Franklin SSB-212 User's Manual

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Franklin SSB-212 User's Manual | Manualzz

User’s Guide

SSB-212

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Key Guide

Picture Keys*

Goes to the Games menu.

Goes to the main menu, where you can access all three versions of the Spelling Bee games, the Games menu, the Word Bank menu, the Settings menu, the Extra Content menu, the Reading Timer and the Dictionary.

Opens a menu of hints and other features, when available.

Selects an item (same as ENTER).

Goes to the Word Bank menu.

Backs up, erases a letter, or goes to your previous location, when available (same as BACK).

*These keys are located on the top, sliding portion of your device.

Function Keys

Backs up, erases a letter, goes to the previous page.

Selects an item.

Shifts to type capital letters and punctuation marks. In the dictionary and word banks, hold SHIFT and press or to page up and down.

Goes to the Dictionary.

Types a space.

Clears an input box. In Sudoku, clears the current box.

Direction Keys

The round navigation pad is located on the top, sliding portion of your device. The separate arrow buttons are located on the keyboard of your device. Press the upper part of the navigation pad or the up button ( ) to move the cursor or highlight up. Press the bottom part of the pad or the down button

( ) to move the cursor or highlight down.

Press the left part of the navigation pad or the left button ( ) to move the cursor or highlight left. Press the right part of the navigation pad or the right button ( ) to move the cursor or highlight right. At the main menu, press or

to scroll through menu options. Press or

to page or scroll up or down. In My Word

Bank or the Spelling Bee Word Bank, press or

go to the next or previous page.

or In the dictionary, selects the next or previous tab.

Installing Batteries

Your device is powered by three AAA batteries. Follow these easy instructions to install or replace them. Note:

You must install the batteries before you use your product for the fi rst time. Please have a small Phillips or fl at-head screwdriver and the new batteries at hand before you remove the old ones. Note: It is recommended that you use alkaline or heavy duty batteries.

1. Turn your product off and turn it over.

2. Use the Phillips screwdriver to loosen the battery cover screw.

Note: The screw does not separate from the battery cover. Simply unscrew it until it loosens.

3. Lift the battery cover on the back of the product by pushing up on the catch.

4. Remove the old batteries, if necessary.

5. Install the batteries following the +/- markings in the battery compartment.

Important: Be sure that the batteries are installed correctly. Wrong polarity may damage the unit.

+

_

_

+

+

_

6. Replace the battery cover and tighten the screw.

Battery disposal: Do not dispose of batteries with normal household waste. Please obey your local regulations when disposing of used batteries.

Battery Precautions

• Non-rechargeable batteries are not to be re-charged.

Never recharge batteries that come with the device.

• Rechargeable batteries are to be removed from the device before being charged.

• Rechargeable batteries are only to be charged under adult supervision.

• Only batteries of the same or equivalent type as recommended are to be used.

• Diff erent types of batteries, or new and used batteries, should not be mixed.

• The supply terminals are not to be short-circuited.

• Do not expose batteries to direct heat or try to take batteries apart. Follow the battery manufacturer’s instructions for battery use.

• Always remove a weak or dead battery from the device.

• To avoid damage caused by leakage of the battery fl uid, replace the battery or batteries once every two years regardless of how much the device has been used during that time.

• Should a battery leak, the device may become damaged. Clean the battery compartment immediately, avoiding contact with your skin.

• Keep batteries out of reach of small children. If swallowed, consult a physician immediately.

Understanding Your Device

Sliding screen

SD Card Slot

Sliding Screen: The screen of your Speaking Spelling

Bee slides up to reveal a full qwerty keyboard. To reveal the keyboard, rest your device on the fi ngers of both hands and gently push up on the top with your thumbs.

Warning! Do not push the top past the point where the keyboard is revealed. The top must remain attached to the bottom.

SD Card Slot: Insert SD card here. Slide the SD card into the slot with the contacts facing the front of the device.

Push gently until it clicks into place. To remove an SD card from the slot, put your thumb on the SD card and push it in slightly. You hear a click and then the SD card pops out. Slide it out of the slot. Note: Only SD cards will function in this slot. MMC cards will not function.

Headphone Jack TV Out Jack

Volume Control Wheel

Power Switch

Volume Control Wheel: The dial, located on the right side of the top of your device, controls the volume of the speaker or headphones.

Headphone Jack: The headphone jack is designed for 3.5 mm, 35 ohm impedance stereo headphones.

Caution: Monophonic headphones will not work with this unit.

TV Out Jack: The TV Out jack is designed for a 3.5 mm connection. Plug the single end of the AV cable into this port and the RCA type plugs into your TV to use your device with a television.

Power Switch: Push and release the power switch toward the center of the device to turn on the device.

Push and hold the power switch for 2 or 3 seconds to turn your device off .

USB Port

USB Port: Located on the bottom of the device, the

USB Port is designed for a mini-USB 1.1 compatible connection. Plug a cable with a mini-USB jack into this port and the standard jack into your PC to connect your device to your PC.

Battery Compartment

Speaker

Speaker: The speaker is located on the back of your device.

Battery Compartment: The battery compartment is located on the back of your device and contains 3

AAA batteries.

Resetting Your Device

If the keyboard fails to respond, or if the screen performs erratically, perform a system reset by following the steps below.

1. Use a paper clip to gently press the reset button on your unit.

The reset button is in a pin-sized hole on the back of the device, next to the battery compartment.

Warning! Pressing the reset button with more than light pressure may permanently disable your device.

Using the Main Menu

Use the main menu to quickly take you to all the diff erent games, tools and resources in your Speaking

Spelling Bee. The main menu contains nine options:

Game Show, Competition, Practice, Games, Word

Bank, Settings, Extra Content, Reading Timer and

Dictionary.

Press at any time to return to the main menu.

Press or to cycle through the options. When you see the one you want, press ENTER to select it.

Understanding the Options

Game Show enables you to play a game show version of a Spelling Bee. In this single player version of Spelling Bee, you can choose an avatar to represent you, a name, and a skill level. Then you can play a series of ten rounds consisting of ten words each.

Competition enables you to compete against up to fi ve other players in a Spelling Bee. There must be at least two players and a maximum of six players, including yourself. Each player can select an avatar to represent you and a name. If you choose, you can play against the computer and select the computer’s level of experience to match your own. You can also of rounds to play. You then compete in a Spelling Bee against all the players.

Practice enables you to choose an avatar to represent you, a name, and a skill level. Then you can practice your spelling skills. You will be given a total of 15 practice words that you have to spell three times each.

Games allows you to access the three games included on your device: Sudoku, Hangman and Word Train.

Word Bank gives you access to My Word Bank, a personal list of words you want to study or memorize.

In addition, there is the Spelling Bee Word Bank, a list of the 500 most recent words used during the

Spelling Bee games you have played on your device.

Settings allows you to adjust your device’s shutoff time and choose whether to turn the sound and keytones on or off . You can also erase all your user data, obtain system information or check your battery level.

Extra Content enables you to connect your device to a PC or access extra games or content you have added to your device or SD card via download.

Reading Timer provides you with a tool to time your reading, set a reading timer for reading, as well as keep and view a reading log.

