Blazing Angels 2 - Microsoft Xbox 360 - Manual


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Blazing Angels 2 - Microsoft Xbox 360 - Manual | Manualzz
TABLE OF CONTENTS
CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
XBOX LIVE® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
YOUR GAMER PROFILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
INTERFACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
THE BLAZING ANGELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
QUICK TIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
SECRET MISSION LOCATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
MULTIPLAYER GAME MODES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
MULTIPLAYER SQUADRON COMMUNICATION . . . . . . . . . . . . . . . . . . . . . . 9
COOPERATIVE MULTIPLAYER (SPLIT SCREEN, SYSTEM LINK, AND XBOX LIVE) . . 10
ADVERSARIAL MULTIPLAYER (SYSTEM LINK AND XBOX LIVE) . . . . . . . . . . . . . 10
PLAYING BLAZING ANGELS®2: SECRET MISSIONS OF WWII ON XBOX LIVE 11
PLANES OF WWII . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
SECRET WEAPONS OF WWII . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . INSIDE BACK COVER
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CONTROLS
XBOX LIVE®
You can choose either Arcade or Simulation controls from the Options
menu.
Lock on Target
Primary fire
Secondary fire
Lock on objective
Tactical Map
Left/Right:
Turn left/right
(in Arcade controls)
Roll left/right
(in Simulation controls)
Defensive weapon
Next secondary target/
Hold: Select closest threat
Next primary target
Objective screen
Squadron
commands
Pause/ in-game
menu
Up/Down:
Speed up/Slow down
Left/Right:
Roll left/right (in Arcade controls)
Yaw left/right (in Simulation controls)
Xbox Guide Button
* Directional pad controls:
Up: Send wingmen in attack. Each press sends an extra wingman in
attack, up to three.
Right: Order Cowboy to use his Ace Attack ability (attack selected
enemy group).
Left: Order Teach to use his Taunt ability (all enemies currently engaging
you will engage Teach instead).
Down: Call wingmen to defend you. Each press calls an extra wingman
in defense, up to three
* Landing gear: Click the left and right sticks at the same time to extend
or retract the landing gear.
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Play anyone and everyone, anytime, anywhere on Xbox LIVE. Build
your profile (your gamer card). Chat with your friends. Download
content at Xbox LIVE Marketplace. Send and receive voice and video
messages. Get connected and join the revolution.
Connecting
Before you can use Xbox LIVE, connect your Xbox console to a
high-speed Internet connection and sign up to become an Xbox LIVE
member. For more information about connecting, and to determine
whether Xbox LIVE is available in your region, go to www.xbox.com/
live.
Family Settings
These easy and flexible tools enable parents and caregivers to decide
which games young game players can access based on the content rating.
For more information, go to www.xbox.com/familysettings.
INTRODUCTION
Blazing Angels® 2: Secret Missions of WWII centers on a group of three
elite pilots, assembled from the beginning of the war into a special, secret
team with one purpose: to take on the most difficult missions around
the globe and solve any crisis that normal pilots couldn’t handle. Created
in early 1940 by the American government (theoretically not involved
in the war at the time), the clandestine team works under the code
name Operation Wildcard and is not bound by any rule. The three very
different and quite colorful pilots, often helped by a fourth person – a
British spy who handles operations on the ground – are not subordinate
to any specific army and can move at any time, to any place or any army
where they are needed. They’re special and are treated as such: any plane
they want, they get, and any brand-new technology that appears over
the course of the war they have access to, even if this sometimes means
snatching it themselves from the hands of the enemy. Prototype jet
fighters and prototype weaponry, like sound-guided missiles or the even
more exotic Tesla coil, are all available to them and are all needed, since
their missions put them in the most perilous situations imaginable.
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YOUR GAMER PROFILE
When you play the game for the first time, you will be asked to create
a gamer profile. The gamer profile contains information such as your
name, your campaign advancement, the number of planes you have
unlocked, and your rewards, stats, and game achievements. Progress is
automatically saved to your gamer profile after each mission and also
when you achieve something new or change your settings. The name of
your gamer profile is also used in the System Link multiplayer mode.
You can have multiple gamer profiles on an Xbox 360 console, but only
one gamer profile can be active at a time.
MAIN MENU
Campaign: Lead the Blazing Angels in some of the most top-secret
missions of WWII. This game mode is the “meat” of the single-player
experience.
Options: Customize the game experience, setting up the controls, music,
and sound FX.
Multiplayer: Face your friends on Xbox LIVE, in Split Screen, or on
System Link.
Bonus Menu: From this menu you can access gameplay tips and hints,
weapon info, and unlocked cut-scenes.
