Yamaha PM1D Owner's Owner`s manual
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104 Pages
Yamaha PM1D is a high-quality digital mixing console that offers a wide range of features and capabilities for professional audio applications. Some of the key features of the Yamaha PM1D include:
- 96 kHz sampling rate for high-quality audio
- 400 MHz internal processing for fast and efficient operation
- 128 input channels and 32 mix buses for ample mixing capacity
- 25 motorized faders for hands-on control
- Comprehensive effects processing with over 50 effects
- Built-in Dante audio networking for flexible system configuration
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PM1D System Software V1.5
Supplementary Manual
PM1D System Software V1.5 Supplementary Manual
Copyright
Copying or distributing this manual in part or in whole using any method without the written permission of
Yamaha Corporation is prohibited.
Trademarks
Company names and product names are trademarks and registered trademarks of their respective owners.
Symbols such as ® and TM are not explicitly given in this document.
The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat different from those on your instrument.
2
Contents
Contents
Additions/changes in V1.5. . . . . . . . . . . . . . . . 4
Changes to the constantly-displayed screen. . 6
Upper part of the display . . . . . . . . . . . . . . . 6
Lower part of the display. . . . . . . . . . . . . . . . 8
DUAL CONSOLE mode added . . . . . . . . . . . . 11
About Dual Console mode . . . . . . . . . . . . . 11
About scene/library memories. . . . . . . . . . . 13
About the console shutdown function. . . . . 14
DUAL CONSOLE screen . . . . . . . . . . . . . . . 14
Connections in Dual Console mode . . . . . . 17
Limitations of Dual Console mode. . . . . . . . 21
Powering-off the consoles . . . . . . . . . . . . . . 26
Cascade connections . . . . . . . . . . . . . . . . . . . 27
About cascade connections. . . . . . . . . . . . . 27
CASCADE screen . . . . . . . . . . . . . . . . . . . . . 27
Cascade connections . . . . . . . . . . . . . . . . . 29
Establishing a cascade connection. . . . . . . . 31
Cautions when using cascade connection . . 33
Using GPI (General Purpose Interface) . . . . . 35
GPI screen. . . . . . . . . . . . . . . . . . . . . . . . . . 36
Using GPI IN . . . . . . . . . . . . . . . . . . . . . . . . 40
Using GPI OUT . . . . . . . . . . . . . . . . . . . . . . 41
Fader Start function . . . . . . . . . . . . . . . . . . . . 42
FADER START screen . . . . . . . . . . . . . . . . . . 43
Using the Fader Start function. . . . . . . . . . . 45
Tap Tempo function. . . . . . . . . . . . . . . . . . . . 51
Added functions in the USER DEFINE screen 52
Input channel panel assignments . . . . . . . . . 52
PANEL ASSIGN screen . . . . . . . . . . . . . . . . . 52
Switching the panel assign setting . . . . . . . 55
Horizontal pair and vertical pair . . . . . . . . . . 56
Mix minus. . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
New functions in the PAN/ROUTING screen 58
Using mix minus . . . . . . . . . . . . . . . . . . . . . 59
Cautions regarding mix minus . . . . . . . . . . 60
Job select . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Mix send on/off . . . . . . . . . . . . . . . . . . . . . 61
Mix send point . . . . . . . . . . . . . . . . . . . . . . 62
Mix send level. . . . . . . . . . . . . . . . . . . . . . . 62
Mix send pan/balance. . . . . . . . . . . . . . . . . 63
Auto Store function . . . . . . . . . . . . . . . . . . . . .64
Using Auto Store from the screen . . . . . . . . 64
Using Auto Store from the [STORE] switch . .65
Global Paste function . . . . . . . . . . . . . . . . . . .66
GLOBAL PASTE screen . . . . . . . . . . . . . . . . 66
Using the Global Paste function . . . . . . . . . .68
Parameter control via CONTROL CHANGE and
NRPN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71
MIDI CTRL CHANGE screen . . . . . . . . . . . . 71
Using CONTROL CHANGE / NRPN messages to record/play parameter changes . . . . .74
Manual Fading function . . . . . . . . . . . . . . . . 76
New functions in the FADE TIME screen . . . 76
Using Manual Fading (1) . . . . . . . . . . . . . . 76
Using Manual Fading (2) . . . . . . . . . . . . . . .78
Unit name . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
UNIT NAME screen. . . . . . . . . . . . . . . . . . . 79
Naming a unit/port . . . . . . . . . . . . . . . . . . .81
Matrix send shortcuts . . . . . . . . . . . . . . . . . . .82
DCA mute indicator . . . . . . . . . . . . . . . . . . . . 85
Oscillator improvements . . . . . . . . . . . . . . . . .86
Improvements in the OSCILLATOR screen . 86
Improvements in the INPUT PATCH / OUT-
PUT PATCH screens . . . . . . . . . . . . . . . . . . . .89
USB PC (computer) connection . . . . . . . . . . 89
Automatic scrolling in the CH to MIX screen and MATRIX/ST ROUTING screen. . . . . . . . 90
ON/OFF button for COMM IN . . . . . . . . . . . .91
Added functions in the PREFERENCE screen. .92
Scene Memory/Effect Library to Program
Change Table. . . . . . . . . . . . . . . . . . . . . . . . .94
MIDI control change NRPN (Non Registered
Parameter Number) assignment table . . . . 94
MIDI Data Format . . . . . . . . . . . . . . . . . . . . .100
3
PM1D System Software V1.5 Supplementary Manual
This manual explains the functionality that has been added or changed in PM1D system software V1.5. Please refer to the original manual in conjunction with this manual.
* In cases where the display of the console (CS1D) differs from the screen of the PM1D Manager application program, explanations that apply only to PM1D Manager are indicated as [PM1D Manager].
Additions/changes in V1.5
This section briefly summarizes the additions and changes in PM1D system software V1.5. For details on each function, refer to the appropriate page.
■
■
Changes to the constantly-displayed screen
Major changes have been made to the items that are always shown in the top and bottom of the screen
New DUAL CONSOLE mode
As an operation mode of the PM1D system, a DUAL
CONSOLE mode has been added, allowing two consoles to be used with one system (
■
Cascade connection
Two systems can now be cascade-connected. A cascade-connected system can send any bus output to the same bus of the other system (
■
GPI connector is now enabled
The D-sub 25 pin GPI connector provided on the console and engine can now be used to input/output eight channels of control signals (
■
REMOTE connector is now enabled
The D-sub 9-pin REMOTE connector of the console and engine can now be used to control a recorder or
■ Fader Start function
You can now specify that various commands be transmitted from an assigned connector when the level of a specified channel is raised above –60 dB or lowered to – ∞
■
Tap tempo function
A “tap tempo” function has been added, allowing you to manually set the TEMPO parameter of an internal effect by tapping an external switch connected to the GPI connector (
■
Expanded USER DEFINE functions
In conjunction with the addition of various functionality, the user-definable functions have been significantly expanded (
■
Input channel panel assignment can now be selected
The input channels assigned to INPUT blocks 1–4 of the console can now be freely specified in blocks of twelve consecutive channels. Similarly, the ST IN channels assigned to ST IN blocks 1–2 can also be assigned in blocks of two adjacent channels (
Also, the DISPLAY SELECT section of the TRACK-
ING RECALL screen now has an INPUT [PANEL] button that causes the current panel assignment state to be displayed in the screen.
■
■
■
■
New pairing mode
In addition to the existing pairing mode in which adjacent input channels 1+2, 3+4, ... can be paired, you can now use “vertical pairing mode” in which input channels 1+49, 2+50 ... are paired. This mode allows you to use a single fader as if it were a stereo fader (
Mix minus setting
A MIX MINUS button has been added to the CH to
MIX screen of the PAN/ROUTING function. This button provides a simple way to subtract only a specific channel from the signal that is being sent to a certain MIX bus. This is useful when a performer or announcer wishes to monitor the sound without his
Job select
Now you can move the cursor to a parameter and press the [SHIFT] + [ENTER] keys to access a popup-menu that lists the jobs available for that parameter. The cursor will turn yellow to indicate parameters for which you can use this function
(
Auto Store function
When storing a scene, you can now use an “Auto
Store function” that automatically selects the unit, patch, or name library number and title (
■ Global Paste function
Using the new “Global Paste function,” the settings of any channel or parameter in the current scene can be copied and pasted to one or more scenes in scene memory. This is a convenient way by which changes in the current scene can be applied to previously-
4
■ Operate parameters via control changes
Now you can use MIDI control changes to remotely control PM1D parameters from an external device, or transmit console operations as control changes
■ Manual fading
A new “Manual Fading” function has been added.
When recalling a scene for which a fade time has been set, you can now use the [DATA] encoder to fade in the positive or negative direction. This is convenient when you want to vary the volume in conjunction with action on stage (
■
Unit name
You can now assign a unit name to each port of an input/output unit or card. If necessary, the unit name of each port can be displayed in the field in which the short name of an input channel was shown in the screen (
■ Matrix send shortcut
The send level from a MIX channel or STEREO A/B channel to a MATRIX channel can now be controlled from a panel encoder (
■ DCA mute indicator
When you mute a DCA group, the [ASSIGN DCA]
LED of the channels associated with that DCA can now be made to blink if desired. This is convenient when you want to know which channels are actually being muted (
■
Improved oscillator
The oscillator now lets you use two sine waves simultaneously. You can specify the frequency and level for each, and output them independently to odd-numbered / even-numbered channels (
■ Improvements in the INPUT PATCH /
OUTPUT PATCH screens
The unit name of each port is now displayed in the
UNIT PATCH / OUTPUT PATCH screens. Vertical and horizontal red lines can also indicate the cur-
rently selected grid ( → p.89).
■ USB connection to a PC
In addition to the serial connection supported on earlier versions, you can now use a USB connection
■
Improved operation in the CH to MIX and MATRIX/ST ROUTING screens
Cursor movement now follows scrolling in the CH to
MIX function of the PAN/ROUTING function and in the MATRIX/ST ROUTING screen of the
■
ON/OFF button added to COMM IN
The COMM IN function can now be turned ON/
Additions/changes in V1.5
■ Additional functions in the PREFER-
ENCE screen
A variety of setting items have been added in the
PREFERENCE screen (
■ Channel selection can now be separately specified for the AUTO DISPLAY function (SELECTED CH ON/OFF button)
One of the AUTO DISPLAY functions automatically moves the cursor to the corresponding parameter when you switch the channel that is being operated.
In the PREFERENCE screen AUTO DISPLAY section, this function can now be switched on/off independently of the other AUTO DISPLAY items
5
PM1D System Software V1.5 Supplementary Manual
Changes to the constantly-displayed screen
In PM1D system software V1.5, the following changes have been made to the items that are always shown in the top and bottom of the console display.
Upper part of the display
1 2 3 5 6
4
1 DISPLAY FUNCTION
Shows the currently selected function as an abbreviation.
Hint
Click this to switch between the FUNCTION MENU screen and the screen of the currently selected function. (Equivalent to the MENU button of the previous version.)
2 CONNECTION
Indicates the status of the connections between the engine(s) and console(s).
Console 1/2
DUAL Engine A/B
•
Console 1/2
If DUAL CONSOLE is selected as the console operation mode (SYSTEM CONFIGURATION in the
SYSTEM CONNECTION screen, etc.), this indicates whether that console (CS1D) is specified as console 1 or as console 2 (
The color of this numeral will depend on how CAS-
CADE is set for the operation mode. In the case of
CASCADE OFF or CASCADE ON [MASTER], this numeral will be white on a black background. If
CASCADE ON [SLAVE], this numeral will be black on a white background.
If cascade communication between the systems cannot be established even though CASCADE
ON is selected, this numeral will blink.
•
DUAL
If DUAL CONSOLE is selected as the operation mode for the console, “DUAL” will be displayed here
(
If communication between the consoles cannot be established even though DUAL CONSOLE mode is selected, an X mark will be displayed over the “DUAL” indication.
• Engine A/B
If the PM1D system is being used in mirror mode, this indicates which engine (A or B) is currently enabled, and the number of usable channels. The enabled engine is shown on a green background. You can also click this button to switch between engines
A/B.
If the engine that should be enabled is not operating normally, or if the connection has been broken, an X mark will be displayed over the A or B symbol.
3 PANEL STATUS
Indicates the current panel assignment (the channel numbers assigned to the INPUT block / ST IN block).
4 FADER FLIP
Indicates the state of the FADER FLIP switch located on the console panel (i.e., whether [MIX] or [CH] is on). You can also use these buttons to switch [MIX] and [CH].
Hint
If the FADER FLIP LINK button is turned off in the
UTILITY function PANEL ASSIGN screen (a new screen added in V1.5), fader flip can be switched independently for INPUT blocks 1/2 (left) and 3/4
(right) (
6
5 SCENE MEMORY
Displays the number and title used when most recently recalling/storing the currently selected scene memory. Depending on the state of the scene, the following symbols may be displayed in the margin of the SCENE MEMORY field.
• EDIT
This symbol will be displayed if you edit a parameter of a scene, patch, unit, or name after recalling/storing a scene memory. When you recall/store a scene memory, this symbol will disappear. (However, it may not disappear if Recall Safe is turned on.)
• TC
This symbol will be displayed if the EVENT
RECALLING button is set to ENABLE in the TC
EVENT screen. You cannot rewrite scene memories or patch/unit/name libraries while this symbol is displayed. This means that you will also be unable to use functions such as store, undo store, link on/off, title editing, sort, or load.
• PREVIEW
In PREVIEW mode, this symbol will be displayed.
In PREVIEW mode, the scene number and title will be displayed in white characters on a red background.
• READ ONLY
• PROTECT
The READ ONLY symbol will be displayed if the scene currently selected for store/recall is read-only
(00.0-00.9). The PROTECT symbol will be displayed if protect is turned on.
6 Other symbols
The following symbols will be displayed at the upper right of the display according to the state of the console.
• SOLO/CUE
According to the current solo or cue state, this area will display the following symbols:
SOLO, EFFECT CUE, SUBIN CUE, INPUT CUE,
DCA CUE, OUTPUT CUE, KEY IN CUE
• TB/OSC (Talkback / Oscillator)
The TB symbol will be displayed if talkback is on, and the OSC symbol will be displayed if the oscillator is on.
Hint
If the above operations occur simultaneously, they will be displayed in the order of TB
→ OSC.
