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Quick Guide
Using the Groove Check Function
Another highly useful feature of the DTXTREME III is the Groove Check function. As you play along with a song or the click, Groove Check compares your timing with the song or click playback and lets you know how accurate your playing is. The related Rhythm Gate function—in which the sound is cancelled if your timing is off—also provides a great way for you to improve your technique.
NOTE
• Groove Check can only be used during song or click playback, and only from the Groove Check display called up via [CLICK] → [F4]
GROOVE
→
[SF1] G.CHECK, while Rhythm Gate can only be used during song or click playback, and only from the Rhythm
Gate display called up via
[CLICK] → [F4] GROOVE →
[SF2] R.GATE.
Setting the Check Timing
This section describes how to specify the note timing to which the Groove Check and Rhythm Gate is applied.
1
Press the [CLICK] button to enter the Click mode.
2
Press the [F4] GROOVE button, then the [SF3] SETTING button.
1 2
1 Note
Determines the note timing to which Groove Check and Rhythm Gate are applied.
Settings
When “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is selected: whole note, dotted 1/4 note, 8th note, 16th note
When another value is selected: whole note, 1/4 note, 8th note, 16th note, 8th note triplet
B Swing
This parameter is available only when 8th note triplet is selected in the Note parameter.
This parameter lets you specify the third note timing of the triplet as correct. In other words, this determines how your swing feel will be evaluated with Groove Check.
Range
-39 – 0 – +39
0 (standard): Assumes that the correct timing is exactly at the third note of the triplet.
-39 (minimum): Assumes that the correct timing is close to the third note at 16th note resolution.
+39 (maximum): Assumes that the correct timing is close to the fourth note at 16th note resolution. swing = 0 swing = -39 swing = +39
Assuming the timing around here is correct.
50 DTXTREME III Owner’s Manual
Quick Guide
Using the Groove Check Function
3
Move the cursor to the Note parameter by using the Cursor buttons, then select the desired note type by using the [INC/YES],
[DEC/NO] buttons and data dial.
4
If the 8th note triplet is selected in step 3, move the cursor to the
Swing parameter, then select the desired value.
Trying Out Groove Check
1
Select the desired Song (if you are using a Song).
2
Press the [CLICK] button to enter the Click mode, then set the
Note and Swing parameters by following the instructions on page
50.
3
Press the [F4] GROOVE button, then the [SF1] G.CHECK button to call up the Groove Check display.
1
1 Trigger Input 1 – 5
Here, you can set which pads (signals received via the Trigger Input jacks) will be monitored by Groove Check. Any (or all) pads can be selected, and up to five different pads can be monitored at once.
The “ALL” indication shows the result for all sounds (from all pads). The “NO
ASGN” indication means no pad is selected. Lines showing other values indicate the result for the signal received via the corresponding Trigger Input jack.
Settings NO ASGN, SNARE … PAD15, ALL
4
Move the cursor to the Trigger Input, then select the desired one.
5
After the setup is completed, start the selected Song or Click sound, then play the drum pads along with playback.
Groove Check starts as soon as you hit the drum pad. The result for each hit (accuracy of the hit timing) is shown in the display in real time.
6
Stop playback then confirm the result of the Groove Check.
For details on the Groove Check display indications, see below.
DTXTREME III Owner’s Manual 51
Quick Guide
Using the Groove Check Function
■
Groove Check Results
In the Groove Check display, you can view the result of the check and see how accurate your timing is in real time. With the center line being correct timing, hits indicated at the left are early, and hits on the right are late. For details on each indication, see below.
This white line represents the average timing of all your hits so far in this session.
Actual timing at which the pad was hit last.
Center line; indicates the correct timing.
This crosshatch area indicates the range of all your hits so far in this session.
NOTE
• The interval between the left end
(EARLY position) and the right end (LATE position) is equivalent to the length of a 16 th
note.
