Yamaha EAD10 Data List
Yamaha EAD10: Transform Your Acoustic Drums into a Powerful Electronic/Hybrid Kit
Unlock a world of sonic possibilities with the Yamaha EAD10, an innovative acoustic drum module that seamlessly blends the natural sound of your drums with a vast array of electronic and hybrid sounds. Experience the ultimate drumming experience as you explore a diverse collection of 50 inspiring preset scenes, each meticulously crafted to provide a unique sonic landscape for your performances.
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Electronic Acoustic Drum Module Data List EN Contents Preset Scene ................................................................................ 2 Inst ................................................................................................ 3 Voice ............................................................................................. 5 Effect............................................................................................. 7 Reverb ..................................................................................... 7 Mic Effect................................................................................. 7 Trigger Sound Effect ............................................................... 7 MIDI Reference Material .............................................................. 8 MIDI Data Format .................................................................... 8 MIDI Implemantation Chart ..................................................... 9 EAD10 Data List 1 Preset Scene No. Name Description 1 Arena This Scene gives you the feeling of being in a large arena with a huge ambient effect. 2 Psyche This Scene has synth-type sounds triggered from the bass and snare drums. 3 DynaPhaser This Scene features a sweeping phaser effect that changes with your playing dynamics. 4 Dance 8 The Trigger Sounds of the bass and snare drums have the classic dance and hip hop sounds. 5 ReversGate The reverse gated reverb in this Scene gives your drum set a “reverse” sounding effect after each hit. 6 8th Note The delay setting in this Scene is set to eighth notes that ping-pong right and left. Create interesting beats and fills with just a few notes. 7 Flanger The flanger effect in this Scene gives you a swirling sound and effective for big fills and steady grooves. 8 Dirty This Scene gives your drum set a unique sound with both a low-fi and a grunge effect. 9 Fat Splat The heavy modulation effect on this Scene provides a “splatting” sound to your drum set. 10 It’s 1985 A heavy gated reverb effect combined with gated sounds assigned to the bass and snare give your drum set the sounds that became popular in the 1980s. 11 Compressor This Scene features a compressor effect. The Mic Sound input is dynamically more consistent with a more powerful sound. 12 Studio Rev This Scene simulates the sound of a studio. 13 Room Rev This Scene simulates the sound of an ambient room. 14 BPM Shufle This Scene uses a delay effect, synchronized with the tempo, to create a triplet feel. 15 Stage Rev This Scene simulates a sound of a stage. 16 BPM Dot8th This Scene uses a delay effect, synchronized with the tempo to create a dotted eighth note feel. 17 EarlyRefRv This Scene adds only the early reflections of reverberation. 18 PlateRevrb This Scene simulates the sound of a plate reverb. 19 Heavy Rock This Scene assigns a heavy Trigger Sound to the bass drum. Ideal for rock music. 