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GLD Products X-treme Dartboard
Item 42-1022
X-TREME
ELECTRONIC DARTBOARD
Publication 42-1022 Rev D
August 2015
Replacement Parts
Order direct at www.gldproducts.com
or call our Customer Service department at
(800) 225-7593
8 am to 4:30 pm Central Standard Time
UPC Code 7-19265-53234-7
GLD Products X-treme Dartboard
Item 42-1022
Staple your receipt here.
Important: A copy of your receipt will be needed to activate your warranty (see page 45).
GLD Products X-treme Dartboard
Item 42-1022
Congratulations and THANK YOU for purchasing the
X-treme Dartboard. You have chosen a product that should provide years of entertainment. To assist you with customer service and warranty claims, staple your receipt to the inside cover, then keep this manual in a safe place for future reference.
GLD Products
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
1-800-225-7593
Fax: 1-800-841-6944
Email: [email protected]
Web: www.gldproducts.com
This manual may have been updated. For the latest manual visit the GLD products website.
Place your package near the location where it will be used. Carefully unpack all components and verify you have all the correct pieces.
If you notice missing or defective parts, please call us at:
1-800-225-7593
Please read and understand all instructions before beginning assembly.
This assembly will require 2 adults.
Choking Hazard
This game has small parts that may break free and present a choking hazard. Children should be supervised by an adult when playing this game.
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GLD Products X-treme Dartboard
Item 42-1022
IF YOU HAVE A WARRANTY CLAIM, CALL US FIRST
Please see page 45.
GLD Products
Available 8 am to 4:30 pm Central Standard Time
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
1-800-225-7593
Fax: 1-800-841-6944
Email: [email protected]
Web: www.gldproducts.com
For all claims, please have your receipt and item number when you call. The product item number can be found on the front cover.
If you are instructed to return the product for service, you are responsible for shipping the unit at your expense.
PRODUCT REGISTRATION
Important: The product registration form on page 47 and a copy of your receipt must be completed and returned within 10 days of purchase to validate your warranty.
Online registration is also available. Go to www.gldproducts.com/index.php/registration or click on this link. Follow the online instructions.
WARNING:
Parents - Please read instructions carefully. Not for use by children without adult supervision.
Thank you for purchasing the GLD X-treme Dartboard. The computerized scoring system makes game playing easy and enjoyable. With 48 games and 266 options to choose from, beginners and more advanced players will find challenging games to suit them.
TOOLS REQUIRED
• Tape measure
• Nail or marker
• Phillips screwdriver
• Level
• Mounting hardware (provided)
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GLD Products X-treme Dartboard
Item 42-1022
UNPACKING THE GAME
After unpacking the game, it is important to save the original box, all packing material, and the receipt. These items will be needed if it ever proves necessary to return the game for service.
MOUNTING (PHYSICAL INSTALLATION)
Two methods for mounting the dartboard are available.
1. Use the three keyhole slots and mount the center of the dartboard following the illustration. The three screws are screwed into the wall until the screw head is 3/8" away from the wall. The dartboard is positioned so the two screw heads are inside the keyhole.
Slide the dartboard down to secure. The head of the screw that is used must be larger than 5/16" and smaller than 3/8".
2. Four equally spaced holes are accessible from the front to drive in screws. With the dartboard held in place, four screws are driven in from the front, through the existing holes. Use 1/8" diameter screws. The head of the screw must fit inside the pocket.
Wall Anchors
A wall with studs is the most common type of wall to mount the dartboard.
1. Locate a stud and use wood screws or sheet metal type screws to secure the dartboard.
2. If a stud cannot be located or is not in the proper location, use an anchor that is suitable for the type of wall.
Some common anchors are:
Plastic - Drill a snug hole in drywall and push the anchor in up to the head. When the screw is screwed into the anchor, the plastic will expand, locking the anchor in place. Do not use on thin panelling.
Toggle Bolt - Drill hole through wall. Hole must be large enough for the wings to pass through. Insert screw through the holes in the dartboard and thread the toggle wings just onto the screw. Fold the wings back and push through the hole until the wings spring open. Pull back on the screw to hold wings against the inside of the wall and tighten screw.
Hollow wall anchor - Drill a snug hole through the wall. Tap anchor into the hole until the prongs on the underside of the head are seated securely into the wall. Turn screw in and apply pressure to keep the anchor head from turning. Tighten screw until resistance is felt. Do not over tighten. Turn screw out to remove. Anchor will stay and screw can be replaced.
Other methods are available. Consult a hardware store if questions arise.
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GLD Products X-treme Dartboard
Item 42-1022
Mounting Using the Keyhole Slots
1. Choose a location that is near an electrical outlet and has at least 10 feet of open floor space in front of the board. Locate and use a wall stud for mounting whenever possible.
2. Determine the location for the dartboard. Place a mark on the wall 68 inches (172.7 cm) from the floor. This mark is the final position of the center of the dartboard (bullseye).
3. Locate studs and use wood screws or sheet metal screws to secure the dartboard if the mark is on the stud. The head of the screw must be larger than 5/16" and smaller than
3/8".
4. If the mark is not over a stud, use the mounting hardware that came with your dartboard.
5. Measure 8" (20.3 cm) directly up from the bullseye mark and place a mark on the wall.
Then measure down 8" (20.3 cm) from the bullseye mark and place a mark on the wall.
Use a level to check that all three marks are vertical.
6. Use the top mark and measure out level 8" (20.3 cm) to the left and right. Place a mark on the wall at both locations.
7. Drill pilot holes at the three marks. These are for the mounting screws.
8. If using wall anchors, follow the instructions under Wall Anchors on page 5.
9. Insert screws into anchors until a 1/4" (6.5 mm) gap is left between the wall and the screw head.
10. Hold the dartboard so the three screw heads fit into the lower part of the keyholes. The dartboard should slide down 1/2 inch and the screw heads will hold it on the wall.
Screws can be tightened or loosened to provide a secure mounting.
Mounting Using the Four Holes From the Front
1. Choose a location that is near an electrical outlet and has at least 10 feet of open floor space in front of the board. Locate and use a wall stud for mounting whenever possible.
2. Two people are needed for this step. Hold board on the wall. Position center of bullseye
68" from the floor. Level the board. Hold in place.
3. Locate the four mounting holes on the front of the board. Use a marker or nail to mark the position of the board through the four mounting holes onto the wall. Remove the board.
4. Drill four pilot holes on the marks created in Step 3.
5. If using plastic anchors: drill the holes so the anchors fit snugly. Push anchors into place.
6. Line up dartboard over anchors. Screw board into place. The screws will expand the anchors.
7. After the board is mounted, the bullseye should be 68” (173 cm) above the floor.
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GLD Products X-treme Dartboard
Item 42-1022
Create the Toe Line
Place a toe line 96" from the face of the board for the throwing distance. Adhesive tape or masking tape, 2' long by 2-1/2" wide, may be used. GLD Products offers a Viper Throwing
Line and a Dart Mat for this purpose. Refer to the parts order form (page 49) at the back of this manual.
Center of Bullseye
Throwing or
Toe Line
Keyhole Slots
Plumb Line from
Face of Board to Floor
Floor
96 in.
16"
68 in.
Wall
6.25"
8"
6.25"
8"
Bullseye
16"
8"
8"
68"
To Floor
12.5"
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GLD Products X-treme Dartboard
Item 42-1022
POWER INSTALLATION
The dartboard is designed to be powered by an AC to 5V DC, 500 milliamp (minimum) adapter, with the DC plug polarity configured as positive (+) outside, and negative (-) center.
To connect the adapter, plug the DC plug into the DC power jack on the dartboard and the
AC plug into an electrical outlet.
1. The board is not intended for children under the age of 12 years old.
2. The board must only be used with the recommended transformer.
3. The transformer is not a toy.
4. Disconnect the dartboard from the transformer before cleaning.
PROTECTIVE FILM
This electronic dartboard has a clear protective film over the entire display and button area to prevent scratching during shipping. It is recommended that you remove this film for easier reading of the display. To remove, simply lift edge, peel off and discard.
WARNING:
Not for use by children without adult supervision.
Darts are not toys and may cause injury if used improperly. Everyone must stand behind the dart thrower.
