Aerosoft Aspen Extended User guide
Below you will find brief information for Aspen Airport Extended Aspen Extended. The Aspen Extended scenery is a full rebuild of the original 2007 version using the latest technology and features the updated longer runway. The scenery includes features such as detailed airport buildings, ground textures, and lighting effects.
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Aspen
Extended
Only one usable runway direction,
Located at nearly 8,000 ft., surrounded by mountains, often prone to bad weather.
Are you pilot enough to handle this airport?
Aerosoft Aspen Extended 1.00
INTRODUCTION
Aspen-Pitkin County Airport is listed as a dangerous airport. Not only is it surrounded by high and steep terrain on almost any side, it is also prone to severe weather, with strong winds and massive snow falls, and to make matters worse it is located at 7,280 ft. Even when the weather is warm and visibility is great, the combination of altitude and high Density Altitude (see appendix A) will make departures and arrivals even more dangerous.
As the runway is only usable in one direction (RWY15 for landing, RWY 33 for departure) you might be forced to land with unfavorable winds. A glance at the accident databases online shows how dangerous Aspen can be.
The airport is mostly used by ‘private’ jets Gulfstreams, Learjets and the likes are very common. Of course this is because Aspen has its fair share of rich and/or famous residents. The stunning scenery, (pun intended), the ski slopes and the relaxed feel of the small town (population 6,000) make it a popular place to relax and spend some time in semi-anonymity.
This Extended version is a full rebuild of the original 2007 version using the latest technology and features the updated longer runway.
SYSTEM REQUIREMENTS
The following items are required:
FSX: SP2, FSX: STEAM or Prepar3D V3
Windows 7/ Windows 8.1/ Windows 10 (all fully updated and 64 bits)
2.0 GHz processor (Intel Core 2 Duo highly recommended)
8 GB RAM internal memory
2 Gb graphic card (3 Gb highly recommended)
PDF reader for manual
CREDITS
Concept, execution: ................................................... Matthew Dalton
Project Management: ................................................ Mathijs Kok (Aerosoft)
Manual, documentation: .......................................... Mathijs Kok (Aerosoft)
Installer: .................................................................... Andreas Mügge (Aerosoft)
Sat imagery: .............................................................. © Pitkin County, Colorado
Special thanks to Jim Vile and Arno Gerritsen.
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Aerosoft Aspen Extended 1.00
COPYRIGHTS
The manual, documentation, video images, software, and all the related materials are copyrighted and cannot be copied, photocopied, translated or reduced to any electronic medium or machine legible form, neither completely nor in part, without the previous written consent of AEROSOFT. THE SOFTWARE IS FURNISHED «AS
IS» AND IT DOES NOT COME FURNISHED WITH ANY GUARANTEE IMPLICIT OR EXPRESS. THE AUTHOR DECLINES
EVERY RESPONSIBILITY FOR CONTINGENT MALFUNCTIONS, DECELERATION, AND ANY DRAWBACK THAT
SHOULD ARISE, USING THIS SOFTWARE.
Copyright © 2016 AEROSOFT & Matthew Dalton. All rights reserved. All trademarks and brand names are trademarks or registered trademarks of the respective owners.
Copyrights are serious stuff. If you find any pirated copies of this software please notify us at [email protected]. We will make sure reports of copyrights violation are rewarded.
Aerosoft GmbH
Lindberghring 12
D-33142 Büren, Germany www.aerosoft.com
www.aerosoft-shop.com
CONTACT SUPPORT
Support for this product is offered by Aerosoft in cooperation with Simware. We prefer to have a support forum for the simple reason that it is fast and efficient because customers help customers when we are sleeping: http://forum.aerosoft.com/index.php?/forum/107-aerosoft-scenery/
This should be your first stop for any support. If you prefer support by email do accept that this could take a bit longer as it might be send from persons to person and that email support in the weekends is always slow: https://aerosoft.zendesk.com/anonymous_requests/new
We feel strongly about support. Buying one of our products gives you the right to waste our time with questions you feel might be silly. They are not.
