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GLD Products 727 Dartboard

Item 42-1010

727

ELECTRONIC DARTBOARD

Publication 42-1010 Rev C

August 2015

Replacement Parts

Order direct at www.gldproducts.com

or call our Customer Service department at

(800) 225-7593

8 am to 4:30 pm Central Standard Time

UPC Code 7-19265-53409-9

GLD Products 727 Dartboard

Item 42-1010

Staple your receipt here.

Important: A copy of your receipt will be needed to activate your warranty (see page 25).

GLD Products 727 Dartboard

Item 42-1010

Congratulations and THANK YOU for purchasing the

727 Dartboard. You have chosen a product that should provide years of entertainment. To assist you with customer service and warranty claims, staple your receipt to the inside cover, then keep this manual in a safe place for future reference.

GLD Products

S84 W19093 Enterprise Drive

Muskego, WI 53150 USA

1-800-225-7593

Fax: 1-800-841-6944

Email: [email protected]

Web: www.gldproducts.com

This manual may have been updated. For the latest manual visit the GLD products website.

Place your package near the location where it will be used. Carefully unpack all components and verify you have all the correct pieces.

If you notice missing or defective parts, please call us at:

1-800-225-7593

Please read and understand all instructions before beginning assembly.

This assembly will reqire 2 adults.

Choking Hazard

This game has small parts that may break free and present a choking hazard. Children should be supervised by an adult when playing this game.

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GLD Products 727 Dartboard

Item 42-1010

IF YOU HAVE A WARRANTY CLAIM, CALL US FIRST

Please see page 25.

GLD Products

Available 8 am to 4:30 pm Central Standard Time

S84 W19093 Enterprise Drive

Muskego, WI 53150 USA

1-800-225-7593

Fax: 1-800-841-6944

Email: [email protected]

Web: www.gldproducts.com

For all claims, please have your receipt and item number when you call. The product item number can be found on the front cover.

If you are instructed to return the product for service, you are responsible for shipping the unit at your expense.

PRODUCT REGISTRATION

Important: The product registration form on page 27 and a copy of your receipt must be completed and returned within 10 days of purchase to validate your warranty.

Online registration is also available. Go to www.gldproducts.com/index.php/registration or click on this link. Follow the online instructions.

WARNING:

Parents - Please read instructions carefully. Not for use by children without adult supervision.

Thank you for purchasing the GLD 727 Dartboard. The computerized scoring system makes game playing easy and enjoyable. With 36 games and 132 options to choose from, beginners and more advanced players will find challenging games to suit them.

TOOLS REQUIRED

• Tape measure

• Nail or marker

• Phillips screwdriver

• Level

• Mounting hardware (provided)

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GLD Products 727 Dartboard

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UNPACKING THE GAME

After unpacking the game, it is important to save the original box, all packing material, and the receipt. These items will be needed if it ever proves necessary to return the game for service.

MOUNTING (PHYSICAL INSTALLATION)

One method for mounting the dartboard is available.

1. Use the two keyhole slots and mount the center of the dartboard following the illustration.

The two screws are screwed into the wall until the screw head is 3/8" away from the wall.

The dartboard is positioned so the two screw heads are inside the keyhole. Slide the dartboard down to secure. The head of the screw that is used must be larger than 5/16" and smaller than 3/8".

Wall Anchors

A wall with studs is the most common type of wall to mount the dartboard.

1. Locate a stud and use wood screws or sheet metal type screws to secure the dartboard.

2. If a stud cannot be located or is not in the proper location, use an anchor that is suitable for the type of wall.

Some common anchors are:

Plastic - Drill a snug hole in drywall and push the anchor in up to the head. When the screw is screwed into the anchor, the plastic will expand, locking the anchor in place. Do not use on thin panelling.

Toggle Bolt - Drill hole through wall. Hole must be large enough for the wings to pass through. Insert screw through the holes in the dartboard and thread the toggle wings just onto the screw. Fold the wings back and push through the hole until the wings spring open. Pull back on the screw to hold wings against the inside of the wall and tighten screw.

