SanDisk Clip Sansa Clip Specifications


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SanDisk Clip Sansa Clip Specifications | Manualzz

The Rockbox Manual for

Sansa Clip Zip

rockbox.org

May 16, 2015

Rockbox

http://www.rockbox.org/

Open Source Jukebox Firmware

Rockbox and this manual is the collaborative effort of the Rockbox team and its contributors. See the appendix for a complete list of contributors.

Version rUnversioned. Built using pdfL A TEX.

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled “GNU Free Documentation License”.

The Rockbox manual (version rUnversioned directory-150516) Sansa Clip Zip

2

Contents

Contents

1. Introduction

11

1.1. Welcome

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

11

1.2. Getting more help

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

11

1.3. Naming conventions and marks

. . . . . . . . . . . . . . . . . . . . . . . .

12

2. Installation

13

2.1. Before Starting

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

13

2.2. Installing Rockbox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

13

2.2.1. Automated Installation

. . . . . . . . . . . . . . . . . . . . . . . .

14

2.2.2. Manual Installation

. . . . . . . . . . . . . . . . . . . . . . . . . .

15

2.2.3. Bootloader installation from Windows

. . . . . . . . . . . . . . . .

16

2.2.4. Bootloader installation from Mac OS X and Linux

. . . . . . . . .

16

2.2.5. Finishing the install

. . . . . . . . . . . . . . . . . . . . . . . . . .

17

2.2.6. Enabling Speech Support (optional)

. . . . . . . . . . . . . . . . .

17

2.3. Running Rockbox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

2.4. Updating Rockbox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

2.5. Uninstalling Rockbox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

2.5.1. Automatic Uninstallation

. . . . . . . . . . . . . . . . . . . . . . .

18

2.5.2. Manual Uninstallation

. . . . . . . . . . . . . . . . . . . . . . . . .

18

2.6. Troubleshooting

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

18

3. Quick Start

19

3.1. Basic Overview

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

19

3.1.1. The player’s controls

. . . . . . . . . . . . . . . . . . . . . . . . . .

19

3.1.2. Turning the player on and off

. . . . . . . . . . . . . . . . . . . . .

20

3.1.3. Starting the original firmware

. . . . . . . . . . . . . . . . . . . . .

20

3.1.4. Putting music on your player

. . . . . . . . . . . . . . . . . . . . .

20

3.1.5. The first contact

. . . . . . . . . . . . . . . . . . . . . . . . . . . .

20

3.1.6. Basic controls

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

20

3.1.7. Basic concepts

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

21

3.2. Customising Rockbox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

21

3.3. USB Charging

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

22

4. Browsing and playing

23

4.1. File Browser

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

23

4.1.1. File Browser Controls

. . . . . . . . . . . . . . . . . . . . . . . . .

24

4.1.2. Context Menu

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

24

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Contents 4

4.1.3. Virtual Keyboard

. . . . . . . . . . . . . . . . . . . . . . . . . . . .

26

4.2. Database

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

27

4.2.1. Introduction

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

27

4.2.2. Initializing the Database

. . . . . . . . . . . . . . . . . . . . . . . .

27

4.2.3. The Database Menu

. . . . . . . . . . . . . . . . . . . . . . . . . .

27

4.2.4. Using the Database

. . . . . . . . . . . . . . . . . . . . . . . . . .

28

4.3. While Playing Screen

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

29

4.3.1. WPS Key Controls

. . . . . . . . . . . . . . . . . . . . . . . . . . .

30

4.3.2. Peak Meter

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

31

4.3.3. The WPS Context Menu

. . . . . . . . . . . . . . . . . . . . . . .

31

4.4. Working with Playlists

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

34

4.4.1. Playlist terminology

. . . . . . . . . . . . . . . . . . . . . . . . . .

34

4.4.2. Creating playlists

. . . . . . . . . . . . . . . . . . . . . . . . . . . .

34

4.4.3. Adding music to playlists

. . . . . . . . . . . . . . . . . . . . . . .

36

4.4.4. Modifying playlists

. . . . . . . . . . . . . . . . . . . . . . . . . . .

37

4.4.5. Saving playlists

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

37

4.4.6. Loading saved playlists

. . . . . . . . . . . . . . . . . . . . . . . .

38

5. The Main Menu

39

5.1. Introducing the Main Menu

. . . . . . . . . . . . . . . . . . . . . . . . . .

39

5.2. Navigating the Main Menu

. . . . . . . . . . . . . . . . . . . . . . . . . .

39

5.3. Recent Bookmarks

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

40

5.4. Files

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

40

5.5. Database

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

41

5.6. Now Playing/Resume Playback

. . . . . . . . . . . . . . . . . . . . . . . .

41

5.7. Settings

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

41

5.7.1. Sound Settings

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

41

5.7.2. Playback Settings

. . . . . . . . . . . . . . . . . . . . . . . . . . .

41

5.7.3. General Settings

. . . . . . . . . . . . . . . . . . . . . . . . . . . .

41

5.7.4. Theme Settings

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

41

5.7.5. Recording Settings

. . . . . . . . . . . . . . . . . . . . . . . . . . .

41

5.7.6. Manage Settings

. . . . . . . . . . . . . . . . . . . . . . . . . . . .

42

5.8. Recording

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

42

5.8.1. While Recording Screen

. . . . . . . . . . . . . . . . . . . . . . . .

42

5.9. FM Radio

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

43

5.10. Playlists

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

44

5.11. Plugins

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

45

5.12. System

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

45

5.13. Quick Screen

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

46

5.14. Shortcuts

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

46

6. Sound Settings

48

6.1. Volume

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

48

6.2. Bass

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

48

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6.3. Volume Limit

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

48

6.4. Treble

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

49

6.5. Balance

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

49

6.6. Channels

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

49

6.7. Stereo Width

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

49

6.8. Crossfeed

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

50

6.9. Equalizer

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

51

6.10. Dithering

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

53

6.11. Timestretch

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

54

6.12. Haas Surround

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

54

6.13. Perceptual Bass Enhancement

. . . . . . . . . . . . . . . . . . . . . . . . .

54

6.14. Auditory Fatigue Reduction

. . . . . . . . . . . . . . . . . . . . . . . . . .

55

6.15. Compressor

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

55

7. Playback Settings

56

7.1. Shuffle

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

56

7.2. Repeat

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

56

7.3. Play Selected First

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

57

7.4. Fast-Forward/Rewind

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

57

7.5. Fade on Stop/Pause

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

57

7.6. Party Mode

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

57

7.7. Crossfade

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

57

7.8. Replaygain

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

58

7.9. Track Skip Beep

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

59

7.10. Auto-Change Directory

. . . . . . . . . . . . . . . . . . . . . . . . . . . .

59

7.11. Constrain Auto-Change

. . . . . . . . . . . . . . . . . . . . . . . . . . . .

60

7.12. Last.fm Log

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

60

7.13. Cuesheet Support

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

60

7.14. Skip Length

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

60

7.15. Prevent Track Skipping

. . . . . . . . . . . . . . . . . . . . . . . . . . . .

61

7.16. Rewind Before Resume

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

61

7.17. Rewind on Pause

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

61

7.18. Frequency

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

61

8. General Settings

62

8.1. Playlist

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

62

8.2. File View

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

62

8.3. Database

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

64

8.4. Display

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

64

8.5. System

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

66

8.5.1. Disk

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

66

8.5.2. Limits

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

67

8.5.3. Use Shortcuts Menu Instead of Quick Screen

. . . . . . . . . . . .

67

8.5.4. Car Adapter Mode

. . . . . . . . . . . . . . . . . . . . . . . . . . .

67

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8.5.5. Keyclick

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

68

8.5.6. USB Hide Internal Drive

. . . . . . . . . . . . . . . . . . . . . . . .

68

8.6. Startup/Shutdown

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

68

8.6.1. Start Screen

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

68

8.6.2. Idle Poweroff

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

69

8.6.3. Sleep Timer

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

69

8.7. Bookmarking

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

69

8.8. Automatic resume

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

71

8.9. Language

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

72

8.10. Voice

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

72

9. Theme Settings

74

10. Recording Settings

76

10.1. Format

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

76

10.2. Encoder Settings (MP3 only)

. . . . . . . . . . . . . . . . . . . . . . . . .

76

10.3. Frequency

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

76

10.4. Source

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

77

10.5. Channels

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

77

10.6. Mono Mode

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

77

10.7. File Split Options

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

77

10.8. Prerecord Time

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

77

10.9. Clear Recording Directory

. . . . . . . . . . . . . . . . . . . . . . . . . . .

78

10.10.Clipping Light

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

78

10.11.Trigger

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

78

11. Time and Date

80

12. Plugins

81

12.1. Games

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

81

12.1.1. 2048

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

81

12.1.2. Blackjack

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

82

12.1.3. BrickMania

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

82

12.1.4. Bubbles

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

83

12.1.5. Chessbox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

84

12.1.6. Clix

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

85

12.1.7. Chopper

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

86

12.1.8. Codebuster

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

86

12.1.9. Dice

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

87

12.1.10.Doom

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

87

12.1.11.Flipit

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

89

12.1.12.Goban

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

90

12.1.13.Jackpot

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

94

12.1.14.Jewels

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

95

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12.1.15.MazezaM

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

95

12.1.16.Minesweeper

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

96

12.1.17.Pegbox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

97

12.1.18.Pong

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

97

12.1.19.Reversi

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

98

12.1.20.Robotfindskitten

. . . . . . . . . . . . . . . . . . . . . . . . . . . .

98

12.1.21.Rockblox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

99

12.1.22.Rockblox1d

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

99

12.1.23.Sliding Puzzle

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100

12.1.24.Snake

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100

12.1.25.Snake 2

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101

12.1.26.Sokoban

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102

12.1.27.Solitaire

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103

12.1.28.Spacerocks

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104

12.1.29.Star

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104

12.1.30.Sudoku

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105

12.1.31.Wormlet

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106

12.1.32.Xobox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109

12.1.33.XWorld

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109

12.2. Demos

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110

12.2.1. Bounce

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110

12.2.2. Credits

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110

12.2.3. Cube

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

12.2.4. Demystify

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

12.2.5. Fire

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112

12.2.6. Fractals

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112

12.2.7. Logo

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113

12.2.8. Mosaique

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113

12.2.9. Oscilloscope

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114

12.2.10.PictureFlow

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115

12.2.11.Plasma

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116

12.2.12.Rocklife

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117

12.2.13.Snow

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117

12.2.14.Starfield

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118

12.2.15.VU meter

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118

12.3. Viewers

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119

12.3.1. Shortcuts

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119

12.3.2. Chip-8 Emulator

. . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

12.3.3. Frotz

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121

12.3.4. Image Viewer

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122

12.3.5. Lua scripting language

. . . . . . . . . . . . . . . . . . . . . . . . . 123

12.3.6. Midiplay

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124

12.3.7. MPEG Player

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124

12.3.8. MP3 Encoder

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126

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12.3.9. Rockboy

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127

12.3.10.Search

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128

12.3.11.Shopper

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128

12.3.12.Sort

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128

12.3.13.Text Viewer

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129

12.3.14.Theme Remove

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132

12.3.15.VBRfix

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133

12.3.16.ZXBox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134

12.4. Applications

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135

12.4.1. Alarm Clock

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135

12.4.2. Battery Benchmark

. . . . . . . . . . . . . . . . . . . . . . . . . . 136

12.4.3. Calculator

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138

12.4.4. Calendar

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138

12.4.5. Chess Clock

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139

12.4.6. Clock

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140

12.4.7. Disk Tidy

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142

12.4.8. Keybox

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143

12.4.9. Lamp

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144

12.4.10.Lrcplayer

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144

12.4.11.md5sum

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147

12.4.12.Metronome

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147

12.4.13.Periodic Table

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150

12.4.14.Pitch Detector

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150

12.4.15.Random Folder Advance Configuration

. . . . . . . . . . . . . . . 151

12.4.16.Resistor Calculator

. . . . . . . . . . . . . . . . . . . . . . . . . . . 152

12.4.17.Rockpaint

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153

12.4.18.Stats

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155

12.4.19.Stopwatch

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156

12.4.20.Text Editor

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156

13. Advanced Topics

158

13.1. Customising the User Interface

. . . . . . . . . . . . . . . . . . . . . . . . 158

13.1.1. Customising The Main Menu

. . . . . . . . . . . . . . . . . . . . . 158

13.1.2. Getting Extras

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158

13.1.3. Loading Fonts

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158

13.1.4. Loading Languages

. . . . . . . . . . . . . . . . . . . . . . . . . . . 159

13.1.5. Changing Filetype Colours

. . . . . . . . . . . . . . . . . . . . . . 159

13.1.6. Loading Backdrops

. . . . . . . . . . . . . . . . . . . . . . . . . . . 160

13.1.7. UI Viewport

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161

13.2. Configuring the Theme

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161

13.2.1. Themeing – General Info

. . . . . . . . . . . . . . . . . . . . . . . 161

13.2.2. Themes – Create Your Own

. . . . . . . . . . . . . . . . . . . . . . 161

13.2.3. Info Viewport (SBS only)

. . . . . . . . . . . . . . . . . . . . . . . 164

13.2.4. Additional Fonts

. . . . . . . . . . . . . . . . . . . . . . . . . . . . 165

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13.3. Managing Rockbox Settings

. . . . . . . . . . . . . . . . . . . . . . . . . . 167

13.3.1. Introduction to .cfg Files

. . . . . . . . . . . . . . . . . . . . . . . 167

13.3.2. Specifications for .cfg Files

. . . . . . . . . . . . . . . . . . . . . . 168

13.3.3. The Manage Settings menu

. . . . . . . . . . . . . . . . . . . . 169

13.4. Firmware Loading

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169

13.4.1. Using ROLO (Rockbox Loader)

. . . . . . . . . . . . . . . . . . . . 169

13.5. Optimising battery runtime

. . . . . . . . . . . . . . . . . . . . . . . . . . 169

13.5.1. Display backlight

. . . . . . . . . . . . . . . . . . . . . . . . . . . . 170

13.5.2. Replaygain

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170

13.5.3. Peak Meter

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170

13.5.4. Audio format and bitrate

. . . . . . . . . . . . . . . . . . . . . . . 170

13.5.5. Sound settings

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170

A. File formats

171

A.1. Supported file formats

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172

B. Audio and metadata formats

173

B.1. Supported audio formats

. . . . . . . . . . . . . . . . . . . . . . . . . . . . 173

B.1.1. Lossy Codecs

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173

B.1.2. Lossless Codecs

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174

B.1.3. Other Codecs

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175

B.1.4. Codec featureset

. . . . . . . . . . . . . . . . . . . . . . . . . . . . 176

B.2. Supported metadata tags

. . . . . . . . . . . . . . . . . . . . . . . . . . . 177

B.2.1. Featureset for generic metadata tags

. . . . . . . . . . . . . . . . . 177

B.2.2. Featureset for codec specific metadata

. . . . . . . . . . . . . . . . 178

B.2.3. Limitations of metadata handling

. . . . . . . . . . . . . . . . . . . 178

C. Album Art

179

C.1. Limitations

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179

C.2. Where to put album art

. . . . . . . . . . . . . . . . . . . . . . . . . . . . 179

D. Theme Tags

181

D.1. Status Bar

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181

D.2. Hardware Capabilities

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181

D.3. Information from the track tags

. . . . . . . . . . . . . . . . . . . . . . . . 182

D.4. Viewports

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182

D.5. Additional Fonts

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183

D.6. Misc Coloring Tags

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183

D.7. Power Related Information

. . . . . . . . . . . . . . . . . . . . . . . . . . 183

D.8. Information about the file

. . . . . . . . . . . . . . . . . . . . . . . . . . . 184

D.9. Playlist/Song Info

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185

D.10.Playlist Viewer

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185

D.11.Runtime Database

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186

D.12.Sound (DSP) settings

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186

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Contents 10

D.13.Hold

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186

D.14.Virtual LED

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187

D.15.Repeat Mode

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187

D.16.Playback Mode

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187

D.17.Current Screen

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187

D.18.List Title (.sbs only)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188

D.19.Changing Volume

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189

D.20.Settings

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189

D.21.Images

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190

D.21.1. How to display the album art

. . . . . . . . . . . . . . . . . . . . . 191

D.22.FM Radio

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192

D.23.Alignment and language direction

. . . . . . . . . . . . . . . . . . . . . . . 193

D.24.Conditional Tags

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193

D.25.Subline Tags

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194

D.26.Time and Date

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194

D.27.Text Translation

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195

D.28.Bar Tags

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195

D.28.1. Options

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195

D.29.Other Tags

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196

E. Config file options

198

F. Menu Overview

204

G. User feedback

205

G.1. Bug reports

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205

G.1.1. Rules for submitting new bug reports

. . . . . . . . . . . . . . . . 205

G.2. Feature ideas

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205

G.2.1. Rules for submitting a new feature idea

. . . . . . . . . . . . . . . 205

G.2.2. Features we will not implement

. . . . . . . . . . . . . . . . . . . . 206

H. Credits

207

I. Licenses

211

I.1.

GNU Free Documentation License

. . . . . . . . . . . . . . . . . . . . . . 211

I.2.

The GNU General Public License

. . . . . . . . . . . . . . . . . . . . . . . 219

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Chapter 1. Introduction 11

1. Introduction

1.1. Welcome

This is the manual for Rockbox.

Rockbox is an open source firmware replacement for a growing number of digital audio players. Rockbox aims to be considerably more functional and efficient than your device’s stock firmware while remaining easy to use and customisable. Rockbox is written by users, for users. Not only is it free to use, it is also released under the GNU General Public License (GPL), which means that it will always remain free both to use and to change.

Rockbox has been in development since 2001, and receives new features, tweaks and fixes each day to provide you with the best possible experience on your digital audio player. A major goal of Rockbox is to be simple and easy to use, yet remain very customisable and configurable. We believe that you should never need to go through a series of menus for an action you perform frequently. We also believe that you should be able to configure almost anything about Rockbox you could want, pertaining to functionality. Another top priority of Rockbox is audio playback quality – Rockbox, for most models, includes a wider range of sound settings than the device’s original firmware. A lot of work has been put into making Rockbox sound the best it can, and improvements are constantly being made. All models have access to a large number of plugins, including many games, applications, and graphical “demos”. You can load different configurations quickly for different purposes (e.g. a large font for in your car, different sound settings for at home). Rockbox features a very wide range of languages, and all supported models also have the ability to talk to you – menus can be voiced and filenames spelled out or spoken.

1.2. Getting more help

This manual is intended to be a comprehensive introduction to the Rockbox firmware.

There is, however, more help available. The Rockbox website at http://www.rockbox.org/ contains very extensive documentation and guides written by members of the Rockbox community and this should be your first port of call when looking for further help.

If you cannot find the information you are searching for on the Rockbox website there are a number of support channels you should have a look at. You can try the Rockbox forums located at http://forums.rockbox.org/ . The mailing lists are another option, and can be found at http://www.rockbox.org/mail/ . From that page you can subscribe to the lists and browse the archives. To search the list archives simply use the search field that is located on the left side of the website. Furthermore, you can ask on IRC. The

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12 Chapter 1. Introduction main channel for Rockbox is #rockbox on irc://irc.freenode.net

. Many helpful developers and users are usually around. Just join and ask your question (don’t ask to ask!) – if someone knows the answer you’ll usually get an answer pretty quickly. More information including IRC logs can be found at http://www.rockbox.org/irc/ . We also have a web client so that you can join the Rockbox IRC channel without needing to install additional software onto your computer.

If you think you have found a bug please make sure it actually is a bug and is still present in the most recent version of Rockbox. You should try to confirm that by using the above mentioned support channels first. After that you can submit that issue to our tracker. Refer to section

G

(page

205 ) for details on how to use the tracker.

1.3. Naming conventions and marks

We have some conventions (especially for naming) that are intended to be consistent throughout this manual.

Manufacturer and product names are formatted in accordance with the standard rules of English grammar, e.g. “Sansa playback is currently unsupported”. Manufacturer and model names are proper nouns, and thus are written beginning with a capital letter.

This manual has some parts that are marked with icons on the margin to help you finding important parts or parts you could skip. The following icons are used:

Note: This indicates a note. A note starts always with the text “Note”. In order to make finding notes easier each one is accompanied by an icon in the margin as here.

Notes are used to mark useful information that may help you to get the most out of

Rockbox.

b

Warning: This is a warning. In contrast to notes mentioned above, a warning should be taken more seriously. Whereas ignoring notes will not cause any serious damage, ignoring warnings could cause serious damage to your player. You really should read the warnings, especially if you are new to Rockbox.

!

This icon marks a section that is intended especially for the blind and visually impaired. As they cannot read the manual in the same way sighted people do we have added some additional descriptions. If you are not blind or visually impaired you can probably completely skip these blocks. To make this easier, there is an icon shown in the margin on the right.

¸

Links to the wiki are abbreviated by the name of the wiki page. Those names are still linked so you can simply follow them like any other link in this manual. If you want to access a wiki page manually go to Z http://www.rockbox.org/wiki/ and type the page name in the “Go” box at the top of the page. Links to wiki pages are also indicated by the symbol Z in front of the page name.

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13 Chapter 2. Installation

2. Installation

Installing Rockbox is generally a quick and easy procedure. However before beginning there are a few important things to know.

2.1. Before Starting

DRM capability. It is possible that installation of the bootloader may lead to you per-

manently losing the ability to playback files with DRM.

USB connection. To transfer Rockbox to your player you need to connect it to your computer.

For manual installation/uninstallation, or should autodetection fail during automatic installation, you need to know where to access the player. On

Windows this means you need to know the drive letter associated with the player.

On Linux you need to know the mount point of your player. On Mac OS X you need to know the volume name of your player.

Note: The following steps require you to change the setting in Settings → System Settings → USB Mode to MSC from within the original firmware. Further note that all original firmware settings will be lost immediately after patching the bootloader, so you may need to correct this setting again after installing rockbox.

b

2.2. Installing Rockbox

There are two ways to install Rockbox: automated and manual. The automated way is the preferred method of installing Rockbox for the majority of people. Rockbox Utility is a graphical application that does almost everything for you. However, should you encounter a problem, then the manual way is still available to you.

There are two separate components which need to be installed in order to run Rockbox:

The Rockbox bootloader. The bootloader is the program that tells your player how to load and start other components of Rockbox and for providing the dual boot function. This is the component of Rockbox that is installed to the flash memory of your Sansa.

The Rockbox firmware. Unlike the Sansa firmware, which runs entirely from flash memory, most of the Rockbox code is contained in a “build” that resides on your player’s drive. This makes it easy to update Rockbox. The build consists of a

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Chapter 2. Installation 14 directory called .rockbox which contains all of the Rockbox files, and is located in the root of your player’s drive.

Apart from the required parts there are some addons you might be interested in installing.

Fonts. Rockbox can load custom fonts. The fonts are distributed as a separate package and thus need to be installed separately. They are not required to run Rockbox itself but a lot of themes require the fonts package to be installed.

Themes. The appearance of Rockbox can be customised by themes. Depending on your taste you might want to install additional themes to change the look of Rockbox.

2.2.1. Automated Installation

To automatically install Rockbox, download the official installer and housekeeping tool

Rockbox Utility. It allows you to:

• Automatically install all needed components for using Rockbox (“Minimal Installation”).

• Automatically install all suggested components (“Complete Installation”).

• Selectively install optional components.

• Install additional fonts and themes.

• Install voice files and generate talk clips.

• Uninstall all components you installed using Rockbox Utility.

Prebuilt binaries for Windows, Linux and Mac OS X are available at the Z RockboxUtility wiki page.

When first starting Rockbox Utility run “Autodetect”, found in the configuration dialog (File → Configure). Autodetection can detect most player types. If autodetection fails or is unable to detect the mountpoint, make sure to enter the correct values. The mountpoint indicates the location of the player in your filesystem. On Windows, this is the drive letter the player gets assigned, on other systems this is a path in the filesystem.

Choosing a Rockbox version

There are three different versions of Rockbox available from the Rockbox website: Release version, current build and archived daily build. You need to decide which one you want to install and get the appropriate version for your player. If you select either “Minimal Installation” or “Complete Installation” from the “Quick Start” tab, then Rockbox

Utility will automatically install the release version of Rockbox. Using the “Installation” tab will allow you to select which version you wish to install.

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15 Chapter 2. Installation

Release. The release version is the latest stable release, free of known critical bugs.

For a manual install, the current stable release of Rockbox is available at http:

//www.rockbox.org/download/ .

Development Build. The development build is built at each change to the Rockbox source code repository and represents the current state of Rockbox development.

This means that the build could contain bugs but most of the time is safe to use.

For a manual install, you can download the current build from http://build.rockbox.

org/ .

Archived Build. In addition to the release version and the current build, there is also an archive of daily builds available for download. These are built once a day from the latest source code in the repository. For a manual install, you can download archived builds from http://www.rockbox.org/daily.shtml

.

Note: Because current and archived builds are development versions that change frequently, they may behave differently than described in this manual, or they may introduce new (and potentially annoying) bugs. Unless you wish to try the latest and greatest features at the price of possibly greater instability, or you wish to help with development, you should stick with the release.

b

Please now go to section

2.2.5

(page

17 ) to complete the installation procedure.

2.2.2. Manual Installation

The manual installation method is still available to you, should you need or desire it by following the instructions below. If you have used Rockbox Utility to install Rockbox, then you do not need to follow the next section and can skip straight to section

2.2.5

(page

17 )

Installing the firmware

1. Download your chosen version of Rockbox from the links in the previous section.

2. Connect your player to the computer via USB in MSC mode as described in the manual that came with your player.

3. Take the .zip file that you downloaded and use the “Extract all” command of your unzip program to extract the files onto your player.

Note: The entire contents of the .zip file should be extracted directly to the root of your player’s drive. Do not try to create a separate directory on your player for the

Rockbox files! The .zip file already contains the internal structure that Rockbox needs.

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Chapter 2. Installation 16

If the contents of the .zip file are extracted correctly, you will have a directory called

.rockbox, which contains all the files needed by Rockbox, in the main directory of your player’s drive.

Installing the bootloader

In order to install the bootloader, you will need to download the following files:

• An original firmware (OF) from http://forums.sandisk.com/t5/Clip-Zip/Sansa-

Clip-Zip-Firmware-01-01-18/td-p/254122

• The bootloader: http://download.rockbox.org/bootloader/sandisk- sansa/clipzip/ bootloader-clipzip.sansa

• The version of mkamsboot for your operating system from http://download.rockbox.

org/bootloader/sandisk-sansa/mkamsboot/

2.2.3. Bootloader installation from Windows

1. Create a folder called “rbinstall” on your desktop, and then extract the OF, the bootloader and mkamsboot into it.

2. Open a new command prompt, and navigate to the “rbinstall” folder.

3. Run mkamsboot.exe, passing the name of the OF and bootloader files that you downloaded, in addition to a name for the output file.

Code mkamsboot.exe clpza.bin bootloader-clipzip.sansa patched.bin

If mkamsboot.exe does not report success, then retry or abort.

4. Copy the output file (“patched.bin” in the example given above) to the root of the device and rename it to the same name as the OF file you downloaded earlier

(“clpza.bin” above).

2.2.4. Bootloader installation from Mac OS X and Linux

1. Create a folder called “rbinstall” in your home directory, and then extract the OF, the bootloader and mkamsboot into it.

2. Open a new terminal, and navigate to the “rbinstall” folder.

3. Run mkamsboot, passing the name of the OF and bootloader files that you downloaded, in addition to a name for the output file.

Code

./mkamsboot clpza.bin bootloader-clipzip.sansa patched.bin

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17 Chapter 2. Installation

If mkamsboot does not report success, then retry or abort.

4. Copy the output file (“patched.bin” in the example given above) to the root of the device and rename it to the same name as the OF file you downloaded earlier

(“clpza.bin” above).

2.2.5. Finishing the install

Safely eject the device, unplug USB and wait for the firmware update to finish. Don’t try to power off the device, it will shutdown by itself after a minute.

2.2.6. Enabling Speech Support (optional)

If you wish to use speech support you will also need a voice file. Voice files allow Rockbox to speak the user interface to you. Rockbox Utility can install an English voice file, or you can download it from http://www.rockbox.org/daily.shtml

and unzip it to the root of your player. Rockbox Utility can also aid you in the creation of voice files with different voices or in other languages if you have a suitable speech engine installed on your computer. Voice menus are enabled by default and will come into effect after a reboot. See section

8.10

(page

72 ) for details on voice settings. Rockbox Utility can also

aid in the production of talk files, which allow Rockbox to speak file and folder names.

2.3. Running Rockbox

When you turn the unit on, Rockbox should load.

2.4. Updating Rockbox

Rockbox can be easily updated with Rockbox Utility. You can also update Rockbox manually – download a Rockbox build as detailed above, and unzip the build to the root directory of your player as in the manual installation stage. If your unzip program asks you whether to overwrite files, choose the “Yes to all” option. The new build will be installed over your current build.

The bootloader only changes rarely, and should not normally need to be updated.

Note: If you use Rockbox Utility be aware that it cannot detect manually installed components.

b

2.5. Uninstalling Rockbox

Note: The Rockbox bootloader allows you to choose between Rockbox and the original firmware. (See section

3.1.3

(page

20 ) for more information.)

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Chapter 2. Installation 18

2.5.1. Automatic Uninstallation

You can uninstall Rockbox automatically by using Rockbox Utility. If you installed

Rockbox manually you can still use Rockbox Utility for uninstallation but will not be able to do this selectively.

2.5.2. Manual Uninstallation

Copy an unmodified original firmware to your player, and then reboot into the Sandisk firmware. See section

3.1.3

(page

20 ) for more information.

If you wish to clean up your disk, you may also wish to delete the .rockbox directory and its contents. Turn the Sansa off. Turn the player back on and the original Sansa software will load.

2.6. Troubleshooting

“File Not Found” If you receive a “File Not Found” from the bootloader, then the bootloader cannot find the Rockbox firmware.

This is usually a result of not extracting the contents of the .zip file to the proper location, and should not happen when Rockbox has been installed with Rockbox Utility.

To fix this, either install Rockbox with the Rockbox Utility which will take care of this for you, or recheck the Manual Install section to see where the files need to be located.

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19 Chapter 3. Quick Start

3. Quick Start

3.1. Basic Overview

3.1.1. The player’s controls

Power

Volume Up

Volume Down

Home

Left

Play

Select

Right

Submenu

Throughout this manual, the buttons on the player are labelled according to the picture above. Whenever a button name is prefixed by “Long”, a long press of approximately one second should be performed on that button. The buttons are described in detail in the following paragraph. Additional information for blind users is available on the Rockbox website at Z BlindFAQ .

Hold the player with the controls on the bottom and the screen on the top. The main controls are a four-way pad with a button in the centre; pressing this centre button functions as Select. Going clockwise from the top, the four-way pad contains the Play,

Right, Submenu, and Left buttons. Immediately above and to the left of the four-way pad is the Home button.

The Power button is on the top of the player

At the bottom of the right side of the player is a slot for microSD cards. Above this slot on the right side is the headphone socket.

On the left hand panel is a two-way button that acts as Volume Down when pressed on the bottom, and Volume Up when pressed on the top. Immediately above the switch is a mini-USB port to connect the player to a computer.

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Chapter 3. Quick Start

3.1.2. Turning the player on and off

To turn on and off your Rockbox enabled player use the following keys:

20

Key

Power

Long Power

Action

Start Rockbox

Shutdown Rockbox

On shutdown, Rockbox automatically saves its settings.

3.1.3. Starting the original firmware

Rockbox has a dual-boot feature. To boot into the original firmware, press and hold the

Left button while turning on the player.

3.1.4. Putting music on your player

With the player connected to the computer as an MSC/UMS device (like a USB Drive), music files can be put on the player via any standard file transfer method that you would use to copy files between drives (e.g. Drag-and-Drop). Files may be placed wherever you like on the player, but it is strongly suggested NOT to put them in the /.rockbox

folder and instead put them in any other folder, e.g. /, /music or /audio. The default directory structure that is assumed by some parts of Rockbox (album art searching, and missing-tag fallback in some WPSes) uses the parent directory of a song as the Album name, and the parent directory of that folder as the Artist name. WPSes may display information incorrectly if your files are not properly tagged, and you have your music organized in a way different than they assume when attempting to guess the Artist and

Album names from your filetree. See section

C

(page

179 ) for the requirements for

Album Art to work properly.

See section

B.1

(page

173 ) for a list of supported audio

formats.

3.1.5. The first contact

After you have first started the player, you’ll be presented by the Main Menu. From this menu you can reach every function of Rockbox, for more information (see section

5.1

(page

39 )). To browse the files on your player, select Files (see section

4.1

(page

23 )),

and to browse in a view that is based on the meta-data

1

of your audio files, select

Database (see section

4.2

(page

27 )).

3.1.6. Basic controls

When browsing files and moving through menus you usually get a list view presented.

The navigation in these lists are usually the same and should be pretty intuitive. In the

1

ID3 Tags, Vorbis comments, etc.

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21 Chapter 3. Quick Start tree view use Submenu and Play to move around the selection. Use Select or Right to select an item. When browsing the file system selecting an audio file plays it. The view switches to the “While playing screen”, usually abbreviated as “WPS” (see section

4.3

(page

29 ). The dynamic playlist gets replaced with the contents of the current directory.

This way you can easily treat directories as playlists. The created dynamic playlist can be extended or modified while playing. This is also known as “on-the-fly playlist”. To go back to the File Browser stop the playback with the Power button or return to the file browser while keeping playback running using Select. In list views you can go back one step with Left.

3.1.7. Basic concepts

Playlists

Rockbox is playlist oriented. This means that every time you play an audio file, a socalled “dynamic playlist” is generated, unless you play a saved playlist. You can modify the dynamic playlist while playing and also save it to a file. If you do not want to use playlists you can simply play your files directory based. Playlists are covered in detail in section

4.4

(page

34 ).

Menu

From the menu you can customise Rockbox. Rockbox itself is very customisable. Also there are some special menus for quick access to frequently used functions.

Context Menu

Some views, especially the file browser and the WPS have a context menu. From the file browser this can be accessed with Long Select. The contents of the context menu vary, depending on the situation it gets called. The context menu itself presents you with some operations you can perform with the currently highlighted file. In the file browser this is the file (or directory) that is highlighted by the cursor. From the WPS this is the currently playing file. Also there are some actions that do not apply to the current file but refer to the screen from which the context menu gets called. One example is the playback menu, which can be called using the context menu from within the WPS.

3.2. Customising Rockbox

Rockbox’ User Interface can be customised using “Themes”. Themes usually only affect the visual appearance, but an advanced user can create a theme that also changes various other settings like file view, LCD settings and all other settings that can be modified using .cfg files. This topic is discussed in more detail in section

13.3

(page

167 ). The

Rockbox distribution comes with some themes that should look nice on your player.

Note: Some of the themes shipped with Rockbox need additional fonts from the fonts b

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Chapter 3. Quick Start 22 package, so make sure you installed them. Also, if you downloaded additional themes from the Internet make sure you have the needed fonts installed as otherwise the theme may not display properly.

3.3. USB Charging

To charge your player over USB, hold any button while plugging it in. This will prevent it from connecting to your computer and let you continue to use it normally. Your player must already be in Rockbox for this to function.

Note: Be aware that this button may still perform its normal function, so it is recommended to use a button without harmful side effects, such as Select.

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23 Chapter 4. Browsing and playing

4. Browsing and playing

4.1. File Browser

Figure 4.1.: The file browser

Rockbox lets you browse your music in either of two ways. The File Browser lets you navigate through the files and directories on your player, entering directories and executing the default action on each file. To help differentiate files, each file format is displayed with an icon.

The Database Browser, on the other hand, allows you to navigate through the music on your player using categories like album, artist, genre, etc.

You can select whether to browse using the File Browser or the Database Browser by selecting either Files or Database in the Main Menu. If you choose the File

Browser, the Show Files setting lets you select what types of files you wish to view.

See section

8.2

(page

63 ) for more information on the Show Files setting.

Note: The File Browser allows you to manipulate your files in ways that are not available within the Database Browser. Read more about Database in section

4.2

(page

27 ). The remainder of this section deals with the File Browser.

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Chapter 4. Browsing and playing

4.1.1. File Browser Controls

Key

Play/Submenu

Left

Select or Right

Home + Select

Power

Long Select

Home

Long Home

Action

Go to previous/next item in list. If you are on the first/last entry, the cursor will wrap to the last/first entry.

Go to the parent directory.

Execute the default action on the selected file or enter a directory.

If there is an audio file playing, return to the While Playing Screen (WPS) without stopping playback.

Stop audio playback.

Enter the Context Menu.

Enter the Main Menu.

Switch to the Quick Screen (see section

5.13

(page

46 )).

4.1.2. Context Menu

24

Figure 4.2.: The Context Menu

The Context Menu allows you to perform certain operations on files or directories.

To access the Context Menu, position the selector over a file or directory and access the context menu with Long Select.

Note: The Context Menu is a context sensitive menu. If the Context Menu is invoked on a file, it will display options available for files. If the Context Menu is invoked on a directory, it will display options for directories.

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The Context Menu contains the following options (unless otherwise noted, each option pertains both to files and directories):

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25 Chapter 4. Browsing and playing

Playlist. Enters the Playlist Submenu (see section

4.4.3

(page

36 )).

Playlist Catalogue. Enters the Playlist Catalogue Submenu (see section

4.4.2

(page

35 )).

Rename. This function lets the user modify the name of a file or directory.

Cut. Copies the name of the currently selected file or directory to the clipboard and marks it to be ‘cut’.

Copy. Copies the name of the currently selected file or directory to the clipboard and marks it to be ‘copied’.

Paste. Only visible if a file or directory name is on the clipboard. When selected it will move or copy the clipboard to the current directory.

Delete. Deletes the currently selected file. This option applies only to files, and not to directories. Rockbox will ask for confirmation before deleting a file. Press Select to confirm deletion or any other key to cancel.

