3 Across Alley Roller Manual


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3 Across Alley Roller Manual | Manualzz

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TABLE OF CONTENTS

Setup Pages 7

·

/ Fuse

Pages 48

Pages 50

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3-3-08 - Revision A

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INTRODUCTION

GAME FEATURES

Thank you for your purchase of the new 3 Across™ game from I.C.E. The game starts off with unparalleled ease of assembly. The games go together in just a few minutes.

The game cabinetry is a unique plywood construction with a special overlay for a superior finish. A special lacquer finish is applied over the wood for a beautiful rich, deep look. All of the cabinet panels interlock together, are reinforced with cleats and are glued together to produce a cabinet that can handle all of the abuse you can give it.

Long life fluorescent lighting is used throughout the game to lower maintenance and create a bright playfield area.

Even the ball return area is back lit to add to the appearance and serviceability of the game.

Reliability is the name of the game with our ball release assembly. With a specially engineered solenoid and double linkages, this mechanism has been tested to last for years. Best of all, the entire assembly simply lifts out of the cabinet with no tools needed!

The best state of the art sound on sound audio is used to create an exciting atmosphere for the game player. Even our background theme is synchronized so all games play the theme at the same time, even when only one game is being played.

All programming is accomplished from the Main P.C.

Board which is conveniently located at the front end of the cabinet. This make servicing and adjusting as easy as turning a key.

GAME PLAY

Game play begins when a player inserts the correct amount of coinage to begin and presses “start”. The game is played with 9 balls. If the game dispensed less then nine balls, as the player plays the game, it will continue to dispense balls until the player has received all 9 balls required to play.

The player throws the balls at the target pockets and is awarded the points indicated on those pockets. If the player gets three targets across, the player will get double the value of all three pockets! The object is to score a perfect game. This requires the user to get one ball into each of the 9 different pockets, all white across, blue across and yellow across. The player continues to throw the balls until all 9 balls are played.

If the player was able to achieve a perfect game the super bonus is awarded. Tickets are then dispensed to the player and the game is over.

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INSTALLATION

BEFORE YOU BEGIN

WARNING: WHEN INSTALLING THIS GAME,

A 3 PRONG GROUNDED A.C. RECEPTACLE

MUST BE USED. FAILURE TO DO SO COULD

RESULT IN SERIOUS INJURY TO YOURSELF OR

OTHERS. FAILURE TO USE A GROUNDED

RECEPTACLE COULD ALSO CAUSE IMPROPER

GAME OPERATION, OR DAMAGE TO THE

ELECTRONICS

DO NOT DEFEAT OR REMOVE THE GROUNDING

PRONG ON THE POWER CORD FOR THE SAME

REASONS AS GIVEN ABOVE. USING AN IM-

PROPERLY GROUNDED GAME COULD VOID

YOUR WARRANTY.

HAVE A QUALIFIED ELECTRICIAN CHECK YOUR

A.C. RECEPTACLE TO BE SURE THE GROUND

IS FUNCTIONING PROPERLY.

This installation is recommended to be performed by a 2 man installation crew. No special electrical or "Electrician" skills are needed for installation, as all electrical connections are simple plug in types.

The following tools will be necessary for installation:

Step ladder *

Cordless Drill with Phillips head bit

SINGLE INSTALL INSTRUCTIONS

1. Remove the banding from the pallet.

NOTE: BE SURE TO STAND TO THE SIDE

WHEN CUTTING THE BANDS, AS THEY ARE

UNDER PRESSURE, AND COULD SPRING

OUT CAUSING INJURY.

2. Lift out all cage parts as well as any other parts shipped along with the game.

3. Remove the 2 game halves from the pallet.

4. Remove all of the cabinets from their

packaging and skids.

5. Position the back half of the alley cabinets as shown below.

7/16" Combination wrench

Ratchet with 7/16" socket

5/16” Allen (included)

* Might be required in some situations.

6. Open the ticket door and slide the top left cover back and then off to access the wire harnesses. Connect the six wire harnesses.

If installing more then one game see “Link

Install Instructions” before continuing.

7. Replace top cover and close the ticket door.

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Two per side

Two per side

7. Install cage as shown below.

INSTALLATION

6. Slide the two halves together and using the included latching tool, latch both sides, top and bottom together. Insert the four latch plugs where you inserted the latch tool.

Slide both the cash box and ball release cover out and out of the way. Remove the foam packing material located on top and underneath the ball release assembly. Replace the cover and coin door.

Although your game is ready for use and is set to its optimal settings it is still recommended to review the program settings and credit settings and make any changes at this time.

