Yamaha DJX-II Owner's Manual

Add to My manuals
100 Pages

advertisement

Yamaha DJX-II Owner's Manual | Manualzz

SPECIAL MESSAGE SECTION

This product utilizes batteries or an external power supply (adapter).

DO NOT connect this product to any power supply or adapter other than one described in the manual, on the name plate, or specifically recommended by Yamaha.

WARNING: Do not place this product in a position where anyone could walk on, trip over ,or roll anything over power or connecting cords of any kind. The use of an extension cord is not recommended! IF you must use an extension cord, the minimum wire size for a 25' cord (or less ) is 18 AWG. NOTE: The smaller the AWG number ,the larger the current handling capacity. For longer extension cords, consult a local electrician.

This product should be used only with the components supplied or; a cart, rack, or stand that is recommended by Yamaha. If a cart, etc., is used, please observe all safety markings and instructions that accompany the accessory product.

SPECIFICATIONS SUBJECT TO CHANGE:

The information contained in this manual is believed to be correct at the time of printing. However, Yamaha reserves the right to change or modify any of the specifications without notice or obligation to update existing units.

This product, either alone or in combination with an amplifier and headphones or speaker/s, may be capable of producing sound levels that could cause permanent hearing loss. DO NOT operate for long periods of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist.

IMPORTANT: The louder the sound, the shorter the time period before damage occurs.

Some Yamaha products may have benches and / or accessory mounting fixtures that are either supplied with the product or as optional accessories. Some of these items are designed to be dealer assembled or installed. Please make sure that benches are stable and any optional fixtures (where applicable) are well secured

BEFORE using.

Benches supplied by Yamaha are designed for seating only. No other uses are recommended.

NOTICE:

Service charges incurred due to a lack of knowledge relating to how a function or effect works (when the unit is operating as designed) are not covered by the manufacturer’s warranty, and are therefore the owners responsibility. Please study this manual carefully and consult your dealer before requesting service.

ENVIRONMENTAL ISSUES:

Yamaha strives to produce products that are both user safe and environmentally friendly. We sincerely believe that our products and the production methods used to produce them, meet these goals. In keeping with both the letter and the spirit of the law, we want you to be aware of the following:

Battery Notice:

This product MAY contain a small non-rechargeable battery which (if applicable) is soldered in place. The average life span of this type of battery is approximately five years. When replacement becomes necessary, contact a qualified service representative to perform the replacement.

This product may also use “household” type batteries. Some of these may be rechargeable. Make sure that the battery being charged is a rechargeable type and that the charger is intended for the battery being charged.

When installing batteries, do not mix batteries with new, or with batteries of a different type. Batteries MUST be installed correctly. Mismatches or incorrect installation may result in overheating and battery case rupture.

Warning:

Do not attempt to disassemble, or incinerate any battery. Keep all batteries away from children. Dispose of used batteries promptly and as regulated by the laws in your area. Note: Check with any retailer of household type batteries in your area for battery disposal information.

Disposal Notice:

Should this product become damaged beyond repair, or for some reason its useful life is considered to be at an end, please observe all local, state, and federal regulations that relate to the disposal of products that contain lead, batteries, plastics, etc. If your dealer is unable to assist you, please contact Yamaha directly.

NAME PLATE LOCATION:

The name plate is located on the bottom of the product. The model number, serial number, power requirements, etc., are located on this plate. You should record the model number, serial number, and the date of purchase in the spaces provided below and retain this manual as a permanent record of your purchase.

Model

Serial No.

Purchase Date

PLEASE KEEP THIS MANUAL

2

92-BP (bottom)

PRECAUTIONS

PLEASE READ CAREFULLY BEFORE PROCEEDING

* Please keep these precautions in a safe place for future reference.

WARNING

Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:

• Do not open the instrument or attempt to disassemble the internal parts or modify them in any way. The instrument contains no user-serviceable parts. If it should appear to be malfunctioning, discontinue use immediately and have it inspected by qualified Yamaha service personnel.

• Do not expose the instrument to rain, use it near water or in damp or wet conditions, or place containers on it containing liquids which might spill into any openings.

• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a sudden loss of sound during use of the instrument, or if any unusual smells or smoke should appear to be caused by it, immediately turn off the power switch, disconnect the adaptor plug from the outlet, and have the instrument inspected by qualified Yamaha service personnel.

• Use the specified adaptor (PA-5B, PA-5C or an equivalent recommended by Yamaha) only. Using the wrong adaptor can result in damage to the instrument or overheating.

• Before cleaning the instrument, always remove the electric plug from the outlet. Never insert or remove an electric plug with wet hands.

• Check the electric plug periodically and remove any dirt or dust which may have accumulated on it.

CAUTION

Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the instrument or other property. These precautions include, but are not limited to, the following:

• Do not place the AC adaptor cord near heat sources such as heaters or radiators, and do not excessively bend or otherwise damage the cord, place heavy objects on it, or place it in a position where anyone could walk on, trip over, or roll anything over it.

• When removing the electric plug from the instrument or an outlet, always hold the plug itself and not the cord.

• Do not connect the instrument to an electrical outlet using a multiple-connector. Doing so can result in lower sound quality, or possibly cause overheating in the outlet.

• Unplug the AC power adaptor when not using the instrument, or during electrical storms.

• Always make sure all batteries are inserted in conformity with the +/- polarity markings. Failure to do so might result in overheating, fire, or battery fluid leakage.

• Always replace all batteries at the same time. Do not use new batteries together with old ones. Also, do not mix battery types, such as alkaline batteries with manganese batteries, or batteries from different makers, or different types of batteries from the same maker, since this can cause overheating, fire, or battery fluid leakage.

• Do not dispose of batteries in fire.

• Do not attempt to recharge batteries that are not intended to be charged.

• When the batteries run out, or if the instrument is not to be used for a long time, remove the batteries from the instrument to prevent possible leakage of the battery fluid.

• Keep batteries away from children.

• If the batteries do leak, avoid contact with the leaked fluid. If the battery fluid should come in contact with your eyes, mouth, or skin, wash immediately with water and consult a doctor. Battery fluid is corrosive and may possibly cause loss of sight or chemical burns.

• Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all components, set all volume levels to minimum. Also, be sure to set the volumes of all components at their minimum levels and gradually raise the volume controls while playing the instrument to set the desired listening level.

• Do not expose the instrument to excessive dust or vibrations, or extreme cold or heat (such as in direct sunlight, near a heater, or in a car during the day) to prevent the possibility of panel disfiguration or damage to the internal components.

• Do not use the instrument near other electrical products such as televisions, radios, or speakers, since this might cause interference which can affect proper operation of the other products.

• Do not place the instrument in an unstable position where it might accidentally fall over.

• Before moving the instrument, remove all connected adaptor and other cables.

• When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners, solvents, cleaning fluids, or chemical-impregnated wiping cloths.

Also, do not place vinyl, plastic or rubber objects on the instrument, since this might discolor the panel or keyboard.

• Do not rest your weight on, or place heavy objects on the instrument, and do not use excessive force on the buttons, switches or connectors.

• Use only the stand specified for the instrument. When attaching the stand or rack, use the provided screws only. Failure to do so could cause damage to the internal components or result in the instrument falling over.

• Do not operate the instrument for a long period of time at a high or uncomfortable volume level, since this can cause permanent hearing loss. If you experience any hearing loss or ringing in the ears, consult a physician.

■ SAVING USER DATA

• Always save data to an external device such as the Yamaha MIDI data filer

MDF3 frequently, in order to help prevent the loss of important data due to a malfunction or user operating error.

Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed.

Always turn the power off when the instrument is not in use.

Make sure to discard used batteries according to local regulations.

3

(4)-7

Congratulations on your purchase of the Yamaha DJX-II!

The DJX-II is a complete dance-music workstation that can be used both as a real-time performance instrument and a powerful production tool. Its intuitive interface makes real-time operation exceptionally easy — whether you have a DJ background or not!

Read this Owner’s Manual carefully while playing your new DJX-II in order to take full advantage of its various features.

Packing List

Your DJX-II includes the following items:

• DJX-II

• Owner's Manual

What is the DJX-II?.......................................................................................page 5

Introduces the various DJX-II features.

Panel Controls .....................................................................................page 8

Use this section to find out about all of the buttons and controls of the DJX-II.

Setting Up.................................................................................page 12

Explains how to connect up the power adaptor and how to install batteries.

100 tips to be a DJ!

................................................................page 14

This section guides the user step-by-step through 100 important and useful tips in playing and creating great dance music. Like a game, each tip is a step up toward the goal of becoming a master DJ.

Appendix .........................................................................page 74

This contains various important lists such as the Voice list, Preset Pattern list, MIDI data format and MIDI implementation chart.

Troubleshooting.......................................................................page 74

If the DJX-II does not function as expected or you have some problem with the sound or operation, consult this section before calling your Yamaha dealer or service center. Most common problems and their solutions are covered here in a very simple and easy-to-understand way.

Glossary.............................................................................................page 78

This section covers various important words and terms related to both the DJX-II and to dance music in general.

Index ............................................................................................................page 95

This section alphabetically lists virtually all topics, features, functions and operations with their respective page numbers, letting you quickly and easily find the information you need.

4

The illustrations and displays as shown in this owner’s manual are for instructional purposes only, and may be different from your instrument.

The new DJX-II is a digital DJ powerhouse!

If you’ve dreamed of creating and performing your own cutting-edge, phat ‘n’ funky dance music, you’ve come to the right place... The DJX-II is a fully digital DJ machine — a revolutionary new instrument that blends the reliability and clean sound of digital with stunningly powerful and easy-to-use analog-like controls.

No music knowledge or experience required!

If you’ve got great music in your head, but haven’t had the training to bring it out to the real world, here’s your chance! You don’t need to know about chords, or how to read and play melodies — all you need is a good sense of rhythm, and the DJX-II can even help you develop that, too!

Let the DJX-II show you how to become a master DJ!

Whether you’re a complete beginner or a turntable and mixing genius, the DJX-II can help you fully master the instrument. With the “100 Tips” section, you’re guided step-by-step through 100 tips and trade secrets the pros use in playing and creating great dance music. Like a game, each tip is a step up toward the goal of becoming a master DJ.

Now let’s take a look at the individual features and functions of the DJX-II.

Pattern Player ........................................................................................page 14

The DJX-II features a total of 70 dynamic rhythm Patterns, perfect for your DJ performance.

Each Pattern has 10 different Variations.

Activator ................................................................................................page 18

The DJX-II features a total of 52 Activator kits or programs, each of which contains a variety of loops, sound effects, and one-shot phrases that can be triggered during a performance, while a

Pattern is playing.

Powerful Effects ....................................................................................page 22

The DJX-II gives you a ton of amazing sonic control features, including a wide variety of stunning effects that can be manipulated in real time. Use the toggle switch and the knobs to tweak, warp and mangle your sound as you play.

Audio bpm .............................................................................................page 67

If you’ve got a favorite beat on CD or vinyl, you can easily sync it up to the DJX-II! The DJX-II

“hears” the beat (from a connected CD player, MD player, etc.) and automatically locks into the rhythm by auto-adjusting the bpm of the DJX-II’s Pattern.

Unique, Ultra High-quality Voices ........................................................page 28

The DJX-II also has an enormous variety of dynamic, in-your-face sounds, with 180 voices, 23 drum kits, and a special sampling voice for your own sample.

Sampler .................................................................................................page 53

The DJX-II has a powerful Sampling function that lets you record your own voice (via a microphone) or any sound from a CD or MD player, and play the sound (from the SAMPLE PADS or the keyboard). This lets you create your own original sound effects, loops, and one-shot phrases.

Performance Recorder .........................................................................page 56

The DJX-II allows you to record your original performances (up to a total of six) to memory, expanding your live performance potential.

MIDI Compatibility for Even Greater DJ Performance Power ...........page 94

Grow your own Patterns! With MIDI, you can connect a computer to the DJX-II, and send Patterns you’ve created to the DJX-II as Pattern data. Then wail away with your new Patterns on the

DJX-II!

5

Contents

6

Packing List...................................................4

How to Use the Manual.................................4

What is the DJX-II? .......................................5

Contents .............................................................6

Panel Controls....................................................8

Top Panel.......................................................8

Functions of the Keyboard ........................10

Rear Panel & Connections .........................11

Setting Up (Power supply connections) ........12

Switching On the Power ..................................13

Data Backup & Initialization ............................13

100 Tips to be a DJ!

14

Chapter 1

Pattern Player Basics .............. 14

Tip 1 Work out with the Patterns ................................. 14

Tip 2 Mixing Main and Fill-in Patterns........................ 15

Tip 3 Come down on the “one”! ................................... 15

Tip 4 Exploring other Patterns...................................... 16

Tip 5 Go back, go forward............................................. 17

Tip 6 Keep the bpm steady! ........................................... 17

Chapter 2

Activator Basics ...................... 18

Tip 7 Work out on the Activator................................... 18

Tip 8 Loops and One Shots ........................................... 18

Tip 9 Explore the Activator kits! ................................... 19

Tip 10 Put ‘em together! .................................................. 20

Tip 11 Activator intro textures........................................ 20

Tip 12 Activator Loop bpm ............................................. 21

Chapter 3

Live Effector Basics .................22

Tip 13 What is the Live Effector? .................................... 22

Tip 14 Distortion ............................................................. 23

Tip 15 Auto Pan ............................................................... 23

Tip 16 Ring Modulation .................................................. 23

Tip 17 Flanger .................................................................. 23

Tip 18 Phaser.................................................................... 24

Tip 19 Slice ....................................................................... 24

Tip 20 Delay ..................................................................... 24

Tip 21 Echo ...................................................................... 25

Tip 22 Lo-Fi...................................................................... 25

Tip 23 Wah ....................................................................... 25

Chapter 4

Isolator Basics ........................26

Tip 24 Tweak the sound just right! ................................. 26

Chapter 5

The Keyboard .......................... 27

Tip 25 Play the keyboard ................................................. 27

Tip 26 Try some different voices!.................................... 28

Chapter 6

Part Mixer Basics ................... 29

Tip 27 What is a Part?...................................................... 29

Tip 28 Take the console and remix the Parts! ................ 29

Tip 29 Combination keys ................................................ 30

Tip 30 Turn them all on! ................................................. 30

Tip 31 Extra texture!........................................................ 31

Chapter 7

Part Selector .......................... 32

Tip 32 Grab a Part and tweak it! ..................................... 32

Tip 33 Combination keys ................................................ 32

Tip 34 Tweak the Activator sound!................................. 33

Tip 35 Select all Parts and tweak them! .......................... 33

Chapter 8

Part Controller........................ 34

Tip 36 Cutoff and Resonance.......................................... 34

Tip 37 Adjust the Part volume ........................................ 35

Tip 38 Tweak the cutoff................................................... 35

Chapter 9

Key Shifter ............................. 36

Tip 39 Transpose the key................................................. 36

Tip 40 Create your own chord progressions!................. 37

Chapter 10

Ribbon Controller .................... 38

Tip 41 Do some scratching on the Ribbon! ................... 38

Tip 42 Stop the turntable ................................................ 38

Chapter 11

BPM/Tap Basics ....................... 39

Tip 43 Change the bpm ................................................... 39

Tip 44 Reset to the default bpm...................................... 39

Chapter 12

Pattern Player Power Tips ...... 40

Tip 45 Hitting a new Pattern and Variation

— at the same time! ............................................. 40

Tip 46 Step up to the next Pattern and Variation.......... 41

Tip 47 Cool outro ............................................................ 41

Tip 48 Creative fill-in 1 ................................................... 42

Tip 49 Creative fill-in 2 ................................................... 42

Tip 50 Using the Activator to lead into the next

Variation............................................................... 42

Chapter 13

Live Effector Power Tips.......... 43

Tip 51 Distortion ............................................................. 43

Tip 52 Auto Pan............................................................... 44

Tip 53 Ring Modulation.................................................. 44

Tip 54 Flanger .................................................................. 44

Tip 55 Phaser ................................................................... 45

Tip 56 Slice ....................................................................... 45

Tip 57 Delay ..................................................................... 45

Tip 58 Echo ...................................................................... 46

Tip 59

Lo-Fi ..................................................................... 46

Contents

Tip 60 Wah ....................................................................... 46

Tip 61 One-hand Effector control! ................................. 47

Tip 62 Isolator to the max! .............................................. 48

Chapter 14

Part Mixer Power Tips ............ 49

Tip 63 Toggle the Part Mix.............................................. 49

Tip 64 Cool intro ............................................................. 49

Tip 65 Solo a single Part — instantly!............................. 50

Tip 66 Hit the downbeat!................................................. 50

Tip 67 Custom Combination keys .................................. 50

Chapter 15

Part Controller Power Tips ....... 51

Tip 68 Activator textures ................................................. 51

Tip 69 Dark mixes and deep grooves

— cut the Cutoff! ................................................. 51

Tip 70 Instant reset! ......................................................... 52

Tip 71 Pitch Bend for keyboard voices ........................... 52

Chapter 16

Sampling ................................. 53

Tip 72 Sample it! .............................................................. 53

Tip 73 Erase the sample ................................................... 54

Tip 74 Loops and One Shots ........................................... 54

Tip 75 Play samples from the keyboard!......................... 55

Chapter 17

Performance Recorder .............56

Tip 76 Record your performance.................................... 56

Tip 77 Jamming with Performance Player ..................... 57

Chapter 18

BPM/Tap Power Tips .................58

Tip 78 Tap out the beat! .................................................. 58

Tip 79 Start with a tap...................................................... 58

Tip 80 Down and out!...................................................... 59

Tip 81 Check the bpm ..................................................... 59

Chapter 19

The Outside World ...................60

Tip 82 Expanding your DJ setup..................................... 60

Tip 83 Mute the speakers................................................. 61

Chapter 20

DJ Performance

Master Class ...........................62

Tip 84 Creative fill-in 3.................................................... 62

Tip 85 Break to a new beat .............................................. 62

Tip 86 Switch the drums!................................................. 63

Tip 87 Outro -tro -tro -tro .............................................. 63

Tip 88 Upside down, inside out! ..................................... 64

Tip 89 Buildup to a Variation ......................................... 64

Tip 90 Sync up your samples to the Pattern!.................. 65

Tip 91 Play a Pattern, trigger a Performance.................. 66

Tip 92 Recall your settings with a single shot................. 66

Tip 93 Taking the pulse ................................................... 67

Tip 94 Auto-adjusting the bpm....................................... 67

Tip 95 Toggling on beat, muting in rhythm .................. 68

Tip 96 Sync applications

— using the DJX-II as the master ....................... 68

Tip 97 Sync applications

— using the DJX-II as the slave .......................... 69

Tip 98 Get more Patterns! ............................................... 70

Tip 99 Using MIDI Bulk Send ........................................ 71

Tip 100 Create your own Patterns! ................................... 72

Appendix 74

Troubleshooting .............................................. 74

Error Message List .......................................... 76

Specifications .................................................. 77

Glossary ........................................................... 78

Pattern List ...................................................... 80

Activator List ................................................... 81

Voice List ......................................................... 82

Drum Kit List.................................................... 84

MIDI Data Format MIDI .................................... 87

MIDI Implementation Chart............................. 94

Index ................................................................. 95

7

Panel Controls

Top Panel

!4

!5

!3

r

@0

P 01 u i y t

!6

!7

!0 !1

!2

o

!9

8 q

STANDBY/ON switch................................ 13

Press to toggle the power on or off. (Power is on when the switch is pressed in.) w

MASTER VOLUME .................................... 13

This determines the overall volume of the DJX-II.

e

DEMO button

This is used to play the Demo songs that showcase the sophisticated capabilities of the DJX-II.

Press this button to start/stop the Demo songs.

To select one of the Demo songs, hold the button down and simultaneously turn the data dial.

r

LIVE EFFECTOR section ................... 22, 43

The DJX-II has a wide variety of built-in effects that affect the entire sound of the DJX-II and can be manipulated in real time. Use the SELECT button to call up one of the ten effects, then work the knobs to change the depth and amount of the effect.

t

VOICE/KEYBOARD button................. 10, 27

Pressing this button changes the DJX-II keyboard to operate in the Voice mode. When the power is turned on, the DJX-II is set by default to the Pattern mode; pressing this button changes to the Voice mode.

y

PATTERN/ENTER button ................... 10, 16

This selects the Pattern mode.

The Pattern mode is the default mode when the power is turned on. u

ACTIVATOR button................................... 18

This is used to select the activator.

i

BPM/TAP button................................. 39, 58

This is used to change the bpm (tempo) of the selected

Pattern or Activator.

Each Pattern of the DJX-II has been programmed with a default or standard bpm (tempo); however, you can change the bpm to any value between 32.0 and 280.0 beats per minute.

This button also determines whether the DJX-II will use its own internal clock or whether it will use MIDI clock received from the MIDI IN connector. o

Data dial.................................................... 16

This is used to change the values and settings for the

Pattern number, Activator number, bpm (tempo), and

Voice number.

Panel Controls

e

!8

w q

!0

MIDI BULK SEND button ..........................71

The DJX-II allows you to send your original Performance Recorder and Sampler data to an external

MIDI device as bulk data for storage and future recall.

Pressing this button transmits the current bulk data.

!1

AUDIO BPM COUNTER button ................67

The DJX-II has a powerful and convenient function that lets you synchronize external audio (such as from a CD or MD) with the Patterns of the DJX-II. Hold down this button and adjust the input level while playing the connected audio device. The DJX-II monitors the beat from the audio, and automatically locks into the rhythm by auto-adjusting the bpm of the

DJX-II’s Pattern. The extracted bpm value is indicated in the display.

!2

PATTERN STOP button.............................14

This button stops playback of the Patterns and Activator loops. Start the DJX-II’s Patterns by pressing one of the PATTERN PLAYER keys and stop them by pressing the PATTERN STOP button.

!3

SAMPLER button ......................................53

The DJX-II has a powerful Sampling function that lets you record your own voice (via a microphone) or the sound from a CD or MD player, and play the sound

(from the SAMPLE PADS or the keyboard).

Use the SAMPLING/STOP button to record (sample) the desired sound, then trigger the new sample by pressing one of SAMPLE PADS 1 - 6 or by playing the keyboard.

!4

INPUT LEVEL knob .................................. 53

Use this to adjust the input level of the external audio source. This affects the microphone or line level when using the Sampling feature; it also affects the level of the audio when using the Audio bpm Counter func-

tion (page 67).

!5

PART CONTROLLER knobs .............. 34, 51

These are used to adjust the volume, filter cutoff, and filter resonance for individual parts of the Patterns.

!6

RIBBON CONTROLLER ........................... 38

This expressive tool lets you control and change the sound of the DJX-II by simply moving your finger along the surface. Use the SELECT button to select the effect you wish to control, then rub your finger back and forth along the ribbon to change the sound.

!7

ISOLATOR knobs...................................... 26

Use these knobs to change the timbre or tone of the sound, adjusting the level of each frequency range:

Low, Mid, and High. Turning each knob to the right boosts the level at that frequency, while turning it to the left cuts it.

!8

PERFORMANCE RECORDER buttons ... 56

The DJX-II allows you to record your original performances as digital data, giving you even greater live performance power. Up to six separate performances can be recorded, using the RECORD and 1 - 6 buttons. To play back your recorded performance, simply press the appropriate button: 1 - 6.

!9

Keyboard ................................................... 27

The extraordinarily versatile keyboard of the DJX-II has various different functions. Naturally, it can be used as a conventional keyboard, for playing melodies and chords. However, for the powerful DJ functions, the keyboard is a large bank of convenient buttons that can be used to trigger and control the various Patterns and sounds of the instrument.

@0

Display

This shows important information on certain settings and values of the DJX-II.

