Sega Rally 3 TWIN Manual 12086KB Nov 25 2013 04:32:10 PM


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Sega Rally 3 TWIN Manual 12086KB Nov 25 2013 04:32:10 PM | Manualzz
420-0005-02UK
SEGA RALLY 3 TWIN
OWNERS MANUAL
BLOCK C, 42, BARWELL BUSINESS PARK, CHESSINGTON, SURREY. KT9 2NY
TEL: +(44)208 391 8090
FAX:+(44)208 391 8099
420-0005-02UK
SEGA AMUSEMENTS EUROPE LIMITED
INTRODUCTION
TABLE OF CONTENTS
TABLE OF CONTENTS
BEFORE USING THE PRODUCT -------------------------------------------------------TABLE OF CONTENTS ---------------------------------------------------------------------0
INTRODUCTION ----------------------------------------------------------------------------0
i
ii
v
0
1
HANDLING PRECAUTIONS -------------------------------------------------------------
0
0
1
0
2
PRECAUTIONS REGARDING INSTALLATION LOCATION ------------------------
0
4
2.1
LIMITATION OF USE ------------------------------------------------------------------------------ 0
4
2.2
OPERATION AREA ---------------------------------------------------------------------------------- 0
5
0
3
PRECAUTIONS REGARDING PRODUCT OPERATION ------------------------------ 0
6
3.1
BEF0RE OPERATION ------------------------------------------------------------------------------- 0
6
3.2
PAYING ATTENTION TO CUSTOMER DURING OPERATION ------------------------------ 0
8
0
4
PARTS DESCRIPTIONS ------------------------------------------------------------------- 0
5
ACCESSORIES ------------------------------------------------------------------------------ 0
10
0
11
0
6
ASSEMBLY AND INSTALLATION ------------------------------------------------------
0
14
6.1
GENERAL ASSEMBLY INFORMATION --------------------------------------------------------- 0
16
6.2
FIXING THE MASTER AND SLAVE COCKPITS TOGETHER --------------------------------- 0
17
6.3
ASSEMBLING THE POP --------------------------------------------------------------------------- 0
23
6.4
INSTALLATION AND FIXING IN PLACE -------------------------------------------------------- 0
27
6.5
CONNECTING THE POWER CABLES ------------------------------------------------------------ 0
28
6.6
CHECKING ASSEMBLY (SET UP) ---------------------------------------------------------------- 0
29
0
7
PRECAUTIONS WHEN MOVING THE MACHINE ------------------------------------ 0
36
0
8
ii
GAME DESCRIPTION ---------------------------------------------------------------------
0
38
8.1
GAME OVERVIEW ---------------------------------------------------------------------------------- 0
38
8.2
GAME SELECTION --------------------------------------------------------------------------------- 0
39
8.3
CAR SELECTION ------------------------------------------------------------------------------------ 0
42
8.4
CAR TRANSMISSION ------------------------------------------------------------------------------ 0
45
8.5
TRACK SELECTION --------------------------------------------------------------------------------- 0
46
8.6
ON SCREEN DISPLAY ----------------------------------------------------------------------------- 0
47
8.7
DRIVERS VIEW - CAMERA ----------------------------------------------------------------------- 0
48
8.8
HIGH SCORES --------------------------------------------------------------------------------------- 0
49
TABLE OF CONTENTS
0
EXPLANATION OF TEST AND DATA DISPLAY ------------------------------------
0
50
9.1
SWITCH UNIT AND COIN METER --------------------------------------------------------------- 0
51
9.2
GAME TEST MODE --------------------------------------------------------------------------------- 0
52
9.21 SYSTEM INFORMATION ------------------------------------------------------------ 0
54
9.22 INPUT TEST ---------------------------------------------------------------------------- 0
55
9.23 OUTPUT TEST ------------------------------------------------------------------------- 0
56
9.24 COIN SETTINGS ---------------------------------------------------------------------- 0
57
9.25 SOUND SETTINGS ------------------------------------------------------------------- 0
58
9.26 SCREEN TEST ------------------------------------------------------------------------- 0
59
9.27 NETWORK TEST ---------------------------------------------------------------------- 0
61
9.28 CALIBRATE INPUTS ----------------------------------------------------------------- 0
62
9.29 BOOK-KEEPING ---------------------------------------------------------------------- 0
64
9.210 CLOCK SETTINGS -------------------------------------------------------------------- 0
68
9.211 GAME SETTINGS --------------------------------------------------------------------- 0
69
TABLE OF CONTENTS
9
0
10
CONTROL COMPONENTS ---------------------------------------------------------------- 0
70
10.1
STEERING WHEEL (EXPLODED DRAWING) ------------------------------------------------- 0
71
10.2
SHIFT LEVER ----------------------------------------------------------------------------------------- 0
72
10.21 REMOVING THE SHIFT LEVER ---------------------------------------------------- 0
72
10.22 REPLACING THE SWITCH ---------------------------------------------------------- 0
73
ACCELERATOR AND BRAKE --------------------------------------------------------------------- 0
74
10.31 VOLUME ADJUSTMENT AND REPLACEMENT --------------------------------- 0
75
10.3
10.4
10.32 GREASING ----------------------------------------------------------------------------- 0
77
HANDBRAKE ---------------------------------------------------------------------------------------- 0
78
10.41 REMOVING THE HANDBRAKE LEVER ------------------------------------------- 0
78
10.42 REPLACING THE SWITCH ---------------------------------------------------------- 0
79
0
11
GRAPHIC DISPLAY ------------------------------------------------------------------------ 0
81
11.1
CAUTION AND WARNING CONCERNING MONITOR SAFETY ---------------------------- 0
81
11.2
CLEANING CRT SURFACE ------------------------------------------------------------------------- 0
82
11.3
ADJUSTMENT PROCEDURES -------------------------------------------------------------------- 0
83
0
12
COIN SELECTOR AND CREDIT SETTINGS -------------------------------------------- 0
87
12.1
CLEANING THE COIN SELECTOR ---------------------------------------------------------------- 0
87
12.2
ADJUSTING PRICE OF PLAY --------------------------------------------------------------------- 0
89
12.3
SR3 OPTIONS - TEACH AND RUN PROGRAMMING ---------------------------------------- 0
93
iii
TABLE OF CONTENTS
0
13
FLUORESCENT TUBES AND LAMP REPLACEMENT -------------------------------- 0
95
TABLE OF CONTENTS
13.1
BILLBOARD - TUBE REPLACEMENT ------------------------------------------------------------ 0
96
13.2
BILLB0ARD - RACE LEADER LAMPS ----------------------------------------------------------- 0
98
13.3
BILLBOARD - SIDE LIGHT LED CLUSTER ------------------------------------------------------ 0
100
13.4
BUTTON LAMPS - CONTROL PANEL ---------------------------------------------------------- 0
102
0
14
PERIODIC INSPECTION ------------------------------------------------------------------- 0 104
0
15
TROUBLE SHOOTING --------------------------------------------------------------------- 0 106
15.1
TROUBLE SHOOTING - (WHEN NO ERROR MESSAGE IS SHOWN) ---------------------- 0
106
0
16
GAME BOARD ------------------------------------------------------------------------------ 0 110
16.1
CONTROL BOARDS - LOCATIONS -------------------------------------------------------------- 0
111
16.2
CONTROL BOARDS - IDENTIFICATION -------------------------------------------------------- 0
114
0
17
COMMUNICATION PLAY ----------------------------------------------------------------
0 116
17.1
INSTALLATION PRECAUTIONS ----------------------------------------------------------------- 0
116
17.2
CONNECTING THE COMMUNICATION CABLE ----------------------------------------------- 0
118
17.3
NETWORK PLAY SETTINGS ---------------------------------------------------------------------- 0
120
17.4
NETWORT PLAY PRECAUTIONS ---------------------------------------------------------------- 0
121
0
18
DESIGN RELATED PARTS ---------------------------------------------------------------- 0 123
19
PARTS LIST - SUB ASSEMBLY BREAKDOWN ---------------------------------------- 0 125
19.1
PARTS LIST - COMPONENT BREAKDOWN --------------------------------------------------- 0
126
0
20
WIRING COLOUR CODE TABLE --------------------------------------------------------- 0 167
0
21
WIRING DIAGRAM ------------------------------------------------------------------------ 0 168
21.1
WIRING DIAGRAM D 1-4 ------------------------------------------------------------------------- 0
168
21.2
WIRING DIAGRAM D 2-4 ------------------------------------------------------------------------- 0
169
21.3
WIRING DIAGRAM D 3-4 ------------------------------------------------------------------------- 0
170
0
0
iv
INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information
covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare
parts, etc. for the product, “SEGA - RALLY DELUXE
INTRODUCTION
This manual is intended for the owners, personnel and managers in charge of operation of the product.
Operate the product after carefully reading and sufficiently understanding the instructions
.
In the unlikely event that the product does not function correctly, DO NOT allow anyone other than
a technician to touch the internal system. Turn off the power to the machine, making sure to unplug
the electrical cord from the outlet, and contact the office listed below or the point of purchase for this
product.
Use of this product is unlikely to cause physical injuries or damage to property. However, points that
require special attention are indicated by bold text, the word “IMPORTANT” and the symbol below.
Indicates important information that, if ignored, may result in the mishandling of the
product and cause faulty operation or damage to the product.
SEGA AMUSEMENTS EUROPE, LTD.
Block C, 42 Barwell Business Park, Chessington, Surrey. KT9 2NY United Kingdom.
Telephone: +44 (0) 208 391 8090 e-mail: [email protected] Facsimile: +44 (0) 208 391 8099
http://www.sega-amusements.co.uk
SPECIFICATIONS
MACHINE DETAILS
Width : Depth : Height:
Weight:
Power, Current:
Voltage :
2008 mm (79 inches)
1492 mm
(59 inches)
1907 mm
(75 inches)
���� kg
525
����������
(1158 lbs)
����
850 W. 220 - 230 Vac
3.5 Amps
50Hz
�������������������
Monitor Type�������
: 32” ������������������
LCD Colour Display.
NOTE : The contents herein described are subject to change without notice.
Definition of 'Site Maintenence Personnel or Other Qualified Individuals
INTRODUCTION
Procedures not described in this manual or marked as ‘to be carried out by site
maintenance personnel or other qualified professionals’ should not be carried out by
personnel without the necessary skill or technology. Work carried out by unqualified
persons may cause serious accidents, including electrocution.
Parts replacement, maintenance inspections and troubleshooting should be carried out by site
maintenance personnel or other qualified professionals. This manual includes directions for potentially
dangerous procedures which should only be carried out by professionals with the appropriate
specialised knowledge.
The site maintenance personnel or other qualified professionals mentioned in this manual are defined
as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working
under the supervision of the owner/operator of this product to maintain machines within amusement
facilities or similar premises by carrying out everyday procedures such as assembly, maintenance
inspections, and replacement of units/expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/
expendable parts.
Other qualified professionals:
Persons employed by amusement equipment manufacturers, or involved in design, production, testing
or maintenance of amusement equipment. The individual should have either graduated from technical
school or hold similar qualifications in electrical/electronics/mechanical engineering.
Activities to be carried out by other qualified professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/
mechanical parts.
vi
1 HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to
ensure that the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the cautionary
matters herein stated can cause personal injury or damage to the machine.
1
• To avoid an electric shock or short circuit, do not plug in or unplug quickly.
• To avoid an electric shock, do not plug in or unplug with a wet hand.
• Do not expose power cords or earth wires on the surface, (floor, passage, etc.). If exposed, the
power cords and earth wires are susceptible to damage. Damaged cords and wires can cause
an electric shock or short circuit.
HANDLING PRECAUTIONS
• Before performing work, be sure to turn the power off. Performing the work without turning the
power off can cause an electric shock or short circuit. In the case work should be performed
in the status of power on, this manual always states to that effect.
• To avoid causing a fire or an electric shock, do not put things on or damage the power cords.
• When or after installing the product, do not unnecessarily pull the power cord. If damaged, the
power cord can cause a fire or an electric shock.
• In case the power cord is damaged, ask for a replacement through where the product was
purchased from or the office herein stated. Using the cord as is damaged can cause fire, an
electric shock or leakage.
• Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric
shock.
• Be sure to use fuses meeting the specified rating. Using fuses exceeding the specified rating can
cause a fire or an electric shock.
• Be sure that connections such as IC BD are made properly. Insufficient insertion can cause an
electric shock.
• Specification changes, removal of equipment, conversion and/or addition, not designated by
SEGA are not permitted.
• Failure to observe this may cause a fire or an electric shock. Non-compliance with this
instruction can have a bad influence upon physical conditions of the players or the
onlookers, or result in injury during play.
• SEGA shall not be held responsible for damage, compensation for damage to a third party,
caused by specification changes not designated by SEGA.
• If work or parts replacement not indicated in this manual is carried out, an accident may occur.
If it is necessary to carry out work not indicated in this manual, be sure to have it done by the
office indicated in this manual or by the point of purchase. Also, please inquire regarding
details of the work involved.
• Be sure to perform periodic maintenance inspections herein stated.
1
• For the IC board circuit inspections, only the logic tester is allowed. The use of a
multiple-purpose tester is not permitted, so be careful in this regard.
HANDLING PRECAUTIONS
• When cleaning the CRT surfaces, use a soft and dry cloth. Do not apply chemicals such
as thinners, benzene, etc.
• Static electricity from your body may damage some electronics devices on the IC board.
Before handling the IC board, touch a grounded metallic surface so that the static
electricity can be discharged.
• Do not turn the power on and off continuously. Repeatedly turning the power on and
off may cause product malfunction or parts damage.
• Some parts are not designed and manufactured specifically for this game machine. The
manufacturers may discontinue, or change the specifications of such general-purpose
parts. If this is the case, SEGA cannot repair or replace a failed game machine whether
or not a warranty period has expired.
CONCERNING THE STICKER DISPLAY
This SEGA product has stickers attached
describing the product manufacture No.
(Serial No.) and Electrical Specifications.
It also has a Sticker describing where to
contact for repair and for purchasing parts.
W h e n i n q u i r i n g a b o u t o r a s ki n g f o r
repairs, mention the Serial No. and Name
of Machine indicated on the Sticker. The
Serial Number indicates the product
register. Identical machines could have
different parts depending on the date
of production. Also, improvements and
modifications might have been made after
the publication of this manual. In order
to ensure you order the correct parts,
mention the Serial No. when contacting
the applicable places.
CONCERNING THE WARNING LABELS
This SEGA product has warning displays on
stickers, labels and/or printed instructions
adhered/attached to or incorporated in
the places where a potentially hazardous
situation could arise. The warning displays
are intended for accident prevention for
customers and for avoiding hazardous
situations relating to maintenance and
servicing work. Some portions of the
cabinet contain high voltage and may cause
accidents if touched.
When performing maintenance, be very
careful of the warning displays. It is
especially important that any complex
repair and replacement work not mentioned
herein should be performed by those
technical personnel who have knowledge of
electricity and technical expertise. In order
to prevent accidents, caution any customer
ignoring the warnings to cease and desist
immediately
STICKER DISPLAY AND WARNING LABEL INFORMATION
Number
LB1102
LB1102
LB1102
LB1103
LB1104
421-7501-10
LB1111
LB1101
440-WS0220UK
LB1096
LB1126-5-250
LB1126-10-250
421-7988-91UK
421-8543UK
421-8544UK
LB1046
LB1130
Description
DANGEROUS VOLTAGE
DANGEROUS VOLTAGE
DANGEROUS VOLTAGE
CAUTION STICKER
CAUTION HOT SURFACE
FL 40W
PLEASE RECYCLE
WARNING BATTERY
WARNING - TRAP HAZZARD
PROTECTIVE EARTH
FUSE LABEL 5A 250V
FUSE LABEL 10A 250V
SERIAL NUMBER STICKER UK
STICKER CABINET L UK
STICKER CABINET R UK
TESTED FOR ELEC SAFETY
WEEE WHEELIE BIN
LOCATION
Lower Panel Wire Cover
LCD Display Back Cover
Top of Billboard at Back
Inside Coin Tower - Coin Door
Inside Billboard 'FL' Lamp Box
Inside Billboard 'FL' Lamp Box
Inside Base
Inside Base on Game board
Inside Control Panel by Steering Gears
On AC Units
On AC Units
On AC Units
Lower Left Side of Cabinet
Rear of Cabinet - (P1)
Rear of Cabinet - (P2)
Back of Cabinet alongside the AC Unit (P1)
Lower Left Side of Cabinet
1
HANDLING PRECAUTIONS
1
1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
2 PRECAUTIONS REGARDING INSTALLATION LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places
2
mentioned below so as not to cause a fire, electric shock, injury and/or malfunction.
PRECAUTIONS REGARDING INSTALLATION LOCATION
- Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor
swimming pool and/or shower, etc.
- Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units,
etc.
- Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter.
- Dusty places.
- Sloped surfaces.
- Places subject to any type of violent impact.
- Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
- Areas where the temperature exceeds the applicable temperature (ambient temperature) range
of 5 to 30 degrees centigrade.
2-1
LIMITATAION OF USE
Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location’ s power supply, voltage, and frequency requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric
shock.
This product requires a breaker and earth mechanism as part of the location facilities. Using the product
without these can cause a fire and electric shock.
Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC single phase 100V ~ 120V
area), and 7 A or higher (AC 220V ~ 240V area). Non-compliance with the Electrical Specifications can
cause a fire and electric shock.
Be sure to use an independent power supply equipped with an earth leakage breaker. Using a power
supply without an earth leakage breaker can cause an outbreak of fire if a power surge occurs.
Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from
overload.
When using an extension cord, ensure that the cord is rated at 15 A or higher (AC 100V ~ 120V area) and 7A or higher (AC 220V ~ 240V area). Using a cord rated lower than the specified rating can cause a fire and
electric shock.
ELECTRICITY CONSUMPTION
MAX : 3.5A (AC 230V ~ 50HZ)
2-2
OPERATIONAL AREA
• Be sure to provide sufficient space specified in this manual. Do not allow objects to block the
ventilation ports. It can cause generation of heat and a fire.
• SEGA shall not be held responsible for damage or compensation for damage to a third
party, resulting from the failure to observe this instruction.
INSTALLATION SPACE
In order to transport the
machine into a building,
the minimum necessary
dimensions of the opening
(of doors, etc,) are
2
PRECAUTIONS REGARDING INSTALLATION LOCATION
• For the operation of this machine, secure a minimum area of 3.4m [W] x 2.2m [D]. The dimensions of the base periphery are established in consideration of ventilation,
maintenance and customer passage. And if they fall and hit their head, there could be a very
serious injury. Be sure to always secure enough space as prescribed in this manual.
1.2m, (W) and 1.7m, (H).
2-2 Fig 01
2-2 Fig 02
2-2 Fig 01
Before leaving the machine after Installation, make sure that the Castor Lift Adjusters are firmly positioned on the ground and that the machine is totaly stable.
3 PRECAUTIONS REGARDING PRODUCT OPERATION
3.1
3
BEFORE OPERATION
PRECAUTION REGARDING PRODUCT OPERATION
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that where the
product is operated has sufficient lighting to allow any warnings to be read.
Operation under insufficient lighting can cause bodily contact with each other,
hitting accident, and/or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For operation
of this machine, do not leave monitor’ s flickering or deviation as is. Failure to
observe this can have a bad influence upon the players’ or the customers’ physical
conditions.
It is suggested to ensure a space allowing the players who feel sick while playing the
game to take a rest.
Check if all of the adjusters are in contact with the surface. If they are not, the cabinet
can move and cause an accident.
Do not put any heavy items on this product. Placing any heavy item on the product
can cause a falling down accident or parts damage
Do not climb on the product. Climbing on the product can cause a falling down
accident. To check the top portion of the product, use a
step ladder.
To avoid electric shock, short circuit and / or parts damage,
do not put the following items on or in the periphery of
the product.
Flower vases, flower pots,
cups, water tanks, cosmetics,
receptacles or vessels containing
chemicals or water.
3-1 Fig 01
Ensure that all adjusters are in contact with the floor.
3.1
BEFORE OPERATION
● During daily cleaning, be sure to check the seat for any abnormality, wetness, etc.
Failure to do this may result in deliberate tampering or negligence being left undetected.
● To avoid injury, be sure to provide sufficient space by considering the potentially
crowded situation at the installation location. Insufficient installation space can
cause contact, collisions and or trouble between customers.
●
Do not attempt to clean this product using pressurised equipment such as a jet
wash or hose. If for any reason this product becomes wet, do not use until it has
completely dried.
3
PRECAUTIONS REGARDING PRODUCT OPERATION
● During daily cleaning be sure to check the surface of the steering wheel, gear shifter
and other parts that the player touches with his hands for damage, cracks or loose
screws. If a player uses the machine while it is damaged, cracked or has a loose
screw, the player may become injured.
Players hold the controller with their bare hands so it is recommended that wet towels
(paper towels) be provided.
3.2
PAYING ATTENTION TO CUSTOMERS DURING OPERATION
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.
3
● For safety reasons, do not allow any of the following people to play the game.
PRECAUTION REGARDING PRODUCT OPERATION
・Those who need assistance when walking.
・Those who have high blood pressure or heart problems.
・Those who have a neck or spinal cord problem.
・Those who have experienced muscle convulsion or loss of consciousness while
playing video games, etc.
・Those who are intoxicated or under the influence of drugs.
・Pregnant women.
・Those who are not in good health.
・Those who do not follow the attendants instructions.
・Those who cannot grasp the controller unit securely because of immobility in fingers, hands or arms.
・Persons who disregard the products warning labels.
● Even players who have never been adversely affected by light stimulus might
experience dizziness or headaches depending on their physical condition when
playing the game. Small children are especially likely to experience these symptoms.
Caution guardians of small children to keep watch on their children during play.
● Instruct those who feel sick during pay to seek medical advice or examination.
● To avoid injury from falling objects or electric shock hazard from spilt drinks, instruct
the player not to place drinks or heavy items on the product.
● To avoid electric shock hazard and short circuit hazard, do not allow customers to
put hand or fingers or any other extraneous matter in to the openings of the product
or small openings on or around the doors.
● To avoid falls resulting in injury, immediately stop the customer from leaning
against or climbing on the product.
● To avoid electric shock and/or short circuit hazard, do not allow customers to unplug
the power plug without a justifiable reason.
●
This product is intended for 1 Player only. Playing the game by 2 or more Players
riding on the seat together can cause falling down and collision accidents by striking
heads, hands or elbows.
● Persons other than the player should not
be allowed to touch the controls during
play. They may brush against or collide
with the controls or the player, possibly
resulting in accident.
