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- GAMES MICROSOFT XBOX
- The Outfit
- Owner's manual
Games Microsoft Xbox The Outfit Owner's Manual
Add to My manuals31 Pages
"GAMES MICROSOFT XBOX The Outfit" allows you to fight against enemies and complete missions as a special forces unit in World War II. You can play single-player or multiplayer modes. Single-player offers a campaign to follow, while multiplayer lets you play with or against friends. Objectives in the game include capturing locations, destroying enemy equipment, and fending off enemy forces.
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FIELD GUIDE
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WARNING
Before playing this game, read the Xbox 360™ Instruction Manual and anyperipheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support (see inside of back cover).
Important Health Warning About
Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms - children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
• Sit farther from the television screen.
• Use a smaller television screen.
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
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Introduction to the Outfit . . . . . . 2
Backstory. . . . . . . . . . . . . . . . . . . . . 2
Destruction on Demand™ . . . . . . 12
Using the Xbox 360
Controller . . . . . . . . . . . . . . . . . . . . . . . 2
Vehicles . . . . . . . . . . . . . . . . . . . . . . . 12
Allied Vehicles . . . . . . . . . . . . . . . 13
Axis Vehicles . . . . . . . . . . . . . . . . 16
The Outfit Controls . . . . . . . . . . . . . 3 Other Vehicles . . . . . . . . . . . . . . . . . 19
Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Main Menu . . . . . . . . . . . . . . . . . . . . 4
Campaign Menu . . . . . . . . . . . . . . . 4
Multiplayer Menu . . . . . . . . . . . . . 4
Options Menu . . . . . . . . . . . . . . . . . 4
Emplacements . . . . . . . . . . . . . . . . . 19
Allied Emplacements. . . . . . . . 20
Axis Emplacements . . . . . . . . . 21
Capturing Objectives . . . . . . . . . . 22
Heads Up Display. . . . . . . . . . . . . . . . 5
Multiplayer Games . . . . . . . . . . . . . 23
Connect to Xbox Live. . . . . . . . 24
How to Play. . . . . . . . . . . . . . . . . . . . . . 7
Cast of Characters . . . . . . . . . . . 7
Warranty and
Service Information . . . . . . . . . . . 25
The Outfit . . . . . . . . . . . . . . . . . . . . . . . 7
Captain Deuce Williams . . . . . . . 7
Sergeant
Thomas ‘Mac’ MacIntyre. . . . . . 7
Lieutenant John Davis Tyler . . 8
Credits. . . . . . . . . . . . . . . . . . . . . . . . . 26
Hints and Tips . . . . . . . . . . . . . . . . . 30
Register your game . . . . . . . . . . . . 31
The Enemy . . . . . . . . . . . . . . . . . . . . . . 9
General Hans Von Beck . . . . . . . 9
General Viktor Morder . . . . . . . . 9
Nina Diederich . . . . . . . . . . . . . . . 10
THQ Customer Services . . . . . . . 32
Using Squads . . . . . . . . . . . . . . . . . . 11
Using Squad Commands. . . . . 11
Canceling
Squad Commands . . . . . . . . . . . 11
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In 1941 the US joined World War Two. Since then, military doctrine has called for large, powerful forces to wield against the enemy. Backed by the incredible production capacity of US factories, these massive armies used brute force and sheer numbers to prevail. If the army is the ‘broadsword’, a chosen few are the ‘scalpel’. Able to strike deep into areas the army can’t, they are tasked with the type of daring, near suicidal missions that win wars. Specialists in improvised explosives, experts in both
Allied and Axis warfare, these volunteers are the best of the best.
THEY ARE THE FIRST SECRET ELITE FORCE IN US HISTORY.
THEY ARE…THE OUTFIT.
Switch _
Weapons
]
Fire Secondary Weapon
Move
Press Down
= Crouch
Battlemap
L
< l
Squad Commands x
Fire Primary Weapon
C
Aim
Press Down = Zoom
`
Sprint
Y Purchase
X Enter/Exit emplacements
& vehicles
B Recruit/
Dismiss/
Cancel
A
Melee/
Jump/
Repair/
Confirm
> Pause
Xbox Guide Button
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>
<
_
]
Here's a brief rundown of how the default controls for the Xbox 360
Controller work.
CONTROL
L
Press
L
Down l
B
X
Y
C
Press
C
Down
A
FUNCTION
Move
Crouch
Squad Commands
Aim
Zoom
Melee/Jump/Repair/Confirm
Recruit/Cancel
Enter/Exit emplacements & vehicles
Destruction on Demand™
` x
Sprint
Fire Primary Weapon
Pause
Battlemap/Objectives
Switch Weapons
Fire Secondary Weapon/Throw
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The Main Menu provides the following choices.
• CAMPAIGN: Start or continue the Single Player game.
• MULTIPLAYER: Allows you to play a Multiplayer game.
• OPTIONS: Brings up the Options menu.