IMPORTANT NOTES
1. During shipping or in the course of normal play, it is possible for scoring segments of this board to become temporarily jammed, resulting in a “frozen” board. If this occurs, the built-in Self Diagnostic Function of the e-BOARD Computer will be activated automatically. Your dartboard will run a self-test routine to determine which segment is stuck. An error message will flash on the display together with the number for the
“Frozen” segment.
Error Code
99
Malfunction
Stuck ENTER Button
94
93
92
91
98
97
96
95
90
Segment Number
Stuck ELIMINATE Button
Stuck BOUNCE Button
Stuck ON/OFF Button
Stuck DOWN Button
Stuck UP Button
Stuck FAVORITE Button
Stuck AUTO CHANGE Button
Stuck SOUND Button
Stuck START/NEXT Button
A segment is stuck
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GLD Products X-treme Dartboard
Item 42-1022
Take the following steps immediately when the error message appears.
a. Find the “frozen” segment according to the display.
b. Press firmly down on the “frozen” segment until it breaks free and the loose fit is restored. Once the “frozen” segments are loosened, the error message should be gone and the board will continue to operate normally.
2. This game is designed for use with 3/4" length soft-tip darts only! Never use metal tipped darts or longer soft-tip darts on this dartboard! Metal tipped darts will seriously damage the circuitry, the e-BOARD computer, and electronic operation of the dartboard.
3. Electronic and mechanical reaction time is required between shots. If two shots occur too close together, pull out second dart and rethrow to properly record your score.
4. Use only the provided AC adapter. Using the wrong adapter may cause electrical
shock and damage to the unit.
5. Do not use excessive force when throwing darts. Throwing a dart too hard will cause frequent tip breakage and cause excessive wear on the board.
6. Do not spill liquids on the dartboard. Do not use spray cleaners that contain ammonia or other harsh chemicals, as they may damage the dartboard. Instead, we suggest regular dusting with a damp cloth. Make sure the game is unplugged and use a mild detergent and a damp cloth for more vigorous cleaning.
7. This game is for indoor use only.
Helpful Tip: To prevent dart tips from loosening, twist the dart to the right (clockwise) when pulling it from the board. This motion will make dart removal easier and will prolong the life of your dart tips.
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GLD Products X-treme Dartboard
Item 42-1022
DARTBOARD FUNCTIONS
Buttons
1
ON/OFF
2
SOUND
3
BOUNCE
4
5
AUTO CHANGE
ELIMINATE
8
FAVORITE
6
READ
WRITE
ENTER
UP ↑
START / NEXT
DOWN ↓
7
9
10
1. ON/OFF button: Be sure the AC adapter is plugged into the jack on the dartboard. Press this button to turn the dartboard ON or OFF.
2. SOUND button: Press to change sound level.
3. BOUNCE button: Decide before play if you want to count darts that do not remain in board (“bounce-outs”) or not. If not, simply press the BOUNCE button immediately after a bounce-out occurs. Then press the eliminate button.
4. ELIMINATE button: Press ELIMINATE after pressing the BOUNCE button to erase the score of the last dart that registered.
5. AUTO CHANGE button: Press to select auto change mode. The auto change LED on the left door will be lit when the player change mode is automatic.
6. READ/UP button: Press READ after pressing the FAVORITE button to recall a favorite game setting from memory. The ENTER button must be pressed to activate the settings.
Press the UP button to scroll up through menu selections.
7. WRITE/DOWN button: Press WRITE after pressing the FAVORITE button to record the current game settings. The ENTER button must be pressed to store the game settings into a memory location. Press the DOWN button to scroll down through menu selections.
8. FAVORITE button: Used with the READ and WRITE buttons to recall or store game settings.
9. ENTER button: After using the UP or DOWN buttons to make a selection, the ENTER button is used to enter that selection.
10. START/NEXT button: This multi-function button is used to:
• START the game when all options have been selected.
• Put dartboard in Hold status between rounds to allow player to remove darts from the target area.
• Enable the next player.
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GLD Products X-treme Dartboard
Item 42-1022
Game Display
DOUBLE IN
AUT
1 2
TEAM
3
4
ER
1
PLAYER 1/5/9/13
PLAYER 2/6/10/14
PLAYER 3/7/11/15
PLAYER 4/8/12/16
3
SCORE
C
R
I
C
K
E
T
20 19
18 17
16 15
B
2
1. Feature LEDs: LEDs that are lit when the feature is active.
2. Cricket Scoring Display: This dartboard utilizes a dedicated scoreboard, located on the inside of the cabinet doors, that keeps track of each player’s segment status when playing Cricket. The exclusive Tournament Cricket Scoring display on this dartboard utilizes traditional X and O style characters to track ‘marks’. When Cricket is selected, the lights on the Cricket scoreboard are not lit - they will illuminate as ‘marks’ are scored.
There are 3 separate lights within each number (15 through 20 and bullseye). During play, one of the status lights will turn on as a segment is hit. If a double or triple of an active number is hit, 2 or 3 lights will turn on respectively.
3. Player Number: Indicates the player that the cricket score and the player display at the top of the dartboard applies to.
Player Display
PLAYER 1st DART 2nd DART 3rd DART ACTUAL SCORE
Displays the active player number followed by the points scored by each dart thrown. The players actual score is also shown.
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GLD Products X-treme Dartboard
Item 42-1022
GAME OPERATIONS
Segment Scoring Scoring Rules
Single scoring segment score times 1
Double scoring segment
Triple scoring segment score times 2
score times 3
Outer bullseye
Center bullseye
25 times 1
25 times 2
Double
Outer Single
Triple
Inner Single
Single Bullseye
Double Bullseye
QUICK START - IF YOU JUST WANT TO START THROWING DARTS
1. Turn game on by pressing the ON/OFF button.
2. Press the UP button once.
NOTE: The scoreboard for player 1 will display G01 (Game 1 301). The scoreboard for player
2 will display 1P. The scoreboard for player 3 will display 301 (the default option).
3. Press the START/NEXT button to start the game.
4. Begin throwing darts. When your score reaches exactly 0 the game is over.
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GLD Products
X-TREME GAME MENU
G10
G11
G12
G13
G14
G10
G10
G10
G10
G10
G10
G10
G10
G06
G07
G08
G09
G02
G03
G04
G05
G02
G02
G02
G02
Game
Number
G01
G01
G01
G01
G01
G01
G02
Name
Double Only Cricket
Random Cricket
Shanghai
Count Up 100
Count Up 200
Count Up 300
Count Up 400
Count Up 500
Count Up 600
Count Up 700
Count Up 800
Count Up 900
Shoot Out
Best of Nine
Call Three
Poker Darts
301
501
601
701
801
901
301 League
501 League
601 League
701 League
801 League
901 League
Quick Cricket
American Cricket
Cut Throat Cricket
Scram Cricket
X-treme Dartboard
Item 42-1022
13
Options
8
2
10
7
1
1
1
1
1
1
1
1
12
1
3
1
5
1
5
5
8
8
8
8
8
8
8
8
8
8
8
8
Players
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
2
4
4
4
4
1-16
1-16
4
4
1-16
1-16
1-16
1-16
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GLD Products
G26
G27
G28
G29
G22
G23
G24
G25
Game
Number
G15
G16
G17
G18
G19
G20
G21
G34
G35
G36
G37
G30
G31
G32
G33
G38
Total
Name
Hound and Hare
Halve-It
Gold Hunting
Killer
Blind Killer
Round-The-Clock
Round-The-Clock Double/Triple
Round-The-Clock The Irish Way
Nine-Dart Century
Baseball
Football
Bowling
Golf
Car Racing 1
Car Racing 2
Big Six
Shove A Penny
Hi Score
Double Down
Forty One
Over
Under
All Fives
Leg
Options
1
5
10
1
1
6
3
3
8
1
10
4
5
11
5
1
5
3
3
3
266
1
1
1
10
X-treme Dartboard
Item 42-1022
Players
1-16
1-16
1-16
2-16
1-16
1-16
1-16
1-16
2-16
1-16
1-16
1-16
2
1-16
1-16
2-16
2-16
2-16
1-16
2-16
1-16
1-16
1-16
1-16
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GLD Products X-treme Dartboard
Item 42-1022
READ FIRST - OPERATION
1. Plug the DC plug into the dartboard and the AC plug into a 110/120V electrical outlet.
2. Press the ON/OFF button to turn the game on. The dartboard will play a welcoming fanfare, and will display a greeting message “WELCOME TO GLD PRODUCTS
E-BOARDS”
3. Use the UP and DOWN buttons to scroll through the menu of choices. Not all of the following choices may be available for every game. The screen will display the following:
SELECT GAME
SELECT OPTION
SELECT PLAYER
SELECT BULL
SELECT TEAMS
SELECT HANDICAP
CYBER PLAYER
4. Use the UP and DOWN buttons to scroll through the list of choices until the board displays and announces SELECT GAME. Push the ENTER button. Then use the UP and
DOWN buttons to scroll through the list of games. The dartboard will announce and display the names of the different games. The game number will display in the Player 1 score display. Push the ENTER button to select the game you want to play.
