Bob's Space Racers FEC Whac-A-Mole BSR-3000 Operator Instructions Manual


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Bob's Space Racers FEC Whac-A-Mole BSR-3000 Operator Instructions Manual | Manualzz

Bob’s Space Racers® Inc. © 2017

427 15th Street,

Daytona Beach, Florida 32117

Phone - (386) 677-0761

Fax - (386) 677-0794

E-mail: [email protected]

BSR-3000

FEC Whac-A-Mole

Operator’s

Instructions

Table of Contents

I. BSR-3000 WHAC-A-MOLE OPERATOR’S INSTRUCTIONS

A. Introduction ……………………………………………………………….……….. ii

A.1: Overview ………………………………………………………….………… ii

A.2: Use only a GROUNDED AC receptacle. ………...………………….…….. ii

A.3: Maintenance for the Games ………..…………………………………….… ii

A.4: Average Power Requirements ……………………………………….……… ii

A.5: Check Packing List …………………………………………………………. ii

B. Setup …………………………………………………………………………….… iii

Chapter 1 : Operator’s Procedure ....................………………………….………………. 1-1

1.1: Object of Game ………………………………………………………. 1-1

1.2: Operate / Race ………………………………..………….…………... 1-1

Chapter 2 : Maintenance ……………………..…………………………………………. 2-1

2.1: Maintenance Recommendations …………….……………….……… 2-1

2.2: Periodic Maintenance ………………………………………………… 2-1

Chapter 3 : Maintenance Tip ………………………………………………………….... 3-1

3.1: Maintenance Introduction …………………...………………..……… 3-1

3.2: Coil Bed Servicing …………………….…………………..…………. 3-1

3.3: Cleaning Mole Head Shaft …………………………………………… 3-1

Chapter 4 : Tech Tip ………………………………………………………………...…. 4-1

4.1: Tech Tip Introduction ..……………………….……………………… 4-1

4.2: 3000 Electronics Error Codes ..……………………………………… 4-1

Chapter 5 : Troubleshooting …………….………..………..…………………………… 5-1

5.1: Troubleshooting Philosophy ..………………………………………... 5-1

5.2 Unit(s) Troubleshooting Flowchart …………………………………… 5-2

Chapter 6 : Option Settings – BSR 3000 Electronics …………………………………... 6-1

Chapter 7 : Service …………………………………………………..………………….. 7-1

7.1 Calling for Service ……………………………………………………. 7-1

Chapter 8 : Family Entertainment Center (FEC) Options ……………………………... 8-1

8.1 FEC Options for Bob’s Space Racer’s Game ……………………….. 8-1

Appendix A : Policies ……………………………………………………………..………. A-1

A.1: Service Policy ……………………………………………………….. A-1

A.2: Advance Replacement Policy …………………………………..……. A-1

Appendix B : Warranty …………………………………..……………………………….. B-1

B.1: Game warranty ………………………………………………………. B-1

B.2: Advanced replacement item(s) shipping requirements ………..….…. B-2

Appendix C : Federal Communications Commission statement ………………………….. C-1

Appendix D : Parts …...………………………….………………………………………... D-1

D.1: Customer Parts List ……………………………………………..….... D-1

Appendix E :

Revision ……………………………………………………………..……… E-1

Bob’s Space Racers® Inc. © 2017 i

A. Introduction

A.1 Overview

This manual contains informative information about the Family Entertainment Center (FEC) Whac-A-Mole.

Such as: Setup, instructions how to play, printing the account meters, maintenance, troubleshooting, game options settings, and service. Appendixes A-C contain information about policies, warranty, and service.

Appendix D has a choice selection of parts pertaining to this specific game.

A.2 Use only a GROUNDED AC Receptacle.

Failure to do so could result in improper operation or damage to the game and could void your warranty. If you are unsure that your AC receptacle is properly grounded, have a qualified electrician perform this check for you.

A.3 Maintenance for the games

Always be sure power to the game is turned off when doing even routine maintenance. Otherwise moving parts could activate unexpectedly and cause injury.

A.4 Average Power Requirements

Amperage & Watts will vary depending on game.