Hollow wall anchor - Drill a snug hole through the wall. Tap anchor into the hole until the prongs on the underside of the head are seated securely into the wall. Turn screw in and apply pressure to keep the anchor head from turning. Tighten screw until resistance is felt. Do not over tighten. Turn screw out to remove. Anchor will stay and screw can be replaced.

Other methods are available. Consult a hardware store if questions arise.

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GLD Products 727 Dartboard

Item 42-1010

Mounting Using the Keyhole Slots

1. Choose a location that has at least 10 feet of open floor space in front of the board.

Locate and use a wall stud for mounting whenever possible.

2. Determine the location for the dartboard. Place a mark on the wall 68 inches (172.7 cm) from the floor. This mark is the final position of the center of the dartboard (bullseye).

3. Locate studs and use wood screws or sheet metal screws to secure the dartboard if the mark is on the stud. The head of the screw must be larger than 5/16" and smaller than

3/8".

4. If the mark is not over a stud, use the mounting hardware that came with your dartboard.

5. Measure 7" (17.7 cm) directly up from the bullseye mark and place a mark on the wall.

Use a level to check that the 2 marks are vertical.

6. Use the top mark and measure out level 2 3/4" (6.9 cm) to the left and right. Place a mark on the wall.

7. Drill pilot holes at the two marks. These are for the mounting screws.

8. If using wall anchors, follow the instructions under Wall Anchors on page 5.

9. Insert screws into anchors until a 1/4" (6.5 mm) gap is left between the wall and the screw head.

10. Hold the dartboard so the two screw heads fit into the lower part of the keyholes. The dartboard should slide down 1/2-inch and the screw heads will hold it on the wall.

11. Screws can be tightened or loosened to provide a secure mounting.

Center of Bullseye

Throwing or

Toe Line

Plumb Line from

Face of Board to Floor

Floor

96 in.

68 in.

Wall

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GLD Products

Keyhole Slots

5.5"

2.75"

Bullseye

7"

727 Dartboard

Item 42-1010

68"

To Floor

Create the Toe Line

Place a toe line 96" from the face of the board for the throwing distance. Adhesive tape or masking tape, 2 feet long by 2-1/2" wide, may be used. GLD Products offers a Viper

Throwing Line and a Dart Mat for this purpose. Refer to the parts order form at the back of this manual.

POWER INSTALLATION

The dartboard is designed to be powered by two AA batteries. The battery compartment is located on the front of the dart board.

Always install the correct size and grade of battery suitable for the intended use. Replace all batteries of a set at the same time, taking care not to mix old and new ones, or batteries of different types. Clean the battery contacts and also those of the device prior to battery installation. Ensure the batteries are installed correctly with regard to polarity (+and -).

Remove batteries from equipment which is not to be used for an extended period of time.

Remove used batteries promptly.

For energy saving purposes, this dartboard is equipped with auto sleep and auto power off mode. If the dartboard is not being played, it will automatically go into sleep mode after 3 minutes. If it hasn’t been played for 30 minutes, it will automatically power off.

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WARNING:

Not for use by children without adult supervision.

Darts are not toys and may cause injury if used improperly. Everyone must stand behind the dart thrower.

IMPORTANT NOTES

1. During shipping or in the course of normal play, it is possible for scoring segments of this board to become temporarily jammed, resulting in a “frozen” board. If this occurs, the built-in Self Diagnostic Function of the e-BOARD Computer will be activated automatically. Your dartboard will run a self-test routine to determine which segment is stuck. An error message will flash on the display together with the number for the

“Frozen” segment.

Error Code

E30

E31

E33

E34

E35

Malfunction

Stuck Bounce/Eliminate Button

Stuck Play/Next Button

Stuck Game Button

Stuck Player Button

Stuck Option Button

Other buttons wont work Stuck Double/On/Off Button

E(segment number) A segment is stuck

Take the following steps immediately when the error message appears.

a. Find the “frozen” segment according to the display.

b. Press firmly down on the “frozen” segment until it breaks free and the loose fit is restored. Once the “frozen” segments are loosened, the error message should be gone and the board will continue to operate normally.

