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D R U M M A
CHINE
OBERHEIM ELECTRONICS
, INC.
Second Edition
DIGITAL DRUM MACHINE
Owner's Manual
Daniel Soter
SECOND EDITION JANUARY 1985
For Units With Serial Number H44801 or Above
CAUTION:
To Prevent lire or shock hazard do not expose this appliance to rain or moisture. Do not remove cover. No user serviceable parts inside. Refer servicing to qualified service personel.
WARNING:
This equipment generates and uses radio frequency energy and il not inslaUed and used properly,
Le.. in strict accordance with the instruction manual. may cause harmful interference to radio communications. II has been lesfed and found fa comply with the limits for a Class A computing device persuant to Subpart J of Part 15 of FCC Rules, which are designed 10 proVJe reasonable proteclion against such interference when operated in a commercial environment.
Operation of Ihis equipment in a residential area is likely to cause interference in which cae Ihe user at his own expense wil be required to take whatever measres may be required to correct the interference.
OBERHEIM ELECTRONICS
, INC.
2250 South Barrington Avenue
Los Angeles, California 90064
USA
Telex 6831071 OBRHM c 1985 Oberheim Electronics
. Inc. All Rights Reserved
Reproduction in Whole or in Part is Prohibited Without Permission
Oberheim . The Oberheim Logo. Xpander. 08-
Manual Oes,gn and GraDhics by Oanoel Soler
PrOduCI,on: Kalhy,
Weems
6. ox , osx
Typeseuong: Typoqraph\CService/GeorgelithograDh
. and Or.X are trademarkS 01 Oberhe,m Electron,cs. Inc
I/iDLC ur !-UIV/C/V/i)
TABLE OF CONTENTS
INTRODUCTION
WELCOME TO THE DX
PICTURES
Rear Panel
Front Panel
Sound Hookup
GETTING AROUND
SEQUENCES
Selecting A Sequence
Playing A Sequence
Real Time Recording
Erasing A Sequence
Erasing Notes Within A Sequence
Tempo
Length
SONGS
Selecting A Song
Playing A Song
Creating A Song
Erasing A Song
Song Length
THE VOICES
SOUNDS
Tuning
Changing Sounds
SOUND LIBRARY
SOPHISTICATION
QUANTIZE
SWING
METRONOME
SIGNATURE
STEP RECORDING
GOODIES
17"
RECORDING
Countdown
Punch-
Out/Punch-
Flams
ERASING
Erasing Individual Notes While In Record
Deleting A Sequence
Erasing Everyhing
COPYING
Copying Sequences
Appending Sequences
Copying And Appending Songs
OTHER TRICKS
Programmable Metronome Clock
Turning Individual Drums On And Off
Cue Tempo Mode
Song Tempo
HOUSEKEEPING
Free Memory Display
Data Check
Ram Check
If Your OX Gets Lost
When All Else Fails
TABLE OF CONTENTS
EDIT PARAMETERS
DATA STORAGE
INTERFACE
. 21
00 Countdown
01 Timing Source
02 Auto Start
03 Clock Out Rate
04 Set Programmable Click
05 Set Drum Outs
06 Set Trigger In
MIDI EDIT PARAMETERS
07 Receive Channel
08 Transmit Channel
09 Omni Mode
10 MIDI Clock Out
11 Echo Notes
12 Song Changes
13 Set Drums To MIDI Notes
14 Set Transportation
TAPE INTERFACE
Connection
Access
Save It
Check To Be Sure
Load In
One At A Time
Compatibility
Errors
Hints
MIDI DATA TRANSFER
Connection
Access
Sending All Sequences
Sending One Sequence Or Song
BATTERY BACKUP
TALK TO THE WORLD
Using The OX With Oberheim Sequencers & Drum Machines
Other Sequencers And Drum Machines
SYNCHRONIZING WITH THE EXTERNAL CLOCK
Setup
OX As Master
DX As Slave
Operation
AutoStart
Recording As Master
Recording As Slave
SYNCHRONIZING WITH THE MIDI CLOCK
Setup
DX As Master
DX As Slave
AutoStart
Song Select
Recording As Master
Recording As Slave
METRONO E AS CLOCK SOURCE
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MORE INFORMATION
SYNCHRONIZING TO TAPE
Recording The Sync Tone Onto Tape
Playing The Sync Tone To Sync The OX
Hints.
TRIGGERED NOTES
Programming The Trigger
Input
MIDI NOTES
Setting Notes To Drums
REALTIME MIDI RECORD
FOOTSWITCHES
Start Footswitch
Next Footswitch
ABOUT MIDI
Messages
Channels
Omni Mode
Timing
Song Select
ABOUT DIGITAL AUDIO
INTERFACE GUIDE
GLOSSARY
SPECIFICATIONS
INTRODUCTION
INTRODUCTION
WELCOME TO THE DX
You have just purchased a most powerful tool for composition and performance. The
Oberheim DX Programmable Digital Drum Machine represents the latest in the Oberheim line of drum computers. The DX has been designed with the idea of giving you better sound , and better control of it , than has
ben
previously available in a drum box at a more economical price.
The DX generates the sounds of real drums. Actual drum recordings have been digitized , stored in computer memory, and are avalable at the touch of a button. A drum beat can be recorded in real time at any spee, remembereq, and edited to make any beat of any length
, tempo, or style-
in short , any drum beat that you hear in your head you can create on the Ox. After you have created your drum beats
, you can save them on tape for future use. Of course , the DX has a battery to keep the memory on when the power is oft.
The DX has a MIDllntertace , which enables interconnections with other equipment
such as sequencers
, keyboards, drum pads , and other drum machines.
The DX operates like a tape recorder: press RECORD + PLAY to Record your rhythms; then press PLAY to hear It back. But there s more to it than that. There are features incorporated into the OX that actually give you more control over your music than a tape recorder allows. We recommend that you familiarize yourself with these features in order to get the most out of your DX.
The OX can make most any drum beat that an acoustic drummer can create. In fact.
this rhythmic flexibility of the DX creates a new dilemma for the user. exactly WHAT makes a good drum beat? It is not within the scope of this manual to try to answer this question , but if you re not a drummer already. we strongty suggest spending some time listening and studying the rhythms of your favorite music. Listen to where the notes are and where they re
NOT where the accents are , when the beat is pushed or swung. If your drum machine sounds cold and robotlike, fl' s beause you ve programmed it that way. It takes a good sense of timing to create rhythms that really breathe.
Experiment! You ll never know what you ll discover.
;,........;..;..::..
..-
..;,,-........;,..
Power Switch
On/Off!
Memor
Protect
Prevents changi ng programs. 1
Turn off to Record , Erase , etc.
Data Stora
1 Enables transfering
programs
via tape o
Tunin
!Individual pitch for each voice
Oberheim
DIG IT "'L DRUM M "'CHINE
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ING
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Power
Connect to
Grounded Outlet
MIDI In/Out
Any drum can be assigned to any note.
A130 transmits & receives ti mi ng and Song Changes
EHternal Clock: In/Out
For external control of ti mi ng.
Can be set to 24 , 48 , or 96
Pulses per Quarter Note.
00000
1 1
Direct Out(!uts
One for each voice
Click:Out
' Programmable Metronome Output
Mixed Out(!uts
Stereo and Mono
To/From Ta(!e
For Data Storage and Tape Sync
Footswitches
START: Starts and stops ti mi ng
NEXT: Advances to the next Sequence or Song
EHternal Tri er In(!ut
Triggers any drum from an inverted trigger
signal or footswitch.
::::::::::::;::::::::;:::::::::::::;;::;:::...-_....
:::;:;::;::::
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I Sound Hookup
?- Miller/Amp j
Audio
Outputs Power
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The lIolume of each sound is controlled by the front panel sliders for the MIH
OUTPUTS. Each lIoice has its
own OIAECT OUTPUT as well
, independent of the sliders.
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... .._--...... - --....
-....-
GETTING
SEQUENCES
AROUND
Selecting A Sequence
The DX can store up to 100 drum sequences. numbered 00 thru 99. Select one by pressing two numbers, or one of the arrow buttons. The display will show you which sequence you have selected.
Playing A Sequence
Press PLAY. The sequence will play over and over until you press STOP. You can also select another sequence while playing ahd the OX wil play it immediately after the first sequence has finished.
Real Time Recording
There are two ways to record on the OX: REAL TIME and SINGLE STEP. In REAL
TIME . the sequence plays over and over and you simply press the buttons where you want the drums to sound. In SINGLE STEP, the sequence advances one beat each time you press either of the arrow buttons, which allows you to record your drum beat slowly. The REAL TIME mode of recording is expiained here. The SINGLE STEP mode of recording is explained in the section entitled STEP.
Recording a Sequence
Select Sequence 00
(Display)
IHa
m:CI
PLAY
Bar Numbe
FlashirujlMetronome
Play Orums
K: K:
LOUD SOFT
(Bass) (Snare)
Stop Recording
STOP
Press and hold RECORD and then press PLAY. The Metronome will click in eighth notes and the OX wil record over and over on two measures. In RECORD first, the bass drum , then the snare, etc.
, the OX does not ERASE , so you can build your drum beat as it loops over, playing the cymbal
, unti you are finished. The OX wil also Quantize or raun!= off , your playing. When you have finished recording, press STOP.
You can add more parts to the sequence simply by recording once again. Erasing is a separate process.
REMEMBER: The OX will not RECORD if the MEMORY PROTECT switch on the rear panel is ON.
GETTING
AROUND
""'''.''
---- - --- - - -..
-...... - ---
----..
