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Get the strategy guide primagames.com® 1007 Part No. X13-93866-02 XZ WARNING Before playing this game, read the Xbox 360 Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox. com/support or call Xbox Customer Support. Important Health Warning About Playing Video Games Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. PEGI ratings and guidance applicable within PEGI markets only. What is the PEGI System? The PEGI age-rating system protects minors from games unsuitable for their particular age group. PLEASE NOTE it is not a guide to gaming difficulty. Comprising two parts, PEGI allows parents and those purchasing games for children to make an informed choice appropriate to the age of the intended player. The first part is an age rating:- The second is icons indicating the type of content in the game. Depending on the game, there may be a number of such icons. The age-rating of the game reflects the intensity of this content. The icons are:- VIOLENCE bad language FEAR SEXUAL CONTENT DRUGS DISCRIMINATION GAMBLING For further information visit http://www.pegi.info and pegionline.eu table of contents The Story So Far......................................................2 Game Controls........................................................4 Heads-up Display...................................................6 Characters..............................................................8 Covenant Species.................................................10 Weapons...............................................................12 Equipment............................................................15 Vehicles.................................................................16 Basics...................................................................18 Multiplayer............................................................20 Playing Co-op........................................................24 Viewing Films........................................................25 The Forge...............................................................26 Bungie.net............................................................27 Xbox LIVE..............................................................28 The Xbox 360 Hard Drive......................................28 Credits . ................................................................29 Customer Service Numbers.................................33 1 the story so far It is the year 2552. Humanity has long been at war with the terrifying alien civilization that collectively calls itself the Covenant. This monstrous conglomerate of warlike species sees Humanity as a form of heresy against their religion—a religion based in the single-minded belief that a Great Journey awaits its faithful and that this Journey can be embarked upon by firing an array of vast ringlike weapons scattered throughout the galaxy. These immense terraformed rings, known as Halos, have been abandoned by their mysterious and long-vanished creators, the Forerunners. This conflict, terrible and destructive though it is, has recently been complicated by a series of cascading events. One of these artificial worlds, these Halos, was discovered and subsequently destroyed by Human forces, led by Spartan-117—the Master Chief—the last fighting member of the legendary SPARTAN II military program and Humanity’s last, best hope. That horror is the Flood—a sentient, all-consuming parasite that makes monstrous puppets of those it kills and will not stop until every last thinking creature is absorbed into its ferociously intelligent plan. The second Halo has been activated, putting all of the remaining installations in a dangerous state of emergency standby—they are now primed to fire. Worse still, the Covenant has discovered the long-hidden location of Earth and crushed almost all Human resistance as it seeks vital clues to the nature of the Halo array, some of which may have been hidden under our very feet for untold millennia. Even with our newfound allies, the Elites, and their valiant and honorable leader, the Arbiter, we are still hopelessly outnumbered. The Prophets set their wills against us—and forces greater than the Covenant wheel malevolently into place, intent upon the destruction of all but the Flood. Conflict at a second Halo installation then ignited a galaxy-spanning conflagration as civil war erupted within the Covenant, driven by revelations that the Covenant leadership, the Prophets, had been deliberately deceiving its populace. As the Master Chief hurtles Earthward in a Forerunner spacecraft, he may be our last chance to stop the Covenant, the Flood, and the ticking time bomb that is the Halo network, before every last soul in the galaxy is destroyed. The stakes have never been higher. In truth, these Halos would not take the Covenant on a Great Journey but rather eradicate all sentient life in the galaxy—a last-resort defense against the most terrifying menace the galaxy has ever known—and a menace the deluded Covenant has reawakened for the second time in a hundred thousand years. It’s time to finish the fight. Game controls, default Xbox Guide / Friends List Throw Grenade Use Secondary Weapon ] ^ Use Primary Weapon Dual Wield / Reload or Swap Secondary Weapon/ Select Grenade Type y ` Action / Reload Primary Weapon > Pause / Settings View Multiplayer Score / Carnage Report < Y Swap Weapon B Melee Move / Strafe Press to Crouch L A Jump Flashlight (Up) / Push to Talk (Multiplayer) l X Use Equipment C Aim / Turn / Look / Press to Zoom Film Controls Forge Controls, Edit Mode ] Left Trigger Thrust (Flying Cam) YY Button ]Left Trigger YY Button ^ Right Trigger Slow Motion/Fast Forward XX Button ^ Right Trigger Hold to Rotate Selected Item XX Button yLeft Bumper BB Button y Left Bumper Move Down BB Button ` AA Button ` ight Bumper R Move Up AA Button Flying Cam/Player Cam Move Down (Flying Cam) ight Bumper R Move Up (Flying Cam) LLeft Stick Move Camera/ Press to Pan (Flying Cam) Hide/Show Control Pad Hide/Show HUD Play/Pause CRight Stick Look/Rotate Camera (Flying Cam) lD-Pad Switch Players (Player Cam) Thrust LLeft Stick Move/Rotate Selected Item Delete Item Inventory/Item Options Hold to Drop Selected Item Pick Up/Drop Item CRight Stick Look/Rotate Selected Item lD-Pad Play/Edit Mode Heads-up display (hud) Graphically projected onto your visor, the HUD shows the weapons, grenades, and equipment you’re carrying, your shields and health status, the proximity of friendlies and hostiles, and various indicators for events and pathfinding. 