SADiE v5 - Test and Measurement

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OPERATIONAL MANUAL

SADiE v5.6 PCM Manual

Table Of Contents

1 - INTRODUCTION....................................................................................................1

MOVING AROUND THE HELP FILE....................................................................................................................... 1

LICENCE AGREEMENT ............................................................................................................................................... 3

COPYRIGHT NOTICE................................................................................................................................................. 4

2 - GETTING STARTED ..............................................................................................5

DIGITAL AUDIO EDITING......................................................................................................................................... 5

SADIE SYSTEMS.............................................................................................................................................................. 5

SADIE BASICS ................................................................................................................................................................. 6

TUTORIALS...................................................................................................................................................................10

3 - RECORDING..........................................................................................................41

RECORDING OVERVIEW ........................................................................................................................................41

RECORDING TO THE PLAYLIST...........................................................................................................................41

BACKGROUND RECORDING...............................................................................................................................54

METADATA AND MIRRORING.............................................................................................................................55

TIME STAMPING..........................................................................................................................................................63

CHOOSING A DISK FOR RECORDING .............................................................................................................63

INPUT MONITOR WINDOW................................................................................................................................64

IMPORTING AUDIO FILES.......................................................................................................................................64

4 - USING THE PLAYLIST........................................................................................69

THE PLAYLIST DISPLAY............................................................................................................................................69

PLAYING AND LOCATING ....................................................................................................................................78

ADVANCED PLAYLIST OPTIONS.........................................................................................................................89

5 - ARRANGING AN EDL .........................................................................................93

OVERVIEW TO ARRANGING AN EDL...............................................................................................................93

PLAYLIST STREAMS....................................................................................................................................................94

METERS IN THE PLAYLIST .......................................................................................................................................97

TOOLBARS....................................................................................................................................................................98

MANIPULATING EDL ENTRIES..............................................................................................................................99

BOUNCE-DOWN.....................................................................................................................................................109

UNDO AND REDO..................................................................................................................................................114

LOCKING CLIPS AND STREAMS.........................................................................................................................114

GROUPING PLAYLIST STREAMS.........................................................................................................................116

CLIP DETAILS..............................................................................................................................................................119

TEXT EDL.....................................................................................................................................................................123

6 - EDITING...............................................................................................................127

EDITING OVERVIEW...............................................................................................................................................127

EDITING IN THE PLAYLIST WITH HARDWARE CONTROLLERS..........................................................129

EDITING IN THE PLAYLIST WITH A MOUSE .................................................................................................132

EDITING IN THE PLAYLIST WITH HOTKEYS.................................................................................................147

TRIM EDITOR.............................................................................................................................................................148

THREE AND FOUR POINT EDITING.................................................................................................................171

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SADiE v5.6 PCM Manual

REGION EDITING.....................................................................................................................................................174

SPEECH EDIT ..............................................................................................................................................................179

7 - MIXING AND PROCESSING ............................................................................183

THE MIXER..................................................................................................................................................................183

MIXER PROCESSING AND PLUGINS.................................................................................................................187

ROUTING....................................................................................................................................................................200

REORGANISING THE MIXER................................................................................................................................207

THE PROCESS WINDOW AND PLUGINS.......................................................................................................208

CEDAR SOUND RESTORATION ........................................................................................................................214

PEAK METERING.......................................................................................................................................................226

AUTOMATION..........................................................................................................................................................229

SURROUND SOUND ..............................................................................................................................................239

8 - FILE MANAGEMENT .........................................................................................255

FILE MANAGEMENT OVERVIEW.........................................................................................................................255

EDLS...............................................................................................................................................................................256

WHERE IS EVERYTHING SAVED?........................................................................................................................256

CLIPSTORES................................................................................................................................................................259

MIXERS..........................................................................................................................................................................263

PROJECTS ....................................................................................................................................................................263

FILE RECOVERY.........................................................................................................................................................273

DISK MANAGEMENT...............................................................................................................................................274

ARCHIVING ................................................................................................................................................................281

FILE FORMATS............................................................................................................................................................284

9 - SPECIFIC APPLICATIONS ...............................................................................291

SYNCHRONISATION..............................................................................................................................................291

SYNCHRONISING RUSHES...................................................................................................................................302

AUTOCONFORMING.............................................................................................................................................304

CD MASTERING........................................................................................................................................................324

RADIO...........................................................................................................................................................................350

AES31 INTERCHANGE............................................................................................................................................352

AAF INTERCHANGE................................................................................................................................................356

OMF INTERCHANGE...............................................................................................................................................359

PRO TOOLS 5.0 INTERCHANGE ........................................................................................................................359

VIDEO............................................................................................................................................................................361

SADIE MTR SOFTWARE .........................................................................................................................................367

10 - CUSTOMISING SADIE.....................................................................................369

SAVING AND LOADING SETTINGS..................................................................................................................369

SETUP WINDOW .....................................................................................................................................................369

PLAYLIST AND MIXER TEMPLATES....................................................................................................................389

PLAYLIST STREAM CONTROLS...........................................................................................................................389

DESKTOPS...................................................................................................................................................................390

CHANGING HOW SADIE STARTS UP..............................................................................................................393

USER MANAGEMENT..............................................................................................................................................395

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Table Of Contents

11 - ADDITIONAL NOTES .....................................................................................403

SOFTWARE DIFFERENCES BETWEEN HARDWARE PLATFORMS .........................................................403

H64 MADI CONNECTIONS..................................................................................................................................404

LRX BUTTONS & CONTROLS.............................................................................................................................405

HARDWARE CONTROLLER FUNCTIONS .....................................................................................................407

PLAYLIST BUTTONS................................................................................................................................................411

CONTROL BY CONSOLE......................................................................................................................................419

IXML IMPLEMENTATION CHART.......................................................................................................................430

SADIE5 & BB2 INTERCHANGE USING REMOVABLE DRIVES. ..................................................................432

NETWORKING SADIES IN A SMALL WORKGROUP..................................................................................437

12 - INDEX.................................................................................................................443

v

1 INTRODUCTION

SADiE ™ has been designed to be simple and intuitive to learn and use. Despite this, you will find the manual and on-screen help valuable in explaining the underlying concepts of the system, suggesting methods of completing common tasks, and as a technical reference. We have tried to keep the manual and on-screen help as concise and clear as possible. In a comprehensive and professional system such as SADiE, there are many methods for performing specific tasks and you will develop your own methods as you become more familiar with the system.

Getting Started explains the concepts behind the system and the terminology used and gives you a quick guide to getting your system working for you. The Tutorial provides a step-by-step guide to editing. It is recommended that you have a go at this first to save you time later.

Recording , Using the Playlist , Arranging an EDL , Editing , Mixing , and File Management provide details about common tasks.

Specific Applications contains notes on operations relevant to more specialised areas of work.

Customising SADiE explains the user settings available for changing the way the system works or how it appears on screen.

Please take a little time to read the manual; it will pay off in time saved later. If you cannot find the answer to a problem in the manual or this help file, then please contact our technical support.

To Access the SADiE Web site go to www.sadie.com

See also the Software Licence Agreement .

MOVING AROUND THE HELP FILE

Words that are blue and underlined contain jumps to other topics, pop-up information, and hyperlinks to the

Internet. Some graphics have jumps and pop-ups associated with them. Some larger graphics have multiple

"hot" areas, click on buttons to see descriptions and other links.

To navigate around the help file, use the arrow buttons at the top to turn the pages of the chapter.

Throughout the help file the following symbols have been used:

For other operations on the screen using the mouse.

For operations using the hardware controllers.

Where a specified function is available as a Hotkey. Please see the Hotkey Setup section for details on how to set your Hotkeys.

The following terms are used in describing mouse movements:

Click

Press and release the left mouse button once. To "press" an on-screen button, point at it and single-click.

Double-Click

Quickly press and release the left mouse button twice.

Right-Click

Press and release the right mouse button.

Drag

Click and hold the left mouse button over the chosen item, move it with the mouse to a new position, and then release the button.

Right-button clicking with the mouse over many areas gives you a menu of alternatives for that part of the screen; remember to try this everywhere! On screen button names will be printed in

BOLD

, and their picture shown in the margin.

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SADiE v5.6 PCM Manual

Hardware controller instructions will usually follow the mouse description, and the controller's button names will be printed in

BOLD

. The

SHIFT

button of the hardware controller is used in conjunction with other buttons (e.g.

SHIFT + MUTE

is the solo function), but it does not need to be held down. The function keys

F1-F12

can be set by the user (see Customising SADiE ).

Hardware controller users should also read all the mouse instructions. See the look up table of Hardware Controller Functions .

The computer keyboard is used for typing in names, and for Hotkeys, which are useful shortcuts to many functions. They can be customised to your own preference and so are not referred to at every point in the manual; look up the default Hotkey settings in Customising SADiE .

On the keyboard you will use the Shift key (marked ), the Control (marked Ctrl) key, the Alt. Key and the

Return ( ) key (duplicated by the Enter key).

Ctrl + X means hold the Control key while pressing the X key.

2

Introduction

LICENCE AGREEMENT

This legally binding agreement is between you (either an individual or a single entity), the dealer or distributor, and Prism Media Products Ltd. (referred to herein as SADiE).

SADiE retains ownership in all its software in any form and its use by you is governed exclusively by this agreement, which is to be interpreted and enforced under English law. This agreement also sets out the limited warranties provided by SADiE in relation to the software. You agree to the terms of this agreement by installing and/or using the software package.

If you do not agree with the terms of this agreement, do not install the software onto your hard disk. Return the software together with all documentation, packaging and associated hardware purchased for a full refund if applicable less any handling charges notified to you by your distributor.

SADiE SOFTWARE LICENCE

SADiE makes this software (the Software) available for the support of the hardware product (the Hardware) with which it is supplied provided that you comply with all terms and conditions of this agreement. The software comprises executable programs that perform specific tasks and tools. The sale price of the digital audio system includes the software licence fee.

The use of the software with any hardware other than that manufactured by SADiE (with the exception of the computer system to which the hardware is physically attached) is expressly forbidden.

RIGHTS AND LIMITATIONS

You may:

1.

Make safety backup copies of the Software and transfer the Software to the hard disc of the computer or computers to which the supplied hardware is to be connected, provided that these copies are not supplied to any third party.

2.

Use the software programs and tools on the machine or machines onto which they have been copied as permitted in item 1 above.

3.

Use the documentation that accompanies the Software for internal, non-commercial reference purposes only.

You must not:

1.

Disclose or make the software available in any form to third parties.

2.

Reverse engineer, decompile, disassemble or otherwise inspect the workings of software in object or executable form.

3.

Assign the benefit of this agreement to any third party.

4.

Install the Software or future updates or upgrades if you are not using a licensed copy of the Software.

5.

Use the software in any application where there is risk of life or accidental harm to persons.

6.

Distribute the software to any third party without the express written permission of SADiE.

RESERVATION OF RIGHTS AND OWNERSHIP

SADiE reserves all rights not expressly granted to you in this agreement. The Software is protected by copyright and other intellectual property laws and treaties. SADiE owns the title, copyright, and other intellectual property rights in the Software. The Software is licensed, not sold. This agreement does not grant you any rights to trademarks or service marks of SADiE.

TERMINATION

1.

You terminate this licence by selling some or all the hardware with which it is supplied. SADiE will provide a new software licence to the purchaser on payment of a registration and licence fee.

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SADiE v5.6 PCM Manual

2.

You also terminate this agreement by violating any of its conditions.

3.

The licence fee is not refundable on termination.

4.

On termination, all copies of the software in your possession must be destroyed, and the original disks returned to SADiE.

MEDIA WARRANTY AND EXCLUSION OF WARRANTY

1.

The physical media on which the software is distributed is supplied with the same warranty conditions as the hardware. The software is made available with no warranties whatsoever. It is up to you the user to determine that the software is suitable for the purposes to which you intend to put it. Whilst every effort is made to ensure its correctness, SADiE cannot anticipate all the uses to which the software may be put. SADiE does not accept any liability for the software failing to perform in any way, whether by design or through negligence and whether used on its own or in conjunction with other software.

2.

Neither SADiE nor its employees, distributors, or anyone involved in the manufacture or supply of the software shall be liable for any losses due to the use of, misuse of or the inability to use the software whether direct, indirect, consequential or incidental.

3.

Any liability that may be determined to be SADiE's or its employees', distributors' or others shall be limited to the purchase price of the hardware with which this software is supplied and which together comprise SADiE.

LAW

1.

This agreement is governed by English law. In the event that any terms are found to be invalid by a court of law, the remainder of the agreement remains in force to the extent that it can be interpreted.

2.

This agreement is the entirety of the agreement between you and SADiE. No verbal or written variation is in force, whether to vary to the terms of this agreement, or to imply any suitability of the software for any specific purpose.

All queries relating to this agreement should be addressed in writing to the registered office:

Prism Media Products Ltd, The Old School, Stretham, Ely, Cambridgeshire, CB6 3LD, United Kingdom.

COPYRIGHT NOTICE

This user manual is provided for use by bona-fide customers of Prism Media Products Ltd. for use in the support of the SADiE BB2 and BB2-J products. All other uses are expressly forbidden. Whilst we have made every effort to ensure that the information in this manual is correct at the time of going to press, Prism Media

Products Limited can accept no liability for any errors or mis-statements it may contain. We reserve the right to change specifications without notice in the interests of product improvement. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written permission of Prism Media Products Limited.

Copyright © Prism Media Products Limited, 1991 - 2008. All rights reserved.

Prism Media Products Ltd. reserves the right to make changes to specifications at any time and without prior notice. The information contained herein is believed to be accurate and reliable, however, no responsibility is assumed by Prism Media Products Ltd. for its use, nor for any infringement of patents or other rights of third parties resulting from its use.

Errors and Omissions Excepted.

Reference is made to the following in this manual:

Microsoft and MS-DOS are registered trademarks and Windows is a trademark of the Microsoft Corporation.

USB is a trademark of the Universal Serial Bus Implementers Forum Inc.

SADiE is a trademark of Prism Media Products Limited

Other brand and product names are trademarks or registered trademarks of their respective holders

4

2 GETTING STARTED

Digital Audio Editing

SADiE Systems

SADiE Basics

Tutorials

Basic Tutorial

Post Tutorial

DIGITAL AUDIO EDITING

Traditional analogue audio is a continuously varying electrical signal representing (analogous to) the sound waves that produced it. This can be stored on tape as a varying magnetic image and on vinyl as physical variations in the wall of the groove. With digital audio, this signal is sampled (measured) very frequently and so converted to a stream of numbers. These numbers are kept in binary form (that consists of only ones and zeroes), which can be stored on a digital storage medium, such as a computer hard disk. They can later be read back and re-converted to recreate the analogue waveform. Digital audio is not subject to the same deterioration as analogue and is in a form that can be manipulated by computer software.

In SADiE ™ , the digital audio is stored on dedicated hard disk drives. The SADiE software can achieve complex editing and mixing operations by telling the computer to find and play back different sections of the audio on the hard disks at different times, or simultaneously. This has the effect of cutting sections out, varying the running order and mixing sections together, although the material recorded on the hard disks actually remains unchanged; it is only the instructions for replaying it that are altered. The great advantage of this is that edits can always be undone and many different versions of the same edit can be produced (hence the term "nondestructive editing").

SADIE SYSTEMS

A SADiE system will comprise a host computer (which displays the user interface on a monitor and tells the system what you want it to do), running the SADiE software and specialised audio hardware, appropriate to the system you have bought. The hardware consists of Digital Signal Processing (DSP) cards connected directly to one or more hard disk drives that store the digital audio.

The DSP cards are dedicated to handling the audio to professional standards, leaving the host computer's power free to handle the control and display functions of the interface. This is modelled on the familiar studio concepts of a multi-track tape machine, razor blade, mixing desk, etc. Just like a tape recorder, the system has inputs for recording material in and outputs for playing it out again. The difference is you can do a lot more with it while it is in SADiE.

This current version of SADiE 5 can be operated on a number of different hardware platforms:-

LRX

PCM-H64

PCM8

PCM4

BB2

There are some small variances in software functionality between the platforms as described in the " Additional

Notes ".section

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SADiE v5.6 PCM Manual

SADIE BASICS

NOTE: SADiE v5 software uses the Microsoft ® Windows 2000, or XP operating systems. If you are not familiar with Windows and the use of a mouse, it would be a good idea to go through the "Windows

Fundamentals" chapter of the Microsoft Windows User Guide. Modern operating systems may not have printed documentation, but a Help file is always available by pressing the START button on the

Windows Taskbar, and selecting HELP from the menu.

SADiE is modelled very closely on the traditional studio concepts of a multi-track tape machine and mixing desk. These are represented by the Playlist and the Mixer . There is a flexible routing path between the system's physical inputs, the Streams of the Playlist, the Mixer's channel strips and the physical outputs. Audio processing such as Equalisation and Dynamics may be done in the Mixer and can be automated, whilst virtual outboard units provide other processes. Most of the editing functions are performed in the Playlist, and a Trim

Editor is available for detailed edit adjustment.

USER MANAGEMENT BASICS

There is a separate User Management application (program) for multi-user SADiE installations where security is important. This application can only be run by designated SADiE System Administrators, and allows the database of users and their passwords to be altered. User Management describes the use of this application in detail.

User management provides:

1.

Password security to stop unrecognised users starting SADiE.

2.

Privilege levels for different SADiE users - some users may be allowed to record and edit, others to play back only.

The Project system, (as described in File Management ), can also restrict user access to Projects.

If you do not need the full user management facility, the first time you run SADiE v5, you will be asked for your user name and logged as the single user. To later add the security of a password, select "Change Password" in the File menu.

STARTING SADIE

In this manual, the illustrations assume that your computer is running with a display resolution of 1024 x 768. If you want to change this, see Changing Screen Resolution .

Turn on your computer and let the operating system boot up. If you have bought a Turnkey system, doubleclick on the SADiE shortcut on your desktop. If it is not there, press the Start button on the Windows Taskbar then Programs, the SADiE group, and finally select SADiE.

You are presented with a box to log in to the system. If you are starting SADiE for the first time, you will be asked for a user name. In a multi-user installation that has been already set up, you will need to type your user name and password. If you have a DSD system you will also see a tick box, asking you if you want to start in

PCM or DSD mode.

The following Project Start-up box will appear:

6

Getting Started

Select "Create a new Project" as this will keep all your work together for the following tutorial. A box will appear asking you to name the Project. Type "Tutorial" as the Project name (replacing the default "projname" in the box) and click the "Create" button.

Check that you're happy with the setting for Sample and Frame Rate, although you can change this at a later moment (but preferably get it right before you record !)

If this is the first time SADiE has ever been run on this system (and it was not supplied as a Turnkey unit) you will see a message advising you that you don't have any Record Destinations set. At this stage, it's best to just press YES. If you wish to make a more informed decision about where your audio is stored, see Where is

Everything Saved?

in the File Management chapter later in this manual.

Otherwise if you have more than one disk on your system you will now be asked which disk you want to record onto. Select one from the list or check the "Least Full Disk" box and click "OK". The main SADiE window will now appear.

NOTE: We recommend that users hide the Windows Taskbar in order to maximize the available screen area for SADiE. If your Taskbar is appearing on top of the SADiE window, right-click on the Taskbar and select "Properties". Under the "Taskbar Options" section, deselect "Always on top". You can then activate the start button by pressing Ctrl + Esc, and switch between applications with Alt +Tab.

NOTE on CD-R: If you are intending to create CD-R's fairly regularly, it would be a good idea to enable this function now. Press the "View" menu, select "Setup Window", click on "PQ Settings" on the left side of the page, and tick the box marked "Enable PQ Editing Features". Close Setup, (by clicking the close window button ). Now Delete this empty project; go to the Project menu, select Delete project and answer "Yes" to all the warning messages. Then go to the Project menu again, this time select "New project", name it "Tutorial" again, and continue. It is not a problem if you don't do this now, but it will save you a few mouse clicks later on when you come to write a CD-R.

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SADiE v5.6 PCM Manual

THE DISPLAY

1.

Menu Bar

2.

Playlist

3.

Playlist toolbar

4.

Mixer

5.

Mixer Toolbar

6.

Status Bar

7.

Minimised Clipstore

8.

9.

Transport Controls

Project Window

The main SADiE window, filling the whole screen, has a title bar and menu bar in common with most Windows applications. The menu bar contains words that reveal drop-down menus with commands for setting-up, file handling and display functions. For example, the File menu is displayed by clicking on the word "File". Windows has quick keyboard shortcuts to all menu commands; press Alt + the underlined letter of the menu you want, and then the underlined letter of the command you want. SADiE's menu commands are listed in the Index (of both the help file and the user manual) under each menu name, with references to the relevant sections of the manual / help file.

For most common tasks, however, the system has been designed to be operated by pressing onscreen buttons (by pointing and clicking with the mouse), or by using the hardware controllers.

Buttons on the screen have a 3-D appearance and should look "depressed" in their On position.

At the bottom of the screen, the status bar describes on screen buttons when you point at them. This bar can also be customised to display and control certain settings affecting the way SADiE is working. Additionally, most menu commands and button actions can be programmed for performance by SADiE's own Hotkeys on the computer keyboard, and by hardware controller function buttons.

The rest of the screen is a work area within which are displayed windows such as the Playlist, Mixer and

Clipstore. Like all windows, these can be opened, closed, moved around or re-sized with the mouse. Different arrangements of your screen can be stored as desktop files, and reloaded when you want. This will be very useful when switching between tasks.

8

Getting Started

For now, let's stick with the default desktop supplied. However many windows are on screen only one will be active, indicated by a coloured title bar.

Clicking the mouse within a window always makes it become the active one and appear on top of any that may overlap it. The list at the bottom of the Window menu shows all open windows and is useful for quickly making an obscured one active or restoring a minimised one to size.

On the hardware controllers the

WINDOW

button cycles through them.

NOTE: Many of the menu bar commands are dependant on the active window. For example "Save" under the File menu will save the EDL file when the Playlist is the active window, and the Clipstore file when the Clipstore is active.

Each window has one or more toolbars containing buttons relevant to it. These toolbars can be attached to different parts of the window, hidden, or floated and moved somewhere else on the screen. Floating toolbars always appear on top of windows. Right-click over the toolbar to see the options. The icons on buttons are shown in faint outline when their actions are not available.

1.

Current Time

Display

2.

Rewind

3.

Fast Forward

4.

Stop

5.

Play

6.

Record

7.

Pause

The Transport Controls are a permanently active, floating toolbar used to control the whole system.

Therefore they will always have a coloured title bar and appear on top of any overlapping windows. The tabs along the top indicate which sections of the Controls are displayed. The basic Transport section contains familiar tape-machine type buttons, a current-time display and an "Online" button which enables timecode and external machine synchronisation. On the keyboard, the spacebar duplicates Play and Stop.

You can close the Transport Controls (by clicking the close window button ) when you don't need them taking up screen space, and reopen them again under the "View" menu, or by pressing F10. A miniature current-time display and Play and Stop buttons can be displayed on the status bar by selecting it in SADiE's

Setup window .

PLAY

,

STOP

,

RECORD

,

PAUSE

and

ONLINE

are duplicated on the hardware controllers.

ON-SCREEN HELP

Resting the mouse pointer over a button displays the button name in a yellow box, and the status bar at the bottom of the screen describes its action.

SADiE also has a Help File, which you can see by clicking on "Help" in the menu bar, then selecting "Help on

SADiE v5" (but you've already had some success on that front, otherwise you wouldn't be here, would you?)

This help file is similar in terms of text and structure to the manual, however there are a few additional topics

(and tips) in the help file. The latest help file will always be available in the downloads area of our web site , if you choose not to install it with the software.

Another advantage of the help file is its searching facilities - pressing the

INDEX

button allows you to type in words/functions/buttons etc. to search for and the Help topic will be displayed instantly. Additionally the

SEARCH

button will allow you to search through the Help file for occurrences of any word you type.

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SADiE v5.6 PCM Manual

TUTORIALS

There are two separate tutorials in this manual.

The first Basic Tutorial section describes recording and simple editing, in a situation where synchronisation is of no concern. This Tutorial is ideal for learning the basic ideas involved when working for instance for radio, music or CD Pre-mastering. If you are working in mastering, you will also want to look at the later CD-

Mastering section in the "Specific Applications" chapter, to find out how to write your finished edits to a CD master.

The second Post Tutorial is aimed at applications involving sync to picture - the techniques are similar, indeed a lot of the tutorial will be much the same.

For either of these tutorials you will need some audio material, and the SADiE will need to be connected to appropriate devices for recording this material, and listening to it.

BASIC TUTORIAL

This section will take you through simple recording and editing. You will need to find some source material - ideally a piece of speech material and a couple of short music tracks. It is recommended that you do this tutorial to save time later. The editing involved is quite basic, and it will serve as a good exercise whatever your area of work. You need to have already been through the Starting SADiE section above.

CONNECTIONS

Your connections will depend on your source material; if its coming from an analogue source you will need to connect a line level signal (via a mixing desk if you wish) to analogue inputs 1&2. If your signal is digital then choose the appropriate connection. Connect outputs 1&2 to your monitoring system.

RECORDING MATERIAL INTO SADIE

You are about to record three Tracks. First, a voice piece that will require editing, then two short pieces of music to mix in with the edited speech. Speech is best to demonstrate basic editing because it is quick and easy to make edits that are obvious, but choose any material you feel would be best.

For simplicity, all the audio for this tutorial will be stereo, so you should create a stereo Stream in the Playlist at this point. First right-click over the small Stream control buttons of Stream 1.

Select "Merge into Stereo Stream". Streams 1&2 will then be combined into a stereo Stream with a single set of control buttons. Now do the same on Stream 3 to merge Streams 3&4 into a stereo Stream, which will be used later.

NOTE: In future you should identify mono material and save space on your audio disk by recording it as mono Tracks. See Recording .

AUDIO SETUP

Open up the Record section of the Transport Controls by clicking on the Record tab.

10

Press

SETUP

. This will open the Audio section of SADiE's Setup window .

Getting Started

Select the input source appropriate to your input equipment, and the Sample Rate and input resolution appropriate to your workplace.

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SADiE v5.6 PCM Manual

NOTE: If you are not sure which sample rate to use it is worth consulting your engineering staff.

Choosing the wrong sample rate when recording can give you problems later on.

Whilst in Setup, check another setting that determines how the inputs are monitored. Click on "Mixer " on the left side of the Setup window, and towards the bottom, check that "E-E on record enabled streams" is ticked.

Close the Setup window (by clicking the close window button ).

PREPARING TO RECORD

Press

SHOW ALL PROFILES

in the top left corner of the Playlist, or

F12

on the keyboard or

Hardware controller to change the EDL Entries from blocks to profiles (which give a visual display of the audio); the waveform will draw as you record.

Name the Track by clicking in the Transport Controls' white name box, typing "Voice", then pressing the

Return key. You can use the Backspace key to correct mistakes.

RECORDING

Press the small red

RECORD-ENABLE

button on the stereo Stream 1&2 of the Playlist. This will tell SADiE to record a stereo Track and place it on those Streams.

Play the source material and you will be able to monitor it through SADiE and check the input level on the meters of Mixer channels one and two. If this is an analogue input it may be necessary to adjust the level at the playback machine or mixing desk to avoid overloading SADiE's Analogue-to-Digital converters, which would produce a permanently distorted recording.

Rewind the source material and play it again from the beginning. Press

RECORD

to start SADiE recording. You will see the time display counting.

Record your speech track in. When you have two or three minutes of audio, or have got too impatient to wait any longer, press

STOP

and stop the player.

You have now recorded a Track called "Voice" and a stereo EDL Entry with the same name will appear on the stereo Stream 1&2 of the Playlist. Now you are going to record the music, so enter the name "Music 1" for the new Track, as above.

Press

RECORD

, and restart the player (if you got the level right for the speech, and it is coming from the same source, it should be fine for the music, so no need to check it again).

When the music stops, rush to the nearest chair and sit down. Failing that, press

STOP

and stop the player again. Now you've recorded another track and there will be a second EDL Entry in the Playlist.

Repeat to record a third Track, naming it "Music 2". At the end of the second piece of music, stop both SADiE and the player.

Finally, release the

RECORD-ENABLE

button on Stream 1&2.

PLAYING THE EDL

You have already created an EDL , as SADiE automatically placed Entries for each of the three Tracks in the Playlist . You can view all three by pressing the horizontal

ZOOM OUT

button a few times.

On the hardware controller, select

ZOOM

and adjust with the wheel.

12

Getting Started

1.

Playlist Toolbar

2.

Time Bar

3.

Mouse Time Display

4.

Scrollbar

5.

Current-time Cursor

6.

Zoom Controls

Double-click the

STOP

button. This is a very useful zero-locate function. The current-time cursor will return to zero, as shown by the Transport Controls' time display.

Press

SHIFT

then

END

. The current-time cursor will locate at the start of the first EDL Entry.

You can now play back the EDL by pressing

PLAY

, or using the keyboard spacebar, which duplicates play and stop functions.

Notice the current-time cursor moving left to right across the Playlist, which will scroll automatically, and the current-time display in the Transport Controls or hardware controller reflecting the EDL time in the time bar at the top of the Playlist. The rewind, fast-forward, stop, play and pause buttons will do what you expect, but there is a much faster way of getting around in the Playlist.

Double-click in the white area of the time bar (notice that the exact time you are pointing to is indicated by the mouse time display). Playback will start immediately from that point. Single-click anywhere in the time bar to stop playback. Single-click anywhere in the time bar when playback is stopped to locate the current-time cursor to that point.

To access points not currently in the window, scroll the display by using the Scrollbar along the bottom of the Playlist. You can single click or hold down the arrow buttons, or click in the bar either side of the moving box. When the system is playing back it will override scrolling in order to keep the current time in view. (Scrollbars are a standard Windows feature; see the user manual Appendix

13

SADiE v5.6 PCM Manual

A - Windows Basics, or the Windows help file.)

Deselect

ZOOM

and move the scrub wheel to locate the current-time cursor to the desired point and press

PLAY

. (For quick locating, make sure the wheel is not in jog or shuttle mode, as selected by the

SCRUB

button.) The window will scroll automatically. buttons (see left). This is a useful way of getting at different parts of the EDL as well as changing your overall view.

Hit

ZOOM

(horizontal) or

SHIFT

then

ZOOM

(vertical) and use the wheel.

NOTE: When zooming in and out the Playlist will always stay centred on the position of the cursor, so reposition it before zooming in, if necessary.

Practise getting around the Playlist to play different sections. Other ways of locating to given points are covered in Using the Playlist .

ARRANGING THE EDL

Now you need to change the order of your Entries so that the speech comes after both pieces of music. Set the zoom level so that all three Entries are in view.

Click on the Entry "Voice" to select it. It will turn red. You can now drag it with the mouse to a later location in the EDL and drop it after "Music 2".

NOTE: Red is a warning! After moving the selected Entry using the mouse, it is a very good idea to deselect it by clicking on a blank, grey area of a Stream, or by holding the Shift key and clicking on the selected Entry again. This keeps it safe from being moved accidentally.

You can select more than one Entry for moving by holding the Shift key whilst clicking on them, or by dragging across them with the mouse to draw out a box that covers them. Be careful not to do this on an Entry that is already selected, because you will then be moving it.

CUT AND PASTE

An Entry can also be moved using the cut and paste tools.

Press the

SELECT TOOLBARS

button, and then select "Paste" from the menu, to reveal the Paste toolbar.

Notice that there are a number of other toolbars that can be revealed and hidden by using this button. Your start-up desktop only shows a few of these to keep the screen tidier, but if you find you are requiring certain buttons to be on screen permanently, you can rearrange your view to suit your own style of working. (This is described further in Toolbars .)

Select the entry and then press

CUT

and it will be removed from the EDL to a temporary "paste buffer".

Press

PASTE

and you can position the mouse where you want to re-insert it (the mouse pointer changes to a reel of tape) and paste it back in with a single click.

If you press

COPY

instead of

CUT

, it won't remove the Entry from the EDL, but will still copy it to the paste buffer, allowing you to paste it in somewhere else, and so repeat that section of audio.

14

Getting Started

After pasting, the Entry is still in the paste buffer, so you could paste in more copies.

CUT

,

COPY

and

PASTE

will therefore move, remove and allow you to repeat Entries in the EDL in just the same way as you would with text on a word processor.

Move the current-time cursor with the wheel so that it is over the Entry "Voice". Press

EDIT/SELECT

to select the Entry. It will turn red. Now press

CUT

and it will be removed from the EDL to a temporary paste buffer. Move the cursor to a new position, after the Entry "Music 2" and press

PASTE

. "Voice" will be re-inserted after "Music 2".

NOTE: When hitting

EDIT/SELECT

, make sure that the

IN

,

HOT

, and

OUT

buttons above the wheel have not been pressed and lit, otherwise you will enter editing mode, covered later.

SHIFT

+

EDIT/SELECT

will deselect the Entry under the cursor or add other Entries for multiple selection. Other Entries can be selected with the

PREVIOUS

and

NEXT

buttons. Pressing

EDIT/SELECT

with no Entries under the cursor will deselect them all. If you have the

CLIP

button selected and lit, the wheel will select Entries in turn.

SLIP

Press the

SELECT TOOLBARS

button, and then select "Slip" from the menu, to reveal the Slip toolbar.

Press the first

ENABLE SLIP

button and then the third

SLIP RIGHT

button. Select an EDL Entry. When it turns red, all following Entries will turn dark blue indicating that they will move with the red one. Try it.

SLIP LEFT

and

SLIP RIGHT

pre-select whether previous and/or following Entries will be slipped when

ENABLE SLIP

is pressed. This is essential when you have many Entries in the EDL and you want to open or close up gaps without disturbing previous or following edits. On other occasions you will want to move an

Entry on it's own and will then turn

SLIP

off.

To move an Entry to the left so that it butts up to the one before it, select it and press

REMOVE

GAP

. The

SLIP

feature will apply if enabled.

Once you have pre-selected

SLIP LEFT

and/or

SLIP RIGHT

with the mouse as above,

SLIP

on the hardware controller enables/disables the feature. With

SLIP

on, you will find that cutting and pasting Entries causes Entries to the right to slip accordingly.

Use the default Hotkey -

F6

on the keyboard - to remove gaps to the left of the selected Entry.

If you make a mistake whilst working on your EDL, you can step backwards through your actions by pressing

UNDO

.

REDO

steps you forward again. The number of actions you can undo (maximum

50) is adjustable in the Undo section of the Setup window.

UNDO

is at the bottom right of the panel and

SHIFT

+

UNDO

is redo.

Practise moving your Entries around in the Playlist .

NOTE: It is actually helpful to have the first Entry in your EDL starting some time after 00:00, so you can easily start playback just before it by double-clicking in the time bar. The Entry will also have room to move to the left during certain editing operations. To arrange this, move the whole EDL to the right a bit by moving the first Entry with Slip Right enabled. In future, if you position the cursor at a point after 00:00 before you start recording, the first Entry will automatically appear there.

15

SADiE v5.6 PCM Manual

When you have practised enough, leave yourself with just the three Entries starting some time after 00:00, and in the following order: "Music 1", "Voice" then "Music 2".

SAVING YOUR WORK

At this point, if you were doing something more exciting than this tutorial, you might have created a complex

EDL arrangement, so this is a good time to save your work as a file on the computer's internal Windows hard drive.

Select "Save Project " from the Project menu, or press

SAVE ALL PROJECT

in the Project

Window.

Make the Project window active with the

WINDOW

button (its the one with the green folder icon) and press the

SAVE

button. The Project window can stay minimised when you do this.

Alternatively, on the computer keyboard press "Alt + P" then "S" to use the Project menu Save command.

Saving in this way will save all the components of your "Tutorial" Project, including the EDL you have created so far.

EDITING THE SPEECH

Make sure that

SLIP

Left

and

Right are enabled, as described above.

Experiment with playing the EDL and changing the horizontal and vertical zoom settings. If you are viewing the wave profiles, you should be able to identify words and spaces in the Entry "Voice" as the cursor passes over them.

Display the Edit section of the Transport Controls. You can turn off the Record section, now that you've finished with it.

Click with the mouse over the scrub wheel and, holding the mouse button down, move the mouse up and down. This is "Shuttle" mode (like spooling forwards and backwards across the heads of a tape machine) the more you move the mouse, the faster you go. Move the mouse from left to right and you will switch to "jog mode" (like nudging the reels of a tape machine backwards and forwards).

Practice this on the speech as you are now going to find and mark two edit-points between which you want to remove the audio, just like on a 1/4" tape machine.

The next bit will depend on the audio you have recorded for the "Voice" track . Identify where you want to make the first edit, by playing or scrubbing. If it is speech, then why not just remove a couple of words, or perhaps your voice artist has made some mistakes that you want to get rid of? Scrub to a position just before the words you want to remove and release the mouse button.

Then press

RAZOR CUT

. Now scrub to just after the mistake, e.g. where you want to come back in, and press

RAZOR CUT

again.

16

Getting Started

Use the

ZOOM

buttons to find a suitable degree of magnification. Don't worry too much about

UNDO

to go back and have another go, or adjust the edit later.

You will see that you have now divided the EDL Entry "Voice" into three. To complete the edit you need to remove the middle Entry (between the two razor cuts you have just made) and join up the remaining bits.

Select the middle Entry by clicking on it and turning it red, then press

CUT

. The Entry will be removed from the EDL and, if you have

SLIP

on as suggested, the following Entries will be automatically moved forward to butt up to the first one. Play over the edit. If you don't like it, press

UNDO

(two or three steps) and do it again.

NOTE: Although you have just deleted an Entry from the EDL, no audio has been lost from the system.

The original Track is unaffected - you have just removed the instructions to play that part of it in this particular EDL.

On the hardware controller,

SCRUB

toggles the scrub wheel through jog, shuttle and normal cursor modes, as indicated by the LED's to the right of the wheel. Choose jog or shuttle, use the wheel to locate your two edit points and press

RAZOR

to mark a cut at each. Then move the cursor over the Entry now formed between them, press

EDIT/SELECT

to turn it red and

CUT

to remove it.

Keep

SLIP

on, so that the gap is automatically joined up. Move the cursor back with the wheel and play over the edit. If you don't like it,

UNDO

(up to three steps) and do it again.

Note: there is a setup option to change the Scrub toggling to be two-way and only between Jog and cursor, thus ignoring shuttle. See Transport Controls Setup .

That's all there is to cut-and-splice editing with SAuDiE. Do a few more edits to get the hang of it, but leave some edits until later when you'll try another method.

After all that editing, save the Project again.

ADJUSTING THE EDITS

Play through the edits you have done so far. Let's just pretend for a moment that you are not yet God's Gift

To Hard Disk Editing and there is an edit that you'd like to tweak a bit. To do this you need to go into Playlist

Editing mode.

Press the

PLAYLIST EDITING

button on the Playlist toolbar and select the earlier of the two

Entries at the edit point to be adjusted.

You will need to press

AUDIO SCRUB

in the Transport Controls if you want to hear the edit as you adjust it.

Position the mouse over the Entry just before the edit, so that it's pointer changes to a symbol, then click and scrub with the mouse. You can jog or shuttle, just as you did over the scrub wheel. Adjust the out-point (the "left hand" side of the edit). The Entry being adjusted turns a brighter red. Now select the Entry after the edit, get the symbol and scrub to adjust the inpoint (the right hand side of the edit).

Listen to the result by playing over the edit in the normal way, or by using the

PLAY THROUGH

edit preview button in the Transport Controls.

NOTE: Whilst making adjustments, it is sometimes helpful to listen to just one side of an edit.

You can do this with the

PLAY TO

and

PLAY FROM

edit preview buttons.

You can now adjust other edits by selecting the Entries before or after them and scrubbing with the appropriate mouse symbol.

Come out of

PLAYLIST EDITING

mode by releasing the button.

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SADiE v5.6 PCM Manual

Using the hardware controller, first find the edit you want to adjust. This is, as always, the join between two EDL Entries.

Check that the

EDL/SOURCE

button in the top row is selected to source (light on). This will mean you are editing radio-style rather than working to picture sync. (For more details, see Editing .) Make sure

SLIP

is still on.

First work on the left hand side of the edit. This means adjusting the out-point of the left hand Entry, so select

OUT

. The in, hot and out edit point buttons are directly above the wheel (the "hotspot" is covered in Manipulating EDL entries ).

With the wheel, position the current-time cursor over the left hand Entry and press

EDIT/SELECT

. Because you have selected an edit point, SADiE will automatically go into Playlist

Editing mode as well as selecting the Entry.

Select jog or shuttle mode with the

SCRUB

button and adjust the out-point with the wheel.

Now press

NEXT

. This will select the in-point of the next Entry (e.g. the right-hand side of the edit).

Adjust it with the wheel.

Listen to the edit by pressing the

PREVIEW

button; adjust the two sides if necessary.

Press

EDIT/SELECT

again to turn Playlist Editing mode off, thus confirming the edit, or use

NEXT

or

PREVIOUS

to move to other edits.

BOTH AT THE SAME TIME

The swots in the front row of the class may have realised that you can use the above method of adjusting edits to remove the unwanted material in the first place.

ï‚· Listen to more of the speech. As soon as you hear the next mistake that needs editing, make a single razor cut. This can be done on the fly during playback, or whilst shuttling through. The initial cut doesn't have to be accurate as you are going to adjust it straight away.

ï‚· Stop playback, if necessary.

ï‚· Go into Playlist Editing mode and adjust the out point (left-hand side of the edit) as before.

ï‚· Now go to the right hand side of the edit by selecting the next entry. You can lose all the unwanted audio by slipping it "into the cut" as you shuttle along to find, and set, the in-point exactly as described above. Remember playing tape out onto the floor? It is just like that, except you don't have to worry about treading on it.

Use whichever method you prefer to do the rest of the edits in the speech. It is easier to remove very small bits (de-umming, for instance) with Playlist Editing.

NOTE: For hardware controller users it is generally safest to confirm each edit by pressing

EDIT/SELECT

to turn Playlist Editing off. You are then free to use the wheel without spoiling the last edit. If you do leave Playlist Editing mode on, you will find that each time you do a new

RAZOR

cut, you should immediately select the

OUT

point (on the Transport Controls or hardware controller).

This will position the cursor at the new edit point.

Lastly, you can "top and tail" the speech by using Playlist Editing to trim the in-point of the first Entry and the out-point of the last. Save the Project again.

NOTE: It is worth noting that the original, unedited, Tracks that you recorded are always available in the Clipstore. Restore your Clipstore window to normal size and you will see them in a folder labelled

Source Tracks . So, if you wanted to start the editing exercise all over again, you could use the original tracks out of the Clipstore.

MIXING IN THE MUSIC

You should now have and EDL Entry called "Music 1", another called "Music 2", and lots of Entries called

"Voice" as the result of your editing.

Although not essential, for this exercise it is a good idea to group all the "Voice" Entries together.

18

Getting Started

Press the

SELECT TOOLBARS

button on the Playlist toolbar again. Select "Group" to reveal the

Group toolbar.

Select all the "Voice" entries. You can do this by dragging across them with the mouse, but perhaps it would be easier to select all the Entries in the EDL and then deselect the two music ones:

ï‚· Click on "Edit" on the menu bar, then "Select All" (or press Alt + E, S on the keyboard).

ï‚· Deselect the two music Entries by holding Shift on the keyboard while clicking on them with the mouse. (On the hardware controller make sure no in, hot or out edit points are selected, position the current-time cursor over the Entries and press

SHIFT

+

EDIT/SELECT

.)

Press

GROUP SELECTED EDL ENTRIES

. They will be redrawn as a single block in the Playlist and can therefore be moved around together easily.

Now move the music Entries to Streams 3&4 so you can control them with separate faders.

ï‚· Turn

SLIP

off, as you want to move the music without moving the speech.

ï‚· Select the two entries and use Ctrl + on the keyboard or

ASSIGN

+

F2

, on the hardware controller to move them down to Streams 3&4.

ï‚· Position them so that the EDL starts with "Music 1", then the edited Voice group, starting before

"Music 1" ends, and finally "Music 2", starting before the speech begins.

At any time you can break a group back down into its component Entries by selecting it and pressing

UNGROUP

. Do this now to view the profile of the speech again.

If you play your EDL now, the levels will quite obviously be wrong, as the music will drown out the speech where they overlap. Time to do a mix.

19

SADiE v5.6 PCM Manual

1.

Strip Input

2.

Enable Automation

3.

Strip Number

4.

5.

Mixer Configuration Tools

Automation Tools

The Mixer works just like a studio mixing desk with a multi-track tape machine. The default Mixer you have on screen contains a channel strip to control each Stream and two more acting as stereo masters by controlling the Mixer's internal busses 1&2. So this Mixer's routing arrangement is as follows:

Stream 1 Fader Strip 1

Stream 2 Fader Strip 2

Stream 3 Fader Strip 3

Stream 4 Fader Strip 4 Internal Bus 1 Master Fader, Strip 9 Output 1

Stream 5 Fader Strip 5

Stream 6 Fader Strip 6

Internal Bus 2 Master Fader, Strip 10 Output 2

Stream 7 Fader Strip 7

Stream 8 Fader Strip 8

NOTE: An internal bus can be thought of as a subgroup within the mixer.

With the mouse, it is easier to have a single fader controlling both channels of audio for the stereo

Entries, so let's create stereo mixer strips to go with the merged Playlist Streams:

ï‚· Right-click on Mixer strip one, just above the fader, and select "Merge into Stereo Strip". This will combine two separate Mixer strips into a single stereo one controlling Streams 1&2.

20

Getting Started

ï‚· Repeat to merge the strips controlling Streams 3&4 into a Stereo strip. Note that the strip numbers are now different from the numbers of the Streams that they control.

If you are using hardware controllers, merging strips is perhaps less necessary as you have the added dexterity of separate fingers on separate faders. However merging streams does give you "more" faders on the panel.

Press the

ENABLE AUTOMATION

button on the Mixer configuration toolbar.

Make sure that the Mixer is the active window (coloured title bar). If not, use the

WINDOW

button. Then hit

AUTO

to enable the automation. The automation toolbar will be added to the

Mixer.

For this tutorial, make sure that the

KEEP

button is down, as this will let you try just one automation mode.

Play the Playlist from just before "Music 1". As you see the first words of the speech coming up you can fade down Streams 3&4 for a voice-over, and finally fade out the music completely.

Play over that section again; your fader movements will be reproduced and your mix replayed.

NOTE: Because the fader movements you make are being recorded as changes to the EDL, you can use

UNDO

to go back a step and do the first mix again, or improve on it by playing it and making small adjustments.

Go to the end of the Playlist and do a mix to fade "Music 2" in under the last words of the speech.

When you are (reasonably) satisfied with the result, save the Project again. This will save all the components of the Project (e.g. the EDL with its editing, the Stream layout and fader automation, and also the new Mixer layout).

NOTE: Each time you save the EDL within the Project, you are overwriting the previously saved version. If you want to be able to return to an earlier version of an EDL, you need to save the new one with a different name. To do this, make the Playlist active and select "Save As" from the File menu. You can then type in a different name, thus creating a second EDL within this Project.

NOTE: When you make any File command, the type of file to be opened, closed, or saved is determined by which window is active.

THE FINISHED PRODUCT

If you are pleased with what you have done, you can dub it onto another medium (say a DAT or 1/4" tape) by playing the EDL and recording from SADiE's (digital or analogue) outputs 1&2.

If you choose to use SADiE's digital outputs, you may need to set the digital output format:

21

SADiE v5.6 PCM Manual

ï‚· In the menu bar, choose "View", then "Setup Window". From the list on the left, double-click on

"Audio" and select "Further Audio Settings".

ï‚· In the "Output Format" section, select SPDIF or AES/EBU to match the format required by your recorder's digital input.

NOTE: The selected format is available on the XLR connector on the Breakout Panel. It is standard to use an XLR for AES/EBU and an RCA phono socket for SPDIF, and so you will need a connector converter and/or impedance match to connect to an RCA SPDIF input.

SHUTTING SADIE DOWN

It is important to shut down the software correctly and only turn off your computer when you have done so. If you simply turn off the power when SADiE is running, you risk losing work or even damaging the audio disk.

1.

Close the SADiE main window by: i.

Clicking on the window close button on the right of SADiE's main window title bar, OR ii.

Double-clicking on the icon on the left of SADiE's main window title bar, OR iii.

Selecting "Exit" from the File menu, OR iv.

Pressing Alt + F4 on the keyboard.

2.

SADiE will warn you if there are any EDL's, Clipstores, or Projects that have not been saved since they were last altered.

3.

The message will appear briefly after the main SADiE windows have closed. SADiE is finishing its shutdown procedure and if you are running on USB2 connected hardware you should wait until this message disappears before disconnecting your SADiE hardware.

4.

Click on the "Start" button on the Windows Taskbar, select "Shutdown" and "Yes" to shutting down the computer.

5.

Windows will tell you when it is safe to turn off the power.

POST TUTORIAL

This section will take you through simple recording and editing. You need to have already been through the

Starting SADiE section above, as all the terminology used will follow the descriptions there, and it is assumed that you have started SADiE, are able to use the mouse, and have a basic understanding of Windows.

This tutorial will describe the use of SADiE running in sync, and controlling a video player via a 9-pin connection. It is assumed for the most part that you are using SADiE's Hardware Control panels, although mouse operation will also be described.

The choice of audio material is not so important, but ideally, find some audio that is already synchronised to picture (preferably speech), along with some "wild" music and if possible some sound effects.

CONNECTIONS

You will need to connect a VTR, hopefully with 9-pin control and set up both sync and audio settings. Sync settings are described in more detail later in this manual. For now, only one possible scenario is described to keep things simple, however if your available equipment differs from that suggested, refer to the

Synchronisation section.

This tutorial assumes you are working and monitoring in stereo, and operation with a single audio unit is described here.

22

Getting Started

AUDIO CONNECTIONS

You will need to listen to the SADiE, so connect outputs one and two from the breakout box to your monitoring or console.

You will need to connect some audio into SADiE. For now, connect the analogue outputs one and two of your video deck into SADiE's analogue inputs one and two on the break out box. SADiE's analogue inputs are factory set to +18 dBu on the balanced breakout box, but this may depend on your hardware configuration.

For a bit of variety, you'll need to load some music in from CD, so connect a CD player up to SADiE's Inputs three and four.

SYNC CONNECTIONS

You will need a 9-pin RS422 lead from one of SADiE's 9-pin ports on the back of the break-out box, connected to the Remote connector on the video deck. You will also need a video lead for video synchronisation; this connects to the bottom BNC connector on the SADiE's CAT card (at the back of the PC), and will be fed either from a composite output of the video deck itself, or preferably from an external synchronisation source, to which the video deck is also synchronised.

You will want to view the VTR also, so connect a video monitor.

SAMPLE RATE

It is likely that you will have a standard operating sample rate, and it's usual to be 48 kHz in many Post applications. This does cause a potential problem when you are trying to record digitally from CD, as CD is always recorded at 44,1 kHz. SADiE can play audio at differing bit rates, but cannot combine different sample rates in the same EDL . Any audio at the wrong sample rate

will

play, but it will be at the wrong speed. Thus if you are working at 48 kHz and recording from CD you will either have to record via analogue, or sample rate convert the CD on the way in; perhaps your console or other equipment in the studio can do this for you.

For the purpose of this tutorial a working sample rate of 48 kHz is assumed.

At this point it is assumed that SADiE is currently open, and you have (as was suggested in "Getting Started") created a new project called "Tutorial".

SYNC SETUP

See Setting up Sync Details and Setting up 9-Pin Control for full details.

Open up the Setup page, by selecting the "View" menu, then selecting "Setup Window".

The Setup page has several sections listed on the left hand side. Clicking on a topic in this list will show the corresponding page on the right hand side. Some pages marked with a + character have other sub-pages, which can be viewed by double-clicking on the main topic, then clicking on the sub-topic.

First click on the "9-pin Details" page:

ï‚· You have four possible 9-pin ports. If you are using a Hardware controller, this will occupy one port

(usually port number one), and the Box by the side of "9-pin channel 1" will say "Hardware

Controller".

ï‚· Having attached the 9-pin lead to Port number two, in this Setup page, click on the box by the side of

"9-pin channel 2", and from the drop-down list choose "Sony 9-pin Master". This port will be used to control the transports of the VTR deck, and when SADiE plays, the VTR will play. Likewise SADiE and the VTR will locate and scrub together.

Next click on the Sync page of Setup:

ï‚· Choose your video frame rate.

ï‚· Tick "9-pin" in the "Timecode Type" section.

ï‚· Tick "Slave Mode" under "Sync Mode".

Now, briefly check that the 9-pin device is being controlled correctly.

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SADiE v5.6 PCM Manual

CONTROLLING THE VTR

Press the

WINDOW

button repeatedly until the Playlist Window is focused. Press

ONLINE

and then press

PLAY

.

The VTR should start playing from where it is currently parked, and SADiE's Playlist will jump to that time, and start playing (although there is nothing to play yet); the Time display will follow the VTR's time display. Press

STOP

. It stops. Now move the wheel. At this point none of the jog/shuttle/edit/mode lights on the Jog Panel should be lit. If

JOG

or

SHUTTLE

are lit (you've been jumping ahead!), then press the

SCRUB

button once or twice until they go out.

Moving the wheel should move the current time display in the Playlist, but not the VTR. Move the time forward by about 1 minute, and then press

PLAY

again. Aha - the current time jumps back to where the VTR is parked, and the VTR plays from where it left off.

So press

STOP

again, move the wheel forward by 1 minute again, and now this time press

SHIFT

, and then

PLAY

. This time the VTR will fast forward to the time at which you've just positioned

SADiE's current time cursor, and then play from that point.

Mouse operation is similar. Use the on-screen transport window for transport controls (there is an

ONLINE

button to enable the 9-pin machine).

There are separate transport controls also available for 9-pin machines.

From the View menu, select Machine Control, and then from the next menu choose the device you're controlling; "9-pin ch. 2" or the name of your machine will appear.

The Machine Control Window will appear (there are more details later on). This window gives you separate remote control on the 9-pin device. Transports, and some other generic 9-pin commands are available. When this window is focused, the Hardware Controls are operating just the 9-pin machine (no need to press

ONLINE

), and you can use the

WINDOW

button to move to the Playlist to control it together with SADiE, or back to Machine Control to control it on its own.

RECORDING MATERIAL

You're going to record some audio now from the video machine.

For simplicity, all the audio for this tutorial will be stereo, so you should create a stereo Stream in the Playlist at this point. First right-click over the small Stream control buttons of Stream 1.

Select "Merge into Stereo Stream". Streams 1&2 will then be combined into a stereo Stream with a single set of control buttons. Now do the same on Stream 3 to merge Streams 3&4 into a stereo Stream, which will be used later.

NOTE: In future you should identify mono material and save space on your audio disk by recording it as mono Tracks.

24

AUDIO SETUP

Open up the Record section of the Transport Controls by clicking on the Record tab.

Getting Started

Press

SETUP

. This will open the Audio section of SADiE's Setup window .

25

SADiE v5.6 PCM Manual

ï‚· Select the input source appropriate to your input equipment, and the Sample Rate and input resolution appropriate to your workplace.

NOTE: If you are not sure which sample rate to use it is worth consulting your engineering staff. Choosing the wrong sample rate when recording can give you problems later on.

ï‚· Whilst in Setup, check another setting that determines how the inputs are monitored. Click on "Mixer

" on the left side of the Setup window, and towards the bottom, check that "E-E on record enabled streams" is ticked.

ï‚· Close the Setup window (by clicking the close window button ).

PREPARING TO RECORD

Press

SHOW ALL PROFILES

in the top left corner of the Playlist, or

F12

on the keyboard or

Hardware controller to change the EDL Entries from blocks to profiles (which give a visual display of the audio); the waveform will draw as you record.

Name the Track by clicking in the Transport Controls' white name box, typing "Voice", then pressing the return key ( ). You can use the Backspace key to correct mistakes.

On the Record tab of the Transport Controls again, tick "Source". Input monitoring and the function of the E-E and Source options are discussed in more detail under Monitoring the Recording in the Recording chapter.

RECORDING

Press the small

RECORD-ENABLE

button on the stereo Stream 1&2 of the Playlist. This will tell SADiE to record a stereo Track and place it on those Streams.

With

ONLINE

enabled, press play and, as before, the VTR and SADiE's Playlist will start playing, but this time you'll hear the audio tracks of the VTR if that's what you have connected to inputs one and two. It may be necessary to adjust the level at the playback machine or mixing desk to avoid overloading SADiE's Analogue-to-Digital converters, which would produce a permanently distorted recording.

Try scrubbing (press the Hardware Controllers

SCRUB

button). Now when you turn the wheel, the

VTR will jog, and you should still be hearing the audio through on the inputs. Press

SCRUB

again and now turning the wheel will shuttle the VTR. The amount of rotation of the wheel determines the speed of the VTR.

By means of scrubbing or by using the wheel (with

no

jog or shuttle light lit) locate the VTR to the beginning of your chosen recording and press

PLAY

(or

SHIFT

then

PLAY

if you are using the wheel in "free-run" mode).

The

RECORD

button will be flashing. At or before the moment you wish to start recording, press

RECORD

to start SADiE recording; you will see the time display counting.

Record your speech track in. When you have two or three minutes of audio, or have got too impatient to wait any longer, press the

STOP

button and stop the player. You could alternatively press

RECORD

again to stop the recording and continue the playback. If you press

RECORD

once more will punch into record again. But we only need one recording for now!

You have now recorded a Track called "Voice" and a green stereo EDL Entry with the same name will appear on the stereo Stream 1&2 of the Playlist.

Release the

RECORD-ENABLE

button on Stream 1&2 to disable recording for now.

26

Getting Started

You can try some more playback and scrubbing in sync; you're still

ONLINE

so the VTR and SADiE are still locked.

Press

SHIFT

then

END

, and SADiE will locate to the beginning of this "Voice" entry. Alternatively, press "Home" on the keyboard. Press

SHIFT

then

PLAY

on the Hardware Controller, and the VTR will locate back to the start of the "Voice" entry, then start playing.

If you still have a Jog or Shuttle light lit, turning the wheel will put the VTR and SADiE into scrub. If not press

SCRUB

and turn the wheel.

You now want to record the music and sound effects. These are coming from CD (or maybe DAT) and there is a player attached to inputs three and four. each Stream by pressing the

INPUT

button at the left side of the stream, and choosing the appropriate input from the drop-down list.

ï‚· Enter the name "Music" for the new Track, in the Transport Window as above.

ï‚· Press

ONLINE

(to take SADiE off line)

ï‚· Press the small

RECORD-ENABLE

button on the stereo Stream 3&4.

It doesn't matter where you start recording from; this is a "wild" track and we can move it later, but perhaps you could locate the Playlist to an appropriate position, maybe 20 seconds or so before the Voice entry starts.

ï‚· Start the CD, and press the

RECORD

button.

ï‚· When the music stops, press

STOP

and stop the player again. Now you've recorded another track and there will be a second EDL Entry in the Playlist on Streams 3&4.

ï‚· Disable record on Stream 3&4, and set Streams 5&6's input to be from Input 3&4 (e.g. the CD player)

ï‚· Repeat the record process to record a third Track, naming it "SFX". It would be nice to make this recording something quite recognisable, like a single band or crash, rather than ambiance. At the end, stop both SADiE and the player.

ï‚· Finally, release the

RECORD-ENABLE

button on Stream 5&6.

PLAYING THE EDL

You have already created an EDL . as SADiE automatically placed Entries for each of the three Tracks in the Playlist . You can view all three by pressing the horizontal

ZOOM OUT

button a few times.

On the hardware controller, select

ZOOM

and adjust with the wheel.

NOTE: When zooming in and out the Playlist will always stay centred on the position of the cursor, so reposition it before zooming in, if necessary.

27

SADiE v5.6 PCM Manual

1.

Playlist Toolbar

2.

Time Bar

3.

Mouse Time Display

4.

Scrollbar

5.

Current Time Cursor

6.

Zoom Controls

LOCATING AND PLAYING

We've already seen quite a few methods of playing, locating and scrubbing the Playlist. Let's just re-cap and introduce a few other methods, using the mouse, keyboard and Hardware controllers.

Note that, because VTR's usually take a longer time to locate than a random access system like SADiE, when you are

ONLINE

, the VTR is

not

automatically located when you locate SADiE; the 9-pin locate command is sent when you press

SHIFT

+

PLAY

, or double-click in the Time Bar as described below. This gives you the flexibility of being able to quickly and repeatedly move through the Playlist in SADiE, without having to wait for the VTR for every move.

There are lots of ways to move around the Playlist; of course the

REWIND

,

FAST-FWD

,

STOP

, and

PLAY

buttons (both on the Hardware controller and the software screen) will do what you expect, but there are other ways of getting around in the Playlist, so try them out.

Move the jog wheel in the console (the operation of this will depend on the status of the

JOG

switch next to the wheel). The

JOG

switch has three states, and repeatedly pressing this switch will toggle around the three states.

When the light is off, the Jog wheel moves the current time line in the Playlist freely; you could wind the wheel back so that the time line is at the beginning of an entry in the Playlist and press play to start at that time.

The next push of the

JOG

switch puts SADiE into Jog mode; moving the wheel will scrub the audio

28

Getting Started underneath the timeline at a speed determined by the speed of rotation of the wheel (and its direction). Note that the green Jog light on the console underneath the SADiE screen will be lit in this mode.

A further push of

JOG

will light the green Shuttle LED; moving the wheel will scrub the audio underneath the timeline at a fixed speed and this speed is determined by the amount and direction you've turned the wheel.

While scrubbing quickly look at scrubbing the VTR. There's a special 9-pin control feature, which allows you toggle on/off the audible scrubbing of SADiE's Playlist, whilst still scrubbing the 9-pin device. The reason for having this function is that SADiE's audio may not be able to play at the sort of speeds that VTR's can achieve at their maximum scrub speed (which often approaches 16 or 20X).

Press

GRABTIME

on the Hardware controller while in jog or shuttle, and SADiE's audio will turn off; this is very useful for quick locating the video (and continuing to view it) if you have a fair distance to move. Press

GRABTIME

again to revert to normal picture-and-SADiE scrubbing. The name of this button does not obviously describe its function!

Clicking with the mouse in the white area of the time bar (notice that the exact time you are pointing to is indicated by the mouse time display), will locate to that position (but

not

the 9-pin VTR yet).

Double-clicking with the mouse in the white area of the time bar will locate and start playback immediately from the selected position. When you are

ONLINE

, the mouse double click locates the

VTR first. Thus double-clicking is the same as locating with the wheel, then pressing

SHIFT

then

PLAY

.

On the keyboard, you can press "Home" to jump to the beginning of the first entry, or "End" to jump to the end of the last entry.

Pressing the

PREVIOUS

or

NEXT

hardware controller buttons will select the previous (or next) entry and place the timeline at the beginning of that entry. Thus pressing these keys repeatedly will roll the timeline through each entry in turn.

You can now play back the EDL by pressing

PLAY

, (or

SHIFT

then

PLAY

when you are

ONLINE

, in order to locate the VTR first) or using the keyboard spacebar (which duplicates Play and Stop functions). Notice the current-time cursor moving left to right across the Playlist, (which will scroll automatically), and the currenttime display in the Transport Controls or hardware controller reflecting the EDL time in the time bar at the top of the Playlist. Single-click anywhere in the time bar to stop playback.

To access points not currently in the window, scroll the display by using the Scrollbar along the bottom of the Playlist. You can single click or hold down the arrow buttons, or click in the bar either side of the moving box. When the system is playing back it will override scrolling in order to keep the current time in view. (Scrollbars are a standard Windows feature; see the user manual

Appendix A - Windows Basics, or the Windows help file.)

Practice getting around the Playlist to play different sections. Other ways of locating to given points are covered in Using the Playlist .

ARRANGING THE EDL

Set the zoom level so that all three Entries are in view. Assume for now that the piece you called "Voice" is in sync with the picture, and your task is to move the other clips to appropriate positions. Thus for now, don't move "Voice" from it's sync position. There is no real purpose to the movements you are about to do except to show it can be done.

For the sake of this tutorial, it's best to take the 9-pin device off line until you wish to play anything.

Click on the Entry "Music" to select it. It will turn red. You can now drag it with the mouse to a later location in the EDL and drop it after "SFX".

29

SADiE v5.6 PCM Manual

NOTE: Red is a warning! After moving the selected Entry using the mouse, it is a very good idea to deselect it by clicking on a blank, grey area of a Stream, or by holding the Shift key and clicking on the selected Entry again. This keeps it safe from being moved accidentally.

You can select more than one Entry for moving by holding the Shift key whilst clicking on them, or by dragging across them with the mouse to draw out a box that covers them. Be careful not to do this on an Entry that is already selected, because you will then be moving it.

An Entry can also be moved using the cut and paste tools.

Press the

SELECT TOOLBARS

button, and then select "Paste" from the menu, to reveal the Paste toolbar.

Notice that there are a number of other toolbars that can be revealed and hidden by using this button. Your start-up desktop only shows a few of these to keep the screen tidier, but if you find you are requiring certain buttons to be on screen permanently, you can rearrange your view to suit your own style of working. (This is described further in Toolbars .)

Select the entry and then press

CUT

and it will be removed from the EDL to a temporary "paste buffer".

Press

PASTE

and you can position the mouse where you want to re-insert it (the mouse pointer changes to a reel of tape) and paste it back in with a single click.

If you press

COPY

instead of

CUT

, it won't remove the Entry from the EDL, but will still copy it to the paste buffer, allowing you to paste it in somewhere else, and so repeat that section of audio.

After pasting, the Entry is still in the paste buffer, so you could paste in more copies.

CUT

,

COPY

and

PASTE

will therefore move, remove and allow you to repeat Entries in the EDL in just the same way as you would with text on a word processor.

There are other methods to try, using the mouse in conjunction with some keyboard modifiers:

1.

When you hold the Ctrl. key on the keyboard, your drag-and-drop of entries will produce a

COPY

of the entry at a different time (and/or stream) location.

2.

When you hold the Alt key on the keyboard, you'll find that the drag-and-drop now only allows you to move the entry up or down to another stream, and thus retains the entry's sync position.

3.

Combining both of these allows you to make a copy on another stream, but at the exact same time as the original.

You've now probably made a complete mess of your Playlist , so press the

UNDO

button on the

Hardware Controller (or

UNDO

on the Playlist toolbar with the mouse) a few times to get it back to the initial state. There are 50 levels of undo.

SHIFT

+

UNDO

(or

REDO

) is

REDO

.

These methods of arranging can also be executed using the hardware controls. There are some issues to consider; crude mouse movement of entries tends to be a little simpler because with one mouse movement you can quickly "grab" any entry you can see, but you'll find that once you're on a roll, accurate editing of the entries will be a lot faster with the Hardware controller.

ENABLING STREAMS

When you press

EDIT/SELECT

on the hardware controller, the entry directly underneath the current time will be selected in red. However, if there is more than one entry, you must also choose which Playlist stream you are pointing at. This is achieved by means of "Enabling" and "Disabling"

30

Getting Started

Playlist streams. An enabled stream appears with a lighter grey background, disabled streams use a darker grey. When some streams are disabled, then the

EDIT/SELECT

button, used in this way, will select entries on the topmost enabled stream (thus if streams 1&2 are disabled, an entry on stream 3 will be selected). Enabling and disabling streams is used for other functions, but these will be discussed later.

Clicking on the stream name button will toggle the enabled/disabled state of a stream.

Pressing the

STREAM

button on the hardware controllers will display a red border around a stream name button, which can be changed by using

PREVIOUS/NEXT

buttons or the wheel.

EDIT/SELECT

then changes an enabled stream to disabled and vice versa

Modifier keys can be used to "block" change several streams:

ï‚· Holding the Ctrl key on the keyboard, whilst clicking on a stream name button, will leave that stream enabled, whilst disabling all the others.

ï‚· With the mouse or Hardware Controller, holding shift while clicking on a stream name button (or pressing

SHIFT

then

EDIT/SELECT

whilst in Stream mode) will toggle the enabled/disabled status of all streams above that stream that have the same status. Thus with the tutorial Playlist, with all streams enabled (light grey), if you hold shift and click on Stream 5&6, then 1&2, 3&4 and 5&6 will become disabled. Press shift and click on 5&6 to re-enable them.

CUT AND PASTE WITH HARDWARE CONTROLLERS

Disable Streams 1&2, and 3&4, by pressing their respective Stream name buttons. Move the currenttime cursor with the wheel so that it is over the entry "SFX". Press

EDIT/SELECT

to select the entry. It will turn red. Now press

CUT

and it will be removed from the EDL to a temporary paste buffer. Move the cursor to a new position, after the Entry "Music" and press

PASTE

. "SFX" will be placed so that its start is at the current time. As Streams 1&2, and 3&4 are disabled, the entry is pasted back to Streams 5&6. If you disabled 5&6 before pasting, then the entry would paste to

Streams 7&8 and so on.

NOTE: When hitting

EDIT/SELECT

, make sure that the

IN

,

HOT

, and

OUT

buttons above the wheel have not been pressed and lit, otherwise you will enter editing mode, which will be covered soon.

SHIFT

+

EDIT/SELECT

will deselect the entry under the cursor or add other entries for multiple selection. Other entries can be selected with the

PREVIOUS

and

NEXT

buttons. Pressing

EDIT/SELECT

with no entries under the cursor will deselect them all. If you have the

CLIP

button selected and lit, the wheel will select entries in turn.

SLIP

Press the

SELECT TOOLBARS

button on the Playlist toolbar again and select "Slip" to reveal the

Slip toolbar:

Press the first

ENABLE SLIP

button and then the third

SLIP RIGHT

button. Select an EDL Entry. When it turns red, all following Entries will turn dark blue indicating that they will move with the red one. Try it.

SLIP LEFT

and

SLIP RIGHT

pre-select whether previous and/or following Entries will be slipped when

ENABLE SLIP

is pressed. This is essential when you have many Entries in the EDL and you want to open or close up gaps without disturbing previous or following edits. On other occasions you will want to move an

Entry on its own and will then turn

SLIP

off.

31

SADiE v5.6 PCM Manual

To move an Entry to the left so that it butts up to the one before it, select it and press

REMOVE

GAP

. The

SLIP

feature will apply if enabled.

Once you have pre-selected

SLIP LEFT

and/or

SLIP RIGHT

with the mouse as above,

SLIP

on the hardware controller enables/disables the feature. With

SLIP

on, you will find that cutting and pasting Entries causes Entries to the right to slip accordingly.

Use the default Hotkey -

F6

on the keyboard - to remove gaps to the left of the selected Entry.

The stream enable/disable setting determines how the Slip function works; only entries on enabled streams will be slipped. Thus be careful to disable streams that must stay in sync (e.g. Stream 1&2 in our example).

LOCK

The lock buttons on the toolbar and streams, lock streams or entries to their current EDL time.

These buttons are duplicated with Hotkeys and the

LOCK

button on the Hardware Controllers.

Practice moving your entries around in the Playlist.

When you have practiced enough, leave yourself with just the three Entries in the following rough order:

"Music" (on Streams 3&4), "Voice" (on Streams 1&2) then "SFX" (on Streams 5&6).

SAVING YOUR WORK

At this point, if you were doing something more exciting than this tutorial, you might have created a complex

EDL arrangement, so this is a good time to save your work as a file on the computer's internal Windows hard drive.

Select "Save Project " from the Project menu, or press

SAVE ALL PROJECT

in the Project

Window.

Make the Project window active with the

WINDOW

button (its the one with the green folder icon) and press the

SAVE

button. The Project window can stay minimised when you do this.

Alternatively, on the computer keyboard press Alt + P then S to use the Project menu Save command.

Saving in this way will save all the components of your "Tutorial" Project, including the EDL you have created so far.

EDITING - TOP AND TAILING

Assume that the "Voice" clip is the sync material, and that it is placed in the correct position in the Playlist already, in sync with the video it was recorded with. If sync is of no consequence to the material you've chosen then don't worry. This is just an example.

If you've made a complete muddle of your Playlist, then you can put the "Voice" clip back where it was recorded:

Press the

SELECT TOOLBARS

button, and then select "Autoplace" from the menu, to reveal the

Autoplace toolbar.

Press the leftmost button

AUTOPLACE ON

, so that it's cross changes to a tick.

32

Getting Started

Press

AUTOPLACE BY TRACK START

. Now pick the "Voice" entry up with the mouse and drop it again (anywhere) and it will snap back to it's original recorded time.

Now turn off Autoplace, by pressing

AUTOPLACE ON

again, and then close the Autoplace toolbar by pressing the close window button in the top right corner.

Enable only Streams 1&2 (press Ctrl and click with the mouse on its stream name button); you're only concerned with this "Voice" entry at present.

It will also be convenient to mute the other streams using the

MUTE

buttons on the Mixer window, or

MUTES

on the Hardware Fader Panel.

Experiment with playing the EDL and changing the horizontal and vertical zoom settings. You should be able to identify words and spaces in the Entry "Voice" as the cursor passes over them. At the moment you're most interested in the beginning and end of this clip. It is very likely that there will some silence or background noise at the beginning that you'll want to remove.

Position the current time near the beginning of this entry, press

JOG

once to put the Hardware

Controller into normal jog mode, and scrub the EDL until you're happy that you're as close as you need to be to the beginning of the entry.

RAZOR CUTTING

Press the

RAZOR

button on the hardware controller (or the

RAZOR

button on the Playlist toolbar) and the original "Voice" entry will now become two entries.

Wind the wheel backwards until it is now over the shorter entry at the beginning, press

EDIT/SELECT

to make it red, and then

CUT

will make it disappear.

That was a bit too easy really. Try another method. Press

UNDO

twice to put the beginning back to the way it was.

PLAYLIST EDITING

Position the current time near the beginning of the entry again. Now press

IN

on the hardware controller, check that the

EDL/SOURCE

button is

not

lit, and press

EDIT/SELECT

. The entry will visually change to have a red outline (to indicate that you are now in Playlist Edit Mode). Now, when you move the wheel, (in scrub or in "free-run"), the start of the clip will move, and (in scrub) you will hear the audio as the entry's new

In point moves over it.

Press

PREVIEW

to hear the result of your edit.

Take this one step further. For some reason you've decided that this entry starts a bit "boldly" and would like a smooth fade into this audio. So, from the position you've left it in, now press

CROSSFADE

. Now, when you move the wheel, the graphic changes to show a ramp on the start of the entry to represent a fade in. Again preview until you're happy, switch off

CROSSFADE

and press

EDIT/SELECT

again; you have now exited

Playlist edit mode, and have confirmed the changes back to the Playlist. You can switch back and forth between crossfade and In-point and you can change the zoom to give yourself a better view as well.

Press

OUT

, and

EDIT/SELECT

and you will now jump to the end of the "Voice" entry and tidy up its end.

To recap,

CUT

,

COPY

and

PASTE

allows you to delete, or move or copy clips to new positions in the

Playlist. The

RAZOR

button cuts an entry into two separate entries. With

IN

,

OUT

or

HOT

selected, the

EDIT/SELECT

button puts you into Playlist Edit mode and allows fine tweaking of the beginning or end (the use of

HOT

will be discussed later) of the entry and

CROSSFADE

adjusts the fade-in or fade-out of this entry. You have been using the "EDL" mode of Playlist editing.

NOTE: All of these changes do not make any changes to the basic recording; all your editing is NON-

DESTRUCTIVE. You are only changing the EDIT LIST,

not

the raw material.

After all that editing, save the Project again.

33

SADiE v5.6 PCM Manual

More detail on Playlist Editing Mode , and its operation with the mouse is described in the Editing chapter of this manual.

EDITING THE MUSIC

Now you're going to do a slightly more complex manoeuvre. In this example, you've now decided that the music is too long, and perhaps we want to use only a couple of sections of the music.

First, unmute Streams 3&4, and mute 1&2 as you're working on the "Music" entry now. Also Enable just

Streams 3&4 by Ctrl-clicking on its stream name button.

This will also enable just streams 3&4, which will be important, as you'll be doing some slipping on this music

(but you don't want to slip the sync track on 1&2). Also now, turn on

SLIP

as we did above, but this time make it

SLIP BOTH

(slip left

and

right pressed, and the

SLIP

button

on

)

Move the current time and take a look and listen to the "Music" clip . You'll have to use some imagination, but remove some sections, then make a nice clean edit between the sections that remain.

So, by listening and scrubbing, make a

RAZOR

cut at the beginning of a section that is going to be removed.

Now on the hardware controller, press

IN

and press

EDL /SOURCE

, so that the light is lit. Edge the wheel a little to the right, so that the current time is definitely positioned over the right-side entry.

Now press

EDIT/SELECT

. The entry on right side of your razor cut will go into Playlist Edit Mode, but we are now using the "source" mode for editing. This time, moving the wheel will move the whole of the edited clip through the edit point, so now the edit point is stationary and the whole entry is sliding against sync. If you move the wheel anti-clockwise, the audio will move forwards and you will be "throwing away" the audio that disappears under the In point. Or moving the wheel clockwise will move the entry in the other direction, now you will be repeating the previous section (perhaps you want to loop this section to extend it?). Using scrub, find a position that will make a nice edit (!).

You may discover that having found a decent point in the right-side entry, when you

PREVIEW

, the edit is still not perfect and perhaps you need to re-adjust the left side. You can press

PREVIOUS

and now the right side entry of this edit will go into Playlist Edit Mode, this time focusing on it's Out point;

PREVIOUS

and

NEXT

toggle between viewing the Out point of the out-going (right-side) entry and the In point of the incoming (right-side) entry.

When you're happy with the first edit, do it again, later on in the "Music" piece. You may notice that on other edits, the clips previous and after the edit point will slide together (so as not to destroy the edits you've just made). This is caused by the

SLIP

function; the action of slipping an entry by using the Source mode of Playlist

Editing causes the same amount of slip to happen on entries to the left and right (assuming we have

SLIP

BOTH

set). Thus edits stay together.

Now you have 2 or 3 edits, and hence 3 or 4 entries comprising your music. You may want to top and tail the first and last entry too. You may have also used the Crossfade function again to smooth some these edits.

GROUPS

It may be a good idea to group these three music entries together, so that any further movement works on them all together.

Select all the "Music" entries. You can do this by dragging across them with the mouse.

Press the

SELECT TOOLBARS

button, and then select "Group" from the menu, to reveal the

Group toolbar.

Press

GROUP SELECTED EDL ENTRIES

. They will be redrawn as a single block in the Playlist and can therefore be moved around together easily.

Note that you cannot use Playlist editing on group clips, and thus if you do need to tweak these edits further, you will need to ungroup the group clip, e.g. select the group then press

UNGROUP.

34

Getting Started

Ideally your music is long enough to run all the way underneath your "Voice" clip. It doesn't matter if it doesn't; it can be "Intro" music rather than a "bed". Select all these "Music" entries with the mouse, by dragging a box around them and making them all red, then drag and drop all of them into an appropriate position. There are ways of positioning these more accurately by using Cut and Paste in conjunction with other Autoplace options, but for this is not so important; for now consider the music to be "wild".

Unmute everything to listen back to your Playlist so far. Save the project again.

To recap, the "Source" mode of editing differs from the previously described "EDL" mode in that the audio slips through a stationary edit point, whereas with EDL mode editing, it is the edit point itself that moves, and the audio remains in sync. Source mode can offer very quick and powerful editing to remove errors (umms and errs maybe) and edit music, but it does destroy the sync of the material.

SPOTTING EFFECTS

So we have a "Voice" entry on Stream 1&2 and now a set or group of edited "Music" entries on Streams 3&4.

The "SFX" entry is sitting somewhere on Streams 5&6. You now want to place this sound effect at an appropriate position with respect to the rest of our audio. You can now go back

ONLINE

again, as you're going to use the picture as a reference for the positioning of this "SFX" entry.

First, tidy up the bang, or whatever "SFX" you've chosen. You can unmute everything now; the Voice track and the music may be relevant to the placement of this entry. Enable just Streams 5&6 (by Ctrl-clicking on the stream name button again), and locate close to the position of this "SFX" entry, then top and tail it using Playlist

Edit to suit.

When it is tidy, exit Playlist editing mode.

Now, by using Play and/or Scrubbing the rest of the Playlist (

ONLINE

with the VTR), find the exact position that you want this "SFX" to occur, referring to the Video and the "Voice" entry.

Without moving the current time, using the mouse, drag the "SFX" entry until it is underneath the current time, close to it's final position. (If you're getting good at this, you'll probably be able to see the bang from its waveform and thus be able to place it with perfect accuracy, but that would be showing off.)

Press

HOT

and then

SOURCE

(

EDL/SOURCE

light lit) and

EDIT/SELECT

to put the "SFX" entry into Playlist Editing using

HOT/SOURCE

mode. Check that you're still editing in Jog.

Now when you move the wheel, the whole edited "SFX" entry will slip in time, without changing any other In or Out edit points. Because the current time is fixed, you should be able to fine-tune the position of this bang to put it exactly in sync with your chosen position in the rest of the material.

Preview it. Sounds nice? Better oughtta save again!

CLIPSTORES

Try one more thing. Let's say that you want to use this "SFX" clip a few more times during this project . You can save this edited clip in Clipstore, so that next time you need it, it is nicely edited up and ready to drop in place.

There's a little more preparation you can do on this entry before you save it. First, with the mouse, select the edited "SFX" entry, then right-mouse-click it. Go for the Edit Entry Name option in the menu that appears. Call it "Bang" or some such other recognisable name.

Next mark a Hotspot inside the clip; this will be set as a sync marker inside (or outside if necessary) the entry, and when you re-use this entry, you can automatically place it with respect to this Hotspot/sync marker.

HOT

should still be selected, and this time you'll use EDL mode (

EDL/SOURCE

light

not

lit), so press

EDIT/SELECT

again. This time, moving the wheel will move only a little blue vertical line within the clip; this blue line is the Hotspot. Scrub this until you're satisfied that you've marked the sync point within this "Bang", probably the point at which the "Bang" reaches its first peak, or some other recognisable point you can use for synchronisation.

Press

EDIT/SELECT

to finish editing again.

35

SADiE v5.6 PCM Manual

Now press the

COPY TO CLIPSTORE

button on the Playlist toolbar. This makes a copy of the entry, with all its edit details, into the Clipstore. Click in the Clipstore or press

WINDOW

to move to it, and you will see the new entry, "Bang".

Any Clipstore entry can dragged and dropped into the Playlist with the mouse (or Copy and Paste using hardware controller), but all the others currently in your Clipstore refer to "source tracks" e.g. original recordings, whereas the new "Bang" is an edit.

NOTE: It is worth noting that the original, unedited, Tracks that you recorded are always available in the Clipstore. Restore your Clipstore window to normal size and you will see them in a folder labelled

Source Tracks. So, if you wanted to start the editing exercise all over again, you could use the original tracks out of the Clipstore.

Move on to find a new position in the existing Playlist that requires a jolly good "Bang"! Play and scrub until you've located the exact sync position for another effect.

Remember the

AUTOPLACE

toolbar? You used it above when you made a mess of our Playlist, and this helped you put the "Voice" entry back in sync. Well there are some more Autoplace options.

Press the

SELECT TOOLBARS

button, and then select "Autoplace" from the menu, to reveal the

Autoplace toolbar.

Press the leftmost button

AUTOPLACE ON

, so that it's cross changes to a tick.

This time press

AUTOPLACE HOTSPOT TO CURRENT TIME

.

With this Autoplace setting, view the Clipstore again. Click and hold the "Bang" clip, and drag it onto the appropriate stream (5&6 this time) in the Playlist, and wherever you drop it, it will snap so that the previous marked Hotspot jumps to the current time.

View the Clipstore using

WINDOW

, and Select the "Bang" clip using the wheel. Press

COPY

, then

WINDOW

to get back to the Playlist, then press

PASTE

.

Of course, if you fill up your Clipstore with appropriately pre-edited sound effects clips, then picking them and spotting them into the Playlist becomes a very quick routine.

MIXING AND AUTOMATION

You've been encouraged to do a rough mix, using just the faders on the Mixer Window or Hardware Fader

Panel, but let's take this just a little further.

36

Getting Started

1.

Strip Input

2.

Enable Automation

3.

Strip Number

4.

5.

Mixer Configuration Tools

Automation Tools

The Mixer works just like a studio mixing desk with a multi-track tape machine. The default Mixer you have on screen contains a channel strip to control each Stream and two more acting as stereo masters by controlling the Mixer's internal busses one and two. So this Mixer's routing arrangement is as follows:

Stream 1 Fader Strip 1

Stream 2 Fader Strip 2

Stream 3 Fader Strip 3

Stream 4 Fader Strip 4 Internal Bus 1 Master Fader, Strip 9 Output 1

Stream 5 Fader Strip 5

Stream 6 Fader Strip 6

Internal Bus 2 Master Fader, Strip 10 Output 2

Stream 7 Fader Strip 7

Stream 8 Fader Strip 8

NOTE: An internal bus can be thought of as a subgroup within the mixer.

With the mouse, it is easier to have a single fader controlling both channels of audio for the stereo

Entries, so let's create stereo mixer strips to go with the merged Playlist Streams:

ï‚· Right-click on Mixer strip 1, just above the fader, and select "Merge into Stereo Strip". This will combine two separate Mixer strips into a single stereo one controlling Streams 1&2.

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SADiE v5.6 PCM Manual

ï‚· Repeat to merge the strips controlling Streams 3&4 into a Stereo strip. Note that the strip numbers are now different from the numbers of the Streams that they control.

If you are using hardware controllers, merging strips is perhaps less necessary as you have the added dexterity of separate fingers on separate faders. However merging streams does give you "more" faders on the panel.

Press the

ENABLE AUTOMATION

button on the Mixer configuration toolbar.

Make sure that the Mixer is the active window (coloured title bar). If not, use the

WINDOW

button. Then hit

AUTO

to enable the automation.

The automation toolbar will be added to the Mixer.

For this tutorial, make sure that the

KEEP

button is down, as this will let you try just one automation mode.

Play the Playlist from just before the start. As you see the first words of the speech coming up you can fade down the "Music" on Streams 3&4.

Play over that section again; your fader movements will be reproduced and your mix replayed.

NOTE: Because the fader movements you make are being recorded as changes to the EDL . you can use

UNDO

to go back a step and do the first mix again, or improve on it by playing it and making small adjustments.

You can view the automation moves as a line graph over the clips by focusing the Playlist (with the WINDOW button) and pressing

AUTO

on the Hardware controller, or by pressing

Playlist. near the top left corner of the

38

Getting Started

Go to the end of the "Voice" entry and do a mix to fade the "Music" back up again during the end of the

"Voice".

When you are (reasonably) satisfied with the result, save the Project again. This will save all the components of the Project . e.g. the EDL (with its editing, Stream layout and fader automation), and the new Mixer layout.

NOTE: Each time you save the EDL within the Project, you are overwriting the previously saved version. If you want to be able to return to an earlier version of an EDL, you need to save the new one with a different name. To do this, make the Playlist active and select "Save As" from the File menu. You can then type in a different name, thus creating a second EDL within this Project.

NOTE: When you make any File command, the type of file to be opened, closed, or saved is determined by which window is active.

There is a more detailed description of Mixer functions and Automation in the Mixing and Processing chapter of this manual.

THE FINISHED PRODUCT

If you are pleased with what you have done, you can dub it onto another medium (say a DAT or 1/4" tape) by playing the EDL and recording from SADiE's (digital or analogue) outputs one and two.

If you choose to use SADiE's digital outputs, you may need to set the digital output format:

ï‚· In the menu bar, choose "View", then "Setup Window". From the list on the left, double-click on

"Audio" and select "Further Audio Settings".

ï‚· In the "Output Format" section, select SPDIF or AES/EBU to match the format required by your recorder's digital input.

NOTE: The selected format is available on the XLR connector on the Breakout Panel. It is standard to use an XLR for AES/EBU and an RCA phono socket for SPDIF, and so you will need a connector converter and/or impedance match to connect to an RCA SPDIF input.

If you are very pleased with the result, you could perhaps record this back to the videotape, using the Edit controls on the Machine Control Window ; refer to the section in the "Specific Applications" chapter.

SHUTTING SADIE DOWN

It is important to shut down the software correctly and only turn off your computer when you have done so. If you simply turn off the power when SADiE is running, you risk losing work or even damaging the audio disk.

39

SADiE v5.6 PCM Manual

1.

Close the SADiE main window by: i.

Clicking on the window close button on the right of SADiE's main window title bar, OR ii.

Double-clicking on the icon on the left of SADiE's main window title bar, OR iii.

Selecting "Exit" from the File menu, OR iv.

Pressing Alt + F4 on the keyboard.

2.

SADiE will warn you if there are any EDL's, Clipstores, or Projects that have not been saved since they were last altered.

3.

Click on the "Start" button on the Windows Taskbar, select "Shutdown" and "Yes" to shutting down the computer.

4.

Windows will tell you when it is safe to turn off the power.

40

3 RECORDING

Overview

Multichannel Tracks

Recording to the Playlist

Background Recording

Metadata and Mirroring

Time Stamping

Choosing a disk for recording

Input Monitor Window

Importing and Ingesting Audio

RECORDING OVERVIEW

When you record a Track (SADiE's name for an audio file) you are always recording directly to one of your hard disks.

There are two ways of recording source Tracks. If you record using the Playlist and Transport Controls, SADiE will place the Track as an EDL Entry in sync with the position of the current-time cursor during recording. This is like recording to a multi-track tape machine.

Alternatively, you can use the Background Recording window, which doesn't place the Track in a Playlist, but actually lets you work on and replay another Playlist, whilst recording "in the background". In either case, the

Track will always be available in the relevant Clipstore's Source Tracks folder, or available to be imported into the Tracklist of any Project . so that you can paste it into any Playlist.

Modern workflows often use file-based methods of

importing

or

ingesting

audio material. In a later part of this section you will find topics describing the Importing of audio from disk drives or from CDs.

RECORDING TO THE PLAYLIST

NOTE: If you have already been using a Playlist and now want to record unrelated material for different work, you may want to open up a new, empty Playlist to record into. This can be done under the File menu. However, it is more useful to create a new Project ; this will give you a new Playlist and set you up for keeping track of all your work.

1.

Open the Record section of the Transport Controls.

2.

Press

SETUP

which takes you directly to the Audio section of the main Setup window, so that you can check or change:

41

SADiE v5.6 PCM Manual i.

The input source that you are recording (AES Digital, SPDIF Digital, Analogue or Optical digital). Depending on your hardware, some of these options may not be available. If you have an LRX or PCM-H64 with a mixture of Input cards, it may be possible to record from mixed format inputs - see " Selecting the Audio Input Sources " later in this chapter which has more detail on input selections. ii.

The input sample rate and resolution.

NOTE: With an analogue input, the sample rate and resolution will determine how the signal is converted to digital audio. The bit resolution of your hardware will determine the maximum bit depth possible. Of course, you can use external converters to convert an analogue signal to other sample resolutions before being feeding it to SADiE as a digital input. With digital input,

SADiE's sample rate needs to match that of the input signal, otherwise your material will play back at the wrong speed, and the profile will not line up with the audio.

3.

Enter a name for the Track you are about to record by clicking in the white Track name box. Finish with the Return key ( ). i.

The

AUTOTAKE

button adds a two or three character take number to the name. This number increases automatically each time you enter record. This saves you retyping a name each time when recording multiple takes. For the purposes of this Help file, it is assumed that you have Autotake ticked, so that if you go into record repeatedly, there is no need to type a new Track name. If you don't have Autotake set, when you go into record and the current

Track name exists already, you will be warned and will have to change the name in order to carry on recording. ii.

The

RETAKE

button lets you delete the last take and so keep the take number for the next attempt. iii.

PROPERTIES

brings up a box showing details that will be stored with the Track, some of which you may want to enter or change at the time of recording. See the next section for a description of each.

4.

Check that the

RECORD SOURCE

button for each Stream that you want to record onto is set correctly. i.

You can change the recording source by pressing the selecting from the drop-box that appears.

INPUT SELECT

button and ii.

Normally you will be recording direct from the system's physical inputs, but you can also record from the outputs of Streams, internal busses, or the whole system. This enables you to "bounce-down" material in SADiE, or use a Mixer channel strip to apply EQ, dynamics processing or digital level control to the input before it is sent to the recording Stream.

5.

Press the (or see below)

RECORD ENABLE

buttons on the Stream(s) you want to record onto. i.

If you have "E to E" selected in the Mixer section of the Setup window, you will now be able to monitor and check the level of the input signal. See Recording Levels , below. ii.

There are Hotkeys available to Record Enable the first 32 Audio Streams. There are also Hotkeys to Record Enable all Streams, and to Disarm all Streams. These are set in the Playlist Record Enable section of the Hotkey Setup.

6.

Press

RECORD

to start recording immediately, or play the Playlist (you will be in record-standby and the record button will flash) and hit

RECORD

to drop in ("punch-in") on the fly (see Dropping in ).

Pressing

PAUSE

before you press record will put you in record-standby mode, with input monitoring. If you press

PAUSE

while you are recording, the current Track will end. A new one will begin when you release the pause button again. The small time display at the bottom of the Transport

Controls shows the

duration

so far of the Track being recorded, or the amount of

remaining

time available on the relevant audio disk, depending which button is selected above it.

7.

Press

STOP

to stop recording.

42

Recording

* Note

there is an optional appearance for the record enable buttons. As default they appear as a

Green circle, which changes colour to display the record status, however it is possible to revert to the old-style Red R buttons. See the Multi-track Rec Enable setting in Playlist setup

- Record Tab

MONITORING THE RECORDING

There are two functions that determine how the input is monitored during a recording.

1.

E TO E MODE

This is a setting (under View menu, Setup window, Mixer , E to E mode). More usually you would want to hear audio from the physical input when you press the

RECORD ENABLE

buttons for the streams; this is the default setting and "E to E on record enabled streams" ticked.

You do have the option to disable this. This determines what happens when the Playlist is

stopped

.

2.

MONITOR SOURCE

This is a tick-box on the Transport Controls Record Tab, which determines what happens during playback but before you punch into record.

This toggles monitoring to be "from source" or "off tape". When ticked, you will hear the source, and hence the new recording. When unticked, you will always hear any clips that are currently on the stream; if there are none then it will be silent. You can toggle the

SOURCE

button during playback to switch between input and what's already on the stream. When the

RECORD

button is pressed, you will always be monitoring the input source, as the entries underneath are always replaced.

Below is a table, which describes what will be monitored with the various combinations of E to E and

Source Monitoring.

E-E SOURCE Playlist stopped, Playlist playing, Playlist playing,

Record enabled Record ready Recording

OFF OFF Nothing EDL Entries Input Source

ON OFF Input Source EDL Entries Input Source

ON ON Input Source Input Source Input Source

OFF ON Nothing Input Source Input Source

Note that there are hotkeys for setting the source monitor condition for

individual streams

- go to

Hotkey Setup; Category "Playlist - Monitor Source".

43

SADiE v5.6 PCM Manual

TRACK PROPERTIES

The Properties button on the Transport Controls displays, and allows editing of, information that will be stored with each Track. After recording, it can be accessed from the listing of Tracks in the Project window.

The key settings here are Audio File Format and Number of Channels.

ï‚· "

Format

" allows you to select the file format of the Track to be recorded here. See File Formats . If you leave this set to "Native", SADiE will use the recording format appropriate to the formatting of the disk being used.

ï‚·

Number of Channels

"Polyphonic Group Size" and the option "Create Interleaved files for stereo streams" control how many streams of audio are grouped in each audio file recorded. More details on this appears in the

Multichannel Tracks section later in this chapter

The remaining entries in Record Details are mostly for information only

ï‚· The "Reel Name" and "Track Number" boxes are only used for Autoconforming.

ï‚· The "Start Time" and "Length" are for later display only.

ï‚· On the "Details" tab, the "Sample Rate" and "Resolution" will normally follow the input settings in the

Setup window. However, you can set this Track to be recorded at a lower sample resolution than the current input setting.

NOTE: You can record with Varispeed on. This may be useful for performing frame-rate conversion using the 24/25 and 25/24 pre-sets.

The following legacy features are only available for SADIE3 format files:-

ï‚· "Emphasis" sets either of the two standard emphasis flags for the Track (and you'd need a strong requirement for this feature to enable it in this day and age !)

ï‚· "Backup" references for the Track will be displayed in the Tracklist in the appropriate Project window; see the section on Archiving .

ï‚· "Comments" can be entered for the Track, if recorded to a SADiE 3-formatted disk. These will then be displayed for later viewing of the Track Properties box.

RECORDING LEVELS

The Mixer's meters and the small PPM's alongside the Stream controls will give some indication as to the input level, however you may find it useful to open the Metering Window or display the Horizontal PPMs when recording, in order to view the Input PPM's. Otherwise Stream strips can show levels Pre-fader, whereas

Output mixer strips will show level and peaks Post-fader (hence if you've applied any level changes in the

Mixer, they will not show the input level). If your Stream and Output faders are at 0dB, then the metering on the Output faders

will

be displaying the same as the Input meters.

44

Recording

If you do set up a Mixer strip to control the system input it is possible to apply digital level control to the recording. However, this control is after the analogue-to-digital converters, so any adjustments necessary to analogue input signals in order to avoid overloading or under-modulating the converters must be made externally (e.g. on your mixing desk).

Adjusting the fader of such a Mixer input strip will affect the level recorded on the audio disk. Note that you can overload the recording if you increase the level, so watch the meters. You can't improve a noisy signal that results from converting analogue at too low a level.

If you don't apply any input level adjustment, digital input signals will be optimally transferred as 1:1 copies.

RECORDING IN NON-REAL-TIME

Certain recording operations, such as internal bouncing down with processing, are not restricted to real-time operation, by the need to work at the same rate as the equipment supplying the audio input. When

NON-

REAL-TIME

is selected, these tasks will be carried out as fast as possible. Of course, if you want to listen to the audio as it is recorded, you must work in real time.

MAKING CUTS DURING RECORDING

The

RAZOR

and

SCISSORS

buttons will work during recording, dividing the Entry that is being placed in the Playlist. This can be a useful way of marking edit points that you will need to return to later.

If you operate the

PAUSE

button during recording, you can "edit-out" the incoming signal until you release it again. Recording will resume as a new Track, so you must use Autotake, otherwise SADiE will assume you want to re-record using the previous Track name.

An alternative pair of functions exists which can be used to mark edits and also remove unwanted sections during recording. These are the "Clip In (and Out) point to current time" Hotkeys, as described under Quick

Edit .

OVERDUBBING

When you record into a Playlist that already has EDL Entries in it, these will be replayed as you record.

Therefore you can record, for example, a singer on Stream 3 in sync with, and listening to, a stereo guitar already recorded on Streams 1&2; or a voice-over on Stream 1, while hearing a music bed already on Streams

3&4. You can even use the automation to record a mix of the level changes for the music bed while you record the voice-over. When overdubbing, you will probably want to drop into and out of record as described below.

DROPPING IN AND OUT OF RECORD

Once you have record-enabled your chosen Stream(s), you can drop into record ("punch-in") manually as follows:

1.

Play the EDL from any point (the Record button will flash red to indicate that you are in recordstandby). You will not be monitoring the input, (unless you have selected E-to-E mode in the Mixer section of the Setup window).

2.

Hit the record button when you want to drop in. If there is an EDL Entry on the Stream at this point,

SADiE will replace it with an Entry of the new recording up to the point where you...

3.

Drop out or record by pressing the play button again.

NOTE: As this is non-destructive, the underlying recording has not been erased. It is still available by using Undo when using any of SADiE's editing modes, or returning to a previously saved EDL.

Additionally, the whole Source Track can still be found in the Clipstore. If you don't want to replace an

EDL Entry, record on a different Stream.

NOTE: You cannot use the record-enable buttons on each Stream to actually drop in. These must be pre-set, and the record button used to do the drop-in.

Automatic drop-ins can be set up as follows:

1.

Open the L-R locators section of the Transport Controls

45

SADiE v5.6 PCM Manual

2.

Set the Left and Right locators to the points you want to drop into and out of record. There are several ways you can do this: i.

Click on the L and R buttons to set them to the current time, either on the fly during playback, or when stopped. The red indicator will show that a point is stored in the button memory. The time displays show the EDL time set, OR ii.

Hold the Shift key and click at the required point in the Playlist time bar. Use the left and right mouse buttons for L and R points respectively.

Once set, clicking on a button will locate to that point (this is not allowed during playback) and markers will appear in the Playlist time bar to show the position of each. Dragging these with the mouse will adjust the points. Other ways to adjust them are described in " Using the Playlist ".

3.

Press the

DROP-IN

button. Once you have record-enabled your chosen Stream(s), when you play the EDL, SADiE will drop into record at the Left locator point and drop out at the Right.

Pressing

LOOP

causes playback to repeat between the left and right locator points. In the Transport

Controls section of the Setup window (accessible from the "View" menu), you can set pre and postroll times. These determine how much of the EDL SADiE plays either side of the L and R points.

Thus you can repeat a section, recording in sync each time, until you have the take you want. A new

Track is created for each drop-in.

NOTE: SADiE actually records a second or two after any dropout and a second or two before an automatic drop-in. These pre and post-handles allow later edit adjustment.

Double-click on an L or R button, or click while holding the Ctrl key, to clear the button's memory.

MULTICHANNEL TRACKS

When SADiE records, however many streams are recorded, the "Track" in the playlist (and in the Source

Tracks Folder of the clipstore) is grouped into one entry.

The files recorded that comprise the Track could be mono, stereo or multi-channel interleaved, depending on the settings at the time of recording.

For example, you might want to record eight channels of drums, from a stereo pair of overheads and six individual mono microphones. The resulting Multichannel Track could be made up of one stereo and six mono parts. As a single Track, it will be treated as a whole when moved around the system, but the component parts are accessible by opening up the tree structure in the Clipstore, or using the

UNGROUP

button.

The parts of Multichannel tracks are identified by the name of the stream to which they were recorded, and so stream numbers will be appended, unless you have renamed the Streams before recording (see Arranging an

EDL ).

46

The picture below shows a clipstore displaying a variety of channel formats.

Recording

The number of channels in the recorded files is controlled in the Record Details dialog, which is opened by pressing the

Properties

button on the Transport controls.

Alternatively, the

Polyphonic Group Size

selector is also available in the

Record

page of the

Setup

Window

.

47

SADiE v5.6 PCM Manual

Stereo

To record two streams to a single stereo file:

Polyphonic Group Size

Create interleaved files for stereo streams

Off

Ticked

Stereo interleaved files will be recorded for stream that are Stereo-merged (right click on the stream controls and choose

Merge into Stereo Stream

).

Stereo interleaved files will be created by a

Bounce

with these settings when

Stereo

is selected for "Output channels".

Mono

If the streams are NOT stereo-merged, and two channels are recorded, a

Dual Mono

pair of files will be recorded. Similarly if "Create interleaved files for stereo streams" is unticked, then Stereo files will not be created.

Multi-Channel Stereo and Mono

When you're recording more than two channels, and

Polyphonic Group Size

is

OFF

, if "Create inteleaved..." is NOT ticked, then

ALL MONO

files will be created.

If "Create inteleaved..." IS ticked, then the files will be made stereo or mono according to the stream merging - in the example above called "Multi Channel Track Stereo & Mono files", streams 1&2 were stereo merged, as were 5&6; 3, 4, 7 and 8 were mono streams.

Multi-Channel Interleaved Files - "Polyphonic WAVs"

When

Polyphonic Group Size

is

ON

and set to a number (which will be any number up to 16) any multichannel recording (more than ONE stream) will have its streams grouped into single files according to the

Group Size number, and any stream merging is ignored.

So in the example above, the "Poly WAV" track was recorded with a Polyphonic Group Size of 8, and 8 streams were recorded. If the Polyphonic Group Size had been greater than 8, the result would have been the same - the Polyphonic Group Size defines the largest width of file that can be created, and so if more than 8 streams had been recorded, more than one 8 channel polyphonic WAV will be created.

If 64 channels had been recorded with a Polyphonic Group Size of 8, then 8 x 8ch Poly WAVs would be created.

If 63 channels were recorded, 7 x 8ch Poly WAVs and 1 x 7ch would be made.

During recording, red lines are drawn in the playlist to show where the file breaks appear.

48

Recording

NOTE ON POLYPHONIC WAV PERFORMANCE.

Recording with Poly WAVs will use more processing resources than recording many mono files, and is not recommended for larger recordings, or recordings where the stream count is close to the limits of the system.

You should also be sure that any other application that may be receiving the files can support

Polyphonic WAV files, and in particular the channel width that you are creating. Every audio application can work with mono files, and most with stereo files, but the support for Polyphonic WAVs is not so widely spread.

It is well known that Avid prefers polyphonic WAVs for ingest, however there are some versions of

Avid which can only support a maximum of 4 channels in a single file, and so the SADiE user should check first.

Unless you're sure that you need to record to polyphonic WAV files, it's safer to stick with multiple mono files.

POLYPHONIC WAV MAXIMUM SIZE.

WAV and BWF files cannot exceed 4GB in size, due to the use of a 32 bit unsigned integer to record the file size. Some other applications may limit this to

2GB.

Thus when for instance you are recording 16 channel Poly WAVs, the maximum record time is 1/16th of what it would be if you were set to record to 16 x Mono WAVs at the same sample rate (doubling the sample rate will halve the maximum record time for same-format files).

The maximum length for a 16 channel Polyphonic BWF at 48KHz 24-bit is approximately 30 minutes, whereas if this were recorded with 16 x Mono files, approx. 8 hours recording would be possible.

In SADiEMTR the stereo stream is recorded to a single stereo interleaved file, if you were to add a

Stereo Mixdown stream to the 16ch. example, the maximum record time for 16 channels PLUS a Stereo

Mixdown would be approx. 4 hours - limited by the maximum possible size for the Stereo Mixdown stream.

It's possible that when recording multiple files together, they may have slightly different file sizes if you are using metadata - i.e. the stream named "Maybe it's because I'm a Londoner" will use marginally more disk space than if it were named simply, "1".

Only WAV, BWF, WAVE64, and BWF- WAV64 formats can be recorded as polyphonic files.

(There has been much discussion as to the correct term for a WAV file that contains multiple channels of audio, but in the popular vernacular, "Polyphonic WAV" or "Poly WAV" seem to be prevailing. My apologies to the Audio Engineering

Society for my use of the popular but arguably incorrect term "polyphonic")

SETTING THE AUDIO INPUT SOURCES

The available audio input sources will depend on your hardware; SADiE can record from analog line, analog microphone, digital AES or digital MADI or combinations thereof.

Also the LRX2 and H64 have different I/O configurations -

ï‚· A non-MADI LRX2 allocates input numbers from 1 to 48 to each card based on its position in the unit. This is independent from its format type - 1-16 will be allocated to the slither in Slot1 (if it's an input card) followed by 17-32 in Slot 2 and so on. There is no need to choose between AES and

Analog because i.e. an analog card in Slot 1 will use inputs 1-16, and an AES card in slot 2 will use inputs 17-32. To use the first AES input, simply record enable a stream that has Input 17 selected as its input. You will still need to switch between Mic and Line, which is set on each stream by clicking on the Mic/Line button or else in the Audio IO setup page (see below).

ï‚· An LRX2 with MADI has the maximum of 64 inputs and outputs assigned to MADI and has selectors in the

Audio IO

setup page to allow you to choose which channel numbers any other input cards will occupy.

ï‚· the H64 input numbers are set by the position of the slither card. For instance an analog input slither in slot 5 and an AES slither in slot 9 would BOTH be assigned to Input numbers 1-16, and you will need to select which format (AES/Analog) to use in software.

If this is an H64, then there are

TWO

areas of the Setup window where you can select the input source:

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SADiE v5.6 PCM Manual

Globally

The main Audio Setup page allows you set to change all inputs from, for instance Analogue to AES, and also allows you set up Input and Output Resolution and sample rate settings.

It's also possible to change the Input Source globally, by right-clicking on "Input Source" at the bottom of the

Playlist.

On an LRX2, Inputs cannot be source-selected globally other than in the

Audio IO

Setup page.

Mixed Input Formats

However it's likely that you may want some inputs to be Analog, others AES, or perhaps some inputs Line & others Microphone level. The input format for each physical input is set in the

Audio IO

setup page.

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Recording

This lists every input pair, and has columns for Line, Mic, AES, or MADI (depending on what your hardware supports). You can double-click in the boxes to select the source for each input pair.

Inputs must be switched in pairs (i.e. you cannot have Input 1 Line level and Input 2 Microphone level) and in the case of MADI, must be switched in banks of 16 channels.