.. -- -- -- -- -
------.. --- -- - -
- -
---------
Erasing A Sequence
If you have made a mistake , or would like to record over again
, press and hold ERASE and while holding ERASE press RECORD. The current sequence will be erased, and you can record again from scratch. The OX will " beep " when the erasure actually takes place. The volume of the beep is controlled by the metronome volume control.
Erasing a Sequen
And while
Press RECORD: ng, iQ+
ERASE RECORD
Erasing Notes Within
Sequence
You can erase any single drum (or cymbal) from the entire sequence. Hold ERASE and then press the drum you wish to erase.
Erasing a drum from the entire
Sequence:
fJ'.''
ERASE
Rnd while holdmg,
Press the desired button:
iQ+
ERASE ACCENT
(Hi-Hat)
Er
---..... --
---... --- -.. ......
---
GETTING AROUND
Setting the Tempo:
Enter TEMPO Mode: (Display)
C 11
TEMPO
Set Tempo to
105 Beats/Minute
rn
EHit TEMPO Mode:
Tempo
The DX is normally set to a tempo of 80 Beats per Minute, but can be varied within a range of 25 to 250 Beats per Minute. You can change the tempo at any time by entering the tempo mode. Press TEMPO. The Tempo button will light and display wil show the tempo currently selected. You can change the tempo by pressing the buttons with the arrows to increase or decrease the tempo, or you can enter the desired Seats per
Minute on the keypad (3 digits). To exit the tempo mode press TEMPO once again.
To program the tempo in a sequence press TEMPO while in Record, set to the desired speed and pres TEMPO once again to exit. Whenever that sequence is recalled
, the
DX will recall the tempo as well. You can change the tempo at any time
, but the programmed tempo will be changed only when the tempo Is set in record.
. NOTE: Not every tempo marking between 25 and 250 Beats per Minute can be played. Near the high end of this range the tempo steps are larger than one Beat per
Minute. If you enter a tempo which cannot be played, the DX will play the nearest valid tempo to the one which you entered. Also
. if you try to RECORD an invalid tempo, the
DX will actually record the nearest valid one.
If you enter a number that is out of the tempo range. the display will flash. You must set the tempo to be in range before you can eXIT from the tempo mode.
The arrow buttons will always step between valid tempos.
TEMPO
Settng the Sequence length:
Enter lENGTH Mode: (Display)
C 8E
LENGTH
Select length
of 8 Bars:
Length
A sequence can be any length from 1 to 99 bars. The DX sets a length of 2 bars for each sequence unless you set it differently. To change the length of the current sequence press LENGTH. Then
, using the arrow buttons or the number keys, choose the new length. The display will flash. The new length can be entered in memory by pressing the LENGTH key again. If any other key is pressed
, the length will not change.
If you have recorded a sequence and then shorten the length
, you you have cut. If you lengthen a sequence you have recorded wil lose the bars
, rests wil appear at the end.
LENGTH sets the number of bars within a seuence. The length of each bar is set by
SIGNATURE.
REMEMBER: If the MEMORY PROTECT switch is on
, the Length of a sequence cannot be changed, although the Length can be displayed.
Set length and
EHit LENGTH Mode:
C'I))b..P
LENGTH
"" - . . . .. ..
'''''--
SONGS
One prominent feature of music is that it is organized into sections that repeat and alternate with each other. The Song Mode allows you to record each section of a piece as a separate sequence and then combine sequences into a complete composition.
A Song is a listing of sequences. The DX contains 50 Songs , numbered 00 thru 49
, in addition to the 100 sequences. Unlike a sequence , a song does not remember the notes , only the order of sequences thaf you wish to play. There can be as many as 255 sequences contained with!n a song, and each sequence within a song can have its own tempo , length , or time signature. Songs make more efficient use of the OX memory. In fact, playing three sequences in a song uses as. much memory space as a single note in a sequence.
Selecting A Song
To enter the song mode , press SONG. The Song button wiH light and the DX will select the song previously selected. To select a different Song simply press the number of the desired Song.
To go back to Sequence mode , press SONG again.
Playing A Song
Once the desired song has been selected
, press PLAY and the selected song wil play from beginning to end and then stop.
As the song plays through the different sequences in it . the sequence number on the display wil change to reflect the actual sequence presently being played. Each sequence in the song is given an ascending PART number that reflects its order in the song.
Creating
A Song
Creating a song is different than recording a sequence. because you are not playing any notes , just making a list of sequences.
To create a song press EDIT (while in Song mode- both SONG and EDiT buttons should be lit.). Once you enter SONG EDIT mode, the OX wil ask you to select the sequences that will make up the song: the " Song List:.
The arrow buttons can be used to " rewind" and "fast forward" through the song list to get to a particular part.
Enter
SONG ED IT
; ROD
SEQ 01
; b
; Rduance to
; NeHt Part
, ROD
; SEQ 01
Function:
: Rduance to ;
: NeHt Part
ROD
SEQ 02 beep
; Rduance to
; NeHt Part
, ROD
SEQ 00
; b
Press:
Song list: Part: Seq: ;
Part: Seq: ; Part: Seq:
Part: Seq:
Part: SeQ:
Part: SeQ: Pert: SeQ:
_1_1
1011
1011
1011
1011
1011
(Empty Song) i_1811
202 202 :_:II: 202
301
Part: Seq:
1 0 1
2 02
3 0 1
1_1-
--''T-
p ;
....
n,u_
___..
GETTING AROUND
There are four editing commands:
ADD: If the display shows the end of a song list (only a part number displayed on the left side - right side blank), you can add a seuence to the end of
the song byenter-
ing the desired sequence number. If a song list is empty, the first part wil be blank.
REPLACE: You can REPLACE any sequence currently displayed with another simply by entering the new sequence number.
INSERT: By pressing RECORD and EDIT
, the DX wil insert Sequence 00 into the song list before the sequence previously displayed. You can then REPLACE
Sequence 00 with the desired sequence by entering its number.
ERASE: By pressing ERASE and EDIT, the DX will remove the displayed sequence from the song list.
To play the song you have just created, press PLAY.
. NOTE: A song can have up to 255 parts in it. However, only the lowest two digits are shown in the display.
REMEMBER: The DX will not EDIT a SONG if the MEMORY PROTECT switch on the rear panel is ON.
Erasing A Song
You can erase an entire song while in Song mode by holding ERASE and pressing
RECORD. Individual sequences within the song list can be removed in the Song Edit mode (see Creating A Song).
Song Length
When in Song Mode
, pressing LENGTH will display the number of parts contained in
the song lisL
; Rewind
, to Part 3
REPLRCE : Rewind with SEa 14: to Part 2
: INSERT a
: New Part
: REPLRCE : Rduance to :
Rduance to : ERRSE with SEa 19: Part 3
' Part 4
: SEa 14
Finish
Editing
C+C1i
; RECRD EDIT,
; Part; Seq: Part Seq:
Part: Seq:
Part: Seq:
1011 1011 1011
1011
Part: Seq; Part: Seq:
; Part: Seq:
1011 1011
1011
1011
202 202
; Pert: Seq:
1 2191 1 2191
219
400
1 3141
400 400
302 302
1 3021
1 4141 l 4141 l 4141
500 500 500 500
IC+C C
: ERASE EDIT
EDIT
302
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v ..
SOUNDS
SOUND LIBRARY
The OX contains six sets of voices. Each voice has three variations , and some of the voices contain two completely different sounds. Only one voice variation can be played at a time. The sound of each voice is contained on one or several memory chips.
The OX comes from the factory with the following voices and these variations:
BASS / Bass drum , with three volume levels.
SNARE / Snare drum , with three volume levels.
HIHAT / A hihat, with a closed and an accented sound , plus a longer "
open
sound.
TOMS / Toms with three pitches.
CYMBALS / A Ride cymbal , with two volumes , plus a Crash cymbal.
PERC / Two sounds: a shaker with accent, plus hand claps.
Tuning
The pitch of each of the voices can be tuned up or down half an octave by adjusting the pitch controls located on the rear panel of the DX.
Changing Sounds
The OX drum sounds are contained on computer memory chips. By changing the chips , you can customize your OX to your specific application.
In addition to the sounds that come with the DX
. the library of Sound Chips available include:
Bass Drums
Percussion
Electronic Bass
Beat Kick
Cowbell
Tambourine/Rimshot
Conga
Snare Drums
Electronic Snare
Fat Snare
Timbale
Bones -
Finger Snaps
Beat Snare
Reggae Snare
TomToms
Electronic Tom
Rota Tom
HiHats
Effects
Scratch
Backwards Snare-Clap
Click/Clap
Punch/Zap
Noise
Electronic Hihat
Long HiHat
The Oberheim sound library is continually expanding. Check with your dealer for new sounds. Additional sounds for the OX are available from other manufacturers as well.
THE VOICES
~~~
....
~~~
Changing Sound Chips
7.:
::!!=-I!
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jl:rijt;;
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"----'-"-'_W'
L-Remoye Screws-.
end Lift up Front Pene!
::Q :.
::Q
Remove Power Cord
Before Doin
ANYTHING!
Then
Open your OH...
Locete the Sound Chip
to be remoued..
Using a small s crewdriuer
or Chip EHtractor , CAAEFULL Y
lift the chip out of its socket from both sides.
Line up the new chip, making
sure that the notch on the chip
faces the same way as the notch on the socket.
Press the chip firmly into the socket. Check to make sure that all of the pins haue mated correctly.
For easier chip changing, install
Zero Insertion Force ("
ZIF"
sockets in your machine.
:)UfHI:)T/CATION
SOPHISTICA TlON
The OX incorporates several functions that change the time and feel of the machine and enable programming one beat at a time. Utiizing them wil increase your rhythmic possibilities and make gramming faster and easier.