A.4.1

A.4.2

Domestic Water Pump Power: 220V ± 10V ~ 9.6 Amps ~ 2112 W at 60Hz

A.4.3

Domestic Lights Power: 110V ± 10V ~ 5.0 Amps ~ 600 W at 60Hz

A.4.4

Voltage Amps Watts Hertz

Domestic Game Power: 110V ± 10V ~ 8.0 Amps ~ 960 W at 60Hz

Export Game Power: 220V ± 10V ~ 5.0 Amps ~ 1100 W at 50/60Hz

A.4.5

Export Water Pump Power: 220V ± 10V ~ 9.6 Amps ~ 2112 W at 50/60Hz

A.4.6

Export Lights Power: 220V ± 10V ~ 5.0 Amps ~ 600 W at 50/60Hz

Service Power

Recommendation

15 Amps

15 Amps

10 Amps

10 Amps

15 Amps

10 Amps

WARNING!

Ensure that this product is compatible with your facilities power supply, voltage and frequency requirement.

A label describing Electrical Specifications is attached to the product. Non-compliance with the Electrical

Specifications can cause a fire and electric shock. Ensure the game is level before applying power.

A.5 Check Packing List

Check the packing list prior to installation. Verify that all parts that have been received and are in good condition.

Bob’s Space Racers® Inc. © 2017 ii

B. Setup

B.1 The initial setup up of the game.

B.1.1

Initial setup involves clearing a spot for the game.

B.1.1.1

Ensure the game is level .

B.1.1.2

Make necessary game connections.

B.1.2

Hook up the power to the game.

B.1.3

Test each unit separately on the game . See chapter one.

B.1.3.1

Ensure all players work properly.

Note: If there is a problem, call BSR’s tech support: 386-677-0761.

Bob’s Space Racers® Inc. © 2017 iii

Chapter 1: Operator’s Procedures

1.1 Object of Game.

Whack the mole that pops up. This will advance the score by 10 points. Players whack the mole until the scoreboard reaches 150 points.

1.2 Operate / Race

Bob’s Space Racers® Inc. © 2017 1-1

Chapter 2: Maintenance

2.1 Maintenance Recommendations

2.1.1

Clean the outer surfaces of the game with a commercial spray type cleaner.

2.1.2

DO NOT USE commercial chemical sprays on vinyl graphics.

2.1.3

DO USE a good quality spray type furniture polish to keep the game looking good.

2.1.4

Remove power before vacuuming the inside of the game, because this will help keep the dust and ticket debris off of all the electronics.

2.2 Periodic Maintenance

Please Note: NEVER Add Lime-Away ®, bleach, or any other corrosives to cleaning solutions.

2.2.1 Daily Cleaning

2.2.1.1

Cleaning Formica

(Clean-On-The-Go Glass®, De-Solve-It®, Furniture Polish, Baby oil)

2.2.1.2

Cleaning Glass

(Windex®, Clean-On-The-Go Glass®, Brillianize®)

2.2.1.3

Cleaning Stainless Steel

(Clean-On-The-Go Glass®, Furniture Polish, Baby oil)

2.2.1.4

Cleaning Plexiglas®

(De-Solve-it®, Brillianize®, 3812S Enamel Reducer®)

2.2.1.5

Cleaning Other Metals

(Soft Scrub®, Furniture Polish, Baby oil)

2.2.2

Daily Check

2.2.2.1

Check all individual units.

2.2.2.2

Check all Player’s lights.

2.2.2.3

Check to see that each unit turns on and wins when played by whacking the mole.

2.2.2.4

Check all lights.

2.2.3

Yearly.

Includes daily maintenance.

2.2.3.1

Run the game in bally mode.

Lubricate solenoids as needed with All-Purpose Lubricant.

Bob’s Space Racers® Inc. © 2017 2-1

Chapter 3: Maintenance Tip

3.1 Maintenance Introduction

3.1.1

Section 3.2 is the procedure to service the coil bed.

Please Note: If at any time, you require more assistance, please do not hesitate to call BSR’s tech support: 386-677-0761.

