Clue Junior: The Case of the Missing Prizes Instructions

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Clue Junior: The Case of the Missing Prizes Instructions | Manualzz

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Contents

Gameboard (in 2 pieces), plastic tray, 5 movers, 6 'Who' cards,

6 'Where' cards, 6 'When' cards, 1 AU Guess card, 18 Guess tokens in 5 colors, 3 gold tokens, Truth envelo~e.

The simple game is perfect for younger kids, or kids that aren't used to the game. Follow the blue i n ~ t r u ~ o n s 3.

For kids that are older, o r have mastered the simple game, play the Clever Carnival game using the red insfructions on

AGES

PLAYERS

CHOKING

Not for

HAZARD-Small parts. children under 3 yean

Guess Tokens

(for

older children)

Play Clever Carnival in the same way as before, but guess Where the prizes were hidden as well!

There are niore Hdes to visit too. Play using the Simple

' W g their detective sheet. For example, "Have ycq ,crossed off 2 o'clock?" They must answer off an your sheet too.

When it's time to ALL GUESS* guess Where you -

- think the prizes are hidden (as wfl them, and When). Use 3 tokena w

B

Who took

; !

..! game. Shuffle them and put them in a facedown pile, and put the top card into the Truth envelope (with one Who and one Where card).

Shuffle the remaining Who, When and Where cards all together, then ill have two -

I

Where Card

When Card

Look out for the Secret

Paths around the Carnival.

If you get to a Secret Path during your turn, use it to jump to any other Secret

Path space and continue your turn fiom there!

How to

Play:

Storage

+

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+

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Tokens

Take all 18 of your matching colored Guess tokens.

Detective Sheet

Use Side B of your detective sheet, so that you can cross off rides as well as people and times.

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1. In their color groups, the

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- and gold t o k m into separate

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. plastic tray.

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2. Put everything else in the large pocket in the tray.

3. Put the pieces ofga&board on

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SIMPLE GAME

4. On your tub:

Your

mission:

The prizes have gone missing at the carnival! It's up to you to h d who stole them and at what time by visiting rides and crossing off what you see on the cards.

How to

play:

1. All take:

A colored mover

10 matching-color Guess tokens

Adktectire sheet.

Use Side A and keep your notes secret while you play!

2. Put your movers on their colored start spaces.

Roll the die and move the number of spaces shown along the path, following the arrows.

-+ thl

I

Deci

H.

A M

3. The player the left of the oldest player goes first. a:

You don't have to land on the rides by exact count!

If you get to a ride, secreily look at the cards there.

On your detective sheet, put crosses next to the things you s

For example, if you're on the Super Slide and you see these cards:

6. Play until you've all your Guess tokens. It a LIIIIG ru out the truth!

I

Cross them off like this:

How to reveal the truth

This means that Mustard did not take the prizes and that it did not happen at 2 o'clock!

Your turn is over.

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1. Take the cards out of the Truth envelope to reveal W I ~ stole the prizes and When.

2. Put a gold token into each of the two matching slots.

or I

I

.

.a

.-

I taken theira& they must remind the rest

2 the play& that: "It's time to guess!" ALL players make a guess about

Who stole the prizes and When! the WINNER! and

. -

OVER FOR THE RULhs!

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