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1007 Part No. X13-93866-02 XZ
WARNING Before playing this game, read the Xbox 360 Instruction
Manual and any peripheral manuals for important safety and health information.
Keep all manuals for future reference. For replacement manuals, see www.xbox.
com/support or call Xbox Customer Support.
Important Health Warning About Playing Video Games
Photosensitive seizures
A very small percentage of people may experience a seizure when exposed to
certain visual images, including flashing lights or patterns that may appear in
video games. Even people who have no history of seizures or epilepsy may have
an undiagnosed condition that can cause these “photosensitive epileptic seizures”
while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to injury from falling
down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience
these seizures. The risk of photosensitive epileptic seizures may be reduced by
taking the following precautions: Sit farther from the screen; use a smaller screen;
play in a well-lit room; do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
PEGI ratings and guidance applicable within PEGI markets only.
What is the PEGI System?
The PEGI age-rating system protects minors from games unsuitable for their particular
age group. PLEASE NOTE it is not a guide to gaming difficulty. Comprising two parts,
PEGI allows parents and those purchasing games for children to make an informed choice
appropriate to the age of the intended player. The first part is an age rating:-
The second is icons indicating the type of content in the game. Depending on the game,
there may be a number of such icons. The age-rating of the game reflects the intensity of
this content. The icons are:-
VIOLENCE
bad
language
FEAR
SEXUAL
CONTENT
DRUGS
DISCRIMINATION GAMBLING
For further information visit http://www.pegi.info and pegionline.eu
table of contents
The Story So Far......................................................2
Game Controls........................................................4
Heads-up Display...................................................6
Characters..............................................................8
Covenant Species.................................................10
Weapons...............................................................12
Equipment............................................................15
Vehicles.................................................................16
Basics...................................................................18
Multiplayer............................................................20
Playing Co-op........................................................24
Viewing Films........................................................25
The Forge...............................................................26
Bungie.net............................................................27
Xbox LIVE..............................................................28
The Xbox 360 Hard Drive......................................28
Credits . ................................................................29
Customer Service Numbers.................................33
1
the story so far
It is the year 2552. Humanity has long been at war with the terrifying
alien civilization that collectively calls itself the Covenant. This monstrous
conglomerate of warlike species sees Humanity as a form of heresy against
their religion—a religion based in the single-minded belief that a Great
Journey awaits its faithful and that this Journey can be embarked upon by
firing an array of vast ringlike weapons scattered throughout the galaxy.
These immense terraformed rings, known as Halos, have been abandoned
by their mysterious and long-vanished creators, the Forerunners.
This conflict, terrible and destructive though it is, has recently been
complicated by a series of cascading events. One of these artificial worlds,
these Halos, was discovered and subsequently destroyed by Human forces,
led by Spartan-117—the Master Chief—the last fighting member of the
legendary SPARTAN II military program and Humanity’s last, best hope.
That horror is the Flood—a sentient, all-consuming parasite that makes
monstrous puppets of those it kills and will not stop until every last thinking
creature is absorbed into its ferociously intelligent plan.
The second Halo has been activated, putting all of the remaining installations
in a dangerous state of emergency standby—they are now primed to fire.
Worse still, the Covenant has discovered the long-hidden location of Earth
and crushed almost all Human resistance as it seeks vital clues to the
nature of the Halo array, some of which may have been hidden under our
very feet for untold millennia.
Even with our newfound allies, the Elites, and their valiant and honorable
leader, the Arbiter, we are still hopelessly outnumbered. The Prophets
set their wills against us—and forces greater than the Covenant wheel
malevolently into place, intent upon the destruction of all but the Flood.
Conflict at a second Halo installation then ignited a galaxy-spanning
conflagration as civil war erupted within the Covenant, driven by revelations
that the Covenant leadership, the Prophets, had been deliberately deceiving
its populace.
As the Master Chief hurtles Earthward in a Forerunner spacecraft, he may be
our last chance to stop the Covenant, the Flood, and the ticking time bomb
that is the Halo network, before every last soul in the galaxy is destroyed.
The stakes have never been higher.
In truth, these Halos would not take the Covenant on a Great Journey but
rather eradicate all sentient life in the galaxy—a last-resort defense against
the most terrifying menace the galaxy has ever known—and a menace
the deluded Covenant has reawakened for the second time in a hundred
thousand years.
It’s time to finish the fight.
Game controls, default
 Xbox Guide / Friends List
Throw Grenade
Use Secondary Weapon ]
^ Use Primary Weapon
Dual Wield /
Reload or Swap
Secondary Weapon/
Select Grenade Type y
` Action / Reload Primary Weapon
> Pause / Settings
View Multiplayer Score /
Carnage Report <
Y Swap Weapon
B Melee
Move / Strafe
Press to Crouch L
A Jump
Flashlight (Up) /
Push to Talk (Multiplayer) l
X Use Equipment
C Aim / Turn / Look / Press to Zoom
Film Controls
Forge Controls, Edit Mode
]
Left Trigger
Thrust (Flying Cam)
YY Button
]Left Trigger
YY Button
^
Right Trigger
Slow Motion/Fast Forward
XX Button
^
Right Trigger
Hold to Rotate Selected Item
XX Button
yLeft Bumper
BB Button
y
Left Bumper
Move Down
BB Button
`
AA Button
`
ight Bumper
R
Move Up
AA Button
Flying Cam/Player Cam
Move Down (Flying Cam)
ight Bumper
R
Move Up (Flying Cam)
LLeft Stick
Move Camera/
Press to Pan
(Flying Cam)
Hide/Show Control Pad
Hide/Show HUD
Play/Pause
CRight Stick
Look/Rotate
Camera
(Flying Cam)
lD-Pad
Switch Players
(Player Cam)
Thrust
LLeft Stick
Move/Rotate
Selected Item
Delete Item
Inventory/Item Options
Hold to Drop Selected Item
Pick Up/Drop Item
CRight Stick
Look/Rotate
Selected Item
lD-Pad
Play/Edit Mode
Heads-up display (hud)
Graphically projected onto your visor, the HUD
shows the weapons, grenades, and equipment
you’re carrying, your shields and health status,
the proximity of friendlies and hostiles, and
various indicators for events and pathfinding.