T

URN OFF GAME POWER WHEN PERFORMING THIS OPERATION

.

Please Note: Read all the instructions before performing any procedures.

3.2 Coil Bed Servicing

3.2.1 The coil bed is the assembly that houses the solenoids, score sensors and Whac-A-Mole heads. This unit is built as an assembly to make servicing and repair easy. The entire unit removes from the game as a sub-assembly in just a couple of minutes.

3.2.2 A quick fix for a sluggish shaft. BSR recommends to use an all-purpose Silicone Lubricant.

Warning!

Do not use graphite spray. It is conductive and you could short out the electrical wiring and or

the Printed Circuit Board (PCB).

Figure 3.1

3.3 Cleaning Mole Head Shafts

3.3.1 Turn off the Game power.

3.3.2 Remove the 2 bolts that attach the playfield to the top of the main cabinet.

Figure 3.2

3.3.3 Lift the playfield up and pull forward to remove it from the unit.

Bob’s Space Racers® Inc. © 2017

Figure 3.3

3-1

3.3.4 Remove the four bolts and washers (7/16-inch) that secure the coil bed to the cabinet.

Figure 3.4

3.3.5 Remove the coil bed assembly by carefully lifting it up.

Figure 3.4

3.3.6 Disconnect the two Molex connectors that are connected to the coil bed assembly.

Please Note: Remove with care. Sensors are easlily broken.

Connectors

Sensors

Figure 3.5

3.3.7 Remove the clip using needle nose pliers or a small screwdriver.

Please Note: Make note of the order of the washers on the top and bottom of the shaft.

Figure 3.6

Bob’s Space Racers® Inc. © 2017

Figure 3.7

3-2

3.3.8 Remove Mole Head from the Assembly by pulling it out and then remove the three washers from the shaft.

3.3.9 Clean the shaft using a soft cloth and an electrical contact / anti corrosion cleaner such as

ElectriCorr® VPCL–239® or equivalent.

3.3.10 Polish the shaft with Scotch bright

3.3.11 Remove any rust spots with an emery cloth.

1 2 3

Figure 3.8

3.3.12 Spray the shaft with All-Purpose Lubricant.

Figure 3.9

3.3.13 Clean the bore in the assembly with a pipe brush.

Figure 3.10

Figure 3.11

3.3.14 Reassemble.

1

2

3

Figure 3.13

Figure 3.12

Figure 3.14

Bob’s Space Racers® Inc. © 2017 3-3

Figure 3.15 Figure 3.16

Figure 3.17 Figure 3.18

3.3.15 Coin up or swipe and play the game to ensure everything is running smoothly.

3.3.16 The game is now ready for normal operation.

Bob’s Space Racers® Inc. © 2017 3-4

Chapter 4: Tech Tip

4.1 Tech Tip Introduction

A tech tip is a simple guide to quickly identify game problem(s) and how to resolve them.

4.1.1

Section 6.2.1

will discuss the common errors that can happen on the BSR-3000 board.

Note: If at any time you require more assistance, please do not hesitate to call tech support: 386-677-0761.

4.2 3000 Electronics Error Codes

Introduction

On the 3000 Electronics the

LCD Flashes red on the master board and on unit(s) boards that malfunction.

LCD

BSR-3000 Board

Figure 4.1

Tools Needed

➢ ¼ inch socket screwdriver

#2 Phillips Screwdriver

Pliers

Note: On the Back of the game, the Master board can be labeled as Master Board, Master, or M. The master will display the error. The boards with the error, the LCD, will turn Red.

4.2.1.1

Error:

Win Switch Error

Win switch error will have the master and specific unit’s board flash red.

Master Unit

4.2.1.2

Error:

Home Switch Error

Home switch error will have the master and specific unit’s board flash red.

Master Unit

4.2.1.3

Error:

Target Switch Error

Target switch error will have the master and specific unit’s board flash red.

Master Unit

4.2.1.4

Error:

Communication Switch Error

Communication switch error will have the master and specific unit’s board flash red.

Master Unit

Note: For a solution see Chapter 7 section 2.