If you double click on the header button of any column, all inputs will be switched globally (where possible) to that format.

If you have an LRX2 with a MADI card the

Slither Routing

selectors will appear (otherwise it won't). These allow you to allocate input numbers to the other two slither cards (if they exist).

Notice that the column header buttons are coloured and these colours are replicated on the Input buttons in the EDL to help identify which format your input is set to.

56+8 MADI & Slither Configuration

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SADiE v5.6 PCM Manual

You may have noticed above that I said that MADI must be switched in banks of 16. There is an exception to that rule on the LRX2 in that it's possible to switch the top eight channels (i.e. 57 to 64) out of MADI and into

Analogue, Mic or AES, in order to accommodate the situation where your console may be feeding you 56 channels of standard MADI, and you may wish to use the remaining 8 channels on the LRX2 for, for instance, audience microphones. But only channels 57-64 can be switched from MADI as a bank of eight - all other inputs must be switched in groups of 16.

At 96KHz sampling rate, MADI switches in banks of 8, and of course the "56+8" exception becomes a "28+4" exception.

Input Select Buttons in the EDL

Additionally the Input Source can be selected in the EDL using the little microphone icon alongside each stream. Pressing the button will display all possible options.

The usual restrictions on grouping apply - Analogue, Mic & AES switch in channel pairs, MADI in banks of 16, and the LRX2 56+8 exception.

On an H64, changing the input source globally will override the Audio IO Matrix selections and set every input to the global setting.

MICROPHONE LEVEL ADJUSTMENT & PHANTOM POWER

If you have a Microphone slither as an input card (available on LRX and H64 systems), any inputs set to

Microphone will have an input level control and a phantom power switch.

PHANTOM POWER

For inputs for which you wish to set a 48V phantom power press the Phantom button, which will turn red

to warn that it is enabled.

Note that it may be dangerous to connect certain devices to the Mic input whilst Phantom Power is enabled. When you exit SADiE MTR the phantom status is saved but the phantoms are switched off.

When you re-enter the program you will be asked if you wish to re-enable them or start the program with phantoms disabled.

INPUT LEVEL ADJUSTMENT

Microphone input levels are adjusted by :-

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Recording

The LRX Faders - these are multi-function, and their function is changed by means of the black button just to the right of the eighth fader.

The "Alt" function is not supported and so pressing this button twice from the standard "Output" state will change the faders to operating the Mic input level adjustments.

To adjust input levels on inputs higher than 8, press the

Bank Select

button just above the Fader Mode Select button.

Alternatively, which is the only method on an H64, Playlist streams that are set to record from a Mic input have a blue pot to adjust input level.

Analog Line and Digital Inputs have no input level adjustment.

'SENSITIVE' MODE

When adjusting Mic input levels, the faders can be switched to make them more sensitive. Press the

SHIFT

button, then touch and release the fader. A small dot appears in the number display, and the fader will move to a central position to allow you to adjust around the standard, "coarse" level position.

LEVEL PAD BUTTON

Later model Microphone Slither cards have the facility to reduce the input level in order to accommodate particularly loud sources.

If the Pad button appears then your Mic card does have this facility. Pressing this button in will reduce the input level by 20db.

Some users have requested that the line input level be adjustable - the 'Mic' setting with the pad enabled is equivalent to an adjustable line level - the Line setting is a fixed and thus predictable level.

OPTIMISED RECORD MODE

In critical recording situations, where the recording is a simple "capture" operation and little replay, and no overdubbing is required, it may be advisable to enable

Optimised Record Mode

to ensure that all SADiE performance is dedicated to

recording

rather than attempting to replay any audio.

Under normal circumstances, any existing audio is always played on a record enabled stream to allow the user to punch out and immediately switch to playing "off-tape".

When Optimised Record Mode is enabled, there is never playback from a record enabled stream thus relieving the processor of any unnecessary work. And therefore in this mode you will not be able to listen to what you've just recorded until you disable the record buttons for those streams.

To enable Optimised Record Mode, go to the View menu / Setup Window / Record and tick the Optimised

Record Mode option.

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BACKGROUND RECORDING

In many ways this is the quickest and easiest way to record a mono or stereo Track that you can then access from the Source Tracks folder in the Clipstore. What's more, you can carry on other work in a Playlist while the new Track is being recorded.

As with Recording to the Playlist , described above, first make sure you have the correct settings in the Audio section of the main Setup window . This is accessible from the "View" menu or from the

SETUP

button in the

Transport Controls.

54

1.

Open up the Background Recording dialogue box from the "View" menu.

2.

Enter a name for the Track you are about to record by clicking in the white Track name box. Finish with the Return key ( ). i.

The

AUTOTAKE

button adds a two or three character take number to the name, and this number increases automatically each time you enter record. This saves you retyping a name each time, when you are recording multiple takes. ii.

The

PROPERTIES

button is described under Playlist recording.

3.

Select whether to record a Stereo or Mono Track.

NOTE: If the material you are recording into SADiE is mono, don't record it as a stereo Track, otherwise you will be using twice as much disk space as necessary.

4.

Press the

INPUT

selection button to determine which inputs you are recording from.

5.

The

MONITOR

selection button determines what outputs you can monitor the recording on. Note that if you intend to play anything through your current Mixer while background recording, you cannot monitor the recording on the same outputs used for the Mixer. With a multi-card system, you can only monitor on the same unit as the input.

6.

Press

START

to begin recording. i.

Check the recording level on the meters. Any adjustments necessary to analogue input signals in order to avoid overloading the system's analogue-to-digital converters must be made externally (e.g. on your mixing desk). ii.

Depending what you select, either the

duration

of the Track being recorded, or the

remaining

time available on the audio disk will be displayed in the small time display.

7.

Close the box and recording will continue in the background while you do something else.

8.

To stop recording, open the window again and press

STOP

. i.

Alternatively, if you select

SPECIFY LENGTH

, you can use the time display below to enter the length of time that the recording is to last. It will then stop automatically.

Recording

METADATA AND MIRRORING

There is an alternative and more accessible method for putting metadata into the file you are recording.

What is Metadata ? In this context we are using the word metadata in a fairly narrow sense to mean "data that is not audio data that is stored in an audio file".

There are plenty of ways of putting metadata into an audio file already in SADIE - for instance sample rates, bit rates, & timestamps are usually stored in all audio files.

The BWF format file has a number of extra fields that can be (reasonably) freely used for user data - for instance information and memoranda about the recordings that someone further down the production chain will be able to use to help identify the recording.

The Metadata function in SADIE uses the

BWF Description

field and a separate

iXML Chunk

area of the file. These are primarily used in Film and TV location recording.

When Metadata mode is enabled, it's also possible to "mirror" (duplicate) the recordings to an alternative disk drive.

A third optional facility provided by this interface is to have all file names be constructed automatically from chosen metadata fields, rather than manually typing into the "Track Name" field in the Transport Window.

ENABLING METADATA MODE

There is a topic in the Setup Window called

Record

which has a switch to turn on this mode - "Enable metadata and mirroring features" and associated functions.

When Metadata Recording is enabled:

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SADiE v5.6 PCM Manual

ï‚· Metadata will be put into the BWF Description field (Metadata recording cannot be used with any other audio file format)

ï‚· Audio will be recorded to the location specified in the

Record Configuration Dialog

and not the usual Record Destination. However in the usual way, files will always be in a sub-directory which uses the project name - i.e. for a project called "prjname" recording to the d: location - files will be in a d:\prjname directory.

CONSTRUCT TRACKNAMES FROM METADATA

When "Construct Tracknames from Record Metadata" is ticked, the "Track Name" field in the Transports

Window is not be used for naming the files (in fact if you click on it or use the hotkey to edit it, the Record

Configuration Dialog will be brought forward) - files will be named based on metadata and the settings you have applied. More detail to explain how to set this up follows.

RECORD IXML CHUNK

When this is selected, any metadata will also be put into an iMXL chunk in the BWF file. SADiE's iXML implementation chart is in the Additional Notes section at the end of this manual.

You'll find technical information about the iXML chunk at www.ixml.info

.

LOW DISK SPACE WARNING

When "Low Disk Space warning threshold" is ticked, the Record Configuration Dialog will display a warning when either the primary or mirror record locations remaining disk space goes below the setting (for the number of tracks currently in record).

METADATA TEMPLATE FILE

There are buttons to allow you to save and load different Metadata Setups. Having customised the metadata fields that you wish to save to recordings, you can save the configuration as a template.

SADiE is provided with two templates which will set you up for standard operation:- record_metadata_template.xml and us_record_metadata_template.xml

The only difference is that the U.S. template is set to label Scenes as a Number AND letter - i.e. Scene 10C, whereas in the general template the Scene is labelled numerically.

OPTIMISED RECORD MODE

The text underneath the setting explains this - when this is enabled, SADiE's DSP is reserved for recording and never attempts to play clips on a record enabled stream.

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Recording

OPTIMISED FILE CREATION MODE

You should only need to enable this if you are recording fairly large multi-tracks and the project is large.

When the number of files in a disc directory becomes larger, Windows takes longer to read it. Thus when you are adding new files, a refresh of the directory can take some time when there are thousands of files.

And at the point of stopping a recording, lots of files are being closed, but also the same number of files are being created, and you won't be allowed to punch back into record until the new files are ready.

When "Optimised File Creation Mode" is enabled, SADiE will make lots of files in preparation for recording, to minimise the activity at crucial moments like dropping in and out of record.

When this mode is enabled, the record directory will contain possibly hundreds of zero byte files called i.e.

123.pre which are made in readiness for recording. While they're being recorded they will of course increase in size, but there may be a delay between the recording ending and the files getting their correct names - this is all tidied up at a less busy moment.

THE RECORD CONFIGURATION DIALOG

This is the interface for entering metadata and setting up where audio files will be recorded to when "Metadata and Mirroring" mode is set.

You can access this window by selecting the

Record Configuration

option from the

Project

menu, but this is only accessible if you have enabled Metadata and Mirroring mode.

Also if you are set to automatically name tracks using metadata, clicking in the Track Name field of the

Transport controls, or using its hotkey will open the Record Configuration.

The top section of this dialog is used to enter text or numbers into the Metadata fields, the bottom section allows you to set up both the primary and the mirror record destinations.

The "Record Metadata" and "Record Destination" bars can be pressed to minimise one or other of the sections.

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SADiE v5.6 PCM Manual

Note that when a record error occurs (for instance " Disk Space - low " ) the Record Destination section will always pop up (even if the dialog is closed).

SCENE AND TAKE FIELDS

The Take field is set (by default) to automatically increment for every new recording, but it can be manually edited.

There are three special hotkeys ( which can be assigned to any key in the usual way ) that control the way the

Scene number changes).

As mentioned in the previous topic, there are two Metadata Templates that define slightly different behaviour of the Scene field - the "general" template where the Scene is purely numeric and a "U.S." template where the

Scene is numeric with a letter modifier - i.e. "Scene 10C".

The three "Scene" hotkeys are found in the "Record Metadata" Category of Hotkey Setup and are called:

“ Advance Scene Letter ” ,

“ Advance Scene Number ”

“ Advance Scene Number, Reset Letter ”

When using the US template, you should set two hotkeys for “ Advance Scene Letter ” , and “ Advance Scene

Number, Reset Letter ” , whereas if you ’ re using purely numeric Scene numbers all you ’ ll need is the “ Advance

Scene Number ” key set.

The take number always resets to 1 after changing a Scene number.

CUSTOMISING METADATA

It should be noted that the

BWF Description

field that is used to store this metadata with the audio is restricted to 256 characters, and so if you use labels or data that are too long, then some data will have to be truncated.

If used, the

iXML chunk

has no such restriction.

If you press the

View All Metadata Fields

button you will see the following window, which allows you to add new metadata fields.

Each field has a "Field" box for the metadata's name, a Value, and a position.

The position determines which order the fields are presented in the main Record Configuration Dialog. Note that you must set a contiguous sequence of position numbers and not miss out any (you will be warned if you do).

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Recording

New

and

Delete

buttons allow you to make a new metadata field and delete the selected one.

Notice that in this example I have made a new field called "MICS" - this is not a standard metadata field, but these fields can be freely named.

In this case I've used this field to describe the microphones used and which channel of the recording they are assigned to. But none of this is set in stone - you may add a "Notes" or even "Fishybits" field if you like (but of course you may expect some raised eyebrows from post production engineers if your metadata is too ... nonstandard)

Notice also that in the Field Editor above there some fields which have no "position". They will not display on screen, but they will be included in the BWF Description.

Note that "Originator" is a special field, and will be placed into the

Originator

field of the BWF.

As an example, the above dialogs produce a BWF Description field as follows : sSCENE=32

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SADiE v5.6 PCM Manual sTAKE=14 sNOTES=a bit loud 10:12:42 sNAME=TTW sMICS=1 Stereo L 2 Stereo R 3 Stand 4 Lav 5 Camera 6 Radio

METADATA RIGHT MOUSE MENU

Right mouse clicking in a metadata field will show this menu, which allows you to set the behaviour of the data in that field.

Font

lets you choose the font for display in the Record Configuration

Numeric Only

sets the field's value to numeric only and in that case there will be increment decrement arrows by the side of the value.

Auto-increment

will increase a numeric value by one every time record is entered

Multi-line

allows a carriage return character to be used in the value. It's been noticed that users find it difficult to avoid pressing the Return key to confirm the data entry (but this is not necessary - the metadata is updated continuously) - turning Multi-line off will ignore any returns and thus not allow new lines in metadata fields.

Default Value

lets you set the initial value for the field.

User Editable

allows you to edit the value (or disable editing).

Add to track name

Only fields with this value ticked will be included in the track name when "Construct

Tracknames from Record Metadata" is ticked in the Record Settings page.

The example above will produce a file name "TTW_032_014" if the Name, Scene and Take fields are added to the track name.

Add label to track name

when Add to track name is selected also, this will also include the field name in the track name, for instance you could make the track name "TTW_SCENE032_TAKE014" by ticking this for the

Scene and Take fields.

Metadata Templates

can be saved and loaded from the Setup Window/ Record page.

IXML

If you create custom metadata fields that don't exist in the iXML specification, these will appear in the USER part of the iXML chunk. So for instance the MICS field in the example above is non standard, and so will appear as "MICS=1 Stereo L 2 Stereo R 3 Stand 4 Lav 5 Camera 6 Radio" in the USER field in the iXML.

See the iXML Implementation Chart for details on the specified iXML fields.

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Recording

MIRROR RECORDING

When you're in Metadata Mode, you also have the option to make SADiE put copies of all recordings onto a second disk drive -

Mirror Recording

.

Performance considerations

Although it's not the same burden as recording twice the number of tracks, there is always an overhead when mirror (either mode) is enabled. When you're recording large numbers of tracks you should not turn on mirror just because it seems like a good idea, and you should perform tests to check that your disks and PC can handle it. A modern (as of 2007) PC and disks with an H64 or LRX2 should be able to cope with recording 48 tracks mirrored fairly easily, but it's wise to test first for numbers above that.

Enabling Mirror

The Record Destination section of the Record Configuration Dialog sets where the files are recorded to.

Note

that to enable the Record Configuration Dialog, you must have enabled Metadata and Mirroring mode .

For a project named "prjname" the primary destination will record files into a "prjname" subdirectory of the chosen location i.e. d:\prjname in the example below.

The mirror destination will replicate the primary record destination's path.

In the example below the mirror files will record to the m:\prjname directory, however as examples: -

ï‚· if the primary destination had been d:\audio, then a mirror destination of m:\ will place the files in m:\audio\prjname,

ï‚· if the mirror destination were m:\projects files would be placed in m:\projects\audio\prjname.

Therefore in most cases you only need to select a root directory for the mirror destination in order to replicate the primary path.

When a mirror is set, audio will be recorded to both locations simultaneously.

For mirroring to DVD-RAM, which is not usually fast enough to keep up with mirroring larger multi-track recordings, there is a Delayed Mirror function available in the SADIEMTR software.

STREAM NAMING

The Stream buttons are initially numbered from 1 upwards, with the Stereo Mixdown stream named "Stereo".

The stream name will be appended to the filenames as they are recorded, and these names will also appear in metadata as track names. Therefore you may wish to change these from numbers to make the filenames more descriptive.

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SADiE v5.6 PCM Manual

You can rename the stream by right mouse-clicking over the Stream name button and choosing "Rename".

Additionally, there are hotkeys to allow you to move from stream to stream and rename the stream without using a mouse:

(suggested hotkeys are described, you may prefer to set your own)

TAB - to move to the next Stream - the button will be outlined in red to show you which stream is focussed.

SHIFT-TAB - to move to the previous stream.

Q (because it's close to TAB on some keyboards - other languages may have a different key that's more appropriate positioned) - to rename the Stream.

To name the streams the routine would then be TAB; Q; type name; ENTER (to confirm - ESC cancels) TAB;

Q; type the next name .. and so on.

To set up these hotkeys, go to the View menu; Setup Window; Hotkey Setup.

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Recording

Choose Category "Playlist - Stream Focus"

Choose "Focus next Stream" under "Commands"; choose the key from the drop down list under "New

Hotkey" then press assign.

You'll also want to assign "Focus previous stream" and "Rename Focussed Stream".

TIME STAMPING

When recording into the Playlist, the position of the current-time cursor as you record indicates the "timestamp" that will be applied to the Track. You can see the start time recorded in the Track Start column of the

Clipstore. So, when you are recording in sync (either by being synchronised to external equipment, or by overdubbing in sync with other material in the Playlist) the new Track will always carry a record of its correct original EDL position. If you move it, or store it in a Clipstore, it can always be replaced in a Playlist in the correct sync by using the " Autoplace by Track Start " function.

When background recording, the Track will always be time-stamped from zero.

The Time-stamp of an entire track can be changed, using the "Resync Track" function. This is a permanent change, and there is no way of undoing this process; this is potentially a very dangerous thing to do unless you are sure that you want to do it. The function is found by right-mouse clicking on a single EDL entry. It works by changing the Track Start time of the Source Track so that the currently selected entry becomes perfectly in sync.

EDL's find the correct audio to play by searching the associated Source Tracks for the correct Entry Time range, and so if you change the time stamp you will change the Entry times. EDL's that reference the track you are resynchronising will be adjusted to use the new Entry times

but

only if they are open when the "Resync

Track" process takes place. If an EDL that uses the track is closed, it will have no knowledge of the sync change, and thus will play the wrong audio, or not be able to find the Entry time range if it now no longer exists.

For these reasons, the undo history is re-set when you resynchronise a track.

NOTE: Time stamping can only apply to Tracks that are recorded in a file format that can hold a time stamp. For instance, simple WAV or AIFF format files cannot hold a time stamp, and thus will always be time stamped from zero. SADiE native format and BWF (Broadcast Wave) can be time stamped.

CHOOSING A DISK FOR RECORDING

When recording, it is possible to record to one specified disk drive, to alternate disk drives or, if you have a

Multi-card system, to choose a different drive for each unit.

In addition, under Metadata Mode it's possible to duplicate - "Mirror" - your recordings to a second drive.

SADiE calls the directory to which recordings may be made a

Record Destination

. And we call the working edit files - the Project, Playlist/EDL, Mixer and Clipstore

Project Components

.

There are four basic working modes which determine how Record Destinations are chosen:-

1.

Record to Project Component Directory

. The recommended and simplest method, whereby the audio files are always recorded into the same directory as the Project Component files. You chose this directory when you made the project. This mode is selected by the switch in:- View Menu / Setup

Window / "Record to Project Component Directory".

2.

Legacy "Two Directories"

- Project Components to one directory, audio recordings to another.

To work in this mode you will have to nominate a Record Destination - you can do this either in Disk

Management, or (having already created and opened a project) by going to the Project Menu / Select

Record Destination and pressing the ADD button to add a new Record Destination.

3.

Metadata and Mirror mode

- Project Components to one directory; audio recordings to locations chosen in the

Record Configuration

Window. To enable Metadata mode, go to View Menu / Setup

Window / Record and tick "Enable Metadata and Mirroring Features". Record Destinations are set by pressing the little button beside the Record Destination and Mirror Record Destination displays, and then pressing the ADD button if you need to add new locations.

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4.

Record to Removable Drive Only

. This mode allow you to always record to a removable USB,

Firewire or SCSI drive and for drives to always be allocated the same drive letter. Enable this in : View

Menu / Setup Window / Project Management / Record to Removable Drive Only. You will also have to set up SADiE's Removable Disk Administrator , for which there are details in the File Management chapter of this manual.

More detailed information on file locations is also in the File Management chapter here ..

INPUT MONITOR WINDOW

The Input Monitor Window is called up from the "View" menu. It reports on the state of the digital inputs to the SADiE system. On enabling a digital input, the top box of the window will display Channel Status information and the list below will log errors if and when they appear. The logging will tell you the time of day if there is no playback, or the EDL time if an error is logged during recording. If the error has an EDL time, double clicking on that line in the list will locate the EDL to the correct position.

If you tick "Pop up automatically on error" you can hide the window and it will re-appear should anything need reporting.

Errors may be caused by poor connections or dropouts on digital tape, and are often detected when DAT machines are in pause or shuttle modes.

IMPORTING AUDIO FILES

SADiE provides a number of ways of Importing (otherwise known as Ingesting) Audio files into a project.

ï‚·

Audio associated with EDLs

, or external Interchange formats (such as AAF, OMF, AES31, Pro

Tools sessions etc.) will usually be imported at the same time as the EDL is converted and attached to the project. If however the file's location has changed substantially from the reference contained in the

EDL, it may be necessary to import the files manually by the next method to link them to the EDL.

ï‚·

Import Source Tracks

- you can browse for files that are located on local or network disk drives

(or CD-ROM, DVD-ROM etc) and import them - this function is accessible either from the Clipstore or from Disk Management.

ï‚·

Import from CD

- this function is available from the Clipstore and copies audio from Audio CDs.

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Recording

WHERE ARE THE AUDIO FILES STORED ?

THE PROJECT HOME FOLDER

A SADiE project always has a "home" directory into which audio that is first digitised within this project is stored.

You set this in the Project Window - press the Select Audio Disk button (or right mouse click anywhere in the Project window a choose "Select Audio Disk"). This will offer a root directory (or a number of them if you have set up more "Record Destinations"), and the Project's home folder will be a sub-folder of the same name as the Proiect.

So, if your Record Destination is "C:\Audio" then the audio belonging to a Project called "Project Name" will be stored in a folder called:

C:\Audio\Project Name

However it is possible to use files that are not inside this "home" directory - in fact files in any directory on any disk drive that can be seen by the PC - whether local or across a network, can be imported and used in the

Project.

There are two methods of importing audio into a project a) Import b) Copy and Import which are described below.

The method you choose will depend on your workflow, but the fundamental rule is that

Audio files in a Project's Home Directory belong to that Project; files that are situated in any other directory do not !

Thus when you delete a project, it's Home Directory (or directories) and the Audio fiels inside will be deleted.

If Project A is using audio situated in Project B's home directory, when Project B is deleted, Project A will no longer be able to link to these "foreign" imports (you've just deleted them !).

Note : if you change a Project's home directory during the life of the Project, then it has a memory of it's previous "home" folders; when it comes to deleting the project, any earlier home folders and their contents will be deleted.

IMPORT SOURCE TRACKS

If you right mouse click anywhere inside the

Clipstore

window, a menu will appear which will contain the items we're interested in here:

Import source track(s)

- Files will be imported into the Clipstore for use in the project, but they will remain in their original location. They will be "foreign imports" and do not belong to this project.

It is also possible to import source tracks from their original location by dragging them from a file viewer such as Windows Explorer or Disk Management. Some Sound Effects Database applications may also support drag and drop of files. You can drop files to the EDL in order to place them directly, or else drag to the clipstore.

Drag and Drop files always leaves files in their original location.

Copy and import source track(s)

- Files will first be copied from their original location to the Project's current Audio Disk ("home" folder). The copies in the home folder will then be imported into the clipstore for use in the project. The original files are untouched, and are not associated with this project. The new copies however are in the project's home folder and thus now belong to this project.

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Sample Rate Convert on Import

- note that if you use "Copy and Import" on files that are at a different sample rate from your current global setting, SADiE will offer to automatically convert them as it copies.

Sample Rate Conversion is applied at "Super" quality.

This function may have wider uses - for instance to sample rate convert all the source files in "Project A" , just create new project, change the sample rate and Copy-and-Import the files from Project A.

Additionally these functions are available in Disk Management, by right-mouse-clicking on a folder, file or multiple selection of files.

When used from the Clipstore, either of these opens a Disk Management window; you can browse through folders to find the audio you wish to import.

You can select multiple audio files using CTRL or SHIFT modifiers to select. You can also import an entire folder's contents by selecting a folder on the left side of the import window.

Compressed Audio Files

can be imported from MPEG (including movies) or WMA formats. When a compressed file is imported, a new linear audio file is created, thus "Import and Copy" and "Import" perform the same function in this case. See Compress Audio for more detail.

It's also possible to import audio from an AVI file - right mouse click on the AVI clip in the clipstore and select

Rip audio from AVI file.

COPY NON-PROJECT AUDIO LOCALLY

Also of interest here is the

Copy non-project audio locally

function. This will look for any "foreign imports" that are imported into the project from external folders, and copy them to the Project's current Audio Disk

(home folder). With this function you can make the external files "belong" to the project.

You could perhaps choose to use the standard Import function over the Copy & import because of the extra time it may take to copy larger files; but then use the "Copy non-project audio locally" function at a more convenient time to pull these imports into the project folder.

I should point out that the term "locally" in the name of this function is a misnomer - it will on only copy files locally if the Project's home folder is a local one (as is perhaps more usual) but in the situation where Project

Folders are on a remote server then of course files will be copied to the server.

Note that in the case where the project has a history of having several home folders, audio files that are in a folder which was once a home folder, but is not one at present will not be copied. However, if that location is no longer a Record Destination, you will be asked if you want to copy these "recentlyorphaned" files to the current Home Folder.

IMPORTING FROM CD

This provides a simple method for copying audio from Audio CDs, and at the same time imports the newly created audio files into the current project.

Automatic Sample Rate Conversion will be applied where needed – i.e. if your current system Sample rate is not 44.1KHz, then the SRC will be performed as part of the import process. Sample Rate Conversion is applied at "Super" quality.

Right mouse clicking inside the Clipstore Window, and also Right Mouse clicking over a CD drive in Disk

Manager, will now offer the menu item:

Import CD Track(s)

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Recording

(note as with many CD operations, this box may take a little while to pop up, if you ’ ve only just inserted the

CD.)

The tracks on the CD are listed in order, with their timings. If the CD has CD text, then the track names will be displayed above, otherwise they will be called “ Track 1 ” , “ Track “” etc … .

• Preview individual tracks by right-mouse-clicking against the Track name or number.

• Select the tracks you want to copy by ticking the boxes to the left.

• Select the read speed. In practise we feel it ’ s best to set it to a speed which is comfortable, rather than the highest speed possible. At the highest speed it may have to stop and start frequently (which could make the copy slower than if a slower speed had been chosen). As with all Audio CD copying, the quality and reliability of data copied cannot be guaranteed (but in practise and with clean disks it ’ s usually perfect).

• You may wish to set a handle. With a handle set to Zero, the track copied will start at its ID1, and continue until the next track ’ s ID1 flag. Thus no countdowns are accounted for. In order to be certain not to clip the start of a track, or where the track is from a segue, you may wish to increase the “ handle ” so as to copy n seconds of audio prior to the track start and after the track end.

• When the audio is copied, the file will be automatically named by it ’ s track name or number. Set base name allows you to add a global title to all the copied tracks (i.e. you may choose to add the Artist or album name)

• Press Start to start the copy process. It is possible to run this as a background process.

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DRAGGING CLIPS TO THE PLAYLIST

Having imported files, you will probably need to place them in the Playlist for editing and sequencing.

The files will be listed in the

Clipstore -

you will need to view the clipstore first - either by choosing it from the "Windows" menu - the click on the entry called

projectname

.CLS. or else by double clicking on the blue filing cabinet icon in the Project Window as below.

You can drag single or multiple clips to the Playlist and they will either drop with their start at the mouse pointer's position , or else follow an Autoplace rule if Autoplace is set.

If you are dragging multiple files to the Playlist, there is a choice of how they will be droped - either in order on the same stream, or if you select the "Drag to multiple playlist streams" option by right mouse clicking on the clip, the clips will be dropped so that they start at the same position on consecutive streams.

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4 USING THE PLAYLIST

The Playlist Display

Playing the EDL

Locating

THE PLAYLIST DISPLAY

1.

Meter showing audio output from each stream

2.

Stereo EDL Entry shown as a profile

3.

Mono EDL Entry shown as a block

4.

Crossfade between Entries

5.

Time bar

6.

Stream showing Entry comments

7.

Drag border to reveal second Playlist view

8.

Stream Control buttons

9.

Drag border to reveal/hide Stream Control buttons

10.

Mouse time display

11.

Current time cursor

12.

Mono EDL Entry shown as a profile

FADE DISPLAYS

The Playlist Entry Display section of the Setup window provides two options for the way fade-outs, and so crossfades, are drawn:

"Show fades on all streams as cuts" "Show fades on all streams as splices"

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FADE SHAPES

The Playlist Entry Display section of the Setup window also provides an option for the shape of the fade used on a clip to be represented visually in the Playlist:

"Show fades as curves"

It is recommended that you use this with "Show fades on all streams as cuts" as crossfades look pretty odd when the fade down is shown as a bottom left to top right curve as well as the fade up. But if that's how you like it...

-3 DB AND -6 DB POINTS

The

-3 dB

and

-6 dB

down points for a crossfade can be displayed on the fade curves, by right clicking in the

Playlist, and selecting "Clip Display", "Show -6dB and -3dB markers". It also available as Hotkey "DB Down

Markers" in the Hotkey Setup. It is best to have "Show fades as curves" set under "Setup Window", "Playlist",

"Playlist Entry Display", as to be honest, it looks a little odd if you have "Show fades as splices" rather than as cuts.

DISPLAYING COMMENTS

Right-clicking on the Stream also lets you show or hide any comments you want to associate with the Entry

(shown as "three, four..." in the above example). You can write comments in the Clip Details Window under

"Clip Dialogue".

CONFIGURING THE STREAM CONTROL BUTTONS

It's possible to change which buttons are displayed to the left of the Playlist streams, and so to economise on display space you may want to remove buttons that you don't use regularly.

See Playlist Stream Controls in the "Customising SADiE" chapter.

SHOWING ENTRIES AS PROFILES

The

SHOW ALL PROFILES

button in the top left-hand corner of the Playlist switches between displaying all EDL Entries as solid blocks and waveform profiles.

The small profile control button on each Stream does the same for that Stream only.

NOTE: The Stream control buttons can be revealed or hidden by dragging the border between them and the Streams themselves, or by using the Scrollbar beneath them.

Function key

F12

on the keyboard acts as

SHOW ALL PROFILES

.

The Profile Display setting is saved in the user settings, and thus SADiE will open in whatever state it was left in.

When displaying profiles, there are 8 different types of waveform profile available, visually boosting different parts of the dynamic range. You can change the profile type in "Profile Display Mode" on the "Playlist" menu, to find one more suitable to the audio you are working with. Note that the "Playlist" menu only appears on the menu bar when the Playlist is the active window.

The "Profile Display Mode" setting also applies to the Trim Window, as you are very likely to require the same view there also. The "Trim" menu also allows you to change the setting, but for this one instance of the Trim

Window; thereafter the profiles revert to the Playlist setting. You should therefore change the setting from the

Playlist rather than the Trim Window if you wish to change the global setting.

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Using the Playlist

The waveform profiles can also be displayed with or without a black outline for visual clarity. This setting is found in the "Playlist Entry Display" section of the Setup Window .

NOTES ON PROFILES:

1.

The profile display for higher zooms can be altered to suit your personal preference. As default, the higher resolution Horizontal zooms from zoom level 16 to 21 are drawn as a bar graph but there is an option in the Playlist Display Setup page (under the "View" menu, select "Settings", "Playlist", then

"Playlist Display"); select "Show higher zoom waveforms as lines" which will display these as a point-topoint line graph.

2.

Depending on the performance of your PC, the profiles may update slowly when you are playing the

Playlist, particularly at the higher horizontal zooms above zoom 15, As default, when you press play whilst viewing at a zoom level greater than 15, the waveforms are not displayed again until you press stop, however you can choose "Keep updating profiles when playing (slow)" in the Playlist Display

Setup, and SADiE will attempt to re-draw the screen whilst playing.

3.

There is an option to change the zoom level at which "Profiles" (e.g. those on disc) become

"Waveforms" (e.g. those that are displayed on-the-fly). The display around horizontal zoom 14 and 15 can look a little "blocky", so there is an option to calculate these as and when they are required. If you choose the option to "Keep updating waveforms when playing (slow)" you see find a slight performance issue, particularly when running multi-track Playlists. This will use some DSP as well as

PC resources for displaying. You have to restart SADiE for a change to this to take effect.

4.

The highest three horizontal zooms (zooms 22 - 24) are the only zooms at which you will be able to see single samples. These zooms are always drawn as point-to-point lines.

5.

See also Recreate Profiles .

LEVEL-RESPONSIVE PROFILES

There are facilities in the Playlist and Trim windows to draw the profiles of the clips proportional to the current clip level. This means that waveforms will now grow and shrink to show fade in and outs, and any clipwide level changes that have been made. This option is found in the "Playlist Entry Display" section of the Setup

Window; "Draw profiles proportional to clip level". It is also available as a Hotkey.

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Clips without level response

Clips with level response

Both clips shown in the examples above have had a drop of 3dB in relative level, hence the narrower waveform in the second example.

There is also a facility to view a "ghost" of the original profile behind the level responsive waveform to serve as a reference when editing.

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Using the Playlist

Clips with level responsive waveforms and ghosts of the original profile

It is recommended that black outlines are enabled in the "Playlist Entry Display" section of the Setup Window, as when clips are being edited they also turn grey, and will seem to disappear into the "ghost" profile, unless they are outlined in black. The "ghost" profiles are enabled using the right-click menu in the Playlist "Draw ghost profiles of original audio".

When entries are selected in the Playlist, they normally change colour to red. The ghost profile (if displayed) also changes to red, otherwise if level has been changed significantly, it can be difficult to see that the clip is selected. This re-colouring of the ghost profiles can be disabled in Setup / Playlist / Playlist Entry Display / Draw original clip profile in red when selected.

The picture on the right shows a clip with ghost profile drawn in red, in the left it's drawn in grey.

The facilities are also available in the Trim Window, and the setting here will reflect the setting in the Playlist.

However, in the Trim Window the "ghost" of the original profile is always shown.

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SCROLLING AND ZOOMING

When the Playlist is playing back, the audio will ordinarily appear stationary, and the timeline will scroll across it. There are options for the timeline to appear stationary , and for scrolling to be turned off, so that the timeline will move off the edge of the screen. This option is available under the "Playlist" Menu.

When moving around the Playlist to access different parts of your EDL . you may want to change which part or how much of it is displayed. This can be done either by using the Navigator Window , or by scrolling and zooming on the Playlist.

To do this, you will either need to scroll it so that a different part is in the window, or change its magnification by zooming in or out of the display. Don't forget that you can also change the size of the whole Playlist window.

There are two Playlist Scrollbars with attached zoom buttons. The one along the bottom of the

Playlist display scrolls and zooms horizontally so that you can view a later or earlier part of the EDL.

The one at the right-hand side scrolls and zooms vertically so that you can reveal Streams that are not currently in view.

1.

Drag box for coarse scrolling

2.

Click either side of the box to scroll one window width

3.

Click or hold down arrows for fine scrolling

4.

Zoom out

5.

Zoom in

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Using the Playlist

You can press the zoom buttons repeatedly, until you reach maximum or minimum magnification.

Alternatively, under the Playlist menu (when the Playlist is the active window), you can jump directly between different levels of horizontal and vertical magnification. These zoom menus are also available if you hold the

Ctrl. key down when you click on the normal zoom buttons with the mouse.

Select

ZOOM

for horizontal magnification,

SHIFT

+

ZOOM

for vertical magnification, and adjust with the wheel.

Without

ZOOM

or

CLIP

, or

STREAM

selected and without Jog or Shuttle modes selected by the

SCRUB

button, the wheel will move the current-time cursor up and down the Playlist, which will scroll accordingly. In this mode, all of the small LED's by the wheel will be off.

Additionally EDL Streams can be zoomed individually. Right-click in the area to left of the stream.

There are two options for zooming: "Stream vertical zoom" changes the zoom setting for just that stream, and "Selected streams' vertical zoom" changes the zoom setting for all enabled (light grey) streams, (to allow setting changes for groups of streams, or to return all streams to the global zoom control).

"A" that will "Zoom to All" (e.g. the entire Playlist). The preset zoom level assigned to each button can be changed by right clicking on the appropriate button and selecting a new zoom level.

To the left of these is a "Centre display on Timeline" button, so that if the timeline is off screen the display can jump quickly to it, without having to scroll or zoom.

These functions are also available as Hotkeys.

For users who have a mouse with a wheel, it works in the Playlist as follows:

ï‚· Wheel = Vertical scroll

ï‚· Ctrl + Wheel = Vertical Zoom in/out

ï‚· Shift + Wheel = Horizontal Zoom in/out

STREAM-BASED VERTICAL ZOOMS

Each stream may be set to be a different height from the others. Right-mouse click on a stream and from the menu choose

Stream Vertical Zoom

and then a zoom number form the sub-menu.

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Using the Playlist

STREAM COLOURS

Each stream has a "Colour" button which allows you to apply a "colour-wash" to the background of the streams, for easier identification of some streams.

On pressing this the colour palette appears from which you can choose from the 16 available colours. Doubleclicking on the colour will select and close this colour palette.

There is also the possibility of customising any of the 16 possible colours using Windows normal colour choice dialog.

You can apply the same colour to multiple streams by first enabling those streams , then using the "Selected

Streams" tick box.

The eagle eyed amongst you will also have noticed that (aside from this author's colour blindness) the mixer strips are colour-coordinated to match the streams that feed them. You can also re-colour Busses, as well as inputs and Outputs by right mouse clicking over them as in the picture, then choosing the "colour" menu item.

The colour will also follow through the mixer - the master fader in the above example is blue because Bus 1&2 which feeds it has been coloured blue.

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This right mouse click menu is also available on the stream button if you have chosen not to display the colour button.

Stream colours are saved with the Playlist; the colour palette is saved in the user profile. If you customise any of the 16 colours in the palette, EDLs using that colour number from the palette will load with the new customised colour.

STATIONARY TIMELINE

There is an option to fix the Playlist Timeline marker to the centre of the Playlist's main area during playback.

This has been requested by users (particularly those in Post Production) for some time, and gives some advantages over the "moving time line and page-turn" method. This is perhaps particularly useful when mixing, in that you are much less likely to be "surprised" by something forward of the current time suddenly appearing due to a "page-turn".

It may or may not be appropriate to your method of work, and hence this is invoked in a Setup page (but of course you can change that setting at will). Additionally a status display can be set for Stationary Timeline, and in the usual way, double clicking on this display will turn the mode on or off. The option for this is found under the "Playlist Display" section of the Setup Window .

You may find that the PC's performance (and its graphics card performance) may have an impact on how quickly the SADiE screen re-draws, and this playback mode will always be slower than the original "moving timeline" method (although if your PC is powerful enough you shouldn't be able to detect any difference).

There is an option to have stationary point at between 10 and 90% on the Playlist screen. Notice that in this mode the Current Timeline is not actually locked to the stationary point, and by the usual method of clicking in the top time bar you can move this line (for positioning it for razoring for instance). However, the Current

Time will always jump back to the stationary point when play is started.

If the Playlist's first clip is close to 00:00:00, you will find that under certain zooms, the Current Time line will move from left to right (in the original way) until it gets to the centre, at which point the line will fix and the clips will start to move. This will only happen at times when centring the display would otherwise show an area of the Playlist that would be before 00:00:00.

PLAYING AND LOCATING

TRANSPORT CONTROLS

1.

Current Time

Display

2.

Rewind

3.

Fast Forward

4.

Stop

5.

Play

6.

Record

7.

Pause

The Transport Controls are a permanently floating toolbar, so they will always appear on top of other windows. You can hide them by clicking on their close window button , and display them again from the

View menu.

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Using the Playlist

If you don't need the full Transport Controls, the status bar at the bottom of the screen can contain a simple

Play/Stop/Current-time display version. To show it, from the View menu select the Setup window and go to the "Status Displays" section under "General".

The Transport Controls apply to the active window, so to play the EDL, then the Playlist needs to be active

(with a coloured title bar). If it is not, click anywhere in the Playlist or use the hardware controller's

WINDOW

button to select it.

The

PLAY

,

STOP

, and

PAUSE

buttons in the Transport Controls are duplicated on the hardware controllers. Note that there may be a brief delay when pressing

PLAY

while

SADiE compiles the current EDL.

PLAY

and

STOP

are also activated by the spacebar on the computer keyboard.

PAUSE

, when released, gives you an instant start.

Double-clicking in the time bar activates

PLAY

(see Locating ).

A single click in the time bar activates

STOP

.

The

ONLINE

button in the Transport Controls and on the hardware controller has two functions:

1.

It enables timecode synchronisation (master or slave as selected in the "Sync" section of the Setup window ).

2.

It enables 9-pin external machine control of any of up to four machines. These can be selected individually by right clicking on the button. The 9-pin section of the

Setup window sets which 9-pin channels these are connected to.

Note that right-mouse clicking on the Online button allows you to quickly change between

LTC Master and Slave mode as well as selecting 9-pin devices.

Additionally the Playlist Menu provides some useful extra play functions:

ï‚· Play Selected Entries - This previews only the selected entries and can be used to quickly play one clip or several, separated from the EDL.

ï‚· Auto-Return on...

 ...Stop - Creates a temporary locator at the point at which play starts, and when play is stopped the timeline will jump back to that point.

 ...Play - As for stop, but the timeline will only jump back to the locator when play is restarted.

This function is available as a status bar option, like Autoplace. It is also available on Hotkeys with some extra functionality:

Space in Stop

Return on Stop enabled

Return on Play enabled

starts playback at current time and drops marker locates to marker and starts playback

Off

starts playback and drops a (hidden) marker

Space in Play stops playback, locates to marker stops playback, stays where it is stops playback, stays where it is

Alt + Space in Stop starts playback at current time and drops marker starts playback at current time and drops marker locates to (hidden) marker and starts playback

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Alt + Space in Play stops playback and stays where it is - doesn't

Return to the marker. stops playback and stays where it is - doesn't

Return to the marker stops playback, locates to marker

TIME DISPLAY WINDOW

For applications where exact time is important, there is a re-sizable time display window available.

This window can be displayed via the "View" menu, and the two buttons will be named according to their current setting. Pressing either button shows a menu to allow you to change how time is displayed in this window.

The left side button in the picture has four options to determine what time is being displayed:

1.

Current - displays the current absolute time within the Playlist.

2.

Countdown - counts down to the end of the final entry in the Playlist.

3.

Play - counts the time up from the last point at which play started.

4.

Start - counts the time up from the beginning of the first entry in the Playlist.

5.

Start of Clip - counts the time from the beginning of any EDL entries that are selected in red. If no entries are selected the Time Display will show --:--:--. The timer will also show a negative value if the current time is before start of the first selected clip so as to count down to its start.

6.

End of Clip - the same as "Start of Clip" except that this references the

end

of the last selected EDL entry.

7.

PQ Track - counts the time from the previous PQ track start flag. When playing before the Start of

CD, after the End of CD, or if no PQ flags are present, the Time Display will show --:--:--.

The right side button in the picture allows you to change the format of the time display:

1.

Auto - this Time Display will follow the global setting under Setup / General / Time Format

2.

The other five options allow you change the format to make this Time Display show a separate format to that shown by the Transport Controls and the timeline.

As with other Windows, you may click in the top left hand corner of this window and set it to "Always on

Top"

STREAM SOLO AND MUTE

Each Stream has its own control buttons on the left for soloing and muting individual streams. They duplicate the solo and mute buttons controlling those Streams on the Mixer strips or hardware controllers.

There is a

MUTE

button above each fader.

SHIFT

+

MUTE

is solo.

NOTE: Solo and Mute buttons are grouped when you group their faders in the Mixer .

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LOCATING

LOCATING CURRENT-TIME CURSOR TO EDL POINTS

There are several ways of locating the current-time cursor to points in the EDL:

Using the Playlist

USING THE TIME-BAR

Double-click in the white time bar area at the top of the Playlist to start playback immediately from that point. The mouse time display will show the exact time you are pointing to.

Single-click anywhere in the time bar to stop playback.

Single-click in the time bar when playback is stopped to locate the current-time cursor to that point.

NOTE: Scroll or zoom out to access parts of the EDL that are not currently on view (see The Playlist

Display ). You can also move around the Playlist using the Text EDL .

USING THE CURRENT-TIME DISPLAY

Click, hold and drag the mouse up or down over any field of digits in the time display (e.g. the hours, minutes or seconds, etc.). Their value will increase or decrease, and the more you move the mouse, the faster they change. Release to set the new value and locate the current-time cursor.

Alternatively, double-click on the time display.

The box that pops up allows you to:

ï‚· Directly type in the time that you want to locate to (or use the mouse cursor to drag across and overwrite only part of the displayed value). End with the keyboard Return key.

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ï‚· Click on "Zero" to Zero-locate, followed by "OK".

ï‚· Use the up / down arrows to adjust the time. These nudge the lowest units. Hold the keyboard Shift to nudge seconds, Ctrl to nudge minutes. Finish with "OK".

There is a "Locate to time..." Hotkey available to open this box, found in the Transport Controls section of the Hotkey setup.

USING THE TRANSPORT CONTROLS

Double-clicking on the

STOP

button is a useful and quick zero-locate.

The

REWIND

and

FAST-FORWARD

buttons are latching with the speed of wind increasing the longer they operate. Using the time bar as described above is usually quicker and easier for most operators.

USING HOTKEYS

There are two very useful default Hotkeys on the computer keyboard:

ï‚· "Home" will locate to the start of the first Entry in the EDL.

ï‚· "End" will locate to the end of the last Entry.

There also options in the Hotkey Setup for Locating to previous/next cue points and quantisation points.

USING THE HARDWARE CONTROLLERS

Without Jog or Shuttle modes selected by the

SCRUB

button, the wheel will move the current-time cursor up and down the Playlist. The scale of movement is related to the magnification of the Playlist, so use zoom if necessary. The current-time display in the Transport Controls and the EDL time display on the hardware controller will indicate the exact time you are locating.

NOTE: To move the current-time cursor, make sure that neither

ZOOM

nor

CLIP

, nor

STREAM

modes are selected. The small LED's by the wheel should all be off.

END

will locate to the end of the last Entry in the EDL.

SHIFT

+

END

will locate to the start of the first Entry.

NAVIGATOR WINDOW

The button in the top left corner of the Playlist Window turns on and off the display of the Navigator Window.

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Using the Playlist

The Navigator Window is a bar that is attached to the bottom of the Playlist, which shows a block view of all the clips in the entire Playlist. This gives you an easy view of the whole EDL, and operations in this Navigator

Window will allow you to quickly and easily locate, scroll and change zoom on the main Playlist display. This should significantly speed up the process of getting about in the Playlist as now you can see an outline of the whole list, and quickly jump to an area that you can see displayed in this Navigator.

OPTIONS

There are two simple options to determine how Navigator displays:

Under the "View menu", "Setup Window", "Playlist", "Playlist Display" (which is revealed by double-clicking on

Playlist on the left-side of the Setup Window) "Start navigator window display" from:

ï‚· "Time Zero" (which will show any unused time at the start of the EDL), or

ï‚· "Start of first clip" (which will start the navigator display at the beginning of the first clip, as in the picture above)

COLOURS

The colours in the Navigator will reflect the colours in the Playlist and show whether clips are selected (Red), part of a Slip selection (Blue), or being edited (Grey), etc. You will not see waveforms in the Navigator, merely clip blocks.

NAVIGATING

You will see an

outlined white box

on the Navigator, which shows the area of the Playlist that is in the current view.

A

single click

inside the Navigator will move this white box to a new position (both horizontally and vertically) and update the Playlist accordingly. The box is positioned so that the click position is central in the display. (Of course when a Playlist is in playback and set to scroll, Navigator operations such as this could change the focus to somewhere that isn't close to the current timeline, and so the Playlist display will flick to the new position but then the playback will override this repositioning back to the area that's being played.)

Drawing a box

in the Navigator (by clicking with the left mouse button, dragging and releasing.) will scroll and zoom the Playlist to view the selected area. Again vertical and horizontal size and positioning of the box has an effect (so for instance it's very quick to focus on a group of clips on higher numbered streams). When you draw a box, you'll find the size of it will be changed to fit into a standard zoom and that the vertical scrolling is adjusted so as to view a whole Stream.

Holding the

Ctrl

key and

dragging the box

will scroll the Playlist display as you drag the box.

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SADiE v5.6 PCM Manual

Double-clicking

anywhere in the Navigator will re-position the box as with a single click, and then put the

Playlist into playback within that Navigator box.

SPLIT PLAYLIST VIEW

If you are in the habit of using the secondary Playlist view you will be pleased to hear that operation of this is included in the Navigator.

If you're not familiar with this view (try dragging the right-hand edge of the Playlist) there is a line between the main grey area and the vertical scroll bar where the mouse cursor changes to a double-bar with left/right arrows. Clicking and dragging here will reveal this second view. The second view can be used to show different zooms or different areas of the Playlist, and using the option under Playlist Display section in the Setup window, you can choose "Time lock split views" (or not) to determine whether this second view will scroll with the main view (or not).

Operation of Navigator is much the same as with the main view, however we use the

Shift

modifier for the second view, and the view-box for the second view is drawn in grey. (In the picture above the second view is showing the whole EDL so the grey line is not so easy to see.) Thus:

Shift

+

click

moves the grey box.

Draw a box

+

Shift

defines the grey box and thus area of focus of the second view.

Shift

+

Ctrl

+

drag

the box to scroll the second view.

Shift

+

double-click

to play in the second view.

LOCATING TO IN AND OUT POINTS

The current-time cursor will locate to the in or out point (whichever button is down in the

Transport Controls) of the previous or next EDL entry on any enabled Stream when you use these keyboard Hotkeys:

ï‚· Select previous Entry (default is Ctrl + Alt + B).

ï‚· Select next Entry (default is Ctrl + Alt + N).

See Hotkey settings .

There are also Hotkeys available for "Locate to Selection start" and "Locate to Selection end" under the Playlist section of the Hotkey setup. These are set to Ctrl + Home and Ctrl + End by default.

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Using the Playlist

PREVIOUS

and

NEXT

buttons do the same as the Hotkeys described above.

LOCATORS AND MARKERS

There are three different types of Locator that can be used to mark specific times in the Playlist. These markers are always saved as part of each Playlist. They appear as markers along the timeline, but each type can have different properties.

ï‚· A single pair of Left and Right points for looping, automatic punch-in recording and region editing.

ï‚·

ï‚·

Ten numbered locator points each with their own dedicated hotkey sets for Setting, Locating to (Go

To), and Clearing.

Any number of Named locator points which have text attached. These have a generic set of hotkeys for Setting, Locating To (Go To next and previous locator), Clearing, Renaming etc.

THE LOCATOR TABLE

There is a table showing the locators and their individual properties, which can be seen at the bottom of the Playlist window by pressing the "Show/Hide Text Pane" button at the top right of the Playlist, and then selecting the "Locators" tab.

This works in a similar fashion to the Text EDL:

ï‚· you can edit parameters in the table

ï‚· you can re-order by clicking on the column header.

ï‚· you can double-click in the Entry number column to start playback from that locator; single click here locates without starting playback.

SETTING LOCATORS

Locators can be set using either

ï‚· Mouse - clicking on buttons in the Transport Controls' Locators pane.

ï‚· Hotkeys

ï‚· Hardware Controller - has dedicated keys for the numbered and L & R locators.

This is described in more detail below.

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LOCATOR PARAMETERS AND FEATURES

1.

Once set, locators can be dragged with the mouse to re-position them. This is only allowed if they are set to be "Moveable" either in the table, or from the menu that appears when you right-mouse-click over the locator. There is a setup option to allow locators to default to "moveable" or not.

2.

Locators can be set to follow slip rules (or not). When edits in the Playlist are causing entries up- or down-stream to slip, then so will the Locators. There are setup options to determine the default state, but individual locators can be set to slip or not, hence some locators can be fixed time marks, and others can mark audio events. The Slip state of a locator can be changed, either in the table, or by choosing the Slip item from the menu that appears when you right-mouse-click over the locator.

3.

"Named" Locators have text, which can be viewed in a yellow help-bubble that appears when you hover the mouse over the locator. This text can be edited, either in the table, or by choosing the Edit item from the menu that appears when you right-mouse-click over the locator.

4.

There is the concept of a “ Current Named locator ” – you can click on a locator and it changes colour to red. A number of hotkeys (under the “ Transport- Locators ” section of hotkey setup) can be set

” Delete to work current on the “ Current named

Locator ” locator

:-

” locator ” ” Edit text of current named

” Next … ..

” and “ Previous named locator ” which selects the next (or previous) locator, and locates the timeline to its position. If the timeline is not at the Current Locator position, then the first press of a

“ Next ” or “ Previous ” will locate to current locator.

5.

There

” Insert named locator at current time ” (which auto-names it from the text alongside the "Get" button in the are two

Locators hotkeys pane for of setting the named

Transport locators:

Controls.)

” Insert and edit named locator at current time ” (which puts up a dialog box for you to name the locator straight after setting it).

MULTI-DIMENSIONAL LOCATORS.

If the setup switch in Locators Setup \Multi-dimensional locators is ticked, then when you capture a locator position, the Horizontal and Vertical Zoom as well as the Vertical streams view is captured, and recalled when you "Go To" to that locator. There are fields in the Locator Table for these :- Stream, Vertical Zoom and

Horizontal Zoom where their values can be changed or disabled. For instance it would be possible to save just

Stream and set V- and H-zoom to be unspecified if you so wished.

STORING AND RECALLING LOCATOR POINTS

With the mouse in the Transport Controls

Open the L-R and Locators sections of the Transport Controls:

86

1.

Left locator time display

2.

Right locator time display

3.

Numbered locators

4.

Named locator time display

5.

Named locator name box

Using the Playlist

The

LEFT

,

RIGHT

and

1-10

numbered locator points can be set in the following ways:

1.

From the current time by clicking on their buttons. This can be done on the fly (during playback), or when stopped. The red indicator will show that a point is stored in the button memory. The L and R points have time displays to show their EDL times.

2.

The L and R points can also be set by holding Shift and clicking at the required point in the time bar with the left and right mouse buttons respectively.

3.

Once set, click on a locator button to locate to that point. (This is not allowed during playback.)

Clicking on Z will locate to zero.

4.

Double-click on a button, or click while holding the Ctrl key, to clear its memory.

Markers will appear in the Playlist time bar to show the position of these locator points:

Pressing

LOOP

causes playback to be repeated between the left and right locator points.

Pressing the

PUNCH-IN

button causes SADiE to drop into record at the Left locator point and drop out at the Right (see Recording ). The pre and post-roll times for these are set in the Transport

Controls section of the Setup window (accessible from the View menu).

Named locator

points appear with a small triangular symbol on the time line and can be set as follows:

1.

Click in the white name box at the bottom of the Transport Controls and type in a name ("endsting" in the above example).

2.

Each time you press

GET

, SADiE will store a locator point with the name you typed and a number added to it, e.g. endsting [01], endsting [02], etc. The EDL time of the point currently in the name box is displayed above it.

3.

You can type in a new name at any time and start storing points with that name.

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SADiE v5.6 PCM Manual

4.

5.

Press

GO

to locate to the point in the name box.

6.

Press

DEL

to delete the locator in the name box. The next one in the list will replace it.

Repeat to delete them all.

The Left, Right and currently displayed named locator can all have their values adjusted or reset by using their time displays in the following ways:

1.

Click, hold and drag the mouse up or down over any field of digits in the time display (e.g. the hours, minutes or seconds, etc.). Their value will increase or decrease - the more you move the mouse, the faster they change. Release to set the new value.

2.

Use the up/down arrows beside the display to nudge its value by the lowest units. Hold Shift to nudge seconds, Ctrl to nudge minutes.

3.

Double-click on the time display itself.

The box that pops up allows you to: i.

Directly type in a new value (or use the mouse cursor to drag across and overwrite only part of the displayed value). End with the keyboard Return key. ii.

Click on "Zero" to set to 00:00:00, followed by "OK". iii.

Click on "Cur Time" to set to the current time, followed by "OK". iv.

Use the up/down arrows to adjust the time, as above, followed by "OK".

4.

The L and R locator points can also be adjusted by dragging their markers in the Playlist time bar.

NOTE: Locator memories are stored with the EDL, and apply to only that EDL.

Setting Locators with Hotkeys

The Numbered and L and R locators have Hotkeys for "Set Locator", "Go To Locator" and "Clear Locator".

The "Go To Locator" Hotkeys will always set the locator if it's unassigned, then locate to the set point on a second push. The "Set Locator" function puts the current time into the locator whether currently assigned to something else (e.g. overwrite locator) or not.

To store a new Named Locator you have the choice of:

ï‚· Press the hotkey for ” Insert named locator at current time ” or

ï‚· the hotkey for ” Insert and edit named locator at current time ”

Thus you would either allow the locator to be named from the default name, or type in a name as you place the locator.

Other named locator hotkeys (i.e. delete, rename, etc.) work on the currently selected named locator (it will be displayed with a red triangle symbol).

Setting Locators with Hardware Controllers

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Using the Playlist

On the hardware controllers press

LOCATE

followed by

F1

-

F10

to set or go to locators 1-10, and

LOCATE

+

F11

and

F12

for the Left and Right locators. To re-set a stored locator point, press

SHIFT

+

LOCATE

+

F1

-

F12

The Hardware Controllers have no dedicated hotkeys for setting Named Locators, however these can be set in the usual way onto the user-definable F-keys.

ADVANCED PLAYLIST OPTIONS

SPLITTING THE VIEW

If you drag the right hand edge of the Playlist (inside the Scrollbar) inwards, you can open up a second view of the Playlist that has its own zoom buttons, Scrollbar and current time cursor. This could be useful if you want to jump back and forth between different places in the EDL or have one view in zoomed in close and the other showing you a larger section. Clicking with the mouse will switch between active views.

You are able to change the synchronisation between the split Playlist views. Under the "View" menu, select

"Setup", "Playlist", and then "Playlist display". Tick "Time lock split views" and the current time will update synchronously in both panes; unticked, they will move independently.

STREAM UNITS

Streams are grouped into "units", which may be closed down or opened up for display. This is done by doubleclicking on the thin divider bar containing the unit name, to the left side of the EDL streams.

Your hardware platform and the work you are doing will determine the number of unit dividers available.

There can be unit dividers for an audio unit (whose streams contain the audio clips), a PQ stream, and "mixeronly" streams if applicable.

VARISPEED PLAYBACK

Use the "View" menu to display the Setup window , and then select the Audio section.

The Varispeed controls in the Sample Rate part of the window adjust the Record or Playback speed up to a maximum of ± 10%. Whereas an analogue tape machine does this by varying the speed of the capstan motor,

SADiE varies the current playback sample rate.

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Clicking on the check button enables Varispeed, and the knob just below it controls the speed. Click and drag up and down to adjust. A small fader will pop up to indicate the setting and the numerical display on the right will indicate the percentage speed change.

Double-clicking keeps the pop-up fader on view and allows you to adjust it more finely (click on a grey bit of the window to hide the fader).

You can also adjust the setting by entering a percentage value directly into the numerical display in any of the following ways:

1.

Click, hold and drag the mouse up or down over the digits on either side of the decimal point. Their value will increase or decrease, and the more you move the mouse, the faster they change. Release to set the new value.

2.

Use the up/down arrows beside the display to nudge the value by whole percentage points. Hold Ctrl. to nudge by decimal points.

3.

Double-click on the time display itself and directly type in a new value ending with the keyboard Return key.

You can now turn Varispeed off and retain the setting for the next time you turn it on again.

The square button drops down a selection list of useful pre-set Varispeed settings, for example to convert from 24 frames per second to 25 and vice versa. Select "User" to return to adjustment with the knob. It may be useful to do this during recording.

NOTE: As Varispeed works by changing the sample rate, the digital output from SADiE will be nonstandard and may not be accepted by other digital equipment, especially DAT machines. SADiE's Digital to Analogue converters will work from about 30 kHz to 50 kHz to produce a valid analogue output, although they may temporarily mute if you change the Varispeed setting too quickly. Varispeed of individual Clips or EDL Entries by amounts much greater than 10% can be done with the "Resampling" section of the Process window.

TRANSMISSION MODE

This mode is a means of locking out the keyboard and mouse to prevent accidents during an important playback.

To enter Transmission Mode, either:

ï‚· Hold Ctrl. whilst starting playback in the usual way, OR

ï‚·

Use the keyboard Hotkey (set in the "Hotkeys" section of the Setup window) after starting playback. The default Hotkey is Alt + X.

The following box will appear:

The only way to change anything now is to click on one of the two buttons.

AUDIBLE SCRUBBING

To quickly search audibly through the Playlist:

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Using the Playlist

Reveal the Edit section of the Transport Controls:

Click and hold the mouse button over the Scrubwheel:

ï‚· Moving the mouse up/down gives you forward/reverse shuttle. The more you move from your original position, the faster it goes. This is like spooling tape against the heads.

ï‚· Moving the mouse right/left gives you forward/reverse jog. This is like nudging the reels back and forth.

ï‚· You can move between jog and shuttle modes without releasing the mouse button.

Select jog or shuttle mode with the

SCRUB

button. (Make sure you haven't got

STREAM

,

CLIP

or

ZOOM

selected.) The LED's next to the wheel indicate the mode. Then use the wheel!

FIXED SPEED SCRUBBING

There are hot-keys available for putting the Playlist (or Trim window, or clips in the Clipstore) into audible scrub at a fixed speed.

By default, these are set to be on the numeric keypad of the keyboard (you must have Num Lock

On), and three different fixed speeds can be set up at once. For instance Keys 1 and 3 will play backwards and forwards at half-speed, 4 and 6 will do the same at normal speed, and 7 and 8 at double speed.

The key assignments are set in the usual Hotkey section of the Setup window , under "Transport",

"Edit Controls". The three speeds can be changed in the Setup page too, this time under the Scrub

Setup sub-section of "Transport Controls".

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5 ARRANGING AN EDL

Overview

Playlist Streams

Toolbars

Manipulating EDL Entries

Bounce-down

Undo and Redo

Locking Entries to EDL time

Grouping and Hiding Streams

Clip Details

Text EDL

OVERVIEW TO ARRANGING AN EDL

1.

Meter showing audio output from each stream

2.

Stereo EDL Entry shown as a profile

3.

Mono EDL Entry shown as a block

4.

Crossfade between Entries

5.

Time bar

6.

Stream showing Entry comments

7.

Drag border to reveal second Playlist view

8.

Stream Control buttons

9.

Drag border to reveal/hide Stream Control buttons

10.

Mouse time display

11.

Current time cursor

12.

Mono EDL Entry shown as a profile

The EDL in SADiE is like a word processor document; when you first switch SADiE on and create a new

Project, the system will open a Playlist window containing an empty EDL named after the Project. You can then build up the EDL by recording directly into it, or by pasting in Clips from the Clipstore. Alternatively, you may open an existing Project and EDL to play back or do further work on.

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NOTE: After making any changes in the Playlist, you will need to save the EDL. See File Management .

Whether you are rearranging EDL Entries that were not recorded in their final playback order, building an EDL from the Clipstore, or creating different versions of the same material, you will want to move Entries around, add them to and remove them from the Playlist.

Where you place Entries horizontally in the Playlist determines at what time they are played back in the EDL.

The choice of where you place them vertically, e.g. on which Stream they are placed, will depend on how you want to control them with the Mixer . It is very easy to move Entries around in time and between Streams, so you can always change your mind!

NOTE: You can place as many Entries as you like on top of each other on the same Stream, although this will not make them easy to view, and they will all play back together.

PLAYLIST STREAMS

ENABLING AND DISABLING STREAMS

Enabling and disabling streams provides a means of separating some streams from others for certain editing functions, and of allowing you to select a stream or sets of streams that you are working on without effecting others.

Disabled streams are shown with a darker grey background than enabled streams. When a stream is disabled, it will play back as usual, but is not affected by

SLIP

(when enabled) or

RAZOR

functions. This also provides a means of selecting entries on streams when you are working with multi-track projects. It is easy with the mouse to click anywhere in 2 dimensions. With the Hardware controls, the wheel will set your time

(horizontal) position in the Playlist ; the selected streams determine the vertical position.

When selecting entries with the Hardware controllers, the entry underneath the current time on the topmost enabled stream will be selected first when you press the

EDIT/SELECT

button. Repeatedly pressing

EDIT/SELECT

will select other entries on enabled streams in turn, but ignore those on disabled streams

Also the

PASTE

function always pastes entries to the topmost streams. Thus in multi-track projects, it is a good idea to enable the stream you are currently working on and disable others, to make sure you can quickly select the entry you want to work on, particularly if you are working with hardware controllers.

The

STREAM NAME

button displays the Stream name and clicking on this enables/disables that stream for the editing,

SLIP

and hardware controller operations described in the following sections. The Playlist will start with all Streams enabled. Holding the

Shift

key when clicking this button acts on the group of Streams above it that are all the same status. This is like using the Shift key to select items from a list in most Windows applications. Additionally there is a "reverse" enabling function; if you hold the

Ctrl

key when clicking the stream button, then this stream will be enabled and all other streams will be disabled.

NOTE: The border between the Stream control buttons and the Streams themselves can be dragged to the left or right to hide or reveal the buttons.

On the hardware controller select

STREAM

and use the wheel or

PREVIOUS/NEXT

to highlight a Stream, then hit

EDIT/SELECT

to enable/disable it.

SHIFT

+

EDIT/SELECT

acts on the group of Streams above it that are all the same status.

CHANGING THE LAYOUT

You may want more or fewer Streams than your current Playlist contains. There is no limit to the number of

Streams a Playlist may contain, only to the number of Entries the system hardware can play back at the same time, with the required processing.

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Arranging an EDL

You can also merge any number of Streams so that they can be controlled together and reduced in height to save display space.

Stereo Streams can be added to the Playlist or created by merging two mono Streams. When you record onto a stereo Stream, you create a Stereo Track, whereas recording onto two mono Streams produces a twochannel Track. (See Recording )

Right-click over the small Stream control buttons:

ï‚· "Merge Into Stereo Stream" merges two adjacent Streams. (Odd numbered Streams are merged with the one after, and even numbered Streams with the one before.)

ï‚· "Merge Selected Streams" merges all enabled Streams together.

ï‚· "Rename Stream" is described below.

ï‚· "Insert Streams" will insert a pair (before odd numbered Streams or after even numbered ones), and renumber all Streams accordingly.

ï‚· "Remove Stream" will remove the one you clicked on and renumber remaining Streams.

When Streams are merged, they retain separate channels of audio but are linked in the following ways:

1.

They have a single set of Stream control buttons, so they can be muted, soloed, or enabled/disabled together. Merging Streams is also useful when recording Multichannel inputs, as you can use a single record enable button.

NOTE: The mute and solo buttons of merged Streams are linked to those of all Mixer strips to which they are routed.

2.

Automation data on merged Streams is edited together. Stereo Streams are therefore necessary if you want to edit automation data for left and right channels of stereo material together (see Editing

Automation Data ).

Right-clicking on merged Streams gives you options to change how they are displayed and to ungroup them again:

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Stereo Streams Multiple Streams

NOTE: Be careful if choosing to view one channel only, as there may be audio material coming up that you won't see.

A NOTE ABOUT STEREO ENTRIES:

Stereo EDL Entries can be placed on any odd/even pair of adjacent mono Streams as well as on stereo

Streams. Audio editing will always affect both channels unless the Entry is deliberately split into two mono ones with the

UNGROUP

button described below. However, we recommend that you use stereo Streams in your Playlist for the following reasons:

1.

Recording onto stereo Streams creates stereo Tracks.

2.

Mixer automation for stereo material is edited on both channels.

3.

Single Stream control buttons are easier to use.

A stereo Stream can be routed to either two mono Mixer strips or a stereo strip.

If you wish to save your customised Playlist to be used again, save it as a Template .

RENAMING STREAMS

labelled with ascending numbers, but you can change this to any 8-character name. Right-click over the small Stream buttons and select "Rename Stream", type in the new name, followed by Return

( ). To avoid confusion, don't give the same name or number to different Streams!

NOTE: The layout of Playlist Streams (how many merged Streams, single Streams and their names) is saved when you save the EDL displayed in that Playlist. The Setup window allows you to specify the default arrangement of stereo and mono Streams when new Playlists are created.

The Stream names are used as part of the file name when recording; this is discussed earlier in the "Recording" chapter Multichannel Tracks , and hotkeys for Stream naming described in the Stream Naming page under

"Metadata and Mirroring"

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Arranging an EDL

METERS IN THE PLAYLIST

Each Playlist stream can have a 64 segment level meter which displays Input levels when the stream is record enabled, or playback level (pre-fade) when in playback.

To enable meters in the Playlist, right-mouse click on the stream control buttons and tick the

Horizontal

PPM

option.

These can be customised to suit your screen layout, and to allow you to change the focus of level ranges and the thresholds at which the meters change colour.

Once they're displayed, if you right-mouse-click on the meters, the PPM menu will appear: which allows you to instantly change between presets, and provides a quick link to the Setup page.

The Setup page for this is a sub-page of Playlist Setup, called

Playlist Streams

.

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Changing the LED numbers will change the point at which the colours change.

Changing the Level values will change the scaling and the level at which colour changes.

You can reduce the "Top Red" LED number and that will reduce the overall length of the whole meter, but ensure that the Yellow and Green top LEDs are a lower number than the Red one.

There are four stores for you to save your own presets. There's also a button to recall the factory defaults.

Normally the numeric peak hold displays will turn red when the level goes over the "Top Yellow" value, but there is a setup option to revert to SADiE meters' normal behaviour of only going red when level goes over

0db.

You can turn off the display of these meters from within the setup page by un-ticking "Horizontal PPMs".

In SADiE5 the Horizontal meters mode will match that of the mixer strip the stream is feeding. Mixer PPMs are pre-fade for strips from an EDL stream to a bus, but post fade for strips that go directly to an output.

TOOLBARS

All windows have a number of toolbars that can be docked to edge of the window or "floated" anywhere on the screen. Right-click on a toolbar to show a menu that allows this "docking". To view toolbars that aren't currently displayed, there is an option under the "View" menu; click on "Toolbars", then select the window the toolbar belongs to, to show a list of all the toolbars relating to that window.

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Arranging an EDL

The Playlist particularly has a large number of buttons controlling editing functions, and depending on your style of working with SADiE, you may find you don't use some of the buttons, or perhaps you always use Hotkeys or hardware controls for certain functions. You will notice that the Playlist toolbars are split into a number of separate small toolbars each containing related buttons. This allows you to keep your desktop tidier by displaying buttons that you use regularly. Alternatively there is a Playlist toolbar named "Classic tools" which shows a selection of the most widely used buttons from other toolbars, but grouped into a single toolbar.

It is worth spending a little time thinking about the tools you use often, and arrange them on the screen to your liking. When you are happy with your layout (the entire screen layout), then save a desktop. Loading this desktop will push the toolbars to where you docked them. If you want SADiE to start up with this desktop every time, then go to the "Environment" window and select "Save Desktop as Startup Desktop".

For the Playlist toolbars, there is a button on the main Playlist tools bar, and the classic toolbar, which allows you to quickly turn on and off all of the other Playlist toolbars.

This button is called the

SELECT TOOLBARS

button, and pressing this will show the following menu:

The ticked items are already being displayed; clicking on one of the others will display it.

When a toolbar is displayed "floating" (e.g. not docked to the window), then you can hide it again by clicking on the close window button in its top right hand corner. Otherwise a right mouse click on a docked toolbar will offer the "hide" option.

The operation of most of the buttons on the toolbars is discussed elsewhere in the manual.

The "Windows" toolbar has some special functions to allow you to bring to the front of the screen, respectively, the Project window, the Clipstore, the

Mixer, and the Transport controls.

The "Automation Edit" toolbar is special in that opening the toolbar enables the automation editing function, and you have to hide the toolbar to turn it off.

There is one other toolbar for the Playlist (not available from the Select Toolbars button): select "View", then

"Toolbars", then "Classic". This displays most popular Playlist buttons on one big toolbar, in a similar layout to that which existed in SADiE software versions up to v3.70.01. This is for users who have become accustomed to that particular layout. Again, docking this toolbar and removing others, then saving your desktop "as Startup desktop" will allow you to start up SADiE with the view that you are familiar with.

If you can't find a button, look here: Playlist buttons .

MANIPULATING EDL ENTRIES

SELECTING ENTRIES

To perform any function on an EDL Entry, it first needs to be selected:

To select one Entry, click on it. It will turn red to show it is selected.

To select more than one, hold the Shift key whilst clicking on them.

To select adjacent Entries, click, hold and drag the mouse. You will see it draw a box as you move it vertically and horizontally. Draw the box to cover the Entries you want to select as a batch.

WARNING: Don't start the box on an Entry that is already red, or you will find you are moving it!

Holding the Shift key whilst drawing the box will prevent this.

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To select all the Entries in the EDL , click on the "Edit" menu, then "Select All". Alternatively press

Alt, E, and S on the keyboard.

To deselect individual Entries, hold Shift whilst clicking on them again.

To deselect all Entries, click on a grey bit of a Playlist Stream.

NOTE: Selected Entries are red. Red is a warning! Once selected it is quite easy to move Entries by mistake, so always deselect them when you have finished.

To select Entries, do either of the following:

1.

Position the current-time cursor over the required Entry (by using the wheel in the Move

Cursor mode, e.g. with no other modes like Jog, Shuttle, Clip , Stream or Zoom selected) and press

EDIT/SELECT

. The button will cycle through selecting all Entries under the cursor on enabled Streams. Pressing

SHIFT

and then

EDIT/SELECT

will let you select a second Entry. Holding

SHIFT

down will let you select more than two Entries.

2.

Select

CLIP

mode and use the wheel to cycle through selecting Entries on enabled Streams.

Pressing

SHIFT

before using the wheel selects multiple Entries. Press

CLIP

again to exit this mode.

3.

Press

PREVIOUS

or

NEXT

to select the previous or next Entries on enabled streams. If none are initially selected this will begin with the last or first Entry. Pressing

SHIFT

and then

PREVIOUS

or

NEXT

will let you select a second Entry. Holding

SHIFT

down will let you select more than two Entries.

To deselect individual Entries, position the cursor over the Entry, disable all lower numbered

Streams, press

SHIFT

and then

EDIT/SELECT

.

To deselect all Entries, position the current-time cursor on an empty (grey) bit of the lowest numbered, enabled Stream and press

EDIT/SELECT

.

NOTE: When several Entries are already selected, selecting a single Entry will deselect the rest. For example, pressing

NEXT

will quickly deselect all other Entries.

There is a Hotkey available to "Select Entry". This will select the clip under the current time on the topmost enable stream. If there are clips under the line on higher-numbered streams, then pressing this button again will select the next clip down and so on.

There is also a Hotkey to "Select All", duplicating the Edit Menu command.

RAZOR CUTTING AND GLUING

RAZOR CUT

The

RAZOR-CUT

button in the Playlist and

RAZOR

on the hardware controller divides the Entry under the current-time cursor on any enabled Stream into two at that point. This is primarily for editing, but can also be used to create a new Entry that you can then change in any of the ways described in the rest of this chapter.

Mouse users have the option of using the "scissors" to make razor-cuts. Whereas the

RAZOR

button always cuts at the current-time cursor, when you press the

SCISSORS

button, the mousepointer will change into a dinky scissors icon with a cross to show the target point. You can then make a freehand cut anywhere in the Playlist. This is useful if you can see exactly where to cut from the waveform profile.

NOTE: With the

RAZOR

, if there are Entries at the cut point on other Streams and you don't want them to be cut as well, disable those Streams first. The

SCISSORS

function cuts only on the Stream the mouse icon is over, providing a useful shortcut to disabling Streams before using the razor blade.

Holding the Ctrl key whilst scissor-cutting cuts across all enabled streams.

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Holding the Alt key whilst scissor-cutting cuts at the current time rather than at the mouse time.

Using Ctrl + Alt cuts on all streams at current time, much the same as the razor.

Right clicking while you have the scissors selected disables them and returns the cursor to its normal "select" mode.

GLUE

Any razor cut where no editing has been done to the Entries either side may be repaired; press the

GLUE

button, position the cross-hair of the glue cursor icon over the join and click again.

RENAMING ENTRIES

Right-click over the Entry itself and select "Edit Entry Name". Type the appropriate name, and then press Return ( ).

There is a Hotkey available for this function, but this will on one clip only, and it must be on screen at the time.

NOTE: You can also rename Entries in the Clip Details window and the Text EDL .

CUT, COPY, AND PASTE

These techniques can be used to remove, move and add EDL Entries in exactly the same way that text is manipulated in a word processor.

Entries are pasted into the EDL from a temporary store called the Paste Buffer. This can be loaded from the

Clipstore to add new Entries to the EDL, but is also loaded with Entries that you cut (remove) or copy from the EDL. So you to can move Entries by cutting and pasting them in somewhere else and you can repeat them by copying them and pasting the copy somewhere else.

These tools are on the Playlist PASTE toolbar.

CUTTING AND REMOVING ENTRIES

Select the Entry/Entries as described above, then:

Press

CUT ENTRIES TO PASTE BUFFER

.

Press

CUT

.

NOTE: The previous contents of the Paste Buffer are replaced each time it is loaded. If you want to remove an Entry from the EDL without it being loaded into the Paste Buffer, select it and press the keyboard Delete key, or right-click on it and select "Delete Entry". This may be useful if the Paste Buffer already contains something you want to paste in later.

COPYING ENTRIES

Select the Entry/Entries as described above, then:

Press

COPY ENTRIES TO PASTE BUFFER

.

Press

COPY

.

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PASTING ENTRIES

NOTE: The Paste Buffer first needs to be loaded from cutting or copying EDL Entries as described above, or with a Clip from the Clipstore, (see below). It is also possible to load Entries to the Paste

Buffer from the Trim Editor . If the Paste Buffer is not loaded, its button picture will appear faint.

Press

LOAD PASTE BUFFER TO CURSOR

. When you move your mouse pointer (or cursor) over the Playlist Streams, you will see that it has changed to a reel of tape with a cross indicating where the in-point of the Entry/Entries will be positioned. The mouse time display will give you the exact EDL time. Click to paste the Entry/Entries into the Playlist.

This "Paste to Cursor" function is available as a Hotkey in the Playlist section of the Hotkey setup .

NOTE: To cancel pasting and drop the paste symbol from the mouse pointer, press the button again, or right-click with the mouse.

Or pressing the

PASTE TO CURRENT TIME

button will place the contents of the paste buffer into the Playlist at the current time, exactly as with the

PASTE

button on the Hardware Controller.

Under normal circumstances, this will be with the entry's start time to the current time, but of course, if Autoplace is on, then the Autoplace rules will be followed.

Use the wheel to position the current-time cursor to the time at which you want the Entry to start.

(Make sure the wheel is not in

STREAM

,

CLIP

,

ZOOM

,

JOG

or

SHUTTLE

modes; all the

LED's by the wheel should be off.) The display in the Transport Controls, or the EDL time display on the controller will show the exact time.

Press

PASTE

to insert the Entry/Entries with their in-point at the current time.

NOTE: Multiple Entries cut or copied from the EDL will be pasted back with the same time and Stream relationships between them. After pasting, the Paste Buffer is not emptied, so you can paste further copies as many times as you like.

PASTING WHOLE EDL'S TO ANOTHER EDL

The paste buffer can be loaded with an entire EDL that has been previously saved. On the menu bar, select

"File", then "Load to Paste". An "Open EDL" box will appear allowing you to select the EDL you want, then press "Ok".

The

PASTE

button will have been pressed for you so you can immediately paste the selected EDL into your current EDL. This is very useful for compiling work that you have built up in sections; for example, edited tracks compiled into albums, scenes compiled into reels, etc.

MOVING ENTRIES

You can move entries around the EDL in many ways:

1.

Cut and Paste them back in at a new time, as described above.

2.

Select Entries, and then simply drag them with the mouse to a new location or Stream. The Playlist will scroll automatically if you move the Entry near its edges.

NOTE: While you are moving the Entry, the mouse time display will change to show the start time you are about to set when you "drop" it. Red is a warning! Once selected it is quite easy to move

Entries by mistake, so always deselect them when you have finished.

There is an option in the Setup Window to display guide lines for the entry start, end of fade-in, start of fade-out, hotspot, and entry end. These can also be displayed for grouped entries.

There is a Hotkey toggle available for each of these functions.

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3.

Nudges

You can nudge EDL entries by small amounts left/right (earlier/later in the EDL) or up/down (to different Streams without changing in and out times and so maintaining sync):

Press the

SELECT TOOLBARS

button, and then select "Nudge" from the menu, to reveal the Nudge toolbar.

The buttons nudge the selected Entry/Entries left/right/up/down. Each press of the left/right buttons nudges by a fixed amount. This can be set in the "Playlist Nudge" section of the Setup Window , which is displayed from the "View" menu. An alternative nudge amount is available by holding the Alt Key whilst nudging.

On the computer keyboard, Shift+Ctrl + the cursor keys (the ones with the arrows) duplicates these nudge buttons (with default hotkey settings)

Function keys

F1

,

F2

,

F3

,

F5

are also marked with arrows indicating that (with default hotkeys) they duplicate the Autoplace toolbar nudge buttons when pressed after the

ASSIGN

key.

ALT-nudge

- you may nudge entries by an alternative amount by holding the ALT key whilst pushing these buttons. In the Setup Window, the "Playlist Nudge" sub-topic of "Playlist" allows a setting for this, as well as the standard nudge.

Variable Nudge

- CTRL and clicking on Nudge Left or Nudge Right will show the small number entry dialog above, allowing you to type in a time in order to make a precise position change to the entries.

As with other nudges, there are two hotkeys (left and right) for this in Hotkey Setup, under the "Playlist

- Autoplace" category.

You will also notice that the nudge time is remembered for the next time you want to use it, so that if you are repeating the same movement, you can just press the hotkey followed by "Enter" to confirm the nudge amount.

4.

Use the Clip Details Window or the Text EDL to adjust their start times.

NOTE: You can also move Entries when using Playlist Editing mode .

CHANGING STREAMS

You may wish to move EDL entries to another Playlist stream, without changing the EDL time. There are 3 different ways of achieving this.

1.

If you hold the ALT key down while dragging and dropping entries with the mouse, the stream can be changed but the EDL time cannot.

2.

The up and down nudge buttons on the Nudge toolbar (described above), change the stream of an entry, one stream at a time.

3.

"Move selected clips onto stream..." option in the "Playlist" menu, forces entries to a new stream.

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Select the new stream from the drop-down list, and however many streams the entries were on previously, they will be moved, without changing the EDL time, to the new stream.

ADDING AND REPEATING ENTRIES

ADDING NEW EDL ENTRIES

Click and hold on the Clip you want in the Clipstore and drag it (actually a "copy" of it) to the Stream and time that you want it to start in the Playlist . You will see that the mouse pointer has changed to a reel of tape, with a cross indicating where the in-point of the Clip will be positioned. Release the mouse button to paste the Clip into the Playlist. This does not use the Paste Buffer.

Alternatively, select the Clip in the Clipstore by clicking on it, press the

LOAD TO PASTE

button and then paste it into the EDL from the Paste Buffer. The Playlist

PASTE

button will have been pressed for you!

Use the

WINDOW

button to make the Clipstore the active window and then select the Clip you want either with the wheel or the

PREVIOUS/NEXT

buttons. Press

COPY

.

Return to the Playlist with the

WINDOW

button.

PASTE

the Clip into the Playlist as described above.

NOTE: You can place as many Entries as you like on top of each other on the same Stream, although this will not make them easy to view.

REPEATING EDL ENTRIES

To repeat one or more Entries, either:

1.

Copy them and then paste them in at a new point, as described above, OR

2.

Select them and then hold the Ctrl key whilst dragging a copy with the mouse to the required position.

PLACEMENT OF ENTRIES

REMOVE GAP

Press the

REMOVE GAP

button (on the main Playlist Tools toolbar) to move any selected Entry to the left (e.g. forward in time) so that it butts up to the previous Entry on that Stream. The start of the selected Entry's fade-in will be changed to coincide with the start of the preceding Entry's fade-out.

On the keyboard this "Snap entry..." is available as a Hotkey under the Playlist section of the

Hotkey Setup . The default is F6.

Remove Gap can be set to a Hardware Controller Hotkey

F1

-

F12

. The default is

F6

.

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NOTE: The

SLIP

facility described below will automatically remove gaps left after cutting Entries from the EDL.

SNAP TO CURSOR

This is a very useful tool for synchronising Entries. Right-click over the Entry you want to move and select either "Snap in-point to current-time", "Snap end-point to current-time", "Snap Hotspot to current time", or

"Snap fade in-point to current time". The Entry will jump to a new position with either its Hotspot, its fade inpoint, or its in or out-point on the current-time cursor. This is useful:

ï‚· On the fly whilst listening to music to run alongside speech. A voice Clip can be snapped to cursor during playback.

ï‚· After positioning the current-time cursor by double-clicking on the current-time display and typing a new value.

ï‚· After positioning the cursor by scrubbing with the Edit section of the transport controls, perhaps scrubbing to find a sync point in one piece of audio, to which you need to reference the start, end or hot spot of another.

These snap functions are also available as Hotkeys.

PREVIEW

The standard Editing preview functions are available in the playlist for playing up to, from or through the current position. These are available as hotkeys, or on the Transport Controls edit pane. The Pre- and Postroll for the preview is set in the Setup Page / PrePost Roll, and three different sets of times can be set. Using the CTRL or SHIFT modifier key with the preview buttons will preview with different pre and post roll times.

GRID LINES

From the Playlist right-click menu, you can select "Show Grid". This will show a series of major and minor grid lines across your Playlist for easy alignment and positioning of clips. The position of the grid lines will be dependant on the Time Display selected in the Setup Window, and on your Zoom level.

AUTOPLACE

All of the functions for positioning Entries described above are affected by further options provided on the

Autoplace toolbar.

Press the

SELECT TOOLBARS

button, and then select "Autoplace" from the menu, to reveal the

Autoplace toolbar.

Turns the Autoplace function on or off.

There are several different Autoplace Options available. Clicking on the second button will reveal a menu for selecting your Autoplace Option:

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The second button will change appearance depending on the Autoplace Mode:

Autoplace an Entry to butt up to the previous one on that Stream. The start of its fade-in will coincide with the start of the previous Entry's fade-out (like Remove Gap).

Autoplace an Entry with a pre-set gap separating it from the end of the previous one. The gap can be set in the Playlist section of the Setup window, displayed from the View menu.

NOTE: The above two functions are handy for roughly putting together an EDL that you are going to fine tune later.

Autoplace an Entry in sync with the EDL time when the Track was recorded.

Autoplace an Entry so that the Hotspot rather than the in-point goes to the EDL time shown by the mouse time display (or the current-time display when using the hardware controller).

NOTE: The Hotspot is a useful marker that you can set at a particular point within a Clip or

Entry and then use as the reference when placing it. For example, when you place a sound effect of a screech of car tyres followed by a crash, it is probably the crash that you want to position accurately. The Hotspot may actually be outside the in and out points of the Entry you are placing; you wouldn't include the sound of the clapper board recorded at the start of a dialogue Track, but you can still use it as the Hotspot in order to place Entries from that

Track in sync. To set or adjust the Hotspot, see Chapter 5, Editing , and the Clip Details

Window section of this chapter.

Autoplace an Entry with its in-point at the current time. This can usefully be done on the fly, whilst listening to the rest of the EDL to get the "feel" of where you want an Entry to start.

NOTE: As SADiE loads the EDL into memory when you start to play it, you will not hear any changes you make during playback until the next time you start it.

Autoplace an Entry with its Hotspot at the current time. Use in the same way as the above.

Autoplace an Entry with the end of its fade-in at the current time. Use in the same way as the above.

Autoplace an entry or group of entries at the original EDL time. Thus when used in the same EDL, an entry will snap to the same time (but you can move it up or down a stream as with nudge for instance). This is perhaps most useful if you want to copy and paste entries from one EDL into another. Use this to snap the entries to the same EDL time.

Additionally this can be used with a certain type of SD2 format audio file; with other audio workstations it is possible to embed the EDL time into the audio file. With this "Autoplace to original time" mode, when dropped into the EDL, these SD2 files will snap to the EDL time from the original workstation.

Autoplace an entry with its end point at the current time, similar to "Autoplace Now", and

"Autoplace Hot-now" as above.

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NOTE: The Autoplace functions: Now, Out-Now and End-now, are available for single entries on the Entry menu that appears when you right-click on an entry (e.g. "Snap In/End/Hot point to current time").

Autoplace an entry to snap to the nearest quantisation point. There are two further buttons here, for setting up quantisation:

Allows you to select which part of the clip to snap to the quantisation point:

Allows you to select a suitable quantisation level. You can either quantise to grid lines or to a note value in Bars and Beats.

SLIP

All of the functions for positioning Entries described above are affected by further options provided on the Slip toolbar.

Press the

SELECT TOOLBARS

button, and then select "Slip" from the menu, to reveal the Slip toolbar.

Turns the Slip function on or off.

Pre-selects Slipping of Entries to the left of the selected one.

Pre-selects Slipping of Entries to the right of the selected one.

With the function on and an Entry is selected, other Entries on enabled Streams will turn dark blue and will automatically be moved in the following circumstances:

ï‚· Moving an Entry by nudging, dragging it with the mouse, using Remove Gap, or by any editing functions will cause Slipped Entries to move with it.

ï‚· If right-hand Slip is selected, removing an Entry from the EDL will cause later Entries to be brought forward by an amount equal to its duration. This means that removing an Entry between two cuts in continuous audio will automatically remove the gap that would otherwise be left.

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ï‚· If right-hand Slip is selected, pasting a new Entry into the EDL causes Entries after it to be moved back by an amount equal to its duration, e.g. they make room for it!

NOTE: The current Autoplace and Slip settings can be displayed on the Status bar at the bottom of the screen. Right clicking on them will then bring up a box to change settings. This avoids taking up screen space with the toolbar. Double clicking on the status boxes, will toggle them between On and Off, thus you can set the Autoplace or slip type with the right mouse, and turn it on and off, by double clicking.

Use the "View" menu to display the Setup window , double-click on "General" and select the Status displays section. You can then choose which displays are shown.

NOTE: The hardware controller has a

SLIP

button, which operates the

SLIP ON/OFF

.

You will need to set your slip type with the mouse. All slip and Autoplace types, along with

Autoplace and Slip

ON/OFF

, can be also assigned to Hotkeys.

GROUPING OF ENTRIES

GROUP ENTRIES

Any number of Entries may be grouped together. They will be redrawn as a single block in the Playlist. This may be for convenience of display, for repeated operations to the same group, or to avoid accidentally undoing edits. You can rename a group, and store it in a Clipstore, so a heavily edited piece can be stored as a single

Clip.

Press the

SELECT TOOLBARS

button on the Playlist toolbar again. Select "Group" to reveal the

Group toolbar.

Select the Entries you want to group and then press

GROUP SELECTED EDL ENTRIES

.

NOTE: When selecting lots of Entries it may be easier to select all the Entries in the EDL and then deselect the ones you don't want included in the group. Click on "Edit" on the menu bar, then "Select

All" (or press Alt, E, S on the keyboard). Deselect Entries by holding Shift on the keyboard while clicking on them with the mouse. (On the hardware controller make sure no in, hot or out edit points are selected, position the current-time cursor over the Entries and press

SHIFT

+

EDIT/SELECT

.)

Groups may be further grouped with other Entries or other groups and a hierarchy is formed.

At any time you can break a group back down into its component parts by selecting it and pressing the

UNGROUP

button.

MAKING ENTRIES STEREO AND MONO

To make a stereo entry into two mono entries, select the entry and push the

UNGROUP

button.

You can make a mono entry into a stereo entry, only if the mono entry was originally part of a stereo one, and therefore another leg exists. Right-click on the entry and select "Make Stereo". This option will only be available if the audio exists.

NOTE: You can

UNGROUP

a Multichannel Entry into its component parts, or a stereo Entry into its left and right mono parts in order to treat them separately. For example, you might introduce a time shift between the two channels, or delete one channel from the EDL completely; especially useful when working with M&S stereo or material you thought was stereo when you recorded it, but turns out to be mono!

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BOUNCE-DOWN

Entries may be permanently grouped by re-recording them internally. The Bounce Window provides a simple method for doing this.

Press the

SELECT TOOLBARS

button on the Playlist toolbar again. Select "Bounce" to reveal the

Bounce toolbar.

You may choose to bounce entries down for a number of reasons:

ï‚· To create a "master" mix file. Nowadays it's increasingly more likely that you will be asked to deliver masters as files, rather than on a tape or other recordable medium.

ï‚· Convenience. You want the mixed or processed result to always appear as a single EDL Entry, or you don't want to bother with setting the Mixer or Automation to process the required Entries every time you play the EDL.

ï‚· To clear disk space. You want to re-record small parts of one or more much longer Tracks that you can then delete (as described under Audio Disk Management ).

ï‚· There is not enough DSP power available to carry out the processing you require in real time and/or play the number of simultaneous Entries you require. Process and re-record the necessary Entries with "Non-real-time" selected in the Transport Controls' Record section. Then you can use the processed versions in the full EDL.

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ï‚· Bounce can provide convenient "batch" processes for sample rate converting or resampling

ï‚· To export to a compressed audio format (n/a in DSD mode). SADiE works only with linear digital audio formats, but is able to import or export compressed formats such as MPEG or WMA. To export to compressed formats uses a variant of the Bounce Window that is launched from the

Compress Audio

button. This is described in more detail later in this section.

BOUNCE OVERVIEW

The Bounce Window can re-record a group of clips, with or without the mixer, automation or processing, so that they become a single mono, stereo, or Multichannel track. There are many possibilities but let's follow a fairly simple example where you are re-recording some edited clips to form a "master" stereo track

1.

First, select the clips in the EDL. These clips will be re-recorded through the mixer, so check the mixer balance is correct.

2.

Click on the bounce icon to open the Bounce Window.

3.

The first section of this window serves the same purpose as the Record tab of the Transport window, so enter a name for the recording.

4.

This is going to be a stereo mix-down so select "Stereo" under "Output Channels" and at the bottom tick "Bounce through mixer" because we do want to include some level changes we've made on the mixer.

5.

Next tick "Selected Clips" in the Source section. The Source section tells Bounce what to re-record;

"Complete EDL" or "Selected Streams" are the other possibilities. The new recording is made through the mixer, so check that "o/p 1&2" are chosen from the pop-up list; SADiE will record what is appearing on these outputs.

6.

Choose, in the "Destination" section, what's going to happen to the new track after re-recording: i.

"Replace Source Clips" will place the new track on the topmost stream occupied by the source clips, and will delete all the source clips when the bounce is finished. ii.

"Stream(s)"- tells Bounce to put it into the same EDL on streams specified in the pop-up list.

The "Remove Source" tick box will delete the source clips after the bounce. This mode is useful if you want to push the result of the bounce to a new stream iii.

"Clipstore" - leaves the Playlist unaffected, and places the new track into the current

Clipstore. iv.

"PC" - this is explained in the "Special Bounce functions" section below. It is unadvisable to choose this option unless you have a specific need to.

The bottom section allows you to choose "Bounce in non real time". If this is selected the bounce will be performed as quickly as possible, but will not be audible. The other two options allow you to turn off automation and/or the mixer for the bounce.

Press "Start". The process will start, and during the bounce the ball icon in the Bounce button will "bounce". Be careful not to click in the time-line in the Playlist or press transport buttons, as you will halt the bounce.

Bounce Resolution

The

Resolution

setting in the Bounce Window is independent of the General resolution setting in the

'Properties' window which is opened from the Bounce Window or the Transport Controls, however you still need to use Properties if you wish to change file format.

OUTPUT CHANNEL SETTING

The Output Channel setting determines the channel width of the resulting track.

Stereo

and

Mono

are obvious – a two channel or single channel track is recorded.

Original

will create a new track with the same number of channels as the source clip. However this can only be used for bounces that are not through mixer, because of course the mixer changes the channel width.

Original works for group clips and multi-channel clips. Note that clip level changes are included in the bounce, but Bounce through Mixer is automatically turned off.

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When Original is used with Multi-bounce (which is a batch process that bounces many clips singly – described below) each individual source clip will determine the number of channels in its respective bounce track – i.e. if you have three clips in the EDL that have 2, 1, and 16 channels, the resulting three clips will be 2, 1, and 16 channels wide.

All O/Ps

(all outputs) is the converse – the number of physical outputs in use by the mixer determines the width of the resulting bounce.

When this is set you will be forced to Bouncing through the mixer, and all Physical Outputs in use will be rerecorded internally except any that are used only for Aux sends.

If you do want to record Aux sends, then route them to an intermediate bus and to the output via a fader.

Existence of a fader routed to a physical output causes everything routed to that output to be re-recorded.

Thus if outputs used by an Aux send are also being used elsewhere, then the audio sent via the Aux send pot will also be re-recorded.

If you regularly require "flat" bounces (e.g. NOT through the mixer), then use Original mode.

All Output bounces can be performed in Non Real Time.

There is a small feature in SADiE that is particularly relevant now for Surround "All output" bounces. Any bounce will have the output number or name appended to the new file that's created, and thus you can append channel labelling to the Bounce files by renaming the Outputs appropriately.

The easiest way to do this perhaps is in the Routing toolbar.

Press the

ROUTING

button on the Mixer

Double click on "Physical Outputs" and then again on "O/p 1 &

O/p 2... O/p 5" to view each Output individually.

Then right mouse click on each separate O/p and rename them as:

O/p 1

L

, O/p 2

R

, O/p 3

LS

, O/p 4

RS

, O/p 5

C

, and O/p 6 on it's own to

Sub

if that's the output you're using for the Sub.

(you can choose your own nomenclature here: i.e. LeftRear or

Left Surr or LR will do)

The resulting bounce files will be called something like:

Bounce-L01.WAV... where "Bounce" is the track name you've typed, "-L" represents the channel, and "01" is the take number (which will only appear if you have auto-take switched on).

Labelling bounces in this way will make channel assignment easier once the files have made their way to the DVD author.

Bounce to Polyphonic File

When 'Bounce to Polyphonic file' is ticked, any multi-channel bounce (i.e. using 'All Outputs' or 'Original' with a multi-channel source) will create a single interleaved file with the same number of channels as are being bounced. The maximum number of channels supported is 32.

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SPECIAL BOUNCE FUNCTIONS

1.

Multi-Bounce

- with

Multi

selected as the source for the bounce, every entry in the EDL will be rerecorded as a separate audio file on the disc drive. If you want a group of entries to become a single audio track then simply group the entries; a Group Entry is treated as one entry. You must have either

Autotake

, or

Clip Name

selected, as the new tracks will be automatically named. "Autotake" will use the Bounce track name as the main part of the name and increment the take number for every bounce. "Clip name" will use the source clip's name for every track. If "Autotake" is not switched on in conjunction with "Clip Name", and if duplicate names are found during the multibounce, a take name will be added anyway, and you will be informed this has happened at the end of the multi-bounce

2.

PC

- Bounce to PC Disk: Of course every bounce is to the PC disk, however this provides a facility for bouncing to a directory that it different to the project's record directory. This can be useful when

Master mixes are being created, they can automatically be "exported" to a pre-defined directory.

There is a button alongside the PC option which shows where the "PC" bounce will go – pressing this button allows you to change to a different destination directory. There is also a tick box called

"Create Profiles" which is connected to PC bounces, and this allows you to choose whether the profile files that SADiE uses for displaying waveforms are created or not.

3.

Reverse

- this option in the Bounce window allows you to make a backwards copy of an EDL entry or entries. Note also that right mouse clicking over an entry will initiate the Bounce window with

Reverse enabled. Otherwise the Bounce window works in the normal way. Note that as usual the

Bounce records the Output of the mixer including any level changes or processing.

Reverse cannot be used in conjunction with any Non 1-1 process, such as Resample or Timemod.

4.

Bounce Through Process

- Selecting this option will open up a process window, allowing you to perform the bounce with a process in-line – this could be a Sample Rate conversion, a

Resampler/Varispeed, or a Time-mod. In the case of the DSD8, a DSD Sample Rate Converter and

Varispeed is available for converting PCM to and from DSD.

Choose which process option you require from the drop-down list, set up it's parameters, and then in the usual way set the bounce and press Start.

Notice that "Bounce Through Process" cannot be through the mixer and you will see that "Original" is automatically set for the Output Channel setting.

This option is currently only available in DSD mode

COMPRESSED AUDIO

SADiE records and plays back only high quality linear PCM files, but includes the facilities to import and export some compressed audio formats.

The functions for

Exporting

and

Importing

to and from compressed audio formats use existing encoders and decoders installed on your computer along with Windows Media Player, and so the formats and qualities available will depend on your installation. If you are upgrading or freshly installing Windows Media Player, we advise that you use Media Player 10 (or higher), and that you then re-install SADiE in order to re-configure this feature.

Windows Media Player 10 or 11 are currently available from www.microsoft.com

as a free download.

You will also need Windows XP and Service Pack 2 to run this feature.

Windows Media Player 10

or higher offers encoding to the most common PC formats - i.e. MPEG 1 layer-

3 (MP3).

Media Player 10 can

decode

a wider variety of formats than it can encode, and so you will find that WMA,

MPEG 1 layer 2 files and other formats can be imported.

EXPORTING TO COMPRESSED AUDIO FORMATS

The

Compress Audio

button reveals a variant of the bounce window, which can mix down and rerecord the EDL, or clips within it, to create a new audio file in a compressed format.

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Operation is very similar to the normal bounce window. For example:-

1.

First, select the clips in the EDL.

2.

Click on the

Compress Audio

icon to open the Compressed Bounce Window.

3.

The first section of this window serves the same purpose as the Record tab of the Transport window, so enter a name for the recording.

4.

Select "Stereo" or "Mono" under "Output Channels" and at the bottom tick "Bounce through mixer" if you want to include some level changes made on the mixer. (See note below on stereo/mono.)

5.

Next tick "Selected Clips" in the Source section. The Source section tells Bounce what to re-record;

"Complete EDL" or "Selected Streams" are the other possibilities. The new recording is made through the mixer, so check that "o/p 1&2" are chosen from the pop-up list; SADiE will record what is appearing on these outputs.

6.

Next select the location and format for the bounced file. i.

Select the folder where the file is to be placed by pressing the long button (

c:\

in the picture) underneath

Destination:

. ii.

Under

Codec:

select

MPEG Layer-3

iii.

Under

Bit Rate

choose the quality - the higher the number for kb/s and Hz, the higher the quality will be, and of course the larger the file size will be.

If you are only offered 56kb/s for the MPEG Layer-3 format, then that is the limit of the encoder on your machine - install Media Player 10 then re-install SADiE.

7.

The bottom section allows you to choose "Bounce in non real time". If this is selected the bounce will be performed as quickly as possible, but will not be audible during the operation. The other two options allow you to turn off automation and/or the mixer for the bounce.

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Press "Start". The process will start, and during the bounce the ball icon in the Bounce button will "bounce". Be careful not to click in the time-line in the Playlist or press transport buttons, as you will halt the bounce.

Note on bit rates and stereo files. The most common encoder installed by Windows Media Player 10 creates only mono files at rates of less than 96kb/s.

IMPORTING FROM COMPRESSED AUDIO FORMATS

Importing of WMA or MPEG files works through the normal "Import Source Tracks" or "Copy and Import

Source Tracks" in the clipstore. It makes no difference which of these you choose - a "copy and import" process runs in either case. On import the compressed audio file is converted to SADiE's current record format (see Properties on the Transport Controls' record tab) at the current sample and bit rate.

If sample rate conversion is required, i.e. SADiE's current sample rate is different to the compressed file, then a sample rate conversion will be applied by Windows Media Player (this isn't using SADiE's own SRC function).

SADiE is able to import files with the extensions:

.WMA

.MP3

.MPG

.MUS

.MP2

Note that some WMA files are copy protected, in which case it will not be possible to import them.

The Compressed Audio Import and Export feature is available as a software option - contact your dealer for details of how to obtain it.

UNDO AND REDO

Pressing

UNDO

can reverse the last change that you made to the EDL . Press

UNDO

again to reverse the change before that, and so on, stepping back through the history of your actions. The maximum number of undo levels is set in the Setup window and can be up to fifty.

REDO

steps you back the other way after using undo.

UNDO

is at the bottom right of the panel and

SHIFT

+

UNDO

is redo.

NOTE: Undo and Redo are also available on the menu bar under "Edit". This may be useful as it also gives a description of the operation to be undone. Note that the "Edit" menu Undo and Redo commands can also apply to the Mixer and Clipstore, if either is the active window.

NOTE: The Undo memory is cleared if Streams are removed from or added to a Playlist.

LOCKING CLIPS AND STREAMS

There are facilities for Locking clips, more aptly described as a "Sync Lock". This is not a "Full lock" or "Write protect".

Clips in a Playlist can be locked individually and multiple selections of clips can be locked and unlocked using a

Hotkey ("Lock selected Clips" and "Unlock selected Clips" under the Playlist section of Hotkey Setup) or the options at the bottom of the Playlist menu, and also Streams can be locked by using the little padlock buttons in the left side of the Playlist.

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The

STREAM LOCK

buttons toggle (locked/unlocked) the status for all clips on that stream, and these buttons can be set in groups by using a similar logic to that used for Stream enabling, e.g. Shift +

LOCK

will lock all streams above the stream being locked up to the next stream above that changes status. There are two new buttons on a new Lock Streams toolbar for the Playlist to

LOCK ALL STREAMS

and

UNLOCK ALL

STREAMS

.

When clips are locked, they will show a new red

LOCKED

icon in the top left corner (assuming there's space to display this). A yellow

LOCKED

icon shows that some clips within a group clip are locked (and others not).

Note that locking works on two levels. Clips that are locked individually (or as a multi-selection) cannot be unlocked by a Stream unlock. Likewise Clips that are on a locked stream become unlocked when you move them (by using Alt + drag or Nudge Down) onto an unlocked stream. This allows different methods of utilising the locks (stream or clip based or a combination of both).

Locked clips can still be edited, but no functions that may cause a sync-slip are allowed. Thus you will be allowed to nudge up or down a stream, and you can Playlist edit in the "EDL" mode, but you cannot nudge left and right or perform "Source" style edits. Also the new "Set In point" style editing is allowed (because it doesn't slip audio).

You can't pick up a locked clip and move it, but you can "Alt + drag" a clip to change its stream. If you move a selection that contains a mixture of locked and unlocked clips, only the unlocked clips will move. If you group together any selection that contains a locked clip, then the whole group clip will become locked. The group will act as if it is single locked clip. However, the padlock symbol will be yellow instead of red, to denote that only one physical clip is locked.

If you lock a single stream that contains stereo or n-channel clips, then the other legs of the clip on unlocked streams are considered to be locked (until you ungroup the clip).

The

LOCK

button matches the

LOCK STREAMS

buttons in the Playlist. Therefore, pressing

LOCK

will lock all streams, and press

SHIFT

+

LOCK

will unlock all streams.

There are Hotkeys available for these functions

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GROUPING PLAYLIST STREAMS

GROUPING AND HIDING STREAMS

Right Mouse click somewhere in the left hand side of the playlist, over the stream labels, and select the menu item "Show/Hide Stream Groups Lists". The Hide & Group tools will appear on the left side of the main Playlist window.

The

top half

of this vertical strip is for

Hiding

and

Showing

playlist streams.

The

bottom half

gives us tools for

Grouping Playlist Streams

so that certain actions can be performed on multiple streams quickly, for instance for enabling editing, or slip, or razor, and also for mute, solo and record enable functions.

STREAM GROUPS

To Create a New Stream Group

FIRST

enable some streams, disable streams that are not part of the group,

THEN

press the “ Create New Group ” button.

Enabling and Disabling of streams is achieved by pressing the Stream Name buttons. Shift-clicking on those buttons changes ranges of streams; Ctrl-clicking on a stream disables all others.