1 1.Grenades 2 To cycle through your grenades, press y. The selected grenade will be outlined in blue. You cannot use grenades while dualwielding. The number of each grenade type you have is indicated to the left of its icon. If you run out, its icon will be gray until you replenish your supply. 2.Equipment You can carry one piece of equipment at a time. Press and hold z to swap your current equipment with a newly located piece. Equipment is deployed at your present location by pressing X. 3 4 3.Shields Your shield indicator will show solid blue when in an optimal state and will flash red when fully depleted. 4.Motion Tracker MJOLNIR Mark VI armor has limited motion-detecting capability. It can differentiate between friendly (yellow), hostile (red), and waypoint (white) entities. Multiplayer teammates speaking nearby will show a voice indicator to help you locate them. Elevation is not distinguished on the tracker, so use your instincts to locate enemies above or below you. A slow-moving or stationary target will not appear on the motion tracker, but this limitation applies to opponents’ motion-tracking devices, too. Use this to your advantage when sneaking up on an enemy. 5 6 7 5.Waypoint A waypoint shows the direction of your next objective or destination. In multiplayer games, it indicates the location of game objectives such as flags and VIPs. 6.Weapons and Ammo/Charge The weapon you are currently using and the ammo or charge it contains are shown above the icon that indicates your secondary weapon. When running low on ammo or charge, your current weapon icon will flash red: Either reload ammo (press z) or switch weapons (press Y) at this time. 7.Multiplayer Information In multiplayer games, the voice communication indicator and gamespecific scoring information will be displayed in the lower-right corner of your screen. For more information on the voice communication modes, see page 22. characters The Prophet of Truth The deluded leader of the Covenant, this zealot is forcing his civilization down a suicidal path. He intends to activate the Halo and will sacrifice anything or anyone to do so. The Prophet believes he can follow the Forerunners to their mysterious final destination and share their ancient and unlimited power. He now knows that the secret to this power may lie in the ancient sands of Earth. Spartan-117: The Master Chief The Master Chief is the last of the elite SPARTAN II soldiers. These genetically superior, highly trained super-soldiers stand nearly 7 feet tall and, in MJOLNIR Mark VI powered assault armor, weigh almost 1000 pounds. Spartan-117 is an expert in all weapons and combat systems and can run faster, jump higher, and hit harder than any normal Human. Honed by years of battlefield experience, he has an unparalleled natural talent for war. Gravemind The virulent Flood spreads by absorbing sentient creatures. When it reaches a certain critical mass, it develops a centralized intelligence known as a Gravemind. It was destroyed once before by activation of the Halo array, but it will not be stopped this time in its campaign to consume every thinking creature in the galaxy. The Gravemind now roams free aboard the former Covenant ship High Charity. The Arbiter Sergeant Johnson The disgraced Commander of the Covenant Fleet of Particular Justice was stripped of his rank and forced to don the ancient Armor of the Arbiter—an Elite custom where a warrior is sent on a suicide mission to claim great honor in death. The Arbiter discovered, however, that the Covenant’s Great Journey was a lie and he subsequently started a civil war that has shaken the foundations of the Covenant. The Arbiter’s people, the Elites, have joined Humanity’s struggle against the rest of the Covenant. Sergeant Major Avery Johnson is the battle-hardened and longtime cohort of the Master Chief. An excellent soldier and unmatched marksman who’s seen more than his fair share of combat, no other Human knows the Master Chief like Johnson does. Johnson is never more at home than in the thick of battle and he will do anything for his men and his homeworld. Cortana Commander Miranda Keyes The UNSC’s most sophisticated AI, Cortana is the onetime shipboard intelligence of the Halcyon-class cruiser Pillar of Autumn. After helping to destroy the first Halo, she was lost during events on Delta Halo. Her last known location was aboard the Flood-infested Covenant capital ship High Charity, in the thrall of the Flood. Cortana is the only link to the incredible secret of Halo. She must be saved. Commander Miranda Keyes now finds herself in the unenviable position of coordinating post-invasion resistance on a battered and occupied Earth. Her father, Captain Jacob Keyes, died on Halo as one of the first Human victims of the Flood. Her dedication to duty and raw ability have helped her avoid accusations of nepotism during her short but distinguished career. covenant species Grunts (Unggoy) Brutes (Jiralhanae) Tough, vicious, and capable with a wide range of Covenant hardware, Grunts are a significant military force. Their discipline, however, is hierarchy-reliant and dependant upon strong leadership and strength of numbers. Leaderless, they present significantly less resistance. A shift in Covenant hierarchy at the time of the Elite insurrection elevated Brutes to a position of military command. The Brutes wasted no time in applying their