9

Panel Controls

Functions of the Keyboard

In a conventional keyboard instrument, the keys are used to play scales, melodies and chords.

The DJX-II, however, is hardly a conventional instrument. For the dynamic DJ functions, it is better to think of the keyboard as a large bank of convenient buttons that are used to trigger and control the various Patterns and sounds of the instrument. Depending on the selected mode, the keyboard functions in one of two ways, as shown below.

Pattern Mode

..................................................................... When the PATTERN/ENTER button is flashing:

This is the default mode when the power is turned on.

The Pattern mode is used for selecting and playing Patterns.

In this mode, don’t think of the keyboard as a series of pitched keys — think of it as a bank of buttons, pads and switches for controlling the Patterns and sounds!

KEY SHIFTER block

Use these keys to instantly transpose

(change the key of) the bass and phrase parts of the Patterns and Activator phrases.

PART SELECTOR block

Use these keys to select the individual instrument sound you wish to tweak with the

PART CONTROL-

LER knobs.

PART MIXER block

Use these keys to turn individual instrument sounds of the

Pattern on and off, as the Pattern plays.

PATTERN

PLAYER block

Use these keys to select and start the different Variation

Patterns.

ACTIVATOR block

Use these keys to augment the overall sound with special loops and one-shot phrases.

Keyboard Mode

..............................................................When the VOICE/KEYBOARD button is flashing:

10

In this mode, use the keyboard in the conventional way — for playing melodies and chords.

Panel Controls

Rear Panel & Connections

A standard pair of stereo headphones can be plugged in here for private practice or late-night playing. The internal stereo speaker system is automatically shut off when a pair of headphones is plugged into the PHONES jack.

• Do not listen with the headphones at high volume for long periods of time. Doing so may cause hearing loss.

• Connect the AC adaptor (PA-5B, PA-5C or other adaptor specifically recommended by

Yamaha) to the power supply jack.

See page 12 for details.

• Connect the DJX-II to external equipment only after turning off power for all devices. To prevent damage to the speakers, set the volume of the external devices at the minimum setting before connecting them. Failure to observe these cautions may result in electric shock or equipment damage.

The LINE OUT jacks are used to send the DJX-II output to a DJ mixer, stereo sound system, mixing console, or tape recorder.

CD MD

The DJX-II also features MIDI terminals, allowing you to interface the DJX-II with other MIDI instruments and devices. (For

more information, see page 68.)

Amplifier

These are for recording an external audio source in the Sampling functions (page 53).

The MIC jack is for connection to a microphone for recording vocals and acoustic instruments.

The LINE IN jack is for connecting to and recording a line level signal, such as that of a CD player or cassette deck.

• Never connect a line level signal (CD player, cassette deck, electronic instrument, etc.) into the

MIC input jack! Doing this could damage the

DJX-II and its Sampling functions.

11

Setting Up

(Power supply connections)

Although the DJX-II will run either from an optional AC adaptor or batteries, Yamaha recommends use of the more environmentally safe AC adaptor. Follow the instructions below according to the power source you intend to use.

The batteries should be considered an auxiliary power source for data backup (page 13).

Using An Optional AC Power Adaptor • • • • • • • • • • • •

1

Make sure that the STANDBY/ON switch of the DJX-II is set to STANDBY.

2

Connect the AC adaptor (PA-5B, PA-5C or other adaptor specifically recommended by Yamaha) to the power supply jack.

3

Plug the AC adaptor into an AC outlet.

To disconnect the adaptor: Set the STANDBY/ON switch to STANDBY, then unplug the adaptor from the AC outlet, and then disconnect it from the DJX-II power supply jack.

• Use ONLY a Yamaha PA-5B or PA-5C AC Power Adaptor (or other adaptor specifically recommended by Yamaha) to power your instrument from the AC mains. The use of other adaptors may result in irreparable damage to both the adaptor and the DJX-II.

• Unplug the AC Power Adaptor when not using the DJX-II, or during electrical storms.

Using Batteries • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

For battery operation the DJX-II requires six 1.5V SUM-1, “D” size, R-20 or equivalent batteries. When the batteries need to be replaced, the volume may be reduced, the sound may be distorted, and other problems may occur. When this happens, turn the power off and replace the batteries.

Replace the batteries as follows:

1

Open the battery compartment cover located on the instrument’s bottom panel.

2

Insert the six new batteries, being careful to follow the polarity markings on the inside of the compartment.

3

Replace the compartment cover, making sure that it locks firmly in place.

• Plugging or unplugging the AC power adaptor while the batteries are installed will reset the DJX-II to the defaults.

• If you play the DJX-II with the volume at its maximum level when the batteries are used, the life of the batteries will be shorter.

12

• When the batteries run down, replace them with a complete set of six new batteries.

NEVER mix old and new batteries.

• Do not use different kinds of batteries (e.g. alkaline and manganese) at the same time.

• If the instrument is not to be in use for a long time, remove the batteries from it, in order to prevent possible fluid leakage from the battery.

Switching On the Power

Once you've set up your DJX-II, try turning the power on.

Make sure your sound system's main level/volume control(s) and the DJX-II volume control are turned all the way down prior to turning the power on.

Set the MASTER

VOLUME knob to

"min."

Turn the power ON by pressing the

STANDBY/ON switch.

Press the STANDBY/ON switch again to turn the power OFF.

0J'.

• Even when the switch is in the “STANDBY” position, electricity is still flowing to the instrument at the minimum level. When you are not using the DJX-II for a long time, make sure you unplug the AC power adaptor from the wall AC outlet, and/or remove the batteries from the instrument.

Data Backup & Initialization

Except for the data listed below, all DJX-II panel settings are reset to their initial settings whenever the power is turned on. The data listed below are backed up (i.e. retained in memory) as long as an AC adaptor is connected or a set of batteries is installed.

• User Pattern data.................................................... page 72

• Sampling data ........................................................ page 53

• Performance Recorder data ................................... page 56

All data can be initialized and restored to the factory preset condition by turning on the power while holding the highest (rightmost) key on the keyboard. “Clr!” will appear briefly on the display.

C|r'.

• All settings listed above, will be erased and/or changed when the data initialization procedure is carried out.

• Carrying out the data initialization procedure will usually restore normal operation if the

DJX-II freezes or begins to act erratically for any reason.

13

14

◆ The Levels — Work your way up!

.....................Basic operations

...............Intermediate functions

.........Advanced tricks and techniques

...Power user features

Chapter 1

Pattern Player Basics

Start your DJ apprenticeship right here! The Patterns are the basic building blocks of the

DJX-II sound — they’re the rhythmic foundation for everything else on this dance machine.

1

Work out with the Patterns

Here’s where it all starts!

Hit one of the keys (1 - 10) in the PATTERN PLAYER section — and the Pattern starts immediately. Hitting another key instantly switches to a different Pattern (actually, a Variation on the main Pattern).

Since the DJX-II starts the Pattern right away, be careful to press the key in time with the rhythm.

Practice this a while — there’s no better way to get your timing tight and develop a solid sense of rhythm!

To stop the Pattern, press PATTERN STOP.

Chapter 1 Pattern Player Basics

2

Mixing Main and Fill-in Patterns

Try mixing it up!

Each of the DJX-II’s Patterns has ten different Variations. Play the main Patterns with the gray keys and the fill-in Patterns with the black keys. (Fill-in Patterns are usually used as dynamic breaks or transitions.)

In general, the higher the Variation number (1 - 10), the busier or more complex the Patterns become.

Listen carefully to each Pattern — remember how each of them sound — then play them one after another for your own special performance!

Fill-in Patterns

Main Patterns

3

Come down on the “one”!

The key to great timing is knowing where the “one” is. And the “one” is the first beat in a four-beat

Pattern. Another key to timing is feeling the downbeats (four downbeats to a Pattern). The DJX-II makes this easy to do!

Check this out:

While the Pattern is playing, the dot in the bpm display flashes rhythmically. (If the bpm display is not shown, press BPM/TAP.) Each flash indicates a downbeat.

Try hitting a different Pattern key on the “one” downbeat — when you’ve hit it right, you’ll feel it!

One Two Three Four

Hit it here!

This is the best place to start a new Variation Pattern — right after the previous one has reached the end of its loop. Don’t hit the new key too early or too late — try to hit it right on the “one” downbeat!

15

16

4

Exploring other Patterns

Try out some different Patterns now — the DJX-II has a ton of them!

To change the Pattern, first press PATTERN/ENTER then turn the dial.

Check the display to see what you’re selecting. The two numbers on the left indicate the current

Pattern number, and the numbers on the right indicate the new one.

But wait! The new Pattern doesn’t actually start until you press PATTERN/ENTER again! Wait until the previous Pattern loops through, then press PATTERN/ENTER on the “one” downbeat (remember Tip 3?) — the Pattern changes immediately!

q e w q p 01

Flashes e w

01.03

p 03

Current Pattern — now playing.

New Pattern — waiting in standby.

The new Pattern is up and playing!

Exploring other Patterns

Category

TECHNO

# Pattern Name

01 Japan Beatz

05 Detroit

DISCOMANIA

CLUB VIBES

11 Disco House

17 Hard House

DRUM'N'BASS 34 Jazz D&B

50 Light

GANGSTA

52 Female

FUNKY HIP HOP 59 Club Funk

OLD SKOOL 62 Scratchin’

TRIP HOP 65 Deep

Comment

Experimental electronic madness — way cool!

Serious House music — from where it all started!

London’s disco club scene.

Harder than you might expect...

Straight from the heart of London — fast and stylish!

Feel it flow, a real Hip-hop cruiser from L.A.

Extra smooth ‘n’ silky R&B-style Hip-hop.

Funk with a Hip-hop flavor — real nice!

Really dark and hard Hip-hop — with a nice melody on Variation

10.

Dark and heavy Trip-hop, atmospheric and dreamy.

Chapter 1 Pattern Player Basics

5

Go back, go forward

The NEXT and PREV keys let you select the next or the previous Pattern number. Hit the PREV key to go back 1 to the previous Pattern number. Hit the NEXT key to go forward 1 to the next Pattern number.

Watch your timing... The DJX-II changes the Pattern as soon as you hit the key!

PREV/NEXT keys

6

Keep the bpm steady!

Once you’ve started a Pattern, it's better to keep it playing at a steady bpm — unless you’re aiming for special effects and sudden tempo changes.

Actually, the DJX-II takes care of this for you — automatically! If you change Patterns while a Pattern is playing, the bpm setting stays the same. However, if you stop the Pattern and start a new one, the bpm is automatically reset to best suit the newly selected Pattern.

While the Pattern is running...

When the Pattern is stopped...

01.03

01.03

Change the Pattern...

Change the Pattern...

... and the bpm stays the same.

... and the bpm is set to best suit the selected Pattern.

17

Chapter 2

Activator Basics

The Activator section adds to the power of the Patterns. It gives you a whole new set of rhythms and sounds that you can use to augment, complement, and spice up the basic rhythms of the DJX-II.

7

Work out on the Activator

Try it out now! Just hit the One Shot 1 key in the Activator section — and the Activator sounds. Try hitting the Loop 1 key — and a special phrase starts. To stop the phrase manually, press the same key again or press PATTERN STOP.

Each of the keys has a different rhythm or sound — and, naturally, you can add these sounds while a Pattern is playing back. Improvise while the Pattern is playing, hitting different keys to create your own sound.

The DJX-II has a total of 52 different Activator kits — each kit with five Loops and eight One Shots.

Go on to the next Tip and learn some more about these!

18

8

Loops and One Shots

The DJX-II has two kinds of Activator sounds: Loop and One Shot. You can guess from their names how these two types behave. A Loop sounds when you press one of the Loop keys (1 - 5), and the sound cycles indefinitely until you press the same key again. The One Shots (1 - 8) sound only while holding down the key and sound only once — unless the key is pressed repeatedly, of course. You can stop all Loop sounds simultaneously by pressing PATTERN STOP.

Build up your sound part-by-part and fly in the different Loops and One Shots — while the Pattern is playing!

Chapter 2 Activator Basics

Loops One Shots

9

Explore the Activator kits!

As we pointed out above, the DJX-II is loaded with a variety of different Activator kits. Select a few of them now, and try out their sounds. Press ACTIVATOR (the display shows “A 00”) and turn the dial to change the Activator number.

Activator number 00 is a special kit called “Auto.” When Auto is selected, changing the Pattern automatically changes the Activator as well. The new Activator kit is the one that best matches the selected Pattern and its Variations.

In the remainder of the Tips, “Pattern x” will be abbreviated as “P x,” “Variation x” as “V x,” and

“Activator x” as “A x.”

A 00

"A" stands for "Activator."

Currently selected number

19

10

Put ‘em together!

Get a Pattern going, then play the One Shots rhythmically along with the Pattern. Get into the rhythm, feel the downbeats and layer the One Shots on top of the main beat.

20

11

Activator intro textures

Part of the key to a great dance track is how it starts. The DJX-II gives you the power to craft your own intros, and get people moving right from the get-go!

Try this intro on for size! Here we’ll have a drum fill lead into the main Pattern.

First, select P09 and A05, then press Activator Loop1. Let the Activator Loop play for two bars

(eight beats), then stop the Loop and start the Pattern (V1) at the same time. To do this, press the same Loop key and the appropriate Pattern key simultaneously.

r q w

Chapter 2 Activator Basics

e p 09

A 05

12

Activator Loop bpm

Here’s a real convenient feature! You’ll never have to worry about your loops drifting out of time — the DJX-II automatically matches up the bpm of the Activator Loops to the bpm of the Pattern.

However, the DJX-II can’t sync up your loops if you don’t play them on time! Be careful to hit the

Loops right on the beat — just as you did with the Patterns.

21

22

Chapter 3

Live Effector Basics

The effects of the DJX-II are more than just frosting on the cake — they’re powerful tools that can completely transform the sounds and rhythms, and put a whole new spin on your tracks!

13

What is the Live Effector?

Here’s where you can really get down and dirty with your beats!

The Live Effector gives you a wide variety of real-time effects that let you mangle and munge the sound in wild and exciting ways. All of the sounds of the DJX-II — the Pattern, Activator, and Sampler (

page 53) — are processed by these versatile sound shapers. You can turn the effects on

and off in time with the rhythm, and adjust a pre-programmed key effect parameter and the balance

(depth) of the effect in realtime as the Pattern plays.

A continuously lit LED indicates that the effect is selected. When the effect is turned on, the LED flashes in time with the Pattern.

• To keep the effect locked on:

Simultaneously hold the toggle switch on and press SELECT.

To “unlock” the effect, turn the effect on and off again.

Turns the effect

ON or OFF.

Changes the sound of the effect.

(Each effect lets you control a different key parameter.)

Changes the depth of the effect. When set to "Dry," the effect cannot be heard.

When the effect is set to on, turning the

BALANCE knob may generate noise.

Press this to change the effect type.

When changing the effect type, the new type is applied immediately from the next note (with the exception of the Slice type).

• Doing too much at once?

Changing the effect type while the effect is on and a

Pattern is playing back and/or while you’re playing the keyboard can overload the processing power of the

DJX-II. This could affect the sound in different ways, making the overall sound softer or changing the sound of the effect in unexpected or undesirable ways. For best results, stop the Pattern and/or stop playing the keyboard briefly before changing the effect type. Better yet, turn the effect off briefly, then change the type and turn it back on again as needed.

Tech note:

You can change the effect type while the effect is on in the "hold" condition; however, it cannot be changed when holding down the toggle switch manually. q Start the Pattern or Activator. w Select the desired effect, turn the Effect on, and twist the knobs. e Stop the Pattern or Activator.

Chapter 3 Live Effector Basics

14

Distortion

This popular effect lets you distort the sound — from a soft grunge to a full-on metallic assault. Turn the CONTROL knob to the right for more crunch and bite.

15

Auto Pan

Get your sound moving in space! This effect shifts the sound in the stereo image back and forth between hard left and hard right. Setting the CONTROL knob toward max speeds up the panning so much, the sound seems to be modulated — like on a synthesizer!

16

Ring Modulation

Here’s an ultracool effect straight out of analog synthesizers! The Ring Modulator changes the sound dramatically by “overdriving” the oscillator — as set with the CONTROL knob. This effect completely destroys the original pitch of the sound and generates a whole new set of pitches and harmonics, for a massively dynamic metallic sound. Use the CONTROL knob to change the frequency of the oscillator.

Use this sparingly! You’ll want to save this awesome, powerful effect for certain climactic parts of your performance — and then blow people away!

17

Flanger

This modulation-based effect produces a “swishing” or “tunneling” sound.

Changing the speed of the modulation with the CONTROL knob produces a characteristic metallic, sweeping effect — much like a jet airplane taking off.

23

24

18

Phaser

The Phaser effect is similar to Flanger (in Tip 17 above), but more subtle — not quite as dramatic. Phaser is good for adding a little bit of warm animation and movement to the sound. Use the CONTROL knob to change the speed of the modulation.

19

Slice

Chop up the beat, slice and dice — completely change the feel of the rhythm!

Use the CONTROL knob on this happening effect to change the “slice” Patterns, and come up with new rhythms on the fly!

20

Delay

Delay is a popular effect that repeats the sound in rhythm. (There’s a related

Echo effect; see Tip 21 below.) And check this out — no rocket science needed!

The DJX-II automatically syncs the delay time to the current bpm, so you don't even need to re-adjust the knob, even when the bpm is changed. Use the CON-

TROL knob to change the relative delay time to match the rhythmic effect you want. The DJX-II syncs to note values — 16th, 8th, 4th, triplet, etc.

Be careful — changing the delay time (by changing the CONTROL knob or bpm) may result in some noise.

Chapter 3 Live Effector Basics

21

Echo

Like Delay (in Tip 20 above), Echo produces repeats of the sound for rhythmic effect. However, the CONTROL knob is used to change the number of repeats

(also called “feedback”). Naturally, the DJX-II automatically syncs this effect to the bpm of the Pattern.

22

Lo-Fi

Need to grunge up your sound, but Distortion is too nasty for you? This useful effect lets you slap that retro, lo-rez sound onto your beats — just like they do in hip-hop, trip-hop and other styles. Lo-Fi gives the sound just a little bit of

“dirt” — and lets you add a vintage analog-like touch to your performance.

23

Wah

Wah is a special moving filter effect that gives a funky feel to the sound. Use the CONTROL knob to change the speed of the filter motion. Setting this toward the maximum produces a trembling sound.

25

26

Chapter 4

Isolator Basics

More sonic control to you! The Isolator lets you tailor the sound just the way you want it — phat and round, thin and edgy, or big and banging!

24

Tweak the sound just right!

Need a beefier low end? Want to put some edge and shimmer in the top? Tweak these knobs to your heart’s content, and get the sound just the way you want it! Try turning the Low and High knobs of the Isolator a little bit to the right, and make the sound more punchy. Try other settings as well to get the sound just right!

Each of these knobs boosts or cuts a general frequency band of the sound. Technically, the range for each knob is -12dB to +12dB.

Be careful with this, though — if the Master Volume is at or near the max, boosting these frequencies can result in some nasty distortion!

Helpful hint: Avoid boosting the level (when possible). For example, if you want to emphasize the highs and lows, add a gentle mid cut instead.

Boosted low end, slightly crisper high end.

Low Mid High

Low Mid High

Very tinny sound — almost no bass, very bright and brittle high end.

Flat response — normal settings.

Low Mid High

Chapter 5

The Keyboard

Hidden among the many wonders of the DJX-II is — surprise, surprise! — a conventional keyboard.

25

Play the keyboard

You may not have realized it, but the DJX-II also has a regular, conventional keyboard in addition to its DJ Pattern-based one.

Simply press VOICE/KEYBOARD to call up the Keyboard Mode, and play the keyboard normally. To switch back to the DJ functions — called the Pattern Control Mode — press PATTERN/ENTER.

Naturally, you can switch back and forth between the Keyboard Mode and Pattern Control Mode even while the Pattern and Activator are running.

27

Chapter 5 The Keyboard

26

Try some different voices!

The DJX-II is chock full of a stunning variety of dynamic voices. Try some of them out right now!

To get at these voices and play them, press VOICE/KEYBOARD (the display shows “Vxxx”), then turn the dial.

28

U003

Indicates the currently selected voice.

● Try some different voices!

Category

HYPER MIX

SYNTH PAD

GUITAR

SQUARE LEAD

SAW LEAD

ANALOG BASS

DRUM LOOP

# Voice Name

000 DJX-II

015 Wave 2001

036 Dist. 5th

054 Square Lead 2

056 Break it

065 Saw Lead 2

092 Hyper

094 Dist-Syn

177 Drum Loop H2

HYPER DRUM KIT 192 DJX Kit

Comment

Various human voices from all over the world, plus scratches from the U.S.

Lush, atmospheric sweep pad, great for Trance and Chill-out styles.

Heavy, chainsaw-like power chords. Put some metal in your mix!

Classic analog synthesizer wave — with great low-end, atonal bass.

Brash and fat lead synth sound — perfect for Euro styles and Rave.

Slightly buzzy analog synth sound from the 80’s.

Essential bass voice for all different styles

Quirky and funky — great for Acid, and for adding some in-your-face punch!

A sliced Hip-hop loop (keys C3 - A3) — play them in any order and come up with your own happening rhythms!

A different drum or percussion sound on almost evey key — plus some wild sound effects! Mix and match, and make your own beats!

Chapter 6

Part Mixer Basics

Now that you’ve got your rhythm chops up to speed and some DJ tricks up your sleeve, it’s time to work on the Parts! This chapter — and the two that follow — give you the keys to building interesting arrangements and instrumental textures. Not to mention some slammin’ and smokin’ tracks!

27

What is a Part?

The DJX-II Patterns are made up of eight different instrument Parts: Kick, Snare, Hi-Hat, Percussion, Bass, and Phrases 1 - 3. Each Part has its own unique function and sound within the rhythm.

The Part Mixer puts you in the producer’s seat — it lets you instantly throw Parts in and drop Parts out in real time, allowing you to arrange on the fly!

The drum sounds (Kick, Snare, Hi-Hat, and Percussion) are assigned to the gray keys, whereas the pitched sounds (Bass, Phrases 1 - 3) are assigned to the black keys.

28

Take the console and remix the Parts!

Step up to the mixer and start juggling the arrangement around! In the

Part Mixer section, each press of a key alternately sounds or mutes the respective instrument.

While the Pattern is playing, the lamp above the key flashes to indicate the Part is on. Turn it off (mute it), and the lamp goes off, too. Brilliantly easy to understand, and a great help while playing live — since you can see at a glance which parts are active!

Try it now! Press some of the keys. Turn the Parts on and off — and check out how each Part sounds, both on its own and with the others.

29

30

29

Combination keys

Sometimes you’ll want to mute or sound a group of Parts at the same time. Rather than having to grab several keys simultaneously, you can use the special combination keys, and turn several parts on or off together — instantly!

The combination keys are: BASS+KICK, PHRASE1+2+3, and KICK+HI-

HAT. For example, if you press BASS+KICK, the Bass and Kick Parts switch on and all the other Parts turn off. Try using these convenient arranging keys in your own performance for dynamic breakdowns!

30

Turn them all on!

Here’s a helpful tip! You can turn on all Parts instantly by simultaneously pressing BASS+KICK, PHRASE1+2+3, and KICK+HI-HAT together.

Chapter 6 Part Mixer Basics

31

Extra texture!

Work on your instrument textures. All the mixmasters and mixologists do it! Why? Because it works like a charm!

Try turning all the Parts off — except the BASS Part — then select P05 and start V1. q e w p 05

Let the Bass carry on for a while. Then bring in the Kick. Let those two instruments simmer for a while, then start up the Hi-Hat. Pull in the Snare for a powerful beat. Then fly in some Percussion to spice things up. Finally, get all the Parts happening, so the whole Pattern is playing.

