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Built-in Virtual Instruments
Studio One has five built-in virtual instruments: SampleOne XT, Presence XT, Impact XT, Mai Tai, and Mojito. These instruments provide a solid foundation for music production in any style. The following sections describe each instrument in detail.
SampleOne XT
A sampler is a bit like a synthesizer. However, instead of generating sounds using oscillators or operators, samplers start with an audio clip, or “sample,” and then play and process that sample based on how the instrument is configured.
SampleOne XT is a full-featured sampler that builds on the strengths of our original SampleOne instrument. It features triggered sampling, automatic time-stretching, a full range of tone-shaping tools, and flexible onboard effects. The following section describes how to use SampleOne XT.
Interface Overview
The main display features four "tabs" along the top, each of which gives you access to a distinct set of tools and parameters:
Wave
is where you do the bulk of your sample and loop editing.
Mapping
is where you map the loaded samples across the span of the MIDI range.
Envelopes
gives you access to graphical representations of the Pitch, Filter, and Amp envelopes, for easy shaping.
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Record
lets you record audio directly into SampleOne XT from nearly any audio input, send, output, or Instrument track, includ ing a mode where samples are split automatically based on amplitude.
To the right of the tabbed interface is the
Samples
list, which shows the samples that make up the current patch. In the lower half of the plug-in interface, you'll see controls for sample
Pitch
(playback frequency),
Filter
(tone shaping),
Amp
(amplitude shaping),
LFO
(modulation), and effects. Rounding things out are the global settings in the Master module, and a playable onscreen keyboard.
Wave View
Wave view is where you do the bulk of your sample and loop editing. To select the range of the sample that plays when you trigger it, click-and-drag the blue triangles below the waveform. To fine-tune the start-and-end points, you can click-and-drag or click and type a value into the
Start
and
End
fields.
Trigger
Open the Trigger menu to choose the method by which to play the currently selected sample, from the following choices:
Normal
In this mode, the sample starts playing when you trigger it, and stops when you let go of the key (or when the recorded note that triggers it ends).
One Shot
In this mode, the sample plays through in its entirety when triggered. This is often used for drum sounds.
Toggle
In this mode, the sample begins playing when triggered, and stops playing when triggered a second time. This is most useful for loops and continuous, droning sounds.
Reverse
Enable this option to reverse the current sample.
Normalize
Enable this option to boost the amplitude of the current sample until its highest peak reaches a point just below full scale.
Load Next/Previous Sample in Folder
These buttons let you quickly swap the current sample for its neighbor in the enclosing folder. This allows for quick auditioning of a range of samples, to find just the right candidate.
Root, Low, and High
These selectors let you set the root note and note mapping for the current sample. You can also set these para meters in the dedicated Mapping view.
Loop a Sample
To loop playback of a sample, open the Loop selector and choose a looping mode:
Sustain
In this mode, when a note ends, playback continues beyond the selected loop range until the end of the release phase of the Amp envelope.
Release
In this mode, when a note ends, playback continues to loop until the end of the release phase of the Amp envelope.
Ping-Pong
In this mode, loop playback proceeds to the end of the loop range, then the sample is played in reverse until it reaches the beginning of the loop range, and so on.
When a looping mode is selected, the Loop Range bracket appears above the sample waveform, indicating the section of the sample to be looped. If the loop range begins after the initial playback range begins, the sample plays from the beginning of the playback-range position to the end of the loop-range position; then it plays from the start of the loop range to the end of the loop range and back for as long as the sample is triggered.
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X-Fade
Click-and-drag or click and type in this field to specify a number of samples of crossfade to apply to the loop points, to assist in removing audible clicks.
Follow Song Tempo
Enable this option to automatically timestretch the current sample to fit the tempo of the Song. This is most effect ive when using rhythmic loops, such as drum samples. The sample must be tempo-tagged to enable this feature.
All Notes Off
Click this button to stop playback of all currently enabled voices.
Mapping View
Mapping view shows each currently loaded sample as a Keymap Range selector that occupies a certain range of MIDI notes. The bright mark within each selector shows the current root note of the sample.
To change the root note of a sample, click-and-drag the sample's root-note handle left or right across the keyboard display. The notes on your keyboard that trigger the sample are indicated in the Keymap Range selector, which is the blue bar extending to the right and left of the note handle. To restrict the range of notes that can trigger the sample, click-and-drag the left or right edge of the Keymap Range selector.
Envelopes View
Envelopes view gives you graphical representations of the Pitch, Filter, and Amplitude envelopes that you can freely shape using the mouse. Click-and-drag the handles on each envelope to change the shape. The Attack, Decay, Sustain, and Release values are shown as numeric selectors below each envelope. These can also be changed by click-and-drag or click-and-type. Below them are the curve controls for each applicable envelope value ("AC" for "Attack Curve," "DC" for "Decay Curve," and so on), which let you precisely set the curve of each envelope segment.
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Record View
Record view lets you record audio directly into SampleOne XT, for immediate use as new samples. To do this, first select the
Input
to record, which can be any hardware audio input, send, output, or Instrument output. The
Monitor
selector lets you choose which bus should receive the cue signal for monitoring as you record.
There are two main ways you can record:
Record
Press Record to begin recording immediately. Press the button again to conclude recording. The resulting audio is shown in the Samples list, and is then available for use.
Gate Record
Press Gate Record to enable amplitude-based recording, in which each distinct region of audio (as specified by the Gate Threshold controls) is recorded as a separate sample. This is a great way to record a set of drum samples, for example.
Gate Threshold
The
Open
setting specifies the signal level at which recording begins while in Gate Record mode. The
Close
setting specifies the signal level at which recording ends. You can also set these ranges by clicking-and-dragging the triangle-shaped markers in the signal level display.
Name
This field lets you specify the name of the next recorded sample. If more than one sample is recorded before the name is changed, the samples will share the specified name, followed by a numeric identifier.
Resolution
This selector lets you set the bitrate of the recorded samples.
Insertion Key
This selector lets you choose the initial root note of the recorded samples. If more than one sample is recorded before the Insertion Key is changed, the samples are assigned to the next-higher note each time.
Samples List
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To add a sample to SampleOne XT, drag any audio clip from the Browser, or any Audio Event or selected range from the Arrange view, into the Samples list. The waveform for the audio clip appears in the main display. If you drag in a selected range from the Arrange view, the range is bounced to a separate audio file and then added to SampleOne XT.
Note you can quickly access samples that are in the same file location as a loaded sample by using the [Previous] and [Next] button to switch to the previous or next sample in that file location.
By default, the keymap range is set from C0 to B5, with C3 set as the sample’s root note. With the SampleOne XT instrument Track properly set up, and Monitor engaged, press any key within the default keymap range on your keyboard to play the loaded sample. C3 is set by default as the sample’s root note, so playing the C3 (middle C) key on your keyboard plays the sample at its original pitch and speed. Playing the keys above C3 shifts the sample pitch higher, and playing below C3 shifts the sample pitch lower and slows down playback speed.
When adding a REX file to SampleOne XT from the Browser with the Send to New SampleOne XT command, the REX file’s individual slices are mapped across the keymap (starting at C3 by default, dependent on number of slices), with each slice given its own note.
Playing Multiple Samples
Up to 96 samples can be loaded into SampleOne XT at once, with each loaded sample displayed in the sample list. Select any sample in the list to edit its playback, loop, and keymap range, as well as its root note and loop status. All loaded samples are triggered sim ultaneously, depending on the keymap range for each sample. For instance, if C3 on your keyboard is set to trigger every sample, pressing C3 triggers every sample at once. In this way, multilayered, or multitimbral sample-playback can be achieved.
Replace a Sample
To replace a sample in SampleOne XT, select the sample that you wish to replace in the Samples list. Then drag any audio clip from the Browser, or any Audio Event from the Arrange view, into the main display. The sample replaces the previous one in the sample list, and the previously displayed sample waveform updates to reflect the new sample.
Edit Sample
This button lets you specify individual envelope settings for the currently selected sample, rather than changing those parameters for all samples, as done by default. If after you've made custom alterations to one sample, you wish to reunify all samples under the same settings, press
Reset
.
Edit Pitch, Filter, and Amplifier Parameters
The output of each sample loaded in SampleOne can be modified with pitch, filter, and amplifier parameters. Note the [Edit All] button, which allows the simultaneous editing of all sample parameters at once when engaged. The following describes the use of these envel opes.
Pitch
The Pitch controls modify the pitch characteristics of the audio output. Click the button in the upper left corner of the module to activ ate/deactivate the effects of the Pitch controls.
Transpose
Transposes the pitch of the sample in semitones. Variable from -48 to +48 semitones.
Tune
Adjusts the tuning of the sample. Variable from -100 cents to 100 cents.
LFO
Adjusts the range within which the LFO affects pitch. Variable from -4 octaves to +4 octaves.
Env
Adjusts the range within which the envelope affects pitch. Variable from -4 octaves to +4 octaves.
Attack (A)
Adjusts the amount of time it takes to reach the Env value from the original pitch of the sample once a sample has been triggered. Variable from 0 to 20 seconds.
Decay (D)
Adjusts the amount of time it takes to reach the sustain level after reaching full volume. Variable from 0 to 20 seconds.
Sustain (S)
Adjusts the Sustain level. Variable from -∞ dB to 0 dB. The sustain period continues until the sample trigger stops.
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Filter
Release (R)
Adjusts the amount of time it takes to reach the original pitch after sample trigger has stopped. Variable from 0 to 30 seconds.
The Filter parameters modify the frequency characteristics of the audio output. Click the button in the upper left corner of the module to activate/deactivate the effects of the filter.
Cutoff
Adjusts the filter cutoff frequency. Variable from 20 Hz to 20 KHz.
Vel
Adjusts the maximum range, in octaves, within which note velocity can affect the maximum filter range (the value used when velocity equals 127).
Mod
Adjusts the range, expressed as distance in octaves, within which the modulation wheel on your Keyboard can adjust the instantaneous filter cutoff frequency (the value used when the mod wheel value equals 127).
LFO
Adjusts the range within which the LFO affects the cutoff frequenecy. Variable from -8 octaves to +8 octaves.
Env
Adjusts the range within which the envelope affects the cutoff frequency. Variable from -8 octaves to +8 octaves.
Res
Adjusts the relative resonance of the filter. Variable from 0 % to 100 %.
Type
Selects the filter type. Choose from LP24 Ladder, LP24 Zero-Latency, LP12 Ladder, BP12 Ladder, HP12 Ladder, LP12 State, BP12 State, HP12 State, and Eco Filter (lowest CPU use).
Attack (A)
Adjusts the amount of time it takes for the filter cutoff frequency to move from the frequency value to the envelope value once a sample has been triggered. Variable from Variable from 0 to 20 seconds.
Decay (D)
Adjusts the amount of time it takes to reach the sustain level after reaching the envelope value. Variable from Vari able from 0 to 20 seconds.
Sustain (S)
Adjusts the sustain level, which is the mix of the signal filtered at the envelope value with the signal filtered at the frequency value. Variable from -∞ dB to 0 dB. The sustain period continues until the sample trigger stops.
Release (R)
Adjusts the amount of time it takes the filter to reach the frequency value after the sample trigger has stopped.
Variable from Variable from 0 to 30 seconds.
Drive
This lets you specify an amount of filter overdrive, to add fullness and saturation artifacts to your sound.
Punch
This control lets you add a range of percussive attack to the start of each note. At the lowest setting, dynamics are unchanged. At higher settings, the sound becomes more aggressive and more readily pops through the mix.
Key
This control sets the relationship between incoming note Pitch and filter Cutoff. In physical instruments, higher notes tend to produce higher harmonics, brightening slightly as you go up the scale. On a synthesized instrument, if the filter stays static, setting the proper tone in the lower note ranges may cause inappropriate dullness in the higher notes. So, with the Key para meter, we can compensate for this, and create a more natural-sounding range of timbres up and down the keyboard.
Soft
This control lets you switch between two differing analog-modeled processing circuits within the filter. Engage Soft for a mellower, darker tone. Disengage it for a brighter, more aggressive sound.
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Amp
The Amp controls modify the amplitude characteristics of the audio output. Click the button in the upper left corner of the module to activ ate/deactivate the effects of the Amp controls.
Gain
Adjusts the maximum volume of the audio output. Variable from -144 to +20 dB.
Vel
Adjusts the relative amount that note velocity affects the maximum amplitude. Variable from 0 to 1.
Mod
Adjusts the relative amount that the modulation wheel on your Keyboard can adjust the instantaneous amplitude at any time. Variable from -1 to 1.
LFO
Adjusts the range with which the LFO affects playback volume.
Pan
Adjusts the stereo pan of the audio output. Variable from full L to full R.
Attack (A)
Adjusts the amount of time it takes to reach full volume once a sample has been triggered. Variable from 0 to 20 seconds.
Decay (D)
Adjusts the amount of time it takes to reach the sustain level after reaching full volume. Variable from 0 to 20 seconds.
Sustain (S)
Adjusts the sustain level. The sustain period continues until the sample trigger stops.
Release (R)
Adjusts the amount of time it takes to reach a level of -∞ after the sample trigger has stopped. Variable from 0 to 30 seconds.
LFO
Various parameters of SampleOne can be modulated, or varied over time, with the LFO. The following describes how to use the LFO to modulate parameters.
LFO
Click the Activate button to activate/deactivate.
Sync/Free
Choose to sync the modulation speed to tempo (variable from 1/64T to 4 bars), adjust the speed freely as fre quency (variable from 0.01 Hz to 500 Hz), or sync to note-on by selecting neither Sync nor Free (variable from 0.01 Hz to8 KHz).
Rate
Set the modulation speed of the LFO, in either rhythmic subdivisions of the Song tempo (Beats), or milliseconds (Speed), depending on Sync/Free status.
Type
Click to select, from top to bottom, the sine, saw, triangle, square, or sample and hold LFO waveform.
Delay
Adjusts the amount of time before the LFO affects anything once a sample is triggered. Variable from 0 to 2 seconds.
Mod
Adjusts the peak amplitude amount with which the modulation wheel controls the LFO signal strength (LFO strength when mod wheel value equals 127). Variable from -1 to 1.
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Master
The Master controls act on a global level, affecting all samples in the current patch.
Master
Sets master volume for the entire patch. Variable between -∞ and +10 dB.
Mono
Turn on this option to enable monophonic playing (one voice at a time only).
Glide
Enable this option to introduce Glide, and adjust the relative amount of Glide using the Glide Time knob below. Glide creates gradual shifting over time between consecutive notes, as opposed to the usual immediate switch from one note to the next.
Polyphony
By default, up to 32 voices can play simultaneously, meaning you can play 32 separate notes before the first note you played are cut off to allow more voices to play. Click and drag on the blue number to add or subtract total voices. 64 voices is the max imum.
Effects (FX A & FX B)
SampleOne XT offers seven built-in effects processors to add dimension to your sounds. They are arranged in two banks: FX A (Mod ulation, Delay, and Reverb) and FX B (Gater, EQ, Distortion, and Pan). You can enable or disable each effect by clicking its name. You can show or hide the FX section of the plug-in window by clicking the [FX] button.
FX A
Modulation
This processor creates time-based modulation effects. Choose from the following modes by clicking the [Chorus], [Flanger], or [Phaser] button:
Chorus
This processor creates effects similar to that of multiple identical instruments playing the same part simultaneously.
The synth signal is fed through a short, modulated delay, which is then mixed with the dry signal. Chorus offers the following controls:
Mono
Engage this option to sum the wet (effected) signal to mono.
Delay
This control lets you set the length of the modulated delay. Higher settings create full-bodied chorusing effects, while lower settings create more pronounced harmonics, akin to the effects of a Flanger.
Speed
This control lets you set the speed at which the delay line is modulated. Lower settings create slow, sweeping effects, while higher settings create faster, more aggressive modulation.
Width
This control lets you set the degree to which the delay line is modulated. Lower settings produce subtler chor using effects, while higher settings produce more pronounced changes in timbre over time.
Depth
This control lets you blend between the dry signal (all the way left) and the chorused signal (all the way right).
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Flanger
This processor creates resonant, hollow-sounding sweeping effects. The synth signal is fed through a short, mod ulated delay, which is mixed with the dry signal. While similar to the workings of a Chorus effect, Flangers get their signature sound by employing smaller delay times than those used in chorusing, combined with a feedback system that can add extra res onance to the sweep. Flanger offers the following controls:
Mono
Engage this option to sum the wet (effected) signal to mono.
Delay
This control lets you set the length of the modulated delay (in ms), which changes the pitch of the resultant res onance. Higher settings create lower-pitched resonance, while lower settings create resonances at a higher pitch.
Speed
This control lets you set the speed at which the delay line is modulated. Lower settings create slow, sweeping effects, while higher settings create faster, more aggressive modulation.
Width
This control lets you set the degree to which the delay line is modulated. Lower settings produce subtler flanging effects, while higher settings produce more pronounced changes in timbre over time.