20 Solid Rock This Scene assigns a tight Trigger Sound to the bass drum. Ideal for rock music. 21 BoomRocker This Scene assigns a loosely tuned Trigger Sound to the bass drum. 22 Metal Kick This Scene assigns a Trigger Sound with a sharp attack to the bass drum. Ideal for metal music. 23 SpeedMetal This Scene has a Trigger Sound assigned to the bass drum that has an attack that prevents the sound from becoming buried after repeated strikes. Ideal for metal music. 24 JingleKick This Scene assigns a percussion Trigger Sound to the bass drum. 25 Big Gated This Scene simulates a vintage gated reverb drum sound. 26 Calf Heads This Scene has the classic calf head drum sound. 27 Oil Drums This Scene is heavily compressed with lots of metallic impact but a thinner drum sound. 28 Vintage This Scene is designed to sound like a drum set from the early 1960s in large sizes. 29 Motor City This Scene is designed to sound like a vintage tape recording session through a single microphone. 30 Rockabilly This Scene features distortion and a short delay effect. (*2) (*2) (*1) (*1) (*1) (*2) (*1) (*2) (*2) (*1) 31 Bop Kick Lower pitched samples, and the overall character is more designed to blend with music rather than to cut through. 32 Hiphop This Scene is ideal for hip-hop music. 33 Low Rider This Scene assigns a Trigger Sound with a sustaining low-end to the bass drum. 34 BreakBeats This Scene is ideal for breakbeat music. 35 Jungle This Scene is ideal for jungle music. 36 Plus T9 This Scene features vintage rhythm machine Trigger Sounds. 37 BrassSwirl This Scene has powerful dance Trigger Sounds that create a spacious feeling. 38 Weapon X This Scene assigns electronic Trigger Sounds. Ideal for electronic dance music. 39 Elect Dub This Scene uses Trigger Sounds ideal for dubstep music. 40 Club Beats This Scene uses Trigger Sounds ideal for club music to create a tight sound. 41 Dubstep This Scene features unique Trigger Sounds that emphasize a sharp attack. 42 NoiZ This Scene features a noise type Trigger Sound. 43 Vinyl Loop This Scene has a layered vinyl loop sound underneath it. 44 Cyclone This Scene features a phaser effect. 45 Space Toms This Scene features a flanger effect that changes with your playing dynamics. This is particularly effective when playing toms. 46 WowWow This Scene features a cutoff filter that changes with your playing dynamics. 47 Whistler This Scene features a ring modulator effect that changes with your playing dynamics. 48 BusySignal This Scene features a ring modulator effect. 49 Mars Dance This Scene features an auto-wah effect. 50 220 Volts This Scene features a touch-wah effect. (*2) (*1) (*1) (*1) (*1) Please note that when performing live, you may experience feedback if the monitor speaker is positioned too close to the EAD10. (Due to use of high-gain Mic Effects) (*2) These Scenes make it easier to hear the effectiveness of Mic Effects and Trigger Sounds during playback of your recorded performance. EAD10 Data List 2 Inst No. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 Kick No Assign MapleC 22 OakC 22-1 OakC 22-2 BirchC 22 BeechC 22 Rock Metal HardRock Vtg70s 24 Vtg70s24Mt Vtg50s 22 Vtg50s22Mt Jazz RX11 RX5 T8-1 T8-2 T8-3 T8 Down T9-1 T9-2 T9-3 T9 Hard 1 T9 Hard 2 T9 Hard 3 T9 Hard 4 Sm AnSm AnCR ElecComp 1 ElecComp 2 ElecComp 3 Trance PWR Gate 1 Gate 2 FX Gate Electric 1 Electric 2 Electric 3 Electric 4 Electric 5 Electric 6 Electric 7 Electric 8 Electric 9 Electric10 Electric11 Electric12 ElecFX 1 ElecFX 2 ElecGate ElecClick ElecPower1 ElecPower2 R&B 1 R&B 2 R&B 3 R&B 4 R&B 5 HipHop 1 HipHop 2 HipHop 3 HipHop 4 HipHop 5 HipHop 6 Snare1 No Assign MapleCustm OakCustom BirchCustm BeechCustm Rock Metal HardRock Vintage70s Vintage50s Funk Deep Oak Jazz Deep Brush RX11-1 RX11-2 RX5 T8-1 T8-2 T8-3 T8-4 T8-5 T9-1 T9-2 T9-3 T9-4 T9-5 T9 Gate Sm AnSm Synth Analog MG Snare TrancePWR1 TrancePWR2 Gate 1 Gate 2 Gate 3 Gate 4 Gate 5 Gate 6 Gate 7 Gate 8 Electro 1 Electro 2 Electro 3 Electro 4 Electro 5 Electro 6 Electro 7 Electro 8 Electro 9 Electro 10 Electro 11 Electro 12 Electro 13 Electro 14 Electro 15 Electro 16 Electro 17 Electro 18 Electro 19 Electro 20 Electro 21 Electro 22 R&B 1 Snare2 No Assign HipHop 1 HipHop 2 HipHop 3 HipHop 4 HipHop 5 HipHop 6 HipHop 7 HipHop 8 HipHop 9 HipHop 10 HipHop 11 HipHop 12 HipHop 13 HipHop 14 HipHop 15 HipHop 16 HipHop 17 Hip 1 Hip 2 Hip 3 Hip Gate Break Break Dist BreakHeavy Break Roll DNB 1 DNB 2 DNB 3 DNB 4 Human 1 Human 2 Jungle 1 Jungle 2 Jungle 3 Jungle FX FX 1 FX 2 FX 3 FX 4 Clap Ana Dist Cut SnAssist 1 SnAssist 2 SnAssist 3 SnAssist 4 SnAssist 5 SnAssist 6 SnAssist 7 SnAssist 8 SnAssist 9 SnAssist10 SnAssist11 SnAssist12 Tom No Assign MapleC H MapleC M MapleC L OakC H OakC M OakC L BirchC H BirchC M BirchC L BeechC H BeechC M BeechC L Rock H Rock M Rock L Metal H Metal M Metal L HardRock H HardRock M HardRock L Vintg70s H Vintg70s M Vintg70s L Vintg50s H Vintg50s M Vintg50s L Jazz H Jazz M Jazz L Brush H Brush M Brush L Marching H Marching M Marching L RX5 H RX5 M RX5 L T8-1 H T8-1 M T8-1 L T8-2 H T8-2 M T8-2 L T9 H T9 M T9 L Sm H Sm M Sm L Synth H Synth M Synth L Big H Big M Big L Gate 1 H Gate 1 M Gate 1 L Gate 2 H Gate 2 M Gate 2 L Gate 3 H Gate 3 M Cymbal No Assign Bright 18 Dark 18 Bright 20 Dark 20 China 19 China 17 Splash 1 Splash 2 Trash RX11 Crash RX5 Crash RX Ride T8 Crash T9 Crash T8 Ride T9 Ride MG Ride SynCrash 1 SynCrash 2 ElecCym 1 ElecCym 2 ElecCym 3 ElecCym 4 ElecCym 5 ElecCym 6 ElecCym 7 ElecCym 8 ElecRide 1 ElecRide 2 ElecRide 3 ElecRide 4 HipHopCr 1 HipHopCr 2 HipHopCr 3 HipHopCr 4 HipHopCr 5 HipHopRd Lo-Fi Cym NoiseCym 1 NoiseCym 2 NoiseCym 3 RevCym 1 RevCym 2 Vo China Vo Ride HH14-1 HH14-2 HH RX11 HH RX5 HH T8 HH T9 HH El1 HH El2 HH El3 HH R&B1 HH R&B2 HH R&B3 HH HipHop1 HH HipHop2 HH DNB Machine 1 Machine 2 Machine 3 Machine 4 Analog 1 Perc No Assign Conga H SW Conga L SW Bongo H SW Bongo L SW Timbales H Timbales L Surdo SW PndeiroOp PndeiroTap PndeiroShk PndeiroSld Tambarin 1 Tambarin 2 Cowbell1SW Cowbell 2 Cowbell 3 Claves Maracas TriangleOp TriangleMt GuiroShort GuiroLong Agogo H Agogo L WoodBlockH WoodBlockL Shaker 1 Shaker 2 Caxixi Hit Whistle S Whistle L Djambe Lo Djambe Op Djambe Slp Djambe Mt Cajion Lo Cajion Ft Cajion Slp Cajion Mt TalkDr Op PotDrum Op Dundun Op Dundun Cl Darbuka Op Darbuka Sl Darbuka Mt Sangban Op Kenkeni Op AfricanBlH AfricanBlL Tombak Op Daf Open Daf Slap Daf Mute Riq Open Riq Slap Riq Shake Riq Hit Sagat Op Sagat Cl Sagat SW Tabla Na Bayan Ge Dhol RH Op Dhol RH Cl Effect No Assign ElecPerc 1 ElecPerc 2 ElecPerc 3 ElecPerc 4 ElecPerc 5 ElecPerc 6 ElecPerc 7 ElecPerc 8 ElecPerc 9 ElecPerc10 ElecPerc11 ElecPerc12 ElecPerc13 ElecPerc14 ElecPerc15 ElecPerc16 ElecPerc17 ElecPerc18 ElecPerc19 ElecPerc20 ElecPerc21 ElecPerc22 ElecPerc23 ElecPerc24 An Cowbell An Claves An Shaker ElcClaves1 ElcClaves2 ElecShaker HiQ Zap NLZap SynPerc ClickDelay An Clap T9 Clap HandClap HHopClap 1 HHopClap 2 HHopClap 3 HHopClap 4 HHopClap 5 HHopClap 6 HHopClap 7 HHopClap 8 HHopClap 9 HHopClap10 HHopClap11 HHopClap12 HHopSnap 1 HHopSnap 2 HHopSnap 3 HipHop FX XfdSnare 1 XfdSnare 2 XfdSnare 3 MG Kick 1 MG Kick 2 MG Kick 3 MG Kick 4 MG Kick 5 MG Kick 6 MG Snare 1 MG Snare 2 EAD10 Data List 3 Inst No. 