Experiment with other instrument combinations and orders, let your ears be the judge... and have fun! After all, this is the way the pros build up the sound.

31

Chapter 7

Part Selector

Now that you’ve learned about the Parts and had a chance to fool around with them, let’s see what other magic you can work with them...

32

Grab a Part and tweak it!

If you thought tweaking the effects (Tips 13 - 23 above) was a blast, wait till you start working on the Parts. This is where the fun really begins!

Introducing the Part Selector and the Part Controller. By itself, the Part Selector doesn’t make any sound. It simply lets you select the Part you’re going to be tweaking with the Part Controller.

w q

For example, if you’ve selected BASS with the Part Selector keys, and turn the CUTOFF knob, only the Bass Part will be affected by changing the Cutoff. Likewise, if Hi-Hat is selected and you turn the VOLUME knob, only the Hi-Hat’s volume will be changed.

Notice that this function only works on one Part at a time. Select a Part, turn a knob — only that

Part is affected. When you press one of the normal Part Selector keys (BASS, KICK, SNARE, etc.), that Part is enabled for control and the others are ignored.

32

33

Combination keys

Did we say you could only control one Part at a time? Sorry! Actually, the Part Selector has three combination keys that let you call up several Parts at once for tweaking.

For example, press the BASS+KICK key — then use the Part Controller knobs to tweak both the

Bass and Kick Parts simultaneously. Naturally, the PHRASE1+2+3 and KICK+HI-HAT keys work in similar fashion for those combined Parts.

Chapter 7 Part Selector

34

Tweak the Activator sound!

Guess what? The Activator is fair game for the Part Controller, too! Press the ACTIVATOR key in the Part Selector section, and you’ve just called up all of the Activator sounds for tweaking. In other words, the Part Controller affects ALL keys in the Activator at the same time.

35

Select all Parts and tweak them!

Here’s where things get wild and wooly! Press the three keys BASS+KICK, PHRASE1+2+3 and

KICK+HI-HAT at the same time, and all Parts — as well as all Activator sounds — are selected.

Turn the CUTOFF knob or another knob and hear how the overall sound radically changes — that’s because all Parts and all Activator sounds are controlled together by the knobs.

33

34

Chapter 8

Part Controller

In the last chapter you did some tweaking of the Parts. Now it’s time to dig in a little deeper and explore the Part Controller section. These little knobs can really open up your sound!

36

Cutoff and Resonance

The CUTOFF and RESONANCE knobs control the filter effects. And what are “filter effects,” you ask? Well, filters have been used for a long time with analog synthesizers, and in the right hands they are capable of turning static, boring sounds into something really dynamic and animated.

Turn CUTOFF to the left and the sound becomes darker or “muffled.” Turn CUTOFF to the right and the sound becomes brighter. The RESONANCE knob controls how sharp the peak of the filter is.

Turn RESONANCE to the right and the filter peak becomes sharp and pronounced. Turn the RESO-

NANCE left and the filter becomes flat.

Darker Brighter

Volume Volume

Cutoff frequency

Resonance

Frequency (pitch) Frequency (pitch)

These frequencies are

“passed” by the filter.

Try tweaking CUTOFF while RESONANCE is at about 2 or 3 o'clock (see below). The filter becomes sharper, and you can actually hear the filter peak moving according to the CUTOFF knob position.

There’s no way to adequately describe this effect in words — you just have to try it out for yourself, and hear how awesome it can make your music sound!

Chapter 8 Part Controller

37

Adjust the Part volume

Yes, the VOLUME knob is a simple control for the volume of the Part — but the simplicity is deceiving. By letting you adjust the volume for each Part, you can perform various arranging tricks on the fly, like fading specific parts in and out of the overall mix — while the Pattern is running!

38

Tweak the cutoff

Set RESONANCE to about 2 or 3 o'clock, then select PHRASE1+2+3 with the PART SELECTOR.

Slowly turn the CUTOFF knob to create a slow sweeping effect. Twiddle the knob back and forth quickly and create a wah-like trembling effect.

e Select PHRASE1+2+3.

q Start the Pattern.

w Set RESONANCE to about 2 or 3 o'clock.

r

Turn the CUTOFF knob.

t Stop the Pattern.

35

36

Chapter 9

Key Shifter

As a dance production powerhouse, the DJX-II naturally excels in the realm of rhythm.

However, it’s got important harmonic bases covered as well. One of these is the convenient Key Shifter.

39

Transpose the key

The Key Shifter section of the DJX-II lets you take the pitch (or “key”) of the overall sound, and transpose it up or down — instantly!

Believe it or not, changing the key of the overall sound makes subtle but fundamental changes to the character of the sound as well. Use higher keys (+1 to +6) to make the sound more tense or brighter, and use the lower keys (-1 to -5) to make the sound more relaxed and subdued.

Key Shifter is especially convenient when you’re using the DJX-II with an external sound source, such as CD or vinyl — letting you match the key of the Pattern to the key on the external source!

CD MD w Adjust the key.

q Start the Pattern or Activator. e Stop the Pattern or Activator.

Chapter 9 Key Shifter

40

Create your own chord progressions!

Naturally, you can use the Key Shifter to change chords on the fly, and create your own original chord progressions — as you perform!

Let’s try it out. For example, select P08 and start V1. Then press the Key Shifter keys as shown below. Remember to keep the beat and stay in time!

p 08

One Two Three Four One Two Three Four

+3 +1

0 +5

Since many of the DJX-II Patterns have their own pre-programmed chord progressions, shifting the key in the middle of a Pattern may result in unexpected or unusual twists. Experiment! Try different Patterns. Try using only two keys, alternating between them every other bar. Try changing key only once every four bars, especially for Patterns that change chords several times over their four-bar cycle. In this simple feature there’s a huge world of musical possibilities!

37

Chapter 10

Ribbon Controller

The DJX-II is packed with knobs, pads, switches and dials that let you work the sound with your fingers. And here’s one more expressive tool that gives you hands-on control!

41

Do some scratching on the Ribbon!

Work out on the amazing Ribbon Controller! It sounds just like scratching a turntable — and it takes up a whole lot less space!

Select Scratch 1 (press the SELECT button). Now touch the Ribbon Controller and hear the characteristic vinyl “noise.” Next, move your finger along the Ribbon to get scratching sounds. For a different scratch sound, use Scratch 2.

As always, play along with the rhythm, and stay in the pocket!

38

42

Stop the turntable

You’ve heard the effect — where the whole track drops in pitch and slows down to a grinding halt!

Guess what — you can do the same thing on the DJX-II, and have fingertip control over it, too!

Select Pitch&BPM (press the SELECT button), and the Ribbon Controller switches to control both pitch and bpm simultaneously. Put your finger at the center of the Ribbon, then slowly slide it to the left — and hear the pitch go down and the bpm slow down. Sliding your finger all the way to the left brings everything to a grinding halt — just like turning off the power on a turntable!

Let go of the Ribbon, and the “turntable” starts up again! The Pattern starts at low pitch and bpm, and gradually works its way back up to speed. An awesome effect that cranks up the excitement factor a couple more notches!

Chapter 11

BPM/Tap Basics

Control over bpm means control over the dance floor! Some mixologists have this down to a science. Use these tips to get started with your own bpm explorations.

43

Change the bpm

Another sure-fire way to stir things up is to play with the bpm. Turn up the bpm and turn up the heat!

Press BPM/TAP once and turn the dial. For you techies, the bpm range is 32.0 - 280.0. try starting the Pattern at a slower-than-normal bpm, then gradually bring the bpm up in speed to get the groove really happening!

Be careful!

If the Pattern is stopped and you turn the dial past 280.0, “Sync” appears in the dis-

play and the DJX-II goes into the Sync Mode (see page 69). To get out of this mode, simply turn

the dial to the left, until bpm values appear in the display again.

Sync Mode (page 69).

(Only selectable when

Pattern is stopped.)

32.0

280.0

SYnc

44

Reset to the default bpm

Want to get back to the original pre-programmed default bpm? Simply press and hold down BPM/

TAP — and the bpm of the currently selected Pattern is instantly reset to its original speed.

39

40

Chapter 12

Pattern Player

Power Tips

45

Hitting a new Pattern and Variation

— at the same time!

There will be times when you’ll want to change not only to a new Pattern, but to a specific Variation

— instantly and at the same time. Here’s the best way to do that!

First, press PATTERN/ENTER and turn the dial to call up the new Pattern number. Then, while the first Pattern is playing, press the desired Variation key. Both the Pattern number and the Variation number change simultaneously.

q

Flashes q

01.03

Current Pattern — now playing.

New Pattern — waiting in standby.

w p 03

The new Pattern is up and playing!

w

Chapter 12 Pattern Player Power Tips

46

Step up to the next Pattern and Variation

Here’s a “Variation” on Tip 45 above. This lets you select the next Pattern number and one of its

Variations at the same time. Press NEXT and the desired Variation key in the Pattern Player. Both the Pattern number and the Variation number change simultaneously.

Naturally, you can do the same with the PREV (Previous) key as well.

47

Cool outro

Here’s a tip you can use for creating professional endings!

While the Pattern is running, press PHRASE1+2+3 of Part Mixer to turn off the basic rhythm and drum parts of the Pattern. Let the Phrase Parts play for about one or two bars, then press PATTERN STOP just after the end of the Pattern — right before the “one” of the next measure.

41

42

48

Creative fill-in 1

Select P03 and start with V1. Then, hit the V1 key in the following rhythm.

One Two Three Four

Start!

Hit it here...

One

...and here!

V1

49

Creative fill-in 2

Select P03 and start with V2. Hit the V2 key repeatedly in the following rhythm, then play the V3 key on the “one” to change the Pattern!

One Two Three Four One

...and here!

...and

here!

...and

here!

Start!

Hit it here...

...and here!

...and here!

V2

V3

50

Using the Activator to lead into the next Variation

Here’s a cool technique you can use as a transition or fill to the next Pattern Variation. It’s a slick way to change the rhythm without breaking the flow!

Select P06 and A02. Start up V1, and play Activator Loop 1 while the Pattern is running. As soon as Loop 1 plays for a bar or two, stop the Loop and change to a new Variation — by pressing the

Loop 1 key and V5 at the same time.

Chapter 13

Live Effector Power

Tips

51

Distortion

This little trick can kick your tracks into high gear! Use the Distortion effect selectively, applying it only to certain beats in the Pattern, places you want to add an accent — such as on the 2nd or 3rd beat of the bar. This gives you a massive, in-your-face sound — right on that all-important backbeat — and takes the rhythm to a new level!

In a Variation on this technique, bring in the Distortion repeatedly and rhythmically. This punches new accents into the Pattern, and — with the right treatment — creates a completely new Pattern!

This technique works extremely well with some of the other effects, such as Ring Mod, Flanger, and

Phaser. Naturally, you can record your playing to the Performance Recorder (page 56) and use the

new Pattern as a Variation — in real time, without having to re-execute the complicated moves!

One Two Three Four

This timing!

Release!

43

52

Auto Pan

Tweak the knob until you hit the “sweet spot” — the point at which auto panning syncs up to the bpm and gives you the rhythmic effect you want.

q e r

No modulation w

5

6

7

8

4

3

2

1

0

9 10 11 12

13

Fast speed for special effects.

q 1 beat cycle w 2 beat cycle e 3 beat cycle r 4 beat cycle

Knob position

6 7 8 9 10 11 12 13 bpm 55 70 90 110 125 145 160 195

Knob position

5 6 7 8 9 bpm 70 110 140 180 200

Knob position

4 5 6 7 bpm 60 105 165 210

Knob position

4 5 bpm 80 140

Tech tip:

The knob positions and the corresponding bpm readings shown here are approximate — let your ears be the final judge!

53

Ring Modulation

As we pointed out in Tip 16, this effect is a powerful one, so you’ll want to save it for huge, in-yourface intros, transitions and endings. Here’s how you can use Ring Modulation to build to an enormous climax:

First, set the controls — CONTROL to min and BALANCE to max. Then, hold the effect on (or lock it, as described in Tip 13), and simultaneously move the CONTROL knob toward max — very slowly. Use the effect to build to a fever pitch, then — right at the climactic moment, just before the

“one” — turn the effect off and switch to a new Pattern or Variation.

q w

Turn the knob

VERY slowly!

54

Flanger

44

Tweak the knob until you hit the “sweet spot” — the point at which the Flanger’s modulation cycle syncs up to the bpm and gives you the rhythmic effect you want. (See the illustration in Tip 52 for details on how the knob settings relate to bpm.)

Chapter 13 Live Effector Power Tips

55

Phaser

Tweak the knob until you hit the “sweet spot” — the point at which the Phaser’s modulation cycle syncs up to the bpm and gives you the rhythmic effect you want. (See the illustration in Tip 52 for details on how the knob settings relate to bpm.)

56

Slice

The different rhythm feels that Slice creates depends on the Pattern you’ve selected as well as the

CONTROL knob setting. Experimentation is the key! Try different Patterns and see how they morph when you change the CONTROL knob setting. Move the knob slowly, and find your favorite settings.

57

Delay

Clever use of Delay is a cornerstone in many different styles of dance music — especially dub. For a dub flavor, set the BALANCE knob to around 2 or 3 o'clock, and turn on the effect only for certain beats. Play around with this — experiment and try to hit the “sweet spot,” the point where the

Delay locks into the groove and gives you the feel you want!

One Two Three Four

Try hitting the beat with the effect at these points.

Release!

CONTROL knob position and Delay time

The knob position determines the rhythmic division (in note values) of the Delay — automatically synchronizing the Delay to the bpm.

45

46

58

Echo

Many styles of dance music use echo effects in surprising, unique ways. The DJX-II’s Echo effect lets you use the popular 3/4 beat delay to build up dramatic rhythmic rolls and fills. It also gives you some fascinating echo textures to use in transitions and endings.

Here’s a cool trick you can use in your own music! Select P08 and start up V1 with only the Kick.

Set CONTROL to about 2 o’clock and BALANCE to roughly 12 o’clock (center). Turn on the effect, then stop the Pattern and let the Kick repeats fade out. Just before the Kick disappears, start the

Pattern with all the Parts on!

59

Lo-Fi

Though you may have personal preferences of your own, Lo-Fi is often best when set to the extreme settings — with CONTROL at max and BALANCE at wet.

To get an even more authentic AM radio sound, set the Isolator LOW and HIGH knobs to min. Work these controls in rhythm, and try to bring the sound back to normal right on the “one” downbeat — turning the effect off and bringing the LOW and HIGH knobs to center as quickly as you can!

60

Wah

Tweak the knob until you hit the “sweet spot” — the point at which the Wah’s modulation cycle syncs up to the bpm and gives you the rhythmic effect you want. (See the illustration in Tip 52 for details on how the knob settings relate to bpm.)

Chapter 13 Live Effector Power Tips

61

One-hand Effector control!

This technique may take a little practice and some digital dexterity — but once you’ve got it down and are able to play in the pocket, you’re on your way to being a true DJ wizard!

Grab the Control knob with your forefinger and thumb, and use your middle finger or ring finger to flick the effect switch on and off. This lets work the effect in rhythm — and still have your right hand free to change Patterns and trigger Activator loops and one-shots. Or use your right hand to further mangle the sound with the Isolator or Part Controller knobs!

As always, keep the rhythm steady — a master DJ is only as good as his time!

Left hand Right hand

47

48

62

Isolator to the max!

Play the Isolator in real time! Get the Pattern running, then tweak the knobs to their extreme settings for radical changes to the sound — on the fly!

For example, try cutting back Low and Mid to zero, and bring High up to the max — for a really brittle, tinny sound. Or try boosting Low to the max while taking Mid and High all the way down — for a boomy, bass-only sound. Or go for the sound of an AM radio by setting Mid to max and cutting

Low and High.

Since the effect of the Isolator controls depends in part on the selected Pattern, you’ll need to do some playing around. Stick to one Pattern and some of its Variations, then experiment with the

Isolator to find some hip settings.

For maximum dramatic effect, make these changes as quickly as you can, bringing the knobs up or down instantly, if possible. Also, rhythm rules — so, make your moves on the downbeat, right in time! Practice your moves and get them down so you can tweak the sound as you perform!

Brittle, tinny sound

Boomy, bass-only sound

AM radio sound

Chapter 14

Part Mixer Power

Tips

63

Toggle the Part Mix

Here’s a quick and really powerful way to break up the beat! The Toggle key lets you switch between two opposite arrangements of the rhythm.

For example, if the Bass is off and all the rest of the Parts are on, pressing the Toggle key instantly switches the Pattern so that only the Bass is on, and all the rest of the Parts are off. What a great way to turn the sound around!

64

Cool intro

Here’s a specific example to get you started arranging your own tracks!

Select P07 and start V6, and set Part Mixer so that only Phrase 1, 2 and 3 are playing. Then try adding the Kick, Bass, Hi-Hat and Snare Parts one-by-one until you’ve got the whole Pattern happening. Try this “one-by-one” arranging technique on other Patterns as well.

p 07

49

65

Solo a single Part — instantly!

Here’s another useful mixing and arranging trick! Use this after a climactic part, and bring the whole sound down to one certain instrument — like the Bass, or one of the Phrases.

Here’s how: When all the Parts are on, press one of the Part keys and the Toggle key simultaneously. This turns all Parts but the selected one off — instantly soloing your selected Part!

50

66

Hit the downbeat!

We said it before, we’ll say it again— make sure you keep it in the pocket! That means making all your hits right on the beat, so that the whole rhythm grooves.

Hitting the downbeat is a little bit tricky, though. When you turn on a Part, you’ll probably have to hit the key a fraction of a second before the actual downbeat to make everything flow smoothly and stay in the pocket. Turning off a Part is easier and more forgiving — basically do it whenever you want, or wherever feels good!

One Two Three Four

For example, just before this timing!

67

Custom Combination keys

For times when the Combination keys don’t have quite the right combination, you can add the needed Parts to them. For example, if you want to turn on only the Bass, Kick and Hi-Hat, first press BASS+KICK, then immediately follow that with the HI-HAT key. Provided you’re fast enough, all three Parts should kick in simultaneously — and smoothly!

q w

Chapter 15

Part Controller

Power Tips

68

Activator textures

Here’s a key to getting the same smooth, shifting textures you hear in a lot of pro mixes!

Select the Activator key in the Part Selector and turn the Part Controller volume to zero. Now, with the Pattern playing, trigger one of the Activator Loops, and bring up the volume gradually. Hear how the Activator Loop slowly fades into the mix, adding more texture to the sound. Turn the Volume knob back down, and the Activator Loop fades out.

Fade in the Activator

Loop.

Fade out the Activator

Loop.

69

Dark mixes and deep grooves — cut the Cutoff!

Here’s a powerful trick to instantly darken up your tracks — if that’s what you’re after. It’s also great for getting a phat, bottom-heavy sound!

Select all of the Parts with the Part Selector, then set the Cutoff and Resonance to zero. Notice how all the high end disappears from the sound, and all your left with is a pulsing bass! You can accentuate this effect even more by boosting the Isolator Low knob to the maximum and setting Mid and

High to the minimum.

From this starting point, try bringing up the Resonance to max. Then play with the Cutoff knob in time with the rhythm for some stunning filter sweep effects. It’s a great way to fade in the other rhythm parts — plus bring in some killer textures!

To bring things back to normal, turn the Cutoff and Resonance knobs to their center positions. Do it on the “one”!

51

52

70

Instant reset!

Once you’ve made a few changes to the Part Controller settings — especially if you’ve tweaked more than one Part — it’s not so easy to get back to where you started! Often, you’ll want to be able to backtrack and reset all the Parts to their original sound. In such a case, the best and easiest way to return to home base is to re-select the Pattern.

Press PATTERN/ENTER so that the Pattern number appears in the display. Then turn the dial forward one step (+1) and then back again (-1), to return to the currently selected Pattern. Finally, press PATTERN/ENTER again. Doing this fools the DJX-II into thinking you’ve selected a new Pattern! However, this effectively starts the same Pattern with all its original settings, including resetting the Key Shifter to “0” — and puts you back at home base!

p 36

36.37

Flashes

Current

Pattern

New Pattern

(in standby)

Flashes

36.36

Current

Pattern

New Pattern

(in standby) p 36

71

Pitch Bend for keyboard voices

Play some of the Synth Lead voices of the DJX-II and work out on the Pitch Bend!

Set the Ribbon Controller to PITCH BEND, and use this expressive device to give your playing a more dynamic, human feel! Naturally, Pitch Bend can be used on any of the voices — and you should try some of those out! — but it’s especially effective on Synth Lead.

For the technically inclined, the Pitch Bend range is +/- two semitones. When you release your finger from the ribbon, the pitch returns to center.

Try using Pitch Bend for some wild and fun effects on the human voices (V123 - V171), or even your own sampled voices (V203). (For info on making your own samples, see the next section, Tip

72!)

Chapter 16

Sampling

Sampling has become such an important music-making tool — in virtually all styles of modern music. Thanks to the DJX-II’s Sampler functions, you can use it for your music, too!

72

Sample it!

Roll your own samples! With the DJX-II, you can record any audio source — such as a CD or MD player, or your own voice with a microphone — and create and play your own original samples. It’s simple! Just follow the easy steps here, and you’re off!

1 Set up the source.

Connect the external audio source (CD player, MD player, cassette deck, microphone, etc.) to the appropriate rear panel jack on the DJX-II.

• Never connect a line level signal (CD player, cassette deck, electronic instrument, etc.) into the MIC input jack! Doing this could damage the DJX-II and its Sampling functions.

Start playing back the audio. If your audio source has a level (volume) control, make sure that is set appropriately. Also, adjust the INPUT LEVEL knob on the DJX-II so that the level is high enough to record properly, but not so high that there is distortion.

CD MD

Helpful hint:

While you’re playing back the audio during setup, start one of the Patterns of the DJX-II — preferably one you plan on using with the sample. With the Master Volume up to an appropriate level, this lets you set the level of the external audio so that it will be heard properly as a sample.

2 Set Sampling to standby.

Stop the audio, then simultaneously hold down the SAMPLING/STOP button and press one of the SAMPLE PADS (1 - 6). You’re ready to record!

● Sampling indications

Notice that while you hold down the SAMPLING/STOP button, the display indicates the level of the signal. Also, when you set Sampling to standby, the letters

“ SAmp ” flash; when sample recording starts, the letters light continuously.

3 Start/stop recording.

Start the audio source, or sing into the microphone — sampling starts automatically! Maximum sample time for one pad is three seconds and maximum sample time for all pads is six seconds. To stop recording (if your sample is shorter than three seconds), press SAMPLING/STOP again.

4 Play the sample.

Simply press the appropriate Sample Pad to play the sample. The DJX-II gives you six pads for recording your samples.

◆ Be careful!

Avoid pressing three or more panel buttons simultaneously (for example, in trying to play three samples at the same time, etc.). Doing so can cause the DJX-II to behave erratically.

53

54

73

Erase the sample

Want to erase a sample and start from scratch? Easy! Simultaneously hold down the SAMPLING/STOP button and press the appropriate Sample Pad (the one containing the sample you wish to erase). After about three seconds, the sample data is erased.

When the sampled voice is selected for playing (Tip 75), you cannot erase the sample.

74

Loops and One Shots

The DJX-II has two different kinds of Sample Pads — One Shot and Loop — that let you play back the samples two different ways.

If you record a sample to a One Shot Pad, that sample plays back once and then stops — hence the name, “One Shot.” If you record a sample to a Loop Pad, that sample plays back repeatedly (or

“loops”) — until you stop it by pressing the same Pad again.