1
1.Grenades
2
To cycle through your grenades, press y.
The selected grenade will be outlined in
blue. You cannot use grenades while dualwielding. The number of each grenade type
you have is indicated to the left of its icon.
If you run out, its icon will be gray until you
replenish your supply.
2.Equipment
You can carry one piece of equipment at
a time. Press and hold z to swap your
current equipment with a newly located
piece. Equipment is deployed at your present
location by pressing X.
3
4
3.Shields
Your shield indicator will show solid blue when in an optimal state and will
flash red when fully depleted.
4.Motion Tracker
MJOLNIR Mark VI armor has limited motion-detecting capability. It can
differentiate between friendly (yellow), hostile (red), and waypoint
(white) entities. Multiplayer teammates speaking nearby will show a
voice indicator to help you locate them. Elevation is not distinguished on
the tracker, so use your instincts to locate enemies above or below you.
A slow-moving or stationary target will not appear on the motion tracker,
but this limitation applies to opponents’ motion-tracking devices, too.
Use this to your advantage when sneaking up on an enemy.
5
6
7
5.Waypoint
A waypoint shows the direction of your next objective or destination. In
multiplayer games, it indicates the location of game objectives such as
flags and VIPs.
6.Weapons and Ammo/Charge
The weapon you are currently using and the ammo or charge it contains are
shown above the icon that indicates your secondary weapon. When running
low on ammo or charge, your current weapon icon will flash red: Either
reload ammo (press z) or switch weapons (press Y) at this time.
7.Multiplayer Information
In multiplayer games, the voice communication indicator and gamespecific scoring information will be displayed in the lower-right corner of
your screen. For more information on the voice communication modes,
see page 22.
characters
The Prophet of Truth
The deluded leader of the Covenant, this zealot is forcing his
civilization down a suicidal path. He intends to activate the
Halo and will sacrifice anything or anyone to do so. The Prophet
believes he can follow the Forerunners to their mysterious final
destination and share their ancient and unlimited power. He
now knows that the secret to this power may lie in the ancient
sands of Earth.
Spartan-117: The Master Chief
The Master Chief is the last of the elite SPARTAN II
soldiers. These genetically superior, highly trained
super-soldiers stand nearly 7 feet tall and, in MJOLNIR
Mark VI powered assault armor, weigh almost 1000
pounds. Spartan-117 is an expert in all weapons and
combat systems and can run faster, jump higher, and
hit harder than any normal Human. Honed by years of
battlefield experience, he has an unparalleled natural
talent for war.
Gravemind
The virulent Flood spreads by absorbing sentient creatures.
When it reaches a certain critical mass, it develops a centralized
intelligence known as a Gravemind. It was destroyed once
before by activation of the Halo array, but it will not be stopped
this time in its campaign to consume every thinking creature
in the galaxy. The Gravemind now roams free aboard the former
Covenant ship High Charity.
The Arbiter
Sergeant Johnson
The disgraced Commander of the Covenant Fleet of Particular
Justice was stripped of his rank and forced to don the ancient
Armor of the Arbiter—an Elite custom where a warrior is sent
on a suicide mission to claim great honor in death. The Arbiter
discovered, however, that the Covenant’s Great Journey was
a lie and he subsequently started a civil war that has shaken
the foundations of the Covenant. The Arbiter’s people, the
Elites, have joined Humanity’s struggle against the rest of the
Covenant.
Sergeant Major Avery Johnson is the battle-hardened and
longtime cohort of the Master Chief. An excellent soldier and
unmatched marksman who’s seen more than his fair share of
combat, no other Human knows the Master Chief like Johnson
does. Johnson is never more at home than in the thick of battle
and he will do anything for his men and his homeworld.
Cortana
Commander Miranda Keyes
The UNSC’s most sophisticated AI, Cortana is the onetime
shipboard intelligence of the Halcyon-class cruiser Pillar of
Autumn. After helping to destroy the first Halo, she was lost
during events on Delta Halo. Her last known location was aboard
the Flood-infested Covenant capital ship High Charity, in the
thrall of the Flood. Cortana is the only link to the incredible
secret of Halo. She must be saved.
Commander Miranda Keyes now finds herself in the unenviable
position of coordinating post-invasion resistance on a battered
and occupied Earth. Her father, Captain Jacob Keyes, died
on Halo as one of the first Human victims of the Flood. Her
dedication to duty and raw ability have helped her avoid
accusations of nepotism during her short but distinguished
career.
covenant species
Grunts (Unggoy)
Brutes (Jiralhanae)
Tough, vicious, and capable with a wide range of Covenant
hardware, Grunts are a significant military force. Their
discipline, however, is hierarchy-reliant and dependant
upon strong leadership and strength of numbers.
Leaderless, they present significantly less resistance.
A shift in Covenant hierarchy at the time of the Elite
insurrection elevated Brutes to a position of military
command. The Brutes wasted no time in applying their
pack and Alpha male mentality to their new Covenant role.
They are powerful, dangerous, and prone to acts of
berserker violence.
Prophets (San ‘Shyuum)
The religious and political leaders of the Covenant,
Prophets enforce a misguided theology based on the
belief that firing the Halo array will herald some kind of
sublimation event called the Great Journey. Physically
frail, Prophets wield power through absolute command of
Covenant (and scavenged) technology.
Jackals (Kig-yar)
Elites (Sangheili)
Formerly the ruling military class of the Covenant, Elites
are proud fighters with a valiant history. Their recent split
from the Covenant was sparked by religious differences,
but the schism runs deeper than that. Elites now ally with
their former Human foes in part because of a deep-seated
resentment of Prophet rule and in part because they
understand the scale of the Flood threat.
Physically less powerful than some other Covenant
species, Jackals are employed mainly as sharpshooters
thanks to their excellent vision and dexterity. Their lack
of physical durability means they often employ energy
shields during combat. Countersniping them takes
extraordinary skill.
Hunters (Lekgolo)
Drones (Yanme’e)
These flying, insectile warriors serve almost exclusively
as professional soldiers rather than conforming to
Covenant societal norms. Their ability to fight on the
wing makes them an excellent strategic weapon against
ground-based opponents.
10
Hunters are actually an assemblage of wormlike entities
that create a communal, armor-plated form. They always
fight in pairs, are the strongest Covenant fighting units,
and wield powerful Plasma Cannons. Their political
motivation is completely unknown.
