Technolumiere FrameFixer User manual
FrameFixer is a software application that helps to smooth the work flow and reduce stress in busy production environments by removing the problem of corrupted or missing frames from 3D rendering. The software analyzes only the output images and reproduces the missing frames, which are indistinguishable from the adjacent frames. It enables quicker turnaround for dailies and other review processes, so that decisions and further iterations can be made without waiting for the missing frames to be re-rendered. Using FrameFixer you can easily work through any missing frames encountered during production, only needing to correct them before final deliveries. The high quality interpolation used by FrameFixer is achieved by using advanced optical flow motion analysis technology from The Foundry (www.thefoundry.co.uk), makers of acclaimed high-end compositing plugins such as the Tinder and Furnace suites.
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Copyright © Technolumiere Limited 2006-2007 1
Table of Contents
Introduction
Quickstart Guide
Installation
Linux
Microsoft Windows
Apple Mac OS X
Licensing
Loading Image Sequences
Marking, Processing and Saving Frames
..............................................................................8
Auto-tagging
Interpolation Method and Settings
.........................................................................................9
Interpolation Method
Optical Flow Settings
Image Processing Controls
..............................................................................................11
Preferences
Memory Cache Limit
Display LUT
OpenGL Method
Auto Tagging Script
Proxy Scale
Misc Options
Running from the Command Line
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Appendix A: Keyboard Shortcuts
.........................................................................................15
Appendix B: File Sequence Syntax
.....................................................................................16
Appendix C: End User License Agreement
.........................................................................17
Copyright © Technolumiere Limited 2006-2007 2
Introduction
FrameFixer aims to smooth the work flow and reduce stress in busy production environments by removing the problem of corrupt or missing frames from 3D rendering.
FrameFixer works by analyzing only the output images: no scene files or other data is required to reproduce the missing frames, and unlike simple frame averaging or other quick fixes, the results match how the true frame would look, and in many cases the generated frames are indistinguishable from the adjacent frames.
FrameFixer enables quicker turnaround for dailies and other review processes, so that decisions and further iterations can be made instead of waiting for the missing frames to be re-rendered before any further progress can be made.
Using FrameFixer you can easily work through any missing frames encountered during your production, only needing to correct them before your final deliveries. The amount of time this saves over the duration of a typical production can be significant, not to mention the peace of mind in knowing you'll be able to reliably deliver and review your work each day regardless of render glitches.
The high quality interpolation used by FrameFixer is achieved by using advanced optical flow motion analysis technology from The Foundry (
www.thefoundry.co.uk
), makers of acclaimed high-end compositing plugins such as the Tinder and Furnace suites.
Copyright © Technolumiere Limited 2006-2007 3
Quickstart Guide
This quick start guide describes the graphical work flow - for command line use please see
Running from the Command Line
To correct one or more frames in a sequence, first launch FrameFixer and select Open
Sequence from the File menu (or double-click the empty viewing area). This brings up the
File Sequence Browser where each image sequence is listed as a single entry. When you double-click a sequence it will then be shown in the main image display area, and the playback timeline will be updated to show the frame range you have loaded.
Next, using the timeline, simply move to a frame you wish to repair, and press the
[SPACE] key on your keyboard (or press the Mark/Unmark Current Frame button in the lower right corner of the window). That frame will now be drawn in red in the timeline and is marked for processing.
When you have finished marking the corrupt frames, press the [ENTER] key (or click the
Process Frames button in the lower right corner) and the frames will be processed. When complete, the processed frames will be marked in green on the timeline, and if you move to that frame you can see the corrected image.
If you are happy with the results you can save the processed frames back to disk by pressing [CTRL+S] (or click the Save Frames button). If you want to discard any of the processed frames before saving, move to the frame and press [SPACE] again.
After processing and saving the synthesized frames you will have a complete image sequence. Any existing frames you have replaced will be saved with a .bak file extension, so you can always review or revert to them later.
That's all there is to it!
Copyright © Technolumiere Limited 2006-2007 4
Installation
The FrameFixer application looks and functions much the same under all the supported operating systems. Therefore the majority of the documentation is the same for all platforms except for these instructions on installing and launching the application.
