Nintendo The Legend of Zelda Link's Awakening DX video game Instruction booklet
The Legend of Zelda Link's Awakening DX is a classic action-adventure game for the Game Boy. You play as Link, a young hero who has been shipwrecked on Koholint Island. The island is home to a variety of strange creatures and dangerous dungeons. You must explore the island and solve the mysteries of the Wind Fish to escape. The game features a variety of items and weapons that you can use to defeat enemies and solve puzzles.
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NEED HELP WITH INSTALLATION, MAINTENANCE, OR SERVICE? as | À [Nintendo] AUTHORIZED REPAIR CENTERS 1-800-255-3700 Nintendo of America Inc. PO. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com PRINTED IN JAPAN GAME BOY Cour DMG-AZLE-USA INSTRUCTION 500. “él = | WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONG BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO" HARDWARE SYSTEM, CO GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION Prologue: ««=...e... LACA A E a a s......., : This official seal is your assurance that Nintendo has reviewed this product Controller Information -.................. RIA EE and that it has met our standards for excellence in workmanship, reliability Beginning Your Journey: ............ TO. г | - and entertainment value. Always look for this seal Screen Display Features ««...... Sem ba cacheo ade ; Official , when buying games and accessories to ensure — Moving Your Character -.... e asencenvenarvoaraacesno + 16 complete compatibility with your Nintendo product. Sa EDI Ш Herolc Equipment s==.=..s0/00402000 00d Ms Mae: ves intendo products are licensed by sale | with other authorized rusts haar the ical Nitendo Sol of Qually * About Dungeons»: :.s.sssiceorecaveoo Ten UL тат Life and Magical Power - - - = 5 ER 5... т.ч. « 33 EMMA | This product has been rated by the Entertainment THIS GAME PAK WILL WORK Ending and Saving The Game --. . e. .... .......34 = Software Rating Board. For information about the COLOR (DISPLAYING UP TO 56 a ESRB rating, or to comment about the | | COLORS ANDWITH TE GaM: What You Should Know About Koholint miña 36 appropriateness of the rating, please contact the SYSTEMS DISPLAYING | Cast Of CHaratlors ia aidute lshisinis oie sins ibe siie's ive wis via 38 ESRB at 1-800-771-3772. OF GRAY), New Features: « s s s s ss ss» « E... o a essa: I Warranty and Service Information --...........e. a a a Thank you for selecting The Legend of Zelda® : Link's Awakening DX™ Game Pak for your Mintendo® Game Boy® system. Please road This instruction bookiel tharoughly to ensure maximum anjoyment of your naw gama. Save (his booklel for fulure reference TM and ® are trademarks of Nintendo of America Inc. © 1993, 1998 Nintendo of America Inc. PROLOGUE Though you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace. “Who knows what threats may arise from Ganon's ashes?" the restless people murmured as they knitted their brows and shook their heads. Ever vigilant, you decided to journey away from Hyrule on a quest for enlightenment, in search of wisdom that would make you better able to withstand the next threat to your homeland. Months of difficult travel passed. After a long and fruitful voyage, you breathed deeply the sea spray from the deck of the ship that carried you home to Hyrule. But your homecoming was not to be. Suddenly a squall struck your ship, and though you valiantly fought the waves, a lightning bolt reduced your ship to splinters. Your world faded to black as you sank into the darkness of the storm-tossed sea with the remains of your craft. But in the cold darkness of the deep, you heard a comforting voice that reminded you of home. It was the voice of Princess Zelda! “You're going to be all right!” the voice said. “What a relief!” 4 You opened your eyes to find Princess Zelda standing over you - or was it?! Actually, it turned out to be a woman named Marin. She explained that you had drifted with the wreckage of your ship to the shores of Koholint Island. This mysterious island was unique for the gigantic egg which crowned its central mountain. It was said that a mythical creature, the Wind Fish, lay asleep inside the egg. You set out in search of your sword and other gear that might have washed up on the beach with you. As you stood in the surf with your recovered sword, a strange owl suddenly appeared and hooted this riddle: “Awaken the Wind Fish and all will be answered.” “What is the Wind Fish?” you wonder... And what did its awakening portend? Your most mysterious adventure yet, following the riddle of the Wind Fish through the uncharted island of Koholint, is about to unfold. CONTROLLER INFORMATION + CONTROL PAD - MOVING Use the + Control Pad to move your character in eight different directions. Depending on your location, you can go up or down stairs or jump off ledges. The + Control Pad also moves the cursor on menu screens. SELECT = VIEWING THE MAP SCREEN You can view a map of Koholint Island by pressing