FlexFX Loop. Rane Sixty-Two Mixer
Below you will find brief information for Sixty-Two Mixer. The Sixty-Two Mixer is a professional 2-channel mixer designed for DJs. This mixer includes Serato DJ software for control of virtual decks, loops and samples. The Sixty-Two Mixer features USB connectivity for use with two computers, and a built-in FlexFX effects engine with 6 internal effects and USB insert loops for software effects. It also includes a microphone input with 2-band tone controls and headphone monitoring with split cueing.
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OWNER’S MANUAL
18
FlexFX Loop
The FlexFX Bus in the Sixty-Two works differently than a typical effects insert loop. This architecture opens up many new possibilities not possible with simple effect insert designs found on other mixers.
The FlexFX Bus is more like an auxiliary bus that can have multiple signals assigned to it. Signals assigned to the bus may then have internal effects, external analog effects and external USB effects applied in any combination. The order of processing in the FlexFX Bus is shown in the graphic below.
1 2 3 4
DECK 1 FLEXFX
DECK 2 FLEXFX
MIC FLEXFX
AUX FLEXFX
EFFECTS ENGINE
FILTER FLANGER PHASER
ECHO ROBOT
FLANGER +FB
BPM:120 * 4:1
2000
MS
REVERB
TIME BEAT
4 6
2
0
DEPTH
10
8
SEND
RIGHT LEFT
EXT. INSERT
SEND
RETURN
A
SEND
B
INSERT
SEND
A RETURN
B RETURN
B
RETURN
A
6
FLEXFX ON
BYPASS
ON
Main
Mix
TAP ON
RETURN
RIGHT LEFT
CUE
5
Cue
Bus
1. FLEXFX buttons for DECK 1, DECK 2, MIC and AUX assign signals to the FlexFX Bus (
bright blue
) or the Main Mix (
dim blue
). This allows assigning multiple inputs to the FlexFX Bus and/or changing the assignment without interrupting audio.
2. The six effect buttons both turn on and sync an internal effect. By keeping this separate from the effects
ON button, it is possible to turn on, sync and cue effects before you hear the wet signal in the
Main Mix. Only one internal effect is selected at a time. Having six independent buttons, it is possible to drum in different effects without interruption.
3. EXT. INSERT is turned on/off with a separate button. The external analog insert can be used with internal effects and the
INSERT or independently. NOTE: If no external connection is made to the FLEXFX
LOOP RETURN jack, the signal will be interrupted when the EXT. INSERT button is turned on.
4. The INSERT is turned on/off with a separate button, and can be used with internal effects, the EXT.
INSERT or independently. The INSERT uses USB record pair 9-10 for the Send and USB playback pair
7-8 for the Return. Using the
INSERT generally requires a low-latency driver control panel setting.
NOTE: Assign a Deck channel or signal to FLEXFX before engaging the INSERT button to avoid
audible artifacts.
5. The FlexFX CUE is after the internal effects insert, analog external insert, USB insert and before the effects
ON function. This allows cueing a Wet signal while listening to the Dry signal before turning the effect
ON.
6. When effect ON is not engaged, internal effects insert, analog external insert and USB insert points are bypassed, and any signal assigned to the FlexFX Loop is simply summed into the Main Mix. This allows you to
CUE the wet signal before the wet signal is heard in the Main Mix.
SIXTY-TWO
DECK 1
SP-6 ASSIGN
BYPASS
MIC
CLEAN FEED
A
PH / CD
1 2
B
DECK 1
2
4 6
8 2
4 6
8
DECK 2
A
PH / CD
3 4
B
2
MIX
4 6
ON
4 6
OVER
OWNER’S MANUAL
BACK
LOAD
2
0
LEVEL
10
8
SOURCE
0
LEVEL
10 0
LEVEL
10
SOURCE
2
0
MAIN
10
4 6
LEFT
PAN
RIGHT
OFF
HIGH
+6 OFF
HIGH
+6
LEFT
PAN
RIGHT
0 10
SESSION OUT
SCROLL
Internal Audio Effects
OFF
HIGH
+6
4
LOOPS
The internal effects engine is in the FlexFX Loop. This allows any combination of DECK 1, DECK 2, MIC and
6
8
INSERT and
AUTO
BEATS
MANUAL
SELECT
LOW
LOW
FILTER
HIGH
MID MID
LOW
FILTER
HIGH
ON button (off bypasses the loop).
