Viper 797 ELECTRONIC DARTBOARD


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Viper 797 ELECTRONIC DARTBOARD | Manualzz

GLD Products 797 Dartboard

Item 42-1017

Viper 797

ELECTRONIC DARTBOARD

Publication 42-1017 Rev A

September 2015

Replacement Parts

Order direct at www.gldproducts.com

or call our Customer Service department at

(800) 225-7593

8 am to 4:30 pm Central Standard Time

42-1017 UPC Code 7-19265-53932-2

GLD Products 797 Dartboard

Item 42-1017

Staple your receipt here.

Important: A copy of your receipt will be needed to activate your warranty (see page 39).

GLD Products 797 Dartboard

Item 42-1017

Congratulations and THANK YOU for purchasing the

797 Dartboard. You have chosen a product that should provide years of entertainment. To assist you with customer service and warranty claims, staple your receipt to the inside cover, then keep this manual in a safe place for future reference.

GLD Products

S84 W19093 Enterprise Drive

Muskego, WI 53150 USA

1-800-225-7593

Fax: 1-800-841-6944

Email: [email protected]

Web: www.gldproducts.com

This manual may have been updated. For the latest manual visit the GLD products website.

Place your package near the location where it will be used. Carefully unpack all components and verify you have all the correct pieces.

If you notice missing or defective parts, please call us at:

1-800-225-7593

Please read and understand all instructions before beginning assembly.

This assembly will require 2 adults.

Choking Hazard

This game has small parts that may break free and present a choking hazard. Children should be supervised by an adult when playing this game.

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GLD Products 797 Dartboard

Item 42-1017

IF YOU HAVE A WARRANTY CLAIM, CALL US FIRST

Please see page 39.

GLD Products

Available 8 am to 4:30 pm Central Standard Time

S84 W19093 Enterprise Drive

Muskego, WI 53150 USA

1-800-225-7593

Fax: 1-800-841-6944

Email: [email protected]

Web: www.gldproducts.com

For all claims, please have your receipt and item number when you call. The product item number can be found on the front cover.

If you are instructed to return the product for service, you are responsible for shipping the unit at your expense.

PRODUCT REGISTRATION

Important: The product registration form on page 41 and a copy of your receipt must be completed and returned within 10 days of purchase to validate your warranty.

Online registration is also available. Go to www.gldproducts.com/index.php/registration or click on this link. Follow the online instructions.

WARNING:

Parents - Please read instructions carefully. Not for use by children without adult supervision.

Thank you for purchasing the GLD 797 Dartboard. The computerized scoring system makes game playing easy and enjoyable. With 43 games and 240 options to choose from, beginners and more advanced players will find challenging games to suit them.

TOOLS REQUIRED

• Tape measure

• Nail or marker

• Phillips screwdriver

• Level

• Mounting hardware (provided)

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UNPACKING THE GAME

After unpacking the game, it is important to save the original box, all packing material, and the receipt. These items will be needed if it ever proves necessary to return the game for service.

MOUNTING (PHYSICAL INSTALLATION)

Two methods for mounting the dartboard are available.

1. Use the two keyhole slots and mount the center of the dartboard following the illustration.

The two screws are screwed into the wall until the screw head is 3/8" away from the wall.

The dartboard is positioned so the two screw heads are inside the keyhole. Slide the dartboard down to secure. The head of the screw that is used must be larger than 5/16" and smaller than 3/8".

2. Four equally spaced holes are accessible from the front to drive in screws. With the dartboard held in place, four screws are driven in from the front, through the existing holes. Use 1/8" diameter screws. The head of the screw must fit inside the pocket.

Wall Anchors

A wall with studs is the most common type of wall to mount the dartboard.

1. Locate a stud and use wood screws or sheet metal type screws to secure the dartboard.

2. If a stud cannot be located or is not in the proper location, use an anchor that is suitable for the type of wall.

Some common anchors are:

Plastic - Drill a snug hole in drywall and push the anchor in up to the head. When the screw is screwed into the anchor, the plastic will expand, locking the anchor in place. Do not use on thin panelling.

Toggle Bolt - Drill hole through wall. Hole must be large enough for the wings to pass through. Insert screw through the holes in the dartboard and thread the toggle wings just onto the screw. Fold the wings back and push through the hole until the wings spring open. Pull back on the screw to hold wings against the inside of the wall and tighten screw.

Hollow wall anchor - Drill a snug hole through the wall. Tap anchor into the hole until the prongs on the underside of the head are seated securely into the wall. Turn screw in and apply pressure to keep the anchor head from turning. Tighten screw until resistance is felt. Do not over tighten. Turn screw out to remove. Anchor will stay and screw can be replaced.

Other methods are available. Consult a hardware store if questions arise.

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Mounting Using the Keyhole Slots

1. Choose a location that is near an electrical outlet and has at least 10 feet of open floor space in front of the board. Locate and use a wall stud for mounting whenever possible.

2. Determine the location for the dartboard. Place a mark on the wall 68 inches (172.7 cm) from the floor. This mark is the final position of the center of the dartboard (bullseye).

3. Locate studs and use wood screws or sheet metal screws to secure the dartboard if the mark is on the stud. The head of the screw must be larger than 5/16" and smaller than

3/8".

4. If the mark is not over a stud, use the mounting hardware that came with your dartboard.

5. Measure 8-3/4" (22.2 cm) directly up from the bullseye mark and place a mark on the wall.Then measure down 8-1/2" (21.6 cm) from the bullseye mark and place a mark on the wall. Use a level to check that all marks are vertical.

6. Drill pilot holes at the two marks. These are for the mounting screws.

7. If using wall anchors, follow the instructions under Wall Anchors on page 5.

8. Insert screws into anchors until a 1/4" (6.5 mm) gap is left between the wall and the screw head.

9. Hold the dartboard so the two screw heads fit into the lower part of the keyholes. The dartboard should slide down 1/2 inch and the screw heads will hold it on the wall.

10. Screws can be tightened or loosened to provide a secure mounting.

Mounting Using the Four Holes From the Front

1. Choose a location that is near an electrical outlet and has at least 10 feet of open floor space in front of the board. Locate and use a wall stud for mounting whenever possible.

