SolidWorks 2001 Getting Started User Manual
Below you will find brief information for SolidWorks 2001. This manual introduces basic concepts and terminology, providing exercises for creating parts, drawings, and assemblies. Learn to create a base feature, add bosses, cuts, modify features, and display section views.
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SolidWorks 2001
Getting Started
© 1995-2001, SolidWorks Corporation
300 Baker Avenue
Concord, Massachusetts 01742 USA
All Rights Reserved.
U.S. Patent 5,815,154
SolidWorks Corporation is a Dassault Systemes
S.A. (Nasdaq:DASTY) company.
The information and the software discussed in this document are subject to change without notice and should not be considered commitments by
SolidWorks Corporation.
No material may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose without the express written permission of SolidWorks Corporation.
As a condition to your use of this software product, you agree to accept the limited warranty, disclaimer and other terms and conditions set forth in the SolidWorks Corporation License and
Subscription Service Agreement, which accompanies this software. If, after reading the
License Agreement, you do not agree with the limited warranty, the disclaimer or any of the other terms and conditions, promptly return the unused software and all accompanying documentation to SolidWorks Corporation and your money will be refunded.
The software discussed in this document is furnished under a license and may be used or copied only in accordance with the terms of this license. All warranties given by SolidWorks
Corporation as to the software and documentation are set forth in the SolidWorks Corporation
License and Subscription Service Agreement, and nothing stated in, or implied by, this document or its contents shall be considered or deemed a modification or amendment of such warranties.
SolidWorks
®
and the SolidWorks logo are the registered trademarks of SolidWorks Corporation.
SolidWorks 2001 is a product name of
SolidWorks Corporation.
FeatureManager
® is a jointly owned registered trademark of SolidWorks Corporation.
Feature Palette™ and PhotoWorks™ are trademarks of SolidWorks Corporation.
Document Number: SWGSDENG011501
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®
is a registered trademark of Spatial
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®
Access Library is a registered trademark of IGES Data Analysis, Inc.
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Software Solutions Co. Limited.
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®
and FLEXlm
®
are registered trademarks of Globetrotter Software, Inc.
Other brand or product names are trademarks or registered trademarks of their respective holders.
COMMERCIAL COMPUTER
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Computer Software - Restricted Rights),
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Contractor/Manufacturer:
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Portions of this software are copyrighted by and are the property of Unigraphics Solutions Inc.
Portions of this software © 1990-2001
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Portions of this software © 1990-2001
LightWork Design Limited.
Portions of this software © 1998-2001
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Contents
Mastering the Basics
Installation 1-1
Basic Functionality 2-1
The 40-Minute Running Start
Assembly Basics
Drawing Basics
Design Tables
More about Basic Functionality
3-1
4-1
5-1
6-1
Working with Features and Parts
Revolve and Sweep Features
Loft Features
Pattern Features
Fillet Features
More about Features and Parts
Working with Assemblies
Assembly Mates
Advanced Design Techniques
More about Assemblies
7-1
8-1
9-1
10-1
11-1
12-1
SolidWorks 2001 Getting Started iii
iv
Working with Drawings and Detailing
Advanced Drawings and Detailing
Bill of Materials
More about Drawings and Detailing
13-1
14-1
Special Topics
Sheet Metal Part
Mold Design
3D Sketching
15-1
16-1
17-1
Importing Files / Using FeatureWorks Software 18-1
Learning to Use PhotoWorks 19-1
SolidWorks Animator 20-1
More about SolidWorks Functionality
SolidWorks 2001 Getting Started
Mastering the Basics
Installation
Basic Functionality
The 40-Minute Running Start
Assembly Basics
Drawing Basics
Design Tables
More about Basic Functionality
1
Installation
What is SolidWorks 2001?
SolidWorks
®
2001 is mechanical design automation software that takes advantage of the familiar Microsoft
®
Windows
®
graphical user interface. This easy-to-learn tool makes it possible for mechanical designers to quickly sketch out ideas, experiment with features and dimensions, and produce models and detailed drawings.
This Getting Started book discusses some basic concepts and terminology used throughout the SolidWorks 2001 application. It provides exercises to familiarize you with creating parts, drawings and assemblies, and introduces some of the most commonly used features of the SolidWorks 2001 mechanical design automation system.
This chapter provides an overview of the following topics: q
System requirements for installing and using SolidWorks 2001 software q
Installing the SolidWorks 2001 software q
SolidWorks 2001 service packs q
The SolidWorks Web site
SolidWorks 2001 Getting Started 1-1
Mastering the Basics
Preparing to Install the SolidWorks 2001 Software
System Requirements
For the most recent information about system requirements, refer to the SolidWorks 2001
Read This First.
Required Information for Installation
Before you install SolidWorks 2001, if you made changes to palette items, drawing templates, or PhotoWorks
TM
materials in a previous release of the SolidWorks software, you should save backup copies of these files. Put the backup files in a folder where they cannot be lost or overwritten during the installation.
The SolidWorks 2001 Setup Wizard on the CD-ROM guides you through the installation procedure and asks for the following information: q
SolidWorks Serial Number. For new SolidWorks customers or non-subscription customers, the serial number is located on the box that contains your SolidWorks software. Subscription customers should continue to use the serial number on the
CD-ROM case from their first SolidWorks installation.
q
SolidWorks Registration Code:
• If you are a SolidWorks subscription customer, the registration wizard provides a registration code during the SolidWorks 2001 installation.
•
If you are a new SolidWorks customer, you are asked to use the registration wizard during installation. This generates a registration form that you can email or fax to
SolidWorks Corporation. A registration code is provided quickly by return email or fax. You have up to 30 days to use the product without the registration code.
•
If you are a continuing, non-subscription customer, you must have a registration code to update to the SolidWorks 2001 software.
q
Serial numbers for add-in software. If you purchased one or more of the software add-ins available with the SolidWorks application, a serial number for each purchased add-in is located on the box that contains your software add-ins. q
Allow or disallow model changes from drawing. This option makes it possible for a user to disallow the ability to make changes to part or assembly dimensions from the drawing. (You must reinstall the SolidWorks software to change this option.) The default, and most common configuration, is to allow the part and assembly dimensions to be changed from the drawing.
1-2
Chapter 1 Installation
Installation Procedures
The kinds of installations are, individual, client, server and client, and server only. The installation steps for an individual user or a server are the same, though some of the questions asked during the installation are different. q
Individual installation - This installation is for a computer that will run the
SolidWorks 2001 application from its own hard drive and will not share its executable files with any other computer, whether it is on a network or not.
• To do an individual installation, insert the SolidWorks 2001 CD-ROM in the computer’s CD drive and respond to the directions from the install wizard.
• A serial number and registration code are required.
q
Server only installation - This installation is for a computer that will not run the
SolidWorks 2001 application, but will only act as a server, sharing its SolidWorks installation with one or more SolidWorks client computers. (You must reinstall if you want to change this selection.) With this option, the server does not need to be licensed to run the SolidWorks application, but each client must have a license.
This installation should be performed by a network administrator or someone who has experience working with the network server.
NOTE:
The server and clients must be of the same platform type. There is no cross-platform installation.
Before starting a SolidWorks server update installation, it is important to ensure that no SolidWorks clients are running.
•
Insert the SolidWorks 2001 CD-ROM in the computer’s CD drive and respond to the directions from the install wizard.
•
No serial number or registration code is required for a computer that is used exclusively as a server.
•
After installation, make sure that the folder containing the SolidWorks installation is shared and accessible to the client computers on the network.
q
Server and Client Installation - This installation is for a computer that will run the
SolidWorks 2001 application, and will also act as a server, sharing its SolidWorks installation with one or more SolidWorks client computers.
•
To do a server and client installation, insert the SolidWorks 2001 CD-ROM in the computer’s CD drive and respond to the directions from the install wizard.
•
A serial number and registration code are required.
•
After installation, make sure that the folder containing the SolidWorks installation is shared and accessible to the client computers on the network.
q
Client installation - The client computer runs the SolidWorks software from a server.
No executable files are installed on the client computer, but it is necessary to perform a
SolidWorks 2001 Getting Started 1-3
Mastering the Basics
SolidWorks client installation to prepare the client computer for sharing the application.
To perform a SolidWorks client installation:
1
Make certain that the server installation is complete on the computer from which the clients will run the SolidWorks application. Make make sure that the folder containing the SolidWorks installation is shared and accessible to the client computers on the network.
2
3
4
Working on the SolidWorks client computer, browse to the folder under the
SolidWorks installation directory on the server called
setup\i386
.
Double-click
setup.exe.
The install wizard guides you through the few steps needed to complete the client installation.
NOTE:
After installation, to learn about the new functionality in SolidWorks 2001, click
Help, SolidWorks 2001 Online User’s Guide
on the main toolbar.
SolidWorks 2001 Service Packs
If you are a SolidWorks subscription customer, you can take advantage of SolidWorks service packs that are regularly posted on the SolidWorks Web site. These service packs contain software updates and enhancements to the SolidWorks 2001 software.
To check for a new service pack:
1
Click
Help, Service Packs
.
2
The
Service Packs
dialog box appears.
Click Check. The software checks the SolidWorks Web site to see if you have the latest service pack installed.
3
4
To have the software automatically check the SolidWorks Web site once a week for a new service pack, click the
Check for a new service pack once a week
check box.
Click
OK
to close the
Service Packs
dialog box.
Visiting the SolidWorks Web Site
If your computer has access to the Internet, you can visit the SolidWorks Web site after you complete the installation. You can learn more about the SolidWorks company and products by clicking in the
Help
menu on the main SolidWorks window.
1-4
To access the SolidWorks Web site:
1
Click
Help, About SolidWorks 2001
.
2
Click
Connect
to visit the SolidWorks Web site.
Some of the available topics are:
• News and Events
• Technical Support
• VARs and Distributors
• The SolidWorks Design Gallery
Chapter 1 Installation
SolidWorks 2001 Getting Started 1-5
2
Basic Functionality
SolidWorks 2001 is supported under the Microsoft Windows graphical user interface.
SolidWorks 2001 Getting Started assumes that you have used Windows before and know basic Windows skills, such as how to run programs, resize windows, and so on.
Before you begin the examples in SolidWorks 2001 Getting Started, you should read
Chapter 2, to familiarize yourself with some of the fundamentals, including: q
SolidWorks 2001 design concepts q
SolidWorks 2001 terms q
Getting Help in SolidWorks 2001
SolidWorks 2001 Getting Started 2-1
Mastering the Basics
Designing with SolidWorks 2001
As you do the examples in this guide, the design methods you use for parts, assemblies, and drawings, represent a unique approach to the design process.
q
With SolidWorks 2001, you create 3D parts, not just 2D drawings. You can use these 3D parts to create 2D drawings and 3D assemblies.
CAD: 2D drawings, made up of individual lines SolidWorks 2001: 3D parts q
SolidWorks 2001 is a dimension-driven system. You can specify dimensions and geometric relationships between elements. Changing dimensions changes the size and shape of the part, while preserving your design intent. For example, in this part, the boss is always half as high as the base.
2-2
Parts
Chapter 2 Basic Functionality
q
A SolidWorks 3D model consists of parts, assemblies, and drawings. Parts, assemblies, and drawings display the same model in different documents. Any changes you make to the model in one document are propagated to the other documents containing the model.
Drawings
Assembly q
You create sketches and use them to build most features. A sketch is a 2D profile or cross section. Sketches can be extruded, revolved, lofted, or swept along a path to create features.
Sketch Sketch extruded 10mm q
You use features to build parts. Features are the shapes (bosses, cuts, holes) and operations (fillets, chamfers, shells, and so on) that you combine to build parts.
Base feature
Boss
Cut
Fillet
SolidWorks 2001 Getting Started 2-3
Mastering the Basics
SolidWorks Terms
Document Windows
SolidWorks document windows have two panels: q
The left panel of the window contains the following:
•
The FeatureManager ® design tree lists the structure of the part, assembly, or drawing. For more information about the FeatureManager design tree, see the
"More about Basic Functionality" chapter.
•
The PropertyManager provides an alternate way of sketching and otherwise interacting with the SolidWorks 2001 application.
•
The ConfigurationManager is a means to create, select, and view multiple configurations of parts and assemblies in a document.
•
Customized third-party add-in panels.
q
The right panel is the graphics area, where you create and manipulate the part, assembly, or drawing.
Graphics area
Model
Left panel displaying the FeatureManager design tree
2-4
Chapter 2 Basic Functionality
Common Model Terms
You should familiarize yourself with the following terms that appear throughout the
SolidWorks documentation. For more information about terms, see the glossary in the
SolidWorks 2001 Online User’s Guide.
Origin Vertex Edge
Axis
Plane Face
Handles
Handles allow you to dynamically drag and set certain parameters without leaving the graphics area. Active handles are green, inactive handles are gray.
In the SolidWorks 2001
Getting Started book however, you set all parameters within the
PropertyManager in order to familiarize yourself with this method. After you become accustomed to the options in the
PropertyManager, you can experiment with handles on your own.
Handle
For more information about handles, see the SolidWorks 2001 Online User’s Guide.
SolidWorks 2001 Getting Started 2-5
Mastering the Basics
Toolbars
The toolbar buttons are shortcuts for frequently used commands. Some toolbars are always displayed; other toolbars display automatically when you open a document of the related type. For example, when you open an assembly document, the Assembly toolbar appears.
To display or hide individual toolbars:
Click
View, Toolbars
, or right-click the SolidWorks window frame.
A list of all the toolbars is displayed. The toolbars with a check mark beside them are visible; the toolbars without a check mark are hidden. Click the toolbar name to turn its display on or off.
For more information about customizing toolbars, see the "More about Basic
2-6
Chapter 2 Basic Functionality
Getting Help
If you have questions while you are using the SolidWorks software, you can find answers in several ways: q
For
Online help
, click or
Help, SolidWorks 2001 Help Topics
in the menu bar.
The online help also includes a special section, Overview of New Functionality in
SolidWorks 2001, a summary of the enhancements in SolidWorks 2001. The online help is part of the SolidWorks 2001 Online User’s Guide that provides detailed information about using the SolidWorks software.
q
For
What’s This help
, click on the Standard toolbar, then click a toolbar icon or a
FeatureManager item. What’s This help is also available for certain items in the graphics area.
q
For online tutorials that teach you how to create parts, assemblies, and drawings, click
Help, Online Tutorial
. You will also find information on basic SolidWorks software concepts.
q
For ideas about how to best implement your design, click
Help, Design Portfolio
. The
Design Portfolio uses sample parts to provide design ideas.
q
For helpful hints, click
Help, Tip of the Day
. To see a tip each time you start
SolidWorks 2001, select the
Show tips at startup
check box in the
Tip of the Day
dialog box.
q
For help that describes the active dialog box, and provides access to the full online help system, click the
Help
button in the dialog box or press the
F1
key.
q
For
Tooltips
that identify buttons on a toolbar, point at the button, and a moment later, the tooltip pops up.
q
As you point at toolbar buttons or click menu items, the
Status Bar
at the bottom of the
SolidWorks window provides a brief description of the function.
For more information and the latest news about the SolidWorks software and company, visit the SolidWorks web site, http://www.solidworks.com, or click
Help
,
About
SolidWorks 2001
,
Connect
.
SolidWorks 2001 Getting Started 2-7
3
The 40-Minute Running Start
This chapter guides you through the creation of your first SolidWorks model. You create this simple part:
This chapter includes: q
Creating a base feature q
Adding a boss feature q
Adding a cut feature q
Modifying features (adding fillets, changing dimensions) q
Displaying a section view of a part
You should be able to complete this chapter in about 40 minutes.
NOTE:
Some of the illustrations in this book have been modified for clarity.
What you see on your screen may look different from the illustrations.
SolidWorks 2001 Getting Started 3-1
Mastering the Basics
Overview of the Next Four Chapters
The Mastering the Basics section contains a series of tutorial exercises designed to teach you basic SolidWorks concepts, as follows: q
Chapter 3. The 40 Minute Running Start - Create your first part.
q
Chapter 4. Assembly Basics - Add parts and build an assembly.
q
Chapter 5. Drawing Basics - Create a drawing of the parts and the assembly.
q
Chapter 6. Design Tables - Rename features and dimensions, and create variations of the part from Chapter 3, using a design table.
For consistency, you take the first part you create, then build your knowledge by using the same part throughout this section.
Starting SolidWorks 2001
1
2
Click the
Start
button on the Windows taskbar.
Click
Programs
,
SolidWorks 2001
,
SolidWorks 2001
.
The SolidWorks main window appears and the Welcome to SolidWorks 2001 screen opens.
NOTE:
If a dialog box appears reminding you to register your copy of SolidWorks 2001, click
OK
.
Creating a New Part Document
1
To create a new part, click
New Document
on the Welcome to SolidWorks 2001 screen, click
New
on the Standard toolbar, or click
File
,
New
.
The
New SolidWorks Document
dialog box appears.
2
3
Click the
Tutorial
tab and select the
Part
icon.
Click
OK
.
A new part window appears.
3-2
Chapter 3 The 40-Minute Running Start
Sketching the Rectangle
The first feature in the part is a box extruded from a sketched rectangular profile. You begin by sketching the rectangle.
1
To open a 2D sketch, click
Sketch
on the Sketch toolbar, or click
Insert
,
Sketch
.
A sketch opens on the
Front
plane.
2
3
Click
Rectangle
on the Sketch Tools toolbar, or click
Tools
,
Sketch Entity
,
Rectangle
.
Move the pointer to the sketch origin. You know the pointer is on the origin when the pointer changes to . Click the left mouse button and start moving the pointer to create a rectangle.
As you move the pointer, notice that it displays the dimensions of the rectangle. Click the mouse button to complete the rectangle.
For more information about inferencing pointers and lines, see the SolidWorks 2001 Online User’s Guide.
4
5
Click
Select
on the Sketch toolbar, or click
Tools
,
Select
.
The two sides of the rectangle that touch the origin are black. Because you began sketching at the origin, the vertex of these two sides is automatically related to the origin. (The vertex is not free to move.)
The other two sides (and three vertices) are blue. This indicates that they are free to move.
Click one of the blue sides, and drag the side or the drag handle at the vertex to resize the rectangle.
SolidWorks 2001 Getting Started 3-3
Mastering the Basics
Adding Dimensions
In this section you specify the size of the sketched rectangle by adding dimensions. The
SolidWorks software does not require that you dimension sketches before you use them to create features. However, for this example, you add dimensions now to fully define the sketch.
As you add dimensions to a sketch, the state of the sketch appears in the status bar. Any
SolidWorks sketch is in one of three states. Each state is indicated by a different color: q
In a fully defined sketch, the positions of all the entities are fully described by dimensions or relations, or both. In a fully defined sketch, all the entities are black.
q
In an under defined sketch, additional dimensions or relations are needed to completely specify the geometry. In this state, you can drag under defined sketch entities to modify the sketch. An under defined sketch entity is blue.
q
In an over defined sketch, an object has conflicting dimensions or relations, or both. An over defined sketch entity is red.
1
2
Click
Tools
,
Options
. On the
System Options
tab, click
General
, then click to clear the
Input dimension value
check box. Click
OK
.
Click
Dimension
on the Sketch Relations toolbar, or click
Tools
,
Dimensions
,
Parallel
.
The pointer shape changes to .
3
Click the top edge of the rectangle, then click where you want to place the dimension.
The vertical line at the right changes from blue to black. By dimensioning the length of the top of the rectangle, you fully defined the position of the rightmost segment. You can still drag the top segment up and down.
Its blue color indicates that it is under defined.
4
Click the right edge of the rectangle, then click to place its dimension.
The top segment and the remaining vertices turn black. The status bar in the lower-right corner of the window indicates that the sketch is fully defined.
3-4
Chapter 3 The 40-Minute Running Start
Changing the Dimension Values
To change the dimensions, you use the
Dimensions
tool.
1
Double-click one of the dimensions.
2
The
Modify
dialog box appears. The current dimension is highlighted.
Type 120mm, then click .
3
4
5
The sketch changes size to reflect the new dimension. The dimension value is now 120mm.
Click
Zoom to Fit
on the View toolbar, or press the
f
key, or click
View
,
Modify
,
Zoom to Fit
, to display the entire rectangle at full size and to center it in the graphics area.
Double-click the other dimension and change its value to 120mm.
Click
Zoom to Fit
again to center the sketch.
SolidWorks 2001 Getting Started 3-5
Mastering the Basics
Extruding the Base Feature
The first feature in any part is called the base feature. You create this feature by extruding the sketched rectangle.
1
Click
Extruded Boss/Base
on the Features toolbar, or click
Insert
,
Base
,
Extrude
.
2
The
Base-Extrude
PropertyManager appears in the left panel, and the view of the sketch changes to isometric.
Under
Direction 1
, do the following:
• Set
End Condition
to
Blind
.
•
Set
Depth
to 30mm. To increment the value, either use the arrows or enter the value.
When you click the arrows, a preview of the result appears in the graphics area.
Sketch
3
4
Click
OK
to create the extrusion.
The new feature,
Base-Extrude,
appears in the
FeatureManager design tree.
If you need to zoom to view the entire model, press
Z
to zoom out, or press
Shift+Z
to zoom in.
Preview of the extrusion
5
Click the plus sign beside
Base-Extrude
in the FeatureManager design tree.
Sketch1
, which you used to extrude the feature, is now listed under the feature.
Click here
3-6
Chapter 3 The 40-Minute Running Start
Saving the Part
1
2
Click
Save
on the Standard toolbar, or click
File
,
Save
.
The
Save As
dialog box appears.
Type
Tutor1
and click
Save.
The extension
.sldprt
is added to the filename, and the file is saved to the current directory. To save the file to a different directory, use the Windows browse button to browse to that directory, then save the file.
NOTE:
File names are not case sensitive. That is, files named
TUTOR1.sldprt
,
Tutor1.sldprt
, and
tutor1.sldprt
are all the same part.
SolidWorks 2001 Getting Started 3-7
Mastering the Basics
Sketching a Boss
To create additional features on the part (such as bosses or cuts), you sketch on the model faces or planes, then extrude the sketches.
NOTE:
You sketch on one face or plane at a time, then create a feature based on one or more sketches.
2
3
1
4
5
6
7
Click
Hidden Lines Removed
on the View toolbar, or click
View
,
Display
,
Hidden Lines Removed
.
Click
Select
on the Sketch toolbar, if it is not already selected.
Move the pointer over the front face of the part.
The edges of the face become dotted lines to show that the face is available for selection.
The pointer changes to to show that you are selecting the face.
Click the front face of the part to select it.
The edges of the face become solid lines and change color to show that the face is selected.
Click
Sketch
on the Sketch toolbar, or right-click anywhere in the graphics area and select
Insert Sketch
.
A sketch opens.
Click
Circle
on the Sketch Tools toolbar, or click
Tools
,
Sketch Entity
,
Circle
.
Click near the center of the face and move the pointer to sketch a circle. Click again to complete the circle.
3-8
Chapter 3 The 40-Minute Running Start
Dimensioning and Extruding the Boss
To establish the location and size of the circle, add the necessary dimensions.
1
Click
Dimension
on the Sketch Relations toolbar, or right-click anywhere in the graphics area and select
Dimension
from the shortcut menu.
2
3
4
Click the top edge of the face, click the circle, then click a location for the dimension.
Notice the dimension preview as you click each entity. The preview shows you where the witness lines are attached, and that you have selected the correct entities for the dimension.
When you add a locating dimension to a circle, the witness line is attached to the centerpoint by default.
Click
Select
, double-click the dimension, then enter 60mm as the new value in the
Modify
dialog box.
Repeat the process to dimension the circle to the side edge of the face. Set this value to 60mm also.
5
6
7
Still using the
Dimension
tool , click the circle to dimension its diameter. Move the pointer around to see the preview for the dimension.
When the dimension is aligned horizontally or vertically, it appears as a linear dimension; if it is at an angle, it appears as a diameter dimension.
Click a location for the diameter dimension. Set the diameter to 70mm.
The circle turns black, and the status bar indicates that the sketch is fully defined.
Click
Extruded Boss/Base
on the Features toolbar, or click
Insert
,
Boss
,
Extrude.
The
Boss-Extrude
PropertyManager appears.
8
Under
Direction 1
, set the
Depth
of the extrusion to
25mm, leave the other items at the defaults, and click
OK
to extrude the boss feature.
Boss-Extrude1
appears in the FeatureManager design tree.
SolidWorks 2001 Getting Started 3-9
Mastering the Basics
Creating the Cut
Next, create a cut concentric with the boss.
Sketching and dimensioning the cut
1
Click the front face of the circular boss to select it.
2
Click
Normal To
on the Standard Views toolbar.
The part is turned so that the selected model face is now facing you.
3
4
Click
Sketch
on the Sketch toolbar to open a new sketch.
Sketch a circle near the center of the boss as shown.
Click
Dimension
, and dimension the diameter of the circle to 50mm.
Adding a concentric relation
Now you add a concentric relation between the two circles.
1
2
Click
Add Relation
on the Sketch Relations toolbar, or click
Tools
,
Relations
,
Add
.
The
Add Geometric Relations
dialog box appears.
Select the sketched circle (the inner circle) and the edge of the boss (the outer circle).
3
Notice the contents of the
Selected entities
box. Only those relations that are appropriate for the selected entities are available. The most likely relation is automatically selected.
Make sure that
Concentric
is selected, click
Apply
, and click
Close
.
The inner and outer circles now have a concentric relation.
3-10
Chapter 3 The 40-Minute Running Start
Finishing the cut
Finally, you create the cut.
1
Click
Extruded Cut
on the Features toolbar, or click
Insert
,
Cut
,
Extrude
.
The
Cut-Extrude
PropertyManager appears.
2
Under
Direction 1
, set the
End Condition
to
Through All
, and click
OK
.
3
4
Click
Isometric
on the Standard Views toolbar.
Click
Save
on the Standard toolbar to save the part
.
SolidWorks 2001 Getting Started 3-11
Mastering the Basics
Rounding the Corners of the Part
In this section you round the four corner edges of the part. Because the rounds all have the same radius (10mm), you can create them as a single feature.
1
Click
Hidden In Gray
. This makes it easier to select the hidden edges.
2
Click the first corner edge to select it.
Notice how the faces, edges, and vertices highlight as you move the pointer over them, identifying selectable objects. Also, notice the changing pointer shape:
Edge
Face
Vertex
3
4
5
6
7
Click
Rotate View
on the View toolbar, or click
View
,
Modify
,
Rotate
, and drag to rotate the part approximately as shown.
Click
Select
, then hold down the
Ctrl
key and click the four corner edges.
Select these four edges
Click
Fillet
on the Features toolbar, or click
Insert
,
Features
,
Fillet/Round
.
The
Fillet Feature
PropertyManager appears.
Four callouts appear that show the
Fillet Type
and
Radius
.
Under
Items to Fillet
, the
Edge fillet items
box shows the four selected edges.
Make sure the
Radius
the remaining items at the default values.
Click
OK
.
The four selected corners are rounded. The
Fillet1
feature appears in the FeatureManager design tree.
3-12
Chapter 3 The 40-Minute Running Start
Adding More Fillets
Now add fillets and rounds to other sharp edges of the part. You can select faces and edges either before or after opening the
Fillet Feature
dialog box.
1
2
Click
Hidden Lines Removed
.
Click
Fillet
.
3
4
5
Click the front face of the base to select it.
Both the outside and inside edges (around the boss) are highlighted when you select the face.
The
Fillet Feature
PropertyManager appears.
The
Edge fillet items
list shows that one face is selected.
The callout indicates the
Fillet Type
and
Radius
.
Under
Items to Fillet
, change the
Radius
to 5mm, and click
OK
.
The inside edge is filleted and the outside edge is rounded in a single step.
Click
Fillet
again.
6
Click the front face of the circular boss.
7
8
9
Change the
Radius
to 2mm, and click
OK
.
Notice that the features listed in the FeatureManager design tree appear in the order in which you created them.
Click
Rotate View
and rotate the part to display different views.
Click
Save
to save the part
.
SolidWorks 2001 Getting Started 3-13
Mastering the Basics
Shelling the Part
Next, you shell the part. Shelling hollows out the part by removing material from the selected face, leaving a thin-walled part.
1
Click
Back
on the Standard Views toolbar.
2
The back of the part now faces towards you.
Click
Shell
on the Features toolbar, or click
Insert
,
Features
,
Shell
.
The
Shell1
PropertyManager appears.
3
4
Click the back face to select it.
The selected face appears under
Parameters
in the
Faces to Remove
list.
Under
Parameters
, set the
Thickness
to 2mm and click
OK .
5
The shell operation removes the selected face.
To see the results, click
Rotate View
and rotate the part.
You may need to drag parts to different areas of a window.
1
Click
Pan
on the View toolbar, or click
View
,
Modify
,
Pan
, then click the part, drag it to a new location, and release the mouse button.
2
Click
Pan
again to turn off the
Pan
tool.
3-14
Chapter 3 The 40-Minute Running Start
Changing a Dimension Using Feature Handles
This section illustrates a way to change the dimension of an extruded feature using feature handles.
1
2
Click
Rotate View
on the View toolbar and drag to rotate the part approximately as shown. Click
Rotate View
again to turn it off.
Double-click
Base-Extrude
in the FeatureManager design tree.
3
The
Base-Extrude
feature expands to show the sketch it was based on.
The feature dimensions appear in the graphics area.
Click
Move/size features
on the Features toolbar.
4
The feature handles for the extruded feature appear. Feature handles allow you to move, rotate, and resize some types of features.
Drag the
Resize
handle to increase the depth of the extrusion from 30mm to
50mm.
Rotate
Resize
(depth)
5
6
7
Watch the pointer for feedback about the dimension you are changing. When you release the pointer, the part rebuilds using the new dimension.
Click
Move/size features
to turn off the features handle display.
Click anywhere outside the part in the graphics area to hide the dimensions.
Click
Save
to save the part.
Move
For more information about feature handles, see the
SolidWorks 2001 Online User’s Guide.
NOTE:
You can also change a dimension using the
Modify
dialog box method as
discussed earlier (see page 3-5).
SolidWorks 2001 Getting Started 3-15
Mastering the Basics
Displaying a Section View
You can display a 3D section view of the model at any time. You use model faces or planes to specify the section cutting planes. In this example, you use the
Right
plane to cut the model view.
1
Click
Isometric
, then click
Shaded
view mode.
2
3
Click
Right
in the FeatureManager design tree.
The
Right
plane becomes highlighted.
Click
Section View
on the View toolbar, or click
View
,
Display
,
Section View
.
4
The
Section View
dialog box appears.
Select the
Preview
check box.
A section cut arrow appears.
NOTE:
When you select the
Preview
option, the view updates each time you change a value in the dialog box.
5
If a message appears about the model not being properly sectioned, click
OK
.
Click the up arrow in the
Section Position
box to set the
Section Position
to 60mm.
A section cut plane appears. The view dynamically updates as you increment the value, which is the offset distance from the
Right
plane to the section cut plane.
The section cut arrow indicates the area of the model that will be visible, starting from the section cut plane and going in the direction of the arrow.
TIP:
Switch to
Top
or
Front
Section View
tool works.
6
7
8
Select the
Flip the Side to View
check box to flip the direction of the section cut arrow.
Click
OK
.
The section view of the part is displayed. Only the display of the part is cut, not the model itself. The section display is maintained if you change the view mode, orientation, or zoom.
Click to clear
Section View
.
You return to a complete display of the part.
3-16
4
Assembly Basics
In this chapter, you build a simple assembly. This chapter discusses the following: q
Adding parts to an assembly q
Moving and rotating components in an assembly q
Specifying the assembly mating relations that make the parts fit together
SolidWorks 2001 Getting Started 4-1
Mastering the Basics
Assembly Overview
An assembly is a combination of two or more parts, also called components, within one
SolidWorks document. You position and orient components using mates. Mates form relations between faces and edges of components.
In this chapter, you create a new base part and mate it to the part you created in the
40-Minute Running Start chapter, to create an assembly.
For more information about assemblies, see the SolidWorks 2001 Online User’s Guide.
Creating the Base Feature
You can use the same methods you learned in Chapter 3 to create the base for a new part.
1
Open a new part from the
Tutorial
tab.
2
3
Click
Sketch
, and sketch a rectangle beginning at the origin.
Click
Dimension
, and dimension the rectangle to 120mm x
120mm.
4
Click
Extruded Boss/Base
, and extrude the rectangle , with an
End Condition
of
Blind,
to a
Depth
of 90mm.
5
Click
Fillet
, and fillet the four edges shown with a radius of
10mm.
6
7
Click
Shell
. Select the front face of the model as the face to remove, and set the
Thickness
to 4mm.
Save the part as
Tutor2
. (The
.sldprt
extension is added to the file name.)
4-2
Chapter 4 Assembly Basics
Creating a Lip on the Part
In this section, you use the
Convert Entities
and
Offset Entities
tools to create sketch geometry. Then a cut creates a lip to mate with the part from the previous chapter.
TIP:
Use the
Selection Filter
to make selecting the faces in this section
easier. See "Selection Filter" in "More about Basic Functionality" for
more information.
1
2
3
4
5
6
Click
Zoom to Area
, or click
View
,
Modify
,
Zoom to
Area
, and zoom in on a corner of the part, as shown. Click
Zoom to Area
again to turn off the tool.
Select the thin wall on the front face of the part, and click
Sketch
to open a sketch.
The edges of the part face are highlighted.
Click
Convert Entities
on the Sketch Tools toolbar, or click
Tools
,
Sketch Tools
,
Convert Entities
.
The outer edges of the selected face are projected (copied) onto the sketch plane as lines and arcs.
Click the front face again.
Click
Offset Entities
on the Sketch Tools toolbar, or click
Tools
,
Sketch Tools
,
Offset Entities
.
Set the
Offset Distance
to 2mm.
The preview shows the offset extending outward.
7
8
Select the
Reverse
check box to change the offset direction.
Click
OK
.
A set of lines is added in the sketch, offset from the outside edge of the selected face by 2mm. This relation is maintained if the original edges change.
Click
Extruded Cut
, or click
Insert
,
Cut
,
Extrude
.