Dictionary enables you to search for defi nitions of words using the Merriam-Webster Intermediate

Dictionary, Merriam-Webster Thesaurus, Merriam-Webster

Rhyming Dictionary, and Confusables® from Franklin.

Changing the Settings

When using the Speaking Spelling Bee, you can adjust the shutoff time, whether the sound and keytone features are turned on or off , access system information, erase all your user data and check your battery level.

1. Press .

2. Press or to cycle through the icons until

Settings appears at the bottom of your screen.

4. Press or to move to Shutoff time, Sound,

Keytone, System information or Erase all user

data.

Shutoff time determines how long your device stays on if no key is pressed.

Sound determines whether or not music and other sounds are played on your device.

Keytone determines whether or not a tone sounds each time a key is pressed.

System information displays your device’s model number, version number and serial number.

Erase all user data allows you to clear your device memory.

Battery Level displays how much battery power is currently left in your device.

5. Press or to change a setting.

Note: You can not access Battery Level. It is only for display.

6. Press or /BACK to exit.

Changes to your settings will be automatically saved.

Erasing All User Data

Erase all user data enables you to erase all the words stored in My Word Bank and the Spelling

Bee Word Bank.

At the Settings screen, press until you highlight

Erase all user data. You are asked to confi rm that you want erase this data. Press or to highlight

Yes and press ENTER to erase your data. Highlight

No and press ENTER to cancel the deletion.

Tips When Playing Spelling Bee

Speaking Spelling Bee has three versions of a

Spelling Bee for you to play: Practice, Game Show, and Competition. Though the game play experience varies somewhat between these three versions, you will encounter some of the same features throughout all the versions. The following sections describe these similarities.

Selecting a Character

Every time you play, you are asked to select a character.

This is done at the character selection screen. At this screen, you can select an avatar and type a name.

There are ten diff erent characters to choose from.

1. Press or to cycle through the available boy and girl avatars.

2. When you see the one you want, press or

ENTER to move to the name fi eld.

Press to return to the avatar selection area.

3. Type a name.

Press BACK to delete the last letter you typed.

Press CLEAR to erase the entire name fi eld.

4. Once you have typed a name, press or ENTER.

5. OK is highlighted. Press ENTER to continue.

To cancel the character selection and return to your previous location, press to highlight

Cancel and then press ENTER.

Selecting a Skill Level

At the skill level selection screen, you can select the

Advanced or Master.

1. Press or to highlight the skill level you want.

Viewing Spelling Bee Help

You can view on-screen instructions to help you play the Spelling Bee games. In the Practice and Game

Show versions, these instructions are accessible at the skill level selection screen. In the Competition version, they are accessible at the game setup screen.

1. Press or to highlight Help and then press

ENTER.

2. Read the text.

Press or to highlight Next and press ENTER to continue reading the instructions.

Highlight Previous and press ENTER to return to a previous screen.

3. Press or to highlight Close and press

ENTER when you are fi nished.

Viewing Your High Scores

You can view your six best scores in any version of

Spelling Bee.

In Practice, you see the player’s name, the elapsed time and the number of errors.

In Game Show and Competition, you see the player’s name, the latest round reached, the player’s score and elapsed time.

1. Clear Scores is highlighted at the bottom of the screen. Press ENTER to erase all saved scores.

2. Press or to highlight Close and press

ENTER when you are fi nished.

Using Spelling Bee Tools

Just like in a real Spelling Bee, each version of

Spelling Bee in your device contains a selection of tools to help you spell a word. After a game word is pronounced, these options are displayed at the bottom of the screen.

1. Use the navigation buttons to highlight

Sentence, Defi nition, Repeat, Origin, Pause, or

Exit.

Sentence uses the game word in a sentence where

“~” represents the word.

Defi nition displays a defi nition of the game word.

Repeat pronounces the game word again.

Origin displays information about the origin of the game word.

Pause pauses the game. After you pause a game,

Resume is highlighted at the bottom of the screen. Press ENTER to resume the game.

Exit ends the game. If you select Exit, you see the message “Do you really want to exit?”. Press or

to highlight Continue and then press ENTER to return to the game. Highlight New Game and press ENTER to start a new game. Highlight Home and press ENTER to return to the main menu.

2. Press ENTER to select the one you want.

3. Type the game word.

4. Press or to highlight Submit and press

ENTER to continue the game.

Playing Practice

Select Practice to hone your spelling skills and get a feel for how the game works. In each practice round, you are asked to spell 15 words correctly three times each.

1. Press .

2. Press or to cycle through the icons until

Practice appears at the bottom of your screen.

The character selection screen is displayed.

Note: To end the game at any time and return to the main menu, press .

4. Select a character.

Use the navigation buttons and the keyboard to select an avatar and type a name. Please see

“Selecting a Character” for more information.

5. Select a skill level or other option.

Use the navigation buttons to select the option you want. Please see “Selecting a Skill Level” for more information.

At the skill level selection screen, press or to highlight Help and then press ENTER to read instructions about the Spelling Bee games. Please see “Using On Screen Help” for more information.

Highlight High Scores and press ENTER to view the best scores of your practice rounds. Please see

“Viewing High Scores” for more information.

Highlight Cancel and press ENTER to return to your previous location.

6. Go is highlighted at the bottom of the screen.

Press ENTER to begin the practice round.

Before you begin, press to highlight Show Word and then press ENTER to activate the option of displaying the game word as it is pronounced.

Please see “Using the Show Word Option” for more information.

The fi rst word is pronounced and the defi nition for the word is displayed on the screen.

7. Type the word you just heard.

Press BACK to erase the last letter you typed. Press

CLEAR to erase all your letters and start over.

If you are having trouble spelling a word, some tools are available to help you. You can have the word repeated or used in a sentence. You can see the word’s defi nition or origins. You can pause or exit the game. Please see “Using Spelling Bee

Tools” for more information.

8. When you are satisfi ed with your answer, press

or , if necessary, to highlight Submit, and then press ENTER.

If your answer is correct, a green dot is fi lled in on the chart on the left side of the screen. This chart keeps track of how many times you’ve spelled each of your practice words correctly. If your answer is incorrect, the dot is colored red.

Remember to complete the practice round, each word must be spelled correctly three times.

9. Go is highlighted at the bottom of the screen.

Press ENTER to see the next word.

10. Continue spelling words until you’ve completed the practice round.

When the practice round is over, you are shown your number of errors and how long it took to complete the round. If it is one of your best eff orts, it is automatically saved among your high scores.

11. Press ENTER.

The character selection screen is displayed.

12. Return to step 4 to begin another practice round.

Use the navigation buttons to highlight Cancel and press ENTER to return to the main menu.

Using the Show Word Option

The Show Word option in a practice round displays the game word on the screen for a few seconds as it is pronounced. You can turn this mode on before the practice round begins or between each word. When this option is displayed, it appears as the only option, next to

Go. Press to highlight Show Word and then press ENTER to turn the option on. Then press to highlight Go and press ENTER to continue. To turn the option off , select it again.

Playing Game Show

Game Show is a one player game where you can earn words. Each word has a unique dollar amount, which money can be awarded based on how quickly you spell each word.

