Trouble POP-O-MATIC Fun on the Run Game Instructions

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Trouble POP-O-MATIC Fun on the Run Game Instructions | Manualzz
 INSTRUCTIONS
Object of the Game
Be the first player to move all 4 of your colored pegs around the
gameboard and into your FINISH LINE. During the game, try to send
your opponents’ pegs back to their HOME BASES.
Contents
* plastic game unit with POP-O-MATIC dice roller and cover
* 16 pegs
* 4 cardboard labels
Game Set-Up
1. Remove the cover from the game unit and snap the unit into the
cover, as shown in Figure 1.
Figure 1
2. LABEL PLACEMENT
Separate the four cardboard labels from the sheet. Match the color
of the FINISH LINE on each label to its matching color printed on the
1
game unit. For example, if the unit says yellow, insert the label with
the yellow FINISH LINE into that game section. Slide the FINISH LINE tab
into the left slot, as shown in Figure 2. Make sure the colored side of
the label is face up. Bend the label slightly and slide the other tab
into the opposite slot, as shown in Figure 3. Do this for all labels.
= _—
3. Select 4 pegs of one color. Match the peg color to the FINISH LINE
color and place the pegs in the matching HOME BASE spaces located
inthe corner of the game unit. Each player does the same. See Figure
4. If only two people are playing, each can play with two sets of pegs
if desired.
Figure 4
E TT FINISH
START SC [ LINE
—
HOME
BASE
4. WHO STARTS THE GAME: Each player rolls the die by pressing down
the top of the POP-O-MATIC once, then letting go. The player who pops
the highest number goes first. Play continues to the left of the starting
player.
2
How To Play
A turn consists of one pop and a move (if possible). Important: If the
number 6 is popped, the player gets an additional pop and move.
1. On your first turn, you must pop a number 6 to move one of your
pegs out of HOME BASE and into the raised START space located in
front of your HOME BASE on the playing track. See Figure 4. You pop
only once. If you do not pop a 6 on your first turn you cannot move
any of your pegs and must wait until your next turn to try again.
2. Once you pop a 6, move one of your pegs into START. Pop-again
(remember, you have a free turn for popping a 6) and move the peg
in START on the playing track the number of spaces shown on the die.
3. Always move your pegs clockwise around the playing track. Count
each space whether it is empty or full. See Figure 5.
Figure 5
NUMBER 4
POPPED
YOUR PEG YOUR EMPTY OPPONENT'S YOUR
YOU CHOOSE PES SPACE PES PEG WILL
TO MOVE LAND HERE
4. Pop and move all of your pegs as above. When you pop a 6, you
can either move a new peg out to START, or move a peg already in
the playing track. Then pop again. If you pop any other number, move
one of your pegs in the playing track.
5. If your peg lands on a space that already has an opponent's peg
in it, the opponent's peg returns to its HOME BASE and must start all
over again. See Figure 6. Your peg now occupies that space.
6. If another player's peg is in your START space when you roll a 6 and
want to move a peg out of HOME BASE, that player's peg is sent back
3
Figure 6
NUMBER 3
POPPED
=_=
YOUR PEG YOUR EMPTY OPPONENT'S PEG
YOU CHOOSE MUST RETURN
TO MOVE TO MATCHING
HOME BASE
to its HOME BASE and you move your peg into START. If your own peg
is in your START space when you pop a 6, you cannot bring a new
peg out. You must use the ó to move a peg already in the playing
track. You cannot land on your own pegs.
7. The FINISH LINE: When a peg has moved once around the playing
track, it enters its matching color FINISH LINE. A peg cannot go around
the playing track more than once. A peg can only enter FINISH if the
exact number required to get into one of the FINISH spaces is pop-
ped. Pegs in FINISH are safe from other player's pegs because no
player can move into another player's FINISH LINE. Pegs can move
within the FINISH area only in the direction of the arrows and by the
exact count of the die.
How To Win
The first player to move all 4 pegs of his or her color once around the
playing track and into FINISH is the winner.
After the game, place the cover over the game unit for easy storage.
Color of parts may vary.
©1986 by Milton Bradley Co. All Rights Reserved. - 4704 A

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