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420-0005-02UK SEGA RALLY 3 TWIN OWNERS MANUAL BLOCK C, 42, BARWELL BUSINESS PARK, CHESSINGTON, SURREY. KT9 2NY TEL: +(44)208 391 8090 FAX:+(44)208 391 8099 420-0005-02UK SEGA AMUSEMENTS EUROPE LIMITED INTRODUCTION TABLE OF CONTENTS TABLE OF CONTENTS BEFORE USING THE PRODUCT -------------------------------------------------------TABLE OF CONTENTS ---------------------------------------------------------------------0 INTRODUCTION ----------------------------------------------------------------------------0 i ii v 0 1 HANDLING PRECAUTIONS ------------------------------------------------------------- 0 0 1 0 2 PRECAUTIONS REGARDING INSTALLATION LOCATION ------------------------ 0 4 2.1 LIMITATION OF USE ------------------------------------------------------------------------------ 0 4 2.2 OPERATION AREA ---------------------------------------------------------------------------------- 0 5 0 3 PRECAUTIONS REGARDING PRODUCT OPERATION ------------------------------ 0 6 3.1 BEF0RE OPERATION ------------------------------------------------------------------------------- 0 6 3.2 PAYING ATTENTION TO CUSTOMER DURING OPERATION ------------------------------ 0 8 0 4 PARTS DESCRIPTIONS ------------------------------------------------------------------- 0 5 ACCESSORIES ------------------------------------------------------------------------------ 0 10 0 11 0 6 ASSEMBLY AND INSTALLATION ------------------------------------------------------ 0 14 6.1 GENERAL ASSEMBLY INFORMATION --------------------------------------------------------- 0 16 6.2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER --------------------------------- 0 17 6.3 ASSEMBLING THE POP --------------------------------------------------------------------------- 0 23 6.4 INSTALLATION AND FIXING IN PLACE -------------------------------------------------------- 0 27 6.5 CONNECTING THE POWER CABLES ------------------------------------------------------------ 0 28 6.6 CHECKING ASSEMBLY (SET UP) ---------------------------------------------------------------- 0 29 0 7 PRECAUTIONS WHEN MOVING THE MACHINE ------------------------------------ 0 36 0 8 ii GAME DESCRIPTION --------------------------------------------------------------------- 0 38 8.1 GAME OVERVIEW ---------------------------------------------------------------------------------- 0 38 8.2 GAME SELECTION --------------------------------------------------------------------------------- 0 39 8.3 CAR SELECTION ------------------------------------------------------------------------------------ 0 42 8.4 CAR TRANSMISSION ------------------------------------------------------------------------------ 0 45 8.5 TRACK SELECTION --------------------------------------------------------------------------------- 0 46 8.6 ON SCREEN DISPLAY ----------------------------------------------------------------------------- 0 47 8.7 DRIVERS VIEW - CAMERA ----------------------------------------------------------------------- 0 48 8.8 HIGH SCORES --------------------------------------------------------------------------------------- 0 49 TABLE OF CONTENTS 0 EXPLANATION OF TEST AND DATA DISPLAY ------------------------------------ 0 50 9.1 SWITCH UNIT AND COIN METER --------------------------------------------------------------- 0 51 9.2 GAME TEST MODE --------------------------------------------------------------------------------- 0 52 9.21 SYSTEM INFORMATION ------------------------------------------------------------ 0 54 9.22 INPUT TEST ---------------------------------------------------------------------------- 0 55 9.23 OUTPUT TEST ------------------------------------------------------------------------- 0 56 9.24 COIN SETTINGS ---------------------------------------------------------------------- 0 57 9.25 SOUND SETTINGS ------------------------------------------------------------------- 0 58 9.26 SCREEN TEST ------------------------------------------------------------------------- 0 59 9.27 NETWORK TEST ---------------------------------------------------------------------- 0 61 9.28 CALIBRATE INPUTS ----------------------------------------------------------------- 0 62 9.29 BOOK-KEEPING ---------------------------------------------------------------------- 0 64 9.210 CLOCK SETTINGS -------------------------------------------------------------------- 0 68 9.211 GAME SETTINGS --------------------------------------------------------------------- 0 69 TABLE OF CONTENTS 9 0 10 CONTROL COMPONENTS ---------------------------------------------------------------- 0 70 10.1 STEERING WHEEL (EXPLODED DRAWING) ------------------------------------------------- 0 71 10.2 SHIFT LEVER ----------------------------------------------------------------------------------------- 0 72 10.21 REMOVING THE SHIFT LEVER ---------------------------------------------------- 0 72 10.22 REPLACING THE SWITCH ---------------------------------------------------------- 0 73 ACCELERATOR AND BRAKE --------------------------------------------------------------------- 0 74 10.31 VOLUME ADJUSTMENT AND REPLACEMENT --------------------------------- 0 75 10.3 10.4 10.32 GREASING ----------------------------------------------------------------------------- 0 77 HANDBRAKE ---------------------------------------------------------------------------------------- 0 78 10.41 REMOVING THE HANDBRAKE LEVER ------------------------------------------- 0 78 10.42 REPLACING THE SWITCH ---------------------------------------------------------- 0 79 0 11 GRAPHIC DISPLAY ------------------------------------------------------------------------ 0 81 11.1 CAUTION AND WARNING CONCERNING MONITOR SAFETY ---------------------------- 0 81 11.2 CLEANING CRT SURFACE ------------------------------------------------------------------------- 0 82 11.3 ADJUSTMENT PROCEDURES -------------------------------------------------------------------- 0 83 0 12 COIN SELECTOR AND CREDIT SETTINGS -------------------------------------------- 0 87 12.1 CLEANING THE COIN SELECTOR ---------------------------------------------------------------- 0 87 12.2 ADJUSTING PRICE OF PLAY --------------------------------------------------------------------- 0 89 12.3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING ---------------------------------------- 0 93 iii TABLE OF CONTENTS 0 13 FLUORESCENT TUBES AND LAMP REPLACEMENT -------------------------------- 0 95 TABLE OF CONTENTS 13.1 BILLBOARD - TUBE REPLACEMENT ------------------------------------------------------------ 0 96 13.2 BILLB0ARD - RACE LEADER LAMPS ----------------------------------------------------------- 0 98 13.3 BILLBOARD - SIDE LIGHT LED CLUSTER ------------------------------------------------------ 0 100 13.4 BUTTON LAMPS - CONTROL PANEL ---------------------------------------------------------- 0 102 0 14 PERIODIC INSPECTION ------------------------------------------------------------------- 0 104 0 15 TROUBLE SHOOTING --------------------------------------------------------------------- 0 106 15.1 TROUBLE SHOOTING - (WHEN NO ERROR MESSAGE IS SHOWN) ---------------------- 0 106 0 16 GAME BOARD ------------------------------------------------------------------------------ 0 110 16.1 CONTROL BOARDS - LOCATIONS -------------------------------------------------------------- 0 111 16.2 CONTROL BOARDS - IDENTIFICATION -------------------------------------------------------- 0 114 0 17 COMMUNICATION PLAY ---------------------------------------------------------------- 0 116 17.1 INSTALLATION PRECAUTIONS ----------------------------------------------------------------- 0 116 17.2 CONNECTING THE COMMUNICATION CABLE ----------------------------------------------- 0 118 17.3 NETWORK PLAY SETTINGS ---------------------------------------------------------------------- 0 120 17.4 NETWORT PLAY PRECAUTIONS ---------------------------------------------------------------- 0 121 0 18 DESIGN RELATED PARTS ---------------------------------------------------------------- 0 123 19 PARTS LIST - SUB ASSEMBLY BREAKDOWN ---------------------------------------- 0 125 19.1 PARTS LIST - COMPONENT BREAKDOWN --------------------------------------------------- 0 126 0 20 WIRING COLOUR CODE TABLE --------------------------------------------------------- 0 167 0 21 WIRING DIAGRAM ------------------------------------------------------------------------ 0 168 21.1 WIRING DIAGRAM D 1-4 ------------------------------------------------------------------------- 0 168 21.2 WIRING DIAGRAM D 2-4 ------------------------------------------------------------------------- 0 169 21.3 WIRING DIAGRAM D 3-4 ------------------------------------------------------------------------- 0 170 0 0 iv INTRODUCTION This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, “SEGA - RALLY DELUXE INTRODUCTION This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions . In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the office listed below or the point of purchase for this product. Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by bold text, the word “IMPORTANT” and the symbol below. Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product. SEGA AMUSEMENTS EUROPE, LTD. Block C, 42 Barwell Business Park, Chessington, Surrey. KT9 2NY United Kingdom. Telephone: +44 (0) 208 391 8090 e-mail: [email protected] Facsimile: +44 (0) 208 391 8099 http://www.sega-amusements.co.uk SPECIFICATIONS MACHINE DETAILS Width : Depth : Height: Weight: Power, Current: Voltage : 2008 mm (79 inches) 1492 mm (59 inches) 1907 mm (75 inches) ���� kg 525 ���������� (1158 lbs) ���� 850 W. 220 - 230 Vac 3.5 Amps 50Hz ������������������� Monitor Type������� : 32” ������������������ LCD Colour Display. NOTE : The contents herein described are subject to change without notice. Definition of 'Site Maintenence Personnel or Other Qualified Individuals INTRODUCTION Procedures not described in this manual or marked as ‘to be carried out by site maintenance personnel or other qualified professionals’ should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution. Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualified professionals. This manual includes directions for potentially dangerous procedures which should only be carried out by professionals with the appropriate specialised knowledge. The site maintenance personnel or other qualified professionals mentioned in this manual are defined as follows: Site maintenance personnel: Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/expendable parts. Activities to be carried out by site maintenance personnel: Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/ expendable parts. Other qualified professionals: Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement equipment. The individual should have either graduated from technical school or hold similar qualifications in electrical/electronics/mechanical engineering. Activities to be carried out by other qualified professionals: Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/ mechanical parts. vi 1 HANDLING PRECAUTIONS When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine. 1 • To avoid an electric shock or short circuit, do not plug in or unplug quickly. • To avoid an electric shock, do not plug in or unplug with a wet hand. • Do not expose power cords or earth wires on the surface, (floor, passage, etc.). If exposed, the power cords and earth wires are susceptible to damage. Damaged cords and wires can cause an electric shock or short circuit. HANDLING PRECAUTIONS • Before performing work, be sure to turn the power off. Performing the work without turning the power off can cause an electric shock or short circuit. In the case work should be performed in the status of power on, this manual always states to that effect. • To avoid causing a fire or an electric shock, do not put things on or damage the power cords. • When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fire or an electric shock. • In case the power cord is damaged, ask for a replacement through where the product was purchased from or the office herein stated. Using the cord as is damaged can cause fire, an electric shock or leakage. • Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock. • Be sure to use fuses meeting the specified rating. Using fuses exceeding the specified rating can cause a fire or an electric shock. • Be sure that connections such as IC BD are made properly. Insufficient insertion can cause an electric shock. • Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted. • Failure to observe this may cause a fire or an electric shock. Non-compliance with this instruction can have a bad influence upon physical conditions of the players or the onlookers, or result in injury during play. • SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA. • If work or parts replacement not indicated in this manual is carried out, an accident may occur. If it is necessary to carry out work not indicated in this manual, be sure to have it done by the office indicated in this manual or by the point of purchase. Also, please inquire regarding details of the work involved. • Be sure to perform periodic maintenance inspections herein stated. 1 • For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard. HANDLING PRECAUTIONS • When cleaning the CRT surfaces, use a soft and dry cloth. Do not apply chemicals such as thinners, benzene, etc. • Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. • Do not turn the power on and off continuously. Repeatedly turning the power on and off may cause product malfunction or parts damage. • Some parts are not designed and manufactured specifically for this game machine. The manufacturers may discontinue, or change the specifications of such general-purpose parts. If this is the case, SEGA cannot repair or replace a failed game machine whether or not a warranty period has expired. CONCERNING THE STICKER DISPLAY This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifications. It also has a Sticker describing where to contact for repair and for purchasing parts. W h e n i n q u i r i n g a b o u t o r a s ki n g f o r repairs, mention the Serial No. and Name of Machine indicated on the Sticker. The Serial Number indicates the product register. Identical machines could have different parts depending on the date of production. Also, improvements and modifications might have been made after the publication of this manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places. CONCERNING THE WARNING LABELS This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended for accident prevention for customers and for avoiding hazardous situations relating to maintenance and servicing work. Some portions of the cabinet contain high voltage and may cause accidents if touched. When performing maintenance, be very careful of the warning displays. It is especially important that any complex repair and replacement work not mentioned herein should be performed by those technical personnel who have knowledge of electricity and technical expertise. In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately STICKER DISPLAY AND WARNING LABEL INFORMATION Number LB1102 LB1102 LB1102 LB1103 LB1104 421-7501-10 LB1111 LB1101 440-WS0220UK LB1096 LB1126-5-250 LB1126-10-250 421-7988-91UK 421-8543UK 421-8544UK LB1046 LB1130 Description DANGEROUS VOLTAGE DANGEROUS VOLTAGE DANGEROUS VOLTAGE CAUTION STICKER CAUTION HOT SURFACE FL 40W PLEASE RECYCLE WARNING BATTERY WARNING - TRAP HAZZARD PROTECTIVE EARTH FUSE LABEL 5A 250V FUSE LABEL 10A 250V SERIAL NUMBER STICKER UK STICKER CABINET L UK STICKER CABINET R UK TESTED FOR ELEC SAFETY WEEE WHEELIE BIN LOCATION Lower Panel Wire Cover LCD Display Back Cover Top of Billboard at Back Inside Coin Tower - Coin Door Inside Billboard 'FL' Lamp Box Inside Billboard 'FL' Lamp Box Inside Base Inside Base on Game board Inside Control Panel by Steering Gears On AC Units On AC Units On AC Units Lower Left Side of Cabinet Rear of Cabinet - (P1) Rear of Cabinet - (P2) Back of Cabinet alongside the AC Unit (P1) Lower Left Side of Cabinet 1 HANDLING PRECAUTIONS 1 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 2 PRECAUTIONS REGARDING INSTALLATION LOCATION This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places 2 mentioned below so as not to cause a fire, electric shock, injury and/or malfunction. PRECAUTIONS REGARDING INSTALLATION LOCATION - Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and/or shower, etc. - Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc. - Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter. - Dusty places. - Sloped surfaces. - Places subject to any type of violent impact. - Vicinity of anti-disaster facilities such as fire exits and fire extinguishers. - Areas where the temperature exceeds the applicable temperature (ambient temperature) range of 5 to 30 degrees centigrade. 2-1 LIMITATAION OF USE Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location’ s power supply, voltage, and frequency requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric shock. This product requires a breaker and earth mechanism as part of the location facilities. Using the product without these can cause a fire and electric shock. Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC single phase 100V ~ 120V area), and 7 A or higher (AC 220V ~ 240V area). Non-compliance with the Electrical Specifications can cause a fire and electric shock. Be sure to use an independent power supply equipped with an earth leakage breaker. Using a power supply without an earth leakage breaker can cause an outbreak of fire if a power surge occurs. Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload. When using an extension cord, ensure that the cord is rated at 15 A or higher (AC 100V ~ 120V area) and 7A or higher (AC 220V ~ 240V area). Using a cord rated lower than the specified rating can cause a fire and electric shock. ELECTRICITY CONSUMPTION MAX : 3.5A (AC 230V ~ 50HZ) 2-2 OPERATIONAL AREA • Be sure to provide sufficient space specified in this manual. Do not allow objects to block the ventilation ports. It can cause generation of heat and a fire. • SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction. INSTALLATION SPACE In order to transport the machine into a building, the minimum necessary dimensions of the opening (of doors, etc,) are 2 PRECAUTIONS REGARDING INSTALLATION LOCATION • For the operation of this machine, secure a minimum area of 3.4m [W] x 2.2m [D]. The dimensions of the base periphery are established in consideration of ventilation, maintenance and customer passage. And if they fall and hit their head, there could be a very serious injury. Be sure to always secure enough space as prescribed in this manual. 1.2m, (W) and 1.7m, (H). 2-2 Fig 01 2-2 Fig 02 2-2 Fig 01 Before leaving the machine after Installation, make sure that the Castor Lift Adjusters are firmly positioned on the ground and that the machine is totaly stable. 3 PRECAUTIONS REGARDING PRODUCT OPERATION 3.1 3 BEFORE OPERATION PRECAUTION REGARDING PRODUCT OPERATION In order to avoid accidents, check the following before starting the operation: To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause bodily contact with each other, hitting accident, and/or trouble between customers. Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor’ s flickering or deviation as is. Failure to observe this can have a bad influence upon the players’ or the customers’ physical conditions. It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest. Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident. Do not put any heavy items on this product. Placing any heavy item on the product can cause a falling down accident or parts damage Do not climb on the product. Climbing on the product can cause a falling down accident. To check the top portion of the product, use a step ladder. To avoid electric shock, short circuit and / or parts damage, do not put the following items on or in the periphery of the product. Flower vases, flower pots, cups, water tanks, cosmetics, receptacles or vessels containing chemicals or water. 3-1 Fig 01 Ensure that all adjusters are in contact with the floor. 3.1 BEFORE OPERATION ● During daily cleaning, be sure to check the seat for any abnormality, wetness, etc. Failure to do this may result in deliberate tampering or negligence being left undetected. ● To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause contact, collisions and or trouble between customers. ● Do not attempt to clean this product using pressurised equipment such as a jet wash or hose. If for any reason this product becomes wet, do not use until it has completely dried. 3 PRECAUTIONS REGARDING PRODUCT OPERATION ● During daily cleaning be sure to check the surface of the steering wheel, gear shifter and other parts that the player touches with his hands for damage, cracks or loose screws. If a player uses the machine while it is damaged, cracked or has a loose screw, the player may become injured. Players hold the controller with their bare hands so it is recommended that wet towels (paper towels) be provided. 3.2 PAYING ATTENTION TO CUSTOMERS DURING OPERATION To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. 3 ● For safety reasons, do not allow any of the following people to play the game. PRECAUTION REGARDING PRODUCT OPERATION ・Those who need assistance when walking. ・Those who have high blood pressure or heart problems. ・Those who have a neck or spinal cord problem. ・Those who have experienced muscle convulsion or loss of consciousness while playing video games, etc. ・Those who are intoxicated or under the influence of drugs. ・Pregnant women. ・Those who are not in good health. ・Those who do not follow the attendants instructions. ・Those who cannot grasp the controller unit securely because of immobility in fingers, hands or arms. ・Persons who disregard the products warning labels. ● Even players who have never been adversely affected by light stimulus might experience dizziness or headaches depending on their physical condition when playing the game. Small children are especially likely to experience these symptoms. Caution guardians of small children to keep watch on their children during play. ● Instruct those who feel sick during pay to seek medical advice or examination. ● To avoid injury from falling objects or electric shock hazard from spilt drinks, instruct the player not to place drinks or heavy items on the product. ● To avoid electric shock hazard and short circuit hazard, do not allow customers to put hand or fingers or any other extraneous matter in to the openings of the product or small openings on or around the doors. ● To avoid falls resulting in injury, immediately stop the customer from leaning against or climbing on the product. ● To avoid electric shock and/or short circuit hazard, do not allow customers to unplug the power plug without a justifiable reason. ● This product is intended for 1 Player only. Playing the game by 2 or more Players riding on the seat together can cause falling down and collision accidents by striking heads, hands or elbows. ● Persons other than the player should not be allowed to touch the controls during play. They may brush against or collide with the controls or the player, possibly resulting in accident. 3.2 PAYING ATTENTION TO CUSTOMERS DURING OPERATION 3 PRECAUTIONS REGARDING PRODUCT OPERATION ● Customer should be warned not to place children on their laps while they play the game. Doing so may cause the child to become trapped between the player and the control panel and/or cause the machine to tip over. Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or cause the cabinet to fall over, resulting in injury. 4 PART DESCRIPTIONS 4 Part Descriptions ITEM MASTER COCKPIT COIN TOWER SLAVE COCKPIT POP ASSEMBLY WHEN ASSEMBLED 10 WIDTH (mm) DEPTH (mm) HEIGHT (mm) WEIGHT (kg) 1004 318 1004 1874 2008 1492 370 1492 200 1492 1603 566 1603 304 1907 250 20 250 5 525 5 ACCESSORIES Confirm that the accessories list in the table below are present when setting up the product. Accessories marked “Spare” in the note column are consumable items but included as spares. TABLE 5A - ACCESSORIES SEQ 2 3 4 5 13 21 22 23 24 25 26 27 28 29 30 101 104 105 106 201 202 203 204 205 206 207 208 209 210 211 212 301 302 402 403 408 NUMBER SRS-0300UK SRS-0022UK SRS-0023UK EP 1391 PK0449 SRS-0013UK SRS-0014UK SRS-0015UK SRS-0016UK SRS-0017UK SRS-0018UK SRS-0019UK SRS-0028UK SRS-0030UK SRS-0032UK 440-CS0186UK LM1227 LM1246 600-7269-0500UK 030-000825-SB O68-852216-OB 000-P00412-W 000-P00612-W 000-T00416-OB 068-441616-OB 068-441616 050-F00400 030-000616-SB 060-F00600-OB 008-T00412-OC 068-441616-OC SRS-60028UK 600-7269-0100UK 420-0006-02UK OS1019 SAECE-xxx DESCRIPTION ASSY - COINCHUTE TOWER SRS TW WIRE COVER SRS TW JOINT PIPE COUPLER - INLINE LAN RJ45 INST KIT BOX SRS TWIN POP CENTRE SRS TWIN POP L SRS TWIN POP R SRS TWIN BRKT STRADDLE CENTRE POP BRACE REAR CENTRE POP BRKT SUPPORT L POP BRKT SUPPORT R POP PLATE BACKING INFILL STICKER INFILL STICKER SEAT NUMBERS STICKER C - EPILEPSY MULTI UK MAINS LEAD 10A WITH PLUG EUROLEAD 10A EUROPEAN SOCKET CA LAN CATS 500CM M8X25 BLT W/S BLK M8 WSHR 22OD FLT BLK M4X12 MSCR PAN W/FS PAS M6X12 MSCR PAN W/FS PAS M4X16 MSCR TH BLK M4 WSHR 16OD FLT BLK M4 WSHR 16OD FLT PAS M4 NUT FLT SER PAS M6X16 BLT W/S BLK M6 WSHR FORM A FLT BLK M4X12 TMP PRF TH CRM M4 WASHER 10OD FLT CRM WH POWER SLAVE CA LAN CATS 100CM SERVICE MANUAL - SRS TWIN SELF SEAL BAG 9 x12. 3/4 DECLARATION OF CONFORMITY KEY MASTER 220-5793-2-A001 (2) For opening/closing the doors KEY (2) CASHBOX DOOR QUANTITY 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 12 12 4 2 8 4 4 6 8 8 4 4 1 2 1 2 1 5 ACCESSORIES DESCRIPTION OWNERS MANUAL PT NUMBER (QTY) 420-0006-02UK NOTE This Manual Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase as separate items. NOTE SPARE SPARE 11 5-0 ACCESSORIES - COMPONENT IDENTIFICATION 5 ACCESSORIES MAINS LEADS LM1227 (1xUK) LM1246 (1xEURO) 104 105 4 2 3 12 5-0 ACCESSORIES - COMPONENT IDENTIFICATION 5 ACCESSORIES 22 23 21 21 23 22 24 26 25 27 29 30 13 6 ASSEMBLY & INSTALLATION 6 ASSEMBLY & INSTALLATION • This work should be carried out by site maintenance personnel or other qualified professionals. Work performed by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. If no one with proper technological expertise is available, request service from the office indicated in this document or the point of purchase so as to ensure safety. • Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can cause electric shock. • Perform assembling as per this manual. Since this is a complex machine, incorrect assembling can cause an electric shock, machine damage and/or improper functioning as per specified performance. • When assembling, more than one person is required. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage. • Ensure that connectors are properly connected. Improper connections can cause electric shock. • Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. • Provide sufficient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difficult. • To perform work safely and avoid serious accident such as the cabinet falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist. • Do not leave power cords, ground wires or network cables in areas of heavy foot traffic. Doing so may cause them to become damaged, possibly resulting in electric shock and/or short circuits. When leaving wiring across a floor, always use a safety covers to protect the wires. (Wiring diameter : Power Cables - approx 0.8, Network Cable approx 0.5) • The power cord for this product has a ground terminal. Make sure to use this ground termination when plugging it into an indoor outlet. Failure to ground the product could lead to electrocution. It can also cause malfunction. • Do not use connectors other than those connected to and used by the game board at the time of shipment. Do not connect wires to unused connectors. This could cause the generation of heat or smoke, or a burnout. • Wear appropriate work clothing so that work can be performed safely. Use gloves and safety shoes to prevent accidents or injuries. • When installing a wire protection cover over a floor, use a material shaped so that no one passing by will stumble over it. Using a material that could be stumbled over might lead to an accidental fall. • Handle plastic parts with care. Excessive weight or pressure may cause them to break and the broken pieces may cause injury. • When opening/closing, attaching/removing doors or lids, be careful that your hands or fingers etc, does not get caught in the apparatus. 14 Installation and assembly of this product should take place in the following sequence. 6-1 GENERAL ASSEMBLY INFORMATION 6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER 6-3 ASSEMBLING THE POP TO THE MACHINE 6-5 CONNECTING POWER CABLE AND GROUND 6-6 CHECKING ASSEMBLY (SET UP) ASSEMBLY & INSTALLATION 6-4 INSTALLATION AND SECURING IN PLACE 6 15 6-1 GENERAL ASSEMBLY INFORMATION There is 1 Kit (A), 3 MAIN Assemblies (B-C-D) and 4 separate parts (E-H) supplied, that have to be fitted together in order to complete the built of this machine : 6 ASSEMBLY & INSTALLATION A - POP Assembly Kit B - Master Cockpit C - Slave Cockpit D - Coin Tower E - Joint Pipe F - Wire Cover G - Power Loom (Not Shown) H - LAN Coupler (Not Shown) 6-1 Fig 01 16 6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER 1 X Remove the fixings from position ‘X’ the Joint Pipe Fixing position. Remove the fixings from position ‘Y’ the Coin Tower fixing position. 2 Y 6 ASSEMBLY & INSTALLATION Place the ‘Player 1’ Cockpit (Master) in the approximate area of operation, leaving enough space behind the unit to work. Take the Joint Pipe ‘E’ and attach it at position ‘X’ using the fixings earlier removed. Take the Coin Tower ‘D’ remove the Cash Door and open the Coin Mech Door. E Position the Coin Tower in place at ‘Y’ and re-fit the fixings earlier removed. The fixing are achieve from inside the Coin Tower, one location from within the Coin Mech compartment and the other from within the Cash Box area. Due to the weight of the Coin Tower, it should be fitted by two persons, one to support and the second to fix. D 17 6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER 3 6 ASSEMBLY & INSTALLATION 4 Place the ‘Player 2’ Cockpit in-line alongside the ‘Player 1’ Cockpit and slide the two units together until the Pipe Joint and Coin Tower on ‘Player 1’ Cockpit lines up with the fixing positions on the ‘Player 2’ Cockpit. Replace the fixings earlier removed from the ‘Player 2’ Cockpit. 5 18 Take the ‘Player 2’ Cockpit (Slave) and again remove the fixings from both positions ‘X’ and ‘Y’ (This time the ‘X’ and ‘Y’ locations are on the oposite side of the machine). Once all he fixings have been tightened, replace the Cash Box Door and lock the Coin Mech Door. 6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER 6 The Cockpit Units connect together between two Connection Boxes and the Coin Tower, which are all located the back of the machine behind the Coin Tower . 6 ASSEMBLY & INSTALLATION ‘B’ - Player 2 : Connection Box ‘D’ - Coin Tower : Loom Connections ‘C’ - Player 1 : Connection Box C B D The Drawing below shows this area of the machine after the Protective Wiring Cover is fitted, once the installation wiring is complete. ‘X’ - Indicates the four fixing positions. X X X X F 19 6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER 7 IDENTIFICATION OF CONNECTORS 6 ASSEMBLY & INSTALLATION A E D C 8 A B C D E F 6 7 F - - - - - - EXIT POINT FOR LAN CABLE AND EARTH LEAD COIN TOWER CONNECTOR 1 COIN TOWER CONNECTOR 2 POWER LINK EARTH CONNECTION POINT EXTERNAL LAN CONNECTORS EARTH CONNECTION E1 - Player 1 Earth Lead E2 - Player 2 Earth Lead E - Coin Tower Earth Point Both E1 & E2 Earth Wires must be securely bolted to the Earth Point on the Coin Tower. 20 B E E2 E1 6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER 9 COCKPIT CONNECTI0NS 6 A A1 D1 D2 B2 C2 B1 ASSEMBLY & INSTALLATION A2 B2 When connecting cables between the two Cockpit Units and Coin Tower the following reference will apply : ‘1’ Wiring associated with Cockpit 1, (MASTER Cockpit) ‘2’ Wiring associated with Cockpit 2, (SLAVE Cockpit) LINKING DIRECT - COCKPIT TO COCKPIT ‘A’ - LAN Cable : Take the LAN Coupler supplied with the accessories pack ‘A’ and connect between the two LAN Cables ‘A1 - A2’ ‘D’ - POWER : Take the POWER Cable supplied with the accessories pack and connect it between both cockpits in positions ‘D1 - D2’ CONNECTING - COIN TOWER TO COCKPITS The Coin Tower has two Identical Flying Lead Harnesses coming out of the back on the unit. Each harness will have two connectors and identification indicating either ‘Player 1’ or ‘Player 2’ Connect the harness marked ‘Player 1’ to connectors marked ‘B1 - C1’ Connect the harness marked ‘Player 2’ to connectors marked ‘B2 - C2’ ONCE ALL CONNECTIONS HAVE BEEN COMPLETED, TAKE THE ‘WIRE COVER’ ‘F’ SUPPLIED WITH THE ACCESSORIES PACK AND FIX IN PLACE AROUND THE CONNECTION BOXES TO PROTECT THE WIRING 21 6-2 FIXING THE MASTER AND SLAVE COCKPITS TOGETHER 10 Fitting the artwork Infill between the displays. 6 ASSEMBLY & INSTALLATION 22 Remove the four fixing Bolts and Washers from the front edge of the LCD Display frames. Place the Infill Artwork panel to bridge both of the Displays and replace the fixing Bolts and Washers 6-3 ASSEMBLING THE POP TO THE MACHINE POP COMPONENTS - IDENTIFICATION 6 ASSEMBLY & INSTALLATION 21 22 23 25 26 24 6-3 Fig 01 27 The above diagram is viewed from the Front. Note that the Assembly drawings are all viewed from the Rear SEQ 21 22 23 24 25 26 27 205 206 207 208 209 210 NUMBER SRS 0013 UK SRS 0014 UK SRS 0015 UK SRS 0016 UK SRS 0017 UK SRS 0018 UK SRS 0019 UK 000-TOO415-OB 068-441616-OB 068-441616 050-F00400 030-000616-SB 060-F00600-OB DESCRIPTION POP CENTRE SRS TW POP L SRS TW POP R SRS TW BRKT STRADDLE CENTRE POP BRACE REAR CENTRE POP BRKT SUPPORT L POP BRKT SUPPORT R POP M4X16 MSCR TH BLK M4 WSHR 16OD FLT BLK M4 WSHR 16OD FLT PAS M4 NUT FLT SER PAS M6X16 BLT W/S BLK M6 WSHR FORM A FLT BLK QUANTITY 1 1 1 1 1 1 1 8 4 4 6 8 8 REF Y Y X X Z Z THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. 23 6-3 ASSEMBLING THE POP TO THE MACHINE A Components required, ‘24’ & ‘25’ 6 X X Take ‘25’ and remove the two M4 Nuts (208) from locations marked ‘X’ (If fitted) ASSEMBLY & INSTALLATION Position the fixing holes in ‘24’ over the studs ‘X’ attached to ‘25’ as shown in 6-3 Fig 02. 25 24 Replace and tightening the M4 Nuts. 6-3 Fig 02 B Components required, ‘A’ & ‘21’ 21 If fitted, remove the 4 M4 Screws and Washers (205, 206) located on the front side of ‘A’ Take the Center POP and line up the 4 fixing holes with the 4 screw position (Printed side out) and replace the 4 Screws and Washers earlier removed, and tighten. C Y Y Y Y A 6-3 Fig 03 Components required ‘B’ & Both Cockpit Assemblies. B Remove 2 M6 Bolts and Washers (209, 210) from each Cockpit, marked ‘Z’ in 6-3 Fig 04. Position ‘B’ against the back of the units, lining the 4 holes in the panel with those on both cockpits, replace and tighten the M6 Bolts and Washers 6-3 Fig 04 24 COCKPIT 2 Z Z Z Z COCKPIT 1 6-3 FIXING THETO MAIN 6-3 ASSEMBLING THE POP THE CABINET MACHINETO THE DLP CABINET D Components required, ‘22’ & ‘26’ 22 Take Bracket ‘26’ and remove the 2x M4 Screws (205) marked ‘Y’ from the channel section of the bracket. See 6-3 Fig 05 E Y Y 26 6-3 Fig 05 Components required ‘D’ & Both Cockpit Assemblies with ‘B’ fitted. D Remove the 2 M4 Nuts and Washers (205, 207) from ‘X’ and the 2 M6 Bolts and Washers (209, 210) from ‘Z’ X X Position ‘D’ so that the two remaining holes locate over the M4 studs ‘X’, and Lining up the 2 holes ‘Z’ fit and tighten the M6 Bolts and Washers, then replace and tighten the M4 nuts and Washers at ‘X’ 6-3 Fig 06 F Z COCKPIT 1 Z Components required, ‘23’ & ‘27’ Take Bracket ‘27’ and remove the 2x M4 Screws (205) marked ‘Y’ from the channel section of the bracket. See 6-3 Fig 07 With the printed side to the front, position the Left POP ‘23’ into the channel in the bracket ‘27’ lining up the hole positions ‘Y’ and replace and tighten the M4 Screws. ASSEMBLY & INSTALLATION With the printed side to the front, position the Left POP ‘22’ into the channel in the bracket ‘26’ lining up the hole positions ‘Y’ and replace and tighten the M4 Screws. 6 Y Y 23 27 6-3 Fig 07 25 6-3 FIXING THE MAIN CABINET THE DLP CABINET 6-3 ASSEMBLING THE POP TO THETO MACHINE G F Components required ‘F’ & Both Cockpit Assemblies with ‘B’ fitted. Remove the 2 M4 Nuts and Washers (205, 207) from ‘X’ and the 2 M6 Bolts and Washers (209, 210) from ‘Z’ 6 ASSEMBLY & INSTALLATION Position ‘F’ so that the two remaining holes locate over the M4 studs ‘X’ , and Lining up the 2 holes ‘Z’ fit and tighten the M6 Bolts and Washers, then replace and tighten the M4 nuts and Washers at ‘X’ X X Z Z COCKPIT 2 6-3 Fig 08 H POP ASSEMBLY FULLY ASSEMBLED ONTO MACHINE 6-3 Fig 09 I When moving the machine, due to height restrictions it may be necessary to remove the POP Assembly. In some cases enough space may be gained by only removing the printed foamex panels leaving the POP fixing brackets fitted to the machine. If this in not the case remove the POP Assembly by reverse engineering sections ‘G’ ‘E’ and ‘C’ Never remove the POP Assembly in 1 piece by only removing the 8 fixing screws shown ‘Z’ because the Foamex printed panels become unsupported and can easily get damaged or broken. 26 6-4 INSTALLATION AND SECURING IN PLACE During Installation, make sure that all the adjusters are in contact the floor. Otherwise the cabinet could move, causing an accident. 6 ASSEMBLY & INSTALLATION . ‘SEGA RALLY 3 Twin’ consists of two Base Units : MASTER and SLAVE Cockpits. 6-4 Fig 01 - Shows the location of the Castors (C) and Fixing Adjusters (A). During the installation of the units, the Fixing Adjustment should be performed to ensure that the units are stable. 6-4- Fig 02 - Showing the correct details for Adjustment. 27 6-5 CONNECTION OF POWER AND GROUND • Use the power supply equipped with an earth leakage breaker. Use of power supply without such a breaker could result in fire if there is a current leakage. 