pack and Alpha male mentality to their new Covenant role. They are powerful, dangerous, and prone to acts of berserker violence. Prophets (San ‘Shyuum) The religious and political leaders of the Covenant, Prophets enforce a misguided theology based on the belief that firing the Halo array will herald some kind of sublimation event called the Great Journey. Physically frail, Prophets wield power through absolute command of Covenant (and scavenged) technology. Jackals (Kig-yar) Elites (Sangheili) Formerly the ruling military class of the Covenant, Elites are proud fighters with a valiant history. Their recent split from the Covenant was sparked by religious differences, but the schism runs deeper than that. Elites now ally with their former Human foes in part because of a deep-seated resentment of Prophet rule and in part because they understand the scale of the Flood threat. Physically less powerful than some other Covenant species, Jackals are employed mainly as sharpshooters thanks to their excellent vision and dexterity. Their lack of physical durability means they often employ energy shields during combat. Countersniping them takes extraordinary skill. Hunters (Lekgolo) Drones (Yanme’e) These flying, insectile warriors serve almost exclusively as professional soldiers rather than conforming to Covenant societal norms. Their ability to fight on the wing makes them an excellent strategic weapon against ground-based opponents. 10 Hunters are actually an assemblage of wormlike entities that create a communal, armor-plated form. They always fight in pairs, are the strongest Covenant fighting units, and wield powerful Plasma Cannons. Their political motivation is completely unknown. 11 weapons Spartans are trained to use any weapon found on the battlefield—Human or otherwise. This training and philosophy means that resupply is always just one victory away. Efficient and deadly, Spartans often look at opposing forces as a kind of mobile weapons cache. UNSC Weapons Pistol* M6G SUBMACHINE GUN* M7/CASELESS ASSAULT RIFLE MA5C ICWS BATTLE RIFLE BR55HB SR SHOTGUN M90A CAWS SNIPER RIFLE SRS 99D AM ROCKET LAUNCHER M41 SSR MAV/AW SPARTAN LASER WAV M6 GGNR Plasma Pistol* Plasma Rifle* Brute Spiker* Needler Carbine Brute Shot Beam Rifle Energy Sword 12 Rounds/Magazine 6 8 Gauge Shells 60 Rounds/Magazine 4 Rounds/Magazine 32 Rounds/Magazine 36 Rounds/Magazine 2 HE Rockets/Launch Assembly 5 Shots/Charge Covenant Weapons 100–150 kV, 2–3 dA 36 Rounds/Magazine 420–600 Rounds/Minute (variable) 6 Rounds/Belt 48 Spikes/Magazine 18 Shots/Charge 30 Needles/Caddy 10 Uses/Charge * Denotes weapons that can be dual-wielded 12 13 equipment Grenades You can carry a maximum of two of each grenade type at a time. Press y to switch between available grenade types when not dual-wielding. Frag Grenade M9HE-DP Fragmentation Kill Radius: 5m Casualty Radius: 15m Plasma Grenade Type-1 Antipersonnel Kill Radius: 4m Casualty Radius: 12m Spike Grenade Type-2 Antipersonnel Kill Radius: 3m Casualty Radius: 11m UNSC and Covenant forces have recently deployed powerful new combat equipment to all fronts in the war. Once you pick up a piece of equipment, you can activate it by pressing X or swap it with a different piece of equipment by holding z. Note: Some equipment is activated immediately upon acquisition. Support Weapons A turret is typically activated by pressing z. A Spartan, however, is strong enough to tear off these weapons (press B while using the turret) and use them almost like rifles. When detached, these weapons have limited ammunition capacity. Here are a few of the many equipment options you’ll encounter in the field: Bubble Shield This globular local-radius energy shield deflects all projectile weapons and thrown grenades. Its effect is short-lived, and it can be penetrated by simply walking through its field. The generator itself is very fragile once deployed. Trip Mine Plasma Cannon Type-52 Automatic Plasma Cannon 200 Shots/Charge Machine Gun AIE-486H HMG 200 Rounds/Belt This pressure-sensitive explosive can be set off by any contact with a physical object or by close contact with vehicular gravitational or energy fields. Trip Mine explosive power is significant, and mines should be handled with extreme caution. Grav Lift MissIle Pod LAU-65D/SGM-151 8 Guided Missiles/Charger 14 This basic tool use of the gravity field generators found on Covenant vehicles provides a short-range lift allowing the easy vertical elevation of beings, objects, and even vehicles. 15 vehicles UNSC Vehicles 16 Covenant Vehicles Mongoose Ghost Crew: 2 Crew: 1 Weaponry: No Armament Weaponry: Twin Plasma Cannons (100–250 kW range) Warthog LRV/LAAV Shade Crew: 2 (+ 1 gunner) Crew: 1 Weaponry: Variable Weaponry: 2 Class-2 Energy Scorpion Wraith Crew: 1 (+ 1 gunner and 4 jumpseats) Crew: 1 (+ 1 gunner) Weaponry: 90mm High-Velocity Cannon, 7.62mm Machine Gun Weaponry: Plasma Mortar, Dual Auto-Firing Plasma Cannons Hornet Banshee Crew: 1 (+ 2 jumpseats) Crew: 1 Weaponry: 2 Class-2 Guided Munitions Launch Systems Weaponry: 2 Class-2 Energy, 1 Class-2 Projectile Pelican Phantom Crew: 1 (+ 10 in cargo hold) Crew: 1 (+ 2 gunners and 24 in cargo hold) Weaponry: Variable Weaponry: 3 Class-2 Energy 17 basics Game Lobbies A game lobby is the starting point for all gameplay, map editing, and film viewing in Halo 3. Each lobby gives you the option to select Switch Lobby and move yourself (and friends, if you are in a Party) to a different game lobby. Lobbies also let you change your network mode between Xbox LIVE, System Link, and Local. These are the five game lobbies: • Campaign Continue the adventure of the Master Chief, taking on the might of the Covenant alone or with some help in cooperative combat. Co-op matches let players team up and coordinate attacks against their foes, sharing vehicles or competing for points in Campaign Scoring mode. Your Settings Your Settings lets you access your in-game identity, player settings, and file sharing options from any game