UPDATES
As all files expect a single 1kb bgl file are new there is no update possibility for users of the older versions.
Sorry.
DX10 USE
If you use DX10 you might want to use a special Windsock file. You will find it in the
FSMainFolder\Aerosoft\Aspen Extended\Scenery folder.
Rename the existing Aspen_Windsocks_DX9.bgl to Aspen_Windsocks_DX9.off
Rename the Aspen_Windsocks_DX10.DX10 to Aspen_Windsocks_DX10.bgl
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SETTINGS
We advise the settings outlined in red.
Mesh Resolution needs to be set to 5 meter, Texture resolution to 30 centimeter
Aerosoft Aspen Extended 1.00
Texture resolution need to be set to 2048x2048.
For FSX:SP2 and FXS:STEAM this unfortunately means adapting the FSX.cfg. Here is how to find the file:
FSX SP2 and FSX Acceleration in Windows 7, 8.1 and 10:
C:\Users\Username\AppData\Roaming\Microsoft\FSX
FSX:STEAM: C:\Users\Username\AppData\Roaming\Microsoft\FSX-SE or C:\Users\Username\AppData\Roaming\Microsoft\FSX or Steam\Steamapps\Common\FSX\Config (where Steam is your main Steam folder)
Now find texture_max_load=1024 and change that to texture_max_load=2048. Unfortunately, FS will reset this back to 1024 every time the cfg is adapted. This is a limitation of the simulator, not of the add-on.
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Aerosoft Aspen Extended 1.00
SUMMER & WINTER
To switch between summer and winter textures we provide a small tool (Aspen Extended Config Tool) That you will find in your FSMaindir\Aerosoft\Aspen Extended folder, or via the Windows Start menu.
We advise you to use the winter textures from December 1 st to the end of April.
OPTMIZING FRAME RATE
The following 'optional' files can individually be renamed from .bgl to.off to improve frame rates
1. Aspen_Lights_Placement_Halo.bgl (the light pools underneath the airport lighting)
2. Aspen_Lights_Placement_Lightpoles.bgl (the airport lighting models themselves - the light flares will still be visible)
3. Aspen_Static_Aircraft.bgl (the two CRJ-700s at the terminal)
4. Aspen_StreetLights_All.bgl (the town and highway lighting, including light flares)
COMPATIBILITY WITH VERO-FS 'HEART OF COLORADO' PHOTO SCENERY
To ensure compatibility with Vero-FS 'Heart of Colorado' photo scenery move the Aspen_HOC_exclude.BGL file from FSMainDir\aerosoft\Aspen Extended\Scenery\Extras to FSMaindir\aerosoft\Aspen Extended\Scenery
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FRANK, OUR AVATAR
Aerosoft Aspen Extended 1.00
If you are using PREPAR3D v3 you will be able to us Frank, our pilot, as the avatar (see the P3D v3 documentation about information on avatars). When selecting an aircraft, you can also select the avatar to be loaded. You can load Frank with any aircraft btw. He is able to stand idle
(duh..), w
alk, run, stand to crouch, walk while crouching, crouch to stand, jump, swim and fall, all using the default
P3D v3 commands. To spawn the avatar, go to any external view and use the [shift]-[control]-[e] command. You can then use the avatar to explore the scenery.
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Aerosoft Aspen Extended 1.00
SPECIAL LIMITATIONS KASE
Terrain will not allow for normal traffic patterns. High rates of descent may be required due to terrain
& local procedures.
Operations during periods of reduced visibility are discouraged for pilots unfamiliar with the area.
Airport is located in high mountain valley with mountainous terrain from 12,500 – 14,000 ft. msl in near proximity to airport
Numerous unlighted obstructions. All adverse weather situations are magnified in mountains.
Uncontrolled traffic on the terminal ramp; Aspen aviation ramp; south ramp. Runway 33 run-up area not visible from tower.
Mountain flying is not recommended unless ceilings are at least 2,000 ft. above highest terrain & visibility is 15 miles or more.
Do not take off on runway 15 unless authorized.
Airport restricted to maximum aircraft wingspan of 95 ft.