Bob’s Space Racers® Inc. © 2017 4-1

Chapter 5: Troubleshooting

5.1 Troubleshooting Philosophy.

When troubleshooting any product, certain general guidelines should be followed

.

5.1.1

Always check to be sure that your game power is turned on. Ensure that all of the fuses in the game are functional and that the AC voltage is in the proper operating range for your game.

5.1.2

Ensure that all of the game harnessing is plugged in properly and that all of the pins are firmly seated in the connectors. It is always possible that a harness can be damaged by rough shipping or moving.

5.1.3

Inspect game harnessing to be sure that none of the wires have become or are damaged. Utilize a handheld multi-meter, and check continuity of the wires to make sure they are not broken.

5.1.4

Inspect for obvious damage to the P.C. Boards or electrical components.

5.1.5

If you have multiple similar games or multiple parts for a game, swap or exchange the parts to see if the problem goes away or moves to another location. You can quickly eliminate certain parts as being the problem within the game.

5.1.6

When changing electronic or electrical components, ALWAYS turn off all external power and unplug the game.

5.1.7

Ensure that all power supplies are delivering the specified voltages to the P.C. Boards and components as shown in the manual.

Bob’s Space Racers® Inc. © 2017 5-1

5.2 Unit(s) Troubleshooting Chart

Symptom

Sound Problems

-No sound

-Low Sound

-Intermittent Sound

Possible Problem

Low Volume – Check Optics

Faulty speaker harnessing

Faulty speaker

Faulty Main P.C. Board

Game does not take or add money correctly

Ticket Dispenser not working properly, or no tickets being dispensed

Card swipe not installed correctly or malfunctioning

Swipe Card improperly programmed

Game improperly programmed

Faulty Main P.C. Board or component

No tickets in the game

Tickets jammed in dispenser

Ticket dispenser sensor blocked with debris

Poor connection on the ticket dispenser

Game improperly programmed

Faulty ticket dispenser

Faulty ticket dispenser harnessing

Faulty main PC board

Game will not start

Game stops or is stopped with nothing displayed

Mole heads won’t pop up

Mole head will not score

Noisy mole heads when they move up and down

Light bulbs are out

Game power off

Faulty or unplugged sensor pair

Main fuse blown

Ground wire broken or loose

Moles not working properly

Faulty Main P.C. Board or component

The power connector is disconnected.

The game could have a bad connection or short circuit.

Excessive dirt or debris on solenoid shaft

Solenoid shaft alignment

Faulty sensor pair

Faulty 24-volt power supply

Faulty solenoid coil

Faulty main P.C. board or component

Disconnected sensor

Faulty Connector or Connections

Dirty Sensor

Faulty Sensor.

The shaft has loosened and needs tighten.

The mole shaft could be bent.

Lamps are burnt out

Possible faulty socket connection

Faulty main PC board

Solution

Check connections and/or repair harnessing

Check and/or replace speaker

Check connections

Check and/or repair or replace Main P.C. Board

Check Card swipe manual for troubleshooting

Check and/or repair harnessing

Check programming options and adjust

Repair and/or replace Main P.C. board

Refill ticket dispenser and press the reset button

Clear ticket jam

Clean off sensor

Check and/or replace connectors

Check ticket programming options

Replace dispenser

Check and/or repair harnessing

Check / Replace PC board

Check on/off switch and power cord

Repair and/or replace sensor pair

Check and/or replace fuse as necessary

Replace or tighten faulty ground wire

See “moles won’t pop up” below

Repair and/or replace Main P.C. Board

Reconnect the connector securely.

Check all circuitry for bad connection or short circuits.

Remove shaft and clean shaft and solenoid

Check that the bearing is evenly tightened

Check and/or replace sensors

Check and/or replace the 24V Transformer

Check coil resistance and replace solenoid coil

Repair or replace main P.C. board

Check connections.

Check and/or replace Sensor

Clean Sensor,

Check and/or replace Sensor

Tighten parts.

Check and/or replace mole shaft.

Replace the lamps.