6 ASSEMBLY & INSTALLATION • This product MUST be EARTHED. Ensure that the unit is properly connected to the INDOOR GROUND. Without proper grounding, customers could be electrocuted, product operation may not always be stable, and also introducing a risk of fire. • Do not expose the power cords. If these are exposed, customers could stumble over them, for instance, and easily damage them. Additionally, if these lines are damaged, there could be a risk of electrical shock or short circuit. Set these lines at locations where they will not interfere with customer traffic, or attach covers to them. • After laying out the power cord on the floor, be sure to always protect it. If the power cord is left exposed, it can easily be damaged, resulting in electrical shock. • This product comes complete with POWER CORDS for the UK and EUROPEAN destinations, be sure to use the power cords supplied. If a power cord is to be replaced, be sure to replace it with the same specification as the one provided. Before switching Power ON, make sure that the ‘Machine Grounding’ has been established with a ground wire inside the ‘Power Cable’ and that the ‘Mains Outlet’ supplying the machine is fitted with a suitable ‘Earth Point’ , 1 2 Confirm that the MAIN SWITCH is set to OFF, and before switching ON complete the next section. Connect the ‘Power Cable’ supplied, into the IEC Inlet and Switch Unit located on the back of the machine (see 6-5 Fig 01) and a suitably ‘Grounded 240v AC Outlet Socket’ making sure that the ‘Power Cable’ is suitably protected and does not cause a hazard to players or other personnel that may be present. 6-5 Fig01 28 6-6 CHECKING ASSEMBLY - SET UP When he machine has been switched ON for the first time after installation, open the Coin Door and Press the ‘TEST’ Button which is located on the VTS board at the back the compartment. This will give entry to the ‘TEST MENU’ 6 ASSEMBLY & INSTALLATION A = TEST; B = SERVICE; C = VOLUME CONTROL; GAME TEST MODE The following options are available from the System Menu Test PLAYER 1 >> TEST MENU SYSTEM INFORMATION INPUT TEST OUTPUT TEST MOTION BASE TEST COIN SETTINGS SOUND SETTINGS SCREEN TEST NETWORK TEST CALIBRATE INPUT BOOKKEEPING CLOCK SETTINGS GAME SETTINGS RESET TO FACTORY DEFAULT EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. The following 4 TEST should be selected and checked individually to prove the functionality of all peripheral components. For full information on all the Test and Set Up Procedures, go to Chapter 9 - EXPLANATION OF TEST AND DATA DISPLAY INPUT TEST OUTPUT TEST SOUND SETTINGS SCREEN TEST EXIT Test routine for the INPUT peripherals. Test routine for the OUTPUT peripherals. Test routine for the AUDIO OUTPUTS. Test routine for the DISPLAY SCREEN. To EXIT the Routine 29 6-6 CHECKING ASSEMBLY - SET UP 6-6 INPUT TEST Select ‘INPUT TEST’ from the ‘Game Test Mode’ Menu to display ‘Input Test’ Menu. 6 ASSEMBLY & INSTALLATION PLAYER 1 >> INPUT TEST STEERING BRAKE ACCELERATOR START BUTTON VIEW BUTTON HANDBRAKE GEARSHIFT UP GEARSHIFT DOWN MOTION STOP MOTION LIMIT L TOP MOTION LIMIT L BOTTOM MOTION LIMIT R TOP MOTION LIMIT R BOTTOM TEST BUTTON SERVICE BUTTON COIN INPUT EXIT : 0000 : 0000 : 0000 : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF PRESS TEST AND SERVICE BUTTON TO EXIT This TEST is used to Test the ‘SYSTEM INPUTS’ such as Steering, Pedals and Switches. To implement the test, Operate each device listed and check the results on Screen. 30 STEERING BRAKE ACCELERATOR START BUTTON VIEW BUTTON HANDBRAKE GEAR SHIFT UP GEAR SHIFT DOWN 00H = FULLY LEFT; 80H = CENTRE FFH = FULLY RIGHT. 00H = PEDAL FULLY UP; FFH = PEDAL FULLY DOWN . 00H = PEDAL FULLY UP; FFH = PEDAL FULLY DOWN. ON = Pressed, OFF = Not Pressed . ON = Pressed, OFF = Not Pressed. ON = Pressed, OFF = Not Pressed. ON = Pressed, OFF = Not Pressed. ON = Pressed, OFF = Not Pressed. TEST SERVICE COIN INPUT EXIT ON = Pressed, OFF = Not Pressed. ON = Pressed, OFF = Not Pressed. ON = Coin Signal from VTS; OFF = No Coin Signal from VTS. Press the TEST and SERVICE Buttons Simultaneously to EXIT. 6-6 CHECKING ASSEMBLY - SET UP OUTPUT TEST Select ‘OUTPUT TEST’ from the ‘Game Test Mode’ Menu to display ‘Output Test’ Menu.. START LAMP VIEW LAMP RACE LEADER LAMP HEADLIGHTS OUTER LAMPS HEADLIGHTS INNER LAMPS REAR LIGHTS OUTER LAMPS REAR LIGHTS INNER LAMPS MOTION STOP LAMP RED LINE LAMP BLUE LINE LAMP EXIT ASSEMBLY & INSTALLATION >> 6 OUTPUT TEST PLAYER 1 OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON This Test is used to check System Output such as Lamps and Actuators Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. START LAMP VIEW LAMP RACE LEADER LAMP HEADLIGHTS OUTER LAMPS HEADLIGHTS INNER LAMPS REAR LIGHTS OUTER LAMPS REAR LIGHTS INNER LAMPS ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, REDLINE LAMP BLUELINE LAMP EXIT ON = Lamp ON, OFF = Lamp OFF ON = Lamp ON, OFF = Lamp OFF Exit this test and return to System Menu Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. OFF = Lamp OFF OFF = Lamp OFF OFF = Lamp OFF OFF = Lamp OFF OFF = Lamp OFF OFF = Lamp OFF OFF = Lamp OFF 31 6-6 CHECKING ASSEMBLY - SET UP SOUND SETTINGS Select ‘SOUND SETTINGS’ from the ‘Game Test Mode’ Menu to display Sound Setting’ Menu.. 6 ASSEMBLY & INSTALLATION PLAYER 1 >> SOUND SETTINGS ATTRACT SOUND MUSIC VOLUME EFFECT VOLUME VOICE VOLUME TEST MUSIC TEST EFFECT TEST VOICE TEST FRONT SPEAKERS TESR REAR SPEAKERS TEST WOOFER EXIT OFF 85 75 60 OFF OFF OFF OFF OFF OFF SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON This Test is used to set Audio Levels for the Game and Test the function of the Speakers Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. ATTRACT SOUND MUSIC VOLUME EFFECT VOLUME VOICE VOLUME TEST MUSIC TEST EFFECT TEST VOICE TEST REAR SPEAKERS EXIT 32 ON = Sound will be played in Attract mode, OFF = No sound in Attract Game Music level 00 to 99 (Default 85 ) Game Sound Effect level 00 to 99 (Default 75 ) Game Voice level 00 to 99 (Default 65 ) Plays looping music audio Plays test sound effect audio Plays test vocal audio Plays music audio with emphasis on rear speakers Exit to System Menu Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. 6-6 CHECKING ASSEMBLY - SET UP SCREEN TEST Select ‘SCREEN TEST’ from the ‘Game Test Mode’ Menu to display ‘Screen Test’ Menu.. 6 >> ASSEMBLY & INSTALLATION SCREEN TEST PLAYER 1 COLOUR BARS BRIGHTNESS GRID ALIGNMENT EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. COLOUR BARS WHITE YELLOW Selecting this test will display the following CYAN GREEN PURPLE RED BLUE BLACK 33 6-6 CHECKING ASSEMBLY - SET UP SCREEN TEST (Continued) BRIGHTNESS GRID ALIGNMENT Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. Selecting this test will display the following 6 ASSEMBLY & INSTALLATION 34 Selecting this test will display the following NOTES ON MACHINE ASSEMBLY 6 ASSEMBLY & INSTALLATION 35 7 PRECAUTIONS WHEN MOVING THE MACHINE 7 ● Always disconnect the power cable before moving the product. If it is moved with the power cable connected, the cable could be damaged, causing fire or electric shock. PRECAUTIONS WHEN MOVING THE MACHINE ● To move the unit over the floor, pull in the adjustors and have the casters contact the floor. While moving the unit, be careful that the casters do not roll over the power cord or the ground wire. If cord or wire is damaged, there could be electrical shocks and/or short circuits. ● When lifting the cabinet up steps, you must hold it by the designated handles or by the bottom surface. Lifting it by any other area may lead to damage or dis-figuration to that part or surrounding parts due to the weight of the cabinet and could also lead to injury of personnel. ● When tilting the cabinet to move it across a sloped or stepped area, always use at least two people. Attempting such an operation alone can lead to accident or injury. ● When detached always keep the cabinet on a level surface and make sure that it does not to lean in either direction whilst working on it. Danger of the Cabinet falling over and causing Unit Damage and possible injury of personnel. ● When moving the cabinet, do not hold, push or pull the Control Units, the Driving Seat or the LCD Monitor display. This may disfigure or damage them. ● If you need to move components through a narrow or low door and the only way to get the separated components through is to turn them on their side, or if a separation method other than those described in this manual is required, either make a request to the office listed in this document or the place of purchase to perform the operation or contact them regarding how to perform it. Carelessly turning the components onto their side or separating them in ways other than those depicted in this manual may lead to unrepairable damage. ● Do not use the Controller Holders to move the cabinet, in doing so may damage or disfigure them. 36 Great care should be taken when moving this machine. In operational areas with low ceilings, remove the POP before moving the machine. 7 PRECAUTIONS WHEN MOVING THE MACHINE Do Not move the machine by pushing and pulling any of the components shown in the shaded in areas, as th is may disfigure or damage them and cause possible personal injury at that time or in the future. ● Before attempting to move the machine, make sure that the MAIN VOLTAGE Supply is removed. ● Always raise the Adjusters up as high as they will go. ● Never attempt to move a machine unaided. ● Be aware of the Space you are working in, it may be necessary to remove some of the Assemblies in order to complete the move. ● HEIGHT PROBLEM To remove the POP, go to Chapter 6-3 and work Section ‘I’ ● WIDTH PROBLEM To split the Cockpits go to Chapter 6-2 and work Sections - 9 > 2. ‘RAISE THE ADJUSTERS AS HIGH AS POSSIBLE’ 37 8 GAME DESCRIPTION The following explanations apply when the product is functioning satisfactory. Should the be any actions different from the following contents, some sort of fault may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. 8 Game Description 8-1 GAME OVERVIEW Like in the original SEGA Rally game, Races in ‘SEGA Rally 3’ are against the CLOCK and OTHER OPPONENTS CARS. Each game mode features a RACE TIMER continually counting down remaining play time which can be increased by crossing the checkpoints around each track. The players choices have also increased, in addition to the ‘Multiplayer’ or ‘Single Player’ Game selection, they now have 3 different Game Types to choose from Championship Mode Quick Race Classic Mode – – – 1 player 1 to 6 players 1 to 6 players Plus, the player sits in a Motivated Seat, with a new Hand Brake Control being added.. 38 8-2 GAME SELECTION WHEN THE MACHINE IS IN CREDIT AND THE START BUTTON IS PRESSED THE FOLLOWING GAME SCREEN IS DISPLAYED, INDICATING THE GAME PLAY AVAILABLE 8 Game Description The first action of the player is to select which game of the three available to play. The default selection is CHAMPIONSHIP Mode and turning the ‘Steering Wheel’ left and right will change the Screen display to QUICK RACE and CLASSIC Mode in turn. When the desired Game Mode is displayed, the selection is made by pressing the Accelerator pedal or Start button to confirm the choice. During this selection sequence, a COUNTDOWN is being displayed in the top right hand corner of the screen. If there is no or little intervention shown by the player during this time, whatever Game Mode is being displayed on the screen on TIME OUT will automatically be selected and the game will advance to the next Stage, SELECT CAR. 39 8-2 1 8 GAME SELECTION CHAMPIONSHIP MODE – 1 player Game Description Championship game is a single player race against AI opponents over a sequence of different tracks. This mode will essentially be a time trial mode over a variety of environments, with overall victory being attained by completing all of the tracks in the allotted time, while also beating all AI competitors to achieve a 1st place. Progress will be maintained by hitting checkpoints before a timer elapses with the amount of time handed out at each of these checks becoming smaller in a harder difficulty setting. If the player runs out of time while racing on Tropical, Canyon or Alpine; they will be offered the option of inserting a credit and continuing from the start of that stage. The time allocation gained for this will be specified and will not be the time carried over from their previous attempt. For any players that complete the championship (not necessarily in 1st position), they will be rewarded with a replay type credit sequence although not their exact race replay. They will have achieved an overall championship time. This is the overall time for completing all of the stages in that championship. If this time is among the top 30 times previously recorded on the cabinet or series of linked cabinets then they will be prompted to enter a 3 letter name to be entered in the HST. Due to the fact that there will be no lap variations or that the effect of varying the difficulty operator setting will not affect the speed at which the individual championships can be completed, giving the option that the same HST can be used across all the settings for each championship. In completing all the championship tracks and finishing first, the player will be rewarded with a head-to-head race on the secret Lakeside track. The opponent will be the players’ rival who will be driving the same vehicle as the player. A further victory here will reward the player with a completion sequence, before displaying the credit sequence. They will then be prompted to input their high score name if a top 30 time was achieved in the championship. NOTE: There will be check points in the lakeside track in order to spur the player on BUT the time achieved is not recorded and is not part of their championship total time. If the timer reaches 0, the race stops and a Time Over screen is displayed. If the operator has enabled continues, the player can insert another coin to continue play before the 10 second countdown expires. On continuing, the player is reset back to the start of the stage they were racing on at that point and are reassigned their position which they had previously achieved. The time allocation given to the player on their restart will be specific to the track. 40 8-2 2 GAME SELECTION QUICK RACE – 1 to 6 players The secret Rally Raid cars are accessible in this mode. These can be chosen by performing the following action: Game Description Quick Race mode features a race over multiple laps of a single track against a grid of 5 opponent cars. When cabinets are configured for link play, players can race against players on the other cabinets. If less than 6 players join the remaining grid slots will be filled by AI cars. 8 If the player holds down the brake pedal on the car select screen for one second, the WRC cars are replaced by the bonus ones and the time available to select a car resets. If the brake is released, the WRC car selections return but the timer continues unchanged. Subsequent triggering of the bonus cars does not reset the timer. In single player games, if the player chooses a WRC car then the opponent AI cars will be driving the other 5 WRC cars. If a secret car is chosen, then one of the AI opponents will be driving the other secret car, with the remaining 4 slots filled with unique randomly selected WRC cars. In Multiplayer games, the behavior is similar but if more than 1 human player has chosen a secret car, the AI should not. The overall goal is to provide a varied grid of cars with as little duplication as possible. There is no scoreboard name entry in multiplayer races. The race timer is added to whenever the player (or leading player in the case of link play) crosses a checkpoint. In the case of Time Over, there are no continues. 3 Classic Mode - 1 to 6 players The Classic mode is of similar structure to Quick Race, but takes place on a specific track and only the Classic cars are available to choose from in this mode. In single player mode, the race is against one opponent CPU controlled car. In the case of a multiplayer game over linked cabinets, the grid will be populated with a car for each human player and no CPU cars. 41 8-3 CAR SELECTION 8 Game Description The NEXT CHOICE of the player is to select which CAR to Drive, There are 10 different CARS in all but not all Cars are available every Game Mode. Turning the ‘Steering Wheel’ left and right will change the Screen display to show in turn each of the Cars that are available during that Race, When the desired Car is displayed, the selection is made by pressing the Accelerator pedal or Start button to confirm the choice. During this selection sequence, a COUNTDOWN is being displayed in the top right hand corner of the screen. If there is no or little intervention shown by the player during this time, whatever Game Mode is being displayed on the screen on TIME OUT will automatically be selected and the game will advance to the next Stage, TYPE OF TRANSMISSION. 42 8-3 CAR SELECTION The core set of cars available to the player are a selection of six WRC derived vehicles 8 Game Description Citroën C4 WRC Ford Focus RS WRC 07 Suzuki SX4 WRC Mitsubishi Lancer Evolution X Subaru Impreza WRC2008 Peugeot 207 Super 2000 Cars carry number boards that are used to display the cabinet number (1 to 6) of human players. AI controlled cars carry no number. In classic mode, cars of the same type carry the same number. In order to maintain balanced play, cars that race together will be set up for similar performance relative to each other. The WRC and Rally Raid cars will both have 6 forward gears; The Classic cars are both 5 speed. 43 8-3 8 Game Description 44 CAR SELECTION There are two additional hidden bonus Rally Raid cars that become available for selection in Quick Race mode only by performing a particular action during the car selection sequence – see the Quick Race section for details. Car Availability by Game Mode Car Championship Citroën C4 WRC08 O Ford Focus RS WRC08 O Suzuki SX4 WRC08 O Mitsubishi Lancer Evolution X O Subaru Impreza WRC08 O Peugeot 207 PWRC08 O McRae Enduro X Bowler Nemesis X Toyota Celica ST205 X Lancia Super Delta HF Integrale X Quick Race O O O O O O Secret Secret X X Classic X X X X X X X X O O 8-4 CAR TRANSMISSION TYPE 8 Game Description There is only two choices available to choose from, AUTOMATIC TRANSMISSION (Shown above) or MANUAL TRANSMISSION. Turn the Steering Wheel Left and Right to select between the two and press the Accelerator or Start Button to confirm the choice, Again the countdown system is in operation so if a selection is not confirmed the machine will select whichever transmission type is displayed on the screen when the Time Out occurs 45 8-5 8 TRACK SELECTION SEGA Rally 3 features a total of 5 tracks – one from a selection of featured environments from the console game, plus an additional track that only appears in Classic Mode. Game Description TRACK SELECTION The ‘Track Selection’ is handled in the same manner as the pervious selection, using the Steering Wheel to Select the Track and the Accelerator or Start Button to confirm the choice. The table below shows what Tracks are available to select from for each of the Race Types. Note 1. If you have selected to play the ‘Classic Race’ the only track available to play is the Desert 95 (Classic SEGA Rally) therefore the machine will automatically select the track and take you to the next stage. Note 2. The ‘LAKESIDE’ Track is a Special Stage where you have to qualify to Race during the CHAMPIONSHIP RACE in order to gain ENTRY. Therefore this option is not included in the Initial Track Selection. Track/Mode Championship Tropical Canyon Alpine Lakeside Desert 95 (Classic SEGA Rally) O O O O X Quick Race O O O X X Classic X X X X O Tracks are constructed with a number of gantries placed around the track – one that represents the Start / Finish line and a number of other checkpoint gates that are used to award extra race time to players. The number and location may vary according to track difficulty but typically they might be placed at 1/2 or 1/3 and 2/3 lap distance. The amount of time awarded for passing a checkpoint is dependent on the game difficulty setting. 