Hasbro Monster's, Inc. Life Game Instructions

Add to My manuals
8 Pages

advertisement

Hasbro Monster's, Inc. Life Game Instructions | Manualzz
 Disney PIXAR
FAONSTERS, INC.
2 70 4 PLAYERS CA
ACES 7 & UP Ш
OBJECT
Journey through a Monster's LIFE, and do all the things that monsters do.
Start a career and get paid; collect LIFE tiles and win raffles; rent a home,
pay expenses, and adopt a pet. At the end, you'll be able to kick back and
relax at Gargoyle Island Beach Resort; hopefully, as the winner, with the
highest net worth.
CONTENTS
eGameboard *4 Plastic cars *3 Mountains Bridge e7 Buildings
eSpinner base, Spinner dial, Spinner arm, Spinner ring eStack of play money
*50 LIFE tiles +78 Gamecards eBanker's tray *Label sheet
e Instruction Sheet
ASSEMBLY
o Carefully twist and snap off the buildings, mountains, bridge, spinner
base, and spinner dial from the plastic runners. Discard the runners.
* Remove the cars and spinner arm from the plastic bag. Discard the bag.
Carefully punch out the LIFE tiles and the spinner ring from the cardboard
parts sheet.
APPLY LABELS 70 THE MOUNTAINS FIGURE 1
AND THE BRIDGE. ;
Match the letters next to each of the four
labels to the circled letters on the plastic
mountains and bridge. Apply the labels as
shown in Figure 1.
ASSEMBLE AND ATTACH THE SPINNER:
Match the double-notched section of the
spinner ring to the double-tabbed section
on the underside of the plastic spinner dial
(under the number 8). Then snap the ring
into the dial by sliding the ring under each
of the plastic tabs. See Figure 2a.
Next, place the assembled dial onto the green peg in the center of the
spinner base. Press the spinner arm into the rim of the spinner base,
pointing the spinner arm toward the center of the spinner. See Figure 2b.
FIGURE 2a На FIGURE 2b |
Spinner
Pin
EB, Spinner
Base
Spinner
Dial — “+
Spinner
ng —
ATTACH THE BUILDINGS, MOUNTAINS, BRIDGE AND
SPINNER TO THE GAMEBOARD:
Punch out the small cardboard slots in the gameboard. Insert the buildings,
mountains, bridge and spinner by matching the circled letters in the plastic
pieces to the letters on the gameboard. Slide each piece into place as
shown in Figure 3.
FIGURE 3
Note: You'll need to detach the buildings,
mountains, bridge and spinner from the
gameboard before restoring it in the box.
GAME SETUP
LIFE TUES:
Place the LIFE tiles in the storage bin in the banker's
tray. NOTE: LIFE tiles count toward your score total
at the end of the game.
CARDS:
Separate the cards into 6 decks: Career Choice cards, Adopt A Pet cards,
Pick A Home cards, Life cards, Expense cards, and Raffle cards. Place the
decks in the slots on the left side of the banker's tray.
MONEY:
Choose one player to be the banker. This player is in charge of all money
paid to and from the Monstropolis bank. The banker separates the money
into piles by denomination, and places the piles into the slots on the right
side of the banker's tray. Each player is then given 500 hollars to begin.
NOTE: The banker must keep his/her money separate from the bank's
money.
GAMEPLAY
Each player chooses a car, then spins the spinner. The player spinning the
highest number goes first. Play then continues in a clockwise direction.
GETTING STARTED:
On your first turn, decide to either start a career immediately, or go to
college. Going to college offers different (and sometimes higher paying)
career opportunities, but it does take more time!
eStart Career: If you decide to jump right in and start your career, place
your car on the START CAREER space. Now spin the spinner and move as
you would on a regular turn.
eStart College: If you decide to take some time and go to college before
starting your careef, place your car on the START COLLEGE space. Now
spin the spinner and move as you would on a regular turn.
WHAT TO DO ON A TURN:
On your turn, spin the spinner and move your car the number of spaces