Trying Out Rhythm Gate
The Rhythm Gate function lets you check the accuracy of your hit timing more finely and strictly. The sound is produced only when you hit at the correct (allowable) timing, which can be specified beforehand.
1
Select the desired Song (if you are using a Song).
2
Press the [CLICK] button to enter the Click mode, then set the Note
and Swing parameters by following the instructions on page 50.
3
Press the [F4] GROOVE button, then the [SF2] R.GATE button to call up the Rhythm Gate display.
2 2
1
1 Trigger Input 1 – 5
Here, you can set which pads (signals received via the Trigger Input jacks) will be monitored by Rhythm Gate. Any (or all) pads can be selected, and up to five different pads can be monitored at once.
The “ALL” indication shows the result for all sounds (from all pads). The “NO
ASGN” indication means no pad is selected. Lines showing other values indicate the result for the signal received via the corresponding Trigger Input jack.
Settings NO ASGN, SNARE … PAD15, ALL
B Rhythm Gate Range
The crosshatch bar graph which indicates the hit timing range (regarded by Rhythm
Gate as correct) is specified by setting the EARLY value and LATE value for each
Trigger Input. From this display, the pad sound is produced only when hitting the pad within this timing window.
Range -59 – +59
NOTE
• This parameter can be set in 1/
120 of a 16 th
note. The distance from the left edge to the right edge of the display will be equivalent to length of 16 th
note.
52 DTXTREME III Owner’s Manual
Quick Guide
Using the Groove Check Function
4
Move the cursor to the Trigger Input, then select the desired one.
When “ALL” is selected for any one of the lines, no other lines can be used.
5
Move the cursor to the EARLY or LATE column, then set the allowable range by using the [INC/YES], [DEC/NO] buttons and data dial.
According to the value set here, the Rhythm Gate range (crosshatch bar) becomes wider or narrower.
6
After the setup is completed, start the selected Song or Click sound, then play the drum pads along with playback.
The Rhythm Gate starts as soon as you hit the drum pad. The result for each hit
(accuracy of the hit timing) is shown in the display in real time.
7
Stop playback, then confirm the result of the Rhythm Gate.
For details on the Rhythm Gate display indications, see below.
■
Rhythm Gate Results
In the Rhythm Gate display, you can view the result of the check and see how accurate your timing is in real time. With the center line being correct timing, hits indicated at the left are early, and hits on the right are late. For details on each indication, see below.
Indicates the actual timing at which you hit the pad. The sound is produced only when this timing is within the bar graph.
This bar graph indicates the allowable range (the timing range within which sound is produced). This is different from the bar graph in the Groove Check display, indicates the timing range of all your actual hits.
DTXTREME III Owner’s Manual 53
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Table of contents
- 1 Cover
- 4 PRECAUTIONS
- 6 Introduction
- 6 Included Accessories
- 7 Main Features
- 8 Contents
- 10 Panel Controls
- 13 Basic Operation
- 16 Setting Up
- 16 Connecting the Pads
- 18 Setting Up the Power Supply
- 18 Turning the Power On
- 19 Connecting to Speakers or Headphones
- 19 Connecting to External Audio Equipment
- 20 Connecting External MIDI Devices
- 21 Connecting a USB Storage Device
- 22 Connecting a Computer
- 24 Creating a Song by Using a Computer