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 Kick HipHop 7 HipHop 8 HipHop 9 HipHop 10 HipHop 11 HipHop 12 HipHop 13 HipHop 14 HipHop 15 HipHop 16 HipHop 17 HipHop 18 HipHop 19 HipHop 20 HipHop 21 Hip Deep Break 1 Break 2 Break Deep BreakHeavy Break Hard DNB 1 DNB 2 Human 1 Human 2 Blip 1 Blip 2 Jungle 1 Jungle 2 Jungle 3 Dist 1 Dist 2 Dist 3 Dist 4 Dist 5 Dist RM +HH Fx Hammer Zap Hard Zap Mid Sustain Tek Power Hard Long Ana Tight Ana Hard Lo-Fi ThickSkin Slippery KkAssist 1 KkAssist 2 KkAssist 3 KkAssist 4 KkAssist 5 KkAssist 6 KkAssist 7 KkAssist 8 KkAssist 9 KkAssist10 KkAssist11 KkAssist12 Snare1 R&B 2 R&B 3 Garage H Garage L FM Syn Clappy Timber Wood Hammer Lo-Fi Rim SE Snare2 Tom Gate 3 L Noise H Noise M Noise L Electric 1 Electric 2 Electric 3 Amb Tom DNB H DNB M DNB L Cymbal Analog 2 Analog 3 Analog 4 Analog 5 FX HiHat Perc Dhol LH Op Dhol LH Cl KanjiraHit KanjiraSlp KanjiraShk ZangGu ZangGu Rim BianGu BianGu Rim BianGuHand TangGu TangGu Rim PaiGu 1 PaiGu 2 PaiGu 3 XiaoBo Opn XiaoBo Cls DaBo Opn DaBo Cls XiaoLuo ZhongLuo FengLuo ShangNao 1 ShangNao 2 Qing H Qing L Taiko Don Taiko Ka KoTaik1Ten KoTaik1Tsu KoTaik2Ten KoTaik2Tsu TsuzumiPon TsuzumiBnd OokawaChon Temple Blk KontikiKon Kontiki Ki Atari Kon Atari Chi Ainote 1 Ainote 2 GranCasaOp Field Sn FldSn OpRm FldSn ClRm OrchSn OrchSnOpRm OrchSnClRm OrTambHtOp OrTambHtCl OrTambHtSk Castanet Vibraslap SleighBel WindChime HandCym Op HandCym Mt FingrCymOp RibonCrash Timpani Tamtam Effect MG FX 1 MG FX 2 Synth 1 Synth 2 Synth 3 Vo Kick Vo Snare Vo SnOp Vo SnClR Vo Tom H Vo Tom M Vo Tom L Vo HH Op Vo HH OpE Vo HH Cl Vo HH ClE Vo HH Ft Vo HH Sp Vo Ride Vo China Vo Cowbell Vo Clap Lazer 1 Lazer 2 Noise 1 Noise 2 WhiteNoise Raspberry SE 1 SE 2 SE 3 SE 4 SE 5 SE 6 SE 7 SE 8 Uh Hey One Two Three Four Clk 1 Acc Clk 1 4th Clk 1 8th Clk 1 16th Clk 1 Trp Clk 2 Acc Clk 2 Beat Clk 3 Acc Clk 3 Beat Clk 4 Acc Clk 4 Beat EAD10 Data List 4 Voice No. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 Kick No Assign MapleC 22 OakC 22-1 OakC 22-2 BirchC 22 BeechC 22 Rock Metal HardRock Vtg70s 24 Vtg70s24Mt Vtg50s 22 Vtg50s22Mt Jazz RX11 RX5 T8-1 T8-2 T8-3 T8 Down T9-1 T9-2 T9-3 T9 Hard 1 T9 Hard 2 T9 Hard 3 T9 Hard 4 Sm AnSm AnCR ElecComp 1 ElecComp 2 ElecComp 3 Trance PWR Gate 1 Gate 2 FX Gate Electric 1 Electric 2 Electric 3 Electric 4 Electric 5 Electric 6 Electric 7 Electric 8 Electric 9 Electric10 Electric11 Electric12 ElecFX 1 ElecFX 2 ElecGate ElecClick ElecPower1 ElecPower2 R&B 1 R&B 2 R&B 3 R&B 4 R&B 5 HipHop 1 HipHop 2 HipHop 3 HipHop 4 HipHop 5 HipHop 6 Snare1 No Assign MapleCustm MapleCOpRm MapleCClRm OakCustom OakC OpRm OakC ClRm BirchCustm BirchCOpRm BirchCClRm BeechCustm BeechCOpRm BeechCClRm Rock Rock OpRm Rock ClRm Metal Metal OpRm Metal ClRm HardRock HRock OpRm HRock ClRm Vintage70s Vtg70sOpRm Vtg70sClRm Vintage50s Vtg50sOpRm Vtg50sClRm Funk Funk OpRim Funk ClRim Deep Oak DpOak OpRm DpOak ClRm Jazz Jazz OpRim Jazz ClRim Brush Brush OpRm Amb Rim RX11-1 RX11-2 RX11-3 RX11-4 RX5-1 RX5-2 RX11 Rim RX5 Rim T8-1 T8-2 T8-3 T8-4 T8-5 T9-1 T9-2 T9-3 T9-4 T9-5 T8 Rim T9 Rim T9 Gate Sm AnSm AnSm Rim Synth Analog Snare2 No Assign HipHop 1 HipHop 2 