2. Two people are needed for this step. Hold board on the wall. Position center of bullseye

68" from the floor. Level the board. Hold in place.

3. Locate the four mounting holes on the front of the board. Use a marker or nail to mark the position of the board through the four mounting holes onto the wall. Remove the board.

4. Drill four pilot holes on the marks created in Step 3.

5. If using plastic anchors: drill the holes so the anchors fit snugly. Push anchors into place.

6. Line up dartboard over anchors. Screw board into place. The screws will expand the anchors.

7. After the board is mounted, the bullseye should be 68" (173 cm) above the floor.

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Create the Toe Line

Place a toe line 96" from the face of the board for the throwing distance. Adhesive tape or masking tape, 2' long by 2-1/2" wide, may be used. GLD Products offers a Viper Throwing

Line and a Dart Mat for this purpose. Refer to the parts order form at the back of this manual.

Center of Bullseye

Throwing or

Toe LIne

Keyhole Slots

Plumb Line from

Face of Board to Floor

Floor

96 in.

68 in.

Wall

6.25"

6.25"

8.75"

Bullseye

17.25"

8.5"

68"

To Floor

6.25"

12.5"

6.25"

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POWER INSTALLATION

The 797 darboard is powered by an external power supply.

The power supply must be 120V, 60 Hz, 12 w input with 500 mA, 5 VDC output. The round plug for the dartboard has a positive outside and a negative center. Plug the power supply into the jack on the side of the dartboard.

To conserve power, this dartboard is equipped with a sleep mode and an auto power-off mode. If the dartboard is not being used, it will automatically enter sleep mode after 5 minutes and will turn off after 30 minutes.

1. The board is not intended for children under the age of 3 years old.

2. The board must only be used with the recommended transformer.

3. The transformer is not a toy.

4. Disconnect the dartboard from the transformer before cleaning.

PROTECTIVE FILM

This electronic dartboard has a clear protective film over the entire display and button area to prevent scratching during shipping. It is recommended that you remove this film for easier reading of the display. To remove, simply lift edge, peel off and discard.

WARNING:

Not for use by children without adult supervision.

Darts are not toys and may cause injury if used improperly. Everyone must stand behind the dart thrower.

IMPORTANT NOTES

1. During shipping or in the course of normal play, it is possible for scoring segments of this board to become temporarily jammed, resulting in a “frozen” board. If this occurs, the built-in Self Diagnostic Function of the e-BOARD Computer will be activated automatically. Your dartboard will run a self-test routine to determine which segment is stuck. An error message will flash on the display together with the number for the

“Frozen” segment.

Error Code

OE rr 25 D

OE rr 25

OE rr XX

OE rr XX D

OE rr XX T

Malfunction

Inner Bullseye

Outer Bullseye

Single segment for the number displayed at "XX"

Double segment for the number displayed at "XX"

Triple segment for the number displayed at "XX"

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Take the following steps immediately when the error message appears.

a. Find the “frozen” segment according to the display.

b. Press firmly down on the “frozen” segment until it breaks free and the loose fit is restored. Once the “frozen” segments are loosened, the error message should be gone and the board will continue to operate normally.

2. This game is designed for use with 3/4" length soft-tip darts only! Never use metal tipped darts or longer soft-tip darts on this dartboard! Metal tipped darts will seriously damage the circuitry, the e-BOARD computer, and electronic operation of the dartboard.

3. Electronic and mechanical reaction time is required between shots. If two shots occur too close together, pull out second dart and rethrow to properly record your score.

4. Use only the provided AC adapter. Using the wrong adapter may cause electrical

shock and damage to the unit.

5. Do not use excessive force when throwing darts. Throwing a dart too hard will cause frequent tip breakage and cause excessive wear on the board.

6. Do not spill liquids on the dartboard. Do not use spray cleaners that contain ammonia or other harsh chemicals, as they may damage the dartboard. Instead, we suggest regular dusting with a damp cloth. Make sure the game is unplugged and use a mild detergent and a damp cloth for more vigorous cleaning.

7. This game is for indoor use only.

Helpful Tip: To prevent dart tips from loosening, twist the dart to the right (clockwise) when pulling it from the board. This motion will make dart removal easier and will prolong the life of your dart tips.

SELF-TEST

With the board turned off, press and hold the two single segments of #20. Power on the dartboard and watch the display. The segments will be displayed in sequence. If any of the segments are not displayed, the display is damaged.

GAME OPERATIONS

Segment Scoring Scoring Rules

Single scoring segment score times 1

Double scoring segment

Triple scoring segment score times 2

score times 3

Outer bullseye

Center bullseye

25 times 1

25 times 2

Double

Outer Single

Triple

Inner Single

Single Bullseye

Double Bullseye

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QUICK START - IF YOU JUST WANT TO START THROWING DARTS

1. Turn game on by pressing the ON/OFF button.

2. Press the BOUNCE/301 button.

NOTE: The default game is G01 301 with 4 players.