Feedback (FB)
This control lets you set the amount of output signal to feed back into the Flanger. Higher amounts of Feedback add to the resonance of the sweeping effect.
Sync
Engage this option to enable setting Flanger modulation speed to a rhythmic value (such as 1/8th-note or 1/4 note) relative to Song tempo. Disengage to set Rate on a continuous scale.
Depth
This control lets you blend between the dry signal (all the way left) and the flanged signal (all the way right).
Phaser
This processor creates dreamy, otherworldly sweeping effects. The synth signal is fed through a series of all-pass fil ters that alter its phase. When mixed with the dry signal, this creates a series of peaks and valleys in the frequency response that changes depending on the degree of phase shift applied. Phaser offers the following controls:
Mono
Engage this option to sum the wet (effected) signal to mono.
Shift
This control lets you specify the amount of phase shift to apply. Lower settings focus the phasing effect in the lower frequencies, while higher settings focus the effect in higher frequencies.
Speed
This control lets you set the speed of modulation applied to the phase shift amount. Lower settings create slow, sweeping effects, while higher settings create faster, more aggressive modulation.
Width
This control lets you set the degree to which the phase shift amount is modulated. Lower settings produce subtler effects, while higher settings produce more pronounced changes in timbre over time.
Feedback (FB)
This control lets you set the amount of output signal to feed back into the Phaser. Higher amounts of Feedback add to the resonance of the sweeping effect.
Sync
Engage this option to enable setting Phaser modulation speed to a rhythmic value (such as 1/8th-note or 1/4 note) relative to Song tempo. Disengage to set Rate on a continuous scale.
Depth
This control lets you blend between the dry signal (all the way left) and the phase-shifted signal (all the way right).
Delay
This processor creates an echo effect, either as a single delayed repeat of the input signal, or a trailing series of echoes. The Delay effect offers the following controls:
Low and High
These controls let you set the cutoff frequencies of the provided high-pass and low-pass filters, which effect only the delayed signal.
Delay Time
This control lets you specify the length of the delay effect, in rhythmic values (such as 1/8th-note or 16th-note) rel ative to the tempo of the Song.
Feedback (FB)
This control lets you set the amount of effected signal that is fed back into the Delay effect. At zero, there is just one repeat. As you increase the value, the trail of repeats grows.
Mix
This control lets you blend between the dry signal (all the way left) and the delayed signal (all the way right).
Ping-Pong Mode
This menu lets you enable and configure the stereo Ping-Pong delay mode. You can choose from the fol lowing modes:
Off
The delay works as normal, without ping-pong functions.
Panned
Using a multi-tap delay structure, this mode pans each delay repeat to the right or left, in sequence.
Dotted and Double
These modes work similarly to Panned mode, but employ staggered spacing of the delay taps to produce a dotted-note or syncopated straight rhythm in the delay repeats.
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Reverb
Enable this option to route the output of the Delay effect to the Reverb effect, enabling further diffusion and abstrac tion of the delay signal.
Reverb
This effect places the synth signal within a synthesized reverberant physical space, ranging from short reverbs that emulate smaller rooms, to long reverbs that evoke the sounds of large spaces, such as halls and cathedrals. Reverb offers the following controls:
Pre-Delay (Pre)
This parameter lets you specify an amount of delay applied to the reverb-processed signal, in a range between zero and 500 ms. This emulates the delay inherent in large spaces between the impact of a sound and its audible reverberation. Lower settings are best suited to shorter reverb times, and longer settings with longer reverb times, but let your own taste be the judge.
Damping (Damp)
This control lets you set an amount of high-frequency attenuation to apply to the reverb signal. Spaces with soft surfaces tend to lose treble quickly as the sound reverberates, resulting in a short bright reverb followed by a progressively darker tail. Spaces with harder surfaces retain high-end more efficiently over time. Set Damp to its lower range to emulate hard surfaces, and to the higher ranges to enable further damping, to emulate softer surfaces.
Size
This control lets you set the length of reverberation from the moment a sound starts, in a range between 100 ms and 10 seconds. The larger the size, the longer the tail of the reverb, and the larger the emulated space sounds.
Low and High
These controls let you set the cutoff frequencies of the provided high-pass and low-pass filters, which effect only the reverb signal.
Mix
This control lets you blend between the dry signal (all the way left) and the reverb signal (all the way right).
FX B
Gater
This is a rhythmic gating effect, able to create a series of syncopated breaks in the synth signal. A variety of presets are provided, each with a different rhythmic gating pattern. However, the fun really begins when you create your own. Gater offers the following controls:
Beats
This control lets you set the length of the gating cycle, in rhythmic values (such as 1 bar or 1/2-note) relative to Song tempo. For example, at a setting of 1 bar, the 16 steps in the cycle repeat every bar, effectively representing 16th-notes. At a 1/2-note setting, the 16 steps repeat each half-bar, representing 32nd-note values.
Beat Steps
This grid lets you specify which steps in the cycle let signal pass through, and which gate the signal to silence. Click on a step to enable or disable gating for that step.
Stereo
Engaging this option creates a separate beat grid for each side of the stereo field. When engaged, you'll see two rows of beat steps, the top row specifying gate steps for the left channel, and the bottom row gating the right channel.
Depth
This control lets you blend between the gated and dry signals, allowing for rhythmic gating effects while retaining the continuity of the synth sound.
EQ
This is a graphic equalizer effect, perfect for quick tonal shaping. Set the EQ bands to emphasize or attenuate bands of frequencies to suit your needs. When a band is in the center of its range, it neither adds nor subtracts. When moved above the center, it emphasizes the chosen frequency. Moved below the center, it attenuates that frequency.
Choose between Lead mode, with frequencies chosen to suit aggressive, up-front sounds, or Bass mode, with wider-ranging fre quencies that work better for basses and mellower chordal parts.
Distortion
This is a variable distortion effect, which adds grit and character to your sounds. Choose from a variety of distortion types, from fizzy transistor fuzzes to thick, warm tube overdrives. Set the amount of distortion with the Drive knob.
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Pan
This is an auto-pan effect, which pans the synth signal left and right over time. Pan offers the following controls:
Speed
This control lets you set the speed at which the signal is panned left and right.
Sync
Enable this option to set pan speed to a rhythmic value (such as 1/4-note or 16th-note) relative to Song tempo. Disable this option to set pan speed along a continuous range.
Depth
This control lets you set the degree to which the signal is panned. Lower settings give a subtly panned effect, while higher settings pan the signal more radically, all the way to fully left and right in each cycle.
Virtual Keyboard
The virtual keyboard lets you easily click to play notes or manipulate the Pitch and Mod wheels, while auditioning or editing patches when you're away from a MIDI keyboard. The keyboard display also shows you which notes are currently being played, as well as the root note and pitch mapping span of the currently selected sample. You can show or hide the virtual keyboard at any time by pressing the [Keys] button.
Note that for a more playable keyboard experience when away from your MIDI controller, you can also use Studio One's
QWERTY Keyboard Device
to play notes using your computer's keyboard.
Next to the virtual keyboard is the Bend parameter, which lets you set the pitch bend range of the Pitch wheel, in semitones.
Working with .multisample and .soundx Files
Given that it's so easy to create new sample libraries in SampleOne XT, you may find that you want to exchange them with other people, or use them in different instruments, such as Presence XT. To export the current set of samples as a .multisample file, click the menu button and choose
Export Multisample File...
To export the current patch as a .soundx file for other SampleOne XT users to try, click the menu button and choose
Export Preset...
To import a multisample or soundx preset file into SampleOne XT, simply drag-and drop it onto the plug-in window.
Export to Impact XT
Once you've created some samples you love, you can always import them to Impact XT using drag-and-drop. To do this, click and drag your chosen sample from the sample list in SampleOne XT, and hover your cursor over an Impact XT tab at the top of the Instruments window. Impact XT is then shown, and you can drop your sample onto any pad. You can also select multiple samples in SampleOne XT, then click and drag the group into Impact XT as described above.
By default, when multiple samples are dropped onto a pad, they are all assigned to that pad and are played interchangably, according to the current Layer Mode. To distribute multiple samples across multiple pads, press and hold [Shift] before dropping them. The first sample is assigned to the selected pad, and each subsequent sample is assigned to subsequent pads in ascending note order.
Color Themes
Looking for a little personalization? Try clicking the PreSonus logo at the top right corner of the SampleOne XT window for a selection of new color themes.
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Presence XT
Presence XT is a virtual sample-player instrument that enables you to play an endless variety of sounds. Presence XT uses a generic multisample format (also supported by Bitwig Studio) packaged into Sound Sets, and can also load and play presets in EXS, Giga, Kon takt (version 4 and below), and SoundFont formats. The bundled Sound Sets include a variety of high-quality instruments. You can shape your sounds with the provided filter, LFOs, envelopes, mod matrix, and effects.
While Presence XT is, by default, limited to playing sounds from existing libraries, by purchasing the Presence XT Editor Option, you can upgrade it to a full-featured sampler. With this option installed, you can create your own sample-based instruments, with powerful lay ering and scripting features. For more information, see
Presence XT employs a high-performance disk-streaming sample playback system, enabling the use of presets that use very long samples. Up to 128 sample voices can play simultaneously. One voice is often equivalent to one note. However, some sounds have ele ments (such as layers and articulations) that can consume more than one voice per note played.
The central preset display shows the number of sample voices being used at any moment, as well as the name and size of the loaded preset. The Voice Limit parameter lets you set the level of polyphony you want (1-128, 64 by default).
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Loading and Playing Sounds
You can locate and load presets from Studio One Sound Sets in the following ways: Click the Preset menu in Presence XT, browse to your preset of choice, and click the preset to load.
With the Presence XT window open, choose a Presence XT preset in the Instruments section of the Browser, and double-click the preset to load.
Drag a preset from the Sounds section of the Browser onto the Presence XT plug-in window or the Track on which Presence XT resides.
Create a new Instrument Track with Presence XT and your choice of preset already loaded, by dragging the preset between two Tracks (or next to the top or bottom Track) in the Arrange view.
Once loaded, the preset is immediately playable with your MIDI controller, or by clicking the virtual keyboard at the bottom of the plug-in window.
Working with Presence Content
Presence XT takes the place of the Presence sample playback instrument, featured in previous versions of Studio One. Songs that use the Presence instrument open as expected in Studio One 4.1, with Presence XT replacing any instances of Presence.
However, Presence XT features an improved Reverb effect algorithm, so songs created using Presence (and its built-in reverb) show a difference in sound when played with Presence XT in place. This difference can be minimized by adjusting the settings of the new
.
You may still notice some slight sound differences between presets played through Presence and the same presets played through Presence XT. You can always open affected songs in a previous version of Studio One and transform the affected tracks to audio.
Songs saved in this state sound exactly the same when opened in Studio One 4.1.
Find More Sounds in the PreSonus Shop
Sample libraries created especially for Presence XT are available in the PreSonus Shop. For more info on purchasing content from the Shop, see
.
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Using 3rd-Party Sample Formats
Sounds in EXS, Giga, Kontakt (version 4 and below), and SoundFont formats can be loaded directly, with no conversion required. You can load these presets by dragging from the Windows Explorer or Mac OS Finder onto the plug-in window, or onto a Track with Pres ence XT loaded. You can create a new Instrument Track with Presence XT and your choice of preset already loaded, by dragging the preset between two Tracks (or next to the top or bottom Track) in Arrange view.
You can also locate and access 3rd-party presets using the Files tab in the Browser. If you have an established directory for sampler content, you can create a new Browser tab pointing to that directory, for quick access. For more on setting up new tabs in the Browser, see
Make Finding Your Favorite Files Easy
.
We recommend storing your sampler presets and any needed sample collections together, in the same directory. If needed samples cannot be found when loading a preset, you are given the chance to locate them in your file system.
Relative Parameter Control
Multiple samples are used to create sounds in a single instrument, and presets can potentially comprise multiple instruments. Each sample in any given preset can have different absolute settings. Expressive control of such complex presets is achieved by the use of rel ative controls, that can modify all samples simultaneously. Changes are made relative to the absolute settings within the loaded preset.
Script Controls
Some sounds offer additional controls that interact with a control script built into the sound. When Script Controls are available in a loaded sound, they appear in the central display. You can tweak and automate these special controls just as you would the built-in con trols in Presence XT.
In some cases, Script Controls can replace the functionality of one or more of the standard controls (such as envelope settings). When working with sounds such as these, use the provided Script Controls to affect those parameters.
Articulation Key Switches
Some sound libraries are built with a special area of the keyboard that acts as a set of switches between different versions of the sound.
For example, a guitar sound might offer open notes, muted notes, slides, and so on. These different articulations are instantly available as you play or program a part, by pressing a key (or programming a MIDI note) in that special range.
When Articulation Key Switches are available in a sound, the name of the currently selected articulation is shown at the upper-right corner of the central display of Presence XT. Click this name to toggle a list of available articulation switches and their places on the key board. These keys are also marked with red bars on the virtual keyboard.
When you play one of these keys, the new articulation is shown in the central display, and the character of the sound changes according to the way the sound was designed.
Controls Overview
The main control panel lets you control the Filter, LFOs, Envelope Generators, and sample playback parameters. These are the primary controls you'll use to sculpt your sound. To the right of these controls are the Global parameters: Volume, Velocity, and key mode (Poly, Mono & Glide).
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Along the bottom of the window, you'll see the Mod/FX section (which gives you access to the modulation matrix and effects) and the vir tual keyboard. You can hide or show each of these elements by pressing the [MOD/FX] and buttons.
LFO 1 and LFO 2
LFO stands for Low Frequency Oscillator, and Presence XT has two of them. LFOs create slow-moving regular cycles of control signal that are useful for modulating other parameters over time. One common example is the way many keyboard patches respond when you move the Mod Wheel up from zero; the pitch of the oscillators wavers up and down in an expressive manner, much like the sound of vocal vibrato. This is simply an LFO modulating oscillator pitch to a degree set by the position of the mod wheel.
LFO 1 and 2 have identical controls, so the following explanations apply to both:
Bypass
Click the [LFO 1] or [LFO 2] button to turn the selected LFO on or off.
LFO Type
Choose between Sine, Triangle, Sawtooth, Square, and Random shapes for the oscillation of the LFO.
Rate
Sets the rate at which the LFO oscillates, from inaudibly low (0.01 Hz) for long, sweeping changes, all the way to higher ranges (up to 8 kHz) useful for FM and AM techniques. When the LFO's [Sync] button is engaged, Rate can be set in terms of rhythmic values relative to Song tempo, such 1/8th-note and 1/4-note.
Sync
Engage this option to enable setting LFO Rate to a rhythmic value (such as 1/8th-note or 1/4-note) relative to Song tempo. Disengage to set Rate by Hz.
Key
Engage this option to bind LFO speed to incoming note pitch. Higher notes result in higher LFO speeds, while lower notes result in lower LFO speeds.
Free
Engage this option to let the LFO run continuously, resulting in a differing LFO start point for each note played. Dis engage to restart the LFO waveform at the start of each note.
Delay
This control lets you specify an amount of time (in milliseconds) for the LFO to wait before becoming active after a note is played. This lets you do things like adding a bit of expression to held notes, or creating layers of modulation that start at different points in each note by setting distinct Delay values for each LFO.
Sample Playback Parameters
This set of controls lets you manipulate the way that Presence XT plays the samples in the currently loaded preset.
Sample Start Mod
Lets you specify an amount of negative or positive velocity-controlled offset, applied to the point in the sample at which playback begins. At settings above and below the default of 0, lower-velocity notes trigger a smaller amount of CHAPTER 14 ___ Studio One Reference Manual
Filter
sample offset, and higher-velocity notes trigger a larger amount of offset.
Pitch Fine Tune
Lets you tune sample pitch in a range of -100 to +100 cents (equaling one semitone up or down).
Sample Shift
Lets you manipulate sample playback speed with no change in pitch. While pitch is not affected, the range of Sample Shift is -36 to +36 semitones, which references the amount of transposition that would normally be needed to shift a sample's speed the specified amount. When playing one-shot (non-looping) samples, this control varies the length of the sample. When playing looped samples, this control enables useful textural and harmonic changes.
Transpose
Lets you transpose incoming note pitch in a range of -12 to +12 semitones.
Presence XT offers a versatile multi-mode Filter, which lets you shape and enhance your sounds. The filter is often one of the most important defining elements to the sound of an analog synthesizer, and likewise, this filter's unique characteristics have much to do with the sound of Presence XT. The Filter offers the following controls:
Bypass
Click the [Filter] button to turn the filter on or off.
Filter Mode
Choose from the following filter modes, each with its own sound-shaping characteristics.
LP 24 dB Ladder
This mode emulates a classic 24-dB-per-octave low-pass filter based on a transistor-ladder con figuration, as found in many classic synthesizers. This type of filter allows frequencies below the chosen Cutoff fre quency to pass through, which cutting frequencies above Cutoff at a rate of 24 decibels per octave—a fairly aggressive slope.
