Reroll Pool. Gezelschapsspellen Arcadia Quest Inferno

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Reroll Pool. Gezelschapsspellen Arcadia Quest Inferno | Manualzz

Rulebook • Inferno

■ REROLL POOL

Cards with this Reroll icon allow the Hero who owns

+

2 them to reroll the indicated number of dice after his dice pool has been rolled. The result of this new roll replaces the original result. All of a Hero's cards with Reroll icons always add to his Reroll pool, whether they are exhausted or not. Whenever a Hero makes a roll (be it an Attack or a Defense roll) he has his full Reroll pool at his disposal to use in any order he'd like.

Example: Kisha has a Fancy Blade which grants her +1 Reroll and a Vicious Ring which grants her +2 Rerolls. Her total Reroll pool is 3. She makes a Ranged Attack against a Demoness with her Short Bow, rolling two Attack dice which result in and

  : two misses. She uses 2 Rerolls to reroll both dice, resulting in and : 2 Hits. She rolls the extra die granted by the CRIT, which results in : a miss. She then uses the last Reroll of her pool to reroll this die, resulting in : another Hit, for a grand total of 3 Hits.

The Demoness strikes back at Kisha with its Melee attack rolling

, and : 2 Hits. Kisha rolls her 4 Defense dice, getting a

and 3 : one Save. She uses her Rerolls on the three blanks and gets , and : another Save. All Hits of the attack have been blocked!

■ DAZE

Some attacks are able to Daze their target, leaving him open to future attacks. When a Character is Dazed, lay his figure on its side to indicate his condition. A Dazed Character is not allowed to roll any Defense dice against attacks. Other than that, he may act normally, moving and attacking as usual.

When a Dazed Hero Rests, he recovers from the daze effect.

Place his figure back up to indicate that. Monsters can't recover from Daze until killed.

■ FLANKING

Some effects require a Flanked Character. A Character is considered Flanked as long as there's at least one of his Enemies

Close to him (not counting whoever is using the effect).

■ EXHAUST HERO

Some Upgrade cards require that the player “exhaust the Hero” in order to use a special effect offered by the card. To exhaust the Hero using the card, simply place a Guild token on top of his Hero card. That Hero’s card is now exhausted, so he won’t be able to use any other special effects that need to “exhaust the

Hero” until his Hero card is unexhausted. The Hero card can be unexhausted by using a turn to Rest and remove all Guild tokens from the Guild’s cards. A Hero with an exhausted Hero card does not suffer any penalty. He can be activated normally, moving and attacking as usual. He is just unable to activate special effects that require him to exhaust his Hero card. He can still use his natural ability (as long as it doesn’t require him to exhaust his Hero card).

■ SELF SACRIFICE

Some abilities require the active Hero to suffer a number of

Wounds in order to use them. The Hero must take the required number of Wounds before rolling any dice for the ability.

However, a Hero cannot use such an ability if the Wounds taken would cause him to die. If he doesn't have enough Life left, he cannot activate the ability. Likewise, if a Hero is being kept alive by the Extra Life granted by an Upgrade card, he cannot willingly move that card to a different Ally, thus killing that Hero.

Inferno • Rulebook 31

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