3.1.6. DISPLAY PROPERTIES PAGES. Gigabyte GV-R92128TE

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3.1.6. DISPLAY PROPERTIES PAGES. Gigabyte GV-R92128TE | Manualzz

3.1.6. Display Properties pages

The screen shows the information of display adapter, color, the range of display area and the refresh rate.

Settings (Resolutions and Color depth for windows)

The Setting properties page allows you to adjust the Direct 3D settings.

You can move the slider to the change resolution.

You can click the item to change the color depth.

Click "Advanced" icon for adapter and setting.

Options Properties

n Version Information provides the Catalyst version number,

2D version number and the driver build information.

n Details button access to the Details tab which lists the card's hardware details and driver information.

n Re-activate all warning messages allows you to reactivate any disabled graphics warning messages.

n Enable ATI taskbar icon application enables or disables the ATI taskbar icon. However, this feature must be enabled for ATI hotkey support.

n Show ATI icon on taskbar adds or removes the ATI icon from the taskbar.

n Disable quick resolution feature is accessible by left-clicking the ATI icon in the taskbar.

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OpenGL Properties:

The OpenGL properties page gives you complete control of the OpenGL settings.

n Main Settings slider

Moving the slider to the left will maximize application performance, while moving the slider to the right will provide excellent 3D image quality. Moving this slider from one position to the next changes the individual Custom

Settings sliders found below.

l Custom Settings checkbox

When Custom Settings is checked, the Main Settings slider is disabled, allowing you to move each individual slider in the Custom Settings section below. Setting the individual sliders gives you complete control over your application experience. Using Custom Settings is recommended for advanced users only.

n Anisotropic Filtering l Anisotropic Filtering checkbox uses a texture filtering technique that blends multiple texture samples together. Selecting Application Preference will result in high quality textures, with a negligible reduction in the application's performance.

l Anisotropic Filtering slider By moving this slider to the right, as the number of samples taken increases, the quality of the final image increases significantly. 16X provides extremely detailed, crisp-looking images as a result of the largest number of texture samples possible.

n SMOOTHVISION l Improves image quality by removing jagged edges from 3D images, resulting in smoother, more natural looking objects.

l SMOOTHVISION slider can be applied using different sample patterns and sample points such as 2X, 3X, 4X, 5X or 6X. Moving this slider to the right increases sampling to provide the most realistic 3D image.

n Texture Preference slider

Selecting this decides whether your application should use high quality or high performance textures. Moving the slider to the right delivers the highest quality experience. Moving the slider to the left emphasizes a high performance solution while still providing good visuals.

n Mipmap Detail Level slider

This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are a collection of different sized textures of the same image. As the user moves closer to a 3D object the image quality should increase, requiring a higher quality texture of the same image. The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized textures

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of the same image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest quality application experience. Moving the slider to the left selects a lower quality mipmap, delivering the highest application performance.

n Wait for Vertical Sync

This will lower the frame rate of full screen games but reduce the image tearing that can occur with the higher frame rate. Selecting Application Preference allows the application to decide whether or not it should display its frames at the refresh rate of the monitor. Selecting Always Off allows the application to run at its highest possible frame rate, regardless of the monitor’s refresh rate which is typically less than the frame rate at which the application will run.

n TRUFORM makes the curved surfaces of 3D objects look smoother and more lifelike.

n Compatibility Settings button

This button allows you to access advanced settings that can solve compatibility issues for a few specific OpenGL applications.

l Force Z-buffer depth allows you to explicitly set the Z-Buffer depth. Most applications will work best when Disabled is selected.

l Alpha dithering method when alpha blending will remove certain onscreen artifacts that are sometimes produced when both dithering and alpha blending are enabled.

l Support KTX buffer region extension Enabling this feature allows rapid updates of those portions of your screen that have changed. Note that most applications will not be affected by activating this feature.

n Defaults button

This button allows you to reset the OpenGL Settings to default values.

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Direct 3D Properties:

The Direct 3D properties page allows you to adjust the Direct 3D settings.

n Main Settings slider

Moving the slider to the left will maximize application performance, while moving the slider to the right will provide excellent 3D image quality. Moving this slider from one position to the next changes the individual Custom

Settings sliders found below.

l Custom Settings checkbox

When Custom Settings is checked, the Main Settings slider is disabled, allowing you to move each individual slider in the Custom Settings section below. Setting the individual sliders gives you complete control over your application experience. Using Custom Settings is recommended for advanced users only.

n Anisotropic Filtering l Anisotropic Filtering checkbox uses a texture filtering technique that blends multiple texture samples together. Selecting Application Preference will result in high quality textures, with a negligible reduction in the application's performance.

l Anisotropic Filtering slider By moving this slider to the right, as the number of samples taken increases, the quality of the final image increases significantly. 16X provides extremely detailed, crisp-looking images as a result of the largest number of texture samples possible.

n SMOOTHVISION l Improves image quality by removing jagged edges from 3D images, resulting in smoother, more naturallooking objects. Selecting Application Preference will result in high quality images, with negligible reduction in the application's performance.

