Monopoly F2013 Star Wars The Child Edition Board Game Instructions

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Monopoly F2013 Star Wars The Child Edition Board Game Instructions | Manualzz

HIDEOUTS AND COMMON HOUSES

Building Hideouts

As soon as you get a color set, you can start buying

Hideouts (you don’t have to wait for your turn).

Pay the Bank the cost on the Title Deed card, and place a Hideout on the object.

You must build evenly. You cannot build a second Hideout on an object until you’ve built one on both objects in the set. You can only have 4 Hideouts on an object.

Building Common Houses

Once you have 4 Hideouts on both objects in a color set, you can pay to upgrade to a Common House.

Pay the Common House cost on the Title Deed card, return all 4 Hideouts to the Bank, and put a Common

House on the object.

You can only have 1 Common House per object. You can’t add any more Hideouts.

You cannot build on an object if any object in its color set is mortgaged.

Not enough Hideouts or Common Houses?

If multiple players want to buy the last Hideout or Common House, the Banker must auction it. Bids start at 10 and anyone can increase the bid by as little as 1. You don’t need to follow turn order. Payment goes to the Bank.

No Hideouts or Common Houses left?

You can’t buy any until someone sells theirs back.

DEALS &

TRADES

You can buy, sell, or swap property with other players at any time.

You must sell all Hideouts and/ or Common Houses on a color set to the Bank before you can sell or trade an object. You cannot sell or trade Hideouts or Common Houses to another player.

Property can be traded for cash, other property, and/ or Get Out of Jail Free cards.

The amount is decided by the players making the deal.

Mortgaged property can be traded at any agreed-upon price.

The new owner must immediately:

Repay the mortgage

(pay the Bank the unmortgage cost).

Or keep the mortgage

(just pay the Bank 10% of the mortgage value now).

1

HELP! I CAN’T PAY!

Try to raise money.

If you owe money and can’t pay, try to raise money by selling Hideouts and Common Houses back to the

Bank and/or mortgaging properties.

2

If you’re still in debt, you are bankrupt and out of the game!

Do you owe another player?

Give them all your mortgaged properties and any Get

Out of Jail Free cards.

Selling Hideouts and

Common Houses

Sell Common Houses to the Bank for half the cost, and exchange them immediately for 4 Hideouts.

Sell Hideouts to the Bank for half the cost. Hideouts must be sold evenly across the color set.

The new owner must immediately:

Repay the mortgage (pay the Bank the unmortgage cost).

Or keep the mortgage (just pay the Bank 10% of the mortgage value now).

Mortgaging Property

To mortgage a property, you must first sell all

Hideouts and/or Common Houses in its color set to the Bank at half their cost.

To mortgage, turn the Title Deed card facedown, and collect the mortgage value on the back from the

Bank.

Do you owe the Bank?

Return all your properties to the Bank. Any mortgages are canceled.

All your properties must immediately be put up for auction.

Return any Get Out of Jail Free cards to the bottom of the appropriate deck.

To repay a mortgage, pay the unmortgage cost to the Bank (mortgage value +10%), then turn the card faceup.

The remaining players keep playing until there is only one person left in the game.

That player is the winner!

Rent cannot be collected on properties that are mortgaged. However, the increased rent level can be collected on the unmortgaged objects in a color set.

The increased rent on unmortgaged hideaways may be collected in the same way.

TOP TIPS

To keep your game short and sweet, don’t use house rules!

Always auction when someone doesn’t want to buy the property they’ve landed on.

Never loan money to other players or make deals not to charge each other rent.

Never put cash in the center of the board; you don’t get a bonus for landing on Free Parking!

c Fast-Dealing Property Trading Game c

®

© & ™ Lucasfilm Ltd. The HASBRO GAMING and MONOPOLY names and logos, the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements of the board and playing pieces are trademarks of Hasbro, Inc. for its property trading game and game equipment. © 1935, 2020 Hasbro.

TM & ® denote U.S. Trademarks.

Hasbro, Pawtucket, RI 02861-1059 USA. Retain this information for future reference.

Consumer contact:

US/Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02861-1059 USA. TEL. 1-800-255-5516.