SELECT. This map will only show places that you have already visited. Use the map to check your position and names of places. A BUTTON B BUTTON START SELECT + CONTROL PAD A AND B BUTTON = SELECTING ITEMS FOR USE You can assign different items (functions) to the A and B Button. Also, the A Button will let you talk to a villager, answer the telephone, or read a stone slab. Press the A Button to see the next part of a long message. Press the B Button to cancel the message. START - VIEWING THE SUB-SCREEN Press START to see your Sub-Screen. In the Sub-Screen, you can assign different items or weapons to the A and B Button, and you can confirm what objects you possess. In the dungeon, this screen displays the dungeon map and the dungeon items you own. QUITTING THE GAME If you press START, SELECT and the A and B Buttons simultaneously, you can quit the game. BEGINNING YOUR JOURNEY Correctly insert the Legend of Zelda: Link's Awakening DX Game Pak into your Game Boy system 8 and move the power switch to the ON position. You will see the Nintendo® logo appear for a few seconds, followed by an introductory sequence. WHO DO YOU WANT TO BE? - SELECTING A PLAYER FILE Press START any time during the opening sequence to go to the Title screen. Press START again to go to the Player Select screen. Move the cursor to one of the three save files and press START. The game will save all your progress in this file so you can pick up your adventure later at the last entrance that you went through. THE LEGEND OF Re B TITLE SCREEN PLAYER SELECT SCREEN GIVE YOUR HERO A NAME To start a new game, you must choose an empty save file and register your name. On the Name Registration screen, use the + Control Pad to move the cursor and press the A Button to select a letter. Press the B Button to backspace and erase the previous letter. You can enter a name up to five letters long. Press START to finish registering your name. When you have finished registering your name, you will return to the Player Select screen. Choose the new file you just created and start your adventure! NAME REGISTRATION SCREEN DELETING SAVED FILES If you want to start a new game, but have data saved in all files, you must erase one of them. Move the cursor to the bottom of the screen, press LEFT or RIGHT on the + Control Pad to select ERASE, and press START or the A Button. The screen shown to the right will appear. Select the file that you want to erase and press the A Button. The messages QUIT or OK will appear on the bottom of the screen. Select one of these and press the A Button. Remember that once you have deleted a file, you cannot restore it, so choose OK only if you are sure you want to delete a file. EXE E a Ча Дао (Re = ry COPYING SAVED FILES You can copy the data from one Save File to another. On the Player Select screen, move the cursor to the bottom of the screen, select COPY, and press START or the A Button. The screen shown to the right will appear. Select the file you want to copy from and press the A Button, then select the destination file. As you could when deleting a file, you can then choose QUIT or OK. You must be careful when copying files because the information in the file you copy to will be replaced and cannot be retrieved. Lr ET ET ET EY ET EYE SCREEN DISPLAY FEATURES SUB-SCREEN This screen allows you to select different items or check your inventory. MAIN SCREEN The display changes slightly when you are in a dungeon. This is the screen you will use to explore the mysteries of Koholint Island. SELECTED ITEMS PLAYER HEART CONTAINER Items in this area of the Sub-Screen are ones that FE Soe ELE CAS ENE Bian life you can assign to the A or B Button as you like. E. п * This displays the items you Containers. Each time AUTOMATIC ITEMS y currently have selected for you get hurt, your The items in this area, such as the flippers and ro use. Press the B Button to Heart Containers will medicine, are used automatically when you id r use the item on the left empty. If all your Heart need them. к =" В A Bnd press She A Ditonto Containers empty, your SIREN'S MUSICAL INSTRUMENTS eee as use the item on the right. quest ends. т | ; | 1 Eight Nightmares have hidden these magical, musical | instruments in their lairs. For each Nightmare that you defeat, you will win back RUPEE (KOHOLINT'S CURRENCY) one of these musical instruments. This shows the number of rupees that you currently have. You can carry up to 999 rupees. 12 MAP SCREEN Using the Map screen, you can view the entire overworld of Koholint Island and check your current location. a Softee d is im | ¡ma | a eit | 1 РАН IE Fo BEA | О A YOUR POSITION CURSOR The overworld map will give you information on all places that you have explored. Use the + Control Pad to move the cursor and press the A Button. The name of the place or dungeon in that location will appear on the screen (press the B Button to remove the name). If you move the cursor to a location that you should explore during the game, a sign marking the place will appear. Use these symbols as a guide to important locations during your quest. The signs that appear on the map are described on the next page. 14 DUNGEONS Rumor has it that the Sirens’ Musical Instruments are hidden in dungeons. There are eight dungeons on Koholint Island. 