Hasbro The.Com Edition 41443 Owner Manual

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Hasbro The.Com Edition 41443 Owner Manual | Manualzz
 GRAND
For 2 to 8 Players / Ages 8 to Adult
Are you ready to log on and hyperlink your way to overnight
fame and fortune in the exciting world of e-commerce:
There are some special gameplay instructions for this edition.
If you have never played the classic MONOPOLY® Game, refer
to the standard rules of the classic game, beginning on page 4.
Then turn back to these 2 pages to learn about the extra
features of the ‚сот Edition and the differences between
this and the standard qame.
WHAT'S THE SAME?
* The object of the game: Bankrupt everyone else to win!
* The game still has houses and hotels, but these now
represent households and offices that are online.
WHAT'S DIFFERENT?
+ “E-Mail Just In” and "Download" spaces and cards replace
the classic Chance and Community Chest, respectively.
+ Gameboard spaces and corresponding Title Deed cards
show the popular Web sites you are buying. All values are
the same as in the original game with a slight economic
difference: You are dealing in hundreds of millions of dollars!
The various sites and companies are grouped as follows:
Portals/Search Engines | sistas and Ask Jeeves" —
4 Business CBS Marketwatch, Monster” ant E*Trade
Information | CHETS, About” and Weather”
Shopping ebay" Expedia™ and Priceline
Entertainment Elúnline”, Games.com™ and shockwave
Communication Willage™, Qeygen™ and Geocities
Sports | ' Foxsports.com™ and Sportsline ™
: Connectivity Providers ATATE MEI Warldeom", Sprint® and Nokia® |
Utilities | Sun Microsystems” and Linux” |
due -
* In place of the traditional railroads, this edition has these
Connectivity Providers: AT&T, Sprint, MCL Worldcom,
and NOKIA.
e The Utilities change as follows, the Electric Company
becomes Linux. Water Works becomes Sun Microsystems.
e Luxury Tax becomes ISP Fee. Income Tax remains the same
— you'll be making scads of money, so you'll be paying taxes!
e Choose from eight special .com Edition tokens that reflect
the world of the Web.
e If you wish, play with the special .com “offline” rule below.
THE .com EDITION “OFFLINE” RULE coptionay
There is rent control in cyber space! As long as the
MR. MONOPOLY Offline token is on a space, that property's
owner may not collect any rent from that space. The
MR. MONOPOLY token is moved in two ways: you roll
doubles and you move him; or you land on the space he is
on and that space’s owner moves him.
At the start of the game, place the MR.MONOPOLY Offline
token on the GO space along with the players’ tokens.
If you roll doubles... (1) Move your own token as usual,
the sum of the two dice; you are subject to any privileges or
penalties pertaining to the space on which you land. (2) You
must now move the MR. MONOPOLY token to any space on
the board for which a Titie Deed exists. (3) Because you
rolled doubles, you must throw the dice again and move your
own token as before. Your turn is now over, unless: If you
roll doubles a second time, move MR. MONOPOLY again —
and roll a third time. If you roll doubles three times in
succession, move your token immediately to the "In Jail"
part of the IN JAIL— JUST VISITING corner space — and
finish your turn by moving MR. MONOPOLY a third time!
Being “Offline”... If you own the space the MR. MONOPOLY
Offline token is on, you cannot collect rent for that space as
long as he sits there. However, once any player (including
you) lands on this space, you, the owner, must then move
MR. MONOPOLY to any other space on the gameboard for
which there is a Title Deed card.
Note...the MR. MONOPOLY Offline token may never be placed
onto any of these spaces: GO (other than at the start of the
game), FREE PARKING, IN JAIL—JUST VISITING, GO TO JAIL,
E-MAIL JUST IN, DOWNLOAD, INCOME TAX or ISP FEE.
Go... If MR. MONOPOLY has not yet been moved and is still on the
GO space, this does not prevent a player from collecting $200
million when landing on or passing GO.
MR. MONOPOLY may be placed on an unowned property. This does
not prevent a player from buying that property if he/she lands there.
EQUIPMENT
Gameboard © 8 Pewter tokens plus MR. MONOPOLY™ “Offline” token
e Title Deed cards e “Download” and “E-Mail Just In” cards
e 32 Househotids and 12 Offices e 2 Dice e Play money and plastic
Banker's tray e Plastic storage tray
The Classic Game
In 1934, Charles B. Darrow of Germantown, Pennsylvania, presented
a game called MONOPOLY to the executives of Parker Brothers.