3. Press the START/NEXT button.

4. Take turns throwing darts. The first player to get their score to exactly zero wins.

ELECTRONIC GAME MENU

Game Description

G04

G04

G04

G04

G04

G04

G04

G04

G01

G01

G02

G03

G01

G01

G01

G01

G08

G09

G10

G11

G12

G04

G05

G06

G07

301

501

601

701

801

901

Killers

Shanghai

Count Up 100

Count Up 200

Count Up 300

Count Up 400

Count Up 500

Count Up 600

Count Up 700

Count Up 800

Count Up 900

Shoot Out

Best of Nine

Call Three

Hound and Hare

Gold Hunting

Quick Cricket

American Cricket

Cut Throat Cricket

Options

2

2

2

2

2

2

2

2

13

14

6

6

6

6

6

6

5

5

7

8

5

2

12

9

10

Players

1-16

1-16

1-16

1-16

1-16

1-16

1-16

1-16

1-16

1-16

2-16

1-16

1-16

1-16

1-16

1-16

2

1-16

1-16

1-16

1-16

1-16

1-16

1-16

1-16

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GLD Products

Game Description

G25

G26

G27

G28

G21

G22

G23

G24

G17

G18

G19

G20

G13

G14

G15

G16

G29

G30

Total

Scram Cricket

Double Only Cricket

Round The Clock

Round The Clock The Irish Way

Nine Dart Century

Shove A Penny

Baseball

Football

Bowling

Golf

Big Six

Hi-Score

Double Down

Forty One

Over

Under

All Fives

Car Racing

Options

5

5

2

2

8

12

7

12

7

2

240

5

1

5

2

14

2

2

5

797 Dartboard

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Players

1-16

1-16

2-16

2-16

1-16

1-16

2-16

1-16

1-16

1-16

2-16

1-16

1-16

1-16

2

1-16

1-16

1-16

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DARTBOARD FUNCTIONS

Buttons

5

4

6

GAME

OPTIONS PLAYER DOUBLE

3

BOUNCE ELIMINATE MISSED

AUTOCHANGE

SOUND

7

8

9

301 CRICKET

START

COUNTUP

NEXT ON/OFF

BULL

2

10

1

1. ON/OFF button: Press to turn dartboard ON. Press and hold to turn the dartboard OFF.

2. SOUND/BULL button: Press during a game to change the sound level. Press before starting a game to select single or double bullseye.

3. DOUBLE/AUTOCHANGE button: Press before starting a G01 game to select Double In and Double Out options. Press during a game to activate the automatic player change feature.

4. PLAYER button: Press before starting a game to select the number of players.

5. OPTION button: Press before starting a game to select the options for the game. The selection applies to all players.

6. GAME button: Press repeatedly to scroll through the game selections.

7. BOUNCE/301 button: Press during a game to eliminate the score of a thrown dart that does not stick (bounce out). The ELIMINATE/CRICKET button must be pressed to complete the deletion. Press during game selection to jump to game G01 option 301.

8. START/NEXT button: Press after game selections have been made to start the game.

Press during a game to change to the next player.

9. ELIMINATE /CRICKET button: During a game press after the BOUNCE/301 button has been pressed. This will complete the elimination of the darts score. Press during game selection to jump to game G10 Quick Cricket.

10. MISSED/COUNTUP button: Press during a game to score zero for a dart that missed the scoring area. Press during game selection to jump to game G04 Count Up.

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Game/Player Display

6

8

3

2

4

5

7

P

L

A

Y

E

R

DOUBLE 1st 2nd 3rd

IN

OUT

SCORE

SCORE

20 19 18 17 16 15 B

9

1

1. Cricket Display: Used to show hits, open segments and closed segments.

2. Shows game selection. During a game this line shows Players 1, 5, 9 and 13.

3. Shows game options. During a game this line shows Players 2, 6, 10 and 14.

4. Shows number of players. During a game this line shows Players 3, 7, 11 and 15.

5. During a game this line shows Players 4, 8, 12 and 16.

6. Shows Double In/Double Out selection.

7. Displays active player.

8. Displays darts thrown and score.

9. Displays temporary score for the active player.

READ FIRST - OPERATION

1. Plug the dartboard in.

2. Press the ON/OFF button. When the dartboard turns on a welcoming fanfare will play.

3. Press the GAME button to scroll through the game menu. Selection will be displayed at

Player 1’s score display. While selecting games, you can push the 301 button to jump you to G01 301. You can also press the CRICKET button to jump you to G10 Quick

Cricket. Also pressing the COUNT UP button will jump you to G04 Count Up.

4. Press the OPTION button to select the designed options/difficulties of the game for all players. Selection will be displayed at Player 2’s score display.

5. Press the PLAYERS button to select the number of players. The selection will be displayed at Player 3’s score display. The maximum number of players is limited to 16.

For more than 4 players, the players have to share the player’s score display and Cricket display with other players as indicated on the dartboard and announced by the computer.

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6. For G01 301, 501, 601, 701, 801, 901, players can also press the DOUBLE button to select Double In/Double Out options before starting. The display will show “IN” or “OUT” to show your selection.

• “IN” text displayed

• “OUT” text displayed

• Both “IN” and “OUT” text displayed

• No text displayed

Double In/Any Segment Out

Any Segment In/Double Out

Double In/Double Out

Any Segment In/Any Segment Out

7. For all the games you can select a Single Bull or Double Bull. Press the BULL button before starting a game to select. The Player 4’s scoreboard will show “SbU” for single and “dbU” for double.

DOUBLE BULL

SINGLE BULL

Inner ring = 50 points and the outer ring = 25 points.

Both rings = 50 points.

8. Press START/NEXT to start a game.

9. While in a game you can change the sound level. Press the SOUND/BULL button to change the sound. Three levels of beeps will be heard.

10. If a dart thrown at the board scores, but does not stick in the board, you can eliminate that score. Press the BOUNCE button until the score you wish to eliminate flashes. Then eliminate this score by pressing the ELIMINATE button.

11. If a dart thrown at the dartboard dosen’t hit the scoring segments you can push the

MISSED/COUNTUP button.

12. This dartboard is equipped with at standby and automatic shut off as a power saving feature. If the dartboard is untouched for 5 minutes it will go into a standby mode. Push any button to return to what you were doing. If untouched for long enough it will automatically shut off. To turn the dartboard off, press and hold the ON/OFF button.

13. During a game you can push the DOUBLE/AUTOCHANGE button to activate the

Automatic Player Change feature. There is no indication on the board that this is activated or not. If it is activated the game will change to the next player after a turn is over automatically after 10 seconds. If this is not activated you must push the START/

NEXT button after your turn has ended to switch to the next player.

14. When a player finishes the game first, the game will announce “winner” and the celebration and applause will be heard.

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GAME DESCRIPTIONS AND RULES

G01 301 (with scoring options of 301, 501, 601, 701, 801, 901)

Game Options:

Single In/Single Out

Double In/Single Out

Double In/Double Out

Single In/Double Out

Double Bull

Single Bull

Your scoring options are the starting score for the game, see the chart below.

Scoring Option

Starting Score

301

301

501

501

601

601

701

701

801

801

901

901

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player who reaches exactly zero wins.