46 8-6 ON SCREEN DISPLAY 8 Game Description ELEMENT DESCRIPTION Total Time Time racing - Over all stages in Championship or all laps in Quick Race Lap Time Current lap time Progress Bar Shows progress through the championship or current race with checkpoint markers Time Remaining Time remaining to reach next checkpoint Position Players position in the race Pace Notes Pace note display Speedo & Tacho Speed, Gear and RPM display. Proximity Indicator Represents position and distance of opponents approaching from the rear. Player Label (Link Play only) Rival Times Two digit label using cabinet numbers to identify human players 1P >>> 6P Appears when checkpoints are crossed - Time difference between player and rivals. 47 8-7 DRIVERS VIEW - CAMERA POSITION SEGA Rally 3, features three different in-game camera views that are cycled between when the “Change View” button is pressed. 8 Game Description BUMPER CAMERA BONNET CAMERA CHASE CAMERA 48 8-8 HIGH SCORE TABLES 8 Game Description HIGH SCORE TABLES Each of the single player game modes will record separate high score data in which the top times will be saved. These times are based on the total time the player spent racing in that mode. In QUICK RACE and CLASSIC MODES, this would be the normal race time over a number of laps. In CHAMPIONSHIP, it would be the total time over all the tracks raced. Data recorded: • • • • • Rank Name (3 characters) Car Transmission Time Each of the Score Tables will hold the “TOP 30” entries recorded TO ENTER A NEW RECORD 1 2. 3. Turn the STEERING WHEEL Left and Right to scroll to the required Letter. Press the ACCELERATOR PEDDLE to Enter the Letter. Pressing the BRAKE PEDAL will Erase the Letter. 49 9 TEST MODE 9 Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents. TEST MODE Be careful that a finger or hand does not get caught when opening/closing the coin chute door. • When you enter the Test Mode, fractional coin and bonus adder data is erased. • Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. • Removing the Coin Meter circuitry renders the game inoperable. 50 9-1 SWITCH UNIT AND COIN METER A TEST BUTTON : Allows access to the machines ‘TEST MODE’ routine. Refer to the following pages for addition uses within the TEST MODE B SERVICE BUTTON : Gives credits without registering on the coin meter. Refer to the following pages for addition uses within the TEST MODE C MAIN VOLUME : Overall VOLUME Control and adjusts sound volume of all Speakers. 9-1 Fig 01 E 9 TEST MODE The VTS Switch Board (See 9-1 Fig 01) is located behind the Coin Mech Door. The Switch Identification Mask (See 9-1 Fig 02) indicates the function of the control components that are operational on this model. 9-1 Fig 02 COIN METER : Records the Total Number of Games Played resulting from Coins being Inserted for Play. 51 9-2 GAME TEST MODE 9 • Refer to BOOKKEEPING in GAME TEST MODE for this products data. TEST MODE • Adjust for an appropriate sound volume in consideration of the installation site. • If the coin meter circuit is removed, play cannot be executed. • When changing the Game Configuration, any changes actioned will not take effect unless the Game Test Mode completes the exit cycle correctly. • Do not configure the game in ways not described in this text. It is possible that the game will not function properly. 52 9-2 GAME TEST MODE • Always be sure to exit the Game Test Mode properly after configuration changes otherwise any changes made will not take effect. 9-2 GAME TEST MODE The following options are available from the System Menu Test TEST MENU PLAYER 1 >> 9-2 FIG. 01 TEST MODE • Do not configure the game in ways not described in this text. It is possible that the game will not function properly. 9 SYSTEM INFORMATION INPUT TEST OUTPUT TEST MOTION BASE TEST COIN SETTINGS SOUND SETTINGS SCREEN TEST NETWORK TEST CALIBRATE INPUT BOOKKEEPING CLOCK SETTINGS GAME SETTINGS RESET TO FACTORY DEFAULT EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. 9-2-1 9-2-2 9-2-3 SYSTEM INFORMATION INPUT TEST OUTPUT TEST General information on Software & Hardware. Test routine for the INPUT peripherals. Test routine for the OUTPUT peripherals. 9-2-5 0-2-6 9-2-7 9-2-8 9-2-9 9-2-10 9-2-11 9-2-12 9-2-13 9-2-14 9-2-15 COIN TEST SOUND SETTINGS SCREEN TEST NETWORK TEST CALIBRATE INPUTS BOOKKEEPING CLOCK SETTINGS GAME TEST GAME SETTINGS RESET TO FACTORY DEFAULTS EXIT: Test routine for the COIN HANDLING. Test routine for the AUDIO OUTPUTS. Test routine for the DISPLAY SCREEN. Test routine for the ETHERNET LINK Calibration routine for INPUT peripherals. System METERS and BOOKKEEPING. System CLOCK Setting. GAME SPECIFIC Test routines Test routine for INPUT peripherals Resets all Settings to Factory Default Go back to the System Test Menu Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. 53 9-2 GAME TEST MODE 9-2-1 SYSTEM INFORMATION Select ‘SYSTEM INFORMATION’ from the ‘Game Test Mode Menu’ to display ‘System Information’ Menu 9 TEST MODE PLAYER 1 >> SYSTEM INFORMATION DISK IMAGE VERSION LAUNCHER VERSION GAMESHELL VERSION GAME NAME GAME VERSION CABINET TYPE SECURITY KEY STATUS IO BOARD STATUS MOTION BASE STATUS NETWORK STATUS EXIT UNKNOWN UNKNOWN 0.2.3 NOT INSTALLED NOT INSTALLED UNKNOWN NOT DETECTED NOT DETECTED NOT PRESENT ENABLED PRESS TEST BUTTON TO EXIT This test displays GENERAL SYSTEM INFORMATION regarding the Hardware Configuration and Software Installed DISK IMAGE VERSION LAUNCHER VERSION GAME SHELL VERSION GAME NAME GAME VERSION CABINET TYPE SECURITY STATUS IO BOARD STATUS MOTION BASE STATUS NETWORK STATUS EXIT 54 Version number for Master Disk Image in XX YY ZZ format. Version number for System Launcher in XX YY ZZ format. Version number for Shell in XX YY ZZ format. Name of Installed Game. Version Number of Installed Game in XX YY ZZ format. Cabinet, as defined by type of Security Key being used, current Cabinet types are ‘DLX’ and ‘TWIN’ Displays ‘OK’ if a valid Security Key is fitted, otherwise ‘FAILED’ Displays ‘OK’ and Revision Number if a valid IO Board is fitted otherwise displays ‘FAILED’ Displays ‘OK’ if Motion Base if fitted, otherwise displays ‘FAILED’ Displays ‘ENABLED’ if Network is OK, otherwise ‘DISABLED’ if Network Fails. Go back to the System Test Menu Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. 9-2 GAME TEST MODE 9-2-2 INPUT TEST Select ‘INPUT TEST’ from the ‘Game Test Mode’ Menu to display ‘Input Test’ Menu. 9 >> INPUT TEST STEERING BRAKE ACCELERATOR START BUTTON VIEW BUTTON HANDBRAKE GEARSHIFT UP GEARSHIFT DOWN MOTION STOP MOTION LIMIT L TOP MOTION LIMIT L BOTTOM MOTION LIMIT R TOP MOTION LIMIT R BOTTOM TEST BUTTON SERVICE BUTTON COIN INPUT EXIT : 0000 : 0000 : 0000 : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF : OFF TEST MODE PLAYER 1 PRESS TEST AND SERVICE BUTTON TO EXIT This TEST is used to Test the ‘SYSTEM INPUTS’ such as Steering, Pedals and Switches. To implement the test, Operate each device listed and check the results on Screen. STEERING BRAKE ACCELERATOR START BUTTON VIEW BUTTON HANDBRAKE GEAR SHIFT UP GEAR SHIFT DOWN 00H = FULLY LEFT; 80H = CENTRE FFH = FULLY RIGHT. 00H = PEDAL FULLY UP; FFH = PEDAL FULLY DOWN . 00H = PEDAL FULLY UP; FFH = PEDAL FULLY DOWN. ON = Pressed, OFF = Not Pressed . ON = Pressed, OFF = Not Pressed. ON = Pressed, OFF = Not Pressed. ON = Pressed, OFF = Not Pressed. ON = Pressed, OFF = Not Pressed. TEST SERVICE COIN INPUT EXIT ON = Pressed, OFF = Not Pressed. ON = Pressed, OFF = Not Pressed. ON = Coin Signal from VTS; OFF = No Coin Signal from VTS. Press the TEST and SERVICE Buttons Simultaneously to EXIT. 55 9-2 GAME TEST MODE 9-2-3 OUTPUT TEST Select ‘OUTPUT TEST’ from the ‘Game Test Mode’ Menu to display ‘Output Test’ Menu.. 9 TEST MODE OUTPUT TEST PLAYER 1 >> START LAMP VIEW LAMP RACE LEADER LAMP HEADLIGHTS OUTER LAMPS HEADLIGHTS INNER LAMPS REAR LIGHTS OUTER LAMPS REAR LIGHTS INNER LAMPS MOTION STOP LAMP RED LINE LAMP BLUE LINE LAMP EXIT OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 56 This Test is used to check System Output such as Lamps and Actuators Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. START LAMP VIEW LAMP RACE LEADER LAMP HEADLIGHTS OUTER LAMPS HEADLIGHTS INNER LAMPS REAR LIGHTS OUTER LAMPS REAR LIGHTS INNER LAMPS ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, ON = Lamp ON, REDLINE LAMP BLUELINE LAMP EXIT ON = Lamp ON, OFF = Lamp OFF ON = Lamp ON, OFF = Lamp OFF Exit this test and return to System Menu Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. OFF = Lamp OFF OFF = Lamp OFF OFF = Lamp OFF OFF = Lamp OFF OFF = Lamp OFF OFF = Lamp OFF OFF = Lamp OFF 9-2 GAME TEST MODE 9-2-4 COIN SETTINGS Select ‘COIN SETTING’ from the ‘Game Test Mode’ Menu to display ‘Coin Settings’ Menu.. COIN SETTINGS PLAYER 1 9 >> 0000 0000 0000 SETTING #1 1 COIN 1 CREDIT EXIT TEST MODE COIN COUNT CREDITS SERVICE CREDITS CREDIT SETTING SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. COIN COUNT CREDITS SERVICE CREDITS COIN SETTING EXIT 1 COIN - 3 CREDITS 11 1 COIN - 1 CREDIT 2 COINS - 2 CREDITS 3 COINS - 3 CREDITS 4 COINS - 5 CREDITS 4 1 COIN - 4 CREDITS 12 5 COINS - 1 CREDIT 5 1 COIN - 5 CREDITS 6 1 COIN - 6 CREDITS 13 3 COINS - 1 CREDIT 5 COINS - 2 CREDITS 7 2 COINS - 1 CREDIT 8 1 COIN - 1 CREDIT 2 COINS - 3 CREDITS 14 2 COINS - 1 CREDIT 4 COINS - 2 CREDITS 5 COINS - 3 CREDITS 9 3 COINS - 1 CREDIT 10 4 COINS - 1 CREDIT 15 1 COIN - 1 CREDIT 2 COINS - 2 CREDITS 3 COINS - 3 CREDITS 4 COINS - 4 CREDITS 5 COINS - 6 CREDITS 16 FREEPLAY 1 1 COIN - 1 CREDIT 2 1 COIN - 2 CREDITS 3 Coin Count value from IO board ( cannot be reset ) Total number of Coin credits added to system Total number of Service Coin credits added to system The Coin Settings available are listed below.: Exit to System Menu The user can select FREEPLAY or 1 credit per play. Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. 57 9-2 GAME TEST MODE 9-2-5 SOUND SETTINGS Select ‘SOUND SETTINGS’ from the ‘Game Test Mode’ Menu to display Sound Setting’ Menu.. 9 TEST MODE PLAYER 1 >> SOUND SETTINGS ATTRACT SOUND MUSIC VOLUME EFFECT VOLUME VOICE VOLUME TEST MUSIC TEST EFFECT TEST VOICE TEST FRONT SPEAKERS TESR REAR SPEAKERS TEST WOOFER EXIT OFF 85 75 60 OFF OFF OFF OFF OFF OFF SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 58 This Test is used to set Audio Levels for the Game and Test the function of the Speakers Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. ATTRACT SOUND MUSIC VOLUME EFFECT VOLUME VOICE VOLUME TEST MUSIC TEST EFFECT TEST VOICE ON = Sound will be played in Attract mode, OFF = No sound in Attract Game Music level 00 to 99 (Default 85 ) Game Sound Effect level 00 to 99 (Default 75 ) Game Voice level 00 to 99 (Default 65 ) Plays looping music audio Plays test sound effect audio Plays test vocal audio TEST REAR SPEAKERS EXIT Plays music audio with emphasis on rear speakers Exit to System Menu Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. 9-2 GAME TEST MODE 9-2-6 SCREEN TEST Select ‘SCREEN TEST’ from the ‘Game Test Mode’ Menu to display ‘Screen Test’ Menu.. 9 SCREEN TEST >> TEST MODE PLAYER 1 COLOUR BARS BRIGHTNESS GRID ALIGNMENT EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. COLOUR BARS WHITE YELLOW Selecting this test will display the following CYAN GREEN PURPLE RED BLUE BLACK 59 9-2 GAME TEST MODE 9-2-6 SCREEN TEST (Continued) BRIGHTNESS GRID ALIGNMENT Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. Selecting this test will display the following 9 TEST MODE 60 Selecting this test will display the following 9-2 GAME TEST MODE 9-2-7 NETWORK TEST Select ‘NETWORK TEST’ from the ‘Game Test Mode’ Menu to display the ‘Network Test’ Menu.. 9 >> NETWORK STATUS CABINET CONNECTED NETWORK ENABLED CABINET ID CONFIRM CHANGES EXIT ON 0 YES 1 TEST MODE NETWORK SETTINGS PLAYER 1 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON This Test is used to check the Network Link between Cabinets (If Connected) Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. NETWORK STATUS ON if network hardware is OK, FAILED if network hardware is faulty CABINETS CONNECTED The number of cabinets connected EXCLUDING the current one (So if two cabinets are linked, this will show 1 cabinet connected ) NETWORK ENABLED YES If network is being used, NO if network is switched OFF CABINET ID ID of cabinet from 1 to 8. If this value is changed, the user must use CONFIRM CHANGES below in order to confirm the new ID. CONFIRM CHANGES The user will be prompted to press TEST again to confirm. If the user presses TEST again, the action is confirmed and the PC will reset. If the user presses SERVICE the action is aborted and settings discarded. EXIT Exit to System Menu Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. 61 9-2 GAME TEST MODE 9-2-8 CALIBRATE INPUTS 1/2 Select ‘CALIBRATE INPUTS’ from the ‘Game Test Mode’ Menu to display the ‘Calibrate Inputs’ Menu.. 9 TEST MODE CALIBRATION TEST PLAYER 1 >> STEERING LEFT STEERING RIGHT BRAKE UP BRAKE DOWN ACCELERATOR UP ACCELERATOR DOWN STEERING OUTPUT STEERING STRENGHT SEAT MOTION STRENGHT CALIBRATE STEERING CALIBRATE BRAKE CALIBRATE ACCELERATOR EXIT 0 255 0 255 0 255 OFF STRONG STRONG SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON This Test is used to Calibrate Devices such as Steering and Pedals Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. STEERING LEFT Extreme Left steering calibration value STEERING RIGHT Extreme Right steering calibration value BRAKE UP Brake Pedal fully up calibration value BRAKE DOWN Brake Pedal fully down calibration value ACCELERATOR UP Accelerator Pedal fully up calibration value ACCELERATOR DOWN Accelerator Pedal fully down calibration value STEERING OUTPUT FULL LEFT – Current steering feedback strength applied LEFT FULL RIGHT – Current steering feedback strength applied RIGHT OFF – No force applied to steering STEERING STRENGTH OFF – No steering force will be used WEAK – Minimal steering force will be used NORMAL– Normal steering force will be used (Recommended) STRONG – Maximum steering force will be used 62 CALIBRATION SET PROCEDURE CONTINUED ON NEXT PAGE 9-2 GAME TEST MODE 9-2-8 CALIBRATE INPUTS (Continued) 2/2 Select ‘CALIBRATE INPUTS’ from the ‘Game Test Mode’ Menu to display the ‘Calibrate Inputs’ Menu.. 9 PLAYER 1 >> STEERING LEFT STEERING RIGHT BRAKE UP BRAKE DOWN ACCELERATOR UP ACCELERATOR DOWN STEERING OUTPUT STEERING STRENGHT SEAT MOTION STRENGHT CALIBRATE STEERING CALIBRATE BRAKE CALIBRATE ACCELERATOR EXIT 0 255 0 255 0 255 OFF STRONG STRONG TEST MODE CALIBRATION TEST SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON This Test is used to Calibrate Devices such as Steering and Pedals Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. CALIBRATE STEERING Starts the steering calibration routine. The user must follow the on screen prompts to turn the wheel full left and then full right for 5 seconds. CALIBRATE BRAKE Starts the brake calibration routine. The user must follow the on screen prompts to fully depress and then release the brake pedal for 5 seconds. CALIBRATE ACCELERATOR Starts the Accelerator calibration routine. The user must follow the on screen prompts to fully depress and then release the Accelerator pedal for 5 seconds. EXIT Exit to System Menu Once the user has selected the required motor power, he can test the setting by using the FULL LEFT or FULL RIGHT test. All motor power will be removed when the user exits from the test. Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. 63 9-2 GAME TEST MODE 9-2-9 BOOK KEEPING 1/7 Select ‘BOOKKEEPING’ from the ‘Game Test Mode’ Menu to display ‘Bookkeeping’ Menu.. BOOKKEEPING PAGE 1/7 SUMMARY PLAYER 1 9 TEST MODE TOTAL TIME ON 0:56’36’ TOTAL CREDITS IN 0 TOTAL CREDIT CONTINUES 0 TOTAL SERVICE CREDITS 0 TOTAL SERVICE CREDIT CONTINUES 0 TOTAL PLAYS 121 TOTAL AVERAGE GAME TIME 00’00” TRANSMISSION MANUAL 17 TRANSMISSION AUTO 99 BOOKKEEPING LAST CLEARED 00/00/0000 00.00 HIGH SCORED LAST CLEARED 00/00/0000 00.00 CLEAR HIGH SCORE CLEAR BOOKKEEPING >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping – Screen 1 This test is used to review statistical data from the system. It consists of 7screens of data. Screen 1 contains an overview of game play data. TOTAL TIME ON The total time the cabinet has been switched on, in HH:MM:SS TOTAL CREDITS IN The total number of coin credits entered TOTAL CREDIT CONTINUES The total number of coin credits used for continue games TOTAL SERVICE CREDITS IN The total number of service credits entered TOTAL SERVICE CONTINUES The total number of service credits used for continue games TOTAL PLAYS The total number of games played TOTAL AVERAGE GAME TIME The average game time for all games TRANSMISSION MANUAL The total number games played using Manual Transmission TRANSMISSION AUTOMATIC The total number games played using Automatic Transmission BOOKKEEPING LAST CLEARED The time the bookkeeping meters were last cleared 64 HIGH SCORES LAST CLEARED The time the High Score tables were last cleared CLEAR HISCORES When selected, the user will be prompted to confirm. If the user confirms, the hiscore table is reset. If the user presses SERVICE, then no action is taken. CLEAR BOOKKEEPING When selected, the user will be prompted to confirm. If the user confirms, the bookkeeping meters are reset to zero. If the user presses SERVICE, then no action is taken. NEXT SCREEN Proceed to bookkeeping screen #2 EXIT Exit to System Menu Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. 9-2 GAME TEST MODE 9-2-9 BOOK KEEPING (Continued) 2-3 / 7 BOOKKEEPING PAGE 2/7 PLAYS PLAYER 1 PLAYS PLAYS PLAYS PLAYS PLAYS PLAYS CHAMPIONSHIP QUICK RACE SP CLASSIC SP QUICK RACE MP CLASSIC MP 0 0 0 0 0 0 9 (0%) (0%) (0%) (0%) (0%) 121 TEST MODE TOTAL TOTAL TOTAL TOTAL TOTAL TOTAL >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping – Screen 2 DATA ON ‘TOTAL PLAYS’ Move the cursor to NEXT PAGE and press TEST to proceed to bookkeeping screen #3 Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. BOOKKEEPING PAGE 3/7 GAME TIMES PLAYER 1 TOTAL AVERAGE GAMR TIME AVERAGE GAME TIME SINGLE PLAYER AVERAGE GAME TIME MULTIPLAYER AVERAGE GAME TIME CHAMPIONSHIP AVERAGE GAME TIME QUICK RACE SP AVERAGE GAME TIME CLASSIC SP AVERAGE GAME TIME QUICK RACE MP AVERAGE GAME TIME CLASSIC MP 0’00” 0’00” 0’00” 0’00” 0’00” 0’00” 0’00” 0’00” 121 >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping – Screen 3 DATA ON ‘AVERAGE GAME TIMES’ Move the cursor to NEXT PAGE and press TEST to proceed to bookkeeping screen #4 Move the cursor to EXIT and press the TEST Button to return to the System Menu screen 65 9-2 GAME TEST MODE 9-2-9 BOOK KEEPING (Continued) 4-5 / 7 BOOKKEEPING PAGE 4/7 PLAYS BY DAY PLAYER 1 9 TEST MODE PLAYS PLAYS PLAYS PLAYS PLAYS PLAYS PLAYS ON SUNDAY ON MONDAY ON TUESDAY ON WEDNESDAY ON THURSDAY ON FRIDAY ON SATURDAY 0 0 0 0 0 0 0 >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping – Screen 4 DATA ON ‘DAYS OF PLAY’ Move the cursor to NEXT PAGE and press TEST to proceed to bookkeeping screen #5 Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. BOOKKEEPING PAGE 5/7 PLAYS BY TIME PLAYER 1 00-01 01-02 02-03 03-04 04-05 05-06 06-07 07-08 08-09 09-10 10-11 11-12 0 0 0 0 0 0 0 0 0 0 0 0 12-13 13-14 14-15 15-16 16-17 17-18 18-19 19-20 20-21 21-22 22-23 23-24 0 0 0 0 0 0 0 0 0 0 0 0 >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 66 Bookkeeping – Screen 5 DATA ON ‘TIMES OF PLAY’ Move the cursor to NEXT PAGE and press TEST to proceed to bookkeeping screen #6 Move the cursor to EXIT and press the TEST Button to return to the System Menu screen 9-2 GAME TEST MODE 9-2-9 BOOK KEEPING (Continued) PLAYER 1 6-7 / 7 BOOKKEEPING PAGE 6/7 TRACKS 9 0 0 0 0 TEST MODE TROPICAL CANYON ALPINE DESERT 95 >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping – Screen 6 DATA ON ‘RACE TRACKS’ Move the cursor to NEXT PAGE and press TEST to proceed to bookkeeping screen #7 Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. PLAYER 1 BOOKKEEPING PAGE 7/7 CARS Citroen C4 WRC Ford Focus RS WRC 07 Subaru Impreza WRC2008 Suzuki SX4 WRC Mitsubishi Lancer Evolution X Peugeot 207 Super 2000 Toyota Celica ST205 Lancia Super Delta HF integrale Bowler Nemesis McRae Enduro 0 0 0 0 0 0 0 0 0 0 >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping – Screen 7 ‘DATA ON CARS’ Move the cursor to EXIT and press the TEST Button to return to the System Menu screen 67 9-2 GAME TEST MODE 9-2-10 CLOCK SETTINGS Select ‘CLOCK SETTINGS ’ from the ‘Game Test Mode’ Menu to display ‘Clock Settings’ Menu.. 9 TEST MODE PLAYER 1 CLOCK SETTINGS CURRENT TIME CURRENT DATE YEAR MONTH DATE HOURS MINUTES SECONDS >> EXIT 09:54:37 30/04/2008 2008 04 30 09 54 37 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 68 This test is used to set the current time and date of the computer system. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. YEAR MONTH DATE HOURS MINUTES SECONDS EXIT Variable from 2000 to 2050 Variable from 01 to 12 Variable from 1 to 28, 29, 30 or 31 (dependant on MONTH & YEAR) Variable from 0 to 23 Variable from 0 to 59 Variable from 0 to 59 Exit to System Menu after adjusting clock to new value When selected, the screen will show fields for YEAR, MONTH, DATE, HOURS, MINUTES and SECONDS. The SERVICE button is used to select the desired option and the TEST button will increment the value of that option between specified parameters. Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. 9-2 GAME TEST MODE 9-2-11 GAME SETTINGS Select ‘GAME SETTINGS’ from the ‘Game Test Mode’ Menu to display ‘Game Settings’ Menu.. 9 GAME SETTINGS SPEEDO VIEW LANGUAGE DIFFICULTY CONTINUES RACE LENGTH TEST MODE PLAYER 1 MPH BONNET ENGLISH MEDIUM ON 3 >> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON This Test is used to set up the various Game Options that are available Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. SPEEDO Option A = MPH Option B = Km/H VIEW Option A = BUMPER Option B = BONNET Option C = CHASE LANGUAGE Option A = ENGLISH Option D = GERMAN Option B = FRENCH Option E = SPANISH Option C = ITALIAN DIFFICULTY Option A = EASY Option B = MEDIUM Option C = HARD CONTINUES Option A = ON Option B = OFF RACE LENGTH Option A = ‘2’ Option B = ‘3’ EXIT Exit to System Menu Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. Option C = ‘4’ 69 10 CONTROLLER UNIT • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. 10 CONTROL UNIT • Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. • Exercise due caution in performing soldering work. If soldering iron is handled carelessly, there could be fires or burns. • When fastening plastic parts, be careful not to tighten screws or nuts excessively. If these are tightened to excess, parts could be damaged, resulting in injuries from fragments, etc. • After the unit has been disassembled and reassembled again, check carefully to be sure that there are no gaps or rattling at the junctions and that the trigger can be operated smoothly. If there are gaps or rattling, or if operation is not satisfactory, the players could get fingers or hands caught, resulting in injury. • Be sure to inspect gun surfaces for cracks and damage. Players could be injured if they play when the unit is cracked or damaged. • Assemble so that there is no gap between the L and R covers. If there is a gap or rattling, the players could get fingers or hands caught, resulting in injury. • Once the product has been disassembled, use slack preventive agent (product No. : 090-0012-N). Coat screws with suitable amounts of this agent and then tighten them. If this agent is not used, the product might start rattling or come apart. • Use the slack preventive agent prescribed in these instructions. If any other agent is used, there could be chemical changes that inhibit the use of screws and part surfaces could be damaged. • Be careful not to damage or lose small parts or screws. • When a part has been replaced, be sure to always make adjustments and check conditions in Test Mode. 70 10.1 STEERING WHEEL ASSEMBLY 10 CONTROL UNIT 71 10.2 SHIFT LEVER ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. 10 CONTROL UNIT ●Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. If the shift lever switch input does not function correctly on the INPUT TEST screen, the switch may need to be replaced. To carry out this maintenance, you must first remove the shift lever unit. For this task, you will need a tamper proof wrench (for M5 screws), /and a Phillips-head screwdriver (for M4 screws). 10-21 1 2 3 4 5 72 REMOVING THE SHIFT LEVER Turn the power OFF Using the M5 tamper proof wrench remove the four tamper proof screws, 1 located in each of the corner of the Shift Lever. Gently lift out the Shift Lever to reveal the wiring harness, locate the plug connecting it to the Control panel and remove the connection. The Shift Lever can now be extracted. When re-installing the Shift Lever follow the above instructions in the reverse order. At this time ensure that the ‘DOWN’ display appears on the upper part of the Shift Lever as shown. After the Re-installation of the Shift Lever, be sure to check the INPUT TEST in the Game Test mode to determine it’ s correct operation. 10.22 SWITCH REPLACEMENT Follow the instructions below to change the microswitch. Unscrew and remove the M3x16 Self Tapping Screws which secure the microswitch to the Gear Shift base. 2 3 Remove the microswitch. 4 Using the M3x10 self tapping screws, refit the replacement microswitch to the Gear Shift base. 5 The unit is now ready to be refitted into the control panel, to do this follow in the reverse order 11-1 Removing the Shift Level. Remove the wiring harness from the old miscoswitch and re-attach it to the replacement switch in the same manner 10 CONTROL UNIT 1 73 10.3 10 ACCELERATOR & BRAKE CONTROL UNIT ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. However, the unit must be switched on when using test mode. Do not touch any part of the unit except those areas indicated. ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. ● This work should be performed by site maintenance personnel or other skilled professionals. Work performed by non-technical personnel can cause a severe accident such as an electric shock. ● To prevent accidents while working or while operating the product after it has been installed, be sure not to conduct any procedures other than those given in this manual. There are cases in which procedures not covered in this manual require special tools and skills. If a procedure not given in this manual is required, request service from the office given in this manual or from the point of purchase. Be sure to perform volume's move value setting in the Input Test in the Game Test Mode after replacing or adjusting the Volume. If the accelerator or brake pedals are not functioning correctly, you may need to adjust the positioning of the volume or replace it with a new one. In addition, you should apply grease to the gear contacts and spring parts once every three months. 74 10-31 ADJUSTING/REPLACING THE VOLUME Adjusting Procedure 1 On the accelerator and brake pedal unit, remove the two truss screws and lift off the front cover. 10 CONTROL UNIT When the accelerator pedal is not being pressed, the accelerator volume should have a value of 30H or less. When the pedal is being pressed, the value should be C0H or greater. When the brake pedal is not being pressed, the value should be 35H or less. When the pedal is being pressed, it should be D0H or more. You can view these values in test mode. Note that the unit must be switched on to use test mode. Do not touch any part of the unit except those areas indicated when the unit is switch on, as there is a danger of electrical shock or short-circuit. For this task, you will need a Phillips-head screwdriver (for M4, M5 screws). TRUSS SCREW (2), chrome M4x8 FRONT COVER 10-31 FIG. 01 2 Loosen the single screw that secures the potentiobase, and move the base to adjust the volume values. SCREW (1) M5x12, w/flat & spring washers VOLUME 220-5484 220-5753 3 4 5 10-31 FIG. 02 POTENTIOBASE Secure the potentiobase. Configure the volume values on the INPUT ASSIGNMENTS screen in Game Test Mode (see Service Manual). Check that the values change smoothly in response to pedal input. 75 10-31 ADJUSTING/REPLACING THE VOLUME Replacing the Volume 10 CONTROL UNIT 1 2 Switch off the unit. Remove the two screws and lift off the potentio cover. TRUSS SCREW (2), chrome M4x8 POTENTIO COVER POTENTIOBASE 10-31 FIG. 03 3 4 5 6 7 8 76 Detach the connector from the volume to be replaced. Remove the single screw that secures the potentiobase. (see 10-31 FIG. 02). Without detaching the volume, remove the potentiobase. (see 10-31 FIG. 03). Remove the base and gear from the volume, and replace it. After replacement, configure the volume as described above in “Adjusting Procedure” When you have finished, check that the values change smoothly in response to pedal input. 10-32 GREASING Use only the specified grease. Using any other kind of grease can result in damage to parts. CONTROL UNIT Once every three months, you should apply grease to the gear contacts and spring parts. Use Grease Mate-brand spray grease (Part No.: 090-0066). 10 POTENTIOBASE 10.32 FIG. 01 77 10.4 HAND BRAKE ASSEMBLY If the Hand Brake lever switch input does not function correctly on the INPUT TEST screen, the switch may need to be replaced. To carry out this maintenance, you must first remove the Hand brake lever unit. For this task, you will need a tamper proof wrench (for M5 screws), /and a Phillips-head screwdriver (for M4 screws). 10 CONTROL UNIT 78 10-41 REMOVING HAND BRAKE 1 2 3 4 Turn the power OFF 5 After the Re-installation of the Shift Lever, be sure to check the INPUT TEST in the Game Test mode to determine it’ s correct operation. Using the M5 tamper proof wrench remove the four tamper proof screws, 1 located in each of the corner of the Hand Brake Lever Plate. Marked 'A' Gently lift out the Hand Brake Lever to reveal the wiring harness, locate the plug connecting it to the Control panel and remove the connection. The Hand Brake can now be extracted. When re-installing the Hand Brake Lever follow the above instructions in the reverse order. At this time ensure that the ‘DOWN’ display appears on the upper part of the Shift Lever as shown. 10.42 SWITCH REPLACEMENT Follow the instructions below to change the microswitch. 2 3 Remove the microswitch. 4 Using the M3x10 self tapping screws, refit the replacement microswitch to the Hand Brake base. 5 The unit is now ready to be refitted into the control panel, to do this follow in the reverse order 10-41 Removing the Hand Brake Lever. Remove the wiring harness from the old miscoswitch and re-attach it to the replacement switch in the same manner 10 CONTROL UNIT 1 Unscrew and remove the M3x16 Self Tapping Screws which secure the microswitch to the Gear Shift base. 79 NOTES ON CONTROL UNITS 10 CONTROL UNIT 80 11 MONITOR (32” LCD) 11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR 11 ● If smoke or a strange odor appears, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Ensure that smoke is no longer emitted, and contact the point of purchase. ● If nothing displays on the screen, immediately unplug the power cable from the power source. GRAPHICS DISPLAY Responding to breakdown or abnormality Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection. ● If water or a foreign object enters the monitor’ s interior, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection. ● If the monitor is dropped or the cabinet is damaged, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection. During operation ● Do not repair, reconstruct, or disassemble the monitor. The monitors interior contains high voltage parts. A fire or an electric shock could result. For inspections, adjustments, and repair of the monitors interior, request work from the point of purchase. ● Do not insert foreign objects. If metal objects or flammable materials such as paper are inserted into the interior through ventilation openings or other apertures, an electric shock could result. ● In the event of a thunder storm, do not touch the product or the power cable. An electric shock could result. ● Make sure to perform appropriate adjustments. Do not operate the product when the screen is flickering, distorted, or experiencing other abnormalities. Images from an improperly adjusted screen could cause players and other customers to experience dizziness, headaches, and other ailments. 81 11-2 CLEANING THE SCREEN SURFACE 11 ● Use a soft, dry cloth (flannel-type) to wipe away dirt. Do not use materials such as coarse mesh gauze. GRAPHICS DISPLAY ● Alcohol (ethanol) is the recommended solvent for removing dirt. When using a cleaning agent, follow the precautions below. - Dilute neutral cleaning agents for home use with water. Soak a soft cloth in the solution, and wring it thoroughly before wiping the screen. - Do not use abrasive cleaning agents or powders, or cleaning agents containing bleach. - Do not use alkaline cleaning agents such as glass cleaners, or solvents such as thinners. ● Do not scrub or scratch the screen surface with abrasive materials such as brushes or scrub brushes. CLEAN THE SCREEN SURFACE ONCE A WEEK. 82 11-3 ADJUSTMENT METHOD CONTROL - ADJUSTMENT PROCEDURE This sections explains basic control procedures for making adjustments using the buttons on the 'Monitor Adjustment Board' 11-3 Fig. 01 This Adjustment Board, and the Monitor Power Supply are located behind the LCD Display rear cover. 11-3 Fig 01 shows the 9 screws marked X that have to be removed in order to gain access to the control. X 11 GRAPHICS DISPLAY All adjustment values are set accurately at the time of shipping from the factory. Do not readjust these values needlessly or apply adjustments not specified in this manual. The display may not appear properly if the values are incorrect. X X X X X X X X 11-3 Fig 03 Identifies the components located behind the cover. 11-3 Fig. 02 83 11-3 ADJUSTMENT METHOD Button Names and Functions 11 GRAPHICS DISPLAY 84 11-3 Fig. 03 MENU: Turn the Picture Menu display ON and OFF. SELECT: Gains entry to the Item selected in the menu. (Highlights in Yellow when selected) Exits the Item adustment. Any changes made during this operation are actioned. DOWN: Moves the cursor (Black Bar) down to select a menu item. Decrease the value of, or change, a selected menu item. UP: Move the cursor (Black Bar) up to select a menu item. Increase the value of, or change, a selected menu item. LED: LED illuminates green: Monitor is operating. LED flashes red: Power is off. POWER: Turns the LCD Display ON and OFF. (Usually, it’ s not necessary to operate.) 11-3 ADJUSTMENT METHOD On-Screen Display (OSD) Press the MENU Button while the OSD is not displayed to bring up the Picture Menu. On the Picture Menu, it is possible to perform various screen adjustments. 11 GRAPHICS DISPLAY 11-3 Fig. 04 Use the UP and DOWN Buttons to move the ‘Black Bar’ to the item you want to adjust. After selecting the desired item, pressing the SELECT Button will extend the MENU Screen and allow adjustments to be changed. Within each item, press the SELECT Button to exit the adjustment screen. The adjustment values at this time will be saved simultaneously. 11-3 Fig. 05 The current options are set at : CSM Brightness Contrast -6500K - 100 - 50 85 11-3 ADJUSTMENT METHOD On-Screen Display (OSD) 11 GRAPHICS DISPLAY 11-3 Fig. 06 Available Settings 86 ● CSM Selection availble - (Selects Operation Mode)) 6500K - 9300K - USER ● BRIGHTNESS (Adjust Brightness) Adjust screen Brightness. - Values: 0 - 100 (0” being the darkest setting, and “100” being the brightest) ● CONTRAST (Adjust Contrast) Adjust Contrast level. - Values: 0 - 100 (0” having the least amount of difference between light and dark, and “100” having the most) NOTE : The Red, Green, and Blue adjustments are unavailable in the Mode of Operation selected on the Screen shown in 11-3 Fig. 06. These adjustments can only be made is the CSM option is set to ‘User’ . 12 COIN HANDLING Handling the Coin Jam If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions. 12 COIN HANDLING 12-1 CLEANING THE COIN SELECTOR ● Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. ● Never apply machine oil, etc. to the Coin Selector. ● After cleaning the Coin Selector, insert a regular coin in the normal working status and ensure that the selector correctly functions. The Coin Selector should be cleaned once every 3 months. When cleaning, follow the procedure below: 1 2 3 Turn the power for the machine OFF. Open the coin chute door. Remove the Coin Selector from the coin chute door. Open the gate and dust off by using a soft brush (made of wool, etc.). GATE FIG. 12 a 87 12-1 CLEANING THE COIN SELECTOR 12 COIN HANDLING 4 Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. 5 Remove the CRADLE. When removing the retaining ring (E ring), be very careful so as not to bend the rotary shaft. CRADLE FIG. 12b 6 Remove stain from the rotary shaft and shaft receiving portions by wiping off with a soft cloth, etc. 7 After wiping off as per previous step, further apply a dry cloth, etc. to cause the Coin Selector to dry completely. Coin Insertion Test Once every month, when performing the Coin SW Test, simultaneously check the following: ����������������������������������������� Does the Coin Meter count satisfactorily? Does the coin drop into the cashbox correctly? Is the coin rejected when inserted while keeping the REJECT Button pressed down? Insert a coin while keeping the REJECT Button pressed down and check if it is rejected. FIG. 12 c 88 12-2 ADJUSTING THE PRICE OF PLAY This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price of play ALL credit setting are adjusted via the EXCEL CREDIT BOARD. 12 The CREDIT SETTINGS within the SYSTEM TEST MODE must be set to 1 coin 1 credit to allow the CREDIT BOARD to function correctly. The VTS BD has a built in Credit Board. This is controlled by 2 DIL Switches. These allow the operator to select the price of play, type of coin acceptor and region. COIN HANDLING IMPORTANT! VTS Board COIN CHANNEL A TEST BUTTON SERVICE BUTTON DEMAG (NOT USED) DIP SW 3 VOLUME CONTROL A VOLUME CONTROL B VOLUME CONTROL C DIP SW 1 DIL SW3 (Regional Settings) Adjust these switches to specify the type of Coin Acceptor used and currency. Default = SW1&SW2 ON - SR3 in parallel made, Sterling. TEST BUTTON Provides access to the TEST MENU when pressed. SERVICE BUTTON Provides a SERVICE CREDIT when pressed Status LED Flashes when functioning. CHANNEL 1 To Coin Acceptor (SR3 TYPE.) DIL SW1 (credit settings) Adjust to required price of pay. DEMAG NOT USED VOL CONTROL A MAIN VOLUME ADJUSTMENT (FRONT SPEAKERS) VOL CONTROL B SECONDARY VOL ADJUSTMENT (GUN SPEAKERS) VOL CONTROL C NOT USED 89 COIN HANDLING 90 12 • Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required. • For Germany (DM), France (Fr) & Switzerland (SFr), use the appropriate existing setting shown above (from another country) that matches the coin ratios programmed into your coin mech. • Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages. Note: These switch settings are under constant review and may change due to world currency updates. REGIONAL AND ACCEPTOR SETTINGS (SW3) STERLING PRICE OF PLAY SETTINGS (SW1) 12 COIN HANDLING 91 EURO PRICE OF PLAY SETTINGS (SW1) 12 COIN HANDLING 92 12-3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING SELECTING STERLING / EURO OPTION The SR3 coin acceptor (supplied) is programmed to accept UK Sterling and the Euro. Factory setting is for the UK Sterling. If the configuration needs to change to the Euro, then please follow the instructions below for changing over to the Euro and visa versa. This function allows you to enable both or individual select banks of coins via switches 7 and 8 on the 8 way DIL switch. This enables the selection of 2 different currencies, one in each bank, or 12 coins/tokens in both banks from the same country. COIN HANDLING BANK SELECT 12 To enable/disable the banks set the switches as show below. Both Banks ON (enabled) - Sterling and Euro’s Bank 1 ON (enabled) and Bank 2 OFF (disabled) - Sterling ONLY Bank 1 OFF (disabled) and Bank 2 ON (enabled) - Euro’s ONLY Please remove power from the SR3 before changing the status on the DIP SW. 93 12-3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING TEACH AND RUN PROGRAMMING (SR3) If the machine is positioned in location where only tokens are used, then the SR3 Coin Acceptor can be programmed to accept and credit special coins/tokens. 