9
10
Under
Direction 1
, set the
Depth
to 30mm, and click
OK .
The material between the two lines is cut, creating the lip.
SolidWorks 2001 Getting Started 4-3
Mastering the Basics
Changing the Color of a Part
2
3
4
5
You can change the color and appearance of a part or its features.
1
Click the
Tutor2
icon at the top of the FeatureManager design tree.
Click
Shaded
.
Click
Edit Color
on the Standard toolbar.
The
Edit Color
dialog box appears.
Click the desired color on the palette, then click
OK
.
Save the part.
Creating the Assembly
Now create an assembly using the two parts.
1
If
Tutor1.sldprt
is not open, click
Open
on the Standard toolbar and open it.
2
3
Open a new assembly from the
Tutorial
tab.
Click
Window, Tile Horizontally
to display all three windows. Close any extra windows.
4
Drag the
Tutor1
icon from the top of the FeatureManager design tree for
Tutor1.sldprt
, and drop it in the FeatureManager design tree of the assembly window (
Assem1
).
Notice that as you move the pointer into the FeatureManager design tree, the pointer changes to .
Adding a part to an assembly this way results in the part automatically inferencing the assembly origin. When a part inferences the assembly origin:
• the part’s origin is coincident with the assembly origin.
• the planes of the part and the assembly are aligned.
4-4
Chapter 4 Assembly Basics
5
Drag the
Tutor2
icon from
Tutor2.sldprt,
and drop it in the graphics area of the assembly window, beside the
Tutor1
part.
Notice that as you move the pointer into the graphics area, the pointer changes to .
6
7
8
Save the assembly as
Tutor.
(The
.sldasm
extension is added to the file name.) If you see a message about saving referenced documents, click
Yes
.
Drag a corner of the assembly window to enlarge it, or click
Maximize
the upper-right corner to make the window full size. You no longer need to have the
Tutor1.sldprt
and
Tutor2.sldprt
windows in view.
Click
Zoom to Fit
.
SolidWorks 2001 Getting Started 4-5
Mastering the Basics
Mating the Components
2
3
In this section, you define assembly mating relations between the components, making them align and fit together.
1
Click
Isometric
on the Standard Views toolbar.
Click
Mate
on the Assembly toolbar, or click
Insert
,
Mate
.
Click the top edge of
Tutor1
, then click the outside edge of the lip on the top of
Tutor2
.
The edges appear in the
Selections
list.
Select these edges
4
5
6
Under
Selections
, do the following:
•
Click
Coincident
as the mate type.
• Click
Closest
as the
Mate Alignment
.
Click
Preview
to preview the mate.
The selected edges of the two components are made coincident.
Click
OK
.
Tutor1 Tutor2
1
2
The position of the
Tutor2
component in the assembly is not fully defined, as shown by the
(-)
prefix in the FeatureManager design tree.
Tutor2
still has some degrees of freedom to move in directions that are not yet constrained by mating relations.
3
4
Click
Move Component
.
Click the
Tutor2
component and hold down the left mouse button.
Notice the pointer shape
.
Drag the component from side to side to observe the available degrees of freedom, then release the left mouse button.
Click
Move Component
again to exit move mode.
4-6
Chapter 4 Assembly Basics
Adding More Mates
4
5
2
3
1
Select the rightmost face of one component, then hold down
Ctrl,
and select the corresponding face on the other component.
Click
Mate
.
Select
Coincident
and
Closest
.
Click
Preview
to preview the mate.
Click
OK
.
6
Repeat Steps 1 through 5, selecting the top
faces of both components, to add another
Coincident
mate.
Select these faces
Select these faces
7
Save the assembly.
SolidWorks 2001 Getting Started 4-7
5
Drawing Basics
In this chapter, you create a multi-sheet drawing of the parts and assembly from the previous chapters. This chapter includes: q
Opening a drawing template and editing a sheet format q
Inserting standard views of a part model q
Adding model and reference annotations q
Adding another drawing sheet q
Inserting a named view q
Printing the drawing
SolidWorks 2001 Getting Started 5-1
Mastering the Basics
Opening a Drawing Template
First you open a drawing template.
1
Click
New
on the Standard toolbar.
2
The
New SolidWorks Document
dialog box appears.
Select the
Tutorial
tab, click the
Drawing
icon, then click
OK
.
A new drawing window appears, with note text.
Preparing the Drawing Template Format
6
7
8
4
5
Next you prepare the drawing sheet format by changing some text properties.
1
Right-click anywhere in the drawing, and select
Edit Sheet Format
.
2
3
Click
Zoom to Area
, zoom in on the title block at the lower right, then click again to turn off
Zoom to Area
.
Right-click the note with the text
<COMPANY NAME>
and select
Properties
.
The
Properties
dialog box appears.
Change the
Note text
to the name of your company.
Click
Font
.
The
Choose Font
dialog box appears.
Choose a different font, style, or size, then click
OK
.
Click
OK
to close the
Properties
dialog box.
Right-click in the graphics area, and select
Edit Sheet
to exit the edit sheet format mode.
Next you save the updated drawing sheet format.
1
To replace this format as the standard
Format.
A-Landscape
format, click
File, Save Sheet
2
The
Save Sheet Format
dialog box appears.
Click
OK.
5-2
Chapter 5 Drawing Basics
3
Click
Yes
to confirm that you want to overwrite the existing sheet format. When you choose this format for your own drawings, you will not need to perform these edits again.
NOTE:
To save the sheet format with a new name and to not overwrite the standard sheet format, click
File, Save Sheet Format, Custom Sheet Format
. Click
Browse
and navigate to the directory where you want to save the format.
Type a name and click
Save
. Click
OK
to close the dialog box.
Setting the Detailing Options
Next, set the default dimension font, and the style of dimensions, arrows, and other detailing options. For this chapter, use the settings described below. Later, you can set the
Detailing
options to match your company’s standards.
1
2
Click
Tools
,
Options
.
On the
Document Properties
tab, click
Detailing
. In the
Dimensioning Standard
section, in the
Trailing Zeroes
box, select
Remove
.
3
4
5
Under
Detailing,
click
Dimensions
. Click Font.
The
Choose Font
dialog box appears.
In the
Height
box, click
Points
, and type or select 16.
Click
OK
.
6
7
Under
Detailing,
click
Arrows
, and review the default styles and sizes.
Notice the different attachment styles for edges, faces, and unattached items.
Click
OK
to close the
Options
dialog box.
For more information about these options, see the SolidWorks 2001 Online User’s Guide.
SolidWorks 2001 Getting Started 5-3
Mastering the Basics
Creating a Drawing of a Part
1
2
3
Open
Tutor1.sldprt
if it is not open. Then return to the drawing window.
Click
Standard 3 View
on the
Drawing toolbar, or click
Insert
,
Drawing
View
,
Standard 3 View
.
Drawing View2 Drawing View3
Notice the pointer .
The
Standard View
Property Manager displays a message explaining four methods to select a model.
From the
Window
menu, select
Tutor1.sldprt
.
4
The
Tutor1.sldprt
window appears.
Click in the graphics area of the part window. The drawing window reappears with the three views of the selected part.
Drawing View1
TIP:
Another method of creating a Standard 3 View is to tile the windows, and drag the part from the part document to the graphics area of the drawing.
Moving Drawing Views
To move a view, click inside its boundary.
When the pointer is at the border, it changes to , and you can drag the view in its allowed directions.
1
2
Click
Drawing View2
, then drag it up and down.
Click
Drawing View3
, then drag it left and right.
3
4
Drawing View2
and
Drawing View3
are aligned to
Drawing View1,
and only move in one direction to preserve the alignment.
Click
Drawing View1
and drag it in any direction to move all the views at the same time.
Move the views on the drawing sheet to the approximate positions shown.
5-4
Chapter 5 Drawing Basics
Adding Dimensions to a Drawing
Drawings contain 2D views of models. You can choose to display dimensions specified in the model in all of the drawing views.
1
With nothing selected, click
Insert
,
Model Items
.
2
The
Insert Model Items
dialog box appears. You can select which types of dimensions, annotations, and reference geometry to import from the model.
Make sure that
Dimensions
and
Import items into all views
are selected, and click
OK
.
3
Dimensions are imported into the view where the feature they describe is most visible.
Only one copy of each dimension is imported because the
Eliminate duplicate model dimensions
check box is selected.
Drag the dimensions to position them.
TIP:
Select a drawing view, then click
Zoom To Selection
zoom the view to fill the screen. Click
Zoom to Fit
to see the entire drawing sheet.
4
Click
Save
, and save the drawing document as
Tutor1
.
The default extension is
.slddrw
.
SolidWorks 2001 Getting Started 5-5
Mastering the Basics
Modifying Dimensions
When you change a model dimension in the drawing view, the model is automatically updated to reflect the change, and vice versa.
1
In
Drawing View2
, double-click the dimension for the depth of the boss extrusion.
2
3
The
Modify
dialog box appears.
Change the value from 25mm to
40mm, and press
Enter
.
Click
Rebuild
on the Standard toolbar, or click
Edit
,
Rebuild
.
4
5
The part rebuilds using the modified dimension. Both the drawing and the part model are updated.
Click
Window
, and select the
Tutor1.sldprt
window.
Double-click
Boss-Extrude1
in the
FeatureManager design tree to display the dimensions of the feature.
Double-click this dimension
6
7
Notice that the depth dimension is 40mm.
Return to the drawing window, and save the drawing.
The system notifies you that the model referenced in the drawing has been modified, and asks if you want to save it.
Click
Yes
to save both the drawing and the updated model.
Now rebuild the assembly that contains the modified part.
1
Open
Tutor.sldasm
if it is not still open.
If a message appears asking you if you want to rebuild the assembly, click
Yes
.
2
The assembly rebuilds with the new dimensions.
Return to the drawing window.
5-6
Chapter 5 Drawing Basics
Adding Another Drawing Sheet
Now you create an additional drawing sheet for the assembly. You then use the
Insert
From File
command to insert an assembly document into the drawing.
1
Click
Insert, Sheet
.
The
Sheet Setup
dialog box appears.
2
3
Under both
Paper size
and
Sheet Format
, select
B-Landscape
, and click
OK
.
Sheet2 opens and is added to the drawing document.
Click
Standard 3 View
, right-click in the graphics area, and select
Insert From
File
.
4
5
The
Insert Component
dialog box appears.
Set
Files of type
to
Assembly Files (*.asm, *.sldasm)
, navigate to
Tutor.sldasm
, and click
Open
.
The Standard 3 Views of the assembly appear on the drawing sheet.
Reposition the views on the sheet if needed.
SolidWorks 2001 Getting Started 5-7
Mastering the Basics
Inserting a Named View
You can add named views to drawings, showing the model in different orientations. You can use:
•
A standard view (
Front
,
Top
,
Isometric
, and so on)
•
A named view orientation that you defined in the part or assembly
•
The current view in the part or assembly document
Zoom levels are ignored, however, and the entire model is always displayed in the selected orientation.
4
5
In this section you add an isometric view of the assembly.
1
Click
Named View
, or click
Insert
,
Drawing View
,
Named View
.
The
Named View
PropertyManager appears.
The pointer indicates that you may select a model to display in the drawing.
2
3
Right-click in the graphics area, and select Insert From File.
The
Insert Component
dialog box appears.
Navigate to
Tutor.sldasm
, and click
Open
.
The
Named View
PropertyManager appears. Note its similarity to the
Orientation
dialog box.
The pointer indicates that you may select a location in the drawing to place the named view.
Click where you want to place the view.
Double-click
*Isometric
from the list to switch to an isometric view.
5-8
Chapter 5 Drawing Basics
Printing the Drawing
2
3
4
1
5
Click
File, Print
.
The
dialog box appears.
Set
Print range
to
All
, and make sure that the
Scale to fit
check box is selected.
Click
OK
to close the
dialog box and print the drawing.
Click
Save
.
The system notifies you that the model referenced in the drawing has been modified, and asks if you want to save it.
Click
Yes
, then close the drawing.
SolidWorks 2001 Getting Started 5-9
6
Design Tables
In this chapter you use a design table to create several variations of the part you designed
in Chapter 3, “The 40-Minute Running Start.” To use a design table, you must have
Microsoft Excel on your computer. For more information, see Chapter 1, “Installation.”
This exercise demonstrates the following: q
Renaming features and dimensions q
Displaying feature dimensions q
Linking values of model dimensions q
Verifying geometric relations q
Creating a design table q
Displaying part configurations
SolidWorks 2001 Getting Started 6-1
Mastering the Basics
Renaming Features
It is a good practice to give meaningful names to the features in your parts, especially when you plan to use a design table. This can save confusion in complex parts, and it is helpful to other people who use the parts later.
1
Open
Tutor1.sldprt
that you created in Chapter 3.
2
Change the generic name
Base-Extrude
to something more meaningful.
NOTE:
Feature names cannot contain the @ character.
3
4 a) b)
Click-pause-click on
Base-Extrude
in the FeatureManager design tree (do not double-click).
Type the new name,
Box
, and press
Enter
.
Rename these other features:
•
Boss-Extrude1 => Knob
•
Cut-Extrude1 => Hole_in_knob
•
Fillet1 => Outside_corners
Save the part as
Tutor3.sldprt
.
TIP:
To give descriptive names to features as you create them, click
Tools,
Options
. On the
System Options
tab, click
FeatureManager
, then select the
Name feature on creation
check box. Each time you create a new feature, the name of the new feature in the FeatureManager design tree is automatically highlighted, and ready for you to type a new name.
Displaying Dimensions
You can display or hide all the dimensions for all the features of the part. Then you can turn the display of dimensions on and off, either individually, or on a feature-by-feature basis.
1
Right-click the
Annotations
folder in the FeatureManager design tree, and select
Show Feature Dimensions
.
2
All the dimensions for the part appear. Notice that the dimensions that are part of a feature’s definition (such as the depth of an extruded feature) are blue.
Right-click the
Fillet2
,
Fillet3
, and
Shell1
features in the FeatureManager design tree or in the graphics area, and select
Hide All Dimensions
.
All the dimensions for these features are hidden.
6-2
Chapter 6 Design Tables
3
Right-click one of the dimensions set to
60,
and select
Hide
.
This individual dimension is hidden. It belongs to the
Knob
feature.
NOTE:
To restore hidden dimensions, right-click the feature in the
FeatureManager design tree whose dimensions are either partially or completely hidden, and select
Show All Dimensions
.
4
Click
Tools, Options
. On the
System Options
tab, click
General
, then select the
Show dimension names
check box, and click
OK
.
The dimension names appear below the values in the model.
Dimension names appear with default names. You can rename dimensions, similar to renaming features. You will rename dimensions later in this chapter.
Linking Values
Linking values is a way to control values that are not part of a sketch, such as the depth of two extruded features.
You link dimensions by assigning them the same variable name. Then you can modify the value of any of the linked dimensions, and all of the other dimensions with the same variable name change accordingly.
You can unlink any of the dimensions without affecting the ones that you want to remain linked.
For this example, you set the extrusion depth of the
Box
and the
Knob
to be equal:
1
Right-click the dimension for the extruded depth (50mm) of the
Box
, and select
Link
Values
.
2
3
4
5
The
Shared Values
dialog box appears.
Type
depth
in the
Name
box, and click
OK
.
Right-click the dimension for the depth (40mm) of the
Knob
, and select
Link Values
.
Click the arrow beside the
Name
box, select
depth
from the list, and click
OK
. (Each time you define a new
Name
variable, it is added to this list.)
Notice that the two dimensions now have the same name,
depth
. They use the dimension value of the first dimension you clicked (50mm).
Click
Rebuild
to rebuild the part.
The
Knob
changes to 50mm depth.
SolidWorks 2001 Getting Started 6-3
Mastering the Basics
Renaming Dimensions
You can change individual dimension names. Renaming dimensions is a good practice, and it is especially useful when you plan to use a design table. You use the dimension names to identify the elements you plan to change, and as headings in the design table worksheet.
1
Change the name of the knob diameter dimension:
a) b) c)
Right-click the
(70mm), and select
Properties
.
The
Dimension Properties
dialog box appears.
Select the text in the
Name
box and type in a new name,
knob_dia
.
Notice that the
Full name
box is updated as you type.
Click
OK
.
Knob
diameter dimension
2
3
4
5
6
Rename the height of the box (120mm) to
box_height
.
Rename the width of the box (120mm) to
box_width
.
Rename the diameter of the hole in the knob (50mm) to
hole_dia
.
Rename the radius of the outside corners (10mm) to
fillet_radius
.
Save the part.
6-4
Chapter 6 Design Tables
Verifying Relations
Before you proceed, you should define some geometric relations that ensure that the knob is positioned correctly with respect to the center of the box, regardless of the size.
Relations add to the integrity of the design, and they are often the most effective way to convey the design intent accurately.
1
In the FeatureManager design tree or the model, right-click the
Knob
feature, and select
Edit Sketch
.
2
3
4
Click
Hidden Lines Removed
, and click
Normal To
.
The front of the model now faces towards you.
Delete the dimensions (60mm) between the circle and the sides of the box.
Click the centerpoint of the circle, and drag the circle to one side.
5
6
Click
Centerline
, or click
Tools
,
Sketch
Entity
,
Centerline
, and sketch a diagonal centerline as shown. Press
Esc
to exit the
Centerline
tool.
Add a relation between the midpoint of the centerline and the centerpoint of the circle:
a)
Click
Add Relation
Relations
,
Add
.
, or click
Tools
,
b) c)
The
Add Geometric Relations
dialog box appears.
Click the centerpoint of the circle and the centerline.
Click
Midpoint
, and click
Apply.
d)
The circle turns black, indicating the sketch is now fully defined.
Click
Close
.
Now verify the relations in this sketch:
1
Click
Display/Delete Relations
click
Tools
,
Relations
,
Display/Delete
Relations
.
, or
2
The
Display/Delete Relations
dialog box appears.
Click
Next
or
Previous
the relations in the sketch.
to review all
SolidWorks 2001 Getting Started 6-5
Mastering the Basics
As you display each relation, the entities are highlighted in the graphics area.
NOTE:
If a sketch entity is selected when you click
Display/Delete Relations
, only the relations on the selected entity are listed. Click a different entity to display its relations. You can change the
Criteria
in the
Display relations by
box to specify the types of relations (
All, Dangling
, and so on) that are displayed.
5
6
3
4
Click the
Entities
tab for more information about the highlighted entities.
Click
Close
to close the
Display/Delete Relations
dialog box.
Click
Sketch
to close the sketch.
Save the part.
6-6
Chapter 6 Design Tables
Inserting a New Design Table
If you have Microsoft Excel on your computer, you can use it to embed a new design table directly in the part document. A design table allows you to build several different
configurations of a part by applying the values in the table to the dimensions of the part.
First you should prepare to insert the design table.
1
Click
Tools, Options
. On the
System Options
tab, click
General
.
2
3
Make sure that the
Edit design tables in a separate window
check box is not selected, and click
OK
.
Click
Isometric
.
4
5
Press
Z
to zoom out or
Shift+Z
to zoom in and resize the part so you can see all of the part’s dimensions in the graphics area. Use the
Pan
tool , if necessary, to move the part to the lower right corner of the window.
Click
Select
to deselect any active View tool.
Now you are ready to insert a new design table.
NOTE:
If you accidentally click outside the worksheet before entering all the values, click
Edit
,
Design Table
to redisplay the design table.
1
2
Click
Insert, New Design Table
.
An Excel worksheet appears in the part document window. Excel toolbars replace the
SolidWorks toolbars. By default, the first row (cell A3) is named
First Instance
, and column header cell B2 is active.
Double-click the
box_width
dimension value (120) in the graphics area.
Notice that the pointer changes to when it is over a dimension value.
The dimension name and value are inserted in cell B3
.
The adjacent column header cell, C2, is activated automatically.
TIP:
To uncover dimensions hidden by the design table, point at the Excel worksheet’s outer dashed border and drag the worksheet to another location in the graphics area. To resize the worksheet, drag the handles at the corners or sides.
SolidWorks 2001 Getting Started 6-7
Mastering the Basics
3
Double-click each dimension value in the graphics area to insert the rest of the dimension names and values, as shown in the illustrations in steps 4 and 5. Do not include depth@Box (50mm).
NOTE:
If you see
$STATE@
followed by a feature name in a column header cell, you selected a face instead of a dimension value in the graphics area. To replace a feature name with a dimension name, click the cell in the worksheet, then double-click the correct dimension value in the graphics area.
4
Name the rows (cells A4:A6)
blk2
through
blk4
. These are the names of the configurations that the design table produces.
5
Type the following dimension values into the worksheet:
6
7
8
Click anywhere outside the worksheet in the graphics area.
The worksheet closes. An informational dialog box appears, listing the new configurations that the design table created.
Click
OK
to close the dialog box.
The design table is embedded and saved in the part document.
Save the part.
If a message appears asking if you want to rebuild the part, click
Yes
.
6-8
Chapter 6 Design Tables
Viewing the Configurations
Now look at each of the configurations generated by the table.
1
Click
Shaded
.
2
Click the ConfigurationManager tab at the bottom of the FeatureManager design tree.
3
The list of configurations appears.
Double-click the name of a configuration.
As you display each of the configurations, the part rebuilds using the dimensions for the selected configuration.
SolidWorks 2001 Getting Started 6-9
Mastering the Basics
Editing the Design Table
2
3
To make changes to the design table:
1
Click
Edit, Design Table
.
Make the desired changes.
To close the design table, click anywhere in the graphics area outside the design table.
The configurations update as needed to reflect the changes.
TIP:
When using this or any other OLE object, you may need to click
Zoom to Fit
when returning to the SolidWorks window.
Deleting the Design Table
To delete the design table, click
Edit, Delete Design Table
. Deleting a design table does
not delete the configurations associated with it.
6-10
More about Basic Functionality
The Mastering the Basics chapters introduce you to many functions available with
SolidWorks 2001. The following pages highlight some additional SolidWorks functionality. For more information, see the SolidWorks 2001 Online User’s Guide.
Accessing SolidWorks Documents Using Windows Explorer
Windows Explorer offers you the following functionality: q
Thumbnail images. View thumbnail images of SolidWorks parts and assemblies. The graphic is based on the view orientation of the model when the document was saved. q
Opening documents. Open a part, drawing, or assembly document.
q
Drag and drop. You can drag and drop:
•
Any SolidWorks document from Windows Explorer into an empty area of the
SolidWorks window, not occupied by another document window.
•
A part or assembly from Windows Explorer to an open SolidWorks assembly window to add an instance of the part or sub-assembly to the assembly.
•
A part or assembly from Windows Explorer to an open and empty SolidWorks drawing document to create the standard three views.
Accessing SolidWorks Documents Using Internet Explorer
Internet Explorer version 4.0 or later offers you drag and drop functionality.
You can drag and drop hyperlinks that jump to SolidWorks part files from the Internet
Explorer window to:
•
The Feature Palette™ window
•
A new, empty part document
•
A drawing or assembly document
•
An empty area of a SolidWorks window
More about Basic Functionality
Setting Up Different Views of SolidWorks Documents
There are several ways you can view SolidWorks documents.
q
Multiple Views of Different Documents. You can have multiple part, assembly, and drawing document windows open at the same time.
Part Sub-assembly
Assembly
q
Multiple Views of the Same Document. You can open additional views of the same document. Selecting an item in one view selects it in all views. For example, when creating a fillet you could select edges on the front of the model in one view and edges on the back in another view.
q
Split Window View. You can use split controls to split the window into two or four panes. You can zoom, rotate, and set the view mode for each of these views independently.
Window size control
SolidWorks 2001 Getting Started
Horizontal Split control
Vertical
Split control
More about Basic Functionality
q
Orientation Dialog Box
. You can use the
Orientation
dialog box to:
• Create your own named views.
• Switch to any of the standard views, or to two additional views,
*Trimetric
and
*Dimetric
.
• Change the orientation of all the standard views.
• Restore all of the standard views to their default settings.
Duplicate Panel Display
You can display a split instance of the panel adjacent to the graphics area, usually the
FeatureManager design tree. A split display is not limited to duplicate FeatureManager design trees. You can select any combination of the following: q
FeatureManager design tree q
PropertyManager q
ConfigurationManager q
Third party applications that use the panel
This option is available either alone or in conjunction with
Window
,
New Window
.
Without opening a new window, you can display the same part, assembly or drawing, along with any combination of the panels. With complex designs, for example, you can: q
Display different sections of the part, drawing, or assembly, expanded or collapsed q
View different details for configurations q
Pick different selections from each panel
FeatureManager Design Tree
The FeatureManager design tree and the graphics display window are dynamically linked.
You can select features, sketches, drawing views, and construction geometry in either pane.
FeatureManager design tree
Rollback bar
Tabs Graphics area
The FeatureManager design tree offers you the following functionality: q
Feature order. Change the order in which features are rebuilt.
q
Feature names. Change feature names.
q
Moving and copying features. You can move features by dragging them in the model.
For example, you can move a hole to a different face. You can also copy or move a fixed-radius fillet or a chamfer using drag-and-drop. q
Dragging and dropping between open documents. You can drag a part or assembly name from the FeatureManager design tree to a drawing document. q
Suppress/Unsuppress. Suppress or unsuppress selected features.
q
Dimensions. Display and control the dimensions of a feature.
q
Annotations. Filter, scale, and control the display of annotations using the
Annotations
folder.
q
Lighting. Adjust the kind and amount of lighting that illuminates a shaded part or assembly using the
Lighting
folder. q
Rollback bar. Temporarily roll the model or assembly back to an earlier state using the
rollback bar.
q
Equations. Add a new equation, edit, or delete an equation using the
Equations
folder.
SolidWorks 2001 Getting Started
More about Basic Functionality
q
Tabs. Use the tabs at the bottom of the FeatureManager design tree to show you the current FeatureManager function.
A part or a sketch document is open for editing and viewing.
An assembly is open for editing, adding components, creating configurations, and viewing.
A drawing document is open for viewing or editing.
The PropertyManager functionality is in use.
The ConfigurationManager tab is in use, where you create, select, and view the configurations of a part or assembly. q
Symbols. View symbols to get information about:
• Any parts or features with external references. An external reference is a dependency on geometry that exists in another document.
• The state of sketches (over defined, under defined, not solved).
• The state of assemblies and assembly mates.
q
Rebuild Icon. The rebuild icon appears when you are required to rebuild a part.
Customizing Toolbars
You can customize your toolbar display.
q
Displaying toolbars. Some toolbars are always displayed; other toolbars display automatically when you open a document of the related type. For example, when you open an assembly document, the Assembly toolbar appears.
q
Moving toolbar buttons. You can move toolbar buttons to different toolbars, change menus, or reset shortcut keys.
q
Rearranging toolbars. You can rearrange toolbars in the SolidWorks window. You can dock them at the edge of the window, or make them floating palettes.
Customizing SolidWorks Functionality Using the Options Dialog Box
The SolidWorks 2001 application lets you customize functionality to suit your needs.
q
System Options
tab. Set options, such as system colors and spin box increments, that are stored in the registry and affect all current and future documents. q
Document Properties
tab. Set options, such as grid/snap and units, that apply only to the current document. This tab is available only when you have a document open.
Document Templates
Templates are documents (parts, drawings, and assemblies) that include user-defined parameters. Templates allow you to maintain as many different documents for parts, drawings or assemblies as you need. A template can be a blank document, or it can be a part, drawing, or assembly that you saved as a template. For example, you can create: q
A document template using millimeters and another template using inches q
A document template using ANSI and another template using ISO dimensioning standard q
A base part in a document that you use for mold design
When you open a new part, drawing, or assembly, the
New SolidWorks Document
dialog box appears. The dialog box has tabs for you to organize templates, shows you a preview of templates, and allows you to configure the display of templates for any of the tabs. You can also create additional tabs.
SolidWorks 2001 Getting Started
More about Basic Functionality
Keyboard Shortcuts
Keyboard shortcut keys are available for many menu items. Look for the underlined letters in the main menu bar.
Also, look for the underlined letter for each of the menu items. When the menu is pulled down, pressing an underlined letter activates the related command.
Some commands also have shortcut keys that are displayed on the menu beside the command. For example, the combination
Ctrl + N
opens a new file.
You can customize the keyboard shortcut keys to suit your style of working.
The following table lists the default keyboard shortcuts for rotating and viewing your model
Action
Rotate the model:
Key Combination
• horizontally or vertically
• horizontally or vertically 90 degrees
• clockwise/counterclockwise
Scroll the model
Orientation dialog box
Zoom in
Arrow
keys
Shift + Arrow
keys
Alt +
left or right
Ctrl + Arrow
keys
Spacebar
Shift + Z
Zoom out
Zoom to fit
Z
F
Rebuild the model
Ctrl + B
Force rebuild the model and all its features
Ctrl + Q
Arrow
keys
Redraw the screen
Ctrl + R
Shortcut Menus
Whether you are working with a sketch, a part, an assembly, or a drawing, you have access to a wide variety of tools and commands from the shortcut menu accessed by pressing the right-mouse button.
As you move the pointer over geometry in the model or over items in the FeatureManager design tree, right-clicking pops up a shortcut menu of commands that are appropriate for whatever you clicked on.
For example, with the shortcut menu, you can: q
Select a sketch tool.
q
Open and close sketches.
q
Change or view the properties of an item.
q
Give a new name to a feature or dimension using the
Properties
dialog.
q
Hide
or
Show
a sketch, plane, axis, or assembly component.
q
Open an assembly component for editing. q
Access the dimension tools and an annotations menu when in a drawing.
q
Find an item in the FeatureManager design tree.
ConfigurationManager Shortcut Menu Options
When you hold down the right mouse button in a blank area with the
ConfigurationManager active, you can: q
Open the
Add Configuration
dialog box.
q
Open the
Document Properties
tab from the
Options
dialog box directly.
Additional Shortcut Menu Options
You have additional shortcut menu functions, if you prefer using the right mouse button rather than the menu bar. These added functions appear where appropriate. They include: q
Delete
- delete a feature or portion of sketch q
Suppress/Unsuppress
- suppress or unsuppress a feature or a component q
Edit Equation
- edit an equation when you select the driven dimension in the sketch q
Delete
- delete a Bill of Materials (BOM) in a drawing q
Open
- open a part file or a top-level assembly over drawings q
Mate
- mate components in an assembly q
Move Component
- move a component in an assembly
SolidWorks 2001 Getting Started
More about Basic Functionality
Middle Mouse Button Functions
With a three-button mouse, you can dynamically use the following view commands: q
Pan all document types - Click the middle mouse button and hold down
Ctrl
.
q
Rotate part or assembly - Click the middle mouse button.
q
Zoom all document types - Click the middle mouse button and hold down
Shift
.
NOTE:
In an active drawing, to pan you can use the middle mouse button with or without holding down
Ctrl
.
If you use a three button mouse, you may need to install the appropriate software or configure the device through Windows
Program Manager. Consult the documentation included with your mouse.
Working with Dimensions
The following dimensioning tips may save you some time.
q
Using the
Modify
box as a calculator. You can type values and arithmetic symbols directly into the box to calculate the dimension.
NOTE:
You do not have to type the units, such as mm or in. q
Editing dimension positions. You can:
• Hide a dimension.
• Move or copy a dimension to another view in a drawing.
• Center the dimension text between the witness lines.
q
Editing circular feature dimensions. You can:
•
Change a radius dimension to a diameter dimension.
• Display a diameter dimension as a linear dimension.
Display As Radius
(default)
Display As Diameter Display As Linear
Handle q
Modifying leaders, text, and arrows. You can modify the appearance of leaders, text, and arrows.
Preparing to Print Using Page Setup
Use
File
,
Page Setup
to set the margins and page orientation that works best with your printer or plotter. This setting applies for all SolidWorks documents that you print, until you change the setup. You can specify the following print options: q
Paper margins
q
Line weights
q
Page orientation
q
Scale - Drawings
and
Parts/Assemblies
q
Print drawings in color
You can also use
Page Setup
to create custom headers and footers for individual documents before printing. Options include: q
Select a predefined header or footer q
View your selection in the
Preview
boxes q
Select
Custom Header
or
Custom Footer
q
Select a
Font
style and size for customcreated headers and footers q
Include the following in a header or footer:
•
Page Number
•
Number of Pages
•
Date
•
Time
•
Filename
q
View changes before printing the document
Page
Number
Number of
Pages
Date
Time
Filename
SolidWorks 2001 Getting Started
More about Basic Functionality
What’s Wrong?
The SolidWorks application offers a “What’s Wrong” functionality. With this function, you can view information about any errors that occur when rebuilding a part or assembly.
A red circle with a down-pointing arrow next to the part or assembly name at the top of the FeatureManager design tree alerts you that there is a problem. An exclamation mark (
!
) indicates the item responsible for the error.
Some common errors in rebuilding include: q
Dangling dimensions or relations – dimensions or relations to an entity that no longer exists q
Features that cannot be rebuilt, such as a fillet that is too large
The
Rebuild Errors
dialog box displays the rebuild error information.
Selection Filter
To make it easier to select specific items, you can set the
Selection Filter
to the kind of item that you want to select. The Selection Filter toolbar offers many selection options.
For example, when you are working with parts, you can set the filter to select only faces, edges, or vertices.
You can also set the
Selection Filter
for reference geometry, sketch entities, or dimensions and annotations.
With the filter set, the kinds of items that you specified are identified when you pass the pointer over them. Sometimes they are highlighted, and sometimes the pointer changes shape. This makes it easy for you to select only the items that you intend to select.
Face
Selection
Edge
Selection
Vertex
Selection
Working with Features and Parts
Revolve and Sweep Features
Loft Features
Pattern Features
Fillet Features
More about Features and Parts
SolidWorks 2001 Getting Started
7
Revolve and Sweep Features
In this chapter, you create the candlestick shown here. This chapter demonstrates: q
Creating a revolved feature q
Sketching and dimensioning arcs and an ellipse q
Creating a sweep feature q
Using relations q
Creating an extruded cut feature with a draft angle
SolidWorks 2001 Getting Started 7-1
Working with Features and Parts
Sketching a Revolve Profile
You create the base feature of the candlestick by revolving a profile around a centerline.