QUANTIZE
Quantizing automatically corrects your playing to the nearest beat. The quantizing value also establishes the smallest beat that can be recorded . and is used for establishing the value of a " Beat" as used in STEP and SWING.
The DX is normally set to quantize to a sixteenth note. To change the quantizing, press
QUANTIZE. The display wil show the value of quantizing c rrently set. You can now enter the note value that the DX wil round off to by using the arrows to increase or
decrease the number in the display.
Quantize is a record function. That is. it only corrects what you are recording. This enables you to record over and over on the same sequence in different quantize modes. Quantizing is also independent of the metronome. It is possible to quantize to the nearest quarter note , even though the metronome is clicking in sixteenth notes.
The Quantize value can be changed while in Record or Play as ell.
QUANTI ZE euens out your playing:
Quant = 1/16
. 2 .
. . 3
. 4 .
SWING
QUANTI ZED...
Swing is similar to Quantize in that it corrects the timing of your recordings. However
Swing wil alter the time so that the first half of the t1t gets more than half of the time, creating a "shuffle
" feel.
Press SWING. The display will show the current swing value which is normally set to
50% (the first half of the beat gets 50% of the time). To change the swing value, press the arrows to increase or decrease the percentage. Swing is a Record function. That
, it wil record your playing corrected to the swing value you have selected.
You can apply the Swing function while Quantizing to any value from 1-
2 to 1-48. If
Quantize is set to 1, 1, or OFF , the DX will " beep " and the QUANTIZE button will light.
rUIIN6.fuzzes up your pluy/ny: v,llng=70% quant= 1/16
: 1
Lil/th SUI/N6...
--
..
SOPHIST/CA T/ON
18
METRONOME
Ouantize Metronome
18
Half Note
Half Note
Triplet lues
Quarter Note
Quarter Note
Triplet
Eighth
Note f) Eighth Note
Triplet
II
Dr
SiHteenth Nole
88
SiHteenlh Nole
.J" Triplet
Thirty-Second
Note Triplel
JT
Thirtyerond
Note Tnplet
SiHly-Fourth
Note
SiHIY-F urth
Note Tnplet
1/192
High Resolution
The Metronome can be set to click in any note value between half-notes and onehundred-ninety-second-notes (48 clicks per 1/4 note). The Metronome defaults to eighth notes and varies in speed according to the tempo. A dot representing the Metronome pulse also appears on the display.
To change the Metronome
, press SIGNATURE. The current Metronome click value wil appear on the display. The click value can be set to any standard note value by using the arrows buttons to increase or decrease the number in the display.
After you have set the desired click value
, you may exit by pressing STOP; or you may continue to the time signature by pressing SIGNATURE once more. (See Signature.
The Click Value can be changed in STOP
, PLAY, or RECORD modes.
, in Sequence or Song
The Metronome is heard through the mixed outputs of the OX while In Record. The click is accented on each downbeat. The Metronome also app mixer. The output of the CLICK OUT jack is not accented and has been designed to be used as a clock source for other devices
, such as arpeggiators.
The OX can be set to countdown four metronome clicks before recording. See EDIT
PARAMETER 00.
The Metronome can also be programmed to click only when a drum or combination of drums is played. This is useful for clocking other devices. such as the arpeggiator on
the 08-8
, in uneven patterns. See Programmable Metronome blick In the GOODIES section.
SIGNATURE
The SIGNATURE buttn is used to change the time s!gnature.
The OX can be set to play in most any lime signature. There can be between 1 and 99 beats per measure, and between a half note and 1/192 note can receive one beat.
Press SIGNATURE. The current Metronome value will appear on the display. (see
METRONOME. above).
Pres SIGNATURE once more. Now the current time signature will appear on the display, and the beats per measure wil flash. You can use the arrows to increase or decrease the beats per measure or you can enter the desired value with the keypad.
Press SIGNATURE again
, and the beat value will now flash. You can use the arrow buttons to increase or decrease the beat value to any common increment.
. NOTE: Changing the time signature of a programmed sequence causes the length of the
seque
ce to be redefined in terms of the new time signature. For example if a sequence of 3 bars of 4/4 (12 quarter notes) is changed to be 3/4 can also create sequences that are longer than 99 bars.
......
.......... -.
---.
:-.----.
.----- - - -.. --
SOPHISTICATION
STEP RECORDING
STEP enables Recording a Sequence one step at a time. STEP advances at a rate determined by the Quantize Value. Normally the Quantize Value is set to a sixteenth note , but this can be changed-see QUANTIZE. From stop, pressing STEP places you at the beginning of the sequence. To program a drum on a particular step, press the desired drum button while that step is displayed. Every time any drum button or arrow button is pressed
, the sequence advances either one step. To record several drums on one step, hold the RECORD key while pressing the desired drum buttons
- this keeps the DX trom advancing to th e next step. To exit step mode . press STEP once again. If you press STEP while in PLAY or RECORD . the sequence will step from its present location and go back to play or record when STEP is pressed again.
Recording in STEP Mode:
(""""M"'
and PLay STEP I: o ..
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5::;'
M.C(lIr
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While in STEP , you can erase any Of the drums one step at a time. Holding ERASE and pressing the desired drum erases only that drum on that step. Holding down either arrow key will slowly play through the sequence.
. NOTE: If STEP is entered from Play, recording or erasing will not be possible. The
Record key will light ff recording is attempted.
REMEMBER: The DX will not RECORD if the MEMORY PRCTECT switch on the rear panel is ON.
Erasing an Individual Note. in STEP:
Aduance to the desired Step:
Erose Boss Drum: b.tep
IQ +
ERASE LOUD
(9.55)
RECORDING
ERASING
" &
Countdown
The OX can be set to countdown four metronome clicks before recording. EDIT
PARAMETER 00 turns the countdown on and off. Remember that the metric value of the countdown clicks is determined by the Metronome setting. See "
EDIT PARAMETER 00:'
Metronome
Punch-
Out
Punch-
Holding RECORD and pressing PLAY while recording a sequence "
Punches Out" into
Play mode. Once you have punched out of a seuence can punch In any time
, if you have not changed
sequences
, you can " Punch In " by again holding RECOR and pressing PLAY. You
, but the OX will not start Recording until the beginning of the
sequence.
You cannot punch in from Play without having ben in Record first.
Flams
While recording, flams ("
grace notes
) can be added whenever desired by holding the
RECORD key while pressing the desired drum button. A second note is recorded right after the played note. This Flam feature is
. 1. or OFF.
only active while the Quantizing is set to 1-
Erasing Individual Notes While In Record
You can erase individual notes onthe-fly
While in RECORD: holding ERASE and any drum button will remove all notes programmed with that button that occur while they are held down. played on all drums while they are held down.
It is also possible to erase individual notes while in the STEP mode (see "
RECORDING"
STEP
Deleting A Sequence
In Stop, holding ERASE while pressing RECORD once erases all notes from the
sequence
, but retains length , tempo
, and time signature information. At this point you may re-program the sequence, or use this feature to program blank spaces into songs.
Erasing the sequence second time fe-sets the sequence to the standard default condition of 2 bars. 80 beats per minute, has happened by reading: "
4/4 time signature.
The display will verify that this dEL ;' and will completely remove the sequence from memory-
Erasing Everyhing
To erase the entire memory of the DX
, hold ERASE and press both -c ;, buttons. The display wil show the message "
CLr?:' and the ERASE light will be on. Press the
ERASE button and the OX will "
beep
" and flas all of the lights. This will clear memory, but wil have no effect on the EDIT PARAMETERS.
COPYING
Copying Sequences
The DX can copy a rhythm from one sequence to another. This is useful to make changes in a rhythm without erasing the original or strting over from scratch.
Press COPY. The display shows the sequence to be copied from (on the left.
) Select the desired Sequence number. Press COpy again and the display wil show the destination Sequence. Select the desired Sequence number. Press COpy a third time and the Copy wil execute.
REMEMBER: The DX will not copy If the MEMORY PROTECT switch on the rear panel is ON.
Copying" Sequence:
COPY SEQ. 10
Appending a Sequence:
COpy
SEQ. 10
COpy cOPY
SEQ. 20 SEQ. 20
COpy
COpy = SEQ.
1Q'))b"P
COPY
COpy
RECORD
6;)O,p
COpy
APPENO=SEQ.
I' . .
. I
Appending Sequences
Appending a sequence is similar to copying them except that while the old sequence with the new one, APPEND ADDS
COpy REPLACES the new sequence to the end of the old one. The process is the same as copying a sequence , but hold RECORD while presing COPY the third time to execute.
Appending sequences is useful when the same set of rhythms is to be played over and over , for example in a composition having 3 bars of 4/4 followed by 1 bar of 7/8 as a basic phrase element. By making a sequence of 3 bars of 4/4, another of 1 bar of 7/8
and then appending the 7/8 onto the end of the 4/4
, you have quickly created your basic phase element , which can then be repeted over and over, and combined wrth other sequences as part of a song.
It is possible to append a sequence to itself. This eftectively doubles the length of the sequence. It is also possible to append sequences , one after another , to one sequence. Appended sequences can be of any time signature or length; however
, the tempo and signature of the first part of the seuence will be applied to the rest of the sequence as well. If sequences of different time signatures are appended together
, the length may not equal an exact number of mesures and this wil be refiected by a "
(for Plus) in the length of the sequence. For example, appending a 7/8 sequence to a
4/4 sequence (each of 1 bar length) will cause the display to read:
'" P" because the length of the new sequence is not quite 2 bars of 4/4.
Copying And Appending Songs
Just as one can copy or append a rhythm from one sequence to another
, a song list can be copied or appended from one Song to another.