5. The board will now display SELECT OPTION, press the ENTER button. Use the UP and
DOWN buttons to scroll through your options. The option will display in the Player 3 score display. Press the enter button to select your option.
If you are playing Game 301 or 301 League the board will now display
SINGLE IN/SINGLE OUT. Use the UP and DOWN buttons to scroll through the choices.
The Double In, Double Out and Master Out LED’s on the score display will light when selected. Press the ENTER button to select your choice.
SINGLE IN/SINGLE OUT
SINGLE IN/DOUBLE OUT
SINGLE IN/MASTER OUT
DOUBLE IN/DOUBLE OUT
DOUBLE IN/MASTER OUT
Any segment in / Any segment out
Any segment in / Only double segments out
Any segment in / Only double or triple segments out
Only double segments in/ Only double segments out
Only double segments in/ Only double or triple segments out
6. The board will now display SELECT PLAYERS, press the ENTER button. Use the UP and DOWN buttons to scroll through your choices. Press ENTER to select your choice.
You may not have a choice in the number of players for all games. The number of players you select will be displayed on the Player 2 score board.
7. If you are playing games G01, G02, G03, G04 or G05, the board will now display
SELECT BULL. Use the UP and DOWN buttons to alternate between DOUBLE BULL or
SINGLE BULL. Press ENTER to select your choice.
DOUBLE BULL
SINGLE BULL
Inner ring = 50 points and the outer ring = 25 points.
Both rings = 50 points.
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GLD Products X-treme Dartboard
Item 42-1022
8. The board will now display SELECT TEAMS, press the ENTER button. Use the UP or
DOWN buttons to scroll through your options. Press ENTER to select your choice. No team selection is available for games G02, G06, G15 and G19. The combination of the teams are as follows:
Team 1 Team 2 Team 3 Team 4 # of Players on Team
3
4
5
6
7
8
9
10
11
2
3
3
4
4
2
4
2
2
3
3
4
3
2
# of
Teams
2
2
3
4
2
3
4
2
3
4
P1, P3
P1, P3
P1, P4
P1, P3, P5
P1, P4
P1, P5
P1, P3, P5
P1, P4
P1, P5
P1, P3, P5, P7
P1, P4, P7
P1, P5
P1, P3, P5, P7
P1, P4, P7
P1, P5
P1, P3, P5, P7,
P9
P1, P4, P7
P1, P5, P9
P1, P3, P5, P7,
P9
P1, P4, P7, P10
P1, P5, P9
P1, P3, P5, P7,
P9, P11
P1, P4, P7, P10
P1, P5, P9
P2, P5, P8
P2, P6
P2, P4, P6, P8,
P10
P2, P5, P8
P2, P6, P10
P2, P4, P6, P8,
P10
P2, P5, P8, P11
P2, P6, P10
P2
P2, P4
P2
P2, P4
P2, P5
P2
P2, P4, P6
P2, P5
P2, P6
P2, P4, P6
P2, P5
P2, P6
P2, P4, P6, P8
P2, P5, P8
P2, P6
P2, P4, P6, P8
P3
—
P3, P6
P3, P7
—
P3, P6
P3, P7
—
P3
P3
—
P3, P6
—
—
P3
—
P3, P6, P9
P3, P7
—
P3, P6, P9
P3, P7
—
P3, P6, P9
P3, P7, P11
—
—
P4, P8
—
P4
—
—
P4
—
P4
—
—
—
—
—
—
—
P4, P8
—
—
P4, P8
—
—
P4, P8
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GLD Products X-treme Dartboard
Item 42-1022
# of Players on Team
12
13
14
15
16
# of
Teams
2
3
4
2
3
4
2
3
4
2
3
4
2
3
Team 1 Team 2 Team 3 Team 4
P1, P3, P5, P7,
P9, P11
P1, P4, P7, P10
P1, P5, P9
P2, P4, P6, P8,
P10, P12
P2, P5, P8, P11
P2, P6, P10
—
P3, P6, P9, P12
P3, P7, P11
— P1, P3, P5, P7,
P9, P11, P13
P1, P4, P7, P10,
P13
P1, P5, P9, P13
P2, P4, P6, P8,
P10, P12
P2, P5, P8, P11
P1, P3, P5, P7,
P9, P11, P13
P1, P4, P7, P10,
P13
P2, P6, P10
P2, P4, P6, P8,
P10, P12, P14
P2, P5, P8, P11,
P14
P1, P5, P9, P13 P2, P6, P10, P14
P3, P6, P9, P12
P3, P7, P11
—
P3, P6, P9, P12
P1, P3, P5, P7,
P9, P11, P13,
P15
P1, P4, P7, P10,
P13
P2, P4, P6, P8,
P10, P12, P14
P2, P5, P8, P11,
P14
P3, P7, P11
—
P3, P6, P9, P12,
P15
P1, P5, P9, P13 P2, P6, P10, P14 P3, P7, P11, P15
P1, P3, P5, P7,
P9, P11, P13,
P15
P2, P4, P6, P8,
P10, P12, P14,
P16
—
—
—
P4, P8, P12
—
—
P4, P8, P12
—
—
P4, P8, P12
—
—
P4, P8, P12
—
P1, P4, P7, P10,
P13, P16
P2, P5, P8, P11,
P14
P3, P6, P9, P12,
P15
—
P1, P5, P9, P13 P2, P6, P10, P14 P3, P7, P11, P15 P4, P8, P12, P16 4
9. The board will now display SELECT HANDICAP, if you would like to add a handicap for a player or a team, press ENTER. If you do not want to add a handicap press the UP button to scroll through to the next choice. Use the UP and DOWN buttons to scroll through the list of players or teams. Press ENTER to select a player or team that you want to give a handicap too. Use the UP and DOWN buttons to scroll through the list of handicap choices. Press the ENTER button to select the handicap you want. You can then add a handicap to another player. When you’re done adding handicaps to all the players, use the UP or DOWN buttons to scroll through the list until it says EXIT. Press the ENTER button to exit.
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GLD Products X-treme Dartboard
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10. The board will now display CYBER PLAYER, press ENTER if you would like to play with a cyber player. If you do not want to add a cyber player press the UP button to scroll through to the next choice or press the START/NEXT button to start the game. Use the
UP and DOWN buttons to scroll through the choices for the level of difficulty for the cyber player. Press the ENTER button to select your choice. The cyber player will be the last player. The COMPUTER LED will light when a cyber player is selected. The choices for cyber player are as follows:
OFF CPU
BEGINNER
INTERMEDIATE
ADVANCED
EXPERT
PROFESSIONAL
11. You may now press the START/NEXT button to start your game. If you need to change one of your selections you may use the UP and DOWN buttons to scroll through the list again.
12. If a dart thrown at the board scores, but does not stick in the board, press the BOUNCE button. That particular score will be displayed at the Scrolling Text Display, then eliminate this score by pressing the ELIMINATE button.
13. After throwing three darts and if all of them hit the scoring segments, the dartboard will announce “NEXT PLAYER, REMOVE DARTS” and any pressure on the segments will not activate the computer. The player is required to take out all darts and press the
START/NEXT button for the next player to continue the game.
14. Push the AUTO CHANGE button to select auto player change mode. The AUTO
CHANGE LED will be lit when this mode is selected. When auto change mode is active
(LED is lit) the board will change automatically after 10 seconds to the next player after a turn is over. If in manual mode (LED is not lit) you must push START/NEXT to move on to the next player.