Delete Directory. Deletes the currently selected directory and all of the files and subdirectories it may contain. Deleted directories cannot be recovered. Use this feature with caution!

Set As Backdrop. Set the selected bmp file as background image. The bitmaps need to meet the conditions explained in section

13.1.6

(page

160 ).

Open with. Runs a viewer plugin on the file. Normally, when a file is selected in Rockbox, Rockbox automatically detects the file type and runs the appropriate plugin.

The Open With function can be used to override the default action and select a viewer by hand. For example, this function can be used to view a text file even if the file has a non-standard extension (i.e., the file has an extension of something other than .txt). See section

12.3

(page

119 ) for more details on viewers.

Create Directory. Create a new directory in the current directory on the disk.

Properties. Shows properties such as size and the time and date of the last modification for the selected file. If used on a directory, the number of files and subdirectories will be shown, as well as the total size.

Set As Recording Directory. Save recordings in the selected directory.

Start File Browser Here. This option allows users to set the currently selected directory as the default start directory for the file browser. This option is not available for files.

Note: If you have Auto-Change Directory and Constrain Auto-Change enabled, the directories returned will be constrained to the directory you have chosen here and those below it. See section

7.11

(page

60 )

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Chapter 4. Browsing and playing 26

Add to Shortcuts. Adds a link to the selected item in the shortcuts.link file. If the file does not already exist it will be created in the root directory. Note that if you create a shortcut to a file, Rockbox will not open it upon selecting, but simply bring you to its location in the File Browser.

4.1.3. Virtual Keyboard

Figure 4.3.: The virtual keyboard

This is the virtual keyboard that is used when entering text in Rockbox, for example when renaming a file or creating a new directory. The virtual keyboard can be easily changed by making a text file with the required layout. More information on how to achieve this can be found on the Rockbox website at Z LoadableKeyboardLayouts .

Note: When the cursor is on the input line, Select deletes the preceding character b

Key Action

Left / Right Move the cursor on the virtual keyboard.

If you move out of the picker area, you get the previous/next page of characters

(if there is more than one).

Play / Submenu Move the cursor on the virtual keyboard.

If you move out of the picker area you get to the line edit mode.

Select

Long Select

Power

Flip to the next page of characters (if there is more than one).

Insert the selected keyboard letter at the current line cursor position.

Exit the virtual keyboard and save any changes.

Exit the virtual keyboard without saving any changes.

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27 Chapter 4. Browsing and playing

4.2. Database

4.2.1. Introduction

This chapter describes the Rockbox music database system.

Using the information contained in the tags (ID3v1, ID3v2, Vorbis Comments, Apev2, etc.) in your audio files, Rockbox builds and maintains a database of the music files on your player and allows you to browse them by Artist, Album, Genre, Song Name, etc. The criteria the database uses to sort the songs can be completely customised. More information on how to achieve this can be found on the Rockbox website at Z DataBase .

4.2.2. Initializing the Database

The first time you use the database, Rockbox will scan your disk for audio files. This can take quite a while depending on the number of files on your player. This scan happens in the background, so you can choose to return to the Main Menu and continue to listen to music. If you shut down your player, the scan will continue next time you turn it on.

After the scan is finished you may be prompted to restart your player before you can use the database.

Ignoring Directories During Database Initialization

You may have directories on your player whose contents should not be added to the database. Placing a file named database.ignore in a directory will exclude the files in that directory and all its subdirectories from scanning their tags and adding them to the database. This will speed up the database initialization.

If a subdirectory of an ‘ignored’ directory should still be scanned, place a file named database.unignore in it.

The files in that directory and its subdirectories will be scanned and added to the database.

4.2.3. The Database Menu

Auto Update If Auto update is set to on, each time the player boots, the database will automatically be updated.

Initialize Now You can force Rockbox to rescan your disk for tagged files by using the

Initialize Now function in the Database Menu.

Warning: Initialize Now removes all database files (removing runtimedb data also) and rebuilds the database from scratch.

!

Update Now Update now causes the database to detect new and deleted files

Note: Unlike the Auto Update function, Update Now will update the database regardless of whether the Directory Cache is enabled. Thus, an update using

Update now may take a long time.

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Unlike Initialize Now, the Update Now function does not remove runtime database information.

Gather Runtime Data When enabled, rockbox will record how often and how long a track is being played, when it was last played and its rating. This information can be displayed in the WPS and is used in the database browser to, for example, show the most played, unplayed and most recently played tracks.

Export Modifications This allows for the runtime data to be exported to the file

/.rockbox/database_changelog.txt, which backs up the runtime data in ASCII format. This is needed when database structures change, because new code cannot read old database code. But, all modifications exported to ASCII format should be readable by all database versions.

Import Modifications. Allows the /.rockbox/database_changelog.txt backup to be conveniently loaded into the database. If Auto Update is enabled this is performed automatically when the database is initialized.

4.2.4. Using the Database

Once the database has been initialized, you can browse your music by Artist, Album, Genre, Song Name, etc. To use the database, go to the Main Menu and select

Database.

Note: You may need to increase the value of the Max Entries in File Browser setting (Settings → General Settings → System → Limits) in order to view long lists of tracks in the ID3 database browser.

b

There is no option to turn off database completely. If you do not want to use it just do not do the initial build of the database and do not load it to RAM.

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Chapter 4. Browsing and playing

Tag Type filename album albumartist artist comment composer genre grouping title bitrate discnum year tracknum autoscore lastplayed playcount numeric numeric numeric numeric numeric numeric

Pm (play time min) numeric

Ps (play time - sec) numeric rating commitid entryage length numeric numeric numeric numeric

Lm (track len min) numeric

Ls (track len - sec) numeric string string string string string string string string string numeric

Origin system id tag id tag id tag id tag id tag id tag id tag id tag id tag id tag id tag id tag/filename runtime db runtime db runtime db runtime db runtime db runtime db system system system system system

29

4.3. While Playing Screen

The While Playing Screen (WPS) displays various pieces of information about the currently playing audio file. The appearance of the WPS can be configured using WPS configuration files. The items shown depend on your configuration – all items can be turned on or off independently. Refer to section

D

(page

181 ) for details on how to

change the display of the WPS.

• Status bar: The Status bar shows Battery level, charger status, volume, play mode, repeat mode, shuffle mode and clock. In contrast to all other items, the status bar is always at the top of the screen.

• (Scrolling) path and filename of the current song.

• The ID3 track name.

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Chapter 4. Browsing and playing 30

• The ID3 album name.

• The ID3 artist name.

• Bit rate. VBR files display average bitrate and “(avg)”

• Elapsed and total time.

• A slidebar progress meter representing where in the song you are.

• Peak meter.

See section

13.2

(page

161 ) for details of customising your WPS (While Playing

Screen).

4.3.1. WPS Key Controls

Key

Volume Up /

Volume Down

Left

Action

Volume up/down.

Long Left

Right

Long Right

Play

Power

Select

Long Select

Home

Long Home

Home+Select

Long Submenu

Power + Right or Short Right +

Long Right

Power + Left or

Short Left + Long

Left

Go to beginning of track, or if pressed while in the first seconds of a track, go to the previous track.

Rewind in track.

Go to the next track.

Fast forward in track.

Toggle play/pause.

Stop playback.

Return to the

File Browser

/

Database.

Enter WPS Context Menu.

Enter Main Menu.

Switch to the Quick Screen (see section

5.13

(page

46 )).

Key lock (software hold switch) on/off.

Show current Playlist.

Skip to the next directory.

Skip to the previous directory.

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31 Chapter 4. Browsing and playing

4.3.2. Peak Meter

The peak meter can be displayed on the While Playing Screen and consists of several indicators.

For a picture of the peak meter, please see the While Recording Screen in section

5.8.1

(page

42 ).

The bar: This is the wide horizontal bar. It represents the current volume value.

The peak indicator: This is a little vertical line at the right end of the bar. It indicates the peak volume value that occurred recently.

The clip indicator: This is a little black block that is displayed at the very right of the scale when an overflow occurs. It usually does not show up during normal playback unless you play an audio file that is distorted heavily.

If you encounter clipping while recording, your recording will sound distorted. You should lower the gain.

Note: Note that the clip detection is not very precise.

Clipping might occur without being indicated.

b

The scale: Between the indicators of the right and left channel there are little dots.

These dots represent important volume values. In linear mode each dot is a 10% mark. In dBFS mode the dots represent the following values (from right to left):

0 dB, -3 dB, -6 dB, -9 dB, -12 dB, -18 dB, -24 dB, -30 dB, -40 dB, -50 dB, -60 dB.

4.3.3. The WPS Context Menu

Like the context menu for the File Browser, the WPS Context Menu allows you quick access to some often used functions.

Playlist

The Playlist submenu allows you to view, save, search and reshuffle the current playlist.

These and other operations are detailed in section

4.4

(page

34 ). To change settings for

the Playlist Viewer press Long Select while viewing the current playlist to bring up the Playlist Viewer Menu. In this menu, you can find the Playlist Viewer

Settings.

Playlist Viewer Settings

Show Icons. This toggles display of the icon for the currently selected playlist entry and the icon for moving a playlist entry

Show Indices. This toggles display of the line numbering for the playlist

Track Display. This toggles between filename only and full path for playlist entries

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Chapter 4. Browsing and playing 32

Playlist catalogue

View catalogue. This lists all playlists that are part of the Playlist catalogue. You can load a new playlist directly from this list.

Add to playlist. Adds the currently playing file to a playlist. Select the playlist you want the file to be added to and it will get appended to that playlist.

Add to new playlist. Similar to the previous entry this will add the currently playing track to a playlist. You need to enter a name for the new playlist first.

Sound Settings

This is a shortcut to the Sound Settings Menu, where you can configure volume, bass, treble, and other settings affecting the sound of your music. See section

6

(page

48 ) for

more information.

Playback Settings

This is a shortcut to the Playback Settings Menu, where you can configure shuffle, repeat, party mode, skip length and other settings affecting the playback of your music.

Rating

The menu entry is only shown if Gather Runtime Information is enabled. It allows the assignment of a personal rating value (0 – 10) to a track which can be displayed in the WPS and used in the Database browser. The value wraps at 10.

Bookmarks

This allows you to create a bookmark in the currently-playing track.

Show Track Info

Figure 4.4.: The track info viewer

This screen is accessible from the WPS screen, and provides a detailed view of all the identity information about the current track. This info is known as meta data and

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Chapter 4. Browsing and playing 33 is stored in audio file formats to keep information on artist, album etc. To access this screen, press Long Select to access the WPS Context Menu and select Show Track

Info.

Open With...

This Open With function is the same as the Open With function in the file browser’s

Context Menu.

Delete

Delete the currently playing file. The file will be deleted but the playback of the file will not stop immediately. Instead, the part of the file that has already been buffered (i.e.

read into the player’s memory) will be played. This may even be the whole track.

Pitch

The Pitch Screen allows you to change the rate of playback (i.e. the playback speed and at the same time the pitch) of your player. The rate value can be adjusted between

50% and 200%. 50% means half the normal playback speed and a pitch that is an octave lower than the normal pitch. 200% means double playback speed and a pitch that is an octave higher than the normal pitch.

The rate can be changed in two modes: procentual and semitone. Initially, procentual mode is active.

If you’ve enabled the Timestretch option in Sound Settings and have since rebooted, you can also use timestretch mode. This allows you to change the playback speed without affecting the pitch, and vice versa.

In timestretch mode there are separate displays for pitch and speed, and each can be altered independently. Due to the limitations of the algorithm, speed is limited to be between 35% and 250% of the current pitch value. Pitch must maintain the same ratio as well as remain between 50% and 200%.

The value of the rate, pitch and speed is not persistent, i.e. after the player is turned on it will always be set to 100%. However, the rate, pitch and speed information will be stored in any bookmarks you may create (see section

8.7

(page

69 )) and will be restored

upon playing back those bookmarks.

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Chapter 4. Browsing and playing

Key Action

Home Toggle pitch changing mode (cycle through all available modes).

Play / Submenu Increase / Decrease pitch by 0.1% (in procentual mode) or 0.1 semitone (in semi-

Long Play / Long

Submenu

Left / Right

Select

Power tone mode).

Increase / Decrease pitch by 1% (in procentual mode) or a semitone (in semitone mode).

Temporarily change pitch by 2% (beatmatch), or modify speed (in timestretch mode).

Reset pitch and speed to 100%.

Leave the Pitch Screen.

34

4.4. Working with Playlists

4.4.1. Playlist terminology

Some common terms that are used in Rockbox when referring to playlists:

Directory. A playlist! One of the keys to getting the most out of Rockbox is understanding that Rockbox always considers the song that it is playing to be part of a playlist, and in some situations, Rockbox will create a playlist automatically. For example, if you are playing the contents of a directory, Rockbox will automatically create a playlist containing all songs in it. This means that just about anything that is described in this chapter with respect to playlists also applies to directories.

Dynamic playlist. A dynamic playlist is a playlist that is created “On the fly.” Any time you insert or queue tracks using the Playlist submenu (see section

4.4.3

(page

36 )), you are creating (or adding to) a dynamic playlist.

Insert. In Rockbox, to Insert an item into a playlist means putting an item into a playlist and leaving it there, even after it is played. As you will see later in this chapter, Rockbox can Insert into a playlist in several places.

Queue. In Rockbox, to Queue a song means to put the song into a playlist and then to remove the song from the playlist once it has been played. The only difference between Insert and Queue is that the Queue option removes the song from the playlist once it has been played, and the Insert option does not.

4.4.2. Creating playlists

Rockbox can create playlists in four different ways.

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35 Chapter 4. Browsing and playing

By selecting (“playing”) a song from the File Browser

Whenever a song is selected from the File Browser with Select or Right, Rockbox will automatically create a playlist containing all of the songs in that directory and start playback with the selected song.

Note: If you already have created a dynamic playlist, playing a new song will erase the current dynamic playlist and create a new one. If you want to add a song to the current playlist rather than erasing the current playlist, see the section below on how to add music to a playlist.

b

By using Insert and Queue functions

If playback is stopped, the Insert and Queue functions can be used as described in

4.4.3

to create a new playlist instead of adding to an existing one. This will erase any dynamic playlist.

By using the Playlist catalogue

The Playlist catalogue makes it possible to modify and create playlists that are not currently playing. To do this select Playlist catalogue in the Context Menu.

There you will have two choices, Add to playlist adds the selected track or directory to an existing playlist and Add to a new playlist creates a new playlist containing the selected track or directory.

Note: All playlists in the Playlist catalogue are stored by default in the /Playlists directory in the root of your player’s disk and playlists stored in other locations are not included in the catalogue. It is however possible to move existing playlists there (see section

4.1.2

(page

24 )).

b

By using the Main Menu

To create a playlist containing all music on your player, you can use the Create

Playlist command in the Playlists menu found in the Main Menu. The created playlist will be named root.m3u8 and saved in the root of your player’s disk.

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Chapter 4. Browsing and playing

4.4.3. Adding music to playlists

Adding music to a dynamic playlist

36

Figure 4.5.: The Playlist Submenu

The Playlist Submenu is a submenu in the Context Menu (see section

4.1.2

(page

24 )),

it allows you to put tracks into a “dynamic playlist”. If there is no music currently playing, Rockbox will create a new dynamic playlist and put the selected track(s) into it.

If there is music currently playing, Rockbox will put the selected track(s) into the current playlist. The place in which the newly selected tracks are added to the playlist is determined by the following options:

Insert. Add track(s) immediately after any tracks added via the most recent Insert operation. If no tracks have yet been added via an Insert, new tracks will be added immediately after the current playing track. If playback is stopped a new dynamic playlist will get created with the selected tracks.

Insert Next. Add track(s) immediately after current playing track, no matter what else has been inserted.

Insert Last. Add track(s) to end of playlist.

Insert Shuffled. Add track(s) to the playlist in a random order.

Insert Last Shuffled. Add tracks in a random order to the end of the playlist.

Queue. Queue is the same as Insert except queued tracks are deleted immediately from the playlist after they have been played. Also, queued tracks are not saved to the playlist file (see section

5.10

(page

44 )).

Queue Next. Queue track(s) immediately after current playing track.

Queue Last. Queue track(s) at end of playlist.

Queue Shuffled. Queue track(s) in a random order.

Queue Last Shuffled. Queue tracks in a random order at the end of the playlist.

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37 Chapter 4. Browsing and playing

Play Next. Replaces all but the current playing track with track(s). Current playing track is queued.

The Playlist Submenu can be used to add either single tracks or entire directories to a playlist. If the Playlist Submenu is invoked on a single track, it will put only that track into the playlist. On the other hand, if the Playlist Submenu is invoked on a directory, Rockbox adds all of the tracks in that directory to the playlist.

Note: You can control whether or not Rockbox includes the contents of subdirectories when adding an entire directory to a playlist. Set the Settings → General Settings

→ Playlist → Recursively Insert Directories setting to Yes if you would like

Rockbox to include tracks in subdirectories as well as tracks in the currently-selected directory.

Dynamic playlists are saved so resume will restore them exactly as they were before shutdown.

Note: To view, save or reshuffle the current dynamic playlist use the Playlist sub menu in the WPS context menu or in the Main Menu.

b b

4.4.4. Modifying playlists

Reshuffling

Reshuffling the current playlist is easily done from the Playlist sub menu in the WPS, just select Reshuffle.

Moving and removing tracks

To move or remove a track from the current playlist enter the Playlist Viewer by selecting View Current Playlist in the Playlist submenu in the WPS context menu or the Main Menu. Once in the Playlist Viewer open the context menu on the track you want to move or remove. If you want to move the track, select Move in the context menu and then move the blinking cursor to the place where you want the track to be moved and confirm with Select or Right. To remove a track, simply select

Remove in the context menu.

4.4.5. Saving playlists

To save the current playlist either enter the Playlist submenu in the WPS Context

Menu (see section

4.3.3

(page

31 )) and select Save Current Playlist or enter the

Playlist Options menu in the Main Menu and select Save Current Playlist.

Either method will bring you to the Virtual Keyboard (see section

4.1.3

(page

26 )),

enter a filename for your playlist and accept it and you are done.

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Chapter 4. Browsing and playing 38

4.4.6. Loading saved playlists

Through the File Browser

Playlist files, like regular music tracks, can be selected through the File Browser.

When loading a playlist from disk it will replace the current dynamic playlist.

Through the Playlist catalogue

The Playlist catalogue offers a shortcut to all playlists in your player’s specified playlist directory. It can be used like the File Browser.

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Chapter 5. The Main Menu

5. The Main Menu

5.1. Introducing the Main Menu

39

Figure 5.1.: The main menu

The Main Menu is the screen from which all of the Rockbox functions can be accessed.

This is the first screen you will see when starting Rockbox. To return to the Main

Menu, press the Home button.

All settings are stored on the unit. However, Rockbox does not access the flash storage solely for the purpose of saving settings. Instead, Rockbox will save settings when it accesses the flash storage the next time, for example when refilling the music buffer or navigating through the File Browser. Changes to settings may therefore not be saved unless the player is shut down safely (see section

3.1.2

(page

20 )).

5.2. Navigating the Main Menu

Key

Submenu

Play

Select or Right

Left

Action

Select the next option in the menu.

Inside a setting, increase the value or choose next option.

Select the previous option in the menu.

Inside a setting,decrease the value or choose previous option.

Select option.

Exit menu or setting, or move to parent menu.

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40 Chapter 5. The Main Menu

5.3. Recent Bookmarks

Figure 5.2.: The list bookmarks screen

If the Save a list of recently created bookmarks option is enabled then you can view a list of several recent bookmarks here and select one to jump straight to that track.

Note: Bookmarking only works when tracks are launched from the file browser, and does not currently work for tracks launched via the database. In addition, they do not currently work with dynamic playlists.

b

Key

Submenu

Play

Select or Right

Left

Home

Long Select

Action

Select the next bookmark.

Select the previous bookmark.

Resume from the selected bookmark.

Exit Recent Bookmark menu.

Delete the currently selected bookmark.

Enter the context menu for the selected bookmark.

There are two options in the context menu:

Resume will commence playback of the currently selected bookmark entry.

Delete will remove the currently selected bookmark entry from the list.

This entry is not shown in the Main Menu when the option is off (the default setting).

See section

8.7

(page

69 ) for more details on configuring bookmarking in Rockbox.

5.4. Files

Browse the files on your player (see section

4.1

(page

23 )).

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Chapter 5. The Main Menu

5.5. Database

Browse by the meta-data in your audio files (see section

4.2

(page

27 )).

41

5.6. Now Playing/Resume Playback

Go to the While Playing Screen and resume if music playback is stopped or paused and there is something to resume (see section

4.3

(page

29 )).

5.7. Settings

The Settings menu allows you to set or adjust many parameters that affect the way your player works. There are many submenus for different parameter areas. Every time you are setting a value of a parameter, and that value is selected from a list of some predefined available values, you can press Long Select, and the selection cursor will jump to the default value for the parameter. You can then confirm or cancel the value.

This is useful if you have changed the value of the parameter from the default to some other value and would like to restore the default value.

5.7.1. Sound Settings

The Sound Settings menu offers a selection of sound properties you may change to customise your listening experience. The details of this menu are covered in section

6

(page

48 ).

5.7.2. Playback Settings

The Playback Settings menu allows you to configure settings related to audio playback. The details of this menu are covered in section

7

(page

56 ).

5.7.3. General Settings

The General Settings menu allows you to customise the way Rockbox looks and the way it plays music. The details of this menu are covered in section

8

(page

62 ).

5.7.4. Theme Settings

The Theme Settings menu contains options that control the visual appearance of

Rockbox. The details of this menu are covered in section

9

(page

74 ).

5.7.5. Recording Settings

The Recording Settings menu allows you to configure settings related to recording.

The details of this menu are covered in detail in section

10

(page

76 ).

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Chapter 5. The Main Menu 42

5.7.6. Manage Settings

The Manage Settings option allows the saving and re-loading of user configuration settings, browsing the hard drive for alternate firmwares, and finally resetting your player back to initial configuration. The details of this menu are covered in section

13.3

(page

167 ).

5.8. Recording

5.8.1. While Recording Screen

Figure 5.3.: The while recording screen

Selecting the Recording option in the Main Menu enters the Recording Screen, whilst pressing Long Select enters the Recording Settings (see section

10

(page

76 )).

The Recording Screen shows the time elapsed and the size of the file being recorded.

A peak meter is present to allow you set gain correctly. There is also a volume setting, this will only affect the output level of the player and does not affect the recorded sound.

If enabled in the peak meter settings, a counter in front of the peak meters shows the number of times the clip indicator was activated during recording. The counter is reset to zero when starting a new recording.

The frequency and channels settings are shown in the status bar.

The controls for this screen are:

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Chapter 5. The Main Menu

Key Action

Submenu / Play Select setting.

Left / Right

Select

Adjust selected setting.

Start recording.

While recording: pause recording (press

Power

Long Submenu again to continue).

Exit Recording Screen.

While recording: Stop recording.

Open Recording Settings (see section

10

(page

76 )).

5.9. FM Radio

43

Figure 5.4.: The FM radio screen

This menu option switches to the radio screen. The FM radio has the ability to remember station frequency settings (presets). Since stations and their frequencies vary depending on location, it is possible to load these settings from a file. Such files should have the filename extension .fmr and reside in the directory /.rockbox/fmpresets (note that this directory does not exist after the initial Rockbox installation; you should create it manually). To load the settings, i.e. a set of FM stations, from a preset file, just “play” it from the file browser. Rockbox will “remember” and use it in PRESET mode until another file has been selected. Some preset files are available here: Z FmPresets .

It is also possible to record the FM radio while listening. To start recording, enter the

FM radio settings menu with Long Select and then select Recording. At this point, you will be switched to the Recording Screen. Further information on Recording can be found in section

5.8

(page

42 ).

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44 Chapter 5. The Main Menu

Key

Left, Right

Long Left, Long

Right

Volume Up,

Volume Down

Home

Power

Play

Submenu

Select

Long Select

Home+Select

Action

Change frequency in SCAN mode or jump to next/previous station in PRE-

SET mode.

Seek to next station in SCAN mode.

Change volume.

Leave the radio screen with the radio playing.

Stop the radio and return to Main Menu.

Mute radio playback.

Switch between SCAN and PRESET mode.

Open a list of radio presets. You can view all the presets that you have, and switch to the station.

Display the FM radio settings menu.

Key lock (software hold switch) on/off.

Saving a preset: Up to 64 of your favourite stations can be saved as presets. Long

Select to go to the menu, then select Add preset. Enter the name (maximum number of characters is 32). Press Long Select to save.

Selecting a preset: Select to go to the presets list. Use Volume Up and Volume

Down to move the cursor and then press Select or Right to select. Use Left to leave the preset list without selecting anything.

Removing a preset: Select to go to the presets list. Use Volume Up and Volume

Down to move the cursor and then press Long Select on the preset that you wish to remove, then select Remove Preset.

Note: The radio will turn off when starting playback of an audio file.

b

5.10. Playlists

This menu allows you to work with playlists. Playlists can be created in three ways.

Playing a file in a directory causes all the files in it to be placed in a playlist. Playlists can be created manually by either using the Context Menu (see section

4.1.2

(page

24 ))

or using the Playlist menu. Both automatically and manually created playlists can be edited using this menu.

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45 Chapter 5. The Main Menu

Create Playlist: Rockbox will create a playlist with all tracks in the current directory and all sub-directories. The playlist will be created one directory level “up” from where you currently are.

View Current Playlist: Displays the contents of the playlist currently stored in memory.

Save Current Playlist: Saves the current dynamic playlist, excluding queued tracks, to the specified file.

If no path is provided then playlist is saved to the current directory.

View Catalogue: Provides a simple interface to maintain several playlists (see section

4.4

(page

34 )).

5.11. Plugins

With this option you can load and run various plugins that have been written for Rockbox. There are a wide variety of these supplied with Rockbox, including several games, some impressive demos and a number of utilities. A detailed description of the different plugins is to be found in section

12

(page

81 ).

5.12. System

Rockbox Info: Displays some basic system information. This is, from top to bottom, the amount of memory Rockbox has available for storing music (the buffer). The battery status. Memory size and amount of free space on the two data volumes, this info is given separately for internal memory (Int) and for a plugged in memory card (MSD).

Credits: Display the list of contributors.

Running Time: Shows the runtime of your player in hours, minutes and seconds.

Running Time: This item shows the cumulative overall runtime of your player since you either disconnected it from charging (in Rockbox) or manually reset this item. A manual reset is done through pressing any button, followed by pressing Select or Right.

Top Time: This item shows the cumulative overall runtime of your player since you last manually reset this item. A manual reset is done through pressing any button, followed by pressing Select or Right.

Debug (Keep Out!): This sub menu is intended to be used only by Rockbox developers.

It shows hardware, disk, battery status and other technical information.

Warning: It is not recommended that users access this menu unless instructed to do so in the course of fixing a problem with Rockbox. If you think you have messed up your settings by use of this menu please try to reset all settings before asking for help.

!

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Chapter 5. The Main Menu 46

5.13. Quick Screen

Although the Quick Screen is accessible from nearly everywhere, not just the Main

Menu, it is worth mentioning here. It allows rapid access to your four favourite settings.

The default settings are Shuffle (section

7

(page

56 )), Repeat (section 7

(page

56 ))

and the Show Files (section

8.2

(page

63 )) options, but almost all configurable options

in Rockbox can be placed on this screen. To change the options, navigate through the menus to the setting you want to add and press Long Select. In the menu which appears you will be given options to place the setting on the Quick Screen.

Press Long Home to access it and Select or Home to exit. The direction buttons will modify the individual setting values as indicated by the arrow icons. Please note that the settings at opposite sides of the screen cycle through the available options in opposite directions. Therefore if you select the same setting at e.g. the top and bottom of the quickscreen, then pressing up and down will cycle through this setting in opposite directions.

5.14. Shortcuts

This menu item is a container for user defined shortcuts to files, folders or settings. With a shortcut,

• A file can be “run” (i.e. a music file played, plugin started or a .cfg loaded)

• The file browser can be opened with the cursor positioned at a specified file or folder

• A file’s or folder’s “Current Playlist” context menu item can be displayed

• A setting can be configured (any which can be added to the Quick Screen)

• A debug menu item can be displayed (useful for developers mostly)

• The current time can be spoken

• The sleep timer can be configured

• The player can be turned off

Note: Shortcuts into the database are not possible

Shortcuts are loaded from the file /.rockbox/shortcuts.txt which lists each item to be displayed. Each shortcut looks like the following: b

Example

[shortcut] type: <shortcut type> data: <what the shortcut actually links to> name: <what the shortcut should be displayed as>

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47 Chapter 5. The Main Menu icon: <number of the theme icon to use (see Z CustomIcons )> talkclip: <filename of a talk clip to speak when voice menus are enabled>

Only “type” and “data” are required (except if type is “separator” in which case “data” is also not required).

Available types are:

file data is the name of the file to “run”

browse data is the file or the folder to open the file browser at

playlist menu data is the file or the folder to open the “Current Playlist” context menu item on

setting data is the config name of the setting you want to change (see section

E

(page

198 ) for the list of the possible settings)

debug data is the name of the debug menu item to display

separator data is ignored; name can be used to display text, or left blank to make the list more accessible with visual gaps

time data needs to be either “talk” to talk the time, or “sleep X” where X is the number of minutes to run the sleep timer for (0 to disable). name is required for this shortcut type.

shutdown data is ignored; name can be used to display text

If the name/icon items are not specified, a sensible default will be used.

Note: For the “browse” type, if you want the file browser to start inside a folder, make sure the data has the trailing slash (i.e /Music/ instead of /Music). Without the trailing slash, it will cause the file broser to open with /Music selected instead.

The file shortcuts.txt can be edited with any text editor. Most items can also be added to it through their context menu item “Add to shortcuts”. A reboot is needed for manual changes to shortcuts.txt to be applied.

Shortcuts can be manually removed by selecting the one you wish to remove and pressing Long Select.

b

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Chapter 6. Sound Settings

6. Sound Settings

48

Figure 6.1.: The sound settings screen

The sound settings menu offers a selection of sound settings you may change to customise your listening experience.

6.1. Volume

This setting adjusts the volume of your music. Like most professional audio gear and many consumer audio products, Rockbox uses a decibel scale where 0 dB is a reference that indicates the maximum volume that the player can produce without possible distortion (clipping). All values lower than this reference will be negative and yield a progressively softer volume. Values higher than 0 dB are available and can be used to raise the volume more than would otherwise be possible. These volume levels will ordinarily lead to distorted sound, but might work nicely for music that has an otherwise low volume level.

The volume can be adjusted from a minimum of -74 dB to a maximum of +6 dB.

6.2. Bass

This setting emphasises or suppresses the lower (bass) frequencies in the sound. A value of 0 dB means that bass sounds are unaltered (flat response). The minimum setting is

-24 dB and the maximum is 24 dB.

6.3. Volume Limit

This setting adjusts the maximum volume of your music. The setting is by default set to the maximum volume which equals to no limit. To set a volume limit, select a volume

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Chapter 6. Sound Settings 49 from the list and the maximum volume will be limited to the selected value all over the system.

6.4. Treble

This setting emphasises or suppresses the higher (treble) frequencies in the sound. A value of 0 dB means that treble sounds are unaltered (flat response). The minimum setting is -24 dB and the maximum is 24 dB.

6.5. Balance

This setting controls the balance between the left and right channels. The default, 0, means that the left and right outputs are equal in volume. Negative numbers increase the volume of the left channel relative to the right, positive numbers increase the volume of the right channel relative to the left.

6.6. Channels

A stereo audio signal consists of two channels, left and right. The Channels setting determines if these channels are to be combined in any way, and if so, in what manner they will be combined. Available options are:

Stereo. Leave the audio signal unmodified.

Mono. Combine both channels and send the resulting signal to both stereo channels, resulting in a monophonic output.

Custom. Allows you to manually specify a stereo width with the Stereo Width setting described later in this chapter.

Mono Left. Plays the left channel in both stereo channels.

Mono Right. Plays the right channel in both stereo channels.

Karaoke. Removes all sound that is common to both channels. Since most music is recorded with vocals being equally present in both channels to make the singer sound centrally placed, this often (but not always) has the effect of removing the voice track from a song. This setting also very often has other undesirable effects on the sound.

6.7. Stereo Width

Stereo width allows you to manually specify the effect that is applied when the Channels setting is set to “custom”. All values below 100% will progressively mix the contents

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Chapter 6. Sound Settings 50 of one channel into the other. This has the effect of gradually centering the stereo image, until you have monophonic sound at 0%. Values above 100% will progressively remove components in one channel that is also present in the other. This has the effect of widening the stereo field. A value of 100% will leave the stereo field unaltered.

6.8. Crossfeed

Crossfeed attempts to make the experience of listening to music on headphones more similar to listening to music with stereo speakers. When you listen to music through speakers, each ear will hear sound originating from both speakers. However, the sound from the left speaker reaches your right ear slightly later than it does your left ear, and vice versa.

The human ear and brain together are very good at interpreting the time differences between direct sounds and reflected sounds and using that information to identify the direction that the sound is coming from. On the other hand, when listening to headphones, each ear hears only the stereo channel corresponding to it. The left ear hears only the left channel and the right ear hears only the right channel. The result is that sound from headphones does not provide the same spatial cues to your ear and brain as speakers, and might for that reason sound unnatural to some listeners.

The crossfeed function uses an algorithm to feed a delayed and filtered portion of the signal from the right channel into the left channel and vice versa in order to simulate the spatial cues that the ear and brain receive when listening to a set of loudspeakers placed in front of the listener. The result is a more natural stereo image that can be especially appreciated in older rock and jazz records, where one instrument is often hard-panned to just one of the speakers. Many people will find such records tiring to listen to using earphones and no crossfeed effect.

Crossfeed has the following settings:

Crossfeed. Selects whether the crossfeed effect is to be enabled or not.

Direct Gain. How much the level of the audio that travels the direct path from a speaker to the corresponding ear is supposed to be decreased.

Cross Gain. How much the level of the audio that travels the cross path from a speaker to the opposite ear is to be decreased.

High-Frequency Attenuation. How much the upper frequencies of the cross path audio will be dampened. Note that the total level of the higher frequencies will be a combination of both this setting and the Cross Gain setting.

High-Frequency Cutoff. Decides at which frequency the cross path audio will start to be cut by the amount described by the High-Frequency Attenuation setting.

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Chapter 6. Sound Settings 51

Most users will find the default settings to yield satisfactory results, but for the more adventurous user the settings can be fine-tuned to provide a virtual speaker placement suited to ones preference. Beware that the crossfeed function is capable of making the audio distort if you choose settings which result in a too high output level.

6.9. Equalizer

Figure 6.2.: The graphical equalizer

Rockbox features a parametric equalizer (EQ). In contrast to non-parametric equalizers, a parametric EQ enables adjusting the center frequency, gain, and width of EQ bands separately. The ability to adjust the frequency and width of bands enables more precise control of the EQ frequency response while avoiding the use of a large number of bands

(often 12+) needed in a non-parametric EQ.

The graphic below illustrates how the width of 10kHz band can be adjusted to cover a wider (lower Q) or narrower (higher Q) range of frequencies.

In some ways the EQ is similar to the Bass and Treble settings described earlier, but

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52 Chapter 6. Sound Settings the EQ allows you to control the sound much more carefully. Note that the parameteric

EQ bands will be applied in addition to any bass or treble tone controls.

Note: A maximum of 10 EQ bands are possible on most devices, but using more than are required will waste battery and introduce additional rounding noise. For best results, use the fewest number of bands required.

Rockbox’s parametric EQ is composed of up to ten different bands:

Band 0: Low shelf filter. The low shelf filter boosts or lowers all frequencies below a certain frequency limit, much as the “bass” control found on ordinary stereo systems does. Adjust the “cutoff” frequency parameter to decide where the shelving starts to take effect. For example, a cutoff frequency of 50 Hz will adjust only very low frequencies. A cutoff frequency of 200 Hz, on the other hand, will adjust a much wider range of bass frequencies. The “gain” parameter controls how much the loudness of the band is adjusted. Positive numbers make the EQ band louder, while negative numbers make that EQ band quieter. The “Q” parameter should always be set to 0.7 for the shelving filters. Higher values will add a small boost around the cutoff frequency that is almost always undesirable.

b

Bands 1-8: Peaking filters. Peaking EQ filters boost or lower a frequency range centered at the centre frequency chosen. Graphic equalizers in home stereos are usually peaking filters. The peaking filters in Rockbox’s EQ lets you adjust three different parameters for EQ bands 1 through 8. The “centre” parameter controls the centre frequency of the frequency range that is affected as described above. The “gain” parameter controls how much each band is adjusted, and works as for the low shelf filter. Finally, the “Q” parameter controls how wide or narrow the affected frequency range is. Higher Q values will affect a narrower band of frequencies, while lower Q values will affect a wider band of frequencies.

Band 9: High shelf filter. A high shelf filter boosts or lowers all frequencies above a certain frequency limit, much as the “treble” control found on ordinary stereo systems does. The high shelf filter is adjusted the same way as the low shelf filter, except that it works on the high end of the frequency spectrum rather than the low end.

As a general guide, EQ band 0 should be used for low frequencies, EQ bands 1 through

8 should be used for mids, and EQ band 9 should be used for highs.

Enable EQ. This option controls whether the EQ is on or off.

Graphical EQ. This option brings up a graphic EQ screen, which allows adjustment of each of the three parameters described above (gain, centre frequency, and Q) for each of the five EQ bands.

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Chapter 6. Sound Settings

Key

Right

Left

Play

Submenu

Select

Power

Action

Raises the highlighted parameter.

Lowers the highlighted parameter.

Moves to the previous EQ band.

Moves to the next EQ band.

Toggles the cursor among the three parameters (gain, centre frequency, Q) for the selected EQ band

Exits the graphic EQ screen.

53

Pre-cut. If too much positive gain is added through the graphical EQ, your music may distort. The Precut setting allows you to apply a global negative gain to decoded audio, cancelling out positive gain from the EQ. This will prevent distortion when boosting certain frequency ranges, at the expense of making audio quieter.