• MEDALS: Where your prowess and past glory is on display.
Navigate the menus with either l or L .
•
A
Confirm selection
•
B
Cancel selection
CAMPAIGN MENU
The Campaign menu provides the following choices:
• NEW CAMPAIGN: Begins a new single-player campaign.
• RESUME CAMPAIGN: Loads your most recently reached game.
• LOAD GAME: Allows you to select a previously saved game to continue.
• MOVIE THEATER: Allows you to view Cinematics from missions you’ve already completed.
MULTIPLAYER MENU
Within the Multiplayer menu there are the following choices:
• XBOX LIVE®: Takes you to the Xbox Live menu appears.
See “Xbox Live” below.
• SPLIT SCREEN: Allows two people to play Co-op Versus games of
The Outfit on one Xbox 360.
• SYSTEM LINK: Allows two or more Xbox 360 consoles to be linked together for multiplayer matches.
OPTIONS MENU
Selecting Options will allow you to modify your game settings.
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MINI-MAP: A top down view of the current mission area, displaying icons representing your position and the position of mission objectives and friendly units.
HEALTH METER: The health meter indicates your current health level.
When the level drops to zero, your character dies.
STAMINA: The stamina meter indicates your current stamina level.
When the level drops to zero, your character will not be able to sprint until it recharges.
FU METER: The amount of Field Units (FUs) you have accumulated and have available to spend.
OBJECTIVES METER: An indicator of whether or not you control the
Motor Pool, Armory, or Radio Tower.
TARGETING RETICULE: The targeting reticule changes color based on the target selected. Green for friendly targets, red for enemies.
OVERHEAT METER: On either side of the targeting reticule is a meter showing the weapon’s temperature. An overheated weapon will not fire until it cools down.
GRENADE THROW METER: The overheat meter will fill up with blue to show you how far your grenade will travel.
SQUAD COMMAND DISPLAY: The current number of men in your squad is displayed here, along with the Squad Commands available to your hero.
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The following are displays shown only in specific game types or situations:
• COMMAND POINTS: In games where the objective is to reduce Command
Points of the other team, the total Command Points possessed by both teams is visible to both players (see Multiplayer Game types).
• OBJECTIVES & BATTLE MAP: Pressing
< will bring up your Objectives
Screen, which displays an expanded view of the mission area, remaining mission objectives, and other important information.
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Each member of The Outfit is a specialist in their own brand of warfare. They have their own specific strengths, weaknesses, and abilities, and their weapons reflect their personalities. As you progress through the single-player and multiplayer game, your heroes will have access to increasingly powerful weaponry.
THE OUTFIT
CAPTAIN DEUCE WILLIAMS
As the leader of The Outfit, Deuce has earned the admiration of his men the hard way — in battle. He’s repeatedly turned down promotions in order to remain in the field where he can do the most damage.
•
•
•
PRIMARY WEAPONS:
BAZOOKA -
Most effective against vehicles and emplacements, its shots travel in an arc rather than a straight line. Learn how to gauge your distance for maximum accuracy.
HEAVY BAZOOKA -
The nasty big brother of the bazooka, it packs a wallop that scares tank commanders out of their cockpits.
ANTI-TANK RIFLE -
This monster’s incredible firepower has made it
Deuce’s weapon of choice.
•
•
SECONDARY WEAPONS:
.45 REVOLVER -
Deuce’s 7.5 inch barreled, .45 caliber pride and joy.
Deadly at short range.
FRAG GRENADE -
Effective against both infantry and armor, it dishes out damage in a wide radius.
SERGEANT THOMAS ‘MAC’ MACINTYRE
Tommy Mac is a big Iowa farm boy. All brawn and no finesse, his straightforward style and incredible strength have earned him a reputation for getting the job done.
•
PRIMARY WEAPONS:
GREASE GUN -
A compact .45 caliber machine pistol.
Excellent in close quarters.
•
•
SUB-MACHINE GUN -
Every grunt’s best friend.
It packs a heavy punch and higher accuracy than the
Grease Gun.
LIGHT MACHINE GUN -
Meant for use in emplacements, Tommy’s incredible strength allows him to fire this beast from the shoulder.
•
SECONDARY WEAPONS:
FLAMETHROWER -
Fires a high-pressure jet of flaming liquid. A horribly destructive anti-infantry and vehicle weapon.
•
STICKY BOMB -
The poster child for improvised explosive devices. One of these slapped on your tank is a one-way ticket to Hell, expenses paid.
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LIEUTENANT JOHN DAVIS TYLER
Though John Davis (J.D. for short) Tyler was born and raised in New York City, he spent his early days with his grandfather in the backwoods of New England where he learned his now-legendary stealth, tracking, and marksman skills.
•
PRIMARY WEAPONS:
LIGHT RIFLE -
Delivers quick, potent, highly accurate shots. Ineffective against armor, emplacements, and structures.