In a standard game, you have ten regular rounds with a speed round after each regular round.

At the Beginner skill level, if you complete the fi rst ten regular rounds, you advance to the Advanced skill level. After 10 rounds at the Advanced skill level, you continue to the Master skill level. The game continues at the Master skill level until the game is over.

1. Press .

2. Press or to cycle through the icons until Game

Show appears at the bottom of your screen.

The character selection screen is displayed.

Note: To end the game at any time and return to the main menu, press .

4. Select a character.

Use the navigation buttons and the keyboard to select an avatar and type a name. Please see

“Selecting a Character” for more information.

5. Select a skill level or other option.

Use the navigation buttons to select the option you want. Please see “Selecting a Skill Level” for more information.

At the skill level selection screen, press or to highlight Help and then press ENTER to read instructions about the Spelling Bee games. Please see “Using On Screen Help” for more information.

Highlight High Scores and press ENTER to view the best scores of your game shows. Please see

“Viewing High Scores” for more information.

Highlight Cancel and press ENTER to return to your previous location.

6. Go is highlighted at the bottom of the screen.

Press ENTER to begin the game.

The fi rst word is pronounced.

7. Type the word you just heard.

Press BACK to erase the last letter you typed. Press

CLEAR to erase all your letters and start over.

If you are having trouble spelling a word, some tools are available to help you. You can have the word repeated or used in a sentence. You can see the word’s defi nition or origins. You can pause or exit the game. Please see “Using Spelling Bee

Tools” for more information.

In Game Show there are additional hints available to help you spell game words. Press to access the hints. Press or to highlight the option you want and then press ENTER to select it. Please see

“Hints” for more information.

Warning! You only have two minutes to spell the word correctly. If you do not answer within two minutes the game ends.

8. When you are satisfi ed with your answer, press

or , if necessary, to highlight Submit, and then press ENTER.

If your answer is correct, your earnings and bonus are displayed and your next word is pronounced after a few seconds.

If your answer is incorrect, you are given a hint.

Try spelling the word again and press ENTER.

Game Show allows you to make mistakes, but the number is limited based on your round. Please read “Corrections” for more information about how Game Show handles mistakes.

9. Continue spelling words until you’ve completed the round.

When the round is over, your score is displayed, including the time it took to complete the round.

10. Press to highlight Continue, if necessary, then press ENTER.

The next round begins.

Note: Following a speed round, there are two screens of score summaries. The summary of the speed round, then an overall summary. Press to highlight Continue, then press ENTER twice to begin the next round.

11. Repeat steps 6-10 to continue playing the game until you’ve run out of rounds or chances.

When the game is over, you can play again or return to the main menu. If the game resulted in one of your best eff orts, it is automatically saved among your high scores.

12. Press or to move the highlight to the option you want and then press ENTER.

Try Again returns you to the character selection screen. Home returns you to the main menu.

Corrections

Game Show allows you to make mistakes. The number of mistakes you’re allowed is indicated next to “Corrections” at the bottom right corner of the screen.

Round Number of Corrections

1

2-9

>10

2

1

0

If you make a mistake when you have no available corrections, you lose and the game is over.

Note: During a speed round, spelling mistakes do not count against the number of corrections allowed.

Using Hints

While you play Game Show, six hints are available to help you spell game words. Each hint can be used only one time during the course of a round.

Press to access the hints. Press or to highlight the option you want and then press

ENTER to select it.

Pass enables you to skip to the next word. Note:

This is the only available hint during a speed round.

Uniques displays all the correct letters in a word, but jumbled in a random order.

1st Letters displays the fi rst letter of the word.

Consonants displays all the consonants of the word, in the order they appear.

Vowels displays all the vowels of the word, in the order they appear.

Word Choice displays a list of three words, where only one of the words is the correct word.

Speed Rounds

Between each regular round is a speed round in which you are asked to spell ten words in two minutes. Money is added to your total for each word you spell correctly. The more words you spell, the more money they are worth.

In a speed round, you are not given a second chance to spell a word correctly, but your mistakes do not count against the number of corrections you are allowed. If you do make a mistake, you see a brief message identifying your mistake, then your next word is pronounced.

After a speed round, a special speed round summary screen is displayed indicating the number of words spelled correctly, the speed round score and a total score.

View Words is highlighted at the bottom of the screen. Press ENTER to view the list of words used in the speed round as well as how you spelled them. Press or to view the list. Close is highlighted at the bottom of the screen. Press

ENTER to return to the summary screen.

Press to highlight Continue and then press ENTER to continue to the overall score summary screen.

Press ENTER again to continue to the next round.

Playing Competition

Competition follows the format of an actual Spelling

Bee in which you compete against computer players or your friends to see who is the best at spelling. The game consists of a series of rounds in which words played with two to six players.

Once the game is down to two players, the winner is determined when one player makes a mistake and the other players spells one additional word correctly.

1. Press .

2. Press or to cycle through the icons until

Competition appears at the bottom of your screen.

The game setup screen is displayed. At this screen, you can add up to six players, advance to the next screen, exit the game, or delete the most recently added player.

Note: To end the game at any time and return to the main menu, press .

4. Add two to six players.

Add enables you to add a player to the competition.

Please see “Adding Players” for more information.

OK advances you to the next screen, once at least two players have been added.

Cancel exits Competition and returns to the main menu.

Delete removes the most recently added player from the list.

5. When you’ve fi nished adding players, press or to highlight OK and then press ENTER.

The game setup continues with a screen where you select a skill level and the number of rounds.

You can also view your high scores and read instructions about the Spelling Bee games.

6. Press and to highlight a skill level and then press ENTER.

You can select from Beginner, Intermediate and

Advanced.

7. Press or to select the number of rounds and then press ENTER.

You can select from 10 to 200 rounds, in increments of 10.

8. Start is highlighted. Press ENTER to begin the competition.

Or you can press or to highlight Help and then press ENTER to read instructions about the

Spelling Bee games. Please see “Using On Screen

Help” for more information.

Highlight High Scores and press ENTER to view the best scores of your competitions. Please see

“Viewing High Scores” for more information.

9. Go is highlighted at the bottom of the screen.

Press ENTER to begin the game.

The fi rst word is pronounced.

10. The fi rst player should type the pronounced word.

If you are having trouble spelling a word, some tools are available to help you. You can have the word repeated or used in a sentence. You can see the word’s defi nition or origins. You can pause or exit the game. Please see “Using Spelling Bee

Tools” for more information.

Warning! Competition allows NO mistakes, so take your time typing your word. If you make a typing mistake you cannot start over and re-type your word.

Warning! You only have two minutes to spell the word correctly. If you do not answer within two minutes your turn ends and it counts as a wrong answer.

11. When you are satisfi ed with your answer, press

or , if necessary, to highlight Submit, and then press ENTER.

If your answer is correct, you are awarded points and continue to the next round.

If your answer is incorrect, your only chance to continue is if every other player still playing also misses their word.

12. Follow the instructions on the screen to continue taking turns and advancing rounds until there is a winner.

When the competition is over, the winner is announced.