12 COIN HANDLING Please follow the instructions below to enable and program the TEACH & RUN facility. Table 1: Teach & Run Programming Bank 1. Coin Number 1 2 3 4 5 6 SW1 off off off off off off SW2 off off off ON ON ON SW3 off ON ON off off ON SW4 ON off ON off ON off SW5 ON ON ON ON ON ON SW6 off off off off off off SW4 ON off ON off ON off SW5 ON ON ON ON ON ON SW6 off off off off off off Bank 2 Table 2: Teach & Run Programming Bank 2 Coin Number 7 8 9 10 11 12 SW1 off ON ON ON ON ON SW2 ON off off off off ON SW3 ON off off ON ON off Teach and Run EXAMPLE. (To teach coin channel 12 for £1) Switch off the power to the SR3 and set the Program DIL switches to:- MSB SW1 ON SW2 SW3 ON OFF LSB SW4 OFF TOTAL SW5 SW6 12 ON OFF Switch on the power to the SR3. Press the reject lever within 20 seconds. The LED will turn RED. Start entering £1 coins until the LED flashes GREEN, typically after 8 to 10 insertions. NOTE: If the LED turns GREEN after the 1st coin, then the Teach & Run is DISABLED. Press the reject lever and the LED will turn GREEN. The coin channel has now been programmed. SET ALL SWITCHES TO THE OFF POSITION. 94 13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. • Be sure to use lamps of the designated rating. Using lamps of undesignated rating can cause a fire or malfunctioning. • There is the danger of short circuits or smoke generation due to deterioration of insulation in lighting fixtures resulting from age deterioration. Check for anomalies such as the following: Does it smell like something is burning? Is there socket discoloration? Are any lamps being replaced frequently? Do lamps not go on properly? • Be careful when handling the plastic parts. Failure to observe this may cause injury or damage due to fragments, etc. • Do not attempt to replace billboard fluorescent lamps while standing on the base. If you should misstep while working, you could stumble or fall down. 13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT • You may get burned by a hot fluorescent lamp or other lamps. Pay full attention to the lamps when performing the work. 13.1 FLUORESCENT TUBES - BILLBOARD 13.2 RACE LEADER LAMPS - BILLBOARD 13.3 SIDE LIGHTS - LED CLUSTER - BILLBOARD 13.4 BUTTON LAMPS - CONTROL PANEL 95 13.1 FLUORESCENT TUBES - BILLBOARD THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. 13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK 1 The Billboard Fluorescent Tube is located inside the back section of the Billboard Base, before attempting to change the Tube, TURN THE POWER OFF.. 2 To gain access to the Fluorescent Tube, extract the four fixing screws marked ‘X’ which hold the clear Perspex lamp cover ‘6’ in place and remove the cover. 6 X X X X NOTE : In order to extract all of the fixings marked ‘X’ it may be necessary to remove part of the POP display, if this is the case action one of the following options. 96 ‘Player 1’ Cockpit - Go to CH6.3 ‘E’ and reverse engineer. ‘Player 2’ Cockpit - Go to CH6.3 ‘G’ and reverse engineer. 13.1 FLUORESCENT TUBES - BILLBOARD 3 101 102 13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT Once the cover is removed, disconnect the fly-lead connectors from either end of the Fluorescent Tube ‘102’ and carefully un-clip it from the Terry Clips removing it from the machine. Due to the possible risk of broken Glass during this procedure, protective clothing should be worn. A 4 Replace the Fluorescent Tube with a new one of the same type and re-assemble the Billboard in the reverse order. COMPONENTS IDENTIFIED 6 SRS-1303UK 101 390-0240-40UK 102 390-5695-40-DUK A COVER FL COMPARTMENT FL TRAY 240V 40W FL TUBE 40W 600L 1.5 TERRY CLIP 1 1 1 2 97 13.2 RACE LEADER LAMPS - BILLBOARD THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. 13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT 98 MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK 1 The RACE LEADER Lamps are a series of 6 lamps wired in parallel and are located inside the front section of the Billboard Base, before attempting to change the Lamps, TURN THE POWER OFF.. 2 To gain access to the RACE LEADER Lamps, extract the four fixing screws marked ‘Y’ which hold the Lamp Cover ‘5’ in place and remove the cover 13.2 RACE LEADER LAMPS - BILLBOARD 3 1 of 6 Lamp Holders 4 4 13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT Once the cover is removed, Six RACE LEADER Lamp holders are revealed, which are clipped into a lamp housing. To extract the holder, gently squeeze the sides of the holder together and lift the holder clear of the housing. The bulb can now be extracted from the holder by simply pulling it out. Replace the Bulb with a new one of the same type and re-assemble the Billboard in the reverse order. COMPONENTS IDENTIFIED 4 SRS-5050UK ASSY TRAY BULB R LEADER DX 5 SRS-1302UK COVER CCFL COMPARTMENT 12v **W WEDGE LAMP 1 1 6 99 13.3 SIDE LIGHTS - LED CLUSTER - BILLBOARD THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. 13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT 100 MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK 1 The SIDE LIGHTS LED Clusters are located each end of the front section of the Billboard , behind the Light Assemblies, before attempting to change the Lamps, TURN THE POWER OFF.. 2 To gain access to the LED Clusters, extract the three fixing screws marked ‘Z’ which hold the Light Unit ‘3’ in place and remove the assembly 13.3 SIDE LIGHTS - LED CLUSTER - BILLBOARD 3 Once the Light Assembly as been removed, The LED Cluster can been seen attached to the Billboard Base by four screws. To exchange the board, remove the screws and lift the board off the Billboard enough to be able to disconnect the connector on the back of the board. 13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT 103 4 Replace the LED Cluster Board and re-assemble the Billboard in the reverse order. COMPONENTS IDENTIFIED 2 3 103 SRS-1320UK SRS-1330UK 838-0011UK ASSY LIGHT UNIT L ASSY LIGHT UNIT R LED HEADLAMP BD 1 1 2 101 13.4 BUTTON LAMPS - CONTROL PANEL Start Button Lamp, View Change Button Lamp 13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT 1 Turn off the power 2 3 Remove the 4 tamper proof screws. Remove the Switch Plate. The Switch Plate contains wiring connections. Disconnect the connector, taking care not to damage the wiring. TAMPERPROOF SCREW (4), chrome M4x16 SWITCH PLATE 102 Disconnect the connector. 13.4 BUTTON LAMPS - CONTROL PANEL 4 BUTTON PLATE Unlock. 5 PRINTED CIRCUIT BOARD Press and turn the lamp counterclockwise to remove it. 13 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT There is a metal fitting at the base of the buttons on the Button Plate. Rotate this metal fitting to unlock it, then remove the printed circuit board from the Button Plate. LAMP 6.3V 1W 390-5445-01 6 Replace the bulb with one matching the specification stated , then reassemble the Unit in the reverse order and refit the Button Unit to the control Panel. 103 14 PERIODIC INSPECTION The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use. 14 PERIODIC INSPECTION • Once a year, check to see if power cords are damaged, the plug is securely inserted, dust is accumulated between the socket outlet and the power plug, etc. Using the product with accumulated dust in the interior may cause fire or electric shock. • Never use a water jet, etc. to clean the inside and outside of the cabinet. If wetness occurs for any reason, do not use the product until it has completely dried. • Once a year, request the office shown on this manual or the dealer from whom the product was originally purchased to perform the internal cleaning. Using the product with accumulated dust in the interior may cause fire or other accidents. Note that you are liable for the cost of cleaning the interior parts. • There is the danger of accidents involving electrical shorts circuits or fire caused by factors such as the deterioration of insulation in electrical and electronic equipment over time. Check that there are no abnormalities such as odors from burning. 14 TABLE 01 PERIODIC INSPECTION TABLE ITEMS CABINET CONTROL PANEL STEERING WHEEL SHIFT LEVER HAND BRAKE ACCELERATOR & BRAKE MONITOR COIN CHUTE DOOR SEAT GAME BOARD POWER CABLES INTERIOR CABINET SURFACES 104 DESCRIPTION Confirm that adjusters contact floor Volume inspection Gear alignment inspection Greasing Switch inspection Greasing Switch inspection Volume inspection Gear and spring potion greasing Screen cleaning Confirm settings Coin switch inspection Coin insertion test Selector cleaning Greasing to the seat rail Confirm settings Inspection, Cleaning Cleaning Cleaning PERIOD Daily REFERENCE 3 Monthly Every 3 months Every 3 months Monthly Every 3 months Every 3 months Monthly Every 3 months Weekly Monthly or when moving Monthly Monthly Every 3 months Every 3 months Monthly 1 year 1 year As appropriate 9.22, 10.1 10.1 10.1 9.22, 10.2 10.2 9.22, 10.4 9.22, 10.3 10.3 11.2 9.26, 11.3 12 9.22 12.1 Next page 9 As above As above Next page Cleaning the Cabinet Surfaces Seat (Greasing to Seat Rail Portion) Move the Seat to the rear most position and apply spray greasing to the portion shown at the right once every 3 months using NOK KLUBER L60 or GREASE MATE SEGA PART No. 090-0066. After greasing, move the Seat a few times forward and backward so as to allow the grease to be applied all over uniformly. Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat Rail, or any excess grease. 14 PERIODIC INSPECTION When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth. Some general-purpose household, kitchen and furniture cleaning products may contain strong solvents that degrade plastic components, coatings, and print. Before using any cleaning product, read the product's cautionary notes carefully and test the product first on a small area that is not highly visible. 14-0 FIG. 01 105 15 TROUBLESHOOTING 15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN) 15 TROUBLESHOOTING • In order to prevent electric shock and short circuit, be sure to turn power off before performing work. • Be careful so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. • After removing the cause of the functioning of the Circuit Protector, reinstate the Circuit Protector. Depending on the cause of the functioning, using the Circuit Protector as is without removing the cause can cause generation of heat and fire hazard. • In the event that a problem cannot be resolved by employing the procedures listed in this Manual, be sure to request service from the office shown on this Manual or the dealer from whom the product was originally purchased. Attempts to employ procedures other than those specified in this Manual can cause electrical shock, shorting, or fire. • In the event of a problem that is not described here, be sure to contact the office shown on this Manual or the dealer from whom the product was originally purchased. Careless attempts at repair can result in electrical shock, shorting, or fire. If a problem occurs, first check to make sure that the wiring connectors are properly connected. 15 TABLE 01 PROBLEM When the main SW is turned ON, the machine is not activated. Fluorescent lamp inside Billboard Unit not lighting 106 CAUSE The power is not ON. Incorrect power source/voltage. The Fuse on the AC Unit has blown due to momentary over current. The fuse of the connect board has blown due to momentary over current. Connector connection fault. Fluorescent lamp and glow lamp need replacement. COUNTERMEASURES Firmly insert the plug into the outlet. Make sure that the power supply/ voltage are correct. After eliminating the cause of overload, replace the specified rating fuse. After eliminating the cause of overload, replace the specified rating fuse. Check connections to the Billboard Unit. Replace the fluorescent lamp and the glow lamp. Sound is not emitted. Colors on the monitor screen are strange. The on-screen image sways and/or shrinks. Does not accept input from any switch or volume. Does not accept input from the Shift Lever. Malfunctioning BD, amp and speaker Faulty connections for the visual signal connector or the monitor power connector Faulty LCD Display Faulty connection for the visual signal connector. Screen adjustment is not appropriate. The power source and voltage are no correct. Faulty connector connections. Faulty connector connections. Broken Microswitch. Steering (Servomotor) response is incorrect. Incomplete power on check. Deviation of the volume value. Volume gear engagement fault. Volume malfunctioning. Detached wires. No response from Steering (Servomotor). Failure of power-on checking procedure. Faulty connector connections. Thermal element in the Servodriver is operating. Momentary overload caused a fuse on the Servodriver to blow. Adjust the Switch Unit’ s sound adjustment volume. Check the connections for the game board, amp, speakers and Volume connectors Perform Sound Test. Check the connections for the monitor and game board connectors. See Chapter 11 Check the visual signal connector connection and make sure it is secured properly. Make adjustment appropriately. 15 TROUBLESHOOTING Sounds are emitted and the lamps are lit, but the screen is black. . Sound volume adjustment is not correct . Faulty connections for various connectors Make sure that the power supply and voltage are correct. Check the connection for the I/O Board and Cabinet connector. Check the power for the I/O Board. Check the connections for the connectors in the Control Panel and between the Control Panel and the Cabinet. Replace the Microswitch. <Microswitch 509-5704> Power on and verify that the power on check completes properly. Adjust the volume value in the Test Mode. Adjust the engagement of the gear. Replace the volume. Check for faulty wire connections around moving parts. When replacing wires, secure them so that they do not touch any moving parts. Reconnect the power and complete a power-on checking procedure. Check the connections for the connectors between the Game Board and Servodriver and between the Servodriver and the Servomotor. Occurs when the internal temperature reaches 70° C (158° F) and corrects automatically when the unit cools. Contact the company from whom the unit was purchased. 107 15 TROUBLESHOOTING Steering (Servomotor) is weak in its force feedback Does not accept input in from the Handbrake unit. Reset in the Test Mode. Faulty connector or connections. Check the connections between the I/O Board, the Cabinet and the Handbrake Assembly Replace Microswitch Faulty Microswitch The accelerator or brake does not perform appropriately. Start button and View Change button input does not work and they do not flash. Start button and View Change button input works, but they do not flash. Failure of the network play. 108 Ageing of the force feedback mechanism Incorrect volume setting. Faulty Volume attachment or adjust gear alignment. Faulty connector or connections. Failure of the volume. Faulty connector or connections. Unverified settings or operation. The lamp is blown. Network play is wrongly set. Communication cables are disconnected. Communication cables are wrongly connected. Damage of communication cables. Adjust the volume value in the Test Mode. Adjust the volume attachment and verify in Test Mode. Check the connections for the accelerator and brake connectors and the connectors between the accelerator, brake and cabinet. Replace the volume. Check the connections for the connectors between the I/O Board, the cabinet and the control panel and those inside the control panel. The Start button only flashes when Free Play is set. Check the operation in Test Mode. Replace the lamp. Reset correctly. Reconnect the cables. Replace the cables. Contact the company from whom the unit was purchased. Replacing Fuses • In case fuse replacements other than those stated in this manual are necessary, contact where you purchased the product from for inquiries regarding this matter. • Be careful so as not to damage wirings. Damaged wiring can cause electric shock and short circuit accidents. • Be sure to use fuses meeting specified rating. Using fuses exceeding the specified rating can cause fire and electric shock accidents. • After eliminating the cause of the blowing of fuse, replace the fuse. Depending on the cause of fuse blowing, continued use with the fuse as is blown can cause generation of heat and fire hazard. Fuses are located on the following assemblies: SRS-0400UK SRS-0700UK ASSY- AC UNIT MAIN ASSY- AC UNIT SUB Back Panel Cockpit 1 Back Panel Cockpit 2 SRS-4500UK SRS-4600UK SRS-4700UK ASSY- MAIN BOARD ASSY- ELEC BOARD ASSY- PSU LCD BOARD Inside each Cockpit Base Assembly Inside each Cockpit Base Assembly Behind each LCD Display Back Cover 15 TROUBLESHOOTING • In order to prevent an electric shock, be sure to turn power off and unplug from the socket outlet before performing work by touching the internal parts of the product. 109 16 GAME BOARD 16 ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. GAME BOARD ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. ● Do not use this product with connectors other than those that were connected and used with the game board at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of shipping, as this may cause overheating, smoke or fire damage. In this product, setting changes are made during the test mode. The game board need not be operated. Use the game board, etc. as is with the same setting made at the time of shipment so as not to cause electric shock and malfunctioning. Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. 110 16-1 CONTROL BOARDS - LOCATION ● When returning the game board after making repairs or replacements, make sure that there are no errors in the connection of connectors. Erroneous connections can lead to electrical shock, short circuits or fires. GAME BOARD ● When connecting a connector, check the direction carefully. Connectors must be connected in only one direction. If indiscriminate loads are applied in making connections, the connector or its terminal fixtures could be damaged, resulting in electrical shock, short circuits or fires. 