3.2
PAYING ATTENTION TO CUSTOMERS DURING OPERATION
3
PRECAUTIONS REGARDING PRODUCT OPERATION
● Customer should be warned not to place children on their laps while they
play the game. Doing so may cause the child to become trapped between the
player and the control panel and/or cause the machine to tip over.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts
can cause parts damage or cause the cabinet to fall over, resulting in injury.
4 PART DESCRIPTIONS
4
Part Descriptions
ITEM
MASTER COCKPIT
COIN TOWER
SLAVE COCKPIT
POP ASSEMBLY
WHEN ASSEMBLED
10
WIDTH (mm) DEPTH (mm) HEIGHT (mm) WEIGHT (kg)
1004
318
1004
1874
2008
1492
370
1492
200
1492
1603
566
1603
304
1907
250
20
250
5
525
5 ACCESSORIES
Confirm that the accessories list in the table below are present when setting up the product.
Accessories marked “Spare” in the note column are consumable items but included as spares.
TABLE 5A - ACCESSORIES
SEQ
2
3
4
5
13
21
22
23
24
25
26
27
28
29
30
101
104
105
106
201
202
203
204
205
206
207
208
209
210
211
212
301
302
402
403
408
NUMBER
SRS-0300UK
SRS-0022UK
SRS-0023UK
EP 1391
PK0449
SRS-0013UK
SRS-0014UK
SRS-0015UK
SRS-0016UK
SRS-0017UK
SRS-0018UK
SRS-0019UK
SRS-0028UK
SRS-0030UK
SRS-0032UK
440-CS0186UK
LM1227
LM1246
600-7269-0500UK
030-000825-SB
O68-852216-OB
000-P00412-W
000-P00612-W
000-T00416-OB
068-441616-OB
068-441616
050-F00400
030-000616-SB
060-F00600-OB
008-T00412-OC
068-441616-OC
SRS-60028UK
600-7269-0100UK
420-0006-02UK
OS1019
SAECE-xxx
DESCRIPTION
ASSY - COINCHUTE TOWER SRS TW
WIRE COVER SRS TW
JOINT PIPE
COUPLER - INLINE LAN RJ45
INST KIT BOX SRS TWIN
POP CENTRE SRS TWIN
POP L SRS TWIN
POP R SRS TWIN
BRKT STRADDLE CENTRE POP
BRACE REAR CENTRE POP
BRKT SUPPORT L POP
BRKT SUPPORT R POP
PLATE BACKING INFILL
STICKER INFILL
STICKER SEAT NUMBERS
STICKER C - EPILEPSY MULTI
UK MAINS LEAD 10A WITH PLUG
EUROLEAD 10A EUROPEAN SOCKET
CA LAN CATS 500CM
M8X25 BLT W/S BLK
M8 WSHR 22OD FLT BLK
M4X12 MSCR PAN W/FS PAS
M6X12 MSCR PAN W/FS PAS
M4X16 MSCR TH BLK
M4 WSHR 16OD FLT BLK
M4 WSHR 16OD FLT PAS
M4 NUT FLT SER PAS
M6X16 BLT W/S BLK
M6 WSHR FORM A FLT BLK
M4X12 TMP PRF TH CRM
M4 WASHER 10OD FLT CRM
WH POWER SLAVE
CA LAN CATS 100CM
SERVICE MANUAL - SRS TWIN
SELF SEAL BAG 9 x12. 3/4
DECLARATION OF CONFORMITY
KEY MASTER
220-5793-2-A001 (2)
For opening/closing
the doors
KEY (2)
CASHBOX DOOR
QUANTITY
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
12
12
4
2
8
4
4
6
8
8
4
4
1
2
1
2
1
5
ACCESSORIES
DESCRIPTION OWNERS MANUAL
PT NUMBER (QTY) 420-0006-02UK NOTE This Manual
Parts not labeled with part numbers are as
yet unregistered or cannot be registered.
Be sure to handle all parts with care, as
some parts are not available for purchase as
separate items.
NOTE
SPARE
SPARE
11
5-0
ACCESSORIES - COMPONENT IDENTIFICATION
5
ACCESSORIES
MAINS LEADS
LM1227 (1xUK)
LM1246 (1xEURO)
104
105
4
2
3
12
5-0
ACCESSORIES - COMPONENT IDENTIFICATION
5
ACCESSORIES
22
23
21
21
23
22
24
26
25
27
29
30
13
6 ASSEMBLY & INSTALLATION
6
ASSEMBLY & INSTALLATION
• This work should be carried out by site maintenance personnel or other qualified
professionals. Work performed by non-technical personnel can cause a severe
accident such as electric shock. Failing to comply with this instruction can cause a
severe accident such as electric shock to the player during operation. If no one with
proper technological expertise is available, request service from the office indicated
in this document or the point of purchase so as to ensure safety.
• Perform assembly work by following the procedure herein stated. Failure to comply
with the instructions can cause electric shock.
• Perform assembling as per this manual. Since this is a complex machine, incorrect
assembling can cause an electric shock, machine damage and/or improper
functioning as per specified performance.
• When assembling, more than one person is required. Depending on the assembly work,
there are some cases in which working by one person alone can cause personal
injury or parts damage.
• Ensure that connectors are properly connected. Improper connections can cause
electric shock.
• Be careful not to damage the wires. Damaged wires may cause electric shock or short
circuit or present a risk of fire.
• Provide sufficient space so that assembling can be performed. Performing work in
places with narrow space or low ceiling may cause an accident and assembly work
to be difficult.
• To perform work safely and avoid serious accident such as the cabinet falling down, do
not perform work in places where step-like grade differences, a ditch, or slope exist.
• Do not leave power cords, ground wires or network cables in areas of heavy foot traffic.
Doing so may cause them to become damaged, possibly resulting in electric shock
and/or short circuits. When leaving wiring across a floor, always use a safety covers
to protect the wires. (Wiring diameter : Power Cables - approx 0.8, Network Cable
approx 0.5)
• The power cord for this product has a ground terminal. Make sure to use this ground
termination when plugging it into an indoor outlet. Failure to ground the product
could lead to electrocution. It can also cause malfunction.
• Do not use connectors other than those connected to and used by the game board at
the time of shipment. Do not connect wires to unused connectors. This could cause
the generation of heat or smoke, or a burnout.
• Wear appropriate work clothing so that work can be performed safely. Use gloves and
safety shoes to prevent accidents or injuries.
• When installing a wire protection cover over a floor, use a material shaped so that no
one passing by will stumble over it. Using a material that could be stumbled over
might lead to an accidental fall.
• Handle plastic parts with care. Excessive weight or pressure may cause them to break
and the broken pieces may cause injury.
• When opening/closing, attaching/removing doors or lids, be careful that your hands or
fingers etc, does not get caught in the apparatus.
14
Installation and assembly of this product should take place in the following sequence.
6-1
GENERAL ASSEMBLY INFORMATION
6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER
6-3 ASSEMBLING THE POP TO THE MACHINE
6-5 CONNECTING POWER CABLE AND GROUND
6-6 CHECKING ASSEMBLY (SET UP)
ASSEMBLY & INSTALLATION
6-4 INSTALLATION AND SECURING IN PLACE
6
15
6-1
GENERAL ASSEMBLY INFORMATION
There is 1 Kit (A), 3 MAIN Assemblies (B-C-D) and 4 separate parts (E-H) supplied, that
have to be fitted together in order to complete the built of this machine :
6
ASSEMBLY & INSTALLATION
A - POP Assembly Kit
B - Master Cockpit
C - Slave Cockpit
D - Coin Tower
E - Joint Pipe
F - Wire Cover
G - Power Loom (Not Shown)
H - LAN Coupler (Not Shown)
6-1 Fig 01
16
6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER
1
X
Remove the fixings from position ‘X’
the Joint Pipe Fixing position.
Remove the fixings from position ‘Y’
the Coin Tower fixing position.
2
Y
6
ASSEMBLY & INSTALLATION
Place the ‘Player 1’ Cockpit (Master)
in the approximate area of operation,
leaving enough space behind the unit
to work.
Take the Joint Pipe ‘E’ and attach it at
position ‘X’ using the fixings earlier removed.
Take the Coin Tower ‘D’ remove the
Cash Door and open the Coin Mech
Door.
E
Position the Coin Tower in place at ‘Y’
and re-fit the fixings earlier removed.
The fixing are achieve from inside the
Coin Tower, one location from within
the Coin Mech compartment and the
other from within the Cash Box area.
Due to the weight of the Coin Tower,
it should be fitted by two persons, one
to support and the second to fix.
D
17
6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER
3
6
ASSEMBLY & INSTALLATION
4
Place the ‘Player 2’ Cockpit in-line alongside the ‘Player 1’ Cockpit and slide
the two units together until the Pipe Joint and Coin Tower on ‘Player 1’
Cockpit lines up with the fixing positions on the ‘Player 2’ Cockpit.
Replace the fixings earlier removed from the ‘Player 2’ Cockpit.
5
18
Take the ‘Player 2’ Cockpit (Slave) and again remove the fixings from both
positions ‘X’ and ‘Y’ (This time the ‘X’ and ‘Y’ locations are on the oposite
side of the machine).
Once all he fixings have been tightened, replace the Cash Box Door and lock
the Coin Mech Door.
6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER
6
The Cockpit Units connect together
between two Connection Boxes and
the Coin Tower, which are all located
the back of the machine behind the
Coin Tower .
6
ASSEMBLY & INSTALLATION
‘B’ - Player 2 : Connection Box
‘D’ - Coin Tower : Loom Connections
‘C’ - Player 1 : Connection Box
C
B
D
The Drawing below shows this area of the machine after the Protective
Wiring Cover is fitted, once the installation wiring is complete.
‘X’ - Indicates the four fixing positions.
X
X
X
X
F
19
6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER
7
IDENTIFICATION OF CONNECTORS
6
ASSEMBLY & INSTALLATION
A
E
D
C
8
A
B
C
D
E
F
6
7
F
-
-
-
-
-
-
EXIT POINT FOR LAN CABLE AND EARTH LEAD
COIN TOWER CONNECTOR 1
COIN TOWER CONNECTOR 2
POWER LINK
EARTH CONNECTION POINT
EXTERNAL LAN CONNECTORS
EARTH CONNECTION
E1 - Player 1 Earth Lead
E2 - Player 2 Earth Lead
E - Coin Tower Earth Point
Both E1 & E2 Earth Wires
must be securely bolted
to the Earth Point on the
Coin Tower.
20
B
E
E2
E1
6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER
9
COCKPIT CONNECTI0NS
6
A
A1
D1
D2
B2
C2
B1
ASSEMBLY & INSTALLATION
A2
B2
When connecting cables between the two Cockpit Units and Coin Tower
the following reference will apply :
‘1’ Wiring associated with Cockpit 1, (MASTER Cockpit)
‘2’ Wiring associated with Cockpit 2, (SLAVE Cockpit)
LINKING DIRECT - COCKPIT TO COCKPIT
‘A’ - LAN Cable : Take the LAN Coupler supplied with the accessories pack
‘A’ and connect between the two LAN Cables ‘A1 - A2’
‘D’ - POWER
: Take the POWER Cable supplied with the accessories pack
and connect it between both cockpits in positions ‘D1 - D2’
CONNECTING - COIN TOWER TO COCKPITS
The Coin Tower has two Identical Flying Lead Harnesses coming out of the
back on the unit. Each harness will have two connectors and identification
indicating either ‘Player 1’ or ‘Player 2’
Connect the harness marked ‘Player 1’ to connectors marked ‘B1 - C1’
Connect the harness marked ‘Player 2’ to connectors marked ‘B2 - C2’
ONCE ALL CONNECTIONS HAVE BEEN COMPLETED, TAKE THE ‘WIRE COVER’
‘F’ SUPPLIED WITH THE ACCESSORIES PACK AND FIX IN PLACE AROUND THE
CONNECTION BOXES TO PROTECT THE WIRING
21
6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER
10 Fitting the artwork Infill
between the displays.
6
ASSEMBLY & INSTALLATION
22
Remove the four fixing
Bolts and Washers from
the front edge of the LCD
Display frames.
Place the Infill Artwork
panel to bridge both of the
Displays and replace the
fixing Bolts and Washers
6-3 ASSEMBLING THE POP TO THE MACHINE
POP COMPONENTS - IDENTIFICATION
6
ASSEMBLY & INSTALLATION
21
22
23
25
26
24
6-3 Fig 01
27
The above diagram is viewed from the Front.
Note that the Assembly drawings are all viewed from the Rear
SEQ
21
22
23
24
25
26
27
205
206
207
208
209
210
NUMBER
SRS 0013 UK
SRS 0014 UK
SRS 0015 UK
SRS 0016 UK
SRS 0017 UK
SRS 0018 UK
SRS 0019 UK
000-TOO415-OB
068-441616-OB
068-441616
050-F00400
030-000616-SB
060-F00600-OB
DESCRIPTION
POP CENTRE SRS TW
POP L SRS TW
POP R SRS TW
BRKT STRADDLE CENTRE POP
BRACE REAR CENTRE POP
BRKT SUPPORT L POP
BRKT SUPPORT R POP
M4X16 MSCR TH BLK
M4 WSHR 16OD FLT BLK
M4 WSHR 16OD FLT PAS
M4 NUT FLT SER PAS
M6X16 BLT W/S BLK
M6 WSHR FORM A FLT BLK
QUANTITY
1
1
1
1
1
1
1
8
4
4
6
8
8
REF
Y
Y
X
X
Z
Z
THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL.
23
6-3 ASSEMBLING THE POP TO THE MACHINE
A
Components required, ‘24’ & ‘25’
6
X
X
Take ‘25’ and remove the two M4
Nuts (208) from locations marked
‘X’ (If fitted)
ASSEMBLY & INSTALLATION
Position the fixing holes in ‘24’
over the studs ‘X’ attached to ‘25’
as shown in 6-3 Fig 02.
25
24
Replace and tightening the M4
Nuts.
6-3 Fig 02
B
Components required, ‘A’ & ‘21’
21
If fitted, remove the 4 M4 Screws
and Washers (205, 206) located
on the front side of ‘A’
Take the Center POP and line
up the 4 fixing holes with the 4
screw position (Printed side out)
and replace the 4 Screws and
Washers earlier removed, and
tighten.
C
Y
Y
Y
Y
A
6-3 Fig 03
Components required ‘B’ & Both
Cockpit Assemblies.
B
Remove 2 M6 Bolts and Washers
(209, 210) from each Cockpit,
marked ‘Z’ in 6-3 Fig 04.
Position ‘B’ against the back of
the units, lining the 4 holes in the
panel with those on both cockpits, replace and tighten the M6
Bolts and Washers
6-3 Fig 04
24
COCKPIT 2
Z
Z
Z
Z
COCKPIT 1
6-3 FIXING
THETO
MAIN
6-3 ASSEMBLING
THE POP
THE CABINET
MACHINETO THE DLP CABINET
D
Components required, ‘22’ & ‘26’
22
Take Bracket ‘26’ and remove the 2x
M4 Screws (205) marked ‘Y’ from the
channel section of the bracket.
See 6-3 Fig 05
E
Y
Y
26
6-3 Fig 05
Components required ‘D’ & Both
Cockpit Assemblies with ‘B’ fitted.
D
Remove the 2 M4 Nuts and Washers
(205, 207) from ‘X’ and the 2 M6 Bolts
and Washers (209, 210) from ‘Z’
X
X
Position ‘D’ so that the two remaining holes locate over the M4 studs ‘X’,
and Lining up the 2 holes ‘Z’ fit and
tighten the M6 Bolts and Washers,
then replace and tighten the M4 nuts
and Washers at ‘X’
6-3 Fig 06
F
Z
COCKPIT 1
Z
Components required, ‘23’ & ‘27’
Take Bracket ‘27’ and remove the 2x
M4 Screws (205) marked ‘Y’ from the
channel section of the bracket.
See 6-3 Fig 07
With the printed side to the front,
position the Left POP ‘23’ into the
channel in the bracket ‘27’ lining up
the hole positions ‘Y’ and replace
and tighten the M4 Screws.
ASSEMBLY & INSTALLATION
With the printed side to the front,
position the Left POP ‘22’ into the
channel in the bracket ‘26’ lining up
the hole positions ‘Y’ and replace
and tighten the M4 Screws.
6
Y
Y
23
27
6-3 Fig 07
25
6-3 FIXING
THE MAIN
CABINET
THE DLP CABINET
6-3 ASSEMBLING
THE POP
TO THETO
MACHINE
G
F
Components required ‘F’ & Both
Cockpit Assemblies with ‘B’ fitted.
Remove the 2 M4 Nuts and Washers (205, 207) from ‘X’ and the 2 M6
Bolts and Washers (209, 210) from ‘Z’
6
ASSEMBLY & INSTALLATION
Position ‘F’ so that the two remaining holes locate over the M4 studs
‘X’ , and Lining up the 2 holes ‘Z’ fit
and tighten the M6 Bolts and Washers, then replace and tighten the M4
nuts and Washers at ‘X’
X
X
Z
Z
COCKPIT 2
6-3 Fig 08
H
POP ASSEMBLY FULLY ASSEMBLED ONTO MACHINE
6-3 Fig 09
I
When moving the machine, due to height restrictions it may be necessary to
remove the POP Assembly.
In some cases enough space may be gained by only removing the printed foamex panels leaving the POP fixing brackets fitted to the machine.
If this in not the case remove the POP Assembly by reverse engineering sections ‘G’ ‘E’ and ‘C’
Never remove the POP Assembly in 1 piece by only removing the 8 fixing
screws shown ‘Z’ because the Foamex printed panels become unsupported
and can easily get damaged or broken.
26
6-4 INSTALLATION AND SECURING IN PLACE
During Installation, make sure that all the adjusters are in contact the floor.
Otherwise the cabinet could move, causing an accident.
6
ASSEMBLY & INSTALLATION
.
‘SEGA RALLY 3 Twin’ consists of two Base Units : MASTER and SLAVE Cockpits.
6-4 Fig 01 - Shows the location of the Castors (C) and Fixing Adjusters (A).
During the installation of the units, the Fixing Adjustment should be performed
to ensure that the units are stable.
6-4- Fig 02 - Showing the correct details for Adjustment.
27
6-5 CONNECTION OF POWER AND GROUND
• Use the power supply equipped with an earth leakage breaker. Use of power supply
without such a breaker could result in fire if there is a current leakage.
6
ASSEMBLY & INSTALLATION
• This product MUST be EARTHED. Ensure that the unit is properly connected to the INDOOR GROUND. Without proper grounding, customers could be electrocuted,
product operation may not always be stable, and also introducing a risk of fire.
• Do not expose the power cords. If these are exposed, customers could stumble over
them, for instance, and easily damage them. Additionally, if these lines are damaged, there could be a risk of electrical shock or short circuit. Set these lines at locations where they will not interfere with customer traffic, or attach covers to them.
• After laying out the power cord on the floor, be sure to always protect it. If the power
cord is left exposed, it can easily be damaged, resulting in electrical shock.
• This product comes complete with POWER CORDS for the UK and EUROPEAN destinations, be sure to use the power cords supplied. If a power cord is to be replaced, be
sure to replace it with the same specification as the one provided.
Before switching Power ON, make sure that the ‘Machine Grounding’ has been established with a ground wire inside the ‘Power Cable’ and that the ‘Mains Outlet’ supplying the machine is fitted with a suitable ‘Earth Point’ ,
1
2
Confirm that the MAIN SWITCH is set to OFF, and before switching ON complete the next section.
Connect the ‘Power Cable’ supplied, into the IEC Inlet and Switch Unit located on the
back of the machine (see 6-5 Fig 01) and a suitably ‘Grounded 240v AC Outlet Socket’
making sure that the ‘Power Cable’ is suitably protected and does not cause a hazard
to players or other personnel that may be present. 6-5 Fig01
28
6-6
CHECKING ASSEMBLY - SET UP
When he machine has been switched ON for the first time after installation, open the
Coin Door and Press the ‘TEST’ Button which is located on the VTS board at the back
the compartment. This will give entry to the ‘TEST MENU’
6
ASSEMBLY & INSTALLATION
A = TEST;
B = SERVICE;
C = VOLUME CONTROL;
GAME TEST MODE
The following options are available from the System Menu Test
PLAYER 1
>>
TEST MENU
SYSTEM INFORMATION
INPUT TEST
OUTPUT TEST
MOTION BASE TEST
COIN SETTINGS
SOUND SETTINGS
SCREEN TEST
NETWORK TEST
CALIBRATE INPUT
BOOKKEEPING
CLOCK SETTINGS
GAME SETTINGS
RESET TO FACTORY DEFAULT
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
The following 4 TEST should be selected and checked individually to prove the functionality of all peripheral components. For full information on all the Test and Set Up Procedures, go to Chapter 9 - EXPLANATION OF TEST AND DATA DISPLAY
INPUT TEST
OUTPUT TEST
SOUND SETTINGS
SCREEN TEST
EXIT
Test routine for the INPUT peripherals.
Test routine for the OUTPUT peripherals.
Test routine for the AUDIO OUTPUTS.
Test routine for the DISPLAY SCREEN.
To EXIT the Routine
29
6-6
CHECKING ASSEMBLY - SET UP
6-6
INPUT TEST
Select ‘INPUT TEST’ from the ‘Game Test Mode’ Menu to display ‘Input Test’ Menu.
6
ASSEMBLY & INSTALLATION
PLAYER 1
>>
INPUT TEST
STEERING
BRAKE
ACCELERATOR
START BUTTON
VIEW BUTTON
HANDBRAKE
GEARSHIFT UP
GEARSHIFT DOWN
MOTION STOP
MOTION LIMIT L TOP
MOTION LIMIT L BOTTOM
MOTION LIMIT R TOP
MOTION LIMIT R BOTTOM
TEST BUTTON
SERVICE BUTTON
COIN INPUT
EXIT
: 0000
: 0000
: 0000
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
PRESS TEST AND SERVICE BUTTON
TO EXIT
This TEST is used to Test the ‘SYSTEM INPUTS’ such as Steering, Pedals and Switches.
To implement the test, Operate each device listed and check the results on Screen.
30
STEERING
BRAKE
ACCELERATOR
START BUTTON
VIEW BUTTON
HANDBRAKE
GEAR SHIFT UP
GEAR SHIFT DOWN
00H = FULLY LEFT; 80H = CENTRE FFH = FULLY RIGHT.
00H = PEDAL FULLY UP; FFH = PEDAL FULLY DOWN .
00H = PEDAL FULLY UP; FFH = PEDAL FULLY DOWN.
ON = Pressed, OFF = Not Pressed .
ON = Pressed, OFF = Not Pressed.
ON = Pressed, OFF = Not Pressed.
ON = Pressed, OFF = Not Pressed.