17 MARKS These mysterious marks show important locations that you need to visit to proceed through the game. You will have to visit these places to find out what they actually are. SHOPS There are many different shops on Koholint Island. These shops sell a wide variety of goods and services, so be sure to visit them all. MESSAGE This sign marks a location where you heard an important message. Press the A Button to make the message appear again. 15 MOVING YOUR CHARACTER BASIC MOVES You do not need items to perform these basic moves: WALKING You can make your character move in eight directions by pressing the + Control Pad. Try to explore every nook and cranny of Koholint Island. TALKING AND READING Press the A Button when you are near villagers to engage them in a conversation. You can also read notice boards or stone slabs in the same way. In either case, if the message is very long, you have to press the A Button to see all of it. To cancel the message, press the B Button. OPENING TREASURE CHESTS To open a treasure chest, stand in front of it and press the A or B Button. The chest will open and you will take what is inside. 16 PUSHING Г хр PA : To push a stone or statue, stand next to it and ROA 3 У press against it by holding the + Control Pad a A Sy AA Pay aaa A in the direction you want to move. Sometimes there are objects hidden under stones, and other times a moveable stone may be the trigger that will open a dungeon door. LEAPING You can leap off ledges in the overworld and in the dungeons if there is no obstacle at the edge. Leaping down can be used as a short cut and is sometimes the only way to reach an area. Walk to the edge of the ledge and press the + Control Pad in the direction you want to leap. 17 USING ITEMS The following moves can be accomplished only by using certain items. When the explanation mentions pressing the “Button,” this means the Button (A or B) that you have assigned to the items on the Sub-Screen. To select an item, go to the Sub-Screen, move the cursor to the item that you want to use, and press the A or B Button. The Button you press will be assigned to the item. NORMAL SWORD BLOWS > Press the Button to swing your sword. д The faster you press the Button, the faster you will swing your sword. Also, if you hold your sword out (by holding down the Button) you can move without changing the direction you > are facing. Ce 1B WHIRLING BLADE TECHNIQUE Hold the Button to build up power in your sword's blade. Once the sword has “powered-up” you can release the energy in a Whirling Blade attack. This special attack technique inflicts more damage on the enemy than a normal sword blow does. JUMPING When you have selected Roc's Feather, you can press the Button to jump. Use this power to jump over pits or to dodge enemy attacks. If you run using the Pegasus Boots and then jump, you will jump much farther than normal. DEFEND You can defend yourself against enemy arrows or stones using the shield. Note that you must press the Button to bring your shield up into a ready position. This will repel most enemy attacks. RUNNING PULLING If you press and hold the Button assigned to the Pegasus Boots, you can You can also use the Power Bracelet to pull levers or stone run in the direction you are facing (up, down, left and right only). You statues in the dungeons. If you find an object that looks as can stop running by pressing the + Control Pad in a direction other than if it can be pulled, try using the Power Bracelet to tug at it. the one you are running. If you have the sword selected as your other item, you will automatically bring up your sword to make a charging SWIMMING AND DIVING attack as you run. You do not have to select the Flippers. You will use A them automatically when you enter the water. You ur: i RAMMING OBJECTS can swim using the A Button and dive by pressing the B RB Button. Try diving in suspicious places. You never can tell what lies hidden in the watery depths. à ı OTHER MOVES E > You will have a lot of other items and moves to choose from. When you get a new item, test it out in a variety of situations. Also, be ready to swap to the item appropriate for the situation you are in. Using two items at once, you can perform additional actions! For example, run using the Pegasus Boots, then jump with the Roc's Feather for a longer-than-normal jump. With the Pegasus Boots, if you run into a wall, you may be able to break a hole in it. Running into trees may also shake down objects hidden in the branches. LIFTING AND THROWING With the Power Bracelet, face the object you want to lift, press the Button and then press the + Control Pad in the opposite direction and you will lift the object. Press the Button again to hurl the object up, down, left or right. If the object hits an enemy, it will inflict damage. 