The application is self-contained, and doesn't require any changes to be made to your system, so installation is just a matter of extracting the downloaded archive to your preferred location.
Linux
Extract the FrameFixer archive to your preferred location (e.g. /usr/local/framefixer) and simply run the framefixer script located in that directory. Of course, you may want to setup an alias or modify your path to be able to run it without specifying the full path.
Please ensure you have recent OpenGL and display drivers installed, and you may also need to install some additional Linux libraries if you have a non-standard installation.
FrameFixer has been tested on the following Linux installations: Fedora Core 2, Fedora
Core 4, Debian 3.1, SUSE 9.2, Ubuntu 6.06, Ubuntu 6.10.
Microsoft Windows
Extract the FrameFixer zip archive (using Winzip or a similar utility) to your preferred location (e.g. C:\Program Files\FrameFixer or N:\Apps\FrameFixer).
You can then run the program by double clicking the FrameFixer.exe application file within that directory using the Windows Explorer, or execute it in the command shell. You can optionally right-click and drag the application into your Start Menu or Desktop to create a shortcut for quicker access (be sure to make a shortcut, not move the file).
FrameFixer has been written for Windows XP or later. It may run on earlier versions of
Windows, but this is not supported.
Apple Mac OS X
Double click the FrameFixer disk image (.dmg) file to mount it, then simply drag
FrameFixer.app into your /Applications folder (or any other location if you prefer).
You can then run the program by double clicking the FrameFixer application file within that directory using the Finder.
FrameFixer has been written to run under OS X v10.4 or later. It may run under earlier versions of OS X, though it is not supported.
Copyright © Technolumiere Limited 2006-2007 5
Licensing
The FrameFixer application will run without a license, but you will need to install one before you can process any frames. FrameFixer's image processing uses the industry standard FLEXlm licensing system. You can purchase node-locked or floating licenses and request evaluation licenses from the FrameFixer web site:
www.framefixer.com
If you are using a node-locked license, all you need to do is save your license to the
license.dat file in the FrameFixer installation directory (there will be an empty file with that name already there). The Windows version of FrameFixer is hard-coded to look for the license file there, and under Linux and OS X the FrameFixer launch script sets the
LM_LICENSE_FILE environment variable to this location by default.
If you have a floating license, a license server needs to be installed to a machine on your network. There is a FLEXlm directory within the FrameFixer installation which contains the license server daemon, some diagnostic tools and a readme.txt with more specific instructions on getting the license server running. After setting up the license daemon, you will then need to save your license file over license.dat in the FrameFixer installation directory, or set the LM_LICENSE_FILE environment variable to point to the license server (e.g. 27000@yourserver).
If you are having trouble getting the licensing to work, you can set the environment variable FRAMEFIXER_IGNORE_NO_LICENSE in a command shell, then launch
FrameFixer and attempt to fix a sequence. At the start of processing, instead of a dialog box informing you that there is no license, you will instead get a FLEXlm license error message, which might point you to the problem, or you can send the output to the support email address for help.
Copyright © Technolumiere Limited 2006-2007 6
Loading Image Sequences
Of course the first step to getting your image sequence repaired is to load the sequence into FrameFixer. You can load a sequence by selecting the Open Sequence option in the
File menu. You could also press [CTRL+O], or double-click on the empty image area that initially says 'no images loaded'.
This will open a File Sequence Browser where each image sequence is listed as a single entry (e.g. sequence_005.1-30#.tif). The sequence format shown in this dialog (and used in the command line options) uses the same syntax made popular by Apple's Shake
compositing package. For a description of the sequence syntax see
Appendix B
The File Sequence Browser is normally set to ignore any missing frames, so if you have a sequence with frames 1 to 100, but frame 33 is missing, it would be listed as something like sequence.1-100#.exr rather than sequence.1-32,34-100#.exr.
The following image formats are currently supported by FrameFixer (please let us know any others that would be helpful to you):
•
•
•
•
•
EXR
TIFF
Cineon
DPX
SGI
•
•
•
•
•
Maya IFF
Softimage PIC
TGA
JPEG
PNG
FrameFixer does not immediately load all the images into memory, but loads each frame only when it is first viewed. In the timeline you can see a yellow bar at the bottom of any frames that have had their images loaded. You will be able to quickly move around the timeline and play back your sequence at full speed within the cached range. For long sequences it is quickest to only cache the few frames around those being corrected, so that you can scrub back and forth around those areas to check the processed results.