2
0 10
SESSION IN
INSERT are also engaged independently. The FlexFX Loop (which includes the External
6
8
FLEXFX FLEXFX
FLEXFX
OFF
LOW
+6 OFF
LOW
+6 0
BOOTH
10
• FILTER •
• PHASER •
SYNC OFF
•
ROBOT
•
REVERB
IN
OUT
INSERT
BPM
FILTER
NUDGE
FLANGER
START / STOP
PHASER ECHO ROBOT REVERB EXT. INSERT
4 6
SLIP
• The effect multiplier is
LOOP
TIME
BEAT
TAP
FLANGER +Fb
BPM:120 * 1:1
4000 ms
ON
CUE
2
0
DEPTH
10
8
8
8
SELECT
IN
BACK
LOAD
SCROLL
LOOPS
AUTO
SYNC
LOOP
OUT
SYNC OFF
ROLL
LOOP
DECK 2
SP-6 ASSIGN
MANUAL
SLIP
BEATS
SAVE
SHIFT
• Changing BPM for one
1 2 3 4 5 CUES 1
effect changes the BPM for all effects.
AUX
6
A B 1 2 3 SAMPLES 4
• Changing the BEAT multiplier results in an immediate change in the effect time.
2
5
3
6
4
C D
5
2
PHONES
4 6
8
0
LEVEL
10
CUE
DECK 1
CUE
USB AUX
CUE
DECK 2
Echo Effects
CUE
PAN
MAIN
delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. The
SPLIT CUE
• Echo: No feedback filter and adjustable recirculation 0 to 70%.
• Duck Echo: Adjustable feedback filter and adjustable recirculation 0 to 70% (see Duck Echo below).
• Low-Cut Echo: Adjustable feedback filter and adjustable recirculation 0 to 70%.
• Low-Cut Hold Echo: Adjustable feedback filter and adjustable recirculation of 0% to 100%.
The feedback-filter types help reduce the “muddy” sound that can result when using a lot of
on page 22, or in the "Rane Drivers" on page 26. Operation of the Echo controls is detailed in the
"Effects Parameter Table" on page 21.
Duck Echo uses a high-pass feedback filter like the Low-Cut Echo. In the presence of signal, the Duck
Echo operates 100% dry (no echo is heard). When signal is removed, the delay is enabled and operates according to the DEPTH knob setting just like the standard High-pass Echo. This is great for having a song echo out regardless of what terminates play (fader cut, song ends filter cut etc.).
19
SIXTY-TWO
20
OWNER’S MANUAL
Effects Display, BPM Source and Match Indicator
The effects display shows the name of the current effect, BPM, MIDI Beat-Clock source,
Beat Multiplier and Time. A bar graph represents the effect time relative to its range. If no effect is selected, the information for the last effect is displayed. The display for the Robot and Reverb is somewhat different.
There four possible BPM sources:
(*) Manual Tap
(S) Serato DJ
(A) USB A Beat-Clock,
(B) USB B Beat-Clock.
BPM time
PHASER
BPM:120 * 4:1
L2
Deck 1 Layer effect name
2000 ms
time range
L3
*, S, A, B multiplier
Deck 2 Layer
To change the BPM source, press and hold the TAP button and use the BEAT joystick to step through the sources. If a new BPM is manually tapped in or the time is manually altered, the BPM source returns to (*)
Manual.
The effect time is normally a product of the BPM and the Beat Multiplier. If the right arrow
or left arrow
appears, there is an inequality between the BPM*Beat and Time. The arrow indicates which way to adjust the Beat Multiplier to correct the inequality and get the closest possible time. If the BPM source is displayed (*, S, A, B), the BPM*Beat matches the displayed Time.
For example, 120 BPM with a 4:1 Beat Multiplier would result in an effect Time of 2000 ms. If the Time is adjusted to a different value, such as 2097 ms, an arrow indicates that the product of the displayed BPM and Beat Multiplier does not result in the displayed effect Time. For this example, 2000 ms is below 2097 ms. In this case, moving the BEAT joystick left or down snaps to 120 * 4:1 and changes the time to 2000 ms.
A flashing Beat Multiplier indicates that the Time required to match the current BPM*Beat product is out of range. For an echo example, if a BPM of 60 is used with a Beat Multiplier of 8, the resulting time is 8000 milliseconds. If the multiplier is set to 16, the resulting time would be 16000 milliseconds, which is out of range. In this case, the time remains at 8000 milliseconds and the multiplier flashes.
Effects Synchronization
This mixer can synchronize its internal effects to four sources as described in the preceding section. The desired clock source is selected by holding down the TAP button and pushing the BEAT joystick up/right or down/left. The selected source (*, S, A, B) is displayed just following the BPM number. Manually tapping a
BPM forces the selection to (*) Manual.
Pressing a FLEXFX button with no other FLEXFX button engaged, with a BPM-tagged song playing in
Serato DJ on that channel, forces the clock source to (S) Serato DJ. The mixer will continue to track the
Serato DJ BPM until a new BPM is manually tapped or a new clock source is selected. When one of S,
A
, or B is selected, the clock source indicator will flash when the mixer is actively following the selected clock.