Due to poor visibility in valley, use landing lights in traffic pattern
Review of airplane performance recommended including Density Altitude; weight & balance and climb performance.
Hang gliders; paragliders; hot air balloon & glider operations on & in vicinity of airport up to 18,000 ft. msl.
Noise abatement requirements o Fly ATC-assigned heading or standard departure procedure. If no heading or departure procedure is assigned: turn right noise abatement heading of 360 for 2 miles before proceeding on course. o Use of NBAA standard approach/departure procedures & manufacturers’ recommended noise abatement procedures is encouraged.
Due to high approach minimums pilots may need an IFR alternate even though weather is forecast allows the VFR approach.
WHICH AIRCRAFT ARE SUITABLE?
For starters you need an aircraft that has a maximum wingspan of 95 ft. The second and probably more important aspect is that you will need a powerful engine to be able to achieve the required climb rates (we will be starting at 8,000 ft.). If you want to take off on a hot moist summers day, you need to have a seriously powerful engine that is probably turbo-charged or you will have to wait till early morning for a safe takeoff.
If you have never flown to/from a high altitude airport at high Density Altitudes, read appendix A but start by remembering that you might be at the airport altitude of nearly 8,000 ft. but your engine and wings might think they are at 12,000 ft.
CHARTS
You will find a complete set of (legal) charts at: https://flightaware.com/resources/airport/KASE/procedures
LANDING
Before you attempt a low visibility (IFR) landing at KASE you will need to read the charts and prepare for some non-standard maneuvers. The aircraft also needs to be equipped with dual VHF receivers for a backup and to allow you to set up one for the missed approach procedure. Only runway 15 is available. The VOR/DME (or
GPS-C) approach has a glide slope of nearly 10° and directs you at 164° to the 149° runway. The LOC/DME-E has an offset of only one degree but also has a steep glide slope of 6.59°.
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Aerosoft Aspen Extended 1.00
There are several Visual Approaches available (only to runway 15, of course) but they are only possible with
Radar guidance, 6,000 ft. ceiling and 10 miles visibility. All of them are complex and need good local knowledge. You will find start situations (flights) for all published procedures. We strongly recommend you abort one landing to test the missed approach procedure.
Please note that ALL published approaches are forbidden at night. In fact the airport is almost not used before sunrise -00:30 and after sunset +00:30.
MISSED APPROACH
As the airport has high mountains to the East, South and the West you will need to make a right turn towards
300° and intercept the back course of the localizer (108.5 radial 300) while climbing at max rate. It is a good idea to exercise this in good weather before getting caught in bad weather and with malfunctioning equipment. When you do try it you will learn value a co-pilot to take over some of your tasks.
DEPARTURE
First of all, your aircraft must be capable of a 460’ climb rate (remember the airport altitude and possible issues with the Density Altitude) and remember: only runway 33 is available. Departures on runway 15 are rare and always need written permission.
Standard departures climb out at heading 340° to 8,700’ and then turn heading 270° while climbing to 16,000’
[i.e. replace full stop by comma] to intercept the outbound back course 300 radial of localizer PKN (108.5).
Please note that ALL published departures are forbidden at night. In fact the airport is almost not used before sunrise -00:30 and after sunset +00:30.
KNOWN ISSUES
AI traffic will both take-off and land from EITHER runway 15 or 33 (they will favor runway 15 except in stronger tailwinds). This is a well-established FSX/Prepar3d AI limitation that prevents simultaneous take-offs and landings from opposite ends of a runway.
The IPKN localizer feather points backwards in the FSX/Prepar3d map view. This is because the localizer back course rather than front course is used for KASE climb out/missed approach.
In FSX, the tarmac may flicker when viewed at higher zoom levels (around 0.8 upwards) and from higher altitudes. This flickering shouldn't be visible during normal flight.
In FSX, DX10 preview windsocks are unlit at night. This is due to FSX incompatibility with conditional display model light maps.
Car traffic appears and disappears at the edges of LOD tiles. This is an FSX/Prepar3d bug.