However, you can also tell FrameFixer to cache all the frames in the playback range, by selecting the Cache Playback Range option from the File menu or specifying the -c option when loading a sequence from the command line. The maximum amount of cache memory to be used is set in the Preferences dialog.
A color lookup table (LUT) can be applied to the preview images, which is often needed
when dealing with film images. See the section on Display LUTs under
Preferences
this document.
Copyright © Technolumiere Limited 2006-2007 7
Marking, Processing and Saving Frames
After loading in a sequence you can move around the timeline or play the clip. Navigate to the frame you wish to repair, and press the [SPACE] key to mark it as a bad frame (or press the Mark/Unmark Current Frame button in the lower right corner of the window).
That frame will then be colored red in the timeline, showing it is marked for processing.
When you have marked the frames you want to process, press [ENTER] (or click the
Process Frames button in the lower right corner) and FrameFixer will generate those images using the current interpolation method and quality settings.
When the processing is complete, the generated frames will be colored in green on the timeline, and if you move to that frame you will see the generated result. You can press the [S] key to toggle the display between the original frame (if there is one) and the generated frame, or press [A] to toggle the display between the RGB and alpha channels.
Scrub back and forth over the frame and its surrounding frames to check the result.
If you are happy with the results press [CTRL+S] (or click the Save Frames button) to save the results back to disk in the same format as the rest of the sequence. You should then have a complete sequence that will play back smoothly.
If you are not happy with a generated frame, press [SPACE] on that frame to unmark it and discard the results. You might then re-process it using different settings (see
Interpolation Method and Settings
Auto-tagging
Any missing or zero-byte files will be automatically marked when you import the sequence
(though this behavior can be turned off in the Preferences dialog).
This simple test is the best that can be done in the general case across all image formats and rendering pipelines. However, in certain situations more sophisticated checking is possible, and you can extend FrameFixer's auto-tagging functionality in the Preferences dialog by specifying a command or script to run on each frame to test if it should be tagged. For example, perhaps the 3D rendering package you use places a tag in the header when it starts writing the image, and clears it when it is complete - you could then have a small utility to check for this flag and report the result back to FrameFixer.
Your custom auto-tagging script will be run once per frame and passed the full path name of the image as a command line argument. It should return status 0 if the image is complete, or any other value if it should be tagged as a bad frame. If a custom script is specified then the default behavior of tagging missing and zero-byte files will be skipped, so your script should also check for these.
To use a custom script, specify its full path in the FrameFixer Preferences dialog.
Copyright © Technolumiere Limited 2006-2007 8
Interpolation Method and Settings
FrameFixer should produce good results using the default settings, but in some cases you might benefit from adjusting the interpolation method or optical flow settings. These controls can be found in the panel to the right of the image display area.
Interpolation Method
Optical Flow is the usual method of interpolation. This attempts to track the movement of features between the frames before and after the one being processed, and interpolates them to produce the frame in between. In most cases this method gives excellent results, but it can occasionally give poor results with sequences featuring chaotic movement such as lots of small object moving around.
As an alternative to optical flow, FrameFixer can also use simple frame averaging, which mixes together the frames either side of the one being replaced. This will normally show a double vision effect in areas of movement, and can also produce a slight jump when playing back. So although it isn't ideal, frame averaging is a good fall back option for the rare cases when the optical flow results aren't satisfactory.
Original Frame Optical Flow Interpolation Frame Averaging
Optical Flow Settings
These controls can be used to fine tune the optical flow interpolation. The default values work well in most cases, but if it is not working well there are plenty of things to adjust here.
These controls match those found in
The Foundry's
Furnace plugin suite, so if you're familiar with those you should feel right at home here.