Alternatively, precut can be used with a flat EQ curve to implement a volume cap.

For example, on a player that allows overdriving the headphone output to +6dB, maximum volume can be capped to +0dB by applying 6dB of precut. Note that precut is not applied if EQ is disabled.

Simple EQ. This option provides an easier alternative for those who are daunted by all of the parameters that can be adjusted using the graphical EQ. With the Simple

EQ, the only parameter that can be adjusted is the gain.

Advanced EQ. This sub menu provides options for adjusting the same parameters as the

Graphical EQ. The only difference is that the parameters are adjusted through textual menus rather than through a graphic interface.

Save EQ Preset. This option saves the current EQ configuration in a .cfg file.

Browse EQ Presets. This menu displays a list of EQ presets, as well as any EQ configurations saved using the Save EQ Preset option. Users unfamiliar with the operation of a parametric EQ may wish to use the presets instead of trying to configure the EQ, or use the presets for designing their own custom EQ settings.

6.10. Dithering

This setting controls the dithering and noise shaping functionality of Rockbox.

Most of Rockbox’ audio file decoders work at a higher bit depth than the 16 bits used for output on the player’s audio connectors. The simplest way to convert from one bit depth to another is simply discarding all the surplus bits. This is the default behaviour, and adds distortion to the signal that will vary in character along with the desired sound.

Dithering adds low-level noise to the signal prior to throwing away the surplus bits, which gives the resulting signal a uniform noise floor which is independent of the sig-

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Chapter 6. Sound Settings 54 nal. Most people find this noise preferable to the time-varying noise heard when not performing dithering.

After dithering, noise shaping is performed. This basically just pushes the dithering noise to the parts of the frequency spectrum humans cannot hear so easily. In Rockbox’ case, some of the noise is pushed up to above 10 kHz.

This setting will be put to its best use when listening to dynamic music with frequently occuring quiet parts, classical music being a typical example. It is worth noting that the effects of dithering and noise shaping are very subtle, and not easily noticable.

Rockbox uses highpass triangular distribution noise as the dithering noise source, and a third order noise shaper.

6.11. Timestretch

Enabling Timestretch allows you to change the playback speed without it affecting the pitch of the recording. After enabling this feature and rebooting, you can access this via the Pitch Screen. This function is intended for speech playback and may significantly dilute your listening experience with more complex audio. See section

4.3.3

(page

33 ) for more details about how to use the feature.

6.12. Haas Surround

This setting implements the Haas effect with adjustable delay time to enhance the stereo effect of the sound. A full range Haas effect creates the impression that sound starts from one channel and ends in the other. Therefore, four additional functions are provided to move the stage back to the center: Balance to change the left-right channel output ratio.

A bypass band for frequencies that mostly contain vocals, using f(x1), and f(x2) to set frequencies which are not affected. The SIDE ONLY setting uses mid-side processing to determine and apply effect to the side channel only. Finally, the Dry/Wet

Mix setting adjusts the proportion mixed from the original (dry) and ’effected’ (wet) signals.

6.13. Perceptual Bass Enhancement

This setting implements a group delay correction and an additional biophonic EQ to emphasize to boost bass perception. The precut setting provides negative overall gain to prevent possible audio distortion due to the EQ gain. The defult precut value is set to -2.5 dB and can be adjust from 0 dB to -4.5 dB. Note that this effect will stack with any other EQ applied.

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Chapter 6. Sound Settings 55

6.14. Auditory Fatigue Reduction

Human hearing is more senstive to some frequency bands. This setting applies additional equalization and bi-shelf filtering to reduce signals in these bands to minimize the chance that temporary threshold shift (auditory fatigue) occurs.

6.15. Compressor

The Compressor reduces, or compresses, the dynamic range of the audio signal. This makes the quieter and louder sections closer to the same volume level by progressively reducing the gain of louder signals. When subsequently amplified, this has the effect of making the quieter sections louder while keeping the louder sections from clipping. This allows listening to the quiet sections of dynamic material in noisy environments while preventing sudden loud sections from being overbearing.

There are several settings associated with the compressor. The first, and most important, is the Threshold. The threshold is the audio input level at which the compressor begins to act. Any level louder than the threshold will be compressed to some extent.

The maximum amount of compression, or the quietest level at which the compressor will operate, is -24 dB. The default of Off disables the compressor.

The Makeup Gain setting has two options: Off and Auto. Off means that the compressed audio will not be amplified after compression. The default of Auto will amplify the signal so that the loudest possible signal after compression will be just under the clipping limit. This is desirable because the compressed signal without makeup gain is quieter than the input signal. Makeup Gain in Auto restores the signal to the maximum possible level and brings the quieter audio up with it. This is what makes it possible to hear the quieter audio in noisy environments.

The Ratio setting determines how aggressively the compressor reduces gain above the threshold. For example, the 2:1 setting means that for each two decibels of input signal above the threshold, the compressor will only allow the output to appear as one decibel. The higher the ratio, the harder the signal is compressed. The ratio setting of

Limit means essentially a ratio of infinity to one. In this case, the output signal is not allowed to exceed the threshold at all.

The Knee setting determines how abrupt the transition is from a non-compressed signal to a compressed signal. Hard Knee means that the transition occurs precisely at the threshold. The Soft Knee setting smoothes the transition from plus or minus three decibels around the threshold.

The Attack Time setting sets the delay in milliseconds between the input signal exceeding the activation threshold and acting upon it.

The Release Time setting sets the recovery time after the signal is compressed. Once the compressor determines that compression is necessary, the input signal is reduced appropriately, but the gain isn’t allowed to immediately return to normal levels. This is necessary to reduce artifacts such as “pumping.” Instead, the gain is allowed to return to normal at the chosen rate. Release Time is the time for the gain to recover by 10 dB.

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56 Chapter 7. Playback Settings

7. Playback Settings

The Playback Settings menu allows you to configure settings related to audio playback.

7.1. Shuffle

Turning shuffle on will cause Rockbox to randomly re-order the playlist. Thus, to shuffle all of the audio files on the player, you first need to create a playlist containing all of them. For more information on creating playlists refer to section

4.4

(page

34 ).

Options: Yes/No.

7.2. Repeat

Configures settings related to repeating of directories or playlists.

Options: Off / All / One / Shuffle / A-B:

Off. The current playlist will not repeat when it is finished.

Note: If you have the Auto-Change Directory option set to Yes, Rockbox will move on to the next directory on your hard drive. If the Auto-Change

Directory option is set to No, playback will stop when the current directory or playlist is finished.

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All. The current playlist will repeat when it is finished.

One.

Repeat one track over and over.

Shuffle. When the current playlist has finished playing, it will be shuffled and then repeated.

A-B. Repeats between two user defined points within a track, typically used by musicians when attempting to learn a piece of music. This option is more complicated to use than the others as the player must first be placed into A-B repeat mode and then the start and end points defined.

To set the Start Point (A) press Power + Left. Setting the End Point (B) is done accordingly using Power + Right. To reset the markers press Power + Play.

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Chapter 7. Playback Settings 57

7.3. Play Selected First

This setting controls what happens when you select a file for playback while shuffle mode is on. If the Play Selected First setting is Yes, the file you selected will be played first. If this setting is No, a random file in the directory will be played first.

7.4. Fast-Forward/Rewind

These settings control the speed and acceleration during fast forward and rewind. The setting FF/RW Min Step controls the initial speed and FF/RW Accel controls the acceleration.

7.5. Fade on Stop/Pause

Enables and disables a fade effect when you pause or stop playing a song. If the Fade on Stop/Pause option is set to Yes, your music will fade out when you stop or pause playback, and fade in when you resume playback.

7.6. Party Mode

Enables unstoppable music playback. When new songs are selected, they are queued at the end of the current dynamic playlist instead of being played immediately. Pausing and stopping playback is disabled as well as skipping songs and launching plugins.

7.7. Crossfade

This section controls the behavior of the crossfader. The crossfader, when enabled, smoothly fades one track into the next. This can occur in two situations: an automatic track change or a manual track skip. An automatic track change occurs at the end of the track, moving to the next track in the playlist without user intervention. A manual track skip goes to the next track immediately when the appropriate button is pressed.

Options for crossfade settings are:

Enable Crossfade. If set to Off, crossfade is disabled and all track changes are gapless.

If set to Automatic Track Change Only, crossfade occurs for automatic track changes, but not for manual track skips. The next setting, Manual Track Skip

Only, is the opposite: tracks will only crossfade when manually skipped. If set to

Shuffle, crossfade is enabled for all track changes, automatic or manual, when the shuffle feature is set to Yes, but disabled otherwise. If set to Shuffle or

Manual Track Skip then crossfade will be active either when shuffle is set to

Yes or the track is manually skipped. If set to Always, tracks will always crossfade into one another.

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58 Chapter 7. Playback Settings

Fade In Delay. The “fade in delay” is the length of time between when the crossfade process begins and when the new track begins to fade in.

Fade In Duration. The length of time, in seconds, that it takes your music to fade in once the Fade In Delay has ended.

Fade Out Delay. The “fade out delay” is the length of time between when the crossfade process begins and when the old track begins to fade out.

Fade Out Duration. The length of time, in seconds, that it takes your music to fade out once the Fade Out Delay has ended.

Fade Out Mode. If set to Crossfade, one song will fade out and the next song will simultaneously fade in. If set to Mix, the ending song will not fade out at all, and will continue to play as normal until its end with the starting song fading in from under it. Mix mode is not used for manual track skips, even if it is selected here.

Note: The rules above apply except in the instance where Fade Out Delay plus Fade

Out Duration is less then Fade In Delay (which would create a gap in the audio).

In this case, the Fade In Delay is reduced to eliminate the gap.

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The graphic below illustrates how the different settings work in practice.

7.8. Replaygain

This allows you to control the replaygain function. The purpose of replaygain is to adjust the volume of the music played so that all songs (or albums, depending on your

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59 Chapter 7. Playback Settings settings) have the same apparent volume. This prevents sudden changes in volume when changing between songs recorded at different volume levels. For replaygain to work, the songs must have been processed by a program that adds replaygain information to the

ID3 tags (or Vorbis tags).

Options for replaygain are:

Replaygain Type. Choose the type of replaygain to apply:

Album Gain. Maintain a constant volume level between albums, but keep any intentional volume variations between songs in an album. (If album gain value is not available, uses track gain information).

Track Gain. Maintain a constant volume level between tracks. If track gain value is not available, no replaygain is applied.

Track Gain If Shuffling. Maintains a constant volume between tracks if Shuffle is set to Yes. Reverts to album mode if Shuffle is set to No.

Off. Do not process replaygain information, i.e. turn off the replaygain function.

Prevent Clipping. Avoid clipping of a song’s waveform. If a song would clip during playback, the volume is lowered for that song. Replaygain information is needed for this to work.

Pre-amp. This allows you to adjust the volume when replaygain is applied. Replaygain often lowers the volume, sometimes quite much, so here you can compensate for that. Please note that a (large) positive pre-amp setting can cause clipping, unless prevent clipping is enabled. The pre-amp can be set to any decibel (dB) value between -12 dB and +12 dB, in increments of 0.5 dB.

7.9. Track Skip Beep

Controls the volume of the beep that is heard when skipping forward or backward between tracks. The beep is disabled when set to Off.

7.10. Auto-Change Directory

Control what Rockbox does when it reaches the end of a directory. If Auto-Change Directory is set to Yes, Rockbox will continue to the next directory. If Auto-Change

Directory is set to No, playback will stop at the end of the current playlist. Using the Random feature requires you to first generate a folder list via the Random Folder

Advance Configuration plugin (see section

12.4.15

(page

151 )).

Note: You must have the Repeat option set to No for Auto-Change Directory to function properly.

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60 Chapter 7. Playback Settings

Note: This feature only works when songs have been played from the file browser. Using it with the database may cause unexpected behaviour.

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7.11. Constrain Auto-Change

If enabled and you have set Start File Browser Here to a directory other than root,

Auto-Change Directory will be constrained to the directory you have chosen and those below it. See section

4.1.2

(page

25 ).

7.12. Last.fm Log

Enables logging of your played tracks for submittal to http://www.last.fm

. This service was formerly known as Audioscrobbler. When you enable this option, you’ll have to reboot to start the logging. The log-file is called .scrobbler.log,and is to be found in the root directory of your player.

Note: See Z LastFMLog for a further description, and for tools you can use to submit your Last.fm log.

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7.13. Cuesheet Support

Enables reading of cuesheet files for played tracks. If a cuesheet is found for a track, track markers are displayed on the progressbar and it is possible to skip between the tracks within the cuesheet. Also the information found in the cuesheet file will replace the information from the ID3 tags. When you enable this option, you’ll have to reboot for it to come into effect.

Cuesheet files should have the same file name as the audio file they reference, except with the extension .cue. This file can either reside in the same directory as the audio file (checked first), or within the .rockbox/cue directory.

The contents of a cuesheet file can also be embedded within the metadata of an audio file. There is currently support for the FLAC tag/ Vorbis comment CUESHEET or the

ID3v2 TXXX CUESHEET tag.

7.14. Skip Length

Designed to speed up navigation when listening to long audio tracks, Skip Length changes the behaviour of the Left and Right buttons so that they skip by a given time instead of skipping to a new track. The Skip to Outro option changes the behaviour so that the buttons skip to just before the end of the track, so that the last few seconds are played before the next track.

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61 Chapter 7. Playback Settings

7.15. Prevent Track Skipping

If this option is enabled, the ability to manually skip tracks is disabled in order to avoid accidental track skips. It does not prevent changing tracks if a track ends, which can be achieved by combining this option with Repeat set to One

7.16. Rewind Before Resume

When restarting a track or a bookmark, a short rewind can be done before the playback is started. This can be useful when listening to speech material, to help remember what was being said just before playback was stopped. The size of the rewind can be set to various values between 0 (off) and 60 seconds.

Note: This option does not apply to resuming a paused track. Use the next option for rewinding on pause.

Note: The actual rewind distance may differ a little from the requested value, depending on the file in question.

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7.17. Rewind on Pause

This option rewinds the current track by a small amount whenever it is paused (not stopped). The amount to rewind can be set between 0 and 15 seconds.

7.18. Frequency

This is the sampling frequency used for the rockbox playback engine. Audio at a different sampling rate will be converted to this sampling rate prior to mixing using a cubic

Hermite polynomial resampler.

Note: For best quality and battery life, select the sampling rate used by your audio.

This is typically 44.1kHz.

Note: Opus files are always 48kHz.

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Chapter 8. General Settings

8. General Settings

62

Figure 8.1.: The general settings screen

8.1. Playlist

The Playlist sub menu allows you to configure settings related to playlists.

Recursively Insert Directories. If set to On, then when a directory is inserted or queued into a dynamic playlist, all subdirectories will also be inserted. If set to Ask,

Rockbox will prompt the user about whether to include sub-directories.

Warn When Erasing Dynamic Playlist. If set to Yes, Rockbox will provide a warning if the user attempts to take an action that will cause Rockbox to erase the current dynamic playlist.

8.2. File View

The File View menu deals with options relating to how the File Browser displays files.

Sort Case Sensitive. If this option is set to Yes, all files that start with upper case letters will be listed first, followed by all files that begin with lower case letters. If this option is set to NO, then case will be ignored when sorting files.

Sort Directories. This option controls how Rockbox sorts directories. The default is to sort them alphabetically. By date sorts them with the oldest directory first. By newest date sorts them with the newest directory first.

Sort Files. This option controls how Rockbox sorts files. All of the options for Sort

Directories are available in this option. In addition, there is a By type option which sorts files alphabetically by their type (such as .mp3) then alphabetically within each type.

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Chapter 8. General Settings 63

Interpret numbers when sorting. As whole numbers enables a sorting algorithm which is similar to the default sorting of, for example, Windows Explorer, Mac OS X’s

Finder or Nautilus, with regards to numbers at the beginning or within filenames.

It combines consecutive digits to a number used for sorting, taking leading zeros into account.

As digits disables this algorithm, and causes every digit to be compared separately. The following table demonstrates the two sorting methods.

As whole numbers

03 Jackson.mp3

1 Ring Of Fire.mp3

2 I Walk The Line.mp3

10 A Thing Called Love.mp3

Episode 1.ogg

Episode 57.ogg

Episode 233.ogg

As digits

03 Jackson.mp3

1 Ring Of Fire.mp3

10 A Thing Called Love.mp3

2 I Walk The Line.mp3

Episode 1.ogg

Episode 233.ogg

Episode 57.ogg

Show Files. This option controls which files are displayed in the File Browser.

All. The File Browser displays all files and directories. Extensions are shown.

No files or directories are hidden.

Supported. The File Browser displays all directories and files supported by

Rockbox (see section

A.1

(page

172 )). Files and directories starting with .

(dot) or with the hidden flag set are hidden.

Music. The File Browser displays only directories, playlists and the supported

audio file formats. Extensions are stripped. Files and directories starting with . or with the “hidden” flag set are hidden.

Playlists. The File Browser displays only directories and playlists, for simplified navigation.

Show Filename Extensions. This option controls how file extensions are shown in the

File Browser.

Off. The file extensions are never shown.

On. The file extensions are always shown.

Only unknown types. Only the extensions of unknown filetypes are shown.

Only when viewing all types. Only show file extensions when Show Files is set to All.

Follow Playlist. This option determines what directory the File Browser displays first. If Follow Playlist is set to Yes, when you enter the File Browser from the WPS, you will find yourself in the same directory as the currently playing file.

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Chapter 8. General Settings 64

If Follow Playlist is set to No, when you enter the File Browser from the

WPS, you will find yourself in the directory you were in when you last left the

File Browser.

Show Path. If this setting is set to Full Path the full path to the current directory will be displayed on the first line in the File Browser. If set to Current

Directory Only only the name of the current directory will be displayed.

This has a similar effect on the Database browser. If set to Current Directory

Only or Full Path, then the title of each menu will be displayed on the first line in the Database Browser.

8.3. Database

This sub menu allows you to configure the database. See section

4.2

(page

27 ) for more

information about using the database.

8.4. Display

LCD Settings. This sub menu contains settings that relate to the display of the player.

Backlight. The amount of time the backlight shines after a key press. If set to

Off, the backlight will not light when a button is pressed. If set to On, the backlight will never shut off. If set to a time (1 to 90 seconds), the backlight will stay lit for that amount of time after a button press.

Backlight (While Plugged In). This setting is equivalent to the Backlight setting except it applies when the player is plugged into the charger.

Backlight on Hold. This setting controls the behavior of the backlight when the

Hold switch is toggled. If set to Normal the backlight will behave as usual.

If set to Off the backlight will be turned off immediately when the Hold switch is engaged and if set to On the backlight will be turned on and stay on while the Hold switch is engaged.

Caption Backlight. This option turns on the backlight a number of seconds before the start of a new track, and keeps it on for the same number of seconds after the beginning so that the display can be read to see song information. The amount of time is determined by the value of the backlight timeout setting, but is no less than 5 seconds.

First Keypress Enables Backlight Only. With this option enabled the first keypress while the backlight is turned off will only turn the backlight on without having any other effect. When disabled the first keypress will also perform its appropriate action.

Brightness. Changes the brightness of your LCD display.

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Chapter 8. General Settings 65

Scrolling. This feature controls how text will scroll in Rockbox. You can configure the following parameters:

Scroll Speed. Sets how many times per second the automatic horizontal scrolling text will move a step.

Scroll Start Delay. Controls how many milliseconds Rockbox should wait before a new text begins automatically scrolling.

Scroll Step Size. Defines the number of pixels the text should move for each step, as used by the Scroll Speed setting.

Bidirectional Scroll Limit. Rockbox has two different automatic horizontal scrolling methods: 1) always scrolling the text to the left until the line has ended and then beginning again at the start, and 2) moving to the left until you can read the end of the line and then scrolling right until you see the beginning again. Rockbox chooses which method it should use depending of how much it has to scroll to the left. This setting lets you tell Rockbox where that limit is, expressed in percentage of the line length.

Screen Scrolls Out of View. Screens can be manually scrolled horizontally by pressing Long Right/Left.

Setting this option to Yes will keep the list entries at their fixed positions and allow them to be scrolled out of view, whereas No will only scroll those entries which surpass the right margin.

Screen Scroll Step Size. Defines the number of pixels the horizontal manual screen scroll should move for each step.

Paged Scrolling. When set to Yes scrolling vertically on pages that surpass the screen size will page up/down instead of simply changing lines. This can be useful on slow displays.

List Acceleration Start Delay. This setting enables the acceleration of scroll speed in lists when holding Play or Submenu. When set to Off the acceleration is disabled. When any other value is set the acceleration will start to accelerate after holding Play or Submenu for the chosen time (in seconds).

List Acceleration Speed. This setting controls how fast the scroll speed accelerates. The scroll speed will increase every N seconds. For example, selecting

Speed up every 3s will increase the scroll speed every 3 seconds while Play or Submenu is held.

Peak Meter. The peak meter can be configured with a number of parameters.

Peak Release. This determines how fast the bar shrinks when the music becomes softer. Lower values make the peak meter look smoother. Expressed in scale units per 10 ms.

Peak Hold Time. Specifies the time after which the peak indicator will reset. For example, if you set this value to 5 s, the peak indicator displays the loudest volume value that occurred within the last 5 seconds. Larger values are useful if you want to find the peak level of a song, which might be of interest when

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Chapter 8. General Settings 66 copying music from the player via the analogue output to some other recording device.

Clip Hold Time. The number of seconds that the clipping indicator will be visible after clipping is detected.

Clip Counter. Show the number of times the clip indicator went active during recording in front of the peak meters.

Scale. Select whether the peak meter displays linear or logarithmic values. The human ear perceives loudness on a logarithmic scale. If the Scale setting is set to Logarithmic (dB) scale, the volume values are scaled logarithmically.

The volume meters of digital audio devices usually are scaled this way. On the other hand, if you are interested in the power level that is applied to your headphones you should choose Linear display. This setting cannot be displayed in units like volts or watts because such units depend on your headphones.

Minimum and maximum range. These two options define the full value range that the peak meter displays. Recommended values for the Logarithmic

(dB) setting are -40 dB for minimum and 0 dB for maximum. Recommended values for Linear display are 0 and 100%. Note that -40 dB is approximately 1% in linear value, but if you change the minimum setting in linear mode slightly and then change to the dB scale, there will be a large change.

You can use these values for ‘zooming’ into the peak meter.

Default Codepage. A codepage describes the way extended characters that are not available within the ASCII character set are encoded. ID3v1 tags do not have a codepage encoding contained so Rockbox needs to know what encoding has been used when generating these tags. This should be “ISO-8859-1” but to support languages outside Western Europe most applications use the setting of your operating system instead. If your operating system uses a different codepage and you are getting garbled extended characters you should adjust this settings. In most cases sticking to “ISO-8859-1” would be sufficient.

8.5. System

8.5.1. Disk

Options relating to the hard disk.

Directory Cache. Rockbox has the ability to cache the contents of your drive in RAM.

The Directory Cache takes a small amount of memory away from Rockbox that would otherwise be used to buffer music, but it speeds up navigation in the file browser by eliminating the slight pause between the time a navigation button is pressed and the time Rockbox responds. Turning this setting on activates the directory cache, and turning it off deactivates the directory cache.

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Note: The first time you enable the directory cache, Rockbox will request a reboot of the player and upon restarting take a few minutes to scan the drive. After this, the directory cache will work in the background.

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8.5.2. Limits

This sub menu relates to limits in the Rockbox operating system.

Max Entries in File Browser. This setting controls the limit on the number of files that you can see in any particular directory in the file browser. You can configure the size to be between 50 and 10,000 files in steps of 50. The default is 400. Higher values will shorten the music buffer, so you should increase this setting only if you have directories with a large number of files.

Max Playlist Size. This setting controls the maximum size of a playlist. The playlist size can be between 1,000 and 32,000 files, in steps of 1,000 (default is 10,000).

Higher values will shorten the music buffer, so you should increase this setting only if you have very large playlists.

Glyphs To Cache. This sets the default memory allocation size for fonts in unique glyphs. This should be set to the number of unique language glyphs and punctuation marks that are frequently displayed. The default is 250.

Note: You will need to restart your player for changes to Max Entries in File

Browser or Max Playlist Size to take effect while Glyphs To Cache will affect the next font load.

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8.5.3. Use Shortcuts Menu Instead of Quick Screen

This option activates the shortcuts menu instead of opening the quick screen when enabled.

8.5.4. Car Adapter Mode

This option turns On and Off the car ignition auto stop function.

Car Adapter Mode. When using the player in a car, Car Adapter Mode automatically stops playback on the player when power (i.e. from cigarette lighter power adapter) to the external DC in jack is turned off. If the Car Adapter Mode is set to On, Rockbox will pause playback when the external power off condition is detected. Rockbox will then shutdown the player after the length of time set in the Idle Poweroff setting (see section

8.6.2

(page

69 )). If power to the DC in

jack is turned back on before the Idle Poweroff function has shut the player off, playback will be resumed 5 seconds after the power is applied. This delay is to allow for the time while the car engine is being started.

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Chapter 8. General Settings 68

Once the player is shut off either manually, or automatically with the Idle Poweroff function, it must be powered up manually to resume playback.

8.5.5. Keyclick

This menu controls key clicks on button presses.

Keyclick.

This setting controls how strong the keyclicks are. If set to Off, the keyclicks will be disabled.

Keyclick repeats. This setting turns keyclick repeats On and Off. If set to On, the keyclicks will be repeated when you hold down a button. If set to Off, you will hear only one click.

8.5.6. USB Hide Internal Drive

If this option is turned On, the internal storage drive will not be exposed on the USB

Mass Storage Device. This e.g. makes it possible to access the card slot from systems that can not handle USB devices with multiple drives, such as some car audio systems.

8.6. Startup/Shutdown

The Startup/Shutdown sub menu allows you to configure items which are run at startup, or initiate a shutdown when conditions are met.

8.6.1. Start Screen

Set the screen that Rockbox will start in. The default is the main menu but the following options are available:

Previous Screen. Start Rockbox in the same screen as when it was shut off.

Main Menu. Show the main menu.

Files. Display the file browser, starting in the root directory of your player.

Database. Show the default database view.

Resume Playback. Go to the WPS and and resume playback from where it was before turning off (if there is a playlist to resume).

Settings. Display the main settings menu.

Recording. Start the player in the recording screen (recording does not start automatically).

FM Radio. Go to the radio screen and start playing.

Recent Bookmarks. Show the list of recent bookmarks as described in section

8.7

(page

69 ). Bookmarking needs to be enabled.

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8.6.2. Idle Poweroff

Rockbox can be configured to turn off power after the unit has been idle for a defined number of minutes. The player is idle when playback is stopped or paused. It is not idle while the USB or charger is connected , or while recording. Settings are either Off or

1 to 10 minutes in 1 minute steps. Then 15, 30, 45 or 60 minutes are available.

8.6.3. Sleep Timer

The Sleep Timer powers off your player after a given time, whether playing or not.

Start Sleep Timer (duration): Shown when the Sleep Timer is inactive, this option will initiate a Sleep Timer with the duration shown in brackets.

Cancel Sleep Timer (remaining ): Shown when the Sleep Timer is active, this option will cancel the current Sleep Timer.

The time remaining before completion is shown in brackets.

Default Sleep Timer Duration: The default number of minutes a new Sleep Timer will run for.

The values range from 5 minutes to 5 hours in 5 minute steps.

If a timer is currently active, the timer’s duration will be set to the newly entered value.

The value set is persistent, see section

E

(page

198 ).

Start Sleep Timer On Boot: If set, a Sleep Timer will be initiated when the device starts.

Restart Sleep Timer On Keypress: If set, when a Sleep Timer is active and a key is pressed, the Sleep Timer will be restarted with the initial duration.

8.7. Bookmarking

Bookmarks allow you to save your current position within a track so that you can return to it at a later time. Bookmarks also store rate, pitch and speed information from the

Pitch Screen (see section

4.3.3

(page

33 )). Bookmarks are saved on a per directory

basis or for individual (saved) playlists. You can store multiple bookmarks, even for the same track. When there’s already a bookmark for a directory or playlist, new bookmarks are added before existing ones.

Bookmarks are stored next to the directory or playlist they reference, in a file with the same name as the directory or playlist and a “.bmark” extension. To load a bookmark, select the bookmark file and then select the bookmark to load. There are other ways to load a bookmarks mentioned below.

Note: Bookmarking only works when tracks are launched from the file browser, and does not work for tracks launched via the database. In addition, they do not work with dynamic playlists.

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Bookmark on Stop. This option controls whether Rockbox creates a bookmark when playback is stopped manually.

No. Do not create bookmarks.

Yes. Always create bookmarks.

Ask. Ask if a bookmark should be created.

Yes – Recent Only. Always create a bookmark, but only in the recent bookmarks list.

Ask – Recent Only. Ask if a bookmark should be created, but only add it to the recent bookmarks list.

When either Yes – Recent Only or Ask – Recent Only is selected, bookmarks are only created if the Maintain a List of Recent Bookmarks is enabled.

Note: The Resume function remembers your position in the most recently accessed track regardless of how the Bookmark on Stop option is set.

b

Update on Stop. If set to “No”, this setting has no effect and does not affect any other settings. If set to “Yes”, and the file to which a new bookmark would be added already exists, this option overrides the previous setting (Bookmark on Stop) and unconditionally creates a bookmark. This is useful if you don’t generally want to create bookmarks but only want to add them to already existing bookmark files. In this case you should set the setting Bookmark on Stop to “No” and the setting Update on Stop to “Yes”.

Load Last Bookmark. This option controls if Rockbox should automatically load a bookmark for a file, when that file is played.

No Always start from the beginning of the track or playlist.

Yes Automatically return to the position of the last bookmark. Start from the beginning if there are no bookmarks.

Ask Ask if playback should start from the beginning of the track or from one of the bookmarks.

Maintain a list of Recent Bookmarks. If this option is enabled, a list of the most recently created bookmarks may be accessed through the Recent Bookmarks option in the Main Menu. This list contains up to ten entries.

No Do not keep a list of recently used bookmarks. This also removes the Recent

Bookmarks from the Main Menu.

Yes Keep a list of recently used bookmarks. Each new bookmark is added to the list of recent bookmarks.

Unique Only Add each new bookmark to the list of recently used bookmarks, but only keep one bookmark from the current directory or playlist; any previous entries are removed.

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The following keys can be used to navigate in any bookmark list.

71

Key

Submenu

Play

Select or Right

Left

Home

Long Select

Action

Selects the next bookmark.

Selects the previous bookmark.

Resumes from the selected bookmark.

Exits Recent Bookmark menu

Deletes the currently selected bookmark

Enters the context menu for the selected bookmark.

There are two options in the context menu:

• Resume will commence playback of the currently selected bookmark entry.

• Delete will remove the currently selected bookmark entry from the list.

8.8. Automatic resume

The automatic resume feature stores and recalls resume positions for all tracks without user intervention. These resume points are stored in the database, and thus automatic resume only works when the database has been initialized.

When automatic resume is enabled, manually selected tracks resume playback at their last playback position. It does not matter in which way you start the track; tracks are resumed whether they are navigated to through the database browser or file browser, by starting a playlist, or by skipping through tracks in the current playlist. (As an exception, when a track is resumed by loading a bookmark, the playback position saved in the bookmark takes precedence.)

Optionally, you can also enable automatic resume for automatic track transitions.

In this case, the next track will be resumed as well instead of starting playback at its beginning. This is most useful for podcasts, and can be enabled on a per-directory basis.

A track’s resume position is updated whenever playback of that track stops, including when explicitly stopping the track, powering off the player, or starting playback of another track.

If you intend to start a track from its beginning but notice that it was resumed, you can press Left in the WPS to skip back to its beginning. When pressing Left again in the first few seconds of a track to go to the previous track, the previously (on first button press) saved resume position is retained. Therefore, you can also use Left and

Right to skip across tracks in a playlist without losing their resume position.

Automatic resume. This option enables or disables automatic resume globally. When

Rockbox detects that the database (which is needed for this feature) has not been initialized yet, it asks whether it should be initialized right away.

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Chapter 8. General Settings 72

Resume on automatic track change. Controls whether the next track in an automatic track transition should be resumed at its last playback position as well.

No. Automatic resume works only for manual track selection.

Yes. Always attempt to resume – for both manual and automatic track changes.

In custom directories only. Configure directories in which to enable resume on automatic track change. Selecting this option starts the text editor, in which you can enter the (absolute, case-insensitive) directory names separated by colons (“:”).

A typical value is “/podcast”, which matches all files in directories /PODCAST,

/Podcast or /podcast and their subdirectories, but not in directories /podcasts

(mind the trailing “s”) or /audio/podcast.

8.9. Language

This setting controls the language of the Rockbox user interface. Selecting a language will activate it. The language files must be in the /.rockbox/langs/ directory. See section

13.1.4

(page

159 ) for further details about languages.

8.10. Voice

Voice Menus. This option controls the voicing of menus/settings as they are selected by the cursor.

In order for this to work, a voice file must be present in the

/.rockbox/langs/ directory on the player.

Voice files are large and are not shipped with Rockbox by default.

The voice file is the name of the language for which it is made, followed by the extension .voice. So for English, the file name would be english.voice. This option is on by default, but will do nothing unless the appropriate voice file is installed in the correct place on the player. The

Voice Menus have several limitations:

• Setting the Sound Option Channels to Karaoke may disable voice menus.

• Plugins and the wake up alarm do not support voice features.

Voice Directories. This option controls voicing of directory names. A voice file must be present for this to work. Several options are available.

Spell. Speak the directory name by spelling it out letter by letter. Support is provided only for the most common letters, numbers and punctuation.

Numbers. Each directory is assigned a number based upon its position in the file list. They are then announced as “Directory 1”, “Directory 2” etc.

Off. No attempt will be made to speak directory names.

You can use pre-generated .talk clips to have directory names spoken properly, but you must enable this explicitly (see below).

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Chapter 8. General Settings 73

Use Directory .talk Clips. This option turns on the use of .talk clips for directories.

On. Use special pre-recorded files (_dirname.talk) in each directory. These must be generated in advance, and are typically produced synthetically using a text-to-speech engine on a PC.

Off. No checking is made for directory .talk clips; they are not used even if present.

This can reduce disk activity.

Use of a .talk clip takes precedence over other directory name voicing. Otherwise

(e.g. if a .talk clip is not available), voicing uses the method set under Voice

Directories above.

Voice Filenames. This option controls voicing of filenames. Again, a voice file must be present for this to work. The options provided are Spell, Numbers, and Off which function the same as for Voice Directories. You can use pre-generated

.talk clips to have filenames spoken properly, but you must enable this explicitly

(see below).

Use File .talk Clips. This option turns on the use of .talk clips for files.

On. Use special pre-recorded files for each file. This functions the same as for directories except that the .talk clip file must have the same name as the described file with an extra .talk extension (e.g. Punkadiddle.mp3 would require a file called Punkadiddle.mp3.talk).

Off. No checking is made for file .talk clips; they are not used even if present. This can reduce disk activity.

Use of a .talk clip takes precedence over other filename voicing. Otherwise (e.g. if a .talk clip is not available), voicing uses the method set under Voice Filenames above.

Say File Type. This option turns on voicing of file types when Voice Filenames is set to Spell or Numbers. When Voice Directories is set to Spell, “Directory” will be voiced after each spelled out directory.

Announce Battery Level. When this option is enabled the battery level is announced when it falls under 50%, 30% and 15%.

See Z VoiceHowto for more details on configuring speech support in Rockbox.

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74 Chapter 9. Theme Settings

9. Theme Settings

The Theme Settings menu offers options that you can change to customize the visual appearance of Rockbox.

Browse Theme Files. This option will display all the currently installed themes on the player, press Select or Right to load the chosen theme and apply it.

A theme is a configuration file, stored in a specific directory, that typically changes the WPS , font used and on some platforms additional information such as background image and text colours.

There are a number of themes that ship with Rockbox. If none of these suit your needs, many more can be downloaded from .

Note: Themes do not have to be purely visual. It is quite possible to create a theme that switches between audio configurations for use in the car, with headphones and when connected to an external amplifier. See section

13.2.2

(page

161 ) for more

details.

b

Font. Browse the installed fonts on your player. Selecting one will activate it. See section

13.1.3

(page

158 ) for further details about fonts.

While Playing Screen. Opens the File Browser in the /.rockbox/wps directory and displays all .wps files. Selecting one will activate it, Left will exit back to the menu. For further information about the WPS see section

4.3

(page

29 ). For

information about editing a .wps file see section

13.2

(page

161 ).

Show Icons. Rockbox has the ability to display an icon to the left of the file in the File

Browser. For details of these icons, see section

A.1

(page

172 ). These icons can

also be customised. See the Z IconSets and Z CustomIcons Wiki pages for details.

Clear Backdrop. Rockbox allows you to select bitmap pictures to use as backdrops, see section

13.1.6

(page

160 ) for further information. This option allows you to clear

the backdrops that you set.

Status/Scrollbar. Settings related to on screen status display and the scrollbar.

Scroll Bar. Allows you to choose where the vertical scroll bar should appear.

Scroll Bar Width. Allows you to choose the width of the scroll bar (in pixels).

Default value is 6.

Status Bar. Allows you to choose where to display the statusbar.

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Chapter 9. Theme Settings 75

Volume Display. Controls whether the volume is displayed as a graphic or a numeric value on the Status Bar. If you select a numeric display, volume is displayed in decibels. See section

6.1

(page

48 ) for more on the volume set-

ting.

Battery Display. Controls whether the battery charge status is displayed as a graphic or numerical percentage value on the Status Bar.

Line Selector Type. This option allows you to select which type of line selector to use.

Pointer. A small arrow to the left of the menu text.

Bar (inverse). A bar with inverted foreground and background colour.

Bar (Solid Colour). A bar with a solid colour, the colour is set in the Colours submenu.

Bar (Gradient Colour). A bar with a colour gradient, the colours are set in the

Colours submenu.

Colours. The options in this menu sets the colours for visual elements in Rockbox.