13. Results is highlighted. Press ENTER to see the results of all the players.

The results include the highest round a player reached, their score and the total amount of time spent spelling their words.

14. OK is highlighted at the bottom of the screen.

Press ENTER to continue.

15. Press to highlight Play Again and then press

ENTER.

The competition begins again with the same settings.

After the game begins, use to highlight Exit and then press ENTER to return to the main menu. Or you can press to return to the main menu at any time.

Adding Players

In Competition, you must add at least two players, and you can add up to six players. Players can be designated as “Human” players if you are playing with friends or “Computer” players if you want to compete against the computer.

1. From the game setup screen, press or to highlight Add and then press ENTER.

The add player screen is displayed.

2. Press or to select the type of player you want to add and then press ENTER.

Note: Your fi rst player must always be a human player.

When you select a computer player, you must also select its skill level. Your computer opponent can be a Novice, Medium or Super speller.

3. OK is highlighted. Press ENTER to select it.

The character selection screen is displayed.

Or you can press to highlight Cancel and press

ENTER to return to the game setup screen.

4. Select a character.

Use the navigation buttons and the keyboard to select an avatar and type a name. Please see

“Selecting a Character” for more information.

5. Repeat steps 1-4 in this section until you are fi nished adding players, then return to step 5, in “Playing Competition” above.

Note: You can add up to six players.

Using the Dictionary

Use the Merriam-Webster Intermediate Dictionary to look up defi nitions of words.

1. Press .

2. Press or to cycle through the icons until

Dictionary appears at the bottom of your screen.

Or you can press DICT.

3. Press ENTER to select it.

The dictionary word entry screen is displayed.

To go to the word entry screens for the thesaurus or rhyming dictionary, press or .

4. Begin to type a word you want to look up. For example, type essential.

As you type letters, the fi rst word in the dictionary that matches the letters you type will move to the top of the word list. You may not have to type the entire word in order to fi nd the one you want. In this example, note that “essential” appears on the screen after you type “ess”.

5. When the word you want is on the screen, press until that word is highlighted.

Hold SHIFT and press or to scroll up or down one screen at a time.

Or you can continue typing letters until the word is complete and the matching word in the list is automatically highlighted.

6. Press ENTER to look it up.

Some words have multiple parts of speech.

Press or ,if necessary, to highlight the part of speech you want and then press ENTER.

7. Press or , if necessary, to read the defi nition.

Hold SHIFT and press or to scroll up or down one screen at a time.

To add the word to My Word Bank, press . Add

“your word” is highlighted. Press ENTER to add the word. Or you can press and then press

ENTER to go to the Word Bank menu.

Press or to view the thesaurus, rhyming dictionary, or Confusables® entries for your word, if available. If these tabs are available they will be highlighted at the top of the screen.

8. Press CLEAR to return to the word entry screen to begin a new search.

Or you can just begin typing a new word to return to the word entry screen.

Press to return to the main menu.

Understanding Defi nitions

Entries may consist of headwords, pronunciation information, parts of speech, definitions, and etymology.

Other forms of the word may follow the headword.

After the defi nition, you may see usage examples.

Using the Thesaurus

Use the Merriam-Webster Intermediate Thesaurus to fi nd synonyms, antonyms and other information about a word.

1. Press .

2. Press or to cycle through the icons until

Dictionary appears at the bottom of your screen.

Or you can press DICT.

3. Press ENTER to select it.

The dictionary word entry screen is displayed.

4. Press once to move to the thesaurus.

5. Begin to type a word you want to look up. For example, type complete.

As you type letters, the fi rst word in the thesaurus that matches the letters you type will move to the top of the word list. You may not have to type the entire word in order to fi nd the one you want. In this example, note that “complete” appears on the screen after you type “comple”.

6. When the word you want is on the screen, press until that word is highlighted.

Hold SHIFT and press or to scroll up or down one screen at a time.

Or you can continue typing letters until the word is complete and the matching word in the list is automatically highlighted.

7. Press ENTER to look it up.

Some words have multiple parts of speech.

Press or ,if necessary, to highlight the part of speech you want and then press ENTER.

8. Press or , if necessary, to read the entry.

Hold SHIFT and press or to scroll up or down one screen at a time.

Press or to view the dictionary, rhyming dictionary, or Confusables® entries for your word, if available. If these tabs are available they will be highlighted at the top of the screen.

9. Press CLEAR to return to the word entry screen.

Type another word to begin a new search.

Press to return to the main menu.

Understanding Thesaurus Entries

A thesaurus entry is organized by part of speech and defi nition sense. Each sense consists of a group of synonyms. Synonyms are words that have similar meanings (e.g., complete/whole).

Some senses contain usage examples to clarify the sense in which the word is used. Also, some senses include antonyms. Antonyms are words that have the opposite meaning of the word being defi ned (e.g., complete/partial).

Using the Rhyming Dictionary

Use the Merriam-Webster Rhyming Dictionary to view words that rhyme with various sounds.

1. Press .

2. Press or to cycle through the icons until

Dictionary appears at the bottom of your screen.

Or you can press DICT.

3. Press ENTER to select it.

The dictionary word entry screen is displayed.

4. Press twice to move to the rhyming dictionary.

5. Begin to type the rhyming sound you want to look up. For example, type inge.

As you type letters, the fi rst sound in the rhyming dictionary that matches the letters you type will move to the top of the word list. You may not have to type every letter in order to fi nd the one you want. In this example, note that “inge” appears on the screen after you type “ing”.

6. When the rhyming sound you want is on the screen, press until that sound is highlighted.

Or you can continue typing letters until the sound is complete and the matching sound in the list is automatically highlighted.

7. Press ENTER to look it up.

8. Press or , if necessary, to read the entry.

9. Press CLEAR to return to the word entry screen.

Type another word to begin a new search.

Press to return to the main menu.

Viewing Confusables®

Confusables® are words that are spelled or sound alike that people often confuse. You can access Confusables any time you look up a word in the dictionary or thesaurus that is a Confusable. Note: Confusables are not available for all words. You can tell when Confusables are available for a word, when the Confusables tab (“CONF”) is highlighted at the top of the screen.

1. Press .

2. Press or to cycle through the icons until

Dictionary appears at the bottom of your screen.

Or you can press DICT.

3. Press ENTER to select it.

The dictionary word entry screen is displayed.

To go to the word entry screen for the thesaurus, press once.

4. Begin to type a word you want to look up. For example, type peace.

As you type letters, the fi rst word in the dictionary that matches the letters you type will move to the top of the word list. You may not have to type the entire word in order to fi nd the one you want. In this example, note that “peace” appears on the screen after you type “pe”.

5. When the word you want is on the screen, press until that word is highlighted.

Or you can continue typing letters until the word is complete and the matching word in the list is automatically highlighted.

6. Press ENTER to look it up.

Some words have multiple parts of speech.

Press or ,if necessary, to highlight the part of speech you want and then press ENTER.

7. Press or , if necessary, to read the defi nition.

Note that the “CONF” tab is now highlighted, indicating that “peace” has Confusables.

8. Press or to move to the Confusables tab.

You will see a list of Confusables for the word

peace. Each Confusable is followed by a word that explains its meaning.