Vector Detail: Controls the density of the optical flow field - or how many positions to track across the neighboring frames. A value of 1.0 tracks every pixel in the image, and 0.5 tracks every second pixel. The default value gives a good result for high resolution images (film and HD), but you should probably go closer to 1.0 when working at PAL/NTSC video resolution
Copyright © Technolumiere Limited 2006-2007 9
Global Smoothness: After tracking features between the neighboring frames, a smoothing process is applied to the optical flow field. The
Global Smoothness parameter controls the amount of smoothing applied to larger areas of movement in the image
Local Smoothness: Like Global Smoothness, but this parameter changes how the smoothing affects the finer details
Smoothing Iterations: Controls how many smoothing passes are run over the flow field's motion vectors. A larger value will usually produce a better result, but will take longer to compute
Error Threshold: Differences in pixel values below this threshold are ignored to prevent noise or grain in the images from being interpreted as motion. You may need to raise this value for very noisy or grainy images
Block Size:
Extreme Filtering:
This parameter controls how the optical flow algorithm finds features in the image. If you are getting poor results for a certain sequence you can try setting this value up or down by a few pixels.
With this option off, bilinear filtering is used to reconstruct the interpolated images. This is fast but can produce soft results when there is a lot of motion. Turn on Extreme Filtering for a much sharper result, but this will take a lot longer to compute
Correct Luminance: If there are luminance changes between the neighboring frames (i.e. the sequence is getting darker or lighter at that point) then you should turn on this option which will equalize the brightness of the two images before calculating the optical flow field
Use Alpha Mattes: FrameFixer will use the alpha channel of the images to help lock on to the edges of objects when calculating the optical flow field. You may need to turn this off if your sequence has an alpha channel containing something other than a matte of your foreground (or all) objects
If you hover the mouse pointer over these controls in the interface, a brief tool tip will be shown describing that parameter.
Copyright © Technolumiere Limited 2006-2007 10
Image Processing Controls
In situations where the optical flow hasn't been able to lock on to the image well (such as lots of small objects moving around quickly) it may produce a darker or softer result. This is because the optical flow field in this case is quite erratic, and causes a lot of blending to occur within the image.
In this case you can adjust the brightness and sharpness values to more closely match the image to the rest of your sequence. If this is necessary then the final result isn't likely to be particularly good, as it means the interpolation has not gone well, but it can help make a poor result more satisfactory.
To make an adjustment, move to a processed frame and you will notice the Brightness and Sharpness controls become active. Type in a value and press [ENTER]. After a brief computation you will see the adjusted result in the image preview. Adjustments are nondestructive, so you can change these values back and forth with no loss of quality.
If you get a slightly soft but otherwise good result from the optical flow interpolation, then you should get a better result by reprocessing the frame with the Extreme Filtering parameter turned on, rather than sharpening as a post-process.
The default brightness value of 1.0, and sharpness value of 0.0 make no change to the images.
Copyright © Technolumiere Limited 2006-2007 11
Preferences
You can open the Preferences dialog by selecting the Preferences menu item in the File menu (relocated under the main FrameFixer menu in OS X).
The preferences are saved to a .framefixer file in your home directory (which is a hidden file under Linux). A file called default.prefs in the FrameFixer installation directory defines the initial preferences.
Memory Cache Limit
Controls how much memory the application will use to cache the proxy display images.
This is initially set to 200MB, but you can set it lower if you're running short on memory, or higher to cache longer sequences for playback. FrameFixer will not always use the full cache limit, shorter sequences can be cached in much less memory. When the cache limit is reached, frames that have not been accessed recently will be cleared from the cache, and the yellow bar will disappear from those frames in the timeline.
Display LUT
FrameFixer can use a custom lookup table (LUT) to modify how colors are displayed. The most common need for this is when dealing with film images, which often have their data encoded in a logarithmic format.
The FrameFixer installation contains a luts directory, and any files found there with a .lut extension are available in the LUT drop-down menu in the Preferences dialog. The LUT files use the same format as used by Apple's Shake - more details can be found in the
readme.txt file located in FrameFixer's LUTs directory, along with some example files.
The LUTs are only used for displaying the preview proxy images - no color lookups are ever saved back to your sequences.
Copyright © Technolumiere Limited 2006-2007 12
OpenGL Method
If you are having trouble with the image display area, or if you have extremely slow playback speed you can try the different options here. This is normally only needed to get around problems with display driver setup under Linux.
Auto Tagging Script
FrameFixer can tag missing or empty files during loading. You can extend this functionality by specifying the full path to a custom auto-tagging script here that is tailored to your own
Auto-tagging
earlier in this document for more details.