HipHop 3 HipHop 4 HipHop 5 HipHop 6 HipHop 7 HipHop 8 HipHop 9 HipHop 10 HipHop 11 HipHop 12 HipHop 13 HipHop 14 HipHop 15 HipHop 16 HipHop 17 HipHopRim1 HipHopRim2 HipHopRim3 HipHopRim4 HipHopRim5 HipHopRim6 Hip 1 Hip 2 Hip 3 Hip Gate Hip Rim1 Hip Rim2 Hip Rim3 Hip Rim4 Hip Rim5 Break 1 Break 2 Break Rim Break Dist BreakHeavy Break Roll DNB 1 DNB 2 DNB 3 DNB 4 Human 1 Human 2 Jungle 1 Jungle 2 Jungle 3 Jungle FX FX 1 FX 2 FX 3 FX 4 Clap Ana Dist Cut SnAssist 1 SnAssist 2 SnAssist 3 SnAssist 4 SnAssist 5 SnAssist 6 SnAssist 7 SnAssist 8 SnAssist 9 SnAssist10 Tom No Assign MapleC H MapleC M MapleC L OakC H OakC M OakC L BirchC H BirchC M BirchC L BeechC H BeechC M BeechC L Rock H Rock M Rock L Metal H Metal M Metal L HardRock H HardRock M HardRock L Vintg70s H Vintg70s M Vintg70s L Vintg50s H Vintg50s M Vintg50s L Jazz H Jazz M Jazz L Brush H Brush M Brush L Marching H Marching M Marching L RX5 H RX5 M RX5 L T8-1 H T8-1 M T8-1 L T8-2 H T8-2 M T8-2 L T9 H T9 M T9 L Sm H Sm M Sm L Synth H Synth M Synth L Big H Big M Big L Gate 1 H Gate 1 M Gate 1 L Gate 2 H Gate 2 M Gate 2 L Gate 3 H Gate 3 M Cymbal No Assign Bright18 Bright18Eg Bright18Cp Dark 18 Dark 18 Eg Dark 18 Cp Bright20 Bright20Eg Bright20Cp Dark 20 Dark 20 Eg Dark 20 Cp China 19 China 17 Splash 1 Splash 2 Trash RX11 Crash RX5 Crash RX11 Ride RX5 RdEg RX5 RdCp T8 Crash T9 Crash T8 Ride T9 Ride SynCrash 1 SynCrash 2 ElecCym 1 ElecCym 2 ElecCym 3 ElecCym 4 ElecCym 5 ElecCym 6 ElecCym 7 ElecCym 8 ElecRide 1 ElecRd 1Eg ElecRd 1Cp ElecRd 2Cp ElecRide 3 ElecRide 4 HipHopCr 1 HipHopCr 2 HipHopCr 3 HipHopCr 4 HipHopCr 5 HipHopRd HipHopRdCp Lo-Fi Cym NoiseCym 1 NoiseCym 2 NoiseCym 3 RevCym 1 RevCym 2 HH14-1Op HH14-1OpEg HH14-1OpCp HH14-1Cl HH14-1ClEg HH14-1ClCp HH14-1Ft HH14-1Sp HH14-2Op HH14-2OpEg Perc No Assign Conga H SW Conga L SW Bongo H SW Bongo L SW Timbales H Timbales L Surdo SW PndeiroOp PndeiroTap PndeiroShk PndeiroSld Tambarin 1 Tambarin 2 Cowbell1SW Cowbell 2 Cowbell 3 Claves Maracas TriangleOp TriangleMt GuiroShort GuiroLong Agogo H Agogo L WoodBlockH WoodBlockL Shaker 1 Shaker 2 Caxixi Hit Whistle S Whistle L Djambe Lo Djambe Op Djambe Slp Djambe Mt Cajion Lo Cajion Ft Cajion Slp Cajion Mt TalkDr Op PotDrum Op Dundun Op Dundun Cl Darbuka Op Darbuka Sl Darbuka Mt Sangban Op Kenkeni Op AfricanBlH AfricanBlL Tombak Op Daf Open Daf Slap Daf Mute Riq Open Riq Slap Riq Shake Riq Hit Sagat Op Sagat Cl Sagat SW Tabla Na Bayan Ge Dhol RH Op Dhol RH Cl Effect No Assign ElecPerc 1 ElecPerc 2 ElecPerc 3 ElecPerc 4 ElecPerc 5 ElecPerc 6 ElecPerc 7 ElecPerc 8 ElecPerc 9 ElecPerc10 ElecPerc11 ElecPerc12 ElecPerc13 ElecPerc14 ElecPerc15 ElecPerc16 ElecPerc17 ElecPerc18 ElecPerc19 ElecPerc20 ElecPerc21 ElecPerc22 ElecPerc23 ElecPerc24 An Cowbell An Claves An Shaker ElcClaves1 ElcClaves2 ElecShaker HiQ Zap NLZap SynPerc ClickDelay An Clap T9 Clap HandClap HHopClap 1 HHopClap 2 HHopClap 3 HHopClap 4 HHopClap 5 HHopClap 6 HHopClap 7 HHopClap 8 HHopClap 9 HHopClap10 HHopClap11 HHopClap12 HHopSnap 1 HHopSnap 2 HHopSnap 3 HipHop FX XfdSnare 1 XfdSnare 2 XfdSnare 3 MG Kick 1 MG Kick 2 MG Kick 3 MG Kick 4 MG Kick 5 MG Kick 6 MG Snare 1 MG Snare 2 EAD10 Data List 5 Voice No. 