LINK INSTALL INSTRUCTIONS

To link games together you must first set the game’s ID differently from one to the other. No game can have the same Link ID. In order to link past 10 you will need to upgrade the brain board.

Please contact ICE Service for details.

A 25’ phone cable is supplied that will need to run from one to the next linked game. See page 8 for location of phone cable connections and Link ID dial.

Coin Meter Location

The coin meter is located in the cash drawer. See page 22 for exact location.

8. There are 3 thumb screws on each side to connect the front cage and two bottom screws to hold the sides.

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MARQUEE INSTALL INSTRUCTIONS

There are three different bonus marquees available for 3 Across. NA7010X is used mostly for a single lane or when there is not enough height for the full size marquees NA7000X and

NA7001X. The NA7010X programming information is stored on the games’ main board while both the NA7000X and NA7001X overrides any mini marquee programming information and stores it’s information directly on the marquee. See programming information on page 9 and 10 for details.

NA7010X

Bonus Marquee Install

The marquee comes with two harnesses which need to be installed along with mounting the marquee onto the cabinet. One harness is a AC splitter that connects between the curly bulb power plug found up top and the other is the communication cable which connects to the main board. Turn game off and unplug before starting. Begin by removing the plastic header panel and sliding the display mounting assembly up and out. There should be enough slack to rest the display mounting assembly on top of the game. See page 11 through 13 for diagrams. Connect the ac between the ac coming from below and the curly bulb. Be sure to reconnect the curly bulb’s ac. Replace the display mounting assembly back into the cabinet and the plastic header panel. Connect the communication harness and mount the marquee with the supplied hardware. Run the communication cable on top of the cabinet, down the back, through the bottom following the rest of the harnesses back to the main board. Connect the harness into J2 on the main board. See full wiring diagram insert for detail information. See diagram on next page for mounting diagram.

NA7000X

Bonus Marquee Install

The marquee is shipped in two sections, a large display marquee and a smaller display marquee. This marquee assembly is to be positioned centered to all linked games. See picture shown below for example. Begin the install by mounting the larger display first, then the smaller display underneath. See diagrams below for details. Un-tie the grey cable coiled behind the upper marquee and connect this to the smaller marquee, see diagram below. Plug the AC cord and run that down the back and into a AC outlet. Connect the phone cable to the upper marquee and at either end of set of linked games, follow the wire harnesses back to the main board and into any free link connection.

To program the marquee press, on any linked lane, SW5. This will put the marquee in programming mode. Now use select and advance to change the settings on the marquee. Remember, the marquee has additional audio and therefore has it’s own volume control independent from the main games.

NA7001X

Bonus Marquee Install

The marquee is the same as NA7000X except for the AC harness. If you have purchased the game with this option at the same time, one unit will have a “Left” sticker located on the back of the cabinet. This cabinet located in the upper header area has a 220 to 110 step down transformer. This is where you would plug in the AC harness instead of a AC outlet as described above. If you purchased this option separate a 220 to 110 step down transformer is included and will need to be mounted inside the header area before mounting the marquee.

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NA7010X

Single Marquee

NA7000X series

L

7

L

S Install Spacers here

S

L

S

Wiring harness plugs in here

3 & 4

L

S

L

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AC & DC POWER FUSE RATINGS

To access the fuses for both the AC and DC supplies, open the front access panel and located inside is a power module and board panel assembly. The power module has a

5 amp slow blow if your game is 110V option or 2.5 amp slow blow if your game is

220V option. Pictured below is the location and values of the remaining fuses for your game.

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Unlock and open this panel to access

AC and DC fuses and board panel assembly.

6A slow blow

1A slow blow

4 SB

(2) 8amp

Slow blow

Link ID number dial

Connect phone cords to either of these two connectors.

These can be used for linking or marquee connections.

Programming

Buttons:

SW2 - Program

SW3 - Select

SW4 - Advance

SW5 - N/A

SW6 - N/A

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PROGRAMMING

Game Programming

Version 1.10 3/6/08 (Previous version was not linkable)

To enter programming, press “program” in attract mode. Pressing “program” during game play will be ignored. Cycle through the options with select and change the values with advance.

Exit by pressing “program” which will save your changes.

Value Description Default Min Max Comment

3

4

5

Points Per Ticket 8

JFP 3

ATIME 3

0

0

0

40

10

90

Cost Game

In thousands

Just for Playing Tickets

Attract Time in minutes

7 HUNDREDS

8 TENS

0

0

0

0

9

9

Bonus (NA7010X Marquee only)

Bonus (NA7010X Marquee only)

With the default settings your total points would be divided by 8 for your ticket payout. The maximum bonus at any time is 9,990 tickets. See page 8 for details on programming the

NA7000X Super Bonus Marquee.

