Oculus Unreal software User manual

Unreal is a game engine that is distributed with Oculus plugins which make it easy to develop for the Oculus Rift and Gear VR. Applications targeting Oculus devices automatically apply stereoscopic rendering, orientation tracking (Rift and Gear VR), and positional tracking (Rift only).

PDF
Document
Oculus Unreal SDK 1.18 User Manual | Manualzz

Advertisement

Advertisement

/

Advertisement

Key features

  • Stereoscopic rendering

  • Orientation tracking

  • Positional tracking

  • Oculus plugins

  • Gear VR Controller support

  • Support for Oculus Touch controllers

  • Boundary System API

Frequently asked questions

The Oculus Unreal SDK requires Windows 7 or later.

For beginning developers, we recommend the binary distribution of the Unreal engine available through the Launcher. If you are a professional developer who would like access to the latest SDK features, we recommend the source distributions hosted on Oculus’s private GitHub repository.

It is possible to preview a Gear VR application in the Oculus Rift during development. However, it is not generally useful to do so, because Rift applications are subject to substantially different performance requirements.

For instructions on how to add a Motion Controller component to your Pawn or Character, see Motion Controller Component Setup in Epic’s Unreal documentation.

Preparing document for printing…
0%