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 Kick HipHop 7 HipHop 8 HipHop 9 HipHop 10 HipHop 11 HipHop 12 HipHop 13 HipHop 14 HipHop 15 HipHop 16 HipHop 17 HipHop 18 HipHop 19 HipHop 20 HipHop 21 Hip Deep Break 1 Break 2 Break Deep BreakHeavy Break Hard DNB 1 DNB 2 Human 1 Human 2 Blip 1 Blip 2 Jungle 1 Jungle 2 Jungle 3 Dist 1 Dist 2 Dist 3 Dist 4 Dist 5 Dist RM +HH Fx Hammer Zap Hard Zap Mid Sustain Tek Power Hard Long Ana Tight Ana Hard Lo-Fi ThickSkin Slippery KkAssist 1 KkAssist 2 KkAssist 3 KkAssist 4 KkAssist 5 KkAssist 6 KkAssist 7 KkAssist 8 KkAssist 9 KkAssist10 KkAssist11 KkAssist12 Snare1 Analog Rim TrancePWR1 TrancePWR2 Gate 1 Gate 2 Gate 3 Gate 4 Gate 5 Gate 6 Gate 7 Gate 8 Gate Rim Electro 1 Electro 2 Electro 3 Electro 4 Electro 5 Electro 6 Electro 7 Electro 8 Electro 9 Electro 10 Electro 11 Electro 12 Electro 13 Electro 14 Electro 15 Electro 16 Electro 17 Electro 18 Electro 19 Electro 20 Electro 21 Electro 22 ElectroRim R&B 1 R&B 2 R&B 3 R&B 1 Rim R&B 2 Rim R&B 3 Rim Garage H Garage L FM FM Rim Syn Clappy Timber Wood Hammer Lo-Fi Rim SE Snare2 SnAssist11 SnAssist12 Tom Gate 3 L Noise H Noise M Noise L Electric 1 Electric 2 Electric 3 Amb Tom DNB H DNB M DNB L Cymbal HH14-2OpCp HH14-2Cl HH14-2ClEg HH14-2ClCp HH14-2Ft HH14-2Sp HH RX11 Op HH RX5 Op HH RX11 Cl HH RX5 Cl HH T8 Op HH T8 Cl HH T9 Op HH T9 Cl HH El1Op HH El1OpEg HH El1Cl HH El1ClEg HH El1Ft HH El1Sp HH El2Op HH El2OpEg HH El2Cl HH El2ClEg HH El2Ft HH El2Sp HH El3Op HH El3OpEg HH El3Cl HH El3ClEg HH El4Cl HH R&B1 Op HH R&B1 Cl HH R&B1 Ft HH R&B1 Sp HH R&B2 Op HH R&B2 Ft HH R&B3 Op HH R&B3 Cl HH R&B3 Ft HH Hip1 Op HH Hip1 OpEg HipHop1 Cl HHop1 ClEg HipHop1 Ft HipHop2 Op HipHop2 Cl HHop2 ClEg HipHop2 Ft DNB Op DNB Cl DNB Ft Machine 1 Machine 2 Machine 3 Machine 4 Analog 1 Analog 2 Analog 3 Analog 4 Analog 5 FX HiHat Perc Dhol LH Op Dhol LH Cl KanjiraHit KanjiraSlp KanjiraShk ZangGu ZangGu Rim BianGu BianGu Rim BianGuHand TangGu TangGu Rim PaiGu 1 PaiGu 2 PaiGu 3 XiaoBo Opn XiaoBo Cls DaBo Opn DaBo Cls XiaoLuo ZhongLuo FengLuo ShangNao 1 ShangNao 2 Qing H Qing L Taiko Don Taiko Ka KoTaik1Ten KoTaik1Tsu KoTaik2Ten KoTaik2Tsu TsuzumiPon TsuzumiBnd OokawaChon Temple Blk KontikiKon Kontiki Ki Atari Kon Atari Chi Ainote 1 Ainote 2 GranCasaOp Field Sn FldSn OpRm FldSn ClRm OrchSn OrchSnOpRm OrchSnClRm OrTambHtOp OrTambHtCl OrTambHtSk Castanet Vibraslap SleighBel WindChime HandCym Op HandCym Mt FingrCymOp RibonCrash Timpani Tamtam Effect MG FX 1 MG FX 2 Synth 1 Synth 2 Synth 3 Vo Kick Vo Snare Vo SnOp Vo SnClR Vo Tom H Vo Tom M Vo Tom L Vo HH Op Vo HH OpE Vo HH Cl Vo HH ClE Vo HH Ft Vo HH Sp Vo Ride Vo China Vo Cowbell Vo Clap Lazer 1 Lazer 2 Noise 1 Noise 2 WhiteNoise Raspberry SE 1 SE 2 SE 3 SE 4 SE 5 SE 6 SE 7 SE 8 Uh Hey One Two Three Four Clk 1 Acc Clk 1 4th Clk 1 8th Clk 1 16th Clk 1 Trp Clk 2 Acc Clk 2 Beat Clk 3 Acc Clk 3 Beat Clk 4 Acc Clk 4 Beat EAD10 Data List 6 Effect Reverb No. Name Description 1 Hall This reverb simulates the sound of a concert hall. 2 Studio This reverb simulates the sound of a studio. 3 Room 1 This reverb simulates the sound of a room. 4 Room 2 This reverb simulates the sound of a room. 5 Stage This reverb simulates the sound of a stage. 6 Small Stage This reverb simulates the sound of a small stage. 7 Plate This reverb simulates the sound of a plate reverb. 8 Early Ref This reverb produces only the early reflections of reverberation. 9 Gate Reverb 1 This reverb simulates a gated reverb. 10 Gate Reverb 2 This reverb simulates a gated reverb. 11 Reverse Gate This reverb simulates a reverse gated reverb. 12 No Effect No effect. Mic Effect No. Name Description 1 Delay 1 This effect produces three delay sounds left, right, and center. 