Enabled streams appear with a light grey background (button down) and Disabled streams have a dark grey background (button up).

The grouping functions are always enabled, but you will want to see their interface to set up stream groups.

Right Mouse click somewhere in the left hand side of the playlist, over the stream labels, and select the menu item Show/Hide Stream Groups Lists

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This will reveal a new vertical strip divided into two sections, and eight buttons and the Playlist will look something like the picture above.

Stream Grouping List

This bottom section is initially empty apart from the word “ All ” , but this is where you will see stream groups as you create them.

First, enable a few streams in your playlist and disable the others.

The left most button is

Create New Group

. Press it; you ’ ll be asked to type a name for the group; that name will appear in the list.

Click on the word “ All ” and all streams will become enabled. Click on your new group ’ s name in the Groups

List and the stream enabling will revert to the way it was when you saved that group.

Make some more groups – enjoy yourself !

CTRL-click on a group to add it so as to select multiple groups.

Right-mouse-click (RMC) on a group name displays only that group. CTRL-RMC adds a new group to those displayed.

Streams ARE allowed to belong to more than one group.

You will notice the colouring of the background to the group name will change when you enable groups, or enable/disable individually.

ï‚· When a group name is displayed with a blue background it means that all of the streams belonging to that group are selected. (Blue may not be blue if your Windows colour scheme has been changed.)

ï‚· When a group name is displayed with a pink background it means that some of the streams belonging to that group are selected.

Thus, at a glance you can reliably determine whether streams are enabled or not.

Other functions can be applied to selected groups :-

(selected groups are those that have the * asterix by the side – the last one(s) you clicked on)

Solo group(s)

Mute group(s)

Record Enable Selected Streams

And another right-mouse click menu on the four buttons shows a few more functions:

• Save Group – you can alter the stream grouping with this : i) Select the group ii) change the stream enabling iii) RMC over the Groups Toolbar and select Save Group iv) press OK – the name of the Group you ’ re resaving will be displayed to show you that you ’ re saving the correct one.

• Delete group

• Rename Group

• Enable/Disable All

• Reverse Enabled/Disabled

• Unmute all streams

• Activate/Deactivate Streams (which makes Enabled Streams Active, disabled streams inactive – inactive means that those streams will not play and will not use DSP resources – i.e like ALT-clicking on a stream button.)

Note also that ALT-clicking on a group toggles that group inactive/active.

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DISPLAY GROUPS AS ONE STREAM

This function, found in the Right-mouse-click menu of the Grouping List, or as a hotkey, will "collapse" all streams in the same group down to a single stream. The single stream select button will change colour to cyan and show the name of the group. This is useful for very large playlist where perhaps you are working with stems - it may be useful to simplify the view of the playlist.

As an example this is a 40 track Playlist made up,a grouped into 5 or 6 channel stems

You can choose which stream is viewed by right-mouse-clicking on the cyan stream button and selecting

View next channel.

You can choose to

View All Channels

of a specific group, again from the right-mouse-click menu on the stream button, and once in this state you can revert to

View One Channel Only

again with a right-mouseclick.

Display All Streams in Groups

found in the Right-mouse-click menu of the Grouping List, or as a hotkey,will revert the entire playlist to it's usual view.

Display All Streams in Selected Groups

also found in the Right-mouse-click menu of the Grouping List, or as a hotkey, will explode only the selected group to view it's component streams.

NOTE that if a stream is a member of more than one group, it only appears in one display group under this regime, and it will appear in the first group to which it was joined.

HIDING & SHOWING STREAMS

THE Show/Hide List

The top section is called the “ Show/Hide List ” . This provides secondary functions for hiding streams or groups of streams. There will see a number or name for every playlist stream. If you click on a single number/name, that stream will be hidden.

ï‚· Streams number/names with a blue background are being displayed

ï‚· Streams number/names with a grey background are hidden

ï‚· Streams number/names with an * asterix by the side are enabled.

Thus at a glance you can see which streams are being shown, hidden or are enabled, as you can see on the picture above.

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The buttons along the top are fairly self explanatory:-

Show All

Show Enabled Streams

(and thus hide disabled streams)

Enabled Streams at Top

Hide Enabled Streams

(and thus display disabled streams).

Right Mouse clicking over any of these buttons will show a menu that includes these functions and a couple more:

Hide All Streams

(not as useless as you might imagine);

Auto Zoom on Show/Hide

.

A couple of these need a little more explanation.

Enabled Streams at Top

is a mode – as you change the enabling of streams (and thus as you edit different sets of streams) they will be pushed to the top of the display to avoid you having to keep scrolling up and down the playlist. This is not a permanent re-ordering of streams, only temporary.

Auto Zoom on Show/Hide

- as the number of streams being displayed changes, the vertical zoom will change also, thus when you show less streams they will be bigger.

Auto Zoom Selected Streams

- vertical zoom will change to ensure that enabled streams are always viewed

CLIP DETAILS

CHANGING ENTRY CHARACTERISTICS

The Clip Details window lets you alter the way EDL Entries in the Playlist are replayed as well as providing another way to alter their positions in the EDL and labelling.

NOTE: The Clip Details window can be equally well used to alter the details of Clips in the Clipstore.

This will affect the way they are replayed when they come to be placed in an EDL. If you want to store different versions of Clips in the Clipstore, change their name before writing them back to it. For example, a Clip called "Splash" could be loaded into the Clip Details window, have its level adjusted and name changed to "Quietsplash" and then be written back to be used as an alternative version.

NOTE: Although each Clip Details window only refers to a single Clip or Entry, you can have several

Clip Detail windows open at the same time.

First select the single Entry or Clip you want to adjust. Then load it to a Clips Details window by pressing the

CLIP DETAILS

button (red on the Playlist toolbar, blue on the Clipstore toolbar).

NOTE: In the Playlist section of the Setup window there is an option to open the Clip Details window by double-clicking on the Entry.

The Clip Details window has a row of buttons along the bottom providing:

ï‚· A "Write-back" button which updates the Playlist or Clipstore with the new details.

ï‚· Buttons providing four ways of loading new Clips/Entries into the existing window for alteration. Each is described by the on-screen help. Remember to write back one Clip's details before loading the next.

ï‚· A preview button for hearing the Clip/Entry with the changes you are making in real time.

ï‚· A Close button for closing the window when you've finished with it.

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There are three tabs along the top, which reveal three different sections:

Fades and Levels

Entry Times

Miscellaneous

FADES AND LEVELS

The Fader changes the level the Clip /Entry will be replayed at. There is a PPM meter next to the fader to check the level.

NOTE: This sets the Entry's replay level relative to others on the same Stream, which will then be affected by the faders of the Mixer . It is useful for changing the level of a single Entry without bothering with Mixer automation.

The Balance control is a true stereo balance, or offset, adjusting the relative levels of the left and right channels of stereo material. It will not be active for mono Clips/Entries. Click and drag it left and right to adjust. A small fader will pop up to indicate the setting. Double-clicking keeps pop up open and allows you to adjust the popup fader:

Centre Nudge Drag

The rest of this section displays the details of the fade-in (on the left) and the fade-out (on the right). Every

Clip or Entry in SADiE has a fade-in and fade-out, the length of which can be adjusted from the whole of the

Clip's duration right down to zero, and the curve of which can be selected from a list of 117 different types.

NOTE: The default fade-ins and fade-outs which result from starting and stopping recording, and from making razor-cuts when editing can be set in the "Default Crossfade" section of the Setup window . A standard time of 21 milliseconds/40 timecode subframes/1 CD frame (the "General" section sets how times are displayed) will give smooth edits for most purposes. For fine editing, like removing clicks and pops, you might want to reduce this by at least half. Note that zero-length crossfades are likely to cause clicks unless you use the Trim Editor at its highest magnification to make sure the waveform either side of the edit point does not jump in level.

To adjust a fade length, do one of the following:

1.

Click, hold and drag the mouse up or down over any field of digits in its time display (e.g. the hours, minutes or seconds, etc.). Their value will increase or decrease; the more you move the mouse, the faster they change. Release to set the new value.

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2.

Use the up/down arrows beside the display to nudge its value by the lowest units. Hold Shift to nudge seconds, Ctrl to nudge minutes.

3.

Double-click on the display.

The box that pops up allows you to: i.

Directly type in a new duration (or use the mouse cursor to drag across and overwrite only part of the displayed duration). End with the keyboard Return key. ii.

Click on "Zero" to enter zero, followed by "OK". iii.

Use the up/down arrows to adjust the time, followed by "OK".

NOTE: Fade lengths can also be adjusted graphically in the Playlist and the Trim Editor .

To change a fade type, press the down-arrow button next to the name of the current type.

The drop-box that appears lets you choose from 117 fade curves. Either use the Scrollbars and select the new fade with the mouse, or type the first letter of the fade you want, followed by Return on the keyboard.

Alternatively you'll find that if you select the fade type, the keyboard up and down arrows enable you to move through the list of fades. Each fade's shape will be displayed above as you do this.

The fade curve is drawn in the box above the name. There are 7 different logarithmic and exponential curves:

ï‚· Exponential fade-outs are good music fades.

ï‚· Short logarithmic fade-ins are useful for taking the edge off an abrupt start of speech.

ï‚· Linear fades are a good default for other crossfades and edits on most material.

Buttons are provided to preview just the fade-in or fade-out, with a pre-roll and post-roll time set in the pre/post roll section of the Setup window. Equal Power curves can be found by using the negative partner of a positive fade curve. More details about these fades can be found in the Trim Fades and Crossfades section.

NOTE: The default fade types which result from starting and stopping recording, and from making razor-cuts when editing can be set in the "Default Crossfade" section of the Setup window, displayed from the View menu.

NOTE: Setting a long Entry fade-out (for music and effects, for example) is a useful alternative to using fader automation in the Mixer.

ADJUSTING LEVEL OF SELECTED CLIPS

Multiple (or single) selected clips can have their level altered using the "Adjust level of selected clips" option in the "Playlist" menu. This allows absolute or relative change to level for all the selected clips. The level is changed by typing a value, or clicking on nudge buttons.

This function is also available as a Hotkey.

When using this function with a keyboard, you'll find that you can use the A (absolute) and R (relative) keys in place of Return to change the type of level change to apply and to confirm the action with the one key push.

NORMALISE

The normalise function automatically adjusts clip levels in order that the maximum peak in that clip reaches the level set by the user. This option is available from the "Playlist" menu. First you should select the clips that you wish to normalise level on. Each clip will be normalised individually; this is the case with individual clips inside

(yellow) group clips also. Set the "Normalise clip level" and on pressing "OK", SADiE will analyse the clips to find the highest peak and then lower or raise the level accordingly.

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The time taken to perform the Normalise will depend on several factors. Part of the process involves looking at profile files. However, if the original track was not recorded with SADiE v5.2 or higher, then the profiles may not be accurate enough. And so for older tracks, the normalise function will trigger a "Recreate profiles" process. Additionally the normalise analysis itself will take longer if the track is heavily compressed and already peaking consistently at the same level. Outside of these two conditions, normalise takes between 20 and 50 seconds for every hour of stereo material (44.1K).

There is a Hotkey available for this function.

ENTRY TIMES

This section displays the times at which the in-point, Hotspot and out-point of this particular Entry or Clip occur in:

1.

The Source Track - the times define what portion of the original recording is being used for this

Entry/Clip.

2.

The EDL - the times define at what time that portion will be replayed and will be blank for Clips in the

Clipstore .

The fade durations are also displayed here as well as the overall duration of the Entry/Clip. Source Duration is the length of the original Track as it was recorded.

All of the above times (except the source duration) can be altered in the same way as described for fade durations in the above section.

The values are interactive, following the same logic as Source/EDL Playlist editing. So, for instance, if you change the Entry duration, the EDL out time will change accordingly.

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MISCELLANEOUS

Here you can change the name of a Clip /Entry, and write text for dialogue or notes that may be shown alongside the Clip in the "Comments" area of the Playlist Stream. The Playlist Display section of the Setup window sets whether dialogue or notes are displayed.

There are right-mouse-click menu items and associated hotkeys to allow direct editing of the Clip Notes and

Clip Dialogue fields. The hotkeys are in the 'Playlist' section of Hotkey Setup and the functions are called 'Edit

Clip Notes....' and 'Edit Clip Dialogue of Selected Entry'.

Use the mouse to position the cursor to enter text, or drag across text you want to overwrite.

Five other buttons affect the way the Clip/Entry behaves:

Protects the Entry from having its Source times changed, so it is always the same bit of audio.

Causes all Mixer automation data in the EDL to be ignored for this Entry.

Phase reverses the left or right channel of stereo Clips/Entries (or the whole mono Clip/Entry).

Slip all previous Entries reflect the Slip status of the Playlist but can be used to override it when writing back, just like the Trim editor's Slip buttons.

TEXT EDL

The Playlist is a graphical representation of the EDL. Often, however, it is useful to view and edit the EDL in text form, as a "cue-list" of Entries to be played, in order.

Displaying the Text EDL

Using the Text EDL

Viewing and Printing the Text EDL

Working with more than one EDL

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DISPLAYING THE TEXT EDL

Each Playlist has a Text EDL underneath it, which can be revealed by pressing the

TEXT PANE

button, then selecting the tab marked "Text EDL". You can adjust the boundary between the text pane and the Playlist by dragging it with the mouse.

NOTE: Enlarge the Playlist window by dragging its outer borders if necessary. You can also open the

Text EDL in a separate window; ensure the Playlist is active and then from the "Window" menu select

"New Window" and choose "Text EDL".

For each Entry, the Text EDL shows in columns most of the details that would be shown in the Clip Details window. The display scrolls vertically through the EDL and horizontally through the different columns.

USING THE TEXT EDL

The Text EDL is fully interactive with the Playlist display, and so all the hardware controller functions on the

Playlist will still apply. However, you can perform several operations directly on the Text EDL display with the mouse:

ï‚· Select Entries by clicking on the Entry number in the "Entry" column. Holding the keyboard Shift key whilst selecting another Entry selects all Entries between them. Holding the Ctrl key lets you select/deselect any number of Entries.

ï‚· Start playback from the in-point of any Entry by double-clicking on the Entry number.

ï‚· Stop playback by clicking on any Entry number.

Every Entry detail that can be altered in the Clip Details window described above can also be altered here by double-clicking on the display in the relevant column. You can even type in a value in dB for the level! Finish with the Return key, or the Escape key to cancel.

You can navigate inside the Text EDL using the keyboard. Use the up/down/left/right arrows keys to move through the table. The Enter key opens up a field for editing, and then you can type in new values as above, press Return to confirm, or Escape to close the field without making a change.

NOTE: The effect of changing EDL times in the Text EDL depends on the

LOCK

buttons in the Playlist. For example, when Entries are locked, setting a later start time will trim the beginning off the Entry, whereas when they are not locked, it will move the Entry in the EDL.

Additionally you can change Streams in the relevant column by typing in the new Stream number, or the lower numbered of the two Streams for a stereo Entry.

The following details, which relate to the original Track, cannot be changed and are for display only:

ï‚· Track name

ï‚· Sample Rate at which it was recorded

ï‚· Sample Resolution (in bits per sample) at which it was recorded

ï‚· Offset between its original time in the EDL during recording and its time in the present EDL. (Offset represents how much out of sync. it is, where sync. is relevant.)

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VIEWING AND PRINTING THE TEXT EDL

CUSTOMISING THE TEXT EDL DISPLAY

You can rearrange the columns in the Text EDL to suit yourself. Right-click on the grey column heading buttons and select the options that you want from the drop-box. (This works in all of the windows with these heading buttons, Disk Manager, Clipstore, etc) "Insert Column" inserts a duplicate column, which you can then redefine by clicking on its heading button and selecting the required display parameter from the list. "Delete

Column" does just that. Dragging the dividers between the heading buttons changes the width of columns. Left click on the column headings to sort the entries by that heading.

PRINTING THE TEXT EDL

The Text EDL can be printed out as arranged on screen. It will print in exactly the order displayed. This is available on the "Playlist" menu under "Print Text EDL".

ï‚· "To Printer" prints directly to the printer. Beware that in normal circumstances you are likely to be displaying far more Text EDL fields than will fit, width-wise on a normal sheet of paper in a normal

(readable) sized font, and therefore you will need to customize the display before printing.

ï‚· "To File..." prints to a text file that can be imported into another application for further manipulation.

The "Printing" section of the Setup window allows you to set the number of characters per line, and also the delimiting character. This is particularly useful for importing the list into a spreadsheet or database.

WORKING WITH MORE THAN ONE EDL

You may open several Playlists and create EDL 's in each of them. This may be useful to create alternative versions of a piece of work.

To copy an entire EDL from one Playlist to another:

ï‚· Save the EDL in Playlist A.

ï‚· Create a new Playlist B (in the Project window, or the File menu).

ï‚· Load the saved EDL to the paste buffer (under the File menu).

ï‚· Paste it into Playlist B.

ï‚· You now have two identical EDL's and you can make different changes to each of them.

To copy EDL Entries from one Playlist to another:

ï‚· If both Playlists are visible, hold the Ctrl key and the Shift key and drag the Entry from one Playlist to the other, OR

ï‚· Copy to the paste buffer, make the other Playlist the active window, and then paste into it.

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6 EDITING

Overview

Editing in the Playlist with Hardware Controllers

Editing in the Playlist with a mouse

Editing in the Playlist with Hotkeys

Trim Editor

Three and Four Point Editing

Region Editing

Speech Edit

EDITING OVERVIEW

SADiE provides the user with a fast and intuitive interface for editing. With stereo or Multichannel material, the two (or more) channels are always edited simultaneously if they were recorded together, unless a stereo/Multichannel EDL Entry is first ungrouped as described under Grouping Entries .

There are four editing techniques at your disposal:

1.

Simple cut-and-splice editing in the Playlist uses the scrub function to accurately locate edit points, and make "razor-cuts", just as you would on tape. This creates separate EDL Entries so that unwanted material can then be removed.

2.

Playlist Editing allows you to make and also adjust edits by altering the in-point and out-point of any

Entry. At the same time, you can adjust an Entry's Hotspot .

3.

The Trim Editor is a separate window that works like Playlist Editing, but also provides: i.

Greater viewing detail - higher magnification of profiles down to waveform level for removing clicks and microphone pops and the ability to see the profile of the original Track outside the edit points, e.g. the bits that you're not using at this point. ii.

The ability to adjust more than one EDL Entry simultaneously. For example, by moving the fade-in of one Entry and the fade-out of the next Entry together, you can slip the crossfade between them along the audio. Many other possible combinations are equally useful. iii.

The ability to "top and tail" a Clip from the Clipstore, and to create a new Clip from an existing Track.

4.

Region Editing - other editing methods are entry based, but region editing is useful for cutting, copying areas that haven't yet been defined as entries. You can for instance use region editing to remove a complete section of the Playlist across all streams.

All edit functions can be achieved by using both the Hardware Controllers and the mouse. You will find that the hardware controls often provide a quicker method of editing, particularly for repeated actions, but there may be some times when it is appropriate to use the mouse instead. The following sections describe the edit functions from both perspectives.

SYNC OR NON-SYNC EDITING

If you work in an audio-only field like radio, when you cut out material, you will usually want to slip everything else along the EDL to fill up the gap, like joining up two bits of tape. Enabling

SLIP

will do this for you. For safety, pre-select both left and right Slip (see Placement of Entries ).

If you are working to picture and for some music applications, much of the time you are likely to want your audio material to be fixed to the EDL so that it remains in sync. This means you will have

SLIP

off. But you can enable slip on some streams by enabling/disabling streams to perform edits that require this.

SADiE makes it easy for you to work either way, and to switch between modes as necessary.

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FADE SHAPES

Whenever you make a "razor-cut" to divide an EDL Entry into two, you will actually create a new fade-out and fade-in at that point. SADiE can do this in either of two ways. These are set in the "Playlist " section of the

Setup window .

ï‚· Splice-cut mode - the fade-out and fade-in overlap to make a perfect crossfade. This will undoubtedly be what you want to do normally.

ï‚· V-cut mode - the first Entry fades out before the next starts to fade in, so there is no overlap. This is really only necessary when you are reaching the DSP limit of how many Entries SADiE can play at once. This obviously creates a "drop-out", although it is often not noticeable in clean speech if you are laying music or effects underneath.

The default fade lengths and curve types that are created when you make a razor-cut can be set in the "Default

Crossfade" section of the Setup window . A standard default of 20 milliseconds/40 timecode subframes/1 CD frame (the "General" Setup section sets how times are displayed) and a linear curve will give smooth edits for most purposes. For repeated fine editing, like removing clicks and pops, you might want to reduce this to less than 5 milliseconds. If you are just doing the occasional fine edit, you don't need to change the default, as each crossfade time is easily adjusted in the Trim Editor or Clip Details window.

NOTE: Zero-length crossfades are likely to cause clicks and are best avoided.

There are 117 possible fade shapes.

These are:

Cos (+01 and -01) Cosine

Cosh (+01 and -01) Hyper Cosine

Exp (+01... +16 and -01... -16) Exponential

Linear (Just linear) Linear

Log (+01... +16 and -01... -16) Logarithmic

Pow (+01... +16 and -01... -16) Power

S (+01... +16) S shaped

These are selected in the drop-down boxes in the Clip Details window. The Trim Window allows the

"dragging" of Log, Pow, Exp and S fade shapes to different "depths", as well as saving and loading of fade shapes to and from a file.

Most of the curves have a corresponding opposite curve (denoted by a minus sign), which will provide an equal power crossfade when the two are used together. For example if Log (+08) is combined with Log (-08) for a crossfade then the crossover point of the edit will be -3 dB.

The Pow set of curves is based on: y = xˆp (0 >= x <= 1).

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The value of p is a constant for a specific curve and varies from 7/6 to 22/6 in steps of 1/6 over the set Pow

(+01) to Pow (+16).

Older versions of SADiE had only 20 curves, and SADiE will automatically converts users' default crossfade and EDL conversion settings to the new regime. Old EDL's are also upgraded on loading.

EDITING IN THE PLAYLIST WITH HARDWARE CONTROLLERS

BASIC EDITING

CUT AND SPLICE EDITING

1.

First disable any Streams you do not want to cut on: i.

Select

STREAM

and use the wheel or

PREVIOUS/NEXT

to highlight a Stream, then hit

EDIT/SELECT

to enable/disable it.

SHIFT

+

EDIT/SELECT

acts on the group of

Streams above the highlighted one which are all the same status. ii.

Deselect

STREAM

(and make sure you do not have

CLIP

or

ZOOM

selected either).

2.

Use the

SCRUB

button to select jog, shuttle or move cursor modes (indicated by the small LED's next to the wheel) and locate your edit point with the wheel. i.

"Jog" is the equivalent of rocking the reels of a tape recorder back and forth: The more you move the wheel, the more audio you hear. ii.

"Shuttle" is the equivalent of spooling the tape across the heads; the more you move the wheel, the faster the audio goes forward or backwards. iii.

"Move cursor" mode (all LED's off) lets you quickly locate the current-time cursor without audible scrubbing. iv.

There are also Hotkeys for three fixed forward and reverse scrub speeds and a scrub-pause.

These can be assigned to the keyboard, or the hardware controller's function buttons, under

"Edit Controls" in the "Hotkey" section of the Setup window . The default keys are on the keyboard's number pad. The speed for each Hotkey can be set in the Scrub Setup section of the Transport Controls, Setup window.

NOTE: You will hear all Streams that are not muted, so you may choose to solo the relevant

Stream(s). Use

SHIFT

+

MUTE

above the hardware faders. If you are using machine control of a VTR, hit

ONLINE

to scrub the picture in sync.

3.

Press the

RAZOR

button. The Entry/Entries on enabled Streams will be divided under the currenttime cursor.

NOTE: If you are trimming an Entry's top or tail, you can now simply remove the new Entry to the left or the right of the razor-cut. If you are removing material internally, you will need to make two razor-cuts so that you can remove the new Entry between them.

4.

Select the relevant Entry by moving the current-time cursor over it and pressing

EDIT/SELECT

and remove it by pressing

CUT

. If you have

SLIP

on, the resulting gap will be automatically joined up.

5.

Play the finished edit by moving the cursor back a bit and pressing

PLAY

. If you don't like it, use

UNDO

and do it again or adjust it using Playlist Editing Mode .

PLAYLIST EDITING MODE

In this mode, when an entry is selected in the Playlist , it will change to a waveform profile and its In and Out points and Hotspot can be adjusted.

Playlist Editing has the following uses:

ï‚· After making a razor cut as described above, by adjusting the out-point of the preceding EDL Entry, and the in-point of the next, you can remove (or repeat) material at the edit point. The initial razorcut doesn't even have to be that accurate, as the adjustment will fine-tune the edit.

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NOTE: If you are using the razor to make cuts "on-the-fly" during normal speed playback, you may want to use the option in the Playlist section of the Setup window which stops playback when you make a cut.

ï‚· You can adjust an existing edit.

ï‚· You can adjust the join between two unrelated EDL Entries, such as the way a music Entry fades and speech starts over it.

ï‚· You can adjust an Entry's Hotspot.

There are six possible adjustments, from selecting

IN

,

HOT

, or

OUT

and either

EDL

or

SOURCE

mode.

(Source mode is with the button LED on.)

EDL

The EDL time of the

IN

or

OUT

point of the Entry is adjusted, as well as its time in the source

Track . This will be most used when working to picture, as the profile (and so the audio) is fixed to the EDL, and sync is maintained. The Hotspot can be moved without moving the audio.

SOURCE

The

IN

or

OUT

point being adjusted remains at the same EDL time, but it's time in the

SOURCE

Track is adjusted by slipping the profile. This will be most used for sound-only editing.

With

HOT

selected, the whole entry can be moved and will scrub across the current-time cursor.

Note: this describes the newer logic of the Hardware Controller buttons as set when the

"Hardware Controller Edit/Select is select only" setup option under Setup;Playlist; Playlist and

Trim Edit; is ticked. The older method is described later.

1.

Select the entry to be adjusted by using the wheel to move the current-time cursor over it. To activate Playlist Editing on that Entry, you should press the In, Out or Hot button, depending on which of the three points you wish to edit. The entry will turn brighter red, and the "Edit" LED by the wheel will flash.

NOTE: If you have Entries on several Streams at this point, you will be selecting the one on the lowest numbered, enabled Stream. If necessary, disable Streams as described for cut-and-splice editing. If you have just made a razor-cut, you will have done this already.

2.

Adjust the edit point with the wheel. The

SCRUB

button will select: i.

"Jog" mode - the more you move the wheel, the more audio you hear. ii.

"Shuttle" mode - the more you move the wheel, the faster the audio goes forward or backwards. iii.

"Move" mode (no LED permanently on) - quick adjustment without audible scrubbing. This is sometimes useful if you can tell from the profile exactly what you want to do.

You can also adjust the edit with various Hotkeys, which may be assigned to the keyboard or the Hardware Controller function buttons under "Edit Controls" in the "Hotkey" section of the Setup window : i.

"Nudge Edit Point" Hotkeys will adjust the edit in small increments which are preset in the "Trim Edit Nudge" section of the Setup window . ii.

There are three fixed scrub speed Hotkeys for forward and reverse adjustment, and a scrub-pause key. The default keys are on the keyboard's number pad. The speed for each Hotkey can be set in the Scrub Setup section of the "Transport

Controls", Setup window .

NOTES: Shuttle is useful for losing large amounts of material at an edit point, just like dumping tape onto the floor. The time displays on the controller will indicate the time at which the selected edit point occurs in the Source Track and in the EDL. When moving a whole Entry

(

HOT

+

SOURCE

), an on-screen display on the Stream will show the EDL in and out times.

If

SLIP

is on, whether previous or subsequent Entries move when you finish an edit is determined by which Slip mode is pre-selected and which Streams are enabled to be slipped

(see Placement of Entries ).

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4.

Press

PREVIEW

to play across the edit point with the pre and post-roll times set in the Setup

Window (under "View" on the menu bar). Note that alternative pre and post-roll times can be set in the Setup window.

5.

Press

the selected edit point (In Hot or Out)

again to turn Playlist Editing off and confirm the edit, choose another edit point by pressing i.e Out, Hot, In, or select other entries with

NEXT

and

PREVIOUS

.

IN PRACTICE Playlist Editing is much quicker to do than to read about!:

ï‚· For most non-sync editing (

SLIP

and

SOURCE

on), in your chosen

SCRUB

mode locate the edit point with the wheel, press

RAZOR

to make a cut, move the cursor back a bit, hit

OUT.

Adjust the left side of the edit with the wheel then press

NEXT

and adjust the right side.

ï‚· Edit sync material in the same way with

SLIP

off and in

EDL

mode. For extra safety, you will have

LOCK

on as well.

Generally it is safest to confirm each edit by pressing

In, Hot or Hot

to turn Playlist Editing (and the LEDs on the three keys) off. You are then free to use the wheel without accidentally re-adjusting the last edit.

PLAYLIST EDIT WITH HWC - ORIGINAL METHOD

This describes Playlist Editing with the Hardware Controller using the original logic of the Edit Select and the

In, Out, Hot buttons, which goes back to SADiE v3. At v5.3 an alternative method has been added, but users have the choice of using the new logic (as described in the " Playlist Editing with Hardware Controller " section ) or this old method if they prefer not to change their working methods.

The logic is changed in the Setup window, under Playlist; Playlist and Trim Edit; "Hardware Controller

Edit/Select is select only".

This sequence of button pushes works when the setup option is un-ticked.

1.

First select the edit point to be adjusted:

IN

,

OUT

, or

HOT

.

2.

Next select the entry to be adjusted by using the wheel to move the current-time cursor over it and pressing

EDIT/SELECT

. As an edit point is already selected, this will activate Playlist Editing on that

Entry, which will turn brighter red, and the "Edit" LED by the wheel will flash.

NOTE: If you have Entries on several Streams at this point, you will be selecting the one on the lowest numbered, enabled Stream. If necessary, disable Streams as described for cut-and-splice editing. If you have just made a razor-cut, you will have done this already. To avoid disabling

Streams, select the Entry by pressing

EDIT/SELECT

or

PREVIOUS/NEXT

repeatedly to cycle through all Entries under the cursor, select

IN

,

HOT

, or

OUT

, and finally press

EDIT/SELECT

again to activate Playlist Editing.

3.

Adjust the edit point with the wheel. The

SCRUB

button will select: i.

"Jog" mode - the more you move the wheel, the more audio you hear. ii.

"Shuttle" mode - the more you move the wheel, the faster the audio goes forward or backwards. iii.

"Move" mode (no LED permanently on) - quick adjustment without audible scrubbing. This is sometimes useful if you can tell from the profile exactly what you want to do.

You can also adjust the edit with various Hotkeys, which may be assigned to the keyboard or the Hardware Controller function buttons under "Edit Controls" in the "Hotkey" section of the Setup window : i.

"Nudge Edit Point" Hotkeys will adjust the edit in small increments which are preset in the "Trim Edit Nudge" section of the Setup window . ii.

There are three fixed scrub speed Hotkeys for forward and reverse adjustment, and a scrub-pause key. The default keys are on the keyboard's number pad. The speed for each Hotkey can be set in the Scrub Setup section of the "Transport

Controls", Setup window .

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NOTES: Shuttle is useful for losing large amounts of material at an edit point, just like dumping tape onto the floor. The time displays on the controller will indicate the time at which the selected edit point occurs in the Source Track and in the EDL. When moving a whole Entry

(

HOT

+

SOURCE

), an on-screen display on the Stream will show the EDL in and out times.

If

SLIP

is on, whether previous or subsequent Entries move when you finish an edit is determined by which Slip mode is pre-selected and which Streams are enabled to be slipped

(see Placement of Entries ).

4.

Press

PREVIEW

to play across the edit point with the pre and post-roll times set in the Setup

Window (under "View" on the menu bar). Note that alternative pre and post-roll times can be set in the Setup window.

5.

Press

EDIT/SELECT

again to turn Playlist Editing off and confirm the edit, or select other entries with

NEXT

and

PREVIOUS

.

IN PRACTICE Playlist Editing is much quicker to do than to read about!:

ï‚· For most non-sync editing (

SLIP

and

SOURCE

on), in your chosen

SCRUB

mode locate the edit point with the wheel, press

RAZOR

to make a cut, move the cursor back a bit, hit

OUT

, then

EDIT/SELECT

. Adjust the left side of the edit with the wheel then press

NEXT

and adjust the right side.

ï‚· Edit sync material in the same way with

SLIP

off and in

EDL

mode. For extra safety, you will have

LOCK

on as well.

Generally it is safest to confirm each edit by pressing

EDIT/SELECT

to turn Playlist Editing off. You are then free to use the wheel without accidentally re-adjusting the last edit.

FADES AND CROSSFADES

To adjust the length of fades

IN

or

OUT

, and overlap them to create crossfades, press

CROSSFADE

to move the inner point (e.g. the end of a fade-in or the start of a fade-out) and

SHIFT

+

CROSSFADE

to move the outer point (the start of a fade-in or the end of a fade-out).

The type of fade curve can be altered in the Clip Details window for the Entry, or in the Text EDL .

Greater flexibility for adjusting crossfades may be possible with the Trim Editor .

Further details on the use of Hardware Controllers can be found in Hardware Controller Functions .

EDITING IN THE PLAYLIST WITH A MOUSE

BASIC EDITING

RAZOR OR SCISSORS?

Mouse users have the option of using the "scissors" to make razor-cuts.

Whereas the

RAZOR-CUT

button always cuts at the current-time cursor, when you press the

SCISSORS

button, the mouse-pointer will change into a dinky scissors icon with a cross to show the target point. You can then make a freehand cut anywhere in the Playlist (useful if you can see where to cut from the waveform profile) and so skip the process of scrubbing to locate the edit point.

The following editing instructions describe scrubbing to locate and then using the razor-cut, but remember that the scissors have the same function.

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Editing

CUT-AND-SPLICE EDITING

1.

Display the Edit section of the Transport Controls by clicking on the tab at the top.

2.

Click and hold the mouse button over the Scrubwheel and drag it to scrub the current-time cursor along the EDL: i.

Moving the mouse up/down gives you forward/reverse shuttle. The more you move from your original position, the faster it goes. This is like spooling tape against the heads. ii.

Moving the mouse right/left gives you forward/reverse jog. The more you move, the more you hear. This is like nudging a tape machine's reels back and forth.

You can move between jog and shuttle modes without releasing the mouse button.

NOTE: You will hear all Streams that are not muted, so you may choose to

SOLO

the relevant Stream(s) with the small Stream control button.

NOTE: If you are using machine control of a VTR, hit

ONLINE

in the Transport Controls to scrub to picture.

NOTE: Don't position the Scrubwheel too near the top or bottom of the screen, or it will restrict the amount of movement you have for shuttling.

Locate your edit point and release the mouse button.

There are also Hotkeys for three fixed forward and reverse scrub speeds and a scrub-pause. These are assigned to the keyboard under "Edit Controls" in the Hotkey section of the Setup window. The default keys are on the keyboard's number pad. The speed for each Hotkey can be set in the "Scrub

Setup" section of the "Transport Controls", Setup window .

3.

Before you make a razor-cut you should disable any other Streams that have EDL Entries at this point that you don't want to edit. The

STREAM NAME

button enables/disables Streams for cutting.

Disabled Streams are darker grey.

4.

Press the

RAZOR CUT

button. The Entry/Entries on enabled Streams will be divided under the current-time cursor.

If you are trimming an Entry's top or tail, you can now simply remove the new Entry to the left or the right of the razor-cut. If you are removing material internally, you will need to locate and make a second razor-cut so that you can remove the new Entry between them.

5.

Select (by clicking on it) the relevant Entry and remove it (

CUT TO PASTE

). If you have

SLIP

on, the resulting gap will be automatically joined up.

6.

Play the finished edit by double-clicking in the time bar just before it. If you don't like it, use

UNDO

and do it again or adjust it using Playlist Editing Mode .

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PLAYLIST EDITING MODE

In this mode, when an entry is selected in the Playlist, it will change to a waveform profile and its In and Out points and Hotspot can be adjusted.

Playlist Editing has the following uses:

ï‚· After making a razor or scissors cut as described above, by adjusting the out-point of the preceding

EDL Entry, and the in-point of the next, you can remove (or repeat) material at the edit point. The initial razor-cut doesn't even have to be that accurate, as the adjustment will fine-tune the edit.

NOTE: If you are using the razor to make cuts "on-the-fly" during normal speed playback, you may want to use the option in the Playlist section of the Setup window which stops playback when you make a cut.

ï‚· You can adjust an existing edit.

ï‚· You can adjust the join between two unrelated EDL Entries, such as the way a music Entry fades and speech starts over it.

ï‚· You can adjust an Entry's Hotspot.

134

1.

Display the Edit section of the Transport Controls by clicking on the tab at the top.

2.

Activate

PLAYLIST EDITING

mode with this button on the Playlist toolbar.

3.

With the mouse, select the Entry on whichever side of the edit point you want to adjust. The Entry turns a brighter red.

NOTE: The

AUDIO SCRUB

button needs to be down if you want to hear the edit point as you adjust it. With the button up, adjustment will be faster, as SADiE doesn't have to output the audio. This is sometimes useful if you can tell from the profile exactly what you want to do.

4.

With the

MOUSE EDIT SELECTION

button down (the default position), depending where you point the mouse over the Entry, a handy little graphic at the mouse pointer will appear to tell you which bits of the Entry are going to move. When you click the mouse button, the

IN

,

HOT

,

OUT

and

EDL/SOURCE

buttons automatically select what will be adjusted as follows:

Point Selected Operation Mouse

Graphic

In

In

Hot

Mode

Selected

EDL

Source

EDL

Fade-in moves

Body and Fade-out move

Hotspot moves

Editing

Hot

Out

Out

Main body/ Hot while holding CTRL key

Source

EDL

Whole Entry moves

Fade-out moves

Source Fade-in and Body move

Source Moves the body of the entry but leaves the In and Out where they were.

5.

The mouse graphic is probably enough to tell you what will happen when you edit, but if you ever want to manually select the editing adjustment by turning

MOUSE EDIT SELECTION

off (for example, to move the Hotspot when it coincides with the in point), a description of the two modes may be useful:

EDL

Mode: The EDL time of the In or Out point of the Entry is adjusted, as well as it's time in the Source Track . This will be most used when working to picture, as the profile (and so the audio) is fixed to the EDL and sync is maintained. The Hotspot can be moved without moving the audio.

SOURCE

Mode: The In or Out point being adjusted remains at the same EDL time, but it's time in the Source Track is adjusted by slipping the profile. This will be most used for soundonly editing. With

HOT

selected, the whole entry can be moved and will scrub across the current-time cursor.

6.

When you have the mouse graphic you want, click and drag the mouse over the Entry profile, to either jog or shuttle it, as described in Cut-and-Splice Editing . When you release the mouse button, the edit adjustment is done!

4.

You can also adjust the edit in small increments by "nudging" it with the

EDIT NUDGE

buttons in the "Edit" section of the Transport Controls or buttons above the Scrubwheel.

The nudge steps are set in the "Trim Edit Nudge" section of the Setup window . There are two settings: i.

Pressing the buttons. ii.

Holding Alt. while pressing the buttons.

The buttons can be pressed repeatedly, or held down. You will not hear the audio when using them.

5.

NOTE: Shuttle is useful for losing large amounts of material at an edit point, just like dumping tape onto the floor, but you don't have to worry about stepping on it.

NOTE: Whether previous or subsequent Entries move when you release the mouse button will be determined by whether you have selected a

SLIP

mode and which Streams are enabled to be slipped (see Placement of Entries ).

NOTE: The time display in the Transport Controls edit section will show you the time of the

In/Hot/Out point being adjusted in either the EDL or the Source Track, and both of these (or the new duration) appear alongside the Entry profile on the Stream. When moving the whole Entry, the Stream display shows EDL in and out times.

6.

To hear the edit you can either play it normally, by double-clicking in the time bar just before it, or use the preview buttons, which play a pre-set amount either side of the edit point:

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SADiE v5.6 PCM Manual

PLAY THROUGH EDIT

plays through the edit.

PLAY TO EDIT

plays just the left-hand side of the edit and

PLAY FROM EDIT

plays just the right-hand side.

TO

and

FROM

can be useful for assessing which side you still need to adjust.

PREVIEW EDIT

will play the selected EDL Entry, from one edit point to the next.

7.

You can cancel a preview while it is playing with a second press of its button.

8.

There are three pre-roll and post-roll lengths available by pressing: i.

Only the preview button. ii.

Shift + the preview button. iii.

Ctrl + the preview button.

The lengths of each are pre-set in a dedicated section of the Setup window .

IN PRACTICE Playlist Editing is much quicker to do than to read about!:

ï‚· Normal non-sync editing (

SLIP

on) means making a cut, hitting the

PLAYLIST EDITING

button, selecting and adjusting the left side of the edit with , then selecting and adjusting the right side with .

ï‚· Editing sync material (

SLIP

off) will usually mean doing the same to trim the ends of Entries with and . For extra safety, you will have

LOCK ALL ENTRIES

on as well.

FADES AND CROSSFADES

There are four more mouse symbols which let you increase the length of the fades at the in and out points by dragging out the start or the end of each fade. Overlapping them will create crossfades.

Hold the keyboard Ctrl key as you move the mouse over the edit point:

Mouse Graphic Click and Drag

Start of the Fade-in

End of the Fade-in

Start of the Fade-out

End of the Fade-out

The type of fade curve can be altered in the Clip Details window for the Entry, or by holding the keyboard Alt key, or Alt + Shift keys as you move the mouse over the edit point (as in the Trim Editor ):

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Editing

Mouse Graphic Click and Drag

Fade-in Shape

Fade-out Shape

Greater flexibility for adjusting crossfades may be possible with the Trim Editor .

MULTI-TRACK PLAYLIST EDITING

So far we have only discussed adjusting the edit points and fades of a single Playlist Entry, however it's possible to apply these same functions to :

ï‚· Two entries on a single stream (thus we are working on the

Edit point

between the two entries, much like working in the Trim Window.) A group clip (i.e. a yellow clip that contains a number of edited entries) is considered to be a single entry, and only the start and end of the group clip can be edited, and thus not the internal edits.

ï‚· Entries on multiple streams - even though they may (or may not) be grouped together into group clips, by selecting them together, you may still edit them all together.

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When two entries on a stream (or two entries on any number of streams) are selected for Playlist Editing, the following functions are available on the pair:-

ï‚· The standard Playlist Edit (PLE) functions for In Out and Hot point editing, and in both EDL and

Source modes as described above.

ï‚· Fade lengths and Fade shapes as above.

In addition :-

ï‚· The

crossfade

between each pair of entries (i.e. the Out point of the first entry,and the In point of the second)

can be moved

to change the position of the crossfade - i.e. change the

edit point

to be earlier or later without changing the timing relationship of the two entries.

ï‚· The

length of the crossfade

can be adjusted by using the standard CTRL-click&drag modifier when the mouse is over the edit point.

ï‚· The

crossfade shape

can be adjusted in the usual way using the SHIFT-ALT and ALT modifiers.

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Editing

ï‚· Fade lengths and Shapes can be

mirrored

from the Out fade of the first to the In fade of the second

(and vice versa). This is only available on a keyboard shortcut, and uses the same hotkey that has been set for the same function in the Trim Window. - i.e. Setup/Hotkey Setup/Trim Window/Crossfades:

Mirror (L to R and R to L).

SELECTING ENTRIES FOR PLAYLIST EDIT

Some rules apply to determine how entries are edited together.

STREAM ENABLING AND GROUPING

Note that Playlist Edit (PLE) works in conjunction with the stream grouping functions –

Playlist Edit and Trim only operate on streams that are enabled

(the stream grouping functions allow quicker ways of enabling/disabling streams).

SELECTING ENTRIES

When the entries are being selected, a decision is made as to how the clips will be edited together.

If the selection has

two clips on each stream

then the decision is simple – when you select and move the fade out of the first clip on any stream, then the fade out on the first clip of every stream will be moved, along with the fade in of the second clip on every stream. In other words – you move the

Edit Point

between the pairs of clips.

If the selection includes

three or more clips on any stream

, playlist editing will not be allowed.

For the situation where

one clip per stream

is selected, or else

a mixture

of one clip on some streams, two on others, then the method of selecting the clips becomes important.

Clip Selection across all streams

ALT-

select. If you hold the ALT key and click and drag the mouse pointer horizontally, all clips in the “ region ” selected will be selected when you let go of the mouse button. Thus you can select streams without viewing them. This is like the “ box-drawing ” method but works on all clips vertically.

Box-Selection

Whilst you are dragging a box to enclose a selection, a region will be drawn, until you let go and the entire entries are drawn in red.

When ALT-selecting OR Box-selecting, the clip in- or out-points enclosed by the region/box will determine which ends of the clips go into edit together.

MULTI-TRACK EDITING

When you ’ re ALT-selecting , if you want to work on a “ two clip ”

EDIT

(i.e. there are “ outgoing ” clips on the left side of the edit, and “ incoming ” clips on the right side) then you should select across all clip ends that are included in the edit. SADiE can edit multiple clips together even if they do not have the same beginning or end times, or the same length fades. By ALT-selecting the “ region ” encompassing the edit, you choose which edit is being worked on.

To change between adjusting one side of the two-clip edit (perhaps you want to adjust the outgoing fade out without adjusting the incoming fade in ?) then just ALT-scratch across the left (or right) side of the edit (you don ’ t have to come out of Playlist Edit first).

You can change selection on the fly, thus putting different selections into Playlist Edit. Note also that you can change the streams that are

enabled

on-the-fly, to change which streams are being (or not being) edited. Thus you should disable streams that you do not want to edit. You can use the ALT-selection method to select all clips (except those on disabled streams) vertically. Alternatively, you can use normal box-drawing, & shiftselecting methods to determine the clips that you wish to edit.

When you are working with multiple clips in a “ two clip ” edit, then selecting and dragging the edit point will move both the fade out and the associated fade in. Likewise ALT-drag will change the fade shape (SHIFT-ALT drag being the “ coarse ” control as normal) for both points.

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Note that ALT-clicking inside the “ edit ” or “ crossfade ” area will perform a fade-shape change, whereas ALTclicking outside this area will perform the “ vertical-select ” function.

If, by mistake, you select a region that includes more than two clips on any single stream, a message will appear telling you to reduce the number of clips per stream in the selection.

Yellow group clips

are treated as a single clip, but when they are in PLE, you cannot adjust the internal edits, only the start and end of the yellow clip. You can only move the start and end of a yellow group up to the next internal edit – any further would break the internal edit which is not allowed. (It is assumed that you grouped the clips together to “ lock ” the internal edits)

EXAMPLE SELECTIONS

Two clips per stream

Example 1. Alt-Selecting across all streams

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Editing

On each of these eleven streams a crossfade is enclosed in the Alt-selected region, and thus on every stream, when you click and drag the crossfade edit whilst in PLE, all of the edit points will move together as below. You can see that I ’ ve moved the crossfade across all streams about two seconds to the right

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Editing

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Here, I have disabled streams 7,8,9,10 (dark grey) for the Amb, Saxes, and Hammond, and used ALT-select to enclose all the crossfades. Then I dragged the crossfade two seconds to the left – you can see below that the crossfades on the enabled streams have moved together, but those on the disabled streams have not moved.

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Editing

One Clip per stream

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Example 4 - Selecting the Start of both clip or the End of both clips using Box-selection.

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Editing

In this example, the edit between the two clips is selected and so when you adjust the end of the top clip, the start of the lower clip will move at the same time. Editing the start of the top clip, or the end of the lower clip, will edit each of them alone.

EDITING IN THE PLAYLIST WITH HOTKEYS

QUICK EDIT

The Quick Edit Toolbar is available in the Playlist (from the usual

Select Toolbars

button).

These functions are also available as hotkeys. The most useful of these are (found under Playlist section of

Hotkeys setup):

ï‚· Clip In-point to current time

ï‚· Clip Out-point to current time

ï‚· Clip Hotspot to current time

These act on a single selected clip in the Playlist and will move the Clip's In-point, Out-point or Hotspot to the current time cursor, without slipping the audio. Thus if you press "Clip In-point to current time" whilst the current time is inside a selected clip, this is much the same as making a razor cut on that clip and deleting the first of the two clips that are produced. In other words, this will perform an "IN-EDL" style Playlist edit without having to open the Playlist edit function. And if the current time is positioned outside the clip, then the clip will be extended to that new position (if enough source audio exists).

Note also that this works during record. Pressing the "Out" key when recording will finish the clip that was in record, and start a new clip (which automatically becomes selected in preparation for a new "Set In/Out" action). Pressing "In" during recording moves the in point of the "growing" clip. Note this does not make a new track; it's similar to (but perhaps a bit more elegant than) the method of razoring to split clips during recording.

To smooth the operation of these functions during record, there is a Setup option (under Playlist/Playlist Entry

Display) called "Auto-select recording clip on entering record". This will save you having to click on the clip that is "growing" in the Playlist.

There are two additional Hotkeys available for this way of editing:

ï‚· Clip In-point fade to current time

ï‚· Clip Out-point fade to current time

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These again act on a single selected clip in the Playlist and will move the inside edge of the Clip's In-point fade, or Out-point fade to the current time cursor, without slipping the audio. Thus if you press "Clip In-point fade to current time" whilst the current time is inside a selected clip, the end of the fade in will jump to the current time, thus shortening the clip. If the current time is positioned outside the clip, then the clip will be extended to that new position (again, if enough source audio exists). This can be particularly useful for aligning a crossfade.

These "Quick edit" keys can be used in conjunction with a set of "Snap" Hotkeys so as to perform a quick "top and tail" operation and then move the edited clip to a new position. Another important Hotkey for this type of editing is the "Locate to time..." Hotkey found in the Transport Controls section of the Hotkey setup. This opens the time box in the Transport Controls to allow quick movement to another time.

For example, you have dropped a rough clip into the Playlist that needs to be synchronised to a video event

(although of course there are a number of uses for these facilities).

1.

Select the clip in red

2.

Scrub or otherwise position the current time to the beginning of the audio (i.e. mark the top)

3.

To check your position you may wish to preview up to, from or thru this point - you can use the standard "Transport - Edit Controls" Preview hotkeys (default F1, F2, and F3) for this.

4.

Press the key for "Clip In-point to current time" deletes the rough start of the clip.

5.

Similarly scrub or position to the end of the audio and use "Clip Out-point to current time" to edit the tail of the clip.

6.

Now scrub or position the current time over the Audio sync point (a clapper or audibly recognisable event) and press "Clip Hot-spot to current time" key.

7.

Now press Online, and scrub the picture to the Video sync point that matches the Audio sync point

(Hot-spot) you've just marked.

8.

Now press the Hotkey for "Snap entry hotspot to current time" and the clip will jump to match the video and audio sync points.

This procedure, or variants of it can be used to provide a number of speedy and tidy "edit and place" functions, whether or not your application is synchronising to picture.

The "Snap" keys are set under Setup/Hotkey Setup/Playlist and are called: "Snap entry fade in point to current time"; "Snap entry hotspot to current time"; "Snap entry in point to current time"; and "Snap entry's end to current time".

TRIM EDITOR

OVERVIEW

The Trim Editor provides similar facilities for editing to Playlist Editing, but adds extra tools, more preview variations, and a different style of view.

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Editing

As an example, the picture above shows a single channel of an edit that may have many more channels. The green sections on the top "stream" show the outgoing entry, the green sections of the lower "stream" shows the incoming entry. The grey segments display "out-takes" - this the audio we are "throwing away" to create the edit.

The Trim Window's display of these grey "out-takes" can be a very useful visual tool for aligning edits.

Entries are loaded into the Trim Window for editing, and then when you're happy with the edit you will write it back to the Playlist - allowing you to try out different edits "off-line" before confirming the changes back to the Playlist.

You can load any number of EDL entries into the Trim Window, but for simplicity's sake, let's first cover the situations with one or two entries loaded, then we can will see how these ideas can easily be extended to working with many entries spread across multiple streams of the EDL.

As with Playlist Editing, a group clip - either a yellow one or a multi-channel green group clip - is considered as being ONE EDL entry. The Trim Window cannot change any internal edits in Yellow group entries without first un-grouping the entry.

You might load it with

ONE Clip or Entry

:

ï‚· To "top and tail" a Track selected in the Clipstore and store it back there as a new Clip for later use.

ï‚· To top and tail a single Playlist Entry, removing unwanted material either side of a bit of dialogue, for instance.

ï‚· When you want to search through a Track to define a new Clip; say you need to grab a breath or a word. In this instance you will probably load the Trim Editor from the Track in the Clipstore, define the new Clip and paste it straight into your EDL.

You might load it with

TWO Entries

from the Playlist:

ï‚· To make fine adjustments to an edit. All edits are a join between two Playlist Entries, so it is the

Entries either side of the edit point that will be loaded.

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ï‚· To adjust any other join between two Entries. For example, how a piece of music fades down under a voice-over, or how one piece of atmosphere crossfades into the next.

OPENING THE TRIM EDITOR

From the Playlist or the Text EDL:

ï‚· Select the Entry or Entries you want load into the Trim Editor. Selecting Entries is described fully in

Arranging an EDL . They do not have to be adjacent, or on the same Stream, but the streams they are on must be enabled .

ï‚·

Press the

OPEN TRIM EDITOR

button on the Playlist toolbar, or the designated function button on the hardware controller.

From the Clipstore:

ï‚· Select the Clip that you want to load.

ï‚·

Press the

LOAD CLIP TO TRIM EDITOR

button on the Clipstore's toolbar.

On the hardware controller, you can designate two Hotkey commands to function buttons: one to open the

Trim Editor, and another to load the selected Clip in the Clipstore.

A Trim Editor window will now appear containing the Entries or Clips that you loaded:

150

1.

EDL Time Bar

2.

Time relative to edit

3.

Selected clip highlighted

6.

Paste buffer buttons

7.

Preview edit

8.

Preview selected clip

Editing

4.

Load buttons

5.

Write-back buttons

9.

Crossfade Details

In the example above, two Entries have been loaded from the Playlist: a stereo Entry called "Music", followed by a mono Entry called "Voice". The right channel of "Music" is displayed below "Voice" so that you can zoom in on just one channel of each Entry, which is generally clearer and quite sufficient for editing. This viewing order can be changed; see Other Trim Editor Tools at the end of this chapter.

The main difference in the way the Clips are displayed here is that because each is drawn on a different line, the profile of the whole Track that it comes from can be shown. The parts that are being used, and will be played as Playlist Entries, are in green, and the parts not being used are shown in grey.

This makes it possible to see what you are losing as well as what you are keeping, which can aid editing decisions, since the grey sections are always available to be pulled back into the green side of an edit point.

The Trim Editor has the following features in common with the Playlist:

ï‚· An EDL time bar, which you can use to start and stop playback. In the Trim Window, the currenttime cursor ("playback head") is always fixed in the middle of the window while the waveform profile of the audio scrolls past. There is also a second time bar, which shows time relative to the edit point.

NOTE: In the case of Clips loaded from the Clipstore, the EDL time bar will show the "time stamp" given to the source Track when it was recorded into SADiE.

ï‚· Scrollbars to move the display horizontally and vertically.

ï‚· Magnification buttons to zoom in or out of the display.

NOTE: When the Trim Editor is the active window, a "Trim" menu appears on the menu bar. This allows you to change profile types to find one more suitable to the audio you are working with, and to jump between zoom magnification levels. There is also the "User Zoom" function, described below, under Other Trim Editor Tools .

ï‚· A small time display showing the mouse pointer position. The current-time display in the Transport

Controls will show current EDL time for an active Trim Editor.

CROSSFADE DETAILS

A "Two-clip" Trim window will also display the Clip level for both clips, plus the fade shape and duration for the outgoing (top) clip's fade out and the incoming (bottom) clip's fade in, positioned to the left and right side respectively of the bar near the bottom of the Trim. This avoids the need to open Clip Details windows to adjust these common parameters. A "One-clip" Trim window will have the clip level knob and details for both fade in and fade out. This bar will not appear at all if more than two clips are in the Trim window.

There is also a display on this bar (if you have two clips loaded) which displays the "dB down point" of the cross fade. The "dB down point" is the fade curve value at the point where the fade in and out curves cross each other.

If any of these displays are not visible, stretch your trim window horizontally.

SELECTING WHAT TO ADJUST

Editing in the Trim Editor is very similar to using Playlist Editing mode.

NOTE: As the Trim Editor can move Entries in the Playlist, just like Playlist Editing, you need to decide whether to have the Playlist

SLIP

function on or off.

All Clips in SADiE have three parts: a fade-in, a body and a fade-out. (Unless deliberately lengthened, the fades will be very short and so possible not immediately visible, the usual default time being 21 milliseconds.)

Adjustments in the Trim Editor are made moving any of these parts in relation to the time shown in the time bar.

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To select which parts of which Clips will move, either:

ï‚· Select them directly by clicking on the required parts of the profile, OR

ï‚· Highlight the required Clip (it will be shown with a grey background) by clicking anywhere on its profile. Then select the required parts on the "blade" shaped Clip icon at the bottom of the window. This icon allows you to select fades when they might be too small to point at on the profile:

Fade-in Body Fade-out

With nothing selected, all parts are green on icon and profile.

Hold the Shift key whilst selecting parts of Clips to:

ï‚· Add them to those already selected to be moved, OR

ï‚· Deselect them from those you have selected to move.

NOTE: The Edit section of the Transport Controls can also be used to control the Trim

Editor, and is fully interactive with it. The

IN

,

HOT

,

OUT

, and

EDL/SOURCE

buttons will select the corresponding parts of Clips that would move in Playlist Editing. They also move the display to the selected edit point.

AUTOMATIC SELECTIONS

In order to speed up the most common tasks, when two Clips are in the window, these selections are made automatically when using a mouse:

ï‚· Selecting the earlier Clip selects it's fade-in and body (like adjusting the Out-point in Playlist

Source Mode).

ï‚· Selecting the later Clip selects it's body and fade-out (like adjusting the In-point in Playlist

Source Mode).

ï‚· Selecting the fade-out of the earlier Clip or the fade-in of the later Clip selects both, e.g. the crossfade between them can be slipped against the audio.

Hold the Shift key while selecting if you want to override the above and select only the part you are pointing to.

NOTE:- when more than two clips are loaded into the Trim Window, the Automatic selections will follow the same rules as above when the

Multi-track Auto Select

button is enabled. There is more detail on the selection rules for multiple entries later in this manual.

Using the hardware controller to control the Trim Editor follows the same rules as editing in the

Playlist. Select the Clips with the

PREVIOUS

and

NEXT

buttons, or

CLIP

+ the wheel, and select

IN

,

OUT

, or

HOT

points in

EDL

or

SOURCE

mode to select the corresponding parts of clips.

Note also that pressing the

SHIFT

key before

PREVIOUS

or

NEXT

will add to the selection, e.g. if

IN

-

EDL

mode is selected on the right hand clip,

SHIFT

+

PREVIOUS

will add the left hand clip's

OUT

point; in other words, with two clips this selects the whole Edit point.

When selected in Trim, fades turn dark blue and Clip bodies turn dark red, on both the icon (which is always representing the highlighted Clip) and the Clip profiles. Here are some examples:

Body and fade-out will move. Same as adjusting

IN

-point in

SOURCE

mode .

152

.

IN

-point in EDL mode

Editing

Whole Clip will move in relation to EDL time. Same as

HOT

+

SOURCE .

ADJUSTING THE EDIT

Once you have selected which parts to move, use the mouse or hardware controller wheel to move them, as in the Playlist. The mouse can be used either over the selected Clip's profile, the "blade" Clip icon, or the

Scrubwheel in the Transport Controls.

NOTE: For mouse users, using the

IN

and

OUT

buttons and Scrubwheel in the Transport Controls is the easiest way of moving in and out points in EDL mode.

To hear the audio as it moves across the edit point, press the

AUDIO SCRUB

button (this is available in the Trim Editor as well as the edit section of the Transport Controls). Then move the mouse left and right to jog, and up and down to shuttle. On the hardware controller use the

SCRUB

button to select jog or shuttle mode for the wheel.

For fine adjustment, you may prefer to use the

EDIT NUDGE

buttons, which will move the selected parts in fixed steps that you can set in the Trim Edit Nudge section of the Setup window.

There are two settings: pressing the buttons, or holding Alt. while pressing the buttons.

These duplicate the edit nudge buttons in the Transport Controls and can be pressed repeatedly, or held down. You will not hear the audio when using them.

To hear the results of your adjustments, you can either:

ï‚· Start playback from any point in the time bar (on the hardware controller when no edit points are selected, the wheel will position the display and then you can use the

PLAY

button), OR

ï‚· Use any one of the following preview buttons, which have the advantage of playing you a pre-set amount either side of the edit point and then returning the display to it.

The top three preview buttons duplicate those in the Transport Controls edit section, which are also used for

Playlist Editing mode:

PLAY THROUGH EDIT

plays through the edit.

PLAY TO EDIT

plays just the left-hand side of the edit.

PLAY FROM EDIT

plays just the right-hand side.

TO

and

FROM

can be useful for assessing which side you still need to adjust.

NOTE: There are three pre-roll and post-roll lengths available by pressing: only the preview button,

Shift + the preview button, or Ctrl + the preview button. The lengths of each are pre-set in a dedicated section of the Setup window.

NOTE: The

PLAY THROUGH

preview is the one that lets you hear how the edit will sound in the

Playlist. It also usefully resets the display to the edit point. The

PLAY TO

and

PLAY FROM

previews are useful for determining which side of the edit unwanted sounds may be.

The next three preview buttons play only the selected (highlighted) Clip, including it's out-takes (the grey bits):

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SADiE v5.6 PCM Manual

PLAY SOURCE THROUGH EDIT

plays through the edit.

PLAY SOURCE TO EDIT

plays just the left-hand side of the edit.

PLAY SOURCE FROM EDIT

plays just the right-hand side.

TO

and

FROM

can be useful for assessing which side you still need to adjust.

You can cancel a preview while it is playing with a second press of its button

The loop button will cause the selected preview action to repeat continuously. You can continue to make adjustments while the preview is repeating.

There are also some special function preview buttons:

Play Out-takes - this plays the grey parts of the clips around the edit point. This allows you to hear the sections you are "throwing away" for comparison.

Play entire track mode - this button can only be pressed when a single clip is in the Trim Editor.

When pushed in, you will hear the whole source track, both coloured and grey areas, when playing or previewing in Trim.

Preview in context - when pressed, all previews will include the other audio in the source EDL as well as the current contents of the Trim Editor.

When you are happy with the adjustments,

WRITE-BACK

what you have done, as described below.

If you're not so happy with your edit - Undo and Redo buttons are available in the Trim to step backwards and forwards.

TOPPING-AND-TAILING AND DEFINING NEW CLIPS

When you load only one Clip (or multiple clips but only one per stream - described under Multi-track Entries later ) into the Trim Editor, you can top-and-tail it by adjusting its in and out points with the mouse or hardware controller wheel in the usual way. Use the

IN

and

OUT

buttons (in the Transport Controls or on the Hardware Controller) to select which you are adjusting.

To define a totally new Clip, load the Trim Editor with the Track from which the Clip is to come. You can do this either by loading the whole Track from the Clipstore, or by loading a Playlist Entry, which contains the required bit of the Track.

The

DRAW CLIP

button turns your mouse pointer into a pencil symbol. Drag it along the waveform profile from the new in-point to the new out-point to define a new Clip. Right clicking will turn this function off.

You can make fine adjustments by top-and-tailing the new Clip before giving it a new name (see below) and writing it back to the Clipstore, or pasting it into the Playlist.

NOTE:

DRAW CLIP

is only available when there is a single Clip in the Trim Editor.

A similar result can be achieved by the different method of marking the

IN

,

HOT

and/or

OUT

points "on-the-fly" whilst playing. There are three Hotkey-only functions that are assigned in the

"Trim" page of the "Hotkey" section in the Setup window :

ï‚· Set In-point to current time

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Editing

ï‚· Set Hotspot to current time

ï‚· Set Out-point to current time

Pressing these while playing one clip in the Trim window (or whilst in stop also) will set the respective edit point to the current time. The default setting for these functions is F7, F8 and F9 on the keyboard.

These can work with multiple entries in Trim, however will only apply to the single highlighted entry.

When happy with the adjustments,

WRITE-BACK

as described below.

The drawing of clips and marking of edit points "on-the-fly" are useful ways to prepare a clip before you drop it into the Playlist.

For instance you may be cutting out a sound effect from the larger track in which it was recorded. So, you may load the raw track into the Trim window, playing and marking it's start and finish with the "Set In-point etc." functions, and then writing the edited clip into the Playlist once it is tidy.

To help with this method, there is another "Trim" Setup option called "Write back single clips with Autoplace", so after preparation of clip in the Trim Window, you would move back to the Playlist, and mark the position for the new clip in the Playlist by scrubbing to that position and enabling/disabling streams appropriately. Set

"Autoplace to Now", or maybe "Hot-Now", and then pressing the

WRITE-BACK

button automatically places the new sound effect at the position you've marked in the Playlist, with respect to the start point, (or Hotspot if that's the Autoplace mode you're using).

You can see that the Trim Window behaves slightly differently when it contains just one clip and the

DRAW

CLIP

,

SET IN POINT

, and

WRITE BACK WITH AUTOPLACE

functions become available These are specifically designed to speed up this process of preparing and spotting effects.

ADJUSTING THE HOTSPOT

The Hotspot of each Clip is shown as a vertical red line, which can be moved:

ï‚·

By positioning the mouse over it and, when the pointer changes to a double arrow, dragging it to a new position. The small time display will show the time you are setting.

ï‚· By selecting

HOT

and

EDL

mode, and using the Scrubwheel in the Transport Controls.

ï‚·

By selecting

HOT

and

EDL

mode and using the wheel.

ï‚· In the Clip Details window .

When you are happy with the adjustment,

WRITE-BACK

what you have done, as described below.

RENAMING CLIPS

Double-click on the Clip name. A box will appear in which you can edit the name before writing the Clip(s) back:

FADES AND CROSSFADES

The lengths of fades of Clips in the Trim Editor can be adjusted:

1.

By setting numerical values for them in the Clip Details window .

2.

Graphically, with the mouse on the profile display:

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SADiE v5.6 PCM Manual i.

At each in/out point there is actually a fade-in or fade-out (however short) and these fades have a start and an end. ii.

Move the mouse pointer over the fade. It will change to a double arrow.(See the note on

Short Fades below) iii.

You can then move the start of a fade to the left and the end of a fade to the right, so lengthening the fade and setting it to where you want over the audio.

3.

By pressing

CROSSFADE

to move the inner point (e.g. the end of a fade-in or the start of a fade-out) and

SHIFT

+

CROSSFADE

to move the outer point (the start of a fade-in or the end of a fade-out).

Fades can also be edited around their mid point by holding down the control key; Ctrl + dragging the start/end of a fade in/out, will also change the fade out/in edge's position.

Fades are shown in lighter green on the profile and turn dark blue when selected to move. The type of fade curve can be altered in the drop-down box at the bottom of the trim window, or in the Clip Details window for the Entry.

Once the fade-out of one Clip overlaps with the fade-in of the next Clip, you have created a crossfade. There are two useful tools available when there are two Clips in the Trim Editor:

MIRROR FADES

alters the length, position, and shape of the later Clip's fade-in to make it an equal-power partner to the earlier Clip's fade-out.

ALIGN ENDS

is similar to mirror, but aligns In to In and Out to Out

NOTE: Hold down the Shift key when pressing this button to mirror the other way round, e.g. altering the earlier Clip to match the later one.

Fade in/out pairs can be linked using the

LINK

button. An edit to one fade will then automatically be reflected in the other. For instance moving the end edge of the fade down will move the end edge of the fade up. You can combine this with the Ctrl key to move all four fade edges together.

The

-3 dB

and

-6 dB

down points for a crossfade can be displayed on the fade curves using the toolbar button, or right clicking on the fade. This display option is also available in the Playlist on a right-click menu. It is best to have "Show fades as curves" set under "Setup Window", "Playlist",

"Playlist Entry Display", as to be honest, it looks a little odd if you have "Show fades as splices" rather than as cuts.

With two Clips in the window, selecting either fade automatically selects them both. Then the whole crossfade between two Clips can be moved easily in relation to the audio, simply by clicking and dragging. The overlap of a cross-fade can be edited by selecting a fade pair (dark blue) and then holding down the Ctrl key whilst dragging one of the fades. The percentage of overlap is displayed in the new bar near the bottom of the Trim window.

When you are happy with the adjustments,

WRITE-BACK

what you have done, as described below.

Short Fades

When the fade is very short on screen, it may be difficult to select the 'whole-fade' with the mouse (you'll perhaps not see icon - only the double arrows).

If you hold the '

ALT Gr

' modifier key (usually to the right of the space bar), only the when you're over the clip end and thus you can more easily select the 'whole-fade'.

icon will display

Conversely, there is a mode available from right-mouse-clicking in the Trim Window - '

of fade edges

'. When this is ticked, ONLY the 'whole-fade'

Don't allow dragging

is offered, and you can use the 'ALT-Gr' modifier when you need to select a fade edge - in much the same way that CTRL works in Playlist Edit.

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Editing

FADE SHAPES

If you right-click over a fade, and select "Fade Type" from the menu, you will be offered a number of different fade types. Each of these types may have a number of different values (or "depths"). Except for Linear and Sshaped, there are positive and negative versions of each type.

All of these 117 fade shapes can be freely used, however (conceptually) the positive ones are considered

"master" shapes, and the negative fades' main purpose is to provide an equal power partner for each respective positive shape. The Cos, Cosh, and some of the Pows are included for compatibility with earlier versions of

SADiE.

The Log and Exp shapes give a large variety of curves from deep convex through Linear to deep concave. If you

Alt + click and drag the fade shape left/right, you can alter the "depth" of the fade for Exp and Log fades; the depth can be dragged from Exp (+16) through Exp (+01), and Log (+01) to Log (+16). If you set the Fade type to negative Exp or Log, then it can be dragged through a different sequence. Remember these are the equal power partners for the positive shapes, so some of the negative shapes can appear mildly S-shaped.

There are other "Alt + drag" sequences for Pow+, Pow-, and S shapes.

Pressing Alt + shift when dragging will allow you to drag through ALL available fade shapes. To allow enough sensitivity to select individual shapes, you will perhaps have to move a long way to drag through the entire range. However, note that you can press Shift whilst Alt-dragging to allow you to jump to the next range, then let go of Shift to continue Alt-dragging the depth in the new range.

If you press Ctrl

and

Alt while dragging the fade, the other fade in the crossfade pair is changed to the negative equal-power-partner shape and the depth of both fades will be dragged simultaneously.

Remember also that saving and loading Fade Descriptions will give you an alternative quick method of changing the fade shape. Also, clicking on the "Fade In type" and "Fade out type" boxes (or any fade selector box, e.g. in

Clip Details or the Setup window ) and pressing the Up and Down arrow keys on the keyboard provides another quick way to change the fade shape.

SAVING AND LOADING FADE DESCRIPTIONS

You can save a crossfade curve as a "*.FAD" file. This saves the fade shapes, fade lengths, and the overlap for the central fade down and fade up pair in a Two-clip Trim edit. This is known as a "

Fade Description

".

To save a fade description, right-click anywhere in the clip display area of the Trim window, and the menu that appears has the option: "Save Fade Description". Selecting this will show a standard Windows Save dialogue where you can give the Fade Description a name. Note that the default directory on the PC drive into which fade descriptions are saved (which is also the default from which they are loaded) is the template directory for the User. The usual place for this is "C:\SADiE5\bin\templates\username".

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Similarly, to load a fade description, right-click in the Trim window and select the option "Load Fade

Description". This in turn shows another menu. This lists:

ï‚· The last Fade Descriptions you have saved or loaded (up to 16, and they are listed in the order you used them),

ï‚· A

Default

option (which will load the Default Cross Fade from the main Setup Window,

ï‚·

Other...

which allows you to browse the PC drive for Fade Descriptions that don't appear in the list.

The Load Fade Description menu can also be accessed via a Hotkey (you can set this in "View menu", "Setup

Window", "Hotkey Setup", "Categories", "Trim Window", "Commands", "Load Fade Description"), in which case it appears in the top right corner of the Trim.

This is a standard Windows menu, and so when it appears you can select which fade you want to load by using the down/up keys then pressing Enter.

EXCEPTIONS

LOADING AND SAVING ONE FADE ONLY

So far we've only described what happens when there are two clips in the Trim Window, and you can see that in this case we are concentrating on the EDIT point and thus loading fades in pairs. A fade description file always includes two fade shapes, lengths and overlap, however this can be loaded into a single fade, both in the situations where there are two clips in the Trim or only one (or even more than two).

The fades that are loaded depend on which clip areas are selected, however this is streamlined for the case where there are two clips, in order to make the loading of the edit pair simpler.

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IN A TWO-CLIP TRIM WINDOW

If you have selected ONLY one fade of the central pair (e.g. the fade out of the top clip or the fade in of the bottom clip) by Shift-clicking on the fade area to make it dark blue (and NOT highlighting the other half of the pair in dark blue), then ONLY one fade shape and length is loaded from the Fade Description. Obviously if your selection is a Fade In, then the saved Fade In shape will be loaded; if it's a Fade Out then the Fade Out of the pair is loaded. If you save when a single fade is selected in this way, then a single fade is saved (and not its partner).

Note that, the outer fades are not considered, and if for instance an entire clip is selected (both fades in dark blue and the body in red) then only the central fade is considered for loading and saving Fade Descriptions.

With any other selection of areas with two clips in the Trim, then the pair is loaded. This means that when you have two clips in the Trim window you cannot load fade descriptions into the outer fades (e.g. the Fade In of the top clip or the Fade Out of the bottom clip). This makes loading the edit pair much easier as it's the simplest default, besides which the outer fades are considered to be part of the previous or next edit.

IN A ONE-CLIP TRIM WINDOW

If there is only one clip in Trim, then this special case does not apply (because an "edit point" isn't defined).

The Load and Save Fade Descriptions menu items will only appear with a right-mouse click if a fade's area is selected in dark blue. Likewise the Hotkey requires a fade area to be selected in order to show the Load menu.

The selected fade is obviously the one that is active for saving and loading Fade Descriptions. Note that when you save a single fade to a Fade Description file, if this is loaded back into a pair of fades, the half of the pair that wasn't saved is loaded as a mirrored equal and opposite fade shape (e.g. as if you'd pressed the mirror button after loading a single fade).

FADE DESCRIPTIONS THAT BREAK THE RULES

The Fade Description always loads with respect to the centre (in terms of time) of the existing Fade Out on the top clip. There may be times where, due to insufficient audio or "out-takes" being un-available in the recorded audio file, the Fade Description may not be able to load with complete accuracy, and in these cases the length and/or the overlap of the Cross fade will be adjusted to fit the audio that does exist. If this happens you will see a warning when you load the Fade Description.

COMPLICATED?

No not really. In short, the main thrust of the Fade Descriptions is to load and save EDITS. When many fades exist in the Trim, SADiE needs to know which ones are active for loading, and so the correct ones need to be selected. But the default method of loading into the "edit pair" without having to select anything covers the vast majority of the scenarios that this is aimed at in a quick and efficient manner.

MAKING A LOOPABLE EDIT

The

LOOPABLE EDIT

button is only available if there are two Clips in the Trim Editor.

This function copies the fade at the start of the right hand clip to the start of the left hand clip, and similarly the fade at the end of the left hand clip is copied to the end of the right hand clip.

The normal situation for using this is when you want to make a single clip loop correctly. The procedure is as follows:

ï‚· Roughly razor the clip to suit.

ï‚· Make another copy of the clip in the EDL and

REMOVE GAP

to butt the two copies together.

ï‚· Open the Trim Editor and load the two clips.

ï‚· Perform the edit.

ï‚· Pressing

MAKE A LOOPABLE EDIT

will copy the fade attributes for the edit that works to the outside points of the two clips. Now both clips are identical.

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ï‚· Write back to the EDL.

ï‚· Make multiple copies of the clip to suit.

This would normally be with one clip duplicated. It will work with different pieces of audio, but only if they have the same time stamps.

CLIP DETAILS

The Clip Details window for the selected Clip can be opened by pressing

CLIP DETAILS

, or by double-clicking on the Clip (an option in the "Trim Editor" section of the Setup window ).

The Entry times in the window are fully interactive with adjustments to the profile in the Trim Editor. Other details can be adjusted here before the Clip is written back.

Click here for a full description of the Clip Details window.

WRITING BACK THE FINISHED EDIT

The Trim Editor is a temporary area for adjusting edits. Once done, the edit (and any other changes you have made) needs to be "written-back" to a Playlist or Clipstore, which will then be updated.

If you have loaded the Trim Editor from a Playlist, press

WRITE BACK TO SOURCE EDL

to update that Playlist. (It's a sauce bottle! Not very funny I agree.)

If you loaded the Trim Editor:

ï‚· From the Clipstore with a Clip that you now want to place in an EDL according to it's Track time

(recorded "time stamp"), OR

ï‚· From a different EDL to the one you want to write to,

Make the Playlist window containing the target EDL active, and then press

COPY TO ACTIVE

EDL

.

NOTE: Before you write back, as the EDL has not yet been updated, you can play it to hear how the edit was before your Trim Editor adjustment.

If you want to save the edited version of a single Clip in the Clipstore, press

WRITE TO

CLIPSTORE

. You may want to rename the new version first.

If you want to insert the edited version(s) of Clip(s) into a Playlist at an EDL time of your choosing, press

WRITE TO PASTE BUFFER

and then paste them into the Playlist.

NOTE: There is an option in the "Trim" section of the Setup window to allow "Auto close trim window when writing back to source". This is often more convenient when you are using Hotkeys or the

Hardware controller, and helps you to avoid opening multiple Trim windows by mistake.

WRITING BACK AUTOMATICALLY

In the Trim Editor section of the Setup window, you can select the option to write back the contents of the

Trim Editor to the current Playlist automatically each time it is loaded:

ï‚· With the

LOAD NEXT/PREVIOUS EDIT

buttons, OR

ï‚· By using the

RAZOR-CUT

button.

This makes it quick and easy to work through an EDL while staying within the Trim Editor, if you wish.

NOTE: Loading with any of the other buttons does not write the current edit back automatically. This is so that if you make a mess of an edit in the Trim Editor, you can reload it from the Playlist and try again.

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RELOADING

When you have finished working on one edit, and have written it back, you may want to keep the Trim Editor open to do another one.

NOTE: The following buttons on the Trim Editor's own toolbar reload it with different Entries or Clips, whereas using the Trim Editor buttons in the Playlist and Clipstore again will open a second Trim Editor.

LOAD FROM EDL

reloads the Trim Editor with the Entries selected (highlighted in red) in the

Playlist or Text EDL.

LOAD FROM CLIPSTORE

reloads the Trim Editor with the Clip selected in the Clipstore.

LOAD PREVIOUS/NEXT EDIT

reloads the Trim Editor from the same EDL, moving one Entry backwards or forwards. Using these buttons you can easily move along the edits in the EDL to check or adjust them.

LOAD FROM PASTE BUFFER

reloads the Trim Editor with the contents of the paste buffer.

This may have been cut or copied from any EDL/Playlist or Clipstore.

MAKING A NEW EDIT

Pressing the Trim Editor's own

RAZOR-CUT

button cuts all the Entries/Clips in the window at the current time position (and can be done on the fly while playing back). This has the same effect as having

RAZOR-CUT

them in the Playlist and loaded all the edits so formed into the Trim Editor. You will need to have written back your previous edit adjustment first, unless you are set to write back automatically .

Razor in the Trim Window cannot be used when there are more than two entries loaded into Trim.

MAINTAINING SYNC

The

LOCK CLIPS

button prevents you from selecting and moving the body of Clips or Entries while they are in the Trim Editor, and therefore safeguards accidental loss of sync to picture or sync with music when writing back. If the

LOCK STREAMS

button on the Playlist toolbar is down, this button in the Trim Editor will be down when it is loaded from that Playlist. You can then release the button to override the lock status for this edit only.

The

SLIP LEFT

and

SLIP RIGHT

buttons only apply with one or with two Entries loaded.

The logic these buttons follow is controlled in the "Trim" section of the Setup window .

"Trim Slips Auto-follow EDL Slip settings":

ï‚· When this is ticked, the positions of these buttons on opening the Trim Editor will reflect the

SLIP

setting of the Playlist. They can then be changed to override the setting for this edit only.

SLIP LEFT

will cause EDL Entries before the earlier one in the Trim Editor to move with it when writing back.

SLIP RIGHT

will do the same for Entries after the later one. With this setting, you only have one global Slip setting to consider for Playlist movements, Playlist editing and Trim editing.

ï‚· When this is not ticked, the positions of these buttons are completely independent from the

SLIP

settings in the Playlist. The settings of these buttons are held over for future Trim sessions. You might want to use this setting if, for instance, you do most of your editing inside the Trim Editor and only perform coarser manipulation in the Playlist window. This setting is perhaps more familiar to SADiE v2 users.

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NOTE: If you are working with sync material you will want to keep Playlist and Trim Slips

off

, so that slipping one Entry doesn't alter the sync of others. If you are working with sound-only material (like editing for radio) you will need to keep Slips

on

to avoid gaps opening up in your material as you edit.

Remember that Slip is disabled when writing back from a Trim Editor containing more than two Entries; if you need to slip, use Playlist Editing instead.

OTHER TRIM EDITOR TOOLS

The four

SNAPSHOT

buttons allow you to store and recall four different arrangements of the Clips in the Trim Editor, so you can compare different attempts at an edit. Click once to take a snapshot, and the button will turn blue to show it has a snap stored. After making adjustments, click on the button again to return the Trim Editor to the stored snap. The button of the displayed snap will turn red. To overwrite a button with a new snap, hold SHIFT and CTRL together while clicking on it.

NOTE: Even if you don't use the snapshots, you can write back an edit to the EDL, try to improve it and write back again. Then the Playlist undo and redo buttons can be used to move through the different attempts. Any of these can then be reloaded into the Trim Editor.

NOTE: please don't confuse these camera snapshot buttons to the ones used for automation !

The

USER ZOOM

button turns your mouse pointer into a magnifying glass, which you can use to draw a box around the part of the profile you want to zoom-in on. The degree of magnification will be determined by the size of the box you draw.

The

RETURN

button (it's supposed to be a telescope !) takes you back to your previous magnification level.

The

EMPTY TRIM WINDOW

button empties the Trim Editor of all Clips/Entries.

The

VIEWING ORDER

button is available with more than two Clips in the window:

When it is

up

, the left channels of all the stereo Clips in the Trim Editor are displayed above all the right channels.

When it is

down

, both channels of each Clip are drawn together.

NOTE: For most editing, it is generally sufficient and clearer to just view one channel of each Clip. This is done with the button up, setting the window's size and magnification to show just the left (or right) channels of all the Clips in it. Have the button down when you want to see both channels of each Clip.

MULTI-TRACK ENTRIES IN THE TRIM WINDOW

When more than two EDL entries are loaded into the Trim Window, the

Multi-track Auto Select

button becomes active and enabled.

When this is enabled, SADiE will group entries together and auto-select segments of these entries together so as to easily and quickly perform standard styles of editing across multiple streams.

Remember, except for the case where there is a single entry loaded, the Trim Window is mostly concentrating on

Edit Points

, i.e. the Out of the Outgoing going clip and In of the Incoming clip. When you load two clips it's obvious which is the outgoing and which is the incoming (the clip that starts first goes on top if you weren't sure), however you can't necessarily apply that rule across the board.

Thus we have a set of rules to determine how clips will be auto-selected in Trim. In practise, for the majority of edits the selections made will be the obvious ones, but to give most flexibility for editing SADiE allows clips that do not have the same In or Out points (but are close together) to be edited together.

You can always disable the Multi-track Auto select function and select segments on your own by clicking and shift-clicking to add them to the selection.

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I shall describe some example scenarios in the pages that follow.

Mirror

is available for Multitrack entries - the fade on the clip you have last selected will be the one to which others will align when you use Mirror.

Razor

is not available if there are more than two entries in Trim.

As with Playlist Editing, a group clip - either a yellow one or a multi-channel green group clip - is considered as being ONE EDL entry. The Trim Window cannot change any internal edits in Yellow group entries.

MULTI-TRACK TRIM EXAMPLE 1

Two EDL Entries selected on every stream

This one's not difficult - on every stream we have an Outgoing and Incoming clip - as normal, the clip that starts first is the Outgoing and appears on the top stream of the Trim window.

This is of course the most usual situation we'll have to deal with - we have a number of streams of audio, you made a razor cut across all of them, now you want to tidy up the edit between them. Simple. In this situation all the outgoing clips are at the top of each pair in the Trim Window, and all the Incoming clips are at the bottom as you can see below. When the Multi-track Auto Select button is enabled (and it always will be when you load the Trim Window) then it's as if you'd grouped all the outgoing clips together, grouped all the incoming ones together and we are doing a two clip edit.

The observant among you will see that I've performed what's known in the trade as a In-Source edit on the

Incoming entries and slid them a couple of drum beats to the right.

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We can go further, and by deselecting the Multi-track Auto Select button, and now we can change some of the edits individually - in this example the first three streams were loaded as a green group clip, and thus they will retain this grouping. I've pulled out a longer crossfade on these and adjusted the next pair of streams individually as well.

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Now, just for good measure, I've pressed the Multi-track Auto select again, and now everything links up again - with a single click on the crossfade I've been able to drag the entire edit point across all streams little to the right, but still retaining its uneven edges and differing crossfades on some legs.

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Q.E.D.

MULTI-TRACK TRIM EXAMPLE 1A

The two clip per stream rule still applies where the edit is not the same on every stream.

This is an extreme and probably foolish example, but the same rules from the previous example will apply - all the clips to the left of the horribly uneven edit will be the Outgoing set of clips, all to the right are the

Incoming, and when you select one clip in each set, all clips will be selected.

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The important thing is that, much the same as with Multi-track Playlist Editing, it doesn't matter if the edit is offset a little on some legs of the edit, by enabling and disabling the Multi-Track Auto Select button you can either treat the entries as a single edit, or edit each clip or fade edge individually as you require.

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MULTI-TRACK TRIM EXAMPLE 2

One EDL Entry per stream

Again, it's fairly obvious what should happen here - this is really just a single multi-channel entry, and we want to use the Trim Window to top and tail it.

The ends in this example are a bit ragged, and as before, with Multi-track Auto Select enabled, they will all be moved together, and retain the offsets.

TIP: The Mirror function can be used to align the In or Out points on every stream - the fade on the clip you have last selected will be the one to which all others will align when you use Mirror.

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MULTI-TRACK TRIM EXAMPLE 2A

One EDL Entry per stream "Chequerboard"

It's quite common to need to edit between clips that are on different streams, but if this were to follow the same rule as the last example, then when you moved the out point of the clips on the first two streams, it would change the out point of the clips on streams 3 and 4 and NOT their In points which is what you would want.

In the example above, the clips on stream 1&2 are loaded on top as the outgoing clip, those on streams 3&4 are the incoming side of the edit. As you'd expect. the edit proceeds exactly like Example 1.

But the key thing is how SADiE knows the difference between this situation and the last example.

The rule is quite simple: The clip that start first is always an Outgoing clip, those that start before the half-way point of that clip are outgoing clips; those that start after the half-way point are on the Incoming side of the edit.

MULTI-TRACK TRIM EXAMPLE 3

Three or more EDL Entries on a Stream

Following on from the last examples, we shall now see how the Trim Window can handle

multiple edit points.

In this very simple example, it's obvious that there are TWO edits, and you will see that you can edit them together in the same Trim Window session.

When these three clips are loaded to Trim, SADiE will not only auto-select the appropriate segments depending on where you click, but also Slip clips inside the Trim window when they are not involved in the Edit

Point that's being focussed.

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Firstly you can see the Trim streams show two (stereo) groups of three. The first edit will be between "Ding

...." and "Flim...." and the second edit between "Flim.... and "Ping...."

In the picture above, I have clicked in the left hand half of "Flim...." so as to select its In point in Source mode.

SADiE has also auto-selected the whole of "Ping...." and as you can see in the next picture, when I slide "Flim...." leftwards, "Ping ...." follows.

This internal Slip is always applied in such a situation unless you deselect the Multi-track Auto-select button.

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To work on the second edit, it's best to first de-select by clicking in an empty or grey area, then click on either the right-hand half of "Flim...." or the left side of "Ping....". You will see the mouse cursor change to show the edit mode.

Summing Up

All these rules will combine to allow multiple edits on multiple streams to be edited in Trim.

You should be a little careful when loading different numbers of clips from each EDL stream - if the clips are reasonably well aligned the obvious auto-selections will be made, but if the edges are very uneven you may find the Auto-grouping doesn't work the way you want it to - SADiE's only human !

THREE AND FOUR POINT EDITING

OVERVIEW

"Three Point Editing" and "Four Point Editing" refers to a method of working which utilises a traditional

Source/Destination style of editing. Conceptually this is a little like online editing with VTR decks.

In SADiE terms this means having your original source material in one Playlist, and copying this audio into the correct position in a "Destination" Playlist (this is perhaps your "Master Edit").

Three and Four Point editing copies audio marked using the Region Editing Tools Left and Right locators in a

Source EDL, and then pastes it into an area marked similarly in a Destination EDL.

The terms "Three" and "Four" Point refer to the number of Left and Right markers set. If you have Left and

Right marked in both EDL's then it is a Four Point Edit. If one of the four possible markers is left unset, then it is a Three Point Edit.

The procedure is much the same for both Three and Four point edits.

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PREPARATION

First you need the correct tools to hand. Press the

SELECT TOOLBARS

button, and then select

"3 and 4 point edit" from the menu, to reveal the "3 and 4 point edit" toolbar.

Dock it wherever is convenient. Save a desktop and/or default desktop if need be.

If you're using keyboard "Hotkeys", it may be worth reviewing which Hotkeys you are using for setting the Left and Right locators. I've personally found it worthwhile moving these to the [ and ] square bracket keys, and using modifiers for "Go to" and "Clear". These Hotkeys are found under:

"Setup", "Hotkey setup", "Transport – Locators".

A few suitable suggestions (but this is entirely up to you) are:

ï‚· Clear Left Locator

SHIFT

+

CTRL

+

[

ï‚· Clear Right Locator

SHIFT

+

CTRL

+

]

(These two are new Hotkey functions)

ï‚· Go to Locator Left

SHIFT

+

[

ï‚· Got to Locator Right

SHIFT

+

]

ï‚· Set Left Locator

[

ï‚· Set Right Locator

]

While you are in Hotkey Setup, set some keys for the two 3&4 point editing tools and a couple more useful facilities (which are found in the Region Editing section of Hotkey Setup). Again, it's your choice! Of course the choices here are based on an English keyboard.

ï‚· Three and Four Point Edit

=

(This is the =/+ button above the ] key. This is the "Do it" button for a Three and Four

Point Edit)

ï‚· Enable Three and Four Point editing mode

-

(i.e. the -/_ key to the left of the =/+)

And a couple more which will probably come in useful:

ï‚· Snap Left and Right to cuts

#

(This is to the left of the Enter key. There is also a button for this on the Region Edit toolbar, to the right of the L and R buttons).

ï‚· Source/Destination focus toggle

'

(This is immediately to the left of the #. This allows you to flip between the Source and

Destination EDL's without using a mouse).

You may alternatively wish to set up some Hotkeys on a Hardware Controller Jog panel.

TWO PLAYLISTS

You cannot do a Three or Four Point Edit unless you have TWO Playlists (and only two Playlists) open. Thus this function won't be possible if you are working with the Playlist Setup option "Restrict to one open Playlist" ticked.

If there are fewer or more than two Playlists open at the moment you initiate Three and Four Point Editing, then you will be warned appropriately and you will not be able to continue.

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So, you have a Playlist open that contains your source material, and another Playlist open ready to be the destination.

It doesn't matter where these Playlists are positioned on the screen as you'll see soon.

To initiate Three and Four Point Edit Mode, press the

THREE AND FOUR POINT MODE

button on the SOURCE Playlist; this is important as it determines which is the Source for the edit and which is the Destination, get the wrong one and you'll be going in the wrong direction.

If you're using the Hotkey to enable Three and Four Point Editing make sure the correct EDL is focused by clicking on it with the mouse.

At this point, the desktop will be rearranged to display the Source Playlist in the bottom half of the screen and the Destination at the top. The only other windows visible will be those that have been set to "always on top" and the Transport window, which you may want to close or move. Also Region Editing is now enabled in both

EDL's.

If you've set the Hotkeys, you will see that once Three and Four Point Editing is enabled, you can use the "Source/Dest focus toggle" to move back and forth between the two EDL's.

FOUR POINT EDITING

Just go for it - the operation will be obvious when you see it.

First try this with the mouse: scratch the mouse over a region in the Source Playlist, and then do similar across a Destination region.

Press the

THREE AND FOUR POINT EDIT

button on the Source Playlist (or the Hotkey) and the Source Region will replace the Destination region. Entries to the right of the Destination region will be slipped to fit the new region (the Source Region is unlikely to be exactly the same length as the Destination region was).

Simple really - it's just a copy and paste/replace operation.

The intention is that this provides a quick and easy compilation function, and thus the result will be as accurate as your placement of the Left and Right markers. You may find you will want to use Playlist Edit or the Trim window to tidy up the beginning and end of the new inserted region.

In practice you may use scrub tools, or you could place the Left/Right markers on the fly whilst playing to define your Source and Destination regions more accurately.

THREE POINT EDITING

Three point editing is quite similar, and uses the same controls. The only difference is that one of the four markers is not defined. Thus there are effectively four different types of Three Point Edit, depending on which of the four markers is missing.

When this is the case, SADiE will copy the source region and paste and replace it into a region the same length in the Destination Playlist . and hence there will be no slipping.

The four scenarios are:

1.

Destination Right missing

The Source region is pasted, starting at the Destination Left mark, replacing Destination material for the Source duration

2.

Destination Left missing

The Source region is pasted with its end at the Destination Right mark, replacing Destination material backwards from Destination Right for the Source duration.

3.

Source Right missing

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The Source region's end is defined by the length of the Destination region; this Source region is then pasted into the Destination Region.

4.

Source Left missing

The Source region's start is defined (backwards from Source Right) by the length of the Destination region; this Source region is then pasted into the Destination Region.

The first method is particularly useful for quick left-to-right compilation into an empty Playlist, moving the

Destination Left mark to the end of the Playlist after each 3 point edit.

Or perhaps you have an area of the Destination Playlist that needs filling with ambience. Mark the region to be filled, then place the Source Left marker in a section of ambience in the Source. Pressing the Three and Four Point Edit button fills the Destination with the correct length of ambience.

CLEARING MARKERS

If you've set a region with both Left and Right markers, you'll have to remove one to perform a Three Point

Edit. You can do this with the Hotkeys (Clear Left/Right locator), or by double-clicking on the L or R button in the L&R pane of the Transport Controls.

SNAPPING MARKERS TO EDITS

The "Snap L&R to cuts" button and corresponding Hotkey are useful if you want to position the L&R markers exactly on the start or end of a clip. Pressing this button/Hotkey will move BOTH markers from where they are to the closest clip start or end on enabled streams.

This is useful for replacing entire clips or sequences of clips. Also you can mark a silent region this way in order to fill it with a 3&4 point edit.

Note: This doesn't place the markers exactly at the start or end, but half-a-default-crossfade after a start

(or before an end) so that a default crossfade will be produced by the 3&4 Point edit function. However the behaviour is different if you have Cut mode set to "V Cut" in the Playlist Setup window.

REGION EDITING

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Editing

Region Editing adds another set of editing tools to your palette. The basic principle of Region Editing is that you firstly define a "region" of the Playlist, and next perform another action on that region; you may want to delete it, move it or copy it elsewhere for instance. The region is defined between the standard Left and Right

Locators, and usually across all streams enabling you to more easily edit across all streams of a multi-track.

You could use the region editing tools for removing a section of a multi-track, or for moving it or copying it elsewhere. Another possible use for region editing is for simple speech editing tasks. Where you otherwise may use razor cutting and Playlist editing, defining a region and deleting it can be very quick, particularly for repetitive tasks.

Region editing functions are available on Hotkeys, and this can speed up operation significantly.

ENABLING REGION EDITING

To access Region Editing first you must be able to see the Region Editing Toolbar.

If this is hidden, then pressing the

SELECT TOOLBARS

button, and choosing "Region Editing" from the drop-down menu can reveal it. The above toolbar will appear, and in the usual way you can dock it to an edge of the Playlist or allow it float, by dragging it around the desktop, or by right mouse clicking and selecting, for instance "dock to top".

To enable Region Editing, press the

REGION EDITING ENABLE

button; region editing is turned on when the button is pressed in.

DEFINING THE REGION

DEFINING THE REGION WITH THE MOUSE:

The mouse cursor will change to a pencil tool, which signifies that you are ready to define a new region.

To define a Region, when your mouse is the pencil tool, click at the position in the Playlist where you want the region to start (it doesn't matter which stream you are over when you click, anywhere between the time bar and the bottom of the Playlist will do), then whilst holding the mouse button down, drag the region rightwards, and when you reach the point at which you want the region to end let go of the mouse button. The region will be coloured red , and you'll notice the Left and Right locators are positioned at the start and end of the region respectively.

To help you mark the region, you will notice that the two time displays at the bottom left of the Playlist will be displaying current cursor position and the duration of the region respectively.

You can also start at the end of the region and drag leftwards towards the start, whichever method is most convenient.

DEFINING THE REGION WITH THE HARDWARE CONTROLLER:

All of the region editing functions can have Hotkeys assigned. Notice that the Preview buttons are linked to the

Transport Edit controls' preview buttons, and similarly the Select Region Start and End buttons are the same as the In and Out buttons.

Having enabled region editing, you can set the region start by setting the Left locator, and the region end with the Right locator, in the usual way.

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Also the hardware

IN

and

OUT

buttons give you a way of setting the region. Once you're in Region edit mode, pressing the

IN

button while the Playlist is scrubbing makes the Left region marker jump to that position. Scrubbing from there moves the Left marker as you scrub. If you press

IN

when the Playlist is stopped, then the current time will locate to the left marker. You have to be careful to stop the scrubbing when you've positioned a marker (press the

STOP

button), otherwise when you come to move on to the

OUT

point, you will jump the Right marker as soon as you press

OUT

, rather than jump

TO

the right marker (which happens when you're not scrubbing).

A most important factor is that the region doesn't have to start at an entry's start point; it can begin anywhere in the Playlist and can contain any number of entries. Under normal circumstances in SADiE, we are manipulating EDL entries or clips, but that's not the case at the moment in region editing.

BASIC REGION EDIT FUNCTIONS

To see the sort of thing you can do next just press the Delete key on the keyboard. Assuming you have

Autoplace and slip off, you will see the region disappear, and razor cuts are made to tidy up the ends of the entries left behind.

Try a few more things:

UNDO

to put the region back, or set

SLIP

to be

RIGHT

. Now press Delete again.

This time the region disappears, but slipping everything to the right, leftwards, fills in the hole.

Define another region; you will still have the pencil cursor. This time press the

CUT

button using the mouse. The same thing as before will happen: the region disappears and entries move leftwards to fill the hole.

Now go to the end of the Playlist and press

PASTE

and the mouse cursor changes to the usual paste icon. Clicking in the Playlist will now drop a copy of the whole region into the Playlist.

Of course you can use the

COPY

button to leave the original region unchanged (and un-razored) and allow you to paste a copy of the region elsewhere in the list.

NOTE: You may want some streams of the EDL to be unaffected by any region editing. Region editing only works on streams that are enabled (lighter grey), so to make the region ignore a stream press its

stream name button so that it is in the "out" position. With region editing the "Ctrl-enable" function (clicking on a stream name button while pressing the CTRL key on the keyboard) can be a quicker method of enabling the correct stream; this function is a "reverse" function and disables

all

streams apart from the one you've Ctrl-clicked on.

ADJUSTING THE REGION

There are many ways of adjusting the region's bounds once you have defined it.

1.

Clicking with the mouse outside the region, gives you the pencil tool again, and will start making a new region. You could use this method to redraw the region from scratch again.

2.

When the mouse is close to the start or end of the region, the mouse cursor will change to a left pointing or a right pointing arrow shaped cursor. Clicking and dragging this point allows you to adjust either the region start or end.

3.

The region start and end are the Left and Right Locators, so changing these, in the Transport

Controls' L-R Tab in the usual way will adjust the length of the region.

4.

You can scrub the start and end of the region - either using the Transport controls, Edit pane jog wheel, or using the Hardware controller wheel. The

SELECT REGION START

and

END

buttons determine which end of the region is being scrubbed.

The Region Editing toolbar has three tools that help you zoom in on the relevant part of the region (the whole region, or it's start or end) quickly:

ZOOM IN ON REGION

changes the zoom so that you can see the entire region in the Playlist.

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ZOOM TO REGION START

and

END

set the zoom to horizontal zoom 15 so you can see some detail on the entries at the start and end of the region.

In a similar way, the

SELECT REGION START

and

END

buttons move the focus to the start and end of the region without changing zoom. Note that the Hotkeys to operate these buttons are the same as for the Transport Edit controls'

GO TO IN

and

GO TO OUT

respectively.

PREVIEW TOOLS

The

PREVIEW

tools operate around the selected point of the region (start or end as set by the

START

and

END

markers), and as you would expect from the icons, they play from the point, through the point, the whole region, and to the point respectively.

PLAY EDIT WITHOUT REGION

is a special preview tool, which performs a dummy edit, then previews it. On pressing this button, the Playlist will re-draw itself, as if the region had been deleted, then preview from before the Left marker to after the Right marker. Having previewed, the Playlist will undo this dummy edit, and draw itself back to where it was beforehand. You would normally use this tool with

SLIP

on, otherwise this preview will play silence for the duration of the region.

There is a Hotkey available for this function

OTHER REGION EDITING TOOLS

RAZOR CUT REGION

puts a razor cut at either end of the region, and turns off region editing.

REGION INSERT

and

REGION OVERWRITE

modes determine what happens when you paste a region into the Playlist. First you have to cut or copy a region to the paste buffer.

In Insert mode, when you paste a region into the Playlist, a razor cut is made across the Playlist at the paste position you selected, then the region is pasted at that position. Any entries underneath the region remain as they were.

But

if you are in Slip (which is really how this mode is supposed to be used) then (for instance with Slip Right enabled) the entries to the right of the paste position are slipped left by the length of the region - in other words, the Playlist is cut in half and slipped to make room for the region.

In Overwrite mode, when you paste a region into the Playlist, entries underneath the region are cut and deleted to fit the region in. This mode is not supposed to be used with Slip.

Note that Insert and Overwrite have no effect if Region Editing is turned off; the normal rules for pasting clips into the Playlist apply.

Show sample values is a tool that is not specific to Region editing (in fact you have to turn Region editing off to use it).

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When this button is pushed,

and

the Playlist is displaying at one of the highest three horizontal zoom levels, then the cursor changes to a "magnifying glass" and passing this over the waveform displays the time of that sample and it's sample value as a 24 bit number, e.g. a decimal number between -8388608 and +8388607.

Holding the Shift key down while using this tool will show the sample value as a hexadecimal number.

REGION DUCK

The Duck function is an automatic feature that can be used for lowering the level of, for instance music, underneath, for instance, speech.

The idea being that the music (ideally on say stream 3&4) starts first, then the speech (on streams 1&2) comes in; the music will lower in level and continue underneath. When the speech finishes, the music level will rise again back it it ’ s normal level.

There are other ways to achieve this, for instance using the Automation Dip feature; this method applies a Clip level change, and thus is independent of the mixer.

Duck works in conjunction with the Left and Right locators, which of course can be set by using hotkeys or

Region Edit. You will need to view the Region Toolbar or set some hotkeys.

1.

Set the L and R locators at the beginning and end of the “ speech ” audio.

2.

Disable any streams that you do not wish to be lowered in level.

3.

Press the “ Duck ” button on the Region toolbar.

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4.

The Duck Dialog will appear. Here, you can set a “ Duck level ” – this is the relative level by which the music ’ s level will lower. And also you can set a Transition time – the is the time that the music will take to reach the lowered level; it takes the same time to return to it ’ s normal level.

Editing

5.

On pressing OK, all enabled streams will be razored at both the left and the right locators; a linear crossfade of length determined by the “ transition ” time is made; all clips between left and right will have their level reduced by the Duck level. locators

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The diagram above shows a typical speech waveform. When an audio level is found above a "gate on" threshold, audio is assumed to have been located. When the level then falls below a "gate off" threshold, the audio is deemed to be finished and "silence" has been found.

The process performs edits on the EDL entries in two ways. It either forms clips only out of the regions it has deemed to be audio (gated edits) - this works well for audio recorded in quiet environments. The other editing mode using "spliced edits", forms clips which have their start point at the beginning of the audio section, and the end point at the start of the next audio section. In this mode entries are joined by a "splice" or crossfade type edit, and so if you are working in 8 stream mode, entries will checkerboard across 2 (for mono) or 4 (for stereo) streams. At the "butts", linear crossfades of around 10 milliseconds are inserted. This mode enables good edits to be made on audio with noisy or ambient "silence" (e.g. cricket commentary), although it has the drawback that where audio originally only took up one stream, it would now take two. It is therefore most effective with only one clip playing at once, and so it's probably better to perform the Speech Edit process before laying on other tracks.

Gated Entries

Spliced Entries

As the process locates regions of audio and forms them into EDL entries, it can also reduce the length of the regions of "silence" (or expand them) to perform time-scrunching. For gated editing mode, this means placing the entries closer together in the EDL (or further apart). In spliced edit mode, only time reduction can be performed, by bringing the end points of clips forward in time (i.e. reducing the length of the "silence" in the clip) but still butting the subsequent clip to the end of this one. This still produces smooth crossfades.

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CONTROLS

1: Time Scrunch ratio - Sometimes it is impossible for the process to scrunch to the desired amount (if there is insufficient silence), and so it will warn you with a message and set itself to the nearest scrunch ratio it can. To enable the process to scrunch further, the gate on and gate off values can be increased, or the minimum clip and gap lengths can be reduced. If reduction to the minimum possible length is performed, all the gaps are removed, rather than scaled down in length (which is the normal mode of operation) so speech can begin to sound unnatural.

2 and 3: Gate On and Gate Off - These pots control the threshold where audio is detected, as described above. Increasing them means that more audio is treated as silence, so higher time reduction can be performed, but with the loss of some audio. Higher thresholds will be required for audio with background noise. Gate off can never be greater than gate on. Usually keeping them the same works OK.

4 and 5: Gated/Spliced Edits - These buttons switch between the two forms of clip formation as described above.

6: Write Back - As explained above, the resulting edit list in memory can be written back to your current

Playlist instead of recording a new track. This allows edits to be trimmed in the trim window for fine adjustment.

NOTE: If the scrunch ratio is 1.0 and spliced edits are used, then the entries can even be "glued" back together if unnecessary or undesired edits have been made.

7: Minimum Clip Length - has a similar effect as the minimum gap length, but can't be too short, otherwise the disk won't be able to keep up with the number of clips created (unless bounce in non real-time is used). Longer lengths (500 milliseconds upwards) can enable distinct words and phrases to be identified and cut into sections which are easily editable.

8: Minimum Gap Length - this specifies the smallest region of "silence" that the processor will treat as a "gap" which can be reduced. Increasing this value means that only large pauses can be detected, and may mean the audio can't be scrunched as much (but does mean that the process can detect large areas of silence for editing purposes). If the value is small, it can even find gaps inside words and so can compress further at the risk of sounding unnatural.

APPLICATIONS

Below are just a few possible uses for Speech Edit:

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EDITING

To actually make use of the process to perform edits rather than time scrunching, longer gap and clip lengths are more useful. Working with a ratio of 1.0 in spliced mode is probably the most effective way of working.

Using this method, you should be able to quickly locate regions of speech you wish to omit and edit them.

When you've identified which of the new entries you wish to remove, and you delete them with AUTO-SHIFT switched on, the gap will automatically close up.

SILENCE REMOVAL

It can be used as a simple gate to replace ambience with digital silence. As above, you would use a Scrunch ratio of 1.0, but use Gated edits, so that "silence" below the thresholds is removed.

TIME SCRUNCHING

To scrunch audio, gated or spliced edits can be used. If the minimum gap length is shorter, more silence can be found to reduce. If it won't scrunch enough, increase the threshold so that more silence and less audio can be found. Large scrunches may reduce the gaps between words so much that a lot of emotion/feeling can be lost from the speech.