20 HEROIC EQUIPMENT SELECTED ITEMS To use these items, arm yourself and press the A or B Button. At the start of your quest, you will have nothing. Your inventory of items will increase one by one as you meet people and explore the depths of the dungeons. Change items on the Sub-Screen. Move the cursor to the item you want to get ready using the + Control Pad, and then press the Button you want to assign to that item. Some items, such as the Bow, can only be used a certain number of times. The number of times you can use an item is displayed next to it. There are also different levels of power for your f Sword and Shield. When the power level of 0 these items increases, the level will be displayed Re next to them. X < SWORD This trusty blade is your main weapon. SHIELD Use the shield to protect yourself from enemy arrows or stone attacks. POWER BRACELET Lift heavy objects and pull levers with the Power Bracelet. MAGIC POWDER Try sprinkling the Powder on many things to test its effects. SLEEPY MUSHROOM Bring the mushroom to the Witch to make Magic Powder. ROC'S FEATHER Use the Feather to avoid enemy attacks or jumping over pits. “ Y @ © @ 23 INVENTORY ITEMS These items are different from selected items in that you use them automatically if you enter a situation where you need them. HOOK SHOT Attacking enemies, picking up hard-to-reach items and breaking pots are just a few things you can do with the Hook Shot. MAGIC ROD Attack enemies or light lanterns in dungeons. YOSHI DOLL SHOVEL Where can you find one? What will you do with it once you have it? Who knows what kind of buried treasure you might find? Keep in mind that some parts of the ground are too hard to dig. FLIPPERS BOW When in the water, press the A Button to swim and the B Button to dive. You can only use the bow if you have arrows. If you run out of arrows, you can get more at shops. SECRET MEDICINE When all of your Heart Containers are empty, they will be fully restored. BOMB After you've placed a bomb, you can pick it up and throw it if you GOLD LEAVES act quickly. Find the Gold Leaves and trade them for a dungeon key. OCARINA SECRET SHELLS These shells are scattered throughout the island. If you find enough The songs you learn will become useful in your adventure. of them, something good is sure to happen. PEGASUS BOOTS Run at incredible speeds! 24 ts NO Y “4 > A, DUNGEON KEYS These keys open the entrances to the dungeons. If you do not have the correct key for a dungeon, you will not be able to enter it. TAIL KEY SLIME KEY | ANGLER KEY | BIRD KEY FACE KEY 26 ABOUT DUNGEONS There are eight dungeons on Koholint Island. Though these are crawling with formidable creatures that will try to make a meal out of you, you must search every nook and cranny of these dark and dreary places. TREASURE CHESTS You will find many treasure chests in the dungeons. These can contain rupees, power-increasing items and dungeon items (you can open and take the contents of a treasure chest only once). Some treasure chests are in plain view; others will appear only after you have defeated all the monsters in a room. 27 DUNGEON ITEMS The Dungeon Items can only be used in the dungeon that you find them in. They cannot be carried to another dungeon and used there. You can see which dungeon items you currently possess on the Sub-Screen. MAP AND COMPASS The Map will show you all the rooms in the dungeon. The Compass will indicate the location of the dungeon's Nightmare and the position of treasure chests that you have not yet opened. STONE SLABS AND FRAGMENTS If you place the stone slab fragment into the stone slab, you will be able to get a hint about how to conquer the dungeon. 28 NIGHTMARE AND SMALL KEYS You will need the Nightmare Key to enter the Nightmare's lair. The Small Keys, which can be used only once, are used to open other locked doors in the dungeon. HOW TO READ THE DUNGEON MAP SKULL MARK The Nightmare's Lair DARK ROOMS Rooms that you have not yet entered LIGHT ROOMS Rooms that you have entered TREASURE CHESTS Treasure chests that you have not opened BLINKING CIRCLE Your current location ARROW Entrance to the dungeon 29 SIRENS" MUSICAL INSTRUMENTS These instruments lie deep within the dungeons, guarded by powerful monsters. You must obtain all of these instruments to solve the riddle of the Wind Fish. THUNDER DRUM FULL MOON CELLO CONCH HORN SURF HARP WIND MARIMBA CORAL TRIANGLE ORGAN OF EVENING CALM 30 DUNGEON CONTRAPTIONS CRYSTAL SWITCHES In some dungeons, cubical barriers may prevent you from advancing. You can make these blocks rise and fall by applying force to the Crystal Switches with your sword or other items. Note that each switch will affect every block in the dungeon. POTS Lift these pots with the Power Bracelet and throw them at enemies. Some pots have hearts or other items inside; others hide switches beneath them. 31 FRAGILE WALLS If you notice a crack in the wall, try setting a bomb next to it. This may destroy the wall, allowing you access to the room on the other side. PITFALLS Some of the treacherous walkways in the dungeon are not fenced. If you stray from these paths, you may fall into a bottomless pit and return to the entrance of the room. Some holes are not bottomless — a fall into one of these will land you in the room below. You will find many other contraptions in the dungeons. Even though entering strange-looking places can be dangerous, you must explore everywhere to complete your quest. 