Error Codes are displayed on power up diagnostics only:

2

5

8

Compact Flash Error

Sensor 3 Error

Sensor 6 Error

11 Sensor 9 Error

14 Sensor Ball Error

3

12

Sensor 1 Error

6 Sensor 4 Error

9 Sensor 7 Error

Sensor 10 Error

Sensor Ball Counts are:

Sensor 1 Sensor 2 Sensor 3

Sensor 4 Sensor 5 Sensor 6

Sensor 7 Sensor 8 Sensor 9

Sensor 10

4 Sensor 2 Error

7 Sensor 5 Error

10 Sensor 8 Error

13 Sensor Zero Error

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PROGRAMMING

NA7000X - Super Bonus Programming

Version 1.0 3/6/08 NA7000X software, requires game software version 1.10 or higher.

To enter remote programming, press sw5. This will display PRG on the game you are programming with. The marquee will then show volume. Pressing SW2 will advance to the next option while SW3 will advance the value of that option. Pressing SW5 again will exit remote programming.

Description Default Min Max Comment

THOUSANDS 1 0 9 Bonus

WARNING - The marquee will override the mini marquee value programmed on each game. If no mini-marquee display exists there will still be a value that is paid out if a perfect game is achieved. The order will be NA7000X’s value and then NA7010X’s value. If for any reason communication is lost between the

NA7000X and the game, it will pay out whatever is programmed for the NA7010X there or not.

This is very important to remember as if communication is lost between the game and the NA7000 marquee, the game will default the bonus to whatever information was last programmed into the game’s main board. Let say for example you are using a NA7000X bonus marquee and either have one or linked games and have the NA7000X bonus marquee set for 5000. If at anytime communication is lost between the NA7000X bonus marquee and any of the games, that game that lost communication will pay the default of 1000 for the bonus instead of 5000 programmed on the NA7000X bonus marquee.

New Jersey Programming notes

Version 1.02 (Non Linking)

The game’s programming is same with the following differences. Upon power up the game will validate the software and display a 911 if not valid. Upon power loss, credits and tickets owed are saved until power is restored. The game will allow the player to replay their game if interrupted by power loss. When power is restored when tickets are owed they are dispensed before game will return to normal operation. The game will also prevent you from adding credits during game play.

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To:NA2066X Playfield Extension

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To NA2065X Playfield

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2 1

3 2 1 3 2 1

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ELECTRONICS:

2111 RELAY SOLID STATE

DA2001X PCBA (POWER SUPPLY)

DA2002X ASY (TRANSFORMER)

E02295 FUSE 6 AMP 250V SLO BLO

E02315 FUSE 3 AMP 250V SLO BLO

E02314 FUSE 1 AMP 250V SLO BLO

E2034X PCBA (ARM 7 BRAIN BOARD)

NA2034X PCBA (MAIN I/O)

NA2056X HARNESS (BALL GATE RELAY)

NA2059X HARNESS (RELAY)

NA2062X HARNESS (DC POWER)

RB2051X HARNES (SPEAKER)

E00382 BULB CF 27X

AR3007 SPEAKER (6X9)

DA2057X HARNESS (COIN DOOR)

DA2058X HARNESS (TICKET DOOR)

TX2007X ASY (POWER MODULE)

8312 BULB PL-L 40W

CS8449X ASY (BALLAST)

DA2033X PCBA (SMALL DISPLAY)

PP250X ASY (SOCKET)

RB2032X PCBA (DISPLAY)

E00379NAX ASY (LED STRIP-BLUE)

E00380NAX ASY (LED STRIP-WHITE)

E00381NAX ASY (LED STRIP-YELLOW)

RB2009DX PCBA (OPTO SENSE POINT ZERO)

RB2009X PCBA (OPTO SENSE POINT 10K)

DECALS:

NA7003 DECAL-COIN DOOR

NA7004 DECAL-TICKET DOOR

NA7008 DECAL-SIGN (INSTRUCTION)

NA7015 OVERLAY (5,000 PT YELLOW)

NA7016 OVERLAY (4,000 PT BLUE)

NA7017 OVERLAY (3,000 PT WHITE)

NA7019 OVERLAY (1,000 BLACK)

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MECHANICAL:

AR1033-P500 CAGE (LEFT)

AR1034-P500 CAGE (RIGHT)

AR1035-P500 CAGE (FRONT)

AR3100 RUNWAY MATERIAL (GREY)