Changes to the constantly-displayed screen
• COMM IN (Communication In)
If COMM IN is turned on in the MONITOR A screen, the COMM IN symbol will be displayed on a green background. In addition if a port is assigned to
COMM IN, the background of this symbol will change to red when the input signal passes through the COMM IN gate.
• LCR
The LCR symbol will be displayed if LCR is turned on for at least one input channel or output channel
(in the LCR screen of the PAN/ROUTING or
MATRIX/ST function). In addition if the CENTER
BUS CONTROL button (in the LCR screen of the
PAN/ROUTING or MATRIX/ST function) is on, the
LCR [B] symbol will be displayed.
• RS422, MIDI, BUSY
- RS422
This symbol will be displayed when a response to a transport command sent via the RS422 connector is received.
- MIDI
This symbol will be displayed when a program change or control change is received.
- BUSY
This symbol will be displayed during startup or while internal memory or a PC card file is being accessed.
Hint
• If the above states occur simultaneously, they will be displayed in descending priority of RS422
→
MIDI → BUSY.
• The RS422 and MIDI symbols will remain visible for approximately 200 msec after reception is completed.
• The BUSY symbol will disappear immediately when access is completed.
• MANUAL FADE, AUTO FADE, TRACKING
ENABLE
- MANUAL FADE
This symbol will be displayed if Manual Fading is enabled (even if a fade operation is not actually being performed) (
- AUTO FADE
This symbol will be displayed while Auto Fading is being executed.
- TRACKING (Tracking Recall)
This symbol will be displayed if tracking recall is enabled (the TRACKING RECALL button is set to
ENABLE in the TRACKING RECALL screen).
Hint
If the above states occur simultaneously, they will be displayed in descending priority of MANUAL FADE
→ AUTO FADE → TRACKING.
7
PM1D System Software V1.5 Supplementary Manual
[PM1D Manager]
In PM1D Manager, the following information will be displayed instead of 3 PANEL STATUS and 4 FADER
1 2
1 Connection status
This area of the PM1D Manager screen will indicate the status of the connection between the PC and the console or engine.
•
........... Indicates that a cable is connected between the PC and console or engine, but communication has not been established.
•
........... Indicates that a cable is connected between the PC and console or engine, and that communication has been established. In this state, the
PM1D system can be controlled from the computer.
• ...........Indicates that either the cable is not connected, or that the other device is not powered-on.
2 Connection destination / connection method
In OFFLINE or ONLINE states, this area will show a graphic that indicates the connection destination (console or engine), and the connector
(COM port name or USB port name) that is selected in the Communication Port (Option menu) of Communication Setup.
Lower part of the display
The lower part of the display is divided into the following four parts. Click the √ / ® buttons at the lower left of the screen to switch the items that are shown.
■ CONSOLE STATUS
1 2 3 4 5 6 7
1 Select buttons
Click the √ / ® buttons to switch the items that are displayed.
2 IN SEL (Selected input channel)
Indicates the input channel that is currently selected by the [SEL] switch.
3 NAME MODE
Selects whether the display will show the short name of the input channel (CH NAME), or the name of the unit assigned to that input channel (UNIT
4 MODULE FLIP
Indicates the on/off state of the MODULE [FLIP] switch in the SELECTED INPUT CHANNEL block.
You can also click this button to change the module flip setting.
8
Hint
• If the PATTERN CHANGE button is turned on in the MODULE FLIP BUTTON MODE section of the UTILITY function PANEL ASSIGN screen (a new screen added in V1.5), the indications of these buttons will change to “PATT.” In this case, they are used to switch channel assign patterns for the
INPUT block (
• If the MODULE FLIP / PATTERN CHANGE
LINK button in the same screen is turned off, settings for module flip and patterns can be made independently for the left and right INPUT blocks
Changes to the constantly-displayed screen
5 MIX SEND NO. (Mix send number)
Indicates the number of the MIX bus that is currently selected as the send destination for INPUT blocks 1–4.
6 MASTER FADER
Indicates the function that is currently assigned to
DCA faders 1–12 (DCA GROUP block).
7 OUT SEL (Selected output channel)
Indicates the output channel that is currently selected by the [SEL] switch.
[PM1D Manager]
In PM1D Manager, the following information will be displayed instead of 4–6 described above.
1
1 DIRECT RECALL / MUTE MASTER
According to the setting of the RECALL button or
MUTE button, these buttons either directly recall twelve previously-assigned scenes, or switch mute groups 1–12 on/off. These buttons have the same function as SCENE MEMORY [1]–[12] switches on the panel of the console.
■ USER DEFINE
1
1 Select buttons
Click the √ / ® buttons to switch the items that are displayed. If you click the middle, you will return to the CONSOLE STATUS display.
2 User define buttons
These list the functions that are assigned to the USER
DEFINE [1]–[8] switches in the USER DEFINE block of the console. You can also click a button to execute the corresponding function.
Hint
Functions for the USER DEFINE [1]–[8] switches can be assigned in the UTILITY function USER
DEFINE screen.
2
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PM1D System Software V1.5 Supplementary Manual
■ CONSOLE GPI IN
1
1 Select buttons
Click the √ / ® buttons to switch the items that are displayed. If you click the middle, you will return to the CONSOLE STATUS display.
2 Console GPI IN test buttons
These buttons list the functions that are assigned via the GPI connector of the console to GPI IN (ports 1–
8). You can also click a button to test the corresponding function (
■ ENGINE GPI IN
2
Hint
• Functions for the GPI IN test buttons can be assigned in the MIDI/GPI/TC function GPI screen.
• Even if you are not using the GPI port, you can use these buttons in place of the USER DEFINE switches by assigning functions to the GPI IN test buttons.
1
1 Select buttons
Click the √ / ® buttons to switch the items that are displayed. If you click the middle, you will return to the CONSOLE STATUS display.
2 Engine GPI IN test buttons
These buttons list the functions that are assigned via the GPI connector of the engine to GPI IN (ports 1–
8). You can also click a button to test the corresponding function (
Hint
• Functions for the GPI IN test buttons can be assigned in the MIDI/GPI/TC function GPI screen.
• Even if you are not using the GPI port, you can use these buttons in place of the USER DEFINE switches by assigning functions to the GPI IN test buttons.
Since the GPI IN of the engine can be controlled only from console 1, the GPI IN test buttons will not be displayed in DUAL CONSOLE mode if console 2 is specified.
However in PM1D Manager, the display is not restricted even if console 2 is specified in DUAL
CONSOLE mode when OFFLINE.
2
10
DUAL CONSOLE mode added
DUAL CONSOLE mode added
As an operation mode of the PM1D system, version 1.5 adds Dual Console mode, in which two console are used by one system. The functionality and operation of Dual Console mode is explained below.
In the following explanation, functions and operations that apply only to console 1 are indicated as [Console
1], and functions and operations that apply only to console 2 as [Console 2].
If the console (CS1D) you are using was manufactured before June 2002, you may be unable to select Dual Console mode even if connections are correct. In this case, you will need to have a gate array rewritten in order to use Dual
Console mode. Please contact your Yamaha dealer.
It is necessary to have the gate array rewritten only if you wish to use Dual Console mode. If you are using the system in other modes, rewriting is not necessary, and you may continue using the system without change.
About Dual Console mode
Dual Console mode is a mode in which two consoles
(CS1D) are used in a single PM1D system. In this mode, two consoles share one (in standard mode) or two (in mirror mode) engines (DSP1D-EX {DSP1D}). Here are some examples of how Dual Console mode can be used:
• Use two consoles to control the main mix and mon- itor mix
In this application, the same input channels are patched to the panels of both consoles. One engineer controls the main mix, and another engineer controls the monitor mix.
• Use two consoles to control the same mix from two locations
In this application, two consoles are placed in separate locations (for example one near the stage and the other in the audience seating), and two engineers control the same mix.
• Use two consoles to control 96 channels simulta- neously
In this application, input channels 1–48 are patched to one console, and input channels 49–96 to the other console, allowing one or more engineers to control 96 channels simultaneously.
In Dual Console mode, the console that is connected to the engine will operate as the master unit, and the other console will operate as the slave unit. However, in order to avoid confusion with the master/slave relationship in “engine cascade” (described later in this document), we refer to the master unit as “console 1,” and the slave unit as “console 2.”
Console 1 and console 2 differ in the functions they can control, and in the order of priority when operations overlap. The differences between consoles 1 and 2 can be summarized as follows.
• Items that are linked between consoles 1 and 2
In general, changes that you make to the mix parameters in the current scene are linked between consoles
1 and 2. (An operation on one console will be reflected by the other.) Operations of console 2 will not nullify operations of console 1. Even if differences occur between the states of console 1 and console 2, the engine will always be set according to console 1. If a difference occurs between parameters that should be linked, you can select whether to copy all scenes and all libraries when connection occurs, or to copy them as desired after connection.
• Items that are operated independently between consoles 1 and 2
Channel selections by the [SEL] switches, changes in panel layout such as fader flip or module flip, and screen switching by the function switches are not linked between consoles. These operations can be made independently on each console.
• Items that can be operated only by console 1
Most operations that affect the core of the system, such as switching between engines, switching the word clock master, and changing the connections between components, can be performed only by console 1. The settings of most items can be viewed on the console 2 screen, but cannot be modified.
• PC connection
A PC (PM1D Manager) can be connected only to console 1 or to the engine. It cannot be connected to console 2. Nor is it possible to connect and use two or more PCs simultaneously.
Whether a parameter is linked when operated, and the priority between consoles 1 and 2, will differ depending on the screen. The table on the following page summarizes the operation of each screen in
Dual Console mode.
11
PM1D System Software V1.5 Supplementary Manual
Function
EFFECT
GEQ
SCENE
MIDI/GPI/TC
TC EVENT
FADER START
PREFERENCE
USER DEFINE
UTILITY
SYS/W.CLOCK
LOAD / SAVE
PANEL ASSIGN
PAIR MODE
SYSTEM
CONNECTION
DUAL CONSOLE
CASCADE
INPUT UNIT
OUTPUT UNIT
WORD CLOCK
DITHER
UNIT NAME
METER
MON/CUE
TALKBACK
OSCILLATOR
2TR IN
ST OUT DIGITAL
MONITOR A
MONITOR B
MEMORY
RECALL SAFE
FADE TIME
DIRECT RECALL
TRACKING RECALL
GLOBAL PASTE
MIDI PGM CHANGE
MIDI CTRL CHANGE
GPI
Screen
CUE/SOLO
Linked
1
→
2 1
↔
2
O
O
Independent q
Remarks
Only the trigger for number and store/recall operations is transmitted and received.
SORT-related settings can be operated only on console 1
O
O
O
O
O
O
O q
• GPI IN settings
Console 1 or PC:
Only console 1 / engine port can be set
Console 2:
Only console 2 port can be set
• GPI OUT settings
Console 1 or PC:
Only console 1 / engine port can be set
Console 2:
Only console 2 port can be set. However, engine port can be viewed
O
O
Cannot be set on a PC connected to a system that includes a console
O
O
O
O
From system software 1.5, this can be set/operated independently for consoles 1 and 2 and the PC
There are limitations on the parameters that can be loaded by console 2
O q
O
Buttons that switch the wiring of console 2 itself can also be operated from console 2
O q q
O
Virtual units can be created only from console 1.
Unit parameters are linked.
Virtual units can be created only from console 1.
Unit parameters are linked.
O
O q q
O q
METERING POINT and PEAK HOLD can be operated only from console 1
Only TB OUT is in common
The two consoles share one 2CH set of oscillators.
Settings other than INPUT CONSOLE can also be operated from console 2
O
— —
O
— q
Cannot be operated, since in Dual Console mode, this functions as MONITOR A of the other console
Cue is independent, solo function on/off can be operated only from console 1
Linked if the CUE MODE button is set to SOLO ON, or if in the SYS/W.CLOCK function DUAL CONSOLE screen CUE
ON/OFF is turned ON.
12
DUAL CONSOLE mode added
Function
OUT PATCH
OUT INSERT
OUT EQ
OUT COMP
OUT DELAY
OUT DCA MUTE
MATRIX/ST
OUT CH VIEW
Screen
OUTPUT PATCH
INSERT PATCH
INSERT POINT
INSERT VIEW
NAME
INPUT PATCH
Linked
1
→
2 1
↔
2
O
O
O
O
O
O
O
O
O
O
O
O
O
IN PATCH
HA/INSERT
IN EQ
IN GATE/COMP
DIRECT OUT PATCH
INSERT PATCH
INSERT/DIRECT POINT
INSERT/DIRECT VIEW
NAME
IN DELAY
IN DCA/MUTE
PAN/ROUTING
O
O
INPUT CH VIEW O
• Linked (1→2).............Screens in which the console 1/2 settings are linked.
However, they can be operated only by console 1.
• Linked (1↔2).............Screens in which the console 1/2 settings are linked.
They can be operated from either console 1 or 2.
• Independent...............Screens in which settings can be made independently by consoles1 and 2.
O
O
O
O
O
O
O
O
O
Independent
Remarks
If a discrepancy occurs between the patching when a scene/ unit is recalled, the patching of console 1 will take priority
If a discrepancy occurs between the patching when a scene/ unit is recalled, the patching of console 1 will take priority
• O ..................................Indicates that all parame-
• q ters in the corresponding function/screen will operate as indicated (independent, linked 1
→2, or linked
1
↔2).
.................................Indicates that some parameters in this function/screen are exceptions, and operate other than indicated.
About scene/library memories
When a scene or library is stored or recalled on one console, the other will follow this operation. However, this simply means that a command of “recall scene number
***.*” is transmitted to the other console; the result of the store/recall is not conveyed to the other console.
Thus, in order to completely synchronize the two con- soles, it is necessary to match the current memory (the scene, patch, units, names currently shown in the panel), the scene memories and libraries that are used, and some of the setup data.
If this data does not match, scene/library recall operations may cause the settings of the current scene to become completely different between the two consoles.
Data can be synchronized between the two consoles in the following ways.
• Transfer all data
In this method, all data is transmitted via the CON-
TROL I/O connector from console 1 to console 2.
You can perform this operation in a single step when you initiate Dual Console mode.
• Transfer only necessary data
In this method, only the scenes and libraries that will be used are manually transmitted from console 1 to console 2.