Mr. Darrow, like many other Americans, was unemployed at the time
and often played this game to amuse himself and pass the time. It
was the game's exciting promise of fame and fortune that prompted
Darrow to initially produce this game on his own.
With help from a friend who was a printer, Darrow sold 5,000 sets
of the MONOPOLY game to a Philadelphia department store. As the
demand for the game grew, Darrow could not keep up with the
orders and arranged for Parker Brothers to take over the game.
Since 1935 when Parker Brothers acquired the rights to the game,
it has become the leading proprietary game not only in the United
States but also throughout the world. As of 2000, over three dozen
versions of the game are sold in over 90 countries around the globe.
OBJECT... The object of the game is to become the wealthiest player
through buying, renting and selling property.
PREPARATION... Place the board on a table, and put the Chance and
Community Chest cards facedown on their allotted spaces on the
board. Each player chooses one token to represent him/her while
traveling around the board.
Each player is given $1500 divided as follows: 2 each of $500's,
$100's and $50's; 6 $20's; 5 each of $10's, $5’s and $1’s.
All remaining money and other equipment go to the Bank.
4.
BANKER... Select as Banker a player who will also make a good
Auctioneer. A Banker who plays in the game must keep his/her
personal funds separate from those of the Bank. When more than
five persons play, the Banker may elect to act only as Banker and
Auctioneer.
THE BANK... Besides the Bank's money, the Bank holds the Title
Deed cards and houses and hotels prior to purchase and use by the
players. The Bank pays salaries and bonuses. It sells and auctions
properties and hands out their proper Title Deed cards; it sells
houses and hotels to the players and loans money when required on
mortgages.
The Bank collects all taxes, fines, loans and interest, and the price
of all properties that it sells and auctions.
The Bank never “goes broke.” If the Bank runs out of money, the
Banker may issue as much more as may be needed by merely writing
on any ordinary paper.
THE PLAY... Starting with the Banker, each player in turn throws
the dice. The player with the highest total starts the play: Place
your token on the corner marked “GO,” throw the 2 dice and move
your token in the direction of the arrow the number of Spaces
indicated by the dice. After you have completed your play, the turn
passes to the left. The tokens remain on the spaces occupied and
proceed from that point on the player's next turn. Two or more
tokens may rest on the same space at the same time.
According to the space your token reaches, you may be entitled to
buy real estate or other properties — or be obliged to pay rent, pay
taxes, draw a Chance or Community Chest card, “Go to Jail,” etc.
If you throw doubles, you move your token as usual, the sum of the
two dice, and are subject to any privileges or penalties pertaining to
the space on which you land. Retaining the dice, throw again and
move your token as before. If you throw doubles three times in
succession, move your token immediately to the “In Jail” part of the
IN JAIL—JUST VISITING corner space (see JAIL).
“GO”... Each time a player’s token lands on or passes over GO,
whether by throwing the dice or by drawing a card, the Banker pays
him/her a $200 salary.
The $200 is paid only once each time around the board. However, if
you pass GO on the throw of the dice and land 2 spaces beyond it
on Community Chest, or 7 spaces beyond it on Chance, and you draw
the “Advance to GO” card, you collect $200 for passing GO the first
5.
time and another $200 for reaching it the second time by
instructions on the card.
BUYING PROPERTY... Whenever you land on an unowned property,
you may buy that property from the Bank at its printed price. You
receive the Title Deed card showing ownership; place it faceup in
front of you.
If you do not wish to buy the property, the Banker sells it at
auction to the highest bidder. The buyer pays to the Bank the
amount of the bid in cash and receives the Title Deed card for that
property. Any player, including the one who declined the option of
buying it at the printed price, may bid. Bidding may start at any
price.
PAYING RENT... When you land on property owned by another
player, the owner collects rent from you in accordance with the list
printed on its Title Deed card.
If the property is mortgaged, no rent can be collected. When a
property is mortgaged, its Title Deed card is placed facedown in
front of the owner.
It is an advantage to hold all the Title Deed cards in a color-group
(1.e., Boardwalk and Park Place, or Connecticut, Vermont and
Oriental Avenues) because the owner may then charge double rent
for unimproved properties in that color-group. This rule applies to
unmortgaged properties even if another property in that color-group
is mortgaged.
It is even more advantageous to have houses or hotels on properties
because rents are much higher than for unimproved properties.