TOP AND TAIL

If you've recorded several music tracks, set the minimum gap and minimum clip lengths high (about 5,000 ms).

You can then use Speech Edit to find the gaps and split the recording into separate entries.

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7 MIXING AND PROCESSING

The Mixer

Mixer Processing and Plugins

DirectX & VST Plugins

SoundField SurroundZone

Routing

Reorganising the Mixer

The Process Window and Plug-ins

CEDAR Sound Restoration

CEDAR Retouch

Peak Metering

Automation

Surround Sound

THE MIXER

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If you have closed the Mixer for your current Playlist, you can display it again with the

SHOW

MIXER

button on the Playlist toolbar.

NOTE: In addition to using the faders of the Mixer to control the playback levels of Streams, you can set the level of individual EDL Entries. See the Clip Details window .

The Mixer is made up of channel strips which each have an input and an output. The simplest Mixer strip consists of a fader, a pan control and an input selection button whose label indicates what that strip is controlling. Other displays and buttons may be added to the strips.

This is the Mixer's configuration toolbar. If it is not currently displayed on your Mixer, you can bring it back with "Toolbars" on SADiE's "View" menu.

The first six buttons add or remove displays for every strip:

Fader grouping buttons - see Grouping Faders .

Inline process buttons - see Processing. Each button represents a blank section into which you can insert processes like EQ and dynamics for each strip. To reveal more buttons, enlarge the Mixer window vertically.

Strip output selection buttons.

Phase Reverse Controls.

Displays "long faders". In this view, all faders are twice as high as usual and thus have a twice the resolution. Moving the fader with the mouse will give you 0.20 dB steps instead of 0.40 dB as in the normal view.

The last five buttons turn on or off other Mixer displays:

Turns on Mixer automation and displays the automation toolbar (see Automation).

Displays the Process Palette toolbar from which you choose which processes to insert into a Mixer strip, and lets you add new strips to the Mixer.

Displays the Routing toolbar.

Brings up the Process Window, which acts as an "outboard rack" for other processes..

Shows the Metering Window .

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A MIXER CHANNEL STRIP

1.

Fader Grouping button - see Grouping

Faders

2.

Inline Process button (empty) - see

Processing

3.

Input Selection button - this strip is controlling the audio of Stream 1

4.

Output Selection button - this strip is routed to internal Bus 1 and 2

5.

Phase Reverse control and left/right swap for stereo strips

6.

The peak level of audio through the strip. Figures above full digital coding level shown in red. Double-click to reset. Shows fader level in blue when fader is moved.

7.

Pan pot - click and drag to adjust. A small fader will pop up to indicate the setting.

Double-clicking allows you to adjust the fader directly.

8.

PPM - Peak Programme

Meter display

9.

Fader - drag it!

10.

Nudge the fader in 0.1 dB steps

11.

Resets the fader 0 dB gain.

Fader is disabled whilst button is down.

12.

Solos this strip

13.

Mutes this strip

NOTE: The peak level displays act as an indicator of the margin available before reaching full digital coding level. On channel strips routed to SADiE's inputs and outputs, they will show you how close you are getting to overload. However, SADiE's Streams have over 1000 dB of headroom so you will not overload this part of the system. Double-clicking resets them individually, Ctrl + double-click resets all strips. Overloads on outputs can be logged using the Log Overloads Window .

Each hardware controller fader panel has eight faders which control the Mixer strips indicated by the

LED's above them:

ASSIGN

+ and select the next and previous bank of eight Mixer strips for control by the eight faders.

SHIFT

+ a fader's

SELECT

button allows you to reassign a single fader to a different Mixer strip.

Move the fader and the LED changes to indicate the new strip. When you let go of the fader, it is reassigned. Use this to set the function for the single fader on the edit panel, perhaps to control a stereo master strip.

A

MUTE

button is provided for each strip.

SHIFT

+

MUTE

solos the strip.

ASSIGN

+ changes all the faders from controlling level to controlling the pan-pots. The LED at the top left will display "Pn"

ASSIGN

+ changes back to level control. The LED shows "Fd".

MASTER FADER

One fader can be designated to be the Master Fader, by right mouse clicking on that fader and ticking the "Master Fader" option. This fader will then always be controlled by the single fader on the Jog Panel, or in the case of the LRX, the Master Fader.

NOTE: As you will see from the following sections, the Mixer is very flexible. You can save any Mixer configuration for later recall. See File Management .

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GROUPING FADERS

To link (or "gang") on-screen faders so that they move as a group, press the

FADER GROUPING

button on one of the strips. It will flash. You can then press the grouping buttons of other faders you want linked with it. They will light up indicating that they are part of the group. Finally release the flashing button.

Moving any of the faders in the group will now move them all and their buttons will light to indicate the link.

Faders can be set at different levels before being linked and the offset between them is calculated so that they reach the bottom of their travel (fade out) together. This maintains relative stereo positions. Pressing any of the linked group's fader reset buttons will lose the relative offsets.

To change the level of only one fader within a group, move it whilst holding down the keyboard Shift key.

To remove a fader from a group, select one of the others in the group, and then release the button of the fader you want to remove. Finally release the flashing button.

NOTE: You can make as many groups as you like, but each fader can only be in one group. Mute, solo and fader reset buttons are also linked.

NOTE: Hardware controller faders are not affected by grouping when moved physically; the feature is designed to make it possible to move more than one fader with a mouse. The best way of grouping hardware faders is with your fingers!

Right-clicking on a grouped fader will reveal an option to "Invert fader polarity". This means that if you push it up, the others will go down.

PHASE REVERSE CONTROLS

The Phase Reverse Controls button on the mixer configuration toolbar enables another set of buttons for each strip in the mixer.

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MIXER PROCESSING AND PLUGINS

INSERTING PROCESSING IN MIXER STRIPS

To allocate processes to a Mixer strip, and therefore to process the audio going through it, display the Process

Palette toolbar.

This shows you all the available processes you can insert inline on individual Mixer strips:

1.

Auxiliary Send*

2.

Low-pass EQ

3.

Low-shelf EQ

4.

Band-pass EQ (bell)

5.

High-shelf EQ

6.

High-pass EQ

7.

Limiter

8.

Compressor

9.

Expander

10.

Gate

11.

MS Decoder

12.

Direct X Plugin

13.

VST Plugin

14.

Cedar Denoise96 inline process

15.

These last three buttons can be used to drag new mixer strips. These can be mono, mono with pan, or stereo.

* holding the ALT while dragging an Aux drops a PFL into the strip.

So, if you wanted to apply compression, followed by two bands of EQ, and then take an auxiliary send from the audio on Stream 4 of your Playlist , you would drag those processes into the Mixer strip that is controlling

Stream 4. It would then look like this:

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1.

Inline Process: Compressor

2.

Inline Process: High-pass filter

3.

Inline Process: Band-pass filter

4.

Inline Process: Auxiliary Send

5.

Processing is being applied to strip 4

To remove an Inline process from a strip, right-click on its button and select "Delete Process".

Note that you can insert the same process into every strip that is fed directly from a stream, by press the keyboard's CTRL key whilst dragging a process onto a strip.

ADJUSTING MIXER PROCESSING

Click on any process button in the strip. This will bring up a scrolling display of the controls for all processes in the strip.

1.

Centre

2.

Drag

3.

Nudge

The controls on the screen appear as familiar rotary knobs. Click and drag the mouse up or down to adjust them. A small fader will pop up temporarily to indicate the adjustment and the numerical display on the left will indicate the exact setting value. Double-clicking keeps the popup fader on view and allows you to adjust it more finely (click on a grey bit of the window to lose it again). You can also adjust the setting by entering a value directly into the numerical display in any of the following ways:

ï‚· Click, hold and drag the mouse up or down over the digits (on either side of the decimal point, where there is one). Their value will increase or decrease, and the more you move the mouse, the faster they change. Release to set the new value.

ï‚· Use the up and down arrows beside the display to nudge its value by whole units. Hold

Ctrl to nudge by decimal points.

ï‚· Double-click on the time display itself and directly type in a new value ending with the keyboard Return key.

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At the top of each section are three buttons:

1.

A bypass button for that section.

2.

A name button that allows you to change the section to another process.

3.

A button to disable the automation for that section

Bypass Process Name Disable Automation

At the bottom of the mixer strip bypasses all processing. There is a Setup option, in the "Mixer

Strip Display" sub-section of the "Mixer" page, that allows you to alter the function of this bypass button so that only equalisation is bypassed, thus leaving dynamics, Aux sends and M&S unaffected.

Press

SELECT

above the fader of the strip you want to adjust. The number of the strip will appear in the LED above the Rotary Shaft Encoders (Knobs to you and me). and then move through the processes on that strip, selecting each in turn for adjustment and outlining its display.

EQ

and

CMP

select the Equalisation and Compressor sections directly.

The knobs A to F now control the on-screen knobs in the selected process, from the top downwards.

ASSIGN

+

MUTE

above the relevant fader bypasses all processing.

DYNAMICS

The Dynamics processing has been designed to sound and act as much like a traditional analogue studio unit as possible, with a slightly "soft knee" to produce a natural effect.

The Limiter - A basic level limiter. This isn't a look-ahead limiter and so cannot possibly guarantee to clamp the level down to a set level. This should not be confused with the Mastering limiter.

Limit - The threshold above which signals are limited.

The Expander increases the dynamic range by reducing its gain in inverse proportion to the level of the signal: the lower the level, the more reduction.

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Attenuation - The delay between the signal dropping below the Threshold and gain being reduced.

Restore - The delay between the signal exceeding the threshold and gain returning to normal.

Input Range - The input level range between the expander starting to operate and reaching its maximum gain reduction.

Maximum Attenuation - The maximum gain reduction.

The Gate reduces the output by a fixed amount when it falls below a given Threshold.

Attack - The delay between the signal dropping below the threshold and the gate

"shutting" and reducing the level.

Release - The minimum delay before the gate will reopen.

Maximum Attenuation - The amount of gain reduction when the gate is operating.

The Compressor reduces dynamic range by reducing its gain in proportion to the level of the signal: the higher the level, the more gain reduction.

Attack - The delay after a transient before the compressor starts reducing the level.

Decay - The time after the transient before level is returned to normal.

Threshold - The level above which compression is triggered.

Ratio - The amount of gain reduction then applied.

Makeup Gain - Boosts output level to compensate for overall gain reduction. Be careful, as it will go very loud!

Note, that the algorithm of the Compressor has changed from v5.2 onwards to give more realistic responses.

It has been reported that, with the quickest attack times, the output can be distorted with some material. This is because the compressor may be tracking too quickly, which can cause the level to be changed too quickly and by potentially large amounts. However, it was felt that allowing a fast attack still has some value; this can be used to catch a momentary peak more quickly for instance.

Due to this algorithm change, if you load a mixer that was last saved with v5.1 or earlier, the compressor values will be translated to the closest match on the new compressor, thus the values shown on screen will appear to be different to those that were saved in the earlier version. However, the new compressor will be set up to sound very similar.

EQUALISATION

SADiE's Equaliser is divided into five sections with different slope characteristics. The frequency controls of all sections cover the full audio bandwidth of 20 Hz to 20 kHz. Here is a control strip with all five sections:

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A low-pass filter (steep high frequency cut) with a slope of 12 dB/octave.

The frequency controls set the -3 dB point.

A high-pass filter (steep low frequency cut) with a slope of 12 dB/octave.

The frequency controls set the -3 dB point.

Low-shelf EQ (low frequency cut and boost) -60 dB to +20 dB.

The frequency controls set the -3 dB point.

High-shelf EQ (high frequency cut and boost) -60 dB to +20 dB.

The frequency controls set the -3 dB point.

Band-pass EQ (bell-shaped boost and cut) -60 dB to +20 dB.

The Q control sets the bandwidth. The higher the Q, the narrower the bell.

The frequency control sets the centre frequency.

The cut and boost controls operate symmetrically apart from at the extremes, where the -60 dB cut is provided to allow "notch" filtering with high Q settings.

See the full frequency plots of the Equaliser.

AUXILIARY SENDS

Mixer Strip Knob

Full Control Display

The Auxiliary Send level knob can be adjusted on the Mixer strip as well as on the full control display.

The routing button allows you to route the signal either to an internal bus or to the outputs. Note that the bypass button for this section acts as Auxiliary Send on/off.

For Aux Sends on Mono strips, a "Stereo" button is available - when this is ticked the output of the Aux will be stereo, and a pan pot is also made available.

SOLOS

The Solo function allows you to hear one channel alone, and thus mutes all other channels.

There are alternative modes in which the Solo switching logic can operate:- "Additive" and "Exclusive" modes.

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The default setting is "Additive", but it ’ s possible to revert to “ Exclusive Solo ” (which is the only way SADiE has worked up until v5.5), by going to Setup/Mixer/Mixer Strips and changing the “ Primary Solo Mode ” back to

"Exclusive ” . It's possible to use either mode, whatever your default setting, by using modifiers.

Solo buttons are on the mixer, but can also be displayed at the left side of the Playlist.

Additive Mode

When you press a solo button , all other strips apart from output & bus strips will be muted. When you press a further solo button, that strip will be unmuted to ADD to the strips that are soloed. To turn solo off and return to the state before Solos were started, you should either press the new "UnSolo" button on the Mixer Toolbar (it has a picture of a speaker – like a large version of the solo buttons), OR mouse-click any

Solo button whilst holding the ALT key on the keyboard.

Exclusive Mode

Is the logic prior to v5.5. When you press a solo button, all other strips apart from output & bus strips will be muted. When you press a further solo button, only that strip is soloed, and all other strips, including the first strip that was in solo, are muted.

SHIFT-Solo

If you click a Solo button with the SHIFT key pressed, the logic will be reversed. I.E. If you are in “ Additive ” mode, SHIFT-Solo will perform an Exclusive Solo; if you are in Exclusive Mode, SHIFT-Solo will perform an

Additive Solo.

Unsolo All/ Restore Last Solos

The new Solo button on the Mixer toolbar, as mentioned above is provided to turn off Solos when in Additive

Mode, however notice that it also remembers the previous Solo state, and so toggling that button when Solo is disabled, re-instates the previous Solo state. This key can be set to a hotkey in Setup/Hotkey setup/Playlist – stream solo “ Unsolo all … .

” (right at the bottom)

Solo Safe

Solo buttons can be made “ Solo-Safe ” by clicking on them whilst holding the CTRL key. Solo-Safe means that a strip cannot be muted by Soloing any other strip. When a strip is in Solo-Safe its solo button gains a yellow background. Solo-Safe is applied at the moment of making a strip safe – i.e. if you ’ re Soloing another strip already, then the Solo-Safe strip will be unmuted.

Back-lit Mixer buttons

The background of the mutes, solos and other stream control buttons are brighter when pressed - if you prefer to not have the background "back-lit" and retain the legacy grey there is a setup option under View

Menu / Setup Window / Mixer / Mixer Strips.

PFL

A PFL (Pre Fade Listen) function has been added to the mixer, however this is not setup as standard, and if you wish to use PFL you must set it and route it yourself.

Here are step by step instructions on how to route a mixer to perform PFL.

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The picture shows how. For a step by step description tho … ..

1.

I ’ m assuming we ’ re starting with a simple default 8, 16, 24 ,or 32 etc into 2 mixer.

2.

Stereo merge the Bus1&2 to O/P1&2 faders if they aren ’ t already.

3.

Set the Output of this stereo fader to another Output – i.e. O/p3&4 or as in the example “ Mon L/R ” . This is the Master Output and will be unaffected by PFL functions.

4.

From the process palette, and holding ALT and CTRL together, drag an “ Aux ” onto strip 1. ALT-Aux gives you a single PFL; CTRL-any process drops a single process into every stream strip.

5.

Also ALT-Drag a single PFL into the Bus1&2 to Mon L/R Master fader.

6.

Right mouse click on the last PFL “ blob ” on your Master fader and select “ Master

PFL ” – the writing will go grey.

7.

Drag a new stereo fader into the mixer (#18 in the picture) and route it from the bus named PFL in the drop down list; set it ’ s output to the output that you want to hear the PFL on – in this case it ’ s set to the LRX Headphone out, but you could set it to i.e. O/P1&2.

Fader 17 in the picture is sending the master stereo mix to Mon L&R that will be unaffected by the PFL functions. If you only want to monitor on i.e. the Headphones, it ’ s still best to set up this “ dummy ” output (or a dummy bus).

When no PFL buttons are pressed, the PFL bus on Strip 18 is receiving audio from the strip that is marked as

Master PFL (the grey blob and fader 17 in the example). The PFL bus will receive the pre-fade signal from this

“ Master PFL Strip ”

When a (black) PFL button is pressed, the PFL bus switches to receiving the signal direct (and pre-fade) from the strip on which the PFL button is pressed.

SAVING SETTINGS

To save the layout of the Mixer . save the Mixer Setup file. This can be done with the File | Save command when the Mixer is the active window, or from the Project window, as described in File Management .

NOTE: Processing control settings are saved as part of the Mixer Automation .

You can also save Process settings and Mixer strip settings for a single strip. Right mouse click on the process section of a strip and this menu drops down:

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"Save process settings" saves the pot settings for a single process, which can be reloaded into the same process or one on another strip.

"Save mixer strip settings" saves the whole mixer, all processes and their pot and fader settings, which can be reloaded onto another strip.

If you wish to save your customised Mixer to be used again, save it as a Template .

PROCESSING STEREO

To apply processing equally to the two channels of stereo material, it needs to be routed through a stereo

Mixer strip. You can merge two mono Mixer strips into a stereo one by right-clicking over the fader:

Then insert the required process into the stereo strip.

MS DECODER

The knob lets you adjust the stereo width, and there is a push button for

SWAP INPUTS

in case the "M" signal is on the right side of the stereo recording. As with

AUX SEND

the knob can be adjusted on the mixer strip without opening the whole process strip. This process can only be added to a Stereo strip.

DITHER WINDOW

Dither and Noise Shaping can be applied to outputs in the Dither Window.

To access this, press the D button on the Mixer Toolbar

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Dither can be applied either globally or to individual output channels. When using this new interface, dither is always applied at a point between the Bus called i.e. O/P 1&2 and the physical output, so it is always last in the signal path.

PPMs that measure output level, will be measured after the dither.

Note however that the master

Output Resolution

setting in Setup / Audio determines the bit resolution at which the AES stream is truncated and at which the sub-code in the AES stream is set. If your master Output resolution is set to 16bit, then any dither applied at a Dither Resolution of 24bit will be truncated, and hence have no effect at the output (you will warned if you try this.)

Operation is simple. You have “ radio ” buttons to select Global or Individual. When it ’ s set to Global, you can change :-

ï‚· The

Dither Resolution

, which is the bit resolution at which the dither is being applied. Dither will add noise to the least significant bits.

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ï‚· The

Dither Type

. Clicking on one of the three tabs allows to choose between and set parameters for:- 1) Dither, this is the standard unshaped dither that is available on all SADiE systems; 2) NS Dither

– this adds noise shaping to the normal dither types 3) SNS is similar to NS Dither but uses noise shaping filters designed by Prism Sound. Similarly POW-r offers alternative noise shaping. NS Dither and SNS are options and can only be used if they are installed.

There is a further description of NS Dither (a.k.a. HiDither96) SNS and POW-r in the Process

Window section of this manual. (If you select NS Dither without choosing any noise shaping, then this uses the standard Dither settings, which are always included as standard.)

When it ’ s set to

Individual

you can alter the Dither Type and the Dither Resolution for each output pair.

To change the parameters, select the output you wish to effect by clicking on it , it becomes highlighted in blue;

(note that the usual CTRL-click and SHIFT-click options apply for selecting multiple items in the list), choose the Type and Resolution, and press Apply. Pressing OK is the same as Apply, but will close the Window.

Pressing Cancel will exit the window without making any changes (since the last time you pressed Apply or

OK).

Note that the Bypass and the SNS or POW-r Autoblack buttons can be changed without pressing Apply (this is so that you can apply the function in real time so as to A/B the effect of dither). If you exit the Dither Window by pressing Cancel, the state of these will revert to the way they were before you entered the Dither Window.

All Dither Window Settings are saved with the mixer, and thus will be saved with mixer templates also if you wish. The default state is Global Off.

Additionally there are buttons in the Dither Window to enable you to Save or Load dither settings.

DITHER IN THE BOUNCE WINDOW

When you ’ re bouncing, there is a Dither switch in the bounce window to allow you to choose between a) no dither (un-ticked) b) or (ticked) using the settings in the dither window (if they are set to OFF, then there will be no effect.)

Note that Dither will apply (when this is ticked) for bounces that use the mixer and those that do not.

If you are applying dither as plugins in the process window (see below) then this “ Dither “ switch has no effect

(neither ON nor OFF).

DITHER IN THE PROCESS WINDOW

An alternative method for applying dither exists in the Process Window , whereby Dither or Noise Shaping plug-ins can be routed into busses.

This method pre-dates the Dither Window which was first introduced in v5.3 software, but this is still available a) for users that wish to retain their existing methods and work-flow and b) to allow mixers created with earlier versions of SADiE to still work.

Note that the Dither Plug-ins in the Process Window follow slightly different rules with respect to

ï‚· Position in the signal path – this is where you routed them.

ï‚· Dither Resolution – this is always at the master Output resolution.

You should be aware that it ’ s possible to apply dither twice. Of course with the freedom of routing that ’ s always been possible, it ’ s just that now there are two different places to apply it – it ’ s your choice which tool you use.

DIRECTX PLUGINS

SADiE v5 software can manage and utilise DirectX-compliant audio processing Plugins. DirectX Plugins can now be loaded directly into the mixer strip for real-time playback (or non-real-time bouncing through the mixer).

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There are an increasing number of PC-based Plugins available, some of excellent quality, some not so impressive, some costly to purchase, others available as freeware. This architecture within SADiE gives you access to a great number and variety of audio processing modules, and of course the choice of Plugins is your own and will be determined by your applications' requirements.

You will of course need to purchase Plugins should you wish to use them. Some may be available from SADiE dealers, others can be found for sale and download on the Web.

You should be warned that the field of PC Plugins is rife with incompatibilities, and thus SADiE cannot guarantee that if you install any Plugin it will work with SADiE. The fact that a Plugin works fine with one application does not mean it will work with every application. Also it is fairly well known that "pirate" or

"cracked" versions of some Plugins may exist, and you cannot assume that the cracked version of a Plugin is the same as the commercially available version, or that it will work as well. SADiE of course cannot condone the use of cracked Plugins, as we have a responsibility to all the other software developers working in this field.

"Bad" and particularly "cracked" Plugins can cause performance problems on the PC, and so you do risk effecting SADiE's operation by loading unknown Plugins.

Demo versions of Plugins can often be downloaded that may have some restrictions on use; a limited period of use is quite common, as is the idea of muting or corrupting the signal with bleeps periodically. Often demo

Plugins may throw up "registration" dialogue boxes and warnings on loading, and these may appear invasive and cause certain operations to appear slow. There is nothing SADiE can do about this.

On the positive side, SADiE has worked hard in conjunction with other developers to provide some recommended Plugins that work in a consistent and reliable fashion, and these can add a significant amount of extra flexibility to SADiE.

The wide number of available Plugins includes those for: EQ, compression, multi-band compressors, limiters, reverb, pre-amps, vintage equipment emulation, microphone modellers, guitar amp emulation, flange, chorus, distortions, pitch shifters, harmonisers, vocal re-tuning, and more. There also exists a subset type of Plugin, which can emulate an instrument or synthesiser. These do not require audio input, but are driven by a MIDI input (which you would thus have to make available on the PC in order to use).

OPERATION WITH SADIE

The Process Palette now has a new button labelled "DirectX", which, in the same way as with the EQ and dynamics blobs, you can drag and drop onto a mixer strip in the top grid area. On dragging and dropping, a

"Select DirectX Process" window will pop up displaying a list of all available DirectX Plugins. Click on one to select it. A DirectX "Slot" will appear, displaying the Plugin's own interface.

There may be a small wait when you first load a Plugin. Sometimes they will validate a software protection mechanism when first loading. A few Plugins may have restricted usage, and may only allow a limited number of instances of the Plugins, but this mostly this isn't the case.

Unlike with SADiE4's "routing" buttons, DirectX Plugins do not have to be routed. They sit in-line in the mixer strip in which they reside. Press play and you will immediately hear the effect (unless the process is flat or bypassed of course). Each DirectX slot and hence Plugin has it's own bypass button, although some may also have their own bypass.

FAVOURITES

If you have a particular Plugin that you use on a regular basis you can make it a "Favourite" Plugin so that it will appear at the top of your "Select DirectX Process" window. When you are displaying Plugin in its relevant

"Slot", simply click on the "Make Favourite" Button at the top of the window, and this Plugin will appear as a

Favourite at the top of your list, every time you select a DirectX Plugin.

If you no longer wish a Plugin to appear as a Favourite, select it in the "Select DirectX Process" window and click on the "Remove Favourite" button.

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PC OPERATION AND PERFORMANCE

DirectX is an architecture which works entirely under Windows, and hence uses the host computer to process the audio. Therefore the performance of the PC, and what other software is running on the PC will determine the performance of audio in the DirectX chains. This in turn may have a knock-on effect on SADiE's performance. The more Plugins you use, the more PC processing power you will require. Some Plugins can use significantly more processing power than others.

CHAINING PLUGINS

If there are a number of DirectX Plugins placed in one Mixer Strip, they will be sent in a single chain to the PC for processing. Therefore, four Plugins in one strip will use less resource (in terms of the PCI bus bandwidth) than four processes running in parallel on four separate strips. This is because in the latter scenario four times as much audio is being sent to the PC. If there are other SADiE native EQ's and Dynamics processors in the same Mixer strip, and even if the DirectX Plugins are interleaved with the native ones, the entire DirectX chain will sit at the beginning of the mixer strip chain.

LATENCY AND BUFFERS

Latency is a delay caused both by the action of sending digital audio from SADiE to the PC and back again, and also any internal processing delays inside the Plugin. SADiE has mechanisms for dealing with these delays.

On a stream strip (one that feeds directly from the Playlist ), the DirectX "send and return" delay is automatically negated by advancing the Playlist entries by a fixed amount. There will be no change in the EDL itself, but the entries are advanced so that they

return

from the DirectX chain in correct sync. This does not accommodate the Plugin's own processing delay. In practice, many Plugins are latency-free. However, there are

Plugins which deliberately produce delays (reverb and delays of course), and others which employ look-ahead techniques which need delays. Some processes may have delays caused by the amount of processing they require.

On non-stream strips, latencies are automatically accommodated by delaying strips that do not go through plug-ins. This delay WILL use memory resources in SADiE (and the bigger the delay, the more memory it uses).

There is a default setting for the "DirectX Buffering", in the DirectX section of the Setup Window. The default is 200ms. Some Plugins may require a larger buffer, perhaps 300ms, to operate correctly on some PC's, and so if a Plugin returns "DirectX too slow" on playback, it may be worth changing this setting. It will increase the overall latency (by this amount), but this is the figure that is used for the stream advancing to accommodate latency.

PLUGIN ARCHITECTURES

SADiE's DirectX support requires DirectX version 7 or 8. With the addition of "Feature Pack 1" SADiE can also use VST plug-ins which have the advantage of adding support for automation of parameters.

SADiE runs on a PC platform and therefore cannot utilise TDM, RTAS, MAS or other Mac based Plugins.

SAMPLE RATES

The sample rates supported will be determined by the Plugin itself. The Waves Bundles for example

( www.waves.com

) have a number of Plugins that operate at all sample rates up to 192KHz. Read the Plugin's own documentation for details.

MONO, STEREO, AND MULTICHANNEL

Some Plugins can operate Mono to Mono, Stereo to Stereo, or Mono to Stereo. Many of the Waves Plugins offer a different module to handle each of the three variants. If a Plugin cannot support the channel format,

SADiE will do its best to warn you when it loads. However this is only possible if the channel support is registered in the Plugin. Otherwise SADiE may give you a "playback error" if the channel format is incorrect.

Some stereo Plugins are happy to run in mono, others less so. SADiE does not currently support plug-ins using greater than two channels

PLUG-IN PRESETS

Many Plugins come with their own mechanism for saving settings and are often bundled with presets. They may have their own facilities for saving and organising user presets.

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Where possible, SADiE will save the Plugins' parameter settings when the mixer is saved. Some Plugins may require some "customisation" to save settings. For instance Antares Autotune requires a registry change to enable saving of the Graphical mode "capture".

SPECIFIC PLUGINS

We are collecting more information about operation of specific Plugins as we test them and are made aware of them. We have concentrated first on Plugins that have a reputation for high quality or that perform unique or unusual tasks. Details of some of these follow.

Waves

Antares Autotune v3

TC Powercore

VST PLUGINS

SADiE 5 now also supports VST plugins. VST plugins are native plugins, running on the host PC, and follow a protocol designed by Steinberg Media Technologies. VST plugins are common on both the PC and Macintosh platforms.

But from the user's point of view they behave much the same as DirectX plugins, except that in SADiE we have added the ability to record and replay parameter automation.

As with DirectX, there is a button on the Process Pallette mixer strip in the top grid area.

which can be dragged and dropped into a

A list box, similar to the DirectX list will appear, to allow you to choose a plug-in. As with DirectX there's a scheme for nominating "favourite" plugins whereby the favourites appear at the top of the list.

In the usual way, clicking on the VST plugin's button in the top of the mixer strip opens its control page. Note that there is a setup option under DirectX to make VST and DirectX controls appear on screen with "always on top" set.

FINDING VST PLUGINS

VST plugins are not registered with Windows in the same way that DirectX are - they may be just a single DLL file, and have to be registered by the host application. SADiE registers VST plugins on start-up.

If when the "Select VST process" dialog is called, this list is empty, you will need to tell SADiE in which directory to look for plugins. This is in the expected Setup page - View Menu; Setup Window; DirectX; VST

Plugins Main Directory. SADiE will search this directory and any sub-directories for VST plugin DLLs.

This defaults to C:\Program Files\Steinberg\VSTplugins - this directory would be present if you have any

Steinberg products installed, however a number of VST plugins also default to installing into this directory.

Ideally you should install all your VST plugins to a single directory (or sub-directories of this single directory) but SADiE allows you to specify a secondary directory to search for plugins.

When you set or change these directories, SADiE will re-register VST plug-ins found in these locations.

AUTOMATING VST PLUGINS

All VST parameters can be automated, in much the same way that you would automate, for instance, a SADiE

EQ section. You can record parameters by touching and moving them with the mouse during playback. VST parameters can be recorded using Snapshot and Overwrite automation modes, with the new Automation

Snapshot options in the Clip right-mouse-click menu, and the Camera snapshot button on each VST plug-ins top bar.

Every parameter can be displayed (one by one) as a line on the clip, and this line can be edited using standard

Automation Edit tools. The list of parameters will appear (when automation lines are set to display) in a dropdown list when you right-mouse click over the Stream name buttons; select Automation Display; then select the plug-in name. Some plugins have a large number of automatable parameters.

SADiE cannot re-colour the controls on the VST plugin, however a little LED on top bar of the VST plug-in will change colour when you touch a control to show you which automation mode you're in.

Auto-return is near-instantaneous for VST parameters, and does not follow the normal Auto-return time.

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The Automation Disable buttons work in the usual way - allowing you to turn automation on or off for individual VST plug-ins. There is a switch, on the DirectX Setup page, that allows you to set the default state of these buttons.

LATENCIES

VST plugins in SADiE use the same buffer length as DirectX plugins (set in the DirectX Setup page). Latencies are accommodated in normal playback by means of automatic advancing and delaying inside SADiE - you don't normally have to worry about latency. Some process-intense VSTs may have long latencies but these will be reported by the plug-in to SADiE, and will be automatically 'dialled out'. There is the possibility of an uncompensated latency if the plug-in does not correctly report its latency, but this is rare.

VST plug-ins (along with DirectX and all other plug-ins) can be disabled during Scrub - this is advisable as the latencies make scrub highly inaccurate. There is a Setup option under Setup / Mixer / Plugins / Bypass in scrub.

WAVES PLUG-INS AS VST

It is known that there are some difficulties with regard to VST versions with early Waves plug-ins. SADiE will operate well with v5 Waves plug-ins and higher.

Waves VST plug-ins may need to be reset on inserting them into the mixer - use the "Load" button inside the plug-in and use the "Full ... reset" option if necessary.

Support for VST plug-ins is available as a software option - contact your dealer for details of how to obtain it.

VST is a trademark of Steinberg Media Technologies GmbH.

ROUTING

DESCRIPTION OF MIXER ROUTING

The default routing arrangement in SADiE will cover normal recording, editing and mixing tasks, but the system is very flexible and can provide many more facilities.

Creating other routing arrangements is like making connections between the different items of equipment in a studio.

Connections are made in two ways:

1.

By selecting from a list of possibilities for the inputs and outputs of Mixer strips and for the recording source for Playlist Streams.

2.

By using the Routing toolbar described below.

The following diagram shows all the possible connections that can be made between the physical inputs, the

Playlist, the Mixer strips, internals busses and the physical outputs. The Mixer's internal busses can be thought of as potential subgroups waiting to be used and will allow you to route signals through extra Mixer strips and thus to different parts of the system.

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PLAYLIST STREAM MIXER STRIP INPUT

RECORD SOURCE

Selection button

Selection button on mixer strip on each Stream

Physical Inputs

Internal Busses

Physical Outputs

Other Streams

Playlist Streams

Physical Inputs

Internal Busses

MIXER STRIP OUTPUT

Selection button on mixer strip

Internal Busses

Physical Outputs

Clicking on the selection buttons gives you a pop-up list to select from.

The common default routing arrangement in SADiE is to have Playlist Streams recording directly from the physical inputs and each Stream playing through a Mixer strip. These are then routed to two more strips, acting as master faders (via internal busses one and two), and then to the required outputs. In other words:

INPUTS PLAYLIST STREAMS' RECORD SOURCE (selected on the Stream record source buttons), and

PLAYLIST STREAMS MIXER STRIPS INTERNAL BUSSES 1&2 "MASTER FADER" STRIPS OUTPUTS

For 8 streams, this is done as follows:

Mixer Strips

1-8

9

10

Strip Input

Playlist Streams 1-8

Bus 1

Bus 2

Strip Output

Busses 1&2

Physical Output 1

Physical Output 2

If you prefer, you can have a single stereo strip for the master fader instead of two mono strips. Merge them together by right-clicking over the left-hand one's fader. Repeat to separate again.

Other arrangements can be achieved by using more internal busses. Selecting "New Bus" on any of the routing selection buttons creates a new, automatically numbered bus that can then be picked up by all other selection buttons.

The routing toolbar is displayed by pressing the

ROUTING

button on the Mixer configuration toolbar.

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This displays the busses you are using. Double click to open up the folders for each type of bus. Double-clicking on stereo busses will reveal two mono busses. Double-click to close again.

You can make routing connections from here by selecting a bus, hitting

"load bus to cursor" (or by simply dragging with the mouse) and then

"dropping" the other end of your imaginary patch cord on: a Mixer strip input or output button, a Process Window unit's input or output button, or a Stream record source button. Doing this with "New Bus" will create an automatically numbered new bus.

Naturally, you can only connect stereo busses to stereo strips/Streams, and mono busses to mono strips/Streams.

Now you may want more strips in your Mixer to accommodate the new busses. To add a new strip, drag across one of the following symbols from the Process Palette and drop it where you want to insert it.

Mono fader strip without pan pot. Output will be mono.

Mono fader strip with pan pot. Output will be stereo.

Stereo fader strip with balance (offset) control. Output will be stereo.

To delete a whole strip, right-click near the fader. This also lets you change the fader's appearance.

Here are some suggestions for routing arrangements.

SUGGESTED ROUTING ARRANGEMENTS

EQUALISATION AND DYNAMICS ON RECORDING

Instead of routing the physical inputs directly to the Playlist Streams for recording, you can route them via a

Mixer strip. This allows you to apply EQ or Dynamics processing before the material is recorded onto the hard disk. The extra routing required would be:

INPUT NEW MIXER STRIP NEW INTERNAL BUS PLAYLIST RECORD STREAM

BOUNCE-DOWN

There may be times when you require more flexibility than the Bounce Window allows, and so routing can be set, with or without Processing and Automation to achieve this.

To mix together and re-record selected Streams:

REQUIRED PLAYLIST STREAMS MIXER STRIPS NEW INTERNAL BUS RECORD STREAMS

To bounce the whole Playlist, or soloed Streams: OUTPUTS RECORD STREAMS

SUB-GROUPING STREAMS FOR PROCESSING

REQUIRED PLAYLIST STREAMS MIXER STRIPS NEW INTERNAL BUS NEW MIXER STRIP (with processing) INTERNAL BUSSES 1&2 MASTER FADER STRIPS OUTPUTS

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EFFECTS SENDS AND RETURNS

MIXER STRIP AUX SENDS SPARE OUTPUT EXTERNAL DEVICE INPUT NEW MIXER STRIP

MONITORING OUTPUT

Note that you do not have to have SADiE in record to monitor the effect return when it is routed like this.

Or, if you want to record the effects return:

MIXER STRIP AUX. SENDS SPARE OUTPUT EXTERNAL DEVICE INPUT NEW MIXER STRIP

NEW INTERNAL BUS RECORD STREAM

Here's an example of a mixer with Aux Sends set up for routing through outboard equipment:

This is a relatively minor customisation of a normal 8 into

2 mixer. In this example it is assumed you want to patch in an external reverberation unit.

To create this:

ï‚· If the toolbars don't look quite like the picture, press: to show the output buttons, to show the mixer process slots, and to show the process palette toolbar.

ï‚· From the process palette, drag and drop a new the picture) and an

stereo fader onto the mixer (this is strip 1 in

Aux send onto each of the next two strips for Streams 1&2.

ï‚· Press the output button on the new stereo fader and select Bus 1&2.

ï‚· Press the Aux send button (it will say "Pre" at the moment and have a blue pot on it) on strip number

2 (e.g. for stream 1) and the Mixer Strip will pop up, as in the picture (although the picture is displaying the mixer strip for strip 3). Press "Pre" and it will change to "Post" and press the button marked "Output 1" and change it to "Output 3".

ï‚· Do the same for the next strip (strip 3 for stream 2), but this time choose "Output 4" (see note).

ï‚· Connect up your reverb unit. Connect SADiE's outputs 3&4 to the inputs of the reverb, and connect the outputs of the reverb into SADiE's Input 1&2. Whether you do this as an analogue or digital connection will depend on your situation. If it is analogue then just check your Input source selection in Audio Settings. If it is digital then you will have to consider clocking (see note on clocking).

Now, when you play SADiE, the Aux sends control how much of the signal on Playlist streams 1&2 are sent to the reverb, and the Fader on strip 1 controls how much reverb is returned into SADiE's mix. The last two strips of the mixer still control overall level because the reverb is fed back into the master bus (Bus 1&2).

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MIXER ROUTING TUTORIAL

A mixer is a means of connecting many pieces of equipment and multiple channels of audio, and mixing them together to produce a stereo (or Multichannel depending on configuration) master that you can listen to, or record onto another piece of equipment.

SADiE's mixing desk simulates a real mixing console, in the same way that the Playlist is simulating a multi-track tape recorder/player, and can be designed in a multitude of different ways.

The vast majority of audio devices have Inputs and Outputs, and you are creating a continuous signal by passing the output of one device to the input of a second one. This next device processes the audio in some way

(could be just level or pans or it could be more complex processing like reverb for instance) and then you connect the output of the second device to the input of a third and so on.

Let's first consider the most basic setup, for instance you have a 4 track Playlist and you want to listen to all 4 tracks, mixed together into one stereo output.

You have 4 streams in the Playlist that must be connected via virtual "cables" to Outputs 1&2 so that you can listen to them. The concept of "busses" is perhaps one of the more difficult, but this is crucial to any understanding of mixer routing. You will use these as intermediate links to help connect everything together, and to allow us to use devices like pan pots.

In the real world a bus is a long strip of copper cable that runs along the desk. When you connect signals to a bus, they are added together, and then you can take that single signal and pass it onto something else, a physical output for instance, or perhaps you would send them to a reverb unit or similar.

So in your simple stereo setup you have 4 Playlist streams, each of which you connect with wire to a fader strip. The reason you are connecting them to a fader strip is to allow you to change the level of that stream, and also a pan pot on the strip allows you to feed some of each signal to the left side of your stereo image and some to the right. So each stream has now been converted, by the pan pot, into a stereo signal.

Stream 1

Mono faders Bus 1&2 with pans

Stream 2

Stream 3

Stream 4

Output 1&2

Now connect all 4 stereo signals together by means of the Bus. The left side of each pan pot is connected to this "copper cable" called Bus 1 and the right side to Bus 2. You could have connected them directly to the physical outputs and you would be able to hear the mix down in that way, but the reason for creating a Bus is so that you can put another fader between this Bus and the physical outputs in order to give a level control over the entire mix.

In SADiE you can ignore the connecting cables, but you have to decide where the input and output of every device is coming from and going to respectively.

So your basic mixer described above, with all the buttons showing, looks like this:

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NOTE: If you are changing the routing of your mixer, it is important to view the Output Bus buttons; these are revealed by pressing the button on the toolbar that is third from the top in the picture above

(the one with OUT and a bus on it). If you cannot see this, the issue will be confused even further.

The important buttons here are the two rows labelled:

1 2 3 4 Bus 1&2

Bus 1&2, Bus 1&2, Bus 1&2, Bus 1&2, o/p 1&2

These two rows are respectively, the "Input Bus Buttons" and the "Output Bus Buttons" and are used to select input and output for each fader strip. Press the button and select from the drop down list to change the selection.

From the left, you have 4 mono faders, each with a pan pot. The inputs of these faders are named 1,2,3,4 and these are names of the Playlist streams. The outputs of these first 4 faders are all going to Bus 1&2.

The last fader on the mixer (the yellow one) is your master level control. This is gathering up everything that is appearing on Bus 1&2 and sending them, via the fader, to the outside world by using Output 1&2. So it takes its input from Bus 1&2, and its output is set to Outputs 1&2 (labelled o/p 1&2).

The next stage might involve introducing a plug-in into your mixer. For this example you'll put a Stereo Width process in the chain, although this routing method could easily apply to any stereo plug-in.

You are going to break the chain in the first example, between Bus 1&2 and the master fader and slot the Plugin in between. Thus Bus 1&2 are now going to be connected to the input of the Plug-in, and then to complete the chain again, you're going to connect the output of the Plug-in back onto the input of the master fader.

Open up the Process "Rack" by clicking on the

PROCESS WINDOW

button.

An empty 19" rack unit will appear, and you can drag the appropriate icon (

STEREO WIDTH

in this case) from the toolbar onto the empty rack.

It will look a little like this:

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When the Plug-in is first dragged onto the rack, the routing buttons on the left hand side of the Plug-in will say

(for its input) "Stereo Width 1 In" and (for its output) "Stereo Width 1 Out". These are names of the new busses that the Plug-in has created in order to connect it up. In this example you won't use "Stereo Width 1

In", because you are going to connect Bus 1&2 directly to the Plug-in (and thus all 4 streams will be going through the Plug-in and being processed for width).

So, click on the top, input bus button for the Plug-in and select Bus 1&2, leave the bottom output button as it is. You now have to connect the output of the Plug-in back into the mixer. Go back to the main mixer, and click on the top button on the yellow master fader, selecting "Stereo Width 1 Out" as per the picture above.

Done!

Your routing diagram now looks like this:

Stream 1

Mono faders Bus 1&2 with pans

Stream 2

Stream 3

Stream 4

Stereo

Width Out

Output 1&2

As you can imagine this routing allows for many, many complex possibilities, and it does require some care if your mixer is going to include a number of different plug-ins operating on a number of different streams of audio. When you have built a mixer that you feel you'll want to use again, then you may want to save it as a

Template . The whole purpose of a mixing desk is to provide these complex interconnections, but the fundamental concepts are:

ï‚· A device's output connects to another device's input.

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ï‚· Busses provide a means of adding signals together and routing them onto another area of the mixer.

ï‚· In SADiE terms a fader or plug-in's input can be from a Stream, Bus or Physical Input, and its output can be a Bus or a physical Output.

ï‚· An audio signal must eventually make its way to a physical output. Just follow the signal path through all its routes if you're seeing error messages.

REORGANISING THE MIXER

You may find the mixer can get cumbersome and take up too much screen space, or perhaps you would like to change the order of your faders so as move related strips closer together.

It is possible to change the layout of your mixer on the screen, in three different ways:

1.

Dragging and dropping faders to move them to another position.

2.

Hiding strips that are not in permanent use.

3.

Minimising faders to make them smaller.

CHANGING THE ORDER OF MIXER STRIPS

To move a fader strip to a different position in the mixer . just click in any area of the strip, holding the mouse button down, and drop it in a new position.

The easiest point to pick it up is on the PPM meter, as most strips have an active area surrounding the fader itself.

When you've "caught" the strip, the cursor will change as shown, and if you drop it over the left side of another fader, it will dock to the left, or on the right side, it will dock right side of that strip.

If you drag it off the edge of the mixer, the cursor will change to look like a waste bucket, and dropping it then will delete the strip.

The strip movements, as with any other reorganisation of the mixer can be "undone", with the Edit menu undo function.

HIDING AND REVEALING STRIPS

Clicking with the right mouse button on any part of the strip will bring up strip menus, which have hiding options appropriate to that strip: "Hide strip" or "Reveal hidden strip?", and "Minimise Strip" or "Maximise

Strip" (described below).

When a strip is hidden the line between strips is darker, and strips either side will have the "Reveal hidden strip" right mouse menu option.

You can reveal strips, one at a time by selecting this menu option.

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You can "Reveal all hidden strips" by right mouse clicking on the mixer unit divider bar to the left of each mixer unit; this is the bar with "Audio unit A" written vertically up the screen.

Double-clicking on the mixer divider bar will hide and reveal the whole mixer unit.

MINIMISING AND MAXIMISING STRIPS

Right mouse clicking on a strip will offer either:

ï‚· "Minimise strip" as you can see in the picture above, or

ï‚· "Maximise strip" to return the strip to its normal size.

A minimised strip shows as much information as possible in the limited space (you will notice there isn't room for pan-pots. You can minimise and maximise strips individually, or again by right mouse clicking on the mixer divider bar.

THE PROCESS WINDOW AND PLUGINS

THE PROCESS WINDOW

The

PROCESS WINDOW

button on the Mixer configuration toolbar brings up a Process

Window, which is effectively an outboard rack of stereo processing units. Each of these is represented by a symbol at the top left that you drag into the empty rack space.

When a process unit is in the rack, stereo internal Busses named after it will be created. These are normally connected to its input and output. You can then patch signals to and from these busses (as described in the

Routing section above) to route them through the process.

Each unit also has input and output selection buttons, normally connected to the busses named after the process. However, you can use the buttons to connect signals from SADiE's physical inputs, outputs and other busses directly to and from the process without going through the Mixer. If you do this, of course, you must remember that the Mixer busses named after the process are no longer connected to it!

To remove a process unit from the rack, right-click in a blank, grey area of the unit.

A number of processes are available. Some are provided free of charge, but other third-party plug-ins can be purchased. Contact your dealer for availability and pricing.

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PLUGINS

Online Processes:

ï‚· Dither

ï‚· Reverb

ï‚· Stereo Width

ï‚· Mastering Limiter

ï‚· Graphical Equalisation

ï‚· Prism Sound SNS

ï‚· HiDither 96

ï‚· POW-r

Non 1-1 Processes

ï‚· Sample Rate Converter

ï‚· Resampler

ï‚· Timemod

CEDAR Sound Restoration Tools:

ï‚·

ï‚·

ï‚·

ï‚·

CEDAR DeClick

CEDAR DeThump

CEDAR DeCrackle

CEDAR DeNoise

ï‚· CEDAR Retouch

Demo Plug-ins

Offline Processing

To enable any of the on-line processes, drag the appropriate icon onto the "19 inch rack" and patch it into the mixer using the busses.

The Offline Processes mentioned operate in a different way, using the Offline Processing Window to "bounce" audio in non-real-time.

DITHER, REVERB, AND STEREO WIDTH

DITHER

offers three different types of dither. As an alternative to the Process Window, Dither can be applied in the Dither Window.

REVERB

has buttons for room size plus controllable Pre-delay, Reverb time, Absorption, Brightness and Mix (of input signal and "wet" processed signal)

STEREO WIDTH

has a single width control

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There are of course a number of ways to connect up these effects. For instance with the reverb you may want to set up

AUX

sends on the mixer strips, routed to bus "ReverbIn", and then drag a new stereo strip to route the "ReverbOut" bus back to the main bus. In this case you would probably need the reverb "Mix" control set to 100%. However, Dither is perhaps more appropriate applied "in-line" between the main bus and the output.

The choice is yours!

Note that these three plug-ins are stereo processes. The settings of each of these can be saved and re-called and a later date, using the "disc" icons.

MASTERING LIMITER

The Mastering Limiter plug-in allows you to add gain to a signal before it is limited to a set level. You can define the limiting in -dBFS to avoid overloads. The Limiter enables the audio material to achieve "loudness" while avoiding digital clipping. This is achieved by analysing the waveform on either side of a peak and reducing the gain to avoid distortion.

As with other normal plug-ins, this module patches into the mixing desk via the internal busses. There is an

"LED" array that displays the amount of gain reduction.

There are two icons for the Mastering Limiter in the process window: one creates a mono process, the other is stereo.

ï‚· Gain - adjust this to add pre-gain to the signal to "push" it into the limiter.

ï‚· Limit - sets the maximum peak level.

ï‚· Release - sets the release time for the gain reduction.

ï‚· Impact - sets the rate of change of gain reduction. This is a little like the more familiar attack function but on a microscopic scale. A sound with a fast attack (say, a piano) would require a high impact setting, as the transient nature of the sound would need the gain reduction to react very quickly, whereas a smoother sound would benefit from a lower, more damped setting.

ï‚· Hysteresis - increasing the value of this reduces the sensitivity of the process to avoid the limiter being triggered by high transient, low level, gain changes. Note that the range of this control is reduced as you increase the gain.

Note that because this process performs some analysis on the audio waveform, there is a delay of 50 ms: the process must receive some audio before it can start calculating.

The Mastering Limiter is an optional plug-in, contact your dealer for details of how to obtain it.

GRAPHICAL EQ

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The Graphical EQ is an all-in-one unit comprising 4 individual parametric EQ modules, low pass and high pass filters, master gain, along with a graphical display of the EQ curve.

This routes into the mixer in the usual way, using the internal busses.

The four EQ's and high/low pass filters operate in the same way as a normal SADiE EQ process.

The green "LED" bypasses the associated EQ section, without affecting the graphical representation.

The

CONFIGURE

button allows you to choose the function of the 4 EQ's, between high or low shelf, or bandpass, and how many are enabled.

There are 4 presets for changing the scaling of the graph where greater precision is required.

The

CONFIGURE

page also contains a preset for de-emphasis. You can save and reload settings for the

Graphical EQ using the usual Plug-in save and load buttons.

The Graphical EQ is an optional plug-in, contact your dealer for details of how to obtain it.

PRISM SOUND SNS SUPER NOISE SHAPING

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HIDITHER 96

When a signal is quantised some of the detail within the signal is discarded and as a result an error is introduced. This error can be heard as noise and is correlated to the input of the quantiser. The noise signal can be very noticeable to a listener if the original signal is simple or of a low level. It is therefore desirable to try and reduce this correlation and subsequently produce a random noise signal. The use of dither does just that. It linearises the non-linear transform characteristic of a quantiser and reduces the harmonic distortion for low-level signals. To summarise, the use of dither has two effects on the input signal to a quantiser; firstly it reduces the correlation between the noise and the input signal, and secondly it increases the total noise in the system. In essence, dither is a low level additive signal that causes the quantised signal to jump randomly between quantisation levels, which when averaged by the ear forms a smooth transition between the levels.

As the noise level has been raised by the addition of a dither signal, it is desirable to try and shape the noise to reduce the overall audible effect. Noise shaping filters are used to match the curve of the noise signal to that of the frequency response of the human ear. This reduces the noise signal where the ear is most sensitive,

(between 1 kHz and 8 kHz) and increases the noise where the ear is less sensitive (above about 14 kHz). An average response is taken for the human ear and so the effect of noise shaping will be slightly different for each listener. When using a high sample rate, for example 96 kHz, (if your hardware supports 96 KHz) it is possible to keep the noise floor lower for most of the human hearing range and move most of the noise signal to frequencies that are completely inaudible.

SADiE's HiDither 96 noise-shaping dither plug-in offers 5 different noise shape types, two of which are optimised for 96 kHz audio material. The other three are designed for 48 kHz and 44.1 kHz audio. Additionally

Shape 1 is designed for use with emphasis.

On the pages that follow are the plots for a -90 dB sine wave at 1 kHz passed through the different HiDither algorithms. The graphs for 48 kHz will be slightly different as HiDither uses slightly different filters; you can see the graph change in SADiE when you change sample rate.

NOTE: Shape 1 is designed to be used in conjunction with emphasis on the audio signal. This shape

boosts

the dither noise, in such a way that when de-emphasis is applied (for instance by the CD player) both the signal

and

the dither signal are de-coded. Therefore it is inadvisable to use this shape unless you are using pre-emphasised audio.

HiDither 96 is an optional plug-in, contact your dealer for details of how to obtain it. Graphs are available in the Help-file version of this manual.

POW-R

POW-r (an acronym for

P

sychoacoustically

O

ptimised

W

ordlength

R

eduction) is used to reduce longer word lengths to standard 16 bits, while retaining a high degree of perceived dynamic efficiency and very low noise.

POW-r can operate at sample rates between 44.1 kHz and 192 kHz (if your hardware supports higher than 48 kHz sample rates).

The three POW-r algorithms are available in the SADiE plug-in, chosen by ticking the appropriate box.

Additionally the "Auto Zero" function is provided. At 16 bit resolution, when the input drops below -84 dBFS

POW-r will turn off and output silence after about 1.5 seconds. It will then come on again as soon as the level comes back up above -84 dBFS. This is resolution dependant; -84 dB is the threshold for 16 bit. At other resolutions, Autoblack switches in when the signal drops to below 2 bits.

POW-r is no longer available for SADiE5 systems, but support continues for those that have purchased it.

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NON 1-1 PROCESSES

Non one-to-one plug-in processes (or Non 1-1 as we shall call them) are so-called because the result of the process is a different length (in terms of time) from the input.

As a general rule these are not routed in the same way as normal plug-ins. You will notice that they have no bus buttons to allow this.

Instead, when you drag and drop a Non 1-1 process into the "rack", the process will take effect across

all

outputs. So all playback (real-time or non-real-time), will pass through the process

These are mostly fairly DSP intensive processes, and so only one Non 1-1 plug-in can be used at a time.

There are different qualities available on some Non 1-1 processes. A lower quality process will use less DSP power, and hence you will be able to playback more audio in real time through the process. But for the highest quality result, it is usually necessary to bounce the result back to hard disc in non-real-time, using the Bounce

Window. Because the Bounce Window always re-records an Output, any bounce with a Non 1-1 process plugged in will include the Non 1-1.

SAMPLE RATE CONVERTER

The Sample Rate Converter or SRC is a Non 1-1 process with presets to convert audio from one of SADiE's standard sample rates to any other.

The five normal sample rates have a button each, and the 2x and 4x buttons enables the double and quadruple sample rates for 88.2/96 KHz rates and 176.4/192 KHz (if your hardware supports these higher sample rates).

The Audition quality is the most likely to be playable in real-time. The High quality is often sufficient for most high-quality applications.

See Sample Rate Conversion for a step-by-step procedure of how to perform a Sample Rate Conversion.

There also details of Audio Precision tests for the Sample Rate Converter.

RESAMPLER

The Resampler Non 1-1 process uses the same algorithms as the Sample Rate Converter above, but has a different interface for setting the rate change. The Resampler performs a digital Varispeed, changing both length

(in terms of time) and pitch.

All of the controls are linked and provide different methods of setting this change.

ï‚· Speed Adjust - allows you to type in the percentage change.

ï‚· Semitones - allows you to type in the pitch change you are trying to achieve.

ï‚· 4 Presets - automatically sets the resample for 24 to 25 frame conversion, 25-24 etc.

ï‚· In and Out Length - the In length is the total length of the Selected entries (in red) in the current EDL

. You can type the new total length for these entries in the Out Length time field.

ï‚· Quality - as with the SRC, the Audition quality is the most likely to work in real-time, but you may want to use a higher quality setting for more critical work.

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TIMEMOD

The Timemod Non 1-1 process performs a change to the length (in terms of time) without changing pitch.

As with the Resampler, the controls are linked and provide you with different ways of setting the length change.

ï‚· Ratio - allows you to type in the percentage length change.

ï‚· 4 Presets - automatically sets Timemod for 24 to 25 frame conversion, 25-24 etc.

ï‚· In and Out Length - the In length is the total length of the Selected entries (in red) in the current EDL

. You can type the new total length for these entries in the Out Length time field.

ï‚· Quality - the Timemod quality settings refer to the frequency range that the signal analysis is carried out on. The only practical effect is on the low frequencies, e.g. low frequency signals are less affected when using higher quality settings. The "voice" setting just analyses the signal within the limited bandwidth that speech signals occur.

NOTE: the Timemod algorithm has been designed to work with only 16 bit audio and Standard sample rates

(e.g. 48 kHz, 44.1 kHz and

not

96 kHz).

OFFLINE PROCESSING

The Offline Processing Window (available by pressing the button on the Playlist toolbar, or by selecting it from the View menu) provides a way of "Bouncing" audio through an offline CEDAR process.

You operate this window in a similar way to the normal Bounce process: select some audio in the Playlist, open the Offline Processing window, and after the process has been performed the new audio will be added to the

Playlist.

For details of how to operate specific Offline Processes please refer to the following:

CEDAR Auto DeClick

CEDAR DeCrackle

CEDAR SOUND RESTORATION

SADiE has a full suite of optional plug-ins for Sound Restoration that have been designed by CEDAR Audio

Limited of Cambridge, who are world-leaders in Sound Restoration technology.

This section of the manual contains brief discussions on operation of the CEDAR plug-ins within SADiE, but for more background information on Sound Restoration processes and the methods used by the CEDAR plug-ins, we suggest you take a look at CEDAR Audio's web site .

The different processes available in SADiE are designed to work by methods that are appropriate to the process being performed: some are fully automatic and "off line", others can be operated and adjusted in realtime.

As of SADiE v5.4, all the Cedar processes can process multi-channel audio.

The CEDAR plug-ins that are currently available for SADiE are:

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DECLICK

DeClick allows two differing "off line" or "non-real-time" methods for removing clicks, can perform at high speed without sacrificing CEDAR quality, and addresses the widest possible range of scratch and click removal problems.

Auto DeClick allows the user to process part or all of an entire Playlist as an Offline process. Remarkably, there is no need for user-controls, and the automatic process will cope with even the most severely damaged audio. Auto-DeClick uses CEDAR's sophisticated click detector to detect the click, then removes and replaces it with an interpolation based on the surrounding few milliseconds of audio. This process is completely automatic. The speed of auto-DeClick processing will depend on the specification of your PC.

Manual DeClick is a similar process, however this is optimised for longer clicks than can be recovered by the automatic process, and allows the user to identify the click first. Manual DeClick incorporates a CEDAR algorithm capable of restoring clicks and other problems (such as drop-outs and digital errors) of durations up to 2,000 samples. It uses SADiE's region editing feature to highlight the damaged audio, and is particularly suitable for repairing optical soundtracks.

CEDAR's interpolator is based on the technique of signal modelling. By analysing the signal over a region of several milliseconds it can build a model of the underlying resonant signal (such as music or speech) and then use the information to replace each click with an interpolation that fits this resonant model.

DETHUMP

Thumps are lower frequency non-musical sounds that are often encountered during the DeClicking process, and cannot be corrected by any of the normal DeClick methods. Unlike ticks, clicks, and scratches, these often retain real signal information throughout their durations, and a suitable algorithm can use this to interpolate extreme lengths of damaged signal.

SADiE's DeThump is the only process of this nature. Like Manual DeClick, this requires that you mark the start and end points of the problem using the waveform display. You can then invoke DeThump to remove the damaged signal and replace it with an interpolation based on the retained good information within the thump, plus information within the surrounding, undamaged signal.

DeThump can analyse and restore a damaged signal of up to 50,000 samples (approximately one second) duration.

This makes DeThump the world's best tool for removing many of the previously intractable problems associated with optical soundtracks, as well as for restoring damaged cylinders and discs. For modern material,

DeThump will cure microphone thumps and remove many other low-frequency disturbances within the signal.

DECRACKLE

The term "crackle removal" is slightly misleading because the CEDAR crackle removal algorithms remove a range of high density, small amplitude, short duration, and additive impulsive disturbances. These can cause a variety of degradations with differently perceived sounds. Crackle is frequently confused with clicks and ticks.

This is not surprising, given that it too comprises many short-duration impulsive signal disturbances.

CEDAR DeCrackle is automatic, much like Auto DeClick, and operates as an "Offline" and "non-real-time" process.

DENOISE

CEDAR DeNoise is a sophisticated process that uses an enhanced version of spectral subtraction to identify and remove broadband noise from recordings.

The user can snapshot the noise "fingerprint" and use this curve with other controls to manipulate DeNoise in real-time which means that you can audition the results while the audio is playing. This makes the process quick and simple, and helps to ensure that you achieve high quality results every time. When you are satisfied with the results, you can use SADiE's bounce function to re-record the DeNoised result, in non-real-time.

Users can also manipulate this noise reduction "fingerprint" curve using the mouse, and this makes DeNoise particularly versatile; suitable for restoring vintage soundtracks and 78 rpm discs (which have highly coloured noise spectra) as well as modern recordings on good quality media.

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RETOUCH

Retouch offers tools that localise unwanted sounds accurately in both time and frequency. Once identified, those sounds (whether tonal or broadband noise) are replaced with audio derived from the surrounding, good signal. All other audio remains untouched.

WHICH ORDER?

The order in which restoration processes are carried out makes a great deal of difference to the quality of the result. The correct sequence is DeClick, DeThump, DeCrackle and lastly DeNoise. This is because large clicks make it difficult for the DeCrackle process to identify and remove the tiny clicks and crackles that constitute surface noise, buzz, and other such problems. Furthermore, if clicks are presented to any DeNoise process they confuse it and create unmusical side-effects. Conversely, denoising first will make it almost impossible to identify and remove clicks and scratches at a later time.

De-Crackling should be the second process because small crackles will also cause problems for DeNoise.

Consequently, DeNoise should always be the final process in the restoration chain.

The CEDAR Audio DeClick, DeThump, DeCrackle and DeNoise modules are third party plugins - contact your dealer for details of how to obtain them. They are available as individual plug-ins or as combined packages.

AUTO DECLICK

Auto DeClick uses Offline Processing (a function that is similar to Bounce) e.g. audio is re-recorded but instead of using the mixer and inline or plug-in processing, it uses a user-selectable process during the re-recording.

The procedure is similar to bounce:

ï‚· Select the audio that you want to process, e.g. the "Source" for the bounce.

ï‚· Tell SADiE what you want to do with the finished result of the bounce, e.g. select the "Destination" for the bounce.

ï‚· Press

START

and SADiE performs the action, the result is as you specified in "Destination".

EXAMPLE:

Let's assume you have a recording in the Playlist recorded from a scratched record.

1.

Select the audio that needs to be sent to the DeClick process. You can do this by any of the usual methods allowed by bounce: i.

Complete EDL - the whole EDL will be processed. Make sure there are no clips hiding several hours down the Playlist otherwise the bounce will take hours! ii.

Selected Clip (s) - you select EDL entries in red to be processed. iii.

Selected Streams - enable the streams containing the audio, disable all the others. iv.

Between L-R Locators - use Region Editing to define the region of the Clip(s) to be processed.

For the sake of this example, and because you'll need Region Editing to use Manual DeClick, the last method will be described, although you may find the other methods more appropriate. In practise you're likely to be doing the restoration before any editing has taken place and so Selected Clips may be fine; just click on the clip you're going to DeClick. The region edit method gives you the advantage of being able to quickly top and tail the material before processing and hence you don't waste time processing audio that you're going to throw away immediately.

2.

Turn on Region Editing.

If this toolbar does not appear on the screen (on the Playlist window or floating), then you need to go to the "View" menu, select "Toolbars", then "Playlist", then "Region Editing" to display this. Then press the left-most button as shown above.

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3.

Now, when your mouse is hovering over the Playlist, the cursor is shown as a pencil. Click where you want the region to start, and drag the mouse leftwards, and let go of the mouse when you reach the end, the region will be defined in red. You can now fine tune the beginning and end to suit, by moving the mouse cursor over the beginning or end of the region and dragging with the left mouse pressed. button

4.

Enable the streams you wish to De-click by using the stream enable buttons - enabled streams are displayed with a pale grey background and will be processed, disabled ones appear with a dark grey background and will not. See Enabling and Disabling Streams in the "Arranging an EDL" chapter for more detail.

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5.

When you're happy that you've selected the right sections of audio, press the

OFFLINE

PROCESSING

button or the Playlist toolbar, or alternatively go to the "View" menu again, this time select "Offline Processing". (If "Offline Processing" is grey then DeClick is not correctly installed.). This window will appear:

5.

From the top, check that the settings here are correct: i.

Track - Track name for the new recording (Autotake on if you wish) ii.

Source - For this example select "Between L-R Locators" iii.

Source Output - Select the output(s) that the clips are currently playing back through. In this example the clips should all be on stream 1&2 (or just 1 if it is mono). If the source clips are part of a multi-track EDL, and if you're using Region Editing to define the source, you should enable only the streams that the source material is on, and disable all others. iv.

Destination - "Stream" will be ticked. Here you can select where the DeClicked result will end up. In this example, you'll tick "Replace source clips." and leave stream 1&2 selected so that the new clip replaces the old one. However you may choose to untick "Replace..." and put the new clip onto stream 3&4 so that you have both original and processed clips side by side in the EDL. v.

Bounce in non-real-time - This will be handled automatically, and so you won't need to touch this. vi.

Auto DeClick - This section is different to the normal bounce. Select this from the dropdown list of Offline processes.

When you're happy that these settings are correct, press "Accept". Note that the Offline Processing window, like the Bounce window, is "exclusive" and so you won't be able to click the mouse anywhere else in the program while this is open. If you do want to re-adjust the region, then press "Close" on the Offline Processing window first.

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The Auto DeClick will proceed, the bottom section of Offline Processing reporting the progress. "Preprocessing" is loading up the source, "Processing" is the actual DeClick working, and "Post-Processing" is returning the new audio to the specified destination in the EDL. The speed of operation will be affected by the performance of your PC, and its own disk drive.

When "Post-Processing" reaches 100%, the new recording will be put into the EDL in the streams previously occupied by the original material, and you can play it back to listen to the splendid results of the DeClick process. You may have seen some warnings as the Auto DeClick progressed; a fairly common one is "This track contains one or more clicks too long for Auto DeClick to repair. Try using Manual DeClick on them. If you get this message then take its advice; Manual DeClick will handle much longer clicks and so may do the trick.

MANUAL DECLICK

Manual DeClick is initiated by a similar method to Auto DeClick, however it must be stressed that Manual

DeClick uses a completely different algorithm to process the clicks to the Auto process. With Manual DeClick, the user defines the click, and so Manual DeClick processes the whole region selected. Manual DeClick can work with clicks up to 2000 samples long.

EXAMPLE:

1.

Find the click by eye and ear while playing or scrubbing the EDL *

2.

Enter Region Editing , and draw across the click with the pencil tool as above, except this time the area you're highlighting will be much shorter.

To zoom in quickly on the click, press the

ZOOM IN ON REGION

button on the region editing toolbar.

3.

It may be necessary to repeatedly draw across the click and press this zoom button to zoom right in onto the click.

If this is multi-track material, be sure to enable streams that you wish to de-click, and to disable any streams containing audio that you do not want to de-click.

Try using Hotkeys for this (the default Hotkey for this is Shift + Z). The sequence "Hotkey, draw, Hotkey, draw etc." helps you zoom in much quicker than repeatedly pressing the normal zoom buttons.

3.

When you're satisfied that the click is highlighted (you can audibly check the region by using the preview buttons on the region editing toolbar), press the

DeClick

button, again on the region editing toolbar.

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A message as shown above will appear on the screen briefly, and then when it disappears, the region will be replaced by a new DeClicked region. When you zoom out a little (Hint: try Shift + X - this is

"Zoom to region start" and will zoom the Playlist out to a preset zoom level which you can set for yourself in the Playlist Display section of the Setup Window ) you will see that a larger area has been replaced. Manual DeClick always replaces with a clip around 8000 samples long, although only the centre region will be DeClicked.

NOTE: If there are repeated instances of DeClicked areas very close together in your Playlist, then you may find that your hardware may not be able to play them. An error message may be

"SADiE cannot play this EDL because there is not enough DSP memory available". To resolve this you will have to re-bounce all the little clips together to create one longer section. It is advised that you choose a region (L-R locators) as the source for this "consolidation" bounce. The

Manual DeClick process gives its replacement clips zero length crossfades, and so if you wish to bounce Selected Clips, you would have to set your default crossfade to zero to avoid changing the crossfade. If you bounce a region, all this is taken care of.

It is important to recognise the difference between the Manual and Automatic DeClick processes; with Manual

DeClick the user identifies the click, and thus if you include areas with no click in your region, they will be processed as if they are clicking. An artefact of this is a possible drop in level if you DeClick a long region where no click exists. So it is important with Manual DeClick to select only the click and no extra audio on either side.

* You may find that your scrub settings are not appropriate for such fine detail scrubbing, either with the mouse or the Hardware controller, because the default settings are more general-purpose. If you open the

Setup Window (View menu), and double click on Transport Controls on the left side to open Scrub Setup (for mouse) or Scrub Wheel (for Hardware controller), there are some parameters that can be adjusted to give you tighter control.

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DETHUMP

WHAT ARE THUMPS?

Thumps are non-musical low frequency sounds. They are often caused by large clicks or discontinuities that induce low frequency resonances in the record or playback mechanism.

RESTORING THUMPS

The CEDAR DeThump process doesn't just remove the thump, it replaces it with an estimate of the signal's low frequency content derived from the surrounding audio. This ensures that there is no audible low-frequency dropout such as would be caused by punching in a high pass filter.

PROCEDURE

The method for using DeThump is more or less identical to that for Manual DeClick; read the DeClick example first.

1.

Find the thump. Use a combination of the scrub control and the waveform display to try to locate the thump. Normally the thump can be made clearly visible in the waveform display by using the magnification buttons.

2.

Manual DeClick any HF transient at the start of the thump. Most thumps have a large impulsive discontinuity at the start of the thump. You should first remove this using CEDAR manual DeClick.

3.

Set your Left and Right locators around the thump. Use the region editing tools to set the start and end points of the thump. You will probably need to extend the end locator beyond the visible end of the thump to make sure that you capture the oscillation decay. (You can hear this decay even if you can't see it on the display.) Experience will dictate how far to extend the position of this locator.

4.

Invoke DeThump. Click on the

DeThump

button on the Region editing toolbar.

5.

Set the cycles parameter. You now have to estimate how many cycles of the thump occur in the marked region. This gives the algorithm an estimate of the thump's fundamental oscillation frequency.

NOTE: Because thumps are long there is a great deal of signal information lost, and DeThump will be unable to replace the thump with a perfect estimate of the missing signal. This effect is especially true at higher frequencies. As a consequence of this, it is vital that the cycles parameter is set as low as possible (subject, of course, to the thump being satisfactorily removed). If the cycles parameter is set to too high, DeThump will assume more signal destruction than has, in fact, occurred. It will then inappropriately replace good HF signal.

6.

Click on "Ok". The thump removal should take between 15 seconds and 2 minutes depending on PC performance and thump length. Not quite enough time to make a cup of tea.

The progress window has an Abort button to terminate the processing should you wish to do so.

7.

As with DeClick process, SADiE will replace the DeThumped clip along with a handle either side.

DETHUMP SPECIFICATIONS:

Minimum thump length: 100 samples

Maximum thump length: 50,000 samples

Sample rates supported: 44.1 kHz and 48 kHz

Minimum number of cycles: 1.00

Maximum number of cycles: 99.99

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DECRACKLE

Operation of DeCrackle is identical to that of Auto DeClick. DeCrackle uses Offline Processing (a function similar to Bounce) e.g. audio is re-recorded but instead of using the mixer and inline or plug-in processing, it uses a user-selectable process during the re-recording.

Therefore the procedure is similar to bounce:

ï‚· Select the audio that you want to process, e.g. the "Source" for the bounce.

ï‚· Tell SADiE what you want to do with the finished result of the bounce, e.g. select the "Destination" for the bounce.

ï‚· Press "Start" and SADiE performs the action, the result is as you specified in "Destination".

EXAMPLE:

Let's assume you have a recording in the Playlist recorded from a scratched record.

1.

Select the audio that needs to be sent to the DeCrackle process. You can do this by any of the usual methods allowed by bounce: i.

Complete EDL - the whole EDL will be processed. Make sure there are no clips hiding several hours down the Playlist otherwise the bounce will take hours! ii.

Selected Clip (s) - you select EDL entries in red to be processed. iii.

Selected Streams - enable the streams containing the audio, disable all the others. iv.

Between L-R Locators - use Region Editing to define the region of the Clip(s) to be processed.

For the sake of this example, the last method will be described, although you may find the other methods more appropriate. In practice you may be doing the restoration before any editing has taken place and so Selected Clips will be fine - just click on the clip or clips you're going to DeCrackle. The region edit method gives you the advantage of being able to quickly top and tail the material before processing and hence you don't waste time processing audio that you're going to throw away immediately.

2.

Turn on Region Editing.

If this toolbar does not appear on the screen (on the Playlist window or floating), then you need to go to the "View" menu, select "Toolbars", then "Playlist", then "Region Editing", to display this. Then press the left-most button as shown above.

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3.

Now, when your mouse is hovering over the Playlist, the cursor is shown as a pencil. Click where you want the region to start, and drag the mouse leftwards, and let go of the mouse when you reach the end, the region will be defined in red. You can now fine tune the beginning and end to suit, by moving the mouse cursor over the beginning or end of the region and dragging with the left mouse pressed. button

4.

Enable the streams you wish to De-click by using the stream enable buttons - enabled streams are displayed with a pale grey background and will be processed, disabled ones appear with a dark grey background and will not. See Enabling and Disabling Streams in the "Arranging an EDL" chapter for more detail.

5.

When you're happy that you've selected the right sections of audio, press the

OFFLINE

PROCESSING

button or the Playlist toolbar, or alternatively go to the "View" menu again, this time select "Offline Processing". (If "Offline Processing" is grey then DeClick is not correctly installed.). This window will appear:

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6.

From the top, check that the settings here are correct: i.

Track - Track name for the new recording (Autotake on if you wish) ii.

Source - For this example select "Between L-R Locators" iii.

Source Output - Select the output(s) that the clips are currently playing back through. In this example the clips should all be on stream 1&2 (or just 1 if it is mono). If the source clips are part of a multi-track EDL, and if you're using Region Editing to define the source, you should enable only the streams that the source material is on, and disable all others. iv.

Destination - "Stream" will be ticked. Here you can select where the DeClicked result will end up. In this example, we'll tick "Auto-replace..." and leave stream 1&2 selected so that the new clip replaces the old one. However you may choose to untick "Auto-replace..." and put the new clip onto stream 3&4 so that you have both original and processed clips side by side in the EDL. v.

Bounce in non-real-time - This will be handled automatically, and so you won't need to touch this. vi.

CEDAR DeCrackle - This section is different to the normal bounce. Select this from the drop-down list of Offline processes.

7.

When you're happy that these settings are correct, press "Accept". Note that the Offline Processing window, like the Bounce window, is "exclusive" and so you won't be able to click the mouse anywhere else in the program while this is open. If you do want to re-adjust the region, then press Close on the

Offline Processing window first.

8.

DeCrackle will proceed, the bottom section of Offline Processing reporting the progress. "Preprocessing" is loading up the source, "Processing" is the actual DeCrackle working, and "Post-

Processing" is returning the new audio to the specified destination in the EDL. The speed of operation will be affected by the performance of your PC, and its own disk drive.

Mixing and Processing

9.

When "Post-Processing" reaches 100%, the new recording will be put into the EDL in the streams previously occupied by the original material, and you can play it back to listen to the splendid results of the DeCrackle process.

DENOISE

(Installed as an option to SADiE systems. Speak to your dealer for details)

Unlike the other Cedar processes, which are "offline", Cedar Denoise96 is a real-time process which operates in SADiE's mixer. It can be inserted into the mixer with two different methods:

1.

In the Process Window drag its icon from the toolbar, and then use the routing buttons

(Denoise96 1 In and Denoise96 1 Out in the picture) to connect it into the mixer.

2.

From the Process Pallette drag the Cedar Denoise button strip (this doesn't require further routing).

into the top section of a mixer

Designed by CEDAR Audio, this is a broadband noise reduction system that works by removing from the audio signal a "fingerprint" sample that is displayed as a frequency plot called the Noise Reduction Curve (NRC).

In order to use DeNoise effectively, you need to find a representative bit of noise-only signal. This needs to be

½ to 1 second for best results. If necessary, copy the noise sample and repeat it in the Playlist . butting each

Entry to the last to effectively "loop" it.

Play the material and press the

SAMPLE NOISE

button during the period of clear noise. Release it to stop sampling. The noise spectrum that has been sampled will be displayed as the NRC.

NOTE: No advantage is gained from a sample longer than a second, unless you deliberately want to average a varying noise, such as the "swishing" effect from an old disc. The danger of averaging, however, is that the resulting NRC will not be correct for the noise at any point in the noise cycle.

Experimentation will pay off. Avoid sampling over a hard start or end to EDL Entries as the transition to or from no signal may cause a transient.

You can now replay the material and adjust the Attenuation fader to the desired amount of noise reduction.

The NRC Gain fader is normally set to its mid-point of zero. At this setting the system will attenuate (by the set amount) the level of noise that was sampled. Increasing or decreasing the NRC Gain alters the sensitivity of the system to the noise sample. This can be used to fine-tune the result, or to compensate for higher or lower noise levels than the sample. Note that if the nature of the noise changes, the NRC will no longer be appropriate.

The bypass button allows you to compare signals before and after processing.

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You can switch between a linear and logarithmic frequency scale for the NRC. Using a logarithmic scale shows more detail at the low frequency end and will therefore be useful when examining the curve to remove rumble or hum.

The NRC can also be manipulated and re-drawn by hand:

First select either the left, right or both channels for manipulation (applies only when using a stereo unit). The selected channel's NRC will be drawn in a bolder line on the graph.

The curve is made up of a lot of nodes, or points, about every 50 Hz. These will be shown by a dot when the mouse pointer is over them, like the data line for fader automation. You can:

1.

Click and drag each node to manipulate the NRC.

2.

Draw (drag out) a box around part of the curve and then again click and drag to raise or lower that section. This may be useful, say, if you have sampled some noise, but only want the system to remove the low-frequency component of it.

When you raise or lower a section of the NRC, this button determines whether that section is modified in ratio to the gain or attenuation you are applying (button up), or whether it maintains its shape when moved ("Fixed" - button down).

3.

Press this button and re-draw by hand part or all of the curve. When you release the button, the previous curve for that section will be replaced.

The NRC can be saved and re-loaded with these buttons. Thus you can set DeNoise to remove a previously encountered noise sample.

PEAK METERING

Each strip of the mixer has a line of "LED's" to display peak levels going through that strip. The Fader decimal display (the number in red in the drawing left) is a dual-purpose display. The information it shows depends on settings in the Setup page. You can identify what it is displaying by the colour of the number:

Cyan - not displaying peaks, this is the fader level offset value.

Green - the peak level detected through that fader. This is reset automatically only when you start play, or you can manually rest it by double clicking on the number (Ctrl + double click resets

all

peak meters)

Red - the peak level detected through an output fader, but this is greater than zero. Actually, it is impossible to produce an output greater than 0 dB, so this is the level SADiE has calculated it would have been. In fact this shows that there have been a number of sequential full-scale samples on the output. This can be reset in the normal way.

Yellow - the peak level detected through a stream or bus fader that is greater than zero. In this case samples aren't truncated; because of SADiE's floating-point internal calculations approximately 1000 dB of headroom is allowed internally. This can be reset in the normal way.

In the Setup page you can choose which type of display (Fader level or Peak Hold) is being shown. Under the

"Mixer" section, inside its sub-section "Mixer strip display", you can choose between:

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ï‚· Only show peak levels on output strips

ï‚· Show fader positions on all faders

ï‚· Show peak levels on all faders

NOTE: Peak displays on Output faders are post-fader; on other types of fader strip they are pre-fader.

As output levels are much more critical than internal levels, the peak displays on Output faders are measured more frequently than those on other types of fader strip. This will explain any apparent discrepancy between for instance a stream strip peak and an output strip - it is the output peak that is correct.

Output peaks are measured every 4 samples, which is adequate for most applications. However in extremely critical situations such as mastering, these can be switched to being measured every single sample. See Mixer setup "Mixer Output PPM type"; "standard"; is 4 sample accurate, "mastering" is 1 sample accurate.

The Log Overloads Window can be used to create a list of these peaks. You can use the Metering window for a separate PPM display.

METERING WINDOW

The Metering Window is viewed by pressing the

SHOW METERING WINDOW

button on the

Mixer Toolbar. This gives a separate window displaying a PPM "LED" style meter for every physical input and output in the system. The number of meters will depend on your hardware. The PPM scales are set to be the same as displayed by the normal mixer meters - this can be changed in the

Mixer page of the Setup Window.

The toolbar (which can be viewed or hidden in the usual way) offers some options as follows:

Enlarges the PPM displays vertically so that they appear double height.

Enlarges the PPM displays horizontally so that they appear double width.

Views or hides the numeric Peak Level displays.

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Toggles the peak hold mode - when the button is pressed, the highest peaks are held until the Clear

Peaks button is pressed.

Clear Peaks - all held peaks are cleared down - both on the PPM meters and the numeric Peak Level displays.

Clears the Clip LED's at the top of each PPM strip. The Clip LED's glow brighter red when an "over" is detected, whether Peak Hold is enabled or not.

NOTE: There is an option in the "Mixer Peak Displays" section of the Setup window that allows you to choose to clear all meters on going into playback or to hold them every time you play audio. This applies to the normal mixer meters and the Metering Window.

For reasons of economy with screen space, the numeric Peak Level displays are displayed on the right side of each bank of inputs or outputs.

LOG OVERLOADS WINDOW

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The Log Overloads window is called up from the "View" menu, or set to pop up as an error is detected.

The Log Overloads Window can be set to capture Audio Overloads on all digital audio outputs, whilst a

Playlist is playing. The accuracy of this is determined by the " Mixer Output PPM type" setting as explained above.

To enable, tick Log Overloads, and set a threshold above which you want the window to record the Overs. A list will appear below, recording the peak level, the EDL time that level occurred, the name of the EDL in which it occurred and the output which was peaking. Double clicking on an item in the list will locate the EDL to the correct time, so that you can review the problem.

In order to produce a definitive, accurate list of peaks in an entire Playlist, SADiE effectively has to "listen" to the whole EDL, which involves playing the Playlist, through the mixer along with processing, and analysing the output signal.

Errors can be logged as you play and edit the Playlist, but to speed up the process and produce a definitive

Overs log, you can do a final play-through of the EDL with

NON-REAL-TIME

checked in the Transport

Toolbar (at the bottom of the Record pane)

See also Peak Metering

AUTOMATION

AUTOMATION OVERVIEW

SADiE can record the positions and movements of the following controls: fader level, mute, pan, Mixer strip processes (e.g. Aux. send level, equalisation, and dynamics) and VST plug-ins, and then automatically replay them. You can update the automation data by making new adjustments as the old control movements are being replayed. This applies whether you are using a mouse or the hardware controllers. The advantage of the hardware controllers, of course, is that you can make more than one adjustment at a time. (It is not possible to control VST plug-ins from the Hardware controllers)

Automation data is retained as part of the EDL , so that changes to mixes can be undone and redone using

UNDO

and

REDO

, and you can move between mixes by saving and loading different EDL's. The data is tied to the audio Entry that it affects and will move with it to different EDL times and even different Playlist

Streams, so you can edit the Playlist after mixing.

See the note below about Editing and Automation.

When you scrub the Playlist, the automation data will still be followed; just watch those faders fly!

Automation is enabled for the whole Mixer from this button on the Mixer's configuration toolbar.

On the hardware controller the

AUTO

button will enable automation

when the Mixer is the active window

.

When enabled, the Mixer automation toolbar will be displayed.

This selects the modes that determine how automation data is recorded and replayed. On the hardware controller, they are selected with the buttons at the bottom left of the fader panel. (Note: to enable Full

Disconnect mode, press

SHIFT

+

AUTO-RETURN

)

Whenever the position of a control is being recorded, it will be outlined in red (by a red box around knobs and a red stem behind faders). Hardware controller faders will have their red "write" LED lit.

Whenever data from a control is being replayed, it will be outlined in green and hardware controller faders will have their green "replay" LED's lit.

Each process section on the Mixer strip has a

DISABLE AUTOMATION

button that will stop movements of its controls from being recorded or replayed. Individual EDL Entries can have their recorded automation data disabled in the Clip Details window so that it will not be replayed (see

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Arranging an EDL ).

NOTE: In a change to SADiE v5.4, Process sections (EQ and dynamics) now default to having automation ENABLED so there is no need to enable them before recording adjustments. For EDL

Entries the default is also (as always) automation enabled. When process automation is recorded, you have to put the whole process section into write, thus if you have any previous automation, the whole section will overwrite even if you only touch one knob. For that reason if you are recording for instance, a sweeping equalisation, it is best to write stationary parameters first. This isn't a problem with a hardware controller because you can adjust more than one control simultaneously.

AUTOMATION MODES

The following automation modes are sensitive to a control being "touched". With the mouse, this means clicking on it, hardware controller fader knobs are touch-sensitive.

OVERWRITE

mode - applies to all controls. Any previously written data is replayed until you touch a control. Its position will then be recorded and will continue overwriting any previous data until you stop or change modes. The control will be outlined red; hardware faders show their red

'write' LED.

DISCONNECT MODES

FULL DISCONNECT

mode - applies to all controls. Any previously written data is replayed until you touch a control. It then affects playback levels only and the previously recorded data will not be changed. The control will be outlined grey, and the hardware controller fader LED's will be off. After returning to another mode, each disconnected control will stay that way until it is touched. You can return all controls to playback by pressing AFFECT ALL followed by AUTO-

RETURN

SAFE DISCONNECT

mode - applies to all controls. As with Full Disconnect mode, any previously written data is replayed until you touch a control. It then affects playback levels for ONE playback pass and the previously recorded data will not be changed. The control will be outlined grey, and the hardware controller fader LED's will be off. The next time play is pressed, unlike with full disconnect mode, all controls will return to play back existing automation immediately.

TEMPORARY DISCONNECT

mode - applies to all controls. As with Full Disconnect mode, any previously written data is replayed until you touch a control. It then affects playback levels only and the previously recorded data will not be changed. The control will be outlined grey, and the hardware controller fader LED's will be off. In Temporary Disconnect mode, controls remain disconnected until you change mode, at which point they will be returned

...in short, there are

THREE DISCONNECT MODES

. Once in a disconnect mode, you touch a control to disconnect it, but there are three ways of taking it out of disconnect:-

Full -

controls remain disconnected until you manually return them to re-play automation.

Temporary

- controls remain disconnected until you change automation mode.

Safe

- controls remain disconnected only until the next time you press play.

NOTE that the KEEP button must be pressed for the Safe and Temporary disconnect modes to appear any different. When KEEP is disabled, the mode will change to Auto-return after a pass in Temporary disconnect, but to allow Safe Disconnect to be used as a Safe mode, once you're set to Safe, it will stay that way irrespective of the state of KEEP.

AFFECT ALL

- causes the above modes to immediately affect all controls. This is the equivalent of touching all the controls in the Mixer . So, if you press

AFFECT ALL

and then switch, say, to

OVERWRITE

mode, all control positions will be overwritten from that point. This button can also be used, in stop, in conjunction with

AUTO-RETURN

to put all controls back to playback

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Mixing and Processing mode. If you're already in auto-return, then press another mode, say,

DISCONNECT

, then press

AFFECT ALL

followed by

AUTO-RETURN

.

AUTO-RETURN

mode - applies to fader and pan controls only. Any previously written data is replayed until you touch a control. It will then enter overwrite mode until it is released, when it will return to replaying the previous mix. While the hardware controller's faders are being moved, the

"write" LED will flash, and while they are returning, both LED's will flash.

The time taken for the control to return can be adjusted with the adjacent knob and display. The knob brings up a pop-up fader that shows you a precise time in seconds; the display indicates the nearest whole second. Note that only faders, pans and surround controls such as Width and divergence can auto-return smoothly. Mutes cannot auto-return. EQ processes will "snap" instantaneously back to the previous setting.

TRIM

mode - applies to faders only, indicated by a blue fader stem and both hardware fader LED's lit. Entering this mode causes all faders to immediately move to a middle position. The previously recorded data will be replayed, but can be offset by the amount you move a fader. This is useful if you have a complicated mix where you got all the moves right, but the whole thing needs to be a bit quieter or louder. Note that you will not see the faders moving, but the automation data can be displayed on the Playlist Stream, as described below.

NOTE: When you run a pass in Trim mode, on pressing stop, the final offset will be applied for the rest of EDL on that stream (e.g. the offset is written to end). If you don't want this to happen, you can press the

AUTO-RETURN

(green) button during playback, and the

Trim/offset will stop being applied from that point onwards (with an

AUTO-RETURN

to join it up).

TIP: You can change modes during playback, depending on what you want each adjustment to do. For example, after making an overwrite adjustment for several minutes, you might want to switch to auto-return, touch the fader and have it return to the previous mix. You can also select a mode and reposition a control before starting playback, so that the adjustment takes effect immediately.

Once data is recorded, when you next play the EDL, SADiE will automatically switch to

AUTO-

RETURN

mode. You can inhibit this automatic switching by pressing the

KEEP

button, which keeps you in the selected mode each time you stop and start playback.

The

WRITE TO END

button writes the current position of all controls that are outlined red

(hardware faders "write" LED) to the end of the EDL. Playback must be stopped to use this function. There is a Hotkey available for this function.

SNAPSHOT

mode buttons allow you to record a constant mixer setting throughout an Entry or groups of Entries. See Snapshot Automation for a detailed description.

NOTE: If you have used fader grouping buttons, movements of linked faders are recorded as if they are all being moved individually. So, if the link is later removed, the automation will still replay the original movements. Linking faders after their movements are recorded has no effect on the way they are replayed.

NOTE: Automation data is tied to EDL Entries, so control movements where there is no Entry may be ignored.

RECORDING AND REPLAYING A SIMPLE MIX

1.

Get a rough mix together before you enable automation. That way you can experiment with different settings without all your twiddling being recorded and annoying the hell out of you when it is replayed.

2.

Once you have your initial fader and processing settings, you can enable automation and they will become your starting point for recording.

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NOTE: You should now position the current-time cursor at the start of the EDL (Home key), press the grey

DISCONNECT

button, then the

AFFECT ALL

button, and then

OVERWRITE

(all faders and mutes will go RED) followed by the

WRITE TO END

button; these positions will be written as a complete starting mix. It is important to start off with this base mix. If streams have no automation in them, you could run into difficulties later on, because your first automation will affect the whole stream.

3.

Play your EDL and move any control you want recorded. You will initially be in

OVERWRITE

mode.

4.

Replay that part of the EDL and the positions and movements of the controls will be reproduced.

Unless the

KEEP

button is down, you will see that

OVERWRITE

mode has automatically switched to

AUTO-RETURN

mode.

5.

If there is any section of the mix that you want to correct, play over it and re-adjust the fader. Hold onto the fader until you want to return to the previous mix. If you want to re-write a long section, switch back to

OVERWRITE

mode and you won't have to hang on to the fader.

NOTE: Holding Ctrl and clicking on a mute button in

OVERWRITE

mode will start recording its status without actually operating the button. This can be used to overwrite a previously recorded button operation.

6.

Having finished recording automation you may find it useful to put the automation into

SAFE

DISCONNECT

mode by pressing this button. If you touch any faders they will stop re-playing automation, but not write any new automation, and the next time you go into play, they will return to re-playing automation.

AUTOMATION AND SCRUBBING AUDIO

Automation cannot be recorded whilst scrubbing audio. While you are scrubbing, automation will be re-played, but if you touch or move a fader or other control, it will enter

DISCONNECT

mode until you stop scrubbing again.

When jogging or shuttling audio using the hardware controller wheel, you should be aware that on stopping, the Playlist remains in scrub, albeit at zero speed. This way you can pick up the scrub and move on instantaneously. But this does mean that if you touch controls (say, to set a new level, starting at the point you've scrubbed to) you will still be in

DISCONNECT

mode. Pressing play at this point will return the controls to playback mode.

Thus if you are using scrub with the hardware controller to accurately mark a position from whence you wish to record some new automation, on finding your position you should press

STOP

. Now you will be able to put your fader into overwrite and its status will continue after hitting play.

This is not the case with the mouse method of scrubbing because when you let go of the mouse button the EDL stops. Likewise with the Hotkey, fixed-speed scrubs.

SNAPSHOT AUTOMATION

Whereas other automation modes are designed for recording dynamic changes to the mixer controls, the

Snapshot Mode allows you to apply the same settings throughout an Entry or group of Entries.

This feature has a number of uses. For instance:

ï‚· You can quickly set a level on a group of Entries without having to play across them in real time

ï‚· You may want to set a different pan on alternating Entries on the same stream.

ï‚· Snapshot EQ's are perhaps more useful in many cases than dynamic changes

Note: Snapshot automation records ordinary automation data onto an EDL entry, in the same as you would if you held a fader or pot constant for the length of the clips. This is not a special type of automation, merely an quick way of writing automation data if it is going to be constant. However, because you need to select EDL entries on which to apply the snapshot, streams that have no entries, like mixer only streams (bus faders, output faders etc.) cannot be "snapped".

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RECORDING SNAPSHOT AUTOMATION

There are two methods for recording snapshot automation to EDL entries; one method using a mode in the

Mixer

, another using menu items available by right-mouse-clicking in the

Playlist

. Mixer mode is possibly slightly easier for setting up initial settings, however the playlist menu (or hotkey) method is much quicker for copying automation settings. But it's up to you - use the method you prefer!

MIXER SNAPSHOT MODE

1.

Pressing the "camera" icon on the Automation toolbar enables

SNAPSHOT

Mode. You will notice the violet

SNAPSHOT READY

button will be pressed and all other Automation mode buttons are disabled except for

DISCONNECT

.

2.

Select the Entries in the Playlist that you want the automation to be applied to. You can change your mind about this whilst in

SNAPSHOT

mode; the automation will only be applied to the Playlist

Entries selected in red when

SNAPSHOT

Mode is exited.

3.

Set the mixer controls (faders, pans, mutes, EQ's etc.) either in play or stop. Unlike other automation modes nothing is recorded as you go along. When you touch a mixer control it will be outlined in violet. If you want to change a control without putting it into

SNAPSHOT

Ready mode, then click the grey

DISCONNECT

button before touching it.

4.

Press the "camera" icon again to exit

SNAPSHOT

Mode. At this point the current position of every control outlined in violet (i.e.

only

the controls you have touched) will be set for every EDL Entry selected in red to which the control applies. For instance if you set a fader for Stream 3 but only select entries on Stream 1 then nothing will happen.

NOTE: Before you snapshot, it is advisable to have some automation recorded. When you first start automating none exists at all. If a snapshot is the first thing you do, you will find that the snapshot is applied across the

whole

Stream. Thus if you wanted to for example individually EQ or level change just one entry, then you should snapshot the "flat" settings for the EQ or the base level to the all entries in the stream first.

PLAYLIST SNAPSHOT MENU

This method allows you to snapshot all controls on the mixer strip(s) relating to any red-selected EDL entries, without having to enable the controls first - all controls are snapped at their settings at the current time.

You have the choice between:-

Snapshot All Automation (on the first level menu) (this is every automatable control - level, pan, divergence, stereo width, Aux send, EQs VSTs and Dynamics)

.....or on a second level menu under Snapshot Automation...

Processes (all EQ, Dynamics sections. Auxes and VSTs)

EQ (all Eqs )

Dynamics (all Compressors, Expander, Gates)

VST (all VST processes)

Level only

Pan only

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1.

First you will need to set the controls of the processes to the setting you want to snapshot. a) You can do this in real time, by playing and changing the controls to suit. However if automation is already enabled, then you will not want to record more automation while you are setting up, neither will you want to set something and have it auto-return to it's previous setting. Thus it's suggested that you use one of the three

Disconnect modes

to set up the snapshot. For now we'll use Temporary

Disconnect.

First check that the

Keep

button is pressed in.

Set Temporary Disconnect mode by pressing the green halved automation mode button on the mixer's automation toolbar. Twiddle your knobs until you're happy with the result. or b) you may wish to copy the control settings from somewhere else in the playlist. Snapshot always snaps the controls at an instant in time. If you place the current time at the position where the automation is correct in the source clip, the controls will be set ready to be snapped. The source clip must be on the same stream for this to work, and automation must be enabled - this won't work if the controls are disconnected.

2.

By one means or the other you have set the controls to how you want them to be snapped. Now select the EDL entries to which you wish the snapshot to apply.

3.

Right-mouse click over one of the selected clips and the above menu will appear.

4.

Choose Snapshot All automation, or one of the sub-menu items to suit. The snapshot will be applied.

5.

If you had disconnected any controls, you will wish to return them to playback before reviewing the snapshot (if they're disconnected they will not play). On the mixer's automation toolbar press the green AUTO-RETURN mode button.

There are hotkeys for each of the individual Snapshot functions, which can be set in : View menu; Setup ;

Hotkey Setup ; Playlist ; Snapshot All etc.

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VST SNAPSHOTS

The small camera icon at the top of a VST plug-in can be used in the same way as the Playlist Snapshot menu items to snapshot the single VST processor's settings. As before:

1.

Set the controls the way you want them.

2.

Select the clips to which you want the snapshot to apply.

3.

Press the camera button to write the settings at the current time to the selected clips.

AUTOMATING MUTES

Mutes and solo buttons follow slightly different rules to faders and pans during automation, because they are not variable controls, merely two state; either On or Off.

Additionally, because this is a disk editor and not purely a mixing console, there are several other ways of making your audio mute and un-mute, e.g. by editing. You may find that editing to produce a mute is more flexible and accurate. You also have the option of making a fade-up or down to suit, rather than just a hard unmute or mute.

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Sometimes during a mix, there are times when you'll want to use solos or mutes to listen to one or a few streams in isolation. And of course you may not want to record those particular mutes. You can do this by switching to the grey,

DISCONNECT

mode before touching the mutes, however SADiE has a setup option that makes

all

mute operations work in

DISCONNECT

mode. You will find this in the " Mixer strip display" section of the Setup Window. The button is under "Mute automation - Disconnected". Having ticked this setting, pressing a mute will not cause that action to be recorded. Particularly if you're using other methods to perform the mute, working with this setting on may give you more flexibility.

Note that whether this mode is on or off, all

SOLOS

are always performed in disconnect mode, and thus the associated mutes are never recorded.

To mute a section of audio by editing:

ï‚· Disable (by pressing the Stream Name button on the left side of the EDL ) the streams that you do

not

want to effect. Streams that you want to mute should be enabled. (See Enabling/Disabling Streams )

ï‚· Make a razor cut in the Clip (s) at the mute point, and another at the un-mute point. You can make these razor cuts in the usual way, either hitting razor whilst you play, or by scrubbing up to the exact position in the EDL and then pressing razor.

ï‚· Right mouse click on the Clip(s) to be muted, and select "Make clip inactive" either one at a time, or if you have a number of clips to mute, then group them together and inactivate the group clip.

Alternatively delete the clips you don't want to hear.

The advantage of this method over automating mute buttons is that you can make the mute point much more accurate. This method of inactivating the clip allows you to leave it in the EDL (for visual reference or in case you want to later change the mute point) without using any DSP resources.

If you were to use the mute button method, you can probably set the mute point relatively accurately, on the fly, however the unmute point could be tricky, because you can't hear the audio while it is muted. If you get the unmute late, then you can't scrub over the correct unmute point because you can't hear it; the automation will be playing back, and the audio will be silent at the point you want to scrub. Editing to perform mutes gives you much more accuracy and flexibility.

If you are using mute button automation, you should note that they are always in overwrite mode, whether the automation mode is set to overwrite, auto-return or trim.

DISPLAYING AUTOMATION DATA

You can display automation data for each Mixer strip. Each parameter (fader changes, pans, mutes, process parameters etc) can be displayed as a white line on each Stream routed to that strip. Stereo and merged

Streams will display the appropriate number of lines. The position of the line indicates the fader level or parameter value.

The large button at the top left of the Playlist will display automation data on all Streams.

On the hardware controller this is duplicated by the

AUTO

button

when the Playlist is the active window

.

The small button by each Stream will display data for that Stream only.

The small fader button by each Stream allows you to choose which automation parameter to display.

Selecting this button gives you a menu to choose from all available processes, or fader, or pan, and the sub-menu lets you choose which parameter within that process to display.

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VST automation parameters can also be displayed her; some VST plug-ins can have an extraordinary number of parameters, and some have been seen to register spurious parameters as automatable.

MIXER ONLY STREAMS

There will usually be Mixer strips that control internal busses, input or output faders. Streams to show their data will be found in the Stream unit labelled "Mixer only Streams". Double-click on the thin horizontal bar to the left of the EDL to display or reveal this unit in the Playlist. These Streams cannot have Entries placed on them.

Automation on these streams can be edited (see below). Automation on these streams is not associated with clips as on a normal playlist stream, and thus it cannot be tied to edits. However, the mixer-only streams will respond to the slip functions - when slip is enabled,

and the mixer-only stream is enabled

the automation on these streams will follow the usual slip rules in relation to the edit. However you can disable slip on individual streams in the usual way, by pressing the stream button at the left hand side.

When slip is enabled, the automaton lines will be coloured red and blue to display the effect of the slip function.

Automation on mixer-only streams can also be cut, copied and pasted as part of a region. Region edits work on enabled streams, and thus you can disable copying of mixer-only automation by disabling the mixer only streams. Conversely you could region cut, copy or paste ONLY the mixer only-automation by disabling all other streams.

Automation Auto-return periods

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Whenever mixer-only automation is edited as a result of a Playlist Edit, Region Edit, Trim Edit or even a EDL

Re-conform, an auto-return "smoothing" period is applied at the edit points. There is a setup page for this, under Setup / Playlist / Playlist Automation, and the auto-return period can be set differently for level, pan, EQ and other (VST, compressors, etc.) automation parameters. These can be set to be minimal if you prefer to turn this off. This does not apply to any clip-based automation.

EDITING AUTOMATION DATA

As an alternative to re-recording control movements, you can edit (alter) the data by directly manipulating the line displayed on the Playlist Stream.

To enable automation editing, first show the Automation Editing toolbar.

Press the

SELECT TOOLBARS

button on the Playlist toolbar again. Select "Automation Edit" to reveal the Automation Edit toolbar.

From Left to Right in the picture above the buttons are:

Automation Edit enable

- switches this mode on and off. On pressing this button, the Playlist entries will change to grey and the automation data line will turn red to show that you are now working in this mode.

This line, however curvy it looks, is made up of straight lines joining up lots of "Automation Points" where the line changes direction. Each point is shown by a red dot and a level indication when the mouse pointer is near it.

Automation Adjust -

allows you to select Automation nodes, and move them.

You can use the mouse to move an existing Automation Point or draw a box around several Automation

Points and move them together, either horizontally or vertically, depending on the first movement of the mouse. Hitting Delete on the keyboard will remove the Automation points within the box and replace them with a straight line.

Having selected some automation nodes, you can right-mouse-click and

Cut

,

Copy

or

Paste

this automation to another clip on another streams or at a different position in the playlist.

Notice that when you are pointing with this tool, a small box appears to show the level (in db) of the position the mouse is placed at. If you pick up any points and move them vertically, this level display box changes to show the level offset you are applying.

Draw Automation

- this changes the mouse to a pencil tool to allow you to free-hand draw new automation onto the entry or stream.

Insert Point

- Adds a new point to the line and set its level.

Dip

- a) Draw a box around an area to create a "duck" or dip in level, the width and depth of which will be determined by the size of box you draw. b) Adjust the depth of an existing duck by dragging its bottom up or down. Wildlife enthusiasts should enjoy that one.

Right-mouse-clicking whilst using the Draw, Insert or Dip tools, reverts to Adjust mode.

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Each of the buttons on the Automation Edit Toolbar can be mapped to a keyboard or Hardware Controller hotkey.

NOTE: You can remove

all

automation from an entry using an option available by right-mouse-clicking on the entry.

NOTE: Editing is not applicable beyond the last Entry on the Stream. Stereo Entries must be on Stereo

Streams if you want to edit the automation data of both left and right channels simultaneously.

Automation editing in this manner is possible for every automation parameter that can be displayed.

SURROUND SOUND

SURROUND SOUND INTRODUCTION

The v3.6 release of SADiE was the first to incorporate support for mixing to the most popular surround sound formats. It has been attempted, wherever possible, to integrate the new surround sound features into SADiE as seamlessly as possible. Hopefully, this will make your step into the world of surround sound as intuitive and straightforward as possible.

As with any major new feature, there will inevitably be many questions that cannot be answered by experimentation alone. It is therefore recommended that you spend a little time browsing this document before attempting to undertake anything too ambitious. Once armed with the knowledge contained in this manual, working with surround sound will be as straightforward and logical as working with conventional leftright stereo.

If, whilst familiarising yourself with the new features, you encounter a problem that seems to defy explanation, your first port of call should be the last section of this chapter, where there are listed solutions to a number of the most commonly encountered problems.

SURROUND TERMINOLOGY

For many people, stereophonic implies two channels, left and right. This perception has been created by the dominance of the 2-channel, left-right format used by the music recording industry since the 1960's. There are however many "stereo" formats. Each surround format is a stereo format. Dolby ™ Stereo (also known as

Dolby ™ Surround) for example, is a 4-channel stereo system. It is therefore important to try and break any association that you may have held in the past between the word "stereo" and the number "2"!

To avoid confusion, this manual will refer to conventional 2-channel stereo as "L-R stereo" where there is any possibility of ambiguity.

GETTING SADIE INTO SURROUND MODE

Not everyone will need to work in surround (yet!), so SADiE can hide everything related to surround sound from the user. This is the default operating mode. You will therefore need to first enable the Surround Sound features by opening the Setup window and selecting the "Surround Sound" topic from the left pane. This will display the check box that allows the Surround Sound features to be activated.

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Once activated, the features will not actually take effect until the next time a mixer is created or opened. It is therefore important to remember that if you switch modes whilst a project is open, you will need to close and then re-open the currently open mixer. This should be done from the mixer component in the project window rather than the mixer window itself. Better still, only change the mode whilst you don't actually have a project open. Most users will probably just enable the surround sound features once and then leave them enabled indefinitely. Having the features enabled does not restrict your ability to continue creating and working on nonsurround sound projects.

If your system currently has the Surround Sound features turned off, and you attempt to load a mixer containing surround sound format strips then SADiE will automatically offer to turn the Surround Sound features on, so that it can successfully complete the load. If you decline the offer then SADiE will abort the loading of the mixer.

The state of the "Surround Sound enabled" check box is stored in the user's INI file and can therefore be set depending on each user's needs or preferences.

240

DIFFERENCES WITH SURROUND ENABLED

You can tell at a glance if surround sound is enabled by checking if the pan pots on the mixer strips have a small left-right arrow legend above them (as in the example strip to the left). There is also a new button beneath the PPM display area that is used to switch the

PPM display between front and rear channel metering.

This button will always be disabled on conventional mono and L-R stereo strips.

The Process Toolbar will also have three extra strip type buttons labelled

LCR

,

LCRS

and

LCRSS

appended to the end. Note that you may have to resize the mixer to bring these extra buttons into view.

Mixing and Processing

SURROUND FORMAT BUSSES

The key to successfully working with surround sound on SADiE is to understand surround format busses and how they have been implemented in SADiE. Once you have mastered this fundamental aspect, everything else will fall into place relatively easily.