Line Selector Colours. These options sets the colours for the line selector bars.

Primary Colour. Set the primary colour used for the gradient line selector bar and the colour used for the solid color line selector bar.

Secondary Colour. Set the secondary colour used for the gradient line selector bar.

Text Colour. Set the colour of the selected text when using the solid colour or the gradient colour line selection bars.

Background Colour. Sets the background colour for the display.

Foreground Colour. Sets the colour used for text and icons.

Reset Colours. Resets the LCD display to Rockbox’s default colours.

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76 Chapter 10. Recording Settings

10. Recording Settings

Figure 10.1.: The recording settings screen

Note: To change the location where recordings are stored open the Context Menu

(see section

4.1.2

(page

24 )) on the directory where you want to store them in the File

Browser and select Set As Recording Directory.

b

10.1. Format

Choose which format to save your recording in. The available choices are the two uncompressed formats PCM Wave and AIFF, the losslessly compressed WavPack and the lossy MPEG Layer 3.

10.2. Encoder Settings (MP3 only)

This sets the bitrate when using the MPEG Layer 3 format.

10.3. Frequency

Choose the recording frequency (sample rate).

96 kHz, 88.2 kHz, 64 kHz,

48 kHz, 44.1 kHz, 32 kHz, 24 kHz, 22.05 kHz, 16 kHz, 12 kHz, 11.025 kHz and 8 kHz are available. Higher sample rates use up more disk space, but give better sound quality.

Note: The 11.025 kHz setting is not available when using MPEG Layer 3 format.

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Chapter 10. Recording Settings 77

10.4. Source

Choose the source of the recording. The options are: Microphone and FM Radio.

For more information on recording from the radio see section

5.9

(page

43 ).

10.5. Channels

This allows you to select mono or stereo recording. Please note that for mono recording, only the left channel is recorded. Mono recordings are usually somewhat smaller than stereo.

10.6. Mono Mode

When configured to record to mono and the source is a stereo signal, use this setting to configure how the mono signal is created. Options are L, R and L+R.

10.7. File Split Options

This sub menu contains options for file splitting, which can be used to split up long recordings into manageable pieces. The splits are seamless (frame accurate), no audio is lost at the split point. The break between recordings is only the time required to stop and restart the recording, on the order of 2 – 4 seconds.

Split Measure. This option controls whether to split the recording when the Split

Filesize is reached or when the Split Time has elapsed.

What to do when Splitting. This controls what will happen when the splitting condition is fulfilled the two available options here are Start a new file or Stop recording.

Split Time. Set the time to record between each split, if time is used as Split Measure.

Options (hours:minutes between splits): Off, 00:05, 00:10, 00:15, 00:30, 1:00, 1:14

(74 minute CD), 1:20 (80 minute CD), 2:00, 4:00, 8:00, 10:00, 12:00, 18:00, 24:00.

Split Filesize. Set the filesize to record between each split, if filesize is used as Split

Measure.

10.8. Prerecord Time

This setting buffers a small amount of audio so that when the record button is pressed, the recording will begin from that number of seconds earlier. This is useful for ensuring that a recording begins before a cue that is being waited for.

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Chapter 10. Recording Settings 78

10.9. Clear Recording Directory

Resets the location where the recorded files are saved to the root of your player’s drive.

10.10. Clipping Light

Causes the backlight to flash on when clipping has been detected.

Options: Off, Main unit only, Main and remote unit, Remote unit only.

10.11. Trigger

When you record a source you often are only interested in the sound and not the silence in between. The recording trigger provides you with a tool to automatically distinguish between sound and silence and record the sound only. Unfortunately it is not very easy to make this distinction between silence and sound because you hardly ever encounter real silence. There always are background noises. What is considered as background noise depends on the situation. For example during a lecture the very low noise of rustling paper might be considered as background noise. During a rock concert the murmur of the audience might be considered background noise which is much louder compared to rustling paper. Also the duration of the signal matters. When you record speech you want to record every syllable. When you record live music you may not be interested in that chord the guitarist plays for two minutes before the show to verify his amp is turned on. The trigger features numerous parameters to adapt its behaviour to the desired situation.

Trigger. This parameter specifies the trigger mode. When set to Off the recording must be started manually and apart from the Prerecord time no other parameter has any effect. Once will have the trigger start one recording only; after the recording has finished the input signal will not start another recording. Repeat will have the trigger start multiple recordings.

Trigtype.

Add description of Trigtype Options: Stop, Pause, New File.

Prerecord Time. This specifies the time that is included into the recording before the trigger event occurs. This is very useful if you record a signal that fades in. Usually you want to set the prerecord time greater than or equal to the start duration. That ensures that you record the entire sound. Strictly speaking the prerecord time is not a special parameter of the trigger. It is available during normal recordings too.

Start Above. The start threshold defines the minimal volume a sound must have to start the recording. It is displayed numerically in the line “Start Above”. Note that the unit of the threshold depends on the settings of the peak meter. (i.e. When the peak meter displays dB you can adjust the level in dB and when the peak meter is set to linear the threshold is displayed as percentage.) In the peak meter at the bottom of the screen the start threshold is displayed graphically by a little triangle

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Chapter 10. Recording Settings 79 pointing to the right. There are two special values. The value Off turns the start condition off. With this setting you have to start the recording manually and the trigger only stops the recording according to the stop condition. The setting -inf sets the trigger to the absolute minimum. This setting only makes sense when you record via a digital input as even the noise of the device itself would exceed this threshold immediately.

for at least. The start duration defines the minimal duration that a signal must exceed the start threshold to start the recording. Depending on your situation you may want to set this setting to 0 (e.g. when copying a song from a commercial medium) or to quite big values. Because sound is not continuous by nature (think of percussion) negligible dropouts are tolerated during this start duration.

Stop Below. When the sound level drops below the stop threshold the recording is stopped. It is displayed numerically in the line “Stop Below”. Just like the start threshold the unit of the stop threshold depends on the settings of the peak meter.

There’s also a small triangular marker in the peak meter at the bottom of the screen. In contrast to the start threshold marker it points to the left. The value

Off turns the stop condition off. With this setting you have to stop the recording manually.

for at least. This time specifies the duration the signal must drop below the stop threshold to stop the recording. By selecting high values you can ensure that, for example, trailing fade-outs are recorded entirely.

Presplit Gap. When the signal drops below the stop threshold for the time specified by the presplit gap a new recording may be started when the signal raises above the start threshold. Thus the value of the presplit gap should be smaller than the stop hold time. Otherwise the recording would stop anyway and the presplit gap has no effect. For most uses I recommend to set this parameter equal to the stop hold time. Sometimes you may encounter a sound source (e.g. a CD) where the songs have fade outs and hardly any gaps between the tracks. Here you can set the stop hold time to long values to ensure that all fade outs are recorded completely. By specifying a short presplit gap you still can split the recording into separate tracks whenever the trigger start condition is met.

More information can be found at Z VolumeTriggeredRecording .

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Chapter 11. Time and Date 80

11. Time and Date

Time related menu options. Pressing Long Select will voice the current time if voice support is enabled.

Set Time/Date: Set current time and date.

Wake-Up Alarm: This option will make the player start up at the specified time. Use

Right and Left to adjust the minutes setting, Left and Right to adjust the hours.

Select confirms the alarm, and Power cancels setting an alarm. If the player is turned on again before the alarm occurs, the alarm will be cancelled.

Alarm Wake Up Screen: This option controls what the player does when it is woken up by the alarm.

Time Format: Choose 12 or 24 hour clock.

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Chapter 12. Plugins 81

12. Plugins

Plugins are programs that Rockbox can load and run. Only one plugin can be loaded at a time. Plugins have exclusive control over the user interface. This means you cannot switch back and forth between a plugin and Rockbox. When a plugin is loaded, you need to exit it to return to the Rockbox interface. Most plugins will not interfere with music playback but some of them will stop playback while running. Plugins have the file extension .rock. Most of them can be started from Browse Plugins in the Main Menu.

Viewer plugins get started automatically by opening an associated file (i.e. text files, chip8 games), or from the Open with option on the Context Menu.

12.1. Games

See also the Chip-8 emulator in section

12.3.2

(page

120 ) and Rockboy in section

12.3.9

(page

127 ).

12.1.1. 2048

2048 is a simple, addictive puzzle game played by moving tiles in around on a 4x4 grid.

Tiles slide as far as possible in the direction chosen by the player each turn until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another the same move. After each move, a tile with the value of 2 or 4 is created in an empty spot on the grid.

The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves.

Key

Play, Submenu,

Left, Right

Power

Action

Slide tiles

Go to menu

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12.1.2. Blackjack

82

Figure 12.1.: Blackjack

Blackjack, a game played in casinos around the world, is now available in the palm of your hand! The rules are simple: try to get as close to 21 without going over or simply beat out the dealer for the best hand. Although this may not seem difficult, blackjack is a game renowned for the strategy involved. This version includes the ability to split, buy insurance, and double down.

For the full set of rules to the game, and other fascinating information visit http://www.blackjackinfo.com/blackjack-rules.php

Key

Left / Right /

Play / Submenu

Action

Enter betting amount

Select

Right

Left

Power

Hit (Draw new card) / Select

Stay (End hand)

Double down

Pause game and go to menu / Cancel

12.1.3. BrickMania

Figure 12.2.: BrickMania

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Chapter 12. Plugins 83

BrickMania is a clone of the classic game Breakout. The aim of the game is to destroy all the bricks by hitting them with the ball once or more. Sometimes a special item falls down when you destroy a brick. For a special item to take effect, you must catch it with the paddle. Look out for the bad ones.

Special items

Displayed Name Description

N

D

L

F

G

B

FL

Normal

Die

Life

Fire

Glue

Ball

Flip

Returns paddle to normal.

Ball dies; lose a life.

Gain a life.

Allows you to shoot bricks with paddle.

Ball sticks to paddle each time it hits.

Immediately fires another ball.

Flip left / right movement.

Key

Left / Right

Volume Down /

Volume Up

Select / Play

Power

Action

Moves the paddle

Release the ball / Fire

Open menu / Quit

12.1.4. Bubbles

Figure 12.3.: Bubbles

The goal of the game is to beat each level as quickly as possible by clearing the board of all bubbles. Bubbles are removed from the board when a cluster of three of more of the

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Chapter 12. Plugins 84 same type is formed. The game is over when any bubbles on the board extend below the bottom line. To make things more difficult, the entire board is shifted down every time a certain number of shots have been fired. Points are awarded depending on how quickly the level was completed.

Key

Play

Left / Right

Select

Power or Long

Power

Action

Pause game

Aim the bubble

Fire bubble

Exit to menu

12.1.5. Chessbox

Figure 12.4.: Chessbox

Chessbox is a one-person chess game with computer artificial intelligence. The chess engine is a port of GNU Chess 2 by John Stanback.

It also works as a PGN file viewer. Instead of executing the game from the plugin menu, look for any file with .pgn extension in the file browser and execute it. Chessbox will show the list of matches included in the file and allow you to select the one you want to watch. After that, you can scroll back and forth through the moves of the game. If the menu is invoked while in the viewer, the user is allowed to select a new match from the same file or quit the game.

“Force play” while the computer is thinking will cause it to make its move immediately.

If done while it’s your turn, the computer will move for you and flip the board so that you are playing from the other side. If you want, you can force play an entire game and watch the artificial intelligence fight against itself.

When you quit the game the current state will be saved and restored when you resume the game. The menu also allows the user to reload the last game saved, save the current position and start a new game without having to quit the game.

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Chapter 12. Plugins

Keys

Key

Direction keys

Select

Home

Volume Up

Power

Action

Move the cursor

Pick up / Drop piece

Change level

Force play

Show the menu

12.1.6. Clix

85

Figure 12.5.: Clix

The aim is to remove all blocks from the board. You can only remove blocks, if at least two blocks with the same color have a direct connection. The more blocks you remove per turn, the more points you get.

Key

Left/Right/

Play/Submenu

Select

Power

Action

Move the cursor around the blocks

Remove a block

Exit

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12.1.7. Chopper

86

Figure 12.6.: Chopper

Navigate a cavernous maze without banging into walls, the ceiling, or the floor. How long can you fly your chopper?

Key

Select

Power

Action

Make chopper fly

Enter menu

12.1.8. Codebuster

Figure 12.7.: Codebuster

Codebuster is a clone of the classic mastermind game. The computer selects a random combination of coloured pegs and the aim is to guess the correct combination in the smallest number of moves. After each attempt to guess the combination the results are displayed in the form of red and white pegs. A red peg signifies a correct peg in the correct position, and a white peg signifies a correct peg in the wrong position.

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Key Action

Power Show menu

Select

Left / Right

Check suggestion and move to next line

Select a peg

Play / Submenu Change current peg

87

12.1.9. Dice

Dice is a simple dice rolling simulator. Select number and type of dice to roll in a menu and start by choosing “Roll Dice”. The result is shown as individual numbers as well as the total of the rolled dice.

Key

Select

Power

Action

Roll dice again

Quit

12.1.10. Doom

Figure 12.8.: Doom

This is the famous Doom game.

Getting started

For the game to run you need .wad game files located in /.rockbox/doom/ on your player. Create the directory and save the following files there:

rockdoom.wad. The Rockbox .wad, based on prboom.wad from prboom-2.2.6

Your wad files. Copy all Doom wads you wish to play into that directory.

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Chapter 12. Plugins 88

The needed files can be found at Z PluginDoom

To play addon wads create the addons directory within the doom directory. Place wad files in this directory. Currently doom only supports a maximum number of 10 addons.

A free alternative for Doom 2 is FreeDoom ( http://freedoom.sourceforge.net

). This can be used in place of doom2.wad, or it may be used as an addon in Doom, by placing it in the addons directory.

Menus

Rockdoom Menu.

The Rockdoom menu is shown when Doom is first launched. This is the only time it can be accessed (before starting the game). To re-adjust Rockdoom options, you will need to quit your current game and restart the plugin.

Main Menu.

The Doom plugin has a main menu, which is brought up before a game is started. It has the following entries:

Game.

Select which (official) wad to launch

Addon. Select which unofficial addon wad to launch (From /.rockbox/doom/addons directory)

Demos.

Select which demo file to play on game start

Options.

Configure low-level Doom options

Play Game.

Launch the wad/addon/Demo chosen

Options Menu.

This menu has the following options:

Sound.

Enable or Disable sound in Doom

Set Keys.

Change the game key configuration

Time Demo.

Run a timed demo, to test game speed on a player (Only runs on

Doom Shareware)

Player Bobbing.

Enable or Disable player up/Down movement

Translucency.

Enable or Disable sprite translucency (Fireballs, Plasma...)

Fake Contrast. Enable or Disable modified game lighting

Always Run. Make the player always run

Headsup Display. Show the player status when in fullscreen

Statusbar Always Red. Disable colour response statusbar

InGame Main Menu.

This menu can only be accessed from within a running game, and is displayed by pressing Power

New Game.

Start a new game

Options.

In game options

Load Game.

Load a saved game

Save Game.

Save the current game

Quit.

Quit the game

InGame Options Menu.

This menu has the following options:

End Game.

Ends the current game

Messages.

Enable or Disable in game messages

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Screen Size.

Shrink or Enlarge the displayed portion of the game

Gamma.

Change the brightness (Gamma) of the game

Sound Volume.

Change the sound, music and system volume

Note: In game music is not currently supported

Keys

Key

Play

Submenu

Left

Right

Select

Home

Power

Select

Volume Up

Action

Move Forward

Down

Turn Left

Turn Right

Shoot

Open

InGame Menu

Enter

Change Weapon

89

Playing the game

After installation of the wad files is complete you can start the game.

more description is needed

12.1.11. Flipit b

Figure 12.9.: Flipit

Flipping the colour of the token under the cursor also flips the tokens above, below, left and right of the cursor. The aim is to end up with a screen containing tokens of only one colour.

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90 Chapter 12. Plugins

Key

Play / Submenu

/ Left / Right

Home

Home+Left

Home+Right

Action

Move the cursor

Flip

Shuffle

Solve

Solve step by step Home+Select

Power Quit the game

12.1.12. Goban

Figure 12.10.: Goban

Goban is a a plugin for playing, viewing and recording games of Go (also known as

Weiqi, Baduk, Igo and Goe). It uses standard Smart Game Format (SGF) files for saving and loading games. You can find a short introduction to Go at http://senseis.xmp.

net/?WhatIsGo

and more information about SGF files can be read at http://senseis.xmp.

net/?SmartGameFormat

or the SGF specification at http://www.red-bean.com/sgf/ .

This plugin can load all modern SGF files (file format 3 or 4) with few problems. It attempts to preserve SGF properties which it doesn’t understand, and most common

SGF properties are handled fully. It is possible to view (and edit if you like) Kogo’s

Joseki Dictionary ( http://waterfire.us/joseki.htm

) with this plugin, although the load and save times can be on the order of a minute or two on particularly slow devices.

Large SGF files may stop audio playback for the duration of the plugin’s run in order to free up more memory and some very large SGF files will not even load on devices with little available memory.

Note: The plugin does NOT support SGF files with multiple games in one file. These are rare, but if you have one don’t even try it (the file will most likely be corrupted if b

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Chapter 12. Plugins 91 you save over it). You have been warned.

The file /sgf/gbn_def.sgf is used by the plugin to store any unsaved changes in the most recently loaded game. This means that if you forget to save your changes, you should load /sgf/gbn_def.sgf immediately to offload the changes to another file. If you load another file first then your changes will be lost permanently. The /sgf/gbn_def.sgf

file is also the file loaded if another is not selected.

The information panel which displays the current move number may also contain these markers:

Mark Meaning

+

*

C

There are nodes after the current node in the SGF tree.

There are sibling variations which can be navigated to using the Next Vari-

ation menu option of the Context Menu or the Home button.

There is a comment at the current node. It can be viewed/edited using the

Add/Edit Comment menu option of the Context Menu.

Controls

Key

Play

Submenu

Left

Right

Select

Volume Down

Volume Up

Power

Home

Action

Move cursor up

Move cursor down

Move cursor left

Move cursor right

Play a move (or use a tool if play-mode has been changed).

Retreat one node in the game tree

Advance one node in the game tree

Main Menu

Go to the next variation when at the first node in a branch

Menus

Main Menu.

The main menu for game setup and access to other menus.

New. Create a new game with your choice of board size and handicaps.

Save. Save the current state of the game. It will be saved to /sgf/gbn_def.sgf

unless otherwise set.

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Save As. Save to a specified file.

Game Info. View and modify the metadata of the current game.

Playback Control. Control the playback of the current playlist and modify the volume of your player.

Zoom Level. Zoom in or out on the board. If you set the zoom level, it will be saved and used again the next time you open this plugin.

Options. Open the Options Menu.

Context Menu. Open the Context Menu which allows you to set play modes and other tools.

Quit. Leave the plugin. Any unsaved changes are saved to /sgf/gbn_def.sgf.

Game Info.

The menu for modifying game info (metadata) of the current game. This information will be saved to the SGF file and can be viewed in almost all SGF readers.

Basic Info. Shows a quick view of the basic game metadata, if any has been set

(otherwise does nothing). This option does not allow editing.

Time Limit. The time limit of the current game.

Overtime. The overtime settings of the current game.

Result. The result of the current game. This text must follow the format specified at http://www.red-bean.com/sgf/properties.html#RE to be read by other SGF readers. Some examples are B+R (Black wins by resignation), B+5.5 (Black wins by 5.5 points), W+T (White wins on Time).

Handicap. The handicap of the current game.

Komi. The komi of the current game (compensation to the white player for black having the first move).

Ruleset. The name of the ruleset in use for this game. The NZ and GOE rulesets include suicide as a legal move (for multi-stone suicide only); the rest do not.

Black Player. The name of the black player.

Black Rank. Black’s rank, in dan or kyu.

Black Team. The name of black’s team, if any.

White Player. The name of the white player.

White Rank. White’s rank, in dan or kyu.

White Team. The name of white’s team, if any.

Date. The date that this game took place. This text must follow the format specified at http://www.red-bean.com/sgf/properties.html#DT to be read by other SGF readers.

Event. The name of the event which this game was a part of, if any.

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Chapter 12. Plugins 93

Place. The place that this game took place.

Round. If part of a tournament, the round number for this game.

Done. Return to the previous menu.

Options.

Customize the behavior of the plugin in certain ways.

Show Child Variations? Enable this to mark child variations on he board if there are more than one. Note: variations which don’t start with a move are not visible in this way.

Disable Idle Poweroff ? Enable this if you do not want the player to turn off after a certain period of inactivity (depends on your global Rockbox settings).

Idle Autosave Time. Set the amount of idle time to wait before automatically saving any unsaved changes. These autosaves go to the file /sgf/gbn_def.sgf

regardless of if you have loaded a game or used Save As to save the game before or not. Set to Off to disable this functionality completely.

Automatically Show Comments? If this is enabled and you navigate to a node containing game comments, they will automatically be displayed.

Context Menu.

The menu for choosing different play modes and tools, adding or editing comments, adding pass moves, or switching between sibling variations.

Play Mode. Play moves normally on the board. If there are child moves from the current node, this mode will let you follow variations by simply playing the first move in the sequence. Unless it is following a variation, this mode will not allow you to play illegal moves. This is the default mode before another is set after loading a game or creating a new one.

Add Black Mode. Add black stones to the board as desired. These stones are not moves and do not perform captures or count as ko threats.

Add White Mode. Add white stones to the board as desired. These stones are not moves and do not perform captures or count as ko threats.

Erase Stone Mode. Remove stones from the board as desired. These removed stones are not counted as captured, they are simply removed.

Pass. Play a single pass move. This does not change the mode of play.

Next Variation. If the game is at the first move in a variation, this will navigate to the next variation after the current one. This is the only way to reach variations which start with adding or removing stones, as you cannot follow them by “playing” the same move.

Force Play Mode. The same as Play Mode except that this mode will allow you to play illegal moves such as retaking a ko immediately without a ko threat, suicide on rulesets which don’t allow it (including single stone suicide), and playing a move where there is already a stone.

Mark Mode. Add generic marks to the board, or remove them.

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Circle Mode. Add circle marks to the board, or remove them.

Square Mode. Add square marks to the board, or remove them.

Triangle Mode. Add triangle marks to the board, or remove them.

Label Mode. Add one character labels to the board. Each label starts at the letter ‘a’ and each subsequent application of a label will increment the letter.

To remove a label, click on it until it cycles through the allowed letters and disappears.

Add/Edit Comment. Add or edit a comment at the current node.

Done. Go back to the previous screen.

12.1.13. Jackpot

Figure 12.11.: Jackpot

This is a jackpot slot machine game. At the beginning of the game you have 20$. Payouts are given when three matching symbols come up.

Key

Select

Power

Action

Play

Exit the game

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12.1.14. Jewels

95

Figure 12.12.: Jewels

Jewels is a simple yet addicting game which involves swapping pairs of jewels in order to form connected segments of three or more of the same type.

The goal of the game is to score as many points as possible before running out of available moves. Higher points are awarded to larger combos. The game advances to the next level after every one hundred points and randomly clears several jewels.

In puzzle mode the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels.

Key

Left/Right/

Play/Submenu

Select

Power

Action

Move the cursor around the jewels

Select a jewel

Menu

12.1.15. MazezaM

Figure 12.13.: MazezaM

The goal of this puzzle game is to escape a dungeon consisting of ten “mazezams”. These are rooms containing rows of blocks which can be shifted left or right. You can move

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Chapter 12. Plugins 96 the rows only by pushing them and if you move the rows carelessly, you will get stuck.

You can have another go by selecting “retry level” from the menu, but this will cost you a life. You start the game with three lives. Luckily, there are checkpoints at levels four and eight.

Key

Play, Submenu,

Left, Right

Power

Action

Move Character

Menu

12.1.16. Minesweeper

Figure 12.14.: Minesweeper plugin

The classic game of minesweeper. The aim of the game is to uncover all of the squares on the board. If a mine is uncovered then the game is over. If a mine is not uncovered, then the number of mines adjacent to the current square is revealed. The aim is to use the information you are given to work out where the mines are and avoid them. When the player is certain that they know the location of a mine, it can be tagged to avoid accidentally “stepping” on it.

Key

Play / Submenu

/ Left / Right

Select / Volume

Down

Long Select /

Volume Up

Select+Play

Power

Action

Move the cursor across the minefield

Toggle flag on / off

Reveal the contents of the current square

Display the current game status

Exit the game

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12.1.17. Pegbox

97

Figure 12.15.: pegbox

To beat each level, you must destroy all of the pegs. If two like pegs are pushed into each other they disappear except for triangles which form a solid block and crosses which allow you to choose a replacement block.

Key

Play, Submenu,

Left, Right

Select

Home

Volume Up

Volume Down

Power

Action to move around to choose peg to restart level to go up a level to go down a level to quit

12.1.18. Pong

Figure 12.16.: Pong

Pong is a simple one or two player “tennis game”. Whenever a player misses the ball the other scores.

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Chapter 12. Plugins 98

The game starts in demo mode, with the CPU controlling both sides.

As soon as a button to control one of the paddles is pressed, control of that paddle passes to the player, so for a single player game, just press the appropriate buttons to control the side you want to play. For a two player game, both players should just press the appropriate buttons for their side.

Key

Volume Up

Volume Down

Play

Submenu

Power

Action

Left player up

Left player down

Right player up

Right player down

Quit

12.1.19. Reversi

This is a simple implementation of the Reversi game. The objective of the game is to have a majority of own coloured pieces showing at the end of the game. The game rules can be found in the internet.

You can choose to play manually (you place both the white and dark pieces) or to play against a (not very smart) robot.

12.1.20. Robotfindskitten

Figure 12.17.: Robotfindskitten

In this game, you are robot (#). Your job is to find kitten. This task is complicated by the existence of various things which are not kitten. Robot must touch items to determine if they are kitten or not. The game ends when robotfindskitten.

Key

Play, Submenu,

Left, Right

Power

Action

Move robot

Quit

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12.1.21. Rockblox

99

Figure 12.18.: Rockblox

Rockblox is a Rockbox version of the classic falling blocks game from Russia. The aim of the game is to make the falling blocks of different shapes form full rows. Whenever a row is completed, it will be cleared away, and you gain points. For every ten lines completed, the game level increases, making the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over.

Key

Home

Left

Right

Submenu

Volume Down

Volume

Up/Play

Select

Power

Action

Restart game

Move left

Move right

Move down

Rotate anticlockwise

Rotate clockwise

Drop

Quit

12.1.22. Rockblox1d

Rockblox1d is a game for people who find rockblox too hard. In this version the second dimension is missing so the user only has to move the bricks down. No horizontal moving anymore and no need to rotate the brick!

Key

Submenu

Power or Long

Power

Action

Move down faster

Quit

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12.1.23. Sliding Puzzle

100

Figure 12.19.: Sliding puzzle

The classic sliding puzzle game. Rearrange the pieces so that you can see the whole picture, or switch to number tiles if you like it a little easier Includes one picture puzzle, but you can switch the puzzle picture to be the album art of the currently playing music track, if one exists (see section

C

(page

179 )). You can also use the sliding puzzle plugin

as a viewer for supported image types, to turn your own pictures into a puzzle.

Key controls:

Key

Left, Right, Play and Submenu

Home

Select

Power

Action

Move Tile

Shuffle

Switch between pictures (default puzzle, album art, and your own image if launched via Open With), and numbered tiles

Stop the game

12.1.24. Snake

Figure 12.20.: Snake

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Chapter 12. Plugins 101

This is the popular snake game. The aim is to grow your snake as large as possible by eating the dots that appear on the screen. The game will end when the snake touches either the borders of the screen or itself.

Key

Play / Submenu

/ Left / Right

Select

Action

Move snake

Toggle Play/Pause

Go to the plugin’s menu

12.1.25. Snake 2

Figure 12.21.: Snake 2 – The Snake Strikes Back

Another version of the Snake game. Move the snake around, and eat the apples that pop up on the screen. Each time an apple is eaten, the snake gets longer. The game ends when the snake hits a wall, or runs into itself.

Key

Play / Submenu

/ Left / Right

Select

Power

Action

Steer the snake

Pause and resume the game

Quit

In game A, the maze stays the same, in game B after an increasing number of apples eaten the maze is replaced by a new one.

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Chapter 12. Plugins

12.1.26. Sokoban

102

Figure 12.22.: Sokoban

The object of the game is to push boxes into their correct position in a crowded warehouse with a minimal number of pushes and moves. The boxes can only be pushed, never pulled, and only one can be pushed at a time.

Sokoban may be used as a viewer for viewing saved solutions and playing external level sets with the .sok extension. Level sets should be in the standard Sokoban text format or RLE (Run Length Encoded). For more information about the level format, see http://sokobano.de/wiki/index.php?title=Level_format

Key

Play, Submenu,

Left, Right

Power

Volume Down

Select+Right

Volume Up

Select

Home

Select

Play/Submenu

Left/Right

Power

Action

Move the “sokoban” up, down, left, or right

Menu

In game

Back to previous level

Restart level

Go to next level

Undo last movement

Redo previously undone move

Solution playback

Pause/resume

Increase/decrease playback speed

Go backward/forward (while paused)

Quit

Some places where can you can find level sets:

• http://www.sourcecode.se/sokoban/levels.php

• http://sokobano.de/en/levels.php

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Note that some level sets may contain levels that are too large for this version of Sokoban and are unplayable as a result.

12.1.27. Solitaire

Figure 12.23.: Klondike solitaire

This is the classic Klondike solitaire game for Rockbox. This is probably the best-known solitaire in the world. Many people do not even realize that other games exist. Though the name may not be familiar, the game itself certainly is. This is due in no small part to Microsoft’s inclusion of the the game in every version of Windows. Though popular, the odds of winning are rather low, perhaps one in thirty hands.

For the full set of rules to the game, and other interesting information visit http:

//www.solitairecentral.com/rules/klondike.html

Key

Play / Submenu

/ Left / Right

Select

Volume Down

Home

Long Select

Volume Up

Power

Action

Move Cursor around.

Select cards, move cards, reveal hidden cards...

If a card was selected – unselect it, else

Draw 3 new cards from the remains stack

Put the card from the top of the remains stack on top of the cursor

Put the card under the cursor on one of the 4 final colour stacks.

Put the card on top of the remains stack on one of the final colour stacks.

Show menu

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12.1.28. Spacerocks

104

Figure 12.24.: Spacerocks

Spacerocks is a clone of the old arcade game Asteroids. The goal of the game is to blow up the asteroids and avoid being hit by them. Once in a while, a UFO will appear – shoot this for extra points.

Key

Select

Play

Left/ Right

Submenu

Home

Power

Action

Shoot

Thrust

Turn left/right

Teleport

Pause game

Quit

12.1.29. Star

Figure 12.25.: Star game

This is a puzzle game. It is actually a rewrite of Star, a game written by CDK designed for the hp48 calculator.

Rules: Take all of the “o”s to go to the next level. You can switch control between the filled circle, which can take “o”s, and the filled square, which is used as a mobile wall to

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Chapter 12. Plugins 105 allow your filled circle to get to places on the screen it could not otherwise reach. The block cannot take “o”s.

Key Action

Left

Right

Play

Submenu

Move Left

Move Right

Move Up

Move Down

Select

Select+Left

Switch between circle and square

Previous level

Select+Submenu Reset level

Next level Select+Right

Power Exit the game

12.1.30. Sudoku

Figure 12.26.: Sudoku

Sudoku in Rockbox can act as both a plugin and a viewer. When starting Sudoku from the Browse Plugins menu, a random game will be generated automatically, and an estimate of its difficulty (very easy, easy, medium, hard or fiendish) will be displayed on the screen. New games can be generated from the Generate menu option. When

“playing” an existing Sudoku game file from Rockbox’ file browser the plugin is invoked as viewer. The selected Sudoku will get loaded and you can start solving it. The sudoku games need to be stored as text files with the extension .ss as single file per game.

You can create and save your own grids under the New menu option. Enter the menu

(as described in the key table below) when you have finished and enter the full path to save to including the .ss extension (e.g. /sudoku/new.ss).

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106 Chapter 12. Plugins

The scratchpad

When you play Sudoku on paper most people like to mark numbers in cells that are possible candidates for the cells. This can be done with the scratchpad, shown as separate column. Change the number under the cursor to the number you want to put on the scratchpad and press the scratchpad button, the number will then be added. If the number was already on the scratchpad it will get removed again. The column is stored separately for every cell on the board. The stored values can be displayed inline as small dots by enabling the Show Markings settings.

Note: The scratchpad is not saved when saving the game.

b

Key

Play / Submenu

/ Left / Right

Select / Volume

Up / Volume

Down

Long Select /

Volume Up /

Volume Down

Action

Move the cursor

Change number under the cursor

Constantly changing the number under the cursor

Power

Home

Long Power

Open Menu

Add/Remove number to scratchpad

Quit

Some places where can you can find .ss files:

• Simple Sudoku (Advanced Puzzle Packs 1 and 2 located near the bottom of that page): http://www.angusj.com/sudoku/

• Kjell’s Sudoku generator/solver: http://kjell.haxx.se/sudoku/

12.1.31. Wormlet

Figure 12.27.: Wormlet game

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Wormlet is a multi-worm game on a multi-threaded multi-functional Rockbox console.

You navigate a hungry little worm. Help your worm to find food and to avoid poisoned argh-tiles. The goal is to turn your tiny worm into a big worm for as long as possible.

Game controls:

Key

Left

Right

Play

Submenu

Action

Turn left

Turn right

Turn Up

Turn Down

The game

Use the control keys of your worm to navigate around obstacles and find food. Worms do not stop moving except when dead. Dead worms are no fun. Be careful as your worm will try to eat anything that you steer it across. It won’t distinguish whether it is edible or not.

Food. The small square hollow pieces are food. Move the worm over a food tile to eat it. After eating the worm grows. Each time a piece of food has been eaten a new piece of food will pop up somewhere. Unfortunately for each new piece of food that appears two new “argh” pieces will appear, too.

Argh. An “argh” is a black square poisoned piece - slightly bigger than food - that makes a worm say “Argh!” when run into. A worm that eats an “argh” is dead.

Thus eating an “argh” must be avoided under any circumstances. “Arghs” have the annoying tendency to accumulate.

Worms. Thou shall not eat worms. Neither other worms nor thyself. Eating worms is blasphemous cannibalism, not healthy and causes instant death. And it doesn’t help anyway: the other worm isn’t hurt by the bite. It will go on creeping happily and eat all the food you left on the table.

Walls. Don’t crash into the walls. Walls are not edible. Crashing a worm against a wall causes it a headache it doesn’t survive.

Game over. The game is over when all worms are dead. The longest worm wins the game.

Pause the game. Press to pause the game. Press it again to resume the game.

Stop the game. There are two ways to stop a running game.

• If you want to quit Wormlet entirely simply hit . The game will stop immediately and you will return to the game menu.

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Chapter 12. Plugins 108

• If you want to stop the game and still see the screen hit . This freezes the game. If you hit button again a new game starts with the same configuration.

To return to the games menu you can hit . A stopped game can not be resumed.

The scoreboard

On the right side of the game field is the score board. For each worm it displays its status and its length. The top most entry displays the state of worm 1, the second worm

2 and the third worm 3. When a worm dies its entry on the score board turns black.

Len: Here the current length of the worm is displayed. When a worm is eating food it grows by one pixel for each step it moves.

Hungry: That’s the normal state of a worm. Worms are always hungry and want to eat.

It is good to have a hungry worm since it means that your worm is alive. But it is better to get your worm growing.

Growing: When a worm has eaten a piece of food it starts growing. For each step it moves over food it can grow by one pixel. One piece of food lasts for 7 steps. After your worm has moved 7 steps the food is used up. If another piece of food is eaten while growing it will increase the size of the worm for another 7 steps.

Crashed: This indicates that a worm has crashed against a wall.

Argh: If the score board entry displays “Argh!” it means the worm is dead because it tried to eat an “argh”. Until we can make the worm say “Argh!” it is your job to say “Argh!” aloud.

Wormed: The worm tried to eat another worm or even itself. That’s why it is dead now. Making traps for other players with a worm is a good way to get them out of the game.

Hints

• Initially you will be busy with controlling your worm. Try to avoid other worms and crawl far away from them. Wait until they curl up themselves and collect the food afterwards. Don’t worry if the other worms grow longer than yours - you can catch up after they’ve died.

• When you are more experienced watch the tactics of other worms. Those worms controlled by artificial stupidity head straight for the nearest piece of food. Let the other worm have its next piece of food and head for the food it would probably want next. Try to put yourself between the opponent and that food. From now on you can ‘control’ the other worm by blocking it. You could trap it by making a 1 pixel wide U-turn. You also could move from food to food and make sure you keep between your opponent and the food. So you can always reach it before your opponent.

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12.1.32. Xobox

109

Figure 12.28.: Xobox

Xobox is a simple clone of the well known arcade game Qix. The aim of the game is to section off parts of the arena with your trail in order to remove that section from the game. Be careful not to get in the way of enemy balls because, if they hit you or your trail, you lose a life. To finish a level you have to section off more than 75%.

Key

Play, Submenu,

Left, Right

Home

Power

Action

Move around the arena

Pause

Open menu

12.1.33. XWorld

In this cinematic, award winning platform game by Éric Chahi, you must evade capture and do your best to escape an alien planet. After an experiment goes awry the hero must team up with an unlikely ally, when they both become fugitives on another world.

XWorld requires the data files, BANK* and MEMLIST.BIN, from the original “Another

World” PC game to be copied into the .rockbox/xworld/ directory before the game can be played.

Additionally, “extra” data files that modify the in-game strings and font can be placed in the .rockbox/xworld/ directory with the names xworld.strings and xworld.font, respectively.

Key

Play

Submenu

Left / Right

Select

Power

Action

Up and Jump

Down and Crouch

Move Left and Right

Action and Fire

Menu

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12.2. Demos

12.2.1. Bounce

110

Figure 12.29.: Bounce

This demo is of the word “Rockbox” bouncing across the screen.