9. Press or , if necessary, to read the entry.

10. Press CLEAR to return to the dictionary word entry screen.

Type another word to begin a new search.

Press to return to the main menu.

Correcting Misspellings

If you misspell a word in the dictionary or thesaurus, a list of spelling corrections is automatically displayed.

1. Press .

2. Press or to cycle through the icons until

Dictionary appears at the bottom of your screen.

Or you can press DICT.

3. Press ENTER to select it.

The dictionary word entry screen is displayed.

To go to the thesaurus word entry screen, press .

4. Type a misspelled word. For example, type jiraff .

Notice that because this word is misspelled, nothing in the word list is highlighted as a match.

A list of corrections appears.

6. Press or to highlight the word you want, if necessary.

7. Press ENTER to see the word’s defi nition or thesaurus entry.

8. Press or , if necessary, to read the entry.

9. Press CLEAR to return to the word entry screen.

Press to return to the main menu.

Finding Letters in Words

If you are uncertain about how to spell a word, type a question mark (?) in place of each unknown letter. To an asterisk (✽) in a word. Each asterisk stands for zero, one or more letters.

Note: If you type an asterisk at the beginning of a word, it may take a little while to fi nd the matching words.

1. Press .

2. Press or to cycle through the icons until

Dictionary appears at the bottom of your screen.

Or you can press DICT.

3. Press ENTER to select it.

The dictionary word entry screen is displayed.

To go to the word entry screen for the thesaurus, press once.

4. Type a word using ?s and s. For example, type

co?er.

A list of words that match the pattern you entered is displayed and the fi rst word is highlighted.

6. Press or to highlight the word you want.

7. Press ENTER to see the word’s defi nition or thesaurus entry.

8. Press or , if necessary, to read the entry.

9. Press CLEAR to return to the word entry screen.

Type another word to begin a new search.

Press to return to the main menu.

Using the Word Banks

There are two Word Banks available on your device -

My Word Bank and the Spelling Bee Word Bank.

Using the Word Bank Menu

1. Press .

2. Press or to cycle through the icons until

Word Bank appears at the bottom of your screen.

3. Press ENTER to select it.

Or you can press .

4. Press or to highlight the item you want.

Hold SHIFT and press or to scroll up or down one screen at a time.

My Word Bank is a list of up to 500 words you have saved for further study or review.

Spelling Bee Word Bank is the list of the 500 most recent words using while playing any version of the Spelling Bee games.

Help displays instructions about the word banks.

Viewing a Word Bank

1. From the Word Bank menu, press or to highlight My Word Bank or Spelling Bee Word

Bank, and press ENTER.

Note: The number of words in each list is indicated next to the menu item.

2. Press or to scroll through the list.

When you highlight a word you want to look up, press ENTER to see its dictionary entry. Press

BACK to return to the word bank.

Press to return to the Word Bank menu.

Press to return to the main menu.

Adding Words to My Word Bank

There are two ways to add a word to My Word Bank: from the dictionary or from the Spelling Bee Word Bank.

From the Dictionary

1. Press .

2. Press or to cycle through the icons until

Dictionary appears at the bottom of your screen.

Or you can press DICT.

3. Press ENTER to select it.

The dictionary word entry screen is displayed.

Remember, words can only be added from the dictionary entry, not from the thesaurus, rhyming dictionary or Confusables® entries.

4. Look up a word you want to add to your word list. For example, laureate.

5. When the dictionary entry is displayed, press .

You are given the option to add the word to My

Word Bank or go to the Word Bank menu.

6. Press ENTER to add the word to My Word Bank.

Or you can press and then press ENTER to go to the Word Bank menu.

Note: You are allowed to add the same word to My

Word Bank multiple times. If the word you are trying to add is already in My Word Bank you are asked to confi rm the addition. Press or to highlight the option you want and then press ENTER. Highlight

Yes to add the word again or No to cancel.

7. Press CLEAR to return to the dictionary word entry screen.

From the Spelling Bee Word Bank

1. From the Word Bank menu, press or to highlight Spelling Bee Word Bank, and press ENTER.

2. Press or to scroll through the list.

3. When you highlight a word you want to add to

My Word Bank, press .

4. Press to highlight Copy to My Word Bank and then press ENTER.

Note: You are allowed to add the same word to My

Word Bank multiple times. If the word you are trying to add is already in My Word Bank you are asked to confi rm the addition. Press or to highlight the option you want and then press ENTER. Highlight

Yes to add the word again or No to cancel.

Press to return to the Word Bank menu.

Press to return to the main menu.

Deleting Words from a Word

Bank

1. From the Word Bank menu, press or to highlight My Word Bank or Spelling Bee Word

Bank, and press ENTER.

2. Press or to scroll through the list.

3. When you highlight a word you want to delete from a word bank, press .

4. Press or to highlight the option you want and then press ENTER.

Delete “your word” enables you to erase from the current word bank only the highlighted word.

Delete all enables you to erase all words from the current word bank. You are asked to confi rm this deletion. Press or to highlight the option you want and then press ENTER. Highlight Yes to erase the word bank or No to cancel. Note: You can also delete all the word from both word banks by selecting the

Erase all user data option in the Settings menu.

Remember, in the Spelling Bee Word Bank, if you have reached the 500 word limit, the oldest words will be deleted the next time you play a Spelling

Bee game. If there is a word you want to save, please be sure to add it to My Word Bank so you can review it again.

Press to return to the Word Bank menu.

Press to return to the main menu.

Playing the Games

In addition to the Spelling Bee games, your device also includes three other games - Sudoku, Hangman and Word Train. Press at any time to open the

Games menu.

Sudoku

Sudoku is a fun game of numbers and logic that anyone can play. The object of the game is to place a number in every square of a 9 x 9 game board. But you can’t just fi ll in any number anywhere. Each number from 1 to 9 can only be used once in every horizontal row, vertical column, and 3 x 3 square. Each puzzle begins with a few numbers already in place. You simply have to use a process of elimination to fi ll in the rest.

1. Press .

2. Press or until you highlight Sudoku and then press ENTER.

The Sudoku menu is displayed.

3. New Game is highlighted. Press ENTER to begin a new game.

You can also select other options from the

Sudoku menu. Press or until you highlight the one you want and then press ENTER.

Help displays instructions for the game.

High Scores displays the high scores screen.

Saved Game displays your list of saved puzzles.

Exit leaves the game and returns to the Games menu. Press or to highlight Yes and press

ENTER to leave the game. Highlight No and press

ENTER to return to the Sudoku menu.

4. Press or until you see the skill level you want.

You can select Easy, Medium, Hard or Expert.

5. When you see the level you want, press and

or , if necessary, to highlight OK.

Highlight Cancel and press ENTER to return to the

Sudoku menu.

6. Press ENTER to begin the selected puzzle.

Some numbers, outlined in white, are already fi lled in at the start of a puzzle. These numbers are fi xed and cannot be changed.

The empty positions are the ones you need to fi ll in. The cursor, indicated by a white square, is in the fi rst empty position.