The One Shot Pads are useful for little chunks of audio — such as sound effects, hits (like cymbal crashes, orchestra hits, etc.), and voice sound bites — that you don’t intend to loop. The Loop

Pads are for audio that you want to repeat, especially for rhythmic effect — such as drum and percussion rhythms and arpeggiator phrases. Loop Pads are also good for sustaining sounds that you want to continue indefinitely.

Loop

Sample

One Shot

Sample

Chapter 16 Sampling

75

Play samples from the keyboard!

Create melodies with your original samples. Pitch them low and slow down the speed for special effects. Pitch them high and speed them up. Or play several samples together as a chord. You can even play complex rhythms and stutter Patterns with them.

All of this — and more — is possible by playing samples from the keyboard. To do this, simply switch to the Keyboard mode and select V203.

Playing a sample from one of the Sample Pads results in the same pitch. When you play the same sample from the keyboard, that sample is given a different pitch (and speed) depending on the key you play. Try it out — and see what wild stuff you can come up with!

U203

◆ Tech Talk

The recorded samples are assigned to the keyboard according to the following simple rules:

• The original sound of the Pad is assigned to the central F key. Lower keys play at lower pitches; higher keys play at higher pitches.

• If all Pads have recorded samples, each Pad’s sample occupies one entire octave (12 keys), except Pad 6, which is assigned to the remaining single key.

• When only one Pad has a recorded sample, it is assigned to the entire keyboard.

• When two to five Pads have recorded samples, or if one or more Pads have been erased, each

Pad’s assignment moves to take over the “unoccupied territory” of its adjacent Pad.

• Changes made to the Key Shifter also affect the playback pitch and key assignment of the samples. For example, if the Key Shifter is set to “+1,” all samples will play back one semitone lower than normal; in this case, the original sound will play at E instead of F.

• When all pads have been recorded...

The original sound of the Pad is assigned to the central F key.

Pad1 Pad2

• When only one pad has been recorded...

Pad3

Original sound

Pad4 Pad5

Pad6

All keys are available for the recorded pad.

• When some of the pads have been recorded...

Pad1 Pad3 Pad4

55

Chapter 17

Performance Recorder

By now, you’re well on your way to becoming a master DJ. In fact, you’ve probably got a slew of hip ideas and cool moves that you’d like to record for posterity. Enter the Performance Recorder!

76

Record your performance

Here’s another powerful DJX-II function you’ll love! Record all your DJ moves to this amazing Performance Recorder, and play them back — any time you want! Six Performance Recorder buttons give you recording space for up to six performances. Really easy to use, too! Here’s how:

1 Enable recording.

Simultaneously hold down the RECORD button and press one of the PLAYER Pads

(1 - 6). You’re ready to record!

2 Start recording.

Start performing on the DJX-II — recording starts automatically! Just about anything can be used to start — playing a Pattern or Activator key, pressing one of the Sample Pads, scratching the Ribbon Controller (with Scratch 1 or 2), or even by tapping the BPM/TAP button four times (see Tip 79).

Flashes

3 Stop recording.

To stop recording, press PATTERN STOP or RECORD.

Performance Recorder records the following performances.

• Mode status (Pattern or Keyboard)

• Keyboard performance (Keyboard mode)

• Voice number

• Pattern Player settings and performance (Pattern mode)

• Pattern number

• bpm (including BPM/TAP performance )

• Key Shifter performance (Pattern mode)

• Activator settings and performance (Pattern mode)

• Live Effector settings and performance

• Sample Pad settings and performance

• Ribbon Controller settings and performance

• Part Controler settings and performance or

If you’ve recorded to a Pad when the external clock is set to “Sync,” the bpm value is not recorded. This means that when you play back the performance, it will play at the current bpm value, and not necessarily the one intended.

◆ Tech tips:

• The length of your recorded performance is quantized to the next downbeat. This ensures that the recorded data makes rhythmical sense — even if you stop a Pattern between downbeats. Be careful, though! Always try to stop slightly before the downbeat, or the recorded performance may carry through to the next beat!

• A maximum of 2500 events (for all six Pads) can be recorded to the Performance Recorder. What constitutes an

“event” differs depending on the control used. For example, pressing a button or a key is a single event, but turning a knob or working the Ribbon Controller use up dozens of events at a time.

4 Play the performance.

Simply press the appropriate PLAYER Pad to play the recorded performance. The DJX-

II gives you six pads for six separate performances.

Playback continues repeatedly until you press PATTERN STOP.

Pressing the same Pad during playback instantly re-starts the recorded performance from the beginning. Pressing a different Pad during playback stops playback of the previous Pad and starts playback of the pressed Pad.

56

Naturally, you can record your entire performance to one button. Or you may want to divide your performance up into several parts, and record each separately, one-by-one. This lets you change the order of playback as you see fit, and it lets you repeat individual performances as many times as you like, and string them all together in various orders and... well, you get the idea! It’s an awesome tool for live performance!

Chapter 17 Performance Recorder

77

Jamming with Performance Player

Wow! This is like having an extra pair of hands — or even more — to help you onstage!

Let the Performance Player take care of the basics while you work out on the Activator. Or while you arrange on the fly with the Part Mixer. Or while you tweak and mangle the sound with the Part

Controller and Live Effector.

Which means you can sound like a whole battalion of DJs — just on one machine!

Let’s say for example, you want to have different Patterns and Variations play in succession, complete with various Cutoff and Resonance moves, plus some twiddling on the Live Effector controls.

Just try and do that with one set of hands! To perform all that live by yourself would be difficult, if not impossible!

However, if you record your Pattern playback plus the Cutoff and Resonance tweaking to the Performance Recorder beforehand, you can work the Live Effector controls onstage as much as you want, while the DJX-II plays back your recorded performance!

Record

◆ NOTE:

To erase the recorded performance, simultaneously hold down the RECORD button and press the appropriate PLAYER Pad (the one containing the performance you wish to erase). After about three seconds, the performance data is erased.

57

Chapter 18

BPM/Tap Power Tips

78

Tap out the beat!

Change the bpm in real time! Tap the BPM/TAP button twice rhythmically, while the Pattern is running — and the bpm automatically changes to the tapped speed.

58

BPM

120.0

The Pattern changes bpm according to your tapping.

79

Start with a tap...

You can also get the Pattern going at whatever speed you like by simply tapping it out. Select a Pattern, then instead of hitting one of the Pattern Player, tap the BPM/TAP button — four times, in rhythm — and the Pattern starts automatically at the bpm you’ve tapped.

While you’re tapping, the display shows each of your four taps, then displays the resulting bpm.

◆ Tech note

Only two taps are needed to start Pattern 42, since that Pattern is in 2/4 time.

One Two Three Four

The Pattern starts at the bpm of your tapping.

BPM BPM BPM BPM

Chapter 18 BPM/Tap Power Tips

80

Down and out!

In Tip 42, you learned how to recreate the sound of a turntable grinding to a halt — here’s a Variation on that trick. This slows down the speed of the Pattern without changing the pitch.

While the Pattern is running and the bpm display is active (press BPM/TAP), turn the dial and slow down the bpm gradually. After the bpm gets as slow as you want, wait until the right downbeat, then press PATTERN STOP to stop the Pattern.

81

Check the bpm

Need to know what the bpm of a certain track on CD or vinyl is? Here’s a convenient tool! Just tap out the rhythm of the music as you listen to it, and the DJX-II displays the bpm for you — automatically! (Make sure to turn down the MASTER VOLUME to keep the DJX-II Pattern from sounding.)

120.0

59

Chapter 19

The Outside World

Here are a couple of tips that get you started interfacing the DJX-II with external gear.

Go for it, and get your sound out there!

82

Expanding your DJ setup

The DJX-II can easily do double-duty as part of a larger DJ setup. For example, you can connect the LINE OUT jacks to two of the inputs of a DJ mixer. Hook up a turntable to the other channels of the DJ mixer, and you’ve got a full dance production setup to rival the pros! This way you can play the DJX-II as well as your favorite vinyl tracks, and mix and switch them with the controls on the DJ mixer.

60

LINE

IN

DJ mixer

PHONO

IN

Turntable

Amplifier

LINE

OUT

Naturally, you can also hook your DJX-II up to an MD recorder or cassette deck and record your DJ performances to disk or tape.

Chapter 19 The Outside World

83

Mute the speakers

If you’re routing the DJX-II’s sound to a DJ mixer or external amplifier/speaker system, you may want to cut off the sound of the DJX-II’s built-in speakers. Easy! Simply insert a phone plug into the PHONES jack — or hook up a set of stereo headphones for monitoring the DJX-II sound.

Naturally, even when the built-in speakers are muted in this way, audio is still output through the

LINE OUT jacks.

61

Chapter 20

DJ Performance

Master Class

Take it up to the next level! Use these advanced tips as a springboard to explore all the amazing DJ possibilities — and become a true mixing virtuoso!

84

Creative fill-in 3

Here’s a cool technique for stopping the Pattern and coming back in with the rhythm. Select P14 and start with V1. Then, hit PATTERN STOP and the same Variation as shown. You may want to slow down the bpm — to better help you hear where to play the changes!

One - and Two - and Three - and Four - and One - and

Start!

Break here...

...and come back in here!

V1 V1

85

Break to a new beat

Here’s a trick that lets you switch between two different rhythms. Select P16 and A02, then start

V1. Let the Pattern loop a while, then just before the “one” downbeat (of the bar you want to change at), press PATTERN STOP to stop the Pattern. Then, right on the “one,” press Loop1. If you do it just right, there will be a short break in the rhythm, just before the Loop kicks in — right on the beat! It’s just like switching between two turntables!

One Two Three Four One Two Three Four One Two Three Four

This timing!

This timing!

62

To go back from the Loop to the Pattern, press V2 and Loop1 at the same time — right on the

“one”!

Start the new Variation.

Stop Loop 1.

Chapter 20 DJ Performance Master Class

86

Switch the drums!

Try this slick trick! Here, you’ll keep the Phrase Parts of a Pattern going, but slip in a different rhythm to back it up. This is a technique the pros use to switch the beat around, yet still maintain the flow!

Select P17 and A02, then start V8. Then, on the “one,” press PHRASE1+2+3 of the Part Mixer and

Activator Loop1 simultaneously. The Pattern drums drop out and the Activator Loop kicks in — all on the same beat! To go back, press ALL of the Part Mixer just before the “one,” and press Activator Loop1 right on the “one.”

The trick is to switch the drums smoothly. Change the groove, but stay with the flow!

Pattern Phrase parts + Activator Drum

Pattern all parts The Activator stops.

87

Outro -tro -tro -tro

Here’s another popular technique from the producer’s bag of tricks — ending with an echo!

Select the Delay or Echo effect. Then, on the very last beat (or last two beats) of the last bar of the

Pattern, switch and hold the effect on. Then press PATTERN STOP just before the “one” of the next bar to stop the Pattern. Don’t forget to keep holding the effect on! The Delay or Echo hits just the last notes of the rhythm and fades them out in a delayed repeat. Awesome!

63

64

88

Upside down, inside out!

Sometimes when you play certain Parts in a Pattern by themselves, it’s difficult to hear where the downbeat is. Especially in an intro. Your ears may fool you into hearing and expecting a completely different downbeat! Then, when the rest of the rhythm kicks in, it turns your feet (and whole body!) around. Like with this tricky intro!

Select P18 and set only the Bass Part to play (with the Part Mixer). Then start V1. Let the Bass play by itself for a few bars, and try to feel the downbeat. Don’t worry if you can’t — the other Parts will cue you into it! Now, turn on the Hi-hat, and let that play a while. Then, bring in the Kick. As soon as the Kick plays, the beat turns around, and you finally “hear” the rhythm!

89

Buildup to a Variation

Remember Tip 64, where you built up an intro, Part-by-Part, until the whole rhythm kicked in?

Here’s a slightly more advanced version of that technique — in this case, the buildup leads into a different Variation!

Select P20 and set only the BASS+KICK to play (with the Part Mixer). Then start V1. Let the Bass play by itself for four bars, then bring in the Snare, Hi-hat and Percussion at the same time. Let all of that heat up for another four bars. Then — on the “one” of the next measure — turn on all of the Parts and press V3 at the same time. This is a really slick way to get the textures happening and build up your sound — and then explode into a new rhythm!

Chapter 20 DJ Performance Master Class

90

Sync up your samples to the Pattern!

By now, you’ve probably got a few really hot samples recorded to the DJX-II. And maybe you’re itching to use them with the Patterns. Well, here’s how you can do just that — and keep everything in sync!

While playing one of your Sample Loops, listen carefully for the beat and tap it out on the BPM/TAP button.

BPM

120.0

The Pattern starts automatically at the same bpm as the Sample Loop. If the Loop and Pattern drift out of sync, adjust the bpm accordingly and re-start the Pattern at the “one” downbeat of the Loop.

Alternately, you may want to re-start the Loop every four bars (or whatever is necessary) by double-clicking the Loop Pad. Make sure to do it on the “one”!

65

91

Play a Pattern, trigger a Performance

Work on using the Pattern Player and Performance Player in tandem for your onstage mixes — both give you so much more than you get with either one alone!

When you're playing a Pattern, press one of the Performance Player Pads — to instantly switch over to a recorded performance. Then, instantly switch back to the Patterns again, simply by pressing one of the Pattern Player keys.

It's a good idea have a bank of your specially recorded performances loaded and ready to trigger — bringing them into your live performance when needed and using the Pattern Player and/or Activator to augment them.

66

92

Recall your settings with a single shot

The Performance Recorder does double duty as a panel control “reset” function — letting you store your favorite settings for instant recall!

Start recording to one of the Player Pads and make all your desired settings — for example, setting the

Part Controller and Isolator knobs to specific positions, turning on the desired Part in the Part Selector section, and selecting Parts in the Part Mixer. Then, when you want to use those settings in performance, just press the appropriate pad, and hit one of the Pattern Player keys — and you’re happening!

Record your favorite settings, like shown here...

...then, press the Pad to recall the settings, and hit the Pattern!

Chapter 20 DJ Performance Master Class

93

Taking the pulse

The DJX-II has a variety of bpm-related tools that help you get the proper bpm — such as tapping it out (Tip 78) or capturing the bpm from an external source (Tip 94 below). Sometimes you may find it difficult or impossible to get an accurate reading, however. In the end, the best tools are your ears!

Use the AUDIO BPM COUNTER or Tap function to zero in (as close as possible) on the bpm of an external source. Then, to fine tune the bpm reading, start the Pattern Player on the “one” downbeat of the source music. If the beats stay in sync for several bars, you’ve got the right bpm! If the beats drift apart, try adjusting the bpm manually, re-starting the Pattern on the “one” each time.

Eventually, you’ll hone in on the proper bpm!

94

Auto-adjusting the bpm

Got a favorite beat on CD or vinyl that you want to sync to the DJX-II? This powerful function lets you do just that!

The DJX-II “hears” the beat (from a connected external sound source) and automatically locks into the rhythm by auto-adjusting the bpm of the currently playing Pattern.

To use this, connect a CD player or turntable and mixer (as shown), and play the source music.

Then, press and hold the AUDIO BPM COUNTER button and adjust the INPUT LEVEL dial until the lamp flashes. The optimum setting is when the lamp flashes only at each downbeat in the source music. For best results, try narrowing in on the bpm roughly at first by tapping it out (Tip 78), then using the auto-adjust function.

Most dance music (such as techno or house) that have a prominent kick and bass sound only on the downbeat are ideal for this function. Keep in mind, however, that some kinds of source music may not work with this. If that’s the case, again use the Tap function (Tip 78) to lock into the bpm.

CD MD

67

95

Toggling on beat, muting in rhythm

Now that you’ve got your rhythm skills down, try out some of these more complicated maneuvers!

Try using the TOGGLE key (in the Part Mixer) rhythmically. Set the Part Mixer up so that only Phrase 1, 2, and 3 are playing — then play the TOGGLE key on every beat of the Pattern, so that the Parts alternate in rhythm. Try other playing Patterns as well — such as hitting TOGGLE twice every beat (in 1/8 notes), or playing even more complicated, syncopated rhythms.

To get a simple dropout at the end of a bar, whip the Master Volume down on the

4th beat, and bring it back up instantly on (or just slightly before) the “one.”

96

Sync applications — using the

DJX-II as the master

The advanced sync features of the DJX-II let you lock it together with the rhythm and bpm of another device, such as a DJX-IIB, another DJX-II, or an external sequencer. No drift, no slipping out of sync — the two devices stay perfectly in the same groove! This is just one of the enormous advantages of digital-based music. Try syncing two turntables together, and you’ll see what we mean!

Although this is really just one feature, we’ve divided it into two separate tips: using the DJX-II as the master device, and using it as the slave (in Tip 97 below). If you’ve got a second device, try it both ways!

When the DJX-II is used as the master, you can play the Patterns of the DJX-II and have sequenced

Patterns and music on an external sequencer lock into the bpm of the DJX-II.

1 Set up the DJX-II and the external device.

Use a standard MIDI cable to connect the two devices as shown.

68

MIDI clock

External sequencer

(RM1x, etc.)

MIDI OUT MIDI IN

2 Set the external device to “external sync.”

For specific instructions on changing the sync setting, refer to the owner’s manual of the external device.

3 Play the DJX-II.

When you start and stop the Patterns of the DJX-II, the songs or Patterns on the external device start and stop at the same time. Likewise, changing the bpm on the DJX-II automatically changes the bpm of the external device. All playback operations function in perfect sync between the two machines, with the DJX-II as the master.

Chapter 20 DJ Performance Master Class

97

Sync applications — using the

DJX-II as the slave

Here we’ll do the opposite of Tip 96 above. This sophisticated application lets you play sequenced

Patterns and song data on an external sequencer and have the Patterns of the DJX-II lock into the bpm of that device.

1 Set up the DJX-II and the external device.

Use a standard MIDI cable to connect the two devices as shown.

MIDI IN

MIDI clock

MIDI OUT

External sequencer

(RM1x, etc.)

2 Set the DJX-II to “external sync.”

Simultaneously hold down BPM/TAP and turn the data dial clockwise, a couple of turns past the maximum of 280.0, until “Sync” appears in the display.

SYnc

Indicates “external sync.”

3 Play the DJX-II.

When you start and stop the song or Pattern on the external device, the Patterns of the DJX-II start and stop at the same time. Likewise, changing the bpm on the external device automatically changes the bpm of the DJX-II. All playback operations function in perfect sync between the two machines, with the external device as the master and the DJX-II as the slave.

69

98

Get more Patterns!

One of the great things about the DJX-II is how open-ended the system is! You can get additional

Patterns from the DJX Internet Site (

www.yamahadjx.com

), and — with the downloadable

Pattern Launcher software — load that Pattern data right into your DJX-II!

Once new Pattern data is loaded, select one of the Patterns U1 - U5 to play the desired Pattern. (U1

- U5 appear only when User Pattern data has been loaded to the DJX-II.) Up to five Patterns can be loaded at one time.

Pattern data

(Bulk data)

MIDI IN MIDI OUT

Connecting to a Personal Computer • • • • • • • • • • • • • • • • • • • • • • • • •

● When the computer has a MIDI interface installed, connect the MIDI OUT terminal of the personal computer to the MIDI IN terminal of the DJX-II.

MIDI OUT

MIDI IN

MIDI IN

MIDI OUT

● When using a MIDI interface with a Macintosh series computer, connect the RS-422 terminal of the computer (modem or printer terminal) to the appropriate MIDI interface, then connect the MIDI OUT terminal on the MIDI interface to the MIDI IN terminal of the DJX-II, as shown in the diagram below.

Computer

(sequencer software)

MIDI interface

MIDI IN

RS-422

MIDI OUT

● When the computer has a USB interface, use the Yamaha UX256.

UX256

USB cable

MIDI OUT

MIDI IN

MIDI IN

MIDI OUT

70

For details on using the Pattern Launcher software, refer to the online Help file in the software.

Chapter 20 DJ Performance Master Class

99

Using MIDI Bulk Send

Here is another rock-solid reason to go digital! With the use of a MIDI data filer (such as the

Yamaha MDF3), you can save your valuable Performance Recorder and Sampler data for future recall. What’s more, this frees up extra memory space on the DJX-II for additional recording and sampling at the same time!

Bulk Send is also used for transferring Pattern data (with the help of special Pattern Launcher software) from a Mac or Windows compatible computer to the DJX-II. (See Tip 98 above.)

Sending Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

1 Set up the device for recording the data.

Use a standard MIDI cable to connect the two devices as shown.

Save Performance

Recorder and Sampler data to the MDF3.

Yamaha MDF3, etc.

MIDI OUT MIDI IN

Once you’ve connected the DJX-II to the other device, you may need to take additional steps to set up that device. (Refer to the relevant owner’s manual for details.)

2 Press MIDI BULK SEND to enable the operation.

Flashes bSnd

3 Press MIDI BULK SEND again to actually send the data.

If you’re not quite ready to receive data on the other device, you can cancel the operation by pressing PATTERN STOP.

bStp

Receiving Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

Once you’ve saved your DJX-II data, you can easily reload it back to the DJX-II.

1 Set up the device for sending the data.

Use a standard MIDI cable to connect the two devices as shown.

Load Performance

Recorder and Sampler data from the MDF3.

Yamaha MDF3, etc.

MIDI IN MIDI OUT

Make the proper connections and insert the appropriate (floppy) disk containing the data to the data filer. (Refer to the relevant owner’s manual for details, if necessary.)

On the DJX-II side, make sure that the DJX-II is not in the middle of an operation, such as Performance Recording, Sampling, MIDI Bulk Send, etc.

2 Start sending the data from the connected device.

Refer to the relevant owner’s manual for details. The DJX-II automatically receives the data, and loads it to the proper memory location.

71

100

Create your own Patterns!

Roll your own! Yes, you can even create your own Patterns — for mangling, mucking about, and mashing on the DJX-II!

Simply use a conventional MIDI sequencer software (such as XG Works) to record your original

Patterns as MIDI data — then import the data to the DJX-II using the special Pattern Launcher software. Data for up to five Patterns (maximum of 85 KB) can be loaded to the DJX-II.

Pattern data

(Bulk data)

MIDI IN MIDI OUT

How to Create Your Own Pattern Data

As mentioned above, you can create your own original Pattern data (on an external MIDI sequencer or a computer with sequencer software) and load it to the DJX-II with the Pattern Launcher software.

Connections • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

Connect a MIDI keyboard and the DJX-II to the computer or sequencer as shown below. You’ll be using the MIDI keyboard to enter data to the computer and play the sounds of the DJX-II.

Sequence

Software

MIDI OUT MIDI IN MIDI OUT MIDI IN

External keyboard

72

Computer

Creating the Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

• Creating the data is a relatively simple procedure. However, make sure that you follow the instructions below very carefully to ensure proper creation and loading of the data.

● Recording each Variation

• Make sure to record the Variations in the order listed below. Also, enter a “marker meta-event” at the beginning of each Variation exactly as shown.

● Recording the Parts

• Record each instrument Part over its own MIDI channel as listed below. (The DJX-II’s internal tone generator responds according to these channel assignments.) To determine the specific voice used, insert appropriate program changes for each Part. (Refer to the Voice List

on page 82 for program change numbers and voices.)

NOTE:

Timing indications in these instructions are based on a resolution of 480 clocks per quarter note, and are shown in a measure:beat:clock format. For example,

“1|1|000” indicates clock “000” of the first beat of the first measure.

• Enter the following System Exclusive message at the very beginning of the sequence (1|1|000), before any other data:

F0, 43, 73, 6F, 30, 00, F7 (TG Reset)

Part

Kick

Snare

Hi-Hat

Percussion

Bass

Phrase1

Phrase2

Phrase3

12

13

14

15

16

MIDI Ch.