Proxy Scale
FrameFixer can display proxy images at a lower resolution than your sequence. This allows you to scrub and play back much longer sequences that if you were loading the full resolution, and may also speed up loading (particularly if using display LUTs). You can specify the proxy scale here, which defaults to 1.0 (full resolution).
Misc Options
Auto Tag: you can disable FrameFixer's auto tagging functionality here (see the section
Auto-tagging
Backup Original Frames: When you save a processed frame, FrameFixer will backup the existing frame with the extension .bak (or subsequently .bak02, .bak03, etc)
Image Red Border / Image Drop Shadow: controls whether these are drawn around the image display area
Multithreaded Processing: with this option turned on, FrameFixer will multi-thread the image processing using all local CPUs. It also controls multi-threaded image loading of formats that support it (currently only EXR)
Copyright © Technolumiere Limited 2006-2007 13
Running from the Command Line
FrameFixer fully supports execution from the command line. As well as being more convenient for some uses, it also allows FrameFixer to be used by other tools within a complex production pipeline. For example, you might configure your render farm to automatically run FrameFixer over the sequence when a render task completes.
To get a full rundown of the available command line options, simply run FrameFixer with
--help (or -help, or -h) to display the following usage information:
Usage: framefixer [options] [sequence]
-f, --fix=<str> fix the specified frame(s) (e.g. -f 10,32,92) (CMD)
-m, --mark=<str> mark the specified frames(s) (e.g. -m 10,32,92) (GUI)
-a, --auto fix all auto-tagged frames (CMD)
-c, --cache cache the image sequence being loaded (GUI)
-g, --gui show GUI even if all parameters are specified
-ng, --nogui dont show GUI, require all parameters on command line
-t, --threads=<int> number of CPUs to use, 0 meaning all (CMD)
-avg, --average use simple frame averaging instead of optical flow interpolation
-vd, --vectorDetail=<float> optical flow: vector detail
-gs, --globalSmooth=<float> optical flow: global smoothness
-ls, --localSmooth=<float> optical flow: local smoothness
-si, --smoothIter=<int> optical flow: smoothing iterations
-et, --errorThresh=<float> optical flow: error threshold
-bs, --blockSize=<int> optical flow: block size
-ef, --extremeFilter=<bool> optical flow: extreme filtering
-cl, --correctLum=<bool> optical flow: correct luminance
-ua, --useAlpha=<bool> optical flow: use alpha mattes
-h, --help show this help message
Some of the options only affect the program when running in command line mode, and others are only for graphical mode. These are marked (CMD) and (GUI) respectively.
If sufficient options are specified on the command line then FrameFixer will process the frames without showing the graphical interface. You can force it to open with interface with the –gui flag, or force it to require all options on the command line with the –nogui flag.
Copyright © Technolumiere Limited 2006-2007 14
Appendix A: Keyboard Shortcuts
Key
[SPACE]
[ENTER]
[CTRL+O]
[CTRL+S]
[CTRL+U]
[LEFT]
[RIGHT]
[CTRL-LEFT]
[CTRL-RIGHT]
[SHIFT-LEFT]
[SHIFT-RIGHT]
[>] or [P]
[ESC]
[S]
[A]
[CTRL+L]
[CTRL+G]
[F1]
Function
Mark (or Unmark) the current frame
Process all marked frames
Open the File Sequence Browser
Save any processed frames back to disk
Unmark All Frames
Step back one frame
Step forward one frame
Jump to the start of the playback range (the in-point)
Jump to the end of the playback range (the out-point)
Jump to the previous marked or fixed frame
Jump to the next marked or fixed frame
Play the sequence (it will read/cache the frames as it goes)
Stop playback
Toggle between the processed and original frames
Toggle between displaying the Alpha and RGB channels
Show/Hide the Message Log Window
Set the input focus to the 'goto frame' field
Display the Online Documentation
You can view this table from within FrameFixer by clicking Keyboard Shortcuts from under the Help menu.
If you find that the shortcut keys aren't working, you may need to click on the image area to get the mouse focus back (usually after adjusting the interpolation controls).
