Gezelschapsspellen Exploding Kittens Owner Manual
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Gezelschapsspellen Exploding Kittens is a fast-paced card game for 2-10 players ages 7 and up. The goal of the game is to be the last player standing.
To start the game, deal 7 cards to each player. The remaining cards are placed face down in the center of the table to form the draw pile. On your turn, you can play a card from your hand or draw a card from the draw pile. If you draw an Exploding Kitten, you lose the game. However, you can use a Defuse card to defuse the Exploding Kitten and put it back in the draw pile.
There are many other cards in the game that can help you avoid exploding, such as Skip cards, Nope cards, and Shuffle cards. You can also collect sets of Cat Cards to steal cards from other players.
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exploding kittens the rules
players: 2 -10 contents: 122 cards
PARTY PACK!
HEY! DON’T READ THESE RULES!
READING IS THE WORST WAY TO
LEARN HOW TO PLAY A GAME.
INSTEAD, GO ONLINE and watch our instructional video:
WWW.EXPLODINGKITTENS.COM/HOW
how it works
In the deck of cards are some
Exploding Kittens. You play the game by putting the deck face down and taking turns drawing cards until someone draws an Exploding Kitten.
CRUNCH
MUNCH
MUNCH
When that happens, that person explodes.
They are now dead and out of the game.
This process continues until there’s only
1 player left, who wins the game.
The more cards you draw, the greater your chances of drawing an Exploding Kitten.
BASICALLY
if you explode, you lose.
and you are full of incendiary loser sadsauce.
if you don’t explode, YOU WIN.
and you are full of greatness. good job, buddy.
and all of the other cards
For example
You could use a See the Future
Card to peek at the top few cards in the Draw Pile. If that reveals an Exploding Kitten, you could then use a Skip Card to end your turn and avoid drawing it.
see the future skip
setup
To start, remove all the Exploding Kittens (9) from the deck and set them aside.
taking your turn
Look at the cards in your hand. Play a card by placing it FACE UP on top of the Discard
Pile, and following the instructions on the card.
Draw Pile Discard Pile Now, look through the remaining deck and based on the number of players, use the following cards:
2 - 3 players: Use only the cards WITH a paw print in the corner.
4 - 7 players: Use only the cards WITHOUT a paw print in the corner.
8 - 10 players: Use all of the cards.
Remove all of the Defuse Cards from the deck and deal 1 to each player.
Insert any extra Defuse Cards back in the deck (if there are any).
After you follow the instructions on the card, you can play more cards. You can play as many cards as you’d like.
Read the text on a card to learn what it does.
Or, play no cards at all; that’s cool too.
End your turn by drawing a card from the top of the Draw Pile into your hand and hoping it’s not an Exploding Kitten.
(This is different from most games in that you END YOUR TURN by drawing a card.)
Each player starts with a Defuse Card - the most powerful card in the game. These are the only cards that can save you from Exploding Kittens.
If you draw an Exploding Kitten, instead of getting exploded, you can play the Defuse Card and reinsert the Kitten back into the Draw Pile anywhere you’d like in secret.
Try to get as many Defuse Cards as possible.
Shuffle the deck and deal 7 cards face down to each player. Everyone now has a hand of 8 cards total.
Insert enough Exploding Kittens back into the deck so that there is 1 fewer than the number of people playing. Remove any extra Exploding Kittens from the game.
For a 4 player game, insert 3 Kittens.
For a 3 player game, insert 2 Kittens.
This ensures that everyone eventually explodes except for 1 person.
Note: For a 2 - 3 player game, the Exploding Kittens you insert will be the only cards that do not have paw prints.
Shuffle the deck, and put it face down in the middle of the table.
This is your Draw Pile.
Play as many or as few cards as you’d like, then draw a card to end your turn.
Play then draw, play then draw.
Play continues clockwise around the table.
Ending the game
The last player who hasn't exploded wins the game.
You won't ever run out of cards in the Draw
Pile because you inserted enough
Exploding Kittens to kill all but 1 player.
Three more things
Try saving your cards early in the game while your chance of exploding is low. You can count the cards left in the Draw Pile to figure out the odds.
There is no maximum or minimum hand size.
If you run out of cards in your hand, there’s no special action to take. Keep playing. You’ll draw at least 1 more card on your next turn.
Some cards don’t have any instructions on them (Cat Cards). These cards must be collected and played as matching Pairs.
If you play matching Pairs of Cat Cards, pick another player and steal a random card from their hand.
beard ca t beard cat
(Be sure to leave some space for a Discard Pile as well.)