16 The machine is fitted with EUROPA Game Units and several other Ancilliary Boards which are mainly fitted inside the Machine Cockpit Bases. Each Cockpit contains the its own Europa Game Unit and set of Boards allowing them to run independantly of each other. Only qualified Personnel should attempt to Service these Units and before gaining access to the machine, it should be isolated from the mains supply. EUROPA Game Unit is located under the Player Seat, and to gain access the 1 The following procedure should be carried out. Unlock the Seat Lid and then remove the Security Bolt located on each edge of the Lid. 111 16-1 16 2 CONTROL BOARDS - LOCATION Once released, the Seat Lid may be opened by tilting it backwards. GAME BOARD Due to the weight of the unit, great care should be taken when opening the Seat Lid, if dropped Impact Damage is likely to occur. Before opening the unit, a protective cushion or padding should be placed on the ground in the approximate position where the seat back will touch the floor. This is to help prevent the back of the seat from getting scrathed and marked and when opening, the back of the seat should be carfully lowered to the floor, placing it on the protective cushion. GREAT CARE SHOULD BE TAKEN WHEN OPENING AND CLOSING THIS UNIT. LIKELY CHANCE OF MACHINE DAMAGE OR PERSONNEL INJURY IF UNIT IS DROPPED DURING OPENING, WITH A CHANCE OF FOREIGN BODIES GETTING TRAPPED WHEN CLOSING THE UNIT, CAUSING PERSONNEL INJURY. 112 16-1 3 CONTROL BOARDS - LOCATION To gain access, remove the four screws marked 'X' (2 each side of the footplate) 4 5 16 GAME BOARD The Control Boards are located under the front floor section of the base. When screws have been removed, TILT the footplate in an upwards direction until the LIP on the backside of the footplate is clear of the front section of floor and REMOVE the plate. The Game Unit and Control Boards located inside the Cockpit Base are laid out in the following manner. When replacing a board, make sure that any connectors being removed should be handled correctly with any location fastener if any being released before disconnecting the connector. Always disconnect a plug by holding the housing and never tug on the wiring as this may damage the terminations inside the connecter and lead to electrical failure. 113 16-2 CONTROL BOARDS - IDENTIFICATION VIEW OF THE GAME UNIT AND POWER SUPPLY LOCATED UNDERNEATH THE PLAYER SEAT 16 GAME BOARD GAME BOX POWER SUPPLY 114 EUROPA GAME BOX 16-2 CONTROL BOARDS - IDENTIFICATION VIEW OF THE ELECTRICAL BOARD ASSEMBLY LOCATED UNDERNEATH THE FRONT FLOOR SECTION OF THE BASE GAME BOARD DETAILS ON THE FUNCTION OF EACH OF THE CONTROL BOARDS . 16 COMMON EARTH POINT INPUT - OUTPUT BOARD 240V AC DISTRUBUTION BOARD PSU - I/O BOARD SOUND BOARD STEERING WHEEL INTERFACE BOARD PSU - SOUND BOARD PSU - STEERING INTERFACE BOARD 115 17 COMMUNICATION PLAY For this game, up to 6 machines can be networked together allowing up to 6 players to play simultaneously. In this instance, connecting the communication cable and adjustment to the settings for communication play will be required. 17 17-1 INSTALLATION PRECAUTIONS COMMUNICATION PLAY • Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock or short circuit. • Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. • Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. • The work described below should be carried out by the site maintenance personnel or other qualified professional. Work carried out by personnel without the necessary skill or technology can cause accident. • To perform work safely and avoid serious accident such as the cabinet falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist. • To prevent accidents while working or while operating the product after it has been installed, be sure not to conduct any procedures other than those given in this manual. There are cases in which procedures not covered in this manual require special tools and skills. If a procedure not given in this manual is required, request service from the office given in this manual or from the point of purchase. • To perform work safely, be sure to secure the space corresponding to number of machines to be linked. Failure to observe this can cause accident. • To avoid accidents, use a cable cover that will not cause patrons to trip when laying network cables in areas of heavy foot traffic. • To prevent accidents and acts of vandalism, cover the network cables with the strongest cover possible. Since 2 or more machines are to be linked, sufficient power corresponding to the number of machines used need to be supplied. Note that as a standard, the per machine capacity should be14A for the 100-120V area, and 6A for the 220-240V area. 116 17-1 INSTALLATION PRECAUTIONS Distance between Machines 17 COMMUNICATION PLAY The maximum distance between the game machines depends on the length of the cables connecting them, but make sure the units are separated from each other by at least 70 cm (27.6 in) so that players can pass between them. 17-1 Fig 01 117 17-2 CONNECTING THE COMMUNICATION CABLE To enable network play, the Hubs inside each of the game machines involved must be connected with network (LAN) cables. Up to a maximum of 3 machines (6 Players) can be Networked together, all thats required is to link between the Hubs of each of the machines that are to complete the ‘Network’. Do not connect LAN cables to game machines when they are not used for network play. 17 COMMUNICATION PLAY 1 Turn off the power and unplug the power cord from the outlet. 2 Using Chapter 6 of this manual as reference, move the machines so that they are lined up. Leave enough space behind each Unit to allow access to the Network HUB which is located in the Slave Cockpit of each Machine. 3 With this Network System, the two Cockpits in each machine are already configured and connected into the network, leaving only the machines to be to be connected to complete the network system. For a 4 Player network system, using the LAN cable link machines A and B together. For a 6 Player network system, using 2 LAN Cables first Link Machines A and B followed by linking Machines A and C. 4 5 Once the desired Network System is set up, take the ‘2 to 6 Seat Number’ Stickers from the Accessories Pack and attach a new number to the back of each seat in the network. (See 17-2 fig 01 for reference) 17-2 Fig 01 118 17-2 CONNECTING THE COMMUNICATION CABLE 5 The Ports are identified as follows : Port 1 - ‘M’ This Port connects the Machines Master Cockpit. and should already be connected. Port 2 - ‘‘S’ This Port connects the Machines Slave Cockpit. and again already be connected. Port 3 - ‘E1’ This Port is connected to the Second Machine in the Network. Port 4 - ‘E2’ This Port is connected to the Third Machine in the Network. NOTE : The ‘E1’ and ‘E2’ Ports are brought out to external LAN Connectors located at the back of the ‘Player 2’ Cockpit base. (17-2 Fig 02) 17 COMMUNICATION PLAY 6 Each machine is fitted with a 5 port Communication HUB, each using either 3 or 4 ports depending on the position of the machine in the Network. Machine A - will use the four Ports. Machine B - will only use three of the Ports Machine C - will only use three of the Ports. 119 17-3 NETWORK PLAY SETTINGS Each of the linked machines must be set up for network play. If the machines are not set up correctly, network play will not be possible. For this game, up to 4 machines can be connected to allow up to 4 players to play simultaneously. 17 COMMUNICATION PLAY 1 2 3 4 Turn on the power on each machine to be used in network play. Cause all of the machines to enter the Test Mode. Select the GAME TEST MODE and press the Test button to display the GAME TEST MENU screen. Select the NETWORK SETTINGS in the GAME TEST MENU screen and press the Test button. NETWORK SETTINGS PLAYER 1 >> NETWORK STATUS CABINET CONNECTED NETWORK ENABLED CABINET ID CONFIRM CHANGES EXIT ON 0 YES 1 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 5 6 120 Perform the CABINET ID setting. Set the different ID number to each machine. Be sure to assign one of them with the ID number of “1” Cause all of the machines to exit from the TEST MODE. Always select EXIT in the SYSTEM TEST MENU screen. 17-4 NETWORK PLAY PRECAUTIONS • If one of the units attached for network play enters Test Mode, the other unit will display the Error screen. • Even when units are connected for network play, each seat, each game may be given different cost settings. Incorrect cost settings may cause budget balancing problems. The operation of a unit when connected to other units for network play is different than that of a standalone unit. Administration of network units should be handled carefully. Entering Test Mode will cause any other machines set up for network play to display the Error screen. When customers are playing the game, do not enter Test Mode on any network play-enabled machine. 17 COMMUNICATION PLAY • In network play, difficulty level and other settings are made from CABINET ID Number 1. Changing the settings at CABINET ID Number 1 also changes the settings for other units. 121 NOTES ON NETWORKING 17 COMMUNICATION PLAY 122 18 DESIGN-RELATED PARTS For the warning display stickers, refer to Section 1. 18 DESIGN - RELATED PARTS No. 1 2 3 4 5 6 9 11 12 13 14 15 16 16 17 17 Number SRS-0013UK SRS-0014UK SRS-0015UK SRS-0030UK SRS-0031UK SRS-0032UK SRS-1501UK SRS-1503UK SRS-1504UK SRS-1602BUK SRS-1603UK SRS-0252UK SRS-1152UK SRS-1152UK SRS-1153UK SRS-1153UK Description POP CENTRE SRS TW POP L SRS TW POP R SRS TW STICKER INFILL STICKER CONTROL PANEL STICKER SEAT NUMBERS STICKER BASE STICKER BASE LID REAR STICKER BASE REAR STICKER HEADREST REAR STICKER SEAT BACK RACE LEADER STICKER SIDE POD STICKER SIDE POD STICKER SIDE POD PIRELLI STICKER SIDE POD PIRELLI Quantity 1 1 1 1 2 1 4 2 2 2 2 2 2 2 2 2 Assembly SRS-INST-TW SRS-INST-TW SRS-INST-TW SRS-INST-TW SRS-2000UK SRS-INST-TW SRS-10001UK SRS-10001UK SRS-10001UK SRS-1600UK SRS-1600UK SRS-1300UK SRS-1050UK SRS-1060UK SRS-1050UK SRS-1060UK / 21 / 22 / 23 / 29 / 14 / 30 / 20 / 22 / 23 / 22 / 23 / 22 /2 /2 /3 /3 123 18-1 DESIGN RELATED PARTS 18 DESIGN - RELATED PARTS 4 15 1 3 2 13 17 16 5 124 9 12 14 11 BRAKEDOWN ON ALL SUB ASSEMBLIES 19 PARTS LIST SEGA RALLY 3 TWIN - ASSY STRUCTURE 1 SRS-0001UK 1 2 1 SRS-10001UK ASSY - COCKPIT 1P SRS-4800UK 2 ASSY - HUB 4 SRS-0400UK SRS-0700UK 2 SRS-1130UK ASSY - 240V FAN SRS-1550UK ASSY - SPEAKER L 3 ASSY - AC BRKT MAIN 5 SRS-1120UK ASSY - SUB MAIN BASE X2 SRS-1560UK 19 PARTS LIST TOP ASSY SEGA RALLY 3 Twin ASSY - SPEAKER R 4 ASSY - AC BRKT SUB SRS-2000UK 4 ASSY - CONTROL PANEL TWIN 6 SRS-1200UK 12 ASSY - PEDAL BASE SRS 7 SRS-2001UK ASSY - CONTROL PANEL COVER SRS-2100UK ASSY - SW PLATE SRS-1150UK ASSY - SIDE POD L 8 SRS-1160UK ASSY - SIDE POD R 11 SRS-1300UK 2 ASSY - BILLBOARD 13 SRS-1600UK ASSY - LIGHT UNIT L 3 ASSY - SEAT TWIN 1P 14 SRS-4500UK ASSY - MAIN BOARD 15 SRS 1320UK SRS 1330UK ASSY - LIGHT UNIT R 4 SRS 5050UK ASSY - TRAY BULB RACE LEADER SRS-4600UK ASSY - ELEC BD 16 SRS-4700UK ASSY - PSU LCD BD 17 SRS-1510UK ASSY - BASE LID R 3 SRS-INST-TW INSTALLATION KIT SRS TWIN 2 SRS-0300UK ASSY - COIN CHUTE TOWER 125 19 PARTS LIST A B C D 1 19 PARTS LIST 126 No. ----- SRS-0001UK TOP ASSEMBLY Component Part ------------------------------ 1 SRS-10001UK 2 SRS-4800UK 3 SRS-INST-TW 4 SRS-0400UK 5 SRS-0700UK 6 SRS-0025UK 7 SRS-0026UK 8 421-7020UK 9 LB1102 14 421-7988-91UK 15 421-8543UK 16 421-8544UK 21 SRS-0028UK 22 SRS-0024UK 23 SRS-0021UK 27 LB1046 28 RAL-XXXX-13UK 34 LB1130 201 000-P00412-WB 202 000-P00408-WB 203 010-P00412 204 008-T00408-0C 205 029-B00620-0B 206 060-S00600-0B 207 060-F00600-0B 212 050-F00400 213 068-441616 214 030-000620-S 215 060-F00600 301 SRS-60003UK 302600-7269-0500UK 303600-7269-0200UK 401 PK0447 402 PK0448 Description 1/2 (SRS-0001UK) --------------------- Quantity --------------- ASSY COCKPIT 1P 2 ASSY HUB BD 1 * ASSY INSTALLATION KIT SRS TWIN 1 * ASSY AC BRKT MAIN 1 ASSY AC BRKT SUB 1 BRKT CCT L 1 BRKT CCT R 1 STICKER CAUTION FORK 4 * STICKER DANGEROUS VOLTAGE6 * STICKER SERIAL NUMBER UK 3 * STICKER CABINET L UK 1 * STICKER CABINET R UK 1 * LCD REAR LID 2 BONNET LID TWIN 2 LID WIRE COVER 2 LABEL TESTED FOR ELEC. SAFETY 1 * LOCK COVER UK 2 * LABEL WEEE WHEELIE BIN 1 * M4X12 MSCR PAN W/FS BLK 10 * M4X8 MSCR PAN W/FS BLK 26 * M4X12 S-TITE PAN PAS 4 * M4X8 TMP PRF TH CRM 16 * M6X20 SKT BH BLK 4 * M6 WSHR SPR BLK 4 * M6 WSHR FORM A FLT BLK 4 * M4 NUT FLG SER PAS 4 * M4 WSHR 16OD FLT PAS 4 * M6X20 BLT W/S PAS 4 * M6 WSHR FORM A FLT PAS 4 * WH AC SLAVE 2 * CA LAN CAT5 500CM 1 * CA LAN CAT5 200CM 1 * PALLET SRS TWIN 2 * SHRINK BAG SRS TWIN 2 * 19 PARTS LIST A B C D SRS-0001UK TOP ASSEMBLY 1 2/2 (SRS-0001UK) 19 PARTS LIST 1 1 COCKPIT SLAVE COCKPIT MASTER 21 21 22 22 23 23 5 7 6 4 127 19-1 PARTS LIST A B C D 1 1 19 PARTS LIST 128 No. ----- 1 2 3 4 5 6 7 8 9 10 11 13 14 15 16 17 18 19 20 22 23 24 26 27 28 30 31 32 33 34 40 41 42 43 44 45 101 105 106 110 115 116 117 201 202 203 SRS-10001UK 1/4 ASSY - COCKPIT 1P (SRS-10001UK) Component Part Description SRS-1120UK SRS-1550UK SRS-1560UK SRS-2000UK SRS-1021UK SRS-1200UK SRS-1150UK SRS-1160UK SRS-1023XUK SRS-1024XUK SRS-1300UK SRS-1600UK SRS-4500UK SRS-4600UK SRS-4700UK SRS-1510UK RAL-2007X RAL-2008X SRS-1501UK SRS-1503UK SRS-1504UK SRS-2031UK SRT-2031UK OS1004 SRS-0027UK 440-WS0220UK SRS-1025UK SRS-1026UK SRS-1027UK SRS-1028UK SRS-1401UK SRS-1402UK SRS-1403UK SRS-1404UK SRS-1405UK 123-5123 200-6032-SMSNG 253-5569 280-5113 601-6231-D100 280-A00964-WX 280-A01264-WX 280-A02064-WX 000-P00412-W FAS-290040 060-S00800-0B ASSY SUB MAIN BASE ASSY SPEAKER L ASSY SPEAKER R ASSY CONTROL PANEL TWIN COCKPIT BASE ASSY PEDAL BASE SRS ASSY SIDE POD L ASSY SIDE POD R MONITOR STAND L MONITOR STAND R ASSY BILLBOARD ASSY SEAT TWIN 1P ASSY MAIN BD ASSY ELEC BD ASSY ELEC BD LCD ASSY BASE LID R RUBBER HOLDER R TWIN RUBBER HOLDER L TWIN STICKER BASE L STICKER BASE LID STICKER BASE REAR FRONT FLOOR SRS NEOPRENE RUBBER STRIP 10X3mm DRAFT EXCLDR 4 X7MM BLK x 10M PLATE BLANK CCT HOLE WARNING STICKER TRAP HAZARD COCKPIT SIDE L COCKPIT SIDE R BRKT CLOSING CTRL PNL BTM FRAME REAR BASE LCD MTG BRKT RETAINER PILLAR PILLAR LCD L PILLAR LCD R BRKT CLOSING CTRL PNL LCD TOP STUD BOLT M6 FOR LCD ASSY LCD 32 SMSNG LTA320WT-L16 BUSH FOR LCD COLLAR FOR TV EDGING NEW TYPE ROUTER TWIST D09 SO6.4 WOOD X ROUTER TWIST D12 SO6.4 WOOD X ROUTER TWIST D20 SO6.4 WOOD X M4X12 MSCR PAN W/FS PAS HEX SKT SCR BH BLK M8X25 M8 WSHR SPR BLK ------------------------------ --------------------- Quantity --------------- 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.9 0.8 1 1 1 1 1 2 1 2 1 1 1 6 1 6 6 2 4 7 3 12 4 4 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 19-1 PARTS LIST A B C D 1 1 No. ----- SRS-10001UK 2/4 ASSY - COCKPIT 1P Component Part Description ------------------------------ --------------------- (SRS-10001UK) Quantity --------------- 19 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 301 302 303 304 305 306 307 308 060-F00800-0B 020-000830-0Z 030-000625-SB 031-000625-0B 050-F00600 068-651616-0B 068-651616 030-000616-SB 000-T00512-0C 020-F00850-0Z 068-852216-0B 030-000820-SB 032-000425 068-441616 000-P00425-W 008-T00512-0B 000-T00416-0C 050-F00400 068-852216-0B 060-F00800 030-000825-S 050-F00800 030-000816-S 000-P00408-W 030-000816-S 000-P00412-WB 000-T00412-0B 068-652516 SRS-60023UK SRS-60029UK 600-7917-200UK 600-9010-44K 600-9020-44K 600-9030-44K 600-9050-44K 600-9120-44K * NOT SHOWN M8 WSHR FORM A FLT BLK M8X30 SKT CAP OZ M6X25 BLT W/S BLK M6X25 CRG BLT BLK M6 NUT FLG SER PAS M6 WSHR 16OD FLT BLK M6 WSHR 16OD FLT PAS M6X16 BLT W/S BLK M5X12 MSCR POSI TH CRM M8X50 SKT CSK OZ M8 WSHR 22OD FLT BLK M8X20 BLT W/S BLK M4X25 W/BLT PAS M4 WSHR 16OD FLT PAS M4X25 MSCR PAN W/FS PAS M5X12 TMP PRF TH BLK M4X16 MSCR TH CRM M4 NUT FLG SER PAS M8 WSHR 22OD FLT BLK M8 WSHR FORM A FLT PAS M8X25 BLT W/S PAS M8 NUT FLG SER PAS M8X16 BLT W/S PAS M4X8 MSCR PAN W/FS PAS M8X16 BLT W/S PAS M4X12 MSCR PAN W/FS BLK M4X12 MSCR TH BLK M6 WSHR 25OD FLT PAS WH PEDALS EXTN WH POWER BILLBOARD CA RGB D-SUB TO DVI 200CM WIRE HARN EARTH 100mm M4/M4 K WIRE HARN EARTH 200mm M4/M4 K WIRE HARN EARTH 300mm M4/M4 K WIRE HARN EARTH 500mm M4/M4 K WIRE HARN EARTH 1200mm M4/M4 K 4 6 2 2 12 16 8 14 12 10 4 4 4 6 2 4 4 10 4 8 8 4 4 4 4 2 2 6 1 1 1 1 3 1 2 3 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * PARTS LIST 129 19-1 PARTS LIST A B C D 1 1 SRS-10001UK 3/4 ASSY - COCKPIT 1P (SRS-10001UK) 11 19 PARTS LIST 101 42 43 4 6 13 17 1 24 COMPONENTS IDENTIFIED ON THIS DRAWING 130 1 4 6 11 13 17 24 42 43 101 SRS-1120UK SRS-2000UK SRS-1200UK SRS-1300UK SRS-1600UK SRS-1510UK SRS-2031UK SRS-1403UK SRS-1404UK 200-6032-SMSNG ASSY SUB MAIN BASE ASSY CONTROL PANEL TWIN ASSY PEDAL BASE SRS ASSY BILLBOARD ASSY SEAT TWIN 1P ASSY BASE LID R FRONT FLOOR SRS PILLAR LCD L PILLAR LCD R ASSY LCD 32 SMSNG LTA320WT-L16 1 1 1 1 1 1 1 1 1 1 19-1 PARTS LIST A B C D 1 1 SRS-10001UK 4/4 ASSY - COCKPIT 1P (SRS-10001UK) 19 34 8 7 10 9 COMPONENTS IDENTIFIED ON THIS DRAWING 7 8 9 10 31 32 33 34 PARTS LIST 34 SRS-1150UK SRS-1160UK SRS-1023XUK SRS-1024XUK SRS-1025UK SRS-1026UK SRS-1027UK SRS-1028UK ASSY SIDE POD L ASSY SIDE POD R MONITOR STAND L MONITOR STAND R COCKPIT SIDE L COCKPIT SIDE R BRKT CLOSING CTRL PNL BTM FRAME REAR 1 1 1 1 1 1 1 2 131 19-1 PARTS LIST A B C D 1 1 1 19 PARTS LIST 132 SRS-1120UK ASSY - SUB MAIN BASE (SRS-1120UK) ----- No. Component Part Description 1 2 3 6 10 101 105 201 202 209 210 SRS-1121UK SRS-1130UK SRS-1122UK MA1007 601-5699UK-01 253-5460-02 280-A02048-PM 000-T00416-0C 050-F00400 030-000816 060-S00800 MAIN BASE ASSY 240V FAN PLATE AIR VENT SUPPORT CASTOR SWIVEL 63mm NYLON LEG ADJ M16X100 1L/NUT AIR VENT WHITE ROUTER TWIST D20 SO4.8PA M4X16 MSCR TH CRM M4 NUT FLG SER PAS M8X16 BLT PAS M8 WSHR SPR PAS * NOT SHOWN ------------------------------ --------------------- 1/1 Quantity --------------- 1 2 1 4 4 3 2 12 4 16 16 * * * * * * 19-1 PARTS LIST SRS-1130UK A B C D 1 1 1 2 ASSY - 240V FAN (SRS-1130UK) ----- No. Component Part Description 1 101 102 201 301 105-5340-02UK 260-0024-01UK FN1012 000-P00312-W ST-60026UK FAN BRKT DUAL GUARD FAN AC AXIAL DP200A FAN GUARD METAL 120MM (FG-12) M3X12 MSCR PAN W/FS PAS WH 240V FAN * NOT SHOWN ------------------------------ --------------------- 1/1 Quantity --------------- 19 * * PARTS LIST 2 1 2 8 1 133 19-1 PARTS LIST A B C D 1 1 2 19 SRS-1550UK ASSY - SPEAKER L (SRS-1550UK) PARTS LIST ----- No. Component Part Description 1 2 101 201 202 SRS-1551UK SRS-1552UK 130-04030-E 000-P00425-W 012-P03512-F SPEAKER BRKT BLOCK SPACER SPEAKER SPKR ELIP 4OHM 30W VIS DX4x6P M4X25 MSCR PAN W/FS PAS N6X1/2" S/TAP FLG PAS * NOT SHOWN ------------------------------ --------------------- 1/1 Quantity --------------- 1 1 0.5 4 2 * * NOTE THAT THE COMPONENTS USED FOR BOTH SRS-1550UK AND SRS-1560UK ARE THE SAME, AND THE ONLY DIFFERENCE BETWEEN THE TWO ASSEMBLIES IS IN THAT THE LOUDSPEAKER IS FITTED IN THE OPOSITE DIRRECTION. 134 19-1 PARTS LIST A B C D 1 1 3 SRS-1560UK ASSY - SPEAKER R (SRS-1560UK) ----- No. Component Part Description 1 2 101 201 202 SRS-1551UK SRS-1552UK 130-04030-E 000-P00425-W 012-P03512-F SPEAKER BRKT BLOCK SPACER SPEAKER SPKR ELIP 4OHM 30W VIS DX4x6P M4X25 MSCR PAN W/FS PAS N6X1/2" S/TAP FLG PAS * NOT SHOWN 19 Quantity --------------- 1 1 0.5 4 2 * * PARTS LIST ------------------------------ --------------------- 1/1 NOTE THAT THE COMPONENTS USED FOR BOTH SRS-1550UK AND SRS-1560UK ARE THE SAME, AND THE ONLY DIFFERENCE BETWEEN THE TWO ASSEMBLIES IS IN THAT THE LOUDSPEAKER IS FITTED IN THE OPOSITE DIRRECTION. 