Robert C.
How to hide or unhide objects using keyboard shortcuts?
The available documentation does not provide instructions on hiding or unhiding objects using keyboard shortcuts.
Below you will find brief information for RobotStudio. RobotStudio is a powerful and intuitive software package that simulates and programs ABB robots. It allows robot programming and simulation to be done offline, without requiring any real-world robots. This means that you can create and test programs more quickly, easily, and effectively. It allows you to simulate your complete production process, from design to commissioning. This allows you to identify any potential problems and optimize your processes before your system is even installed. It is easy to use and can be used to program a wide variety of tasks. In addition to this, it is available in a variety of languages, allowing you to use it in any location
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ABB Robotics
5.13
Document ID: 3HAC032104-001
Revision: D
The information in this manual is subject to change without notice and should not be construed as a commitment by ABB. ABB assumes no responsibility for any errors that may appear in this manual.
Except as may be expressly stated anywhere in this manual, nothing herein shall be construed as any kind of guarantee or warranty by ABB for losses, damages to persons or property, fitness for a specific purpose or the like.
In no event shall ABB be liable for incidental or consequential damages arising from use of this manual and products described herein.
This manual and parts thereof must not be reproduced or copied without ABB's written permission, and contents thereof must not be imparted to a third party nor be used for any unauthorized purpose. Contravention will be prosecuted.
Additional copies of this manual may be obtained from ABB at its then current charge.
© Copyright 2008-2010 ABB All rights reserved.
ABB AB
Robotics Products
SE-721 68 Västerås
Sweden
Table of Contents
3HAC032104-001 Revision: D 3
Table of Contents
4 How to simulate programs 125
5 Deployment and distribution 135
4 3HAC032104-001 Revision: D
Table of Contents
3HAC032104-001 Revision: D 5
Table of Contents
11 The Online and Offline Tabs 313
6 3HAC032104-001 Revision: D
Table of Contents
3HAC032104-001 Revision: D 7
Table of Contents
Index 483
8 3HAC032104-001 Revision: D
Overview
Overview
About this manual
This manual describes how to create, program and simulate robot cells and stations using
RobotStudio. For online programming, this manual describes how to supervise, install, configure and program a real robot controller. Terms and concepts related to offline and online programming are also explained.
RobotStudio offers the following installation options:
•
Complete
• Custom, allowing user-customized contents and paths
•
Minimal, running RobotStudio in Online mode only
Usage
Who should read this manual?
This manual is intended for RobotStudio users, proposal engineers, mechanical designers, offline programmers, robot technicians, service technicians, PLC programmers, Robot programmers, and Robot System integrators.
Prerequisites
This manual should be used when working with either the offline or online functions of
RobotStudio.
The reader should have basic knowledge of:
• Robot programming
•
Generic Windows handling
•
3D CAD programs
Organization of chapters
The operating manual is structured in the following chapters:
Chapter
1. Introduction
2. How to build stations
3. How to program robots
Contents
Contains installation instructions, basic explanations of the terms and concepts related to robotics and programming, and a description of the GUI.
Describes how to build stations in RobotStudio. This includes importing and configuring the equipment to be simulated, as well as testing the reachability for finding the optimal station layout.
Describes how to create robot movements, I/O signals, process instructions and logics in a RAPID program for the robots. It also describes how to run and test the program.
Describes how to simulate and validate robot programs.
4. How to simulate programs
5. Deployment and distribution
3HAC032104-001 Revision: D
Describes how to transfer systems between RobotStudio’s virtual controllers and real IRC5 controllers, how to copy programs, how to package an active station for moving between
RobotStudio PCs, and how to capture a screen.
Continues on next page
9
Overview
Continued
References
Chapter Contents
6. Working online
7. The Application
Menu
8. The Home Tab
Covers the functionality of the Minimal Installation, describing such online functions as building systems (with offline examples), handling I/O and events, and configuring systems.
Describes the controls that can be accessed from the
RobotStudio button in the upper left corner of the GUI.
Describes the controls required for building stations, creating systems, programming paths and placing items.
9. The Modeling Tab Describes the controls for creating and grouping components, creating bodies, measurements and CAD operations.
10. The Simulation Tab Describes the controls for setting up, configuring, controlling, monitoring, and recording simulations.
11. The Online and
Offline Tabs
Describes the controls in Online tab and Offline tab.
Online tab contains the controls for managing the real controllers
Offline tab contains the controls for synchronization, configuration and tasks assigned to the virtual controller (VC).
12. The Add-Ins Tab Describes the control for PowerPacs and the Visual Studio
Tools for Applications (VSTA).
13. The Context Menus Describes the options available from the context menus.
14. The ScreenMaker tab
Describes the ScreenMaker development tool, how to manage projects in ScreenMaker and the various menus and commands used in the application.
Reference
Product manual - IRC5
Operating manual - IRC5 with FlexPendant
Technical reference manual - RAPID overview
Technical reference manual - System parameters
Application manual - MultiMove
Application manual - Conveyor tracking
Document Id
3HAC021313-001
3HAC16590-1
3HAC16580-1
3HAC17076-1
3HAC021272-001
3HAC16587-1
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3HAC032104-001 Revision: D
Revisions
Overview
Continued
Revision
A
B
C
D
Description
First revision, called RobotStudio 2008, released for Partner Days. Tne entire manual has been adapted to the new GUI, in which RobotStudio
Online
has been integrated.
Released with RobotStudio 5.12.
The following updates were made in the manual:
•
•
Create Conveyor mechanism on page 287
•
Conveyor Simulation on page 312
•
Two robot systems sharing the same task frame position on page
•
Two robot systems having different task frame positions on page
•
Creating a system with external axes automatically on page 67
•
Setting up a system with track motion of type RTT or IRBTx003 manually on page 69
•
Setting up a system with track motion of type IRBTx004 manually on page 70
•
The Operator Window on page 45
•
•
Recording the simulation on page 310
•
•
Released with RobotStudio 5.13.
• Merged chapters The Offline tab and The Online tab
• Added the missing information from RobotStudio Online manual.
• Integrated ScreenMaker. See
.
Added the following new sections:
•
•
The Simulation Watch window on page 266
•
The Document Manager window on page 47
•
•
Updated the changes related to handling Task Frames.
•
Modifying Task frame on page 369
.
•
.
•
Creating a system from layout on page 192
Released with RobotStudio 5.13.02
The ScreenMaker tutorial was updated. See
.
3HAC032104-001 Revision: D 11
Product documentation, M2004
Product documentation, M2004
Categories for manipulator documentation
The manipulator documentation is divided into a number of categories. This listing is based on the type of information in the documents, regardless of whether the products are standard or optional.
All documents listed can be ordered from ABB on a DVD. The documents listed are valid for
M2004 manipulator systems.
Product manuals
Manipulators, controllers, DressPack/SpotPack, and most other hardware will be delivered with a Product manual that generally contains:
• Safety information.
•
Installation and commissioning (descriptions of mechanical installation or electrical connections).
• Maintenance (descriptions of all required preventive maintenance procedures including intervals and expected life time of parts).
•
Repair (descriptions of all recommended repair procedures including spare parts).
• Calibration.
•
Decommissioning.
• Reference information (safety standards, unit conversions, screw joints, lists of tools ).
•
Spare parts list with exploded views (or references to separate spare parts lists).
• Circuit diagrams (or references to circuit diagrams).
Technical reference manuals
The technical reference manuals describe the manipulator software in general and contain relevant reference information.
•
RAPID Overview: An overview of the RAPID programming language.
• RAPID Instructions, Functions and Data types: Description and syntax for all
RAPID instructions, functions, and data types.
•
RAPID Kernel: A formal description of the RAPID programming language.
• System parameters: Description of system parameters and configuration workflows.
12
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3HAC032104-001 Revision: D
Product documentation, M2004
Continued
Application manuals
Specific applications (for example software or hardware options) are described in
Application manuals. An application manual can describe one or several applications.
An application manual generally contains information about:
•
The purpose of the application (what it does and when it is useful).
• What is included (for example cables, I/O boards, RAPID instructions, system parameters, CD with PC software).
•
How to install included or required hardware.
• How to use the application.
•
Examples of how to use the application.
Operating manuals
The operating manuals describe hands-on handling of the products. The manuals are aimed at those having first-hand operational contact with the product, that is production cell operators, programmers, and trouble shooters.
The group of manuals includes (among others):
•
Emergency safety information
•
General safety information
•
Getting started, IRC5 and RobotStudio
•
Introduction to RAPID
•
IRC5 with FlexPendant
•
RobotStudio
• Trouble shooting, for the controller and manipulator.
3HAC032104-001 Revision: D 13
Safety
Safety
Safety of personnel
A robot is heavy and extremely powerful regardless of its speed. A pause or long stop in movement can be followed by a fast hazardous movement. Even if a pattern of movement is predicted, a change in operation can be triggered by an external signal resulting in an unexpected movement.
Therefore, it is important that all safety regulations are followed when entering safeguarded space.
Safety regulations
Before beginning work with the robot, make sure you are familiar with the safety regulations described in the manual Operating manual - General safety information.
14 3HAC032104-001 Revision: D
1 Introduction
1.1.1. Hardware concepts
1.1 Terms and Concepts
1.1.1. Hardware concepts
Overview
This section introduces the hardware in a typical IRC5 robot cell. For detailed explanations,
see the manuals related to IRC5 robots specified in
.
Standard hardware
The table below describes the standard hardware in an IRC5 robot cell.
Hardware Explanation
Robot manipulator
Control module
Drive module
FlexController
FlexPendant
Tool
An ABB industrial robot.
Contains the main computer that controls the motion of the manipulator. This includes RAPID execution and signal handling. One control module can be connected to 1 – 4 drive modules.
A module containing the electronics that power the motors of a manipulator. The drive module can contain up to nine drive units, each controlling one manipulator joint. Since the standard robot manipulators have six joints, you usually use one drive module per robot manipulator.
The controller cabinet for the IRC5 robots. It consists of one control module and one drive module for each robot manipulator in the system.
The programming pendant, connected to the control module.
Programming on the FlexPendant is referred to as “online programming”.
A device usually mounted on the robot manipulator to allow it to perform specific tasks, such as gripping, cutting or welding.
The tool can also be stationary, see below for more information.
Optional hardware
The table below describes the optional hardware for an IRC5 robot cell.
Hardware Explanation
Track manipulator
Positioner manipulator
A moving stand normally holding a work piece or a fixture. When the control module controls the motion of a positioner manipulator, it is referred to as an “External Axis”.
FlexPositioner
A second robot manipulator acting as a positioner manipulator.
It is controlled by the same control module as the positioner manipulator.
Stationary tool
A moving stand holding the robot manipulator to give it a larger work space. When the control module controls the motion of a track manipulator, it is referred to as a “Track External Axis”.
Work piece
A device that stands in a fixed location. The robot manipulator picks up the work piece and brings it to the device to perform specific tasks, such as gluing, grinding or welding.
The product being worked on.
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1 Introduction
1.1.1. Hardware concepts
Continued
Hardware
Fixture
Explanation
A construction holding the work piece in a specific position so that the repeatability of the production can be maintained.
16 3HAC032104-001 Revision: D
1 Introduction
1.1.2. RobotWare concepts
1.1.2. RobotWare concepts
Overview
This section introduces terminology regarding RobotWare. For detailed explanations, see the
manuals related to IRC5 robots specified in
.
RobotWare
The table below describes the RobotWare terminology and concepts that can be useful when working with RobotStudio.
Concept Explanation
RobotWare
RobotWare DVD
As a concept, refers to both the software used to create a
RobotWare System and the RobotWare systems themselves.
Delivered with each control module. On the DVD you will find the RobotWare installation and some other useful software.
Check the Release Notes on your DVD for specifications.
RobotWare installation
When installing RobotWare on a PC, you install into the mediapool the specific versions of the files from which
RobotStudio uses to create the RobotWare system.
When installing RobotStudio, only one version of RobotWare will be installed. To simulate a specific RobotWare system, the
RobotWare version used for this particular RobotWare system must be installed on your PC.
RobotWare Key
Used when you create a new RobotWare system or upgrade an existing system. The RobotWare keys unlock the RobotWare options included in the system, and determine the RobotWare version from which the RobotWare system will be built.
For IRC5 systems there are three types of RobotWare keys:
• The controller key, which specifies the controller and software options.
• The drive keys, which specify the robots in the system.
The system has one drive key for each robot it uses.
• Additional option keys, which specify additional options, like positioner external axes.
A virtual key allows you to select any RobotWare options you wish, but a RobotWare system created from a virtual key can only be used in a virtual environment such as RobotStudio.
RobotWare system
RobotWare version
A set of software files that, when loaded into a controller, enables all functions, configurations, data and programs controlling the robot system.
RobotWare systems are created in the RobotStudio software.
The systems can be stored and saved on a PC, as well as on the control module.
RobotWare systems can be edited by RobotStudio or the Flex-
Pendant.
Each RobotWare is released with a major and a minor version number, separated by a dot. The RobotWare version for IRC5 is
5.xx, where xx identifies the minor version.
When ABB releases a new robot model, a new RobotWare version will be released with support for the new robot.
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17
1 Introduction
1.1.2. RobotWare concepts
Continued
Concept
Mediapool
Explanation
The mediapool is a folder on the PC in which each RobotWare version is stored in a folder of its own.
The files of the mediapool are used to create and implement all the different RobotWare options. Therefore, the correct
RobotWare version must be installed in the mediapool when creating RobotWare systems or running them on virtual controllers.
18 3HAC032104-001 Revision: D
1 Introduction
1.1.3. RAPID concepts
1.1.3. RAPID concepts
Overview
This section introduces the basic terminology of RAPID. For detailed explanations, see the
manuals related to RAPID and programming specified in
.
Terminology of the RAPID structure
The table below describes the RAPID terminology that you may come across when working with RobotStudio. The concepts are listed by size, from most basic to increasingly large.
Concept Explanation
Data declaration
Instruction
Move instructions
Action instruction
Used to create instances of variables or data types, like num or tooldata.
The actual code commands that make something happen, for example, setting data to a specific value or a robot motion.
Instructions can only be created inside a routine.
Create the robot motions. They consist of a reference to a target specified in a data declaration along with parameters that set motion and process behavior. If inline targets are used, the position is declared in the move instructions.
Instructions that perform other actions than moving the robot, such as setting data or sync properties.
Routine
Procedure
Function
Trap
Usually a set of data declarations followed by a set of instructions implementing a task. Routines can be divided into three categories: procedures, functions and trap routines.
A set of instructions that does not return a value.
A set of instructions that returns a value.
A set of instructions that is triggered by an interrupt.
Module
A set of data declarations followed by a set of routines. Modules can be saved, loaded and copied as files. Modules are divided into program modules and system modules.
Program module (.mod)
Can be loaded and unloaded during execution.
System module (.sys)
Program files (.pgf)
Used mainly for common system-specific data and routines, for example, an arcware system module that is common for all arc robots.
In IRC5 a RAPID program is a collection of module files (.mod) and the program file (.pgf.) that references all the module files.
When loading a program file, all old program modules are replaced by those referenced in the .pgf file. System modules are unaffected by program load.
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1 Introduction
1.1.4. Concepts of programming
1.1.4. Concepts of programming
Overview
This section introduces the terminology regarding programming. For detailed explanations, see the manuals related to programming and IRC5 Robots specified in
Programming concepts
The table below describes the terminology and concepts that are used in robot programming.
Concept Explanation
Online programming
Offline programming
True offline programming
Virtual controller
MultiMove
Coordinate systems
Frame
Workobject calibration
Programming connected to the control module. This expression also implies using the robot to create positions and motion.
Programming without being connected to the robot or the control module.
Refers to the ABB Robotics concept of connecting a simulation environment to a virtual controller. This enables not only program creation, but also program testing and optimizing offline.
A software that emulates a FlexController to allow the same software (the RobotWare system) that is controlling the robots to run on a PC. This gives the same behavior of the robots offline as you get online.
Running multiple robot manipulators with the same control module.
Used to define positions and orientations. When programming a robot, you can take advantage of using different coordinate systems to more easily position objects relative to each other.
A synonym for coordinate system.
If all your targets refer to workobjects, you only need to calibrate the workobjects when deploying offline programs.
20 3HAC032104-001 Revision: D
1 Introduction
1.1.5. Targets and paths
1.1.5. Targets and paths
Overview
Targets (positions) and paths (sequences of move instructions to targets) are used when programming robot motions in RobotStudio.
When you synchronize the RobotStudio station to the virtual controller, RAPID programs are created from the paths.
Targets
A target is a coordinate that the robot shall reach. It contains the following information:
Information
Position
Orientation
Configuration
Description
The position of the target, defined in a workobject coordinate
The orientation of the target, relative to the orientation of the workobject. When the robot reaches the target, it will align the
TCP’s orientation with the target’s orientation, see
.
Configuration values that specify how the robot shall reach the target. For more information, see
Robot axis configurations on page 24
.
Targets are converted to instances of the data type robtarget when synchronized to the virtual controller.
Paths
A sequence of move instructions, paths are used to make the robot move along a sequence of targets.
Paths are converted to procedures when synchronized to the virtual controller.
Move instructions
A move instruction consists of:
• a reference to a target
• motion data, such as motion type, speed and zone
• a reference to a tooldata
• a workobject reference
Action instructions
An action instruction is a RAPID string that can be used for setting and changing parameters.
Action instructions can be inserted before, after or between instruction targets in paths.
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1 Introduction
1.1.6. Coordinate systems
1.1.6. Coordinate systems
Overview
This section gives a short introduction to coordinate systems that are often used for offline programming. In RobotStudio, you can use all coordinate systems described below, as well as user-defined coordinate systems, for relating objects and elements to each other.
Hierarchy
The coordinate systems relate to each other hierarchically, where the origin of each coordinate system is defined as a position in one of its ancestries. Below are descriptions of commonly used coordinate systems, starting at the top of the hierarchy.
World coordinate system
The world coordinate system represents the entire station or robot cell. This is the top of the hierarchy to which all other coordinate systems are related.
Task frame coordinate system
The task frame coordinate system is useful to define within a station or robot cell, in particular with multiple robots or mechanisms. One task frame can coordinate the placement of several mechanisms, whereas several task frames are suitable when working with MultiMove
Independent.
Base coordinate system
Each robot in the station has a base coordinate system, which is always located at the base of the robot.
Tool Center Point coordinate system
The tool center point coordinate system, also called TCP, is the center point of the tool.
Several different TCPs may be defined for one robot. All robots have one predefined TCP at the robot’s tool mounting point, called tool0.
When a program runs, the robot moves the TCP to the programed position.
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1 Introduction
1.1.6. Coordinate systems
Continued
WorkObject coordinate system
The workobject normally represents the physical work piece. It is composed of two coordinate systems: the User frame and the Object frame, where the latter is a child to the former. When programming a robot, all targets (positions) are related to the object frame of a workobject. If no other workobject is specified, the targets will be related to the default
Wobj0, which always coincides with the base frame of the robot.
Using workobjects provides the chance to easily adjust robot programs with an offset, if the location of the work piece has been changed. Thus, workobjects can be used for calibrating offline programs. If the placement of the fixture/work piece relative to the robot in the real station does not completely match the placement in the offline station, you simply adjust the position of the workobject.
Workobjects are also used for coordinated motions. If a workobject is attached to a mechanical unit (and the system uses the option for coordinated motions), the robot will find the targets in the workobject even when the mechanical unit moves the workobject.
In the picture below the grey coordinate system is the world coordinate system, and the black ones are the object frame and the user frame of the workobject. Here the user frame is positioned at the table/fixture and the object frame at the workpiece.
xx0500001519
User Coordinate Systems
User Coordinate Systems (UCSs) are used for creating reference points of your choice. For example, you can create UCSs at strategic points in the work piece to facilitate programming.
3HAC032104-001 Revision: D 23
1 Introduction
1.1.7. Robot axis configurations
1.1.7. Robot axis configurations
Axis configurations
Targets are defined and stored as coordinates in a WorkObject coordinate system. When the controller calculates the position of the robot axes for reaching the target, it will often find more than one possible solution to configuring the robot axes.
xx0500002365
To distinguish between the different configurations, all targets have a configuration value that specifies the quadrant in which each axis shall be located.
Storing axis configurations in targets
For targets that are taught after jogging the robot to the position, the used configuration will be stored in the target.
Targets created by specifying or calculating positions and orientations get a default configuration value (0,0,0,0), which might not be valid for reaching the target.
Common problems related to robot axis configurations
It is most likely that targets created by other ways than jogging cannot be reached at their default configuration.
Even if all targets in a path have validated configurations, you might encounter problems when running the path if the robot cannot move from one configuration to the other. This is likely to occur where an axis shifts greater than 90 degrees during linear movements.
Repositioned targets keep their configuration, but the configurations are no longer validated.
As a result, the problems described above might occur when moving targets.
Common solutions for configuration problems
To resolve the problems described above, you can assign a valid configuration to each target and verify that the robot can move along each path. You can also turn configuration monitoring off, which means that you ignore the stored configurations and let the robot find working configurations at runtime. If this is not done the proper way, you might get unexpected results.
In some cases there might not be any working configurations. Possible solutions might then be to reposition the work piece, reorient targets (if acceptable for the process) or add an external axis that either moves the work piece or the robot for increasing reachability.
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1 Introduction
1.1.7. Robot axis configurations
Continued
How configurations are denoted
The robot’s axis configurations are denoted by a series of four integers, specifying in which quadrant of a full revolution significant axes are located. The quadrants are numbered from zero for positive (counterclockwise) rotation and from -1 for negative (clockwise) rotation.
For a linear axis, the integer specifies the range (in meters) from the neutral position in which the axis is located.
A configuration for a six-axis industrial robot (like IRB 140) may look like:
[0 -1 2 1]
The first integer (0) specifies the position of axis 1: somewhere in the first positive quadrant
(between 0 and 90 degrees rotation).
The second integer (-1) specifies the position of axis 4: somewhere in the first negative quadrant (between 0 and -90 degrees rotation).
The third integer (2) specifies the position of axis 6: somewhere in the third positive quadrant
(between 180 and 270 degrees rotation).
The fourth integer (1) specifies the position of axis x, a virtual axis used for specifying the wrist center in relation to other axes.
Configuration monitoring
When executing a robot program, you can choose whether to monitor configuration values.
If configuration monitoring is turned off, configuration values stored with the targets are ignored, and the robot will use the configuration closest its current configuration for reaching the target. If turned on, it will only use the specified configuration for reaching the targets.
Configuration monitoring can be turned off and on for joint and linear movements independently and is controlled by the ConfJ and ConfL action instructions.
Turning configuration monitoring off
Running a program without configuration monitoring may result in different configurations each time a cycle is executed: When the robot returns to the start position after completing a cycle, it may choose a different configuration then the original.
For programs with linear move instructions this might cause a situation where the robot gets closer and closer its joint limits and eventually will not be able to reach the target.
For programs with joint move instructions this might cause sweeping, unpredictable movements.
Turning configuration monitoring on
Running a program with configuration monitoring forces the robot to use the configurations stored with the targets. This results in predictable cycles and predictable motions. In some situations, however, like when the robot moves to a target from an unknown position, using configuration monitoring may limit the robot’s reachability.
When programming offline, you must assign a configuration to each target if the program shall be executed with configuration monitoring.
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1 Introduction
1.1.8. Libraries, geometries and CAD files
1.1.8. Libraries, geometries and CAD files
Overview
For programming or simulating in RobotStudio, you need models of your work pieces and equipment. Models for some standard equipment are installed as libraries or geometries with
RobotStudio. If you have CAD models of your work pieces and custom equipment, these can be imported as geometries to RobotStudio. If you do not have CAD models, you can create them in RobotStudio.
Difference between geometries and libraries
The objects you import to a station can be either geometries or libraries.
Geometries are basically CAD files, which, when imported, are copied to the RobotStudio station.
Libraries are objects that have been saved in RobotStudio as external files. When you import a library, a link from the station to the library file is created. Accordingly, the station file does not grow in the same way as when importing geometries. Furthermore, besides the geometrical data, library files can contain RobotStudio-specific data. For example, if a tool is saved as a library, the tool data is saved together with the CAD data.
How geometries are constructed
An imported geometry is displayed as one part in the Objects browser. From RobotStudio’s
Modeling tab, you can see the components of the geometry.
The top node of the geometry is called a Part. The part contains Bodies, which can be of the types solid, surface or curve.
Solid bodies are 3D objects, made up of Faces. You recognize a true 3D solid by this one body containing multiple faces.
Surface bodies are 2D objects of just one face. A part that contains several bodies with one face each that together constitute a 3D object is created from 2D surfaces, and is therefore not a true 3D solid. If these parts are not created correctly, they might cause problems both in their display and graphical programming. see
Troubleshooting and optimizing geometries on page
Curved bodies, represented by the body node alone in the Modeling browser, do not contain any child nodes.
From the Modeling tab, you can edit the parts by adding, moving, rearranging or deleting bodies. Thus, you can optimize existing parts by removing unnecessary bodies, as well as create new parts by grouping bodies.
Importing and converting CAD files
For importing geometries from single CAD files, you use RobotStudio’s import function, see
Importing a station component on page 75
If you need to convert CAD files to other formats or want to change the default settings for the conversion before making the import, you can use the CAD converter installed with
RobotStudio before making the import, see
Converting CAD formats on page 77
.
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1 Introduction
1.1.8. Libraries, geometries and CAD files
Continued
Supported CAD formats
Some of the CAD formats require a separate license for being imported or converted by
RobotStudio. The table below shows the supported CAD formats and whether a license is required:
Format File extensions
License requirement
Default target formats
Acis, reads/writes versions v6 to R20 sat
Iges, reads to version
5.3, writes version 5.3
igs, iges
Step, reads versions
AP203 and AP214
(geometry only), writes version AP 214 stp, step, p21 vda, vdafs Vdafs, reads to 2.0, writes 2.0
Catia V4, reads versions 4.1.9 to
4.2.4
model, exp
No
Yes
Yes
Yes
Yes
Catia V5, reads versions R2 - R19
CATPart,
CATProduct
Yes
Pro/Engineer, reads versions 16 to
Wildfire3 prt, asm ipt Inventor, reads versions 6 to 2010
Vrml
Yes
Yes wrl, vrml,vrml1, vrml2 No
Jupiter, up to 6.4
STL
PLY
3DStudio
jt stl ply
3ds
No
No
No
No
Iges, Step, Vdafs
Acis, Step, Vdafs
Acis, Step, Vdafs
Acis, Iges, Step
Acis, Iges, Step,
Vdafs
Acis, Iges, Step,
Vdafs
Acis, Iges, Step,
Vdafs
Acis, Iges, Step,
Vdafs
RsGfx
RsGfx
RsGfx
RsGfx
RsGfx
You need licenses for both the source format and the target format when converting licensed formats.
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1 Introduction
1.1.8. Libraries, geometries and CAD files
Continued
Mathematical versus graphical geometries
A geometry in a CAD file always has an underlying mathematical representation. Its graphical representation, displayed in the graphics window, is generated from the mathematical representation when the geometry is imported to RobotStudio, after which the geometry is referred to as a part.
For this kind of geometry, you can set the detail level of the graphical representation, thus reducing the file size and rendering time for large models and improving the visual display for small models you might want to zoom in on. The detail level only affects the visual display; paths and curves created from the model will be accurate both with coarse and fine settings.
A part can also be imported from a file that simply defines its graphical representation; in this case, there is no underlying mathematical representation. Some of the functions in
RobotStudio,such as snap mode and creation of curves from the geometry, will not work with this kind of part.
To customize the detail level settings, see
RobotStudio Options on page 182
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1 Introduction
1.1.9. VSTA as the IDE
1.1.9. VSTA as the IDE
Overview
RobotStudio uses Microsoft Visual Studio Tools for Applications (VSTA) as its Integrated
Development Environment (IDE), enabling advanced users to extend and customize its functionality. You can, for example, write an add-in in C# or VB.Net to create a toolbar or macro, debug code or inspect variable values during execution.
In addition, the Add-In browser acts as a single window for both VSTA add-ins and non-
VSTA, RobotStudio-specific add-ins known as PowerPacs.
Visual Studio Tools for Applications on page 374
.
Types of add-ins
The following add-ins may be available in the Add-In browser:
Object Description
PowerPac
VSTA Station Add-In
VSTA User Add-In
An add-in that accords with RobotStudio specifications, but is not part of the VSTA system itself.
A VSTA add-in that has been attached to a station, and saved to the station file.
A VSTA add-in that has not been attached to a station and is active only on the current user’s computer.
Using the shortcut menus of the Add-In browser, PowerPacs may be loaded or autoloaded, while VSTA add-ins may be added, loaded, unloaded, reloaded, autoloaded, edited, deleted, or removed from the station.
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1 Introduction
1.2. Installing and Licensing RobotStudio
1.2. Installing and Licensing RobotStudio
Installing RobotStudio
NOTE! You should have administrator privileges on the PC before installing RobotStudio.
RobotStudio is categorized into the following two feature levels:
•
Basic - Offers selected RobotStudio functionality to configure, program, and run a virtual controller. It also includes online features for programming, configuring, and monitoring a real controller connected over Ethernet.
• Premium - Offers full RobotStudio functionality for offline programming and simulation of multiple robots. The Premium level includes the features of the Basic level and requires activation.
In addition to the Premium functionality, there are add-ins like PowerPacs and options for
CAD converters available.
• PowerPacs provides enhanced features for selected applications.
•
Options for CAD converters allows import of different CAD formats.
RobotStudio offers the following installation options:
•
Minimal - Installs only the features required to program, configure, and monitor a real controller connected over Ethernet. If installed with this option, only the Online tab is available.
• Complete - Installs all the features required to run the complete RobotStudio. If installed with this option, additional features of Basic and Premium functionality are available.
•
Custom - Installs user-customized features. This option allows excluding unwanted robot libraries and CAD converters.
How to install RobotStudio on a PC
Action
1. Insert the robot software DVD in the PC.
• If a menu for the DVD is opened automatically, continue with step 5.
• If no menu for the DVD is opened, continue with step 2.
2. On the Start menu, click Run.
3. In the Open box, type the drive letter for your DVD drive followed by:
:\launch.exe
If your DVD drive has the letter D, then type: D:\launch.exe
4. Click OK.
5. Select language for the DVD menu.
6. On the DVD menu, click Install.
7. On the installation menu, click RobotStudio. This opens the installation wizard, which guides you through the rest of the software installation.
8. Select the options Minimal, Complete, or Custom and follow the instructions in the installation wizard.
9. Now, install RobotWare.
On the installation menu, click RobotWare. This opens an installation wizard, which guides you through the rest of the RobotWare installation.
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1.2. Installing and Licensing RobotStudio
Continued
Action
10. NOTE! Steps 10 and 11 are optional. Proceed with installing the Track mediapool.
On the Install products menu, click Additional Options. This opens a file browser that displays the Track mediapool installation and other available options.
11. Double-click the TrackMotion folder and then the file setup.exe to start the installation wizard and proceed.
12. After installing RobotStudio, proceed with activating RobotStudio.
NOTE! RobotStudio works with Premium functionality without activation during a 30 days trial period. Activation is not required for Minimal installation, or for Basic functionality of the Complete or Custom installation.
Activate RobotStudio
To continue using the product with all of its features, you must activate it. RobotStudio
Product Activation is based on Microsoft anti-piracy technology and designed to verify that software products are legitimately licensed.
Activation works by verifying that the Activation Key is not in use on more personal computers than are permitted by the software license.
How do I activate RobotStudio?
When you start RobotStudio for the first time after installation, you are prompted to enter your 25-digit Activation Key (xxxxx-xxxxx-xxxxx-xxxxx-xxxxx).
Trial period
Before entering a valid Activation Key, you can run the software, in Premium functionality mode, with all the features enabled, for a trial period of up to 30 days.
NOTE! Trial period starts immediately after installation.
After entering a valid Activation Key, you will see only the features you have purchased.
NOTE ! If installed during the trial period, you will lose the trial period.
Basic Functionality mode
After the trial period, the software reverts to Reduced Functionality mode unless you have entered a valid Activation Key. In Basic functionality mode, RobotStudio allows only the use of the Online and basic Virtual Controller features. No existing files or stations are harmed in
Reduced Functionality mode. After activating your software, you will have full functionality for the features you have purchased.
NOTE!
Activation is not required for the Online features for programming, configuring, and monitoring a real controller connected over Ethernet.
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1 Introduction
1.2. Installing and Licensing RobotStudio
Continued
Activate automatically over the Internet or manually
The Activation Wizard gives you two choices on how to proceed.
Automatic activation by using the Internet (recommended)
Once you have selected the option I want to activate RobotStudio over the Internet, the
Activation Wizard automatically contacts the ABB licensing servers over your Internet connection. If you are using a valid Activation Key that has not exceeded the number of installations allowed, your product is activated immediately.
When you activate over the Internet, your activation request is sent to ABB. Your license will then be automatically installed and your product ready for use. If you choose to activate over the Internet but are not currently connected, the wizard alerts you that there is no connection.
Manual activation
If the computer does not have an Internet connection, you must create a license file by selecting the option Create a license request file. Proceed through the wizard, enter your
Activation Key and save the License Request File to your computer. Use a removable medium, such as a USB stick or floppy disk, to transfer the file to a computer with an Internet connection. Open a web browser, go to http://www101.abb.com/manualactivation/and follow the instructions. The result will be a License File that should be saved and transferred back to the computer holding your product. Relaunch the Activation Wizard and select the option
Install a license file. Proceed through the wizard, selecting the License File when requested.
Upon completion, RobotStudio is activated and ready for use.
How do I activate later?
If you do not want to activate your copy of the software at installation, you can do so later.
The following steps will launch the Activation Wizard.
If you have a problem with your activation, contact your local ABB customer support representative at the e-mail address or telephone number provided at www.abb.com/robotics.
Action
1. Click the RobotStudio Button, and then click RobotStudio Options and select
Licensing.
2. Click Activation wizard to launch the activation wizard.
3. If the RobotStudio installation is activated, you will have valid licenses for the features covered by your subscription.
Which RobotStudio version is installed?
The version number of RobotStudio is displayed on the start page that appears when
RobotStudio is started.
How can I tell if my RobotStudio installation is activated?
Action
1. Click the RobotStudio Button, and then click RobotStudio Options and select
Licensing.
2. Click View Installed License Keys to see the status of your current license.
3. If the RobotStudio installation is activated, you will have valid licenses for the features covered by your subscription.
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1 Introduction
1.3.1. The Graphical User Interface
1.3 The Graphical User Interface
1.3.1. The Graphical User Interface
Overview
This section provides an introduction to the diffrent parts of the Graphical User Interface.
en0900000215
1
Parts
Application menu
2
3
4
5
6
7
Home tab
Modeling tab
Simulation tab
Offline tab
Online tab
Add-Ins tab
Description
Accessed from the RobotStudio button in the upper left
corner of the GUI. For more information, see
Contains the controls required for building stations, creating systems, programming paths and placing items. For more information, see
Contains the controls for creating and grouping components, creating bodies, measurements and CAD
operations. For more information, see
.
Contains the controls for setting up, configuring, controlling, monitoring and recording simulations. For more information, see
The Simulation Tab on page 295
Contains the controls for synchronization, configuration and tasks assigned to the Virtual Controller (VC). For more information, see
The Online and Offline Tabs on page 313
.
Contains the controls for managing the real controller. For
The Online and Offline Tabs on page
Contains the control for PowerPacs and the VSTA. For
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1 Introduction
1.3.2. The Getting Started window
1.3.2. The Getting Started window
Overview
The Getting Started window contains the following tabs:
Tab Description
Recent Stations
Offline
Recent Controllers
Online
Information
Use this tab to open recent stations (which are previewed), a new station or any saved station.
Use this tab to open a recent controller, connect to a controller with one click or add a controller.
Use this tab to access help files, browse tutorials, connect to the online community, manage your licenses or browse
RobotStudio news.
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1.3.3. The Layout browser
1.3.3. The Layout browser
Overview
The layout browser is a hierarchical display of physical items, such as robots and tools.
Icons
Icon Node
Robot
xx0500001364
Tool
xx0500001365
Link collection
xx0500001366
Link
xx0500001367
Frames
Description
The robot in the station. The red lock in the lower right corner of the icon indicates that the object is connected to a library.
A tool.
Contains all the links of the objects.
A physical object in a joint connection. Each link is made up of one or several parts.
Contains all the frames for an object.
xx0500001478
Component group
xx0500001368
Part
xx0500001369
Collision set
xx0500001370
Objects group
xx0500001371
Collision set mechanisms
xx0500001479
Frame
xx0500001372
A grouping of parts or other assemblies, carrying its own coordinate systems. It is used to structure a station.
A physical object in RobotStudio. Parts with geometric information are made up of one or more 2D or 3D entities. Parts without geometric information (such as imported .jt files) are empty.
Contains all collision sets. Each collision set includes two groups of objects.
Contains references to the objects that are subject to collision detection.
The objects in the collision set.
The frames in the station.
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1 Introduction
1.3.4. The Paths & Targets browser
1.3.4. The Paths & Targets browser
Overview
The paths & targets browser is a hierarchical display of non-physical items.
Icons
Icon Node
Station
xx0500001373
Virtual Controller
xx0500001374
Task
xx0500001375
Tooldata Collection
xx0500001376
Tooldata
Description
Your station in RobotStudio.
The system for controlling the robots, just like a real IRC5 controller.
Contains all logical elements in the station, such as targets, paths, workobjects, tooldata and instructions.
Contains all tooldata.
A tooldata for a robot or a task.
36 xx0500001471
Workobjects & Targets
Contains all workobjects and targets for the task or robot.
xx0500001377
Jointtarget Collection and Jointtarget
A specified position of the robot axes.
xx0500001477
Workobject Collection and Workobject
The workobject collection node and the workobjects it contains.
xx0500001378
Target
A defined position and rotation for a robot. A target equals a RobTarget in a RAPID program.
xx0500001379 xx0500001849
Target without assigned configuration
Target without found configuration
A target for which no axis configuration has been assigned, for example, a repositioned target or a new target created by means other than teaching.
An unreachable target, that is, for which no axis configuration has been found.
xx0500001850
Path Collection
Contains all paths in the station.
xx0500001380
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1.3.4. The Paths & Targets browser
Continued
Icon Node
Path
Description
Contains the instructions for the robot movements.
xx0500001381 xx0500001474 xx0500001851
Linear Move Instruction
A linear TCP motion to a target. If the target has no valid configuration assigned, the move instruction gets the same warning symbols as the target.
Joint Move Instruction
A joint motion to a target. If the target has no valid configuration assigned, the move instruction gets the same warning symbols as the target.
Action Instruction
Defines an action for the robot to perform at a specified location in a path.
xx0500001475
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1 Introduction
1.3.5. The Modeling browser
1.3.5. The Modeling browser
Overview
The modeling browser is a display of editable objects and their building blocks.
Icons
Icon Node
Part
Description
Geometric items corresponding to the objects in the Layout browser.
xx0600002704
Body
xx0600002705
Face
Geometric building blocks that comprise the parts. 3D bodies contain several faces, 2D bodies one face, and curves no faces.
The faces of the bodies.
xx0600002706
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1 Introduction
1.3.6. The Offline and Online browsers
1.3.6. The Offline and Online browsers
Overview
The offline and online browsers is a hierarchical display of controller and configuration elements.
Icons
Icon Node
Controllers
Description
Contains the controllers that are connected to the Robot
View. xx0300000026
Connected Controller
Represents a controller with a working connection. xx0300000027
Connecting Controller
Represents a controller which is currently being connected.
xx0400000677
Disconnected Controller Represents a controller that has lost its connection. It might have been turned off or disconnected from the network.
xx0300000028 xx0600003287
Denied login
Configuration
Represent a controller that denies you access to login.
Possible reasons for denied access:
• The user lacks grant to login
• Too many clients connected to the controller
• The RobotWare version of the system running on the controller is newer than the version of RobotStudio
Online
Contains the configuration topics.
xx0300000029 xx0300000030
Topic
Event Log
Each parameter topic is represented by a node:
• Communication
• Controller
• I/O
• Man-machine communication
• Motion
With the Event Log you can view and save controller events.
xx0300000037
I/O System
Represents the controller I/O system. The I/O system consists of I/O buses and units.
xx0300000434
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1 Introduction
1.3.6. The Offline and Online browsers
Continued
I/O Bus
xx0300000433
I/O Unit
xx0300000432
RAPID Tasks
xx0300000031
Task
xx0300000032
Modules
xx0300000431
Program Module
xx0300000430
System Module
xx0300000428
Encrypted Module
xx
Nostepin Module
xx
Procedure
xx0300000429
Function
xx0300000034
Trap
xx0300000036
Documents Folder
xx0300000039
An I/O bus is a connector for one or several I/O units.
An I/O Unit is a board, panel or any other device with ports through which the I/O signals are sent.
Contains the active tasks (programs) of the controller.
A task is a robot program, which executes alone or together with other programs. A program is composed of a set of modules.
A container for either program modules or system modules.
A program module contains a set of data declarations and routines for a specific task. Program modules contains data specific for this program.
A system module contains a set of type definitions, data declarations and routines. System modules contains data that applies to the robot system, regardless which program modules that are loaded.
A module that is locked for editing and viewing.
A module that cannot be entered during step-by-step execution. That is all instructions in the module are treated as one if the program is executed step-by-step.
A routine that does not return any value. Procedures are used as subprograms.
A routine that returns a value of a specific type.
A routine that provides a means of responding to interrupts.
Folder for links to documents and files.
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xx0300000038
Document Link
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1.3.6. The Offline and Online browsers
Continued
Link to a document. The icon for the document is the same as the Window icon for the document type.
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1 Introduction
1.3.7. The Output window
1.3.7. The Output window
Overview
Layout of the Output tab
The Output tab contains two columns: the first states the event, the second the time the message was generated. Each row is a message.
Event types
The output window displays information about events that occur in the station, such as when simulations are started or stopped. This information is useful when troubleshooting stations.
The three event types indicate the severity of the event:
Event type
Information
Warning
Error
Description
An information message is a normal system event, for example, starting and stopping programs, changing the operational mode, and turning motors on and off.
Information messages never require an action from you. They can be useful for tracking errors, collecting statistics or monitoring user-triggered event routines.
A warning is an event of which you should be aware, but it is not so severe that the process or RAPID program needs to be stopped.
Warnings must occasionally be acknowledged. Warnings often indicate underlying problems that at some point will need to be resolved.
An error is an event that prevents the robot system from proceeding. The running process or RAPID program cannot continue and will be stopped.
An error must occasionally be acknowledged. Some errors require some immediate action from you in order to be resolved.
Double-click an error to display a detailed information box.
Some of the events are active. These are linked to an action for resolving the problem that generated the event. To activate the linked action, double-click the message.
Handling messages in the Output window
Goal Procedure
To filter messages...
Right-click in the Output window and then click Show messages. From the options All Errors, information,
Warningsand Warnings and Errors, select the type of messages you want to display.
To save a message to file... Select it, right-click and then click Save to file. Choose a name and location in the dialog box. Multiple messages can be selected by pressing SHIFT while clicking each.
To clear the Output window...
Right-click in the Output window and then click Clear.
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Continued
The Controller tab
The controller status window shows the operational status of the controllers in your robot view.
1. The System Name column
This column shows the name of the system that is running on the controller.
2. The Controller Name column
This column shows the name of the controller.
3. The Controller State column
This column shows the state of the controller:
When the controller is in state... the robot is...
Initializing
Motors off
starting up. It will shift to state motors off when it has started.
in a standby state where there is no power to the robot's motors. The state has to be shifted to motors on before the robot can move.
Motors on
Guard Stop
ready to move, either by jogging or by running programs. stopped because the safety runchain is opened. For instance, a door to the robot's cell might be open.
stopped because emergency stop was activated.
Emergency Stop
Waiting for motors on after e-stop ready to leave emergency stop state. The emergency stop is no longer activated, but the state transition isn't yet confirmed.
System Failure in a system failure state. A warm start is required.
4. The Program Execution State column
This column shows if the robot is running any program or not:
When the controller is in state... the robot...
Running
Ready
Stopped
Uninitialized is running a program. has a program loaded and is ready to run it when a PP (starting point in the program) has been set. has a program loaded, with a PP, and is ready to run it. has not initialized the program memory. This indicates an error condition.
5. The Operating Mode column
This column shows the operating mode of the controller:
When the controller is in mode... the robot is...
Initializing
Auto starting up. It will shift to the mode selected on the controllers cabinet when it has started. ready to run programs in production.
In Auto mode it is possible to get remote Write access to the controller, which is necessary for editing programs, configurations and other things with RobotStudio Online.
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1.3.7. The Output window
Continued
When the controller is in mode... the robot is...
Manual only able to move if the enabling device on the FlexPendant is activated. Furthermore, the robot can only moved with reduced speed in manual mode.
In manual mode it is not possible to get remote Write access to the controller, unless it is configured for this and the remote Write access granted on the FlexPendant.
Manual full speed only able to move if the enabling device on the FlexPendant is activated.
In manual mode it is not possible to get remote Write access to the controller, unless it is configured for this and the remote Write access granted on the FlexPendant.
Waiting for acknowledge about to enter Auto mode, but the mode transition has not yet been acknowledged.
6. The Logged on as column
This column shows the user name the PC is logged on to the controller with.
7. The Access column
This column shows who has write access to the controller, or if it is available.
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1 Introduction
1.3.8. The Operator Window
1.3.8. The Operator Window
Overview
Operator Window is an alternative to the corresponding feature in the Virtual FlexPendant for communicating with the user during RAPID program execution. It displays the same output as displayed on the Virtual FlexPendant Operator Window.
When running in a Virtual Controller, the RAPID program communicates with the operator via messages on the FlexPendant screen. The Operator Window integrates this functionality and allows the user to run interactive RAPID programs without starting the Virtual
FlexPendant.
Enabling Operator Window
To enable an operator window:
1. On the Application menu, click RobotStudio Options.
2. On the Navigation pane to the left, select Robotics:Virtual Controller.
3. On the Virtual Controller page to the right, select Show virtual Operator Window option.
4. Click Apply.
NOTE!
When the Show virtual Operator Window feature is enabled, an Operator Window is automatically created for each controller in the station. By default, the window is located in the tab area below the graphics window.
RAPID Instructions
List of RAPID instructions supported by the Operator Window:
• TPErase
•
TPReadFK
• TPReadNum
•
TPWrite
• UIAlphaEntry
•
UIMsgBox
• UINumEntry
NOTE! When these instructions are executed, the behavior is similar to that of Virtual
FlexPendant.
List of RAPID instructions not supported by the Operator Window:
•
TPShow
• UIShow
•
UINumTune
• UIListView
NOTE! When these instructions are executed, an error message is displayed in the Operator
Window prompting you to use the Virtual Flexpendant instead.
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1.3.8. The Operator Window
Continued
NOTE!
You should not run both the Virtual Flexpendant and Operator Window simultaneously.
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1 Introduction
1.3.9. The Document Manager window
1.3.9. The Document Manager window
Overview
The Document Manager window allows you to search and browse the RobotStudio documents like libraries, geometry and so on in large numbers and from different locations.
Opening a Document Manager window
1. On the Home tab, click Import Library and select Documents from the dropdown menu.
The Documents window appears.
Layout of the Document Manager window
The Documents window is a docked area that by default takes the right-hand corner. The upper part of the window contains controls for searching and browsing the document locations. The lower part consists of a list view that displays the documents and folders and a status area.
Control
Search
Browse
Location
Description
Allows to search for keywords or query. See
Using the Search mode on page 48
.
Displays a folder structure of the document locations. See
Using the Browse mode on page 50
Allows to configure the document location. See
.
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Continued
Using the Search mode
1. Select Search and enter a query or syntax in the text box.
For more information about the available syntaxes, see
.
NOTE!
The dropdown list contains the search history of the previous ten queries between sessions.
2. Click the Expand button to access additional controls.
This allows you to specify if the search should cover all the enabled locations or one specific location.
3. Select Search in results check box to search for the resulting documents of the previous search.
Search syntax
48
NOTE!
The search is performed automatically, after you stop typing in the text box or manually, by clicking the glass icon. During the search, this icon is changed to a cross and clicking this cancels the search operation.
The search field supports certain keywords and operators which allows you to specify an advanced search query.
NOTE! Keywords are not localised.
The following table displays the keywords that specifies an advanced search query:
Keywords Description
filename title type matches the filename of the documents.
matches the title field of the document metadata.
matches the type field of the document metadata.
For library (.rslib) files, this is a user-defined string. For example, Robot.
For other files, this is the Windows description of the file type.
For example, Text Document.
matches the author field of the document metadata.
matches the comment field of the document metadata.
author comments revision date matches the revision field of the document metadata.
matches the last time the file was modified.
For the colon operator, the match is done against a string representation of the modified date.
For other operators, the search string should interpret as a date according to .NET standards.
size matches the file size (in KB).
and, or, parentheses (), not used to group or invert queries.
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1.3.9. The Document Manager window
Continued
The following table displays the operators that specifies an advanced search query
Operator Description
<
>
:
= matches if the field contains the search string.
matches if the field equals the search string.
matches if the field is smaller than the search string.
matches if the field is greater than the search string.
NOTE!
• Quotation marks can be used to specify a string with whitespace. An empty string is specified by "".
•
All search strings are case insensitive.
• Text without a preceding keyword is matched against the filename and all metadata.
•
If queries are specified without a grouping keyword, "and" is implied.
• Some metadata (title, author, comments and revision) is not available for all file types.
•
1400 - Matches documents with the string 1400 in the filename or any metadata.
• not author:ABB - Matches documents where the author field does not contain the string ABB.
•
size>1000 and date<1/2009 - Matches documents larger than 1000KB and modified before 1/1/2009.
• IRBP comments="ABB Internal" - Matches documents with the string IRBP in the filename or any metadata, and where the comment field equals ABB Internal.
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Continued
Using the Browse mode
1. Select Browse from the Document Manager window.
A folder structure of the document location is displayed.
NOTE!
The top level of the folder structure lists the configured locations. If a location is unavailable (for example, an offline network path) it is marked as Unavailable and cannot be opened. The text box displays the path of the current folder relative to the location root.
2. You can open a folder in either of the two ways:
• Double-click the document location.
•
Right-click the document location and select Open from the context menu.
3. You can navigate through the folders in either of the two ways:
•
Click the folder icon at the top-right corner.
• Select the parent folder from the dropdown list.
4. Click Refresh icon in the text box to manually refresh the contents of the folder.
Results view
NOTE!
The refresh operation can be time consuming, if a folder resides in a network location or contains many documents. During this time, the refresh icon changes to a cross icon allowing you to cancel the operation.
In the Browse mode, items are grouped into folders and documents. The resulting folders and documents are displayed in a list view.
The search result appears in the status bar at the bottom, displaying the number of items found, and progress made during the search. The Search results are grouped beneath headers according to their location.
Each document is represented by an image, the document title or filename in black text, and the metadata and file information in grey text. For library files, the image can be a screenshot or other custom image. For other document types, the image is the icon associated with the file type.
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1 Introduction
1.3.9. The Document Manager window
Continued
Using the Context menu
In the results view, right-click a document or folder. The following context menu items appears:
Item Description
Open
Open containing folder
Properties
Opens the selected folder, library or geometry files, station files, and document.
• For folders, browses into the selected folder.
• For library or geometry files, imports the file into the station. (If no station is open ,a new empty station is first created.)
• For station files, opens the station.
• For other documents, attempts to open the selected document according to its file association. For example,
Microsoft Word starts when a .doc file is opened.
Opens the folder containing the document or the folder in the
Windows Explorer.
Opens a dialog that displays complete metadata and file information about the selected document.
NOTE! This is disabled for folders.
NOTE! Double-click an item to import the library and geometry files and open the other documents.
In the results view, right-click an empty area. The following context menu appears that controls how the documents are grouped and sorted:
Items Description
Group by:
Sort by:
Ascending and
Descending
Controls how the documents are arranged in groups.
The following options are available:
• Location
• Folder
• Type
Controls how the documents are sorted within the group.
The following options are available:
• Name
• Date
• Size
Items are sorted in the ascending and descending order.
Using the drag and drop feature
You can import a library or a geometry file into the station by dragging it from the results view into either the graphics window, or onto a object node in the Layout browser.
• When dragging into the Layout browser, the component will be placed as a child object under the station, component group or smart component.
•
When dragging into the graphics window, the component will be positioned at the point on the station floor where you drop it. You can snap the point to the UCS grid by enabling the Snap Grid or by holding down the ALT key while dragging.
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1.3.9. The Document Manager window
Continued
Document Locations window
You can launch the Document Locations window in any one of the following ways:
1. Select Locations from the Documents window.
2. Click RobotStudio Button and then click RobotStudio Options, select
Files&Folders under General. Click Document Locations on the right side.
3. On the Home tab, click Import Library and select Locations from the dropdown menu.
Layout of the Document Locations window
It consists of a menu bar and a list displaying the configured locations. The list displays general information about the locations. The menu bar contains the following controls:
Controls
Locations
Add Location
Remove
Edit
Description
The following options are available from the dropdown menu:
• Import : Opens a dialog box to import document locations from an xml file. If a location with the same URL already exists, you have the option to retain or delete the existing location.
• Export : Opens a dialog box to export all the configured locations to an xml file.
• Reset to Default : Loads the default locations (ABB
Library, User Library, and User Geometry).
Opens a dialog box to add a document location. By default, there is one location type available.
File System location on page 52
.
Deletes the selected location.
Opens a dialog box to modify the selected location. For more
File System location on page 52
File System location
1. Click Add Locations and select File System from the dropdown menu. The File
System dialog box appears.
The File System dialog box contains the following controls:
Control Description
Location Name
Path
Filter
Specifies a name associated with the location.
Specifies the file system directory that corresponds to the root folder of the location. This can be on a local or network disk.
Specifies a filename filter to include only certain files when searching and browsing. Multiple filters are separated by a semicolon. If the filter is empty all files are included.
Cache files from network Specifies that the library and geometry files from a network location should be copied to a local directory and imported from there, rather than directly from the network path.
This will ensure that a station containing such files can be opened even if the network location is unavailable. This option is only available for network locations.
Directory Specifies the directory where to store the local copies. This must be on a local disk.
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1.3.9. The Document Manager window
Continued
Control Description
Show as gallery
Style
Specifies that the contents of the location should be displayed as a gallery in the specified ribbon menu.
• Flat - Specifies that all documents are displayed in a single gallery with subfolder names as headers.
• Recursive - Specifies that the documents are displayed in submenus corresponding to the folder structure.
Include when searching all locations
Specifies if the search should cover all the enabled locations.
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1 Introduction
1.3.10. Using a mouse
1.3.10. Using a mouse
Navigating the graphics window using the mouse
The table below shows how to navigate the graphics window using the mouse:
To
Use the keyboard / mouse combination
Description
Select items Just click the item to select. To select multiple items, press CTRL key while clicking new items.
xx0500002417
Rotate the station xx0500002421
CTRL + SHIFT + xx0500002424
Pan the station xx0500002421
CTRL +
Press CTRL + SHIFT + the left mouse button while dragging the mouse to rotate the station.
With a 3-button mouse you can use the middle and right buttons, instead of the keyboard combination.
Press CTRL + the left mouse button while dragging the mouse to pan the station. xx0500002422
Zoom the station xx0500002421
CTRL + xx0500002426 xx0500002423
Zoom using window SHIFT +
Press CTRL + the right mouse button while dragging the mouse to the left to zoom out.
Dragging to the right zooms in.
With a 3-button mouse you can also use the middle button, instead of the keyboard combination.
Press SHIFT + the right mouse button while dragging the mouse across the area to zoom into.
xx0500002425
Select using window xx0500002423
SHIFT + Press SHIFT + the left mouse button while dragging the mouse across the area to select all items that match the current selection level.
xx0500002428 xx0500002421
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1 Introduction
1.3.11. Selecting an item
1.3.11. Selecting an item
Overview
Each item in a station can be moved to achieve the required layout, so you first have to determine its selection level. The selection level makes it possible to select only specific types of items, or specified parts of objects.
The selection levels are curve, surface, entity, part, mechanism, group, target/frame and path.
The target/frame and path selection can be combined with any of the other selection levels.
Objects may also be grouped together as component groups, see
Selecting an item in the graphics window
To select items in the graphics window, follow these steps:
1. At the top of the graphics window, click the desired selection level icon.
2. Optionally, click the desired snap mode icon for the part of the item you wish to select.
3. In the graphics window, click the item. The selected item will be highlighted.
Multiple selection of items in the graphics window
To select multiple items in the graphics window, do the following:
1. Press the SHIFT key, and in the graphics window drag the mouse diagonally over the objects to select.
Selecting an item in the browsers
To select items in a browser, do the following:
1. Click the item. The selected item will be highlighted in the browser.
Multiple selection of items in the browsers
To select multiple items in a browser, follow these steps:
1. Make sure that all the items to be selected are of the same type and located in the same branch of the hierarchical structure; otherwise, the items will not be operable.
2. Do one of the following:
•
To select adjacent items: In the browser, hold down the SHIFT key and click the first and then the last item. The list of items will be highlighted.
• To select separate items: In the browser, hold down the CTRL key and click the items you want to select. The items will be highlighted.
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1 Introduction
1.3.12. Attaching and detaching objects
1.3.12. Attaching and detaching objects
Overview
You can attach an object (child) to another object (parent). Attachments can be created on part level and on mechanism level. When an object has been attached to a parent, moving the parent also moves the child.