• The starting score for each player is 301 (or 501/601/701/801/901) as selected before starting the game.

• The score will be deducted for each dart that scores.

• For Single In or Single Out options, the game can be started or ended by throwing at any segment, regardless if single, double or triple.

• If you select Double In, you must hit a double segment to start the game. If you select

Double Out you must hit the double segment, that brings your score to zero, to end the game.

• If Double Out has been selected, the Dart Out feature is automatically activated. In this mode, once a player is 170 or below, the e-BOARD Computer will suggest the best possible finishing shots, or if an OUT is not possible, the best remaining alternative shots are displayed on dart display.

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G02 Killers (with scoring options of -7, -8, -9, -10, -11, -12, -13, =3, =5, =7, =9)

Game Options:

Double Bull

Single Bull

The scoring options are the number of lives you have and what segments to hit for a kill, see the chart below.

Scoring Option

No. of Lives

-7

7

-8

8

-9

9

-10

10

-11

11

Hit Single, Double or Triple to kill

-12

12

-13

13

=3

3

=5

5

=7

7

=9

9

Must hit Doubles only to kill

Refer to the section “Read First - Operation”.

Playing the Game

To win: The last player with “Lives” will be the winner.

• To start this game, players throw a dart at the board to select their number. The

Scoreboard will show SEL and the number selected will be used for the player throughout the game.

• Your selected number will be displayed on the Scoreboard.

• No two players can select the same number in one game.

• To become a “Killer”, the player must hit the double in their number. When you become a “Killer” your scoreboard will display - - -. Once you become a “Killer” you can then kill other players by hitting the segments of the number they picked until all their “Lives” are killed.

• Each hit can only “Kill” one “Life” regardless if it is a double or triple. The number of

“Lives” remaining will be displayed on the cricket display.

NOTE: For options

=

3,

=

5,

=

7, and

=

9 you can only kill if you hit a double. A single or triple count as a miss.

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G03 Shanghai (with scoring options of L01, L05, L10, L15, H01, H05, H10, H15, P01,

P05, P10, P15)

Game Options:

Double Bull

Single Bull

The scoring options are described in the table below.

Scoring

Option

Game starts on number

L01

1

L05

5

L10

10

L15

15

H01 H05 H10 H15 P01 P05

1 5 10 15 1 5

P10

10

P15

15

Can hit any segment

Must hit double or triple segments

Various doubles and triples must be hit as specified by the computer

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player who gets the most points at the end of the game wins.

• Each player must hit numbers 1 through 20 and the bullseye in order.

• The dartboard will display the number you are supposed to hit.

• Throw 3 darts for each number. Your score is the number of the segment you are on.

• Hitting a double segment in the number you are on will double your points, likewise triple will triple your points. For example if you are on segment 4 and you hit a single in segment 4 you get 4 points. If you are on segment 4 and you hit a double in that segment you get 8 points.

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G04 Count-Up (with scoring options of 100, 200, 300, 400, 500, 600, 700, 800, 900)

Game Options:

Double Bull

Single Bull

The scoring option are the set points which are the points needed to win, see the chart below.

Scoring Option

Set Points

100

100

200

200

300

300

400

400

500

500

600

600

700

700

800

800

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to reach or go over the set points will be the winner.

• Your score will be accumulated for each dart.

G05 Shoot Out (with scoring options of -11, -12, -13, -14, -15, -16, -17, -18, -19, -20)

Game Options:

Double Bull

Single Bull

The scoring options are the number of marks you must hit, see the chart below.

900

900

Scoring

Option

No. of

Marks

-11

11

-12

12

-13

13

-14

14

-15

15

-16

16

-17

17

-18

18

-19

19

-20

20

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player who hits 11, 12, 13...20 marks, depending on the option selected, is the winner.

• The e-BOARD Computer will randomly display a number for the player to hit.

• One correct hit scores one mark.

• If a player does not hit the e-BOARD within 10 seconds, the dart is regarded as a miss and the e-BOARD Computer will automatically change to another random number for the player to hit for the next dart.

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G06 Best of Nine (with scoring options of 009, 012, 015, 018, 021, 024, 027)

Game Options:

Double Bull

Single Bull

The scoring options are the number of darts thrown for the game, see the chart below.

Scoring Option

No. of Darts

009

9

012

12

015

15

018

18

021

21

024

24

027

27

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the highest score at the end of the game wins.

• The dartboard will select a number for you to hit.

• Each player will then take turns throwing three darts. The object is to hit your assigned number. For every single segment hit in your number you will get one point.

• For every double segment hit in your number you will get two points and for every triple segment hit in your number you will get three points.

• The cricket display will count down how many rounds you have left.

G07 Call Three (with scoring options of r03, r04, r05, r06, r07, r08, r09, r10)

Game Options:

Double Bull

Single Bull

The scoring options are the number of rounds for the game, see the chart below.

Scoring Option

No. of Rounds

r03

3 r04

4 r05

5 r06

6 r07

7 r08

8 r09

9 r10

10

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the most points at the end of the game wins.

• The dartboard chooses three numbers randomly in each turn. The player attempts to hit them in the order called.

• The player receives one point when hitting the number, two points when hitting double, and three points when hitting triple.

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GLD Products 797 Dartboard

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G08 Hound and Hare (with scoring options of 005, 012, 009, 014, 011)

Game Options:

Double Bull

Single Bull

The scoring options are the number at which the Hound starts at, see the chart below.

Scoring Option

Number Hound Starts At

005

5

012

12

009

9

014

14

011

11

Refer to the section “Read First - Operation”.

Playing the Game

To win: If the “Hound” (Player 2) hits the same double number that the “Hare” (Player 1) is trying to hit, the “Hound” wins. If the “Hare” (Player 1) makes it back around the dartboard to the double 20, the “Hare” wins.

• The “Hare” (Player 1) tries to escape from the “Hound” (Player 2) while the “Hound” tries to catch the “Hare”.

• The “Hare” (Player 1), starts at the double 20.

• The dartboard will display what number you must hit.

• Only the double segments are used in this game.