Copyright © Technolumiere Limited 2006-2007 15
Appendix B: File Sequence Syntax
For command line use, and within the file sequence browser, FrameFixer uses the same sequence syntax made popular by Apple's Shake compositing package, which is:
BASENAME FRAME_NUMBERS [EXTENSION]
Where FRAME_NUMBERS can be any number of sub-sequences or single frames, comma-delimited, and the start/end/step of a sub-sequence is specified with
START-ENDxSTEP (e.g. 1-100x1). STEP is optional when its value is one.
Padding is specified by following the sub-sequence with a # character for 4 digit padding
(e.g. sequence.0001.exr), a @ character for no padding (e.g. sequence.1.exr). For other padding widths you repeat the @ character (e.g. sequence.@@@.exr for 3 digit padding).
Although this format is extremely flexible, in most cases you only have a single range of continuous frames, and it is very simple – here are a few common examples: [email protected]
sequence.1-50@@.exr
sequence.1-100#.exr
- frames 1 to 50, no padding
- frames 1 to 50, padded 2 digits
- frames 1 to 100, padded 4 digits
- frames 20 to 40, with a step of 2, no padding
Copyright © Technolumiere Limited 2006-2007 16
Appendix C: End User License Agreement
In using the FrameFixer software you agree to the following terms:
THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY
KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION,
ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE.
IN NO EVENT SHALL TECHNOLUMIERE LIMITED OR ANDREW CHAPMAN BE
LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL
DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE
POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY OR
NEGLIGENCE, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
YOU AGREE TO ABIDE BY THE SOFTWARE LICENSING RESTRICTIONS
APPLIED TO THE SOFTWARE AND AGREE TO MAKE NO ATTEMPT TO
CIRCUMVENT THESE MECHANISMS. IF YOU HAVE PURCHASED A 'NODE-
LOCKED' LICENSE YOU AGREE TO USE THE SOFTWARE EXCLUSIVELY ON THE
COMPUTER FOR WHICH THE LICENSE WAS PURCHASED. IF YOU HAVE
PURCHASED A 'FLOATING' LICENSE YOU AGREE TO CONCURRENTLY USING
AT MOST THE NUMBER OF LICENSES PURCHASED, AND FOR NO LONGER
THAN THE PERIOD OF LICENSE VALIDITY PURCHASED. YOU MAY NOT ALLOW
THE SOFTWARE TO BE USED BY ANY THIRD PARTY HAVING ACCESS TO YOUR
LICENSE SERVER.
YOU MAY NOT SELL, RENT, LEASE OR TRANSFER YOUR LICENSE TO A THIRD
PARTY.
NO MODIFICATION IS PERMITTED TO THE 'COMPILED' OR 'BINARY'
COMPONENTS OF THE SOFTWARE, AND LIKEWISE NO REVERSE
ENGINEERING, DECOMPILATION OR DISASSEMBLY OF THE SOFTWARE IS
PERMITTED FOR ANY PURPOSE.
FRAMEFIXER SOFTWARE AND DOCUMENTATION COPYRIGHT ©
TECHNOLUMIERE LIMITED 2006-2007.
Copyright © Technolumiere Limited 2006-2007 17
Download
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Key features
Removes corrupted or missing frames from 3D rendering
Analyzes only output images, no scene files needed
Generates frames indistinguishable from the real ones
Provides quick turnaround for dailies and reviews
Saves time and reduces stress in production environments
Uses advanced optical flow motion analysis technology from The Foundry
Supports multiple image formats like EXR, TIFF, Cineon, DPX, SGI, Maya IFF, Softimage PIC, TGA, JPEG, PNG
Provides both optical flow and simple frame averaging interpolation methods
Offers a range of optical flow settings for fine-tuning the interpolation
Allows for custom auto-tagging scripts for more sophisticated checking
Frequently asked questions
FrameFixer supports a wide range of image formats, including EXR, TIFF, Cineon, DPX, SGI, Maya IFF, Softimage PIC, TGA, JPEG, and PNG.
FrameFixer uses advanced optical flow motion analysis technology to analyze the movement of features between frames and generate missing or corrupted frames. The software analyzes only the output images to reproduce the missing frames, which are indistinguishable from the adjacent frames.
No, FrameFixer only requires the output images. It does not need any scene files or other data to reproduce missing frames.