The scenery contains a 'dummy' ILS approach, in addition to the real world localizer, VOR-DEM and
GPS approaches. This approach is only used by AI traffic to land successfully on runway 15.
P3d users with error reporting turned on may receive warnings on exit regarding taxiway width. This does not affect the functionality of the scenery.
The user aircraft shadow will be several cm beneath the aircraft while taxiing.
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Aerosoft Aspen Extended 1.00
ASPEN-PITKIN COUNTY AIRPORT INFORMATION
FAA Identifier:
IATA Indentifier:
Lat/Long:
Elevation:
Variation:
From city:
Time zone:
ASE
KASE
39-13-23.4000N / 106-52-07.9000W
39-13.390000N / 106-52.131667W
39.2231667 / -106.8688611
(estimated)
7,820 ft. / 2,383.5 meters
09E (2015)
3 miles NW of ASPEN, COLORADO
UTC -6
AIRPORT OPERATIONS
Airport use:
Sectional:
Control tower:
ARTCC:
NOTAMs facility:
Attendance:
Pattern altitude:
Lights:
Fire and rescue:
Open to the public
DENVER
Available
DENVER CENTER
ASE (NOTAM-D service available)
0700-2300
TPA FOR LIGHT ACFT 1185 AGL; TPA FOR HEAVY ACFT 1685 AGL.
When twr clsd activate mirl ry 15/33, malsf ry 15, papi ry 15 and reil ry 33 - ctaf
ARFF index B
AIRPORT COMMUNICATIONS
CTAF:
UNICOM:
ATIS:
ASPEN GROUND:
ASPEN TOWER:
118.85
122.95
120.4
121.9 [0700-2200]
118.85 288.3 [0700-2200]
ASPEN APPROACH:
ASPEN DEPARTURE:
CLNC DEL:
123.8 288.3 [0700-2200]
123.8 288.3 [0700-2200]
123.75
EMERG: 121.5
PRIMARY RADAR NOT AVAILABLE
RADAR TRAFFIC ADVISORIES & SERVICES AVAILABLE FOR TRANSPONDER-EQUIPPED AIRCRAFT ONLY.
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Aerosoft Aspen Extended 1.00
NEARBY RADIO NAVIGATION AIDS
VOR radial/distance
DBLr163/13.0
SXWr155/25.0
VOR name
RED TABLE VOR/DME
NOW VOR/DME
RUNWAY INFORMATION
Freq
113.00
109.20
Var
12E
12E
Runway 15/33
Dimensions:
Surface:
Single wheel:
Double wheel:
Double tandem:
Runway edge lights:
8,006 x 100 ft. / 2,440 x 30 m asphalt/grooved, in fair condition
80,000 lbs
100,000 lbs
160,000 lbs medium intensity
Latitude:
Longitude:
Elevation:
Gradient:
Traffic pattern:
RUNWAY 15
39-13.930557N
106-52.388910W
7,679.8 ft.
2.0 up left
RUNWAY 33
39-12.849228N
106-51.872882W
7,819.9 ft.
2.0 down right
Runway heading:
Markings:
148 magnetic, 160 true 328 magnetic, 340 true non precision, in good condition non precision, in good condition
Visual slope indicator: 4-light PAPI on left (3.5° glide path) none
Runway end lights:
Touchdown point: no yes, no lights yes yes, no lights
Instrument approach: LOC/DME none
Obstructions: none 22 ft. road, 1,100 ft. from runway, 550 ft. left of centerline, 40:1 slope to clear
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Aerosoft Aspen Extended 1.00
APPENDIX A; HIGH DENSITY ALTITUDE
If there is one thing that makes this product special it is the high altitude of the airport s
. It is our experience that many sim pilots do not fully understand the effects of the resulting lower air pressure, so a full chapter on flying in these conditions is in order.
HIGH DENSITY ALTITUD E
In this chapter we are going to use the Cessna 182RG as our base model, for all other aircraft the principle is the same, only the figures change. There is one complete factor that should be used when dealing with Density
Altitude that we will not mention humidity. It is not a major factor and in FS it is not used. In case you’re interested: high humidity will RAISE the Density Altitude.