• The “Hare” (Player 1) must hit the double 20 to move clockwise to the next number.

• The “Hound” (Player 2) will start at the double 5 (or 12, 9, 14, 11) segment.

• The “Hound” (Player 2) must hit the double 5 (or 12, 9, 14, 11) segment to move clockwise to the next number.

• The players continue to take turns throwing darts and moving around the dartboard.

The object is for the “Hound” to catch up to the “Hare”.

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GLD Products 797 Dartboard

Item 42-1017

G09 Gold Hunting (with scoring options of 006, 009, 012, 015, 018, 021)

Game Options:

Double Bull

Single Bull

The scoring options are the number of times you must find gold to win, see the chart below.

Scoring Option

No. of Times Finding Gold

006

6

009

9

012

12

015

15

018

18

021

21

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player who “Finds Gold” the designated amount of times first will win the game.

• The object of the game is to “Find Gold”. You will “Find Gold” when your score reaches exactly 50 or a multiple of 50 (100, 150, 200 etc.).

• The cricket display will keep track of how many times you find gold.

• Since gold can make you greedy, whenever you “Find Gold” you will also steal 1 gold from every player who has gold.

• To score and attempt to “Find Gold” players take turns throwing darts at the dartboard.

• The number on the dartboard that you hit will be your score. A double segment is worth double points and a triple is worth triple points.

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GLD Products 797 Dartboard

Item 42-1017

G10 Quick Cricket (with scoring options of 000, 020, 025)

Game Options:

Double Bull

Single Bull

The scoring options are described in the chart below.

Scoring

Options

000

020

025

Description

Hit and open numbers 15-20 and bullseye in any order.

Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15 and bullseye.

Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and

20.

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to hit each number 3 times and open them all is the winner.

• Following the standard rules, in Quick Cricket only the numbers 15-20 and bullseye are used.

• If every player has opened a number, that number will then close.

• All valid hits will be confirmed and displayed by the Cricket Display.

Cricket Status

Sign

One Time Two Times Open Close

NOTE: A single segment counts as one hit, a double segment counts as two hits and a triple segment counts as three hits.

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GLD Products 797 Dartboard

Item 42-1017

G11 American Cricket (with scoring options of C00, C20, C25)

Game Options:

Double Bull

Single Bull

The scoring options are described in the chart below.

Scoring

Options

C00

C20

C25

Description

Hit and open numbers 15-20 and bullseye in any order.

Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16,

15 and bullseye.

Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and

20.

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to open all their numbers wins.

• Same as Quick Cricket, except more complicated scoring and winning procedures as follows:

• When a number has been hit 3 times by a player, it is then open to that player and any further hits by that player will score points.

• Once a number has been hit 3 times by all the players, that number is then closed and can no longer be scored upon by any player. At that time the indicator will change to closed for that number.

• A player who has opened a number can continue to score on that number until it becomes closed.

• A player wins the game when he first opens all the numbers and has an equal or greater score than the other players. However, if players are tied on points, or have no points, the first player to open all numbers wins.

• If a player has opened all numbers first, but is behind on points, scoring continues on open numbers. If that player has not accumulated the highest point total by the time another player opens all their numbers, the player with the most points will be the winner.

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GLD Products 797 Dartboard

Item 42-1017

G12 Cut Throat Cricket (with scoring options of C00, C20, C25 and Double Bull, Single

Bull)

Game Options:

Double Bull

Single Bull

The scoring options are described in the chart below.

Scoring

Options

00C

20C

25C

Description

Hit and open numbers 15-20 and bullseye in any order.

Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16,

15 and bullseye.

Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and

20.

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player who first opens all numbers and has the lower score wins.

• Same rules as American Cricket EXCEPT once the scoring begins, points are added to your opponents scores who haven’t opened that number.

G13 Scram Cricket

Game Options:

Double Bull

Single Bull

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player with the highest score wins.

• This game is a variation of Cricket.

• The game consists of 2 rounds.

• In the first round, player 1 must close 15 through 20 and bullseye while player 2 attempts to get as high a score as he can by scoring on the open numbers.

• Round 1 will be finished when all numbers have been closed.

• For round 2, the reverse is done. During round 2, if Player 1’s score goes over Player

2’s score the game will end and Player 1 will be the winner.

• If Player 2 closes all the numbers and has a higher score than Player 1, Player 2 will be the winner.

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GLD Products 797 Dartboard

Item 42-1017

G14 Double Only Cricket (with scoring options of C00, C20, C25)

Game Options:

Double Bull

Single Bull

The scoring options are described in the chart below.

Scoring

Options

Description

C00 Hit and open numbers 15-20 and bullseye in any order.

C20 Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15 and bullseye.

C25 Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and

20.

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player with the highest score wins.

• This game is the same as American Cricket EXCEPT that you have to hit a double segment for each number first. That will give you 2 hits, you still need one more hit to open that number for scoring.

• Once all players have opened a number that number will close and no one can score on it anymore.

• For example: to start with the number 20, you must hit the double 20 segment. Any hits before you do this will count as a miss. Once you’ve hit your double 20 you have three possibilities for that number:

• If you hit a single 20 it will open the 20 for scoring.

• If you hit a double 20 it will open the 20 for scoring and score you 20 points.

• If you hit a triple 20 it will open the 20 for scoring and score you 40 points.

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GLD Products 797 Dartboard

Item 42-1017

G15 Round-the-Clock (with scoring options of 105, 110, 115, 120, 205, 210, 215, 220,

305, 310, 315, 320)

Game Options:

Double Bull

Single Bull

The scoring options are described in the table below.

Scoring

Option

Last

Segment

Thrown

105

5

110

10

115 120 205

15 20 5

210 215 220 305

10 15 20 5

310

10

315

15

320

20

Must hit single segments Must hit double segments Must hit triple segments

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to reach zero points (hit all their segments) wins.

• The e-BOARD Computer will display the segment you have to hit.

• Players must hit numbers in order of 1, 2, 3...until 5, 10, 15, or 20, single, double or triple, depending on the option selected.

• If you hit the displayed segment, your score will go down one point and the next segment will be displayed. If you hit the wrong segment your score will not change.