135 19-1 PARTS LIST A B C D 1 1 4 19 PARTS LIST 136 SRS-2000UK ASSY - CONTROL PANEL TWIN ----- No. Component Part Description 2 4 5 6 7 9 11 12 14 15 16 17 101 102 103 108 202 204 205 206 207 208 210 211 212 215 216 217 218 219 302 303 304 305 306 309 SRS-2003UK SRS-2001UK SRS-2002UK INY-1204 DYN-1223X LMN-1202 610-0408-01 SRS-2100UK SRS-0031UK 117-5164UK DYN-0010UK SRS-2004UK FR-2500-01UK 280-A01200-A 280-A02000-A 509-5440 060-F00800 050-U00800 FAS-200013 000-T00416-0B 000-P00412-W 008-T00516-0B 030-000820-S 050-F00300 000-T00412-0C 050-F00400 000-T00416-0B 060-F00400-0B 068-652016 050-U00600 SRS-60021UK SRS-60017UK SRS-60018UK SRS-60019UK SRS-60020UK SRS-60022UK HANDLE COLLAR CONTROL PANEL COVER CONTROL PANEL BRKT SHIFT COVER INY SHIFT COVER B SHIFT BASE UP/DOWN SHIFTER AL YL ASSY SW PLATE STICKER CONTROL PANEL L PLATE START 37x42 UK DENOMI PLATE CONTROL PANEL BACK MECHA 50-0102-08 W/SEGA CAP ROUTER TWIST D12 ADH ROUTER TWIST D20 ADH PUSH BTN SW IT GRN W/L DC 14V M8 WSHR FORM A FLT PAS M8 NUT NYLOK PAS M4X16 SKT CAP CRM M4X16 MSCR TH BLK M4X12 MSCR PAN W/FS PAS M5X16 TMP PRF TH BLK M8X20 BLT W/S PAS M3 NUT FLG SER PAS M4X12 MSCR TH CRM M4 NUT FLG SER PAS M4X16 MSCR TH BLK M4 WSHR FORM A FLT BLK M6 WSHR 20OD FLT PAS M6 NUT NYLOK PAS WH BTN PLATE WH CNTL PNL EXTN WH CREDIT BNTN EXTN WH CREDIT BTN WH SPEAKER B WH SHIFTER EXTN * NOT SHOWN (SRS-2000UK) ------------------------------ --------------------- 1/2 Quantity --------------- 1 1 1 1 1 1 1 1 1 1 1 1 1 4 1 1 4 4 6 3 3 4 4 2 4 2 4 6 4 4 1 1 1 1 2 1 * * * * * * * * * * * * * * * * * * * * * * * * * * 19-1 PARTS LIST A B C D 1 1 4 SRS-2000UK ASSY - CONTROL PANEL TWIN 2/2 (SRS-2000UK) 19 PARTS LIST 137 19-1 PARTS LIST A B C D 1 1 4 4 19 PARTS LIST 138 SRS-2001UK ASSY - CONTROL PANEL COVER DX ----- No. Component Part Description 1 2 3 4 5 201 202 SRG-1201X-D SRS-2001-BUK SRS-2001-CUK SRS-2001-DUK SRS-2001-EUK 047-PA3207-6 060-F00300 PANEL COVER MACHINED METER PANEL DESIGN PLATE L TWIN DESIGN PLATE M TWIN DESIGN PLATE R TWIN DIA 3.2X7.6 RVT OPEN AL M3 WSHR FORM A FLT PAS * NOT SHOWN ------------------------------ --------------------- 1/1 Quantity --------------- 1 1 1 1 1 4 4 * * * * * 19-1 PARTS LIST SRS-2100UK 1/1 A B C D 1 1 4 12 ASSY - CONTROL PANEL SW PLATE ----- No. Component Part Description 1 2 3 101 102 103 SRS-2101UK ORT-2101 171-6478B 212-5205-12 509-5560-Y 509-5561-S STICKER START/VIEW BUTTON PLATE PC BD LIGHTING SWX5 CONN JST M 12P RTA PB SW W/L 6V 1L Y LW1L-15VY PB SW W/L 6V 5L R LW5L-15VS * NOT SHOWN ------------------------------ --------------------- Quantity --------------- * * * 19 PARTS LIST 1 1 1 1 1 1 139 19-1 PARTS LIST A B C D 1 1 6 19 No. ASSY - PEDAL BASE SRS Component Part Description ------------------------------ --------------------- 1/2 (SRS-1200UK) PARTS LIST ----- 1 SPG-2200-01 ASSY BRAKE & ACCELL 2 SRS-1201UK PEDAL BASE 3 TFF-1202UK FOOTREST BASE 4 SPG-2222UK ANTI FINGER TRAP PLATE LEFT 5 SPG-2223UK ANTI FINGER TRAP PLATE RIGHT 6 SPG-2224UK PEDAL GASKET 7 SRT-2031UK NEOPRENE RUBBER STRIP 10 8 SRS-1203XUK WIRE COVER BOX 101 280-A01200-A ROUTER TWIST D12 ADH 201 068-852216-0B M8 WSHR 22OD FLT BLK 202 030-000820-SB M8X20 BLT W/S BLK 203 030-000616-SB M6X16 BLT W/S BLK 204 050-F00400 M4 NUT FLG SER PAS 205 030-000816-S M8X16 BLT W/S PAS 206 060-F00800 M8 WSHR FORM A FLT PAS 207 060-F00600-0B M6 WSHR FORM A FLT BLK 301 * NOT SHOWN 140 SRS-1200UK Quantity --------------- 1 1 1 1 1 1 0.52 1 6 4 4 4 3 4 4 4 1 * * * * * * * * * * * * 19-1 PARTS LIST A B C D 1 1 6 ASSY - PEDAL BASE SRS SRS-1200UK 2/2 (SRS-1200UK) 19 PARTS LIST 141 19-1 PARTS LIST A B C D 1 1 7 19 PARTS LIST 142 SRS-1150UK ASSY - SIDE POD L (SRS-1150UK) ----- No. Component Part Description 1 2 3 SRS-1151UK SRS-1152UK SRS-1153UK SIDE POD L STICKER SIDE POD STICKER SIDE POD PIRELLI * NOT SHOWN ------------------------------ --------------------- 1/1 Quantity --------------- 1 1 1 * 19-1 PARTS LIST A B C D 1 1 8 SRS-1160UK ASSY - SIDE POD R (SRS-1160UK) ----- No. Component Part Description 1 2 3 SRS-1161UK SRS-1152UK SRS-1153UK SIDE POD R STICKER SIDE POD STICKER SIDE POD PIRELLI * NOT SHOWN ------------------------------ --------------------- 1/1 Quantity --------------- * 19 PARTS LIST 1 1 1 143 19-1 PARTS LIST A B C D 1 1 11 19 PARTS LIST 144 SRS-1300UK ASSY - BILLBOARD (SRS-1300UK) ----- No. Component Part Description 1 2 3 4 5 6 18 19 20 21 22 101 102 103 201 202 203 204 205 206 301 302 SRS-1301UK SRS-1320UK SRS-1330UK SRS-5050UK SRS-1302UK SRS-1303UK LB1102 LB1104 421-7501-10 SRS-0253UK SRS-0252UK 390-0240-40UK 390-5695-40-DUK 838-0011UK 050-F00400 060-F00400 000-P00410-W 000-T00412-0B 060-F00800 050-W00400 SRS-60031UK SRS-60032UK BASE LIGHT UNIT ASSY LIGHT UNIT L ASSY LIGHT UNIT R ASSY TRAY BULB R LEADER DX COVER CCFL COMPARTMENT COVER FL COMPARTMENT STICKER DANGEROUS VOLTAGE STICKER CAUTION, HOT SURFACE STICKER FL 40W RETAINER RACE LEADER RACE LEADER FL TRAY 240V 40W FL TUBE 40W 600L 1.5 LED HEADLAMP BD M4 NUT FLG SER PAS M4 WSHR FORM A FLT PAS M4X10 MSCR PAN W/FS PAS M4X12 MSCR TH BLK M8 WSHR FORM A FLT PAS M4 NUT WING TYPE 2 PAS WH FL UNIT WH HEAD LAMPS * NOT SHOWN ------------------------------ --------------------- 1/3 Quantity --------------- 1 1 1 1 1 1 1 1 2 1 1 1 1 2 5 6 12 16 2 2 1 1 * * * * * * * * * * * * 19-1 PARTS LIST A B C D 1 1 11 SRS-1300UK ASSY - BILLBOARD 2/3 (SRS-1300UK) 19 5 PARTS LIST 2 6 3 1 22 COMPONENTS IDENTIFIED ON THIS DRAWING 1 2 3 5 6 22 SRS-1301UK SRS-1320UK SRS-1330UK SRS-1302UK SRS-1303UK SRS-0252UK BASE LIGHT UNIT ASSY LIGHT UNIT L ASSY LIGHT UNIT R COVER CCFL COMPARTMENT COVER FL COMPARTMENT RACE LEADER 1 1 1 1 1 1 145 19-1 PARTS LIST A B C D 1 1 11 SRS-1300UK ASSY - BILLBOARD 3/3 (SRS-1300UK) 19 PARTS LIST 101 102 4 103 COMPONENTS IDENTIFIED ON THIS DRAWING 146 4 101 102 103 SRS-5050UK 390-0240-40UK 390-5695-40-DUK 838-0011UK ASSY TRAY BULB R LEADER DX FL TRAY 240V 40W FL TUBE 40W 600L 1.5 LED HEADLAMP BD 1 1 1 2 19-1 PARTS LIST SRS-1320UK A B C D 1 1 11 2 ASSY - LIGHT UNIT L (SRS-1320UK) ----- No. Component Part Description 1 2 3 201 202 203 SRS-1321UK SRS-3508UK SRS-3552UK 008-T00412-0B 050-F00400 060-F00400 LIGHT UNIT L TAIL LIGHT LENS OUTER L PRSIM LENS TAIL LIGHT M4X12 TMP PRF TH BLK M4 NUT FLG SER PAS M4 WSHR FORM A FLT PAS * NOT SHOWN ------------------------------ --------------------- 1/2 Quantity --------------- * * * * * * 19 PARTS LIST 1 1 1 2 2 2 1 2 201 1 202 203 3 147 19-1 PARTS LIST SRS-1330UK A B C D 1 1 11 3 ASSY - LIGHT UNIT R 19 (SRS-1330UK) PARTS LIST ----- No. Component Part Description 1 2 3 201 202 203 SRS-1331UK SRS-3509UK SRS-3552UK 008-T00412-0B 050-F00400 060-F00400 LIGHT UNIT R TAIL LIGHT LENS OUTER R PRSIM LENS TAIL LIGHT M4X12 TMP PRF TH BLK M4 NUT FLG SER PAS M4 WSHR FORM A FLT PAS * NOT SHOWN ------------------------------ --------------------- Quantity --------------- 1 201 2 1 202 203 3 148 1/1 1 1 1 2 2 2 * * * * * * 19-1 PARTS LIST SRS-5050UK 1/1 A B C D 1 1 11 4 ASSY - TRAY BULB Race Leader (SRS-5050UK) ----- No. Component Part Description 1 301 SRS-5051UK SRS-65074UK TRAY BULB R LEADER DX WH RACE LEADER * NOTE ------------------------------ --------------------- Quantity --------------- 1 1 19 PARTS LIST '301' Consists of all 6 Bulb Holders, Bulbs and Wiring Harness. * 301 1 149 19-1 PARTS LIST A B C D 1 1 13 19 PARTS LIST 150 SRS-1600UK ASSY - SEAT TWIN 1P (SRS-1600UK) ----- No. Component Part Description 4 5 7 8 12 13 14 15 16 17 19 22 23 31 32 33 34 35 36 101 102 108 202 203 204 205 207 209 210 211 212 213 214 215 216 218 219 301 302 253-5550UK-21B ABX-2403UK SRS-1604UK SRS-1606UK ABX-2410UK SRS-1611UK STC-1612 ABX-2413UK OS1004 SRS-1601UK SRS-1602UK SRS-1602-BUK SRS-1603UK SRS-2500UK SRS-1651UK SRS-2501UK SRS-1618UK SRS-1608UK SRS-1609UK 601-9059-91 601-9060-91 601-6981-009 068-852216 030-000820-S 000-P00410-W 000-T00408-0B 050-U00800 000-T00616-0B 030-000620-S 068-652516 000-T00512-0C 000-P00512-W 050-F00400 028-00405-B 050-F00600 068-852216-0B 030-000820-SB SRS-60024UK SRS-60025UK PAN SEAT W LOGO SEGA BLACK SEAT BASE SEAT FRAME SEAT MOUNT TRAY SAFETY GUARD CABLE BEAR BRKT PROTECT RUBBER SAFETY GUARD F DRAFT EXCLDR 4 X7MM BLK x 10M HEADREST CUSHION HEADREST REAR STICKER HEADREST REAR STICKER SEAT BACK ASSY HAND BRAKE HANDBRAKE ENCLOSURE SRS HANDBRAKE HANDLE END PLUG BRKT HEADREST REAR BTM BRKT HEADREST REAR TOP SEAT RAIL L SEAT RAIL R CABLE BEAR L=009 M8 WSHR 22OD FLT PAS M8X20 BLT W/S PAS M4X10 MSCR PAN W/FS PAS M4X8 MSCR TH BLK M8 NUT NYLOK PAS M6X16 MSCR TH BLK M6X20 BLT W/S PAS M6 WSHR 25OD FLT PAS M5X12 MSCR POSI TH CRM M5X12 MSCR PAN W/FS PAS M4 NUT FLG SER PAS M4X5 GSCR SKT CUP BLK M6 NUT FLG SER PAS M8 WSHR 22OD FLT BLK M8X20 BLT W/S BLK WH HANDBRAKE A WH CABLE BEAR * NOT SHOWN ------------------------------ --------------------- 1/2 Quantity --------------- 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 2 1 2 1 1 1 14 6 2 8 8 4 8 4 5 4 4 1 6 4 4 1 1 * * * * * * * * * * * * * * * * * * * * * * * * * * * * 19-1 PARTS LIST A B C D 1 1 13 No. ----- SRS-1600UK ASSY - SEAT TWIN 1P Component Part (SRS-1600UK) Description ------------------------------ --------------------- 2/2 Quantity --------------- 19 PARTS LIST 151 19-1 PARTS LIST A B C D 1 1 14 19 ASSY - MAIN BOARD PARTS LIST ----- No. Component Part Description 1 2 5 101 102 106 107 112 201 301 302 303 304 305 306 SRS-4501UK SRS-4204UK LB1111 400-5457-500UK 610-0003-01UK 280-A02064-WX LB1101 EP2001-01BL 000-P00416-W SRS-60014UK SRS-60015UK SRS-60016UK SRS-60026UK SRS-60033UK SRS-60034UK MAIN BD BASE BRKT MTG SUPPLY BFG STICKER PLEASE RECYCLE FSP ATX PSU ASSY CASE EUROPA SRS ROUTER TWIST D20 SO6.4 WOOD X STICKER WARNING BATTERY DK SRSTW EU BLUE M4X16 MSCR PAN W/FS PAS WH P PORT B WH AUDIO B WH AC GAMEBOARD WH HANDBRAKE B WH FAN EXT 240V WH EUROPA POWER * NOT SHOWN ------------------------------ --------------------- 101 1/1 (SRS-4500UK) 2 152 SRS-4500UK 102 Quantity --------------- 1 1 1 1 1 16 1 1 6 1 1 1 1 1 1 1 * * * * * * * * * * * 19-1 PARTS LIST A B C D 1 1 15 SRS-4600UK ASSY - ELEC BD (SRS-4600UK) ----- No. Component Part Description 1 2 201 103 104 105 106 107 108 109 110 111 115 116 201 202 203 301 302 303 304 305 306 307 308 309 310 311 SRS-4601UK CFB-4003-01UK 012-P03512-F 838-0005UK 838-14515-A03 FR-838-001UK 400-065-0512-01 400-075-024-01 400-050-024-01 838-14551-02UK 838-0012UK OS1011 280-A01264-WX 280-A02064-WX 012-P03512-F 012-P00325 012-P03506-F SRS-60004UK SRS-60005UK SRS-60006UK SRS-60007UK SRS-60008UK SRS-60009UK SRS-60010UK SRS-60011UK SRS-60012UK SRS-60013UK 600-7141-100UK WOODEN BASE ELEC EARTH TERMINAL PLATE N6X1/2" S/TAP FLG PAS I/O BOARD SAE SOUND AMP ANALOG IN W/EXP BD MOTOR CONT HAPP 50-2000-03 PSU 5V/12V DC 65W MW RPD-65C PSU 24VDC 75W MW LPS-75-24 PSU 24VDC 50W MW LPS-50-24 AC DISTRIBUTION BD LAMP DRV BOARD PCB FEET RICHCO LCBS-L-5-01 ROUTER TWIST D12 SO6.4 WOOD X ROUTER TWIST D20 SO6.4 WOOD X N6X1/2" S/TAP FLG PAS N4X1" S/TAP FLG PAS N6X1/4" S/TAP FLG PAS WH AC ELEC BRD WH AC EXT ELEC BASE WH DC I/O WH DC AMP WH DC MOTOR CONTROL WH DC MOTOR OUT WH SPEAKER A WH AUDIO A WH P PORT A WH I/O CABLE JVS TYPE A-B 100cm * NOT SHOWN ------------------------------ --------------------- 1/2 Quantity --------------- * 19 PARTS LIST 1 1 2 1 1 1 1 1 1 1 1 16 14 10 2 16 16 1 1 1 1 1 1 1 1 1 1 1 * * * * * * * * * * * * * * * * * 153 19-1 PARTS LIST A B C D 1 1 15 SRS-4600UK ASSY - ELEC BD 2/2 (SRS-4600UK) 110 19 PARTS LIST 2 103 109 104 106 1 108 105 107 COMPONENTS IDENTIFIED ON THIS DRAWING 154 1 2 103 104 105 106 107 108 109 110 SRS-4601UK CFB-4003-01UK 838-0005UK 838-14515-A03 FR-838-001UK 400-065-0512-01 400-075-024-01 400-050-024-01 838-14551-02UK 838-0012UK WOODEN BASE ELEC EARTH TERMINAL PLATE I/O BOARD SAE SOUND AMP ANALOG IN W/EXP BD MOTOR CONT HAPP 50-2000-03 PSU 5V/12V DC 65W MW RPD-65C PSU 24VDC 75W MW LPS-75-24 PSU 24VDC 50W MW LPS-50-24 AC DISTRIBUTION BD LAMP DRV BOARD 1 1 1 1 1 1 1 1 1 1 19-1 PARTS LIST A B C D 1 1 16 No. SRS-4700UK ASSY - PSU LCD BD Component Part ----- 1 SRS-4701UK 101 280-l00709-OS 105 280-A01264-WX 201 012-P00320 202 012-P03512-F 301 SRS-60030UK A B * (SRS-4700UK) Description ------------------------------ --------------------- Quantity --------------- LCD ELEC BD STANDOFF 70OD 41D 9L ROUTER TWIST D12 SO6.4 WOOD X N4X3/4" S/TAP PAN PAS N6X1/2" S/TAP FLG PAS WH LCD PSU PSU 24VDC 150W MW LPS-150-24 SATALITE ADJUSTMENT BOARD 1 3 6 3 4 1 1 1 * * * * * 19 PARTS LIST 1/1 NOT SHOWN B 1 A 155 19-1 PARTS LIST A B C D 1 1 17 19 PARTS LIST 156 SRS-1510UK ASSY - BASE LID R (SRS-1510UK) ----- No. Component Part Description 1 2 3 101 104 201 301 SRS-1511UK DUT-1511-CUK DUT-1511-DUK 220-5575UK 280-A00748-PM 050-F00400 600-9020-44K BASE LID R GASKET STRIP LOCK TONGUE DUT LOCK ROUTER TWIST D7 SO4.8 PANEL M M4 NUT FLG SER PAS WIRE HARN EARTH 200mm M4/M4 K * NOT SHOWN ------------------------------ --------------------- 1/1 Quantity --------------- 1 1 1 1 4 1 1 * * * * 19-1 PARTS LIST A B C D 1 2 SRS-4800UK ASSY - HUB BD (SRS-4800UK) ----- No. Component Part Description 1 2 3 101 102 105 201 301 SRS-4801UK SRS-4402UK SRS-4801UK 601-FS605 600-7269-0050UK 280-A01264-WX 000-P004 12-W SRS-65069UK WOODEN BASE HUB BRKT HUB MTG BRKT HUB PSU MTG HUB ETHERNET LAN CABLE 50CM PALFB05BL ROUTER TWIST D12 SO6.4 WOOD X M4X12 MSCR PAN W/FS PAS WH HUB POWER * NOT SHOWN ------------------------------ --------------------- 1/1 Quantity --------------- * * * * * * * * 19 PARTS LIST 1 1 1 1 2 6 4 1 157 19-1 PARTS LIST A B C D 1 4 19 ASSY - AC BRKT MAIN PARTS LIST ----- No. Component Part Description 1 3 101 102 104 105 106 108 111 112 113 114 201 202 301 302 SRS-0401UK LB1096 EP1382 EP1387 514-5078-10000 421-6595-10000T 421-6595-5000-T 310-5029-D508 EP1334 514-5078-5000 LB1126-5-250 LB1126-10-250 000-P00308-W 050-F00400 SRS-60001UK SRS-60002UK AC BRKT MAIN STICKER PROTECTIVE EARTH FILTER SCHAFFNER FN682-10/06 IEC INLET & SW BZV01/Z0000/70 FUSE 5X20 CERAMIC SB 10000mA STICKER FUSE 10000mA TYPE T STICKER FUSE 5000mA TYPE T HEAT SHRINK SLEEVING 50.8DIA FUSE HOLDER 20mm 10A 240Vac FUSE 5X20 CERAMIC SB 5000mA FUSE LABEL 5A 250V FUSE LABEL 10A 250V M3X8 MSCR PAN W/FS PAS M4 NUT FLG SER PAS WH AC IN A WH AC IN B * NOT SHOWN ------------------------------ --------------------- 1/2 (SRS-0400UK) 158 SRS-0400UK Quantity --------------- 1 1 1 1 1 1 1 4 1 1 1 1 4 5 1 1 * * * * * * * 19-1 PARTS LIST A B C D 1 4 ASSY - AC BRKT MAIN SRS-0400UK 2/2 (SRS-0400UK) 19 PARTS LIST 159 19-1 PARTS LIST A B C D 1 5 19 PARTS LIST 160 SRS-0700UK ASSY - AC BRKT SUB (SRS-0700UK) ----- No. Component Part Description 1 2 3 101 106 111 112 113 202 203 SRS-0701UK TFF-0402UK LB1096 EP1391 421-6595-5000-T EP1334 514-5078-5000 LB1126-5-250 050-F00400 000-P00408-WB AC BRKT SUB CONN COVER STICKER PROTECTIVE EARTH COUPLER INLINE LAN RJ45 UTP CODE STICKER FUSE 5000mA TYPE T FUSE HOLDER 20mm 10A 240Vac FUSE 5X20 CERAMIC SB 5000mA FUSE LABEL 5A 250V M4 NUT FLG SER PAS M4X8 MSCR PAN W/FS BLK * NOT SHOWN ------------------------------ --------------------- 1/1 Quantity --------------- 1 2 1 1 1 1 1 1 7 4 * * * * * 19-1 PARTS LIST A B C D 1 3 SRS-INST-KIT INSTALLATION KIT SRS TWIN (SRS-INST-KIT) ----- No. Component Part Description 2 3 4 5 13 21 22 23 24 25 26 27 28 29 30 101 104 105 106 201 202 203 204 205 205 207 208 209 210 211 212 301 302 402 403 408 SRS-0300UK SRS-0022UK SRS-0023UK EP1391 PK0449 SRS-0013UK SRS-0014UK SRS-0015UK SRS-0016UK SRS-0017UK SRS-0018UK SRS-0019UK SRS-0029UK SRS-0030UK SRS-0032UK 440-CS0186UK LM1227 LM1246 600-7269-0500UK 030-000825-SB O68-852216-OB 000-P00412-W 000-P00612-W 000-T00416-OB 068-441616-OB 068-441616 050-F00400 030-000616-SB 060-F00600-OB 008-T00412-0C 068-441616-0C SRS-60028UK 600-7269-0100UK 420-0005-02UK OS1019 SAECE-xxx ASSY COINCHUTE TOWER SRS TW WIRE COVER SRS TWIN JOINT PIPE COUPLER INLINE LAN RJ45 INST KIT BOX SRS TWIN POP CENTRE SRS TW POP L SRS TW POP R SRS TW BRKT STRADDLE CENTRE POP BRACE REAR CENTRE POP BRKT SUPPORT L POP BRKT SUPPORT R POP PLATE BACKING INFILL STICKER INFILL STICKER SEAT NUMBERS STICKER C EPILEPSY MULTI UK MAINS LEAD 10A WITH PLUG EUROLEAD 10A EUROPEAN SOCKET CA LAN CAT5 500CM M8X25 BLT W/S BLK M8 WSHR 22OD FLT BLK M4X12 MSCR PAN W/FS PAS M6X12 MSCR PAN W/FS PAS M4X16 MSCR TH BLK M4 WSHR 16OD FLT BLK M4 WSHR 16OD FLT PAS M4 NUT FLT SER PAS M6X16 BLT W/S BLK M6 WSHR FORM A FLT BLK M4X12 TMP PRF TH CRM ME WASHER 16OD FLT CRM WH POWER SLAVE CA LAN CAT5 100CM SERVICE MANUAL SRS TW SELF SEAL BAG 9X12.3/4 DECLARATION OF CONFORMITY * NOT SHOWN ------------------------------ --------------------- 1/2 Quantity --------------- 19 * * PARTS LIST 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 12 12 4 2 8 4 4 6 8 8 4 4 1 2 1 2 1 * * * * * * * * * * * * * * * * * * * * * * * * 161 19-1 PARTS LIST A B C D 1 3 SRS-INST-KIT INSTALLATION KIT SRS TWIN COMPONENTS IDENTIFIED ON THIS DRAWING 19 PARTS LIST 162 2 3 4 SRS-0300UK SRS-0022UK SRS-0023UK 2/3 (SRS-INST-KIT) ASSY COINCHUTE TOWER SRS TW WIRE COVER SRS TWIN JOINT PIPE 1 1 1 19-1 PARTS LIST A B C D 1 3 SRS-INST-KIT INSTALLATION KIT SRS TWIN (SRS-INST-KIT) COMPONENTS IDENTIFIED ON THIS DRAWING 21 22 23 24 25 26 27 28 SRS-0013UK SRS-0014UK SRS-0015UK SRS-0016UK SRS-0017UK SRS-0018UK SRS-0019UK SRS-0029UK POP CENTRE SRS TW POP L SRS TW POP R SRS TW BRKT STRADDLE CENTRE POP BRACE REAR CENTRE POP BRKT SUPPORT L POP BRKT SUPPORT R POP PLATE BACKING INFILL 1 1 1 1 1 1 1 1 19 PARTS LIST 3/3 21 22 23 25 26 24 27 163 19-1 PARTS LIST A B C D 1 3 2 19 SRS-0300UK ASSY - COIN CHUTE TOWER (SRS-0300UK) PARTS LIST ----- No. Component Part Description 1 2 3 6 10 11 12 13 102 103 105 106 201 202 204 205 301 302 SRS-0301UK VTS-FRI-T-R PP1087 DUT-0302UK SRS-0302UK LB1103 SRS-0304UK SRS-0305UK 220-5374-01 220-5574UK 220-5610-01 220-5727-01B 000-P00410-W 050-F00400 050-U00800 068-852216 SRS-60027UK LM1006LOR COIN CHUTE TOWER SRS VTS BOARD FRI TWIN BOX CASH FOR MINI DOOR COIN PATH PLATE CCT FLOOR STICKER CAUTION LOCKING HASP BRKT PADLOCK DOOR DFMD W/FR&LOCK C120 UNIV LOCK KEYED DIFFERENT 7087-10 SR3 STD BODYBSR3INGB DOOR CASH H.S. STS M4X10 MSCR PAN W/FS PAS M4 NUT FLG SER PAS M8 NUT NYLOK PAS M8 WSHR 22OD FLT PAS WH VTS TWN LOOM COIN MECH LAMP * NOT SHOWN ------------------------------ --------------------- Quantity --------------- 2 6 105 164 1/2 1 1 1 1 1 2 1 1 1 1 1 1 11 2 4 4 1 1 * * * * * * * * * 19-1 PARTS LIST A B C D 1 3 2 SRS-0300UK ASSY - COIN CHUTE TOWER 2/2 (SRS-0300UK) 19 PARTS LIST 102 12 1 103 106 13 165 NOTES ON PARTS LIST 19 PARTS LIST 166 20 WIRE COLOR CODE TABLE The DC power wire color for this product is different from previous SEGA titles. Working from the previous wire colors will create a high risk of fire. A B C D E PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters. 1 2 3 4 5 7 8 9 WIRE COLOUR CODE TABLE The color codes for the wires used in the diagrams in the following chapter are as follows. 20 RED BLUE YELLOW GREEN WHITE ORANGE BLACK GRAY If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the lefthand side numeral (see the above). Note 1: If the right-hand side numeral is not 0, that particular wire has a spiral color code. The lefthand side character shows the base color and the right-hand side one, the spiral color. <Example> 51………WHITE/RED RED WHITE Note 2: The character following the wire color code indicates the size of the wire. U : K : L : None : AWG16 AWG18 AWG20 AWG22 167 (T-1/34) 21 WIRING DIAGRAMS 168 (T-2/3) 21 WIRING DIAGRAMS 169 (T-3/3) 21 WIRING DIAGRAMS 170 - SEGA TOTAL SOLUTIONS 42 Barwell Business Park Leatherhead Road, Chessington, Surrey, KT9 2NY United Kingdom Tel: +44 (0) 208 391 8060 Fax: +44 (0) 208 391 8096 Exclusive Suppliers of SEGA Spares To Heathrow Airport
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