•
RIFLE -
More powerful than the Light Rifle and with a faster rate of fire, its improved zoom makes it especially lethal.
•
SNIPER RIFLE -
A long range, high accuracy weapon. It sports the best zoom, excellent accuracy, and deadly stopping power.
•
SECONDARY WEAPONS:
TRENCH SHOTGUN -
Fires a wide blast of buckshot pellets. Use this for up close and personal situations where lethality is ensured.
•
MOLOTOV COCKTAIL -
A bottle filled with J.D.’s special blend of explosives and a lit fuse. Devastating to vehicles and infantry alike.
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THE ENEMY
GENERAL HANS VON BECK
Born into privilege, raised like nobility, Hans Von Beck was afforded the best upbringing Germany had to offer.
His cynicism about the Nazi regime is tempered only by his sense of duty and love for his country.
•
PRIMARY WEAPONS:
STURMPISTOLE -
The world’s first (and last)
Anti-Tank pistol. A highly portable anti-armor weapon, it fires projectiles in arcing paths to a deadly finish.
•
PANZERFAUST -
Fires armor-piercing rockets.
Incredibly powerful, it’s the envy of many Allied Bazooka teams.
•
PANZERSCHRECK -
The pinnacle of shoulder-mounted Axis weaponry, it’s effective against heavy armor and emplacements.
•
SECONDARY WEAPONS:
HUNTING SHOTGUN -
An heirloom of the Von Beck family. It fires a fine spray of shot in a wide cone, making it effective up close versus infantry
•
FRAG GRENADE -
Effective against both infantry and armor, its explosive charge dishes out damage in a wide radius.
GENERAL VIKTOR MORDER
Viktor Morder rose to the rank of SS General the only way one can, by embracing the cause. His cunning intelligence is matched only by his cruelty and ambition.
He may not give his own life for the Reich, but he’s happily given the lives of his men time and again.
•
PRIMARY WEAPONS:
MP44 -
Lightweight with a large magazine and a quick rate of fire, it’s the mainstay of the Axis infantry.
•
MG34 -
Intended to be used with a tripod, Morder’s sheer force of will allows him to fire from the shoulder.
•
MG42 -
The last word in Machine Gun design, this gun dishes out incredible damage with range and accuracy.
•
SECONDARY WEAPONS:
FLAMETHROWER -
Fires a high-pressure jet of flaming liquid. A horribly destructive anti-infantry and vehicle weapon.
•
STICKY BOMB -
The poster child for improvised explosive devices. One of these slapped on your tank is a one-way ticket to Hell, expenses paid.
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NINA DIEDERICH
A high-ranking member of the SS Female Auxiliaries,
Nina Diederich holds a position of remarkable power in the Nazi Army. A deadly assassin, she excels in covert operations and serves as General Morder’s personal bodyguard.
•
PRIMARY WEAPONS:
LIGHT RIFLE -
Delivers quick, potent, highly accurate shots. Ineffective against armor, emplacements, and structures.
•
RIFLE -
More powerful than the Light Rifle and with a faster rate of fire, its improved zoom makes it especially lethal.
•
SNIPER RIFLE -
A long range, high accuracy weapon. It sports the best zoom, excellent accuracy, and deadly stopping power.
•
•
SECONDARY WEAPONS:
PISTOL -
A fast rate of fire makes the pistol excellent for short range combat, as it is more versatile than cumbersome rifles.
MOLOTOV -
Hot liquid devastation.
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Once your hero is selected, you’re assigned a squad to command. Each hero comes with squad mates that complement their strengths. Use them to mount coordinated attacks, man vehicles and emplacements, or defend strategic locations.
Your squad will take advantage of cover and terrain, intelligently focusing their fire as they carry out your orders. It’s up to you to determine how to best use your squad, so take charge and hit the enemy where it hurts!
USING SQUAD COMMANDS
Squad Commands are specific orders that, once issued, enable your squad to function as a unit to accomplish daring and deadly feats of combat prowess! Each hero is able to issue Squad Commands, some of which are only available to them. Here’s how they work:
ASSAULT (AVAILABLE TO ALL HEROES)
Your squad will split into two groups and, using cover, rush an enemy position while hurling grenades and spraying the location with gunfire. When the squad reaches their destination they will engage remaining enemies in melee combat until they are eliminated. Press up on the l to order the Assault
Command.
SUPPRESS (AVAILABLE TO ALL HEROES)
Your squad will advance on the enemy, pouring inaccurate but withering fire on them. The intensity of this attack will be such that the enemy is forced to run to nearby cover. Suppress will cancel enemy Squad Commands, so timing is critical. Press left on the l to order the Suppress Command.
MELEE (AVAILABLE TO DEUCE AND VON BECK)
Your squad will cease fire and sprint toward enemy soldiers, engaging them in deadly hand-to-hand combat. The Melee Squad Command does not work against vehicles. Press right on the l to order the Melee Command.