Check connections and connectors

Replace or repair main PC board

Bob’s Space Racers® Inc. © 2017 5-2

Chapter 6: Options Settings – BSR 3000 Electronics

Revision Approved

UNIT ID NUMBER

# of Players

Game Volume

Bell Volume

Bell Time

Win Lite Time

Unused

Unused

Unused

Win Score

Attract Mode

Attract Interval

Cost Per Play

Game Time Limit

Game Difficulty

Money Prompt

Stack Credits

Ticket Mode

Winner Ticket

Minimum Ticket

Ticket Divider

Reset Defaults

BSR Whac-A-Mole

Name Description

Program: WAM3K.V22 FEC – Large Ticket January 30, 2017

Each Unit(s) ID assignment. When Programmed: 0 = Master | 33 = Factory Reset Default ID Number

Set to the total number of players in a game. <<FEC only supports up to 12-players>>

The decibel level of the output audio

The decibel level of the bell audio

The amount of time the bell is active. << In Seconds>>

The amount of time the beacon is active. << In Seconds>>

NOT USED FOR GAME << Leave at Default Value >>

NOT USED FOR GAME << Leave at Default Value >>

NOT USED FOR GAME << Leave at Default Value >>

The score to reach to win the race. Increments by 10 points.

0 = is specific to Stinky Feet™ Jumpin' Monkey™ & Whac-A-Mole™ | 1 = All other games

The time it takes from the game is turned on until the start of attract mode. <<In Minutes>>

The quantity of coins required to play or swipes to start a game.

When a game starts and if inactive will run for a set time. << In Seconds>> | Factory Default is 90 seconds

The Target speed and random setting. Oscillating: 0 = easy | 1 = medium | 2 = hard; Random: 3 = easy | 4 = medium | 5 = hard

Displays the different type of initialization options. 0 = Swipe Card | 1 = Insert Coin

Allows or denies the ability to coin up more than once per race. 0 = No Stacking | 1 = Stacking

Ticket Mode: 0 = FEC Table | 1 = High Ticket + Min Ticket | 2 = High Ticket and Zero Min Tickets.

FEC Ticket Payout Option. Tickets given to the winner multiplied by players played. Small Ticket only or 0 = FEC off

FEC Ticket Payout Option. Tickets given to the non-winning player(s). 0 = FEC mode OFF

Divides total amount of tickets given to the Winner and Non-winner.

Allows User to reset the board to its default settings. If need, set option to " 1 " and then press ENTER

Default Min

150

1

3

1

90

1

0

0

0

0

1

1

0

2

10

1

2

2

0

4

8

10

0

0

0

0

50

0

0

1

0

0

0

1

0

2

1

0

1

1

0

1

1

0

1

3

3

300

1

30

5

Max

32

32

10

10

6

12

180

5

1

1

2

300

25

2

1

Bob’s Space Racers® Inc. © 2017 6-1

WARNING!

DO NOT ENTER PROGRAMMING MODE UNLESS YOU ABSOLUTELY HAVE TO!

Inadvertently, c hanging program settings can cause undesirable results to your game. Bob’s Space Racers®

Inc. has set these options to achieve the highest turn-around time and optimal game performance.

Programming Mode

1.

Locate the Master Board.

Note: This is located on the backside of the game. It may be labeled Master, Master Board or M.

2.

Hold down the Select and Enter buttons for 4 seconds to enter program mode.

3.

Press either Up or Down to scroll through the options.

4.

Press either Left or Right to change the options value.

Note: Changing the value, sets and saves the value.

5.

Press the Select button to exit programming mode.

Note: While programing, the master board has a timed limit and if left idle, the master board will exit programing mode.

For further assistance, please call Bob's Spacer Racers Technical Support at 386-677-0761 ext:146 or e-mail at [email protected].

LCD Display

Bob’s Space Racers® Inc. © 2017 6-2

Chapter 7: Service

7.1 Calling for Service

7.1.1

When calling for service, please check the service manual first. You may find a solution to your problem within this manual.

7.1.2

Please make sure you have the serial number of the game ready when you call.

7.1.3

If this is a repeat call, please tell the service technician that you have made a previous call regarding this problem. This way we will be able to retrieve the history on your game allowing us to efficiently serve you better.