With Surround disabled SADiE features just two types of busses: mono, and conventional L&R stereo. In actual fact, SADiE only really features mono busses. Stereo busses are little more than a convenient pairing up of two adjacent mono busses.

Surround sound in SADiE builds on this foundation. All busses are still ultimately derived from an arrangement of mono busses. This simply provides new "building blocks" in addition to the familiar L&R stereo pair.

THE LCR BUS

The most important new bus type is the LCR bus (Left, Centre, Right). In order to understand exactly what this new bus consists of, open the Routing Toolbar (from the Mixer Configuration Toolbar on the mixer)

Open up the Mixer Internal Busses folder and right mouse click on the New Bus entry. You will notice that the

Create a new bus sub-menu offers four options. (If you do not see this sub-menu then you have not yet enabled the Surround Sound features

and

re-opened the mixer. See section above entitled Enabling Surround

Mode for more details). The first option is a Mono pair that will create the standard L-R stereo bus with which you are all familiar. On this occasion, select the second option, LCR.

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This creates a new LCR bus called LCR1. You will notice that it is placed immediately beneath Bus 1&2 in the bus tree. Double click on LCR1 and you will find that it is constructed from three mono busses. Each of the mono sub-busses have an automatically generated suffix (L, C, or R) to uniquely identify them. You can rename a bus by right mouse clicking on it and selecting the "Rename bus" option. The one restriction with surround busses is that you can only rename the root bus (LCR1 in this case). All of the sub-busses will be renamed automatically when the root is renamed. Try renaming LCR1 to, say, Tutorial. The resulting bus tree should then match the example to the right.

Finally, to return to the starting point, delete the LCR bus by right mouse clicking on it and selecting the Delete bus option.

In most situations, you probably won't find yourself creating busses from the Routing Toolbar. Instead you'll probably create them from the familiar and more convenient "New Bus" option in a mixer strip's Input /

Output routing drop down list boxes. It is, however, handy to know that all bus housekeeping can now be performed in this one place.

THE LCRS BUS

Now that you've established that SADiE has mono, L-R stereo, and LCR busses at its disposal, you can take the next logical step.

LCRS stands for "Left, Centre, Right, Surround" and represents the configuration used by Dolby ™ Stereo (also known as Dolby ™ Surround). This is the most common surround format in use today and consists of four channels in the following configuration.

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Mixing and Processing

The "front" consists of three channels, which can be represented by an LCR bus, and the "rear", a single mono channel, which can be represented by a mono bus. To confirm this, create an LCRS bus from the Routing Toolbar by right mouse clicking on the

New Bus entry in the bus tree and selecting LCRS from the

Create a new bus sub-menu. The resulting LCRS bus should match the example to the right.

Once again, each sub-bus within the overall LCRS 1 bus has an automatically generated suffix that uniquely identifies not only the sub-bus itself, but also its type.

All LCRS busses will be placed in the bus tree immediately after any LCR busses.

THE LCRSS BUS

The final surround bus to describe is the LCRSS bus, which is the same as the previously described LCRS bus, except for the fact that it features individual left and right surround channels. This five channel configuration is particularly significant because it forms the "5" of the increasingly popular "5.1" format used by Dolby ™ Digital

(SR-D), DTS Digital (DTS) and perhaps most importantly of all, Digital Versatile Disk (DVD).

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As with the LCRS bus, the front three channels can be represented by an LCR bus. The two rear surround channels can be considered a stereo pair (for bus purposes) and therefore represented by a conventional L-R stereo bus. A fully expanded

LCRSS bus therefore matches the structure of the example to the right.

The "5.1" format was mentioned above when listing formats that could make use of LCRSS busses. Some users may be wondering why there is no final logical step to implement a 5.1 format bus that consists of an integral LCRSS and mono bus.

There are several reasons why it was decided not to take this approach, most of which will become apparent when you start working with mixer strips that handle surround busses. However, the reasons mainly concern the vastly differing control and processing requirements of the two busses.

This absence of an integral 5.1 style bus does not mean that you cannot produce a 5.1 mix using SADiE. It simply means that you have to consider your total 5.1 output as consisting of an LCRSS bus (to provide the main 5 channels) and a separate mono bus (to provide the ".1" or LFE channel). The LCRSS bus would typically be routed to O/p 1-5 and the mono bus to O/p 6.

The advantage with this approach is that it enables you to process your ".1" (LFE) channel independently of the other 5 channels. This is essential considering the limited frequency range requirement of the resulting channel.

It also gives you total freedom when deciding what components of your overall mix to add to the channel.

SURROUND FORMAT MIXER STRIPS

Of course, all of the surround busses would be of little use without some different mixer strips to generate and manipulate them. To offer maximum flexibility SADiE offers nine new types of mixer strip in addition to the original mono/L-R stereo strips.

The new strips fall into three categories; those with an LCR output, those with an LCRS output, and finally those with an LCRSS output. Each of these three categories contain a further three strip types; one with a mono input, one with an L-R stereo input, and one with an input that matches the format of the output.

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The following table summarises the input and output formats of the nine new strip types:

Input Format Output Format

Mono LCR

L-R Stereo LCR

LCR

Mono

L-R Stereo

LCRS

Mono

L-R Stereo

LCRSS

LCR

LCRS

LCRS

LCRS

LCRSS

LCRSS

LCRSS

To avoid cluttering up the mixer process toolbar with nine new strip buttons we have opted to add just three buttons instead. These three buttons are labelled

LCR

,

LCRS

, and

LCRSS

and refer to the output format of the strips that they will create. The user must specify the input format at the moment of dropping the strip into the mixer.

Depending on the surround format that you work with, a typical simple surround mixer might consist of 8 mono in / LCRS out strips (one for each Playlist stream), and a final LCRS in / LCRS out strip for global processing and level control.

To help familiarise you with process of creating a surround mixer from scratch, the following section is designed to walk you through the entire process from the creation of a new project right up to the moment where you're ready to do some real work.

CREATING A SURROUND MIXER

In this example it is assumed that you are going to work with an 8 stream EDL , mixing mono material to

LCRS.

The first step is to create a new project . Then you need to remove all the default strips from the mixer in preparation for dropping the new surround strips in. This is certainly the most tedious part of the whole process, although it needn't be a process that you repeat every time you create a new surround project (see section below headed Making use of Mixer Templates for more details). Mixer strips can be deleted by selecting the Delete Strip option from the right-click popup menu that appears when clicking on a strip.

Alternatively strips can be deleted by dragging them off the mixer window (you will need to pick them up by clicking on an area of the strip that has no other function when clicked on, for example the PPM's or strip number).

Once you have emptied your mixer, you are ready to add the new surround strips. Double click on the LCRS button on the mixer process toolbar. This will put SADiE into "strip insert mode". A small dialogue box will then appear asking you to specify the input format for your strips. Just click "Ok" to select the default mono option.

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You are now free to insert as many strips as you like. All you have to do is point and click wherever you want a strip to be inserted. If the position you're pointing at is not valid, the mouse pointer will change from a mixer strip to a "no-go" pointer. For your example, insert eight strips; if you insert too many, don't worry, you can easily delete them again afterwards. When you have finished inserting strips, click the right mouse button to exit insert mode.

If a horizontal Scrollbar appeared on the mixer window whilst you were inserting your strips, make sure it is moved to its far right extreme, in order to fully reveal strip number 8.

To insert the final strip just drag and drop from the LCRS button on the process toolbar. Click on the button and drag it all the way to the right hand half of strip number 8 (or further right if your mixer window is wider than your mixer). When you release the mouse button, the dialogue box asking you to specify the input format will appear again. On this occasion select LCRS and press OK. (If the dialogue does not appear, then you are dropping the strip in an invalid position. Try repeating the process, making sure that the mouse pointer resembles a mini fader before releasing the button.)

At this point you should have a mixer that resembles the example below:

The next step is to set up the input and output routing for each strip. Currently, you will notice that all of the routing buttons are "Unset". (If you can only see one row of "Unset" buttons, enable the Output Bus buttons by clicking on the "Output bus buttons" button on the mixer configuration toolbar; the button resembles a bus emerging from a tunnel.) Before you start, make sure that your Playlist , rather than the Clipstore, is linked to the Mixer. Do this by clicking on the Playlist window and then clicking back on the mixer window.

Click on the "Input selection" button on strip 1 (the top "Unset" button), scroll down the list and select "1"

(this will be "A1" if you have a multiple card system). This sets the input routing of the first strip to Stream 1 of the Playlist. Next set the output routing for the strip by clicking on the "Output selection" button (the remaining "Unset" button). This time your options will be more restricted. This is because apart from the physical outputs, there is nowhere to route to yet. To remedy this situation select the "New Bus" option. This will automatically create a new LCRS bus called "LCRS 1" (LCRS A1 in multiple card systems) and assign it to the output of the strip.

Repeat this process for the next seven strips, but on each occasion select an input bus one greater than the previous strip. For example select "2" as the input bus for strip 2 and "3" as the input bus for strip 3. Always, however, select "LCRS 1" as the output bus for each strip.

Finally, set the input routing of strip 9 to "LCRS 1" (the bus that carries the combined outputs of strips 1 to 8) and the output routing to O/p 1&2&3&4.

You have now completed setting up the input and output routing for your mixer and it should match the example below:

Your mixer is now ready for use and should be saved before proceeding any further.

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Mixing and Processing

FLEXIBLE ROUTING

The previous example described one of the most simple mixer configurations possible. In reality, more complexity and hence flexibility are required to achieve particular results. SADiE addresses this requirement by allowing a great degree of flexibility when it comes to routing internal mixer busses to mixer strips.

For example, just because a strip has an L-R stereo input doesn't mean that you have to route a conventional

L-R stereo bus to it. You could for example route the two rear channels of an LCRSS bus to such a strip; useful if you want to do some processing on just the surround component of you mix. Strips with mono inputs or outputs offer total freedom, as any individual sub-bus can be routed to them.

One particularly useful aspect of this flexibility is the potential to conserve DSP power. Imagine, for example, that you're producing an LCRS mix for a film. Much of your material may just be dialogue and you have decided that you want to keep all of the dialogue in the front three speakers. Rather than create full LCRS output strips for each channel of dialogue, you could just create strips with LCR outputs, which you route to the LCR subbus of your final surround mix bus. This is obviously "cheaper" in terms of DSP power as it saves the extra (and unnecessary in this case) calculations required to derive the rear channel component.

Perhaps the best part of all this is that SADiE does the hard work for you. Whenever you want to set up the input or output bus of a strip, SADiE works out all the possible valid routings for you and presents them in the drop down list box. All you have to do is browse the list and pick the appropriate one.

PPM MONITORING

In most circumstances the PPM's meter pre-fader. The

only

exception to this rule is if a strip is routed to a physical output

and

the output format of the strip matches the input format, in which case the metering will be post-fader.

UNDERSTANDING THE CONTROLS

Although each of the surround strips has its own distinct characteristics, they all share a common interface and set of controls. Certain strips may disable some of the controls because they have no function due to the input format of the strip. Other strips may omit certain controls altogether because they have no relevance with respect to the output format of the strip. For example a strip with an LCR output does not require the frontback pan control to be present.

Below is an example of a mono to LCRSS strip (1 in / 5 out):

1.

Divergence control

2.

Left-Right Pan control

3.

Width control

4.

Front-Rear Pan control

5.

Joystick control

6.

Divergence mode toggle

7.

Strip input/output format indicator

Each of the new controls labelled in the above example will now be explained in turn, along with specific details about which of the new strips feature each control and which do not:

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1.

Divergence control - This normally controls the amount of left-right and front-back divergence. If the

"Divergence mode toggle" button is down, it will only control the amount of left-right divergence. By default the control is set to maximum (full divergence) when a strip is created. The control is only enabled on surround strips than have a mono or L-R stereo input.

For more information about divergence, see the following section entitled Divergence .

2.

Left-Right Pan control - This particular control needs little introduction and will already be familiar to most users. It pans the front (and L-R stereo rear channels if present) between the corresponding left and right channels. This control is disabled on strips that feature the same input and output format

(e.g. LCR to LCR, LCRS to LCRS and LCRSS to LCRSS).

It is important to remember that the exact behaviour of the pan control is dependent on the current position of the divergence control. For example, if the divergence control is set to its minimum value, then the pan control will have no effect.

3.

Width control - This control will only be enabled on surround strips with a mono or L-R stereo input.

You will probably only find yourself needing to use it if you have some non-directional L-R stereo source material that needs panning to a picture.

Reducing the width of a L-R stereo input to the absolute minimum effectively collapses it into a mono signal.

By default, the width control is set to its minimum for mono input strips and maximum for L-R stereo inputs strips.

4.

Front-Rear pan control - This control only appears on strips that have an LCRS or LCRSS output and performs a similar function to the Left-Right pan control except it operates between the front and rear channels. The control will be disabled on strips that feature the same input and output format

(e.g. LCRS to LCRS and LCRSS to LCRSS).

Again, it is important to remember that the behaviour of this control is dependent on the current position of the divergence control and also the state of the divergence mode toggle switch.

5.

Joystick control - This is not actually a true control in its own right, but a convenient interface that allows simultaneous control of the Left-Right and Front-Rear pan controls. The control will appear on strips that feature an LCRS or LCRSS output, and only be enabled on those that feature a mono or L-

R stereo input.

The control has two modes of operation: i.

The first is invoked by a single downward click and hold of the left mouse button on the joystick control button. This will launch the joystick window with the Left-Right and Front-

Rear pan positions represented by a "knob" at the appropriate position in the window. This window represents the complete surround sound field and the position can be adjusted by moving the mouse. Releasing the mouse cancels the window. ii.

The second mode is activated by double clicking on the joystick control button. As with the first mode, this launches the joystick window and positions the "knob" at the relevant position in the window. It will, however, remain open until you subsequently click the mouse outside the limits of the control window. While the window is open you can adjust the position of the knob by clicking on the knob and dragging it to its new position whilst holding the mouse button down.

Quick centring of the joystick is possible by double clicking in either the centre of the window (on the cross hairs), or in the top centre of the window (beneath the centre speaker icon).

Joystick Control Window

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6.

Divergence mode toggle - Normally, the divergence control applies the same divergence to both the

Left-Right and Front-Rear pan controls simultaneously. In certain situations, however, it can be desirable to detach the divergence control from the front-back pan control and restrict its influence to just the left-right pan control instead. This "detached" mode is activated by pressing the divergence mode toggle button into the "down" position. When in this mode the front-back pan control is always fully divergent allowing it complete front-back movement.

This switch will only exist on strips that have an LCRS or LCRSS format output, and only enabled on strips with a mono or L-R stereo input. It is also not automated, but its current setting is saved with the mixer.

7.

Strip input/output format indicator - Due to the fact that all of the surround strips look very similar at a glance, this display forms a handy reminder of the input and output format of the strip. It uses the same familiar icons that appear in the Routing Toolbar: the top icon (above the downward arrow) indicates the input format, and the bottom icon indicates the output format.

Because this area of the strip allows no user interaction, it also makes a handy place to click on if you want to drag a strip to another place in the mixer, or you want to minimise a mixer strip by double clicking on it.

DIVERGENCE

Divergence is an important aspect of panning, and control of it becomes a significant issue when working with pan controls that operate on 3 (or more) channels. Consider the following example that illustrates the most basic panning characteristics of a 3-way pan used to control LCR stereo:

Pan characteristics when Divergence is set to 100% (default)

As you can see from the diagram, when the pan is hard left, dead centre or hard right, only the corresponding channel carries any signal. This movement of the signal from channel to channel is known as divergence. In this particular case the pan is said to have full divergence, because at no point during the complete pan does the signal ever appear on more than two channels at once.

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In SADiE all surround strips are created with full (maximum) divergence by default, and in many cases the resulting behaviour of the pan control may be perfectly acceptable. However, consider the following situation.

Imagine you're mixing to picture and there is a particular sequence where a car drives from left to right across the entire scene. Obviously, a left to right pan of the sound of the car's engine is required to provide a convincing effect. But will a complete left to right pan with a fully divergent pan produce a convincing result, and perhaps more importantly, will it produce an effect that is acceptable to most (if not all) of the audience?

In reality, the pan will fail on both counts. Due to the fact that the sound moves completely in and out of each speaker in turn, the pan will appear to "jump" from speaker to speaker. This effect becomes more noticeable as the speed of the pan is increased. It will also fail to produce a consistent effect across the entire auditorium.

People sitting in the centre (where the limited "sweet spot" will be situated) will get the best results, whilst those sitting at the far left and right extremes are going to receive disproportionate amounts of the left or right channels even though they can clearly see the entire picture.

To remedy this situation, you can decrease the divergence of the pan control, altering its characteristics so that a proportion of each signal is automatically "bled" into the adjacent channels, "spreading" the sound over a wider proportion of the stereo image. This will not only produce more coherent results for those seated at the left and right extremes of the auditorium, but will also make pans appear to glide more smoothly.

Pan characteristics when Divergence is set to 50%

As you continue to decrease the divergence, the variation in the level of each channel during a pan continues to decrease, until you reach the minimum setting (no divergence at all) where no change occurs, and the pan control therefore has no effect.

You may have gathered by now that using the divergence control is something of a compromise: too little and you create unnatural results that don't work across an entire auditorium, too much and you start to lose the benefits of stereo sound.

The ability to control divergence is especially important when mixing to picture, and will rarely be left set at its maximum value. Of course, in the case of music production there are no such constraints, so you should just consider divergence as another creative tool. It is important to remember though, that you will not be able to produce truly "natural" effects whilst the divergence control is at its maximum setting.

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ROUTING SURROUND BUSSES

The two main points that need addressing, with regard to routing surround strips to physical outputs, are:

ï‚· Of the available physical outputs, which ones can surround strips actually be routed to?

ï‚· In what order will the individual mono sub busses actually appear on these outputs?

WHICH OUTPUTS CAN I ROUTE MY SURROUND STRIPS TO?

SADiE uses a simple rule to decide where you can actually route to:

ï‚· If the number of channels,

n

, is 1 or even you can route the bus to every

n

th physical output starting from O/p 1.

ï‚· Otherwise you can route the bus to every (

n

+1)th physical output starting from O/p 1.

The second half of the rule is necessary to ensure that busses with odd numbers of channels (excluding mono busses) are treated as though they had an even number of channels. This guarantees that all busses (with the exception of mono busses) are aligned with an odd numbered output. Don't worry if you currently find all this a little confusing and meaningless. Once you start using SADiE you'll soon understand and appreciate the need for this rule. The most important thing to remember at this stage is that SADiE won't let you do anything that isn't allowed.

To save you having to work out the full implications of the above rule we have produced the table below. It clearly illustrates all the possible valid output routings for each type of bus in a system with 8 outputs. The

"grey holes" do not necessarily indicate unusable outputs, only that they are unusable by a bus of the same type as the column in which they appear. For example, if you were creating a "5.1" format mix it would be perfectly legal to route your main LCRSS bus to o/p 1-5 and to then route your mono bus (representing the ".1" channel) to O/p 6.

O/p 5

O/p 6

O/p 7

O/p 8

Mono

O/p 1

O/p 2

O/p 3

O/p 4

L-R Stereo

O/p 1&2

O/p 3&4

O/p 5&6

O/p 7&8

LCR

O/p 1-3

O/p 5-7

LCRS

O/p 1-4

O/p 5-8

LCRSS

O/p 1-5

If you find yourself unable to route your strip to where you believe you should be able to, check that one or more the outputs in question are not already being used by a different type of bus in another mixer strip. The most common cause of not being able to route your LCRS strip to O/p 1-4 is an L-R stereo output strip routed to O/p 1-2 somewhere else in your mixer. Failing this, check that you don't have any Aux Send processes using the desired outputs.

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IN WHAT ORDER WILL THE SUB-BUSSES APPEAR ON THE OUTPUTS?

You might be forgiven for thinking that if you routed an LCR output strip to O/p 1&2&3 that the left channel would appear on O/p 1, the centre on O/p 2 and the right on O/p 3.

What actually happens in this particular situation is that the centre and right channels are "swapped over". This ensures that the left and right channels always occupy the first two outputs, maintaining compatibility with conventional L-R stereo routing. Additionally, when combined with the "odd" bus alignment rule mentioned in the previous point, it also ensures that the related left and right channels will be sent to the same AES output.

The following diagrams summarise the exact routing used for each of the supported surround formats:

LCR LCRS LCRSS

For consistency, a similar rearrangement of the surround channels occurs if you route a surround format input back into SADiE through three or more physical inputs. In order to work out which channel to apply to each input, use the above diagrams in reverse, following each input back to the appropriate channel.

MAKING USE OF MIXER TEMPLATES

You may have noticed that creating a basic mixer for surround sound work can be a rather involved and tedious process. First you had to start with a standard L-R stereo mixer and then remove all (or some) of the strips before adding the required surround sound strips. Finally, you then had to set up all the routing, creating the necessary surround busses as you went.

Fortunately there is a solution to this inconvenience and it involves a feature that some users may already have experimented with in the past: Mixer Templates.

SADiE features both Playlist and mixer templates, but you'll just concentrate on mixer templates, although all of the concepts involved apply equally to both types.

Just think of a mixer template as an ordinary mixer, which you have created and saved in a special location.

Actually, the only real difference between a mixer template and an ordinary mixer is its filename extension

(*.MST rather than *.MSU). Once you have created one or more templates you can then tell SADiE to create any subsequent new mixers from a specific template. Alternatively you can ask SADiE to allow you to choose which template to use at the actual moment that a new mixer is to be created.

CREATING A MIXER TEMPLATE

Creating a mixer template is very simple indeed. The easiest way is to just create a new mixer using the New option on the main File menu (don't bother adding it to the currently open project when asked). You can then edit this mixer into the mixer of your choice.

Once you are happy with the mixer you have created you will need to save it as a template. To do this select

Save current mixer as template from the main File menu (this option will only appear on the menu if the mixer is the currently selected window). A suitable directory will automatically be selected, so all you need to do is give it a name and press OK.

Your template has now been saved and is ready for use.

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USING A MIXER TEMPLATE

To set SADiE up to use a template, you need to open the Setup window and go to the "Project Management

Templates" section. This will reveal the template set up options.

By default, templates are not used. To use specific Playlist and Mixer templates click on the "Use the specified templates" option. This will enable the two "Change" buttons in the section below. Click on the one next to the edit box labelled "Mixer". You should now see your previously created template(s) listed. Make your selection and press "Ok".

From now on, all new mixers will be created from the mixer template that you have specified. Playlists will continue to be created in the normal non-template way, because no template has been specified.

If you ever want to change your choice of template or mode of working (as you inevitably will sooner or later) then just return to the Templates setup page and make your changes. All of the settings in this window are also user specific, so each user can have their own preferred template configuration.

SURROUND FAQ'S

If I create a project whilst the surround sound features are disabled, will I be able to incorporate surround sound strips into the mixer at a later date?

ï‚· Yes. The state of the Surround Sound features option when the project is created is of no consequence. If you subsequently require the surround features then just enable the option in the

Setup window and reopen your project.

Inserting multiple strips into a mixer is a real "drag", especially when they are surround strips, because I have to keep responding to the "Input Format" dialogue when I drop a strip. Is there a short cut?

ï‚· Yes. Instead of dragging the strip button from the toolbar, double click on it instead. If it is a surround strip button select the input format that you require. Then simply click wherever you wish to insert a strip into the mixer. When you have finished adding strips, click the right mouse button to exit insert mode. This handy feature also works for inline processes.

I've enabled the surround sound features checkbox on the Setup window and closed and reopened my mixer, but I still don't get the surround format strip buttons.

ï‚· You probably just haven't "really" closed the mixer. You need to do this from the project window by right mouse clicking on the mixer component and selecting "Close Component" from the popup menu. Once closed, double-click on it to reopen it again. Alternatively (or if you are not working in project mode), close the mixer from the File menu and then reopen it.

I've got 4 (or more) physical outputs on my system but I don't seem to be able to route my final LCRS output strip to O/p 1&2&3&4.

ï‚· You've probably already got O/p 1&2 assigned to an L-R stereo output strip somewhere else in your mixer. Reassign the output of the offending stereo strip to a different output or bus (or delete the strip if it isn't required). If this isn't the problem check all Aux Send processes to see if any of them are using O/p 1&2. This problem can also occur with inputs and the remedy is exactly the same - except check strip inputs, rather than strip outputs.

My output channels seem to be jumbled up, and channels don't seem to be appearing on the expected outputs.

ï‚· Surround busses get re-ordered slightly when they emerge into the real world. There are several reasons for this, but the main two are: i.

To ensure that the first two outputs are always L and R (to prevent you having to re-route your output wiring when switching between L-R stereo and surround projects) ii.

To keep related stereo pairs on the same AES output wherever possible.

For more information about the exact channel routing used by each of the surround formats, see the section entitled Routing surround busses .

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8 FILE MANAGEMENT

Overview

EDL's

Clipstores

Mixers

Projects

File Recovery

Disk Management

Archiving

File Formats

FILE MANAGEMENT OVERVIEW

Work in SADiE is held in a number of files.

These are:

ï‚· "Tracks" or Audio files - a number of file formats are allowed; see Audio disk and file formats below. and the files we call "Project Components":

ï‚· EDL's - how and when to play back which parts of the Tracks

ï‚· Clipstores - a useful store of Clips for later use

ï‚· Mixer setups - a record of the Mixer configuration needed to play the EDL

ï‚· Projects - group all the above files as components, together with a list of relevant Tracks. A Project file can then represent all the work for a particular job.

Tracks are saved when your recording has finished, and because SADiE is "non-destructive" these audio files remain as they were recorded. As with documents in a word processor, the Project Component files need to be saved as you update them so that they can be opened later for further work or playback.

Creating, opening, saving and closing EDL's, Mixers and Clipstores can be done:

1.

From the Project window. Files created this way will become components of a Project

NOTE: We strongly recommend that you always start work within a Project, as to later create a

Project from non-Project-files requires importing all components individually. It also makes saving, reloading, archiving and keeping track of your work much easier. Working within Projects is described later in this chapter, following the basic explanation of the component EDL's, Clipstores and Mixer setups.

2.

From the File menu, with the New, Open, Save and Close commands. i.

"New" creates a new EDL, Mixer or Clipstore outside the Project structure. ii.

"Open", "Save" and "Close" refer to the type of file shown by the currently active window

(shown by a highlighted title bar). To make a window active, click on it anywhere or use the

WINDOW

button on your hardware controller. iii.

"Save" saves a file under its current name, thus overwriting the previously saved version. iv.

"Save As" allows you to rename the file, thus keeping the previous version.

The dialogue boxes that appear following "Open" and "Save As" allow you to open different folders to find your file or to choose the folder that you want to save it in.

3.

EDL files can be opened and saved from these buttons on the Playlist toolbar. Note that this button is "Save" and not "Save As".

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4.

You can also, of course, close the file shown in any window by double-clicking on the icon to the left of its title bar, or by clicking on the close window button on the right of its title bar.

EDLS

EDL files are given the file extension "*.EDL", so a typical name in full is "FRED.EDL".

Creating a new EDL opens an empty Playlist window for you to start work in.

Opening a previously saved EDL opens a new Playlist window containing that EDL.

ï‚· Any previously open Playlists will stay open and you can switch between Playlists under the Window menu, from within the Project window or by using the

WINDOW

button on your hardware controller.

Saving the EDL in the currently active Playlist window will save the file to the PC's DOS drive. The first time you use save a file, you will be asked to name it; after that, the "Save" command will save the file with the same name as before, overwriting the previous version. If you think you might want to keep the previous version, use the "Save As" command. This will let you give the new version a different name. Take care to open the folder that you want it saved in. The file extension ".EDL" will be automatically added to the name you type.

Closing an EDL closes the Playlist window that is displaying it. You will be prompted to save the EDL if it has been changed since last saved.

NOTE: The EDL file that you save includes the layout and names of the Streams in the Playlist displaying it and any Automation data, e.g. fader and other control adjustments in the Mixer. However, you will need to save the Mixer setup that goes with the EDL separately, as described below. If you work within a Project, this will be done for you when you save the whole Project.

EDL's can be saved as a Template using the "File" menu option Save current Playlist as a template. EDL templates have the file extension "*.EDT".

WHERE IS EVERYTHING SAVED?

There are a number of ways SADiE can be set up to store the Project Components and the Audio files that together make up your work.

SADiE calls the directory to which recordings may be made a

Record Destination

. And we call the working edit files - the Project, Playlist/EDL, Mixer and Clipstore

Project Components

.

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RECORD TO PROJECT COMPONENT DIRECTORY

This is the simplest method. In the Project Management Setup page, there is a setting for "

Record to Project

Component Directory

". Tick this and also decide

where

you want to store all your files with the "

Default

Root Directory in which to create new projects

" setting. For example, if you set this to i.e. D:\Audio, then all the files - audio

and

Project Components - belonging to new projects will be stored in a new subdirectory - i.e. D:\Audio\projname.

If, when you create a new Project, you press the

Browse

button and set your new Project to be in a different location, then you will be asked if you would like the "Default Project Root" to be updated so that future projects are stored in the new location.

Therefore, when you start SADiE for the very first time, the simplest way to deciding where to put all your files is to use this browse button and say "Yes" to the question about Record Destinations at the appropriate moment.

LEGACY

Default Project Root plus Record Destinations.

This is SADiE earliest standard method of storing files - Project Components in one place, Audio Files in another.

In this situation, the Project Components are saved in a sub-directory of the

Default Project Root

location set in the Project Management Setup page. And audio files are stored in a sub-directory of one or more

Record Destinations

.

Of course if you choose to make the Project Root and the Record Destination the same location, then all the files will be in the same directory.

The main advantage of this method is that when you set up multiple Record Destinations. You can either:- a) easily choose to record to a different location when you create the project. If you have multiple Record

Destinations you will be asked to choose one every time you create a project. or b) record to multiple drives to spread the load when recording very large numbers of audio tracks.

Open the

Select Project Record Destination

Window (from the Project Menu).

To add a new Record Destination press the

Add

button and browse to the right directory.

It's also possible to add new Record Destinations within Disk Management . The

Remove

button allows you to remove Record Destinations from the list.

At this point Record Destinations in the list are

potential

targets for audio recordings, and you must select one from the list and press

OK

to make your project record to the project directory in that location.

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Other possibilities for multiple Record Destinations are:-

"Use least full local disk" which allows you to record to whichever drive has the most space remaining.

"Use each local disk in turn" will choose a different drive for every track when SADiE goes into record. The number of tracks depends on how many streams are involved, how they are grouped (a stereo track is one track not two) and what file format you are recording to. So if for instance you are recording 8 tracks and you have 4 disks connected, then each disk will record 2 tracks, and thus the load on the disks is evenly spread. If your disks start to become full when making multi-track recordings, your maximum record time is the time remaining on the most full drive.

Tracks that are recorded at the same time are grouped together in the Playlist and can be manipulated and edited as if they are one single, Multichannel clip. You can separate these clips out and regroup them, as long as they are still in the same time relationship to each other. This applies to multi-unit and multi-disk recordings as well as those on single unit systems.

The Select Project Record Destination Window can also be displayed by choosing the

Select Record

Destination

item from the

Project

menu.

If you only have a single Record Destination set, then when you create a new project that location will automatically be chosen.

SADiE will always record to a

sub-directory

of the Record Destination and this sub-directory will have the same name as the project.

METADATA AND MIRRORING

When you are in Metadata mode and/or wish to use the Mirroring facility, the scheme is similar to the Legacy scheme above, with a separate Record Destination and Project Component directory.

However your Record Destination (and your Mirror Record Destination) is set or changed by using the button in the Record Configuration window:

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When this button is pressed the Select Record Destination as shown above will appear, and you can choose from the list (or use Add to add a new Record Destination).

CLIPSTORES

A Clipstore is a useful holding place for Clips that you may later want to add to an EDL . These may be versions of Tracks with specific fade and level characteristics, or parts of Tracks. Clips created in the Playlist window or the Trim Editor can be saved to the active Clipstore, where they can be grouped in folders.

A special folder labelled "Source Tracks Folder" will appear in the first Clipstore that is opened or created, so the Clipstore is also useful for accessing any audio on the system.

ï‚· If you are working within a Project . the Source Tracks folder will contain all the raw Tracks being used by this Project.

ï‚· If you work outside of Projects, it will contain all the raw Tracks in the root directories of all your logged audio disks.

NOTE: The Source Tracks folder is not saved as part of the Clipstore file. It is added to it to enable you to access Tracks on the audio disks. Clips in the Source Tracks folder are not editable. See Source

Tracks Folder .

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Clipstore files are given the file extension "*.CLS", so a typical name in full is "FRED.CLS".

Creating a new Clipstore opens a new Clipstore window with no Clips in it.

Opening a previously saved Clipstore opens a new Clipstore window containing the saved list of Clips.

ï‚· Any previously open Clipstore windows will stay open and you can switch between them under the

Window menu, from within the Project window or by using the

WINDOW

button on your hardware controller.

Saving the Clipstore shown in the currently active window will save the file to the PC's DOS drive. If you use the "Save As" command, or if the Clipstore has not been saved before, you will be prompted to give the file a name, and can select which folder it is saved to. The file extension "*.CLS" will be automatically added to the name you type. If you use the "Save" command, the file will be saved with the same name as before.

NOTE: You only need to save a Clipstore if you have deliberately stored specific Clips in it, as described below. In many cases, you may never want to do this and all your work will be contained in EDL's.

However, it is often useful to save a list of Clips that have been "topped and tailed" or selected from much longer Tracks before you put them together in a specific order, in an EDL. It's a bit like having a shelf full of small insert reels for a particular programme, or can be used to make a library of Sound

Effects.

Closing a Clipstore closes the window displaying it. You will be prompted to save it if it has been changed since last saved.

NOTE: If you close the Clipstore that contains your Source Tracks folder, you can get the folder back by opening a new Clipstore or closing and re-opening an existing one.

USING THE CLIPSTORE WINDOW

To select a Clip in the Clipstore with the hardware controller, use

WINDOW

to make the required Clipstore the active window, then the wheel will scroll through all the Clips. (Make sure it is not selected to jog or shuttle.) Alternatively, the

PREVIOUS

and

NEXT

buttons will step through the list.

With the mouse, click on a clip to select it. As with most Windows ® applications, multiple selection of items in the list can be made by selecting them while holding the Ctrl or Shift keys.

The Root Node is the "top of the tree" for this Clipstore, and Clips can sit at this level, or be grouped into folders. Double-clicking opens and closes the folders to view their contents.

Mono Clips/Tracks are shown with single blue icons.

Stereo Clips/Tracks are shown with green, double clip icons. Double-clicking on these reveals the left and right channels for separate selection.

Multichannel Clips/Tracks are shown with red icons (as "voices" is here).

Double-clicking on these will reveal their component stereo or mono parts for selection.

When the mouse is hovering over a clipstore entry, a yellow "pop-up" will appear showing details about the clip and displaying metadata inside the file.

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This metadata can become quite large, particularly when iXML is included in the file; Clipstore Setup has controls to allow you to filter what is displayed in the yellow pop-up.

To open or close stereo and Multichannel Clip icons with the hardware controller, select the Clip and then press

EDIT/SELECT

.

Clips can be listed alphabetically by name, or grouped by type (first stereo, then mono, then

Multichannel).

Allows you to create and name a

NEW FOLDER

. You first need to select the folder that you want it to appear in - this may be the Root Node, or another folder.

The

PREVIEW

button will play the selected Clip from in point to out point, or until you release the button.

The Transport controls apply to whichever is the active window and can be used for previewing selected Clips.

Allows you to

RENAME

a Clip or a folder.

Allows you to

DELETE

a Clip (or clips) or a folder from the Clipstore.

NOTE: Deleting a Clip will not delete any audio from the SCSI disk, but it will delete the reference you have created to a particular piece of audio, with particular level and fade characteristics.

The

SEARCH

button lets you search for clip names with given text which can include the character * to represent any number of "wild" characters. The two buttons next to it review search results and return you to the full Clipstore listing.

The details columns to the right of the tree of names can be customised, as in the Text EDL . by selecting options from the box that drops down when you click on any of the headings.

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NOTE: When the Clipstore is the active Window, a Clipstore menu will appear on the main menu bar. This duplicates the above buttons for

NEW FOLDER

,

SORT BY

NAME/TYPE

and

SEARCH

.

STORING AND MOVING CLIPS

STORING CLIPS IN A CLIPSTORE

You may want to store the new Clip you have created by editing in the Playlist or the Trim Editor:

Select the Entry in the Playlist or the Clip in the Trim Editor and press the

COPY TO

CLIPSTORE

button on that window's toolbar.

On the hardware controller, use

WINDOW

to make the required Playlist or Trim Editor the active window and

CUT

or

COPY

the Entry or Clip to the paste buffer. Then select the required

Clipstore as the active window and

PASTE

the Entry into the Clipstore.

MOVING CLIPS AROUND CLIPSTORES

Clips can be copied and moved around between folders of the same Clipstore, or between different

Clipstores by dragging with the mouse. Dragging moves the Clip and holding the Ctrl key while dragging copies it. You will not be allowed to alter the contents of the "Source Tracks" folder, but you can copy Tracks from it to other folders.

On the hardware controller, use

WINDOW

to make the required Clipstore the active window, then the wheel will scroll through all the clips if it is not selected to jog or shuttle. You can

CUT

or

COPY

highlighted Clips to the paste buffer and

PASTE

them into the next Clipstore and folder you select.

MOVING CLIPS TO OTHER WINDOWS

The selected Clip can be loaded to the paste buffer for pasting into a Playlist, or dragged directly to the Playlist window .

The selected Clip can be loaded to the Trim Editor to be altered and the new version saved back to the Clipstore.

CUT

or

COPY

the selected Clip, then

PASTE

it into the next window you select.

CLIP DETAILS

You can bring up the Clip Details Window for a selected Clip and make changes to it there, before

"writing back" the new version and thereby re-saving it in the Clipstore.

USING ONE CHANNEL OF A MULTICHANNEL CLIP

You may want to use just one channel of a stereo or Multichannel Clip:

ï‚· Double-click on the Clip or Track in the Clipstore to reveal the separate parts. On the hardware controller, select the Clip and then press

EDIT/SELECT

. Stereo components of Multichannel Clips can be further opened to show separate mono channels.

ï‚· You can now select just one channel and paste it into the Playlist.

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MIXERS

Mixer Set-ups are given the file extension "*.MSU", so a typical name in full is "FRED.MSU".

NOTE: There can only be one Mixer connected to SADiE's outputs, so only one Mixer window may be open at a time. Creating a new Mixer or opening a saved Mixer set-up therefore closes the existing

Mixer window.

Creating a new Mixer replaces the existing one with the default set-up. This is specified in the Setup window displayed from the View menu.

Opening a previously saved Mixer replaces the existing one with the saved set-up.

Saving the current Mixer set-up will save it as a file to the PC's DOS drive. If you use the "Save As" command, or if the Mixer set-up has not been saved before, you will be prompted to give the file a name, and can select which folder it is saved to. The file extension "*.MSU" will be automatically added to the name you type. If you use the "Save" command, the file will be saved with the same name as before.

Closing a Mixer closes the window displaying it. You will be prompted to save it if it has been changed since last saved. You can re-display the current Mixer set-up with the

SHOW MIXER

button on the Playlist toolbar.

Mixers can be saved as a Template using the "File" menu option Save current mixer as a template. Mixer templates have the file extension "*.MST".

PROJECTS

To make handling the above files more convenient, they are grouped together as components of individual

Projects.

Every Project also has a list of audio Tracks associated with it. This is the list of Tracks that appears in the

Source Tracks folder of its Clipstore.

Each new Project that you name creates a folder of that name on your DOS drive under the path C:\Projects.

This contains the files for the individual components and the actual Project file itself, which has the file extension "*.PRJ".

A folder is also created on your audio disk, to group Tracks recorded under the Project.

Once you are working within a Project, you can use the Project window to create, save, open and close all the individual components that make up your work. When you save the whole Project, all these are saved together. Next time you work on the Project, the Project window will only show the components that are relevant to that piece of work. The Source Tracks Folder that is created in the Clipstore only contains audio that is being used by the Project.

Whole Projects can be deleted to delete all associated files in one go.

You can only ever have one Project open at a time and so must close the currently open Project before opening or a saved one or creating a new one.

Projects can be backed up to the hard disk that contains the audio Tracks, and this may be transferred to another machine or posted across a network. When you want to return to a Project that has been backed up in this way, you restore it (and its components) to the DOS drive in order to do further work.

A Project and its associated Tracks can also be backed up to other devices like Exabyte tape or MO disks for longer-term storage.

PROJECT STARTUP

You are presented with the following box when you run SADiE:

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You can then either close the box and start work with an empty Playlist and a default Mixer and Clipstore (which would have to be saved and kept track of separately, or arranged into Projects later), or choose to:

1.

Open the Project that was last worked on (the current Project).

2.

Open an existing Project that you have previously saved.

3.

Create (and name) a new Project.

4.

Restore a Project that has been backed up to a storage device.

Once SADiE is running, these facilities are provided from the full range of options in the Project menu described below.

AUTOMATIC PROJECT STARTUP

You can setup SADiE to start a project automatically. This is much like automatic log-in and Desktop loading.

1.

First find the command line: i.

If your system is set to run SADiE automatically when you switch on, the relevant icon can be found under the Start button, "Settings", "Taskbar", "Start Menu Programs". Click "Advanced" and, in the Explorer box that appears, open the "Programs" folder and then the "Startup" folder. The SADiE shortcut icon will be in the list on the right. ii.

If you run SADiE manually from the Start button, follow the above instructions, but instead of finding the icon in the "Startup" folder, it will be in the "SADiE Disk Editor" one. iii.

Alternatively, you may have an icon on your Windows desktop. Right-click on the relevant icon, select "Properties" and the "Shortcut" tab of the box that appears. The command-line is in the box labelled "Target". iv.

A typical command line is:

C:\SADiE5\BIN\SADiE5.EXE_/dc:\SADiE5\Desktops\1024def.dsk

2.

Now edit the command line by clicking within it to change the text. The line may be longer than the box displaying it, but you can use the keyboard arrow keys to move it. Carefully add the path and project name for the project you want to open after the "def.dsk", for example:

C:\SADiE5\BIN\SADiE5.EXE_/dc:\SADiE5\Desktops\1024def.dsk_"D:\projects\fishsticks on toast\mackrel.prj"

Remember to keep the spaces shown as _ after "SADiE5.EXE" and after "def.dsk".

NOTE: On Windows systems, any paths that use filenames with spaces in them must be enclosed in quote marks.

MANAGING PROJECTS

Projects are created, opened and closed from the Project menu on the main menu bar. Commands that are not currently available are "greyed out" in the list.

ï‚· New Project - When you create a new Project: o

If you have more than one Record Destination you will first be asked which one you want to use to record Tracks associated with the project. Alternatively, there is an option to use whichever Destination has most space.

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You will be asked to give the Project a name and the Project window will open. SADiE will have created a new EDL/Playlist, Clipstore and Mixer named after the Project. These will start off in a default state and after use in the normal way will be saved, closed and re-opened as part of the Project. You can create additional components as well as one layer of "Sub-

Projects" within each Project; useful for episodes within a series, for example.

NOTE: A newly created Project will have no tracks associated, and hence the Source Tracks

Folder of the Clipstore will be empty. However any or all of the Tracks on the audio disk(s) may be easily imported, as described below.

ï‚· Open Project - Lets you open an existing Project from those saved on the DOS drive. The Project window will appear (if minimised it will be reduced to a box at the bottom of the screen; press its maximise button, or select it from the "Windows" menu).

NOTE: The list of recently used files at the bottom of the File menu will always allow you to directly open your last used Project.

ï‚· Save Project - Saves the current Project and all its components that have been changed since they were last saved.

NOTE: When the Project window is active, this is duplicated by the "File, Save" command and the

Hardware Controller

SAVE

button.

ï‚· Close Project - Closes the current one so that you can open a different Project to work on.

ï‚· Delete Project - Closes the current Project and deletes its folder and all component files from the

DOS disk. If you are using SADiE3-formatted audio disks, you will have the option of also deleting all audio Tracks associated with the Project.

ï‚· Cleanup Project - Offers selections to enable you to automatically "Tag" or mark audio tracks for backup or deletion.

ï‚· Backup Project - Displays a box with two options: o

"Backup project components to the audio drive" backs up the current Project components by copying those files to the audio disk being used for the Project's Tracks. The disk can then be stored or transferred to another system, or its contents posted across a network. o

"Total project backup to a storage device" backs up the Project and all the audio Tracks in its

Tracklist to another storage device.

ï‚· Restore Project - Displays a box with two options: o

"Restore project components from the audio drive" restores a Project that was backed up to an audio disk by copying its components to the DOS drive, then asks you if you also want to open the Project. o

"Total project restoration from a storage device" restores a Project's Tracks and components from a storage device.

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MANAGING WORK WITHIN A PROJECT

Once you have opened or created a Project . the Project window will appear and you will be able to see all its associated components in a tree structure, similar to Windows Explorer.

Double-click on folders with + and - signs to reveal or hide their contents.

Components of projects are EDL 's, Clipstores, Mixers and Sub-Projects. Opening, saving and closing components from within the Project window has exactly the same function doing the same thing from SADiE's

File menu; it is just a far more convenient way of doing it and keeping track of everything!

NOTE: All buttons in the Project window are duplicated by right-clicking on the relevant areas of the name tree. You may find this more convenient than identifying the buttons.

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An open yellow folder will appear against open components in the Project window. A red exclamation mark will appear next to the folder when you do anything to a component

(e.g. edit an EDL) to remind you that it has been changed since you last saved it. The

AUTO OPEN COMPONENT

tag means that the component will open automatically when the Project is first opened.

There is also a setup option to make the auto-open function automatic and thus to always re-open the components which were open the last time you saved a project. See Setup /

Project Management /

Auto-open last open project components

Rename

Components

Further components may be named and created with the

CREATE SUB-PROJECT

,

CREATE CLIPSTORE

,

CREATE EDL

, and

CREATE MIXER

buttons. If rightclicking, you will find them under "Create a new..."

Available on the Right-mouse-click menu, and also as a Hotkey, this will allow you to rename the selected component. If you rename a component by any other means, there is a chance that the project won't find it.

The most useful way to save your work is to

SAVE PROJECT

, which will save all the components of a Project in one go.

NOTE: This is duplicated by the

SAVE

button on the hardware controller when the Project window is active, and by the "Save Project" command in the Project menu.

Existing individual components may be opened, saved and closed by selecting them and hitting the

OPEN

/

SAVE

/

CLOSE COMPONENTS

buttons. If you select the project folder at the top of the tree, and select

OPEN,

every EDL attached to the Project will open. This is important when tagging audio tracks for deletion or backup (see Cleaning up the Project ).

NOTE: Double-clicking on a component will open it directly and is a useful way of bringing its window back in view.

IMPORT COMPONENTS

allows you to bring a component into the current Project.

For example, a Mixer saved outside of any Project, or a Clipstore from another Project.

You have two options: importing the original file into this Project, or importing a copy of it. You can select multiple components using the Ctrl or Shift keys much as you would in

Windows Explorer.

Other non-component files can also be imported. Right-click within the Project tree and select "Miscellaneous", "Import other files". When the "other file" is double-clicked it will open with the Windows registered program for that file type, and when a backup is made

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NOTE: If you import the original file, it will not be moved from its current folder on the DOS drive, but the current Project will retain a link to it. If you import a copy, you can work on it and save new versions in the current Project while leaving the original where it was.

REMOVE COMPONENT

removes the selected component from the listing in this

Project window.

NOTE: You will also be asked if you want to delete the component file from the DOS drive. If you choose not to, it will remain in the folder where it was originally saved and can be imported into any Project or opened outside Projects.

When you open a Project, if a component file has been moved on the DOS drive or had its name changed, SADiE will not be able to locate it. A warning message will be displayed and the missing component will appear in red in the Project window. The

LOCATE

COMPONENT

command will then let you browse through different folders, and when you find the missing file, will update the Project to keep note of its new location.

DISPLAY USERS

and

EDIT USER LIST

let you to display or alter the list of users allowed to open the Project. The user that created the Project is its "Project Manager"

(indicated by a tick in the "Manager" box), and only he/she can add or delete users from the list or promote other users to "Project Manager" status. Note, however, that System

Administrators can open all Projects. The User Management software for multiple-user installations is described in User Management , and is outlined in Getting Started .

SELECT RECORD DESTINATION

allows you to specify which of your record destinations (if you have more than one) is used to record Tracks associated with the

Project. Alternatively, you can tell SADiE to use whichever disk has most space.

TAG SOURCE AUDIO TRACKS

allows you to quickly mark which audio Tracks will be backed up when "Total Project Backup" is chosen (See Archiving ). The Tag marks can also be used for deleting audio that is no longer in use (see Cleanup Project ).

LIST MISSING TRACKS

is for removing links in the project to audio tracks that no longer exist (see Missing Tracks ).

SUB-PROJECTS

Sub-Projects are a useful second level in the Project structure when different users are working on different parts of a Project. The Project that is open when you create Sub-Project(s) becomes the master Project.

The master Project will show the Sub-project as a component, but will not show all the sub-Project's own components unless they have been marked for global access to the master (with the

EXPORT

COMPONENT

button). This is to mask possibly huge numbers of works-in-progress from the master and only make available the latest or best versions.

To work on a sub-Project, once it has been created, select it from the list at the bottom of the Project menu.

This effectively makes the sub-Project become the current Project. To return to the master Project, use the menu list again.

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BACKING UP, CLOSING, AND DELETING

BACKING UP THE PROJECT

To back-up the current Project to the audio disk, select "Backup Project" from the "Project" menu, then select

"Backup Project Components to the Audio drive". All the Component files (the Project, EDLs Clipstores and

Mixers) for the Project will be copied to the audio disk, which can then be removed and stored, put into another system or posted across a network.

To restore a Project from an audio disk, select "Restore Project" from the "Project" menu, then "Restore

Project components from an audio drive". The Project files will be copied to your PC's DOS drive and a further box will let you open the Project for more work.

CLOSING THE PROJECT

The only way to close the current Project is from the "Project" menu. You will be prompted to save any unsaved components, and the whole Project, if you have not already done so.

DELETING THE PROJECT

The "Delete Project" command on the Project menu closes the current Project and deletes its folder and all component files from the DOS disk. If you are using v3 formatted audio disks, you also have the option of also deleting all audio Tracks in the Project's folder on the audio disk, e.g. Tracks that were recorded under the

Project.

This operation will not delete audio

imported

into the Project, so a "Library" of sound effects is safe when deleting other Projects that use its Tracks.

You cannot delete a Project that contains Sub-projects; these must be separately deleted first.

SAVING PROJECTS IN V4.2 FORMAT

COMPATIBILITY BETWEEN SOFTWARE VERSIONS

For many years, SADiE has taken great care to ensure that every new version, major or minor, is able to read files from earlier versions (audio files, as well as EDL 's, Projects, Clipstores, and Mixers).

This is not so difficult because the development process has been mostly linear – every higher numbered version appears later in date than a lower numbered version. Every version is likely to include some changes, but the newer version will inherit and have knowledge about the earlier version's structures. We call this

backwards compatibility.

More difficult however is the ability for an earlier version to read files from a later version – the later version will undoubtedly contain changes that the earlier version cannot have prior knowledge of (this is easier if the versions are only a few weeks apart but with software such as SADiE which has developed over ten years, it would be too much of a restriction if file formats were not allowed to change).

Thus, SADiE v5 can automatically load files that were created from SADIE v3 onwards. (Version 3 had the ability to use v2 format audio drives, which v5 does not allow, thus if SADIE2 drives have been used for audio, it must be transferred to a SADiE3 format or FAT32 drive first)

However, as with the usual scheme of things, SADIE4 cannot load SADiE v5 projects directly. We have provided a means of converting v5 projects back to the same format as version 4.2.

Note: SADiE v2 files cannot be read directly in SADiE v5 as there is a problem with the audio disc format. However any systems running v2 software could have v3 software installed. If the project is then loaded into v3, audio files copied to a SADIE3 format disk drive, and the project is then re-saved as v3,

SADiE v5 will be able to open the project.

WORKING FOR V4.2 COMPATIBILITY

You should only save as v4.2 at the moment you intend to pass the project over to v4. If you re-open the

Project or continue working in v5, then the next normal save will make the project incompatible with v4.2.

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If you're planning to pass the project to v4.2, then it's wise to avoid using facilities in v5 which you know are unavailable in v4.2, or at least make sure these are not in use at the point of saving as v4.2. It's not a big problem if you do, but if you can avoid this, then it will make the v4.2 saving slicker. Those facilities unavailable in v4.2 include:

1.

The use of DirectX Plugins in-line in the mixer

2.

A more obscure Playlist feature - SADIE4 cannot work with EDL times greater than 12 hours when the sample rate is set to 96 kHz (or 2x), and 6 hours when the sample rate is 192 kHz (or 4x).

All the audio files will need to be on a drive that can be presented to a v4.2 system so a removable 50pin SCSI drive attached to a PC SCSI card in the Series 5 system will be required. FAT32 format on the drive will give the best flexibility in both machines (SADIE3 or FAT16 or Mac would be OK, but definitely avoid NTFS which is not supported by v4.2)

SAVE PROJECT IN V4.2 FORMAT

Go to the Project Menu and select "Save project in v4.2 format". On selecting this option, you will be shown a dialogue box entitled Select the components to be saved in v4.2 format. This will list all the EDL's, Mixers and

Clipstores in the project (and not any other "other files" attached to the project). By default ALL components will be selected, but you can decide not to export some if you wish.

All components will first be saved (v5 format).

Then each component will be validated for potential conversion problems.

If a v5 feature is found which cannot be translated back to v4.2 then the v4.2 save will stop.

You will be informed which feature has caused the v4.2 saving has failed, and the offending component will be left on the screen.

You have the choice now to remove the component from the Save-as-v4.2 list or to modify the component appropriately so as to conform to v4.2 – SADiE does NOT auto-modify the component.

After a failure you will have to run the v4.2 saving again until it succeeds.

This process will save the project and the selected components in v4.2 format and will also automatically pack these onto the audio drive as a PPJ component backup file so that the whole project can be physically moved to the SADiE4 system.

The Project will then be closed (to avoid overwriting in v5 format).

LOADING THE PROJECT IN V4.2

Log the SCSI Audio drive. From the Project menu, choose Restore Project, then select Restore Project

Components form an audio drive.

The Packed project from v5 should be available in the list – select this one and load it.

TRACK MANAGEMENT

SOURCE TRACKS FOLDER

During any SADiE session a Clipstore will contain a special folder, called the Source Tracks Folder, which gives you access to the raw audio Tracks in use. Inside a Project . this will contain all the Tracks associated with the

Project, and this list is saved with the Project. If you are working outside of a Project, it will contain the entire root directory of your disk. Operation of the Source Tracks Folder inside a Project will be described below in detail. However, it is essentially the same when working outside Projects.

The Source Tracks Folder provides a means of managing the audio Tracks that are being used in the current session, and adding, removing, and archiving audio belonging to your current Project should be done here. For a more global view of the contents of your discs you should use Disk Management.

There is only one Source Tracks folder and it appears in the first Clipstore opened. If no open Clipstore contains the Source Tracks Folder, then opening another, or closing one and re-opening it will make this special folder re-appear.

Tracks appear in the Source Tracks Folder if:

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File Management

ï‚· They were recorded while the current Project was open, or

ï‚· They have been imported into the Project.

The same functions are available in the Clipstore for clips from the Source Tracks Folder as for other clips.

You can drag or cut and paste these as clips into EDL's, or to other folders in the Clipstore. You will notice however, that for these Source Tracks Clips all the fields in the right-hand table of the Clipstore are "greyed out" and hence it is not possible to edit these parameters.

CLEANING UP THE PROJECT

The

CLEANUP PROJECT

functions, available under the Project menu, give you extra tools to help manage your audio tracks within the project.

You would use these functions for the following purposes:

ï‚· To remove or delete audio that is no longer used by the project: alternative or old takes, or tracks that were imported by mistake or unnecessarily.

ï‚· To archive the project along with all or some of it's audio tracks.

Choosing the "Tag Tracks" option, allows you to automatically mark or "Tag" tracks that either do or don't belong to some components of the project.

"Tag tracks" gives us this window:

"Tag the used audio tracks" operates on every EDL and

Clipstore that is currently

open

. This includes minimised components. (There is an option to open every EDL associated with a Project - see Managing work within a

Project .) Note that Clipstore does not include the

Source tracks folder (which does not strictly belong to that Clipstore, it belongs to the project itself). This function searches through all the open components and tags every track as "Yes" that is in use, and tags everything else "No".

"Tag the unused audio tracks" does the reverse, tagging unused tracks "Yes" and used tracks "No".

"Tag all of the audio tracks", changes the Tag mark on

every

track in the Source tracks folder for the project.

Inside the Source tracks folder, the Tag mark for each track can be manually changed, to allow you to override the automatic selection. You may have to change the table display of the Clipstore to show a "Tagged" column.

There is an extra Tag option: "Always". This is a permanent mark, and "Always" tracks are always copied, never deleted, and never changed by the auto-tagging operations. Double-clicking on the Tagged field changes a "No" to "Yes" and vice-versa; right-clicking toggles it between "Always" and "No/Yes".

To delete the tracks you've tagged, select "Remove or Destroy" from the "Project" menu: "Remove" just disassociates the tracks from the Project, whereas "Destroy" permanently deletes them (never to return!). Of course you're most likely to want to remove or destroy Unused tracks, so be careful that you've selected the right tagging option.

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To backup the Tagged tracks select "Backup Project" from the "Project" menu, and then select "Total Project

Backup to a storage device", and select the drive you wish to archive the project to. The backup will proceed as per the Project Backup procedure.

NOTE: "Total Project Backup to a storage device" only ever archives tracks that are tagged "Yes".

Choose "Tag all of the audio tracks" in the Tag tracks window.

MISSING TRACKS

The "Source Tracks" folder of the Clipstore displays all the audio tracks that belong to the project . but there are occasions when some tracks are not available: perhaps a disc drive containing associated tracks is no longer on line.

SADiE will warn you of missing disc drives when it encounters them on loading a project, but still retains a record of these "missing" tracks. When they return the Source tracks folder will refresh. However there are times when perhaps these missing tracks are no longer needed for the project, and you may want to remove the link to them completely.

LIST MISSING TRACKS

gives you a list of these tracks and allows you to permanently remove them if you wish.

SOURCE TRACKS TOOLBAR

You will notice that clicking on a Source Track makes the buttons on this toolbar change colour from grey to show that these functions are now available. Also, right mouse clicking on a Track gives different options to those shown when clicking on normal clips.

The Tracks are listed together with columns of details. The columns can be customised by selecting alternatives from the box that appears when you click on their headings buttons.

As with most Windows ® applications, multiple selection of items in the list can be made by selecting them while holding the Ctrl or Shift keys.

NOTE: A newly created Project will have no tracks in the Source Tracks Folder, but any or all of the

Tracks on the audio disk(s) may be easily imported.

IMPORT TRACK

opens a portion of the Disk Manager window so that you can select:

ï‚· Individual Tracks from any audio disks,

ï‚· A whole disk or folder.

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ï‚· Groups of Tracks (either by clicking on a Track while holding the Ctrl key to add it to the group selection, or clicking on the top Track in a range that want to select, then holding the

Shift key and clicking on the Track at the bottom of the range).

The tracks will then be added to the Source Tracks Folder for the current Project.

There is further discussion of Importing Audio in the Recording and Importing Audio section of this manual.

NOTE: An imported Track may still belong to a Project that it was originally created with.

Deleting the original Project can delete such a Track. Tracks that you want to be available to many Projects should be held in a Project such as "Library" or "Effects" that you know you won't delete.

REMOVE TRACK

removes the Track from the Tracklist for the current Project without deleting it from the audio disk.

DESTROY TRACK

removes it from the Tracklist and deletes it from the audio disk entirely.

It cannot be retrieved!

RENAME TRACK

allows you to change the name of the Track.

NOTE: What name gets changed by this function depends on the audio file format. With

SADiE3 format files, the Track name is different from the file name on the audio disc, and so

Rename Track will not change the file name, but will change the Track name in the Source

Tracks Folder. You can see a Track's file name and location on the disc in the Source Tracks

Folder, if you display the "Path" field in the table. It is safest not to rename Tracks or Audio

Files; change the name of the Clips or EDL entries instead.

TRACK PROPERTIES

shows the Properties box for that Track

FILE RECOVERY

If you exit SADiE incorrectly, either:

ï‚· Without shutting down properly (described at the end of the Tutorial), OR

ï‚· Because you suffer a power cut, OR

ï‚· Because your computer crashes (yes lets admit it, it does happen!)

SADiE will attempt to recover the Project . EDL 's, etc. that were in use at the time of the problem.

When you next run SADiE, you will be asked if you want to return to the recovered versions. This is your only chance to recover work done since the last "Save" command, so say yes!

Whenever you save a file using an existing name (this happens with the "Save" command), the previous version with that name will be overwritten. However, it is not immediately lost. SADiE can keep the last version as a backup file (with the file extension "*.BKE" for EDL's, "*.BKC" for Clipstores, or "*.BKM" for mixers).

To open a backup file, use the normal "Open" command, but in the dialogue box change the types of files listed to "All files". You will then see backup files included in the list and you can open the appropriate one.

Additionally, SADiE will "Auto-Save" any unsaved files automatically, every five minutes. These are saved to the

Windows User's Temp directory and are named:

ï‚· Sd3savxx.˜dl for EDL, where xx counts up to 99

ï‚· Sd3savxx.˜ls for Clipstore, where xx counts up to 99

ï‚· Sd3savxx.˜su for Mixer . where xx counts up to 99

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These can be opened in the same way as opening a backup file, however, to help you locate the Temporary directory, the File menu has an option to

Open Temporary File

which will take you directly to the right place, and will filter out other temporary files.

Use the "Files of Type" drop down box to choose which type of file you are looking for - this directory holds both the Autosave files and the Undo files.

There will be many of these file; if you are in doubt as to which one you need, clicking on the View icon in the top right of the "Open" dialogue and selecting "Details" will give you time details for every file to help you choose, and pressing the button at the top of the date column will order the files by date.

The frequency of auto-saving, and the auto-backup function can be set in the "Auto-Save" section of the Setup window .

DISK MANAGEMENT

SADIE v5 can play and record audio files to any disk drive that the Windows PC can read and write to.

Of course some devices will not have sufficient storage or performance to record a usable amount of audio

(floppy disc for instance). Additionally some drives require special software for writing (CD-R or DVD-R are not really appropriate for real-time recording or playback). However, anything that operates like a normal hard drive (be it IDE, SCSI, Firewire, etc.) can be used in SADIE, as long as Windows can use it.

It must be noted that Windows' own User Management may set privileges for some users on certain drives, or even certain folders on drives, either locally or across a network. Therefore, if the User does not have the ability to write files to a drive under Windows, then SADIE will not be able to record files to that drive.

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DISK MANAGER

Disk Manager is designed to allow you to see all of the drives, folders and files on your machine, for the purpose of copying or deleting files, and previewing audio files in the same way as you'd expect in Windows

Explorer. In fact you can use Windows Explorer for some of these functions, but Disk Manager will offer you some extra, SADIE – specific functions that Explorer cannot.

Disk Manager allows you to "import" an audio file into a SADIE Project. You can also use it to mount and unmount removable drives, and to see drives that are hidden from Windows (in non Windows formats).

The left hand pane of the Disk Management window shows a "tree":

Double-clicking with the mouse on each branch of the tree opens or closes the contents of that branch, so that you can browse down through the levels to find a particular file.

System

is just a name for the top of the tree. However, when you right-click on System, one function is available on the menu that appears – "Properties". You can also press the

PROPERTIES

button. The page that appears gives you details of storage capacity and usage for all drives that can be seen on the system. See

Checking space on your disk .

My Computer

lists every drive that is currently attached to the PC. This will include:

ï‚· Lettered drives, including system hard drives c:, d:, etc, plus any network drives that are mapped to a drive letter within Windows.

ï‚· CD-ROM, CD-R, DVD-ROM, or DVD-R drives, which will probably be mapped to a letter. Normally these will appear with a "book" icon beside the drive name/letter, which means that the drive is readonly. For a SADIE-supported CD-R drive, it will appear as writeable when the appropriate media is inserted (CD-R disk). However if a CD-ROM disk is inserted, the drive will also appear as read-only.

ï‚· PC Network will show you a list of all the other systems on your network, much like the "My

Network Places" within Windows Explorer. You can browse down through this tree (if you have access rights) to find, copy, and log files on other disc drives on other systems.

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ï‚· Underneath, but still in the My Computer section, you may see drives that are attached to the PC, but not assigned letters under Windows, tape drives for instance. It is also possible to view and use drives that Windows cannot see – these will appear as a drive icon with a red cross through them. (More on that later.)

Any audio file that you find in the My Computer section (and is SADIE compatible) can be previewed and imported into the Clipstore using the right-click menu items. Once imported the audio files can be used in the

SADiE project and edited in EDL's.

A SADiE project can therefore play back files from any drive that is visible in the "My Computer" section. It is also possible to play files from many different drives together in the same Playlist. However, this does assume that the drive and/or the network connection have sufficient performance for real-time playback of these files.

You may find that copying the files to a local hard drive that has better and more predictable performance will save time in the long run. You can copy files in Windows Explorer (if the drives are visible to Windows) or

SADIE's Disk Manager .

Record Destinations

– it is usual to set a standard target drive and/or folder for new recordings. You don't really want to have to specify a new file every time you press record. You will need to specify at least one

"Record Destination" folder, which will appear in this branch of Disk Manager.

In practise, it's likely that much of your searching for audio files in SADIE will be in a Record Destination, because that's where most of your recordings are. Each Record Destination has it's own tree view so you can directly browse for files in here (as well as in the main "My Computer" section).

To set a Record Destination, browse to the chosen folder under "My Computer" in SADiE's Disk Manager, then right-click, and select "Set as Record Destination". The chosen folder will be the "root" for new recordings. When you create a new project, a sub-folder of this Record Destination folder will be created and all new recordings for that project will be saved in the project's sub-folder.

You can set a number of different Record Destinations so that you can choose one when you make a new project, or perhaps, for performance reasons, you may wish to spread the audio across two or more disc drives.

You can change the current Record Destination for the project by choosing the "Select Record

Destination" option from the Project Window's right-click menu, or from the button on the Project toolbar.

The

Copy Bin

is a simple tool that enables you to drag files from different sources for copying, then drag the whole copy bin to a single destination.

When you browse through your drives in Disk Manager, sub-directory folders will be shown for each

Project . You can create further folders by right-clicking on the folder or disk name, or selecting it and using this button.

These project folders will contain the audio and the waveform profiles of each Track. When Projects and their components have been backed up as described in the Projects section above, it will also contain packed Project files.

These buttons on the Disk Management toolbar select whether only audio Tracks or all files are listed in the next column. On the far right, details for each file are given in columns that can be customised. Click on their heading buttons and select alternatives from the box that appears. The dividers between column buttons can be dragged to change the column width.

NOTE: As with most Windows applications, multiple selection of files in the list can be done by selecting them while holding the Ctrl or Shift keys.

RECORD DESTINATIONS

Before you can record in SADiE you must first have nominated at least one Disk Drive or Folder on a disk drive to be a potential

Record Destination

.

Then, every time a project is created, you will be asked to select which of the several Record Destinations shall be used by the Project. If you only have one Record Destination set then there is no question to ask !

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A Record Destination is the "root" for all Project Audio files - when a Project is set to use a Record

Destination, all it's audio files will be in a sub-folder with the same name as the Project.

As an example, if I choose to create a new Project called "All my hard work" and I've selected

"c:\Audio\Fishybits" to be my "Audio Disk", then this Project's audio files will be recorded into a directory c:\Audio\Fishybits\All my hard work\

You set Record Destinations in Disk Manager:

1.

Open Disk Management from the File menu

2.

Browse to a folder in the "My Computer" section in Disk Management.

3.

Right-Mouse-click on your nominated folder's icon and choose "Set As Record Destination".

4.

The folder will now appear in the "Record Destinations" folder in Disk Management as shown above.

It's likely that if you have just purchased a new turnkey SADiE system, a Record Destination may have already be nominated for you, but of course you can change this, and remove any unwanted Record Destinations by right-mouse-clicking and choosing the "unlog drive" option, which removes it from this list.

Note that if the option for "Set as Record Destination" does not appear, and there are no Record

Destinations in the list, then SADiE has been set to record to Removable Disk only. See the topic on

Removable Disks .

REMOVABLE DRIVES

SADiE now includes a dedicated Removable Disk Administrator. See SADiE Removable Disk

Administrator for more details.

Historically, SADiE systems have been able to only use disc drives attached to SADiE's own dedicated SCSI bus.

There was never an option to use PC drives for playback and record, only import and export. Thus, removable drives have been required in order to move projects from one SADiE to another.

As operation has always relied so heavily on the use of removable drives, the facilities for removable drives, and particularly for protecting the data on removable drives, has been well developed over a period of several years.

It was never recommended, but in SADIE4 you could remove a hard drive while SADIE was recording and you would be able to recover from that situation, with a recording intact up to the moment the drive was pulled.

HOWEVER, SADiE v5 and its use of PC drives offers PC networking, interchange and the flexibility you would expect nowadays, but Windows and PC's work quite differently with disc drives in comparison to SADIE4. For performance reasons, you can never expect Windows to complete a file writing operation at the exact instant that you requested it to, or even at the moment that it reports a copy is complete. In practise, certain operations in Windows can take some time to complete – even minutes.

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In short, it is

HIGHLY DANGEROUS

to remove a disc drive while it is operating and you risk corrupting the disc drive (and others perhaps) if you do so. It is EVEN MORE dangerous to remove Windows mounted drives while they are operating.

So, if you've got into the habit with SADIE4 of removing drives without telling the software that you want to unlog it, then you have been lucky so far, but if you continue this practice with PC drives, then you will surely trash a drive soon.

THE CORRECT METHOD FOR REMOVING DISK DRIVES.

Removable disk drives will have to be in a removable carrier. A number of carriers exist, but the better ones include a "HotSwap" option to allow you to safely remove the drive while the PC is powered up. However this

"HotSwap" option does not override the need to remove the drive under software. Before proceeding, close any open SADiE projects.

Drives that are attached to the PC are drives that are lettered and thus belong to the PC and are under

Windows' control. As suggested above, removal of Windows' drives can be more long-winded than removal of

SADIE SCSI drives in older versions.

Click on the drive's name in Disk Manager, and press the

REMOVE DRIVE

button (or right-click and select "Remove Drive").

SADiE will then ask Windows if it's OK to remove the drive (so you need to wait until this conversation has completed satisfactorily). There are a number of reasons why Windows may refuse to give up the drive:

ï‚· The drive may be shared to a network. Windows almost certainly will not allow a shared drive to be removed.

ï‚· The drive may be in use by another program.

ï‚· Did you forget to close your project? If so then Windows will detect that the files are still in use and refuse to allow the drive to be removed.

ï‚· Windows may still be writing to the drive for some other reason.

If SADiE passes this inquisition successfully, you will see the message "It's safe to remove your drive now", and in this case, then it IS indeed safe to remove the drive.

However, you may well see several messages from Windows explaining why it cannot be removed. Almost always the way to resolve Windows' refusal to remove a drive is to power down the system. In fact the only foolproof and 100% safe and reliable way to remove a drive from Windows under every possible circumstance is to remove the drive when the system is powered down. If you remove a drive when Windows has warned you not to, then you are in danger of corrupting the drive. You may get away with some times, but can you afford to take that risk?

You will need the appropriate Windows Administrative privileges to hot swap drives. If a removal fails due to

"access rights" or a similar message then contact your System Administrator.

If in any doubt, turn off the computer before pulling the drive out.

To log a drive that has been newly attached to the PC, click on "My Computer" in Disk Manager, and press the

SCAN DRIVES

button. SADiE will ask Windows to refresh its disk drives – this can take about 30 seconds. Take care to give the new drive time to spin up – if Windows doesn't find it first time you may have to try again.

YOU MUST use the "Remove Drive" command in Disk Manager to tell the software that the drive is about to be removed before physically turning off the drive. If you remove a drive without doing this and while the PC is powered, there is a strong chance that your disk drive will be corrupted.

CHECKING SPACE ON YOUR DISK

In the tree, select the storage device you want to check and press

PROPERTIES

. A display box will tell you how much space is used, how much is available. This command is also available by rightclicking on the device.

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You can also use this button to show you the storage properties for the whole

SYSTEM

, which will look similar to this:

Note that the Time Available is displayed in the format in which you are set to record.

COPYING FILES

You can copy files between disks or folders by simply dragging them across and releasing them over the destination symbol. You can drag-and-drop files, or folders, or even an entire disc drive. The directory structure within folders or whole discs will be re-created on the destination.

The copy bin can be used as a temporary store when copying files from more than one folder. So, drag some files into the copy bin (from any directory. as you can use the copy bin as a "shopping basket"), then click and drag the Copy Bin to where you want the files copied to.

File copying is a background process, so you can do other work in the foreground. You will be informed when the copy is complete. The speed of copying will depend on the demand made on the system by your foreground activities; the copy may actually stop during periods of heavy playback/record, then continue as and when the processor power returns.

There are slightly different rules for Tape drives, as you can only perform a single drag and drop process at a time, either by dragging multiple files onto the Tape drive's icon, or by dragging a copy bin. You cannot drag folders or entire disk drives onto a tape drive. Although SADiE displays a directory structure on the tape, there is none; each "folder" on the Tape represents a single copy or backup session. Neither can you copy files to a CD-R.

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During a Copy process, a new "copy process" branch appears on the left, and clicking on it displays the progress of the copy, which files have completed, and how far the others have got.

Note that the Copy Bin has it's own "Used Space" entry in the System Storage Properties window. This will help you check how much space you need for your copy operation.

--------New Copy Process

RENAMING AND DELETING FILES

Select the file and press the

RENAME

button to rename it or the

DELETE

button to delete it from the audio disk entirely. These commands are also available by right-clicking on the file name.

WARNING: Renaming an audio file that is used by a saved EDL will mean that the EDL will not be able to find it when it is next opened. Only currently open EDL's are updated with the new name.

WARNING: You cannot retrieve a deleted file; all EDL's that refer to it will be affected.

TAPE AND CD-R DRIVES

Tape Drives

will always appear in Disk Manager with a tape icon. These Tape drives may be attached to a PC

SCSI card.

Windows will not assign a letter to a Tape drive, and in fact the only sure-fire way of checking that the Tape drive is properly attached, is to check in Windows Device Manager, or perhaps open Windows Backup to see if a Tape drive is available. Or, of course, if you can see this tape icon in SADiE ’ s Disk Manager, then of course... it's there!

Tape drives can also be used under Windows, however SADiE must be closed first before a Backup program can take control of the tape.

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Tape Backup devices are treated as normal disc drives by Disc Manager. You can copy to and from, and format tapes as you would an audio drive. Thus to make a backup for example, to an Exabyte tape, follow the normal copy procedure above: drag and drop files onto the Exabyte drive, or via the Copy Bin.

Copying from a tape follows the same procedure: find the files you want in the directory displayed in Disc

Manager, and drag it to the copy bin or directly to the destination drive. Due to the directory structure on the tape, the Tape drive will automatically seek and copy the selected files (like a hard disk!)

You will notice that some tape drives are quite slow to react to rewind/fast forward commands, and so may take some time to reach the

n

th backup on a tape. For this reason, a tape drive (and likewise a CD-R) will not be fully logged on initial start-up; the drive is recognised but its contents are unknown until it is formally logged.

Tapes must be formatted before they can be used for backup. This is not the case with DDP tapes as it is a very different format, and backup and DDP cannot co-exist. A tape format or a DDP write will completely overwrite the previous contents of the tape.

If you attempt a copy onto an unformatted tape, you will be asked if you wish to format the tape first.

Formatting a tape can take a few minutes, depending on the drive type. Ask you dealer about supported tape drives.

CD-R drives

will usually appear as a Windows letter, and, depending on the medium in the drive, may have the "book" icon to denote that it is Read-only. If the drive is a SADiE compatible IDE or SCSI CD-R burner, then this can be used for writing Red Book Audio CD's.

Of course, this CD writer will also be available to Windows, and with the appropriate CD burning software, you will be able to use this drive under Windows for copying files (for backup purposes perhaps). It won't be that much use for DSD material as it is usually too large to fit any substantial amount of audio on a CD.

However, you may find this useful for copying other data.

ARCHIVING

SADiE5 can archive projects to either a Tape Backup drive or to another hard disk drive. Consult your dealer about supported Tape drives.

There are essentially two ways of backing up and restoring in SADiE:

ï‚· Use the Copy Process inside Disc Management. This gives you most flexibility, as you can drag and drop exactly the files you wish onto the Tape drive. It is possible to copy your files from the PC disk (

Project components, EDL 's etc.) so that they can be backed up alongside the audio. See Backing up a

Project to the Audio disk .

ï‚· Use the " Project Backup " and " Restore " functions described below. These are much simpler to operate but hence less flexible.

There is no reason why you can't "mix and match" the two methods, perhaps using "Project backup" to archive the project, but then the normal Copy process to partially restore it.

PROJECT BACKUP

One easy method of backing up to a Hard Drive or Tape drive is by using Disc Management's Copy process .

However SADiE also provides a "one-shot" method of backing up a project . along with its associated audio files:

1.

Select "Backup Project" from the "Project" menu, then select "Total Project Backup to a storage device".

2.

The backup tape will be logged, and if necessary you will be offered the chance to format it. You will then be asked for a backup name. This is just the name of the directory on the tape, and so need not be the same as the project name, but it is wise to form a naming procedure for yourself.

3.

The Project Backup Progress box will appear:

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4.

There will be a short pause while the Disk or Tape drive prepares itself, then the list of files will be worked through and copied to the tape. Do not be alarmed at the number of "duplicate file names"; each audio file is actually at least 2 separate files. You can see in the diagram the files marked [ADM] are the (larger) audio files, and the [PFM] files are used for displaying the waveform information. The files above are mono, so stereo audio will require 4 files. The first file above (//Hippo/Kevin [APJ]) contains the all of the project components ( EDL 's, Mixers, Clipstores) that belong to the project. In relation to the audio files this is trivially small.

5.

Once the Abort / Close buttons are coloured in black and the backup is proceeding, you can hit

CLOSE

and allow the backup to carry on in the background, while you play EDL's in the foreground.

As with the Copy process, (Project Backup is nothing but a fancy copy process) foreground demand will reduce the speed of the backup.

NOTE: Only tracks tagged "Yes" or "Always" will be backed up as part of the project. This will only not be the case if you have run the " Cleanup Project " or " Tag Source Tracks " functions.

A Project backup size report will be displayed in the Backup dialogue. This will only include the size of the tagged audio files in the project, and does

not

include Project components or "other files". It therefore may not equate exactly to the storage required for the backup.

This method can be used to backup the project to any suitable drive. However the project will have to be correctly restored before all the project component files match the new audio files.

In brief, EDL's and Clipstores look for audio tracks by name and full path. For instance the EDL would see a track called "KEVIN" in a directory called "FRINTON" on a drive named "HIPPO" as:

//Hippo/frinton/kevin

If you move the audio track to a new disk or directory, the EDL cannot find it automatically. Thus if you use

"Project Backup" to backup a project to a normal drive, the EDL's are still looking for files on the original drive, and if you open the project again, with the original disk missing, all entries will be ghosted, even though you know the audio is on the new drive.

The correct way to deal with a "Project Backup" is to restore it to another drive. This function should not be used to move the audio tracks to another disk.

NOTE: If you're using an Exabyte tape drive it may be busy for a long time after SADiE has apparently finished with it, and you'll find that you may not be able to start another backup or restore for a few minutes.

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PROJECT RESTORE

"Project Backup" provides a "Snapshot" of the current state of a project when it is backed up. Thus "Project

Restore" is designed to return the Project to the same state as it was at the time of the backup. If there are any traces of the project, or a project of the same name, on the audio drive to which you are restoring or the path on the PC drive where the EDL 's, Clipstores, mixers etc. reside, they will be removed or over-written by the restore process. Thus if you have continued working on the project and wish only to restore a few tracks this is not the function for you! Likewise if the backup is only a partial backup and you don't wish to disturb the existing project, then the only way to restore is by using the Disc Manager Copy function.

To restore a Project that has been archived by "Project Backup":

1.

Close your current project; you must be outside projects to start a Project Restore.

2.

Select Restore Project from the Project menu, then "Total Project restoration from a storage device".

3.

Choose from the list of available backed-up Projects or use the "Browse for project to fully Restore" option if the project does not appear in the list.

4.

The Project Restore Progress box appears. This is nearly identical to the Backup Progress box above, and reports on the progress of the restore.

5.

As with backup, once the restore process has started, you can close the Progress box and continue working in the foreground, pushing the restore to the background.

6.

The Project files will be copied to the normal location for projects - the "Default Root Directory for projects". The Tracks will be copied to the chosen audio disk and you can then open the Project as usual. Note that in earlier versions of SADiE, project component files always returned to the exact location they came from however from v5.6 onwards this has changed to being the system's Default

Project Root and this new scheme makes it more convenient for working on multiple machines with different drive letters.

NOTE: Some Exabyte tapes can take quite some time to log, particularly if they have a number of backup sessions on them. You may find that v2 backup tapes will take even longer because there is no main tape directory. We have a tape containing many sessions of hundreds of tracks that takes about 1 hour to log! In this case it would be quicker to use v2 to restore this particular tape.

SELECTIVE ARCHIVING

If you are working inside a project . it is possible to mark files that you wish to be included in a Project Backup.

You will notice that there is a "Tagged" field in the table section of the Source Tracks Folder inside the

Clipstore. When "Total Project Backup" is selected, it is actually only the Tracks marked "Yes" for backup that are copied to the storage device.

In the Source Tracks Folder you can manually change Tracks' tag setting by double clicking on the field to toggle between "Yes" and "No".

TAG SOURCE AUDIO TRACKS

on the Project Window toolbar brings up a dialogue box which allows you to:

ï‚· Tag all the used Tracks - this will look through all open EDL 's and Clipstores in the Project, and mark

Tracks used with "Yes" for backup.

ï‚· Tag all of the Audio Tracks - marks every Source Track as "Yes" for backup.

ï‚· Tag all unused Audio Tracks - this is the reverse of "Tag used tracks" above, and would be used for deleting unused audio. See Cleanup Project .

If there is audio that you want to be backed up, whether or not the Track is used in open EDL's then rightmouse clicking on the backup field in the Clipstore will change the field to "Always". Tracks marked "Always" are unaffected by the "Mark Audio for backup" function.

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ARCHIVING NON-PROJECT WORK

If you have work to archive that was not kept in a Project . you can use the Copy facilities in Disk Management to copy Tracks to another storage device. You will then have to copy the EDL . Mixer and Clipstore files to floppy disk, using Windows ® Explorer.

FILE FORMATS

To allow interchange with other equipment, SADiE can work with a number of different Disk Formats, and read and write and convert a number of different audio file formats. Additionally SADiE supports several different Edit list formats.

AUDIO DISK AND FILE FORMATS

If you are taking files from other systems and/or passing audio on to be worked on with another workstation

(which is becoming more of a regular occurrence) then read on...

It is important to recognise the distinction between Disk Formats and File Formats. A system may require a disk to be configured to a particular format so that it can recognise its filing structure, whereas software programs will require the data files to be arranged in a certain way in order to read those files. So you may have the right disk format for a system, but unless the file formats are compatible for your software then they may not be readable, and vice versa.

SADiE deals mostly in Audio files, and usually the organisation of the PCM audio data is similar from one file format to another, but the file headers (which will contain other information about the audio - sample rate, sometimes time-code stamps etc.) will differ from format to format.

SADiE can work with a number of Disk Formats (as described above) and can play and record in a number of different types of File Format.

NOTE: SADiE can handle these different disk and file formats at the same time, so it is quite possible to be playing for instance SDII files from a Mac HFS disk, Lightworks and WAV files from a FAT 32 disk, and SADiE3 native files from a SADiE3 disc in the same Playlist. The Playlist makes no distinction between the different file types and you will have mostly the same facilities throughout. The only differences are that certain disk and file types allow for fewer characters in the file name, and some audio file formats treat stereo files differently. For instance with Lightworks a stereo file will always be two mono files, whereas a stereo WAV is one file, although the user will perhaps only notice these differences during file copying and maintenance.

You choose a file format every time you record, bounce, or use "Offline Processing or "PC audio import". To change the selection, pressing the "Properties" button on either the Transport Controls, Bounce Window,

Offline Processing Window, or PC Audio import window, will show the Properties page for the file you are about to record, and you can change the details at this point.

The File format selection offered will depend on the format of the disc you are recording to. When you choose a file format, that will persist until you change to recording to a different disc drive that has a different format, when SADiE will keep using that file format if it is allowed, but otherwise will flip to "Native" (the chosen default format for that disc format).

When you're recording to multiple disk drives of different disk formats simultaneously (!!) if you choose a format that is incompatible with one of the disk drives you may be told "File is invalid". In such a case SADiE does not allow you to choose a specific file format for each drive, and you must choose one global file format or "Native".

Some settings such as sample rate will be fixed to the current system sample rate. "Bit resolution" will default to the system input setting (see the "Audio" section of the Setup window ), but when you change it in the

Properties window, this setting will persist until you change the system setting again. "Take number" is not editable, it is automatically created when you turn on the "Auto-Take" function and increments a number on the end of the file name.

Some fields in Properties can be edited after the recording has been made, for instance reel name, reel track number, comments and references (if allowed by the specified format), and you can access the Properties window by selecting the Track in the Source tracks folder of the Clipstore and pressing

SOURCE TRACK DETAILS

.

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Files can be recorded and played back in SADiE at a number of bit resolutions and sample rates:

ï‚· 16 to 24 bit (32 bit floating-point too in the case of SADiE3 format), OR

ï‚· 32 kHz up to 48 kHz plus, OR

ï‚· double (88.2 kHz/ 96 kHz) and quadruple (176.4 kHz/ 192 kHz) rates.

Some files formats will restrict this, but if you intend to interchange this file you should make sure that the system waiting to accept it can handle these bit or sample rates. For instance you could make a 96 kHz 20 bit

WAV but does the other sound card and/or software support more than 16 bit and more than 48 kHz?

The file formats supported, as of SADiE v5.4 are:

ï‚· BWF (Broadcast Wave Format) - an extension to the WAV format to include timecode stamping and other references.

ï‚· WAV - The standard Windows audio format.

ï‚· SADiE3 - SADiE3 (and SADiE4) own legacy proprietary format.

ï‚· SDII - A common format in Avid and ProTools systems. You can only record in this format in SADiE onto a Mac HFS formatted disc, because of the Macintosh resource fork structure. Note also that these files cannot be copied onto a SADiE backup tape for the same reason; the tape is essentially in a

DOS format, which is incompatible with Mac files.

NOTE:- as of SADiE v5.2.2, if you have “ MacDrive ” installed, you will be able to record SD2 files to NTFS formatted disk drives, but the restriction over backup tapes still applies. See the SADIE5 and Mac Disks topic for more details as to how to use MacDrive.

ï‚· WAVE64 - this is a new format which has been designed to cope with the file size restriction that applies to normal WAV and BWF files. WAV files cannot be larger than approx 4GB, so if your recording is expected to exceed this, WAVE64 would be a good choice of file format. (SADiE3 format also allows >4GB file formats). For interchange it would be wise to check that the receiving application can support WAVE64 as this is nowhere near as widely spread as WAV (the current (April

2005) Windows Media Player does not support it "out of the box").

ï‚· BWF - WAV64 - this an extension of the WAVE64 formsat that includes the standard BWF extensions.

ï‚· AIFF - The standard Macintosh audio format. A file of this format

can

be copied to a DOS or SADiE3 formatted disc because it has no resource fork.

ï‚· AIFC - Another standard Macintosh audio format. A file of this format

can

be copied to a DOS or

SADiE3 formatted disc because it has no resource fork.

ï‚· FilmWAV - Another extension to the WAV format for Film applications.

ï‚· Lightworks - The Lightworks Video Editor's audio format.

ï‚· IDS - A proprietary format used by IDS systems.

SOUND DESIGNER 2 FILES, MACINTOSH DISK DRIVES AND MACDRIVE

SADiE3 and SADiE4 have supported HFS Mac Drives and SD2 files as if they are native, however since

SADiE5's move over to using Windows' own disk drives, Mac drive support requires assistance from other utilities because Windows does not read or write Mac drives as standard.

SADiE v5.2.2 introduces a new method of reading and writing Mac disks and Mac files, and this integrates better with Windows, using a third-party utility called MacDrive.

This adds to SADiE the facilities to read and write to/from HFS+ drives as well as reading and copying Mac CD-

ROMs

MACDRIVE

MacDrive is a product from MediaFour (see http://www.mediafour.com/products/macdrive/ ).

MacDrive provides a simple solution for file sharing between PC's and Mac's. Note that there are a number of similar products on the market but SADiE is only compatible with MacDrive.

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After purchasing and installing MacDrive, Windows is able to access Mac formatted drives and files. Mac files don't use file extensions (i.e. .doc, .exe etc.) in the same way that Windows does, instead its files have "type" and "creator" properties to identify them. MacDrive uses "extension maps" to convert these variables into

Windows recognisable file extensions.

As standard, MacDrive 5 does not have settings for Sound Designer 2 files (which tends to be Pro Tools' native audio format on the Mac). In order for SADiE to recognise the required file types, it is necessary to import the necessary extension map into MacDrive. To do this, follow these simple steps:

NOTE MacDrive version 6 now includes extension maps for SD2 files, however, verison 5 did not come with SD2 as standard. For MacDrive 5, the follow these instructions, but it's not necessary with

MacDrive 6.

1.

You will first need our own customised "Extensions Map file" which can be downloaded from the same place as the SADiE5 software. Copy this file (called MacExtensionMaps.macxtmap) to your hard drive.

2.

Right-Click on the MacDrive symbol in the system tool bar at the bottom right of your screen. From the pop-up menu select "MacDrive Properties".

3.

In the window that appears select the "Extensions Map" tab.

4.

Click the "Options" button, then select "Import Extension Maps … " from the menu.

5.

A dialogue will appear warning you that this will overwrite the existing map, select "Yes" to continue.

6.

From the browse window open the MacExtensionMaps.macxtmap file you've just copied to your hard drive.

MacDrive will now correctly recognise SD2 files in such a way that SADiE will be able to read them from a

Mac-formatted disk drive.

DUAL FORMAT CD'S

Some CD-ROMs have both Macintosh and PC volumes. Normally, when presented with such a dual-format

CD-ROM, MacDrive will ignore the Macintosh (HFS or HFS+) volume, and allow the PC (ISO-9660) volume to be made accessible. You can choose to access the Mac volume, instead, by selecting the "Show Mac Files" option – Right click on the drive in Windows Explorer, select the MacDrive option from the menu, then select the "Show Mac Files" option.

COPYING SD2 FILES

SD2 files (but not AIFF) are an example of a Macintosh file type that has two "forks"- a data fork (which is the audio data in an SD2) and the "resource fork" which contains other "header" information about the file – sample rate, bit rate, number of channels etc. Resource forks are the component of a Mac file that Windows has most trouble with as Windows doesn't natively use forked files.

If you copy an SD2 file under Windows, even using "MacDrive" so as to work with its original Mac disk, you must take care note to "lose" its resource fork, and thus, when it comes to log the file in SADiE, we will not be able to read the all-important header information.

Fortunately, Mac files with resource forks CAN be stored on NTFS volumes under Windows. Thus if you are receiving the SD2 files on Mac CD-ROMs or HFS or HFS+ disk drives you WILL be able to copy the files to an

NTFS drive, and SADiE will happily read the files via "MacDrive".

BEWARE however – FAT32 formatted disk drives will NOT store the resource fork, and so if you copy SD2s to one of these, SADiE will not read the files. Likewise, if you copy SD2 files from an NTFS drive to say a

Windows IS9660 CD-ROM or DVD-ROM then the resource fork will be lost. Similarly SADiE tape backups cannot retain the resource fork, and thus SD2s cannot be backed up under SADiE. Thus, it may be worthwhile considering bouncing the SD2 files as soon as you receive them to some other PC-centric format such as BWF.

If you carry on working with SD2s, any other SADiE system you pass them on to will need MacDrive in order to work with them.

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NOTE: you cannot copy SD2 files inside SADiE's Disk manager. However copying SD2 files between

Mac & NTFS drives will work in Windows Explorer if MacDrive is installed correctly with our Extension

Map file. You may find that MacDrive gives you messages of the kind "File XYZ.SD2 has extra information attached to it that might be lost if you continue copying … Macintosh Application Info /

Macintosh Multimedia Resources … ". We are told that this message is less destructive than it sounds, and in practise, the SD2 files copied back to the HFS drive (under Windows Explorer) do have a resource fork. If you are worried, then just check that SADiE can preview a file in Disk Management from its new location after it has been copied – if it can, then the resource fork has copied correctly.

In practise, if you intend to work with SD2 files, then it makes good sense to retain a HFS or HFS+ formatted disk drive to keep them on.

SD2 FILES ON CD-ROMS

It's quite common practise to send files from one system to another by CD or DVD-ROM. However you must be careful because SD2 files cannot be placed on a PC / ISO-9660 CD-ROM - the resource fork will be lost.

However, it is possible to "pack" the resource fork in with the file in such a way that the packed files CAN be placed on a ISO CD-ROM. There are a couple of methods.

Note also that if someone is supplying files on CD-ROM for you to read, then either the same methods below must be used, or else he/she should supply the SD2 files on a Mac format CD-ROM. It is NOT helpful to you if they supply SD2s on a PC format CD-ROM !!

MACBINARY

MacDrive has an option (which is available as a right-mouse-click on an SD2 file inside Windows Explorer) to

"Create MacBinary files". A MacBinary file is a format which is used to contain Mac files on a non-Mac disk – essentially this process wraps up the data and resource forks along with its icon, file type , file creator properties etc. into one file.

When MacDrive makes a Macbinary it will give the file a ".BIN" extension. MacDrive can also extract a

MacBinary to revert it to a proper Mac file with its resource fork. Thus converting files to MacBinary format is a way of ensuring that the Resource fork is not lost when moving a Mac file across disk drives/ CD-ROMs /

SADiE backups etc.

MacBinarys will have to be "extracted" to SD2 files for SADiE to be able to use them.

Stuffit

by Aladdin systems ( www.aladdinsys.com

) is a file compression/archive tool for the Mac (which is also available for the PC) that can decode Macbinary files.

STUFFIT

Another method would be to use Stuffit to "zip" all the SD2s into a single archive. This single file could then be placed on an ISO CD_ROM - the single file could then be "unzipped" by Stuffit in the Mac.

MACDRIVE VERSION 6 AND MAC CD BURNING

A further solution to these problems arrives in the shape of MacDrive Version 6, which now offers two further useful functions. One is the inclusion of SD2 files as standard, as mentioned above. The second is the inclusion of the Mac CD Burning under MacDrive. This is the obvious way to go now, as the receiver of the files on a

Macintosh will be able to read the Mac CD, along with the SD2 files and their all important Resource Forks.

The only remaining difficulty is that you must ensure that anyone sending you SD2 files from a Mac should

NOT attempt to make them "more readable" by putting them on a ISO 9660 disk, but should burn them to a

Mac format CD - with MacDrive the PC can happily handle Mac CDs, and this method will retain the resource fork.

FORMATTING DISK DRIVES UNDER MACDRIVE

If you want to create files in SADiE to pass onto a Mac system, it will be useful to work with a disk drive that is formatted for the Mac, i.e. HFS or HFS+. SADiE can only record in SD2 format to Mac formatted drives.

MacDrive has support for formatting to HFS or HFS+ but only for "removable" drives – i.e. FireWire, but not

SCSI drives (which are not handled under Windows Removable Storage regimes.)

Additionally, however, MacDrive can format any hard drive that is already formatted for Mac. For this reason we have retained the ability to format a disk drive to Mac format inside SADiE.

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In Disk Management, right-click on the drive you want to format (you REALLY DO want to format this particular drive ??); and select "Log Device Direct" (this will only be available for SCSI or removable drives).

This removes the disk drive from Windows (if Windows agrees to its removal) and places the drive entirely under SADiE's own control. Now right-click again and choose "Format", and select the final option "HFS (1 partition)".

SADiE will format to a single HFS partition. If you want to make an HFS+ disk, you will now be able to format this drive under MacDrive (right-click, "MacDrive", "Format disk … "). We've noticed that sometimes Windows will not allow MacDrive to format a drive if this is initiated from an Explorer window, however it seems to be successful if you initiate the format from a "My Computer" view.

FILE NAME LENGTH

In the MacDrive Properties page there is a "Save full-length MAC OS X file names" option. If you disable this option MacDrive will truncate any existing Mac files who's names are greater than 31 characters (including the extension).

MacDrive only truncates any offending file names:

1.

When the above option is disabled in the properties and the apply button is clicked.

2.

When the PC boots up with above option disabled.

TRACK NAMES

The number of characters you can use for the name of the recording depends on the disk and file format.

SADiE allows up to 64 characters for the file name (on the disk), and 28 for Mac HFS disks.

If you are intending the interchange with Mac, then it's advisable to restrict the number of characters you put in the track names, however it's always a good idea to keep the length of file names wihtin reasonable limits.

Also, SADiE may allocate some of the final characters in the filename automatically. For instance, if you are recording with "Autotake" the Autotake number will use two or three characters at the end of the file-name. If you are recording multi-track, then additional characters at the end of a filename are used to include the stream name (up to 10 characters)

and

an Autotake number.

You should be wary of changing file or track names after you have made an edit unless the EDL or clipstores using those audio files are open. The SADiE EDL, clipstore and project will be using the file name to link the

EDL entries to the audio file.

Files recorded in SADiE

do

have other ways of linking via unique identifiers, however you may still have to reimport the file if it becomes unlinked. It is better to rename the

Entries

in the EDL.

RECREATE PROFILES

When tracks are recorded with SADiE, a "profile" file is recorded at the same time, which is used to display the lower resolution waveform views in the Playlist. These appear in the file listing in Disk Management as

"*.PFL", "*.PFR", and "*.PFM" files, but only when you choose to

SHOW ALL FILES

.

However if files are recorded outside SADiE and have been copied up to SADiE's hard disk or have been brought in on a non-SADiE formatted disc (e.g. WAV, AIFF, Lightworks, SDII files, etc.), then they will not have profiles. (Files imported with "PC Audio Import" are re-recorded and will have profiles already.)

However the first time you import any of these files into the project. SADiE will detect the lack of profile and automatically make a profile file for each track. This is often quite quick, however if you import long tracks or lots of smaller ones, then you may see the profile being drawn. If you drag a clip into the Playlist, it may not immediately show its profile, but will draw it as you watch.

If you exit SADiE before a profile has finished being created it will warn you that profiles are still being recreated - if you choose to proceed with exiting, then all partial profiles will be deleted. SADIE will start to recreate them again the next time you open the project.

It shouldn't be necessary, but if for any reason you wish to make the profile file, then there is a function to start this manually; the option to "Recreate Profiles" will appear in the right-click menu on the Source Tracks

Folder of the Clipstore. You can select a number of clips (using the Shift or Ctrl modifiers) and "Recreate

Profiles" will work on all of them.

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This option also appears for individual tracks in the menu that appears when you right-mouse click on an EDL entry.

Note that profiles are created at the sample rate at which the track is stamped, and so if for any reason the track has picked up the wrong sample rate stamp, then "Recreate Profiles" is not able to change this. The quickest way to rectify an incorrect sample rate stamp is to bounce the whole track at the correct rate.

EDL FILES

If you bring an EDL file into your PC that was created on a different system, when you open it SADiE will automatically detect any of seven different formats and ask you if you want to convert to SADiE v4 format as you open it.

NOTE: SADiE v2 EDL's differed from v3 and v4 ones in that they lacked automation data, Stream layout, etc. These can also be converted to v4 format, but you cannot use the old v2 mix files.

Alternatively, the "Convert File" command in the File menu allows you to convert files between any of the recognised formats:

Press the

SELECT INPUT FILE

button to locate and select the file to be converted and select its file type from the list that appears.

Press the

SELECT OUTPUT FILE

button to give the converted file a new file name and locate the folder you want to save it in.

You can select "From Playlist " to convert the EDL in the active Playlist to another format, and "To Playlist" when converting and importing an EDL to the current Playlist.

COPYING FILES TO AND FROM THE PC

BOUNCE TO PC DISK

There are some options inside the Bounce Window to enable you to record files directly onto the PC disk.

If you check PC disk as the destination, then the result of the bounce will be a WAV file on the selected PC disk, rather than on SADiE's own audio disk. Use this to transfer edits as complete WAV files, or simply to convert a SADiE format file to a WAV on the PC disk.

This used in conjunction with "Multi-Bounce" would enable you to mix down each entry of the Playlist as a separate WAV file on the PC disk.

See Special Bounce Functions for more details.

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9 SPECIFIC APPLICATIONS

This section aims to do two things:

1.

To offer tips for using methods described in detail elsewhere in the manual, where they may be relevant to particular areas of work.

2.

To give a detailed description of several SADiE facilities that are only relevant to certain applications.

As many techniques can be applied to different circumstances, it is a good idea to read the tips for areas of work other than your own.

Synchronisation

Synchronising Rushes

Autoconforming

Surround Sound

CD Pre-Mastering

Radio Programmes

Music Editing

AES31 Interchange

AAF Interchange

Video

OMF Interchange

Pro Tools 5.0 Interchange

Controlling SADiE with a Console

SYNCHRONISATION

Whether you are working to picture, running in sync with a multi-track tape machine or recording from a timecode DAT, you will want to lock SADiE to other pieces of equipment.

SADiE can generate timecode and run as a master. You may want to do this to drive a sequencer running on

MTC (Midi Timecode), or to stripe videotape. However, most mechanical machines cannot chase timecode.

SADiE will not only chase incoming timecode, but can also locate to any point in an EDL instantaneously, so you will usually run SADiE as a slave to the timecode generated by other equipment.

With SADiE slaved to timecode, you can use the transport controls of the master machine and SADiE will run in sync However, if you add 9-pin control of the master machine, you can also control that machine's transport and locating functions from SADiE.

Timecode carries both current-time and clocking information.

Connecting Timecode

Setting up sync details

Enabling and disabling Synchronisation

Monitoring Timecode sync

Setting up 9-pin control

Using 9-pin control in sync

9-Pin Machine Control

9-Pin Slave

Working with Sync Material

Maintaining Sync

CONNECTING TIMECODE

SADiE provides a number of different ways of reading timecode to suit the user's requirements.

To synchronise to external equipment you will need to consider both clocking and current time information.

SADiE's audio clock can be synchronised to:

ï‚· Digital Audio - via AES, SPDIF or Genlock/AES Ref connector

ï‚· LTC (Longitudinal Timecode) - via the LTC In connector

ï‚· Video clock - via the Video In connector

Current time can be read via:

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SADiE v5.6 PCM Manual

1.

LTC

2.

9-pin timecode on the RS422/9-pin port

3.

VITC

Here are three suggestions for connecting up SADiE for synchronisation. There are many other combinations but these are the simplest. Explanations appear later in this chapter.

1.

LTC

i.

Connect a cable from the external player's (VTR/DAT/etc.) LTC output to SADiE's LTC In. Be careful with respect to feeding balanced connections into unbalanced inputs or vice-versa.

Most LTC faults are due to bad cabling. ii.

In the "Synchronisation" section of the Setup window choose:

ï‚· Frame rate - to suit

ï‚· Timecode type - LTC

ï‚· Sync mode - Slave Mode

ï‚· Slave Mode - "Trigger Lock" for digital playback or recording, or "Chase Lock"for analogue.

ï‚· Under "Autostart and Offset" set Autostart to 2 seconds.

ï‚· Right-click on the

ONLINE

button and select "LTC sync"

ï‚· No need for 9-pin connection or Video iii.

Pressing

ONLINE

and putting the external player into play will start SADiE's EDL playing, following the player's current-time.

2.

LTC WITH 9-PIN CONTROL

i.

Connect as per the LTC method, and set the Sync Setup the same. Additionally:

ï‚· Connect a 9-pin lead between the external player and one of SADiE's 9-pin ports.

ï‚· In 9-pin Channels Setup, enable that 9-pin port for Sony 9-pin master.

ï‚· Right-click on the

ONLINE

button and select that 9-pin port. The menu will show the machine's name if it recognises it.

ï‚· No need for Video cable. ii.

When you press

ONLINE

, the transport controls will now control the external player. "Play" puts it into play and SADiE will follow. If you double-click on the EDL's time line, the external player will locate to that position before playing, and SADiE will wait for it to locate before starting. SADiE's scrub controls will jog/shuttle the external player and SADiE in sync.

3.

9-PIN SYNC METHOD

i.

This method requires no LTC lead or LTC setup. You will need a 9-pin lead between the external player and SADiE's 9-pin port. Additionally you must connect a video signal to the

SADiE hardware's Video In to provide clocking sync. This could be from the external player (if it is a VTR) or could be a station video sync signal. ii.

In Sync Setup choose:

ï‚· Frame rate - to suit

ï‚· Timecode type - 9-pin

ï‚· Sync mode - Slave Mode

ï‚· Under Autostart and Offset set Autostart to 2 seconds.

ï‚· Audio Clocks

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Specific Applications

ï‚· The setting of Slave Mode on the sync setup page is irrelevant; SADiE is always in

"Trigger" Mode with 9-pin timecode. Thus to avoid drifting, the audio clock must be locked to the timecode. See the notes on Trigger and Chase lock .

ï‚· If you're recording digitally: Set your digital clock as normal, either "Automatic" in the

"Audio" Setup section, or "Genlock" to the recorded input or Genlock input if you have a house AES/EBU signal attached to the AES Ref In (if your hardware has one).

NOTE: the incoming digital audio signal must be in sync with the video reference.

ï‚· If you're recording analogue: Under the "Audio" Setup section, you should set

"Internal" Clock to "Lock to Video".

ï‚· Right-click on the

ONLINE

button and select that 9-pin port. The menu will show the machine's name if it recognises it. iii.

Press

ONLINE

to control the external machine. Operation is identical to method 2 above.

NOTE: Video lock is like chase and so varies the audio clock to lock onto the video signal and increased jitter may be noticed. If you're recording or playing out digitally whilst locked to video you'll get more solid lock if you set the clock to AES/EBU. Video lock is fine for analogue recording and playback.

SETTING UP SYNC DETAILS

Select the "Sync" section of the Setup window .

ï‚· Frame Rate - select the frame rate you are working to in frames per second:

23.98 High Definition

24

25

29.97

Cine film

EBU - European TV

North American TV (Colour)

29.97 drop North American TV (Frame accurate Colour)

30 North American TV (Monochrome)

30 drop

ï‚· Timecode Type - select the type you wish to generate, or slave to.

ï‚· No Timecode Sync - incoming timecode is ignored and no timecode is generated. The

ONLINE

button in the Transport Controls, or on the hardware controller will only enable 9-pin control.

ï‚· Master Mode - SADiE will generate timecode and output it from the relevant socket on the Breakout

Panel, in one of two ways: o

Sync to Video - locks the generated timecode to the clock of a video signal connected to the

"Video" BNC socket on the panel. If you set it like this and don't connect a clock source, you won't get any timecode! Used for striping videotape, with a Station Clock connected to the

BNC. o

Sync to Word Clock - the normal setting, where the generated timecode is locked to the digital audio clock currently generating SADiE's sample rate. The source of this clock is selected in the "Audio" section of the Setup window .

ï‚· Slave Mode: - SADiE will follow the timecode arriving at the relevant timecode input socket, in one of two ways:

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Trigger Lock - after receiving timecode, SADiE starts at a synchronised point and then runs on its current digital audio clock, as described above. After several minutes it is possible that there will be a drift between SADiE and the timecode, unless you have a reliable station clock to which you can Genlock all equipment. o

Chase Lock: - SADiE's audio clock follows the incoming timecode so that the sample rate is continuously varied to track it and therefore make slight variations in replay speed.

NOTE: In Chase Lock, variations in the replay sample rate from chasing a VTR will mean that the digital audio output is unlikely to be acceptable to other equipment, such as the digital inputs of a DAT recorder. It is generally best to use Trigger Lock for digital transfers and

Chase Lock when doing analogue transfers.