Pick a player to go first. (Some sample criteria: most impressive beard, most intimidating odor, shortest spleen, etc.)
Copyright Exploding Kittens 2017 beard cat t beard ca
stop reading! go play!
If you have questions about specific cards, flip this sheet over.
exploding kittens FIELD GUIDE
Example Turn
You decide to play a SEE THE FUTURE card to see the top 3 cards of the draw pile.
while viewing the 3 top cards, you see that the top card
(the card you’re about to draw) is an exploding kitten.
but then another player plays a NOPE card which cancels your slap, so it’s still your turn.
nope a nope ninja delivers a wicked dra gon kick stop the action of another card
YOU CAN play THIS at any time.
.
nope see the future deploy the special-ops bunnies privately view the top three cards of the deck see the future
You decide to play a double slap card to end your turn and force Someone else to take 2 turns.
You don’t want to draw that top card and die, so you play a SHUFFLE card and randomly shuffle the
Draw Pile.
With the deck freshly shuffled, you draw the top card to end your turn and hope it’s not an
EXPLODING KITTEN.
- OR - instead of playing ANY of the cards in your hand, you could just Draw a card to end your turn.
Exploding Kitten
You must show this card immediately. Unless you have a Defuse Card, you’re dead. Discard all of your cards, including the Exploding Kitten.
see the future
Privately view the top 3 cards from the Draw Pile and put them back in the same order. Don’t show the cards to the other players.
DEfuse
If you drew an Exploding Kitten, you can play this card instead of dying. Place your Defuse Card in the
Discard Pile.
defuse via laser pointer
Alter the future
Privately view the top 3 cards from the Draw Pile and rearrange them in any order you’d like.
Return them to the top of the Draw Pile face down, then continue with your turn. defuse
Then take the Exploding Kitten, and without reordering or viewing the other cards, secretly put it back in the
Draw Pile anywhere you’d like.
CRUNCH
MUNCH
MUNCH
NOPE
Stop any action except for an Exploding Kitten or a Defuse Card. Imagine that any card (or Pair or
Special Combo) beneath a Nope Card no longer exists.
NOPE!
Want to hurt the player right after you? Put the Kitten right on top of the deck. If you’d like, hold the deck under the table so that no one else can see where you put it.
Your turn is over after playing this card.
Double Slap
End your turn without drawing a card and force any other player to take 2 turns in a row.
This is not the same as drawing 2 cards in a row! The target of this card should take their first turn (play cards and/or draw). When their turn is over, it’s their turn again.
If the targeted player plays a Slap Card in return, they pick a player to take ALL remaining turns (4 turns, then 6, and so on).
Play always continues from the targeted player.
If you draw and defuse an Exploding Kitten during a series of turns, you must continue taking your remaining turns after you reinsert the Kitten.
Triple Slap
Triple Slap works the same way as Double Slap, but adds
3 turns instead of 2.
skip
Immediately end your turn without drawing a card.
(For example, if you play a Skip Card in response to a
Double Slap Card, it only ends 1 of the 2 turns. Playing 2
Skip Cards would end both turns.)
Reverse
Reverse the order of play and end your turn without drawing.
If you play this card after you’ve been SLAPPED, the order of play is reversed, but you’ve only ended 1 of your turns.
BAM!
You can also play a Nope on another Nope to negate it and create a Yup, and so on.
YUP!
Dang.
You can play a Nope Card at any time before an action has begun, even if it’s not your turn. Any cards that have been noped are lost. Leave them in the Discard Pile.
cat Cards
These cards have no instructions on them and are powerless on their own, but can be played as matching
Pairs or in Special Combos.
Feral cat
Use as any Cat Card (cards with no instructions on them).
This card cannot be used as a non-Cat Card (Shuffle,
Slap, etc).
special combos
(Read this after you've played your first game)
TWO of a kind
Playing matching Pairs (where you get to steal a random card from another player) no longer only applies to Cat
Cards, it now applies to ANY 2 cards in the deck with the same title.
shuffle
Shuffle the Draw Pile thoroughly. (Useful when you know there’s an Exploding Kitten coming.)
three of a kind
Exactly the same as Two of a Kind, but you get to name the card you want from the other player.
If they have it, you get to take it.
If not, you get nothing.
I'd like your
Draw from The bottom
End your turn by drawing the bottom card from the Draw Pile.
favor
Force any other player to give you 1 card from their hand. They choose which card to give you.
5 different cards
If you play 5 different cards (any 5 cards with different titles), go through the Discard Pile to take any single card you’d like.
(Grab the Pile quickly to choose your card so that you don’t get “Noped!”)
When you play combos, ignore the instructions on the cards.
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