7. Use the navigation buttons to move the cursor to the location you want to type a number.

8. Press Q-O (for numbers 1 to 9) to type the number you want.

Remember the rules of placement: Each number from 1 to 9 can only occur once in every horizontal row, vertical column, and 3 x 3 square.

Press CLEAR to erase the number from the position of the cursor.

If you enter a number that causes an error in placement, the current position and the confl icting position (or positions) will blink.

9. Repeat steps 7 and 8 until the puzzle is completely fi lled in.

If your time registers as a high score, you are asked to input your name. Type your name and press ENTER to view the high scores screen for the current level.

Press or to highlight Cancel and then press

ENTER if you don’t want to add your score.

If your time is not a high score, you go directly to the high scores screen for the current level.

10. Press or to highlight Close and then press

ENTER.

To view high scores at other skill levels, press to highlight the skill level and press or to scroll between the skill levels.

To clear the high scores for the displayed skill level, press or until you highlight Clear All and then press ENTER.

11. Press ENTER to play the next puzzle.

Press or to highlight Main Menu to return to the Sudoku menu. Note: If you exit before beginning the next puzzle in sequence, you can access it before you begin another puzzle by selecting Saved Game from the Sudoku menu.

Selecting a Saved Game

If you have previously saved a puzzle, press or at the Sudoku menu to move the highlight to Saved

Game and then press ENTER. Press or until you see the skill level of the puzzle you want to resume.

Press to highlight OK and then press ENTER.

Highlight Cancel and press ENTER to return to the

Sudoku menu. Note: You can only save one puzzle per skill level. And the puzzle saved is the last puzzle you opened at that skill level.

Adding Notes

At any blank position, you can add notes to help you solve your puzzle. These notes are the numbers you think are possible solutions at the current position.

Press ENTER at the position where you want to add a note. A small grid containing the numbers 1 through 9 is displayed in the bottom left corner of the screen. Press Q-O (for numbers 1 to 9) to make a note of the numbers you want. Notice they are highlighted in the small grid. Press ENTER when you are done. Notice the noted numbers now appear in the main grid as reminders of the numbers you believe are possible solutions.

Using Hints

During a game, press for additional options.

Press or to highlight the option you want and then press ENTER.

Help displays instructions for the game. Read the text or highlight Close and press ENTER to return to the game.

Clear Notes erases all saved notes from the puzzle.

Hint displays the expected solution at the current position of the cursor.

Reset removes all solutions from the puzzle so you can start over.

Undo erases only your last move.

Exit quits the game and gives you the option to return to the Sudoku menu.

Hangman

Hangman selects a mystery word and challenges you to guess it letter by letter. You have to guess the word to save the cowboy.

1. Press .

2. Press or until you highlight Hangman and then press ENTER.

The Hangman menu is displayed.

3. New Game is highlighted. Press ENTER to begin a new game.

You can also select other options from the

Hangman menu. Press or until you highlight the one you want and then press ENTER.

Options opens the options menu where you can change the skill level or view the high scores.

Help displays instructions for the game.

Exit leaves the game and returns to the Games menu. Press or to highlight Yes and press

ENTER to leave the game. Highlight No and press

ENTER to return to the Hangman menu.

4. Type letters you think are in the mystery word.

Each wrong guess that you make causes another piece of the cowboy to appear. When he is whole, you lose. When you guess a letter correctly, it gets fi lled in everywhere it appears in the mystery word.

Note: The letters of the mystery word are hidden.

The number of guesses remaining is displayed as a red number on the screen. Points are awarded for each correctly guessed letter and subtracted for each wrong guess.

5. Continue playing until you get a word wrong.

If your score registers as a high score, you are asked to input your name. Type your name and press ENTER. OK is highlighted. Press ENTER again to view the high scores screen. Press or to highlight Cancel and then press ENTER if you don’t want to add your score.

Note: If your time is not a high score, you go directly to the Hangman menu.

6. Press or to highlight OK, if necessary, and then press ENTER.

To clear the high scores, press or until you highlight Clear All and then press ENTER.

7. New Game is highlighted. Press ENTER to play again.

Using Hints

During a game, press for additional options.

Press or to highlight the option you want and then press ENTER.

New Game starts a new round. Press ENTER to start a new game or press and then press

ENTER to return to the current game.

Help displays instructions for the game. Read the text or highlight Close and press ENTER to return to the game.

Quit ends the game. Press ENTER to return to the

Hangman menu or press and then press ENTER to return to the current game.

Hint reveals one letter in the mystery word. The number of hints remaining is displayed next to the menu item. The number of hints available at the beginning of a game is determined by the skill level.

Changing the Skill Level

You can change the skill level at the Options menu. You can select a level from 1 to 5. The number of guesses, and the number of hints

At the Hangman menu, press to highlight

Options and then press ENTER.

The Level option is highlighted. Press or to change the skill level. If you change the skill level, press until you highlight OK and press ENTER to save your changes. Highlight Cancel and press

ENTER to exit the Options menu without saving your changes.

Word Train

In Word Train, you and the train take turns typing letters to form a word. Whoever fi rst completes a word wins. The required length of a winning word is determined by the skill level, but at level 1, words have to be at least 4 letters long. If the letters you enter make a stem that can’t be further built upon to make a word in this dictionary, you lose.

1. Press .

2. Press or until you highlight Word Train and then press ENTER.

The Word Train menu is displayed.

3. New Game is highlighted. Press ENTER to begin a new game.

You can also select other options from the Word

Train menu. Press or until you highlight the one you want and then press ENTER.

Options opens the options menu where you can change the skill level or view the high scores.

Help displays instructions for the game.

Exit leaves the game and returns to the Games menu. Press or to highlight Yes and press

ENTER to leave the game. Highlight No and press

ENTER to return to the Word Train menu.

4. Type letters to try and form a word.

A train enters the screen from the right.

Note: You and the computer also take turns beginning a word. In the fi rst round, you type the fi rst letter. In the second round the computer will type the fi rst letter, and so on.

5. Continue taking turns with the computer, trying to be the fi rst one to complete a word.

Remember, the length of a winning word is determined by the skill level, but must be at least

4 letters long.

If you complete a word fi rst, you win. If you type a letter that cannot be further built upon to make a word, you lose.

Points are awarded for each round you win. The amount of points per word is determined by the skill level.

If your score registers as a high score, you are asked to input your name. Type your name and press ENTER. OK is highlighted. Press ENTER again to view the high scores screen. Press or to highlight Cancel and then press ENTER if you don’t want to add your score.

Note: If your time is not a high score, you go directly to the Word Train menu.

6. Press or to highlight OK, if necessary, and then press ENTER.

To clear the high scores, press or until you highlight Clear All and then press ENTER.

7. New Game is highlighted. Press ENTER to play again.

Using Hints

During a game, press for additional options.

Press or to highlight the option you want and then press ENTER.

New Game starts a new round. Press ENTER to start a new game or press and then press

ENTER to return to the current game.

Help displays instructions for the game. Read the text or highlight Close and press ENTER to return to the game.

Quit ends the game. Press ENTER to return to the Word Train menu or press and then press

ENTER to return to the current game.

Hint displays all possible letters you can type to continue the word. You are only permitted one hint per round.