1
Click
New
, select the
Tutorial
tab, and doubleclick the
Part
icon to open a new part.
2
3
4
Click
Sketch
to open a sketch on the
Front
plane.
Click
Line
.
Sketch a vertical line through the origin, and sketch the two horizontal lines as shown.
Click
Dimension
or right-click and select
Dimension
from the shortcut menu. Dimension the lines as shown.
Now sketch and dimension the arcs and lines needed to complete the profile.
1
Click
3 Pt Arc
or
Tools, Sketch Entity, 3 Point
Arc
, and point at the endpoint of the top horizontal line.
a) b) c)
Drag an arc downward for a length of approximately 20mm (L=20), and release the pointer.
Then drag the highlighted point to adjust the angle of the arc to 180° (A=180°) and the radius to 10mm (R=10). Notice that the center point of the arc snaps to the vertical inferencing line.
Release the pointer.
7-2
TIP:
Watch the pointer for feedback and for inferencing. As you sketch, inferencing pointers and lines help you align the pointer with existing sketch entities and model geometry. For more information about inferencing, see the SolidWorks 2001 Online User’s Guide.
Chapter 7 Revolve and Sweep Features
2
3
Click
Line
or right-click and select
Line
, then sketch a vertical line starting at the lower endpoint of the arc.
Do not dimension the line at this time.
Click
3 Pt Arc
or right-click and select
3 Point
Arc
, and sketch an arc with the following measurements: length of 40mm, angle of 180°, and radius of 20mm.
Sketch the arc so that the arc endpoints are coincident with the line.
4
5
6
7
8
Click
Trim
or , and point at the sketch segment between the endpoints of the arc.
The sketch segment is highlighted. Click the highlighted segment to delete it.
Right-click and select
Dimension
from the shortcut menu. Dimension the upper vertical line to 40mm.
Click
Add Relation
or .
The
Add Geometric Relations
dialog box appears.
a) b) c)
Click the vertical lines on each side of the arc.
Select
Equal
in the
Add Geometric Relations
dialog box.
Click
Apply
, then click
Close
.
Click
Tangent Arc
or , and point at the endpoint of the lower vertical line. Drag the arc until the angle is 90° and the radius is
60mm. Release the pointer.
Sketch another tangent arc. Drag the arc until the endpoint is coincident with the endpoint of the bottom horizontal line.
SolidWorks 2001 Getting Started 7-3
Working with Features and Parts
9
Dimension the rest of the sketch as shown.
When you are done dimensioning, the sketch is fully defined. (All lines and endpoints are black.)
10
Click
Centerline
or
Sketch Entity, Centerline
, and sketch a vertical centerline through the origin.
This centerline is the axis around which the profile revolves.
Creating the Revolve Feature
3
4
1
2
Click
Revolved Boss/Base
on the
Features toolbar, or
Insert, Base,
Revolve
.
The
Base-Revolve
PropertyManager appears.
Leave the default values of
Revolve
Type
as
One-Direction
, and
Angle
at
360°.
Click
OK .
Save the part as
Cstick.sldprt
.
7-4
Chapter 7 Revolve and Sweep Features
Sketching the Sweep Path
A sweep is a base, boss, or cut created by moving a section along a path. In this example, you create the candlestick handle by using a sweep.
First, you sketch the sweep path. The path can be an open curve, or a closed, non-intersecting curve. Neither the path nor the resulting sweep may self-intersect.
1
Click the
Front
plane in the FeatureManager design tree, then click
Sketch
to open a new sketch.
2
3
4
Click
Front
on the Standard Views toolbar, and click
Hidden Lines
Removed
on the View toolbar.
Click
View, Temporary Axes
. Notice that the temporary axis of the revolved base appears.
Right-click and select
Line
. Point at the temporary axis.
The pointer changes to indicating that the pointer is exactly on the temporary axis.
5
6
Sketch a horizontal line as shown, and dimension the line to 60mm.
Select
Tangent Arc
from the shortcut menu, and sketch an arc. Dimension the arc to a radius of
150mm.
TIP:
If the centerpoint of a radial dimension is out of view, right-click the dimension, and select
Properties
. Select the
Foreshortened radius
check box, then click
OK
.
7
Select the endpoints of the tangent arc, and set the vertical dimension to
65mm.
TIP:
As you move the pointer, the dimension snaps to the closest orientation. When the preview indicates the dimension type and location you want, right-click to lock the dimension type. Click to place the dimension.
SolidWorks 2001 Getting Started 7-5
Working with Features and Parts
8
Select
Tangent Arc
from the shortcut menu, and sketch another arc as shown.
Dimension it to a radius of 20mm.
7-6
9 a) b) c)
Click
Add Relation
or . The
Add Geometric Relations
dialog box appears.
Click the endpoints of the tangent arc you just sketched.
Make sure that
Horizontal
is selected in the
Add Geometric Relations
dialog box.
Click
Apply
, then click
Close
.
The dimensions and relations prevent the sweep path from changing size and shape when moved.
10
Click
Display/Delete Relations
or .
The
Display/Delete Relations
dialog box appears. It lists all of the relations in the current sketch, including relations that are added automatically as you sketch and relations that you add manually.
11
In the
Display relations by
box, make sure that
Criteria
is selected, and that
All
is selected in the
Criteria
box.
12
Using the
Next Previous
buttons, view each relation.
13
When
Type
is
Coincident,
click the
Entities
tab, then click each item listed beneath
Entity
.
The coincident relation was added automatically between the sweep path and the revolved base. The line entity is related to an entity outside the current sketch. The
External information
section lists the external entity to which the line entity has a relation. The point entity exists in the current sketch.
14
Click
Close
.
Chapter 7 Revolve and Sweep Features
Next, dimension the sweep path with respect to the revolved base.
1
Dimension the horizontal line of the sweep path and the bottom edge of the revolved feature to
10mm.
2
The sweep path is fully defined.
Close the sketch.
Sketching the Sweep Section
2
3
1
Select the
Right
plane from the FeatureManager design tree, then click
Sketch
to open a new sketch.
Click
Normal To
on the Standard Views Toolbar.
Click
Ellipse
or
Tools, Sketch Entity, Ellipse,
and sketch an ellipse anywhere.
TIP:
To sketch an ellipse, drag horizontally from the center point of the ellipse to set the width of the ellipse, release the pointer, then drag vertically to set the height.
4
5
6
7
Dimension the ellipse as shown.
Click
Add Relation
or
Tools, Relations, Add
.
Click both side points of the ellipse and add a
Horizontal
relation. This relation ensures that the ellipse is not slanted.
Click
Isometric
.
SolidWorks 2001 Getting Started 7-7
Working with Features and Parts
8
Click the center point of the ellipse and the endpoint of the horizontal line of the sweep path. Click
Coincident
, click
Apply
, and click
Close
.
9
This coincident relation ensures that the center point of the sweep section lies on the plane of the sweep path.
Click
View, Temporary Axes
to hide the temporary axis.
10
Close the sketch.
Creating the Sweep
Now you combine the two sketches to create the sweep.
1
Click
Sweep
or ,
Boss
,
Sweep
.
The
Base-Sweep
PropertyManager appears.
2
3
Under
Profile and Path
, make sure the ellipse,
Sketch3,
appears in
Profile
. If it is not displayed, click the ellipse in the graphics area.
Click
Path
.and select the path,
Sketch2
, in the graphics area.
Note how the colors in
Profile and Path
match those in the graphics area.
4
5
6
Under
Options
, make sure the
Orientation/twist control
is set to
Follow Path
.
Click
OK
to create the sweep.
The candlestick’s handle is complete.
Save the part.
7-8
Creating the Cut
Create a cut to hold a candle.
1
2
Click the top face of the revolved base feature, then click
Sketch
.
Click
Normal To
.
3
4
Click
Circle
or
Entity, Circle
, and point at the sketch origin. Sketch and dimension a circle as shown.
Click
Extruded Cut
or
Extrude
. Under
Direction 1
, do the following:
5
6
• Leave
End Condition
as
Blind
.
• Set
Depth
to 25mm.
• Click
Draft While Extruding
, and specify an
Angle
of 15°.
Click
OK
.
To see the angled cut, click
Hidden
In Gray
, and rotate the part using the arrow keys.
Chapter 7 Revolve and Sweep Features
SolidWorks 2001 Getting Started 7-9
Working with Features and Parts
Adding the Fillets
Add fillets to smooth some of the edges on the part.
TIP:
Use the
Selection Filter
to make selecting the edges in this section easier.
1
2
3
4
5
Click
Front
, and click
Hidden
Lines Removed
.
Click
Fillet
or
Insert, Features,
Fillet/Round
.
The
Fillet Feature
appears.
PropertyManager
Select these four edges
Under
Fillet Type
, leave the default
Constant radius
.
Under
Items to Fillet
set
Radius to
10mm.
Click the four edges indicated.
Notice the list of edges in the
Edge fillet items
box. If you click the wrong edge accidentally, click the edge in the graphics area again to deselect it, or select the name of the edge in the
Edge fillet items
box and press
Delete
.
6
Click
OK
.
Fillets are added to each of the selected edges.
7
Click
View Orientation
, and double-click
*Trimetric
in the
Orientation
dialog box.
8
9
Click
Shaded
.
Save the part.
7-10
8
Loft Features
In this chapter, you create this chisel using loft features.
A loft is a base, boss, or cut created by connecting multiple cross sections, or profiles.
This exercise demonstrates the following: q
Creating planes q
Sketching, copying, and pasting the profiles q
Creating a solid by connecting the profiles (lofting)
SolidWorks 2001 Getting Started 8-1
Working with Features and Parts
Setting Up the Planes
4
5
To create a loft, you begin by sketching the profiles on faces or planes. You can use existing faces and planes, or create new planes. For this example, you use one existing plane and create several new planes.
1
Click
New
, select the
Tutorial
tab, and double-click the
Part
icon to open a new part.
2
3
By default, the planes in a SolidWorks model are not visible. However, you can display them. For this example, displaying the
Front
plane is helpful.
Click
View
, make sure
Planes
is selected, then right-click the
Front
plane in the
FeatureManager design tree. Select
Show
from the shortcut menu. (To make it easier to see the planes as you add them, click
View Orientation
, and double-click
*Trimetric
.)
With the
Front
plane still selected, click
Plane
on the Reference Geometry toolbar, or click
Insert, Reference Geometry, Plane
.
Select
Offset
and click
Next
.
Set the
Distance
to 25mm, and click
Finish
.
A new plane,
Plane1
, is created in front of the
Front
plane.
6
The planes used in a loft do not have to be parallel, but for this example they are.
With
Plane1
still selected, click
Plane
again, and add another offset plane at a distance of 25mm (this is
Plane2
).
7
8
Another way to create an offset plane is to copy an existing plane. Select
Plane2
in the graphics area, hold down
Ctrl
, and drag to a location in front of
Plane2
. Drag the edge or the label, not the handles. (Dragging the
handles changes the size of the plane display.)
Another offset plane,
Plane3
, is created.
To set the offset distance for the new plane, double-click
Plane3
, change the dimension value to 40mm, and click
Rebuild
.
8-2
Chapter 8 Loft Features
Sketching the Profiles
You create the chisel handle by lofting between simple profile sketches.
1
2
Click the
Front
plane either in the FeatureManager design tree or the graphics area, and click
Sketch
. Change the view orientation to
Front .
Sketch and dimension a 60mm square as shown.
TIP:
To center the dimension text between the witness lines, right-click the dimension, and select
Display options, Center text
.
If you move the dimension, the text remains centered (unless you drag the text outside the witness lines).
3
Exit the sketch.
4
Open a sketch on
Plane1
, and sketch a circle, centered on the origin.
It appears as though you are sketching on top of the first sketch. However, the first sketch is on the
Front
plane, and it is not affected by sketching on
Plane1
, a parallel plane in front of it.
Dimension the circle to 50mm in diameter.
Exit the sketch.
5
6
7
8
Open a sketch on
Plane2
, and sketch a circle, centered on the origin. As you drag, make the diameter of the circle coincident with the vertex of the square. (Watch for the pointer.)
Exit the sketch.
SolidWorks 2001 Getting Started 8-3
Working with Features and Parts
Copying a Sketch
You can copy a sketch from one plane to another to create another profile.
1
Click
Isometric
to see how the sketches line up.
TIP:
If a sketch is on the wrong plane, you can change the plane. Right-click the sketch, select
Edit Sketch Plane
, then click the new plane for the sketch in the FeatureManager design tree.
2
3
4
5
6
Click
Sketch3
(the larger circle) in the
FeatureManager design tree or the graphics area.
Click
Copy
on the Standard toolbar, or click
Edit, Copy.
Click
Plane3
in the FeatureManager design tree or the graphics area.
Click
Paste
on the Standard toolbar, or click
Edit, Paste
.
When you paste a sketch on a plane, a new sketch is created automatically on that plane.
Save the part as
loft.sldprt
.
8-4
Chapter 8 Loft Features
Create the Loft
Now use the
Loft
command to create a solid feature based on the profiles.
1
Click
Loft
or .
2
3
In the graphics area, select each sketch.
Click near the same place on each profile
(the lower-right side, for example), and select the sketches in the order you want to connect them.
A preview shows you how the profiles will be connected; the system connects the points or vertices on the profile closest to where you click.
Examine the preview.
4
• If the sketches appear to be connected in the wrong order, you can use the
Up
or
Down
buttons in the
Loft
dialog box to rearrange the order.
• If the preview indicates that the wrong points will be connected, right-click in the graphics area, select
Clear
Selections
, and select the profiles again.
Click
OK
to create a solid base feature.
Preview shows how profiles will be connected
SolidWorks 2001 Getting Started 8-5
Working with Features and Parts
Creating a Boss Loft
For the pointed end of the chisel, you create another loft.
1
If the
Front
Plane is not displayed in the graphics area, click the
Front
plane in the
FeatureManager design tree. Hold down
Ctrl
, and drag the
Front
plane to create an offset plane behind the original
Front
plane.
2
3
4
Right-click the new plane,
Plane4
, and select
Edit Definition
. In the
Offset Plane
dialog box, set the
Distance
to 200mm, make sure that
Reverse Direction
is selected, and click
Finish
.
Open a sketch on
Plane4
. Sketch and dimension a narrow rectangle as shown.
Exit the sketch.
5
6
Change to
Isometric
view, and click
Loft
, Insert, Boss, Loft
.
Right-click the side of the loft, and click
Select
Other
to pick the square, as shown. Then click the lower part of the narrow rectangular sketch.
Examine the preview to verify that the correct vertices will be connected.
TIP:
To select an edge or face that is behind the near surface (a hidden edge or face), rightclick and choose
Select Other
from the shortcut menu.
The
Yes/No
pointer appears. When you point and right-click
(N)
, you cycle through the edges or faces under the pointer, highlighting each of them in turn.
When the edge or face that you want is highlighted, click
(Y)
.
7
Click
OK
and save the part.
8-6
9
Pattern Features
In this chapter, you learn how to create a linear pattern and a circular pattern. A linear pattern is a one- or two-dimensional array of features. A circular pattern is a circular array of features.
The steps include: q
Creating a revolved base feature q
Using mirroring to create a feature q
Creating a linear pattern q
Deleting and restoring an instance of the linear pattern q
Creating a circular pattern q
Using an equation to drive the circular pattern
SolidWorks 2001 Getting Started 9-1
Working with Features and Parts
Creating the Revolved Base Feature
2
3
4
In this example you create a housing for a microphone. Because the housing is cylindrical, you can create the housing as a revolved feature.
1
Click
New
, select the
Tutorial
tab, and double-click the
Part
icon to open a new part.
Open a sketch on the
Front
plane.
Sketch and dimension the profile as shown.
Click
Fillet
on the Sketch Tools toolbar.
a) b) c) d)
Set
Radius
to 30mm.
Leave
Keep constrained corners
selected so that the corner dimensions and relations are retained to a virtual intersection point.
Select the endpoint of the 50mm vertical line that is coincident with the endpoint of the diagonal line.
Click
Close
.
The corner is filleted away.
9-2
8
9
5
6
7
Sketch a vertical
Centerline
through the origin.
The centerline is the axis around which the profile revolves.
Click
Revolved Boss/Base
on the
Features toolbar, or click
Insert, Base,
Revolve
.
Under
Revolve Type
leave the value as
One-Direction,
and under
Direction 1
, leave the value of 360°
.
Click
OK
to create the revolved base.
Click
Hidden Lines Removed
.
10
Click
Save
, and save the part as
Mhousing.sldprt
.
Chapter 9 Pattern Features
SolidWorks 2001 Getting Started 9-3
Working with Features and Parts
Extruding a Thin Feature
2
3
4
Now, create a thin-walled extrusion for the microphone capsule.
1
Select the top face and open a sketch.
5
Click
Top
to change the view orientation.
Click
Offset Entities
.
Under
Parameters
, do the following:
a) b)
Set the
Offset Distance
to 2mm.
Select the
Reverse
check box to offset the edge to the inside.
Click
OK
to exit the
Offset Entities
PropertyManager.
6
Click
Extruded Boss/Base
or
Extrude
.
7
8
9
Under
Direction 1
do the following:
a) b)
Leave
End Condition
as
Blind
.
Specify a
Depth
of 5mm.
Select the
Thin Feature
check box and do the following:
a) b) c)
Click
Reverse Direction
to extrude the wall to the inside.
Leave
Type
as
One-Direction
.
Set
Wall Thickness
to 3mm.
Click
OK
10
Save the part.
to create the thin-walled extrusion.
9-4
Chapter 9 Pattern Features
Shelling the Part
Hollow out the part by removing the top and bottom faces.
1
Click
Hidden In Gray
.
2
3
Click
Shell
or .
Under
Parameters
, do the following:
a) b)
Set
Thickness
to 3mm.
Click the
Faces to remove
, then click the top and bottom faces as shown. Use
Select Other
from the shortcut menu to select the lower face.
Select these faces
4
5
Click
OK
.
To see the shelled part better, click
Shaded
and rotate the part.
SolidWorks 2001 Getting Started 9-5
Working with Features and Parts
Creating an Oblong Cut
2
3
Next you create a profile of an oblong on a reference plane. Use mirroring to take advantage of symmetry and to decrease the number of relations needed to fully define the sketch.
1
Click
Hidden Lines Removed
.
4
Open a sketch on the Front plane, and click
Normal To
.
Click
Centerline
, and sketch a vertical centerline through the origin.
Click
Line
, and sketch two horizontal lines of equal length, beginning at the centerline.
Watch for the on-curve pointer that indicates when you are exactly on the centerline.
5
Click
3 Pt Arc
or right-click and select
3 Point Arc.
Create a 3-point arc as shown.
Adjust the angle of the arc to 180°. Then press
Esc
to deselect the 3-point arc tool.
9-6
Chapter 9 Pattern Features
6
7
Mirror the sketch entities.
a) b)
Hold down
Ctrl
, and select the centerline, both horizontal lines, and the 3-point arc.
Click
Mirror
on the Sketch Tools toolbar, or click
Tools, Sketch Tools,
Mirror
.
Dimension the oblong as shown.
Now that the sketch is fully defined, create the cut.
8
9
Click
Isometric
.
Click
Extruded Cut
or .
The
Cut-Extrude
PropertyManager appears.
10
Under
Direction 1
, set
End Condition
to
Through
All
.
11
Click
OK
to create the cut.
SolidWorks 2001 Getting Started 9-7
Working with Features and Parts
Creating the Linear Pattern
Next create a linear pattern of the oblong cut. You use a vertical dimension to specify the direction in which to create the linear pattern.
1
Double-click
Cut-Extrude1
in the FeatureManager design tree.
2
3
4
5
The dimensions of the
Cut-Extrude1
feature appear in the graphics area.
Click
Linear Pattern
on the Features toolbar, or click
Insert, Pattern/Mirror,
Linear Pattern
.
Under
Direction 1
, set the following:
a) b) c) d)
In the graphics area, click the 60mm dimension as the
Pattern Direction
.
If necessary, click
Reverse Direction
so the arrow in the graphics area points up.
Set
Spacing
to 10mm. This value is the distance from a point on one instance of the patterned feature to the corresponding point on the next instance.
Set the
Number of instances
to 4. This value includes the original cut-extrude feature.
Under
Features to Pattern
, make sure that
Cut-Extrude1
is listed.
Under
Pattern Options
, select the
Geometry pattern
check box.
The Geometry pattern option speeds up the creation and rebuilding of the pattern. Individual instances of the feature are copied, but not solved.
For more information about
Geometry pattern
, see
“Features” in the SolidWorks 2001 Online User’s
Guide.
6
7
Click
OK
to create the linear pattern.
Save the part.
9-8
Chapter 9 Pattern Features
Creating a Circular Pattern of a Linear Pattern
Now create a circular pattern of the linear pattern, using a temporary axis as the axis of revolution.
1
Click
View, Temporary Axes
.
2
Click
Circular Pattern
on the Features toolbar, or click
Insert, Pattern/Mirror, Circular
Pattern
.
The
Circular Pattern
PropertyManager appears.
3
4
5
6
Under
Pattern Parameters
, set the following:
a)
In the graphics area, click the temporary axis that passes through the center of the revolved feature.
b) c)
Axis <1>
appears in the
Pattern Axis
box. If necessary, click
Reverse Direction
so the arrow in the graphics area points up.
Set
Spacing
to 120°.
Set
Number of Instances
to 3.
Under
Features to Pattern
, make sure that
LPattern1
is listed.
Under
Pattern Options
, select the
Geometry pattern
check box.
Click
OK
to create the circular pattern.
A circular pattern of the linear pattern is created around the part’s axis of revolution.
Click
View, Temporary Axes
to turn off the display of axes, then click
Shaded
.
NOTE:
If you need to use a circular pattern in a part that does not have a temporary axis in the desired place, you can create an axis, or you can use a linear edge as an axis. For more information about creating an axis, see “Reference
Geometry,” in the SolidWorks 2001 Online User’s Guide.
SolidWorks 2001 Getting Started 9-9
Working with Features and Parts
Using an Equation in the Pattern
5
6
2
3
4
You can use an equation to drive the circular pattern. In this example, the equation calculates the spacing angle by dividing 360° by the number of instances desired. This creates a full circle of equally spaced patterns.
1
In the FeatureManager design tree, double-click
CirPattern1.
Two values appear on the part: 3 (total instances) and 120° (spacing angle).
Click
Equations
on the Tools toolbar, or click
Tools, Equations
.
Click
Add
in the
Equations
dialog box.
Click the spacing angle value (120) on the part. (You may have to move the dialog boxes to uncover the dimension.)
The name of the value,
D2@CirPattern1
(the second dimension in the circular pattern), is entered the
New Equation
dialog box.
Using the calculator buttons in the
New Equation
box, enter
= 360 /
(or type
=360/
).
7
Click the total instances value (3).
D1@CirPattern1
is added to the equation.
The equation should look as follows:
“D2@CirPattern1” = 360 / “D1@CirPattern1”
Click
OK
to complete the equation, and click
OK
again to close the
Equations
dialog box.
An
Equations
folder is added to the FeatureManager design tree. To add, delete, or edit an equation, right-click the folder, and select the desired operation.
Now test the equation.
1
2
3
Increase the total instances of the circular pattern from three to four.
a) b)
Double-click the total instances value (3).
Set the value in the
Modify
dialog box to 4.
Click in the
Modify
dialog box to rebuild the model, then click to save the current value and to close the
Modify
dialog box.
– or –
Press
Enter
, then click
Rebuild
on the Standard toolbar, or click
Edit, Rebuild.
Save the part.
9-10
10
Fillet Features
This chapter describes how to use different types of fillets. In this example, you create a knob by: q
Using relations in your sketches q
Adding draft angles to extruded features q
Adding fillets
•
face blend
•
constant radius
•
variable radius fillets
q
Using mirroring to assure symmetry q
Using circular patterns with equal spacing
SolidWorks 2001 Getting Started 10-1
Working with Features and Parts
Creating the Base
You can capture the symmetry of the knob in the design intent of the part. You build one half of the part, then mirror the model to create the other half. Any changes you make to the original half are reflected in the other half.
2
3
When you relate features to the origin and the planes, you need fewer dimensions and construction entities. You can more easily modify the part when you build it this way.
1
Click
New
, select the
Tutorial
tab, and double-click the
Part
icon to open a new part.
Open a sketch on the Front plane .
Sketch a centerpoint arc.
a) b) c)
Click
Centerpoint Arc
on the Sketch Tools toolbar, or click
Tools, Sketch
Entity, Centerpoint Arc
.
Drag downward from the origin. A circumference guideline appears.
Drag an arc 180° counterclockwise around the origin.
TIP:
The pointer changes to when a 180° arc exists.
10-2
7
8
4
5
6
9
Connect the arc endpoints with a vertical line.
Dimension the arc radius to 15mm.
Select the line, hold down
Ctrl
, click the origin, click
Add
Relation
, and add a
Midpoint
relation.
Click
Extruded Boss/Base
or
Under
Direction 1
do the following:
a) b)
Set
End Condition
to
Blind.
Set
Depth
10mm.
Click
OK
to create the extrude.
Chapter 10 Fillet Features
Creating the Grip
Now, create the grip of the knob.
1
Change the view orientation to
Right
.
2
3
4
Click the
Right
plane, and open a sketch.
Sketch four lines as shown to create the profile.
Do not create any inferenced perpendicular relations between lines.
Add a
Collinear
relation between the vertical sketch line and the model edge.
Profile
Collinear
5
6
7
8
Dimension as shown.
Click
Extruded Boss/Base
or
Extrude
.
Under
Direction 1
do the following:
a) b)
Set
End Condition
to
Blind.
Set
Depth
to 5mm.
Click
OK
to create the extrude
SolidWorks 2001 Getting Started 10-3
Working with Features and Parts
Adding Draft to the Grip
1
2
3
Change the view orientation to
*Dimetric.
Click
Draft
on the Features toolbar, or click
Insert, Features, Draft
.
•
Leave
Type of draft
as
Neutral Plane.
•
Set
Draft angle
to 10°.
• Select the
Right
plane as
Neutral plane
.
•
Click
Faces to draft
, and select the three faces shown.
Click
OK
to create the drafts and to close the dialog box.
Select these faces
Creating a Face Blend Fillet
Next, blend some of the faces using a face blend fillet with a hold line. This type of fillet removes the faces that share an edge with the hold line. The distance between the hold line and the selected edges determines the radius of the fillet.
1
2
Click
Fillet
or
Under
Fillet Type
select
Face fillet
.
.
3
4
5
Under
Items to fillet
, do the following:
a) b)
Click
Face set 1
, and select the face labeled
Face set 1
.
Click
Face set 2
, and select the face labeled
Face set 2
.
Under
Fillet options
, click
Hold lines
, and select the edge labeled
Hold line
.
Click
OK
.
Face set 1
Face set 2
Hold line
6
Save the part as
Knob.sldprt
.
10-4
Chapter 10 Fillet Features
Creating Constant Radius Fillets
Now, round some of the edges using a series of constant radius fillets.
1
Click
Fillet
or
Fillet/Round
.
a) b) c) d)
Select the edge of the grip labeled
5.00mm
.
Under
Fillet Type
leave as
Constant
Radius
.
Under
Items to fillet
, set
Radius
to
5mm.
Click
OK
.
5mm
2mm
0.5mm
2
Repeat Step 1 to add fillets to the edges labeled
2mm
and
0.5mm
. Change the radius values to match the values of the labels.
TIP:
When filleted edges intersect, it is good practice to add the larger fillet first.
SolidWorks 2001 Getting Started 10-5
Working with Features and Parts
Creating a Variable Radius Fillet
2
3
1
Click
Fillet
or
Fillet/Round
.
Under
Fillet Type
select
Variable Radius
.
Select the four edges shown here.
4
Under
Variable radius parameters
, set the radius values for the five vertices as shown in the illustration.
a) b)
Click
V1
in .
Change the value in the
Radius
box to match the value of the label.
c)
The value for
V1
appears in the list.
Click each vertex in the
Vertex List
, and change the value to match the label.
5
Click
OK
to close the
Fillet Feature
dialog box.
TIP:
To verify the radius values, double-click
VarFillet1
in the
FeatureManager design tree.
6
Save the part.
Select these edges
R1
R1.5
R1.5
R1.5
R1
10-6
Chapter 10 Fillet Features
Mirror the Model
To take advantage of the part’s symmetry and to finish the part, mirror the part about the planar face that is coincident with the
Right
plane.
1
2
Change the view orientation to
Left
.
Click
Insert, Pattern/Mirror, Mirror All
.
3
4
Select the planar face shown.
Click
OK
.
A mirror image of the original part is joined to the part at the selected face to make a complete, symmetrical part.
Select this face
Fillet the Parting Line
When you mirrored the drafted grip, it created a parting line along the top of the grip.
Smooth the parting line by adding a constant radius fillet.
1
Change the view orientation to
*Dimetric.
2
Click
Fillet/Round.
a) b) c)
Fillet
or
Select the edge shown.
Under
Fillet Type
leave as
Constant
Radius
.
Under
Items to fillet
, set
Radius
to
5mm.
Select this edge
3 d)
Make sure
Tangent propagation
is selected.
The fillet extends along all of the segments of the edge.
Click
OK
.
SolidWorks 2001 Getting Started 10-7
Working with Features and Parts
Creating a Thin-Walled Body
Now remove material from the round base of the knob to create a thin-walled body.
1
Change the view orientation to
Back
.
2
3
4
Select the back face of the knob, and open a sketch.
With the back face still selected, click
Offset
Entities
or
Entities
.
Under
Parameters
, set
Offset
to 1mm, and select
Reverse
to offset the edge to the inside.
Select this face
5
Click
OK
.
6
7
8
9
Change the view orientation to
Isometric
.
Click
Extruded Cut
or
Extrude
.
Under
Direction 1
, do the following:
a) b) c)
Set
End Condition
Surface.
to
Offset From
Click
Face/Plane
and select the face shown.
Set
Offset distance
to 1mm.
Click
OK
.
TIP:
Using
Offset Entities
and
Offset
From Surface
ensures that the wall thickness remains 1mm, even if you change the base diameter or base depth.
10
To examine the part, click
Rotate View
and rotate the part.
11
Save the part.
Offset from this face
10-8
Chapter 10 Fillet Features
Using Equal Spacing in a Circular Pattern
To add a pattern of bosses inside the knob, use a circular pattern with equal spacing. With the equal spacing option, you specify the number of instances and the total angle, and the software calculates the spacing.
1
2
Change the view orientation to
Back and open a sketch on the narrow circular face.
Sketch a horizontal centerline through the left side of the narrow circular face and the origin, and click
Mirror
or .
3
4
5
6
Sketch a line from the inner edge of the narrow circular face towards the origin, at a slight angle, as shown.
Click
Mirror
to turn mirroring off, and sketch a vertical line to connect the two endpoints closest to the origin.
Click the inside edge of the circular face and click
Convert Entities
or
Tools, Convert Entities.
Click
Trim Tools, Sketch Tools, Trim
and select the large arc to trim the circle.
7
8
9
Dimension as shown.
Extrude the sketch as a boss using the
Boss-
Extrude
PropertyManager.
Under
Direction 1
, do the following:
a) b)
Set
End Condition
to
Up to Surface
.
Click
Face/Plane
, and click the inner circular face in the graphics area.
10
Click
OK
.
11
Click
Rotate View
to slightly rotate the part to see the extrusion.
12
Click
View, Temporary Axes
.
SolidWorks 2001 Getting Started 10-9
Working with Features and Parts
13
Make sure the boss is selected and click
Circular Pattern
,
Mirror, Circular Pattern
.
b) c) d)
Under
Pattern Parameters
, do the following:
a)
Click the
Pattern Axis
box, then click the axis through the origin in the graphics area.
Set
Spacing
to 360°.
Set
Number of Instances
7.
Click the
Equal Spacing
check box.
Under
Features to Pattern
, make sure
Boss-
Extrude2
is displayed.
Under
Pattern Options
, click to clear
Geometry pattern
, if necessary.
14
Click
OK
and save the part.
For more information about
Geometry pattern
, see “Features” in the SolidWorks 2001
Online User’s Guide.
10-10
More about Features and Parts
The section “Working with Features and Parts” introduces you to many functions available with SolidWorks 2001. The following pages highlight some additional
SolidWorks functionality. For more information, see the SolidWorks 2001 Online User’s
Guide.
Parts
Parts are the basic building blocks of the SolidWorks mechanical design software. This section highlights some ways to work with parts.
Derived Parts
You can select which configuration of the original part to use for a derived part. The three types of derived parts are:
Base Part
,
Mirror Part
, and
Derived Component Part
.
Check Entity
The check entity function allows you to verify the integrity of a part.
•
Check All - choose to check the entire body, only the solid model, or only the surface bodies
•
Check Selected items - select to check more than one entity (face, edge, or surface body) at the same time
•
Maximum edge gap and Maximum vertex gap - report the maximum tolerance between the edges and vertices in the selected items.
The Found column displays the number of items found with the specified error, and the
Result list box displays the items that are either invalid or too short.
More about Features and Parts
Mass Properties
Displays the density, mass, volume, surface area, center of mass, inertia tensor, and principal axes of inertia of a part or assembly model. Capabilities include:
•
Density - change the density of a part from the
Measurement Options
dialog box.
•
Units - enter the value using any units, and the software converts the value to the document’s units.
•
Updates - update the mass properties information when you save a document.
•
Coordinate Systems - calculate mass properties using a coordinate system. The moments of inertia are calculated at the origin of the coordinate system, using its axes.
Section View of a Model
You can display a view of the model cut through the part or the assembly by identifying any combination of planes and planar model faces as section planes.
Lighting
With Lighting (in the FeatureManager design tree), you can adjust the direction, intensity, and color of the light in the shaded view of the model. As you change the properties of light, a graphical representation of the light source is displayed and the model is updated.
The available light properties depend on the type of light source. Light sources include: q
Ambient
q
Directional
q
Point
q
Spot
The sample below displays how you can manipulate
Intensity
properties for a
Directional
light source.
Brightness
controls the amount of light.
Specularity
controls the extent to which shiny surfaces exhibit bright highlights where the light strikes them.