IMPORTANT: The ACTUAL altitude of an airport is of little or no consequence, the only aspect that matters is the DENSITY ALTITUDE of the airport. The only thing that is of relevance is the AMOUNT of air molecules!
Air is needed for many things (we will use the word ‘air’ to describe the mixture of gas s es we experience);
to create lift
to create a forward pushing force for jets or pulling force for propeller planes (props)
to assist the combustion of the fuel
to cool the propulsion system
and of course, the pilot also needs something to breathe.
If there is less air all of these aspects will not be as efficient as under optimal conditions. So what is the effect on the performance of the aircraft? And in particular on takeoff and landing? Well how does a takeoff run of
1,800 ft. sound to you? For a Cessna that is not loaded very heavy? Is that impressive or not? Look at the following table that shows the relation between altitude, temperature and pressure. The data for takeoff and landing are for a moderately loaded Cessna 182 RG.
Altitude in ft.
Temperature in degrees F
Altimeter
Setting in Inch Hg
Resulting
Density
Altitude
Required
Runway
Takeoff
Required
Runway Landing
0
4,000
8,000
8,000
59
59
59
100
29.291
29.291
29.291
29.00
0 ft.
4,924 ft.
9,816 ft.
13,255 ft
640 ft.
950 ft.
1,350 ft.
1,850 ft. ?
600 ft.
720 ft.
900 ft.
1,200 ft. ?
Where there are question marks they are there because the Cessna manual does not supply these numbers and they have been extrapolated from the other numbers. Keep in mind that a turbo-charged aircraft like the
182 is built to operate at higher altitudes and that it will perform much better than a non turbo-charged aircraft. If you try to take off with a Piper Cub meant for a Density Altitude of 1,300’ you’ll probably never reach takeoff speed before running out of runway and landings will have to be done at speeds ABOVE cruise speed. In the last row of the example the aircraft is located at 8,000’ feet but for all logical and practical purposes it is 5,000’ higher.
Density Altitude is the altitude that the aircraft THINKS it is at.
Also it is not only performance that suffers; your engine will also overheat MUCH faster because there is less air to cool the engine. And when winter comes and Density Altitude becomes less of an issue you run into
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Aerosoft Aspen Extended 1.00 another problem. It’s very easy to run into very cold layers of air only minutes after takeoff and icing is a real danger. One thing to keep in mind… your air speed indicator is always corrected for the density altitude, it shows what it feels.
HIGH (DENSITY) ALTITUDE OPERATIONS
Flying from high altitude airports is something that is inherently more dangerous than flying from airports located nearer to sea level. But the major issue is that it is different and that the problems escalate much faster into real dangers.
PREPARATION
Reduce your load; kick out those six-packs and your mother-in-law. Better leave them behind than scatter them all over the last few feet of the runway. Don’t fly with more fuel than is needed. Rule of thumb, for every
10% under max gross weight, performance increases 20%. Keep in mind that an aircraft like a Cessna 175 only delivers 50% of its rated power at 8,000 ft. Above all, make sure your aircraft CAN fly in the current conditions.
A Piper Cub with a ceiling of 11,500 feet simply will not fly if the density altitude is 12,000 feet. It simply will not be able to take off even if the runway is 20 miles long. If the ceiling of your aircraft and the Density
Altitude come close together your margins of safety decrease. You might need to wait for cooler conditions to fly!
STARTING
Depending on the aircraft starting procedures will be different. In the Cessna 182 you will need to pre-lean the engine and give a bit of throttle to get the engine started. Do not run at high power settings for a long time because the engine might overheat. However, it is a very good idea to briefly try high power settings just before entering the runway to make sure the engine will rev up without problems. Under these marginal conditions you do not want to have an engine that does not spool up fast and smoothly. But keep an eye on the temperature! For some aircraft the FSX “Auto Start” function ([CONTROL]-[E]) will NOT work to start the engine at this altitude! You will have to start the engine manually with the mixture leaned and a bit of throttle set.
