Triumph Sports USA 12-0075PK-2 Pink Tournament Ladderball Bolas Instruction manual

Add to My manuals
5 Pages

advertisement

Triumph Sports USA 12-0075PK-2 Pink Tournament Ladderball Bolas Instruction manual | Manualzz

METAL LADDERBALL SET

INSTRUCTION MANUAL

35-7306

PLEASE KEEP THIS INSTRUCTION MANUAL FOR FUTURE REFERENCE

If you have any concerns with your product please visit our website www.escaladesports.com for fastest service. Please have a copy of your receipt of purchase. For any technical support or warranty issues please contact Escalade Sports at 1-800-467-1421 or e-mail us at [email protected]

CPSIA#2-35-7306- -NY

Limited 90-Day Escalade Sports Warranty

All Escalade Sports games have a limited 90-day from date of purchase warranty. This warrants the retail purchaser for any Escalade Sports game purchased to be free from any defect in materials and construction for 90 days from the date of purchase. The only exceptions to the warranty include main frames, tabletops, playing surfaces, batteries or tools. Damaged main frames, tabletops, playing surfaces need to be returned to the store as we are unable to replace these parts. Normal play wear and usage is not covered under the warranty, nor is wear or damage due to improper use of the Escalade Sports game. This will void any and all Escalade Sports warranties.

A PURCHASE RECEIPT (or other proof of purchase date) will be required before any warranty service is initiated. All requests for warranty service can be submitted by email, in writing or by contacting our Customer Service Department at:

1-800-467-1421 or email us at [email protected]

IMPORTANT NOTICE! Please contact us before returning the product to the store.

Warnings

Recommended for ages 8 and over.

Not for use by children without adult supervision.

This is not a child’s toy. Adult supervision is required for children playing this game. Please read instructions carefully. Proper use of this set can prevent damage and injury.

Be sure to check out all the exciting a games has to offer. Visit our web site at: www.escaladesports.com www.triumphsportsusa.com

Escalade Sports

817 Maxwell Avenue

Evansville, IN 47711

1-800-467-1421 www.escaladesports.com

©2017 copyright Escalade Sports® all rights reserved.

Parts List

1 2

Bolas Red

Bolas Yellow

(Qty. 3 each)

Base

(Qty. 4)

Upright

(Qty. 4)

Crossbar Red

Crossbar White

Crossbar Blue

(Qty. 2 each)

Assembly

STEP 1

Slide upright Tubes into slots in each Base .

Carry Bag

(Qty. 1)

Hand Knobs

(Qty. 8)

Note

The 3 Large Holes face each other

Assembly

STEP 2

Once upright lengths have been secured at the base slots insert the ladderball cross bars into slots in upright and screw top and bottom cross bars into position with the threaded hand knobs . The middle cross bar does not need hand knobs to secure in place.

These hand knobs will stabilize the entire frame. There is no need to overtighten knobs.

Playing Instructions

2 to 4 players, singles (2) or partners (4)

Preparation: Set platforms 25 feet apart

.

Playing the Game:

The official playing distance is 25 feet between the ladders. Adjust the distance as needed for children.

Ladder toss is played by each player tossing 3 ropes to the desired ladders. The first player throws all 3 ropes at the desired ladders. When finished, the next player throws 3 ropes at the same ladders as the first player.

The players’ partners will then total up the scores and take turns throwing the ropes. The team with the highest score throws first.

Ropes can be thrown any way the player chooses as long as they are thrown individually. Players can bounce ropes off the ground. The game is over when a player reaches 21points. In order to win, a player must be the only person to score exactly 21 points.

If any person scores over 21 points, his or her points for that round do not count. For example: a player with 18 points needs 3 points to get to 21 and win. If that player has 5 points hanging on the ladder after all players have thrown all ropes, the 5 points do not count and the player will enter the next round with 18 points, again needing 3 points to win.

In case of a tie, the players must play until one player scores 2 or more points more than all the other players.

This 2-point rule only applies in overtime rounds. During regular play, any player can win as long as that player is the only one to score exactly 21 points, regardless of how many points the other players have.

Scoring:

Scoring is determined by the ropes that are still hanging from the steps after all teams have tossed all of their ropes. Players can knock off ropes during the course of the game, and knocking off other players’ ropes is encouraged as good defensive play. Ropes that are knocked off during play should not be counted towards point totals. Only ropes that remain hanging after all ropes are tossed should be counted.

Points:

Points are determined by the steps that a player’s rope wraps around. The top step is worth 3 points, the middle step is worth 2 points, and the bottom step is worth 1 point. Players can score an optional bonus point by hanging all 3 ropes from the same step or by hanging a rope on all 3 (1-2-3) steps in one round. The highest amount of points available per player per round is 10. This is accomplished by hanging all 3 ropes on the top (3 point) step.

advertisement

Related manuals

advertisement