15. When a player wins a game, the dartboard will announce “WINNER” and the celebration and applause will be heard. The dartboard will also display PLAYER X WINNER (the player number will be shown in the X space). For the 301 games the average points per dart for each player will display on their scoreboard. If playing more than one player the dartboard will then say “NEXT PLAYER”. Push the START/NEXT button to move on to the next player.
16. After a game is completed the dartboard will flash GAME OVER and then PLAYER X
RANK X. You can then use the START/NEXT button to scroll through the ranks of all the players.
17. If you hold down the ON/OFF button, the board will display CANCEL. You may then use the UP and DOWN buttons to scroll through a list of choices. Press ENTER to select a choice.
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CANCEL
SHUT DOWN
RESET
QUIT
Will cancel what you are doing and take you back to what you were doing.
Will turn the dartboard off.
Will return to the menu mode with the e-Board Computer system default settings.
Will exit the game you are in and take you back to the main menu mode with previously confirmed game settings.
18. If no buttons or segments on the dartboard have been pushed for 5 minutes the dartboard will go into sleep mode. The dartboard will reactivate by pressing any button or segment and will return to where it was when it went into sleep mode. If the dartboard has been inactive for 15 minutes it will automatically shut down.
19. The SOUND button controls the volume level. If you push the SOUND button the screen will display the current sound setting. Keep pushing the SOUND button to go through the sound options until you find the one you want. To select your choice simply press another button or wait 2 seconds without pushing anything. The sound options are:
SOUND OFF
VOLUME LOW
VOLUME MED
VOLUME HIGH
20. The dartboard also has a FAVORITE button that allows you to store your 5 favorite games with your settings into memory. To store, first make the game’s selections and other settings from the main menu. Then press the FAVORITE button followed by the
WRITE button (also known as the DOWN button). The dartboard will then display
STORE TO MEM 1. Use the UP and DOWN buttons to scroll through the list of locations to store the game to. Press ENTER to select your choice. The dartboard will then display
STORED. If you attempt to save a game over one that is already saved the dartboard will display OVERWRITE MEM X. Press ENTER to overwrite or use the UP and DOWN buttons to select a different location. To recall a game setting from memory, press the
FAVORITE button followed by the READ button (also known as the UP button). Then use the UP and DOWN arrows to find your choice. Press the ENTER button to make your selection. You may then press START/NEXT to start playing that game.
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GLD Products X-treme Dartboard
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X-TREME GAME DESCRIPTIONS & RULES
G01 301 (with scoring options of 301, 501, 601, 701, 801, 901)
Game Options:
Single In/Single Out
Double In/Single Out
Double In/Double Out
Single In/Double Out
Single In/Master Out
Double In/ Master Out
Double Bull
Single Bull
The scoring options are the starting score for the game, see the chart below.
Scoring Options
Starting Score
301
301
501
501
601
601
701
701
801
801
901
901
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player who reaches exactly zero (0) wins.
• The starting score for each player is 301 (or 501/601/701/801/901) as selected before starting the game.
• The score will be deducted for each dart that scores.
• You must go out with the exact number. If you go over zero the dartboard will announce “TOO HIGH, NEXT PLAYER, REMOVE DARTS”.
• For Single In or Single Out options, the game can be started or ended by throwing at any segment, regardless if single, double or triple.
• If you select Double In, you must hit a double segment or bullseye to start the game. If you select Double Out you must hit a double segment or bullseye to end the game.
• For Master Out, you must end with hitting a double or triple segments.
• If Double Out has been selected, the Dart Out feature is automatically activated. In this mode, once a player is 170 or below, the e-BOARD Computer will suggest the 3 best possible finishing shots, or if an OUT is not possible, the best remaining alternative shots are displayed on the display at the top of the dartboard.
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G02 301 League (with scoring options of 301, 501, 601, 701, 801, 901)
Game Options:
Single In/Single Out
Double In/Single Out
Double In/Double Out
Single In/Double Out
Single In/Master Out
Double In/ Master Out
Double Bull
Single Bull
The scoring options are the starting score for the game, see the chart below.
Scoring Options
Starting Score
301
301
501
501
601
601
701
701
801
801
901
901
Refer to the section “Read First - Operation”.
Playing the Game
To win: The team will win when one player’s score reaches exactly zero (0), and his teammates score is lower than or equal to the sum of the score of the opposing team.
• This game is played by 2 teams who compete with each other.
• Each team has 2 members. Team 1 is made up of player 1 and Player 3. Team 2 is made up of Player 2 and Player 4.
• For Single In or Single Out options, the game can be started or ended by throwing at any segment, regardless if single, double or triple.
• If you select Double In, you must hit a double segment or bullseye to start the game. If you select Double Out you must hit a double segment or bullseye to end the game.
• For Master Out, you must end with hitting a double or triple segments.
• If Double Out has been selected, the Dart Out feature is automatically activated. In this mode, once a player is 170 or below, the e-BOARD Computer will suggest the 3 best possible finishing shots, or if an OUT is not possible, the best remaining alternative shots are displayed on the display at the top of the dartboard.
• Once a players score is below 181 for Single Out, or 171 for Double Out and their team mates score is lower than or equal to the sum of the score of the opposing team, the dartboard will announce “GO FOR IT”. This will confirm you have a chance to win in this round. If you have not met these conditions the dartboard will announce “FREEZE” even if their score comes to zero.
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G03 Quick Cricket (with scoring options of C00, C20, C25)
Game Options:
Double Bull
Single Bull
The scoring options are described in the chart below.
Scoring
Options
Description
C00 Hit and open numbers 15-20 and bullseye in any order.
C20 Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15 and bullseye.
C25 Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and
20.
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player to hit each number 3 times and open them all is the winner.
• Following the standard rules, in Quick Cricket only the numbers 15-20 and bullseye are used.
• If every player has opened a number, that number will then close.
• All valid hits will be confirmed and displayed by the Cricket Display.
Cricket Status
Sign
One Time Two Times Open Close
NOTE: A single segment counts as one hit, a double segment counts as two hits and a triple segment counts as three hits.
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G04 American Cricket (with scoring options of C00, C20, C25)
Game Options:
Double Bull
Single Bull
The scoring options are described in the chart below.
Scoring
Options
Description
C00 Hit and open numbers 15-20 and bullseye in any order.
C20 Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15 and bullseye.
C25 Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and
20.
Refer to the section “Read First - Operation”.
Playing the Game
To win: A player wins the game when he first opens all the numbers and has an equal or greater score than the other players. However, if players are tied on points, or have no points, the first player to open all numbers wins.
Same as Quick Cricket, except more complicated scoring and winning procedures as follows:
• When a number has been hit 3 times by a player, it is then open to that player and any further hits by that player will score points.
• Once a number has been hit 3 times by all the players, that number is then closed and can no longer be scored upon by any player. At that time the indicator LED will change to closed for that number.
• A player who has opened a number can continue to score on that number until it becomes closed.
• If a player has opened all numbers first, but is behind on points, scoring continues on open numbers. If that player has not accumulated the highest point total by the time another player opens all their numbers, the player with the most points will be the winner.
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GLD Products X-treme Dartboard
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G05 Cut Throat Cricket (with scoring options of C00, C20, C25)
Game Options:
Double Bull
Single Bull
The scoring options are described in the chart below.
Scoring
Options
Description
C00 Hit and open numbers 15-20 and bullseye in any order.
C20 Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15 and bullseye.
C25 Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and
20.
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player who first opens all numbers and has the lower score wins.
• Same rules as Quick Cricket EXCEPT once the scoring begins, points are added to your opponents scores who haven’t opened that number.
G06 Scram Cricket
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score after both rounds is the winner.
• This game is a variation of Cricket.
• The game consists of 2 rounds. In the first round, player 1 must close 15 through 20 and bullseye while player 2 attempts to get as high a score as he can by scoring on the open numbers. Round 1 will be finished when all numbers have been closed.
• For round 2, the reverse is done.
• During round 2, if Player 1’s score goes over Player 2’s score the game will end and
Player 1 will be the winner.
• If Player 2 closes all the numbers and has a higher score than Player 1, Player 2 will be the winner.
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G07 Double Only Cricket (with scoring options of C00, C20, C25)
The scoring options are described in the chart below.
Scoring
Options
Description
C00 Hit and open numbers 15-20 and bullseye in any order.