11
weapons
Spartans are trained to use any weapon found on the battlefield—Human
or otherwise. This training and philosophy means that resupply is always
just one victory away. Efficient and deadly, Spartans often look at opposing
forces as a kind of mobile weapons cache.
UNSC Weapons
Pistol*
M6G
SUBMACHINE GUN*
M7/CASELESS
ASSAULT RIFLE
MA5C ICWS
BATTLE RIFLE
BR55HB SR
SHOTGUN
M90A CAWS
SNIPER RIFLE
SRS 99D AM
ROCKET LAUNCHER
M41 SSR MAV/AW
SPARTAN LASER
WAV M6 GGNR
Plasma Pistol*
Plasma Rifle*
Brute Spiker*
Needler
Carbine
Brute Shot
Beam Rifle
Energy Sword
12 Rounds/Magazine
6 8 Gauge Shells
60 Rounds/Magazine
4 Rounds/Magazine
32 Rounds/Magazine
36 Rounds/Magazine
2 HE Rockets/Launch Assembly
5 Shots/Charge
Covenant Weapons
100–150 kV, 2–3 dA
36 Rounds/Magazine
420–600 Rounds/Minute (variable)
6 Rounds/Belt
48 Spikes/Magazine
18 Shots/Charge
30 Needles/Caddy
10 Uses/Charge
* Denotes weapons that can be dual-wielded
12
13
equipment
Grenades
You can carry a maximum of two of each grenade type at a time. Press y
to switch between available grenade types when not dual-wielding.
Frag Grenade
M9HE-DP Fragmentation
Kill Radius: 5m
Casualty Radius: 15m
Plasma Grenade
Type-1 Antipersonnel
Kill Radius: 4m
Casualty Radius: 12m
Spike Grenade
Type-2 Antipersonnel
Kill Radius: 3m
Casualty Radius: 11m
UNSC and Covenant forces have recently deployed powerful new combat
equipment to all fronts in the war. Once you pick up a piece of equipment,
you can activate it by pressing X or swap it with a different piece of
equipment by holding z. Note: Some equipment is activated immediately
upon acquisition.
Support Weapons
A turret is typically activated by pressing z. A Spartan, however, is strong
enough to tear off these weapons (press B while using the turret) and
use them almost like rifles. When detached, these weapons have limited
ammunition capacity.
Here are a few of the many equipment options you’ll encounter in the field:
Bubble Shield
This globular local-radius energy shield deflects all projectile
weapons and thrown grenades. Its effect is short-lived, and it can
be penetrated by simply walking through its field. The generator
itself is very fragile once deployed.
Trip Mine
Plasma Cannon
Type-52 Automatic Plasma Cannon
200 Shots/Charge
Machine Gun
AIE-486H HMG
200 Rounds/Belt
This pressure-sensitive explosive can be set off by any contact with
a physical object or by close contact with vehicular gravitational or
energy fields. Trip Mine explosive power is significant, and mines
should be handled with extreme caution.
Grav Lift
MissIle Pod
LAU-65D/SGM-151
8 Guided Missiles/Charger
14
This basic tool use of the gravity field generators found on Covenant
vehicles provides a short-range lift allowing the easy vertical elevation
of beings, objects, and even vehicles.
15
vehicles
UNSC Vehicles
16
Covenant Vehicles
Mongoose
Ghost
Crew: 2
Crew: 1
Weaponry: No Armament
Weaponry: Twin Plasma Cannons
(100–250 kW range)
Warthog LRV/LAAV
Shade
Crew: 2 (+ 1 gunner)
Crew: 1
Weaponry: Variable
Weaponry: 2 Class-2 Energy
Scorpion
Wraith
Crew: 1 (+ 1 gunner and 4 jumpseats)
Crew: 1 (+ 1 gunner)
Weaponry: 90mm High-Velocity Cannon,
7.62mm Machine Gun
Weaponry: Plasma Mortar,
Dual Auto-Firing Plasma Cannons
Hornet
Banshee
Crew: 1 (+ 2 jumpseats)
Crew: 1
Weaponry: 2 Class-2 Guided Munitions
Launch Systems
Weaponry: 2 Class-2 Energy,
1 Class-2 Projectile
Pelican
Phantom
Crew: 1 (+ 10 in cargo hold)
Crew: 1 (+ 2 gunners and 24 in cargo hold)
Weaponry: Variable
Weaponry: 3 Class-2 Energy
17
basics
Game Lobbies
A game lobby is the starting point for all gameplay, map editing, and film
viewing in Halo 3. Each lobby gives you the option to select Switch Lobby
and move yourself (and friends, if you are in a Party) to a different game
lobby. Lobbies also let you change your network mode between Xbox LIVE,
System Link, and Local. These are the five game lobbies:
• Campaign
Continue the adventure of the Master Chief, taking on the might of the
Covenant alone or with some help in cooperative combat. Co-op matches
let players team up and coordinate attacks against their foes, sharing
vehicles or competing for points in Campaign Scoring mode.
Your Settings
Your Settings lets you access your in-game identity, player settings,
and file sharing options from any game lobby or right in the middle of
battle. To view Your Settings, press > at any time. Your Settings is divided
into Media and Settings sections.
Media
Bungie Favorites
File Share
Manage the films, film clips, screenshots, maps, and
game variants you want to share through Xbox LIVE.
Requires an Xbox LIVE Gold Membership.
Screenshots
Flip through your scrapbook of pain, including shots
from your own game films and shots downloaded
from friends.
• Matchmaking
Make every online match competitive through automatic grouping of
players with similar skill levels in playlists dedicated to the most popular
game types. Requires an Xbox LIVE® Gold Membership.
• Custom Games
Create a private match or customize your own multiplayer games by
changing numerous game and player settings. For example, if you want
to make a punishing variant of the new Infection game type, you can arm
the Humans with just grenades and pistols to fight off a lightning-fast
Alpha Zombie with vampiric shields. Good luck, Humans!
• Forge
Arrange objects, equipment, and hazards within the predefined geometry
of any Halo 3 multiplayer level. Although this may sound simple, the
subtlest change can have a dramatic effect on gameplay. Map variants
can be created either alone or in tandem with friends over Xbox LIVE or
system link.