Australia consumer service: [email protected]

New Zealand consumer service: [email protected]

PARENTS:

PARENTS: www.monopoly.com

c Fast-Dealing Property Trading Game c

8 +

F2013

2-4

CONTENTS

Gameboard

4 Cardboard Tokens with Plastic Stands

18 Title Deed Cards

16 Bounty Puck Cards

16 Camtono Cards

32 Plastic Hideouts

12 Plastic Common Houses

2 Dice

Money Pack

®

1

SET IT UP!

Choose someone to be the Banker.

The Banker’s in charge of:

• The Bank’s money

• Hideouts

• Common Houses

• Title Deed cards

• Auctions

The Banker can play too but must keep their money separate from the Bank.

2 Banker, give each player:

1 1

x 5

1 1

© LFL. © 1935, 2020 Hasbro.

x 1

© LFL. © 1935, 2020 Hasbro.

x 2

© LFL. © 1935, 2020 Hasbro.

x 1

© LFL. © 1935, 2020 Hasbro.

x 1

© LFL. © 1935, 2020 Hasbro.

x 4

© LFL. © 1935, 2020 Hasbro.

x 2

© LFL. © 1935, 2020 Hasbro.

(Total = 1500)

Keep the rest of the money in the box as the Bank.

3

Shuffle the Camtono cards, and place them facedown here.

4

Shuffle the Bounty Puck cards, and place them facedown here.

5

Each player chooses a token and places it on GO.

6 Put the dice by the gameboard.

PLAY!

How to win

Move around the board buying as many properties as you can. The more you own, the more rent you’ll be able to collect from other players. If you’re the last player with money when all other players have gone bankrupt, you win!

Who goes first?

Each player rolls both dice.

The highest roller starts, and play moves to the left.

On your turn

1. Roll both dice.

2. Move your token clockwise that number of spaces.

3. Where did you land? Carry out the rules of that board space.

See THE BOARD SPACES.

Did you roll doubles?

Roll the dice again, and take another turn.

Watch out!

If you roll doubles 3 times in a row, you must immediately go to Jail! Do not complete your third turn.

4. Your turn ends. Pass the dice to your left.

Start playing!

That’s all you need to know, so get going.

Look up the spaces as you land on them.

THE BOARD SPACES

PROPERTIES

There are two types of properties: objects, which come in color sets, and hideaways, which are the Razor Crest Cockpit and the Razor Crest Storage Bay.

Unowned Properties

When you land on an unowned object or hideaway, you must buy it or auction it.

Want to buy it?

Pay the price on the board space, and take the Title Deed card from the Bank.

Don’t want to buy it?

The Banker must auction it. Bidding starts at 10, and anyone can increase the bid by as little as 1. You don’t need to follow turn order, and the Banker ends the auction when no player is willing to increase the bid. The highest bidder pays the Bank.

If no one wants to bid on the property, that’s fine. No one pays anything, and the Title Deed stays with the Bank.

Collect color sets!

When you own both objects in a color set:

• You can double the rent for those objects!

• You may build Hideouts and Common Houses and charge even more rent! See HIDEOUTS AND COMMON HOUSES.

Owned Properties

When you land on a property that someone else owns, the owner must ask you for rent. If they do, you must pay. If they don’t ask before the next player rolls the dice, you don’t have to pay!

Objects

Pay the rent shown on the object’s Title Deed card.

Hideaways

Roll the dice to determine rent.

If the owner has 1 hideaway, rent is 4x the dice roll. If the owner has 2 hideaways, rent is

10x the dice roll.

ACTION SPACES

GO

When you pass or land on the

GO space, collect 200 from the Bank.

Just Visiting

Don’t worry. If you land here, put your token in the Just Visiting section.

Bounty Puck and Camtono

Take the top card from the matching deck, and immediately do what it says. Return it to the bottom of the deck when done.

Tax

Pay the Bank the amount shown on the space.

Free Parking

Relax! Nothing happens.

Go to Jail

Move your token to the In Jail space immediately! Do not collect 200 for passing GO. Your turn is then over. You can still collect rent, bid during auctions, buy Hideouts and Common

Houses, mortgage, and trade while you are in Jail.

How do I get out of Jail?

You have 3 options:

1. Pay 50 at the start of your next turn, then roll and move as normal.

2. Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Put the card at the bottom of the appropriate deck, then roll and move.

Roll doubles on your next turn. If you do, you’re free! Use the roll to move, and that’s the end of your turn.

You can use up to 3 turns to try for doubles. If you don’t roll doubles by your third turn in Jail, pay 50, and use your last roll to move.

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