Hasbro Games Trouble Grab and Go Game for Ages 5 and Up Instructions

Add to My manuals
2 Pages

advertisement

Trouble Grab and Go Game for Ages 5 and Up Instructions | Manualzz
®
WARNING:
CHOKING HAZARD–Small parts.
Not for children under 3 years.
5+
2-4
F8254/
F8248 ASST.
CONTENTS
Gameboard • cover • 16 pegs • label sheet
OBJECT
GRAB & GO, TROUBLE, POP-O-MATIC, and HASBRO and all related trademarks
and logos are trademarks of Hasbro, Inc. © 2023 Hasbro. TM & ® denote U.S.
Trademarks.
Get all four of your color
pegs around the board
and into your FINISH
zone first.
Hasbro, Pawtucket, RI 02861-1059 USA.
Consumer contact:
US/Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI
02861-1059 USA. TEL. 1-800-255-5516.
Australia consumer service: https://consumercare.hasbro.com/en-au
New Zealand consumer service: https://consumercare.hasbro.com/en-nz
PARENTS:
8”F82540000_GnG_Trouble_I.indd
x 5” 1C
1
®
8/23/22 4:13 PM
THE FIRST TIME YOU
PLAY
Roll a 6:
Choose one of the following:
• Move one of your pegs out of HOME to START and pop again.
• Move one of your pegs on the playing track forward six spaces and
pop again.
Remove the cover from the gameboard and
apply the four labels, lining up like colors as
shown.
GET READY!
Note: You may only get one extra move on any given turn!
YELLOW YELLOW
HOME to START
Each player chooses four pegs of one color
and places them in their matching HOME
spaces.
• To move a peg from HOME to START, you must pop a 6 or another player
must pop a 1.
• If you already have a peg in START, you can’t bring a new peg out. You’ve
blocked yourself!
Note: F or a two-player game, you may
play with two sets of colored pegs each.
PLAY!
MOVING AROUND THE BOARD
HOME
The youngest player goes first. Play moves to the left.
Occupied Spaces
• When you land on a space occupied by an opponent’s peg, send that peg
back to its HOME and place your peg in that space.
• You cannot land on your own peg. If that’s your only possible move, you
forfeit your turn.
Press the POP-O-MATIC die roller and move clockwise around the board
according to the number on the die.
FINISH Zone
• Your peg must go around the playing track once to enter the FINISH zone.
• You don’t have to enter the FINISH zone by exact count. Move your peg
into the first open FINISH space closest to the POP-O-MATIC.
Roll a 1:
WIN!
ON YOUR TURN
You cannot move, but the other players each move a peg from HOME
to START.
Roll a 2, 3, 4, or 5:
Move any one of your pegs already in the playing track this many
spaces forward.
8”F82540000_GnG_Trouble_I.indd
x 5” 1C
2
Be the first player to get all four of your pegs into your FINISH zone to win!
STORING THE GAME
Place the pegs in their FINISH zone on the gameboard and place the cover
on the gameboard.
8/23/22 4:13 PM

advertisement

Key Features

  • For 2-4 players
  • Ages 5 and up
  • Compact size for easy portability
  • Quick and easy to play
  • Durable construction

Related manuals

Frequently Answers and Questions

What ages is this game appropriate for?
This game is appropriate for ages 5 and up.
How many players can play this game?
2-4 players can play this game.
Is this game easy to learn?
Yes, this game is easy to learn and play.
Is this game durable?
Yes, this game is made with durable construction.
Can I take this game with me on the go?
Yes, this game's compact size makes it easy to take with you on the go.
Download PDF

advertisement