• Theater
View, edit, and take screenshots from films of campaign and multiplayer
games using any possible combination of camera angles. Halo 3 players
with an Xbox LIVE Gold Membership can store films and screenshots
online and share them with friends.
18
Get hot new maps, game types, films, and
screenshots ... straight from Bungie to you.
Active Transfers
Review current and pending file transfers.
Marketplace
Visit the Xbox LIVE Marketplace for Halo-related files,
game demos, and more.
Bungie Pro
Join Bungie Pro to upgrade your File Share capacity
on Xbox LIVE.
Settings
Game Controls
Set button, control stick, and crouch preferences.
Appearance
Pick your Service Tag, gender, and armor details.
voice
Communication
Control how and when you hear friendly and enemy
voices during matchmaking games.
screen settings
Set subtitle and screen brightness options.
19
multiplayer
Every major game type in Halo 3 now has a multiplayer component.
This includes Campaign, traditional multiplayer, map editing, and even
watching films of saved games. Every aspect of Halo 3 can now be enjoyed
with friends. You can experience all these Halo 3 multiplayer modes on
Xbox LIVE, system link over a local area network (LAN), or split screen on one
Xbox 360® console. To select your network mode, pick Network from within
any game lobby, and then select Xbox LIVE, System Link, or Local.
As the Party Leader, you decide how large or small you want your
party to be, who you invite and allow to join your party, whether
or not to join up with other parties.
An Xbox LIVE Gold Membership is required to search for and host games on
Xbox LIVE.
Xbox LIVE Privacy
Creating or Joining a Party
To find more party members, press Y from any game lobby to bring up your
friends list. From your friends list you can check out your friends’ Service
Records and join their current parties or invite them to join yours.
Halo 3 has several options for privacy when playing on Xbox LIVE. From any
lobby, select Network and then under Xbox LIVE select Open Party, Friends
Only, or Invite Only. Open Party allows friends and any recent player to
join your party. Friends Only will allow only friends of any current party
member. Invite Only is the most private setting, and requires an invite from
someone in your party to join.
Finding a Game
Use the Matchmaking Lobby to automatically find opponents of your skill
level. After you pick a playlist, the matchmaking service will compare your
rating and skill level (or the average rating and skill for your party) against
everyone else in that playlist. Playlists are divided into ranked and social
lists of the most popular solo and team game types. Ranked playlists have
some restrictions to keep the playing field level (no guests, and no parties
larger than team size for that playlist) but it is only by playing in ranked
matches that you can raise your skill level and reach the highest ratings
of the UNSC.
20
A Halo 3 party is a group of players who throw their collective weight around
in Xbox LIVE, system link, or local multiplayer for as long as they choose to
stay together. Parties can be created in a number of ways, including joining
opponents you’ve met through matchmaking, hosting a party from the
Custom Games lobby for a private battle, and asking your roommate to join
you in the Forge to create the perfect map.
System Link
Starting a party is as easy as picking the lobby for the game type you want
and setting your network mode. Just like that, you’re now the leader of a
one-Spartan party. Well done!
Xbox LIVE Connection Information
To host or find a system link game, go to the Network menu and choose
System Link. System link games are listed in the game browser. Selecting a
game in the browser shows you the details for that game and gives you the
option to join if the game is not private or full and your player stats allow.
For more information about networking issues while playing Halo 3 on
Xbox LIVE, visit www.bungie.net/router.
21
Creating a Custom Game
Creating a Custom Game Variant
Game Types
To create your own unique game type, press X at any time in
the Custom Games Lobby. The Game Options menus will display all
customizable game elements based on the base game type selected.
Customizable elements include victory conditions, vehicle and weapon
placements, player attributes, and social settings such as friendly
fire options.
• Slayer: Kill, kill, kill opponents!
You can save your favorite custom games for later use through the Game
Options screen or after selecting the custom game from the Recently Played
games list in the Games menu. Saved custom games can be uploaded to
your File Share so you can share them with friends on Xbox LIVE.
Set up your game by selecting game and map options in the Custom
Game Lobby. When creating a game on Xbox LIVE, you can restrict it using
privacy options in the Network menu. See “Xbox LIVE Privacy” on page 21
for more privacy options.
Halo 3 includes all your favorite game types along with some new ones.
Here are their default objectives.
• VIP: Protect your VIP from the other team—and slaughter theirs.
•Oddball: Hold onto the ball for as long as you can.
• Capture the Flag: Score points by capturing the flag and returning it to
your team’s base.
• Assault: Score points by detonating bombs in the other team’s base.
•Infection: Score points for killing Flood or infecting Humans.
• Juggernaut: Be the Juggernaut—if you are, everyone is out to get you.
•King of the Hill: Control the hill for the longest time.
• Territories: Score points by controlling territories on the map.
Voice Communication
During multiplayer games, the following voice communication indicators
will appear on your HUD to show the current voice mode:
Carnage Report
After every battle you can press < to view the Carnage Report, which
provides all game stats as well as the Service Record, File Share, and gamer
cards of all players from that game. Select a player’s name and press A
from the Carnage Report to view their medals and Player Carnage details.
Spartan Ratings
Play in Matchmaking to earn a Spartan Rating. You’ll start out as a raw
recruit in the enlisted ranks and if you stick with it you can earn your way to
the officer ranks. Enlisted ratings require Experience (EXP), which you earn
by doing well in ranked and social playlists. Officer ratings require you to
reach a “Highest Skill” milestone in addition to earning the required EXP. You
must play (and win) in ranked playlists in order to raise your skill level.
Open Chat: The voice channel is always open in smaller games.
Just speak and you’ll transmit your voice to other players.
Push to Chat: This icon will appear when you need to press a button to
broadcast your voice to other players. This is necessary in larger games.
Your microphone is transmitting.
Recruit
Sergeant
Lieutenant
Visit www.bungie.net for a more detailed explanation of the Spartan rating
system and its use in matchmaking.
Voice communication is not allowed.
Visit game control settings to choose different controller configurations for
push to chat. By default this is mapped to l.
22
23
VIEWING FILMS
File Share
Your File Share is a dedicated space, hosted on Bungie servers but
accessible from within Halo 3, that allows you to store and share game
files with other Halo 3 players. You can upload game films, film clips,
screenshots, map variants, and custom game types to your File Share and
then recommend them to others so they can appreciate your creative skills.