C20 Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15 and bullseye.
C25 Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and
20.
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score after both rounds is the winner.
• This game is the same as American Cricket EXCEPT that you have to hit a double segment for each number first, in order for hits or scoring to be possible.
• For example, to start with the number 20, you must hit the double 20 segment. Any hits before you do this will count as a miss. Once you’ve hit your double 20 you have three possibilities for that number:
• If you hit a single 20 it will open the 20 for scoring.
• If you hit a double 20 it will open the 20 for scoring and score you 20 points.
• If you hit a triple 20 it will open the 20 for scoring and score you 40 points.
• Once all players have opened a number that number will close and no one can score on it anymore.
G08 Random Cricket
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player to open all the numbers wins.
• This game is the same as American Cricket EXCEPT that the e-Board Computer will randomly select numbers for you to hit. The first two digits on the display will show the player number (this will be a solid number, not flashing). The random numbers will flash on the display.
• Once a player hits one of the designated random numbers it will stop flashing and become solid. This number is now locked in for all players for the rest of the game.
Numbers can be hit in any order.
• Once a players turn is over, the flashing numbers will change to a different set of random numbers. The numbers that are locked in (solid numbers) will stay the same.
• You have to hit each designated number three times to open it. Double segments count as two hits and triple segments count as three hits.
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G09 Shanghai (with scoring options of L01, L05, L10, L15, H01, H05, H10, H15, P01,
P05, P10, P15)
The scoring options are described in the chart below.
Scoring
Option
Game starts on number
L01
1
L05
5
L10
10
L15
15
H01 H05 H10 H15 P01 P05
1 5 10 15 1 5
P10
10
P15
15
Can hit any segment
Must hit double or triple segments
Various doubles and triples must be hit as specified by the computer
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player who gets the most points at the end of the game wins.
• Each player must hit numbers 1 through 20 and the bullseye in order.
• The dartboard will display the number you are supposed to hit. Throw 3 darts for each number.
• Your score is the number of the segment you are on.
• Hitting a double segment in the number you are on will double your points, likewise a triple will triple your points. For example if you are on number 4 and you hit a single in segment 4 you get 4 points. If you are on number 4 and you hit a double segment 4 you get 8 points.
G10 Count Up (with scoring options of 100, 200, 300, 400, 500, 600, 700, 800, 900)
The scoring options are the set points which are the points needed to win, see the chart below.
Scoring
Option
Set Points
100 200 300 400 500 600 700
100 200 300 400 500 600 700
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player to reach or go over the set points will be the winner.
• Your score will be accumulated for each dart.
800
800
900
900
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G11 Shoot Out (with scoring options of -11, -12, -13, -14, -15, -16, -17, -18, -19, -20)
The scoring options are the number of marks you must hit, see the chart below.
Scoring
Option
No. of Marks
-11 -12 -13 -14 -15 -16 -17 -18 -19 -20
11 12 13 14 15 16 17 18 19 20
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player who hits 11, 12, 13...20 marks, depending on the option selected, is the winner.
• The e-BOARD Computer will randomly select a number for the player to hit.
• One correct hit scores one mark.
• If a player does not hit the selected number within 10 seconds, the dart is regarded as a miss and the e-BOARD Computer will automatically select another random number for the player to hit for the next dart.
G12 Best of Nine (with scoring options of 009, 012, 015, 018, 021, 024, 027)
The scoring options are the number of darts thrown for the game, see the chart below.
Scoring Option
No. of Darts
009
9
012
12
015
15
018
18
021
21
024
24
027
27
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score at the end of the game wins.
• The dartboard will announce “PLAYER 1” and display SELECT NO. Throw a dart to select your number.
• If you miss the dartboard you may continue to throw darts until you hit a number.
The dartboard will then move on to the next player.
• Once all players have selected their numbers, each player will then take turns throwing three darts. The object is to hit the number you selected.
• For every single segment hit in your number you will get one point.
• For every double segment hit in your number you will get two points and for every triple segment hit in your number you will get three points.
• The cricket display will count down how many darts you have left.
NOTE: If all the players have the same score at the end of the game Player 1 will win.
Player 2 will come in second, Player 3 third, and so on.
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G13 Call Three (with scoring options of R03, R04, R05, R06, R07, R08, R09, R10)
The scoring options are the number of rounds played for the game, see the chart below.
Scoring Option
No. of Rounds
R03
3
R04
4
R05
5
R06
6
R07
7
R08
8
R09
9
R10
10
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score at the end of all the rounds wins.
• The e-Board Computer will select 3 random numbers.
• The player must hit the numbers in the order displayed.
• Hitting the number displayed in a single segment, is worth one point. If they hit the number displayed in a double segment they get two points and if they hit the number displayed in a triple segment they get three points.
• The cricket display will count down how many rounds you have left.
G14 Poker Darts (with scoring options of A00, D00)
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player to get rid of all their “cards” or numbers wins.
• The options for this game don’t change the way the game is played.
• The game uses numbers 1-13 to play. These numbers represent a deck of cards.
• The e-Board Computer will assign 5 numbers to a player (5 cards in a hand of poker).
• The player must hit the double segment of any of their “cards” or numbers. When you do this it will eliminate that “card” or number for all players that have it.
• The cricket display will keep track of how many cards you have.
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G15 Hound and Hare (with scoring options of 005, 012, 009, 014, 011)
The scoring options are the number at which the Hound starts at, see the chart below.
Scoring Option
Number Hound Starts At
005
5
012
12
009
9
014
14
011
11
Refer to the section “Read First - Operation”.
Playing the Game
To win: If the “Hound” (Player 2) hits the same double number that the “Hare” (Player 1) is trying to hit, the “Hound” wins. If the “Hare” (Player 1) makes it back around the dartboard to the double 20, the “Hare” wins.
• The “Hare” (Player 1) tries to escape from the “Hound” (Player 2) while the “Hound” tries to catch the “Hare”.
• The “Hare” (Player 1), starts at the double 20.
• The dartboard will display what number you must hit.
• Only the double segments are used in this game.
• The “Hare” (Player 1) must hit the double 20 to move clockwise to the next number.
• The “Hound” (Player 2) will start at the double 5 (or 12, 9, 14, 11) segment.
• The “Hound” (Player 2) must hit the double 5 (or 12, 9, 14, 11) segment to move clockwise to the next number.
• The players continue to take turns throwing darts and moving around the dartboard.
The object is for the “Hound” to catch up to the “Hare”.
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G16 Halve-It
Their are seven rounds of three darts each in this game. Each round has a target number you must hit to score points. The dartboard will display the number you need to hit for that round. The target numbers for each round are:
Round
Target Number
1
20
2
16
3
Double 7
4
14
5
Triple 10
6
17
7
Bullseye
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score after all seven rounds wins.
• Players take turns throwing darts and attempting to score points.
• If you hit the target number for that round, you will get that number in points.
• Double segments will double your points and triple segments will triple your points.
• For example, in Round 1 you have to hit the number 20. If you hit it in a single segment you will get 20 points. If you hit the double 20 you will get 40 points and the triple 20 will give you 60 points.
• For Round 3 you can only score off the double 7 segment.
• For round 5 you can only score off the triple 10 segment and for Round 7 you can only score by hitting the bullseye.
• The outer bullseye ring is worth 25 points and the inner ring is worth 50.
• If a player misses the designated number on all three darts in a round, their total score is cut in half.
G17 Gold Hunting (with scoring options of 006, 009, 012, 015, 018)
The scoring options are the number of times you must find gold to win, see the chart below.
Scoring Option
No. of Times Finding Gold
006
6
009
9
012
12
015
15
018
18
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player who “Finds Gold” the designated amount of times first will win the game.
• The object of the game is to “Find Gold”. You will “Find Gold” when your score reaches exactly 50 or a multiple of 50 (100, 150, 200 etc.).
• The cricket display will keep track of how many times you find gold.
• Gold can make you greedy, whenever you “Find Gold” you will also steal 1 gold from every player who has gold.
• To score and attempt to “Find Gold” players take turns throwing darts at the dartboard. The number on the dartboard that you hit will be your score.
• A double segment is worth double points and a triple is worth triple points.
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G18 Killer (with scoring options of -7, -8, -9, -10, -11, -12, -13, =3, =5, =7, =9)
The scoring options are the number of lives you have and what segments to hit for a kill, see the chart below.