There is also an analogue clock in the background. In Scroll mode the bouncing text is replaced by a different one scrolling from right to left.

Key Action

Play/ Submenu Moves to next/previous option

Right / Left

Select

Power or Long

Increases/decreases option value

Toggles Scroll mode

Exits bounce demo

Power

Available options are:

Xdist/Ydist. The distance to X axis and Y axis respectively

Xadd/Yadd. How fast the code moves on the sine curve on each axis

Xsane/Ysane. Changes the appearance of the bouncing.

12.2.2. Credits

The credits plugin scrolls the entire list of the names of all the Rockbox contributors after displaying the Rockbox logo and version. This plugin is called when selecting

Version from the System section of the Rockbox main menu. Exit at any time by pressing Left.

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12.2.3. Cube

Figure 12.30.: Cube

This is a rotating cube screen saver in 3D.

Key

Select

Play

Submenu

Right / Left

Volume Down /

Volume Up

Power

Action

Display at maximum frame rate

Pause

Cycle draw mode

Select axis to adjust

Change speed/angle (speed can not be changed while paused)

Quit

12.2.4. Demystify

111

Figure 12.31.: Demystify

Demystify is a screen saver like demo.

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Key Action

Left / Right Increase / decrease speed

Play / Submenu Add / remove polygon

Power Quit

12.2.5. Fire

Figure 12.32.: Fire

Fire is a demo displaying a fire effect.

Key Action

Play / Submenu Increase / decrease number of flames

Left

Right

Power

Toggle flame type

Toggle moving flames

Quit

12.2.6. Fractals

112

Figure 12.33.: Fractals: Mandelbrot set

This demonstration draws fractal images from the Mandelbrot set.

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Chapter 12. Plugins

Key

Direction keys

Volume Up

Volume Down

Select+Left

Select+Right

Home

Power

Action

Move about the image

Zoom in

Zoom out

Decrease iteration depth (less detail)

Increase iteration depth (more detail)

Reset and return to the default image

Quit

12.2.7. Logo

Demo showing the Rockbox logo bouncing around the screen.

Key Action

Right / Left Increase / decrease speed on the x-axis

Play / Submenu Increase / decrease speed on the y-axis

Power or Long

Power

Quit

12.2.8. Mosaique

113

Figure 12.34.: Mosaique

This simple graphics demo draws a mosaic picture on the screen of the player.

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Key

Play

Select

Power or Long

Power

Action

Change the gap between the drawing lines.

Restart the drawing process.

Exits Mosaique demo

114

12.2.9. Oscilloscope

Figure 12.35.: Oscilloscope

This demo shows the shape of the sound samples that make up the music being played.

At faster speed rates, the player is less responsive to user input and music may start to skip.

Keys

Key

Select

Submenu

Long Select

Play

Volume Up /

Volume Down

Right / Left

Power

Action

Toggle filled / curve / plot

Toggle whether to scroll or not

Toggle drawing orientation

Pause the demo

Increase / decrease volume

Increase / decrease speed

Exit demo

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12.2.10. PictureFlow

115

Figure 12.36.: PictureFlow

PictureFlow provides a visualisation of your albums with their associated cover art. It is possible to start playback of the selected album from PictureFlow. Playback will start from the selected track. The PictureFlow plugin will continue to run while your tracks are played.

Requirements

PictureFlow uses both the album art (see section

C

(page

179 )) and database (see

section

4.2

(page

27 )) features of Rockbox. It is therefore important that these are

working correctly before attempting to use PictureFlow. In addition, there are some other points of which to be aware:

• PictureFlow will accept album art larger than the dimensions of the screen, but the larger the dimensions, the longer they will take to scale.

Keys

Key Action

Left / Right Scroll through albums

Play / Submenu Scroll through track list

Select Enter track list / Play album from selected track

Exit track list Left

Home

Power

Enter menu

Exit PictureFlow

Main Menu

Go to WPS. Leave PictureFlow and enter the while playing screen.

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Chapter 12. Plugins 116

Playback Control. Control music playback from within the plugin.

Settings. Enter the settings menu.

Return. Exit menu.

Quit. Exit PictureFlow plugin.

Settings Menu

Show FPS. Displays frames per second on screen.

Spacing. The distance between the front edges of the side slides, i.e. changes the degree of overlap of the side slides. A larger number means less overlap. Scales with zoom.

Centre margin. The distance, in screen pixels, with zoom at 100, between the centre and side slides. Scales with zoom.

Number of slides. Sets the number of slides at each side, including the centre slide.

Therefore if set to 4, there will be 3 slides on the left, the centre slide, and then 3 slides on the right.

Zoom. Changes the distance at which slides are rendered from the “camera”.

Show album title. Allows setting the album title to be shown above or below the cover art, or not at all.

Resize Covers. Set whether to automatically resize the covers or to leave them at their original size.

Rebuild cache. Rebuild the PictureFlow cache. This is needed in order for PictureFlow to pick up new albums, and may occasionally be needed if albums are removed.

12.2.11. Plasma

Figure 12.37.: Plasma

Plasma is a demo displaying a 80’s style retro plasma effect.

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Key Action

Play / Submenu Increase / decrease Frequency

Select

Power / Long

Power

Change Color

Exit

117

12.2.12. Rocklife

This an implementation of J. H. Conway’s Game of Life (see http://en.wikipedia.org/ wiki/Conway%27s_Game_of_Life for a detailed description).

Rockbox can open files with a configuration description (.cells files). Just “play” such file and the game configuration stored in it will be loaded into this plugin.

A .cells file is a text file. A capital ‘O’ marks a live cell, a dot marks a dead cell, all other characters are ignored. Everything on a line starting with an exclamation sign

(and including it) is a comment and is ignored.

Key

Select

Submenu

Right

Left

Power

Action

Play/pause

Change growth mode

Next generation

Status (only when paused)

Exit

12.2.13. Snow

Figure 12.38.: Have you ever seen snow falling?

This demo replicates snow falling on your screen. If you love winter, you will love this demo. Or maybe not. Press Power or Long Power to quit.

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12.2.14. Starfield

Figure 12.39.: Starfield

Starfield simulation (like the classic screensaver).

Key Action

Right / Left Increase / decrease number of stars

Play / Submenu Increase / decrease speed

Select Change colours

Power or Long Quit

Power

12.2.15. VU meter

118

Figure 12.40.: VU-Meter

This is a VU meter, which displays the volume of the left and right audio channels.

There are 3 types of meter selectable. The analogue meter is a classic needle style. The digital meter is modelled after LED volume displays, and the mini-meter option allows for the display of small meters in addition to the main display (as above). From the settings menu the decay time for the meter (its memory), the meter type and the meter scale can be changed.

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Key

Power

Home

Select

Volume Up

Volume Down

Action

Save settings and quit

Help

Settings

Raise Volume

Lower Volume

12.3. Viewers

Viewers are plugins which are associated with specific file extensions. They cannot be run directly but are started by “playing” the associated file. Viewers are stored in the

/.rockbox/rocks/viewers/ directory.

Note: Some viewer plugins can only be used by selecting the Open With... option from the Context Menu (see section

4.1.2

(page

24 )).

b

Viewer Plugin

Associated filetype(s)

Shortcuts

Chip-8 Emulator

.link

.ch8

Frotz .z1 - .z8

Image Viewer .bmp, .jpg, .jpeg, .png, .ppm

Lua scripting language

.lua

Midiplay .mid, .midi

MPEG Player .mpg, .mpeg, .mpv, .m2v

MP3 Encoder .wav

Rockboy

Search

Sort

.gb, .gbc

.m3u, .m3u8

.*

Text Viewer

VBRfix

ZXBox

.txt,.nfo, .*

.mp3

.tap, .tax, .sna, .z80

Shopping list .shopper

Context Menu only x x x x

12.3.1. Shortcuts

The Shortcuts Plugin allows you to jump to places within the file browser without having to navigate there manually. The plugin works with .link files. A .link file is just a

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Chapter 12. Plugins 120 text file with every line containing the name of the file or the directory you want to quickly jump to. All names should be full absolute names, i.e. they should start with a

/. Directory names should also end with a /.

How to create .link files

You can use your favourite text editor to create a .link file on the PC an then copy the file to the player. Or you can use the context menu on either a file or a directory in the file browser tree, and use the “Add to shortcuts” menu option. This will append a line with the full name of the file or the directory to the shortcuts.link file in the root directory of the player. (The file will be created if it does not exist yet.) You can later rename the automatically created shortcuts.link file or move it to another directory if you wish. Subsequent calls of the context menu will create it again.

How to use .link files, i.e. jump to desired places

To use a .link file just “play” it from the file browser. This will show you a list with the entries in the file. Selecting one of them will then exit the plugin and leave you within the directory selected, or with the file selected in the file browser. You can then play the file or do with it whatever you want. The file will not be “played” automatically.

If the .link file contains only one entry no list will be shown, you will directly jump to that location. The file shortcuts.link in the root directory is an exception. After

“playing” it, the list will be shown even if the file contains just one entry.

If the list you are seeing is from shortcuts.link in the root directory, you can delete the selected entry by pressing Home. Deleting entries from other .link files is not possible.

Advanced Usage

Placing the line “#Display last path segments=n” (where n is a number) in the beginning of a .link file will leave just the last n segments of the entries when they are shown. For example, if n is chosen to be 1, then the entry /MyMusic/collection/song.mp3 will be shown as song.mp3. This allows you to hide common path prefixes.

You can also provide a custom display name for each entry individually. To do so, append a tabulator character after the entry’s path followed by your custom name. That name will then be used for showing the entry. For example:

Example

/MyMusic/collection/song.mp3<TAB>My favourite song!

12.3.2. Chip-8 Emulator

Chip8 is a kind of assembly language for a long-gone architecture. This plugin runs games written using the chip8 instructions. To start a game open a .ch8 file in the File

Browser

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Chapter 12. Plugins 121

There are lots of tiny Chip8 games (usually only about 256 bytes to a couple of KB) which were made popular by the HP48 calculator’s emulator for them. The original

Chip8 had 64×32 pixel graphics, and the new superchip emulator supports 128×64 graphics.

The only problem is that they are based on a 4×4 keyboard, but since most games do not use all of the buttons, this can easily be worked around.

To do this, one may put a .c8k file with the same name as the original program which contains new key mappings (for BLINKY.ch8, one writes a BLINKY.c8k file). That

.c8k file contains 16 characters describing the mapping from the Chip8 keyboard to the default key mapping (that way, several Chip8 keys can be pressed using only one

Rockbox key). For example, a file containing the single line:

Code

0122458469ABCDEF would correspond to the following non-default mappings:

3 → 2, 6 → 8, 7 →4, 8 → 6.

The default keymappings are:

Chip8 Off 0 1 2 3 4 5 6 7 8 9 A B C D E F

Some places where can you can find .ch8 files:

• The PluginChip8 page on www.rockbox.org has several attached: Z PluginChip8

• Check out the HP48 chip games section: http://www.hpcalc.org/hp48/games/chip/

• PC emulator by the guy who wrote the HP48 emulator: http://www.pdc.kth.se/

~lfo/chip8/CHIP8.htm

• Links to other chip8 emulators: http://www.zophar.net/chip8.html

12.3.3. Frotz

Frotz is a Z-Machine interpreter for playing Infocom’s interactive fiction games, and newer games using the same format. To start a game open a .z1 - .z8 file in the File

Browser. Most modern games are in the .z5 or .z8 format but the older formats used by Infocom are supported.

Z-Machine games are text based and most depend heavily on typed commands. The virtual keyboard is used for text entry, both for typing entire lines and for typing single characters when the game requires single character input.

Sounds, pictures, colour and Unicode are not currently supported, but the interpreter informs the game of this and almost all games will adapt so that they are still playable.

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Chapter 12. Plugins 122

This port of Frotz attempts to be compliant with the Z-Machine Specification version

1.0.

Some places where you can find Z-Machine games, and information about interactive fiction:

• The Interactive Fiction Archive, where many free modern works can be downloaded: http://www.ifarchive.org/

• The specific folder on the if-archive containing Z-Machine games: http://www.

ifarchive.org/indexes/if-archiveXgamesXzcode.html

• The Infocom homepage, with information about how to get the classic commercial

Infocom games: http://www.csd.uwo.ca/Infocom/

• The Frotz homepage (for the original Unix port): http://frotz.sourceforge.net/

• A Beginner’s Guide to Playing Interactive Fiction: http://www.microheaven.com/

IFGuide/

Key

Play

Select

Power

Long Power

Action

Display keyboard to enter text

Press enter

Open Frotz menu (not available at MORE prompts)

Quit

12.3.4. Image Viewer

This plugin opens image files from the File Browser to display them. Supported formats are as follows.

Format File-extension(s)

BMP

JPEG

PNG

GIF

PPM

.bmp

.jpg, .jpe, .jpeg

.png

.gif

.ppm

Note: When an audio file is playing the size of the image is limited as the decoding process needs to share memory with audio tracks. To be able to view a bigger file you may need to stop playback.

b

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123 Chapter 12. Plugins

Key

Play / Submenu

/ Left / Right

Select

Long Select

Volume Up

Volume Down

Action

Move around in zoomed in image

Zoom in

Zoom out

Next image in directory

Previous image in directory

Home

Power

Toggle slide show mode

Show menu / Abort

The menu has the following entries.

Return. Returns you to the image

Toggle Slideshow Mode. Enables or disables the slideshow mode.

Change Slideshow Timeout. You can set the timeout for the slideshow between 1 second and 20 seconds.

Show Playback Menu. From the playback menu you can control the playback of the currently loaded playlist and change the volume of your player.

Display Options. From this menu you can force the viewer to render the image in greyscale using the Greyscale option or set the method of dithering used in the Dithering submenu. These settings only take effect for JPEG images.

Quit. Quits the viewer and returns to the File Browser.

Note: Progressive scan and other unusual JPEG files are not supported, and will result in various “unsupported xx” messages. Processing could also fail if the image is too big to decode which will be explained by a respective message.

Supported PPM files are both ASCII PPM (P3) and raw PPM (P6). For more information about PPM files, see http://netpbm.sourceforge.net/doc/ppm.html

b

12.3.5. Lua scripting language

To quote from the Lua website ( http://www.lua.org

), Lua is a “powerful, fast, lightweight, embeddable scripting language”. Select a .lua file in the File Browser to run it. For more information on programming in Lua, please see http://www.lua.org/manual/5.1/ and http://www.lua.org/pil/ .

There are a few exceptions/additions to the Lua support in Rockbox:

No floating point support. The number type in Lua is usually float, however in the

Rockbox implementation it is integer.

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124 Chapter 12. Plugins

Non-supported libraries. The coroutine, debug and math libraries are not supported.

Partially-supported libraries. The os and package libraries are only partially supported.

Additional libraries. The bitlib library is integrated to support bitwise operators. See http://luaforge.net/projects/bitlib and http://lua-users.org/wiki/BitwiseOperators .

Documentation of the API is still a work in progress, and the API itself is not finalised.

For the latest information, see Z PluginLua .

Note: Please note that if a script does not provide a way to exit, then the only way to exit will be to reset the player.

b

12.3.6. Midiplay

To get MIDI file playback, a patchset is required. This file contains the instruments required to synthesize the music. A sample patchset is available through the wiki at

Z PluginMidiPlay , and needs to be extracted to the .rockbox directory in the root of your player. There should now be a /.rockbox/patchset/ directory, with the patchset directory containing several .pat files and two .cfg files. Just select a MIDI file with either the .mid or .midi extension in the file browser to start playback.

Key

Volume Up/

Volume Down

Right/ Left

Play

Power

Action

Volume up/ Volume down

Skip 3 seconds forward/ backward

Pause/Resume playback

Stop playback and quit

12.3.7. MPEG Player

The Mpeg Player is a video player plugin capable of playing back MPEG-1 and MPEG-2 video streams with MPEG audio multiplexed into .mpg files.

To play a video file, you just select it in the Rockbox File Browser. If your file does not have the .mpg extension but is encoded in the supported format, you will need to use the Open With... context menu option and choose mpegplayer.

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Chapter 12. Plugins 125

Key

Play

Power

Volume Up /

Volume Down

Left / Right

Select

Action

Pause / Resume

Stop

Adjust volume up / down

Rewind / Fast Forward

Open the MPEG Player menu

When a video file is selected, the Start Menu will be displayed, unless it is disabled via the Resume Options (see below). In the latter case the video will start playing immediately.

Start Menu

Play from beginning Resume information is discarded and the video plays from the start.

Resume at: mm:ss Resume video playback at stored resume time mm:ss (start of the video if no resume time is found).

Set start time A preview screen is presented consisting of a thumbnail preview and a progress bar where the user can select a start time by ‘seeking’ through the video.

The video playback is started by pressing the select button.

Settings Open Settings submenu – see below.

Quit mpegplayer Exit the plugin.

Main Menu

Settings Open Settings submenu – see below.

Resume playback Return to playback screen.

Quit mpegplayer Exit the plugin.

Settings Menu

Display Options Open Display Options submenu – see below.

Audio Options Open Audio Options submenu – see below.

Resume Options (default: Start menu) Enable/disable the start menu.

Play Mode (default: Single) Set to All to play multiple .mpg files in the directory continuously.

Clear all resumes: x Discard all x resume points.

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Chapter 12. Plugins 126

Display Options Menu

Dithering (default: off) Prevent banding effects in gradients by blending of colours.

(only available on Sansa e200, Sansa c200 and Gigabeat F/X)

Display FPS (default: off) This option displays (once a second - if your video is fullscreen this means it will get overwritten by the video and appear to flash once per second) the average number of frames decoded per second, the total number of frames skipped (see the Skip Frames option), the current time (in 100 Hz ticks) and the time the current frame is due to be displayed.

Limit FPS (default: on) With this option disabled, mpegplayer will display the video as fast as it can. Useful for benchmarking.

Skip frames (default: on) This option causes mpegplayer to attempt to maintain realtime playback by skipping the display of frames - but these frames are still decoded.

Disabling this option can cause loss of A/V sync.

Backlight Brightness (default: Use setting) Choose brightness to use during video playback. Set to Use setting to use the Brightness setting.

Audio Options Menu

Tone Controls (default: force off) Use the bass and treble control settings or force them off.

Channel Modes (default: force off) Use the channel configuration setting or force Stereo mode.

Crossfeed (default: force off) Use the Crossfeed setting or force crossfeed off.

Equalizer (default: force off) Use the Equalizer setting or force the equalizer off.

Dithering (default: force off) Use the Dithering setting or force audio dithering off.

See this page in the Rockbox wiki for information on how to encode your videos to the supported format.

Z PluginMpegplayer

12.3.8. MP3 Encoder

This plugin encodes a .wav file to MP3 format. The supported input format is uncompressed, linear PCM with 16 bit per sample and a maximum of 2 channels. Allowed sample rates are 16, 22.05, 24, 32, 44.1 and 48 kHz. The user will be asked to select the desired output bitrate of the compressed MP3 file.

Select Bitrate The following bitrates can be selected: 64, 80, 96, 112, 128, 160, 192,

224, 256, 320 kbps.

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127 Chapter 12. Plugins

Remark: Bitrates above 160 kbps cannot be used in MPEG 2 Layer 3 bitstreams.

The encoder plugin automatically limits the output bitrate to 160 kbps for input files with a sample rate of 16, 22.05 or 24 kHz. The same limitation is valid for mono files.

The output .mp3 file is written to the same path as the .wav file using the same filename. To use this plugin, open the Context Menu (see section

4.1.2

(page

24 )) on

a .wav file and select Open With. . . → mp3_encoder.

Note: The encoder will choose the appropriate bitstream format from the sample rate of the input file. The output bitstream format is MPEG 1 Layer 3 for 32, 44.1 and 48 kHz, and MPEG 2 Layer 3 for 16, 22.05 and 24 kHz. MPEG 2.5 Layer 3 is not supported.

b

12.3.9. Rockboy

Figure 12.41.: Rockboy

Rockboy is a Nintendo Game Boy and Game Boy Color emulator for Rockbox based on the gnuboy emulator. To start a game, open a ROM file saved as .gb or .gbc in the file browser.

Default keys

Key

Play / Submenu

Left / Right

Select

Home

Volume Down

Action

Direction keys

A button

B button

Start

Volume Up

Power

Select

Open Rockboy menu

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128 Chapter 12. Plugins

Rockboy menu

Load Game. . . Loads a previously saved game.

Save Game. . . Saves your current state.

Options. . . Max Frameskip. Change frameskip setting to improve speed.

Sound. Toggle sound on or off.

Stats. Toggle showing fps and current frameskip.

Set Keys (BUGGY) Select this option to set a new keymapping.

Note: The direction keys are set for the normal screen orientation, not the rotated orientation.

b

Screen Size. Choose whether the original aspect ratio should be kept when scaling the picture to the screen.

Screen Rotate. Rotate the displayed picture and direction keys by 90 degrees.

Set Palette. Pick one of a few predefined colour palettes.

Reset. Resets the Emulator.

Quit RockBoy. Quits the Rockboy plugin.

12.3.10. Search

This plugin can be used on playlists. It searches through the playlist that it opened on looking for any occurrences of the string entered by the user. The results of this search are saved to a new playlist, search_results.m3u, within the same directory as the original playlist.

12.3.11. Shopper

Shopper is a shopping list plugin which allows you to maintain reusable shopping lists.

12.3.12. Sort

This plugin takes a file and sorts it in ascending alphabetical order. Case is ignored.

This is useful for ordering playlists generated by the Create Playlist menu option

(see section

5.10

(page

44 )).

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12.3.13. Text Viewer

129

Figure 12.42.: Text Viewer

This is a Viewer for text files with word wrap. Just open a .txt or .nfo file to display it. The text viewer features controls to handle various styles of text formatting and has top-of-file and bottom-of-file buttons. You can view files without a .txt or .nfo

extension by using Open with from the Context Menu (see section

4.1.2

(page

24 )). You

can also bookmark pages.

Default keys

Key Action

Volume Up

Volume Down

Left

Right

Scroll-up

Scroll-down

Top of file (Narrow mode) / One screen left (Wide mode)

Bottom of file (Narrow mode) / One screen right (Wide mode)

Play

Submenu

Home

One line up

One line down

Toggle autoscroll

Submenu+Select Set/Reset bookmarks

Select

Power

Enter menu

Exit text viewer

Menu

Return Return to the file being viewed.

Viewer Options Change settings for the current file.

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Encoding Set the codepage in the text viewer. Available settings: ISO-8859-1

(Latin 1). ISO-8859-7 (Greek), ISO-8859-8 (Hebrew), CP1251 (Cyrillic),

ISO-8859-11 (Thai), CP1256 (Arabic), ISO-8859-9 (Turkish), ISO-8859-

2 (Latin Extended), CP1250 (Central European), SJIS (Japanese), GB-

2312 (Simple Chinese), KSX-1001 (Korean), BIG5 (Traditional Chinese),

UTF-8 (Unicode), This setting only applies to the plugin and is independent from the Default Codepage setting (see section

8.4

(page

66 )).

Word Wrap Toggle word wrap mode.

On Break lines at the maximum column limit.

Off (Chop Words) Break lines at white space or hyphen.

Line Mode Change how lines are displayed.

Normal Break lines at newline characters.

Join Join lines together.

Expand Add a blank line at newlines. Useful for making paragraphs clearer in some book style text files.

Reflow Lines Justify the text.

Screens Per Page Set the number of screens per page. Available options are 1 to

5 screens per page.

Alignment Set the text alignment.

Right Set the text alignment to the right. (Useful for displaying right-to-left languages, such as Arabic or Hebrew)

Left Set the text alignment to the left.

Show Header Select whether to show the header. The header displays the file path.

No Do not display the header.

Yes Display the header.

Show Footer Select whether to show the footer.

The footer dispays the page number.

No Do not display the footer.

Yes Display the footer.

Font Select the font to be used by the Text Viewer.

Show Statusbar Select whether to show the status bar. If you select a theme settings that the status bar does not display (see section

9

(page

74 )), the

status bar is not displayed even if you select Yes.

No Do not display the status bar.

Yes Display the status bar.

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Scroll Settings The scrolling settings submenu.

Horizontal Submenu for horizontal scrolling settings.

Scrollbar Toggle the horizontal scrollbar for the current mode. If the file fits on one screen, there is no scrollbar and this setting has no effect.

No Do not display the horizontal scroll bar.

Yes Display the horizontal scroll bar.

Scroll Mode Change the function of the “Left” and “Right” buttons.

Scroll by Screen Move to the previous/next screen.

Scroll by Column Move to the previous/next column.

Vertical Submenu for vertical scrolling settings.

Scrollbar Toggle the vertical scrollbar for the current mode. If the file fits on one screen, there is no scrollbar and this setting has no effect.

No Do not display the vertical scroll bar.

Yes Display the vertical scroll bar.

Scroll Mode Change the function of the “Scroll-up” and “Scroll-down” buttons.

Scroll by Page Scroll up or down one full screen.

Scroll by Line Scroll up or down one line.

Overlap Pages Set whether the last line from the previous screen is retained when scrolling pages.

No Do not retain previous line.

Yes Retain previous line.

Auto-scroll Speed Control the speed of auto-scrolling in number of lines per second. Available options are 1 to 10 lines per second. As an example, 4 will scroll the text at four lines per second.

Left/Right Key (Narrow mode) Change the function of the “Left” and

“Right” buttons when the screen is in narrow mode (i.e. one screen per page).

Previous/Next Page Scroll up or down one full screen.

Top/Bottom Page Move to the top or bottom page.

Indent Spaces Set the number of spaces to indent the text when line mode is set to Reflow Lines. Available options are 0 to 5 spaces. If you select 0, a blank line is displayed as an indent.

Show Playback Menu Display the playback menu to allow control of the currently playing music without leaving the plugin.

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Select Bookmark Select a saved bookmark. In the screenshot below, the “*” denotes the current page.

Figure 12.43.: The select bookmark menu

Global Settings Set the default settings for the text viewer. The setting items are the same as Viewer Options. The global settings are stored in .rockbox/rocks/viewers/viewer.dat.

Quit Exits the plugin. The text viewer automatically stores its settings, the current position and bookmarks in .rockbox/rocks/viewers/viewer_file.dat.

Bookmarks

To add a bookmark, press Submenu+Select.

The bookmark will be displayed as shown below. To delete the bookmark press the same button again.

Figure 12.44.: A bookmark

12.3.14. Theme Remove

This plugin offers a way to remove a theme. Open the Context Menu (see section

4.1.2

(page

24 )) upon a theme.cfg file and select Open With... → theme_remove. Some

files are not removed regardless of the Remove Options such as rockbox_default.wps

and the font file currently in use.

Theme Remove menu

Remove Theme. Selecting this will delete the files specified in the Remove Options.

After a theme has been successfully removed, a log message is displayed listing

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Remove Options. This menu specifies which items are removed if Remove Theme is selected in the menu.

One of the following options can be chosen for each setting.

Ask for Removal. Selecting this option brings up a dialogue with two options: press Select to confirm deletion or any other key to cancel.

Remove if not Used. Selecting this option will remove the file automatically, if it is not used by another theme in the theme directory and not currently used.

Never Remove. Selecting this option will always skip deleting the file.

Always Remove. Selecting this option will remove the file with no regard to whether it’s used by another theme or not.

Font. Specifies how the .fnt file belonging to a theme .cfg file is handled. If this option is set to Remove if not Used, the fonts came from rockbox-fonts.zip

will not be removed as themes may depend on those fonts.

WPS. Specifies how the .wps file belonging to a theme .cfg file is handled.

Statusbar Skin. Specifies how the .sbs file belonging to a theme .cfg file is handled.

Backdrop. Specifies how the backdrop .bmp file belonging to a theme .cfg file is handled.

Iconset. Specifies how the iconset .bmp file belonging to a theme .cfg file is handled.

Viewers Iconset. Specifies how the viewers iconset .bmp file belonging to a theme

.cfg file is handled.

Filetype Colours. Specifies how the colours .colours file belonging to a theme

.cfg file is handled.

Create Log File. Setting this to No prevents the log file from being created.

Quit. Exits this plugin.

12.3.15. VBRfix

This function scans a VBR (Variable Bitrate) MP3 file and updates/creates the Xing

VBR header. The Xing header contains information about the VBR stream used to calculate average bit rate, time information and to more accurately fwd/rew in the stream. This function is especially useful when the playback of a file skips, fwd/rew does not work correctly or the time display is incorrect. To use this plugin, open the Context

Menu (see section

4.1.2

(page

24 )) upon a .mp3 file and select Open With. . . → vbrfix.

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Note: VBRfix can only run when music is turned off (since it uses the same memory as the player) and can take a while to complete if run on big files.

b

12.3.16. ZXBox

Figure 12.45.: ZXBox

ZXBox is a port of the “Spectemu” ZX Spectrum 48k emulator for Rockbox ( Z project’s homepage ). To start a game open a tape file or snapshot saved as .tap, .tzx, .z80 or

.sna in the file browser.

Note: As ZXBox is a 48k emulator only loading of 48k z80 snapshots is possible.

b

Default keys

The emulator is set up for 5 different buttons: Up, Down, Left, Right and Jump/Fire.

Each one of these can be mapped to one key of the Spectrum Keyboard or they can be used like a “Kempston” joystick. Per default the buttons, including an additional but fixed menu button, are assigned as follows:

Key

Play/Submenu/

Left/Right

Select

Power

Action

Directional movement

Jump/Fire

Open ZXBox menu

ZXBox menu

Vkeyboard. This is a virtual keyboard representing the Spectrum keyboard. Controls are the same as in standard Rockbox, but you just press one key instead of entering a phrase.

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Play/Pause Tape. Toggles playing of the tape (if it is loaded).

Save Quick Snapshot. Saves snapshot into /.rockbox/zxboxq.z80.

Load Quick Snapshot. Loads snapshot from /.rockbox/zxboxq.z80.

Save Snapshot. Saves a snapshot of the current state. You would enter the full path and desired name - for example /games/zx/snapshots/chuckie.sna. The snapshot format will be chosen after the extension you specified, per default .z80 will be taken in case you leave it open.

Toggle Fast Mode. Toggles fastest possible emulation speed (no sound, maximum frameskip etc.). This is Useful when loading tapes with some specific loaders.

Options. Map Keys To Kempston. Controls whether the player’s buttons should simulate a “Kempston” joystick or some assigned keys of the Spectrum keyboard.

Display Speed. Toggle displaying the emulation speed (in percent).

Invert Colours. Inverts the Spectrum colour palette, sometimes helps visibility.

Frameskip Sets the number of frames to skip before displaying one. With zero frameskip ZXBox tries to display 50 frames per second.

Sound. Turns sound on or off.

Volume. Controls volume of sound output.

Predefined Keymap Select one of the predefined keymaps. For example 2w90z means: map ZXBox’s Up to 2, Down to w, Left to 9, Right to 0 and

Jump/Fire to z. This example keymap is used in the “Chuckie Egg” game.

Custom Keymap This menu allows you to map one of the Spectrum keys accessible through the plugin’s virtual keyboard to each one of the buttons.

Quit. Quits the emulator..

Hacking graphics

Due to ZXBox’s simple (but fast) scaling to the screen by dropping lines and columns some games can become unplayable. It is possible to hack graphics to make them better visible with the help of an utility such as the “Spectrum Graphics Editor”. Useful tools can be found at the “World of Spectrum” site ( http://www.worldofspectrum.org/utilities.

html ).

12.4. Applications

12.4.1. Alarm Clock

This plugin is an alarm clock, which resumes a paused song at a given time.

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Key configuration

Key Action

Left / Right Switch between hours/minutes selection

Play / Submenu Increase/Decrease hours/minutes

Select

Power

Set the alarm

Exit

136

Setting an alarm

First select a track and play it, then launch the “alarmclock” plugin. The plugin pauses the playback. Enter a 24h-time (e.g. 13:58) and set the alarm. Music playback will resume when the set time is reached.

12.4.2. Battery Benchmark

The Battery Benchmark plugin enables you to test your battery’s performance whilst using your player normally. Results can be submitted to the Z BatteryRuntime wiki page.

How it works

Once loaded, Battery Benchmark runs in the background recording various information about your battery to memory. A new point is written to memory every minute.

Every time the disk is accessed for any reason (such as refilling the audio buffer, opening a directory or entering USB mode etc.) then the information in memory is written to disk. Once the memory becomes full (after many hours), then the data are written to disk anyway. This is done so that the data are not biased by excessive additional disk accesses.

The file is written to the root directory of your player and is called battery_bench.txt. The plugin will continue to log info until:

• Another plugin is loaded.

• The player is shut down.

• The battery is empty.

Benchmarks can be resumed if you accidentally load a plugin, or turn off your player, so long as the log file battery_bench.txt is not deleted.

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Information explained

At the top of the battery_bench.txt file is various information on how to use the plugin, followed by the data themselves.

Time This column reports the total time of operation of the player. It is not the time that you started the plug-in. If you have your player on for 5 minutes and then start the plugin, it will start measuring from 5 minutes.

Seconds The same as Time, except measured in seconds.

Level The percent level of the battery estimated by Rockbox, and not the actual battery level. The actual battery level can be seen from the Voltage column

Time Left This shows the time remaining until the battery is empty, again as estimated by Rockbox.

Voltage The battery voltage in mV at the moment the measurement was taken.

C This stands for Charger. An “A” in that column shows if the power adapter was attached to the unit at the time of the measurement.

U USB powered. Only for targets that support this. A “U” will indicate if the unit was using the USB port for power at the time of the measurement.

Usage

The log file can be used to tell you how long the battery lasted (with some limitations, see below), but it is most useful for graphing discharge curves in order to improve Rockbox’s estimation of battery level and time remaining. The battery log (battery_bench.txt) is in CSV format (comma separated variables) and thus can be easily imported into a spreadsheet or similar program.

Limitations

As Battery Benchmark needs to write the data held in memory to disk in order to save them, it is possible that should Rockbox shut down due to low battery then there will not be enough power remaining to write the data to disk. Therefore all measurements since the previous save will be lost.

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12.4.3. Calculator

138

Figure 12.46.: Calculator

This is a simple scientific calculator for use on the player. It works like a standard calculator. Pressing the “1st” and “2nd” buttons will toggle between other available math functions.

Key

Left / Right /

Play / Submenu

Action

Move around the keypad

Select

Home

Long Select

Power

Select a button

Delete last entered digit or clear after calculation

Calculate

Quit

12.4.4. Calendar

Figure 12.47.: Calendar

This is a small and simple calendar application with memo saving function. Dots indicate dates with memos. The available memo types are: one off, yearly, monthly, and weekly memos.

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You can select what day is first day of week by the setting First Day of Week in the menu.

Key

Left / Right /

Play / Submenu

Action

Move the selector

Select

Volume Up /

Volume Down

Show memos for the selected day

Previous / Next month

Power Quit

12.4.5. Chess Clock

Figure 12.48.: Chess Clock

The chess clock plugin is designed to simulate a chess clock, but it can be used in any kind of game with up to ten players.

Setup

Key

Right / Left

Select

Power

Action

Increase / decrease displayed Value

Move to next screen

Move to previous screen

• First enter the number of players (1–10)

• Then set the total game time in mm:ss

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• Then the maximum round time is entered. For example, this could be used to play

Scrabble for a maximum of 15 minutes each, with each round taking no longer than one minute.

• Done. Player 1 starts in paused mode.

While playing

The number of the current player is displayed on the top line. The time below is the time remaining for that round (and possibly also the total time left if different).

Keys are as follows:

Key

Power

Submenu

Select

Right

Left

Play

Action

Exit plugin

Restart round for the current player

Pause the time (press again to continue)

Switch to next player

Switch to previous player

Open menu (Select to select.)

From the menu it is possible to delete a player, modify the round time for the current player or set the total time for the game. When the round time is up for a player the message “ROUND UP!” is shown (press NEXT to continue). When the total time is up for a player the message “TIME UP!”is shown. The player will then be removed from the timer.

12.4.6. Clock

Figure 12.49.: Clock

This is a fully featured analogue and digital clock plugin.

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Key configuration

Key Action

Left / Right Cycle through modes

Play / Submenu Cycle through skins

Power

Select

Long Select

Main Menu

Start / Stop Counter

Reset Counter

Clock Menu

View Clock Exits the menu and returns to the current clock mode display.

Mode Selector Opens a menu from which you can select a clock mode to view.

Counter Settings Opens a menu from which you can adjust settings pertaining to the counter.

Mode Settings Opens a menu from which you can adjust settings pertaining to the current clock mode (analog, digital, binary).

General Settings Reset Settings Reset all settings to their default values.

Save Settings Save all settings to disk.

Show Counter Toggle Counter display.

Save Choose whether to disable automatic saving, saving to disk on exit, or saving to disk every settings change.

Backlight Choose whether to disable the backlight, use the user’s timeout setting, or keep the backlight on.

Idle Poweroff Toggle Idle Poweroff.

Note: This setting is not saved to disk.

b

Help Opens a brief help screen with key mappings and functionality.

Credits Displays a credits roll.

Analog mode

Small, round, analog clock is displayed in the middle of the LCD. Time readout, if enabled, is displayed at the upper left. If Time readout is in 12-hour (“12h”) mode, AM or PM will be displayed at the upper right. The Date readout, if enabled, is displayed at the lower left. The Counter, if enabled, is displayed at the lower right. The second hand, if enabled, is displayed along with the hour and minute hands. Digit display, if enabled, places “12”, “3”, “6”, and “9” around the face of the clock in their respective positions.

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Digital mode

An imitation of an LCD, this mode shows a Clock comprised of digital “segments”. The

Date readout, if enabled, is displayed at the bottom, center. The Second readout, if in

“Text” mode, is displayed at the top, center; if in “Bar” mode, is displayed as a progress bar at the top of the LCD; if in “Invert” mode, will invert the LCD left-to-right as the seconds pass (a fully-inverted LCD means the entire minute has passed). The Counter, if displayed, is shown at the upper left. The Blinking Colon, if enabled, blinks the colon once every second. 12-hour mode, if enabled, will display the time in a 12-hour format.