2. This game is designed for use with 3/4" length soft-tip darts only! Never use metal tipped darts or longer soft-tip darts on this dartboard! Metal tipped darts will seriously damage the circuitry, the e-BOARD computer and electronic operation of the dartboard.

3. Electronic and mechanical reaction time is required between shots. If two shots occur too close together, pull out second dart and rethrow to properly record your score.

4. Do not use excessive force when throwing darts. Throwing a dart too hard will cause frequent tip breakage and cause excessive wear on the board.

5. Do not spill liquids on the dartboard. Do not use spray cleaners that contain ammonia or other harsh chemicals, as they may damage the dartboard. Instead, we suggest regular dusting with a damp cloth. Make sure the game is unplugged and use a mild detergent and a damp cloth for more vigorous cleaning.

6. This game is for indoor use only.

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GLD Products 727 Dartboard

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Helpful Tip: To prevent dart tips from loosening, twist the dart to the right (clockwise) when pulling it from the board. This motion will make dart removal easier and will prolong the life of your dart tips.

GAME OPERATIONS

Segment Scoring Scoring Rules

Single scoring segment score times 1

Double scoring segment

Triple scoring segment score times 2

score times 3

Outer bullseye

Center bullseye

25 times 1

25 times 2

Double

Outer Single

Triple

Inner Single

Single Bullseye

Double Bullseye

QUICK START - IF YOU JUST WANT TO START THROWING DARTS

1. Turn game on by pressing the DOUBLE/ON/OFF button.

2. Press the PLAY/NEXT button.

NOTE: The default game is G01 Count-up with two players.

3. Take turns throwing darts. The first player to get their score to 100 wins.

727 GAME MENU

G02

G02

G02

G02

G01

G01

G02

G02

Game

Number

G01

G01

G01

G01

G01

G01

G01

Name

Count-up 100

Count-up 200

Count-up 300

Count-up 400

Count-up 500

Count-up 600

Count-up 700

Count-up 800

Count-up 900

301 Count-down

501Count-down

601 Count-down

701 Count-down

801 Count-down

901 Count-down

Options

4

4

4

4

4

1

4

1

1

1

1

1

1

1

1

Players

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

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GLD Products

G09

G10

G11

G12

G05

G06

G07

G08

Game

Number

G03

G03

G03

G03

G03

G03

G04

G13

G14

G15

G16

G17

G18

Total

Name

301 League

501 League

601 League

701 League

801 League

901 League

Round The Clock

Simple Cricket

Standard Cricket

Cut Throat Cricket

Scram Cricket

Hi-score

Shoot Out

Shanghai

Double Down

Forty One

All Five

Big 6

Over

Under

Baseball

Options

1

1

10

12

1

10

3

3

12

3

4

4

4

4

4

4

3

3

5

5

3

132

727 Dartboard

Item 42-1010

Players

1-8

1-8

1-8

1-8

1-8

1-8

2

1-8

1-8

2-8

2-8

2-8

2-8

4

4

1-8

1-8

4

4

4

4

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GLD Products 727 Dartboard

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DARTBOARD FUNCTIONS

Buttons

CURRENT DART

P

L

A

Y

E

R

15 16 17 18 19 20 B

D

O

U

B

L

E

PLAY/NEXT GAME PLAYER OPTION BOUNCE DOUBLE

1 2

3

4

ELIMINATE ON/OFF

5

6

1. PLAY/NEXT button: Press to start a game. During a game, press to change to the next player.

2. GAME button: Press repeatedly to scroll through the game selections.

3. PLAYER button: Press to select the number of players in the game.

4. OPTION button: Press before starting a game to select the options for the game. The selection applies to all the players.

5. BOUNCE/ELIMINATE button: Press during a game to display the score of a thrown dart that does not stick (bounce out). Then press and hold until the score is eliminated.