ï‚· Timecode Slave: o

TimeSync - turns on SADiE's TimeSync function. At jumps in incoming timecode value, which result when a machine recording field timecode is stopped and restarted, SADiE creates a new Track and automatically relocates to the new value so that EDL Entries are automatically placed at the correct point in the EDL with respect to their timecode. Similarly in playback

SADiE will follow the jumps in timecode. You need to have Autotake

on

in the Transport

Controls when using TimeSync.

Note: TimeSync can only be used when you are set to record in SADIE3 file format o

Don't stop after valid Timecode - if this is selected, if timecode disappears for longer than the flywheel time, it will be ignored, and SADiE will continue playback.

Double-click on the + sign next to the "Sync" label in the Setup window to display the sub-section "Autostart and Offset".

ï‚· Autostart Time - sets the delay between SADiE detecting incoming timecode and starting playback in

Slave mode, so that the current EDL can be compiled. The default value of 2 seconds is adequate for most situations. If you find that SADiE misses the trigger point in complicated EDL's, increase the delay. The display is adjustable in the same way as all other time displays.

ï‚· Timecode Offset - sets a fixed difference between SADiE's EDL time and the incoming timecode in

Slave mode and the generated timecode in Master mode.

ï‚· Flywheel Length Frames - sets the amount SADiE runs-on after incoming timecode stops.

ï‚· Record Stop Time - sets the time between timecode disappearing and SADiE stopping record while slave to timecode

ï‚· Record Time Stamp Delay - the time between SADiE recognising a new timecode and time stamping the track it is recording. When SADiE is recording in sync it will wait until timecode is steady, and then it will time stamp the recording, back calculating the time to the start of the track. You may find that when TimeSync is enabled, during timecode breaks SADiE may recognise a number of timecode breaks and perhaps record a number of very short tracks before the timecode stabilises and the real new slate begins. If this happens, try increasing the Record Time Stamp Delay and SADiE will wait longer after a break before it starts time stamping and creating new tracks.

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Specific Applications

ENABLING AND DISABLING SYNCHRONISATION

The

ONLINE

button in the Transport controls or on the hardware controller enables and disables timecode synchronisation (and SONY 9-pin external machine control). Timecode synchronisation is enabled as follows:

Timecode Mode When

ONLINE

is pressed

Master SADiE will generate timecode when the current-time cursor is moving.

Slave SADiE will not start until incoming timecode is present, followed by the delay set under

"Autostart Time". The Transport Controls are operating the 9-pin external machine if 9pin is enabled (except record, which is still working in SADiE's Playlist).

No Timecode sync The Online button has no effect on synchronisation.

If 9-pin machines are enabled, right-clicking on the

ONLINE

button shows a menu where you can choose which 9-pin machine to control. If you are using LTC for synchronisation, there will be an additional option,

"LTC sync" which will stop transport commands being sent to a 9-pin device when

ONLINE

is pressed.

NOTE: The Transport Controls have to be controlling a Playlist for the

ONLINE

button to be available, so a Playlist has to be the active window.

TIMECODE RECORD MODES

When SADiE is

SLAVE

to LTC, two special modes are available:

Auto online when pressing record

If your sync settings are already set to Slave to LTC, and some streams are record enabled, when you press the record button, online will be enabled simultaneously and SADiE will follow any incoming timecode. Recording will start first, and any re-positioning of the timeline to follow the LTC will happen later, so that the record start is more immediate.

This mode allows for a single button press to initiate the recording.

Auto record on receiving timecode

Once again, your sync settings must be set to Slave to LTC. Online must be enabled, and some streams must be record enabled. As soon as timecode is detected on the LTC input, recording will start.

In this mode, you can leave SADiE record enabled and online, and then you can control another machine and have SADiE automatically record any playback on the other machine.

You can enable both of these modes together. These are both enabled by switches in the Record page of the

Setup Window.

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SADiE v5.6 PCM Manual

MONITORING TIMECODE SYNC

The Sync Monitor window can be displayed from the View menu and gives you a visual indication of the quality of the incoming LTC, MTC or VITC timecode when sync is enabled.

Both the incoming and SADiE's internal timecode values are displayed at the top.

The graph continually re-displays itself and shows the sample rate variation that would have to be applied to chase the incoming timecode. Maximum and minimum variations on the graph in view are shown.

ï‚· In "Trigger Lock", this will indicate potential drift.

ï‚· In "Chase Lock", it will represent the amount SADiE has to chase to keep in sync.

In "Chase Lock", the "Sample Rate" display will show the sample rate being varied, and the "Sample Error" will indicate by how much.

The "Timecode Reader Status" indicates whether timecode is being received.

The picture above shows a very severe fluctuation in speed caused by changing Varispeed. You wouldn't normally expect this sort of behaviour, but in all honesty, the picture grabbed when it was working correctly was much less interesting!

SETTING UP 9-PIN CONTROL

Display the "9-Pin Control" section of the Setup window .

ï‚· Nine-pin channels - There are four channels available on SADiE's CAT RS422 interface card, each represented by one of the four-way break-out leads connected to the card.

One channel may be used for a set of hardware controllers. Enable them by selecting that channel to

"Hardware Controllers" after they are connected.

The rest are available for control of external machines. For each machine that you connect to a 9-pin channel, select "Sony 9-pin Master".

Double-click on the + sign next to the "9-Pin Control" label in the Setup window to display the sub-section

"Machine Control Setup".

ï‚· Machines - names each machine on a 9-pin channel. The name appears in the list displayed by rightclicking on the Transport Controls'

ONLINE

button, so that you can pre-select which machines

SADiE will control when the button is pressed.

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Specific Applications

ï‚· Use 9-pin Locate Command and Use SADiE's Locate function - You have the choice between using the machine's own 9-pin locate command, or SADiE's own method which controls the fast forward and shuttling separately. 9-pin locate command will be more accurate, but in achieving that accuracy, may well take longer to position the tape. Which method you use depends on the 9-pin machine itself and the particular job you are working on. If for instance you are synchronising daily rushes with short timecode run-ups, it is likely to be more efficient to go for the accuracy of the 9-pin locate, whereas if you are track laying and it doesn't really matter where the 9-pin machine starts within a few frames, then choose SADiE's locate function.

ï‚· Approximate machine FF/RW speed and Allowed locate error - These are the settings for SADiE's

Locate function. "FF/RW speed" is the approximate maximum speed the machine reaches in fast forward; this is the speed ratio (080 for instance means the 9-pin machine moves the tape 80 seconds during every real-time second). "Locate error" is measured in frames.

ï‚· Machine Time - selects the source of the timecode that SADiE reads from the external machine connected to the 9-pin socket.

ï‚· Machine Control Options - allows you to disable or enable record options over 9-pin. SADiE's

"Machine Control windows (opened from the View menu) allow you to put a remote machine into record, but you may wish, for instance, to disable video record options on a video machine.

A few optional settings

ï‚· Always Lock to Playlist Timeline. If the slave machine is a hard disk player, this setting may be appropriate - whenever SADiE locates, a locate is sent to the 9-pin machine and so it will always follow. If you set this for a tape player, then every click in the SADiE EDL could cause a tape rewind/fast forward.

Also there are two settings for changing the behaviour of the 9-pin slave machine that are only available by modifying the registry (which you should avoid if you have no previous experience of editing the registry)

ï‚· Setting for 9-pin machines that don't set "cue up complete" status. The symptom for this is that double-clicking on SADIE's timeline doesn't put the slave machine into play - in fact SADiE is waiting for notification that the locate has completed before sending a play command. Set this to 1 to stop

SADiE waiting for confirmation.

ï‚· HKLM\Software\Studio Audio & Video\SADiE5

ï‚· DWORD

ï‚· PYXIS NINE PIN

ï‚· Set value to 1

ï‚· Setting to scrub over 9-pin using locate commands instead of shuttle. This may improve performance and feel of the scrub.

ï‚· HKLM\Software\Studio Audio & Video\SADiE5

ï‚· DWORD

ï‚· NINE PIN SCRUB BY LOCATE

ï‚· Set value to 1

USING 9-PIN CONTROL IN SYNC

The

ONLINE

button in the Transport Controls or on the Hardware Controller enables and disables both timecode synchronisation and 9-pin machine control. Right-clicking over the button pre-selects which (if any) machines will be brought Online, or allows you to select LTC sync only.

To control and lock to a machine, such as a VTR, you will have set up machine control and be running SADiE as a slave to the timecode from it.

1.

Make the Playlist you want to play the active window.

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2.

Press the

ONLINE

button.

3.

Use the Transport Controls or Hardware Controller to play or scrub the audio and picture in sync.

NOTE: SADiE will lock to the VTR's playback position. You can locate the VTR by using SADiE's rewind/fwd buttons or scrubbing, going to a stored locator point, double-clicking in the time bar, or repositioning the current-time cursor and pressing

SHIFT

+

PLAY

on the Hardware Controller. The

VTR will not re-locate if you position the current-time cursor and start playback normally.

When scrubbing audio and a remote video device together in sync, the speed at which you can scrub will be limited by the amount of audio you have in your Playlist. However, many video machines can achieve a faster jog or shuttle speed (up to 16x perhaps), and you may commonly use a very fast shuttle to locate the video.

Within SADiE it is possible to disable audio scrubbing whilst still scrubbing the picture (and thus allow faster scrub speeds).

Press the

GRABTIME

button (yes it is an illogical name!) on the hardware control edit panel; this button toggles audio scrubbing on and off, whilst keeping the 9-pin device in scrub.

There is also a Hotkey for this, under "Hotkey Setup", "Transport Controls", "9-pin scrub without audio".

9-PIN MACHINE CONTROL

You can remotely control a 9-pin machine with its own separate transport controls. This is independent of the

Playlist, although the two methods can be combined.

Connect and setup the 9-pin channel (see Setting up 9-pin Control ). Although Sony 9-pin, or P2 protocol is a

"standard", different machines will implement it in subtly different ways. For instance some machines will have 2 audio channels, some 4, and others more. Some are video machines, but of course DAT's have no video channel.

SADiE implements a generic set of 9-pin commands, but it is possible that some machines may not implement these commands in exactly the standard way.

Be sure to check the operation with your machine before working on master tapes. In particular check that your machine doesn't interpret

INSERT

as

ASSEMBLE

!! If you have trouble with 9-pin control, consult your dealer with details of the machine; they may be able to provide a custom software driver better suited to your device.

Under the "View" menu, select "Machine Control" and then choose the device you wish to control.

You will see this window:

298

Specific Applications

This gives you control of the Transport and Edit controls for the remote machine, allowing you to put it in and out of record, or play and jog it independently from the Playlist.

The top section is for 9-pin Transport Controls:

ï‚· Time display - for the machines current time. This display will say "TAPE" if there is no tape in the machine, or "MACHINE !!!!" if there is nothing connected on the 9-pin channel. If there is a good time display but all buttons are grey, then the machine is probably set to local mode.

ï‚· Transport buttons - rewind, fast forward, stop, play, record. The button above "record" is for tape eject.

ï‚· Wheel and nudge buttons - are for scrub and operate in the same way as SADiE's normal transport controls; drag left/right for scrub and up/down for shuttle.

ï‚· Go to Pre-roll - locates the machine to a pre-roll before the Edit In Point.

ï‚· Setup - opens up the 9-pin setup page.

Next is the Edit section:

ï‚· Edit In point and Edit Out Point - set the edit points. These have fields for a time, and you can double click and type in a new time. Or click on a digit and drag the mouse up or down to increase or decrease that value (as with SADiE's other green time displays). "Grab" copies the 9-pin time from the

9-pin transport controls into the field. "Reset" sets it to nothing. After an edit has been performed, most 9-pin machines reset their edit points, so "Recall" will call back the last edit time.

ï‚· Preview - locates the machine to its pre-roll time, into play, then between the edit points the machine will go E-E

ï‚· Auto-Edit - actually performs the edit. It locates the machine to its pre-roll time, into play then punches into record on the enabled channels at the In point and out at the Out point.

ï‚· Review - will locate to the pre-roll time and just play until it reaches the Edit Out point. You would use this after you've performed the edit, to check it.

ï‚· Edit and Edit off - put the machine straight in (and out) of edit without using the In and Out points.

Lastly the Record Enable section:

ï‚· Record inhibit - a warning that the tape is protected.

ï‚· Insert and Assemble - choose the record mode. Assemble mode can be disabled in 9-pin setup.

ï‚· a1, a2, a3, a4, V, TC - enable the Audio 1,2,3,4, Video and Timecode channels for record.

ï‚· E-E - "Full E-E" puts all channels into "Input Monitor". "Select E-E" puts only those channels enabled for record into "input monitor".

NOTE: If you have

ONLINE

pressed, and the same machine selected for synchronising the Playlist, then both Transport Controls will operate the remote machine.

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9-PIN SLAVE

It is possible to operate SADiE remotely from a third party Edit Controller, by commands over a Sony 9-pin protocol interface.

SADiE supports:

ï‚· Transport commands, play, stop, rewind, fast forward, record, scrub, 9-pin locate.

ï‚· Record enabling of streams.

A 9-pin Slave setup page exists to allow you to alter the machine emulation. Some of the parameters can be delayed to accommodate delays inherent in the control system.

SYNC MODE

This setting determines how playback is synchronised. Ideally this should be set to

Video

- Free Run is only really a diagnostic or test setting. Thus a video signal must be connected to the video input of the CAT card.

Note that this setting uses the video frame edge as a playback trigger, and in this mode SADiE is expecting the

9-pin controller to be acting as a synchroniser. The source for Audio clocks needs to be set in the Audio setup page. Any video signal that the 9-pin slave playback is triggering to should be locked to any digital audio or word clock signal that the audio is locked to.

300

Specific Applications

If the 9-pin controller is not a synchroniser, then either the

LTC

or

VITC

modes can be used to synchronise

SADiE's playback. When set to

LTC

you will need an extra cable to feed LTC into SADiE's LTC input. In

VITC

mode, VITC will be read from the standard Video input connection (if it's present).

Note also that 9-pin slave cannot be enabled unless the setting for

Sync Mode

in the main

Sync Setup page

is set to

Slave Mode.

DEVICE ID

The drop-down box in this section contains a number of devices that SADiE can be set to emulate. The main reason to change this would be to allow a different number of input channels to be record enabled - i.e. when

SADiE is acting as a Sony 7030 DAT recorder, then most controllers will only expect to record enable 2 channels, whereas the Sony PCM-3348 is a 48 channel recorder. And emulating the GX8064 will allow 64 channels to be record enabled where the controller supports such a number.

There may be reasons for wanting to emulate a different machine; perhaps a controller offers special facilities on a particular machine. You can select "manual" from the list and then type in the Device ID yourself.

DEFAULT TO REMOTE

When the Default to Remote option is ticked, whenever SADiE is started, and whenever a new EDL is opened, the Online button will be set to 9-pin slave and enabled. Tick this if you are always controlling SADiE over 9pin.

ENABLING 9-PIN SLAVE

1.

Set one port to accept 9-pin commands in "9-pin Channels" setup by selecting "9-pin Slave" from the drop-down list

2.

Select 9-pin Slave from the right-mouse-click menu on the Transport Controls' Online button.

3.

Press the Online button.

LOCATING

Some Edit Controllers will offer a "quicker" method of locating which involves the edit controller itself taking over the locate by fast forwarding, shuttling and/or going into play, as opposed to sending a single "9-pin locate" command. SADiE itself offers "Use SADiE's locate" when operating as a 9-pin controller. This can sometimes have advantages when controlling a VTR - a 9-pin locate command can sometimes waste time by doing a lot of shuttling when it's close to the locate point to ensure the locate is very precise, but in many cases you can save time by going into play "within a few frames or so.."

BUT.... this "smart locate" does not work well when SADiE is a 9-pin slave - if the controller can send a single

9-pin locate command, being a random access disk device, SADiE can jump to that position instantaneously, whereas combinations of fast forward and shuttling can be very slow indeed.

Thus ensure that the controller is always sending 9-pin locate commands to locate.

FAST FORWARD & REWIND

Note that you can change the speed of SADiE's FFWD and RWND controls - see

View

menu,

Setup

Window

,

Transport Controls...Fast Forward and /Rewind Speed.

This sets the speed for the "silent"

FFWD and RWND and not the "Audio Scrub" shuttle, which is determined by the controller.

SHUTTLE

Some controllers will send a shuttle command in place of Fast forward or rewind. There are limits to the speed that SADiE can read audio from disk and audibly scrub; if the controller wishes to shuttle any faster, then

SADiE will shuttle silently in order to keep up with the controller's time-line.

9-PIN PORTS

As standard, SADiE's 9-pin ports are wired as Masters so as to use a straight-through cable to connect to a

VTR. Thus, to use SADiE as a slave, you will require either a cross-over 9-pin cable which wires TX to RX and vice versa, or else we can provide a customised 9-pin break-out lead for the CAT card with one port wired as

Slave so that a straight pin-to-pin 9-pin cable will work.

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The 9-Pin Slave function is an optional feature; contact your dealer for details of how to obtain it.

WORKING WITH SYNC MATERIAL

When working to picture, or other material where sync is important, you will want to:

1.

Record audio material that is already in sync. When SADiE is locked to the source machine, material you record in will be time stamped with its timecode and positioned correspondingly in the EDL . This also occurs when Auto-conforming and when using SADiE's "TimeSync" feature, both detailed in sections below.

2.

"Sync up" material that is not yet in sync, e.g. position it in the EDL so that it is correctly synchronised.

This may take the form of synchronising film rushes, or track laying sound effects etc.

NOTE: It is often most convenient to have two EDL's open for this. You can then have one as your source EDL with the Entries in their original positions, and the second as your destination

EDL into which you paste the Entries (either cut or copied from the first EDL) at their new,

"synced-up" positions.

3.

Then keep it in sync while you trim, edit and mix it.

MAINTAINING SYNC

Once material is in SADiE:

The

LOCK

buttons on the Playlist toolbar and on each stream can stop an individual Entry or

Entries on a stream from being moved in the EDL , and so stop accidental loss of sync. Changing an

Entry's EDL times in the Text EDL will not alter sync when the

LOCK

is on, but it will slip the Entry when the

LOCK

is off.

Editing follows all the instructions. To maintain sync, use Playlist Editing in "EDL mode". When you want to slip an Entry against sync, switch to "Source mode".

TRACK LAYING

This is only a suggested method, and you will probably develop your own.

The hotspot is a useful marker that you can set at a particular point within any Clip or EDL Entry and then use as the reference when placing it in an EDL . For example, when you place a sound effect of a screech of car tyres followed by a crash, it is probably the crash that you want to position accurately. It is also useful for

"back-timing", to get a certain bit of music to coincide with the end of speech, etc.

ï‚· For each audio Entry (or Clip in the Clipstore) use Playlist Editing or the Trim Editor to set the hotspot at the audible cue (see Editing and Clip Details window).

ï‚· Then, with 9-pin control of the VTR enabled, use SADiE's Scrubwheel to find to the visual cue point.

The current-time cursor is now at the sync point.

ï‚· If the Entry is already in the Playlist, use the Snap-Hotspot-to-Current-time function (by right-clicking over the Entry in the Playlist) to position the hotspot at the sync point, and so synchronise the Entry.

ï‚· If your Entry is not yet in the Playlist, paste it in using Autoplace set to "Hotspot to current time".

SYNCHRONISING RUSHES

If you are using timecode synchronisation and 9-pin control, the audio takes for film rushes (dailies in the USA) can be put in sync in SADiE so that they can be laid back to a telecine videotape.

Three different methods are described here:

Non-Timecode Rushes (using Clapper boards)

Rushes with Timecode Boards

Aaton or Arriflex Rushes

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Specific Applications

NON-TIMECODE RUSHES (USING CLAPPER BOARDS)

This is a recommended method; for an alternative, see the section on Track laying , which is a very similar process.

If the takes are loaded into SADiE in order, you can sync them up in the same EDL . If not, it is better to open a second, empty EDL, then one by one cut or copy the entries out of the first and paste them into the second in roughly the right place, and adjust them until they are in sync.

1.

Record all the audio into SADiE, separate takes as separate Tracks.

2.

Find the audio Entry for the first take and cut or copy it to the paste buffer.

3.

With SADiE slaved to, and 9-pin controlling, the telecine VT, scrub the picture to the first clapperboard. SADiE's current-time cursor will now be at the sync point.

4.

Paste the Clip for this take into the (second) EDL near the current time (hardware controllers will paste it at the current time).

5.

Pre-select

HOT

and

SOURCE

mode and turn on Playlist Editing. i.

If you are using a mouse, have the automatic

MOUSE EDIT SELECTION OFF

(button up), select the Entry and press the

PLAYLIST EDITING

button. ii.

On the hardware controllers, simply press

EDIT/SELECT

.

6.

Adjust the audio, scrubbing it across the current-time cursor to line it up on the audio of the clap.

7.

Turn off Playlist Editing. The take is in sync! Repeat for the others.

Lay back the audio from SADiE to the VTR. Run SADiE in "Chase Lock" for analogue transfers.

NOTE: If you want to lay off an Auto-conform DAT at the same time, you can also connect SADiE's digital outputs to a timecode DAT machine locked to the VTR timecode output. In this case, run SADiE in "Trigger Lock".

RUSHES WITH TIMECODE BOARDS

The audio takes will have field timecode with them, assuming that this matches the timecode on the boards.

1.

Record the audio takes into SADiE, locked to the audio player, with TimeSync

on

. Use "Trigger Lock" for digital transfers and "Chase Lock" for analogue. Remember that you must also have Autotake

on

in the Transport Controls.

You will then have an EDL Entry for each take, positioned at its field timecode value in the EDL . Each needs to be moved to a new EDL position representing the continuous timecode of the telecine VT.

This is best done by opening a second EDL (the "New", "Playlist " command on the "File" menu) and pasting each Entry into that at the new time.

NOTE: If SADiE stops recording at the end of a single take and doesn't go back into record again, it may be because you have

RECORD STOP TIME

in "Sync setup" set too low. This is time after timecode disappears and before SADiE stops recording, and thus if it is set to zero the

TimeSync operation will stop on the first timecode break.

2.

LOCK

all Entries in both EDL's. Select Autoplace "Hotspot to Current-time" in the second EDL.

3.

Check that the second EDL is active

4.

With SADiE slaved to, and 9-pin controlling, the telecine VT, scrub the picture to the first timecode board. SADiE's current-time cursor in the second EDL will now be at the sync point.

5.

Make the first EDL active, pre-select

HOT

and

SOURCE

mode in the Transport Controls, and select the required Entry. Turn Playlist Editing on, and for safety have the automatic

MOUSE EDIT SELECTION

off (button up).

6.

Read the time on the board, and enter it into the edit point time display in the Transport

Controls. This sets the Entry's Hotspot to the timecode value on the board.

7.

CUT

or

COPY

the Entry, make the second EDL active and paste the Entry into it. Its

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SADiE v5.6 PCM Manual

Hotspot will be positioned at the sync point, and the take is in sync.

5.

Make the first EDL active with the

WINDOW

button. Pre-select

HOT

and

EDL

mode and select the required Entry (best to use

PREVIOUS

or

NEXT

). Press

EDIT/SELECT

to turn on Playlist Editing.

6.

Adjust the Scrubwheel until the time in the

SOURCE

display on the controller matches that on the board. This sets the Entry's Hotspot to the timecode value on the board. Press

EDIT/SELECT

again to confirm the adjustment.

7.

CUT

or

COPY

the Entry. Press

WINDOW

to make the second EDL active and press

PASTE

. The Entry will be positioned with its hotspot at the sync point, and the take is in sync.

Lay back the audio from SADiE to the VTR. Run SADiE in "Chase Lock" for analogue transfers.

NOTE: If you want to lay off an Auto-conform DAT at the same time, you can also connect SADiE's digital outputs to a timecode DAT machine locked to the VTR timecode output. In this case, run SADiE in "Trigger Lock".

AATON OR ARRIFLEX RUSHES

The audio takes from these rushes will have field timecode with them. This timecode is also generated by the camera equipment and conventionally laid onto track 3 of the telecine VT. SADiE's TimeSync feature takes advantage of this to sync the rushes up totally automatically in just two passes of the EDL .

1.

Record the audio takes into SADiE, locked to the audio player, with "TimeSync" on. Use "Trigger

Lock" for digital transfers and "Chase Lock" for analogue. Remember that you must also have

"Autotake" on in the Transport Controls.

You will then have an EDL Entry for each take, positioned at its field timecode value in the EDL.

Because you can now lock SADiE to the field timecode on track 3, these can be positioned in sync as you lay them back to the telecine VT.

2.

Feed the output of the field timecode on the VTR (usually Track 3) to SADiE's LTC input. Run SADiE in "Chase Lock" and record SADiE's analogue audio outputs to the VTR.

NOTE: If you want to lay off an Auto-conform DAT at the same time, you can also connect SADiE's digital outputs to a timecode DAT machine locked to the VTR timecode output. In this case, run SADiE in "Trigger Lock".

AUTOCONFORMING

AUTOCONFORM & RECONFORM

In broad terms, Auto-conforming involves applying an Edit Decision List (EDL) to some kind of media in order to quickly and automatically produce an edited version of those media.

The most common Auto-conforming scenario we are attempting to handle in the Professional Audio world is the situation where both video and audio have been edited in an offline video editing system; we now want to apply the same edits to the audio media (or different and perhaps better quality audio media) so that we can apply our audio skills and audio tools to enhancing the audio elements of the programme.

AUTOCONFORM FROM TAPE

Traditionally (way back at the end of the 20th century !) some of you may remember that audio was recorded onto tape media. Audio and video were recorded into a computer for offline video editing and sequencing of the programme. Because interchange was in its infancy and file processing was slow, the quickest and most efficient method of getting the audio into an audio workstation was to record it in real-time.

304

Specific Applications

The video editor would provide a

CMX EDL

- a list of original source timecodes against the new edited times

- and the tapes would be recorded under remote control - the audio workstation (let's call it SADiE) would

"cherry pick" the audio from the source tapes - only recording the source timecode ranges that were used in the EDL. Once the audio had been recorded into SADiE, the EDL was then applied to the source material so as to replicate the video editor's audio work.

Of course, tape auto-conforming is still commonly used today, and wider use of multi-channel recorders means that extra flexibility is required of the audio editor, which SADiE can provide.

AUTOCONFORM FROM DISK FILES

In more recent times, it's becoming increasingly common to find that sound for a TV programme or film is recorded to hard disk using one of the portable recording devices manufactured by for instance, HHB, Deva,

Nagra, Fostex, Aaton, Sound Devices and others.

These disk recorders may offer additional flexibility to the Sound Recordist, and rather than providing a simple mono or stereo mix of the sound, because most of the devices are multi-channel, it will be possible to capture every microphone on the set to a separate channel, along with a stereo mixdown. Thus if all this audio can be passed through to post-production, extra flexibility is available at a later stage - if the stereo mix has faults, it may be simple to remix and correct this later in the production chain.

Interchange of audio is much more sophisticated now and work in the video editor can be passed onto the audio workstation via AAF or OMF to include levels, fades and clip names.

However there are still times when the audio editor may wish to revert to the original audio - not all the channels may be used in the video edit - perhaps just the stereo mix; or the video editor may have been working with 16-bit version of the audio and we would want to revert to the 24-bit originals.

SADiE's auto-conforming facility provides tools for channel expanding and uses a number of techniques to allow re-linking an EDL to media based on meta-data in the files or other parameters.

RECONFORMING

Imagine the situation where the audio editor has received an OMF file and proceeded to "sweeten" the audio - perhaps he has substituted some auto-conformed multi-channel disk files, and he will have tidied the levels and fades and added some more sound effects.

The next day the video editor sends a new edit - it has been decided to change or re-order a couple of scenes and shorten the program a little. But if the audio editor imports the new OMF, all of yesterday's work has been a waste of time.

Reconforming

is the process of applying a

Change List

to a work-in-progress EDL. The sweetened EDL can be automatically edited to match the changes between version 1 and version 2 of the video edit.

Reconform uses similar tools to auto-conform, but whereas auto-conform is editing source audio files,

Reconform edits EDLs.

Autoconform and Reconform tools are available as part of the EDL Option Pack.

EDL EXPAND

When opening a CMX EDL, SADiE offers the facility for expanding the number of channels, and offsetting channel positions for when the EDL is converted, so that the EDL can be used to conform to source material with different numbers of channels.

On selecting

Import Components(s)..

from the

Project

menu, if you are choosing to import a CMX EDL, first you will be offered the

Convert

dialog (choose CMX 3600 if in doubt) and then you will see the

EDL

Expand

dialog:

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SADiE v5.6 PCM Manual

A1

and

A2

refer to the channels in the CMX list, and the channels displayed here will depend on what has been specified in the CMX.

As another example, this CMX contains mono A1 ands A2 channels plus stereo items on A1+A2:-

If we press OK, or Skip, and accept the settings on the first example, the EDL looks like this:-

However, if we changed just the

Width

setting for channel

A1

, you'll see that other settings will change automatically to look like this:-

306

Specific Applications and so we have expanded the number of channels that A1 refers to to work with 8 channel material, and in the process, it automatically made A2 8 channel wide (which would be the usual case) and offset the A2 entries to start on EDL stream 9.

The resulting SADiE EDL looks like this:-

It's also possible to change the

Source Channel

so as to select different channels in the source material.

In the next example with the same EDL, we know that a stereo mixdown, which is our primary interest, exists in the source material on channels 7&8. And so we select a width of 2

The example EDL will look like a stereo version of the first, however the

Reel Track

parameter of each clip as displayed in its column in the Text EDL will be set to 7 and 8, so that when it comes to linking the files to the media, channels 7&8 will be chosen (i.e. our stereo mix).

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SADiE v5.6 PCM Manual

EDL EXPAND PRESETS

You can save a number of presets so that if material comes in regular with the same channel mapping rules, then you can create and load a preset to handle it.

Pressing

New Preset

shows the Preset Configuration dialog, where you can set up rules for any possible channel in a CMX

EXPAND SELECTED CLIPS

In addition there is a function in the

Playlist menu

to

Expand Selected Clips

that can be used after a CMX has been converted (or in fact on any audio clip that has more channels available than are associated in the

EDL.

Select one or more clips in the usual way, then select Expand Selected Clips - the clips will be automatically expanded to use any available extra channels of audio (as seen in the project's Source Track Folder)

AUTOCONFORM FROM TAPE

AUTOCONFORMING SETUP

To Autoconform from tape, SADiE must:

1.

Have 9-pin control of the machine(s) you want to record from (see Setting Up 9-Pin Control ). You can set up 9-pin control of up to four machines. Note that there is a choice of methods for controlling the way the 9-pin control locates a machine, but it is suggested 9-pin locate is more accurate for

Autoconforming.

2.

Be synchronised in "Slave" mode to the machine you are currently recording from. If you are recording digitally, use "Trigger Lock", if analogue, use "Chase Lock" (see the Synchronisation section).

Consequently, SADiE should have both 9-pin (RS422) and LTC (timecode) connections to the source machine.

For each Entry, SADiE can record a bit more audio than has been specified in the picture editor's EDL. This means that you have pre- and post-handles available so that you can increase crossfades, adjust edits and so on.

You may want to change the settings for these in the "Autoconform" page of the Setup window :

ï‚· Lead Time Duration - Sets the "pre-handle" recorded at the beginning of each Entry.

ï‚· Overrun Duration - Sets the "post-handle" recorded at the end of each Entry.

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Specific Applications

ï‚· Minimum gap between takes - The gap between items on the source reel that will cause SADiE to record the next one in a new take. At gaps less than this, SADiE will continue recording the next item in the same take and as part of the same Track . A recommended setting is 15-20 seconds.

NOTE: These times are used to make the Autoconform list as described in step 7 below, so there will be no effect if you change them in the Setup window after that stage (for example, before continuing with a partly recorded list). Setting the pre- and post- handles too long may result in

SADiE trying to record before the beginning or after the end of the reel!

ï‚· Additional 9-pin pre-roll - The 9-pin locate functions already rolls the 9-pin machine back to a time before the actual locate time. This Autoconform setting allows you to increase this pre-roll time to ensure that the whole of the take is recorded. You don't need to have timecode on the source tape in this pre-roll as SADiE rolls the machine backwards frame by frame. Note that this setting has no effect on the record list, and can be changed during the Autoconform process.

AUTOCONFORMING FROM TAPE

1.

Select "Import Component(s).." from the Project menu. In the next dialogue box, locate the file - a

CMX EDL often has a .edl extension

2.

SADiE will detect that you are opening an EDL that is not in SADiE format, and the "Auto-Convert" box will appear. Select the format of the file (if in doubt, try CMX 3600), & click "Ok".

3.

SADiE will then show the "EDL Expand" dialog. This allows you to expand channels in the CMX EDL so that for instance a 2 channel CMX could be applied to 8 channels (or more) of source material.

This also allows you to offset channels - i.e. with 8 channel material, you may wish that a second set of

8 channels starts at stream 9. The EDL Expand Dialog is described in more detail later in this manual.

4.

SADiE will automatically convert the CMX to SADiE format, expanding the channels and moving the expanded clips to the streams you have chosen. The new EDL will be added to the project and opened.

5.

In the Playlist, the Entries for which audio hasn't been recorded into SADiE yet will be drawn as ghosts. At this point, if you wish, you may select and delete any of the ghost Entries that you know you don't want to be included in the list to be recorded. You can even cut them with the scissors. In the Text EDL pane, the "Audio Present" column for unrecorded Entries will read "No", and you can edit any parameters shown in black (rather than grey).

4.

Display the Autoconform list, which is one of the three text panes attached to the Playlist.

Press the

TEXT PANE

button on the Playlist toolbar and select the "Autoconform" tab at the bottom left. If necessary, adjust the size of the pane by dragging the edges of the Playlist window or the border between the Playlist and the text pane.

The Autoconform toolbar will appear:

This can be floated or attached to the Playlist by rightclicking on it.

5.

Press

MAKE LIST

. SADiE will compile a list of all items that need to be recorded. The name/number of each reel used in the EDL will appear in the column on the left. Selecting each reel with the mouse or the cursor (arrow) keys will display a list of items that need to be recorded from it, detailed in the table on the right.

NOTE: The Autoconform list is compiled from all currently open EDL's, so don't accidentally have another EDL open that has any audio missing, or it will be included in the list. The list of items to be recorded will also remain unchanged until you

MAKE LIST

again, even if you close the current EDL and open a new one.

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6.

You now have the option of editing the list before you record the Entries. Each parameter displayed in black (rather than grey) can be edited by double-clicking it with the mouse. Alternatively, select it using the tab key to move between the reel list and the details table and the cursor keys to move between parameters in the table, then press the Return key.

You can: i.

Alter the start or end times that came from the Picture Editor's EDL. ii.

Change the "First Channel" setting. This indicates which channel(s) of the picture editing system the audio was on, and will correspond to the channels of the source reel unless they were re-allocated during the edit. To relate these to SADiE's inputs, see the description of the Autoconform Recording box in step 7, below. iii.

Alter the "To Be Recorded" status so that individual items will not be recorded this time.

This may be because you want to record certain items at a later date by doing another recording pass. Perhaps you need to take the audio from a different source, using music from the original CD rather than the Betacam reel used during picture editing, for example. iv.

Manually

ADD

or

DELETE

items from the list to be recorded. Note that deleting a record item is different from deleting an Entry in the EDL, as several EDL Entries may come from a single item. v.

From the reel list, select the first reel that you want to record from and load it into the source machine. Press the Autoconform

RECORD

button. The Autoconform Recording dialogue box will appear:

310

The input channels used for recording the items can be selected as follows:

Specific Applications i.

Use specified inputs - This setting uses the channel numbers in the Autoconform list to determine which inputs each item is recorded from. Autoconform recording can only be made two channels at a time, and so if four channels are in the list, you will have to make separate passes, recording two channels at a time and changing audio connections where necessary. ii.

Override inputs - Channel numbers in the Autoconform list are ignored and all material is recorded from the inputs selected on the adjacent box. This will be necessary if the picture editing system has spread audio across several channels, but you are now recording it all from a stereo machine. iii.

Output selection - Determines the outputs used to monitor the recording. As Autoconform recording is a background process, you can select different outputs from those used by your current foreground mixer and then do something else with another EDL whilst SADiE is busy

Autoconforming. iv.

Machine selection - Selects which 9-pin channel will be controlled. If you have more than one source machine, you can switch between them here, but remember to change the LTC connection so that SADiE is receiving timecode from the correct machine.

8.

Press the

START

button. SADiE will take control of the machine, locating it to the correct place, running in sync, dropping-in to record each Entry, then dropping-out and locating to the next. You will see the ghost entries become solid as they are recorded, and the to be recorded status of each item in the list will change.

The

CLOSE

button closes the box so that you can do other work in the foreground while SADiE continues recording in the background. Press the

RECORD

button on the Autoconform toolbar to open the box again.

The

STOP

button interrupts the process.

NOTE: As this is a background process, the Autoconform Record box takes the place of the

Transport Controls'

ONLINE

button and Record section, although you will see the Track names appearing there.

9.

When all the items from the reel have been recorded, every "To Be Recorded" status will have changed to "No". Close the Record box and repeat from step 7 for each reel in turn.

HINT: If you wish to re-record the take for whatever reason, double-click on the "To be

Recorded" to change it from No to Yes and you will at that point be offered the chance to delete the previous recording.

The Tracks that SADiE has recorded (and the EDL Entries) will be named after the reel that they came from, with an Autotake number added for each take. If you are recording to a SADiE3 formatted audio disk, timecode values will be included in the name.

NOTE: If you get half way through the process and decide to call it a night, simply stop recording and close down in the normal way. When you open the EDL again tomorrow, you can continue from step 6 above.

MULTI-CHANNEL AUTOCONFORMING

When Autoconforming from tape, unlike earlier versions of SADIE, v5.5 onwards will autoconform multichannel audio, depending on the channel width of the Conform List entries (which in turn will depend on the channel width of entries in the CMX EDL, and whether they have been "expanded" to larger track counts.

Of course you will also need SADiE hardware that has sufficient number of inputs.

There are no special buttons or modes - the channel width (i.e. n) of the Conform List entries determines how many channels will be put into record, always using inputs 1 - n. These will be monitored on Outputs counting from the pair selected under "Output Selection" in the Autoconform Record dialog. Thus for example if the item is i.e. 8 channels wide, it will be recorded using Inputs 1-8, and by setting "output selection" to i.e.

O/P 15&16, would be monitored on Outputs 15 - 24.

AUTOCONFORMING IN BRIEF

The above list gave all possible options. In practice, most Autoconform jobs can be done in the following steps:

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SADiE v5.6 PCM Manual

1.

Import the CMX-type EDL into your Project, converting it as it imports.

2.

Press the

TEXT PANE

button and display the Autoconform pane.

3.

Press the

MAKE LIST

button.

4.

Select a reel in the list, put the tape in the source machine, and press

RECORD

.

5.

Check the details in the Record box and press

START

.

6.

When all items are recorded,

CLOSE

the box and repeat from step 4 for the next reel.

HINTS AND TIPS

RECORD STATUS

SADiE employs a new feature to avoid insufficient timecode run-ups causing problems when Autoconforming.

Recording is started as soon as the source machine starts playing at the required point, regardless of whether it is supplying good timecode. When timecode is stable, it is used to time stamp the recorded Track retrospectively and thus position Entries in sync. This is why the "internal time" display in the Autoconform

Record box often briefly starts counting from zero at the beginning of each recording, and flips to the correct time when the timecode is stable, and also why the start times of the Tracks will often be slightly before start times in the Autoconform list.

If the "internal time" never changes to be the same as the "machine time", and SADiE continues recording without time stamping, then this suggests that SADiE has not been able to synchronise correctly. SADiE is not receiving timecode for some reason. Perhaps there is no timecode on the tape, or bad code? Check that

SADiE's sync settings are correct and that cables are good. Be particularly careful of balanced to unbalanced

LTC cables; if the cold wire is shorted to ground, this is likely to make the timecode unreadable. Bad cables are the single most common reason for this type of failure.

ENTRIES NOT FILLING IN

If you find that some Entries in the Playlist are not becoming solid when they should, or the "To Be Recorded" status of record items is not changing when the item appears to have recorded, check the start times of these

Tracks in your Clipstore. If they are later than the start times in the Autoconform list, SADiE is missing the very beginning of the item. Increasing the 9-pin Locate Pre-roll setting in the Setup window should cure this. At least 3 seconds is recommended for most machines.

FIND NEW TRACK

Find New Track is a command available when right-clicking a "ghost" entry in the Playlist. Ghosts are drawn when there is not sufficient audio in SADiE to play the whole Entry. However, it may be possible to edit the ghost entry leaving one that could be played. Selecting "Find New Track" will then update the Playlist, to show the Entry with audio present in a solid colour. "Find New Track" checks for tracks to satisfy the Reel name and time code range required.

This might be useful if a long record item was not quite recorded in full, perhaps because Autoconforming was interrupted just before the end, or the 9-pin locate pre-roll was set so that the very beginning of the item was missed. Make a cut in the Entry, leaving two ghost Entries, the larger of which actually has all the audio present.

"Find New Track" for this and it will be drawn solid, recognising that the Track is present. Now, if you make a new Autoconform list, you will only have to record enough audio to cover the smaller Entry.

If you load a new CMX-type EDL that relates to audio that already exists, you will find that the "Find New

Track" function acts automatically and so will "fill in" entries which are satisfied (reel name and timecode ranges) by existing audio. If the audio is not in the current project you will have to import it before it can match to the EDL.

312

Specific Applications

CROSS-REFERRING AUTOCONFORM LIST ENTRIES AND EDL ENTRIES

The Autoconform list and the EDL are displaying essentially the same information but ordered differently.

There are times when you might want to view or manipulate EDL entries that belong to Autoconform list items or perhaps even whole reel.

The "Add EDL entries for item/reel to the selection" buttons on the Autoconform toolbar, searches through the current EDL for entries that come from the selected record item (or whole reel, depending on which button is pushed), and selects them in red. The next function you select, for instance copy/cut, or more complex operations like "Move Selected Clips" (see below) will operate on all the red entries.

NOTE: These add to the selection. If you only want one item or reel selected in red, then you'll have to click in an empty part of the EDL to clear the selection before you start. Because these add to the selection, you can use the function again and again to select a group of items or a number of reels.

MULTI-TRACK EDIT LISTS AS MULTIPLE STEREO LISTS

As the CMX-type is the most commonly recognised format, you maybe presented with a multi-track list that has been split into several stereo lists. Alternatively the channel information may be written in the reel name, as the channel information is restricted to 2 because of the CMX format. So you may have a list with say, 4 reels referring to channels 1&2, 3&4 etc. When you convert the EDL all entries will be on streams 1&2.

If you use the "Add EDL entries for reel..." function above, a whole reels-worth of entries will be selected in the EDL. You could then use the "Move selected clips onto stream..." option in the Playlist menu, to move those clips to a new pair of streams.

MAKE STEREO / MAKE MONO

The

MAKE MONO/STEREO

buttons, on the Autoconform toolbar change the EDL entries to be mono or stereo as well as the record item. Note that there is a

MAKE STEREO

option on the entry menu that appears when you right-mouse click on an entry. This is only available if stereo audio material is actually available for that entry.

MONO RECORDINGS

If your source material is mono and from a mono tape, the normal "Override Input channel" setting will still try to record from one side of stereo, depending on which reel channel the record item is from: left for odd number channels, right for even. However in the "Autoconform" page of the Setup window , there is an option to "Always record mono items on the left channel" to further override this.

AUTOCONFORM LIST

The Autoconform list in the table page of the EDL is saved along with the EDL when you press

SAVE EDL

.

The

MAKE LIST

button always makes a completely fresh list, searching through the EDL for any ghosted or missing items and creating a brand new record item list.

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SADiE v5.6 PCM Manual

However if you are have already started the Autoconform, you may wish to retain an item in the list even if it has been recorded and it's marked "No" in the "To be recorded" field. Or perhaps you've made some edits to the list and not yet recorded these items.

MAKE LIST

will completely reset this.

But you need to add some extra entries from a new EDL! For this situation there is the

REFRESH

LIST

button, which keeps your old edited conform entries intact, but adds in new conform entries for the new clips.

Or alternatively, you are given a completely new edit list that includes some extra entries. When you've converted this new EDL, you may want to continue using your old Autoconform list. In this case select "Import

Conform List" from the "File" menu, and select the old EDL. This will pull in just the Autoconform list from the old EDL; you can then

REFRESH LIST

and continue, with any new entries added to the record list.

Note that "Import Conform List" doesn't merge with any existing conform list, it overwrites it.

EDL FORMATS SUPPORTED BY SADIE

This document outlines the text based EDL files that are supported by SADiE. Confusion arises when variations on a specific format are loaded into SADiE. There does not appear to be any strict rules as to the content of these files, which may cause problems when the file is being read and loaded into SADiE. To avoid these problems we have listed the types of entries that we handle. If a file contains lines other than these it is possible it will fail to load completely.

CMX

A line for an entry in a CMX file contains the following information:

Entry

Number

Reel name

Channel Edit type

Fade length (if edit type is "D"

Source start time

Source end time

Program start time

Program end time

ï‚· Entry number - These are 3 digits and are in the range of 001 to 999.

ï‚· Reel name - The known maximum lengths for different formats are as follows: o

CMX 340 – 3 characters, 0-9, that allow reel numbers from 1 to 253. This same set of reels is allowed with a 'B' on the end. o

CMX 3400 – 3 characters, 0-9, that allow reel numbers from 1 to 999. This same set of reels can also have a 'B' on the end. o

CMX 3400A and CMX3600 – allow 8 characters, A-Z and 0-9.

Files have been seen with longer reel names than those specified and so there is a limit of 10 characters in SADiE when importing a CMX file. A reel name of "BLK" or "BL" is used to define a silent entry or a fade to/from silence.

ï‚· Channel - The channel information for CMX files is given in Table A. Additional channel information is placed on the next line, see the comment section below for more details.

ï‚· Edit type - SADiE will only use edit types of "C" for a cut and "D" for a dissolve. All other edit types are ignored. The dissolve time for an entry is to be given in frames.

ï‚· Source and program times - These times are given in frames. See the comment section below for how the frame rate is handled when reading the file. It is possible the EDL will not be loaded correctly if the correct frame rate is not selected in SADiE.

ï‚· The entries - A general entry:

001 01 A1 C 00:00:10:00 00:10:10:00 10:00:00:00 10:10:00:00

ï‚· This would give the following entry in the SADiE Playlist on stream 1:

314

Specific Applications

ï‚·

ï‚· A fade in is recognised as one of the following:

001 01 A1 D 20 00:00:10:00 00:10:10:00

ï‚· Or

001 BLK A1 C 00:00:00:00 00:00:00:00

10:00:00:00

10:00:00:00

001 01 A1 D 20 00:00:10:00 00:10:10:00

ï‚· This would give the following entry in the SADiE Playlist on stream 1:

10:00:00:00

10:10:00:00

10:00:00:00

10:10:00:00

ï‚·

ï‚· A fade out is recognised as the following:

001 01 A1 C 00:00:10:00

002 01 A1 C 00:10:10:00

002 BLK A1 D 20 00:00:00:00

00:10:10:00

00:10:10:00

00:10:10:20

10:00:00:00

10:10:00:00

10:10:00:00

10:10:00:00

10:10:00:00

10:10:00:20

ï‚·

ï‚· This gives the following lines for a crossfade:

001 01 A1 C 00:00:10:00

002 01 A1 C 00:10:10:00

00:10:10:00

00:10:10:00

10:00:00:00

10:10:00:00

002 02 A1 D 20 03:00:30:00 03:01:00:20 10:10:00:00

ï‚· This would give the following entries in the SADiE Playlist on stream 1:

10:10:00:00

10:10:00:00

10:10:30:20

ï‚·

ï‚· Comment lines - The following comment lines are handled in the CMX conversion.

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SADiE v5.6 PCM Manual

ï‚· Frame rates - If the setting is used for multiple frame rates it is possible to alter the frame rate for each reel before the EDL is loaded into the Playlist. When a frame rate change line is encountered, all subsequent entries will use the new frame rate. The user is asked whether the system frame rate in

SADiE is to be altered, if a frame rate is detected that is different to the current setting. o

FCM: NON-DROP FRAME - This will set the frame rate to be 29.97 o

FCM: DROP FRAME - This will set the frame rate to be 29.97 drop frame.

ï‚· Channels - The table in Table A shows the channel information that is used in a CMX EDL file.

ï‚· Audio mapping - The following line is used to determine the audio mapping of the entry in the file:

0072 800 A2 C 00:00:00:00 00:00:02:20 10:02:02:23 10:02:05:18

COMMENT: AUDIO MAPPING FROM CH1 TO CH2

This indicates that the entry on stream 2 uses audio from track 1.

Any other lines containing information regarding, for example, the speed of the video playback, the freeze frames and other channel mapping formats, will be ignored.

SONY

The format of the lines for fade information will be the same as those for the CMX format EDL's.

It can be seen that additional information is placed at the end of the line for channels 3 and 4. The channel information is described in the table in Table A.

GRASS VALLEY (GVG)

The format of the entries in these EDL's is similar to that of the CMX files. Only files containing cut entries have been tested. EDL's have been found where the entries are not in program time order. This has not posed any problems when importing to SADiE.

ï‚· Entry number - This has been found to be either 3 or 4 digits in length.

ï‚· Channels - The channel information for this type of EDL is given in Table A.

LIGHTWORKS MULTICHANNEL

ï‚· The Entries - It has been found, after discussions with people at Lightworks, that there will be no video entries as part of a Multichannel EDL. Therefore, there is no need to put in the dummy video entry that spans the length of the EDL. From this it is assumed that there is no need to insert black entries for the silence between the audio entries in the EDL. This can be added at a later stage if needed.

The format of the entries within the file is similar to that of the CMX files.

ï‚· Dump reels - The Lightworks machine that was used for the test material was not able to export an

EDL that contained overlapping entries using the same reel. To get around this problem it uses a dump reel. The dump reel entries are shown in the EDL file with a reel ID of "900". The program times for these entries remain the same, however, the source times used reference a separate file.

The extra file should have the same name as the EDL file, but with a "*.DMP" extension.

The source times for each stream start at the EDL start time. They usually have a handle of 1 second with entries on the same stream being adjacent. The source times in the EDL file should "fit" within the program times in the dump file, e.g. there should be enough audio for them to reference. The source times in the dump file are the actual source times of the audio. There should be no dissolve entries in the dump file as this implies that entries overlap and it would therefore require a further dump file to handle it.

316

Specific Applications

GENERAL NOTE:

The text based EDL's that have been described only contain one piece of channel information. The user is given the option as to whether to use this information for, the stream the entry is to be placed on, or the track of audio to use, or both. SADiE handles additional lines in the EDL for channel mapping, as described in the comment section. This allows both the stream and track information to be read from the file. This information can also be exported as part of the file if required.

EDL Channels

Sony 9000

Maximum Channels

Supported

V A1 A2 A3 A4

Audio -

4

Video -

1

Audio -

2

Video -

1

Audio - 4

Video - 1

In edit line

Ch 3 +

4

In edit line

Audio - 4

Video - 1

In edit extension

GVG 6.0 CMX

340

CMX 3400 + 3600

A1

A2

A3

A

A2

A

A2

NONE AUD 3

A1

A2

A A3

A4

A12

A23

A34

AA

NONE AUD 4

AA

A

A1A2

A2 AUD 3 A2

NONE AUD 3

4

A

A4

A3

A3A4

A13

A24

A14

A123

A124

A134

A234

A AUD 3 A

A2 AUD 4 A2

A AUD 4 A1

AA AUD 3 A1A2

AA AUD 4 A1A2

A AUD 3

4

A1

A2 AUD 3 A2

A3

A4

A4

A3

A4

A3A4

A3A4

LW

Multichannel

Audio - 8

Video - 0

In edit line

A234

A4

A12

A23

A34

A1

A2

A3

A13

A24

A14

A123

A124

A134

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SADiE v5.6 PCM Manual

A1234

A1V

A2V

A124V

A134V

A234V

A1234V

4

AA AUD 3

4

A1A2

V

B

A2/V

V

VA1

VA2

A13V

A24V

A14V

A123V

A3V

A4V

V

V

AUD 3

AUD 4

V

V

A12V AA/V AA/V

A23V

VA1A2

A2/V AUD 3 VA2

A34V V AUD 3

4

V

B AUD 3 VA1

A2/V AUD 4 VA2

B AUD 4 VA1

AA/V AUD 3 VA1A2

V

B

A2/V

AA/V AUD 4 VA1A2

B AUD 3

4

VA1

A2/V AUD 3

4

VA2

AA/V AUD 3

4

VA1A2

A3

A4

A4

A3

A4

A3A4

A3A4

A3A4

A3A4

A3

A4

A3

A3A4

A13

A24

A14

A123

A124

A134

A234

A1234

A1234

A3

A4

A12

A23

A34

A1

A2

318

Specific Applications

AUTOCONFORM FROM DISK

You will require a CMX EDL, along with the Location Recorder's source files. Depending on the machine used, and circumstances at the time of the recording, the recorded files may : a.

be mono, stereo or multi-channel files b.

contain metadata describing Scene, Reel, channel, or other parameters by which they may be recognised as the correct source file. c.

be grouped into directories on disk by Reel number d.

have associated EDLs

The CMX EDL will list items by:

ï‚· Reel or Roll number

ï‚· Source Timecode range; the timestamp of the file and its length will lead us to find the correct segment of audio.

ï‚· EDL timecodes - to describe where the source segment is placed in the edit list.

Reel number and Source Timecodes should be enough to give us a unique segment of audio to fill in each entry in the EDL.

However, particularly with multi-channel source material, channel assignment may be something that the audio editor will have to change - CMX EDLs only really deal with a maximum of 4 channels. In practise, we will mostly be mapping one or two channels of the CMX EDL to multi-channel source material, but we do need the flexibility to be able to choose which CMX channels relate to which Source File channels.

AUTOCONFORM FROM DISK PROCEDURE

CHECK THE SOURCE MATERIAL

You may want to know some detail about your material first, and so it's suggested that you import the audio into your SADiE project to allow you to preview, view data, count channels etc.

This is not an entirely necessary stage however - SADiE can link to the audio files whether the audio is imported into the Project before or after the CMX list, and so this section is here merely to give information about some of the tools SADiE includes to give more information about the audio files.

If you use Disk Management to import the files, you can use the function

Import tree into Clipstore

to quickly import the entire contents of a folder and its sub-folders.

You may also find it useful to drag and drop some clips into a blank EDL so as to more quickly get a picture of what you are dealing with. I suggest that you drop clips into the EDL using

Autoplace-Sync

so that they snap to their source timestamp. You can use the

Text EDL

to view a number of parameters and the metadata inside the files such as Scene and Take numbers.

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Note - did you know that you can sort the Text EDL by clicking on the column headers ? You can also change which parameters are displayed, and their order by right-mouse-clicking on the column header.

But perhaps you have enough detail from notes to move straight to importing the EDL ? Let's move on.

AUTOCONFORM FROM DISK PROCEDURE

IMPORT THE CMX

1.

Check the settings for handles in the Autoconform setup page. If you're conforming from files, they will make little difference, but if you set them to zero, then the Reel list will have accurate times. i.e.

"Lead Time Duration", "Overrun Duration" & "Minimum gap between takes".

2.

Select "Import Component(s).." from the Project menu. In the next dialogue box, locate the file - a

CMX EDL often has a .edl extension

3.

SADiE will detect that you are opening an EDL that is not in SADiE format, and the "Auto-Convert" box will appear. Select the format of the file (if in doubt, try CMX 3600), & click "Ok".

4.

SADiE will then show the "EDL Expand" dialog. This allows you to expand channels in the CMX EDL so that if for instance you'd found 8 channel audio you can apply the 2 channel CMX to all your of source material. This also allows you to offset channels - i.e. with 8 channel material, you would probably want a second set of 8 channels to start at stream 9. The EDL Expand Dialog is described in more detail later in this manual.

Note : because flexibility is important in order to be able to cope with many different scenarios, this is not the only chance you'll get to expand the channels - it's possible to run a "expand" function on clips in the SADiE EDL.

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4.

SADiE will convert the CMX to SADiE format, expanding the channels and moving the expanded clips to the streams you have chosen. The new EDL will be added to the project and opened.

5.

Having loaded the EDL, press the

Autoconform Window and its toolbar.

Text Pane button. Press the Autoconform Tab to reveal the

6.

Press

MAKE LIST

. SADiE will compile a list of all the source material for either recording or conforming from disk. The name/number of each reel used in the EDL will appear in the column on the left. Selecting each reel with the mouse or the cursor (arrow) keys will display a list of items that need to be recorded from it, detailed in the table on the right, and also select in red all the EDL entries associated with that reel.

(It might help at this stage to turn off profile view as you may have no audio in the EDL yet).

Before you link the EDL to audio files, the Autoconform Window has a number of tools and settings to help you to manipulate the EDL and Autoconform List.

Auto-select edl entries

These two buttons on the Autoconform toolbar allow to enable or disable automatic selection of EDL entries

(i.e. they are coloured red) when you select either Record Entries or whole Reels in the Autoconform list, so that you can apply Playlist functions to those EDL entries - like

Expand Selected Clips

for instance

The button to the right of these allows you to change the Reel name parameter in selected EDL entries (you could for instance Select -All and use this button if the Conform simple and only really uses one reel.)

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AUTOCONFORM FROM DISK PROCEDURE

RELINKING

By the side of each Reel number in the Autoconform Window, there is a choose how the CMX Reel or Roll number is match to data in the files. button. This allows you to

There are six

Rule buttons

to determine which rule is used to link a Reel name to audio. Each is set by pressing the button on the right side of the Relink dialog:

Directory

Reel Name

Files inside the disk directory chosen will be used to link to entries belonging to this

Reel.

Audio in the project's Source Tracks Folder that has a

SADiE Reel number

of the correct value will be used for entries on this Reel. Mostly only audio recorded by SADiE

(since v3) has this particular metadata, however AVTransfer has an option to insert this into a BWF file.

Scene No.

Tape No

.

EDL

Reconform

Scene No. and Tape No. are metadata commonly inserted into a BWF file recorded by many Location Recorders. Typing a name/number here will force the reel to link to files that include that particular value for either the Scene or Tape metadata.

Unlike the other options the CMX Reel Number is mapped to an EDL and not an audio file. Thus the EDL can provide a means of mapping source timecodes to a different set of timecodes.

There are two types of Conform to EDL option here.

Reconform (as you might imagine) is the same process as

Reconform

(see later in the manual) but allows you more flexibility and the ability to specify a different Source EDL for every Reel in a multi-reel Change List. An example use for this would be where you are making a "Series Highlights" compilation and each Reel in the Change List EDL might refer to each episode of the series. With the Reconform option, the track width of the chosen EDL is retained, and the width in the Change List EDL is ignored.

Reconform

will pull in automation from an EDL and video if the video stream in the

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"Change List" is enabled.

The

EDL

option is simpler and will treat the chosen EDL as a "source tape reel" and thus will pick streams of this EDL for "Reel-track" channels in the CMX EDL.

Some Field Recorders (HHB Portadrive for instance) provide an AES31 EDL for each

Reel and thus this may provide a simple method of linking to files made by such a recorder.

So the main difference between EDL and Reconform mode here is that

Reconform

uses the entire width of the selected EDL, whereas

EDL

uses only the channels specified.

It's possible to set multiple rules in a priority order by using the SHIFT-modifier key when pressing a Rule button to ADD a new rule.

WHEN TO LINK

The search and linking of audio files happens when you press OK or APPLY on the dialog.

However, it's possible to make the scanning for audio files automatic in the case where all the files are available either in the expected places or with the expected metadata.

This is controlled by the

Default

tick boxes by the side of Scene, Tape and Reel. In these cases the default settings for Reel to Scene/Take/Reel mapping are used and thus Reel 002 would look for metadata 002; Reel

003 would look for metadata 003 etc.

Where zeroes are included in the reel name as in our example, SADiE would be happy to find just the number.

Any leading zeroes, or any other characters in the metadata string will be ignored.

WHAT DO THE RULES APPLY TO ?

On the lower right side of this Link Dialog, you can choose what the current rule will apply to.

The first line will show the currently selected Reel name (Reel 003 in the example) and thus the rule will apply to only that Reel.

However the selection below allows you to apply the rule to

All Reels

- thus if you'd chosen to look for

Scene 003, then EDL entries on ALL reels would try to find a timecode range match in only files that had Scene

003 in the metadata. Or a more likely example is where all files for all reels are in one directory.

The last to are reasonably self explanatory :

"To be recorded only"

will only apply the current rule to record entries that are marked "to be recorded".

You can alter the "To Be Recorded" status by double clicking on Yes/No in the Record Entry.

Unlinked entries only

will only apply the current rule to EDL entries that have no audio.

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CD MASTERING

NOTE: CD players work to a resolution of CD frames. There are 75 CD frames to a second. Earlier PQ editors worked to an NTSC resolution of 30 frames to a second, which was less accurate than the players themselves. SADiE v5 works to the full 75-frame resolution.

It is recommended you change SADiE's time display format to CD frames in the "General" section of the Setup window before doing any PQ work. If you don't, you will find that times will jump in steps equivalent to CD frames.

Quick Start CD Writing Tutorial - this also includes writing of DAT ID's and using Audio CD recorders.

PQ List Overview - CD-R Method

More detailed and technical description is found in these sections:

Notes on Real-Time and Non-Real-Time CD Mastering

Orange Book CDs

Multi-session CDs

QUICK START CD WRITING

INTRODUCTION

Later sections in this manual give a more full and technical description of the PQ editing and CD writing process. This section describes a basic "Quick Start" method of burning a CD-R from your Playlist .

WHAT EQUIPMENT DO I NEED?

Assuming you have a SADiE system you will also require a CD recorder drive attached to your SADiE.

As of SADiE v5.6, the majority of Plextor drives, including CD-R and DVD-R drives are supported for writing

CD Audio disks.

Unsupported Plextor Drives

However, as of v5.6, if you don't have a supported Plextor drive, it is still possible to make Red Book Audio

CDs in SADiE to a laptop CD drive or any other CD or DVD writing drive if you also have a copy of Nero CD burning software installed.

Please see the note about CD-R media before proceeding.

PREPARING THE PLAYLIST

It is assumed that you have completed editing your Playlist, and now everything in the Playlist needs to be recorded onto CD-R. If you have any "loose" items and clips hanging around at the end of the Playlist that are no longer required then delete them now. The CD-R process will copy the entire Playlist to CD-R, and hence if you have a clip sitting at 14 hours where all the others are placed around 2 or 3 minutes onwards, then it will try and burn a 14+ hour CD: not possible! (CD-R blanks are usually a maximum of 74 minutes long. You can buy (more expensive) blanks which will run to about 79 minutes, and of course DAT tapes don't have this same restriction).

You must also have PQ editing enabled. If this is the first time you've written a CD-R then it may not be enabled for your Playlist. Take a look at the top of the Playlist, just above the topmost stream; there will be a thin bar labelled "Audio Unit A". If PQ Editing

is

enabled there will be another thin bar above this labelled "PQ".

If PQ Editing is not enabled you must:

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Specific Applications

ï‚· First enable PQ Editing features. This is done with the check button "Enable PQ editing features" at the top of the "PQ Settings" section of the Setup window (found under the View menu).

ï‚· If you've already finished editing your EDL , you must create a new EDL, which will now have the extra Stream for PQ flags, displayed above Stream 1.

ï‚· Then you must copy your EDL entries into this new EDL. "Select All" Entries under the "Edit" menu, then cut and paste them into a new EDL. If it is crucial to retain the timing of all the entries, then you can do the copy and paste operation with Autoplace in "EDL" mode and the EDL times in the new

EDL will be the same. In most situations this isn't important, as the CD will start at its first flag, whether it occurs at 00:02:00 or 12:15:56.

Having enabled PQ, the next time you won't have to go through this rigmarole as every subsequent EDL will be created including the PQ stream.

There are a few rules for this process:

ï‚· CD-R's are written with a sample rate setting of 44.1 kHz. CDs will only accept 16-bit audio, so if your Playlist uses 20 or 24-bit audio, then it will be truncated (and you should really use one of the

Dither plug-in options).

It is possible to write a CD from audio at a different sample rate, for this you will require the "CD

Master SRC" software option - in this case you should PQ edit at the material's usual sample rate and then when you write the CD, the sample rate conversion process will take place while the CD is being burnt to disc.

ï‚· CDs can only be written using Outputs 1&2 (or in the case of an LRX, the first pair of outputs found); anything routed to extra outputs will be ignored, and thus you should mix down to stereo before writing. Other outputs

will

play however, thus you could route to external effects units etc. and burn the CD in real time.

ï‚· CD-R's can only be written from the first unit of Multi-card systems.

CREATING PQ FLAGS

You want to mark the start of every track on the CD, and this is done with PQ flags marking both the start and end of every track. There are other flags and codes that can be entered, but these aren't covered in this exercise. You can read up on PQ flags in PQ Lists Overview.

A small point of terminology here: the word Track is used to define the music track on the CD. SADiE also refers to a Track as the name for the original unedited recording. In this section Track will be used to refer to

CD tracks.

The simplest way to place the PQ flags is by using SADiE's automatic "Generate PQ List" function, but first you should understand the ground rules for this function.

GENERATE PQ LIST

places a Track Start flag on the beginning of every EDL entry, and a Track

End on the end of every EDL entry.

However, it is quite possible that is not what you want to do! You have (presumably) edited your Playlist and it could be that every CD track contains a number of edits.

There are some parameters for

GENERATE PQ LIST

that allow you to ignore certain edits for the Autogenerate, however for now you'll set these to a "catch all" setup, and you will then use the

GROUP ENTRY

function, and group entries into their CD tracks. Then when the

GENERATE PQ LIST

function operates, it will see only these Group clips and place the flags in relation to these, rather than the hundreds of edits inside.

PQ FLAG SETTINGS

Open the "PQ Settings" section of the Setup Window , and then click on "PQ Flags".

Set "Minimum track length" to 10 seconds: 4 seconds is the minimum allowed on a CD.

Set "Minimum Gap length" to

zero

. If it is not zero, the "Generate PQ function" will look for gaps between entries onto which it can place flags, and thus any crossfade or butted edits will be ignored: this may be appropriate for your Playlist, but the method described will always work.

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GROUPING ENTRIES

You will have already done this if you've been through the Basic Tutorial, but let's quickly go over this again.

Before you do the grouping, it may be worth checking that the entries that begin and end every CD track are reasonably tightly edited. It is not a problem if they aren't as you can fix this later by manually tweaking the position of the PQ flag, but if for instance there is 3 seconds of silence inside the first entry,

GENERATE PQ

LIST

will place the CD flag at the entry start and

not

the music or audio start, hence your CD will start playing way too early.

Press the

SELECT TOOLBARS

button on the Playlist toolbar again. Select "Group" to reveal the

Group toolbar.

Now select all the entries that make up the first CD track. You can do this by dragging across them with the mouse so that they turn red.

Press

GROUP SELECTED EDL ENTRIES

. They will be redrawn as a single yellow block in the

Playlist. You can rename this group (right-click on the entry and select "Rename") if you like, but it will make no difference to the CD.

Now do the same for all the other tracks, and you'll end up with the exact same number of yellow entries in the Playlist as you're going put onto the CD-R.

GENERATE PQ LIST

Press the

TEXT PANE

button in the left corner of the Playlist and then select "PQ" from the tabs at the bottom left. If necessary drag the edges of the Playlist window or the border between the

Playlist and the text pane. This will show a blank PQ list (just a CD icon and the words "CD Audio

PQ data" will be seen), and the PQ toolbar will appear, usually attached to the bottom edge of the

Playlist. Also the PQ Stream opens up at the top of the Playlist. This is where PQ flags are going to be displayed (but there won't be any yet).

Press the button for

GENERATE PQ LIST

. This is the left most button on the PQ toolbar.

Huzzah! As if by magic all the little PQ flags will place themselves onto the beginning and end of every one of these group entries.

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Specific Applications

Where there are gaps between tracks, there will be a space between the black "Start" flag and the grey "End" flag, but some may be at the same position, where there is a gap or crossfade between tracks.

EDITING PQ FLAGS

CHECK THE FLAGS

You can now audition the starts of every track. Change the zoom a little so that you can see a bit more detail at the track starts.

The PQ toolbar has a number of Preview options, but go for

PREVIEW COUNTDOWNS

, which plays through all track starts and ends (for a few seconds before the end flag to a few seconds after the start flag).

This preview uses the standard setting for Pre/Post Roll. If it is not giving you enough select the

"Pre/Post Roll" section of the Setup Window and change the top pair of times to make them longer.

EDITING THE FLAGS

There's a good chance that this has all worked out perfectly, and there's no need for further tweaking.

However, if some flags are not exactly where you want them, you can manually move them.

When you move the mouse over the PQ stream, the cursor changes to show a flag, or, when you are over a

PQ flag, it becomes a hand. With the hand you can click and drag the flag to a new position.

There are a couple of rules however:

ï‚· You're not allowed to place a "Start" Flag (a black one which will be marked, for instance, 03:01 Track

3) to a position before the previous CD track's "End flag" (the nearest grey one that's flying in the opposite direction).

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ï‚· You're not allowed much movement on the very first Track start flag (01:01) and it's corresponding grey end flag. This is a special flag; the space between the grey flag and Track 1's start does

not

play on the CD. The grey flag serves no real purpose other than to conform to the Red Book CD specification, but it has to be greater than 2 seconds, and less than 3 seconds before the black Track 1

"Start" flag. You can move the two of them 1 second at a time, but this can be very tedious, and so there's another method of moving flags, which is useful for accurate placing of all PQ flags.

SNAP PQ FLAGS

If, when the mouse is over a flag and the cursor is a hand and you right-mouse-click, you get a menu:

Selecting "Snap PQ index to current time" moves the selected flag to where the dotted current time marker is positioned. Thus you can place the current time to the exact position you want the flag to be, either by eye, or of course by scrubbing the Playlist to position it audibly, and then use this option move the flag.

When used on Track 1's flags (either black or the grey one), they will move together, and so you can move them while retaining their

"PQ legal" relationship.

WRITING THE CD-R

Having tidied all the flags and done your final previews, it is now time to write everything onto the disc.

On the PQ toolbar, press the

READ/WRITE PQ DATA

button. The "Read/Write PQ data" window will appear.

This window is where you decide which type of master to make, and this will depend on the device.

The options offered here will depend on the type of SADiE system you are using and whether you have the

Mastering options. You may be able choose between CD-R, PQ Burst, Tape drive (for DDP Tapes), DDP to

Hard disk, DDP Image on PC disk, or DDP Image on SCSI disk. As this is the Quick start CD-R section, our main interest here is burning an Audio CD-R and so the more advanced CD Pre-Mastering options are described elsewhere, although the method is very similar.

Select CD-R (if it's not already selected)

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Specific Applications

CD-R

How the next stage of writing the CD proceeds will depend on which CD writer you have chosen to use.

If you are writing a CD Pre-master CD you will require a supported Plextor CD or DVD writer, and the method will proceed as in this section.

If you don't have a supported Plextor drive, SADiE can still write Red Book Audio CDs, but the method is slightly different and described in the next section.. " Writing the CD-R to non-Plextor Drives ".

However, in simple terms, your next steps are the same for both:

1.

Choose write speed.

2.

Select Burnproof (particularly for higher write speeds).

3.

Press

WRITE

The next two sections describe what happens next and more detail about the two methods.

CD WRITING WITH SAMPLE RATE CONVERSION

As mentioned earlier, it's possible to write a CD from material which is at a sample rate other than 44.1KHz.

To do this you must have the "CD Master SRC" software option (contact your dealer for details).

The procedure is the same as with 44.1KHz material. You should add and edit the PQ marks at the audio material's own sample rate and then the process to sample rate convert to 44.1KHz will take place while the

CD is being written.

Because the audio is SRC'd during the burn process, it will take longer and therefore:-

1.

it's advisable to chose the slowest possible write speed before writing the CD.

2.

you

must

select the

Burnproof

option if you are writing a Pre-master CD to a Plextor writer.

WRITING THE CD-R TO PLEXTOR DRIVES

"CD MASTER" METHOD

When using a supported Plextor CD or DVD writer, full Red Book specifications are supported including ISRC,

Mode 2 data and Indices.

Write speed when using a Plextor CD writer.

The maximum speed allowed will depend partly on your CD-R's maximum speed, but also on the complexity of your Playlist and Mixer. SADiE plays the EDL directly and does not make an Image file, thus if your EDL has

24 tracks plus equalisation and processing, SADiE will not be able to play that much audio at 2x or 4x and so you should choose 1x. SADiE will recommend a speed when the "Read/write PQ data" box is opened but she is often a little conservative in her estimate. If the speed chosen is too high, then, at the point of playback where SADiE can cope no more, playback will stop, the CD writing will abort, and the disc made will be incomplete and corrupted.

A fairly simple 44.1 kHz, 16 bit stereo edited Playlist should be able to be written at 4x. In time you will be able to work out if what speeds are possible from experience, but for safety's sake choose the recommended speed. If you can stand the cost of throwing away a disc then live dangerously, it may save time!

Burnproof

If

Burnproof

is offered, then tick it. This will smooth over any "hiccups" in the data transfer to the CD.

CD Text

If

CD Text

is offered (available on PCM8 and DSD8 systems or as part of the mastering package on other systems), you may wish to tick this to put CD Text on the disk (but you will also have to enter titles and artist information). CD Text is described in more detail later.

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It is possible to do a Test run by ticking "CD-R Test Mode". This performs the write process using a low power laser and hence doesn't actually write anything to the disc. If you use Test mode, you will usually have to exit SADiE and re-power the CD-R drive to set it back to normal power laser. This is useful if you are making many copies in order to help optimise the CD-R speed.

There is more discussion on CD-R write speeds in Non-Real-Time CD Mastering later in this chapter.

Having chosen the CD-R write speed (or settled for what SADiE has chosen) press

WRITE

.

You will not hear the audio while the CD-R is being written unless you deselect

NON-REAL TIME

which uses a different method to write the CD (see Notes on Real-Time and Non-Real-Time Mastering).

A message will tell you when the operation has been completed.

WRITING THE CD-R TO NON-PLEXTOR DRIVES

"LISTENING COPY" METHOD

SADiE Version 5.6 adds the ability to burn a Audio CD to

any

CD or DVD writing drive that supports writing of Red Book, Disk-at-Once CD-Audio discs.

The new CD burning method is similar to the original regime. PQ editing is performed in the Text pane of the

EDL, and PQ marks can be auto-created in the usual way. The normal "Read/Write PQ Data" window is used to start the CD writing.

To write a CD to a drive other than SADiE-supported Plextor units, you must have a full copy of

Nero CD

Burning

software installed on the PC. Nero version 6.6 and Nero7 have been tested; OEM versions (assuming they work with the CD drive), Nero Express and Nero Burning ROM are all acceptable.

The "Nero" method is not suitable for mastering applications as the following CD-Audio features are

not supported

:-

ï‚· ISRC codes

ï‚· Mode 2 UPC/EAN data

ï‚· Indices higher than 1 (but countdowns and continuous audio

are

supported - this is a Red Book

D.A.O. disc).

Therefore the "Nero" method produces red book "listening copies" and for instance is able to write to laptop

CD or DVD drives, however it is still recommended to use a high quality Plextor drive for discs that are being produced for replication.

CD WRITING STEP BY STEP

1.

Having produced a playlist with the audio in the correct sequence, edit the track flags in SADiE's PQ editor, as described in the previous sections.

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Specific Applications

2.

Then open the "Read & Write PQ Data" window by pressing its button

CD-R

as the

on the PQ toolbar. Select

"Pre-master device".

SADiE will automatically choose the CD burning method - if the drive chosen is a supported Plextor drive, then the usual Red Book Cd Master method will be chosen as per the previous section ; if the drive chosen is not a Plextor drive, then the "Nero" method (as described here) will be used to burn the disc.

3.

We recommend that you should always

select burnproof

and that you should choose the

highest write speed available

. NRT will also be selected of course, and you should choose

CD Text

if you have the option and wish to use it.

4.

On pressing

Write

SADiE goes into a non-real-time play, which will not be audible and will be running as quickly as possible. During this part of the process, SADiE is creating temporary image files for the CD. These are created in Windows Temporary directory, and you may require as much as

1.6GB of spare storage to on your C: drive (or wherever your Windows Temp directory is located).

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5.

When SADiE has finished "bouncing" the EDL, the

CD Burner

window will appear, showing progress on the disc.

6.

When the disc has finished burning, the CD tray will eject, and a message will appear asking if you wish to burn another copy of the same disc.

7.

If you say no, you will be returned to SADiE; if you say Yes, you will be returned to the CD Burner window; insert a new blank disc and press

Burn CD

to start the next disc.

As explained above, the choice between the "Plextor CD Master" method and the "Nero listening copy" CD method is automatic and based on whether the drive is a supported Plextor or not.

There is however a means of over-riding this should you wish to use the "Nero" method for writing to a

Plextor drive, however this is only available as a registry entry and should not be attempted unless you are confident with editing the PCs registry.

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Specific Applications

PLAYING THE CD-R

You can playback the finished CD-R, directly from the disc via the CD-R device. You can use this same method to play other CDs, manufactured ones perhaps, and also to record the CD back into SADiE at speed.

Alternatively there is a simple method for playing and ripping audio from the CD using the CD Import Window which is described in the "Recording and Importing Audio" section of this manual. The method described on this page does offer more flexibility however, and is better for reviewing small segments of the CD, and the track transitions.

At this point, it is probably better to make a fresh Playlist otherwise you run the risk of spoiling your master

EDL (you have been saving during this haven't you?).

Right-click in a grey area of the Project window. Select "Create a new...", then choose "EDL component", and give it a name. Now double-click on the new EDL's icon in the Project window to open it.

Open the PQ pane as before by pressing

TEXT PANE

and choosing the "PQ" tab. Press

READ/WRITE PQ DATA

as you did to start the CD-R writing, choose "CD-R" from the "CD

Pre-master device" list, and now this time, press

READ

.

Your previous blank EDL will soon have the PQ flags from the CD displayed. There are options as to which flags can be read (see Reading from a master for more details).

Also in the EDL will be the outline of a single clip representing the entire CD called "CD Image". You can now play this "Clip" as if it were a normal SADiE recording; however it will be slower going into playback. This clip has no waveform.

If you want to record a CD track or tracks back into SADiE then this is possible using the normal Bounce routine. You can razor the CD Image clip as normal if you only want one track for instance.

There is more discussion on Bouncing from CD-R later in this chapter.

CD-R METHOD

PQ LISTS OVERVIEW

All CD's have Index points, which the player can locate and display timing information about. This lets the user play a particular item, or program the machine to play items in a certain order. PQ flags marking each index are embedded in a CD by the manufacturer.

PQ flags are described by a track number, followed by an index number.

ï‚· Track 2 Index 1 (written 02:01) is the start of CD track 2.

ï‚· Further Index points (02:02, 02:03, 02:04...) are occasionally found within tracks. They may be used on

Sound Effects discs where several variants of the same effect are given, or on classical disks for movements within a work.

The CD player also needs a PQ flag for the end of each track.

ï‚· The flag for the end of track 1 is 02:00, and so on for other tracks.

ï‚· The flag for the end of the last track is labelled "AA:01" and is the "End of CD" marker.

There is a special Start of CD flag, labelled 01:00. The Red Book Standard specifies that this should be between

2 and 3 second before 01:01 (the start of track 1).

On any CD there can be a maximum of 99 tracks, each with 99 Indexes.

Therefore a CD with only three tracks, where track 2 has an internal Index point, would have the following PQ flags:

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The gap between the end of one track and the start of the next is called the countdown (or pause). This will be silence on many CD's, but may be applause or atmosphere on a live recording. You may notice when the CD is playing in a normal CD player, that when playback goes past a Zero ID (an end flag) the player's display starts counting down the time to the start of the next track (the next ID 1 flag). This is one of the differences between a Red book (disk at once) CD and an Orange book (single track at a time) CD: Orange book CD's have a standard

silent

space between tracks.

If the countdown has a length of zero (e.g. the 00 index would be coincident with the next 01 index) the 00 index is not written to the CD.

When playing a whole CD in order, a player will start at 01:01 and then play continuously to AA:01. The space between 01:00 and 01:01 is not played by the CD, and not included in the CD's total time.

When playing just track 2 (on its own or as part of a program), a player will play from 02:01 through to 03:00.

PQ LISTS OFFSETS

You will probably determine the EDL times at which PQ flags are placed with reference to the audio. These times are called "Start Times", or "User Times".

CD players vary in their speed and accuracy in locating an index, starting to play, and then fading up the volume. To avoid the possibility of clipping the start or end of tracks and to separate mechanical noise from the music, the start/user times of PQ flags are offset to obtain the "PQ Times", as follows:

ï‚· The Start of CD flag (01:00) and the first track start (01:01) are advanced by the "Start of CD

Advance", typically one second.

ï‚· Subsequent track start flags (02:01, 03:01,...) and all index flags within tracks are advanced by the "Start of Music Advance", typically 12 CD frames.

ï‚· Track end flags (02:00, 03:00, etc.) are delayed by the "End of Music Delay", typically 5 CD frames.

ï‚· The End of CD flag (AA:01) is delayed by the "End of CD Delay", typically two seconds.

NOTE: After applying offsets, a 00 index is not allowed to be after the next 01 index, so it is set coincident with it. In this case there will be no countdown and the 00 index is not actually written to the CD. Very short countdowns left after offsets also are commonly removed.

Traditionally, the start of the first audio on a CD master tape is positioned at 00:02:00 (two minutes) with respect to timecode, and therefore at 00:02:00 in SADiE's EDL. The CD doesn't need to have two minute's silence on the front, so the actual CD Times are the PQ times with respect to the Start of CD flag (01:00).

SADIE'S PQ EDITOR

You can create a PQ list by manually inserting each flag, or by letting SADiE automatically generate an entire list based on the in and out points of Entries in the EDL . The flags can then be adjusted manually.

SADiE will display the positions of the flags alongside the EDL Entries and apply all the above offsets for you at the time the PQ list is first created.

To make an EDL with a PQ list you must:

ï‚· First enable PQ Editing features. This is done with the check button in the "PQ Settings" section of the

Setup window.

ï‚· Then create a new EDL, which will have an extra Stream for PQ flags, displayed above Stream 1.

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NOTE: If you already have an EDL that was created before you enabled PQ features, and you want to add a PQ list to it, then enable PQ Editing, "Select All" Entries under the "Edit" menu, and finally cut and paste them into a new EDL.

The PQ list is displayed as one of the three text panes attached to the Playlist . Use the

TEXT

PANE

button on the Playlist toolbar and then select "PQ" from the tabs at the bottom left. If necessary drag the edges of the Playlist window or the border between the Playlist and the text pane.

The PQ toolbar and the Stream displaying PQ flags in the Playlist will also be displayed. This is in a separate unit from the Streams for EDL Entries: double-click on the unit name above the Stream control buttons to open/close it.

The

PQ SETUP

button on the PQ toolbar directly opens the PQ section of the Setup window.

There are several setup sub-sections referred to below in capital letters.

AUTOMATICALLY GENERATING A PQ LIST

If your audio material is not already divided into EDL Entries, you can either put razor-cuts at all the track start points first, or choose to insert all flags manually. Manual insertion is covered by the section on editing an automatically generated list.

1.

Set the offsets (described above) that will be used in the list. These are in the PQ OFFSET setup.

NOTE: The offsets set here are applied to a PQ list from the moment a list is automatically created by using the

GENERATE PQ LIST

button, or the first flag is manually inserted. From then on, they are held in the EDL and changing offset settings will not change the current PQ list, unless you destroy it and create a new one. Therefore be sure that you set them as you want before you do lots of intricate PQ editing!

The "Normalise" function is described below.

2.

Set the parameters for calculating PQ flag positions based on your EDL. A 01:01 flag for the start of track 1 will be put at the in-point of the first EDL Entry. After that, SADiE will put track end flags at

Entry out-points, and track start flags at Entry in-points subject to the following options in the PQ

FLAGS setup: i.

New tracks will only be flagged when the previous track has exceeded the minimum track length, and after a gap between EDL Entries longer than the minimum gap length. ii.

The first index 0 length determines how much before the start of track 1 the Start of CD flag,

01:00, is positioned. Red Book recommendations are between 2 and 3 seconds.

3.

In the PQ FLAGS setup, you also can set the default emphasis and copy-permit settings for each track that is flagged.

4.

Press the

GENERATE PQ LIST

button on the PQ toolbar.

NOTE: A minimum gap length setting of zero will find all edits, even overlaps. The

GROUP CLIPS

function in the Playlist may be very useful for preventing certain edits from affecting the PQ list creation.

PQ LIST DISPLAY

The PQ Stream in the Playlist should now display the PQ flags.

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The

FLAG DISPLAY MODE

button to the left of the PQ Stream selects whether flags are displayed at the Start times, which will line up with edit points after auto-generating (button down), or the PQ times, which are the positions after the offsets are applied (button up).

The text pane shows the details of the PQ entry at each flag:

ï‚· On the left hand side, the list is shown in a tree structure, with the whole CD at the top, tracks within it, and flags within tracks. Double-click to open/close items.

ï‚· On the right-hand side, the details of each PQ entry are shown in columns. The columns can be customised by clicking on their heading buttons, and the width of columns can be changed by dragging the dividers between the heading buttons.

ï‚· You can click on the flag names in the tree, and the track or Index numbers in the columns to select a

PQ entry and locate the current-time cursor in the EDL . The entry's details and the flag in the Playlist will be highlighted in red.

Other columns include:

ï‚· Track name and Index name - These allow you to enter your own names for display purposes, and for printouts. Double-click on the names.

ï‚· Start time - Shows the start time (or "user time") of each PQ entry.

ï‚· Duration - Shows the length of time between this PQ entry's start time and the next.

ï‚· PQ time - Shows the time of each PQ entry after offsets are applied to the start time.

ï‚· PQ duration - Shows the length of time between this PQ entry's PQ time and the next.

ï‚· CD time - The PQ time of each PQ entry with respect to the Start of CD flag (01:00).

ï‚· Emphasis - Shows the setting of the emphasis flag for the following CD track: = emphasis on.

Double-click to change the setting.

ï‚· Copy - Shows the setting of the copy permission flag for the following CD track: = copy allowed.

Double-click to change the setting.

ï‚· ISRC - is the unique code that you can allocate to each CD track, for PRS logging purposes for example. Double-click to enter the code.

You can generate sequential codes for the whole CD by pressing the

GENERATE ISRC's

button on the toolbar. Enter the number for track 1, and the codes for all other tracks will be allocated. The country and owner parts of the code are entered in the PQ FACILITY setup.

PREVIEWING THE PQ ENTRY POINTS

To audibly check the positioning of your PQ entries, the following preview buttons will play the relevant parts of the EDL . with pre-roll and post-roll times set in the Setup window.

The

FLAG DISPLAY MODE

setting will affect which EDL times the previews apply to.

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PLAY UP TO INDEX

plays up to the selected PQ entry.

PLAY THROUGH INDEX

plays through the selected PQ entry.

PLAY FROM INDEX

plays from the selected PQ entry.

PLAY TRACK PAUSE

plays through the countdown for the selected PQ entry.

PREVIEW CD TRACKS

plays from all the track starts for the CD.

PREVIEW COUNTDOWNS

plays through all the countdowns for the CD, so checking all track starts and ends.

MANUALLY CREATING AND EDITING PQ LISTS

NOTE: If you are creating an entire PQ list manually, use the Setup window to set the PQ offsets to be applied to the list before you insert the first flag. From then on, they are held in the EDL and changing the settings will not change the current PQ list. Also, the PQ DISPLAY setup has a button to enable the use of a mouse for PQ Editing in the Playlist . Some users may prefer to disable this to avoid accidentally moving flags with the mouse.

INSERTING PQ ENTRIES USING THE MOUSE IN THE PLAYLIST

The

PQ INSERT MODE

button pre-selects whether the PQ entry you insert will be:

Up - an index within the current track

Down - a track start.

Position the mouse at the desired EDL time in the PQ Stream. The mouse pointer will turn to a flag and the mouse time display will show the time you are pointing to. Click to insert the PQ entry. Subsequent entries will be renumbered.

NOTE: If you are inserting a track start, a track end flag will also be inserted before it. The default countdown duration between these two is set in the PQ FLAGS setup. The default emphasis and copy permit settings for new track flags are also set here.

INSERTING AND REMOVING PQ ENTRIES IN THE PQ TEXT LIST

Use the following buttons in the PQ toolbar to:

ADD TRACK

adds a track start (with track end and default countdown) at the current-time. This is for accurately positioning flags at a point found by audible scrubbing of the Playlist.

ADD INDEX

adds an index flag at the current-time.

DELETE INDEX

deletes the selected PQ entry.

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MOVING PQ ENTRIES USING THE MOUSE IN THE PLAYLIST

Position the mouse pointer over the flag you want to move. The flag symbol will change to a hand. You can then either:

ï‚· Drag the flag to a new location, or

ï‚· Right-click and "Snap the PQ flag to current-time". (Useful after scrubbing the audio.)

The

SLIP INDEXES

button will cause all PQ entries to the right of the one you move or delete to move with it.

NOTE: Take note of whether you are viewing Start time or PQ time, as selected by the

FLAG

DISPLAY MODE

button.

EDITING PQ ENTRY DETAILS IN THE PQ TEXT LIST

You can double-click on any of the time values in the PQ list, and edit them like other time displays in SADiE. The PQ entry will move accordingly and the

SLIP INDEXES

button will determine whether all following PQ entries move.

Double-clicking also allows you to change each track's emphasis and copy permit settings and ISRC code.

The

NORMALISE

button will reduce to zero all countdowns less than the value set as the minimum index 0 length in PQ OFFSETS.

NOTE: This is done by moving the track end (index 0) flag up to the following track start flag. The PQ and CD times for the track end flag will not be displayed, as it is not actually written to the CD when it has zero duration.

The

EDIT HEADINGS

button lets you enter CD details for the printout and manufacturer.

The

MODE 2 DATA

text box above the PQ list tree represents the CD's bar code.

Double-click to enter the code.

TIP: If the audio for your CD is all one EDL Entry, and you don't want to remove noise or atmosphere between tracks, either:

ï‚· Put single razor-cuts at each track start point and auto-generate the PQ list with minimum gap length set to zero.

ï‚· Manually insert each track start flag after scrubbing the Playlist to locate the point, then use the

ADD

TRACK

button, or paste the flag in with the mouse and snap it to the cursor.

ï‚· You can then move the track end flags back, if you want to create countdowns.

PRINTING OUT THE PQ LIST

PRINT PQ

uses the Windows application Notepad to print the PQ list directly to your printer.

Offsets used, CD details entered in the "Edit Headings" box and Facility details entered in the PQ

FACILITY setup are included in the printout.

PRINT PQ TO FILE

saves the PQ list as a text file, which you can later open and edit in any text editor or word processor.

This is available on PCM8 and DSD8 systems, or as part of the mastering package on PCM4 and H64 machines.

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MAKING A MASTER

SADiE will write your finished PQ list and the audio to the following equipment:

ï‚· Exabyte tape drives, using the DDP format

ï‚· CD-R's

ï‚· Any timecode-synchronised recorder, using a PQ burst (commonly SONY 1630/U-matic).

Synchronisation is covered earlier in this chapter.

ï‚· DDP Image to Disk. This allows you to put the DDP files (including the Audio Image) directly onto a disk drive. This format is commonly known as DDPi.

For a further discussion on writing discs or tapes at speed, or in real-time, see Notes on Real-time and Nonreal-time Mastering .

NOTE: PCM4, PCM2 and H64 have limited Mastering facilities, and so cannot produce PQ Bursts, or

DDP Masters. However CD-R is possible. The mastering plug-in package is available for PCM4 and H64 machines.

On the PQ toolbar, press the

READ/WRITE PQ DATA

button. The "Read/Write PQ data" window will appear.

Select your pre-mastering device:

ï‚· Tape Drive - Press the

WRITE

button to create a DDP master. The SCSI Exabyte tape drive will locate itself and the PQ data and audio will be written to it. o

If you select

NON-REAL TIME

, this will be done as fast as possible, but you will not hear the audio. o

A message will tell you when the operation has been completed. o

A Clip named "CD Audio Image" will appear in the Source Tracks folder of your Clipstore.

NOTE: There are some choices with regard to the format of the DDP tape. You can choose

DDP version 1.00 or 2.00. This is chosen the " DDP Details " section of the Setup window. With either version of DDP, you can choose to put the DDP files before or after the audio file; there is a tick box in the "Read/Write PQ data window" for this "DDP at end of tape". The advantage of putting the DDP files at the end of the tape is that they can be replaced at a later date (to add ISRC codes for example) and this can be done by pressing "Overwrite DDP at tape end"

(but this only works if the DDP files

are

at the tape end). It is recommended that you check with your manufacturing plant that they will accept DDP v2.00 and/or DDP at the end of tape, as these are non-standard.

ï‚· CD-R - Press the

WRITE

button to create a Red book CD, complete with Table of Contents.

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SADiE v5.6 PCM Manual o

Set the CD-R Speed. The speed that SADiE can write to the CD-R will depend on the complexity of your EDL . Experience will teach you how fast you can go. Please see the note about CD-R media before proceeding. If you're not sure, try using... o

CD-R Test Mode. This writes the CD with the laser on low power, so that the disc is not actually burnt. It effectively checks whether the whole EDL can be written to your CD-R machine at the selected speed, without spoiling the disc. o

You will not hear the audio while the CD-R is being written unless you deselect

NON-

REAL TIME

which uses a different method to write the CD (see Notes on Real-Time and

Non-Real-Time Mastering ). o

A message will tell you when the operation has been completed. o

A Clip named "CD Audio Image" will appear in the Source Tracks folder of your Clipstore.

ï‚· PQ Burst - Press the

WRITE

button at the moment you want to send the PQ burst to the tape, then run the machine with SADiE in sync and record the audio. o

The outputs used and level of the burst can be set in the PQ BURST setup; -14 dB is normal.

NOTE: It is advisable to lock SADiE's digital audio clock to that of the 1630. Connect the

1630's digital output to SADiE's digital input and select that input as the clock source in the

"Further Audio settings" section of the Setup window . Then run SADiE as the slave, in "Trigger lock", synchronised to timecode from the U-matic.

ï‚· DDP Image to Disk. o

On selecting this, you will then be asked where you want to place the four files that are required. These are usually called:

 DDPID - a small file that identifies the DDP

 DDPMS - another small file.

 SD - another small file, this one contains the PQ information.

 Image.dat - a MUCH larger file that contains the audio data. This file could be over

600 MB, and thus take care that you have enough space on the disk for it. o

As with DDP tapes, you can choose DDP v1 or DDP v2. o

You could choose a networked drive for the PC disk destination.

NOTE: This function is

not

to be confused with the "DDP Headers to disk" function, which only copies the smaller PQ related files to a PC disc, and not the Audio Image.

NOTE: Some factories will prefer DDP on CD-R, DVD-R or DVD-RAM disks. SADiE can write

DDP directly to DVD-RAM or MO disks. If the delivery format is to be CD-R or DVD-R you will need to write a DDP Image to Hard Disk, and then create the Master Disk using a separate burning application.

CD TEXT

It is possible to embed text fields in the CD in order to add title and artist information to the disc, and some

CD and DVD players are able to display this while the audio plays.

There has been some confusion about how this relates to artist, title and other information that is displayed when you log a disc on a PC in a multimedia application like, for instance, Windows Media Player. The Artist and Title information in the CD Text is NOT read by Media Player - this data goes beyond what can be stored on the disc and is always downloaded from an internet database. Thus if you put CD Text on your CD, it will not appear in Media Player - probably because , particularly if you are mastering a new disc, this information has yet to be entered on the databases that Media Player uses to find this information.

However CD Text can be a useful addition to the disc and some record companies may require their discs to contain it.

CD Text can only be embedded on a CD-R master or DDP Image, and not on a DDP Tape or U-Matic master.

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Specific Applications

SADiE uses the fields in the PQ Editor to add Title and Artist information for each CD track. Additionally, if you press the

Edit Headings

button on the PQ toolbar, the

PQ List Title Editor

has some fields for disc information, which is used in the PQ Print out. The

CD Title

and

Artist

fields here will provide the Disc

Artist and Title information in the CD Text.

The ability to add an artist for each track is provided for instance for compilation albums. You'll notice that any

Track Artist fields that are empty when you fill in the Disc Artist field, will be filled in automatically (to avoid the need for extra typing when the disc isn't a compilation).

There is a limit to the number of characters that can be put on the disc as CD Text, but it's about 4600 for the whole disk, so if you have less titles you can have longer titles. SADiE will warn you when you get to the limit.

TO WRITE THE DISC WITH CD TEXT

In the usual way, when you've completed the PQ editing, and typed the artist and title information, open the

PQ Read/Write Data window, choose CD-R, but make sure that

CD Text

is ticked before pressing

Write

.

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CD Text may make the CD writing operation slightly more stressful in terms of processing speed, and so for example, a playlist and mixer that burns at 8X without text may not be successful with CD Text (although selecting

burnproof

will ensure it completes anyway).

CD Text is available as a software option - contact your dealer for details of how to obtain it.

VERIFYING A MASTER

On the PQ toolbar, press the

READ/WRITE PQ DATA

button and select your pre-mastering device.

ï‚· DDP tape - Press

VERIFY

and the PQ data on the DDP tape will be checked against the current PQ list in SADiE. You then have an option to

VERIFY AUDIO INTEGRITY

. This will produce a text file detailing the audio error correction rate on the master. In "PQ Settings" in the Setup Window , you can choose how detailed this text file will be.

NOTE: Exabyte is a fully error-correcting data medium. It checks all data as it writes, and re-writes if necessary. Unlike the error correction on a CD, a high error count will not affect audio quality, but at worst could slow the transfer rate to a point where data transfer cannot be done in real time.

ï‚· DDP Image to Disk - Press

VERIFY

and SADiE will ask you to point to the directory containing the files. You can choose any of the four files, and then the PQ data will be verified. There's no option for verifying the audio as with DDP tapes, although DDP tapes are only verified with respect to the data integrity; it is not expected that a disc copy can fail.

ï‚· CD-R - CD-R's cannot be verified.

ï‚· PQ Burst - Press

VERIFY

, then play the PQ burst from the tape. Set the input you are sending the burst to in the PQ BURST setup. The PQ data will be checked against the current PQ list in SADiE.

READING FROM A MASTER

If you have been given a master that needs further editing, you will want to load both the audio and PQ data into SADiE:

NOTE: First create a new EDL because the PQ data you are about to read will be attached to whatever is the current EDL.

On the PQ toolbar, press the

READ/WRITE PQ DATA

button and select your pre-mastering device.

ï‚· DDP/CD-R - Press

READ

. The PQ data from the tape or CD will be read into the current EDL and appear in the PQ list. A "CD Image" clip will appear in the Playlist lined up with the PQ flags for playback or bouncing to an audio drive

**

ï‚· DDP Image to Disk - Press

READ

. SADiE then asks you to point to the location of the DDP files.

You can choose any one of them to "log" the DDP. A "CD Image" clip will appear in the Playlist lined up with the PQ flags for playback or bouncing to an audio drive

ï‚· PQ Burst - Press

READ

, then play the PQ burst from the tape to the input you have selected in the

PQ BURST setup. The PQ data from the tape will be loaded into the current EDL's PQ list. Record audio from the 1630 in the usual way.

NOTE: You will be loading PQ times into from the master the PQ list. SADiE will apply the currently set offset values in reverse to derive start times. If these are different from the offsets used to generate the PQ list originally, you will find that the start times do not line up exactly with the audio. You will probably just work on the PQ times directly, but if this bothers you, either adjust all the flags' start times, and let SADiE produce PQ times according to your offsets, or work out what the original offsets must have been, set them in the PQ OFFSETS setup, then read the PQ data again.

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Specific Applications

When you read a PQ list in off DDP or CD, the times on the medium are calculated from 00:00:00, whereas it is possible that when it was originally edited, you may have had an offset in the EDL and the CD started for instance at 00:02:00. It is usually more convenient to not start at zero. This would be where the PQ print-out was timed from also.

The "EDL PQ list insert time" setup option allows you to choose the position in the EDL of Track 1 ID 0 when

PQ data is read from a CD-R or DDP tape.

**

NOTE for SADiE v5.4 there has been a slight change in the routine for Reading a DDP or CD, in that the CD Image clip is automatically placed in the EDL - previously you had to drag it from the clipstore.

Beware if you drag the CD Image from the clipstore now, you will have 2 overlaid CD images and these will combine - any playback or bounces may be incorrect.

CD SUBCODE

When reading PQ data from a CD (via a CD-R) the data SADiE can read will depend on the model of the CD-

R being able to retrieve that data from the disc. The "PQ settings" page of the Setup window has two options for enabling the reading of some subcodes:

ï‚· Read ISRC from CD-R - When reading the PQ data, the disc will be located to the start of every track so as to read the ISRC information (if it exists). Thus reading PQ data will take a little longer with this ticked, but the ISRC's will appear in SADiE's PQ list afterwards. This does not work on some older

CD-R's and they may crash if asked to perform this.

ï‚· Read CD-R ID Zeros - With this ticked, the read PQ data process will be similar to the ISRC setting:

SADiE will hunt for ID zeros (track end flags) throughout the disc (thus taking a bit longer), and they will appear in the PQ list afterwards. This again may not work on all CD-R's, but Plextor drives should work.

ï‚· If the disc you are reading has CD Text, then this will be placed in the Artist and Title fields.

REPLAYING A CD-R OR DDP

After reading the PQ list from CD-R, DDP tape or DDP Image files on hard disk, a clip named "CD Image" will appear in the Playlist, lined up with the PQ flags. As the Exabyte or CD-R is a PC device, its audio can be treated just like a SADiE Track on an audio disk, the only limitation being the speed of the device.

The CD Image has no profiles so you won't see waveform information - just the clip outline.

You can then play the Playlist, and preview or locate to the PQ flags. SADiE will play the audio directly from the CD-R or DDP (or DDP files).

SAVING DDP PQ DATA

The current PQ list in DDP format (without the audio) can be saved like any file and read back into SADiE's

PQ editor for later modification. The new version can then be saved to floppy disk and sent to the factory separately from the master tape. This is sometimes done when a detail such as the ISRC codes gets added at a later date.

On the PQ toolbar, press the

READ/WRITE PQ DATA

button and select "DDP Headers to

Disk".

ï‚·

WRITE

will save the file (to the DOS drive or the floppy drive),

ï‚·

VERIFY

will compare the saved file with the current PQ list,

ï‚·

READ

will re-load a saved file to the PQ editor.

This is not to be confused with "DDP Image to Disk" as this process only copies the PQ data files and not the

Audio Image file.

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BOUNCING FROM A CD-R OR DDP

You can copy individual tracks or the whole CD to your audio disk by using the Bounce Window . You can copy from a CD-R or DDP master tape (or Image file) or in fact any CD (as long as you're not infringing any copyright!) and you don't have to have mastered it in SADiE.

Note that a simpler method for importing whole CD tracks exists - see Importing from CD , however the method described below offers extra flexibility.

1.

Open the PQ Editor: press the

TEXT PANE

button, and select the "PQ" tab.

2.

Read the PQ data: Press the

READ/WRITE PQ DATA

button in the PQ editor.

3.

Select CD-R, Tape Drive, or DDP Image.

4.

Press

READ

. After a moment (usually quite a short time), the flags from your CD/DDP appear in PQ stream of the Playlist . Also, there will be a new clip called "CD Image" lined up to the PQ flags.

5.

You can now play the CD image. If it is from a CD-R it will take a little longer than usual to go into play, if it is from a DDP tape it will take MUCH longer to locate the tape.

7.

If you want to bounce the entire track , select the "CD Image", open the

BOUNCE

window, and tick "Stereo", "Selected clips", "Stream 1&2", "Auto-Replace", and "Bounce in non-realtime". Press

START

.

If you want to bounce only one track, then razor cut at its start and end (you can use the PQ text pane to locate exactly to the flags, as when you select a flag on the left-hand side of the table, the EDL locates to that position. You can use this, along with the keyboard down arrow to swiftly locate and razor cut on every flag.)

It is worth choosing to view "PQ times" as opposed to "User times", as the user times will apply an offset.

For just one CD track, select it in red and perform the bounce as above. For several CD tracks, delete the ones you don't need, and use the Multi-bounce option, which bounces every clip to a separate track (you'll need Autotake ticked for this).

Currently, the non-real-time bounce speed is set to 2x on a CD-R drive, unless you change the setting under

PQ settings. This is because we cannot guarantee the integrity of the audio at faster speeds.

There is further discussion of this in CD-R Playback Problems.

NOTES ON REAL-TIME AND NON-REAL-TIME MASTERING

It is possible to create the CD master, to DDP or CD-R, as a data process in non-real-time. This has the advantage of running faster than real-time, but you do not hear the audio being played. Another method allows the audio to be monitored as it transfers, either for the purpose of listening tests or because you may want to patch some external equipment into the audio path during the transfer.

Non-Real-Time CD Mastering

Real-Time CD Mastering

NON-REAL-TIME MASTERING

Usually you will probably want to write the CD-Master to either DDP or to CD-R as quickly as possible, and

SADiE is able to make the master quicker than single playback speed. How fast it will go depends on the complexity of your EDL and the hardware you are using. This is called "non-real-time", which you may be familiar with from other areas of the program. The master will proceed at a speed regulated by the hardware

(which in practise may stop and start and perhaps change speed to accommodate different levels of complexity throughout the EDL) but you will not be able to hear the audio as it transfers to the master. As there is no audio playback, you will not be able to use any external processing during the write, however of course you can get round this by re-recording to include the processing before the final writing process.

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The speed of writing will vary for different hardware platforms and CD/DDP writers, but here are some rules of thumb:

ï‚· Non-real-time DDP to Exabyte - The Exabyte drive works at a number of different speeds and is able to stop and start and change the speed while it is writing a master. You don't have to consider speed, as the drive will run as fast as it can, and SADiE will slow it down if necessary.

ï‚· Non-real-time CD-R - This is much more complex for the user to work out. CD writers have fixed speeds - 1x, 2x, 4x and 8x are relatively common, however this speed setting is fixed when you press

WRITE

. Therefore if SADiE is not able to feed the audio data to the CD-R drive at this speed, then the CD-R will run out of data and the write process will stop. CD-R's are usually write-once and so you will have spoiled a disc. SADiE will recommend a conservative write speed before you start the burn, however, if you're feeling confident, you can over-ride this. The speed that SADiE can deliver data at can be worked out approximately, based on the number of streams playing back (don't forget to allow for the two tracks you're recording to the CD-R and bear in mind that 4 tracks playing at 2x speed is the same as 8 tracks playing at normal real-time speed), however if you are using plug-in processing within SADiE, these figures will be changed radically. Note also that bit -rate will seriously effect possible write speed because more data is being processed.

In practise, you will get a feel for what's possible with your hardware. You can perform Test Writes by clicking on the "CD-R Test Mode" button in the "Read and Write PQ data" window, before pressing

WRITE

. This sets the CD-R to a special low power laser mode and the CD-R will go through all the motions of writing the disc without actually burning anything onto the disc. And so if the test write completes you will know that a real write is possible.

NOTE: after running a CD-R in test mode, you should re-power the CD-R device to set the laser back to its correct level.

You should be aware that 1x CD-R speed is NOT real-time. If you are set to write non-real-time and

1x you will not hear audio being played back.

BURNPROOF

V5.2.2 adds the "Burnproof" option for writing CDs. When this is ticked in the Read/Write PQ data dialog, it enables the function on a CD writer that supports burnproof. Without this function, CD writers require data to be reliably streamed at a constant rate, which is not always possible with a complicated SADiE Playlist.

However, burnproof can pause the write and pick it up again when buffers are full (i.e. more like a normal disk drive), and thus you can generally choose a faster speed than would be possible without it. More importantly, with CD-R drives now not supporting write speeds slower than 4X, if your EDL is too complex for a 4x burn, then with burnproof enabled, you will be able to write the CD without bouncing it first.

We cannot guarantee quality or error rates on any CDs that are written. If you are in doubt as to the performance of disks written with burnproof enabled, we suggest you perform some Disk tests with the media you intend to use

REAL-TIME MASTERING

There is a special mode that enables you to make a CD Master to DDP or CD-R while listening in real-time, which will also allow you to use real-time inputs and outputs so that you can use external processing.