LCD mode

Based on the Digital Mode, the LCD mode is another imitation of an LCD. The settings available in this mode are exactly the same as Digital Mode, but they are independent of Digital Mode. For example, you can have the Date Readout enabled in Digital Mode and disabled in LCD Mode.

Fullscreen

A Fullscreen clock is displayed. Show Border, if enabled, will draw a small box at every hour position (1 to 12 inclusive). Invert Seconds, if enabled, will invert the LCD as the seconds pass. Second Hand, if enabled, will draw a second hand among the hour and minute hands.

Binary mode

This mode shows a Binary clock. The hour is displayed on the top line, the minute is displayed on the middle line, and the seconds are on the last line. Circle mode, if enabled, draws empty and full circles, instead of zeros and ones. For help on reading binary, please visit: http://en.wikipedia.org/wiki/Binary_numeral_system

Plain mode

This mode shows a “plain” clock in large text that takes up nearly the whole LCD.

12.4.7. Disk Tidy

Disk Tidy deletes junk files commonly left behind by Windows, Linux and OS X after connecting your player over USB. Select the files you want to delete in the “Files to

Clean” menu and select “Start Cleaning” to begin the process. The settings are stored in the plain text file .rockbox/rocks/apps/disktidy.config that is user-modifiable to allow custom entries to be added.

The asterisk character (“*”) can be used as a wild-card which will match any string; however only the first asterisk will be recognised as a wild-card with any additional uses being taken as literal.

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Warning: Be careful when you use custom entries as you could accidentally delete important files.

!

Available Options

All selects all Linux, OS X, and Windows files.

None deselects all file options.

Linux selects Linux files. Default files are .dolphinview, .d3lphinview, and .Trash-*/.

Windows selects Windows files. Default files are Thumbs.db, $RECYCLE.BIN/, Desktop.ini,

Recycled/ and System Volume Information/.

Mac selects OS X files.

Default files are ._*, .DS_Store, .Spotlight-V100/ and

.Trashes/.

Other selects additional files added to the configuration file by the user.

Key

Left

Action

Exit / Abort

12.4.8. Keybox

Keybox is an encrypted password storage using the “Tiny Encryption Algorithm” with a key derived using md5.

Using Keybox

To get started, start up the plugin and select Enter Keybox. The first time you enter

Keybox you will be prompted for a master password and for confirmation of the master password. The master password is the password that you must use to access your stored passwords.

Once inside, enter the context menu by pressing Long Select. From the context menu you can create new entries, delete entries and edit entries. Each entry has a “title”, a

“user name” and a “password”.

Selecting Reset Keybox from the main menu will delete the current list of passwords and a new, empty list will be created the next time you select Enter Keybox after prompting for a new master password. Entries are automatically saved when the plugin is exited.

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12.4.9. Lamp

Lamp is a simple plugin to use your player as a lamp (flashlight, torch). You get an empty screen with maximum brightness.

Key Action

Left / Right Toggle between colours

Play / Submenu Change the brightness

Power or Long Exit to menu

Power

12.4.10. Lrcplayer

This plugin displays lyrics in .lrc files (and some other formats) synchronized with the song being played.

Supported file types

1. .lrc

2. .lrc8

3. .snc

4. .txt

5. id3v2 SYLT or USLT tags in mp3 files

.lrc8 files are the same as .lrc files except that they are UTF8 encoded. The Lyrics3 tag is not supported.

Supported tags and formats for .lrc files

The following tags are supported:

[ti:title]

[ar:artist]

[offset:offset (msec)]

Each line should resemble one of the following:

[time tag]line

[time tag]...[time tag]line

[time tag]<word time tag>word<word time tag>...<word time tag>

The time tag must be in the form [mm:ss], [mm:ss.xx], or [mm:ss.xxx] where mm is minutes, ss is seconds, xx is tenth of milliseconds, and xxx is milliseconds. Any other tags and lines without time tags are ignored.

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Location of lyrics files

The plugin checks the following directories for lyrics files. If no lyrics file is found and the audio file is a .mp3, it also checks for SYLT and USLT tags in the id3v2 tags.

1. The directory containing the audio file and its parent directories.

2. For each of the above directories, the plugin searches for a subdirectory named

“Lyrics”.

3. Finally, the plugin will search as above, but within a directory called “/Lyrics”.

The name of this directory can be customized, see below.

If the audio file currently playing is /Music/Artist/Album/Title.mp3, then the following files will be searched for, in this order. .ext is one of the supported extensions from the list above, and will be searched for in the same order as in that list.

/Music/Artist/Album/Title.ext

/Music/Artist/Title.ext

/Music/Title.ext

/Title.ext

/Music/Artist/Album/Lyrics/Title.ext

/Music/Artist/Lyrics/Title.ext

/Music/Lyrics/Title.ext

/Lyrics/Title.ext

/Lyrics/Musics/Artist/Album/Title.ext

/Lyrics/Musics/Artist/Title.ext

/Lyrics/Musics/Title.ext

/Lyrics/Title.ext

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Controls

Key Action

Volume Up /

Volume Down

Left

Volume up/down.

Long Left

Go to beginning of track, or if pressed while in the first seconds of a track, go to the previous track.

Rewind in track.

Right

Long Right

Play

Go to the next track.

Fast forward in track.

Toggle play/pause.

Power or Select Exit the plugin.

Long Select Enter timetag editor.

Home Enter Lrcplayer Menu.

146

Lrcplayer Menu

Theme settings. Change theme related settings.

Show Statusbar. Show / hide the statusbar.

Display Title. Show / hide the track title.

Display Time. Show / hide the current time.

Inactive Colour. Set the colour of the inactive part of the lyrics.

Backlight Force On. Do not turn off the backlight while displaying the lyrics.

Display Settings. Change how the lyrics are displayed.

Wrap. Breaks lines at white space.

Wipe. Wipes the text.

Alignment. Align text to the left, centre, or right.

Activate Only Current Line. Activate only the current line, or the current and previous lines.

Lyrics Settings. Change how the lyrics files are loaded.

Encoding. Sets the codepage used in the plugin.

Read ID3 tag. Read lyrics from id3 tags in mp3 files.

Lrc Directory. Set the directory where lyrics files are stored, must be a maximum of 63 bytes.

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Playback Control. Show the playback control menu.

Time Offset. Set an offset for the time tags for the lyrics currently in use.

Timetag Editor. Enter the timetag editor.

Quit. Exit the plugin.

Editing the time tags

The display time for each line can be changed with the timetag editor. Selecting a line changes its time to the current position of the track. To set a specific time or to adjust the time, press Long Select to bring up a screen to adjust the time. Changes will be saved automatically when the song is changed. Editing words in lyrics is not supported.

12.4.11. md5sum

Open a file, a directory or just launch it from the plugin menu to create an md5sum of the file, the directory’s contents or the whole filesystem. If the file’s extension is .md5 or

.md5sum, it will check the md5 sums in the file instead. If the file’s extension is .md5list

it will compute md5 sums for all the files listed.

12.4.12. Metronome

This plugin can be used as a metronome to keep time during music practice. It supports two modes of operation, depending on it being started from the plugin menu or as viewer for tempomap (.tempo) files.

The sound is a piercing square wave that can be heard well also through loud music from a band. In addition, the display also indicates the beats while playing so that you can discreetly place the device in your sight for checking the tempo instead of wearing headphones at a concert.

Simple Interactive Mode

This is the mode of operation that is active when starting the plugin directly from the menu. It offers a uniform metronome sound at a constant tempo. You can adjust the tempo through the interface or by tapping it out on the appropriate button.

Key Action

Long Power

Power

Exit plugin

Stop

Long Select Start

Select

Left / Right

Tap tempo

Adjust tempo

Play / Submenu Adjust volume

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Programmed Track Mode

When starting the plugin as a viewer for tempomap files (ending in .tempo), it starts in the track mode that offers playback of a preprogrammed metronome track consisting out of multiple parts, each with possibly different properties.

In contrast to the simple mode, there exists the notion of meter and bars, along with emphasis on certain beats. Parts can have these properties:

• finite or infinite duration in bars (navigation only jumps to the beginning of infinite parts),

• differing meters (4/4, 3/4, 6/8, etc., default 4/4),

• differing tempo (always in quarter beats per minute, default 120) with

one tempo per bar or even one tempo per beat, or

smooth tempo changes with configurable acceleration, and

• custom beat patterns (tick/tock/silence on each beat), default being emphasis

(tick) on first beat, normal sound (tock) on others.

The button mapping is different to enable navigation in the programmed track.

Key Action

Long Power

Power

Select

Exit plugin

Stop (stay at position)

Start from / Stop at current position

Left / Right Seek in track

Play / Submenu Adjust volume

Navigation The display indicates the part properties and position in track as such:

Metronome Track

---------------

"Interlude"

3/4@120 V-25

P2/13: B1/5+2

In this example, the part label is “Interlude”, the meter is 3/4 and the tempo 120 quarter beats per minute (bpm). The volume setting is at -25 and this is the second part of a track with 13 total. In that part, the position is at the second beat of the first bar of five.

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The syntax of programmed tracks in tempomap files follows the format defined by http://das.nasophon.de/klick/ . Actually, the goal is to keep compatibility between klick and this Rockbox metronome. The parts of a track are specified one line each in this scheme (pieces in [] optional):

[name:] bars [meter ]tempo[-tempo2[*accel|/accel] [pattern] [volume]

The bar count and tempo always have to be specified, the rest is optional.

One example is part I: 12 3/4 133 for a part named “part I” , 12 bars long, in 3/4 meter with a tempo of 133 quarter beats per minute. Tempo changes are indicated by specifying a tempo range and the acceleration in one of these ways:

0 4/4 90-150*0.25

0 4/4 150-90/4

16 4/4 100-200

The first one goes from 90 to 150 bpm in an endless part with 0.25 bpm increase per bar. The second one goes down from 150 to 90 with 4 bars per bpm change, which is the same acceleration as in the first line. The last one is a part of 16 bars length that changes tempo from 100 to 200 smoothly during its whole lifetime (6.25 bpm/bar). For details on how the acceleration works, see http://thomas.orgis.org/science/metronometempomath/tempomath.html

.

It is also possible to provide a tempo for each individual beat in a part by separating values with a comma (no spaces), varibeat: 3 4/4 135,90,78,100,120,120,99,100,43,94,120,133 where the beat duration is first according to 135 bpm, then 90 bpm, and so forth. You are required to provide a value for each beat in all bars of the part.

You can provide a pattern that controls how the beats are played:

Symbol Meaning

X x

.

emphasized beat (Tick) normal beat (Tock) silent beat

Some examples: default: 0 4/4 120 Xxxx rockon2: 0 4/4 120 xXxX solea: 0 12/4 180 xxXxxXxXxXxX shuffle: 0 12/12 120 x.xX.xx.xX..

funky: 0 16/16 120 x.x.X..X.Xx.X..X

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The 12/12 for the shuffle create 1/4 triplets. Just do a bit of math;-) This is still a metronome, not a drum machine, but it can act like a basic one, helping you to figure out a certain rhythm within the meter.

The UI is developed so that it fits into the display of a Sansa Clip+ and that is the hardware device it is tested on. It seems to work reasonably on some other models in the simulator.

At last, a more complete tempomap file:

# An example track exercising the programmable Rockbox metronome

# or also http://das.nasophon.de/klick/.

lead-in: 1 4/4 120 XXXX 0.5 # 4 emphasized but less loud ticks intro: 4 4/4 120 # standard beat tearing down: 4 120-90 break: 2 1/4 90 rolling: 2 6/8 90 rumbling: 4 3/4 90 X.x

ramp-up: 8 2/4 90-150 flow: 4 150 death: 8 150-60 final: 1 1/1 60

# changing tempo from 120 to 90

# 2 1/4 bars at 90

# 2 6/8 at same tempo (quarters!)

# 3/4, first (tick) and last (tock)

# speeding up to 150 bpm again

# steady 4/4 at 150 bpm

# going down to 60

# one last hit

12.4.13. Periodic Table

The periodic table plugin allows easy browsing and viewing of details of elements, giving a detailed output for each selection.

Navigate the table using the directional keys, pressing back or exit exits the plugin.

Key

Play, Submenu,

Left, Right

Power

Action

Move cursor

Quit

12.4.14. Pitch Detector

With the Pitch Detector, you can play a note on a musical instrument, and the plugin will tell you what note it is (e.g. A, A#, B, etc.) The frequency will also be displayed.

This may be a great assistance when tuning a musical instrument.

Key

Power

Long Power

Action

Open menu

Exit

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12.4.15. Random Folder Advance Configuration

This plugin is used to configure the folders which will be considered when the Auto-

Change Directory feature is set to Random.

Menu

Generate Folder List Generates a list of all folders found on the player. You can filter the directories which are scanned by creating a file called

/.rockbox/folder_advance_dir.txt. Only the directories in this file and any contained directories will be scanned. You can have up to 10 directories ignored by the scan by placing a minus sign before them in the list (i.e. -/CDs will cause everything in the /CDs directory to be ignored.). If you just want /CDs to be ignored but want to include the folders within it you need to have both -/CDs and

CDs as entries.

Edit Folder List Enter the folder list editor

Export List To Textfile Exports the list to /.rockbox/folder_advance_list.txt

Import List From Textfile Imports the list from /.rockbox/folder_advance_list.txt

Play Shuffled Starts playback with the selected directories in random order. Tracks within a directory will be played in normal order. The plugin will exit after starting playback.

Quit

Folder List Editor Keys

Key

Select or Right

Long Select

Left

Action

Delete selected folder

Bring up the context menu which allows you to remove the selected folder or its entire folder tree

Exit

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12.4.16. Resistor Calculator

152

Figure 12.50.: Resistor calculator

The resistor calculator is a plugin that works in 3 modes:

Colour to Resistance

In Colour to Resistance mode, use the menus to select the colours of the bands of a resistor which you would like to know the resistance of.

Resistance to Colour

In Resistance to Colour mode, use the menus to select the unit that you would like to use (choose from Ohms, Kiloohms, Megaohms), and use the on-screen keyboard to input the value of the resistor that you would like to know the colour code of. The colour codes are presented graphically and textually.

LED resistance

LED resistance calculator is used to determine the resistor necessary to light an LED safely at a given voltage.

First, select the voltage that the LED will use (the first option is the most common and a safe bet), and the current that it will draw (likewise with the first option). Then, use the onscreen keyboard to type in the supply voltage and, if selected, the custom forward current. This function produces safe estimates, but use your own judgement when using these output values. Power rating and displayed resistance are rounded up to the nearest common value.

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12.4.17. Rockpaint

153

Figure 12.51.: Rockpaint

Rockpaint is a bitmap (.bmp) editor for Rockbox. It can open any .bmp file whose dimensions are the same size as your device’s screen or smaller; it can also create empty bitmaps for you to work with.

Opening A File

To open a file, you may use either the context menu option “Open With” in the File

Browser, or you may enter Rockpaint first using the Plugins menu and open a file from there. To perform the latter, simply press Rockpaint’s Menu button or move the cursor beyond the bottom of the screen; then move the cursor onto “Menu” and select it. Finally, select “Load” and navigate to the image you wish to open.

Tools

Rockpaint offers several tools to aid you in editing; you can view them by either pressing

Rockpaint’s “Menu” key or by attempting to move the cursor beyond the bottom of the screen. From top to bottom and left to right, and by section, they are as follows:

Colour Picker The top left tool shows your colours that are at the ready. To swap them,

“click” on the background colour. To edit the foreground colour, click on it.

Preset Palette Several preset colours are available. Clicking on one changes the foreground of the Colour Picker to the selected colour.

Pencil Draws as you move the cursor. You can change the brush size with the Menu option “Brush Size”. Use the Select key to toggle the tool while editing the image.

Selection tool Allows you to select a rectangular region; once you do, you will be shown a menu of options (including “cancel” if you make a mistake).

Line tool Draws a straight line.

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Curve tool Allows you to draw a line and curve it.

Rectangle tool Draws an unfilled rectangle.

Circle tool Draws an unfilled circle.

Gradient fill To use this tool, click at the starting and ending points. Starting with the background and going to the foreground colour, Rockpaint will fill the region with a gradual colour change.

Bucket fill Fills an same-colour or empty region with a colour.

Dropper Click on a colour in the image to change the foreground colour to it.

Eraser The opposite of the pencil; it changes painted pixels to white.

Text tool “Draws” text on the image.

Filled rectangle Same as the Rectangle tool, but fills it with colour.

Filled circle Same as the Circle tool, but fills it with colour.

Curved Gradient Fill Same as Gradient fill, but you must draw two lines. Rockpaint will draw a curved, gradual change of colour in the region.

Menu This opens the Main Menu. You can also press the Menu key to open it.

Main Menu

The main menu consists of the following:

Resume Closes the Main Menu.

New Creates a new canvas and discards the current file. BE CAREFUL. You will lose any unsaved changes in the file that is currently open.

Load Loads a bitmap file. Simply navigate to the file as you would in the file browser.

Save Saves the current file. If it has not been saved before, you will be given a chance to name it and choose the saving location.

Set Width Allows you to change the width of the image. Border to indicate the width will be shown but it doesn’t affect drawing.

Set Height Allows you to change the height of the image. Border to indicate the height will be shown but it doesn’t affect drawing.

Brush speed Changes the speed at which the selection cursor moves when you hold down a movement button.

Brush size Allows you to adjust the drawing size of the pencil tool.

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Choose colour Allows you to manually edit the foreground colour. You can edit the

RBG and/or the HSV values.

Grid size Allows you to show or hide a grid over the canvas, and to specify its size.

Exit Exits Rockpaint.

Warning: BE CAREFUL. Rockpaint will NOT prompt you to save if you select Exit, so any unsaved changes will be lost.

!

Key

Power

Left / Right /

Play / Submenu

Action

Quits Rockpaint immediately.

Moves the cursor around.

Home

Volume Up

Select

Displays the Main Menu.

Displays the toolbar.

Toggles the brush and selects objects.

12.4.18. Stats

Figure 12.52.: The stats-plugin

The stats plugin counts the directories and files (the total number as well as the number of audio, playlist, image and video files) on your player. Press Power or Long Power to abort counting and exit the plugin. Press it again to quit after counting has finished.

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12.4.19. Stopwatch

Figure 12.53.: Stopwatch

A simple stopwatch program with support for saving times.

Key Action

Power

Right

Quit Plugin

Start / stop

Left

Select

Reset timer (only when timer is stopped)

Take lap time

Play / Submenu Scroll through lap times

12.4.20. Text Editor

This plugin allows you to view and edit simple text documents on your DAP. You can view files by using Open with from the Context Menu (see section

4.1.2

(page

24 )).

Usage

If you start the Text Editor from the plugin browser you will be greeted with a blank screen. When started from the Open with menu item your file should be shown on the screen. You can now edit the file. The Text Editor is line based. This means you can edit one line at a time using the Virtual Keyboard (see section

4.1.3

(page

26 )).

• Move the selection bar to the line you want to edit.

• Edit the highlighted text line or insert a new one using the Item Menu.

• When finished editing exit the Text Editor. You’ll be shown a list of save options.

Note: When you have not changed the file the Text Editor will quit immediately.

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Key

Select or Right

Left

Home

Long Select

Action

Edit Line / Select Character

Exit / Abort Editing

Show Item Menu

Delete Line

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13. Advanced Topics

13.1. Customising the User Interface

13.1.1. Customising The Main Menu

It is possible to customise the main menu, i.e. to reorder or to hide some of its items

(only the main menu can be customised, submenus can not).

To accomplish this, load a .cfg file (as described in section

13.3

(page

167 )) containing the following line:

root menu order:items, where “items” is a comma separated list (no spaces around the commas!) of the following words: bookmarks, files, database, wps, settings, recording, radio, playlists, plugins, system_menu, shortcuts. Each of the words, if it occurs in the list, activates the appropriate item in the main menu. The order of the items is given by the order of the words in the list. The items whose words do not occur in the list will be hidden, with one exception: the menu item Settings will be shown even if its word is not in the list (it is added as the last item then).

The following configuration example will change the main menu so that it will contain only the items for the file browser, for resuming the playback, and for changing the settings (the latter will be added automatically).

Example root menu order:files,wps

To reset the menu items to the default, use root menu order:- (i.e. use a hyphen instead of “items”).

This configuration entry can only be created and edited with a text editor. It is not possible to change this setting via the settings menu.

13.1.2. Getting Extras

Rockbox supports custom fonts. A collection of fonts is available for download in the font package at http://www.rockbox.org/daily.shtml

.

13.1.3. Loading Fonts

Rockbox can load fonts dynamically. Simply copy the .fnt file to the player and “play” it in the File Browser. If you want a font to be loaded automatically every time you start up, it must be located in the /.rockbox/fonts directory and the filename must be at most 24 characters long. You can browse the fonts in /.rockbox/fonts under

Settings → Theme Settings → Font in the Main Menu.

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Note: Advanced Users Only: Any BDF font should be usable with Rockbox. To convert from .bdf to .fnt, use the convbdf tool. This tool can be found in the tools directory of the Rockbox source code. See Z CreateFonts#ConvBdf for more details. Or just run convbdf without any parameters to see the possible options.

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13.1.4. Loading Languages

Rockbox can load language files at runtime. Simply copy the .lng file (do not use the

.lang file) to the player and “play” it in the Rockbox directory browser or select Settings → General Settings → Language from the Main Menu.

Note: If you want a language to be loaded automatically every time you start up, it must be located in the /.rockbox/langs directory and the filename must be a maximum of 24 characters long.

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If your language is not yet supported and you want to write your own language file find the instructions on the Rockbox website: Z LangFiles

13.1.5. Changing Filetype Colours

Rockbox has the capability to modify the File Browser to show files of different types in different colours, depending on the file extension.

Set-up

There are two steps to changing the filetype colours – creating a file with the extension

.colours and then activating it using a config file. The .colours files must be stored in the /.rockbox/themes/ directory. The .colours file is just a text file, and can be edited with your text editor of choice.

Creating the .colours file

The .colours file consists of the file extension (or folder) followed by a colon and then the colour desired as an RGB value in hexadecimal, as in the following example: folder:808080 mp3:00FF00 ogg:00FF00 txt:FF0000

???:FFFFFF

The permissible extensions are as follows: folder, m3u, m3u8, cfg, wps, lng, rock, bmark, cue, colours, mpa, sansa, mp1,

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All file extensions that are not either specifically listed in the .colours files or are not in the list above will be set to the colour given by ???. Extensions that are in the above list but not in the .colours file will be set to the foreground colour as normal.

Activating

To activate the filetype colours, the .colours file needs to be invoked from a .cfg configuration file. The easiest way to do this is to create a new text file containing the following single line: filetype colours: /.rockbox/themes/filename.colours

where filename is replaced by the filename you used when creating the .colours file.

Save this file as e.g. colours.cfg in the /.rockbox/themes directory and then activate the config file from the menu as normal (Settings → Theme Settings→ Browse

Theme Files).

Editing

The built-in Text Editor (see section

12.4.20

(page

156 )) automatically understands

the .colours file format, but an external text editor can also be used. To edit the

.colours file using Rockbox, “play” it in the File Browser. The file will open in the

Text Editor. Upon selecting a line, the following choices will appear:

Extension

Colour

If Extension is selected, the virtual keyboard (see section

4.1.3

(page

26 )) appears,

allowing the file extension to be modified. If Colour is selected, the colour selector screen appears. Choose the desired colour, then save the .colours file using the standard Text

Editor controls.

13.1.6. Loading Backdrops

Rockbox supports showing an image as a backdrop in the File Browser and the menus.

The backdrop image must be a .bmp file of the exact same dimensions as the display in your player (96×96×16 with the last number giving the colour depth in bits). To use an image as a backdrop browse to it in the File Browser and open the Context Menu

(see section

4.1.2

(page

24 )) on it and select the option Set As Backdrop. If you want

rockbox to remember your backdrop the next time you start your player the backdrop must be placed in the /.rockbox/backdrops directory.

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13.1.7. UI Viewport

By default, the UI is drawn on the whole screen. This can be changed so that the UI is confined to a specific area of the screen, by use of a UI viewport. This is done by adding the following line to the .cfg file for a theme: ui viewport: X,Y,[width],[height],[font],[fgcolour],[bgcolour]

Only the first two parameters have to be specified, the others can be omitted using

‘-’ as a placeholder. The syntax is very similar to WPS viewports (see section

13.2.2

(page

162 )). Briefly:

• ‘fgcolour’ and ‘bgcolour’ are 6-digit RGB888 colours, e.g. FF00FF.

• ‘font’ is a number: 0 is the built-in system font, 1 is the user-selected font.

Example ui viewport: 15,20,100,150,-,-,-

This displays the menu starting at 15px from the left of the screen and 20px from the top of the screen. It is 100px wide and 150px high. The font and the foreground/background colours are defined in the theme .cfg file or in the Theme Settings menu.

13.2. Configuring the Theme

13.2.1. Themeing – General Info

There are various different aspects of the Rockbox interface that can be themed – the

WPS or While Playing Screen, the FMS or FM Screen (if the player has a tuner), and the SBS or Base Skin. The WPS is the name used to describe the information displayed on the player’s screen whilst an audio track is being played, the FMS is the screen shown while listening to the radio, and the SBS lets you specify a base skin that is shown in the menus and browsers, as well as the WPS and FMS. The SBS also allows you to control certain aspects of the appearance of the menus/browsers. There are a number of themes included in Rockbox, and you can load one of these at any time by selecting it in Settings → Theme Settings → Browse Theme Files. It is also possible to set individual items of a theme from within the Settings → Theme Settings menu.

13.2.2. Themes – Create Your Own

The theme files are simple text files, and can be created (or edited) in your favourite text editor. To make sure non-English characters display correctly in your theme you must save the theme files with UTF-8 character encoding. This can be done in most editors, for example Notepad in Windows 2000 or XP (but not in 9x/ME) can do this.

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Files Locations: Each different “themeable” aspect requires its own file – WPS files have the extension .wps, FM screen files have the extension .fms, and SBS files have the extension .sbs. The main theme file has the extension .cfg. All files should have the same name.

The theme .cfg file should be placed in the /.rockbox/themes directory, while the

.wps, .fms and .sbs files should be placed in the /.rockbox/wps directory. Any images used by the theme should be placed in a subdirectory of /.rockbox/wps with the same name as the theme, e.g. if the theme files are named mytheme.wps, mytheme.sbs etc., then the images should be placed in /.rockbox/wps/mytheme.

All full list of the available tags are given in appendix section

D

(page

181 ); some of

the more powerful concepts in theme design are discussed below.

• All characters not preceded by % are displayed as typed.

• Lines beginning with # are comments and will be ignored.

Note: Keep in mind that your player’s resolution is 96×96×16 (with the last number giving the colour depth in bits) when designing your own WPS, or if you use a WPS designed for another target.

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Viewports

By default, a viewport filling the whole screen contains all the elements defined in each theme file. The elements in this viewport are displayed with the same background/ foreground colours and the text is rendered in the same font as in the main menu. To change this behaviour a custom viewport can be defined. A viewport is a rectangular window on the screen with its own foreground/background colours. This window also has variable dimensions. To define a viewport a line starting %V(... has to be present in the theme file. The full syntax will be explained later in this section. All elements placed before the line defining a viewport are displayed in the default viewport. Elements defined after a viewport declaration are drawn within that viewport. Loading images

(see Appendix section

D.21

(page

190 )) should be done within the default viewport.

A viewport ends either with the end of the file, or with the next viewport declaration line. Viewports sharing the same coordinates and dimensions cannot be displayed at the same time. Viewports cannot be layered transparently over one another. Subsequent viewports will be drawn over any other viewports already drawn onto that area of the screen.

Viewport Declaration Syntax

%V(x,y,[width],[height],[font]) %Vf([fgcolour]) %Vb([bgcolour]) %Vg(start, end [,text])

• %Vf and %Vb set the foreground and background colours respectively.

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• ‘fgcolour’ and ‘bgcolour’ are 6-digit RGB888 colours, e.g. FF00FF.

• %Vg defines a gradient fill that can then be used with the %Vs tag. ‘start’ and

‘end’ set the initial and final colours, and the optional ‘text’ sets the text colour.

Colours are 6-digit RGB888, e.g. FF00FF.

• ‘font’ is a number: 0 is the built-in system font, 1 is the current menu font, and

2-9 are additional skin loaded fonts (see section

13.2.4

(page

165 )).

• Only the coordinates have to be specified. Leaving the other definitions blank will set them to their default values.

Note: The correct number of commas with hyphens in blank fields are still needed.

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Example

%V(12,20,-,-,1) %Vf(000000) %Vb(FFFFFF) %Vg(FFC0CB, FF0000, FFFF00)

%sThis viewport is displayed permanently. It starts 12px from the left and

%s20px from the top of the screen, and fills the rest of the screen from

%sthat point. The lines will scroll if this text does not fit in the viewport.

%sThe user font is used, and the foreground and background are set to black

%sand white respectively. The line gradient is set to pink to red with yellow

%text.

Viewport definition width/height font foreground/background colours

Default value remaining part of screen user defined defined by theme

Viewport Line Text Styles

Tag Description

%Vs(mode[,param]) Set the viewport text style to ‘mode’ from this point forward

Mode can be the following:

Mode Description clear invert

Restore the default style

Draw lines inverted color Draw the text coloured by the value given in ‘param’.

Functionally equivalent to using the %Vf() tag gradient Draw the next ‘param’ lines using a gradient as defined by %Vg. By default the gradient is drawn over

1 line. %Vs(gradient,2) will use 2 lines to fully change from the start colour to the end colour

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Conditional Viewports

Any viewport can be displayed either permanently or conditionally. Defining a viewport as %V(... will display it permanently.

• %Vl(’identifier’,...) This tag preloads a viewport for later display. ‘identifier’ is a single lowercase letter (a-z) and the ‘. . . ’ parameters use the same logic as the

%V tag explained above.

• %Vd(’identifier’) Display the ‘identifier’ viewport.

Viewports can share identifiers so that you can display multiple viewports with one

%Vd line.

Example

%?C<%Vd(a)|%Vd(b)>

%Vl(a,10,10,50,50,-)

%Cl(0,0,50,50,c,c)

%Cd

%Vl(a,0,70,70,14,1)

%s%acThere you have it: Album art.

%Vl(b,20,14,50,14,1) %Vf(ff0000) %Vb(ffffff)

%t(1)%acWarning:;%t(.1)

%Vl(b,20,30,50,50,1) %Vf(000000) %Vb(ffffff)

%sNo album art found

%scheck your filenames.

This example checks for album art. Album art will be displayed in viewport ‘a’, if it is found. Otherwise a red flashing warning will be displayed in viewport ‘b’.

Note: The tag to display conditional viewports must come before the tag to preload the viewport in the .wps file.

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13.2.3. Info Viewport (SBS only)

As mentioned above, it is possible to set a UI viewport via the theme .cfg file. It is also possible to set the UI viewport through the SBS file, and to conditionally select different

UI viewports.

• %Vi(’label’,...) This viewport is used as Custom UI Viewport in the case that the theme doesn’t have a ui viewport set in the theme .cfg file. Having this is strongly recommended since it makes you able to use the SBS with other themes.

If label is set this viewport can be selectivly used as the Info Viewport using the

%VI tag. The ‘. . . ’ parameters use the same logic as the %V tag explained above.

• %VI(’label’) Set the Info Viewport to use the viewport called label, as declared with the previous tag.

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13.2.4. Additional Fonts

Additional fonts can be loaded within each screen file to be used in that screen. In this way not only can you have different fonts between e.g. the menu and the WPS, but you can use multiple fonts in each of the individual screens.

%Fl(’id’,filename,glyphs)

• ‘id’ is the number you want to use in viewport declarations, 0 and 1 are reserved and so can’t be used.

• ‘filename’ is the font filename to load. Fonts should be stored in /.rockbox/fonts/

• ‘glyphs’ is an optional specification of how many unique glyphs to store in memory.

Default is from the system setting Glyphs To Load.

An example would be: %Fl(2,12-Nimbus.fnt,100)

Conditional Tags

If/else: Syntax: %?xx<true|false>

If the tag specified by “xx” has a value, the text between the “<” and the “|” is displayed (the true part), else the text between the “|” and the “>” is displayed

(the false part). The else part is optional, so the “|” does not have to be specified if no else part is desired. The conditionals nest, so the text in the if and else part can contain all % commands, including conditionals.

Enumerations: Syntax: %?xx<alt1|alt2|alt3|...|else>

For tags with multiple values, like Play status, the conditional can hold a list of alternatives, one for each value the tag can have. Example enumeration:

Example

%?mp<Stop|Play|Pause|Ffwd|Rew>

The last else part is optional, and will be displayed if the tag has no value. The

WPS parser will always display the last part if the tag has no value, or if the list of alternatives is too short.

Next Song Info

You can display information about the next song – the song that is about to play after the one currently playing (unless you change the plan).

If you use the upper-case versions of the three tags: F, I and D, they will instead refer to the next song instead of the current one. Example: %Ig is the genre name used in the next song and %Ff is the mp3 frequency.

Note: The next song information will not be available at all times, but will most likely b

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Chapter 13. Advanced Topics 166 be available at the end of a song. We suggest you use the conditional display tag a lot when displaying information about the next song!

Alternating Sublines

It is possible to group items on each line into 2 or more groups or “sublines”. Each subline will be displayed in succession on the line for a specified time, alternating continuously through each defined subline.

Items on a line are broken into sublines with the semicolon ‘;’ character. The display time for each subline defaults to 2 seconds unless modified by using the ‘%t’ tag to specify an alternate time (in seconds and optional tenths of a second) for the subline to be displayed.

Subline related special characters and tags:

; Split items on a line into separate sublines

%t Set the subline display time. The ‘%t’ is followed by either integer seconds (%t5), or seconds and tenths of a second within () e.g. (%t(3.5)).

Each alternating subline can still be optionally scrolled while it is being displayed, and scrollable formats can be displayed on the same line with non-scrollable formats (such as track elapsed time) as long as they are separated into different sublines. Example subline definition:

Example

%s%t(4)%ia;%s%it;%t(3)%pc %pr : Display id3 artist for 4 seconds,

Display id3 title for 2 seconds,

Display current and remaining track time for 3 seconds, repeat...

Conditionals can be used with sublines to display a different set and/or number of sublines on the line depending on the evaluation of the conditional. Example subline with conditionals:

Example

%?it<%t(8)%s%it|%s%fn>;%?ia<%t(3)%s%ia|%t(0)>

The format above will do two different things depending if ID3 tags are present. If the ID3 artist and title are present:

• Display id3 title for 8 seconds,

• Display id3 artist for 3 seconds,

• repeat. . .

If the ID3 artist and title are not present:

• Display the filename continuously.

Note that by using a subline display time of 0 in one branch of a conditional, a subline can be skipped (not displayed) when that condition is met.

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Using Images

You can have as many as 52 images in your WPS. There are various ways of displaying images:

1. Load and always show the image, using the %x tag

2. Preload the image with %xl and show it with %xd. This way you can have your images displayed conditionally.

3. Load an image and show as backdrop using the %X tag. The image must be of the same exact dimensions as your display.

Example on background image use:

Example

%X(background.bmp)

The image with filename background.bmp is loaded and used in the WPS.

Example on bitmap preloading and use:

Example

%x(a,static_icon.bmp,50,50)

%xl(b,rep_off.bmp,16,64)

%xl(c,rep_all.bmp,16,64)

%xl(d,rep_one.bmp,16,64)

%xl(e,rep_shuffle.bmp,16,64)

%?mm<%xd(b)|%xd(c)|%xd(d)|%xd(e)>

Four images at the same x and y position are preloaded in the example. Which image to display is determined by the %mm tag (the repeat mode).

Example File

Example

%s%?in<%in - >%?it<%it|%fn> %?ia<[%ia%?id<, %id>]>

%pb%pc/%pt

That is, “tracknum – title [artist, album]”, where most fields are only displayed if available. Could also be rendered as “filename” or “tracknum – title [artist]”.

13.3. Managing Rockbox Settings

13.3.1. Introduction to .cfg Files

Rockbox allows users to store and load multiple settings through the use of configuration files. A configuration file is simply a text file with the extension .cfg.

A configuration file may reside anywhere on the disk. Multiple configuration files are permitted. So, for example, you could have a car.cfg file for the settings that you use

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168 Chapter 13. Advanced Topics while playing your jukebox in your car, and a headphones.cfg file to store the settings that you use while listening to your player through headphones.

See section

13.3.2

(page

168 ) below for an explanation of the format for configuration

files. See section

13.3.3

(page

169 ) for an explanation of how to create, edit and load

configuration files.

13.3.2. Specifications for .cfg Files

The Rockbox configuration file is a plain text file, so once you use the Save .cfg file option to create the file, you can edit the file on your computer using any text editor program. See Appendix section

E

(page

198 ) for available settings. Configuration files

use the following formatting rules:

1. Each setting must be on a separate line.

2. Each line has the format “setting: value”.

3. Values must be within the ranges specified in this manual for each setting.

4. Lines starting with # are ignored. This lets you write comments into your configuration files.

Example of a configuration file:

Example volume: 70 bass: 11 treble: 12 balance: 0 time format: 12hour volume display: numeric show files: supported wps: /.rockbox/car.wps

lang: /.rockbox/afrikaans.lng

Note: As you can see from the example, configuration files do not need to contain all of the Rockbox options. You can create configuration files that change only certain settings. So, for example, suppose you typically use the player at one volume in the car, and another when using headphones. Further, suppose you like to use an inverse LCD when you are in the car, and a regular LCD setting when you are using headphones. You could create configuration files that control only the volume and LCD settings. Create a few different files with different settings, give each file a different name (such as car.cfg, headphones.cfg, etc.), and you can then use the Browse .cfg files option to quickly change settings.

b

A special case configuration file can be used to force a particular setting or settings every time Rockbox starts up (e.g. to set the volume to a safe level). Format a new configuration file as above with the required setting(s) and save it into the /.rockbox

directory with the filename fixed.cfg.