indicated. (If the spinner arm stops between numbers, spin again.)
NOTE: You must move the full amount of the spin, unless along your
travels, you reach a Dark Orange EVENT space with a stop sign in front of
it. (See Dark Orange - EVENT spaces on page 5.)
Always move your car forward, in the direction of the arrows. (Just as in
real life, you can't go back in time!) If your move ends on an occupied
space, move ahead to the next open space. Follow the instructions on the
space or draw a card and follow its instructions. This ends your turn.
MONEY:
If a player runs out of money, that player continues playing without
building debt. Expense amounts and rent payments for that player will be
excused while the player is unable to pay. The player will, however,
continue to spin and move. Players cannot participate in raffles if they
cannot pay for a ticket.
LIFE TILES:
If the bank runs out of LIFE tiles, players may cash in theirs, for 100 hollars
each, to restore enough tiles to complete the game.
THE GAMEBOARD
As you travel through a Monster's LIFE, take notice of the different space
colors and pictures — they are important! Here is a quick look at some of
these spaces.
DARK ORANGE — EVENT SPACES:
There are 3 types of EVENT spaces: CAREER CHOICE, ADOPT A PET
and PICK A HOME. Whenever you reach a dark orange EVENT space,
you must STOP — hence the STOP sign - even if you have moves left.
See instructions for these spaces below.
CAREER CHOICE
Let's get to work! What type of job would you
like? Do you want to be a Scarer, a Scare CAREER
Assistant, or maybe a Child Detection Agent CHOICE
(CDA)? Land on the CAREER CHOICE space and
choose your career. Have another player fan out
the CAREER CHOICE card deck, facedown, and randomly draw 2 cards.
Each card indicates a career and a salary. Look at the
cards carefully and choose the job that's right for you.
Return the other card, facedown, to the
deck. Place your CAREER CHOICE card
faceup in front of you. Now spin the
spinner and move as you would on a
regular turn. NOTE: You cannot keep a
CAREER CHOICE card that says, "College
Required" unless you've gone to college.
So, if you draw one of these cards, and
you haven't gone to college, you'll have
to put it back in the deck and draw
another one.
… CDA AGENT
ADOPT A PET
Land on the ADOPT A PET space and you get to
choose a pet to travel with you on LIFE's little
journeys. There are some wonderful pets up for
adoption and they all come house-trained. Have
another player fan out the
ADOPT A PET card deck, facedown, and randomly
draw 2 cards. Look at the cards and
choose your favorite pet. Maybe you'll
pick Cy the one- eyed fish or Screech the
fire-breathing bat. Return the card you
don't choose to the deck. Pay the bank
the adoption fee indicated on the card
you did choose and place the card faceup
in front of you. Now spin the spinner and
move as you would on a regular turn.
TC
NA
a PEY
PICK A HOME
Is your idea of the perfect home a Shabby Shack,
an Oversized Brownstone or a Creature Co-op?
Land on the PICK A HOME space and you get to
choose. Have another player fan
out the PICK A HOME card
deck, facedown, and randomly draw 2
cards. Each card will show a house and its
monthly rent. Look at the cards and choose
your Home Sweet Home. Return the other
card to the deck. Pay the bank your first
month's rent and place the card faceup in
front of you. Now spin the spinner and
move as you would on a regular turn.
ORANGE — LIFE SPACES:
LIFE experiences are always worth something! LIFE
cards show activities, community services and good
deeds done in Monstropolis. Whether you volunteer
to be a pack leader for the Fang Scouts or help the
elderly cross the street, each card indicates the LIFE
4 y point(s) you earn for being an active and
monstrously good citizen. Land on a LIFE space and
draw the top card from the LIFE card deck. Read
the card and collect the indicated number of LIFE