ON = Pressed, OFF = Not Pressed.
TEST
SERVICE
COIN INPUT
EXIT
ON = Pressed, OFF = Not Pressed.
ON = Pressed, OFF = Not Pressed.
ON = Coin Signal from VTS; OFF = No Coin Signal from VTS.
Press the TEST and SERVICE Buttons Simultaneously to EXIT.
6-6
CHECKING ASSEMBLY - SET UP
OUTPUT TEST
Select ‘OUTPUT TEST’ from the ‘Game Test Mode’ Menu to display ‘Output Test’ Menu..
START LAMP
VIEW LAMP
RACE LEADER LAMP
HEADLIGHTS OUTER LAMPS
HEADLIGHTS INNER LAMPS
REAR LIGHTS OUTER LAMPS
REAR LIGHTS INNER LAMPS
MOTION STOP LAMP
RED LINE LAMP
BLUE LINE LAMP
EXIT
ASSEMBLY & INSTALLATION
>>
6
OUTPUT TEST
PLAYER 1
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
This Test is used to check System Output such as Lamps and Actuators
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
START LAMP VIEW LAMP
RACE LEADER LAMP
HEADLIGHTS OUTER LAMPS
HEADLIGHTS INNER LAMPS
REAR LIGHTS OUTER LAMPS
REAR LIGHTS INNER LAMPS
ON = Lamp ON,
ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, REDLINE LAMP
BLUELINE LAMP
EXIT
ON = Lamp ON, OFF = Lamp OFF
ON = Lamp ON,
OFF = Lamp OFF
Exit this test and return to System Menu
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
OFF = Lamp OFF
OFF = Lamp OFF
OFF = Lamp OFF
OFF = Lamp OFF
OFF = Lamp OFF
OFF = Lamp OFF
OFF = Lamp OFF
31
6-6
CHECKING ASSEMBLY - SET UP
SOUND SETTINGS
Select ‘SOUND SETTINGS’ from the ‘Game Test Mode’ Menu to display Sound Setting’ Menu..
6
ASSEMBLY & INSTALLATION
PLAYER 1
>>
SOUND SETTINGS
ATTRACT SOUND
MUSIC VOLUME
EFFECT VOLUME
VOICE VOLUME
TEST MUSIC
TEST EFFECT
TEST VOICE
TEST FRONT SPEAKERS
TESR REAR SPEAKERS
TEST WOOFER
EXIT
OFF
85
75
60
OFF
OFF
OFF
OFF
OFF
OFF
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
This Test is used to set Audio Levels for the Game and Test the function of the Speakers
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
ATTRACT SOUND
MUSIC VOLUME
EFFECT VOLUME
VOICE VOLUME
TEST MUSIC
TEST EFFECT
TEST VOICE
TEST REAR SPEAKERS
EXIT
32
ON = Sound will be played in Attract mode,
OFF = No sound in Attract
Game Music level 00 to 99 (Default 85 )
Game Sound Effect level 00 to 99 (Default 75 )
Game Voice level 00 to 99 (Default 65 )
Plays looping music audio
Plays test sound effect audio
Plays test vocal audio
Plays music audio with emphasis on rear speakers
Exit to System Menu
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
6-6
CHECKING ASSEMBLY - SET UP
SCREEN TEST
Select ‘SCREEN TEST’ from the ‘Game Test Mode’ Menu to display ‘Screen Test’ Menu..
6
>>
ASSEMBLY & INSTALLATION
SCREEN TEST
PLAYER 1
COLOUR BARS
BRIGHTNESS
GRID ALIGNMENT
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
COLOUR BARS
WHITE
YELLOW
Selecting this test will display the following
CYAN
GREEN
PURPLE
RED
BLUE
BLACK
33
6-6
CHECKING ASSEMBLY - SET UP
SCREEN TEST
(Continued)
BRIGHTNESS
GRID ALIGNMENT
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
Selecting this test will display the following
6
ASSEMBLY & INSTALLATION
34
Selecting this test will display the following
NOTES ON MACHINE ASSEMBLY
6
ASSEMBLY & INSTALLATION
35
7 PRECAUTIONS WHEN MOVING THE MACHINE
7
● Always disconnect the power cable before moving the product. If it is moved with
the power cable connected, the cable could be damaged, causing fire or electric
shock.
PRECAUTIONS WHEN MOVING THE MACHINE
● To move the unit over the floor, pull in the adjustors and have the casters contact
the floor. While moving the unit, be careful that the casters do not roll over the
power cord or the ground wire. If cord or wire is damaged, there could be electrical
shocks and/or short circuits.
● When lifting the cabinet up steps, you must hold it by the designated handles or by
the bottom surface. Lifting it by any other area may lead to damage or dis-figuration
to that part or surrounding parts due to the weight of the cabinet and could also
lead to injury of personnel.
● When tilting the cabinet to move it across a sloped or stepped area, always use at
least two people. Attempting such an operation alone can lead to accident or injury.
● When detached always keep the cabinet on a level surface and make sure that it
does not to lean in either direction whilst working on it. Danger of the Cabinet
falling over and causing Unit Damage and possible injury of personnel.
● When moving the cabinet, do not hold, push or pull the Control Units, the Driving Seat
or the LCD Monitor display. This may disfigure or damage them.
● If you need to move components through a narrow or low door and the only way to
get the separated components through is to turn them on their side, or if a separation
method other than those described in this manual is required, either make a request
to the office listed in this document or the place of purchase to perform the operation
or contact them regarding how to perform it. Carelessly turning the components onto
their side or separating them in ways other than those depicted in this manual may
lead to unrepairable damage.
● Do not use the Controller Holders to move the cabinet, in doing so may damage or
disfigure them.
36
Great care should be taken when moving this machine.
In operational areas with low ceilings, remove
the POP before moving the machine.
7
PRECAUTIONS WHEN MOVING THE MACHINE
Do Not move the machine by pushing and
pulling any of the components shown in the
shaded in areas, as th is may disfigure or
damage them and cause possible personal
injury at that time or in the future.
● Before attempting to move
the machine, make sure
that the MAIN VOLTAGE
Supply is removed.
● Always raise the Adjusters
up as high as they will go.
● Never attempt to move a
machine unaided.
● Be aware of the Space you
are working in, it may be
necessary to remove some
of the Assemblies in order
to complete the move.
● HEIGHT PROBLEM
To remove the POP, go
to Chapter 6-3 and work
Section ‘I’
● WIDTH PROBLEM
To split the Cockpits go
to Chapter 6-2 and work
Sections - 9 > 2.
‘RAISE THE ADJUSTERS AS HIGH AS POSSIBLE’
37
8 GAME DESCRIPTION
The following explanations apply when the product is functioning satisfactory.
Should the be any actions different from the following contents, some sort of fault may have
occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure
satisfactory operation.
8
Game Description
8-1
GAME OVERVIEW
Like in the original SEGA Rally game, Races in ‘SEGA Rally 3’ are against the CLOCK and OTHER OPPONENTS CARS. Each game mode features a RACE TIMER continually counting
down remaining play time which can be increased by crossing the checkpoints around each
track.
The players choices have also increased, in addition to the ‘Multiplayer’ or ‘Single Player’
Game selection, they now have 3 different Game Types to choose from
Championship Mode Quick Race Classic Mode –
–
–
1 player
1 to 6 players
1 to 6 players
Plus, the player sits in a Motivated Seat, with a new Hand Brake Control being added..
38
8-2
GAME SELECTION
WHEN THE MACHINE IS IN CREDIT AND THE START BUTTON IS PRESSED THE FOLLOWING
GAME SCREEN IS DISPLAYED, INDICATING THE GAME PLAY AVAILABLE
8
Game Description
The first action of the player is to select which game of the three available to play. The default
selection is CHAMPIONSHIP Mode and turning the ‘Steering Wheel’ left and right will change the
Screen display to QUICK RACE and CLASSIC Mode in turn.
When the desired Game Mode is displayed, the selection is made by pressing the Accelerator pedal
or Start button to confirm the choice.
During this selection sequence, a COUNTDOWN is being displayed in the top right hand corner of
the screen. If there is no or little intervention shown by the player during this time, whatever Game
Mode is being displayed on the screen on TIME OUT will automatically be selected and the game
will advance to the next Stage, SELECT CAR.
39
8-2
1
8
GAME SELECTION
CHAMPIONSHIP MODE – 1 player
Game Description
Championship game is a single player race against AI opponents over a sequence of
different tracks. This mode will essentially be a time trial mode over a variety of environments, with overall victory being attained by completing all of the tracks in the allotted time, while also beating all AI competitors to achieve a 1st place.
Progress will be maintained by hitting checkpoints before a timer elapses with the
amount of time handed out at each of these checks becoming smaller in a harder difficulty setting.
If the player runs out of time while racing on Tropical, Canyon or Alpine; they will be
offered the option of inserting a credit and continuing from the start of that stage. The
time allocation gained for this will be specified and will not be the time carried over
from their previous attempt.
For any players that complete the championship (not necessarily in 1st position), they
will be rewarded with a replay type credit sequence although not their exact race replay. They will have achieved an overall championship time. This is the overall time
for completing all of the stages in that championship. If this time is among the top 30
times previously recorded on the cabinet or series of linked cabinets then they will be
prompted to enter a 3 letter name to be entered in the HST. Due to the fact that there
will be no lap variations or that the effect of varying the difficulty operator setting will
not affect the speed at which the individual championships can be completed, giving
the option that the same HST can be used across all the settings for each championship.
In completing all the championship tracks and finishing first, the player will be rewarded with a head-to-head race on the secret Lakeside track. The opponent will be the
players’ rival who will be driving the same vehicle as the player.
A further victory here will reward the player with a completion sequence, before displaying the credit sequence. They will then be prompted to input their high score
name if a top 30 time was achieved in the championship. NOTE: There will be check
points in the lakeside track in order to spur the player on BUT the time achieved is not
recorded and is not part of their championship total time.
If the timer reaches 0, the race stops and a Time Over screen is displayed.
If the operator has enabled continues, the player can insert another coin to continue
play before the 10 second countdown expires. On continuing, the player is reset back
to the start of the stage they were racing on at that point and are reassigned their position which they had previously achieved. The time allocation given to the player on
their restart will be specific to the track.
40
8-2
2
GAME SELECTION
QUICK RACE – 1 to 6 players
The secret Rally Raid cars are accessible in this mode. These can be chosen by performing the following action:
Game Description
Quick Race mode features a race over multiple laps of a single track against a grid of 5 opponent cars. When cabinets are configured for link play, players can race against
players on the other cabinets. If less than 6 players join the remaining grid slots will be
filled by AI cars.
8
If the player holds down the brake pedal on the car select screen for one second, the
WRC cars are replaced by the bonus ones and the time available to select a car resets.
If the brake is released, the WRC car selections return but the timer continues unchanged.
Subsequent triggering of the bonus cars does not reset the timer.
In single player games, if the player chooses a WRC car then the opponent AI cars will
be driving the other 5 WRC cars.
If a secret car is chosen, then one of the AI opponents will be driving the other secret
car, with the remaining 4 slots filled with unique randomly selected WRC cars.
In Multiplayer games, the behavior is similar but if more than 1 human player has chosen a secret car, the AI should not.
The overall goal is to provide a varied grid of cars with as little duplication as possible.
There is no scoreboard name entry in multiplayer races.
The race timer is added to whenever the player (or leading player in the case of link
play) crosses a checkpoint.
In the case of Time Over, there are no continues.
3
Classic Mode - 1 to 6 players
The Classic mode is of similar structure to Quick Race, but takes place on a specific track
and only the Classic cars are available to choose from in this mode.
In single player mode, the race is against one opponent CPU controlled car. In the case
of a multiplayer game over linked cabinets, the grid will be populated with a car for
each human player and no CPU cars.
41
8-3
CAR SELECTION
8
Game Description
The NEXT CHOICE of the player is to select which CAR to Drive, There are 10 different CARS in all
but not all Cars are available every Game Mode. Turning the ‘Steering Wheel’ left and right will
change the Screen display to show in turn each of the Cars that are available during that Race,
When the desired Car is displayed, the selection is made by pressing the Accelerator pedal or Start
button to confirm the choice.
During this selection sequence, a COUNTDOWN is being displayed in the top right hand corner of
the screen. If there is no or little intervention shown by the player during this time, whatever Game
Mode is being displayed on the screen on TIME OUT will automatically be selected and the game
will advance to the next Stage, TYPE OF TRANSMISSION.
42
8-3
CAR SELECTION
The core set of cars available to the player are a selection of six WRC derived vehicles
8
Game Description
Citroën C4 WRC
Ford Focus RS WRC 07
Suzuki SX4 WRC
Mitsubishi Lancer Evolution X
Subaru Impreza WRC2008
Peugeot 207 Super 2000
Cars carry number boards that are used to display the cabinet number (1 to 6) of human players. AI
controlled cars carry no number. In classic mode, cars of the same type carry the same number.
In order to maintain balanced play, cars that race together will be set up for similar performance relative to each other. The WRC and Rally Raid cars will both have 6 forward gears; The Classic cars are both
5 speed.
43
8-3
8
Game Description
44
CAR SELECTION
There are two additional hidden bonus Rally Raid cars that become available for selection in Quick Race
mode only by performing a particular action during the car selection sequence – see the Quick Race
section for details.
Car Availability by Game Mode
Car
Championship
Citroën C4 WRC08
O
Ford Focus RS WRC08
O
Suzuki SX4 WRC08
O
Mitsubishi Lancer Evolution X
O
Subaru Impreza WRC08
O
Peugeot 207 PWRC08
O
McRae Enduro
X
Bowler Nemesis
X
Toyota Celica ST205
X
Lancia Super Delta HF Integrale
X
Quick Race
O
O
O
O
O
O
Secret
Secret
X
X
Classic
X
X
X
X
X
X
X
X
O
O
8-4
CAR TRANSMISSION TYPE
8
Game Description
There is only two choices available to choose from, AUTOMATIC TRANSMISSION (Shown above) or
MANUAL TRANSMISSION. Turn the Steering Wheel Left and Right to select between the two and
press the Accelerator or Start Button to confirm the choice,
Again the countdown system is in operation so if a selection is not confirmed the machine will select
whichever transmission type is displayed on the screen when the Time Out occurs
45
8-5
8
TRACK SELECTION
SEGA Rally 3 features a total of 5 tracks – one from a selection of featured environments
from the console game, plus an additional track that only appears in Classic Mode.
Game Description
TRACK SELECTION
The ‘Track Selection’ is handled in the same manner as the pervious selection, using the Steering
Wheel to Select the Track and the Accelerator or Start Button to confirm the choice.
The table below shows what Tracks are available to select from for each of the Race Types.
Note 1. If you have selected to play the ‘Classic Race’ the only track available to play is the
Desert 95 (Classic SEGA Rally) therefore the machine will automatically select the
track and take you to the next stage.
Note 2. The ‘LAKESIDE’ Track is a Special Stage where you have to qualify to Race during the CHAMPIONSHIP RACE in order to gain ENTRY. Therefore this option is not included
in the Initial Track Selection.
Track/Mode
Championship Tropical
Canyon
Alpine
Lakeside
Desert 95 (Classic SEGA Rally)
O
O
O
O
X
Quick Race
O
O
O
X
X
Classic
X
X
X
X
O
Tracks are constructed with a number of gantries placed around the track – one that represents the Start / Finish line and a number of other checkpoint gates that are used to award
extra race time to players. The number and location may vary according to track difficulty
but typically they might be placed at 1/2 or 1/3 and 2/3 lap distance.
The amount of time awarded for passing a checkpoint is dependent on the game difficulty
setting.
46
8-6
ON SCREEN DISPLAY
8
Game Description
ELEMENT
DESCRIPTION
Total Time
Time racing - Over all stages in Championship or all laps in Quick Race
Lap Time
Current lap time
Progress Bar
Shows progress through the championship or current race with checkpoint markers
Time Remaining
Time remaining to reach next checkpoint
Position
Players position in the race
Pace Notes
Pace note display
Speedo & Tacho
Speed, Gear and RPM display.
Proximity Indicator Represents position and distance of opponents approaching from the rear.
Player Label
(Link Play only)
Rival Times
Two digit label using cabinet numbers to identify human players 1P >>> 6P
Appears when checkpoints are crossed -
Time difference between player and rivals.
47
8-7
DRIVERS VIEW - CAMERA POSITION
SEGA Rally 3, features three different in-game camera views that
are cycled between when the “Change View” button is pressed.
8
Game Description
BUMPER
CAMERA
BONNET
CAMERA
CHASE
CAMERA
48
8-8
HIGH SCORE TABLES
8
Game Description
HIGH SCORE TABLES
Each of the single player game modes will record separate high score data in which the top
times will be saved. These times are based on the total time the player spent racing in that
mode.
In QUICK RACE and CLASSIC MODES, this would be the normal race time over a number of laps.
In CHAMPIONSHIP, it would be the total time over all the tracks raced.
Data recorded:
•
•
•
•
•
Rank
Name (3 characters)
Car
Transmission
Time
Each of the Score Tables will hold the “TOP 30” entries recorded
TO ENTER A NEW RECORD
1
2.
3. Turn the STEERING WHEEL Left and Right to scroll to the required Letter.
Press the ACCELERATOR PEDDLE to Enter the Letter.
Pressing the BRAKE PEDAL will Erase the Letter.
49
9 TEST MODE
9
Never touch places other than those specified. Touching places not specified can cause
electric shock and short circuit accidents.
TEST MODE
Be careful that a finger or hand does not get caught when opening/closing the coin
chute door.
• When you enter the Test Mode, fractional coin and bonus adder data is erased.
• Adjust the sound to the optimum volume, taking into consideration the
environmental requirements of the installation location.
• Removing the Coin Meter circuitry renders the game inoperable.
50
9-1 SWITCH UNIT AND COIN METER
A
TEST BUTTON :
Allows access to the machines ‘TEST MODE’ routine.
Refer to the following pages for addition uses within the TEST MODE
B
SERVICE BUTTON : Gives credits without registering on the coin meter.
Refer to the following pages for addition uses within the TEST MODE
C
MAIN VOLUME :
Overall VOLUME Control and adjusts sound volume of all Speakers.
9-1 Fig 01
E
9
TEST MODE
The VTS Switch Board (See 9-1 Fig 01) is located behind the Coin Mech Door.
The Switch Identification Mask (See 9-1 Fig 02) indicates the function of the control components that are operational on this model. 9-1 Fig 02
COIN METER
:
Records the Total Number of Games Played resulting from Coins being Inserted for Play.
51
9-2 GAME TEST MODE
9
• Refer to BOOKKEEPING in GAME TEST MODE for this products data.
TEST MODE
• Adjust for an appropriate sound volume in consideration of the installation site.
• If the coin meter circuit is removed, play cannot be executed.
• When changing the Game Configuration, any changes actioned will not take effect
unless the Game Test Mode completes the exit cycle correctly.
• Do not configure the game in ways not described in this text. It is possible that the
game will not function properly.
52
9-2 GAME TEST MODE
• Always be sure to exit the Game Test Mode properly after configuration changes
otherwise any changes made will not take effect.
9-2 GAME TEST MODE
The following options are available from the System Menu Test
TEST MENU
PLAYER 1
>>
9-2 FIG. 01
TEST MODE
• Do not configure the game in ways not described in this text. It is possible that the
game will not function properly.
9
SYSTEM INFORMATION
INPUT TEST
OUTPUT TEST
MOTION BASE TEST
COIN SETTINGS
SOUND SETTINGS
SCREEN TEST
NETWORK TEST
CALIBRATE INPUT
BOOKKEEPING
CLOCK SETTINGS
GAME SETTINGS
RESET TO FACTORY DEFAULT
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
9-2-1
9-2-2
9-2-3
SYSTEM INFORMATION
INPUT TEST
OUTPUT TEST
General information on Software & Hardware.
Test routine for the INPUT peripherals.
Test routine for the OUTPUT peripherals.
9-2-5
0-2-6
9-2-7
9-2-8
9-2-9
9-2-10
9-2-11
9-2-12
9-2-13
9-2-14
9-2-15
COIN TEST
SOUND SETTINGS
SCREEN TEST
NETWORK TEST
CALIBRATE INPUTS
BOOKKEEPING
CLOCK SETTINGS
GAME TEST
GAME SETTINGS
RESET TO FACTORY DEFAULTS
EXIT:
Test routine for the COIN HANDLING.
Test routine for the AUDIO OUTPUTS.
Test routine for the DISPLAY SCREEN.
Test routine for the ETHERNET LINK
Calibration routine for INPUT peripherals.
System METERS and BOOKKEEPING.
System CLOCK Setting.
GAME SPECIFIC Test routines
Test routine for INPUT peripherals
Resets all Settings to Factory Default
Go back to the System Test Menu
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
53
9-2 GAME TEST MODE
9-2-1 SYSTEM INFORMATION
Select ‘SYSTEM INFORMATION’ from the ‘Game Test Mode Menu’ to display ‘System Information’ Menu
9
TEST MODE
PLAYER 1
>>
SYSTEM INFORMATION
DISK IMAGE VERSION
LAUNCHER VERSION
GAMESHELL VERSION
GAME NAME
GAME VERSION
CABINET TYPE
SECURITY KEY STATUS
IO BOARD STATUS
MOTION BASE STATUS
NETWORK STATUS
EXIT
UNKNOWN
UNKNOWN
0.2.3
NOT INSTALLED
NOT INSTALLED
UNKNOWN
NOT DETECTED
NOT DETECTED
NOT PRESENT
ENABLED
PRESS TEST BUTTON
TO EXIT
This test displays GENERAL SYSTEM INFORMATION regarding the Hardware Configuration and Software Installed
DISK IMAGE VERSION
LAUNCHER VERSION
GAME SHELL VERSION
GAME NAME
GAME VERSION
CABINET TYPE
SECURITY STATUS
IO BOARD STATUS
MOTION BASE STATUS
NETWORK STATUS
EXIT
54
Version number for Master Disk Image in XX YY ZZ format.
Version number for System Launcher in XX YY ZZ format.
Version number for Shell in XX YY ZZ format.
Name of Installed Game.
Version Number of Installed Game in XX YY ZZ format.
Cabinet, as defined by type of Security Key being used, current
Cabinet types are ‘DLX’ and ‘TWIN’
Displays ‘OK’ if a valid Security Key is fitted, otherwise ‘FAILED’
Displays ‘OK’ and Revision Number if a valid IO Board is fitted
otherwise displays ‘FAILED’
Displays ‘OK’ if Motion Base if fitted, otherwise displays ‘FAILED’
Displays ‘ENABLED’ if Network is OK, otherwise ‘DISABLED’ if
Network Fails.