The procedure is the same as copying or appending sequences done from Song Mode.
except that it must be
REMEMBER: The DX will not copy or append if the MEMORY PROTECT switch on the rear panel is ON.
OTHER TRICKS
HOUSEKEEPING
, "
" -
Programmable Metronome Click
The Metronome can also be programmed to click only when a drum or combination of drums is played. This is useful for clocking other devices
. such as the arpeggiator on
the 08-8
, in uneven patterns.
Select EDIT PARAMETER 04 by presing EDIT , then 04 (See the EDIT PARAMETER section for more information.
) While in EDIT PARAMETER 04 bination of drums first then pressing RECORD
, hoiding down any comwil cause a Click output in piay whenever that combination of drums occurs. The normal steady metronome click wil still be given in record mode. The ciick can be set to normal by hiting RECORD
ERASE.
while holding
A drum button can be used to program the click without sou,ding by turning off that drum (see SET DRUM OUTS and EDIT PARAMETER 05.
Turning Individual Drums
Individual drum buttons can be " muted" from the "
SET DRUM OUTS" page of the
EDIT PARAMETERS. A drum can stili be recorded and erased even though it is off; only the audio '
On &
Off output is disabled. It will transmit MIDi as well. Access EDIT turned
PARAMETER 05 by pressing EDIT and then 05. While in EDIT PARAMETER 05 button while holding ERASE disables that drum. Hitting RECORD while holding
ERASE enables all drums.
Cue Tempo Mode
In Stop, pressing TEMPO while holding RECORD enters Cue Tempo mode: Tempo may be set by pressing the STEP button or playing the external trigger in at the desired speed. The tempo will be set to match that rate.
quarter notes
Song Tempo
Each sequence within a song wil play at its programmed tempo changes within a song. When in song mode
, allowing tempo
, changing the tempo changes all 01 the tempos by a proportional amount, and the display will show the incremental change i.e.
10" or
10:'
Free Memory Display
To check the amount of available memory, hold the RECORD button while in Stop
(Sequence or Song Mode). After a moment
, the display wil show the percentage of memory left. The percentage of memory available at a grven time varies depending on the length at the current sequence.
The DX has the capacity to store 2200 events. An event Is any time that
OX voices are playing. If all six voices are playing on every event any or all the
, that adds up to
200 notes that can be stored. There are amongst sequences. In general many ways this capacit can be divided
, it is best to take advantage of the repetitive nature of music by constructing songs from short sequences.
Each part of a song requires one-third as much memory as a single event in a sequence! A song consisting of one bar repeated eight times uses less than one fifth the memory of an eight bar sequence. Therefore
, the most efficient use of memory is achieved by using the SONG mode whenever possible.
Data Check
One of the features of the DX is a data check routine that runs automatically when the unit is turned on and when leaving the Data Storage mode. The data check routine looks at each sequence and song to make sure that it is properly configured in memory.
Bad Sequences can appear in the DX' s memory several ways , by loading a cassette tape with more than 2200 notes from a OMX into a OX
, for example. If there is ilegal information in a sequence, the Data Check routine wil alternately flash the Sequence
Number followed by "dEL?" and the ERASE key will light. If a bad Song is discovered the Song key will light up as well. Press ERASE to delete the bad Sequence. If any other key is pressed the sequence in question will not be deleted
, and it wil look more bad Sequences.
for
After checking all of the sequences and songs the OX wil return to normal operation.
However , if any bad sequences or songs remain in the memory (ones that you declined to delete), the display wil flash " bAd" and the unit wil " beep:'
. Note: Be careful when working with bad sequences (ones that you didn particular , any attempt to alter a bad sequence by Recordin t delete). In g, Erasing, etc. wil almost always cause the DX to crash. See " If Your DX Gets Lost:
Ram Check
Besides the above mentioned Data Check routine, a Ram Check routine is run when the OX is turned on. This routine checks for random data in the memory. Random data of this type can result from a loss of power to the memory, for example. If the data in the memory is bad , the OX wil " beep " and display " bAd;' followed by a "
CLa" message while the ERASE key lights up. Pressing the ERASE key erases everyhing in memory and resets the Edit Parameters to their default values.
If Your DX Gets Lost
Under certain circumstances many computer based products can lock up. In particular . if the message " Err " appears unexpectedly, the OX has gotten lost. In this instance clearing memory will solve the lock up problem
, we STRONGL Y ADVISE
, but you wil lose aU your work too! If this condition ever happens recording your memory on a cassette. Immediately enable cassette mode on the back panel and follow the directions In the CASSETTE INTERFACE section of this manual. When your memory Is safely on cassette , proceed as follows: Press any key and the OX will attempt to proceed. It wil usually succeed , but wil occasionally lock up once again. If it locks up again , even turning the power off and then on again may not help.
When All Else Fails
If your OX does not respond to the above methods of resuscitation , turn the power off.
Then while holding the ERASE key, turn the power on again. This Failsafe Erase Mode wil clear memory and reset the Edit Parameters to t!1eir default values.
...."".........
CUll
Ii n Ii IVI t; I t; H
ED I T
PARAMETERS
Many aspects of the OX can be customized by the user with a series of switches called
EDIT PARAMETERS. These EDIT PARAMETERS can be accessed by pressing the
EDIT button at any time except while in SELECT SONG mode where the EDIT key is used to edit songs. Use the
:: keys to select the desired parameter or type in the number of the parameter to be changed. The STEP key is used to change parameters from ON ("On
) to OFF ("'
) and vice-vers.
There are 1S EDIT PARAMETERS, numbered 0014:
00
COUNTDOWN (-
On)
Enables or disables a countdown in before recording. The countdown is 4 metronome clicks. The beat value of the clicks is set by the METRONOME function.
01 TIMING SOURCE (I,
24, 48, 96
, S,
This selects the timing control source for the DX.
Internal Clock / The internal clock is used when the OX is used by itself or as the master clock source.
, 48
96
External Clock / Set the timing source to external clock when slaving the
OX 10 another clocking source such as another
Oberheim Drum Machine or Sequencer. The numbers select the rate of the external clock (pulses per quarter note); set this to 96 for Oberheim equipment. These external clock settings wil not appear unless a jack is plugged into the CLOCK IN jack. For more information
, see the INTER-
FACE GUIDE.
Tape Sync / Set the timing source to tape sync when slaving the OX to its tape sync tone.
MIDI / When using MIDI CLOCK 10 clock the DX, set the timing source to "' d:'
Timing Sources:
Internal
Cloc
DSX::::::::::::
II.
External Cloc
Selectable Ti me Ba3e
'(only ifpluggod in)
Tape
Sync
HIDI
Cloc
. NOTE: If AUTO START is on , pressing PLAY while stopped wil run the OX from the
Internal Clock. regardless of the clock source setting. This makes it easy to switch back and forth from internal to external timing.
L.U, ,
"n"mCfCn,)
02
AUTO START(-
On)
When this feature is on , external Timing Sources (EXTERNAL CLOCK
. TAPE SYNC or MIDI) will cause the OX to enter play mode automatically. Because the OX is always looking for a clock signal in this mode
, any signal (even noise) that is present at the
CLOCK IN or FROM TAPE jacks wil place the DX into Play. This may cause occasional false starts. However , the OX wil not false start once the leader tone is detected at the FROM TAPE input. When Auto Start is oft
. the OX wil not detect external signals until you press PLAY. You can only Auto Start from Select Sequence or Select Song modes.
If AUTO START is on , pressing PLAY while stopped wil run the OX from the Internal
Clock. This makes it easy to switch back and forth from internal to external timing.
03 CLOCK OUT RATE
(24 48, 96)
This parameter sets the rate of the EXTERNAL CLOCK OUTPUT, used for slaving other equipment to the OX , such as other Oberheim Drum Machines or Sequencers.
The numbers select the rate of the external clock (pulses per quarter note); set this to
96 for Oberheim equipment.
. NOTE: The Clock Out Rate cannot be faster than the Clock In Rate. For example , if, the Timing Source is set to MIDI (which uses a clock rate of 24 pulses per quarter note), the Clock Out Rate cannot be faster than 24.
04 SET PROGRAMMABLE CLICK
The Metronome Click can be set to click when one or several particular drum buttons are pressed. This allows the click to be used as a programmable trigger output. Holding down any combination of drums first. then pressing RECORD wil cause a Click output in play only when that combination of drums occurs together. The normal steady metronome click wil still be given in record mode. The Click can be set to normal (steady) by hitting RECORD while holding ERASE.
05 SET DRUM OUTS
DRUM OUTS" act like mutes for the sound of each button. Hitting a drum button while holding RECORD enables the output for that drum. Hitting a drum button while holding ERASE disables that drum. Hitting RECORD while holding ERASE drums. enables
Note that these drums can still be recorded ar:d erased: only the audio is disabled.
all
06 SET TRIGGER IN
The External Trigger Input on the rear panel can be set to play any of the drum buttons or a combination of buttons. To set which ones are to be triggered
, select this parameter and hold the desired drum button or buttons then trigger the input. The drums wil play and the OX wil " beep:' To remove the trigger setting, hold ERASE and then trigger the input. For more information
, see " EXTERNAL TRIGGER:'
EDIT PARAMETERS
MIDI EDIT PARAMETERS
(also see "ABOUT MIDI"
07 RECEIVE CHANNEL (1-16)
This sets the MIDI Channel that the DX receives on. If OMNI MODE (Parameter
, the OX wil receive on ALL channels.
08 TRANSMIT CHANNEL
(1-
16)
This sets the MIDI Channel that the DX sends MIDI intormation on.
09)
09 OMNI MODE
On)
When OMNI MODE is on, the DX will receive MIDI information on ALL 16 channels.