Higher values for
Ambient
and
Brightness
Higher value for
Specularity
Reference Geometry
Reference geometry defines the shape or form of a surface or solid. Reference geometry includes planes, axes, coordinate systems, and 3D curves.
Planes
You can create any of the following types of planes to facilitate your design intent: q
Offset - a plane parallel to a plane or face, offset by a specified distance q
At Angle - a plane through an edge, axis, or sketch geometry at an angle to a face or a plane q
Three Point Plane - a plane through three points (vertices, points, or midpoints) q
Parallel Plane at Point - a plane through a point parallel to a plane or face q
Line and Point - a plane through a line, axis, or sketch line and a point q
Perpendicular to Curve at Point - a plane through a point and perpendicular to an edge, axis, or sketch curve q
On Surface - a plane on a non-planar surface
You can do the following to any type of plane: q
Move, resize, and copy q
Change the name q
Hide or show q
Change the plane of a sketch
SolidWorks 2001 Getting Started
More about Features and Parts
Coordinate System
You can define a coordinate system for a part or assembly. You can also edit the definition or move the coordinate system to a new location. Use a coordinate system as follows:
•
Measure
- enables you to measure the size of, or the distance between, entities.
•
Mass Properties
- displays density, mass, volume, surface area, center of mass, inertia tensor, and principal axes of inertia of a part or assembly model.
Curves
A curve is a type of geometry. Using various methods, you can create several types of 3D curves. One method is the
Projected Curve
. The example below displays how you can create a projected curve using sketches on intersecting planes.
1
2
Create sketches on two intersecting planes
3
Align sketch profiles projected normal to their sketch planes and create projected curve
4
Create profile sketch Sweep profile sketch along curve
You can also create 3D curves by using the following methods:
•
Composite
- combining curves, sketch geometry, and model edges into a single curve
•
Helix/Spiral
- specifying values such as pitch and revolutions for a helix or spiral
•
Split Line -
projecting sketched curves onto selected model faces
•
Curves Through Reference Points
- creating 3D spines through points on one or more planes
•
Curves Through Free Points
- using a point list to create a 3D curve
Features
Features are the individual shapes that, when combined, make up the part. This section describes several SolidWorks features.
q
Using additional functionality to some familiar features (such as Loft or Chamfer ) q
Creating patterns that are table driven and sketch driven q
Applying more complex fillets including, multiple radius fillets, round corner fillets, and setback fillets q
Using uniform and non-uniform scaling to edit models
Loft
You can create lofts using various options. For example, you can create a loft using:
•
Planar or non-planar profiles
•
Parallel or-non parallel planes for the profiles
•
Guide curves to connect and control intermediate profiles
•
Center line to act as a guide curve, with all profile planes normal to the center line
•
Tangency options to control the tangency at the starting and ending profiles
The sample displays combining a non-planar profile and two planar profiles sketched on offset planes.
Non-planar profile
Planar profile
SolidWorks 2001 Getting Started
More about Features and Parts
Chamfer
Chamfer creates a beveled edge on the selected edges, faces, or both. You can select from several chamfer types (as shown below), and specify the necessary parameters.
Angle-Distance Distance-Distance Vertex-Chamfer
Rib
Rib is a special type of extruded feature created from an open sketched contour. It adds material of a specified thickness in a specified direction between the contour and an existing part. You can create a rib using either closed or open sketch elements
Closed contour
Open contour
Fillets
There are many different types of fillets. Some of the fillet features not covered in the section “Working with Features and Parts” include:
• Multiple radius fillets
•
Setback fillets
•
Round corner fillets
Multi-radius Round corner
Setback radius
Sketch Driven Patterns
Using sketch points within a sketch, you can specify a feature pattern. You can use sketch driven patterns for holes or other feature instances. Sketch driven patterns use:
•
Seed features - representing the geometry you want to replicate.
•
Reference point - using a reference point such as a vertex or a centroid as an origin.
•
Reference Sketch - representing a sketch on a face of the original part or assembly, sketch points designate the pattern propagation.
Initial pattern instance
Sketch points for
Completed pattern
SolidWorks 2001 Getting Started
More about Features and Parts
Table Driven Patterns
Using X-Y coordinates, you can specify a feature pattern. Hole patterns using X-Y coordinates are a common application for table-driven patterns. However, you can use other features, such as a boss, with table-driven patterns. You can also save and retrieve the X-Y coordinates of a feature pattern. Like sketch driven patterns, table driven patterns use seed features and reference points. Table driven patterns also use:
•
Coordinate system - using a coordinate system to act as the point of origin, and defining the X-Y coordinates that populate the table.
•
X-Y points - designating X-Y coordinates (both positive and negative) in the table, with each coordinate set representing an instance of the pattern.
Scaling
You can select to scale using a coordinate system, the origins or the centroid. You can also select a non-uniform scaling factor by entering X-Y-Z coordinates. For example, you can apply non-uniform scaling by specifying the X-Y-Z coordinates to vary the cavity in a mold.
Results of
Uniform Scaling
Normal Part
Results of Non-uniform
Scaling
Surfaces
Surfaces are a type of geometry. You can create surfaces, use surfaces to manipulate features, or manipulate the surfaces themselves.
Creating Surfaces
You create surfaces with many of the same tools and principles used to create solids, including:
•
Extrude
- extrude sketch profile
•
Loft
- use multiple, parallel or non-parallel planes, with or without guide curves
(see the sample below)
•
Sweep
- create planes to sketch a sweep profile, sweep path, and guide curves
•
Offset
- offset surface from a lofted model surface (see the example below)
Offset Surface
•
Radiate
- create surfaces by radiating a parting line, an edge, or a set of contiguous edges inwards or outwards, and parallel to a selected plane (see the example below)
Guide curve
Radiate Surface with a Split Line
Guide curve loft
•
Revolve - use a surface and revolve about an axis.
SolidWorks 2001 Getting Started
More about Features and Parts
Manipulate Features with Surfaces
You can use surfaces to create and manipulate features. This includes:
•
Fill volumes between surfaces - create a solid body by lofting between two surfaces
•
Thicken surface - create model geometry by thickening the surface
•
Cut part with surface - use surfaces to cut parts (see example below)
Selected surface
Direction of cut
Feature section removed
Results after the cut
Manipulate Surfaces
You can also manipulate surfaces. Some ways of manipulating surfaces include:
• Trim - use a surface to trim another surface where they intersect, or use multiple surfaces as mutual trim tools.
Surface trim
Surface using mutual trim
•
Knit - combine two or more surfaces or faces into one.
•
Fillet - smooth the edge between adjacent faces in a surface. You can also use
Face Blend to combine multiple surface bodies, or Multiple radius fillet to assign multiple radius values.
Surfaces before adding the face blend fillet
Surfaces after adding the face blend fillet
• Extend - extend a surface body by selecting one or more edges or faces.
Surface extend using Linear
Surface extend using
Same Surface
SolidWorks 2001 Getting Started
Surface extend using Face
SolidWorks 2001 Getting Started
Working with Assemblies
Assembly Mates
Advanced Design Techniques
More about Assemblies
This chapter guides you through the creation of the universal joint assembly shown here, and demonstrates the following: q
Bringing parts into an assembly q
Using these assembly mating relations:
•
Coincident
•
Concentric
•
Parallel
•
Tangent q
Using SmartMates q
Testing mating relations q
Exploding and collapsing the assembly
11
Assembly Mates
SolidWorks 2001 Getting Started 11-1
Working with Assemblies
Introduction
This assembly uses the following parts and assembly, located in the installation
directory\
samples\tutorial\universal_joint
folder.
yoke_male.sldprt
spider.sldprt
crank-assy.sldasm
u-joint_pin1.sldprt
bracket.sldprt
u-joint_pin2.sldprt
yoke_female.sldprt
11-2
Chapter 11 Assembly Mates
Setting the Assembly Load Option
You can load an assembly with its active components fully resolved or lightweight.
•
Fully resolved
. All model information is loaded in memory.
•
Lightweight
. A subset of model information is loaded in memory. The remaining model information is loaded if the component is selected or if the component is affected by changes that you make in the current editing session.
You can improve the performance of large assemblies significantly by using lightweight components.
The assembly you build in this chapter includes a sub-assembly whose parts could be loaded lightweight. However, there are no significant benefits in using lightweight parts, for these reasons:
• The sub-assembly is small, consisting of only three simple components.
• You select two of the three components as you build the assembly, thereby resolving them anyway.
1
2
Before you open the assembly document, click
Tools, Options
. On the
System
Options
tab, click
Performance
.
Under
Assemblies
, click to clear the
Automatically load parts lightweight
check box, then click
OK
.
For more information about lightweight parts, see the SolidWorks 2001 Online User’s
Guide.
SolidWorks 2001 Getting Started 11-3
Working with Assemblies
Inserting the First Part into the Assembly
2
3
4
This section describes how to insert a part into the assembly.
1
Click
File, Open
, and open
bracket.sldprt
.
Open a new assembly from the
Tutorial
tab and click
View, Origins
to show the origin.
Tile the windows so that you can see both the part window and the assembly window.
Click the part name,
bracket
, at the top of the FeatureManager design tree in the
bracket.sldprt
window. Drag
bracket
into the
Assem1
window, and drop it on the assembly origin in the graphics area. As you drag, watch for the pointer shown here. This pointer indicates an inference to the assembly origin.
When you place a component this way, the component origin is located coincident with the assembly origin, and the planes of the part and the assembly are aligned. This procedure, while not required, helps you establish an initial orientation for the assembly.
NOTE:
You can create this type of inference with any component as you add it to the assembly. You can also create the inference to the assembly origin by dropping the component in the FeatureManager design tree of the assembly window.
5
6
Close the
bracket.sldprt
window, and maximize the
Assem1
window.
Notice that the FeatureManager design tree contains the feature
(f)bracket<1>
. Because this is the first component inserted into the assembly,
bracket
is fixed
(f)
. It cannot be moved or rotated unless you float (unfix) it. The
<1>
means that this is the first
instance of
bracket
in the assembly.
The assembly also contains an empty
MateGroup1
feature.
This feature is a placeholder for the mates that you add later.
Click
Isometric
, and click
Hidden Lines Removed
.
11-4
Chapter 11 Assembly Mates
Bringing More Components into the Assembly
Another way to add components to the assembly is to drag them in from Windows
Explorer.
1
2
Start Windows Explorer (if it is not already running).
Navigate to the \installation directory\
samples\tutorial\universal_joint
folder.
3
4
5
6
Click each of the items listed below individually, and drag it into the graphics area of
Assem1
. Place them approximately as shown.
•
yoke_male.sldprt
•
yoke_female.sldprt
•
spider.sldprt
Examine the FeatureManager design tree, and expand each item to see the features used to make the components.
Notice that each of the new components has the prefix
(-)
before its name, indicating that its location is under defined. You can move and rotate these components.
yoke_male spider bracket yoke_female
To collapse the entire FeatureManager design tree in one step, right-click
Assem1
in the FeatureManager design tree and select
Collapse Items
.
Practice moving and rotating the individual components using the following tools on the Assembly toolbar:
Click
Move Component
, click one of the component’s faces, then move the component.
Click
Rotate Component
, click one of the component’s faces, then rotate the component.
Both the
Move Component
and
Rotate Component
tools remain active so that you can move other non-fixed components in succession.
7
Save the assembly as
U-joint.sldasm
.
SolidWorks 2001 Getting Started 11-5
Working with Assemblies
Mating the Bracket with the Male Yoke
The following pages describe how to add various types of assembly mating relations.
First, mate the bracket and the male yoke.
1
Click
Mate
or ,
Mate
.
2
The
Mate
PropertyManager appears.
Click the cylindrical face of the boss on the male yoke and the cylindrical inside face of the top hole in the bracket.
NOTE:
You can also select the items to mate before opening the
Mate
PropertyManager. Hold down
Ctrl
as you select the items.
5
6
3
4
Click
Concentric ,
click
Preview
to check the mate, and click
OK
.
The boss of the male yoke and the bracket hole are now concentrically mated.
To test the mate, click
Move Component
, and drag the male yoke. You can only drag up and down, following the axis of the concentric mate. (The yoke may spin as it moves.)
Select these faces
Click
Mate
or ,
Mate
again.
Click
Keep Visible
in the
Mate
PropertyManager.
The
Mate
PropertyManager stays open as you continue to add mates.
11-6
7
Click the top inside face of the bracket and the top face of the male yoke.
TIP:
To select the top inside face of the bracket without rotating the bracket, right-click the top of the bracket, and click
Select Other
. Click
N
until the correct face is highlighted, then click
Y
.
Chapter 11 Assembly Mates
Select these faces
8
Click
Coincident Mate
PropertyManager, click
Preview
, and click
OK
.
The top of the yoke is now inserted into the bracket hole.
SolidWorks 2001 Getting Started 11-7
Working with Assemblies
Mating the Male Yoke with the Spider
1
2
Select the inside faces of one pin hole on the male yoke and one spider pin hole.
Click
Concentric
, click
Preview
, and click
OK
.
The spider and the male yoke are now concentrically mated.
3
Select the flat spider face that contains the hole you selected in Step 1 and the inside face of the male yoke.
Use
Select Other
or rotate the assembly if necessary.
NOTE:
To move and rotate components while the
Mate
PropertyManager is open, use the
Pan Rotate View
tools on the View toolbar. To exit from move or rotate mode, click the tool again or press
Esc
so you do not clear the
Selected Items
list.
4
5
Click
Coincident
, then click
Preview
.
The spider should be placed inside the male yoke as shown.
• If the mate looks correct, click
OK
.
• If the mate looks wrong, click
Undo
, select the correct faces, and click
OK
.
Click
Cancel
to close the
Mate
PropertyManager.
11-8
Mating the Female Yoke and the Spider
1
2
3
4
5
Using the tools on the Assembly toolbar (see
page 11-5), move and rotate the female yoke to
approximately the position shown here.
Click
Mate
or
Insert, Mate
, then click
Keep Visible
in the
Mate
PropertyManager.
Select the inside face of the pin hole of the female yoke and one of the visible spider pin holes.
Click
Concentric
, click
Preview
, and click
OK
.
The spider and the female yoke are concentrically mated.
Select the flat spider face that contains the hole
you used in Step 3, and the inside face of the
female yoke.
Chapter 11 Assembly Mates
6
Click
Coincident
, click
Preview
, and click
OK
.
The female yoke should be positioned as shown.
The rotation may be different in your assembly because it is based on the initial position of the two components before mating.
SolidWorks 2001 Getting Started 11-9
Working with Assemblies
Mating the Female Yoke with the Bottom of the Bracket
1
2
3
Select the bottom face of the female yoke and the top slanted face of the bracket.
Click
Parallel
, and click
Preview
.
The female yoke is aligned to the bracket.
If the female yoke is upside down, change the
Mate
Alignment
, and click
Preview
again.
•
Aligned
means that the normal vectors for the selected faces point in the same direction.
•
Anti-Aligned (On)
means that the normal vectors for the selected faces point in opposite directions.
•
Closest
means that the selected faces may be either aligned or anti-aligned, depending on the positions they occupy when selected.
4
5
Click
OK
, then close the
Mate
PropertyManager.
Save the assembly.
11-10
Chapter 11 Assembly Mates
Mating the Small Pins to the Female Yoke
Another way to add components to an assembly is to use the
Insert
menu.
1
Click
Insert, Component, From File
, then navigate to installation
directory\
samples\tutorial\universal_joint
.
2
3
Select
u-joint_pin2.sldprt
, then click
Open
.
Click the pointer in the graphics area where you want to place the component.
4
5
6
The
u-joint_pin2<1>
component is added to the assembly.
Click
Mate
or then click
Keep Visible
in the
Mate
PropertyManager.
Select the cylindrical face of the pin and an inside face of a pin hole on the female yoke.
Add a
Concentric
mate.
7
8
9
Select the end face of the pin and the outside face of the female yoke.
Click
Tangent
and click
Preview
. If the alignment is incorrect, change the
Mate
Alignment
and click
Preview
again.
You use
Tangent
(instead of
Coincident
) for this mate because one face is flat and the other face is cylindrical.
Click
OK
, then close the
Mate
PropertyManager.
10
Hold down
Ctrl
, then drag the
u-joint_pin2<1>
icon from the FeatureManager design tree into the graphics area.
A copy of the component is added to the assembly,
u-joint_pin2<2>
.The
<2>
notation indicates the second instance of this part in the assembly.
11
Repeat Steps 4 through 9 to mate the second instance of the pin to the other hole in the
female yoke.
12
Save the assembly.
SolidWorks 2001 Getting Started 11-11
Working with Assemblies
Using SmartMates to Mate the Large Pin
For some mates, you can create mating relationships automatically using SmartMates.
You can inference the geometry of existing components as you drag and drop new components into the assembly.
2
3
4
In this section, you create a concentric mate automatically. For more information about
SmartMates, see the SolidWorks 2001 Online User’s Guide.
1
Click
File, Open
, and open
u-joint_pin1.sldprt
.
Tile the windows so that you can see the part and the assembly windows.
Change the view orientation of the part to
Isometric
necessary.
Change the view mode in the assembly window to
Shaded
, and change the view orientation to
Isometric
. Zoom in on the pin hole in the male yoke.
5
Shaded
mode allows you to see the preview of SmartMates better.
Select the cylindrical face of the pin, and drag the pin into the assembly. Point at an inside face of the pin hole on the male yoke in the assembly window. (The pin may disappear behind the assembly.)
When the pointer is over the pin hole, the pointer changes to . This pointer indicates that a concentric mate will result if the pin is dropped at this location. A preview of the pin snaps into place.
Preview of pin
6
7
If the preview indicates that you need to flip the alignment condition, press the
Tab
key to toggle the alignment
(aligned/anti-aligned).
Drop the pin.
A concentric mate is added automatically.
Close the
u-joint_pin1.sldprt
window, and maximize the assembly window.
11-12
8
Click
Mate
or , then select the end face of the pin and the outside face of the male yoke as shown.
Chapter 11 Assembly Mates
Select these faces
9
Add a
Tangent
mate.
10
Save the assembly.
SolidWorks 2001 Getting Started 11-13
Working with Assemblies
Mating the Handle to the Assembly
1
2
3
4
Click
Hidden Lines Removed
.
Drag
crank-assy.sldasm
from Windows Explorer and drop it into the assembly window.
Click
Mate
or
Insert, Mate
.
Select the outside face of the crankshaft and the
cylindrical face of the male yoke boss (not the flat face on the boss).
Add a
Concentric
mate and click
OK
.
5
6
7
8
Click
Move Component
, and drag the crankshaft above the male yoke boss.
Click
Mate
or , and click
Keep Visible
in
Mate
PropertyManager.
Click
Hidden In Gray
, then click
Zoom to
Area
and zoom in on the crankshaft and male yoke boss.
9
Select the flat face of the male yoke boss and the flat face on the inside of the crankshaft. Use
Select Other
to more easily select any hidden faces.
10
Add a
Parallel
mate.
11-14
11
Select the bottom face of the crankshaft and the top face of the bracket. Add a
Coincident
mate.
12
Close the
Mate
PropertyManager, and save the assembly.
Chapter 11 Assembly Mates
13
Click
Isometric
, then click
Shaded
.
The completed assembly should appear as shown.
SolidWorks 2001 Getting Started 11-15
Working with Assemblies
14
Click the beside
MateGroup1
of the assembly (not the
crank-assy
sub-assembly) to see the mates.
NOTE:
If you have added or deleted mates, the names of the mates in your assembly may differ from those shown here.
Each mate is identified by the type and a number, and the names of the components involved are shown.
As you pause over each mate, the entities involved are highlighted in the graphics area.
You can rename the mates in the same way that you rename the features of a part, if desired.
Rotating the Crank Handle
You can turn the crank of the assembly by selecting the sub-assembly, and moving the handle.
1
Click
Move Component
. rotate crank
2
Click a face on one of the components of the crank sub-assembly.
3
Drag the pointer vertically in the graphics area.
The crank turns and rotates the male and female yokes. All of the mating relationships are maintained.
11-16
Chapter 11 Assembly Mates
Exploding the Assembly
You can create an exploded view of the assembly. An exploded view consists of one or more explode steps. In this section, you define the first step in an exploded view.
1
Click
Insert, Exploded View
.
2
3
In the
Assembly Exploder
dialog box, in the
Step editing tools
box, click
New
.
The
Assembly Exploder
dialog box expands.
Click a vertical edge on the bracket to set the
Direction to explode along.
4
5
6
7
8
If the preview arrow is pointing down, select the
Reverse direction
check box.
Click a face of a component of the crank assembly in the graphics area, or click the
crank-assy
component in the
FeatureManager design tree for the
Components to explode
box.
Examine the contents of the boxes under
Step parameters
. Make sure that the
Entire sub-assembly
option is selected. If you need to make any other changes:
• Select and delete the contents of the
Components to explode
box.
– or –
• Click the
Components to explode
box, right-click in the graphics area, select
Clear
Selections
, and select again.
Click
Apply
.
Notice the arrow-shaped handle in the graphics area.
Drag the green handle up and down until the crank assembly is positioned at a reasonable distance from the bracket. (You can specify the position by using the
Distance
box if you prefer.)
Click
Apply
again to confirm the new distance value in the step.
Do not click
OK
yet. Leave the
Assembly Exploder
dialog box open, so you can continue adding steps to the exploded view. You click
OK
only when all the steps in the view are completed.
SolidWorks 2001 Getting Started 11-17
Working with Assemblies
Adding Explode Steps
2
3
Now add explode steps for other components.
1
Click
New
to create the next explode step.
4
Click a horizontal edge on the bracket.
Click the male yoke, the female yoke, the spider and the pins (either in the graphics area or the
FeatureManager design tree).
Verify the
Step parameters
, and click
Apply
.
8
9
5
6
7
Adjust the distance as desired.
Click
Apply
.
Click
OK
to save the exploded view with its two steps.
Click a blank area in the graphics area to deselect all the selected items.
To collapse the assembly, restoring it to its previous condition, right-click anywhere in the graphics area and select
Collapse
.
11-18
Chapter 11 Assembly Mates
Editing the Exploded View
You can edit the explode steps, or add new ones if needed. You access the exploded view from the ConfigurationManager tree.
1
2
Click the ConfigurationManager tab to change to the configuration view.
Double-click
Default
, or click the to expand the view.
3
4
5
6
7
8
9
If you are asked to confirm showing the configuration, click
OK
.
Double-click
ExplView1
to explode the assembly again (or right-click
ExplView1,
and select
Explode
).
Right-click
ExplView1
, and select
Edit Definition
.
Using the
Previous Step
and
Next Step
buttons
, or the
Explode steps
list, review each of the steps in the exploded view. Edit any step as desired, then click
Apply
before editing or adding another step.
Click
New
to create a new explode step, then practice exploding more of the assembly. Remember to click
Apply
each time you complete a step.
When you are satisfied with the entire exploded view, click
OK
.
To collapse the entire assembly, right-click the assembly name at the top of the ConfigurationManager tree, and select
Collapse
.
Save the assembly. You will use this assembly later in
Chapter 14, “Bill of Materials.”
SolidWorks 2001 Getting Started 11-19
12
Advanced Design Techniques
Suppose that you want to design a hinge assembly that you can modify easily to make similar assemblies. You need an efficient way to create two matching hinge pieces and a pin for a variety of hinge assembly sizes.
Some analysis and planning can help you develop a design that is flexible, efficient, and well defined. You can then adjust the size as needed, and the hinge assembly will still satisfy the design intent.
This chapter discusses: q
Analyzing the assembly to determine the best approach q
Using a layout sketch q
Suppressing features to create part
configurations
q
Creating a new part in the context of the assembly
This chapter assumes that you know how to perform basic assembly operations, such as moving and rotating components, and adding mates. (These topics are covered in Chapters 3 and 11 of this guide.)
SolidWorks 2001 Getting Started 12-1
Working with Assemblies
Analyzing the Assembly
Successful customers tell us that the key to using the SolidWorks software effectively is planning. By performing a careful analysis, you can design better, more flexible, functional models. Before you begin, analyze the assembly with the following considerations in mind: q
Consider dependencies between the components of an assembly. This will help you decide on the best approach:
• Using bottom-up design, you build the parts independently, then insert them into the assembly.
•
Using top-down design, you may begin with some ready-made parts. Then you create other components in the context of the assembly. You reference the features of some components of the assembly to drive the dimensions of the other components.
q
Identify the features that make up each individual part. Understand the dependencies between the features of each part. Look for patterns, and take advantage of symmetry whenever possible.
q
Consider the order in which the features are created, and keep in mind the manufacturing processes that will be used to make the parts.
Dependencies in the Assembly
The hinge pieces
The two pieces of the hinge are alike: the size and thickness of the body, the barrel that receives the pin, and the placement of the screw holes. The only differences between the two pieces are the cuts and tabs on the barrel, where they fit together.
There are several ways to approach this task: q
Copy. You could make one piece, make a copy of it, then modify the copy as needed for the second piece. However, if you wanted to make another assembly in a different size, you would need to edit both pieces. This is not the best approach; it leaves room for error because the pieces are independent of each other.
q
Derive. You could create a base part consisting of only the common elements, then
derive the two pieces from it (using
Insert, Base Part
or
Insert, Mirror Part
). To make changes to the common dimensions, you edit the original, and the derived parts are updated automatically. This behavior is useful in some circumstances, but it has drawbacks for this application. You do not have access to the driving dimensions of the original part when editing a derived part, so you cannot reference those dimensions when creating the features that differ.
12-2
Chapter 12 Advanced Design Techniques
q
Configure. The method that you use for this example is to make two different
configurations of the same part. This is the best way to ensure that you always have matching pieces, because a single part document is used to create the two pieces. The part document contains all the possible features to be used. Then you create configurations by suppressing selected features, removing them from the active configuration.
The pin
You need to know the dimensions of the barrel to create a pin that is exactly the right size for the assembly. By creating the pin in the context of the assembly, you can accomplish this for any size hinge.
Conclusion
For this assembly, it makes sense to use a combination of design methodologies. First, design the hinge pieces, including the necessary configurations, and insert them in an assembly (bottom-up design). Then design the pin in the context of the assembly
(top-down design), referencing the model geometry of the hinge pieces as necessary.
Analysis of the Individual Parts
Now that you understand the dependencies between components, take a look at the parts individually.
The common features of the hinge pieces
The base feature is a flat rectangle, with a round barrel along one edge. The diameter of the barrel is dependent on the thickness of the base. Each piece has four countersunk holes. The position of the holes is symmetric with respect to the midpoint of the long edge.
As the size of the hinge changes, you want the holes to remain properly spaced along the length and width.
The different features of the hinge pieces
The cuts (and corresponding tabs) along the barrel are the features that distinguish the two pieces. One piece has three cuts, and the other has two cuts. The placement is symmetric with respect to the midpoint of the long edge. Each cut should be slightly larger than the corresponding tab, so the hinge will not bind when assembled.
The pin
The pin is dependent on the hinge pieces for its length and diameter dimensions. The domed head of the pin should match the outer diameter of the barrel.
SolidWorks 2001 Getting Started 12-3
Working with Assemblies
Feature Order
Now, outline the features you will use and decide on the order to create them.
6
7
1
2
3
4
5
8
Base feature – extrude as a thin feature. Because the part has symmetric features, use a mid-plane extrusion. Then you can use the mid-plane as a plane of symmetry for mirroring other features.
Barrel – sweep a circular profile along the long model edge. Then extrude a cut, concentric with the boss.
Countersunk holes – use the
Hole Wizard
to create a complex hole profile, then use equations and mirroring to position several copies.
Cuts for tabs – create a layout sketch, referencing the dimensions of the base. Use the sketch to extrude two different cut features, one with three tabs, one with two tabs.
Configurations – define the two configurations used in the assembly by suppressing one cut feature in each configuration.
Assembly – insert and mate the hinge pieces (one of each configuration).
Pin – insert a new part while in the assembly. Reference the geometry of the hinge piece to sketch a profile and a path. Then use a sweep to create the base feature.
Pin head – convert the barrel profile to create a sketch, then extrude it. Finally, add a dome to the flat surface of the head.
A Final Word
This may seem like a great deal of planning to develop a simple assembly. However, it is a worthwhile exercise if it helps you discover the best approach to building the parts before you start designing them. By thoroughly analyzing the issues before you begin, you can create a flexible, fully parametric model. When you change any of its parameters, the others update accordingly.
For more examples that showcase design intent and implementation, view the SolidWorks
Design Portfolio by clicking
Help
,
Design Portfolio
.
12-4
Chapter 12 Advanced Design Techniques
Creating the Basic Hinge Piece
1
2
3
4
5
Open a new part from the
Tutorial
tab and open a sketch on the
Front
plane.
Sketch a vertical line and dimension it to 60mm in length.
Click
Extruded Boss/Base
or to extrude the sketch:
a)
Under
Direction 1
, do the following:
•
Set
End Condition
to
Mid Plane
.
b)
•
Set
Depth
120mm.
Under
Thin Feature
, do the following:
c)
•
Leave
Type
as
One-Direction
.
•
Set
Direction 1 Thickness
to 5mm.
Click
OK
.
Open a sketch on the narrow vertical face. Sketch a circle at the upper edge, with its center at the front vertex.
Add a coincident relation between the edge of the circle and the back vertex to fully define the sketch. Close the sketch.
6
Click
Sweep
. Select the circle as the
Profile
. Select the
Path Boss-Sweep
PropertyManager and click one of the long model edges. Click
OK
.
7
8
Cut a hole through the barrel:
a) b) c)
Open a sketch on the narrow face.
Sketch and dimension a small circle as shown, and add a concentric relation to the outside edge of the barrel.
Click
Extruded Cut
or .
Set
End
Condition
to
Through All
, and click
OK
.
Save the part as
Hinge.sldprt
.
SolidWorks 2001 Getting Started 12-5
Working with Assemblies
Adding the Screw Holes
In this section, you add holes for screws. To position each hole, one dimension is fixed, and the other is driven by an equation.
1
Click the large model face, then click
Hole Wizard
on the Features toolbar, or click
Insert, Features, Hole, Wizard
.
2
3
On the
Countersink
tab of the
Hole Definition
dialog box, set the following values:
•
Standard
to
Ansi Metric
.
•
End Condition & Depth
to
Through All
.
•
Hole Fit & Diameter
to
Normal
and 8mm.
•
C’Sink Diameter & Angle
to 15mm and 82°.
Click
Next
, then click on the large model face to add the center point for a second hole.
Hole1 Hole2
4
Click
Select
and drag the points to the approximate location on the face shown here. Click
Finish
.
5
6
Right-click the under defined sketch containing the points for
Hole1
, and select
Edit Sketch
. Dimension the points to the edges of the hinge as shown. Do not close the sketch.
c) d) e)
Add an equation to control the location of one of the points:
a) b)
Click
Equations
on the Tools toolbar or
Tools,
Equations
, then click
Add
.
Clear the default text in the
New Equation
dialog box, if necessary.
Select the 30mm dimension, then type
=
.
Double-click the base to expose its dimensions then select the 60mm dimension.
Type
/2
to complete the dimension and click
OK
to close the
New Equation
dialog box.
This sets the distance between the point and the bottom edge to one-half the height
(60mm) of the hinge.
12-6
Chapter 12 Advanced Design Techniques
7
8 a) b) c) d) e)
Add an equation to control the location of the other point:
Click
Add
in the
Equations
dialog box.
Clear the default text in the
New Equation
dialog box, if necessary.
Select the 40mm dimension then type
=
.
Double-click the base to expose its dimensions then select the 120mm dimension.
Type
/3
to complete the dimension and click
OK
to close the
New Equation
dialog box.
The distance between the point and the side edge equals one-third of the length
(120mm) of the hinge.
Click
OK
to close the
Equations
dialog box, then close the sketch.
9
Mirror the holes:
a) b)
Click
Mirror Feature
on the Features toolbar, or click
Insert, Pattern/Mirror, Mirror Feature
.
Click the
Front
plane in the FeatureManager design tree.
c)
Front
appears in the
Mirror plane
box.
Click the hole feature in either the FeatureManager design tree or in the graphics area.
d)
Hole1
appears in the
Features to mirror
box.
Click
OK
.
10
Save the part.
Creating a Layout Sketch for the Cuts
The layout sketch you create in this section divides the length of the hinge into five equal parts. Using equations and mirroring ensures that the five parts remain equal when you change the overall length of the hinge. You use this layout as a guide for making the cuts in the sections that follow.
1
Open a sketch on the large model face, and name it
layout for cuts
.
2
Click the lower edge of the sweep feature and click
Offset
Entities
.
a) b) c) d)
Set
Offset Distance
to 1mm.
Select the
Reverse
check box if necessary to offset
below the selected edge
Click to clear the
Select chain
check box.
Click
OK
.
SolidWorks 2001 Getting Started 12-7
Working with Assemblies
3
Select the edges shown, then click
Convert
Entities
.
Click these edges
4
5
6
7
8
Click
Extend
in the Sketch Tools toolbar, or click
Tools, Sketch Tools, Extend
, then click the converted edges. Each vertical line is extended to meet the nearest sketch entity, in this case, the offset horizontal line.
Sketch a horizontal line to connect the two converted edges across the top.
Sketch two vertical lines as shown, and dimension them.
As you sketch the lines, be sure that you do not inference the geometry of the holes. Also, because the dimensions will be driven by an equation, the values of the dimensions do not matter at this time.
Add the equations:
a) b) c)
Click the FeatureManager tab , right-click the
Equations
folder , and select
Add Equation
.
Add equations that set each dimension to one-fifth of the dimension of the overall length.
"D2@layout for cuts" = "D1@Base-Extrude-Thin" / 5
"D3@layout for cuts" = "D1@Base-Extrude-Thin" / 5
Click
OK
to close the
Equations
dialog box.
Sketch a vertical centerline across the midpoint of the part. Select the two vertical lines and the centerline, and click
Mirror
.
9
The sketch is complete and should be fully defined.
Close the sketch.
10
Save the part.
