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TM
3.
How the Disk Recorder Works
When we record in Prodigy 2, the audio is turned into digital data and stored on hard disk, together with the other recordings we have made. It also appears as a clip on the screen, which is a “reference” to the “Master Recording” we just made
Project 1
Project 2
Project 1
Project 1
Unused Disk Space
1 2
Project 2
3 4
Immediately after our fourth recording, we can see the Master
Recording on the hard disk, and its referencing clip on the track where we went into record. The clip references the Master Recording by “pointing” at the audio to be played (in this case the whole
Master Recording)
When we edit the audio, we do it by changing which part of the
Master Recording we are pointing at. We call these pointers the Head and Tail of the clip
Project 1
Project 2
Project 1
Project 1
Unused Disk Space
1 2
Project 2
3 4
Page
10
Here we have split the original clip so that the first part is on a different track. In fact we now have two clips which point at different parts of the Master Recording. On the first one we have also removed part of the Tail, which has moved the Tail pointer to an earlier part of the audio.
The Head and Tail pointers can be moved by editing at any time, allowing us to cut pieces off the clip, or replace parts that were previously removed.
A clip can be thought of as an instruction to the computer to play a certain Master Recording at a particular time, within the given pointers.
User Manual
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Table of contents
- 7 Getting Started
- 8 2. The Prodigy 2 Editor
- 9 Console
- 10 How the Disk Recorder Works
- 11 Prodigy 2 Editing Screens
- 12 Prodigy 2 Recording
- 13 and Editing Screen
- 14 The Device
- 15 and File Pages
- 16 Starting a Project
- 16 Folder view
- 16 Navigation
- 16 From and To Keys
- 16 File view
- 18 The Project Menu
- 18 Project Menu 2nd Level
- 20 Project Menu 3rd Level
- 20 Password Protection
- 22 Multi-User File Access
- 22 The Clip
- 22 Time Code Reference
- 22 Overlapping Clips
- 22 The Track
- 22 The Current Track
- 26 Recording
- 26 The Arm Menu
- 26 The Arm Submenu
- 28 The Input Submenu
- 28 Metering Input Levels
- 28 Entering Record
- 28 Timecode Track?
- 28 Playback
- 30 Punch-in Punch-out
- 30 Automatic Drop-in
- 30 The Digi Menu
- 30 House Submenu
- 30 Output Submenu
- 32 Naming
- 32 Use of Ranges
- 32 Keyboard Use
- 32 Automatic Naming
- 33 Solo, Mute, Disable and Safe
- 33 Disabling Tracks
- 33 Track Safe
- 36 Editing
- 36 The Clip
- 36 Master Recording Number
- 36 Sync Point
- 36 Timecode Reference
- 37 Editing Stereo Clips
- 37 Stereo Swap
- 38 Level
- 38 Project Layer
- 38 Summary of Editing Commands
- 38 Selecting Clips for Editing
- 39 Timecode Ranges
- 39 Setting up a Range
- 39 Simple Method
- 39 Using Range Menus
- 40 Range Persistence
- 40 Optional Ranges
- 40 Automatic and Manual Ranges
- 40 The Edit Menu (Cut & Paste)
- 40 Selecting Audio
- 40 Cutting or Copying to the Clipboard
- 40 Selecting Destination Tracks
- 40 Other Paste Commands
- 40 Pasting From the Clipboard
- 40 The Edit Menu
- 40 The Cut Submenu
- 42 The Copy Submenu
- 42 Edit Commands with a Range
- 42 The Cut Submenu
- 45 The Copy Submenu
- 45 The Fill Command
- 46 The Grab Menu
- 46 Slip Submenu
- 46 Slip Clip vs Cut & Paste
- 47 Trim Submenu
- 47 Visible Sync Points
- 47 Super Trim
- 48 Restore Trimmed Audio
- 48 SLIP / TRIM Toggle
- 49 Grab Menu Illustrated
- 51 The Nudge Menu
- 51 Range
- 53 Block Editing
- 53 The Dubber SubMenu
- 54 The Dubber Menu Illustrated
- 54 Original Track Layout
- 54 Erase
- 55 The Razor SubMenu
- 56 The Razor Submenu Illustrated
- 56 Original Track Layout
- 56 Splice
- 56 Duplicate
- 56 Delete
- 57 The Track Menu
- 58 Original Track Layout
- 58 Numbers
- 58 Shadow
- 58 The Track Menu Illustrated
- 59 Fades
- 59 The Fade Menu
- 60 Fades With a Range
- 61 More About Fades
- 61 Crossfades and Channels
- 61 Fade Defaults
- 62 The Level Menu
- 62 Range