• Transfer all data via memory card
In this method, all data of console 1 is saved on a memory card, and this data is then loaded into console 2. To use this method, use the LOAD/SAVE screen of console 1 to save all data on a memory card, then insert that card into console 2 and load the data.
(For details, refer to “CS1D Reference Manual (Software),” p.40.)
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PM1D System Software V1.5 Supplementary Manual
About the console shutdown function
A Shutdown function has been added to keep current memory from being modified in Dual Console mode.
In Dual Console mode, powering-off either console may modify the current memory of the other console or the engine, but by shutting-down the console before powering it off, you can prevent current memory from being modified.
For the procedure, refer to page 26.
• This shutdown function is necessary only in Dual Console mode. If you are not operating in Dual Console mode,
• If you power-off the console without performing this procedure as described, the current memory used by the other console or the engine may be modified. However, settings other than current memory (i.e., scene memory, the various setup memories and libraries) will not be affected. Thus, if you have stored the current memory to a scene, you can re-recall that scene to recover from an accidental power-off that occurred without performing the shutdown.
DUAL CONSOLE screen
PM1D system software V1.5 adds a DUAL CONSOLE screen to the SYS/W.CLOCK function. In this screen you can make settings and perform operations for Dual Console mode.
14
1
1 SYSTEM CONFIGURATION
Indicates the current operation mode and cascade mode of the PM1D system. Click the button to open the SYSTEM CONFIGURATION popup window, where you can switch the operation mode and cascade mode.
Hint
The SYSTEM CONFIGURATION field is displayed in the SYS/W.CLOCK function SYSTEM CONNEC-
TION screen, DUAL CONSOLE screen, and CAS-
CADE screen (newly added in version 1.5). All of these represent the same setting.
2
2 DUAL CONSOLE LINK (DUAL CONSOLE mode link settings)
Here you can select whether cue operation and talkback-controlled dimmer operation will be linked.
If the CUE ON/OFF LINK button is on, operations of the [CUE] switches, EFFECT CUE, SUB IN CUE, and gate KEY IN CUE will be linked.
If the TALKBACK DIMMER ON/OFF LINK button is on, turning talkback on from one console will attenuate the monitor signal on the other console as well.
Note that the TALKBACK DIMMER ON/OFF
LINK button links the dimmer operation; it does not link talkback on/off operation. The amount of attenuation when the dimmer is on can be adjusted independently in the MONITOR A screen of each console.
DUAL CONSOLE mode added
15
PM1D System Software V1.5 Supplementary Manual
[Console 1]
The following screen appears only on console 1.
3
4
5
6
7
3 UPDATE
Each time you click this button, the current memory, scene memories/libraries, and setup data will be compared between console 1 and console 2, and the
ALL DATA STATUS (4) display will be updated.
4 ALL DATA STATUS
This area displays the result of comparing the data of console 1 and 2. If all data is identical, this will indicate “SAME.” If there is any difference, this will indicate “DIFF.”
5 Scene memories / libraries
This area displays the result of comparing each scene memory and library. You can click the buttons at the left to select the items that will be displayed in the library data list (7).
6 CURRENT MEMORY (Current memory status)
This indicates the result of comparing the current memory (the scene currently reflected by the panel, patches, units, and names). If these are all identical for consoles 1 and 2, this will indicate “SAME.” If there are any differences, this will indicate “DIFF.” If you click the COPY button located in the center, the current memory will be copied from console
1 to console 2.
7 Scene memory / library data list
This displays the scene memory / library data that is selected by the scene memory / library status (5) buttons.
The ALL field at the top of the list will indicate
“SAME” if all data matches, or “DIFF” if there is any difference. If you click the COPY button located in the center, the entire contents of the selected scene memory or library will be copied from console 1 to console 2.
The lower lines of the list show the contents of the selected scene memories / libraries for each console.
If the contents of each number match, this will indicate “SAME.” If they differ, this will indicate “DIFF.”
Only while a scene memory is displayed in the list, clicking the COPY button located in the center will copy the contents of that scene memory from console 1 to console 2.
16
DUAL CONSOLE mode added
Connections in Dual Console mode
The following diagrams show connections between the consoles and engine(s) in Dual Console mode.
• You must power-off all equipment before making connections.
Please note that on console 2 you will connect the
DIGITAL I/O lines to the DIGITAL I/O ENGINE A ports — not to the DIGITAL I/O CONSOLE ports.
• Connections for input/output units and power supplies are not discussed here. For details, refer to “CS1D Operation Manual, Setup.”
[Standard mode]
IN
1 2
OUT
1
CONTROL I/O
CONSOLE
2
CONSOLE 1 (CS1D)
DIGITAL I/O
ENGINE A
1 2
CONTROL I/O
ENGINE A
1 2 1 2
OUT IN
1 2
CONSOLE
I/O
IN OUT
1 2 1 2
CONTROL
I/O
ENGINE A
(DSP1D-EX{DSP1D})
1 2
DIGITAL I/O
CONSOLE
IN
1 2
OUT
1
CONTROL I/O
CONSOLE
2
CONSOLE 2 (CS1D)
1 2
DIGITAL I/O
ENGINE A
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PM1D System Software V1.5 Supplementary Manual
[Mirror mode]
IN
1 2
OUT
1
CONTROL I/O
CONSOLE
2 1 2
DIGITAL I/O
CONSOLE
IN
1 2
OUT
1
CONTROL I/O
CONSOLE
2
CONSOLE 1 (CS1D)
DIGITAL I/O
ENGINE A
1 2
CONTROL I/O
ENGINE A
1 2 1 2
OUT IN
DIGITAL I/O
ENGINE B
1 2
CONTROL I/O
ENGINE B
1 2 1 2
OUT IN
1 2
CONSOLE
I/O
IN OUT
1 2 1 2
CONTROL
I/O
1 2
CONSOLE
I/O
IN OUT
1 2 1 2
CONTROL
I/O
ENGINE A
(DSP1D-EX{DSP1D})
ENGINE B
(DSP1D-EX{DSP1D})
CONSOLE 2 (CS1D)
1 2
DIGITAL I/O
ENGINE A
Hint
• The dashed lines in the above diagram are spare connections for use in the event that the currentlyvalid connectors become unusable.
• The system will operate normally even with just the connections shown by the solid lines. However, we recommend that you also make the spare con-
nections shown above whenever possible.
Connect each device to the identically-numbered (1 or 2) connector on each device. The system will not operate correctly if you connect differently-numbered connectors.
Establishing communication between consoles
This section explains how to select Dual Console mode on each console, specify the console to which the engine is connected as “console 1,” specify the other console as “console 2,” and establish communication.
In order to use Dual Console mode, each console number must be specified correctly. Be aware that communication will not occur if consoles 1 and 2 are interchanged, or if both are set to console 1.
1. Turn on the power in the order of input/output units, engine(s), and console power supply.
Incorrect operation while making settings can cause a high-volume signal to be output. We strongly recommend that you turn down the volume of your power amps etc. until settings are completed.
18
[Console 2]
2. On the console to which the engine is not connected, access the SYS/W.CLOCK function DUAL CON-
SOLE screen (a newly added screen in version 1.5).
3. In the SYSTEM CONFIGURATION field, click the
button.
DUAL CONSOLE mode added
[Console 1]
6. On the console to which the engine is connected, access the SYSTEM CONFIGURATION popup window in the same way.
7. Click the DUAL button within the CONSOLE section of the OPERATION MODE SELECT area.
The SYSTEM CONFIGURATION popup window will appear. In the OPERATION MODE SELECT area of this window you can select the operation mode of the PM1D system.
4. Click the DUAL button within the CONSOLE section of the OPERATION MODE SELECT area.
When you turn the DUAL button on, the CONSOLE
No. buttons will become operable.
8. Verify that the CONSOLE 1 button is on, and click the OK button.
When you click the OK button, the two consoles will attempt to establish communication. When communication has been established, console 1 will compare the system version, scene memories, libraries, and setup data of the two consoles.
• In order to use Dual Console mode, both consoles must have the same system version.
• If the versions of the two consoles differ, the version check popup window will appear, and further operation will not be possible. Update the system version to match, and perform the operation once again.
If there is any difference in the data of the two consoles, the console 1 screen will show a message of
“Will transmit differential data to CONSOLE 2. Are you sure? [xx sec.]”
5. Click the CONSOLE 2 button to turn it on, and then click the OK button.
The console will be set to DUAL CONSOLE mode.
In the upper part of the screen, the control number of the CONNECTION field will change to “2,” and
“DUAL” will be indicated below the number. (However, an X will be superimposed on DUAL since communication is not yet established.)
This message is asking you whether it is OK to transmit the differing data from console 1 to console 2.
(The data is always sent from console 1 to console 2.
The [xx sec.] (or [xx min.]) indicates the estimated time required for transmission.
When you click the OK button in this window, all current scene, scene, memory, and library data, and any setup data required for linked operation will be transmitted from console 1 to console 2.
If you click the CANCEL button, only the current scene and the setup data necessary for linked operation will be transmitted from console 1 to console 2.
Hint
If the scene memories and libraries are fully used, it will take approximately 60 minutes to transmit all of the data.
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PM1D System Software V1.5 Supplementary Manual
CAUTION!
• Be aware that once data transmission is started, it cannot be aborted. Please use caution.
• The expected time is merely an estimate. A longer time than indicated here may actually be required.
• If you do not have enough time for transmission to be performed, we strongly recommend that you click the CANCEL button when the above message appears, and either transmit only the necessary
→p.21) or transfer the data via memory card.
9. If it is OK to transmit the data, click the OK button.
Data transmission will begin. The screen will show a progress bar to indicate the state of progress.
If, after communication is established, communication with the DIGITAL I/O connector or CONTROL
I/O connector is interrupted, a warning message like the following will appear in the lower part of the screen. Please check the appropriate connection.
• While transmission is occurring, never turn off the power or interrupt communication. If for some reason the console power supply is turned off, the memory contents of console 2 will be lost.
In this case you will need to initialize console 2.
• Even if you click the CANCEL button in step 9, part of the setup data and the current data will be transmitted, so as long as you are operating the current scene, the two consoles will operate in tandem.
However, since the libraries and scene do not match, performing a store/recall operation may cause the current scene on the two consoles to have completely different settings.
When transmission is completed, the X symbol will disappear from the “DUAL” indication in the CON-
NECTION area at the top of the screen. Now the two consoles can be used simultaneously.
20
Hint
• If you power-off the system in this state, console 1 will attempt to initiate communication in Dual
Console mode the next time it is powered-on.
• To cancel Dual Console mode, access the DUAL
CONSOLE screen on console 1 or 2, click the button in the SYSTEM CONFIGURATION field, and select SINGLE CONSOLE mode.
If Dual Console mode is established, switching to
Single Console mode will set both console 1 and console 2 to Single Console mode.
DUAL CONSOLE mode added
Transmitting only the necessary scenes / libraries
After establishing Dual Console mode communication, you can transmit only the necessary scene memories and libraries from console 1 to console 2. Even if you have cancelled transmission of all data after starting-up Dual Console mode, you can use this method to transmit only the minimum scenes and libraries.
The following procedure can be performed only on console 1.
[Console 1]
Hint
If no data has been saved in the identically-numbered memory of either console 1 or 2, this field will indicate “SAME.”
1. On console 1, access the SYS/W.CLOCK function
DUAL CONSOLE screen.
2. In the ALL DATA STATUS section, click the
UPDATE button.
The memory contents of consoles 1 and 2 will be compared. If they match perfectly, an indication of
“SAME” will appear at the right of the UPDATE button. If there is any difference, an indication of “DIFF” will appear.
3. Click the scene memory / library status buttons to select the scene memory / library that you want to transmit.
The contents of the selected scene memory / library will appear in the list at the right. If the identicallynumbered data matches between consoles 1 and 2, the field at the right will indicate “SAME.” If the data does not match, this field will indicate “DIFF.”
4. Click the COPY ( ) button for the number that you want to transmit.
The corresponding data will be copied from console
1 to console 2. Perform the same operation for other numbers as desired.
• When copying a scene memory, you must also copy the unit, patch, and name libraries used by each scene.
• Individual numbers of library data cannot be copied. The entire library will be copied as a whole.
Limitations of Dual Console mode
This section explains the limitations of Dual Console mode.
■ Operation when the current memory does not match
Dual Console mode can be used even if the current memory (the scene, patches, units, and names currently reflected by the panel) does not match. In this case, editing a linkable parameter from one console will cause only the identical parameter on the other console to change as well.
For operations such as setting/disabling a pair, switching a MIX bus between VARI/FIX, and copying between channels, only the appropriate number and command are transmitted. If the received command conflicts with the console’s own current memory, the setting of console
1 will always take priority. In this case, the lower part of the console 2 will indicate “DATA TYPE CONFLICT!
EXCLUDED,” and it will not be possible to edit the parameter on console 2.
Popup windows that ask you to change an internal setting (such as switching units) will always appear only on console 1. When you execute such a change on console 2, a message will ask you for confirmation.
■ Scene memory store/recall operations
When you perform a scene memory store/recall operation on one console, the corresponding number along with a store/recall command will be transmitted to the other console. (The other console is not informed whether the current memory or scene memory matches following execution.)
This means that if changes occur in the contents of scene memory, discrepancies may occur between the current memories of the two consoles following a recall operation. Please be aware of this possibility.
Recall Undo or Store Undo can be performed from either console. However if the scene memories are not synchronized at the time of initial connection in Dual
Console mode, the scene number that is recalled by
Recall Undo may differ. In this case, undo will occur with differing scene memories, and the engine will follow the data of console 1.
Store Undo cannot be performed immediately after
Dual Console mode initial connection occurs.
■ Preview mode
Scene memory Preview mode can be operated independently from either console. If one console is switched to
Preview mode, and an edited scene is stored, all data of the corresponding scene will be copied to the same scene number of the other console (the store-destination scene will match).
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PM1D System Software V1.5 Supplementary Manual
■ Library store/recall operations
When you perform a library store/recall operation on one console, the corresponding number along with a store/recall command will be transmitted to the other console. (The other console is not informed whether the library or current memory matches following execution.)
This means that if changes occur in the library contents, discrepancies may occur in the current memories of the two consoles following a recall operation. Please be aware of this possibility.
As an exception, if you open the LIBRARY popup window on one console, edit the parameters directly and then store, the data of the corresponding library will be copied to the same library number on the other console.