LP 24 dB Zero
This is a 24-dB-per-octave low-pass filter, based on a zero-delay-feedback architecture that closely models the tone and modulation behavior of analog filters.
LP 12 dB Ladder
This is a low-pass filter with a 12-dB-per-octave curve, which cuts frequencies less aggressively than the 24 dB filters.
BP 12 dB Ladder
This is a high-pass and low-pass filter in series, known collectively as a band-pass filter. It allows a selected band of frequencies to pass through, then cuts frequencies above and below that band at a rate of 12 decibels per octave.
HP 12 dB Ladder
This is a high-pass filter with a 12-dB-per-octave slope. This lets frequencies above the chosen Cutoff frequency pass through, while cutting frequencies below Cutoff at a rate of 12 decibels per octave.
LP 12 State, BP 12 State, HP 12 State, Eco Filter
These are a set of simple, clean digital filter models, in low pass, band-pass, high-pass, and eco (low-CPU low-pass) modes. You can access these filter types in the drop-down menu at the end of the row of Filter Mode switches.
Cutoff
This lets you set the corner frequency of the filter—the point in the slope of the filter at which the filter cuts incoming audio by 3 dB. In the case of the Band-Pass filter, this sets the center frequency of the passed frequency band.
Soft
This control lets you switch between two differing analog-modeled processing circuits within the filter. Engage Soft for a mellower, darker tone. Disengage it for a brighter, more aggressive sound.
Drive
This lets you specify an amount of filter overdrive, to add fullness and saturation artifacts to your sound.
Punch
This control lets you add a range of percussive attack to the start of each note. At the lowest setting, dynamics are unchanged. At higher settings, the sound becomes more aggressive and more readily pops through the mix.
Resonance (Res)
This lets you set the amount of resonance in the filter, which is an emphasis centered on the chosen cutoff frequency. At lower settings, the filter cuts frequencies smoothly. As you increase Res, the emphasis at the cutoff frequency Studio One Reference Manual _ Page 300
becomes more pronounced, able to mimic resonances such as those in voices or acoustic instruments, as well as many classic synthesis effects. At the highest settings, the filter can self-oscillate, emitting a pitched tone at the current cutoff frequency. This filter oscillation can be treated somewhat like an extra oscillator, especially in conjunction with the Key parameter.
Velocity (Vel)
This control sets the relationship between incoming note Velocity and filter Cutoff. When set at the center, velo city does not affect cutoff. When moved to the right, cutoff rises as note velocity increases. When moved to the left, cutoff lowers as note velocity increases.
Key
This control sets the relationship between incoming note Pitch and filter Cutoff. In physical instruments, higher notes tend to produce higher harmonics, brightening slightly as you go up the scale. On a synthesized instrument, if the filter stays static, setting the proper tone in the lower note ranges may cause inappropriate dullness in the higher notes. So, with the Key para meter, we can compensate for this, and create a more natural-sounding range of timbres up and down the keyboard.
When Key is set all the way to the left, the filter is unaffected by note pitch. In the middle, cutoff follows note pitch subtly, allowing high notes to shine. When set all the way right, filter cutoff follows note pitch closely in a relative fashion, mov ing upward and downward in semitone values as notes are received. This lets you use the filter as an additional pitched oscillator or resonator when filter Res is set high.
Envelopes
Envelope generators are a vital part of sound synthesis, giving us the ability to shape the amplitude and timbre of our sounds within the time-scale of each note. Presence XT has two envelope generators, labeled Amp Env (so named because it is hard-wired to amp litude), and Env 2 (which is often routed to filter cutoff, for timbral shaping).
Both Env modules are triggered when a note is played. Each Env then outputs a control signal that follows the shape set by the following controls:
Attack (A)
This control lets you set the time required for the envelope to go from zero (silence) to full amplitude, in a range from 0 ms to 20 seconds.
Decay (D)
This control lets you set the time required to drop from full amplitude to the sustain level, in a range from 0 ms to 20 seconds.
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Sustain (S)
This control lets you set the signal level that is maintained from the end of the decay period, until the key is released, in a range from -∞ dB (silence) to 0.0 dB (full amplitude).
Release (R)
This control lets you set the time required to fall back to silence after the key is released, in a range from 0 ms to 30 seconds.
Delay (
△
- Env 2 only)
This control lets you specify a length of time (in ms) for the Env to pause before starting its attack phase after a note is played. This can assist in creating evolving sounds, where cycles of modulation occur at differing times over the length of a note.
Envelope Graphical Display
Each envelope has a corresponding graphical display that represents the shape created by the settings of its parameters. There are handles on the corners and slopes of each envelope that you can click and drag, letting you shape the ADSR envelope and the curve between its points visually. If you wish to lengthen any phase of the envelope beyond the time limits of the current display, simply drag the point toward the right of the graph, and the time scale adjusts to properly display the new setting.
Global Settings
The following Global parameters let you configure Presence XT's overall behavior and capabilities, to meet your needs.
Volume
This control lets you set the total output volume, in a range from -∞ dB (silence) to +10.0 dB (ten decibels above unity gain).
Velocity
This control lets you set the degree to which Presence XT's volume is affected by note velocity, from zero (no velocity sensitivity) to 1.0 (full velocity sensitivity).
Poly, Mono, and Glide
Enable Poly mode to allow polyphonic playing (more than one note at a time). Enable Mono mode to play just one note at a time. When in Mono mode, you can enable Glide to cause the pitch to sweep smoothly from that of the currently held note to that of the next note, when played legato (one note played while the previous note is held). The Glide knob lets you set the rate of pitch change over time, from 1 ms to 1 second.
Effects
Presence XT offers seven built-in effects processors to add dimension to your sounds. They are arranged in two banks: FX A (Mod ulation, Delay, and Reverb) and FX B (Gater, EQ, Distortion, and Pan). You can enable or disable each effect by clicking its name. You can show or hide the Mod/FX section of the plug-in window by clicking the [Mod/FX] button.
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Modulation
This processor creates time-based modulation effects. Choose from the following modes by clicking the [Chorus], [Flanger], or [Phaser] button:
Chorus
This processor creates effects similar to that of multiple identical instruments playing the same part simultaneously.
The synth signal is fed through a short, modulated delay, which is then mixed with the dry signal. Chorus offers the following controls:
Mono
Engage this option to sum the wet (effected) signal to mono.
Delay
This control lets you set the length of the modulated delay. Higher settings create full-bodied chorusing effects, while lower settings create more pronounced harmonics, akin to the effects of a Flanger.
Speed
This control lets you set the speed at which the delay line is modulated. Lower settings create slow, sweeping effects, while higher settings create faster, more aggressive modulation.
Width
This control lets you set the degree to which the delay line is modulated. Lower settings produce subtler chor using effects, while higher settings produce more pronounced changes in timbre over time.
Depth
This control lets you blend between the dry signal (all the way left) and the chorused signal (all the way right).
Flanger
This processor creates resonant, hollow-sounding sweeping effects. The synth signal is fed through a short, mod ulated delay, which is mixed with the dry signal. While similar to the workings of a Chorus effect, Flangers get their signature sound by employing smaller delay times than those used in chorusing, combined with a feedback system that can add extra res onance to the sweep. Flanger offers the following controls:
Mono
Engage this option to sum the wet (effected) signal to mono.
Delay
This control lets you set the length of the modulated delay (in ms), which changes the pitch of the resultant res onance. Higher settings create lower-pitched resonance, while lower settings create resonances at a higher pitch.
Speed
This control lets you set the speed at which the delay line is modulated. Lower settings create slow, sweeping effects, while higher settings create faster, more aggressive modulation.
Width
This control lets you set the degree to which the delay line is modulated. Lower settings produce subtler flanging effects, while higher settings produce more pronounced changes in timbre over time.
Feedback (FB)
This control lets you set the amount of output signal to feed back into the Flanger. Higher amounts of Feedback add to the resonance of the sweeping effect.
Sync
Engage this option to enable setting Flanger modulation speed to a rhythmic value (such as 1/8th-note or 1/4 note) relative to Song tempo. Disengage to set Rate on a continuous scale.
Depth
This control lets you blend between the dry signal (all the way left) and the flanged signal (all the way right).
Phaser
This processor creates dreamy, otherworldly sweeping effects. The synth signal is fed through a series of all-pass fil ters that alter its phase. When mixed with the dry signal, this creates a series of peaks and valleys in the frequency response that changes depending on the degree of phase shift applied. Phaser offers the following controls:
Mono
Engage this option to sum the wet (effected) signal to mono.
Shift
This control lets you specify the amount of phase shift to apply. Lower settings focus the phasing effect in the lower frequencies, while higher settings focus the effect in higher frequencies.
Speed
This control lets you set the speed of modulation applied to the phase shift amount. Lower settings create slow, sweeping effects, while higher settings create faster, more aggressive modulation.
Width
This control lets you set the degree to which the phase shift amount is modulated. Lower settings produce subtler effects, while higher settings produce more pronounced changes in timbre over time.
Feedback (FB)
This control lets you set the amount of output signal to feed back into the Phaser. Higher amounts of Feedback add to the resonance of the sweeping effect.
Sync
Engage this option to enable setting Phaser modulation speed to a rhythmic value (such as 1/8th-note or 1/4 note) relative to Song tempo. Disengage to set Rate on a continuous scale.
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Delay
Depth
This control lets you blend between the dry signal (all the way left) and the phase-shifted signal (all the way right).
This processor creates an echo effect, either as a single delayed repeat of the input signal, or a trailing series of echoes. The Delay effect offers the following controls:
Low and High
These controls let you set the cutoff frequencies of the provided high-pass and low-pass filters, which effect only the delayed signal.
Delay Time
This control lets you specify the length of the delay effect, in rhythmic values (such as 1/8th-note or 16th-note) rel ative to the tempo of the Song.
Feedback (FB)
This control lets you set the amount of effected signal that is fed back into the Delay effect. At zero, there is just one repeat. As you increase the value, the trail of repeats grows.
Mix
This control lets you blend between the dry signal (all the way left) and the delayed signal (all the way right).
Ping-Pong Mode
This menu lets you enable and configure the stereo Ping-Pong delay mode. You can choose from the fol lowing modes:
Off
The delay works as normal, without ping-pong functions.
Panned
Using a multi-tap delay structure, this mode pans each delay repeat to the right or left, in sequence.
Dotted and Double
These modes work similarly to Panned mode, but employ staggered spacing of the delay taps to produce a dotted-note or syncopated straight rhythm in the delay repeats.
Reverb
Enable this option to route the output of the Delay effect to the Reverb effect, enabling further diffusion and abstrac tion of the delay signal.
Reverb
This effect places the synth signal within a synthesized reverberant physical space, ranging from short reverbs that emulate smaller rooms, to long reverbs that evoke the sounds of large spaces, such as halls and cathedrals. Reverb offers the following controls:
Pre-Delay (Pre)
This parameter lets you specify an amount of delay applied to the reverb-processed signal, in a range between zero and 500 ms. This emulates the delay inherent in large spaces between the impact of a sound and its audible reverberation. Lower settings are best suited to shorter reverb times, and longer settings with longer reverb times, but let your own taste be the judge.
Damping (Damp)
This control lets you set an amount of high-frequency attenuation to apply to the reverb signal. Spaces with soft surfaces tend to lose treble quickly as the sound reverberates, resulting in a short bright reverb followed by a progressively darker tail. Spaces with harder surfaces retain high-end more efficiently over time. Set Damp to its lower range to emulate hard surfaces, and to the higher ranges to enable further damping, to emulate softer surfaces.
Size
This control lets you set the length of reverberation from the moment a sound starts, in a range between 100 ms and 10 seconds. The larger the size, the longer the tail of the reverb, and the larger the emulated space sounds.
Low and High
These controls let you set the cutoff frequencies of the provided high-pass and low-pass filters, which effect only the reverb signal.
Mix
This control lets you blend between the dry signal (all the way left) and the reverb signal (all the way right).
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Gater
This is a rhythmic gating effect, able to create a series of syncopated breaks in the synth signal. A variety of presets are provided, each with a different rhythmic gating pattern. However, the fun really begins when you create your own. Gater offers the following controls:
Beats
This control lets you set the length of the gating cycle, in rhythmic values (such as 1 bar or 1/2-note) relative to Song tempo. For example, at a setting of 1 bar, the 16 steps in the cycle repeat every bar, effectively representing 16th-notes. At a 1/2-note setting, the 16 steps repeat each half-bar, representing 32nd-note values.
Beat Steps
This grid lets you specify which steps in the cycle let signal pass through, and which gate the signal to silence. Click on a step to enable or disable gating for that step.
Stereo
Engaging this option creates a separate beat grid for each side of the stereo field. When engaged, you'll see two rows of beat steps, the top row specifying gate steps for the left channel, and the bottom row gating the right channel.
Depth
This control lets you blend between the gated and dry signals, allowing for rhythmic gating effects while retaining the continuity of the synth sound.
EQ
This is a graphic equalizer effect, perfect for quick tonal shaping. Set the EQ bands to emphasize or attenuate bands of frequencies to suit your needs. When a band is in the center of its range, it neither adds nor subtracts. When moved above the center, it emphasizes the chosen frequency. Moved below the center, it attenuates that frequency.
Choose between Lead mode, with frequencies chosen to suit aggressive, up-front sounds, or Bass mode, with wider-ranging fre quencies that work better for basses and mellower chordal parts.
Distortion
This is a variable distortion effect, which adds grit and character to your sounds. Choose from a variety of distortion types, from fizzy transistor fuzzes to thick, warm tube overdrives. Set the amount of distortion with the Drive knob.
Pan
This is an auto-pan effect, which pans the synth signal left and right over time. Pan offers the following controls: CHAPTER 14 ___ Studio One Reference Manual
Speed
This control lets you set the speed at which the signal is panned left and right.
Sync
Enable this option to set pan speed to a rhythmic value (such as 1/4-note or 16th-note) relative to Song tempo. Disable this option to set pan speed along a continuous range.
Depth
This control lets you set the degree to which the signal is panned. Lower settings give a subtly panned effect, while higher settings pan the signal more radically, all the way to fully left and right in each cycle.
Modulation Matrix
Presence XT provides 16 configurable modulation routings, in two banks of eight (Mod A and Mod B). Modulation signals can be routed from a selection of incoming MIDI controller signals (such as Pitch Bend, Mod Wheel, and Aftertouch), modulation generators (such as the LFOs and envelopes), or the pitch or velocity of played notes.
These modulation signals can be used to vary most of the parameters throughout Presence XT, including modulation sources them selves (such as LFO 2 modulating the rate of LFO 1, or the Decay of Env 2).
Each modulation slot has a bypass button at the top, which lets you enable or disable the flow of modulation signal. Below that are the input selector and modifier selector. If you assign a modulation source to the input selector only, that signal is routed directly to the chosen destination. In some cases, you’ll want to govern the flow of one mod source before it reaches its destination, using the signal from another mod source. For example, you may want to control the output level of LFO 1 (routed to a parameter such as oscillator pitch) with the Mod Wheel. In this case, you'd choose Mod Wheel with the input selector, and LFO 1 with the modifier selector below.
Below that is a slider that controls the amplitude and polarity of the modulation signal. Set at its center, no modulation occurs. Move the handle right of center to send an increasing amount of the modulation signal, at its normal (positive) polarity, to the chosen destination.
Move it left of center to send the signal to its destination with a negative value.
If the parameter you wish to modulate is set to a high value, you may want to send a negative modulation signal to it, driving the setting downward and causing more audible effects. Positive-going modulation signals are more efficient when modulating parameters set to low values.
A selector at the bottom of each modulation slot lets you choose the destination of the chosen modulation signals.
Virtual Keyboard
The virtual keyboard lets you easily click to play notes or manipulate the Pitch and Mod wheels, while auditioning or editing patches when you're away from a MIDI keyboard. The keyboard display also shows you which notes are currently being played.
Note that for a more playable keyboard experience when away from your MIDI controller, you can also use Studio One's
QWERTY Keyboard Device
to play notes using your computer's keyboard.
Next to the virtual keyboard is the Bend parameter, which lets you set the pitch bend range of the Pitch wheel, in semitones. The upper value sets up-bend range, and the lower value sets down-bend range.
Presence XT Editor
By default, Presence XT is a sample player, which lets you play (and tweak) sounds from existing libraries. If you want to create your own sample-based instruments, you can purchase and install the Presence XT Editor Add-on, available from the
PreSonus Shop
.
This option upgrades Presence XT to full sampler functionality, with powerful scripting and layering features.
This editing function can also be used to deeply change and further optimize programs from imported sound libraries (such as those in EXS or Giga format), or Presence XT libraries created by other users. Commercial Presence XT libraries (such as those included with Studio One or bought separately) are protected, and cannot be edited.
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Purchasing the Presence XT Editor Add-on
To purchase this Add-on, head to the
Studio One Add-ons
section of the PreSonus Shop. Add the option to your cart, and complete the purchase. You are now ready to install.
Installing from Within Studio One
To install this option from within Studio One, ensure that your Studio One machine is connected to the internet, then navigate to
Studio One/Studio One Installation...