Go back to the System Test Menu
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
9-2 GAME TEST MODE
9-2-2 INPUT TEST
Select ‘INPUT TEST’ from the ‘Game Test Mode’ Menu to display ‘Input Test’ Menu.
9
>>
INPUT TEST
STEERING
BRAKE
ACCELERATOR
START BUTTON
VIEW BUTTON
HANDBRAKE
GEARSHIFT UP
GEARSHIFT DOWN
MOTION STOP
MOTION LIMIT L TOP
MOTION LIMIT L BOTTOM
MOTION LIMIT R TOP
MOTION LIMIT R BOTTOM
TEST BUTTON
SERVICE BUTTON
COIN INPUT
EXIT
: 0000
: 0000
: 0000
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
: OFF
TEST MODE
PLAYER 1
PRESS TEST AND SERVICE BUTTON
TO EXIT
This TEST is used to Test the ‘SYSTEM INPUTS’ such as Steering, Pedals and Switches.
To implement the test, Operate each device listed and check the results on Screen.
STEERING
BRAKE
ACCELERATOR
START BUTTON
VIEW BUTTON
HANDBRAKE
GEAR SHIFT UP
GEAR SHIFT DOWN
00H = FULLY LEFT; 80H = CENTRE FFH = FULLY RIGHT.
00H = PEDAL FULLY UP; FFH = PEDAL FULLY DOWN .
00H = PEDAL FULLY UP; FFH = PEDAL FULLY DOWN.
ON = Pressed, OFF = Not Pressed .
ON = Pressed, OFF = Not Pressed.
ON = Pressed, OFF = Not Pressed.
ON = Pressed, OFF = Not Pressed.
ON = Pressed, OFF = Not Pressed.
TEST
SERVICE
COIN INPUT
EXIT
ON = Pressed, OFF = Not Pressed.
ON = Pressed, OFF = Not Pressed.
ON = Coin Signal from VTS; OFF = No Coin Signal from VTS.
Press the TEST and SERVICE Buttons Simultaneously to EXIT.
55
9-2 GAME TEST MODE
9-2-3 OUTPUT TEST
Select ‘OUTPUT TEST’ from the ‘Game Test Mode’ Menu to display ‘Output Test’ Menu..
9
TEST MODE
OUTPUT TEST
PLAYER 1
>>
START LAMP
VIEW LAMP
RACE LEADER LAMP
HEADLIGHTS OUTER LAMPS
HEADLIGHTS INNER LAMPS
REAR LIGHTS OUTER LAMPS
REAR LIGHTS INNER LAMPS
MOTION STOP LAMP
RED LINE LAMP
BLUE LINE LAMP
EXIT
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
56
This Test is used to check System Output such as Lamps and Actuators
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
START LAMP VIEW LAMP
RACE LEADER LAMP
HEADLIGHTS OUTER LAMPS
HEADLIGHTS INNER LAMPS
REAR LIGHTS OUTER LAMPS
REAR LIGHTS INNER LAMPS
ON = Lamp ON,
ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, REDLINE LAMP
BLUELINE LAMP
EXIT
ON = Lamp ON, OFF = Lamp OFF
ON = Lamp ON,
OFF = Lamp OFF
Exit this test and return to System Menu
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
OFF = Lamp OFF
OFF = Lamp OFF
OFF = Lamp OFF
OFF = Lamp OFF
OFF = Lamp OFF
OFF = Lamp OFF
OFF = Lamp OFF
9-2 GAME TEST MODE
9-2-4 COIN SETTINGS
Select ‘COIN SETTING’ from the ‘Game Test Mode’ Menu to display ‘Coin Settings’ Menu..
COIN SETTINGS
PLAYER 1
9
>>
0000
0000
0000
SETTING #1
1 COIN 1 CREDIT
EXIT
TEST MODE
COIN COUNT
CREDITS
SERVICE CREDITS
CREDIT SETTING
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
COIN COUNT
CREDITS
SERVICE CREDITS
COIN SETTING
EXIT
1 COIN - 3 CREDITS
11 1 COIN - 1 CREDIT
2 COINS - 2 CREDITS
3 COINS - 3 CREDITS
4 COINS - 5 CREDITS
4
1 COIN - 4 CREDITS
12 5 COINS - 1 CREDIT
5
1 COIN - 5 CREDITS
6
1 COIN - 6 CREDITS
13
3 COINS - 1 CREDIT
5 COINS - 2 CREDITS
7
2 COINS - 1 CREDIT
8
1 COIN - 1 CREDIT
2 COINS - 3 CREDITS
14 2 COINS - 1 CREDIT
4 COINS - 2 CREDITS
5 COINS - 3 CREDITS
9
3 COINS - 1 CREDIT
10 4 COINS - 1 CREDIT
15
1 COIN - 1 CREDIT
2 COINS - 2 CREDITS
3 COINS - 3 CREDITS
4 COINS - 4 CREDITS
5 COINS - 6 CREDITS
16
FREEPLAY
1
1 COIN - 1 CREDIT
2
1 COIN - 2 CREDITS
3
Coin Count value from IO board ( cannot be reset )
Total number of Coin credits added to system
Total number of Service Coin credits added to system
The Coin Settings available are listed below.:
Exit to System Menu
The user can select FREEPLAY or 1 credit per play.
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
57
9-2 GAME TEST MODE
9-2-5 SOUND SETTINGS
Select ‘SOUND SETTINGS’ from the ‘Game Test Mode’ Menu to display Sound Setting’ Menu..
9
TEST MODE
PLAYER 1
>>
SOUND SETTINGS
ATTRACT SOUND
MUSIC VOLUME
EFFECT VOLUME
VOICE VOLUME
TEST MUSIC
TEST EFFECT
TEST VOICE
TEST FRONT SPEAKERS
TESR REAR SPEAKERS
TEST WOOFER
EXIT
OFF
85
75
60
OFF
OFF
OFF
OFF
OFF
OFF
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
58
This Test is used to set Audio Levels for the Game and Test the function of the Speakers
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
ATTRACT SOUND
MUSIC VOLUME
EFFECT VOLUME
VOICE VOLUME
TEST MUSIC
TEST EFFECT
TEST VOICE
ON = Sound will be played in Attract mode,
OFF = No sound in Attract
Game Music level 00 to 99 (Default 85 )
Game Sound Effect level 00 to 99 (Default 75 )
Game Voice level 00 to 99 (Default 65 )
Plays looping music audio
Plays test sound effect audio
Plays test vocal audio
TEST REAR SPEAKERS
EXIT
Plays music audio with emphasis on rear speakers
Exit to System Menu
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
9-2 GAME TEST MODE
9-2-6 SCREEN TEST
Select ‘SCREEN TEST’ from the ‘Game Test Mode’ Menu to display ‘Screen Test’ Menu..
9
SCREEN TEST
>>
TEST MODE
PLAYER 1
COLOUR BARS
BRIGHTNESS
GRID ALIGNMENT
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
COLOUR BARS
WHITE
YELLOW
Selecting this test will display the following
CYAN
GREEN
PURPLE
RED
BLUE
BLACK
59
9-2 GAME TEST MODE
9-2-6 SCREEN TEST
(Continued)
BRIGHTNESS
GRID ALIGNMENT
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
Selecting this test will display the following
9
TEST MODE
60
Selecting this test will display the following
9-2 GAME TEST MODE
9-2-7 NETWORK TEST
Select ‘NETWORK TEST’ from the ‘Game Test Mode’ Menu to display the ‘Network Test’ Menu..
9
>>
NETWORK STATUS
CABINET CONNECTED
NETWORK ENABLED
CABINET ID
CONFIRM CHANGES
EXIT
ON
0
YES
1
TEST MODE
NETWORK SETTINGS
PLAYER 1
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
This Test is used to check the Network Link between Cabinets (If Connected)
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
NETWORK STATUS
ON if network hardware is OK, FAILED if network hardware is faulty
CABINETS CONNECTED
The number of cabinets connected EXCLUDING the current one
(So if two cabinets are linked, this will show 1 cabinet connected )
NETWORK ENABLED
YES If network is being used, NO if network is switched OFF
CABINET ID ID of cabinet from 1 to 8. If this value is changed, the user must use CONFIRM CHANGES below in order to confirm the new ID.
CONFIRM CHANGES The user will be prompted to press TEST again to confirm. If the user
presses TEST again, the action is confirmed and the PC will reset.
If the user presses SERVICE the action is aborted and settings discarded.
EXIT
Exit to System Menu
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
61
9-2 GAME TEST MODE
9-2-8 CALIBRATE INPUTS
1/2
Select ‘CALIBRATE INPUTS’ from the ‘Game Test Mode’ Menu to display the ‘Calibrate Inputs’ Menu..
9
TEST MODE
CALIBRATION TEST
PLAYER 1
>>
STEERING LEFT
STEERING RIGHT
BRAKE UP
BRAKE DOWN
ACCELERATOR UP
ACCELERATOR DOWN
STEERING OUTPUT
STEERING STRENGHT
SEAT MOTION STRENGHT
CALIBRATE STEERING
CALIBRATE BRAKE
CALIBRATE ACCELERATOR
EXIT
0
255
0
255
0
255
OFF
STRONG
STRONG
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
This Test is used to Calibrate Devices such as Steering and Pedals
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
STEERING LEFT
Extreme Left steering calibration value
STEERING RIGHT
Extreme Right steering calibration value
BRAKE UP
Brake Pedal fully up calibration value
BRAKE DOWN
Brake Pedal fully down calibration value
ACCELERATOR UP
Accelerator Pedal fully up calibration value
ACCELERATOR DOWN
Accelerator Pedal fully down calibration value
STEERING OUTPUT
FULL LEFT – Current steering feedback strength applied LEFT
FULL RIGHT – Current steering feedback strength applied RIGHT
OFF – No force applied to steering
STEERING STRENGTH
OFF – No steering force will be used
WEAK – Minimal steering force will be used
NORMAL– Normal steering force will be used (Recommended)
STRONG – Maximum steering force will be used
62
CALIBRATION SET PROCEDURE CONTINUED ON NEXT PAGE
9-2 GAME TEST MODE
9-2-8 CALIBRATE INPUTS
(Continued)
2/2
Select ‘CALIBRATE INPUTS’ from the ‘Game Test Mode’ Menu to display the ‘Calibrate Inputs’ Menu..
9
PLAYER 1
>>
STEERING LEFT
STEERING RIGHT
BRAKE UP
BRAKE DOWN
ACCELERATOR UP
ACCELERATOR DOWN
STEERING OUTPUT
STEERING STRENGHT
SEAT MOTION STRENGHT
CALIBRATE STEERING
CALIBRATE BRAKE
CALIBRATE ACCELERATOR
EXIT
0
255
0
255
0
255
OFF
STRONG
STRONG
TEST MODE
CALIBRATION TEST
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
This Test is used to Calibrate Devices such as Steering and Pedals
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
CALIBRATE STEERING
Starts the steering calibration routine. The user must follow the on screen prompts to turn the wheel full left and then full right for 5 seconds.
CALIBRATE BRAKE
Starts the brake calibration routine. The user must follow the on screen prompts to fully depress and then release the brake pedal for 5 seconds.
CALIBRATE ACCELERATOR
Starts the Accelerator calibration routine. The user must follow the on screen prompts to fully depress and then release the Accelerator pedal for 5 seconds.
EXIT
Exit to System Menu
Once the user has selected the required motor power, he can test the setting by using the FULL LEFT or
FULL RIGHT test. All motor power will be removed when the user exits from the test.
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
63
9-2 GAME TEST MODE
9-2-9 BOOK KEEPING
1/7
Select ‘BOOKKEEPING’ from the ‘Game Test Mode’ Menu to display ‘Bookkeeping’ Menu..
BOOKKEEPING PAGE 1/7 SUMMARY
PLAYER 1
9
TEST MODE
TOTAL TIME ON
0:56’36’
TOTAL CREDITS IN
0
TOTAL CREDIT CONTINUES
0
TOTAL SERVICE CREDITS
0
TOTAL SERVICE CREDIT CONTINUES
0
TOTAL PLAYS
121
TOTAL AVERAGE GAME TIME
00’00”
TRANSMISSION MANUAL
17
TRANSMISSION AUTO
99
BOOKKEEPING LAST CLEARED
00/00/0000 00.00
HIGH SCORED LAST CLEARED
00/00/0000 00.00
CLEAR HIGH SCORE
CLEAR BOOKKEEPING
>> NEXT PAGE
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Bookkeeping – Screen 1
This test is used to review statistical data from the system. It consists of 7screens of data. Screen 1
contains an overview of game play data.
TOTAL TIME ON
The total time the cabinet has been switched on, in HH:MM:SS
TOTAL CREDITS IN
The total number of coin credits entered
TOTAL CREDIT CONTINUES
The total number of coin credits used for continue games
TOTAL SERVICE CREDITS IN
The total number of service credits entered
TOTAL SERVICE CONTINUES
The total number of service credits used for continue games
TOTAL PLAYS
The total number of games played
TOTAL AVERAGE GAME TIME
The average game time for all games
TRANSMISSION MANUAL
The total number games played using Manual Transmission
TRANSMISSION AUTOMATIC
The total number games played using Automatic Transmission
BOOKKEEPING LAST CLEARED The time the bookkeeping meters were last cleared
64
HIGH SCORES LAST CLEARED
The time the High Score tables were last cleared
CLEAR HISCORES
When selected, the user will be prompted to confirm. If the user confirms, the hiscore table is reset. If the user presses SERVICE, then no action is taken.
CLEAR BOOKKEEPING
When selected, the user will be prompted to confirm. If the user confirms, the bookkeeping meters are reset to zero. If the user presses SERVICE, then no action is taken.
NEXT SCREEN
Proceed to bookkeeping screen #2
EXIT
Exit to System Menu
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
9-2 GAME TEST MODE
9-2-9 BOOK KEEPING
(Continued)
2-3 / 7
BOOKKEEPING PAGE 2/7 PLAYS
PLAYER 1
PLAYS
PLAYS
PLAYS
PLAYS
PLAYS
PLAYS
CHAMPIONSHIP
QUICK RACE SP
CLASSIC SP
QUICK RACE MP
CLASSIC MP
0
0
0
0
0
0
9
(0%)
(0%)
(0%)
(0%)
(0%)
121
TEST MODE
TOTAL
TOTAL
TOTAL
TOTAL
TOTAL
TOTAL
>> NEXT PAGE
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Bookkeeping – Screen 2
DATA ON ‘TOTAL PLAYS’
Move the cursor to NEXT PAGE and press TEST to proceed to bookkeeping screen #3
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
BOOKKEEPING PAGE 3/7 GAME TIMES
PLAYER 1
TOTAL AVERAGE GAMR TIME
AVERAGE GAME TIME SINGLE PLAYER
AVERAGE GAME TIME MULTIPLAYER
AVERAGE GAME TIME CHAMPIONSHIP
AVERAGE GAME TIME QUICK RACE SP
AVERAGE GAME TIME CLASSIC SP
AVERAGE GAME TIME QUICK RACE MP
AVERAGE GAME TIME CLASSIC MP
0’00”
0’00”
0’00”
0’00”
0’00”
0’00”
0’00”
0’00”
121
>> NEXT PAGE
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Bookkeeping – Screen 3
DATA ON ‘AVERAGE GAME TIMES’
Move the cursor to NEXT PAGE and press TEST to proceed to bookkeeping screen #4
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen
65
9-2 GAME TEST MODE
9-2-9 BOOK KEEPING
(Continued)
4-5 / 7
BOOKKEEPING PAGE 4/7 PLAYS BY DAY
PLAYER 1
9
TEST MODE
PLAYS
PLAYS
PLAYS
PLAYS
PLAYS
PLAYS
PLAYS
ON SUNDAY
ON MONDAY
ON TUESDAY
ON WEDNESDAY
ON THURSDAY
ON FRIDAY
ON SATURDAY
0
0
0
0
0
0
0
>> NEXT PAGE
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Bookkeeping – Screen 4
DATA ON ‘DAYS OF PLAY’
Move the cursor to NEXT PAGE and press TEST to proceed to bookkeeping screen #5
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
BOOKKEEPING PAGE 5/7 PLAYS BY TIME
PLAYER 1
00-01
01-02
02-03
03-04
04-05
05-06
06-07
07-08
08-09
09-10
10-11
11-12
0
0
0
0
0
0
0
0
0
0
0
0
12-13
13-14
14-15
15-16
16-17
17-18
18-19
19-20
20-21
21-22
22-23
23-24
0
0
0
0
0
0
0
0
0
0
0
0
>> NEXT PAGE
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
66
Bookkeeping – Screen 5 DATA ON ‘TIMES OF PLAY’
Move the cursor to NEXT PAGE and press TEST to proceed to bookkeeping screen #6
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen
9-2 GAME TEST MODE
9-2-9 BOOK KEEPING
(Continued)
PLAYER 1
6-7 / 7
BOOKKEEPING PAGE 6/7 TRACKS
9
0
0
0
0
TEST MODE
TROPICAL
CANYON
ALPINE
DESERT 95
>> NEXT PAGE
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Bookkeeping – Screen 6
DATA ON ‘RACE TRACKS’
Move the cursor to NEXT PAGE and press TEST to proceed to bookkeeping screen #7
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
PLAYER 1
BOOKKEEPING PAGE 7/7 CARS
Citroen C4 WRC
Ford Focus RS WRC 07
Subaru Impreza WRC2008
Suzuki SX4 WRC
Mitsubishi Lancer Evolution X
Peugeot 207 Super 2000
Toyota Celica ST205
Lancia Super Delta HF integrale
Bowler Nemesis
McRae Enduro
0
0
0
0
0
0
0
0
0
0
>> NEXT PAGE
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Bookkeeping – Screen 7
‘DATA ON CARS’
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen
67
9-2 GAME TEST MODE
9-2-10
CLOCK SETTINGS
Select ‘CLOCK SETTINGS ’ from the ‘Game Test Mode’ Menu to display ‘Clock Settings’ Menu..
9
TEST MODE
PLAYER 1
CLOCK SETTINGS
CURRENT TIME
CURRENT DATE
YEAR
MONTH
DATE
HOURS
MINUTES
SECONDS
>> EXIT
09:54:37
30/04/2008
2008
04
30
09
54
37
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
68
This test is used to set the current time and date of the computer system.
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
YEAR MONTH DATE
HOURS
MINUTES
SECONDS
EXIT
Variable from 2000 to 2050
Variable from 01 to 12
Variable from 1 to 28, 29, 30 or 31 (dependant on MONTH & YEAR)
Variable from 0 to 23
Variable from 0 to 59
Variable from 0 to 59
Exit to System Menu after adjusting clock to new value
When selected, the screen will show fields for YEAR, MONTH, DATE, HOURS, MINUTES
and SECONDS. The SERVICE button is used to select the desired option and the TEST button will increment the value of that option between specified parameters.
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
9-2 GAME TEST MODE
9-2-11 GAME SETTINGS
Select ‘GAME SETTINGS’ from the ‘Game Test Mode’ Menu to display ‘Game Settings’ Menu..
9
GAME SETTINGS
SPEEDO
VIEW
LANGUAGE
DIFFICULTY
CONTINUES
RACE LENGTH
TEST MODE
PLAYER 1
MPH
BONNET
ENGLISH
MEDIUM
ON
3
>> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
This Test is used to set up the various Game Options that are available
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
SPEEDO
Option A = MPH
Option B = Km/H
VIEW
Option A = BUMPER
Option B = BONNET
Option C = CHASE
LANGUAGE
Option A = ENGLISH
Option D = GERMAN
Option B = FRENCH
Option E = SPANISH
Option C = ITALIAN
DIFFICULTY Option A = EASY
Option B = MEDIUM
Option C = HARD
CONTINUES Option A = ON
Option B = OFF
RACE LENGTH
Option A = ‘2’
Option B = ‘3’
EXIT
Exit to System Menu
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.
Option C = ‘4’
69
10 CONTROLLER UNIT
• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
10
CONTROL UNIT
• Be careful not to damage the wires. Damaged wires may cause an electric shock,
short circuit or present a risk of fire.
• Exercise due caution in performing soldering work. If soldering iron is handled
carelessly, there could be fires or burns.
• When fastening plastic parts, be careful not to tighten screws or nuts excessively. If
these are tightened to excess, parts could be damaged, resulting in injuries from
fragments, etc.
• After the unit has been disassembled and reassembled again, check carefully to be
sure that there are no gaps or rattling at the junctions and that the trigger can be
operated smoothly. If there are gaps or rattling, or if operation is not satisfactory, the
players could get fingers or hands caught, resulting in injury.
• Be sure to inspect gun surfaces for cracks and damage. Players could be injured if
they play when the unit is cracked or damaged.
• Assemble so that there is no gap between the L and R covers. If there is a gap or
rattling, the players could get fingers or hands caught, resulting in injury.
• Once the product has been disassembled, use slack preventive agent (product No. :
090-0012-N). Coat screws with suitable amounts of this agent and then tighten them.
If this agent is not used, the product might start rattling or come apart.
• Use the slack preventive agent prescribed in these instructions. If any other agent is
used, there could be chemical changes that inhibit the use of screws and part surfaces
could be damaged.
• Be careful not to damage or lose small parts or screws.
• When a part has been replaced, be sure to always make adjustments and check
conditions in Test Mode.
70
10.1 STEERING WHEEL ASSEMBLY
10
CONTROL UNIT
71
10.2 SHIFT LEVER
● When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
10
CONTROL UNIT
●Be careful not to damage the wires. Damaged wires may cause an electric shock,
short circuit or present a risk of fire.
If the shift lever switch input does not function correctly on the INPUT TEST screen, the switch may
need to be replaced. To carry out this maintenance, you must first remove the shift lever unit.
For this task, you will need a tamper proof wrench (for M5 screws), /and a Phillips-head screwdriver (for
M4 screws).
10-21
1
2
3
4
5
72
REMOVING THE SHIFT LEVER
Turn the power OFF
Using the M5 tamper proof wrench remove the four tamper proof screws, 1 located in each of
the corner of the Shift Lever.
Gently lift out the Shift Lever to reveal the wiring harness, locate the plug connecting it to the
Control panel and remove the connection. The Shift Lever can now be extracted.
When re-installing the Shift Lever follow the above instructions in the reverse order. At this
time ensure that the ‘DOWN’ display appears on the upper part of the Shift Lever as shown.
After the Re-installation of the Shift Lever, be sure to check the INPUT TEST in the Game Test
mode to determine it’ s correct operation.
10.22
SWITCH REPLACEMENT
Follow the instructions below to change the microswitch.
Unscrew and remove the M3x16 Self Tapping Screws which secure the microswitch to the
Gear Shift base.
2
3
Remove the microswitch.
4
Using the M3x10 self tapping screws, refit the replacement microswitch to the Gear Shift
base.