lobby or right in the middle of battle. To view Your Settings, press > at any time. Your Settings is divided into Media and Settings sections. Media Bungie Favorites File Share Manage the films, film clips, screenshots, maps, and game variants you want to share through Xbox LIVE. Requires an Xbox LIVE Gold Membership. Screenshots Flip through your scrapbook of pain, including shots from your own game films and shots downloaded from friends. • Matchmaking Make every online match competitive through automatic grouping of players with similar skill levels in playlists dedicated to the most popular game types. Requires an Xbox LIVE® Gold Membership. • Custom Games Create a private match or customize your own multiplayer games by changing numerous game and player settings. For example, if you want to make a punishing variant of the new Infection game type, you can arm the Humans with just grenades and pistols to fight off a lightning-fast Alpha Zombie with vampiric shields. Good luck, Humans! • Forge Arrange objects, equipment, and hazards within the predefined geometry of any Halo 3 multiplayer level. Although this may sound simple, the subtlest change can have a dramatic effect on gameplay. Map variants can be created either alone or in tandem with friends over Xbox LIVE or system link. • Theater View, edit, and take screenshots from films of campaign and multiplayer games using any possible combination of camera angles. Halo 3 players with an Xbox LIVE Gold Membership can store films and screenshots online and share them with friends. 18 Get hot new maps, game types, films, and screenshots ... straight from Bungie to you. Active Transfers Review current and pending file transfers. Marketplace Visit the Xbox LIVE Marketplace for Halo-related files, game demos, and more. Bungie Pro Join Bungie Pro to upgrade your File Share capacity on Xbox LIVE. Settings Game Controls Set button, control stick, and crouch preferences. Appearance Pick your Service Tag, gender, and armor details. voice Communication Control how and when you hear friendly and enemy voices during matchmaking games. screen settings Set subtitle and screen brightness options. 19 multiplayer Every major game type in Halo 3 now has a multiplayer component. This includes Campaign, traditional multiplayer, map editing, and even watching films of saved games. Every aspect of Halo 3 can now be enjoyed with friends. You can experience all these Halo 3 multiplayer modes on Xbox LIVE, system link over a local area network (LAN), or split screen on one Xbox 360® console. To select your network mode, pick Network from within any game lobby, and then select Xbox LIVE, System Link, or Local. As the Party Leader, you decide how large or small you want your party to be, who you invite and allow to join your party, whether or not to join up with other parties. An Xbox LIVE Gold Membership is required to search for and host games on Xbox LIVE. Xbox LIVE Privacy Creating or Joining a Party To find more party members, press Y from any game lobby to bring up your friends list. From your friends list you can check out your friends’ Service Records and join their current parties or invite them to join yours. Halo 3 has several options for privacy when playing on Xbox LIVE. From any lobby, select Network and then under Xbox LIVE select Open Party, Friends Only, or Invite Only. Open Party allows friends and any recent player to join your party. Friends Only will allow only friends of any current party member. Invite Only is the most private setting, and requires an invite from someone in your party to join. Finding a Game Use the Matchmaking Lobby to automatically find opponents of your skill level. After you pick a playlist, the matchmaking service will compare your rating and skill level (or the average rating and skill for your party) against everyone else in that playlist. Playlists are divided into ranked and social lists of the most popular solo and team game types. Ranked playlists have some restrictions to keep the playing field level (no guests, and no parties larger than team size for that playlist) but it is only by playing in ranked matches that you can raise your skill level and reach the highest ratings of the UNSC. 20 A Halo 3 party is a group of players who throw their collective weight around in Xbox LIVE, system link, or local multiplayer for as long as they choose to stay together. Parties can be created in a number of ways, including joining opponents you’ve met through matchmaking, hosting a party from the Custom Games lobby for a private battle, and asking your roommate to join you in the Forge to create the perfect map. System Link Starting a party is as easy as picking the lobby for the game type you want and setting your network mode. Just like that, you’re now the leader of a one-Spartan party. Well done! Xbox LIVE Connection Information To host or find a system link game, go to the Network menu and choose System Link. System link games are listed in the game browser. Selecting a game in the browser shows you the details for that game and gives you the option to join if the game is not private or full and your player stats allow. For more information about networking issues while playing Halo 3 on Xbox LIVE, visit www.bungie.net/router. 