You can also check out any other Halo 3 player’s File Share by highlighting
their name from within a game lobby and then pressing A to bring up their
Player Details.
For more information on File Share options and space limitations, visit
www.bungie.net.
Playing Co-op
Visit the Campaign Lobby to start or continue the Halo 3 campaign in
cooperative mode. In co-op mode, players work together to plan and
coordinate attacks, operate vehicles, and fight as a team to defeat the
Covenant threat. Co-op play completely changes the pace, the rules, and the
feel of the game. It is highly recommended that in co-op mode players select
one of the higher difficulty levels such as Heroic or Legendary.
Campaign Scoring
Co-op and single-player games now keep track of kill counts, weapons
used, and other battle stats for each player so you can finally prove
which of your co-op teammates is the meanest Spartan around. To access
Campaign Scoring options, press X from the Campaign Lobby. When
Campaign Scoring is turned on, scores will be displayed in the lower-right
corner of your screen and stats will be displayed in a Carnage Report shown
at the end of each level.
The Theater allows you to watch, edit, rename, take screenshots
from, and share your saved films. Every time you play a game in Halo
3 you can save a copy of that game to watch later in the Theater. Films
are broken up into categories by type, so you’ll have Campaign, Multiplayer,
and Forge films, as well as Film Clips.
Once you start up a saved film, prepare to experience Halo like never before.
You’re no longer playing the game, instead you’re driving the camera to
watch each encounter in any way you want. Follow the person who saved
the film in first person, tag along with anyone in third-person view, or break
out into flying camera mode and move around freely to get a closeup of a
particularly humiliating assassination. Total camera control is now yours.
And what if you want the world to see your Spartan Laser triple kill
but maybe not the grenade suicide you suffered during your victory
celebration? No problem, just cue your film to the right moment and with a
few button presses you can record and save a new Film Clip showing your
own cinematic perspective on the action. Film Clips are also a great way to
save and study strategies from opponents you face online.
When viewing a film in the Theater, press X to show/hide the Theater
Control Pad and > for an overview of the camera controls.
Record Film Clip
Play/Pause Film
Take Screenshot
Skip Backward
End Film
Skip Forward
For more information on saving, viewing, and editing films, visit www.bungie.net.
24
25
The Forge
The Forge is a new game mode that allows you to tweak, create, or even
destroy the objects present on any multiplayer map. In short, welcome to
world domination!
Although you may move and fight freely as a player in the Forge, the real
work is done in Edit Mode. Pressing l Up will switch you into Edit Mode,
where you gain the ability to manipulate the objects (weapons, vehicles,
map objectives, and more) around you. Pressing l Up again will switch you
back into Player Mode so that you can test the changes you have made.
Reshaping a map can be a lot of work, so you may wish to enlist the aid of
other players in the Forge. Up to eight players may join a Forge game over
system link or Xbox LIVE, and up to four players can build together in local
splitscreen mode. Cooperate with your friends to make the work go faster,
but don’t forget to throw a fusion coil at them from time to time ...
Here are a few tips to help you get started:
•You are assigned a set budget for adding items to each map, and if
you run out of credit you can delete default map objects and get a few
credits back.
•Not all objects (vehicles, in particular) are available for use in all maps.
•Press X when you have an object highlighted to learn more about the
object and what options you can select for its properties on the map.
When you’re done reshaping the world, remember to save your new Map
Variant by pressing > and selecting Save Map. Then, try your new map out
in the Custom Game Lobby or upload it to your File Share to share it with
your friends.
You can review Forge controls and other options by pressing > at any time
during a Forge game session.
Bungie.net
Bungie.net is a community, a constantly updated source of Halo
information, and a centralized resource for your online Halo 3 history.
Features and functionality available on the site include extended postgame
carnage reports, providing detailed information about who killed whom with
what, and where. Bungie.net also lets you view and share high-resolution
in-game screenshots from your File Share so you can build and edit a gallery
of your favorite Halo 3 moments and share it with the world.
You can also view, rate, and recommend other items from friends or your
own File Share. You can queue downloads of cool movies or game variants
to your Xbox 360 console, automatically receiving them next time you log
into Halo 3. But that’s just scratching the surface—Bungie.net will also
let you view your lifetime aggregate multiplayer stats, meta-game data, or
show you and the world which achievements you’ve unlocked.
And building on the social aspects of the multiplayer game, we’ll also let you
view your stats relative to the folks on your friends list, fueling competition
among peers and friends instead of simply losing your identity and stats in
a sea of millions of gamers. This friends-only Halo 3 leaderboard is a great
way to create contests and rivalries between friends. Bungie.net can even
track your rating promotion history so you can remember wistfully your
days as a freshly scrubbed Private.
Bungie.net is more than an extension of your Halo 3 experience–It’s a
clean, well-lighted place to meet folks with similar interests and a shared
enjoyment of gaming. Meet new players and share moments, content,
and games. We’ll present you with a pile of strategy guides, interviews,
podcasts, news, features, and constant community interaction. And there’s
even a Bungie.net store, featuring cool merchandise and apparel, available
nowhere else. Bungie.net is built to make your gaming experience deeper
and better than ever before.
Visit www.bungie.net for further information on using the Forge.
26
27
xbox live
Play anyone and everyone, anytime, anywhere on Xbox Live®. Build your
profile (your gamer card). Chat with your friends. Download content at
Xbox Live Marketplace. Send and receive voice and video messages. Get
connected and join the revolution.
Connecting
Before you can use Xbox Live, connect your Xbox console to a high-speed
Internet connection and sign up to become an Xbox Live member. For more
information about connecting, and to determine whether Xbox Live is
available in your region, go to www.xbox.com/live.
Family Settings
These easy and flexible tools enable parents and caregivers to decide which
games young game players can access based on the content rating. For
more information, go to www.xbox.com/familysettings.
the Xbox 360 Hard Drive
The enhanced game features of Halo 3 require an Xbox 360 Hard Drive.
For example, using a hard drive enables you to download new content and
share custom games, saved films, and screenshots. Visit www.bungie.net for
more information about hard drive functionality in Halo 3.