5
The unit is now ready to be refitted into the control panel, to do this follow in the reverse order
11-1 Removing the Shift Level.
Remove the wiring harness from the old miscoswitch and re-attach it to the replacement
switch in the same manner
10
CONTROL UNIT
1
73
10.3
10
ACCELERATOR & BRAKE
CONTROL UNIT
● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. However, the unit must be switched on when using test mode. Do not touch any part of the unit except those areas indicated.
● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire.
● This work should be performed by site maintenance personnel or other skilled professionals. Work performed by non-technical personnel can cause a severe accident such as an electric shock.
● To prevent accidents while working or while operating the product after it has been installed, be sure not to conduct any procedures other than those given in this manual. There are cases in which procedures not covered in this manual require special tools and skills. If a procedure not given in this manual is required, request service from the office given in this manual or from the point of purchase.
Be sure to perform volume's move value setting in the Input Test in the Game Test
Mode after replacing or adjusting the Volume.
If the accelerator or brake pedals are not functioning correctly, you may need to adjust the positioning of the volume or replace it with a new one. In addition, you should apply grease to the gear contacts and spring parts once every three months.
74
10-31
ADJUSTING/REPLACING THE VOLUME
Adjusting Procedure
1
On the accelerator and brake pedal unit, remove the two truss screws and lift off the front cover.
10
CONTROL UNIT
When the accelerator pedal is not being pressed, the accelerator volume should have a value of 30H or
less. When the pedal is being pressed, the value should be C0H or greater.
When the brake pedal is not being pressed, the value should be 35H or less. When the pedal is being
pressed, it should be D0H or more. You can view these values in test mode. Note that the unit must be
switched on to use test mode. Do not touch any part of the unit except those areas indicated when the
unit is switch on, as there is a danger of electrical shock or short-circuit.
For this task, you will need a Phillips-head screwdriver (for M4, M5 screws).
TRUSS SCREW (2), chrome
M4x8
FRONT COVER
10-31 FIG. 01
2
Loosen the single screw that secures the potentiobase, and move the base to adjust the volume
values.
SCREW (1)
M5x12, w/flat & spring washers
VOLUME
220-5484
220-5753
3
4
5
10-31 FIG. 02
POTENTIOBASE
Secure the potentiobase.
Configure the volume values on the INPUT ASSIGNMENTS screen in Game Test Mode (see Service
Manual).
Check that the values change smoothly in response to pedal input.
75
10-31
ADJUSTING/REPLACING THE VOLUME
Replacing the Volume
10
CONTROL UNIT
1
2
Switch off the unit.
Remove the two screws and lift off the potentio cover.
TRUSS SCREW (2), chrome
M4x8
POTENTIO COVER
POTENTIOBASE
10-31 FIG. 03
3
4
5
6
7
8
76
Detach the connector from the volume to be replaced.
Remove the single screw that secures the potentiobase. (see 10-31 FIG. 02).
Without detaching the volume, remove the potentiobase. (see 10-31 FIG. 03).
Remove the base and gear from the volume, and replace it.
After replacement, configure the volume as described above in “Adjusting Procedure”
When you have finished, check that the values change smoothly in response to pedal input.
10-32
GREASING
Use only the specified grease. Using any other kind of grease can result in damage to
parts.
CONTROL UNIT
Once every three months, you should apply grease to the gear contacts and spring parts.
Use Grease Mate-brand spray grease (Part No.: 090-0066).
10
POTENTIOBASE
10.32 FIG. 01
77
10.4 HAND BRAKE ASSEMBLY
If the Hand Brake lever switch input does not function correctly on the INPUT TEST screen, the switch
may need to be replaced. To carry out this maintenance, you must first remove the Hand brake lever
unit. For this task, you will need a tamper proof wrench (for M5 screws), /and a Phillips-head screwdriver (for M4 screws).
10
CONTROL UNIT
78
10-41
REMOVING HAND BRAKE
1
2
3
4
Turn the power OFF
5
After the Re-installation of the Shift Lever, be sure to check the INPUT TEST in the Game Test
mode to determine it’ s correct operation.
Using the M5 tamper proof wrench remove the four tamper proof screws, 1 located in each of
the corner of the Hand Brake Lever Plate. Marked 'A'
Gently lift out the Hand Brake Lever to reveal the wiring harness, locate the plug connecting it
to the Control panel and remove the connection. The Hand Brake can now be extracted.
When re-installing the Hand Brake Lever follow the above instructions in the reverse order.
At this time ensure that the ‘DOWN’ display appears on the upper part of the Shift Lever as
shown.
10.42
SWITCH REPLACEMENT
Follow the instructions below to change the microswitch.
2
3
Remove the microswitch.
4
Using the M3x10 self tapping screws, refit the replacement microswitch to the Hand Brake
base.
5
The unit is now ready to be refitted into the control panel, to do this follow in the reverse order
10-41 Removing the Hand Brake Lever.
Remove the wiring harness from the old miscoswitch and re-attach it to the replacement
switch in the same manner
10
CONTROL UNIT
1
Unscrew and remove the M3x16 Self Tapping Screws which secure the microswitch to the
Gear Shift base.
79
NOTES ON CONTROL UNITS
10
CONTROL UNIT
80
11 MONITOR (32” LCD)
11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR
11
● If smoke or a strange odor appears, immediately unplug the power cable from the power source.
Continuing to use the product may cause a fire or an electric shock. Ensure that smoke is no longer emitted, and contact the point of purchase.
● If nothing displays on the screen, immediately unplug the power cable from the power source.
GRAPHICS DISPLAY
Responding to breakdown or abnormality
Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection.
● If water or a foreign object enters the monitor’ s interior, immediately unplug the power cable from the power source.
Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection.
● If the monitor is dropped or the cabinet is damaged, immediately unplug the power cable from the power source.
Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection.
During operation
● Do not repair, reconstruct, or disassemble the monitor.
The monitors interior contains high voltage parts. A fire or an electric shock could result.
For inspections, adjustments, and repair of the monitors interior, request work from the point of purchase.
● Do not insert foreign objects.
If metal objects or flammable materials such as paper are inserted into the interior
through ventilation openings or other apertures, an electric shock could result.
● In the event of a thunder storm, do not touch the product or the power cable. An electric shock could result.
●
Make sure to perform appropriate adjustments. Do not operate the product when the screen is flickering, distorted, or experiencing other abnormalities. Images from an improperly adjusted screen could cause players and other customers to experience dizziness, headaches, and other ailments.
81
11-2 CLEANING THE SCREEN SURFACE
11
● Use a soft, dry cloth (flannel-type) to wipe away dirt. Do not use materials such as coarse mesh gauze.
GRAPHICS DISPLAY
● Alcohol (ethanol) is the recommended solvent for removing dirt. When using a cleaning agent, follow the precautions below.
- Dilute neutral cleaning agents for home use with water. Soak a soft cloth in the
solution, and wring it thoroughly before wiping the screen.
- Do not use abrasive cleaning agents or powders, or cleaning agents containing
bleach.
- Do not use alkaline cleaning agents such as glass cleaners, or solvents such as
thinners.
● Do not scrub or scratch the screen surface with abrasive materials such as brushes or scrub brushes.
CLEAN THE SCREEN SURFACE ONCE A WEEK.
82
11-3 ADJUSTMENT METHOD
CONTROL - ADJUSTMENT PROCEDURE
This sections explains basic control procedures for making adjustments using the buttons on
the 'Monitor Adjustment Board'
11-3 Fig. 01
This Adjustment Board, and the
Monitor Power Supply are located
behind the LCD Display rear cover.
11-3 Fig 01 shows the 9 screws
marked X that have to be removed
in order to gain access to the control.
X
11
GRAPHICS DISPLAY
All adjustment values are set accurately at the time of shipping from the factory. Do
not readjust these values needlessly or apply adjustments not specified in this manual.
The display may not appear properly if the values are incorrect.
X
X
X
X
X
X
X
X
11-3 Fig 03 Identifies the components
located behind the cover.
11-3 Fig. 02
83
11-3 ADJUSTMENT METHOD
Button Names and Functions
11
GRAPHICS DISPLAY
84
11-3 Fig. 03
MENU:
Turn the Picture Menu display ON and OFF.
SELECT:
Gains entry to the Item selected in the menu. (Highlights in Yellow when selected)
Exits the Item adustment. Any changes made during this operation are actioned.
DOWN:
Moves the cursor (Black Bar) down to select a menu item.
Decrease the value of, or change, a selected menu item.
UP:
Move the cursor (Black Bar) up to select a menu item.
Increase the value of, or change, a selected menu item.
LED:
LED illuminates green: Monitor is operating.
LED flashes red: Power is off.
POWER:
Turns the LCD Display ON and OFF. (Usually, it’ s not necessary to operate.)
11-3 ADJUSTMENT METHOD
On-Screen Display (OSD)
Press the MENU Button while the OSD is not displayed to bring up the Picture Menu.
On the Picture Menu, it is possible to perform various screen adjustments.
11
GRAPHICS DISPLAY
11-3 Fig. 04
Use the UP and DOWN Buttons to move the ‘Black Bar’ to the item you want to adjust.
After selecting the desired item, pressing the SELECT Button will extend the MENU Screen and allow
adjustments to be changed.
Within each item, press the SELECT Button to exit the adjustment screen. The adjustment values at this
time will be saved simultaneously.
11-3 Fig. 05
The current options are set at : CSM Brightness
Contrast
-6500K
-
100
-
50
85
11-3 ADJUSTMENT METHOD
On-Screen Display (OSD)
11
GRAPHICS DISPLAY
11-3 Fig. 06
Available Settings
86
● CSM Selection availble -
(Selects Operation Mode))
6500K - 9300K - USER
● BRIGHTNESS (Adjust Brightness)
Adjust screen Brightness. - Values: 0 - 100
(0” being the darkest setting, and “100” being the brightest)
● CONTRAST
(Adjust Contrast)
Adjust Contrast level. - Values: 0 - 100
(0” having the least amount of difference between light and dark, and “100” having the most)
NOTE : The Red, Green, and Blue adjustments are unavailable in the Mode of Operation selected on the Screen shown in 11-3 Fig. 06. These adjustments can only be made is the CSM option is set to ‘User’ .
12 COIN HANDLING
Handling the Coin Jam
If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the
selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector
correctly functions.
12
COIN HANDLING
12-1 CLEANING THE COIN SELECTOR
●
Remove and clean smears by using a soft cloth dipped in water or diluted chemical
detergent and then squeezed dry.
●
Never apply machine oil, etc. to the Coin Selector.
●
After cleaning the Coin Selector, insert a regular coin in the normal working status
and ensure that the selector correctly functions.
The Coin Selector should be cleaned once every 3 months.
When cleaning, follow the procedure below:
1
2
3
Turn the power for the machine OFF. Open the coin chute door.
Remove the Coin Selector from the coin chute door.
Open the gate and dust off by using a soft brush (made
of wool, etc.).
GATE
FIG. 12 a
87
12-1 CLEANING THE COIN SELECTOR
12
COIN HANDLING
4
Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent
and then squeezed dry.
5
Remove the CRADLE.
When removing the retaining ring (E ring), be
very careful so as not to bend the rotary shaft.
CRADLE
FIG. 12b
6
Remove stain from the rotary shaft and shaft receiving portions by wiping off with a soft cloth,
etc.
7
After wiping off as per previous step, further apply a dry cloth, etc. to cause the Coin Selector to
dry completely.
Coin Insertion Test
Once every month, when performing the Coin SW Test,
simultaneously check the following:
�����������������������������������������
Does the Coin Meter count satisfactorily?
Does the coin drop into the cashbox correctly?
Is the coin rejected when inserted while keeping the
REJECT Button pressed down?
Insert a coin while keeping the
REJECT Button pressed down
and check if it is rejected.
FIG. 12 c
88
12-2 ADJUSTING THE PRICE OF PLAY
This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price
of play ALL credit setting are adjusted via the EXCEL CREDIT BOARD.
12
The CREDIT SETTINGS within the SYSTEM TEST MODE must be set to 1 coin 1 credit to allow
the CREDIT BOARD to function correctly.
The VTS BD has a built in Credit Board. This is controlled by 2 DIL Switches. These allow the
operator to select the price of play, type of coin acceptor and region.
COIN HANDLING
IMPORTANT!
VTS Board
COIN CHANNEL A
TEST BUTTON
SERVICE BUTTON
DEMAG (NOT USED)
DIP SW 3
VOLUME CONTROL A
VOLUME CONTROL B
VOLUME CONTROL C
DIP SW 1
DIL SW3 (Regional Settings)
Adjust these switches to specify the type of Coin Acceptor used and currency. Default = SW1&SW2 ON - SR3 in parallel made, Sterling.
TEST BUTTON
Provides access to the TEST MENU when pressed.
SERVICE BUTTON
Provides a SERVICE CREDIT when pressed
Status LED
Flashes when functioning.
CHANNEL 1
To Coin Acceptor (SR3 TYPE.)
DIL SW1 (credit settings)
Adjust to required price of pay.
DEMAG
NOT USED
VOL CONTROL A
MAIN VOLUME ADJUSTMENT (FRONT SPEAKERS)
VOL CONTROL B
SECONDARY VOL ADJUSTMENT (GUN SPEAKERS)
VOL CONTROL C
NOT USED
89
COIN HANDLING
90
12
• Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required. • For Germany (DM), France (Fr) & Switzerland (SFr), use the appropriate existing setting shown above (from another country) that
matches the coin ratios programmed into your coin mech. • Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages. Note: These switch settings are under constant review and may change due to world currency updates. REGIONAL AND ACCEPTOR SETTINGS (SW3)
STERLING PRICE OF PLAY SETTINGS (SW1)
12
COIN HANDLING
91
EURO PRICE OF PLAY SETTINGS (SW1)
12
COIN HANDLING
92
12-3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING
SELECTING STERLING / EURO OPTION
The SR3 coin acceptor (supplied) is programmed to accept UK Sterling and the Euro. Factory setting is
for the UK Sterling. If the configuration needs to change to the Euro, then please follow the instructions
below for changing over to the Euro and visa versa.
This function allows you to enable both or individual select banks of coins via switches 7 and 8 on the 8
way DIL switch.
This enables the selection of 2 different currencies, one in each bank, or 12 coins/tokens in both banks
from the same country.
COIN HANDLING
BANK SELECT
12
To enable/disable the banks set the switches as show below.
Both Banks ON (enabled) - Sterling and Euro’s
Bank 1 ON (enabled) and Bank 2 OFF (disabled) - Sterling ONLY
Bank 1 OFF (disabled) and Bank 2 ON (enabled) - Euro’s ONLY
Please remove power from the SR3 before changing the status on the DIP SW.
93
12-3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING
TEACH AND RUN PROGRAMMING (SR3)
If the machine is positioned in location where only tokens are used, then the SR3 Coin Acceptor can be
programmed to accept and credit special coins/tokens.
12
COIN HANDLING
Please follow the instructions below to enable and program the TEACH & RUN facility.
Table 1: Teach & Run Programming Bank 1.
Coin Number
1
2
3
4
5
6
SW1
off
off
off
off
off
off
SW2
off
off
off
ON
ON
ON
SW3
off
ON
ON
off
off
ON
SW4
ON
off
ON
off
ON
off
SW5
ON
ON
ON
ON
ON
ON
SW6
off
off
off
off
off
off
SW4
ON
off
ON
off
ON
off
SW5
ON
ON
ON
ON
ON
ON
SW6
off
off
off
off
off
off
Bank 2
Table 2: Teach & Run Programming Bank 2
Coin Number
7
8
9
10
11
12
SW1
off
ON
ON
ON
ON
ON
SW2
ON
off
off
off
off
ON
SW3
ON
off
off
ON
ON
off
Teach and Run EXAMPLE. (To teach coin channel 12 for £1)
Switch off the power to the SR3 and set the Program DIL switches to:-
MSB
SW1
ON
SW2
SW3
ON
OFF
LSB
SW4
OFF
TOTAL
SW5
SW6
12
ON
OFF
Switch on the power to the SR3.
Press the reject lever within 20 seconds. The LED will turn RED.
Start entering £1 coins until the LED flashes GREEN, typically after 8 to 10 insertions.
NOTE: If the LED turns GREEN after the 1st coin, then the Teach & Run is DISABLED.
Press the reject lever and the LED will turn GREEN. The coin channel has now been
programmed.
SET ALL SWITCHES TO THE OFF POSITION.
94
13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT
• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
• Be sure to use lamps of the designated rating. Using lamps of undesignated rating
can cause a fire or malfunctioning.
• There is the danger of short circuits or smoke generation due to deterioration of
insulation in lighting fixtures resulting from age deterioration. Check for anomalies
such as the following: Does it smell like something is burning? Is there socket
discoloration? Are any lamps being replaced frequently? Do lamps not go on
properly?
• Be careful when handling the plastic parts. Failure to observe this may cause injury
or damage due to fragments, etc.
• Do not attempt to replace billboard fluorescent lamps while standing on the base. If
you should misstep while working, you could stumble or fall down.
13
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT
• You may get burned by a hot fluorescent lamp or other lamps. Pay full attention to
the lamps when performing the work.
13.1 FLUORESCENT TUBES - BILLBOARD
13.2 RACE LEADER LAMPS - BILLBOARD
13.3 SIDE LIGHTS - LED CLUSTER - BILLBOARD
13.4 BUTTON LAMPS - CONTROL PANEL
95
13.1 FLUORESCENT TUBES - BILLBOARD
THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL.
13
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT
MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS
SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK
1
The Billboard Fluorescent Tube is located inside the back section of the Billboard Base, before
attempting to change the Tube, TURN THE POWER OFF..
2
To gain access to the Fluorescent Tube, extract the four fixing screws marked ‘X’ which hold the
clear Perspex lamp cover ‘6’ in place and remove the cover.
6
X
X
X
X
NOTE : In order to extract all of the fixings marked ‘X’ it may be necessary to remove part
of the POP display, if this is the case action one of the following options.
96
‘Player 1’ Cockpit - Go to CH6.3 ‘E’ and reverse engineer.
‘Player 2’ Cockpit - Go to CH6.3 ‘G’ and reverse engineer.
13.1 FLUORESCENT TUBES - BILLBOARD
3
101
102
13
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT
Once the cover is removed, disconnect the fly-lead connectors from either end of the
Fluorescent Tube ‘102’ and carefully un-clip it from the Terry Clips removing it from the
machine.
Due to the possible risk of broken Glass during this procedure, protective clothing should be
worn.
A
4
Replace the Fluorescent Tube with a new one of the same type and re-assemble the Billboard in
the reverse order.
COMPONENTS IDENTIFIED
6
SRS-1303UK 101 390-0240-40UK 102 390-5695-40-DUK A
COVER FL COMPARTMENT FL TRAY 240V 40W FL TUBE 40W 600L 1.5 TERRY CLIP
1
1
1
2
97
13.2 RACE LEADER LAMPS - BILLBOARD
THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL.
13
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT
98
MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS
SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK
1
The RACE LEADER Lamps are a series of 6 lamps wired in parallel and are located inside the
front section of the Billboard Base, before attempting to change the Lamps, TURN THE POWER
OFF..
2
To gain access to the RACE LEADER Lamps, extract the four fixing screws marked ‘Y’ which hold
the Lamp Cover ‘5’ in place and remove the cover
13.2 RACE LEADER LAMPS - BILLBOARD
3
1 of 6 Lamp Holders
4
4
13
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT
Once the cover is removed, Six RACE LEADER Lamp holders are revealed, which are clipped
into a lamp housing. To extract the holder, gently squeeze the sides of the holder together and
lift the holder clear of the housing. The bulb can now be extracted from the holder by simply
pulling it out.
Replace the Bulb with a new one of the same type and re-assemble the Billboard in the reverse
order.
COMPONENTS IDENTIFIED
4
SRS-5050UK ASSY TRAY BULB R LEADER DX 5
SRS-1302UK COVER CCFL COMPARTMENT 12v **W WEDGE LAMP
1
1
6
99
13.3 SIDE LIGHTS - LED CLUSTER - BILLBOARD
THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL.
13
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT
100
MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS
SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK
1
The SIDE LIGHTS LED Clusters are located each end of the front section of the Billboard , behind
the Light Assemblies, before attempting to change the Lamps, TURN THE POWER OFF..
2
To gain access to the LED Clusters, extract the three fixing screws marked ‘Z’ which hold the
Light Unit ‘3’ in place and remove the assembly
13.3 SIDE LIGHTS - LED CLUSTER - BILLBOARD
3
Once the Light Assembly as been removed, The LED Cluster can been seen attached to the
Billboard Base by four screws. To exchange the board, remove the screws and lift the board off
the Billboard enough to be able to disconnect the connector on the back of the board.
13
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT
103
4
Replace the LED Cluster Board and re-assemble the Billboard in the reverse order.
COMPONENTS IDENTIFIED
2
3
103 SRS-1320UK SRS-1330UK 838-0011UK ASSY LIGHT UNIT L ASSY LIGHT UNIT R LED HEADLAMP BD 1
1
2
101
13.4 BUTTON LAMPS - CONTROL PANEL
Start Button Lamp, View Change Button Lamp
13
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT
1
Turn off the power
2
3
Remove the 4 tamper proof screws.
Remove the Switch Plate. The Switch
Plate contains wiring connections.
Disconnect the connector, taking care
not to damage the wiring.
TAMPERPROOF SCREW (4), chrome
M4x16
SWITCH PLATE
102
Disconnect the connector.
13.4 BUTTON LAMPS - CONTROL PANEL
4
BUTTON PLATE
Unlock.
5
PRINTED CIRCUIT BOARD
Press and turn the lamp counterclockwise to remove it.
13
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT
There is a metal fitting at the base of the buttons on the Button Plate. Rotate this metal
fitting to unlock it, then remove the printed circuit board from the Button Plate.
LAMP 6.3V 1W
390-5445-01
6
Replace the bulb with one matching the specification stated , then reassemble the
Unit in the reverse order and refit the Button Unit to the control Panel.
103
14 PERIODIC INSPECTION
The items listed below require periodic check and maintenance to retain the performance of
this machine and to ensure safe business operation.
When handling the controller, the player will be in direct contact with it. In order to always
allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide
wet tissue, etc. available for player use.
14
PERIODIC INSPECTION
• Once a year, check to see if power cords are damaged, the plug is securely inserted,
dust is accumulated between the socket outlet and the power plug, etc. Using the
product with accumulated dust in the interior may cause fire or electric shock.
• Never use a water jet, etc. to clean the inside and outside of the cabinet. If wetness
occurs for any reason, do not use the product until it has completely dried.