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GLD Products 797 Dartboard

Item 42-1017

G16 Round-The-Clock The Irish Way

Game Options:

Double Bull

Single Bull

Refer to the section “Read First - Operation”.

Playing the Game

To win: Players must get two bullseyes in the same turn to win the game.

• The game is played the same as Round-The-Clock EXCEPT that doubles and triples advance you the amount of the double or triple plus one. For example hitting double 1 will move you to number 3.

• Once you pass the number 10, the double and triple segments will count as a miss. If you hit a double 10 your next number will be the bullseye.

An example of a game played between 2 players is:

Nick

1st Turn

2nd Turn

3rd Turn

4th Turn

5th Turn

1st Dart

S1

D8

S18

S8

Double Bull

Next #

2

17

19

Bull

2nd Dart

T2

S17

S19

Bull

Next #

7

18

20

2nd Bull

WINNER!

3rd Dart

S7

S5

S20

S1

Next #

8

18

Bull

Bull

Marilyn

1st Turn

2nd Turn

3rd Turn

4th Turn

1st Dart

S1

D4

Bull

Bull

Next #

2

9

2nd Bull

2nd Bull

2nd Dart

S2

S9

S17

S19

Next #

3

10

Bull

Bull

3rd Dart

S3

D10

D4

D18

Next #

4

Bull

Bull

Bull

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GLD Products 797 Dartboard

Item 42-1017

G17 Nine-Dart Century (with scoring options of 100, 150, 200)

Game Options:

Double Bull

Single Bull

The scoring options are the target score, see the chart below.

Scoring Option

Target Score

100

100 Points

150

150 Points

200

200 Points

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player that gets closest to the Target Score without going over is the winner.

• In this game each player has 9 darts (three turns) to score 100 (or 150, 200) points without going over, or get as close to 100 as possible.

• If you go over you are “busted” and out of the game.

• Darts that land outside the scoring area will reset your score back down to zero.

• Darts that bounce out are not penalized and do not count for any points.

• The number on the dartboard that you hit will be your score. A double segment is worth double points and a triple is worth triple.

G18 Shove A Penny

Game Options:

Double Bull

Single Bull

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to open all their numbers is the winner.

• This game is similar to Cricket in that you must open numbers 15-20 in order.

• The dartboard will display which number you have to hit. You must hit each number 3 times to open it.

• A single segment counts as one hit, a double segment counts as two hits and a triple segment counts as three hits.

• Should a player score more than 3 hits in any one number, the excess hits will be given to the next player.

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GLD Products 797 Dartboard

Item 42-1017

G19 Baseball (with scoring options of b07, b08, b09)

Game Options:

Double Bull

Single Bull

The scoring options are the number of innings, see the chart below.

Scoring Option

No. of Innings

b07

7 b08

8 b09

9

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the most runs at the end of the game is the winner.

• A baseball field is laid out as shown in diagram below. A player throws 3 darts in each inning and the runs/bases are set as follows:

Segments

Single

Double

Triple

Bullseye

Result

One Base

Two Bases

Three Bases

Home Run

Double

Single

Triple

Bullseye

• A home run can only be scored on the 3rd dart of each turn.

• The cricket display will show the number of innings left and what base your “runners” are on. The table below shows the symbols displayed for the base that your “runner” is on.

Innings Left

Which base runners are on

1st Base 2nd Base 3rd Base Home

1st Runner 3rd Runner

2nd Runner

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GLD Products 797 Dartboard

Item 42-1017

G20 Football

Game Options:

Double Bull

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player who finishes crossing their playing field is the winner.

• To start the game the dartboard will display SEL. The player will then throw a dart at the dartboard to determine their “number” or “playing field”.

• Once a “playing field” is selected, you must hit the segments in order from the outside double segment of your number working your way in to the bullseye and to the opposite side to the outer double segment. See illustration and example below.

D-11 Outer

S-11

T-11 Inner

S-11

Bullseye

Inner &

Outer

Inner

S-6

T-6 Outer

S-6

D-6

• For example, if a player selects segment 11, they have to hit D-11, outer S-11, T-11, inner S-11, outer bullseye, inner bullseye, outer bullseye, inner S-6, T-6, outer S-6 and finally D-6.

• A dart that hits a segment out of their playing field or out of order is a miss.

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GLD Products 797 Dartboard

Item 42-1017

G21 Bowling (with scoring options of 10R, 11R, 12R, 13R, 14R, 15R)

Game Options:

Double Bull

Single Bull

The scoring options are the number of frames, see the chart below.

Scoring Option

No. of Frames

10R

10

11R

11

12R

12

13R

13

14R

14

15R

15

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the highest points or “pins” at the end of the game is the winner.

• For each turn your first dart will select the “Alley” and the second and third dart will score “pins” or points by hitting segments in your “Alley”.

• Hitting the bullseye will not count as an “Alley” or give you any “pins” or points.

• “Pins” or points are scored as follows:

Segments Score

Double

Outer Single 3 Pins

Triple

9 Pins

10 Pins

Double

Outer Single

Triple

Inner Single

Inner Single 7 Pins

• A player cannot hit the same single segment twice in the same frame. The second hit will be counted as zero.

• You can hit the same triple or double segment twice. However hitting the double segment twice in a row will give you 10 “pins” or points. Hitting the triple segment twice will give you 20 “pins” or points.

• The cricket display will count down the number of frames left.

• The perfect game is 200/220/240/260/280/300 respectively for the options chosen.

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GLD Products 797 Dartboard

Item 42-1017

G22 Golf (with scoring options of 09F, 10F, 11F, 12F, 13F, 14F, 15F, 16F, 17F, 18F)

Game Options:

Double Bull

Single Bull

The scoring options are the number of “holes”, see the chart below.

Scoring Option

No. of Holes

09F

9

10F

10

11F

11

12F

12

13F

13

14F

14

15F

15

16F

16

17F

17

18F

18

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first person to complete all their “holes” wins and the game is over.

• Numbers 1-18 are the “Holes” of the golf course and must be hit in order.

• Players must hit each number three times before they can move on to the next “hole”.

