Mattel Skip-Bo Deluxe Game Instruction Sheet


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Mattel Skip-Bo Deluxe Game Instruction Sheet | Manualzz
 43170
How to Play SKIP-BO DELUXE
OBJECT: Ey playing cards in numerical order, 1through 12, ba the rst player to use Up
ell the cards in your STEJCE pil,
CONTENTS:
A total or lÉ: cards:
A deck with 1d cards numbered 1through 12
18 SEJP-BCI cards which ast as VILO cards (Remove any blank cardz—these are not
used during pla Y
1SKIP-BC3 DELL E Gamo Board
| Score Pad
1 Fsneil
]retruction shest
SET UP:
Place Game Écerd in center arse of play,
Pick a Dealer,
Shure the deck,
Play goes clockwiss, For corsseutivs games, choose Désirs by going cbckiiss,
Tha Dgaker deat gach player 30 cards facedown) thes cards become Sach plays 5
STOCK pile,
Each player turn the top card of his/her STOCK pile facsup on top or the pile, without
looking at ary of the other cards in the pile,
Tha Deakr then places the remainder of the deck facedown in the DRAW ace on the
Game Board (ses disgram). During play, all playses drew additional cards tom the
DRAW pik.
MORE ABOUT THE PLACEMENT OF PILES ON THE GAME BOARD:
BUILDING
O:
STOCK Pike: Each playar hes one STOCK pik ama on the Board. Your cards should
ba placed here, facedown, with the top card of the pie ahveys turned Теа р. Orly
phy the top card fom the pi,
DRAW Pile: Aer the deal, the remaining cards as placed facedown in the carter of
the Game Écerd to form the DRAW pil.
BUILDING Piles In the conter arse of the Game Board, rest to the DRAM pile, «го
four arses designeted for BUILDING piss, Thess are used by éll players to build piles of
sequenced cards, Cnty a number | card or a SKIP-BO card can start a BUILDING pie.
Each pik E then built up through the number lé. Since SKIP-BC cards are wild, they
can start 3 BUILDING File, and can be played es any other number, too, nos a pila
of 12 cards has been completed, it is removed, and & new pike may be started
in its plac,
DECARD Piles During play, you mey build up to four DISCARD piles to the let or
ur STOCK pile, a5 indicated on the Board, You can plese one card par turn on ore
otyour DISCARD piles. Build up any number of cards in any order in the L'ISCARD
piles, but only play the top card, Your DISCARD piss increase your options of visibly
playable cands,
HAND: Each player draws five cards at the beginning of his her first turn to
create a HAND, At the beginning of very player 5 turn thereafter, or whan the last
card ina HAND & played, seach player drews tom the DRAM pile until five
cards ara in hisfhar HAND,
LET'S START
The parson to the kit of the Dealer starts, Draw 5 cards tom the DRAW pik to rests a
HAMD. Each player's STOCK pie should always have the top card Teceup. ITyou havia
& ЭКТР-ВС card or & number | card on top of your STOCK pile or in your HAND, you
may uss ito start a BUILDING pik. (Using up the STOCK pile & the wey to win!)
You may then continue ty playing another card from your HAND, STOCK pil or
DISCARD pile onto ne BUILDING pile. If you play all 3 cards, you then drew 5
more and continue plying. If you cant make & play or just don t want 10, You end your
turn by discarding one of the cards hom your HAÑD onto one of your our DÉCARD
piles. Always at the end of aturn, discard one card from your HAND onto one of
the DISCARD piles.
On your second and succeeding tums, you first draw enough cards to bring your
HAND back up to 5 You then may add to the BUILDING pikes (atweys in sequential
order | by playing the top card tom your STOCK pie, DIECARD pik or tom your
HAND. But remember, the winner is the one who plays all the cards in his/her STOCK
pila, 50 its best to always use the playable cards tom that pike frat, If the DRAM pik &
used up, the cards tom the completed BUILDING pies are shuthed and become the
rev DR pike,
Each player takes turrs until one player usss up all the cards in his/her STOCK pik.
Mote: You can stil win by depkting your STOCK pile even though you have cards in
your HAND.
SCORING AND WINNING
You may wish to play several games ard keep scons. [lark the Score Pad with your tally
tom top to bothom. The winner of each game scores & points for seach card of the
remaining cards in his her opponents STOCK pike (regardless of the number on the
cards), plus £5 points for winning the game, The frst person to collest 500 points wirs,
PARTNERS HIPITEAN PLA Y
Al rules stay the fame except the following,
During your turn, you can play tom both your STICK and DIECARD pikes and your
parres 5. However, duri your turn, your partner must bp quit, Inky the player
whose turn f if can ask he: her partner to make a play, i.e, “Partner, play your
SEIP-BC ead” or "patra, our 7." Any player quilty of cheating must take
à cards tom the BRA pik Les them Anime ST CK pik ll looking et
them. Thegame & over when both STOCK piles of one of the patnerships
ars Ting hed.
SPECIAL SITUATIONS
1. you nédyvertenthy draw too many cards, you must shUTe thé sûre cards into your
own STICK pils,
2. Ita player draws and plays out ofturn and the smor & roticed by another player
before this ¡kegel tura £ finished, then the ¡kegel turn stops immediate hy and play
reverts to the proper order. However, when it becomes the play of the player who
wart out of turn, then that player suffers the penalty of having to play without firs
drawing tram the DRAM pie. But if à player plays out of turn and completes a turn
without being noted, the play is considered egal, Play resumes & normal, stating
with the player to the left of the outofturn player,
3. In partnership per both partners can continue to jo tom ther remaining
DISCARD or BUILDING pike swan if ons of the STOCK piles & finished,
SHORT GAME
For players wishing to play a short version of SKIP-BC DELUXE, the Daakar deal a
STOCK pik of only 10 cards to ach player, All other rules remain the sams.
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4170-0920

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Key Features

  • Easy to learn, yet challenging to master
  • Perfect for people of all ages
  • Combines skill, strategy, and fun
  • Helps develop problem-solving skills
  • Improves hand-eye coordination
  • Enhances social skills

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Frequently Answers and Questions

What is the objective of the game?
The objective of the game is to be the first player to get rid of all the cards in their stock pile.
How do you play the game?
To play the game, players must build up building piles in numerical order, starting with a number 1 card. Players can also use skip-bo cards to help them get rid of their cards faster.
What are the benefits of playing the game?
Playing the game can help develop problem-solving skills, improve hand-eye coordination, and enhance social skills.
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