Hangar: In the hangar you can check out all the planes you have
unlocked and customize their looks.
INTERFACE
Squadron Interface
Objective Status
Radar
Weapon Cooldown
Targeting Reticle
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Mission Timer
Prestige Points
THE BLAZING ANGELS
In Blazing Angels® 2: Secret Missions of WII, the squadron is one of
your most valuable assets. You can issue orders to your wingmen using
the directional pad.
Edward “Teach” Thatcher
Teach is a British veteran who, after spending a lot of
time instructing young pilots, has gotten into the habit
of watching out for his teammates.
Teach’s special command is Taunt. If you select the
Taunt command, Teach will taunt all enemies currently
attacking you so that they temporarily attack him
instead. You will then be able to fly freely for a short
period of time.
This specific command is possible only if Teach’s special
icon is lit. After the command is used, the icon will empty and then
slowly refill.
If Teach’s icon isn’t lit, the Taunt command is unavailable.
Lieutenant Miles “Milo” Winchester
Skilled both as a pilot and as an engineer, Milo is a very
useful member of the team, even though he may not
be the bravest and most selfless member.
Milo’s special ability is passive, not controlled by you.
At certain moments during missions, if your plane is
damaged, Milo will be able to give you some advice for
in-flight repairs. This will repair your plane, to a certain
extent.
Plane Health
Ammo Count
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Lieutenant James “Cowboy” Thorpe
The youngest member of the team is also the best
fighter, but unfortunately his skills are more than
matched by his cockiness and carelessness.
Cowboy’s specific command is Ace Attack. If you give
Cowboy the Ace Attack command, he will go all-out
on the target indicated and all other enemies in the
target’s formation. Usually Cowboy can shoot down at
least three or four enemies in the short time he is in this
mode.
This specific command is possible only if Cowboy’s special icon (a
lightning bolt) is lit. After the command is used, the icon will empty and
then slowly refill.
If Cowboy’s lightning icon isn’t lit, the Ace Attack command is
unavailable.
QUICK TIPS
1.When you speed up, turning is slow. Brake to make tighter turns, then
speed up to catch your opponents.
2.If an enemy is shooting at you, the best way to spoil their shot is to
speed up and move unpredictably.
3.Learn to use the Lock On Target feature; it helps you keep your eye
on the target at all times, even when it is behind you. This is helpful
when you want to use a weapon that doesn’t shoot directly forward,
like a defensive weapon or a bomb. It is also helpful in normal
situations, since by knowing exactly what your target is doing you can
make better decisions.
4.If someone shoots at you, use the Select Closest Threat feature to
make the closest threat your target, then use the Follow camera to see
it.
5.Use your wingmen, or the missions will be much harder.
6.Using the defensive weapons can get you out of very difficult
situations by forcing your opponents to disengage and sometimes even
destroying them.
7. Always read the mission objectives carefully. During missions, watch
the status of the objectives and the time limits that sometimes come
into play.
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SECRET MISSION LOCATIONS
Cairo
The Allies’ main base in Africa was safe for the duration of the war, even
though Erwin Rommel’s Afrika Korps got as close as 150 miles from the
city. If, however, under cover of an ordinary bombing raid, the enemy
started a surprise suicide attack on the heart of the city, only a special
team could save the day.
Moscow
November 1941. Moscow is under siege and the Red Army, though
holding, is outnumbered and outgunned by the Wehrmacht. To improve
the morale of his people, Stalin organizes an impressive military parade
in the Red Square. A well-targeted attack on the parade could have
disastrous results for the Allies, if there isn’t someone there to intervene.
China
After being invaded by Japan, China fought a long resistance war that the
Allies tried to support as best they could. The United States had a group
of volunteer pilots – the famous Flying Tigers – fighting alongside the
Chinese even before the attack on Pearl Harbor. However, when a secret
enemy base is found in the mountainous region along the Yangtze River,
it’s not the Flying Tigers who have to deal with it, but an even better
prepared group.
Himalayas
The land of mountains and the Tibetan plateau witnessed much during
the war – American planes flew close to their operational limits in their
efforts to supply Chinese forces, German so-called scientists investigated
their supposed ancient roots – and the journey, for anyone taking it,
was never less than extremely hazardous. Strong winds, air turbulence,
and poor visibility made navigating the mountainous area a serious
undertaking, even for the most skilled pilots.
Rome
The Italian government surrendered on September 8, 1943, only five
days after the Allied invasion, but this didn’t make the road to Rome any
easier for the Allies; the Germans kept the territory under occupation
and defended every inch of it. In the last days before Rome’s fall, there
were German officials trying to preserve the city’s invaluable historical
heritage, but there might also have been some that badly wanted to keep
a few of the city’s artifacts for themselves.