28
Credits
Studio Manager
Harold Ryan
Art
Art Director
Marcus Lehto
Campaign Environment
Leads
Christopher Barrett
David Dunn
Michael Wu
Mike Zak
Campaign Environment
Artists
Eric Elton
Milton Cadogan
Frank Capezzuto
Vic DeLeon
Samuel Jones
Paul Russel
Ken Taya
Multiplayer
Environment Lead
Chris Carney
Multiplayer
Environment Artists
Mike Buelterman
Steve Cotton
Justin Hayward
3D Art Lead
Shi Kai Wang
3D Artists
Eric Arroyo
Arnold Ayala
Travis Brady
Tom Doyle
Raj Nattam
Animators
John Butkus
Jeremy Fones
Bill O’Brien
Jason Robertson
Nathan Walpole
Additional Animation
Roberta Browne
Concept Art / Skies /
Matte Painting
Dorje Seattle
Bellbrook
Isaac Hannaford
Effects Art Lead
Steve Scott
Effects Artist
John Gronquist
Technical Art Lead
Paul Clift
Technical Artists
James Haywood
David Hunt
Steve Theodore
Audio
Director/Composer
Martin O’Donnell
Audio Lead/Sound
Design
Jay Weinland
Sound Design/
Additional Music
C Paul Johnson
Cinematics
Cinematic Director
CJ Cowan
Cinematic Design
Kurt Nellis
Lee Wilson
Design
Campaign Design
Leads
Paul Bertone
Rob Stokes
Campaign Designers
Dan Miller
Chris Opdahl
Niles Sankey
Gameplay Design Lead
Jaime Griesemer
Gameplay Designer
Francois BoucherGenesse
Multiplayer Design
Lead
Tyson Green
Multiplayer Designer
Lars Bakken
Engineering
Engineering Leads
Chris Butcher
Hao Chen
Charlie Gough
Zach Russell
Drew Solomon
Ben Wallace
Campaign Engineers
Max Dyckhoff
Eamon McKenzie
Adrian Perez
Greg Snook
Campaign Engineer/
Additional WritingTerminals
Dàmiàn Isla
Graphics Engineers
David Cook
Chris Tchou
Luis Villegas
Xi Wang
Multiplayer Engineers
Jon Cable
Petar Kotevski
Aaron Lieberman
Luke Timmins
Stefan Sinclair
Production
Engineering
Production Engineering
Lead
Graham Bartlett
Production Engineers
Joshua Rodgers
Tim Williams
Tools Lead Engineer
Mat Noguchi
Tools Engineers
Bob Glessner
Tristan Root
Sean Shypula
Michael R Williams
Roger Wolfson
Graphic Design and
User Interface
Graphic Design Lead
Aaron LeMay
User Interface
David Candland
Colm Nelson
Graphic Artist
Lorraine McLees
Production
Executive Producer
Jonty Barnes
Production Leads
James McQuillan
Joseph Tung
Producers
Curtis Creamer
Matthew Burns
Allen Murray
Matt Priestley
Development Manager
Steve Reddoch
Test
Test Manager
Jamie Evans
Test Leads
Doug Boyce
David Gasca
Domenic Koeplin
Writing
Writing Director
Joseph Staten
Managing Editor
Frank O’Connor
Writers
Robt McLees
Luke Smith
Bungie.net Team
Bungie Marketing/PR/
Community Lead
Brian Jarrard
Web Dev Lead
Chris Gossett
Web Developer
Tom Gioconda
Oversight
The Bungie
Webmaster
BUNGIE BACKBONE
Senior Business
Coordinator
Alta Hartmann
Business Administrator
Davina Chan
Gallagher
IT Lead
Steve Lopez
Helpdesk Lead
James Parks
Security
Philip Kauffman
Laszlo Kiss
Jerome Simpson
Additional Support
Graphic Design
Erik Bertellotti
Music Composition and
Audio Production
Michael Salvatori
Orchestration
Stan LePard
Story Editor
Peter O’Brien
Special Thanks
Robert Aguilera
Michel Bastien
Joe Cruz
Brad Dennis
Darrell Frost
Max Hoberman
Tomonobu Itagaki
Shane Kim
Don Leeds
Peter Marks
Don Nguyen
Team Ninja
Pete Parsons
Cameron Payne
David Scott
Wes Shriner
Lori Soloman
Phil Spencer
Jeff Williams
Yaron Yedidia
Xbox LIVE Operations
Team
Voice Actors
Cinematic Cast
343 GUILTY SPARK:
Tim Dadabo ARBITER:
Keith David MASTER CHIEF:
Steve Downes CORTANA:
Jen Taylor 29
GRAVEMIND:
Dee Bradley Baker LORD HOOD:
Ron Perlman SGT. JOHNSON:
David Scully
CDR. MIRANDA KEYES:
Justis Bolding SHIPMASTER:
Robert Davi PROPHET OF TRUTH:
Terence Stamp Artificial Intelligence
Cast
BRUTES:
Steve Blum Ken Boynton Fred Tatascoire BRUTE CHIEFTAIN:
John DiMaggio CIVILIANS:
Todd Licea Mark Lund ELITES: Ron Hippe David Scully GRUNTS:
Chris Edgerly Mark Fullerton Roy Stanton Joseph Staten MARINES:
Adam Baldwin Nika Futterman
Mikey Kelley Andy McKaige Nolan North Katee Sackhoff
Alan Tudyk David White Debra Wilson
Skelton
SERGEANTS:
Nathan Fillion Pete Stacker MULTIPLAYER
ANNOUNCER:
Jeff Steitzer
ADDITIONAL VOICES Adam Adcock
Chris Anderson
Burnie Burns
Christopher Davis
Eric Fredrickson
Joel Heyman
Dan Godwin
Joel Heyman
Matt Hullum
Bob O’Donnell
Geoff Lazer Ramsey
Jonathan Ross
Juan Ruiz Jason Saldaña
Gus Sorola
30
Petey Lee Winfield
The Bungie Auxiliary
Players
Casting & Voice-Over
Production Services
Blindlight
Cinematic Animation
Partners