(The store-destination library will match.)
■ File load/save operations
In Dual Console mode, you can use the LOAD/SAVE screen to load/save data from or to a memory card on either console. However on console 2, there are slight limitations on the data that can be loaded from a memory card.
The following table shows the items that can be loaded by each console in Dual Console mode.
Loaded item
Scene memory
Setup data
TC EVENT screen settings
MIDI PGM CHANGE screen settings
Console 1
O
O
O
O
Console 2
O q
1
X
X
Libraries O O
O: Loadable q : Partially loadable X: Not loadable
1. Only the parameters that can be set independently for each console will be loaded. Parameters that are linked with console 1 will not be loaded.
■ Engine selection in Mirror mode
When using the PM1D system in Mirror mode, switching between engines A and B can be performed only from console 1.
When the engine has switched, a message of “ENGINE
HAS BEEN SWITCHED TO [A] ([B])” will appear at the bottom of the screen on console 2.
■ Talkback
In Dual Console mode, two talkback systems can be operated independently from each console 1 and 2.
(Talkback will function with a total of four inputs / two systems.)
For each console, you can use the MON/CUE function
TALKBACK screen to adjust the input level, phase, and destination of the two talkbacks.
However, the settings of the TALKBACK screen TB OUT section will be shared by console 1 and 2. In this section, you can choose the talkback source as either CONSOLE
1 (talkback signal of console 1), CONSOLE 2 (talkback signal of console 2), or CONSOLE 1+2 (talkback signals of consoles 1 and 2), and specify the desired port as the output destination. (This operation can be performed from either console.)
If the TALKBACK DIMMER ON/OFF LINK button is turned on in the DUAL CONSOLE screen of console 1, the dimmer will operate on the other console as well when talkback is turned on by one console. However even in this case, talkback on/off operation is not linked.
The amount by which the signal is attenuated when the dimmer is on can be adjusted independently for each console in the MONITOR A screen.
22
DUAL CONSOLE mode added
■ Monitor
In Dual Console mode, one of the two monitor buses A and B can be assigned to each console 1 and 2, and controlled independently.
The monitor bus controlled by the console itself is assigned to MONITOR A, and the monitor bus controlled by the other console is assigned to MONITOR B.
This means that from either console, monitor-related settings will be performed in the MONITOR A screen
(and the MONITOR A section of the panel).
• On either console, the MONITOR B screen will be unavailable in Dual Console mode, and no parameters will be displayed.
• The MONITOR B SOURCE section of the panel will only indicate the source that is being monitored by the other console, and cannot be operated. However, the MONITOR B [LEVEL] knob,
MONITOR B [ON] switch, and MONITOR B
[PHONES] knob can be operated. (If desired, you can monitor the same source as the other console.)
■ Cue
In Dual Console mode, cue operations can generally be performed independently. Also, the [LAST CUE] switch on the panel and the CUE/SOLO screen LAST CUE button can also be operated independently for each console.
However, if in the DUAL CONSOLE screen the CUE ON/
OFF LINK button (
MONITOR
A
Monitor signal of console 1
Console 1
MONITOR
B
Monitor signal of console 2
→p.15) is turned on, all cue opera-
tions ([CUE] switch on/off, EFFECT CUE, SUB IN CUE, gate KEY IN CUE) will be linked. This method is convenient when one engineer is operating both consoles.
When cue operations are linked, you can enable key in cue so that the gate key-in signal of the currently selected input channel can be monitored from both consoles. However in Dual Console mode, [SEL] key operations are not linked, meaning that the selected signal source may differ. Please use caution.
MONITOR
A
Monitor signal of console 2
Console 2
MONITOR
B
Monitor signal of console 1
If effect cue for a certain internal effect (for example, internal effect 3) is enabled on one console, effect cue will be cancelled when you switch screens on that console or if you select the same screen (the EFFECT 3 screen in this example) on the other console and then switch screens. The reason for this design is that otherwise, when the screen is switched, it would become impossible to know which effect cue was being monitored.
Hint
As an exception, effect cue will not be cancelled if you switch alternately between the EFFECT 1–8 screen that is enabled for effect cue and the EFFECT
ASSIGN screen. The reason for this design is that in the EFFECT ASSIGN screen, you can see which effect cue is being monitored.
In the same way, if you enable SUB IN cue in the SUB IN screen of one console, SUB IN cue will be cancelled if you switch screens on the same console or if you select the same SUB IN screen on the other console and then switch screens.
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PM1D System Software V1.5 Supplementary Manual
■ SOLO mode
SOLO mode on/off can be control only from console 1.
On console 2, the panel [SOLO] switch and the CUE/
SOLO screen SOLO ON/OFF button will not function.
While SOLO mode is on, cue operations will be linked regardless of the state of the DUAL CONSOLE screen
CUE ON/OFF LINK button ( →p.15). (Pressing the
[CUE] switch on either console will solo that source.)
In Dual Console mode, the panel [LAST CUE] switch can be operated independently from each console. However, the [LAST CUE] switch of consoles 1 and 2 will be linked if in the DUAL CONSOLE screen the CUE ON/
OFF LINK button is turned on, or while SOLO mode is on. If the state of the [LAST CUE] switches differs between consoles 1 and 2 when you enter SOLO mode, the setting of console 1 will be copied to console 2.
■ Meter operations
In Dual Console mode, the METER function METER-
ING POINT button and PEAK HOLD button, and the panel METER section [PRE] switch and [PEAK HOLD] switch will be linked. However, these buttons and switches can be operated only by console 1.
■ Pair mode switching
The pair mode can be switched only from console 1.
■ INPUT UNIT / OUTPUT UNIT screen
Units and cards can be changed only from console 1. The same content will be displayed in the screen of console 2, but cannot be edited. Nor can you specify virtual units or cards from console 2.
As an exception, only if console 2 is switched to PRE-
VIEW mode, virtual units or cards can be created on console 2, and this content can be saved to a scene or unit library.
■ Effect functions
If the effect type of the same internal effect differs between console 1 and 2, changes made to the parameters of that effect will be ignored.
■ OUT COMP function / IN GATE/COMP function
If the compressor/gate type for the same channel differs between console 1 and 2, changes made to the parameters of that compressor/gate will be ignored.
If the KEY IN LEFT CH button is switched on for one console, this will be ignored if the corresponding channel is paired on the other console.
■ MATRIX/ST ROUTING screen / SUB IN screen
If pairing settings differ between console 1 and 2 for the same MATRIX channel, changes made to the send level / pan of the signal sent from a MIX channel / SUB IN to that MATRIX bus will be ignored.
■ CH to MIX screen
If pairing settings differ between console 1 and 2 for the same MIX channel, changes made to the send level / pan of the signal sent from an input channel to that MIX bus will be ignored.
■ IN PATCH function / OUT PATCH func- tion
Even if the patching is switched on one console, the operation will be ignored if the corresponding card is not specified on the other console.
Also, in conjunction with the addition of Dual Console mode, you can now patch the talkback signal of CON-
SOLE 1 and CONSOLE 2 (IN PATCH and IN INSERT
“IN” only).
The CONSOLE 1 talkback is displayed as TB C1, and the
CONSOLE 2 talkback as TB C2. This can be viewed/set in Single Console mode as well as in Dual Console mode, but the TB C2 setting is valid only in Dual Console mode.
■ IN HA/INSERT function / OUT INSERT function
Even if a parameter for an individual card (e.g., gain, phase) is edited on one card, the operation will be ignored if the corresponding card is not specified on the other console.
Also, in conjunction with the addition of Dual Console mode, you can now patch the talkback signal of CON-
SOLE 1 and CONSOLE 2 (IN PATCH and IN INSERT
“IN” only).
The CONSOLE 1 talkback is displayed as TB C1, and the
CONSOLE 2 talkback as TB C2. This can be viewed/set in Single Console mode as well as in Dual Console mode, but the TB C2 setting is valid only in Dual Console mode.
■ MIDI/GPI/TC function
Time code / MIDI input can be selected for the ports of either console.
24
DUAL CONSOLE mode added
■ GPI screen
The following restrictions apply to GPI IN/GPI OUT settings.
• GPI IN
On console 1 / PC (PM1D Manager), settings can be made only for the GPI port of console 1 and the engine. On console 2, settings can be made only for the GPI port of console 2.
• GPI OUT
On console 1 / PC, settings can be made only for the
GPI port of console 1 and the engine. On console 2, settings can be made only for the GPI port of console
2. However, signals can be output from console 2 to the engine port.
■ USER DEFINE/GPI function
User-definable switches and functions assigned to GPI
IN can be set and operated independently from console
1 or 2. However for some functions, the following limitations apply.
• INC/DEC RECALL
The preceding or following scene will be recalled relative to the scene number that was last recalled/ stored on console 1. Be aware of this when using this function on console 2.
• MONITOR B SELECT
While Dual Console mode is in operation, the
MONITOR B SELECT function assigned to a userdefinable switch or GPI IN is not valid.
• ENGINE B SELECT (GPI only)
The GPI IN test button assigned to the ENGINE B
SELECT function cannot be operated from console
2.
Hint
The MONITOR A SELECT function can be set and operated from either console.
■ FADER START screen
The settings of this screen cannot be made from a PC
(PM1D Manager) connected to a system that includes a console.
■ 2TR IN screen
In Dual Console mode, you can select which 2TR IN (of console 1 or console 2) will be used for each of the six
2TR IN inputs. This selection can be made only from console 1.
To switch the console whose 2TR IN jacks are being used, use the 2TR IN screen INPUT CONSOLE button.
At this time, the Fs field will indicate the sampling frequency of the signal that is being input to the selected console.
On console 2, the INPUT CONSOLE button will be masked, and cannot be operated. However, you can use either console to select the input source (2TR IN 1 / 2TR
IN 2 only), switch the SRC (sample rate converter) ON/
THROUGH, adjust the level, and switch the phase.
These operations will be linked between console 1 and 2.
■ ST OUT DIGITAL screen
In Dual Console mode, the same signals will be output from STEREO OUT A of both consoles and STEREO
OUT B of both consoles. Thus, the settings in the ST
OUT DIGITAL screen will be linked.
■ SYSTEM CONNECTION screen
In general, routing changes in the SYSTEM CONNEC-
TION screen can be performed only from console 1.
However, routings connected to console 2 itself can be changed only from console 2.
Only this button can be operated from console 2
If a routing change is executed from one console, a warning message will be displayed on the other console.
All other SYSTEM CONNECTION screen settings (permission for PC connection, cascade connection enable/ disable, standard mode / mirror mode selection, etc.) can be performed only from console 1.
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PM1D System Software V1.5 Supplementary Manual
■ DUAL CONSOLE screen
In the DUAL CONSOLE screen of console 2, you cannot compare or copy data between consoles 1 and 2. (The buttons and list in the right of the screen will not appear.)
Also, the buttons in the left of the screen for linking cue and dimmer operations will be displayed only, and cannot be operated.
Powering-off the consoles
In Dual Console mode, use the following procedure to shut down before you power-off the consoles.
• This shutdown function is necessary only in Dual Console mode. If you are not operating in Dual Console mode, the SHUTDOWN button will not be displayed.
• If you power-off the console without performing this procedure as described, the current memory used by the other console or the engine may be modified. However, settings other than current memory (i.e., scene memory, the various setup memories and libraries) will not be affected. Thus, if you have stored the current memory to a scene, you can re-recall that scene to recover from an accidental power-off that occurred without performing the shutdown.
1. On the screen of the console that you want to power-off, press the MENU button to access the menu screen. The SHUTDOWN button will appear in the lower left.
3. Press the OK button. The following screen will appear, and the panel LEDs will go dark. It is now safe to turn off the power. If you press the CANCEL button you will return to the menu screen.
2. Press the SHUTDOWN button, and the shutdown popup window will appear.
26
Cascade connections
Cascade connections
PM1D system software V1.5 allows you to cascade-connect two systems. Any desired buses can be connected between cascade-connected systems. This allows you to increase the number of input channels to a maximum of two engines.
About cascade connections
Cascade connection is when the engines (DSP1D-EX
{DSP1D}) of two PM1D systems are connected to each other to share buses. Unlike cascaded analog consoles, in which the signals are sent uni-directionally, cascade connection on the PM1D system allows bi-directional audio output and communication.
When cascade connection is used, one system must be designated as the “master” and the other system as the
“slave.” However, the cascade master and slave differ only in the priority in which they are initially connected, and in actuality are completely equivalent in status.
Cascade connection involves virtually none of the restrictions that apply to Dual Console mode. There will be no problem even if scenes or library content differs.
While there are no limitations on cascade-connecting a
Single Console mode system with a Dual Console mode system, it is not possible to cascade-connect with either a
Standard mode system or a Mirror mode system. In such cases you will have to set both PM1D systems to either
Standard mode or Mirror mode.
When using cascade connection, all consoles, engines, and PM1D Manager software must be using the identical system version. Before you make cascade connections, please check the version of each component.
CASCADE screen
In PM1D system software V1.5, a CASCADE screen has been added to the SYS/W.CLOCK function. In this screen you can make settings for cascade connections.
27
PM1D System Software V1.5 Supplementary Manual
1
2
3
4
7
5 6
1 ENGINE SELECT
If the master and slave systems are being used in Mirror mode, this selects whether switching between engines A/B will be linked.
2 SCENE RECALL
Selects whether scene recall operations will be linked between the master and slave systems.
If they are linked, the identically-numbered scene on the other system will be recalled.
3 CUE STACK/SOLO
Selects whether cue operations and solo operations will be linked between master/slave consoles 1 and between master/slave consoles 2.
4 TALKBACK DIMMER ON/OFF
Selects whether dimmer operation due to talkback will be linked between master/slave consoles 1 and between master/slave consoles 2.
It is convenient to link the operation if the consoles are near each other and you want dimming to occur for both monitors when talkback is turned on.
5 DCA LEVEL/MUTE
Selects whether the DCA group level and mute on/ off state will be linked between master and slave systems. The DCA group(s) selected by these buttons will be linked.
If CUE STACK/SOLO is linked, and you cue a DCA that is selected for DCA LEVEL/MUTE, the same
DCA will be cued on both systems. However, if an input channel and output channel are assigned to the same DCA number, they will not be linked.
6 MUTE MASTER
Selects whether the mute group on/off state will be linked between master and slave systems. The mute group(s) selected by these buttons will be linked.