When off, the DX wil only receive information on the RECEIVE CHANNEL
EDIT PARAMETER
07.
. set on
This OMNI MODE command is also received and transmitted via MIDI , on the RECEIVE and TRANSMIT channels set aDove.
10 MIDI CLOCK OUT(-
On)
This turns on the MIDI timing clock, for slaving other Sequencers and Drum Machines via MIDI. See the INTERFACE GUIDE for more information.
11 ECHO NOTES On)
If on , any notes that appear at the MIDI IN will be retransmited to the MIDI OUT. The
Song Select message wil be echoed as well.
12 SONG CHANGES On)
This enables the Song Select MIDI command. When on
, Song numbers are transmitted and received by the DX. This way, the master MIDI controller can select a particular Song to be played by slaved machines. Song Select does not transmit or receive
Sequence numbers, and wil only select Songs when in Stop.
13 SET DRUMS TO
MIDI NOTES
On MIDI drum machines, the drum buttons are transmitted as MIDI notes. This fUnction allows you to set a MIDI note to particular drum button. Playing a note into the
MIDI IN while holding a drum button sets the note to that drum. Playing a note into the
MIDI IN while holding ERASE sets the note not to play any drums. A drum can be programmed to several notes. but a note can only be programmed to one drum. These
MIDI notes must be within a 32 note range.
Pressing RECORD and COPY resets the notes to default settings (see the diagram in the " INTERFACE/MIDI NOTES" section). Presing RECORD and settings.
ERASE clears all
14 SET TRANSPOSITION
The range of the MIDI notes can be set with this edit parameter. Hold RECORD and press the note desired to be the bottom of the range. The MIDI note number wil appear in the display.
See the " INTERFACE/MIDI NOTES" section for more information.
NOTE: The phrase "any combination of drums
" means any combination of up to 6 qrums with a limit of one drum per voice. Thus pressing LOUD BASS and SOFT BASS has the same effect as only pressing LOUD BASS (on all columns of drum buttons lowest button has priority).
. the
..
" !!
=-:
;;""" : ;..".::..
U A
::/UHAfiE
OAT A
STORAGE
The OX Data Storage feature permits offline backup storage of all of your rhythm programs.
Making backups of your wqrk is something that you should do frequently, with aU your machines. You ll find that keeping copies of your programs wil help speed up your work and eliminate duplication of effort.
What was that rhythm I had before?' No matter , if you ve got it stored. You can load it back into your OX (or anyone else s for that matter) and get on with it.
The OX can store its memory in two ways: via the TAPE jacks onto Cassette , or via
MIDI to another OX or other MIDI device.
TAPE INTERFACE
The DX' s Cassette Interface allows programs to be stored externally on an audio cassette. The tape recorder should have a Line or Aux Input if possible; either Line Level or Speaker Level (Earphone) outputs.
Connection
Connect the Speaker or line Output of your cassette recorder to the jack labeled
FROM TAPE" on the rear of the OX. Connect the "TO TAPE" jack on the rear panel of the OX to the Line or Aux input of your cassette recorder. Connect both cables so that you can monitor the tape through the OX,
Hookup for Tape Sync or Cassette Data Storage
OuTPuT
INPUT i
0:,',"',
filp8'"syrtc or
Data Recorder mw\
t;
II)I
out
l '
II!.!'I!!!el\!:er
1m
ff::::t::lt
!I"
:::tj1tj:t'
.::::;:iiix..
'..'m."m"...".,-""'-.-""."."-i"cib-
';h
IMPORTANT:
Disconnect your cassette recorder when not using the Cassette
Interface to prevent random noise from triggering the DX.
Access
Enable the Cassette Intertace by turning on the DATA STORAGE switch on the rear panel. The display will now read " CASS:'
OAT A
STORAGE
Save It
Press the RECORD switch on the tape recorder. You should now hear a steady tone through the MIXED OUTPUTS of the DX. The volume of the tone is controlled by the
Metronome control.
Press the CASSETTE SAVE button on the DX. After the SAVE button is pressed seconds of the steady "
, seven leader " tone will be sent out followed by the actual memory information. The SAVE button will be lit during the leader tone and then flash as each sequence is transferred. After all of the memory information has been transferred
SAVE button light wil go out once again.
, the DX wil " bep;' and the display will read "
CASS"
, the
It is very important to CHECK a tape after recording. See '
:Check To Be Sure;' below.
Check To
Be Sure
The CHECK function of the Cassette Intertace chec!,s a t pe for valid data without actually transferring the data into the DX' s memory. A tape should always be checked after recording.
Press the PLAY switch on the tape recorder. You wil now be able to monitor the tape through the MIXED OUTPUTS of the DX.
As soon as the " leader " tone is heard, press the CASSETTE CHECK button on the
DX. At least three seconds of the "
'eader " tone must come between pressing CHECK and the rough sound of the memory information. When the leader tone is detected.
the CHECK light will go out
, and then wil fiash as each sequence is loaded. When the data has finished . the DX will " beep " and " CASS" wil reappear on the display.
If an error is detected
, the DX wil "
ERRORS:' below.
beep " and the display will read "
Err:' See
. NOTE: Once the leader tone has started the cassette interface must complete its cycle. The only way to stop it is to turn the OX off and then on again.
Load In
Press the PLAY switch on the tape recorder. You wil now be able to monitor the tape through the MIXED OUTPUTS of the DX.
As soon as the " leader" tone is heard three seconds of the "
, press the LOAD ALL button on the X. At least leader " tone must come between preSing LOAD ALL and the rough sound of the memory information. When the leader tone is detected has finished , the DX will "
beep
" and "CASS" will reappear on the display.
If an error is detected
, the OX will " beep
ERRORS;' below.
" and the lay wil read "
Err:' See
REMEMBER: The DX will not LOAD if the MEMORY PROTECT switch on the rear panel is ON.
One At A
Time
The cassette format of the OX codes the locaon of each Sequence and Song, which allows an individual sequence or Song to be loaded from a tape. The casstte intersequence from the entire cassette.
Loading a single Sequence or Song is the
sae as
loading aU of the data except that you press LOAD ONE. The left side of the display will show the sequence to be loaded from tape. Use the keypad to enter the desired Sequence number. To load from a
Song, press
SONG button and then enter the desired Song number. Then press
LOAD ONE again. The right side of the display will now show the destination for the tape sequence. Use the keypad to enter the desired Sequence number. Press LOAD
ONE again
, and the display will go dark and the DX wil wait tor tape data.
REMEMBER: Loading a Song loads only the list of sequences contained within the
Song, not Ihe actual sequence data.
un,
u'uunuL.
Compatibility
The OX can read tapes recorded on other Oberheim drum machines. See the accompanying char for compatibilty.
When reading a tape from a Rev.3 OMX . only Sequences 0-99 and Songs 0-9 will be read in. In addition , only the first 2200 notes of the 5000 note DMX memory will be read in. II the OX' s memory capacity is exceeded , the OX will "
beep
" and the display will read " FULL:'
Individual Sequences and Songs can only be read from Revision 3 tapes
, produced by
Rev.
3 DMXs and MIDI DXs. However , reading in an older cassette and then recording it back onto tape will change the format to allow an individual Sequence or Song to be read.
Drum Machine Tape Compatibility I .
7ape toads 70:
From: w/MIDI wo/MIDI
DMX
Rev.
sooo Notes
Rev.
20
Noles
YES YES
../MIDI
YES
..o/MIDI
DMX
YES 1
Rev.
YES YES
YES
YES
DMX YES
Rev
YES YES YES
Notes:
1 Individual
Sequence, 8nd Song, can be loaded fromt.!pe.
2 The DX ignores the DNX drum, TOM2 8nd PER: 1
3 Only DNX Sequence" 0-99.!nd Song, 0-
49 'Wll be 108ded ubject
10 IIvai1abie memory 'pou. If the DX.
, memory captbility i, exceeded thedispl8yvm reed rULLlInd the DX..il beep
Errors
If the DX cannot read the tape properly, the display will read " Err:' for ERRor in data. II this happens , one of the following might be responsibJe:
Tape playback volume. Gelling the OX to read the data properly and reliably generally is a function of the proper playback level. The bet level should be as loud as possible without distortion. Some trial and error is probably necesry, however. Some users find that the cassette intertace reads the data the be when the playback level is tumed all the way up. The data can be distorted to a certain extent and still playback properly. If the playback volume is too low , or If the tape recorder is connected incorrectly, the DX wil not acknowledge the data at all.
The leader tone Is too short. At least three
sends of
the " leader " tone should come between pressing PLAY and the rough sound of the memory information. Generally, if the leader tone is too short, the DX wil immediately read " Err:'
The tone control may be set Improperly. It is important that the tone control(s) be set so that the high frequencies are not attenuated. Some trial and error is involved here too.
Many cassette recorders invert the phase of the signal in the process of recording and playing back. If tapes made on your casstte recorder NEVER check properly and result in the " Err " message , inverted phase may be the problem. To set the DX to read inverted data , press the 0 button before pressing PLAY or LOAD. The display wil read
-CAS:' indicating that the DX is expecting inverted data.
The Batteries in the cassette machine are too weak.
OAT A STORAGE
..
MIDI DATA TRANSFER
BATTERY BACKUP
The playback head azimuth of the tape recorder may be out of alignment. This wil only affect recordings made on other tape reorders. A minor head adjustment may be required.
There Is a bad spot (dropout) on the tape.
The tape heads are dirt. Clean and degauss the tape heads
, and clean the tape capstan and pinch roller.