NA1006X COIN DOOR ASSEMBLY

5101PX MECH HOLDER ASY

NA1008X TICKET DRAWER ASSEMBLY

HH5005X TICKET DISPENSER AND BIN ASSEMBLY

NA3025X PLAYFIELD ASSEMBLY

4002 BUMPER

NA3010WX CUP MATERIAL (WHITE)

NA3010AX CUP MATERIAL (BLACK)

NA3010BX CUP MATERIAL (BLUE)

NA3010YX CUP MATERIAL (YELLOW)

RB3124 BALL (BLUE)

AR1009X BALL RELEASE LEVER ASSEMBLY

MARQUEE:

Electronics

2000x PCBA JACKPOT MARQUEE MAIN ASSY

2051X HARNESS-MARQUEE DISPLAY LONG

2943 BULB (Zamperella)

8312 BULB PL-L 40W

AR2253X HARNESS (PCBA POWER)

FP2000X PCBA FLINSTONE DISPLAY ROHS

BG3002 GRILLE 4” SPEAKER

BW2036X PCBA (MARQUEE)

CC2027 POWER CORD (20FT)

CL2002MX ASY (MARQUEE TRANSFORMER)

CL2090X HARNESS-MARQUEE

CL8284X ASY (BALLAST)

E02016 PHONE CORD 25’

FP2007 4” SPEAKER

MZ3006 TURBO FUNLIGHT BULB ASY

PP250X ASY (SOCKET)

RB2074X HARNESS (MARQUEE DISPLAY)

Decals

NA7000 BONUS MARQUEE (3-ACROSS)

NA7005 TICKET MARQUEE

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Warranty

I.C.E warrants all components in the 3 Across™ game to be free of defects in materials and workmanship for a period of ninety days from the date of purchase.

This warranty does not cover items damaged due to normal wear and tear, subjected to abuse, improperly assembled by the end user, modified, repaired, or operated in a fashion other than that described in the service manual.

If your 3 Across™ game fails to conform to the above mentioned warranty, I.C.E.'s sole responsibility shall be at its option to repair or replace any defective component with a new or remanufactured component of equal to or greater O.E.M. specification.

I.C.E. will assume no liability whatsoever, for costs associated with labor to replace defective parts, or travel time associated therein.

I.C.E.'s obligation will be to ship free of charge, replacement parts by domestic

U.P.S. Ground, U.S. mail, or other comparable shipping means. Any express mail or overnight shipping expense is at the cost of the purchaser.

Products will be covered under warranty only when:

· The serial number of the game with the defective parts is given.

· The serial number of the defective part, if applicable, is given.

· Defective parts are returned to I.C.E., shipping pre-paid, in a timely fashion, if

· A copy of the sales receipt is available as proof of purchase upon request of

I.C.E.

I.C.E. distributors are independent, privately owned and operated. In their judgment, they may sell parts or accessories other than those manufactured by I.C.E.

We cannot be responsible for the quality, suitability, or safety of any non-I.C.E. part, or any modification, including labor, which is performed by such a distributor.

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WARRANTY

ICE Inc warrants that all of its products will be free from defects in material and workmanship.

When placing a warranty request, please be prepared to provide the following information:

· Serial Number of Game or Bill of Sale

· A Detailed Description of the Equipment Fault Symptoms

ICE product, including Cromptons, Sam’s Billiards, Uniana and Bell Fruit is warranted as follows:

· 180 days on the Main PCB and Computers

· 180 days on Motors

· 90 days on all other components (i.e. DBV’s, Ticket Dispensers, etc)

· 30 days on repaired items

· 3 years on all Crane Harnessing

· 9 Months on Printers

ICE Inc shall not be obligated to furnish a warranty request under the following conditions:

· Equipment has been subjected to unwarranted stress through abuse or neglect

· Equipment has been damaged as a result of arbitrary repair/modification attempts

· Equipment that has failed through normal wear and tear

ICE Inc will assume no liability whatsoever for costs associated with labor to replace defective parts or travel time associated therein.

All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications. ICE Inc will cover all domestic UPS ground, or comparable shipping means, freight costs during the warranty period. Expedited shipments are available for an additional charge.

Defective parts are returned to ICE Inc, at the customer’s expense, in a timely fashion.

ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or accessories other than those manufactured by ICE Inc. We cannot be responsible for the quality, suitability or safety of any non-ICE part, modification (including labor) that is performed by such a distributor.

I.C.E. Parts/Service Dept.

Innovative Concepts in Entertainment

10123 Main St.

Clarence, NY 14031

Phone #: (716) - 759 – 0360

Fax #: (716) – 759 – 0884

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