6. DOUBLE/ON-OFF button: Press after selecting a G02 Count-Down or G03 League game, to select Double In/Double Out options. Press to turn dartboard ON. Press and hold to turn dartboard OFF.

Game/Player Display

3

CURRENT DART

P

L

A

Y

E

R

D

O

U

B

L

E

2

15 16 17 18 19 20 B

PLAY/NEXT GAME PLAYER OPTION BOUNCE DOUBLE

1

ELIMINATE ON/OFF

1. Cricket Display: Used to show hits, open segments and closed segments.

2. Shows Double In/Double Out selection.

3. Displays Player’s scores. For an active player darts thrown, scores and game targets are displayed.

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READ FIRST - OPERATION

1. Make sure the dartboard has two AA batteries.

2. Press the DOUBLE/ON-OFF button.

3. Press the GAME button to select the game.

4. Press the OPTION button to select the desired option/difficulties of the game for all players.

5. Press the PLAYER button to select the number of players. The maximum number of players is 8 for most games.

6. For 301 Count-down and 301 League games, players can also press the

DOUBLE/ON-OFF button to select Double In/Double Out options before starting the game. The word “IN” or “OUT” will be displayed in the upper right, section of the scoreboard.

“IN” text

“OUT” text

Both “IN” and “OUT” text

No text

Double In/Any Segment Out

Any Segment In/Double Out

Double In/Double Out

Any Segment In/Any Segment Out

7. Press START/NEXT button to start a game.

8. If a dart thrown at the dartboard scores, but does not stick in the board you can eliminate that score. Press the BOUNCE/ELIMINATE button until the score you wish to eliminate is displayed. Press and hold the BOUNCE/ELIMINATE button until the score is eliminated.

9. During a game, the dartboard will show the number of the player whose turn it is. There are also 3 dart icons that will show which dart is being thrown. After a player has completed their turn the entire display will flash. You must press the PLAY/NEXT button for the next players turn.

10. If during a game you would like to quit or start another game, you can press and hold the

GAME button to exit to the main menu. When a game ends you can press the GAME button to select another game.

11. When a player wins the dartboard will display “r-1”. The remaining players may continue to play to see who wins second and third places and so on. You can press the

PLAY/NEXT button to scroll through all the players to see what place they finished after a game is over.

12. To turn the dartboard OFF, press and hold the DOUBLE/ON-OFF button.

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727 GAME DESCRIPTIONS & RULES

G01 Count-up (with scoring options of 100, 200, 300, 400, 500, 600, 700, 800, 900)

The scoring option are the set points which are the points needed to win, see the chart below.

Scoring Option

Set Points

100

100

200

200

300

300

400

400

500

500

600

600

700

700

800

800

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to reach or go over the set points will be the winner.

• Your score will be accumulated for each dart.

G02 301 Count-down (with scoring options of 301, 501, 601, 701, 801, 901)

Game Options:

Single In/Single Out

Double In/Single Out

Double In/Double Out

Single In/Double Out

Your scoring options are the starting score for the game, see the chart below.

900

900

Scoring Option

Starting Score

301

301

501

501

601

601

701

701

801

801

901

901

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player who reaches exactly zero (0) wins.

• The starting score for each player is 301 (or 501/601/701/801/901) as selected before starting the game.

• The score will be deducted for each dart that scores.

• For Single In or Single Out options, the game can be started or ended by throwing at any segment, regardless if single, double or triple.

• If you select Double In, you must hit a double segment to start the game.

• If you select Double Out you must hit the double segment, that brings your score to zero, to end the game.

• If Double Out has been selected, the Dart Out feature is automatically activated. In this mode, once a player is 170 or below, on your next turn, the e-BOARD Computer will suggest the best possible finishing shots, or if an OUT is not possible, the best remaining alternative shots are displayed on dart display.

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GLD Products 727 Dartboard

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G03 301 League (with scoring options 301, 501, 601, 701, 801, 901)

Game Options:

Single In/Single Out

Double In/Single Out

Double In/Double Out

Single In/Double Out

Your scoring options are the starting score for the game, see the chart below.