32 LIFE AND MAGICAL POWER RESTORING LIFE You can restore lost life energy by picking up Hearts (if you have Secret Medicine, and your life runs out, it will automatically be restored through the medicine's power). Buy Hearts at shops, find them in tall grass or earn them from defeating enemies. Also, small fairies live on Koholint Island. If you capture one, she will restore six of your Hearts. Larger fairies have the power to completely restore your life. 33 HEART CONTAINERS AND HEART PIECES At the start of the game, you only have three Heart Containers. As you progress through your quest, however, you will earn additional containers. Another way to increase your Heart Containers is to find the Pieces of Heart scattered about Koholint Island. When you have collected four pieces, you will be awarded with another full Heart Container. In all, there are 12 Pieces of Heart (and a total of 14 Heart Containers). ENDING AND SAVING THE GAME When all of your Heart Containers are empty, the game will end and the Game Over screen will appear. On this screen, you can select one of the following methods to end or save your game. 34 SAVE AND CONTINUE You will continue the game at the entrance to the last building you entered. If your game ended inside a dungeon, it will continue at the dungeon entrance. SAVE AND QUIT Save and return to the opening demo. CONTINUE WITHOUT SAVING This option will resume the game without saving the items you had acquired when your game ended. QUITTING THE GAME Press START, SELECT and the A and B Buttons simultaneously. Select "Save 8: Quit” with the + Control Pad and press the A Button. You will return to the opening demo. 35 WHAT YOU SHOULD KNOW ABOUT KOHOLINT ISLAND Koholint Island is full of mysteries and riddles. There are also many strange and wonderful inhabitants. Here is some information that will be of use to you during your adventure. FISHING POND Just north of Mabe Village, you will find a fishing pond. You can enjoy fishing here for a mere ten rupees. TRENDY GAME Somewhere in Mabe Village is the Crane Game. Once you master the timing of this game, you can pick up some good prizes here! 36 TOWN TOOL SHOP This shop has many goods that will come in handy during your adventure. You can make your purchase by bringing the item you want to the cash register. TELEPHONE BOOTH Things would be very inconvenient even on a small island like Koholint without telephones. These phones are free, but whom do you suppose you can call? | 1 r | 1 I | Li i | I Г 1. 37 CAST OF CHARACTERS MARIN This maiden from Mabe Village saved your life when she found you washed up on the beach. Marin bears an uncanny resemblance to Princess Zelda. She is a very musical woman who loves singing and yearns for life off the island. She has many friends among humans, animals and even some among monsters. TARIN Tarin is Marin's father. He bumbles a bit but is kind-hearted. He loves mushrooms and often goes to the forest in search of some for his dinner. 38 OWL This mysterious owl! follows you throughout your adventure. He seems to know much of the island and the world in general, including the Wind Fish. But is he friend or foe? 39 GRANDPA ULRIRA This old man is a walking encyclopedia of Koholint Island. He knows everything about the island! However, he is not very talkative and it can be difficult to get information out of him. His wife is the loud, old woman who loves sweeping the front of her house. MR. WRITE He loves reading and is always writing letters. People say he is writing to a charming young woman in a city far away. Doesn't he look a little familiar? 40 TES CRAZY TRACY This moderately odd woman lives to the northeast of Mabe Village. They say she can create a variety of secret medicines. You should visit her house at least once on your adventure. Many other characters with their own unique personalities will appear in the game. They will give you items, tell you useful information and offer you help. 41 NEW FEATURES The Legend of Zelda: Link's Awakening DX is not just colorized! There are new mysteries and events to make your adventure more exciting! If you are using the Game Boy" Color, a brand new dungeon awaits you! New monsters and a new boss await you in the dungeon. There may even be new helpful items hidden deep within the dungeon! | 4 65 This dungeon is ONLY accessible if you are using the Game Boy Color system. If you are using the Game Boy®, Game Boy® pocket or Super Game Boy® accessory, you cannot enter. There is a camera store and photographer somewhere on Koholint Island. You can take pictures and print them using the Game Boy® Printer (sold separately)! Note: You need the Game Boy Printer and printer paper to print pictures. Error Message: If the screen displays an error message, consult the Game Boy Printer instruction manual. 