21 Creating a Custom Game Creating a Custom Game Variant Game Types To create your own unique game type, press X at any time in the Custom Games Lobby. The Game Options menus will display all customizable game elements based on the base game type selected. Customizable elements include victory conditions, vehicle and weapon placements, player attributes, and social settings such as friendly fire options. • Slayer: Kill, kill, kill opponents! You can save your favorite custom games for later use through the Game Options screen or after selecting the custom game from the Recently Played games list in the Games menu. Saved custom games can be uploaded to your File Share so you can share them with friends on Xbox LIVE. Set up your game by selecting game and map options in the Custom Game Lobby. When creating a game on Xbox LIVE, you can restrict it using privacy options in the Network menu. See “Xbox LIVE Privacy” on page 21 for more privacy options. Halo 3 includes all your favorite game types along with some new ones. Here are their default objectives. • VIP: Protect your VIP from the other team—and slaughter theirs. •Oddball: Hold onto the ball for as long as you can. • Capture the Flag: Score points by capturing the flag and returning it to your team’s base. • Assault: Score points by detonating bombs in the other team’s base. •Infection: Score points for killing Flood or infecting Humans. • Juggernaut: Be the Juggernaut—if you are, everyone is out to get you. •King of the Hill: Control the hill for the longest time. • Territories: Score points by controlling territories on the map. Voice Communication During multiplayer games, the following voice communication indicators will appear on your HUD to show the current voice mode: Carnage Report After every battle you can press < to view the Carnage Report, which provides all game stats as well as the Service Record, File Share, and gamer cards of all players from that game. Select a player’s name and press A from the Carnage Report to view their medals and Player Carnage details. Spartan Ratings Play in Matchmaking to earn a Spartan Rating. You’ll start out as a raw recruit in the enlisted ranks and if you stick with it you can earn your way to the officer ranks. Enlisted ratings require Experience (EXP), which you earn by doing well in ranked and social playlists. Officer ratings require you to reach a “Highest Skill” milestone in addition to earning the required EXP. You must play (and win) in ranked playlists in order to raise your skill level. Open Chat: The voice channel is always open in smaller games. Just speak and you’ll transmit your voice to other players. Push to Chat: This icon will appear when you need to press a button to broadcast your voice to other players. This is necessary in larger games. Your microphone is transmitting. Recruit Sergeant Lieutenant Visit www.bungie.net for a more detailed explanation of the Spartan rating system and its use in matchmaking. Voice communication is not allowed. Visit game control settings to choose different controller configurations for push to chat. By default this is mapped to l. 22 23 VIEWING FILMS File Share Your File Share is a dedicated space, hosted on Bungie servers but accessible from within Halo 3, that allows you to store and share game files with other Halo 3 players. You can upload game films, film clips, screenshots, map variants, and custom game types to your File Share and then recommend them to others so they can appreciate your creative skills. You can also check out any other Halo 3 player’s File Share by highlighting their name from within a game lobby and then pressing A to bring up their Player Details. For more information on File Share options and space limitations, visit www.bungie.net. Playing Co-op Visit the Campaign Lobby to start or continue the Halo 3 campaign in cooperative mode. In co-op mode, players work together to plan and coordinate attacks, operate vehicles, and fight as a team to defeat the Covenant threat. Co-op play completely changes the pace, the rules, and the feel of the game. It is highly recommended that in co-op mode players select one of the higher difficulty levels such as Heroic or Legendary. Campaign Scoring Co-op and single-player games now keep track of kill counts, weapons used, and other battle stats for each player so you can finally prove which of your co-op teammates is the meanest Spartan around. To access Campaign Scoring options, press X from the Campaign Lobby. When Campaign Scoring is turned on, scores will be displayed in the lower-right corner of your screen and stats will be displayed in a Carnage Report shown at the end of each level. The Theater allows you to watch, edit, rename, take screenshots from, and share your saved films. Every time you play a game in Halo 3 you can save a copy of that game to watch later in the Theater. Films are broken up into categories by type, so you’ll have Campaign, Multiplayer, and Forge films, as well as Film Clips. Once you start up a saved film, prepare to experience Halo like never before. You’re no longer playing the game, instead you’re driving the camera to watch each encounter in any way you want. Follow the person who saved the film in first person, tag along with anyone in third-person view, or break out into flying camera mode and move around freely to get a closeup of a particularly humiliating assassination. Total camera control is now yours. And what if you want the world to see your Spartan Laser triple kill but maybe not the grenade suicide you suffered during your victory celebration? No problem, just cue your film to the right moment and with a few button presses you can record and save a new Film Clip showing your own cinematic perspective on the action. Film Clips are also a great way to save and study strategies from opponents you face online. When viewing a film in the Theater, press X to show/hide the Theater Control Pad and > for an overview of the camera controls. Record Film Clip Play/Pause Film Take Screenshot Skip Backward End Film Skip Forward For more information on saving, viewing, and editing films, visit www.bungie.net. 24 25 The Forge The Forge is a new game mode that allows you to tweak, create, or even destroy the objects present on any multiplayer map. In short, welcome to world domination! Although you may move and fight freely as a player in the Forge, the real work is done in Edit Mode. Pressing l Up will switch you into Edit Mode, where you gain the ability to manipulate the objects (weapons, vehicles, map objectives, and more) around you. Pressing l Up again will switch you back into Player Mode so that you can test the changes you have made. Reshaping