One of the most common attachments is to attach a tool to a robot. For procedures, see
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1 Introduction
1.3.13. Keyboard shortcuts
1.3.13. Keyboard shortcuts
Keyboard shortcuts
The following table lists the keyboard shortcuts.:
Command Key Combination
General
Activate menu bar
Open API Help
Open Help
Open Virtual FlexPendant
Switch between windows
General Commands
Add Controller System
Open Station
Take Screenshot
Teach Move Instruction
Teach Target
Toggle View Representation
General Editing
Copy
Cut
Paste
Redo
Refresh
Rename
Select All
Undo
Import Geometry
Import Library
New Station
Save Station
Program Editor Intellisense
Complete Word
Parameter Info
PickList
Program Editor Commands
Start Program Execution
Step In
Step Out
Step Over
Stop
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F10
ALT + F1
F1
CTRL + F5
CTRL + TAB
F4
CTRL + O
CTRL + B
CTRL + SHIFT + R
CTRL + R
F7
CTRL + C
CTRL + X
CTRL + V
CTRL + Y
F5
F2
CTRL + A
CTRL + Z
CTRL + G
CTRL + J
CTRL + N
CTRL + S
CTRL + SPACEBAR
CTRL + I
CTRL + SHIFT + SPACEBAR
F8
F11
SHIFT + F11
F12
SHIFT + F8
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1 Introduction
1.3.13. Keyboard shortcuts
Continued
Command
Toggle Breakpoint
Apply Changes
Program Editor Hotkeys
Copy
Cut
Cut marked lines
Delete marked lines
Delete to beginning of word
Delete to end of word
Indent
Make the selected text lowercase
Make the selected text uppercase
Move to beginning of document
Move to beginning of line
Move to end of document
Move to end of line
Move to next word
Move to previous word
Move to visible bottom
Move to visible top
Open line above
Open line below
Outdent
Paste
Redo
Scroll down
Scroll up
Select block down
Select block left
Select block right
Select block to next word
Select block to previous word
Select block up
Select down
Select left
Select page down
Select page up
Select right
Select to beginning of document
Select to beginning of line
Select to end of document
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Key Combination
F9
CTRL + SHIFT + S
CTRL + P
CTRL + Insert
SHIFT + Delete
CTRL + L
CTRL + SHIFT + L
CTRL + BACKSPACE
CTRL + Delete
Tab
CTRL + U
CTRL + SHIFT + U
CTRL + Home
Home
CTRL + End
End
CTRL + Right
CTRL + Left
CTRL + Page Down
CTRL + Page Up
CTRL + Enter
CTRL + SHIFT + Enter
SHIFT + TAB
SHIFT + Insert
CTRL + SHIFT + Z
CTRL + Down
CTRL + Up
ALT + SHIFT + Down
ALT + SHIFT + Left
ALT + SHIFT + Right
CTRL + ALT + SHIFT + Right
CTRL + ALT + SHIFT + Left
ALT + SHIFT + Up
SHIFT + Down
SHIFT + Left
SHIFT + Page Down
SHIFT + Page Up
SHIFT + Right
CTRL + SHIFT + Home
SHIFT + Home
CTRL + SHIFT + End
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Command
Select to end of line
Select to next word
Select to previous word
Select to visible bottom
Select to visible top
Select up
Select word
Toggle overwrite mode
Transpose characters
Transpose lines
Transpose words
1 Introduction
1.3.13. Keyboard shortcuts
Continued
Key Combination
SHIFT + End
CTRL + SHIFT + Right
CTRL + SHIFT + Left
CTRL + SHIFT + Page Down
CTRL + SHIFT + Page Up
SHIFT + Up
CTRL + SHIFT + W
Insert
CTRL + T
CTRL + ALT + SHIFT + T
CTRL + SHIFT + T
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1.3.13. Keyboard shortcuts
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2.1. Workflow for building a new station
2.1. Workflow for building a new station
Overview
This is an overview of how to build a station by including the equipment necessary to create and simulate robot programs.
The first part of this overview describes the alternatives for creating a station with a system.
The second part describes importing or creating the objects to work with. The third part describes the workflow for optimizing the station layout by finding the best placement of robots and other equipment.
In most cases, following the workflows from start to finish is recommended, even if other sequences are also possible.
Creating a station with a system
The table below shows the alternatives for creating a station with a system.
For procedures, see
.
Activity
Create a station with a template system
Create a station with an existing system
Create a station with no system
Description
This is the simplest way to create a new station containing a robot and a link to a rudimentary system template.
This creates a new station containing one or more robots in accordance with an existing, built system.
An advanced user can build a station from scratch and then add a new or existing system to it.
Manually starting the VC
The table below shows the alternatives for manually starting with a system. Perform only those steps applicable to your station.
Activity
Manually connecting a library to the VC
Restarting the VC
Description
.
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2.1. Workflow for building a new station
Continued
Importing station components
The table below shows the workflow for importing station components. Perform only those steps applicable to your station.
For procedures, see
Importing a station component on page 75
.
Activity Description
Import a robot model
Import a tool
Import a positioner
.
Import a track
Import other equipment
If you have CAD models of the equipment, you can import them, see
Add work piece
If you have CAD models of the work piece, you can import them,
. Otherwise, you can create models
Placing objects and mechanisms
The table below shows the workflow for placing the objects in the station.
Activity Description
Place objects
If you are building a model of a real station, start by placing all objects with known positions. For objects without known
positions, find a suitable placement, see
Placing external axes on page 86
.
Attach tools
Attach the tools to the robot, see
Attach robots to tracks
If track external axes are used, attach the robots to the tracks, see
.
Attach work pieces to positioners
Test reachability
If positioner external axes are used, attach the work pieces to
Test if the robot can reach critical positions on the work piece. If you are satisfied with how the robot reaches the positions, your station is ready for programming. Otherwise, continue adjusting the placement or trying other equipment as described below, see
Testing positions and motions on page 108
.
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2.2.1. Two robot systems sharing the same task frame position
2.2 Setting up a conveyor tracking station with two robots working on the same conveyor
2.2.1. Two robot systems sharing the same task frame position
Overview
This section describes what happens when both the robot systems share the same task frame position. The baseframes of the mechanical units in both the robot systems have the same task frame position.
Prerequisite
• Two robot systems with conveyor tracking option (system 1 and system 2)
•
A conveyor mechanism saved as library
NOTE! See
Create Conveyor mechanism on page 287
to create conveyor tracking systems.
Setting up the conveyor tracking station
1. Add the existing system (system 1) to the station. See
NOTE! After starting the system, when asked to select the library, browse and select the already saved conveyor mechanism library.
2. Modify the baseframe positions of conveyor and robot.
1. Move the mechanical unit (conveyor/robot) to its new location.
Updating the baseframe position on page 370
to update the baseframe position of
the conveyor/robot.
3. Repeat steps 1 and 2to modify the baseframe position of the robot.
4. In the System Configuration window, click OK. When asked if you want to restart the system, answer Yes. Close the System Configuration window.
3. Add the existing system (system 2) to the station. See
NOTE! After starting the system, when asked to select the library, browse and select the same library as the one selected for system 1 or any other library. Later, this conveyor library will be removed from the station since system 2 shall use the same conveyor library as system 1.
4. Refer both systems (system 1 and system 2) to the same conveyor library.
1. In the Offline browser, click System Configuration to bring up a dialog box for system 2.
2. Select the library node in the hierarchical tree.
3. Select the option Select from Station. Click Change. The Select Library dialog box appears.
4. Select the same conveyor library as the one selected for system 1. Click OK.
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2.2.1. Two robot systems sharing the same task frame position
Continued
NOTE! Now both systems (system 1 and system 2) use the same conveyor library and the library previously referenced by system 2 is removed from the station.
5. Modify the baseframe positions of robot (system 2).
1. Move the mechanical unit (robot) to its new location.
Updating the baseframe position on page 370
to update the baseframe position of
the robot.
3. Repeat steps 1 and 2 to modify the baseframe position of the robot.
4. In the System Configuration window, click OK. When asked if you want to restart the system, answer Yes. Close the System Configuration window.
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2.2.2. Two robot systems having different task frame positions
2.2.2. Two robot systems having different task frame positions
Overview
This section describes what happens when two robot systems have different task frame positions but uses the same sync switch. This means the Baseframes of the conveyor mechanical units in both the robot systems have different values.
Prerequisites
Two robot systems with conveyor tracking option (system 1 and system 2)
NOTE! See
Create Conveyor mechanism on page 287
to create conveyor tracking systems.
Setting up the conveyor tracking station
1. Add the existing system (system 1) to the station. See
NOTE! After starting the system, when asked to select the library, browse and select the already saved conveyor mechanism library.
2. Modify the baseframe positions of conveyor and robot.
1. Move the mechanical unit (conveyor/robot) to its new location.
Updating the baseframe position on page 370
to update the baseframe position of
the conveyor/robot.
3. Repeat steps 1 and 2 to modify the baseframe position of the robot.
4. In the System Configuration window, click OK. When asked if you want to restart the system, answer Yes. Close the System Configuration window.
3. Add the existing system (system 2) to the station. See
NOTE! After starting the system, when asked to select the library, browse and select the same library as the one selected for system 1 or any other library. Later, this conveyor library will be removed from the station since system 2 shall use the same conveyor library as system 1.
4. Update both systems (system 1 and system 2) to use the same conveyor library.
1. In the Offline browser, click System Configuration to bring up a dialog box for system 2.
2. Select the library node in the hierarchical tree.
3. Select the option Select from Station. Click Change. The Select Library dialog box appears.
4. Select the same conveyor library as the one selected for system 1. Click OK.
NOTE! Now both systems (system 1 and system 2) use the same conveyor library and the library previously referenced by system 2 is removed from the station.
5. Modify the task frame position of the conveyor mechanism. See
NOTE! Before modifying the task frame, make a note of the current conveyor position in world coordinates. After modifying the task frame, move the conveyor back to the position it was before modifying the task frame.
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2.2.2. Two robot systems having different task frame positions
Continued
6. Modify the baseframe positions of robot (system 2).
Repeat step 2 to modify the baseframe position of the robot (system 2)
1. Move the mechanical unit (robot) to its new location.
Updating the baseframe position on page 370
to update the baseframe position of the robot.
3. Repeat steps 1 and 2 to modify the baseframe position of the robot.
4. In the System Configuration window, click OK. When asked if you want to restart the system, answer Yes. Close the System Configuration window.
7. Modify the baseframe position of the conveyor (system 2).
1. In the Offline browser, click System Configuration to bring up a dialog box for system 2.
2. Select the conveyor in the hierarchical tree. The BaseFrame property list for the conveyor is now displayed.
3. Select the option Use Current Station Values to update the baseframe value of the robot in the controller.
4. Deselect the option Check BaseFrame on Startup.
5. In the System Configuration window, click OK. When asked if you want to restart the system, answer Yes.
NOTE! By deselecting the option Check BaseFrame on Startup, RobotStudio will not compare the BaseFrame values in the station and the controller every time the controller is started. This avoids repositioning the conveyor library.
NOTE! If the two robot systems use the same part on the conveyor, the relation between the part and the two conveyor workobjects should be the same.
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2.3. Creating a system with external axes automatically
2.3. Creating a system with external axes automatically
Automatically create a system with external axes
1. Import the desired robots, positioners, and track libraries into the RobotStudio station. See
NOTE! If a robot and track are selected, attach the robot to the track. See
NOTE!
Robot system supports the following tracks with lengths 1.7 m to 19.7 m in a separate task or same robot task. Depending on the manipulator type, the system allows one to three tracks per task. However with IRBTx004, only one track of this type can be used per system.
•
IRBT4003
• IRBT4004
•
IRBT6003
• IRBT6004
•
IRBT7003
• IRBT7004
•
RTT_Bobin
• RTT_Marathon
•
Paint Rail
2. Create a robot system from layout. See
NOTE!
To create a robot system with IRBT4004, IRBT6004, or IRBT7004, the TrackMotion mediapool must be installed. For more information, see
.
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2.3. Creating a system with external axes automatically
Continued
Supported external axes configuration
The following table shows a combination of different external axes configurations:
Positioner type
Combination
A
One IRB (Positioner in same task)
One IRB (Positioner in separate task)
Two IRB (Positioner in separate task)
One IRB on Track Motion
(Positioner in same task)
Y
Y
Y
Y
One IRB on Track Motion
(Positioner in separate task)
Y
Two IRB on Track Motion
(Positioner in separate task)
Y
B
Y
Y
Y
N
N
N
C
Y
Y
Y
N
N
N
D
Y
Y
Y
N
N
N
K
Y
Y
Y
YX
YX
YX
L
Y
Y
Y
Y
Y
Y
2xL
Y
Y
N
Y
Y
N
R
Y
Y
Y
N
N
N
• Y - Combination is supported
•
N - Combination is not supported
• YX - Combination is supported and manual mapping of mechanical units and joints required
NOTE!
Creating a system from layout only supports tracks of type RTT and IRBTx003 in combination with positioners. i.e. IRBTx004 is not supported in combination with the positioners.
Manual mapping of mechanical units and joints
If the system contains more than one mechanical unit, the number of tasks and base frame positions of the mechanism should be verified in the System Configuration.
1. In the Offline browser, click System Configuration to bring up a dialog box.
2. Select the robot from the node in the hierarchical tree.
The property page of this node contains controls for mapping and setting axes and joints.
3. Click Change to open a dialog box.
4. Manually map the mechanical unit and mechanism joints. Click Apply.
5. Modify the baseframe positions of the mechanical unit. See
Updating the baseframe position on page 370
.
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2.4.1. Setting up a system with track motion of type RTT or IRBTx003 manually
2.4 Manually setting up a system with track motion
2.4.1. Setting up a system with track motion of type RTT or IRBTx003 manually
Manually set up a system with track motion of type RTT or IRBTx003
Use this procedure to manually set up a system with track motion type RTT Bobin, RTT
Marathon or IRBT4003, IRBT6003, or IRBT7003.
1. Build and start a new system. See
Building a new system on page 148
.
Action Description
1 Select the desired robot variant
(IRB6600).
2 Select the Additional axes configuration.
3 Click Finish.
In the New Controller System wizard of the
System Builder, naviagte to Modify Options page and scroll down to Drive Module 1 > Drive
module application group and expand ABB
Standard manipulator option and select
Manipulator type (IRB6600).
In the New Controller System wizard of the
System Builder, naviagte to Modify Options page of the System Builder, scroll down to Drive
Module 1> Additional axes configuration group and expand the Add axes IRB/drive module
6600 option and select the 770-4 Drive W in pos
Y2 option.
NOTE! The option 770-4 Drive W in pos Y2, the
Drive module, and the Position varies depending on the Additional axes configuration selected.
Make sure to select at least one drive in any position.
Close the Modify Options page.
2. Add the system to the station. See
3. Add the corresponding track configuration file of the desired robot variant (IRB 6600) and the desired track model to the station. See
Adding the track to the system on page 75
.
NOTE! In the Select Library group, select either the existing track or import a different track.
NOTE! The system may fail unless the correct additional axes configuration is selected.
4. Specify whether the baseframe is moved by another mechanism.
1. In the Offline browser, click System Configuration to bring up a dialog box.
2. Select ROB_1 node from the hierarchical tree.
3. Select the option Track from the BaseFrame moved by list.
4. Click OK. When asked if you want to restart the system, answer Yes. Close the
System Configuration window.
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2.4.2. Setting up a system with track motion of type IRBTx004 manually
2.4.2. Setting up a system with track motion of type IRBTx004 manually
Overview
For configuration of tracks of type IRBT4004, IRBT6004, or IRBT7004, the TrackMotion
mediapool must be installed. For more information, see
Installing and Licensing RobotStudio on page 30
.
Manually set up a system with track motion of type IRBTx004
1. Build and start a new system. See
Building a new system on page 148
.
Action Description
1 Add additional options for
IRBTx004.
See
Adding additional options on page 149
NOTE! Browse and select the key file (.kxt) located in the mediapool Track 5.XX.YYYY where
5.XX indicates the latest RobotWare version being used.
2 Select the desired robot variant
(IRB6600).
3 Select Additional axes configura-
tion.
On the Modify Options page of the System
Builder, scroll down to Drive Module 1>
Additional axes configuratin group and expand the Add axes IRB/drive module 6600 option and select the 770-4 Drive W in pos Y2 option.
NOTE! The option 770-4 Drive W in pos Y2, the
Drive module, and the Position varies depending on the Additional axes configuration selected. Make sure to select at least one drive in any position.
4 Select the desired track motion
(IRBT 6004).
On the Modify Options page of the System
Builder, scroll down to Drive Module 1 > Drive
module application group and expand ABB
Standard manipulator option and select
Manipulator type (IRB6600).
On the Modify Options page of the System
Builder, scroll down to the TRACK and expand the Drive module for Track motion group. Select
Drive Module 1 >Track Motion type > IRBT
6004 > Irb Orientation on Track > Standard carriage In Line > Select Track Motion Length
> 1.7m (or any other variant).
5 Click Finish. Close the Modify Options page.
2. Add the system to the station. See
.
3. Add the desired track model to the station. See
Adding the track to the system on page 75
NOTE!
1. In the Select Library group, click Other to import a different track motion library.
2. Click OK. When asked if you want to restart the system, answer Yes. Close the
System Configuration window.
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2.5.1. Starting a VC
2.5 The VC
2.5.1. Starting a VC
Overview
RobotStudio uses virtual controllers for running the robots. Virtual controllers can run both systems for real robots and specific virtual systems for testing and evaluation purposes. A virtual controller uses the same software as the controller to execute the RAPID program, to calculate robot motions and to handle I/O signals.
When starting a virtual controller, point out which system to run on it. Since the system contains information about the robots to use and important data such as robot programs and configurations, it is important to select the right system for the station.
Starting a VC
The table below describes the different ways a virtual controller may start:
Startup Description
Automatic, when creating a station
In most cases, a VC is automatically started when you create a new station. Library files for the robots used by the system are then imported to the station.
Automatic, when adding a system to an existing station
If your station uses several systems or if you started with an empty station, you can add systems to an open station. Library files for the robots used by the the systems are then imported to the station.
Manually, when connecting to an imported library
If you have manually imported a robot library you want to use with a system, instead of importing a new library at startup, you can connect this library to a controller.
If you have manually imported a robot library you want to use with a system, instead of importing a new library at startup, you can connect this library to a controller.
A library may only be connected to a single-robot system and may not be already connected to another VC.
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Adding a system
To start a system in a new virtual controller and automatically import the robots used by the system, follow these steps:
1. • If you have the Select system dialog box open, continue with the next step.
•
If you do not have the Select system dialog box open, go to the Controller menu and click Add System.
2. Depending on whether the system to start on the virtual controller is ready or not, do one of the following:
Activity Description
Create and start a copy of an existing system
This is recommended when you plan to add station-specific configurations or programs.
From the Select system pool list, select the folder on your PC that contains the system to use. Select the system to copy from the
Systems Found list and click Copy. In the
Copy System dialog box, enter a name for the system and click OK.
Start an existing system as is
This is useful when you already have created a specific system for the station.
It is also useful if you do not plan to create station-specific configurations or programs and want a quick start.
From the Select system pool list, select the folder on your PC that contains the system to use.
Modify and start an existing system
This is the way to add or change options in the systems, for example, adding or replacing robots and external axes.
Build and start a new system
This option is used for building and starting a completely new system, either from
RobotWare keys or from virtual keys.
From the Select system pool list, select the folder on your PC that contains the system to modify. Select the system to modify from the
Systems Found list and click Modify. This starts the System Builder from which you make the modifications. For detailed informa-
Modifying a system on page 152
.
Click Create to start the System Builder from which you build the new system. For detailed information about creating the
.
3. From the Systems Found list, select the system to use and click Start.
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2.5.2. Restarting a VC
2.5.2. Restarting a VC
Overview
This section describes when and how to restart a VC in RobotStudio. See also
Prerequisites
The following are the prerequisites for restarting a controller:
•
You must have Write access to the controller you are restarting.
• For the advanced restart methods X-start and C-start, you must have access to the controller's FlexPendant.
When to restart a virtual controller
Some operations require a restart of the controller to take effect. When working in
RobotStudio, you will be notified when a restart is necessary.
Warm restart
Typically, you need to make an ordinary warm restart of a virtual controller when:
• you have changed the baseframe of any of the robots belonging to that virtual controller.
• you have changed the robot's configuration, either with the Configuration Editor or by loading new configuration files.
• you have added new options or hardware to the system.
•
A system failure has occurred.
Cold restart
A cold restart is useful for restoring the system running on a virtual controller to the state it was created in. The cold restart deletes all RAPID programs, data and custom configurations that have been added to the system.
Advanced restarts
In addition to warm and cold restarts, several advanced restarts are available. See
Advanced restart options on page 74
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Advanced restart options
The controller can be restarted with the following advanced restart options:
Option
I-Start
P-Start
X-Start
C-Start
B-Start
Description
Restarts the controller with the current system and the default settings.
This method discards the changes made to the robot's configuration. It reverts the current system to the state it had when it was installed on the controller (an empty system).
Restart the controller with the current system and reinstall
RAPID.
This method deletes all RAPID program modules. It can be useful if the system has changed in such a way that the programs no longer are valid, for instance if system parameters used by the program are changed.
Saves the current system and starts the boot application.
This method saves the current system, with the current settings, and starts the boot application from which you can choose a new system to start with. You can also configure the controller's network settings from the boot application.
Deletes current system and starts the boot application.
This method deletes the current system and starts the boot application from which you can choose a new system to start with. You can also configure the controller's network settings from the boot application.
Restarts the controller with the current system and the last known good settings.This method restores changes made to the robot's configuration to a previously good state.
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2.6.1. Importing a station component
2.6 Station components
2.6.1. Importing a station component
Importing a robot model
This is how to import a robot model without a controller to your station.
A robot which is not connected to a controller cannot be programed. To import a robot connected to a virtual controller, configure a system for the robot and start it in a virtual controller, see
Building a new system on page 148
To import a robot model, in the Home tab, click Robot System and then select a robot model from the gallery.
Importing a tool
A tool is a special object, for example, an arc weld gun or a gripper, that operates on the work piece. For achieving correct motions in robot programs, the parameters of the tool have to be specified in the tool data. The most essential part of the tool data is the TCP, which is the position of the tool center point relative to the wrist of the robot (which is the same as the default tool, tool0).
When imported, the tool will not be related to the robot. So in order for the tool to move with the robot, you must attach it to the robot.
To import a tool, in the Home tab, click Tool and then select a tool from the gallery.
Importing a positioner
To import a tool, in the Home tab, click Positioner and then select a positioner from the gallery.
Adding the track to the system
To select the model of the external axis to use, follow these steps:
NOTE!
This procedure is not applicable for a robot system with track motions IRBT4004, IRBT6004, or IRBT7004. They are configured by the TrackMotion mediapool and not by adding
separate configuration files. For information on installation instructions, see
Licensing RobotStudio on page 30
.
1. Start the system in a virtual controller, either in a new empty station or in an existing station, see
2. In the Layout browser, select the system to add the track to.
3. On the Offline tab, click System Configuration.
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4. Click Add to add parameters for the track to the system. Browse to the parameter file
(.cfg) for the track to add and click Open.
If you have a specific parameter file for you track, use that one. Otherwise, parameter files for some standard tracks are delivered with the RobotStudio installation. These can be found in the folder ABB Library/ Tracks in RobotStudio’s installation folder. The ABB
Library folder can also be opened from the Quick access pane at the left of the Open dialog box used for adding parameter files.
The file name of each parameter file tells which tracks it supports. The first part tells the length of the track and the second the number of tasks.
For example, the file TRACK_1_7.cfg supports all tracks with the length 1.7 meters in systems with one single task. For Multimove systems or other systems with several tasks, use the configuration file with the matching number of tasks.
For example, if the track length is 19.9 m and the robot attached to the track is connected to task 4 of the MultiMove system, then select TRACK_19_9_Task4.cfg file.
5. In the System Configuration window, click OK. When asked if you want to restart the system, answer Yes.
6. During the restart a list of all tracks compatible with the configuration file is displayed.
Select the one to use and click OK.
After the restart the track appears in the station. Continue with attaching the robot to the track.
Importing a library, geometry or piece of equipment
A library component is a RobotStudio object that has been saved separately. Normally, components in a library are locked for editing.
A geometry is CAD data which you can import to use in RobotStudio. For a list of importable
Libraries, geometries and CAD files on page 26
To import a library, geometry or piece of equipment, see
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2.6.2. Converting CAD formats
2.6.2. Converting CAD formats
Overview
A CAD converter is installed together with RobotStudio by default. In most cases you do not have to convert CAD files before importing them to RobotStudio, but the CAD converter might be useful for converting several files at once, or for converting with custom settings.
Prerequisites
Most of the file formats require separate licenses, see
Libraries, geometries and CAD files on page 26
Starting the CAD converter
Click Start menu, point to Programs, ABB Industrial IT, Robotics IT and click CAD
Converter.
Converting CAD files
To convert CAD files, follow these steps:
1. Click Add files and select the files to convert. Optionally, click Add files, again to add more files from another location.
Each file is now added to a row in the grid.
2. Optionally, change the suggested file name or target format by clicking that column for the file to change.
3. In the Target directory box, specify the folder in which to save the new files.
4. Optionally, click Settings and change the settings for the conversion. For details about the conversion settings, see
Conversion settings on page 77
.
5. Click Convert Files.
Conversion settings
The table below describes the settings for the conversion:
Setting Description
Acis save file format
Enable Healing
Select which version of ACIS to save to when using ACIS as target format.
Controls whether the conversion engine attempts to heal geometric entities. Only supported for specified formats.
Controls whether the hidden entities are translated or discarded. Only supported for specified formats.
Translate hidden/noshow entities
VRML/STL Scale factors
VRML and STL are often created in units that RobotStudio does not expect; they thus need to be resized.
Delete all generated log files on exit
Makes the CAD converter delete log files when exiting.
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2.6.3. Troubleshooting and optimizing geometries
2.6.3. Troubleshooting and optimizing geometries
Overview
The characteristics of the geometries and CAD models in the station may have great effect on your work in RobotStudio, both in aspects of making the objects easier to program as well as enhancing simulation performance.
Below are some guidelines for troubleshooting geometries.
Trouble Information
The pointer snaps to the wrong parts of the objects when selecting in the graphics window
The graphics window redraws or updates slowly
This problem might be caused by wrong snap mode settings, imprecise selecting, hidden or lack of geometrical information.
To resolve these problems, do the following:
• Check the selection level and snap mode settings. For more information, see
.
• When making the selection, zoom and rotate the object so that you are sure to click inside the object.
• Check if the object has hidden details that might affect the snapping. Remove details that are not necessary for your programming or simulation. For more information,
.
• Some file formats only contain a graphical representation and no geometrical data. Import the geometry from a file format that also contains geometrical data. For more information, see
Libraries, geometries and CAD files on page 26
This might be due to the performance of your computer not being high enough for the size of the geometry files in your station.
To reduce the size of the geometry files, do any of the following:
• Use a lower detail level for rendering the geometry. For more information, see
.
• Blends, chamfers and holes can be automatically simplified by using the Defeature function. This can greatly reduce graphic complexity, speed up simulations and reduce memory usage.
• Check if the object has unnecessary details. Remove details that are not necessary for your programming or
simulation. For more information, see
.
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Trouble
Parts of the geometry are not visible
Information
If parts of the geometry are not visible from some views, a probable cause is that the object is made up of 2D surfaces and the option Backface culling is on.
Backface culling means that the faces of the object are only visible from the front, and if the object (or any of its faces) is oriented differently, they will not be visible.
To correct the problem, do one of the following:
• Switch to modeling mode and invert the direction of the face that is not displayed correctly. This not only corrects the display, it also decreases the chance of faulty orientations during graphical programming. For more information, see
To invert the direction of all faces of a part on page 79
• Turn backface culling off for the specific object. This makes the object display correctly, but does not affect the direction of the face, which might cause problems if the face will be used for graphical programming. For more information, see
To deactivate backface culling for a single object on page 79
.
• Turn backface culling off for all objects in the station. This makes the objects display correctly, but does not affect the direction of the face, which might cause problems if the face will be used for graphical programming. It also decreases the performance of the graphic handling. For more information, see
To change the generic setting for backface culling on page 79
.
To invert the direction of all faces of a part
To invert the direction of all faces of a part, follow these steps:
1. Select the part on which faces you want to invert the directions.
2. On the Modify menu, click Graphic Appearance.
3. On the Rendering tab, click Flip normals and then click OK.
To deactivate backface culling for a single object
To change the backface culling setting for a single object, follow these steps:
1. Select the part for which you want to change the backface culling setting.
2. On the Modify menu, click Graphic Appearance.
3. On the Rendering tab, clear the Backface culling check box and then click OK. The faces of the object will now be displayed even if the generic setting for backface culling is on.
To change the generic setting for backface culling
The generic setting for backface culling affects all new objects and existing objects that do not have backface culling specifically deactivated.
1. On the Application menu, click RobotStudio Options.
2. On the Navigation pane to the left, select Graphics: Performance.
3. On the Performance page, select or clear the Cull back-facing triangles check box and then click OK.
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2.7.1. Objects
2.7 Modeling
2.7.1. Objects
Overview
This section describes how to create or modify geometrical objects.
Creating a frame
A frame is a generic coordinate system that you can use as reference when positioning objects. Generic frames can also be converted to special kinds of coordinate systesm, like workobjects or tool center points.
For procedures, see
Frame from Three Points on page 197
.
Creating a solid
With the create solids commands you can create and build models of objects you do not have
CAD files or libraries for. With the create solids commands you create primitve solid bodies; these can later be combined to more complex bodies.
For procedures, see
.
Creating a surface
For procedures, see
.
Creating a curve
When creating paths with targets based on the object geometries, curves are the geometrical objects that RobotStudio uses. For example, if you want the robot to run along the edge of an object, you can first create a curve along the border and then generate a complete path along that curve, instead of manually finding and creating the necessary targets.
If the CAD model/geometry of the work piece does not already contain curves, you can create the curves i RobotStudio.
For procedures, see
.
Modifying a curve
When creating paths with targets based on the objects geometries, curves are the geometrical objects that RobotStudio uses. By optimizing the curves before starting programming, you reduce the touch-up of the generated paths.
For procedures, see
.
Creating a border
For procedures, see
.
Creating a line from normal
A line can be created as a new part and body perpendicular to a surface.
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Extruding a surface or curve
Curves and surfaces and curves can also be extruded to 3D objects, which may then be converted to solids. You can extrude along either a vector or a curve.
For procedures, see
Extrude Surface or Curve on page 284
.
Modifying a part
When you import a geometry or create an object, it will be one part. A part can, however, contain several bodies. In RobotStudio’s modeling mode you can modify the parts by adding, moving and deleting the bodies.
To modify a part, follow this step:
1. In the Modeling browser, expand the node for the part to modify. Then modify the part by doing any of the following:
To Do this
Delete a body Select the body and press the DEL key.
Move a body from one part to another
Drag the body or use the Copy and Paste commands on the
Edit menu.
Move one body relative to the others
Select the body and then move it using any of the ordinary
commands for moving objects, see
Modifying a library component
As external files, libraries are merely linked from a station. Therefore, to modify an imported library component, the link must first be broken and later reestablished. For procedures, see
.
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2.7.2. Mechanisms
2.7.2. Mechanisms
Workflow
This information topic describes how to create a new mechanism, that is, a graphical representation of a robot, tool, external axis or device. The various parts of a mechanism move along or around axes.
Creating a mechanism is dependent upon skillful construction of the main nodes of the tree structure. Four of these—links, joints, frames/tools and calibration—are initially marked red.
As each node is configured with enough subnodes to make it valid, the marking turns to green. As soon as all nodes have become valid, the mechanism will be considered compilable and can be created. For additional validity criteria, see the table below.
Node
Links
Joints
Frame/tool Data
Calibration
Dependencies
Validity critera
• It contains more than one subnode.
• The BaseLink is set.
• All link parts are still in the station.
• At least one joint must be active and valid.
• At least one frame/tool data exists.
• For a device, no frames are needed.
• For a robot, exactly one calibration is required.
• For an external axis, one calibration is required for each joint.
• For a tool or device, calibrations are accepted, but not required.
• None.
The modify mode of the Mechanism Modeler has two purposes: to enable modification of an editable mechanism in its tree structure, and to complete the modeling of a new or modified mechanism.
It is recommended to configure each main node in the tree structure from the top down.
Depending on its current status, right-click or double-click a node or subnode to add, edit or remove it.
For procedures, see
.
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2.7.3. Tools and tooldata
2.7.3. Tools and tooldata
Overview
To simulate the robot tool, you need tooldata for the tool. If you import a predefined tool or if you create a tool using the Create Tool Wizard, the tooldata is automatically created; otherwise, you have to create the tooldata yourself.
The tooldata simplifies the programming work with respect to the different tools that may come in use. Defining separate sets of tooldata for different tools makes it possible to run the same robot program with different tools: only the new tooldata has to be defined. The tooldata contains the information required for moving and simulating the tool.
Two methods for manipulating tooldata in RobotStudio are as follows:
•
Create or modify tooldata, see
, respectively. This will create all data necessary for programming, but there will be no visual tool during the simulation.
•
Create tooldata for an existing geometry,
Creating and setting up a stationary tool
This information topic describes how to create a stationary tool. For information about creating a robot hold tool, see
.
Using a stationary tool, the robot holds and moves the work piece in relation to the tool. Thus, both the tooldata and the workobject must be set up correctly.
To create the tooldata for a stationary tool, follow these steps:
1. Import the geometry or library that represents the tool, see
.
If you do not have the geometry or library at hand but know the position, you can skip this step. The tool will be programable, but not visible in the station.
2. Create the tooldata for the tool, see
.
Make sure to set the Robot holds tool option to false.
3. Create a workobject that is moved by the robot. see
Make sure to set the Robot holds workobject option to true.
4. If you have a geometry or library component for the work piece, attach it to the robot, see
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2.7.4. Setting the local origin of an object
2.7.4. Setting the local origin of an object
Overview
Each object has a coordinate system of its own called local coordinate system in which the object dimensions are defined. When the object’s position is referred from other coordinate system, it is the origin of this coordinate system that is used.
With the Set Local Origin command you reposition the object’s local coordinate system, not the object itself.
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2.8.1. Placing objects
2.8 Placement
2.8.1. Placing objects
Overview
To achieve the required layout of your station, you need to import or create objects, place them accordingly and, if applicable, attach them to other objects.
Placing objects means setting their position and rotation. If the objects are to be attached to robots or other mechanisms, they will be placed at their attachment point automatically.
The following table describes the actions relating to placement:
Actions Description
Placing an object
Rotating an object
Measuring distance or amgles
Creating a component group
Attaching or detaching an object
To place an object is to put the object in the required position in the station, see
.
The objects in the station can be rotated to achieve the required layout, see
The measurement functions calculates distances, angles and diameters between points you select from the graphics window.
When using measurements, results and instructions on how to proceed are displayed in the Output window, see
A component group groups related object in the browser, see
.
Objects that are to be used by the robots in any way, such as tools, need to be attached to the robot, see
.
Jogging a robot
Robots can be placed by jogging. The robot axes can also be
Modifying the task frame Modifying the task frame repositions a controller and all its robots and equipment in the station.
By default the controller world and the station world coordinate system coincide. This is convenient when building a station with
one single controller. For a procedure, see
However, when you have several controllers in one station, or need to reposition a controller in an existing station, you need to modify the
System Configuration on page 370
Modifying the baseframe position
Modifying the baseframe position sets an offset between the controller’s world coordinate system and the baseframe of the mechanical unit.This is necessary when having several mechanical units belonging to one controller, for example, several robots in MultiMove systems or when using positioner
external axes. For a procedure, see
System Configuration on page 370
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2.8.2. Placing external axes
2.8.2. Placing external axes
Overview
When starting a system with a track or positioner external axis in a RobotStudio station, you have to set up the system to load a model for the track or positioner and get the motions to work properly.
Prerequisites
The system shall be created with support for track or positioner external axes, see
A system with support for one robot and one positioner external axis on page 162
.
Attaching the robot to the track
To attach the robot to the track, follow these steps:
1. In the Layout browser, drag the robot icon and drop it on the track icon.
2. To the question Should the robot be coordinated with the track?, answer Yes to be able to coordinate the track’s position with that of the robot in robot programs. To program the track and the robot independently, answer No.
3. When asked if you want to restart the system, answer Yes.
The track is now added to the system and ready to be programmed, see
Programming external axes on page 117
for more information on how to program the track.
CAUTION!
If the system is cold started , the setup is deleted and the procedures described here must be performed again.
Placing the positioner in the station
To place the positioner in the station, follow these steps:
1. Move the positioner to the desired position using any of the ordinary functions for placing and moving objects, see
.
2. Modify the baseframe position of each mechanical unit of the positioner except the
INTERCH unit, if it exists. When asked if you want to restart the system, answer Yes.
After the restart the system is updated with the positioner’s new location. Continue attaching fixtures and workobjects to the positioner.
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Attaching objects to the positioner
To program robot motions on an object that is held by the positioner, the targets must be created in a workobject that is attached to the positioner. For a complete visual simulation,
CAD models that are moved by the positioner should also be attached. To attach the objects, follow these steps:
1. Import the models of the fixture and the work piece if you do not have them in the station already, see
Importing a station component on page 75
2. Attach the fixture to the positioner, see
Attaching and detaching objects on page 56
asked whether to keep the current position, answer No.
If the positioner has several stations, you will be asked which one to attach the object to.
3. Attach the work piece to the fixture. When asked whether to keep the current position, answer No.
4. Attach the workobject in which you will program the work piece to either the fixture, the work piece or the positioner. If you have defined calibration positions on either the work piece or the fixture, it is a good practice to use that object. When asked whether to keep the current position, answer No.
The positioner is now set up and ready to be programed, see
Programming external axes on page 117
for more information.
TIP!
If the positioner is of an interchangeable type with several stations, you can either attach individual fixtures, work pieces and workobjects to each station flange, or you can use one set of objects that you attach and detach to the different flanges by events.
CAUTION!
If the system is cold started, the setup is deleted and the procedures described here must be performed again.
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2.8.3. Placing robots
2.8.3. Placing robots
Overview
When modifying the position of a robot connected to a VC there is a possibility to modify the related task frame or any stationary RAPID objects (tooldata, workobjects) connected to the robot.
Prerequisites
A robot library must be present in the station and connected to a VC, see
Creating a station with a system on page 61
Modifying the robot position using a positioning tool
1. Modify the baseframe position of a robot connected to a VC using any of the following options:
•
Positioning an item on page 421
• Place object by One Point, Two Points, Three Points, Frame, and Two Frames. See
.
•
.
2. Click Apply.
To the question, Do you also want to move the Task Frame?. Click Yes or No.
• Click Yes to move the task frame, but the base frame keeps its relative placement to the task frame.
•
Click No to move the base frame and the placement relative to the task frame will change.
NOTE!
If there are any stationary RAPID objects (tooldata, workobjects) in the corresponding task, the following question appears Do you want to keep the positioning of all stationary
RAPID objects?
• Click Yes to keep all the stationary RAPID objects in their global coordinates.
•
Click No to move all the stationary RAPID objects along with the base frame (same coordinates relative to base frame). Workobjects attached to any other object in the station will not be affected. Workobjects attached to any other object in the station will not be affected.
If the base frame configuration of the VC is updated, the VC has to be restarted for the changes to take effect. i.e. if the base frame changes its placement relative to task frame, the following question appears Do you want to update the controller configuration and
restart?
•
Click Yes to restart the controller and update the base frame configuration of the connected VC.
• Click No if the base frame is not in accordance with the controller.
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Modifying the robot position using Freehand move or rotate
1. Modify the baseframe position of a robot connected to a VC using the following Freehand options:
•
.
•
Rotate. See
.
For information on updating the robot baseframe, see
Updating the baseframe position on page 370
2. A warning message is displayed in the Output window.
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2.8.3. Placing robots
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3.1. Workflow for programming a robot
3.1. Workflow for programming a robot
Overview
In most cases, going through the workflow from start to finish is recommended, even if it possible to work in other sequences as well.
Synchronizing will save and load text files containing RAPID modules, and create RAPID programs from your station.
Prerequisites
Before creating a program for your robot, you should set up the station, including robots, work pieces and fixtures, in which your robot will work.
Programming a robot
The table below describes the workflow for programming a robot to perform the task you require.
Task Description
Create targets and paths
Create the targets and paths the robot requires to perform the work tasks.
To create targets and paths, do one of the following:
• Create a curve to match your required shape. Then use the Create path from curve command to generate a path, complete with targets, along the shape you have created. See
.
• Create targets at the requested positions, then create a
path and insert the created targets into it. See
,
and
.
Check the target orientations
Check reachability
Make sure that the targets are oriented in the most efficient way for the tasks to be performed. If not, reorient the targets until you are satisfied. See
.
Check that the robot and tool reach all targets in the path. See
Testing positions and motions on page 108
.
Synchronize the program to the virtual controller
Generates RAPID code from the RobotStudio items and enables the program to be simulated.
Perform text-based editing
If you need to edit the instructions or data created by RobotStudio, you can start the Program Editor. See
Using the RAPID editor on page 121
Collision detection
Test the program
Check that the robot or tool does not collide with the surrounding equipment or the fixtures. If it does, adjust the placements or orientations until no collisions occur. See
Detecting collisions on page 127
Test the program by moving along the paths. See
Testing positions and motions on page 108
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3.2. Workobjects
3.2. Workobjects
Creating a workobject
A workobject is a coordinate system used to describe the position of a work piece. The workobject consists of two frames: a user frame and an object frame. All programed positions will be related to the object frame, which is related to the user frame, which is related to the world coordinate system.
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Modifying a workobject
Converting a frame to a workobject
You can create a new workobject from an existing frame. The converted workobject gets the same name and position as the selected frame.
Convert Frame to Workobject on page 382
Creating a frame by points
You can create a frame by specfiying points on the axes of the coordinate system and letting
RobotStudio calulate the placement and orientation of the frame’s origin.
Frame from Three Points on page 197
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3.3. Jogging mechanisms
3.3. Jogging mechanisms
Jogging a robot
To check if the robot can reach all positions on the work piece, you can jog the TCP or the joints of the robot, either with the freehand commands of through dialog boxes. Jogging the robot close to its boudaries is best done with the latter method.
To
Jog the joints of a robot
Jog the TCP of a robot
Procedure
For freehand, see
Mechanism Joint Jog on page 394
For freehand, see
. For a dialog box, see
Mechanism Linear Jog on page 396
Prerequisites
To jog the TCP of a robot, the robot’s VC must be running.
Jogging several mechanisms
Function Description
Mutlirobot jog When using multirobot jog, all selected mechanisms will follow the TCP of the one being jogged.
Multirobot jog is available for all kinds of jogging.
Jogging with locked TCP When jogging a mechanism that moves a robot (like a track external axis) with locked TCP, the robot will reposition so that the position of the TCP does not change, even though its baseframe is moved.
When jogging an external axis that moves the work object with locked TCP, the robot will reposition so that its TCP follows the work object in the same way as when using multirobot jog.
Locked TCP is available when jogging a mechanism that belongs to the same task as a robot.
Mechanism Joint Jog on page 394
.
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3.4. Targets
3.4. Targets
Creating a target
You can create a new target manually either by entering the position for the target in the
Create Target dialog box or by clicking in the graphics window.
The target will be created in the active workobject.
.
Creating a jointtarget
A jointtarget is a specification of the position for the robot axes.
Create Jointtarget on page 204
.
Teaching targets
You can create a new target by jogging the robot and teaching a target at the active TCP.
Taught targets will be created with the axis configuration used when jogged to the target.
The target will be created in the active workobject.
Modifying a target position
By using the modify position command you can modify the position and rotation of a target.
For procedures, see
and
Modifying a target with ModPos
The position of an existing target can be modified by jogging the robot to a new, preferred position. By selecting a move instruction for the target in a path, the ModPos command can be used to move the target to the TCP of the active tool.
When ModPos is executed, the target, referenced to by the move instruction, will be updated with the following information:
• position and orientation corresponding to the TCP of the active tool
• the current configuration of the active robot
• the current position and orientation values of all active external axes for the active robot
NOTE: To jog a robot linearly, a virtual controller must be running for that robot. For detailed information, see
.
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Renaming targets
With this command you can change the name of several targets at once. You can either rename targets individually, or you can rename all targets in one or several paths at once.
The new target names will consist of an optional prefix, an incremental number and an optional suffix.
For a precedure, see
.
When renaming targets, make sure that the new targets conform to the naming rules. The target names must:
• start with an alphabetical character in the ISO 8859-1 encoding (that is, an ordinary letter from the English alphabet)
• be shorter than 16 characters
• not be empty strings
• not contain any characters illegal in RAPID. See the
RAPID reference manual
for details.
Removing unused targets
If deleting or changing paths or move instructions during programming, you might end up with large numbers of targets that are no longer used in any instructions. To make the workobjects and their targets easier to grasp, you can delete all unused targets.
Remove Unused Targets on page 414
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3.5. Paths
3.5. Paths
Creating an empty path
A path is a sequence of targets with move instructions that the robot follows. An empty path will be created in the active task.
.
Creating a path from curve
If the work piece has curves or contours that correspond to the path to be created, you can create the paths automatically. The create path from curve command generates paths, complete with targets and instructions along existing curves.
The path will be created in the active task.
The orientation of the targets that will be created will be according to the settings of the approach/travel vectors in the Options dialog box.
To create a path from a curve, the curve must have first been created in the station.
.
Setting robot axis configuration for paths
The robot axis configuration specifies the position of the axes as the robot moves from target to target, when multiple solutions are possible. This is necessary for executing move instructions using configuration monitoring.
Taught targets have validated configurations, but targets created in any other way do not.
Also, targets that are repositioned lose their configuration. In RobotStudio, targets without a
valid configuration are marked with a yellow warning symbol. See
Robot axis configurations on page 24
for more information about configurations.
To set a configuration for all targets in a path, see
Auto Configuration on page 379
To set a configuration for a single target, see
Reversing paths
The reverse path commands change the sequence of targets in the path so that the robot moves from the last target to the first. When reversing paths, you can reverse either the target sequence alone or the entire motion process.
For procedures, see
NOTE!
When reversing paths, the original paths are deleted. If you want to keep them, make copies before reversal.
NOTE!
When reversing paths, only move instructions are handled. Action instructions, if any exist, have to be inserted manually after the reversal.
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Rotating paths
With the rotate path command you can rotate complete paths and move the targets used by the paths accordingly. When rotating paths, the included targets will lose their axis configurations, if any have been assigned.
A frame or target must exist at the position to rotate around before starting the rotate path command.
.
Translating a path
The translate path function moves a path and all included targets.
Compensating paths for tool radius
You can offset a path so that it compensates for the radius of a rotating tool. Since the targets in the path are moved, they will lose their axis configurations, if any have been assigned.
Interpolating a path
The interpolate functions reorient the targets in a path so that the difference in orientation between the start and end targets is distributed evenly among the targets in between. The interpolation can be either linear or absolute.
Linear interpolation distributes the difference in orientation evenly, based on the targets’ positions along the length of the path.
Absolute interpolation distributes the difference in orientation evenly, based on the targets’ sequence in the path.
Below are examples of the difference bewteen linear and absolute interpolation.
The interpolate functions reorient the targets in a path so that the difference in orientation between the start and end targets is distributed evenly among the targets in between. The interpolation can be either linear or absolute.
No interpolation
This is the path before any interpolation. Note that the last target is oriented differently than the others.
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3.5. Paths
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Linear interpolation
This is the same path after linear interpolation.
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Note that the targets are oriented based on their placement relative to the start and end targets.
If a target were moved and you reran the linear interpolation, it would be reoriented according to its new position.
If new targets were inserted between the existing ones and you reran the linear interpolation, it would not affect the orientation of the existing targets.
Absolute interpolation
This is the same path after absolute interpolation xx0500002031
Note that the targets are orientated based on their sequence in the path: each target has been reoriented equally, regardless of its place.
If a target were moved and you reran the absolute interpolation, it would not affect the orientation.
If new targets were inserted between the existing ones and you reran the absolute interpolation, it would change the orientation of all targets.
Mirroring a path
The mirror path function mirrors all motions instructions and their targets to a new path.
.
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3.6. Orientations
3.6. Orientations
Overview
This is an overview of the tools for automating the modification of target orientations.
When creating paths from curves in RobotStudio, the orientation of the targets depends on the characteristics of the curves and the surrounding surfaces. Below is an example of a path with unordered target orientations and examples of how the different tools have affected the targets.
Unordered orientations
In the path below, the target orientations are unordered. The function View tool at target has been used for illustrating how the targets point in different directions.
xx0500001864
Effect of target normal to surface
In the picture below, the targets, which previously were orientated randomly, have been set normal to the flat round surface at the right side of the path. Note how the targets’ Z axis has been orientated normal to the surface; the targets have not been rotated in the other directions.
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3.6. Orientations
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Setting a target normal to surface
To set a target orientation normal to a surface is to make it perpendicular to the surface. The target can be oriented normal to the surface in two different ways:
• The entire surface can be used as a reference for the normal. The target will be oriented as the normal to the closest point at the surface. The entire surface is the default surface reference.
•
A specific point on the surface can be used as the reference for the normal. The target will be orientated as the normal to this point, regardless of whether the normal to the closest point at the surface has another orientation.
Objects imported without geometry (for example, .jt files) can only refer to specific points on the surface.
Set Normal to Surface on page 420
Effect of align target orientation
In the picture below, the targets, which were previously orientated with the Z axis normal to the surface but with the X and Y axes orientated randomly, have been organized by aligning the targets’ orientation around the X axis with the Z axis locked. One of the targets in the path has been used as reference.
xx0500001866
Aligning a target orientation
With the align target orientation command you align the rotation of selected targets around one axis without changing the rotation around the others.
Align Target Orientation on page 377
.
TIP!
You can also align ordinary frames in the same way.
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Effects of copy and apply orientation
In the picture below, the targets, which were previously oriented randomly, have been organized by copying the exact orientation of one target to all the others. This is a quick way to fix workable orientations for processes where variations in approach, travel, or spin directions either do not matter or are not affected, due to the shape of the work piece.
xx0500001867
Copying and applying an orientation for objects
To transfer an orientation from one object to another is an easy way to align different frames for simplifying the programming of the robot. Target orientations may also be copied.
For procedures, see
Copy / Apply Orientation on page 384
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3.7. RAPID Instructions
3.7. RAPID Instructions
Move and action instructions
For RAPID programming, RobotStudio’s main advantage is in the area of motion programming.
A move instruction is an instruction for the robot to move to a specified target in a specified manner. With RobotStudio, you can create move instructions in three ways:
Method
Create a move instruction based on an existing target
Create a move instruction and a corresponding target
Teach a move instruction
Description
Creates move instructions based on one or several targets selected in the Paths&Targets browser. For a procedure, see
Creates a move instruction and a corresponding target at once. The position of the target can either be selected from the graphics window or typed numerically. For a procedure, see
.
Teaching a move instruction creates a move instruction and a corresponding target at the robot’s current position. Teaching a move instruction also stores the current configuration with
the target. For a procedure, see
.
In addition to move instructions, you can also create and insert action instructions from
RobotStudio. An action instruction is an instruction other than a move instruction that can, for example, set parameters, or activate or deactivate equipment and functions. The action instructions available in RobotStudio are limited to those commonly used for affecting the robot’s motions. For inserting other action instructions or another kind of RAPID code in the program, use the Program Editor. For a procedure, see
Action Instruction on page 221
.
The table below lists the action instructions that can be created. For details, see the RAPID
Reference Manual.
Action instruction Description
ConfL On/Off
ConfJ On/Off
Actunit UnitName
DeactUnit UnitName
ConfJ On/Off
Actunit UnitName
DeactUnit UnitName
ConfL specifies whether to monitor the robot’s configurations during linear movements. When ConfL is set to Off, the robot may use another configuration than the programed one for reaching the target during program execution.
ConfJ specifies whether to monitor the robot’s configurations during joint movements. When ConfJ is set to Off, the robot may use another configuration than the programed one for reaching the target during program execution.
Actunit activates the mechanical unit specified by UnitName.
Deactunit deactivates the mechanical unit specified by
UnitName.
ConfJ specifies whether to monitor the robot’s configurations during joint movements. When ConfJ is set to Off, the robot may use another configuration than the programed one for reaching the target during program execution.
Actunit activates the mechanical unit specified by UnitName.
Deactunit deactivates the mechanical unit specified by
UnitName.
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Modifying an instruction
Most instructions have arguments that specify how the instruction shall be carried out. For example, the MoveL instruction has arguments that specify the speed and accuracy with which the robot moves to the target.
Modify Instruction on page 405
.
NOTE!
Some arguments are read from the virtual controller. If the virtual controller has not been started, only the arguments stored in the station can be modified.
Converting to move circular
To create a circular motion to an instruction target, you must convert the motion type to circular motion (that is, MoveC in RAPID).
A circular motion is defined by two motion instructions, where the first is the via-point and the second contains the end point of the circular motion.
The circular motion can only be used for open circular arcs, not for closed circles. To create a path for a closed circle, use two circular motions.
Convert to Move Circular on page 383
Creating RAPID instructions for setting I/O signals
For controlling I/O signals in the robot program, you use RAPID commands that set the signals. These require that you first create instruction templates for the instructions that set the signals. See the
RAPID reference manual
for details about the instructions that control I/
O signals.
To add RAPID instructions that set I/O signals, follow these steps:
1. Synchronize the system in which you want to add the instructions to the virtual controller,
2. In programming mode, select the module for editing, right-click it and then click Edit
program.
3. In the program editor, add the instructions for setting the signals.
4. When you are done adding instructions, synchronize the task and paths from the Virtual
Controller back to the station.
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Using cross-connections and groups for setting I/O signals
You can also create cross-connections and signal groups, which make one signal set the value of several other signals. See the
System parameters reference manual
for details about crossconnections and groups.
To make one signal set several others, follow these steps:
1. Request write access, and then open the configuration topic I/O in the configuration editor. Add configure instances for the cross-connections and groups to create.
Instruction templates
Instruction templates contain predefined sets of argument values that are applied to the instructions you create using the template. You can create templates for all instructions in the system running on the virtual controller. To see which instructions are available and what their arguments do, see the RAPID reference manual for your RobotWare version and the reference sections in manuals for software options, if you have any installed on the system.
Move instruction templates are always part of process templates. The process templates contain one instruction template for each type of move instruction that might be used by the process.
The process templates are instances of process definitions, which define the types of move instructions (move instruction definitions) that might be used by the process.
To create new move instruction templates, start by creating a new process template for a process that uses the type move instructions you want to create templates for. If such a process does not exist, you first have to create a new process definition.
If no move instruction definition for the type of instruction you want to create a template for exists, you must create it first.
When creating instruction descriptions, the virtual controller must be running, since the available instruction types are read from the system.
Method
Creating a process template with move instruction templates on page 105
Creating a move instruction description on page 106
Editing an instruction template on page 106
Creating a process definition on page 107
Creating an action instruction template on page 107
Creating an action instruction description on page 107
Description
Move instructions are always related to processes.
To create templates for other instructions than the one that already exists in the tree view, you first have to create an instruction description that defines the arguments that belong to the instruction.
XXX
XXX
XXX
To create templates for other instructions than the one that already exists in the tree view, you first have to create an instruction description that defines the arguments that belong to the instruction.
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Templates can be imported and exported on four levels: tasks, move instruction descriptions, action instruction descriptions and process definitions. The default directory for imported and exported template files is My Documents/RobotStudio. Simply choosing another directory will then make that directory default. The default file format is .xml.
The validation procedure checks for duplicate names, incomplete process definitions and virtual controller equality. It is performed automatically, after a template file has been imported or a node renamed or deleted.
For procedures, see
Instruction Template Manager on page 222
.
Instruction Template Manager
The Instruction Template Manager is used to add support for instructions other than the default set that comes with the RobotStudio.
For example, a robot controller system with the RobotWare Dispense option has specialized move instructions related to glueing like DispL and DispC. You can manually define the instruction templates for these using the Instruction Template Manager. The instruction templates are exported to XML format and reused later.
The instruction template supports the following Robotware options:
• Cap (Continuous Application Process)
•
Disp (Dispense)
• Trigg (Fixed Position Events)
•
Spot Pneumatic
• Spot Servo
•
Spot Servo Equalizing
• Paint
RobotStudio has pre-defined XML files that are imported and used for robot controller systems with the appropriate RobotWare options.These XML files has both the Move and
Action instructions.
NOTE! It is recommended to use RobotStudio ArcWelding PowerPac while using
RobotWare Arc.
Creating a process template with move instruction templates
1. On the Home tab, from the active Task list, select the task for the robot for which you want to create the instruction template.
2. On the Create menu, click Instruction Template Manager. This opens the Instruction templates page in the work space.
3. In the Instruction Templates tree to the left, make sure there are move instruction definitions for the types of move instructions you want to create templates for. If not,
Creating a move instruction description on page 106
for creating them.
4. Make sure there is a process definition that uses the types of move instructions you want
to create templates for. If not, follow the procedure in
Creating a process definition on page 107
5. Right-click the process definition for which you want to create a new templates and click
Create Process Definition.
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Continued
6. In the Create Process Definition dialog box, enter a name, with characters from ASCII set, for the new template and click Create. A new process template node with a set of move instruction templates is now created.
7. Select each new template one at a time, and in the arguments grid to the right of the tree view, set the argument values that shall be applied when you create new instructions based on the template. Finish for each template by clicking Apply changes at the bottom of the grid.
For details about available arguments and what they do, see the RAPID reference manual for ordinary RAPID instructions and the option manual for software option instructions.
Creating a move instruction description
To create the instruction description, follow these steps:
1. Right-click the Move Instructions node and click Create Move Instruction
Description. This opens the Create Move Instruction Description dialog box.
2. In the Controller Description list, select the instruction you want to make a description for. All action instructions installed on the controller, both through RobotWare and software options, are available.