7.1.4

Please retain serial number for your product. This may be requested for warranty repairs.

7.1.5

If at all possible, please call us from and with access to the game as we may need you to check certain things on the game while we are on call with you.

IF YOU HAVE ANY

QUESTIONS OR COMMENTS

PLEASE CALL BSR.

BSR’s Parts Contact Info

Phone: 1-(386) 677-0761

Opened: Monday – Friday

Office Hours: 8:30AM – 5:00PM EST

E-mail: [email protected]

EXCLUDING HOLIDAYS

BSR’s Tech Contact Info

Phone: 1-(386) 677-0761

Opened: Monday – Friday

Office Hours: 8:30AM – 5:00PM EST

Has afterhours support, charges may apply.

E-mail: [email protected]

EXCLUDING HOLIDAYS

Visit Our Website for More Information

WWW.BOBSSPACERACERS.COM

A great resource on our website is the C

USTOMER

“SUPPORT” page.

Bob’s Space Racers® Inc. © 2017 7-1

Chapter 8: Family Entertainment Center (FEC) Options

8.1 FEC Options for B ob’s Space Racer’s Game

8.1.1 The FEC swipe card option will allow the game to be operated without an attendant. These options have a few different types of configurations. BSR will run the wires for the card swipe, but on most occasions the customer usually has their own swipe system. If the customer prepurchases the swipe card system, BSR can install them on the game. Below Figure 1.1

are a few styles that customers use.

Figure 8.1

8.1.2

BSR can also set up the FEC game to use coins to start the game . See Figure 1.2

Figure 8.2

8.1.3

FEC payout options can be a small ticket ( Figure 1.3

), or a (4 inch x 2 inch) large ticket

( Figure 1.4

). Either size tickets can be set to a specific payout, depending on the customer’s needs or purchase specifications.

Figure 8.3 Figure 8.4

Bob’s Space Racers® Inc. © 2017 8-1

Appendix A: Policies

A.1 Service Policy

A.1.1

Here at BOB’S SPACE RACERS® INC., we pride ourselves in providing the highest quality, long lasting, and easy to maintain equipment.

A.1.2

Technical Support Service hours are from 8:30 am to 5:00 pm, EST, Monday through Friday, excluding holidays. The direct technical number is (386) 677-0761 ext:146. During all other times, follow the prompts on our Automated Phone System to relay your problem to the technician on call.

Technical Support will assist you in troubleshooting a service problem or setting equipment options.

A.1.3

You can also e-mail your technical question to: [email protected].

A.1.4

Customer Service hours are from 8:30 am to 5:00 pm, EST, Monday through Friday, excluding holidays. Customer Service staff can be reached at (386) 677-0761. They will also take parts orders and research the status of previous orders.

A.2 Advance Replacement Policy

A.2.1

After speaking with our Technical Department it may be necessary for Bob’s Space Racers®

Inc., to ship an assembly item or part to repair your game.

Note: We will not ship anything to P.O. Boxes via the US Postal Service. You will be billed per your account status for the total cost of the shipment, which includes shipping charges.

A.2.2

Upon shipment of the new item(s) a Return Merchandise Authorization Number (RMA #) will be issued for you to use when returning the defective item(s) to Bob’s Space Racers® Inc., or you may use the order number. After the defective item(s) is received by Bob’s Space Racers® Inc. your account will be issued either a:

A.2.3

Warranty credit: if your game is under warranty. See the Warranty Policy page. does not include return shipping charges.

Note: this credit

A.2.4

Credit for the item(s).

Note: this credit does not include return shipping charges, nor does it include the repair charges for the item(s).

A.2.5

If the item(s) cannot be repaired to the point where it could be shipped to another customer as an Advanced Replacement item (i.e. cosmetic damage), we will ship your original item(s) back to you. You will be required to return the Advanced Replacement item(s) or pay for it. You will be responsible for all shipping charges, should you decide to not keep, and pay for, the Advanced

Replacement item(s).