9

10

11

• The first measure (1|1|000 - 1|4|479) is reserved for

Initial Setup data. The second measure (2|1|000) through to the end of Variation 10 is used for the actual

Pattern data. (See chart below.)

Chapter 20 DJ Performance Master Class

Timing

1|1|000

1|1|000

1|2|000

:

1|4|479

2|1|000

:

3|4|479

4|1|000

:

4|4|479

5|1|000

:

5|4|479

6|1|000

:

7|4|479

8|1|000

:

9|4|479

10|1|000

:

11|4|479

12|1|000

:

12|4|479

13|1|000

:

13|4|479

14|1|000

:

15|4|479

16|1|000

:

17|4|479

• The timings indicated in the chart below are for example purposes only. The actual timing of the Variations and the marker meta-events (starting with Variation 2) depends on the length of the recorded Patterns. (The length of each Pattern can be up to 256 measures.)

Marker

Meta-

Event

Contents

1

2

3

4

5

6

7

8

9

10

TG Reset

Initial Setup Events

Variation 1

2 bars Pattern

(up to 256 bars)

Variation 2

1 bar Pattern

(up to 256 bars)

Variation 3

1 bar Pattern

(up to 256 bars)

Variation 4

2 bars Pattern

(up to 256 bars)

Variation 5

2 bars Pattern

(up to 256 bars)

Variation 6

2 bars Pattern

(up to 256 bars)

Variation 7

1 bar Pattern

(up to 256 bars)

Variation 8

1 bar Pattern

(up to 256 bars)

Variation 9

2 bars Pattern

(up to 256 bars)

Variation 10

2 bars Pattern

(up to 256 bars)

• Enter all voice and effect settings in the last three beats of the Initial Setup area (1|2|000 - 1|4|479). Do not include any note event data here.

• Start recording Variation 1 data from the second measure (2|1|000). The length of the data can be from 1 to

256 measures. All measures must be of one of the following time signatures: 2/4, 3/4, 4/4, or 5/4.

• Variation 2 begins from the top of the measure directly following the last measure of Variation 1. In the chart, this is listed as 4|1|000; however, the actual timing depends on the length of Variation 1.

• The following charts indicate the valid MIDI events for both the Initial Setup data and the Pattern data. Make sure to NOT enter any events marked with a dash (—), nor any events not listed here.

Channel Message

Event

Note Off

Note On

Program Change

Pitch Bend

Control #0 (Bank Select MSB)

Control #1 (Modulation)

Control #6 (Data Entry MSB)

Control #7 (Master Volume)

Control #10 (Panpot)

Control #11 (Expression)

Control #32 (Bank Select LSB)

Control #38 (Data Entry LSB)

Control #71 (Harmonic Content)

Control #72 (Release Time)

Control #73 (Attack Time)

Control #74 (Brightness)

Control #84 (Portamento Control)

Control #91 (Reverb Send Level)

Control #93 (Chorus Send Level)

Control #100 (RPN LSB)

Control #101 (RPN MSB)

Initial

Setup

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

Pattern

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

OK

RPN & NRPN

Event

RPN (Pitch Bend Sensitivity)

RPN (Fine Tuning)

RPN (Null)

System Exclusive

Event

TG Reset

Sys Ex XG Parameter Change

(Effect1)

Reverb Type

Chorus Type

Initial

Setup

OK

OK

OK

Initial

Setup

OK

OK

OK

OK

Pattern

Pattern

Saving and Loading the Sequence Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

• Save the completed sequence data to your computer.

• Save the file using Standard MIDI File Format 0 and make sure that the file extension “.mid” is included in the name.

• Load the Pattern file to the DJX-II using the Pattern Launcher software. (Refer to the online Help file in the software for specific operation instructions.)

About the User Pattern Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

As you create your own Patterns and use them with the DJX-II, keep in mind that these User Patterns differ from the built-in preset Patterns of the DJX-II in the following ways:

• The Activator’s Auto kit (00) does not apply to the User Patterns. Select from any of the other kits (01 - 51) to use the

Activator with a User Pattern.

• The actual number of taps needed to tap start a Pattern (Tip 79) depends on the time signature of the User pattern. For example, in the case of a Pattern created in 3/4 beet, tap the BPM/TAP button three times to start the Pattern.

73

74

Troubleshooting

PROBLEM

The speakers produce a “pop” sound whenever the power is turned ON or OFF.

POSSIBLE CAUSE/SOLUTION

This is normal and is no cause for alarm.

When using a mobile phone, noise is produced.

Using a mobile phone in close proximity to the DJX-II may produce interference. To prevent this, turn off the mobile phone or use it further away from the DJX-II.

The volume is reduced or the sound is distorted.

The batteries probably need to be replaced. Either replace all six batteries, or use an AC power adaptor.

The sound quality has gotten progressively worse.

Performance Recorder/Sampler data will not play back properly.

The display goes blank and all panel controls are reset.

The selected voice cannnot be played via the keyboard.

Check whether the DJX-II is set to the Pattern mode (page 10) or not. When set to the Pattern mode, the keyboard of the

DJX-II does not function as a conventional keyboard.

Not all of the voices seem to sound, or the sound seems to be cut off.

There is no sound even when the keyboard is played or when a Pattern is being played back.

Check that nothing is connected to the PHONES jack on the rear panel. When a set of headphones is plugged into this jack, no sound is output.

The panel buttons do not function. Check whether MIDI bulk data is being transmitted or received. If a MIDI Bulk Send operation is in process, none of the panel buttons (with the exception of PATTERN STOP) function.

The Pattern does not start even when a PAT-

TERN PLAYER key is pressed.

The Activator does not start even when an

ACTIVATOR key is pressed.

• Check whether the DJX-II is set to the Keyboard mode (page

10) or not. When set to the Keyboard mode, the keyboard of

the DJX-II functions as a conventional keyboard and cannot start the Pattern or Activator.

• Check whether the BPM is set to "Sync" or not by pressing the BPM/TAP button. When this is set to “Sync,” only an external MIDI device can start the DJX-II Patterns.

Some parts of the Pattern do not seem to sound.

The DJX-II is polyphonic up to a maximum of 32 notes. If Samples and Activator phrases are playing simultaneously with a

Pattern, some notes/sounds may be omitted (or “stolen”) from one or more of those sections.

• Check the Part Mixer settings.

• The volume of the corresponding part might have been set to 0 by using the VOLUME knob of the PART CONTROL-

LER.

Appendix

Troubleshooting

PROBLEM

The sound is distorted or noisy.

POSSIBLE CAUSE/SOLUTION

• Many of the DJX-II sounds have been deliberately processed or created with a “lo-fi” or “grunge” sound to suit certain styles of music.

• Using the CUTOFF and RESONANCE knobs at or near the maximum settings (especially when the MASTER VOLUME knob is also at maximum) may result in distortion.

• If this applies to the “Sampled” voice, you may have recorded the sample(s) at too high a level.

Sample recording begins too soon or too late.

Make sure that the INPUT LEVEL knob is set appropriately.

The lower the input level, the louder the signal must be to start sampling. It is important to avoid setting the input level too high: at high levels, recording start may be triggered too soon by unintentional noise (room noise, noise on the line, etc.).

Sample recording or Performance Recording doesn’t work.

If recorded data has exceeded the maximum limit, a “Full” message appears and no further data can be recorded. Delete any unnecessary data and try again.

75

76

Appendix

Error Message List

ERROR MESSAGE

Err1

Err2

Err3

Full

C|r

DESCRIPTION

This appears when the MIDI reception buffer of the DJX-II has filled up, and processing is not possible. Try decreasing the amount of data or increasing the interval time and transmit the data once again.

This appears when a MIDI data reception error occurs, such as that caused by an improper connection or by use of an excessively long MIDI cable.

This appears when the received bulk data contains illegal data. The illegal data is automatically cleared.

This message appears when the internal memory becomes full and no additional data can be recorded.

Attempting to record to the Sampler or Performance Recorder when the internal memory is full causes this message to appear, and the DJX-II automatically stops recording.

Delete unneeded data and attempt recording again.

This appears briefly when initializing the DJX-II to the factory preset data, by simultaneously holding down the highest (rightmost) key and turning the power on. See page 13 for details.

Appendix

Specifications

● KEYBOARD 61 keys (C1~C6) ..without Touch Response

● PATTERNS Total 700 Preset Patterns and Variations

Preset 70 Patterns

User

Variation

5 Patterns .............Up to 85 KB for all User

Patterns

10

● ACTIVATORS

Preset 52 Kits ..................Including Auto function

(00)

Variation 13 .........................Loop: 5, One Shot: 8

● VOICES

Preset 203 .......................180 Voices + 23 Drum Kits

User Sampled 1

● POLYPHONY 32 notes max.

● EFFECTS

Live Effector 10 Presets ............Distortion, Auto Pan,

Ring Modulator, Flanger,

Phaser, Slice, Delay,

Echo, Lo-Fi, Wah

Reverb

Chorus

11 Presets ............Can be set only via MIDI

7 Presets ..............Can be set only via MIDI

3 Bands Isolator

-12dB~+12dB

Key Shifter (Transpose)

-5~0~+6

BPM (Tempo) 32~280

Audio BPM Counter

● CONTROLLERS

Ribbon Controller

Scratch 1, Scratch 2, Pitch Bend,

Pitch & BPM

Part Controller Knobs

Volume, Cutoff, Resonance

Isolator Knobs

Low, Mid, High

Live Effector Knobs

Control, Balance

Other Knobs Input Volume, Master Volume

Part Mixer

Part Selector

SAMPLER

Quality

6 pads ..................Loop: 3, One Shot: 3

22kHz/8bit

RAM Capacity 128 KB .................About six seconds for all pads (maximum three seconds for one pad)

● PERFORMANCE RECORDER

6 pads

RAM Capacity 18 KB....................Approximately 2500 events for all six Pads

● DISPLAY

Multi Display 7-seg. LED x 4 digits

Keyboard LED LED x 27

Panel LED LED x 23

● DEMONSTRATION

3 songs

AUXILIARY JACKS

MIDI MIDI IN .................MIDI Clock In, Remote

Control, Tone Generator,

Bulk Receive

Audio

MIDI OUT .............MIDI Clock Out,

Bulk Send

PHONES

LINE OUT (L, R)...RCA Pin

MIC IN

LINE IN.................RCA Pin

AMPLIFIERS 6W + 6W ..............(when using PA-5C power adaptor)

● SPEAKERS 12cm x 2...............Bass Reflex,

4.5-liter enclosure x 2

POWER SUPPLY

Adaptor PA-5B, PA-5C

Batteries 6 x “D” size or SUM-1 or R-20

● POWER CONSUMPTION

20W

DIMENSIONS (W x D x H)

933 x 370 x 129 mm

(36-3/4" x 14-5/8" x 5-1/6")

WEIGHT 6.7kg (14 lbs., 12 oz.)

● SUPPLIED ACCESSORIES

Owner’s Manual x 1

● OPTIONAL ACCESSORIES

Headphones HPE-150, HPE-3

Keyboard Stand

L-2L, L-2C

* Specifications and descriptions in this owner’s manual are for information purposes only. Yamaha Corp. reserves the right to change or modify products or specifications at any time without prior notice. Since specifications, equipment or options may not be the same in every locale, please check with your Yamaha dealer.

77

Appendix

Glossary

78

A

Activator................................. Tips 7 - 12, 34, 50, 68

On the DJX-II, the Activator section contains various rhythms and sounds. You can use these to break up or interrupt the Patterns, or to add textures and accents to the

Patterns.

Audio bpm Counter.........................................Tip 94

This powerful function lets you synchronize external audio

(such as from a CD, MD, or vinyl record) with the Patterns of the DJX-II. The DJX-II monitors the beat from the audio, and automatically locks into the rhythm by autoadjusting the bpm of the DJX-II’s Pattern.

amplifier, these let you tailor the sound just the way you like to hear it.

K key ........................................................... Tips 39, 40

The word “key” refers to the basic pitch of a piece of music.

There are twelve keys: C, D b (or C # ), D, E b (or D # ), E, F, F #

(or G b ), G, A b (or G # ), A, B b (or A # ), and B. On the DJX-

II, you can change the key by using the Key Shifter. (Knowing the names of the keys isn’t important. On the DJX-II, you change the number — the amount by which the key is shifted.)

Changing keys (also called “transposing”) adds variety to the music. It also is capable of changing the character of a piece, making the music brighter and more upbeat, or darker and more subdued.

B bpm......................................... Tips 6, 43, 44, 78 - 81

Abbreviation for “beats per minute.” Obviously, a rhythm playing at 120 bpm would have two beats every second. The bpm value determines the speed of the rhythm — the higher the bpm, the faster the rhythm. This is also called

“tempo.”

Bulk Send.........................................................Tip 99

Bulk Send is a MIDI function that allows you to transfer important data among various MIDI devices. With the use of a MIDI data filer (such as the Yamaha MDF3), Bulk Send allows you to save your original DJX-II Performance

Recorder and Sampler data for future recall. This not only lets you keep an archive of those settings, it also frees up extra memory space on the DJX-II for additional recording and sampling. Bulk Send is also used with the Pattern

Launcher software for transferring Pattern data from a Mac or Windows compatible computer to the DJX-II.

F filter ....................................................Tips 36, 38, 69

Filters were originally used to process sound on analog synthesizers. The DJX-II uses the same basic filter setup to process the sound of the Parts . More than just “process,” the filter is capable of radically altering and completely changing the character of the sound! The filter is controlled by the CUTOFF and RESONANCE knobs in the Part Controller section.

L

Live Effector............................. Tips 13 - 23, 51 - 61

Effects are used to process the sound and change it in various ways. In modern recording studios, almost every recorded sound is processed in some way. On the DJX-II, the Live Effector section provides ten different, high-quality effects — the same effects used by the pros in creating hot tracks.

All of the DJX-II sounds — the Pattern , Activator , and

Sampler — are processed by these effects. A toggle switch lets you turn the effect on and off in time with the rhythm, and special CONTROL and BALANCE knobs let you tweak the effects as the Pattern plays.

Loop..................................................... Tips 8, 12, 74

A loop is a (usually) short audio passage or phrase that is repeated indefinitely, or “looped.” Originally used with tape recorders (tape loops), loops have infiltrated the world of sampling and music making in general. Sometimes loops are used to create sustained sound. More commonly (and especially on the DJX-II), loops are mainly for rhythmic phrases — drum and percussion rhythms, arpeggiator phrases, etc. In sampling, Loop is the opposite of One Shot .

The DJX-II Patterns are made up entirely of loops. The

Activator and Sampler both have special Loop keys and pads that cycle indefinitely, creating a continous rhythmic

Pattern.

I

Isolator .....................................................Tips 24, 62

The Isolator section provides three separate controls —

Low, Mid, and High — for adjusting the tone or timbre of the sound. Like the Bass and Treble controls on a stereo

M

MIDI....................................................... Tips 96 - 100

MIDI (Musical Instrument Digital Interface) allows electronic instruments of various types and manufacturers to

Appendix

Glossary

“communicate” with each other. At the most basic level,

MIDI allows you to play one instrument’s sounds from the controls or keyboard of another instrument. More sophisticated uses included synchronizing two or more instruments together, exchanging data between compatible devices, or having a whole studio’s worth of keyboards, synthesizers, samplers, and rhythm machines controlled from a single computer.

Naturally, the DJX-II is MIDI compatible, and can be used effectively in any of the above scenarios. You can sync two

DJX-IIs together (or the DJX-IIB), and have the bpm’s of both machines lock for synchronized playback. With the special Pattern Launcher software and a computer, you can even load new and original Patterns to the DJX-II!

Pattern may be eight beats long (two measures) or sixteen beats long ( four measures), but all Patterns cycle around a basic count of “1-2-3-4.” The key to developing good rhythm and using the Patterns musically involves knowing this four-beat count and feeling it in your body!

S

Sampler .................................................. Tips 72 - 75

Sampling is an important music-making technique in which short recorded audio passages are played back, usually from a keyboard or from pads. The Sampler on the

DJX-II lets you record any audio source — such as from a

CD, or with a microphone — and play it back as a Loop or as a One Shot .

O

One Shot ....................................................Tips 8, 74

One Shots are audio samples that are meant to be played back once and then stopped. On the DJX-II, the Activator and Sampler both have special One Shot keys and pads that play short chunks of audio — such as sound effects, hits

(like cymbal crashes, orchestra hits, etc.), and voice sound bites. In sampling, One Shot is the opposite of Loop .

scratch, scratching......................................... Tip 41

This comes from turntable playing, in which the DJ rocks the record back and forth with the needle down, creating a scratching-like noise. On the DJX-II, scratching is done with the Ribbon Controller .

P

Part .......................... Tips 27 - 38, 63 - 71, 86, 88, 89

The DJX-II Patterns contain up to eight separate instrument Parts — each of which has its own special function and sound within the rhythm. Specifically the Parts are:

Kick, Snare, Hi-Hat, Percussion, Bass, and Phrases 1 -3.

Depending on the Pattern, each Part may have a completely different sound. For example, the Bass Part on one Pattern might be an soft acoustic upright bass, while on another

Pattern it may be a buzzy synthesizer bass.

The DJX-II gives you enormous flexibility in using, controlling, and tweaking the sound of the Parts. Each Part can be played alone or in virtually any combination with the others

(using the Part Mixer ). You can single out a Part (with the

Part Selector ), and change the sound of that Part as it plays by turning the Part Controller knobs.

T

Tap ............................................... Tips 78, 79, 81, 93

The DJX-II has a convenient Tap function that allows you to change or set the bpm of the instrument simply by tapping out a steady rhythm on the BPM/TAP button. This can be used to automatically start a Pattern at the tapped speed, or it can be used to instantly change the bpm of a currently playing Pattern.

V

Variation .................................. Tips 2, 45, 46, 50, 89

Each of the 70 Patterns of the DJX-II actually contains ten separate Patterns, called “Variations.” Each Variation, as its name implies, is a different version of the basic Pattern rhythm. There are two types of Variations, main and fill-in.

Main Variations are used for the constant rhythm of the music, while fill-in Variations are usually used as dynamic breaks and transitions. In general, the higher the Variation number, the busier or more complex the rhythm becomes.

Pattern ........................................... Tips 1 - 6, 45 - 50

Patterns are the basic building blocks of the DJX-II sound.

Each Pattern is a discrete musical/rhythmic passage, that loops (or repeats) continuously. The Patterns contain different instrumental Parts — such as bass, kick drum, snare drum, hi-hat, percussion, and (depending on the Pattern) other pitched instruments such as guitar, organ, strings, etc.

Each main Pattern has ten Variations , which can be used together for greater variety in performance.

Different Patterns have different lengths, but all are based on four-beat lengths called “measures.” In other words, a

Voice ........................................................ Tips 25, 26

When the DJX-II is set to the Keyboard mode, the keys can be used in the conventional way — to play a single instrument sound across the entire keyboard. These instrument sounds are called “voices.” Although only one voice can be played at one time, the DJX-II is packed with many different voices — such as piano, organ, guitar, strings, synthesizer, and many others.

79

80

Appendix

Pattern List

26

27

28

29

22

23

24

25

30

31

32

33

34

18

19

20

21

14

15

16

17

10

11

12

13

06

07

08

09

Pattern

No.

00

01

02

03

04

05

Category Name Pattern Name

TECHNO

UNDERGROUND

DISCOMANIA

CLUB VIBES

TRANCE TRAXX

ELEKTRO

EMPIRE

GARAGE

DRUM'N'BASS

Berlin Techno

Japan Beatz

Detroit 2000

Parade Beat

French Techno

Detroit

Acid Techno

German Underground

Loop Techno

UK Disco

US Disco

Disco House

Dub House

Dark House

Chicago House

Ibiza

Progressive House

Hard House

Hard Trance

Acid Trance

Euro Trance

Goa

Dream Trax

Eurobeat

Elektro Beat

Breakdance

Elektromix

Technolectro

London Underground

Speed Garage

UK Garage

Jungle Beatz

Breakbeat

Hard Step 8th

Jazz D&B

61

62

63

64

57

58

59

60

65

66

67

68

69

53

54

55

56

49

50

51

52

45

46

47

48

41

42

43

44

Pattern

No.

35

36

37

38

39

40

Category Name Pattern Name

HIP HOP

SPACE HOP

SWING HOP

GANGSTA

INTELLIGENT

FUNKY HIP HOP

OLD SKOOL

TRIP HOP

R&B

Female

Soul

Busy

Laid Back

Landscape

Cool

Jam'n

Club Funk

Hard Funk

80's

Scratchin'

Breakz

Beat Street

Deep

Ambient

Dreamy

Grunge

Dark

Hard Hip Hop

Hardcore

Pop

Rock Hop

Futuristic

Cosmic

Universal

Live

Miami

Jazzy

Los Angeles

Mechanical

Psyco

Bangin'

Smooth

Light

Appendix

Activator List

22

23

24

25

26

27

18

19

20

21

14

15

16

17

10

11

12

13

8

9

6

7

Activator

No.

0

1

4

5

2

3

Category Name

AUTO

TECHNO X-TRA

BASIC DJ TOOLS

ROBOTS E-WERK

IN DA HOUSE

MYSTIC HORIZONS

ACID VIBES

Activator Name

Auto

Techno X-tra 1

Techno X-tra 2

Techno X-tra 3

Techno X-tra 4

Techno X-tra 5

Basic DJ Tools 1

Basic DJ Tools 2

Basic DJ Tools 3

Basic DJ Tools 4

Basic DJ Tools 5

Robots E-Werk 1

Robots E-Werk 2

Robots E-Werk 3

Robots E-Werk 4

Robots E-Werk 5

In Da House 1

In Da House 2

In Da House 3

In Da House 4

In Da House 5

Mystic Horizons 1

Mystic Horizons 2

Acid Vibes 1

Acid Vibes 2

Acid Vibes 3

Acid Vibes 4

Acid Vibes 5

38

39

40

41

34

35

36

37

Activator

No.

28

29

30

31

32

33

46

47

48

49

42

43

44

45

50

51

Category Name

HIP HOP X-TRA

GROOVE

ELEMENTS

VINYL LAB

JAZZY ZONE

SCRATCH

MASTERS

FREESTYLERS ERA

Activator Name

Hip Hop X-tra 1

Hip Hop X-tra 2

Hip Hop X-tra 3

Hip Hop X-tra 4

Hip Hop X-tra 5

Groove Elements 1

Groove Elements 2

Groove Elements 3

Groove Elements 4

Groove Elements 5

Vinyl Lab 1

Vinyl Lab 2

Vinyl Lab 3

Vinyl Lab 4

Vinyl Lab 5

Vinyl Lab 6

Jazzy Zone 1

Jazzy Zone 2

Scratch Masters 1

Scratch Masters 2

Freestylers Era 1

Freestylers Era 2

Freestylers Era 3

Freestylers Era 4

81

Appendix

Voice List

82

001

002

003

004

005

006

007

008

009

010

011

012

013

014

015

016

017

018

019

020

021

022

023

024

025

026

027

028

029

030

031

032

033

034

035

036

037

038

039

040

041

042

043

044

045

046

047

048

049

050

Voice

#

000

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Bank Select

MSB

0

LSB

MIDI

Program

Change#

Voice Name

HYPER MIX

123

112

0

0

0

0

0

96 DJX-II

KEYBOARD

4

1

7

9

11

12

Funky EP

Bright Piano

Clavi

Glocken

Vibes

Marimba

112

ELECTRIC PAD

17 Jazz Organ 0

0

0

0

0

0

0

0

0

0

0

0

0

0

112

113

114

115

0

112

112

112

113

112

0

0

0

0

0

18

16

17

17

90

94

95

91

91

89

90

92

94

95

Rock Organ

Cheez Organ

Miss U

R&B Organ

17 Perc Organ

SYNTH PAD

Sequenza

Insomnia

Wave 2001

Amber

Trance

Warm Pad

Poly Synth Pad

Bowed Pad

Halo Pad

Sweep Pad

112

ACOUSTIC PAD

48 Strings 1 0

0

0

0

0

0

112

113

0

0

0

50

50

48

49

52

GUITAR

Syn Strings

String Pad

Strings 2

Strings 3

Choir Aah

113

112

113

112

0

0

0

112

26

27

27

28

26

27

30

30

Octave

Clean 1

60's Clean

Muted

Jazz

Clean 2

Dist.