TEAR GAS (AVAILABLE TO TOMMY MAC AND MORDER)
Your squad advances on the selected Machine Gun Nest or Anti-Tank Gun and fires Tear Gas canisters. The canisters hit the ground, forcing any units in the area to evacuate. This Squad Command works only against Machine
Gun Nests and Anti-Tank Gun emplacements. Press right on the l to order the Tear Gas Command.
VEHICLE ASSAULT (AVAILABLE TO J.D. AND NINA)
This Squad Command works like the Assault Squad Command, but is effective against vehicles. Press right on the
Assalut Command.
l to order the Vehicle
CANCELING SQUAD COMMANDS
You can cancel a Squad Command by pressing down on l .
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The US Military’s resources are yours to command. Use Destruction on
Demand™ to order reinforcements, Machine Gun Nests, Anti-Tank Guns, vehicles, artillery bombardment, and even Air Strikes. Call it in whenever and wherever you need it to best achieve your objectives and devastate everything from here to Berlin!
Nothing comes for free…everything you can order with Destruction on
Demand™ will cost you Field Units (or FUs for short).
FUs are earned by fighting. Killing enemy soldiers, destroying their vehicles and emplacements, demolishing the world around you, even taking casualties earns you this valuable resource. When you have been awarded enough FUs, simply bring up Destruction on Demand™
(by pressing Y
) and dial in your request. Your gear will be air-dropped into battle by supply planes.
When used properly, armored vehicles are a dominant force on every battlefield.
Use the Destruction on Demand™ Menu to call in any one of the many vehicles available to you in The Outfit. Or, if you’re running low on FUs, you can scout for abandoned vehicles or even hijack one of the enemy’s!
It’s important to remember that many vehicles in The Outfit need more than one person to operate fully. On your own you will be able to fire weapons or drive, but not both. This is where your squad comes in.
Members of your squad will man empty positions, allowing you to drive and fire at the same time. Make sure that you don’t leave your squad in the dust as you zoom off to engage the enemy!
When manning a vehicle, your primary and secondary fire buttons operate the weapons on the vehicle [ x
&
]
]. You control the vehicle as you would your hero.
If you have enough FUs, you can repair damaged vehicles by standing next to them and pressing A .
Capturing the Motor Pool allows you to requisition and use more advanced vehicles.
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ALL-PURPOSE VEHICLES
The lightest and most maneuverable vehicles in the Allied arsenal.
4X4
Equipped with a .30 cal machine gun.
Use it to get across the map quickly and send enemy troops scurrying!
BAZOOKA 4X4
Equipping the 4x4 with a bazooka makes it an effective but fragile antiarmor unit.
M8 GREYHOUND
A nimble armored attack vehicle, the Greyhound is immune to most small arms fire. With a .50cal machine gun and a menacing 37mm cannon, it’s as deadly as it is graceful.
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HALFTRACKS
The Allied Halftrack can be outfitted with three different weapon compliments.
HALFTRACK
The .50cal machine gun performs well against enemy infantry, and the armored hold can carry an entire squad to the battle front.
QUAD .50 HALFTRACK
The Quad .50 Machine Gun makes short work of infantry, aircraft, and light vehicles.
75MM HALFTRACK
Pump up your offensive by ordering a halftrack loaded with the brutal 75mm antitank cannon. It packs a wallop but is vulnerable to close-range attacks.
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TANKS
Allied tanks are the heavy muscle of the Normandy invasion force.
TANK
Lumbering towards the
Rhine, the Tank has proved itself time and again as a solid piece of American engineering. Armed with a
.50cal machine gun and a 75mm cannon, it eats Nazis for breakfast.
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CROCODILE
Equipped with a medium-range flamethrower, the
Crocodile is ideal for up close and personal work. Absolutely devastating at close range.
CALLIOPE
Nothing makes the enemy run for the hills like a Calliope. Equipped with a deadly 75mm cannon and a top-mounted rack bristling with rockets, the Calliope is the ultimate in long-range tank warfare.
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ARMORED CARS
Known for their amazing reliability, the Axis Gun Car, Cannon Car and
Puma are nimble, robust, and deadly troop carriers.
GUN CAR
The Gun Car is a cheap and speedy transport vehicle, packing a standard MG34 machine gun for defense.
CANNON CAR
The Cannon Car is equipped with a 28mm cannon, making it highly effective against infantry and light armor. It won’t stand up to a tank but it can give halftracks a run for their money.
PUMA
A fast engine, 50mm cannon, and a 7.92mm
machinegun make the Puma an 8-wheeled monster. What it sacrifices in maneuverability it makes up in its ability to go toe-to-toe against enemy armor.
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WAGENS
The Axis Wagen combines the best of armor and maneuverability.
WAGEN
The Axis Halftrack is equipped with a 7.92mm Machine Gun.
The equivalent of the
Allied Halftrack, this troop transport is lighter on fire power but heavier on armor.