• Once a year, request the office shown on this manual or the dealer from whom
the product was originally purchased to perform the internal cleaning. Using the
product with accumulated dust in the interior may cause fire or other accidents.
Note that you are liable for the cost of cleaning the interior parts.
• There is the danger of accidents involving electrical shorts circuits or fire caused by
factors such as the deterioration of insulation in electrical and electronic equipment
over time. Check that there are no abnormalities such as odors from burning.
14 TABLE 01 PERIODIC INSPECTION TABLE
ITEMS
CABINET
CONTROL PANEL
STEERING WHEEL
SHIFT LEVER
HAND BRAKE
ACCELERATOR & BRAKE
MONITOR
COIN CHUTE DOOR
SEAT
GAME BOARD
POWER CABLES
INTERIOR
CABINET SURFACES
104
DESCRIPTION
Confirm that adjusters contact
floor
Volume inspection
Gear alignment inspection
Greasing
Switch inspection
Greasing
Switch inspection
Volume inspection
Gear and spring potion greasing
Screen cleaning
Confirm settings
Coin switch inspection
Coin insertion test
Selector cleaning
Greasing to the seat rail
Confirm settings
Inspection, Cleaning
Cleaning
Cleaning
PERIOD
Daily
REFERENCE
3
Monthly
Every 3 months
Every 3 months
Monthly
Every 3 months
Every 3 months
Monthly
Every 3 months
Weekly
Monthly or
when moving
Monthly
Monthly
Every 3 months
Every 3 months
Monthly
1 year
1 year
As appropriate
9.22, 10.1
10.1
10.1
9.22, 10.2
10.2
9.22, 10.4
9.22, 10.3
10.3
11.2
9.26, 11.3
12
9.22
12.1
Next page
9
As above
As above
Next page
Cleaning the Cabinet Surfaces
Seat (Greasing to Seat Rail Portion)
Move the Seat to the rear most position and apply spray greasing to the portion shown at the
right once every 3 months using NOK KLUBER L60 or GREASE MATE SEGA PART No. 090-0066.
After greasing, move the Seat a few times forward and backward so as to allow the grease to
be applied all over uniformly.
Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat
Rail, or any excess grease.
14
PERIODIC INSPECTION
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water
or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface
finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives,
bleaching agent and chemical dustcloth.
Some general-purpose household, kitchen and furniture cleaning products may contain
strong solvents that degrade plastic components, coatings, and print. Before using any
cleaning product, read the product's cautionary notes carefully and test the product first on a
small area that is not highly visible.
14-0 FIG. 01
105
15 TROUBLESHOOTING
15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN)
15
TROUBLESHOOTING
• In order to prevent electric shock and short circuit, be sure to turn power off before
performing work.
• Be careful so as not to damage wirings. Damaged wiring can cause electric shock or
short circuit.
• After removing the cause of the functioning of the Circuit Protector, reinstate the
Circuit Protector. Depending on the cause of the functioning, using the Circuit
Protector as is without removing the cause can cause generation of heat and fire
hazard.
• In the event that a problem cannot be resolved by employing the procedures listed
in this Manual, be sure to request service from the office shown on this Manual or
the dealer from whom the product was originally purchased. Attempts to employ
procedures other than those specified in this Manual can cause electrical shock,
shorting, or fire.
• In the event of a problem that is not described here, be sure to contact the office
shown on this Manual or the dealer from whom the product was originally
purchased. Careless attempts at repair can result in electrical shock, shorting, or fire.
If a problem occurs, first check to make sure that the wiring connectors are properly connected.
15 TABLE 01
PROBLEM
When the main
SW is turned ON,
the machine is not
activated.
Fluorescent lamp
inside Billboard Unit
not lighting
106
CAUSE
The power is not ON.
Incorrect power source/voltage.
The Fuse on the AC Unit has
blown due to momentary over
current.
The fuse of the connect board has
blown due to momentary over
current.
Connector connection fault.
Fluorescent lamp and glow lamp
need replacement.
COUNTERMEASURES
Firmly insert the plug into the outlet.
Make sure that the power supply/
voltage are correct.
After eliminating the cause of
overload, replace the specified rating
fuse.
After eliminating the cause of
overload, replace the specified rating
fuse.
Check connections to the Billboard
Unit.
Replace the fluorescent lamp and
the glow lamp.
Sound is not emitted.
Colors on the
monitor screen are
strange.
The on-screen image
sways and/or shrinks.
Does not accept
input from any
switch or volume.
Does not accept
input from the Shift
Lever.
Malfunctioning BD, amp and
speaker
Faulty connections for the visual
signal connector or the monitor
power connector
Faulty LCD Display
Faulty connection for the visual
signal connector.
Screen adjustment is not
appropriate.
The power source and voltage are
no correct.
Faulty connector connections.
Faulty connector connections.
Broken Microswitch.
Steering
(Servomotor)
response is incorrect.
Incomplete power on check.
Deviation of the volume value.
Volume gear engagement fault.
Volume malfunctioning.
Detached wires.
No response
from Steering
(Servomotor).
Failure of power-on checking
procedure.
Faulty connector connections.
Thermal element in the
Servodriver is operating.
Momentary overload caused a
fuse on the Servodriver to blow.
Adjust the Switch Unit’ s sound
adjustment volume.
Check the connections for the game
board, amp, speakers and Volume
connectors
Perform Sound Test.
Check the connections for the
monitor and game board connectors.
See Chapter 11
Check the visual signal connector
connection and make sure it is
secured properly.
Make adjustment appropriately.
15
TROUBLESHOOTING
Sounds are emitted
and the lamps are
lit, but the screen is
black.
. Sound volume adjustment is not
correct
. Faulty connections for various
connectors
Make sure that the power supply
and voltage are correct.
Check the connection for the I/O
Board and Cabinet connector.
Check the power for the I/O Board.
Check the connections for the
connectors in the Control Panel and
between the Control Panel and the
Cabinet.
Replace the Microswitch.
<Microswitch 509-5704>
Power on and verify that the power
on check completes properly.
Adjust the volume value in the Test
Mode.
Adjust the engagement of the gear.
Replace the volume.
Check for faulty wire connections
around moving parts.
When replacing wires, secure them
so that they do not touch any
moving parts.
Reconnect the power and complete
a power-on checking procedure.
Check the connections for the
connectors between the Game Board
and Servodriver and between the
Servodriver and the Servomotor.
Occurs when the internal
temperature reaches 70° C (158° F)
and corrects automatically when the
unit cools.
Contact the company from whom
the unit was purchased.
107
15
TROUBLESHOOTING
Steering
(Servomotor) is weak
in its force feedback
Does not accept
input in from the
Handbrake unit.
Reset in the Test Mode.
Faulty connector or connections.
Check the connections between
the I/O Board, the Cabinet and the
Handbrake Assembly
Replace Microswitch
Faulty Microswitch
The accelerator
or brake does
not perform
appropriately.
Start button and
View Change button
input does not work
and they do not
flash.
Start button and
View Change button
input works, but they
do not flash.
Failure of the
network play.
108
Ageing of the force feedback
mechanism
Incorrect volume setting.
Faulty Volume attachment or
adjust gear alignment.
Faulty connector or connections.
Failure of the volume.
Faulty connector or connections.
Unverified settings or operation.
The lamp is blown.
Network play is wrongly set.
Communication cables are
disconnected.
Communication cables are
wrongly connected.
Damage of communication
cables.
Adjust the volume value in the Test
Mode.
Adjust the volume attachment and
verify in Test Mode.
Check the connections for the
accelerator and brake connectors
and the connectors between the
accelerator, brake and cabinet.
Replace the volume.
Check the connections for the
connectors between the I/O Board,
the cabinet and the control panel
and those inside the control panel.
The Start button only flashes when
Free Play is set. Check the operation
in Test Mode.
Replace the lamp.
Reset correctly.
Reconnect the cables.
Replace the cables. Contact the
company from whom the unit was
purchased.
Replacing Fuses
• In case fuse replacements other than those stated in this manual are necessary,
contact where you purchased the product from for inquiries regarding this matter.
• Be careful so as not to damage wirings. Damaged wiring can cause electric shock
and short circuit accidents.
• Be sure to use fuses meeting specified rating. Using fuses exceeding the specified
rating can cause fire and electric shock accidents.
• After eliminating the cause of the blowing of fuse, replace the fuse. Depending
on the cause of fuse blowing, continued use with the fuse as is blown can cause
generation of heat and fire hazard.
Fuses are located on the following assemblies:
SRS-0400UK
SRS-0700UK
ASSY- AC UNIT MAIN
ASSY- AC UNIT SUB
Back Panel Cockpit 1
Back Panel Cockpit 2
SRS-4500UK
SRS-4600UK SRS-4700UK
ASSY- MAIN BOARD
ASSY- ELEC BOARD
ASSY- PSU LCD BOARD
Inside each Cockpit Base Assembly
Inside each Cockpit Base Assembly
Behind each LCD Display Back Cover
15
TROUBLESHOOTING
• In order to prevent an electric shock, be sure to turn power off and unplug from the
socket outlet before performing work by touching the internal parts of the product.
109
16 GAME BOARD
16
● When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
GAME BOARD
● Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of fire.
● Do not use this product with connectors other than those that were connected
and used with the game board at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of shipping, as this may
cause overheating, smoke or fire damage.
In this product, setting changes are made during the test mode. The game
board need not be operated. Use the game board, etc. as is with the same setting made at the time of shipment so as not to cause electric shock and malfunctioning.
Static electricity from your body may damage some electronics devices on the IC
board. Before handling the IC board, touch a grounded metallic surface so that
the static electricity can be discharged.
110
16-1
CONTROL BOARDS - LOCATION
● When returning the game board after making repairs or replacements, make
sure that there are no errors in the connection of connectors. Erroneous connections can lead to electrical shock, short circuits or fires.
GAME BOARD
● When connecting a connector, check the direction carefully. Connectors must
be connected in only one direction. If indiscriminate loads are applied in making connections, the connector or its terminal fixtures could be damaged, resulting in electrical shock, short circuits or fires.
16
The machine is fitted with EUROPA Game Units and several other Ancilliary Boards
which are mainly fitted inside the Machine Cockpit Bases.
Each Cockpit contains the its own
Europa Game Unit and set of Boards
allowing them to run independantly
of each other.
Only qualified Personnel should
attempt to Service these Units and
before gaining access to the machine, it should be isolated from the mains supply.
EUROPA Game Unit is located under the Player Seat, and to gain access the
1 The
following procedure should be carried out.
Unlock the Seat Lid and then remove the Security Bolt located on each edge of the Lid.
111
16-1
16
2
CONTROL BOARDS - LOCATION
Once released, the Seat Lid may be
opened by tilting it backwards.
GAME BOARD
Due to the weight of the unit, great
care should be taken when opening the
Seat Lid, if dropped Impact Damage is
likely to occur.
Before opening the unit, a protective
cushion or padding should be placed on
the ground in the approximate position
where the seat back will touch the floor.
This is to help prevent the back of the
seat from getting scrathed and marked
and when opening, the back of the seat
should be carfully lowered to the floor,
placing it on the protective cushion.
GREAT CARE SHOULD BE TAKEN WHEN OPENING AND CLOSING THIS UNIT.
LIKELY CHANCE OF MACHINE DAMAGE OR PERSONNEL INJURY IF UNIT IS DROPPED
DURING OPENING, WITH A CHANCE OF FOREIGN BODIES GETTING TRAPPED WHEN
CLOSING THE UNIT, CAUSING PERSONNEL INJURY.
112
16-1
3
CONTROL BOARDS - LOCATION
To gain access, remove the four
screws marked 'X'
(2 each side of the footplate)
4
5
16
GAME BOARD
The Control Boards are located
under the front floor section of
the base.
When screws have been removed,
TILT the footplate in an upwards
direction until the LIP on the
backside of the footplate is clear
of the front section of floor and
REMOVE the plate.
The Game Unit and Control Boards located inside the Cockpit Base are laid out in
the following manner.
When replacing a board, make sure that any connectors being removed should
be handled correctly with any location fastener if any being released before
disconnecting the connector.
Always disconnect a plug by holding the housing and never tug on the wiring
as this may damage the terminations inside the connecter and lead to electrical
failure.
113
16-2
CONTROL BOARDS - IDENTIFICATION
VIEW OF THE GAME UNIT AND POWER SUPPLY
LOCATED UNDERNEATH THE PLAYER SEAT
16
GAME BOARD
GAME BOX
POWER
SUPPLY
114
EUROPA
GAME BOX
16-2
CONTROL BOARDS - IDENTIFICATION
VIEW OF THE
ELECTRICAL BOARD
ASSEMBLY LOCATED
UNDERNEATH THE
FRONT FLOOR
SECTION OF THE BASE
GAME BOARD
DETAILS ON THE
FUNCTION OF EACH OF
THE CONTROL BOARDS
.
16
COMMON
EARTH POINT
INPUT - OUTPUT BOARD
240V AC
DISTRUBUTION BOARD
PSU - I/O BOARD
SOUND BOARD
STEERING WHEEL
INTERFACE BOARD
PSU - SOUND BOARD
PSU - STEERING INTERFACE BOARD
115
17 COMMUNICATION PLAY
For this game, up to 6 machines can be networked together allowing up to 6 players to play
simultaneously. In this instance, connecting the communication cable and adjustment to the
settings for communication play will be required.
17
17-1 INSTALLATION PRECAUTIONS
COMMUNICATION PLAY
• Before starting to work, ensure that the Power SW is OFF. Failure to observe this can
cause electric shock or short circuit.
• Use care so as not to damage wirings. Damaged wiring can cause electric shock or
short circuit.
• Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
• The work described below should be carried out by the site maintenance personnel
or other qualified professional. Work carried out by personnel without the necessary
skill or technology can cause accident.
• To perform work safely and avoid serious accident such as the cabinet falling down,
do not perform work in places where step-like grade differences, a ditch, or slope
exist.
• To prevent accidents while working or while operating the product after it has been
installed, be sure not to conduct any procedures other than those given in this
manual. There are cases in which procedures not covered in this manual require
special tools and skills. If a procedure not given in this manual is required, request
service from the office given in this manual or from the point of purchase.
• To perform work safely, be sure to secure the space corresponding to number of
machines to be linked. Failure to observe this can cause accident.
• To avoid accidents, use a cable cover that will not cause patrons to trip when laying
network cables in areas of heavy foot traffic.
• To prevent accidents and acts of vandalism, cover the network cables with the
strongest cover possible.
Since 2 or more machines are to be linked, sufficient power corresponding to the
number of machines used need to be supplied. Note that as a standard, the per
machine capacity should be14A for the 100-120V area, and 6A for the 220-240V area.
116
17-1 INSTALLATION PRECAUTIONS
Distance between Machines
17
COMMUNICATION PLAY
The maximum distance between the game machines depends on the length of the cables connecting
them, but make sure the units are separated from each other by at least 70 cm (27.6 in) so that players
can pass between them.
17-1 Fig 01
117
17-2 CONNECTING THE COMMUNICATION CABLE
To enable network play, the Hubs inside each of the game machines involved must be connected with
network (LAN) cables. Up to a maximum of 3 machines (6 Players) can be Networked together, all
thats required is to link between the Hubs of each of the machines that are to complete the ‘Network’.
Do not connect LAN cables to game machines when they are not used for network play.
17
COMMUNICATION PLAY
1
Turn off the power and unplug the
power cord from the outlet.
2
Using Chapter 6 of this manual as
reference, move the machines so that
they are lined up.
Leave enough space behind each Unit
to allow access to the Network HUB
which is located in the Slave Cockpit of
each Machine.
3
With this Network System, the two Cockpits in each machine are already
configured and connected into the
network, leaving only the machines to
be to be connected to complete the
network system.
For a 4 Player network system, using
the LAN cable link machines A and B
together.
For a 6 Player network system, using 2
LAN Cables first Link Machines A and B
followed by linking Machines A and C.
4
5
Once the desired Network System is
set up, take the ‘2 to 6 Seat Number’
Stickers from the Accessories Pack and
attach a new number to the back of
each seat in the network.
(See 17-2 fig 01 for reference)
17-2 Fig 01
118
17-2 CONNECTING THE COMMUNICATION CABLE
5
The Ports are identified as follows :
Port 1 - ‘M’ This Port connects the Machines Master Cockpit. and should already be connected.
Port 2 - ‘‘S’ This Port connects the Machines Slave Cockpit. and again already be connected. Port 3 - ‘E1’ This Port is connected to the Second Machine in the Network.
Port 4 - ‘E2’ This Port is connected to the Third Machine in the Network.
NOTE : The ‘E1’ and ‘E2’ Ports are brought out to external LAN Connectors located at the back
of the ‘Player 2’ Cockpit base.
(17-2 Fig 02)
17
COMMUNICATION PLAY
6
Each machine is fitted with a 5 port Communication HUB, each using either 3 or 4 ports
depending on the position of the machine in the Network.
Machine A - will use the four Ports.
Machine B - will only use three of the Ports
Machine C - will only use three of the Ports.
119
17-3 NETWORK PLAY SETTINGS
Each of the linked machines must be set up for network play. If the machines are not set up correctly,
network play will not be possible.
For this game, up to 4 machines can be connected to allow up to 4 players to play simultaneously.
17
COMMUNICATION PLAY
1
2
3
4
Turn on the power on each machine to be used in network play.
Cause all of the machines to enter the Test Mode.
Select the GAME TEST MODE and press the Test button to display the GAME TEST MENU screen.
Select the NETWORK SETTINGS in the GAME TEST MENU screen and press the Test button.
NETWORK SETTINGS
PLAYER 1
>>
NETWORK STATUS
CABINET CONNECTED
NETWORK ENABLED
CABINET ID
CONFIRM CHANGES
EXIT
ON
0
YES
1
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
5
6
120
Perform the CABINET ID setting. Set the different ID number to each machine. Be sure to assign
one of them with the ID number of “1”
Cause all of the machines to exit from the TEST MODE. Always select EXIT in the SYSTEM TEST
MENU screen.
17-4 NETWORK PLAY PRECAUTIONS
• If one of the units attached for network play enters Test Mode, the other unit will
display the Error screen.
• Even when units are connected for network play, each seat, each game may be
given different cost settings. Incorrect cost settings may cause budget balancing
problems.
The operation of a unit when connected to other units for network play is different than that of a standalone unit. Administration of network units should be handled carefully.
Entering Test Mode will cause any other machines set up for network play to display the Error screen.
When customers are playing the game, do not enter Test Mode on any network play-enabled machine.
17
COMMUNICATION PLAY
• In network play, difficulty level and other settings are made from CABINET ID Number
1. Changing the settings at CABINET ID Number 1 also changes the settings for other
units.
121
NOTES ON NETWORKING
17
COMMUNICATION PLAY
122
18 DESIGN-RELATED PARTS
For the warning display stickers, refer to Section 1.
18
DESIGN - RELATED PARTS
No.
1
2
3
4
5
6
9
11
12
13
14
15
16
16
17
17
Number
SRS-0013UK
SRS-0014UK
SRS-0015UK
SRS-0030UK
SRS-0031UK
SRS-0032UK
SRS-1501UK
SRS-1503UK
SRS-1504UK
SRS-1602BUK
SRS-1603UK
SRS-0252UK
SRS-1152UK
SRS-1152UK
SRS-1153UK
SRS-1153UK
Description
POP CENTRE SRS TW
POP L SRS TW
POP R SRS TW
STICKER INFILL
STICKER CONTROL PANEL
STICKER SEAT NUMBERS
STICKER BASE
STICKER BASE LID REAR
STICKER BASE REAR
STICKER HEADREST REAR
STICKER SEAT BACK
RACE LEADER
STICKER SIDE POD
STICKER SIDE POD
STICKER SIDE POD PIRELLI
STICKER SIDE POD PIRELLI
Quantity
1
1
1
1
2
1
4
2
2
2
2
2
2
2
2
2
Assembly
SRS-INST-TW
SRS-INST-TW
SRS-INST-TW
SRS-INST-TW
SRS-2000UK
SRS-INST-TW
SRS-10001UK
SRS-10001UK
SRS-10001UK
SRS-1600UK
SRS-1600UK
SRS-1300UK
SRS-1050UK
SRS-1060UK
SRS-1050UK
SRS-1060UK
/ 21
/ 22
/ 23
/ 29
/ 14
/ 30
/ 20
/ 22
/ 23
/ 22
/ 23
/ 22
/2
/2
/3
/3
123
18-1 DESIGN RELATED PARTS
18
DESIGN - RELATED PARTS
4
15
1
3
2
13
17
16
5
124
9
12
14
11
BRAKEDOWN ON ALL SUB ASSEMBLIES
19 PARTS LIST
SEGA RALLY 3 TWIN - ASSY STRUCTURE
1 SRS-0001UK
1
2
1
SRS-10001UK
ASSY - COCKPIT 1P
SRS-4800UK
2
ASSY - HUB
4
SRS-0400UK
SRS-0700UK
2
SRS-1130UK
ASSY - 240V FAN
SRS-1550UK
ASSY - SPEAKER L
3
ASSY - AC BRKT MAIN
5
SRS-1120UK
ASSY - SUB MAIN BASE
X2
SRS-1560UK
19
PARTS LIST
TOP ASSY SEGA RALLY 3 Twin
ASSY - SPEAKER R
4
ASSY - AC BRKT SUB
SRS-2000UK
4
ASSY - CONTROL PANEL TWIN
6
SRS-1200UK
12
ASSY - PEDAL BASE SRS
7
SRS-2001UK
ASSY - CONTROL PANEL COVER
SRS-2100UK
ASSY - SW PLATE
SRS-1150UK
ASSY - SIDE POD L
8
SRS-1160UK
ASSY - SIDE POD R
11
SRS-1300UK
2
ASSY - BILLBOARD
13
SRS-1600UK
ASSY - LIGHT UNIT L
3
ASSY - SEAT TWIN 1P
14
SRS-4500UK
ASSY - MAIN BOARD
15
SRS 1320UK
SRS 1330UK
ASSY - LIGHT UNIT R
4
SRS 5050UK
ASSY - TRAY BULB RACE LEADER
SRS-4600UK
ASSY - ELEC BD
16
SRS-4700UK
ASSY - PSU LCD BD
17
SRS-1510UK
ASSY - BASE LID R
3
SRS-INST-TW
INSTALLATION KIT SRS TWIN
2
SRS-0300UK
ASSY - COIN CHUTE TOWER
125
19 PARTS LIST
A B C D
1
19
PARTS LIST
126
No.