- 25 Adjusting the Sound and Display Contrast
- 26 Selecting the Trigger Setup
- 28 Quick Guide
- 28 How to Play the Drum Pads
- 30 Playing the DTXTREME III
- 30 Hitting the Pads
- 30 Selecting a Drum Kit
- 31 Adjusting the Volume by Using the Sliders
- 32 Playing Along With the Click
- 32 Start the Click (Metronome)
- 33 Changing the Tempo and Time Signature (Beat) of the Click
- 34 Tap Tempo
- 35 Playing Along With a Song
- 35 Song Playback
- 38 Adjusting the Volume of the Song Accompaniment
- 38 Changing the Tempo of the Song
- 39 Song Part Mute Setting
- 40 Creating a Drum Kit
- 43 Recording Your Drum Performance to a Song
- 43 Recording System
- 43 Recording Method
- 44 Recording Your Drum Performance to a Song
- 46 Recording Additional Notes to an Already-recorded Track (Overdub)
- 46 Recording Along With the Preset Song
- 48 Re-recording a Track After Clearing
- 49 Assigning a Name to a User Song
- 50 Using the Groove Check Function
- 50 Setting the Check Timing
- 51 Trying Out Groove Check
- 52 Trying Out Rhythm Gate
- 54 Saving the Created Data to a USB Storage Device
- 54 File/Folder Selection
- 55 Saving the Created Data to a USB Storage Device
- 56 Loading a File Saved to a USB Storage Device
- 57 Reference
- 57 Basic Structure of the DTXTREME III
- 57 The Functional Blocks
- 58 Pads (Trigger Input Sources) and Trigger Signals
- 62 Tone Generator Block (Drum Kits and Drum Voices)
- 65 Sampling
- 67 Song
- 68 Effects
- 76 Internal Memory and File Management
- 78 Drum Kit Mode [DRUM KIT]
- 78 Basic Procedure in the Drum Kit Mode
- 79 Selecting a Drum Kit [F1] PLAY
- 79 Setting Drum Voice Parameters [F2] VOICE
- 86 Programming the Stack/Alternate [F3] STK/ALT
- 89 Effect Settings [F4] EFFECT
- 92 Pad Settings [F5] PAD
- 95 Other Settings [F6] OTHER
- 98 Song Mode [SONG]
- 98 Song Play [F1] PLAY
- 98 Song Recording [F1] PLAY -> [REC]
- 98 Song Jobs [F2] JOB
- 104 Click Mode [CLICK]
- 104 Basic Procedure in the Click Mode
- 105 Basic Settings of the Click Sound [F1] PLAY
- 106 Click Voice Settings [F2] VOICE
- 106 Tap Tempo function [F3] TAP
- 106 Groove Check Function [F4] GROOVE
- 107 Click Sound Settings [F5] OTHER
- 108 Trigger Mode [TRIGGER]
- 108 Basic Procedure in the Trigger Mode
- 109 Selecting the Trigger Setup [F1] SELECT
- 109 Selecting the Pad Type [F2] TYPE
- 109 Trigger Sensitivity Settings [F3] SENS
- 110 Setting the Rejection [F4] REJECT
- 111 Other Settings [F5] OTHER
- 112 File Mode [FILE]
- 112 Terminology in the File Mode
- 113 File Types Compatible With the DTXTREME III
- 114 Saving a File [F1] SAVE
- 116 Loading a File [F2] LOAD
- 121 Changing the Name of a File or Directory [F3] RENAME
- 122 Deleting a File or Directory [F4] DELETE
- 123 Formatting USB Storage Media [F5] FORMAT
- 124 Utility Mode [UTILITY]
- 124 Basic Procedure in the Utility Mode
- 124 General Settings [F1] GENERAL
- 126 Pad Settings [F2] PAD
- 127 Effect Settings [F3] EFFECT
- 128 External Audio Settings [F4] AUXIN
- 130 MIDI Settings [F5] MIDI
- 131 Resetting the User Memory to the Initial Factory Settings [F6] FACTSET
- 132 Chain Mode [CHAIN]
- 132 Using a Programmed Chain [F1] SELECT
- 133 Programming a Chain [F2] EDIT
- 134 Naming the created Chain [F3] NAME
- 135 Sampling Mode [SAMPLING]
- 135 Sampling Setup
- 136 Creating a User Voice [F1] SELECT/[F2] SETTING
- 139 Trimming a User Voice [F3] TRIM
- 142 Sampling Jobs [F4] JOB
- 147 Appendix
- 147 Optional DIMM Installation
- 150 Troubleshooting
- 153 Display Messages
- 155 Specifications
- 156 Index