- No category
advertisement
MILITARY HISTORY
™
Commander: Europe at War ™
8.4. UPGRADING UNITS
As new technologies are discovered they are automatically included in any new units, but those already built must be upgraded. To upgrade units, touch Upgrade on the
Military Tab. To exit upgrade mode click the X at the top right of the bottom screen.
While in Upgrade mode every unit is shown with X/Y numbers over it. Th e number shows your current upgrade level out of its maximum level. Units may only upgrade if they have not already performed an action and if they are not in an enemy ZOC.
Units must be in supply to upgrade. Naval units must be in Port to upgrade.
8.5. RAILROAD MOVES
Rail movement allows you to strategically redeploy units around the map. To use rail movement, the unit must not be adjacent to an enemy unit and must have medium supply level or higher. You may only move to a city, or fortress with an unbroken connection of friendly hexes.
8.6. TRANSPORTATION LOOPS
Transportation Loops are connections between two points of the map that cannot be moved through normally. Th ere are two loops – the Suez Canal, linking the Red and
Mediterranean Seas, and the other is around Africa linking the Atlantic with the Red
Sea. Only the owner of Port Said in Egypt can use the Suez Transportation Loop.
8.7. NAVAL TRANSPORT
Ground units may load on to transports at a friendly port if they start the turn adjacent to the port. When loaded they may then make a naval move. Loading on to ship costs Production Points. You do not build transports, they are automatically allocated when your troops board a ship.
To unload from a transport you must start your turn next to an unoccupied and nonneutral land hex. Click the Unload button and then select which hex to offl oad to.
Landing units from transports reduces their Eff ectiveness.
- 17 -
advertisement
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Related manuals
advertisement
Table of contents
- 3 Introduction
- 3 Minimum System Requirements
- 3 Installation Procedures
- 3 Uninstalling the Game
- 4 Product Updates
- 4 Game Forums
- 4 Technical Support
- 4 Main Menu
- 5 New Game Setup
- 5 Basic Options
- 5 Advanced Options
- 6 Th e War Map
- 6 Sides and Nationality
- 7 Terrain and Entrenchments
- 7 Production Overview
- 8 Control Tabs
- 9 Saving Games
- 10 Unit Panel
- 10 Terrain Panel
- 10 Resources
- 10 Production Points
- 11 Manpower
- 11 War Eff ort
- 12 Cities, Fortresses, and Resources
- 12 Convoys
- 12 Politics and War
- 13 Th e Political Map
- 13 Conquering and Surrender
- 13 Vichy France
- 13 Victory Conditions
- 14 Units
- 14 Unit Types
- 14 Unit Attributes
- 15 Commanders
- 15 Unit Actions
- 15 Movement
- 16 Attacking
- 16 Repairing Units
- 17 Upgrading Units
- 17 Railroad Moves
- 17 Transportation Loops
- 17 Naval Transport
- 18 Combat
- 18 Shock Phase
- 18 Fire Phase
- 18 Eff ectiveness
- 18 Experience
- 19 Combat Odds
- 19 Retreats
- 19 Exploitation Movement
- 19 Submarine Surprise Attacks
- 19 10. Supply
- 19 10.1. Supply Sources & Eff ects
- 20 11. Visibility and Fog of War
- 21 12. Purchasing Units
- 21 12.1. Production Queue and Force Pool
- 22 13. Research
- 23 13.1. Research Labs
- 23 13.2. Technologies
- 24 14. Turn Summary
- 24 15. Special Events
- 24 15.1. USSR Winter Event
- 24 15.2. Partisans
- 24 16. Statistics
- 25 17. In-Game Options
- 25 18. Modding Scripts
- 26 19. Help & Advice
- 26 20. Legal
- 26 21. Warranty
- 27 22. Index
- 29 23. Credits