-----
SRS-0001UK TOP ASSEMBLY Component Part
------------------------------
1
SRS-10001UK
2
SRS-4800UK
3
SRS-INST-TW
4
SRS-0400UK
5
SRS-0700UK
6
SRS-0025UK
7
SRS-0026UK
8
421-7020UK
9
LB1102
14
421-7988-91UK
15
421-8543UK
16
421-8544UK
21
SRS-0028UK
22
SRS-0024UK
23
SRS-0021UK
27
LB1046
28
RAL-XXXX-13UK
34
LB1130
201 000-P00412-WB
202 000-P00408-WB
203 010-P00412
204 008-T00408-0C
205 029-B00620-0B
206 060-S00600-0B
207 060-F00600-0B
212 050-F00400
213 068-441616
214 030-000620-S
215 060-F00600
301 SRS-60003UK
302600-7269-0500UK
303600-7269-0200UK
401 PK0447
402 PK0448
Description
1/2
(SRS-0001UK)
---------------------
Quantity
---------------
ASSY COCKPIT 1P
2
ASSY HUB BD
1
*
ASSY INSTALLATION KIT SRS TWIN
1
*
ASSY AC BRKT MAIN
1
ASSY AC BRKT SUB
1
BRKT CCT L
1
BRKT CCT R
1
STICKER CAUTION FORK
4
*
STICKER DANGEROUS VOLTAGE6
*
STICKER SERIAL NUMBER UK
3
*
STICKER CABINET L UK
1
*
STICKER CABINET R UK
1
*
LCD REAR LID
2
BONNET LID TWIN
2
LID WIRE COVER
2
LABEL TESTED FOR ELEC. SAFETY
1
*
LOCK COVER UK
2
*
LABEL WEEE WHEELIE BIN
1
*
M4X12 MSCR PAN W/FS BLK
10
*
M4X8 MSCR PAN W/FS BLK
26
*
M4X12 S-TITE PAN PAS
4
*
M4X8 TMP PRF TH CRM
16
*
M6X20 SKT BH BLK
4
*
M6 WSHR SPR BLK
4
*
M6 WSHR FORM A FLT BLK
4
*
M4 NUT FLG SER PAS
4
*
M4 WSHR 16OD FLT PAS
4
*
M6X20 BLT W/S PAS
4
*
M6 WSHR FORM A FLT PAS
4
*
WH AC SLAVE
2
*
CA LAN CAT5 500CM
1
*
CA LAN CAT5 200CM
1
*
PALLET SRS TWIN
2
*
SHRINK BAG SRS TWIN
2
*
19 PARTS LIST
A B C D
SRS-0001UK TOP ASSEMBLY 1
2/2
(SRS-0001UK)
19
PARTS LIST
1
1
COCKPIT
SLAVE
COCKPIT
MASTER
21
21
22
22
23
23
5
7
6
4
127
19-1 PARTS LIST
A B C D
1 1
19
PARTS LIST
128
No.
-----
1
2
3
4
5
6
7
8
9
10
11
13
14
15
16
17
18
19
20
22
23
24
26
27
28
30
31
32
33
34
40
41
42
43
44
45
101
105
106
110
115
116
117
201
202
203
SRS-10001UK 1/4
ASSY - COCKPIT 1P
(SRS-10001UK)
Component Part
Description
SRS-1120UK
SRS-1550UK
SRS-1560UK
SRS-2000UK
SRS-1021UK
SRS-1200UK
SRS-1150UK
SRS-1160UK
SRS-1023XUK
SRS-1024XUK
SRS-1300UK
SRS-1600UK
SRS-4500UK
SRS-4600UK
SRS-4700UK
SRS-1510UK
RAL-2007X
RAL-2008X
SRS-1501UK
SRS-1503UK
SRS-1504UK
SRS-2031UK
SRT-2031UK
OS1004
SRS-0027UK
440-WS0220UK
SRS-1025UK
SRS-1026UK
SRS-1027UK
SRS-1028UK
SRS-1401UK
SRS-1402UK
SRS-1403UK
SRS-1404UK
SRS-1405UK
123-5123
200-6032-SMSNG
253-5569
280-5113
601-6231-D100
280-A00964-WX
280-A01264-WX
280-A02064-WX
000-P00412-W
FAS-290040
060-S00800-0B
ASSY SUB MAIN BASE
ASSY SPEAKER L
ASSY SPEAKER R
ASSY CONTROL PANEL TWIN
COCKPIT BASE
ASSY PEDAL BASE SRS
ASSY SIDE POD L
ASSY SIDE POD R
MONITOR STAND L
MONITOR STAND R
ASSY BILLBOARD
ASSY SEAT TWIN 1P
ASSY MAIN BD
ASSY ELEC BD
ASSY ELEC BD LCD
ASSY BASE LID R
RUBBER HOLDER R TWIN
RUBBER HOLDER L TWIN
STICKER BASE L
STICKER BASE LID
STICKER BASE REAR
FRONT FLOOR SRS
NEOPRENE RUBBER STRIP 10X3mm
DRAFT EXCLDR 4 X7MM BLK x 10M
PLATE BLANK CCT HOLE
WARNING STICKER TRAP HAZARD
COCKPIT SIDE L
COCKPIT SIDE R
BRKT CLOSING CTRL PNL BTM
FRAME REAR
BASE LCD MTG
BRKT RETAINER PILLAR
PILLAR LCD L
PILLAR LCD R
BRKT CLOSING CTRL PNL LCD TOP
STUD BOLT M6 FOR LCD
ASSY LCD 32 SMSNG LTA320WT-L16
BUSH FOR LCD
COLLAR FOR TV
EDGING NEW TYPE
ROUTER TWIST D09 SO6.4 WOOD X
ROUTER TWIST D12 SO6.4 WOOD X
ROUTER TWIST D20 SO6.4 WOOD X
M4X12 MSCR PAN W/FS PAS
HEX SKT SCR BH BLK M8X25
M8 WSHR SPR BLK
------------------------------ ---------------------
Quantity
---------------
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0.9
0.8
1
1
1
1
1
2
1
2
1
1
1
6
1
6
6
2
4
7
3
12
4
4
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
19-1 PARTS LIST
A B C D
1 1
No.
-----
SRS-10001UK 2/4
ASSY - COCKPIT 1P Component Part
Description
------------------------------ ---------------------
(SRS-10001UK)
Quantity
---------------
19
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
301
302
303
304
305
306
307
308
060-F00800-0B
020-000830-0Z
030-000625-SB
031-000625-0B
050-F00600
068-651616-0B
068-651616
030-000616-SB
000-T00512-0C
020-F00850-0Z
068-852216-0B
030-000820-SB
032-000425
068-441616
000-P00425-W
008-T00512-0B
000-T00416-0C
050-F00400
068-852216-0B
060-F00800
030-000825-S
050-F00800
030-000816-S
000-P00408-W
030-000816-S
000-P00412-WB
000-T00412-0B
068-652516
SRS-60023UK
SRS-60029UK
600-7917-200UK
600-9010-44K
600-9020-44K
600-9030-44K
600-9050-44K
600-9120-44K
*
NOT SHOWN
M8 WSHR FORM A FLT BLK
M8X30 SKT CAP OZ
M6X25 BLT W/S BLK
M6X25 CRG BLT BLK
M6 NUT FLG SER PAS
M6 WSHR 16OD FLT BLK
M6 WSHR 16OD FLT PAS
M6X16 BLT W/S BLK
M5X12 MSCR POSI TH CRM
M8X50 SKT CSK OZ
M8 WSHR 22OD FLT BLK
M8X20 BLT W/S BLK
M4X25 W/BLT PAS
M4 WSHR 16OD FLT PAS
M4X25 MSCR PAN W/FS PAS
M5X12 TMP PRF TH BLK
M4X16 MSCR TH CRM
M4 NUT FLG SER PAS
M8 WSHR 22OD FLT BLK
M8 WSHR FORM A FLT PAS
M8X25 BLT W/S PAS
M8 NUT FLG SER PAS
M8X16 BLT W/S PAS
M4X8 MSCR PAN W/FS PAS
M8X16 BLT W/S PAS
M4X12 MSCR PAN W/FS BLK
M4X12 MSCR TH BLK
M6 WSHR 25OD FLT PAS
WH PEDALS EXTN
WH POWER BILLBOARD
CA RGB D-SUB TO DVI 200CM
WIRE HARN EARTH 100mm M4/M4 K
WIRE HARN EARTH 200mm M4/M4 K
WIRE HARN EARTH 300mm M4/M4 K
WIRE HARN EARTH 500mm M4/M4 K
WIRE HARN EARTH 1200mm M4/M4 K
4
6
2
2
12
16
8
14
12
10
4
4
4
6
2
4
4
10
4
8
8
4
4
4
4
2
2
6
1
1
1
1
3
1
2
3
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
PARTS LIST
129
19-1 PARTS LIST
A B C D
1 1
SRS-10001UK 3/4
ASSY - COCKPIT 1P
(SRS-10001UK)
11
19
PARTS LIST
101
42
43
4
6
13
17
1
24
COMPONENTS IDENTIFIED ON THIS DRAWING
130
1
4
6
11
13
17
24
42
43
101
SRS-1120UK
SRS-2000UK
SRS-1200UK
SRS-1300UK
SRS-1600UK
SRS-1510UK
SRS-2031UK
SRS-1403UK
SRS-1404UK
200-6032-SMSNG
ASSY SUB MAIN BASE
ASSY CONTROL PANEL TWIN
ASSY PEDAL BASE SRS
ASSY BILLBOARD
ASSY SEAT TWIN 1P
ASSY BASE LID R
FRONT FLOOR SRS
PILLAR LCD L
PILLAR LCD R
ASSY LCD 32 SMSNG LTA320WT-L16
1
1
1
1
1
1
1
1
1
1
19-1 PARTS LIST
A B C D
1 1
SRS-10001UK 4/4
ASSY - COCKPIT 1P (SRS-10001UK)
19
34
8
7
10
9
COMPONENTS IDENTIFIED ON THIS DRAWING
7
8
9
10
31
32
33
34
PARTS LIST
34
SRS-1150UK
SRS-1160UK
SRS-1023XUK
SRS-1024XUK
SRS-1025UK
SRS-1026UK
SRS-1027UK
SRS-1028UK
ASSY SIDE POD L
ASSY SIDE POD R
MONITOR STAND L
MONITOR STAND R
COCKPIT SIDE L
COCKPIT SIDE R
BRKT CLOSING CTRL PNL BTM
FRAME REAR
1
1
1
1
1
1
1
2
131
19-1 PARTS LIST
A B C D
1 1 1
19
PARTS LIST
132
SRS-1120UK ASSY - SUB MAIN BASE
(SRS-1120UK)
-----
No.
Component Part
Description
1
2
3
6
10
101
105
201
202
209
210
SRS-1121UK
SRS-1130UK
SRS-1122UK
MA1007
601-5699UK-01
253-5460-02
280-A02048-PM
000-T00416-0C
050-F00400
030-000816
060-S00800
MAIN BASE
ASSY 240V FAN
PLATE AIR VENT SUPPORT
CASTOR SWIVEL 63mm NYLON
LEG ADJ M16X100 1L/NUT
AIR VENT WHITE
ROUTER TWIST D20 SO4.8PA
M4X16 MSCR TH CRM
M4 NUT FLG SER PAS
M8X16 BLT PAS
M8 WSHR SPR PAS
*
NOT SHOWN
------------------------------ ---------------------
1/1
Quantity
---------------
1
2
1
4
4
3
2
12
4
16
16
*
*
*
*
*
*
19-1 PARTS LIST
SRS-1130UK A B C D
1 1 1 2 ASSY - 240V FAN
(SRS-1130UK)
-----
No.
Component Part
Description
1
101
102
201
301
105-5340-02UK
260-0024-01UK
FN1012
000-P00312-W
ST-60026UK
FAN BRKT DUAL GUARD
FAN AC AXIAL DP200A
FAN GUARD METAL 120MM (FG-12)
M3X12 MSCR PAN W/FS PAS
WH 240V FAN
*
NOT SHOWN
------------------------------ ---------------------
1/1
Quantity
---------------
19
*
*
PARTS LIST
2
1
2
8
1
133
19-1 PARTS LIST
A B C D
1 1 2
19
SRS-1550UK ASSY - SPEAKER L
(SRS-1550UK)
PARTS LIST
-----
No.
Component Part
Description
1
2
101
201
202
SRS-1551UK
SRS-1552UK
130-04030-E
000-P00425-W
012-P03512-F
SPEAKER BRKT
BLOCK SPACER SPEAKER
SPKR ELIP 4OHM 30W VIS DX4x6P
M4X25 MSCR PAN W/FS PAS
N6X1/2" S/TAP FLG PAS
*
NOT SHOWN
------------------------------ ---------------------
1/1
Quantity
---------------
1
1
0.5
4
2
*
*
NOTE THAT THE COMPONENTS USED FOR BOTH SRS-1550UK AND SRS-1560UK ARE
THE SAME, AND THE ONLY DIFFERENCE BETWEEN THE TWO ASSEMBLIES IS IN THAT
THE LOUDSPEAKER IS FITTED IN THE OPOSITE DIRRECTION.
134
19-1 PARTS LIST
A B C D
1 1 3
SRS-1560UK ASSY - SPEAKER R
(SRS-1560UK)
-----
No.
Component Part
Description
1
2
101
201
202
SRS-1551UK
SRS-1552UK
130-04030-E
000-P00425-W
012-P03512-F
SPEAKER BRKT
BLOCK SPACER SPEAKER
SPKR ELIP 4OHM 30W VIS DX4x6P
M4X25 MSCR PAN W/FS PAS
N6X1/2" S/TAP FLG PAS
*
NOT SHOWN
19
Quantity
---------------
1
1
0.5
4
2
*
*
PARTS LIST
------------------------------ ---------------------
1/1
NOTE THAT THE COMPONENTS USED FOR BOTH SRS-1550UK AND SRS-1560UK ARE
THE SAME, AND THE ONLY DIFFERENCE BETWEEN THE TWO ASSEMBLIES IS IN THAT
THE LOUDSPEAKER IS FITTED IN THE OPOSITE DIRRECTION.
135
19-1 PARTS LIST
A B C D
1 1 4
19
PARTS LIST
136
SRS-2000UK ASSY - CONTROL PANEL TWIN
-----
No.
Component Part
Description
2
4
5
6
7
9
11
12
14
15
16
17
101
102
103
108
202
204
205
206
207
208
210
211
212
215
216
217
218
219
302
303
304
305
306
309
SRS-2003UK
SRS-2001UK
SRS-2002UK
INY-1204
DYN-1223X
LMN-1202
610-0408-01
SRS-2100UK
SRS-0031UK
117-5164UK
DYN-0010UK
SRS-2004UK
FR-2500-01UK
280-A01200-A
280-A02000-A
509-5440
060-F00800
050-U00800
FAS-200013
000-T00416-0B
000-P00412-W
008-T00516-0B
030-000820-S
050-F00300
000-T00412-0C
050-F00400
000-T00416-0B
060-F00400-0B
068-652016
050-U00600
SRS-60021UK
SRS-60017UK
SRS-60018UK
SRS-60019UK
SRS-60020UK
SRS-60022UK
HANDLE COLLAR
CONTROL PANEL COVER
CONTROL PANEL BRKT
SHIFT COVER INY
SHIFT COVER B
SHIFT BASE
UP/DOWN SHIFTER AL YL
ASSY SW PLATE
STICKER CONTROL PANEL L
PLATE START 37x42 UK
DENOMI PLATE
CONTROL PANEL BACK
MECHA 50-0102-08 W/SEGA CAP
ROUTER TWIST D12 ADH
ROUTER TWIST D20 ADH
PUSH BTN SW IT GRN W/L DC 14V
M8 WSHR FORM A FLT PAS
M8 NUT NYLOK PAS
M4X16 SKT CAP CRM
M4X16 MSCR TH BLK
M4X12 MSCR PAN W/FS PAS
M5X16 TMP PRF TH BLK
M8X20 BLT W/S PAS
M3 NUT FLG SER PAS
M4X12 MSCR TH CRM
M4 NUT FLG SER PAS
M4X16 MSCR TH BLK
M4 WSHR FORM A FLT BLK
M6 WSHR 20OD FLT PAS
M6 NUT NYLOK PAS
WH BTN PLATE
WH CNTL PNL EXTN
WH CREDIT BNTN EXTN
WH CREDIT BTN
WH SPEAKER B
WH SHIFTER EXTN
*
NOT SHOWN
(SRS-2000UK)
------------------------------ ---------------------
1/2
Quantity
---------------
1
1
1
1
1
1
1
1
1
1
1
1
1
4
1
1
4
4
6
3
3
4
4
2
4
2
4
6
4
4
1
1
1
1
2
1
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
19-1 PARTS LIST
A B C D
1 1 4
SRS-2000UK ASSY - CONTROL PANEL TWIN
2/2
(SRS-2000UK)
19
PARTS LIST
137
19-1 PARTS LIST
A B C D
1 1 4 4
19
PARTS LIST
138
SRS-2001UK ASSY - CONTROL PANEL COVER DX
-----
No.
Component Part
Description
1
2
3
4
5
201
202
SRG-1201X-D
SRS-2001-BUK
SRS-2001-CUK
SRS-2001-DUK
SRS-2001-EUK
047-PA3207-6
060-F00300
PANEL COVER MACHINED
METER PANEL
DESIGN PLATE L TWIN
DESIGN PLATE M TWIN
DESIGN PLATE R TWIN
DIA 3.2X7.6 RVT OPEN AL
M3 WSHR FORM A FLT PAS
*
NOT SHOWN
------------------------------ ---------------------
1/1
Quantity
---------------
1
1
1
1
1
4
4
*
*
*
*
*
19-1 PARTS LIST
SRS-2100UK 1/1
A B C D
1 1 4 12 ASSY - CONTROL PANEL SW PLATE
-----
No.
Component Part
Description
1
2
3
101
102
103
SRS-2101UK
ORT-2101
171-6478B
212-5205-12
509-5560-Y
509-5561-S
STICKER START/VIEW
BUTTON PLATE
PC BD LIGHTING SWX5
CONN JST M 12P RTA
PB SW W/L 6V 1L Y LW1L-15VY
PB SW W/L 6V 5L R LW5L-15VS
*
NOT SHOWN
------------------------------ ---------------------
Quantity
---------------
*
*
*
19
PARTS LIST
1
1
1
1
1
1
139
19-1 PARTS LIST
A B C D
1 1 6
19
No.
ASSY - PEDAL BASE SRS
Component Part
Description
------------------------------ ---------------------
1/2
(SRS-1200UK)
PARTS LIST
-----
1
SPG-2200-01
ASSY BRAKE & ACCELL
2
SRS-1201UK
PEDAL BASE
3
TFF-1202UK
FOOTREST BASE
4
SPG-2222UK
ANTI FINGER TRAP PLATE LEFT
5
SPG-2223UK
ANTI FINGER TRAP PLATE RIGHT
6
SPG-2224UK
PEDAL GASKET
7
SRT-2031UK
NEOPRENE RUBBER STRIP 10
8
SRS-1203XUK
WIRE COVER BOX
101 280-A01200-A
ROUTER TWIST D12 ADH
201 068-852216-0B
M8 WSHR 22OD FLT BLK
202 030-000820-SB
M8X20 BLT W/S BLK
203 030-000616-SB
M6X16 BLT W/S BLK
204 050-F00400
M4 NUT FLG SER PAS
205 030-000816-S
M8X16 BLT W/S PAS
206 060-F00800
M8 WSHR FORM A FLT PAS
207 060-F00600-0B
M6 WSHR FORM A FLT BLK
301
*
NOT SHOWN
140
SRS-1200UK Quantity
---------------
1
1
1
1
1
1
0.52
1
6
4
4
4
3
4
4
4
1
*
*
*
*
*
*
*
*
*
*
*
*
19-1 PARTS LIST
A B C D
1 1 6
ASSY - PEDAL BASE SRS
SRS-1200UK 2/2
(SRS-1200UK)
19
PARTS LIST
141
19-1 PARTS LIST
A B C D
1 1 7
19
PARTS LIST
142
SRS-1150UK ASSY - SIDE POD L
(SRS-1150UK)
-----
No.
Component Part
Description
1
2
3
SRS-1151UK
SRS-1152UK
SRS-1153UK
SIDE POD L
STICKER SIDE POD
STICKER SIDE POD PIRELLI
*
NOT SHOWN
------------------------------ ---------------------
1/1
Quantity
---------------
1
1
1
*
19-1 PARTS LIST
A B C D
1 1 8
SRS-1160UK ASSY - SIDE POD R
(SRS-1160UK)
-----
No.
Component Part
Description
1
2
3
SRS-1161UK
SRS-1152UK
SRS-1153UK
SIDE POD R
STICKER SIDE POD
STICKER SIDE POD PIRELLI
*
NOT SHOWN
------------------------------ ---------------------
1/1
Quantity
---------------
*
19
PARTS LIST
1
1
1
143
19-1 PARTS LIST
A B C D
1 1 11
19
PARTS LIST
144
SRS-1300UK ASSY - BILLBOARD
(SRS-1300UK)
-----
No.
Component Part
Description
1
2
3
4
5
6
18 19 20 21 22 101 102 103 201 202 203 204 205 206 301 302 SRS-1301UK SRS-1320UK SRS-1330UK SRS-5050UK SRS-1302UK SRS-1303UK LB1102 LB1104 421-7501-10 SRS-0253UK SRS-0252UK 390-0240-40UK 390-5695-40-DUK 838-0011UK 050-F00400 060-F00400 000-P00410-W 000-T00412-0B 060-F00800 050-W00400 SRS-60031UK SRS-60032UK BASE LIGHT UNIT ASSY LIGHT UNIT L ASSY LIGHT UNIT R ASSY TRAY BULB R LEADER DX COVER CCFL COMPARTMENT COVER FL COMPARTMENT STICKER DANGEROUS VOLTAGE STICKER CAUTION, HOT SURFACE STICKER FL 40W RETAINER RACE LEADER RACE LEADER FL TRAY 240V 40W FL TUBE 40W 600L 1.5 LED HEADLAMP BD M4 NUT FLG SER PAS M4 WSHR FORM A FLT PAS M4X10 MSCR PAN W/FS PAS M4X12 MSCR TH BLK M8 WSHR FORM A FLT PAS M4 NUT WING TYPE 2 PAS WH FL UNIT WH HEAD LAMPS *
NOT SHOWN
------------------------------ ---------------------
1/3
Quantity
---------------
1
1
1
1
1
1
1
1
2
1
1
1
1
2
5
6
12
16
2
2
1
1
*
*
*
*
*
*
*
*
*
*
*
*
19-1 PARTS LIST
A B C D
1 1 11
SRS-1300UK ASSY - BILLBOARD
2/3
(SRS-1300UK)
19
5
PARTS LIST
2
6
3
1
22
COMPONENTS IDENTIFIED ON THIS DRAWING
1
2
3
5
6
22 SRS-1301UK SRS-1320UK SRS-1330UK SRS-1302UK SRS-1303UK SRS-0252UK BASE LIGHT UNIT ASSY LIGHT UNIT L ASSY LIGHT UNIT R COVER CCFL COMPARTMENT COVER FL COMPARTMENT RACE LEADER 1
1
1
1
1
1
145
19-1 PARTS LIST
A B C D
1 1 11
SRS-1300UK ASSY - BILLBOARD
3/3
(SRS-1300UK)
19
PARTS LIST
101
102
4
103
COMPONENTS IDENTIFIED ON THIS DRAWING
146
4
101 102 103 SRS-5050UK 390-0240-40UK 390-5695-40-DUK 838-0011UK ASSY TRAY BULB R LEADER DX FL TRAY 240V 40W FL TUBE 40W 600L 1.5 LED HEADLAMP BD 1
1
1
2
19-1 PARTS LIST
SRS-1320UK A B C D
1 1 11 2 ASSY - LIGHT UNIT L
(SRS-1320UK)
-----
No.