ï‚· Real-time DDP - Most Exabyte drives are able to play and record audio at real-time, however, please note that one of the most popular drives, the 8505 model, performs a re-calibration every nine minutes or so, which stops the process for too long to continue a real-time playback. If you are unsure, test your drive first.

ï‚· Real-time CD-R - Under normal circumstances, there are some difficulties with real-time CD-R; in particular the fact that when a CD-R is written, there is a long halt near the beginning while the PQ data is being written. However, SADiE can accommodate this by delaying the writing process (but still playing back continuously) until the CD writer is ready for more data. To initiate Real-time CD-R writing, edit the PQ as normal, and when it comes to writing the CD-R, open the "Read and Write

PQ data" Window, and press the button next to "Non-Real-Time" so that it is

not

ticked (e.g.

not

nonreal-time).

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When you press

WRITE

the Playlist will start to playback as normal. The CD-R will start soon, but there will be a significant delay between play finishing and the CD-R write process finishing.

Do not

eject the disc until you're sure the CD-R write is complete. SADiE will continue playing for about twenty seconds after the end of the PQ list, but when SADiE automatically stops there will be up to about 4 minutes before the CD-R itself is completed. During this period it is recommended that you do not use SADiE to play/edit etc. If for instance, by playing back or scrubbing too many tracks you were to cause a DSP overload, the CD-R write would be spoiled.

Wait for the CD-R write to finish, and at the end of writing, a message will pop-up "Winding Up

Audio i/o - writing lead out" and then SADiE will report "PQ audio image file written successfully".

NOTE: When you first enter the "Read and Write PQ data" window, a write speed will be recommended in the usual way. When you de-select non-real-time (e.g. select real-time) this setting is over-ridden. Of course, a real-time CD write will have to be at 1x, but you don't have to change that setting, as it will happen automatically.

ROUTING HINTS FOR REAL-TIME CD WRITING

As suggested above, one of the reasons you will want to use Real-Time CD-Writing is to allow you to use your external processors in-line during the write and hence avoid a time-consuming re-record process.

Have a look at Chapter 6, which describes the mixer and particularly its routing methods. However here is a brief discussion on how to patch external equipment into the mixer.

Due to the flexibility of SADiE's mixer routing, there are a number of different ways of setting the mixer for this purpose. This is just one example.

This simple example uses 4 outputs and 2 inputs. You're using output 1&2 for monitoring (plus, it should be noted, the CD master is

always

made from Outputs 1&2). Outputs 3&4 will be used to send audio to the external equipment (for example an EQ unit and a compressor, as in this example you'll be putting the whole signal through the external equipment). Inputs 1&2 are used to patch the outputs of the external equipment back into SADiE.

To produce a mixer like this, some un-needed strips have been delete, the master output (the right hand yellow fader) has been changed to be sent to Output 3&4, and a new stereo fader has been dragged onto the mixer. As it happens the default routing for a new stereo fader is from Input 1&2 to Output 1&2 so that does not need to change.

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Specific Applications

STREAMS 1-4 BUS 1&2 OUTPUT 3&4 EXTERNAL EQUIPMENT INPUT 1&2 OUTPUT 1&2

CD-R

A variation on this might involve using a SADiE plug-in somewhere in the chain, for instance a Digital

Limiter or perhaps UV22 or Dither. These particular processes would normally be placed right at the end of the chain. To add a digital limiter to the mixer above, open the

PROCESS WINDOW

, and drag a

DIGITAL LIMITER

onto the "rack". You'll want to route the return from the external equipment, through the Limiter and then on to Output 1&2 so that the result can be recorded to the CD-R.

So, starting with the first mixer, now change the routing as per the picture below: the Input fader has its output routed to "DigiLim 1 In", the Limiter has its input set to this same "DigiLim 1 In" bus, and you should change its output to go direct to Output 1&2.

Now the routing is like this:

STREAMS 1-4 BUS 1&2 OUTPUT 3&4 EXTERNAL EQUIPMENT INPUT 1&2 DIGILIM 1 IN

MASTERING LIMITER OUTPUT 1&2 CD-R

You will also have to consider your Audio Settings. If you are feeding the external equipment an analogue signal, then the normal "Automatic" clock settings with the Input source set to "Analogue" is fine. If you are feeding digitally to the external equipment then you will have to set up the clock source in a way that avoids a feedback loop. There are a number of ways of doing this. If you already have SADiE locked via a separate AES

Genlock clock, then presumably you will also have the external equipment locked to the same AES clock.

However if this is stand-alone, then it is best to set the Audio Input to "AES", and the Clock Source to

"Internal". This way, SADiE is the master clock, and the external equipment should be set to clock to its input.

If it is possible to set one of the external units to be Master clock, then you will need to change SADiE's clock source to be "Genlock to Input 1&2".

HINT: If you're using the same kind of processing and mixer setups for most jobs, save the mixer as a template .

ORANGE BOOK CD'S

In addition to Red Book disk-at-once CDs, SADiE can create Orange Book track-at-once CDs.

Red Book CDs include the full PQ data (multiple ID's per track . ISRC codes, Mode 2 bar codes etc.), and these have to be written to the CD-R media in one go. Once the disc is burnt it is complete and no more tracks can be added.

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Orange Book CDs have reduced features: each track has essentially only a Track Start flag, but an advantage is that tracks can be added at different times. However, the disadvantage of Orange book discs is that a normal

CD player will not play them, unless they have been "fixed up". When an Orange book disc is "fixed up", no more tracks can be added to it and it effectively becomes a finished Red Book disc.

Before they are fixed up, there are some devices that will play them back. For instance you can buy Orange

Book players and recorders. SADiE will play Orange Book discs with some CD-R drives.

Recording Orange Book Tracks

Playing Orange Book CDs

RECORDING ORANGE BOOK TRACKS

To add a track to an Orange Book disc is very simple. This is part of the normal Bounce procedure.

Select an entry or group of entries and press the

BOUNCE

button.

In the "Destination" section of the Bounce window, there is an option for CD-R. Ticking this box will first log the disk in the CD-R drive to check if it can be used for Orange Book tracks, and then it shows a new section on the bottom of the Bounce window, as in the diagram.

This section shows information about the CD recorder and the disc, and allows you to change some settings for the track you are about to record:

ï‚· CD-R Test Mode - this sets the laser to low power and so SADiE will go through the motions of recording the track, without actually burning it to the disc. This is useful in case you want to check to see if the system is fast enough to write at the chosen speed. After using Test mode, some CD-recorders need to be powered down and up again to reset the laser to full power again.

ï‚· CD-R (1) - in the diagram above shows you which device (1 in this case) you are using.

ï‚· CD-R Speed - sets the speed for the recording.

It is advisable to calculate whether your system is capable of the speed you've set before recording. CD-R's have to be recorded in a constant stream and so if SADiE cannot deliver the audio continuously at the set speed, the CD-

R recording will stop and the disc will be wasted. If for instance your SADiE hardware is a capable of playing approximately 8 tracks in realtime, then it is unlikely to be able to achieve more than 2 tracks at 4x speed. Processing and crossfades will have an affect too. If in doubt, try

"Test mode" first.

ï‚· Fix Up CD - pressing this button will fix up the

CD. You will not be able to add any more tracks to the CD after fixing it up, but you will be able to play it in a normal CD player. There are other places in SADiE to do this: in the

"Read/Write PQ Data" window, available from the PQ toolbar, and also in Disc Manager.

When you are ready to record the track, press

START

and the recording will proceed. Note that with

"Source" set to anything other "Multi" will write just one track to the CD-R, but the "Multi" option will create a separate track for each entry in the EDL .

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Specific Applications

PLAYING ORANGE BOOK CDS

NOTE: You cannot log tracks off an orange book disc in a Yamaha CD-R 100 and therefore you will not be able to play the disc with SADiE, until it is fixed up. This is possible with a Yamaha CD-R 400 drive.

You may not be able to log tracks created with another recorder.

If the CD-R drive allows it, Orange book CDs can be logged in the usual way in either Disc Manager or from the PQ data window (available from the PQ toolbar).

Logging the disc in Disc manager will show each track separately, and these can be imported into the project via the Clipstore, and then dragged into an EDL like a normal clip .

If you are able to log the disc in the PQ data window (press

READ

) then the track start flags for each existing track on the disc will appear in the current EDL.

MULTI SESSION CDS

It is possible to create a CD-R disc with two sessions: one a normal Red Book CD Audio session, the other might contain data of another sort. A CD player only recognises the first session on a disc, and so will see this disk as an ordinary red book CD. A CD-ROM drive will see the data session, which could contain graphics, video or other data.

If you tick the "Multi Session" button in the "Read/Write PQ data" window before writing a CD-R, SADiE will write the red book session as normal using the PQ list, but on finishing this session, will leave the disc open for another session.

Currently the second session will have to be written outside SADiE, but this does allow you to use the powerful PQ editing tools in SADiE for the CD Audio session, and then take the disc onto a different CD authoring system to write the data session.

Multi session support is an optional feature; contact your dealer for details of how to obtain it.

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RADIO

RADIO PROGRAMMES

A few hints and tips for:

EDL START TIME

If you are not synchronising to timecode, it might seem logical to start the first Entry in your EDL at 00:00.

However, this makes it more difficult to start playback from the beginning by using the mouse in the time bar, and it also prohibits the

SLIP

function from moving any Entries to the left. If you start the EDL at 00:01:00 or

01:00:00, you will leave plenty of room to the left and can easily subtract one minute or one hour from the current-time display to get an idea of your running-time. You can do this at any time by moving all the Entries along, with

SLIP

on.

USING CLIPSTORES AS YOU RECORD

If you are using SADiE to assemble a programme from lots of material that is on another medium, and not in the correct order, it may be most convenient to dedicate a Clipstore to the programme, and work from that.

Say you have a ¼ " tape or DAT with many inserts, you can record them into your Playlist in one go, but use the razor-cut between each to create separate EDL Entries. Whilst recording continues, you can rename each with a name relevant to the material (right-click over the Entry in the Playlist), then select it and save it to the

Clipstore.

Then, rather than re-ordering the Entries in the EDL that has just been created, open a new Playlist, pull Clips out of the Clipstore and paste them into it in the required order. Have "Autoplace Butt" on and they will butt up together as you drop them in, and you can use Playlist Editing to fix each join later.

PICKING THE GOOD BITS

You didn't mean to, but it happened again: you came back to the office with two hours' worth of material on tape and the interview needs to be six minutes maximum!

Record it all into SADiE, whilst having a listen and getting an idea of where the good bits are. Then, with the whole interview on Stream 1, 1&2, or whatever, you can scrub-and-cut to identify the rough bits you want to use. Rather than remove the rest, drag out the bits you like and paste them onto the next empty Stream(s).

Have "Autoplace butt" on and they will join up together.

You can now keep referring backwards and forwards between what you're picking and what you're leaving behind. Use the Solo buttons on the Streams to choose which you are listening to.

LIVE COMPILING

You can make a very good approximation to the old way of recording a programme of pre-recorded inserts linked by a live presenter:

ï‚· Have all your inserts ready topped and tailed in a Clipstore. If you put a number in front of their name, they will be listed in the correct order for the programme. Enable Autoplace-at-current time and have Autotake on in the Transport Controls.

ï‚· Decide which Stream(s) you are going to use for inserts, and which for the presenter(s).

ï‚· If the programme starts with an insert, paste it into the Playlist.

ï‚· Record-enable the presenter Stream, and play the first insert. Drop into record (by pressing the record button) just before it ends, and the presenter can pick up straight away with their link.

ï‚· While they are reading the link, pull the next insert out of the Clipstore, (if using a mouse, have it hovering over the correct Stream, with your finger still on the button) and paste it in on cue.

Autoplace will position it for you. As SADiE is playing an EDL that doesn't know the Clip is there yet and you won't hear it immediately, so

ï‚· Stop playback, and re-start from just before the new insert (with the mouse you can do this in one go, by double-clicking in the time bar).

ï‚· You are now ready to drop into record at the next link, and repeat the above.

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Specific Applications

ï‚· After recording, the whole programme is in order, with the joins between links and inserts very likely to need no more attention. You can go through checking them and editing any presenter fluffs.

The great advantage of this is that the Presenter can hear and respond to each insert, and you get the flow of the programme. The slight delay (four or five seconds, tops) that everyone hears between each link and the following insert should not be much of a problem.

ROCK-AND-ROLL RETAKES

It is easy to record this way with SADiE:

If the artist fluffs, stop recording but keep the voice-over Stream(s) record-enabled. You can play back their last few words and drop in by hitting the record button on the fly.

If the drop-in doesn't sound too good, don't worry, as you haven't lost any of the previous take! The join between the two Playlist entries at the drop-in point is an edit that can be adjusted like any other. The previous take is there for bits of it to be pulled back in.

MUSIC EDITING

MULTIPLE TAKES

If the material is recorded to sync or keeps a steady tempo, you can place multiple takes on different Streams and use the solo buttons to switch between them.

Then make your razor-cuts at the edit points, delete the out-takes and swap sections from other takes using

"Autoplace Butt". If you used synchronisation when recording into SADiE, different takes will share a timecode reference and you can use "Autoplace by Track time".

Tidy up the edits with Playlist Editing , or the Trim Editor .

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AES31 INTERCHANGE

THE AES31 UNIVERSAL INTERCHANGE FORMAT

AES31 is the new standard for network and file interchange of digital audio, designed and specified over a period of 4 years by the AES Standards Body. The goal of the standard is to reintroduce to the professional audio industry the concept of universal interchange. A universal format for interchanging audio has not been present since the days of analogue tape.

AES31 defines source material alongside edited audio (including cross fades) and is text-based in the manner of a traditional EDL . which makes it easily readable and correctable if circumstances require it. The format is sample-accurate and supports Multichannel files in excess of 99 channels, as well as interchange between PAL and NTSC formats and frame rates. The format (crucial parts of which have already been ratified as an international standard) is open and non-proprietary and thus not exclusive to any single manufacturer. It was designed to be as simple as possible to implement to reduce development time, and allow access for all.

AES31 consists of four parts:

1.

Disk Format

2.

File Format

3.

An edit list for the files residing on the disks, known as the Audio Decision List (ADL)

4.

An Object Orientated Interchange (as yet undefined)

AES31-1 specifies a disk format that is fully compatible with FAT32, allowing physical interchange on a disk.

This format was chosen because, since its introduction in Windows 95B, it has been well received, and has been adopted by many DAW's and other digital recording equipment. More importantly, the majority of other operating systems can also read and write to it. It is one of the simplest disk formats for programmers to implement, which allows disks larger than 2GB to be addressed.

AES31-2 specifies the file format as the EBU's Broadcast Wave

File (BWF). This is a WAV/RIFF

1

file with a SMPTE/EBU timecode stamp contained within the header. The main benefit of building on the WAV format is its universality across computers, DAW's, etc. Every RIFF file (and hence the WAV/BWF) is made up of

"chunks" of information, which can be utilised or discarded depending on the capabilities of the receiving equipment.

Every RIFF file MUST contain a [fmt] chunk and a [data] chunk.

This is the bare minimum that a piece of receiving equipment will need to open and read the file. The number that immediately follows the chunk header will define the number of bytes in that particular chunk. In the case of audio WAV files, the [fmt] chunk contains the sample rate, bit depth, frame rate, etc. The [data] chunk contains the audio PCM data. There can then be additional chunks containing extra information (marked [chk1] and [chk2] in the example). If the receiving equipment knows how to read and interpret the data in a particular chunk it will do so. If the equipment doesn't recognise the chunk header it simply skips the relevant number of bytes until it reaches the next chunk header.

In this way, new chunks can be added to the file format without breaking older equipment that does not understand the newer sections.

A Broadcast Wave File contains a chunk labelled [bext] (Broadcast Audio Extension). This contains the

Originator Reference, a 32 character ASCII string containing a non-ambiguous reference allocated by the originating organisation. This ensures references to a BWF file will always be correctly matched. It also, most vitally, contains a SMPTE/EBU timecode stamp, as well as other information such as copyright and recording history.

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Specific Applications

As the file is made up of chunks, simple music programs like Media Player and QuickTime can simply ignore the

[bext] chunk, and search for the next readable header. This means that the BWF can contain useful and important information that more versatile equipment/software can interpret, whilst still maintaining compatibility with all WAV capable equipment. It is important to note that MONO Broadcast WAV's are the norm with AES31, as there is no useful consensus on the use of stereo or Multichannel Broadcast WAV's.

AES31-3 was the first section to be published in 1999 and describes the Audio Decision List or ADL. This was the hardest part and took the longest to define. Video and audio editors had become accustomed to the

"human readability" of traditional CMX and Sony edit lists, using a simple word processor to modify them or to identify problems. The AES31 ADL is written in XML (similar to the HTML language commonly used on the

Internet), and is readable in any word processor on any platform. The ADL is also chunk based (allowing for future expansion and functionality), and uses XML style tags to specify a number of sections. The <VERSION>,

<PROJECT>, <SYSTEM>, and <SEQUENCE> sections specify general information about the ADL and where it has come from. The <SOURCE_INDEX> section describes the source material (i.e. audio files) that the ADL requires, whilst the <EVENT_LIST> section describes the individual ADL entries. The ADL is sample-accurate

(unlike CMX/Sony lists which are only frame-accurate) and has provisions for video pull-up and pull-down rates. Having experienced practical implementations of this format, the specification has been reviewed to further define and clarify it.

From the outset, this specification has been designed to be very simple, built wherever possible on existing standards and traditional working methods. This simplicity tends to make the standard more robust. However, it also dictates that certain practices must be followed or the simple mechanism will not be able to cope with the errors introduced. An example of this fragility would be an ADL's "path" to the audio; if audio source files are moved, or placed in a different location, you could end up with a blank non-playing audio event. Once made in one machine, the audio and ADL files should not be moved within that machine, (i.e. moving the files into another folder, renaming the drive, changing drive letters, etc) without exporting and subsequently reimporting the project. The files are linked to their locations when the ADL is created and moving them outside the normal structure might un-link them.

A useful mechanism for repairing links is the 32-character BWF "Originator Reference" (mentioned above), which is now implemented by several manufacturers. This is a unique sequence of ASCII characters that is automatically stamped onto the BWF file at creation time and is referenced alongside each source track entry specified in the<SOURCE_INDEX> section of the ADL. By using this information the reading application can ensure that tracks are reliably identified and correctly matched with individual ADL entries.

Efforts to establish an AES31 Trade Association, to promote its adoption by manufacturers and provide an information exchange forum for the audio community at large, have proven to be over optimistic. However, with multiple manufacturers already on board

2

the testing and interoperability issues are being quickly resolved.

SADiE, amongst others, are testing as many other manufacturer's files as possible to ensure compatibility issues will be stamped out more quickly than relying on a single company's proprietary format.

The specification may well be revised and amended, and like all international standards will be subject to review after 5 years. However it will evolve with all manufacturers on-board, and will not be reliant on a single company's proprietary "interchange" format. Additional sections (chunks) may even be added as supplements rather than as extensions or amendments, to ensure that all manufacturers are equally able to implement the standard. One future addition may well be to include edit automation, including gain, mute, and pan information. However, defining the specification for the transfer of this information will take a significant period of time.

One final word of caution to customers: make sure that the manufacturer who offers AES31 compatibility has truly implemented the specification. A few companies have merely implemented Broadcast Wave Files and yet claim full AES31 compliance. Though this would enable you to import the audio from these manufacturers' machines, you will NOT have a compatible edit list, which is where the real benefits lay in terms of reducing workload.

FURTHER REFERENCES:

AES Standards Publications – Only Part 1 and Part 3 are currently published as ratified standards. These are available for download in PDF format from: http://www.aes.org/standards/reports/AES-STANDARDS-IN-PRINT.html

ï‚· AESSC, 2001: " AES standard for network and file transfer of audio - Audio-file transfer and exchange

- Part 1: Disk format",

AES31-1-2001

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ï‚· AESSC, 1999: "AES standard for network and file transfer of audio - Audio-file transfer and exchange -

Part 3: Simple project interchange",

AES31-3-1999

The current status for the remainder of the project is posted at: http://www.aes.org/standards/policies/PROJECT-STATUS.html

EBU BWF Specification - These are available for download in PDF format from: http://www.ebu.ch/tech_t3285_v1.html

ï‚· EBU, 2001: "BWF - a format for audio data files in broadcasting",

Tech 3285

1

RIFF stands for "Resource Interchange File Format" as originally specified by Electronic Arts, and now wholeheartedly adopted by

Microsoft and others as the most popular extensible file format.

2

The following companies have so far announced AES31 compliant products: SADiE, DAR, Akai, Euphonix, Tascam, Timeline, Steinberg,

Fairlight, AVTransfer, Merging Technologies, Genex, Zaxcom DEVA, HHB Portadrive, iZ-Technologies RADAR, Digigram, Waveframe,

Audio-CUBE, Nagra, Sek'd.

USING AES31 WITH SADIE

SADiE has capabilities for importing audio and AES31 ADL's (Audio Decision Lists). You will need to have an

AES31 project, including an ADL and it's associated audio files, on a Windows compatible disk. Insert the disk into the SADiE machine. Switch on the PC and open SADiE. Cancel the Project dialogue that pops up. Set the sample rate and frame rate in the Setup Window to match the AES31 audio you'll be working on. If the sample rate is wrong, the conversion to SADiE may also be wrong. (If it is wrong, you can easily change it and run the conversion again.)

IMPORTING AN AES31 PROJECT

Open SADiE and open the project into which you wish to import the AES31 file (or create a new one). Go to the Project Menu, and select "Import Component".

A file selection dialogue will appear.

Select the relevant ".adl" file, and click "Open". SADiE will then convert the ADL, create a new Playlist (with the same name) within your Project, and will open it. The relevant audio will be imported in to your Clipstore and the profiles will slowly fill in. Once the "Profiles" have filled in with the foreign audio, you should be able to work in the normal way.

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TROUBLESHOOTING AES31

1.

No clips filled in once the project is in SADiE

Open the Clipstore and check that it contains the audio files for the project. Open the Text EDL . and check the PATH column, to see where the EDL is expecting the audio to be.

If the Clipstore is empty it's likely that the path specified in the ADL is not the same as the path to the audio on the drive. The most likely reason is that the files have been moved after they have been converted in the exporting application. As the paths in AES31 are absolute, the ADL may no longer be able to find the audio files, as it will be expecting them in the original location. SADiE is able to try obvious locations (i.e. same path different drive), but may need some help. Open the Clipstore, rightmouse-click on the Source Tracks folder and select "Import Source Tracks". Navigate to the Project directory and select all of the audio files. When the audio files have been imported the clips should fill in automatically (assuming you've imported the correct files).

2.

Most clips are filled but a few are not

There are two possible reasons for this: i.

Incorrect Sample Rate – If the sample rate is incorrect, many clips may not fill in, as the audio files will appear to short by calculation at the wrong sample rate. If so, close the project, change the sample rate in the Setup Window, and repeat the AES31 Import. ii.

Lack of Handles – SADiE clips always have a default crossfade applied to their beginning and end. In order to avoid a "dip" in the middle of a "cut" edit (one with no crossfade) SADiE extends every "cut" clip by half the default crossfade length at each end. Thus the true edit point is halfway through a fade. The value used for the crossfade length of a cut under AES31 is 1000 samples (linear). Note this only applies to "cut" edits, if a fade has been specified in the AES31 ADL then that is what will be used.

In the majority of cases, this procedure will be fine. The audio was created with handles, and so extending the clip minutely will work. However, if an entry from the Avid was used in its entirety (and includes all available samples), SADiE will be extending the clip to include samples that do not (never did) exist in the source file. Therefore the clip will remain ghosted, as the total audio required to satisfy the clip does not exist.

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To solve this problem, you will need to identify which clips have not been filled in. The navigator window is of some help here, as the ghost clips will appear grey (although very small clips will be difficult to make out). The "Material Present" column in the Text EDL can also be useful, as you will be able to identify the odd "No" if you scroll down the list.

Having identified the ghost clips, a quick fix is to scissor cut very close to the beginning and end of the clip, right-click on the centre section, and select "Find new track ". The main clip should fill in, and you can delete the slivers at either end. You can then use the Playlist Edit function to stretch the clip back out again to its maximum length.

3.

If in doubt …

If there is still an empty clip that cannot be filled, you will need to check whether the audio exists: i.

Check the "Path" column in the Text EDL to verify the project is looking for the audio in the correct location ii.

Check the Clipstore for a clip with the correct name (it may have had the last two digits converted to a SADiE take number, but this is ok). iii.

Check the source times – double click the ghost clip in the EDL and view the Source In and

Out times that appear in the Clip Details dialogue. Then inspect the track Start and End times in the Clipstore and check that the Source times fall within the Start and End times. If they don't then there has been a problem with the transfer. It could be that the audio file has lost its time stamp, or that it is a WAV file, not a BWF and so has no time stamp (this shouldn't happen but it's best to check). Either way check the whole process has been run correctly according to these instructions.

EXPORTING AN AES31 PROJECT

SADiE can also export to AES31 format.

A simple "EDl conversion" can be performed by using the normal

Convert

dialog, however there are two dedicated menu items in the

File

menu.

First click on the open Playlist that you want to export.

Then from the File menu choose either:-

Create AES31 File...

will export only the ADL, and this will be linked to existing audio files. If your playlist contains files that are not BWFs (which would thus break the AES31 rules) you will see a warning to this effect.

Create AES31 File with media ...

will export the ADL, as well as copying or converting the audio files to a sub-directory of the same directory that the ADL is saved to. Any files that are already BWFs will be copied; other files will be converted first (which will take a little longer).

AAF INTERCHANGE

The Advanced Authoring Format (AAF) is a multimedia file format that enables content creators to easily exchange digital media and metadata across platforms, and between systems and applications. http://ww.aafassociation.org

is a good resource for information about AAF and includes FAQ's, technical information, and lists of AAF members. As of November 2003. AAF import and export is available on many other products including Digidesign ProTools v6.1, Avid Xpress, Media Composer, Symphony and other Avid platforms, Adobe Premiere Pro, and all GenerationQ Quantel products.

AAF import and export is now available as an option for SADiE v5 software. The information herein is correct as of November 2003

WHAT IS AN AAF?

An AAF can contain:

ï‚· Edit information – often known as the "composition" or "sequence" in other systems; SADiE users will usually refer to this as an "EDL". The edit information contained in the AAF will usually be source and

EDL times for the entries, and it may also include fades, fade shapes, clip levels, and level automation data. There is the possibility of other types of data.

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ï‚· Video files – SADiE cannot currently import video entries or video files. However, if a video stream is being displayed, then video entries found in an AAF will be shown as "ghost" clips along with their source times for reference.

ï‚· Audio files – these will be in AIFC or WAV format. SADiE can currently only support AIFC or WAV files at our standard sample and bit rates.

The AAF Project can be presented in two ways:

1.

"linked" or "external" media – where the composition is a *.aaf file, but the audio and/or video files are separate files.

2.

"embedded" media files – where everything is wrapped up in one big *.aaf file.

Both methods have advantages. With external files, there may not be a requirement to convert files and to package them and thus the process of export and import will be quicker. On the other hand, external files may be scattered across a number of drive locations, and thus the process of embedding the media into the AAF will collect everything neatly in one place; there's a lot less chance of something going missing with an embedded file. On importing an embedded file, it's easy to find the media files because SADiE has unwrapped it from the large embedded file and so will know exactly where they are. With an AAF with external files, during the transfer from one machine to another, it's quite likely that the files will have changed directory or disc drive name and thus some searching may be required.

With modern processor and disk drive performances, the act of embedding may not take such a significant extra time and it may be worthwhile for the added benefit of being more certain that your media is not missing crucial elements.

An exporting application may have options for exporting in either fashion, and it may also allow you to

"consolidate" the media files before exporting. Consolidating is a process where if parts of a media file are not used in the composition/EDL then new shorter media files are made and linked to the entries in place of the larger file. Thus the AAF can be smaller in terms of data size. SADiE does not currently consolidate audio files.

IMPORTING AN AAF IN TO SADIE

The process is the same as importing any EDL into your project. The AAF to SADiE conversion, along with any unwrapping of files from an embedded AAF will happen automatically.

You have a project open. This may be work in progress or perhaps you have just made a new project into which you wish to import the AAF.

1.

Select the "Project" menu on the top menu bar.

2.

From this list, select "Import Component".

3.

Now browse to the directory where the AAF file is located.

4.

On selecting the AAF file, the "EDL Conversion" dialogue will pop up, with "AAF" pre-selected on the left hand side, as the file type. Pressing "OK" will start the conversion.

5.

You will see some progress bars. The length of time taken will depend on the size of the project and also if it's an "embedded" or "external media" type AAF. An embedded file will take longer to unpack.

6.

The converted EDL will open; it will have the same name as the original AAF file (but this is a new file with an .EDL extension now). You will see the clips' profiles drawing on the screen; SADIE may take a short while to create these profiles. It's a bad idea to exit SADiE during this period as you may end up with half-cooked profiles.

7.

If this is an external-media AAF, it is possible that SADIE won't automatically find the external files and the clips in the EDL will be drawn in outline only as a "ghost" clip. Usually the reason for this is that the files are no longer in the same directory as they were when they were exported. If this is the case, in Disk Manager (or else using the "Import Source Tracks" function inside the Clipstore), find the directory where the audio files belonging to this AAF file are placed, and import all the files into your project's Clipstore. Disk Manager has a right-click option to "Import into Clipstore". This can be used on multiple clips or just by right-clicking on a directory name to import the whole directory if required.

When all the clips are imported into the Project, the EDL will be able to link to the audio files, and as above, the profile drawing will start.

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EXPORTING AN AAF FROM SADIE

The AAF section of the EDL Conversion page in the Setup Window has some options for exporting (note there are no options for import). You can choose to:

ï‚· Export Audio – embedded in AAF or external audio files. As explained above, when you choose embedded, the audio and the edit data are packaged up into one big file, whereas external makes the

AAF export in many files – one file for the edit list (the *.AAF file) plus many audio files.

ï‚· Consolidate source tracks – WAV or AIFC chooses the format that your audio files will be converted to during the export. Sample and bit rates of the original files are retained (this means 32 bit source files are not allowed). The term "consolidate" is perhaps a little confusing; currently (v5.2.1 Nov 2003) source audio files are copied and converted exactly as they are, with no possibility of reducing the amount of data to exclude audio that's not in use.

ï‚· Export clip level as - Varying fader-level automation, Fixed Clip gain, or None. SADiE has two ways of applying level to clips, either as moving fader information or as clip levels (as applied in the Clip Details

Window). Currently (v5.2.1 Nov 2003) SADiE can only export one of these two sets of data. This option chooses which is included in the export.

Your choice of any of these options may be determined by the capabilities of the application that is going to be receiving the AAF file.

The procedure for exporting to AAF is therefore:

1.

Choose the exporting options above.

2.

Open and select the EDL that you wish to export.

3.

From the "File" menu select "Convert".

4.

This will display the Convert dialogue, with a list of possible formats on two sides – "Input" and

"Output" format.

5.

On the left side of this dialogue select "From Playlist" and on the right select "AAF". Then press the

"Select Output File" button, browse for a location that you want to export to, give the AAF file a name, and press "OK".

External audio files (if that's your choice) will be created in the same directory as the AAF file. Thus duplicate file names are not allowed for an external file export, although they are allowed in an embedded file.

6.

The process will continue, with some progress bars to inform you how it's going.

SADiE currently (as of March 2006) uses the AAF v1.1 Toolkit when exporting AAF files.

IMPORTING AND EXPORTING OMF FILES USING AAF

SADiE's AAF converter can also support OMF files, both external media and embedded files. When exporting

OMF, the AAF setup options will apply (thus for instance the choice of embedded or external will be that same as your setting for AAF).

When handling OMF files, SADiE's AAF converter will convert an OMF to AAF first and then import, (or conversely, for export we convert to AAF, followed by an AAF to OMF stage). This all happens internally, but will explain why an OMF may take a little longer.

It has been noted that this OMF converter will work with standard OMF files, but there could be some complex non-standard files that will fail.

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Specific Applications

OMF INTERCHANGE

This optional software plug-in allows import and export of compositions and audio files to and from OMF format.

OMF is able to include audio files, edits, clip levels, fades, "rubber band" level automation, but SADiE's ability to import these elements will depend on how and if the exporting application supports them all.

As with AAF , an OMF file can be presented in one of two ways:

1.

"linked" or "external" media – where the composition is a *.omf file, but the audio and/or video files are separate files.

2.

"embedded" media files – where everything is wrapped up in one big *.omf file.

IMPORTING AN OMF

1.

Open or create a Project.

2.

Select the "Project" menu on the top menu bar.

3.

From this list, select "Import Component".

4.

Now browse to the directory where the OMF file is located.

5.

On selecting the OMF file, the "EDL Conversion" dialogue will pop up, with "OMF" pre-selected on the left hand side, as the file type. Pressing "OK" will start the conversion.

6.

You will see some progress bars. The length of time taken will depend on the size of the project and also if it's an "embedded" or "external media" type OMF. An embedded file will take longer to unpack, whereas an external media project will take just a few seconds

7.

The converted EDL will open; it will have the same name as the original AAF file (but this is a new file with an .EDL extension now). You will see the clips' profiles drawing on the screen; SADIE may take a short while to create these profiles.

8.

If this is an external-media AAF, it is possible that SADIE won't automatically find the external files.

Usually the reason for this is that the files are no longer in the same directory as they were when they were exported. If this is the case, you will shown a Browser dialog asking you to point to the first

"missing" file. Once that is found, there's a good chance that all other files will be in the same directory and SADiE will be able to find them during the import process.

PRO TOOLS 5.0 INTERCHANGE

This optional software plug-in allows import and export of sessions and audio files to and from Pro Tools v5.0 format.

There are two options for

Import

and

Export to Pro Tools Session

in the File Menu

You will require MacDrive and our extension map customisation – the interchange can only work with Mac format sessions and SD2 audio files.

For interchange with Pro Tools versions higher than 5.0, the Pro Tools system itself will be able to import and export to v5.0 session format. PC Pro Tools systems cannot provide Mac format sessions, and so cannot export to a 5.0 session that SADiE can import, although with modern systems, AAF can provide an interchange method.

As part of the Export to Protools function, all audio files used by the source EDL will be copied and format converted to SD2 (if necessary) into a directory called “ Audio Files ” . This is what is required at the Protools end, and avoids the need for any further format conversion.

NOTE that all the “ Mac files on Mac Disk Drive ” rules apply – ideally when exporting you should export to a

Mac HFS drive that the ProTools can read. You can ’ t export to FAT32 drives, because they cannot hold the resource forks for the Mac files (the Pro Tools session does rely on having the resource fork). You can export to NTFS drives, but the Mac won ’ t read NTFS drives, so it will have to be copied to a Mac drive at some point.

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If you are transferring the files via CD-ROM, then only a Mac CD-ROM can hold the resource forks, and so if you are burning the CD from the PC, it will lose the resource fork – either use

Macbinary

to pack the resource fork in with the file for transfer on PC CD-ROM; or else pack all the files using Aladdin's

Stuffit

Compression tool .... there's more explanation in the “ Mac files on Mac Disk Drive ” section.

In our experience, Pro Tools systems earlier than v6.9 (on PC or Mac) may not be able to correctly handle the

Mac-style 5.0 sessions that SADiE outputs, but the situation is greatly improved with v6.9 and v7 Pro Tools.

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Specific Applications

VIDEO

There is an optional Plugin for Video in SADiE Version 5, which adds video recording and playback capabilities to a SADiE system. When installed, and enabled in the Setup Window , the software adds a video stream at the top of the EDL, which can contain video Entries. The video entries are fully integrated into SADiE and can be manipulated in similar ways to ordinary audio entries: drag-and-drop, razor, copy/cut and paste, Autoplace, Slip etc, and some editing functions operate exactly the same. The video Entries are coloured magenta to distinguish them from audio entries, and you'll notice that video Clips appear in the Clipstore and Disk

Management with a "film" icon.

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SADiE will not necessarily be able to play back all AVI or QuickTime files. The vidoe file will have to be at a frame rate compatible with SADiE's capabilities (24fps, 25fps, 29.97fps drop or non drop, or 30fps). The codec will also have to be present for play back. If you are unsure if the codec is present, try playing the AVI file in

Media Player (or QuickTime movie in QuickTime player) first of all. If the codec is not present the player will attempt to download an appropriate one. If this fails, you may have to ascertain which programme the video file was created with, and install it. If the AVI file will play in Media Player (or QuickTime movie in Quicktime player), generally it will play in SADiE, provided it is at a supported frame rate.

No extra hardware is required to play back preexisting video in a window on the standard computer monitor, but recording from an external source will require a DV compatible device. DV (short for Digital Video) is a digital standard for video created by a consortium of vendors, which uses Motion JPEG video at 720x480 resolution, at 29.97 frames per second, or 720x576 resolution at 25 frames per second, and is stored at a rate of 2.5MB per second. As standard, it is transmitted to the computer via an IEEE1394 (FireWire) connection.

PREPARING THE PLAYLIST

To use Video in SADiE it must be enabled. If this is the first time you've used Video then it may not be enabled for your Playlist. Take a look at the top of the Playlist, just above the topmost stream; there will be a thin bar labelled "Audio Unit A". If Video Editing

is

enabled there will be another thin bar above this labelled "Video

Unit".

If Video is not enabled you must first enable Video features. This is done with the check button "Create Video

Stream in Playlist" at the top of the "Video" section of the Setup window (found under the View menu). You can also tick "Auto Open Video Window in Projects" if you wish every Video Project to open the window automatically. Having enabled Video, every subsequent EDL will be created including the Video stream.

The QuickTime option

The playback of QuickTime files is enabled by a second plug-in option - you must have both the Video and the

QuickTime options installed in order to play QuickTime movies inside SADiE.

You must choose which mode to operate under from an option in the Video page of the Setup Window.

DirectShow

mode - can play only AVI's using codecs installed for Windows Media Player. In this mode the pictures can be displayed on a separate composite video monitor using a modified Matrox Parhelia card (available through SADiE dealers).

QuickTime

mode - can play BOTH QuickTime and AVI files using codecs through Apple's QuickTime player. As of v5.6.0, in this mode, pictures can only be displayed in the Video Window inside SADiE and cannot be sent to an external monitor.

VIDEO IN SADIE

AVI or QuickTime Video files to be used for playback in SADiE should be placed on a dedicated video drive, in much the same way as your audio files will be. The video files could be placed on the same drive as your audio data, but this will result in a loss of performance, as the data rate for video is much higher. For best results, store on a separate drive.

Once on the drive, the clips are brought in to a Project's Clipstore in the same way as audio clips, etc. See the

Track Management section for more details. Once associated with your Project, the clips can then be dragged in to the EDL in the same way as audio.

Video entries in the EDL are treated in much the same way as audio entries. All of these functions are exactly the same:

CUT

,

COPY

,

PASTE

,

RAZOR

,

SCISSORS

,

GLUE

,

REMOVE GAP

,

COPY TO

CLIPSTORE

,

LOCK

, all

AUTOPLACE

and

SLIP

functions,

GROUP

and

UNGROUP

,

UNDO

, and

REDO

.

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Specific Applications

Video entries are saved as part of the EDL; they are just another EDL entry, and can be viewed as entries in the Text EDL.

Scrubbing the EDL works in the same way, and most importantly of course, the video clips scrub in sync with the audio clips.

You cannot use the Playlist Editing mode, they can't be edited in Trim windows, and you can't bounce video

Clips. However, you can still use Region Editing , and Quick Edit .

It is possible to make edits in the video stream, using the razor and scissors tools. There are a few basic areas where Video editing differs from normal audio editing.

1.

There is only a single channel of video, and so there are no fades.

2.

All edits are made at frame boundaries.

3.

Dragging and dropping a video entry to a new position in the EDL will replace any existing video entries in the new area, shortening them to make room for the new clip.

4.

The Playlist will take the resolution from the 1st clip in the EDL, so any further clips at different resolutions will be re-sized to match. This may result in reduced video quality.

5.

There are three additional editing tools, that are made available by right-mouse clicking on a video entry: i.

"Extend entry start to fill gap" and "Extend entry end to fill gap" - these two options keep the video entry locked in time, and if more video is available in the video track that this entry is cut from, these will lengthen it forwards or backwards to meet a preceding or following entry. In other words fill the holes in the EDL. ii.

"Move nearest cut to current time" - you would use this if you have an edit between two video entries, that are in sync, but the edit point is not at the right position. Move the current time to a new position, and once again, only if the excess video exists in the recorded video tracks, this option will move the edit point to be at the new position.

These three options are greyed out if SADiE detects that it is not possible to do that action, if for example, there is not enough spare video to move the entry start or end.

THE VIDEO WINDOW

Playback of the Video Clips is displayed in a dedicated Video Window on screen. This is accessed from "View",

"Video Window". This can be resized freely, and placed anywhere on the screen. There are tools to help you set the Window size correctly for your Video: the Video Window. However, irregular sizes can cause artifacts. A better option is to use one of the preset zooms, 50%, 100%, or 200% to get a more accurate picture.

The "Source Aspect Ratio" Lock button will lock the aspect ratio of the clip to the aspect ratio of the original source file. Alternatively you can use the aspect

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GRAPHICS CARDS AND EXTERNAL MONITORING

Playback of Video Clips in SADiE utilises the "Hardware Overlay" capabilities of your graphics card, and this function will need to be switched on in the graphics card setup. This overlays the Video stream on to the normal screen display from a special separate memory.

Any graphics card with Hardware Overlay functionality can be used to display the Video Window. If you wish to run two VGA monitors you will need a card with dual VGA outputs. Note that to display the Video

Window on the second screen you will need to select the VMR9 option in the Setup Window.

If you wish to view the Video Window on an external monitor you will require a card with a composite video output. Simply connect the Composite Output of the card to the Composite Video Monitor. Hardware

Overlay will replicate the Video Window on an external composite video monitor. However, the Video

Window must be present on the VGA monitor for Video to appear on an external monitor. The physical size of the window in SADiE itself is non-consequential, but the zoom level and aspect ratio settings will affect the external display. You will also need to select the VMR7 option in the Setup Window.

Testing in house has been performed using a Matrox Parhelia graphics card, which has two VGA outputs for dual monitor display, plus a composite video output, for use with an external video monitor. Full details of settings for this recommended graphics card are available.

There are two "VMR" options in the Setup Window:

ï‚· VMR7 - This utilises the Windows Hardware Overlay, and is necessary for playback on an external

Composite monitor

ï‚· VMR9 - This bypasses the Hardware Overlay, and is designed if you require a dual VGA setup with no external monitor, and the Video Window on screen 2.

The Video Plugin utilises Windows Direct Show. The quality of playback and recording will be dependant on your graphics card, and is outside of SADiE's control. Contact your dealer for advice on the most appropriate graphics card for your requirements.

Playback to an external monitor is not currently possible (as of v5.6.0) under

QuickTime

mode.

RECORDING VIDEO

Video can be recorded in to SADiE from any DV compatible source. This can be a DV Camera, an input from a convertor box such as those made by Canopus, or any other DV device connected to an IEEE1394 FireWire port. For in house testing, good results have been achieved with the reasonably priced Canopus ADVC-100 convertor. This can take any S-Video or composite input signal and convert it to DV (and vice versa). Canopus make a wide range of convertors, from entry level to professional broadcast quality. Choose an input device of a quality appropriate to your application. Contact your dealer for more information.

Recording Video clips in SADiE is much the same as recording audio. Record Enable the Video Stream in the

EDL, then press Record. With DV, if a CAT card is present in the SADiE, the video can be kept in sync. Any audio can be recorded simultaneously, by connecting the relevant inputs, and record enabling any relevant audio streams.

When recording, you will see a noticeable delay between the video and the audio, due to the inherent delay in the DirectShow recording graph. This delay will not be present during subsequent playback. Any additional external delay in the recording process (perhaps and external DV encoder) can be compensated for using the frame compensation option in the "Video" section of the Setup Window . This defaults to 1 frame.

It is always best to record and store Video in SADiE on a separate drive to your audio, as mentioned previously. You can specify a root directory and drive for recording video in the "Video" section of the Setup

Window . Video will then be recorded in to a "ProjectName" sub directory.

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Specific Applications

IMPORT AUDIO FROM A VIDEO FILE

If you have imported an AVI file into your project which includes audio, it's often useful to be able to use that as a sync reference.

For this purpose, SADiE has the option to

Rip audio from Video file

- right mouse click on the video file in the Clipstore and select this option. This option works for QuickTime or AVI files.

The audio will be copied to a new linear audio file and will appear in the clipstore after the conversion.

TIPS, HINTS, AND TROUBLESHOOTING

Here are a few tips, pointers, hints and general information for when using the SADiE Video option:

ï‚· To be able to run AVI videos in DirectShow mode with SADiE you require:

 Windows XP (pro or home although we have only ever tested using XP Pro)

 Service Pack 1 (or higher)

 DirectX 9B (or higher)

 (XP Service Pack 2 and DirectX v9c are fine)

ï‚· To be able to run QuickTime mode with SADiE you will require:

 the extra QuickTime video option installed

 QuickTime Player version 7 or higher to be installed on the SADiE PC. This is available for download from www.apple.com.

ï‚· The video records to DV format AVI files at about 12GBytes an hour - 1GByte will therefore last about 5 minutes.

ï‚·

Display Hardware

- it is possible to run the SADiE Video plug-in without special hardware. If you are displaying video on the main PC monitors as opposed on a separate composite video monitor, then it's advisable to choose the

VMR-9

renderer, which does not use hardware overlay. Aside from anything else, you will be able to view the video window on either screen.

If you have a Matrox Parhelia card, to view the video on the composite video output in DirectShow mode, you must select the VMR-7 renderer.

More recently, a customised Matrox Parhelia card is available from SADiE distributors (this is not available from regular Matrox suppliers) which gives performance enhancements over the normal

Parhelia - synchronisation between audio and video is tighter, and single frames can be displayed in stop, to avoid the inter-field flicker. Note that to work with SADiE v5.3, these customised Parhelia cards must be running with driver version 1.08.072. If you have a customised Parhelia card, the

Advanced Video Setup page will be present.

ï‚· QuickTime Movies playing in SADiE cannot be displayed on the external monitor output of the

Matrox Parhelia.

ï‚· The Low, Medium and High settings in the Setup Window only apply to the playback video in

DirectShow mode and don't have any affect on the recording quality:

 High quality displays - full vertical and horizontal resolution

 Medium quality displays - half vertical and full horizontal resolution

 Low quality displays - half vertical and horizontal resolution

When set to high quality playback, the flicker on an interlaced video monitor is unavoidable (unless you have the

customised

Matrox Parhelia card, see above), and the only way to stop it happening is to set the playback quality to medium. This restricts each frame to just a single field thereby avoiding the problem. Film will only contain a single frame, and so will be unaffected.

ï‚· SADiE utilises the graphics card's "Hardware Overlay" facility in DirectShow mode. This must be switched on in the graphics card setup for the Video Plugin to work. If your Video Window appears blank, ensure hardware overlay is switched on.

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SADiE v5.6 PCM Manual

ï‚· Due to the functioning of hardware overlay on the Matrox Parhelia card with dual VGA monitors, the video image will only show on screen 1. When you put the video window on screen 2, the video window will appear black, although the picture will still appear on any external Video monitor.

ï‚· Also due to hardware overlay, the Video Window must be present on the VGA monitor for Video to appear on an external monitor. If the Video Window is minimised or closed the external Video feed will disappear. If you wish to hide the Video Window on your VGA screen resize to its smallest dimensions and place behind the EDL Window. When the Video Stream in the EDL is Record

Enabled, you cannot shut the Video Window.

ï‚· Recording Video utilises Windows Direct Show. This has certain requirements for the legality of video clips. If when you are recording in a video clip, and upon pressing stop the video clip disappears from the video stream, the video that was recorded doesn't meet the requirements and so Direct Show removes it. If this happens, check the video input connections to make sure they have not come loose or are completely disconnected.

ï‚· When working with a video enabled EDL, it is advisable to only have that video EDL open. Working with multiple EDL ’ s open takes up processing power which SADiE needs to display the video. As the performance of the PC drops, the video display will suffer before the audio quality so you may experiences glitches and drop frames.

ADVANCED VIDEO SETUP

The Advanced Video Setup page is only present if you have a Customised Matrox Parhelia card, which will give improved performance for SADiE's AVI playback.

This page is available to set up the "single field on stop" function and determine which field is displayed.

In simple terms, with 50 field (@25fps) or 60 field (@29.97/30 fps) AVI files, you should set the page as below.

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SADIE MTR SOFTWARE

LRX and PCM-H64 hardware can run a separate simplified interface aimed at recording called

SADiE MTR.

This can be installed at the same time that SADiE5 is installed by ticking the appropriate box during the installation procedure.

For more details on SADiE MTR, see its Helpfile .

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Setup Window

Playlist & Mixer Templates

Desktops

Changing how SADiE starts up

User Management

SAVING AND LOADING SETTINGS

Under normal circumstances, you never need to save or load your settings. As you change settings, the status is saved as you go - the next time you open SADiE your settings will be loaded from the way they were previously left.

There is a choice of whether these settings are saved in an INI file or into the systems registry - this is discussed later .

It's possible to Save and load settings files to .

SST

files, using the

Environment

menu and its

Settings

submenu. This enables you to transport your settings from one machine to another, or to load different settings for different tasks.

This also includes options to:

Load Settings from a legacy user INI file.....

you would use this if you have changed from using INI files to using the Windows Username - this allows you to reload your old settings.

Reset All Settings....

this takes all your settings back to default state. Before the settings are reset you will be offered the opportunity to save the current settings.

It's also possible to customise SADiE to load a specific settings file when starting up. See Automatic Log-in

Desktop & Settings Load for details.

SETUP WINDOW

The Setup window can be displayed under the View menu and allows you to change many settings that affect the way SADiE is working. These are stored for each User either in a file called "Username.INI" or in the registry, which is used by Windows ® to recall them whenever you run SADiE. The choice of Registry or

Legacy INI file is made during the software installation.

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The settings are grouped under topics that can be selected from the list in the left-hand part of the window.

Double-click on topics with a "+" next to them to reveal sub-topics for selection.

The window is fully interactive, so you can leave it open and make changes while using SADiE. Options that are currently not available (like changing sample rate while recording) will be greyed out.

This section details the options available to you for user setup. Items in

Bold

refer to options in the right hand pane of the Setup window.

GENERAL SETUP

Time Format

Selects the format for all time displays:

Timecode

Hours : Minutes : Seconds : SMPTE frames : SMPTE subframes

Milliseconds

Hours : Minutes : Seconds : Milliseconds

Samples

Hours : Minutes : Seconds : Samples

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Message Box

Placement

Popup Help

Disk Integrity Test

Classic View

CD

Bars and beats

Hours : Minutes : Seconds : CD Frames

Bars : beats : ppqn (parts per quarter note)

Time Format Settings

Allows you to set the Tempo, Time signature, and ppqn for the Bars and beats display

Popup Help

Warning Messages

Enables the yellow pop-up captions when resting the mouse pointer over a button.

Allows a choice of four different settings. Display all messages until you are familiar with using SADiE

Allows you change the position on the desktop at which messages, warnings and errors appear.

When ticked this will display yellow popup boxes displaying button names when focused on a button.

When ticked this will perform a disk integrity test.

When ticked this will display SADiE's interface in Classic Mode, with all textures and backgrounds removed.

STATUS DISPLAYS SETUP

Status displays 1-8

Sample Rate

Frame Rate

Autoplace

Slip

Input Res

Input Source

Transport Ctrl

Clock Source

Lets you choose which displays of important settings are shown in any of five positions on the Status bar at the bottom of the screen. You can display any of the following:

Double-clicking on the display will take you to the relevant part of the Setup window to change the setting.

As above

Simple Play and Stop buttons and current-time display. Use as you would the main

Transport Controls, which you can close to save screen space. Double clicking in the time display allows you to change the current time in the Playlist . Also, clicking and dragging any digit up or down, increments or decrements that digit and hence moves the current time.

Right-click on the display to change Autoplace settings.

Right-click to change Slip settings.

Double-clicking on the display will take you to the Audio Setup page, to allow you to change this.

Double-clicking on the display will take you to the Audio Setup / Further Audio

Settings page, to allow you to change this.

Double-clicking on the display will take you to the Audio Setup page

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Output Res

Tempo

Varispeed

Output Format

Record Format

Return on Stop

Scroll Playlist

Stationary Timeline

Display Titles

AUTO-SAVE SETUP

Double-clicking on the display will take you to the Audio Setup page

Double-clicking on the display will allow you to alter the tempo directly without having to go to the General Setup page.

Double-clicking on the display will take you to the Audio Setup page

Double-clicking on the display will take you to the Audio Setup / Further Audio

Settings page.

Double clicking on this has no effect - this is display only.

Right-click to turn Return on Stop on or off.

Right-click to turn Scroll Playlist on or off.

Right-click to turn Stationary Timeline on or off.

When selected, each display shows its description in full.

Create backup files

Auto-save files

When any file ( EDL . Clipstore etc.) is saved, the previous version, before the save, is renamed to "*.bk?", e.g. when you save "FRED.EDL", the old version becomes "FRED.BKE".

Sets the time between automatic saves of EDL, Clipstore and Mixer files. These are saved to the Windows directory and are named:

ï‚· Sd3savxx.˜dl - for EDL, where xx counts up to 99

ï‚· Sd3savxx.˜ls - for Clipstore,

ï‚· Sd3savxx.˜su for mixer

See File Recovery for details on how to recall these files

AUDIO SETUP

NOTE: Audio Setup can be quickly called up by double clicking on the sample rate on the bottom Status bar

Input Source

Select which physical inputs are active for routing and recording.

Input Resolution

Select the sample resolution (how many bits per sample) of the input. For analogue input, the maximum bit depth produced by your A-D (and D-A) convertors will depend on the hardware you are using, so check with the

Hardware leaflet. For digital input, set to match the input data, unless you want to reduce the resolution.

Sample Rate

Sets SADiE's working sample rate, for recording and playback. Obviously, SADiE can only replay audio at one sample rate at any time, so if you mix Tracks recorded at different sample rates in the same EDL, one of them will be replayed at the wrong rate and sound speeded up or slowed down. Use the 2x and 4x buttons to switch to for example 88.2/96 kHz or 192 kHz etc.

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Varispeed

Output resolution

Allows you to vary the sample rate for special effects. This is variably adjusting the system clock, and can't be used when recording digitally or locking to an external reference.

Sets the output resolution at the digital outputs, or supplied to the digital-analogue converters.

Default record disk

Only applies to recording outside any Project. When recording within a Project, there is a separate disk selection in the Project window's Tracklist.

Note on Sample Resolution: Unlike the situation with different Sample rates, SADiE can play audio with differing bit resolutions in the same Playlist . The

Input Resolution

setting sets the bit resolution for the physical inputs, and the

Output Resolution

setting does the same for the physical outputs. Thus if you are playing a mixture of 16, 20 and 24 bit audio with the output resolution set to 24 bit, then the resulting output will be a full 24 bit number. SADiE's internal processing is at 32 bit floating point, and is then truncated to the final output resolution at the physical output. Thus for instance if your entire Playlist is using 16 bit audio, but your output resolution is set to 24 bit, if there is any audio processing whatsoever (level changes, EQ's fades etc.) the resulting output will be a full 24 bit number.

You can choose to record audio at a different bit resolution to the input setting however. When you change the

Input Resolution

setting, the

Track Properties

setting (using the Properties button in Transport

Controls, and is the setting for your next recording) follows this global setting, but it can then be over-ridden manually. For instance there may be reasons why you would require a 24 bit resolution on the input, but you wish to record at 16 bit resolution, and so changing

Track Properties

could force the new recording to be

16 bit. Note that the

Track Properties

remains at the last setting until you either change the global setting

(in Audio Setup) or manually change it to something different.

It is generally recommended to use dither of some sort when truncating any digital signal. SADiE supports a number of different dither algorithms. You can see that any audio processed in SADiE will be truncated (unless there is no processing of any kind) to the output resolution. Dither always works at the setting of the

Output

Resolution

, thus if for instance you're recording to a 16 bit DAT tape, you would want to set SADiE's

Output Resolution

to 16 bit so that the dither is operating on the correct bit. In this particular case, if the

Output Resolution setting was 24 bit, then the dither would be applied to bits that would be truncated by the

DAT input, and hence the dither would have no effect.

In the case of internal recordings (e.g. bounce or CD-R/DDP) the

Output

and

Input Resolution

settings are important to some degree. The output resolution's only use in these cases is to set the bit depth at which dither is working.

Track Properties

(which is affected by the setting of

Input Resolution

as just described) will set the bit resolution of the new recording/bounce etc. CD-R and DDP however automatically truncate to

16 bit as is the standard for these media.

FURTHER AUDIO SETTINGS

Clock Source

Sets what digital audio clock is used as the reference for generating SADiE's sample rate:

Automatic

When a digital input is in use (either for recording or routing to a

Mixer input strip), the clock is derived from that. When no digital input is in use, SADiE's own internal clock is the reference. This is the usual setting, unless you are recording from a digital device that needs to take its clock reference from SADiE (e.g. bouncing through an external digital processor or mixer), in which case they would each be trying to follow the other, so you must use

SADiE's Internal setting.

Internal

Genlock

Internal clock used at all times.

External clock reference used at all times. This setting is for those who use a station clock to reference all their digital equipment.

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Clock Source Digital I/P Analogue I/P

Automatic

lowest numbered digital input in use internal

Internal

internal internal

No I/P

internal internal

Output Format

Emphasis

Genlock

AES reference input

AES reference input

AES reference input

Selects whether SADiE produces digital output signal to the SPDIF or AES/EBU protocol. The selected format is actually supplied to all digital outputs.

Turns Emphasis (of either flavour) on and off in the analogue domain. This is a global setting, so either everything is de-emphasised or not and thus if you need to mix material, it is best to de-emphasise by other methods (Graphical EQ has a preset for this).

Internal Clock

"Free run" or "Lock to Video". This determines whether the audio clock is frame locked to a video input present on the video input of the CAT card, or not. This will need to be set if you are locking timecode sync to 9-pin or VITC.

AUDIO IO Setup see

Setting the Audio Input Sources

MADI SETUP

MADI Format Optical

/

Electrical

- determines which connectors you are using - optical or electrical on BNCs

56

/

64

channel. Traditionally MADI has 56 audio channels in the single stream at

48K (or 28 at (6K) but SADIE can also support the MADI-X alternative format which has 64 channels in the same stream. The connections are the same

Legacy 96K

selects the older method of integrating 2X sample rates into the

MADI stream, or (unticked) the newer method. The difference is similar to singlewire vs. Dual wire 96K.

MADI Wordclock

Input Select

BNC Wordclock

input.

- the clock for the MADI input is taken from the Word clock

Recovered MADI clock

- a separate Word Clock cable is not used and clocks are derived from the MADI stream.

Notes on MADI clocks

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1. An H64 that includes the extra Audio I/O box for AES or Analog slithers cannot clock from

Recovered MADI clock and therefore a Word Clock MUST be connected to the Word clock input on the I/O box alongside the MADI input signal on the card. Not in this situation, the BNC Word clock on the MADI card is always Word Clock Out.

Conversely, a H64 that is MADI only CAN clock from recovered clock from the MADI stream. The lower BNC on the MADI card will opoerate as a Word Clock Output when SADiE is the master clock, but will switch to being an input when SADiE is set to slave to external clock.

An LRX2 with MADI has dedicated Word Clock in and ouyt connectors, and can use either Word

Clock or Recovered Clock.

2. In

Further Audio Settings

, to lock the system to the MADI stream, you should set

Genlock

to

MADI W/C

- whether or not this is the separate Word clock or a recovered clock from the MADI stream is then determined by the

MADI Wordclock Input Select

setting on then

MADI Settings

page.

MADI Wordclock

Output

Generate 48K Word clock at 96K

MADI Unit A

Headphones

Allows you assign the Output channels to be monitored on the H64 headphone output socket. see H64 MADI Connections for details of how to connect the H64 MADI.

SYNC SETUP

NOTE: Sync Setup can be quickly called up by double clicking on the sample rate on the bottom Status bar

These settings are described in full in the section on Synchronisation .

PRE AND POST ROLL SETUP

Here you can set how much SADiE plays before (pre-roll) and after (post-roll) an edit when you use the preview buttons in the Transport Controls or Trim Editor. These times also apply to the preview buttons in the PQ editor.

Three alternative times are available: using the preview buttons alone, with the Shift key and with the Ctrl. Key.

PLAYLIST SETUP

No. of Playlist Streams

Cut Mode

Tick the box and set the indicator number if you want to specify how many Streams new Playlists are generated with. Otherwise, SADiE will generate Playlists with 16 Streams per audio unit by default. See also

Playlist Templates

Determines the joins created between Entries when the Razor-cut is used:

Splice

Fade-out of first Entry overlaps fade-in of next (a crossfade).

Fade-out ends where fade-in starts.

V cut

Stop automatically on razor cut

Applies when razor-cutting during normal playback.

Auto-locate on cut

Means that when

SLIP

is on, cutting an Entry from the Playlist will

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SADiE v5.6 PCM Manual reposition the current time cursor so as to take account of the slip. To be used in conjunction with the above.

Double-click opens Clip details

Clip Details window opens when double-clicking on the Playlist Entry.

Auto load new EDL to current if empty

If your current Playlist is empty, opening an EDL file will load it into the empty Playlist instead of creating another one.

Autoplace options

Use Fades

Playlist and Trim Edit

The time display is used to set the gap between Entries when using the

"Autoplace with Separation" option.

When selected, the gap length includes the fade-out of the earlier Entry.

Never Scrub crossfades edges when editing - when this is ticked, scrubbing is automatically disabled when you are editing fade edges.

PLAYLIST DISPLAY

Stream comment space

Always display mouse time in

Playlist

Time lock split views

Stationary Timeline

Horizontal Zoom level...

Start Navigator Window...

Choose between displaying the "comments" or "dialogue" that can be written in the Clip Details window.

Changes the behaviour of the little red time display at the bottom left of the Playlist. With this ticked, the mouse pointer position is always displayed there. Unticked, and this displays the In point of a clip when you pick it up.

Determines whether the secondary view of the Playlist (reveal by grabbing the edge of the Playlist on the right hand side, just inside the scroll bar, and dragging leftwards) scrolls in sync with the main view or not.

Sets the Zoom level for "View left/right edge of region", when in

Region Edit.

Determines whether the Navigator will display the whole Playlist from time zero, or from the beginning of the first clip.

This option turns the Stationary Timeline on and off, and determines its position on the screen.

PLAYLIST ENTRY DISPLAY

Fade display mode Show fades on all streams as splices:

Show fades on all streams as cuts:

Fade curve display mode Show fades as curves:

Keep updating waveforms when playing

Determines whether waveforms are re-drawn or not when you play the

Playlist whilst viewing at a horizontal zoom of level 16 or greater.

Depending on the performance of your PC, this re-draw can be slow at

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Show higher zoom waveforms as lines

Again above horizontal zoom 16, an Entry's waveform display can be shown as point-to-point lines, or as bar graphs.

Draw Profiles proportional to clip level

Determines whether clip profiles stay constant in size, regardless of level changes, or profiles appear proportional to any clip level changes.

Draw black outline on profiles up to zoom...

Auto-select recording clip on entering record

On Copy/Move Entry show guidelines for...

Determines at what high zoom level black profiles disappear to make the profiles clearer

Determines whether the clip currently being recorded is automatically selected (red) when entering record.

Determines which Guidelines will be displayed for a particular clip when it is moved or copied. There is also an option to show these guidelines for grouped entries.

PLAYLIST NUDGE

Nudge amount

Alt + Nudge amount

Sets the amount by which Playlist Entries are nudged with the button on the Autoplace toolbar, or the Hotkeys.

Sets the amount by which Entries are nudged when holding the Alt key and using the Autoplace buttons. The "Zoom dependent" setting means that the higher magnification you use, the finer the nudge adjustment

PLAYLIST AUTO-STOP

SADiE can be set to stop playback on reaching the end of the last entry in the EDL.

PLAYLIST AUTOMATION

Automation Autoreturn periods

Four setting the amount of "smoothing" for the four types of automation parameters when a region edit is made. These setting are also used for Reconform processes.

PLAYLIST STREAMS

Playlist Stream Controls

Allows you to enable or disable each of the controls on the left side of the Playlist :- Solos, Mutes, Record

Enables, Profile Display Automation Display, Automation Type, Locks and Colour.

PPMs in playlist

Turns on or off the miniature meters on the left of each Stream.

Multitrack Rec Enable

When ticked, this changes the appearance record enable buttons to larger coloured "LEDs". The colour changes to give information about the record status:-

- record mode is disabled on this stream

- record is enabled, but playback has stopped flashing - record is enabled, the playlist is playing, but recording hasn't yet started.

- recording is in progress.

- record mode has been enabled but there is no digital signal on the input (or it is invalid).

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When unticked these revert to the legacy Red "R" buttons

TRIM EDITOR SETUP

Playlist Auto Follow

Auto write back to Playlist

When selected, the current-time cursor in the Playlist will move to keep up with the latest edit point in the Trim Editor.

Entries currently in the Trim Editor are automatically written back when you

RAZOR

, or the

LOAD NEXT EDIT

or

LOAD

PREVIOUS EDIT

buttons are used.

Double click opens Clip details

Double-clicking on the relevant profile does just that!

Stop automatically when razor cutting

Applies when razor-cutting during normal playback.

Includes fades for the "Play out-takes" preview.

Include fades when playing outtakes

Draw Hotspot on the Trim waveform

Auto-select matching fades...

Does what it says (or not)

Write back single clips with

Autoplace

When ticked, when you click on the fade out of the left hand Trim clip, the fade in of the Right hand clip is automatically selected as well. Or not if it is unticked.

You may use the Trim window as a means of tidying a clip from the

Clipstore, before you place it into the Playlist. If this is the case, then setting this will allow you to use Autoplace settings on writing back, and so speed up the spotting process.

Trim slips auto-follow EDL settings

Ticking on this keeps the Slip setting of the Trim window the same as the EDL setting. You can over-ride the Slip setting for one edit, but on re-opening Trim, the slip will revert to the EDL setting. With this unticked, then the settings are completely independent, and so you could perhaps leave slip off in the Playlist, but always have it switched on in Trim. If most of your editing is in the Trim Window then this can be an easier method of using Slip functions.

Closes the Trim Window automatically after a write back to source.

Auto-close Trim when writing back

Auto write back to source when closing the trim window

Entries currently in the Trim Editor will write back to their source when the trim window is closed.

2 clips / groups is always an edit

When ticked, when 2 clips are loaded into the Trim they are always loaded to the left and right side as an 'edit' and multi-channel grouping logics are not applied.

Intelligent selection of 'Multitrack auto select'

Defaults to on, when this is un-ticked, multi-channel grouping logics are disabled on entering the Trim Window

TRIM EDIT NUDGE

Sets the amount by which edit points are nudged either in Playlist editing, or the Trim Editor. There is also a

/10 tick box for more than one pixel per nudge, when using the Zoom dependant nudge.

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Nudge amount

Alt + Nudge amount

Applies to the on-screen nudge buttons (in the transport controls or

Trim Editor), and the Transport Control Hotkeys.

Applies to the on-screen nudge buttons (in the transport controls or

Trim Editor), when holding down the Alt. key. The "Zoom dependent" setting means that the higher magnification you use, the finer the nudge adjustment

MIXER SETUP

Select PPM scale

Output PPM type

Peak Displays

Default Mixer

E to E mode

Mixer auto-resizing

Plug-ins bypass in Scrub

Window Style

MIXER STRIP DISPLAY

Fader decimal displays

Primary Solos mode

Selects the scaling of the PPM level meters in the Mixer . Scales 1-3 emphasise different areas of the dynamic range and are calibrated in dBFS

(decibels with respect to 0 dB, which is the maximum coding level). The BBC scale is numbered 1-7, with green segments up to PPM4, then yellow segments up to PPM6 and red above PPM6.

The Mastering setting makes the peak hold displays accurate to 1 sample.

This is at the expense of a little DSP power.

"Clear on play" clears the peak holds every time you go into play. Unticked retains their value until you manually clear them.

Tick the box and set the indicator numbers if you want to specify the layout of mono or stereo strips when new Mixers are created. Otherwise, SADiE will generate Mixers with 16 mono Streams strips and 2 mono output strips per audio unit. See also Mixer Templates

When selected, E to E mode gives you input monitoring on record-enabled

Streams before you press the record button. E to E is cancelled when you disable record on the EDL stream.

Determines how the mixer resizes on screen.

Turns off Plug-ins during scrub for the purpose of relieving the DSP power and allowing an EDL to scrub, whereas the plug-ins may have pushed it over the DSP limit if they were scrubbing too.

Determines whether to use the Blue Mixer or the classic Grey Mixer.

Chooses whether to display peak holds meters (green/red) or fader offset values (light blue) in the faders' small numeric displays. Note that output fader peak holds are sampled more frequently than other faders and thus will be more accurate. Also "overs" on non-output faders are unimportant anyway because these are processed internally and are still floating point numbers.

You can choose which mode Solo works in - Additive where pressing more than one Solo unmutes that strip; Exclusive, where pressing the 2nd solo mutes the first.

You can use the SHIFT key whilst pressing a solo button to apply the alternative logic (i.e SHIFT-Solo when in Exclusive does an Additive solo).

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Mute automation disconnected

Disconnects and disallows mute automation.

Aux Send Default

To choose whether a new Aux send dragged to the mixer will default to Pre or Post fader

Allows you to disable (for the sake of safety) the phase reverse controls.

Enable phase reverse controls

Strip bypass only effects EQ

Leaves dynamics processors and MS decoder in line when bypassing the whole strip.

Back-lit Mixer buttons

When selected, when mixer buttons are pressed, the background is lighter shaded for clarity.

Auto-Merge Streams when merging corresponding strips

When ticked, when you make a pair of mixer strips stereo, the Playlist streams will automatically become stereo too.

CLIPSTORE SETUP

Initial Display Settings

Sets the depth to which folders will open when opening a clipstore.

Popup bubble filters

Allows you to choose which data is displayed in the yellow pop-up bubble you see when hovering over a clipstore entry.

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UNDO SETUP

Enable undo

Strongly recommended! In fact, there is really no reason not to use it. You can set any number of undo levels up to 50. More levels use slightly more disc space in the

PC.

DEFAULT CROSSFADE SETUP

This sets the fade curves and lengths that are created at the beginning and end of Clips after recording and when using the razor-cut function. The normal default is around 40 subframes (20 milliseconds).

9-PIN CONTROL SETUP

These settings are described in full in the section on 9-pin Control

TRANSPORT CONTROLS SETUP

Loop pre/post-roll

Fast Forward and

Rewind Speed

Sets the amount played either side of the Left and Right locator points when the

LOOP

button is used.

Sets the speed for the Transport Controls Fast forward and Rewind buttons.

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SCRUB SETUP

This section sets the sensitivity parameters for the Mouse Scrub Wheel

Mouse Jog ratio

Sets how much the audio is scrubbed for a given horizontal mouse movement.

Default setting 040. Reducing this number means that a larger left/right mouse movement is required to move the audio at normal speed.

Mouse Jog Damping

Mouse Shuttle sensitivity

Defines a rate of change of speed. This sets how quickly the audio speed responds to the mouse speed changes when jogging. Default setting 80. Damping allows you to retain a smoother playback speed, even thought the mouse movements may be jerky. Reducing this number will tighten the link between mouse and audio movement.

Sets the speed of shuttle for a given vertical mouse movement. Default Setting 40.

Reducing this number means that a larger up/down mouse movement is required to move the audio at normal speed.

Fixed Scrub Speeds

The default settings are usually fine for general purpose scrubbing, but you may find that if very fine detail is required you might need to change these, and perhaps change them significantly.

The performance of scrubbing with the mouse can be altered by PC performance. You will also notice that changing the Horizontal zoom in the Playlist will have an effect on the scrub speed.

This is an example setting found to work well with CEDAR DeClick, for which you will need much finer detail than the normal settings allow:

ï‚· Mouse Jog Ratio about 5 -7

ï‚· Mouse Jog Damping 2

ï‚· Mouse Shuttle sensitivity 10

These are significantly different from the defaults, and reducing the Ratio like this means that a much larger left/right mouse movement is required to move the audio in Jog at any speed. Likewise, reducing the Shuttle

Sensitivity has the same effect on shuttle. However, it does mean that you have far greater control when moving very small distances. Reducing the Jog Damping means that the scrub playback is much closer linked to the mouse movement; this reduces the "rubber-band" effect if you like.

Whilst discussing scrub, note that you can optionally turn off Plug-ins whilst scrubbing. This allows you to scrub when otherwise you would have been working right up against the DSP limit. The switch is found in the Mixer section of Setup.

SCRUB WHEEL

This section sets the sensitivity parameters for the Hardware Controller's Scrub Wheel. This is slightly more complex than setup for the mouse. The Jog function works on two levels: "Damped" for larger movements, and

"undamped" when the wheel movement is smaller. The two levels have different sensitivity settings so that moving the wheel at one speed will produce a rapid movement through the audio, whereas when you slow the wheel down the sensitivity can become finer and un-damped.

Damping factor

Set three fixed shuttle speeds used by the Hotkeys for forward and reverse scrubbing. These are set by default to being on the numeric keypad (NUM LOCK on!) - 1&3, 4&6, 7&9.

Is equivalent to "Jog damping", and defines how quickly the audio speed changes when the mouse speed changes. Default is 87. This control is very sensitive: increasing to 99 will give you "full-on" damping. Essentially there's only +/-10 throw on this adjustment.

Damping Sensitivity

Sets how much the audio is scrubbed for a given wheel movement. Default setting

050. Reducing this number means that a larger wheel movement is required to

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Undamped Range

move the audio at normal speed.

This control sets the range inside which wheel movements flip to the "undamped" sensitivity setting. This value is the number of sample blocks (blocks of 32 samples)

The default is 300, thus any movement of less than 9600 samples will stay at the undamped sensitivity setting.

Undamped Sensitivity

Sets how much the audio is scrubbed for a given wheel movement inside the undamped range. Default setting 512. Reducing this number means that a large wheel movement will produce a smaller audio movement.

Undamped Offset

This smoothes the transition from the undamped range to the damped sensitivity range. Default is 64. Increasing this will produce a smoother transition.

Shuttle Sensitivity

Entirely unrelated to the other settings, this sets the sensitivity for the Shuttle mode. Default is 10, increasing this will provide a greater audio speed for a smaller rotation of the wheel.

Enable Hardware

Controller Shuttle

When unticked the Scrub button on the Edit/Jog Panel is a two-way toggle between Jog and Move Cursor; when ticked it provides the three way toggle including shuttle mode.

Maximum Jog Speed

You can set a Maximum Speed for the Jog wheel as an aid to achieving a steady play speed in jog. For instance, when set to 1X, no matter how fast you turn the wheel, playback will be a steady real-time speed.

Zoom Timeout

By default, when you press the hardware controller's Zoom button, a few seconds later it will turn off, allowing the wheel to revert to scrubbing the EDL or edit.

Unticking this option will allow it to remain on until you turn it off manually.

The five Jog settings, particularly the settings for the undamped range, interact to a fair degree. For instance if you reduce the undamped sensitivity and increase the undamped range, you will find that the jog never switches over to the damped sensitivity setting. Thus if you reduce the undamped sensitivity to gain tighter control for fine movements of the wheel, you may need to reduce the undamped range setting as well, and possibly the undamped offset too.

The default settings are designed for normal operation, and, because of the undamped range, the defaults will work well for fine detail work too.

AUTOCONFORM SETUP

See the Autoconforming section.

PROJECT MANAGEMENT SETUP

The default directory for project files is C:\PROJECTS and thus all files for a project called FRED would reside in a sub-directory: C:\PROJECTS\FRED

In Project Management setup you can change the working directory for the project files if, for instance, you wanted to keep the projects on a network drive.

There are two other options here which may help with workflow in specific circumstances:-

Record to Removable Drives Only

This disables the "Record Destination" in Disk Management, and forces projects to record audio to Removable drives. You must have reserved drive letters in Removable Disk Admin for this to work.

In an emergency, a user can always disable this setting and revert to recording on an internal or other drive.

Record to Project Component Directory

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This setting, as suggested, forces the project to record audio to the Project's Component directory, i.e. to the location specified in the "Default Root directory in which to create new projects".

Quite simply this ensures that audio and EDLs, Mixers, Clipstores and Projects are all saved in the same location. Because this is a User setting, it has the added benefit (which may be useful in some workflows) of allowing different SADiE users to save their entire projects into different locations.

Auto-open last open project components

When this is ticked, the “ auto-open ” setting will keep changing as you open/close EDLs in the project, leaving it so that when you re-open the project, the components that were open the last time it was in use will re-open again, as opposed to the normal method where the user chooses which components auto-open.

The Templates sub-section allows you set-up the how EDL and mixer templates are used.

PQ SETUP

For a full description, see CD Pre-mastering .

Enable PQ Editing features

Enables or disables PQ editing. The ability to use PQ is set when you create a Playlist, and thus if you need to use PQ, having previously made an EDL with it set it to OFF, then you will need to:

ï‚· Enable PQ editing in setup

ï‚· Create a new EDL

ï‚· Copy your edited entries from your original, non-PQ-enabled

EDL, into the new one.

If you're using PQ, it is easiest to leave it on, but if you never use it then turn it off, and you'll get a tiny bit more space on screen.

Select PQ Audio Verify report style

Print PQ list at 30 FPS

Applies to DDP only. This allows you to decide which type of report is created (to printer or disc) when you verify a DDP. A complete audio integrity report will run to several pages, thus you may wish to print a simpler one.

Normally SADiE will round PQ times to CD frames (75 frames per second) and will print times resolved to 75 frames also. If you are working with 1630/U-matic masters, you may require the print out to be 30 FPS.

Use record pre-roll before CD-R track

Only applies to Orange Book audio (e.g. not SCSI) CD-R's. The use for this depends on the way your CD-R responds to the start of the CD.

With this option ticked, when SADiE starts playing the EDL, it will play x seconds (depending on the setting) before the start of the first track flag, and thus the first track flag will trigger a track start on the CD.

EDL PQ lists insert time

When you read PQ data in from a 1630, DDP or CD, the first track track's start time on the Master will be 00:00:00, and the information concerning its EDL offset time does not exist, even if this was created in SADiE. This setup time field allows you to determine where the first track starts when it is read back into SADiE.

Allow initial countdown to be >

3s

Otherwise known as "hidden tracks". It is usual for the time between

"Track 1 ID 0" and "Track 1 ID1" to be between 2 and 3 seconds.

However some PQ authors have taken advantage of a "grey" area in the Red Book specification, and placed audio in this first countdown, which (if the consumer knows the trick) can be played back on most

CD players. Normally, when you place a CD in a player and press play,

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CD-R PQ reading

Non-real-time CD playback

playback will

always

start from "Track 1 ID 1" thus this first-countdown is never played.

However if you extend this gap (backwards as it were) then audio inside the gap can be played by pressing play, then immediately shuttlerewinding behind the start of the CD, and playing again at the appropriate moment.

By default, SADiE disallows extended first countdowns, but this can be over-ridden (with this switch) to enable you to perform this trick if required. It is advisable to set it back to normal afterwards, as all your subsequent CD masters could end up with a "semi-legal" first countdown. There are other methods of making "hidden tracks"; sometimes placing audio after half an hour of silence is called a hidden track, but hidden tracks created in this way are more hidden!

It is advisable to consult your plant before presenting them with a master like this. These are relatively common these days, but still a little unusual, and it is best to confirm that they are able to process a master like this, otherwise it may be considered "illegal" and the hidden audio may be missed. Extended first countdowns cannot be written to

DDP, as the DDP audio file is specified to start at CD time 00:00:00 and thus audio before "Track 1 ID 1" is never transferred to the DDP audio file.

Be careful with this one!

Allows or disallows the reading of ISRC's and Index Zeros when reading PQ from CD's. This may not work with some models of CD-R.

See Reading PQ data and audio from a master

Sets the read speed of a CD-R device, when used for bouncing data back into SADiE (aka "ripping" audio from CD). See Bounce from CD-

R

PQ DISPLAY

Enable PQ editing in the Playlist

Allows PQ flags to be inserted or moved with the mouse. Disabling this is a way of locking the PQ list.

Auto-show the PQ Playlist

Stream

The Playlist will automatically open the PQ Stream displaying PQ flags, when the EDL is loaded.

There are some other pages for selecting PQ settings:

ï‚· PQ Facility - The country code and owner code entered here will form part of the ISRC number that can be generated for each CD track. Production details can also be entered for the printout of the PQ list.

ï‚· PQ Burst - Sets SADiE's input channel for reading a PQ burst, and the output channel and level used when writing a PQ burst.

ï‚· PQ Offsets - Sets the length below which all countdowns will be removed when using the

NORMALISE

button, and the parameters for applying offsets to the PQ Entries.

NOTE: The offsets set here are applied to a PQ list from the moment you start creating it. From then on, they are held in the EDL and changing these settings will not change the current PQ list.

Be sure that you set them as you want before you do lots of intricate PQ editing!

ï‚· PQ Flags - Sets the parameters used when automatically generating a PQ list, and when adding new track flags.

ï‚· PQ Text Output - Allows you to choose a format and editor for viewing the PQ printout.

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ï‚· DDP Details - Allows you to choose between creating a version 1 or version 2 DDP master.

HOTKEY SETUP

Here you can set a wide range of computer keyboard key-presses and hardware controller buttons to duplicate on-screen commands, so avoiding the use of a mouse.

Categories

First select the window in which the Hotkey will operate. Remember that Hotkeys set for the Transport Controls will affect other windows.

Commands

Select the command you want to check or assign to a new Hotkey.

Hotkeys assigned

New Hotkey

This box will list what Hotkeys are currently assigned to the selected command.

Select a key by scrolling down the box and tick the Ctrl, Shift or Alt key(s) to be pressed in combination with it if desired.

For hardware controller buttons, select

F1

-

F12

and tick HWC Shift and/or HWC

Assign if they are to be used in combination.

Assign

Remove

Adds the selected New Hotkey to the list of those assigned to the command.

Removes the selected item in the Hotkeys assigned box from the list assigned to the command.

Resets all Hotkeys in SADiE to the standard factory defaults.

Reset All

Dump Keys

Allows you to save the current Hotkey settings to a text file so that you can print it out. Note these dumps cannot be reloaded; this is a job for SADiE Settings files .

AutoRepeat

When setting hotkeys it's possible to set them to automatically repeat when the key is held down - tick "AutoRepeat" before pressing assign. If you wish to add the

AutoRepeat function to an existing hotkey setting, you must Remove the old key and re-apply it with AutoRepeat set. If you don't like the repeat speed, there's a

Windows setting for this in Control Panel/Keyboard.

All alphanumeric keys can be used, along with the keyboard function keys F1-F12. Certain non- alphanumeric keys can also be used:

¬ - = [ ] ; ' # \.. /

Tab, Esc, and Scroll Lock and on the number pad (when set to Num lock on!)

/ * - +

(note that Del and Enter on the numeric pad are the same as the other Del and Enter and so are already included, but cannot be set separately)

Some key combinations are fixed to standard Windows functions i.e. CTRL-C, CTRL-V, CTRL-X for copy paste and cut; CTRL-Z, CTRL-Y for undo & redo; CTRL-A & Esc for Select and De-select All.

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Hotkey Setup includes a switch

Start/Stop using space bar

to allow the disabling of the keyboard's space bar - normally (when ticked) the space bar will start and stop playback.

You may

Save

and

Load Hotkeys

from the

Environment

menu, select

Hotkeys

then save or load and choose a

.hky

file.

Some hotkey files are supplied as standard:-

SADiE5 compatible with BB2

This set is an extension of the default set used in the BB2 software.

Recommended for general SADIE5 use - editing functions to the fore.

dubber - groups -recording

changes that set slightly with Grouping functions on the main 12 Jog Panel hotkeys, and quick-edit functions on then "Assign" bank of the Jog Panel.

CLIP DETAILS SETUP

Write back Clip on exit

Automatically writes back the changes you make in a Clip Details window when you close it.

EDL CONVERSION SETUP

This sections allows you some options when converting to and from external EDL 's in the following formats:

Lightworks, CMX, Sony, Grass Valley, or Lightworks Multi-track.

BOUNCE SETTINGS

Close Bounce dialogue on

Start

PC bounce Destination

Either leaves the Bounce Window on screen or hidden during the bounce process.

Allows you to set the directory on the PC drive where Bounce to PC disk files will go.

Record Pre and Post handle

Allows you to add handles to a file when using bounce.

Multi-session CD fix up

When ticked a bounce to CD will automatically fix up the orange book CD after the bounce.

PRINTING SETUP

This is used in conjunction with the "Print Text EDL " function under the Playlist menu

You can set the number of characters to a line for your printer, and also, when Printing to file, allows you to set delimiting characters for import into a spreadsheet or database if required.

DIRECTX SETUP

DirectX Timestamp

Determines the Timestamp of audio through the DirectX Plugin.

DirectX Buffering (ms)

This allows you to set the buffering for the DirectX Plugin to allow for latency.

RECORD SETUP

Has settings relating to recording and metadata. This page is discussed in more detail in the earlier Metadata and Mirroring topic.

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VIDEO SETUP

General

Playback Quality

High quality displays full vertical and horizontal resolution, Medium quality displays half vertical and full horizontal resolution, Low quality displays - half vertical and horizontal resolution. When set to high quality playback, the flicker on an interlaced video monitor is unavoidable, and the only way to stop it happening is to set the playback quality to medium. This restricts each frame to just a single field thereby avoiding the problem. Film will only contain a single frame, and so will be unaffected.

Record

"Create Video Stream in Playlists" effectively switches video on. On creation or opening of any EDL that contains video entries, a video stream will be added at the top. "Auto Open Video Window in Projects" will automatically open a Video Window in any Project which contains a Video stream.

Renderer

Allows you to select the root directory for recording video to. You can also alter the

Playback Delay compensation, in frames.

Select VMR-7 to utilise Hardware Overlay for output to an external composite monitor. Select VMR-9 to switch it off for display on the second VGA monitor of a dual display.

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PLAYLIST AND MIXER TEMPLATES

The Templates feature allows you to further customise your working environment, by allowing you to easily save custom Playlists and Mixer Setups for future use.

In normal use you will save Playlists and Mixers but these will contain other information EDL entries, Fader levels and pan and EQ settings for instance, which are of no further use. Once you have customised a Playlist or Mixer, if you save it as a Template you can use it again and again.

For instance you may always require a Playlist with 2 mono streams and 1 stereo, with a mixer that has perhaps 2 mono and 1 stereo strips with an EQ and maybe a reverb. If, having constructed this blank Playlist and mixer you save them as template files, then you can set SADiE to use these for the defaults.

To save a Playlist or Mixer as a template select the option under the "File" menu, "Save current Playlist (or mixer) as a template". The files will be saved with an EDT or MST extension.

If (and only if) you are working in a Project . you can enable Templates in the "Templates Setup" page (which is a sub-section of Project Management Setup).

The three options for using templates are:

ï‚· Do not use templates - this is the default choice. Templates are disabled, and the type of EDL/mixer that is created when you make a new EDL/mixer is determined by the Setup page options (see Playlist

Setup and Mixer Setup ).

ï‚· Use the specified templates below - In this setup page you can choose a single EDT Playlist template, and MST Mixer template, which will automatically be used as the basis for your Playlist and Mixer

every

time you create a new Playlist and Mixer (either using the "File", "New" function or the

CREATE

EDL

and

CREATE MIXER

buttons in the Project window .

ï‚· Choose a template at Playlist or mixer creation time - when you create the new EDL/Mixer, SADiE will ask you to name the file in the usual way, and then offer you a list of all the available templates files that appear in your own template directory.

NOTES: Templates are saved and reloaded on a user basis, e.g. the user "Joe" will find his templates in

C:\SADiE5\templates\Joe (assuming C:\SADiE5 is the normal working directory for SADiE). You will notice that if you press

CANCEL

(or press the Esc key) you will bypass the template and the new

EDL/mixer will be based on the Setup page setting. You will also notice that you will be first offered the template that was chosen last, and so you only need to press the Return key to use that same template again.

PLAYLIST STREAM CONTROLS

It's possible to change which buttons are displayed to the left of the Playlist streams.

In the Setup window, choose the Playlist topic, double click on it to view its subtopics and then choose "Playlist

Streams".

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The tick boxes beside the icons turn the controls on or off.

PPMs in playlist

allows you to turn off the small EDL meters.

Multitrack Rec Enable -

when ticked the standard circular record buttons are displayed; when unticked, the old style red R buttons are shown instead.

DESKTOPS

The arrangement of windows and toolbars (groups of buttons) on your screen is called a desktop. As described below, this can be saved as a file, just like an EDL. You can save several different Desktops for different tasks and then reload them to quickly rearrange the screen whenever you want. Note that a desktop will not look the same when viewed with a different screen resolution. Several Desktops files are provided with the software.

ARRANGING WINDOWS

Moving and Resizing windows with the mouse is covered in Windows ® Help

The Window menu has the following commands which are standard for Windows ® applications:

ï‚· "Tile" will attempt to fit all open windows onto the desktop.

ï‚· "Cascade" will arrange all open windows on top of each other, with all the title bars visible.

ï‚· "Arrange icons" will align the symbols for minimised windows along the bottom of the desktop. Again, not especially useful unless you have lots of minimised windows.

ï‚· The list at the bottom of the menu shows all open windows and is useful for quickly restoring to size a minimised one, or making active (and so bringing to the top) an obscured one.

SPLIT AND DUPLICATE WINDOWS

The "Window" menu's "New Window" command creates a duplicate of the active window so that you can effectively split it and place different parts in different places on your desktop.

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For example, you may have a very large Mixer of, say 24 channels. You could put the first 12 channels in the top half of the screen and the rest below. Or, if you are using a dual graphics card to spread the desktop across two monitors, channels 1-12 on one screen and 13-24 on the other.

You might want to have two Playlist windows, one looking at one part of the EDL . and the second at a different part. You can also create a quite separate Text EDL window like this.

ï‚· Make the window you want to duplicate the active one.

ï‚· Select "New Window". An exact duplicate will be displayed. If duplicating the Playlist, you have the option of a new Playlist or Text EDL. If duplicating the Mixer, you have the option of a new Mixer or

Process window.

ï‚· You can now resize the two duplicates and use their separate scroll and zoom functions so that they display the bits that interest you.

ï‚· Move the new windows where you want them on your desktop, which can then be saved as described below.

TOOLBAR DISPLAY

The various toolbars used in SADiE can be attached to different parts of their windows or floated and moved around the screen.

Right-click over any toolbar to see the list of options:

ï‚· Each toolbar can be docked to any of the four sides of its window.

ï‚· The toolbar can be floated, in which case it becomes a separate, "always-on-top" box that can be positioned anywhere on the desktop. A floating toolbar can also be re-shaped by dragging its sides in or out.

ï‚· Each toolbar can also be hidden, so that it doesn't appear on the desktop at all. To re-display a hidden toolbar, look under the View menu, where the "Toolbars" command will let you select which toolbars are displayed.

NOTE: The Transport Controls are a special toolbar that cannot be reshaped or docked. They can, however, be displayed or hidden under the "View" menu.

SAVING AND LOADING DESKTOPS

To save the current arrangement of your desktop (which includes the size and position of all windows, even if they are not currently on view), select "Save Desktop" from the Desktop menu. The save box that appears allows you to give the new desktop file a name and open the folder that you want it saved in. There is a folder for Desktops within the main SADiE folder.

To load a previously saved desktop select "Load Desktop" from the Desktop menu and find it in the relevant folder. Alternatively, select it from the list of recently used Desktops at the bottom of the Desktop menu.

You can load any of the five suggested Desktops, which are provided in the Desktops folder, for each of the following screen resolutions:

800 (x 600), 1024 (x 768), and 1280 (x 1024).

The resolution forms the first part of the filename.

There is a general "Default" desktop, which will be the one loaded when you start SADiE, two editing

Desktops, one for mixing and one for PQ editing.

The "Environment / Desktop" menu has an option to "Save desktop as start up desktop" (see Automatic Log-In and Desktop Load ).

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CHANGING SCREEN RESOLUTION

WHY DOES MY SADIE LOOK DIFFERENT TO THEIRS?

A PC's display is a grid of coloured squares called pixels. Most PC's can display at different screen resolutions,

(a different number of pixels) across the same size screen. A high screen resolution of 1024 pixels horizontally by 768 pixels vertically will use smaller pixels than a resolution of 640 x 480. This means the elements of any display will appear smaller, yet you can fit more onto the screen.

The choice is down to your personal preference for the size of monitor you are using. SADiE can work equally well at either 640 x 480, 800 x 600, 1024 x 768 or even 1280 x 1024. It is worth bearing in mind that the PC will be working harder if you increase the resolution, so the display may be slower to refresh. Another factor that can change the speed of operation is the number of colours. SADiE only uses 16 colours, and so if you set the display driver to use 256 or more colours, it is processing numbers unnecessarily and could work slower.

Some display cards, however, are optimised to run at a certain resolution and number of colours, so there is no hard and fast rule.

Generally, 800 x 600 (often called SVGA) is a good default. You may prefer 640 x 480 (often called VGA) if you have a small monitor or a SADiE portable, and 1024 x 768 if you've got a 17" monitor. The method of changing resolution may be different for different PC's and different display cards, but the following are most common.

WINDOWS

From the Windows desktop, right-click on an empty area on the desktop and choose "Properties" from the menu that appears. Select the "Settings" tab of the box that appears. There is a sliding control to change resolution, and a selection box for the number of colours. Most changes can be done without closing down and restarting Windows, but if that is necessary, the screen instructions will warn you and you can close SADiE and save your work accordingly.

Alternatively your PC's video adapter may have its own application for setting up the display.

MESSAGE BOX PLACEMENT

In the Setup window, on the "General" page there are settings to allow you change the position on the desktop at which messages, warnings and errors appear. You can alter the percentage from left of desktop, and the percentage from top of desktop, and you're able to Test the settings to see where you've placed the messages.

This is particularly useful if you are running SADiE on a machine with more than one monitor. With the default setting, messages appear in the middle of the screen, which can be spread across two monitors on a twin screen system.

MULTIPLE MONITORS

It is possible to work with more than one screen on your PC, as there is support for multiple graphics cards in

Windows. Alternatively you can buy graphics cards that have more than one monitor port.

There are a number of different ways that these screens are handled, and this will be determined by the operating system and graphics drivers.

There are a few things to watch out for, but mostly there are ways of accommodating "oddities".

"SADiE will only ever fit onto one screen" - This can happen because Windows may be set to maximise single applications to one screen. This is the standard way you are expected to work with two screens, e.g. one application on each monitor. To get SADiE to spread across two (or more) screens is

not

to maximise SADiE, but to set SADiE to run in a Normal window then resize to fit. This is set in the shortcut you use to run

SADiE. Right-click on the desktop shortcut, select "Properties" and then on the "Shortcut" tab, check that

"Run" is set to "Normal window". If "Run" is set to "Maximise" this could cause SADiE to only fit to one screen.

"Messages appear in the middle of two screens" - If everything is configured correctly, then messages should appear in the centre of the screen on which the mouse is settled. However, we have seen graphics cards and drivers that do not follow this convention. Sometimes updating the graphics drivers will correct this problem, but if the card insists on seeing the desktop as one big, say, 2048 x 768 screen, rather than two 1024 x 768's, then there is a setup option, under "General Settings" ( Message box placement ) that allows you to re-position message boxes, thus changing the distance from the left to 25%, will push the messages to the centre of the left screen in a two-screen setup.

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Note that the placement of SADiE's main windows (Playlist, Mixer, etc. plus the Setup window, Disk Manager, and Transport controls) is controlled by the Desktop. If you are adding extra monitors, you may want to design a different desktop and save it as the start up desktop to make it the default.

CHANGING HOW SADIE STARTS UP

STARTING SADIE AUTOMATICALLY

To make SADiE start automatically when Windows starts:

1.

Click on the Start button and point to "Settings"

2.

Click "Taskbar", then the "Start Menu Programs" tab

3.

Click "Add" followed by "Browse"

4.

Open folders to locate the icon that you use to run SADiE. It should be under "Windows", "Start menu", "Programs", "SADiE"

5.

Click "Next", then double-click on the Start Up folder.

6.

Type a display name for the new icon, then press "Finish"

To stop SADiE starting automatically:

1.

Click on the Start button and point to "Settings"

2.

Click "Taskbar", then the "Start Menu Programs" tab

3.

Click "Remove"

4.

Open the folders "Programs" and "Start Up"

5.

Select the SADiE icon and press "Remove"

AUTOMATIC LOG-IN; DESKTOP & SETTINGS LOADING

You may want SADiE to start with a particular desktop file that you have previously saved, particularly if you have changed screen resolution. You can also set the login process to be done automatically when SADiE boots up.

The icon that you select to run SADiE contains instructions to run the program. These take the form of a command line, to which you can add the desktop to be used, and your user name and password.

TO CHANGE THE START-UP DESKTOP

There's an easy way or a more complex method, which describes in more detail how SADiE chooses the desktop.

Easy method - Under the "Environment" menu, choose "Desktop", then "Save Desktop as Startup desktop".

This function will detect which screen resolution you are running at, then overwrite the default desktop (e.g.

"1024def.dsk" for 1024 x 768 resolution) with your current desktop layout.

This method will not work if you have changed your screen resolution since installing the software. This is because the current resolution's default desktop will be over-written, but the icon on the desktop will still be loading up the default desktop for the original screen resolution when the software was loaded. This is perhaps why you wanted to do this in the first place. If this is the case, then use the "hacker's method" below to change the command line to the correct desktop.

Hacker's method - To modify these instructions for desktop and login:

1.

First find the command line: i.

If your system is set to run SADiE automatically when you switch on, the relevant icon can be found under the Start button, "Settings", "Taskbar", "Start Menu Programs". Click "Advanced" and, in the Explorer box that appears, open the "Programs" folder and then the "Startup" folder. The SADiE shortcut icon will be in the list on the right. ii.

If you run SADiE manually from the Start button, follow the above instructions, but instead of finding the icon in the "Startup" folder, it will be in the "SADiE Disk Editor" one.

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Alternatively, you may have an icon on your Windows desktop. Right-click on the relevant icon, select "Properties" and the "Shortcut" tab of the box that appears. The command-line is in the box labelled "Target". iv.

A typical command line is:

"C:\Program Files\SADiE\BIN\SADiE5.EXE" /d"c:\Documents and Settings\All Users\Application

Data\Studio Audio & Video\Docs\SADiE\Desktops\1024def.dsk"

(note the space before the /d) v.

The first part of the command line, "C:\Program Files\SADiE\BIN\SADiE5.EXE" is the instruction to run the program file "SADiE5.EXE" which runs SADiE. It gives the full location

(or "path"), of the file, e.g. it is in the "Bin" folder, which in turn is in the "SADiE" folder inside

"Program Files", which is on the C drive. vi.

The second part starts with a space and then /d, which is the instruction to load the following file as the desktop, in this case "1024def.dsk" found in the directory as shown.

2.

Now edit the command line by clicking within it to change the text. The line may be longer than the box displaying it, but you can use the keyboard arrow keys to move it. i.

To automatically load a desktop file, carefully change the current desktop file name to the one you want to use. You probably won't have to change the folder parts of the path, unless you have been storing Desktops in strange places.

Remember to keep the space shown as _ after "SADiE5.EXE".

NOTE: On Windows systems, any paths that use filenames with spaces in them must be enclosed in quote marks. ii.

To login a SADiE User automatically , carefully add the following to the end of the command line, after any quotation marks -

_/uNNNNN_pWWWWW where "NNNNN" and "WWWWW" are your user name and password respectively. Note that here I've shown the spaces as _ before the first oblique and between your user name and the P.

Note that this can only be used if you are using SADiE's own User Management as opposed to using the Windows User.

LOADING A SETTINGS FILE ON START-UP

Again in the command line, the /s switch allows you to load a saved settings file on starting SADiE. For instance, extending the basic example above (and again watch out for spaces before the /d and the /s) :

"C:\Program Files\SADiE\BIN\SADiE5.EXE" /d"c:\Documents and Settings\All Users\Application Data\Studio

Audio & Video\Docs\SADiE\Desktops\1024def.dsk" /s"c:\Documents and Setting\Windowsuser\My

Documents\Studio Audio & Video\SADiE\settings\MySettings.sst" will load MySettings.sst from the Windows user's My Documents area.

Note also that you can use the /r switch to reset settings on start-up.

DEFAULT SETTINGS

Normally, there are three circumstances under which a user's settings are set to a default state:-

1.

When a new user is created - either a new Windows log-in is using SADiE for the first time, or a new user in SADiE's own User Management, depending on which scheme you are running ( more detail....

).

2.

When you use the

Environment

menu option

Settings/Reset All Settings

. ( more detail....

)

3.

If you have customised the shortcut command line with the /r switch as above, then settings will reset on starting SADiE.

As standard the settings will be set to factory defaults, however there is a mechanism by which an administrator could force new defaults.

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If a file named

SADIE.INI

exists in the Windows root directory (usually c:\windows or c:\winnt ) then when settings are reset to default, the settings in this INI file will be used instead of factory defaults.

This INI file is in the same format as a INI settings file used by SADIE User management, and it's also exactly the same as the

.SST

files that Saved Settings are stored in.

Therefore, in order to create a SADIE.INI file to be used for default settings, you can save an SST file, and then rename it to be SADIE.INI.

Remember that all settings, including a desktop and the position of all windows, are included in the settings file.

The SST and INI files are plain text and can be read and edited in Notepad, and the settings parameters are in reasonably plain English. You may wish to remove lines for settings that you don't specifically wish to impose as defaults. For instance if you create a settings file on a system with dual screens, loading this onto a system with only one screen may cause problems.

If a parameter doesn't exist in an INI/SST file, then factory defaults will be used when the settings file is loaded or reset.

A commonly used example of the use of this SADIE.INI file is when you wish to impose only a different Project

Component Root directory. This normally defaults to c:\projects, but in order to change the default to i.e. d:\projects you will need to create a simple text file that includes just these two lines:

[Project Management]

Default Project Root Dir=d:\projects

and then name the text file "sadie.ini" and save it to the \windows directory.

USER MANAGEMENT

Since SADiE v5.5 two alternative methods for handling multiple users on SADiE system are provided:

Windows Username

When SADiE is started there is no user log-in. Each Windows User Log-On on the PC has a different SADiE profile. SADiE's settings are saved in the "HKEY_CURRENT_USER" part of the registry for every Windows

User which is a modern and more efficient way of handling settings than the legacy "INI" file method.

This scheme works well where users have their own Windows Log-On. This can be made to work with

"Roaming Profiles" on a Windows network so that logging on to any PC on the network can give the user his/her SADiE settings.

As this user scheme fits in with Windows own users, this is managed using external Network and User management tools.

.... and the legacy method which uses......

SADiE's User Management

Each SADiE PC is set to use a SADiE User Database either locally or across a network. When you start SADiE you are asked to enter your name and password (if it exists). Your user settings will be loaded from a file called

SADIE_USERNAME

.INI which is stored either locally or across a network.

This scheme does not need the user to log onto Windows separately, however the use of INI files is quite old fashioned, and Windows handles registry settings better.

Operating Mode is chosen at the point of installing the software in the dialog box as below. The newer

"Windows Username" method is recommended, however for users that are taking advantage of some of

SADIE's legacy user management features, there may not be enough benefit to warrant changing scheme.

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To change the scheme having set it one way during the installation, you should uninstall SADiE (Control Panel /

Add/Remove Programs / SADIE Software) , and re-install. If you run the installer over the top of an existing installation you will not be offered this choice.

SADIE'S USER MANAGEMENT

User Management allows full access to SADiE v5 to be restricted to a list of specified users, held in a User

Database. The SADiE v5 Project system further restricts access to individual Projects to a list of specified

Project users (a subset of the User Database).

The "SADiE v5 User Management" application is a separate Windows-based utility for creating and altering a

User Database.

All installations require a User Database even if it only contains one user. In a one-user installation the User

Management Application is not strictly required, as SADiE v5 will construct a default User Database the first time it is run if one is not found.

You will need to run the Application if:

ï‚· You are setting up a multi-user system using SADiE's User Management (as opposed to using

Windows Usernames to log on)

ï‚· Additional users need to be added to a system,

ï‚· An existing user wants to change their username,

ï‚· You want to point SADiE v5 at a different User Database (perhaps on a networked drive).

Each user has their own username, password (optional), management privilege level, and SADiE settings file.

Usernames and passwords are only used when operating under SADiE's User Management and not under the

Windows Username scheme.

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Customising SADiE

USERNAMES AND PASSWORDS

USERNAMES

A "username" is a unique name given to each user and can be up to 16 characters long. Valid characters are any unicode character. The application will validate all input, so there is no possibility of entering an illegal character accidentally.

PASSWORDS

Passwords are optional, although recommended in any system that has more than one user. The same rules for usernames also apply to passwords.

Usernames and passwords are only used when operating under SADiE's User Management.

MANAGEMENT PRIVILEGE LEVEL

This determines whether a user can run the User Management application, and what they can do within it. It also allows certain users access to all SADiE Projects.

There are three levels of privilege:

ORDINARY USERS

Most users will be created as ordinary users. They can run SADiE and gain access to projects that they are signed on to. They cannot run this application and therefore have no power to alter the User Database.

SYSTEM ADMINISTRATORS

These users can run the User Management Application and alter the User Database by adding and removing

(and altering the details of) ordinary users. They also have access to all SADiE projects. This is to prevent a lowly pip-squeak of a user creating a project that cannot be accessed by anyone, however powerful.

There is no restriction on the number of System Administrators that there can be in a User Database, but for security reasons it is advisable to keep it to a minimum.

System Administrators can only be created by the Super System Administrator.

SUPER SYSTEM ADMINISTRATOR

This is the most powerful user of all. Each User Database contains only one Super System Administrator, who is appointed when the database is created.

Super System Administrators can run the User Management Application and alter the User Database by adding and removing (and altering the details of) System Administrators and ordinary users. They also have access to all SADiE Projects.

SADIE SETTINGS FILES

USER INI FILES

When operating with SADiE User Management, every user in the User Database will have their own settings file. A User "INI" file has a filename of "Username.INI", where "username" is the first eight characters of the user's username.

The files are derived initially from "SADiE.INI" (situated in the C:\windows directory). This file is also used as a default when using the "Reset All Settings" item in the Environment / Settings menu.

These "INI" files contain information on every setting in the SADiE program; fundamental things such as sample rate, record input, as well as more obscure functions hidden away inside the Setup pages. These settings are carried from session to session, so that if you change a setting, it will stay that way until you change it again.

Hotkeys are stored here.

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If an anonymous user logs on (e.g. presses "Skip" in the log in dialogue) then they will be considered to have a username of "DEFAULT", and therefore will use the "DEFAULT.INI" User "INI" file. It is therefore important to bear in mind that all anonymous users will share one "INI" file.

You can find out which User "INI" file is being used at any given time by opening the settings view and looking at the filename that appears in the title bar of the window.

USER INI FILE DIRECTORY

The User "INI" files are kept in a separate directory on the PC hard drive. This will be created automatically when you run the new version of SADiE (or the User Management application). By default it will be created in the same directory that contains the current User Database and will always be called "settings". Initially the directory will be empty, but as users log onto the system, User "INI" files will be created in this directory.

SADIE SETTINGS FILES

Just as you can save your Desktops to "*.DSK" files, you can save your current environment (e.g. your User

"INI" file) to "*.SST" files. This is an advanced feature that most users will probably never venture into, but it can be found under the "Environment" menu on the main application menu system. Settings files can be saved anywhere and are accessible to all users (who have access to where you save them).

Loading a setting file will instantly reconfigure your settings and screen to the way it was when you saved the settings.

USING USER MANAGEMENT

What happens when you run the User Management application for the first time depends on whether you have already run SADiE software on the machine in question.

If you have already run SADiE software, the application will automatically select the User Database that SADiE created, and display the Log In dialogue box.

The path of the User Database currently being used by SADiE v5 will be displayed at the bottom of the box, as a reminder for administrators who may be maintaining several User Databases. (It doesn't matter if you're using an existing user database that was created in an earlier version of software, as long as you don't delete this if and when you remove the earlier software)

You should enter the Username (and password if there is one) of the user that was specified when SADiE was run for the first time. This user will be a Super System Administrator, who is always the first user to be inserted into a User Database when it is created.

