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Editing Programs: Part 8
A
MP
E
NVELOPE
Decay (0 to 99, Gate00 to Gate99) Page 1
Page 1 in the Amp Envelope Function (press [110]) lets you adjust the Decay time of the selected Drum. If this is set to 0, only the very beginning of the drum sample is played whether you hold down the key or not; setting this to 99 will cause the entire drum sample to play. When set above 99, the Decay uses a gated mode. The Decay can still be set between 0 and 99, but in 5-step increments (Gate00, Gate05, etc.).
Gating means that the Drum sound will continue to be played as long as the key is held (unless it's a "one-shot" sample like a tom, in which event the sound will stop at the end of the sample). The number after the word "Gate" means that after you let up the key, the drum will decay at that rate. This is useful for longer sounds, like cymbals, when you wish to hear a short crash by playing a short note but can still hear a longer crash by keeping the note held down.
Mute Group (Off, 1, 2, or 3) Page 2
This is an important feature when using multiple sounds of the same instrument.
Mute Groups allow multiple Drums to share a single voice. For example, if you have assigned a Closed Hat and an Open Hat to two different notes, playing either note should cut off the other (if the first is sounding when the second is played). This creates a more realistic sound, since an actual Hi Hat is only capable of making one sound at a time.
There are three Mute Groups. In our example above, both Hi Hat Drums would be assigned to Mute Group 1, say, and the additional Mute Groups could be used by other sounds that you wish to cut off each other, but which you do not want to interfere with the Hi Hat sounds.
QS6.1 Reference Manual 153
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Table of contents
- 66 Keeping Track: The Interaction Of Effects, Programs, And Mixes
- 66 Picking An Effect Configuration
- 67 Configuration #1: 1 REVERB
- 68 How Ò1 ReverbÓ Is Arranged
- 69 Configuration #2: 2 REVERBS
- 70 How Ò2 ReverbsÓ Is Arranged
- 71 Configuration #3: LEZLIE+REVERB
- 71 How ÒLEZLIE+REVERBÓ Is Arranged
- 72 Configuration #4: 1 REVERB+EQ
- 72 How ÒREVERB+EQÓ Is Arranged
- 73 Configuration #5: OVERDRIVE+LEZLIE
- 73 How ÒOverdrive+LezlieÓ Is Arranged
- 74 Routing Sounds or Programs Through The Effects Only
- 75 Setting Effect Send Levels
- 75 If The Send Inputs Clip
- 75 ÑEffect Sends
- 82 Pitch
- 88 Delay
- 89 Reverb
- 95 Overdrive
- 96 Effect Mix
- 98 Part 7: Editing Mixes
- 98 What is a Mix?
- 98 Polyphony in Mix Play Mode
- 98 Program Assign for each MIDI Channel
- 99 Mix Edit Mode
- 100 Understanding the Edit Buffers
- 101 Level Setting for Each Program
- 102 Pitch
- 102 Effect
- 103 Keyboard/MIDI
- 104 Controllers
- 105 Setting the Range
- 105 Naming a Mix
- 106 Part 8: Editing Programs
- 106 Overview
- 106 The ÒNormalizedÓ Synth Voice
- 107 How the QS6.1 Generates Sound
- 107 Program Sound Layers
- 108 QS6.1 Signal Flow
- 110 About Modulation
- 111 About Signal Processing
- 112 Drum Mode
- 113 Storing Your Edited Programs
- 114 Program Edit Functions
- 115 Voice
- 115 Muting and Unmuting Sounds
- 118 Level
- 119 Pitch
- 122 Filter
- 125 Amp/Range
- 129 Pitch Envelope
- 132 Filter Envelope
- 135 Amp Envelope
- 138 Mod 1 Ð Mod
- 143 Pitch LFO
- 145 Filter LFO
- 146 Amp LFO
- 148 Tracking Generator
- 150 Programming Drum Sounds in Drum Mode
- 150 Voice
- 152 Level
- 152 Pitch
- 153 Filter
- 153 Amp/Range
- 154 Amp Envelope
- 154 Mute Group
- 155 Special Programming Functions
- 155 Copying Sounds
- 156 To Audition Programs Before Storing
- 158 Part 9: EXTRAS
- 158 A Word About the QS CD-ROM
- 158 Sound Bridgeª
- 159 Using PCMCIA Expansion Cards
- 159 Saving the User Bank to a PCMCIA Card
- 160 Loading a Bank from an External Card
- 161 Storing an Individual Program or Mix
- 161 Loading an Individual Program or Mix
- 162 Card Storage Ramifications
- 163 More about SRAM Cards
- 163 SRAM Cards and Mix Mode
- 164 Part 10: Appendices
- 164 Appendix A
- 164 Troubleshooting
- 165 Recovering From A ÒCrashÓ
- 165 Re-initializing
- 166 Checking The Software Version
- 166 Maintenance/Service
- 166 Cleaning your QS
- 166 Preventative Maintenance
- 166 Refer All Servicing to Alesis
- 167 Obtaining Repair Service
- 168 Appendix B: MIDI Supplement
- 168 MIDI Basics
- 168 MIDI Hardware
- 169 MIDI Message Basics
- 169 Channel Messages: Mode Messages
- 169 Channel Messages: Voice Messages
- 170 Continuous Controllers List
- 171 System Common Messages
- 171 General MIDI
- 173 MIDI Implementation Chart
- 174 Appendix C: Parameters Index
- 174 Program Edit Parameters
- 176 Mix Edit Parameters