Scoring Option

Starting Score

301

301

501

501

601

601

701

701

801

801

901

901

Refer to the section “Read First - Operation”.

Playing the Game

To win: A team will win when a player’s score reaches exactly zero.

• This game is played by 2 teams who compete with each other.

• Each team has 2 members. Team 1 is made up of Player 1 and Player 3. Team 2 is made up of Player 2 and Player 4.

• Similar to 301 Count Down, the team will win when one player’s score reaches exactly zero, and his teammates score is lower than or equal to the sum of the score of the opposing team. Otherwise the score of the current player returns to the beginning of the turn. That team cannot win at that time.

• For Single In or Single Out options, the game can be started or ended by throwing at any segment, regardless if single, double or triple.

• If you select Double In, you must hit a double segment to start the game.

• If you select Double Out you must hit the double segment, that brings your score to zero, to end the game.

• If Double Out has been selected, the Dart Out feature is automatically activated. In this mode, once a player is 170 or below, on your next turn, the e-BOARD Computer will suggest the best possible finishing shots, or if an OUT is not possible, the best remaining alternative shots are displayed on dart display.

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G04 Round The Clock (with scoring options of 105, 110, 115, 120, 205, 210, 215, 220,

305, 310, 315, 320)

The scoring options are described in the table below.

Scoring

Option

Last

Number

Thrown

105

5

110

10

115 120 205

15 20 5

210 215 220 305

10 15 20 5

310

10

315

15

320

20

Can hit any segment Must hit only double segments

Must hit only triple segments

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to hit all their numbers wins.

• The e-BOARD Computer will display the number you have to hit.

• Players must hit the numbers in strict order of 1, 2, 3...until 5, 10, 15, or 20, single, double or triple, depending on the option selected. If you hit the displayed number, you will move on to the next number.

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GLD Products 727 Dartboard

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G05 Simple Cricket (with scoring options of 000, 020, 025)

The scoring options are described in the table below.

Scoring

Options

000

020

025

Description

Hit and open numbers 15-20 and bullseye in any order.

Hit and open the number 20 first, then in order, open numbers 19, 18, 17,

16, 15 and bullseye.

Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and 20.

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to hit each number 3 times and open them all is the winner.

• Following the standard rules in Cricket, only the numbers 15-20 and bullseye are used.

• If every player has opened a number, that number will then close and a higher pitched tone will sound.

• When a number is closed the icon will flash. All valid hits will be confirmed and displayed by the Cricket Display.

Cricket Status

Sign

One Time Two Times Open Close

Circle flashes

• A single segment counts as one hit, a double segment counts as two hits and a triple segment counts as three hits.

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G06 Standard Cricket (with scoring options of C00, C20, C25)

The scoring options are described in the table below.

Scoring

Options

C00

C20

C25

Description

Hit and open numbers 15-20 and bullseye in any order.

Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16,

15 and bullseye.

Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and 20.

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player to open all the numbers and have the high score wins.

• Same as Simple Cricket, except more complicated scoring and winning procedures as follows:

• When a number has been hit 3 times by a player, it is then open to that player and any further hits by that player will score points.

• Once a number has been hit 3 times by all the players, that number is then closed and can no longer be scored upon by any player.

• A player who has opened a number can continue to score on that number until it becomes closed.

• A player wins the game when he first opens all the numbers and has an equal or greater score than the other players. However, if players are tied on points, or have no points, the first player to open all numbers wins.

• If a player has opened all numbers first, but is behind on points, scoring continues on open numbers. If that player has not accumulated the highest point total by the time another player opens all their numbers, the player with the most points will be the winner.

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G07 Cut Throat Cricket (with scoring options of 00C, 20C, 25C)

The scoring options are described in the table below.

Scoring

Options

00C

20C

25C

Description

Hit and open numbers 15-20 and bullseye in any order.

Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16,

15 and bullseye.

Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and 20.

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player who first opens all numbers and have the lower score wins.

• Same rules as Standard Cricket EXCEPT the points are added to all of your opponent’s totals once scoring begins.