Sometimes tape errors are caused by poor reordings. Use a
available. MIC inputs seem to work better if the DX "
LINE or AUX input If
TO INPUT" signal is attenuated approximately 10-2Odb before recording. Many consumer electronics companies sell cables with builtin attenuators.
Hints
The cassette interface can be very ustratjng at first. Some trial and error is usually required to get the cassette interface to read data reliably with a particular tape deck.
But once you get your recorder to work, the interfce is very reliable. Exp the recording or playback levels eriment with
, tone controls , and type of tape. Some users like to use computer grade cassettes beause of their lack at dropouts. Others prefer high bias (CR02) tapes because of their extra high frequency response. Once you have arrived at the proper settings for the controls. you may want to mark them to ease future use.
The DX is designed to work with data recorders and profesional walkman-type recorders as well as standard home cassette decks.
One cassette recorder that is used at Oberheim is the Superscope Crecorder seems to work well and does not invert the catte data.
200 LP. This
The OX can also transfer its memory via MIDI. This is especially useful for sending data from one OX to another, or to a MIDI storage device.
Connection
The only connection required is a MIDI cable from the MIDI OUT at the source unit to the MIDI IN of the destination unit.
Access
Enable DATA STORAGE with the switch on the rear panel. The display wil read
CASS:' Both source and destination units must be in Data StoraQe Mode to transfer data.
REMEMBER: The DX will not receive a data trnsfer switch on the rear panel is ON.
its MEMORY PROTECT
Sending All Sequences
To send all of the sequences
, press MIDI SEND ALL. The ALL button will light during the data transter. If a DX is used as the destination unit
, its ALL button will light as well.
When the data has finished the light will go out and the display will once again read
CASS:'
Sending One Sequence Or Song
To send a single Sequence or Song, press MIDI SEND ONE. The left side of the display wil show the sequence to transterred from the DX. Select the desired sequence
(or Song, by pressing the SOng button), then pres ONE again. The right side of the display will show the location that the sequence will be transferred to. Select the desired destination . then press ONE again. The ONE light will be on while the data transfer is taking place (short time). The light then will go out and the display will again read " CASS:' .
The OX contains a lihium battery that maintains power to the memory even when the
OX is unplugged. This way you can turn off the poer and not lose your sequences.
With normal use, battery should last 5 years before needing replacement. However you should always save important sequences via Cassette or MIDI
, u
Storage function of the DX.
sing the Data
.........
...............
:::;
:. ;
...
TALK TO THE WORLD
The OX can be connected to most other electronic musical instruments
, as well as computers and tape recorders. The OX can operate in sync with other equipment by interconnecting timing signals, and notes can be exchanged via MIDI or trigger pulses.
The OX is designed to operate synchronously with a variety of other devices. The OX can start automatically from these devices as well as slave to its own tape sync pulse while driving other devices.
The OX sounds can be played from other sources
, such as trigger pulses and MIOI notes. Notes played on another MIDI drum machine can actually be recorded on the
OX.
Using The DX With Oberheim Sequencers and Drum Machines
The OX . DSX Polyphonic Sequencer, and DMX Orum Machine have been designed to operate in sync with each other. When the OX runs in tandem with a DSX or another drum machine , one unit must be the master and the others
, slaves.
Other Sequencers and
Drum Machines
There are a variety of ways that the OX can be connected to other equipment. Consult the INTERFACE GUIDE as well as the manual for your other equipment tor the optimum hookup for your application.
Interfacing the DX
: J.
:.P.
99.
. ()II
I!........
.o.
J??'
.- j. os -s -1
OSX
Digital
SeQ ue nee r
Trigger
Source
,f/
L -
"oS
Power
::::::::::::::::::::.::::::::::::::::::::::::8I:
""s
:'f:;:f;;:f
:I..'
f:::f::: ;t..:f:
MIDI
Percussion
Controller
MIDI
SeQuencer
60bC'heil:
Mul! S JII1tJ(
tZf)
The DH can interface with most other eQuipment.
See the INTERFACE GUIDE for
specific information.
T E R
SYNCHRONIZING WITH
THE EXTERNAL CLOCK
The Exernal Clock generally provides the "
tightes" syc
between machines and is the recommended timing source if you have a choice of hookups. The DX can be set to three different clock rates: 96
, 48 , or 24
Puls per
Quarter note. Most equipment uses one of these standards. The extemal clock can be use for timing at the same time that MIDI is use for notes.
Setup
For bes results , tum off both units before conneting. Using a cable with a 1/4" phone plug at each end, connect the CLOCK OUT jack on the rear panel of the unit to be the master to the CLOCK IN jack on the rea panel of the unn to be the slave.
The DX can be interfaced wnh other Oberheim components using the tape jacks instead of the clock jacks. Try this hookup is you experience excesive noise.
DX
As Mastel
Set EDIT PARAMETER 01 (TIMING SOURCE) to "
I" for Intemal Clock. Set EDIT
PARAMETER 03 (CLOCK OUT RATE) to "
96;' to transmn the Oberhelm System Clock standard of 96 pulses per quarter note; or the appropriate setting for equipment that nees a different clock rate.
DX As
SIa"e
Set EDIT PARAMETER 01 (TIMING SOURCE) to "
96;' to respond to the Oberheim
System Clock standard of 96 pulses per quarer note; or the appropriate setting for equipment that nees a different clock rate. For AUTO
START operation, set EDIT
PARAMETER 02 to "
On:'
Opetlon
Each unn wil operate the same as before wnh the following exceptions:
The TEMPO Is controlled by the maser.
Incresing the tempo on the master will increas the tempo on slave as well. The DX and DSX/DMX have the sae TEMPO programming. Recordings may be made separtely and synchronized later.
Auto Start
If a slaved DX has its Auto Start function tumed on , n will recognize incoming clock pulse and automatically enter the PLAY mode whenever clock pulse start. If n does not se any pulse for 125 miliseconds (1 /8 seond), n wil automatically
STOP. These feaures allow the DX to be remotely stared and stoppe by the extemal clock pulse.
Note that pressing STOP will not stop the DX clock pulse continue; the DX wil recognize the continuing clock pulse and jump back into PLAY after the STOP buton is release. To stop the slave DX
, it is
neces to
stop the master.
If Auto Start is turned off , PLAY or RECORD must be pres on the slave unit before starting the master.
Reclng
as Master
Press RECORD and PLAYas before. The slave units will start as soon as the master
DX starts recrding.
Recording as
Sla"e
Follow this procedure: Turn AUTO-TART OFF (Edn Parameter 02); Place the DX into
Record by presing RECORD and PLAY; Then start the master clock source.
SYNCHRONIZING WITH
THE MIDI CLOCK
Utilizing the MIDI Timing Clock provides an easy method of interconnecting MIDI devices.
Setup
For best results , turn off both units before connecting. Using a standard MIDI cable connect the MIDI OUT jack on the rear panel of the unit to be the master to the MIDI IN jack on the rear panel of the unit to be the slave.
DX As Master
To use the DX as the master, set EDIT PARAMETER 02 to "
I" for Internal Clock turn "
ON" EDIT PARAMETER 10 (MIDI Clock Out).
DX As Slave
On:'
Auto Start
, set EDIT PARAMETER 02 (Timing
, set E;DIT PARAMETER 02 to
, and
If a slaved DX has its Auto Start function turned on
, it will automatically enter the PLAY mode whenever a MIDI Start Command is recognized. The DX wil stop when a MIDI'
Stop Command is received or the STOP buton pressed
, even if MIDI timing pulses.
continue.
If Auto Start is turned off
, PLAY or RECORD must be pressed on the slave unit before st'arting the master.
Song Select
Turning on SONG CHANGES (EDIT PARAMETER 12) enables remote selection of
Songs (not Sequences) via MIDI. The DX transmits and receives Songs 00-49.
Recording as
Master
Press RECORD and PLAYas before. The slave units will start as soon as the master
OX starts recording.
Recording as
Slave
Follow this procedure: Turn AUTO-
START OFF (Edit Parameter 02); Place the DX into
Record by pressing RECORD and PLAY; Then start the master clock source.
METRONOME AS CLOCK
SOURCE
The DX has also been designed to slave sequencers and arpeggiators
, using the metronome output. The CLICK OUT outputs the metronome at all times for this reason.
The Tempo as well as the Click Value of the Metronome wil control the rate of the metronome pulses. The Metronome output is -; 12 Volts DC
, 900 millseconds duration.
The Metronome can be set to click in a programmable rhythm instead of a steady click. See EDIT PARAMETER 04 (SET PROGRAMMABLE CLICK).
SYNCHRONIZING TO TAPE
You can record a sync tone from the OX onto tape
, and then use the sync tone on tape to control the DX. Sync to Tape is achieved by recording a sync tone from the TO
TAPE jack on the Rear Panel on to a track of a tape recorder
, and then playing it back to the FROM TAPE jack.
Recording The Sync Tone Onto Tape
When monitoring your tape recorder, you should hear a steady tone which is the
Leader Tone. Record the leader tone at a level of between - 5db and 0 db. Some experimentation wil give the best results for your particular setup. After recording 5 to
10 seconds of leader tone
. press PLAY on the DX at the point you wish the sequence to start. The leader tone will give way to a chattering sound much like the sound of the cassette data. This is the timing data. When the DX stops playing the leader tone will return.
F A
The DX will output the timing data only while in RECORD or
PLAY. In STOP or other modes , the output wil be the leader tone. Make sure the tempo that is set on the DX is the proper tempo, because the tempo wil be controlled by the sync tone when playing back. (Because the DX is reading timing information from the tape
, the DX wil tollow changes in the tape speed within a range of about 20% up or down.
Playing The Sync Tone To
Sync The OX
Connect the LINE OUT of the tape recorder to the FROM TAPE jack of the DX.