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MULTIPLAYER GAME MODES
There are three main multiplayer modes in Blazing Angels® 2: Secret
Missions of WWII
• In Solo mode, every player plays for himself, trying to defeat all others.
• In Co-op mode, all players have a common goal, fighting against the
AI.
• In Squadron mode, teams of up to eight players compete against each
other.
All these game modes can be played on Xbox LIVE, on System Link
(a network of several Xbox 360 consoles) or on Split-Screen, unless
otherwise stated below.
The Solo game modes are:
• Dogfight: The classic deathmatch mode, where each player tries
to kill all others. Each kill is scored, and the game ends when the
predetermined time or score limit is reached.
• Aces High: The first player to kill another becomes the Ace. If a
player kills the Ace, he becomes the Ace. The Ace starts by being
invulnerable for a short time; after this period ends, he must survive for
a longer time before becoming invulnerable again. Only the Ace’s kills
are scored. The game ends when the predetermined time or score limit
is reached. This game mode is not available in Split Screen.
• Seek and Destroy: To score, a player must kill every other player once.
At the beginning, all the players are marked as available targets; after
you kill one, it no longer appears marked. If a player crashes into the
ground, he will be penalized one target objective – the last player he
killed will be marked again. The game ends when the predetermined
time or score limit is reached. This game mode is not available in Split
Screen.
The Co-op game modes are:
• Kamikaze: The enemies are waves of kamikaze fighters; the player’s
job is to protect a base against their relentless attack. The game is lost
if the base is destroyed and won if all enemy waves are defeated.
• Campaign: This game mode allows several players to complete the
Campaign missions together, playing cooperatively.
• Skirmish: This game mode allows several players to complete the
Skirmish missions together, playing cooperatively. These are mission
where players can explore the maps and engage in combat with no
time pressure and no fixed objectives.
The Squadron game modes are:
• Dogfight: The classic team-vs.-team deathmatch, where one team tries
to outscore the other. Each kill is scored, and the game ends when
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•
•
•
•
the predetermined time or score limit has been reached. Friendly fire is
optional. This game mode is not available in Split Screen.
Assault: The two teams are split between attackers and defenders of
a base. If the attacking team fails to destroy the base before the timer
expires, it loses the game immediately. However, if it manages to
destroy the base before the timer expires, the second round starts with
the roles reversed and the new attacking team must destroy the base
faster than the other team did in the first round. This game mode is
not available in Split Screen.
Kamikaze: This mode has the same rules as Assault, with one
difference: the players on the attacking team have to crash into the
enemy targets in order to damage them.
Capture the Flag: Each team has a base, which contains a flag. The
members of a team are spawned close to their own flag. In order to
capture a flag, a player must fly through the enemy flag and pick it up.
In order to win a point, a team must fly through their own flag with
the stolen flag.
Epic Battles: Team-based, multi-part scenarios in which teams
compete against each other to complete a series of objectives.
MULTIPLAYER SQUADRON
COMMUNICATION
In multiplayer, the players are split into squadrons and can only interact
(give/receive requests) with members of their own squadron. Also, if
voice communication is being used, they can only hear members of their
own squadron speaking.
Squadrons are formed automatically from the setup screen of the match.
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COOPERATIVE MULTIPLAYER
PLAYING BLAZING ANGELS® 2:
(SPLIT SCREEN, SYSTEM LINK, AND XBOX LIVE)
SECRET MISSIONS OF WWII ON XBOX LIVE
Players can issue requests to other members of their squadron using the
directional pad. Any player can issue a request, and any other player can
respond to it. If nobody confirms the request for several seconds, the
request is ignored. Successive requests can be made only at 30-second
intervals.
Directional Pad Up: Repair Me
A player whose plane needs to be repaired can issue this request; the first
player to confirm the request will have to perform a repair combo for
his comrade. Therefore, the life of the requesting player depends on his
wingman performing the repair combo.
Directional Pad Down: Taunt
A player who feels he’s being hunted by too many opponents can issue
this request. The first player to confirm the request will be automatically
selected as target for all enemies currently engaging the requesting player.
Quick Match: This is the fastest and least-complicated method of
reaching a game lobby. The route to the lobby is based on criteria
including the settings from your last custom match and the quality of
service.
Custom Match: A more advanced search for game sessions is possible via
Custom Match. You can filter the search by:
• Ranked Match or Player Match.
• Map.
• Game type.
• Game mode.
• Side to fly (Allies/Axis).
• Plane category (early/mid/late war).
Create Match: Create a game and invite friends to your own game
session.
Leaderboard: Ordered list of all players available and their stats.
Friends List: Shows the list of all players you have selected as friends.