3. In the Motion type list, select the motion type for the instruction.
4. Optionally, in the Information text box, enter a comment to the instruction.
5. Click Create. The instruction description appears in the tree view and its settings are displayed in the grid.
6. In the instruction grid, set the point type values. If necessary, also change the other settings.
7. After changing the settings, click Apply Changes in the bottom of the grid view.
Editing an instruction template
To edit an instruction template, follow these steps:
1. In the active task list, select the task for the robot for which you want to edit the instruction template.
2. On the Create menu, click Instruction Template Manager. This opens the Instruction templates page in the work space.
3. In the Instruction Templates tree to the left, browse to and select the template to edit.
4. In the arguments grid to the right of the tree view, set the argument values that shall be applied when you create new instructions based on the template. Finish by clicking Apply
changes at the bottom of the grid.
For details about available arguments and what they do, see the RAPID reference manual for ordinary RAPID instructions and the option manual for software option instructions.
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Creating a process definition
To create a process definition, follow these steps:
1. Make sure there are move instruction definitions for the types of move instructions you want to create templates for. If not, follow the procedure above for creating them.
2. Right-click the Process definitions node and click Create Process Definition. This opens the Create Process Description dialog box.
3. In the Create Process Definitions dialog box, enter a name for the process definition, a name for its first process template and then select the move instruction types to use. Finish by clicking Create.
Creating an action instruction template
To create a template for an action instruction, follow these steps:
1. In the active task list, select the task for the robot for which you want to create the instruction template.
2. On the Home menu, click Instruction Template Manager.
3. In the Instruction Templates tree to the left, right-click the instruction description
(corresponding to the instructions as described in the RAPID reference manual) for which you want to create a new template and click Create Action instruction Template.
If the instruction description does not exist in the tree, create it by following the procedure described in
Creating an action instruction description on page 107
.
4. In the Create Action Instruction Template dialog box, enter a name for the new template and click Create. The new template is now created under the instruction description node it belongs to.
5. Select the new template and in the arguments grid to the right of the tree view, set the argument values that shall be applied when you create new instructions based on the template. Finish by clicking Apply changes at the bottom of the grid.
For details about available arguments and what they do, see the RAPID reference manual for ordinary RAPID instructions and the option manual for software option instructions.
Creating an action instruction description
To create the instruction description, follow these steps:
1. Right-click the Action Instructions node and click Create Action Instruction
Description. This opens the Create Instruction Description dialog box.
2. In the Controller Description list, select the instruction you want to make a description for. All action instructions installed on the controller, both through RobotWare and software options, are available.
3. Optionally, in the Information text box, enter a comment to the instruction.
4. Click Create. The instruction description appears in the tree view, and its settings are displayed in the grid.
After changing the settings (if necessary), click Apply Changes in the bottom of the grid view.
5. Continue with creating templates for the instruction description, as described in
Creating an action instruction template on page 107
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3.8. Testing positions and motions
3.8. Testing positions and motions
Overview
RobotStudio has several functions for testing how robots reach and move to targets. They are useful both for finding the optimal layout when building a station and during programming.
Below are brief descriptions of the functions for testing reachability and motions.
Checking reachability
The check reachability function displays whether the robot can reach selected targets and motion instructions by changing the frames’ colors in the graphic view. Reachable frames are colored green, unreachable red, and frames with reachable positions but not with current orientation are colored yellow.
The reachability check is useful when building the station, since the reachability of several
targets are displayed at once. For a procedure, see
Check Reachability on page 380
.
Jumping to target
Jump to target tests whether the robot can reach a specific position. This is useful when building the station: by creating targets at critical positions on the work piece and jumping the robot to them, you get an early indication of whether the items are positioned correctly or not. For a procedure, see
.
Viewing a robot at target
When View robot at target is activated, the robot is automatically positioned with the tool at the target when one is selected. If several robot axis configurations are possible for reaching the target, the robot will use the one nearest the configuration it had before jumping to the target. For a procedure, see
View Robot at Target on page 424
Viewing tool at target
View tool at target displays the tool at target, without checking that the robot can reach it. This test is useful both when building the station and when programming the robot, since the orientation of targets both affects the reachability and the process performance. For a
View Tool at Target on page 425
Executing move instructions
Execute move instruction tests if the robot can reach a specific position with the programed motion properties. This is useful for testing motions during programming. For detailed information, see
Execute Move Instruction on page 386
Moving along path
Move along path executes all move instructions in a path. It is thereby a more complete test than Execute move instructions, but not as complete as a full simulation, since it ignores
RAPID code that is not move instructions. For a procedure, see
.
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Moving to a pose
Moving to a pose moves a mechanism to a predefined joint value at a predefined time without using the Virtual Controller. This is useful when movement of the external equipment (such as a clamp or conveyer) must be simulated. For a procedure, see
.
Simulating programs
Simulating programs involves running a program on the virtual controller as it is run on a real controller. It is the most complete test whereby you can see how the robot interacts with external equipment through events and I/O signals. For a procedure, see
.
Improving the reachability
If the robot cannot reach the target, or if you are not satisfied with the motions, try the following for improving the reachability:
Set ConfL or ConfJ to Off for enabling the robot to use new configurations for reaching the target.
Change the orientation of the target.
Change the position of either the robot or the work piece.
Use a system with a track external axis for increasing the robot’s range.
Use a system with a positioner external axis for enabling different work piece positions for different targets.
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3.9.1. About programming MultiMove
3.9 Programming MultiMove systems
3.9.1. About programming MultiMove
About MultiMove
The MultiMove functions helps you create and optimize programs for MultiMove systems where one robot or positioner holds the work piece and other robots operate on it. Below is an outline of the main workflow for programming MultiMove systems with RobotStudio, with references to detailed instructions further down in the section.
Prerequisites
For using the MultiMove functions you must first have the following:
•
A virtual controller running a MultiMove system started in RobotStudio, see
MultiMove system with two coordinated robots on page 160
• All coordinate systems and tools used by the system.
•
The paths along which the tool shall move. The paths must be created in a workobject that belongs to a tool robot and is attached to the work piece robot. A wizard will guide you through attaching the workobjects if this has not been done before starting the
MultiMove functions.
For detailed information about MultiMove in RobotWare systems and RAPID programs, see the
MultiMove application manual
.
Normal workflow
This is the typical workflow for creating MutliMove programs using the MultiMove function:
Action
Setting up the MultiMove
Testing the MultiMove
Tuning the motion behavior
Creating the program
Description
Select the robots and paths to use in the program, see
Setting up the MultiMove on page 112
.
Execute the motion instructions along the paths, see
Testing the MultiMove on page 113
Tune motion behavior, such as tolerances and constraints for TCP motions, see
Tuning the motion behavior on page
.
Generate the tasks for the robots, see
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Additional actions
In addition to using the functions that calculate and create optimized MulitMove paths, you can program MulitMove manaully using a combination of the ordinary programming tools in
RobotStudio and a set of tools specific for MultiMove programming.
The main actions for programming MulitMove manually are outlined below. Not all actions might be necessary, but the order in which they shall be carried out depends on the contents of the station and your goals.
Action Description
Creating Tasklists and
Syncidents
Adding and updating ID arguments to the instructions to synchronize
This data specifies the tasks and paths that shall be synchronized with each other. See
The Create Tasklist tool on page 218
The Create Syncident tool on page 218
, respectively.
To add IDs to the intructions, you can use one of the following methods:
The Recalculate ID tool on page 217
update IDs for instructions in paths that already are synchronized.
The Convert path to MultiMove path tool on page
to add IDs to instructions in paths that have not yet been synchronized.
Adding and adjusting Sync instructions to the paths.
Add SyncMoveon/Off or WaitSyncTask instructions to the paths to synchronize and set their tasklist and
Creating an action instruction on page 221
Teaching MultiMove instructions It is also possible to jog all robots to the desired positions and then teach instructions to new synchronized paths.
See
.
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3.9.2. Setting up the MultiMove
3.9.2. Setting up the MultiMove
Selecting robots and paths
This procedure is for selecting the robots and paths in the station that shall be used for the
MutliMove program. All robots for the MultiMove program must belong to the same system.
1. On the Home tab, click MultiMove. Click the Setup tab below the MutliMove work area.
2. In the work area, click the System config bar for expanding the system config section.
3. In the Select System box, select the system that contains the robots to program.
The robots of the selected system are now displayed in the System grid below the Select system box.
4. For each robot that shall be used in the program, select the check box in the Enable column.
5. For each robot that shall be used in the program, specify whether it carries the tool or the work piece using the options in the Carrier column.
6. In the work area, click the Path config bar for expanding the path config section.
7. Select the Enable check box for the tool robot and click the expand button. This displays the paths of the robot.
8. Select the order of the paths to execute by specifying them in right order using Path name column.
9. For each path that shall be included in the program, select the check box in the Enable column.
10. When you have set up the robots and paths, continue testing the Multimove and then tune the motion properties, if necessary.
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3.9.3. Testing the MultiMove
3.9.3. Testing the MultiMove
Overview
Testing the MultiMove executes the motion instructions along the paths according to the current settings on the setup and motions properties pages.
Testing Paths
This procedure is for setting the robots start position and testing the resulting movements along the path sequence.
1. Jog the robots to what seems to be a good start position.
2. On the Home tab, click MultiMove. Click the Test tab at the bottom of the MultiMove work area for displaying the test area.
3. Optionally, select the Stop at end check box to make the simulation stop after moving along the paths. Clearing this check box makes the simulation continue in a loop until you click Pause.
4. Click Play to simulate the motions along the paths based on the current start position.
If you are satisfied with the motions, continue generating multimove paths. If the simulation cannot complete or if you are not satisfied with the motions, pause the simulation and perform any of the actions below to adjust the motions:
Action Description
Examine the robots’ positions for critical targets.
Click Pause and then use the arrow buttons to move to one target a time.
Jog the robots to new start positions.
New start positions might result in changed motions, since the robots will use different configurations. In most cases, positions near the robots’ joint limits shall be avoided.
Go to the Motion Behavior tab and remove constraints.
The default setting for the motion properties is no constraints.
If this has been changed, constraints might exist that limit motions more than necessary.
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3.9.4. Tuning the motion behavior
3.9.4. Tuning the motion behavior
Overview
Tuning the motion behavior means to set up rules for the robot’s motions, for example, constraints on the position or orientation of the tool. Generally, the MultiMove program will obtain the smoothest motions with the fastest cycle and process times with as few constraints as possible.
For procedures, see
Motion Behavior tab on page 212
.
Modifying the joint influences
The joint influence controls the balance of how much the robots will use their joints.
Decreasing the weight value for one axis will restrict the motion for this axis, while increasing it will promote motion on this axis relative to alternative axes.
1. On the Home tab, click the Motion Behavior tab.
2. Expand the Joint Influence group by clicking its title bar.
3. In the Select Robot box, select the robot whose joint influence you want to modify.
The weight values for the robot axes are now displayed in the grid.
4. For each axis whose motion you want to restric or promote, adjust the Weight value. A lower value restricts, and a higher value promotes, motions on that axis.
Modifying the TCP constraints
The joint influence controls the balance of how much the robots will use their joints.
Decreasing the weight value for one axis will restrict the motion for this axis, while increasing it will promote motion on this axis relative to alternative axes.
1. On the Simulation tab, click the Motion Behavior tab.
2. Expand the TCP Constraints group by clicking its title bar.
The directions and rotations in which you can constrain the TCP’s motion are now displayed in the grid
3. For each pose you want to constrain, select the Enable check box and specify the constraint values (location in the TCP coordinate system). To use the values from the current TCP position, click Pick from TCP.
4. Optionally, adjust the Weight value for the constraint. A low value results in a harder constraint, while a high value allows a larger deviation.
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Modifying the tool tolerance
The joint influence controls the balance of how much the robots will use their joints.
Decreasing the weight value for one axis will restrict the motion for this axis, while increasing it will promote motion on this axis relative to alternative axes.
1. On the Simulation tab, click the Motion Behavior tab.
2. Expand the Tool Tolerance group by clicking its title bar.
The directions and rotations in which you can enable tolerances are now displayed in the grid
3. For each offset you want to set, select the Enable check box.
4. In the Value column, specify the allowed deviation.
5. Optionally, adjust the Weight value for the tolerance. A low value increases the use of the tolerance, while a high value promotes motions that do not use the tolerance.
Modifying the tool offset
The tool offset sets a fixed distance between the tool and the paths.
1. On the Simulation tab, click the Motion Behavior tab.
2. Expand the Tool Offset group by clicking its title bar.
The directions and rotations in which you can set offsets are now displayed in the grid.
3. For each offset you want to set, select the Enable check box.
4. In the Offset column, specify the offset distance.
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3.9.5. Creating paths
3.9.5. Creating paths
Overview
When you are satisfied with the motions displayed when testing the Multimove program, the next step is to convert the temporary move instructions used by the MultiMove function to ordinary paths in RobotStudio.
Creating the paths
To create paths for the MultiMove program in RobotStudio, follow these steps:
1. On the Home tab, click Create Paths tab.
2. Expand the Settings group by clicking on the its title bar.
3. Optionally, change the naming settings in the following boxes:
Box
Start ID
ID step index
Sync ident prefix
Task list prefix
Description
Specify the first ID number for the synchronization of the instructions for the robots.
Specify the increment between ID numbers.
Specify a prefix for the syncident variable, which connects the sync instructions in the tasks for the tool robot and the work piece robot with each other.
Specify a prefix for the tasklist variable, which identifies the tasks for the tool robot and the work piece robot to synchronize.
4. Expand the WP Robot Settings group by clicking on its title bar and then check the settings in the following boxes:
Box
WP Workobject
WP TCP
Path prefix
Target prefix
Description
Specify the workobject to which the targets generated for the workpiece robot shall belong.
Specify which tooldata the workpiece shall use when reaching its targets.
Specify a prefix for the generated paths.
Specify a prefix for the generated targets.
5. Expand the Generate path group by clicking on its title bar and then click Create Paths.
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3.9.6. Programming external axes
3.9.6. Programming external axes
Overview
This is a brief overview of the functions and commands for programming external axes in
RobotStudio. For a more detailed description of external axes and how to program them, see the product manual for the external axis to use and the
RAPID reference manual
.
Coordinated motions
Normally, external axes are used to move the workpiece, the robot or any other mechanism.
The motions of an external axis can be coordinated with those of a robot in two ways, depending on the task in which the external axis is defined.
Task for external axis Coordination method
Same task as the robot´s If the external axis is in the same task as the robot, the current position of active external axes is stored with each target that is created. When the robot then moves to the target, the external axis will move to the stored position as well.
Modifying and optimizing the position of positioner external axes can be automated using the MultiMove function, or be performed manually for selected targets. Positions of track external axes can only be modifed manually.
For information about using the MultiMove function, see
About programming MultiMove on page 110
how to modify the position of external axes manually, see below.
Other task than the robot’s If the external axis is in another task than that of the robot it shall be coordinated with, the motions of the external axis are created by MoveExt instructions, and the coordination is made by sync instructions.
For positioner external axes creating or optimizing MoveExt and sync instructions can be automated way using the MultiMove function, or be performed manually by creating a path with
MoveExt instructions for the positioner and then adding sync instructions to the path for the robot and the external axis. Track external axes can only be programed manually.
For information about using the MultiMove function see
About programming MultiMove on page 110
how to use the sync instructions, see the
RAPID reference manual
and the
MultiMove application manual
.
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Modifying positions of external axes
When programming external axes, you often need to adjust the position of the external axis for some targets. For example, if you create a path from curves on a work piece that is attached to a positioner, the positioner will initially have the same position for all targets. By repositioning the work piece for some of the targets you might improve process time and reachability.
When targets are created in stations with a coordinated external axis, the position values of the external axis are stored in the target. With the Modify External Axis function you can reposition the external axis, thus making it possible for the robot to reach the target in new
Modify External Axis on page 404
To modify the external axis values for a target, the following conditions must be met:
• The external axis must be added to the system and set up correctly. For examples of how to add support for an external axis to a system, see
A system with support for one robot and one positioner external axis on page 162
. For information about how to set
up an external axis in a RobotStudio station, see
Placing external axes on page 86
•
The external axis must be defined in the same task as the robot.
• The external axis must be activated.
Activation and deactivation
Activating a mechanical unit makes it controlled and monitored by the controller.
Consequently, the mechanical unit must be activated before programming or running programs. If a system uses several external axes or interchangeable models with several work stations, several mechanical units might share common drive units. If this is the case, you must make sure to set the mechanical unit as active.
For more information about activating and deactivating mechanical units, see the
RAPID reference manual
on the instructions ActUnit and DeactUnit.
Activating and deactivating mechanical units can be done either manually, see
, or programmatically by RAPID instructions, see below.
To activate or deactivate mechanical units programmatically
To set the mechanical units to be active programmatically by RAPID instructions, follow these steps:
1. In the Paths&Targets browser, browse down to the path in which you want to insert the activation or deactivation instruction. To insert it as the first instruction in the path, select the path node and to insert it between existing instructions, select the instruction before the intended insertion point.
2. On the Home tab, click Action Instruction to bring up a dialog box.
3. In the Instruction Templates list, select one of the ActUnit or DeactUnit instructions.
4. In the Instruction Arguments grid and the MechUnit list, select the unit to activate or deactivate.
5. Click Create. When the path is executed either through the Move along path command, or running the RAPID program, the instruction will be carried out.
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3.10. Loading and saving programs and modules
3.10. Loading and saving programs and modules
Overview
Programs are saved from the VC
When saving a program to files on the PC from RobotStudio, it is the RAPID program stored in the system of the VC that is saved. This program is created and updated by synchronizing the station to the VC, see
Procedures
RAPID programs and modules are normally stored in the RobotWare systems, as they are created. You can also save the programs to files on the PC, which makes it possible to load them to other controllers, either other virtual controllers or real IRC5 controllers.
To create or load a module or load a program, see:
•
•
•
To save a module or program, see:
•
.
•
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3.11. Synchronization
3.11. Synchronization
Overview
To synchronize is to make sure that the RAPID program in the system running on the virtual controller corresponds to the programs in RobotStudio. You can synchronize both from
RobotStudio to the virtual controller and from the virtual controller to RobotStudio.
In a RobotStudio station, robot positions and movements are defined by targets and move instructions in paths. These correspond to data declarations and RAPID instructions in the modules of the RAPID program. By synchronizing the station to the virtual controller, you create RAPID code out of the data in the station. By synchronizing the virtual controller to the station, you create paths and targets out of the RAPID program in the system running on the virtual controller.
When to synchronize the station to the VC
Synchronizing the station to the VC updates the RAPID program of the virtual controller with the latest changes in the station. This is useful to do before:
• Performing a simulation.
•
Saving a program to files on the PC.
• Copying or loading RobotWare systems.
To synchronize a station to the VC, see
.
When to synchronize the VC to the station
Synchronizing the VC to the station creates paths, targets and instructions that correspond to the RAPID program in the system running on the virtual controller. This is useful to do when you have:
• Started a new virtual controller which system contains existing programs.
•
Loaded a program from a file.
• Text-edited the program.
To synchronize the VC to a station, see
Synchronize to Station on page 363
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3.12. Using the RAPID editor
3.12. Using the RAPID editor
Overview
The integrated RAPID program editor is useful for editing all robot tasks other than robot motion. This section provides instructions on launching the editor and case examples illustrating several useful functions, such as keyboard shortcuts, IntelliSense, code snippets and the watch window.
Opening the program editor
To access the program editor, perform the following steps:
1. Click the Offline tab.
2. In the Program browser, select a module for editing and then click RAPID Editor.
The RAPID code of the program appears as a tabbed document window.
TIP!
The graphical layout can be consulted without closing the editor by clicking the graphics window tab.
Searching: a case example
Assume that you have programed targets and motion instructions and sychronized them to the controller. The number of targets is large, so you decide to distribute them among several modules.
You may have forgotten in which module your main procedure is found.
1. Press CTRL + F to bring up the Search and Replace dialog box.
2. In the Search Pattern box, type "PROC main". Since no modules are open, in the Search
In list, select Current System, and then click Search All.
The search result is displayed in the output window.
3. Double-click the line matching your search to launch the program editor.
The entire RAPID program is then checked for errors.
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Code Snippets
Code Snippets are pieces of code inserted in the RAPID Editor. The editor integrates these codes with the pick list. The following are the predefined code snippets in RobotStudio:
• array2x2x4.snippet
• array2x4.snippet
• array2x4x2.snippet
• array4x2.snippet
• function with return value bool.snippet
• module header.snippet
• procedure parameters.snippet
• procedure with error handler.snippet
• robtarget.snippet
• tooldata.snippet
• TRAP routine example.snippet
• wobjdata.snippet
You can create customized code snippets and add to the existing list.
NOTE!
Code Snippets can be edited in an XML editor such as Microsoft Visual Studio. The
RobotStudio .snippet files are saved in the folder C:\<Documents and Settings>\<user
name>\RobotStudio\Code Snippets. The folder <Documents and Settings> may be configured with different names, for example, Data. It may also be translated on localized versions of Windows.
For information on creating customized code snippets, see http://msdn.microsoft.com/.
Editing: a case example
Assume that you wish to create an infinite loop whereby the controller receives commands from a line PLC. The controller communicates with the PLC using digital I/O signals, but you have forgotten the exact name of the function that reads an input signal.
1. Using code snippets, create a new procedure.
2. Press CTRL + SHIFT + SPACE to open the pick list.
3. Double-click the I/O folder, and then double-click the DOutput instruction to insert it at the insertion position.
4. Press the spacebar to display the parameter information ToolTip. As you enter parameters, the ToolTip is updated, displaying the current argument in bold. The ToolTip is closed either by concluding the instruction with a semicolon (;), or by pressing ESC.
TIP!
At any time you may press CTRL + SHIFT to complete what you have begun typing. This will either bring up a narrowed-down list of selectable parameters, or, if only one selection remains, will automatically complete your text.
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Adding breakpoints: a case example
Now that you have finished editing, you may want to test your loop and add some breakpoints.
1. Place the insertion on the new statement and press F9 to set a breakpoint.
The breakpoint, indicated by a grey circle, is stored in the editor until changes are applied, whereupon it turns red.
2. Ensure that the Ignore breakpoints button in the Program editor toolbar is not clicked, and click the Play button on the Simulation toolbar.
The program will run and then stop at the breakpoint.
3. To run the program statement by statement, click the Step over button in the Program
editor toolbar.
Applying and verifying the edits
To apply and verify your edits, follow these steps:
1. To apply your edits, click the Apply icon in the editor toolbar.
The statement is highlighted, and breakpoint locations are adjusted, if necessary.
2. To verify the syntactic and semantic correctness of the modules, click the Check
Program icon in the editor toolbar.
Executing: a case example
You might want to debug your loop or monitor a specific variable.
1. In the program editor browser, right-click the procedure you want to set as entry point, and then click Set Entry.
The icon is marked in red.
2. In the Simulation tab, click the Play button.
The program will run and then stop at the next breakpoint.
3. Select a variable for monitoring and drag it to the watch window.
4. Restart the loop and monitor the variable at each iteration.
NOTE!
To manually refresh the variable list, click Refresh from the context menu.
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4.1. Simulation Overview
4.1. Simulation Overview
About this chapter
This chapter describes how to simulate and validate robot programs. Below are short introductions to the simulation functions in RobotStudio.
Function
Play simulations
Collision detection
Event handling
I/O Simulation
Simulation Monitoring
Process time measurement
Description
Simulations run entire robot programs on a virtual controller.
Before you run a simulation you need to decide which paths are
to be simulated. To set up a simulation, see
.
Collision detection displays and logs collisions and near-misses for specified objects in the station. Normally used during simulation of robot programs, it can also be used when building the station.
For more information, see
Detecting collisions on page 127
Events can be used to connect an action to a trigger. For example, you can attach one object to another when they collide or a signal is set. For more information, see
.
In simulations I/O signals are normally set either by the robot program or by events. With the I/O simulator you can set signals manually, which provides a quick test of specific conditions. For more information, see
Simulating I/O signals on page 131
With the simulation monitoring functions you enhance the simulation by adding traces along the TCP movements or alerts triggered by defined speeds or motions. For more information,
Enabling simulation monitoring on page 132
.
With the process timer you measure the time for a process to complete. For more information, see
Measuring process time on page 133
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Time handling during simulation
When simulating stations with events or several controllers, or other time managing equipment, time can be managed in two modes: either as free runtime or as time slices.
RobotStudio uses time slice mode by default, but you can switch to free runtime, if required.
Free runtime
Since all controllers use the same computer resources, their synchronization might not be exactly as in the real world if they run independently of each other (called free run mode).
The cycle time will be correct, but the timing for setting signals and triggering events might be inaccurate.
Time Slice
Time slices can be used to ensure that the timing for signals and other interaction between controllers is accurate. In this mode, RobotStudio synchronizes the controllers by dividing a time segment into small slices and waiting for all controllers to complete a current time slice before any controller can start anew. Thus, the controllers are synchronized, and the cycle time will be calculated correctly. The drawbacks are that the virtual FlexPendant cannot be open, and that the simulation might be somewhat slow and jerky, depending on the complexity of the simulation and the performance of the computer.
NOTE!
If the simulation uses events or involves several different controllers, the virtual time mode
Time Slice shall be used to make sure that the timing between the controllers is correctly simulated.
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4.2. Detecting collisions
4.2. Detecting collisions
Overview
With RobotStudio you can detect and log collisions between objects in the station. The basic concepts of collision detection are explained below.
Collision sets
A collision set contains two groups, Objects A and Objects B, in which you place the objects to detect any collisions between them. When any object in Objects A collides with any object in Objects B, the collision is displayed in the graphical view and logged in the output window.
You can have several collision sets in the station, but each collision set can only contain two groups.
A common use of collision sets is to create one collision set for each robot in the station. For each collision set you then put the robot and its tool in one group and all objects you do not want it to collide with in the other. If a robot has several tools, or holds other objects, you can either add these to the robot’s group as well or create specific collision sets for these setups.
Each collision set can be activated and deactivated separately.
Collisions and near-misses
In addition to collisions, the collision detection can also watch for near-misses, which is when an object in Objects A comes within a specified distance from an object in Objects B.
Recommendations for collision detection
In general, the following principles are recommended to facilitate collision detection:
•
Simplify and defeature your models by removing everything that is not necessary for simulation purposes.
•
Use as small collision sets as possible, splitting large parts and collecting in the collision sets only relevant parts.
•
Enable coarse detail level when importing geometry.
•
Limit the use of near-miss.
•
Enable last collision detection, if the results are acceptable.
Results of creating a collision set
After you have created a collision set, see
Create Collision Set on page 296
check the positions of all objects and detect when any object in ObjectsA collides with any object in ObjectsB.
Activation of detection and displayal of collisions depend on how the collision detection is set up.
If the collision set is active, RobotStudio will check the positions of the objects in the groups, and indicate any collision between them according to the current color settings.
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Collision detection
Collision detection checks whether robots or other moving parts collide with equipment in the station. In complex stations, you can use several collision sets for detecting collisions between several groups of objects.
After collision detection has been set up, it does not need to be started, but automatically detects collisions according to the setup.
Setting when to check for collisions
To set whether to detect collisions always or only during simulation, follow these steps:
1. On the Application menu, click RobotStudio Options and under Simulation, click
Collision.
2. In the Perform collision detection option, select one of the following:
Option Description
During simulation
Always
Collision detection is active only during simulation (when running
RAPID programs in the virtual controller).
Collision detection is always active, even when moving objects manually or testing reachability.
Setting the objects for collision detection
To set the objects for collision detection, follow these steps:
1. Make sure that the objects for collision detection are placed correctly in collision sets.
2. Make sure that the collision set for the objects is activated, which is indicated by an icon in the Layout browser:
Icon Description
Active. Collisions between objects in this set will be detected.
xx0500001552
Not active. Collisions between objects in this set will not be detected.
xx0500001370
To activate or deactivate collision sets, continue with the following steps:
3. Right-click the collision set to change and then click Modify Collision set to bring up a dialog box.
4. Select or clear the Active check box and then click Apply.
Setting near-miss detection
Near-misses occur when objects in collision sets are close to colliding. Each collision set has its own near-miss settings. For setting near-miss detection, follow these steps:
1. In the Layout browser, right-click the collision set to change and then click Modify
Collision set to bring up a dialog box.
2. In the Near miss box, specify the maximum distance between the objects to be considered a near-miss and then click Apply.
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Setting logging options
In addition to the graphical display of collisions, you can also log the collisions to the output window or a separate log file:
1. On the Application menu, click RobotStudio Options and under Simulation, click
Collision.
2. For displaying the collision log in the output window, select the Log collisions to Output
window check box.
3. For logging collisions to a separate file, select the Log collisions to file check box and enter the name and path to the log file in the box below the check box.
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4.3. Creating an event
4.3. Creating an event
Overview
Events enhance your simulations by defining actions that are carried out when specific trigger conditions are fulfilled. You can use events to:
• Attach one object to another, for example, a work piece to a gripper when simulating material handling, see
Attaching and detaching objects on page 56
.
•
Set signals, for example, when simulating signals set by equipment other than the
Simulating I/O signals on page 131
.
•
Start or stop the process timer, see
Measuring process time on page 133
Used for creating new events, the Create New Event Wizard is launched from the Event
Prerequisites
Before creating the event, make sure that the station contains all signals and objects that are planned to be used as triggers or affected by the action.
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4.4. Simulating I/O signals
4.4. Simulating I/O signals
Procedures
When simulating I/O signals you can either create events that set signal values when specified trigger conditions are fulfilled, or you can set signal values manually.
For procedures using the event manager, see
For procedures using the I/O simulator, see
.
Related information
For information about controlling I/O signals from the RAPID program, see
Creating RAPID instructions for setting I/O signals on page 103
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4.5. Enabling simulation monitoring
4.5. Enabling simulation monitoring
Overview
The simulation monitor commands are used to visually detect critical robot movements during simulation by drawing a colored line that follows the TCP.
To enable TCP tracing
To enable TCP tracing, follow these steps:
1. On the Simulation tab, click Monitor to bring up a dialog box.
2. In the left pane, select the appropriate robot.
3. On the TCP Trace tab, select the Enable TCP Trace check box. This activates TCP tracing for the selected robot.
4. Optionally, change the length and color of the trace. For detailed information, see
.
To enable simulation alerts
To enable simulation alerts, follow these steps:
1. On the Simulation menu, click Monitor to bring up a dialog box.
2. In the left pane, select the appropriate robot.
3. On the Alerts tab, select the Enable Simulation Alerts check box. This activates simulation alerts for the selected robot.
4. In the threshold value boxes, specify the threshold for the alerts. Setting the threshold to
0 is equivalent to disabling the alert. For detailed information, see
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4.6. Measuring process time
4.6. Measuring process time
Overview
The process timer measures the time it takes for robots to run a simulation or move along a path. When the timer is activated, the clock will start as soon as a process is started. If two processes are started at the same time, the timer will not stop until the last one has stopped.
To measure the process time
To measure the process time, follow these steps:
1. On the Simulation tab, click the Clock button.
2. Play the simulation or move along path.
The timer stops when the last process has stopped. If you start another process without having deactivated the Clock button, the timer will continue.
3. To reset the clock to zero, click the Reset Process Timer.
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5 Deployment and distribution
5.1. Copying programs
5.1. Copying programs
Overview
RAPID programs are normally stored in the systems that run on the virtual controllers of your station. To copy programs to systems on other controllers, save the programs to file on the PC and then load these files to the destination controllers. You can save either entire programs or specific modules.
Copying a program
To copy a program from one controller to another, follow these steps:
1. In the Offline browser, select the controller that contains the program to copy.
2. Save the program to file on the disc. For details, see
.
3. If necessary, copy the files to a location that is accessible to the other controller.
4. For instructions on loading the program to a system on a virtual controller, a Flex-
Controller or a non-running system, see the table below.
System location Do this
Virtual controller, running in RobotStudio
FlexController
A non-running system stored on the PC
.
Connect to the FlexController and load the program.
Start the system in a virtual controller, then load the program,
, respectively.
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5.2. Pack & Go / Unpack & Work
5.2. Pack & Go / Unpack & Work
Overview
The Pack & Go / Unpack & Work feature makes it possible to create a package (zip file) of an active station that can be unpacked on another computer. The package contains all necessary files, except media pools, but additional, option-based media pools are included.
For procedures, see
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5.3. Screen Capture
5.3. Screen Capture
Overview
Screen capture entails two functions useful for demonstrations and training purposes:
• The screenshot function allows you to capture an image of the application, see
•
The recorder allows you to make a recording of your work in RobotStudio, either of the entire GUI or just the graphics window, see
Prerequisites
Recording a movie requires that Windows Media Encoder (WME) 9 is installed on your computer.
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5.3. Screen Capture
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6.1. Connecting a PC to the service port
6.1. Connecting a PC to the service port
NOTE!
The service port shall only be used for direct connection to a PC as described in this procedure. It must not be connected to a LAN (Local Area Network), since it has a DHCP server that automatically distributes IP addresses to all units connected to the LAN.
Contact your network administrator for more information.
NOTE!
The maximum number of connected network clients using robapi is:
•
LAN: 3
• Service: 1
•
FlexPendant: 1
The total max. number of applications using robapi running on the same PC connected to one controller has no built-in maximum; however, UAS limits the number of logged-on users to
50.
The total max. number of concurrently connected FTP clients is 4.
Ports DSQC639
The illustration below shows the two main ports on the computer unit: the Service Port and the LAN port. Make sure the LAN (factory network) is not connected to any of the service ports!
xx0600002889
A
B
Service port on the computer unit
LAN port on computer unit (connects to factory LAN)
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Connecting a PC to the service port
Action Illustration
1. Make sure the network setting on the PC to be connected is correct.
Refer to the system documentation for your PC, depending on the operative system you are running.
The PC must be set to “Obtain an IP address automatically” or set as described in Service PC Information in the Boot
Application.
2. Use the delivered category 5 Ethernet crossover boot cable with RJ45 connectors.
3. Connect the boot cable to the network port of your PC.
The cable is delivered in the RobotWare product box.
4. Connect the boot cable to the service port on the computer unit.
xx0400000844
• A: network port
The placement of the network port may vary depending on the PC model.
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6.2. Network settings
6.2. Network settings
Overview
This topic describes the network settings for a PC connected to a controller, which is a prerequisite for working online.
You can connect the PC to the controller through an Ethernet network in the following ways:
•
Local network connection
• Service port connection
•
Remote network connection
Local network connection
You can connect your PC to the same Ethernet network that the controller is connected to.
When the PC and the controller are connected correctly and to the same subnet, the controller will be automatically detected by RobotStudio.
The network settings for the PC depend on the network configuration. For setting up the PC, contact the network administrator.
Service port connection
When connecting to the controller's service port, you can either obtain an IP address for the
PC automatically, or you can specify a fixed IP address.
If you are not sure how to set up the service port connection, contact the network administrator.
Automatic IP address
The controller's service port has a DHCP server that will automatically give your PC an IP address if it is configured for this. For detailed information see Windows help on configuring
TCP/IP.
Fixed IP address
Instead of obtaining an IP address automatically, you can also specify a fixed IP address on the PC you connect to the controller.
Use the following settings for a fixed IP address:
Property Value
IP address
Subnet mask
192.168.125.2
255.255.255.0
For detailed information about how to set up the PC network connection, see Windows help on configuring TCP/IP.
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NOTE!
Obtaining an IP address automatically might fail if the PC already has an IP address from another controller or Ethernet device.
To ensure that you get a correct IP address if the PC was previously connected to an Ethernet device, do one of the following:
• Restart the PC before connecting to the controller.
•
Run the command ipconfig /renew
from the command prompt after connecting the PC to the controller.
Remote network connection
To enable a connection to a controller on a remote subnet or over the local network, the relevant network traffic must be allowed through any firewalls between the PC and the controller.
The firewalls must be configured to accept the following TCP/IP traffic from the PC to the controller:
•
UDP port 5514 (unicast)
• TCP port 5515
•
Passive FTP
All TCP and UPD connections to remote controllers are initiated by the PC, that is the controller only responds on the given source port and address.
Firewall settings
The firewall settings are applicable for both the Online and Offline modes.
The following table describes the necessary firewall configurations: en0900001008
NOTE!
RobotStudio uses the current Internet Options, HTTP, and proxy settings to retrieve latest public information on the Robotics products and activities (RobotStudio News).
Connecting to the controller
1. Make sure the PC is connected to the controller's service port and that the controller is running.
2. On the Application menu, point to Online and then click One Click Connect.
3. Select the controller in the Online tab
4. Click Request Write access.
If the controller is in mode Then
Auto
Manual
You will now get Write Access if it is available.
A message box on the FlexPendant will allow you to grant remote Write Access to RobotStudio Online.
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6.3. User Authorization
6.3. User Authorization
Overview
This section describes the controller's User Authorization System (UAS), which restricts what different users are allowed to do with the robot. This is for protecting data and functionality from unauthorized use.
The user authorization is managed by the controller, which means that the UAS settings remain for the controller regardless of which system it is running. It also means that the UAS settings apply to all tools for communicating with the controller, like RobotStudio Online or the FlexPendant. The UAS settings defines the users and groups that can access the controller, and what actions they are granted access to.
For procedures, see
Users
In UAS users are accounts with which persons log on to the controller. Furthermore, the users are added to groups to which access grants are given.
The users are defined in the controller by a user name and a password. For logging on to a controller, the user must type in a defined user name with a correct password.
A user can either have the state activated or deactivated in the UAS. When a user is deactivated it is not possible to log on to the controller using that account. It is the UAS administrator that activates and deactivates the users.
The Default user
All controllers have a default user named Default User, which does not have any password and cannot be removed. Other users can be added and removed by the user having the grant
Manage UAS settings.
Groups
In UAS, groups are defined sets of grants for accessing the controller. To the groups you then add the users who shall have the grants defined by the group.
A good practice is to create groups that resembles the professions that work with the robots in your organization. For example, you can create groups for administrators, programmers and operators.
The Default group
All controllers have a default group named Default Group, to which all grants are given and to which the default user belongs. This group cannot be removed, but it can be changed by the user having the grant Manage UAS settings.
NOTE!
There is a risk changing the group membership of the default user. If you by mistake clear the
Default User check box or any Default Group grant, you will get a warning. Make sure that there is at least one user defined that has the grant Manage UAS settings. If the Default group and no other group have the grant Manage UAS settings, you may lose your ability to manage users and groups.
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Grants
Grants are permissions to perform actions or access data on the controller. You use the grants by giving them to groups, to which you then add the users who shall have the grants.
Grants may be either controller grants or application grants. Depending on the actions that you will perform, you may need several grants. For procedures, see
.
Controller grants
Controller grants are validated by the robot controller and apply to all tools and devices accessing the controller.
Application grants
Application grants are used by a specific application, for example the FlexPendant, and will only be valid using that application. Application grants can be added by additional options and used in customer applications.
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6.4.1. System Builder Overview
6.4 The System Builder
6.4.1. System Builder Overview
Overview
This section describes how you create, build, modify and copy systems to run on virtual and real controllers. These systems may even be converted to boot media and downloaded to a real controlller.
The system points out the robot models and options to use; it also stores configurations and programs for the robots. Therefore, it is good practice to use a unique system for each station even if the stations use the same basic setup. Otherwise, changes in one station may accidently overwrite data used in another station.
About virtual and real systems
The system you run on virtual controllers can either be a real system built on real RobotWare keys or a virtual system built on virtual keys.
When using real systems, the RobotWare keys define which options and robot models shall be used, thus helping you to configure the system correctly. Real systems can be run both on virtual controllers and real IRC5 controllers.
When using virtual keys, all options and robot models are available, which is useful for evaluation purposes, but requires more configuration when creating the system. Systems built on virtual keys can only be run on virtual controllers.
Prerequisites
Creating a system entails applying a predefined template to a station, reusing an existing system or letting RobotStudio propose a system based on a layout.
To create a system, the following conditions must be met:
•
The RobotWare media pool must be installed on your PC.
• You must have a RobotWare key for the system, if creating a system to run on a real controller. The RobotWare key is a license key that determines which robot models to use and which RobotWare options to run on the controller. The license key is delivered with the controller.
•
If you want to create a system for virtual use only, you can use a virtual key instead.
Virtual keys are generated by the wizard. When using virtual keys, you select the robot models and options to use in the Modify Options section of the wizard.
• Downloading to the real controller requires a direct connection from your computer to the service or Ethernet port of the controller.
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Administering systems
Systems can be administered from the System Builder dialog box in the following ways:
•
Viewing system properties on page 147
•
Build a system, see
Building a new system on page 148
.
•
Modify or delete a system, see
Modifying a system on page 152
•
Copy a system, see
• Create a system from backup, see
Creating a system from backup on page 157
•
Download a system to a controller, see
Downloading a system to a controller on page
• Create boot media, see
Creating boot media on page 159
.
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6.4.2. Viewing system properties
6.4.2. Viewing system properties
Overview
All systems you create with the System Builder are stored locally on your computer. It is recommended that you store them in one or more dedicated system directories.
Viewing system properties
To view system properties and add comments, follow these steps:
1. In the System Builder dialog box, select a system from the Systems box.
If necessary, in the System directory list, you can navigate to the folder in which your systems are stored
2. The system properties are then displayed in the System Properties box. Optionally, type a comment in the Comments box, and click Save.
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6.4.3. Building a new system
6.4.3. Building a new system
Overview
The New Controller System Wizard, used for building a new system, is launched from the
System Builder.
Starting the wizard
To start the wizard, follow these steps:
1. Click System Builder to bring up a dialog box.
2. In the Actions group, click Create New. This starts the wizard.
3. Read the information on the welcome page and click Next.
Specifying the name and location
To determine where on your computer to store the system you are creating, follow these steps:
1. In the Name box, enter a name for the system you are creating.
2. In the Path box, enter the path to the system directory in which you will store the system.
You can also click the Browse button and browse to the system directory.
3. Click Next.
Entering the RobotWare keys
The RobotWare keys determine which RobotWare versions and parts to use in the system.
Creating a system to run on either IRC5 controllers or virtual controllers requires at least two keys: one for the controller module and one for each drive module in the cabinet. The keys are delivered together with the controller.
For creating a system to run on virtual controller only (for example, in Virtual IRC5), you can use virtual keys. Virtual keys give access to all options and robot models, but limits the use of the system to virtual controllers only.
To enter the key for the controller module, follow these steps:
1. In the Controller Key box, enter the controller key. You can also click Browse and browse to the key file. If creating a system for virtual use only, select the Virtual Key check box, and the controller key will be generated by the wizard.
2. In the Media Pool box, enter the path to the media pool. You can also click Browse and browse to the folder.system
3. In the RobotWare Version list, select which version of the RobotWare you want to use.
Only RobotWare versions that are valid for the used key are available.
4. Click Next.
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Entering the drive keys
To enter the keys for the drive modules:
1. In the Drive Key box, enter the key for the drive module. You can also click the Browse button and browse to the key file. If you used a virtual controller key, a virtual drive key is already generated by the wizard.
2. Click the right arrow button next to the Drive Key box. The key now appears in the
Added drive key list.
For real systems the drive key determines the connected robot model. For virtual systems you select the robot model in the Modify Options page. The default model is IRB140.
3. If you have a MultiMove system, repeat steps 1 and 2 for each drive key to add.
If you have a MultiMove system, make sure that the keys are numbered in the same way as their corresponding drive modules are connected to the controller module. Use the up and down arrows to rearrange the drive keys, if necessary.
4. Choose whether you want to create the system as it is now, or to continue with the wizard.
If you want to create the system as it is now, click Finish.
If you want to modify options, or add options, parameter data or additional files to the home directory, click Next.
Adding additional options
Here you can add options, such as external axes and dispense applications, that are not included in the basic system. Options require a license key and must be first imported to the media pool. To add additional options, follow these steps:
1. In the Key box, enter the option key. You can also click the Browse button and browse to the option's key file.
2. Click the Arrow button.
The option that the key unlocks is now displayed in the Added Options list.
NOTE!
If several versions of an additional option exists, only the latest version can be selected.
To use an older version, remove the other versions of the additional option from the
Mediapool.
3. Repeat steps 1 and 2 for all options you want to include.
4. Choose whether you want to create the system as it is now, or to continue with the wizard.
If you want to create the system as it is now, click Finish.
If you want to modify options, or add parameter data or additional files to the home directory, click Next.
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Modifying options
Here you can set up and configure the options in your system. For virtual systems, you also select the robot models to use. To modify any options, follow these steps:
1. In the Option tree, expand the option folders to the level where you find the option you want to modify.
Only the options unlocked by the used keys are available.
2. Modify the option.
3. Repeat steps 1 and 2 for all options you want to modify.
4. Choose whether you want to create the system as it is now, or to continue with the wizard.
If you want to create the system as it is now, click Finish.
If you want to add parameter data or additional files to the home directory, click Next.
Adding parameter data
Parameter data is stored in the parameter data files (.cfg files). Each parameter topic has its own parameter file. You can add only one parameter file for each topic. To add parameter data, follow these steps:
1. In the Parameter data box, enter the path to the folder for the parameter data files. You can also click the Browse button and browse to the folder.
2. In the list of parameter data files, select the file you want to include and press the Arrow button. Repeat for all files you want to include.
The included parameter data files will now appear in the Added parameter data files list.
Repeat steps 1 and 2 for each parameter data file you want to add.
3. Choose whether you want to create the system as it is now, or to continue with the wizard.
If you want to create the system as it is now, click Finish.
If you want to add additional files to the home directory, click Next.
Adding files to the home directory
You can add any type of file to the system’s home directory. When the system is loaded to a controller, these files will also be loaded. To add files to the system's home directory, follow these steps:
1. In the Files box, enter the path to the folder for the files you want to include. You can also click the Browse button and browse to the folder.
2. In the list of files, select the file to add and click the Arrow button. Repeat for all files you want to add.
The added files will now appear in the Added files list.
3. Choose whether you want to create the system as it is now, or to continue with the wizard.
If you want to create the system as it is now, click Finish.
If you want to read a summary before you create the system, click Next.
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Completing the New Controller System Wizard
To complete the wizard, follow these steps:
1. Read the system summary.
2. If the system is OK, click Finish.
If the system is not OK, click Back and make modifications or corrections.
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6.4.4. Modifying a system
6.4.4. Modifying a system
Overview
The Modify Controller System Wizard, used to modify existing systems, is launched from the System Builder.The wizard helps you with tasks like changing robots, adding and removing external axes and other options. A system that is running must be first shut down before modification.
Starting the wizard
To start the wizard when creating a new station:
1. If the system is currently running, on the Controller menu, point to Shutdown and then click Shutdown.
2. On the Controller menu, click System Builder to bring up a dialog box.
3. In the System directory list, enter or browse to the system directory. Select a system from the list beneath, review the system properties and add and save any comments.
4. In the Actions group, click Modify. This starts the wizard.
5. Read the information on the welcome page and click Next.
Modifying the program revision
The RobotWare versions that are available for the system are determined by the controller key. The key is essential to the system and cannot be modified.
To use another RobotWare version than the available ones, create a new system with another key.
To optionally modify the program revision, follow the appropriate step or steps:
1. To keep the current RobotWare version, select Yes and then click Next .
2. To replace the current RobotWare version, Select No, replace it..
3. In the Media pool box, enter the path to the media pool. You can also click the Browse button and browse to the folder.
4. In the New program revision box, select which version of RobotWare you want to use.
Only RobotWare versions that are valid for the RobotWare key are available.
5. Click Next.
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Adding or removing drive keys
The drive key corresponds to the drive modules in your controller. For MultiMove systems, you have one drive module (and one key) for each robot. The keys for your system are delivered together with the controller.
the system is created with a vritual controller key, virtual drive keys are generated by the wizard. when you have added one virtual drive key for each robot, you select which robot to use for each key on the Modify Options page.
To optionally add or remove the keys for the drive modules, follow these steps:
1. To add a key for a drive module, enter the key in the Enter Drive Key box. You can also click the Browse button and browse to the key file.
2. Click the right arrow button. The key now appears in the Added drive key list.
If you have a MultiMove system, repeat steps 1 and 2 for each drive key to add.
3. To remove a drive module, select the corresponding key in the Added drive key list and click Remove drive key.
If you have a MultiMove system, repeat step 3 for each drive key to remove.
4. If you have a MultiMove system, make sure that the keys are numbered in the same way as their corresponding drive modules are connected to the controller module. Use the up and down arrows to rearrange the drive keys, if necessary.
5. Choose whether you want to create the system as it is now, or to continue with the wizard.
If you want to create the system as it is now, click Finish.
If you want to modify options, parameter data or add files to or remove files from the home directory, click Next.
Adding or removing additional options
To optionally add or remove additional options:
1. To add an addtional option, in the Enter Key box, enter the option key. You can also click the Browse button and browse to the option's key file.
2. Click the Arrow button.
The option that the key unlocks is now displayed in the Added Options list.
NOTE!
If several versions of an additional option exists, only the latest version can be selected.
To use an older version, remove the other versions of the additional option from the
Mediapool.
3. Repeat steps 1 and 2 for all options you want to include.
4. To remove an additional option, iIn the Added options list, select the option you want to remove.
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5. Click Remove.
6. Choose whether you want to create the system as it is now, or to continue with the wizard.
If you want to create the system as it is now, click Finish.
If you want to modify parameter data or add files to or remove files from the home directory, click Next.
Modifying options
To optionally modify any options, follow these steps:
1. In the Option tree, expand the option folders to the level where you find the option you want to modify.
Only the options unlocked by the used keys are available.
2. Modify the option.
3. Repeat steps 1 and 2 for all options you want to modify.
4. Choose whether you want to create the system as it is now, or to continue with the wizard.
If you want to create the system as it is now, click Finish.
If you want to modify parameter data or add files to or remove files from the home directory, click Next.
Adding or removing parameter data
Parameter data is stored in the parameter data files (.cfg files). each parameter topic has its own parameter file. You can add only one parameter file for each topic. To addor remove parameter data, follow these steps:
1. To add parameter data, in the Parameter data box, enter the path to the folder for the parameter data files. You can also click the Browse button and browse to the folder.
2. In the list of parameter data files, select the file you want to include and press the Arrow button. Repeat for all files you want to include.
The included parameter data files will now appear in the Added parameter data files list.
Repeat steps 1 and 2 for each parameter data file you want to add.
3. To remove parameter data, in the Added parameter data files list, select the parameter data file to remove.
4. Click Remove.
5. Choose whether you want to create the system as it is now, or to continue with the wizard.
If you want to create the system as it is now, click Finish.
If you want to add to or remove files from the home directory, click Next.
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Add files to or remove files from the home directory
You can add any type of file to the system’s home directory, or remove files from it. When the system is loaded to a controller, these files will also be loaded. To optionally add files to or remove files from the system's home directory, follow these steps:
1. To add files, in the Files box, enter the path to the folder for the files you want to include.
You can also click the Browse button and browse to the folder.
2. In the list of files, select the file to add and click the Arrow button. Repeat for all files you want to add.
The added files will now appear in the Added files list.
3. To remove files, in the Added files list, select the file to remove.
4. Click Remove.
5. Choose whether you want to create the system as it is now, or to continue with the wizard.
If you want to create the system as it is now, click Finish.
If you want to read a summary before you create the system, click Next.
Complete the Modify Controller System wizard
To complete the wizard, follow these steps:
1. Read the system summary.
2. If the system is OK, click Finish.
If the system is not OK, click Back and make modifications or corrections.
Result
Modifications will take effect when the wizard is completed.
If the system has been downloaded to a controller, it must be downloaded again before the modifications will take effect on the controller.
Deleting a system
To delete a system, follow this steps:
1. From the System Builder dialog box, select the system and then click Delete.
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6.4.5. Copying a system
6.4.5. Copying a system
Copy a system
To copy a system, follow these steps:
1. From the System Builder dialog box, select the system and then click Copy to bring up a dialog box.
2. Enter a name for the new system and a path, and then click OK.
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6.4.6. Creating a system from backup
6.4.6. Creating a system from backup
Overview
The Create System from Backup Wizard, which creates a new system from a controller system backup, is launched form the System Builder. In addition, you can change the program revision and options.
Starting the wizard
To start the wizard, follow these steps:
1. From the System Builder dialog box, click Create from Backup. This starts the wizard.
2. Read the information on the welcome page and click Next.
Specifying the name and location
To specify the destination folder, follow these steps:
1. In the Name box, enter a name for the system you are creating.
2. In the Path box, enter the path to the system directory in which you will store the system.
You can also click the Browse button and browse to the system directory.
3. Click Next.
Locating the backup
To locate a system from backup, follow these steps:
1. In the Backup folder box, enter the path to the backup folder. Alternatively, click the
Browse button to browse to it. Click Next.
2. In the Media Pool box, enter the path to the media pool containing the appropriate
RobotWare program. Confirm the backup information that now appears in the wizard.
Click Next.
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6.4.7. Downloading a system to a controller
6.4.7. Downloading a system to a controller
Overview
All systems you access from the System Builder are stored on your computer. If you wish to run a system on a robot controller, you must first load it to the controller, which then requires a restart.
Load a system
To load a system to a controller, follow these steps:
1. From the System Builder dialog box, select a system and then click Download to
Controller to bring up a dialog box.
2. Specify the Destination Controller for the system.
You can select by using the...
Select controller from list option
Specify IP address or controller name
option
Use service port option
if...
the controller has been detected automatically. your PC and the robot is connected to the same network.
You can only use the controller name in
DHCP networks.
your PC is directly connected to the controller's service port.
3. Optionally, click Test Connection to confirm that the connection between the computer and the Controller is OK.
4. Click Load.
5. Answer Yes to the question Do you want to restart the controller now?
Yes
No
Cancel
The controller restarts immediately and the downloaded system starts automatically.
The controller does not restart immediately.
To start using the downloaded system, you have to:
1. perform a C-start or an X-start
2. select the system manually
The downloaded system is removed from the controller.
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6.4.8. Creating boot media
6.4.8. Creating boot media
Overview
Creating boot media
To create boot media, follow these steps:
1. From the System Builder dialog box, select a system and then click Boot Media.
2. In the Path box, enter the path to the folder where you want to store the boot media file.
Alternatively, browse to the location.
3. Click OK.
Result
Boot media is an entire system which the System Builder packs to a single file and commonly stores on a hard disk or USB memory. The controller then accesses the file through its
Ethernet port or USB port, respectively.
To load the boot media system to a controller, first connect it and then restart the controller with the advanced restart method X-start.
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6.4.9.1. A MultiMove system with two coordinated robots
6.4.9. Examples using the System Builder Offline
6.4.9.1. A MultiMove system with two coordinated robots
Overview
In this example we will use the System Builder to create a coordinated offline system with one IRB2400 and one IRB1600 robot to use in a new RobotStudio station.
Starting the New Controller System Wizard
To create a system like the one described above, follow these steps:
1. Click System Builder to bring up the dialog box.
2. In the dialog box, click Create New to bring up the New Controller System Wizard.
3. Read the welcome text, and click Next to continue to the next page.
Entering the name and path
1. In the Name box, enter the name of the system. The name must not contain blank spaces or non-ASCII characters.
In this example, name the system MyMultiMove.
2. In the Path box, enter the path for the folder to save the system in, or click the Browse button to browse to the folder or create a new one.
In this example, save the system in C:\Program Files\ABB Industrial IT\Robotics
IT\RobotStudio\ABB Library\Training Systems.
3. Click Next to continue to the next page.
Entering the controller key
1. Select the Virtual key check box. A virtual controller key now appears in the Controller
Key box. In this example we will use the default media pool and RobotWare version.
2. Click Next to continue to the next page.
Entering drive keys
1. Click the Right Arrow button next to the Enter Drive key box twice to create one drive key for each robot.
2. Click Next to continue to the next page.
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Adding options
This system does not require any additional option keys. Click Next and continue to the next page of the wizard.
Modifying options
When creating robot systems from real robot keys, the key sets the options. But since we are using a virtual key, we have to set the options manually.
To set the options necessary for a MultiMove, follow these steps:
1. Scroll down to the RobotWare / Motion Coordination 1 group and select the
MultiMove Coordinated check box.
2. Scroll down to the RobotWare / I/O control group and select the Multitasking and the
Advanced RAPID check boxes.
3. Scroll down to the DriveModule1 / Drive module application group and expand the
ABB Standard manipulator option. Select the IRB 2400 Type A option, manipulator variant IRB 2400L Type A.
4. Scroll down to the DriveModule2 / Drive module application group and expand the
ABB Standard manipulator option. Select the IRB 1600 option, manipulator variant
IRB 1600-5/1.2.
5. Click Finish and the system will be created.
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6.4.9.2. A system with support for one robot and one positioner external axis
6.4.9.2. A system with support for one robot and one positioner external axis
Overview
In this example we will use the System Builder to create an offline system to use in a new
RobotStudio station with one IRB1600 robot and one IRBP 250D positioner external axis.
Prerequisites
When creating systems for positioner external axes, you need the media pool and the license key file for that specific positioner. In this example we will use a media pool and license key file for a demo positioner.
Paths to files and folders assume that RobotStudio and the RobotWare media pool have been installed at their default locations on Windows XP. If not, adjust the paths accordingly.
Starting the New Controller System Wizard
To create a system like the one described above, follow these steps:
1. Click System Builder to bring up a dialog box.
2. In the dialog box, click Create New to bring up the New Controller System Wizard.
3. Read the welcome text, and click Next to continue to the next page.
Entering the controller key
1. Select the Virtual key check box. A virtual controller key now appears in the Controller
Key box. In this example we will use the default media pool and RobotWare version.
2. Click Next to continue to the next page.
Entering drive keys
1. Click the Right Arrow button next to the Enter Drive key box to create one drive key for the robot.
2. Click Next to continue to the next page.
Adding options
This is where we point out the key file for the positioner.
1. Next to the Enter key box, click the browse button and select the key file.
In this example, browse to and select the file extkey.kxt in the folder C:\Program
Files\ABB Industrial IT\Robotics IT\MediaPool\3HEA-000-00022.01.
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TIP!
In the MediaPool folder media pools for several standard positioners are installed. They are named by the positioner’s article number, with a suffix that indicates if it is configured for single-robot or MultiMove systems.