G08 Scram Cricket

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the highest score after both rounds is the winner.

• This game is a variation of Cricket.

• The game consists of 2 rounds.

• In the first round, player 1 must close 15 through 20 and bullseye while player 2 attempts to get as high a score as he can by scoring on the open numbers.

• Round 1 will be finished when all numbers have been closed.

• For round 2, the reverse is done. If Player 1’s score goes above Player 2’s score at any time during round 2 the game will be over and Player 1 will be the winner.

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G9 Hi-score (with scoring options of H03, H04, H05, H06, H07, H08, H09, H10, H11,

H12)

The scoring options are the number of rounds, see the chart below.

Scoring

Option

No. of

Rounds

H03

3

H04

4

H05

5

H06

6

H07

7

H08

8

H09

9

H10

10

H11

11

H12

12

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the highest score at the end of all the rounds wins.

• A player must rack up the most points in 3, 4, 5...or 12 rounds (each round is 3 darts) to win.

• Doubles and triples count as 2 times and 3 times that number’s score respectively.

• The cricket display will count down the remaining rounds.

G10 Shoot Out (with scoring options of -11, -12, -13, -14, -15, -16, -17, -18, -19, -20)

The scoring options are the number of marks you must hit, see the chart below.

Scoring

Option

No. of

Marks

-11

11

-12

12

-13

13

-14

14

-15

15

-16

16

-17

17

-18

18

-19

19

-20

20

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player who hits 11, 12, 13...20 marks, depending on the option selected, is the winner.

• The e-BOARD Computer will randomly display a number for the player to hit.

• One correct hit scores one mark.

• If a player does not hit the e-BOARD within 12 seconds, the dart is regarded as a miss and the e-BOARD Computer will automatically change to another random number for the player to hit for the next dart.

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G11 Shanghai (with scoring options of L01, L05, L10, L15, H01, H05, H10, H15, P01,

P05, P10, P15)

The scoring options are described in the table below.

Scoring

Option

Game starts on number

L01

1

L05

5

L10

10

L15

15

H01 H05 H10 H15 P01 P05

1 5 10 15 1 5

P10

10

P15

15

Can hit any segment

Must hit double or triple segments

Various doubles and triples must be hit as specified by the computer

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player who gets the most points at the end of the game wins.

• Each player must hit numbers 1 through 20 and the bullseye in order.

• The e-BOARD Computer will display the number you are supposed to hit.

• Throw 3 darts for each number.

• Your score is the number of the segment you are on.

• Hitting a double segment in the number you are on will double your points, likewise triple will triple your points. For example if you are on number 4 and you hit a single segment 4 you get 4 points. If you are on number 4 and you hit a double segment you get 8 points.

G12 Double Down

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the highest score after the last round is the winner.

• Before starting the game you must select the number of players.

• This game starts with a base score of 60 points for each player.

• The player scores by hitting the segments 15, 16, Double, 17, 18, Triple, 19, 20 and bullseye in that order.

• There is one round for each number. Every round is a new number. The e-BOARD

Computer will display what number you must hit.

• Each dart that hits the correct number will score points based on the number and the segment.

• For example, if you hit number 15 single segment you will get 15 points. If you hit the number 15 double segment you would get 30 points. If hit the number 15 triple segment you would get 45 points.

• If the player does not hit the designated number during their round their score is cut in half and they move on to the next number on their next turn.

• For the dbL and tPL, the player must hit any double or any triple segment. If the doubles and triples are not hit, the players score is cut in half.

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Item 42-1010

G13 Forty One

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the highest score after the last round is the winner.

• This game is the same as Double Down except the sequence is reversed from number

20, 19, Double, 18, 17, Triple, 16, 15, “41 points” and bullseye in that order.

• The dartboard will display what number you must hit.

• The additional round of 41 points is included before the bullseye, and a player must hit any 3 segments in the round totaling 41. For example a 20, 20 and 1.

G14 All Five (with scoring options of 551, 561, 571, 581, 591)

The scoring options are the total points you need to win, see the chart below.