Click the box next to the option in your "My Purchased Items" list to select it, then click [Install] to complete the installation.
Installing from the Web
To install this option using our web site, download the installer from your
my.presonus.com
account (in the Add-ons section of the My Products page). If you wish to install the option on a different computer than the one you used to download the file, move the installer file to the desired computer. Then, double-click the installer file and follow the instructions as prompted to complete the installation.
Editor Overview
Once you've installed the Presence XT Editor Add-on, when you open a Presence XT window, you'll see a new button, marked "Editor." Press this button to open the editing interface. To return to the normal view, click the [Player] button. You'll notice there are four main sections in the editing interface:
Program
This area shows you the saved name and disk size of the program you're editing. If you click the menu button next to the [Program] but ton, a pop-up menu appears. Choose from the following functions:
New Program
Resets Presence XT to a default state, with a blank program loaded. If you've begun to create a program and have not yet saved it, you'll receive a warning, telling you that your samples and parameter settings will be lost if you go through with creating a new program.
Pack Program
Lets you package your program, with all its samples and settings, into a single file, for easy storage and shar ing. Packed programs are created with a ".soundx" file extension.
Set Program Password
Lets you set a password that Presence XT prompts for if a person attempts to edit this program. This lets you keep a program from being edited, even when sharing it with others.
To the right of the program area, you'll see three buttons that control the editor display. They look like this: CHAPTER 14 ___ Studio One Reference Manual
The first button shows or hides an information drawer at the top of the editor window. Here, you can edit the program's name, set its cat egory, and add a description and information about yourself, as author of the program. The information you enter here is shown in the Player view when your program is loaded, so we recommend you always fill in these fields.
The second and third buttons arrange the Layers and Zones areas either side-by-side, or vertically stacked, according to your pref erence.
Finally, you'll see the [Script] button, which opens the scripting view, in which you can write scripts in JavaScript, for greater creative con trol and interface flexibility in your programs. For more information on working with JavaScript in Presence XT, see
.
Layer
This area deals with Layers, which are entire sample sets, arranged in Zones (as discussed below) across the range of MIDI key and velocity values. These layers can be combined to create fuller sounds and textures, or to set up one or more MIDI-switchable variations for a given sound.
For example, a layer could be a single variation, such as "Pizzicato," in a string sound (made up of many layers), with multiple sample zones spread across the keyboard, horizontally. Or, a layer could be a single drum instrument, such as a snare drum, containing mul tiple velocity zones, stacked vertically on a single MIDI note. For more information on working with the layer functions, see
.
Zones
This area deals with Zones, which are areas in which a single sample is placed across the range of MIDI key and velocity values. These sample zones are the pieces that make up a layer (as discussed above), letting you decide exactly how your samples are placed, played, and processed.
For example, a high-quality piano sound may have a group of separate samples for every note on the piano, arranged to be played at low, mid, or high velocity. In the Zones area, you can make decisions like this with your own samples, setting up the range of the key board and key velocity in which each sample plays, along with many other options. For more information on working with zones, see
Parameters
This area gives you access to a wide variety of modulation, tonal, and behavioral options for each layer and the zones within them. The parameters available in this area can pertain to the program as a whole, to the currently selected layer, or the currently selected zone.
Clicking the [Program], [Layer], or [Zones] button changes the focus of the Parameters area to address each of those categories, as needed. You can also switch the mode of the parameters area between these three settings by clicking the [Parameters] button. You can easily keep track of which mode you're in, because the Parameters area is color-coded: Program mode is blue, Layers is red, and Zones is turquoise.
For more information, see
.
Creating a New Program
To get started creating a new program, open an instance of Presence XT and click the [Editor] button to open the editing interface. A blank preset is shown by default. It has a single layer, and no samples yet placed in zones. You can then begin dragging samples from the Browser into the Zones area on the Presence XT window.
Looking at the Zones area, you can see the samples you add to your new program. By default, they are displayed in a list-style view, showing the sample name and a variety of available parameters for each. If you click the [Grid] button, you'll see the samples displayed along a grid that represents the full range of MIDI notes (horizontally) and velocity values (vertically). You can get back to the list view at any time by clicking the [List] button.
The first sample you add defaults to playing on MIDI note C-1, the second defaults to C#-1, and so on, in ascending order. This can be helpful when creating drum programs or heavily multisampled sounds, where each key may have a sample of its own. If you intend for a sample to cover a larger span of keys, you can specify the desired span using the Key Low and Key High parameters for each sample (if looking at zones in list view) or by dragging the edges of each sample to the beginning and end of the desired range (if looking at zones in grid view).
Once you have the start to a new sound in place, you'll probably want to save the preset, to preserve your work. To do this, follow the instructions shown in
Creating and Managing Effects Presets
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, and
Layers
The Layers area of the Presence XT editor window is used to establish sound layering in your program. Layers are entire sound sets, with samples placed in zones, and most of the necessary sample-by-sample decisions already made (such as key and velocity ranges, processing details, and so on). You can add multiple layers to your program, to create hybrid sounds that play together, or provide MIDI-selectable variations on a given sound, such as different bowing and plucking styles in a violin sound.
If you're just getting started creating a new program and you want to import samples and get them placed and configured, you'll be doing most of that work in the Zones area of the Presence XT window. See
for more info to get you started.
Once you've added and configured your first set of samples in the Zones area, you've put together your first layer. If you look at the Layer area in the Presence XT editor window, you'll see "Layer 1" listed, along with a set of editable parameters for that layer. For more info on parameters available when editing layers, see
Managing Layers
To add a new layer, [Right]/[Ctrl]-click in the layers list or click the menu button next to the [Layers] button. Choose "Add Layer" from the pop-up menu. A new layer is created and added to the layers list. This pop-up menu also offers the following options:
Remove Layer
Removes the currently selected layer from the program. This also removes all samples placed in zones within that layer.
Duplicate Layer
Creates a duplicate of the currently selected layer, with all sample placements and parameters the same.
Merge Layers
Combines the sample placements and related parameter settings for all selected layers, into one new layer.
Copy Page Parameters
Copies the parameter settings shown on the current visible page for the currently selected layer, so that they can be pasted to a different layer.
Paste Page Parameters
Pastes the copied parameter settings to the currently selected layer.
If you select more than one layer at a time, you'll see all of the zones in all selected layers shown in the Zones area below, whether in list or grid mode.
Layer Parameters
Each layer in your program has several pages of parameters available for editing, to help you shape the sound to your liking. By default, the Main page of parameters is shown. When navigating through a layer's parameters, you can use the cursor keys on your keyboard to move between them, as well as up or down from layer to layer. To edit a selected parameter, press [Enter] on your keyboard, then edit the parameter, and press [Enter] again to lock in the new value.
The Main page contains the following parameters for each layer:
Title
Lets you set the title for the layer.
Variation
Lets you designate a layer as a key-switched variation of the sampled sound set (such as different styles of picking or strumming on a guitar sound). If enabled, this layer becomes active when the MIDI note specified in the Trigger parameter (described below) is played. When another variation is activated by its own MIDI key trigger, this layer stops playing. To des ignate one variation as the default, leave its Variation box unchecked, but still provide a note for the variation in the Trigger column.
Trigger
Lets you specify the MIDI note that activates this layer, if it has been enabled as a Variation.
Note Off Trigger
Enable this to trigger sounds within this layer only when a MIDI note ends. This is most useful for adding release sounds to a sample program, such as piano hammers falling back into place after a note is played.
Gain
Sets overall gain for an entire layer.
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Pan
Shifts overall pan placement for an entire layer, relative to the pan settings for each zone in that layer.
Zone Shift
Moves all zones contained within a layer up or down the MIDI key range. When you do this, the range of playable notes for each zone is moved up or down, and the base note for each zone shifts with it.
Tune
Adjusts tuning of all samples contained in a layer.
If you click the menu button next to the button currently marked "Main," you can access the following sets of modulation and processing parameters for each layer:
LFO 1 & 2
These settings mirror the LFO settings in the Player view of Presence XT, setting LFO parameters for all zones in a layer.
Amp Env & Env 2
These settings mirror the Envelope settings in the Player view, setting envelope parameters for all zones in a layer.
Filter
These settings mirror the Filter settings in the Player view, setting filter parameters for all zones in a layer.
Other
These settings mirror the Glide Time, Velocity Strength, and Velocity Curve controls in the Player view, setting con figuration options for all zones in a layer.
When you make changes to parameters in these pages, those changes are applied to all zones in that layer. If any affected zones have differing settings for those parameters, their values are shifted in a relative fashion as you change the corresponding layer parameter.
Zones
The Zones area is where you do most of the work when sound designing with Presence XT. You drag samples here from the Browser for inclusion in your program, and then you set the parameters for each sample zone. This lets you place the sample in the desired area of the MIDI key and velocity range and make all the necessary decisions about sample behavior, modulation, and processing.
By default, the sample zones you create by adding samples are shown in a list. This shows the name and parameters for each sample.
You can search for a zone by name within the currently selected layer by typing into the Search bar above the Zones display.
Managing Zones
You add zones to a layer by selecting that layer and dragging samples into the Zones area. If you click the menu button next to the [Zones] button, a pop-up menu appears with the following functions:
Apply Parameters from File
Updates zone parameters to match those found in source file (such as root note, tuning, and loop mode).
Remove Zone
Removes the currently selected zone from the program.
Copy Page Parameters
Copies the parameter settings shown on the current visible page for the currently selected zone, so that they can be pasted to a different layer.
Paste Page Parameters
Pastes the copied parameter settings to the currently selected zone.
Refresh Selected Zone(s)
Lets you re-import samples in the selected zones, if the original samples have been changed or edited since you originally imported them.
Show in Finder/Explorer
Opens an Explorer (Windows) or Finder (Mac OS) window, showing you the location of the cur rently selected sample.
Zones Area Options
There are a set of buttons at the top of the Zones area that change how you see and interact with it.
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List
Shows the zones in the currently selected layer in a list view, along with pages of parameters for fine editing of each zone.
For info on the available parameters, see
Grid
Shows the zones in the currently selected layer as regions in a grid that represents the span of MIDI notes (horizontally) and MIDI velocity values (vertically). For more information on placing samples in grid mode, see
Input Triggers Selection
Enable this option to select zones by playing keys on a MIDI keyboard. When a key is played, all zones that play within its note range are selected in the zones list.
Audition Focus Zone
Enable this option to audition a sample whenever its zone is selected when looking at
Rel.
Enable this option to enter relative editing mode. When this mode is off, if you select multiple zones and change a para meter value in one of the zones, that parameter is set to the chosen value in all selected zones. When this mode is enabled, if more than one zone is selected, and you change a parameter in one zone, that parameter is changed in all selected zones, but in a relative fashion, up or down from the current setting.
Zone Parameters
Looking at zones in list view, you see the list of samples in the currently selected layer, and several columns of parameters with values for each zone. By default, the Main page of parameters is shown.
When navigating through the parameters for a zone, you can use the cursor keys on your keyboard to move between them, as well as up and down, from zone to zone. To edit a selected parameter, press [Enter] on your keyboard, then edit the parameter, and press [Enter] again to lock in the new value.
The following parameters are available in the Main parameter page:
Root
Sets the root note for the current sample zone. Generally, it's best to set this to the actual note at which the sample plays, ensuring that it plays at the proper pitch when triggered by MIDI notes.
Tune
Fine-tunes the pitch of the sample, in cents.
Fix
Lets you set a defined pitch at which the sample plays, regardless of what MIDI note triggers it. This can be helpful for per cussion kits or other non-pitched sample sets, where MIDI notes should not transpose a sample from its intended pitch.
Key Low & Key High
Lets you set the low and high limits of the MIDI note range in which a sample zone should play.
Fade K-Low & Fade K-High
Lets you specify the degree to which a zone fades down in volume as you play notes closer to the top or bottom of its note range. This can be helpful when you want a smooth transition between two zones, each blending into the other.
Velo Low & Velo High
Lets you set the low and high limits of the MIDI velocity range in which a sample zone should play.
Fade V-Low & Fade V-High
Lets you specify the degree to which a zone fades down in volume as you play notes closer to the top or bottom of its velocity range.
Start & End
Lets you specify the point within a sample that playback begins and ends.
Loop Mode
Lets you choose the loop mode for a zone. Off disables looping, Sustain enables looping while a MIDI note is held, and Release enables looping when a MIDI note is released, and the release portion of the sound is playing.
Loop Start & Loop End
Lets you specify the start and end of the looping range of the sample (if applicable).
Loop XFade
Lets you specify a length of fade to apply at the transition point between the end of a loop and its subsequent beginning. This is often helpful when working with sustained sounds, which may need some smoothing.
Gain
Lets you set gain for an individual zone.
Pan
Lets you pan a zone across the stereo field.
Round Robin
By default, samples that are placed in overlapping zones play concurrently when a note in the proper range and velocity is played. When you select Round Robin values for overlapping zones, they switch places with successive plays of a note, according to the order of the numbers you specify. This can help to introduce natural-sounding variations from note to note, especially in sounds made from samples of live instruments. Type "random" into this field for any set of overlapping key zones, and those samples will play in random order as keys are struck, rather than numerical.
Play
Lets you specify the play mode for a zone. Normal is the default mode, with zones playing and stopping according to the length of incoming MIDI notes. One-Shot plays the whole specified range of a sample when a note is played. Toggle mode lets long or looped samples play indefinitely, until the same note is played again.
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Follow Tempo
Allows samples with a rhythmic component to be timestretched as needed in order to follow the Song tempo.
This feature can be activated per zone and per sample, but it should be used sparingly because real-time timestretching is CPU-intensive.
Path
Shows the disk path in your file system where the sample for each zone is stored.
If you click the menu button next to the button currently marked "Main," you can access the following sets of modulation and processing parameters for each zone:
LFO 1 & 2
These settings mirror the LFO settings in the Player view of Presence XT, setting LFO parameters for a zone.
Amp Env & Env 2
These settings mirror the Envelope settings in the Player view, setting envelope parameters for a zone.
Filter
These settings mirror the Filter settings in the Player view, setting filter parameters for a zone.
Other
These settings mirror the Glide Time, Velocity Strength, and Velocity Curve controls in the Player view, setting con figuration options for a zone.3.5
Zones in Grid View
When you look at zones in grid view, you see them as labeled regions, filling a certain space within the range of MIDI notes (horizontally) and velocity values (vertically). You can click and drag the top, bottom, and side edges of each zone to select the desired range in which that zone will play. If you select multiple zones (by holding [Shift] or [Cmd]/[Ctrl] and clicking the desired zones), you can edit their ranges or move them as a group.
If you click one of the "keys" in the keyboard display at the bottom of the grid, all zones triggered by that note are selected.
Parameters
There are a great many available layer and zone parameters that you can access in the Layer and Zones areas of the editor window.
While editing in this "spreadsheet" style can be fast and precise, sometimes it can be helpful to use the type of knobs, buttons, and dis plays you're used to in the Player mode to help set and visualize these parameters. The Parameters area of the editor window lets you set many of the available parameters in this way.
The Parameters area can show controls for the program as a whole (all layers and zones, together), or for one or more selected layers (and the zones they contain), or for one or more selected zones. You can choose to display parameters for each by clicking the [Pro gram], [Layer], or [Zones] button, or cycle through them by clicking the [Parameters] button. You can easily keep track of which mode you're in, because the Parameters area is color-coded: Program mode is blue, Layers is red, and Zones is turquoise.
Whatever mode is selected, parameters pertaining to modulation, filter, and mode-specific settings for that level in the program are shown Studio One Reference Manual _ Page 312
Zone Waveform Display
When the Parameters area is in Zones mode, a [Wave] button appears. Clicking this brings up a waveform display for the sample in the selected zone. Click and drag along the top edge to set the loop range for the displayed sample. Click and drag at the beginning or end of the sample to move the play start or end point for the displayed sample.
While loop editing is possible in this fashion, it lacks the control and accuracy of a dedicated wave editor. As a result, clicks and pops may appear when changing loop start and end points in this display. Adding a loop crossfade may solve this problem. This waveform display is mainly meant for monitoring or reference. If in-depth loop editing is required, a dedicated wave editor software should be used.
If you want to replace the sample in a zone with a new sample, simply select the zone, and drag the new sample onto the waveform dis play. This retains any parameter settings you made for the previous sample.
Scripting
Presence XT offers powerful scripting functions, based on JavaScript. We chose this language because it is well supported and doc umented, and known by many. Scripting can be used to affect many functions in a program, most notably to assign macro knobs and buttons to your choice of parameters. Once script controls are assigned here, these controls appear in the central display in the Player mode of the Presence XT window.
You may have seen these sorts of controls in some of the included Presence XT programs. Scripting is the way to make this happen.