Bob’s Space Racers® Inc. © 2017 A-1

Appendix B: Warranty

B.1 Game Warranty

BOB’S SPACE RACERS® INC. ©2017

1 YEAR GAME WARRANTY

B.1.1

INCLUDED IN THIS WARANTY Bob’s Space Racers® Inc., warrants to the original purchaser only that the equipment that is the subject of this sale conforms to its specifications, and is free from defects under normal service for one-year period from the original date of deliver. This warranty does not include any damages resulting from occurrences listed in paragraph 2 below. This warranty is not transferable under any circumstance. Any claims under this warranty must be received in writing by Bob’s Space Racers® Inc. within 120-days from date of delivery.

Within a reasonable time of such written notification Bob’s Space Racers® Inc. will replace or repair any defective component of the equipment or part thereof which fails for reasons other than normal service, use, or wear. Bob’s

Space Racers® Inc. reserves the right to request dated proof of purchase by the end user (original purchaser) at any time. Light bulbs are specifically excluded from this warranty and shall be the sole responsibility of the purchaser.

Bob’s Space Racers® Inc., within its sole discretion, makes the final determination as to whether to repair or replace any component and whether any such repair or replacement shall be performed where the equipment is located or at its home facility in Volusia County, Florida, or another facility of its sole choice. Any and all freight charges for the purposes of repair or replacement shall be paid by the original purchaser. All defective parts shall be returned to Bob’s Space Racers® Inc. if requested. Bob’s Space Racers® Inc. does not warrant that the equipment will meet any original purchaser’s specific requirements or that the operation of the equipment will be uninterrupted. These remedies are the original purchaser’s exclusive remedies for breach of warranty.

B.1.2

EXCLUDED BY THIS WARRANTY Bob’s Space Racers® Inc. does not warrant (a) any product, components or parts not manufactured by Bob’s Space Racers® Inc.; (b) damages caused by use of the equipment for purposes other than those for which it was designed; (c) defects caused by failure to provide a suitable installation environment for the equipment; (d) damage caused by unauthorized attachments, modification, or service; damage caused by normal wear and tear or improper power supply; (f) damage caused by accident or disaster such as fires, flood, lightning, and wind; or (g) any other abuse or misuse of the equipment.

B.1.3

EXCLUSIVE WARRANTY. THE FORGOING WARRANTY IS EXCLUSIVE AND IN LIEU OF ALL OTHER

WARRANTIES OR REMEDIES, WHETHER WRITTEN, ORAL OR IMPLIED. THERE ARE NO WARRANTIES WHICH

EXTEND BEYOND THE DESCRIPTION ON THE FACE HEREOF. ANY AND ALL IMPLIED WARRANTIES OF

MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, COURSE OF DEALING OR USAGE OF TRADE

ARE HEREBY EXPRESSLY DISCLAIMED AND EXCLUDED.

B.1.4

REMEDIES LIMITED. UNDER NO CIRCUMSTANCES, EXCEPT TO THE EXTENT PROHIBITED BY

APPLICABLE LAW, SHALL BOB’S SPACE RACERS® INC. BE LIABLE FOR ANY LOSS OR DAMAGE,

DIRECT OR INDIRECT, SPECIAL INCIDENTAL OR CONSEQUENTIAL ARISING OUT OF THE USE OR

INABILITY TO USE THIS EQUIPMENT INCLUDING BUT NOT LIMITED TO ANY CLAIM FOR LOSS OR

PROFITS, LOSS OF SAVINGS OR REVENUE, LOSS OF USE OF THE EQUIPMENT, OR ANY ASSOCIATED

EQUIPMENT, FACILITIES OR SERVICE, DOWNTIME, THE CLAIMS OR COSTS OF THIRD PARTIES

INCLUDING CUSTOMERS AND INJURY TO PROPERTY. Some states do not allow limitations on how long an implied warranty lasts or the exclusion or limitation of incidental or consequential damages, so the above limitations or exclusion may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.