Animation Supervisor
Emilio Ghorayeb
damnfx
Chris Capell
Peter Skovsbo
Jonathan Abenhaim
Sungjin Ahn
Dana Boadway
Cristinel Bostan
Frédéric Côté
Alexandru
Dragutescu
Timothy Heath
Michael Kitchen
Bartek Kujbida
Nadine Lavoie
Sang Ho Lee
Éric Lessard
Dave Massicotte
Shawn McClelland
Praveen Moodley
Nadaraju
Darryl Purdy
Graeme Revell
Peter Reynolds
Carlos Rosas
DownUnda Thunda
John Velazquez
Joon Yang
Ryan Yee
Philippe Zerounian
Zoic Studios
Gina Fiore
Andrew Orloff
Aaron Sternlicht
Dustin Adair
Robert Blye
Sean Comer
Mike Kirylo
Garrett Norlin
Mark Shimer
Microsoft Game
Studios Publishing
Executive Producer
Jim Veevaert
Legal/Business Affairs
Kirsten Duvall
Don McGowan
Frank Pape
Engineering
Russ Almond
Michael Mournier
Aaron Nicholls
Kutta Srinivasan
Program Manager
Sam Charchian
Microsoft Games
(Xbox)
Engineering Support
Peter Comley
Aleks Gershaft
Marwan Jubran
Matt Lee
Mike Ruete
Paul Newson
John Yip
Finance
Dennis Durkin
Doug Ralphs
Arthur Tien
HR/Recruiting
Justin Jumani
Denise Novosel
Michael Walters
Research
Thore Graepel
Ralf Herbrich
Peter Pike Sloan
Phillip Trelford
User Experience
Dana Fos
Kevin Grace
Jeannie
Voirin-Gerde
Chris Lassen
JoAnne Williams
Matt Whiting
User Research Lead
Randy Pagulayan
User Research
Engineers
John Hopson
Kris Moreno
Microsoft Research
Asia
Researchers
Minmin Gong
Yaohua Hu
Zhipeng Hu
Xing Huang
Xingguo Liu
Kun Zhou
Microsoft Test
Test Lead
Rick Lockyear
SDET
Steve Alliston
Melissa Batten
Tony Bradley
Evan Brandt
Paul Gradwohl
Paul Grimes
Eric Helbig
Doug Jelen
Bill Metters
Johnney Nguyen
Matt Richenburg
Mike Yurka
Platform & Xbox Live
Mei-Mei Bong
Cliff Garrett
Ian Lewis
Michael Maston
Zsolt Mathe
Oliver Miyashita
Eric Neustadter
Kevin Salcedo
Steve Smith
Jason Strayer
Victor Tan
Daryl Welsh
Marketing & PR
Chris Lee
Jen Martin
Jerret West
Microsoft
Localization Teams
EMEA (Europe/Brazil)
Peter Fitzpatrick
Michael Ivory
Niamh Marsh
Jamie O’Connell
Jason Shirley
Japan
Seigen Ko
Go Komatsu
Korea
Kyoung Ho Han
In Goo Kwon
Kyoung Han Yoon
Redmond
Yasmine Nelson
Taiwan
Robert Lin
Andy Liu
Microsoft
Development
Partners
FASA
Ruth Caspary
David (dj) Johnson
Mike Porter
Rare
Jason Baggett
Ross Bury
John Doyle
Giorgio Grecu
Gareth Lough
Stephen McFarlane
Lee Musgrave
Richie Prado
Gary Talbot
Producers,
Engineering &
Artists Contractors
104
Phoenix Cheng
Eva Lin
Corestaff
Kari Erickson
Filter
Harold Lamb
Matt Waggle
FilmOasis
Kate Christensen
Mason Funk
Wendy Grande
Bryan Hargrave
Esmeralda McQuillan
David Parker
Jon Price
Japan Convention
Service
Yuki Harima
LUX
Doug Startzel
Recruit Staffing
Masao Okamoto
Sakson & Taylor
David Allen
Ginny Baldwin
Matt Bennier
Troy Allen Coleman
Carlos Fins
Andrew G Davis
Emilio Gandin
Tetyana Golub
Morgan A Hill
Jason Keith
Matt Kelly
Scott Kikuta
Michael Means
Carlos Naranjo
Kevin Paul
Cameron Pinard
Jeremiah Strong
Jason Sussman
Stosh Steward
Mark Yeend
Wise HR
Byung Hoon Lee
Test Contractors
Excell Data Corporation
Michael Axworthy
Dustin Backlund
Joshua Baran
Aleksandr Bezman
Ryan Blosser
Josiah Bolek
Dan Callan
Judy Chan
Jason Cole
James Comstock
Christopher Daltas
Matthew Frank
Christopher
Greenhaw
John Harris
Andrew Hopper
Nicholas Jerden
Scott Kankelborg
Tomonori Kinoshita
Craig Krohn
Reed Lawrenson
Brian T McGee
Brian Meloy
Travis Pijut
James Phillips
Kelly Rios
Shay Sanders
Nathan Schneider
Derek
ShefvelandKale
Stutzman
Johann Tang
Kari Toyama
Mike Toyama
Jon Weisnewski
David Yingling
Nick Zuclich
Volt
Nicholas Apple
Daniel Bach
Ernest Andrew
Belousek Jr.
Tyler Booth
Eric Boughton
Angela Serrano
Brummett
Kevin Claus
Kieth Conner
James Costello
Mario Curro
Joshua Daniels
Jim Davis
Joel Day
Robert Delaware
Charles Gendron
Dupont
Brandon Edsforth
Steve Farnell
Cory Gerber
Harpreet Gill
John Graham
Rahsaan Green
Imran Goychayev
Michael Graeber Jr.
Nicholas Gerrone
Andrew Harrison
Brian Haucke
Brian Hayward
Danny Hollefreund
Cau H Huynh
Micah Jelmberg
Rye Johnson
Owen Jungeman
Joe “Claw” Kelsay
Kyle Kirkpatrick
Jeffrey Kleinman
Justin Lakin
Jiyoung Lee
Brahm Lichty
Lenny Lim
Andrew Lovvorn
Mark McClarin
Evan McConnaughey
Daniel Monroe
Paul Morris
Daniel Murdock
Mark Neiderer
David Ouimet
Patrick Orr
Justin Charles
Phillips
Rob Primozich
Primo Adriano
Pulanco
Jeremiah Pieschl
Robert Rodgers
Ernesto Cabanes
Sanchis
Stephen
Schuckenbrock
Darryl Shack
Joe Sifferman
Charles E Shuler Jr.