To access scripting for a program, click the [Script] button in the editor view. This brings up a window in which you can enter your JavaScript code, with some helpful structure added by default. To return to the editor view, press the [Edit] button. There are two but tons at the top of the Script view, that look like this: The first button shows or hides a drawer that displays the eight scriptable control knobs and buttons for the program. By default, it looks blank. To enable a control, click the dot-shaped button in its lower left corner. To rename a control, click the pencil-shaped button that appears when you hover the mouse cursor over the control. The functions that these controls relate to are set in the script that you cre ate.
The second button opens our documentation for the JavaScript structure you can use to script within Presence XT. It goes through the various entry points, objects, and parameters that you can use to interface with Presence XT's engine.
Between this information and the wide range of info resources available on the internet, you can soon dig into scripting for your pro grams, unlocking many useful functions.
You can click the [Reset] button to return the code window to its default (blank) state, or press [Apply] to apply your script and try out its functions.
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Impact XT
Impact XT features a grid of pads into which samples are loaded and played back independently, as with many popular hardware drum-sample players. Each pad has its own pitch, amplifier, and filter controls with accompanying envelopes. There are multiple stereo and mono outputs for each pad, making sophisticated output busing simple.
Interface Overview
Impact XT is arranged as a 4x4 grid of pads, with controls for each pad. There are eight selectable banks of 16 pads, labeled A through H. Below each pad are Solo and Mute controls, as well as an Output Channel assignment. Click on any pad to select it and view its para meters, located on the right side of the interface. At the top of the window is the waveform display, which shows the currently selected sample along with controls for setting start and end points. To the right of the waveform display are the sample controls, which let you set playback behavior for the samples on each pad.
Add and Play Samples
To add a sample to a pad, drag any audio clip from the Browser, or any Audio Event or selected range from the Arrange view, directly onto the desired pad. If you drag in a selected range from the Arrange view, the range is bounced to a separate audio file and then added to Impact XT. Dragging a sample to a pad that already contains a sample replaces the old sample with the new one, by default.
To mute a pad, click the Mute button beneath the pad. To solo a pad, so that you hear only its sound, click the Solo button beneath the pad. Note that each pad has its own Pitch, Filter, and Amplifier controls.
To import a drum loop and automatically split its hits across multiple pads, hold [Shift] while dragging the loop onto Impact XT.
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A variety of useful actions can be taken by right-clicking a pad and choosing from the drop-down menu:
Replace Sample
Replace the currently loaded sample with a new one.
Add Sample
Add a sample to the pad.
Rename Pad
Assign a new name to the pad.
Clear Pad
Clear all samples from the pad.
Clear Bank
Clear all samples from all pads in the current bank.
Play One Shot
Change the Trigger mode for the pad to One Shot.
Play Loop
Change the Trigger mode for the pad to Loop.
Play Normal
Change the Trigger mode for the pad to Normal.
Multiple Velocity Layers
It is possible to add more than one sample to a pad, enabling you to trigger different samples based on velocity. For instance, you may want to have three different samples for a single snare drum pad: one soft, one medium, and one loud. This way, when you play Impact XT, the snare drum sounds much more realistic than if you use a single sample.
To do this, select multiple samples in the browser or in your computer's file system, and drag them to a pad.
Waveform Display
When you select a pad, its currently loaded sample is shown in this display. Here, you can set sample start and end by moving the tri angle-shaped markers. If more than one sample is loaded in the pad, you can switch between them by clicking the numbered buttons above the waveform display. You can click-and-drag the demarcations between the sample selector buttons to set the velocity-switch ing values (for use with the Velocity Layer Mode).
Add Sample (+)
Choose this option to add an additional sample to this pad.
Reverse
Enable this option to reverse the current sample.
Normalize
Enable this option to boost the amplitude of the current sample until its highest peak reaches a point just below full scale.
Load Next/Previous Sample in Folder
These buttons let you quickly swap the current sample for its neighbor in the enclosing folder. This allows for quick auditioning of a range of samples, to find just the right candidate.
Start and End
Sets the sample start and end, in samples.
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Sample Controls
These controls let you fine-tune sample behavior for each pad:
Color
Choose a color with which to mark the pad.
1st and 2nd Note Assignment
Choose two MIDI note values to trigger this pad.
Trigger
Choose
One Shot
to play the loaded sample once when a pad is struck, no matter how long it is held. Chose
Loop
to con tinuously loop the sample as long as the pad is held. Choose
Toggle
to begin playing the sample when the pad is struck, and continue playing it (even if looped) until the pad is struck a second time. Select Normal to begin playing the sample when the pad is struck and held down, and continue playing it until the pad is released.
Layer Mode
This parameter lets you choose how multiple samples are treated if loaded onto a single pad. Choose
Velocity
to switch between the samples depending on pad velocity. Choose
Round Robin
to step through the samples one by one each time the pad is struck. Choose
Random
to choose a sample at random each time the pad is struck. Choose
Stack
to play all loaded samples sim ultaneously.
Choke
This parameter lets you specify the relationship between different pads, such as those set up to play closed and open hi-hat cymbals. Choose
Self
to allow a pad's playback to be stopped when the pad is played a second time (rather than continue to ring out).
Choose a Choke group (1-32) to tie the playback of this pad to all other pads also assigned to that choke group.
Quantize
This parameter lets you limit your ability to play a pad to a preset rhythmic value. Choose from Off (no rhythmic limits), Bars (once at the start of each bar), Beats (once per quarter note), 1/2-Beats (once per eighth-note), and 1/4-Beats (once per 16th note).
Follow Tempo
Enable this option to automatically timestretch the current sample to fit the tempo of the Song. This is most effective when using rhythmic loops, such as drum samples.
Offsets
Introduce a playback offset of up to 2.5 seconds at the start or end of the loaded sample.
All Notes Off
Press this button to end playback for all currently playing samples.
Edit Sample
This button lets you specify individual settings for the currently selected sample, rather than changing those parameters for all samples, as done by default. If after you've made custom alterations to one sample, you wish to reunify all samples under the same settings, press
Reset
.
Pitch Controls
You can modify the pitch for each pad’s sample using the Pitch controls.
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Transpose
Adjusts the transposition in semitones for the selected pad. Variable from -48 to +48.
Tune
Adjusts the tuning, in cents, for the selected pad. Variable from -100 to 100 cents.
Pitch Envelope (One-Shot Trigger Mode Only) Attack
Adjusts the amount of time from when the pad is triggered to when the envelope value is reached. Variable from 0 s to 20 s.
Hold
Adjusts the amount of time the envelope value is held after the attack period and before decay begins. Variable from 0 s to 20 s.
Decay
Adjusts the amount of time it takes after the hold period to return to the envelope value. Variable from 0.98 ms to 20 s.
Pitch Envelope (Loop and Normal Trigger Modes Only) Attack
Adjusts the amount of time it takes to reach the Env value from the original pitch of the sample once a sample has been triggered. Variable from 0 to 20 s.
Decay
Adjusts the amount of time it takes to reach the sustain level after reaching full volume. Variable from 0 to 20 s.
Sustain
Adjusts the Sustain level. Variable from -∞ dB to 0 dB. The sustain period continues until the sample trigger stops.
Release
Adjusts the amount of time it takes to reach the original pitch after sample trigger has stopped. Variable from 0 to 30 s.
Env
Adjusts the detune range of the pitch envelope in cents. Variable from -4 to +4 octaves. (The default value is 0, meaning the pitch envelope has no effect.)
Vel
Adjusts the maximum detune value, in cents, that pitch is affected by velocity (the maximum detune value when triggered note velocity equals 127). Variable from -4 to +4 octaves.
Filter Controls
Each pad features a variable filter to allow anything from subtle tonal shaping to heavily processed filter sweeps.
Cutoff
Adjusts the cutoff frequency of the filter. Variable from 20 Hz to 20 kHz.
Res
Adjusts the resonance of the filter. Variable from 0 to 100.
Filter Env (One-Shot Trigger Mode Only) Attack
Adjusts the amount of time it takes for the filter cutoff frequency to move from the frequency value to the envel ope value once a sample has been triggered. Variable from 0 s to 20 s.
Hold
Adjusts the amount of time the envelope value is held after the attack period and before decay begins. Variable from 0 s to 20 s.
Decay
Adjusts the amount of time it takes to return to the cutoff level after reaching the envelope value. Variable from 0 s to 20 s.
Filter Env (Loop and Normal Trigger Modes Only) Attack
Adjusts the amount of time it takes for the filter cutoff frequency to move from the frequency value to the envel ope value once a sample has been triggered. Variable from 0 to 20 seconds.
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Decay
Adjusts the amount of time it takes to reach the sustain level after reaching the envelope value. Variable from 0 s to 20 s.
Sustain
Adjusts the sustain level, which is the mix of the signal filtered at the envelope value with the signal filtered at the frequency value. Variable from -∞ to 0 dB. The sustain period continues until the sample trigger stops.
Release
Adjusts the amount of time it takes the filter to reach the frequency value after the sample trigger has stopped. Variable from 0 to 30 seconds.
Env
Adjusts the range of the filter envelope in octaves, relative to the cutoff value. Variable from -8000 to +8000. (The default value is 0, meaning the filter envelope has no effect.)
Vel
Adjusts the maximum value in octaves affected by velocity . Variable from -100 % to + 100 % (the maximum value when triggered note velocity equals 127).
Filter Type
Selects the filter type. Choose from LP24 Ladder, LP24 Zero-Latency, LP12 Ladder, BP12 Ladder, HP12 Lad der, LP12 State, BP12 State, HP12 State, and Eco Filter (lowest CPU use).
Drive
This lets you specify an amount of filter overdrive, to add fullness and saturation artifacts to your sound.
Punch
This control lets you add a range of percussive attack to the start of each note. At the lowest setting, dynamics are unchanged. At higher settings, the sound becomes more aggressive and more readily pops through the mix.
Soft
This control lets you switch between two differing analog-modeled processing circuits within the filter. Engage Soft for a mellower, darker tone. Disengage it for a brighter, more aggressive sound.
Amplifier Controls
To adjust the amplitude for each pad, use the following parameters:
Gain
Attenuates or boosts the amplitude, in dB, of the sample assigned to the selected pad. Variable from -144 to 20 dB.
Pan
Adjusts the sample’s stereo pan for the selected pad. Variable from fully left to fully right.
Amp Env (One-Shot Trigger Mode Only) Attack
Adjusts the amount of time from when the pad is triggered to when maximum amplitude is reached. Variable from 0 s (no attack, sample starts at maximum amplitude) to 20 s.
Hold
Adjusts the amount of time the maximum velocity is held after the attack period, before decay begins. Variable from 0 s to 20 s.
Decay
Adjusts the amount of time it takes after the hold period to reach an amplitude of -∞ from the maximum amp litude. Variable from 0 s to 20 s.
Amp Env (Loop and Normal Trigger Modes Only) Attack
Adjusts the amount of time it takes to reach full volume once a sample has been triggered. Variable from 0 to 20 seconds.
Decay
Adjusts the amount of time it takes to reach the sustain level after reaching full volume. Variable from 0 to 20 seconds.
Sustain
Adjusts the sustain level. Variable from -∞ to 0 dB. The sustain period continues until the sample trigger stops.
Release
Adjusts the amount of time it takes to reach a level of -∞ after the sample trigger has stopped. Variable from 0 to 30 seconds.
Vel
Adjusts the maximum amplitude value, in dB, affected by velocity (the maximum amplitude value when triggered note velo city equals 127). Variable from 0 to 1.
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Pad Focus
By default, the Pitch, Filter, and Amplifier controls act on the pad you most recently selected. To make editing easier when working on multiple pads, you can enable Pad Focus by clicking the [Pad Focus] button at the top of the plug-in window. When this mode is enabled, "focus" shifts to whatever pad you most recently played, letting you edit parameters for that pad.
Pad Focus and Control Linking
When in Pad Focus mode, if you use
to assign a hardware control to a Pitch, Filter, or Amplifier control in Impact XT, that hardware control is linked in Focus mode. This means that the hardware control acts on the assigned parameter not only for the ori ginally assigned pad, but for whatever pad is most recently played. Using Control Linking under Pad Focus mode can make editing many pads a faster and easier process.
Using Multiple Outputs
Impact XT provides 16 stereo outputs and 16 mono outputs for each pad. To change the output routing, click on the Output selection box below the desired pads and choose the desired Output Channel for each pad. If the Output Channel does not already exist in the Console, it is added automatically.
Working with .soundx Files
Given that it's so easy to create new sample kits in Impact XT, you may find that you want to exchange them with other people. To export the current patch as a .soundx file for other Impact XT users to try, click the menu button and choose
Export Sampler File...
To import a multisample or soundx preset file into Impact XT, simply drag-and-drop it onto the plug-in window.
File Sharing with SampleOne XT
Once you've created some samples you love in SampleOne XT, you can import them to Impact XT using drag-and-drop. To do this, click and drag your chosen sample from the sample list in SampleOne XT, and hover your cursor over an Impact XT tab at the top of the Instruments window. Impact XT is then shown, and you can drop your sample onto any pad. You can also select multiple samples in SampleOne XT, then click and drag the group into Impact XT as described above.
By default, when multiple samples are dropped onto a pad, they are all assigned to that pad and are played interchangably, according to the current Layer Mode. To distribute multiple samples across multiple pads, press and hold [Shift] before dropping them. The first sample is assigned to the selected pad, and each subsequent sample is assigned to subsequent pads in ascending note order.
Color Themes
Looking for a little personalization? Try clicking the PreSonus logo at the top right corner of the Impact XT window for a selection of new color themes.
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Mai Tai
Mai Tai is a polyphonic analog modeling synthesizer with a simple and straightforward interface. It excels at pad sounds, leads, rhythmic chords, and many other synth duties. Mai Tai includes the following features: 32 synth voices with up to 8x oversampling 2 oscillators (sine, triangle, saw, square) with sub osc Osc spread, sync, PWM & Random Phase Noise generator Character processor (for creative tonal effects) Multi-Mode Filter 24 dB Ladder Filter 24 dB Zero Delay Feedback Filter 12 dB Low-Pass, Band-Pass, and High-Pass Filters 2 LFOs (with sync, free run, and sample & hold) 3 ADSR Envelopes (two with pre-attack delay) 16-slot modulation matrix Effects: Chorus, Flanger, Phaser, Delay, Reverb, Gater, EQ, Distortion, Pan
Interface
The central control panel contains controls for the Oscillators (Osc 1 and 2) and Noise generator, the Character processor and Filter, and the LFOs and Envelope Generators. These are the primary controls you'll use to sculpt your sound. You can enable or disable each of these modules by clicking the module's name. To the right of these controls are the Global parameters, which let you tune the overall behavior and capabilities of the synth to your needs.
Along the bottom of the window, you'll see the Mod/FX section (which gives you access to Mai Tai's modulation matrix and effects) and the virtual keyboard. You can hide or show each of these elements by pressing the [MOD/FX] and buttons.
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Oscillators
Two oscillators are available, per voice, allowing for rich sounds with a wide tonal palette. Each Osc has its own set of parameters, which differ in small but significant ways. In both Osc 1 and Osc 2, you'll see the following controls:
Bypass
Click the [Osc 1] or [Osc 2] button to disable or enable each oscillator. This can be helpful when you want to create a one-oscillator sound, or to temporarily disable an oscillator, so that you can focus on shaping the sound of the other.
Oscillator Waveform
Choose between Sine, Triangle, Sawtooth, or Square.
PWM
Only available when Square Wave is selected, this control lets you vary the pulse width of the square wave, changing the distribution of harmonics, and thus, the tone of the oscillator.
Octave
Lets you set the frequency range, in octaves, for the current oscillator. Range is set in number of feet (like a pipe in a pipe organ), so the lower the number, the higher the pitch.
Random Phase (RP)
Enable this option to set the oscillator to Random Phase mode, in which, when a note is played, the oscil lator starts its waveform at a random start point. This establishes a varying phase relationship between both oscillators whenever a note is played (if both oscs are enabled), which creates pleasing shifts in tone over time. Disable this option to restart the waveform at the beginning when a note is played, which can be preferable when creating percussive sounds, because it allows a uniformity of attack, from note to note.
Semi and Fine
These controls let you set the center pitch of the oscillator, in semitones (Semi) and cents (Fine).
Spread (Osc 1 only
) This control lets you layer in additional oscillators that follow Osc 1 pitch, with increasing amounts of detuning as more oscillators are blended in. This creates a richer, fuller sound. With Spread all the way to the left, you hear a single oscillator. As you turn Spread to the right, more oscillators are added, with greater detuning and stereo spread.
Sync (Osc 2 only)
Enable this option to restart Osc 2's waveform each time Osc 1's waveform repeats. This is a classic ana log synthesis technique, creating rich harmonics and a sharp and strident sound. This is further expanded when pitch mod ulation is applied to one or both of the oscillators with an LFO or envelope.
Sub
Each of Mai Tai's oscillators has an attached sine wave sub-oscillator, which plays the same relative pitch as the main osc, but an octave down. This control lets you blend in the signal from the sub-oscillator, which is a nice way to add additional thick ness and fullness to your sound, without having to dedicate the second main oscillator to the task.
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Level
This control lets you set the volume of each oscillator, to blend their tones to your liking.