Dist.5th

115

SYNTH LEAD

84 Fuzz line

113

114

112

112

112

0

84

84

84

85

83

82

Talkbox

Acid Sync

Adrenaline

Fragile

Cut Glass

Calliope Lead

BASS LEAD

87 Killer S 112

118

117

115

116

119

0

87

87

87

87

87

87

Reso-X

Choppy

Happy Vibes

Tri Touch

Sync

Bass&Lead

078

079

080

081

082

083

084

085

056

057

058

059

060

061

062

063

064

065

066

067

068

069

070

071

072

073

074

075

076

077

093

094

095

096

097

098

099

100

101

086

087

088

089

090

091

092

Voice

#

051

052

053

054

055

102

103

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Bank Select

MSB LSB

MIDI

Program

Change#

Voice Name

SQUARE LEAD

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

116

115

112

113

0

122

117

117

120

119

116

115

118

112

113

80

80

80

80

81

80

81

81

81

81

81

81

81

81

Alien

Psyche

Square Lead1

Square Lead2

80

SAW LEAD

Square Lead3

BreakIt

MC-Line

Scary

MoveIt

Robot Lead

Fat

Seq Ana

Stab

Saw Lead1

Saw Lead2

0 81 Saw Lead3

ACOUSTIC LEAD

0

0

0

112

112

114

113

0

0

0

0

73

61

62

62

56

59

61

62

Coco Flute

Bright Brass

Techno Brass

Jump Brass

Trumpet

Mute. Trumpet

Brass Section

Synth Brass1

113

116

114

117

0

0

63

65

Synth Brass2

Alto Sax

0 73 Flute

RESONANCE BASS

38

38

38

38

Techno Bass

Kickin'B

Bassline

NuFloor

115

119

112

0

38

38

38

38

Fish303

NuSwing

Synth Bass1

Synth Bass2

112

ANALOG BASS

39 Analog Bass

114

115

39

39

Snap Bass

Old Mini

116

117

118

119

120

120

121

113

39

39

39

39

38

39

39

39

Power Bass

Dub Bass

Factory

Hyper

Hard-Syn

Dist-Syn

Techno

Blip Bass

0

0

118

121

122

122

0

112

112

38

38

38

39

H-Bass

Sin Bass

OB Bass

Sub Osc

39 Syn Bass

BASIC BASS

33

34

Finger Bass

Pick Bass

Appendix

Voice List

107

108

109

110

111

112

113

114

147

148

149

150

151

152

153

154

155

156

157

158

159

139

140

141

142

143

144

145

146

131

132

133

134

135

136

137

138

123

124

125

126

127

128

129

130

Voice

#

104

105

106

115

116

117

118

119

120

121

122

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

123

123

123

123

123

123

123

123

123

123

123

123

123

123

123

123

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Bank Select

MSB

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

LSB

112

0

0

123

123

123

123

123

123

123

123

123

112

0

0

0

MIDI

Program

Change#

35

Voice Name

32

35

Fretless

Aco. Bass

Fretless

SCRATCH

80 Scratch 1F

81

82

83

84

Scratch 1B

Scratch 2F

Scratch 2B

Scratch 3F

85

86

87

SFX

Scratch 3B

Scratch 4F

Scratch 4B

56 Reverse

126 Turntble

96 Rain

101 Goblins

102 Echoes

HIT

123

123

123

123

123

123

123

123

113

113

0

55

115

Sharp Hit

Claps-X

113 Agogo

HUMAN VOICE

123

123

123

123

0

1

2

3

Ain't Going Out (1)

Ain't Going Out (2)

Beat

Clap Your Hands

4

5

6

7

8

9

10

11

Club

Com On

DJ

Feel The Bass (1)

Feel The Bass (2)

Feel The Bass (3)

Huhh

Kickin'It

24

25

26

27

20

21

22

23

16

17

18

19

12

13

14

15

Massive

MoveIt

My Flow Is Tight (1)

My Flow Is Tight (2)

My Flow Is Tight (3)

OK

Peace

Play That Beat (1)

Play That Beat (2)

Play That Beat (3)

Respect Is Due (1)

Respect Is Due (2)

Respect Is Due (3)

Scratchin'

The House

Uuh!

123

123

123

123

123

123

123

123

123

28

29

30

31

32

33

34

35

36

What's Going Down (1)

What's Going Down (2)

What's Going Down (3)

Wow

Yeah What's Up (1)

Yeah What's Up (2)

Yeah What's Up (3)

Yo Baby (1)

Yo Baby (2)

188

189

190

191

192

193

194

195

196

197

180

181

182

183

184

185

186

187

Voice

#

160

161

162

163

164

165

166

167

168

169

170

171

172

173

174

175

176

177

178

179

198

199

200

201

202

203

127

127

126

126

126

126

126

126

126

126

0

0

0

0

127

127

127

127

127

127

127

127

0

0

0

0

Bank Select

MSB

0

0

0

0

0

0

0

0

0

0

0

0

LSB

123

123

123

123

123

123

123

123

123

123

123

123

MIDI

Program

Change#

40

Voice Name

41

42

48

49

50

44

45

46

52

53

I am Your DJ (robot) (1)

I am Your DJ (robot) (2)

I am Your DJ (robot) (3)

Rock The House (robot) (1)

Rock The House (robot) (2)

Rock The House (robot) (3)

Feel The Vibe (robot) (1)

Feel The Vibe (robot) (2)

Feel The Vibe (robot) (3)

The Real Bass (robot) (1)

The Real Bass (robot) (2)

54 The Real Bass (robot) (3)

DRUM LOOP

123

123

123

123

68

69

70

71

Drum Loop T1

Drum Loop T2

Drum Loop T3

Drum Loop T4

123

123

123

HOP LOOP

64 Drum Loop H1

65

66

Drum Loop H2

Drum Loop H3

123 67 Drum Loop H4

HYPER DRUM KIT

0

0

5

8

Analog Kit1

Analog Kit2

0

0

0

0

0

0

0

0

10

13

14

12

9

11

6

4

Analog Kit3

Analog Kit1D

Analog Kit2D

RhBox Kit

Hard Kit

Break Kit

Dance Kit

Electronic Kit1

0

0

0

0

0

0

0

0

0

1

2

3

4

5

6

7

Electronic Kit2

B900 Kit

DJX Kit

BD Kit

SD Kit

HH Kit

Human Kit

Scratch Kit

127

127

127

127

127

-

0

0

0

0

0

BASIC DRUM KIT

0 Standard Kit1

1

2

Standard Kit2

Room Kit

-

3

7

Rock Kit

Jazz Kit

SAMPLER

Sampler

83

Appendix

Drum Kit List

• : Same as Standard Kit1.

• : Same as the kit to the immediate left.

• The Keyboard Note Numbers (#) and Note names shown in this list apply to all kits, with the exception of Voice #190 (Electronic Kit2), #191 (B900 Kit),

#192 (DJX Kit), #196 (Human Kit) and #197 (Scratch Kit).

• In order to properly hear Voices #190 (Electronic Kit2), #191 (B900 Kit), and

#192 (DJX Kit), play notes on the keyboard one octave lower than indicated.

• In order to properly hear Voices #196 (Human Kit) and #197 (Scratch Kit), play notes on the keyboard one octave higher than indicated.

• Key Off & Alternate Assign : These are applicable only for kits whose Bank

MSB#=127.