2. Click the Right Arrow button next to the Enter key box to add the key for the positioner.
3. Click Next and continue to the next page of the wizard.
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Modifying options
When creating robot systems from real robot keys, the key sets the options. But since we are using a virtual key, we have to set the options manually. To set the options necessary for a positioner, follow these steps:
1. Scroll down to the RobotWare / Hardware group and select the 709-x DeviceNet check box.
This option is for the communication between the controller and the track external axis.
2. Scroll down to the DriveModule1 / Drive module application group and expand the
ABB Standard manipulator option. Select the IRB 1600 option.
This option sets the robot to an IRB 1600-5/1.2.
3. Scroll down to the DriveModule1 > Drive module configuration group; select the Drive
System 04 1600/2400/260 option; expand the Additional axes drive module group and select the R2C2 Add drive option.
1. Expand the Drive type in position Z4 group and select the 753-1 Drive C in pos Z4 option
2. Expand the Drive type in position Y4 group and select the754-1 Drive C in pos Y4 option
3. Expand the Drive type in position X4 group and select the755-1 Drive C in pos X4 option
This option adds drive modules for the positioner axes.
NOTE!
When using the latest drive system, do the following:
Scroll down to the DriveModule1 > Drive module configuration group; select the Drive
System 09 120/140/1400/1600 Compact option; expand the Power supply
configuration group and select 1-Phase Power supply or 3-Phase Power supply (as applicable) > Additional axes drive module > Additional drive
1. Expand the Drive type in position X3 group and select the Drive ADU-790A in
position X3 option
2. Expand the Drive type in position Y3 group and select the Drive ADU-790A in
position Y3 option
3. Expand the Drive type in position Z3 group and select the Drive ADU-790A in
position Z3 option
4. Click Finish and the system will be created. When starting the system in a RobotStudio station, you have to set up the system to load a model for the positioner and to get the motions to work properly. See
Placing external axes on page 86
for more information.
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6.4.9.3. Options settings for systems with positioners
6.4.9.3. Options settings for systems with positioners
Overview
This is an overview of the RobotWare options to set when creating a system for positioner external axes. Note that besides setting the RobotWare options, you must add an additonal option key for the positioner.
Media pools and option keys for the positioners
If you have the media pool and option key for your positioner, you can use these files.
If not, media pools for standard positioners are installed with RobotStudio. The path to these media pools in a default installation is: C.\program files\ABB Industrial IT\Robotics
IT\MediaPool. In this folder a media pool for each positioner is located. These are named by the article number of the positioner, with a suffix that indicates if it is configured for a singlerobot or a MultiMove system.
In the Add additional options page of the System Builder, you should add the option for the positioner by opening the mediapool folder for the positioner to add and selecting the
extkey.kxt file.
Options for positioners in single-robot systems
When adding a positioner to a single-robot system, the positioner will be added to the same task as the robot. Below, the options to set on the Modify Options page of the System
Builder for such a system are listed:
•
RobotWare > Hardware > 709-x DeviceNet > 709-1 Master/Slave Single
• Optionally, for using the system with ArcWare also add RobotWare > Application
arc > 633-1 Arc
•
DriveModule 1 > Drive module configuration > Drive System 04 1600/2400/260 >
RC2C Add drive > 753-1 Drive C in pos Z4 > 754-2 Drive T in pos Y4 > 755-3
Drive U in pos X4
Options for positioners in MultiMove robot systems
When adding a positioner to a MultiMove robot system, the positioner shall be added to a task of its own (thus you also have to add a drive key for the positioner). Below, the options to set on the Modify Options page of the System Builder for such a system are listed:
•
RobotWare > Hardware > 709-x DeviceNet > 709-1 Master/Slave Single
• RobotWare > Motion coordinated part 1 > 604-1 MultiMove Coordinated
Optionally, expand the MultiMove Coordinated option and select process options for the robots.
•
Optionally, for using the system with ArcWare, add RobotWare > Application Arc
> 633-1 Arc
•
DriveModule 1 > Drive module configuration > Drive System 04 1600/2400/260
> RC2C Add drive > 753-1 Drive C in pos Z4 > 754-2 Drive T in pos Y4 > 755-3
Drive U in pos X4. For the other drive modules, no additional axes should be configured.
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6.5. Handle I/O
6.5. Handle I/O
Overview
The I/O system handles input and output signals to and from the controller. Below are the parts of the system described, as well as common types of signals.
The I/O system window is used to view and set previously configured signals, and to activate and deactivate I/O units.
The I/O system
The I/O system of a controller consists of I/O buses, I/O units and I/O signals. The I/O buses are the controller's connections for I/O units (for instance I/O boards) and the I/O units contain channels for the actual signals.
The I/O buses and units are displayed in the robot view, as child nodes under each controller and the I/O signals are displayed in the I/O window.
I/O signals
I/O signals are used to communicate between the controller and external equipment, or to change variables within a robot program.
Input signals
Input signals notify something for the controller, for instance a feeder belt can set an input signal when it has positioned a work piece. The input signal can then be programmed to start a specific part of the robot program.
Output signals
Simulated signals
A simulated signal is a signal that is manually given a specific value that overrides the actual signal. Thus simulated signals might be useful for testing robot programs without activating or running equipment.
Virtual signals
The controller uses output signals to notify that a specified condition has been fulfilled. For instance, after the robot has finished its sequence, an output signal can be set. This signal can then be programmed to start a feeder belt, update a counter or trigger any other action.
Virtual signals are signals that are not configured to belong to a physical I/O unit. Instead, they reside inside the controller's memory. A common use for virtual signals is to set variables and store changes in a robot program.
Procedures
For using the I/O system window, see
.
For adding a signal, see
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6.6. Configure systems
6.6. Configure systems
Configuring system parameters
System parameters may be configured as follows:
• To view topics, types, instances and parameters
•
To edit the parameters of an instance
• To copy and paste instances
•
To add and delete instances
• To load and save complete configuration files to and from controllers
When working with configurations, the following tools, see
, are useful:
Tool Use
The Configuration
Editor
With the Configuration Editor you work with the types and instances of a specific topic.
The Instance Editor With the Instance Editor, you specify the values of the parameters in the instances of system parameter types.
NOTE!
To edit system parameters, you must have write access to the controller.
Terms
System parameters The sum of all parameters that configure the system, these are divided into topics and types.
Topic
Type
A collection of parameters relating to a specific area, and the highest level in the system parameter structure. Examples are Controller,
Communication and Motion.
A set of parameters for a specific configuration task. A type can be seen as a pattern describing the construction and properties for the parameters included in the task. For instance, the type Motion System defines which parameters shall be used for configuring a motion system.
Instance
Parameter
Configuration file
An actualization of a type, an instance is a specific set of parameters with unique values created from a type pattern. In the Configuration
Editor, each row in the Instance list is an instance of the type selected in the Type list.
A property to set when configuring the robot system.
Contains all public parameters of a specific topic.
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Viewing configurations
1. To view the topics of a controller, from the Offline/Online tab, expand the Configuration node for the controller.
All topics in are now displayed as child nodes to the Configuration node.
2. To view the types and instances of a topic, double-click the topic node for the topic to view.
The Configuration Editor is now opened, listing all types of the topic in the Type name list. In the Instance list, each instance of the type selected in the Type name list is displayed as row. The parameter values of the instances are displayed in the columns of the instance list.
3. To view detailed parameter information for an instance, double-click the instance.
The instance editor now displays the current value, restrictions and limits of each parameter in the instance.
Editing parameters
You can either edit the parameters of one single instance, or you can edit several instances at one time. Editing several instances at one time is useful when you want to change the same parameter in several instances, like when moving signals from one I/O unit to another.
1. In the Offline/Online tab, expand the Controller and the Configuration node and double-click the topic that contains the parameters to edit.
This opens the Configuration Editor.
2. In the Type name list of the Configuration Editor, select the type that the parameter to edit belongs to.
The instances of the type is now displayed in the Instance list of the Configuration Editor.
3. In the Instance list, select the instances to edit and press the Enter Key. To select several instances at once, hold down the SHIFT or CTRL key while selecting.
The Instance Editor is now displayed.
4. In the Parameter list of the Instance Editor, select the parameter to edit and change the value of the parameter in the Value box.
When editing several instances at one time, the parameter values you specify will be applied to all instances. For parameters that you do not specify any new value, each instance will keep its existing value for that parameter.
5. Click OK to apply the changes to the configuration database of the controller.
For many parameters, the changes will not take affect until the controller is restarted. If your changes require a restart, you will be notified of this.
You have now updated the controller's system parameters. If the changes require a restart of the controller, the changes will not take affect until you do this. If you are going to make several changes, you can wait with the restart until all changes are done.
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Adding instances
With the Configuration Editor, you can select a type and create a new instance of it. For example, adding a new instance of the type Signal creates a new signal in the system.
1. In the Offline/Online tab, expand the Controller and the Configuration node and double-click the topic that contains the type of which you want to add an instance.
This opens the Configuration Editor.
2. In the Type name list of the Configuration Editor, select the type of which you want to add an instance.
3. On the Controller menu, point to Configuration and click Add type (the word type is replaced by the type you selected previously).
You can also right-click anywhere in the configuration editor and then select Add type from the shortcut menu.
A new instance with default values is added and displayed in the Instance Editor window.
4. If required, edit the values.
5. Click OK to save the new instance.
The values in the new instance are now validated. If the values are valid, the instance is saved. Otherwise, you will be notified of which parameter values to correct.
For many instances, the changes will not take affect until the controller is restarted. If your changes require a restart you will be notified of this.
You have now updated the controller's system parameters. If the changes require a restart of the controller, the changes will not take affect until you do this. If you are going to make several changes, you can wait with the restart until all changes are done.
Copying an instance
1. In the Offline/Online tab, expand the Controller and the Configuration node and double-click the topic that contains the instance to copy.
This opens the Configuration Editor.
2. In the Type name list of the Configuration Editor, select the type of which you want to copy an instance.
3. In the Instance list, select one or several instances to copy.
If you select several instances and they don't have the same value for all parameters, these parameters will have no default values in the new instances.
4. On the Controller menu, point to Configuration and click Copy Type (the word type is replaced by the type you selected previously).
You can also right-click the instance to copy and then select Copy Type from the shortcut menu.
A new instance with the same values as the one you copied is added and displayed in the
Instance Editor window.
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5. Change the name of the instance. If required, also edit the other values.
6. Click OK to save the new instance.
The values in the new instance are now validated. If the values are valid, the instance is saved. Otherwise, you will be notified of which parameter values to correct.
For many instances, the changes will not take affect until the controller is restarted. If your changes require a restart you will be notified of this.
You have now updated the controller's system parameters. If the changes require a restart of the controller, the changes will not take affect until you do this. If you are going to make several changes, you can wait with the restart until all changes are done.
Deleting an instance
1. In the Offline/Online tab, expand the Controller and the Configuration node and double-click the topic that contains the type of which you want to delete an instance.
This opens the Configuration Editor.
2. In the Type name list of the Configuration Editor, select the type of which you want to delete an instance.
3. In the Instance list, select the instance to delete.
4. On the Controller menu, point to Configuration and then click Delete type (the word type is replaced by the type you selected previously).
You can also right-click the instance to delete and then select Delete type from the shortcut menu.
5. A message box is displayed, asking if you want to delete or keep the instance. Click Yes to confirm that you want to delete it.
For many instances, the changes will not take affect until the controller is restarted. If your changes require a restart you will be notified of this.
You have now updated the controller's system parameters. If the changes require a restart of the controller, the changes will not take affect until you do this. If you are going to make several changes, you can wait with the restart until all changes are done.
Save one configuration file
The system parameters of a configuration topic can be saved to a configuration file, stored on the PC or any of its network drives.
The configuration files can then be loaded into a controller. They are thereby useful as backups, or for transferring configurations from one controller to another.
1. In the Offline/Online tab, expand the Configuration node and select the topic to save to a file.
2. On the Controller menu, point to Configuration and select Save System Parameters.
You can also right-click the topic and then select Save System Parameters from the shortcut menu.
3. In the Save As dialog box, browse for the folder to save the file in.
4. Click Save.
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Saving several configuration files
1. In the Offline/Online tab, select the Configuration node.
2. On the Controller menu, point to Configuration and click Save System Parameters.
You can also right-click the configuration node and then click Save System Parameters.
3. In the Save System Parameters dialog box, select the topics to save to files. Then click
Save.
4. In the Browse for Folder dialog box, browse for the folder to save the files in, and then click OK.
The selected topics will now be saved as configuration files with default names in the specified folder.
Loading a configuration file
A configuration file contains the system parameters of a configuration topic. They are thereby useful as backups, or for transferring configurations from one controller to another.
When loading a configuration file to a controller, it must be of the same major version as the controller. For instance, you cannot load configuration files from an S4 system to an IRC 5 controller.
1. In the Offline/Online tab, select the Configuration node.
2. On the Controller menu, point to Configuration and select Load Parameters.
You can also right-click the configuration node and then select Load Parameters from the context menu.
This opens the Select mode dialog box.
3. In the Select mode dialog box, select how you want to combine the parameters in the configuration file to load with the existing parameters:
If you want to replace the entire configuration of the topic with the one in the configuration file.
then
select Delete existing parameters before
loading
add new parameters from the configuration file to the topic, without modifying the existing ones. click Load parameters if no duplicates add new parameters from the configuration file to the topic and update the existing ones with values from the configuration file.
Parameters that only exist in the controller and not in the configuration file will not be changed at all. click Load parameters and replace
duplicates
4. Click Open and browse to the configuration file to load. Then click Open again.
5. In the information box, click OK to confirm that you want to load the parameters from the configuration file.
6. When the loading of the configuration file is finished, close the Select mode dialog box.
If a restart of the controller is necessary for the new parameters to take affect, you will be notified of this.
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6.7. Handle events
6.7. Handle events
Overview
An event is a message that notifies you that something has happened to the robot system, be it merely a change in operation mode or a severe error that calls for your immediate attention.
If the event requires any action from you, this is stated in the event.
Events are displayed in the event logs of the FlexPendant and RobotStudio.
The event log keeps you informed of system status, allowing you to:
• view controller events.
• filter events.
• sort events.
• get detailed information about an event.
• save event log files on your PC.
• clear event records.
Event Log list
The event log list consists of all events matching your filter settings, with the following information for each event:
Type
Code
Title
Category
Seq. Number
Date and Time
The event type is an indication of the severity of the event.
The event code is a number that identifies the event message.
The event title is a short event description.
The event category is an indication of the source of the event.
The sequential number indicates the chronological order of the event.
Date and time is when the event occurred.
When you select an event in the list, detailed information will appear to the right.
Event type
The event type is an indication of the severity of the event.
There are three types of events:
Event type Description
Information A normal system event, such as starting and stopping programs, change of operating mode, motors on/off and so on.
Information messages never require any action from you, but can be useful for error tracking, statistics collecting or monitoring user triggered event routines.
Warning An event that you need to be aware of, but not so severe that the process or
RAPID program needs to be stopped. Warnings, however, often indicate underlying problems that sooner or later must be solved.
Warnings must sometimes be acknowledged.
Error An event that prevents the robot system from proceeding. The running process or RAPID program cannot continue, but is stopped.
All errors must be acknowledged. Most errors also require some immediate action from you in order to solve the problem.
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NOTE!
This information is also indicated by color: blue for information, yellow for warning and red for an error which needs to be corrected in order to proceed
Event code
The event code is a number that identifies the event message. Together with the event date and time each event has a unique identity.
Event title
The event title is a short description of the event.
Event category
The category is an indication of the source of the event.
Category
Common
Operational
System
Hardware
Program
Motion
I/O & Communication
User
Internal
Process
Cfg
Display
All recent events.
Events related to changes in operation or operating mode.
Events related to the current system.
Events related to controller hardware.
Events related to the running process applications and RAPID programs.
Events related to the movement of robots or other mechanical units .
Events related to input and output signals, serial or network communication and process buses.
Custom messages that have been programed into RAPID programs.
Internal low-level controller errors for ABB service personnel.
Events related to Industrial Processes options., such as Spot, Arc and
Dispense.
Errors in a configuration file.
Depending on how the system is configured, additional categories may exist.
Sequential number
The sequential number indicates the chronological order of the event; the higher the number the more recently the event occurred.
Date and time
Date and time indicate exactly when the event occurred. Along with the event code, this timestamp guarantees that each event has a unique identity.
Event description
When you select an event in the list, detailed information about it will be displayed to the right. This includes a description, and when appropritate also consequences, causes and suggested actions to solve the problem.
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Overview
The Event Log automatically logs all controller events once it is started. By default, events are displayed in the chronological order specified by Seq Numbers.
NOTE!
Any modifications to the list you see will never affect the event log of the controller. What you see is just a copy.
Managing events
1. In the Robot View Explorer, select a system.
2. Double-click the Events node.
To sort events
To filter events
To clear the event log
To save all events to a single log file on the computer
To save events of one or several categories to files on the computer
Click the header for the column you want to sort by. To switch between ascending and descending sorting, click the header once again.
In the Category list select the event category you want displayed.
Click Clear.
This will not affect the event log of the robot controller. It might still be impossible, however, to retrieve all events from a cleared record once again, as the oldest ones may have been erased from the controller hard disk due to lack of space. It is therefore recommended to save the record to a log file before clearing.
Check the Log to file check box.
If it remains checked, the log file will be updated with new events as they occur.
Click Save and then make your category choice. Specify the location for the log file(s) in the Browse For Folder dialog and then click OK.
If you select All when selecting categories, a log file for each event category will be created.
Retrieving controller events
To clear the list and retrieve all existing events from the robot controller:
1. Optionally, save the existing Event Log record.
2. Select whether you want the list to be updated when new events occur , or if you are only interested in viewing events that have already occurred.
To ... get automatic updates when new events occur say no to automatic updates when new events occur
...then...
check the Auto Update check box. (Checked by default.) clear the Auto Update check box.
3. Click Get to clear the current list, fetch and display all events that are currently stored in the controller log files.
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6.8. RAPID Watch Online
6.8. RAPID Watch Online
Overview
The RAPID Watch Online window displays the variable status during the program execution.
It has the following tabs:
Tab
Name
Value
Type
Source
Description
Displays variable name
Displays variable value
Displays type of datatype
Displays system name
On the RAPID Watch Online window, right-click to display the following context menu:
Item
Cut
Copy
Paste
Delete Watch
Select All
Clear All
Refresh
Description
Cuts the variable value
Copies the variable value
Pastes the variable value
Deletes the watch item
Selects all the variable value
Clears all the variable value
Updates the variable value
NOTE!
When running a program in continuos execution mode, the contents of RAPID Watch Online window does not update until program execution stops.
To manually refresh the variable values, click Refresh from the context menu.
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7 The Application Menu
7.1. Overview
7.1. Overview
Overview
The Application menu is accessed from the RobotStudio button in the upper left corner of the
GUI.
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7.2. New Station
7.2. New Station
Creating a station with a template system
1. Click New Station to bring up a dialog box.
The Template System icon is already selected by default.
2. In the Select Template System list, either select an appropriate template or click Browse and browse to one.
3. In the System group, enter a name and location, and then click OK.
Creating a station with an existing system
1. Click New Station to bring up a dialog box.
2. Click the Existing system icon to bring up the Existing System dialog box.
3. In the Select System Pool list, select a folder.
4. In the Systems Found list, select a system.
5. Click OK.
Creating an empty station
1. Click New Station to bring up a dialog box.
2. Click the Empty Station icon. The station will be created and visible in the graphics window.
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7 The Application Menu
7.3. Screenshot
7.3. Screenshot
Prerequisites
For optimal results, first configure the options, see
Options:General:Screenshot on page 183
.
Capturing the screen
1. Click Screenshot.
If the image is saved to file, this is reported in the output window.
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7.4. Pack & Go
7.4. Pack & Go
Packing a station
1. Click Pack & Go to open the Pack & Go Wizard.
2. On the Welcome to the Pack & Go Wizard page, click Next.
3. On the Destination page, specifiy the destination directory of the package by either entering the path in the box or browsing to it. Click Next.
4. On the Libraries page, select one of the three options. Click Next.
5. On the Systems page, select the check box to include backups of all robot systems.
Optionally, select the check box to include a media pool for additional options. Click
Next.
6. On the Ready to pack page, review the information and then click Finish.
7. On the Pack & Go succeeded page, review the results and then click Close.
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7.5. Unpack & Work
7.5. Unpack & Work
Unpacking a station
1. Click Unpack & Work to open the Unpack & Work Wizard.
2. On the Welcome to the Unpack & Work Wizard page, click Next.
3. On the Select package page, specifiy the package to be unpacked by either entering the path in the box or browsing to it. Specify as well the destination directory of the files.
Click Next.
4. On the Controller Systems page, specify the path to the media pool and the RobotWare version. Optionally, select the check box to automatically restore backup. Click Next.
5. On the Ready to unpack page, review the information and then click Finish.
6. On the Unpack & Work succeeded page, review the results and then click Close.
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7 The Application Menu
7.6. Station Viewer
7.6. Station Viewer
Overview
The Station Viewer can playback a station in 3D on computers that do not have RobotStudio installed. It packages the station file together with files needed to view the station in 3D. It can also play recorded simulations.
Prerequisites
• Works on Windows XP SP2 and Windows Vista
•
.NET Framework 2.0 must be installed on the playback computer
Creating and loading a Station Viewer
1. To create a Station Viewer, on the Application menu, click Collaborate.
2. Select Save Station as Viewer to bring up a dialog box.
3. Specify a file name and save as .exe file.
NOTE! Select the option Show comments on startup and add text in the box to view the comment when the Station Viewer is started.
NOTE! Select the option Include last executed simulation to include a recording of the simulation. By default this option is disabled.
4. To load a Station Viewer, double-click the package (.exe) file on the target computer.
The results are displayed in the Output window and the embedded station file is automatically loaded and presented in a 3D view.
NOTE! You can open any station created in RobotStudio 5.12 with the Station Viewer.
You can pan, rotate, and navigate in the graphical viewer.
Configuring user settings of a Station Viewer
To configure the user settings of a Station Viewer, on the Application menu, click
RobotStudio Options.
Command Buttons
Apply
Reset
Default
Click this button to save all options in the current page.
Click this button to reset to the settings you had before this session all values that you have changed on the current page.
Click this button to reset to their default values all settings on the current page.
Options:General:Appearance
Select application
language
Select the language to be used.
NOTE! The default language is the same as that of the target user's operating system if available, otherwise it is
English.
Select color theme Select the color to be used.
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Options:General:Graphics
Select API to use for 3D
graphics
Select the low-level API to be used for rendering 3D graphics.The default value is Direct3D, but OpenGL might be faster or stabler.
NOTE! No need to restart when changing this option.
Background color Select the color from the color theme, or from the color stored in the stations.
When you run a simulation, the movements and visibility of objects are recorded. This recording is optionally included in the Station Viewer.
Simulation control buttons are enabled when the Station Viewer contains a recorded simulation.
Following are the Simulation control buttons:
Play
Starts or resumes simulation playback
Stop
Reset
Stops simulation playback
Resets all objects to their initial state and process time display to zero
Run mode
Select to run the simulation once or continuously
Process time
Displays the current simulation time
NOTE! If the simulation executes a VSTA macro, it is not reflected when playing back the simulation in the Station Viewer.
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7.7. RobotStudio Options
7.7. RobotStudio Options
Common buttons
Apply
Reset
Default
Click this button to save all options in the current page.
Click this button to reset to the settings you had before this session all values that you have changed on the current page.
Click this button to reset to their default values all settings on the current page.
Options:General:Appearance
Select application
language
Select color theme
Display Position Edit boxes with Red/Green/
Blue background
Select the language to be used.
Select the color to be used.
Select the check box if you want to display the position boxes in the modify dialog boxes with colored background. Default value: selected.
Options:General:Licensing
View installed license
keys
Request a license
Install a license
Click to view the license keys per feature, version, type, expiration date and status.
Click to request a license.
Click to install a license.
Options:General:Units
Quantity
Unit
Display decimals
Edit decimals
Select the quantity for which you want to change the units.
Select the unit for the quantity.
Enter the number of decimals that you want to be displayed.
Enter the number of decimals that you want when modifying.
Options:General:Advanced
Enable Windows Error
Reporting
Number of undo/redo steps
Select this check box to send error data directly to a Microsoft server to be downloaded and analyzed by ABB support.
Available only on Windows XP or later.
The number of operations that can be undone or redone.
Lowering this value can decrease memory usage.
Show acknowledge dialog box when deleting objects
Warns when deleting objects.
Show acknowledge
dialog box when deleting targets and correspond-
ing move instructions
Warns when deleting targets and move instructions.
Warn about running
Virtual Controller processes on startup
Warns of orphaned VC processes.
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Options:General:Files & Folders
User Project Folder
...
Automatically create document subfolders
Enable Autosave
Interval
Enter the path to your project folder. This will be the folder displayed in the open and save dialog boxes in RobotStudio.
To browse for your project folder, click the browse button.
Select this check box to enable the creation of individual subfolders for document types.
Select the check box to automatically save the station with defined intervals. Default value: cleared
Specify the interval between the savings when using Autosave in this box.
Clears the list of recently accessed stations and controllers
Clear Recent Stations and Controllers
Document Locations
Launches the Document Locations dialog box. For more infor-
The Document Manager window on page 47
.
Options:General:Screenshot
Entire application window
Copy to clipboard
Select this option to capture the entire application.
Active document window Select this option to capture the active document window, typically the graphics window.
Select this check box to save the captured image to the system clipboard.
Save to file
Location
...
File name
Select this check box to save the captured image to file.
Specify the location of the image file. The default location is the
"My Pictures" system folder.
Browse for the location.
The file suffix list
Specify the name of the image file. The default name is "Robot-
Studio" to which is added a date.
Select the desired file format. The default format is JPG.
Options:General:Screen Recorder
Framerate
Same as window
Limit resolution
Maximum width
Maximum height
Output file format
Video compression
Start recording after
Stop recording after
Specify the framerate in frames per second.
Select this option to use the same resolution as in the graphics window.
Select this option to scale down the resolution.
Specify the maximum width in pixels.
Specify the maximum height in pixels.
Select the output file format. The default format is AVI.
Select the video compression format.
NOTE! DivX format is not supported.
Select this option to start recording after the specified time.
Select this option to stop recording after the specified time.
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Options:Robotics:Editor
Wrap long lines
Text styles
Text color
Select this check box if you want to wrap long lines.
Specify the appearance of the various text classes.
Specifies the text color of the editor.
Options:Robotics:Rapid
Show dialog when warning for globally defined workobjects
Select this check box if you want RobotStudio to display a warning when there are workobjects with the same name that have been declared as in other tasks. Default value: selected.
Show synchronize dialog box after loading program /module
Select this check box if you want the synchronize dialog box to be displayed when you have loaded a program or a module.
Default value: selected.
Show notification that default data is used
Select this check box if you want to be notified that wobj0 and/ or tool0 is active and will be used in the current action. Default value: selected.
Default value: selected.
Show synchronization notification
Set as active when creating tooldata
Set as active when creating workobjects
Select this check box if you want newly created tooldata to be set as active. Default value: selected.
Select this check box if you want newly created workobjects to be set as active. Default value: selected.
Options:Robotics:Synchronization
Use default synchronization locations
Converting data, such as target to Workobject, shall use the default behavior for synchronization locations. Default value: selected.
Notifies of the behavior above. Default value: selected.
Show default synchronization locations notification
Declaration default locations
Specify the locations for corresponding objects when synchronizing to the VC.
Options:Robotics:Mechanism
Approach Vector
Travel Vector
Enable configuration check for jump to target/ move instruction
Select the approach vector. Default value: Z.
Select the travel vector. Default value: X.
Select this check box if you want to enable the configuration check configurations when jumping to target or move instructions. When selected and a target does not have a validated configuration assigned, you will be asked to set one. When cleared, the configuration closest to the current one is used.
Default value: selected.
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Options:Robotics:Virtual Controller
Always on top
Enable transparency
Logging
Show virtual Operator
Window
Select this check box if you want to have the virtual FlexPendant always on top. Default value: selected.
Select this check box if you want parts of the virtual FlexPendant to be transparent. Default value: selected.
When the controller is warm started,
• Select this check box to log the console output to "console.log" in the controller directory
• Select this check box to log the console ouput to a console window
Select this check box to enable the Operator window feature.
Default value: Disabled.
Options:Online:Authentication
Recent Users
Remove/Remove All
Lists the recent users.
Click these buttons to remove one or all recent users, respectively.
Enable Automatic Logoff Select the check box if you want to log off automatically.
Timeout
Determines the length of the session before being automatically logged off.
Options:Graphics:Renderer
Select API to use for 3D graphics
Select the low-level API to be used for rendering 3D graphics.
The default value is OpenGL, but Direct3D might be faster or stabler.
Options:Graphics:Appearance
Background color
Gradient
Show floor
Color
Transparent
Show UCS Grid
Grid Space X
Click the colored rectangle to change the background color.
Select the check box if you want to display the background color in gradient style. Default value: cleared.
Select the check box if you want the floor (at z=0) to be displayed. Change the floor color by clicking the colored rectangle. Default values: selected.
Click the colored rectangle to change the color of the floor.
Select the check box if you want the floor to be transparent.
Default values: selected.
Select the check box if you want the UCS grid to be displayed.
Default value: selected.
Change the UCS grid space in the X coordinate direction by entering the requested value in the box. Default value: 1000 mm
(or equivalent in other units).
Grid Space Y
Change the UCS grid space in the Y coordinate direction by entering the requested value in the box. Default value: 1000 mm
(or equivalent in other units).
Show coordinate system Select the check box if you want the coordinate systems to be displayed. Default value: selected.
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Options:Graphics:Performance
Detail level
Cull back-facing triangles
Select if the detail level is to be Auto, Fine, Medium or Coarse.
Default value: Auto.
Select the check box if you want to ignore the back-facing triangles. Default value: selected.
Culling back-facing triangles improves the graphics performance but may give unexpected display if surfaces in models are not faced correctly.
Enable twosided lighting Select the check box if you want to enable two-sided lighting.
Default value: cleared.
Cull objects smaller than Select the size in pixels under which objects will be disregarded.
Default value: 2 pixels.
Store model data on graphics card (recommended)
Select the check box if you want to store the model data on a graphics card. Default value: cleared.
Storing model data on a graphics card improves graphics performance, but causes stability problems for some hardware combinations.
The settings you make here are generic for all objects in RobotStudio. With the Graphic
Appareance dialog box you can, however, override some of these settings for single objects.
Options:Graphics:Behavior
Navigation sensitivity
Show local coordinate system for selected objects
Select the navigation sensitivity when using the mouse movements or navigation buttons by clicking the bar and dragging it into position. Default value: 1.
Selection radius (pixels)
Change the selection radius (that is, how close the mouse cursor click must be to an item to be selected) by entering the requested pixel value in the box. Default value: 5.
Selection highlight
Highlight color
Set if the selected object shall be distinguished in the Graphics window by a color, by an outline or not at all. Default value: color.
Click the colored rectangle to change the highlight color.
Activate selection preview
Select the check box to enable temporarily highlighting of items that may be selected when the mouse cursor passes over them.
Default value: selected.
Select the check box to show the local coordinate system for the selected objects. Default value: selected.
Options:Graphics:Geometry
Normal Tolerance
Surface Tolerance
Curve Tolerance
Enter the maximum deviation of surface normals in the Fine,
Medium or Coarse boxes. Default values (in deg): Fine: 10,
Medium: 22.5, Coarse: 45 (or equivalent in other units).
Enter the maximum spatial deviation of surfaces in the Fine,
Medium or Coarse boxes. Default values (in deg): Fine: 2,
Medium: 10, Coarse: 50 (or equivalent in other units).
Enter the maximum spatial deviation of curves in the Fine,
Medium or Coarse boxes. Default values (in deg): Fine: 0.2,
Medium: 1, Coarse: 5 (or equivalent in other units).
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Options:Simulation:Collision
Perform collision detection
Stop simulation at collision
Log collisions to Output window
Log collisions to file:
Select if collision detection is to be performed during simulation or always. Default value: During simulation.
Select this check box if you want the simulation to stop at a collision. Default value: cleared.
Select this check box if you want the collisions to be logged to the output window. Default value: selected.
Select this check box if you want to log the collisions to a file.
Browse for the file to log in by clicking the browse button. Default value: cleared.
Enable fast collision detection
View
Clear
...
Select this check box to enhance the performance by detecting collisions between geometrical bounding boxes instead of geometrical triangles. This might result in falsely reported collisions, since the triangles are the true geometry and the bounding boxes always are larger. All true collisions will, however, be reported. The larger the object, the greater the number of false collisions that are likely to be detected.
Click this button to open the log file specified in the file box in
Notepad.
Click this button to delete the log file specified in the file box.
Click this button to browse for the file in which you want to log the collisions.
Options:Simulation:Virtual Time
Virtual Time mode- Free run
This option makes RobotStudio always use the free run mode.
Virtual Time mode - Time
Slice
This option makes RobotStudio always use the time slice mode.
Options:Simulation:Accuracy
Simulation speed
Simulation timestep
Sets the simulation speed relative to real time.
Specifies the simulation timestep.
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8 The Home Tab
8.1. Overview
8.1. Overview
The Home tab
The Home tab contains the controls required for building stations, creating systems, programming paths and placing items.
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8 The Home Tab
8.2. ABB Library
8.2. ABB Library
About this button
With this button, you can choose robots, positioners and tracks from their respective galleries.
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8 The Home Tab
8.3. Import Library
8.3. Import Library
About this button
With this button, you can import equipment, geometries, positioners, robots, tools and training objects to your station libraries.
Importing a library
1. On the Home menu, click Import Library and select one of the following controls:
•
Equipment
• User Library
•
Documents
• Locations
•
Browse for Library
2. Click Equipment to import predefined ABB mechanism libraries.
3. Click User Library to select the user defined libraries.
4. Click Documents to open the Document Manager window. See .
The Document Manager window on page 47
5. Click Locations to open the Document Locations window. See
Document Locations window on page 52
.
6. Click Browse for Library to select the saved library files.
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8 The Home Tab
8.4. Robot System
8.4. Robot System
About this button
With the Robot System button, you can either create a system from layout or template, choose an existing system, or select a system from a robot gallery and setup a conveyor tracking mechanism.
Creating a system from layout
1. Click From Layout to bring up the first page of the wizard.
2. In the Name box, enter the name of the system.
3. In the Location box, enter the path to the folder where the system will be stored.
Alternatively, click Browse and browse to the folder.
4. In the Media Pool box, enter the path to the media pool. Alternatively, click Browse and browse to the folder.
5. In the RobotWare Version list, select the version of RobotWare you want to use.
6. Click Next.
7. In the Mechanisms box, select the mechanisms that you want to include in the system.
8. Click Next.
The wizard now proposes a mapping of the mechanisms to a specific motion task, in accordance with the following rules:
•
Only one TCP robot is allowed per task.
• Up to six motion tasks may be added, but only four TCP robots can be used, and they must be assigned to the first four tasks.
•
The number of tasks may not exceed the number of mechanisms.
• If the system contains one TCP robot and one external axis, they will be assigned to the same task. It is, however, possible to add a new task and assign the external axis to it.
•
If the system contains more than one TCP robot, any external axes will be assigned to a separate task. It is, however, possible to move them to other tasks.
• The number of external axes in a task is limited by the number of available drive modules in the cabinet (one for large robots, two for medium, three for small).
NOTE! If only one mechanism was selected in the previous page, this page will not be shown.
Tasks can be added and removed using the respective buttons; mechanisms can be moved up or down using the respective arrows. To map the mechanisms to tasks, follow this step:
9. Optionally, make any edits in the mapping, and then click Next.
The System Option page appears.
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10. On the System Option page, you have the option to align Task Frame(s) with the corresponding Base Frame(s).
• For single robot system, select the checkbox to align task frame with base frame:
•
For MultiMove Independent system, select the check box to align task frame with base frame for each robot.
• For MultiMove Coordinated system, select the robot from the drop down list and select the check box to align task frame with base frame for the selected robot.
11. Verify the summary and then click Finish.
If the system contains more than one robot, the number of tasks and the baseframe positions of the mechanism should be verified in the System Configuration window.
Adding a template system
1. Click From Template to bring up a dialog box.
2. In the Select Template System list, either select an appropriate template or click Browse and browse to one.
3. In the Libraries group, select whether to import libraries or to use the existing station libraries.
4. In the System group, enter a name and location, and then click OK.
Adding an existing system
1. Click Existing to bring up a dialog box.
2. In the Select System Pool list, select a folder.
3. In the Systems Found list, select a system.
4. In the Libraries group, select whether to import libraries or to use the existing station libraries.
5. Click OK.
Selecting a system from a robot gallery
1. Click Quick System to bring up a gallery, and then click the appropriate robot.
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8.4. Robot System
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Setting up a conveyor
1. Click Setup.
2. In the Part Sequence tab, select Part from Available Parts.
The right arrow button is enabled.
3. Click right arrow button to move the Part to Parts moved by Conveyor list.
4. Click up and down arrow buttons to move the selected part in Parts moved by Conveyor list.
5. In the Part Tracking tab, select Part from Parts moved by Conveyor list.
6. Select CNV1 from the Mechanical Unit list.
7. Select a workobject from the Workobject list.
8. Click Add. The workobject appears in the list.
NOTE! If the same workpiece is tracked by more than one robot, add a pair of workobject for each robot that tracks the workpiece. This procedure has to be repeated for each workpiece that should be tracked.
9. Click OK.
10. Activate the Conveyor Mechanical Unit (CNV1). See
Activate Mechanical Units on page
Removing objects from conveyor
1. Click Setup.
The Conveyor Setup dialog box appears.
2. In the Part Sequence tab, select Part from the Parts moved by Conveyor list
The left arrow button is anabled.
3. Click left arrow to remove the part from the Parts moved by Conveyor list to Available
Parts list.
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8.5. Import Geometry
8.5. Import Geometry
Importing geometry
1. On the Home menu, click Import Geometry. and select one of the following controls:.
• User Geometry
•
Browse for Geometry
2. Click User Geometry to select the user defined geomtery.
3. Click Browse for Geometry to browse to the folder where the geometry is located.
For predefined geometries, click the Geometry icon to the left in the dialog box.
4. Select the required geometry and click Open.
If you want the geometry to move with another object, attach it to the requested object,
To modify the detail level for import of geometries, see
RobotStudio Options on page 182
.
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8 The Home Tab
8.6.1. Frame
8.6 Frame
8.6.1. Frame
Creating a frame
1. Click Frame.
2. In the dialog box, specify the positions for the frame.
Reference
Frame Position
Frame Orientation
Set as UCS
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the frame position in the graphics window to transfer the values to the Frame
Position boxes.
Specify the coordinates for the frame orientation.
Select this check box to set the created frame as the user coordinate system.
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8.6.2. Frame from Three Points
8.6.2. Frame from Three Points
Creating a frame from three points
1. Click Frame from Three points to bring up a dialog box.
2. Decide how you want to specify the frame:
To specify the frame using Select
X, Y and Z coordinates, a point on the X axis and a point in the X-Y plane
Position
two points on the X axis and one point on the
Y axis
Three Point
3. If you select Position:
• Enter the Position for the object.
•
Enter the Point on X axis for the object.
• Enter the Point on X-Y plane for the object.
•
Click Create.
4. If you select Three Point:
•
Enter the First Point on X axis for the object. This is the point closest to the frame’s origin.
• Enter the Second Point on X axis for the object. This is the point further away in the positive X direction.
•
Enter the Point on Y axis for the object.
• Click Create.
The Create Frame From Three Points dialog box
Position
Frame Position
Point on X axis
Select this option if you want to create the frame by using a position and two points.
Click in one of these boxes, and then click the frame position in the graphics window to transfer the values to the Frame
Position boxes.
Click in one of these boxes, and then click the point position in the graphics window to transfer the values to the Point on X
axis boxes.
Point on X-Y plane
Three Point
First Point on X axis
Click in one of these boxes, and then click the point position in the graphics window to transfer the values to the Point on X-Y
plane boxes.
Select this option if you want to create the frame by using three points.
Click in one of these boxes, and then click the point position in the graphics window to transfer the values to the First Point on
X axis boxes.
Second Point on X axis
Click in one of these boxes, and then click the point position in the graphics window to transfer the values to the Second Point
on X axis boxes.
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8.6.2. Frame from Three Points
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Point on Y axis
Set as UCS
Click in one of these boxes, and then click the point position in the graphics window to transfer the values to the Point on Y
axis boxes.
Select this check box to set the created frame as the user coordinate system.
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8.7. Workobject
8.7. Workobject
Creating a workobject
1. Click Workobject to bring up a dialog box.
2. In the Misc Data group, enter the values for the new workobject.
3. In the User Frame group, do one of the following:
• Set the position of the user frame by entering values for the Position x, y, z and the
Rotation rx, ry, rz for the workobject by clicking in the Values box.
•
Select the user frame by using the Frame by points dialog box.
4. In the Object Frame group you can reposition the object frame relative to the user frame by doing any of the following:
•
Set the position of the object frame by selecting values for Position x, y, z by clicking in the Values box.
• For the Rotation rx, ry, rz, select RPY (Euler XYX) or Quaternion, and enter the rotation values in the Values dialog box.
•
Select the object frame by using the Frame by points dialog box.
5. In the Sync Properties group, enter the values for the new workobject.
6. Click Create. The workobject will be created and displayed under the Targets node under the robot node in the Paths&Targets browser.
The Create Workobject dialog box
Name Specify the name of the workobject.
Robot holds workobject
Select whether the workobject is to be held by the robot. If you select True, the robot will hold the workobject. The tool can then either be stationary or held by another robot.
Moved by mechanical unit
Programmed
Select the mechanical unit that moves the workobject. This option is applicable only if Programmed is set to False.
Select True if the workobject is to use a fixed coordinate system, and False if a movable (that is, external axes) will be used.
Position x, y, z
Rotation rx, ry, rz
Frame by points
Position x, y, z
Click in one of these boxes, and then click the position in the graphics window to transfer the values to the Position boxes.
Specify the rotation of the workobject in the UCS.
Specify the frame position of the user frame.
Click in one of these boxes, and then click the position in the graphics window to transfer the values to the Position boxes.
Rotation rx, ry, rz
Frame by points
Storage type
Module
Specify the rotation of the workobject.
Specify the frame position of the object frame.
Select PERS or TASK PERS. Select the Storage Type TASK
PERS if you intend to use the workobject in multimove mode.
Select the module in which to declare the workobject.
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8.8. Tooldata
8.8. Tooldata
Creating tooldata
1. In the Layout browser, make sure the robot in which to create the tooldata is set as the active task.
2. Click Tooldata to bring up a dialog box.
3. In the Misc Data group:
• Enter the Name of the tool.
•
Select whether the tool is to be held by the robot in the Robot holds tool list.
4. In the Tool Frame group:
•
Define the Position x, y, z of the tool.
• Enter the Rotation rx, ry, rz of the tool.
5. In the Load Data group:
• Enter the Weight of the tool.
•
Enter the Center of gravity of the tool.
• Enter the Inertia of the tool.
6. In the Sync Properties group:
• In the Storage type list, select PERS or TASK PERS. Select TASK PERS if you intend to use the tooldata in MultiMove mode.
•
In the Module list, select the module in which to declare the tooldata.
7. Click Create. The tooldata appears as a coordinate system in the graphics window.
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8.9.1. Teach Target
8.9 Target
8.9.1. Teach Target
Teaching a target
To teach a target, follow these steps:
1. In the Layout browser, select the workobject and tool for which you want to teach the target.
2. Jog the robot to the preferred position.
NOTE: To jog a robot linearly, its VC must be running.
3. Click Teach Target.
4. A new target will be created in the browser, under the active workobject node. In the graphics window a coordinate system will be created at the TCP position. The configuration of the robot at the target will be saved.
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8.9.2. Create Target
8.9.2. Create Target
Creating a target
1. In the Layout browser, select the workobject in which you want to create the target.
2. Click Create Target to bring up a dialog box.
3. Select the Reference coordinate system you want to use to position the target:
If you want to position the target
absolute in the world coordinate system of the station relative to the position of the active workobject in a user-defined coordinate system
Select
World
Work Object
UCS
4. In the Points box, click Add New and then click the desired position in the graphics window to set the position of the target. You can also enter the values in the Coordinates
boxes and click Add.
5. Enter the Orientation for the target. A preliminary cross will be shown in the graphics window at the selected position. Adjust the position, if necessary. To create the target, click Create.
6. If you want to change the workobject for which the target is to be created, expand the
Create Target dialog box by clicking the More button. In the WorkObject list, select the workobject in which you want to create the target.
7. If you want to change the target name from the default name, expand the Create Target dialog box by clicking the More button and entering the new name in the Target name box.
8. Click Create. The target will appear in the browser and in the graphics window.
NOTE: The created target will not get any configuration for the robot axes. To add the configuration values to the target, use either ModPos or the Configurations dialog box.
NOTE: If using external axes, the position of all activated external axes will be stored in the target.
The Create Target dialog box
Reference
202
Position
Orientation
Add
Modify
Points
More/Less
Select the reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the position in the graphics window to transfer the values to the Position boxes.
Specify the orientation of the target.
Click this button to add a point and its coordinates to the Points list.
Click this button to modify an already defined point, after you have selected it in the Points list and entered new values.
The target points. To add more points, click Add New, click the desired point in the graphics window, and then click Add.
Click this button to expand or collapse parts of the create target dialog box.
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Target name
Workobject
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8.9.2. Create Target
Continued
Here you can change the name of the target you are creating. It is visible only when the create target dialog box is expanded.
Here you can change the workobject in which the target is to be created. It is visible only when the create target dialog box is expanded.
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8.9.3. Create Jointtarget
8.9.3. Create Jointtarget
Creating a jointtarget
1. Click Create Jointtarget to bring up a dialog box.
2. If you want to change the default name of the jointtarget, enter the new name in the Name box.
3. In the Axes Values group, do as follows:
• For the Robot axes, click the Values box and then click the down arrow. The Joint
Values dialog box will be displayed. Enter the joint values in the boxes and click
Accept.
•
For the Joint axes, click the Values box and then click the down arrow. The Joint
Values dialog box will be displayed. Enter the joint values in the boxes and click
Accept.
4. Click Create. The jointtarget will appear in the browser and in the graphics window.
The Create Jointtarget dialog box
Name
Robot axes
External axes
Storage Type
Module
Specify the name of the jointtarget.
Click the Values list, enter the values in the Joint values dialog box and click Accept.
Click the Values list, enter the values in the Joint values dialog box and click Accept.
Select the Storage Type TASK PERS if you intend to use the jointtarget in multimove mode.
Select the module in which you want to declare the jointtarget.
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8.9.4. Create Targets on Edge
8.9.4. Create Targets on Edge
Overview
Targets on Edge creates targets and move instructions along the edges of the geometric surface by selecting target points in the graphics window. Each point on a geometric edge has certain properties that can be used to position robot targets relative to the edge.
This can be an alternative to Path on Curve. For more information on creating path from curve, see
Creating targets on edge
1. On the Home tab, click Target and select Create Targets on Edge.
The Targets on Edge dialog box appears.
NOTE!
The selection mode in graphics window is automatically set to Surface, and the snap mode is set to Edge.
2. Click on the surface of the body or part to create target points.
The closest point on the adjacent edge is calculated and added to the list box on as target points Point 1, Point 2 ....
NOTE!
When an edge is shared between two surfaces, the normal and tangent directions depend on the surface selected.
3. Use the following variables to specify how a target is related to a point on the edge.
Select...
to...
Vertical offset
Lateral offset
specify the distance from the edge to the target in the surface normal direction.
specify the distance from the edge to the target perpendicular to the edge tangent.
Approach angle
specify the angle between the (inverse) surface normal and the approach vector of the target.
Reverse travel direction
specify if the travel vector of the target is parallel or inversely parallel to the edge tangent.
NOTE!
For each target point, a preview of the approach and travel vectors are displayed as arrows and as a sphere representing the point on the edge in the graphics window. The preview of the arrows are updated dynamically once the variables are modified.
4. Click Remove to remove the target points from the list box.
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Continued
5. Click More to expand the Create Targets on Edge dialog box and to choose the following advanced options:
Use...
to..
Target name
Task
change the target name from the default name to a new user defined name select the task for which to add targets.
By deafult, active task in the station is selected.
Workobject
select the workobject for which you want to create the targets on edge
Insert Move Instructions in create Move instructions in addition to targets, which will be added to the selected path procedure.
The active process definition and process template will be used.
6. Click Create.
The target points and Move instructions (if any) are created and are displayed in the
Output window and graphics window.
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8.10. Empty Path
8.10. Empty Path
Creating an empty path
1. In the Paths&Targets browser, select the folder in which you want to create the path.
2. Click Empty Path.
3. To set the correct motion properties for the targets, select the active process in the Change
Active Process box in the Elements toolbar.
4. NOTE: If the active template is set to MoveAbsJoint:
•
A target that is dragged into a path will be converted into a jointtarget (recognized by a different icon on in the browser).
• Jointtargets and their instructions can only use wobj0 and tool0.
•
One target can not be used as different types, for example, MoveJoint, but must be deleted and re-created.
• When the target has been synchronized with the virtual controller, the jointtarget values will be calculated and inserted in the RAPID program.
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8.11. Path from Curve
8.11. Path from Curve
Prerequisites
To create a path from a curve, the curve must first have been created in the station.
Creating a path from a curve
1. In the Layout browser, select the task in which you want to create the path.
2. Click Path From Curve to bring up a dialog box.
3. In the Select curves from graphics box, click Add New and then click the requested curve in the graphics window.
4. Select Create on curve or Reference surface:
To Select
ensure that the path is generated on the curve.
If cleared, the path may be generated on the reference surface, if one is used.
Create on curve
use a reference surface.
The initial orientation of the target will be normal to the surface, and the parameters of the target will relate to this orientation.
Reference Surface
5. Select the workobject in which targets are to be created from the Insert targets in
workobject list.
6. Set the Target Parameters:
To Enter values in
specify the rotation around the X axis.
specify the rotation around the Y axis.
specify the rotation around the Z axis.
Approach
Travel
Spin
create a start target at the specified distance from the first target on the curve, in the approach direction.
Approach
create a departure target at the specified distance from the last target on the curve, in the approach direction.
Depart
start the path at a different location along the curve than the start point.
Offset Start
end the path at a different location along the curve than the end point.
Offset End
create an offset which will be the same at every target along the path.
Local Target Offset
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7. Set the Approximation Parameters:
To Select or enter values in
specify the maximum allowed deviation between the chord of the curve and the path.
A low tolerance will generate more targets than a high tolerance.
Max chord dev
select whether a linear motion shall represent the curve or if circular motion should be used in the path.
Line/circular
specify the minimum distance between the targets. This box is applicable only if a linear motion has been selected above.
Min dist.
select the maximum radius for circular motions in the path. Larger circular motions will be replaced by a linear motion. This box is applicable only if a circular motion has been selected above.
Max rad.
8. Click Create. The path and its targets appear in the browser and in the graphics window.
NOTE!
The targets created do not have any robot axis configurations set, which is required for use in programs with configuration monitoring. For information about setting robot axes configurations, see
Setting robot axis configuration for paths on page 96
.
The Create Path From Curve dialog box
Select curves from graphics
Create on curve
Reference Surface
Select the curve that you want to create a path from by clicking
Add New and then clicking the selected curve in the graphics window.
This check box ensures that the path is generated on the curve.
If cleared, the path may be generated on the reference surface if one is used.
This check box is selected when a reference surface is to be used. The initial orientation of the target will be normal to the surface, and the parameters of the target will relate to this orientation.
Select the workobject in which you want to create the path from the list.
Insert targets in workobject
Target Parameters
Approach
Travel
Spin
Approach
Depart
Offset Start
Offset End
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Specifies the rotation angle around the X axis.
Specifies the rotation angle around the Y axis.
Specifies the rotation angle around the Z axis.
Creates a start target at the specified distance from the first target on the curve, in the approach direction.
Creates a departure target at the specified distance from the last target on the curve, in the approach direction.
If you want a different starting point than the beginning of the curve, enter the offset from the start point in the Offset Start box.
If you want a different end point than the end of the curve, enter the offset from the end point in the Offset End box.
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8.11. Path from Curve
Continued
Local Target Offset
Max Chord Dev
Linear/circular
Min Distance
Max Rad
Enter the local target offset to generate the same offset at each target.
Specifies the maximum allowed deviation between the chord of the curve and the path. A low tolerance will generate a more accurate path with more targets than a high tolerance.
Selects whether linear segments shall represent the curve or if circular segments should be used in the path.
Specifies the minimum distance between the targets. This box is only applicable for linear paths.
Specifies the maximum radius for circular movements in the path. Larger circular segments will be replaced by linear segments. This box is applicable only for circular paths.
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8.12. MultiMove
8.12. MultiMove
Overview
For browsing between the pages of the MultiMove window, click the tabs in the navigation pane. By default the tabs are arranged in an order that corresponds to the typical workflow:
Setup tab
System
Config
Path Config
Start
Position
Select System
System
Enable
Type
Robot
Update
Paths
Enable
Order
Here you select the system that contains the robots to program.
Each robot in the system is presented in its own row in this grid. In the columns you make the settings as described below.
Select this check box to use the robot in the MultiMove program.
Specify if the robot holds the tool or the work piece.
Displays the name of the robot.
Click this button to update the paths in the grid if any of the paths have been changed. The button turns red if a change has been detected and an update is necessary.
Each path in the station is presented in its own row in this grid. In the columns you make the settings as described below.
Select this check box for the paths to use for the program.
Displays the order in which the paths will be executed. To change the order, use the lists in the path column for rearranging the rows in which the paths appear.
Path
Select Robot that other shall jump to
Apply
Sets the path to be executed here.
When creating a new start position, select a robot that the other will try to reach here.
Jumps the other robots to the new start position.
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Motion Behavior tab
This is used for specifying constraints and rules for how the robots shall move relative to each other. The default setting is no particular constraints, which results in the fewest joint movements. However, changing the motion behavior might be useful for:
• Locking the orientation or position of the tool.
•
Optimizing cycle time or reachability by allowing tolerances.
• Avoiding collisions or singularity by restricting joint motions.
Both Joint Influence and TCP Constraints restrict the robot’s motions. Changes in these settings might result in lower performance or situations where it is impossible to find proper solutions. The weight values for Joint Weights and TCP Constraints set how much the setting for each joint or TCP direction shall affect the robots relative to each other. It is the difference between the weight values that matters, not the absolute values. If contradicting behaviors have been set, the one with the lowest weight value will win.
Tool Tolerance, instead of restricting, enables more motions. Therefore, tolerances may improve cycle and process times and enhance the reachability of the robots. Tolerances, too, have weight value; here is set how much the robots shall use the tolerance. A low value indicates that the tolerance will be used a lot, while a high value means that the robots will try to avoid using the tolerance.
The joint influence controls the balance of how much the robots will use their joints.
Decreasing the weight value for one axis will restrict the motion for this axis, while increasing it will promote motion on this axis relative to alternative axes.
The TCP constraints control the position and orientation of the tool. Enabling a TCP constraint will decrease the motion of the tool and increase the motion of the work piece.
The tool tolerances control the allowed deviation between the tool and the work piece. By default, tolerances are not enabled, which means that no deviation is allowed. Enabling a tolerance, if applicable, might improve motion performance. For example, if the tool is symmetric around its Z axis, you can enable the Rz tolerance without affecting the accuracy of the generated paths.
The tool offset sets a fixed distance between the tool and the paths.
Joint
Influence
Select Robot
Joints for Robot
Axis
Influence
TCP
Constraints
Active TCP
Enable
Select the robot’s joints to constrain in this box.
Displays the robot’s joints and their constraint weights. Each joint is presented in its own row.
Displays which axis the constraint affects.
Specify how much the motion for the axis is constrained. 0 means a locked axis, while 100 means no constraint relative to default constraint values.
This grid displays the position and rotations of the TCP together with their constraint weights.
Select this check box to activate the constraint for this TCP pose.
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Pose
Value
Influence
Tool
Tolerance
Enable
Pose
Value
Influence
Tool Offset
Enable
Pose
Offset
Displays the TCP pose that is affected by the constraint.
Specify the pose value to constrain at.
Either type the value, or click the Pick from TCP button to use the values of the current TCP position.
Specify how much the motion for the
TCP value is constrained. 0 means a locked TCP at this pose, while 100 means no constraint relative to default constraint values.
Select this check box to activate the tolerance for this tool pose.
Displays the tool pose that is affected by the constraint.
Specify the pose value to apply the tolerance around.
Specify the size of the tolerance. 0 means no deviation is allowed, while
100 means all deviations are allowed.
Select this check box to activate the offset for this tool pose.
Displays the tool pose that is affected by the offset setting.
Specify the value of the offset here.
Create Paths tab
This tab is used for creating RobotStudio paths for the MultiMove robots. The created paths will accord with the motions displayed during the most recently played test simulation.
With the settings group you set up the MultiMove properties that connect the tasks for the tool robot and work piece robot to each other.
With the WP robot settings group you set up the properties for the task that will be generated for the work piece robot.
The generate path group contains the button that creates the paths.
Settings
Start ID
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ID step index
Sync ident prefix
Task list prefix
Path Prefix
Specify the first ID number for the synchronization of the instructions for the robots.
Specify the gap between the succeeding ID numbers.
Specify a prefix for the syncident variable, which connects the sync instructions in the tasks for the tool robot and the work piece robot with each other.
Specify a prefix for the tasklist variable, which identifies the tasks for the tool robot and work piece robot to synchronize.
Specify a prefix for the generated paths.
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Target Prefix
WP robot settings
WP Workobject
WP TCP
Generate
Paths
Create paths
Specify a prefix for the generated targets.
Specify the work object to which the targets generated for the work piece robot shall belong.
Specify which tool data the work piece robot shall use when reaching its targets.
Clicking this button generates paths in
RobotStudio for the latest tested motions according to the settings specified.
MultiTeach tab
With this tab you teach complete synchronized move instructions for the robots in the
MultiMove program.