Scoring Option

Total Points

551

51

561

61

571

71

581

81

591

91

Refer to the section “Read First - Operation”.

Playing the Game

To win: The first player to score 51, 61, 71, 81, or 91 will be the winner.

• During each round the player’s total score must be divisible by 5.

• Every divisible 5 counts as one point. For instance, 2, 8, 5 totals 15. A player will get 3 points as 15 divided by 5 equals 3.

• There will be no points if the round of 3 darts’ total score is not divisible by 5 or any darts miss, even though the sum of the other 2 darts score is divisible by 5.

• The e-BOARD Computer will suggest the best possible dart for you after each dart.

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GLD Products 727 Dartboard

Item 42-1010

G15 Big 6 (with scoring options of 3, 4, 5, 6, 7)

The scoring options are the number of lives, see the chart below.

Scoring Option

No. of Lives

3

3

4

4

5

5

6

6

7

7

Refer to the section “Read First - Operation”.

Playing the Game

To win: The last player with live remaining is the winner.

• This game allows a player to challenge opponents to hit the targets of the players choice.

• The game begins with the single 6 segment as the target.

• Players must earn the chance to pick the next target for their opponent by making a hit on the single 6 target first. The first player to hit the single 6 segment will save a life and can then select the next target.

• To select the next target, throw a dart. That segment then becomes the target.

• In any turn if the player does not hit the target they loose one life.

• The dartboard will display “SEL” when a players next dart will become the next target.

• The e-BOARD Computer will display the target for the current turn.

• If a player hits the target with the first or second dart, the next dart then determines the next target and that players turn is over.

• If a player hits the target with the third dart their turn is over and the target stays the same. A life is not lost.

• If a player loses all their lives they are out of the game. The remaining players continue the game until one player is left with lives.

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GLD Products 727 Dartboard

Item 42-1010

G16 Over (with scoring options of 0-7, 0-8, 0-9)

The scoring options are the number of lives, see the chart below.

Scoring Option

No. of Lives

0-7

7

0-8

8

0-9

9

Refer to the section “Read First - Operation”.

Playing the Game

To win: The last player with lives remaining is the winner.

• Each player takes a turn throwing 3 darts, the highest score among the players will become the “leader’s score”.

• If a leader does not want to challenge and wants to keep his “leader’s score”, he can press the PLAY/NEXT button and skip his turn.

• A leader can choose to challenge his own “leader’s score” but he will also lose a life if his score is lower than the leader’s score.

• The Cricket Display will show how many “Lives” each player has.

• After a player throws, if they do not have a new “leader’s score”, a life will be lost. If their score is higher than the “leader’s score”, it will become the new “leader’s score”.

• The current “leader’s score” is displayed on the dartboard between players turns. If you currently have the “leader’s score”, the dartboard will flash the word LEd when it switches to your turn.

• If a player looses all their lives they are out of the game. The remaining players continue the game until one player is left with lives.

G17 Under (with scoring options of U-7, U-8, U-9)

The scoring options are the number of lives, see the chart below.

Scoring Option

No. of Lives

U-7

7

U-8

8

U-9

9

Refer to the section “Read First - Operation”.

Playing the Game

To win: The last player with lives remaining is the winner.

• The rules follow exactly as Over except the “Leader’s Score” is the lowest score for each turn.

• A missed dart should be counted as 60 by pressing the Triple 20 segment.

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GLD Products 727 Dartboard

Item 42-1010

G18 Baseball (with scoring options of b07, b08, b09)

The scoring options are the number of innings, see the chart below.

Scoring Option

No. of Innings

b07

7 b08

8 b09

9

Refer to the section “Read First - Operation”.

Playing the Game

To win: The player with the most runs at the end of the game is the winner.

• A baseball field is laid out as shown in diagram below. A player throws 3 darts in each inning and the runs/bases are set as follows:

Segments

Single

Double

Triple

Bullseye

Result

One Base

Two Bases

Three Bases

Home Run

Double

Single

Triple

Bullseye

• A home run can only be scored on the 3rd dart of each turn.