Set the TIMING SOURCE to " S" for tape Sync (EDIT PARAMETER 01), and turn
AUTO START " ON" (EDIT PARAMETER 02). Start the tape recorder. The DX recognize the sync tone , and will start when the timing data on the tape begins and will stop when the timing data ends.
If the DX does not respond to the sync tone or if It loses time
, adjust the level of the sync tone from the tape recorder. Generally louder is better.
Note that pressing STOP on the DX wil not stop it if timing data continues; the DX will recognize the continuing timing data and jump back into PLAY after the STOP button is released. To stop the DX , it is necessary to stop the tape.
IMPORTANT: TO and FROM TAPE should be disconnected when using Timing
Sources other than tape to avoid timing errors caused by noise.
Hints
A word of advice: Getting sync to tape to work properly will probably require a bit of trial and error. So don t get frustrated if it doen t work perfectly the first time. Once you get it right, mark your settings so that it will work easily next time.
Record the Sync Tone First
Because syncing the OX or any other computer device to a previously recorded track (such as piano) is diffcult
, it is best to record the DX first , and then record the other tracks while listening to the DX. Once the sync tone is recorded , the drum machine can be reprogrammed and rerecorded at any time if desired.
A good way to achieve great drum parts is to first program a drum beat with the basic feel of the piece. Record this beat and the sync tone first. Then , after the other parts have been recorded while playing along to the basic beat. the drums can be reprogrammed to work with the recorded parts. Becuse the sync tone has been recorded first. the drum machine can be recorded last or several times during the recording sessions, and maintain perfect sync.
Check the Sync Tone / There is nothing
wors than
discovering that the sync tone doesn t sync after everyhing else has already been recorded. So
, make sure that the
DX reads the sync tone properly before recording anything else.
Set the Tape Recorder to Sync / Remember to use the Sync Playback setting if you have one (sometimes called sel-sync or simul-sync) when playing back on your tape recorder. This tape recorder feature allows playback of the tape from the record head hlch keeps the timing straight when overdubbing parts. Most three head multitrack tape recorders have this setting.
Tape Dropouts / Tape dropouts can be a problem when using sync to tape, especially on multitrack cassette recording systems. Use fresh. good quality tape for best results.
Crosstalk and Signal Blee
/ The sync tone is definitely susceptible to crosstalk from adjacent tracks of a multtrack tape recorder. Depending on the recorder , blank adjacent tracks may be necessary to maintain sync. However , the use of noise reduction may eliminate the need for a blank adjacent track.
Bleedthrough of the sync tone to other tape tracks is also a problem
. but a major cause of " bleeding sync tone " is the electronics between the drum machine and the tape. On many mixing consoles, routing the sync tone through any of the mix busses frequently causes the sync tone to bleed into al/ the busses. The best way is to patch the sync tone directly in and out of the tape recorder and keep it out of the board altogether. If more gain is needed for proper recording level. use a miGrophone input or an outboard amplifier to increase the gain. Other electronics, such as mult-channel noise reduction systems may also contribute to crosstalk.
- -...... ....--- - - -..----..----
F A
Noise Reduction / Generally, sync to tape wil work bener without noise reduction.
Noise reduction won t record the sync signal better , since the level o f the sync tone doesn t change appreciably the way that music does. However
, using noise reduction may reduce crosstalk between the sync signal and adjacent tracks. This is another one of those things to experiment with!
Recording Sync instead of the DX / Many musicians working with 4 and 8 track tape recorders don
t record the drum machine on tape at all-
they record only the sync track , and then use the sync tone to slave the drum machine when overdubbing other parts and during mixdown.
TRIGGERED NOTES
I TRIGGER INPUT Programming: I
Rccess EDIT PRRRMETERS:
The OX has an external trigger jack which enables you to control any drum or any combination of drums from an external source , such as a footswitch or a GATE.from a sequencer such as the Oberheim OSX.
The External Trigger Input acts essentially the same as pressing one of the drum buttons on the front panel. When in record , triggering any of the voices externally wil cause them to be recorded subject to the same correction schemes (QUANTIZE and
SWING) that would apply to the buttons on the front paneL
The Trigger Input is designed for a switch closure, or an inverted Moog S-
Trig type trigger. To utiize an acoustic signal such as a live drum or Simmons type drum pad. it is necessary to utilize one of the trigger interface devices on the market.
Programming the Trigger
Input
The External Trigger can be set to piay any of the drum buttons. or a combination of buttons. To set which ones are triggered, select EDIT PARAMETER 06 (see EDIT
PARAMETERS), hold the desired drum button or buttons then trigger the input. The drums will piay and the DX wil " beep:' To remove the trigger setting, hold ERASE and then trigger the input.
Several drum buttons can be assigned to be triggered by the external input. Realize that only one of the three buttons on each voice can be played at a time. so that if
, for example, you attempt to assign two of the Toms to be triggered at once
, only one wiil sound.
EO IT
Select ED IT
PRRRMETER D6:
(SETTRIGGER IN) t;
Select Orum(s)
to be Triggered:
IC !
Hold Down...
lOUD
(B8ss)
1)
Set Trigger:
TRIG IN
EHit:
EDIT
--- --- --.. - -
---.. -..
.----- - - - --
;:;
MIDI NOTES
Setting MIDI Notes to OH Drums:
Rccess EDIT PARAMETERS:
EDIT
Select EDIT
PARRMETER 14:
(SET TRRNSPOS IT ON)
Parameter Numb
Current Se.ttinq (MIDI NOle
Hold RECORD;
Play MIDI Source to
Set Lowest Trigger Note: bE-fop
I""
'"II
RECORD MIDI
CONTROLLER
PIa\! MiddleC Nl''' Settinq
Select EDIT PRRRMETER 13:
(SET ORUM TO MIOI NOTES)
K;
Hold down Drum to be Set;
Play Desired Notes on MIDI Source: b.tt'
11111
111111
LOUD MIDI
CONTROLLER
(B8
EHit:
EDIT
The OX can transmit and receive notes played via MIDI. Drum notes are the same as melodic notes. This means that a DX can be played from a keyboard , MIDI drum pads or even another DX. MIDI notes such as these can also be recorded andplayed back as well.
Note that playing notes on synthesizers from MIDI drum machines usually does not work , because drum notes have a shorter duration than most synthesizers are capable of playing.
Setting Notes to Drums
Since correlating drums with keys on a keyboard is a matter of personal taste
. the DX enables programming a MIDI note to any of the DX drum buttons. This can be done using EDIT PARAMETERS 13 & 14.
Connect the MIDI OUT from a controller such as a keyboard or another DX to the MIDI
IN of the DX. All notes must be withi" a two and one-half octave range
, starting at the transposition setting, so change the transposition setting if the notes are not within the desired range (EDIT PARAMETER 14). Hoid RECORD and press the note desired to be the bottom of the range. The MIDI note number will appear in the display.
Next . select EDIT PARAMETER 13. Playing a note into the MiDI IN while holding a drum button sets the note to that drum. Playing a note into the MIDI IN while holding
ERASE sets the note not to play any drums. Several notes can be assigned to a particular drum button but each note cannot be assigned to more than one drum. Pressing
RECORD and ERASE clears all settngs.
There is an informal standard arrangement used by other drum machines which is incorporated within the DX' s default configuration shown in the accompanying keyboard diagram. The DX can be reset to this configuration by pressing RECORD &
COpy while in EDIT PARAMETER 13.
When using the OX to transmit drum buttons to another instrument, only the highest note programmed to that drum wil be transmitted.
Default MIDI Note Assignments
HiHat Open
Accent
Clo:sed
REALTIME MIDI RECORD
One additional feature of the DX is the ability to transfer sequences between brands
diferent
of drum machines. This is done by recording on the DX while slaved to another drum machine. The second machine sends notes across MIDI as it plays them
, and the DX simply records the notes that are received.
To transfer sequences this way:
Connect the two drum machines so that the OX is the slave unit.
Set the EDIT PARAMETERS on the DX:
01
COUNTDOWN -(off
TIMING SOURCE
d (MIDI)
AUTOSTART -
(off
07
RECEIVE CHANNEL
OMNI MODE
same as master probably On
Set the master drum machine to transmit MIDI timing. Make sure that the Tempo
Length , and Quantize settings of the slave are appropriate for the sequence to be recorded. Press RECORD and PLAY on the slave unil, then start the master.
Remember that the DX wil record the assigned MIDI notes, which are not necessarily the same drums on both machines. Make sure that the drums of the master machine are assigned to appropriate buttons on the slave. See "
Setting Note to Drums;' above.
Some other models of drum machines can also record from the DX via MIDI. If the drum machine can read MIDI notes from the DX, it should be able to record them. For more information , refer to the INTERFACE GUIDE as well as the owner manuals of the other drum machines.
FOOTSWITCHES
On the rear panel are two jacks for footswitches. These inputs are designed to be used with switches with a MOMENTARY CLOSED configuration such as those available from Oberheim.
Start Faatswitch
When in sequence mode (all button lights off pressing the START footswitch will play the sequence from the beginning. Pressing it again wil stop it. Pressing it once more
wil restart the sequence from the beinning.
When in song mode (Song button light on) the switch works a bit differently. From
STOP , pressing the footswitch starts the song from the
beinning. Pressing it again
will stop it. If the footswitch is pressed once more , the song will continue from where it stopped.
Next Footswitch
When in sequence mode (all button lights off pressing the NEXT footswitch advances the DX to the next sequence. When playing a sequence
, the DX wil wait until the sequence currently being played is finished before starting the next sequence.