EN) tiles from the bank. Set these LIFE tiles aside for
f now but don't forget about them. LIFE tiles are very
Ti, important and are used in scoring at the end of thé
E game. Return the LIFE card to the bottom of the
Ro LIFE card deck. Your turn ends.
RED — RAFFLE SPACES:
Do you feel lucky? You could win a portable
walkmonster with headphones or even a 20 finger
video game system. If you land on a RAFFLE space,
draw the top card from the RAFFLE card deck. If you
decide to enter the raffle, purchase the ticket from
the bank for 100 hollars. Then, spin the spinner, ‘round she
goes. Where she stops, nobody knows. If the spinner
stops on any number matching one shown on your
raffle ticket, you win and get to keep the ticket.
RAFFLE cards are used in scoring at the end of the
game. If you don’t match any of the raffle numbers
on the ticket, it's OK. Better fuck next time. Simply
return the ticket to the bottom of the RAFFLE card
deck. Your turn ends.
6
PURPLE — SPIN AGAIN SPACES:
When you land on one of these spaces,
spin the spinner and move again.
GREEN — PAY DAY SPACES:
Hip Hip Hooray! It's finally PAY DAY! Land on
or pass over a PAY DAY space and collect,
from the bank, the salary indicated on your
CAREER CHOICE card.
YELLOW — CHANGE JOBS SPACES:
If your first career choice wasn't all you thought it'd
be, here's your chance to change. You may want to
give up your budding career as a Jr. Scarer for that
once in a lifetime chance to be a Can Wrangler.
Whenever you land on a yellow Change Jobs space
you have a chance to get a higher paying job. Have
another player fan out the CAREER CHOICE card deck, facedown, and
randomly draw 2 cards. Look at the two new cards and compare them to
the career you already have. Choose a new career or keep your existing
one, and return the remaining 2 cards to the deck. NOTE: These spaces
are optional. If you are happy with the job you have, you can choose not
to change.
© = EXPENSE SPACES:
is full of little surprises... and sometimes they are
costly ones. You just can't live
without a new big scream TV,
getting dipped when fleas have
gotten in your fur or having your
horns and fangs un-straightened. EXPENSE cards
represent real LIFE Monstropolis expenses. When you
land on an EXPENSE space, draw the top card from the
EXPENSE card deck. Pay the bank the amount indicated
on the card and return it to the bottom of the EXPENSE
card deck.
gn
LIFE
EZ — RENT SPACES:
Nothing in LIFE is free. So when you land on a RENT
space, you must pay the bank the rent amount
indicated on your PICK A HOME card.
7
GARGOYLE ISLAND BEACH RESORT
By now you must be ready for a little rest and
relaxation... How about kicking back in the
sun on the beach at Gargoyle Island Beach
Resort? When you reach this space, stop -
even if you have moves left. Then cash-out by
doing the following:
e Place your CAREER CHOICE card and
ADOPT ‘A PET card out of play.
e Cash your RAFFLE card(s) into the bank for the amount indicated
on the card.
e Cash your PICK A HOME card into the bank for the amount indicated on
the card.
e Cash your LIFE tiles into the bank for 100 hollars each.
Now, wait here and relax a little while the other players catch up to you.
WINNING
After all players have reached
the Gargoyle Island Beach
Resort, and cashed-out, the
player with the highest net
worth wins!
We will be happy to hear your questions or comments about this game.
Write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket,
R| 02862. Tel: 888-836-7025 (toll free). Canadian consumers please write
to: Hasbro Canada, P.O. Box 267, Station À, Longueuil, Quebec ¡4H 3X6.
O Disney/Pixar
Visit the Monsters, Inc. website at
www.monstersinc.com
www.hasbro.com
The HASBRO, MILTON BRADLEY and MB
names and logos, THE GAME OF LIFE,
and these rules are ® & ©2001 Hasbro,
Pawtucket, Rl 02862.
All Rights Reserved. PRINTED IN USA.
M
MILTON
BRADLEY
40143-1

advertisement

Related manuals

advertisement