FLAMMPANZERWAGEN
The Flammpanzerwagen is equipped with a flamethrower and
7.92mm Machine
Gun. Just as deadly as the
Crocodile’s flamethrower but with a lower FU requirement.
ROCKETWAGEN
The Rocketwagen is the ideal Axis long range mobile rocket platform. Useful for devastating Allied positions and destroying small towns.
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TANKS
Axis tanks are legendary war machines, packing armor, agility, and brutally destructive fire power inside each devastating frame
PANZER
The Panzer makes short work of most everything that crosses its path. Equipped with a
75mm cannon and 7.92mm
Machine Gun, it’s more than a match for the Allied Tank. This tank defines the term blitzkrieg!
WIRBLEWIND
The Wirbelwind is equipped with four
20mm cannons. Originally designed as an antiaircraft tank, it’s delightfully lethal against personnel and light enemy armor.
PANTHER
The pinnacle of
Axis armored warfare.
Equipped with a voracious 75mm cannon and
7.92mm Machine
Gun, the Panther is difficult to kill even when it’s not fighting back.
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There’s a host of other units for you to find on the battlefield. Supply planes, civilian automobiles, Allied and Axis fighterbombers, even armored attack trains are available to you in The
Outfit. Aircraft are not directly controllable; however they are vulnerable to attack and can be destroyed with AA guns.
Like vehicles, emplacements are ordered with the Destruction on
Demand™ menu and air-dropped into battle. Unlike vehicles, emplacements can’t be moved once they are purchased so choose your locations carefully! When a ghosted image of the emplacement appears, position it with
L and rotate it with
C
. Choosing the right angle is critical, as emplacements have a fixed cone of fire.
You can use your emplacement directly, or order one of your squad mates to take control while you take the fight elsewhere.
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THE ALLIES SPORT A BROAD ARRAY OF EMPLACEMENTS AND FIREPOWER.
MACHINE GUNS
Primarily anti-infantry weapons, machine gun emplacements are also effective against light armor.
.30 CAL MACHINE GUN NEST
An effective and inexpensive machine gun, useful in any defensive position.
.50 CAL MACHINE GUN NEST
Excellent for softening up tougher targets.
40MM AA GUN NEST
Highly effective against infantry, light armor, and enemy aircraft.
CANNONS & ARTILLERY
Firing potent armor piercing shells, Anti-Tank Guns are a deadly defense against enemy armor.
37MM ANTI-TANK GUN
Works well against lightlyarmored targets.
57MM ANTI-TANK GUN
With its powerful armorpiercing gun, it’s ideal for destroying most enemy armor quickly and efficiently.
75MM ANTI-TANK GUN
An incredibly powerful field artillery weapon that fires high explosive shells.
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NOT TO BE OUTDONE, THE AXIS WAR MACHINE HAS ITS OWN DEADLY
ARSENAL OF EMPLACEMENTS TO DEPLOY ON THE BATTLEFIELD.
MACHINE GUNS
Machine Guns are the mainstay of the Axis infantry.
MG34 MACHINE GUN NEST
Ideal for cutting enemy infantry to shreds.
MG42 MACHINE GUN NEST
Unmatched in its versatility, power, and ease of use, it’s your best option for crowd control.
WIRBLEWIND AA GUN NEST
The anti-aircraft gun that packs a punch! Individual rounds are relatively weak but its sustained rate of fire more than compensates.
CANNONS AND ARTILLERY
The cannons and artillery of the Axis forces are well-known for brutal firepower and reliability.
37MM ANTI-TANK GUN
Armor piercing rounds are effective against light to medium armor.
50MM ANTI-TANK GUN
Guaranteed to make short work of Allied armor.
75MM ANTI-TANK GUN
Simply put, a stationary tank cannon. Highly dangerous to all targets.
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Capturing Strategic Objectives is critical to the war effort. These points provide you with respawn areas, reduce enemy Command
Points, give you access to powerful vehicles and weaponry, and earn you valuable FUs. Here’s how capturing works.
STRATEGIC OBJECTIVES
Occupy and successfully defend the area around a
Strategic Objective for enough time and the point is yours.
A captured Strategic Objective will have your flag raised over it, just as an enemy’s point will have their flag raised.
Check the flags for a quick and easy way to know what areas you control.
MOTOR POOLS & VEHICLES
When captured, the Motor Pool enables players to purchase upgraded vehicles like the Crocodile or the
Calliope (provided you have enough FUs).
It can also serve as a respawn point should you be killed.
RADIO TOWER
Capturing the Radio Tower allows you to purchase Air and Artillery strikes, and in Multiplayer games over
Live can be used to eavesdrop on enemy voice communications using the Wiretap ability (provided you have enough FUs). It can also serve as a respawn point should you be killed.
ARMORY
The Armory allows the purchase of upgraded emplacements like the 75mm
Anti-Tank Gun or the
Wirblewind AA Gun
(provided you have enough FUs). It can also serve as a respawn point should you be killed.