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Chapter 13. Advanced Topics 169

13.3.3. The Manage Settings menu

The Manage Settings menu can be found in the Main Menu. The Manage Settings menu allows you to save and load .cfg files.

Browse .cfg Files Opens the File Browser in the /.rockbox directory and displays all .cfg (configuration) files. Selecting a .cfg file will cause Rockbox to load the settings contained in that file. Pressing Left will exit back to the Manage

Settings menu. See the Write .cfg files option on the Manage Settings menu for details of how to save and edit a configuration file.

Reset Settings This wipes the saved settings in the player and resets all settings to their default values.

Save .cfg File This option writes a .cfg file to your player’s disk. The configuration file has the .cfg extension and is used to store all of the user settings that are described throughout this manual.

Hint: Use the Save .cfg File feature (Main Menu → Manage Settings) to save the current settings, then use a text editor to customize the settings file. See

Appendix section

E

(page

198 ) for the full reference of available options.

Save Sound Settings This option writes a .cfg file to your player’s disk. The configuration file has the .cfg extension and is used to store all of the sound related settings.

Save Theme Settings This option writes a .cfg file to your player’s disk. The configuration file has the .cfg extension and is used to store all of the theme related settings.

13.4. Firmware Loading

13.4.1. Using ROLO (Rockbox Loader)

Rockbox is able to load and start another firmware file without rebooting. You just

“play” a file with the extension .sansa.

This can be used to test new firmware versions without deleting your current version.

13.5. Optimising battery runtime

Rockbox offers a lot of settings that have high impact on the battery runtime of your player. The largest power savings can be achieved through disabling unneeded hardware components – for some of those there are settings available. Another area of savings is avoiding or reducing CPU boosting through disabling computing intense features (e.g.

sound processing) or using effective audio codecs.

The following provides a short overview of the most relevant settings and rules of thumb.

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Chapter 13. Advanced Topics 170

13.5.1. Display backlight

The active backlight consumes a lot of power. Therefore choose a setting that disables the backlight after timeout (for setting Backlight see section

8.4

(page

64 )). Avoid to

have the backlight enabled all the time.

13.5.2. Replaygain

Replaygain is a post processing that equalises the playback volume of audio files to the same perceived loudness. This post processing applies a factor to each single PCM sample and is therefore consuming additional CPU time. If you want to achieve some

(minor) savings in runtime, switch this feature off (see section

7.8

(page

58 )).

13.5.3. Peak Meter

The peak meter is a feature of the While Playing Screen and will be updated with a high framerate. Depending on your player this might result in a high CPU load. To save battery runtime you should switch this feature off (see section

4.3.2

(page

31 )).

13.5.4. Audio format and bitrate

In general the fastest decoding audio format will be the best in terms of battery runtime on your player. An overview of different codec’s performance on different players can be found at Z CodecPerformanceComparison .

Your target uses flash that consumes a certain amount of power during access. The less often the flash needs to be switched on for buffering and the shorter the buffering duration is, the lower is the overall power consumption. Therefore the bitrate of the audio files does have an impact on the battery runtime as well. Lower bitrate audio files will result in longer battery runtime.

Please do not re-encode any existing audio files from one lossy format to another based upon the above mentioned. This will reduce the audio quality. If you have the choice, select the best suiting codec when encoding the original source material.

13.5.5. Sound settings

In general all kinds of sound processing will need more CPU time and therefore consume more power. The less sound processing you use, the better it is for the battery runtime

(for options see section

6

(page

48 )).

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Appendix A. File formats 171

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Appendix A. File formats 172

A. File formats

A.1. Supported file formats

Icon File Type Extension Action when selected

Directory

Audio file

Bookmark

Game of Life

Configuration File

Chip8 game

Colours

Cuesheet

FM Presets

Font

Image

Link

Language File

Playlist none various

(see

B.1

)

.bmark

.cells

.cfg

.ch8

.colours

.cue

.fmr

.fnt

.jpg

.link

.lng

.m3u, .m3u8

Enter the directory

Start playing the file and show the

WPS

Display all bookmarks for an audio file

Show the configuration with the

“Rocklife” plugin

Load the settings file

Play the Chip8 game

Open the colours file for editing.

See section

13.1.5

(page

159 ).

View the cuesheet file

Load the FM Presets (previous are discarded)

Change the user interface font to this one

View the JPEG image

Display list of target files and directories; selecting one jumps to the target.

See section

12.3.1

(page

119 ).

Load the language file

Load the playlist and start playing the first file

Video .mpg, .mpeg,

.mpv, .m2v

Play the MPEG1/2 video

Plugin

Rockbox firmware

.rock

.sansa

Start the plugin

Load the new firmware with ROLO

Text File .txt

Display the text file using the text viewer plugin

Allow Rockbox to speak menus Voice file .voice

While Playing Screen .wps

Load the new WPS display configuration

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173 Appendix B. Audio and metadata formats

B. Audio and metadata formats

B.1. Supported audio formats

B.1.1. Lossy Codecs

Format

ATSC A/52 (AC3)

ADX

Extension

.a52, .ac3,

.rm, .ra,

.rmvb

.adx

Advanced Audio Coding

MPEG audio

.m4a, .m4b,

.mp4, .rm,

.ra, .rmvb

.mpa, .mp1,

.mp2, .mp3

.mpc

Musepack

OGG/Vorbis .ogg, .oga

Notes

Supports downmixing for playback of 5.1 streams in stereo

Encrypted ADX is not supported.

Supports AAC-LC, -HEv1, and -HEv2 profiles

MPEG 1/2/2.5 Layer 1/2/3

Supports SV7 and SV8 in mono/stereo

Playback of some old “floor 0” files may fail on low memory targets. Files with album art larger than available RAM will be skipped. Chained Ogg files are not supported.

Supports ATRAC3 Sony Audio .oma, .aa3,

.rm, .ra,

.rmvb

RealAudio .rm, .ra,

.rmvb

.spx

Speex

Dialogic telephony type

Windows Media Audio Standard

.vox

.wma, .wmv,

.asf

Windows Media Audio Professional .wma, .wmv,

.asf

Supports RealAudio G2

(Cook)

Note: AAC-HE profiles might not play in realtime on all devices due to CPU perforb

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174 Appendix B. Audio and metadata formats mance requirements.

B.1.2. Lossless Codecs

Format Extension Notes

Audio Interchange File Format .aif, .aiff

Linear PCM 8/16/24/32 bit, IEEE float 32/64 bit, ITU-T G.711 alaw/µ-law, QuickTime IMA AD-

PCM

Monkey’s Audio

Sun Audio

.ape, .mac

.au, .snd

Linear PCM 8/16/24/32 bit, IEEE

Free Lossless Audio .flac

float 32/64 bit, ITU-T G.711 alaw/µ-law

Supports multichannel playback including downmixing to stereo.

Apple Lossless

Shorten

True Audio

Wave64

.m4a, .mp4

.shn

.tta

.w64

Seeking not supported.

Supports same formats as Waveform audio format.

Waveform audio format .wav

Linear PCM 8/16/24/32 bit, IEEE float 32/64 bit, ITU-T G.711 alaw/µ-law, Microsoft ADPCM, Intel DVI ADPCM (IMA ADPCM)

2/3/4/5 bit, Dialogic OKI AD-

PCM, YAMAHA ADPCM, Adobe

SWF ADPCM

Wavpack .wv

Note: Free Lossless Audio multichannel tracks may not play in realtime on all devices due to CPU performance requirements.

b

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175 Appendix B. Audio and metadata formats

B.1.3. Other Codecs

Format Extension Notes

Atari Sound Format

Synthetic music Mobile Application Format

Game Boy Sound Format

AY Sound Chip Music

Hudson Entertainment System Sound Format

MSX Konami Sound System

SMS/GG/CV Sound Format

Video Game Music Format

Gzipped Video Game Music Format

MOD

NES Sound Format

Atari SAP

Sound Interface Device

SPC700

.cmc, .cm3,

.cmr, .cms,

.dmc, .dlt,

.mpt, .mpd

.mmf

.gbs

.ay

.hes

.kss

.sgc

PCM/ADPCM only

Progress bar and seek use subtracks instead of seconds.

Progress bar and seek use subtracks instead of seconds for multitrack files.

Progress bar and seek use subtracks instead of seconds.

Progress bar and seek use subtracks instead of seconds.

Supports Sega Master System and

Game Gear Sound

Format.

Progress bar and seek use subtracks instead of seconds.

.vgm

.vgz

.mod

.nsf, .nsfe

Progress bar and seek use subtracks instead of seconds.

.sap

.sid

Progress bar and seek use subtracks instead of seconds.

.spc

Note: NSF and VGM might not play in realtime on all devices due to CPU performance requirements.

b

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176 Appendix B. Audio and metadata formats

B.1.4. Codec featureset

Format Seek

ATSC A/52 (AC3)

ADX

Advanced Audio Coding

MPEG audio

Musepack

OGG/Vorbis

Sony Audio

RealAudio

Dialogic telephony type

Windows Media Audio Standard

Windows Media Audio Professional

Audio Interchange File Format

Monkey’s Audio

Sun Audio

Free Lossless Audio

Apple Lossless

Shorten

True Audio

Wave64

Waveform audio format

Wavpack

Atari Sound Format x

Synthetic music Mobile Application Format x

Game Boy Sound Format x x x x x x x x x

AY Sound Chip Music x

Hudson Entertainment System Sound Format x

MSX Konami Sound System x

SMS/GG/CV Sound Format

Video Game Music Format

Gzipped Video Game Music Format x x x

MOD

NES Sound Format

Atari SAP

Sound Interface Device

SPC700 x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x

Resume Gapless x x x x x x x x x x x x x x x x

Note: The seek implementations of NES Sound Format, Sound Interface Device, Game

Boy Sound Format, AY Sound Chip Music, Hudson Entertainment System Sound, Format, MSX Konami Sound System and SMS/GG/CV Sound Format use subtracks instead of seconds, whereas each subtrack equals a second.

b

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177 Appendix B. Audio and metadata formats

B.2. Supported metadata tags

Rockbox supports different metadata formats. In general those tag formats are ID3

(v1.0, v1.1, v2.2, v2.3 and v2.4), APE (v1 and v2), Vorbis, MP4 and ASF. Few codecs use codec specific tags, several codecs do not use any tags yet. The following table gives an overview about what tag types rockbox supports for which audio file extension.

Note: There is always only one tag type supported for each file extension.

b

Tag type File extension

ID3 .mp1, .mpa, .mp2, .mp3, .rm, .ra, .rmvb, .tta

APE

Vorbis

MP4

.mpc, .ape, .mac, .wv

.ogg, .oga, .spx, .flac

.m4a, .m4b, .mp4

ASF .wma, .wmv, .asf

Codec specific .mmf, .mod, .nsf, .nsfe, .sap, .sid, .spc, .gbs, .ay, .kss, .sgc,

None

.vgm

.a52, .ac3, .adx, .oma, .aa3, .aif, .aiff, .au, .snd, .shn, .vox,

.w64, .wav, .cmc, .cm3, .cmr, .cms, .dmc, .dlt, .mpt, .mpd, .hes,

.vgz

B.2.1. Featureset for generic metadata tags

APE Feature ID3

Embedded albumart .bmp

Embedded albumart .jpg

x

Embedded albumart .png

Embedded cuesheet

Replaygain information x x

Title (string)

Artist (string)

Album (string) x x x

Genre (string)

Disc (string or number)

Track (string or number) x x x x Year (string or number)

Composer (string)

Comment (string)

Albumartist (string) x x

Grouping (string) x x x x x x x x x x x x x

Vorbis MP4 x x x x x x x x x x x x x x x x x x x x x x x x x x

ASF x x x x x x x x x x x

Note: Embedded album art for ASF is limited to pictures of maximum 64 KB size.

b

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Appendix B. Audio and metadata formats 178

B.2.2. Featureset for codec specific metadata

Feature Codec specific metadata (file extension)

Embedded .bmp

None

Embedded .jpg

None

Embedded .png

None

Replaygain .mpc

Title .tta, .spc, .mmf, .sid, .rm, .ra, .rmvb, .nsf, .nsfe, .mod, .sap,

.gbs, .ay, .sgc, .vgm

Artist .tta, .spc, .mmf, .sid, .rm, .ra, .rmvb, .nsf, .nsfe, .sap, .gbs,

.ay, .sgc, .vgm

Album

Genre

.spc, .sid, .nsf, .nsfe, .gbs, .ay, .sgc, .vgm

.tta, .spc, .sap

.tta

Disc

Track

Year

.tta

.spc, .sid, .sap

.mmf

Composer

Comment

Albumartist

Grouping

.spc, .rm, .ra, .rmvb, .vgm

None

None

B.2.3. Limitations of metadata handling

1. Multiple tags (e.g. for Genre) are not supported. The first tag item of a set of multiple tags is used.

2. Only one tag type is supported for each audio format.

3. Overall there are 900 bytes available to load metadata strings.

4. The maximum size of each metadata item (e.g. Artists) is limited to 240 bytes.

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Appendix C. Album Art 179

C. Album Art

Rockbox allows you to put the album art, or another image related to the music on your player to display it in the PictureFlow plugin or in the theme. For this feature to work, there are a few requirements.

C.1. Limitations

Rockbox supports embedded album art only for some specific formats, see section

B.2.1

(page

177 ) for full details. It additionally supports loading images located on the flash

storage. PictureFlow is currently unable to use embedded album art. The image files must be in either BMP or JPEG format, while embedded album art is currently limited to JPEG. Embedded JPEG images must not be unsynchronized. Rockbox does not support RLE-compressed BMP files, nor does it support progressive and multi-scan

JPEG files. JPEG files must consist of a single scan with interleaved components, as progessive and multi-scan images require much more memory to decode.

C.2. Where to put album art

The pictures can be named a number of different ways, and placed to a number of different locations. You can have pictures specific to the file or the album or use a generic picture. You can place the picture in the same directory as the file, in the parent directory or in a fixed directory named /.rockbox/albumart/. The order Rockbox uses when looking for a picture is as follows (a list in braces means that those file extensions are tried in that order):

1. embedded (JPEG images in ID3v2 or MP4 tags only)

2. ./filename.{jpeg,jpg,bmp}

3. ./albumtitle.{jpeg,jpg,bmp}

4. ./cover.{jpeg,jpg,bmp}

5. ./folder.jpg

6. /.rockbox/albumart/albumartist-albumtitle.{jpeg,jpg,bmp}

7. ../albumtitle.{jpeg,jpg,bmp}

8. ../cover.{jpeg,jpg,bmp}

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Appendix C. Album Art 180

The following characters will be replaced with an underscore (_) when looking for albumtitle.bmp or albumartist-albumtitle.bmp: \ / : < > ? * |. Doublequotes will be replaced by single quotes. If no album artist is set, artist will be used instead. See

Z AlbumArt in the wiki for programs that will help you automate the process of putting album art on your player.

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181 Appendix D. Theme Tags

D. Theme Tags

Themeing is discussed in detail in section section

13.2

(page

161 ), what follows is a list

of the available tags.

Note: The “bar-type tags” (such as %pb, %pv, %bl etc.) can be further themed – see section

D.28

(page

195 ).

b

D.1. Status Bar

Tag

%we

%wd

%wi

Description

Display Status Bar

Hide Status Bar

Display the inbuilt Status Bar in the current viewport

These tags override the player setting for the display of the status bar. They must be noted on their own line (which will not be shown in the WPS).

D.2. Hardware Capabilities

Tag

%cc

%tp

%Tp

Description

Check for presence of a real time clock, returns “c” when used unconditionally

Does this target have a radio?

Indicates that the target has a touchscreen

With the above tags it is possible to find out about the presence of certain hardware and make the theme adapt to it. This can be very useful for designing a theme that works on multiple targets with differing hardware capabilities, e.g. targets that do and do not have a clock. When used conditionally, the “true” branch is completely ignored if it does not apply.

Example: %?cc<%cH:%cM|No clock detected>

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Appendix D. Theme Tags 182

D.3. Information from the track tags

Tag

%ig

%in

%it

%iC

%iv

%iy

%ik

%ia

%ic

%iA

%id

%iG

Description

Artist

Composer

Album Artist

Album Name

Grouping

Genre Name

Track Number

Track Title

Comment

ID3 version (1.0, 1.1, 2.2, 2.3, 2.4, or empty if not an ID3 tag)

Year

Disc Number

Remember that this information is not always available, so use the conditionals to show alternate information in preference to assuming.

These tags, when written with a capital “I” (e.g. %Ia or %Ic), show the information for the next song to be played.

D.4. Viewports

Tag Description

%V(x,y,[width],

[height],[font])

%Vf([fgcolour])

%Vb([bgcolour])

%Vg(start,end

See section

13.2.2

[,text])

%Vs(mode[,param]) See section

13.2.2

%Vl(’identifier’,

...)

Preloads a viewport for later display. ‘identifier’ is a single lowercase letter (a-z) and the ‘. . . ’ parameters use the same logic as the %V tag explained above.

%Vd(’identifier’) Display the ‘identifier’ viewport. E.g. %?C<%Vd(a)|%Vd(b)> will show viewport ‘a’ if album art is found, and ‘b’ if it isn’t.

%Vi(’label’,...)

%VI(’label’)

%VB

Declare a Custom UI Viewport. The ‘. . . ’ parameters use the same logic as the %V tag explained above. See section

13.2.2

.

Set the Info Viewport to use the viewport called label, as declared with the previous tag.

Draw this viewport on the backdrop layer.

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Appendix D. Theme Tags

D.5. Additional Fonts

Tag Description

%Fl(’id’,filename) See section

13.2.4

.

D.6. Misc Coloring Tags

Tag Description

183 width and height can be - to fill the viewport. If no color is specified the viewports foreground color will be used. If two colors are specified it will do a gradient fill.

D.7. Power Related Information

Tag

%bl

%bv

%bt

%bp

%bc

%bs

Description

Numeric battery level in percents.

Can also be used in a conditional: %?bl<-1|0|1|2|...|N>, where the value −1 is used when the battery level isn’t known (it usually is).

The value N is only used when the battery level is exactly 100 percent. An image can also be used, the proportion of the image shown corresponds to the battery level:

%bl(x,y,[width],[height],image.bmp)

The battery level in volts

Estimated battery time left

“p” if the charger is connected (only on targets that can charge batteries)

“c” if the unit is currently charging the battery (only on targets that have software charge control or monitoring)

Remaining time of the sleep timer (if it is set)

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Appendix D. Theme Tags 184

D.8. Information about the file

Tag

%fb

%fc

%ff

%fk

%fm

%fn

%fp

%fs

%fv

%d(N)

Description

File Bitrate (in kbps)

File Codec (e.g. “MP3” or “FLAC”). This tag can also be used in a conditional tag: %?fc<mp1|mp2|mp3|aiff|wav|ogg| flac|mpcsv7|a52|wavpack|alac|aac|shn|sid|adx|nsf| speex|spc|ape|wma|wmpapro|mod|sap|realaudiocook| realaudioaac|realaudioac3|realaudioatrac3|cmc| cm3|cmr|cms|dmc|dlt|mpt|mpd|rmt|tmc|tm8|tm2| omaatrac3|smaf|au|vox|wave64|tta|wmavoice|mpcsv8| aache|ay|gbs|hes|sgc|vgm|kss|unknown>. The codec order is as shown above.

File Frequency (in Hz)

File Frequency (in kHz)

File Name

File Name (without extension)

File Path

File Size (in Kilobytes)

“(avg)” if variable bit rate or empty string if constant bit rate

N-th segment from the end of the file’s directory (N can be 1,

2, 3, . . . )

Example for the %d(N) commands: If the file is “/Rock/Kent/Isola/11 - 747.mp3”,

%d(1) is “Isola”, %d(2) is “Kent” and %d(3) is “Rock”.

These tags, when written with the first letter capitalized (e.g. %Fn or %D(2)), produce the information for the next file to be played.

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%pR

%pn

%pp

%pr

%ps

%pt

%pv

%px

%pc

%pe

%pm

%pL

D.9. Playlist/Song Info

Tag

%pb

%pS

%pE

%Sp

Description

Progress Bar.

This will replace the entire line with a progress bar. You can set the position, width and height of the progressbar (in pixels) and load a custom image for it:

%pb(x,y,[width],[height],image.bmp)

Percentage played in song

Current time in song

Total number of playlist entries

Peak Meter. The entire line is used as volume peak meter.

Peak meter for the left channel. Can be used as a value, a conditional tag or a bar tag.

Peak meter for the right channel. Can be used as a value, a conditional tag or a bar tag.

Playlist name (without path or extension)

Playlist position

Remaining time in song

“s” if shuffle mode is enabled

Total track time

Current volume (in dB). Can also be used in a conditional:

%?pv<Mute|...|0 dB|Above 0 dB>

Mute is 0% volume, . . . is the values between Mute and max,

0 dB is max volume, and Above 0 dB is amplified volume

This can also be used like %pb to provide a continuous scale:

%pv(x,y,[width],[height],image.bmp)

Track is starting. An optional number gives how many seconds the tag remains true for after the start of the track. The default is 10 seconds if no number is specified. %?pS(7)<in the first 7 seconds of track|in the rest of the track>

Track is ending. An optional number gives how many seconds before the end of the track the tag becomes true. The default is 10 seconds if no number is specified. %?pE(7)<in the last

7 seconds of track|in the rest of the track>

Current playback pitch

D.10. Playlist Viewer

Tag

%Vp(start,code to render)

Description

Display the playlist viewer in the current viewport.

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• ‘start’ is the offset relative to the currently playing track for the playlist to display from (0 the current track, 1 is the next track, etc.).

• ‘code to render’ is a line of skin code which will be displayed for each line in the viewer. All text tags are supported (including conditionals and sublines)

The entire viewport will be used, so don’t expect other tags in the same viewport to work well. Supported tags are %pp, all tags starting with %i, most tags starting with

%f, %pt and %s.

Example: %Vp(1,%pp - %it,%pp - %fn) – Display the playlist position, then either the track title (from the tags) or the filename. The viewer will display as many tracks as will fit in the viewport.

D.11. Runtime Database

Tag

%rp

%rr

%ra

Description

Song playcount

Song rating (0-10). This tag can also be used in a conditional tag: %?rr<0|1|2|3|4|5|6|7|8|9|10>

Autoscore for the song

D.12. Sound (DSP) settings

Tag

%Sp

%xf

%rg

Description

Current playback pitch

Crossfade setting, in the order: Off, Auto Skip, Man Skip,

Shuffle, Shuffle and Man Skip, Always

ReplayGain value in use (x.y

dB).

If used as a conditional, Replaygain type in use:

%?rg<Off|Track|Album|TrackShuffle|AlbumShuffle|No tag>

D.13. Hold

Tag

%mh

Description

“h” if the main unit keys are locked

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D.14. Virtual LED

Tag

%lh

Description

“h” if the flash storage is accessed

D.15. Repeat Mode

Tag

%mm

Description

Repeat mode, 0-4, in the order: Off, All, One, Shuffle, A-B

Example: %?mm<Off|All|One|Shuffle|A-B>

187

D.16. Playback Mode

Tag

%mp

Description

Play status, 0-4, in the order: Stop, Play, Pause, Fast Forward, Rewind, Recording, Recording paused, FM Radio playing, FM Radio muted

Example: %?mp<Stop|Play|Pause|Ffwd|Rew|Rec|Rec pause|FM|FM pause>

D.17. Current Screen

Tag

%cs

Description

The current screen, 1-20, in the order shown below

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Appendix D. Theme Tags

Number Screen

17

18

19

20

14

15

16

11

12

13

8

9

10

5

6

7

1

2

3

4

Menus

WPS

Recording screen

FM Radio screen

Current Playlist screen

Settings menus

File browser

Database browser

Plugin browser

Quickscreen

Pitchscreen

Setting chooser

Playlist Catalogue Viewer

Plugin

Context menu

System Info screen

Time and Date Screen

Bookmark browser

Shortcuts menu

Track Info screen

188

The tag can also be used as the switch in a conditional tag. For players without certain capabilities (e.g. no FM radio) some values will never be returned.

Examples:

You are in the %?cs<Main menu|WPS|Recording screen|FM Radio screen>

%?if(%cs, =, 2)<This is the WPS>

D.18. List Title (.sbs only)

Tag

%Lt

%Li

Description

Title text. Should be used in a conditional so that non-list screens don’t show a title when they shouldn’t

Title icon. This uses the same order as custom icons (see

Z CustomIcons in the wiki) except that here 0 is “no icon”

This tag can be used to give custom formatting to list titles. Define a viewport with the font and formatting desired, and then use %?Lt<%Lt> to display the title within the viewport. If %Lt is present anywhere in the .sbs, then the %Vi viewport will not show the title.

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D.19. Changing Volume

Tag

%mv(t)

Description

“v” if the volume is being changed

The tag produces the letter “v” while the volume is being changed and some amount of time after that, i.e. after the volume button has been released. The optional parameter t specifies that amount of time, in seconds. If it is not specified, 1 second is assumed.

The tag can be used as the switch in a conditional tag to display different things depending on whether the volume is being changed. It can produce neat effects when used with conditional viewports.

Example: %?mv(2.5)<Volume changing|%pv>

The example above will display the text “Volume changing” if the volume is being changed and 2.5 seconds after the volume button has been released. After that, it will display the volume value.

D.20. Settings

Tag

%St(<setting name>)

%St(...)

Description

The value of the Rockbox setting with the specified name. See section

E

(page

198 ) for the list of the available settings.

Draw a bar using from the setting. See section

D.28

(page

195 )

for details.

Examples:

1. As a simple tag: %St(skip length)

2. As a conditional: %?St(eq enabled)<Eq is enabled|Eq is disabled>

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D.21. Images

Tag Description

%X(filename.bmp) Load and set a backdrop image for the WPS. This image must be exactly the same size as your LCD.

%x(n,filename[,x,y])Load and display an image n: image ID for later referencing in %xd filename: file name relative to /.rockbox/ and including

“.bmp” x: x coordinate (defaults to 0 if both x and y are not specified) y: y coordinate. (defaults to 0 if both x and y are not specified)

[nimages])

%xd(n[i] [,tag]

[,offset])

%x9(n) ages are displayed conditionally).

n: image ID for later referencing in %xd filename: file name relative to /.rockbox/ and including

“.bmp”

If the filename is “__list_icons__” the list icon bitmap will be used instead x: x coordinate (defaults to 0 if both x and y are not specified) y: y coordinate. (defaults to 0 if both x and y are not specified) nimages: (optional) number of sub-images (tiled vertically, of the same height) contained in the bitmap. Default is 1.

Display a preloaded image. n: image ID as it was specified in

%x or %xl i: (optional) number of the sub-image to display (a-z for 1-26 and A-Z for 27-52). (ignored when tag is used). Only useable if the ID is a single letter. By default the first (i.e. top most) sub-image will be used.

tag: (optional) Another tag to calculate the subimage from e.g %xd(A, %mh) would use the first subimage when %mh is on and the second when it is off offset: (optional) Add this number to the value from the tag when chosing the subimage (may be negative)

Display an image as a 9-patch bitmap covering the entire viewport.

9-patch images are bitmaps split into 9 segments where the four corners are unscaled, the four middle sections are scaled along one axis and the middle section is scaled on both axis.

n: image ID

Examples:

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1. Load and display the image /.rockbox/bg.bmp with ID “a” at 37, 109:

%x(a,bg.bmp,37,109)

2. Load a bitmap strip containing 5 volume icon images (all the same size) with image

ID “M”, and then reference the individual sub-images in a conditional:

%xl(M,volume.bmp,134,153,5)

%?pv<%xd(Ma)|%xd(Mb)|%xd(Mc)|%xd(Md)|%xd(Me)>

Note:

• The images must be in BMP format

• The image tag must be on its own line

• The ID is case sensitive

• The size of the LCD screen for each player varies. See table below for appropriate sizes of each device. The x and y coordinates must respect each of the player’s limits.

b

D.21.1. How to display the album art

Once the album art files are present on your player, they can be displayed as follows.

Tag Description

%Cl(x,y,[maxwidth], Define the settings for album art

[maxheight], hor_align, x: x coordinate y: y coordinate vert_align) maxwidth: Maximum height maxheight: Maximum width hor_align: Horizontal alignment, enter as ‘l’, ‘c’ or ‘r’ for left, centre or right. Centre is default

%Cd

%C vert_align: Vertical alignment, enter as ‘t’, ‘c’ or ‘b’ for top, centre or bottom. Centre is default

Display the album art as configured.

Use in a conditional to determine if an image is available.

The picture will be rescaled, preserving aspect ratio to fit the given maxwidth and maxheight. If the aspect ratio doesn’t match the configured values, the picture will be placed according to the alignment flags.

Examples:

1. Load albumart at position 20,40 and display it without resizing:

%Cl(20,40„)

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2. Load albumart at position 0,20 and resize it to be at most 100×100 pixels. If the image isn’t square, align it to the bottom-right corner:

%Cl(0,20,100,100,r,b)

For general information where to put album art see section

C

(page

179 ).

D.22. FM Radio

Tag

%tt

%tm

%ts

%ta

%tb

%tf

%Ti

%Tn

%Tf

%Tc

%tx

%ty

%tz

%tr

Description

Is the tuner tuned?

Scan or preset mode? Scan is “true”, preset is “false”.

Is the station in stereo?

Minimum frequency (region specific) in MHz.

Maximum frequency (region specific) in MHz.

Current frequency in MHz.

Current preset id, i.e. 1-based number of the preset within the presets list (usable in playlist viewer).

Current preset name (usable in playlist viewer).

Current preset frequency (usable in playlist viewer).

Preset count, i.e. the number of stations in the current preset list.

Is RDS available?

RDS name.

RDS text.

Signal strength (RSSI). Can be used in a conditional or as a bar.

It is also possible to show “Radio Art” which can be used to display images associated with presets. The tags are exactly the same as for album art, described above. Images need to be placed in /.rockbox/fmpresets/, and must have the same name as the preset. They need to be in either .bmp or .jpg format, and the radio must be in preset mode and tuned to a preset (and not recording) in order for them to be shown.

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D.23. Alignment and language direction

Tag

%al

%aL

%ac

%ar

%aR

%ax

%Sr

Description

Align the text left

Align the text left, or to the right if RTL language is in use

Centre the text

Align the text right

Align the text right, or to the left if RTL language is in use

The next tag should follow the set language direction. When prepended to a viewport declaration, the viewport will be horizontally mirrored if the user language is set to a RTL language. Currently the %Cl, %V and %Vl tags support this.

Use as a conditional to define options for left to right, or right to left languages. %?Sr<RTL|LTR>

All alignment tags may be present in one line, but they need to be in the order left – centre – right. If the aligned texts overlap, they are merged.

Example: %ax%V(...)

D.24. Conditional Tags

Tag

%?xx<true|false>

%?xx<alt1|alt2| alt3|...|else>

%if(tag, operator, operand, [option count])

%and(tag1, tag2,

..., tagN)

%or(tag1, tag2,

..., tagN)

Description

If / Else: Evaluate for true or false case

Enumerations: Evaluate for first / second / third / . . . / last condition

Allows very simple comparisons with other tags.

tag: the tag to check against.

operator: the comparison to perform - possible options are

=, !=, >, >=, <, <= operand: either a second tag, a number, or text.

[option count]: optional parameter used to select which parameter of a tag to use when the tag has multiple options, e.g.

%?pv<a|b|c|d>

Logical “and” operator. Will be evaluate to true if all the tag parameters are true.

Logical “or” operator. Will be evaluate to true if any of the tag parameters are true.

Examples of the %if tag:

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%?if(%pv, >=, 0)<Clipping possible|Volume OK> will display “Clipping possible” if the volume is higher than or equal to 0 dB, “Volume OK” if it is lower.

%?if(%ia, =, %Ia)<same artist> – this artist and the next artist are the same.

Note: When performing a comparison against a string tag such as %ia, only = and != work, and the comparison is not case sensitive.

b

D.25. Subline Tags

Tag

%t(time)

;

Description

Set the subline display cycle time (%t(5) or %t(3.4) formats)

Split items on a line into separate sublines

Allows grouping of several items (sublines) onto one line, with the display cycling round the defined sublines. See section

13.2.4

(page

166 ) for details.

Tag

%cd

%ce

%cf

%cM

%cS

%cy

%cY

%cP

%cp

%cH

%ck

%cI

%cl

%cm

%ca

%cb

%cu

%cw

D.26. Time and Date

Description

Day of month from 01 to 31

Zero padded day of month from 1 to 31

A conditional for 12/24 hour format.

%?cf<24 hour stuff|12 hour stuff>

Zero padded hour from 00 to 23 (24 hour format)

Hour from 0 to 23 (24 hour format)

Zero padded hour from 01 to 12 (am/pm format)

Hour from 1 to 12 (am/pm format)

Month from 01 to 12

Minutes

Seconds

2-digit year

4-digit year

Capital AM/PM

Lowercase am/pm

Weekday name

Month name

Day of week from 1 to 7, 1 is Monday

Day of week from 0 to 6, 0 is Sunday

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D.27. Text Translation

Tag

%Sx(English)

Description

Display the translation of “English” in the current language

• “English” must be a phrase used in the language file.

• It should match the Source: line in the language file.

Note: checkwps cannot verify that the string is correct, so please check on either the simulator or on target.

b

D.28. Bar Tags

Some tags can be used to display a bar which draws according to the value of the tag.

To use these tags like a bar you need to use the following parameters (%XX should be replaced with the actual tag).

Tag

%XX(x, y, width, height,

[options])

Description

Draw the specified tag as a bar x: x co-ordinate at which to start drawing the bar.

y: y co-ordinate at which to start drawing the bar (- to make the bar appear on the line of the tag, as if it was a text tag) .

width: width of the bar (- for the full viewport width).

height: height of the bar (- to set to the font height for horizontal bars and to the viewport height for vertical bars).

options: any of the options set out below.

D.28.1. Options

image – the next option is either the filename or image label to use for the fill image.

horizontal – force the bar to be drawn horizontally.

vertical – force the bar to be drawn vertically.

invert – invert the draw direction (i.e. right to left, or top to bottom).

slider – draw a preloaded image over the top of the bar so that the centre of the image matches the current position. This must be followed by the label of the desired image.

backdrop – draw a preloaded image under the bar. The full image will be displayed and must be the same size as the bar. This must be followed by the label of the desired image.

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nofill – don’t draw the bar, only its frame (for use with the “slider” option).

noborder – don’t draw the border for image-less bars, instead maximise the filling over the specified area. This doesn’t work for bars which specify an image.

nobar – don’t draw the bar or its frame (for use with the “slider” option).

setting – Specify the setting name to draw the bar from (bar must be %St type), the next param is the settings config name.

Example: %pb(0,0,-,-,-,nofill, slider, slider_image, invert) – draw a horizontal progressbar which doesn’t fill and draws the image “slider_image” which moves right to left.

Note: If the slider option is used, the bar will be shrunk so that the slider fits inside the specified width and height. Example: A 100px bar image with a 16px slider image needs the bar to be 116px wide, and should be offset 8px left of the backdrop image to align correctly.

b

D.29. Other Tags

Tag

%ss(start, length, tag

[,number]

Description

Get a substring from another tag.

Use this tag to get a substring from another tag.

start – first character to take (0 being the start of the string, negative means from the end of the string)

length – length of the substring to return (- for the rest of the string)

tag – tag to get

number – OPTIONAL. if this is present it will assume the substring is a number so it can be used with conditionals. (i.e %cM). 0 is the first conditional option

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Tag

%>

%;

%#

%s

%(

%)

%,

%%

%<

%|

Appendix D. Theme Tags 197

Description

The character ‘(’

The character ‘)’

The character ‘,’

The character ‘%’

The character ‘<’

The character ‘|’

The character ‘>’

The character ‘;’

The character ‘#’

Indicate that the line should scroll. Can occur anywhere in a line (given that the text is displayed; see conditionals above).

You can specify up to ten scrolling lines. Scrolling lines can not contain dynamic content such as timers, peak meters or progress bars.