Settings
Path Prefix
Target Prefix
Start ID
ID step index
Sync ident prefix
Task list prefix
Select type of Sync instruction
Setup
Specify a prefix for the paths to create.
Specify a prefix for the generated targets here.
Specify the first ID number for the synchronization of the instructions for the robots.
Specify the gap between the succeeding ID numbers.
Specify a prefix for the syncident variable, which connects the sync instructions in the tasks for the tool robot and the work piece robot with each other.
Specify a prefix for the tasklist variable, which identifies the tasks for the tool robot and work piece robot to synchronize.
Select the type of synchronization to use.
Coordinated implies that all move instructions are synchronized for the robots.
Semicoordinated implies that the robots work independently at some times and wait for each other at other
(like when repositioning the work piece).
For detailed information about the coordination types, see the
Application manual - Multimove.
Select the robots for teaching targets.
This grid also displays the workobjects and tools that will be used for the targets.
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Teach
MultiTeach Information
MultiTeach
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8.12. MultiMove
Continued
Displays a hierarchal tree which contains the created move instructions. The tree is organized the same way as the tree in the Layout browser.
Creates move instructions for the robots selected in the settings to their current positions. The created move instructions are immediately inserted at their correct places in the
MultiTeach Information tree.
Confirms the creation of the instructions.
Test tab
RobotStudio’s MultiMove window has a page with commands for testing multimove programs. Its default placement is at the bottom of the MultiMove window.
The status group displays the status of the simulation, that is, whether the current settings have been tested or if errors have occurred.
In addition to the status group, information from the virtual controller is also displayed in
RobotStudio’s Output window during simulation.
Play
<< < > >>
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Play
Simulation speed
Jumps the robots, respectively, to the previous and next targets in paths.
The double arrow buttons jump several targets at once, while the single arrow buttons jump one target for each click.
Click this button to move the robots along the paths.
Play also has a list box in which you can activate the following commands:
• Save current position: Saves the current start position. Since the calculated motions are based on the robot start position saving the start position is useful when testing alternative solutions.
• Restore saved position:
Moves the robots back to the saved start positions.
•
Restore last closed loop
position: Moves the robots back to the list used start position.
• Close loop: Finds a suitable start position based on the robots’ current positions and prepares the calculation of movements.
• Calculate: Calculates and executes the movements.
Sets the speed at which the simulation is performed.
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8.12. MultiMove
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Settings
Stop at end
Simulate Online
Cancel on error
Watch Close Loop
Select this check box to make the simulation stop after running the paths one time. If cleared, the simulation will continue playing over and over until it is stopped manually.
Select this check box to run the simulation as the movements are calculated.
This is useful for troubleshooting purposes, since it displays and reports targets the robot cannot reach.
Select this check box to stop the simulation if an error occurs. Cancel on errors is recommended to use when simulate online is used to minimize the number of error messages once the first error is identified.
Select this check box to display the search for a suitable start position in the graphics window.
Clear the check box to jump the robots to the start position when it is found.
The MultiMove configure system wizard
The MultiMove configure system wizard guides you through configuring robots and workobjects for MultiMove system. If the workobjects are not configured correctly when the
MultiMove functions are started, you will be asked whether to run the wizard. You can also start it manually from the Tools page of MultiMove.
The wizard contains four pages, the information pane at the bottom indicates the current page.
Workpiece robot
Tool robots
Workobjects
Result
The workpiece robot page contains a list in which you select the robot that holds the workpiece.
Only one robot can be set up as workpiece robot. If your station has several robots that hold the workpiece, set up one of them as workpiece robot and the other as tools robots, and create paths for these robots in which they only hold the workpiece.
The tool robots page contains a list in which you select the robots that operate on the work piece.
All robots selected as tools robots will be coordinated to the workpiece robot. Any robot of the system that is selected neither as workpiece robot or tool robot will not be coordinated.
The Workobjects page contains a box for each tool robot in which you specify the workobject in which the targets for the
MultiMove paths shall be created. The wizard will attach this workobject to the workpiece robot, for enabling MutliMove.
Either type in a name for a new Workobject to create in the box, or select the Use existing WorkObject check box and then select one from the list.
The Result page displays a summary of the station configuration.
Either click Done to finish or Previous to go back and change the setup.
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NOTE!
The wizard will not help you configure the RobotWare system correctly. If the correct options are not used you will not be able to synchronize generated MultiMove paths to the virtual controller, even if you can use the MultiMove functions in RobotStudio.
The Analyze path tool
This tool checks whether existing paths are coordinated correctly for MultiMove.
The analyzer opens in a window of its own and contains three pages. The information pane at the bottom indicates the current page.
Select Paths Enable
Analyze
Report
Task
Path
Analyze
Select to include the task in the analysis.
Displays the name of the task.
Select the path to analyze for the current task.
Click this button to start the analysis.
OK. The paths are compatible in the specified aspect.
xx0600002648 xx0600002649
Information. The paths are not fully compatible in the specified aspect, but the robot program may still be executable.
Error. The paths are not compatible in the specified aspect, and the robot program is not executable.
xx0600002650
The Recalculate ID tool
This is one of the tools for working manually with MultiMove programs. It sets new sync ID arguments to the move instructions in a MultiMove path. By using the tool with the same start
ID and ID step index on all paths that shall be synchronized, you can be sure that the IDs match if all paths contain the same number of move instructions.
Title
Displays the name of the path to recalculate IDs for.
Start ID
ID Step index
Sets the number of the first ID in the path.
Sets the size of the step to increase the ID number for each move instruction.
Only update instructions that has ID defined
Select this check box to recalculate only those IDs for instructions that have existing IDs.
Clear this check box to also create IDs for instructions that have no IDs (for example, if you have added new move instructions that shall be coordinated).
The Only update instruc-
tions between SyncMove
On/Off check box.
Select this check box to affect only those move instructions that belong to already synchronized parts of the path.
Clear this check box to update IDs for instructions in all parts of the path.
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The Convert path to MultiMove path tool
This is one of the tools for working manually with MultiMove programs. It adds sync ID arguments to all move instructions in the path and, optionally,
SyncMoveOn/Off instructions, thus preparing an ordinary path for MultiMove use.
You use the tool on one path a time, so for creating a MultiMove program, you convert one path for each robot and then create a tasklist and syncidents which you add to the Sync instructions.
Title
Start ID
ID Step index
Add SyncMove On/Off before and after
Displays the name of the path to recalculate IDs for.
Sets the number of the first ID in the path.
Sets the size of the step to increase the ID number for each move instruction.
Select this check box to add instructions that start and stop the synchronization.
The Create Tasklist tool
This is one of the tools for working manually with MultiMove programs. It creates a variable of the RAPID data type tasks
, which identifies the tasks that will be synchronized. In each
S yncMoveOn
or
WaitSyncTask
instruction, you then specify which tasklist to use.
Tasklist name
Tasks that will be included
Specifies the name of the tasklist.
Select the check box for each task to include in the list.
The Create Syncident tool
This is one of the tools for working manually with MultiMove programs. It creates a variable of the RAPID data type
SyncIdent
, which identifies the sync instructions that shall be synchronized.
Syncident name
Specifies the name of the SyncIdent variable to create.
Tasks that SyncIdent will be created in
Select the check box for each task to use this Syncident in.
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8.13. Teach Instruction
8.13. Teach Instruction
Teaching a move instruction
1. In the Layout browser, make sure the settings for active robot, workobject, tool, motion type and path are appropriate for the move instruction to create.
2. Jog the robot to the desired location. If jogging the robot using the freehand mode, you can also use snap modes for snapping its TCP to objects in the station.
3. Click Teach Instruction. A move instruction is now created last in the path.
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8.14. Move Instruction
8.14. Move Instruction
Creating a move instruction and a corresponding target
To create a move instruction, follow these steps:
1. Click Move Instruction to bring up a dialog box.
2. Select the Reference coordinate system for the move instruction.
3. Enter the Position to reach for the move instruction by clicking Add New in the
Coordinates box and then click the required to-points in the graphics window. You can also enter the values in the Coordinates boxes and click Add.
4. Enter the Orientation for the move instruction.
5. By clicking the More/Less button, you can expand or collapse the Create Move
Instruction dialog box. When the dialog box has been expanded, you can change the
Target name and the Work object to which the target (with the move instruction) will belong.
6. Click Create to create the move instruction. The move instruction will appear under the path node as a reference to the target.
The Create Move Instruction dialog box for jointtarget movements
Name
Robot axes
External axes box
Storage Type
Module
Here you can change the name of the target you create when creating the move instruction.
Specify the joint values for the robot. Select the box and click the list to set the values.
Specify the joint values for external axes, if any exist in the station. Select the box and click the list to set the values.
Click this button to expand or collapse parts of the create move instruction dialog box.
Specify the module in which the jointtarget shall be declared.
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8 The Home Tab
8.15. Action Instruction
8.15. Action Instruction
Creating an action instruction
1. In the Paths&Targets browser, select where to insert the action instruction.
To insert the action instruction
at the beginning of a path after another instruction
Select
the path the proceeding instruction
2. Right click Path and select Insert Action Instruction.
The Create Action Instruction dialog box appears.
3. From the Instruction Templates list, select the action instruction to create.
4. Optionally, modify instruction arguments in the Instruction Arguments grid. For detailed information about the arguments for each instruction, see the
Rapid reference manual
.
5. Click Create.
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8.16. Instruction Template Manager
8.16. Instruction Template Manager
Overview
The Instruction Template Manager is used to add support for instructions other than the default set that comes with the RobotStudio.
For example, a robot controller system with the RobotWare Dispense option has specialized move instructions related to glueing like DispL and DispC. You can manually define the instruction templates for these using the Instruction Template Manager. The instruction templates are exported to XML format and reused later.
RobotStudio has pre-defined XML files that are imported and used for robot controller systems with the appropriate RobotWare options.These XML files has both the Move and
Action instructions.
NOTE! It is recommended to use RobotStudio ArcWelding PowerPac while using
RobotWare Arc.
The instruction template supports the following Robotware options:
• Cap (Continuous Application Process)
•
Disp (Dispense)
• Trigg (Fixed Position Events)
•
Spot Pneumatic
• Spot Servo
•
Spot Servo Equalizing
• Paint
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8.16. Instruction Template Manager
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Description
Buttons for importing, exporting and validating.
The instruction template tree. This hierarchal tree set organizes the templates.
Templates are always the lowest level nodes. For details about specific nodes in the tree, see item 5 and below.
Brief description for editing and creating instruction templates.
The Instruction grid. All arguments and settings for the object selected in the tree are displayed here. Only white boxes are editable. Red values indicate that the values are invalid.
The Instruction templates top node. Here you can see to which task the templates belong.
The Action instructions node contains everything related to action instruction templates.
An Action instruction description node, here represented by the Set DO instruction, defines the arguments that can be set for the action instruction templates of that kind.
You can create action instruction descriptions for all action instructions known by the system running on the virtual controller.
An Action instruction template node, here represented by Default, contains instances of the action instruction descriptions, with defined values for the arguments.
The Move instructions node contains everything related to move instruction templates.
The Move instruction descriptions node contains all move instructions descriptions for the task.
If the description for an instruction is not present in the list, right-click this node to add it. You can create move instruction descriptions for all move instructions known by the system running on the virtual controller.
A Move instruction description node, here represented by the MoveAbsJ node, defines the arguments that can be set for the move instruction templates of that kind.
Unlike action instructions, instruction templates related to a certain move instruction descriptions are not stored in child nodes under the description, due to a more complex hierarchy.
The Process definitions node, which gathers all process definitions, contains sets of process templates which in turn contain instruction templates optimized for specific processes.
A Process definition node, here represented by the generic Move process, contains sets of process templates which in turn contain instruction templates optimized for specific processes.
A Process template node, here represented by the generic Default process, contains sets of move instruction templates with argument values optimized for specific processes.
A process template can hold one move instruction template for each move instruction type defined by a move instruction description.
A Move instruction template node, here represented by MoveJ, contains instances of move instruction descriptions with argument values customized for specific processes.
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8.16. Instruction Template Manager
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Importing a template
1. Click Import to bring up the Open File dialog box.
2. Select the file to import, and click OK.
Exporting a template
1. Select an exportable node in the tree view and click Export to bring up the Save File dialog box.
2. Click OK.
Validating the templates
1. Select a node in the tree view and click Validate.
Any invalidity will be reflected by the icons and ToolTips of the respective node and reported in the Output window.
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8.17.1. Move
8.17 The Freehand Group
8.17.1. Move
Moving an item
1. In the Layout browser, select the item you want to move.
2. Click Move.
3. In the graphics window, click one of the axes and drag the item into position.
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8.17.2. Rotate
8.17.2. Rotate
Rotating an item
1. In the Layout browser, select the item you want to rotate.
2. Click Rotate.
3. In the graphics window, click one of the rotational rings and drag the item into position.
If you press the ALT key while rotating, the item will snap 10 degrees at a time.
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8.17.3. Jog Joint
8.17.3. Jog Joint
Jogging the joints of a robot
1. In the Layout browser, select the robot you want to move.
2. Click Jog Joint.
3. Click the joint you want to move and drag it to the preferred position.
If you press the ALT key when jogging the joints of the robot, the robot will move 10 degrees at a time. If you press the f key, the robot will move 0.1 degree at a time.
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8.17.4. Jog Linear
8.17.4. Jog Linear
Jogging the TCP of a robot
1. In the Layout browser, select the robot you want to move.
2. In the Freehand group, click Jog Linear. A coordinate system will be displayed at the
TCP of the robot.
3. Click the axis you want to move and drag the TCP to the preferred position.
If you press the f key while jogging the robot linearly, the robot will move with a smaller step size.
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8.17.5. MultiRobot Jog
8.17.5. MultiRobot Jog
Jogging robots in multirobot mode
1. In the Freehand group, click MultiRobot Jog. Select the robots to be jogged from the list of available robots.
2. Select the jogging mode, jog one of the robots and the other ones will follow the movement.
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8.18. Viewpoint
8.18. Viewpoint
Overview
A Viewpoint stores the location and direction of a virtual camera in the 3D environment. It stores points of interest in a station and to create camera movements during simulation.
Creating Viewpoint
You can create a viewpoint in a station in two ways:
1. In the Home tab, click View and select Create Viewpoint.
2. In the Layout browser, right-click the station and select Create Viewpoint.
A viewpoint is created and displayed (as an eye icon) in the layout browser to the left.
NOTE! The position and direction of the Viewpoint can also be visualized as an arrow in the
3D graphics.
NOTE! By default, the newly created viewpoints are not visible and cannot be selected by clicking on the graphics.
Viewpoint functions
In the Layout browser, right-click Viewpoint to perform these function:
Function
Move to Viewpoint
Set to current
Visible
Delete
Rename
Description
Moves the active 3D view to the location stored in the viewpoint
Modifies the viewpoint to the current location and direction of the active 3D view.
NOTE! This action cannot be undone.
Toggles the visibility of the viewpoint 3D representation
NOTE! This action cannot be undone.
Deletes the viewpoint
NOTE! This action cannot be undone.
Renames the viewpoint
NOTE! This action cannot be undone.
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Move to Viewpoint
You can also move active 3D view to the location stored in the Viewpoint using Event manager.
Creating Viewpoint on page 230
.
The Create new event dialog box appears.
3. Select Simulation under Activation and Simulation time under Event trig type. Click
Next.
4. Set the activation time. Click Next.
5. Select Move to Viewpoint from Set Actio type. Click Next.
6. Select the viewpoint from select Viewpoint and set the transition time.
7. Click Finish.
NOTE! Move to viewpoint function is also executed when replaying the simulation in a
Station Viewer.
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8.18. Viewpoint
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9 The Modeling Tab
9.1. Overview
9.1. Overview
The Modeling tab
The Modeling tab contains the controls for creating and grouping components, creating bodies, measurements and CAD operations.
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9.2. Component Group
9.2. Component Group
Creating a component group
1. Click Component Group. The Group node will be displayed in the Layout browser.
2. Click the objects to add to the group. Drag them to the Group node.
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9.3. Empty Part
9.3. Empty Part
Creating an empty part
1. Click Empty Part. The Part node will be displayed in the Layout browser.
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9.4.1. Smart Component
9.4 Smart Component
9.4.1. Smart Component
Overview
Smart Component is a RobotStudio object (with or without a 3D graphical representation) that has the behavior which can be implemented by code-behind and/or aggregation of other
Smart Components.
Terminology
The following table describes the different terminologies that you come across when working with Smart Component.
Term
Code behind
[Dynamic] property
[Property] binding
[Property] attributes
[I/O] signal
[I/O] connection
Aggregation
Asset
Definition
A .NET class associated with a Smart Component that can implement custom behavior by reacting to certain events, for example simulation time steps and changes in property values.
An object attached to a Smart Component that has value, type and certain other characteristics. The property value is used by code behind to control the behavior of the Smart Component.
Connects the value of one property to the value of another property.
Key-value pairs that contain additional information about a dynamic property, for example value constraints.
An object attached to a Smart Component that has a value and a direction (input/output), analogous to I/O signals on a robot controller. The signal value is used by code behind to control the behavior of the Smart Component.
Connects the value of one signal to the value of a different signal.
The process of connecting several Smart Components using bindings and/or connections in order to implement a more complex behavior.
Data object contained in a Smart Component. Uses include code behind assembly and localized resources.
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9.4.2. Smart Component Editor
9.4.2. Smart Component Editor
Overview
The Smart Component Editor allows you to create, edit, and aggregate Smart Components using a graphical user interface. It is an alternative to using the xml based library compiler.
Layout of a Smart Component Editor
It onsists of an icon, the name, the description for the component wherein the description can be modified by typing in the text box, and a combo box.
The combo box specifies the language for editing localized strings (captions and descriptions) in the component. The default language is always English, even if the application language is
different. For more information, see
The Smart Component Editor consists of the following tabs:
•
•
The Properties and Bindings tab on page 241
•
The Signals and Connections tab on page 244
•
Opening a Smart Component Editor
1. Click Smart Component or select Edit Component from the context menu.
The Smart Component Editor window appears.
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9.4.3. The Compose tab
9.4.3. The Compose tab
Overview
The Compose tab consists of the following:
•
•
•
Child components
It is a list box that displays all the objects contained by the component. Objects connected to a library have an overlay that indicates that the objects are locked. Smart Components are displayed first followed by other type of objects.
If an object is selected from the list, the following commands are displayed in the right panel:
Command Description
Add component
Edit parent
Adds a child object to the component from the list.
You can select a built-in base Smart Component, a new empty
Smart Component, a library from file or a geometric part from file. For more information about base Smart Component, see
Basic Smart Components on page 248
Sets the context of the Editor to the parent of the component that
is currently being edited. If the parent is the station, see
.
Disconnect from library
Disconnects the selected object from library, allowing it to be edited.
Export to XML
Saves the component as a Component XML File (*.rsxml)
Right-click on the selected object to display the following context menu items
Item Description
Edit
Delete
Show in Browser
Set as Role
Properties
Sets the context of the Editor to the selected child object.
Deletes the child object.
Indicates if the object should be displayed in the Layout browser.
Sets the object as the Role of the component. The Smart
Component will inherit certain characteristics of the Role object.
For example, attaching a component with a tool as Role to a robot will cause a ToolData to be created.
Opens the Property editor dialog box for the object. See
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Saved States
The state of the component can be saved to be restored later. The state contains selected modifiable aspects of the component and its child components at the time when the state was saved. The following commands are available:
Command
Save Current State
Restore Selected State
Details
Delete
Description
Opens the Save Current State dialog box. See
.
Restores the component to the selected state.
Opens a window that displays detailed information about the selected state.
Deletes the selected state.
Save Current State
1. In the Name text box, enter a name for the state. If a state with the same name already exists, you will be asked to overwrite the existing state.
2. In the Description text box, enter the description for the state.
3. In the Values to save, select the value to be saved.
4. RecursiveSelect the check box to save the state of all child components.
Assets
NOTE!
When working on a station level,
•
In the Values to save, you can also select certain Virtual Controller values in the saved states.
• You need not select the option Recursive as the state of the station is always saved.
For more information, see
.
The assets contained in the component are displayed as grid.
The following commands are available:
Command Description
Add Asset
Set Icon
Update All Assets
View
Save
Delete
Opens a dialog box and allows you to browse and select any file as an asset.
Opens a dialog box and allows you to browse and select an image that represents a Smart Component.
Replaces the data of all the assets with the data of the corresponding file on the disk. If the file is not available, a warning message is displayed in the output window.
Opens the selected asset in the associated program
Opens a dialog box and allows you to save the selected asset.
Deletes the selected asset.
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NOTE!
The text resources (descriptions) for properties and signals are stored in an asset called
Resources.<language-id>.xml. If this is deleted, the texts for that language will be empty and the default (English) will be used. The default language when authoring a component is always English, regardless of the application language.
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9.4.4. The Properties and Bindings tab
9.4.4. The Properties and Bindings tab
Overview
The Properties and Bindings tab consists of the following:
•
Dynamic Properties on page 241
•
Dynamic Properties
The dynamic properties contained in the component are displayed in a grid.
The following commands are available
Command Description
Add Dynamic Property Opens the Add Dynamic Property dialog box. See
.
Expose Child Property
Opens the Expose Child Property dialog box. See
.
Edit
Delete
Opens the Edit Dynamic Property dialog box for the selected property.
Deletes the selected property.
Add or Edit Dynamic Property
The Add Dynamic Property dialog box allows you to create a new dynamic property or edit an existing property.
The following controls are available:
Control Description
Property Identifier
Description
Read-only
Property Type
Property Value
Attributes
Specifies an identifier for the property. The identifier must be alphanumeric, start with a letter and must be unique.
Detailed description of the property.
Indicates if the property value should be possible to modify in
GUI such as the Property Editor.
Specifies the type of the property from a list of allowed types.
Specifies the value of the property. The control is updated when you change the property type and/or attributes.
Allows you to add, remove, and modify property attributes.
The following lists the available attributes:
• MinValue
• MaxValue
• Quantity
• Slider
• AutoApply
NOTE! Numeric attributes are specified in SI units.
NOTE: When editing an existing property, the Identifier and Type controls are locked and cannot be modified. If the input is valid the OK button is enabled, allowing the you to add or update the property. If not, an error icon is displayed.
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Expose Child Property
The Expose Child Property dialog box allows you to add a new property and bind to an existing property in a child object. The new property will have the same type and attributes as the child property.
The following controls are available:
Control Description
Property Identifier
Source or Target
Property
Identifier of the new property. By default, this is the same as the identifier of the selected child property.
Binding Direction
Specifies the direction of the property binding
Source or Target Object
Specifies the child object for which to expose a property.
Specifies the child property.
Property Bindings
The property bindings contained in the component are displayed in a grid.
The following commands are available:
Command Description
Add Binding
Opens the Add Binding dialog box.
Add Expression Binding
Opens the Add Expression Binding dialog box.
Edit
Opens the Edit Binding or Edit Expression Binding dialog box, depending on the type of binding selected.
Delete
Deletes the selected binding.
Add or Edit Binding
The Add Binding dialog box allows you to create or edit a property binding.
The following options are available:
Control Description
Source Object
Source Property
Target Object
Target Property
Allow cyclic binding
Specifies the owner of the source property.
Specifies the source of the binding.
Specifies the owner of the target property.
Specifies the target of the binding.
NOTE! Only properties of the same type as the source property type are listed.
Allows the target property to be set two times in the same context, which otherwise generates an error.
NOTE! The target list box, besides dynamic properties also displays some common properties such as object transform that can only be used as target and not as source.
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Add or Edit Expression Binding
The Add Expression Binding dialog box allows you to specify a mathematical expression as the source of a property binding.
The following controls are available:
Control Description
Expression
Target Object
Target Property
Specifies the mathematical expressions.
The following lists the allowable mathematical expressions:
• Allowed operators: +, - (unary and binary) *, /, ^
(power), Sin(), Cos(), Sqrt(), Atan() and Abs().
• Allowed operands: Numeric constants, PI, and
Numeric dynamic properties on the current smart component and any child smart components.
NOTE! The text box has the IntelliSense-like funtionality which allows you to select from the available properties. If the expression entered in the text box is invalid, an error icon is displayed.
Specifies the owner of the target property.
Specifies the target of the binding.
NOTE! Only numeric properties are listed.
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9.4.5. The Signals and Connections tab
9.4.5. The Signals and Connections tab
Overview
The Signals and Connections tab consists of the following:
•
•
I/O Signals
The I/O Signals contained in the component are displayed in a grid.
The following commands are available:
Command Description
Add I/O Signals
Expose Child Signal
Edit
Delete
Opens the Add I/O Signals dialog box.
Opens the Expose Child Signal dialog box.
Opens the Edit Signal dialog box.
Deletes the selected signal.
Add or Edit I/O signals
The Add I/O Signals dialog box allows you to edit an I/O signal, or add one or more I/O signals to the component.
The following controls are available:
Control Description
Type of Signal
Signal Base Name
Signal Value
Description
Auto-reset
Number of Signals
Start Index
Step
Minimum
Maximum
Hidden
Specifies the type and direction of the signal.
The following are the available types of signals:
• Digital
• Analog
• Group
Specifies the name of the signal.
The name must contain an alphanumeric character and start with a letter (a-z or A-Z).
NOTE! If more than one signal is created, numeric suffixes specified by Start Index and Step are added to the names.
Specifies the initial value of the signal.
Text that describes the signal. When creating multiple signals, all will have the same description.
Specifies that a digital signal should have transient behavior.
NOTE! This applies to digital signals only. Indicates that the signal value is automatically reset to 0.
Specifies the number of signals to create.
Specifies the first suffix when creating multiple signals.
Specifies the suffix interval when creating multiple signals.
Specifies the minimum value for an analog signal.
NOTE! This applies to Analog signal only.
Specifies the maximum value for an analog signal.
NOTE! This applies to Analog signal only.
Indicates if the property should not be visible in GUI such as the
Property Editor and I/O Simulator.
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Control
Read only
Description
Indicates if the property value should be possible to modify in
GUI such as the Property Editor and I/O Simulator.
NOTE! When editing an existing signal, only the Signal Value and Description can be modified, while all other controls are locked.
If the input is valid,OK is enabled allowing you to create or update the signal. If not, an error icon is displayed.
Expose Child signal
The Expose Child Signal dialog box allows you to add a new I/O signal that is connected to a signal in a child object.
The following controls are available:
Control Description
Signal Name
Child Object
Child Signal
Specifies the name of the signal to be created. By default, it is the same as the name of the selected child signal.
Specifies the object for which to expose a signal.
Specifies the child signal.
I/O Connections
The I/O Connections contained in the component are displayed in a grid.
The following controls are available:
Control Description
Add I/O Connection
Opens the Add I/O Connection dialog box.
Edit
Opens the Edit I/O Connection dialog box.
Manage I/O Connections
Opens the Manage I/O Connections dialog box.
Delete
Deletes the selected connection.
Move Up or Move Down
Sorts by moving the selected connections up and down the list.
Add or Edit I/O Connection
The Add I/O Connection dialog box allows you to create an I/O connection or edit an existing connection.
The following controls are available:
Control Description
Source Object
Source Signal
Target Object
Target Signal
Specifies the owner of the source signal.
Specifies the source of the connection. The source must either be an output from a child component, or an input to the current component.
Specifies the owner of the target signal.
Specifies the target of the connection. The target must be of the same type as the source, and either an input to a child component or an output from the current component.
Allow cyclic connection
Allows the target signal to be set two times in the same context, which would otherwise generate an error.
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Manage I/O Connections
The Manage I/O Connections dialog box displays a graphical view of the I/O connections of the component.
It allows you to add, remove, and modify connections. Only digital signals are displayed.
The following controls are available:
Control Description
Source / Target Signals
Lists the signals used in the connections, source signals to the left and target signals to the right. Each signal is specified by the owner object and the signal name.
Connections
Logic Gates
Add
Displays connections as an arrow from source to target
Specifies a logic operator and a delay time. It performs digital logic on input signals.
• Add Source - Adds a source signal to the left.
• Add Target - Adds a target signal to the right.
• Add Logic Gate - Adds a logic gate at the center
Remove
Removes the selected signal, connection or logic gate.
Managing I/O connections
Use this procedure to add, remove, and create new I/O connections:
1. Click Add and select Add Source or Add Target or Add Logic Gate to add a source signal or target signal or logic gate respectively.
2. Move the cursor towards the Source Signal until a cross hair appears.
3. Click and drag the left mouse button towards the logic gate to create a new I/O connection.
4. Select the signal, connection, or logic gate and click Remove to delete.
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9.4.6. The View tab
9.4.6. The View tab
Overview
The View tab displays a graphical view of the structure of the component. It includes the child components, internal connections, and bindings.
The Smart Component can be organized on the viewing screen and their viewing position will be stored with the station.The view can be zoomed using a slider. Connections and bindings are color coded.
NOTE!
This tab requires.NET Framework 3.5 SP1to be installed, if not a blank page is displayed.
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9.4.7. Basic Smart Components
9.4.7. Basic Smart Components
Overview
The base components represent a complete set of basic building block components. They can be used to build user defined Smart Components with more complex behavior.
This lists the basic Smart Components available and are described in the following sections:
•
Signals and Properties on page 248
•
Parametric Primitives on page 252
•
•
•
•
Signals and Properties
LogicGate
The signal Output is set by the logical operation specified in Operator of the two signals
InputAand InputB, with the delay specified in Delay.
Properties
Operator
Delay
Description
The logical operator to use.
The following lists the various operators:
• AND
• OR
• XOR
• NOT
• NOP
Time to delay the output signal.
Signals
InputA
InputB
Output
Description
The first input.
The second input.
The result of the logic operation.
LogicMux
Output is set according to: Output = (Input A * NOT Selector) + (Input B * Selector)
Signals
Selector
InputA
InputB
Output
Description
When low, the first input is selected.
When high, the second input is selected.
Specifies the first input.
Specifies the second input.
Specifies the result of the operation.
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LogicSplit
LogicSRLatch
Converter
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The LogicSplit takes Input and sets OutputHigh to the same as Input, and OutputLow as the inverse of Input.
PulseHigh sends a pulse when Input is set to high, and PulseLow sends a pulse when Input is set to low.
Signals
Input
OutputHigh
OutputLow
PulseHigh
PulseLow
Description
Specifies the input signal.
Goes high (1) when input is 1.
Goes high (1) when input is 0.
Sends pulse when input is set to high.
Sends pulse when input is set to low.
TheLogicSRLatch has one stable state.
•
When Set=1, Output=1 and InvOutput=0
• When Reset=1, Output=0 and InvOutput=1
Signals
Set
Reset
Output
InvOutput
Description
Sets the output signal.
Resets the output signal.
Specifies output signal.
Specifies Inverse output signal.
Converts between property values and signal values.
Properties
AnalogProperty
DigitalProperty
GroupProperty
BooleanProperty
Description
Converts to AnalogOutput.
Converts to DigitalOutput.
Converts to GroupOutput.
Converts from DigitalInput and to DigitalOutput.
Signals
DigitalInput
DigitalOutput
AnalogInput
AnalogOutput
GroupInput
GroupOutput
Description
Converts to DigitalProperty.
Converted from DigitalProperty.
Converts to AnalogProperty.
Converted from AnalogProperty.
Converts to GroupProperty.
Converted from GroupProperty.
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VectorConverter
Converts between Vector3 and X, Y,and Z values.
Properties
X
Y
Z
Vector
Description
Specifies the X-value of Vector.
Specifies the Y-value of Vector.
Specifies the Z-value of Vector
Specifies the vector value..
Expression
The Expression consists of numeric literals (including PI), parentheses, mathematical operators +,-,*,/,^ (power) and mathematical functions sin, cos, sqrt, atan, abs. Any other strings are interpreted as variables, which are added as additional properties. The result is displayed in Result.
Signals
Expression
Result
NNN
Description
Specifies the expression to evaluate.
Specifies the result of evaluation.
Specifies automatically generated variables.
Comparer
The Comparer compares First value with Second value, using Operator. Output is set to 1 if the condition is met.
Properties
ValueA
ValueB
Operator
Description
Specifies the first value.
Specifies the second value.
Specifies the comparison operator.
The following lists the various operators:
• ==
• !=
• >
• >=
• <
• <=
Signals
Output
Description
True if the comparison evaluates to true, otherwise false.
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Counter
Repeater
Timer
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Count is increased when the input signal Increase is set, and decreased when the input signal
Decrease is set. Count is reset when the input signal Reset is set.
Properties
Count
Description
Specifies the current count.
Signals
Increase
Decrease
Reset
Description
Adds one to the Count when set to True.
Subtracts one from the Count when set to True.
Resets the Count to zero when set to high.
Pulses Output signal Count number of times.
Properties
Count
Description
Number of times to pulse Output.
Signals
Execute
Output
Description
Set to high (1) to pulse Output Count times.
Output pulse.
The Timer pulses the Output signal based on the given interval.
If Repeat is unchecked, one pulse will be triggered after the time specified in Interval.
Otherwise, the pulse will be repeated at the interval given by Interval.
Properties
StartTime
Interval
Repeat
Current time
Description
Specifies the time to pass before the first pulse.
Specifies the simulation time between the pulses.
Specifies if the signal should be pulsed repeatedly or only once.
Specifies the current simulation time.
Signals
Active
Output
Description
Set to True to activate the timer, and False to deactivate it.
Sends pulses at the specified time intervals.
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StopWatch
The StopWatch measures time during simulation (TotalTime). A new lap can be started by triggering the Lap input signal. LapTime shows the current lap time. The time is only measured when Active is set to 1. The times are reset when the input signal Reset is set.
Properties
TotalTime
LapTime
AutoReset
Description
Specifies the accumulated time.
Specifies the current lap time.
If true, TotalTime and LapTime will be set to 0 when the simulation starts.
Parametric Primitives
Signals
Active
Reset
Lap
Description
Set to True to activate the stop watch, and False to deactivate it.
Resets Total time and Lap time when set to high.
Starts a new lap.
ParametricBox
The ParametricBox generates a box with dimensions specified by length, width, and height.
Properties
SizeX
SizeY
SizeZ
GeneratedPart
KeepGeometry
Description
Specifies the length of the box in the X-axis direction.
Specifies the length of the box in the Y-axis direction.
Specifies the length of the box in the Z-axis direction
Specifies the generated part.
False to remove the geometry data from the generated part.
This can make other components such as Source execute faster.
Signals
Update
Description
Set to high (1) to update the generated part.
ParametricCircle
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The ParametricCircle generates a circle with a given radius.
Properties
Radius
GeneratedPart
GeneratedWire
KeepGeometry
Description
Specifies the radius of the circle.
Specifies the generated part.
Specifies the generated wire object.
False to remove the geometry data from the generated part.
This can make other components such as Source execute faster
Signals
Update
Description
Set to high (1) to update the generated part.
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ParametricCylinder
The ParametricCylinder generates a cylinder with the dimensions given by Radius and
Height.
Properties
Radius
Height
GeneratedPart
KeepGeometry
Description
Specifies the radius of the cylinder.
Specifies the height of the cylinder.
Specifies the generated part.
False to remove the geometry data from the generated part.
This can make other components such as Source execute faster.
Signals
Update
Description
Set to high (1) to update the generated part.
ParametricLine
The ParametricLine generates a line with a given end point or a given length. If either of them is changed, the other one will be updated accordingly.
Properties
EndPoint
Length
GeneratedPart
GeneratedWire
KeepGeometry
Description
Specifies the end point for the line.
Specifies the length of the line.
Specifies the generated part.
Specifies the generated wire object.
False to remove the geometry data from the generated part.
This can make other components such as Source execute faster.
Signals
Update
Description
Set to high (1) to update the generated part.
LinearExtrusion
The LinearExtrusion extrudes SourceFace or SourceWire along the vector given by
Projection.
Properties
SourceFace
SourceWire
Projection
GeneratedPart
KeepGeometry
Description
Specifies the face to extrude.
Specifies the wire to extrude.
Specifies the vector to extrude along.
Specifies the generated part.
False to remove the geometry data from the generated part.
This can make other components such as Source execute faster.
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CircularRepeater
The CircularRepeater creates a number of given copies of Source around the center of the
SmartComponent with a given DeltaAngle.
Properties
Source
Count
Radius
DeltaAngle
Description
Specifies the object to copy.
Specifies the number of copies to create.
Specifies the radius of the circle.
Specifies the angle between the copies.
LinearRepeater
The LinearRepeater creates a number of copies of Source, with the spacing and direction given by Offset.
Properties
Source
Offset
Count
Description
Specifies the object to copy.
Specifies the distance between copies.
Specifies the number of copies to create.
MatrixRepeater
The MatrixRepeater creates a specified number of copies in three dimensions, with the specified spacing of the object in Source.
Properties
Source
CountX
CountY
CountZ
OffsetX
OffsetY
OffsetZ
Description
Specifies the object to copy.
Specifies the number of copies in the X-axis direction.
Specifies the number of copies in the Y-axis direction.
Specifies the number of copies in the Z-axis direction.
Specifies the offset between the copies in the X-axis direction.
Specifies the offset between the copies in the Y-axis direction.
Specifies the offset between the copies in the Z-axis direction.
Sensors
CollisionSensor
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The CollisionSensor detects collisions and near miss events between the First object and the
Second object. If one of the objects is not specified, the other will be checked against the entire station. When the Active signal is high and a collision or a near miss event occurs and the component is active, the SensorOut signal is set and the parts that participate in the collision or near miss event are reported in the first colliding part and second colliding partof the Property editor.
Properties
Object1
Object2
NearMiss
Description
The first object to check for collisions.
The second object to check for collisions.
Specifies the near miss distance.
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LineSensor
PlaneSensor
Properties
Part1
Part2
CollisionType
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Description
The part of First object that has a collision.
The part of Second object that has a collision.
• None
• Near miss
• Collision
Description
Specifies if the CollisionSensor is active or not.
True if there is a NearMiss or Collision.
Signals
Active
SensorOut
The LineSensor defines a line by the Start, End, and Radius. When an Active signal is high, the sensor detects objects that intersect the line. Intersecting objects are displayed in the
ClosestPart property and the point on the intersecting part that is closest to the line sensors start point is displayed in the ClosestPoint property. When intersection occurs the SensorOut output signal is set.
Properties
Start
End
Radius
SensedPart
SensedPoint
Description
Specifies the start point.
Specifies the end point.
Specifies the radius.
Specifies the part that intersects the line sensor.
If several parts intersect, then the one closest to theStart point is listed.
Specifies the point on the intersecting part, closest to the Start point.
Signals
Active
SensorOut
Description
Specifies if the LineSensor is active or not.
True if the sensor intersects with an object.
The PlaneSensor defines a plane by Origin, Axis1, and Axis2. When the Active input signal is set the sensor detects objects that intersect this plane. Intersecting objects are displayed in the SensedPart property and when intersection occurs the SensorOut output signal is set.
Properties
Origin
Axis1
Axis2
SensedPart
Description
Specifies the origin of the plane.
Specifies the first axis of the plane.
Specifies the second axis of the plane.
Specifies the part that intersects the PlaneSensor.
If several parts intersect, then the one listed first in the Layout browser is selected.
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Signals
Active
SensorOut
PositionSensor
Description
Specifies if the PlaneSensor is active or not.
True if the sensor intersects with an object.
The PositionSensor monitors the position and orientation of an object.
NOTE! The position and orientation of an object is updated only during the simulation.
Properties
Object
Reference
ReferenceObject
Position
Orientation
Description
Specifies the object to monitor.
Specifies the reference coordinate system (Parent or Global).
Specifies the reference object, if Reference is set to Object.
Specifies the position of the object relative to Reference.
Specifies the orientation (Euler ZYX) relative to Reference.
ClosestObject
The ClosestObject defines a Reference object or a Reference point. When the Execute signal is set, the component finds the ClosestObject, ClosestPart, and the Distance to the reference object, or to the reference point if the reference object is undefined. If RootObject is defined, the search is limited to that object and its descendants. When finished and the corresponding properties are updated the Executed signal is set.
Properties
ReferenceObject
ReferencePoint
RootObject
ClosestObject
ClosestPart
Distance
Description
Specifies the object to get the closest object to.
Specifies the point to get the closest object to.
Specifies the object whose children to search.
Empty means entire station.
Specifies the object closest to Reference object or Reference point.
Specifies the part closest to Reference object or Reference point.
Specifies the distance between the Reference object and the
Closest object.
Signals
Execute
Executed
Description
Set to True to find the Closest part.
Sends a pulse when completed.
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Actions
Attacher
Detacher
The Attacher will attach Child to Parent when the Execute signal is set. If the Parent is a mechanism, the Flange to attach to must also be specified. When the input Execute is set, the child object is attached to the parent object. If Mount is checked, the child will also be mounted on the parent, with the Offset and Orientation specified. The output Executed will be set when finished.
Properties
Parent
Flange
Child
Mount
Offset
Orientation
Description
Specifies the object to attach to.
Specifies the Index of mechanism flange to attach to.
Specifies the object to attach.
If true, the object to attach mounts on the attachment parent.
Specifies the position relative to the attachment parent when using Mount.
Specifies the orientation relative to the attachment parent when using Mount.
Signals
Execute
Executed
Description
Set to True to attach.
Sends a pulse when completed.
The Detacher will detach the Child from the object it is attached to when the Execute signal is set. If Keep position is checked, the position will be kept. Otherwise the child is positioned relative to its parent. When finished, the Executed signal will be set.
Properties
Child
KeepPosition
Description
Specifies the object to detach.
If false, the attached object is returned to its original position.
Signals
Execute
Executed
Description
Set to True to remove the attachment.
Sends a pulse when completed.
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Source
The Source property of the source component indicates the object that should be cloned when the Execute input signal is received. The parent of the cloned objects is specified by the Parent property and a reference to the cloned object is specified by the Copy property. The output signal Executed signifies that the clone is complete.
Properties
Source
Copy
Parent
Position
Orientation
Transient
Description
Specifies the object to copy.
Specifies the copied object.
Specifies the parent to the copy.
If not specified, the copy gets the same parent as the source.
Specifies the position of the copy relative its parent.
Specifies the orientation of the copy relative its parent.
Marks the copy as transient if created during simulation. Such copies are not added to the undo queue and are automatically deleted when the simulation is stopped. This is used to avoid increased memory consumption during simulation.
Signals
Execute
Executed
Description
Set to True to create a copy of the object.
Sends a pulse when completed.
Sink
The Sink deletes the object referenced by the Object property. Deletion happens when the
Execute input signal is received. The Executed output signal is set when the deletion is finished.
Properties
Object
Description
Specifies the object to remove.
Signals
Execute
Executed
Description
Set to True to remove the object.
Sends a pulse when completed.
Show
When the Execute signal is set, the object referenced in Object appears. When finished,
Executed signal will be set.
Properties
Object
Description
Specifies the object to show.
Signals
Execute
Executed
Description
Set to True to show the object.
Sends a pulse when completed.
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When the Execute signal is set, the object referenced in Object will be hidden. When finished,
Executed signal will be set.
Properties
Object
Description
Specifies the object to hide.
Signals
Execute
Executed
Description
Set to True to hide the object.
Sends a pulse when completed.
Manipulators
LinearMover
Rotator
The LinearMover moves the object referenced in the Object property with a speed given by the Speed property in the direction given by the Direction property. The motion starts when the Execute input signal is set and stops when Execute is reset.
Properties
Object
Direction
Speed
Reference
ReferenceObject
Description
Specifies the object to move.
Specifies the direction to move the object.
Specifies the speed of movement.
Specifies the coordinate system in which values are specified. It can be Global, Local, or Object.
Specifies the reference object, if Reference is set to Object.
Signals
Execute
Description
Set to True to start move the object, and False to stop.
The Rotator rotates the object referenced in the Object property with an angular speed given by the Speed property. The axis of rotation is given by CenterPoint and Axis. The motion starts when the Execute input signal is set and stops when the Execute is reset.
Properties
Object
CenterPoint
Axis
Speed
Reference
ReferenceObject
Description
Specifies the object to rotate.
Specifies the point to rotate around.
Specifies the axis of the rotation.
Specifies the speed of the rotation.
Specifies the coordinate system in which values are specified. It can be Global, Local, or Object.
Specifies the object which are relative to CenterPoint and Axis, if Reference is set to Object.
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Signals
Execute
Positioner
Description
Set to True to start rotating the object, and False to stop.
The Positioner takes an Object, Position, and Orientation as properties. When the Execute signal is set the object is repositioned in the given position relative to the Reference. When finished the Executed output is set.
Properties
Object
Position
Orientation
Reference
ReferenceObject
Description
Specifies the object to position.
Specifies the new position of the object.
Specifies the new orientation of the object.
Specifies the coordinate system in which values are specified. It can be Global, Local, or Object.
Specifies the object which are relative to Position and Orientation, if Reference is set to Object.
Signals
Execute
Executed
Description
Set to True to start move the object, and False to stop.
Set to 1 when operation is completed.
PoseMover
The PoseMover has a Mechanism, a Pose, and Duration as properties. When the Execute input signal is set the mechanism joint values are moved to the given pose. When the pose is reached the Executed output signal is set.
Properties
Mechanism
Pose
Duration
Description
Specifies the mechanism to move to a pose.
Specifies the Index of the pose to move to.
Specifies the time for the mechanism to move to the pose.
Signals
Execute
Pause
Cancel
Executed
Executing
Paused
Description
Set to True, to start or resume moving the mechanism.
Pauses the movement.
Cancels the movement.
Pulses high when the mechanism has reached the pose.
Goes high during the movement.
Goes high when paused.
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JointMover
The JointMover has a Mechanism, a set of Joint Values and a Duration as properties. When the Execute input signal is set the mechanism joint values are moved to the given pose. When the pose is reached the Executed output signal is set. The GetCurrent signal retrieves the current joint values of the mechanism.
Properties
Mechanism
Relative
Duration
J1 - Jx
Description
Specifies the mechanism to move to a pose.
Specifies if J1-Jx are relative to the start values, rather than absolute joint values.
Specifies the time for the mechanism to move to the pose.
Joint values.
Signals
GetCurrent
Execute
Pause
Cancel
Executed
Executing
Paused
Description
Retrieve current joint values.
Set to True to start moving the mechanism.
Pauses the movement
Cancels the movement
Pulses high when the mechanism has reached the pose.
Goes high during the movement.
Goes high when paused.
Other
GetParent
The GetParent return the parent object of the input object. The executed signal is triggered if a parent is found.
Properties
Child
Parent
Description
Specifies the object to whose parent is to be found.
Specifies the parent of the child
Signals
Output
Description
Goes high (1) if the parent exists.
GraphicSwitch
Switches between two parts, either by clicking on the visible part in the graphics or by setting and resetting the input signal.
Properties
PartHigh
PartLow
Description
Displayed when the signal is high.
Displayed when the signal is low.
Signals
Input
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Input signal.
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Signals
Output
Highlighter
Description
Output signal.
The Highlighter temporarily sets the color of the Object to the RGB-values specified in Color.
The color is blended with the original color of the objects as defined by Opacity When the signal Active is reset, Object gets its original colors.
Properties
Object
Color
Opacity
Description
Specifies the object to highlight.
Specifies the RGB-values of the highlight color.
Specifies the amount to blend with the object's original color (0-
255).
Signals
Active
Description
True sets the hightlight. False restores the original color.
Logger
Prints a message in the output window.
Properties
Format
Message
Severity
Description
Format string.
Supports variables like {id:type}, where type can be d (double), i (int), s (string), o (object)
Formatted message.
Message severity: 0 (Information), 1 (Warning), 2 (Error).
Signals
Execute
Description
Set to high (1) to print the message.
MoveToViewPoint
Moves to the selected viewpoint in the given time, when the input signal Execute is set. The output signal Executed is set when the operation is completed.
Properties
Viewpoint
Time
Description
Specifies the viewpoint to move to.
Specifies the time to complete the operation.
Signals
Execute
Executed
Description
Set to high (1) to start the operation.
Goes high (1) when the operation is completed.
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ObjectComparer
Queue
SoundPlayer
Determines if ObjectA is the same as ObjectB.
Properties
ObjectA
ObjectB
Description
Specifies the object to compare.
Specifies the object to compare.
Signals
Output
Description
Goes high if the objects are equal.
The Queue represents a FIFO (first in, first out) queue. The object in Back is added to the queue when the signal Enqueue is set. The front object of the queue is shown in Front. The object in Front is removed from the queue when the signal Dequeue is set. If there are more objects in the queue, the next object is shown in Front. All objects in the queue are removed from the queue when the signal Clear is set.
If a transformer component (such as LinearMover) has a queue component as its Object, it will transform the contents of the queue, rather than the queue itself.
Properties
Back
Front
Queue
NumberOfObjects
Description
Specifies the object to enqueue.
Specifies the first object in queue.
Contains unique IDs of the queue’s elements.
Specifies the number of objects in the queue.
Signals
Enqueue
Dequeue
Clear
Delete
DeleteAll
Description
Adds the object in Back to the end of the queue.
Removes the object in Front from the queue.
Removes all objects from the queue.
Removes the object in Front from the queue and from the station.
Clears the queue and removes all objects from the station
Plays the sound specified by Sound Asset when the input signal Execute is set. The asset must be a .wav file
Properties
SoundAsset
Description
Specifies the sound file that should be played. Must be a .wav file.
Signals
Execute
Description
Set to high to play the sound.
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StopSimulation
Stop a running simulation when the input signal Execute is set.
Signals
Execute
Description
Set to high to stop the simulation.
Random
Random generates a random number between Min and Max in Value when Execute is triggered.
Properties
Min
Max
Value
Description
Specifies minimum value.
Specifies maximum value.
Specifies a random number between Min and Max.
Signals
Execute
Executed
Description
Set to high to generate a new random number.
Goes high when the operation is completed.
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9.4.8. Property Editor
9.4.8. Property Editor
Overview
The Property editor is used to modify the values of dynamic properties and I/O signals for a
Smart Component. By default, the Property editor is displayed as a tool window to the left.
Each dynamic property is represented by a control. The type of control that is displayed depends on the property type and property attributes.
Properties with the Hidden flag set to true are not displayed. Read-only properties cannot be modified but are only displayed.
The values are validated according to the property attributes. If an invalid value is entered, an error icon is displayed next to the control and the Apply button is disabled.
If you set the AutoApply attribute of a property to true, the value is applied whenever you change the value in the control. You can apply the values of other properties by clicking the
Apply button. If the component has no properties without AutoApply, then the Apply button will never be enabled.
You can toggle the value of a digital signal by clicking the control. Similarly, you can change the value of an analog or group signal by entering the new value in the text box.
Opening the Property editor
You can open the Property editor dialog box in any one of the following ways:
• Right-click context menu for a Smart Component and select Properties.
•
Launches automatically when the Smart Component Editor is started.
• Launched when you add a base component. See
Basic Smart Components on page
.
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9.4.9. The Simulation Watch window
9.4.9. The Simulation Watch window
Overview
The Simulation Watch allows you to monitor the values of dynamic properties and I/O signals in Smart Components. It specifies the simulation that should be paused when a value changes or meets a condition.
Layout of the Simulation Watch window
The Simulation Watch window by default takes the lower tab area in the RobotStudio GUI.
The window contains a list view of four columns with one row for each watch item:
Watch item
Break
Object
Property/Signal
Value
Description
Specifies the Simulation break point and Break Condition.
Setting Breakpoints on page 267
Specifies the object that owns the property or signal (for station signals the name of the station is displayed).
Specifies the watched property or signal.
Specifies the current value of the property or signal.
Adding and Deleting the Watch items
Use this procedure to add or delete a watch item.
NOTE!
As a prerequisite, you should add smart component, its properties and signals. For more information, see
Smart Component Editor on page 237
1. In the Simulation Watch window, right-click and select Add to display the Add submenu.
The Add submenu displays a recursive view of all the smart components, their properties and signals. The top level submenu displays the station signals.
NOTE!
Watch items that are already watched are not displayed in the recursive view.
2. From the Add submenu, select property or signal to add a single property or signal of a component.
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3. From the Add submenu, select Add all to add all the properties and signals of a component.
4. In the Simulation Watch window, right-click on the row of the watch item and select
Delete to delete one or more watch items.
NOTE!
The Watch items are saved in the station and are restored when the station is opened.
Setting Breakpoints
You can set the breakpoint in one of the following ways:
1. To set the simulation breakpoint, select the check box next to a watch item.
NOTE!
By default, the simulation is paused whenever the value of the property or signal changes.
2. In the Simulation Watch window, right-click on the row of the watch item and select
Break Condition.
The Break Condition dialog box appears.
• Set the simulation to paused, when the value meets a certain logical condition. The condition can be viewed in the Break column of the Watch window.
•
When a breakpoint is reached, the simulation is paused which is indicated by both the
Play and Stop buttons being enabled.
• If the Simulation Watch window is hidden behind the other windows, it is brought to the front and the text of the corresponding watch item turns red.
NOTE!
• Break condition can be specified only for the properties of numeric and string types, and not for the object types.
•
After the current simulation time step is completed, all the remaining Smart component events are executed before the simulation is actually paused.
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9.5. Solid
9.5. Solid
Creating a solid
1. Click Solid and then click the type of solid you want to create to bring up a dialog box.
2. Enter requested values in in the dialog box and click Create. For detailed information about the specific dialog box for the curve to create, see below:
The Create Box dialog box
D
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Reference
A
Corner Point (A)
B
Orientation
Length (B)
Width (C)
Height (D)
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the corner point in the graphics window to transfer the values to the Corner Point boxes, or type the position. The corner point will be the local origin of the box.
If the object shall be rotated relative to the reference coordinate system, specify the rotation.
Specify the box dimension along its X axis.
Specify the box dimension along its Y axis.
Specify the box dimension along its Z axis.
The Create Box from 3-Points dialog box
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Reference
A
Corner Point (A)
B
Select the Reference coordinate system to which all positions or points will be related.
This point will be the local origin of the box.
Either type the position, or click in one of the boxes and then select the point in the graphics window.
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Point on diagonal of XYplane (B)
Indication Point Z-axis
(C)
This point is the the corner, diagonal to the local origin. It sets the X and Y directions of the local coordinate system, as well as the dimension of the box along these axes.
Either type the position, or click in one of the boxes and then select the point in the graphics window.
This point is the corner above the local origin, It sets the Z direction of the local coordinate system, as well as the dimension of the box along the Z axis.
Either type the position, or click in one of the boxes and then select the point in the graphics window.
The Create Cone dialog box
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Reference
Base Center Point (A)
Orientation
Radius (B)
Diameter
Height (C)
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the center point in the graphics window to transfer the values to the Base Center
Point boxes, or type the position. The center point will be the local origin of the cone.
If the object shall be rotated relative to the reference coordinate system, specify the rotation.
Specify the radius of the cone.
Specify the diameter of the cone.
Specify the height of the cone.
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The Create Cylinder dialog box
C
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Reference
Base Center Point (A)
Orientation
Radius (B)
Diameter
Height (C)
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the center point in the graphics window to transfer the values to the Base Center
Point boxes, or type the position. The center point will be the local origin of the cylinder.
If the object shall be rotated relative to the reference coordinate system, specify the rotation.
Specify the radius of the cylinder.
Specify the diameter of the cylinder.
Specify the height of the cylinder.
The Create Pyramid dialog box
270
C
A
B xx0600002667
Reference
Base Center Point (A)
Orientation
Center to Corner Point
(B)
Height (C)
Number of Sides
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the center point in the graphics window to transfer the values to the Base Center
Point boxes, or type the position. The center point will be the local origin of the pyramid.
If the object shall be rotated relative to the reference coordinate system, specify the rotation.
Either type the position, or click in the box and then select the point in the graphics window.
Specify the height of the pyramid.
Specify the number of sides of the pyramid. The maximum number of sides is 50.
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9.5. Solid
Continued
The Create Sphere dialog box
B
B
A xx0600002668
Reference
Center Point (A)
Radius (B)
Diameter
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the center point in the graphics window to transfer the values to the Center Point boxes, or type the position. The center point will be the local origin of the sphere.
Specify the radius of the sphere.
Specify the diameter of the sphere.
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9.6. Surface
9.6. Surface
Creating a surface
1. Click Surface and then click the type of solid you want to create to bring up a dialog box.
2. Enter requested values in in the dialog box and click Create. For detailed information about the specific dialog box for the curve to create, see below:
The Create Surface Circle dialog box
A
B xx0600002669
Reference
Center Point (A)
Orientation
Radius (B)
Diameter
The Create Rectangle dialog box
Select the Reference coordinate system, to which all positions or points will be related.
Click in one of these boxes, and then click the center point in the graphics window to transfer the values to the Center Point boxes, or type the position. The center point will be the local origin of the circle.
If the object shall be rotated relative to the reference coordinate system, specify the rotation.
Specify the radius of the circle.
Specify the diameter of the circle.
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C
A xx0600002671
Reference
Start Point (A)
B
Orientation
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the center point in the graphics window to transfer the values to the Start Point boxes, or type the position. The start point will be the local origin of the rectangle.
If the object shall be rotated relative the reference coordinate system, specify the rotation.
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Length (B)
Width (C)
The Create Surface Polygon dialog box
Specify the length of the rectangle.
Specify the width of the rectangle
9 The Modeling Tab
9.6. Surface
Continued
A
B xx0600002670
Reference
Center Point
First Vertex Point
Vertices
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the center point in the graphics window to transfer the values to the Center Point boxes, or type the position. The center point will be the local origin of the polygon.
Either type the position, or click in one of the boxes and then select the point in the graphics window.
Specify the number of the vertices here. The maximum number of vertices is 50.
The Create Surface from Curve dialog box
Select Curve from graphics
Select a curve by clicking it in the graphics window.
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9.7. Curve
9.7. Curve
Creating a curve
1. Click Curve and then click the curve you want to create to bring up a dialog box.
2. Enter requested values in in the dialog box and click Create. For detailed information about the specific dialog box for the curve to create, see below:
The Create Line dialog box
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Reference
Start point (A)
End Point (B)
The Create Circle dialog box
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the start point in the graphics window to transfer the values to the Start Point boxes.