7_0_OTFT_XB2_76999_UKB_MNL 06.02.2006 17:16 Uhr Seite 23
There are several different multiplayer game modes available for Split
Screen, System Link, and Xbox Live online games. These multiplayer game types are:
∑ STRATEGIC VICTORY: You must capture the majority of the Strategic
Objectives on the map. If a team controls enough of the Strategic
Objectives, the opposing team begins losing Command Points. Losing all of your Command Points results in losing the match.
∑ DEATHMATCH: The side with the most enemy player kills at the end of the round wins.
∑ DESTRUCTION: The team with the most FUs at the end of the game wins. Everything that can be destroyed in the game will award you
FUs when you blow it up.
You can customize your games in the following ways.
AXIS/ALLIES SELECTION
The host determines which players will be Axis and which will be Allied.
STARTING FU AMOUNT
Define the amount of FUs each player starts the game with.
TIME TO RESPAWN
This is the amount of time before a player can respawn after they have been killed.
STARTING COMMAND POINTS
This option is only available for Strategic Victory games. The higher the number, the longer the game lasts.
GAME DURATION
When the timer expires, the player with the most kills wins.
HOSTING A GAME
Be sure that your Xbox 360 console is connected to the Internet and that you’ve subscribed to an Xbox Live account. Go to the Multiplayer
Menu and then select the option to connect to Xbox Live. Once logged into Xbox Live, select “Host a Game” and give it a name.
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24
XBOX LIVE
Play anyone and everyone, anytime, anywhere on Xbox Live. Build your profile (your Gamer Card). Chat with your friends. Download content at
Xbox Live Marketplace. Send and receive voice and video messages. Get connected and join the revolution.
CONNECTING
Before you can use Xbox Live, connect your Xbox 360 console to a highspeed Internet connection and sign up to become an Xbox Live member.
For more information about connecting, and to determine whether Xbox
Live is available in your region, go to www.xbox.com/live.
FAMILY SETTINGS
These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. For more information, go to www.xbox.com/familysettings.
GAME MODES
∑ STANDARD MATCH: Allows you join or host Custom or Quick matches.
∑ RANKED MATCH: Allows you join or host Custom or Quick matches that will affect your ranking on The Outfit Leaderboard.
∑ CO-OP: Invite friends to join you in the singleplayer campaign. You will only be able to play missions that everyone has reached, and will be unable to save progress except by completing the mission.
∑ DOWNLOADS: Takes you to the Downloadable Content area.
∑ LEADERBOARDS: Displays the Leaderboards for The Outfit, where you can see your ranking and how you stand up against other players around the world.
CONTENT DOWNLOAD
Using Xbox Live, you can connect to other players through the marketplace and download additional content.
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26
RELIC
ART
Allan Dilks
Boyd McKenzie
Brian Judhan
Carlo Balassu
Chu-Chu Kenchenten
Claire Roberts
Cody Paulson
Crystal Bonik
Cynthia Lew
Eli Masi
Erich Salloch
Frankie Yip
Irwan Kurnaedy
Jacob Binkowski
Jason Brackman
Jody Prouse
John Harrington
Karl Gryc
Kristian Bourdage
Michael Moore
Mike Jackson
Mike Yuki
Raul Pulido
Richard Panholzer
Ross Young
Russ Ang
Ryan Leeper
Sandra Vaquero