• The first three numbers on the cricket display (15, 16 and 17) will show the number of innings left.

• The last three numbers cricket display will show what base your “runners” are on. 19 is your first “runner” or dart, 20 is your second and B is your third. The table below shows the symbols displayed for the base that your “runner” is on.

1st Base 2nd Base 3rd Base Home

Circle flashes

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GLD Products 727 Dartboard

Item 42-1010

ONE YEAR LIMITED WARRANTY

The Manufacturer warrants to the original retail purchaser that this product is free from defects in material and workmanship under normal use and conditions for a period of one year from the date of original purchase. The Manufacturer’s liability is limited to the repair or replacement, at its option, of any defective product and shall not include any liability for indirect, incidental or consequential damages of any kind.

Should this product become defective due to material or workmanship within the warranty period, contact our Customer Service Department. This warranty is not transferable and does not cover normal wear and tear or damage caused by improper usage, negligence, misuse, abuse, transportation damage, acts of nature, or accident (including failure to follow the instructions in this manual). It does not cover expendable items such as batteries, light bulbs, fuses, accessories, cosmetic parts and other items that wear out due to normal usage. This warranty is also void if the product is disassembled and reassembled, damaged, modified from its original state, or used for other than indoor personal residential use (no commercial or rental applications).

This warranty gives you specific legal rights, and you may have other rights which vary from state to state.

IF YOU HAVE A WARRANTY CLAIM, CALL US FIRST (8 - 4:30 CST)

Please have your receipt and item number (found on the front cover) when you call.

GLD Products

S84 W19093 Enterprise Drive

Muskego, WI 53150 USA

1-800-225-7593

Fax: 1-800-841-6944

Email: [email protected]

Web: www.gldproducts.com

If you are instructed to return the product for service, you are responsible for shipping the unit at your expense to the above address in packaging that will protect against further damage. All warranty or repair requests require a Return

Authorization Number prior to returning the item.

PRODUCT REGISTRATION

Important: The product registration form on page 27 must be completed and returned along with a copy of your receipt within 10 days of purchase to validate your warranty.

Online registration is also available. Go to www.gldproducts.com/index.php/registration or click on this link. Follow the online instructions.

25 1-800-225-7593 www.gldproducts.com

GLD Products

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727 Dartboard

Item 42-1010

1-800-225-7593 www.gldproducts.com

26

REGISTER YOUR PRODUCT

Complete this form, include a copy of your receipt, fold, tape (do not staple) and return within 10 days of purchase. This protects your warranty and will help us develop new products!

Place postage here

GLD Products

Warranty Department

S84 W19093 Enterprise Drive

Muskego, WI 53150 USA

Fold here second.

www.gldproducts.com

GAME TABLES

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Item: 42-1010 727 Dartboard

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GAME TABLES

HOME CASINO

GAMES AND ACCESSORIES

BILLIARD CUES

BILLIARD ACCESSORIES

DARTBOARDS

SOFT-TIP DARTS

STEEL-TIP DARTS

FLIGHTS AND SHAFTS

DART CASES AND ACCESSORIES

PR OUD MA NU FA CT UR ER OF

S84 W19093 Enterprise Drive • Muskego, WI 53150 USA

262.679.8730 or 1.800.225.7593 tele

262.679.8738 or 1.800.841.6944 fax

Email: [email protected]

www.gldproducts.com

727 GAME MENU

G10

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Number

G01

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501 League

601 League

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301 Count-down

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301 League

Options

1

5

12

1

10

10

3

1

3

3

5

3

132

3

3

4

12

4

4

4

4

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4

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1

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Double In/Out

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N/A

N/A

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Yes

N/A

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Yes

Yes

Yes

Yes

Yes

Yes

Yes

N/A

Yes

Yes

Yes

N/A

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N/A

N/A

N/A

N/A

Players

1-8

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2

1-8

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4

1-8

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1-8

4

4

4

4

1-8

1-8

1-8

4

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

1-8

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