Commodore 64 computer Programmers reference guide

The Commodore 64 is a home computer that provides the user with a variety of graphics modes, including a 40 column by 25 line text display, a 320 by 200 dot high resolution display, and SPRITES, small movable objects which make writing games simple. This manual describes the graphics capabilities of the Commodore 64 and provides a guide for programmers working with its graphics features.

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Commodore 64 Programmer's Reference Guide | Manualzz

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Key features

  • Text display

  • High resolution display

  • Sprites

  • Programmable characters

  • Multi-color mode graphics

  • Extended background color mode

  • Bit mapped graphics

  • Multi-color bit map mode

  • Smooth scrolling

Frequently asked questions

Set bit 4 of the VIC-II control register at 53270 ($D016) to a 1 by using the following POKE: POKE 53270,PEEK(53270)OR 16

Set bit 4 of location 53270 to a 0 by the following POKE: POKE 53270,PEEK(53270)AND 239

POKE a number into color memory. POKEing a number from 0 to 7 gives the normal character colors. POKEing a number between 8 and 15 puts the space into multi-color mode.

320 horizontal dot by 200 vertical dot resolution

Set bit 5 of the VIC-II control register to a 1 at location 53265 ($DOll in HEX). The following POKE will do this: POKE 53265,PEEK(53265)OR 32

Set bit 5 of the VIC-II control register to 0 at location 53265 ($DOll), like this: POKE 53265,PEEK(53265)AND 223

You must clear out the section of memory that you're using for your programmable characters. Use a loop to POKE 0 to every memory location in that range.

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