Pan
This control lets you position each oscillator separately in the stereo field, from left to right.
Noise Generator
The Noise section is a noise generator that can add texture and character to your sounds. The Noise module offers the following con trols:
Bypass
Click the [Noise] button to turn Noise on or off.
Level
Lets you set the volume level for the noise generator.
Pan
This control lets you position each oscillator separately in the stereo field, from left to right.
Color
Lets you set the timbre of the noise from dark to bright.
Character
The Character processor is one of the unique features of Mai Tai, offering a range of waveshaping effects that broaden its tonal range.
The Character module offers the following controls:
Bypass
Click the [Character] button to turn the Character processor on or off.
Mode Menu
Choose from a range of different spectral and formant processing modes.
Analog Color
These character modes emulate a variety of characterful analog audio circuits. In the following modes, the Sound knob blends between two different circuits, with distinct effects on sound.
Ardency Bassmoderator GrandClass Formant
These character modes effect the sound using formant-shifting techniques. In the following modes, the Sound knob sweeps through the range of formants.
CharacterSaw Subvox Talky Voxil Harmonics
These character modes generate harmonics and spectral effects. In the following modes, the Sound knob sweeps through the range of harmonics.
Ampog Fuzzarmonics
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Filter
Harmonia Harmson Spherical Subharmonium Sound
Lets you vary the effect of the Character processor. Each Character mode responds to this control in a unique way, so feel free to experiment.
Amount
Lets you blend between the dry signal and the signal from the Character processor.
Mai Tai offers a versatile Filter, which lets you shape and enhance your sounds. The filter is often one of the most important defining ele ments to the sound of a subtractive synthesizer, and likewise, this filter's unique characteristics have much to do with the sound of Mai Tai. The Filter offers the following controls:
Bypass
Click the [Filter] button to turn the filter on or off.
Filter Mode
Choose from the following filter modes, each with its own sound-shaping characteristics.
LP 24dB Ladder
This mode emulates a classic 24dB-per-octave low-pass filter based on a transistor-ladder con figuration, as found in many classic synthesizers. This type of filter allows frequencies below the chosen Cutoff fre quency to pass through, which cutting frequencies above Cutoff at a rate of 24 decibels per octave—a fairly aggressive slope.
LP 24dB Zero
This is a 24dB-per-octave low-pass filter, based on a zero-delay-feedback architecture that closely models the tone and modulation behavior of analog filters.
LP 12dB Ladder
This is a low-pass filter with a 12dB-per-octave curve, which cuts frequencies less aggressively than the 24dB filters.
BP 12db Ladder
This is a high-pass and low-pass filter in series, known collectively as a band-pass filter. It allows a selected band of frequencies to pass through, then cuts frequencies above and below that band at a rate of 12 decibels per octave.
HP 12dB Ladder
This is a high-pass filter with a 12db-per-octave slope. This lets frequencies above the chosen Cutoff frequency pass through, while cutting frequencies below Cutoff at a rate of 12 decibels per octave.
Cutoff
This lets you set the corner frequency of the filter—the point in the slope of the filter at which the filter cuts incoming audio by 3dB. In the case of the Band-Pass filter, this sets the center frequency of the passed frequency band.
Soft
This control lets you switch between two differing analog-modeled processing circuits within the filter. Engage Soft for a mellower, darker tone. Disengage it for a brighter, more aggressive sound.
Drive
This lets you specify an amount of filter overdrive, to add fullness and saturation artifacts to your sound.
Punch
This control lets you add a range of percussive attack to the start of each note. At the lowest setting, dynamics are unchanged. At higher settings, the sound becomes more aggressive and more readily pops through the mix.
Resonance (Res)
This lets you set the amount of resonance in the filter, which is an emphasis centered on the chosen cutoff frequency. At lower settings, the filter cuts frequencies smoothly. As you increase Res, the emphasis at the cutoff frequency becomes more pronounced, able to mimic resonances such as those in voices or acoustic instruments, as well as many classic CHAPTER 14 ___ Studio One Reference Manual
synthesis effects. At the highest settings, the filter can self-oscillate, emitting a pitched tone at the current cutoff frequency. This filter oscillation can be treated somewhat like an extra oscillator, especially in conjunction with the Key parameter.
Velocity (Vel)
This control sets the relationship between incoming Voice Velocity and filter Cutoff. When set at the center, velo city does not effect cutoff. When moved to the right, cutoff rises as note velocity increases. When moved to the left, cutoff lowers as note velocity increases.
Key
This control sets the relationship between incoming Voice Pitch and filter Cutoff. In physical instruments, higher notes tend to produce higher harmonics, brightening slightly as you go up the scale. On a synthesized instrument, if the filter stays static, setting the proper tone in the lower note ranges may cause inappropriate dullness in the higher notes. So, with the Key parameter, we can compensate for this, and create a more natural-sounding range of timbres up and down the keyboard.
When Key is set all the way to the left, the filter is unaffected by note pitch. In the middle, cutoff follows note pitch subtly, allowing high notes to shine. When set all the way right, filter cutoff follows note pitch closely in a relative fashion, mov ing upward and downward in semitone values as notes are received. This lets you use the filter as an additional pitched oscillator or resonator when filter Res is set high.
LFO 1 and LFO 2
LFO stands for Low Frequency Oscillator, and they work very much like Osc 1 and 2 in Mai Tai, only slower. Standard oscillators are used mainly to create audible pitched tones, LFOs create slow-moving regular cycles of control signal that are useful for modulating other parameters over time. One common example is the way many synth patches respond when you move the Mod Wheel up from zero; the pitch of the oscillators wavers up and down in an expressive manner, much like the sound of vocal vibrato. This is simply an LFO modulating oscillator pitch to a degree set by the position of the mod wheel.
LFO 1 and 2 have identical controls, so the following explanations apply to both:
Bypass
Click the [LFO 1] or [LFO 2] button to turn the LFO on or off.
LFO Type
Choose between Sine, Triangle, Sawtooth, Square, and Sample & Hold shapes, for the oscillation of the LFO.
Rate
This control lets you set the rate at which the LFO oscillates, from inaudibly low (0.01 hz) for long, sweeping changes, all the way to higher ranges (up to 8 kHz) useful for FM techniques. When the [Sync] button is engaged, Rate can be set in terms of rhythmic values relative to Song tempo, such 1/8th-note and 1/4-note.
Sync
Engage this option to enable setting LFO Rate to a rhythmic value (such as 1/8th-note or 1/4-note) relative to Song tempo. Disengage to set Rate by Hz.
Key
Engage this option to bind LFO speed to incoming note pitch. Higher notes result in higher LFO speeds, while lower notes result in lower LFO speeds.
Free
Engage this option to let the LFO run continuously, resulting in a differing LFO start point for each note played. Dis engage to restart the LFO waveform at the start of each note.
Delay
This control lets you specify an amount of time (in milliseconds) for the LFO to wait before becoming active after a note is played. This lets you do things like adding a bit of expression to held notes, or creating layers of modulation that start at different points in each note by setting distinct Delay values for each LFO.
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Envelopes
Envelope generators are a vital part of sound synthesis, giving us the ability to shape the amplitude and timbre of our sounds within the time-scale of each note. Mai Tai has three envelope generators, labeled Amp Env (so named because it is hard-wired to amplitude), Env 2 (which is often routed to filter cutoff, for timbral shaping), and Env 3.
All three Env modules are triggered when a note is played. Each Env then outputs a control signal that follows the shape set by the fol lowing controls:
Attack (A)
This control lets you set the time required for the envelope to go from zero (silence) to full amplitude, in a range from 0 ms to 20 seconds.
Decay (D)
This control lets you set the time required to drop from full amplitude to the sustain level, in a range from 0 ms to 20 seconds.
Sustain (S)
This control lets you set the signal level that is maintained from the end of the decay period, until the key is released, in a range from -∞ dB (silence) to 0.0 dB (full amplitude).
Release (R)
This control lets you set the time required to fall back to silence after the key is released, in a range from 0 ms to 30 seconds.
Delay (
△
- Env 2 and 3 only)
This control lets you specify a length of time (in ms) for the Env to pause before starting its attack phase after a note is played. This can assist in creating evolving sounds, where cycles of modulation occur at differing times over the length of a note.
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Envelope Graphical Display
Each envelope has a corresponding graphical display that represents the shape created by the settings of its parameters. There are handles on the corners and slopes of each envelope that you can click and drag, letting you shape the ADSR envelope and the curve between its points visually. If you wish to lengthen any phase of the envelope beyond the time limits of the current display, simply drag the point toward the right of the graph, and the time scale adjusts to properly display the new setting.
Global Settings
The following Global parameters let you configure Mai Tai's overall behavior and capabilities, to meet your needs:
Volume
This control lets you set the total output volume, in a range from -∞ dB (silence) to +6.0 dB (six decibels above unity gain).
Velocity
This control lets you set the degree to which Mai Tai's volume is affected by note velocity, from zero (no velocity sens itivity) to 100% (full velocity sensitivity).
Poly, Mono, and Glide
Enable Poly mode to allow polyphonic playing (more than one note at a time). Enable Mono mode to play just one note at a time. When in Mono mode, you can enable Glide to cause the pitch to sweep smoothly from that of the currently held note to that of the next note, when played legato (one note played while the previous note is held). The Glide knob lets you set the rate of pitch change over time, from 1 ms to 1 second.
Voices
This parameter lets you set the level of polyphony (number of available simultaneous voices) for Mai Tai, in a range from 1 to 32. Note that this control has no effect when in Mono mode (in which there is only one voice available, by default).
Quality
Choose from a variety of sound quality modes to suit the power of your CPU and your taste in synth timbres. The fol lowing modes are available:
80s
The simplest and most CPU-efficient of the modes. High-frequency modulation can create harsher, more typ ically "digital" artifacts in this mode, much like some early digital synths of the 1980s.
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Normal
The default mode, Normal makes a good compromise between CPU load and sonic complexity. This mode is useful in most standard synthesis tasks.
High
This mode budgets additional CPU power to handle high-frequency modulation (such as that used in FM syn thesis) smoothly.
Supreme
This mode strives for the most realistic simulation of analog synthesis; rich and complex. CPU usage is high, but the results can be worth it.
Effects
Mai Tai offers seven effects processors to add dimension to your sounds. They are arranged in two banks: FX A (Modulation, Delay, and Reverb) and FX B (Gater, EQ, Distortion, and Pan). You can enable or disable each effect by clicking its name. You can show or hide the Mod/FX section of the plug-in window by clicking the [Mod/FX] button.
Modulation
This processor creates time-based modulation effects. Choose from the following modes by clicking the [Chorus], [Flanger], or [Phaser] button:
Chorus
This processor creates effects similar to that of multiple identical instruments playing the same part simultaneously.
The synth signal is fed through a short, modulated delay, which is then mixed with the dry signal. Chorus offers the following controls:
Mono
Engage this option to sum the wet (effected) signal to mono.
Delay
This control lets you set the length of the modulated delay. Higher settings create full-bodied chorusing effects, while lower settings create more pronounced harmonics, akin to the effects of a Flanger.
Speed
This control lets you set the speed at which the delay line is modulated. Lower settings create slow, sweeping effects, while higher settings create faster, more aggressive modulation.
Width
This control lets you set the degree to which the delay line is modulated. Lower settings produce subtler chor using effects, while higher settings produce more pronounced changes in timbre over time.
Depth
This control lets you blend between the dry signal (all the way left) and the chorused signal (all the way right).
Flanger
This processor creates resonant, hollow-sounding sweeping effects. The synth signal is fed through a short, mod ulated delay, which is mixed with the dry signal. While similar to the workings of a Chorus effect, Flangers get their signature sound by employing smaller delay times than those used in chorusing, combined with a feedback system that can add extra res onance to the sweep. Flanger offers the following controls:
Mono
Engage this option to sum the wet (effected) signal to mono.
Delay
This control lets you set the length of the modulated delay (in ms), which changes the pitch of the resultant res onance. Higher settings create lower-pitched resonance, while lower settings create resonances at a higher pitch.
Speed
This control lets you set the speed at which the delay line is modulated. Lower settings create slow, sweeping effects, while higher settings create faster, more aggressive modulation.
Width
This control lets you set the degree to which the delay line is modulated. Lower settings produce subtler flanging effects, while higher settings produce more pronounced changes in timbre over time.
Feedback (FB)
This control lets you set the amount of output signal to feed back into the Flanger. Higher amounts of Feedback add to the resonance of the sweeping effect.
Sync
Engage this option to enable setting Flanger modulation speed to a rhythmic value (such as 1/8th-note or 1/4 note) relative to Song tempo. Disengage to set Rate on a continuous scale.
Depth
This control lets you blend between the dry signal (all the way left) and the flanged signal (all the way right).
Phaser
This processor creates dreamy, otherworldly sweeping effects. The synth signal is fed through a series of all-pass fil ters that alter its phase. When mixed with the dry signal, this creates a series of peaks and valleys in the frequency response that changes depending on the degree of phase shift applied. Phaser offers the following controls: CHAPTER 14 ___ Studio One Reference Manual
Delay
Mono
Engage this option to sum the wet (effected) signal to mono.
Shift
This control lets you specify the amount of phase shift to apply. Lower settings focus the phasing effect in the lower frequencies, while higher settings focus the effect in higher frequencies.
Speed
This control lets you set the speed of modulation applied to the phase shift amount. Lower settings create slow, sweeping effects, while higher settings create faster, more aggressive modulation.
Width
This control lets you set the degree to which the phase shift amount is modulated. Lower settings produce subtler effects, while higher settings produce more pronounced changes in timbre over time.
Feedback (FB)
This control lets you set the amount of output signal to feed back into the Phaser. Higher amounts of Feedback add to the resonance of the sweeping effect.
Sync
Engage this option to enable setting Phaser modulation speed to a rhythmic value (such as 1/8th-note or 1/4 note) relative to Song tempo. Disengage to set Rate on a continuous scale.
Depth
This control lets you blend between the dry signal (all the way left) and the phase-shifted signal (all the way right).
This processor creates an echo effect, either as a single delayed repeat of the input signal, or a trailing series of echoes. The Delay effect offers the following controls:
Low and High
These controls let you set the cutoff frequencies of the provided high-pass and low-pass filters, which effect only the delayed signal.
Delay Time
This control lets you specify the length of the delay effect, in rhythmic values (such as 1/8th-note or 16th-note) rel ative to the tempo of the Song.
Feedback (FB)
This control lets you set the amount of effected signal that is fed back into the Delay effect. At zero, there is just one repeat. As you increase the value, the trail of repeats grows.
Mix
This control lets you blend between the dry signal (all the way left) and the delayed signal (all the way right).
Ping-Pong Mode
This menu lets you enable and configure the stereo Ping-Pong delay mode. You can choose from the fol lowing modes:
Off
The delay works as normal, without ping-pong functions.
Panned
Using a multi-tap delay structure, this mode pans each delay repeat to the right or left, in sequence.
Dotted and Double
These modes work similarly to Panned mode, but employ staggered spacing of the delay taps to produce a dotted-note or syncopated straight rhythm in the delay repeats.
Reverb
Enable this option to route the output of the Delay effect to the Reverb effect, enabling further diffusion and abstrac tion of the delay signal.
Reverb
This effect places the synth signal within a synthesized reverberant physical space, ranging from short reverbs that emulate smaller rooms, to long reverbs that evoke the sounds of large spaces, such as halls and cathedrals. Reverb offers the following controls:
Pre-Delay (Pre)
This parameter lets you specify an amount of delay applied to the reverb-processed signal, in a range between zero and 500 ms. This emulates the delay inherent in large spaces between the impact of a sound and its audible Studio One Reference Manual _ Page 328
Gater
reverberation. Lower settings are best suited to shorter reverb times, and longer settings with longer reverb times, but let your own taste be the judge.
Damping
This control lets you set an amount of high-frequency attenuation to apply to the reverb signal. Spaces with soft sur faces tend to lose treble quickly as the sound reverberates, resulting in a short bright reverb followed by a progressively darker tail. Spaces with harder surfaces retain high-end more efficiently over time. Set Damping to its lower rage to emulate hard sur faces, and to the higher ranges to enable further damping, to emulate softer surfaces.
Size
This control lets you set the length of reverberation from the moment a sound starts, in a range between 100 ms and 10 seconds. The larger the size, the longer the tail of the reverb, and the larger the emulated space sounds.
Low and High
These controls let you set the cutoff frequencies of the provided high-pass and low-pass filters, which effect only the reverb signal.
Mix
This control lets you blend between the dry signal (all the way left) and the reverb signal (all the way right).
This is a rhythmic gating effect, able to create a series of syncopated breaks in the synth signal. A variety of presets are provided, each with a different rhythmic gating pattern. However, the fun really begins when you create your own. Gater offers the following controls:
Beats
This control lets you set the length of the gating cycle, in rhythmic values (such as 1 bar or 1/2-note) relative to Song tempo. For example, at a setting of 1 bar, the 16 steps in the cycle repeat every bar, effectively representing 16th-notes. At a 1/2-note setting, the 16 steps repeat each half-bar, representing 32nd-note values.
