Mattel The Magic 8 Ball Board Game Instruction Sheet

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Mattel The Magic 8 Ball Board Game Instruction Sheet | Manualzz
 2 YEAR LIMITED WARRANTY
Mattel, Inc. warrants to the original consumer purchaser that this product wilt be free of defects in material or workmanship f
two years (unless specified in alienate warramties) from the date of purchase. if defective, return the product along with pro
of the date of purchase, postage prepakd, to Consumer Relations, 636 Girard Avenue, East Aurora, New York 14052 tor
replacement or refund at our option. This warranty does not cover damage resulting from unauthorized modification, accident,
misuse or abuse. in no event shak we be responsible for incidental, consequential, or contingent damages (except In those
slates that do not allow this exclusion or imitation), Valid only in U.S.A, This warranty gives you specific legal rights and
you may alsa have other rights which vary from state to state. Some states do not allow the exclusion of incidental or
consequential damages, so the above exclusions or limitations may rot apply to you.
Send only the product to the address above. Send aff correspondence to Consumer Belations, Mattel, inc., 333 Continental
Blvd., El Segundo, California 50245-5012 U.S.A. Or you may phone us toll-free at 1-800-524-8697, Monday -- Friday, 8:00
a.m. -- 6:00 p.m. Eastern Time. Outside U.S.A., see telephone directory for Matte! ksting.
Retain this address for future reference;
Мане! к, Не. Vanwall Business Park, Maidenhead SLE 4U8
Mattel Australia Py., Ltd., Richmand, Victoria 3121- Consumer Advisory Service 1800 800 812 {valid anly fn Australia).
or
ol
YOU CAN TELL IT'S MATTEL! CALL us tit
tree or write with any comments or questions A
about our products or service. Monday -Friday — | осо)
8:00 a.m.-6:00 p.m. Eastern Time, Outside EE
USA, see telephone direciony for Mattel A e
fisting. eE
Consumer Relations, Mattel, inc.
333 Continental Blvd.
El Segundo, CA 90245 USA
: 1(800)524-TOYS |...
|... . Instructions
N LET'S PLAY
Fortune Round
OBJECT OF THE FORTUNE ROUND:
> >) Magic Bt Bail Game Board 7 I. To determine who plays first, each h players says "Mag с 8 Ball will |
Nod: gic 8 в Bai Timer answer and the number ihe e Magica 8 Ball Jes Player with the
2 - О Sample Answers”
AN ADE o call 1-800-524-TOYS, AR e raw a Forit er 3 that fraiches the color of the space
= 5 e de — bye he FORTUNE portion of the card out
Magiesal mer = = nel
2 ES 4. “Twist he Magic 8 Ballto star the timer as soon asthe challenge
read.
5. FORTUNE Challenges begin with the player who O Sa
The first player must complete the challenge and then pass the
Magic 8 Balltimer to the next player. Each player complefes the.
y challenge in turn. The challenge ends once the timersounds, a
e Place the Magic 8 Вой TI incorrectly. or performs the physical challenge incorrectly. The
Timer in the middle of player who failed to meet the challenge forfeits a token, Al.
a the board. forfeited tokens are placed in the center of the board. Play
ь\ + Place allof the movers or ian continues clockwise. e И
the Pink Magic 8 Ball E AO THE COLORED MAGIC 8 BALL SPACES
| space. 1 1 о In nthe Fortune round of play, the colored Magic 8 paces at
the four points on the board give you nn to forfeits for os ve | EE Е Feu nd. and
lang as you are on that space. You must participate inany + ate Gun „AN the
Fortune game played while you are on l= Dee, but are notin ES SL
2 — Great 8 Tu
| — dangeroflasing a token. 144 Spiess
7. THEYELLOWMAGIC8BALLSPACES . +0 Ae se
In the Fortune round of play, the yellow Magic 8 Ball spaces at the se RA ne of the Fortune I. isthe A
four internal comers on the board put one of your tokensin — fist Great 8 Potentate” — Game o Es ets af
- danger. You must consult the Magic 8 Ball and ask if you ! may © master and keeper of the Magic 8 Ball. A = у
keep yourfoken, orif you Mor Je token. The Magic 8 Ball The object of the Fate round of play is to be the
— “—wildictatemhetoken'sfate, 7) first player to win back all of your forfeited tokens.
8 DOUBLE ORNOTHINE 2. Each player returns to the Pink Magic 8 Bail Start space. In
LY Sy the Fortune round of play, if a player (with more than one token the same play order (skipping the current Great 8 Potentate),
=r гели) loses a challenge, he or she may take a chance and players consult the Magic 8 Ball and move the indicated
HE ask the Magic 8 Ball if they must forfeit the number of spaces.
© L'oken. Ififhe Magic 8 Bali says no, they 3. Inthe Fate round, the Great 8 Potentate draws the
A May keep the endangered token. If Fortune/Fate cards for all the other players and reads the FATE
he Magic 8 Ball says yes, they must portion of the. card outloud. The Great 8 оно fills the
on blank(s). Silly or funny suggestions play the best.
т oe layer must do e what the Great 8. Potentate
г - | Реюте ont to win BN a E
NOTE: Fate challenges are always individual play. Only the
player whose turn if is to win back a token is required to
complete the challenge.
4. THE COLORED MAGIC 8 BALL SPACES --
ff vou land'on à colored Magic 8 Вай (space a the fourextemal ere
po : ONE NDS board, by exact count, you automatically ©
ue The eee ee the Meo gic 2 Bat from th e
J an = ES
| ия YELLOW MAGIC 8 BALL SPACES -
E youland on the vellow Magic 8 Boils spaces at îhe four a 7 a
= comers inthefate round of play, you must ask the Magic 8 Ball
in ther … ue
“chooseto play their own Magic 8 Ball card cadre another om of two questions:
"=~ forcing them to forfeit their token instead, ~~ A a о May {win back a token?
. A player may play a Magic 8 Ball card after losing ‹ a Fortune [ о реж Amlthe next Great 8 Potentate?
FE “Challenge at any time before the next player drawsa cord. y TR You pick the question; the Magic 8 Ball determines your fate.
vie NO more than one Magic 8 Ball cord may be BE against any | 6. MAGIC 8 BALL CARDS
-_playerin asingle turn. & 1 Te | in the Fate round of play, when the Great 8 Potentate draws a
« Save it for the FATE round... Ree Lg I MONET] ETE a le Magic 8 Ball card instead of a Fortune/Fate card you may
Any Magic 8 Ball cards not played| in the Fortune ong may be choose fo play the card in one of two ways: ME
played in the Fate round. See Fate Round Instructions #6) + You may avoid your Fate and redeem your token for free,
10. The Fortune round ends when the first player reaches the Pink « Oryou may attempt to unseat The Great 8 Potentate. Before -
Magic 8 Ball Start space. The first player back automatically earns the Great 8 Poteniate draws a card; you may play a:
back one of his or her forfeited tokens. You do nothave to land Magic 8 Bail card and consult the Magic 8 Ball CAm -
exactly on this space. ) тт the next Great 6 Potentate?”). the Magic 8 Ball
11. When the Fortune role ends, count your retaining tokens. The ~ determines your fate.
player with the most tokens remaining, wins the Fortune round and г 8 TTHEWNNER
becomes the first Great 8 Potentate. If two players are tied with E aX Thedfirst player fo win back all of their tokens
the most remaining tokens, both must consuft the Magic 8 Bail. ; 4 winsthegame.
The player with the highestn number and ме answer becomes NT 1 =
The Great 8 Potential ex SY RE LEIA UA Lair E LS
pl ESE
vith a twist
e e e e e The party game w

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