Scoring
Option
No. of Lives
-7 -8 -9 -10 -11 -12 -13 =3 =5 =7 =9
7 8 9 10 11 12
Hit Single, Double or Triple to kill
13 3 5 7 9
Must hit Doubles only to kill
Refer to the section “Read First - Operation”.
Playing the Game
To win: The last player with “Lives” will be the winner.
• To start this game, the dartboard display will show SELECT NO. Select your number by throwing a dart at the dartboard.
• The number selected will be used for that player throughout the game.
• The number you select will display in your players score display.
• No two players can select the same number in one game.
• To become a “Killer”, a player must hit the double segment in their selected number.
• Once you become a “Killer” your score display will show - - - during your turn. It will switch back to your selected number during other players turns.
• As a “Killer” you can then kill other players by hitting the segments of the number they picked until all their “Lives” are killed.
• Each hit can only “Kill” one “Life” regardless if it is a double or triple.
• The number of “Lives” remaining will be displayed on the player’s cricket display.
NOTE: For options =3, =5, =7, and =9 you can only kill if you hit a double. A single or triple count as a miss.
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G19 Blind Killer (with scoring options of L03, L04, L05, L06, L07, b03, b04, b05, b06, b07)
The scoring options are the number of lives you have and what segments to hit for a kill, see the chart below.
Scoring
Option
No. of Lives
L03 L04 L05 L06 L07 b03 b04 b05 b06 b07
3 4 5 6 7
Players are a “Killer” automatically when the game starts.
3 4 5 6 7
Player must hit Bullseye to become a
“Killer”
Refer to the section “Read First - Operation”.
Playing the Game
To win: The last player with lives left is the winner.
• This game is played like G18 Killer EXCEPT the e-Board Computer will select your number for you.
• When you start the game the dartboard will display PRE START/NEXT. At this time all players should look away from the dartboard except the player whose turn it is.
• When the player presses the START/NEXT button the dartboard will display a number for 3 seconds. This is your assigned number that other players must hit the double to “Kill” your lives. This number should be kept a secret from the other players.
• Players can try to “Kill” any player by hitting double segments of that player’s number.
• For the L03-L07 game options, you are automatically a “Killer” when the game starts.
• For the b03-b07 options you must hit the bullseye to become a “Killer”. The dartboard will display -25 until you hit the bullseye.
• When you “Kill” a life of another player the dartboard will announce “YAY”.
• The number of lives that players have is kept secret along with the players assigned number.
• If a player loses all of their lives they are out.
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G20 Round-The-Clock (with scoring options of 105, 110, 115, 120)
The scoring options are the last number that will be thrown, see the chart below.
Scoring Option
Last Number Thrown
105
5
110
10
115
15
120
20
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player to hit all the designated numbers in order, wins.
• Players must hit numbers 1 through 5 (or 10, 15, 20) in order. The dartboard will display the number that must be hit.
• The number can be hit in any segment (single, double or triple).
• A player has to hit the designated number to move on to the next number.
• The scoreboard for each player will display the last number that is to be thrown.
G21 Round-The-Clock Double/Triple (with scoring options of 205, 210, 215, 220, 305,
310, 315, 320)
The scoring options are the last number that will be thrown and the segment that must be hit, see the chart below.
Scoring Option
Last Number Thrown
205
5
210
10
215
15
220
20
Must hit only Double segments
305
5
310
10
315
15
Must hit only Triple segments
320
20
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player to hit all the designated numbers in order, wins.
• This game is played the same as Round-The-Clock EXCEPT that only the double
(205, 210, 215, 220) or triple (305, 310, 315, 320) segments are used for each number.
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G22 Round-The-Clock The Irish Way
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player to hit two bullseyes in a turn, wins.
• The game is played the same as Round-The-Clock EXCEPT that doubles and triples advance you the amount of the double or triple plus one. For example hitting double 1 will move you to number 3.
• Once you pass the number 10, the double and triple segments will count as a miss.
If you hit a single segment on a number that would put you over 20, it will count as a miss.
• If you hit a double 10 your next number will be the bullseye.
• An example of a game played between 2 players is:
Nick
1st Turn
2nd Turn
3rd Turn
4th Turn
5th Turn
1st Dart
S1
D8
S18
S8
Double Bull
Next #
2
17
19
Bull
2nd Dart
T2
S17
S19
Bull
Next #
7
18
20
2nd Bull
WINNER!
3rd Dart
S7
S5
S20
S1
Next #
8
18
Bull
Bull
Marilyn
1st Turn
2nd Turn
3rd Turn
4th Turn
1st Dart
S1
D4
Bull
Bull
Next #
2
9
2nd Bull
2nd Bull
2nd Dart
S2
S9
S17
S19
Next #
3
10
Bull
Bull
3rd Dart
S3
D10
D4
D18
Next #
4
Bull
Bull
Bull
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GLD Products X-treme Dartboard
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G23 Nine-Dart Century (with scoring options of 100, 150, 200)
The scoring options are the target score, see the chart below.
Scoring Option
Target Score
100
100 Points
150
150 Points
200
200 Points
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player that gets closest to the Target Score without going over is the winner.
• In this game each player has 9 darts (three turns) to score 100 (or 150, 200) points without going over, or get as close to 100 as possible.
• If you go over you are “busted” and out of the game.
• Darts that land outside the scoring area will reset your score back down to zero.
• Darts that bounce out are not penalized and do not count for any points.
• The number on the dartboard that you hit will be your score.
• A double segment is worth double points and a triple segment is worth triple points.
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GLD Products X-treme Dartboard
Item 42-1022
G24 Baseball (with scoring options of B07, B08, B09)
The scoring options are the number of innings, see the chart below.
Scoring Option
No. of Innings
B07
7
B08
8
B09
9
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the most runs at the end of the game is the winner.
• A baseball field is laid out as shown in diagram below. A player throws 3 darts in each inning and the runs/bases are set as follows:
Segments
Single
Double
Triple
Bullseye
Result
One Base
Two Bases
Three Bases
Home Run
Double
Single
Triple
Bullseye
• A home run can only be scored on the 3rd dart of each turn.
• The cricket display will show the number of innings left and what base your
“runners” are on. The table below shows the symbols displayed for the base that your “runner” is on.
Innings Left
Which base runners are on
1st Base 2nd Base 3rd Base Home
1st Runner 3rd Runner
2nd Runner
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36
GLD Products X-treme Dartboard
Item 42-1022
G25 Football
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player who finishes crossing their playing field is the winner.
• To start the game the dartboard will display SELECT NO. The player will then throw a dart at the dartboard to determine their “number” or “playing field”.
• Once a “playing field” is selected, you must hit the segments in order from the outside double segment of your number working your way in to the bullseye and to the opposite side to the outer double segment. See illustration and example below.
D-11 Outer
S-11
T-11 Inner
S-11
Bullseye
Inner &
Outer
Inner
S-6
T-6 Outer
S-6
D-6
• For example, if a player selects segment 11, they have to hit in order, D-11, outer S-
11, T-11, inner S-11, outer bullseye, inner bullseye, outer bullseye, inner S-6, T-6, outer S-6 and finally D-6.
• A dart that hits a segment out of their playing field or out of order is a miss.
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GLD Products X-treme Dartboard
Item 42-1022
G26 Bowling (with scoring options of 10R, 11R, 12R, 13R, 14R, 15R)
Before starting the game you must select the number of players and your desired option.
The scoring options are the number of frames, see the chart below.
Scoring Option
No. of Frames
10R
10
11R
11
12R
12
13R
13
14R
14
15R
15
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest points or “pins” at the end of the game is the winner.
• For each turn the dartboard will display SELECT ALLEY.
• For each turn your first dart will select the “Alley” and the second and third dart will score “pins” or points.
• Hitting the bullseye will not count as an “Alley” or give you any “pins” or points.
• “Pins” or points are scored as follows:
Segments Score
Double
Outer Single 3 Pins
Triple
9 Pins
10 Pins
Double
Outer Single
Triple
Inner Single
Inner Single 7 Pins
• A player cannot hit the same single segment twice in the same frame. The second hit will be counted as zero.