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Appendix E. Config file options 198

E. Config file options

Setting Allowed Values volume bass treble balance channels stereo_width shuffle repeat play selected party mode scan min step seek acceleration

-100 to +100 stereo, mono, custom, mono left, mono right, karaoke

0 to 250 on, off off, all, one, shuffle, ab on, off on, off

1, 2, 3, 4, 5, 6, 8, 10, 15, 20, 25,

30, 45, 60 very fast, fast, normal, slow, very slow antiskip volume fade sort case show files show filename exts screen scroll step

Screen Scrolls Out Of

View

5s, 15s, 30s, 1min, 2min, 3min,

5min, 10min on, off on, off all, supported, music, playlists off, on, unknown, view_all follow playlist playlist viewer icons playlist viewer indices on, off on, off on, off playlist viewer track display track name,full path recursive directory insert on, off, ask scroll speed scroll delay scroll step

1 to 25

0 to 2500 devise a way to get ranges from config-*.h

devise a way to get ranges from config-*.h

on, off

%

N/A

N/A

N/A

N/A s

N/A

Unit dB dB dB

%

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

Hz ms pixels pixels

N/A

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Appendix E. Config file options

Setting Allowed Values bidir limit contrast backlight timeout

0 to 200 scroll paginated on, off hold_lr_for_scroll_in_list on, off show path in browser off, current directory, full path

0 to 63 off, on, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,

15, 20, 25, 30, 45, 60, 90, 120 backlight timeout plugged off, on, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,

15, 20, 25, 30, 45, 60, 90, 120 backlight filters first on, off keypress backlight on button hold normal, off, on caption backlight brightness on, off devise a way to get ranges disk spindown battery capacity car adapter mode from config-*.h

3 to 254 devise a way to get ranges from config-*.h

on, off usb skip first drive qs top qs bottom qs left qs right shortcuts instead of quickscreen idle poweroff on, off any setting name, - for none any setting name, - for none any setting name, - for none any setting name, - for none off, on off, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15,

30, 45, 60

5 to 300 (in steps of 5) off, on off, on sleeptimer duration sleeptimer on startup keypress restarts sleeptimer max files in playlist max files in dir lang wps autocreate bookmarks autoload bookmarks

1000 - 32000

50 - 10000

/path/filename.lng

/path/filename.wps

off, on off, on off, on use most-recent-bookmarks pause on headphone unplug off, pause, pause and resume

Unit

% screen

N/A

N/A

N/A

N/A s s

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A s mAh min min

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

199

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Appendix E. Config file options

Setting Allowed Values rewind duration on pause 0 to 15 disable autoresume if phones not present

Last.fm Logging off, on off, on talk dir talk dir clip talk file talk file clip talk filetype talk menu off, number, spell off, on off, number, spell off, on off, on off, on

Announce Battery Level off, on sort files alpha, oldest, newest, type sort dirs alpha, oldest, newest sort interpret number tagcache_autoupdate warn when erasing digits, numbers on, off on, off dynamic playlist cuesheet support folder navigation constrain next folder gather runtime data skip length on, off off, on, random off, on off, on outro, track, 1s, 2s, 3s, 5s, 7s, 10s,

15s, 20s, 1min, 90s, 2min, 3min, prevent track skip start in screen

5min, 10min, 15min on, off previous, root, files, dB, wps, menu, recording, radio, bookmarks playlist catalog directory /path/to/dir list_accel_start_delay list_accel_wait replaygain type replaygain noclip replaygain preamp crossfade

0 to 10

1 to 10 track, album, track shuffle, off on, off

-120 to 120 off, auto track change, man track crossfade fade in delay crossfade fade out delay 0 to 7 crossfade fade in duration 0 to 15 crossfade fade out 0 to 15 duration skip, shuffle, shuffle or man track skip, always

0 to 7 s s s s

Unit s

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A ms s

N/A

N/A

0.1 dB

N/A

200

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Appendix E. Config file options 201

Setting crossfade fade out mode crossfeed crossfeed direct gain crossfeed cross gain crossfeed hf attenuation crossfeed hf cutoff eq enabled eq precut eq low shelf filter eq peak filter 2 eq peak filter 4 eq peak filter 6 eq peak filter 8

Allowed Values crossfade, mix on, off

0 to 60

30 to 120

60 to 240

500 to 2000 on, off

0 to 240 cutoff (in Hz), q (0 to 64), gain

(-240 to 240) eq peak filter 1 cutoff (in Hz), q (0 to 64), gain

(-240 to 240) eq peak filter 3 cutoff (in Hz), q (0 to 64), gain

(-240 to 240) eq peak filter 5 cutoff (in Hz), q (0 to 64), gain

(-240 to 240) eq peak filter 7 cutoff (in Hz), q (0 to 64), gain

(-240 to 240) eq high shelf filter dithering enabled timestretch enabled on, off on, off compressor threshold 0 to -24 compressor makeup gain off, auto compressor ratio 2:1, 4:1, 6:1, 10:1, limit compressor knee compressor release time beep keyclick keyclick repeats dircache tagcache_ram peak meter release peak meter hold peak meter clip hold hard knee, soft knee

100 to 1000 off, weak, moderate, strong off, weak, moderate, strong on, off on, off on, off

1 to 126 off, 200ms, 300ms, 500ms, 1, 2, 3,

4, 5, 6, 7, 8, 9, 10, 15, 20, 30, 1min on, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15,

20, 25, 30, 45, 60, 90, 2min, 3min,

5min, 10min, 20min, 45min, 90min

N/A

Unit

(0.1 dB))

N/A

N/A

-3 dB

N/A

N/A

N/A

100 ms

N/A

N/A

N/A

N/A

N/A

?

N/A

N/A

N/A

0.1 dB

0.1 dB

0.1 dB

Hz

N/A

0.1 dB cutoff (in Hz), q

(0 to 64), gain (-

240 to 240) cutoff (in Hz), q

(0 to 64), gain (-

240 to 240) cutoff (in Hz), q

(0 to 64), gain (-

240 to 240) cutoff (in Hz), q

(0 to 64), gain (-

240 to 240) cutoff (in Hz), q

(0 to 64), gain

(-240 to 240

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Appendix E. Config file options 202

Setting peak meter busy peak meter dbfs peak meter min peak meter max statusbar scrollbar scrollbar width volume display battery display font kbd selector type show icons iconset viewers iconset backdrop foreground colour background colour line selector start colour line selector end colour line selector text colour filetype colours time format rec quality rec frequency rec source rec channels rec mic gain rec left gain rec right gain editable recordings rec timesplit pre-recording time rec path force fm mono

Allowed Values on, off on, off

0 to 89 (dB) or 0 to 100 (%)

0 to 89 /(dB) or 0 to 100 (%) off, top, bottom off, left, right

3 to LCD width / 10 ( devise a way to get ranges from config-*.h

) graphic, numeric graphic, numeric

/path/filename.fnt

/path/filename.kbd

pointer, bar (inverse) , bar (color), bar (gradient) on, off

/path/filename.bmp

/path/filename.bmp

/path/filename.bmp

000000 to FFFFFF

000000 to FFFFFF

000000 to FFFFFF

000000 to FFFFFF

000000 to FFFFFF

/path/filename.colours

12hour, 24hour

0 to 7

N/A

N/A

N/A

N/A

N/A

48, 44, 32, 24, 22, 16 mic, line, spdif mono, stereo

0 to 15

0 to 15

0 to 15 off,on off, 0:05, 0:10, 0:15, 0:30, 1:00,

2:00, 4:00, 6:00, 8:00, 16:00, 24:00 off, 1 to 30

/path/to/dir off, on

Unit

N/A on: dbfs, off: linear dB or % dB or %

N/A

N/A pixels kHz

N/A

N/A

N/A

N/A

N/A

N/A h:mm

N/A

N/A

N/A

N/A

RRGGBB

RRGGBB

RRGGBB

RRGGBB

RRGGBB

N/A

N/A

0: small size, 7: high quality s

N/A

N/A

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Appendix E. Config file options 203

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Appendix F. Menu Overview

F. Menu Overview

include an overview of the menu structure here

204

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Appendix G. User feedback 205

G. User feedback

G.1. Bug reports

If you experience inappropriate performance from any supported feature, please file a bug report on our web page. Do not report missing features as bugs, instead file them as feature ideas (see below).

For open bug reports refer to http://www.rockbox.org/tracker/index.php?type=2

G.1.1. Rules for submitting new bug reports

1. Check that the bug has not already been reported

2. Always include the following information in your bug report:

• Which exact player you have.

• Which exact Rockbox version you are using (Menu → System → Rockbox

Info → Version)

• A step-by-step description of what you did and what happened

• Whether the problem is repeatable or a one-time occurrence

• All relevant data regarding the problem, such as playlists, MP3 files etc.

(IMPORTANT!)

G.2. Feature ideas

To suggest an idea for a feature or to read those made by others, see http://forums.

rockbox.org/index.php?board=49.0

. Please keep in mind that this forum is for the discussion of feature ideas - they are not requests and there is no guarantee they will be acted upon.

G.2.1. Rules for submitting a new feature idea

1. Check that the feature has not already been suggested.

Duplicates are really boring!

2. Check that the feature has not already been implemented. Download the latest current/daily build and/or search the mail list archive.

3. Check that the feature is possible to implement (see section

G.2.2

(page

206 )).

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Appendix G. User feedback 206

G.2.2. Features we will not implement

This is a list of Feature Requests we get repeatedly that we simply cannot do. View it as the opposite of a TODO!

• Interfacing with other USB devices (like cameras) or 2 player games over USB.

The USB system demands that there is a master that talks to a slave. The player can only serve as a slave, as most other USB devices such as cameras can. Thus, without a master no communication between the slaves can take place. If that is not enough, we have no way of actually controlling the communication performed over USB since the USB circuit in the player is strictly made for disk-access and does not allow us to play with it the way we’d need for any good communication to work.

• Support other file systems than FAT32 (like NTFS or ext2 etc.).

No. support for more file systems will just take away valuable ram for unnecessary features. You can partition your player fine, just make sure the first one is FAT32 and then make the other ones whatever file system you want. Just do not expect

Rockbox to understand them.

• Add scandisk-like features.

It would be a very slow operation that would drain the batteries and take a lot of useful ram for something that is much better and faster done when connected to a host computer.

• Alphabetical list skipping.

Skipping around the lists by jumping letters (i.e skip all C’s and go straight to the first D). This isn’t feasible with the current list implementation, if you really want this you can get similar effects using the database (see section

4.2

(page

27 )).

• Add support for non standard tag formats.

APE tags in MP3 files has been rejected a few times already. Its not something we want.

• Implementing the ability to playback DRM files.

Firstly, this would be extremely difficult to implement legally - Rockbox is not legal entity as such, and therefore is unable to enter into license agreements with providers of DRM technology. Secondly, Rockbox is open source, which would mean that any DRM technology we incorporated into our codebase would suddenly become visible to the whole world, completely defeating its purpose. Remember, DRM achieves part of its security through obscurity, and publishing the keys necessary to decrypt DRM’d media would essentially render it useless.

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Appendix H. Credits 207

H. Credits

People that have contributed to the project, one way or another. Friends!

· Björn Stenberg · Linus Nielsen Feltzing · Andy Choi · Andrew Jamieson

· Paul Suade · Joachim Schiffer

· Daniel Stenberg · Alan Korr · Gary

Czvitkovicz · Stuart Martin · Felix Arends · Ulf Ralberg · David

Härdeman · Thomas Saeys · Grant

Wier · Julien Labruyére · Nicolas

Sauzede · Robert Hak · Dave Chapman · Stefan Meyer · Eric Linenberg

· Tom Cvitan · Magnus Öman · Jerome

Kuptz · Julien Boissinot · Nuutti Kotivuori · Heikki Hannikainen · Hardeep Sidhu · Markus Braun · Justin

Heiner

· Magnus Holmgren · Bill

Napier · George Styles · Mats Lidell

· Lee Marlow · Nate Nystrom · Nick

Robinson · Chad Lockwood · John

Pybus · Uwe Freese · Randy Wood

· Gregory Haerr · Philipp Pertermann · Gilles Roux · Mark Hillebrand

· Damien Teney · Andreas Zwirtes

· Kjell Ericson · Jim Hagani · Ludovic Lange · Mike Holden · Simon

Elén · Matthew P. OReilly · Christian

Schönberger · Henrik Backe · Craig

Sather · José Maria Garcia-Valdecasas

Bernal · Stevie Oh · Jörg Hohensohn

· Dave Jones · Thomas Paul Diffenbach · Roland Kletzing · Itai Shaked

· Keith Hubbard · Benjamin Metzler

· Frederic Dang Ngoc · Pierre Delore · Huw Smith · Garrett Derner

· Barry McIntosh · Leslie Donaldson · Lee Pilgrim · Zakk Roberts

· Francois Boucher · Matthias Wientapper · Brent Coutts · Jens Arnold

· Gerald Vanbaren · Christi Scarborough · Steve Cundari · Mat Holton

· Jan Gajdos · Antoine Cellerier

· Brian King · Jiri Jurecek · Jacob Erlbeck · Jean-Philippe Bernardy · Dave

Hooper

· Jonas Häggqvist · Thom

Johansen · Rinat Zakirov · Manuel

Dejonghe

·

Marcoen Hirschberg

· Michiel van der Kolk · Tony Motakis

· Andy Young · Alexandre Bourget

· Richard S. La Charité III · Christian Gmeiner · Tomas Salfischberger

· Miika Pekkarinen · Tapio Karppinen

· Richard Ottó O’Brien · Luca Burelli · Alessio Lenzi · David Bryant

· Martin Arver · Alexander Spyridakis

· Pedro Baltazar Vasconcelos · Ray

Lambert · Dave Wiard · Pieter Bos

· Konstantin Isakov · Bryan Vandyke

· Hristo Kovachev · Sander Sweers

· Antonius Hellman · Ryan Jackson

· Per Holmäng · Frederic Devernay

· José M. Fandiño · Gadi Cohen · Naftali Goldstein · David Dent · Frank

Dischner · Liberman Shachar · Stephan

Wezel · Alyssa Milburn · Kevin Ferrare · Anton Oleynikov · Mark Arigo

· Magnus Westerlund · Jake Owen

· Mustapha Senhaji · Adam Boot

· Jonathan Gordon · Tat Tang · Toshihiko Itoh · David J. Song · Jeong Taek

In · Anders Kagerin · Peter D’Hoye

· Ben Basha · Brandon Low · Nathan

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Appendix H. Credits 208

Hand · Nick Lanham · Sebastian Henriksen

· Martin Scarratt · Karl

Kurbjun · Tomasz Malesinski · Andrew Pilley · Matt v.d.

Westhuizen

· Tim Crist · Jvo Studer · Dan Everton · Imre Herceg · Seven Le Mesle

· Craig Bachelor · Nikolaj Christensen · Mikael Magnusson · Dominik

Wenger · Henrico Witvliet · Andrew

Scott · Miguel A. Arévalo · Aaron

F. Gonzalez · Aleksey Kozyulin · Jani

Kinnunen · Rui Marinho · Alun Thomas

· Nils Wallménius · Naoaki Okazaki

· Will Dyson · Matthias Mohr · Christian Marg · Eli Sherer · Fredrik

Öhrn · Nicolas Pennequin · Ralf Herz

· Michael DiFebbo · David Rothenberger · Robert Keevil · Mark Bright

· Dominik Riebeling · Alexander Bondar · Peter Cawley · Rani Hod · Tom

Ross · Anton Romanov · Jean-Luc

Ohl · Steve Bavin · Marianne Arnold

· Gaetano Vocca · Frederik Vestre

· Wenbin Leo · Tom Evans · Ewan

Davies · Frédéric François · Marc-

André Moreau · Ioannis Koutoulakis

·

Alistair Marshall

·

Karl Ove

Hufthammer · Víctor Zabalza · Ulrich

Pegelow · Andreas Mattsson · Daniel

Ankers · Paul Louden · Rainer Sinsch · Plácido Revilla · Michael Sevakis · Lukas Sabota · Emanuel Zephir

· Alexander Levin · Barry Wardell

· Lars van de Klomp · Philippe Miossec

· Jochen Kemnade · Corry Lazarowitz

· Tom Meyer · Laurent Baum · James

Teh

· Liam Nattrass · Christian

Hack · Wade Brown · Vadim Chekan

· Christopher Borcsok · Victor Cardenas · Andrew Melville · Pengxuan Liu

· Andrew Cupper · Thilo-Alexander

Ginkel · Adam Gashlin · Robert Kukla

· David Quesada · Jared Stafford

· Martin Hensel · Stéphane Doyon

· Austin Appel · Andre Smith · Travis

Hyyppa · Ian Webber · Pavel Gnelitsa

·

Lutz Böhne

·

Will Robertson

· Robert Carboneau · Ye Wei · Bryan

Childs · Mike Schmitt · Chris Taylor

· Tobias Langhoff · Steve Gotthardt

· Greg White · Mattieu Favréaux

· Malcolm Tyrrell · Piotr Jafiszow · Gary Allen · John BouAntoun

· Tomasz Mon · Jakub Matoušek · Albert Veli · Chris Dohan · Takashi

Obara · Rene Peinthor · Roan Horning

· Ben Keroack · Sean Morrisey · Shay

Green · Nick Vanderweit · Simon Menzel · Timo Horstschäfer · Jacco Koning · Chris Ham · Jose Ramon Garcia · Simon Descarpentries · Douglas

Valentine · Jacob Gardner · Pascal

Briehl · Denis Stanishevskiy · Eddy

Coman · Luke Blaney · Mark Reiche

· Michal Jevjak · Philippe Latulippe

· Mauricio Peccorini · Nathan Hepting · Akio Idehara · Dagni McPhee

·

Alex Gerchanovsky

·

Gerhard

Dirschl · Ivan Zupan · Alexander Papst

· Christoph Reiter · Rhino Banga

· Paul Jones · Michael Giacomelli

· Alex Wenger · Andree Buschmann

· Johnathon Mihalop · Rene Allkivi

· Tobias Schladt · John Zhou · Charles

Voelger

· Gerritt Gonzales · Dieter Pellkofer · Evgeniy Kachalin

· Lenny Koepsell · Harry Tu · Pawel

Wysocki · Xinlu Huang · Daniel Dalton · Boris Gjenero · Sylvain Fourmanoit · Alex Parker · Mario Lang

· Justin Foell · Igor Kuzmin · Adilson Vicente Xavier · Jesse Lockwood

· Jonathan Backer · Sofian Babai

· Costas Calamvokis · Catalin Patulea

· Peter Harley · Max Kelley · Alexander Eickhoff · Ken Fazzone

· David Bishop · Hein-Pieter van Braam · Przemysław Hołubowski

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Appendix H. Credits 209

· Stepan Moskovchenko · John S.

Gwynne · Brian J. Morey · Stijn Hisken

· Bertrik Sikken · Karim Boucher

· James Espinoza · Franz Rühmland

· Jordan Anderson · Maurus Cuelenaere · Chris Allegretta · Alastair

S · Martin Crkovský · Ariya Hidayat

· Jonas Hurrelmann · Lee Kang Hyuk

· Clemens Werther · Robert Menes

· Henri Valta · Melba Sitjar · Mehmet

Ş. Çatalbaş · Scott Tinman · Alexander Kuzmenkov

· Thomas Martitz

· Prakarn Sahasoontornvute · George

Tamplaru · Apoorva Mahajan · Vuong

Minh Hiep · Mateusz Kubica · Frank

Gevaerts · Chelo Sacristán · Sascha

Wolf · Nickolay Jordanov · Johannes

Voggenthaler · Marc Guay · Alex

Vanderpol · Jerry Lange · Yohann

Misquitta · Keith Perri · Mark Fawcus · Ivan Pesic · Marcel Barbulescu

· Phil Light · Rob Purchase · Andreas

Müller · Christopher Williams · Martin Ritter · Justin Hannigan · Tomasz

Wasilczyk · Kenjiro Arai · John Kaminar · Joris Goosen · Mark Ganson

· Davide Gentile · James Vasile · Mohamed Tarek · Mike Burke · Michael

Chicoine · Maciej Adamczak · Tomer

Shalev · Thibaut Girka · Rasmus Ry

· William Poetra Yoga Hadisoeseno

· Adrian Osoianu · Martin Pahl · Ori

Avtalion · Thomas Schott · Dennis

Ivanov · Takumi Suzuki · Shunsuke

Shimizu · Tadayuki Nishizono · Jun

Gu · Daniel Weck · Clément Pit-

Claudel · Jelle Geerts · Tadeusz Pyś

· Rostislav Chekan · Florin Popescu

· Volker Mische · Vitja Makarov

· Francisco Vila · Christian Lees

· Rafaël Carré · Denes Balatoni · Roy

Wallace · Eric Lassauge · François

Dinel · Francesco Rigoni · Joël Puik

· Klaas Bosteels · Teruaki Kawashima

· Marcin Łukasik · Le Jin · Alex Bennee · Stéphane Quertinmont · Bartosz

Fabianowski · Adam Hogan · Andrew

Mahone · Anton Veretenenko · Vicente Ibarra · Rui Araújo · Brian

Cloutier · Olivier Barbut · Yoshihisa Uchida · Sanggon Lee · Kaspar

Rothenfußer · Ryan Press · Craig Elliott · Kenderes Tamas · Eric Shattow · Joshua Simmons · Sei Aoyumi

· Martin Pool · Gareth Schakel

· Brian Sutherland · Sam Bouwer · Johannes Linke · Michaël Burtin · Sasha

Khamkov · Kai Posadowsky · Jack

Halpin · Johannes Schwarz · Dustin

Skoracki

· Torne Wuff · Wookey

· Nick Sant · Michael Carr · Eric

Clayton · Marko Pahlke · Vytenis

Sabelka · Nicolas Pitre · Benedikt

Goos · Frederick Full · Jeffrey Goode

· Raafat Akkad · Davide Quarta · Andre Lupa · Hilton Shumway · Matthew

Bonnett · Nick Tryon · David Johnston

· Ralph Soto · Mykhailo Radzievskyi

· Christophe Gouiran · Asael Reiter · Jens Erdmann · Rosso Maltese

· Amaury Pouly · Laurent Papier · Johannes Boy · Jason Yu · Aaron De-

Mille · Tomasz Kowalczyk · Michael

Lechner

· Peter Schlenker · Dan

Davison · David Kauffmann · Carsten

Schreiter · Michael Sparmann · Seth

Opgenorth · Jonas Aaberg · Junio C

Hamano · Bob Cousins · Christophe

Nicolas · Yann Muller · Sascha Wilde

· Fred Bauer · Simon Rothen · Pavel

Rzehák

· Diego Herranz · Viktor

Varga · Juliusz Chroboczek · Christian Beier · Giovanni Zilli · Shiloh

Hawley

· Peter Lecký · Wilfred

Hughes · Laurent Gautier · Simon

Zhukovsky · Daniel Kluz · Phinitnun Chanasabaeng · Tse-Hsien Chiang

· Szymon Dziok · Domenico Di Misa

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Appendix H. Credits 210

· Delyan Kratunov · Purling Nayuki

· Marek Salaba · Altay Oz · Mark

Borgerding · Tobias Diedrich · Andrew

Engelbrecht · Kevin Schoedel · Jens

Theeß · Alexey Nemtsev · Pascal Below · Danny Attar · Philipp Stephani

· Tore Johnny Bråtveit · Marcin

Bukat

· Andrew Rodland · Luca

Leonardo Scorcia · Gerhard Zintel

· Adrián Cereto Massagué · Chris Savery · Raphaël Jakse · Wincent Balin

· Aaron Rothbaum · Nejc Lotric · Hinrik Örn Sigurðsson · Stephen Carroll

· Joe Balough · Jérôme Heil · Tim

Graf · Martin Sägmüller · Joshua

Hulst · Pierre-Yves Roosens · Hayden

Pearce · Rodrigo Barretto · Daniel

Rigby · Alexey Polkhirev · István

Nagy · Wojciech Leśniak · Tuomas

Airaksinen · Calvin Walden · Michael

Gentry · David Fowle · Fabian Vogel

· Michael Stummvoll · Franz-Josef

Haider · Michael Hohmuth · Sergio

Vera · Michael Leslie · Craig Mann

· William Peters · Li Jie · Cristina

Talpiga · Alexander Meshcheryakov

· Ryan Sawhill · Thomas Jarosch

· Will Sowerbutts · Gabriel Maia

· Robert Horn · Ante Maretic · Benjamin Brown · Uwe Wiebach · Mikhail

Titov · Dave Slusher · Jean-Marie

Moraux · Ismael Castiñeira Álvarez dersen · Sergiu Rotaru · Noé Lojkine

· Ophir Lojkine · Stephan Grossklass

· John Morris · Sean Bartell · Seheon Ryu

· Asier Arsuaga · Vencislav Atanasov · Mauricio Garrido

· Nick Peskett · Michael Goerner

· Richard Brittain · Andrew Ryabinin

· Maksim Postolati · Stanislav Chizhik

· Desu Rozen · Olivier Kaloudoff

· Kessia Pinheiro · Jean-Louis Biasini

· Lorenzo Miori · James Hunt · Artur Juraszek

· Wieland Hoffmann

· Nathan Korth · Igor Petelin · Cástor Muñoz · Albert Barca · Fukuda

Takafumi · Dimitar Dimitrov · Osborne Jacobs · Marty Miller · Eduardo Gonzalez · Enric Morales · Mateusz Renkiewicz · Dario Castellarin

· Thiago Kenji Okada · Manuel Flury

· Vanja Cvelbar · Richard Quirk · Kirill Stryaponoff · Roman Poltoradnev · Ryan Billing · Dmitry Gamza

· Sebastian Leonhardt · Avi Eisenberg

· Richard Burke · Franklin Wei · Serhij Kyryljan · Yifu Huang · Jonathan

Bettencourt · Ilia Sergachev · Nial

Shui · Mihail Zenkov · Thomas Orgis

· Kostadin Kolev · Jordi Prenafeta

· Tiago Medeiros · Udo Schläpfer

· Thomas White · The libmad team

· The wavpack team · The FFmpeg team

· The Ogg Vorbis team · The liba52 team · The Speex team · The libfaad team · The Doom team · The gnuchess team · The gnuboy team · The Pacman

Instructional Emulator team · The

Spectemu team · The libmpeg2 team

· The Game_Music_Emu team · The

OpenSPC DSP emulator team · The

ALAC decoder team · The UCL team

· The iPod Linux team · The Vision-8

Emulator team · The robotfindskitten team · The libmtp team · The asap team · The libpng team · The Pure

Data team (Miller Puckette and others) · The MikMod team · Michael Mc-

Ternan (The ARM unwinder author)

· Albert Song · The New RAW team

(Piotr Padkowski and others) · The

Fabother World team (Fabien Sanglard and others)

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Appendix I. Licenses 211

I. Licenses

I.1. GNU Free Documentation License

Version 1.2, November 2002

51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

Preamble

The purpose of this License is to make a manual, textbook, or other functional and useful document “free” in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.

This License is a kind of “copyleft”, which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public

License, which is a copyleft license designed for free software.

We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

1. APPLICABILITY AND DEFINITIONS

This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this

License. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The “Document”, below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as “you”. You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law.

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Appendix I. Licenses 212

A “Modified Version” of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.

A “Secondary Section” is a named appendix or a front-matter section of the Document that deals exclusively with the relationship of the publishers or authors of the

Document to the Document’s overall subject (or to related matters) and contains nothing that could fall directly within that overall subject. (Thus, if the Document is in part a textbook of mathematics, a Secondary Section may not explain any mathematics.) The relationship could be a matter of historical connection with the subject or with related matters, or of legal, commercial, philosophical, ethical or political position regarding them.

The “Invariant Sections” are certain Secondary Sections whose titles are designated, as being those of Invariant Sections, in the notice that says that the Document is released under this License. If a section does not fit the above definition of Secondary then it is not allowed to be designated as Invariant. The Document may contain zero Invariant

Sections. If the Document does not identify any Invariant Sections then there are none.

The “Cover Texts” are certain short passages of text that are listed, as Front-Cover

Texts or Back-Cover Texts, in the notice that says that the Document is released under this License. A Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at most 25 words.

A “Transparent” copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, that is suitable for revising the document straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters. A copy made in an otherwise

Transparent file format whose markup, or absence of markup, has been arranged to thwart or discourage subsequent modification by readers is not Transparent. An image format is not Transparent if used for any substantial amount of text. A copy that is not

“Transparent” is called “Opaque”.

Examples of suitable formats for Transparent copies include plain ASCII without markup, Texinfo input format, LaTeX input format, SGML or XML using a publicly available DTD, and standard-conforming simple HTML, PostScript or PDF designed for human modification. Examples of transparent image formats include PNG, XCF and JPG. Opaque formats include proprietary formats that can be read and edited only by proprietary word processors, SGML or XML for which the DTD and/or processing tools are not generally available, and the machine-generated HTML, PostScript or PDF produced by some word processors for output purposes only.

The “Title Page” means, for a printed book, the title page itself, plus such following pages as are needed to hold, legibly, the material this License requires to appear in the title page. For works in formats which do not have any title page as such, “Title Page” means the text near the most prominent appearance of the work’s title, preceding the beginning of the body of the text.

A section “Entitled XYZ” means a named subunit of the Document whose title ei-

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Appendix I. Licenses 213 ther is precisely XYZ or contains XYZ in parentheses following text that translates XYZ in another language. (Here XYZ stands for a specific section name mentioned below, such as “Acknowledgements”, “Dedications”, “Endorsements”, or “History”.)

To “Preserve the Title” of such a section when you modify the Document means that it remains a section “Entitled XYZ” according to this definition.

The Document may include Warranty Disclaimers next to the notice which states that this License applies to the Document. These Warranty Disclaimers are considered to be included by reference in this License, but only as regards disclaiming warranties: any other implication that these Warranty Disclaimers may have is void and has no effect on the meaning of this License.

2. VERBATIM COPYING

You may copy and distribute the Document in any medium, either commercially or noncommercially, provided that this License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies, and that you add no other conditions whatsoever to those of this License. You may not use technical measures to obstruct or control the reading or further copying of the copies you make or distribute. However, you may accept compensation in exchange for copies. If you distribute a large enough number of copies you must also follow the conditions in section

3.

You may also lend copies, under the same conditions stated above, and you may publicly display copies.

3. COPYING IN QUANTITY

If you publish printed copies (or copies in media that commonly have printed covers) of the Document, numbering more than 100, and the Document’s license notice requires

Cover Texts, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers must also clearly and legibly identify you as the publisher of these copies. The front cover must present the full title with all words of the title equally prominent and visible. You may add other material on the covers in addition. Copying with changes limited to the covers, as long as they preserve the title of the Document and satisfy these conditions, can be treated as verbatim copying in other respects.

If the required texts for either cover are too voluminous to fit legibly, you should put the first ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto adjacent pages.

If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a computer-network location from which the general network-using public has access to download using public-standard network protocols a complete Transparent copy of the Document, free of added material. If you use the latter option, you must take reasonably prudent steps, when you begin

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Appendix I. Licenses 214 distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public.

It is requested, but not required, that you contact the authors of the Document well before redistributing any large number of copies, to give them a chance to provide you with an updated version of the Document.

4. MODIFICATIONS

You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it.

In addition, you must do these things in the Modified Version:

A. Use in the Title Page (and on the covers, if any) a title distinct from that of the

Document, and from those of previous versions (which should, if there were any, be listed in the History section of the Document). You may use the same title as a previous version if the original publisher of that version gives permission.

B. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has fewer than five), unless they release you from this requirement.

C. State on the Title page the name of the publisher of the Modified Version, as the publisher.

D. Preserve all the copyright notices of the Document.

E. Add an appropriate copyright notice for your modifications adjacent to the other copyright notices.

F. Include, immediately after the copyright notices, a license notice giving the public permission to use the Modified Version under the terms of this License, in the form shown in the Addendum below.

G. Preserve in that license notice the full lists of Invariant Sections and required Cover

Texts given in the Document’s license notice.

H. Include an unaltered copy of this License.

I. Preserve the section Entitled “History”, Preserve its Title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there is no section Entitled “History” in the Document, create one stating the title, year, authors, and publisher of the Document as given

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Appendix I. Licenses 215 on its Title Page, then add an item describing the Modified Version as stated in the previous sentence.

J. Preserve the network location, if any, given in the Document for public access to a Transparent copy of the Document, and likewise the network locations given in the Document for previous versions it was based on. These may be placed in the

“History” section. You may omit a network location for a work that was published at least four years before the Document itself, or if the original publisher of the version it refers to gives permission.

K. For any section Entitled “Acknowledgements” or “Dedications”, Preserve the Title of the section, and preserve in the section all the substance and tone of each of the contributor acknowledgements and/or dedications given therein.

L. Preserve all the Invariant Sections of the Document, unaltered in their text and in their titles. Section numbers or the equivalent are not considered part of the section titles.

M. Delete any section Entitled “Endorsements”. Such a section may not be included in the Modified Version.

N. Do not retitle any existing section to be Entitled “Endorsements” or to conflict in title with any Invariant Section.

O. Preserve any Warranty Disclaimers.

If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the Modified Version’s license notice. These titles must be distinct from any other section titles.

You may add a section Entitled “Endorsements”, provided it contains nothing but endorsements of your Modified Version by various parties–for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard.

You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25 words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified

Version. Only one passage of Front-Cover Text and one of Back-Cover Text may be added by (or through arrangements made by) any one entity. If the Document already includes a cover text for the same cover, previously added by you or by arrangement made by the same entity you are acting on behalf of, you may not add another; but you may replace the old one, on explicit permission from the previous publisher that added the old one.

The author(s) and publisher(s) of the Document do not by this License give permission to use their names for publicity for or to assert or imply endorsement of any Modified

Version.

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Appendix I. Licenses 216

5. COMBINING DOCUMENTS

You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice, and that you preserve all their Warranty Disclaimers.

The combined work need only contain one copy of this License, and multiple identical

Invariant Sections may be replaced with a single copy. If there are multiple Invariant

Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. Make the same adjustment to the section titles in the list of Invariant Sections in the license notice of the combined work.

In the combination, you must combine any sections Entitled “History” in the various original documents, forming one section Entitled “History”; likewise combine any sections Entitled “Acknowledgements”, and any sections Entitled “Dedications”. You must delete all sections Entitled “Endorsements”.

6. COLLECTIONS OF DOCUMENTS

You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.

You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.

7. AGGREGATION WITH INDEPENDENT WORKS

A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, is called an

“aggregate” if the copyright resulting from the compilation is not used to limit the legal rights of the compilation’s users beyond what the individual works permit. When the

Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative works of the Document.

If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one half of the entire aggregate, the Document’s

Cover Texts may be placed on covers that bracket the Document within the aggregate, or the electronic equivalent of covers if the Document is in electronic form. Otherwise they must appear on printed covers that bracket the whole aggregate.

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Appendix I. Licenses 217

8. TRANSLATION

Translation is considered a kind of modification, so you may distribute translations of the

Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant

Sections. You may include a translation of this License, and all the license notices in the

Document, and any Warranty Disclaimers, provided that you also include the original

English version of this License and the original versions of those notices and disclaimers.

In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail.

If a section in the Document is Entitled “Acknowledgements”, “Dedications”, or “History”, the requirement (section 4) to Preserve its Title (section 1) will typically require changing the actual title.

9. TERMINATION

You may not copy, modify, sublicense, or distribute the Document except as expressly provided for under this License.

Any other attempt to copy, modify, sublicense or distribute the Document is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this

License will not have their licenses terminated so long as such parties remain in full compliance.

10. FUTURE REVISIONS OF THIS LICENSE

The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See http://www.gnu.org/copyleft/.

Each version of the License is given a distinguishing version number. If the Document specifies that a particular numbered version of this License “or any later version” applies to it, you have the option of following the terms and conditions either of that specified version or of any later version that has been published (not as a draft) by the

Free Software Foundation. If the Document does not specify a version number of this

License, you may choose any version ever published (not as a draft) by the Free Software

Foundation.

ADDENDUM: How to use this License for your documents

To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page:

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Appendix I. Licenses 218 and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software

Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-

Cover Texts. A copy of the license is included in the section entitled “GNU

Free Documentation License”.

If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, replace the

“with...Texts.” line with this: with the Invariant Sections being LIST THEIR TITLES, with the Front-

Cover Texts being LIST, and with the Back-Cover Texts being LIST.

If you have Invariant Sections without Cover Texts, or some other combination of the three, merge those two alternatives to suit the situation.

If your document contains nontrivial examples of program code, we recommend releasing these examples in parallel under your choice of free software license, such as the

GNU General Public License, to permit their use in free software.

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Appendix I. Licenses

I.2. The GNU General Public License

Version 2, June 1991

219

51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA

Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

Preamble

The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software—to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation’s software and to any other program whose authors commit to using it. (Some other Free

Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too.

When we speak of free software, we are referring to freedom, not price. Our General

Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.

To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.

For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.

We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.

Also, for each author’s protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors’ reputations.

Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone’s free use or not licensed at all.

The precise terms and conditions for copying, distribution and modification follow.

GNU General Public License

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Appendix I. Licenses 220

Terms and Conditions For Copying, Distribution and

Modification

0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General

Public License. The “Program”, below, refers to any such program or work, and a “work based on the Program” means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language.

(Hereinafter, translation is included without limitation in the term “modification”.)

Each licensee is addressed as “you”.

Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does.

1. You may copy and distribute verbatim copies of the Program’s source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.

You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.

2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.

b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this

License.

c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License.

(Exception: if the Program itself is interactive but does not normally print

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Appendix I. Licenses 221 such an announcement, your work based on the Program is not required to print an announcement.)

These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.

Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.

In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.

3. You may copy and distribute the Program (or a work based on it, under Section

2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code.

(This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)

The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable.

However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.

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Appendix I. Licenses 222

If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code.

4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.

5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this

License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.

6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients’ exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this

License.

7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you

(whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this

License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this

License would be to refrain entirely from distribution of the Program.

If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances.

It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in

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Appendix I. Licenses 223 reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.

This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.

8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.

9. The Free Software Foundation may publish revised and/or new versions of the

General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.

Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and “any later version”, you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation.

10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free

Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.

No Warranty

11. Because the program is licensed free of charge, there is no warranty for the program, to the extent permitted by applicable law. Except when otherwise stated in writing the copyright holders and/or other parties provide the program “as is” without warranty of any kind, either expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose.

The entire risk as to the quality and performance of the program is with you. Should the program prove defective, you assume the cost of all necessary servicing, repair or correction.

12. In no event unless required by applicable law or agreed to in writing will any copyright holder, or any other party who may modify

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Appendix I. Licenses 224 and/or redistribute the program as permitted above, be liable to you for damages, including any general, special, incidental or consequential damages arising out of the use or inability to use the program (including but not limited to loss of data or data being rendered inaccurate or losses sustained by you or third parties or a failure of the program to operate with any other programs), even if such holder or other party has been advised of the possibility of such damages.

End of Terms and Conditions

Appendix: How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.

<one line to give the program’s name and a brief idea of what it does.>

Copyright (C) <year> <name of author>

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free

Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT

ANY WARRANTY; without even the implied warranty of MERCHANTABIL-

ITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General

Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51

Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA

Also add information on how to contact you by electronic and paper mail.

If the program is interactive, make it output a short notice like this when it starts in an interactive mode:

Gnomovision version 69, Copyright (C) <year> <name of author>

Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type

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Appendix I. Licenses 225

‘show w’.

This is free software, and you are welcome to redistribute it under certain conditions; type ‘show c’ for details.

The hypothetical commands show w and show c should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than show w and show c; they could even be mouse-clicks or menu items— whatever suits your program.

You should also get your employer (if you work as a programmer) or your school, if any, to sign a “copyright disclaimer” for the program, if necessary. Here is a sample; alter the names:

Yoyodyne, Inc., hereby disclaims all copyright interest in the program

‘Gnomovision’ (which makes passes at compilers) written by James Hacker.

<signature of Ty Coon>, 1 April 1989

Ty Coon, President of Vice

This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License.

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