TAKEOFF
The first thing to remember is to trust your instruments and above all your airspeed indicator. Visual impressions might be misleading and the point where you normally take off might not be the point where you have enough airspeed in a high Density Altitude situation! Do not use Short Field flap settings as this most likely increases your takeoff run. Always lean your engine for max performance before starting your takeoff.
Make sure you understand that not only your takeoff run will be longer as Density Altitude increases but also that your climb performance will be affected.
LANDING
Again, do NOT rely on your eyes but on your airspeed indicator. The INDICATED airspeed is the only thing that keeps you aloft. But in the end it is only the groundspeed that is different. The landing itself is actually surprisingly normal -- as long as you use your engine to keep the correct speed. The only real surprise might be the lack of any ground effect as that seems to drop off over 5,000’. Be prepared to see everything go a LOT faster than you might be used to and be prepared to use a lot more ground than normal. That is not a major issue most of the time as mountain runways are often rather long.
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Aerosoft Aspen Extended 1.00
The real problems start when things go wrong. At a normal landing you have almost all of your power to get you out of a problem, but at high Density Altitudes you might not have much to use, and in the thin air the difference between max speed and stall speed is very small.
If you’ve never flown at a high altitude airport before, you run a major risk when you do so for the first time because on your standard checklist there will be the item [Full Rich Mixture]. Now if you do that at 8,000’ you run a high risk of the engine stalling on you. If you are lucky this will not happen before the engine s
slows down on the rollout, but if you are not it will die on you before you hit the next item on your checklist. Make sure you keep high rpm on the prop but it is easy to over-rev the prop shaft so keep the needle just below the red line.
HOW DO I ESTIMATE THE DENSITY ALTITUDE?
Actually the correct calculation is very complex and involves tables and many variables, but as always in aviation there is a rule of thumb that is close enough for almost any purpose.
Set your altimeter to 29.92 (1013).
Read the altitude indicated. This is your Pressure Altitude (pa)
Now find the closest figure in the first column.
In the correct temperature column, you can read a good approximation of the current Density
Altitude.
41°F / 5°C 50°F / 10°C 59°F/ 15°C 68°F/20°C 77 °F/25°C 85°F/30°C 94°F/34°C 104°F/40°C
4000 3,750 4,350 4,900 5,450 6,000 6,550 7,100 7,650
4500 4,400 5,000 5,500 6,050 6,600 7,150 7,700 8,250
5000 4,990 5,550 6,100 6,650 7,200 7,750 8,300 8,850
5500 5,600 6,200 6,700 7,250 7,800 8,350 8,900 9,450
6000 6,200 6,800 7,300 7,850 8,400 8,950 9,500 10,050
6500 6,850 7,400 7,950 8,500 9,050 9,600 10,150 10,700
7000 7,500 8,000 8,550 9,100 9,650 10,200 10,750 11,300
7500 8,100 8,650 9,150 9,700 10,250 10,800 11,350 11,900
8000 8,700 9,250 9,750 10,300 10,850 11,400 11,950 12,500
8500 9,300 9,900 10,350 10,900 11,450 12,000 12,550 13,000
Note the italic numbers actually give a Density Altitude BELOW your actual altitude.
If the temperature is below 50° you can almost always assume Density Altitude will not be an issue, just as it will almost never be at an airport near sea level.
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Key features
Full rebuild of the original 2007 version
Features the updated longer runway
Detailed airport buildings
Ground textures
Lighting effects
Frequently asked questions
The following items are required: FSX: SP2, FSX: STEAM or Prepar3D V3, Windows 7/ Windows 8.1/ Windows 10 (all fully updated and 64 bits), 2.0 GHz processor (Intel Core 2 Duo highly recommended), 8 GB RAM internal memory, 2 Gb graphic card (3 Gb highly recommended), PDF reader for manual.
Aspen Extended is a full rebuild of the original 2007 version using the latest technology and features the updated longer runway.
We provide a small tool (Aspen Extended Config Tool) That you will find in your FSMaindir\Aerosoft\Aspen Extended folder, or via the Windows Start menu. We advise you to use the winter textures from December 1st to the end of April.