a map can be a lot of work, so you may wish to enlist the aid of other players in the Forge. Up to eight players may join a Forge game over system link or Xbox LIVE, and up to four players can build together in local splitscreen mode. Cooperate with your friends to make the work go faster, but don’t forget to throw a fusion coil at them from time to time ... Here are a few tips to help you get started: •You are assigned a set budget for adding items to each map, and if you run out of credit you can delete default map objects and get a few credits back. •Not all objects (vehicles, in particular) are available for use in all maps. •Press X when you have an object highlighted to learn more about the object and what options you can select for its properties on the map. When you’re done reshaping the world, remember to save your new Map Variant by pressing > and selecting Save Map. Then, try your new map out in the Custom Game Lobby or upload it to your File Share to share it with your friends. You can review Forge controls and other options by pressing > at any time during a Forge game session. Bungie.net Bungie.net is a community, a constantly updated source of Halo information, and a centralized resource for your online Halo 3 history. Features and functionality available on the site include extended postgame carnage reports, providing detailed information about who killed whom with what, and where. Bungie.net also lets you view and share high-resolution in-game screenshots from your File Share so you can build and edit a gallery of your favorite Halo 3 moments and share it with the world. You can also view, rate, and recommend other items from friends or your own File Share. You can queue downloads of cool movies or game variants to your Xbox 360 console, automatically receiving them next time you log into Halo 3. But that’s just scratching the surface—Bungie.net will also let you view your lifetime aggregate multiplayer stats, meta-game data, or show you and the world which achievements you’ve unlocked. And building on the social aspects of the multiplayer game, we’ll also let you view your stats relative to the folks on your friends list, fueling competition among peers and friends instead of simply losing your identity and stats in a sea of millions of gamers. This friends-only Halo 3 leaderboard is a great way to create contests and rivalries between friends. Bungie.net can even track your rating promotion history so you can remember wistfully your days as a freshly scrubbed Private. Bungie.net is more than an extension of your Halo 3 experience–It’s a clean, well-lighted place to meet folks with similar interests and a shared enjoyment of gaming. Meet new players and share moments, content, and games. We’ll present you with a pile of strategy guides, interviews, podcasts, news, features, and constant community interaction. And there’s even a Bungie.net store, featuring cool merchandise and apparel, available nowhere else. Bungie.net is built to make your gaming experience deeper and better than ever before. Visit www.bungie.net for further information on using the Forge. 26 27 xbox live Play anyone and everyone, anytime, anywhere on Xbox Live®. Build your profile (your gamer card). Chat with your friends. Download content at Xbox Live Marketplace. Send and receive voice and video messages. Get connected and join the revolution. Connecting Before you can use Xbox Live, connect your Xbox console to a high-speed Internet connection and sign up to become an Xbox Live member. For more information about connecting, and to determine whether Xbox Live is available in your region, go to www.xbox.com/live. Family Settings These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. For more information, go to www.xbox.com/familysettings. the Xbox 360 Hard Drive The enhanced game features of Halo 3 require an Xbox 360 Hard Drive. For example, using a hard drive enables you to download new content and share custom games, saved films, and screenshots. Visit www.bungie.net for more information about hard drive functionality in Halo 3. 28 Credits Studio Manager Harold Ryan Art Art Director Marcus Lehto Campaign Environment Leads Christopher Barrett David Dunn Michael Wu Mike Zak Campaign Environment Artists Eric Elton Milton Cadogan Frank Capezzuto Vic DeLeon Samuel Jones Paul Russel Ken Taya Multiplayer Environment Lead Chris Carney Multiplayer Environment Artists Mike Buelterman Steve Cotton Justin Hayward 3D Art Lead Shi Kai Wang 3D Artists Eric Arroyo Arnold Ayala Travis Brady Tom Doyle Raj Nattam Animators John Butkus Jeremy Fones Bill O’Brien Jason Robertson Nathan Walpole Additional Animation Roberta Browne Concept Art / Skies / Matte Painting Dorje Seattle Bellbrook Isaac Hannaford Effects Art Lead Steve Scott Effects Artist John Gronquist Technical Art Lead Paul Clift Technical Artists James Haywood David Hunt Steve Theodore Audio Director/Composer Martin O’Donnell Audio Lead/Sound Design Jay Weinland Sound Design/ Additional Music C Paul Johnson Cinematics Cinematic Director CJ Cowan Cinematic Design Kurt Nellis Lee Wilson Design Campaign Design Leads Paul Bertone Rob Stokes Campaign Designers Dan Miller Chris Opdahl Niles Sankey Gameplay Design Lead Jaime Griesemer Gameplay Designer Francois BoucherGenesse Multiplayer Design Lead Tyson Green Multiplayer Designer Lars Bakken Engineering Engineering Leads Chris Butcher Hao Chen Charlie Gough Zach Russell Drew Solomon Ben Wallace Campaign Engineers Max Dyckhoff Eamon McKenzie Adrian Perez Greg Snook Campaign Engineer/ Additional WritingTerminals Dàmiàn Isla Graphics Engineers David Cook Chris Tchou Luis Villegas Xi Wang Multiplayer Engineers Jon Cable Petar Kotevski Aaron Lieberman Luke Timmins Stefan Sinclair Production Engineering Production Engineering Lead Graham Bartlett Production Engineers Joshua Rodgers Tim Williams Tools Lead Engineer Mat Noguchi Tools Engineers Bob Glessner Tristan Root Sean Shypula Michael R Williams Roger Wolfson Graphic