The owner may not collect the rent if he/she fails to ask for it
before the second player following throws the dice.
“CHANCE” AND “COMMUNITY CHEST”... When you land on either
of these spaces, take the top card from the deck indicated, follow
the instructions and return the card facedown to the bottom of
the deck.
The “Get Out of Jail Free” card is held until used and then returned
to the bottom of the deck. If the player who draws it does not wish
to use it, he/she may sell it, at any time, to another player at a
price agreeable to both.
“INCOME TAX”... If you land here you have two options: You may
estimate your tax at $200 and pay the Bank, or you may pay 10% of
your total worth to the Bank. Your total worth is all your cash on
6.
hand, printed prices of mortgaged and unmortgaged properties and
cost price of all buildings you own.
You must decide which option you will take before you add up your
total worth.
“JAIL”... You land in Jail when...(1) your token lands on the Space
marked “Go to Jail”; (2) you draw a card marked “Go to Jail”; or (3)
you throw doubles three times in succession.
When you are sent to Jail you cannot collect your $200 salary in
that move since, regardless of where your token is on the board,
you must move it directly into Jail. Your turn ends when you are
sent to Jail.
If you are not “sent” to Jail but in the ordinary course of play land
on that space, you are “Just Visiting,” you incur no penalty, and you
move ahead in the usual manner on your next turn.
You get out of Jail by... (1) throwing doubles on any of your next
three turns; if you succeed in doing this you immediately move
forward the number of spaces shown by your doubles throw; even
though you had thrown doubles, you do not take another turn; (2)
using the “Get Out of Jail Free” card if you have it; (3) purchasing
the “Get Out of Jail Free” card from another player and playing it; or
(4) paying a fine of $50 before you roll the dice on either of your
next two turns.
If you don't throw doubles by your third turn, you must pay the $50
fine. You then get out of Jail and immediately move forward the
number of spaces shown by your throw.
Even though you are in Jail, you may buy or sell property, buy or
sell houses and hotels and collect rents.
“FREE PARKING”... A player landing on this place does not receive
any money, property or reward of any kind. This is just a “free”
resting place.
HOUSES... When you own all the properties in a color-group you
may buy houses from the Bank and erect them on those properties.
If you buy one house, you may put it on any one of those
properties. The next house you buy must be erected on one of the
unimproved properties of this or any other complete color-group you
may own.
The price you must pay the Bank for each house is shown on your
Title Deed card for the property on which you erect the house.
The owner still collects double rent from an opponent who lands on
the unimproved properties of his/her complete color-group.
Following these rules, you may buy and erect at any time as many
houses as your judgment and financial standing will allow. But you
must build evenly, i.e., you cannot erect more than one house on
any one property of any color-group until you have built one house
on every property of that group. You may then begin on the second
row of houses, and so on, up to a limit of four houses to a property.
For example, you cannot build three houses on one property if you
have only one house on another property of that group.
As you build evenly, you must also break down evenly if you sell
houses back to the Bank (see SELLING PROPERTY).
HOTELS... When you have four houses on each property of a
complete color-group, you may buy a hotel from the Bank and erect
it on any property of that color-group. You return the four houses
from that property to the Bank and pay the price for the hotel as
shown on the Title Deed card. You may erect only one hotel on any
one property.
BUILDING SHORTAGES... When the Bank has no houses to sell,
players wishing to build must wait for some player to turn back or
to sell his/her houses to the Bank before building. If there are а
limited number of houses and hotels available and two or more
players wish to buy more than the Bank has, the houses or hotels
must be sold at auction to the highest bidder.
SELLING PROPERTY... Unimproved properties, railroads and utilities
(but not buildings) may be sold to any player as a private
transaction for any amount the owner can get; however, no property
can be sold to another player if buildings are standing on any
properties of that color-group. Any buildings so located must be
sold back to the Bank before the owner can sell any property of that
color-group.
Houses and hotels may be sold back to the Bank at any time for
one-half the price paid for them.
All houses on one color-group must be sold one by one, evenly, in
reverse of the manner in which they were erected.
All hotels on one color-group may be sold at once. Or they may be
sold one house at a time (one hotel equals five houses), evenly, in
reverse of the manner in which they were erected.
MORTGAGES... Unimproved properties can be mortgaged through the
Bank at any time. Before an improved property can be mortgaged,
all the buildings on all the properties of its color-group must be
sold back to the Bank at half price. The mortgage value is printed
on each Title Deed card.