Click in one of these boxes, and then click the end point in the graphics window to transfer the values to the End Point boxes.
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Reference
Center point (A)
Orientation
Radius (A-B)
Diameter
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the center point in the graphics window to transfer the values to the Center Point boxes.
Specify the orientation coordinates for the circle.
Specify the radius of the circle.
Alternatively, specify the diameter.
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9 The Modeling Tab
9.7. Curve
Continued
The Create Three Points Circle dialog box
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Reference
First Point (A)
Second Point (B)
Third Point (C)
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the first point in the graphics window to transfer the values to the First Point boxes.
Click in one of these boxes, and then click the second point in the graphics window to transfer the values to the Second Point boxes.
Click in one of these boxes, and then click the third point in the graphics window to transfer the values to the Third Point boxes.
The Create Arc dialog box
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Reference
Start Point (A)
Mid Point (B)
End Point (C)
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the start point in the graphics window to transfer the values to the Start Point boxes.
Click in one of these boxes, and then click the second point in the graphics window to transfer the values to the Mid Point boxes.
Click in one of these boxes, and then click the end point in the graphics window to transfer the values to the End Point boxes.
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9 The Modeling Tab
9.7. Curve
Continued
The Create Elliptical Arc dialog box
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Reference
Center Point (A)
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the center point in the graphics window to transfer the values to the Center Point boxes.
Major Axis End Point (B)
Click in one of these boxes, and then click the end point for the major axis of the ellipse in the graphics window to transfer the values to the Major Axis End Point boxes.
Minor Axis End Point (C) Click in one of these boxes, and then click the end point for the minor axis of the ellipse in the graphics window to transfer the values to the Minor Axis End Point boxes.
Start Angle (
α)
Specify the start angle for the arc, measured from the major axis.
End Angle (
β)
Specify the end angle for the arc, measured from the major axis.
The Create Ellipse dialog box
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Reference
Center Point (A)
Select the Reference coordinate system to which all positions or points will be related.
Click in one of the Center Point boxes, and then click the center point in the graphics window to transfer the values to the Center
Point boxes.
Major Axis End Point (B)
Click in one of these boxes, and then click the end point for the major axis of the ellipse in the graphics window to transfer the values to the Major Axis End Point boxes.
Minor Radius (C)
Specify the length of the minor axis of the ellipse. The minor radius will be created perpendicular to the major axis.
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9 The Modeling Tab
9.7. Curve
Continued
The Create Rectangle dialog box
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Reference
Start Point (A)
Orientation
Length (B)
Width (C)
The Create Polygon dialog box
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the start point in the graphics window to transfer the values to the Start Point boxes.
The rectangle will be created in the positive coordinate directions.
Specify the orientation coordinates for the rectangle.
Specify the length of the rectangle along the x axis.
Specify the width of the rectangle along the y axis.
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Reference
Center Point (A)
First Vertex Point (B)
Vertices
Select the Reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the center point in the graphics window to transfer the values to the Center Point boxes.
Click in one of these boxes, and then click the first vertex point in the graphics window to transfer the values to the First Vertex
Point boxes. The distance between the center point and the first vertex point will be used for all vertex points.
Specify the number of points to be used when creating the polygon. The maximum number of vertices is 50.
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9 The Modeling Tab
9.7. Curve
Continued
The Create Polyline dialog box
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Reference
Point Coordinates
Add
Modify
List
Select the Reference coordinate system to which all positions or points will be related.
Specify each node of the polyline here, one at a time, by either typing the values, or by clicking in one of these boxes, and then selecting the point in the graphics window to transfer its coordinates.
Click this button to add a point and its coordinates to the list.
Click this button to modify an already defined point, after you have selected it in the list and entered new values.
The nodes of the polyline. To add more nodes, click Add New, click the desired point in the graphics window, and then click
Add.
The Create Spline dialog box
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Reference
Point Coordinates
Ad
Modify
List
Select the Reference coordinate system to which all positions or points will be related.
Specify each node of the spline here, one at a time, by either typing the values, or by clicking in one of these boxes, and then selecting the point in the graphics window to transfer its coordinates.
Click this button to add a point and its coordinates to the list.
Click this button to modify an already defined point, after you have selected it in the list and entered new values.
This nodes of the spline. To add more nodes, click Add New, click the desired point in the graphics window, and then click
Add.
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9 The Modeling Tab
9.8. Border
9.8. Border
Creating a curve
1. Click Border and then click the border you want to create to bring up a dialog box.
2. Enter requested values in in the dialog box and click Create. For detailed information about the specific dialog box for the border to create, see below:
The Create Border Between Bodies dialog box
To use the create border between bodies command, the station must contain at least two objects.
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First Body
Second Body
Click in this box and then select the first body in the graphics window.
Click in this box and then select the second body in the graphics window.
The Create Border Around Surface dialog box
To use the create border around surface command, the station must contain at least one object with a graphical representation.
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Select Surface
Click in this box and then select a surface in the graphics window.
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9.8. Border
Continued
The Create Border From Points dialog box
To use the create border from points command, the station must contain at least one object.
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Selected Object
Point Coordinates
Add
Modify
List
Click in this box and then select an object in the graphics window.
Specify the points that define the border here, one at a time, by either typing the values, or by clicking in one of these boxes, and then selecting the point in the graphics window to transfer its coordinates.
Click this button to add a point and its coordinates to the list.
Click this button to modify an already defined point, after you have selected it in the list and entered new values.
The points that define the borders. To add more points, click
Add New, click the desired point in the graphics window, and then click Add.
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9 The Modeling Tab
9.9. Intersect
9.9. Intersect
The Intersect dialog box
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Keep Original
Intersect... (A)
...and (B)
B
Select this check box to keep the original bodies when creating the new body.
Select the body from which you want to make an intersection (A) by clicking it in the graphics window.
Select the body with which you want to make an intersection (B) by clicking it in the graphics window.
A new body will be created based on the common area between the selected bodies A and B.
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9.10. Subtract
9.10. Subtract
The Subtract dialog box
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Keep Original
Subtract... (A)
...with (B)
B
Select this check box to keep the original bodies when creating the new body.
Select the body from which you want to subtract (A) by clicking it in the graphics window.
Select the body you want to subtract (B) by clicking it in the graphics window.
A new body will be created based on the area of body A subtracted with the common volume between body A and B.
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9.11. Union
9.11. Union
The Union dialog box
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Keep Original
Union... (A)
...and (B)
B
Select this check box to keep the original bodies when creating the new body.
Select the body that you want to unify (A) by clicking it in the graphics window.
Select the body that you want to unify (B) by clicking it in the graphics window.
A new body will be created based on the areas of the two selected bodies A and B.
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9.12. Extrude Surface or Curve
9.12. Extrude Surface or Curve
Extruding a surface or curve
1. From the selection level toolbar, select Surface or Curve, as appropriate.
2. In the graphics window, select the surface or curve you wish to extrude. Click Extrude
Surface or Extrude Curve, as appropriate. The Extrude Surface or Curve dialog box opens below the Modeling browser.
3. For extrusion along a vector, fill in the values.
For extrusion along a curve, select the Extrude Along Curve option. Click the Curve box, and select the curve in the Graphics window.
4. If you wish the form to appear as a surface model, clear the Make Solid check box.
5. Click Create.
The Extrude Surface or Curve dialog box
Surface or Curve
Extrude Along Vector
From Point (mm)
To Point (mm)
Extrude Along Curve
Curve
Denotes the surface or curve to be extruded.
To select the surface or curve, first click in the box, then select the surface or curve in the graphics window.
Enables extrusion along a specified vector.
The start point of the vector.
The end point of the vector.
Enables extrusion along a specified curve.
Denotes the curve used as a sweep path.
Make Solid
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To select the curve, first click the box, then the curve in the graphics window.
Select this check box to convert the extruded form into a solid.
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9 The Modeling Tab
9.13. Line from Normal
9.13. Line from Normal
Creating a line from normal
1. Click Surface Selection.
2. Click Line to Normal to bring up a dialog box.
3. Click on a face to select it in the Select Face box.
4. In the Length box, specify a length for the line.
5. Optionally, select the Invert Normal check box to invert the direction of the line.
6. Click Create.
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9 The Modeling Tab
9.14. The Measure Group
9.14. The Measure Group
TIP!
Make sure to select the appropriate snap mode and selection levels before making your measurements.
Measuring distances or angles
1. Click the type of measurement you want to use:
To measure the Select
distance between two points you select in the graphics window. Point to point angle defined by three points you select in the graphics window.
The first point to select is the converging point, thereafter you shall select one point on each line.
Angle
diameter, with the circle defined by three points you select from the graphics window.
Diameter
closest distance between two objects you select in the graphics window.
Minimum distance
The mouse pointer will turn into a ruler when you have activated any of the measurement functions.
2. In the graphics window, select the points or objects to measure between. Information about the measuring points is displayed in the Output window.
The results will be displayed in the Measurements tab in the Output window when all points have been selected.
3. Optionally, repeat step 3 for making a new measurement of the same type.
TIP!
You can also activate and deactivate the measurement functions from the measurement toolbar.
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9 The Modeling Tab
9.15. Create Mechanism
9.15. Create Mechanism
Create a new mechanism
1. Click Create Mechanism.
The Mechanism Modeler opens in create mode.
2. In the Mechanism Model Name box, enter a mechanism name.
3. From the Mechanism Type list, select a mechanism type.
4. In the tree structure, right-click Links, and then click Add Link to bring up the Create
Link dialog box.
A suggested name appears in the Link Name box.
5. In the Selected Part list, select a part (which will be highlighted in the graphics window) and click the arrow button to add the part to the Parts list box.
The Selected Part list then automatically selects the next part, if any more are available.
Add these, as required.
6. Select a part in the Parts list box, enter any values in the Selected Parts group boxes, and then click Apply to Part.
Repeat for each part, as required.
7. Click OK.
8. In the tree structure, right-click Joints, and then click Add Joint to bring up the Create
Joint dialog box.
A suggested name appears in the Joint Name box.
9. Complete the Create Joint dialog box, and then click OK.
10. In the tree structure, right-click Frame/Tool Data, and then click Add Frame/Tool to bring up the Create Frame/Tool dialog box.
A suggested name appears in the Frame/Tool Data name box.
11. Complete the Create Frame/Tool dialog box, and then click OK.
The validity criteria for the Frame/Tool node are as follows:
12. In the tree structure, right-click Calibration, and then click Add Calibration to bring up the Create Calibration dialog box.
13. Complete the Create Calibration dialog box, and then click OK.
14. In the tree structure, right-click Dependency, and then click Add Dependency to bring up the Create Dependency dialog box.
15. Complete the Create Dependency dialog box, and then click OK.
16. If all nodes are valid, compile the mechanism, see
Compiling a mechanism on page 288
Create Conveyor mechanism
1. Click Create Mechanism.
The Mechanism Modeler opens in create mode.
2. In the Mechanism Model Name dialog box, enter a mechanism name.
3. From the Mechanism Type list, select Conveyor.
4. From the Selected Part list, select Part.
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9.15. Create Mechanism
Continued
5. In the Position of Calibration frame list, enter the base frame values relative to the local origin of the selected graphic component.
6. In the Conveyor length box, enter the length of the conveyor.
The Compile Mechanism button is enabled.
7. In the Attachment Points box, set the Pitch and Count value.
8. Click Add to create new attachment points.
9. Click Compile Mechanism, to compile the mechanism. See
Compiling a mechanism on page 288
.
10. In the Layout browser, right-click the conveyor mechanism and select Save As Library.
Close the station.
11. Build a new system. See
Building a new system on page 148
NOTE! On the Modify Options page of the System Builder, scroll down to the Motion
coordination part 3 group and select 606-1 Conveyor Tracking check box.
12. Create new station using this new system. See
.
NOTE! After starting the system, when asked to select the library for the conveyor mechanism browse and select the already saved library.
Compiling a mechanism
When compiling, a new mechanism, created in the create mode of the Mechanism Modeler, is added to the station with the default name "Mechanism_" followed by an index number.
When compiling, an existing editable mechanism, modified in the modify mode of the
Mechanism Modeler, is saved without any poses, joint mapping ot transition times.
To compile a mechanism, follow these steps:
1. To compile a new or edited mechanism, click Compile Mechanism.
The mechanism is inserted into the active station. The link parts are cloned with new names, but the corresponding links will update their part references. When the
Mechanism modeler is closed, these cloned parts will be removed.
2. The Mechanism Modeler now switches to modify mode. To complete the mechanism, see below.
Completing or modifying a mechanism
To complete the modeling of a mechanism, follow these steps:
1. If the values in the Joint Mapping group are correct, click Set.
2. Configure the Poses grid. To add a pose, click Add and then complete the Create Pose dialog box. Click Apply, followed by OK.
To add a pose, click Add and then complete the Create Pose dialog box. Click Apply, followed by OK.
To edit a pose, select it in the grid, click Edit, and then complete the Modify Pose dialog box. Click OK.
To remove a pose, select it in the grid and then click Remove.
3. Click Edit Transition Times to edit transition times.
4. Click Close.
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9.15. Create Mechanism
Continued
The Create Mechanism dialog box
Mechanism Model Name
Specifies the model name of the mechanism.
Mechanism Type
Tree structure
Compile Mechanism
Specifies the mechanism type.
The components of the mechanism in a tree structure. The tree structure will not be visible unless the mechanism is editable.
Each node (link, joint, frame, calibration and dependency) can be edited in its own dialog box, see below.
Click this button to compile the mechanism. This button will not be visible unless the mechanism is editable and the mechanism model name is valid.
The Create Conveyor Mechanism dialog box
Mechanism Model Name
Specifies the model name of the conveyor mechanism.
Mechanism Type
Specifies the diffrent mechanism types.
Selected Part
Position of Calibration frame
Conveyor Length
Attachment Points
Compile Mechanism
Specifies the part to be selected for the conveyor.
Specifies the baseframe value relative to the local origin of the selected graphic component.
Specifies the length of the conveyor.
Specifies the conveyor position to attach the workpieces.
Click this button to compile the mechanism. This button will not be visible unless the mechanism is editable and the mechanism model name is valid.
The Create/Modify Link dialog box
A link is a moving component of a mechanism. Selecting a link node will highlight it in the graphics window.
Link Name
Selected Part
Set as BaseLink
Specifies the name of the link.
Specifies the parts to add to the Part list box.
The BaseLink is where the kinematical chain begins. This must be the parent of the first joint. A mechanism may have only one
BaseLink.
Adds a selected part to the Part list box.
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Remove Part
Selected Part
Part Position
Part Orientation
Apply to Part
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Click this button to remove a selected part from the Part list box.
This group manipulates the transform of the selected part.
Specify the position of the part.
Specify the orientation of the part.
Click this button to apply the settings to the part.
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9.15. Create Mechanism
Continued
The Create/Modify Joint dialog box
A joint is the axis where two links move in relation to each other, rotationally or prismatically.
Selecting a joint node will display a yellow-green line in the graphics window.
Joint Name
Joint Type.
Parent Link
Child Link
Active
Joint Axis
First Position
Second Position
Jog Axis
Limit Type
Joint Limits
Min Limit
Max Limit
Joint Limits
Variable Limits
Specifies the name of the joint.
Specifies the joint type. The default option is Rotational.
Changing the Joint Type clears the Joint Limits below.
Specifies the parent link, usually the first joint of the mechanism.
Specifies the child link. To be valid, the parent and child links may not be identical to each other, and the pair must be unique.
Select this check box to make the joint active. An active joint is one that a user can move, while an inactive joint is a slave to an active joint.
This group specifies the axis around or along which the child moves.
Specify the start point of the axis vector.
Specify the end point of the axis vector.
Demonstrates how the child link moves along its axis.
Specifies the limits in each direction to which a joint may move.
The options are Constant, Variable and No.
This group is visible in Constant or Variable mode.
Specifies the minimum joint limit.
Specifies the maximum joint limit.
This group is visible in Constant or Variable mode.
In Variable mode, variable limit points may be added as an advanced way of delimiting the area of movement.
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Remove
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Adds a selected point to the Point list box.
Click this button to remove a selected point from the Point list box.
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9.15. Create Mechanism
Continued
The Modify Frame/Tool Data dialog box
A frame/tool data node determines the link and location of a frame.
Frame/Tool Data name
Belongs to Link
Position
Orientation
Specifies the name of the frame or tool data.
Specifies the link to which the frame or tool belongs.
Specify the position of the transform.
Specify the orientation of the transform.
Select values from target/
Frame
Select this box to select the values from a target or frame, which is selected in the box beneath the check box.
Tool Data
Mass
This group is visible if the mechanism is a tool.
Specifies the mass of the tool.
Center of Gravity
Specify the center of gravity of the tool.
Moment of Inertia lx, ly, lz Specify the moment of inertia of the tool.
The Create Calibration dialog box
A calibration contains transforms for calibrating the joints. Two calibrations cannot share the same joint.
Specifies the joint to be calibrated.
Calibration belongs to
Joint
Position
Orientation
Specify the position of the transform.
Specify the orientation of the transform.
The Create Dependency dialog box
A dependency is a relationship between two joints, by either a factor or a complex formula.
Joint
Specifies the joint whose motion will be controlled by other joints.
Use LeadJoint and factor Select this option to specify a lead joint and factor.
LeadJoint
Factor
Use Formula
Specifies the lead joint.
This list holds a double which denotes the extent to which the lead joint will control the main joint.
Select this option to enter a formula in the box.
The Modify Mechanism dialog box
The Modify Mechanism dialog box contains the objects found in the Create mechanism dialog box, as well as the following:
Joint Mapping
Set
Poses
Add
These boxes handle the joint mapping of the mechanism. When editing, the mechanism must be disconnected from its library.
The values must be integers from 1 – 6 in ascending order.
Click this button to set the joint mapping.
Displays the poses and their joint values.
Selecting a pose will move the mechanism to it in the graphics window.
Click this button to bring up the Create Pose dialog box for adding a pose.
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9.15. Create Mechanism
Continued
Edit
Remove
Set Transition Times
Click this button to bring up the Modify Pose dialog box for editing a selected pose.
A SyncPose cannot be edited unless the mechanism is disconnected from its library.
Click this button to remove the selected pose.
A single SyncPose cannot be removed.
Click this button to edit the transition times.
The Create/Modify Pose dialog box
Pose Name
Home Pose
Launch Joint Jog Tool
Use Current
Reset Values
Joint Values
Specifies the name of the pose. If the pose is a SyncPose, this box is not editable.
The names "HomePosition" and "SyncPosition" are disallowed.
Select this box to specify the home pose of the mechanism. If selected, the non-editable pose name will be "HomePose".
Click this button to bring up the joint jog tool.
Click this button to set the current joint values in the Joint
Values group.
Click this button to reset the joint values in the Joint Values group to what they were when the dialog box was opened.
Specify the joint values of the pose.
The Set Transition Times dialog box
The Set Transition Times dialog box is designed like a distance table in a road atlas. The default values are zero.
From Pose
To Pose
Specifies the start of the transition for the named pose.
Specifies the end of the transition for the named pose.
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9 The Modeling Tab
9.16. Create Tool
9.16. Create Tool
Creating a tool
You can create a robot hold tool by using the Create Tool Wizard. The wizard allows you to easily create a tool from an existing part or by using a dummy part to represent a tool. To create a tool complete with tooldata, follow these steps:
1. Click Create Tool.
2. In the Tool Name box, enter a tool name and choose one of the following options:
Option
Use Existing
Use Dummy
Action
Select one of the existing parts from the list. The selected part will represent the tool graphics.
The selected part must be a single part. Parts with attachements cannot be selected.
A cone will be created to represent the tool.
3. Continue entering the Mass of the tool, the Center of Gravity and the Moment of Inertia
Ix, Iy, Iz, if these values are known. If you do not know the correct values, the tool can still be used for programming motions, but this data must be corrected before running the program on real robots or measuting cycle times.
Tip! If the tool is built from materials with a similar density, you can find the center of gravity by clicking the tool model using the Center of gravity snap mode.
4. Click Next to go the next page of the wizard.
5. In the TCP Name box, enter a name for the Tool Center Point (TCP). The default name is the same as the name of the tool. If creating several TCPs for one tool, each TCP must have a unique name.
6. Enter the position of the TCP relative to the world coordinate system, which represents the tool mounting point, by any of the methods below:
Method Description
Read values from existing target or frame
Click in the Values from Target/Frame box, then select the frame either in the graphics window or the Paths&Targets browser.
Enter position and orientation manually.
In the Position and Orientation boxes, type the values.
NOTE: If Use Dummy Part is selected, the position value can not be 0,0,0. At least one coordinate has to be > 0 in order for a cone to be created.
7. Click the arrow right button to transfer the values to the TCP(s): box.
If the tool shall have several TCPs, repeat steps 5 to 7 for each TCP.
8. Click Done. The tool will be created and appear in the Objects browser and in the graphics window.
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9 The Modeling Tab
9.16. Create Tool
Continued
Creating tooldata for an existing geometry
To create tooldata for an existing geometry, follow these steps:
1. Make sure the robot in which to create the tooldata is selected.
2. Click Create Tool and select Use Existing and the imported tool from the list.
3. Enter the requested data in the boxes in the Create Tool Wizard.
4. Attach the tool by dragging it to the robot.
What to do next
To make the tool ready to use, do one of the following:
•
To make the robot hold the tool, attach the tool to the robot.
• In the graphics window, check the position and orientation of the TCP. If it is incorrect, modify the values in the tool frame part of the tooldata.
•
To simplify future usage of the created tool, save it as a library. On the File menu, click
Save As Library. Browse to the folder where you want to store the tool component, enter a name for the tool component and click Save.
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10 The Simulation Tab
10.1. Overview
10.1. Overview
The Simulation tab
The Simulation tab contains the controls for setting up, configuring, controlling, monitoring and recording simulations.
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10 The Simulation Tab
10.2. Create Collision Set
10.2. Create Collision Set
Overview
A collision set contains two groups, Objects A and Objects B, in which you place the objects to detect any collisions between them. When any object in Objects A collides with any object in Objects B, the collision is displayed in the graphical view and logged in the output window.
You can have several collision sets in the station, but each collision set can only contain two groups.
Creating a collision set
1. Click Create Collision Set to create a collision set in the Layout browser.
2. Expand the collision set and then drag one of the objects to the ObjectsA node to check for collisions.
If you have several objects you want to check for collisions with objects in the ObjectsB node, for example, the tool and the robot, drag all of them to the ObjectsA node.
3. Drag the objects to the ObjectsB node to check for collisions.
If you have several objects you want to check for collisions with objects in the ObjectsA node, for example, the work piece and the fixture, drag all of them to he ObjectsB node.
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10 The Simulation Tab
10.3. Simulation Setup
10.3. Simulation Setup
Prerequisites
To set up a simulation, the following conditions must be met:
• At least one path must have been created in the station.
•
The paths to be simulated must have been synchronized to the virtual controller.
Setting up a simulation
1. Click Simulation Setup to bring up a dialog box.
2. In the Select Active Tasks box, select the tasks to be active in the simulation.
3. If a single controller has been selected, select either the Continuous or Single Cycle option.
4. From the Available Procedures list, transfer the procedures to be active in the simulation to the Main Sequence lists by selecting them and clicking the left arrow button between the lists. (This creates a procedure call in the main procedure).
5. To start the simulation from another procedure than the actual Main procedure (that is, to set a temporary Main procedure instead of overwriting the current one), click Select entry
point and then specify the procedure to use as Main.
6. Click Apply to set the simulation. If you click OK, the simulation will be set and the dialog box will be closed.
NOTE!
If the simulation uses events or involves several different controllers, the virtual time mode
Time Slice shall be used to make sure that the timing between the controllers is simulated correctly. For more information about virtual time modes, see
The Setup Simulation dialog box
Select Active Tasks
The Run Mode options
Main Sequence
<-
X arrow up arrow down
Available Procedures
Select entry point
Select the tasks to be active in the simulation.
Select the run mode when a single controller is selected. The options are Continuous and Single Cycle.
Displays the procedures that will be run when you play the simulation.
Click the arrow left button to transfer the selected procedure to the Main Sequence box.
Click this button to remove the selected procedures or sequences from the Main sequence box.
Click the arrow up button to move the sequence up in the list in the Main Sequence box or in the Available Procedures box.
Click the arrow down button to move the sequence down in the list in the Main Sequence box or in the Available Procedures box.
Displays all procedures available in the controller.
Click this button to set up several simulations at the same time.
In the dialog box, enter a new name for the main procedure, and select the procedures to be included in the new simulation. Click
OK.
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10 The Simulation Tab
10.4. Event Manager
10.4. Event Manager
Creating an event
1. Click Event Manager.
2. Click Add to open the New Event Wizard.
3. Complete the New Event wizard to create the event.
Event manager main parts
298 xx0600003098
Part
1
2
3
4
Description
The Task pane.
Here you create new events, or copy or delete existing events selected in the
Event grid.
The Event grid.
Displays all events in the station. Here you select events to edit, copy or delete.
The Trigger editor.
Here you edit the properties of the events trigger. The upper part of the trigger editor is the same for all triggers, and the lower part adapts to the selected trigger type.
The Action editor.
Here you edit the properties of the events action. The upper part of the action editor is the same for all actions, and the lower part adapts to the selected action type.
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10.4. Event Manager
Continued
The task pane parts
Part
Add
Delete
Copy
Refresh
Description
Starts the Create New Event Wizard.
Deletes the event selected in the Event grid.
Copies the event selected in the Event grid.
Refreshes the Event manager.
The event grid columns
In the event grid, each row is a an event and the columns in the grid display their properties.:
Column Description
Activation
Trigger Type
Trigger System
Trigger Name
Trigger Parameter
Displays whether the event is active or not.
On = The action is always carried out when the trigger event occurs.
Off = The action is not carried out when the trigger event occurs.
Simulation = The action is only carried out if the trigger event occurs when running a simulation.
Displays the type of condition that triggers the action.
I/O signals changed = Changes a digital I/O signal.
I/O Connection = Simulates the behavior of a Programmable
Logic Controller (PLC).
Collision = Starts or ends a collision or near-miss between objects in a collision set.
Simulation time = Sets the activation time.
Note: The Simulation time button is enabled once the activation is set to Simulation.
The trigger type cannot be changed in the trigger editor. If you want another trigger type than the current one, create a completely new event.
When the trigger type is I/O Signal Trigger, this column displays to which system the signal used as trigger belongs.
A dash (-) signifies a virtual signal.
The name of the signal or collision set used as trigger.
Displays the condition of the event under which triggering occurs.
0 = The I/O signal used as trigger switches to false.
1 = The I/O signal used as trigger switches to true.
Started = A collision starts within the collision set used as trigger.
Ended = A collision ends within the collision set used as trigger.
Near miss started = A near-miss starts within the collision set used as trigger.
Near miss ended = A near-miss ends within the collision set used as trigger.
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10.4. Event Manager
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Column
Action Type
Action System
Action Name
Action Parameter
Time
Description
Displays the action type that occurs in conjunction with the trigger
I/O Signal Action = Changes the value of a digital input or output signal.
Attach Object = Attaches an object to another.
Detach Object = Detaches an object from another.
Turn On/Off Simulation Monitor = Toggles the simulation monitor of a specific mechanism.
Turn On/Off Timer = Toggles the process timer.
Move Mechanism to Pose = Moves the selected mechanism to a predefined pose and thereafter sends a station signal.
Activates or deactivates the process timer.
Move Graphical Object = Moves a graphical object to a new position and orientation.
Show/Hide Graphical Object = Shows or hides the graphical object.
Do Nothing = No action occurs.
Multiple = The event triggers multiple actions, either all at once or one at a time, each time the trigger is activated. Each action can be viewed in the action editor.
When the action type is Change I/O, this column displays the system to which the signal to change belongs.
A dash (-) signifies a virtual signal.
Displays the name of the signal to change, when the action type is Change I/O.
Displays the condition after the action has occurred.
0 = The I/O signal will be set to false.
1 = The I/O signal will be set to true.
On = Turns the process timer on.
Off = Turns the process timer off.
Object1 -> Object2 = Displays the object to which another will be attached when the action type is Attach object.
Object1 <- Object2 = Displays the object from which another will be detached when the action type is Detach object.
Ended = A collision ends within the collision set used as trigger.
Near miss started = A near-miss starts within the collision set used as trigger.
Near miss ended = A near-miss ends within the collision set used as trigger.
Multiple = Signifies multiple actions.
Displays the time when the event trigger was executed.
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10.4. Event Manager
Continued
The trigger editor parts
In the trigger editor you set the properties of the trigger. The upper part of the editor is common for all types of triggers, and the lower part adapts to the trigger type at hand.
Parts common to triggers
Part
Activation
Comment
Description
Sets whether the event is active or not.
On = The action is always carried out when the trigger event occurs.
Off = The action is not carried out when the trigger event occurs.
Simulation = The action is only carried out if the trigger event occurs when running a simulation.
Text box for comments and notes about the event.
Parts specific to I/O signal triggers
Part
Active Controller
Signals
Trigger Condition
Description
Select the system to which the I/O to use as a trigger belongs.
Displays all signals that can be used as triggers.
For digital signals, sets whether the event shall trigger when the signals are set as true or false.
For analog signals, which are only available for station signals, the event shall trigger under any of the following conditions:
Greater than, Greater/Equal, Less than, Less/Equal, Equal
to, Not equal to.
Parts specific to I/O connection triggers
Part
Add
Remove
Add >
Description
Opens a dialog box for adding an activator signal to the
Activator Signals pane.
Removes a selected activator signal.
Opens a dialog box for adding an operator symbol to the
Connections pane.
Removes a selected operator symbol.
Specifies the delay in seconds.
Remove
Delay (s)
Parts specific to Collision triggers
Part
Collision Type
Collision set
Description
Set the kind of collision to use as trigger.
Started = Triggers when a collision starts.
Ended = Triggers when a collision ends.
Near miss started =Triggers when a near-miss starts.
Near miss ended = Triggers when a near-miss ends.
Select the collision set to use as trigger.
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10.4. Event Manager
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The action editor parts
In the action editor you set the properties of the actions for the event. The upper part of the editor is common to all types of actions, and the lower part adjusts to the selected action.
Parts common to all actions
Part
Add Action
Remove Action
Cyclic
Added Actions
Arrow
Description
Adds a new action that occurs when the triggering condition fulfills. You can add several different actions that either are performed at once or one at a time each time the event triggers.
The following types of actions are available:
Change I/O = Changes the value of a digital input or output signal.
Attach object = Attaches an object to another.
Detach object = Detaches and object from another.
Turn On/Off Timer = Activates or deactivates the process timer.
Do Nothing = No action occurs (might be useful for manipulating sequences of actions).
Removes the action selected in the Added Actions list.
When selected, the actions are performed one at a time each time the trigger occurs. When all actions in the list have been performed, the event will restart with the first action in the list.
When cleared, all actions are performed at once every time the trigger occurs.
Lists all actions of the event, in the order they will be executed.
Rearranges the order in which the actions are executed.
Parts specific to I/O Actions
Part
Active Controller
Signals
Action
Description
Displays all systems of the station. Select the system to which the I/O to change belongs.
Displays all signals that can be set.
Sets whether the event shall set the signals to true or false.
If the action is connected to an I/O Connection, this group will not be available.
Parts specific to Attach actions
Part
Attach object
Attach to
Update position / Keep
position
302
Flange index
Offset Position
Description
Select an object in the station to attach.
Select the object in the station to attach to.
Update position = Moves the local origin of the attached object to the attachment point of the other object when making the attachment. For mechanisms, the attachment point is the TCP or the flange; for other objects, it is the local origin.
Keep position = Keeps the current position of the object to attach when making the attachment.
If the mechanism you attach the object to has several flanges
(attachments points), select the one to use.
Optionally, specify an offset between the objects when making the attachment
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10.4. Event Manager
Continued
Part
Offset Orientation
Description
Optionally, specify an offset between the objects when making the attachment
Parts specific to Detach actions
Part
Detach object
Detach from
Description
Select an object in the station to detach.
Select the object in the station to detach from.
Parts specific to Turn On/Off Simulation Monitor actions
Part Description
Mechanism
Turn Simulation Monitor
On/Off
Selects the mechanism.
Sets whether the action shall start or stop the simulation monitor function.
Parts specific to Turn On/Off Timer actions
Part
Turn On/Off Timer
Description
Sets whether the action shall start or stop the process timer.
Parts specific to Move Mechanism to Pose actions
Part
Mechanism
Pose
Station signal to set when Pose reached
Add Digital
Remove
Description
Selects the mechanism.
Selects between SyncPose and HomePose.
Lists the station signals that are sent after the mechanism reaches its pose.
Click this button to add a digital signal to the grid.
Click this button to remove a digital signal from the grid.
Parts specific to Move Graphical Object actions
Part Description
Graphical Object to Move Select a graphical object in the station to move.
New Position
New Orientation
Sets the new position of the object.
Sets the new orientation of the object.
Parts specific to Show/Hide Graphical Object actions
Part
Graphical Object
Show/Hide
Description
Select a graphical object in the station.
Sets whether the object is shown or hidden.
Parts specific for a Call VSTA Macro action
Part
Available Macros
Description
Displays all available macros in the station.
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10 The Simulation Tab
10.5. Station Logic
10.5. Station Logic
Introduction to Station Logic
The Station Logic has some of the characteristics of a Smart Component. It can be used to work with these characteristics on the station level.
The Station Logic editor consists of the following tabs similar to that of a Smart Component editor:
•
Compose
• Properties and Bindings
•
Signals and Connections
• View
For more information on the characteristics of a Smart Component editor, see
Opening Station Logic
You can launch Station Logic in any of the following two ways:
•
In the Simulation tab, select Station Logic.
• In the Layout browser, right-click the station and select Station Logic.
Differences between Station Logic and Smart Component
The following table lists some of the differences while working with Station Logic and a
Smart Component:
Smart Component Station Logic
The Editor window consists of a text box displaying the description of the component that is used for modifying the text.
The Compose tab has the following options:
• Child components
• Saved States
• Assets
The Editor window do not have the description text box wherein the description can be modified.
The Compose tab has the following options:
• Child components
• Saved States
The Properties and Bindings tab has the following options:
• Dynamic Properties
• Property Bindings
In the Signals and Connections tab, when working with Add or Edit I/O Connections, you do not have the option of selecting the
VCs in the station from the the Source
Object and Target Object list.
The Properties and Bindings tab has the following options:
• Property Bindings
You can create connections to and from I/O signals in a VC.
In the Signals and Connections tab, when working with Add or Edit I/O Connections, you have the option of selecting the VCs in the station from the the Source Object and
Target Object list.
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10 The Simulation Tab
10.6. Activate Mechanical Units
10.6. Activate Mechanical Units
To activate or deactivate mechanical units manually
1. Click Activate Mechanical Units to bring up a dialog box.
2. In the Activate Mechanical Units dialog box, select the check boxes for the mechanical units to set as active. When activating a mechanical unit that shares a common drive unit, the other mechanical unit sharing that drive unit will be deactivated automatically.
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10 The Simulation Tab
10.7. Simulation Control
10.7. Simulation Control
Running a simulation
1. Optionally, click Enable Process Timer.
2. In the Simulation Control group, click the Play button.
The output window will now display messages from the virtual controller.
3. To pause the simulation, click the Pause button.
4. To stop the simulation, click the Stop button.
5. To reset the simulation to its initial state, click the Reset button.
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10 The Simulation Tab
10.8. I/O Simulator
10.8. I/O Simulator
Setting I/O signals using the I/O Simulator
1. Click I/O Simulator. This opens the I/O simulator.
2. If the station contains several systems, select the appropriate one in the Select System list.
3. In the Filter list and I/O Range list, make selections that display the signals to set.
Depending on the filter used, you might also set a filter specification.
4. To change the value of a digital I/O signal, click it.
To change the value of an analog signal, type the new value in the value box.
The I/O Simulator window
With RobotStudio’s I/O simulator you view and manually set existing signals, groups and cross-connections during program execution, thus making it possible to simulate or manipulate the signals.
The I/O simulator displays the signals for one system at a time in groups of 16 signals. For handling large sets of signals, you can filter which signals to display and also create custom lists with favorite signals for quick access.
xx0500002555
Part
1.
2.
3.
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Description
Select System. Select the system whose signals you want to view.
Filter type. Select the type of filter to use.
Filter Specification. Select the filter for limiting the signal display. For example, if Board is set as filter type, then you select the board whose signals you want to view.
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10 The Simulation Tab
10.8. I/O Simulator
Continued
Part
4.
5.
6.
7.
Types of signal filters
Filter
Board
Group
User List
Digital Inputs
Digital Outputs
Analog Inputs
Analog Outputs
Description
Inputs. Displays all input signals that pass the applied filter.
If more than 16 signals pass, only 16 signals at a time are displayed. Then use the I/O range list to select the signals to view.
Outputs Displays all output signals that pass the applied filter. If more than 16 signals pass, only 16 signals at a time are displayed. Then use the I/O range list to select the signals to view.
Edit Lists. Click this button to create or edit lists of favorite signals.
I/O Range. When more than 16 signals pass the filter, use this list to select the range of signals to display.
Description
Displays all signals on a specific board. To select a board, use the Filter Specification list.
Displays all signals that belong to a specific group. To select a group, use the Filter Specification list.
Displays all signals in a favorite list. To select a list, use the
Filter Specification list.
Displays all digital input signals of the system.
Displays all digital output signals of the system.
Displays all analog input signals of the system.
Displays all analog output signals of the system.
Signal icons
Digital signal with value 1.
xx0500002558
Digital signal with value 0.
xx0500002558
The cross in the upper right corner indicates that the signals are a cross-connection.
xx0500002558
The -1 in the upper right corner indicates that the signal is inverted.
xx0500002558
Value box for groups or analog signals.
xx0500002562
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10 The Simulation Tab
10.9. Monitor
10.9. Monitor
The TCP Trace tab
Enable TCP Trace
Trace length
Trace Color
Alert color
Clear Trace
The Alerts tab
Select this check box to activate tracing of the TCP path for the selected robot.
Specify the maximum length of the trace in millimeters.
Displays the color of the trace when no alerts are activated. To change the color of the trace, click the colored box.
Displays the color of the trace when any of the alerts defined on the Alerts tab exceeds a threshold value. To change the color of the trace, click the colored box.
Click this button to remove the current trace from the graphics window.
Enable Simulation Alerts Select this check box to activate simulation alerts for the selected robot.
Log Alerts to Output
Window
Select this check box to see a warning message when a threshold value is exceeded. If TCP trace is not enabled, this is the only display of the alert.
TCP Speed (m/s)
Specify the threshold value for TCP speed alerts.
TCP Acceleration (m/s2)
Specify the threshold value for TCP acceleration alerts.
Wrist Singularity (deg)
Joint Limits (deg)
Specify how close joint five can be to zero rotation before alerting.
Specify how close each joint can be to its limits before alerting.
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10 The Simulation Tab
10.10. Record Movie
10.10. Record Movie
Prerequisites
For optimal results, first configure the options, see
Options:General:Screen Recorder on page 183
.
Recording the screen
1. In the Record Movie group, click Record application to capture the entire application window, or Record graphics to capture just the graphics window.
2. When you are done, click Stop Recording. A dialog box appears in which you may choose to save the recording or discard it.
3. Click View Recording to playback the latest capture.
Recording the simulation
1. In the Record Movie group, click Record Simulation to record the next simulation to a video clip.
2. When you are done, click Stop Recording.
The simulation is saved in a default location which is displayed in the output window.
3. Click View Recording to playback the recording.
The recording of simulation starts when you click Play in the Simulation tab.
NOTE!
Record Simulation gives better output quality than Record application or Record
graphics.
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10 The Simulation Tab
10.11.1. Conveyor Tracking
10.11 Conveyor Tracking Mechanism
10.11.1. Conveyor Tracking
Overview
Conveyor tracking is the function where the robot follows a workobject mounted on a moving conveyor.
This section describes how to create a conveyor, add and remove objects to and from the
conveyor, create targets during tracking, and simulate conveyor.
For more information, see the Application manual - Conveyor tracking.
Conveyor tracking mechanism
This procedure describes the workflow for making a conveyor tracking system work in
RobotStudio.
1. Create a conveyor mechanism. See
Create Conveyor mechanism on page 287
2. Setup the conveyor. See
Setting up a conveyor on page 194
.
NOTE! To setup a conveyor tracking station with two robots working on the sameconveyor. See
3. Jog the conveyor as well as the robot and teach some targets. See
Mechanism Joint Jog on page 394
.
Conveyor Simulation on page 312
.
5. Remove objects from conveyor. See
Removing objects from conveyor on page 194
.
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10 The Simulation Tab
10.11.2. Conveyor Simulation
10.11.2. Conveyor Simulation
Running a conveyor simulation
1. Create Action Instructions. See
Action Instruction on page 221
.
NOTE! Create the following five action instructions along with Move instructions:
ConfL\Off,ActUnit CNV1,WaitWObj Workobject_1, DropWObjWorkobject_1 and DeactUnit CNV1
.
The following program is an example showing how the sequence of instructions appears:
312 en080000451
NOTE! If an error occurs while executing the program, the controller reaches Guard state.
In this state, RobotStudio cannot execute the program during the next simulation. To recover from this state, open the Control Panel and switch to Manual Mod and then to
Auto Mode.
For more information, see Application manual - Conveyor Tracking.
2. Synchronize to VC. See
3. Set up the Simulation. See
.
4. Click Simulation.
The Conveyor Simulation dialog appears.
5. In the Conveyor Speed box, set the speed during simulation.
NOTE! To move the conveyor in the backward direction, select the Reverse check box.
6. Click Apply.
7. Click Play to run the simulation.
NOTE! The conveyor speed and direction can be changed while running the simulation.
NOTE!
To jump the conveyor back to the start position, click Reset. This button remains enabled as long as the station has at least one conveyor.
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11 The Online and Offline Tabs
11.1. Overview
11.1. Overview
The Online and Offline tabs
The Online tab contains the controls for managing the real controller whereas the Offline tab contains the controls for synchronization, configuration and tasks assigned to the virtual controller.
The Online and Offline tabs can be broadly classified into the following three categories:
•
Common features in Online and Offline tabs
• Online specific features
•
Offline specific features
For more information on working with the Online tab, see
.
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11 The Online and Offline Tabs
11.2.1. Events
11.2 Common features in Online and Offline tabs
11.2.1. Events
The Event Log tab
Parts
314 en0400000842
1. Category
This list contains the following different event categories.
NOTE! The default category Common includes all categories.
•
Common
• Operational
•
System
• Hardware
•
Program
• Motion
•
IO & Communication
• User
•
Internal
• Process
•
Configuration
• RAPID
2. Auto Update
This checkbox is checked by default, meaning that new events will appear in the list when they occur. Clearing the checkbox disables this automatic update. Checking it again, however, will fetch and display the events missed while it was cleared.
3. Clear
This button clears the current event record. This does not affect the event log of the controller, which can be retrieved again by clicking the Get button.
4. Get
This button retrieves and displays all events currently stored in the controller.
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11 The Online and Offline Tabs
11.2.1. Events
Continued
5. Save
This button saves the event records of the selected event categories to log files on the computer.
6. Log to file
This checkbox enables all events currently shown by the Event Log to be saved to a log file on the computer. If it remains checked the log file will be updated with new events as they occur.
7. Event Information
This box displays information about the event selected in the event list.
8. Event Record
The event record is shown as a list of events of a selected category. The severity of the event is indicated by color: blue for information, yellow for warning and red for an error which needs to be corrected in order to proceed.
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11 The Online and Offline Tabs
11.2.2. RAPID editor
11.2.2. RAPID editor
Buttons on the RAPID editor toolbar
The table below describes the buttons on the RAPID editor toolbar:
Button Description
Start
Starts the execution of all normal RAPID tasks in the system.
xx0600003383
Stop
Stops the execution of all normal RAPID tasks in the system.
xx0600003384 xx0600003385 xx0600003386
Step over
Starts and executes one statement in all normal tasks in the system.
Step in
Starts and executes into a routine, while stopping at the beginning of the routine.
Step out
Executes all remaining statements of the current routine, and stops after the call to the current routine.
xx0600003387
Ignore breakpoints
Ignores all breakpoints during simulation.
xx0600003394
Toggle breakpoint
Toggles a breakpoint at the cursor.
xx0600003388 xx0600003389
Apply changes
Applies the changes to the module in the program editor to the system and also checks the program.
Prints the contents of the program editor.
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About RAPID Editor
The RAPID editor enables you to view and edit programs loaded into the controller program memory. With the RAPID editor you edit the RAPID code of the program's modules. Each module you open will appear in a program editor window of its own, where you type in the
code. For more information, see
Using the RAPID editor on page 121
RAPID Editor functions
RAPID editor has the following functions:
•
Cut, copy, paste and drag and drop - supports clipboard handling of rich text.
• Undo and redo - supports undo and redo operations.
•
Go To Line - navigates to a specific line within the Editor using a keyboard shortcut.
• Selection modes - possibility to select text by character, row and column.
•
Line numbers - appears in the left margin of the editor.
• Keyboard shortcuts - see
Programming functions
The RAPID Editor has the following RAPID specific functions.
Function
Syntax coloring
Parameter Info
Pick list
Complete word
Select Routine
Description
Writes each part of the code with a specific color, based on its syntactic function in RAPID.
Helps to quickly recognize words and misspellings.
The automatic coloring of the text is based on the syntax of the
RAPID language.
You can change the text color of the RAPID editor. For more
Options:Robotics:Editor on page 184
.
Shows available parameters in a tool tip for the RAPID instructions you type.
Helps to type in a procedure or function call in the editor by showing all the optional and required arguments that must be specified.
Helps to navigate through a hierarchy of small code snippets which can be inserted at the insertion position.
Automatically completes the keyword by predicting the keyword or identifier that you want to type in without you actually typing.
Is a combo box containing all routines in the RAPID module of the editor.
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11.2.3.1. New Module
11.2.3. RAPID File Management
11.2.3.1. New Module
Creating a new RAPID module
1. Click New Module to bring up a dialog box.
2. In the Module name field, enter a module name.
3. Select either Program or System as the Module type.
4. Select one of the following options:
If you select...
NOSTEPIN
READONLY
VIEWONLY
5. Click Create.
then the module...
cannot be entered during stepwise execution.
cannot be modified.
cannot be modified, but the attribute can be removed.
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11.2.3.2. Load Module
11.2.3.2. Load Module
Loading a RAPID module
1. Click Load Module to bring up a dialog box.
2. Browse to the location of the module to be loaded to your station and click Open.
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11.2.3.3. Save Module As
11.2.3.3. Save Module As
Saving a module
1. Click Save Module As to bring up a dialog box.
2. Browse to the location of the module to be loaded to your station and click Save.
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11.2.3.4. Load Program
11.2.3.4. Load Program
Loading a RAPID program
1. Click Load Program to bring up a dialog box.
2. Browse to the location of the program to be loaded to your station and click Open.
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11.2.3.5. Save Program As
11.2.3.5. Save Program As
Saving a program
1. Click Save Program As to bring up a dialog box.
2. Browse to the location where you want to save your program, and click Save.
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11.2.4. Rapid Tasks
11.2.4. Rapid Tasks
Prerequisites
You must also be logged on to the controller as a user who has either of the grants Full access or Execute program.
Different states
The following table shows different states when actions are not possible in the Task Window:
If...
RobotStudio gives a message that informs the user that...
the user does not have the grant Execute
program or Full access the user changes from manual mode to automatic mode, or vice versa, the user loses the write access and the motors are in off state the operation is not possible.
the operation is not possible.
the Start operation is not possible.
The safety system of the controller
It is not possible to override the controller’s safety system, that is, you cannot stop a background task (Static and SemiStatic) that has the TrustLevel set to another value than
NoSafety.
For detailed information about the different TrustLevel values, see Technical reference
manual - system parameters.
The Task window
The Task window is divided in two parts, one left part with functionality (1) to operate the task(s) and one right part (2) with the task list and information about the tasks.
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If the prerequisites are met, you can operate the task, such as start and stop the task, move the program pointer to main and set the run mode. This part will be opened as default when you open the Task Window, but you can hide this part.
The following table describes the different buttons in the functionality part:
3 The show/hide button. Shows/hides the functionality part.
4 The start button. Starts the selected tasks.
Note! You can start Normal tasks, but you can only start a Static or SemiStatic task if the TrustLevel is set to NoSafety.
324
6
7
8
9
5
-
Danger!
When starting a task, the manipulator axes may move very quickly and sometimes in unexpected ways! Make sure no personnel is near the manipulator arm!
The stop button. Stops the selected tasks.
Note! You can stop Normal tasks, but you can only stop a Static or SemiStatic task if the TrustLevel is set to NoSafety.
The Move PP to Main button. Moves the program pointer to Main. Applies to all selected tasks.
The Task names check box. Selected check box indicates that the task will be operated.
The Select buttons. Select All or None of the tasks.
The Run Mode buttons. Set run mode to Continuous or Single cycle.
The Run Mode indicates the mode of the controller.
Task Name
Task in Foreground
Type
Mech. Unit
Run Mode
Program Name
Module Name
Routine Name
The task name.
Which task that is in the foreground, for example main.
Gives indirectly the priority.
Normal/Static/SemiStatic:
• Normal: The task reacts on START/STOP requests. The task is stopped when an emergency stop occurs. The
TrustLevel for the Normal task corresponds to the
TrustLevel NoSafety.
• Static: At warm start of the controller, the task restarts at the current position.
• SemiStatic: The task restarts from the beginning at all warm starts of the controller.
Default value is SemiStatic.
Note!
If the type of task is Static or SemiStatic, the following is valid only for the Task Window : If the TrustLevel is set to NoSafety, the task can be stopped by the stop button on the Task Window. If the
TrustLevel is set to SysFail, SysHalt or SysStop, the task cannot be stopped.
If the task has robot specific instructions, this specifies which robots they are valid for.
Continuous or single cycle.
The name of the program in the specific task.
The current module name.
The current routine name.
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State Ready/Running/Stopped:
• Ready: The program has no PP (program pointer). To get a PP to the program, click the Move PP to main button.
• Running: The program is running.
• Stopped: The program has stopped.
You can operate the task list as following:
•
All columns can be adjusted in the standard windows way - drag or double-click between the column headers.
• If all the columns do not fit into the window, a horizontal scroll bar will occur.
•
If all the tasks do not fit into the window, a vertical scroll bar will occur.
• You can sort the task information in all columns by clicking the column heading.
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11.2.5. Inputs / Outputs
11.2.5. Inputs / Outputs
The I/O system window
From the I/O system you can view and set input and output signals.
Parts
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1. The Name column
This column shows the name of the signal. The name is set by the I/O unit's configuration and cannot be changed from the I/O system.
2. The Type column
This column shows which type of signal it is, by using any of the abbreviations described below. The signal type is set by the I/O unit's configuration and cannot be changed from the I/O system.
Abbreviation
DI
DO
AI
AO
GI
GO
Description
Digital input signal
Digital output signal
Analog input signal
Analog output signal
Group of signals, working as one input signal
Group of signals, working as one output signal
3. The Value column
This column shows the value of the signal. The value can be changed by double-clicking the signal row.
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4. The Logical State column
This column shows whether the signal is simulated or not. When a signal is simulated, you specify a value that overrides the actual signal. Changing the logical state by turning the simulation on or off can be done from the I/O system.
5. The Unit column
This column shows to which I/O unit the signal belongs. This is set by the I/O unit's configuration and cannot be changed from the I/O system.
6. The Bus column
This column shows to which I/O bus the signal belongs. This is set by the I/O bus' configuration and cannot be changed from the I/O system.
7. The Information column
This column shows which signals will not be updated.
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11.2.6. ScreenMaker
11.2.6. ScreenMaker
Overview
ScreenMaker is a tool in RobotStudio for developing custom screens. It is used to create customized FlexPendant GUIs without the need to learn Visual Studio development environment and .NET programming.
For more information on ScreenMaker, see
The ScreenMaker tab on page 427
.
Prerequisites
To use ScreenMaker, the following requirements have to be met.
• RobotStudio 5.13 or later must be installed with Premium license activated.
•
RobotWare FlexPendant Interface option must be enabled. See
Testing on Virtual controller/Real controller on page 328
.
• Microsoft .NET Compact Framework 2.0 must be installed.
For more information on the system requirements, hardware requirements, and the supported
Operating Systems, see RobotStudio Release Notes.
Testing on Virtual controller/Real controller
RobotWare FlexPendant Interface option is required for ScreenMaker applications.
NOTE! RobotWare PC Interface option is required only when using ScreenMaker for Robots on a LAN (to get the data from the controller, bind, and deploy). If there is no PC Interface option, service port can be used to design and deploy screens.
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PC Interface option is needed
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PC Interface option is not needed
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Launching ScreenMaker
You can launch ScreenMaker either from the Offline tab or from the Online tab.
1. In the Offline or Online tab, click ScreenMaker.
The ScreenMaker appears as a tab in the RobotStudio ribbon.
2. Click ScreenMaker tab to launch ScreenMaker.
If launched from the Offline tab...
If launched from the Online tab...
the connection to all connected VCs can be estabished.
the option Online appears in the Project context menu. Select this option to switch from Offline mode to Online mode.
the connection to all connected real controllers can be established.
the option Offline appears in the Project context menu. Select this option to switch from Online mode to Offline mode.
NOTE!
Connecting to controller on page 449
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11.2.7. Restart
11.2.7. Restart
Restarting a VC in Offline mode
1. In the Layout browser, select the controller to restart.
2. Click Restart and then select one of the following options:
Warmstart
I-start
P-start
Restarts the VC and activates the changes made to the system.
Restarts the VC with the current system and the default settings.
Restarts the VC with the current system and reinstalls RAPID.
Restarting a real controller in Online mode
1. In the Layout browser, select the controller to restart.
2. Click Restart and then select one of the following options:
Warmstart
Advanced
Restarts the real controller and activates the changes made to the system.
The controller can be restarted with the following advanced restart options:
•
I-start
•
P-start
•
X-start
•
C-start
•
B-start
Advanced restart options on page 74
.
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11.2.8.1. Backing up a system
11.2.8. Backup and Restore
11.2.8.1. Backing up a system
Overview
When backing up a system you copy all the data needed to restore the system to its current state:
• Information about software and options installed on the system.
•
System's home directory and all its content.
• All robot programs and modules in the system.
•
All configuration and calibration data of the system.
Prerequisites
Creating a Backup
To create a backup, follow these steps:
1. In the Online or Offline browser, select the system you want to backup.
2. Click Backup and select Create Backup.
The Create Backup dialog box appears.
3. Enter a new backup name and specify a location for the backup, or keep the default ones.
4. Click Backup.
The progress of the backup is displayed in the Output window.
Result
To backup a system you must have:
•
Write access to the controller
•
Logged on to the controller with appropriate grants. For more information, see
When the backup is complete you will have a folder with the name of the backup in the specified location. This folder contains a set of subfolders which all together comprises the backup:
Folder
Backinfo
Home
Rapid
Description
Contains information necessary for re-creating the system's software and options from the mediapool.
Contains a copy of the system’s home directory content.
Contains one subfolder for each task in the system’s program memory. Each of these task folders contains separate folders for program modules and system modules.
Contains the system's configuration files.
Syspar
CAUTION!
If the content of the Backup folder is changed, it is not possible to restore the system from backup.
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11.2.8.2. Restoring a system from backup
11.2.8.2. Restoring a system from backup
Overview
When restoring a system from backup, the current system gets the same content as when the backup was performed. Restoring a system replaces the following contents in the current system with the content from the backup:
• All RAPID programs and modules in the system.
•
All configuration and calibration data of the system.
NOTE! The system's home directory and all its content are copied from the backup to the current system.
Prerequisites
To restore a system you must have:
• Write access to the controller.
•
Logged on to the controller with appropriate grants. For more information, see
Restoring a system
To restore a system, follow these steps:
NOTE!
Before proceeding, make sure that the system from the backup is compatible with the controller you are restoring.
1. In the Online or Offline browser, select the system you want to restore.
2. Click Backup and select Restore Backup.
The Restore from Backup dialog box appears.
3. In the Restore from Backup dialog box, select which backup to use for restoring the system.
4. Click Restore.
The progress of the restore appears in the Output window.
5. When the restore is complete, restart the controller to load the restored system. See
.
NOTE! If the system from the backup does not originate from the controller you are restoring, you will get the following message about the mismatch.
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11.2.9. System Builder
11.2.9. System Builder
Functions of the System Builder
For procedures using the various functions of the System Builder, see
.
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11.2.10. Configuration editor
11.2.10. Configuration editor
Configuration editor
From the Configuration Editor you view and edit the system parameters of a specific topic in a controller. The Instance Editor is a complementary editor with which you edit the details of a type instance (a row in the Configuration Editor's instance list). The Configuration Editor has a direct communication with the controller. This means that changes you make are applied to the controller as soon as you complete the command.
With the Configuration Editor, including the Instance Editor, you can:
• view types, instances, and parameters
• edit instances and parameters
• copy and paste instances within a topic
• add and delete instances
Layout of the Configuration Editor
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1. The Type name list displays all available configuration types for the selected topic.
The list of types is static. This means you cannot add, delete or rename types.
2. The Instance list displays all system parameters of the type selected in the Type name list. Each row in the list is an instance of the system parameter type. The columns show each specific parameter and its value for each instance of the parameter type.
The Configuration editor has the following options:
•
Controller
• I/O
•
Communication
• Motion
•
Man-machine communication
• Add Signals
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Type of Signal
Signal Base Name
Defines the type of signal.
Defines the name for one or more signals.
Assigned to Unit Defines the I/O unit to which the signal belongs.
Signal Identification Label Optionally, offers filtering and sorting based on this category.
Number of Signals
Start Index
Step
Unit Mapping Start
Category
Defines the number of signals to add in a range
Defines the index (number) to start the range with.
Defines the number which the index should increase with.