Design and User Interface Graphic Design Lead Aaron LeMay User Interface David Candland Colm Nelson Graphic Artist Lorraine McLees Production Executive Producer Jonty Barnes Production Leads James McQuillan Joseph Tung Producers Curtis Creamer Matthew Burns Allen Murray Matt Priestley Development Manager Steve Reddoch Test Test Manager Jamie Evans Test Leads Doug Boyce David Gasca Domenic Koeplin Writing Writing Director Joseph Staten Managing Editor Frank O’Connor Writers Robt McLees Luke Smith Bungie.net Team Bungie Marketing/PR/ Community Lead Brian Jarrard Web Dev Lead Chris Gossett Web Developer Tom Gioconda Oversight The Bungie Webmaster BUNGIE BACKBONE Senior Business Coordinator Alta Hartmann Business Administrator Davina Chan Gallagher IT Lead Steve Lopez Helpdesk Lead James Parks Security Philip Kauffman Laszlo Kiss Jerome Simpson Additional Support Graphic Design Erik Bertellotti Music Composition and Audio Production Michael Salvatori Orchestration Stan LePard Story Editor Peter O’Brien Special Thanks Robert Aguilera Michel Bastien Joe Cruz Brad Dennis Darrell Frost Max Hoberman Tomonobu Itagaki Shane Kim Don Leeds Peter Marks Don Nguyen Team Ninja Pete Parsons Cameron Payne David Scott Wes Shriner Lori Soloman Phil Spencer Jeff Williams Yaron Yedidia Xbox LIVE Operations Team Voice Actors Cinematic Cast 343 GUILTY SPARK: Tim Dadabo ARBITER: Keith David MASTER CHIEF: Steve Downes CORTANA: Jen Taylor 29 GRAVEMIND: Dee Bradley Baker LORD HOOD: Ron Perlman SGT. JOHNSON: David Scully CDR. MIRANDA KEYES: Justis Bolding SHIPMASTER: Robert Davi PROPHET OF TRUTH: Terence Stamp Artificial Intelligence Cast BRUTES: Steve Blum Ken Boynton Fred Tatascoire BRUTE CHIEFTAIN: John DiMaggio CIVILIANS: Todd Licea Mark Lund ELITES: Ron Hippe David Scully GRUNTS: Chris Edgerly Mark Fullerton Roy Stanton Joseph Staten MARINES: Adam Baldwin Nika Futterman Mikey Kelley Andy McKaige Nolan North Katee Sackhoff Alan Tudyk David White Debra Wilson Skelton SERGEANTS: Nathan Fillion Pete Stacker MULTIPLAYER ANNOUNCER: Jeff Steitzer ADDITIONAL VOICES Adam Adcock Chris Anderson Burnie Burns Christopher Davis Eric Fredrickson Joel Heyman Dan Godwin Joel Heyman Matt Hullum Bob O’Donnell Geoff Lazer Ramsey Jonathan Ross Juan Ruiz Jason Saldaña Gus Sorola 30 Petey Lee Winfield The Bungie Auxiliary Players Casting & Voice-Over Production Services Blindlight Cinematic Animation Partners Animation Supervisor Emilio Ghorayeb damnfx Chris Capell Peter Skovsbo Jonathan Abenhaim Sungjin Ahn Dana Boadway Cristinel Bostan Frédéric Côté Alexandru Dragutescu Timothy Heath Michael Kitchen Bartek Kujbida Nadine Lavoie Sang Ho Lee Éric Lessard Dave Massicotte Shawn McClelland Praveen Moodley Nadaraju Darryl Purdy Graeme Revell Peter Reynolds Carlos Rosas DownUnda Thunda John Velazquez Joon Yang Ryan Yee Philippe Zerounian Zoic Studios Gina Fiore Andrew Orloff Aaron Sternlicht Dustin Adair Robert Blye Sean Comer Mike Kirylo Garrett Norlin Mark Shimer Microsoft Game Studios Publishing Executive Producer Jim Veevaert Legal/Business Affairs Kirsten Duvall Don McGowan Frank Pape Engineering Russ Almond Michael Mournier Aaron Nicholls Kutta Srinivasan Program Manager Sam Charchian Microsoft Games (Xbox) Engineering Support Peter Comley Aleks Gershaft Marwan Jubran Matt Lee Mike Ruete Paul Newson John Yip Finance Dennis Durkin Doug Ralphs Arthur Tien HR/Recruiting Justin Jumani Denise Novosel Michael Walters Research Thore Graepel Ralf Herbrich Peter Pike Sloan Phillip Trelford User Experience Dana Fos Kevin Grace Jeannie Voirin-Gerde Chris Lassen JoAnne Williams Matt Whiting User Research Lead Randy Pagulayan User Research Engineers John Hopson Kris Moreno Microsoft Research Asia Researchers Minmin Gong Yaohua Hu Zhipeng Hu Xing Huang Xingguo Liu Kun Zhou Microsoft Test Test Lead Rick Lockyear SDET Steve Alliston Melissa Batten Tony Bradley Evan Brandt Paul Gradwohl Paul Grimes Eric Helbig Doug Jelen Bill Metters Johnney Nguyen Matt Richenburg Mike Yurka Platform & Xbox Live Mei-Mei Bong Cliff Garrett Ian Lewis Michael Maston Zsolt Mathe Oliver Miyashita Eric Neustadter Kevin Salcedo Steve Smith Jason Strayer Victor Tan Daryl Welsh Marketing & PR Chris Lee Jen Martin Jerret West Microsoft Localization Teams EMEA (Europe/Brazil) Peter Fitzpatrick Michael Ivory Niamh Marsh Jamie O’Connell Jason Shirley Japan Seigen Ko Go Komatsu Korea Kyoung Ho Han In Goo Kwon Kyoung Han Yoon Redmond Yasmine Nelson Taiwan Robert Lin Andy Liu Microsoft Development Partners FASA Ruth Caspary David (dj) Johnson Mike Porter Rare Jason Baggett Ross Bury John Doyle Giorgio Grecu Gareth Lough Stephen McFarlane Lee Musgrave Richie Prado Gary Talbot Producers, Engineering & Artists Contractors 104 Phoenix Cheng Eva Lin Corestaff Kari Erickson Filter Harold Lamb Matt Waggle FilmOasis Kate Christensen Mason Funk Wendy Grande Bryan Hargrave Esmeralda McQuillan David Parker Jon Price Japan Convention Service Yuki Harima LUX Doug Startzel Recruit Staffing Masao Okamoto Sakson & Taylor David Allen Ginny Baldwin Matt Bennier Troy Allen Coleman Carlos Fins Andrew G Davis Emilio Gandin Tetyana Golub Morgan A Hill Jason Keith Matt Kelly Scott Kikuta Michael Means Carlos Naranjo Kevin Paul Cameron Pinard Jeremiah Strong Jason Sussman Stosh Steward Mark Yeend Wise HR Byung Hoon Lee Test Contractors Excell Data Corporation Michael Axworthy Dustin Backlund Joshua Baran Aleksandr Bezman Ryan Blosser Josiah Bolek Dan Callan Judy Chan Jason Cole James Comstock Christopher Daltas Matthew Frank Christopher Greenhaw John Harris Andrew Hopper Nicholas Jerden Scott Kankelborg Tomonori Kinoshita Craig Krohn Reed Lawrenson Brian T McGee Brian Meloy Travis Pijut James Phillips Kelly Rios Shay Sanders Nathan Schneider Derek ShefvelandKale Stutzman Johann Tang Kari Toyama Mike Toyama Jon Weisnewski David Yingling Nick Zuclich Volt Nicholas Apple Daniel Bach Ernest Andrew Belousek Jr. Tyler Booth Eric Boughton Angela Serrano Brummett Kevin Claus Kieth Conner James Costello Mario Curro Joshua