No rent can be collected on mortgaged properties or utilities, but
rent can be collected on unmortgaged properties in the same group.
In order to lift the mortgage, the owner must pay the Bank the
amount of the mortgage plus 10% interest. When all the properties
of a color-group are no longer mortgaged, the owner may begin to
buy back houses at full price.
The player who mortgages property retains possession of it and no
other player may secure it by lifting the mortgage from the Bank.
However, the owner may sell this mortgaged property to another
player at any agreed price. If you are the new owner, you may Lift
the mortgage at once if you wish by paying off the mortgage plus
10% interest to the Bank. If the mortgage is not lifted at once, you
must pay the Bank 10% interest when you buy the property and if
you lift the mortgage later you must pay the Bank an additional
10% interest as well as the amount of the mortgage.
BANKRUPTCY... You are declared bankrupt if you owe more than you
can pay either to another player or to the Bank. If your debt is to
another player, you must turn over to that player all that you have
of value and retire from the game. In making this settlement, if you
own houses or hotels, you must return these to the Bank in
exchange for money to the extent of one-half the amount paid for
them; this cash is given to the creditor. If you have mortgaged
property you also turn this property over to your creditor but the
new owner must at once pay the Bank the amount of interest on the
loan, which is 10% of the value of the property. The new owner who
does this may then, at his/her option, pay the principal or hold the
property until some later turn, then lift the mortgage. If he/she
holds property in this way until a later turn, he/she must pay the
interest again upon lifting the mortgage.
Should you owe the Bank, instead of another player, more than you
can pay (because of taxes or penalties) even by selling off buildings
and mortgaging property, you must turn over all assets to the Bank.
In this case, the Bank immediately sells by auction all property so
taken, except buildings. A bankrupt player must immediately retire
from the game. The last player left in the game wins.
MISCELLANEOUS... Money can only be loaned to a player by the
Bank and then only by mortgaging property. No player may borrow
from or lend money to another player.
RULES for a SHORT GAME (60 to 90 minutes)
There are five changed rules for this first Short Game.
1.
During PREPARATION, the Banker shuffles then deals three Title
Deed cards to each player. These are Free—no payment to the
Bank is required.
.You need only three houses (instead of four) on each lot of a
complete color-group before you may buy a hotel. Hotel rent
remains the same.
The turn-in value is still one-half the purchase price, which in
this game is one house less than in the regular game.
. If you land in Jail you must exit on your next turn by (1) using a
“Get Out of Jail Free” card if you have (or can buy) one; or (2)
rolling doubles; or (3) paying $50. Unlike the standard rules, you
may try to roll doubles and, failing to do so, pay the $50 on the
same turn.
.The penalty for landing on “Income Tax” is a flat $200.
5.—ND OF GAME: The game ends when one player goes bankrupt.
The remaining players value their property: (1) cash on hand;
(2) lots, utilities and railroads owned, at the price printed on the
board; (3) any mortgaged property owned, at one-half the price
printed on the board; (4) houses, valued at purchase price;
(5) hotels, valued at purchase price including the value of the
three houses turned in.
The richest player wins!
ANOTHER GOOD SHORT GAME
TIME LIMIT GAME...Before starting, agree upon a definite hour of
termination, when the richest player will be declared the winner.
Before starting, the Banker shuffles and cuts the Title Deed cards
and deals two to each player. Players immediately pay the Bank the
price of the properties dealt to them.
10.
PEWTER TOKENS — PLEASE NOTE
The tokens in this game are made of the highest quality pewter. Due
to the flexibility of pewter, these tokens may bend. If they do,
carefully bend them back into shape.
We will be happy to hear your questions or comments about this
game. Write to: Hasbro Games, Consumer Affairs Dept., P.0. Box 200,
Pawtucket, RI 02862. Tel: 888-836-7025 (toll-free). Customers in
Canada may call 450-670-9820.
TM
The HASBRO and PARKER BROTHERS trademarks www.hasbro.com
and their logos as well as the MONOPOLY
trademark and its logo, the distinctive design
of the gameboard, the four corner squares, the PROOF OF PU RCHASE
MR. MONOPOLY name and character, and each of
the distinctive elements of the board and the
playing pieces are trademarks of Hasbro for its
property trading game and game equipment.
©2000 Hasbro, Pawtucket, RI 02862.
All Rights Reserved. Printed in U.S.A.
Ma |
Property Trading Game from Parker Brothers"
The .com Edition

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