12-8
Chapter 12 Advanced Design Techniques
Cutting the Hinge (3Cuts)
Now you can reference the
layout for cuts
sketch to create the first set of cuts. Because each cut should be slightly wider than the corresponding tab on the other half of the hinge, you use offsets from the layout sketch entities.
1
2
3
Open a sketch on the large model face.
Click the bottom line in the layout sketch, and click
Convert Entities
. In the
Resolve Ambiguity
box, click
closed contour
, and click
OK
. This copies the entire outside contour into the current sketch.
Click one of the vertical lines near the edge of the part, click
Offset
Entities
and do the following:
a) b) c)
Set
Offset Distance
to 1mm.
Select the
Reverse
check box if necessary to offset the line towards the middle of the part.
Make sure that
Select chain
is not selected, and click
OK
.
4
5
6
Repeat for the vertical line near the opposite edge of the part.
Click one of the vertical lines near the center of the part, and offset the line by
1mm toward the outside of the part
(making the center cut wider). Repeat for the remaining vertical line.
Segments in current sketch
Click
Trim
, then trim the horizontal lines as indicated, leaving three closed rectangles.
Trim these segments
7
Click
Extruded Cut
or
Extrude
. Select
Through All
as
End
Condition
for both
Direction 1
and
Direction 2
.
8
9
Click
OK
.
Rename the cut feature
10
Save the part.
3Cuts
.
SolidWorks 2001 Getting Started 12-9
Working with Assemblies
Cutting the Hinge (2Cuts)
Now you use the same methods to create the cuts for the other half of the hinge.
1
Roll back the design to the
3Cuts
feature by dragging the rollback bar to just below the
layout for cuts
sketch.
Rollback bar
2
Repeat Steps 1 and 2 from the previous section.
8
9
3
4
5
6
7
Click one of the vertical lines near the edge of the part, click
Offset Entities
, and do the following:
a) b) c)
Set the
Offset Distance
to 1mm.
Offset it towards the outside of the part.
Make sure that
Select chain
is not selected. and click
OK
Segments in current sketch
Repeat for the vertical line near the opposite edge of the part.
Click one of the vertical lines near the center of the part, and offset it by 1mm toward the middle of the part. Repeat for the remaining vertical line.
Click
Trim
. the three segments at each end and the two segments in the middle, leaving two closed rectangles.
Extrude the cut as described in the previous section.
Rename this cut feature
2Cuts
.
Right-click the
layout for cuts
sketch, and select
Hide
.
Trim these segments
12-10
Chapter 12 Advanced Design Techniques
Creating the Part Configurations
Roll the design forward by dragging the rollback bar all the way to the bottom of the
FeatureManager design tree.
The part now has the entire barrel removed by the two cut features. This is the default configuration, which includes all the features. In this section, you make two more configurations of the part by suppressing selected features.
The OuterCuts configuration
1
Click the ConfigurationManager tab
ConfigurationManager view.
2
3
4
at the bottom of the window to change to the
Right-click the part name at the top of the ConfigurationManager tree, and select
Add
Configuration
.
Enter a
Configuration Name
, such as
OuterCuts
, in the box and click
OK
.
Click the FeatureManager tab at the bottom of the window to switch back to the
FeatureManager view. Notice the configuration name beside the part name at the top of the tree:
Hinge (OuterCuts)
.
5
Click the
2Cuts
feature, then click
Suppress
on the Features toolbar, or click
Edit,
Suppress
.
The
2Cuts
feature is unavailable in the FeatureManager design tree, and is inactive in the current configuration.
The InnerCuts configuration
1
Repeat Steps 1 and 2 from the previous section.
2
3
4
Enter a
Configuration Name
, such as
InnerCuts
, in the box, then click
OK
.
Switch back to the FeatureManager view. Notice the configuration name:
Hinge
(InnerCuts)
.
Click the
3Cuts
feature, then click
Suppress
. (Now both cuts are suppressed.)
5
6
Click the
2Cuts
feature, then click
Unsuppress
Edit, Unsuppress
.
The
3Cuts
feature is unavailable in the FeatureManager design tree, and the
2Cuts
feature is active in the current configuration.
Save the part.
SolidWorks 2001 Getting Started 12-11
Working with Assemblies
Inserting and Mating the Parts in an Assembly
3
4
Now you can begin creating the assembly.
1
Open a new assembly from the
Tutorial
tab and click
View, Origins
to show the origins.
2
Tile the windows, and drag the
Hinge
from the top of the FeatureManager design tree of the open part window into the assembly window. Inference the assembly origin while you place the component to align the planes of the assembly and the component.
Maximize the assembly window.
Right-click the component, and select
Component Properties
. Under
Referenced configuration
, notice that
Use named configuration
and
InnerCuts
are selected by default.
InnerCuts
is the active configuration name of the part added in Step 2. Click
OK
to close the dialog box.
5
6
Hold down
Ctrl
, then drag the
Hinge
from either the graphics area or the FeatureManager design tree, and drop it beside the first one to create another instance.
Use
Move Component
and
Around Axis
to turn the second
Hinge
so that it faces the first one.
To change the named configuration, edit the component properties of the second
Hinge
. Click
Use named configuration
, select
OuterCuts
from the list, and click
OK
.
7
Create a
Coincident
mate between the narrow front faces of the components. Create a
Concentric
mate between the cylindrical faces of the barrels.
Coincident mate
Concentric mate
12-12
Chapter 12 Advanced Design Techniques
8
You should be able to open and close the hinge assembly using
Move Component
.
Save the assembly as
Hinge.sldasm
.
Creating a New Part in the Assembly
Now you add the pin. The pin references the inner diameter of the barrel and the overall length of the hinge pieces. Once you reference an entity of one part (the barrel) to create an entity in another part (the pin), you create a reference in the context of the assembly. If you modify the referenced entity, the new entity updates to reflect that change.
1
Click
Insert, Component, New Part
. Select a new part from the
Tutorial
tab. Enter a name for the new component, such as
Pin.sldprt
, and click
Save
.
The pointer changes to .
2
Click the narrow model face on the front of the assembly. The new part will be positioned on this face, with its location fully defined by an
InPlace
mate.
A sketch is opened automatically on the selected face.
Notice that
Edit Part
in the Assembly toolbar is selected, and that the pin component is displayed in pink in the FeatureManager design tree.
3
4
Click the inner circular edge of the barrel, then offset it to the inside by 0.25mm.
Exit the sketch.
SolidWorks 2001 Getting Started 12-13
Working with Assemblies
5
6
In the FeatureManager design tree, expand the
pin
component, click the
Right
plane, and open a sketch. Click one of the long edges of the model, then click
Convert Entities
.
Exit the sketch.
7
Click
Sweep
. Use the circle (Sketch1) as the
Profile
and the line
(Sketch2) as the
Path
, and click
OK
create the base feature of the pin.
Notice that the part you are editing is pink in the graphics area, and the status bar in the lower-right corner indicates that you are still editing the part.
Convert a long edge
12-14
Chapter 12 Advanced Design Techniques
Adding a Head to the Pin
Now reference the barrel of the hinge to create the head of the pin.
1
Open a sketch on the flat end of the pin, and sketch a circle anywhere.
2
Select the circle and the outer circular edge of the barrel, and add a
Coradial
relation.
3
Click
Extruded Boss/Base
.
End Condition
to
Blind
, set
Depth
to 3mm, and click
OK
.
4
5
To add a dome to the head of the pin, click
Dome
on the Features toolbar, or click
Insert, Features, Dome
.
Click the flat face of the pin, set
Height
to 3mm. Observe the preview of the dome. Click
OK
. This completes the pin.
6
7
Right-click in the graphics area, and select
Edit Assembly: Hinge
. Alternatively, you can click
Edit Part
on the Assembly toolbar to return to editing the assembly.
Save the assembly.
SolidWorks 2001 Getting Started 12-15
Working with Assemblies
Changing the Color of a Component
For easier viewing, you can change the color of assembly components.
1
Click one of the assembly components in either the
FeatureManager design tree or in the graphics area, then click
Edit Color
.
2
Choose a color from the palette, then click
OK
.
Editing the Hinge Components
Now you can make this same hinge assembly in a different size.
1
In the FeatureManager design tree, expand the hinge component that uses the
InnerCuts
configuration. Double-click the
Base-Extrude-Thin
feature to display its dimensions.
2
3
Double-click any of the dimensions. The
Modify
dialog box appears.
Change the dimension value, and make sure that
All configurations
is selected.
4
5
Click to close the
Modify
dialog box.
If desired, repeat Steps 2 through 4 to change another value.
Click
Rebuild
or . All of the components in the assembly update automatically. (If you see a message indicating that the pin has rebuild errors, click
Rebuild
again.)
12-16
More about Assemblies
You can do much more with assemblies than what is shown in the examples of the
SolidWorks 2001 Getting Started. The following pages provide a brief introduction to this additional functionality. For more information, see the SolidWorks 2001 Online User’s
Guide.
SmartMates
In addition to the SmartMates you added in Chapter 11, “Assembly Mates,” you can add
other types of SmartMates. You can add feature-based mates between conical or cylindrical features. You can add a pattern-based mate to align two components using the circular patterns in the components.
Components to mate
Result of pattern-based mate
Working with Sub-assemblies
q
You can form a sub-assembly from components that are already in the assembly.
q
You can dissolve a sub-assembly into individual components, thereby moving the components into the parent assembly.
q
You can move components into or out of sub-assemblies.
More about Assemblies
Interference Detection, Collision Detection, and Dynamic Clearance
In a complex assembly, it may be difficult to visually determine whether components interfere with each other. In some cases, it becomes more difficult when you move components in the assembly. You can use the following tools to determine interference: q
Interference Detection. You can determine the interference between components and examine the resulting interference volumes.
q
Collision Detection. You can detect collisions with other components when moving or rotating a component.
q
Dynamic Clearance. You can dynamically detect the clearance between components when moving or rotating a component. As you move or rotate a component, a dimension appears indicating the minimum distance between the selected components.
Assembly Envelopes
You can select components based on their positions with respect to an assembly envelope.
An assembly envelope is a reference component, and it is ignored in global assembly operations (Bill of Materials, Mass Properties, and so on.) You can perform various editing operations (hide, suppress, copy, or delete) on components that are inside, outside, or crossing the assembly envelope.
Component Selection by Properties
You can select components for editing operations based on properties. Once you select those components that match the properties you specify, you can perform the desired editing operation, such as suppress, hide, or copy.
Component Patterns
You can define a pattern for placing components in an assembly in much the same way as you define a feature pattern in a part. You can also place a pattern of components in an assembly based on a feature pattern of an existing component. For example, you can insert a set of screws in a pattern of holes on a part.
Assembly Features
While in an assembly, you can create cut or hole features that exist in the assembly only.
You determine which of the assembly components you want the feature to affect. This is useful for creating cuts or holes that are added after the components are assembled.
Layout Sketches
You can design an assembly from the top-down using layout sketches. You can construct one or more sketches showing where each assembly component belongs. Then, you can create and modify the design before you create any parts. In addition, you can use the layout sketch to make changes in the assembly at any time.
Joining Parts
You can join two or more parts to create a new part. The join operation removes surfaces that intrude into each other’s space, and merges the part bodies into a single solid volume.
Weld Beads
You can add a variety of weld types to an assembly. The software prompts you for the weld type, the surface type, and the surfaces you want to weld together. When you create a weld, a weld symbol is automatically attached to the weld bead component in the assembly.
SolidWorks 2001 Getting Started
Working with Drawings and Detailing
Advanced Drawings and Detailing
Bill of Materials
More about Drawings and Detailing
SolidWorks 2001 Getting Started
13
Advanced Drawings and Detailing
Drawing Basics (Chapter 5) introduced the Standard 3 Views and Named Views. In this chapter, you learn about using SolidWorks software to create the following: q
Section View q
Detail View q
Ordinate Dimensions q
Annotations
q
Exploded View q
Notes
SolidWorks 2001 Getting Started 13-1
Working with Drawings and Detailing
Starting the Drawing with Named Views
5
6
3
4
Open a drawing and insert a
Named
view.
1
Open a new drawing from the
Tutorial
tab.
2
Right-click anywhere on the drawing sheet and select
Properties
.
The
Sheet Setup
dialog box appears.
Change
Scale
to 2:1, then click
OK
.
Click
Named View
or
Right-click in the graphics area, and select
Insert From File
.
.
In the
Insert Component
dialog box, navigate to
connector.sldprt
in directory
\installation directory
\samples\tutorial\handle,
and click
Open
.
7
8
The
Named View
PropertyManager appears.
Click to place the view at the upper left of the drawing.
With the view selected, double-click to choose
*Right
from the
View Orientation
list.
NOTE:
You can change the view orientation at any time by selecting the view and choosing a different item from the
View Orientation
list.
9
Repeat steps 4 through 6. Place this view at the lower left of the drawing and select
*Isometric
from the
View
Orientation
list.
10
Click
Save
.
The
Save As
dialog box appears with
connector.slddrw
as the default name.
11
Type
Adv-Drawing
, then click
Save
.
If you see a message asking if you want to update any referenced models, click
Yes
.
13-2
Chapter 13 Advanced Drawings and Detailing
Adding a Section View
You add a
Section View
by cutting a view with a section line.
1
Double-click the view at the top left, or right-click the view and select
Activate View
.
2
Click
Centerline
the Sketch Tools toolbar, or click
Tools
,
Sketch Entity
,
Centerline
.
NOTE:
You can sketch the section line with either the
Centerline
tool or the
Line
tool. If you intend to use the
Line
tool, you can select the
Section View
tool first. The
Line
tool is activated automatically.
3
Hold the pointer over the center of the part until the pointer changes to indicating that the pointer is exactly on the temporary axis. Starting above or below the part, sketch a centerline vertically through the part.
4
5
With the section line still selected, click
Section View
on the Drawing toolbar, or click
Insert
,
Drawing View
,
Section
.
As you move the pointer, a preview of the view position is displayed. By default, the view is aligned in the direction of the cut.
Click the graphics area to place the view to the right of the original view.
Notice the arrows indicating the direction of the cut. You can doubleclick the section line, or select the
Change direction
check box in the
PropertyManager, to reverse the direction of the arrows, if necessary.
TIP:
If you reverse the direction of the section line arrows, the
Section
View
is marked with a crosshatch pattern. This crosshatch indicates that the view is out of date. Right-click the view and select
Update
View
to update the view only, or click
Rebuild
to rebuild the entire drawing.
SolidWorks 2001 Getting Started 13-3
Working with Drawings and Detailing
Adding a Detail View
A
Detail View
shows a portion of another view, usually at an enlarged scale.
To set the scale for detail views:
1
Click
Tools
,
Options
. On the
System Options
tab, click
Drawings
.
2
Make sure that
Detail view scaling
is 2X, then click
OK
.
The Detail View is scaled relative to the drawing sheet scale, which appears in the lower right corner of the status line. The scale for this drawing sheet is 2:1. Because the
Detail View scaling is 2X, the Detail View is drawn at 4:1.
You sketch a profile to specify the area to be shown in the Detail
View. The profile can be any shape but it is usually a circle.
To create a detail view:
1
2
Double-click the
Activate View
.
Section View
, or right-click and select
Click
Circle
or click
Tools, Sketch Entity, Circle.
3
4
Sketch a circle on the
Section View
at the upper right.
With the circle still selected, click
Detail View
on the Drawing toolbar, or click
Insert, Drawing View, Detail
.
When you move the pointer, a preview of the view is displayed. The detail view is not aligned to any other view. You can move it freely to any location on the drawing sheet.
6
7
5
8
Click the graphic area to place the view.
The view letter and scale are displayed.
Click in the graphic area to close the PropertyManager.
Repeat steps 1 through 6, sketching a circle at the lower right corner of the connector shaft and placing the view at the lower right.
Select one of the profile circles in the
Section View
.
Increase and decrease the size of the circle by dragging the circumference. Drag the center of the circle to move the circle. Notice that the
Detail View
changes as the circle changes.
NOTE:
The view label letter increments automatically. To set the label letter for the next view, right-click the graphics area and select
Properties
.
Edit the text in
Next view label
.
To edit the current view label, select the Detail View circle. In the
Detail View
PropertyManager, you can edit the label text, change the text
Font
, select a circle
Style
, choose
View Options
, and set
Custom Scale
.
13-4
Chapter 13 Advanced Drawings and Detailing
Inserting Ordinate Dimensions
To insert ordinate dimensions:
1
2
Click
Dimension
, right-click in the graphics area and select
Ordinate Dimension
from the shortcut menu, or click
Tools, Dimensions, Ordinate
.
In the
Section View
, click the bottom horizontal line.
3
4
The first line you click becomes the zero position. Its label is 0. The other dimensions are calculated from this position.
Click again to place the ordinate.
Click the other horizontal lines in the view.
The leaders jog automatically to prevent overlapping text. You can drag the dimensions left and right as a group.
To modify the ordinate dimensions:
1
Click
Select
, then right-click the top dimension and select
Display Options, Jog
.
2
The dimension is selected, and handles appear on the leader.
Drag the dimension (not the handles) upwards.
The dimensions remain aligned vertically.
3
Right-click the second dimension (20) and select
Display Options, Jog
.
The check mark next to
Jog
is cleared and the jog in the leader is straightened.
To remove the chain arrows:
1
Right-click one of the dimensions in the ordinate group, and select
Properties
.
2
3
Clear the
Display as chain dimension
check box.
Click
OK
.
To add other dimensions to the drawing:
1
Click
Dimension
then click the lines to be dimensioned.
2
Click to place the dimension.
NOTE:
The dimensions that you add to drawings are reference dimensions.
They are gray and appear in parentheses. You cannot edit the values.
However, the values of reference dimensions change when the model dimensions change.
SolidWorks 2001 Getting Started 13-5
Working with Drawings and Detailing
Adding Annotations
You can create several types of annotations in drawings.
You can specify a surface texture with a
Surface Finish Symbol
. You define a symbol that specifies the values and options for the finish you want, then attach it to an object.
1
Click
Surface Finish Symbol
on the Annotations toolbar, or click
Insert,
Annotations, Surface Finish Symbol
.
2
The
Surface Finish Symbol Properties
dialog box appears.
Notice the preview of the symbol as you set the following options:
•
Symbol
- select
Basic
from the list
•
Direction of lay
- select
Circular
from the list
•
Roughness, Maximum
- type 32
•
Leader
- select
Always show leaders
, click to clear the
Smart
check box, and select the filled round
Arrow style
from the list.
Click in the graphics area to place the leader on the isometric view, then click again to place the symbol.
3
You can place as many symbols as you wish without closing the dialog box.
Click
OK
to close the
Surface Finish Symbol Properties
dialog box.
You can drag the symbol and leader to any location. To edit the symbol, double-click the symbol, or right-click and select
Properties
.
3
4
You can attach a
Datum Feature Symbol
to a surface that appears as an edge, and then add a
Geometric Tolerancing
symbol.
1
2
5
Click
Datum Feature Symbol
on the Annotations toolbar, or
Insert, Annotations, Datum Feature
Symbol.
The pointer changes to .
The
Properties
dialog box appears.
Click the bottom horizontal line in the section view, then drag the symbol into position and click to place it.
The datum letters are assigned alphabetically.
Click
OK
to close the
Properties
dialog box.
Click
Geometric Tolerance
,
Annotations
,
Geometric Tolerance
.
Insert
,
The
Geometric Tolerance
dialog box appears.
Build the symbol as follows. As you add items, a preview of the resulting symbol is displayed in the preview box.
13-6
Chapter 13 Advanced Drawings and Detailing
7
8
6
•
In the first row of the
Feature control frames
section, click
GCS (Geometric
Characteristic Symbol)
. In the
Symbols
dialog box, under
Symbol library
, select
Perpendicularity
. Click
OK
.
•
Enter a tolerance value of 0.005 in the
Tolerance 1
box.
•
Enter
A
in the
Primary
field.
Click on the centerline of the Section View to place the arrow, then click again to place the symbol.
You can place as many symbols as you wish without closing the dialog box.
Click
OK
to close the
Geometric Tolerance
dialog box.
Click
Save
to save the drawing.
Drawing an Exploded View
On a new sheet, add an assembly, showing the assembly in an exploded configuration.
To add a new sheet to the drawing:
1
2
Click
Insert, Sheet
, or right-click the sheet tab at the bottom of the window, and select
Add Sheet
.
In the
Sheet Setup
dialog box:
3
•
Paper size
select
A-Landscape
•
Scale
- set to 1:2
•
Sheet Format
- select
None
Click
OK
.
This drawing sheet is blank.
To add an exploded assembly:
1
Click
Named View
or
View, Named View
.
2
The
Named View
PropertyManager appears.
Open the file
Handle.sldasm
in directory
\installation directory
\samples\tutorial\handle.
3
4
5
6
7
8
Click the ConfigurationManager tab at the bottom of the window to change to the ConfigurationManager view.
Expand the
Default
configuration.
Right-click
ExplView1
and select
Explode
.
Click in the graphics area of the assembly to select the view.
Return to the drawing and select
Current
from the
View Orientation
list.
Click in the graphics area of the drawing to place the view.
SolidWorks 2001 Getting Started 13-7
Working with Drawings and Detailing
Adding Notes
A note can be free floating or placed with a leader. You can create multiple notes without closing the dialog box.
To start adding notes, without leader:
1
Click
Note
on the Annotation toolbar, or click
Insert, Annotations, Note
.
2
The
Note Properties
dialog box appears.
• Type a title, such as
Handle Assembly
, in the
Note text
box.
•
In the
Leader
section, select
No leaders
.
•
In the
Text justification
box, select
Center
from the list.
• In the
Font
section, click to clear the
Use document’s font
check box.
•
Click
Font
, select a
Font
, a
Font Style
, and a
Points
setting from the lists, and click
OK
.
Click in the graphics area to place the note.
To add more notes, with leaders:
1
With the
Note Properties
dialog box still open, edit the text and select options for the next note.
•
Type a title, such as
connector
, in the
Note text
box.
• Select the
Always show leaders
check box.
•
Accept
Arrow style as Smart
•
In the
Text justification
box, select
Left
from the list.
•
In the
Font
section, select the
Use document’s font
check box.
2
3
Click in the graphics area to place the leader, and again to place the note.
Repeat steps 1 and 2 to place notes for all the assembly components.
4
Click
OK
to close the
Note Properties
dialog box.
TIP:
To edit note text, double-click the note.
To edit properties of a note, right-click the note and select
Properties
.
You can also edit the text in the
Properties
dialog box.
5
Click
Save
to save the drawing.
13-8
14
Bill of Materials
In this chapter, you add a Bill of Materials (BOM) and balloons to a drawing of the universal joint assembly.
NOTE:
You must have the Microsoft® Excel 97 or later spreadsheet program installed on your computer to insert a bill of materials into a drawing.
This chapter demonstrates: q
Setting Drawing and Detailing Options q
Inserting a Bill of Materials q
Anchoring a Bill of Materials q
Moving a Bill of Materials q
Editing a Bill of Materials q
Annotating the drawing with Balloons q
Saving a Bill of Materials for use with other applications
SolidWorks 2001 Getting Started 14-1
Working with Drawings and Detailing
Starting a Drawing
2
3
The universal joint assembly that you created in the “Assembly Mates” chapter is the basis for working with the bill of materials in this chapter.
1
Open
u-joint.sldasm
in directory \install_dir
\samples\tutorial\universal_joint
.
4
Open a new drawing from the
Tutorial
tab.
Right-click anywhere on the drawing sheet and select
Properties
. Set
Scale
to 1:2, then click
OK
.
Insert a
Named View
of the isometric view of the
U-joint.sldasm
assembly.
5
Save the drawing as
U-joint.slddrw
.
Drawing and Detailing Options
1
2
3
4
5
6
Click
Tools, Options
. On the
System Options
tab, click
Drawings
.
Make sure that the
Automatic update of BOM
check box is selected.
If this check box is not selected, you must delete and re-insert a BOM to update it.
Changes that affect a BOM include adding, deleting, or replacing components, changing component names or custom properties, and so on.
On the
Document Properties
tab, under
Detailing
, click
Balloons
.
In the
Single balloons
section, in the
Style
box, select
Circular Split Line
from the list.
In the
Balloon text
section, the
Upper
box is
Item Number
, and the
Lower
box is
Quantity
.
Click
Detailing, Annotations Display
.
Make sure that
Display all types
is selected.
Click
OK
to close the
Options
dialog box.
14-2
Chapter 14 Bill of Materials
Inserting a Bill of Materials
Because a drawing can contain views of different parts and assemblies, you must pre-select the view for which you want to create a bill of materials.
1
2
Select the drawing view.
Click
Insert, Bill of Materials
.
3
4
The
Select BOM Template
dialog box appears.
Click
Open
to use the default bill of materials template,
Bomtemp.xls
.
The
Bill of Materials Properties
dialog box appears.
Set the following items:
5
• Click to clear the
Use the document’s note font when creating the table
check box. The table uses the font in the template.
• Select
Show assemblies and parts in an indented list
. Both the subassembly and its components appear in the bill of materials. The other choices are:
Show parts only
- parts and sub-assembly components are listed, but not the subassemblies
Show top level subassemblies and parts only
- the parts and subassemblies are listed, but not the subassembly components
• In the
Anchor Point
section, make sure that the following are selected:
Use table anchor point
check box
Top Left
from the
Anchor point coincident to
list
Click
OK
to close the
Bill of Materials Properties
dialog box.
A bill of materials is displayed. It lists the parts and subassembly in the universal joint assembly.
SolidWorks 2001 Getting Started 14-3
Working with Drawings and Detailing
Anchoring a Bill of Materials
2
3
4
An anchor point is a point in the sheet format which you can set and to which you anchor a bill of materials. In the bill of materials, you can select the corner of the bill of materials to be coincident with the anchor point.
1
Right-click the BOM, and select
Anchor, Top Right
.
The BOM moves so that the top-right corner coincides with the anchor.
In the FeatureManager design tree, expand the
Sheet Format1
icon
Right-click the
Bill of Materials Anchor1
icon , and select
.
Set Anchor
.
5
Click the top left corner of the inside border of the drawing sheet format, to set the anchor.
The anchor point is highlighted. You are in the
Edit Sheet Format
mode.
Right-click the graphics area, and select
Edit Sheet
.
6
The BOM is anchored at the inside border.
Right-click the BOM, and select
Anchor, Top Left
.
Moving a Bill of Materials
You can unlock the BOM from the anchor point and then move it to a new location.
1
Right-click the bill of materials and select
Anchor, Unlock from Anchor
.
2
Move the pointer over the bill of materials.
The pointer changes to the move shape .
3
4
Drag the table to a new location.
Right-click the bill of materials and select
Anchor, Lock to Anchor
.
The bill of materials returns to the anchor.
14-4
Chapter 14 Bill of Materials
Editing a Bill of Materials
Next, enter descriptions for the items.
1
Right-click the bill of materials and select
Edit Bill of Materials
, or double-click the bill of materials.
2
While the bill of materials is active, it is displayed with shaded borders and row and column headers. Excel toolbars replace the SolidWorks toolbars.
To see all the rows, drag the lower-right corner of the border and resize the table.
You can also resize the columns and rows as in any Excel worksheet.
3
4
Click in cell
D2
, type a description, then press
Enter
.
Continue to add descriptions.
a) b) c)
You can also resize the text, change the font, and so on.
Select the text
Set the font size to 16 points
Click
Format, Row, AutoFit
and
Format, Column, AutoFit Selection
to adjust the column and row sizes.
Click outside the bill of materials to close it.
SolidWorks 2001 Getting Started 14-5
Working with Drawings and Detailing
Inserting Balloons
3
4
Balloon callouts label the parts in an assembly drawing and relate them to item numbers on the bill of materials.
1
Click
Balloon
on the Annotations toolbar, or click
Insert, Annotations
,
Balloon
.
2
Click a component in the drawing view.
A balloon attaches to the component. The numbers correspond to the item numbers
(upper) and quantities (lower) in the bill of materials.
Click
Select
or press
Esc
to turn off the balloon tool.
To move the balloon or leader arrow, select and drag the balloon, or drag the leader by the handle.
Saving a Bill of Materials
You can save the bill of materials as an Excel file for use with other applications.
1
Select the bill of materials.
2
3
Click
File, Save As
.
The
Save Bill of Materials Table
dialog box is displayed. Notice that the
Save as type
is set to
Excel Files (*.xls)
by default.
Type
Ujoint_BOM
in
File name
box and click
Save
.
The extension
.xls
is added to the filename, and the file is saved to the current directory. If you wish, you can navigate to a different directory, then save the file.
NOTE:
The Excel file is not linked to the bill of materials in the drawing. If assembly components change, the bill of materials automatically updates, but the Excel file does not.
For more information about adding a bill of materials, see bill of materials in the
SolidWorks 2001 Online User’s Guide.
14-6
More about Drawings and Detailing
You can do much more with drawings than what is introduced in the examples in this guide. The following pages highlight additional SolidWorks functionality in drawings and detailing. For more information, see the SolidWorks 2001 Online User’s Guide.
Drawings
In drawings, you have many options, formats, and views to consider.
Options for Drawings
The
Options
dialog box on the
Tools
menu contains many options for controlling aspects of drawings. In addition to the default sheet scale and detail view scaling, you can specify the type of projection, detail item snapping, default edge display, and many types of automatic placement, display, and updates.
Templates and Drawing Sheet Formats
When opening a new drawing, you can choose from standard templates, custom templates, or a blank template. You can add customized templates for drawings to the
SolidWorks system, and you can add tabs to the
New SolidWorks Document
dialog box.
When adding a sheet to a drawing, you select a sheet size and format. You can customize a sheet format (to match your company’s standard, for example), including text content and font, bill of materials anchor point, and bitmaps of your company logo. Then you can save the sheet format for future use.
You can modify the current drawing sheet, including such properties as sheet name, paper size, sheet scale, sheet format, type of projection, and the next view label. Sheet properties such as name, size, number, and scale have system-defined names that you can link to note text in the sheet format.
More about Drawings and Detailing
Views
The chapters on drawings in this guide introduced the
Standard 3 View, Named View, Section View, and Detail
View. Other possible views include the following:
•
Projection
- a projection of an orthogonal view
•
Auxiliary
- a projection unfolded normal to a reference edge in an existing view. You can select an edge, a silhouette edge, an axis, or a sketched line as the reference edge. You can toggle the view orientation while dragging the view and after placing the view.
Projection view
Broken view
•
Broken
- an interruption of a long part that has a uniform cross-section
•
Relative to Model
- an orthographic view defined by two orthogonal faces or planes in the model
•
Aligned Section
- a section view aligned to a sketched section line
•
Section View of Assembly
- similar to a section view of a part, but with the option of excluding components from being sectioned
Aligned section view
•
Crop
- crops the view outside a closed profile such as a circle. You can crop any view except a
Detail View.
Crop view
•
Detail
- The profile for a Detail View can be any closed sketch. You can choose to display either the profile or its circle in the parent view. If you select
Circle
, you can choose a style for the detail note. You can drag the note anywhere except inside the circle.
Detail profile, detail circle, note style with leader, and detail view
Other aspects of drawing views that you can control include:
• Editing View Properties, including scale, orientation, configuration, exploded state, and type of dimensions (projected or isometric).
•
Turning off the automatic view update mode option so that performance is faster, then manually updating individual views, or all views at once, as necessary.
•
Breaking the alignment of views that are automatically aligned. You can also align one drawing view with another.
• Rotating a drawing view around an edge or around its center point. You can copy and paste views, hide or show a view, and change the display mode of a view.
Show/Hide
You can show or hide views, components, and hidden edges in components.
• When you hide or show a view that has related views
(
Auxiliary
,
Detail
, and so on), you are given the option of hiding or showing those related views also.
•
In addition to hiding or showing components individually, you can hide as many components as you wish on the
Hide/
Show Components
tab in the
Drawing View Properties
box.
Hide Behind Plane
is a quick method of hiding a number of components. The hidden components are listed on the
Hide/Show Components
tab.
•
Show Hidden Edges
is available for individual components from the shortcut menu when the view is in Hidden Lines
Removed mode. Any number of components can be specified on the
Show Hidden Edges
tab in the
Drawing
View Properties
dialog box.
Complete assembly
Hide Component
Layers
Hide Behind Plane
Layers in drawings assign line color, thickness, and style for entities in the layers. You can hide or show individual layers. New entities are automatically added to the active layer.
You can add dimensions, annotations, and sketch entities to layers. You can add components to layers, in both part and assembly drawings. Many dialog boxes
(
Component Display Properties
,
Note Properties
,
Geometric Tolerance Properties
, and so on) include a
Layer
list for selecting a named layer for the entity.
Layer information is included when importing or exporting files in
.dxf
or
.dwg
format.
2D Sketching
Sketch tools and sketch relations work the same way in a drawing document as they do in a part or assembly document.
SolidWorks 2001 Getting Started
More about Drawings and Detailing
RapidDraft Drawings
RapidDraft™ drawings have a format designed so you can open and work in drawing files without the model files being loaded into memory.
•
When you open a new drawing document, a
Create RapidDraft Drawing
check box appears in the
New SolidWorks Document
dialog box.
•
When you open an existing drawing that is not a RapidDraft drawing, a
Convert to
RapidDraft
check box appears.
•
Once a drawing is converted to RapidDraft format, it cannot be converted back.
When you convert a drawing to RapidDraft, the drawing and model are both loaded into memory. When the conversion is complete, save the drawing. Close the drawing, which also closes the model, then open the drawing again. The drawing is now in RapidDraft mode.
•
View borders in RapidDraft drawings are blue.
•
If a part or assembly is needed for an operation in a RapidDraft drawing, you are prompted to load the model file. You can also load the model manually by rightclicking a view and selecting
Load Model
.
•
Some changes, such as changes to a section line or detail profile, require a view update. When a drawing view requires an update, the view is displayed with a gray crosshatch pattern.
You can send RapidDraft drawings to other SolidWorks users without sending the model files. Other advantages include the following:
•
Some engineers can work on the model while others add details and annotations to the drawing. When the drawing and model are synchronized, all the details and dimensions added to the drawing update to any geometric or topological changes in the model.
•
The time required to open a drawing in RapidDraft format is significantly reduced because the model files are not loaded into memory. More memory is available to process drawing data.