Shawn Woods
Sheila Nash
Taylor Potts
Tiziana Beretta
Tom Burns
Younger Yang
ART DIRECTORS
Andy Lang
Dave Cheong
CINEMATICS DIRECTOR
Owen Hurley
SENIOR ARTISTS
Claudio Alvaro
Francois Royer
Ian Cumming
Michael Faulkner
Richard Marchand
Zoe Ananda
DESIGN
Allen Goode
Chris Degnan
Damon Gauthier
Daniel Kading
Darwin Yuen
Josh Mifflin
Matthew Berger
Murielle Gama
Ricardo Viana
DESIGN DIRECTOR
Jeff Brown
SENIOR DESIGNERS
Jesse McCree
Mark Lewis
PRODUCTION
PRODUCER
Adrian Crook
ASSOCIATE PRODUCER
Mark Noseworthy
ASSISTANT PRODUCERS
Geoff Thomas
Lesley Milner
LOCALIZATION
Arnaud Lebesnerais
PROGRAMMING
Daniel Barrero
Erik Pettersson
Fred Kimberley
Auday Hussein
Bart Mazus
Brian Segall
Jack Liu
Jamie Cheng
Jeff Howell
Jordan Isaak
Joseph Lunderville
Kris Botha
Matt Cairns
Randy Lukashuk
LEAD PROGRAMMER
Stephane
Morichere-Matte
SENIOR PROGRAMMERS
Cedric Lee
Cei Gladstone
George Hornmoen
Graeme Anderson
Nick Waanders
Thierry Tremblay
SOUND
AUDIO DIRECTOR
Jennifer Lewis
AUDIO LEAD
Glenn Jamison
AUDIO INTERN
Scott Rankin
BALANCE GROUP
Blake Gilroy
Chris Becker
Byron Chow
Patrick Troen
Jason Chang
BALANCE LEAD
Samson Mow
TEST TEAM
Lino Conti
Emil Shpolyansky
Leo Sakaue
Stuart Chudleigh
Phil Smith
Lateef Yang
Jamie Ip
Terry Mok
Kelvin Hoyle
Ryan McGechaen
TEST LEAD
Matt Kernachan
7_0_OTFT_XB2_76999_UKB_MNL 06.02.2006 17:16 Uhr Seite 27
ADMINISTRATION
VICE PRESIDENT,
PRODUCT DEVELOPMENT-
GENERAL MANAGER
Ron Moravek
EXECUTIVE PRODUCER
Tarrnie Williams
FINANCE
Curtis Terry
HR DIRECTOR
Paula Fellbaum
PRINCIPAL ART DIRECTOR
Rob Cunningham
CONTROLLER
Carol Richards
RECRUITING
Kathy Gibson
IT DEPARTMENT
Alvin Chung
Jeff Lydell
Vanna Tea
IT MANAGER
Frank Roberts
SPECIAL THANKS
All the members of the
Company of Heroes team
Our significant others, for their unwavering support
MUSIC MIXER
Jeff Vaughn
AIRWAVES
SOUND EDITOR
Chris Ove
RE-RECORD MIXER
Jo Rossi
HOWLING SOUND
SOUND DESIGNER
Tony Gronick
FOLEY RECORDIST
Ken Beighl
FOLEY ARTIST
Michael P. Keeping
MCREATIVE SOUND
DIALOG EDITOR
Will Meadows
DIALOG MASTERING
Graig Robertson
LIQUID DEVELOPMENT
Heather Dyer
Darren Bartlett
Hoagy Delaplante
CRITICAL MASS
Matt Scibilia
Kevin Daugherty
Billy Cain
EXTERNAL SUPPORT
MANUAL WRITER
Dan Irish
SCREENWRITER
Paris Qualles
MUSIC COMPOSED
AND PRODUCED BY:
COMPOSERS
Rob Cairns
Tony Morales
RAINMAKER
Paul Furminger
Shelley MacLean
Brian Moylan
Jason Dowdeswell
Greg Bosworth
ALIAS
Curtis Garton
Michael Bottini
Kevin Dunal
VOICE ACTING
VOICE CASTING & DIRECTION
Doug Carrigan
Tommy Mac
Ron Perlman
Deuce Williams
Robert Patrick
J.D. Tyler
TC Carson
Hans Von Beck
Steven Stanton
Viktor Mörder
Jeffrey Knight
Nina Diederich
Bettina Spier
Pere Francois
Robin Atkin Downes
Adrienne Leprevost
Saffron Henderson
Axis Troops
Jim Ward
Hans Schoeber
Resistance Fighter
Nolan North
Allied Troops
Nolan North
Allied Troops
Keith Ferguson
VISUALIZATION
ANIMATION
Charles Harwood
Brad McGiveron
Jason Macza
Dan Brittain
Donnie Madsen
MOTION CAPTURE
CAPTURE TEAM SUPERVISOR
James Graham
LEAD CAPTURE TECHNICIAN
Brandie Dunn
LEAD CLEANUP TECHNICIAN
Daven Coburn
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28
CAPTURE/CLEANUP
TECHNICIANS
Kim Hutcheon
Nathaniel
Dekens Wagenaar
Cody Paulson
DATA MANAGER
Colin Seely
PRODUCTION ASSISTANT
Jeff Milner
PRODUCTION SUPPORT
Lara Crook
EQUIPMENT
3x3 Designs Ltd.
BLUR STUDIO INC.
Tim Miller
Dave Wilson
Jeff Weisend
Al Shier
Brandon Riza
Chuck Wojtkiewicz
THQ INC.