7 CASCADE BUS ON/OFF
These buttons select the buses/signals that will be cascaded between the master and slave systems.
8
8 TALKBACK TO COMM IN CASCADE SETUP
(Talkback
→ COMM IN cascade settings)
These buttons select whether the talkback signal of the master system will be supplied as a COMM IN signal of the slave system. Settings for console 1 and 2 can be made independently for both master and slave.
28
Cascade connections
Cascade connections
The following diagrams show cascade connections for Standard mode, Mirror mode, and Standard mode + Dual Console mode.
• You must power-off all devices before you make connections.
• Connections for input/output units and power supplies are not discussed here. For details, refer to “CS1D Operation Manual (Setup).”
[Standard mode]
Master system Slave system
CONSOLE (CS1D)
DIGITAL
I/O
ENGINE A
1 2
CONTROL
I/O
ENGINE A
1 2 1 2
OUT IN
CONSOLE (CS1D)
DIGITAL
I/O
ENGINE A
1 2
CONTROL
I/O
ENGINE A
1 2 1 2
OUT IN
1 2
IN OUT
1 2 1 2
CONSOLE
I/O
CONTROL
I/O
CASCADE
IN
ENGINE A
(DSP1D-EX{DSP1D})
CASCADE
OUT
1 2
IN OUT
1 2 1 2
CASCADE
OUT
CONSOLE
I/O
CONTROL
I/O
ENGINE A
(DSP1D-EX{DSP1D})
CASCADE
IN
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PM1D System Software V1.5 Supplementary Manual
[Mirror mode]
Master system Slave system
CONSOLE (CS1D)
DIGITAL
I/O
ENGINE B
1 2
CONTROL
I/O
ENGINE B
1 2 1 2
OUT IN
DIGITAL
I/O
ENGINE A
1 2
CONTROL
I/O
ENGINE A
1 2 1 2
OUT IN
CONSOLE (CS1D)
DIGITAL
I/O
ENGINE A
1 2
CONTROL
I/O
ENGINE A
1 2 1 2
OUT IN
DIGITAL
I/O
ENGINE B
1 2
CONTROL
I/O
ENGINE B
1 2 1 2
OUT IN
1 2
IN OUT
1 2 1 2
CONSOLE
I/O
CONTROL
I/O
CASCADE
IN
ENGINE A
(DSP1D-EX{DSP1D})
CASCADE
OUT
1 2
IN OUT
1 2 1 2
CASCADE
OUT
CONSOLE
I/O
CONTROL
I/O
ENGINE A
(DSP1D-EX{DSP1D})
CASCADE
IN
1 2
IN OUT
1 2 1 2
CONSOLE
I/O
CONTROL
I/O CASCADE
IN
ENGINE B
(DSP1D-EX{DSP1D})
CASCADE
OUT
1 2
IN OUT
1 2 1 2
CASCADE
OUT
CONSOLE
I/O
CONTROL
I/O
ENGINE B
(DSP1D-EX{DSP1D})
CASCADE
IN
[Standard mode + Dual Console mode]
IN
1 2
OUT
1
CONTROL I/O
CONSOLE
2 1 2
DIGITAL I/O
CONSOLE
IN
1 2
OUT
1
CONTROL I/O
CONSOLE
2
CONSOLE 1 (CS1D)
DIGITAL I/O
ENGINE B
1 2
CONTROL I/O
ENGINE B
1 2
OUT
1 2
IN
1 2
CONSOLE
I/O
IN
1 2
OUT
1 2
CONTROL
I/O
CASCADE
IN
ENGINE A
(DSP1D-EX{DSP1D})
CASCADE
OUT
CONSOLE 2 (CS1D)
1 2
DIGITAL I/O
ENGINE A
Hint
• The dashed lines in the above diagram are spare connections for use in the event that the currentlyvalid connectors become unusable.
• The system will operate normally even with just the connections shown by the solid lines. However, we recommend that you also make the spare con-
nections shown above whenever possible.
IN
1 2
OUT
1
CONTROL I/O
CONSOLE
2 1 2
DIGITAL I/O
CONSOLE
IN
1 2
OUT
1
CONTROL I/O
CONSOLE
2 1 2
DIGITAL I/O
ENGINE A
CONSOLE 1 (CS1D)
DIGITAL I/O
ENGINE B
CONTROL I/O
ENGINE B
1 2 1 2
OUT
1 2
IN
1 2
IN
1 2
OUT
1 2
CASCADE
OUT
CONSOLE
I/O
CONTROL
I/O
ENGINE A
(DSP1D-EX{DSP1D})
CASCADE
IN
CONSOLE 2 (CS1D)
CASCADE IN connectors must be connected to
CASCADE OUT connectors, and vice versa. The system will not operate if two IN connectors or two
OUT connectors are connected, or if only one is connected.
30
Cascade connections
Establishing a cascade connection
Here’s how to designate one system as the “master” and the other system as the “slave,” and establish a cascade connection.
• In order to use cascade connection, one system must be designated as the master and the other as the slave. If both are designated as the master (or slave), they will not operate correctly.
• In cascade connection, both systems have equal status. You may specify either one as the master.
1. Power-on the devices in the order of input/output units, engines, and console power supplies.
4. In the CASCADE MODE SELECT section, click the
CASCADE ON [MASTER] button, and then click the OK button.
This system will be designated as the cascade connection master. At this time, the console number will begin blinking in the CONNECTION field at the top of the screen. This blink indicates that cascade-connection was specified, but the other system has not yet been found.
Incorrect operation while making settings can cause a high-volume signal to be output. We strongly recommend that you turn down the volume of your power amps until connections are completed.
2. On one system, access the SYS/W.CLOCK function
CASCADE screen (newly added in version 1.5).
5. On the other system, access the SYSTEM CONFIG-
URATION popup window in the same way.
6. In the CASCADE MODE SELECT section, click the
CASCADE ON [SLAVE] button, and then click the
OK button.
This system will be designated as the cascade connection slave. Now both systems will attempt to establish a cascade connection. When the connection has been established, the console number that had been blinking in the CONNECTION field at the top of the screen will change from blinking to steadily lit.
In order to use cascade connection, all consoles, engines, and PM1D Manager in both systems must have the identical software version. If the versions differ, the version check popup window will appear, and you will be unable to use cascade connection.
When cascading Dual Console mode systems, you must perform the following operations on console
1 of each system. The settings of the CASCADE screen cannot be edited from console 2.
3. In the SYSTEM CONFIGURATION field, click the
button.
The SYSTEM CONFIGURATION popup window will appear. In the CASCADE MODE SELECT section of this window, you can turn cascade connection on/off and designate the master/slave systems.
Hint
As long as a cascade connection exists, the CAS-
CADE screen settings of both systems will always be linked. If the settings of this screen differ when the systems are first connected, the settings of the master will be copied to the slave.
7. In the CASCADE screen, use the buttons of the
CASCADE BUS ON/OFF section to select the buses/signals that will be cascade-connected.
The following buses/signals can be selected.
• MIX .............................MIX buses 1–48
• STEREO ......................STEREO buses A/B
• CUE .............................CUE bus of console 1 or 2
• TALKBACK ................Talkback signal of console 1 or 2
• COMM IN...................COMM IN signal of console 1 or 2
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PM1D System Software V1.5 Supplementary Manual
For example if you select the MIX 1 button, the MIX bus 1 pre-fader signal will be sent from one engine to the other engine, and will be mixed with the MIX bus 1 pre-fader signal of the other engine. In the same way, the pre-fader signal of MIX bus 1 prefader signal of the other engine will be sent to the first engine, and mixed with the MIX bus 1 pre-fader signal.
OUTPUT
MIX BUS 1
Master engine
DELAY
CASCADE BUS
ON/OFF cascade connection
CASCADE BUS
ON/OFF
Slave engine
OUT IN
FADER,
PATCH etc.
DELAY
FADER,
PATCH etc.
IN OUT
MIX BUS 1
OUTPUT
Hint
In order to compensate for phase differences of the input signal when the MIX bus, STEREO bus, and
CUE bus are cascade-connected, the corresponding bus outputs will be delayed by two samples (for the
MIX buses / STEREO buses) or three samples (for the CUE bus) more than the previous version. These signals will always be delayed even if cascade is turned off.
When cascade-connecting the CUE bus, talkback, and COMM IN, you can make these selections independently for console 1 and 2. (Console 2 is valid only in Dual Console mode.) For example if the
CONSOLE 1 button in the CUE area is turned on, the console 1 CUE bus signal will be cascade-connected between the two systems.
If cascade-connection is enabled for the talkback signal, talkback on/off operations will also be linked between the two systems.
8. To cancel cascade connection, access the SYSTEM
CONFIGURATION popup window, and click the
CASCADE OFF button of the CASCADE MODE
SELECT section.
32
Cascade connections
Cautions when using cascade connection
This section explains points that you should keep in mind when using cascade connection.
■ Checking the CASCADE IN/OUT con- nectors
If cascade connection is not established even after you have connected the CASCADE IN/OUT connectors between the two systems and designated one as the master and the other as the slave, access the SYSTEM CON-
NECTION screen. In this screen, the CASCADE IN/
OUT connector symbols will indicate the state of connections.
CASCADE IN/OUT connector
■ Linking engine A/B selection
If PM1D systems in Mirror mode are cascade-connected, selection of engines A/B can normally be performed independently by each system. The other system will not be affected in any way, including its screen display.
If the ENGINE SELECT LINK button is turned on in the
CASCADE screen, switching the engine on one system will cause a confirmation popup window to appear only on that system. When you execute the switch, the other system will also be switched forcibly.
If the engine is switched automatically, due to problems with the engine or some other reason, the engine of the other system will also be forcibly switched without a warning being issued.
■ Linking scene store/recall operations
If the SCENE RECALL LINK button is turned on in the
CASCADE screen, performing a scene memory store/ recall operation on one system will cause only that number and a store/recall command to be transmitted to the other console.
If the scene number specified as the recall source is empty on the other system, the recall command will be ignored.
Each symbol has the following meaning.
• x...................................There is a problem with the physical connection. Check that the cable is not broken, and that it is not connected between two CASCADE IN connectors or two CAS-
CADE OUT connectors.
• OK (gray)....................The physical connection exists, but communication has not been established between the two systems.
Check that you have not designated both systems as the master or both as the slave, and make sure that the system version is the same for all units.
• OK (green)..................Communication has been established between the two systems. Make sure that the buses and signals that you want to cascade-connect are selected.
■ Linking cue operations
By using the CONSOLE 1 / CONSOLE 2 buttons in the
CUE section of the CASCADE screen, you can cascadeconnect the CUE buses between the console 1 units or between the console 2 units of the two systems.
In this case, cue operations of the two systems will not be linked, so when cue is turned on by the other console, the cue signal of the other console cannot be monitored from MONITOR OUT jacks A unless you manually turn cue on for your own console as well.
Thus, you can use the CUE STACK/SOLO section of the
CASCADE screen to link cue operations and solo operations between consoles 1 or consoles 2 of the master and slave systems. When the LINK button is on, the following items will be linked between the corresponding consoles.
• Cue mode
CUE/SOLO switches and LAST CUE/MIX CUE switching will be linked.
• Cue interrupt
When cue/solo is turned on by either system, the monitoring source for MONITOR OUT jacks A on both systems will switch to the CUE bus. (This lets you monitor the cue/solo signal.)
• PFL/AFL and PRE PAN/POST PAN switching of input channels
• PFL/POST ON switching of output channels
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PM1D System Software V1.5 Supplementary Manual
• DCA PRE PAN on/off switching
• Cue stack
The cue status will be monitored across both systems, and the last-selected of the four CUE groups
(INPUT CUE, DCA CUE, OUTPUT CUE, other) will be enabled for both systems. For example when output channel cue is enabled, pressing the DCA group [CUE] switch on either system will enable the
DCA group on both systems.
Hint
• Cue interrupt is linked only if CUE INTERRUP-
TION is turned on in the CUE/SOLO screen of both systems.
• For a detailed explanation of CUE group operation, refer to “CS1D Reference Manual (Hardware),” p.81.
■ Linking talkback
By using the CONSOLE 1 / CONSOLE 2 buttons in the
TALKBACK section of the CASCADE screen, you can cascade-connect the talkback signals between the console 1 units or between the console 2 units of the two systems.
In this case, talkback on/off operations will also be linked between the two systems. If you turn on talkback for one system, the talkback signal will be sent to the bus or connector selected on that system, and the same signal will also be sent to the bus or connector that is selected on the other system.
If you also want to link the dimmer operation that occurs when you turn on talkback, use the CONSOLE 1
/ CONSOLE 2 buttons in the TALKBACK DIMMER
ON/OFF section of the CASCADE screen.
■ Linking DCA groups
You can use the DCA LEVEL/
MUTE buttons (1–12) in the
CASCADE screen to link the level and mute on/off state of the desired DCA group.
When you turn on the button for the DCA group that you want to link, the level and mute status of that DCA group will be copied from the master to the slave. (At this time it does not matter whether the channels belonging to the DCA groups match.)
Subsequently, changes made by one system to the level or mute on/off status of the corresponding DCA group will be reflected in the other system.
If a scene recall on one system causes the DCA level or mute status to no longer match, the level and mute status settings of the system that recalled the scene will be copied to the other system.
While the DCA LEVEL/MUTE button is on, the fade time setting of that DCA group will be ignored, and you will be unable to use auto fading and manual fading.
If the DCA LEVEL/MUTE button is turned on while
LINK CUE STACK/SOLO is on, DCA cue will also be linked between the two systems. However, if the DCA assignment location (input channel or output channel) differs between the two systems, cue will not be linked.
If, while cue is being used, the DCA assignment location of one system changes due to either scene recall or manual operation, cue will be defeated for the DCA that changed.
■ Linking mute groups
You can use the MUTE MASTER buttons (1–12) in the CASCADE screen to link mute on/off operations of the desired mute group.
When you turn on the button for the mute group that you want to link, mute on/off operations for the corresponding mute group performed on one system will be reflected in the other system.
■ Sending the master talkback signal to the slave COMM IN
The talkback signal of the master system can be supplied to console 1/2 of the slave system as a COMM IN signal.
For example, this is convenient when you want to unidirectionally send the talkback signal from the master system to the slave system rather than cascading the talkback signal.
