Hasbro Yahtzee Jr Pokemon Instructions

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Hasbro Yahtzee Jr Pokemon Instructions | Manualzz
 For 2 to 4 Players
AGES 4+
Your child's first Yahtzee® Brand game
CONTENTS
5 dice, 20 scoring tokens, dice cup, A WARNING:
scoreboard, label sheet CHOKING HAZARD-Small parts.
OBJECT Not for children under 3 years.
Score the most points by rolling the dice and matching as many of
the same Pokémon characters as you can. On each turn you can roll
up to three times. The more characters you match the more points
you score!
ASSEMBLY
* Carefully punch out the 20 scoring tokens
from the cardboard parts sheet. Discard the
cardboard waste.
* Apply the 6 Pokémon labels to the dice.
Each die should have 1 of each character. ı
SETUP
* Take 5 scoring tokens OF THE SAME COLOR. Each player does
the same. NOTE: There will be unused scoring tokens left over in
2- and 3-player games.
* Put the 5 labeled dice into the dice cup.
* Put the scoreboard within easy reach of all players.
HOW TO PLAY
The youngest player goes first. Play then passes to the left.
Number of Turns
The number of players determines how many turns each player takes
in a game.
* In a 2-player game, each player has 5 turns.
* In a 3-player game, each player has 4 turns.
* In a 4-player game, each player has 3 turns.
What to Do on Your Turn
On each turn, you may roll the dice UP TO THREE TIMES, trying to
roll as many of the same Pokémon characters as you can. Add up
the matching dice and mark your score by placing the matching
character's token on the scoreboard. This ends your turn.
Rolling the Dice A
On your first roll, roll all five dice. Set aside any dice that you may
want to keep. If you have dice that match, you could stop rolling now
and score — or you could continue to roll, hoping to score higher!
For your second and third rolls, you may pick up ANY or ALL of the
dice and roll them again. You can change which character you are
trying to match at any time!
You could score after your second roll, if you wish. If you decide to roll
a third time, however, your dice are final and you must add up your
turn’s score. Your turn is then over.
PLAY EXAMPLE
FIRST ROLL:
You rolled 2 Torchics, 1 Treecko, 1 Mudkip, and 1 Wynaut.
First, you set aside the Then you re-roll the remaining 3
2 Torchics. dice hoping for more Torchics.
SECOND
ROLL:
You decide to keep the
3 Wynauts and re-roll
the Torchics.
THIRD AND
FINAL ROLL:
ET
- On your third roll you matched 1 more Wynaut for a
total of 4 Wynauts in 3 rolls! Now score the 4 Wynauts
on the scoreboard. Your turn is over.
Special Pikachu Rolls
If you roll a Pikachu, it's “wild!” A Pikachu counts as ANY character.
For example, if you rolled 3 Mudkips, 1 Pikachu and 1 Treecko, you
could count the Pikachu as another Mudkip, another Treecko or 1
of ANY of the other characters you haven't scored yet!
WILD!
the other characters you haven't scored yet!
(Check your remaining tokens.)
IMPORTANT
On your turn, you could roll only once or twice and score,
but you MUST score after your third roll. You score ONLY
ONE character per turn — a DIFFERENT character each turn.
3
HOWTO SCORE
When you finish your third
roll or decide to stop
rolling, you MUST add up
your score for that turn.
Always try to score the
character with the most
matches and place its token
on the scoreboard in the
proper row and column.
Scoring Yahtzees
If you roll 5 of the same
character, that’s a Yahtzee!
For example, if you roll 3 Mudkips and 2
Treeckos, try to score the 3 Mudkips for the
To score, put the character's higher score. Place your Mudkip token under
token under the number the number 3 column in the Mudkip row.
5 column matching the
character’s row.
If you roll 5 Pikachus, that’s a Pokémon Yahtzee! Put ANY character's
token in the number 5 column matching the character's row (make
sure you pick a character that hasn't been scored yet)!
TOKEN RULES
* Once you place a token on the scoreboard,
IT CANNOT BE MOVED.
* ONLY ONE TOKEN PER
SCORING SPACE IS
ALLOWED! If you roll a
character that has already
been scored by another -
player, place your token
in the next OPEN scoring
space (to the left of the
already-placed token) in
the character's row.
SCORING
EXAMPLE
2-PLAYER GAME: You're the You can't score 5 Torchics because your
Blue Player. Your opponent opponent has scored there — but you can score
. . 4 Torchics!
is the Green Player. Your dice orn
roll is 5 Torchics!
SCORE ZERO
IN THE PICTURE
COLUMN!
On your third roll, if all the
characters you roll are ones
that you've already scored,
you must score ZERO for
that turn. Place any
one of your remain-
ing tokens on its
matching space in
the Picture Column. Any
token placed in the Picture
Column scores ZERO for
that turn. For example,
you rolled 3 Torchics and 2
Taillows on your third roll and you've already scored these characters,
you decide to place your Wynaut token on its matching space in the
Picture Column to score ZERO.
IMPORTANT: Two or more players CAN place their tokens on the
SAME space in the Picture Column.
To score ZERO, place your token on the
characters space in the Picture Column.
WINNING THE
GAME
After all turns have been
taken and scored, players
then total up their scores
by adding up the column
numbers above each of
their tokens. The player
with the highest total wins!
After finishing this 2-player game, players add up
their tokens’ column numbers to get their final
scores. The Green player has 15. The Blue player
wins with a total of 16!
EASY TOTALING
FOR YOUNGER
PLAYERS
NOTE TO PARENTS:
You may have to help
young children count
up their scores.
Here's an easy way to total
scores for younger players!
Count every space in front
of your tokens plus the
spaces your tokens are on.
Continue to count up
spaces in all of the char-
acters’ rows that you have
tokens in. The player with
the highest total wins!
To total the Blue player's winning score of 16,
just count the spaces in front of, and
including, each blue token.
NOTE: The score in Mudkip's row is ZERO.
BREAKINGA TIE
In case of a tie, the tying players each roll all five dice. The player who
rolls the most Pikachus wins!
SOLO PLAY
To play alone, take five turns and roll the dice, following the same
rules. Use all five of your tokens as you try to roll the highest scores
you can!
We will be happy to hear your questions or comments about this game. US consumers please write to: Hasbro
Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). Canadian
consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G
1G2. European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. Box 43, Caswell
Way, Newport, Wales, NP19 4YH; or telephone our Helpline on 00800 22427276.
©2004 Pokémon
©1995-2004 Nintendo/Creatures Inc./GAME FREAK inc. TM & ® are trademarks of Nintendo.
The HASBRO and PARKER BROTHER names and logos and YAHTZEE are ® & ©2004 Hasbro, Pawtucket, RI
02862. All Rights Reserved. TM and ® denote Reg. US Pat. & TM Office.
PROOF OF PURCHASE
ran da
BROTHERS
42589-1
Not suitable for children under 3 years
because of smail parts - choking
HASBRO.COM
FOR NEW PRODUCTS AND OFFERS €

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