B.1.5

NO OTHER WARRANTIES. Unless modified in writing and signed by both parties, this agreement is understood to be the complete and exclusive agreement between the parties, superseding all prior agreements, oral or written, and all other communications between the parties relating to the subject matter of this agreement. No employee or representative of Bob’s Space Racers® Inc. or any other party is authorized to make any other warranty or to assume any other liability in connection with the sale of its equipment.

Bob’s Space Racers® Inc. © 2017 B-1

B.1.6

TIME LIMIT FOR CLAIMS. Any claim for breach of warranty or claims under this warranty must be received in writing by Bob’s Space Racers® Inc. within 120-days following delivery of the equipment .

B.1.7

FUTURE CHANGES. Bob’s Space Racers® Inc. reserves the right to reserve, change or modify the construction and design of its equipment or any component part or parts thereof without incurring the obligations to make such changes or modifications in present equipment.

B.1.8

ALLOCATION OF RISKS. This agreement allocates the risks of equipment failure between Bob’s Space

Racers® Inc. and the original purchaser. This allocation is recognized by both parties and is reflected in the price of the goods. THE PURCHASER ACKNOWLEDGES THAT HE HAS READ THIS AGREEMENT,

UNDERSTANDS IT, AND IS BOUND BY ITS TERMS .

B.1.9

TO OBTAIN WARRANTY SERVICE. The original purchaser must, at his/her own expense, bring or ship the equipment to an authorized location for service. Additionally, the original purchaser must pay all freight, shipping or transportation charges for the return of the equipment from Bob’s Space Racers® Inc. to the original purchaser .

B.2 Advanced Replacement Item(s) Shipping Requirements

B.2.1

When you request an Advanced Replacement item from us, we recommend you to follow

B.2.2

DO NOT try to repair the defective item(s) on your own; DO NOT disassemble the defective item(s) prior to returning it to Bob’s Space Racers® Inc. – this could cause further damage and the possibility of you not receiving any credit at all on the item(s). There are no user serviceable parts contained within, and our vendors may void their warranty on disassembled parts. (Please review the last paragraph of the Advanced Replacement Policy (pg. A-1) .

B.2.3

Wait for the Advanced Replacement item(s) to arrive prior to returning the defective item(s).

B.2.4

When the new item(s) arrive, verify that it is the correct part. If it is not, please note what the differences are and contact Bob’s Space Racers® Inc. at 386-677-0761 .

B.2.5

Return the defective item(s) in the exact same packaging the Advanced Replacement item(s) came in. This insures no more damage will be done to the item(s) during the return shipping .

Thank You!

Bob’s Space Racers® Inc. © 2017 B-2

C. Federal Communications Commission (FCC) Statement

This equipment has been tested and found to comply with limits for a Class A digital device, pursuant to part

15 of the FCC Rules. These limits designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate frequency energy, and, if not installed and used in accordance with the instruction manual may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his/her own expense.

Note:

All games from Bob’s Space Racers® Inc. are shipped with the same factory keys and lock sets. Bob’s Space Racers® Inc. recommends changing the keys and locks on your games upon receipt.

Bob’s Space Racers® Inc. © 2017 C-1

Appendix D: Parts List

D.1 Customer Parts List

Item # Part # Descriptions

1 EM080318

BOARD-ASSY

BSR-3000 REV C

Qty

1

Picture

2 E0023200 TRANSFORMER 120/240 12-24 .5KVA BK/BST 1

3 E0030628 12V BLUE DOME BEACON ASSEMBLY 1

4 E0029107 BULB: 1156 HAPP BEACON REPLACEMENT 1

5 M0800606 WHAC-A-MOLE HEAD W/ UPPER SHAFT 1

6 W0800701 LOWER SHAFT 1

7 MX010100 HAMMER 1

8 EX700719

Bob’s Space Racers® Inc. © 2017

SESNORS 1

D-1

Appendix E: Revision Information

Revision Date of Revision Description of Revision

A February 1, 2017 1.0

Approved by

Larry Steele

Bob’s Space Racers® Inc. © 2017 E-1

Bob’s Space Racers® Inc. © 2017

427 15th Street,

Daytona Beach, Florida 32117

Phone - (386) 677-0761

Fax - (386) 677-0794

Email: [email protected]

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