• Players take turns throwing 3 darts until one player scores on the “hole” 3 times. Then the opponent will continue to throw at the “hole” until he has 3 scores on it.

• Every three darts, the NEXT PLAYER button will need to be pressed.

• A double will count as two hits, a triple will count as three hits.

• The dartboard will display the number you are on.

• Each dart thrown counts as a “stroke”, whether it hits your designated number or not, and will be displayed on the scoreboard for each player.

• The cricket display will show how many “holes” are left.

• The bullseye counts as a miss.

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GLD Products 797 Dartboard

Item 42-1017

G23 Big Six (with scoring options of 3, 4, 5, 6, 7)

Game Options:

Double Bull

Single Bull

The scoring options are the number of lives, see the chart below.

Scoring Option

No. of Lives

3

3

4

4

5

5

6

6

7

7

Refer to the section “Read First - Operation”.

Playing the Game

To win: The last player with lives remaining wins.

• This game allows a player to challenge opponents to hit the targets of the players choice.

• The dartboard will display the single 6 segment as the first target.

• Players must earn the chance to pick the next target for their opponent by making a hit on the single 6 target. If they hit the single 6, the dartboard will display SEL. They can then throw a dart to select the next target. That number and segment then becomes the target.

• The scoreboard will display the target.

• In any turn if the player does not hit the designated target they lose one life.

• If a player hits the target with the first or second dart, the next dart then determines the next target and that players turn is over.

• If a player hits the target with the third dart their turn is over and the target stays the same. A life is not lost.

• If a player loses all their lives they are out of the game. The remaining players continue the game until one player is left with lives.

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GLD Products 797 Dartboard

Item 42-1017

G24 Hi Score (with scoring options of H03, H04, H05, H06, H07, H08, H09, H10, H11,

H12)

Game Options:

Double Bull

Single Bull

The scoring options are the number of rounds, see the chart below.

Scoring

Option

No. of

Rounds

H03

3

H04

4

H05

5

H06

6

H07

7

H08

8

H09

9

H10

10

H11

11

H12

12

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the highest score at the end of all the rounds wins.

• A player must rack up the most points in 3, 4, 5...or 12 rounds (each round is 3 darts) to win.

• Doubles and triples count as 2 times and 3 times that number’s score respectively.

• The cricket display will count down the remaining rounds.

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GLD Products 797 Dartboard

Item 42-1017

G25 Double Down

Game Options:

Double Bull

Single Bull

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the highest score after the last round is the winner.

• This game starts with a base score of 60 points for each player.

• Their are 9 rounds for each player.

• Each round has a number or segment that you must hit in order to score.

• The dartboard will display what number you must hit for that round. The designated numbers for each round are:

Round

Target Number

1

15

2

16

3

Any

Double

4

17

5

18

6

Any

Triple

7

19

8

20

9

Bullseye

• Each dart that hits the correct number will score points based on the number and the segment. For example, if you hit number 15 single segment you will get 15 points. If you hit the number 15 double segment you would get 30 points. If you hit the number

15 triple segment you would get 45 points.

• If the player does not hit the designated number during their round their score is cut in half and they move on to the next round on their next turn.

• For the Any Double and Any Triple, the player must hit any double or triple segment. If the doubles and triples are not hit, the players score is cut in half.

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GLD Products 797 Dartboard

Item 42-1017

G26 Forty One

Game Options:

Double Bull

Single Bull

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the highest score after the last round is the winner.

• This game is the same as Double Down except the sequence for the rounds is reversed from number 20 to the bullseye.

• The dartboard will display what number you must hit for that round. The designated numbers for each round are:

Round

Target Number

1

20

2

19

3

Any

Double

4

18

5

17

6

Any

Triple

7

16

8

15

9

“41”

Points

10

Bullseye

• The additional round of 41 points is included before the bullseye, and a player must hit any 3 segments totalling 41.

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GLD Products 797 Dartboard

Item 42-1017

G27 Over (with scoring options of 0-7, 0-8, 0-9)

Game Options:

Double Bull

Single Bull

The scoring options are the number of lives, see the chart below.

Scoring Option

No. of Lives

0-7

7

0-8

8

0-9

9

Refer to the section “Read First - Operation”.

Playing the Game

To win: The last player with lives remaining wins.

• Player 1 throws 3 darts, the score of those darts will become the “leader’s score” and a fanfare will pay.

• Each player takes a turn throwing 3 darts to attempt to beat the “leader’s score”. The current “leader’s score” is displayed on the dartboard in the upper right corner.

• A player’s score will become a new “leader’s score” if his score in the new turn is higher or the same as the previous “leader’s score”. If not, he will lose one life.

• A leader can choose to challenge his own “leader’s score” but he will lose a life if his score is lower than the leader’s score.

• If a leader does not want to challenge and wants to keep his “leader’s score”, he can press the START/NEXT button and skip his turn.

• The Cricket Display will show how many “Lives” each player has.

• If a player looses all their lives they are out of the game. The remaining players continue the game until one player is left with lives.

G28 Under (with scoring options of U-7, U-8, U-9)

Game Options:

Double Bull

Single Bull

The scoring options are the number of lives, see the chart below.

Scoring Option

No. of Lives

U-7

7

U-8

8

U-9

9

Refer to the section “Read First - Operation”.

Playing the Game

To win: The last player with lives remaining wins.

• The rules follow exactly as Over except the “leader’s score” is the lowest score for each turn.

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GLD Products 797 Dartboard

Item 42-1017

G29 All Fives (with scoring options of 551, 561, 571, 581, 591)

Game Options:

Double Bull

Single Bull

The scoring options are the total points you need to win, see the chart below.

Scoring Option

Total Points

551

51

561

61

571

71

581

81

591

91

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to score 51, 61, 71, 81, or 91 will be the winner.

• During each round the player’s total score for that round must be divisible by 5.

• Every divisible 5 counts as one point. For instance, 2, 8, 5 totals 15. A player will get 3 points as 15 divided by 5 equals 3.

• There will be no points if the round of 3 darts’ total score is not divisible by 5.

• The dartboard will display the best possible hit for your third dart, that will give you the most points.