To do so, you will use the TALKBACK COMM IN CAS-
CADE SETUP section of the CASCADE screen.
Assignments can be made independently for console 1 and 2 of the master system and console 1 and 2 of the slave system.
Talkback signals will be sent between the assigned consoles to the COMM IN of the other unit.
34
Using GPI (General Purpose Interface)
Using GPI (General Purpose Interface)
PM1D system software V1.5 allows you to use GPI (General Purpose Interface).
The PM1D system engine (DSP1D-EX{DSP1D}) and console (CS1D) have a D-sub 25-pin GPI (General Purpose Interface) connector. This GPI connector combines both GPI IN and GPI OUT, and allows eight channels of control signal to be input and output simultaneously for communication with an external device. For the pin configuration, refer to page 69 of the CS1D Reference manual (Appendices).
The GPI OUT connector is an open collector output. Also GPI IN is pulled-up at 5 V. The power supply pins must be used at less than MAX 160 mA, and the GPI IN/OUT pins at less than MAX 40 mA.
The following diagram is an example of using GPI to create external switches and indicators for them.
18
19
20
21
14
15
16
17
22
23
24
25
7
8
9
5
6
1
2
3
4
10
11
12
13
OUT 1 OUT 2 OUT 3 OUT 4
9 1 9 D 9 2 9 E
IN 1 IN 2 IN 3 IN 4
L 5 0 6 M 7 A 8
OUT 5 OUT 6 OUT 7 OUT 8
K 3 K F K 4 K G
IN 5 IN 6 IN 7 IN 8
N H B I O J C J
You are free to specify how the PM1D system will operate when control signals are received from GPI IN, and which operations on the PM1D system will cause control signals to be transmitted from GPI OUT.
By connecting a GPI-compatible external device or a customized external switch etc. to the GPI connector, you can cause an external device to start running when a fader is operated, or use an external device to remotely control talkback operations or select monitor sources.
• When using the PM1D system in Mirror mode, only the currently selected engine can use its GPI
IN connector. Also, the output from the GPI
OUT connector is always linked for engines A and B.
• When using the PM1D system in Dual Console
→p.11), only the currently-operated con-
sole can use its GPI connector. You cannot change the settings of the other GPI connector, or receive control signals from the other GPI connector. Also, settings for the GPI connector of the engine can be made only on console 1.
35
PM1D System Software V1.5 Supplementary Manual
GPI screen
A GPI screen allowing you to make GPI IN/OUT settings has been added to the MIDI/GPI/TC function.
■ GPI IN
1 2 3 4 5 6
1 INPUT PORT
Selects the GPI IN port for which you will make settings. You can select console ports 1–8 or engine ports 1–8.
2 GPI IN status
Indicates the input signal status for the corresponding port. The characters L/H indicate whether the signal level is low (switch is grounded) or high (highlevel signal is input). The background color will be
36 yellow when active, or gray when inactive. The
TRIGGER (3) field selects whether signal high or low will be the active state.
Currently active
GPI IN port
3 TRIGGER
Selects the GPI IN on/off detection method. You can choose either Low Active (active when switch is grounded) or High Active (active when high-level signal is input, or when open).
TRIGGER=
GPI connector input signal
Execute a function
TRIGGER=
Execute a function
GPI connector input signal
Execute a function Execute a function
4 ASSIGN button
Clicking this button displays the GPI IN SETUP popup window, where you can assign a function to each GPI IN port.
5 FUNCTION
Indicates the name of the function assigned in (4).
6 PARAMETER
Indicates any optional parameters for the function assigned in (4).
You can select the following functions and their parameters for GPI IN. (Parameters specific to each function are enclosed in parentheses.)
• NO ASSIGN
No assignment
• SCENE MEM INC/DEC RECALL (RECALL TYPE:
INC/DEC)
Recall the scene that follows (or precedes) the currently selected scene.
• MONITOR SOURCE SELECT (2TR IN 3-6,
DIRECT, MIX 1-48, MATRIX 1-24, A/B SELECT)
Select the source to be monitored. Use A/B SELECT to select MONITOR A or B, and use the remaining buttons to preset up to four monitor sources.
• PAGE SELECT (SELECT TYPE: LAST, PREVIOUS,
NEXT)
Show the desired screen in the display. As parameters, you can choose LAST (the last-selected screen),
PREVIOUS (the preceding screen within the same function), or NEXT (the next screen within the same function).
• BOOKMARK
Recalls the last-registered screen. To register a screen, recall the desired screen and press and hold the corresponding external switch for two seconds or longer. If the lower part of the screen displays the
console/engine GPI IN test button ( →p.10), the cor-
responding switch will show the text “BOOKMARK” and the title of the registered screen.
Using GPI (General Purpose Interface)
• MANUAL FADE ON (TRIGGER TYPE: AUTO/
MANUAL, MANUAL ONLY)
Switch manual fading. If AUTO/MANUAL is selected as the parameter, the system will switch between auto fading and manual fading each time a trigger is received.
If MANUAL ONLY is selected, manual fading will be enabled if the trigger is received even once.
In either case, enabling manual fading will recall the
FADE TIME screen, and the cursor will move to the
PROGRESS knob. In this state, you can turn the
[DATA] encoder to immediately control manual fading.
• MUTE MASTER/DIRECT RECALL (TRIGGER
TYPE: LATCH, UNLATCH)
Select whether the SCENE MEMORY [1]–[12] switches on the console front panel will directly recall the twelve pre-assigned scenes, or whether they will act as on/off switches for mute groups 1–12.
(This is the same function as the DIRECT RECALL screen MODE button.) As the switch operation, you can choose either Latch (change each time the switch is pressed) or Unlatch (direct recall is enabled only while the switch remains pressed).
• NAME MODE CH/UNIT (TRIGGER TYPE:
LATCH, UNLATCH)
Select whether the display will show the short name of the input channel or the unit name assigned to that input channel. This is the same function as the
NAME MODE button ( →p.8) shown in the lower
part of the screen. As the switch operation, you can choose either Latch (change each time the switch is pressed) or Unlatch (unit name is shown only while the switch remains pressed).
• RIGHT SIDE PANEL FLIP (FLIP TYPE: MODULE
FLIP, FADER FLIP)
Perform the Flip operation for INPUT blocks 3/4 located in the right side of the console. If MODULE
FLIP is selected, INPUT blocks 3 and 4 will be exchanged. If FADER FLIP is selected, the faders and
[MIX] encoders will be exchanged.
If you want to independently perform module flip for the left and right INPUT blocks, go to the PANEL ASSIGN screen (a new screen added in V1.5) and turn off the MODULE FLIP / PAT-
TERN CHANGE LINK button. If you want to independently perform fader flip for the left and right INPUT blocks, you must turn off the
FADER FLIP LINK button in the same screen.
• TRACKING RECALL (KEY ASSIGN: ENABLE,
OFFSET LOCK)
Operate the Tracking Recall function. If ENABLE is selected, tracking recall will be switched between enabled/disabled. If OFFSET LOCK is selected, the offset value will be locked/unlocked.
• MMC TRANSPORT (MIDI PORT, MMC ID,
TRANSPORT)
Transmit an MMC transport command to the specified MIDI port. As parameters, you can specify the destination MIDI port (console or engine), the
37
PM1D System Software V1.5 Supplementary Manual
MMC ID (1–127, ALL), and the type of transport command (<<REW, FF>>, STOP, PLAY>).
Since this is open-loop, the status of the other device is not monitored.
• MMC LOCATE (MIDI PORT, MMC ID, FRAME,
TIME CODE)
To the specified MIDI port, transmit an MMC locate command for moving to the desired time code location. As parameters, you can specify the destination
MIDI port (console or engine), the MMC ID (1–127,
ALL), the frame rate (24, 25, 29.97, 30), and the time code (hours/minutes/seconds/frames).
• REMOTE [RS422] TRANSPORT (RS422 PORT,
FORMAT, TRANSPORT)
Send a transport command to the specified RS422 connector. As parameters, you can specify the destination RS422 port (console or engine), the command format (P2 or DENON), and the type of transport command. (In P2 format
1
, the transport commands are <<REW, FF>>, STOP, PLAY>. In
DENON format
2
, the transport commands are
<<PREV, NEXT>>, STANDBY, PLAY>.)
Only one REMOTE [RS422] command format can be specified for each component.
• REMOTE [RS422] LOCATE (RS422 PORT, FOR-
MAT, TIME CODE)
Send a locate command to the specified RS422 connector. As parameters, you can specify the destination RS422 port (console or engine), the command format (P2 or DENON), and the time code (hours/ minutes/seconds/frames). For DENON format, this will operate as follows.
• You can also specify the TRACK number.
• TRACK 0 is valid only for CD.
• Frame can be up to 74, but will be changed to up to
86 frames by the MD device.
Only one REMOTE [RS422] command format can be specified for each component.
• GPI TRANSPORT (GPI PORT, PORT, TRANS-
PORT)
Send a control signal to the specified port of GPI
OUT. As parameters, you can specify the output destination GPI port (console or engine), the GPI OUT port number (1–8), and the name (<<REW, FF>>,
STOP, PLAY) that will be displayed at the bottom of the screen.
The TRANSPORT parameter you specify here is used to select the function name (
the GPI IN test button for the console/engine is displayed in the lower part of the screen. Please be aware that regardless of the name that is selected, the control signal that is actually output will not change at all.
• GPI OUT CONTROL (GPI PORT, PORT)
To the specified GPI OUT port, send a control signal that is identical to the GPI IN on/off state. As parameters, you can specify the destination GPI port (console or engine), and the GPI OUT port number (1–
8).
• TAP TEMPO
You can manually set the TEMPO parameter of an internal effect by repeatedly pressing an external switch connected to GPI IN at the desired tempo
(
• TB ON (TRIGGER TYPE: LATCH, UNLATCH)
Talkback can be switched on/off by operating an external switch connected to GPI IN. As the operating mode of the switch, you can choose either Latch
(change each time the switch is pressed) or Unlatch
(talkback is on only while the switch remains pressed).
• USER DEFINE LED [TALLY IN] (LED No.)
GPI IN on/off can be used to switch the console’s
USER DEFINE switch LEDs between lit/dark. The
LED No. parameter selects the switch number (1–8).
When the list of USER DEFINE functions is displayed at the bottom of the screen, the buttons in the screen will also switch between lit/dark in tandem with this.
Hint
The console’s USER DEFINE LEDs can be used as indicators. For example if the external device has a
TALLY output function that can indicate the state of the device itself, you can assign GPI TRANSPORT or
MMC TRANSPORT to USER DEFINE, so that the
USER DEFINE LED will light or go dark according to the state.
• INPUT/DCA ON (ASSIGN TYPE, CH No.)
Switch a specified input channel or a specified DCA on/off. Use the ASSIGN TYPE parameter to select either INPUT or DCA, and the CH No. parameter to specify the channel.
• ENGINE B SELECT
When using the PM1D system in Mirror mode, switch to engine B if possible.
Hint
By connecting a signal line from an uninterruptible power supply etc. to GPI IN, you can construct a system that automatically switches to engine B when a power failure occurs.
1. P2 format is a command format used by the Yamaha D24, Tascam DA-98HR, and various professional video equipment.
2. DENON format is a command format used by Denon professional CD (DN-C680) and MD (DN-M1050R) devices. Set the
CD or MD to 9600 bps / RS422. In the case of DENON, pressing PLAY while already playing will select PAUSE mode, and pressing STANDBY while already standing-by will select STOP mode. If you want to change from STOP to STANDBY, press
NEXT. Use a D-sub 9-pin straight cable to connect the REMOTE RS422 connector to the device being controlled in P2 or
DENON format.
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■ GPI OUT
1 2 3 4 5 6 7
Using GPI (General Purpose Interface)
8
1 OUTPUT PORT
Selects the GPI OUT port for which you will make settings. You can select control ports 1–8 or engine ports 1–8.
2 GPI OUT status
Indicates the output signal status of the corresponding port. The character L or H indicates whether the signal level is low (switch is grounded) or high
(open). The background color will be yellow when active, and gray when inactive. Use the POLARITY
(4) field to specify whether a low level or a high level signal will be output for the Active state.
3 TALLY/TRIGGER/TOGGLE
Indicates the transmission method for the signal that is output from GPI OUT. If the function of the port has been set by the DIRECT ASSIGN button (6), this will indicate TALLY, and it will not be possible to switch it on/off. In this case, the active/inactive state of the item selected by ASSIGNED TRIGGER (7) will be detected, and the tally signal will be sent to the corresponding GPI OUT port only while active.
The following diagram show an example of transmitting a tally signal from the GPI OUT port in correspondence to on/off operations of a specified [CUE] switch.
POLARITY=
CUE CUE CUE CUE
GPI connector output signal
CUE
POLARITY=
CUE CUE CUE
If GPI TRANSPORT or GPI OUT CONTROL is selected as the function assigned to USER DEFINE or GPI IN, or if GPI is selected as the fader start output destination, a button to switch between TRIG-
GER and TOGGLE will be displayed here. (For details on operation
If you want to control GPI OUT from USER
DEFINE, make settings in the UTILITY function
USER DEFINE screen. If you want to control it from GPI IN, make settings in the GPI IN display field (
→p.36). If you want to control it by fader
start, make sure that in the MIDI/GPI/TC function
4 POLARITY
Selects the polarity of the signal that is output from the corresponding port. You can select Low
(grounded when active) or High (open when active).
5 TEST
These buttons let you test the GPI OUT ports. Each time you click one of these buttons, a control signal will be output to GPI OUT according to the TALLY/
TRIGGER/TOGGLE (3) and POLARITY (4) settings, just as though a trigger had occurred.
6 DIRECT ASSIGN button
Clicking this button will open the GPI OUT SETUP popup window, where you can directly specify the type of trigger that will control the signal output for each GPI port.
In the GPI OUT SETUP popup window you can select the following items.
• NO ASSIGN
No assignment.
• GPI IN FUNCTION
A control signal will be output according to the state of the function that is assigned to the identical port and port number of GPI IN. If you select this trigger, the PARAMETER (8) field will indicate the type of
GPI IN port (CONSOLE or ENGINE) and the port number (1–8).
If an external switch is connected to GPI IN, GPI
OUT can be used as an indicator for that switch.
GPI connector output signal
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PM1D System Software V1.5 Supplementary Manual
• PREVIEW ON/OFF
Transmit a control signal when PREVIEW mode is turned on in the SCENE MEMORY block of the console.