Jeremy Slavin
Dion Sorenson
Corey Stelton
Brian Sturm
Colin Suess
Kyle Symonds
Will Thompson
Tor Ulstein
Mark Uyeda
Geoff Watenpaugh
Charlie Whiton
Benjamin J
Wommack
Ching Fong Yip
Tristan Yolton
Chris Wilson
Cameron Laborde
Zank
Xversity
Victor De Saboya
Extra Special Thanks to some of our Biggest Community Supporters
(in alphabetical order)
7th Column – Bungie’s Underground Army
All of our loyal Bungie.net members and forum moderators
Claude Errera
Halo.Bungie.Org (http://halo.bungie.org)
High Impact Halo (www.highimpacthalo.org)
Major League Gaming (www.mlgpro.com)
Miguel Chavez
Rampancy.net (www.rampancy.net)
Red vs. Blue (www.redvsblue.com)
Skip Weasel
Subnova (www.subnova.com)
This Spartan Life (www.thisspartanlife.com)
And last but not least...
Literally hundreds of friends, family, partners, colleagues, and community members that we
didn’t have room to 7hank.
31
Customer Service Numbers
Limited Warranty For Your Copy of Xbox Game Software (“Game”)
Warranty. Microsoft Corporation (“Microsoft”) warrants that this Game will perform substantially
as described in the accompanying manual for a period of 90 days from the date of first
purchase. This limited warranty is void if any difficulties with the Game are related to
accident, abuse, virus or misapplication. Microsoft does not make any other warranty or
promise about the Game.
Your remedies. If you discover a problem with the Game covered by this warranty within the 90 day period,
return it to your retailer along with a copy of the original sales receipt. Your retailer will, at
its option, (a) repair or replace the Game, free of charge, or (b) return the price paid. Any
replacement Game will be warranted for the remainder of the original warranty period or 30
days from receipt, whichever is longer. To the extent that you could have avoided damages
by taking reasonable care, Microsoft will not be liable for such damages.
Statutory rights.
You may have statutory rights against your retailer which are not affected by Microsoft’s
limited warranty. IF YOU DID NOT PURCHASE THE GAME FOR YOUR PERSONAL USE (THAT IS, IF
YOU ARE NOT DEALING AS A CONSUMER) The following terms apply to the maximum extent
permitted by applicable law.
No other warranties.
Microsoft and its suppliers disclaim all other warranties and conditions, either express or
implied, with respect to the Game and the accompanying manual.
Limitation of liability. Neither Microsoft nor its suppliers shall be liable for any damages howsoever caused
arising out of or in any way related to the use of or inability to use the Game, even if
Microsoft or any supplier has been advised of the possibility of such damages. In any case,
Microsoft’s and its suppliers’ entire liability is limited to the amount actually paid by you
for the Game.
For questions regarding this warranty contact your retailer or Microsoft at:
Microsoft Ireland Operations Limited
Sandyford Industrial Estate
Blackthorn Road
Dublin 18
Ireland
PSS*
TTY**
Australia
1 800 555 741
1 800 555 743
Österreich
0800 281 360
0800 281 361
Belgique/België/Belgien
0800 7 9790
0800 7 9791
Česká Republika
800 142365
Danmark
80 88 40 97
80 88 40 98
Suomi/Finland
0800 1 19424
0800 1 19425
France
0800 91 52 74
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Deutschland
0800 181 2968
0800 181 2975
Eλλáδa
00800 44 12 8732
00800 44 12 8733
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06 80 018590
Ireland
1 800 509 186
1 800 509 197
Italia
800 787614
800 787615
Nederland
0800 023 3894
0800 023 3895
New Zealand
0508 555 592
0508 555 594
Norge
800 14174
800 14175
Polska
00 800 4411796
Portugal
800 844 059
800 844 060
Россия 8 (800) 200-8001
España
900 94 8952
900 94 8953
Slovensko
0800 004 557
Sverige
020 79 1133
020 79 1134
Schweiz/Suisse/Svizzera
0800 83 6667
0800 83 6668
South Africa
0800 991550
UK
0800 587 1102
0800 587 1103
*PSS – Product Support Services; Produkt-Supportservices; Services de Support Technique;
Produktsupporttjenester; Tuotetuki; Produktsupport; Υπηρεσία υποστήριξης πελατών; Supporto tecnico; Serviço
de Apoio a Clientes; Servicio de soporte técnico; Serviços de Suporte ao Produto; Služby podpory produktov;
Dział wsparcia technicznego produktu; Műszaki terméktámogatás; Služby produktovej podpory; Службы
поддержки продуктов.
**TTY –Text Telephone; Texttelefon; Service de télécommunications pour les malentendants; Teksttelefoon;
Teksttelefon; Tekstipuhelin; Τηλέφωνο κειμένου; Texttelefon; Trasmissione telefonica di testo; Linha especial
para dispositivos TTD (telecomunicações para deficientes auditivos); Teléfono de texto.
For more information, visit us on the Web at www.xbox.com
Information in this document, including URL and other Internet Web site references, is subject to change without notice.
Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people,
places, and events depicted herein are fictitious, and no association with any real company, organization, product, domain
name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright
laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced,
stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical,
photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject
matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this
document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy
protection is strictly prohibited.
© & p 2007 Microsoft Corporation. All rights reserved.
Microsoft, Bungie, the Bungie logo, Halo, the Microsoft Game Studios logo, Xbox, Xbox 360, Xbox LIVE, the Xbox logos, and/or
other Microsoft products referenced herein are trademarks of the Microsoft group of companies.
Developed by Bungie for Microsoft Corporation.
Uses Bink Video. Copyright ©1997–2007 by RAD Game Tools, Inc.
Development tools and related technology provided under license from CRI Middleware, Inc. © 2007 CRI Middleware, Inc. All rights reserved.
Vocal samples courtesy of Spectrasonics Symphony of Voices CD-ROM collection
32
zlib Library Copyright © 1995–2005 Jean-loup Gailly and Mark Adler
Manufactured under license from Dolby Laboratories.
WAVES Audio Plug-ins (www.waves.com)
33

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