From this screen you can send game invitations, join a friend’s game, or
remove a friend from the list.
Players List: Players in your session and also the last players you played
against are here. From this screen you can add players to the Friends List,
mute them, or submit feedback on them.
ADVERSARIAL MULTIPLAYER
(SYSTEM LINK AND XBOX LIVE)
As in Cooperative Multiplayer, a player issues a request, and another can
respond to it. Requests are ignored after a few seconds, and the same
player can only make a new request after 30 seconds.
Directional Pad Up: Attack My Target
The first player to confirm the request will automatically switch his target
selection to the requesting player’s currently selected target (or target
group).
Directional Pad Down: Defend Me
The first player to confirm the request will automatically switch his target
selection to the closest threat engaging the requesting player.
PLANES OF WWII
Spitfire I
One of the most famous aircraft of the whole war,
and arguably the best. The Spitfire Mk. I version
dates from 1940 and clashed over Britain with the
German 109s.
Me 109 E
The Emil version of the famous Me 109 was an
advanced fighter for its time, but it was hampered
in the Battle of Britain by poor range, allowing
only short combat time before heading home.
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IL-2
Me 262
A6M Zero
J7W Shinden
The Japanese Zero could turn circles around any
Allied opposition; its weaknesses were poor roll
rate and a tendency to burst into flames at the
slightest damage.
Japan’s most advanced aircraft of the war, the
Shinden was a fast but maneuverable interceptor.
Its design was unique, with the wings in canard
configuration and the propeller on the rear, in a
pusher position.
One of the most heavily produced aircraft in
history, the Russian Il-2 was a very effective
and heavily armored ground attacker that had a
significant impact on the war on the Eastern Front.
FW 190A
The Butcher in the Luftwaffe, the Focke Wulf
dominated the skies over France when it first
appeared. Excellent speed, roll rate, and firepower
made for a very dangerous opponent.
Do-335
Heavy fighter with an unusual push-pull design
proved to be an excellent performer, but didn’t see
enough use during the war because of production
delays.
Meteor
While it did not see much action, apart from
countering the buzz-bomb menace over England,
the Meteor was nevertheless the first Allied jet
fighter to reach operational status.
Me 163 Komet
The rocket-powered Komet was a very advanced
aircraft for its time and had a great advantage in
terms of speed when compared to most other
planes, but was so dangerous to operate that
more Komets were lost in accidents than in actual
combat.
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Opening a new age in aviation, the jet-powered
Me 262 was fast enough to avoid Allied fighters
and bore the armament to devastate American
bomber formations.
He 162 Salamander
The second jet-powered aircraft used by the
Luftwaffe during World War II was designed to be
less expensive than the Me 262, so it was largely
made of wood. Even so, it proved to be a good
plane, hindered only by the fact that it was rushed
through production.
Go 229
The revolutionary Go 229 was a jet-powered flying
wing with excellent performance, but it never saw
combat in real life.
Vampire
A more advanced jet-powered British aircraft than
the Meteor, the Vampire didn’t see combat during
World War II, but was in use for a long time after
it, serving in RAF until 1955.
13
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SECRET WEAPONS OF WWII
TV-Guided Missiles
A manually guided missile that can be used to
attack long-distance targets with perfect accuracy.
Skilled pilots can even use it in air combat,
sometimes taking out more than one enemy with
a single missile blast. The only drawback is that
while the pilot is manning the missile his plane is
an easy target.
Self-Guided Missiles
A self-guided missile that uses the sound of the
target plane’s engine to guide itself. It can also
be used against ground targets, but cannot selfguide in this case. Unlike modern guided missiles,
it is not a smart weapon – it is not locked on the
original target and can switch targets in mid-air if
another plane intersects its path.
Blazing Angels®2: Secret Missions of WWII
Proof-of-Purchase
High-Velocity Cannon
Due to the high projectile speed and large caliber,
this powerful cannon acts almost like a sniper rifle,
allowing instant and sometimes multiple kills, as
the projectiles can penetrate several targets in a
row. The downside is that, unlike other cannons,
it needs to power up for a brief moment before
shooting, so the user must make sure the target
doesn’t evade him in that interval.
Flash Blinder
© 2007 Ubisoft Entertainment. All Rights Reserved. Blazing Angels,
Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in
the U.S. and/or other countries.
A defensive weapon consisting of a number of
powerful flashbulbs attached to the rear of the
plane’s wings. When the system is fired, the
flashbulbs light up, blinding anyone behind the
plane.
Tesla Coil
A very powerful defensive weapon that discharges
a disruptive electrical current in the air around the
plane, incapacitating any enemy aircraft in its range
for a duration of time.
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