Beat Steps
This grid lets you specify which steps in the cycle lets signal pass through, and which gates the signal to silence.
Click on a step to enable or disable gating for that step.
Stereo
Engaging this option creates a separate beat grid for each side of the stereo field. When engaged, you'll see two rows of beat steps, the top row specifying gate steps for the left channel, and the bottom row gating the right channel.
Depth
This control lets you blend between the gated and dry signals, allowing for rhythmic gating effects while retaining the continuity of the synth sound.
EQ
This is a graphic equalizer effect, perfect for quick tonal shaping. Set the EQ bands to emphasize or attenuate bands of frequencies to suit your needs. When a band is in the center of its range, it neither adds nor subtracts. When moved above the center, it emphasizes the chosen frequency. Moved below the center, it attenuates that frequency.
Choose between Lead mode, with frequencies chosen to suit aggressive, up-front sounds, or Bass mode, with wider-ranging fre quencies that work better for basses and mellower chordal parts.
Distortion
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This is a variable distortion effect, which adds grit and character to your sounds. Choose from a variety of distortion types, from fizzy transistor fuzzes to thick, warm tube overdrives. Set the amount of distortion with the Drive knob.
Pan
This is an auto-pan effect, which pans the synth signal left and right over time. Pan offers the following controls:
Speed
This control lets you set the speed at which the signal is panned left and right.
Sync
Enable this option to set pan speed to a rhythmic value (such as 1/4-note or 16th-note) relative to Song tempo. Disable this option to set pan speed along a continuous range.
Depth
This control lets you set the degree to which the signal is panned. Lower settings give a subtly panned effect, while higher settings pan the signal more radically, all the way to fully left and right in each cycle.
Modulation Matrix
Mai Tai provides 16 configurable modulation routings, in two banks of eight (Mod A and Mod B). Modulation signals can be routed from a selection of incoming MIDI controller signals (such as Pitch Bend, Mod Wheel, and Aftertouch), modulation generators (such as the LFOs and envelopes), or the pitch or velocity of played notes.
These modulation signals can be used to vary most of the parameters throughout Mai Tai, including modulation sources themselves (such as LFO 2 modulating the rate of LFO 1, or the Decay of Env 2) Each modulation slot has a bypass button at the top, which lets you enable or disable the flow of modulation signal. Below that are the input selector and modifier selector. If you assign a modulation source to the input selector only, that signal is routed directly to the chosen destination. In some cases, you’ll want to govern the flow of one mod source before it reaches its destination, using the signal from another mod source. For example, you may want to control the output level of LFO 1 (routed to a parameter such as oscillator pitch) with the Mod Wheel. In this case, you'd choose Mod Wheel with the input selector, and LFO 1 with the modifier selector below.
Below that is a slider that controls the amplitude and polarity of the modulation signal. Set at its center, no modulation occurs. Move the handle right of center to send an increasing amount of the modulation signal, at its normal (positive) polarity, to the chosen destination.
Move it left of center to send the signal to its destination with a negative value.
If the parameter you wish to modulate is set to a high value, you may want to send a negative modulation signal to it, driving the setting downward and causing more audible effects. Positive-going modulation signals are more efficient when modulating parameters set to low values.
A selector at the bottom of each modulation slot lets you choose the destination of the chosen modulation signals.
Virtual Keyboard
The virtual keyboard lets you easily click to play notes or manipulate the Pitch and Mod wheels, while auditioning or editing patches when you're away from a MIDI keyboard. The keyboard display also shows you which notes are currently being played.
Note that for a more playable keyboard experience when away from your MIDI controller, you can also use Studio One's
Use Your Computer Keyboard as a MIDI Keyboard
to play notes using your computer's keyboard.
Next to the virtual keyboard is the Bend parameter, which lets you set the pitch bend range of the Pitch wheel, in semitones.
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Mojito
Mojito is a simple, monophonic, subtractive synthesizer with effects that is capable of generating a wide range of sounds. It models a classic analog synthesizer and features a low-aliasing oscillator and a 24 dB filter emulation. Mojito can generate killer bass sounds, lead sounds, and special effects.
Interface
Mojito is organized into Oscillator (OSC), Amplifier (AMP), Filter (FLT), and FX sections, with easy-to-use, yet powerful controls.
Oscillator
Mojito’s Oscillator section is on the upper left of the plug-in window. Here you can set up the harmonic content of the sound source. The basic controls are the three large knobs on top: Pitch, Wave, and Width.
Pitch
Adjusts the frequency from one octave below to one octave above the played note. Note that this affects the cutoff fre quency only via key tracking. Pitch is modified by the pitch-bend wheel (± 2 semitones).
Wave
Selects between a sawtooth wave and a pulse wave. These two waveforms have a rich and regular harmonic content, making them classic sources for subtractive synthesis. Sawtooth waves contain the fundamental and all harmonics whereas pulse waves have only the fundamental and odd harmonics. Mixed settings effectively adjust the level of the even harmonics.
Width
Adjusts the pulse width of the pulse wave from almost zero to square. This adjusts the balance between the fun damental and the higher and lower harmonics.
Below the three main OSC controls is a smaller row of knobs that adjust how much the oscillator settings are modulated. The speed of the modulation is adjusted using the LFO Speed controls, located to the right of these knobs. The LFO can be synced to tempo or it can oscillate with a freely adjustable period. Use the modulators to create chorus-like or string-like sounds, vibrato, and other familiar mod ulated sounds.
There is also a Sub Oscillator knob, which can be adjusted from 0 to 100% to add more low frequency content to the sound.
The Portamento section lets you control pitch slewing between notes. Using the mode selector, you can choose between three modes:
Off
A note that is played while another note is playing silences the previous note and trigger the new one.
Legato
An overlapped note does not trigger a new envelope but the pitch slowly changes to the pitch of the new note.
Retrigger
An overlapped note retriggers the current envelope, starting at its volume at the moment it is retriggered. This also slowly changes the note’s pitch. Note velocity is not applied or updated for overlapped notes.
The Time knob adjusts the glide speed (that is, the duration of the pitch change) when using portamento. The range is from 5 ms to 1 s.
Amplifier
Below the Oscillator section is the Amplifier section. This consists of a Gain control, which responds to MIDI Volume messages, and a Velocity-to-Volume control, which modulates the volume of a note in response to key velocity.
The most important part of this section is the ADSR envelope. (“ADSR” stands for “Attack, Decay, Sustain, Release.”) With these four sliders, you can adjust the amplitude characteristics over time. These characteristics play a huge role in defining the overall sound. The ADSR envelope can control the volume of a played note and can also control the filter cutoff.
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A
Adjust the attack time, which is the time required for the sound’s amplitude to go from zero (silence) to full amplitude. The range is from 2 to 500 ms.
D
Adjusts the decay time, which is the time required to drop from full amplitude to the sustain level. The range is from 2 ms to 1 s.
S
Adjusts the sustain level, which is the level that is held from the end of the decay until the key is released. The range is from 96 dB (silence) to 0 dB (full amplitude).
R
Adjusts the release time, which is the time required to fall back to silence after the key is released. The range is from 2 ms to 2 s.
Filter
The section on top of the right side of Mojito only affects the resonant 24 dB low-pass filter.
Reso
Controls the resonance of the filter, which is an amplification, or emphasis, of the signal at the cutoff frequency.
Note: If the amount of resonance of a filter is raised high enough, the filter begins oscillating at the cutoff frequency, thus generating its own waveform. Be careful: this can be loud!
Drive
Controls the amount of filter drive from 0 to 100%.
Cutoff Knob
Controls the corner, or cutoff, frequency, which is the point above which frequencies are attenuated. The range is from 20 Hz to 16 kHz.
The other controls affect the modulation of the cutoff frequency.
Key
Controls how much the played note scales the cutoff frequency.
Velo
Controls how much the velocity of the played note shifts the cutoff frequency up or down.
Envelope
Controls how much the ADSR envelope shifts the cutoff frequency up or down.
LFO
Controls the amount of shifting that the filter LFO applies to the cutoff frequency. The LFO can either be synced to tempo or it can oscillate with an adjustable period.
FX
On the bottom right is a small effects section where you can apply a modulation effect to enliven or broaden the sound. Mod Depth con trols the amount of this effect. Using Mod Color, you can adjust the timbre from a flanger-like to a chorus-like effect. The modulation util izes an LFO that has the same speed as the filter LFO.
Finally, there is an Overdrive, the amount of which is controlled by the Drive control.
Multi Instruments
Sometimes, just one instrument isn't enough to get the sound or functionality you're looking for. You might want each half of the key board to trigger a different instrument, or to create powerful layered sounds with multiple instruments responding to your touch sim ultaneously. Creating flexible, playable instrument configurations with multiple plug-ins, keyboard splits, layers, and real-time
processing is easy using the Multi Instrument function in Studio One.
To simplify the process of controlling multiple instruments and effects at once, we've included a page of Macro Controls you can assign to parameters in any plug-in hosted in the Multi Instrument, giving easy access to vital parameters without the need to open multiple plug-in windows.
Creating a Multi Instrument
To get started making your own Multi Instrument, open the Instruments tab in the Browser, expand the Multi Instruments folder within, and create a Multi Instrument in one of the following ways: Drag the New Multi Instrument preset to an existing Instrument Track.
Drag the New Multi Instrument preset to the top or bottom of the track list or between two existing tracks to create an Instru ment Track containing a new Multi Instrument.
This procedure also applies when creating a new instance from a non-default Multi Instrument preset.
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Once the new Multi Instrument is created, its editor window opens. Here, you'll find a device routing matrix, instrument inspector, and keyboard range settings. You can click-and-drag the corner of the window to re-size it to your needs.
Adding Devices to the Routing Matrix
Each instance of Multi Instrument can host multiple plug-in instruments and Note FX processors. Before any devices are added, the routing matrix in the center of the main control window is empty. To add an instrument, click the [Add Instrument] button and select the instrument of your choice from the menu. Once the instrument is loaded, its editor window is displayed. You can also simply drag instru ments from the Instruments tab of the Browser directly into the routing matrix.
The chosen instrument appears as a module in the routing matrix, with a line leading to it, signifying the flow of note and control data to that instrument. If you add additional instruments, the line splits, to show the flow of data to each instrument.
To bypass or enable an instrument or Note FX module, press its Activate button.
To open the editing interface for an instrument, double-click on its name, or click the small triangle on the right of the module and choose Edit... from the pop-up menu. To rename an instrument or Note FX module, choose Rename... from its pop-up menu. To remove an module, choose Remove from its pop-up menu.
Adding Note FX to the Routing Matrix
Using Note FX within a Multi Instrument can add dimension and animation to your sound. You can use them to affect note data feeding all instruments at once, or use different Note FX on each instrument, or on pairs of instruments, using the Splitter function.
To add a Note FX processor to your Multi Instrument, click the Add Note FX button and choose a processor from the menu. You can also do this by clicking-and-dragging the processor of your choice from the Note FX folder in the Instruments tab in the Browser onto the routing matrix. Once the Note FX module is loaded, its editor window is displayed.
Where you place a Note FX module in the routing matrix determines how the module is routed. If you want a Note FX to affect all instru ments within the Multi, drag its module to the top of the routing matrix. In this case, all data flows through the module before splitting off to feed the instruments. To affect just one instrument, drag the Note FX module just above the instrument module of your choice.
Note FX Splitters
To affect two instruments in tandem with one Note FX module, you'll want to use a Splitter. To add a Splitter to the matrix, click-and drag the Drag Splitter button, and place your Splitter between the two chosen instruments. Any Note FX placed above the Splitter affects all note data running to the two instruments, for simultaneous chord generation, arpeggiation, and so on.
CHAPTER 14 ___ Studio One Reference Manual
Note that FX Splitters are only available (and needed) when three or more instruments are present in the current Multi Instrument. If just two instruments are present, you can affect both instruments with a single Note FX by dragging the Note FX module onto the top of the signal flow diagram.
To remove an instance of Note FX or a Note FX Splitter, click the triangle on the right side of the module, and choose Remove from the pop-up menu.
Keyboard Splits and Layers
By default, each instrument in a Multi Instrument receives note data from the full range of the keyboard. If you want to split the keyboard into distinct ranges (such as synth bass on the left side, and piano for the right hand), or simply specify an instrument's playable range, you can use the range sliders, just above the virtual keyboard display.
Each instrument in a Multi Instrument has a range slider that specifies the range of keys in which that instrument is allowed to play. Click and-drag the ends of each range slider until the desired range of keys is selected for each instrument.
If two or more instruments overlap in their ranges, those sounds are layered when keys in overlapping ranges are played. Layering can be useful for building rich, complex tones from multiple sources.
Multi Instrument Inspector
When you select an instrument module in the matrix, the Multi Instrument Inspector shows a mix of parameters you would normally see in the Track and Instrument Inspectors elsewhere in Studio One. Here, you can set transposition and key range, as well as get access to audio settings, Inserts, and Sends for the selected instrument.
You can color-code Instrument or Note FX modules by selecting them and clicking the color picker to the left of the name of the module in the inspector.
Because Inserts and effects settings are saved as part of Multi Instrument presets, you may find it helpful to use Multi Instruments to save complex single-instrument configurations with many Insert effects, for later use.
When you select a Note FX module in the matrix, its controls are made available in the Inspector.
Studio One Reference Manual _ Page 334
Macro Controls
Given that a Multi Instrument may contain several instruments and a selection of Note FX and audio effects, we've included a set of assignable Macro Controls in each Multi Instrument (much like the
Channel Editor and Macro Controls
controls you'll find in the Console). This lets you assign often-used parameters throughout all devices in your Multi Instrument to a single page of knobs, buttons, and X/Y pads.
To show the Macro controls, click the Instrument Macro button in the Multi Instrument editor window. To assign an instrument or effect parameter in your Multi Instrument to an Instrument Macro control, [Right]/[Ctrl]-click the control element in the plug-in, and choose Connect [parameter name] to Instrument Macro Control [control of choice]. Your choice of assignments is displayed next to each Macro control.
[Right]/[Ctrl]-clicking a control that is already assigned to a Macro gives you the option to break that connection.
For more on the use of Macro Controls, see
.
Audio Routing and Insert Effects
Each instrument in a Multi Instrument routes its audio to a Channel in the Console as usual, all of which are encapsulated in a group Bus, titled "Multi Instrument" by default. To access individual mixing controls for instruments within a Multi, click the folder icon at the bot tom of the Multi Instrument channel strip in the mixer. All individual routing and processing flexibility remains, while the Bus keeps the instruments together and easier to manage as a group, especially in larger sessions. If you wish to send an instrument to the Main bus or other bus (rather than run it through the Multi Instrument bus), you can make these changes in the Console or in the Inspector view in the Instrument Editor window.
Storing and Loading Multi Instrument Presets
Once you've set up a satisfying Multi Instrument, you may want to store it as a preset, so that you can call it up for use in other projects.
You can also export your preset as a file, or import a preset from a previously exported file. Click the Preset Actions button in the menu bar of a Multi Instrument window, and choose from the following preset management functions:
Store Preset...
Choose this to save a preset to your library in the Browser. You can enter a title and description for the preset, as well as specify a subfolder within the preset list to store the preset.
Replace Preset
Choose this option to update the currently loaded preset with any new settings made since loading the pre set.
CHAPTER 14 ___ Studio One Reference Manual
Store as Default Preset
Choose this option to make the current preset load whenever a new Multi Instrument is created.
Load Preset File...
Choose this option to load an exported Multi Instrument preset file from your file system into your current Song.
Import Preset...
Choose this option to load an exported Multi Instrument preset file from your file system into the current Song, and import the preset into your Studio One library, for later use.
Export Preset...
Export the current Multi Instrument configuration as a preset file, for use by others or for storage. This does not save audio effects assignments or settings used within the Multi Instrument.
Export Instrument+FX Preset...
Export the current Multi Instrument configuration as a preset file, including all audio effects inserted for each instrument, and the corresponding effects settings.
Show in Browser
Locates the currently loaded preset in the Browser.
Note FX
Note FX are real-time effects processors that change and reinterpret incoming note data before it reaches your choice of plug-in instru ment or external MIDI device. Arpeggiator, Chorder, and Repeater are most useful for creative expansion and adaptation of note data.
Input Filter is a utility processor that limits note output to a selected range of note and velocity values. You assign Note FX to Instrument Tracks in the Note FX section of the Track Inspector. For more information, see
Once you've loaded one or more Note FX processors onto an Instrument Track, you can quickly access the related settings by clicking the Note FX Editor button on the control area for that Track in Arrange view. You can also access these settings by double-click ing one of the processors in the Note FX section of the Track Inspector.
You can save and load Note FX settings as presets, just as you can with other instruments and effects. For more information on saving and loading presets, see the
chapter.