84

Voice #

Bank MSB#

Bank LSB#

Keyboard

Program #

MIDI

Note# Note Note# Note

25 C # 0 13 C # -1

26 D

27 D #

28 E

29 F

30 F #

0 14 D -1

0 15 D # -1

0 16 E -1

0 17 F -1

0 18 F # -1

Key off

31 G

32 G #

33 A

34 A #

0 19 G -1

0 20 G # -1

0 21 A -1

0 22 A # -1

35 B 0 23 B -1

36 C 1 24 C 0

37 C # 1 25 C # 0

38 D

39 D #

1 26 D

1 27 D #

0 O

0

40 E

41 F

42 F #

1 28 E

1 29 F

1 30 F #

43 G

44 G #

45 A

46 A #

1 31 G

1 32 G #

1 33 A

1 34 A #

47 B 1 35 B

48 C 2 36 C 1

49 C # 2 37 C # 1

0

0

0

0

0

0

0 O

0 O

50 D

51 D #

2 38 D

2 39 D #

1

1

52 E

53 F

54 F #

2 40 E

2 41 F

2 42 F #

55 G

56 G #

57 A

58 A #

2 43 G

2 44 G #

2 45 A

2 46 A #

59 B 2 47 B

60 C 3 48 C 2

61 C # 3 49 C # 2

1

1

1

1

1

1

1

1

62 D

63 D #

3 50 D

3 51 D #

2

2

64 E

65 F

66 F #

3 52 E

3 53 F

3 54 F #

67 G

68 G #

69 A

70 A #

3 55 G

3 56 G #

3 57 A

3 58 A #

71 B 3 59 B

72 C 4 60 C 3

73 C # 4 61 C # 3

2

2

2

2

2

2

2

2

74 D

75 D #

4 62 D

4 63 D #

3

3

76 E

77 F

78 F #

4 64 E

4 65 F

4 66 F #

3

3

79 G

80 G #

81 A

82 A #

4 67 G

4 68 G #

4 69 A

4 70 A #

3

3

3

3

83 B 4 71 B

3

3 O

84 C 5 72 C 4 O

85 C # 5 73 C # 4

86 D

87 D #

5 74 D

5 75 D #

4 O

4

88 E

89 F

90 F #

5 76 E

5 77 F

5 78 F #

91 G

92 G #

93 A

94 A #

5 79 G

5 80 G #

5 81 A

5 82 A #

95 B 5 83 B

96 C 6 84 C 5

97 C # 6 85 C # 5

4

4

4

4

4

4

4

4

98 D

99 D #

100 E

101 F

102 F #

6 86 D

6 87 D

6 88 E

6 89 F

6 90 F

#

#

103

104 G

105

G

A

#

106 A #

107 B

108 C

6

6 92 G

6

6

6

7

91

93

94

95

96

G

A

A

B

C

#

# 5

5

6

5

5

5

5

5

5

5

5

Alternate assign

3

3

4

4

1

1

1

2

2

198

127

0

0

Standard Kit1

199

127

0

1

Standard Kit2

200

127

0

2

Room Kit

201

127

0

3

Rock Kit

189

127

0

4

Electronic

Kit1

180

127

0

5

Analog Kit1

188

127

0

6

Dance Kit

202

127

0

7

Jazz Kit

181

127

0

8

Analog Kit2

186

127

0

9

Hard Kit

Hi-Hat Closed

Floor Tom H

Hi-Hat Pedal

Low Tom

Hi-Hat Open

Mid Tom L

Mid Tom H

Crash Cymbal 1

High Tom

Ride Cymbal 1

Chinese Cymbal

Ride Cymbal Cup

Tambourine

Splash Cymbal

Cowbell

Crash Cymbal 2

Hand Clap 1

Ride Cymbal 2

Bongo H

Bongo L

Conga H Mute

Conga H Open

Conga L

Timbale H

Timbale L

Agogo H

Agogo L

Cabasa

Maracas

Samba Whistle H

Samba Whistle L

Guiro Short

Surdo Mute

Surdo Open

Hi-Q

Whip

Scratch H

Scratch L

Finger Snap

Click

Metronome Click

Metronome Bell

Seq Click L

Seq Click H

Brush Tap

Brush Swirl

Brush Slap

Brush Swirl W/Attack

Snare Roll

Castanet

Snare H Soft

Sticks

Bass Drum L

Open Rim Shot

Bass Drum M

Bass Drum H

Side Stick

Snare L

Hand Clap

Snare H Hard

Floor Tom L

Guiro Long

Claves

Wood Block H

Wood Block L

Scratch Push

Scratch Pull

Triangle Mute

Triangle Open

Shaker

Hand Clap 2

Hand Clap 3

Snare H Soft2

Bass Drum L2

Open Rim Shot2

Bass Drum H 2

Snare L2

Room Tom 2

Room Tom 3

Room Tom 4

Room Tom 5

Room Tom 6

SD Elec M

Rock Tom 2

Rock Tom 3

Rock Tom 4

Rock Tom 5

Rock Tom 6

Reverse Cymbal

Hi Q

Snare L

Snare H Hard2 SD Room H SD Rock Rim SD Elec H

Room Tom 1 Rock Tom 1 E Tom 1

E Tom 2

E Tom 3

E Tom 4

E Tom 5

E Tom 6

SD Elec H2

SD Analog 1L

Analog Tom 1

Analog Tom 5

Analog Cymbal

Analog Tom 6

Analog Cowbell

Analog Conga H

Analog Conga M

Analog Conga L

Analog Maracas

Analog Claves

SD Analog 2

SD Room L SD Rock

Bass Drum H

Bass Drum H3 BD Rock

BD Rock BD Rock 2

SD Elec M

Bass Drum H

BD Analog 1L

BD Analog 1H

Analog Side Stick 1

SD Analog 1H

BD Analog 2

SD Analog Open Rim

BD Analog 3

BD Analog 4

SD Analog 3

SD Analog 4

Analog HH Closed1 Dance HH Closed1

Analog Tom 2

Analog HH Closed2 Dance HH Closed2

Analog Tom 3

Analog HH 1 Open HH Open2

Analog Tom 4

Jazz Tom 1

Jazz Tom 2

Jazz Tom 3

Jazz Tom 4

Jazz Tom 5

SD T8 1

BD Analog

BD T8 2

BD Jazz BD T8 3

T8 Side Stick

SD Jazz L SD T8 3L

SD Jazz H SD T8 3M

T8 Tom 1

T8 HH 1 Closed1

T8 Tom 2

T8 HH 1 Closed2

T8 Tom 3

T8 HH 1 Open 1

T8 Tom 4

T8 Tom 5

Jazz Tom 6 T8 Tom 6

SD Hard 1

BD Hard 1

SD Hard 2

BD Hard 2

BD Hard 3

SD Hard 3

SD Hard 4

Hard Tom 1

Hard Tom 2

Hard Tom 3

Hard Tom 4

Hard Tom 5

Hard Tom 6

Bell Tree 2

Bell Tree 3

BD T8 2

SD T8 4

SD T8 3H

T8 HH 2 Closed1

T8 Cowbell

T8 HH 2 Closed2

T8 Tambourine

T8 HH 2 Open

T8 Guiro

Metal

Appendix

Drum Kit List

Voice #

Bank MSB#

Bank LSB#

Program #

Keyboard MIDI

Note# Note Note# Note

25 C # 0 13 C # -1

26 D

27 D #

28 E

29 F

30 F #

0

0

14

15

D

D #

-1

-1

0 16 E -1

0 17 F

0 18 F #

-1

-1

31 G 0 19 G -1

32 G # 0 20 G # -1

33 A

34 A #

35 B

36 C

37 C #

0 21 A

0 22 A #

-1

-1

0 23 B -1

1 24 C 0

1 25 C # 0

Key off

38 D

39 D #

40 E

41 F

42 F #

1

1 27 D

1

1

26

28

29

D

E

F

1 30 F

#

#

43 G 1 31 G 0

44 G # 1 32 G # 0

0 O

0

0 O

0 O

0

45 A

46 A #

1 33 A

1 34 A #

0

0

47 B

48 C

49 C #

1 35 B

2 36 C

2 37 C #

50 D

51 D #

52 E

53 F

54 F #

2

2 39 D

2

2

38

40

41

D

E

F

2 42 F

#

#

55 G 2 43 G 1

56 G # 2 44 G # 1

1

1

1

1

1

1

0

1

57 A

58 A #

2 45 A

2 46 A #

1

1

59 B

60 C

61 C #

2 47 B

3 48 C

3 49 C #

62 D

63 D #

64 E

65 F

66 F #

3

3 51 D

3

3

50

52

53

D

E

F

3 54 F

#

#

67 G 3 55 G 2

68 G # 3 56 G # 2

2

2

2

2

2

2

1

2

69 A

70 A #

3 57 A

3 58 A #

2

2

71 B

72 C

73 C #

3 59 B

4 60 C

4 61 C #

74 D

75 D #

76 E

77 F

78 F #

4

4 63 D

4

4

62

64

65

D

E

F

4 66 F

#

#

79 G 4 67 G 3

80 G # 4 68 G # 3

3

3

3

3

3

3

2

3

81 A

82 A #

4 69 A

4 70 A #

3

3

83 B

84 C

85 C #

4 71 B

5 72 C

5 73 C #

3

4

O

O

86 D

87 D #

88 E

89 F

90 F #

5

5 75 D

5

5

74

76

77

D

E

F

5 78 F

#

#

91 G 5 79 G 4

92 G # 5 80 G # 4

4

4

4

4

4

4 O

93 A

94 A #

5 81 A

5 82 A #

4

4

95 B

96 C

97 C #

5 83 B

6 84 C

6 85 C #

98 D

99 D #

100 E

101 F

102 F #

6

6 87 D

6

6

86

88

89

D

E

F

6 90 F

#

#

103 G 6 91 G 5

104 G # 6 92 G # 5

5

5

5

5

5

5

4

5

105 A

106 A #

107 B

108 C

6

6

7

93

95

96

A

6 94 A

B

C

#

5

5

5

6

Alternate assign

3

3

4

4

1

1

1

2

2

198

127

0

0

Standard Kit1

182

127

0

10

Analog Kit3

Low Tom

Hi-Hat Open

Mid Tom L

Mid Tom H

Crash Cymbal 1

High Tom

Ride Cymbal 1

Chinese Cymbal

Ride Cymbal Cup

Tambourine

Splash Cymbal

Cowbell

Crash Cymbal 2

Hand Clap 1

Ride Cymbal 2

Bongo H

Bongo L

Conga H Mute

Conga H Open

Conga L

Timbale H

Timbale L

Agogo H

Agogo L

Cabasa

Maracas

Samba Whistle H

Samba Whistle L

Guiro Short

Guiro Long

Claves

Wood Block H

Wood Block L

Scratch Push

Scratch Pull

Triangle Mute

Triangle Open

Shaker

Hand Clap 2

Hand Clap 3

Surdo Mute

Surdo Open

Hi-Q

Whip

Scratch H

Scratch L

Finger Snap

Click

Metronome Click

Metronome Bell

Seq Click L

Seq Click H

Brush Tap

Brush Swirl

Brush Slap

Brush Swirl W/Attack

Snare Roll

Castanet

Snare H Soft

Sticks

Bass Drum L

Open Rim Shot

Bass Drum M

Bass Drum H

Side Stick

Snare L

Hand Clap

Snare H Hard

Floor Tom L

Hi-Hat Closed

Floor Tom H

Hi-Hat Pedal

SD T9 1

BD Analog

BD Jungle 4

BD T9 1

T9 Side Stick

SD T9 4L

SD T9 4H

T9 Tom 1

T9 HH 1 Closed1

T9 Tom 2

T9 HH 1 Closed2

T9 Tom 3

T9 HH 1 Open 2

T9 Tom 4

T9 Tom 5

T9 Tom 6

T9 HH Half Open

Bell Tree 2

Bell Tree 3

BD T8 2

SD T8 4

SD T8 3H

T8 HH 2 Closed1

T8 Cowbell

T8 HH 2 Closed2

T8 Tambourine

T8 HH 2 Open

T8 Guiro

Metal

187

127

0

11

Break Kit

SD Break 1

185

127

0

12

RhBox Kit

SD RhBox 1

Analog Kit1D

Reverse Cymbal

Hi Q

183

127

0

13

SD Elec H2

Analog Cowbell

Analog Conga H

Analog Conga M

Analog Conga L

Analog Maracas

Analog Claves

184

127

0

14

Analog Kit2D

SD T9 Dist 1

190

126

0

0

Electronic Kit2

BD Break 1

SD Break 2

BD Break 2

BD Break 3

Analog Side Stick 1

SD Break 3

SD Break 4

Analog Tom 1

Analog Tom 2

Analog Tom 3

Analog Tom 4

Analog Tom 5

Analog Tom 6

BD RhBox 1

SD RhBox 2

BD RhBox 2

BD RhBox 3

BD Ana Dist 3 BD Analog

BD Ana Dist 1

BD Ana Dist 2

BD Jungle 4

BD T9 Dist 1

Analog Side Stick 1 T9 Side Stick

SD Ana Dist 1 SD T9 Dist 4L

BD T8 2

BD T8 2Long

BD T8 3 SD RhBox 3

SD RhBox 4 SD Ana Dist 2

Hard Tom 1

SD T9 Dist 4H

Hard Tom 1

SD T8 1

SD T8 3M

SD T8 4

RhBox HH Closed 1 Ana HH Clsd Dist 1 T9 HH 1 Clsd Dist 1 SD T8 5

Hard Tom 2 Hard Tom 2 T8 Conga 1

RhBox HH Closed 2 Ana HH Clsd Dist 2 T9 HH 1 Clsd Dist 2 T8 Cowbell

Rh Box HH Open

Rh Box Cymbal

Hard Tom 3 Hard Tom 3 T8 Conga 2

Ana HH Opn Dist T9 HH 1 Opn Dist 2 T8 Maracas

Hard Tom 4

Hard Tom 5

Hard Tom 4

Hard Tom 5

T8 Conga 3

T8 Conga 4

Analog Cymbal

Hard Tom 6 Hard Tom 6

T8 Side Stick

T8 Clave

T8 Clap

Bell Tree 2

Bell Tree 3

BD T8 2

SD T8 4

SD T8 3H

T8 HH 2 Closed1

T8 Cowbell

T8 HH 2 Closed2

T8 Tambourine

T8 HH 2 Open

T8 Guiro

Metal

T8 Tom 1

T8 HH 1 Closed1

T8 Tom 2

T8 HH 1 Closed2

T8 Tom 3

T8 HH 1 Open

T8 Tom 4

Analog Cymbal

BD T9 1

BD T9 3n

BD Jungle 4

T9 HH 1 Open 2

SD T9 1L

SD T9 2

SD T9 1M

SD T9 3

SD T9 1H

SD T9 4L

T9 Side Stick

SD T9 4M

T9 Clap

SD T9 4H

T9 Tom 1

T9 HH 1 Closed1

T9 Tom 2

T9 HH 1 Closed2

T9 Tom 3

T9 HH 1 Open 2

T9 Tom 4

T9 Crash 1

T9 Ride

T9 Crash 2

85

Appendix

Drum Kit List

86

Voice #

Bank MSB#

Bank LSB#

Program #

Keyboard MIDI

Note# Note Note# Note

25 C # 0 13 C # -1

26 D

27 D #

28 E

29 F

30 F #

0

0

14

15

D

D #

-1

-1

0 16 E -1

0 17 F

0 18 F #

-1

-1

31 G 0 19 G -1

32 G # 0 20 G # -1

33 A

34 A #

35 B

36 C

37 C #

0 21 A

0 22 A #

-1

-1

0 23 B -1

1 24 C 0

1 25 C # 0

Key off

38 D

39 D #

40 E

41 F

42 F #

1

1 27 D

1

1

26

28

29

D

E

F

1 30 F

#

#

43 G 1 31 G 0

44 G # 1 32 G # 0

0 O

0

0 O

0 O

0

45 A

46 A #

1 33 A

1 34 A #

0

0

47 B

48 C

49 C #

1 35 B

2 36 C

2 37 C #

50 D

51 D #

52 E

53 F

54 F #

2

2 39 D

2

2

38

40

41

D

E

F

2 42 F

#

#

55 G 2 43 G 1

56 G # 2 44 G # 1

1

1

1

1

1

1

0

1

57 A

58 A #

2 45 A

2 46 A #

1

1

59 B

60 C

61 C #

2 47 B

3 48 C

3 49 C #

62 D

63 D #

64 E

65 F

66 F #

3

3 51 D

3

3

50

52

53

D

E

F

3 54 F

#

#

67 G 3 55 G 2

68 G # 3 56 G # 2

2

2

2

2

2

2

1

2

69 A

70 A #

3 57 A

3 58 A #

2

2

71 B

72 C

73 C #

3 59 B

4 60 C

4 61 C #

74 D

75 D #

76 E

77 F

78 F #

4

4 63 D

4

4

62

64

65

D

E

F

4 66 F

#

#

79 G 4 67 G 3

80 G # 4 68 G # 3

3

3

3

3

3

3

2

3

81 A

82 A #

4 69 A

4 70 A #

3

3

83 B

84 C

85 C #

4 71 B

5 72 C

5 73 C #

3

4

O

O

86 D

87 D #

88 E

89 F

90 F #

5

5 75 D

5

5

74

76

77

D

E

F

5 78 F

#

#

91 G 5 79 G 4

92 G # 5 80 G # 4

4

4

4

4

4

4 O

93 A

94 A #

5 81 A

5 82 A #

4

4

95 B

96 C

97 C #

5 83 B

6 84 C

6 85 C #

98 D

99 D #

100 E

101 F

102 F #

6

6 87 D

6

6

86

88

89

D

E

F

6 90 F

#

#

103 G 6 91 G 5

104 G # 6 92 G # 5

5

5

5

5

5

5

4

5

105 A

106 A #

107 B

108 C

6

6

7

93

95

96

A

6 94 A

B

C

#

5

5

5

6

Alternate assign

3

3

4

4

1

1

1

2

2

191

126

0

1

B900 Kit

192

126

0

2

DJX Kit

193

126

0

3

BD Kit

BD Jungle 4

BD T8 2Long

BD Jungle 1

BD Jungle 2

BD T8 2Cont

BD Jungle 5

BD HipHop1

BD HipHop2

SD Jungle 1

SD Jungle 2

SD Jungle 3

SD Jungle 4

SD HipHop1

SD HipHop2

SD HipHop3

SD Elect.1

SD Elect.2

SD Elect.3

SD Elect.4

SD T8 3M

SD 78

HH 1 Closed

HH 2 Closed

HH 2 Open

HH 3 Closed

HH 78 Open

HH 4 Closed

HH 4 Open

PC Snap

BD00 T9 Distortion

BD04 T9

BD09 T8 Low Long

BD13

BD28 T8 BD16

BD47 Hard Distortion BD17

BD55 Jungle

SD00 T8

SD03 higher

SD12 T9 4

SD23 brutal

SD24 high metal

SD31 Elect.2

SD43 T9 4

BD10

BD11

BD12

PC Tamb2 HH37 FX2 Closed

BD Jungle 4Long HH37 FX2 Open

BD Analog

Hit 1L

HH40 T9Low Closed

HH40 T9Low Open

Hit 1M

Hit 1H

Hit 2L

Hit 2M

Hit 2H

Hit Brass 1

SCR 1L

SCR 1M

SCR 1H

SCR 2L

SCR 2M

SCR 2H

HH52 T8Metal Closed

HH52 T8Metal Open

HH56 T9Filt. Closed

HH56 T9Filt. Open

PC00G# Clave

PC02C Pulse

PC02C# Pulse

PC02D Pulse

PC02D# BD

PC02E Tom

PC02F SD

PC02F# Pulse&Noise

BD42

BD43

BD44

BD45

BD46

BD47

BD48

BD49

BD50

SCR 3L

SCR 3M

SCR 3H

SCR 4L

SCR 4M

SCR 4H

SCR 6L

SCR 6ML

PC02G Pulse&Noise

PC02G# Snaps

PC02A Noise Echo

PP Perc.C3

PP Perc.F3

PP Snaps

PP Claps Bb2

PP Claps C3

SCR 6MH

SCR 6H

SCR 7L

SCR 7ML

SCR 7MH

SCR 7H

Hit Brass 2

Analog Cymbal

SD47 noisy scratch

SD49 T8 3

HH00 MS Closed

HH00 MS Open

BD26

BD27

BD28

BD29

HH06 T9 Hard Closed BD30

HH06 T9 Hard Open BD31

HH07 T8 Closed

HH07 T8 Open

BD32

BD33

HH08 FX1 Closed

HH08 FX1 Open

HH19 T9 Closed

HH19 T9 Open

HH29 T6 Closed

HH29 T6 Open

HH31 Nat Closed

HH31 Nat Open

BD34

BD35

BD36

BD37

BD38

BD39

BD40

BD41

BD1

BD2

BD3

BD4

BD5

BD6

BD7

BD8

BD9

BD14

BD15

BD18

BD19

BD20

BD21

BD22

BD23

BD24

BD25

SD54

SD55

SD56

SD57

SD58

SD59

SD60

SD61

SD46

SD47

SD48

SD49

SD50

SD51

SD52

SD53

SD62

SD63

SD64

SD65

SD66

SD67

SD68

SD69

SD70

SD71

SD38

SD39

SD40

SD41

SD42

SD43

SD44

SD45

SD30

SD31

SD32

SD33

SD34

SD35

SD36

SD37

SD22

SD23

SD24

SD25

SD26

SD27

SD28

SD29

SD14

SD15

SD16

SD17

SD18

SD19

SD20

SD21

SD1

SD2

SD3

SD4

SD5

SD6

SD7

SD8

SD9

SD10

SD11

SD12

SD13

194

126

0

4

SD Kit

HH22

HH23

HH24

HH25

HH26

HH27

HH28

HH29

HH14

HH15

HH16

HH17

HH18

HH19

HH20

HH21

HH1

HH2

HH3

HH4

HH5

HH6

HH7

HH8

HH9

HH10

HH11

HH12

HH13

HH38

HH39

HH40

HH41

HH42

HH43

HH44

HH45

HH30

HH31

HH32

HH33

HH34

HH35

HH36

HH37

HH46

HH47

HH48

HH49

HH50

195

126

0

5

HH Kit

196

126

0

6

Human Kit

197

126

0

7

Scratch Kit

Ain'tGoingOut(1)

Ain'tGoingOut(2)

Beat

ClapYourHands

Club

ComOn

DJ

FeelTheBass(1)

FeelTheBass(2)

FeelTheBass(3)

Huhh

Kickin'It

Massive

MoveIt

MyFlowIsTight(1)

MyFlowIsTight(2)

MyFlowIsTight(3)

OK

Peace

PlayThatBeat(1)

PlayThatBeat(2)

PlayThatBeat(3)

RespectIsDue(1)

RespectIsDue(2)

RespectIsDue(3)

Scratchin'

TheHouse

Uuuuugh

What'sGoingDown(1)

What'sGoingDown(2)

What'sGoingDown(3)

Wow

YeahWhat'sUp(1)

YeahWhat'sUp(2)

YeahWhat'sUp(3)

YoBady(1)

YoBady(2)

IamYourDJ(robot)(1)

IamYourDJ(robot)(2)

IamYourDJ(robot)(3)

RockTheHouse(robot)(1)

RockTheHouse(robot)(2)

RockTheHouse(robot)(3)

FeelTheVibe(robot)(1)

FeelTheVibe(robot)(2)

FeelTheVibe(robot)(3)

TheRealBass(robot)(1)

TheRealBass(robot)(2)

TheRealBass(robot)(3)

Scratch1-F

Scratch1-R

Scratch2-F

Scratch2-R

Scratch3-F

Scratch3-R

Scratch4-F

Scratch4-R

Scratch L

SCR 1M

SCR 2M

SCR 3M

SCR 4M

SCR 6ML

SCR 7ML

TurnTable

Appendix

MIDI Data Format MIDI

Many MIDI messages listed in the MIDI Data Format are expressed as decimal numbers, binary numbers or hexadecimal numbers.

Hexadecimal numbers may include the letter “H” as a suffix. Also, “n” can freely be defined as any whole number.

To enter data/values, refer to the table below.

27

28

29

30

23

24

25

26

31

19

20

21

22

15

16

17

18

11

12

13

14

7

8

9

10

Decimal

0

1

2

5

6

3

4

0000 1111

0001 0000

0001 0001

0001 0010

0001 0011

0001 0100

0001 0101

0001 0110

0001 0111

0001 1000

0001 1001

0001 1010

0001 1011

0001 1100

0001 1101

0001 1110

0001 1111

Binary

0000 0000

0000 0001

0000 0010

0000 0011

0000 0100

0000 0101

0000 0110

0000 0111

0000 1000

0000 1001

0000 1010

0000 1011

0000 1100

0000 1101

0000 1110

1B

1C

1D

1E

17

18

19

1A

1F

13

14

15

16

0F

10

11

12

Hexadecimal

00

01

02

03

04

05

06

0B

0C

0D

0E

07

08

09

0A

3B

3C

3D

3E

37

38

39

3A

3F

33

34

35

36

2F

30

31

32

Hexadecimal

20

21

22

23

24

25

26

2B

2C

2D

2E

27

28

29

2A

59

60

61

62

55

56

57

58

63

51

52

53

54

47

48

49

50

43

44

45

46

39

40

41

42

Decimal

32

33

34

35

36

37

38

0010 1111

0011 0000

0011 0001

0011 0010

0011 0011

0011 0100

0011 0101

0011 0110

0011 0111

0011 1000

0011 1001

0011 1010

0011 1011

0011 1100

0011 1101

0011 1110

0011 1111

Binary

0010 0000

0010 0001

0010 0010

0010 0011

0010 0100

0010 0101

0010 0110

0010 0111

0010 1000

0010 1001

0010 1010

0010 1011

0010 1100

0010 1101

0010 1110

• Other messages not listed above include: 144-159(decimal)/9nH/1001 0000-

1001 1111(binary) denotes the Note On Message for each channel (1-16).

176-191/BnH/1011 0000-1011 1111 denotes the Control Change Message for each channel (1-16). 192-207/CnH/1100 0000-1100 1111 denotes the

Program Change Message for each channel (1-16). 240/FOH/1111 0000 denotes the start of a System Exclusive Message. 247/F7H/1111 0111 denotes the end of a System Exclusive Message.

• aaH (hexidecimal)/0aaaaaaa (binary) denotes the data address. The address contains High, Mid, and Low.

• bbH/0bbbbbbb denotes the byte count.

• ccH/0ccccccc denotes the check sum.

• ddH/0ddddddd denotes the data/value.

91

92

93

94

87

88

89

90

95

83

84

85

86

79

80

81

82

75

76

77

78

71

72

73

74

Decimal

64

65

66

67

68

69

70

0100 1111

0101 0000

0101 0001

0101 0010

0101 0011

0101 0100

0101 0101

0101 0110

0101 0111

0101 1000

0101 1001

0101 1010

0101 1011

0101 1100

0101 1101

0101 1110

0101 1111

Binary

0100 0000

0100 0001

0100 0010

0100 0011

0100 0100

0100 0101

0100 0110

0100 0111

0100 1000

0100 1001

0100 1010

0100 1011

0100 1100

0100 1101

0100 1110

5B

5C

5D

5E

57

58

59

5A

5F

53

54

55

56

4F

50

51

52

Hexadecimal

40

41

42

43

44

45

46

4B

4C

4D

4E

47

48

49

4A

119

120

121

122

123

124

125

126

127

111

112

113

114

115

116

117

118

103

104

105

106

107

108

109

110

Decimal

96

97

98

99

100

101

102

0110 1111

0111 0000

0111 0001

0111 0010

0111 0011

0111 0100

0111 0101

0111 0110

0111 0111

0111 1000

0111 1001

0111 1010

0111 1011

0111 1100

0111 1101

0111 1110

0111 1111

Binary

0110 0000

0110 0001

0110 0010

0110 0011

0110 0100

0110 0101

0110 0110

0110 0111

0110 1000

0110 1001

0110 1010

0110 1011

0110 1100

0110 1101

0110 1110

7B

7C

7D

7E

77

78

79

7A

7F

73

74

75

76

6F

70

71

72

Hexadecimal

60

61

62

63

64

65

66

6B

6C

6D

6E

67

68

69

6A

87

88

Appendix

MIDI Data Format MIDI

Channel/Mode/Realtime Messages

MIDI Events

Key Off

Key On

Control Change

Mode Message

Program Change

Status byte

Status

8nH

9nH

BnH

BnH

CnH

Pitch Bend Change EnH

RealTime Message F8H

FAH

FCH

FEH

Data

(n:channel no.) kk

MIDI Clock

Start

Stop

Active Sensing -

-

-

kk

0

32

1

6

38

7

10

11

64

71

72

73

74

84

91

93

96

97

100

101

120

121

123

124

125

126

127 pp cc

1st Data byte

(HEX)

(00H)

(20H)

(01H)

(06H)

(26H)

(07H)

(0AH)

(0BH)

(40H)

(47H)

(48H)

(49H)

(4AH)

(54H)

(5BH)

Parameter

Key no. (0 - 127)

Key no. (0 - 127)

Bank Select MSB vv vv

0

2nd Data byte

Data (HEX) Parameter

126, 127

(00H)

(7FH)

Velocity (0 - 127)

Key On :vv=1 - 127

Key Off :vv=0

Normal

Drum kit

Bank Select LSB

Modulation

Data Entry MSB

Data Entry LSB

Main Volume

Panpot

Expression

Sustain (Damper)

0 - 127 (...7FH)

0 - 127 (...7FH)

0 - 127 (...7FH)

0 - 127 (...7FH)

0 - 127 (...7FH)

0 - 127 (...7FH)

0 - 127 (...7FH)

Harmonic Content

Release Time

Attack Time

Brightness

0 - 127

0 - 127

0 - 127

0 - 127

(...7FH)

(...7FH)

(...7FH)

(...7FH)

Portamento Control 0 - 127 (...7FH)

Effect1 Depth

(Reverb Send Level)

0 - 127 (...7FH)

(5DH) Effect3 Depth

(Chorus Send Level)

0 - 127 (...7FH)

(60H) Increment 0 - 127 (...7FH)

(61H)

(64H)

(65H)

(78H)

Decrement

RPN LSB

RPN MSB

All sound off

0 - 127

0 - 127

0 - 127

0

(...7FH)

(...7FH)

(...7FH)

(79H)

(7BH)

Reset all controllers

All note off

(7CH) All note off

(7DH) All note off

0

0

0

0

(7EH)

(7FH)

MONO

POLY

Voice number

(0 - 127)

LSB

-

0 - 16 (...10H)

0

-

-

-

-

dd MSB

MIDI o : available

Transmitted Recognized x o x x x x x x x x x x x x x x x x x x x x x x x x x x x o o o x o o o o o o o o o o o o o o o o o o o o o o o o o o x o o o o o

Appendix

MIDI Data Format MIDI

System Exclusive Messages

Universal System Exclusive

MIDI Event

MIDI Master Volume

Data Format

F0H 7FH 7FH 04H 01H l l mm F7H ll mm Volume (mm = 0 - 7f, ll = Ignored) or

F0H 7FH XN 04H 01H l l mm F7H

XN ll mm when N is received N=0-F,whichever is received.

X = Ignored

Volume (mm = 0 - 7f, ll = Ignored)

XG standard

MIDI Event

XG Parameter Change

Bulk Dump

Data Format

F0H 43H 1nH 4CH hh mm l l dd ... F7H hh mm ll dd

Address

Data

F0H 43H 0nH 4CH aa bb hh mm l l dd ... dd cc F7H

0n aa bb hh mm ll dd

Device Number (0 - f (receive))

Byte Count (aa << 7) + bb

Address

Data

Bulk dump

MIDI Event

Performance Recorder data

Bulk Dump

User Pattern Data

Bulk Dump

Sampling data

Bulk Dump o : available

Transmitted Recognized x o

Transmitted Recognized x o x o

Data Format

F0H 43H 73H 6FH 06H 0AH aa bb cc dd hh mm ll [BULK DATA] sum F7H bb cc dd hh

6FH

06H

0AH aa

Model ID

Bulk ID

Bulk No.

ByteCount MSB

ByteCount LSB

Data size (MSB)

Data size (LSB)

Address High mm ll

Address Mid

Address Low

[BULK DATA] Sequence data (1byte,2byte....7byte,MSBdata) sum Check Sum = 0-sum (BULK DATA)

F0H 43H 73H 6FH 06H 07H aa bb cc dd hh mm ll [BULK DATA] sum F7H bb cc dd hh

6FH

06H

07H aa

Model ID

Bulk ID

Bulk No.

ByteCount MSB

ByteCount LSB

Data size (MSB)

Data size (LSB)

Address High mm ll

Address Mid

Address Low

[BULK DATA] User Pattern data (1byte,2byte....7byte,MSBdata) sum Check Sum = 0-sum (BULK DATA)

F0H 43H 73H 6FH 06H 0DH aa bb cc dd hh mm ll [BULK DATA] sum F7H bb cc dd hh

6FH

06H

0DH aa

Model ID

Bulk ID

Bulk No.

ByteCount MSB

ByteCount LSB

Data size (MSB)

Data size (LSB)

Address High mm ll

Address Mid

Address Low

[BULK DATA] Sampling data (1byte,2byte....7byte,MSBdata) sum Check Sum = 0-sum (BULK DATA)

Transmitted Recognized o o x o o o

Others

MIDI Event

Master Tune

TG RESET

Data Format

F0H 43H 1n 27H 30H 00H 00H mm ll cc F7H

1n mm ll cc

Device Number (0 - f (receive))

(mm << 4) + ll (1step/1cent), cc = Ignored

F0H 43H 73H 6FH 30H 00H F7H

Transmitted Recognized x o x o

89

90

Appendix

MIDI Data Format MIDI

MIDI Parameter Change Table

MIDI PARAMETER CHANGE TABLE (EFFECT)

Address

2

2

2

(H)

1 0

1 20

1 40

Size

(H)

2

2

2

Data

(H)

00-7F

00-7F

00-7F

00-7F

00-7F

00-7F

Parameter

REVERB TYPE MSB

REVERB TYPE LSB

CHORUS TYPE MSB

CHORUS TYPE LSB

VARIATION TYPE MSB

VARIATION TYPE LSB

Transmitted Recognized x o x x o o*

Description

Refer to “MIDI Effect Map.”

00 : basic type

Refer to “MIDI Effect Map.”

00 : basic type

Refer to “MIDI Effect Map.”

00 : basic type

* Between MIDI messages and panel operation (Live Effector), the last message will take priority.

Default

01 (=HALL1)

00

41 (=CHORUS1)

00

00 (=DJ DISTORTION)

00

Effect Map

REVERB BLOCK

Type MSB

DEC

001

002

003

004

005...127

00

HALL 1

ROOM

STAGE

PLATE

16

STAGE 1

PLATE 1

Type LSB

17

HALL 2

ROOM 1

STAGE 2

PLATE 2

19

ROOM 2

If the received value does not contain an effect type in the TYPE LSB, the LSB will be set to TYPE LSB 0.

CHORUS BLOCK

Type MSB

DEC

001...064

065

066

067

068...127

00

NO EFFECT

CHORUS

CELESTE

FLANGER

NO EFFECT

02

CHORUS 2

Type LSB

08

FLANGER 1

17

CHORUS 1

FLANGER 2

If the received value does not contain an effect type in the TYPE LSB, the LSB will be set to TYPE LSB 0.

VARIATION BLOCK

Type MSB

DEC

001

002

003

004

005

006

007

008

009

010

Type LSB

00

DJ DISTORTION

DJ FLANGER

DJ PHASER

DJ DELAY

DJ ECHO

DJ RING MOD

DJ SLICE

DJ AUTO PAN

DJ WAH

DJ LO-FI

If the received value does not contain an effect type in the TYPE LSB, the LSB will be set to TYPE LSB 0.

About MIDI remote control

About MIDI IN channel and DJX-II parts

The individual Parts of the DJX-II respond to incoming data over the MIDI channels as listed below.

MIDI IN channel channel

13

14

15

16

9

10

11

12

7

8

5

6

3

4

1

2

Keyboard (Note / ProgramChange)

Sampler PAD

Scratch

Remote

---- Reserved ----

---- Reserved ----

---- Reserved ----

---- Reserved ----

Pattern Kick

Pattern Snare

Pattern Hi-Hat

Pattern Percussion

Pattern Bass

Pattern Phrase 1

Pattern Phrase 2

Pattern Phrase 3

Data received over channel 4 (Remote) is used to control the various panel controls of the DJX-II.