Component Part
Description
1
2
3
201 202 203 SRS-1321UK SRS-3508UK SRS-3552UK 008-T00412-0B 050-F00400 060-F00400 LIGHT UNIT L TAIL LIGHT LENS OUTER L PRSIM LENS TAIL LIGHT M4X12 TMP PRF TH BLK M4 NUT FLG SER PAS M4 WSHR FORM A FLT PAS *
NOT SHOWN
------------------------------ ---------------------
1/2
Quantity
---------------
*
*
*
*
*
*
19
PARTS LIST
1
1
1
2
2
2
1
2
201
1
202 203
3
147
19-1 PARTS LIST
SRS-1330UK A B C D
1 1 11 3 ASSY - LIGHT UNIT R
19
(SRS-1330UK)
PARTS LIST
-----
No.
Component Part
Description
1
2
3
201 202 203 SRS-1331UK SRS-3509UK SRS-3552UK 008-T00412-0B 050-F00400 060-F00400 LIGHT UNIT R TAIL LIGHT LENS OUTER R PRSIM LENS TAIL LIGHT M4X12 TMP PRF TH BLK M4 NUT FLG SER PAS M4 WSHR FORM A FLT PAS *
NOT SHOWN
------------------------------ ---------------------
Quantity
---------------
1
201
2
1
202 203
3
148
1/1
1
1
1
2
2
2
*
*
*
*
*
*
19-1 PARTS LIST
SRS-5050UK 1/1
A B C D
1 1 11 4 ASSY - TRAY BULB Race Leader (SRS-5050UK)
-----
No.
Component Part
Description
1
301 SRS-5051UK SRS-65074UK TRAY BULB R LEADER DX WH RACE LEADER * NOTE
------------------------------ ---------------------
Quantity
---------------
1
1
19
PARTS LIST
'301' Consists of all 6 Bulb Holders, Bulbs and Wiring Harness.
*
301
1
149
19-1 PARTS LIST
A B C D
1 1 13
19
PARTS LIST
150
SRS-1600UK ASSY - SEAT TWIN 1P
(SRS-1600UK)
-----
No.
Component Part
Description
4
5
7
8
12
13
14
15
16
17
19
22
23
31
32
33
34
35
36
101
102
108
202
203
204
205
207
209
210
211
212
213
214
215
216
218
219
301
302
253-5550UK-21B
ABX-2403UK
SRS-1604UK
SRS-1606UK
ABX-2410UK
SRS-1611UK
STC-1612
ABX-2413UK
OS1004
SRS-1601UK
SRS-1602UK
SRS-1602-BUK
SRS-1603UK
SRS-2500UK
SRS-1651UK
SRS-2501UK
SRS-1618UK
SRS-1608UK
SRS-1609UK
601-9059-91
601-9060-91
601-6981-009
068-852216
030-000820-S
000-P00410-W
000-T00408-0B
050-U00800
000-T00616-0B
030-000620-S
068-652516
000-T00512-0C
000-P00512-W
050-F00400
028-00405-B
050-F00600
068-852216-0B
030-000820-SB
SRS-60024UK
SRS-60025UK
PAN SEAT W LOGO SEGA BLACK
SEAT BASE
SEAT FRAME
SEAT MOUNT TRAY
SAFETY GUARD
CABLE BEAR BRKT
PROTECT RUBBER
SAFETY GUARD F
DRAFT EXCLDR 4 X7MM BLK x 10M
HEADREST CUSHION
HEADREST REAR
STICKER HEADREST REAR
STICKER SEAT BACK
ASSY HAND BRAKE
HANDBRAKE ENCLOSURE
SRS HANDBRAKE HANDLE
END PLUG
BRKT HEADREST REAR BTM
BRKT HEADREST REAR TOP
SEAT RAIL L
SEAT RAIL R
CABLE BEAR L=009
M8 WSHR 22OD FLT PAS
M8X20 BLT W/S PAS
M4X10 MSCR PAN W/FS PAS
M4X8 MSCR TH BLK
M8 NUT NYLOK PAS
M6X16 MSCR TH BLK
M6X20 BLT W/S PAS
M6 WSHR 25OD FLT PAS
M5X12 MSCR POSI TH CRM
M5X12 MSCR PAN W/FS PAS
M4 NUT FLG SER PAS
M4X5 GSCR SKT CUP BLK
M6 NUT FLG SER PAS
M8 WSHR 22OD FLT BLK
M8X20 BLT W/S BLK
WH HANDBRAKE A
WH CABLE BEAR
*
NOT SHOWN
------------------------------ ---------------------
1/2
Quantity
---------------
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
2
1
2
1
1
1
14
6
2
8
8
4
8
4
5
4
4
1
6
4
4
1
1
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
19-1 PARTS LIST
A B C D
1 1 13
No.
-----
SRS-1600UK ASSY - SEAT TWIN 1P
Component Part
(SRS-1600UK)
Description
------------------------------ ---------------------
2/2
Quantity
---------------
19
PARTS LIST
151
19-1 PARTS LIST
A B C D
1 1 14
19
ASSY - MAIN BOARD
PARTS LIST
-----
No.
Component Part
Description
1
2
5
101
102
106
107
112
201
301
302
303
304
305
306
SRS-4501UK
SRS-4204UK
LB1111
400-5457-500UK
610-0003-01UK
280-A02064-WX
LB1101
EP2001-01BL
000-P00416-W
SRS-60014UK
SRS-60015UK
SRS-60016UK
SRS-60026UK
SRS-60033UK
SRS-60034UK
MAIN BD BASE
BRKT MTG SUPPLY BFG
STICKER PLEASE RECYCLE
FSP ATX PSU
ASSY CASE EUROPA SRS
ROUTER TWIST D20 SO6.4 WOOD X
STICKER WARNING BATTERY
DK SRSTW EU BLUE
M4X16 MSCR PAN W/FS PAS
WH P PORT B
WH AUDIO B
WH AC GAMEBOARD
WH HANDBRAKE B
WH FAN EXT 240V
WH EUROPA POWER
*
NOT SHOWN
------------------------------ ---------------------
101
1/1
(SRS-4500UK)
2
152
SRS-4500UK 102
Quantity
---------------
1
1
1
1
1
16
1
1
6
1
1
1
1
1
1
1
*
*
*
*
*
*
*
*
*
*
*
19-1 PARTS LIST
A B C D
1 1 15
SRS-4600UK ASSY - ELEC BD
(SRS-4600UK)
-----
No.
Component Part
Description
1
2
201
103
104
105
106
107
108
109
110
111
115
116
201
202
203
301
302
303
304
305
306
307
308
309
310
311
SRS-4601UK
CFB-4003-01UK
012-P03512-F
838-0005UK
838-14515-A03
FR-838-001UK
400-065-0512-01
400-075-024-01
400-050-024-01
838-14551-02UK
838-0012UK
OS1011
280-A01264-WX
280-A02064-WX
012-P03512-F
012-P00325
012-P03506-F
SRS-60004UK
SRS-60005UK
SRS-60006UK
SRS-60007UK
SRS-60008UK
SRS-60009UK
SRS-60010UK
SRS-60011UK
SRS-60012UK
SRS-60013UK
600-7141-100UK
WOODEN BASE ELEC
EARTH TERMINAL PLATE
N6X1/2" S/TAP FLG PAS
I/O BOARD SAE
SOUND AMP ANALOG IN W/EXP BD
MOTOR CONT HAPP 50-2000-03
PSU 5V/12V DC 65W MW RPD-65C
PSU 24VDC 75W MW LPS-75-24
PSU 24VDC 50W MW LPS-50-24
AC DISTRIBUTION BD
LAMP DRV BOARD
PCB FEET RICHCO LCBS-L-5-01
ROUTER TWIST D12 SO6.4 WOOD X
ROUTER TWIST D20 SO6.4 WOOD X
N6X1/2" S/TAP FLG PAS
N4X1" S/TAP FLG PAS
N6X1/4" S/TAP FLG PAS
WH AC ELEC BRD
WH AC EXT ELEC BASE
WH DC I/O
WH DC AMP
WH DC MOTOR CONTROL
WH DC MOTOR OUT
WH SPEAKER A
WH AUDIO A
WH P PORT A
WH I/O
CABLE JVS TYPE A-B 100cm
*
NOT SHOWN
------------------------------ ---------------------
1/2
Quantity
---------------
*
19
PARTS LIST
1
1
2
1
1
1
1
1
1
1
1
16
14
10
2
16
16
1
1
1
1
1
1
1
1
1
1
1
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
153
19-1 PARTS LIST
A B C D
1 1 15
SRS-4600UK ASSY - ELEC BD
2/2
(SRS-4600UK)
110
19
PARTS LIST
2
103
109
104
106
1
108
105
107
COMPONENTS IDENTIFIED ON THIS DRAWING
154
1
2
103
104
105
106
107
108
109
110
SRS-4601UK
CFB-4003-01UK
838-0005UK
838-14515-A03
FR-838-001UK
400-065-0512-01
400-075-024-01
400-050-024-01
838-14551-02UK
838-0012UK
WOODEN BASE ELEC
EARTH TERMINAL PLATE
I/O BOARD SAE
SOUND AMP ANALOG IN W/EXP BD
MOTOR CONT HAPP 50-2000-03
PSU 5V/12V DC 65W MW RPD-65C
PSU 24VDC 75W MW LPS-75-24
PSU 24VDC 50W MW LPS-50-24
AC DISTRIBUTION BD
LAMP DRV BOARD
1
1
1
1
1
1
1
1
1
1
19-1 PARTS LIST
A B C D
1 1 16
No.
SRS-4700UK ASSY - PSU LCD BD
Component Part
-----
1
SRS-4701UK
101 280-l00709-OS
105 280-A01264-WX
201 012-P00320
202 012-P03512-F
301 SRS-60030UK
A
B
*
(SRS-4700UK)
Description
------------------------------ ---------------------
Quantity
---------------
LCD ELEC BD
STANDOFF 70OD 41D 9L
ROUTER TWIST D12 SO6.4 WOOD X
N4X3/4" S/TAP PAN PAS
N6X1/2" S/TAP FLG PAS
WH LCD PSU
PSU 24VDC 150W MW LPS-150-24
SATALITE ADJUSTMENT BOARD
1
3
6
3
4
1
1
1
*
*
*
*
*
19
PARTS LIST
1/1
NOT SHOWN
B
1
A
155
19-1 PARTS LIST
A B C D
1 1 17
19
PARTS LIST
156
SRS-1510UK ASSY - BASE LID R
(SRS-1510UK)
-----
No.
Component Part
Description
1
2
3
101
104
201
301
SRS-1511UK
DUT-1511-CUK
DUT-1511-DUK
220-5575UK
280-A00748-PM
050-F00400
600-9020-44K
BASE LID R
GASKET STRIP
LOCK TONGUE DUT
LOCK
ROUTER TWIST D7 SO4.8 PANEL M
M4 NUT FLG SER PAS
WIRE HARN EARTH 200mm M4/M4 K
*
NOT SHOWN
------------------------------ ---------------------
1/1
Quantity
---------------
1
1
1
1
4
1
1
*
*
*
*
19-1 PARTS LIST
A B C D
1 2
SRS-4800UK ASSY - HUB BD
(SRS-4800UK)
-----
No.
Component Part
Description
1
2
3
101
102
105
201
301
SRS-4801UK
SRS-4402UK
SRS-4801UK
601-FS605
600-7269-0050UK
280-A01264-WX
000-P004 12-W
SRS-65069UK
WOODEN BASE HUB
BRKT HUB MTG
BRKT HUB PSU MTG
HUB ETHERNET
LAN CABLE 50CM PALFB05BL
ROUTER TWIST D12 SO6.4 WOOD X
M4X12 MSCR PAN W/FS PAS
WH HUB POWER
*
NOT SHOWN
------------------------------ ---------------------
1/1
Quantity
---------------
*
*
*
*
*
*
*
*
19
PARTS LIST
1
1
1
1
2
6
4
1
157
19-1 PARTS LIST
A B C D
1 4
19
ASSY - AC BRKT MAIN
PARTS LIST
-----
No.
Component Part
Description
1
3
101
102
104
105
106
108
111
112
113
114
201
202
301
302
SRS-0401UK
LB1096
EP1382
EP1387
514-5078-10000
421-6595-10000T
421-6595-5000-T
310-5029-D508
EP1334
514-5078-5000
LB1126-5-250
LB1126-10-250
000-P00308-W
050-F00400
SRS-60001UK
SRS-60002UK
AC BRKT MAIN
STICKER PROTECTIVE EARTH
FILTER SCHAFFNER FN682-10/06
IEC INLET & SW BZV01/Z0000/70
FUSE 5X20 CERAMIC SB 10000mA
STICKER FUSE 10000mA TYPE T
STICKER FUSE 5000mA TYPE T
HEAT SHRINK SLEEVING 50.8DIA
FUSE HOLDER 20mm 10A 240Vac
FUSE 5X20 CERAMIC SB 5000mA
FUSE LABEL 5A 250V
FUSE LABEL 10A 250V
M3X8 MSCR PAN W/FS PAS
M4 NUT FLG SER PAS
WH AC IN A
WH AC IN B
*
NOT SHOWN
------------------------------ ---------------------
1/2
(SRS-0400UK)
158
SRS-0400UK Quantity
---------------
1
1
1
1
1
1
1
4
1
1
1
1
4
5
1
1
*
*
*
*
*
*
*
19-1 PARTS LIST
A B C D
1 4
ASSY - AC BRKT MAIN
SRS-0400UK 2/2
(SRS-0400UK)
19
PARTS LIST
159
19-1 PARTS LIST
A B C D
1 5
19
PARTS LIST
160
SRS-0700UK ASSY - AC BRKT SUB
(SRS-0700UK)
-----
No.
Component Part
Description
1
2
3
101
106
111
112
113
202
203
SRS-0701UK
TFF-0402UK
LB1096
EP1391
421-6595-5000-T
EP1334
514-5078-5000
LB1126-5-250
050-F00400
000-P00408-WB
AC BRKT SUB
CONN COVER
STICKER PROTECTIVE EARTH
COUPLER INLINE LAN RJ45 UTP CODE
STICKER FUSE 5000mA TYPE T
FUSE HOLDER 20mm 10A 240Vac
FUSE 5X20 CERAMIC SB 5000mA
FUSE LABEL 5A 250V
M4 NUT FLG SER PAS
M4X8 MSCR PAN W/FS BLK
*
NOT SHOWN
------------------------------ ---------------------
1/1
Quantity
---------------
1
2
1
1
1
1
1
1
7
4
*
*
*
*
*
19-1 PARTS LIST
A B C D
1 3
SRS-INST-KIT INSTALLATION KIT SRS TWIN
(SRS-INST-KIT)
-----
No.
Component Part
Description
2
3
4
5
13
21
22
23
24
25
26
27
28
29
30
101
104
105
106
201
202
203
204
205
205
207
208
209
210
211
212
301
302
402
403
408
SRS-0300UK
SRS-0022UK
SRS-0023UK
EP1391
PK0449
SRS-0013UK
SRS-0014UK
SRS-0015UK
SRS-0016UK
SRS-0017UK
SRS-0018UK
SRS-0019UK
SRS-0029UK
SRS-0030UK
SRS-0032UK
440-CS0186UK
LM1227
LM1246
600-7269-0500UK
030-000825-SB
O68-852216-OB
000-P00412-W
000-P00612-W
000-T00416-OB
068-441616-OB
068-441616
050-F00400
030-000616-SB
060-F00600-OB
008-T00412-0C
068-441616-0C
SRS-60028UK
600-7269-0100UK
420-0005-02UK
OS1019
SAECE-xxx
ASSY COINCHUTE TOWER SRS TW
WIRE COVER SRS TWIN
JOINT PIPE
COUPLER INLINE LAN RJ45
INST KIT BOX SRS TWIN
POP CENTRE SRS TW
POP L SRS TW
POP R SRS TW
BRKT STRADDLE CENTRE POP
BRACE REAR CENTRE POP
BRKT SUPPORT L POP
BRKT SUPPORT R POP
PLATE BACKING INFILL
STICKER INFILL
STICKER SEAT NUMBERS
STICKER C EPILEPSY MULTI
UK MAINS LEAD 10A WITH PLUG
EUROLEAD 10A EUROPEAN SOCKET
CA LAN CAT5 500CM
M8X25 BLT W/S BLK
M8 WSHR 22OD FLT BLK
M4X12 MSCR PAN W/FS PAS
M6X12 MSCR PAN W/FS PAS
M4X16 MSCR TH BLK
M4 WSHR 16OD FLT BLK
M4 WSHR 16OD FLT PAS
M4 NUT FLT SER PAS
M6X16 BLT W/S BLK
M6 WSHR FORM A FLT BLK
M4X12 TMP PRF TH CRM
ME WASHER 16OD FLT CRM
WH POWER SLAVE CA LAN CAT5 100CM
SERVICE MANUAL SRS TW
SELF SEAL BAG 9X12.3/4
DECLARATION OF CONFORMITY
* NOT SHOWN
------------------------------ ---------------------
1/2
Quantity
---------------
19
*
*
PARTS LIST
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
12
12
4
2
8
4
4
6
8
8
4
4
1
2
1
2
1
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
161
19-1 PARTS LIST
A B C D
1 3
SRS-INST-KIT INSTALLATION KIT SRS TWIN
COMPONENTS IDENTIFIED ON THIS DRAWING
19
PARTS LIST
162
2
3
4
SRS-0300UK
SRS-0022UK
SRS-0023UK
2/3
(SRS-INST-KIT)
ASSY COINCHUTE TOWER SRS TW
WIRE COVER SRS TWIN
JOINT PIPE
1
1
1
19-1 PARTS LIST
A B C D
1 3
SRS-INST-KIT INSTALLATION KIT SRS TWIN
(SRS-INST-KIT)
COMPONENTS IDENTIFIED ON THIS DRAWING
21
22
23
24
25
26
27
28
SRS-0013UK
SRS-0014UK
SRS-0015UK
SRS-0016UK
SRS-0017UK
SRS-0018UK
SRS-0019UK
SRS-0029UK
POP CENTRE SRS TW
POP L SRS TW
POP R SRS TW
BRKT STRADDLE CENTRE POP
BRACE REAR CENTRE POP
BRKT SUPPORT L POP
BRKT SUPPORT R POP
PLATE BACKING INFILL
1
1
1
1
1
1
1
1
19
PARTS LIST
3/3
21
22
23
25
26
24
27
163
19-1 PARTS LIST
A B C D
1 3 2
19
SRS-0300UK ASSY - COIN CHUTE TOWER
(SRS-0300UK)
PARTS LIST
-----
No.
Component Part
Description
1
2
3
6
10
11
12
13
102
103
105
106
201
202
204
205
301
302
SRS-0301UK
VTS-FRI-T-R
PP1087
DUT-0302UK
SRS-0302UK
LB1103
SRS-0304UK
SRS-0305UK
220-5374-01
220-5574UK
220-5610-01
220-5727-01B
000-P00410-W
050-F00400
050-U00800
068-852216
SRS-60027UK
LM1006LOR
COIN CHUTE TOWER SRS
VTS BOARD FRI TWIN
BOX CASH FOR MINI DOOR
COIN PATH PLATE
CCT FLOOR
STICKER CAUTION
LOCKING HASP
BRKT PADLOCK
DOOR DFMD W/FR&LOCK C120 UNIV
LOCK KEYED DIFFERENT 7087-10
SR3 STD BODYBSR3INGB
DOOR CASH H.S. STS
M4X10 MSCR PAN W/FS PAS
M4 NUT FLG SER PAS
M8 NUT NYLOK PAS
M8 WSHR 22OD FLT PAS
WH VTS TWN
LOOM COIN MECH LAMP
*
NOT SHOWN
------------------------------ ---------------------
Quantity
---------------
2
6
105
164
1/2
1
1
1
1
1
2
1
1
1
1
1
1
11
2
4
4
1
1
*
*
*
*
*
*
*
*
*
19-1 PARTS LIST
A B C D
1 3 2
SRS-0300UK ASSY - COIN CHUTE TOWER
2/2
(SRS-0300UK)
19
PARTS LIST
102
12
1
103
106
13
165
NOTES ON PARTS LIST
19
PARTS LIST
166
20 WIRE COLOR CODE TABLE
The DC power wire color for this product is different from previous SEGA titles. Working
from the previous wire colors will create a high risk of fire.
A
B
C
D
E
PINK
SKY BLUE
BROWN
PURPLE
LIGHT GREEN
Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric
characters.
1
2
3
4
5
7
8
9
WIRE COLOUR CODE TABLE
The color codes for the wires used in the diagrams in the following chapter are as follows.
20
RED
BLUE
YELLOW
GREEN
WHITE
ORANGE
BLACK
GRAY
If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the lefthand side numeral (see the above).
Note 1: If the right-hand side numeral is not 0, that particular wire has a spiral color code. The lefthand side character shows the base color and the right-hand side one, the spiral color.
<Example> 51………WHITE/RED
RED
WHITE
Note 2: The character following the wire color code indicates the size of the wire.
U : K : L : None : AWG16
AWG18
AWG20
AWG22
167
(T-1/34)
21
WIRING DIAGRAMS
168
(T-2/3)
21
WIRING DIAGRAMS
169
(T-3/3)
21
WIRING DIAGRAMS
170
- SEGA TOTAL SOLUTIONS 42 Barwell Business Park
Leatherhead Road,
Chessington,
Surrey,
KT9 2NY
United Kingdom
Tel: +44 (0) 208 391 8060
Fax: +44 (0) 208 391 8096
Exclusive Suppliers of SEGA Spares
To Heathrow Airport

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