Changing the Skill Level

You can change the skill level at the Options menu. You can select a level from 1 to 4. The skill level aff ects the minimum length of a winning word and the amount of points awarded for winning a round. At level 1, words must be at least 4 letters long. At level 2, 5 letters; level 3,

6 letters; level 4, 7 letters. Level 4 is the most

At the Word Train menu, press to highlight

Options and then press ENTER.

The Level option is highlighted. Press or to change the skill level. If you change the skill level, press until you highlight OK and press ENTER to save your changes. Highlight Cancel and press

ENTER to exit the Options menu without saving your changes.

Using the Reading Timer

Your device includes a reading timer which enables you to time your reading and keep a log of the books you read.

1. Press .

2. Press or to cycle through the icons until

Reading Timer appears at the bottom of your screen.

You have three options at the Reading Timer menu.

Time your reading enables you to time your reading for up to two hours.

Set a timer enables you to choose your reading time, from 15 minutes to six hours.

View reading log provides you with a list of the books you have read and the time spent reading each one.

3. Press or to highlight the option you want and then press ENTER.

Timing Your Reading

Timer menu.

You are asked to enter the name of the book or reading assignment you want to time.

2. Type a name and then press or ENTER.

You can type up to 15 letters or spaces. Hold

SHIFT and press a letter to type a capital.

3. Start is highlighted. Press ENTER to begin the timer.

Note: After a few seconds your device will shut off .

This is not a malfunction. To save battery power and the screen, the device shuts off during timing.

R

AUDIO

L

(MONO)

VIDEO 1

INPUT

3. Turn the channel or switch the TV/Video input on your television so that it is set to display the input from the jacks where you connected the cable.

4. Continue to press buttons on your device as you normally would, simply watch the TV for all the audio/video output.

Connecting Your Device To a PC

Your Speaking Spelling Bee has a built-in USB port. In order to connect your device to your PC, you need a

USB cable with a mini-USB jack on one end (to fi t your device) and a standard USB jack on the other end (to fi t your PC).

You can then access Franklin’s Web site (see below) to purchase and download new games for your device.

1. Turn on your device.

2. Connect your PC to the Internet if it is not connected already.

3. Connect the standard end of a USB cable to a

USB port on your PC and the small end to the mini-USB port on your device.

4. When you are fi nished reading, press the power switch to turn on your unit.

5. Press or to highlight Stop and then press

ENTER.

You see a screen listing how long you read.

6. Press ENTER and continue through the reading log to return to the Reading Timer menu.

Checking Your Progress

At any time when the reading timer is running, you can check to see how long you have been reading.

Press the power switch to turn the device on.

The timer reappears and displays your progress.

Continue is highlighted. Press ENTER to select it.

The timer continues and the device shuts off again.

Ending a Session

At any time when the reading timer is running, you can stop the timer and end a session.

Press the power switch to turn the device on. The timer reappears and displays your progress. Press or

to highlight Stop and press ENTER to stop timing.

Setting a Timer

To set a timer, you must fi rst select a time.

2. Press or to select a time from among the reading time options.

You can select from 15 minutes to 6 hours, in 15 minute increments.

3. Press or ENTER.

You are asked to enter the name of the book or reading assignment you want to time.

4. Type a name and then press or ENTER.

You can type up to 15 letters or spaces. Hold

SHIFT and press a letter to type a capital.

5. Start is highlighted. Press ENTER to begin the timer.

Note: After a few seconds your device will shut off .

This is not a malfunction. To save battery power and the screen, the device shuts off during timing.

6. When you have reached your time limit, your device turns on and a tone sounds indicating the session is over.

You see a screen listing how long you read.

7. Press ENTER and continue through the reading log to return to the Reading Timer menu.

Viewing The Reading Log

The reading log is automatically displayed each time you fi nish a session. You can also access the reading log at any time by selecting it from the Reading Timer menu.

1. After a session, press ENTER to select View

reading log.

Or you can select it from the Reading Timer menu.

2. Press or to view the reading log.

Note: The fi nal page of the log is a summary screen. Once you see the summary screen, you cannot return to list of log entries.

3. To see the summary screen, press from the last page of entries, or press ENTER at any time.

A brief summary of the reading log is displayed, including the number of sessions and the total time spent reading.

4. Menu is highlighted. Press ENTER to return to the Reading Timer menu.

Press or to highlight Clear and press ENTER to erase all times from the log. You are asked to confi rm the deletion. Yes is highlighted. Press ENTER to erase the reading log. Press to highlight No and then press ENTER to cancel the deletion.

Connecting Your Device To a TV

Your Speaking Spelling Bee has a built-in TV Out port and comes with an AV cable to connect it to your television. You can then watch and hear your device on your television.

1. Turn on your device.

2. Connect the single end of the included AV cable to the TV Out port on your device and the RCA type plugs to the audio and video ports on your television, according to the color of the cable and the jack.

4. Press .

5. Press or to cycle through the icons until Extra

Content appears at the bottom of your screen.

7. Press to highlight Connect to PC and then press ENTER.

8. Connect is highlighted. Press ENTER to select it.

Your device opens communication to your PC.

Note: The fi rst time you establish a connection between your device and your PC, the drivers are installed. Please wait until you see the message on your PC that the new hardware is found and ready.

When your PC and your device are connected, the screen on your device displays a graphic showing a double-headed arrow between a PC and a device.

9. When you are ready to disconnect your device from your PC, press ENTER on the device.

10. Press /BACK to return to the Extra Content menu.

To return to the main menu, press .

Downloading Extra Content

Your device is not limited to the games it comes with.

You can purchase additional games for your device from Franklin’s Web site.

1. Make sure your device is connected to your PC.

See “Connecting Your Device To a PC” for more information.

2. Connect your PC to the Internet, open a browser and visit www.franklin.com/estore/ languagelearning.

3. Follow the links and instructions on the screen to purchase and download new games to your device.

Note: The fi rst time you visit www.franklin.com, please be sure to register your device with Franklin.

Important: When you download a game, please make sure your device is connected to your PC.

During the download, the purchased game is automatically sent to your device. However, if you have inserted an SD card into your device, you may be asked whether to save the download to the device’s internal memory or to the SD card.

Remember: There is a limited amount of free memory on your device. If you do not have enough memory to copy the game, you will need to use an

SD card. You can return to www.franklin.com at any time to re-download a purchased game.

4. When your downloads are complete and you are ready to disconnect your device from your

PC, press ENTER on the device.

5. Press /BACK to return to the Extra Content menu.

To return to the main menu, press .

Using Extra Content

1. Press .

2. Press or to cycle through the icons until Extra

Content appears at the bottom of your screen.

You have three options on this menu:

View content (Internal) enables you to access the games you have downloaded to your device’s internal memory.

View content (SD Card) enables you to access the games you have downloaded to an SD card that is currently inserted in your device.

Connect to PC enables you to connect your device and utilize its functionality on a PC. Please see “Connecting Your Device To a PC” for more information.

4. Press or to highlight View content

(Internal) or View content (SD Card) and then press ENTER.

A list of available content is displayed, sorted by the date of the download.