EXECUTIVE VICE PRESIDENT-
WORLDWIDE STUDIOS
Jack Sorensen
EXECUTIVE VICE PRESIDENT-
WORLDWIDE PUBLISHING
Kelly Flock
VICE PRESIDENT-
BUSINESS DEVELOPMENT
Dan Kelly
DIRECTOR-
PROJECT MANAGEMENT
Richard Browne
MANAGER,
PRODUCTION SERVICES
Jenae Pash
SENIOR GLOBAL
BRAND MANAGER
Brad Carraway
PR DIRECTORS
Liz Pieri
Rob Cassel
ASSOCIATE
PRODUCT MANAGER
Rocco Scandizzo
FIRST PARTY SUPERVISOR
Matt Ames
LEGAL
Jenni Carlson
Brandy Carrillo
Debbie Fingerman
Jim Kennedy
DIRECTOR,
CREATIVE SERVICES
Howard Liebeskind
CREATIVE SERVICES MANAGER
Kirk Somdal
CREATIVE SERVICES
COORDINATOR
Melissa Donges
VIDEO PRODUCTION MANAGER
Christopher Folino
VIDEO PRODUCTION
COORDINATOR
Melissa Rivas
DIRECTOR,
QUALITY ASSURANCE
Monica Vallejo
QA MANAGERS
Mario Waibel
Michael Motoda
TEST SUPERVISOR
David Sapienza
TEST LEAD
Justin Drolet
TESTERS
Jodie Geiselmann
Patrick Thomson
Michael Booker
Josh Rowley
Michael Duncan
Nars del Rosario
Tim Flanagan
Peter Svenkerud
Aaron Lopez
QA SUPERVISOR (VOLITION)
Travis Tholen
QA LEAD (VOLITION)
Alex Howlett
TESTERS (VOLITION)
Nate Berg
Max Voelker
Dan Campbell
Jesse Farrell
FIRST PARTY SUPERVISOR
Matt Ames
FIRST PARTY SPECIALISTS
Hugh Mitchell
Jason Hughes
Brian Skidmore
QA TECHNICIAN
Richard Jones
David Wilson
MASTERING LAB TECHNICIANS
Charles Batarse
Glen Peters
Anthony Dunnet
Thomas Arnold
DATABASE
APPLICATIONS ENGINEERS
Jason Roberts
Brian Kincaid
GAME EVALUATION
Sean Heffron
Scott Frazier
Matt Elzie
7_0_OTFT_XB2_76999_UKB_MNL 06.02.2006 17:16 Uhr Seite 29
THQ INTERNATIONAL
SVP EUROPEAN PUBLISHING
Ian Curran
DIRECTOR, GLOBAL BRAND
MANAGEMENT
Michael Pattison
SENIOR GLOBAL BRAND
MANAGER
Jennifer Wyatt Amber
Mickey Terrode
Pete Murphy
Karine Goethals
Claudia Kühl
ASSISTANT GLOBAL BRAND
MANAGER
Julien Socquet-Clerc
Trevor Burrows
Anthony Newall
Victoria Fisher
GLOBAL PR MANAGER
Guy Cunis
INTERNATIONAL ART DIRECTOR
Till Enzmann
DTP OPERATOR (ICS)
Anja Untiet
Detlef Tapper
Dirk Offenberg
Jens Spangenberg
Jörg Stauvermann
Ramona Sackers
Ramona Stell
LOCALISATION DIRECTOR
Susanne Dieck
LOCALISATION ENGINEER
Bernd Kurtz
UK MARKETING DIRECTOR
Richard Williams
UK PRODUCT MARKETING
MANAGER
Jon Rooke
Angela Bateman
UK SENIOR PR MANAGER
Sam Forrest
UK PR MANAGER
Greg Jones
SALES & MARKETING DIRECTOR
EXPORT TERRITORIES
Annie Sullivan
UK & EXPORT MARKETING
EXECUTIVE
Elizabeth Blackman
UK & EXPORT PR MANAGER
Helen Jones
MARKETING DIRECTOR,
GERMANY
Paul Ashcroft
HEAD OF PRODUCT
MANAGEMENT, GERMANY
Alexander Hall
PRODUCT MANAGER, GERMANY
Melanie Skrok
HEAD OF PR, GERMANY
Georg Reckenthäler
MARKETING DIRECTOR SPAIN
Pablo Camacho
PRODUCT MANAGER, SPAIN
Javier Mañú
Fermin Garcia Fueyo
PR MANAGER, SPAIN
Jorge Nicolás Vázquez
VICE PRESIDENT ASIA PACIFIC
Martin Good
PRODUCT MANAGER, ASIA
PACIFIC
Jon Rowe
PR & PROMOTIONS
COORDINATOR, ASIA PACIFIC
Ben Pollock
MARKETING DIRECTOR, FRANCE
Sebastien Wadoux
SENIOR PRODUCT MANAGER,
FRANCE
Jérémy Goldstein
PR MANAGER, FRANCE
Jerome Benzadon
Christelle Carteron
MARKETING MANAGER,
BENELUX
Robin Wolff
SPECIAL THANKS
Annie Sullivan
Axel Herr
Jeroen Pompen
Miguel Canut
Rory Donnelly
Roy Campbell
29
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www.theoutfitgame.com
© 2006 THQ Inc. All rights reserved. Havok.com™ © Copyright 1999-2002 Havok.com Inc. (and its Licensors).
All Rights Reserved. See www.havok.com for details. Developed by Relic Entertainment. THQ, Relic
Entertainment, The Outfit, Destruction on Demand and their respective logos are trademarks and/or registered trademarks of THQ Inc. All other trademarks, logos and copyrights are property of their respective owners.
Microsoft, Xbox, Xbox 360, Xbox Live, and the Xbox, Xbox 360, and Xbox Live logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.
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