At any point the BPM and BPM source can be locked. By clicking in on the BEAT joystick, the current
BPM is frozen and the BPM source is set to (*) Manual and locked. The BPM label on the display flashes to indicate that the BPM source has been locked. The mixer will not change the BPM or BPM source until the user manually enters new BPM or time information, changes the BPM source, or unlocks the BPM by clicking in once more on the joystick.
Regardless of the clock source, the mixer broadcasts the current MIDI Beat-Clock to both USB ports when the Send MIDI Beat Clock option is selected in the MIDI Configuration page of the driver control panel. Both USB ports will also echo out any system real-time messages from the host computer.
SIXTY-TWO
OWNER’S MANUAL
Effects Parameter Table
Effect
Filter
Flanger
Phaser
Echo
Robot
Depth Knob Time Encoder Tap Button Beat Joystick
TIME adjusts the LFO time independent of the current BPM and
Beat Multiplier.
The
TAP button manually enters a new BPM.
BEAT adjusts the BPM multiplier to change the number of bars.
DEPTH adjusts the strength of the effect.
DEPTH adjusts the amount of echo recirculation, which in turn affects how quickly the echo effect decays.
The amount of recirculation varies with the echo options selected (see last column). Setting the control to minimum or “0” results in a
Dry signal with the minimum recirculation setting. Setting the control to maximum or “10” results a Wet signal with maximum recirculation.
Holding down the TAP button and turning the
TIME encoder adjusts the BPM.
A minimum of two taps is required to get a new BPM.
Up increases the multiplier, and down decreases the multiplier.
Available multiplier values are: 1/16, 1/8, 1/4, 1/2, 3/4,
1/1, 2/1 4/1, 8/1, 16/1, 32/1 and 64/1. (No 64/1 in Echo.) Pressing the TIME encoder re-syncs the effect.
TIME adjusts the length of the recorded sample used by the echo.
Holding down the button and turning the
TIME encoder adjusts the BPM.
Pressing the ECHO button clears the echo. Time range is 1 ms to 10920 ms.
Hold down the ECHO button and turn the
TIME encoder to adjust the filtered echo frequency.
TAP
Manually tapping in a
BPM switches the BPM source to (*) Manual.
Pressing the
TAP button and tilting the BEAT joystick up/right or down/left selects the BPM source.
The source is shown in the mixer display after the BPM number:
(*) Manual Tap
(S) Serato DJ
(A) USB A Beat-
Clock,
(B) USB B
Clock.
Beat-
Press in on the BEAT joystick to Lock the current BPM.
This prevents the current
BPM from changing until you manually change the
BPM, Time, BPM Clock
Source, or click the Beat
Joystick button again to unlock it. Locked BPM is indicated by “BPM” flashing in the display.
Hold down the and toggle the
FILTER button
BEAT joystick to scroll through Filter types.
Hold down the FLANGER button and toggle the
BEAT joystick to switch between ± feedback.
Hold down the
ECHO button and toggle the BEAT joystick to scroll through Echo types.
When either Hold Echo option is selected, it is possible to suspend an echo. To engage suspend, press the TIME encoder. The ECHO button flashes, indicating that suspend is active.
Suspend terminates input to the delay memory while continuing to play delay memory indefinitely. Press the TIME encoder again to terminate suspend. If you want a suspended echo to gradually decay, turn the DEPTH knob CCW. If you want the decay to stop, turn the DEPTH knob back to or above where it was at when suspend was engaged.
TIME adjusts the % of pitch shift, shown by the bar in the display.
DEPTH adjusts the wet/ dry mix and warble of the robot.
TAP does not affect the robot.
Adjusts the pitch up/right
or down/left
in 20% steps.
Pressing the TIME encoder resets pitch shift to 0%.
Shift or Control
Panel Option*
High-Pass Filter with low or high frequency sync.
Low-Pass Filter with low or high frequency sync.
Flanger with positive feedback.
Flanger with negative feedback.
None
Echo: No feedback filter. Recirculation is adjustable 0-70%.
Duck Echo: Feedback filter adjustable from 20 Hz to 10 kHz. Recirculation is adjustable 0-70%.
Low-cut Echo:
Feedback filter adjustable from 20 Hz to 10 kHz. Recirculation is adjustable 0-70%.
Low-cut Hold Echo:
Feedback filter adjustable from 20 Hz to 10 kHz. Recirculation is adjustable 0-100%.
None
Reverb
Adjusts reverb intensity.
Adjusts the % of reverb decay time, shown by the bar in the display.
TAP does not affect reverb.
Adjusts the decay time up/ right or down/left in 10% steps.
*Effect options are
or in the "Rane Drivers" on page 26.
SIXTY-TWO
21

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Key features
- 2-channel mixer
- Serato DJ software
- USB connectivity
- FlexFX effects engine
- Microphone input
- Headphone monitoring