If you have not yet run SADiE, the following message box will be displayed:

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Customising SADiE

If you answer "No" at this point, the application will shut down since a User Database is required for it to run successfully.

Answering "Yes" will launch the "Create or Select a different SADiE User Database" dialogue box:

This is a standard Windows browser window and allows you to open the folder where you would like the

User Database created, or locate one that already exists (perhaps on a network drive). If a User Database exists in a selected folder, it will appear in the left hand list box.

A User Database always has the filename "SADiE3.UDB".

Once you have chosen your folder, press "Ok". If a User Database already exists, the Log In dialogue will be displayed and you should log in using the identity of one of the users in the database.

Alternatively, if no User Database exists, the application will automatically offer to create one for you, displaying the following message:

Replying "No" will terminate the application while "Yes" will create a default User Database and display the following message:

Note that the one user added to the User Database at creation time is given the username "admin" and no password. As mentioned previously, this user will be a Super System Administrator. The user will also be granted the highest possible SADiE privilege level.

Once the message box has been closed, the User Management Log In dialogue box will be displayed. You should now enter "admin" as a username and no password.

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THE MAIN WINDOW

Having successfully logged on to a User Database, the main window of the application will be displayed. It is from here that all the user management tasks can be performed.

The main part of the window is occupied by a list displaying all the usernames in the selected User

Database. The list is ordered alphabetically with a total user count at the top right. Initially you will only see one user, the default "admin" user that was automatically inserted when the database was created.

The user's Management privilege level is shown against each username (in the case of ordinary users, nothing is displayed).

ADDING, EDITING, REMOVING, AND SAVING

ADDING A USER

To add a new user to the system, select the user in the user list and press the "Add" button (or press Alt-A).

This will launch the "Add New User" dialogue box:

From here you can enter a new user's Username, password (optional), and their SADiE privilege level. A

Username of SADiE5, SADiE4, SADiE3, or DEFAULT is not allowed.

If you enter a password you must enter it in both the "Password" and "Confirm Password" boxes.

If you are the Super System Administrator, you can also use the check box to make the new user a System

Administrator.

When you have finished, press "Ok" to add the new user to the system.

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Customising SADiE

EDITING AN EXISTING USER'S DETAILS

To edit an existing user's details, select the user in the main window and press the "Edit..." button (or just double-click on the user). This will launch the "Edit User" dialogue box, which is identical to the "Add New

User" dialogue box described above.

If you are the Super System Administrator, you can use the check box to grant or revoke System

Administrator status.

When you have entered all of the new details, press "Ok" to confirm, or "Cancel" to abort.

REMOVING A USER

To remove an existing user from the system, select the user in the main window and press the "Remove" button (or press Alt + R). You will be asked for confirmation before the user is removed.

Remember that only the Super System Administrator can remove System Administrators from the system. If you do not have the privilege level to remove a particular user the "Remove" button will automatically be disabled.

SAVING CHANGES TO THE USER DATABASE

As you add, edit and remove users from the current User Database, your changes are not actually being saved to the real database file. This will only happen when you select "Save changes to User Database" from the "File" menu, or exit the application from the "File" menu.

SELECTING A DIFFERENT USER DATABASE

Occasionally it might be necessary to point the User Management application and SADiE v5 at a different User

Database. This is likely to occur if you want a previously isolated machine to refer to a User Database on a network drive. To change the currently selected User Database press the "Change..." button under "Current

User Database" in the main window.

This will launch the User Database browser dialogue box:

A User Database always has the filename SADiE3.UDB.

Locate the new User Database and press "Ok". The application will confirm that it has selected the newly chosen database and advise you that it will now shutdown:

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SADiE v5.6 PCM Manual

This is done for security reasons. Should you wish to make changes to the newly selected User Database you will have to re-run the application and log in accordingly.

CHANGING THE SETTINGS DIRECTORY

You can alter the location of the settings directory, where User Settings files are saved. It will probably not be required in many situations (provided the User Database location has been configured to a sensible location).

However, this is the place to alter it should the need arise. The procedure is similar to changing the current

User Database above.

IMPORTANT POINTS

ï‚· Whilst User Management and SADiE v5 are separate applications, they both reference the same User

Database (on any given PC).

ï‚· The start-up of SADiE v5 will not be affected by any User Management changes until the database is saved. This happens when the User Management application is exited (or when "File", "Save Changes" is selected).

ï‚· When a new User Database is created, one Super System Administrator is added to the database automatically, with the username "admin" and no password. You are advised to give this user a password as soon as possible.

ï‚· The User Database is heavily encrypted on disk and is effectively un-hackable. Any tampering with a

User Database file is likely to result in it failing to be read correctly. The usual symptom is lost users.

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11 ADDITIONAL NOTES

Hardware Differences

LRX Buttons & Controls

Hardware Controller Functions

A guide to Playlist Buttons

Controlling SADiE with a Console

FAQ - SADiE5 & BB2 interchange using removable drives.

FAQ - Networking SADiEs in a small Workgroup

SOFTWARE DIFFERENCES BETWEEN HARDWARE

PLATFORMS

LRX

The LRX is a portable USB-attached hardware unit aimed at location recording. This combines DSP processing,

Hardware controller & Faders and up to 48 Inputs and Outputs in a package a just little larger than the laptop that would be used to control it.

LRX has full standard software capabilities except for the Mastering facilities (DDP, PQ bursts, PQ Print out) which are available as an option. LRX is able to install any of the plug-in options.

LRX is also able to run the simplified Multi-track Recording software "SADiE MTR".

Details on the LRX Buttons and Controls are later in this manual

PCM-H64

Is the larger-scale multi-track workstation offering up to 64 inputs and outputs per DSP card. Input and Output interfaces are modular and include Analog, AES/EBU and MADI options.

PCM-H64 has full standard software capabilities except for the Mastering facilities (DDP, PQ bursts, PQ Print out) which are available as an option. PCM-H64 is able to install any of the plug-in options.

PCM-H64 is also able to run the simplified Multi-track Recording software "SADiE MTR".

Multiple PCM-H64 cards can be installed to give more DSP power and extra I/O above 64 channels.

PCM8

Is the standard SADiE Mastering platform. PCM8 has 8 inputs and 8 outputs in analog and AES/EBU format.

This has full capability as described in this manual, and all current plug-ins can be installed on this hardware.

Multiple PCM8 cards can be installed to give more DSP power and up to 32 channels of I/O.

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PCM4

Is a smaller-scale general purpose workstation with 4 input and outputs in analog and AES/EBU. This has full capability, including sync operations (which requires the CAT timecode card), except for the Mastering facilities

- i.e. DDP, PQ Bursts, PQ print-outs, but does include PQ editing and CD writing.

The Mastering facilities are available as an option.

BB2, BB2-J & PCM2

These are based on the BB2 hardware platform - the BB2 and BB2-J are USB2 devices that include the SADiE

DSP in an external box. As standard, they run the BB2 software, which has streamlined functionality aimed at

Radio Production. BB2 software has its own manual and help file.

The BB2-J (which includes a Jog Wheel controller) is also available as part of the

PCM2

package, which can run a variant of the standard SADiE software, which is described in this manual.

PCM2

PCM2 has full software capabilities except for:-

No Mastering facilities (DDP, PQ bursts, PQ print-outs) (but available as an option)

No Sync or RS422/9-pin capability

Restricted to 8 streams in the Playlist (at up to 48KHz sampling)

BB2 and standard SADiE software are compatible and thus EDLs can be transferred from one to the other.

PCM2-24V

PCM2-24V is another variant of the PCM2 software which includes the AVI playback option as well as extending the track playback capability of the BB2 to 24 tracks.

H64 MADI CONNECTIONS

If the MADI option is fitted, there will be three BNC connectors on the reverse of the TNG3 card, and an optical connector on a lead inside the PC (which will break out into a spare slot or hole in the back of the PC.)

It is possible to have a H64 system with

only

MADI I/O - in which case, only the top section of the chassis unit will be present.

The BNC connectors are -

Word Clock Out

- in the case where the MADI card is fitted but the chassis has no bottom I/O box (or no slithers are fitted) the Word clock connection on the MADI card is an output when SADiE is master clock, but will switch to being an input when SADiE is set to slave to external clock.

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Additional Notes

With slithers fitted, this Word clock connector is only ever an output, and you should use the standard

Word

Clock In

connector on the bottom I/O box for locking to an external Word clock signal.

Note

that a H64 with slithers fitted cannot use "Recovered MADI clock".

The optical cable is "handed" and thus can only be connected one way.

LRX BUTTONS & CONTROLS

FADERS

MASTER FADER

RECORD

ENABLE

PFL

Faders can be changed to operate on a different Bank (i.e. 1-8, 9-16 etc.) using the

Bank Select

button, or for different functions - Output faders, pan or Input level

(Mic inputs only) - with the button below the Bank button.

In full SADiE5 this can be assigned to any fader by right mouse clicking on that fader and ticking the Master Hardware Fader item. This setting saves with the mixer.

Record Enable buttons operate on the playlist stream of the appropriate number, and not necessarily the stream that is feeding that fader. In MTR software the stream and fader are always the same number, but a full SADiE5 mixer could be customised so that for instance all output faders were stereo, and then faders 1-8 would be controlling level of streams 1-16. Be careful – if you have stereo merged streams in a full SADiE5 EDL then two buttons will enable/disable them – so for instance pressing button 1 will record enable streams 1&2, but then pressing button two will disable them.

PFL is automatic in the MTR software, and will PFL-solo that stream to the

Headphone outputs. In SADIE5 software a PFL button has to be applied to each stream (ALT-Drag a Aux Send button from the mixer palette) and then you must route a Bus called PFL to whichever output you wish to listen to the PFL on. Thus pressing the PFL button (software or hardware) routes that fader to the PFL bus.

See here for detail on PFL in SADIE5.

A software option can change the PFL buttons to perform Solos instead (LRX

Setup page)

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SET

PREV & NEXT

RECORD ALL

SHIFT

SHIFTED

FUNCTIONS

SHIFT-BANK

SELECT

SHIFT-SET

SADiE v5.6 PCM Manual

L.E.D. METERS

SCRUB

EDL/SRC

XFADE

SELECT

ZOOM

OUT

IN

RAZOR

BAR

Metering LEDS- these light at the thresholds set for the green, yellow and red bands of the Horizontal Meters - these are set in Setup / Playlist / Playlist Streams.

Puts the wheel into "jog" mode, whereby moving the will play audio at a speed related to the wheel rotation.

This button is used during Editing to select the type of edit. See Playlist Editing with an LRX for more detail.

Switching Xfade on whilst in Edit mode allows you to adjust the length of the fade at the point (In or Out) which is currently selected.

Select will select the clip under the current time line and turn it red in preparation for another function (delete for instance)

When Zoom is selected, the wheel will change the current horizontal zoom setting.

Press In or Out to enter Playlist Edit mode on the clip under the current time line. Whilst in PLE mode, you can press the other key to jump to the other edit point; pressing the key for the edit point at which you are currently positioned takes you out of PLE.

Razor makes a razor cut across clips on enabled streams at the current time position.

The bar acts in the same way as the keyboard space bar - press to start playback, press again to stop. Whilst in Edit mode, the bar acts as a preview.

Set sets a locator

Prev / Next locates to the Previous or Next locator

Record enables (or disables) all selected streams

Allows an alternative function for other buttons

Switches the fader bank to

lower

numbered streams.

SHIFT-RECORD

ALL

Switches the

Online

button and hence enables either LTC generate or LTC slave.

The light above

SET

will light to show that Online is enabled.

Record enables (or disables) the stereo mixdown stream in the SADiE MTR software.

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Additional Notes

SHIFT-FADER

MODE

TALKBACK

MON L&R and

H/P L&R

Shift and touch and release a fader when set to adjust Mic Inputs, puts the fader into "sensitive" adjustment mode.

Mode switches the first four buttons so that they become programmable function keys. In the software these would be HWC F1 to HWC F4 respectively and are set in the usual Hotkey section of the Setup page. You can use

SHIFT

in conjunction with these buttons for another four hotkeys (which are assigned as

HWC F5 to HWC F8 respectively) When the LED on Mode is lit, the other keys are user keys.

Opens up the talkback microphone.

Monitor Outputs (RCA phono connectors at the rear of the unit) and the

Headphone Outputs are available in the SADIE5 software as additional output busses called Mon L&R and H/P L&R which can be routed in the normal way. In the MTR software these always monitor the Mixdown stereo stream (except when PFL is pressed)

Phantom Power is enabled on Microphone inputs by (currently) pressing the small

"lightning bolt ” icon in the left side of the EDL stream.

PHANTOM

POWER

MTR SOFTWARE

The MTR software is a simplified single pane interface for recording and editing. Main differences from the full

SADiE are currently:

• 1 stream per input is created.

• There is no configurable mixer – each stream is routed to its respective physical output.

• The top pair of streams is a mixdown stream and this can record a stereo mixdown of the other streams in the EDL. The master fader is before this stream and the mixdown stream is monitored on the headphone output.

• Pressing the top-left “ Clipstore ” button reveals a “ Source Tracks Folder ” , along with a Metadata entry page, and sections for setting the Primary and Mirror destinations for audio recording – audio can be recorded to two locations at the same time.

See the MTR Helpfile for further details.

HARDWARE CONTROLLER FUNCTIONS

Firstly, a blatant plug: the hardware controllers are brilliant! They really speed up your work, and after a couple of hours you'll wonder how you ever managed without them. If you've already got some, read on. If not, have a word with your SADiE dealer and try them out!

When you first connect your hardware controllers, you will need to initialise them by selecting them to a 9-pin channel. This is done in the "9-Pin Control" section of the Setup window .

The controls on the hardware controllers apply to whichever is the active window on the screen. Therefore in many cases you will need to use the

WINDOW

button to select the required window before using other controls.

The

SHIFT

button on the hardware controllers doesn't need to be held down unless you are following it with more than one further button push.

The

ASSIGN

key is latching and affects other button actions until it is released.

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Additional Notes

END

PLAY

EDIT SELECT

RAZOR

CUT

IN

/

SHIFT

SHIFT

/

/

/

+

+

HOT

/

GRABTIME

LOCATE

END

STOP

CROSSFADE

CROSSFADE

COPY

+

/

/

EDL/SOURCE

OUT

F1

REC

-

/

F12

PAUSE

PASTE

Moves the cursor to the end of the last Entry in the EDL.

Moves the cursor to the start of the first Entry in the EDL.

Produce toast from floppy disc slot! Well, what do you think???

In Playlist Editing mode this selects the inside fade point, e.g. the end of the fade-in if

IN

is selected, the start of the fade-out if

OUT

selected.

Selects the outside point of the fade.

Switches between edit modes: EDL with no light on, Source with light on.

1.

Selects Streams (as above).

2.

Selects EDL Entries: With no

IN

/

OUT

/

HOT

point selected, it will select the Entry under the cursor on the first enabled Stream.

(

SHIFT

+

SELECT

gives multiple selection as described above)

3.

Turns on Playlist Editing mode: With an

IN

/

OUT

/

HOT

point lit it will put the Entry under the cursor into editing mode, working on the selected

IN

/

HOT

/

OUT

point.

PREVIOUS

/

NEXT

will then select another Entry for editing.

Razor cut on enabled Streams.

Clips and EDL Entries to/from all windows. Pasting into an EDL pastes the in-point at the current cursor position on the lowest numbered, enabled

Stream.

In the Trim editor, and in the Playlist with Playlist Editing mode on, select the point for adjustment and jump the cursor to that point.

The label on this button is highly illogical! This button toggles audible scrubbing on and off, whilst keeping an Online 9-pin device in scrub.

Sets or Locates to a numbered locator.

F11

and

F12

work as the Left and

Right locators.

SHIFT

+

LOCATE

+

F1

-

F12

Overwrites an existing locator point.

PREVIEW

SAVE

Previews an edit in Playlist Editing mode or the Trim Editor.

Duplicates "File", "Save" on the menu bar, so saves the current EDL,

Clipstore, Mixer, etc. The exception being when the Project window is active, the button will save the Project and all of its components.

F1

-

F12

ASSIGN

F12

/

F5

,

F1

,

F2

,

F3

Programmable function keys, which can be assigned in the Setup window.

There are four banks in all:

F1

-

F12

,

SHIFT

+

F1

-

F12

,

ASSIGN

/

F1

-

F12

, and

ASSIGN

/

SHIFT

+

F1

-

F12

, giving 48 possible Hotkey actions.

Nudges the selected EDL Entry up, left, down, right as per buttons in

Autoplace toolbar.

Default Hotkey to turn the waveform display on/off for

all

Streams

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SCRUB

UNDO

SHIFT

+

UNDO

FADER

Toggles the Scrubwheel action through Jog / Shuttle / Move cursor. There is a Setup Preference under Setup / Transport Controls / Scrub Wheel /

Enable hardware controller shuttle - when unticked the Scrub button is a two-way toggle between Jog and Move Cursor; when ticked it provides the three way toggle including shuttle mode.

Undo.

Redo.

The Jog panels fader can be assigned to any fader in the mixer by right mouse clicking on the fader on screen and ticking the "master fader" option.

FADER PANEL

MUTE

SHIFT

+

ASSIGN

ASSIGN

MUTE

+ Left/Right arrows

+ Up/Down arrows

Mutes the selected strip.

Solos the selected strip.

Bank select - will select the next eight Mixer strips.

Changes faders from Level control (

Fd

in top left LED) to

Pan (

Pn

in LED)

SELECT

Up/Down arrows

EQ

CMP

ASSIGN

SHIFT

+

+

MUTE

SELECT

Selects this strip's processing for adjustment. Strip number appears in top left LED and processing strip is displayed.

Toggles through the selected strip's processes for adjustment by rotary knobs. Knobs

A

-

F

control the section parameters from the top down.

Allows direct selection of the EQ sections

Allows direct selection of the compressor sections.

Bypasses all processing on the strip.

Reassigns the fader to a new on-screen Mixer strip. Move the fader and the new strip number is shown by the LED,

Let go of the fader and it selects.

OVERWRITE

/

TRIM

/

AUTORETURN

Changes the automation mode.

These controls also apply to the single fader on the edit / jog panel.

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Additional Notes

PLAYLIST BUTTONS

What do all the little buttons in the Playlist do? And where can I find a function on the Playlist toolbars?

There are two tables, the first listing the toolbars and the names of each button on each toolbar.

There second lists Playlist functions in alphabetical order (including some aliases or common names), and tells you which toolbar it belongs to.

LIST OF PLAYLIST TOOLBARS AND THEIR BUTTONS

What do all the little buttons do?

Click on the link to jump to a part of the help-file which describes the button in more detail. The button names are listed as they appear, left to right, (or top to bottom) along the toolbar.

To see a cross-reference, listing functions alphabetically and telling you where to find, see Playlist Functions .

Don't forget that you can find out the name of a button in SADiE by hovering over it with the mouse and waiting for the yellow pop-up box.

Main Playlist Tools

ï‚· Select Toolbars - this is a pretty important button as pressing it gives access to all the other Playlist toolbars!

ï‚· Razor

ï‚· Scissors

ï‚· Glue

ï‚· Remove Gap

ï‚· Undo

ï‚· Redo

Paste Tools

ï‚· Paste

ï‚· Paste to current time

ï‚· Cut

ï‚· Copy

Group Tools

ï‚· Group

ï‚· Ungroup

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Bounce Tools

ï‚· Clip details

ï‚· Copy to Clipstore

ï‚· Bounce

ï‚· Offline Bounce

Load/Save Tools

ï‚· Load EDL

ï‚· Save EDL

Edit Tools

ï‚· Open Trim Editor

ï‚· Enable Playlist Editing

ï‚· Enable Region Editing

Window Tools

ï‚· Show Project Window

ï‚· Show Clipstore

ï‚· Show Mixer

ï‚· Show/hide Transport Controls

Automation Edit Tools

ï‚· Insert automation point

ï‚· Automation Dip mode

ï‚· Smooth Automation

Autoplace Tools

ï‚· Autoplace On/Off

ï‚· Autoplace Mode Selection

ï‚· Snap ... to Quantise

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Additional Notes

ï‚· Quantise to ...

Slip Tools

ï‚· Slip On/Off

ï‚· Slip Left

ï‚· Slip Right

Lock Streams Tools

ï‚· Lock Streams

ï‚· Unlock Streams

Nudge Tools

ï‚· Nudge Left

ï‚· Nudge Right

ï‚· Nudge Up

ï‚· Nudge Down

ï‚· Region Edit On/Off

ï‚· Razor Region

ï‚· Reset Region

ï‚· View all region

ï‚· View Left edge

ï‚· View right edge

ï‚· Show sample values

ï‚· CEDAR DeClick

ï‚· CEDAR DeThump

ï‚· Select Region start

ï‚· Select Region end

ï‚· Preview from

ï‚· Preview through

ï‚· Preview whole region

ï‚· Preview up to

Region Edit

Tools

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SADiE v5.6 PCM Manual

ï‚· Hop-over preview

ï‚· Region insert mode - when copying

ï‚· Region Overwrite mode - when copying

414

Additional Notes

LIST OF PLAYLIST FUNCTIONS

This is a cross reference, which lists the

Playlist

functions in alphabetical order and tells you which toolbar to find them on.

Toolbars referred to can be shown by pressing the Select Toolbar button and choosing the appropriate toolbar from the drop down menu.

To see a list of Playlist Toolbars and their buttons see Playlist Toolbars .

Function

Automation Dip Mode

Alternative Name

Duck, Dip

Toolbar

Automation Edit Toolbar

Duck

Smooth Automation

Insert automation point

Automation Dip mode Automation Edit Toolbar

Automation Edit Toolbar

Automation Edit Toolbar

Autoplace On/Off

Butt

By hotspot

By track start (sync)

End to current time

Gap

Hotspot to current time

Now

Start time

Sync

To current time

With separation

To current time

By track start (sync)

By track start (sync)

Autoplace Toolbar

Autoplace Toolbar

Autoplace Toolbar

Autoplace Toolbar

Autoplace Toolbar

Autoplace Toolbar

Autoplace Toolbar

Autoplace Toolbar

Autoplace Toolbar

Autoplace Toolbar

Autoplace Toolbar

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SADiE v5.6 PCM Manual

To original EDL time

With separation

Bounce

CEDAR DeClick

CEDAR DeThump

CEDAR Retouch

Clip details

Clipstore

show

Copy to Clipstore

Copy

Cut

DeClick

DeThump

Enable Playlist Editing

Enable Region Editing

Glue

Group

Load

EDL

Lock/unlock Streams

DeClick

DeThump

Retouch

Show Clipstore

CEDAR DeClick

CEDAR DeThump

Playlist Edit

Region Edit

416

Autoplace Toolbar

Autoplace Toolbar

Bounce Toolbar

Region Editing Toolbar

Region Editing Toolbar

Region Editing Toolbar

Bounce Toolbar

Windows Toolbar

Bounce Toolbar

Paste Toolbar

Paste Toolbar

Region Editing Toolbar

Region Editing Toolbar

Edit Toolbar

Edit Toolbar

Playlist Tools

Group Toolbar

Load and Save Toolbar

Lock Toolbar

Mixer Show

Nudge Down

Nudge Left

Nudge Right

Nudge Up

Offline Bounce

Open Trim Editor

Paste to current time

Paste

Playlist Edit

Project

window show

Razor

Redo

Region Edit

Hop-over preview

Preview from

Preview through

Preview up to

Preview whole region

Show

Mixer

Trim Editor

Enable Playlist Editing

Show Project Window

Enable Region Editing

Windows Toolbar

Nudge Toolbar

Nudge Toolbar

Nudge Toolbar

Nudge Toolbar

Bounce Toolbar

Edit Toolbar

Paste Toolbar

Paste Toolbar

Edit Toolbar

Windows Toolbar

Playlist Tools

Playlist Tools

Additional Notes

Region Editing and Editing

Toolbar

Region Editing Toolbar

Region Editing Toolbar

Region Editing Toolbar

Region Editing Toolbar

Region Editing Toolbar

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SADiE v5.6 PCM Manual

Razor Region

Region insert mode (when copying)

Region Overwrite mode (when copying)

View all region

View Left edge

View Right edge

Select Region start

Select region end

Remove Gap

Retouch

Save EDL

Sample values

Scissors

Select Toolbars

CEDAR Retouch

Show sample values

Toolbars show

Show Clipstore

Show Mixer

Show Project Window

Show sample values Sample values

Show/hide Transport Controls Transport Controls show

Region Editing Toolbar

Region Editing Toolbar

Region Editing Toolbar

Region Editing Toolbar

Region Editing Toolbar

Region Editing Toolbar

Region Editing Toolbar

Region Editing Toolbar

Playlist Tools

Region Editing Toolbar

Load and Save Toolbar

Region Editing Toolbar

Playlist Tools

Playlist Tools

Windows Toolbar

Windows Toolbar

Windows Toolbar

Region Editing Toolbar

Windows Toolbar

418

Additional Notes

Slip left Slip Toolbar

Slip On/Off Slip Toolbar

Slip right Slip Toolbar

Toolbars show Select Toolbars Playlist Tools

Transport Controls show Show/hide Transport Controls Windows Toolbar

Trim Editor Open Trim Editor Edit Toolbar

Undo Playlist Tools

Ungroup Group Toolbar

CONTROL BY CONSOLE

It is possible to control some of SADiE's functions from a mixing console or third party hardware controller.

Currently this uses MIDI, either via MIDI DIN connectors or USB, depending on the device.

Currently (as of v5.3) we support:-

7.

HUI protocol

8.

Mackie Universal Control Protocol

Specific known working devices are :-

ï‚· SSL AWS 900

ï‚· Yamaha 's

DM200O

DM1000

O2R96

O1V96

ï‚· Mackie Universal Control current range of consoles:

MIDI CONTROLLER SETUP

The top section of this page - MIDI Controller Protocol - sets up preset protocols to work with specific known devices.

"None" is a generic HUI protocol, which doesn't have the special functions for the other named consoles.

"Mackie" is the selection for Mackie Control protocol.

The bottom section - Manual Controller device configuration - is where you set up the MIDI ports, as described in more detaill below.

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SADiE v5.6 PCM Manual

SSL AWS 900

This describes how to set up SADiE to work with the Solid State Logic AWS 900 Analog Workstation system.

The AWS 900 connects to SADiE using three pairs of standard MIDI cables (using DIN connectors). All HUI devices require a MIDI port for each set of 8 faders. The SSL AWS 900, which has 24 faders, requires 3 x MIDI

In and 3 x MIDI Out.

Thus you will need a MIDI interface with at least 3 ports in your PC in order to attach the AWS 900.

We can recommend a M-Audio Midisport 4X4 which has the advantage of being connected via USB, hence there is no need to open up the PC to install a MIDI card. You will need to install drivers for the MIDI interface; no drivers are required for the AWS 900 itself.

SETTING UP SADIE TO USE THE AWS 900

Connections

The AWS 900 has 12 MIDI DIN connectors (see section 3 of the AWS 900 manual for more detail on how to connect to the Workstation), arranged from left to right (as viewed from the rear of the console) as :-

MIDI 1 In, MIDI 1 Thru, MIDI 1 Out, MIDI 2 In, MIDI 2 Thru, MIDI 2 Out, MIDI 3 In, MIDI 3 Thru, MIDI 3 Out,

MIDI 4 In, MIDI 4 Thru, MIDI 4 Out.

We shall only be using the Ins & Outs 1 to 3 and thus not using any Thru ports or MIDI 4.

Connect the 6 MIDI cables as follows:-

AWS 900

MIDI 1 In

MIDI 1 Out

SADiE

MIDI A Out

MIDI A In

MIDI 2 In

MIDI 2 Out

MIDI 3 In

MIDI 3 Out

MIDI A Out

MIDI A In

MIDI A Out

MIDI A In

SADiE Setup

Under SADiE's

View

menu, select the

Setup Window

item, and then view the

MIDI Controllers

page.

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Additional Notes

The top section of this window sets the Protocol, as well as setting up some of the specific controls that are available on each control surface.

For the

AWS 900

select

AWS 900.

Now set up the first three MIDI ports as in the picture

ï‚· Set Type to HUI

ï‚· Set Chans to 8.

ï‚· From the Receive drop-down list, choose the PC's MIDI A In port

ï‚· From the Transmit drop-down list, choose the PC's MIDI A Out port

ï‚· Repeat for 2nd and 3rd using MIDI B and C.

CONTROLLING SADIE FROM THE AWS 900

Section 5 of the AWS 900 Owner's Manual describes the console's DAW features in detail. We suggest you read that to familiarise yourself with the console's controls.

Console Focus

This is an important button in the lower centre of the Master Control Panel on the AWS 900. This switches the console between controlling the analog signals through the console, and SADiE's own internal mixer.

The button is lit in blue when the console is focused, the light goes out when SADiE is being controlled.

D-Pots

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SADiE v5.6 PCM Manual

Each channel strip on the AWS 900 has a continuous pot that can control Pan, Aux sends, and levels in SADiE.

Channel Banking Controls

The AWS 900 has 24 fader channels, and so to control a SADIE with a mixer running more than 24 mixer strips, there are Channel Banking Buttons to the left of the Console Focus button.

From controlling mixer strips 1-24, pressing the Right Arrow will change to controlling strips 25-48, and another press will change to 49-72 and so on.

If the

CHANNEL

button is pressed and lit, when you press the left or right arrow buttons, the faders will scroll along one strip at a time. Thus when controlling strips 1-24 if you press the Right arrow once , the AWS

900 will change to controlling 2-25 and so on.

DAW Meters

When the AWS 900 is controlling SADiE, the meters display the levels from the corresponding SADiE mixer strip's PPM(s).

Faders

The AWS 900 channel faders will control the SADiE mixer faders. The calibration should be correct to the

AWS 900 scale and the faders will be able to move from +10db to -infinity. There is currently no ALT (for level display) or grouping function - faders that are grouped in the SADiE mixer will move independently when controlled by the AWS 900. The faders are touch sensitive and thus can be used with SADiE's automation.

Solo & Cut

The

SOLO

and

CUT

buttons perform Solo and Mute on SADiE's mixer strips. The pair nearest to the D-Pot perform Solo and Mute when the D-Pot is being used to control level (i.e. when the AWS 900 is in console focus, with the

Channel

button pressed). The Solo and Cut buttons closest to the fader will perform Solo and

Mute when the Fader is controlling SADiE's fader.

Pan

When

PAN

in the Master Control section is pressed and lit, the D-Pots will control the pan or balance controls on SADiE's mixer, and the scribble strip above the D-Pot will display

Pan

. When the Pan pot is in the centre position, the green L.E.D. below the pot lights up.

Send / Aux Sends

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Additional Notes

When

SEND

is pressed in the Master Control section, the D-Pots' function changes to controlling any Aux

Send levels on SADiE's mixer.

The AWS 900 can control up to 5 Aux sends on each SADiE mixer strip.

When

SEND

is pressed and lit, the D-Pot in the Master Control Section is used to change the Aux Send on which all the channel D-Pots are operating, and the small LED scribble strip beside the

Send

button, as well as each of the scribble strips above the channel D-Pots display SndA, SndB..... SndE to show which Aux Send is being controlled.

When in

SEND

mode, pressing the D-Pot will switch the Aux send from Pre-Fade to Post-Fade (note that as this is a mixer configuration change, it can only work when SADiE is not playing).

In

Pre-Fade

the LED below the D-Pot lights up, in

Post

mode, the LED is off.

When switching between Pre and Post, the scribble strip below the D-Pot, which is normally used to display the strip's Input name, will momentarily display "Pre" or "Post".

Note that Aux Sends must be inserted into the SADiE mixer by dragging and dropping in the SADiE interface and they cannot currently be assigned and routed from the console. SndA, is the Aux send that is inserted highest in the SADiE mixer strip, SndB is the next and so on.

Input & Output Routing

The channel D-Pots can be used to change the input and output busses of the corresponding SADiE mixer strip. Because this is a mixer configuration change, this can only work when SADiE is not playing.

First press

ASSIGN

in the Master Control section of the AWS 900, the

ASSIGN

button will flash and the scribble strips above the channel D-Pots will show

ASGN

while you're in this mode.

If you now press

INPUT

you will be primed for changing the routing of any of the SADiE mixer strips' Input busses.

To change an input routing, you must first

push

the D-Pot (this is different to the AWS 900 manual) to designate which mixer strip you are routing. The Input routing drop-down display on the SADiE mixer strip will open up. Then, when you turn the D-pot, the input routing will move through the list of available streams, inputs, and busses. Pushing the D-Pot again (or pushing another D-Pot to route a different strip) will confirm the routing change. The Bus selected will be displayed in the scribble strip below the D-Pot.

Routing an Output bus uses the same method, just that you press the

OUTPUT

button in the Master Control section of the AWS 900 to assign output busses.

Transport Controls

Currently the only functions supported are:-

Fast Forward

&

Rewind

(the double arrow buttons)

STOP

,

PLAY

and

RECORD

Jog & Shuttle

The inner part of the jog wheel can perform three different functions:- a) move the timeline without audio playback b) Jog - the audio scrubs only when the wheel is moving c) Shuttle - the angle the wheel is turned determines the speed the audio will play.

The button on the AWS 900 marked

scrub

toggles between these three modes. SADiE has a setup switch to change this so that it only toggles between two modes - free-locate and Jog (which is the most sensible way to work with the AWS 900 because......)

The outer part of the AWS 900 jog wheel always operates shuttle.

Record Enabling

The

SEL

button underneath the D-Pot can be currently used for either Record enabling the corresponding stream, or for Edit enabling.

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SADiE v5.6 PCM Manual

Pressing

SEL

in the AWS 900 Master Control section sets all the channel

SEL

buttons to switching SADiE's

Stream Enabling function - when the button is lit, the stream is enabled for editing and razoring.

Pressing

RDY

in the AWS 900 Master Control section sets all the channel

SEL

buttons to operate Record

Enable. In the usual way, having record enabled a stream, it can be punched into record by pressing the

RECORD

button in the Transports section of the AWS 900.

Unsupported Functions on AWS 900

Currently (as of January 2006) the following functions mentioned in the AWS 900 manual are not supported, but these may be added in future:-

Section 4 Aux Mute / Pre/Post :- Pushing the D-pots when in

Send

mode switches Pre/Post. No Aux mute function currently exists.

Bypass

Edit

Default

DAW Utility buttons - Section 9 Undo, Esc, Save, Enter,

Modifier Buttons - Section 10 Shift, Control, Option, Alt,

DAW Window buttons - Section 13 Alt, Status, Trans, Mem, Mix, Edit

Section 20 Aud, Pre, In, Out, Post, RTZ, End, Loop, Q Punch, Online.

Section 21 Zoom and navigation buttons.

Section 23 numeric keypad

No automation enabling and mode functions are supported, except for the fact that fader moves will of course be recorded when SADiE's automation is enabled. "Suspend Auto" is currently unsupported.

No Plug-in editing functions are currently supported.

MACKIE & HUI CONTROL

This describes how to set up the Mackie Universal Control, but these instructions will cover any HUI controller that connects via regular MIDI connections.

INSTALLING THE MACKIE UNIVERSAL CONTROL

The Mackie Universal Control is a hardware control surface only and, unlike the Yamaha consoles, does not have any audio mixing capabilities.

The Mackie Universal Control attaches to the PC via MIDI cables (using DIN connectors). Thus you will need a

MIDI interface in your PC in order to attach the Mackie.

For what it's worth, we can recommend a M-Audio Midisport 4X4 which has the advantage of being connected via USB, hence there is no need to open up the PC to install a MIDI card. In our case, we installed drivers for the MIDI interface before connecting the MIDI interface; there's no need for drivers for the Mackie Control itself.

All HUI devices require a MIDI port for each set of 8 faders, thus the Universal Control will need one MIDI In and one MIDI Out, whereas for instance the SSL AWS 900 which has 24 faders, requires 3 x MIDI In and 3 x

MIDI Out.

SETTING THE PROTOCOL ON THE MACKIE

The Mackie Universal Control can operate under three different protocols - "Mackie Control", "HUI", and

"Logic Control"; SADiE can work with two of those - the HUI or the Mackie Control.

424

Additional Notes

To set the Protocol on the Mackie,(and it's a good idea to check how this is set the first time you try it with

SADiE so that you know how to set SADiE) press the Channel 1 and 2 SELECT buttons, then power up the

Control. You will see a menu in the display which allows you to choose between the three protocols - press the Ch. 1 Pot for Mackie Control or the Ch4 pot for HUI.

SETTING UP SADIE TO USE THE MACKIE

Under SADiE's

View

menu, select the

Setup Window

item, and then view the

MIDI Controllers

page as above.

The top section of this window sets the Protocol, as well as setting up some of the specific controls that are available on each control surface.

For the

HUI

select

Mackie (HUI).

Thgis will work with the MAckei when set to HUI, or any other device that supports HUI protocol (however some devices, liekm the Behringer and SSL AWS 900 have their own preset).

Alternatively if your Mackie is set to

Mackie Control

tick

Mackie (Control)

.

Also you will need to set which MIDI Port(s) the Mackie Control is connected to.

As you would expect, you should connect the Mackie MIDI In to the PC's MIDI Out and vice versa.

In SADiE's MIDI Controllers setup page

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SADiE v5.6 PCM Manual

ï‚· From the drop-down list, choose the PC's MIDI In port(s) which is connected to the Mackie's Out port .

ï‚· From the drop-down list, choose the PC's MIDI Out port(s) which is connected to the Mackie's In port .

ï‚· Exit SADiE and re-enter to complete the setup.

MACKIE CONTROL AVAILABLE FUNCTIONS

4.

8 Faders

5.

Solo buttons above faders

6.

Mute buttons above faders

7.

Rec/Rdy Buttons (Record enable)

8.

Pans and Pan displays

9.

“ Scribble Strip ” displays first few characters of the Sadie mixer strip ’ s input

10.

Stream level Metering under Scribble strip

11.

Transport Controls - Play, stop record etc.

12.

Data Wheel locates the playlist.

13.

User Defined keys (1-12) – these are set as “ HWC F1- F12 ” in SADiE ’ s hotkey setup.

14.

Time Display

Also there is a hotkey inside SADiE,(and thus triggered from SADiE, although this could be mapped to a

“ User Key ” on the console) to “ Bank Toggle ” . This is set under Setup\Hotkeys\MIDI Controllers. This will shift the faders and Solo/Sel buttons up by 8 (thus the faders will control faders 9-16 in SADiE).

YAMAHA HUI CONTROL

This section describes how to set up the Yamaha consoles – DM2000, DM1000, O2R96, O1V96, which utilise a USB connection for MIDI.

Functions supported will depend on the console.

SETTING UP THE CONSOLE

follow the instructions for the console for connecting to ProTools. These are available from the Yamaha Web site. http://www.yamaha.co.jp/english/product/proaudio/ has a download section for each console, and the doc you want is under “ Other ” ie. http://www.yamaha.co.jp/english/product/proaudio/download/utility_lib/dm2000/others/othersbox/dm2000_nue ndo_2.pdf

While you ’ re there, get the USB MIDI driver from:- http://www.yamaha.co.jp/english/product/proaudio/download/utility_lib/usb_midi/usbmidi_win.htm

In short (there are slightly different buttons on each console).

426

Additional Notes

YAMAHA DRIVERS

6.

Copy the Yamaha USB-MIDI driver disk to the SADiE PC

7.

Connect the console via a USB cable to a USB2 port on the SADiE PC.

8.

At this point some “ plug and play ” will be triggered and the PC will ask for drivers. Point the plug-andplay dialog to the location of the Yamaha drivers.

9.

You will need to re-boot the PC after installing the drivers.

TURN ON THE YAMAHA REMOTE MODE

ï‚· Use the “ Display Access ” button to go to the MIDI/Host page (F4 under the LCD display)

ï‚· Move around the page using the cursor controls. Check that “ To Host Serial ” is set to PC

ï‚· Move to “ DAW ” and select USB. On the DM2000 it will use 4 ports, on the O1V96 it ’ s only two.

Choose ports 1-4 (or 1-2)

ï‚· Press “ Display Access ” again then F1 under the LCD to get to Remote Page 1

ï‚· Use the Cursor keys to get to “ Target ” then the data entry wheel to select “ Protools ”

ï‚· Then Press the “ Layer/Remote 1 ” Button to enable the remote layer.

ï‚· Note that the message “ DM2000 has gone off-line … .

” will remain on the screen.

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SETTING UP SADIE FOR YAMAHA CONTROL

ï‚· Go to : View menu; Setup Window; select MIDI Controllers on the left side; tick “ DM2000 ” . For other consoles, either select the preset if it exists, or "None". These selectors merely set up some default or custom controls for the specific consoles, you will still need to set up the MIDI ports.

ï‚· Under "Manual controller device configuration" you will need to set the send and receive channels for the MIDI. Controllers use 1 MIDI channel for each 8 faders. Thus if the console has 24 faders (i.e. the

DM2000), you must set up 3 separate MIDI channels as the diagram above, whereas i.e. the O1V96, which has only 16 faders, requires only the first two channels to be set.

ï‚· It may be necessary and advisable to re-start SADiE after selecting this.

DM2000 AVAILABLE FUNCTIONS:

6.

Faders

7.

Solo buttons above faders

8.

Sel Buttons (Record enable)

9.

Pans and Pan displays

10.

“ Scribble Strip ” displays first few characters of the Sadie mixer strip ’ s input

11.

Transport Controls

12.

Data Wheel locates the playlist.

13.

Locate Memories (1-8) Display + Locate number is store.

14.

User Defined keys (1-12) – these are set as “ HWC F1- F12 ” in SADiE ’ s hotkey setup.

15.

PPM displays on meter bridge.

16.

Time Display

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Additional Notes

Also there is a hotkey inside SADiE, (and thus triggered from SADiE, although this could be mapped to a

“ User Key ” on the console) to “ Bank Toggle ” . This is set under Setup\Hotkeys\MIDI Controllers. This will shift the faders and Solo/Sel buttons up by 24 (thus the faders will control faders 25-48 in SADiE).

The other three consoles that support Yamaha HUI Control will have different facilities.

O1V96

We have used the 01V96,this has some differences:

ï‚· No Pans

ï‚· Scribble strip is in the main display (Meters tab). So too are the PPM displays

ï‚· No Transports

ï‚· Data Wheel does not send MIDI messages

ï‚· No Locates

ï‚· The User Defined keys do not send MIDI. However we ’ ve programmed “ Fader Mode ” keys (which do) to User Keys 1-7

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SADiE v5.6 PCM Manual

<PROJECT>

<SCENE>

<TAKE>

<TAPE>

<CIRCLED>

<FILE_UID>

<UBITS>

<NOTE>

<BEXT>

<USER>

<SPEED>

<SYNC_POINT_LIST>

<SYNC_POINT>

<SYNC_POINT>

<SYNC_POINT>

<SYNC_POINT>

<SYNC_POINT>

<SYNC_POINT>

<HISTORY>

<SPEED>

<SPEED>

<SPEED>

<SPEED>

<SPEED>

IXML IMPLEMENTATION CHART

SADiE v5.6 and SADiE MTR v5.6

Date: 8th January 2007 iXML v1.4 iXML Master Tag iXML Sub Tag Written

<NOTE>

<MASTER_SPEED>

<CURRENT_SPEED>

<TIMECODE_FLAG>

<TIMECODE_RATE>

<SYNC_POINT_TYPE>

<SYNC_POINT_FUNCTION>

<SYNC_POINT_COMMENT>

<SYNC_POINT_LOW>

<SYNC_POINT_HIGH>

<SYNC_POINT_EVENT_DURATION>

X

O

O

X

X

X

O

O

O

O

O

O

O

O

O

X

X

X

X

X

X

430

Notes

Project

Scene

Take

Tape (user definable)

Circled

UBITS(user definable)

Note (user definable)

User (+ any non-std. fields)*

O

O

O

O

O

O

O

O

O

O

O

Read

O

O

O

O

O

O

O

O

O

O

<FILE_SET>

<TRACK_LIST>

<HISTORY>

<HISTORY>

<HISTORY>

<FILE_SET>

<FILE_SET>

<FILE_SET>

<FILE_SET>

<TRACK_LIST>

<TRACK_LIST>

<TRACK_LIST>

<ORIGINAL_FILENAME>

<PARENT_FILENAME>

<PARENT_UID>

<TOTAL_FILES>

<FAMILY_UID>

<FAMILY_NAME>

<FIEL_SET_INDEX>

<TRACK_COUNT>

<CHANNEL_INDEX>

<INTERLEAVE_INDEX>

O

O

O

O

O

O

X

O

X

X

<TRACK_LIST>

<TRACK_LIST>

<NAME>

<FUNCTION>

O

X

O

O

O=YES, X=NO

* SADiE allows custom metadata fields to be created; any that are non-standard titles are added to the USER field.

O

O

O

O

O

O

O

O

O

O

Additional Notes

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SADiE v5.6 PCM Manual

SADIE5 & BB2 INTERCHANGE USING REMOVABLE DRIVES.

REMOVABLE DRIVES

By “ Removable drives ” we mean Firewire or USB2 drives, but this may include SCSI drives. When you are removing and re-attaching removable drives, they MUST be removed and re-logged in software first. (Details for this are in the Help file – search the Index for “ Removable Drives ” ). If you remove the drive without first removing it in software, you are seriously endangering the integrity of the data on those drives.

COMPATIBILITY

To ensure the best compatibility between SADiE5 and BB2 you should be running the same version and build number. You can see this from the software “ Help ” menu under “ About SADiE5 ” or “ About SADiE BB2 ” .

As a rule of thumb, BB2 work can be moved to SADiE5, but the reverse is not necessarily true. BB2 has a subset of the SADIE5 feature set, and so work created in SADIE5 may use features that are not available in

BB2. You can usually open SADiE5 work on the BB2, however features may be missing or unavailable.

SADIE5 PROJECTS

SADiE5

Project Component

files (in this example called “ NAME ” ) consists of:

NAME.prj the project file which saves the locations of all the other component files

NAME.cls the clipstore

NAME.edl the Playlist or EDL (Edit Decision List) file where edits are performed

NAME.msu the mixer.

These files are generally small. These (along with extra EDLs, clipstores, & mixers associated with the project if you so wish) will be stored in the “ Project Component directory ” – by default this is directory is

C:\Projects\NAME

However it ’ s possible to change this directory under View Menu/ Setup/ Project Management / “ Default root directory in which to create new projects ” .

Thus for instance is you set this to be

d:\sadie

, then the Project called “ NAME ” will create and save its components in

d:\sadie\NAME

.

The

Project Audio

directory may be in a different place (and will be by default). Because the audio files are the bulkiest part of any project, there are good reasons to treat them in a different way – for instance in a different scenario from this you may choose to network the smaller Component files, but move the larger audio files on removable drives.

There is no default location for the Audio directory as this will depend on the system configuration.

To set the Project Audio directory, you will first need to set a “

Record Destination

” . Similar to the “

Default root directory in which to create new projects

” above, the Record Destination could be described as the “

Default

Root directory in which audio will be recorded

” . Thus the audio for a project called “ NAME ” will be in the \NAME sub-directory of the Record Destination.

HOWEVER, before we go into any more detail on setting this Record Destination, we will move on briefly –

SADiE has a setting which can automatically over-ride the Rec. Dest. and always record audio to Removable drives. For the purpose of this particular scenario, this setup option will work very well, and so there is no need to further discuss Record Destinations.

BB2 PROJECTS

BB2 “ projects ” are a little simplified in comparison to SADIE5 projects. They do not have a PRJ file at all, and all

SADiE BB2 work is stored in a .EDL file. There are no mixers and no clipstores.

432

Additional Notes

When you create a new “ project ” in BB2 (File menu / New), the box above will appear. In this example:-

The BB2 playlist is a file called “ Playlist.edl

And this file is stored in the location “ c:\BB2 Projects\Playlist ” thus its full name and location is: c:\BB2 Projects\Playlist\Playlist.edl

Using the browse button on this dialog is a little like setting a “ Default Root ” . If you use this browse button to set a new location, your “ Default Root ” will stay in that location until you change it again. Normally, you will set that location once, and create new BB2 projects in sub directories of this same location by merely typing a new Project name.

Any files that are in the same directory as your EDL, will be deemed to “ belong ” to that same project, and so if you have other EDLs in that same directory, they will appear in the box at the bottom left hand corner of the

BB2 screen, underneath the Source Tracks Folder. You will find that if you choose “ File menu / New ” to make a new EDL while you have one already open, you will be asked if you want to add the new EDL to the current project – this just means that it will make the new EDL in the same location and “ project folder ” .

HOW TO GET A BB2 PROJECT INTO SADIE5

Remember that a BB2 project is not really a “ PRJ ” file, but it ’ s an EDL with associated files.

A simple way to open the BB2 EDL is to create a new SADiE5 project and import the BB2 EDL.

However, we can make this all easier by keeping files in the same location, and setting SADIE5 ’ s default file locations to be the same as the BB2 ’ s.

REMOVABLE DRIVES

The scenario under discussion here uses removable drives, and thus the most sensible thing would be to put the components for each project - i.e. EDLs, PRJ files etc. - in the same place as the audio files, and all on the removable drive. And if we can force the removable drive to the same letter on every system, then all the files that are linked – (i.e. an EDL contains references to the full path and location of all its audio files) will be found in the same place on every SADiE system.

However, Windows itself tends to give removable drives slightly random letters – for instance it could appear at E: on one system and G: on the next. Sometimes even it may first appear at E: and then the next time it ’ s presented to the SAME PC, it could be moved for various reasons. This can have a number of knock-on effects

– where letters are mapped to network drives, it ’ s possible that a removable drive could block a network map if they are using the same letter.

Thankfully, SADiE has a routine to smooth over these problems, and can be set to ensure that removable drives only appear on certain letters. This, along with the SADiE5 function to “

Always record to removable drives

” means that we can force a drive to always appear at , for instance E:, and then set SADIE to always use that drive.

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SADiE v5.6 PCM Manual

STEP BY STEP

Set the removable drive letter.

This function is available on both BB2 and SADIE5. Set this to be the same on every system. In this example, I will assume only one removable drive will ever be attached at the same time, but if you need more, then setup more letters.

1.

Open SADiE Removable Disk Admin.

First close SADiE or SADiE BB2. Then go to the

Start

button;

All Programs

;

SADiE5

(or SADiE BB2); select

Removable Disk Admin

Something like the above dialog appears. This first window is information only.

2.

From the

File

menu select

Settings

The above window will appear.

We need to choose:-

A

letter

(or letters). Use the drop down list(s) from left to right to choose a letter. Let ’ s go for

E:

in this example, assuming that nothing else (fixed drive ? CD ? ) is currently on E:

Apply to

– are you going to be using SCSI, Firewire or USB drives – tick the type(s) you ’ re using.

Automatically re-assign drive letters

. Ticking this turns the letter re-assigning function on. When a removable drive is seen, it will always (in our example) be pushed to letter E:

Tick

“ Automatically Generate Drive list ” (it doesn ’ t really matter).

434

Additional Notes

OK.

3.

Exit

Removable Disk Admin (File menu Exit)

4.

Do the same on every SADiE and BB2 PC (the same Removable Disk Admin application is available on both). In particular, make sure that the same drive letters are used on each PC (thus pick a letter that doesn ’ t conflict on any of the PCs)

Set the Project Component Default Root

on every system

ON BB2 SYSTEMS

5.

Attach a removable drive.

6.

Wait briefly for it to install itself.

7.

Open BB2

software

8.

Go to the

File

menu,

New

9.

Press

Browse.

Click on the

Save In

drop down list and navigate to

E:

. Press

Save

.

10.

Now type a name into “ Project Name ” . Anything will do – you have to go through the process of making a project folder and EDL to set the new Default Root, and so you may want to delete this “ temporary ” project later.

11.

Close that EDL

12.

Just check that when you make a new BB2 project (File , New), the text in the New Project dialog box looks like this:-

ON SADIE5 SYSTEMS

5.

Attach a removable drive.

6.

Wait briefly for it to install itself.

7.

Open SADiE5

software. Don ’ t open a project – press the X button in the top right corner of the Open

Project Dialog.

8.

Select the

View

menu, and choose

Setup

. Select the

Project Management

topic from the list on the left side.

9.

Press

Browse

and navigate to the E: disk drive in the “ Look In ” list (which will be the removable drive that you just connected) and press OK. The white text box under “ Default root directory in which to create new projects ” should now say “ e:\ ”

10.

Tick “

Record to removable drives only

” .

11.

Just check that when you make a new SADiE5 project (Project, New Project), the text in the New Project dialog box looks like this:-

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SADiE v5.6 PCM Manual

Good.

USER SETTINGS

Windows log-ons on the BB2 and SADiE username log-ins on SADIE5 each have their own user settings. Thus, for every Windows log-in on a BB2 system, you will need to change the above settings, and likewise log-on as every SADiE user on the SADiE5 systems and change the settings as above.

DIRECTORIES

When you are using the “

Record to removable drives only

” option and you want the audio and project components to be in the same place, you must make sure that you set your project root to be in the root directory of a drive.

OPENING A BB2 PROJECT ON THE SADIE5

You will need a software version SADiE and BB2 v5.3.5 or higher to take advantage of the following facility.

This can be downloaded from www.sadie.com.

When you show the

Open Project

dialog in SADiE5 this dialog lists all the directories in (in our example) E: that have a PRJ file inside, and ALSO, it will list all the directories that have just a EDL file inside. Directories with a PRJ will show a 5 icon to show they are SADIE5 projects, and the ones with just EDLs will show the blue BB2 icon to show they are BB2 projects.

On choosing a BB2 project to open, a SADIE5 PRJ will be made in the directory; any EDLs in that directory will be imported into this PRJ and the most recent EDL will be opened. A default mixer and clipstore will be made for the PRJ (you may want to set up a mixer template in the SADiE5s to suit the BB2 EDLs). Thereafter, the existence of the PRJ file in this directory will mark it as a SADiE5 project and not a BB2 project.

436

Additional Notes

OPENING A SADIE5 PROJECT ON THE BB2

Quite a few functions in a SADiE5 EDL will not work in the BB2, but any EDL should open – use File, Open and navigate to the correct EDL.

Automation cannot work – if you open an EDL in BB2 and resave it, then the automation will not be effected, but as soon as you start editing, it ’ s quite possible that any existing automation will change. New clips will have no automation or the wrong automation when it ’ s taken back into SADiE5.

Mixer functions will not transfer to BB2, PQ marks, & video will not transfer. Any EDLs with more than 8 streams will have the higher numbered streams removed, and so you will lose these when they are saved in

BB2.

When you “ Save As ” an EDL in BB2 to the same project directory, if you return the project to SADiE5 the original SADiE5 PRJ file will not have changed and thus any “ new ” EDLs will not be automatically associated with the project. However once you ’ re in SADiE5, you can use “ Import Component ” from the Project menu to pull these into the project.

Also, watch out, if for instance you are in the habit of using “ Saving As ” and incrementing a number on the EDL name to make a new version. If the SADiE5 PRJ was closed with, say NAME3 as the auto-opened EDL, and you proceed to Save As NAME4, 5, and 6, with 6 being the most current; when you open the PRJ again in SADiE5, it will be NAME3 that opens as you left it, and not NAME6 which is your most current.

On opening a project that has been through SADiE5, then BB2 then back to SADIE5, be sure to first import any new components found in the project directory.

End.

NETWORKING SADIES IN A SMALL WORKGROUP

OVERVIEW

There are many ways of networking computers, and different installations will have different requirements in terms of work-flow, storage and numbers & expertise of users.

This document describes a relatively simple method for linking a small number of SADiE systems with a simple

Windows based peer-to-peer workgroup network. No dedicated File servers are used (although this method could be extended to include a server).

We are assuming that there will perhaps be some “ hot-desking ” – the systems are to be shared by several users who will not always be able to guarantee to get the same machine every time.

We are also assuming that all the systems are full SADIE5 systems; if any BB2 based systems are to be integrated into this scheme, the “ BB2-SADiE5 interchange ” document explains how to set up file locations for

BB2 and how to move projects between SADiE5 and BB2 systems.

There are a number of elements which will need to be set up:-

ï‚· The Windows Network; drive shares and mapping; Windows user profiles and log-ins.

ï‚· The Sadie User database and settings.

ï‚· Locations for the SADiE Projects.

ï‚· Locations for the Audio recordings.

We are only aiming to describe the SADiE setup in this document, and there is no detail on how to configure a

Windows network – refer to Windows ’ own documentation.

THE NETWORK

The network will be a basic Windows XP Pro based workgroup network, using 10/100 or 1Gb Ethernet interfaces in the computers, connected through a stand alone hub/switch.

Security is up to the network administrator, but all the SADiEs will require read and write access to each others drives. However, without having a Server or Domain controller, security and Windows ’ user profiles are really just an extra complication that would be better avoided. If you ’ re going to add a Server, then this may change the scenario

.

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SADiE v5.6 PCM Manual

So, for now we shall assume that each SADiE is running with a single Windows User – this could be an

Administrator, but that ’ s not necessary as long as the User has read-write access to the appropriate drives.

For the purposes of this document, we shall assume that each SADiE system has two hard drives:-

ï‚· the C: system drive is used purely for the operating system and programs;

ï‚· the D: drive will be used to store audio and SADiE project information.

ï‚· It ’ s likely that each system will have a CD writer, let ’ s assume this is on letter E: or Z:

Also for the purposes of this document, we shall assume this setup involves 3 SADiE systems, and we shall give each of these a “ friendly ” name for convenience:

FRED

GEOFF

HERBERT

The drives will be configured and mapped in each system as follows:-

FRED

GEORGE

E:

F:

E:

G:

H: drive letter

C:

D:

System drive

Fred ’ s audio drive, shared read/write as “ FredAudio ” drive letter

C:

D:

CD writer

\\George\GeorgeAudio mapped to letter G:

\\Herbert\HerbertAudio mapped to letter H:

System drive

George ’ s audio drive, shared read/write as

“ GeorgeAudio ”

CD writer

H:

\\Fred\FredAudio mapped to letter F:

\\Herbert\HerbertAudio mapped to letter H:

438

Additional Notes

HERBERT drive letter

C:

D:

E:

F:

G:

System drive

Herbert ’ s audio drive, shared read/write as

“ HerbertAudio ”

CD writer

\\Fred\FredAudio mapped to letter F:

\\George\GeorgeAudio mapped to letter G:

NOTE that in all cases, we are sharing the

ROOT

directory of all three

D: drives

.

We will be using the “ Fred ” system as a file server for the SADiE user database and the project component files. This will use a small amount of Pc resource, but it will mean that if the Fred machine is switched off, then all the systems will not be able to run SADiE.

SADIE USER MANAGEMENT

NOTE Since SADiE v5.5, to use SADiE User Management, all systems have to be set to use this during installation, rather than Windows Username for

“ Operating Mode ” . Alternatively User's settings can be controlled by settings up Windows Roaming Profiles. See User Management above for more details.

Under the SADiE User Management scenario in this example we shall have no Windows User log-ins, but we can utilise

SADiE

user log-ins in order to offer different SADiE settings and hotkeys to each user, and so that a user may change his/her own settings without effecting other users.

The aim is to centralise SADiE ’ s user database so that every user can go to any SADiE unit and pick up the same settings wherever they log in.

It would be possible to run every SADiE system with the same SADiE User log-in name and thus ignore these benefits. But if the user names are the same on

every

system, then there may be a danger that SADiE will allow a project that is already open to be opened on more than one system, which is potentially very dangerous.

Thus if you plan to run without SADIE user management, stick with the default location for the user database

(which would be on each system ’ s C: drive) , but make sure that each system is running with a different user name – i.e. call the SADiE user: Fred, George and Herbert respectively.

However ………… ..

TO CENTRALISE SADIE ’ S USER MANAGEMENT

Start with the

Fred

machine.

ï‚·

Open SADiE User Management

from :- Start button; All Programs; SADiE ; User Management

ï‚·

Log In

with the Super-System-Administrator name – by default this will be either admin or sadie with no password.

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SADiE v5.6 PCM Manual

ï‚· Press the

Change …

button below “

Current User Database

” and navigate by using My Network

Places to \\Fred\FredAudio, & create a new directory called “

SADiEUsers

” . Go into that directory and click

OK

.

You will be told that “…… the user database doesn ’ t exist and would you like to create one … ..

” – click

Yes

.

In this instance this location is actually on “ Fred ’ s ” internal D: drive, but it ’ s important to use the network UNC path to set the location of the user database and NOT the D: drive – this location will exist as \\Fred\FredAudio\SADiEUsers\sadie3.udb from every PC this way.

ï‚· On pressing OK for a new user database, a message will appear saying that “… ..because a different

User Database has been chosen the application will close … .

” Let it close. Then open up User

Management again.

ï‚· Do the same for the “

Current User Settings Directory

” – navigate to

\\Fred\FredAudio\SADiEUsers\ and press OK – a \settings directory will be created.

This will be where the

USERNAME.INI

files will be saved. Once again, use “ My Network Places ” to set this as a UNC path and not via the D: drive.

At this point, you could add an entry for every user. If users are to be allowed full access to every project, then they should be setup as System Administrators. Otherwise, normal Users can only open projects which they themselves have created.

Users do not need to have passwords set, and once logged in the user is able to change his/her own password within SADiE.

If you are migrating from a non networked SADiE setup, you could also copy (and rename appropriately) any

USERNAME.INI

files from the other machines into the \settings directory that you ’ ve just made. The INI file used will need to be named exactly the same as the username.

ï‚· Repeat the above procedure for changing the

User Database

and the

User Settings Directory

for both

George

and

Herbert

, pointing both of them at the newly created user database and settings directories on \\Fred\FredAudio\SADiEUsers\. Again make sure to set these via “ My Network Places ”

NOT the F: drive.

SET THE PROJECT LOCATION

SADiE has a setting for where it stores the “ Project Component ” files – these are the Playlists, mixers and clipstores, but not audio files. The idea being that the smaller Project files can be stored centrally, but the larger audio files can be stored on local hard disks. This puts a lesser burden on the network. It is possible to store the audio centrally as well; however you would need a central server for this, which is outside the scope of this scheme.

It also means that the single file that opens all the referenced files – i.e. the Project file itself, is in a single location and is easy to find.

The default “ Project Root ” is C:\projects (but we will be changing this). What we mean by “ Project Root ” is that all projects are created in this directory – thus when you make a project called i.e. “ prjname ” then prjname.prj, prjname.edl, prjname.cls, and prjname.msu (the Project, Playlist, Clipstore and Mixer files respectively) are created inside the c:\projects\prjname directory.

So, you will need to change EVERY user ’ s settings to point to a central location. Once again we will be using a

UNC path

and not a drive letter, so that the location is the same on every machine.

ï‚· Open SADiE as “

USERNAME

ï‚· Don ’ t load a project for now, just press the cross in the top right corner of the Project Startup dialog.

ï‚· From the

View

menu, select

Setup Window …

ï‚· Click on

Project Management

ï‚· Next to

Default Root directory in which to create new projects

press

Browse

.

ï‚· By navigating through “ My Network Places ” set the Path to be \\Fred\FredAudio\Projects\. (you may have to create a new “ Projects ” directory )

440

Additional Notes

ï‚· Exit SADiE and

repeat this for every user

. If there are very many users and this is an initial setup

(i.e. settings files are “ fresh ” anyway), it may be easier to set this in one settings file (this setting is saved inside the USERNAME.INI file in our \\Fred\FredAudio\SADiEUsers\Settings directory) and copy and rename this to create settings files for each user.

A possible customisation would be to set every user to use a different Project Root, perhaps using his/her own name. So for instance a user “ barry ” would have his project root set as \\Fred\FredAudio\Projects\barry.

That way, when he chooses “ Open Project ” he will be shown only his own projects and not those of the whole workgroup. It ’ s still possible to

Browse

to a different user ’ s projects and open them (assuming Barry has sufficient SADiE user rights). However if there is much co-operation between users then this adds an extra level of difficulty in finding and opening projects.

SET AN AUDIO RECORD DESTINATION

We will record new audio on each system ’ s D: drive. In a similar way to the Projects, we will set an “ Audio

Root ” although this is called a “ Record Destination ” for audio. Unlike Projects, Record Destinations are set for each system, and are not saved per user.

So for each SADiE:

7.

Open SADiE, the user name is irrelevant.

8.

From the

File

menu, select

Disk Management

.

9.

In Disk Management, double-click on

My Computer

to open it, then double click on the D: drive.

10.

Create a new directory on the D: drive (if it doesn ’ t already exist) called “ Audio ” by right mouse clicking on

d:

and select

Create New Directory

and naming it.

11.

Right mouse click on this new “ Audio ” folder and choose

Set as record destination

.

12.

While you ’ re in Disk Manager, we should check that D:/Audio is the only Record Destination –

Double-click on

Record Destinations

, and there will be an entry for D:/Audio. If there are any others, right-mouse-click on them and choose

Unlog drive.

Every new project called i.e. prjname, will now record new audio into D:\Audio\prjname, which is considered to be the Project ’ s “ home ” directory.

It ’ s not possible under this scheme to segregate audio into separate user ’ s sub directories.

WORKING WITH THE NETWORK

Each User will log onto SADIE with their username and thus load their own settings (stored as

\\Fred\FredAudio\SADiEUsers\Settings\username.INI

They will create a project, which will be stored as \\Fred\FredAudio\Projects\prjname\prjname.prj

When they record audio it will be stored in the folder

d:\Audio\prjname

i.e the

local

drive of the system he/she is working on.

Perhaps at a later date, the user will continue the project, but this time on a different SADiE system.

Once again, he/she will log on with his/her own user name.

On loading the user ’ s settings, the SADiE will offer this project as the last one that was being worked with, and so he/she opens up this project.

The project files continue to be saved to \\Fred\FredAudio\Projects\prjname\prjname.prj

However the audio files are no longer found on the system ’ s D:\Audio directory, because the user is on a different system. Perhaps the audio is actually now on H:\Audio\prjname. This is OK. If SADiE doesn ’ t find audio files, it will search each other lettered drive at the same relative location, and thus the EDLs will now be linked to audio on the remote drive. (This is why it ’ s important to share the ROOT directory of each D: drive; so that by substituting a new letter, SADiE will automatically find the audio)

As time goes on, it ’ s possible that the audio for this project may be spread around all three SADiE systems – that ’ s OK; on loading the project, SADiE will find the audio in the obvious places.

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SADiE v5.6 PCM Manual

BACKING-UP A PROJECT

SADiE has its own regimes for backing up to storage and tape drives, however cannot write a CD-ROM or

DVD-ROM directly. But all PCs equipped with CD or DVD writers have some kind of software to write CDs or DVDs, and thus it may be simplest to back-up the project outside SADiE.

To make this simpler SADiE has a couple of extra facilities to make sure that all the project ’ s files are in the same place.

1.

Copy non-project audio locally

This is an option on a right-mouse click menu in the Clipstore. Audio that is not in the current Project Home directory will be copied over, and all the EDLs and clipstores will be re-linked to the new local copies of these files as opposed to the remote versions. Note that in the scenario we ’ re discussing, the remote copies of the files are not deleted.

2.

Backup Project Components

this is an option in the Project menu, choose Backup project, and then

Backup project components to the audio drive ” . This “ zips ” all the project components into a single file with the name “ prjname.apj

” and puts it into the Project ’ s Home audio directory. To “ unzip ” this file later, you would use the “ Restore Project components ” option in the Project menu.

Thus these two together make sure that all the audio is in one place, and that there is a copy of the Project files in that one directory.

Then all you need to do is to copy the single directory to a CD or DVD using a Windows based CD writing software application.

KEEPING IT TIDY

Once the project is backed up you will probably want to delete all the separate Audio directories – SADiE ’ s own “ Delete Project ” regime will not delete every audio folder under this particular scenario.

A sensible backup regime is the key to ensuring that your audio disks remain tidy – if you can be sure that users are backing up their work on a regular basis, then it ’ s going to be an easier decision as to whether to delete audio folders on a regular basis.

TURNING OFF THE SADIE SYSTEMS

Most networks rely on any servers staying running permanently. In this scenario, Fred is the server for projects and users – turning off Fred will deny all other users access to their projects. Don ’ t turn the server off !

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12 INDEX

0

01V96 ............................................................................426

1

16 bit..............................................................................372

2

24 bit..............................................................................372

3

3 and 4 Point Editing

Preparation..............................................................172

Two Playlists ...........................................................172

4

4.2 Saving......................................................................269

5

5.1...................................................................................243

9

9-pin Control

9-Pin Slave................................................................300

Machine Control....................................................298

Remote Control.....................................................298

Setting Up ................................................................296

Setup .........................................................................381

Sync ...........................................................................297

9-pin Control...............................................................296

9-pin Slave ....................................................................300

A

AAF

Exporting an AAF from SADiE...........................358

Importing an AAF in to SADiE...........................357

Importing and Exporting OMF files using AAF

...............................................................................358

What is an AAF......................................................356

Aaton or Arriflex Rushes.........................................304

Adding a User..............................................................400

Additive Solo ...............................................................191

Adjusting Edits............................................................... 17

Adjusting Levels of Clips...........................................120

Adjusting Mixer Processing......................................188

Adjusting the Edit .......................................................153

Adjusting the Hotspot...............................................155

Adjusting the Region .................................................176

AES................................................................................... 49

AES31

Troubleshooting .................................................... 355

Using with SADiE .................................................. 354

AES31............................................................................ 352

AES31 export.............................................................. 356

AIFF................................................................................ 284

All Output Bounce..................................................... 110

Apple ............................................................................. 285

Archiving

Selective ................................................................... 283

Archiving non-Project work.................................... 284

Arranging the EDL........................................................29

Arranging Windows .................................................. 390

Audible Scrubbing .........................................................90

Audio Disk and File Formats................................... 284

Audio Input and Output Settings........................... 372

Audio Inputs...................................................................49

Audio IO Matrix............................................................49

Audio Overloads........................................................ 228

Audio Setup

Post Tutorial..............................................................24

Audio Setup................................................................. 372

Auto De-Click............................................................. 216

Auto online when pressing record........................ 295

Auto record on receiving timecode...................... 295

Auto Zoom on Show/Hide...................................... 118

Autoconform

Add EDL Entries.................................................... 312

Channel Expand..................................................... 305

Entries not filling in ............................................... 312

Find New Track..................................................... 312

Import Conform List............................................ 312

Make List.................................................................. 312

Make Stereo / Make Mono.................................. 312

Multitrack EDL's as Multiple Stereo Lists........ 312

Record Status ......................................................... 312

Refresh List ............................................................. 312

Autoconform............................................................... 304

Autoconform list........................................................ 312

Autoconform Setup................................................... 383

Autoconforming

443

SADiE v5.6 PCM Manual

Hints and Tips.........................................................312

In Brief ......................................................................311

Setup .........................................................................308

Step by step.............................................................309

Autoconforming in SADiE........................................309

Automatic Log-in and Desktop Load....................393

Automation

Disconnect modes.................................................230

Displaying Automation Data...............................236

Editing Automation Data .....................................238

Enabling....................................................................... 18

Keep Button............................................................230

Modes .......................................................................230

Mutes ........................................................................235

Overview .................................................................229

Post Tutorial ............................................................. 36

Recording and Replaying......................................231

Scrubbing Audio.....................................................232

Snapshot...................................................................232

Solos..........................................................................235

Automation..................................................................229

Automation Auto-return periods ..........................236

Autoplace .....................................................................104

Autoplace and Slip......................................................104

Auto-Return on...

Play .............................................................................. 78

Stop ............................................................................. 78

Auto-Return on............................................................ 78

Auto-Save.....................................................................273

Autoshift.......................................................................161

Auxiliary Sends............................................................191

AVI import audio ...........................................................365

AVI .................................................................................361

AWS 900......................................................................420

B

Background Recording................................................ 54

Backing up a project to the Audio Disk ...............269

Backing up and Restoring work..............................269

Backup Files .................................................................273

Backup to Tape Drive ...............................................280

Balance

Adjusting Stereo on individual Entries .............120

Balance ..........................................................................120

Bars and Beats.............................................................370

BB2................................................................................. 403

BB2 interchange.......................................................... 432

BB2-J.............................................................................. 403

Bits ................................................................................. 372

BKC ............................................................................... 273

BKE ................................................................................ 273

BKM............................................................................... 273

Black Outlines................................................................70

Bounce

All Outputs.............................................................. 110

Clip Name ............................................................... 112 from CD-R or DDP.............................................. 344

Multi-Bounce .......................................................... 112

Multichannel............................................................ 110

Output Channel Setting....................................... 110

Reverse .................................................................... 112 through Process..................................................... 112 to PC......................................................................... 112 to PC disk................................................................ 289

Bounce.......................................................................... 109

Bounce Overview ...................................................... 110

Bounce Resolution..................................................... 110

Bounce Settings .......................................................... 387

Bounce to Polyphonic File ....................................... 110

Bounce Window ........................................................ 109

Bounce-down.....................................................109, 202

Burnproof............................................................328, 344

Butt................................................................................ 104

Buttons ................................................................411, 415

BWF............................................................................... 284

BWF Description ..........................................................58

Bypass Processing....................................................... 188

C

CD

Bounce to disk ................................................ 66, 344 from 48KHz

96KHz.................................................................. 328

Import................................................................ 66, 344

Multi-session........................................................... 349

Non-real-time Mastering..................................... 344

Rip ...................................................................... 66, 344

CD Master SRC.......................................................... 328

CD Ripping .....................................................................66

CD SRC........................................................................ 328

444

CD Text........................................................................340

CD Writing with Sample Rate Conversion.........328

CD-R Drives

Fix up ........................................................................348

Flow Through .........................................................345

Logging......................................................................280

Playing..............................................................333, 343

Quick Start..............................................................324

Real-time..................................................................345

Writing .....................................................................328

CD-R Drives................................................................280

CD-R Test Mode........................................................328

CEDAR De-Click .......................................................219

CEDAR De-Crackle ..................................................222

CEDAR De-Noise......................................................225

CEDAR De-Thump....................................................221

Changing Entry Characteristics ..............................119

Changing how SADiE starts up...............................393

Changing Screen Resolution....................................392

Changing the Layout of Streams............................... 94

Changing the order of Mixer strips.......................207

Changing the Settings Directory ............................402

Checking space on your disk...................................278

Choosing a disk for recording .................................. 63

Classic Toolbar ............................................................. 98

Cleanup Project ..........................................................271

Click....................................................................................1

Click Removal ....................................................216, 219

Clip Details ..................................................................160

Clip Details Setup.......................................................387

Clip Details window

Miscellaneous..........................................................123

Using from Trim Editor........................................160

Clip Details window ..................................................262

Clip-based Automation.............................................232

Clipstore......................................................................... 68

Clipstore Setup...........................................................380

Clipstores

Menu .........................................................................260

Moving Clips around.............................................262

Source Tracks folder ............................................270

Storing Clips............................................................262

Window ...................................................................260

Clock Source...............................................................372

Index

Closing the Current Project ................................... 269

CMX.............................................................................. 314

Colours............................................................................77

Comments

Writing comments for EDL Entries.................. 123

Comments ................................................................... 123

Compress Audio ........................................................ 112

Compressor ................................................................ 189

Conform....................................................................... 304

Conform List............................................................... 312

Connecting Timecode............................................... 291

Connections ...................................................................22

Copy & Import...............................................................65

Copy non-project audio locally.................................65

Copy to Clipstore...................................................... 262

Copying EDL Entries................................................. 101

Copying Files ............................................................... 279

Copying Tracks........................................................... 271

Create Interleaved files for stereo streams ....44, 46

Create New Group................................................... 116

Creating a Mixer Template...................................... 252

Creating a Surround Mixer...................................... 245

Creating PQ Flags ...................................................... 325

Current-time Cursor............................................12, 81

Current-time display ....................................................81

Customising

Mixers....................................................................... 389

Playlists..................................................................... 389

Customising Metadata..................................................58

Customising the Text EDL display ........................ 125

Cut-and-splice Editing

With Hardware Controllers .............................. 129

Cut-and-splice Editing............................................... 132

Cutting

Entries....................................................................... 101

Cutting.......................................................................... 101

D

dB Down Markers ..................................................... 155

DDP

Bounce to disk ....................................................... 344

Playing....................................................................... 343

445

SADiE v5.6 PCM Manual

Saving PQ data........................................................343

DDP...............................................................................333

DDP Headers to Disk...............................................343

DDP Image to Disk....................................................339

DDP Tapes...................................................................339

DDPi..............................................................................339

DeClick

Auto ..........................................................................216

Manual.......................................................................219

DeClick .........................................................................216

DeClick .........................................................................219

DeCrackle ....................................................................222

Default Crossfade Setup...........................................381

Default Crossfades.....................................................128

Default Project Root .................................................256

Default Settings...........................................................393

Defining the Region ...................................................175

Delayed Mirror ............................................................. 61

Deleting Files ...............................................................280

Deleting the Current Project..................................269

Deleting Tracks...........................................................271

DeNoise........................................................................225

Desktop Load..............................................................391

Desktop Save...............................................................391

Desktops......................................................................... 98

DeThump .....................................................................221

Differences with Surround Enabled.......................241

Digital Limiter..............................................................210

Digital Output Format ................................................ 21

Digital Varispeed.........................................................213

Dip..................................................................................178

Directories...................................................................256

DirectShow..................................................................362

DirectX Plugins

Architectures..........................................................198

Operation with SADiE .........................................197

Presets......................................................................198

Recommended Plugins..........................................199

Discs ..............................................................................256

Disk Drives ..................................................................276

Disks

446

Checking space on your disk.............................. 278

Choosing a disk for Recording..............................63

Clearing space ........................................................ 109

Remove .................................................................... 277

Disks.............................................................................. 256

Display................................................................................8

Dither

POW-r ..................................................................... 212

Dither..........................................................194, 209, 212

Divergence..........................................................247, 249

DM1000........................................................................ 426

DM2000........................................................................ 426

Don't allow dragging of fade edges........................ 155

Double-Click ....................................................................1

Drag and Drop files......................................................65

Drag to multiple playlist streams ..............................68

Draw Clip button....................................................... 154

Drop-ins ..........................................................................45

Dropping in and out of Record.................................45

DSD8............................................................................. 403

Duck.............................................................................. 178

Duplicate Windows................................................... 390

DV.................................................................................. 361

DVD-RAM ......................................................................61

Dynamics...................................................................... 189

E

E TO E .............................................................................43

Edit Clip Dialogue ...................................................... 123

Edit Clip Notes........................................................... 123

Edit Controller ........................................................... 408

Edit Menu

Redo.......................................................................... 114

Undo......................................................................... 114

Edit Menu..................................................................... 411

Editing

In the Playlist with a Mouse ................................ 132

In the Playlist with Hardware Controllers...... 129

In the Playlist with Hotkeys ................................ 147

Music - Post Tutorial...............................................34

Quick Edit................................................................ 147

Speech - Basic Tutorial............................................16

Sync or Non-sync.................................................. 127

Top and Tailing..........................................................32

Editing an Existing User............................................ 400

Editing Automation Data..........................................238

Editing PQ Lists...........................................................337

EDL Conversion Setup .............................................387

EDL Entries

Adding from Clipstore .........................................104

Changing the replay levels...................................120

Copying ....................................................................104

Copying to the Paste Buffer................................101

Cutting to the Paste Buffer .................................101

Deselecting with the Text EDL..........................124

Grouping and Ungrouping...................................108

Locking to maintain sync......................................114

Moving ......................................................................102

Moving with the Hardware Controllers............ 14

Moving with the mouse.......................................... 14

Moving with the Text EDL..................................124

Pasting to the EDL.................................................101

Removing from the EDL ......................................101

Renaming..................................................................101

Repeating .................................................................104

Selecting with the Hardware Controllers......... 14

Selecting with the mouse....................................... 14

Selecting with the Text EDL...............................124

Ungrouping stereo to mono...............................108

EDL Expand .................................................................305

EDL files........................................................................289

EDL Formats Supported...........................................314

EDL PQ List Offset....................................................342

EDL Start Time ...........................................................350

EDLs

Closing......................................................................256

Creating....................................................................256

Opening....................................................................256

EDLs...............................................................................256

EDL's

Working with more than one ............................125

Effects Sends and Returns........................................202

Emphasis ................................................................44, 372

Enable PQ.....................................................................324

Enabled Streams at Top............................................118

Enabling and Disabling Streams................................. 94

Enabling and disabling synchronisation..................295

Enabling Region Editing .............................................175

Enabling Surround Mode ..........................................239

Entry Times..................................................................122

EQ ..................................................................................190

EQ and Dynamics on Recording ............................202

Index

Equalisation.................................................................. 190

Equaliser ....................................................................... 190

Error Message Placement ........................................ 392

Exabyte DDP Tapes .................................................. 339

Exclusive Solo.............................................................. 191

Exiting SADiE .................................................................39

Expander ...................................................................... 189

External Effects Processors..................................... 202

F

Fade Shapes

Saving and Loading ................................................ 157

Fade Shapes ................................................................. 128

Fader Panel .................................................................. 410

Faders

Deleting.................................................................... 207

Drag and Drop....................................................... 207

Grouping.................................................................. 186

Faders............................................................................ 185

Fades and Crossfades

Adjusting in Text EDL.......................................... 124

Default Lengths...................................................... 128

Setting the Default ................................................ 381

Fades and Crossfades................................................ 120

Fades and Crossfades................................................ 155

Fast Forward and Rewind Speed............................ 381

FAT16 ........................................................................... 284

FAT32 ........................................................................... 284

File Locations .............................................................. 256

File menu

Change Password .......................................................6

Exit ...............................................................................39

Load to Paste.......................................................... 101

New, Open, Close, Save, Save As..................... 255

File menu...................................................................... 411

File Recovery............................................................... 273

FilmWAV...................................................................... 284

Find New Track.......................................................... 312

Fix Up CD.................................................................... 348

Fixed Speed Scrubbing.................................................90

Flexible Routing.......................................................... 247

Four Point Editing

Preparation.............................................................. 172

Two Playlists........................................................... 172

447

SADiE v5.6 PCM Manual

Four Point Editing.......................................................173

Front-Rear Pan............................................................247

G

Gaps in the EDL

Removing .................................................................104

Gaps in the EDL..........................................................104

Gate ...............................................................................189

General Setup..............................................................370

Generating a PQ List.................................................335

Getting SADiE into Surround Mode .....................239

Ghost Profiles................................................................ 71

Gluepot.........................................................................100

Grabtime

Scrub 9-pin ..............................................................297

Grabtime.......................................................................297

Graphical EQ...............................................................210

Grass Valley .................................................................314

Grid Lines.....................................................................104

Group Button..............................................................108

Grouping

Stream Groups.......................................................116

Grouping.......................................................................116

Grouping EDL Entries........................................18, 108

Grouping Faders.........................................................186

Guide Lines ..................................................................102

GVG...............................................................................314

H

H64 .......................................................................367, 403

H64 MADI Connections...........................................404

Hardware Controllers

Setting Up ................................................................296

Hardware Controllers ................................................ 81

Headphone on MADI card.......................................374

Help ....................................................................................9

Help Menu.........................................................................9

Hide

Hide All Streams....................................................118

Hide Enabled Streams...........................................118

Hide ...............................................................................116

Hide Strip .....................................................................207

448

HiDither 96 ........................................................194, 212

HiDither Graphs ........................................................ 212

Horizontal PPMs............................................................97

Hot/Source .....................................................................35

Hotkey Editing ............................................................ 147

Hotkey Setup .............................................................. 386

Hotkeys

Setting and Checking ............................................ 386

Hotkeys ...........................................................................81

Hotkeys ........................................................................ 386

Hotspot

Adjusting in Trim Editor...................................... 155

Moving with Clip Details Window.................... 122

Moving with Hardware Controller Playlist

Editing .................................................................. 134

Moving with Mouse Playlist Editing................... 134

Moving with Text EDL......................................... 124

Sync to picture....................................................... 302

Hotspot ........................................................................ 104

HUI

AWS 900 ................................................................. 420

HUI ................................................................................ 424

HUI ................................................................................ 426

I

ID 0

Read from CD........................................................ 342

ID 0................................................................................ 342

Import Audio

..and Sample Rate Convert ....................................65

Import Audio..................................................................65

Import Conform List................................................. 312

Import from CD.................................................. 66, 344

Import Source Tracks........................................ 65, 272

Important Points on User Management............... 402

INI files.......................................................................... 397

Input Errors....................................................................64

Input Level Adjust.........................................................52

Input Monitor Window...............................................64

Input Select.....................................................................49

Inserting Processing................................................... 187

Interleaved files.......................................................44, 46

Internal Busses..................................................... 18, 200

ISRC...............................................................................342 iXML ................................................................................ 58

J

Jog

Speed limited...........................................................381

Jog..................................................................................... 90

Jog Panel........................................................................408

Joystick..........................................................................247

L

Laptop CD drives.......................................................330

LCR Bus........................................................................241

LCRS Bus......................................................................242

LCRSS Bus....................................................................243

Left Right Swap ...........................................................186

Left-Right Pan ..............................................................247

Level Pad......................................................................... 52

Level-Responsive Profiles........................................... 71

Levels

Changing EDL Entry replay levels in Clip Details

...............................................................................120

Changing EDL Entry replay levels in Text EDL

...............................................................................124

LFE..................................................................................243

Licence Agreement.........................................................3

Lightworks Multi-channel EDL's.............................314

Limiter..................................................................189, 210

Line................................................................................... 49

List Missing Tracks.....................................................272

Live Compiling.............................................................350

Load Desktops............................................................391

Load Hotkeys ..............................................................386

Loading a Settings File on Start-Up........................393

Loading Fades ..............................................................157

Locating

Anywhere in the EDL............................................. 12

In and Out Points..................................................... 84

Navigator Window.................................................. 82

Post Tutorial ............................................................. 27

Storing and Recalling Locators............................. 86

Using the Time Bar ................................................. 81

Using the Transport Controls.............................. 81

With Hardware Controllers................................. 86

Locating........................................................................... 81

Index

Locators....................................................................85, 86

Lock to Video ............................................................. 372

Locking Clips and Streams....................................... 114

Log Overloads Window........................................... 228

Logging In ..................................................................... 393

Loopable Edit .............................................................. 159

Looping

Setup......................................................................... 381

Looping.....................................................................45, 86

LRX.......................................................................367, 405

M

Mac................................................................................. 285

Mac HFS...............................................................284, 285

MacDrive...................................................................... 285

Machine Control

Tutorial .......................................................................22

Machine Control ........................................................ 298

Macintosh disk drives................................................ 285

Mackie Control........................................................... 424

MADI................................................................................49

MADI Clock ................................................................ 374

MADI Connections.................................................... 404

MADI Settings............................................................. 374

Maintaining Sync ......................................................... 161

Make a Loopable Edit................................................ 159

Make List ...................................................................... 312

Make Mono.........................................................108, 312

Make Stereo .......................................................108, 312

Making a Master.......................................................... 339

Making a new edit ...................................................... 161

Making cuts during Recording....................................45

Making use of Templates.......................................... 252

Management Privilege Level .................................... 397

Managing Projects ...................................................... 264

Managing work with a Project ................................ 266

Manual De-click .......................................................... 219

Manually creating PQ Lists....................................... 337

Markers.....................................................................85, 86

Master Fader ............................................................... 185

Mastering Limiter....................................................... 210

449

SADiE v5.6 PCM Manual

Maximise Strip.............................................................208

Message Box Placement............................................392

Metadata ......................................................................... 57

Metering Window......................................................227

Meters in the Playlist ................................................... 97

Mic.................................................................................... 49

Mic Gain.......................................................................... 52

Minimise Strip..............................................................208

Mirror Fades................................................................155

Mirror Recording ......................................................... 61

Miscellaneous Clip Details Window......................123

Missing Tracks.............................................................272

Mixer

Adding and Deleting Strips..................................200

Changing the order of Strips ..............................207

Channel Strip ..........................................................185

Hide and Reveal Strips .........................................207

Input and Output Selection.................................200

Inserting new Channel Strips..............................187

Loading Settings......................................................193

Mixer has disappeared..........................................207

Routing ....................................................................... 18

Saving Settings.........................................................193

Set-up Files ..............................................................263

Stereo Strips ...........................................................194

Subgroups ................................................................202

Surround Format Strips .......................................244

Template ..................................................................252

Tutorials...................................................................379

Mixer Processing ........................................................187

Mixer Routing Tutorial .............................................204

Mixer Set-ups ..............................................................263

Mixer Templates.........................................................389

Mixing

Post Tutorial ............................................................. 36

Mixing in the Music...................................................... 18

Monitoring the Recording.......................................... 43

Monitoring Timecode Sync......................................296

Monitors - Multiple....................................................392

Mono

Ungrouping Stereo Entries to Mono................108

Using one channel of Stereo Clips....................262

Mono .............................................................................108

Mono Recordings .......................................................312

Mono to Stereo ..........................................................108

Mouse

Description of Use.....................................................1

Setting sensitivity to Scrub.................................. 381

Mouse.................................................................................1

Mousework.......................................................................1

Move Selected Clips.........................................102, 312

Moving Around The Help File .....................................1

Moving Clips

Around Clipstores ................................................ 262

To Other Windows.............................................. 262

Moving Clips................................................................ 262

Moving Entries around the EDL............................. 102

MP3................................................................................ 112

MPEG ............................................................................ 112

MS Decoder ................................................................ 194

MTR............................................................................... 367

Multi-Bounce............................................................... 112

Multi-Channel Autoconforming.............................. 309

Multichannel Bounce................................................. 110

Multi-Channel Interleaved Files..........................44, 46

Multichannel Tracks......................................................46

Multi-Dimensional Locators.......................................85

Multiple EDL's............................................................. 125

Multiple Monitors....................................................... 392

Multisession CDs ....................................................... 349

Multi-track Auto-Select............................................ 162

Multi-track Playlist Editing........................................ 137

Multitrack Rec Enable ......................................375, 389

Music Editing................................................................ 351

Mute .................................................................................80

Mute Automation....................................................... 235

Mute group.................................................................. 116

N

Names

Changing Entry names in Clip Details.............. 123

Changing Entry names in Text EDL.................. 124

Names........................................................................... 123

Navigator Window.......................................................82

Nero CD Burning ...................................................... 330

Networking SADiEs .................................................. 437

Noise-shaping

450

Dither .......................................................................212

HiDither 96....................................................194, 212

POW-r .....................................................................212

SNS............................................................................211

Non 1-1 Processes.....................................................213

Non-Plextor CD drives............................................330

Non-real-time CD Mastering..................................344

Non-real-time vs Real-time ....................................... 45

Non-sync Editing ........................................................127

Normalise.....................................................................120

NS Dither.....................................................................194

Nudge............................................................................102

O

O2R96...........................................................................426

Offline Processing..............................................214, 216

Offset.............................................................................120

OMF

Importing and Exporting OMF files using AAF

...............................................................................358

Online button.......................................................78, 295

On-Screen Help...............................................................9

Open Temporary File................................................273

Opening the Trim Editor..........................................150

Optimised Record Mode............................................ 53

Orange Book CDs

Playing.......................................................................349

Order of Sub-busses on Outputs...........................251

Originator....................................................................... 58

Other Region Editing Tools.....................................177

Other Trim Editor Tools .........................................162

Outputs.........................................................................251

Overdubbing.................................................................. 45

Overloads.....................................................................228

Overview of Arranging ............................................... 93

P

Pad.................................................................................... 52

Passwords................................................................ 6, 397

Paste Buffer

Pasting Whole EDL's.............................................101

Paste Buffer..................................................................101

Pasting

Index

Entries....................................................................... 101

Whole EDL's........................................................... 101

Pasting ........................................................................... 101

Pasting Entries into the EDL ................................... 101

Pause ................................................................................78

PCM2............................................................................. 403

PCM4............................................................................. 403

PCM8............................................................................. 403

PCM-H64 ..................................................................... 403

Peak Displays............................................................... 227

PFL ................................................................................. 192

Phantom Power................................................... 52, 405

Phase Reverse Controls........................................... 186

Picking the Good Bits ............................................... 350

Playback

Transmission Mode..................................................90

Playback ...........................................................................78

Playing a CD-R or DDP............................................ 343

Playing CD-R's ............................................................ 333

Playing Orange Book CDs....................................... 349

Playing Selected Entries...............................................78

Playing the EDL.......................................................27, 78

Playlist

Comments Display................................................ 375

Default Stream Layout ......................................... 375

Meters .........................................................................97

Profile Display Mode ...............................................74

Splitting the view ......................................................89

Stationary Timeline ..................................................78

Template.................................................................. 252

Video......................................................................... 362

Playlist Editing Mode

Example Selections................................................ 139

Multi-track......................................................137, 139

Using a mouse ........................................................ 134

Using Hardware Controllers.............................. 129

Playlist Editing Mode.....................................................17

Playlist Functions........................................................ 415

Playlist Menu

Horizontal Zoom .....................................................74

Profile Display Mode ...............................................70

Vertical Zoom ...........................................................74

Playlist Menu................................................................ 411

Playlist Setup................................................................ 375

451

SADiE v5.6 PCM Manual

Playlist Stream Controls...........................................389

Playlist Streams ............................................................. 94

Playlist Templates.......................................................389

Playlist Toolbars...................................................98, 411

Plugins..............................208, 209, 210, 212, 213, 214

Poly WAVs..................................................................... 44

Polyphonic Group Size......................................... 44, 46

Polyphonic WAVs ................................................. 44, 46

Post Roll Setup............................................................375

Powercore ...................................................................199

POW-r.................................................................194, 212

PPM.................................................................................. 97

PPM Monitoring on Surround Mixers...................247

PQ Enabling..................................................................324

PQ Flags

Creating....................................................................325

Editing .......................................................................327

Offsets ......................................................................334

PQ Flags........................................................................333

PQ List Display ...........................................................335

PQ Lists Overview.....................................................333

PQ Offsets....................................................................334

PQ Setup ......................................................................384

Pre Fade Listen............................................................192

Pre Roll Setup..............................................................375

Preview .........................................................................104

Preview Buttons

In Transport Controls..........................................134 on Hardware Controllers....................................129

Preview Buttons .........................................................134

Previewing PQ Entry points.....................................336

Printing PQ Lists.........................................................338

Printing Setup ..............................................................387

Prism Sound SNS........................................................211

Privileges.......................................................................397

Process Window ........................................................208

Processing

Adjustment in Mixer .............................................188

Inserting and deleting in Mixer Strips...............187

On Recording .........................................................202

Stereo linking in Mixer .........................................194

Processing.....................................................................187

452

Profile Display Mode.............................................70, 74

Profiles

Displaying in Playlist.................................................70

Displaying Proportional to Level..........................71

Recreate Profiles ................................................... 288

Profiles .............................................................................70

Project

Auto-open............................................................... 383

Project Backup............................................................ 281

Project Management Setup...................................... 383

Project Menu

Save Project ............................................................ 266

Project Menu............................................................... 264

Project Restore .......................................................... 283

Project Root................................................................ 256

Project Window......................................................... 266

Projects

Automatic Startup................................................. 263

Backing up, closing, deleting.......................269, 281

Creating and opening ........................................... 264

Restoring ................................................................. 283

Startup...................................................................... 263

Sub-Projects............................................................ 268

Properties of Tracks.....................................................44

Punch-in...........................................................................45

Q

Quack............................................................................ 178

Quality level of Tracks.................................................44

Quick Edit .................................................................... 147

QuickTime ..........................................................361, 362

R

Radio Programmes .................................................... 350

Razor

Razor or Scissors................................................... 132

Region....................................................................... 177

Splice or V cuts...................................................... 128

Razor............................................................................. 100

Razor Cut Region ...................................................... 177

Reading from a Master.............................................. 342

Real-time CD Mastering........................................... 345

Real-time vs Non-real-time........................................45

Recalling Locator Points..............................................86

Reconform................................................................... 304

Record Configuration ................................................. 57

Record Destinations..................................................276

Record Enable .............................................................116

Record Enable button colours................................375

Record List...................................................................312

Record Modes.............................................................295

Record to Project Component Directory..256, 383

Record to Removable Drives Only .......................383

Recording

Levels .......................................................................... 44

Material Into SADiE ................................................ 10

Monitoring................................................................. 43

Multichannel Tracks ................................................ 46

Non-real-time........................................................... 45

Orange Book Tracks.............................................348

Overview ................................................................... 41

Post Tutorial ............................................................. 24

Source Selection ....................................................200

Video.........................................................................364

Recording with Timecode........................................295

Recovering lost work................................................273

Recreate Profiles ........................................................288

Redo .......................................................................14, 114

Refresh List ..................................................................312

Region

Defining ....................................................................175

Select Region Start and End................................176

Zoom Tools ............................................................176

Region Duck ................................................................178

Region Editing

Adjusting the Region.............................................176

Defining the Region...............................................175

Enabling.....................................................................175

Other Region Editing Tools ................................177

Preview Tools.........................................................177

Region Insert Mode ...................................................177

Region Overwrite Mode ..........................................177

Reloading ......................................................................161

Remove Gap................................................................104

Removeable Drives....................................................277

Removing a User ........................................................400

Renaming Clips............................................................155

Renaming Entries........................................................101

Renaming Files.............................................................280

Renaming Streams........................................................ 96

Index

Repairing Razor Cuts................................................ 100

Repeating EDL Entries.............................................. 104

Replaying a CD-R or DDP....................................... 343

Resampler .................................................................... 213

Reset Region Markers............................................... 176 reset settings on start-up......................................... 393

Resync Track..................................................................63

Return on...

Play...............................................................................78

Stop..............................................................................78

Return on........................................................................78

Reveal Hidden Strip................................................... 207

Reverb........................................................................... 209

Reverb using an External unit ................................. 202

Reverse......................................................................... 112

Right-Click ........................................................................1

Rip.................................................................................. 344

Rip audio from AVI file............................................. 365

Rock-and-roll Retakes .............................................. 350

Routing

Surround Busses.................................................... 251

Tutorial .................................................................... 204

Routing.......................................................................... 200

Routing Arrangements.............................................. 202

Rushes

Non-timecode........................................................ 303 with Timecode Boards......................................... 303

S

SADiE MTR.................................................................. 367

SADiE Settings Files................................................... 397

SADiE Systems.................................................................5

SADiE5.INI................................................................... 397

SADiE's PQ Editor..................................................... 334

Sample Rate and Resolution.......................................44

Sample Rate Conversion.............................................65

Sample Rate Converter............................................ 213

Sample Resolution...................................................... 372

Save Desktop .............................................................. 391

Save Hotkeys............................................................... 386

Saving and Loading work

Basic Tutorial.............................................................16

453

SADiE v5.6 PCM Manual

Post Tutorial ............................................................. 32

Saving Projects in v4.2 Format ...........................269

Saving changes to the User Database ...................400

Saving DDP PQ Data.................................................343

Saving Fades .................................................................157

Saving Mixer Settings.................................................193

Scene......................................................................... 57, 58

Scene and Take Fields ................................................. 57

Scissors..........................................................................100

Screen Resolution ......................................................392

Screens - Multiple.......................................................392

Scroll................................................................................ 74

Scrolling in the Playlist................................................. 74

Scrub and Automation..............................................232

Scrub Setup..................................................................381

Scrub Wheel

Hardware Controller ............................................. 16

On-Screen ................................................................. 16

Scrub Wheel.................................................................. 16

Scrubbing

Playlist......................................................................... 90

Post Tutorial ............................................................. 27

Setup .........................................................................381

Scrubbing........................................................................ 90

SD2 file..........................................................................285

SDII.................................................................................284

Select Audio Disk......................................................... 63

Select Record Destination .......................................256

Selected Streams' Vertical Zoom............................. 74

Selecting a different User Database.......................401

Selecting Entries

In the Text EDL .....................................................124

Selecting Entries..........................................................139

Selective Archiving.....................................................283

Set Hotspot..................................................................154

Set In-point...................................................................154

Set Out-point ..............................................................154

Setting up 9-pin Control...........................................296

Setting up Sync details...............................................293

Settings

Default......................................................................393

454

Settings.......................................................................... 402

Show All ....................................................................... 118

Show Enabled Streams.............................................. 118

Show Sample Values.................................................. 177

Showing Entries as Profiles.........................................70

Shutting SADiE Down..................................................39

Shuttle..............................................................................90

Shuttle - Enabling on Hardware Controller........ 381

Slip..................................................................14, 104, 161

Snap to current time................................................. 104

Snap to Cursor........................................................... 104

Snap to Quantise........................................................ 104

Snapshot Automation ............................................... 232

Snapshot Trim Editor................................................ 162

SNS ................................................................................ 211

Solo......................................................................... 80, 191

Solo Automation ........................................................ 235

Solo group.................................................................... 116

Sony 9000..................................................................... 314

Sound Designer 2 Files ............................................. 285

Source Mode Editing ....................................................18

Source Monitoring........................................................43

Source Tracks Folder................................................ 270

Source Tracks Toolbar............................................. 272

Splice-cut mode.......................................................... 128

Split Windows............................................................. 390

Splitting the Playlist view.............................................89

Spotting Effects ..............................................................35

SRC................................................................................ 213

SSL AWS 900.............................................................. 420

Start/Stop using space bar........................................ 386

Starting SADiE

Automatically.......................................................... 393

Starting SADiE..................................................................6

Startup .......................................................................... 263

Startup Options.......................................................... 393

Stationary Timeline.......................................................78

Status bar displays...................................................... 370

Stereo

Ungrouping Stereo Entries to Mono................ 108

Using one channel of Stereo Clips....................262

Stereo............................................................................108

Stereo Width...............................................................209

Storing Clips ................................................................262

Storing Locator Points ................................................ 86

Stream Colours............................................................. 77

Stream Names............................................................... 61

Stream Units.................................................................. 89

Stream Vertical Zoom ................................................ 74

Streams

Adding and Removing from Playlist..................... 94

Changing Streams for EDL Entries...........102, 124

Enabling and Disabling ............................................ 94

Locking to maintain sync......................................114

Merged and Stereo.................................................. 94

Moving Entries between......................................... 18

Mute............................................................................ 80

Renaming.................................................................... 96

Solo.............................................................................. 80

Units............................................................................ 89

Video.........................................................................362

Streams ........................................................................... 94

Subgroups.....................................................................202

Sub-Projects.................................................................268

Surround Sound

Busses .......................................................................241

Creating a Mixer....................................................245

Divergence ..............................................................247

Enabling.....................................................................239

FAQ's........................................................................253

Front-Rear Pan .......................................................247

Introduction ............................................................239

Joystick .....................................................................247

LCR Bus ...................................................................241

LCRS Bus .................................................................242

LCRSS Bus ...............................................................243

Left-Right Pan..........................................................247

Mixer Strips.............................................................244

Outputs....................................................................251

PPM's.........................................................................247

Routing ............................................................247, 251

Strip Controls.........................................................247

Tips and Troubleshooting....................................253

Width........................................................................247

Surround Sound..........................................................239

Sync Editing..................................................................127

Synchronisation

Connecting ..............................................................291

Maintaining...............................................................302

Maintaining when placing Entries.......................104

Quick Start..............................................................291

Index

T

Setup......................................................................... 375

Sync Monitor window .......................................... 296

Time Stamp................................................................63

Tutorial .......................................................................22

Working with Sync Material............................... 302

Tag Tracks ................................................................... 271

Take...........................................................................57, 58

Tape Backup................................................................ 280

Tape Drives ................................................................. 280

Templates

For Surround Sound............................................. 252

Templates..................................................................... 252

Templates..................................................................... 389

Text EDL

Customising ............................................................ 125

Displaying................................................................. 124

Three Point Editing

Preparation.............................................................. 172

Two Playlists........................................................... 172

Three Point Editing.................................................... 173

Time Displays

Adjusting.................................................... 81, 86, 120

Format...................................................................... 370

Locating to time........................................................81

Mouse..........................................................................81

Time Display Window ............................................80

Use for moving EDL Entries............................... 122

Time Displays.................................................................78

Time Displays.................................................................80

Time Scrunch .............................................................. 214

Time Stamping ...............................................................63

Time Stretch................................................................ 214

Time-bar

Playlist...................................................................12, 81

Use for Playback and Locating ..............................81

Timecode Connections ............................................ 291

Timecode Recording................................................. 295

Timemod...................................................................... 214

TimeSync....................................................293, 303, 304

Toolbar Display .......................................................... 391

Toolbars ...................................................8, 98, 391, 411

Top-and-tailing............................................................ 154

Track Management .................................................... 270

455

SADiE v5.6 PCM Manual

Track Names ...............................................................288

Track Properties........................................................... 44

Tracklaying ...................................................................302

Tracks

Associating with Projects.....................................270

Copying between Audio Disks...........................279

Deleting..................................................269, 272, 280

Missing ......................................................................272

Number of Channels .............................................. 46

Properties.................................................................. 44

Renaming.........................................................272, 280

Resync......................................................................... 63

Start Time.................................................................. 63

Tracks............................................................................270

Transmission Mode...................................................... 90

Transport Controls

Description...................................................................8

Locating...................................................................... 81

Transport Controls ..................................................... 78

Trim

Multi-track editing .................................................162

Trim Editor

Defining new clips..................................................154

Display Features.....................................................150

Make a Loopable Edit ...........................................159

Menu .........................................................................150

Opening....................................................................150

Other Trim Editor Tools.....................................162

Preview Buttons.....................................................153

Razor-cut .................................................................161

Reloading..................................................................161

Renaming Entries ...................................................155

Selecting what to adjust .......................................151

Setup .........................................................................378

Snapshots.................................................................162

User Zoom..............................................................162

Viewing Order........................................................162

Writing back ...........................................................160

Trim Slips......................................................................161

Twindows.....................................................................392

U

UDF ................................................................................. 61

Undo.......................................................................14, 114

Undo Setup..................................................................381

Ungroup button..........................................................108

Use each local disk in turn......................................... 63

Use least full local disk................................................ 63

Use specified disk......................................................... 63

456

User Database

Adding a User......................................................... 400

Editing a User ......................................................... 400

Removing a User ................................................... 400

Saving........................................................................ 400

Selecting................................................................... 401

User Database ............................................................ 396

User INI file directory .............................................. 397

User INI files ............................................................... 397

User Management

Basics .............................................................................6

Important Points.................................................... 402

Main Window......................................................... 400

Using......................................................................... 398

User Management...................................................... 396

User Zoom in Trim Editor...................................... 162

Usernames ................................................................... 397

Using 9-pin in Sync..................................................... 297

Using a Mixer Template ........................................... 252

Using Clipstores as you Record............................. 350

Using the Clipstores.................................................. 260

Using the Text EDL................................................... 124

V

v4.2 Saving.................................................................... 269

Variable Nudge ........................................................... 102

Varispeed

On the whole EDL...................................................89

Varispeed...................................................................... 213

Varispeed Playback .......................................................89

V-cut mode.................................................................. 128

Verifying a Master ...................................................... 342

Video

Advanced Video Setup......................................... 366

AVI ............................................................................ 361

DV ............................................................................. 361

In SADiE................................................................... 362

Preparing the Playlist ............................................ 362

QuickTime............................................................... 361

Recording Video .................................................... 364

The Video Window .............................................. 363

Tips Hints and Troubleshooting........................ 365

Video Setup............................................................. 388

Video Lock................................................................... 372

View Menu

Background Recording............................................54

Sync Monitor Window......................................... 296

Toolbars...................................................................391

Transport Controls....................................................8

View Menu ...................................................................411

Viewing Order in Trim Editor ................................162

VMR-7 ...........................................................................365

VMR-9 ...........................................................................365

VST.................................................................................199

W

WAV.....................................................................112, 284

WAVE64.......................................................................284

Waveforms .................................................................... 70

Width ............................................................................247

Window menu

Arrange Icons .........................................................390

Cascade ....................................................................390

Changing the active window....................................8

New Window.........................................................390

Splitting.....................................................................390

Tile.............................................................................390

Index

Window menu............................................................ 411

WMA............................................................................. 112

Wobbly Waveforms.....................................................71

Word Clock ................................................................ 374

Working with Sync Material.................................... 302

Write CD..................................................................... 330

Writing back automatically...................................... 160

Writing back from Trim Editor.............................. 160

Writing back the finished Edit ................................ 160

Writing back with Autoplace.................................. 154

Writing the CD-R...................................................... 328

Y

Yamaha HUI Control................................................ 426

Z

Zero-locate.....................................................................12

Zoom ........................................................................12, 74

Zoom Timeout ........................................................... 381

457

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