Defines the bits in the I/O memory map of the assigned unit to which the signal is mapped.
Optionally, offer filtering and sorting based on this category.
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Access Level
Default Value
Value at System and
Power Failure
Store Value at Power
Failure
Invert Physical Value
Defines the write access to I/O signals for categories of I/O controlling clients connected to the robot controller.
Specifies the I/O signal value to be used at the start.
Specifies whether the output I/O signal should keep its current value or take the I/O signal's default value in case of system failure or at a power fail.
Specifies if the I/O signal should be set to the value stored in the permanent memory pool or not at the start.
Applies an inversion between the physical value of the signal and its logical representation in the system.
NOTE! You must have write access to the controller to be able to open the add signal window.
Layout of the Instance editor
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1. The Parameter list displays the parameters and their value for the open instance.
2. The Value box displays the type of parameter and the value of the parameter.
3. The Restriction box displays the restrictions for the parameter. The restrictions hasve to be fulfilled to update the controller database.
4. The Limits box displays the limits for the parameter.
Icon Description
Editable parameter xx
Parameter that is not applicable for this instance and therefore not editable.
xx
Parameter that is read-only.
xx
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11.2.11. Load Parameters
11.2.11. Load Parameters
Prerequisite
You must have write access to the controller.
Loading a configuration file
1. In the Online and Offline browser, select the system and expand the Configuration node.
2. Click Load Parameters to bring up a dialog box.
3. In the dialog box, select how you want to combine the parameters in the configuration file to load with the existing parameters:
If you want to... replace the entire configuration of the topic with the one in the configuration file.
then select...
Delete existing parameters before loading
add new parameters from the configuration file to the topic, without modifying the existing ones.
Load parameters if no duplicates add new parameters from the configuration file to the topic and update the existing ones with values from the configuration file.
Parameters that only exist in the controller and not in the configuration file will not be changed at all.
Load parameters and replace duplicates
4. Click Open and browse to the configuration file to load. Then click Open again.
5. In the information box, click OK to confirm that you want to load the parameters from the configuration file.
6. When the loading of the configuration file is finished, close the Select mode dialog box.
If a restart of the controller is necessary for the new parameters to take affect, you will be notified of this.
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11.2.12. Save Parameters
11.2.12. Save Parameters
Overview
The system parameters of a configuration topic can be saved to a configuration file, stored on the PC or any of its network drives.
The configuration files can then be loaded into a controller. They are thereby useful as backups, or for transferring configurations from one controller to another.
File-naming conventions
The configuration files should be named with a name that relates to their corresponding topics. When saving configuration files, the correct name for each file will be suggested by default.
Saving a configuration file
1. In the Offline or Offline browser, select the system and expand the Configuration node.
2. Click Save Parameters and select the topic to save to a file and click Save.
3. In the Save As dialog box, browse for the folder to save the file in.
4. Click Save.
Saving several configuration files
1. Select the Configuration node.
2. Click Save System Parameters.
3. In the Save System Parameters dialog box, select the topics to save to files. Then click
Save.
4. In the Browse for Folder dialog box, browse for the folder to save the files in.
Then click OK.
The selected topics will now be saved as configuration files with default names in the specified folder.
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11.2.13. Safety Configuration
11.2.13. Safety Configuration
Overview
For information on safety configuration, see Application manual - SafeMove and Application
manual - Electronic Position Switches.
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11.3.1. Add Controller
11.3 Online specific features
11.3.1. Add Controller
Connecting to a controller
You can connect to a controller in the following two ways:
• Add Controller - For adding available controllers to the network
•
One Click Connect - For connecting to the service port of the controller
NOTE!
To use RobotStudio in Online mode for connecting to a real controller, the controller system must have the option PC-interface.
Add a controller
1. In the Online tab, click Add Controller to bring up a dialog box in which all available controllers are listed.
2. If the controller is not found in the list, type its IP address in the IP Address box, and then click Refresh.
3. Select the controller in the list and click OK.
One Click Connect
It provides an easy way to connect to a robot controller.
The following are the prerequisites:
• Connect the computer to the controller service port.
•
Ensure that the network settings on the PC is correct. DHCP should either be enabled or the IP address should have a specific value. For more information on network settings, see
1. In the Online tab, click One Click Connect.
Adds the controller connected to the service port in a single step.
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11.3.2. Request Write Access
11.3.2. Request Write Access
Overview
Prerequisites for Write access
You can get Write access to any controller as long as the prerequisites are fulfilled.
This has to be fulfilled: When the
Controller is in
Mode:
Auto
Manual
The Write access must not be taken by any other user.
The remote Write access must be granted on the FlexPendant. For safety reasons, a FlexPendant user can also recall this remote Write access in manual mode.
If the prerequisites are not fulfilled you will be denied, or lose, the Write access. This means that if you have Write access in auto mode and the controller is switched over to manual mode you will lose the Write access without any warning. This is because the FlexPendant unit by default has the Write access in manual mode, for safety reasons. The same will happen if the remote Write access in manual mode is recalled from the FlexPendant unit.
Result
You need Write access for editing programs and configurations or in any other way to change data on the controller.
The Controller Status window will be updated when the request for Write access is granted.
If the Write access is denied, a message is displayed.
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11.3.3. Release Write Access
11.3.3. Release Write Access
Overview
Several users can be logged on to a single controller but only one can have the write access.
You can release the write access when you do not need it anymore.
Result
The Controller Status window will be updated when your access right has changed from read/ write to read only.
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11.3.4. Authenticate
11.3.4. Authenticate
Overview
The data, functionality, and commands on a controller are protected by a User Authorization system (also called UAS). The UAS restricts the parts of the system the user has access to.
Different users can have different access grants.
You can perform the following functions from the Authenticate menu:
•
Login as a Different User
• Log off
•
Log off all controllers
• Edit User Accounts
•
UAS Grant Viewer
Login as a Different User
1. In the Authenticate menu, click Login as a Different User. The Add new user dialog box appears.
2. In the User Name box, enter the user name you want to log on as.
3. In the Password box, enter the password for the user name you are logging on as.
4. Click OK.
Note: If you have previously logged on as a different user and wish to revert as default user, click Login as Default User.
Log off
In the Authenticate menu, click Log off to log the user off from the controller.
Login off all controllers
In the Authenticate menu, click Log off to log the user off from all the controllers.
Edit User Accounts
For more information on User Accounts, see
.
UAS Grant Viewer
For more information on UAS Grant Viewer, see
.
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11.3.5. File transfer
11.3.5. File transfer
Overview
You can transfer the files and folders between the PC and a controller through the File
Transfer window.
Prerequisites
The following are the prerequisites to be met:
•
The PC must be connected to the same network as the controller, or connected to the service port of the controller.
• You must be logged on to the controller as a user with UAS grants that allows file transferring.
Transferring files and folders
Use this procedure to transfer files and folders between the PC and a controller:
1. On the Online tab, click File Transfer.
The File Transfer window appears.
2. In the PC explorer, browse to the folder from or to which you want to transfer the data.
3. In the Controller explorer, browse to the folder from or to which you want to transfer the data.
4. Select the item to transfer from the list.
To select several items at once, do one of the following:
To select then press
several adjacent items the SHIFT key and select the first and the last item.
several non-adjacent items the CTRL key and select each item.
all items in the list the keys CTRL + A
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5. When the files and folder to transfer are selected, do one of the following:
To
cut the files copy the files
then press
CTRL + X
CTRL + C
, or click Arrow
6. Place the insertion point either in the PC explorer or the Controller explorer and click
CTRL + V.
NOTE!
In the PC explorer or Controller explorer window, right-click to view the following context menu:
•
Transfer
• One level up
•
Open
• Refresh
•
Cut
• Copy
•
Paste
• Delete
•
Remove
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11.3.6. FlexPendant Viewer
11.3.6. FlexPendant Viewer
Overview
FlexPendant Viewer is an add-in to RobotStudio that retrieves and displays a screenshot from the FlexPendant. The screenshot is generated automatically at the moment of the request.
Prerequisites
The controller you want to retrieve screen shots from must be added to your robot view.
A FlexPendant must be connected to the controller. If no FlexPendant is currently connected
(option Hot plug is installed and the jumper plug is used) then no screen shot can be retrieved.
Using FlexPendant Viewer
1. Make sure you are connected to the controller.
2. Click FlexPendant Viewer.
A screen shot will be displayed in the workspace.
3. To reload the screen shot, click Reload in the workspace.
4. To set an automatic reload period for the screen shot, click on the menu Tools, point to
FlexPendant Viewer and click Configure.
Set the desired reload period and select the check-box Activated. Then click OK.
Results on the controller
The screenshot will automatically be saved as a file on the controller. When a new request is sent, a new screenshot is generated and saved, overwriting the previous file.
No message will be displayed on the FlexPendant.
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11.3.7. Import Options
11.3.7. Import Options
Importing system options
1. In the Online tab, click Import Options to bring up a dialog box.
2. In the Option source box, enter the path to the folder where the options to import are located. You can also click the Browse button and browse to the folder.
3. In the Media Pool destination box, enter the path to the media pool you want to store the options in. You can also click the Browse button and browse to the media pool folder.
4. Select the options to import and click Import.
To select several options at once, do one of the following:
To select several adjacent options
then hold down
the SHIFT key and select the first and the last option. several non-adjacent options the CTRL key and select each option.
5. Click OK.
Removing system options
1. In the Online tab, click Import Options to bring up a dialog box.
2. In the Media Pool destination list, enter the path to the media pool from which you want to delete the options. You can also click the Browse button and browse to the media pool folder.
3. Select the options to delete and click Remove.
To select several options at once, do one of the following:
To select
then hold down
several adjacent options the SHIFT key and select the first and the last option. several non-adjacent options the CTRL key and select each option.
4. Click OK.
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11.3.8. Properties
11.3.8. Properties
Overview
You can perform the following from the Properties menu:
• Renaming the controller
•
Setting the controller date and time
• Setting the Controller ID
•
Viewing controller and system properties
• Handling the Device Browser
Renaming the controller
The controller name is an identification of the controller that is independent of the system or the software running on the controller. Unlike the controller ID, the controller name does not have to be unique for each controller.
NOTE!
The controller name must be written with characters from the ISO 8859-1 (Latin 1) character set.
1. In the Properties menu, click Rename.
The Rename Controller dialog box appears.
2. Enter the new name of the controller in the dialog box.
3. Click OK.
The new name will be activated when the controller is restarted.
You will be prompted to either click Yes to restart the controller immediately or click No to restart later.
Setting the controller date and time
You can either set the date and time to the same as the computer you are working from, or you can specify the date and time manually.
Use this procedure to set the controller date and time:
1. In the Properties menu, click Date and Time.
The Set Date and Time dialog box appears.
2. In the Set Controller’s date and time, click the arrow next to the date and time list to set the date and time of the controller.
NOTE!
Click Get local computer’s time to set the date and time of the controller to the same as the computer you are working on.
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Setting the Controller ID
The Controller ID is by default set to the serial number of the controller and is thereby a unique identifier of the controller.
The Controller ID is a unique identifier for the controller and should not be changed.
However, if the hard disk of the controller is replaced, the ID will be lost and you must set it back to the serial number of the controller.
NOTE!
You must Request Write Access to the controller before setting the controller ID.
1. In the Properties menu, click Controller ID.
The Set Controller ID dialog box appears.
2. Enter the Controller ID and then click OK.
NOTE!
Use only characters from the ISO 8859-1 (Latin 1) character set and no more than 40 characters.
Viewing controller and system properties
You can view the following properties for a controller and its running sytem.
Controller Properties
Boot Application
Controller ID
Controller Name
Installed Systems
Network Connections
System Properties
Control Module
Drive Module #1
Serial Number
System Name
1. In the Properties menu, click Controller and System Properties.
The Controller and System Properties window appears.
2. In the Tree view at the left of the window, browse to the node for which you want to view the properties.
The properties of the selected object are displayed in the Properties list to the right of the window.
Viewing the Device Browser
The Device Browser displays the properties and trends of the various hardware and software devices in a robot controller.
1. In the Properties menu, click Device Browser. The Device Browser window appears.
2. In the Tree view at the left of the window, browse to the node for which you want to view the properties. The properties of the selected object are displayed in the
Properties list to the right of the window.
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Updating the tree view
1. Press F5, to update the tree view.
Displaying the properties of a device
1. Select a device in the tree view to view its properties or values in the right-hand panel.
Displaying a trend
1. Select a device in the tree view and then double-click any property in the right-hand panel that has a numerical value to bring up a trend view. The trend view collects data at a rate of one sample per second.
Hiding, stopping, starting or clearing a trend
1. Right-click anywhere in the trend view and then click the appropriate command.
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11.3.9. Go Offline
11.3.9. Go Offline
Overview
The main purpose of this feature is to create a new station with a VC similar to the connected real controller. This helps a robot technician to work offline, and not just when connected to the real controller.
Using Go Offline
1. Connect the PC to a real controller.
2. On the Online tab, click Request Write Access.
For more information on Request Write Access, see
Request Write Access on page 343
.
3. Click Go Offline.
The Go Offline dialog box is displayed.
4. Enter a name for the system and browse for the location to save the system.
A new station is created with a VC with the same configuration as the real controller.
NOTE!
Go Offline transfers additional options from on a real controller and installs them on the PC.
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11.3.10. User Accounts
11.3.10. User Accounts
Overview
All the procedures below require the following steps to be taken before managing the details:
1. In the Online browser, select the controller to which you want to manage a user or group
2. From the Online tab, click Request Write Access to provide write access to the controller.
3. In the Online tab, click Authenticate and select Edit User Accounts, for administering
UAS accounts, grants, and groups.
Users tab
With the Users tab you set which users will be able to log on to the controller and which groups the users shall belong to.
Users tab Parts
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1. The Add button. Opens a dialog box for adding new users.
2. The Edit button. Opens a dialog box for changing the log on name and password of the user.
3. The Delete button. Deletes the selected user account from the controller.
4. The Users on this Controller list. Shows the user accounts defined on this controller. The list has two columns:
Column
User
Status
Description
The name of the user account
Shows if the account is activated or deactivated. When deactivated, it is not possible to log on using that account.
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5. The Activated/Deactivated item box. Changes the status of the user account.
6. The User’s groups/User’s grants list.
The User’s groups list shows which group(s) the user is a member of. For changing the membership of a group, select or clear the checkbox in front of the group name.
The User’s grants list shows the available grants for the selected User’s group(s). When selecting a grant from the User’s grants list, a description of the selected grant appears.
Adding a user
en0500001572
1. On the Users tab, click Add to bring up a dialog box.
2. In the User Name box, enter the user name. Use only characters from the ISO 8859-1
(Latin 1) character set and no more than 16 characters.
3. In the Password box, enter the user's password. The password you type in will not be visible. Use only characters from the ISO 8859-1 (Latin 1) character set and no more than
16 characters.
4. In the Retype Password box, enter the user's password again.
5. Click OK to add the new user and close the dialog box.
6. Click OK.
Deleting a user
1. On the Users tab, select the user to delete from the Users on this controller list and click
Delete.
2. To the question Are you sure you want to remove this user?, answer Yes.
3. Click OK.
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Setting up group membership
1. On the Users tab, select the user from the Users on this controller list.
2. In the User’s groups list, select the groups the user shall be a member of.
3. Click OK.
Changing a name or password
1. On the Users tab, select the user to edit from the Users on this controller list and click
Edit user.
This opens the Edit dialog box.
2. To change the user name, enter the new name in the User Name box. Use only characters from the ISO 8859-1 (Latin 1) character set and no more than 16 characters.
3. To change the password, enter the new password in the Password box, then retype the password in the Retype Password box. Use only characters from the ISO 8859-1 (Latin
1) character set and no more than 16 characters.
4. Click OK to save the changes to the user and close the dialog box.
5. Click OK.
Activating or deactivating a user
1. On the Users tab, select the user from the Users on this controller list and click the status text (Activated or Deactivated). An item box appears and you can change the status.
The user's new state is now displayed in the status column of the Users on this controller list.
2. Click OK.
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Exporting a user list
1. On the Users tab, select the user from the Users for this Controller list and click Export.
This opens a Save as dialog box, in which you specify the name and location for the file with the user list.
Importing a user list
1. On the Users tab, select the user from the Users for this Controller list and click Import.
This opens an Open file dialog box, in which you browse to the file with the list to import.
When you have selected the file, the ImportOptionsForm dialog appears.
Select ...
Description
Delete existing users and groups before importing
Advanced options
Earlier groups and users will be deleted.
A new dialog appears.
Import users but don’t replace duplicates means that you will not replace the existing users.
Import users and replace duplicates means that you will replace the existing users.
Import groups but don’t replace duplicates means that you will not replace the existing groups.
Import groups and replace duplicates means that you will replace the existing groups.
Adding a group
1. On the Groups tab, click Add.
This opens the Add new group dialog box.
2. In the Group Name box, enter the name of the group. Use only characters from the ISO
8859-1 (Latin 1) character set and no more than 16 characters.
3. Click OK to add the new group and close the dialog box.
4. Click OK.
Renaming a group
1. On the Groups tab, select the group to rename from the Groups on this controller list and click Rename.
This opens the Rename Group dialog box.
2. In the Group Name box, enter the name of the group. Use only characters from the ISO
8859-1 (Latin 1) character set and no more than 16 characters.
3. Click OK to rename the group and close the dialog box.
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4. You will now be asked if you want the users who belong to this group to continue belonging to a group with the old name as well as the new one.
Click
Yes
No
Cancel
To
Let the users of the group be members to groups with both the old and the new name. However, the old group will no longer be defined in the controller's UAS since it is replaced by the new group.
This option might be useful if you plan to recreate the old group, or copy the user's settings to another controller who has the old group defined.
Delete the user's memberships to the old group. This is to just replace the old group name with the new one.
To cancel the change and keep the old group name, with its user's memberships.
5. Click OK.
Deleting a group
1. On the Groups tab, select the group to delete from the Groups on this controller list and click Delete.
2. You will now be asked if you want the users who belong to this group to continue belonging to it though it is not valid.
Click
Yes
No
Cancel
3. Click OK.
To
Let the users of the group remain members to it even if it is no longer defined in the controller's UAS.
This option might be useful if you plan to recreate the group, or copy the user's settings to another controller who has the group defined.
Delete the user's memberships to the group.
Cancel the change and keep the group, with its user's memberships.
Giving grants to a group
1. On the Groups tab, select the group from the Groups on this controller list.
2. In the Controller grants/Application grants list, select the grants to give to the group.
3. Click OK.
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11.3.11. UAS Grant Viewer
11.3.11. UAS Grant Viewer
Overview
The UAS Grant Viewer page displays information about the grants provided to the user currently logged in and the groups owning them.
1. In the Authenticate menu, click UAS Grant Viewer. The UAS Grants window appears.
en0900000852
Examples of common actions to perform
Action Necessary grants
Rename the controller
(A restart of the controller is necessary)
Modify controller properties
Remote warm start
Change system parameters and load configuration files
Modify configuration
Remote warm start
Install a new system
Perform a backup
(A restart of the controller is necessary)
Administration of installed system
Backup and save
Remote warm start
Restore a backup
(A restart of the controller is necessary)
Load/delete modules
Create new module.
Edit code in RAPID modules
Save modules and programs to disk
Start program execution from Task Window
Restore a backup
Remote warm start
Load program
Load program
Edit RAPID code
Backup and save
Execute program
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Action
Create a new I/O signal, that is, add a new instance of the type Signal
( A restart of the controller is necessary)
Set the value of an I/O signal
Access to controller disks from File Transfer window
Necessary grants
Modify configuration
Remote warm start
I/O write access
Read access to controller disks
Write access to controller disks
Controller grants
Full access
Manage UAS settings
This grant includes all controller grants, also new grants added in future RobotWare versions. The grant does not include any application grants or the Safety Controller con-
figuration grant.
Gives access to read and write the UAS configuration, that is to read, add, remove and modify UAS users and groups.
Execute program Gives access to perform the following:
• Start/step program (stop is always allowed)
• Move PP to Main
• Execute service routines
Perform ModPos and HotEdit Gives access to perform the following:
• Modify or teach positions in RAPID code (ModPos)
• During execution modify positions in RAPID code as single points or as a path (HotEdit)
• Restore ModPos/HotEdit positions to original
• Modify current value of any RAPID variable
Modify current value Gives access to modify current value of any RAPID variable.
This grant is a subset of the grant Perform ModPos and
HotEdit.
I/O write access
Backup and save
Gives access to perform the following:
• Set I/O signal value
• Set signal as simulated and remove simulation
• Set I/O unit and bus as enabled/disabled
Gives access to perform a backup and to save modules, programs and configuration files.
Restore a backup
Modify configuration
Load program
Remote warm start
Edit RAPID code
Gives access to restore backup and perform B-start.
Gives access to modify the configuration database, that is to load configuration files, change system parameter values and add/delete instances.
Gives access to load/delete modules and programs.
Gives access to perform warm start and shutdown from a remote location. No grant is required to perform warm start via a local device, as for example the FlexPendant.
Gives access to perform the following:
• Modify code in existing RAPID modules
• Frame calibration (tool, workobj)
• Commit ModPos/HotEdit positions to current values
• Rename program
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Program debug Gives access to perform the following:
• Move PP to routine
• Move PP to cursor
• HoldToRun
• Activate/deactivate RAPID tasks
• Request write access from the FlexPendant
• Enable/disable non-motion execution
Decrease production speed Gives acces to decrease speed from 100% in Auto mode.
This grant is not required if speed is already below 100%, or controller is in Manual mode.
Calibration Gives access to perform the following:
• Fine calibrate mechanical unit
• Calibrate base frame
• Update/clear SMB data
Note! Frame calibration (tool, wobj) requires the grant Edit
RAPID code. Manual offset of mechanical unit calibration data and loading new calibration data from file require the grant Modify configuration.
Administration of installed systems
Read access to controller disks
Gives access to perform the following:
• Install new system
• P-start
• I-start
• X-start
• C-start
• Select System
• Install system from device
This grant gives full FTP access, that is, the grant gives the same rights as Read access to controller disks and Write
access to controller disks.
Gives external read access to controller disks. This grant is only valid for explicit disk access, for example with an FTP client or the File Manager of RoboStudio.
It is possible, for example, to load a program from /hd0a without this grant.
Write access to controller disks
Modify controller properties
Delete log
Gives external write access to controller disks. This grant is only valid for explicit disk access, for example with an FTP client or the File Manager of RoboStudio.
It is possible, for example, to save a program to the controller disk or perform a backup without this grant.
Gives access to set controller name, controller ID and system clock.
Gives access to delete messages in the controller Event
Log.
Gives access to update the revolution counter.
Revolution counter update
Safety Controller configuration Gives access to perform a configuration of the Safety
Controller. This is valid only for the PSC-option and is not included in the Full access grant.
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Application grants
Access to the ABB menu on
FlexPendant
Value true gives access to the ABB menu on the Flex-
Pendant. This is the default value if a user does not have the grant.
Value false means that the user cannot access the ABB menu when the controller is in Auto mode.
The grant has no effect in Manual mode.
Log off FlexPendant user when switching to Auto mode
A user having this grant is automatically logged off from the
FlexPendant when switching from Manual mode to Auto mode.
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11.4.1. Synchronize to Station
11.4 Offline specific features
11.4.1. Synchronize to Station
Synchronizing to the station
1. In the Offline tab, click Synchronize to Station to bring up a dialog box.
2. Select the paths to be synchronized to the station from the list.
3. Click OK.
The message Synchronization to Station completed is displayed in the Output window.
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11.4.2. Synchronize to VC
11.4.2. Synchronize to VC
Synchronizing to the virtual controller
1. In the Offline tab, click Synchronize to VC to bring up a dialog box.
2. Select the elements to be synchronized to the VC from the list.
3. Click OK.
The message Synchronization to VC completed is displayed in the Output window.
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11.4.3. Virtual FlexPendant
11.4.3. Virtual FlexPendant
Opening a Virtual FlexPendant
You can open a virtual FlexPendant in one of the following ways:
1. On the Offline tab, click Virtual FlexPendant.
2. Press the keyboard shortcut, CTRL + F5.
NOTE!
The Virtual FlexPendant is applicable while running a virtual controller.
For information on specifying the appearance and placement of virtual FlexPendant, see
Options:Robotics:Virtual Controller on page 185
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11.4.4. Run Mode
11.4.4. Run Mode
Overview
The Run Mode indicates the mode of the controller. It has the following two options
• Continuous
•
Single
You can set the run mode of the controller in the following ways:
•
On the Offline tab, click Run Mode and then click either Continuous or Single.
• On the Offline tab, click Rapid Tasks and then select Continuous or Single in the
Task window.
•
On the Simulation tab, click Simulation Setup and then select Continuous or Single in the Setup Simulation dialog box.
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11.4.5. Control Panel
11.4.5. Control Panel
The Control Panel dialog box
Operation Mode
Auto
Manual
Manual Full Speed
This group contains the three operational modes of the controller represented by option buttons.
This option corresponds to the Auto mode on the FlexPendant.
Moving between the Auto and Manual Full Speed options must proceed via the Manual option.
This option corresponds to the Manual mode on the Flex-
Pendant.
This option corresponds to the Manual 100% mode on the Flex-
Pendant.
Moving between the Auto and Manual Full Speed options must proceed via the Manual option.
Motors On
Enable Device
Click this button to turn on the motors.
In a manual mode, click this button to simulate holding the enabling device to turn on the motors.
In a manual mode, click this button to turn off the motors.
Release Device
Reset Emergency Stop
If the controller enters the emergency stop state, click this button to reset the state.
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11.4.6. Shutdown
11.4.6. Shutdown
Shutting down a controller
1. In the Online or Offline browser, select the controller to shut down.
2. On the Offline tab, click Shutdown and select either Shutdown to close the connection to the controller or Terminate Virtual Controllers to end all controller processes.
NOTE!
Suppose you want to restart the controller, select Warmstart. For more information on restarting a controller, see
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11.4.7. Set Task Frames
11.4.7. Set Task Frames
Modifying Task frame
1. In the Offline tab, click Set Task Frames.
The Modify Task Frames dialog box appears.
2. Set the reference to World, UCS, or Local.
3. Edit the position and orientation of task frames in the Task Frames coordinate box.
4. Click Apply.
To the question, Do you also want to move the Base Frames(s)?
•
Click Yes to move the base frame, but keeps its relative placement to the task frame.
• Click No. The following question appears Do you want to update the controller
configuration and restart?. Click Yes to restart the controller and update the base frame configuration of the connected VC.
NOTE!
If there are any stationary RAPID objects (tooldata, workobjects) connected to the robot, the following question appears Do you want to keep the positioning of all stationary
RAPID objects?
•
Click Yes to keep all the stationary RAPID objects in their global coordinates.
• Click No to move all the stationary RAPID objects along with the base frame (same coordinates relative to base frame).
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11.4.8. System Configuration
11.4.8. System Configuration
Overview
The system configuration window contains functions for making and viewing advanced system configurations, such as changing controller and baseframe positions, calibrating and setting up external axes.
The left side of the system configuration window contains a hierarchical tree with which you browse to different aspects of the system. The right side contains a property sheet for the aspect selected in the tree. Below are short descriptions of the property sheets for each aspect node of the system configuration.
CAUTION!
Changing the system configurations may result in corrupted systems or unexpected robot behaviors. Be sure to understand the effects of the changes before proceeding.
The System node
The system node contains a box with information about the system and a button for loading new parameters (configuration files) to the system.
The task node
The task node has no property page.
The mechanism folder node
The property page of this node contains controls for mapping and setting axis and joints. It is from this page you set up external axes.
The mechanism library node
The property page of this node contains controls for changing the baseframe of the robot or mechanism. Here, too, you specify whether the baseframe is moved by another mechanism
(coordinated motion), like a track external axis.
Updating the baseframe position
1. Move the mechanical unit (robot or external axis) to its new location using the ordinary tools for moving and placing objects.
2. In the Offline browser, select the controller for the mechanical unit.
3. Click System Configuration to bring up a dialog box.
NOTE! The System configuration dialog box can also be opened by:
• In the Paths&Targets browser, right-click a station.
•
Select Configuration and click System Configuration.
4. Select the node for the mechanical unit in the hierarchical tree. The baseframe property sheet for the robot is now displayed.
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5. Select the baseframe position values to use after restarting the robot.
Select
Controller values
Stored station values
Use current station values
To
Reset all changes to the baseframe made since the last time the system was started.
Reset all changes made to the baseframe since the last time the station was saved.
Optionally, you can enter new values in the baseframe coordinate boxes (relative to the controller world coordinate system).
Read and use the current location of the baseframe.
Optionally, you can enter new values in the baseframe coordinate boxes (relative to the controller world coordinate system).
6. Click OK.
NOTE!
For information on adding a track from System Configuration, see
Setting up a system with track motion of type RTT or IRBTx003 manually on page 69
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11.4.9. Encoder Unit
11.4.9. Encoder Unit
Configuring an Conveyor Encoder Unit
1. Click Encoder Unit.
The Configure Conveyor Encoder Unit dialog box appears.
NOTE! The Configure Conveyor Encoder Unit dialog box can also be opened by:
• In the Paths&Targets browser, right-click a station.
•
Select Configuration and click Encoder Unit.
2. Select CNV1 from the Mechanical Unit list.
3. In the Parameters box, enter the values for Maximum Distance, Minimum Distance,
Queue Tracking Distance and Start Window Width.
NOTE!
If any of the parameter values are changed, the controller must be restarted.
4. Click OK.
5. Click Yes to restart the controller.
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12 The Add-Ins Tab
12.1. Overview
12.1. Overview
The Add-Ins tab
The Add-Ins tab contains the control for PowerPacs and the VSTA.
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12.2. Visual Studio Tools for Applications
12.2. Visual Studio Tools for Applications
Building an add-in
1. Click Visual Studio Tools for Applications.
2. Create a new project or open an existing one. Compose or edit as required.
3. To build the add-in, from the Build menu, click Build.
The add-in will be loaded in RobotStudio and appear as a user add-in in the Add-In browser.
4. Save the project to your hard disk if you want the add-in to remain with the user.
Otherwise, open a station, right-click in the Add-In browser and then click Add to
Station.
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13 The Context Menus
13.1. Add to Path
13.1. Add to Path
Creating a move instruction based on an existing target
1. Select the target for which to create the move instruction.
2. From the Home menu, in the Path Programming group, select the type of move instruction to create.
3. Click Add to Path.
The move instruction will appear under the path node as a reference to the original target.
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13.2. Align Frame Orientation
13.2. Align Frame Orientation
The Align Frame Orientation dialog box
Reference
Align Axis
Lock Axis
Specify the frame or target for which you want to align the selected objects here.
The axis you specify here will be aligned as on the reference target/frame for all selected objects.
The axis you specify here will not be changed on the selected objects by the align function, but will keep its orientation.
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13.3. Align Target Orientation
13.3. Align Target Orientation
Aligning target orientation
1. Select the targets whose orientation you wish to change.
2. Click Align Target Orientation to bring up a dialog box.
3. In the Reference box, specify the target whose orientation you want to use as reference, by first click in the box and then selecting the target either from the graphics view or the
Layout browser.
4. In the Align Axis box, select the axis whose orientation you want to copy from the reference target to the selected ones.
5. In the Lock Axis box, select the axis to rotate the target around. The orientation of this axis will not be changed on the targets. For example, if the Z axis of all targets are orientated normally to the surface of the work piece and you want to keep it this way, you should lock the Z axis.
6. Click Apply.
TIP!
You can change the Align and Lock axis and click Apply again to reorientate the targets until you deselect them.
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13.4. Attach to
13.4. Attach to
Attaching an object
1. In the Layout browser, right-click the child object, click Attach to and click the parent object in the list.
Attaching an object by drag and drop
1. In the Layout browser, drag the child object to the parent object.
2. In the displayed message, click the corresponding button:
To Click
attach the child object and move it to the attachment point
Yes
attach the child object and keep its position
No
not perform the attachment
Cancel
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13.5. Auto Configuration
13.5. Auto Configuration
Setting a robot axis configuration for all targets in a path
1. In the Paths&Targets browser, select a path and then click AutoConfiguration. The robot now steps through each target in the path and sets the configurations.
2. If the first target in the path has no configuration assigned, the one closest to the robot’s current configuration will be used. If the first target has a configuration assigned, the assigned one will be used. Thus, the result of the autoconfiguration may vary depending on the first target’s configuration.
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13.6. Check Reachability
13.6. Check Reachability
Checking the reachability
1. In the Paths&Targets browser, select the task that contains the targets or move instructions to check.
2. Click Reachability to open a dialog box. Make sure that the Check reachability for
targets, paths, move instructions check box is selected.
Optionally, select or clear the Check reachability for targets, paths, move instructions check box for showing and hiding the reachability display.
3. In the Layout browser, select the objects whose reachability you want to check. If paths are selected, the reachability will be checked for all move instructions in each path.
4. In the Reachability dialog box, click Add.
The frames for the selected objects will now change color based on their reachability status.
Color Means
Green
Yellow
Red
The object can be reached.
The object can be reached at its current position, but not at its current orientation
The object cannot be reached at its current position.
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13.7. Configurations
13.7. Configurations
Manually setting a robot axis configuration for single targets
1. In the Paths&Targets browser, select a target and then click Configurations to bring up a dialog box.
2. If more than one configuration solution exist, examine them by clicking them, one at a time.
The position of the robot with the selected configuration will be displayed in the graphics window, and the joint values for the configuration will be displayed in the joint values list below the configurations list.
In most cases, selecting a configuration similar to the previous one is the best choice.
3. Select the configuration to use and click Apply.
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13.8. Convert Frame to Workobject
13.8. Convert Frame to Workobject
Converting a frame to a workobject
1. In the Layout browser, select a frame.
2. Click Convert Frame to Workobject. The new workobject will appear in the
Paths&Targets browser.
3. Optionally, rename or edit the workobject in any way.
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13.9. Convert to Move Circular
13.9. Convert to Move Circular
Prerequisites
At least two targets, the via-point target and the end point target, must have been created.
A path containing at least the via-point target and the end point target, in correct order, must have been created.
Converting to Move Circular
1. In the Paths&Targets browser, expand the path node that contains the move instruction to be converted.
2. Select the move instruction that contains the via-point of the circular motion together with the succeeding move instruction, which will serve as the end point. You can select several instructions by holding down the SHIFT key while clicking the instructions.
3. Click Convert to Move Circular. The two selected move instructions will be converted to a circular move instruction, which includes the via-point and the end point.
TIP!
To convert two move instructions to a circular motion, you can also select and right-click both move instructions at once and then click Convert to Circular.
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13.10. Copy / Apply Orientation
13.10. Copy / Apply Orientation
Copying and applying an orientation
1. In the browser, select the object or target from which to copy the orientation.
2. On the Modify menu, click Copy Orientation.
3. In the browser, select the object or target to which to apply the orientation.
4. On the Modify menu, click Apply Orientation. This can be performed on several targets or a group of selected targets.
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13.11. Detach
13.11. Detach
Detaching an object
1. In the Layout browser, right-click the attached object (child) and then click Detach. The child will be detached from the parent and return to its position before the attachment.
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13.12. Execute Move Instruction
13.12. Execute Move Instruction
Prerequisites
The move instruction must exist.
A virtual controller must be running for the robot with the move instruction.
Executing a move instruction
1. In the Paths&Targets browser, browse to the motion instruction to execute through the
Controller, Tasks and Paths nodes.
2. Click Execute move instruction. The TCP of the active robot will move from the current location to the motion instruction according to the programed motion properties. If the target for the motion instruction does not have a stored configuration, the robot will use the configuration nearest the current one.
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13.13. Graphic Appearance
13.13. Graphic Appearance
Overview
With the graphic appearance dialog box you set the graphic properties for an individual object. The settings made here override the generic settings made in the options dialog box.
The dialog box contains one view group where you select the part of the object to affect, and three tabs with settings.
Graphic Appearance: The View group
Selection
Select the parts of the object whose appearance you wish to change. When Body or Surface/Curve is selected, you select the object to work with in the preview display.
NOTE! To change the appearance of a part:
1. On the Modify menu, click Graphic Appearance. A color box with the following options appears - Metals,
Light colors, medium colors, Dark colors.
2. Select any of the options to change the appearnace.
Graphic Appearance: The Rendering tab
Backface culling
Twosided lightning
Flat shade
Flip normals
Line width
The detail level options
Select this check box to view only the front sides (the direction of the positive normal) of the faces in the model. This improves the graphics performance and indicates the directions of the faces in the model.
Clear this check box to also display the back sides of the faces in the model. This ensures that the model is displayed correctly even if the faces are in the wrong direction. If a model with faces in the wrong direction is used for programming, you might get unpredicted results.
Select this check box to light the object from two sides.
Clear this check box to light the object from one side.
Select this check box to change the appearance of shades.
Click this button to change the direction of all faces on the model.
Specify the width of lines in the object here.
Select the detail level of the model here. Only the levels selected in the Options dialog box when the object was created or imported are available.
Graphic Appearance: The Colors tab
Simple Color
Transparency
The color boxes
Shininess
Click this color box to select another color for the object.
Use this slider to control the transparency of the object.
Set the color of the object for different light situations here.
Specify the reflectiveness of the object here.
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13.13. Graphic Appearance
Continued
Graphic Appearance: The Textures tab
Effect
Base texture
Environment map
Normal/Bump Map
Blend with material
Swap u/v
Modify
Normalize
Flip
Stretch
Shrink
Shift <
Shift>
Specifies the type of graphic effect to be used on the selected part.
• Basic : Simple texturing/environment mapping or just a solid color.
• Anisotropic: Brushed metal effect simulating an anisotropic light model
• Bump Mapping: Texture that specifies the bumpiness of the surface
• Parallex Mapping: Improved version of bump mapping
NOTE! Anisotropic, Bump Mapping and Parallex Mapping requires DirectX9-class hardware to be correctly displayed in the 3D window.
Specifies the basic structure of the selected part. It is a standard
24-bit image displayed on a 3D surface.
Provides a highly reflective appearance to the surface.
Specifies a texture that defines the bumpiness of the surface.
NOTE! This option is enabled only during Bump mapping and
Parallex mapping effect.
Select this check box to blend the texture with the colors and properties specified on the Material tab.
Click this button to swap the horizontal and vertical directions of the texture.
Select along which directions the commands listed below shall be applied.
u is the horizontal axis of the texture.
v is the vertical axis of the texture.
Click this button to set the ratio between the dimensions of the object and the texture to 1.
Click this button to invert the coordinates along the selected axes. This is the same as mirroring around the other axis.
Click this button to stretch the texture along the selected axes.
Click this button to shrink the texture along the selected axes.
Click this button to move the texture along the selected axes.
Click this button to move the texture along the selected axes.
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13.14. Interpolate Path
13.14. Interpolate Path
Reorienting targets in a path by interpolation
1. In the Layout browser or the graphics window, select the path with the targets to reorient.
2. Click Interpolate Path. to bring up a dialog box.
3. With the Interpolate type options, select whether to use Linear or Absolute interpolation.
Linear interpolation distributes the difference in orientation evenly, based on the targets positions along the length of the path. By contrast, absolute interpolation distributes the difference in orientation evenly, based on the targets’ sequence in the path.
4. If using the Select Start/End option, select the start and end targets for the interpolation in the Start target and End target boxes, respectively.
5. Optionally, with the Lock Axis options, select an axis to lock.
6. Click Apply.
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13.15. Invert
13.15. Invert
Inverting the direction of a face
1. Right-click in the Modeling browser, point to Filter and make sure that both Show
Bodies and Show Faces are selected.
2. In the Modeling browser, expand the node for the object and browse down to and select the face which direction you want to invert.
3. In the Modeling browser, expand the node for the object and browse down to and select the face whose direction you want to invert.
4. Click Invert. If the option backface culling is activated, the face will now shift from visible to not visible, or the other way around, depending on from which direction you view the face. If backface culling is deactivated, there will be no visible indication that the direction of the face has been inverted.
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13.16. Jump to Target
13.16. Jump to Target
Jumping to a target
1. In the Paths&Targets browser, browse to the target to jump to through the Controller,
Tasks and WorkObjects nodes.
2. Click Jump to target.
If the target has a valid configuration for the robot axes stored, the active TCP of the robot will immediately be positioned at the target. If no valid configuration is stored, the Select
Robot configuration dialog box is displayed.
3. In the Select Robot Configuration dialog box, select a suitable configuration solution and click Apply. The selected configuration is now stored with the target.
NOTE!
You can deactivate the configuration check when jumping to targets. The robot will then use the configuration solution closest to the current one when reaching the target. For more
RobotStudio Options on page 182
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13.17. Linked Geometry
13.17. Linked Geometry
Overview
The Linked Geometry feature allows you to load geometry from a shared repository. If the source file is updated, then the station will be updated with a single click.
Adding Link
You can add a link to a geometry in two ways:
1. In the Home tab, click Import Geometry to open a dialog box.
Select the option Link to Geometry.
2. In the Layout browser, right-click an existing part in the station and select Add Link.
A dialog box opens where you can select the CAD file to be linked.
Editing Link
To edit an existing link:
1. In the Layout browser, right-click an existing part in the station.
2. Select the option Link to Geometry and click Edit Link.
Deleting Link
To delete an existing link:
1. In the Layout browser, right-click an existing part in the station.
2. Select the option Link to Geometry and click Delete Link.
Updating Linked Geometry
To update a linked geometry:
1. In the Layout browser, right-click an existing part in the station, component group or the station.
2. Select the option Link to Geometry and click Update Linked Geometry.
The update result is displayed in the output window.
NOTE! When you select a component group or a station, all linked geometries within the group or station is updated.
NOTE! If the timestamp on the file is newer than the timestamp stored in the station, all corresponding parts will be updated from the source location.
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13.18. The Library Group
13.18. The Library Group
Modifying a library component
1. In the Layout browser, select the library you wish to modify.
2. Click Disconnect Library.
3. Select the library and then make any modifications to it.
4. Select the modified library, and then click Save As Library.
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13.19. Mechanism Joint Jog
13.19. Mechanism Joint Jog
Jogging the joints of a robot
1. In the Layout browser, select the robot.
2. Click Mechanism Joint Jog to bring up a dialog box.
3. Each row in the Jog Joints dialog box represents a joint of the robot. Jog the joints either by clicking and dragging the bar at each row, or by using the arrows to the right of each row.
Set the length of each step in the Step box.
The Mechanism Joint Jog dialog box
Joint
Cfg
TCP
Step
External Axis
Lock TCP
External axes joint
Move the joints of the objects by dragging the slider on the row corresponding to each joint. Alternatively, click the buttons to the right of the row, or type a value.
The current configuration value.
The current position of the TCP.
Specify the length of the joint movements for each click of the buttons to the right of each joint row.
If the robot uses external axes, you can select an axis to jog from this list. The external axes must belong to the same task as the object you are jogging for occurring in this list. If no external axes are present in the same task, this list is not available.
Select this check box to reposition the robot according to the jogging of the external axis.
For track-external axes the robot will reposition so that the TCP is locked relative to the world coordinate system.
For positioner-external axes the robot will reposition so that the position of the robot’s TCP is locked relative to the attachment point of the positioner. The robot will move with the positioner the same way as when using multi-robot jog.
If no external axes are present in the same task, this check box is not available.
Move the joint of the external axes by dragging the slider on the row corresponding to each joint. Alternatively, click the buttons to the right of the row, or type a value.
If no external axes are present in the same task, this check box is not available.
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13.19. Mechanism Joint Jog
Continued
Jogging a conveyor
.
2. In the Layout browser, select the conveyor.
3. Right-click Conveyor Mechanism and select Mechanical Joint Jog.
The Joint Jog dialog box appears.
4. Jog the conveyor by moving the slider and click Teach Instruction.
A move instruction is added to the path.
NOTE!
When you jog the conveyor mechanism, objects on the conveyor are also moved.
•
If you jog the conveyor mechanism beyond the maximum distance, the workobject will be dropped.
• If you jog the conveyor mechanism beyond the zero position, the workobject that belongs to the first part is attached to the conveyor attachment point.
If the workobject is dropped in Teach Mode, you can jog the conveyor backwards to connect it again.
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13.20. Mechanism Linear Jog
13.20. Mechanism Linear Jog
Jogging the TCP of a robot by using the Linear Jog dialog box
1. In the Layout browser, select the robot.
2. Click Mechanism Linear Jog to bring up a dialog box.
3. Each row in the Linear Jog dialog box represents a direction or rotation for the TCP. Jog the TCP along the preferred direction or rotation, either by clicking and dragging the bar at each row, or by using the arrows to the right of each row.
4. From the Reference list, you can select the coordinate system that you want to jog the robot relative to.
5. In the Step box, specify the step movement per deg/rad.
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13.21. Mirror Path
13.21. Mirror Path
The Mirror Path dialog box
Duplicate
Replace
X-Y, X-Z and Y-Z
Reference
Select Frame
Flip axis X/YZ
Keep orientation
Mirror Robot Configuration
More / Less
New path name
Target prefix
Receiving robot
Receiving work object
Select this option to keep the existing path when mirroring.
Select this option to remove the existing path after mirroring.
Select the plane to mirror the path around with these options.
The plane is defined by the selected axes and position of the reference coordinate system selected below.
Select the frame or coordinate system to define the mirror plane in.
To use another frame than any of the predefined ones, select
Select Frame from the list and specify the frame in the box below.
If Select Frame is used as Reference frame, specify the frame to use here by first clicking in the box and then selecting the frame from the graphics window or the Layout browser.
Select one of these options to mirror the orientation of the targets. When any of these are selected, the robot will approach the targets in a mirrored way.
The axis you select will change the most for achieving the mirrored orientation, while the other one will be kept as near to its current direction as possible.
The axis that is set to the robot’s approach vector cannot be selected.
Select this option to keep the orientation of the targets. When selected, the robot will go to the mirrored position, but approach the target from the same direction as for the original target.
Select this option to also mirror the robot axis configuration for the targets. Selecting this option will mirror the robot’s motions completely.
For using this option, the following conditions must be met:
• The Reference frame must be set to Baseframe.
• The Mirror plane must be set to X-Z.
• The tool of each move instruction must have its TCP in the X-Z plane of tool0.
• All targets in the path must have robot axis configuration set.
• The virtual controller must be running.
Click this button to show or hide the commands for naming and location of generated targets and paths.
Specify the name of the path that will be generated by the mirroring here.
Specify a prefix for the targets that will be generated by the mirroring here.
Specify the robot task in which the new targets and path shall be created.
Specify the work object in which the new targets shall be created.
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13.22. Mirror
13.22. Mirror
Mirroring a part
1. In the Layout browser, select the part to mirror and right-click.
2. Select Mirror and then click one of the following options from the context menu:
select...
Mirror YZ
Mirror ZX
Mirror XY to create a new part..
around YZ plane around ZX plane around XY plane
NOTE!
The mirror feature is applicable only to objects of type body and part that contains geometry.
Parts and and bodies that are imported without geometry cannot be mirrored. See
Mathematical versus graphical geometries on page 28
.
For information on mirroring a path, see
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13.23. Modify Curve
13.23. Modify Curve
Extending a curve with a straight line in the direction of the curve’s tangent
1. Click Modify curve to bring up a dialog box.
2. Select Extend as modify method and then click the curve segment, close to the appropriate vertex.
Note that when you rest the pointer over the curve the endpoint closest to the pointer is highlighted. This is the endpoint that will be selected for extension when you click the curve.
3. In the Distance from endpoint box, enter the length of the extension. In the graphics window a yellow line displays a preview of the extension.
4. Click Apply.
Joining curves
1. Click Modify curve to bring up a dialog box.
2. Select Join as modify method and then click the curves to join in the graphics window.
The curves may be either intersecting or adjacent to be joined.
The Selected curves list displays the curves that will be joined. To remove a curve from the list, select the list entry and press the DEL key.
3. In the Tolerance list, enter a value in millimeters. Adjancent curves whose end points lie within the tolerance will be valid for the operation.
4. Click Apply.
Projecting curves on a surface
1. Click Modify curve to bring up a dialog box.
2. Select Project as modify method and then click the curves to project in the graphics window.
Note that when you rest the pointer over the curve, the projection direction is displayed.
The project direction is always the negative Z direction of the User Coordinate System.
To change the projection direction, create a new frame with the desired orientation and set it as user coordinate system.
The Selected curves list displays the curves that will be projected. To remove a curve from the list, select the list entry and press the DEL key.
3. Click in the Target bodies list and then click the bodies to project on in the graphics window. The bodies must be in the projection direction and be big enough to cover the projected curves.
To remove a bodies from the list, select the list entry and press the DEL key.
4. Click Apply. A new curve will now be created in a new part, wrapped around the surface of the selected bodies.
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13.23. Modify Curve
Continued
Reversing curves
1. Click Modify curve to bring up a dialog box.
2. Select Reverse as modify method and then click the curves to reverse in the graphics window.
Note that when resting the pointer over a curve, the current direction of the curve is displayed by yellow arrows.
The Selected curves list displays the curves that will be reversed. To remove a curve from the list, select the list entry and press the DEL key.
3. Click Apply. The curves will now be reversed.
Splitting a curve
1. Click Modify curve to bring up a dialog box.
2. Select Split as modify method and then click the curve at the point to split at. Only open curves can be split.
Note that when you rest the pointer over the curve, point of the split is highlighted. This point is affected by the current snap mode setting.
3. Click Apply. The curve will now be split to two separate curves in the same part.
Trimming a curve
1. Click Modify curve to bring up a dialog box.
2. Select Trim as modify method and then click the curve segment to trim.
Note that when you rest the pointer over the curve, the closest vertices are highlighted.
The segment between these points will be trimmed.
3. Click Apply. The selected part of the curve will now be removed.
Generic content of the Modify Curve dialog box
Extend
Join
Project
Reverse
Split
Trim
Extend a curve at any vertex with a straight line in the direction of the curve’s tangent.
Join two or more curves into one. The original curves will be deleted when joining curves.
Project a curve onto a surface or a body, creating a new curve on the target part.
Reverse the direction of curves.
Split a curve in two bodies. Only open curves can be split.
Cut a segment of a curve between intersection or end points.
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Extend-specific information
Selected curve
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13.23. Modify Curve
Continued
Display the name of the curve to extend. Select the curve by clicking it in the graphics window.
Note that when you rest the pointer over the curve the endpoint closest to the pointer is highlighted. This is the endpoint that will be selected for extension when you click the curve.
Endpoint to extend
xx0600002637
Display the position of the endpoint to extend. To change the endpoint, select the curve again, but click it closer to the other endpoint.
Distance from endpoint
Type the length of the extension here. You can also click a point in the graphics window to set the length.
A yellow line indicates the length of the extension.
Join-specific information
Selected curves
Tolerance
xx0600002638
Display the names of the curves to join. Select the curves by clicking them in the graphics window. To remove a curve from the list, select the list entry and press the DEL key.
The curves may be either intersecting or adjacent to be joined.
Specifies the distance within which the end points of adjacent curves may lie to be joined.
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13.23. Modify Curve
Continued
Project-specific information
Selected curve
Display the name of the curves to project. Select the curves by clicking them in the graphics window.
Note that when you rest the pointer over the curve the projection direction is displayed. The project direction is always the negative Z direction of the User Coordinate System. To change the projection direction, create a new frame with the desired orientation and set it as user coordinate system.
Target bodies
Reverse-specific information
Selected curves
xx0600002639
Display the name of the bodies to project the curve on. Select the bodies by first clicking in the box and then clicking the bodies in the graphics window.
Display the names of the curves to reverse. Select the curves by clicking them in the graphics window.
Note that when resting the pointer over a curve the current direction of the curve is displayed by yellow arrows.
xx0600002640
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Split-specific information
Selected curve
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Continued
Display the name of the curve to split. Select the curve by clicking it in the graphics window.
Note that when you rest the pointer over the curve, the point where the split will be is highlighted. This point is affected by the current snap mode setting.
Point on curve
Trim-specific information
Selected curve
xx0600002641
These boxes show the position of the split point. To change the split point, select the curve again, but click another part of it.
Display the name of the curve to trim. Select the curve by clicking it in the graphics window.
Note that when you rest the pointer over the curve the closest vertexes are highlighted. It is the segment between those points that will be cut.
First section endpoint
xx0600002642
Trim only works on single curves with intersection points. If you want to trim a curve that intersects with another curve, first join the two curves.
Display the position of the first trimming point.
Second section endpoint Display the position of the second trimming point.
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13.24. Modify External Axis
13.24. Modify External Axis
Modifying external axis positions in targets
1. Select the targets (one or several) you want to modify, either in the Layout browser or in the graphics window. If you select several targets, the values you specify will be applied to all selected targets.
2. Click Modify External Axis to bring up a dialog box.
3. Edit the values of the axis by performing any of the following:
Action Description
Type a new position value for an axis
In the Eax column, select the value of the external axis you want to edit, and enter the new value.
Jog the axis to the new position
Use the arrow buttons to the left of the Joint Values column for jogging the axis. Then click the right arrow button between the
Joint values column and the Eax column to transfer the current joint value to the Eax value.
4. Click Apply.
The Modify External Axis dialog box
<
<-
->
>
value box
Eax
Jog the joint of the external axis corresponding to each row by clicking the < button.
Jog the joint of the external axis corresponding to each row by clicking the > button.
Enter the axis value for the corresponding joint of the external axis in the value box.
With the arrow left button, you transfer the value from the Eax box to the corresponding value box.
With the arrow right button, you transfer the value from the value box to the corresponding Eax box.
Specify the value of the corresponding joint of the external axis.
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13.25. Modify Instruction
13.25. Modify Instruction
Modifying an instruction
1. In the Paths&Targets browser, select the instruction you want to modify. If you want to apply the same properties to several instructions, press the CTRL key and select them.
2. Click Modify Instruction to bring up a dialog box.
3. For move instructions, select joint or linear motion in the Motion type list.
4. In the Instruction Argument group, modify the values for the instruction.
For details about each argument, see the selected instruction in the RAPID Reference
Manual. For an overview of the arguments for move instructions, see below.
5. When you have finished modifying, click Apply.
Arguments for move instructions
The table below is an overview of common arguments for move instructions. For detailed information about the arguments, see the selected instruction in the RAPID Reference
Manual.
To set the Use
subsequent instructions to be executed at once.
destination target for the instruction target.
\Conc
ToPoint
speed for the tool center point, the tool reorientation and external axes.
velocity of the TCP in mm/s directly in the instruction (it will be substituted for the corresponding speed data).
Speed
\V
total time in seconds during which the robot moves (it will be substituted for the corresponding speed data).
\T
size of the generated corner path.
Zone
position accuracy of the robot TCP directly in the instruction (the length of the path will be substituted for the corresponding zone specified in the zone data).
\Z
tool used for the movement (the TCP of this tool will be positioned at the destination target).
\Tool
workobject to which the robot position in the instruction belongs. \Wobj
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13.26. Modify Mechanism
13.26. Modify Mechanism
The Modify Mechanism dialog box
The Modify Mechanism dialog box on page 291
.
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13 The Context Menus
13.27. Modify Tooldata
13.27. Modify Tooldata
Modifying tooldata
1. In the Layout browser, select the tooldata you want to modify.
2. Click Modify Tooldata to bring up a dialog box.
3. In the Misc Data group:
• Modify the Name of the tool.
•
Select if the tool is to be held by the robot in the Robot holds tool list.
4. In the Tool Frame group:
•
Modify the Position x, y, z of the tool.
• Modify the Rotation rx, ry, rz of the tool.
5. In the Load Data group:
• Enter a new Weight for the tool.
•
Modify the Center of gravity for the tool.
• Modify the Inertia for the tool.
6. In the Sync Properties group:
• In the Storage type list, select PERS or TASK PERS. Select TASK PERS if you intend to use the tooldata in MultiMove mode.
•
In the Module list, modify the module in which to declare the tooldata.
7. Click Apply.
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13.28. Modify Workobject
13.28. Modify Workobject
Modifying a workobject
1. In the Layout browser, select the workobject you want to modify.
2. Click Modify Workobject. to bring up a dialog box.
3. In the Misc Data group, modify the values for the workobject:
• Enter a Name for the workobject.
•
In the Robot holds workobject list, select True or False. If you select True, the robot will move the work piece instead of the tool.
• In the Moved by mechanical unit list, select the mechanical unit with which the robot movements are coordinated. This setting is only valid when Programmed has been set to False.
•
In the Programmed list, select True or False. True means that the workobject will use a fixed coordinate system, and False that a movable coordinate system (that is, coordinated external axes) will be used.
4. In the User Frame group, do one of the following:
•
Modify the user frame by entering values for the Position x, y, z and the Rotation rx,
ry, rz for the workobject. Click in one of these boxes, and then click the position in the graphics window to transfer the values.
•
Modify the user frame by using the Frame by points dialog box, see
5. In the Object Frame group, do one of the following:
• Modify the object frame by selecting values for Position x, y, z and Rotation rx, ry,
rz for the workobject.
•
Modify the object frame by using the Frame by points dialog box.
6. In the Sync Properties group, modify the values for the workobject:
•
In the Storage type list, select PERS or TASK PERS. Select TASK PERS if you intend to use the workobject in MultiMove mode.
• In the Module list, select the module in which to declare the workobject.
7. Click Apply.
NOTE!
If you change the position of a workobject that is used in a program, you have to synchronize the affected paths to the virtual controller; otherwise, the program will not be updated.
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13 The Context Menus
13.29. Move Along Path
13.29. Move Along Path
Prerequisites
At least one path must have been created in the station.
A virtual controller must be running for the robot to move along the path.
Moving along a path
1. In the Paths&Targets browser, select the path to move along.
2. Click Move along path. In the graphics window, the robot will move along the path.
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13.30. Move to Pose
13.30. Move to Pose
Prerequisites
At least one joint position must be defined.
Only one mechanism may be selected at a time.
Moving to a pose
1. In the Layout browser, select one mechanism to move.
2. Click Move to Pose and then click one of the available poses. In the graphics window, the mechanism will move to the pose.