• You can hit the same triple or double segment twice. However hitting the double segment twice in a row will give you 10 “pins” or points. Hitting the triple segment twice will give you 20 “pins” or points.
• The cricket display will count down the number of frames left.
• The perfect game is 200/220/240/260/280/300 respectively for the options chosen.
1-800-225-7593 www.gldproducts.com
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GLD Products X-treme Dartboard
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G27 Golf (with scoring options of 09F, 10F, 11F, 12F, 13F, 14F, 15F, 16F, 17F, 18F)
The scoring options are the number of “holes”, see the chart below.
Scoring Option
No. of Holes
09F
9
10F
10
11F
11
12F
12
13F
13
14F
14
15F
15
16F
16
17F
17
18F
18
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first person to complete all their “holes” wins and the game is over.
• Numbers 1-18 are the “Holes” of the golf course and must be hit in order.
• Players must hit each number three times before they can move on to the next
“hole”.
• A double will count as two hits, a triple will count as three hits.
• The e-BOARD Computer will display the best hit for the number you are on.
• Each dart thrown counts as a “stroke”, whether it hits your designated number or not, and will be displayed on the scoreboard for each player.
• The cricket display will show how many “holes” are left.
• The bullseye counts as a miss.
G28 Car Racing 1
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player to finish the course is the winner.
• In this game, the dartboard becomes a race course. The course begins at the number 20 and runs clockwise around the dartboard to the number 5 triple segment and ends with the bullseye.
• You must hit the numbers in order moving clockwise around the dartboard.
• A valid hit on the course is the inner single.
• There are 4 obstacles throughout the course at the following segments: triple 13, triple 17, triple 8 and triple 5. The player must hit the triple in each of those numbers to clear the obstacle.
• The dartboard will display what segment you need to hit and each players scoreboard will display the last number hit.
• The cricket scoreboard will count down how many segments you need to finish the race.
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GLD Products X-treme Dartboard
Item 42-1022
G29 Car Racing 2
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player who finishes first is the winner.
• This game is similar Car Racing 1 in that you race around the track, but has a few differences. The track starts at the number 20 and runs clockwise around the dartboard to the number 5.
• The dartboard will display what number you need to hit.
• If you hit any single segment for the number you need to hit, it will move your race car one number forward. If you hit a double segment for the number you need to hit, it will move your race car two numbers forward. Likewise a triple will move you 3 numbers forward.
• Any time you hit or arrive at the 6, 7, or 12 segments your race car will be moved back 5 spaces.
• The cricket board will display how many numbers you have left to finish the race.
• You cross the finish line when you land exactly on the number 20. If your throw would move you past the number 20, you will move backward the number of spaces that you went over, starting from the number 20.
G30 Big Six (with scoring options of L-3, L-4, L-5, L-6, L-7)
The scoring options are the number of lives, see the chart below.
Scoring Option
No. of Lives
L-3
3
L-4
4
L-5
5
L-6
6
Refer to the section “Read First - Operation”.
Playing the Game
To win: The last player with lives remaining is the winner.
• This game allows a player to challenge opponents to hit the targets of the players choice.
• The dartboard will display the single 6 segment as the first target. Players must earn the chance to pick the next target for their opponent by making a hit on the single 6 target.
• If they hit the single 6, the dartboard will display SELECT NO. They can then throw a dart to select the next target. That number and segment then becomes the target.
• The scoreboard will display the target.
• In any turn if the player does not hit the designated target they lose one life.
• If a player hits the target with the first or second dart, the next dart then determines the next target and that players turn is over.
• If a player hits the target with the third dart their turn is over and the target stays the same. A life is not lost.
• If a player loses all their lives they are out of the game. The remaining players continue the game until one player is left with lives.
1-800-225-7593 www.gldproducts.com
40
L-7
7
GLD Products X-treme Dartboard
Item 42-1022
G31 Shove A Penny
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player to open all their numbers is the winner.
• This game is similar to Cricket in that you must open numbers 15-20 and the bullseye in order.
• The dartboard will display which number you have to hit.
• You must hit each number 3 times to open it. A single segment counts as one hit, a double segment counts as two hits and a triple segment counts as three hits.
• Should a player score more than 3 hits in any one number, the excess hits will be given to the next player.
• The cricket display will keep track of the number of hits per number for each player.
G32 Hi Score (with scoring options of H03, H04, H05, H06, H07, H08, H09, H10, H11,
H12)
The scoring options are the number of rounds, see the chart below.
Scoring
Option
No. of
Rounds
H03
3
H04
4
H05
5
H06
6
H07
7
H08
8
H09
9
H10
10
H11
11
H12
12
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score at the end of all the rounds wins.
• A player must rack up the most points in 3, 4, 5...or 12 rounds (each round is 3 darts) to win.
• Doubles and triples count as 2 times and 3 times that number’s score respectively.
• The cricket display will count down the remaining rounds.
41 1-800-225-7593 www.gldproducts.com
GLD Products X-treme Dartboard
Item 42-1022
G33 Double Down
This game starts with a base score of 60 points for each player.
There are 9 rounds for each player. Each round has a number or segment that you must hit in order to score. The dartboard will display what number you must hit for that round. The designated numbers for each round are:
Round
Target Number
1
15
2
16
3
Any
Double
4
17
5
18
6
Any
Triple
7
19
8
20
9
Bullseye
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score after the last round is the winner.
• Each dart that hits the correct number will score points based on the number and the segment.
• For example, if you hit number 15 single segment you will get 15 points. If you hit the number 15 double segment you would get 30 points. If you hit the number 15 triple segment you would get 45 points.
• If the player does not hit the designated number during their round their score is cut in half and they move on to the next round on their next turn.
• For the Any Double and Any Triple, the player must hit any double or triple segment. If the doubles and triples are not hit, the players score is cut in half.
G34 Forty One
This game is the same as Double Down except the sequence for the rounds is reversed from number 20 to the bullseye. The dartboard will display what number you must hit for that round. The designated numbers for each round are:
Round
Target Number
1
20
2
19
3
Any
Double
4
18
5
17
6
Any
Triple
7
16
8
15
9
“41”
Points
10
Bullseye
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score after the last round is the winner.
• The additional round of 41 points is included before the bullseye, and a player must hit any 3 segments totaling 41.
1-800-225-7593 www.gldproducts.com
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GLD Products X-treme Dartboard
Item 42-1022
G35 Over (with scoring options of O-7, O-8, O-9)
The scoring options are the number of lives, see the chart below.
Scoring Option
No. of Lives
O-7
7
O-8
8
O-9
9
Refer to the section “Read First - Operation”.
Playing the Game
To win: The last player with lives remaining is the winner.
• Each player takes a turn throwing 3 darts, the highest score among the players will become the “leader’s score” and the dartboard will announce “LEADER”.
• A player’s score will become a new “leader’s score” if his score in the new turn is higher than the previous “leader’s score”. If not, he will lose one life.
• If a leader does not want to challenge and wants to keep his “leader’s score”, he can press the START/NEXT button and skip his turn. A leader can choose to challenge his own “leader’s score” but he will also lose a life if his new score is lower than the leader’s score.
• The Cricket Display will show how many “Lives” each player has. After a player throws, if they do not have a new “leader’s score”, a life will be lost. If their score is higher than the “leader’s score”, then the e-BOARD Computer will announce
“LEADER” and keep his score. The current “leader’s score” is displayed on the scoreboard.
• If a player loses all their lives they are out of the game. The remaining players continue the game until one player is left with lives.
G36 Under (with scoring options of U-7, U-8, U-9)
The scoring options are the number of lives, see the chart below.
Scoring Option
No. of Lives
U-7
7
U-8
8
U-9
9
Refer to the section “Read First - Operation”.
Playing the Game
To win: The last player with lives remaining is the winner.
• The rules follow exactly as Over except the “leader’s score” is the lowest score for each turn.
• A missed dart will be counted as 60.
43 1-800-225-7593 www.gldproducts.com
GLD Products X-treme Dartboard
Item 42-1022
G37 All Fives (with scoring options of 551, 561, 571, 581, 591)
The scoring options are the total points you need to win, see the chart below.
Scoring Option
Total Points
551
51
561
61
571
71
581
81
591
91
Refer to the section “Read First - Operation”.
Playing the Game
To win: The first player to score 51, 61, 71, 81, or 91 will be the winner.