•
The RapidDraft format requires storing less surface data but more edge data. File size is directly related to the number of visible edges in the drawing.
Operations available in RapidDraft drawings when the model is not loaded include:
•
Saving and opening drawings
•
Adding dimensions, annotations, balloons, and empty views
•
Changing scales, line formats, and view alignments
•
Selecting edges, planes, sketches, origins, and axes
•
Updating the drawing
Detailing
You can include items such as dimensions, notes, and symbols in part and assembly documents, and then import these dimensions and annotations from the model into a drawing. Once in the drawing, you can add other annotations and reference dimensions.
Options for Detailing
The
Options
dialog box on the
Tools
menu includes detailing options for setting the dimensioning standard, whether to show trailing zeros, details of center marks, witness lines, center lines, and fonts. You can control details of dimensions, notes, balloons, arrows, and virtual sharps.
Dimensions in Drawings
You can import dimensions from the model into all the drawing views at once, or into selected drawing views. The dimensions are imported only once for a part. In the drawing, you can add parallel, horizontal, and vertical reference dimensions in the same way as in model sketches. Silhouette edges and midpoints of linear edges are available for dimensioning.
Either an edge or a vertex can be the baseline for dimensions.
You can align dimensions in either a linear or radial direction, and you can distribute parallel and concentric dimensions so they are spaced uniformly. You can center dimension text between witness lines and offset dimension text from its arrows.
Vertex as baseline
Depending on the type of dimension (linear, radius, reference, driving), you can also modify the following properties: driven, read only, dual dimension, arc condition, foreshortened radius, inside or outside arc, ordinate dimension as chain, and as inspection dimension.
Concentric alignment
Some of the dimension properties you can modify are: value, name, arrow style and placement, font, precision, witness lines, tolerance, units, and leader style. Many dimension properties are available in the PropertyManager.
Many display options are available on the dimension shortcut menu. Depending on the type of dimension selected, the
Display Options
menu includes items for slanting witness lines, centering or offsetting text, showing parentheses, showing as an inspection dimension, jogging or re-jogging ordinate, aligning ordinate, and adding to ordinate dimensions.
Leader options
SolidWorks 2001 Getting Started
More about Drawings and Detailing
Dimension arrows have circular handles. When you click a handle, the arrows flip outside or inside. When you right-click a handle, a menu of arrowhead styles appears for changing the style of the dimension arrowhead individually.
Annotations
You can add many types of annotations to drawings. Functionality includes:
• Multiple annotations and multiple leaders
• Alignment tools, snap to grid, and inferencing for alignment
• Double-click to edit in place
• Link notes to document properties and embed hyperlinks in notes
Flip arrows with dimension handles
In addition to the surface finish symbol, geometric tolerancing symbols, bill of materials, and balloons discussed in the “Advanced Drawings and Detailing” and “Bill of Materials” chapters, you can insert the following types of annotations into drawings:
•
Center Marks
- to silhouette edges as well as circles and arcs
•
Hole Callouts
- dimensions update if the model changes
•
Datum Targets
- with targets as points, circles, or rectangles
•
Weld Symbols
- including secondary weld fillets
•
Area Hatch
- on faces or in closed profiles
•
Cosmetic Threads
- including conical threads
•
Stacked Balloons
- with one leader for the set
Center mark
Hole callout
Datum target
Area hatch Weld symbol
Stacked balloons
Properties of a bill of materials available for editing include the configurations specified at the time of creation, which items to include in the table, how row numbers are assigned, and split tables. You can edit and format the text, specify how to list component configurations, add custom columns, and edit the item number in a balloon.
SolidWorks 2001 Getting Started
Special Topics
Sheet Metal Part
Mold Design
3D Sketching
Importing Files / Using FeatureWorks Software
Learning to Use PhotoWorks
SolidWorks Animator
More about SolidWorks Functionality
15
Sheet Metal Part
In this chapter, you create the sheet metal part shown here. This chapter demonstrates: q
Creating a base flange q
Adding a miter flange q
Mirroring the part and creating new bends q
Adding and bending a tab q
Folding and unfolding a single bend as well as the entire part q
Adding a cut across a bend q
Creating a sheet metal drawing
For more information about SolidWorks sheet metal functions, see the SolidWorks 2001
Online User’s Guide.
SolidWorks 2001 Getting Started 15-1
Special Topics
Creating the Base Flange
When developing a sheet metal part, you generally design the part in the folded state. This allows you to capture the design intent and the dimensions of the finished part.
To create a sheet metal part of uniform thickness, sketch an open profile and use the base
flange feature to create the thin feature and the bends.
1
Open a new part from the
Tutorial
tab and open a sketch on the
Front
plane.
2
3
Placing the lower left corner of the sketch on the origin, sketch and dimension the profile as shown. Add an
Equal
relation between the two vertical lines.
Click
Base-Flange/Tab
on the Sheet Metal toolbar, or click
Insert
,
Features
,
Sheet Metal
,
Base Flange
.
NOTE:
If the Sheet Metal toolbar is not visible, click
View
,
Toolbars
,
Sheet Metal
.
4
5
6
The
Base Flange
PropertyManager appears.
Under
Direction1
, leave
End Condition
as
Blind
and set the
Depth
to 75mm.
Under
Sheet Metal Parameters
, do the following:
a) b)
Set
Thickness
to 3mm.
Set
Bend Radius
to 1mm. This is the default bend radius.
Click
OK
.
The sketch is extruded and the bends are automatically added.
Examining the FeatureManager Design Tree
A base flange feature creates three new features in the FeatureManager design tree. The following are the three new features:
Sheet-Metal1
. The Sheet-Metal feature contains the default bend parameters. To edit the default bend radius, bend allowance, or default relief type, right-click the Sheet-
Metal feature and select
Edit Definition
.
Base-Flange
. The Base-Flange feature is the first solid feature of this sheet metal part.
Flat-Pattern1
. The Flat-Pattern feature flattens the sheet metal part. Notice it is suppressed by default as the part is in its bent state. Unsuppress the feature to flatten the sheet metal part.
When the Flat-Pattern feature is suppressed, all new features that you add to the part are automatically inserted above the Flat-Pattern feature in the FeatureManager design tree. When the Flat-Pattern feature is unsuppressed, new features go below it in the
FeatureManager design tree and are not shown in the folded part.
15-2
Chapter 15 Sheet Metal Part
Adding a Miter Flange
You can add flanges to your sheet metal part with corners that are automatically mitered.
1
Select the inside vertical edge approximately as shown and click
Sketch
to open a new sketch.
Vertex
2
3
A sketch plane is created normal to the selected edge with its origin at the closest endpoint of the edge.
Sketch a horizontal line starting from the inside vertex shown extending towards the middle of the part.
Dimension the line to 8mm.
Click
Miter Flange
on the Sheet Metal toolbar, or click
Insert
,
Features
,
Sheet Metal
,
Miter Flange
.
Edge
4
The
Miter Flange
PropertyManager appears.
Click the handle that appears on the selected edge.
The five tangent edges appear in the
Along edges
box under
Miter Parameters
.
5
6
Also, a preview of the miter flange appears on the model.
Click
OK
.
The flange is added to the selected edges. Notice the bend reliefs are automatically added to allow the miter flanges to fold and unfold.
Save the part as
Cover.sldprt
.
Mirroring the Sheet Metal Bends
When you mirror a sheet metal part, many of the bends are mirrored as well. The only bends that are not mirrored are those that are normal to and coincident to the mirror plane; those bends are extended.
1
2
Click
Hidden in Gray
.
Click
Insert
,
Pattern/Mirror
,
Mirror All
.
3
The
Mirror All
dialog box appears.
Select one of the back planar faces as the
Mirror Plane
.
Use
Select Other
from the shortcut menu if necessary.
SolidWorks 2001 Getting Started 15-3
Special Topics
4
5
Click
OK
and click
Shaded
.
The entire part is mirrored as well as the sheet metal bends from the miter flange.
Expand the
Mirror1
feature in the FeatureManager design tree and notice that there are new bends to include the mirrored geometry.
Adding a Tab
1
2
3
Open a sketch on the vertical face shown.
Sketch a rectangle above the sheet metal body with its lower edge coincident to the edge shown.
Dimension the rectangle to 50mm high and
100mm wide.
Add a coincident relation between the midpoint of one of the horizontal lines of the rectangle and the
Front
plane.
Edge
TIP:
To select the midpoint of a line or edge, right-click the line or edge and click
Select Midpoint
.
The sketch should look like this when you are done.
4
Click
Base-Flange/Tab
.
The tab is added to the part. You do not need to specify a depth because the SolidWorks software links the thickness of the tab to the thickness of the base flange.
Face
15-4
Chapter 15 Sheet Metal Part
Bending the Tab
Once you add a tab, you must specify how to bend it.
1
Select the same vertical face from the previous section and open a sketch.
2
Sketch a horizontal line of any length. Dimension it to 30mm below the top of the tab as shown.
The bend line for a Sketched Bend does not have to be the exact length of the faces you are bending.
3
4
Click
Sketched Bend
on the Sheet Metal toolbar, or click
Insert
,
Features
,
Sheet Metal
,
Sketch Bend
.
The
Sketched Bend
PropertyManager appears.
Under
Bend Parameters
, do the following:
5
6
• Select the vertical face that you are sketching on as the
Fixed face
.
• Set
Bend position
to
Bend outside
.
• Make sure
Bend Angle
is set to 90° and the
Use default radius
check box is selected.
Click
OK
.
Save the part.
Adding a Cut Across a Bend
To cut across a bend, you start by unfolding only the bend that you want to cut across.
1
Click
Unfold
on the Sheet Metal toolbar, or click
Insert
,
Features
,
Sheet Metal
,
Unfold
.
The
Unfold
PropertyManager appears.
2
Select the face shown as the
Fixed face
and the bend shown as the
Bends to unfold
.
Notice that you can only select bends when the
Bends to unfold
box is active.
Face
Bend
SolidWorks 2001 Getting Started 15-5
Special Topics
3
Click
OK
The selected bend only is unfolded.
Next, you create a sketch and cut through the bend.
1
2
Open a sketch on the face shown, and sketch and dimension a rectangle as shown. The 60mm dimension goes from the left edge of the rectangle to the origin.
Click
Extruded Cut
or . Select
Through All
as
End Condition
, then click
OK
.
The cut goes through the bend region.
15-6
Now that you made your cut, fold the bend back to its bent state.
1
Click
Fold
on the Sheet Metal toolbar, or click
Insert
,
Features
,
Sheet Metal
,
Fold
.
2
3
The
Fold
PropertyManager appears.
Select the bottom face of the sheet metal part as the
Fixed face
.
Click
Collect All Bends
to collect all the unfolded bends.
4
The unfolded bend appears in the
Bends to fold
box.
Click
OK
.
The part returns to its fully bent state with the cut across the bends.
Chapter 15 Sheet Metal Part
Folding and Unfolding the Entire Part
You can flatten all the bends of your sheet metal part at once.
1
Select the
Flat-Pattern1
feature in the
FeatureManager design tree and click
Flattened
on the Sheet Metal toolbar.
The flattened sheet metal part appears with all of the bend lines shown.
2
3
To fold the part back up, select the
Flat-Pattern1
feature again and click
Flattened
again.
Save the part.
Creating a Sheet Metal Drawing
Now create a drawing of the cover. Start with a view of the folded model, and then add a view of the unfolded model.
1
2
Open a new drawing from the
Tutorial
tab.
Click
Named View
, or click
Insert
,
Drawing View
,
Named View
.
3
4
The
Named View
PropertyManager appears.
The pointer indicates that you may select a model to display in the drawing.
Tile the windows so you can see the cover and the drawing
.
Click anywhere in the
Cover.sldprt
window.
5
6
7
The pointer indicates that you may select a location in the drawing to place the named view.
Click where you want to place the view in the drawing.
The
Named View
PropertyManager appears. Note its similarity to the
Orientation
dialog box.
Select
*Isometric
from the list to switch to an isometric view.
Maximize the drawing window.
SolidWorks 2001 Getting Started 15-7
Special Topics
Next, add the view of the unfolded model. A flat pattern view is automatically added when you create a sheet metal part.
1
Click
Named View
again.
2
3
4
5
6
Select the isometric view as the model you want to use.
Click where you want to place the view in the drawing.
In the
Named View
PropertyManager, do the following:
a) b)
Select
Flat pattern
from the
View Orientation
list.
Select the
Custom Scale
check box and set the scale to 1:3.
Click in the graphics area to see the changes take effect.
Save the drawing as
Cover.slddrw
.
15-8
16
Mold Design
In this chapter, you create a design part, then you develop a mold from which the part can be formed. This chapter discusses the following topics: q
Linking dimension values q
Creating an interim assembly from a design part and a mold base part q
Editing in context by inserting a cavity q
Deriving component parts q
Understanding external references
SolidWorks 2001 Getting Started 16-1
Special Topics
Creating the Design Part
The first step is to create the part for which you want to make a mold. You create it as a solid model, just as you do any other part.
1
Open a new part from the
Tutorial
tab and open a sketch.
2
3
4
Sketch a horizontal centerline through the origin.
Click
Mirror
or ,
Sketch Tools
,
Mirror
.
Sketch a sloping line on one side of the centerline as shown.
5
6
7
Click
Mirror
again to turn mirroring off.
Click
Tangent Arc
or
Tools, Sketch
Entity, Tangent Arc.
Sketch and dimension the two arcs as shown. To dimension the distance between the arcs, select anywhere on the arcs.
8
9
Click
Extruded Boss/Base
or ,
Base
,
Extrude
.
In the
Base-Extrude
PropertyManager, under
Direction 1
:
•
Set
End Condition
to
Mid Plane
and
Depth
to 60mm.
•
Click
Draft On/Off
, and set
Angle
to 10°.
•
Click to clear the
Draft Outward
check box, if necessary.
10
Click
OK
.
16-2
Chapter 16 Mold Design
Adding Bosses
1
2
3
4
Open a new sketch on the front face of the part, and click
Normal To
.
Sketch two circles approximately as shown.
Add a coradial relation to align the center points of the large circle and the large arc, making them the same size:
a) b) c) d)
Click
Add Relation
or
Tools
,
Relations
,
Add.
Select the circle and the inside edge of the larger arc (the drafted edge).
Select
Coradial
.
Click
Apply
.
Add a coradial relation between the smaller circle and arc, then close the
Add Geometric
Relations
dialog box.
Coradial relation
5
6
Click
Extruded Boss/Base
, and do the following:
• Set
End Condition
of
Blind
with a
Depth
of 20mm.
• Click
Draft On/Off
,
Angle
to 30°.
• Click to clear the
Draft Outward
check box, if necessary.
Click
OK
.
SolidWorks 2001 Getting Started 16-3
Special Topics
Linking Dimension Values
3
4
You can make the draft angles of the boss and the base equal by linking the dimension values. Then, if you change the value of either draft angle, the other draft angle updates accordingly.
1
In the FeatureManager design tree, right-click the
Annotations
folder , and select
Show Feature
Dimensions
.
2
Right-click the dimension of the draft angle of the base
(10°), and select
Link Values
.
Type
draft
in the
Name
box, then click
OK
.
Right-click the dimension of the draft angle of the boss
(30°), and select
Link Values
.
5
6
7
Click the arrow beside the
Name
box, select
draft
from the list, and click
OK
.
Each time you create a new
Name
variable, it is added to this list.
Click
Tools, Options
. On the
System Options
tab, click
General
.
Select the
Show dimension names
check box, then click
OK
. Notice that the draft angles have the same name.
8
Click
Rebuild
or . The part rebuilds with the boss extrusion at the same draft angle as the base.
Double-click the draft angle of either the base or boss, and change it to 5°.
9
10
Click
Rebuild
. The draft angle changes on both the base and the boss.
11
To turn off the visibility of the dimensions, right-click the
Annotations
folder , and deselect
Show Feature
Dimensions
.
12
Save this part as
Widget.sldprt.
16-4
Chapter 16 Mold Design
Rounding the Edges
2
3
4
1
Click
Fillet
or
Fillet/Round
.
Select the two faces and three edges shown.
Set the
Radius
5mm.
Select the
Tangent propagation
check box.
Select these faces
Select these edges
5
6
Click
OK
.
Save the part.
Creating the Mold Base
The next step is to create the mold base part, a solid block large enough to accommodate the design part (the part to be molded).
1
2
Open a new part from the
Tutorial
tab and open a sketch.
Sketch a rectangle starting at the origin and dimension it to 300mm by 200mm.
3
4
Click
Extruded Boss/Base
or ,
Base
,
Extrude
. Extrude the rectangle with
End Condition
as
Blind
and
Depth
of 200mm.
Save the part as
Box.sldprt
.
SolidWorks 2001 Getting Started 16-5
Special Topics
Creating an Interim Assembly
This section describes how to create an interim assembly, bringing together the design part and the mold base.
1
Open a new assembly from the
Tutorial
tab and click
View, Origins
to show the origins.
2
3
Tile the windows. (Click
Window, Tile Horizontally
or
Tile Vertically
.)
There should be three windows open:
Widget.sldprt
,
Box.sldprt
, and
Assem1
. (Close any other windows.)
In the
Box.sldprt
window, click on the part name
Box
in the FeatureManager design tree, drag it into the
Assem1
window, and drop it on the origin in the graphics area.
Watch for the pointer. The planes of the box are aligned to the planes of the assembly, and the component is fixed in place.
4
5
6
Drag the widget from the graphics area of the
Widget.sldprt
window, and drop it in the assembly window beside the box in the graphics area.
Maximize the assembly window, and change the view orientation to
Isometric
.
In the FeatureManager design tree, click the beside each component to expand the view of the features.
Centering the Design Part in the Mold Base
Now you need to position the design part to center it within the mold base. You can place the widget roughly where you want it by dragging. Position the part more precisely by using distance mates between the planes of the components.
To see the widget inside the box, use
Hidden In Gray
or
Wireframe
display mode. Or, you can make the box transparent to see the widget inside, even in
Shaded
mode.
1
Right-click the
Box
component in the FeatureManager design tree, and select
Component Properties
. Click
Color
, then click
Advanced
.
2
In the
Advanced Properties
dialog box, drag the slider for
Transparency
to the right, a little less than halfway. Click
OK
to close each of the dialog boxes.
16-6
Chapter 16 Mold Design
3
4
5
6
7
8
9
Click
Move Component
, and click the widget component in the graphics area. Drag the widget into the box. Notice how you can see through the box. Change the view orientation, and continue to move the widget until it is roughly in the center of the box.
Click
Mate
or ,
Mate
.
The
Mate
PropertyManager appears.
Click the FeatureManager tab to access the flyout FeatureManager design tree.
Click the
Front
plane of the
Box
and the
Front
plane of the
Widget
. Click
Distance
, specify 100mm, and click Preview.
Click
Rotate View
, and rotate the assembly to check the position of the widget. If necessary, click to clear the
Flip dimension
check box, and click
Preview
again.
Click the pushpin in the
Mate
PropertyManager to keep it in place for the next few steps.
Click
OK
.
10
Add another distance mate, this time between the
Top
plane of the
Box
and the
Top
plane of the
Widget
. Specify a distance of 100mm, click
Preview
, and click to clear the
Flip dimension
check box if necessary.
11
Repeat for the
Right
plane of the components, with a distance of 150mm.
The widget should be centered in the box.
12
Close the
Mate
PropertyManager.
13
Save the assembly as
Mold.sldasm
.
Creating the Cavity
In this section, you edit the mold base component
Box
in the context of the assembly. You change the box from a solid block to a block with a cavity in the middle, shaped like the design component
Widget
.
1
2
Click
Hidden in Gray
.
Click the
Box
component in the FeatureManager design tree or the graphics area, and click
Edit Part
on the Assembly toolbar.
The
Box
component changes to pink in the graphics area and in the FeatureManager design tree. The status bar in the lower-right corner displays “Editing Part.”
NOTE:
It is important to be aware that you are editing the part, not the assembly, because the changes you make are reflected in the original part document,
Box.sldprt
.
SolidWorks 2001 Getting Started 16-7
Special Topics
6
7
8
3
4
5
Click
Cavity
on the Mold Tools toolbar, or click
Insert, Features, Cavity
.
The
Cavity
dialog box appears.
Select
Widget
in the FeatureManager design tree.
The name of the part appears in the
Design component
box.
Set
Type
to
Component Centroids
,
Scaling Factor in %
to 2, and make sure the
Uniform
check box is selected.
These settings control how the cavity is enlarged to compensate for material shrinkage.
Click
OK
to create a cavity in the shape of the
Widget
part.
Return to assembly editing mode by clicking
Edit Part
.
Save the assembly.
Listing External References
Examine the FeatureManager design tree. The
(f)Box<1> ->
component contains a
Cavity1 ->
feature. The
->
arrow indicates an external reference. This occurs when you reference one part (or feature) to create a feature in another part. The new feature is dependent on the referenced feature of the other part.
A cavity has an external reference to the design part on which it is based. Therefore, if you modify
Widget
, the
Cavity1
feature of
Box
updates to reflect that change. Notice the
Update Cavity1 in Box
feature at the bottom of the design tree.
To list the external references, right-click the part or feature with the arrow, and select
List External Refs
.
External References
NOTE:
External references update automatically only if all of the documents involved are open when a change is made. Otherwise, the references are considered to be out-of-context. To update out-of-context references, you must open and rebuild the document where the reference was created (in this example, the mold assembly).
16-8
Chapter 16 Mold Design
Cutting the Mold
The last step is to cut the box in half to make the pieces of the mold. You derive the parts of the mold from the edited
Box
component.
1
Select the
Box
component, either in the graphics area or the FeatureManager design tree, and click
File
,
Derive Component Part
.
A part window appears for the derived part. A derived part always has another part as its first feature. The first feature has an arrow
->
after the name, because it has an external reference to the part from which you derived it. You can list the external references as described in the previous section.
2
3
4
Click
Isometric
, then click either
Hidden in Gray
or
Wireframe
to see the cavity inside the box.
Select the narrow face of the box closest to you, and open a new sketch.
Select this edge
Select the edge of the cavity closest to the end of the box.
This edge is on the plane where you want to separate the mold.
5
6
Click
Convert Entities
or
Tools
,
Sketch
Tools
,
Convert Entities
to project the edge onto the sketch plane.
Click the line and drag each endpoint so that the line is wider than the box.
Select this face
7
Click
Extruded Cut
or ,
Cut
,
Extrude
. In the
Cut-Extrude
PropertyManager:
•
Make sure
End Condition
is set to
Through
All
.
• Leave the
Flip side to cut
check box cleared.
Notice the direction of the arrow in the graphics area. It points to the side where the material will be removed.
SolidWorks 2001 Getting Started 16-9
Special Topics
8
9
Click
OK .
Click
Shaded
, and rotate the part to see the cavity.
10
Save this half of the mold as
Top_mold.sldprt
.
11
To create the other half of the mold, return to the
Mold
assembly window and repeat Steps 1 through 7.
Reverse the direction of the cut by selecting the
Flip side to cut
check box in the
Cut-Extrude
PropertyManager.
12
Save this half of the mold as
Bottom_mold.sldprt
.
16-10
17
3D Sketching
Using SolidWorks 2001, you can create 3D sketches. You can use a 3D sketch as a sweep path, as a guide curve for a loft or sweep, a centerline for a loft, or as one of the key entities in a piping system. (For more information about the SolidWorks Piping add-in, see the SolidWorks 2001 Online User’s Guide.)
This chapter introduces you to 3D sketching and describes the following concepts: q
Sketching relative to coordinate systems q
Using the space handle q
Dimensioning in 3D space q
Relations available in 3D sketching
SolidWorks 2001 Getting Started 17-1
Special Topics
3D Sketching
To begin a 3D sketch, click
3DSketch
on the Sketch toolbar, or click
Insert, 3D
Sketch
. The sketch tools that are available in 3D sketching are
Line
,
Centerline
,
Fillet
,
Chamfer
,
Point
,
Spline
,
Convert Entities
,
Intersection Curve
,
Face Curves
,
Trim,
Extend
, and
Construction Geometry
.
3D sketching consists of lines and arcs in series. You use
Line
for sketched lines, and use
Fillet
to round the intersections of sketched lines. To create an arc, select the
Fillet
tool and click two intersecting line segments, or click their common point.
You can use
Centerline Point
for construction geometry.
q
The coordinate system.
By default, you sketch relative to the default coordinate system in the model.
• To switch to one of the other two default planes, click the desired sketch tool, and press the
Tab
key. The origin of the current sketch plane is displayed.
•
To change the coordinate system for your 3D sketch, click the desired sketch tool, hold down the
Ctrl
key, and click a plane, a planar face, or a user-defined coordinate system.
•
If you select a plane or a planar face, the 3D sketch planes rotate so that the XY sketch plane is aligned with the selected item.
• If you select a coordinate system, the 3D sketch planes rotate so that the XY sketch plane is parallel to the XY plane of the coordinate system.
q
Space Handle.
A graphical assistant helps you maintain your orientation while you sketch on several planes. This assistant is called a space
handle. The space handle appears when the first point of a line is defined on a selected plane. Using the space handle, you can select the axis along which you want to sketch. q
Dimensioning
. You can sketch lines to the approximate length, and then dimension them exactly.
•
Create a length dimension by selecting two points, a line, or two parallel lines.
•
Create an angular dimension by selecting either three points or two lines.
q
Geometric Relations.
You can add relations to points and lines in a 3D sketch, using
Add Relations
. Also, relations are automatically added for 3D sketch lines.
•
As you sketch a line, the line snaps to one of the major directions, X, Y, or Z, if applicable, and is constrained as
Horizontal
,
Vertical
, or
Along Z
, respectively. The relations are added with respect to the current coordinate system for the 3D sketch.
•
You are not restricted to drawing lines along one of the three major directions. You can sketch in the current sketch plane at an angle to one of the major directions, or you can sketch out-of-plane if the endpoint of the line snaps to existing model geometry.
17-2
Chapter 17 3D Sketching
q
Line snap.
During the creation of a line, you can snap the line to geometry that already exists in the part, such as model surfaces or vertices, and sketch points.
•
Snap is not enabled if you are sketching in one of the major coordinate directions.
•
If you are sketching on a plane, and the system infers a snap to a non-planar point, a temporary 3D graphics box is displayed to indicate an off-planar snap.
q
Virtual sharps.
When you create an arc with the
Fillet
tool, the original common point of the lines is displayed as a virtual sharp. To change the display of the virtual sharp, click
Tools
,
Options
. On the
Document Settings
tab, under
Detailing
, select
Virtual
Sharps
. Choose one of the styles that are depicted.
•
You can add dimensions and relations to virtual sharps in a 3D sketch.
•
If you delete an arc, the lines extend to meet at the virtual sharp.
•
If you delete a line used to create a fillet, any arc it was joined with remains. The virtual sharp becomes a sketch point.
Using a 3D Sketch to Create an Oven Rack Frame
The outer frame of a wire oven rack is built by sweeping a circle along a 3D sketch.
After you complete half of the rack, then you can take advantage of the part’s symmetry and use the
Mirror All
function to finish the model.
Outer frame
To create the 3D sketch of the outer frame:
1
Open a new part on the
Tutorial
tab, and click
Isometric
to change the view orientation.
TIP:
It is easier to create a 3D sketch in an isometric orientation because the
X, Y, and Z directions are visible.
2
Click
3D Sketch
or click
Insert
,
3D Sketch
, to open a new sketch.
SolidWorks 2001 Getting Started 17-3
Special Topics
3
Click
Line
and sketch a 135mm line on the XY plane from the origin along the X axis. The pointer changes to while sketching along the X axis.
TIP:
Sketch the line to an approximate length, then dimension to the exact length later.
Begin sketch line at origin.
6
7
8
9
4
5
Click
Select
and click the beginning endpoint of the line. Make sure that the endpoint is exactly at the point of the origin (0, 0, 0 as shown in the
PropertyManager). Click
Add Relations
and add a
Fix
relation.
a) b) c) f) g) h)
Click
Line
and continue sketching the other lines from the endpoint of the previous line. Each time you begin a new line, the origin for the current coordinate system is displayed at the beginning of the new line to help orient you.
d) e)
Sketch down the Y axis for 15mm.
Sketch along the X axis for 15mm.
Press
Tab
to change the sketch plane to the
YZ plane .
Sketch along the Z axis for 240mm.
Press
Tab
twice to change the sketch plane back to the XY plane.
Sketch back along the X axis for 15mm.
Sketch up the Y axis for 15mm.
Sketch back along the X axis for 135mm.
Dimension each of the lines as shown.
Click
Fillet
on the Sketch Tools toolbar, or click
Tools
,
Sketch Tools
,
Fillet
and fillet each intersection with a 5mm fillet.
Close the sketch.
Save the part as
Rack.sldprt
.
17-4
Chapter 17 3D Sketching
To complete the base feature, one half of the outer frame, you sweep a 5mm diameter circle along the 3D sketch path.
1
2
Open a 2D sketch on the
Right
plane and sketch a 5mm diameter circle at the origin.
Close the sketch.
3
4
5
Click
Sweep
, or
Insert, Base, Sweep
.
The
Base-Sweep
PropertyManager appears.
Under
Profile and Path
, select the circle
(
Sketch1
) for the
Profile
, and select the 3D sketch (
3DSketch1
) for the
Path
.
Click
OK
.
Extruding the Supports
Make a linear pattern of extrusions that extend from one side of the frame to the other.
1
Open a 2D sketch on the
Front
plane and sketch a circle on what appears to be the face of the frame. (The
Front
plane is actually in the center of the frame wire.)
2
3
Dimension the center of the circle 11mm from the origin.
Dimension the diameter of the circle to 4mm.
4
5
6
Click
Extruded Boss/Base
or
Insert,
Boss, Extrude
.
The
Boss-Extrude
PropertyManager appears.
Under
Direction 1
, set the
End condition
to
Blind
, and
Depth
to 240mm. Click
Reverse direction
and look at the preview to be sure the extrusion is moving in the correct direction to meet the other side of the frame.
Click
OK
.
SolidWorks 2001 Getting Started 17-5
Special Topics
Now pattern the extrusion.
1
Click
View, Temporary Axes
to turn on the display of all temporary axes.
2
Select
Boss-Extrude1
and click
Linear Pattern
or
Pattern
.
3
The
Linear Pattern
PropertyManager appears.
Click the temporary axis on the face of the frame where you sketched the circle.
An arrow appears on the frame that points in the direction the pattern will take, and
Axis <1>
appears in the
Pattern
Direction
box.
4
5
Under
Direction 1
:
• Click
Reverse direction
if necessary. Check the preview for the direction of the pattern.
• Set
Spacing
to 22mm.
• Set
Number of Instances
to 6.
Click
OK
.
The extrusion pattern is completed.
Use the
Mirror All
function to complete the wire rack.
1
Click
Insert, Pattern/Mirror, Mirror All
.
2
The
Mirror All
dialog box appears.
Rotate the half-rack that you created and click on the end face of the frame.
3
4
Face <1>
appears in the
Mirror Plane
box.
Click
OK
.
The rack is completed.
Save the model.
17-6
18
Importing Files / Using FeatureWorks Software
This chapter guides you through the import of a gasket and a company logo, and demonstrates the following: q
Importing an IGES
®
file q
Using the FeatureWorks™ software to recognize features on the imported solid q
Importing a DXF file q
Copying a sketch from a drawing to use for a feature in a part q
Exporting a SolidWorks part document as an STL file
SolidWorks 2001 Getting Started 18-1
Special Topics
Importing an IGES File
2
3
4
You can import surfaces from IGES files and use them to create a base feature if the surfaces form a closed volume.
1
Click
File, Open
.
The
Open
dialog box appears.
In the
Files of type
list, click
IGES Files (*.igs, *.iges)
.
Click
Options
to set the import options.
5
Make sure
Knitting
and
Try forming solid(s)
are selected, then click
OK
.
When these two options are selected, the SolidWorks software attempts to knit the surfaces from an imported file into a solid model.
Browse to the path
\installation_directory\
samples\tutorial
, select
Gasket.igs
, and click
Open
.
6
Once the SolidWorks software finishes knitting the surfaces into a base feature, the dialog box disappears and the imported body appears in the graphics area.
If a message appears asking if you want to proceed with feature recognition, click
No
.
Notice the new feature,
Imported1
, in the
FeatureManager design tree. You cannot edit the sketches, dimensions, or features of an imported solid model.
18-2
Chapter 18 Importing Files / Using FeatureWorks Software
Recognizing Features using the FeatureWorks Software
The FeatureWorks software recognizes features on an imported solid body in a part document. Recognized features are the same as features that you create using the
SolidWorks software. You can edit the definition of recognized features to change their parameters. For features that are based on sketches, you can edit the sketches of recognized features to change the geometry of the features.
NOTE:
If you do not have the FeatureWorks software installed on your computer, please turn to
Importing a DXF File
still complete the remainder of the exercise if you do not have the
FeatureWorks software.
1
2
3
4
5
6
If
FeatureWorks
does not appear on the SolidWorks main menu bar, click
Tools
,
Add-Ins
, select
FeatureWorks
, and click
OK
.
Click
FeatureWorks Options
on the toolbar, or click
FeatureWorks
,
Options
.
Make sure
Overwrite existing part
and the
Basic features
check box are selected, then click
OK
.
Selecting the
Basic features
check box enables the FeatureWorks software to recognize extrusions and revolves during Automatic Feature Recognition.
Click
Recognize Features
on the toolbar, or click
FeatureWorks
,
Recognize
Features
.
The
Recognize Features - Interactive
dialog box appears.
a) b) c)
Recognize a single feature.
Set the
Feature Type
to
Cut Extrude
.
Select the circular edge of the cut as shown.
Click
Recognize Feature
.
The selected edge is recognized as the sketch for a
Cut-Extrude
feature. The recognized feature disappears from the solid body. Any geometry not yet recognized still appears in the graphics area.
Click
Automatic
to perform Automatic Feature
Recognition.
The FeatureWorks software attempts to recognize as many features as possible from the remaining geometry.
Select this edge
Click
Map Features
to accept the default feature recognition.