About MIDI remote control

Remote Control Data

Functions

Activator

Panel Operation

ACTIVATOR

LOOP1

LOOP2

LOOP3

LOOP4

LOOP5

ONE SHOT1

ONE SHOT2

ONE SHOT3

ONE SHOT4

ONE SHOT5

ONE SHOT6

ONE SHOT7

ONE SHOT8

Activator Kit number selection

MIDI Data Format

** = Note On (7FH), Note Off (00H)

Note (93H, 54H, **H)

Note (93H, 55H, **H)

Note (93H, 56H, **H)

Note (93H, 57H, **H)

Note (93H, 58H, **H)

Note (93H, 59H, **H)

Note (93H, 5AH, **H)

Note (93H, 5BH, **H)

Note (93H, 5CH, **H)

Note (93H, 5DH, **H)

Note (93H, 5EH, **H)

Note (93H, 5FH, **H)

Note (93H, 60H, **H)

** = Activator Kit Number (00H - 33H)

Bank Select MSB (B3H, 00H, 00H)

Bank Select LSB (B3H, 20H, 02H)

Program Change (C3H, **H)

Appendix

MIDI Data Format MIDI

91

92

Appendix

MIDI Data Format MIDI

Functions

Pattern

Panel Operation

Pattern Player

Pattern Player 1

Pattern Player 2

Pattern Player 3

Pattern Player 4

Pattern Player 5

Pattern Player 6

Pattern Player 7

Pattern Player 8

Pattern Player 9

Pattern Player 10

PREV

NEXT

Pattern number selection

PART MIXER setting

BASS+KICK

PHRASE1+2+3

KICK+HI-HAT

BASS

KICK

SNARE

PHRASE1

HI-HAT

PHRASE2

PERC

PHRASE3

TOGGLE

PART SELECTOR setting

BASS+KICK

PHRASE1+2+3

KICK+HI-HAT

BASS

KICK

SNARE

PHRASE1

HI-HAT

PHRASE2

PERC

PHRASE3

ACTIVATOR

Part Controller Knobs CUTOFF knob

RESONANCE knob

VOLUME knob

Ribbon Controller TYPE Select Switch

SCRATCH1

SCRATCH2

PITCH BEND

PITCH&BPM

Ribbon Controller operation

Overall pitch control

(Pitch&BPM)

MIDI Data Format

** = Note On (7FH), Note Off (00H)

Note (93H, 48H, **H)

Note (93H, 49H, **H)

Note (93H, 4AH, **H)

Note (93H, 4BH, **H)

Note (93H, 4CH, **H)

Note (93H, 4DH, **H)

Note (93H, 4EH, **H)

Note (93H, 4FH, **H)

Note (93H, 50H, **H)

Note (93H, 51H, **H)

Note (93H, 52H, **H)

Note (93H, 53H, **H)

Bank Select MSB (B3H, 00H, 00H)

Bank Select LSB (B3H, 20H, 01H)

Program Change (C3H, **H) ** = Pattern Number

Preset: 00H - 45H

User: 46H - 4AH

** = Note On (7FH), Note Off (00H)

Note (93H, 3CH, **H)

Note (93H, 3DH, **H)

Note (93H, 3EH, **H)

Note (93H, 3FH, **H)

Note (93H, 40H, **H)

Note (93H, 41H, **H)

Note (93H, 42H, **H)

Note (93H, 43H, **H)

Note (93H, 44H, **H)

Note (93H, 45H, **H)

Note (93H, 46H, **H)

Note (93H, 47H, **H)

** = Note On (7FH), Note Off (00H)

Note (93H, 30H, **H)

Note (93H, 31H, **H)

Note (93H, 32H, **H)

Note (93H, 33H, **H)

Note (93H, 34H, **H)

Note (93H, 35H, **H)

Note (93H, 36H, **H)

Note (93H, 37H, **H)

Note (93H, 38H, **H)

Note (93H, 39H, **H)

Note (93H, 3AH, **H)

Note (93H, 3BH, **H)

Brightness (B3H, 4AH, **H)

Harmonic Content (B3H, 47H, **H)

Volume (B3H, 07H, **H)

Bank Select MSB (B3H, 00H, 00H)

Bank Select LSB (B3H, 20H, 03H)

Program Change (C3H, 00H)

Program Change (C3H, 01H)

Program Change (C3H, 02H)

Program Change (C3H, 03H)

** = 00H - 7FH

Breath Controller MSB (B3H, 02H, mmH)

Breath Controller LSB (B3H, 22H, llH) mm, ll: 00H - 7FH

Functions

Live Effector

Key Shifter

SAMPLE PAD

BPM setting

Other buttons

Panel Operation

ON/OFF switch

Hold/On

Hold/Off

Effect Type selection

DISTORTION

AUTO PAN

RING MOD

FLANGER

PHASER

SLICER

DELAY

ECHO

LO-FI

WAH

CONTROL knob

BALANCE knob

KEY SHIFTER setting

4

5

6

-5

2

3

0

1

-4

-3

-2

-1

SAMPLE PAD on

ONE SHOT 1

ONE SHOT 2

ONE SHOT 3

LOOP 1

LOOP 2

LOOP 3

SAMPLING/STOP button

Data dial

VOICE/KEYBOARD button

PATTERN/ENTER button

ACTIVATOR button

BPM/TAP button

PATTERN STOP button

MIDI Data Format

Soft Pedal (B3H, 43H, 7FH)

Soft Pedal (B3H, 43H, 00H)

Bank Select MSB (B3H, 00H, 00H)

Bank Select LSB (B3H, 20H, 04H)

Program Change (C3H, 00H)

Program Change (C3H, 01H)

Program Change (C3H, 02H)

Program Change (C3H, 03H)

Program Change (C3H, 04H)

Program Change (C3H, 05H)

Program Change (C3H, 06H)

Program Change (C3H, 07H)

Program Change (C3H, 08H)

Program Change (C3H, 09H)

Effect4 Depth (B3H, 5EH, **H)

Effect5 Depth (B3H, 5FH, **H)

** = Note On (7FH), Note Off (00H)

Note (93H, 24H, **H)

Note (93H, 25H, **H)

Note (93H, 26H, **H)

Note (93H, 27H, **H)

Note (93H, 28H, **H)

Note (93H, 29H, **H)

Note (93H, 2AH, **H)

Note (93H, 2BH, **H)

Note (93H, 2CH, **H)

Note (93H, 2DH, **H)

Note (93H, 2EH, **H)

Note (93H, 2FH, **H)

** = Note On (7FH), Note Off (00H)

Note (93H, 1EH, **H)

Note (93H, 1FH, **H)

Note (93H, 20H, **H)

Note (93H, 21H, **H)

Note (93H, 22H, **H)

Note (93H, 23H, **H)

Channel Pressure (D3H, 06H)

** : 00H - 7FH

General Purpose Controller

Absolute tempo value MSB (B3H, 10H, **H)

Absolute tempo value LSB (B3H, 30H, **H)

Relative tempo value MSB (B3H, 11H, **H)

Relative tempo value LSB (B3H, 31H, **H)

Channel Pressure (D3H, 00H)

Channel Pressure (D3H, 01H)

Channel Pressure (D3H, 02H)

Channel Pressure (D3H, 03H)

Channel Pressure (D3H, 05H)

Appendix

MIDI Data Format MIDI

93

Appendix

MIDI Implementation Chart

YAMAHA [ DJ-GEAR ] Date :17-MAR-2000

Model DJX-II MIDI Implementation Chart Version : 1.0

Transmitted Recognized Remarks

Function...

Basic

Channel

Default

Changed x x

1 - 16

1 - 16

Mode

Default

Messages

Altered x x

**************

Note x

Number : True voice **************

Velocity Note ON

Note OFF x x

After

Touch

Key's

Ch's x x

3 x x

0 - 127

0 - 127 o 9nH,v=1-127 o 9nH,v=0 or 8nH x x

Pitch Bend x o

Control

Change

0,32 x

1 x

6,38 x

7,10 x

11 x

64 x

71-74 x

84 x

91,93 x

96,97 x

100,101 x o o o o o o o o o o o

Bank Select

Modulation wheel

Data Entry

Expression

Sustain

Sound Controller

Portamento Control

Effect Depth

RPN Inc,Dec

RPN LSB,MSB

Prog

Change : True # x

************** o 0 - 127

System Exclusive o * o *

: Song Pos.

x

Common : Song Sel.

x

: Tune x x x x

System : Clock

Real Time: Commands o o o o

Aux :All Sound OFF x

:Reset All Cntrls x

:Local ON/OFF x

Mes- :All Notes OFF x sages:Active Sensing x

:Reset x

Notes: o(120,126,127) o(121) x o(123-125) o x

* For details, see "MIDI Data Format" on page 89.

94

Mode 1 : OMNI ON , POLY Mode 2 : OMNI ON ,MONO

Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF,MONO o : Yes x : No

Appendix

Index

A

AC adaptor .......................................................................... 12

Activator ...................................................8, 10, 18, 33, 51, 78

Activator List....................................................................... 81

AUDIO BPM COUNTER ........................................ 9, 67, 78

Auto (Activator).................................................................. 19

Auto Pan........................................................................ 23, 44

I

initialization.........................................................................13

Input Level .................................................................9, 53, 67

intro................................................................................20, 49

Isolator .......................................................................9, 26, 48

B

Balance (Live Effector) ........................................... 22, 44, 45

Bass .......................................................................... 29, 32, 49

bpm ..............................................................17, 21, 39, 59, 78

bpm, auto-adjust................................................................. 67

bpm, tapping....................................................................... 58

bulk.......................................................................... 71, 72, 78

K

key ......................................................................30, 32, 36, 50

Key Shifter......................................................................10, 36

keyboard .................................................... 8, 9, 10, 27, 52, 55

Keyboard Mode ...................................................................10

Kick ....................................................................29, 32, 49, 79

Knob..................................................... 8, 9, 13, 22, 26, 32, 34

C

combination keys.......................................................... 30, 32

Control (Live Effector) ........................................... 22, 44, 45

Cutoff............................................................32, 34, 35, 51, 78

L

LINE (SAMPLING/AUX IN) jack ................................11, 53

LINE OUT jacks ......................................................11, 60, 61

Live Effector .........................................................8, 22, 43, 78

Lo-Fi...............................................................................25, 46

Loop ...................................................................18, 21, 54, 78

Low (Isolator) ............................................................9, 26, 48

D

data backup ......................................................................... 13

Data dial ................................................................................ 8

Delay.............................................................................. 24, 45

Demo..................................................................................... 8

Display............................................................................. 9, 13

Distortion...................................................................... 23, 43

Drum Kit List...................................................................... 84

M

MIC (SAMPLING/AUX IN) jack .................................11, 53

Mid (Isolator) ............................................................9, 26, 48

MIDI .............................................. 5, 9, 11, 68, 69, 70, 72, 78

MIDI Bulk Send...............................................................9, 71

MIDI Data Format ..............................................................87

MIDI Implementation Chart..............................................94

E

Echo............................................................................... 25, 46

effects....................................................................5, 22, 43, 78

endings (outro)............................................................. 41, 63

Error Message List .............................................................. 76

N

NEXT .............................................................................17, 41

O

One Shot ..................................................................18, 54, 79

F

fill-in ...................................................................15, 42, 62, 79

filter ......................................................................... 34, 51, 78

Flanger........................................................................... 23, 44

G

Glossary............................................................................... 78

H

High (Isolator) .......................................................... 9, 26, 48

Hi-Hat ..........................................................29, 32, 49, 72, 79

HOLD.................................................................................. 22

P

Part .................................................................................29, 79

Part Controller.....................................................9, 34, 51, 79

Part Mixer ..........................................................10, 29, 49, 79

Part Selector...................................................................32, 79

Pattern..................................................................5, 10, 14, 79

Pattern Launcher ...............................................70, 71, 72, 79

Pattern List...........................................................................80

Pattern Mode .......................................................................10

Pattern Player.............................................................5, 14, 40

PATTERN STOP............................................9, 14, 18, 41, 59

PATTERN/ENTER .................................. 8, 10, 16, 27, 40, 52

Patterns, creating your own ................................................72

Percussion ......................................................................29, 72

95

96

Appendix

Index

Performance Recorder .....................................5, 9, 13, 56, 66

Phaser ............................................................................ 24, 45

PHONES ....................................................................... 11, 61

Phrase ............................................................................ 29, 49

Pitch Bend ..................................................................... 52, 73

Pitch&bpm .......................................................................... 38

PREV/NEXT keys ............................................................... 17

R

Recording ................................................................ 53, 56, 71

Resonance...........................................................34, 35, 51, 78

Ribbon Controller ...............................................9, 38, 52, 79

Ring Modulation........................................................... 23, 44

S

sample.................................................................53, 54, 55, 65

Sample Pad...................................................................... 9, 53

Sampler ..................................................................... 5, 53, 79

sampling .............................................................13, 53, 71, 78

SAMPLING/AUX IN .......................................................... 11

SAMPLING/STOP.......................................................... 9, 53

scratch ........................................................................... 38, 79

sequencer............................................................68, 69, 70, 72

Slice................................................................................ 24, 45

Snare ...................................................................29, 32, 49, 72

Specifications ...................................................................... 77

STANDBY/ON.......................................................... 8, 12, 13

SYNC ....................................................................... 39, 65, 69

T

Toggle key................................................................ 49, 50, 68

transpose ....................................................................... 10, 36

V

Variation.................................................14, 15, 19, 31, 40, 79

Voice ...................................................................27, 28, 52, 79

Voice List ............................................................................. 82

VOICE/KEYBOARD............................................8, 10, 27, 28

Volume .................................................................8, 13, 35, 68

W

Wah................................................................................ 25, 46

FCC INFORMATION (U.S.A.)

1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!

This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.

2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.

3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF” and “ON”, please try to eliminate the problem by using one of the following measures:

Relocate either this product or the device that is being affected by the interference.

Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.

In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type cable.

If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave,

Buena Park, CA90620

The above statements apply ONLY to those products distributed by

Yamaha Corporation of America or its subsidiaries.

* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.

(class B)

OBSERVERA!

Apparaten kopplas inte ur växelströmskällan (nätet) sá länge som den ar ansluten till vägguttaget, även om själva apparaten har stängts av.

ADVARSEL: Netspæendingen til dette apparat er IKKE afbrudt, sálæenge netledningen siddr i en stikkontakt, som er t endt — ogsá selvom der or slukket pá apparatets afbryder.

VAROITUS: Laitteen toisiopiiriin kytketty käyttökytkin ei irroita koko laitetta verkosta.

(standby)

Entsorgung leerer Batterien (nur innerhalb Deutschlands)

Leisten Sie einen Beitrag zum Umweltschutz. Verbrauchte Batterien oder

Akkumulatoren dürfen nicht in den Hausmüll. Sie können bei einer Sammelstelle für Altbatterien bzw. Sondermüll abgegeben werden. Informieren

Sie sich bei Ihrer Kommune.

(battery)

Limited Warranty

90 DAYS LABOR 1 YEAR PARTS

Yamaha Corporation of America, hereafter referred to as Yamaha, warrants to the original consumer of a product included in the categories listed below, that the product will be free of defects in materials and/or workmanship for the periods indicated. This warranty is applicable to all models included in the following series of products:

PSR SERIES OF PORTATONE ELECTRONIC KEYBOARDS

If during the first 90 days that immediately follows the purchase date, your new Yamaha product covered by this warranty is found to have a defect in material and/or workmanship, Yamaha and/or its authorized representative will repair such defect without charge for parts or labor.

If parts should be required after this 90 day period but within the one year period that immediately follows the purchase date, Yamaha will, subject to the terms of this warranty, supply these parts without charge. However, charges for labor, and/or any miscellaneous expenses incurred are the consumers responsibility. Yamaha reserves the right to utilize reconditioned parts in repairing these products and/or to use reconditioned units as warranty replacements.

THIS WARRANTY IS THE ONLY EXPRESS WARRANTY WHICH YAMAHA MAKES IN CONNECTION WITH THESE PROD-

UCTS. ANY IMPLIED WARRANTY APPLICABLE TO THE PRODUCT, INCLUDING THE WARRANTY OF MERCHANT ABILITY

IS LIMITED TO THE DURATION OF THE EXPRESS WARRANTY. YAMAHA EXCLUDES AND SHALL NOT BE LIABLE IN ANY

EVENT FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES.

Some states do not allow limitations that relate to implied warranties and/or the exclusion of incidental or consequential damages. Therefore, these limitations and exclusions may not apply to you.

This warranty gives you specific legal rights. You may also have other rights which vary from state to state.

CONSUMERS RESPONSIBILITIES

If warranty service should be required, it is necessary that the consumer assume certain responsibilities:

1. Contact the Customer Service Department of the retailer selling the product, or any retail outlet authorized by Yamaha to sell the product for assistance. You may also contact Yamaha directly at the address provided below.

2. Deliver the unit to be serviced under warranty to: the retailer selling the product, an authorized service center, or to Yamaha with an explanation of the problem. Please be prepared to provide proof purchase date (sales receipt, credit card copy, etc.) when requesting service and/or parts under warranty.

3. Shipping and/or insurance costs are the consumers responsibility.* Units shipped for service should be packed securely.

*Repaired units will be returned PREPAID if warranty service is required within the first 90 days.

IMPORTANT: Do NOT ship anything to ANY location without prior authorization. A Return Authorization (RA) will be issued that has a tracking number assigned that will expedite the servicing of your unit and provide a tracking system if needed.

4. Your owners manual contains important safety and operating instructions. It is your responsibility to be aware of the contents of this manual and to follow all safety precautions.

EXCLUSIONS

This warranty does not apply to units whose trade name, trademark, and/or ID numbers have been altered, defaced, exchanged removed, or to failures and/or damages that may occur as a result of:

1. Neglect, abuse, abnormal strain, modification or exposure to extremes in temperature or humidity.

2. Improper repair or maintenance by any person who is not a service representative of a retail outlet authorized by Yamaha to sell the product, an authorized service center, or an authorized service representative of Yamaha.

3. This warranty is applicable only to units sold by retailers authorized by Yamaha to sell these products in the U.S.A., the District of Columbia, and Puerto Rico. This warranty is not applicable in other possessions or territories of the U.S.A. or in any other country.

Please record the model and serial number of the product you have purchased in the spaces provided below.

Model___________________________ Serial #________________________________ Sales Slip #________________________________

Purchased from____________________________________________________________ Date______________________________________

(Retailer)

YAMAHA CORPORATION OF AMERICA

Electronic Service Division

6600 Orangethorpe Avenue

Buena Park, CA 90620

KEEP THIS DOCUMENT FOR YOUR RECORDS. DO NOT MAIL!

For details of products, please contact your nearest Yamaha or the authorized distributor listed below.

Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou au distributeur le plus proche de vous figurant dans la liste suivante.

Die Einzelheiten zu Produkten sind bei Ihrer unten aufgeführten

Niederlassung und bei Yamaha Vertragshändlern in den jeweiligen

Bestimmungsländern erhältlich.

Para detalles sobre productos, contacte su tienda Yamaha más cercana o el distribuidor autorizado que se lista debajo.

NORTH AMERICA

CANADA

Yamaha Canada Music Ltd.

135 Milner Avenue, Scarborough, Ontario,

M1S 3R1, Canada

Tel: 416-298-1311

U.S.A.

Yamaha Corporation of America

6600 Orangethorpe Ave., Buena Park, Calif. 90620,

U.S.A.

Tel: 714-522-9011

CENTRAL & SOUTH AMERICA

MEXICO

Yamaha de Mexico S.A. De C.V.,

Departamento de ventas

Javier Rojo Gomez No.1149, Col. Gpe Del

Moral, Deleg. Iztapalapa, 09300 Mexico, D.F.

Tel: 686-00-33

BRAZIL

Yamaha Musical do Brasil LTDA.

Av. Rebouças 2636, São Paulo, Brasil

Tel: 011-853-1377

ARGENTINA

Yamaha Music Argentina S.A.

Viamonte 1145 Piso2-B 1053,

Buenos Aires, Argentina

Tel: 1-371-7021

PANAMA AND OTHER LATIN

AMERICAN COUNTRIES/

CARIBBEAN COUNTRIES

Yamaha de Panama S.A.

Torre Banco General, Piso 7, Urbanización Marbella,

Calle 47 y Aquilino de la Guardia,

Ciudad de Panamá, Panamá

Tel: 507-269-5311

EUROPE

THE UNITED KINGDOM

Yamaha-Kemble Music (U.K.) Ltd.

Sherbourne Drive, Tilbrook, Milton Keynes,

MK7 8BL, England

Tel: 01908-366700

IRELAND

Danfay Ltd.

61D, Sallynoggin Road, Dun Laoghaire, Co. Dublin

Tel: 01-2859177

GERMANY/SWITZERLAND

Yamaha Europa GmbH.

Siemensstraße 22-34, 25462 Rellingen,

F.R. of Germany

Tel: 04101-3030

AUSTRIA

Yamaha Music Austria

Schleiergasse 20, A-1100 Wien Austria

Tel: 01-60203900

THE NETHERLANDS

Yamaha Music Nederland

Kanaalweg 18G, 3526KL, Utrecht, The Netherlands

Tel: 030-2828411

BELGIUM

Yamaha Music Belgium

Keiberg Imperiastraat 8, 1930 Zaventem, Belgium

Tel: 02-7258220

FRANCE

Yamaha Musique France,

Division Claviers

BP 70-77312 Marne-la-Vallée Cedex 2, France

Tel: 01-64-61-4000

ITALY

Yamaha Musica Italia S.P.A.,

Home Keyboard Division

Viale Italia 88, 20020 Lainate (Milano), Italy

Tel: 02-935-771

SPAIN/PORTUGAL

Yamaha-Hazen Electronica Musical, S.A.

Ctra. de la Coruna km. 17, 200, 28230

Las Rozas (Madrid) Spain

Tel: 91-201-0700

GREECE

Philippe Nakas S.A.

Navarinou Street 13, P.Code 10680, Athens, Greece

Tel: 01-364-7111

SWEDEN

Yamaha Scandinavia AB

J. A. Wettergrens Gata 1

Box 30053

S-400 43 Göteborg, Sweden

Tel: 031 89 34 00

DENMARK

YS Copenhagen Liaison Office

Generatorvej 8B

DK-2730 Herlev, Denmark

Tel: 44 92 49 00

FINLAND

F-Musiikki Oy

Kluuvikatu 6, P.O. Box 260,

SF-00101 Helsinki, Finland

Tel: 09 618511

NORWAY

Norsk filial av Yamaha Scandinavia AB

Grini Næringspark 1

N-1345 Østerås, Norway

Tel: 67 16 77 70

ICELAND

Skifan HF

Skeifan 17 P.O. Box 8120

IS-128 Reykjavik, Iceland

Tel: 525 5000

OTHER EUROPEAN COUNTRIES

Yamaha Europa GmbH.

Siemensstraße 22-34, 25462 Rellingen,

F.R. of Germany

Tel: 04101-3030

AFRICA

Yamaha Corporation,

International Marketing Division

Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650

Tel: 053-460-2312

MIDDLE EAST

TURKEY/CYPRUS

Yamaha Europa GmbH.

Siemensstraße 22-34, 25462 Rellingen,

F.R. of Germany

Tel: 04101-3030

OTHER COUNTRIES

Yamaha Music Gulf FZE

LB21-128 Jebel Ali Freezone

P.O.Box 17328, Dubai, U.A.E.

Tel: 971-4-81-5868

[PK] 19

HEAD OFFICE Yamaha Corporation, Pro Audio & Digital Musical Instrument Division

Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650

Tel: 053-460-3273

Yamaha PK CLUB (Portable Keyboard Home Page) http://www.yamaha.co.jp/english/product/pk/

ASIA

HONG KONG

Tom Lee Music Co., Ltd.

11/F., Silvercord Tower 1, 30 Canton Road,

Tsimshatsui, Kowloon, Hong Kong

Tel: 2737-7688

INDONESIA

PT. Yamaha Music Indonesia (Distributor)

PT. Nusantik

Gedung Yamaha Music Center, Jalan Jend. Gatot

Subroto Kav. 4, Jakarta 12930, Indonesia

Tel: 21-520-2577

KOREA

Cosmos Corporation

1461-9, Seocho Dong, Seocho Gu, Seoul, Korea

Tel: 02-3486-0011

MALAYSIA

Yamaha Music Malaysia, Sdn., Bhd.

Lot 8, Jalan Perbandaran, 47301 Kelana Jaya,

Petaling Jaya, Selangor, Malaysia

Tel: 3-703-0900

PHILIPPINES

Yupangco Music Corporation

339 Gil J. Puyat Avenue, P.O. Box 885 MCPO,

Makati, Metro Manila, Philippines

Tel: 819-7551

SINGAPORE

Yamaha Music Asia Pte., Ltd.

11 Ubi Road #06-00, Meiban Industrial Building,

Singapore

Tel: 65-747-4374

TAIWAN

Yamaha KHS Music Co., Ltd.

10F, 150, Tun-Hwa Northroad,

Taipei, Taiwan, R.O.C.

Tel: 02-2713-8999

THAILAND

Siam Music Yamaha Co., Ltd.

121/60-61 RS Tower 17th Floor,

Ratchadaphisek RD., Dindaeng,

Bangkok 10320, Thailand

Tel: 02-641-2951

THE PEOPLE’S REPUBLIC OF CHINA

AND OTHER ASIAN COUNTRIES

Yamaha Corporation,

International Marketing Division

Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650

Tel: 053-460-2317

OCEANIA

AUSTRALIA

Yamaha Music Australia Pty. Ltd.

17-33 Market Street, South Melbourne, Vic. 3205,

Australia

Tel: 3-699-2388

NEW ZEALAND

Music Houses of N.Z. Ltd.

146/148 Captain Springs Road, Te Papapa,

Auckland, New Zealand

Tel: 9-634-0099

COUNTRIES AND TRUST

TERRITORIES IN PACIFIC OCEAN

Yamaha Corporation,

International Marketing Group

Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650

Tel: 053-460-2312

M.D.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation

© 2000 Yamaha Corporation

V560170 00?PO???.?-01A0 Printed in China

advertisement

Related manuals

advertisement

Table of contents