2 TempoDelay1 8th The Delay 1 effect synchronizes the delay length to an eighth note tempo. * 3 TempoDelay1 Tri The Delay 1 effect synchronizes the delay length to a quarter note triplet tempo. * 4 TempoDelay1 Dot The Delay 1 effect synchronizes the delay to a dotted eighth note tempo. * 5 Delay 2 This effect produces two delay sounds, left and right. 6 TempoDelay2 8th The Delay 2 effect synchronizes the delay length to an eighth note tempo. 7 TempoDelay2 Tri The Delay 2 effect synchronizes the delay length to a quarter note triplet tempo. * 8 TempoDelay2 Dot The Delay 2 effect synchronizes the delay length to a dotted eighth note tempo. * 9 Compressor This effect reduces the volume of loud sounds and amplifies quiet sounds, creating a sound that is dynamically more consistent and powerful. 10 Distortion This effect applies distortion to the sound input creating a thicker, more powerful sound. 11 Dist+Delay This effect applies distortion and a light delay to the sound input. 12 Dynamic Filter The filter cutoff frequency changes in real-time according to the volume of the sound input. 13 Dynamic Flanger The flanger effect changes according to the volume of the sound input. 14 Dynamic Phaser The phaser effect changes according to the volume of the sound input. 15 Dynamic RingMod The ring modulator effect changes according to the volume of the sound input. 16 Auto Wah This effect periodically varies the center frequency of the filter. 17 Touch Wah The center frequency of the filter in this effect changes according to the volume of the sound input. 18 Flanger This effect produces a rising/falling sound similar to a jet aircraft. 19 Phaser This effect produces a characteristic sound by varying the phase of the sound input. 20 Ring Modulator This effect changes the sound input to a metallic sound. 21 Heavy Modulator This effect is an intense chorus type effect. 22 Thru No effect. The sound input is output as is. * * The length of the delay changes according to the tempo setting of the EAD10. Trigger Sound Effect No. Name Description 1 Doubling This effect produces a doubling effect. 2 Distortion This effect adds distortion to the Input Signal. 3 OverDrive This effect adds a light distortion to the Input Signal. 4 Amp Simulator This effect simulates a guitar amp. 5 Chorus This effect produces a chorus effect. 6 SPX Chorus This chorus effect produces a more complex swelling and expansive effect. 7 Flanger This effect produces a rising/falling sound similar to a jet aircraft. 8 Phaser This effect produces a characteristic sound by varying the phase of the sound input. 9 Ring Modulator This effect changes the sound input to a metallic sound. 10 Auto Wah This effect periodically varies the center frequency of the filter. 11 No Effect No effect. EAD10 Data List 7 MIDI Reference Material MIDI Data Format 1. General 1.1 Scope The specifications described herein apply to transmission and reception of MIDI data by a EAD10 drum trigger module. 2.5 Pitch Bend Pitch Bend messages are neither transmitted nor received. 2.6 Channel Aftertouch Channel Aftertouch messages are neither transmitted nor received. 1.2 Compliance The specifications described herein comply with the MIDI 1.0 standard. 1.3 Legend The following symbol has a special meaning herein. • $: Placed in front of hexadecimal numbers. 2. Channel Messages 2.1 Key On & Key Off Key On and Key Off messages are transmitted and received. Range of notes received: 0 (C-2) to 127 (G8) Velocity range: 1 to 127 (i.e., Note On only) Scene parameters are sent with MIDI Channel and Note Numbers set for each Trigger Input source. 