l SMOOTHVISION slider can be applied using different sample patterns and sample points such as 2X, 3X, 4X, 5X or 6X. Moving this slider to the right increases sampling to provide the most realistic 3D image.

n Texture Preference slider

Selecting this decides whether your application should use high quality or high performance textures. Moving the slider to the right delivers the highest quality experience. Moving the slider to the left emphasizes a high performance solution while still providing good visuals.

n Mipmap Detail Level slider

This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are a collection of different sized textures of the same image. As the user moves closer to a 3D object the image quality should increase, requiring a higher quality texture of the same image. The

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base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized textures of the same image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest quality application experience. Moving the slider to the left selects a lower quality mipmap, delivering the highest application performance.

n Wait for Vertical Sync

This will lower the frame rate of full screen games but reduce the image tearing that can occur with the higher frame rate. Selecting Application Preference allows the application to decide whether or not it should display its frames at the refresh rate of the monitor. Selecting Always Off allows the application to run at its highest possible frame rate, regardless of the monitor’s refresh rate which is typically less than the frame rate at which the application will run.

n TRUFORM makes the curved surfaces of 3D objects look smoother and more lifelike.

n Compatibility Settings button

This button allows you to access advanced settings that can solve compatibility issues for a few specific Direct 3D applications.

l Support W-buffer allows you to enable or disable W-buffer support. It is recommend that W-buffer support should be disabled for games that do not support this feature.

l Support 32-bit Z-buffer depths allows you to set the 32-bit

Z-buffer rate.

l Alpha dithering method when alpha blending will remove certain onscreen artifacts that are sometimes produced when both dithering and alpha blending are enabled.

l Support DTX texture formats allows applications to use this kind of texture format. There are a few applications that can only support a limited number of texture formats. By selecting Disabled, the driver will not support DTX texture formats, thus reducing the number of texture formats supported.

l Alternate pixel center This may eliminate problems with some Direct 3D games which display vertical and horizontal lines around textures, or text that appears incorrect. However, this setting should only be used if you are experiencing the symptoms mentioned, as it maycause problems with other games.

n Defaults button

This button allows you to reset the Direct 3D Settings to default values.

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Color Properties:

The Color Properties is used to adjust the color settings. It also allows gamma control for video playing of the Video Overlay. The color settings affect all display devices mapped to the view.You can change red, green, and blue display colors. Set Desktop and Video

Overlay brightness (gamma) levels can also be changed.

n Desktop increases or decreases the color brightness of your desktop. The higher the gamma value, the higher the brightness and contrast of your display.

n Full Screen 3D Note that changes to Full Screen 3D settings will only be apparent within the Full Screen 3D application environment.

n All Color adjusts the selected color (red, green or blue) by moving the color curve with your mouse.

n Red / Green / Blue sliders These controls allow you to increase or decrease the color brightness of Direct 3D and

OpenGL games played in fullscreen mode.

(NOTE: Game Gamma is NOT supported in Windows NT4.0) n Gamma / Brightness/Contrast accesses Game Gamma properties.

n Default resets the desktop brightness and color settings to the default values.

Display Properties:

If your VGA card is equipped with a S-Video connector, you can use a second output device (e.q. a TV or a computer monitor) as part of your operating desktop extending your desktop to second device or copying your desktop on the second device.

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Select Display Type

Enable / Disable "Extend my windows desktop onto this monitor"

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The Display tab provides the multi monitor features. Here you can enable/disable display devices and swap the assignment of Primary and Secondary displays.

Connecting your graphics card to a TV or VCR

To connect your graphics card to a TV (or VCR), use an S-

Video cable. However, most TVs (and VCRs) have a Composite video input, in which case you can use the supplied S-

Video-to-Composite video adapter.

1. Turn off your computer and your television (or VCR).

2. Ensure your graphics card was installed correctly. (For information about placing the card in your computer and installing the enhanced graphics driver, see the user's manual.)

3. Determine if your television (or VCR) has an S-Video or Composite video connection.

4. Looking at the back of your computer, locate your S-Video Out. Using an S-Video cable or the supplied adapter cable, attach one end of the cable to your graphics card and the other to your television (or VCR).

5. Turn on your television (or VCR) then your computer.

Overlay Properties:

The Overlay Properties is used to adjust the Brightness / Contrast / Saturation / Hue /

Gamma settings.

Overlay properties allows for the viewing of full-motion video on your PC. However, there is only one video overlay, which is only available on the Primary display. The video overlay controls are automatically activated during playback of any video file type that supports overlay adjustments.

n Overlay Adjustments l Brightness allows you to adjust the brightness of the video image.

l Contrast allows you to adjust the contrast in the video image.

l Saturation allows you to adjust the vividness of the color.

Sliding it all the way to the left removes all color and produces a black and white picture.

l Hue allows you to adjust the pureness or tint of the red, green and blue components of the color.

l Gamma allows you to adjust the overall intensity of the video image.

n Defaults button allows you to reset the Overlay settings to default values.

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SMARTGART(tm) Properties:

The SMARTGART

Properties ensures system stability by automatically performing a variety of bus tests that determine your optimal graphics accelerator settings. Changing these settings might result in system instability.

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