G30 Car Racing

Game Options:

Double Bull

Single Bull

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to finish the course is the winner.

• In this game, the board becomes a race course. Only the inner single segments are used for the race course.

• The course begins at the number 20 and runs clockwise around the board to the number 5 segment and ends with the bullseye.

• You must hit the numbers in order clockwise around the board.

• There are 4 obstacles throughout the course at the following segments: triple 13, triple

17, triple 8 and triple 5. The player must hit the triple in each of those numbers to clear the obstacle.

• The dartboard will display what segment you need to hit.

• The cricket scoreboard will count down how many numbers you need to finish the race.

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GLD Products 797 Dartboard

Item 42-1017

ONE YEAR LIMITED WARRANTY

The Manufacturer warrants to the original retail purchaser that this product is free from defects in material and workmanship under normal use and conditions for a period of one year from the date of original purchase. The Manufacturer’s liability is limited to the repair or replacement, at its option, of any defective product and shall not include any liability for indirect, incidental or consequential damages of any kind.

Should this product become defective due to material or workmanship within the warranty period, contact our Customer Service Department. This warranty is not transferable and does not cover normal wear and tear or damage caused by improper usage, negligence, misuse, abuse, transportation damage, acts of nature, or accident (including failure to follow the instructions in this manual). It does not cover expendable items such as batteries, light bulbs, fuses, accessories, cosmetic parts and other items that wear out due to normal usage. This warranty is also void if the product is disassembled and reassembled, damaged, modified from its original state, or used for other than indoor personal residential use

(no commercial or rental applications).

This warranty gives you specific legal rights, and you may have other rights which vary from state to state.

IF YOU HAVE A WARRANTY CLAIM, CALL US FIRST (8 - 4:30 CST)

Please have your receipt and item number (found on the front cover) when you call.

GLD Products

S84 W19093 Enterprise Drive

Muskego, WI 53150 USA

1-800-225-7593Fax: 1-800-841-6944

Email: [email protected]

Web: www.gldproducts.com

If you are instructed to return the product for service, you are responsible for shipping the unit at your expense to the above address in packaging that will protect against further damage. All warranty or repair requests require a Return Authorization Number prior to returning the item.

If you are replacing segments contact GLD Customer Support for instructions.

PRODUCT REGISTRATION

Important: The product registration form on page 41 must be completed and returned along with a copy of your receipt within 10 days of purchase to validate your warranty.

Online registration is also available. Go to www.gldproducts.com/index.php/registration or click on this link. Follow the online instructions.

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797 Dartboard

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REGISTER YOUR PRODUCT

Complete this form, include a copy of your receipt, fold, tape (do not staple) and return within 10 days of purchase. This protects your warranty and will help us develop new products!

Place postage here

GLD Products

Warranty Department

S84 W19093 Enterprise Drive

Muskego, WI 53150 USA

Fold here second.

www.gldproducts.com

GAME TABLES

GAMES AND ACCESSORIES

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Fold here first.

Name

Address

City

State

Purchase Price:

Store Name:

Zip

Date of Purchase

Phone-Day

Phone-Evening

Email

Item: 42-1017 797 Dartboard

Remember to attach a copy of your receipt.

This page left blank intentionally.

Mail To: GLD Products

S84 W19093 Enterprise Drive

Muskego, WI 53150 USA

1-800-225-7593

·

FAX 800-841-6944

Email: [email protected]

Web Site: www.gldproducts.com

797 Dartboard

Item 42-1017

Parts Re-Order Form

Name

Address

City

State Zip

Date

Phone-Day

Phone-Evening

Email

Order No.

Description

Unit

Price

42-9988

6-26

6-27

Adapter 500 mA POSITIVE OUTSIDE

Battery Door Cover

Screws for Front of Board

10.00

2.00

0.25

6-28

6-11

Screws for Back of Board 0.25

Mounting Hardware (anchor/lg & sm screw-4 ea.) 3.00

37-1652-01 Tips 100 pc

6-37 All-in-one Dart Flight and Shaft 3 pc

4.99

2.00

6-39

6-40

6-41

6-42

6-43

Accessories

37-0125

37-0106

Inner and Outer Bullseye

Single Red, Double/Triple Grey Segments

Single Black, Double/Triple Red Segments

Games Template

Score Template Cover

Viper Bull Throw Line

Viper Vinyl Dart Mat

15.00

20.00

20.00

7.00

7.00

Shipping will be added. If paid by Check or Money Order, call for quote.

5.1% Waukesha Wisconsin tax will apply (subject to change).

6.29

95.99

Subtotal

S/H

Tax

Total

Qty.

Method of Payment

_________Check or Money Order

_________ Credit Card

_____ Visa _____ MasterCard _____ Discover _____ American Express

Card #________________________________________________________

Security Code #__________________Billing Address Zipcode____________

Signature______________________________________Exp. Date________

Shipping Address

Total

Amount

Name___________________________________________________________________________________

Address___________________________________________Phone_________________________________

City______________________________________________State________________Zip________________

43 1-800-225-7593 www.gldproducts.com

GLD Products

This page left blank intentionally.

797 Dartboard

Item 42-1017

1-800-225-7593 www.gldproducts.com

44

www.gldproducts.com

GAME TABLES

HOME CASINO

GAMES AND ACCESSORIES

BILLIARD CUES

BILLIARD ACCESSORIES

DARTBOARDS

SOFT-TIP DARTS

STEEL-TIP DARTS

FLIGHTS AND SHAFTS

DART CASES AND ACCESSORIES

PR OUD MA NU FA CT UR ER OF

S84 W19093 Enterprise Drive • Muskego, WI 53150 USA

262.679.8730 or 1.800.225.7593 tele

262.679.8738 or 1.800.841.6944 fax

Email: [email protected]

www.gldproducts.com

GAME MENU

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G25

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Description

Double Down

Forty One

Over

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Car Racing

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5

5

2

2

7

2

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1-16

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Double In/Out

N/A

N/A

N/A

N/A

N/A

N/A

Bullseye Single/

Double

Yes

Yes

Yes

Yes

Yes

Yes

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