When in song mode (Song button light on) the switch works a bit differently. From
STOP , pressing the footswltch advances the DX to the next song. While playing a song, if the NEXT footswltch is held down at the end of a sequence
, the DX wil vamp;' that is
, repeat the current sequence, and not advance to the next sequence in the song. Releasing the switch will allow the song to continue.
,._---
m u c:
IIV
run
IYIM I I
MORE INFORMA TION
ABOUT MIDI
MIDI (Musical Instrument Digital Interface) is designed to allow computer controlled musical instruments such as the OX to communicate with each other.
Messages
There are several different types of data messges that are transmitted via MIDI:
VOICE / These are messages about notes. MIDI transmits a NOTE ON and a NOTE
NUMBER when a note is played on a keyboard or drum machine. On some devices velocity is transmitted as well. When the note is release
, a NOTE OFF is transmitted.
Levers , Wheels , Program Changes , Footswitches, and Pressure are also transmitted as Voice Messges, however these are not utilized by the ox.
COMMON / Among the Common Messages is Song Select
, used to change from one
Song to another.
REALTIME / These are commands that control sequencer timing and start/stop information , that tell a slaved sequencer or drum machine when to start and at what tempo to play.
EXCLUSIVE / Exclusive messages are used for data storage and anything else specific to a particular machine. Each manufacturer has its own System Exclusive
10.
Channels
MIDI transmits on 16 independent channels at once , which means that information for many different machines can be transmitted on the same MIDI cable. The OX can transmit on any channel, and receive on any channel. EDIT PARAMETER 07 sets the receive channel , EDIT PARAMETER 08 sets the Transmit Channel.
Omn;
Mode
The DX can be set to receive on all 16 channels at once by turning OMNI MODE on.
EDIT PARAMETER 09 turns on Omni Mode.
Timing
MIDI sends start and stop commands for running sequencers and drum machines.
Timing pulses are also transmitted at a rate of 24 pulses per quarter note. The exact rate depends upon the master Tempo setting. Set EDIT PARAMETER
01 to " d" to slave the DX to MIDI. Turn on EDIT PARAMETER 10 to transmit MIDI timing. To receive MIDI timing set EDIT PARAMETER 01 to "
Song Select
The SONG SELECT command enables remote selection of Songs (not Sequences) via MIDI. The DX responds to Songs
009.
MORE INFORMATION
ABOUT DlmTAL AUDIO
The DX is not a Synthesizer. It does not synthesize sound. What it does is play back sounds from it memory. These sounds are stored as numbers
, inside special integrated circuits called ROMs (Read Dnly Memory) which are pre-programmed. Before explaining how digital audio works , let's digress for a minute and discuss how regular analog audio works:
Sound , as far as your ears are concerned. is caused by very small but regular changes in atmospheric pressure. The air moves back and forth, over and over
, alternately pushing and pulling on your eardrums and the rest of your body. When these waves of air occur between 20 and 20 000 times per second, your brain perceives them as sound. Anything that makes noise must ultimately disturb the air in this sort of regular way. Look at the low frequency speaker in your sound system. If you turn the voiume way up (don t damage your speakers , though!) you will see the speaker (and feel the air near it) moving in and oUl, in exactly this sort of regu(ar movement.
So what any analog audio system does , is provide a pattern of regular movement
(oscilation) for the speaker to move in , so that you feel the air moving in this same pattern so that your brain can translate all this into sound and you can HEAR! Look at a
, phonograph record very ciosely and you wil see the same repeating wiggles that are amplified by your amplifier to move your spekers.
Digital audio stores, not the oscillations that move your speakers, but a series of numbers that represents those oscilations. Take the groove from that phonograph record and, in your mind , stretch it out in a straight line and piace it on a piece of graph paper.
Now if you went from the left end of the graph to the right, and everY centimeter wrote down a number that represented how far that phonograph wiggle moved up and down , you would become a recorder of digitl audio. Now
, if you took another piece of graph paper and plotted all those numbers that you just wrote down
, you would do what a digital audio recorder does to play back.
So what is programmed inside an ROM in the OX is a series of numbers (lots of numbers!) that represents the sound of a snare drum. Another one has the representation of the sound that a cymbal makes . and so on , for all of the sounds.
INltHtAt;t
tiUIUt
INTERFACE
GUIDE
Use this chart to find the optimum way to connect your OX to your other equipment.
INSTRUMENT EXTERNAL CLOCK
DX
Master
DX
Slave
MIDI CLOCK
DX
Master
DX
Slave
Oberheim
YES YES
OMX
OSX (via OB-B)
EMu
Emulatoril
Orumulator
Fairlight
CMI (W / General Interface Card)
Kurzweil
250
Linn linnOrum (New Version)
9000
PPG
Wave 2.
Roland
MSQ700
MSQ-100
TR909
TR-707
SCt
SixTrak
OrumTracks
64 Sequencer
Yamaha
RX-
RX-
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
MIDI NOTES MIDI SONGS
YES
Transmits
YES
YES
YES
YES
YES
YES
YES
YES
YES
Receives
YES
YES
Transmits
YES
YES
YES
YES
YES
YES
This Glossary contains definitions of terms as used in the OX Manual.
Address
A location in memory that contains DATA.
Beat Value
The note value of the time signature. In a time signature of 3/4 equal to a quarter note
, the BEAT VALUE is
, and there are three quarter notes per measure.
Click Value
The note value of the metronome click. The CLICK VALUE can be the same or differ-
ent than the BEAT VALUE.
Control Voltage
An electrical signal which can be used as an input to Voltage Controilable devices
such as Oscilators
, Filters , Amplifiers , etc.
Data
DATA is the information that is processed by the MICROPROCESSOR. It is stored in an ADDRESS.
Default
The result of not making decisions concerning parameters in the DX. If you do not specify how long a sequence is to be for example, the DX will DEFAULT and specify that the length is to be two bars.
Event
Any number of drums that are played on the same beat. The DX has the capacity to store 2200 EVENTS , each of which can contain between 1 and 6 notes.
Gate
An electrical signal which can be used to trigger Envelope Generators and other time dependent devices.
Master
The unit that provides timing, notes, or other data to control slave units that are connected to it. Changing the master wiU generally change aU of the siave units as well.
Microprocessor
The MICROPROCESSOR is the " brain " of the DX. It looks at the
SOFTARE instruc-
tions and then carries them out , reading DATA from the proper ADDRESSES
, performing the instructed function , and then writing the result in the proper ADDRESS.
Part
In the DX the term PART refers to a segment of a Song. Each Sequence recorded in a
Song adds another PART to the Song. There can be up to 255 PARTS contained in a
Song, each PART can be one of the one hundred sequences.
Punch Out
Punch In
Switching from Play to Record (punch in) or Record to Piay (punch out) without stopping. A recording studio term.
Quantize
A process of rounding off , in the case of the DX the rhythms that are played , to the closest specified increment. in the DX , your recordings can be QUANTIZED to the nearest Half note , Quarter note, Eighth note , or other smaller subdivisions down to a
1/192 note.
RAM
RAM or Random Access Memory acts like a piece of scratch paper for the MICRO-
PROCESSOR. Unlike Read Only Memory (ROM , PROM , or EPROM), RAM can be read from AND written into by ttie MICROPROCESSOR. RAM is usually used in a oomputer sysem to store information that is constantly changing. In the case of the
, that includes notes , tempos , sequences , etc.
ROM
This acronym stands for Read Only Memory, which is exactly what it is
, a memory chip that can only be read by the MICROPROCESSOR , and can not be written into iike the
Random Access Memories .
(RAM).
Sequence
A succession of events stored in the DX as numbers. The DX wil remember the events as played and then wil repeat them upon command.
Slave
A unit that is controlled from another source. The remote source can provide timing, notes , or other data to control slave units that are connected to it.
Software
The computer program or instructions that the computer follows to do its assigned task. In the DX and other Oberheim products, the SOFTARE is stored in ROMS located on the circuit boards.
Song
A combination of sequences.
.)rt:t.lrlt.JlIIUIV
SPECIFICA TIONS
Voices
Sounds
Frequency Response
Maximum Number
Dynamic Range
Of
Notes
Sequences
Songs
Maximum Typical Sequence
Maximum Sequence Length
. Maximum Song
Length
Tempo Range
Recording Modes
Inputs
Outputs
Power
Dimensions
Weight
10-
80Db
000 Hz (varies among voices and is dependent upon tuning)
2200 Events
, each of which can contain as many as six notes occurring simultaneously
100
6 Minutes of 1 /8 Notes at 80 Beats/Minute
Over 5 Hours at 25 Beats/Minute
254 Sequences
25250 Beats per Minute (programmable with each sequence and song)
REAL TIME:
Records rhythm as buttons are pressed. Selectable Quantize Mode rounds off rhythms from 1/192 notes to 1/2 notes.
STEP:
Notes and rests are programmed separately. one beat at a time.
between 1/2 note and 1 /192 note.
Value of beat can be
External Trigger: S-
Trig (Inverted), ::4.
7KOhm Impedence
External Clock: 5 Volt positive pulse , TTL compatible
Tape: 350mV or more (Line or Speaker Level)
Footswitches: Start/Stop, Next Sequence; contact closure to ground
Signals: Stereo and Mono mixed outputs, individual voice outputs; Level + 4dBm
(nominal), 50 Ohms Impedance, unbalanced
Metronome: + 12VDC Pulse , 900Ms.
External Clock: 5 Volts , TTL compatibie
Tape: 350mV rms (line ievel)
(North America/Japan): 95-130 VAC, 21W
(Rest of World): 190-260 VAC , 21W
L X 11.
W X 5"
45.
7cm.
L X 30.
0cm.w X 12.
7cm.
12 Lbs. /5.4 Kg
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