• CUE ON/OFF
Transmit a control signal when the DCA [CUE] switch of a specified input channel or output channel, the EFFECT CUE of a specified internal effect, or the KEY IN CUE or SUB IN CUE of a specified gate turns on.
• CUE ON/OFF [INPUT ONLY]
Transmit a control signal when the [CUE] switch of a specified input channel turns on.
• CUE ON/OFF [DCA ONLY]
Transmit a control signal when the [CUE] switch of a specified DCA turns on.
• CUE ON/OFF [OUTPUT ONLY]
Transmit a control signal when the [CUE] switch of a specified output channel turns on.
7 ASSIGNED TRIGGER
Indicates the type of trigger that is assigned in 6.
8 PARAMETER
Displays more detailed information according to the type of trigger assigned in 6.
Hint
There are four ways to specify a trigger for GPI OUT, as follows.
• In the USER DEFINE screen (UTILITY function), specify GPI TRANSPORT and GPI OUT CON-
TROL
• Specify GPI TRANSPORT and GPI OUT CON-
TROL as the GPI IN function
• In the FADER START screen (MIDI/GPI/TC function), specify GPI as the output destination
• Use the DIRECT ASSIGN button (6) to directly specify the trigger.
It is not possible to simultaneously specify different types of trigger for the same GPI OUT port. If you attempt to make conflicting settings, the lower part of the screen will indicate “GPI OUT SETUP IN
USE WAS STOLEN.” and the previous setting will be lost.
Conversely, you may simultaneously specify more than one trigger of the same type, for example by assigning a GPI OUT CONTROL function from more than one GPI IN to the same GPI OUT. In this case, fields 7 and 8 will show “...” to indicate that more than one trigger is assigned. However, even if more than one trigger is assigned, only the most recent trigger will be responded to.
Using GPI IN
Here’s how to send a control signal from an external device to GPI IN and remotely control the operation of the PM1D system.
1. Connect a GPI compatible external device or external switch to the GPI connector of the engine or console.
• If you are using the PM1D system in Mirror mode, only the GPI IN connector of the currently selected engine can be used.
• If you are using the PM1D system in Dual Con-
→p.11), only the GPI connector of
the currently-operated console can be used. It is not possible to change the GPI connector settings of the other unit, or to receive control signals from the GPI connector of the other unit. Furthermore, settings for the GPI connector of the engine can be made only from console 1.
5. At the left of the FUNCTION field, click the
DIRECT ASSIGN button to access the GPI IN
SETUP popup window.
In the GPI IN SETUP popup window, the INPUT
PORT field at the upper left shows the type (CON-
SOLE/ENGINE) of the currently selected port, and the port number (GPI1–GPI8).
2. Access the MIDI/GPI/TC function GPI screen.
3. Scroll the GPI IN list to show the INPUT port that you want to set.
4. According to the character of the signal that is sent from the external device / external switch, set the
TRIGGER field to Low Active (active when switch is grounded) or High Active (active when a high-level signal is input, or when open).
6. Scroll the list in the left part of the screen, and click the function that you want to assign.
The PARAMETER field will show the parameters that are specific for that function.
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7. As necessary, use the PARAMETER field located at the right to specify the parameters, and click the
OK button.
The popup window will close.
8. In the same way, make other GPI IN settings as desired.
Hint
By displaying GPI IN CONSOLE / GPI IN ENGINE in the lower part of the screen, you can check the
function that is assigned to each port ( →p.10).
Using GPI (General Purpose Interface)
9. Operate the external device / external switch to send a control signal to the PM1D system.
The function that is assigned to that GPI IN port will be executed on the PM1D system.
Hint
Of the functions that can be assigned to GPI IN, Tap
Tempo is explained in detail on page 51, so you may
refer to that section as well.
Using GPI OUT
Here’s how you can remotely control an external device by sending control signals from GPI OUT when a specific operation is performed on the PM1D system.
1. Connect your GPI compatible external device to the GPI connector of the engine or console.
• If you are using the PM1D system in Mirror mode, GPI OUT output always operates in tandem for engines A and B.
• If you are using the PM1D system in Dual Console mode (
→p.11), only the GPI connector of
the currently-operated console can be used. It is not possible to modify the settings for the GPI connector of the other unit, or to receive control signals from the GPI connector of the other unit.
Furthermore, settings for the GPI connector of the engine can be made only from console 1.
2. Access the MIDI/GPI/TC function GPI screen.
3. Scroll the GPI OUT list to display the OUTPUT port that you want to set.
6. Scroll the list shown at the left side, click the trigger that you want to assign, and click the OK button.
The popup window will close.
7. In the same way, make other GPI OUT settings as desired.
Hint
You can use the TEST button in the GPI screen to test-transmit control signals from each GPI OUT according to the POLARITY and TRIGGER/TOG-
GLE/TALLY settings. This is a convenient way to verify that the external device will operate as you expect.
8. Execute the operation that is assigned to GPI OUT.
A control signal will be transmitted from the corresponding GPI OUT port.
4. According to the character of the signal that your external device is able to receive, set the POLARITY field to either Low (grounded when active) or High
(open when active).
5. At the left of the ASSIGNED TRIGGER field, click the DIRECT ASSIGN button to open the GPI
OUT SETUP popup window.
Hint
If you want to use GPI OUT as a USER DEFINE destination, make settings in the USER DEFINE screen
→p.52). If you want to use GPI OUT as a destina-
tion from GPI IN, make settings in GPI IN (
Details on using this as a destination of Fader Start
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PM1D System Software V1.5 Supplementary Manual
Fader Start function
PM1D system software V1.5 provides a Fader Start function that can transmit control signals (GPI / MMC /
RS422) to an external device when a specific fader is operated. For example, this is a convenient way by which an external device (such as a GPI-compatible CD player, RS422-compatible video player, or MIDI sequencer) located at a distance can be operated remotely.
To use this function, you need to assign the Fader Start function to the desired fader, and select the type of control signal (GPI / MMC / RS422) that you want to transmit.
A “Fader Start” trigger will occur when this fader is moved from below –60 dB to above –60 dB, and a “Fader
End” trigger will occur when the fader is moved back to
–
∞. When these triggers occur, the control signal you selected will be sent to the external device.
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Fader end
• If you want to generate a Fader Start trigger when the fader position is already above –60 dB, move the fader below –60 dB and then raise it once again.
• If CONSOLE 1 or ENGINE is selected as the output destination port, fader start will not work when you operate the fader (or edit the parameter via PC or MIDI) while console 1 is in PRE-
VIEW mode.
Similarly, if CONSOLE 2 is selected as the output destination port, fader start will not work while console 2 is in PREVIEW mode.
Fader start will not work even if you cancel PRE-
VIEW mode from the above states.
• If a PC (PM1D Manager) is connected on-line to the engine by itself, recalling a scene which specifies a fade time will cause Fader Start to operate immediately after the recall, regardless of the fade time setting.
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Fader Start function
FADER START screen
A FADER START screen has been added to the MIDI/GPI/TC function, allowing you to make settings for the fader start function.
1
1 ASSIGN MODE
Selects whether fader start assignments will be made for individual input channels or in groups of units.
You can select one of the following buttons.
Click one of these buttons to open the FADER
START INITIALIZE popup window, where you can initialize the fader start settings. To initialize, click the OK button.
• INPUT CH
When this button is on, you can make fader start function assignments for individual input channels and ST IN channels.
• UNIT 1-3 – UNIT 8-10
When one of these buttons are on, you can make fader start assignments for three input units of consecutive ID numbers. In this case, you can make assignments for the input channels assigned to each port of those units. (If multiple input channels are assigned to one port, the assignment will be valid only for the highest of those channels in the IN
PATCH function INPUT PATCH screen.)
• In either case, please be aware that you cannot assign fader start to all channels and all ports.
• If the INPUT CH button is on, you can assign fader start to odd-numbered input channels (in vertical pair mode, channels 1–48) and the left channel of stereo input channels.
• If a UNIT 1-3 – UNIT 8-10 button is on, you can assign fader start only to an odd-numbered port of the available ports.
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PM1D System Software V1.5 Supplementary Manual
2 3 4 5 6
2 INPUT CH/UNIT (Input channel / unit)
According to the selection for ASSIGN MODE (1), this will indicate the channel or unit/card/port for which you will make fader start assignments.
If the INPUT CH button is on, odd-numbered input channels (in vertical pair mode, channels 1–48) will be displayed.
If a UNIT 1-3 – UNIT 8-10 button is on, only the odd-numbered available ports will be displayed.
3 OUTPUT TYPE
Indicates the type of signal that will be output when you operate the fader of the corresponding input channel / unit. To change this assignment, click the
button at left to open the FADER START SETUP popup window.
You can select the following items (parameters specific to that item are enclosed in parentheses).
• NO ASSIGN
No assignment.
• GPI (GPI PORT, START PORT, END PORT)
A control signal will be sent to the GPI connector.
You can specify the GPI port (console 1/2, engine), start port (the port number that will output the signal when a fader start trigger is received), and end port (the port number that will output the signal when a fader end trigger is received).
Hint
If you specify the same GPI port as the start port and end port, and select TOGGLE in the MIDI/GPI/TC function GPI screen, fader start will cause GPI OUT to be in the Active state and fader end will cause it to be Inactive, allowing you to use fader start as Tally output.
• MMC (MIDI PORT, MMC ID)
An MMC command will be sent to the MIDI connector. You can specify the MIDI port (console 1/2, engine) and the MMC ID (1–127, ALL). A PLAY command will be sent when a fader start trigger occurs, and a STOP command will be sent when a fader end trigger occurs.
• RS422 (RS422 PORT, FORMAT)
An RS422 protocol transport command will be sent to the RS422 connector. You can specify the RS422 port (console 1/2, engine) and the format (P2,
DENON). A PLAY command will be sent when a fader start trigger occurs, and a STOP command (if
P2 format is selected) or PAUSE command (if
DENON format is selected) will be sent when a fader end trigger occurs.
Only one type (P2 or DENON) can be selected as the REMOTE [RS422] command format for each component.
4 OUTPUT PORT
Indicates the port that will output the signal (console
1/2 or engine).
5 PARAMETER
According to the type of signal that is selected in
(3), this area displays the optional parameter settings.
6 INITIALIZE
Click this button to open the FADER INITIALIZE popup window, where you can initialize the fader start settings. To initialize the settings, click the OK button.
44
Fader Start function
Using the Fader Start function
Here’s how you can use the Fader Start function to remotely control an external device connected to the MIDI OUT connector / RS422 connector / GPI connector.
1. Connect your external device to the MIDI IN connector / RS422 connector / GPI connector of the engine or console.
• If you select UNIT 1-3 – UNIT 8-10
The INPUT CH/UNIT area will display only the odd-numbered ports of the usable units/cards/ports.
In this case, the name display area will always show the unit name.
• If the PM1D system is being used in Mirror mode, and the GPI connector is selected as the output destination for fader start, the output will always be linked for engine A and B. If the MIDI connector or RS422 connector is selected as the output destination, the command will be output only to the currently-enabled engine.
• If the PM1D system is being used in Dual Console mode (
→p.11), it will make no difference to
the Fader Start function whether you operate the fader of one or the other console. Also, fader start settings may be made from either console, and the MIDI connector / RS422 connector / GPI connector of either console may be specified as the output destination.
It will also make no difference to the Fader Start function whether you operate the fader from the PC
(PM1D Manager). However if you connect a PC to a system that includes a console, it will not be possible to make fader start settings from the PC. In this case, you must make these settings from the console.
Hint
If you select UNIT 1-3 – UNIT 8-10 as the ASSIGN
MODE, you will be able to make fader start assignments that depend on patch settings.
For example if multiple audio sources are being input separately to the ports of multiple units, you can create patch library or scene settings that successively connect different audio sources to the same fader, so that the same fader can be used for fader start operation even after recall.
2. Access the MIDI/GPI/TC function FADER START screen.
When you click the ASSIGN MODE button, the
FADER START INITIALIZE popup window will appear, asking you whether it is OK to initialize the fader start settings.
3. Use the buttons of the ASSIGN MODE area to select how you will make fader start assignments.
• If you select the INPUT CH button
The INPUT CH/UNIT area will display the oddnumbered input channels (in vertical pair mode, channels 1–48) and the L channels of ST IN. The name display field will show the short name of the channel or the unit name, according to the NAME
MODE you selected at the bottom of the screen.
Hint
• If the INPUT CH button is on, only every other fader will be usable for the Fader Start function. If the corresponding input channel is paired, you can use the other fader to control the Fader Start function.
• If you want to assign the Fader Start function to the faders of consecutively-numbered input channels, turn on one of the UNIT 1-3 – UNIT 8-10 buttons, and assign consecutive input channels to each port, or else use Vertical Pair mode.
4. If it is OK to initialize the fader start settings, click the OK button to close the popup window.
When you click the OK button, all existing settings will be lost.
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PM1D System Software V1.5 Supplementary Manual
5. Scroll the list to display the channel/unit that you want to assign, and click the button in the
OUTPUT TYPE field.
The FADER START SETUP popup window will appear, allowing you to select the type of signal that will be sent.
• If you selected MMC
Use the MIDI PORT buttons to select the MIDI port
(console 1/2, engine) to which the command will be sent. Set the MMC ID knob value to match the ID
(1–127, ALL) of the external MIDI device that will receive the command.
6. In the FUNCTION field, select the type of signal that you want to send: GPI, MMC, or RS422.
7. As necessary, specify parameters in the PARAME-
TER area at the right.
• If you selected GPI
Use the GPI PORT buttons to select the GPI port
(console 1/2, engine) to which the command will be sent.
Set START PORT to specify the port number (1–8) that will output the signal when a fader start trigger is received. Set END PORT to specify the port number (1–8) that will output the signal when a fader end trigger is received.
In order to enable GPI, you must go to the
MIDI/GPI/TC function GPI screen, and make
GPI output settings (POLARITY, TRIGGER/
TOGGLE)
Only one type (P2 or DENON) can be selected as the REMOTE [RS422] command format for each component.
• If you selected RS422
Use the RS422 PORT buttons to select the RS422 port (console 1/2, engine) to which the command will be sent. Use the FORMAT knob to select the format (P2 or DENON) of the RS422 protocol.
