"CEAW" Manual


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MILITARY HISTORY

Commander: Europe at War ™

8.4. UPGRADING UNITS

As new technologies are discovered they are automatically included in any new units, but those already built must be upgraded. To upgrade units, touch Upgrade on the

Military Tab. To exit upgrade mode click the X at the top right of the bottom screen.

While in Upgrade mode every unit is shown with X/Y numbers over it. Th e number shows your current upgrade level out of its maximum level. Units may only upgrade if they have not already performed an action and if they are not in an enemy ZOC.

Units must be in supply to upgrade. Naval units must be in Port to upgrade.

8.5. RAILROAD MOVES

Rail movement allows you to strategically redeploy units around the map. To use rail movement, the unit must not be adjacent to an enemy unit and must have medium supply level or higher. You may only move to a city, or fortress with an unbroken connection of friendly hexes.

8.6. TRANSPORTATION LOOPS

Transportation Loops are connections between two points of the map that cannot be moved through normally. Th ere are two loops – the Suez Canal, linking the Red and

Mediterranean Seas, and the other is around Africa linking the Atlantic with the Red

Sea. Only the owner of Port Said in Egypt can use the Suez Transportation Loop.

8.7. NAVAL TRANSPORT

Ground units may load on to transports at a friendly port if they start the turn adjacent to the port. When loaded they may then make a naval move. Loading on to ship costs Production Points. You do not build transports, they are automatically allocated when your troops board a ship.

To unload from a transport you must start your turn next to an unoccupied and nonneutral land hex. Click the Unload button and then select which hex to offl oad to.

Landing units from transports reduces their Eff ectiveness.

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