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13 The Context Menus
13.31. Place
13.31. Place
Placing an item
1. Select the item you want move.
2. Click Place and then click one of the commands to bring up a dialog box.
If you want to move the item Choose
from one position to another without affecting the orientation of the object.
Select the axes to be affected.
One Point
according to the relationship between a start and a finish line.
The object will move to match the first point, then it will rotate to match the second point.
Two Points
according to the relationship between a start plane and a finish plane.
The object will move to match the first point, then it will rotate to match the third point.
Three Points
from one position to a target or frame position and simultaneously change the orientation of the object according to the frame orientation.
The position of the object changes according the orientation of the to-point coordinate system.
Frame
from one frame of reference to another
Two Frames
3. Set the reference coordinate system you want to use.
4. Click the points in the graphics window to transfer values to the from-point boxes to the to-point boxes. For detailed information, see the tables below.
5. Click Apply.
The Place Object by One Point dialog box
Reference
Primary Point - From
Primary Point - To
Translate along these axes
Select the reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the primary point in the graphics window to transfer the values to the Primary Point
- From boxes.
Click in one of these boxes, and then click the primary point in the graphics window to transfer the values to the Primary Point
- To boxes.
Select whether the translation is to be performed along the X, Y or Z axis, or several of the axes.
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13.31. Place
Continued
The Place Object by Two Points dialog box
Reference
Primary Point - From
Primary Point - To
Point on X-Axis - From
Point on X-Axis - To
Translate along these axes
Select the reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the primary point in the graphics window to transfer the values to the Primary Point
- From boxes.
Click in one of these boxes, and then click the primary point in the graphics window to transfer the values to the Primary Point
- To boxes.
Click in one of these boxes, and then click the point on the x axis in the graphics window to transfer the values to the Point on X-
Axis - From boxes.
Click in one of these boxes, and then click the point on the x axis in the graphics window to transfer the values to the Point on X-
Axis - To boxes.
Select whether the translation is to be performed along the X, Y or Z axis, or several of the axes.
The Place an Object by Three Points dialog box
Reference
Primary Point - From
Primary Point - To
Point on X-Axis - From
Point on X-Axis - To
Point on Y-Axis - From
Point on Y-Axis - To
Translate along these axes
Select the reference coordinate system to which all positions or points will be related.
Click in one of these boxes, and then click the primary point in the graphics window to transfer the values to the Primary Point
- From boxes.
Click in one of these boxes, and then click the primary point in the graphics window to transfer the values to the Primary Point
- To boxes.
Click in one of these boxes, and then click the point on the x axis in the graphics window to transfer the values to the Point on X-
Axis - From boxes.
Click in one of these boxes, and then click the point on the x axis in the graphics window to transfer the values to the Point on X-
Axis - To boxes.
Click in one of these boxes, and then click the point on the y axis in the graphics window to transfer the values to the Point on Y-
Axis - From boxes.
Click in one of these boxes, and then click the point on the y axis in the graphics window to transfer the values to the Point on Y-
Axis - To boxes.
Select whether the translation is to be performed along the X, Y or Z axis, or several of the axes.
The Place Object with Frame dialog box
Select Frame
Specify the name of the frame with which you want to place the object.
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13.31. Place
Continued
The Place by Two Frames dialog box
From
To
Select the frame object (For example, Target, Workobject,
Tooldata or Frame) from this dropdown list to set the From point of moving the object.
Select any of the frame object (For example, Target,
Workobject, Tooldata or Frame) from this dropdown list to set the To point of moving the object.
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13.32. Remove Unused Targets
13.32. Remove Unused Targets
Removing unused targets
1. In the Paths&Targets browser, select either the Controller node or the Task node from which you wish to remove the unused targets, and then click Remove Unused Targets.
2. To the question Are you sure you want to remove unused targets?, answer Yes. All targets that not are used by any move instructions are now removed.
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13.33. Rename Targets
13.33. Rename Targets
Renaming targets
1. In the Paths & Targets browser, select the targets to rename.
To rename all targets in one or several paths, select the paths that contain the targets.
2. Click Rename targets to bring up a dialog box.
3. In the Target Prefix box, enter a text string to precede the target numbers.
4. Optionally, in the Increment box and the Start with box, change the numbering series for the target names.
5. Optionally, in the Target Suffix box, enter a text string to follow the target numbers.
6. Click Apply.
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13.34. Reverse Path
13.34. Reverse Path
The commands
Simple
Here you reverse only the target sequence. The new path will keep the move instruction for each path segment and just reverse the programed positions.
Advanced
xx0500002041
Note that move instructions are not changed, just the targets. Even the
MoveAbsJ instruction to the joint target is preserved, but placed last.
Both target sequence and move instructions are reversed in a way that corresponds to recording the robot movements and playing the movie backwards. For example, if the robot used a linear motion to move from a target, it will use a linear motion to move to the target after the reversal.
xx0500002042
Note that the move instructions have changed together with the targets. For example, in the original path, a joint motion was used to reach target 20 and a linear motion to leave it. After the reversal there is a linear motion to the target and joint motion from it.
Also, note that the jointtarget has been converted into an ordinary target; otherwise, it would not be possible to program a linear motion to that position.
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13.35. Rotate
13.35. Rotate
Rotating an item
1. Select the item you want to rotate.
2. Click Rotate to bring up a dialog box.
3. Select the reference coordinate system you want to use:
If you want to move the item Select
absolute in the coordinate system of the station
World
relative to the coordinate system of its parent Parent relative to its own coordinate system
Local
relative to the user-defined system relative to an axis defined by two points
UCS
User defined axis
4. Specify the rotation of the item in the Rotate around x, y, z by first clicking in one of the boxes, and then click the center position in the graphics window to transfer the values.
5. If you have selected the coordinate system User defined axis, specify the Axis start point
x, y, z and the Axis end point x, y, z.
6. Specify the Rotation of the item and the axis around which the rotation is to occur.
7. Click Apply.
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13.36. Rotate Path
13.36. Rotate Path
Rotating a paths
1. In the Layout browser or the graphics window, select the paths to rotate.
2. Click Rotate path to bring up a dialog box.
3. In the Reference frame list, select the frame to rotate the paths around.
Select
World
Baseframe
UCS
Select Frame
To
rotate around the station’s world coordinate system rotate around the robot’s baseframe rotate around a frame or target that previously has been set to
User Coordinate System.
rotate around an existing target or frame other than the listed ones. When using Select Frame, specify the frame to rotate around further down.
4. If Selected frame was selected in the Reference frame list, specify a frame or target in the text box by clicking in the box and then selecting the frame in the graphics window.
5. With the Rotation axis options, select the axis of the frame to rotate around.
6. In the Rotation angle box, enter the rotation.
7. Click Apply.
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13.37. Set Local Origin
13.37. Set Local Origin
Setting the origin of the local coordinate system
1. If the object you want modify is a library component, first disconnect it from the library.
2. In the Layout browser or the graphics window, select the part to modify.
3. Click Set Local Origin to bring up a dialog box.
4. In the Set Local Origin dialog box, select the reference coordinate system you want to use:
If you want to move Select
relative to the part’s current local coordinate system
Local
relative to the coordinate system of its parent Parent absolute in the coordinate system of the station
World
relative to a user-defined coordinate system
UCS
5. In the Position X, Y, Z boxes, either type the new position or, select it by first clicking in one of the value boxes and then clicking the point in the graphics window.
6. Type the Orientation.
7. Click Apply.
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13.38. Set Normal to Surface
13.38. Set Normal to Surface
Setting the target orientation normal to a surface
1. In the Paths & Targets browser, select the target to modify.
2. Click Set Normal To Surface to bring up a dialog box.
3. On the Selection Level toolbar, set the selection level.
• To align the target to a specific surface, set the selection level to surface.
•
To align the target to a specific point at the surface, set the selection level to part.
4. In the graphics window, click the reference surface. This will transfer the name of the part or surface to the Surface box.
5. In the Approach Direction, click the button for the axis to be used as the approach direction.
6. To set the distance between the surface and the target in the approach direction, specify an Offset value.
7. Click Apply.
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13 The Context Menus
13.39. Set Position
13.39. Set Position
Positioning an item
1. Select the item you want to move.
2. Click Set Position to bring up a dialog box.
3. In the Set Position dialog box, select the reference coordinate system you want to use:
If you want to move the item Select
relative to its own coordinate system
Local
relative to the coordinate system of its parent Parent absolute in the coordinate system of the station
World
relative to a user-defined coordinate system
UCS
4. In the Position X, Y, Z boxes, either type the new position, or select it by first clicking in one of the value boxes and then clicking the point in the graphics window.
5. Specify the Orientation for the item.
6. Click Apply.
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13.40. Tool Compensation
13.40. Tool Compensation
Offsetting a path to compensate for tool radius
1. In the Paths&Targets browser or the graphics window, select the path.
2. Click Tool Compensation to bring up a dialog box.
3. In the Distance box, enter the size of the compensation (normally, the tool radius).
4. Using the Direction options, select whether the new path shall be on the left or the right side of the current path.
5. Click Apply.
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13.41. Translate Path
13.41. Translate Path
Translating a path
1. In the Paths&Targets browser or the graphics window, select the paths to translate.
2. Click Translate path to bring up a dialog box.
3. In the Reference frame list, select the coordinate system to use as reference for moving the paths.
Select
World
Base Frame
UCS
Select Frame
Point to Point
To
move relative to the origin of the world coordinate system move relative to the origin of the robot’s baseframe move relative to the origin of a frame or target that previously has been set to User Coordinate System.
move relative to the origin of an existing target or frame other then the listed ones. When using Select Frame, specify the frame to use further down.
move the path from one point to another without specifying any coordinate system.
4. If Select frame was selected in the Reference frame list, specify a frame or target in the text box by clicking in the box and then selecting the frame from the graphics window.
5. In the Translation vector box, specify the distance to move the path along the X, Y and
Z axes of the reference frame.
Translation vector is applicable only if a reference frame is used. If Point to Point is used as reference, specify the start and end points for the translation, instead. To do this, click in one of the boxes for the point to specify and then select the point in the graphics window, or type the coordinates of the point.
6. Click Apply.
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13.42. View Robot at Target
13.42. View Robot at Target
Viewing a robot at a target
1. Click View Robot at Target.
2. Select a target, either in the Paths&Targets browser or in the graphics window.
3. The robot will be shown at each selected target whenever a target is selected. By stepping through the targets in the browser, it will be easy to see how the position of the robot changes.
4. To turn the function off, click the command again.
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13 The Context Menus
13.43. View Tool at Target
13.43. View Tool at Target
Viewing a tool at a target
1. Click View Tool at Target and select the tool you want to view at the target.
2. Select a target, either in the Paths&Targets browser or in the graphics window. You can also multiselect targets to show several copies of the tool.
A copy of the tool will be shown at the selected target. By stepping through the targets in the browser, it is easy to see how the tool orientation changes.
3. To turn the function off, click the command and clear the check box.
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13.43. View Tool at Target
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14 The ScreenMaker tab
14.1.1. Overview
14.1 Introduction to ScreenMaker
14.1.1. Overview
What is ScreenMaker?
ScreenMaker is a tool in RobotStudio for developing custom screens. It is used to create customized FlexPendant GUIs without the need to learn Visual Studio development environment and .NET programming.
Why ScreenMaker?
A customized operator interface on the factory floor is the key to a simple robotic system. A well-designed custom operator interface presents the right amount of information at the right time and in the right format to the user.
GUI concepts
xx080000226
A GUI makes it easier for people to work with industrial robots by presenting a visual front end to the internal workings of a robotic system. For FlexPendant GUI applications, the graphical interface consists of a number of screens, each occupying the user window area (the blue box in the figure above) of the FlexPendant touch screen. A FlexPendant screen is then
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14.1.1. Overview
Continued
composed of a number of smaller graphical components in a design layout. Typical controls
(sometimes referred as widgets or graphic components) include buttons, menus, images, and text fields.
A user interacts with a GUI application by:
•
Clicking a button
• Selecting from a menu
•
Typing a text in a text box
• Scrolling
An action such as clicking a button is called an event. Whenever an action is performed, an event is sent to the GUI application. The exact content of an event is solely dependent on the graphic component itself. Different components trigger different types of events. The GUI application responds to the events in the order generated by the user. This is called eventdriven programming, since the main flow of a GUI application is dictated by events rather than being sequential from start to finish. Due to the unpredictability of the user’s actions, one major task in developing a robust GUI application is to ensure that it works correctly no matter what the user does. Of course, a GUI application can, and actually does, ignore events that are irrelevant.
The event handler holds sets of actions to be executed after an event occurs. Similar to trap routines in the RAPID program, the event handler allows the implementation of applicationspecific logic, such as running a RAPID program, opening a gripper, processing logic or calculating.
In summary, from a developer’s point of view, a GUI consists of at least two parts:
• the view part: layout and configuration of controls
•
the process part: event handlers that respond to events
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Modern GUI development environments often provide a form designer, a (What You See Is
What You Get ) WYSIWYG tool to allow the user to select, position and configure the widgets. As for event handlers, typically the developer must use a special programming language recommended by the development environment.
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14 The ScreenMaker tab
14.1.1. Overview
Continued
xx0800000228
Running Windows CE, the ABB FlexPendant has limited CPU power and memory compared to a PC. A custom GUI application must therefore be placed in the designated folders on the controller hard drive before being loaded. Once loaded, it can be found in the ABB menu as seen in the figure above. Clicking the menu item will launch the GUI application.
As the robot controller is the one actually controlling the robot and its peripheral equipment by executing a RAPID program, a GUI application needs to communicate with the RAPID program server in order to read and write RAPID variables and set or reset I/O signals.
It is essential for RAPID programmers to understand that there are two different levels controlling a work cell: an event-driven GUI application running on the FlexPendant, and a sequential RAPID program running in the controller. These reside on different CPUs and use different operating systems, so communication and coordination are important and must be carefully designed.
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14.1.2. Development environment
14.1.2. Development environment
Overview
This section presents an overview of the ScreenMaker development environment.
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1
2
Parts
Ribbon
Project explorer
5
6
3
4
Design area
Output window
ToolBox
Properties window
7 Arrange
Description
Displays group of icons organized in a logical sequence of functions. See
.
Shows the active screen project and lists the screens that are defined in the project. For more information, see
Managing ScreenMaker projects on page 442
.
Layout to design the screen with the available controls. For more information, see
.
Displays information about the events that occur during
ScreenMaker development.
Displays a list of available controls. For more information.
.
Contains the available properties and events of the selected control(s). The value of the properties can either be a fixed value or a link to an IRC5 data or an Application
Variable. For more information, see
Displays icons for resizing and positioning controls on the
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14.1.2. Development environment
Continued
The ScreenMaker ribbon tab contains a group of icons organized in a logical sequence of functions that facilitates the user in managing ScreenMaker projects.
Arrange
en0900000452
The Ribbon is categorized into the following groups:
Group Description
Project
Add
Build
Controller
Arrange
Close
Facilitates the user to manage ScreenMaker project. See
Managing ScreenMaker projects on page 442
Facilitates the user to add screen and application variables. See
Managing application variables on page 452
.
Facilitates the user to build a project. See
Building a project on page 450
Facilitates the user to connect and deploy to the controller. See
Connecting to controller on page 449
Deploying to controller on page 451
Facilitates the user to resize and position the controls on the
Facilitates the user to close a project.
This toolbar displays icons for resizing and positioning controls on the design area.
NOTE: The icons are enabled once you select a control or group of controls on the design area.
en0900000592
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ToolBox
ToolBox acts a container for holding all the available controls that can be placed on a screen. en0900000407
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The following table displays the GUI controls that can be dragged on to the design area.
Control
ActionTrigger
BarGraph
Button
CheckBox
ComboBox
CommandBar
ControllerModeStatus
DataEditor
Graph
GroupBox
LED
ListBox
NumEditor
NumericUpDown
Panel
PictureBox
RadioButton
RapidExecutionStatus
RunRoutineButton
Switch
TabControl
TpsLabel
Description
Allows to run a list of actions when either a signal or rapid data changes
Represents an analog value in a bar
Represents a control that can be clicked.
Provides a simple way to trigger an event, and is commonly used to execute commands. It is labeled either with text or an image.
Allows multiple selections from a number of options. They are displayed as a square box with white space (for unselected) or as a tick mark (for selected).
Represents a control that enables to select items from a list
Combination of a drop-down list and a textbox. It allows you to either type a value directly into the control or choose from the list of existing options.
Provides a menu system for a ScreenForm
Displays the mode of the Controller (Auto - Manual)
Represents a text box control that can be used to edit the data.
Represents a control that plots data with lines or bars.
Represents a Windows control that displays a frame around a group of controls with an optional caption.
Is a container used to group a set of graphic components. It usually has a title at the top.
Displays a two states value, like a Digital Signal.
Represents a control to display a list of items.
Allows the user to select one or more items from a list contained within a static, multiple line text box.
Represents a text box control that can be used to edit a number.
When the user clicks it, a Numpad is opened.
Represents a spin box that displays numeric values.
Used to group collection of controls.
Represents a picture box control that displays images.
Allows to select only one of a predefined set of options.
Displays the execution status of the Controller Rapid Domain
(Running - Auto)
Represents a Windows button control that calls a RapidRoutine when clicked
Displays and lets change a two states value, like a Digital
Output Signal.
Manages a set of tab pages.
Very commonly used widget that displays text, a label is usually static, that is, it has nointeractivity. A label generally identifies a nearby text box or other graphic component.
NOTE!
For more information on using these controls and their properties, see the section
Building the user interface on page 435
and the chapterUsing the FlexPendant SDK of the Application
manual - FlexPendant SDK.
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Properties window
A control is characterized by its properties and events. Properties describe the appearance and behavior of the component, while events describe the ways in which a control notifies its internal state change to others. By changing the value of a property, the controls have a different look and feel, or exhibit different behavior.
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2
Element Description
Graphical component name panel Displays the selected component, and lists the available components of the active design screen.
Properties window toolbar
3 Table panel
4 Information panel en0900000409
1. Organizes table panel in categories
2. Organizes table panel alphabetically
3. Displays Properties in table panel
4. Displays Events in table panel
Displays all the properties or events in twocolumns. The first column shows the property or event name, the second shows the value of the property or name of the event handler.
Display information about a property or event.
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Editing the property value
You can edit the property value of a control from theProperties window in three ways:
1 By typing the numerics, strings and text.
For example, Location, Size, Name etc.
2 By selecting the predefined values from the list. For example, BackColor, Font etc.
en0900000631
3 By entering the values in the dialog box.
For example, Enabled, States, BaseValue etc.
en0900000633 en0900000632
Building the user interface
This section describes building the GUIs using the following controls from the ToolBox.
ActionTrigger
An action trigger initiates an event, such as making a hidden object visible when an action is performed using a control. It allows to run a list of actions when the property value changes.
The property value can be bound to a signal, rapid data, or application variable.
ActionTrigger control can also be used to invoke the application from RAPID.
Use this procedure to add an ActionTrigger control::
Action
1 Drag an ActionTrigger control from the ToolBox on to the design area.
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2
Action
You can modify the name, set the default value and configure data binding value for a ActionTrigger control.
•
To set the values of a property, see
.
• You can set the trigger event for an ActionTrigger to any of the event handler created either from a control or from an Events Manager option. To set up the
•
To configure the data binding values, see
Configuring data binding on page
.
• To set the application variables, see
Managing application variables on page
.
en0900000629
436 en0900000630
NOTE: An action is not triggered when the screen is launched for the first time, but is triggered when there is a difference in the bound value at any point of time. This functionality is supported only in RobotWare 5.12.02 or higher.
Example: Consider a signal being bound to the value property. The value of the signal changes at runtime on performing a specific action. The event handler configured for
ActionTrigger control gets triggered based on this signal value change.
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Continued
TpsLabel is a standard Windows label that displays a descriptive text.
Use this procedure to add a TpsLabel control:
Step Action
1
2
3
Drag a TpsLabel control from the ToolBox on to the design area.
You can set the values, setup events, configure data binding values and set the application values for a TpsLabel control.
• To set the values of a property, see
.
• To set up the events, see
.
• To configure the data binding values, see
Configuring data binding on page
• To set the application variables, see
Managing application variables on page
You can set the option Allow Multiple States to true and change the property.
1. Click Allow Multiple States. The StatesEditor dialog box appears.
2. Click the check-box Allow Multi-States, select the properties to change from
Properties For States and click OK.
en0900000499
NOTE!
•
The controls Button, PictureBox, and TpsLabel support AllowMultipleStates.
• For more information on how to use AllowMultipleStates, see
Picture object and changing images due to I/O on page 477
Panel
Panel is used to group a collection of controls.
Use this procedure to add a Panel control:
Step Action
1
2
Drag a Panel control from the ToolBox on to the design area.
You can add a group of controls to a panel.
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Continued
Step Action
3 You can modify the name, set the default value and binding value for a Panel control.
•
To set the values of a property, see
.
•
•
To configure the data binding values, see
Configuring data binding on page
.
• To set the application variables, see
Managing application variables on page
.
NOTE: Currently only EventHandler, CancelEventHandlers, and MouseEventArgs are supported.
ControllerModeStatus
ControllerModeStatus displays the mode of the controller (Auto - Manual).
Use this procedure to add a ControllerModeStatus control:
Step Action
1
2
3
Drag a ControllerModeStatuscontrol from the ToolBox on to the design area.
You can set the values, setup events, configure data binding values, and set the application variables for a ControllerModeStatus control.
•
To set the values of a property, see
.
•
•
To configure the data binding values, see
Configuring data binding on page
.
• To set the application variables, see
Managing application variables on page
.
You can select the image to be displayed when the controller is in Auto mode and in
Manual mode.
• Click AutoImage in the Properties window and browse to select the image to be displayed in Auto mode.
• Click ManualImage in the Properties window and browse to select the image to be displayed in Manual mode.
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Continued
RapidExecutionStatus
RapidExecutionStatus displays the execution status of the Controller Rapid Domain
(Running - Auto). This control is used
Use this procedure to add a RapidExecutionStatus control:
Step Action
1
2
3
Drag a RapidExecutionStatus control from the ToolBox on to the design area.
You can set the values, setup events, configure data binding values, and set the application values for a RapidExecutionStatus control.
• To set the values of a property, see
.
• To set up the events, see
.
• To configure the data binding values, see
Configuring data binding on page
• To set the application variables, see
Managing application variables on page
You can select the image to be displayed when the Program is running and is stopped.
• Click RunningImage in the Properties window and browse to select the image to be displayed when the Program is running.
• Click StoppedImage in the Properties window and browse to select the image to be displayed when the Program is stopped.
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RunRoutineButton
RunRoutineButton represents a Windows button that calls a RapidRoutine when clicked.
Use this procedure to add a RunRoutineButton control:
Step Action
1 Drag a RunRoutineButton control from the ToolBox on to the design area.
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Continued
Step Action
2
3
You can set the values, setup events, configure data binding values, and set the application values for a RapidExecutionStatus control.
•
To set the values of a property, see
.
•
•
To configure the data binding values, see
Configuring data binding on page
.
• To set the application variables, see
Managing application variables on page
.
You can perform the following RunRoutineButton tasks from the SmartTag:
• Define Actions before calling Routine
• Select Routine to call
• Define Actions after calling Routine
4 en0900000538
You can perform the following RunRoutineButton tasks from the Properties window.
• RoutineToCall - RAPID Routine will be called
• AllowInAuto- Indicates if the routine could be called in the Auto mode
• TextAlign- Indicates the alignment of text
NOTE:
• You cannot bind RunRoutineButton to built-in Service routines.
• Only user defined procedures with no arguments can be binded.
• Set the PP to task before performing action through RunRoutineButton.
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14.2.1. Overview
14.2 Managing ScreenMaker projects
14.2.1. Overview
Overview
This chapter describes how to manage projects in ScreenMaker. A complete cycle includes creating, saving, building, connecting, and deploying a ScreenMaker project.
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14.2.2. Managing ScreenMaker projects
Overview
You can manage a project (create, delete, load, or save) either from ScreenMaker ribbon or
Context menu.
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Context menu
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Creating a new project
Use this procedure to create a new project:
1. Click New from the ScreenMaker ribbon or right-click Project context menu and select
New Project.
The New ScreenMaker Project dialog box appears.
en0900000561
2. Enter a new project name and specify a location for the new project.
A default screen MainScreen(main) is added in the tree view.
By default, the new project is saved on C:\My Documents\RobotStudio\My ScreenMaker
Projects.
3. Click OK.
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Loading a project
Use this procedure to load an existing project:
1. Click Open from the ScreenMaker ribbon or right-click Project context menu and select
Open Project.
The Open Screen Project File dialog box appears.
444 en0900000562
2. Browse to the location of the project file to be loaded and click Open.
NOTE!
You can also load an existing project using a quick access method.
1. Click Recent from the ScreenMaker ribbon or right-click Project context menu and select Recent Projects.
2. Select the project file from the list of most recently opened projects.
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Saving a project
To save a project, follow this step:
• Click Save from the ScreenMaker ribbon or right-click Project context menu and select Save.
To save the existing project with a new name, follow this step:
• Click SaveAs from the ScreenMaker ribbon or right-click Project context menu and select SaveAs.
NOTE!
Project files are saved with the extension *.smk.
SaveAs FlexPendant Project
To save the ScreenMaker project as a FlexPendant project, follow this step:
• Click SaveAs FlexPendant Project from the ScreenMaker ribbon and select Save.
The project is saved with the extension *.csproj which can be opened from Microsoft Visual
Studio.
Closing a project
To close a project, follow this step:
•
Right-click Project context menu and select Close Project.
Closing ScreenMaker
To close ScreenMaker, follow this step:
• Click Close ScreenMaker from the ScreenMaker ribbon.
Managing screens
This section describes adding, renaming, deleting, and editing a screen.
Creating a screen
1. Click Screen from the ScreenMaker ribbon or right-click Project context menu and select Add Screen.The New Screen dialog box appears.
2. Enter the name of the new screen in Name text box.
3. Click OK.
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Deleting a screen en0900000563
1. From the Project tree view, select the screen to be deleted.
2. Right-click and select Delete.
Renaming a screen
1. From the Project tree view, select the screen to be renamed.
2. Right-click and select Rename. The Rename of Screen dialog box appears.
3. Enter the new name in the text box and click OK.
Editing a screen en0900000564
For information on editing a screen, see
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Continued
Changing the Main screen
You have the option to change the main screen.
1. From the Project tree view, select the screen to be changed.
2. Right-click and select Set as Main Screen.
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Modifying Project properties
Project properties define the properties of the ScreenMaker project, including how the GUI is loaded and displayed in the FlexPendant.
Use this procedure to modify the project properties:
1. Right-click Project context menu and select Properties.
The Project Properties dialog box appears.
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2. In the Display tab under Caption, enter the text the Name field to edit the caption.
The updated caption appears in the ABB Menu on the right side.
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Continued
3. In the Display tab under ABB Menu, select the following options,
Option
Left
Right
None
Description
application is visible to the left in the ABB Menu.
application is visible to the right in the ABB Menu.
application is not visible at all in the ABB Menu.
NOTE!
The applications that uses the option None cannot be run on RobotWare releases earlier than 5.11.01.
4. In the Display tab under ABB Menu, browse and select the ABB menu image.
5. In the Display tab under TaskBar, browse and select the TaskBar image.
NOTE!
By default, the Use default image and Use Menu image checkbox is enabled and the deafult image tpu-Operator32.gif is selected.
6. In the Display tab under Startup , select Automatic to load the screen automatically at the Startup.
NOTE!
By default, the start up type is Manual.
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Continued
Connecting to controller
Use this procedure to establish the connection with a controller in both Online mode and
Offline mode:
1. Click Connect from the ScreenMaker ribbon or right-click Project context menu and select Connect.
The Select a Robot Controller dialog box appears.
en0900000581
NOTE!
Click the Connect dropdown from the ScreenMaker ribbon to directly connect to the controller.
2. Click Refresh to find a list of all the available controllers.
NOTE!
• If the connection with the controller is through Offline mode then all running VCs are listed.
•
If the connection with the controller is through Online mode then all connected real controllers are listed.
• By default, the currently connected controller is highlighted and has a small icon before the row as an indicator.
3. Select the controller to be connected from the list and click Connect.
The connection status is displayed in the Project tree view.
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NOTE!
• To remove the connection with the controller, click Disconnect from the Project context menu.
•
To shift between Online and Offline modes, click Switch to Online Controller or
Switch to Offline Controller from the Project context menu.
Building a project
The result from building the ScreenMaker project is a set of files including DLL file and images. The ScreenMaker project can be compiled into binary format (.dll) that can be deployed on a FlexPendant.
Use this procedure to build a project:
1. Click Build from the ScreenMaker ribbon or right-click Project context menu and select
Build
The result is displayed in the output window.
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Deploying to controller
Use this procedure to deploy a ScreenMaker project to a real controller or virtual controller:
1. Connect to the controller you want to deploy to. See
Connecting to controller on page
2. Click Deploy from the ScreenMaker ribbon or right-click Project context menu and select
Deploy Screen to Controller.
The Download dialog box appears displaying the progress of download. It disappears once the download is successful.
The TpsViewxxxxxx.dll file is downloaded.
3. Restart the controller.
NOTE!
• If a real controller is used, you can reboot the FlexPendant by moving its joystick three times to the right, once to the left, and once towards you.
•
If a virtual controller is used, you can reboot the FlexPendant by closing the virtual
FlexPendant window.
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14.2.3. Application variables
14.2.3. Application variables
Overview
Application variables, also called temporary variables are created for a ScreenMaker project.
During runtime, they reside in the FlexPendant memory. It is used for data sharing and performance improvement. It is similar to a RAPID variable and has a RAPID data type.
Managing application variables
To create, delete, and rename an application variable, follow these steps:
1. In the Project context menu, right-click and select Application Variables. The Project
Application Variables dialog box appears.
2. Click Add and define the name, type and value of the new variable.
3. Select the variable, click Delete to delete a variable.
4. Select the variable, click Rename, enter the new name and click OK to rename a variable.
5. Click Close.
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NOTE!
For information on application variable data binding, see
Application variable data binding on page 463
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14.2.4. Form designer
14.2.4. Form designer
Overview
The Form designer is a tool to edit or design a screen. It allows you to design the screen with the required controls and the design area resembles a FlexPendant screen.
Editing a screen
To edit a screen, follow these steps:
1. Drag a control from the toolbox and drop it on the design area.
The Properties window displays all the properties of the control.
2. Select the control and resize or reposition for configuration.
NOTE!
You can either select a single control or multiple controls:
• Single control : Left-click the control on the design area or select the control from the list in the Properties window.
•
Multiple controls: Left-click on the design area, drag the mouse and create a window selecting all the controls.
3. Click the smart tag on the upper right corner of the control to perform the basic tasks of
Configuring data binding on page 459
.
Setup Events
NOTE!
You can perform additional configuration by editing the attributes in the Properties window. See
Event handler is a set of actions to be executed after an event occurs.
To set up an event, follow these steps:
1. Select the control for which the event handler is to be defined.
2. Open the Events Panel dialog box in any one of the following ways:
• Double-click the control.
•
Right-click the control, select Events Manager, click Add enter the name, and click
OK and close.
• Click smart tag and select the task from the list.
•
In the Properties window, click Events icon and select the desired event from the list.
3. Click Add Action to add an action from a predefined list of actions.
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Continued
The following table lists the set of predefined actions:
Screens • Open Screen
• Close Screen
Signals en0900000554
• Set a Digital Signal
• Invert a Digital Signal
• Pulse a Digital Signal
• Read a Signal
• Write a Signal
• Reset a Digital Signal
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RapidData en0900000555
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Advanced • Call another Action list
• Call .NET method
• Call Custom Action
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14.2.4. Form designer
Continued
en0900000552
4. Select the action from the left window and perform the following:
•
Click Delete to delete the action.
• Click Move Up or Move Down to change the order of execution of actions.
5. Click OK.
NOTE!
To delete a user created event handler, do the following:
1. Right-click the control, select Events Manager. The Events Manager dialog box appears.
2. Select the event handler to be deleted from the list and click Delete.
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Advanced options
Call another Action List
Existing event handlers from Events Manager can be reused by other controls while defining actions for event. You can call another event handler from an existing event handler.
In the following example, listbox1_SelectedIndexChanged event handler is called from
comboBox1_SelectionIndexChanged event handler.
NOTE! Click Show warning message before performing actions checkbox to display a message box before performing these actions.
Call .NET Method en0900001046
You can import the dlls and add references to the Advanced tab of the Project Properties dialog box.
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Once the references are defined, .NET methods appear in the Project Properties dialog box and can be included in the Actions list which will be executed on performing the desired action. en0900001049
Double click the method and bind the return value to the application variable.
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NOTE! Binding can be done only to the application variable. For more information, see
Application variable data binding on page 463
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Call Custom Action
You can add an user control to the ScreenMaker toolbox and call a custom method for that control by defining it in the ScreenMaker.dll.config file.
NOTE! Currently Call Custom Action only supports the Graph control.
In the following example, the Graph control has a method called UpdateValues that has to be called when defining an action. You can view this information in the ScreenMaker by defining it in the ScreenMaker.dll.config file.
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14.2.5. Data binding
14.2.5. Data binding
Overview
Data binding is the mechanism that links a GUI property with an external data source such that whenever the data source is updated the GUI property will be updated automatically and vice verse. Databinding has the following three aspects:
• A unidirectional connection means that an update of the data source is reflected by the
GUI, or vice versa; a bidirectional connection means that updates to either are reflected by the other.
•
A temporal connection can be suspended and resumed at any time.
• A convertable connection negotiates between the different data types or formats between the data source and the GUI property.
A screen has to be linked with data to be useful. There are two ways of linking the data with the GUI properties:
•
Controller object data binding on page 462
•
Application variable data binding on page 463
Configuring data binding
Data binding can be configured in the following two ways:
Using smart tag
Smart tags perform basic configuration tasks like binding default GUI property with controller data. The controls that either display or edit information normally have a value property to represent the information. Smart tag binds the value to the controller object.
• On the design area, select the control and click the smart tag. The tasks menu appears.
Using Binding menu en0900000398
1. On the design area, select the control.
2. In the Properties window, locate the row from the table for binding the value.
3. Select the attribute and click the list to display the Binding menu.
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en0900000399
Menu Description
Remove actual binding Removes the existing data binding
Bind to a Controller object Select available data in the controller for binding.
Bind to an Application variable Select available data in project temporary data store for binding.
Configuring data binding for different controls
Almost all the controls defined in the toolbox (except ComboBox and ListBox) have the following two options for binding values:
•
Bind to a Controller Object
• Bind to an Application Variable
Binding to an array can be done with the following controls:
• DataEditor
•
ComboBox
•
ListBox
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Control
DataEditor
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Continued
Description
The default index value is 1. DataEditor is designed in such a way that the default value of the Rapid array starts with 1 and not 0. en0900000641
ComboBox and ListBox The default index value is -1. You can enter the appropriate index value but cannot bind to a controller object or an application variable.
3HAC032104-001 Revision: D en0900000642
NOTE!
• You can limit the number of items to be displayed in the
ComboBox and ListBox of an array.
• While using a ComboBox, a RAPID index starts with 1 (1 specifies the first element) and the ComboBox index starts with 0( 0 specifies the first index).
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Continued
Controller object data binding
Controller object data binding lets you to select the data in the controller for binding.
Use this procedure to set up a binding with controller objects:
1. Select Bind to a Controller Object either using smart tag or binding menu.
The Controller Object Binding dialog box appears.
en0900000400
2. In the Type of object group, select either Rapid data or Signal data.
3. If you select Rapid data, from the Scope group, select a task and module from the list.
4. If you select Signal data, the Scope group is disabled.
5. In the See list, select the desired data.
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Application variable data binding
Application variables are used for data binding in the same way as controller data. See
Controller object data binding on page 462
.
Use this procedure to set up a binding with application variables:
1. Select Bind to an Application Variable either using smart tag or binding menu.
The Application Variables Bind Form dialog box appears.
en0900000403
2. Select an application variable and the field to connect.
3. Click Setup Variables to manage the variables.
The Project Application Variables dialog box appears. See
Managing application variables on page 452
4. Click OK.
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14.2.6. Screen navigation
14.2.6. Screen navigation
Overview
Screen navigation in ScreenMaker follows a tree structure.
Consider the following example,
•
To open screen A1, you first have to open Screen A
• To navigate from screen A1 to screen B1, you first have to close screen A1 and then
Screen A and navigate from Main Screen through Screen B to screen B1.
•
Similarly, to navigate from screen B1 to screen C1, you first have to close screen B1 and Screen B and then navigate from Main Screen through Screen C to screen C1.
en0900000645
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14.3.1. Overview
14.3 Tutorial
14.3.1. Overview
About this chapter
This chapter is designed as a tutorial to take you through the steps involved in designing a
FlexArc Operator Panel.
The FlexArc Operator Panel is a simple arc welding cell, where the robots can perform the following three different jobs.
Job
Produce
Service
Bull’s Eye
Description
Welding the part
Service the welding gun
Calibrate with bull’s eye
The FlexArc Operator Panel displays the following graphic elements:
•
Controller Status (controller mode auto or manual and the RAPID execution status)
• Part Status (number of produced parts, the average cycle time per part, and a Reset button)
•
Robot jobs (Produce, Service, and Bull’s Eye) and Robot locations (Robot at home position, service location, calibration location, and part location)
• Start and Stop buttons en1000000359
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14.3.2. Designing the FlexArc operator panel
14.3.2. Designing the FlexArc operator panel
Procedure
Use this procedure to design the FlexArc operator panel:
Action Info
1. Create a system for the FlexArc operator panel. For more information about creating a system, see
Creating a system from layout on page 192
NOTE! Ensure you select the following options,
• FlexPendant Interface
• PC Interface
2. Load EIO.cfg and MainModule.mod files.
For more information on loading these
Loading a configuration file on page 339
Loading a RAPID module on page 319
By default,
• For Windows XP, the files can be found at C:\Documents and
Settings\<user name>\My
Documents\RobotStudio\My
ScreenMaker Projects\Tutorial
• For Windows 7, the files can be found at C:\Users\<user
name>\Documents\RobotStudio\My ScreenMaker
Projects\Tutorial
3. The following signals are created after loading
EIO.cfg file
466 en1000000464
4. Create an empty station in RobotStudio with the system created in the previous step.
For more information about creating a station, see
.
5. Launch ScreenMaker from RobotStudio.
For more information, see
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Action
6. Create a new ScreenMaker project.
7. Configure the Project properties.
8. Connect to the controller.
9. Create application variables (temporary variables) and configure them with the following data
Info
For more informaton, see
Creating a new project on page 443
1. Enter the project name as
FlexArcGUI, and save it in the default location,
C:\Users\<user name>\Documents\RobotStudio\My
ScreenMaker Projects\Tuto-
rial.
2. A new tab MainScreen is added to the Design Surface.
To customize how the GUI should appear on the FlexPendant, modify the Project properties. For more information, see
Modifying Project properties on page 447
Connecting to controller on page 449
.
The result appears in the output window.
en1000000360
Managing application variables on page 452
10. Design the Main Screen.
11. Build and Deploy the project.
For more information, see
Designing the screen on page 469
For more information, see
Building and deploying the project on page
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Continued
Action
12. Open virtual FlexPendant and test the GUI
Info
• In RobotStudio, press Ctrl+F5 to launch the virtual Flex-
Pendant.
• Click FlexArc operator panel to launch the GUI.
NOTE!
Ensure that you switch the controller to Auto mode and start the RAPID execution.
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14.3.3. Designing the screen
14.3.3. Designing the screen
Introduction to designing the screen
A major effort in the GUI project development is designing screens. The Form designer in the
ScreenMaker allows you to drag controls from the toolbox to the design surface. Using the
Properties window, you can resize, position, label, color, and configure the controls.
Designing FlexArc Operator Panel screen
Use this procedure to design the FlexArc Operator Panel screen:
1. Drag a GroupBox control from the General category; place it on the design surface and set the following values in the Properties window.
Property
Location
Size
Title
BackColor
Value
14,45
150,100
Controller Status
LightGray
2. Drag another GroupBox control from the General category; place it on the design surface and set the following values in the Properties window.
Property
Location
Size
Title
BackColor
Value
14,170
150,204
Part Status
LightGray
3. Drag a ControllerModeStatus control from the Controller Data category; place it in the
Controller Status groupbox created and set the following values in the Properties window:
Property
Location
Size
BackColor
Value
19,40
44,44
LightGray
4. Drag a RapidExecutionStatus control from the ControllerData category; place it in the
Controller Status groupbox created and set the following values in the Properties window:
Property
Location
Size
BackColor
Value
80,40
44,44
LightGray
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14 The ScreenMaker tab
14.3.3. Designing the screen
Continued
5. Drag a TpsLabel control from the General category; place it in the Part Status groupbox created and set the following values in the Properties window:
Property
Location
Size
Text
BackColor
Font
Value
16,30
131,20
Parts Produced
LightGray
TpsFont10
6. Drag a NumEditor control from the ControllerData category; place it in the Parts Status groupbox created and set the following values in the Properties window:
Property
Location
Size
Value
Value
16,56
116,23
Link to RAPID variable partsReady defined in the module
MainModule.
470 en1000000373
7. Drag another TpsLabel control from the General category; place it in the Part Status groupbox created and set the following values in the Properties window:
Property
Location
Size
Text
BackColor
Font
Value
16,89
131,20
Cycle time/part
LightGray
TpsFont10
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14 The ScreenMaker tab
14.3.3. Designing the screen
Continued
8. Drag another NumEditor control from the General category; place it in the Part Status groupbox created and set the following values in the Properties window:
Property
Location
Size
Value
Value
16,115
116,23
Link to RAPID variable cycleTime defined in the module
MainModule.
9. Drag a Button control from the General category; place it in the Part Status group box created and set the following values in the Properties window:
Property
Location
Size
Text
Value
33,154
85,34
Reset
Perform the following for the Reset button in the Part Status group:
Step Action
1
2
Double-click the button Reset. The Events Panel dialog box appears which is used to define the actions for Events.
In the Events Panel dialog box, click Add Action; point to Rapid Data and select
Write a Rapid Data.
The Action Parameters dialog box appears; assign Rapid data to the following value and click OK.
• T_ROB1.MainModule.partsReady to MyResetValue.Value en1000000387
Similarly, assign Rapid data to the following value and click OK.
• T_ROB1.MainModule.cycleTime to MyResetValue.Value
NOTE! Two actions of similar type are needed to perform the Reset action. One is to reset Rapid variable partsReady to 0, the other is to reset Rapid variable cycleTime to 0.
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471
14 The ScreenMaker tab
14.3.3. Designing the screen
Continued
10. Drag a PictureBox control from the General category; place it on the design surface and set the following values in the Properties window:
Property
Location
Size
SizeMode
Image
Value
177,28
284,359
StretchImage
FlexArcCell.GIF
NOTE!
You can find the graphic (.GIF ) files at C:\MyDocuments\RobotStudio\My ScreenMaker
Projects\Tutorial\Images.
11. Drag another PictureBox control from the General category; place it on the design surface and set the following values in the Properties window:
Property
Location
Size
SizeMode
Image
AllowMultipleStates
SlectedStateValue
States
Value
237,31
48,48
StretchImage
RobotAtHome.GIF
True
NOTE! Select Image property from the StatesEditor dialog box
DI_RobotAtHome
Link State{0} to RobotAtHome_gray.GIF
Link State{1} to RobotAtHome.GIF
NOTE! Add AllowMultipleStates option to the PictureBox control. The objective is to have an image that changes when an I/O signal changes.
For more information on how to use AllowMultipleStates for PictureBox control, see
Picture object and changing images due to I/O on page 477
.
12. Drag a Button control from the General category; place it on the design surface and set the following values in the Properties window:
Property
Location
Size
Text
Font
BackColor
Enabled
Value
486,66
116,105
Start
TpsFont20b
LimeGreen
Link to DI_RobotAtHome
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14 The ScreenMaker tab
14.3.3. Designing the screen
Continued
Perform the following for the Start button:
Step Action
1
2
3
Double-click the button Start or click the Smart tag and select Define Actions when
clicked. The Events Panel dialog box appears which is used to define the actions for Events.
In the Events Panel dialog box, click Add Action; point to Rapid Data and select
Write a Rapid Data. The Action Parameters dialog box appears.
In the Action Parameters dialog box, assign Rapid data to the following value and click OK.
• T_ROB1.MainModule.JobProduce to JobProduce
13. Drag a Button control from the General category; place it on the design surface and set the following values in the Properties window:
Property
Location
Size
Text
Font
BackColor
Enabled
Value
486,226
116,105
Stop
TpsFont20b
LimeGreen
Link to DI_PRODUCE
Perform the following for the Stop button:
Step Action
1
2
3
Double-click the button Stop or click the Smart tag and select Define Actions when
clicked. The Events Panel dialog box appears which is used to define the actions for Events.
In the Events Panel dialog box, click Add Action; point to Rapid Data and select
Write a Rapid Data. The Action Parameters dialog box appears.
In the Action Parameters dialog box, assign Rapid data to the following value and click OK.
• T_ROB1.MainModule.JobIdle to JobIdle
14. Drag a Button control from the General category; place it on the design surface and set the following values in the Properties window:
Property
Location
Size
Text
Font
Enabled
AllowMultipleStates
SelectedStates
States
Value
274,246
111,47
Bull’s Eye
TpsFont14b
Link to DI_RobotAtHome
True
NOTE! Select BackColor property from the StatesEditor dialog box
DI_RobotAtBull'sEye
Link State{0} to Red
Link State{1} to Green
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473
14 The ScreenMaker tab
14.3.3. Designing the screen
Continued
Perform the following for the Bull’s Eye button:
Step Action
1
2
3
Double-click the button Bull’s Eye or click the Smart tag and select Define Actions
when clicked. The Events Panel dialog box appears which is used to define the actions for Events.
In the Events Panel dialog box, click Add Action; point to Rapid Data and select
Write a Rapid Data. The Action Parameters dialog box appears.
In the Action Parameters dialog box, assign Rapid data to the following value and click OK.
• T_ROB1.MainModule.JobBulls to JobBulls
15. Drag a Button control from the General category; place it on the design surface and set the following values in the Properties window:
Property
Location
Size
Text
Font
Enabled
AllowMultipleStates
SelectedStates
States
Value
274,324
111,47
Service
TpsFont14b
Link to DI_RobotAtHome
True
NOTE! Select BackColor property from the StatesEditor dialog box
DI_RobotAtService
Link State{0} to Red
Link State{1} to Green
Perform the following for the Service button:
Step Action
1
2
3
Double-click the button Service or click the Smart tag and select Define Actions
when clicked. The Events Panel dialog box appears which is used to define the actions for Events.
In the Events Panel dialog box, click Add Action; point to Rapid Data and select
Write a Rapid Data. The Action Parameters dialog box appears.
In the Action Parameters dialog box, assign Rapid data to the following value and click OK.
• T_ROB1.MainModule.JobService to JobService
474 3HAC032104-001 Revision: D
14 The ScreenMaker tab
14.3.4. Building and deploying the project
14.3.4. Building and deploying the project
Procedure
1. From the ScreenMaker ribbon, click Build.
For more information on building the project, see
Building a project on page 450
.
2. From the ScreenMaker ribbon, click Deploy.
For more information on deploying the project, see
Deploying to controller on page 451
.
3. In RobotStudio, press Ctrl+F5 to launch the Virtual Flexpendant and click FlexArc
Operator Panel to open the GUI.
NOTE!
Ensure that you start the RAPID execution and switch the controller into Auto mode.
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14 The ScreenMaker tab
14.4. Frequently asked questions
14.4. Frequently asked questions
How to deploy manually to a Virtual Controller
If for any reason you wish to manually by-pass the Deploy button in RobotStudio and the virtual controller, the following information describes what files are to be moved.
Actions
Location of output files
The files that contain the FlexPendant application from ScreenMaker are found (for example) in the bin directory under the My ScreenMaker Projects located in the My documents directory of the user.
For example, My Documents\My ScreenMaker Projects\SCM_Example\bin where
SCM_Example is the example ScreenMaker project.
The files in the bin directory are to be copied to a location where the Virtual FlexPendant can read them during the start of the FlexPendant.
Location where the Virtual FlexPendant reads the files
The recommended location for manually copying the ScreenMaker output files is the location of the virtual controller system.
If the system is created manually from System Builder, it is located in the My Documents directory.
For example, My Documents\IRB4400_60_SCM_Example\HOME where
IRB4400_60_SCM_Example is the example controller system.
If the system is created by a Pack-and-Go and then restored, it is located in the
RobotStudio\Systems folder.
For example,
MyDocuments\RobotStudio\Systems\IRB4400_60_SCM_Example\HOME where
IRB4400_60_SCM_Example is the example controller system.
Copy files
Copy the files from the ScreenMaker output to the Home directory of the virtual controller system.
Restart the Virtual FlexPendant and the new application will be loaded.
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14 The ScreenMaker tab
14.4. Frequently asked questions
Continued
Picture object and changing images due to I/O
The typical user objective is to have an image that changes when an I/O signal changes, this is common for a digital input to affect the state on the FlexPendant.
Actions
This is accomplished by adding an image and allowing the image to have multiple states.
Set AllowMultipleState to TRUE and set the Image state.
en0900000668
Create two states and add images for each state: en0900000669
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477
14 The ScreenMaker tab
14.4. Frequently asked questions
Continued
The Value property is extremely important. If binding to a digital input then there are two states for the input, 0 and 1. Set the Value property to the value of the bound variable. 0 and
1 for digital input. It is also possible to bind to RAPID variables and have multiple states and values for the values in the RAPID variable.
Set the SelectedStateValue property to bind to a controller object: en0900000670
Using CommandBar and the menu items
Using CommandBar allows button to appear at the bottom of the screen in a controlled and organized order.
en0900000671
In the preceding graphic, the CommandBar has three menu items Gate, Conveyor, and
Motor. The objective is to have events trigger when these are clicked.
478
Continues on next page
3HAC032104-001 Revision: D
Actions
14 The ScreenMaker tab
14.4. Frequently asked questions
Continued
First create the CommandBar and add the menu items (either by editing the menu items property or by clicking the small arrow on the upper right of the active CommandBar) and add the menu items.
en0900000672
To add events to the menu items, go to the Properties dialog and select the menu item from the drop down list.
en0900000673
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479
14 The ScreenMaker tab
14.4. Frequently asked questions
Continued
Select Gate menu item. The following dialog appears.
480 en0900000674 en0900000409
1. In the preceding graphic, select 4 to add an event when the menu item is clicked.
2. Click the drop-down list to select the event. The events are added automatically
For more information on various ways of opening the Events Panel dialog box, see
en0900000675
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14 The ScreenMaker tab
14.4. Frequently asked questions
Continued
en0900000676
When adding CommandBar menu items, ensure that the Text property is filled. If not, nothing appears on the CommandBar.
en0900000677
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481
14 The ScreenMaker tab
14.4. Frequently asked questions
Continued
How to get radio buttons to show state when entering
The objective is to have two radio buttons that controls one digital output. When the screen is loaded, the buttons should show the current state of the output.
Actions
Create a group or a panel and place the two radio buttons on the group or panel.
For button1, set the property default value to True and bind the property to the value of the controller digital output signal.
For button2, do not do any changes.
When the screen is loaded, the state of the two radio buttons is established correctly.
482 3HAC032104-001 Revision: D
Index
A
ABB library
action instruction about
Activate RobotStudio
Manual activation
Add Controller
add to path
alerts activate
align frame orientation
align target orientation
Application grants
Application Variables
create,delete, rename application variables
FlexPendant memory
RAPID variable
attach to object
Authenticate
Edit User Accounts
Log in as Default User
Log off
Log off all controllers
Login as a Different User
UAS Grant Viewer
auto configuration
B
Back up restore backup
Backup
create backup
base coordinate system
browser
Layout
Modeling
Paths & Targets
C
CAD file troubleshoot and optimize
CAD formats convert
check reachability
collision detection
sets
configuration robot axis
configuration editor
instance editor
configuration file
configuration monitoring about
Configure data binding
Using Binding menu
Using Smart tag
confJ about
ConfL
3HAC032104-001 Revision: D about
Connecting a controller
control panel
enable device
manual full speed
motors on
operation mode
release device
reset emergency stop
Controller grants
Backup and save
Calibration
Delete log
Edit RAPID code
Execute program
Full access
I/O write access
Manage UAS settings
Modify configuration
Modify controller properties
Modify current value
Program debug
Read access to controller disks
Safety Controller
Write access to controller disks
controller menu
Controller Shutdown
Terminate Virtual Controllers
controller system create
controller tab
access
controller name
controller state
logged on as
operating mode
program execution state
system name
controller world coordinate system
convert frame to workobject
coordinate systems
cycle tme measure
D
Data Binding
Application variable data binding
Controller object data binding
data declaration
detach
detecting collision
Development Environment
device browser
E
editor
element select
Ethernet
event create
483
Index
events
event log
external axis program
F
File transfer
Controller explorer
PC explorer
FlexPendant Viewer
Frame create
create from three points
frame converting to workobject
crerating by points
frames
function
G
geometry troubleshoot and optimize
Getting started window
Go Offline
Grants, about
Grants, give to groups
graphics window
Group, about
group, add
group, add user
group, remove
group, rename
Groups, give grants
H
handle events
date and time
event category
event code
event description
event log list
event title
event type
manage events
retrieve controller events
sequential number
I
I/O set
I/O system
I/O signals
input signals
output signals
simulated signals
virtual signals
import
Import geometry
import library
instruction
about
484 item select
J
jog mechanism
robot
several mechanisms
jointtarget creating
K
keyboard shortcuts
General commands
Program Editor commands
Program Editor hotkeys
Program Editor Intellisense
L
Layout browser
LED
library troubleshoot and optimize
load module
Load Parameters
local coordinate system set
local origin set
M
Manage ScreenMaker Project
Close project
Create project
Load project
Save project
Manage ScreenMaker project
Close ScreenMaker
Manage Screens
Create screen
Delete screen
Edit screen
Rename screen
Managing ScreenMaker Projects
Build project
MediaPool
Mirror
Modeling browser
Modify project properties
module
Move instruction teach
move instruction about
MoveJ teach
MoveL teach
MultiMove programming workflow
3HAC032104-001 Revision: D
N
near-miss detection
network settings
firewall settings
local network connection
remote network connection
service port connection
new module
NONSTEPIN
READONLY
VIEWONLY
O
object select
set local origin
troubleshoot and optimize
Offline and Online browser
operator window
enabling operator window
show virtual operator window
orientations
align target
copy and apply
target normal to surface
unordered
output window
event types
P
pack, unpack
part set local origin
Password, change for user
path
about
compensating
creating
creating from curve
reversing
rotating
setting axis configuration
translating
Paths & Targets browser
Placing an item
Frame
One Point
Three Points
Two Frames
Two Points
positioner.program
procedure
process time measure
program
copy
programming overview
Properties
Device Browser
3HAC032104-001 Revision: D
Index
Renaming the controller
Set controller ID
Set date and time
View controller and system properties
Properties Window
Event Help panel
Graphical Component Name panel
Properties window toolbar
Table panel
Property editor
R
RAPID concepts
copy program
RAPID editor
RAPID instructions
RAPID task
task window
RAPID Watch Online
reachability test
Release Write Access
remote subnet
Request Write Access
robot programming overview
Robot system button
adding a template system
adding an existing system
conveyor setup
create system from layout
remove objects from conveyor
RobotWare
license key
RobotWare system
routine
Run mode
continuous
single
S
safety
safety configuration
Screen navigation
service port
set task frame
signals set
simulate alerts
create event
measure process time
set signals
TCP trace
simulation
Simulation watch
Break condition
station build workflow
pan
485
Index
rotate
zoom
station world coordiante system
switch
synchronization
station to VC
VC to station
system create
create with positioner
RobotWare
System Builder
about virtual and real systems
building new system
copying system
create boot media
create system from backup
download a system to controller
modify controller system
viewing system properties
System Configuration
controller values
stored station values
used current station values
system parameters
editing parameters
load parameters
save system parameters
T
target
about
creating
modifying
modifying with ModPos
removing unused
renaming
teaching
Targets on Edge
TCP
TCP trace activate
Tool Center Point coordinate system
ToolBox
ActionTrigger
BarGraph
CheckBox
ComboBox
CommandBar
ControllerModeStatus
DataEditor
Graph
GroupBox
ListBox
NumEditor
NumericUpDown
Panel
PictureBox
RapidExecutionStatus
RunRoutineButton
486
TabControl
tooldata
tools
TpsLabel
track program
trap
U
UAS Grant Viewer
UCS
unpack
User account
User tab
user coordinate system
User, about
User, add
User, add to group
User, change password
User, change user name
User, enable and disable
User, remove
V
viewpoint
create
move to viewpoint
viewpoint functions
Virtual FlexPendant
Virtual FlexPendant operator window
VSTA
W
WorkObject
workobject creating
modifying
workobjects
world coordinate system
3HAC032104-001 Revision: D
ABB AB
Discrete Automation and Motion
Robotics
S-721 68 VÄSTERÅS
SWEDEN
Telephone +46 (0) 21 344 400 www.abb.com
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Offline programming
Simulation of production processes
Collaborative robot programming
Integration with CAD systems
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RobotStudio is a software package that allows you to program and simulate ABB robots offline, without needing any real-world robots.
RobotStudio offers many benefits, including the ability to program and test more quickly and effectively, to simulate your entire production process, and to identify and optimize potential problems before installation.
RobotStudio is a user-friendly software program that allows you to program a variety of tasks for your robots. The software's intuitive interface makes it easy to learn and use.
Yes, RobotStudio can simulate a wide variety of robotic systems, including single-robot configurations, multiple-robot systems, and systems with external axes.
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How to hide or unhide objects using keyboard shortcuts?
The available documentation does not provide instructions on hiding or unhiding objects using keyboard shortcuts.
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