2.2 Control Change 2.2.1 Bank Select MSB (0), LSB (32) Bank Select MSB and LSB messages are transmitted and received. MSB=125, LSB=0: Preset Scene MSB=125, LSB=1: User Scene (1 to 100) MSB=125, LSB=2: User Scene (101 to 200) MIDI Ch 10 only. 2.2.2 General Controller (16) General Controller messages are received. Corresponds to the Mic Effect Depth Level. MIDI Ch 10 only. 2.2.3 Effect 1 Depth (91) Effect 1 Depth messages are received. Corresponds to the Reverb Send Level. MIDI Ch 10 only. 2.2.4 Message Type (1 to 95) When the MENU/Scene Edit/Voice/MessageType parameter setting is CC01 to CC95, control changes set here are sent when the pad is hit or the foot switch is pressed. 2.7 Polyphonic Aftertouch Polyphonic Aftertouch messages are transmitted and received. 3. System Exclusive Messages 3.1 Universal Non-Real Time 3.1.1 Identity Request $F0 $7E $0n $06 $01 $F7 n is ignored. Identity Request messages are received but not transmitted. Upon receipt of the above message, the EAD10 transmits an Identity Reply message. 3.1.2 Identity Reply $F0 $7E $7F $06 $02 $43 $00 $41 $55 $06 $00 $00 $00 $7F $F7 Identity Reply messages are transmitted but not received. 4. System Common Messages System Common messages are neither transmitted nor received. 5. System Real Time Messages 5.1 Timing Clock Timing Clock messages are neither transmitted nor received. 5.2 Start & Stop Start and Stop messages are neither transmitted nor received. 5.3 Active Sensing Reception: If, following receipt of an Active Sensing message, no subsequent MIDI data is received for approximately 300 milliseconds, the EAD10 will mute all voices currently playing. Transmission: The EAD10 constantly transmits Active Sensing messages at intervals within approximately 300 milliseconds. 2.2.5 Pad Function (1 to 95) When CC01 to CC95 is selected in the MENU/Utility/PadFunction, control changes set here are sent when the pad is hit or the foot switch is pressed. 2.3 Channel Mode Channel Mode messages are neither transmitted nor received. 2.4 Program Change Program Change messages are transmitted and received. MSB=125, LSB=0: Preset Scene (1 to 50) MSB=125, LSB=1: User Scene (1 to 100) MSB=125, LSB=2: User Scene (101 to 200) MIDI Ch 10 only. EAD10 Data List 8 MIDI Implemantation Chart YAMAHA [ Electronic Acoustic Drum Module ] Model EAD10 MIDI Implementation Chart Transmitted Date :25-Apr-2017 Version : 1.0 Recognized Remarks Function... Basic Channel Default Changed 1 - 16 1 - 16 1 - 16 1 - 16 Mode Default Messages Altered x x ************** 3 x x Note Number 0 - 127 : True voice ************** 0 - 127 0 - 127 Velocity Note ON Note OFF o 9nH,v=1-127 x 9nH,v=0 o 9nH,v=1-127 x After Touch Key's Ch's o x o x x x o x x o o o o x Pitch Bend 0,32 16 91 1-95 *1 Bank Select Control Change Prog Change o 0 - 99 ************** o 0 - 99 o o : Song Pos. : Song Sel. : Tune x x x x x x System : Clock Real Time: Commands x x x x :All Sound Off x :Reset All Cntrls x :Local ON/OFF x Mes- :All Notes OFF x sages:Active Sense o :Reset x x x x x o x : True # System Exclusive Common Aux Notes: *1 depend on Message Type or Pad Function setting. Mode 1 : OMNI ON , POLY Mode 3 : OMNI OFF, POLY Mode 2 : OMNI ON ,MONO Mode 4 : OMNI OFF,MONO o : Yes x : No Manual Development Group © 2017 Yamaha Corporation Published 10/2017 PO-A0 ">
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