Daniels Jim Davis Joel Day Robert Delaware Charles Gendron Dupont Brandon Edsforth Steve Farnell Cory Gerber Harpreet Gill John Graham Rahsaan Green Imran Goychayev Michael Graeber Jr. Nicholas Gerrone Andrew Harrison Brian Haucke Brian Hayward Danny Hollefreund Cau H Huynh Micah Jelmberg Rye Johnson Owen Jungeman Joe “Claw” Kelsay Kyle Kirkpatrick Jeffrey Kleinman Justin Lakin Jiyoung Lee Brahm Lichty Lenny Lim Andrew Lovvorn Mark McClarin Evan McConnaughey Daniel Monroe Paul Morris Daniel Murdock Mark Neiderer David Ouimet Patrick Orr Justin Charles Phillips Rob Primozich Primo Adriano Pulanco Jeremiah Pieschl Robert Rodgers Ernesto Cabanes Sanchis Stephen Schuckenbrock Darryl Shack Joe Sifferman Charles E Shuler Jr. Jeremy Slavin Dion Sorenson Corey Stelton Brian Sturm Colin Suess Kyle Symonds Will Thompson Tor Ulstein Mark Uyeda Geoff Watenpaugh Charlie Whiton Benjamin J Wommack Ching Fong Yip Tristan Yolton Chris Wilson Cameron Laborde Zank Xversity Victor De Saboya Extra Special Thanks to some of our Biggest Community Supporters (in alphabetical order) 7th Column – Bungie’s Underground Army All of our loyal Bungie.net members and forum moderators Claude Errera Halo.Bungie.Org (http://halo.bungie.org) High Impact Halo (www.highimpacthalo.org) Major League Gaming (www.mlgpro.com) Miguel Chavez Rampancy.net (www.rampancy.net) Red vs. Blue (www.redvsblue.com) Skip Weasel Subnova (www.subnova.com) This Spartan Life (www.thisspartanlife.com) And last but not least... Literally hundreds of friends, family, partners, colleagues, and community members that we didn’t have room to 7hank. 31 Customer Service Numbers Limited Warranty For Your Copy of Xbox Game Software (“Game”) Warranty. Microsoft Corporation (“Microsoft”) warrants that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. This limited warranty is void if any difficulties with the Game are related to accident, abuse, virus or misapplication. Microsoft does not make any other warranty or promise about the Game. Your remedies. If you discover a problem with the Game covered by this warranty within the 90 day period, return it to your retailer along with a copy of the original sales receipt. Your retailer will, at its option, (a) repair or replace the Game, free of charge, or (b) return the price paid. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. To the extent that you could have avoided damages by taking reasonable care, Microsoft will not be liable for such damages. Statutory rights. You may have statutory rights against your retailer which are not affected by Microsoft’s limited warranty. IF YOU DID NOT PURCHASE THE GAME FOR YOUR PERSONAL USE (THAT IS, IF YOU ARE NOT DEALING AS A CONSUMER) The following terms apply to the maximum extent permitted by applicable law. No other warranties. Microsoft and its suppliers disclaim all other warranties and conditions, either express or implied, with respect to the Game and the accompanying manual. Limitation of liability. Neither Microsoft nor its suppliers shall be liable for any damages howsoever caused arising out of or in any way related to the use of or inability to use the Game, even if Microsoft or any supplier has been advised of the possibility of such damages. In any case, Microsoft’s and its suppliers’ entire liability is limited to the amount actually paid by you for the Game. For questions regarding this warranty contact your retailer or Microsoft at: Microsoft Ireland Operations Limited Sandyford Industrial Estate Blackthorn Road Dublin 18 Ireland PSS* TTY** Australia 1 800 555 741 1 800 555 743 Österreich 0800 281 360 0800 281 361 Belgique/België/Belgien 0800 7 9790 0800 7 9791 Česká Republika 800 142365 Danmark 80 88 40 97 80 88 40 98 Suomi/Finland 0800 1 19424 0800 1 19425 France 0800 91 52 74 0800 91 54 10 Deutschland 0800 181 2968 0800 181 2975 Eλλáδa 00800 44 12 8732 00800 44 12 8733 Magyarország 06 80 018590 Ireland 1 800 509 186 1 800 509 197 Italia 800 787614 800 787615 Nederland 0800 023 3894 0800 023 3895 New Zealand 0508 555 592 0508 555 594 Norge 800 14174 800 14175 Polska 00 800 4411796 Portugal 800 844 059 800 844 060 Россия 8 (800) 200-8001 España 900 94 8952 900 94 8953 Slovensko 0800 004 557 Sverige 020 79 1133 020 79 1134 Schweiz/Suisse/Svizzera 0800 83 6667 0800 83 6668 South Africa 0800 991550 UK 0800 587 1102 0800 587 1103 *PSS – Product Support Services; Produkt-Supportservices; Services de Support Technique; Produktsupporttjenester; Tuotetuki; Produktsupport; Υπηρεσία υποστήριξης πελατών; Supporto tecnico; Serviço de Apoio a Clientes; Servicio de soporte técnico; Serviços de Suporte ao Produto; Služby podpory produktov; Dział wsparcia technicznego produktu; Műszaki terméktámogatás; Služby produktovej podpory; Службы поддержки продуктов. **TTY –Text Telephone; Texttelefon; Service de télécommunications pour les malentendants; Teksttelefoon; Teksttelefon; Tekstipuhelin; Τηλέφωνο κειμένου; Texttelefon; Trasmissione telefonica di testo; Linha especial para dispositivos TTD (telecomunicações para deficientes auditivos); Teléfono de texto. For more information, visit us on the Web at www.xbox.com Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited. © & p 2007 Microsoft Corporation. All rights reserved. Microsoft, Bungie, the Bungie logo, Halo, the Microsoft Game Studios logo, Xbox, Xbox 360, Xbox LIVE, the Xbox logos, and/or other Microsoft products referenced herein are trademarks of the Microsoft group of companies. Developed by Bungie for Microsoft Corporation. Uses Bink Video. Copyright ©1997–2007 by RAD Game Tools, Inc. Development tools and related technology provided under license from CRI Middleware, Inc. © 2007 CRI Middleware, Inc. All rights reserved. Vocal samples courtesy of Spectrasonics Symphony of Voices CD-ROM collection 32 zlib Library Copyright © 1995–2005 Jean-loup Gailly and Mark Adler Manufactured under license from Dolby Laboratories. WAVES Audio Plug-ins (www.waves.com) 33
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