The
Imported1
feature is replaced by a
Base-Extrude
and a
Cut-Extrude1
feature in the FeatureManager design tree. The
Base-Extrude
feature is the result of the
Automatic Feature Recognition. These new features are fully editable.
SolidWorks 2001 Getting Started 18-3
Special Topics
Editing the Sketch of a Feature
Now, you can change the size of one of the holes in the gasket.
1
Right-click
Cut-Extrude1
in the
FeatureManager design tree and select
Edit Sketch
.
2
3
Add a
Concentric
relation between the sketched circle and the circular edge as shown.
Add a 10mm dimension to the sketched circle, then exit the sketch.
The hole changes size.
Sketched circle
4
Save the part as
Gasket.sldprt
.
Circular edge
Importing a DXF File
You can import a DXF file to a drawing document. The DXF file that you import in this exercise contains the company logo for a fictitious company, Rainbow Corporation.
1
Click
File, Open
.
The
Open
dialog box appears.
2
3
In the
Files of type
list, click
Dxf Files (*.dxf)
.
Browse to the path \installation_directory\
samples\tutorial
, select
Rainbow.dxf
, and click
Open
.
4
5
6
7
The
DXF/DWG Import Wizard
starts.
The
DXF/DWG Import - Document Type
dialog box appears.
Click
Import to a new drawing
, then click
Next
.
The
DXF/DWG Import - Document Settings
dialog box appears.
a) b) c) d)
Do the following:
Select the
Show preview
check box.
Select
A-Landscape
as the
Paper size
.
Click
Position
, then set
X
and
Y
to 0 (zero).
Under
Document template
, browse to the path
\
installation_directory
\lang\<
your_language
>\
select
Draw.drwdot
, and click
Open
.
Click
Next
.
The
DXF/DWG Import - Drawing Layer Mapping
dialog box appears.
Click
Import all data to the sheet
, then click
Finish
.
18-4
Chapter 18 Importing Files / Using FeatureWorks Software
A new drawing document is created containing the entities in the DXF file. The imported company logo consists of lines, arcs, and dimensions.
Prepare the Imported Entities for Copying
Before you copy imported DXF entities from a drawing to a sketch in a part, you must prepare the entities. The imported sketch entities are unconstrained; there are no relations between the entities. Also, the dimensions in the imported DXF file are not attached to any sketch entities.
1
2
3
Click
Tools
,
Relations
,
Constrain All
, then click
OK
in the message box.
The SolidWorks software adds all the apparent relations and reports the number of relations that are added.
Click
Display/Delete Relations
or ,
Relations
,
Display/Delete
.
Using the
Next
or
Previous
buttons, view each relation.
4
5
6
Notice that the SolidWorks software added many
Coincident
,
Collinear
, and
Horizontal
relations.
Click
Close
to close the
Display/Delete Relations
dialog box.
Click
Tools
,
Dimensions
,
Attach Dimensions
, then click
OK
in the message box.
Each of the dimensions in the imported DXF file are attached to the appropriate arc.
Click
Rebuild
.
Copying and Pasting the Imported Entities
You can copy entities from a drawing to a sketch of a part. The software creates a new sketch in the part once you paste the entities.
1
2
Drag-select the entities on the drawing, including the dimensions.
Click
Copy
or press
Ctrl+C
.
3
4
Click
Window
,
Gasket
to switch to the part.
Select the front face of the gasket, then click
Paste
or press
Ctrl+V
.
A new sketch is automatically created in the part containing the company logo.
SolidWorks 2001 Getting Started 18-5
Special Topics
5
6
Right-click
Sketch3
and select
Edit Sketch
.
Notice that all of the dimensions and entities from the drawing are in the new sketch.
Add the 5mm and 20mm dimensions as shown to position the sketch entities.
Extrude the Company Logo
1
With the sketch still open from the previous section, click
Extruded Cut
or
Insert
,
Cut
,
Extrude
.
2
3
The
Cut-Extrude
PropertyManager appears.
Under
Direction 1
, do the following:
• Set
End Condition
to
Blind
•
Set
Depth
to 1mm
Click
OK
.
Now, change the color of the new extrusion so it appears more easily.
4
5
6
Select
Cut-Extrude2
in the FeatureManager design tree.
Click
Edit Color
on the Standard toolbar.
The
Edit Color
dialog box appears.
Click the desired color on the palette, then click
OK
.
18-6
Chapter 18 Importing Files / Using FeatureWorks Software
Exporting an STL File
You can save a SolidWorks part document as an STL file. STL format is intended for transfer to rapid prototyping machines.
1
Click
File
,
Save As
.
The
Save As
dialog box appears.
2
3
In the
Save as type
list, click
STL Files (*.stl)
, then click
Options
to set the export options.
The
STL Export Options
dialog box appears.
Make sure the
Quality
is set to
Fine
and the
Show STL info before file saving
check box is selected, then click
OK
.
TIP:
You can experiment with the
Quality
settings to determine the best settings for your own rapid prototyping machines.
4
5
Click
Save
to save the file with the default name,
Gasket.stl
.
A message box appears displaying the number of
Triangles
,
File Size
, and
File
Format
.
Click
Yes
to complete the save operation.
SolidWorks 2001 Getting Started 18-7
19
Learning to use PhotoWorks
This chapter teaches you how to use the PhotoWorks
™ software to create photo-realistic images of SolidWorks models. This chapter covers the following topics: q
PhotoWorks fundamentals q
Using the PhotoWorksManager q
Rendering an image with the PhotoWorks Render Wizard q
Selecting and applying PhotoWorks materials q
Previewing and editing PhotoWorks materials q
Rendering a sub-image q
Saving and viewing image files q
Creating and managing PhotoWorks material archives q
Creating and applying decals with the PhotoWorks Decal Wizard q
Designing PhotoWorks scenery
SolidWorks 2001 Getting Started 19-1
Special Topics
Section 1: PhotoWorks Fundamentals
Before you begin, there are a few things you need to know about the PhotoWorks software.
q
PhotoWorks software creates realistic images directly from SolidWorks models.
The PhotoWorks software interacts with the 3D geometry that you create with
SolidWorks software. All changes to SolidWorks models are accurately represented in
PhotoWorks images.
q
PhotoWorks software is for use with 3D SolidWorks parts and assemblies. It cannot be used with SolidWorks drawings.
q
PhotoWorks software is fully integrated with SolidWorks. The PhotoWorks software is supplied as a SolidWorks dynamic link library (
.dll
) add-in. You access all the controls for the PhotoWorks rendering interface from the PhotoWorks item on the main SolidWorks menu bar, or from the PhotoWorks toolbar. This menu bar is displayed whenever a SolidWorks part or assembly document is open. q
PhotoWorks materials give you control over the appearance of SolidWorks
models. Materials are used in the PhotoWorks software to specify model surface properties such as color, texture, reflectance, and transparency. Material selection and composition are performed using the PhotoWorks material editor. The PhotoWorks software is supplied with a number of archives of pre-defined materials, (metals, plastics, woods, stones, and so on), which can be attached to, and stored with, individual SolidWorks parts and faces. Texture mapping is also supported, enabling you to attach 2D textures such as scanned images and logos, to the surfaces of your models. You can also create your own material archives in which to organize your own collections of materials.
q
PhotoWorks scenes add photo-realism to your designs. Each SolidWorks model is associated with a PhotoWorks scene, for which you can specify properties such as lighting, shadows, and backgrounds. Scene selection and composition are performed using the PhotoWorks scene editor. The PhotoWorks software is supplied with a number of archives of pre-defined scenes. You can also create your own scene archives. Once you are happy with the look of your scene, you can save it to an image file. You can then incorporate the image in design proposals, technical documentation, product presentations, and so on.
19-2
Chapter 19 Learning to use PhotoWorks
Section 2: The 40-Minute Running Start
This section guides you through your first rendering session with the PhotoWorks software.
1
If
PhotoWorks
does not appear on the SolidWorks main menu bar, click
Tools,
Add-Ins
, select
PhotoWorks
, and click
OK
.
2
Click
Open
on the Standard toolbar, and open the file:
\installation directory
\samples\tutorial\photoworks\candlestick\cstick.sldprt
3
Notice that there is a
PhotoWorks Help
item available on the main
Help
menu, and that a PhotoWorks toolbar has been added to the SolidWorks window, beneath the
Standard toolbar. Context-sensitive, online help is also available for most PhotoWorks features by clicking the
Help
button in the dialog box or by pressing the
F1
key.
Set view orientation to
*Trimetric
, then select the
Shaded
view mode from the
View
toolbar. Your screen should look like this:
SolidWorks 2001 Getting Started 19-3
Special Topics
Checking the Options Settings
3
4
Before you begin, make sure that your SolidWorks settings match the ones used in this example so that your results will be the same.
1
Click
Tools, Options
, and select the
Document Properties tab.
2
Under
Units
, in the
Linear units
section, make sure that
Millimeters
is selected and that
Decimal places
is set to 2.
Under
Image Quality
, make sure that
High Quality
is selected in the
Shaded
section.
Click
OK
.
1
2
Now set PhotoWorks options.
3
4
Click
Options
on the PhotoWorks toolbar, or click
PhotoWorks
,
Options
.
On the
Render
tab, the PhotoWorks software provides options for trading image quality with rendering performance. Select these options if desired:
•
Anti-aliasing
eliminates jagged silhouette edges. Rendering is slower, but images are smoother. For final image rendering, select this option.
•
Overlay image
prevents the current image from being cleared before the next image is rendered. This option does not affect rendering speed.
On the
Materials
tab, the PhotoWorks software provides options for controlling the transfer of material properties between the SolidWorks and PhotoWorks software. By default, material properties such as color and reflectance are maintained separately in
SolidWorks and PhotoWorks software. The options are:
•
Overwrite SolidWorks properties on select/edit
updates SolidWorks material properties automatically when selecting or editing materials within PhotoWorks.
•
Apply SolidWorks properties for render causes the PhotoWorks software to use
SolidWorks material properties during rendering.
For the purpose of this example, leave both boxes clear.
Click
OK
.
19-4
Chapter 19 Learning to use PhotoWorks
Using the PhotoWorksManager
The PhotoWorksManager is similar to the FeatureManager design tree in that it provides an outline view of the SolidWorks model.
The PhotoWorksManager indicates which items of geometry have which PhotoWorks materials and decals associated with them.
This makes it easy to: q
Understand the way in which material and decal inheritance works.
q
Select and edit materials and decals associated with the model.
q
Transfer materials and decals between components, features, and faces.
You can also customize the appearance of the PhotoWorksManager to suit your needs during a PhotoWorks session. For example, you can configure the PhotoWorksManager to show every feature and face in the model, or to show only those features or faces that have particular attributes associated with them, such as materials or decals.
1
2
Split the FeatureManager design tree.
Select
PhotoWorksManager
in the FeatureManager design tree to display the
PhotoWorksManager tab.
The top level of the tree shows two items:
• The part, indicated by the
Cstick
icon. From here, you can edit the material and decal properties associated with the part by right-clicking the
Cstick
icon and selecting from the
Material
or
Decals
shortcut menus.
• The current PhotoWorks scene, indicated by the
Scene
icon. From here, you can edit the scene by double-clicking the
Scene
icon (or right-clicking it and selecting
Edit
). You can also edit a particular scene property by clicking the
+
beside
Scene
icon, and then double-clicking the
Lighting
,
Foreground
,
Background
, or
Scenery
icons (or right-clicking an icon and selecting
Edit
).
When you apply a material or a decal to the part, or to a particular feature or face, the
PhotoWorksManager is updated automatically with new icons to reflect these changes.
You can access these properties again (for subsequent editing) by double-clicking on the appropriate material or decal icon within the PhotoWorksManager.
SolidWorks 2001 Getting Started 19-5
Special Topics
Rendering an Image
Rendering an image with the PhotoWorks software is straightforward.
1
Click
Render
on the PhotoWorks toolbar, or click
PhotoWorks
,
Render
.
19-6
3
4
2
5
The PhotoWorks software produces a solid, smooth-shaded rendering of the candlestick, against a default background scene consisting of a reflective tread-plate
‘floor’ and cork-patterned ‘walls’.
The
PhotoWorks - Default Material
dialog is displayed, indicating that the part has been rendered with the default material,
Polished Plastic
. The default material can be applied to the model automatically for you, if you do not wish to create and apply a material yourself. (You can also set your own default material.)
Click
Yes
to apply this material to the model.
The
PhotoWorks - Default Scene
dialog is displayed, indicating that the part has been rendered with the default scene,
Shiny Tread Plate and Cork
. The default scene can be applied to the model automatically for you, if you do not want to select or create a default scene yourself. (You can also set your own default scene.)
Click
Yes
to apply this scene to the model.
Change the view orientation.
The view returns to the normal, SolidWorks, shaded view.
Click
Render
,
Render
again.
Each time you change the view, you need to render the image again.
To abort a rendering, click
Stop
in the
PhotoWorks - Render
dialog box.
Chapter 19 Learning to use PhotoWorks
Using the PhotoWorks Render Wizard
The PhotoWorks Render Wizard guides you through the basic steps involved in creating a photo-realistic image. Key steps include the selection of PhotoWorks material and scene properties.
A material defines how the surface of a part reacts to light. Each material consists of properties that determine various aspects of its appearance, such as surface color and texture, reflectance, and transparency.
A scene consists of properties additional to those directly associated with the SolidWorks model. These include lighting, shadows, foreground and background effects, and scenery.
1
Click
Render Wizard
on the PhotoWorks toolbar, or click
PhotoWorks
,
Render
Wizard.
2
3
4
5
After reading the
Welcome
note, click
Next
to learn about the PhotoWorks material
editor.
The
Manager
tab on the
PhotoWorks - Material Editor
dialog box has two display panels:
• A Material Archive tree, which lists all the material archives currently available
• A material selection area, in which to view and select materials
Click the
Show me
buttons to learn how to select a material.
In the
Stock Procedural
material archive, click the
Metals class to display the materials it contains.
Click the
Antique Brass
material to select it, then click
Apply
.
NOTE:
You can also select and apply a material in one operation by double-clicking the image in the material selection area.
7
8
6
Click
Next
to learn about the PhotoWorks scene editor.
The
Manager
tab on the
PhotoWorks - Scene Editor
dialog box has two display panels:
•
A Scene Archive tree, which lists all the scene archives currently available
•
A scene selection area, in which to view and select scene templates
Click the
Show me
buttons to learn how to select a scene.
Click
Next
to proceed to the final dialog box of the Render Wizard, then click
Finish
.
The PhotoWorks software renders the candlestick with an antique brass finish.
SolidWorks 2001 Getting Started 19-7
Special Topics
Selecting a Material
Now add more realism to the candlestick by selecting a different material for it.
Notice that the PhotoWorksManager has been updated by the addition of an
Antique
Brass
material icon to indicate the material currently associated with the candlestick.
1
2
3
4
Antique Brass
(or right-click and select
Edit
).
Alternatively, you can right-click the icon in the PhotoWorksManager and select
Material
,
Edit
, or you can click
Materials
on the PhotoWorks toolbar, or click
PhotoWorks, Materials
.
Notice that the icon representing the material currently associated with the part is highlighted in the material selection area on the
Manager
tab whenever you open the material editor.
Select the
Polished Brass
material.
The
Preview
window, to the right of the
PhotoWorks - Material Editor
dialog box, is updated to show how the part will appear when it is rendered.
Click
Apply
, then click
Close
.
Notice that the PhotoWorksManager has been updated with a
Polished Brass
material icon, to indicate the change of material.
Click
Render
or
PhotoWorks, Render
.
19-8
5
The candlestick is rendered with a polished brass appearance. Notice how the base of the candlestick reflects its stem and the surrounding background.
Change the view orientation, then render again.
Notice how the reflections change on the curved surfaces of the candlestick.
Chapter 19 Learning to use PhotoWorks
Previewing a Material
You can use the
Preview
window on the
PhotoWorks - Material Editor
dialog box to preview materials and material edits rapidly, before committing to a full-size render.
Various controls are provided to manipulate the behavior of the
Preview
window.
1 Polished Brass
in the PhotoWorksManager (or right-click and select
Edit
).
Now examine the
Preview
window.
In the
Rendering
section, you have the following options for rendering the preview:
• In
Automatic
mode , each time you change a material property, the preview is rendered again.
• In
Manual
mode , you can change as many properties as you want, then render the preview once to incorporate all the changes. To render the preview in
Manual
mode, click
Automatic
mode . Click again to return to
Manual
mode .
• In
Full
mode , the PhotoWorks software uses photo-realistic rendering for the preview.
• In
Interactive
mode , the PhotoWorks software uses OpenGL rendering for the preview.
NOTE:
You can also use PhotoWorks OpenGL rendering in the active
SolidWorks document window. Click
Interactive Rendering
on the PhotoWorks toolbar, or click
PhotoWorks
,
Interactive
Rendering
.
•
In the Display components section, you can choose to display the
Model
, or you can choose a simpler geometric shape. Preview rendering is faster with a simpler shape that approximates that of the model, such as a
Cylinder
. For certain types of change, you may need to see the details on the model.
•
Click
Zoom to Fit
to display the part full size in the
Preview
window.
•
Click
Zoom to Area
to zoom in on a particular area of the
Preview
window by positioning the pointer over it, then clicking and dragging a bounding box to enclose the selected area.
•
Click
Rotate View
to rotate the part by clicking and dragging in the
Preview
window.
•
You can also choose to disable various material properties temporarily, such as reflectance and transparency, to further accelerate preview rendering.
NOTE:
The
PhotoWorks - Material Editor
dialog box is a modeless dialog.
You can keep it open while selecting other SolidWorks geometry and reference objects.
SolidWorks 2001 Getting Started 19-9
Special Topics
Editing a Material
3
4
5
Now try editing the reflectance properties of the polished brass material that you applied previously to the candlestick.
1
Click the
Reflectance
tab on the
PhotoWorks - Material Editor
dialog box.
2
The reflectance of a material defines its ‘finish’, and determines how it behaves in the presence of light. Notice that the
Style
is set to
Conductor
. The PhotoWorks software supports several reflectance styles.
Change the
Style
to
Metal
.
Notice that the preview retains the brass color but is now rendered with a specular metallic appearance.
Change the
Style
to
Glass
.
Click
Apply
, then click
Close
.
Click
Render
or
PhotoWorks
,
Render
.
19-10
The candlestick is rendered with a realistic approximation of glass reflectance, including transparency, reflection, and refraction.
Chapter 19 Learning to use PhotoWorks
Rendering a Sub-image
You can use sub-image rendering to constrain the PhotoWorks software to render a selected area or selected geometry within the active SolidWorks document window.
1
Change the view orientation.
2
3
4
Click
Render Area
on the PhotoWorks toolbar, or click
PhotoWorks
,
Render
Area
.
Drag a window over the area to render.
The PhotoWorks software renders only the area you selected.
Now edit the material again:
a) b) c)
Polished Brass
in the PhotoWorksManager (or right-click and select
Edit
).
On the
Reflectance
tab, set
Mirror
to 0.5, to make the surface of the material appear more reflective.
Click
Apply
, then click
Close
.
5
6
7
8
Click
Render Last
on the PhotoWorks toolbar, or click
PhotoWorks
,
Render
Last
.
The PhotoWorks software re-renders the sub-image that you selected previously. This is a useful facility for when you want to edit the properties of a single material but do not want to render the whole model. The last sub-image remains valid until you select a new sub-image.
Click
Boss-Sweep1
in the FeatureManager design tree.
Click
Render Selection
on the PhotoWorks toolbar, or click
PhotoWorks
,
Render Selection
.
The PhotoWorks software renders a sub-image of the selected geometry.
Change the view orientation again, then click
Render Last
or
PhotoWorks
,
Render Last
.
The PhotoWorks software re-renders the
Boss-Sweep1
feature. Again, this is a useful facility for when you want to ‘fine-tune’ the appearance of a particular feature, without having to render the whole model.
SolidWorks 2001 Getting Started 19-11
Special Topics
Saving an Image to File
You can save a PhotoWorks image to a file for use in design proposals, technical documentation, product presentations, and so on. The PhotoWorks software supports
Bitmap (
.bmp
), TIFF (
.tif
), Targa (
.tga
), and JPEG (
.jpg
) formats, as well as PostScript
(
.ps
) and the PhotoWorks image format (
.lwi
).
1
First, change the candlestick material once again:
a) b)
Polished Brass in the PhotoWorksManager (or right-click and select
Edit
).
Use the scroll bar in the material selection area to locate
Silver Plate
, then doubleclick it to select and apply the material.
2
3
Set view orientation to *Trimetric.
Click
Render Image to File
on the PhotoWorks toolbar, or click
PhotoWorks
,
Render Image to File
, to display a
Save As
dialog box.
4
5
The PhotoWorks software suggests an image file name based on the name of the part, along with the extension appropriate to the selected image format. By default, the image will be stored in the same directory as the part.
(Optional.) Select a different file name, file type, or storage location for the image.
(Optional.) Set the
Image Size
, by specifying the
Width
and
Height
.
By default, the PhotoWorks software sets the resolution of the image in
Pixels
, according to the width and height of the active SolidWorks document window. You can specify the
Width
and
Height
of the image in
Centimeters
or
Inches
if you find these units more convenient. If you want the image to retain its original proportions when you alter the
Width
or
Height
, select the
Fixed aspect ratio
check box.
6
7
8
(Optional.) Click
Options
to set options appropriate to the selected image format.
(Optional.) Select the
Prompt when render complete
check box if you want the
PhotoWorks software to notify you when the image has been rendered to file.
Click
Save
.
The PhotoWorks software renders the image to file.
19-12
Chapter 19 Learning to use PhotoWorks
Viewing an Image File
You can view previously saved images using the PhotoWorks image viewer. All the image formats available in the PhotoWorks software (except PostScript) are supported by this utility.
1
2
Click
View Image File
on the PhotoWorks toolbar
, or click
PhotoWorks
,
View
Image File
.
Locate the image file that you saved from
NOTE:
Select the
Preview
check box on the file browser if you want to preview the image file before opening. This is useful if you have several image files.
3
Click
Open
.
4
5
The PhotoWorks software loads the image file and displays it in a separate window.
SolidWorks is disabled temporarily while viewing an image file
Close the
PhotoWorks - Image Viewer
window.
Save and close the part.
SolidWorks 2001 Getting Started 19-13
Special Topics
Section 3: Working with PhotoWorks Materials
The PhotoWorks software provides an intuitive and flexible interface to material selection and editing, enabling you quickly and easily to specify surface properties such as color, texture, reflectance, and transparency for your SolidWorks models. This section teaches you more about applying PhotoWorks materials to SolidWorks parts, features, and faces.
The PhotoWorks software is supplied with a number of archives of pre-defined materials.
This section also demonstrates how to create and manage your own material archives, to help you to organize your own collections of materials.
2
3
4
Finally, this section shows how to link materials to an archive via instancing. This facility enables you to edit material properties across multiple items of geometry simultaneously.
1
Click
Open
and open the file:
\installation directory
\samples\tutorial\universal_joint\ujoint.sldasm
Split the FeatureManager design tree.
Select the
PhotoWorksManager
tab.
Set view orientation to
*Isometric
, and set view mode to
Shaded
. Your screen should look like this:
19-14
Chapter 19 Learning to use PhotoWorks
Adding a Material to a Part Within an Assembly
Start by creating a knurled plastic finish for the knob on the crank handle.
1
Click
crank-knob
in the FeatureManager design tree.
2
3
4
Click
Edit Part
on the Assembly toolbar.
Click
Materials
on the PhotoWorks toolbar, or click
PhotoWorks, Materials.
Double-click the
Stock Procedural 3
archive (or click the
+
beside its name) to expand it and display the material classes it contains.
5
6
7
Click the
Plastic: Resin
class to display the materials it contains.
Select the
Shiny Resin Cyan
material.
Switch to the
Displacement
tab.
The displacement property of a material defines how rough or ‘bumpy’ it is. Notice that the
Style
is set to
Rough
. The PhotoWorks software supports several displacement styles.
8
9
Change the
Style
to
Knurled
.
Set
Scale
to 0.25, to make the knurls slightly smaller.
10
Click
Apply
, then click
Close
.
Notice that the
crank-knob
part in the
PhotoWorksManager has been updated by the addition of
(p) Shiny Resin Cyan
material icon. The
(p)
indicates that the material is associated with a base part.
11
Click
Edit Part
again.
12
Click
Render
on the PhotoWorks toolbar, or click
PhotoWorks
,
Render
.
The PhotoWorks software renders the assembly, the crank-knob now having a knurled plastic appearance.
SolidWorks 2001 Getting Started 19-15
Special Topics
Using Interactive Rendering to Preview Material Edits
You can use PhotoWorks interactive rendering to preview the effects of editing a material.
4
5
2
3
In this mode, the PhotoWorks software uses OpenGL rendering in the active SolidWorks document window. Although interactive rendering does not support all the advanced effects available within the PhotoWorks software, it does provide for rapid previewing of material edits.
1
Click
Interactive Rendering
on the PhotoWorks toolbar, or click
PhotoWorks
,
Interactive Rendering
.
Click
bracket
in the FeatureManager design tree.
Click
Edit Part
.
Click
Materials
on the PhotoWorks toolbar, or click
PhotoWorks, Materials.
6
Move the
PhotoWorks - Material Editor
dialog box so that it does not obscure the
SolidWorks window.
Expand the
Stock Procedural
material archive, click the
Metals
class, then click the
Steel
material to select it.
The
Preview
window is updated to show how the part will appear when it is rendered.
7
8
Click
Apply
.
The PhotoWorks software updates the main window to show the application of the material.
In the material selection area, click
Stainless Steel
, then click
Apply
.
9
The PhotoWorks software updates the main window to show the change of material.
Expand the
Metal Textures
archive, click
Brushed
, then double-click
Galvanized
to select and apply it.
Notice that the
bracket
feature in the
PhotoWorksManager has been updated by the addition of a
(p) Galvanized
material icon.
10
Click
Render
or
PhotoWorks
,
Render
.
19-16
Chapter 19 Learning to use PhotoWorks
Adding Materials to Individual Features and Faces
You can use the PhotoWorks material editor to apply different materials to individual features and faces. You can also use the PhotoWorksManager to cut, copy, and paste materials between selected features and faces.
1
2
Hold down
Ctrl
and select
Boss-Extrude1
and
Fillet1
of the bracket in the
FeatureManager design tree.
Click
Materials
on the PhotoWorks toolbar, or click
PhotoWorks, Materials.
NOTE:
When you edit the material on selected features or faces, the
Preview
window displays the selected geometry only, rather than the whole part or assembly.
7
8
9
3
4
5
6
Expand the
Stock Procedural
archive, click
Metals
, then locate and double-click
Machined Aluminum
to select and apply it.
Notice that the
Boss-Extrude1
and
Fillet1
features in the PhotoWorksManager have been updated by the addition of
Machined Aluminum
material icons.
b) c) d)
Now edit the material associated with
Boss-Extrude1
, then copy and paste the change to
Fillet1
, via the PhotoWorksManager:
a)
Double-click the
Machined Aluminum
icon beneath
Boss-Extrude1
in the
PhotoWorksManager.
Locate and double-click
Chrome Plate
to select and apply it.
Chrome Plate
in the PhotoWorksManager and select
Copy
.
Right-click the
Machined Aluminum
icon beneath
Fillet1
in the
PhotoWorksManager and select
Paste
.
a) b) c)
Now edit the material on a single face:
Select the flat face on the top of the bracket.
Click
Materials
on the PhotoWorks toolbar, or click
PhotoWorks, Materials.
Expand the
Metal Textures
archive, click
Brushed
, then double-click
Brushed 1
to select and apply it.
Notice that the
Shell1
feature in the PhotoWorksManager has been updated by the addition of a
<Face>
icon, with an associated
Brushed 1
material icon.
a) b) c)
Now copy the
Brushed 1
material and paste it onto another face:
Right-click the
Brushed 1
icon and select
Copy
.
Select another face of the bracket.
Click
Paste Material
on the PhotoWorks toolbar, or click
PhotoWorks
,
Paste
Material
.
Click
Edit Part
again.
Click
Render
or
PhotoWorks
,
Render
.
Save the assembly.
SolidWorks 2001 Getting Started 19-17
Special Topics
Creating a Material Archive
With the PhotoWorks Material Manager you can create your own material archives.
2
3
You can archive both procedurally defined (solid) and texture-mapped (wrapped) materials, and you are free to organize the contents of each archive to suit your needs. For example, you may want to create material classes that classify materials according to their inherent properties (metal, plastic, stone, fabric, and so on). Alternatively, you may want to store all the materials that relate to a particular project or model in a class of their own.
1
Click
Materials
on the PhotoWorks toolbar, or click
PhotoWorks, Materials
.
Click
Create Archive
to display the
Create Archive
dialog box.
Type
My Materials
in the
File name
box, choose the location of the
.pma
file in which to store the archive, then click
Save
.
NOTE:
By default, the PhotoWorks software uses the root directory on your drive to store your material archives. You may want to create a new directory in which to store material archives.
4
The PhotoWorks software appends a new material archive,
My Materials
, containing an empty
Untitled
material class to the Material Archive tree.
Click-pause-click
Untitled
, and rename it to
Universal Joint
.
5
6
The PhotoWorks software updates the symbol denoting the archive to indicate that the class has been renamed.
Click the
My Materials
archive to select it, then click
Save Archive
.
Click
Close
.
19-18
Chapter 19 Learning to use PhotoWorks
Archiving a Procedurally Defined Material
Although it is not possible to edit the pre-defined material archives supplied with the
PhotoWorks software, it is possible to add a copy of any pre-defined material to a material archive of your own. You can then edit the properties of your copy of the material to suit the needs of a particular project or model.
1
2
Click
Materials
on the PhotoWorks toolbar, or click
PhotoWorks, Materials
.
Expand the
My Materials
archive.
3
4
Now expand the
Stock Procedural
archive, then click
Metals
.
Drag the
Polished Brass
material and drop it on the
Universal Joint
class when the class is highlighted.
5
6
7
8
The PhotoWorks software appends a copy of the
Polished Brass
material to the
Universal Joint
class.
Click-pause-click
Polished Brass
, and rename it to
Yoke
.
Click the
My Materials
archive to select it, then click
Save Archive
.
Click
Close
.
The PhotoWorks software notifies you that the current material selection has changed, and asks whether you want to apply this material.
Click
No
. (You will apply this material, and edit its definition, later in this tutorial.)
SolidWorks 2001 Getting Started 19-19
Special Topics
Archiving a Texture-Mapped Material
2
3
You can archive your own texture-mapped materials. For example, these may include scanned bitmaps of paint swatches, metal finishes, decals, labels, and company logos.
1
Click
Materials
on the PhotoWorks toolbar, or click
PhotoWorks, Materials
.
4
Expand the
My Materials
archive, and click the
Universal Joint
class.
Click
Create Material (from Image File) in Archive
to display the
PhotoWorks –
Add Texture Materials
dialog box.
Locate the file:
5
\installation directory
\samples\tutorial\photoworks\textures\tex_tile.bmp
Click
Add
, then click
Close
.
The PhotoWorks software appends a new texture-mapped material to the class, based on the image file. The material is given the image filename, minus the three-letter filename extension.
6
7
8
9
Click the
My Materials
archive to select it, then click
Save Archive
.
Click
Close
.
The PhotoWorks software notifies you that the current material selection has changed, and asks whether you want to apply this material.
Click
No
.
Close the assembly.
19-20
Chapter 19 Learning to use PhotoWorks
Linking Materials to an Archive via Instancing
You can use instancing to apply identical copies of any PhotoWorks material to multiple items of SolidWorks geometry. All instances of a given material share the same material definition, which is recorded in the material archive to which they are linked.
In this exercise, you apply the
Yoke
material that you created previously to two separate parts within the Universal Joint assembly.
1
Open the file:
\installation directory
\samples\tutorial\universal_joint\yoke_male.sldprt
2
3
4
5
6
7
Click
Materials
on the PhotoWorks toolbar, or click
PhotoWorks, Materials.
Expand the
My Materials
material archive, click the
Universal Joint
class, then click the
Yoke
material to select it.
(Optional.) Press
F3
.
The PhotoWorks software re-renders the thumbnail image in the archive to match the image displayed in the
Preview
window.
Select the
Link to Archive
check box.
The PhotoWorks software notifies you that instancing the material will apply the properties from the shared material definition in the linked material archive.
Click
Yes
to proceed with the instanced material.
Click
Apply
, then click
Close
.
8
9
Save the part, then close it.
Open the file:
\installation directory
\samples\tutorial\universal_joint\yoke_female.sldprt
10
Repeat steps
2
through
8
, above.
Both the
yoke_male
and
yoke_female
parts now share identical instances of the
Yoke
material.
SolidWorks 2001 Getting Started 19-21
Special Topics
Editing a Shared Material Instance Definition
Any edits that you make to a shared material instance definition are applied automatically to all instances of the material. This feature enables you to alter material properties across multiple items of geometry simultaneously.
Try editing the definition of the
Yoke
material that you applied in the previous exercise.
1
Open the file:
2
\installation directory
\samples\tutorial\universal_joint\ujoint.sldasm
Click
Render
or
PhotoWorks
,
Render
.
Notice that the
yoke_male
and
yoke_female
parts are rendered with the polished brass
Yoke
material that you created previously.
5
6
3
4
7
8
Click
yoke_male
in the FeatureManager design tree.
Click
Edit Part
on the Assembly toolbar.
Click
Materials
on the PhotoWorks toolbar, or click
PhotoWorks, Materials.
In the
Apply to
list, select
Archive
.
Click the
Color
tab.
Under
Colors
, click
Edit
, select a color from the palette, then click
OK
.
9
Click
Apply
.
10
Click
Yes
to update the existing shared material definition.
11
Click
Close
.
12
Click
Edit Part
again.
13
Click
Render
or
PhotoWorks
,
Render
.
Notice that the appearance of the
Yoke
material has changed on both the
yoke_male
and
yoke_female
parts.
14
Save and close the assembly.