Rendering Note FX
If you wish to make the effects of Note FX processing permanent (part of the note data, rather than a real-time process), select the Track and navigate to
Event/Render Instrument Tracks
, or [Right]/[Ctrl]-click the desired Part in Arrange view and choose
Instrument Parts/Render Instrument Tracks
from the pop-up menu.
This also makes permanent any transposition or velocity changes you've made within the Inspector view for the track.
Arpeggiator
Arpeggiator turns chords (as well as single notes) into arpeggios—rhythmic cycles of single notes, derived from the notes currently held. Like the arpeggiator functions found in many synthesizers, Arpeggiator creates repeating patterns of notes that can travel upwards in pitch, downwards, up-and-down, down-and-up, or in a randomized pattern. You can also use Arpeggiator to play repeated patterns of whole chords, or note patterns that follow the order in which notes are played.
Going beyond the basics, you can use the Pattern function to create rhythmic patterns of velocity and note length that the arpeggio fol lows as it plays, opening many creative options for repeating musical articulations.
The following parameters and functions are available in Arpeggiator: Studio One Reference Manual _ Page 336
Arpeggio Direction
Choose the note direction that creates the pattern you want, from the following options:
Up
The arpeggio starts at the lowest held note and travels upward through the held notes, then returns to the lowest note as the arpeggio begins again.
Down
The arpeggio starts at the highest held note and travels downward through the held notes, then returns to the highest note as the arpeggio begins again.
Up/Down
The arpeggio starts at the lowest held note, travels upward to the highest, then travels back down to the lowest note, and the arpeggio begins again.
Down/Up
The arpeggio starts at the highest held note, travels downward to the lowest, then travels back up to the highest note, and the arpeggio begins again.
Random
The arpeggio plays the currently held notes in a random pattern.
Chord Mode
The currently held chord (or single note) is repeated as long as it is held.
From Input
The arpeggio pattern is derived from the order in which notes are played and held.
Octave Range
Lets you extend the range of the arpeggio by mirroring the currently held notes an octave above (at a setting of 2), the two octaves above (at 3), or the three octaves above (at 4). At 1, no mirroring occurs and the arpeggio plays accord ing to the held notes. Setting Octave Range above 1 when in Chord Mode causes an upward-rising cycle of repeated chords, an octave apart, its length determined by the Octave Range setting.
Rate
Lets you select a rhythmic value, determining the length of each arpeggio step. Range is from a bar to a 64th-note, in all triplet and dotted varieties.
Swing
Lets you add swing to the timing of the arpeggio, creating a range of rhythmic feels. For more information on swing tim ing, see
.
Gate
Acts as an overall note-length control. Lower settings create shorter notes, and higher settings create longer notes.
When a Pattern is active, Gate works relative to the gate settings in the Pattern.
Hold
Enable this to hold all currently played notes. Each new chord or single note that you play replaces the previous memory and holds until the next note input is received.
Velocity
Acts as an overall note-velocity control. When a Pattern is active, Velocity works relative to the velocity settings in the Pattern.
Pattern/Fix Switches
Choose Pattern to allow Velocity data from the Pattern to control note velocity (in tandem with the Velo city control). Choose Fix to set a fixed velocity for all notes, with the Velocity control.
Pattern
This is a 32-step pattern sequencer you can use to create repeating patterns of note velocity and gate (length) that are applied to the control output of the Arpeggiator. The Pattern area contains the following controls:
Activate Pattern
Toggle this on or off to enable or disable the Pattern sequencer.
Pattern Sequencer
This series of sliders is where you'll create your velocity/gate pattern. You can click and drag each step in the sequence vertically (to set velocity) and horizontally (to set gate length). 16 steps are shown at any one time. To reach the second set of 16 steps, click the right-arrow to the right of the pattern. To return to steps 1-16, click the left-arrow to the right of the pattern.
Pattern Length
Lets you choose the length of the pattern.
Chorder
CHAPTER 14 ___ Studio One Reference Manual
Chorder is an intelligent chord generator that lets you trigger chords by playing single notes. You can specify intervals in the chord manu ally, or capture chord shapes played on the keyboard. Each key can trigger a different chord of your choice, or you can choose a single chord shape, to play across multiple keys. You also have control over the area of the keyboard that triggers these chords, letting you, for example, trigger chords in the upper part of the keyboard, while playing single-note bass parts in the lower half.
The central interface shows two rows of piano-style keys. The lower row is used to audition chord shapes; click and hold a key to play. In Learn Mode, the lower row lets you select a keyboard key for chord assignment (selected key turns orange). The upper row displays the notes being played (both by MIDI input and the chord generator), and which keyboard keys have been assigned chord shapes (small square at the bottom of each key turns orange). In Learn Mode, the upper row displays the currently assigned chord shape for the selected key (chosen notes turn orange).
Assigning Chord Shapes
Chorder defaults to an example chord setting that you can play with. The next thing you'll want to do is assign your own chord shape to one or more keyboard keys. You can do so by following this procedure: 1.
2.
3.
4.
5.
Press the [Learn Mode] button to put Chorder into Learn Mode.
Select a keyboard key for chord assignment by clicking it in the lower row of keys. The selected key turns orange. C3 is selected by default.
Build the chord shape of your choice by selecting notes in the upper row of keys with the mouse, or by playing notes on a con nected MIDI controller. Selected notes turn orange. Click or play a note a second time to deselect it.
If you want to assign custom chord shapes to other keyboard keys, select each chosen key in the lower keyboard, and assign chord shapes to each, as described in step 3.
Press [Learn Mode] again to disengage, and begin playing.
The following parameters and functions are available in Chorder:
Learn Mode
Enables Learn Mode. When Learn Mode is active, the following controls appear:
Clear All
Clears all chord assignments for all keyboard keys.
Clear
Clears chord assignments for the currently selected keyboard key.
Copy
Copies the currently shown note pattern, for pasting into other keys.
Paste
Applies copied note pattern data to the currently selected key.
Selected Keyboard Key
Shows the pitch of the currently selected keyboard key. To specify a particular note value, click this field to select it and type in the note name and octave number (such as C3). You can also click-and-drag in the note field, or click on the note field and select with your mouse's scroll wheel.
Chord Range
Drag the ends of this slider to select the portion of the MIDI keyboard that triggers chords.
Transpose
Lets you transpose the chord output, in a range of -12 to +12 semitones. Notes outside the Chord Range are unaf fected.
Auto Fill
Enable this to automatically assign any unassigned keyboard keys in the Chord Range to the chord shape mapped to the lowest keyboard key. Disable to ensure that only assigned keyboard keys trigger chords.
Filter Outside
Enable this to stop all notes that fall outside of the Chord Range. Disable to allow playing notes outside the range.
Repeater
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Repeater works just like it sounds—it creates rhythmic repetitions of the notes you play. These repetitions can be simple copies of incom ing notes, or can change in velocity, gate length, and pitch as the pattern plays.
The following parameters and features are available in Repeater:
Individual Velocity & Gate
Engage to enable individual setting of note velocity and gate length for each step.
Individual Pitch
Engage to enable individual setting of note pitch for each step.
Sequencer
This lets you specify velocity, gate, and pitch values for each step in the sequence of repetitions. The following con trols are available for each step:
Level/Gate Slider
With Individual Velocity and Gate enabled, you can click and drag the upper edge of this slider up or down to set note velocity for the current step. You can also click and drag the right edge of the slider left or right to set note gate length for the current step. With Individual Velocity and Gate disabled, moving velocity or gate sliders manipulates that setting for all steps (equivalent to turning the Velocity Level and Gate knobs).
Pitch
With Individual Pitch enabled, you can click and drag this slider up or down to apply a positive or negative pitch transposition to the current step. With Individual Pitch disabled, moving a pitch slider changes pitch transposition for all steps simultaneously. At 0, no transposition occurs.
Rate
Lets you set the rate of repetition. When Sync is enabled, you can choose a tempo-synced rhythmic value between one bar and one 64th-note, in all triplet and dotted varieties. When Sync is disabled, you can choose a repetition frequency between 2 and 25 Hz (repetitions per second).
Sync
Enable Sync to snap the Rate control to rhythmic values, in sync with Song tempo. Disable to set repetition speed in Hz.
Steps
Select your desired number of repetitions (and sequencer steps), from just two steps, to 32.
Velocity Level
Acts as an overall velocity level control, scaling every step's velocity, relative to its custom setting.
(Velocity Relative to) Input
Enable this to derive overall repetition velocity from note input, attenuated or boosted by the set ting of the Velocity Level control.
Velocity Scale
Turn this to introduce a sloping change in velocity in the sequence over time, relative to each step's setting. At center, no slope is added. Turned left of center, a downward slope is introduced. Turn to the right for an upward slope.
Gate
Acts as an overall gate length control, scaling every step's gate length, relative to its custom setting.
Gate Scale
Turn this to introduce a sloping change in gate length in the sequence over time, relative to each step's setting. At center, no slope is added. Turned left of center, each step in the sequence is shortened more than the last. Turn to the right, and each step is lengthened more than the last.
Pitch Scale
Turn this to introduce a sloping change in pitch in the sequence over time, relative to each step's setting. At cen ter, no slope is added. Turned left of center, you get a range of downward pitch shift slopes. Turn to the right for upward slopes.
Input Filter
Input Filter lets you filter out unwanted notes before they reach your instrument or MIDI device. You can specify a range of note pitches to allow, and a range of note velocities to allow, and all notes that fall outside of either of those ranges are stopped. The following para meters are available in Input Filter: CHAPTER 14 ___ Studio One Reference Manual
Key Range (Low and High)
Set the low and high limits for note pitches. This can be done by moving the ends of the slider above the keyboard graphic, or by manipulating the Key Range displays by typing in values or scrolling through values with your pointing device's scroll function. Any incoming notes that fall outside of the chosen Key Range are stopped.
Minimum and Maximum Velocity
Set the low and high limits for note velocity. This can be done by moving the sliders to the left and right of the keyboard graphic, or by manipulating the Min Velocity and Max Velocity displays by typing in values or scrolling through values with your pointing device's scroll function. Any incoming notes that fall below the Min Velocity per centage or above the Max Velocity percentage are stopped.
Studio One Reference Manual _ Page 340
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Table of contents
- 1 Cover
- 2 Table of Contents
- 7 Introduction
- 10 Installation and Activation
- 10 Installation
- 11 Activation
- 14 Content Installation
- 15 Authorizing Melodyne Essential
- 15 Starting your Trial of Melodyne
- 16 Setup
- 16 System Requirements
- 16 Set Up Your Audio Device
- 21 Audio Device Input/Output Setup
- 23 Set Up Your MIDI Devices
- 27 Managing Your Content
- 29 Creating a New Song
- 31 General Options
- 32 Advanced Options
- 36 Fundamentals
- 36 Nondestructive Editing and Undo/Redo
- 36 High-Precision Mix Engine
- 36 Automatic Delay Compensation
- 36 Audio Dropout Protection
- 36 Look Mom, No MIDI!
- 37 Drag-and-Drop
- 37 Transport Controls
- 37 Key Commands
- 39 Studio One Help and Information
- 39 Flexible Parameter Control
- 39 Control Link
- 40 PreSonus Hardware Integration
- 41 Working with PreSonus Notion Software
- 44 Pages
- 44 Start
- 46 Song
- 47 Project
- 48 Quick Switch
- 50 Recording
- 50 Audio Tracks
- 54 Instrument Tracks
- 58 Activating Recording
- 59 Metronome Control
- 61 Loop Recording on Audio Tracks
- 62 Instrument Track Recording Modes
- 64 Note Repeat Options
- 65 Step Record
- 65 Track Layers
- 66 Audio Recording Format
- 66 Creating a Good Monitor Mix
- 66 Cue Mixes and Low-Latency Monitoring
- 69 Print Effects While Recording
- 72 Editing
- 72 Events
- 73 Arrange View Mouse Tools
- 77 The Grid
- 78 Common Editing Actions
- 82 Loop Follows Selection
- 82 Enable Play Start Marker
- 82 Return to Start Position on Stop
- 83 Lock Tracks or Events
- 83 Convert a Part into a Pattern
- 84 Audio Loops and Music Loops
- 86 Edit Groups
- 87 Timestretching
- 89 Comping
- 91 Transient Detection and Editing
- 93 Quantizing vs. Slicing
- 94 Track Transform
- 96 Track and Event Inspectors
- 100 Edit View Event Editing
- 101 Moving Notes
- 101 Creating Notes
- 101 Resizing Notes
- 101 Duplicating Notes
- 101 More Arrow Tool Tips
- 102 Transform Tool for Note Velocity
- 106 Tight Integration with Impact XT
- 106 Enter Strings of Notes with the Pencil Tool
- 106 Edit Instrument List
- 107 Import Drum Maps
- 109 Action Menu
- 111 Patterns
- 113 Rests and Tied Notes / Chords
- 119 Pitch Correction with Melodyne Integration
- 121 Undo History
- 121 Navigating with Zoom
- 122 Macro Toolbar
- 128 Editing Suggestions
- 130 The Browser
- 130 Searching for Files in The Browser
- 130 Browser Tabs and Search
- 131 Thumbnail View
- 131 Gallery View / Toggle Tree Mode
- 131 Adding Thumbnail and Gallery Images for 3rd-Party Plug-ins
- 132 The Navigation Bar
- 133 Instruments and Audio Effects
- 134 Browsing for Instruments
- 139 Loops Tab
- 141 Files Tab
- 146 Cloud Tab
- 147 Shop tab
- 148 The Pool
- 150 Browsing Song and Project Content
- 152 Arranging
- 152 Quickly Duplicating Events
- 152 Duplicating Tracks
- 153 Tempo Track
- 154 Time Signature
- 155 Arranger Track
- 157 Scratch Pad
- 159 Chord Track
- 164 Apply Chords from Chord Track
- 167 Tune Modes (Audio Tracks only)
- 168 Bouncing
- 170 Mixdown Selection
- 170 Adding Time to the Arrangement
- 170 Deleting Time from the Arrangement
- 170 Folder Tracks
- 172 Track List
- 174 Mixing
- 174 The Console
- 179 Remote Bank
- 182 Effects Signal Routing
- 183 Moving Inserts to Other Channels
- 184 Activating Inserts Across Multiple Channels
- 189 Channel Editor
- 191 Macro Control Transition Settings
- 194 Groups
- 197 VCA Channels
- 199 Metering
- 201 Automatic Plug-In Delay Compensation
- 201 Manual Audio Track Delay
- 202 Using the Marker Track
- 203 Looping During Mixing
- 203 Mixing Down
- 206 Export Stems from your Song
- 208 Mixing Suggestions
- 212 Automation
- 212 What is Automation?
- 212 Automation Types
- 214 Editing Automation Envelopes
- 217 Automation Modes
- 218 Instrument Part Automation
- 220 Control Link
- 220 What is Control Link?
- 220 Set Up Your External Devices
- 220 Map Your Keyboard
- 222 Control Linking
- 223 Global and Focus Mapping
- 224 Automation with Hardware Controllers
- 225 Mackie Control Support
- 232 Mastering
- 232 Creating a New Project
- 233 Adding Tracks
- 236 Track Sequencing
- 236 Editing Tracks
- 238 Using Insert Effects
- 238 Master Device Rack
- 239 Metering
- 240 Publishing Your Project
- 243 Song and Project Integration
- 246 Built-In Effects
- 246 Built-in Effect Micro Views
- 247 Metering, Analysis, and Signal Generation
- 252 Delay
- 255 Distortion
- 258 MCM 800
- 258 Dual Amplifier
- 259 VC30
- 259 Blackface Twin
- 260 Amp STV
- 261 Pre-/post amp placement
- 261 Mirrored actions
- 266 Dynamics
- 269 Mix Engine FX (Studio One Professional Only)
- 269 Console Shaper
- 271 Mastering
- 273 Mixing
- 282 Modulation
- 287 Reverb
- 290 Pipeline XT
- 294 Built-in Virtual Instruments
- 294 SampleOne XT
- 301 Modulation
- 302 Delay
- 303 Reverb
- 303 Gater
- 303 EQ
- 303 Distortion
- 304 Pan
- 305 Presence XT
- 306 Working with Presence Content
- 311 Envelope Graphical Display
- 315 Presence XT Editor
- 316 Installing from Within Studio One
- 316 Installing from the Web
- 316 Program
- 317 Layer
- 317 Zones
- 317 Parameters
- 318 Managing Layers
- 318 Layer Parameters
- 319 Managing Zones
- 319 Zones Area Options
- 320 Zone Parameters
- 321 Zones in Grid View
- 322 Zone Waveform Display
- 323 Impact XT
- 329 Mai Tai
- 340 Mojito
- 341 Multi Instruments
- 342 Note FX Splitters
- 345 Note FX
- 350 Video Playback and Sync
- 350 Video Player Interface
- 350 Import Video
- 351 Sync to Video
- 351 Exporting Video Files
- 352 Import and Export
- 352 Import Song Data
- 352 Exporting Audio and MIDI Files
- 353 AAF Import and Export
- 354 Importing Project Files from Other Applications
- 355 Index