5. Press or to highlight the game you want to open and then press ENTER.

Press BACK to return to the Extra Content menu.

Specifi cations

Model: SSB-212 Speaking Spelling Bee

• Batteries: 3 x AAA

• Size: 11.5 x 6 x 2.5 cm

• Weight: 4 oz

ISBN 978-1-59074-488-8

© 2007-2008 Franklin Electronic Publishers, Inc.

Burlington, N.J. 08016-4907 U.S.A. All rights reserved.

© 1998-2007 Merriam-Webster, Incorporated. All rights reserved.

New Oxford American Dictionary, 2nd Edition ©

Oxford University Press 2005

© 2007 TikGames, LLC. All rights reserved.

U.S. Patents: 5,007,019; 5,113,340; 5,203,705;

5,218,536; 5,396,606; 5,497,474

Imported to the European Community by:

Franklin Electronic Publishers GmbH

Kapellenstr. 13

85622 Feldkirchen, Germany

Note: Dispose of this device through your local electronic product recycling system - do not throw in the trash bin.

Please save this User’s Guide and all packing materials for future reference, as they contain important information.

This unit may change operating modes, lose information stored in memory, or fail to respond due to electrostatic discharge or electrical fast transients. Normal operation of this unit may be re-established by pressing the reset key, by pressing the power switch, or by removing and replacing the batteries.

FCC NOTICE

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation.

Warning: Changes or modifi cations to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.

These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

–Reorient or relocate the receiving antenna.

–Increase the separation between the equipment and receiver.

–Connect the equipment into an outlet on a circuit diff erent from that to which the receiver is connected.

–Consult the dealer or an experienced radio/TV technician for help.

Note: This unit was tested with shielded cables on the peripheral devices. Shielded cables must be used with the unit to insure compliance.

Note: The manufacturer is not responsible for any radio or

TV interference caused by unauthorized modifi cations to this equipment. Such modifi cations could void the user’s authority to operate the equipment.

Disclaimer of Warranties

Except as specifi cally provided herein, Franklin makes no warranty of any kind, express or implied, with respect to this product.

Limited Warranty (U.S. only)

LIMITED WARRANTY, DISCLAIMER OF WARRANTIES, AND

LIMITED REMEDY

FRANKLIN WARRANTS TO THE ORIGINAL PURCHASER THAT THIS

PRODUCT WILL BE FREE FROM DEFECTS IN MATERIALS AND

WORKMANSHIP FOR A PERIOD OF ONE (1) YEAR FROM THE ORIGINAL

DATE OF PURCHASE AS EVIDENCED BY A COPY OF THE SALES RECEIPT.

THIS LIMITED WARRANTY DOES NOT COVER DAMAGE DUE TO ACTS

OF GOD, ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICATION,

UNSUITABLE ENVIRONMENT, OR IMPROPER MAINTENANCE. THE

SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND THE EXCLUSIVE

REMEDY UNDER THIS LIMITED WARRANTY, IS REPAIR OR REPLACEMENT

AT THE SOLE OPTION OF FRANKLIN AND THIS REMEDY APPLIES ONLY

IN THE CASE IN WHICH FRANKLIN DETERMINES THAT THE PRODUCT

WAS DEFECTIVE AND THAT THE DEFECT AROSE WITHIN THE DURATION

OF THE LIMITED WARRANTY. THIS REMEDY IS THE EXCLUSIVE REMEDY

FOR BREACH OF THIS WARRANTY. THIS WARRANTY GIVES YOU CERTAIN

RIGHTS; YOU MAY ALSO HAVE OTHER RIGHTS THAT MAY VARY FROM

JURISDICTION TO JURISDICTION.

EXCEPT FOR THE LIMITED WARRANTY EXPRESSLY RECITED ABOVE,

THIS FRANKLIN PRODUCT IS PROVIDED ON AN “AS IS” BASIS, WITHOUT

ANY OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT

NOT LIMITED TO, WARRANTIES OF MERCHANTABLE QUALITY,

MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE, OR

THOSE ARISING BY LAW, STATUTE, USAGE OF TRADE, OR COURSE

OF DEALING. THIS WARRANTY APPLIES ONLY TO PRODUCTS

MANUFACTURED BY OR FOR FRANKLIN AND SPECIFICALLY DOES

NOT INCLUDE BATTERIES, CORROSION OF BATTERY CONTACTS OR

ANY OTHER DAMAGE CAUSED BY BATTERIES. FRANKLIN SHALL

NOT HAVE ANY LIABILITY TO THE PURCHASER OR ANY OTHER

PERSON OR ENTITY FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR

CONSEQUENTIAL DAMAGES WHATSOEVER, INCLUDING, BUT NOT

LIMITED TO, LOSS OF REVENUE OR PROFIT, LOST OR CORRUPTED DATA,

OR OTHER COMMERCIAL OR ECONOMIC LOSS, EVEN IF FRANKLIN

HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR

EVEN IF OTHERWISE FORESEEABLE. FRANKLIN IS NOT RESPONSIBLE

FOR CLAIMS BY A THIRD PARTY. FRANKLIN’S MAXIMUM AGGREGATE

LIABILITY SHALL NOT EXCEED THE AMOUNT PAID FOR THE PRODUCT

AS EVIDENCED BY THE SALES RECEIPT. SOME STATES/JURISDICTIONS

DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY

FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE

LIMITATION MAY NOT APPLY TO YOU. IF THE LAWS OF THE RELEVANT

JURISDICTION DO NOT PERMIT FULL WAIVER OF IMPLIED WARRANTIES,

THEN THE DURATION OF IMPLIED WARRANTIES AND CONDITIONS ARE

LIMITED TO THE DURATION OF THE EXPRESS WARRANTY GRANTED

HEREIN.

Warranty Service: If you think your product is defective, call

Franklin’s Customer Service Desk, 1-800-266-5626, to request a return merchandise authorization (“RMA”) number, before returning the product (transportation charges prepaid) to:

Franklin Electronic Publishers, Inc.

Attn: Service Department

One Franklin Plaza

Burlington, NJ 08016-4907

If you return a Franklin product, please include your name, address, telephone number, a brief description of the defect and a copy of your sales receipt as proof of your original date of purchase. You must also write the RMA prominently on the package if you return the product; otherwise there may be a lengthy delay in the processing of your return.

Franklin strongly recommends using a trackable form of deliver to

Franklin for your return.

Limited Warranty

(EU and Switzerland)

Notwithstanding the disclaimer of warranties above, this product, excluding batteries and liquid crystal display (LCD), is guaranteed by Franklin to be free of defects in materials or workmanship for a period of two years from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect in workmanship or materials during that time.

This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This warranty does not aff ect the consumer’s statutory rights.

Limited Warranty (outside

U.S., EU and Switzerland)

Notwithstanding the disclaimer of warranties above, this product, excluding batteries and liquid crystal display (LCD), is guaranteed by Franklin to be free of defects in materials or workmanship for a period of one year from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect in workmanship or materials during that time.

Products purchased outside the United States, the European

Union and Switzerland that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided.

This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This warranty does not aff ect the consumer’s statutory rights.

LLP-28002-00

Rev. A

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