19-22
Chapter 19 Learning to use PhotoWorks
Section 4: Working with PhotoWorks Decals
This section shows you how to use the PhotoWorks software to attach custom labels or artwork (such as company logos or part numbers) to SolidWorks models.
The PhotoWorks Decal Wizard guides you through the steps involved in creating and adding a decal to a SolidWorks model.
Once you have added a decal, you can control its size and position, and overlay multiple decals, in any order, over any material type, including texture-mapped materials, using the
PhotoWorks decal editor.
1
Open the file:
\installation directory
\samples\tutorial\photoworks\housing\housing.sldprt
2
3
Split the FeatureManager design tree.
Select the
PhotoWorksManager
tab. Your screen should look like this:
SolidWorks 2001 Getting Started 19-23
Special Topics
Adding a Decal to a Face
Now attach a decal representing a part number.
1
Select the large curved face on the
Base
.
2
3
Click
Decals
or click
PhotoWorks, Decals
.
The
PhotoWorks - Decal Editor
dialog box is displayed. It includes:
• A Decal Manager tree, which lists all decals attached to the current part, feature, or face.
•
A display area, in which to view the components of individual decals.
Select this face
Notice that
Create new decal with wizard
is selected.
Click
Create New Decal
.
4
5
6
The
PhotoWorks - Decal Wizard
is displayed.
After reading the
Welcome
note, click
Next
to select a decal image.
Click
Browse
, then locate and open the file:
\installation directory\
samples\tutorial\photoworks\decals\pw_image.bmp
The image file contains the decal artwork – in this case, a simple part number.
Click
Next
to create a decal mask.
7
8
9
Select
From file
, then click
Next
.
Browse to the file:
\installation directory\
samples\tutorial\photoworks\decals\pw_mask.bmp
Click
Next
to view the complete decal, consisting of the image combined with the mask.
10
Click
Next
through to the
Finished!
dialog box of the wizard, then click
Finish
.
The PhotoWorks software adds the new decal to the Decal Manager tree, giving it the name
Decal1
. The PhotoWorks software displays the components of the decal in the display area on the decal Manager tab. Also,
Image
,
Mask
, and
Mapping
tabs are added to the
PhotoWorks - Decal Editor
dialog box.
19-24
Chapter 19 Learning to use PhotoWorks
Adjusting a Decal on a Face
Now use the PhotoWorks decal editor to fine-tune the scale and orientation of the decal on the face.
1
With
Decal1
still selected in the Decal Manager tree, click the
Mapping
tab.
2
Notice that the PhotoWorks software has created a
Cylindrical
mapping for the decal, with reference to the
Selected face
. However, the scale and orientation of the decal require some adjustment to position it correctly.
Under
Scaling
, drag the
Around axis
slider to a position halfway between
Small
and
Large
.
3
4
5
6
7
Set
Along axis
to 14.00mm.
Under
Orientation
, set
Rotation about axis
to 85°.
The
Preview
window shows the decal correctly sized and centered on the face.
Click
Close.
The PhotoWorks software notifies you that the decal has changed, and asks whether you want to apply the change.
Click
Yes
.
Notice that the PhotoWorksManager has been updated by the addition of a
Decal1
decal icon, associated with the selected face.
Click
Render
on the PhotoWorks toolbar, or click
PhotoWorks
,
Render
.
The PhotoWorks software scales the decal and offsets it to the specified position on the face.
SolidWorks 2001 Getting Started 19-25
Special Topics
Section 5: Working with PhotoWorks Scenes
Composing a scene can improve visual realism by giving your model a more solid, 3D appearance. Rather than leaving the model floating in space, you can use shadows to anchor it against a simple geometric backdrop. You can apply PhotoWorks materials to the backdrop for added realism.
1
Set view orientation to
*Top
, and rotate the part to approximately the orientation shown.
2
Click
Scene
on the PhotoWorks toolbar, or click
PhotoWorks, Scene
.
The
PhotoWorks - Scene Editor
dialog box is displayed. It includes a scene
Manager
tab, from which to access scene archives, plus separate tabs for specific scene properties, and a
Preview
window with which to preview edits to these properties before rendering.
The scene
Manager
tab has two display panels:
•
A Scene Archive tree, which lists all the scene archives currently available
•
A scene selection area, in which to view and select scene templates
Notice that the icon representing the scene currently associated with the part – in this example, the
Default
scene in the
Basic
class of the
Stock Combinations
archive – is highlighted in the scene selection area on the
Manager
tab whenever you open the scene editor.
3
4
Click the
Lighting
tab.
Select the
Display shadows
check box.
The PhotoWorks software generates shadows for all SolidWorks directional lights, point lights, and spotlights in the scene.
NOTE:
You can also specify shadow properties for individual SolidWorks lights, using the
PhotoWorks properties
on the appropriate
SolidWorks
Light properties
dialog boxes.
5
In the
Display components
section of the
Preview
window, select the
Shadows
check box.
Notice how the
Preview
window shows the raised boss casting a shadow onto the base of the housing. Internal self-shadowing of the part is also visible.
19-26
Chapter 19 Learning to use PhotoWorks
Adding an Image Background
Areas of the image not covered by parts of the SolidWorks model are known as image
background. You can fill these areas with various patterns or images, thereby adding further visual interest and appeal to your PhotoWorks images.
1
Click the
Background
tab on the
PhotoWorks - Scene Editor
dialog box.
Notice that the
Style
is set to
Graduated
. The PhotoWorks software supports several background styles.
2
3
4
Under
Parameters
, make sure that
Top Color
is selected, then click
Edit
.
Select a color from the palette, then click
OK
.
The
Preview
window is updated to show the change.
Modify the
Bottom Color
, if desired, observing the effect in the
Preview
window.
5
6
7
8
9
Now change the
Style
to
Clouds
.
Under
Parameters
, make sure that
Scale
is selected, then set
Number
to 2.
Modify the
Sky Color
,
Cloud Color
, and
Detail
parameters, if desired, observing the effect in the
Preview
window.
Other background options include scaled or tiled images, or plain colors.
The
PhotoWorks - Scene Editor
dialog box also includes a
Foreground
tab, from which you can select various styles of attenuation, to simulate atmospheric phenomena, such as fog and depth-cueing.
Click
OK
.
Click
Render
on the PhotoWorks toolbar, or click
PhotoWorks
,
Render
.
SolidWorks 2001 Getting Started 19-27
Special Topics
Creating Background Scenery
The visual effectiveness of your presentation can be improved still further by setting the part against a geometric backdrop, rather than simply leaving it suspended in space.
With the PhotoWorks software, you can create simple background scenery consisting of a horizontal base plane and vertical sides surrounding the part. You can control the size and position of the scenery relative to the part, and select materials for the base and sides.
7
8
5
6
The scenery dimensions are calculated from the bounding box of the SolidWorks model.
The scenery will never obscure the part. Only those planes visible behind the part will be displayed. Any reflective materials attached to the part will pick up and reflect color and texture from the background scenery.
1
Click
Scene
or
PhotoWorks
,
Scene
, then click the
Scenery
tab.
2
3
4
Under
Base
, do the following :
a)
Select the
Display
check box.
b) c) d) e) f)
Notice that the default material,
Polished Plastic
, has been selected for the base.
Click
Edit
.
The
PhotoWorks - Material Editor
dialog box appears.
Expand the
Stone Textures
material archive, click the
Stone
class, then click the
Pink Marble
material to select it.
Click the
Under
Click
Scaling
OK
.
Mapping
,
tab.
set both
Width
Under
Sides
, do the following:
a)
Select the
Display
check box.
and
Height
to 65.00mm.
d) e) f) b) c)
Notice that the default material,
Polished Plastic
, has been selected for the sides.
Click
Edit
.
The
PhotoWorks - Material Editor
dialog box appears.
Expand the
Wood Textures
material archive, click the
Wood
class, then click the
Mahogany
material to select it.
Click the
Mapping
tab.
Under
Scaling
, set both
Width
and
Height
to 50.00mm.
Click
OK
.
Under
Base size
, set both
Base width
and
Base height
to 125.00mm, to reduce the size of the base relative to the model.
Set
Base offset
to -25.00mm, to move the base closer to the model.
Set
Sides height
to 75.00mm.
Click
OK
.
Click
Render
or
PhotoWorks
,
Render
.
19-28
20
SolidWorks Animator
In this chapter, you create animations and animation files of the claw model using
SolidWorks Animator tools. This chapter discusses the following topics: q
Viewing the SolidWorks AnimationManager tab q
Animating a rotation with the Animation Wizard q
Animating an exploded view q
Scheduling motion q
Animating a collapsed view q
Creating a motion path q
Recording an animation q
Creating an animation file from screen captures
SolidWorks 2001 Getting Started 20-1
Special Topics
Getting Started with SolidWorks Animator
SolidWorks Animator is an add-in product, and it has its own AnimationManager tab.
1
Click
Open
and open
Claw-Mechanism.sldasm
, found in the directory
\installation directory
\samples\tutorial\animator
.
2
3
If
Animator
does not appear on the SolidWorks main menu bar, click
Tools, Add-Ins
.
The
Add-ins
dialog box appears.
Select
SolidWorks Animator
and click
OK
.
The following Animator tools are now available:
•
The Animator menu appears in the menu bar.
• A
SolidWorks Animator Help Topics
item appears in the Help menu.
•
The Animator Controller toolbar appears above the graphics area.
Animation Wizard
Create Path
Traverse Path
Edit Path
First
Previous Frame
Stop
Play
Next Frame
Last
Loop
Record Animation
Turn off screen capture
Turn on screen capture
4
Click the AnimationManager tab at the bottom of the left pane.
The AnimationManager tab is displayed when SolidWorks Animator is available. The
AnimationManager display includes two sections. Each section lists the assembly components in a different manner.
•
Viewpoint - in the chronological order of the assembly creation
• Schedule - in the chronological order of the animation
Items (motion paths) are added to Schedule as you generate animations.
20-2
Chapter 20 SolidWorks Animator
Animating a Rotation with the Animation Wizard
The Animation Wizard helps you animate a rotation of the model through 360 degrees.
To create a rotation animation:
1
Click
Animation Wizard
on the Animation Controller toolbar or
Animator,
Animation Wizard
.
2
3
On the
Select an Animation Type
screen, select
Rotate model
, then click
Next
.
On the
Select an Axis of Rotation
screen, select the following.
•
Axis of rotation
- Y axis
•
Number of rotations
- 1
•
Direction
- Clockwise
NOTE:
The axes of rotation are as follows:
X
- around the horizontal screen axis
Y
- around the vertical screen axis
Z
- around the screen axis pointing out of the screen
4
5
Click
Next
.
On the
Animation Control Options
screen, select the following.
•
Duration (seconds)
- 10
•
Start Time (seconds)
0
•
At the close of the AnimationWizard
- Play animation
NOTE:
The setting for
Duration
is the time of replay from an
.avi
file, which may vary from the play time in SolidWorks.
6
Click
Finish
.
The model rotates 360 degrees.
SolidWorks 2001 Getting Started 20-3
Special Topics
Animating an Exploded View
The assembly already contains an exploded configuration. You can animate this exploded view using the Animation Wizard. You add the
Explode
animation at the end of the
Rotate
animation.
To animate an exploded view:
1
Click
Animation Wizard
Animation Wizard
.
on the Animation Controller toolbar or
Animator,
2
3
On the
Select an Animation Type
screen, select
Explode
, then click
Next
.
On the
Animation Control Options
screen, select the following.
•
Duration (seconds)
- 10
•
Start Time (seconds)
10
•
At the close of the AnimationWizard
- Play animation
NOTE:
Since the
Rotate
path begins at 0 and ends at 10 seconds, you set the
Explode
animation to begin (
Start Time
) at 10 seconds, after the rotation is completed.
In the AnimationManager Schedule section, note that only one motion path is created for
Rotate
. For
Explode
, each component has a separate path, and each path has the same start time, as set in
Start
Time
.
4
Click
Finish
.
The model rotates 360 degrees, then explodes the view.
20-4
Chapter 20 SolidWorks Animator
Scheduling Motion
You can edit the Schedule motion paths manually and set the scheduled times so that the components explode one at a time.
To schedule motion manually:
1
If necessary, click the AnimationManager tab , and click the beside
Schedule
to expand the motion path schedules.
2
At the end of each Schedule line, the starting and ending time of the motion appears in parentheses. Notice that all the
Explode
paths start and end at the same time. You want to schedule the parts individually so that they move one at a time to simulate a disassembly process: first the pins, then the claw, the rod, and the collar.
Select
- or -
Pin-2 Explode
, then click
Edit Path
on the Animation toolbar.
3
4
5
Right-click
Pin-2 Explode
and select
Edit Path
.
The
Edit Path
dialog box appears.
In the
Change Timing
section, change
Start time (sec)
to 20, then click
OK
.
Pin-2 Explode
appears at the bottom of the list with the timing (20.00, 30.00) showing that Pin-2 starts moving at 20 seconds and stops at 30 seconds.
Repeat steps 3 and 4 for the other parts except
Pin-1 Explode
. Leave
Duration
at 10 for all the parts. Set the following start times:
Pin-3 Explode
Claw-1 Explode
30
40
Con-Rod-1 Explode 50
Collar-1 Explode 60
The Explode components appear in the Schedule list in chronological order.
Click
Play
or .
The model rotates 360 degrees, then explodes one part at a time.
SolidWorks 2001 Getting Started 20-5
Special Topics
Playing the Animation
You can move through the animation using the Animator tools as follows:
Action
Click
Play
or
Animator, Animation, Play
Click
First
or
Animator, Animation, First
Click
Last
or
Animator, Animation, Last
Click
Previous Frame
or
Animator, Animation, Previous Frame
Click
Next Frame
or
Animator, Animation, Next Frame
Result
Plays the animation from beginning to end
Moves to the beginning of the animation
Moves to the end of the animation
Single steps backwards from the end of the animation
Single steps forward from the beginning of the animation
Animating a Collapsed View
Animating a collapsed view is similar to animating an exploded view.
To animate a collapsed view:
1
Click
Animation Wizard
or .
2
3
On the
Select an Animation Type
screen, select
Collapse
, then click
Next
.
On the
Animation Control Options
screen, select the following.
4
•
Duration (seconds)
- 10
•
Start time (seconds)
- 70
•
At the close of the AnimationWizard
- Play Animation
Click
Finish
.
The model rotates 360 degrees, explodes one part at a time, then collapses.
20-6
Chapter 20 SolidWorks Animator
Creating a Motion Path
You use the
Move Component
tool on the Assembly toolbar to specify a motion path for animation.
To create a motion path:
1
Select
Collar-1
in either AnimationManager, FeatureManager, or the graphics area.
2
Click
Create Path
or .
3
4
5
The
Create Path
dialog box appears.
Click
Add Path Point
to set the current position as the initial position of the collar.
Leave the dialog box open. On the Assembly toolbar, click
Move Component .
In the graphics area, drag the collar up to a new position.
6
7
8
9
In the dialog box, click
Add Path Point
to set the current position on the motion path.
Select the
Repeat initial path point as final path point
check box so the collar returns to the starting position at the end of the motion path.
Set the
Start time (sec)
to 70 to place the motion path at the end of the previous animation, then click
Done
.
A warning message appears indicating that two or more paths are overlapping. By setting the starting time to 70, the new motion path overlaps the
Collar-1 Collapse
motion path.
Click
OK
and click
Move Component
to display AnimationManager.
Note the red exclamation points beside all instances of
Collar-1
in
AnimationManager.
To fix the overlapping paths:
1
Select
Collar-1-3
, then click
Edit Path
on the Animation toolbar.
- or -
Right-click
Collar-1-3
and select
Edit Path
.
2
The
Edit Path
dialog box appears.
In the
Change Timing
section, change
Start time (sec)
to 80, then click
OK
.
The warning exclamation points disappear.
To play the animation:
Click
Play
or . The model rotates, explodes, collapses, and finally the collar moves up and back down.
SolidWorks 2001 Getting Started 20-7
Special Topics
Recording an Animation
You can record an existing animation to a file of type
.avi
that you can play later.
To record an existing animation:
1
Click
Record Animation
or .
2
The
Save Animation to File
dialog box appears.
Set
Frames per second
to
5
, and click
Save
.
3
In the
Video Compression
dialog box, click
OK
.
The animation plays as the recording occurs, which takes a few minutes.
To replay the animation from the .avi file:
1
In Microsoft Explorer, find
Claw-Mechanism.avi
in the same directory as the model.
2
Double-click the file name to play the animation in a separate window.
Creating an Animation File from Screen Captures
Use the part file
Claw.sldprt
to create an animation (
.avi
) file from screen captures.
To create an animation file from screen captures:
1
Open file
Claw.sldprt
, which is in the same directory as the claw assembly.
2
3
4
Drag the rollback bar to before the first feature,
Base-Extrude
, so that nothing appears in the graphics window.
Click
Turn on screen capture
or
capture
.
In the
Save Animation to File
dialog box, set
Frames per second
to 1, and click
Save
.
5
6
7
In the
Video Compression
dialog box, click
OK
.
In the FeatureManager design tree, rebuild the part by dragging the rollback bar down the tree one feature at a time.
Click
Turn off screen capture
or
Animator, Screen Capture, Turn off screen capture
.
To replay the animation from file:
1
In Microsoft Explorer, find
Claw.avi
same directory as the model.
in the
2
Double-click the file name to play the animation in a separate window.
20-8
More about SolidWorks Functionality
SolidWorks 2001 offers a seamless integration with the Windows
®
environment, allowing you to benefit from its capabilities. It also allows you to include many add-in functions to enhance your productivity and efficiently manipulate the design environment. This section addresses some of these capabilities and functions.
For more information, see the SolidWorks 2001 Online User’s Guide.
Importing and Exporting Files
You can import and export files using tools other than IGES, DXF, and STL shown in
Chapter 18, “Importing Files / Using FeatureWorks Software.” Also included with the
SolidWorks software are the following translation tools: q
Solid, Surface, or Wireframe Standards. STEP, ACIS
®
, VDAFS, and DWG q
Graphics Standards. VRML, TIFF, Metastream
®
, CATIA
®
Graphics, Highly
Compressed Graphics, and ZGL q
Direct Translators. Parasolid
™
, Unigraphics
®
, Pro/ENGINEER
®
, Autodesk
Inventor
™
, Solid Edge
™
, and Mechanical Desktop
®
2D Sketching and Command Emulator
If you are familiar with 2D drafting with AutoCAD
®
using a command line interface, you can continue sketching in the same way by using the SolidWorks 2D Command Emulator.
This is available as a standard add-in. To activate the 2D Command Emulator, click
Tools,
Add-Ins
and select
SolidWorks 2D Emulator
.
By default the command insertion window is docked at the bottom of the screen, but you can move it to another position. To turn the visibility of the command line window on or off, click
2D Command Emulator
on the
View
menu. For more information about using the 2D Command Emulator, refer to the 2D Command Emulator Help online help.
More about SolidWorks Functionality
Object Linking and Embedding
You can use Object Linking and
Embedding (OLE) to take advantage of features of other applications while in a SolidWorks document. You can also link or embed a SolidWorks part, assembly, or drawing document to another OLE-compliant application.
For example, OLE allows you to bring data generated by another application, such as a word processing application, into the
SolidWorks application. Or, you may want to include a SolidWorks part in an another document, such as a product data sheet.
When using OLE, you can link or embed documents. Linking documents allows you to change the contents of a document in all places where it appears without having to edit each individual occurrence. Embedding a document allows you to keep any edits specific to the place in which you embedded it.
Rendering Models with the PhotoWorks Application
The PhotoWorks TM application is a photorealistic rendering application that lets you create realistic images directly from
SolidWorks models. The PhotoWorks application is a separately purchased addin to the SolidWorks 2001 application.
Like other add-ins, it is accessible by clicking
Tools, Add-Ins
.
Using the PhotoWorks application, you can specify model surface properties such as color, texture, reflectance, and transparency. PhotoWorks is supplied with a library of surface textures (metals, plastics, and so on) and, in addition, you can scan in and use your own bit-mapped surface textures, materials, scenery, and
logos. For more information, see Chapter
19, “Learning to use PhotoWorks.”
Engine subassembly: UAMZ
Identifying Features with the FeatureWorks Application
FeatureWorks TM is an application that recognizes a limited set of features on an imported solid in a SolidWorks part document. Once these features have been recognized, they are added to the FeatureManager design tree to be modified like any other SolidWorks features. The FeatureWorks application is primarily intended for machined parts and sheet metal parts.
The FeatureWorks application is a separately purchased and licensed application that can be ordered from the dealer from whom you purchased the SolidWorks software. The
FeatureWorks application is supplied as a SolidWorks dynamic link library (.DLL) add-in to the SolidWorks 2001 application, and is accessible by clicking
Tools, Add-Ins
.
For more information, see Chapter 18, “Importing Files / Using FeatureWorks Software.”
Animating Assemblies with the SolidWorks Animator Application
Like the FeatureWorks application, the SolidWorks Animator application is a separately purchased and licensed application. With the SolidWorks Animator add-in, you can animate and capture motion of SolidWorks assemblies.
The SolidWorks Animator application can generate Windows-based animations (.avi files) that you can play on any Windows-based computer. In conjunction with the PhotoWorks software, the SolidWorks Animator application can output photo-realistic animations.
The SolidWorks Animator application allows you to use: q
AnimationWizard - to quickly create a fly-around animation, an exploded view animation, or a collapsed view animation q
Motion paths - to explicitly create motion paths for various components in your
SolidWorks assembly
Building Piping Systems
Piping is available as a separately purchased add-in. The SolidWorks Piping software supports routing functionality for fabricated pipes. You model the path of the pipe by creating a 3D sketch of the pipe centerline.
The software uses the centerline definition to generate the pipe and elbow components for the route.
SolidWorks 2001 Getting Started
More about SolidWorks Functionality
The software makes extensive use of design tables to create and modify the configurations of routing components. The configurations are distinguished by different dimensions and properties.
You can add various types of fittings to the route, such as flanges, tees, crosses, and reducers. The fitting components must have configurations that match the pipe sizes.
Examining eDrawings
eDrawings eliminates the communication barriers that designers and engineers deal with daily. Compact and self-viewing, eDrawings are significantly easier to understand than standard 2D drawings.
The following innovative features give you the capabilities that you need to overcome common barriers to effective 2D drawing communication: q
Virtual Folding - Open individual views in a drawing and arrange them in any way you desire, regardless of how the views were arranged in the original drawing. Virtual
Folding enables the eDrawings recipient to print and export any subset of a drawing.
q
Hyperlinking - Navigate through views automatically, ending searches for views or details. Simply click on the view annotation. That section view or detail is immediately added to your layout. q
3D Pointer - Identify and match geometry in multiple views. It is much easier to interpret what you are looking at when comparing that same location in all other views.
q
Ultra Compact Files - Send eDrawings using email. Substantially smaller in size than the original files, eDrawings make it practical to send 2D drawings via email, even over slow connections. q
Built-in Viewer - View eDrawings immediately. Anyone with a Windows-based computer can view eDrawings. No additional CAD software or special viewers required. The eDrawing Viewer comes bundled with the eDrawing as a single email attachment. q
Animation - Demonstrate automatically how drawing views relate to each other.
Creating Websites
SolidWorks 3D Instant Website allows you to create a web page from your SolidWorks application. The web page is based on a template and style that you can customize. The default templates that come with SolidWorks 3D Instant Website include: q
An embedded Metastream viewer for parts and assemblies and an eDrawings viewer for drawings q
A comment section where multiple reviewers can offer opinions q
Your company’s contact information with a link to its home page
Additionally, you can create your web page on a password-protected secure site hosted by
SolidWorks. With this feature, you do not need your own web server to share your designs with others outside your company. You can also create your web page on a local or network drive.
SolidWorks Application Programming Interface
The SolidWorks Application Programming Interface (API) is an OLE programming interface to SolidWorks. The API contains hundreds of functions that can be called from
Visual Basic, VBA (Excel, Access, and so forth), C, C++, or SolidWorks macro files.
These functions provide the programmer with direct access to SolidWorks functionality.
For a detailed description of the API and a list of all the new functionality added to the
API since the last release of the SolidWorks software, refer to the API online help file.
Click
Help
,
SolidWorks API Help Topics
to access the API help.
There is also a detailed description of the API functions on the SolidWorks Web page
(http://www.solidworks.com/html/products/api).
SolidWorks 2001 Getting Started
More about SolidWorks Functionality
Collaborating with Others
SolidWorks offers many tools that allow you to work in a multi-user environment or to share your design with others. These tools include: q
SolidWorks 3D Meeting. SolidWorks 3D Meeting is a SolidWorks application that interfaces with Microsoft Windows NetMeeting
®
. It enables you to share SolidWorks
(or other applications on your system) with other users over the Internet.
q
SolidWorks 3D Instant Website. SolidWorks 3D Instant Website allows you to create a web page from your SolidWorks application. The web page can include an embedded viewer and a comment section where multiple reviewers can offer opinions.
Additionally, you can create your web page on a password-protected secure site hosted by SolidWorks. See Creating Websites for more information.
q
eDrawings. eDrawings is the first email enabled communications tool designed to dramatically ease the sharing and interpretation of 2D mechanical drawings. You can share eDrawings with anyone who has a Windows-based computer as the eDrawings
Viewer comes bundled with the eDrawing as a single email attachment. See
Examining eDrawings for more information.
q
SolidWorks Explorer. SolidWorks Explorer is a file management tool design to help you easily perform such tasks as renaming, replacing, and copying SolidWorks documents. See Managing SolidWorks Documents for more information.
q
FeaturePalette window. The FeaturePalette window help you organize and use library features, sheet metal forming tools, piping components, and other commonly used parts. You can store palette items anywhere you want on a network so you can share them with your colleagues.
q
Open from Internet server. You can open files residing on an Internet server. You can also modify then save the files back to an Internet server.
q
Copy Options Wizard. After you customize your SolidWorks software, you can use the Copy Options Wizard to copy the options information set by one user and specify the same options on the machines of other users.
q
Hyperlinks in notes. You can add an embedded hyperlink in a note, or you can add a floating hyperlink in any SolidWorks document. The hyperlink can be to a document on the Internet, on your local network, or on your own hard drive.
q
Reload/Replace. You can refresh shared documents to reload the latest version including any changes made by one of your colleagues. You can replace a referenced document with another document from anywhere you want on a network.
q
Search paths. When you open a parent document, the other documents that are referenced in the parent document are loaded into memory also. You can set the location where the SolidWorks software searches for referenced components to include shared folders for frequently used components.
Managing SolidWorks Documents
SolidWorks Explorer is a file management tool designed to help you easily perform such tasks as renaming, replacing, and copying SolidWorks documents.
SolidWorks Explorer is accessible from within the SolidWorks 2001 application. You can also open SolidWorks Explorer independently (by creating a shortcut on your desktop), and then open any SolidWorks documents from within SolidWorks Explorer.
To open SolidWorks Explorer from within the SolidWorks 2001 application, click
Tools,
SolidWorks Explorer
. SolidWorks Explorer allows you to: q
View document dependencies for drawings, parts, and assemblies, using a tree structure.
q
Copy, rename, or replace referenced documents. You have the option to find and update references to documents.
q
View data and previews, or input data, according to the function you have active.
Use the following tools in SolidWorks Explorer to perform these tasks:
View any SolidWorks document on your system using the
Preview
tool. It is similar to using the shortcut menu in Windows Explorer for a
Quick View
.
View and edit specific, custom, or configuration-specific properties using the
Properties
tool. It also displays system data such as when the document was created and when it was last saved.
List all external references for SolidWorks documents using the
Edit References
tool.
Locate assemblies, drawings, or parts that reference a designated SolidWorks document using the
Where Used
tool.
Search for SolidWorks documents that meet a specified criterion, such as a custom property value, using the
Properties Search
tool.
List, rename, or delete configurations in an assembly or a part document using the
Edit Configurations
tool.
List, edit, and open any existing hyperlinks in a SolidWorks document using the
Edit Hyperlinks
tool.
SolidWorks 2001 Getting Started
Index
3 point arc
3D sketch
dimensions
virtual sharps
A
adding boss
components to an assembly
dimensions to a drawing
dimensions to a sketch
drawing sheet
alignment condition in assembly
analyzing a design
anchor
animation collapse
explode
motion path
record to file
SolidWorks 2001 Getting Started
screen captures to file
SolidWorks Animator
toolbar
wizard
AnimationManager tab
annotations
datum feature symbol
geometric tolerance
note
arcs
tangent
analysis of dependencies
bottom-up design
creating
creating component in context
dragging parts from another window
dragging parts from Windows Explorer
Index - 1
inserting components from files
lightweight components
origin inferencing
overview
attach dimensions
automatic geometric relations
axis animation rotation
temporary
B
balloon inserting
options
base feature creating
loft
revolve
specifying depth
specifying end type
anchoring
editing
inserting
properties
saving
boss adding
loft
sweep
C
cavity
scaling type
centerpoint arc
chain dimensions
changing
Index - 2
color of a part
circular pattern creating
equal-spacing
total instances
collapsing animation
assembly
FeatureManager design tree
components adding to an assembly dragging parts from another window
dragging parts from Windows Explorer
inserting from file
derived
lightweight
properties
resolved
ConfigurationManager
configurations created by suppressing features
in parts
referenced in assembly
context
copy component instance
copy and paste
countersunk hole
creating assembly
base feature
cavity
constant radius fillets
drawing
face blend fillets
fillets
loft
part
3-2 planes
revolve
sketch
3-2
thin feature
crosshatch
cut
D
datum feature symbol
defining relations
deleting design table
design ideas
design table closing
configurations
editing
embedding in document
inserting new
6-7 using to control parameters
dialog box help
dimensioning standard
dimensions adding to a drawing
attach
chain
displaying names
linear
modifying in a drawing
SolidWorks 2001 Getting Started
modifying on a part
reference
renaming
witness lines
display dimension names
dimensions
feature dimensions
section view
toolbars
dome
draft feature
drawing adding a sheet
adding dimensions
creating
moving views
printing
specifying a template
standard 3 view
views
drawing sheet format. See sheet format
DXF files
E
edges selecting hidden
9-5 edit animation path
assembly
bill of materials
color
in separate window
exploded view
part in assembly
sheet format
sketch plane
ellipse
equation used in a pattern
Excel
Index - 3
editing design table
exploded view animation
assembly
extend sketch entity
external references
extruding base feature
boss
cut
midplane
with draft
F
faces selecting hidden 9-5 feature changing the name
defined
displaying dimensions
dome
hiding dimensions
hole wizard
linear pattern
loft
mirror
mirror all
naming
order
properties
suppress
sweep
unsuppress
feature handles
FeatureManager design tree
FeatureWorks
Index - 4
fillet adding
constant radius
face blend
sketch tool
variable radius
font, dimensions
foreshortened radius
G
getting help
H
help animation
design portfolio
in dialog boxes
online
online tutorial
tip of the day
tooltips
hidden in gray
hide feature dimensions
toolbars
I
IGES files
import
DXF files
IGES files
in-context
inferencing assembly origin
lines
inserting balloon
bill of materials in drawing 14-3
component
dome
loft
model items in drawing
new component
plane
revolve
installation allow changes from drawing
individual
procedures
server and client
system requirements
J
jog ordinate dimensions
L
label letter
layout sketch
leader
lightweight components, assembly
line
linear pattern
linking dimension values
list external references
loft
M
mate components
mategroup
material properties, transparency
mating
coincident
concentric
distance
SolidWorks 2001 Getting Started
tangent
testing relationships
midplane extrusion
mirror
features
modifying
mold creating a mold base part
cutting
inserting the design part
moving bill of materials
drawing views
N
named view adding to a drawing
naming features
new assembly
part
3-2
O
offset entities
online help
online tutorial
opening new part document
3-2 sketch
3-2 options
automatically load parts lightweight
balloons
bill of materials
drawings
edit design tables in separate window
font, dimensions
Index - 5
name feature on creation
show dimension names
ordinate dimensions
origin assembly
output to image file, PhotoWorks
over defined sketch
P
part
creating
3-2 opening new document
3-2 saving
pattern circular, defined
linear, defined
mirror all
PhotoWorks background scenery
19-27, 19-28 creating a backdrop
decals
view image file
planes
copying
creating
offsetting
plotting drawings. See printing drawings
preview dimension
section view
printing drawings
profile detail view
loft
properties
bill of materials
dimension
Index - 6
dimensions
note
sheet format note
PropertyManager
R
recording an animation
rectangle
referenced configuration
relation adding
coincident
collinear
concentric
constrain all
coradial
defining
display/delete
equal
external information
geometric
midpoint
relationship coincident mating
concentric mating
distance mating
inplace mating
parallel mating
tangent mating
renaming dimensions
features
resolved components, assembly 11-3
revolve
rollback
rotate view
S
saving
drawing
drawing template
part
scale detail view
sheet
schedule, animation
section
view
selecting hidden edges
9-5 hidden faces
9-5 other
9-5
shared values
sheet adding to drawing
show dimension names
feature dimensions
sketch
defined
opening a new sketch
3-2
status
sketching
3 point arc
centerpoint arc
ellipse
extend
tangent arc
trim
SolidWorks 2001 Getting Started
SmartMates
flip alignment
SolidWorks 2001
SolidWorks Animator
status bar
suppress feature
surface finish symbol
sweep
path
section
system requirements
T
tab
AnimationManager
ConfigurationManager
tangent arc
template, drawing
temporary axis
thin feature
tip of the day
toolbars
display or hide
tooltips
transparency
trim
tutorial
U
unsuppress feature
update view
V
verify relations
exploded
label
Index - 7
viewpoint, animation
virtual sharps
W
Z
zoom
Index - 8
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Key features
3D part creation
2D drawing generation
Assembly creation
Dimension-driven system
Feature-based modeling
Sketch-based feature creation
Frequently asked questions
SolidWorks 2001 is mechanical design automation software used for sketching ideas, experimenting with features, and producing models and detailed drawings.
SolidWorks 2001 models consist of parts, assemblies, and drawings. These are created using features and sketches.
The SolidWorks 2001 Setup Wizard located on the CD-ROM will guide you through the installation process. You will need a serial number and a registration code.