43 REV-E IMPORTANT: WARNING: Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international copyright laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This Nintendo game is not designed for use with any unauthorized copying device. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact your local authorized Nintendo retailer. The contents of this notice do not interfere with your statutory rights. This manual and other printed matter accompanying this game are protected by domestic and international copyright laws. The rental of this game without permission of Nintendo or its licensees is strictly prohibited. For further information or assistance, please contact: Nintendo Consumer Assistance Hotline 1-800-255-3700 (U.S. and Canada) Or your local authorized Nintendo retailer. WARRANTY AND SERVICE INFORMATION: may need only simple to correct a problem with your product. Call the Consumer Assislance Holling al 1-800-255-3700 rather (far going to your retaller. Hours of operation are 6 am. io 9 pom., Pacsc Tuna, Monday - Saluntay, and 6 am. to 7 pm, Pacific Time, on Sundays [Eras subjec! to change). Nihe problem cannol be solved over the bikephans, (fou will ba offered vxpress lación; service Through Nintendo or refered ho the reas! NINTENDO AUTHORIZED REFAIR CENTER Please do not send any products lo Mimendo without calling us sl, HARDWARE WARRANTY Nintendo ol America Inc. (‘Hintendo®) warrants bo he original purchases thai the hardware product shall be ree from defects in material and workmanship lor woken (12) months from tha dabe of purchase. If & delect covened bry this res ol charge. The original it onlithed 19 this warranty only fl the dade of purchase is registered al poi of sale of The consumer can 's eatisfacton, the product was purchased within GAME PAK & ACCESSORY WARRANTY ran warrants to the original hail the product (Game Paks and shall be free from defects in material and ip for a para of Bwen (3) months from the date of purchasa. [| a defect covered by Dia wamnty occurs during Mis three (3) month wismanty period, Hintendo or a RRR OREED REPAIR CENTER wh roped the defectos precia bone olf (harp e REV SERVICE AFTER EXPIRATION OF WARRANTY Please call the Consumer Azsstance Holling al 1-800-255-3700 for iroubleshooling assistance andor referral to the near! NINTENDO ALTHORIZED REPAIR CENTER. in some instance, il may be necessary tor you lo ship he complete product. FREIGHT PREPAJO AMD INSURED FOR LOGS CA DAMAGE. lo the nears] service locition. Plsase do not send any products io Nintendo without calling us [ral WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OF LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES): (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) 15 MODIFIED OR TAMPERED WITH: (d) 15 DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OF WORKMANSHIP; OF (eg) HAS HAD THE SERALAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE BPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION MTIAL OR INCIDENTAL DAMAGES, 50 THE ABOVE LIMITATIONS MAY MOT APPLY TO YOU. This warranty gives you specific legal rights, and you may also have other rights: wihach vary irom stale to slale, Mentendo‘s address is as sel forih on fe back cover of this booklet. This warranty is only valid in he United Simies. 45 NOTES : 2 me 47 ">
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Key features
- 8-bit action-adventure
- Game Boy Color compatible
- Save game feature
- Multiple dungeons
- Variety of items and weapons
- Multiple characters to interact with
- Detailed map screen
Frequently asked questions
You can save your progress by pressing START during the opening sequence and selecting a save file. The game saves your progress in that file so you can pick up your adventure at the last entrance you went through.
The map screen, accessible by pressing SELECT, shows the entire overworld of Koholint Island and your current location. It also indicates places you've explored and can guide you to important locations during your quest.
This instruction book lists a variety of items and weapons you can use, including the Sword, Shield, Power Bracelet, Magic Powder, Roc's Feather, and more. Each item has a specific function and you must learn to use them effectively to progress in the game.
The Wind Fish is a mythical creature that is said to reside inside a giant egg on Koholint Island. Awakening the Wind Fish is said to hold the key to answering many mysteries of the island.
The dungeons are areas on Koholint Island where you must battle monsters, solve puzzles, and collect items. They contain treasure chests that might hold items to help you progress in the game. You must explore every nook and cranny of these dungeons to discover its secrets.