• During each round the player’s total score for that round must be divisible by 5.
• Every divisible 5 counts as one point. For instance, 2, 8, 5 totals 15. A player will get
3 points as 15 divided by 5 equals 3.
• There will be no points if the round of 3 darts’ total score is not divisible by 5.
• The e-BOARD Computer will display the best possible hit for your third dart, that will give you the most points.
G38 Leg (with scoring options of L03, L04, L05)
The scoring options are the number of legs, see the chart below.
Scoring Option
No. of Legs
L03
3
L04
4
L05
5
Refer to the section “Read First - Operation”.
Playing the Game
To win: The last player who still has a “leg” left will win.
• Each player will begin with the selected “legs”.
• Players will take turns throwing three darts.
• Each player must beat the previous players score, or they will lose a “leg”.
1-800-225-7593 www.gldproducts.com
44
GLD Products X-treme Dartboard
Item 42-1022
ONE YEAR LIMITED WARRANTY
The Manufacturer warrants to the original retail purchaser that this product is free from defects in material and workmanship under normal use and conditions for a period of one year from the date of original purchase. The Manufacturer’s liability is limited to the repair or replacement, at its option, of any defective product and shall not include any liability for indirect, incidental or consequential damages of any kind.
Should this product become defective due to material or workmanship within the warranty period, contact our Customer Service Department. This warranty is not transferable and does not cover normal wear and tear or damage caused by improper usage, negligence, misuse, abuse, transportation damage, acts of nature, or accident (including failure to follow the instructions in this manual). It does not cover expendable items such as batteries, light bulbs, fuses, accessories, cosmetic parts and other items that wear out due to normal usage. This warranty is also void if the product is disassembled and reassembled, damaged, modified from its original state, or used for other than indoor personal residential use (no commercial or rental applications).
This warranty gives you specific legal rights, and you may have other rights which vary from state to state.
IF YOU HAVE A WARRANTY CLAIM, CALL US FIRST (8 - 4:30 CST)
Please have your receipt and item number (found on the front cover) when you call.
GLD Products
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
1-800-225-7593
Fax: 1-800-841-6944
Email: [email protected]
Web: www.gldproducts.com
If you are instructed to return the product for service, you are responsible for shipping the unit at your expense to the above address in packaging that will protect against further damage. All warranty or repair requests require a Return
Authorization Number prior to returning the item.
PRODUCT REGISTRATION
Important: The product registration form on page 47 must be completed and returned along with a copy of your receipt within 10 days of purchase to validate your warranty.
Online registration is also available. Go to www.gldproducts.com/index.php/registration or click on this link. Follow the online instructions.
45 1-800-225-7593 www.gldproducts.com
GLD Products X-treme Dartboard
Item 42-1022
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1-800-225-7593 www.gldproducts.com
46
REGISTER YOUR PRODUCT
Complete this form, include a copy of your receipt, fold, tape (do not staple) and return within 10 days of purchase. This protects your warranty and will help us develop new products!
Place postage here
GLD Products
Warranty Department
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
Fold here second.
www.gldproducts.com
GAME TABLES
GAMES AND ACCESSORIES
BILLIARD ACCESSORIES
SOFT-TIP DARTS
FLIGHTS AND SHAFTS
HOME CASINO
BILLIARD CUES
DARTBOARDS
STEEL-TIP DARTS
DART CASES AND ACCESSORIES
Fold here first.
Name
Address
City
State
Purchase Price:
Store Name:
Zip
Date of Purchase
Phone-Day
Phone-Evening
Item: 42-1022 X-treme Dartboard
Remember to attach a copy of your receipt.
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Mail To: GLD Products
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
1-800-225-7593
·
FAX 800-841-6944
Email: [email protected]
Web Site: www.gldproducts.com
X-treme Dartboard
Item 42-1022
Parts Re-Order Form
Name
Address
City
State Zip
Date
Phone-Day
Phone-Evening
Order No.
Description
Unit
Price
42-9988
6-44
6-47
500 mA Adapter Positive Outer 10.00
2 Piece Bullseye, Nylon 15.00
Pie Section, Black and Red Segments, Nylon 20.00
6-48
6-15
Pie Section, Grey and Red Segments, Nylon 20.00
Set of 3 Soft Tip Darts 5.00
37-1652-01 Tips, 100 pcs
6-38 Aluminum Shafts 3 pc
4.99
3.00
6-11
6-14
Accessories
37-0125
37-0106
Mounting Hardware
Flights 3 pc, designs vary
Viper Bull Throw Line
Viper Vinyl Dart Mat
3.00
1.50
6.29
95.99
Subtotal
Shipping will be added. If paid by Check or Money Order, call for quote.
5.1% Waukesha Wisconsin tax will apply (subject to change).
S/H
Tax
Total
Method of Payment
_________Check or Money Order
_________ Credit Card
Qty.
Total
Amount
_____ Visa _____ MasterCard _____ Discover _____ American Express
Card #________________________________________________________
Security Code #__________________ Billing Address _________________________Zip Code____________
Signature______________________________________Exp. Date________
Shipping Address
Name___________________________________________________________________________________
Address___________________________________________Phone_________________________________
City______________________________________________State________________Zip________________
49 1-800-225-7593 www.gldproducts.com
GLD Products
This page left intentionally blank.
X-treme Dartboard
Item 42-1022
1-800-225-7593 www.gldproducts.com
50
www.gldproducts.com
GAME TABLES
HOME CASINO
GAMES AND ACCESSORIES
BILLIARD CUES
BILLIARD ACCESSORIES
DARTBOARDS
SOFT-TIP DARTS
STEEL-TIP DARTS
FLIGHTS AND SHAFTS
DART CASES AND ACCESSORIES
PR OUD MA NU FA CT UR ER OF
S84 W19093 Enterprise Drive • Muskego, WI 53150 USA
262.679.8730 or 1.800.225.7593 tele
262.679.8738 or 1.800.841.6944 fax
Email: [email protected]
www.gldproducts.com
EXTREME GAME MENU
G10
G11
G12
G13
G10
G10
G10
G10
G10
G10
G10
G10
G06
G07
G08
G09
G14
G15
G16
G17
G18
G19
G02
G03
G04
G05
G02
G02
G02
G02
Game
Number
G01
G01
G01
G01
G01
G01
G02
Name
Double Only Cricket
Random Cricket
Shanghai
Count Up 100
Count Up 200
Count Up 300
Count Up 400
Count Up 500
Count Up 600
Count Up 700
Count Up 800
Count Up 900
Shoot Out
Best of Nine
Call Three
Poker Darts
Hound and Hare
Halve-It
Gold Hunting
Killer
Blind Killer
301
501
601
701
801
901
301 League
501 League
601 League
701 League
801 League
901 League
Quick Cricket
American Cricket
Cut Throat Cricket
Scram Cricket
Options
8
2
10
7
1
1
1
1
5
11
5
1
10
1
1
1
1
12
1
3
1
5
1
5
5
8
8
8
8
8
8
8
8
8
8
8
8
Players
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
2
1-16
1-16
2-16
2-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
2
4
4
4
4
1-16
1-16
4
4
1-16
1-16
1-16
1-16
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Bullseye Single/
Double
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Yes
N/A
N/A
N/A
Yes
Yes
Yes
Yes
Double In/Out
Master Out
Yes
Yes
Yes
Yes
Yes
Yes
Yes
N/A
N/A
N/A
N/A
N/A
N/A
Game
Number
G20
G21
G22
G35
G36
G37
G38
Total
G31
G32
G33
G34
G27
G28
G29
G30
G23
G24
G25
G26
Name
Round-The-Clock
Round-The-Clock Double/
Triple
Round-The-Clock The
Irish Way
Nine-Dart Century
Baseball
Football
Bowling
Golf
Car Racing 1
Car Racing 2
Big Six
Shove A Penny
Hi Score
Double Down
Forty One
Over
Under
All Fives
Leg
Options
4
8
1
5
3
3
3
266
1
1
1
10
1
5
10
1
1
6
3
3
Players
1-16
1-16
1-16
2-16
2-16
1-16
2-16
1-16
1-16
1-16
1-16
1-16
1-16
1-16
2-16
1-16
1-16
1-16
1-16
Double In/Out
Master Out
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Bullseye Single/
Double
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
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