8. When you have finished making parameter settings, click [OK].
You will return to the FADER START screen.
If another function had already been assigned to the GPI port you choose as the destination, a message of “GPI OUT SETUP IN USE WAS STOLEN” will appear at the bottom of the screen when you click the OK button, and the settings for that port will be defeated. You can check the assigned function in the MIDI/GPI/TC function GPI screen.
9. Use the same procedure to make settings for other channels/units.
The following steps will differ slightly depending on whether you are using MMC/RS422 or GPI.
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■ When using MMC/RS422
10. Operate the corresponding fader.
If you selected MMC as the control signal, the MMC
PLAY command and STOP command will be transmitted from the specified MIDI OUT connector when you raise and lower the fader.
For details on P2 and DENON, refer to the explanation for GPI RS422 (
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MIDI OUT
Fader Start function
If you selected RS422 as the control signal, the
RS422 protocol PLAY command and STOP command (if P2 format is selected) or the PLAY command and PAUSE command (if DENON format is selected) will be transmitted from the specified
RS422 connector when you raise and lower the fader.
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PLAY command
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PLAY command
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STOP/PAUSE command
MMC
STOP command
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PM1D System Software V1.5 Supplementary Manual
■ When using GPI
11. Access the GPI screen.
For the GPI OUT port to which you assigned fader start, the ASSIGNED TRIGGER field will indicate FADER START.
If you specified different GPI OUT ports as the start port and end port, the display will appear as follows.
If you specified the same GPI OUT port as the start port and end port, the display will appear as follows.
The settings of a GPI OUT port to which you assigned the fader start function cannot be edited in the GPI screen. If you want to edit these settings, you must return to the FADER START screen.
However if you select a different item in the ASSIGN TRIGGER field of the GPI screen, the bottom of the screen will indicate “GPI OUT SETUP IN USE WAS STOLEN,” and the FADER START screen settings for that port will be defeated.
12. Use the button in the OUTPUT PORT field to select either TOGGLE or TRIGGER as the transmission method for the signal that is output from GPI OUT.
13. Use the buttons in the POLARITY field to select the polarity of the signal that is output from GPI OUT.
14. Operate the appropriate fader.
When GPI is selected as the control signal, the operation will depend on the settings of the GPI screen OUTPUT
PORT field and POLARITY field, and on the parameter settings in the FADER START screen.
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Fader Start function
The following diagram is an example of how trigger signals (low active) are transmitted from GPI OUT ports 1 and 2 to an external device when fader start and fader end occur.
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Output signal of GPI OUT 1
300m sec
Output signal of GPI OUT 2
300m sec
To produce this type of operation, first go to the FADER
START screen, select GPI as the control signal for the corresponding faders, and specify START PORT = 1 and END
PORT = 2.
Next, move to the GPI screen, and for GPI OUT ports 1/2, set the OUTPUT PORT button to
POLARITY button to (low active).
and the
The interval of the trigger signal is fixed at 300m sec.
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PM1D System Software V1.5 Supplementary Manual
The following diagram is an example of how the low level signal and high level signal are switched for GPI OUT port
1 when a fader start occurs and when a fader end occurs.
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To produce this type of operation, first go to the FADER
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Next, move to the GPI screen, and for that GPI OUT port, set the OUTPUT PORT button to
POLARITY button to (low active).
and the
Tap Tempo function
Tap Tempo function
PM1D system software V1.5 provides a “Tap Tempo function” which lets you manually set the TEMPO parameter of an internal effect by tapping an external switch connected to the GPI connector. Here’s how to use this function.
1. Connect an external switch to the GPI connector of the engine or console.
2. Access the MIDI/GPI/TC function GPI screen.
3. Scroll the GPI IN list until you see the INPUT port to which is connected the switch you will use for tapping.
9. From the effect library, recall an effect of a type that contains a TEMPO parameter (e.g., Delay LCR,
Echo, Chorus).
TEMPO is a parameter that lets you specify a timerelated effect parameter (such as DELAY in Delay
LCR or Echo, or FREQ. in Chorus) in terms of BPM units.
4. According to the character of the signal that is sent from the external switch, set the TRIGGER field to either low active (On when the switch is grounded) or high active (On when a high-level signal is input, or when open).
5. Click at the left of the FUNCTION field to open the GPI IN SETUP popup window.
6. Scroll the list at the left, and select TAP TEMPO as the function.
TAP TEMPO has no parameters to set.
10. At intervals of the desired tempo, press the external switch that you assigned to the Tap Tempo function.
When you have pressed the switch four times, the average value (BPM) of the three intervals will be calculated, and that value will be input to the TEMPO parameter.
Average value of the intervals will be input to the parameter
7. Click the OK button to close the popup window.
With these settings, you have completed the preparations for using an external switch with the Tap
Tempo function.
8. Access the desired screen EFFECT 1–EFFECT 8.
First tap Second tap Third tap Fourth tap
• The Tap Tempo function is valid only for the currently-displayed internal effect. However, it does nothing if the effect type does not include a
TEMPO parameter.
• If the average value is outside the range of 20–300
BPM, it will be ignored.
• Due to functional limitations, you cannot use the
Tap Tempo function by clicking the GPI IN test button located at the bottom of the screen.
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PM1D System Software V1.5 Supplementary Manual
Added functions in the USER DEFINE screen
The following functions can now be selected in the UTILITY function USER DEFINE screen.
• MANUAL FADE ON
• MUTE MASTER/DIRECT RECALL
• NAME MODE CH/UNIT
• RIGHT SIDE PANEL FLIP
• TRACKING RECALL
• MMC TRANSPORT
• MMC LOCATE
• REMOTE [RS422] TRANSPORT
• REMOTE [RS422] LOCATE
• GPI TRANSPORT
• GPI OUT CONTROL
The options and parameters of each item are the same as for the items in the GPI screen GPI IN SETUP popup
window. Refer to page 37 and 38 for details.
Hint
To access the USER DEFINE screen, you can either press the console [UTILITY] switch (located in the
LCD FUNCTION ACCESS block) several times, or click the on-screen MENU button
→ UTILITY button → USER DEFINE tab.
Input channel panel assignments
The layout of the input channels assigned to INPUT blocks 1–4 of the console (CS1D) can now be freely specified in units of twelve consecutive channels. In the same way, the ST IN channels assigned to ST IN block 1/2 can be specified in units of two consecutively-numbered channels.
The panel assign settings can be saved as a user pattern. Furthermore, you can choose any of eight patterns
(two preset, six user patterns) and use a switch such as FADER FLIP to select them successively.
PANEL ASSIGN screen
In the UTILITY function, a PANEL ASSIGN screen has been added, allowing you to make panel assign settings.
52
1
2
3
1 MODULE FLIP BUTTON mode
These buttons choose one of the following two functions for the MODULE [FLIP] switch in the
SELECTED INPUT CHANNEL section. (This also applies to a USER DEFINE switch or GPI IN trigger to which the RIGHT SIDE PANEL FLIP function is assigned.)
• MODULE FLIP ..........As in previous versions, the input channels assigned to the upper and lower INPUT blocks will be changed.
• PATTERN CHANGE .Each time you press the
MODULE [FLIP] switch, the panel assignment patterns registered in the pattern list (7) of the PANEL
ASSIGN screen will be selected successively.
If you turn off the MODULE FLIP/PATTERN
CHANGE LINK button (A), the MODULE [FLIP] switch will be valid only for the left side of the panel
(INPUT block 1/2).
In this case, module flip switching for the right side
(ST IN block 1/2, INPUT block 3/4) is performed by the USER DEFINE switches, the MODULE buttons located in the lower part of the screen, or the
GPI function RIGHT SIDE PANEL FLIP (
2 PATTERN INITIALIZE
When you click this button, the PANEL ASSIGN screen settings (with the exception of PRESET PAT-
TERN MODE (3)) will be initialized.
3 PRESET PATTERN MODE
These buttons select one of the following two arrangements for the preset patterns (patterns 1 and
5).
• UPPER-LOWER
This is the existing default arrangement, in which input channels are arranged in the order of INPUT block 1
→2→3→4.
• LEFT-RIGHT
Input channels are arranged in the order of INPUT block 1
→3→2→4.
Input channel panel assignments
Preset pattern 1 will be as follows when each arrangement is selected.
UPPER-LOWER
INPUT block 2
CH13-24
INPUT block 1
CH1-12
INPUT block 4
CH37-48
INPUT block 3
CH25-36
LEFT-RIGHT
INPUT block 3
CH25-36
INPUT block 1
CH1-12
INPUT block 4
CH37-48
INPUT block 2
CH13-24
• Even if you use the PATTERN INITIALIZE button (2) to execute initialization, the PRESET
PATTERN MODE setting will not be affected.
When you execute initialization, the arrangement of pattern 1 will be copied to patterns 2–4, and the arrangement of pattern 5 will be copied to patterns 6–8. This means that the PRESET PAT-
TERN MODE settings (UPPER-LOWER/LEFT-
RIGHT) will be applied to all patterns 1–8.
• The arrangement of the SCENE function
TRACKING RECALL screen (when the MODE button has selected INPUT 1–48 or INPUT 49–
96) and the METER function input channel screens will change according to the PRESET
PATTERN MODE.
4 5 6
4 Pattern display area
This area shows the channel configurations of the preset patterns (patterns 1 and 5) and user patterns
(patterns 2–4, 6–8).
5 ENABLE/DISABLE
Enables/disables each pattern. Patterns for which this button is set to ENABLE will be registered in the pattern list (7).
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PM1D System Software V1.5 Supplementary Manual
It is not possible to disable the ENABLE button of the currently selected pattern. If you want to disable it, use the MODULE [FLIP] switch to select a different pattern as the panel assignment, and then operate the ENABLE button.
6 Channel select
You can click the button to edit each block of a user pattern.
7
8
9
0
7 Pattern list
These areas list the patterns that you registered using the ENABLE button. The list is divided into the left
(INPUT block 1/2) and right (INPUT block 3/4, ST
IN block 1/2) sides of the panel.
The patterns registered in this list can be switched in the following ways.
• Click in the on-screen pattern list to select a pattern directly.
• Select PATTERN CHANGE for the MODULE
FLIP BUTTON MODE (1), and press the MOD-
ULE [FLIP] switch located in the SELECTED
INPUT CHANNEL section of the panel.
• Select PATTERN CHANGE in (1), and operate the USER DEFINE switch or GPI IN control source to which you assigned the RIGHT SIDE
PANEL FLIP function.
• Select PATTERN CHANGE in (1), and click the
PATT [L] or PATT [R] button in the MODULE area at the bottom of the screen.
• In the PANEL STATUS area at the top of the screen, click the channel number.
However depending on the MODULE FLIP/PAT-
TERN CHANGE LINK (A) setting, pattern switching may not be linked between the left side and right side of the panel.
8 CURRENT ASSIGN
Indicates the panel assign status that is currently valid. This is the same as displayed in the PANEL
STATUS area (
→p.6) in the upper part of the screen.
9 FADER FLIP
Switches the fader flip mode (CH or MIX). This is the same function as the FADER FLIP screen on the
panel, or the FADER FLIP button (
PANEL STATUS area located in the upper part of the screen.
A
0 FADER FLIP LINK
Specifies whether FADER FLIP button (9) operations will be linked between the left and right sides of the panel. If this button is off, operations of the panel
FADER FLIP switch will affect only the left side of the panel.
Hint
If this button is off, fader flip for the right side can be switched using a USER DEFINE switch, or the
FADER FLIP button (
area located in the upper part of the screen, or the
RIGHT SIDE PANEL FLIP function assigned to a
A MODULE FLIP/PATTERN CHANGE LINK
Specifies whether MODULE [FLIP] button operations will be linked for both sides of the panel. If this button is off, operations of the MODULE [FLIP] button will affect only the left side of the panel.
Hint
• The actual result of pressing the MODULE [FLIP] button will depend on the MODULE FLIP BUT-
TON MODE (1).
• If this button is turned off, module flip for the right side can be switched using a USER DEFINE switch, the MODULE buttons at the bottom of the screen, or the RIGHT SIDE PANEL FLIP function assigned to a GPI control (
54
Input channel panel assignments
Switching the panel assign setting
1. Access the UTILITY function PANEL ASSIGN screen.
2. Click the INITIALIZE button.
The settings of the PANEL ASSIGN screen will be initialized (except for PRESET PATTERN MODE).
3. In the pattern display area, use the buttons for the user patterns (patterns 2–4, 6–8) to specify the channels that you want to assign to each pattern.
If desired, you may assign the same group of channels to more than one INPUT block, or combine groups of input channels 1–48 with groups of input channels 49–96.
4. For the pattern that you want to use, switch the
ENABLE/DISABLE button to “ENABLE.” The selected pattern will be registered in the pattern list, in the order of its pattern number.
5. Turn on the PATTERN CHANGE button of the
MODULE FLIP BUTTON MODE section.
Now you can use the MODULE [FLIP] switch to change the panel assign pattern.
6. Press the MODULE [FLIP] switch.
The patterns registered in the pattern list will change sequentially.
Hint
If you select a preset pattern (pattern 1, 5), the
[FLIP] switch LED will go dark. If you select a user pattern (pattern 2–4, 6–8), the [FLIP] switch LED will light.
7. If you don’t want the MODULE [FLIP] switch to affect the left and right sides of the panel in tandem, turn off the MODULE FLIP/PATTERN
CHANGE LINK button.
In this case, you can assign the RIGHT SIDE PANEL
FLIP function to a USER DEFINE switch (or to GPI
IN), and use that USER DEFINE switch (or GPI IN) to operate fader flip for the right side.
Hint
If patterns 1 and 5 are registered in the pattern list, you can use the GLOBAL LAYER [1-48]/[49-96] switches to select patterns 1 and 5. Press the GLO-
BAL LAYER [1-48] switch to select pattern 1, or the
[49-96] switch to select pattern 5.
If you placed the same input channels in a different
INPUT block, you can use the [SEL] switches of either block to set/defeat pairing. Also note that the
[SEL] switches of adjacent channels will set/defeat pairing when they are pressed simultaneously even if the switches are in different blocks.
Hint
An INPUT [PANEL] button has been added to the
DISPLAY SELECT section of the TRACKING
RECALL screen.
If the INPUT [PANEL] button is pressed, the offset display of the TRACKING RECALL screen will be arranged in the same order as the console layout specified by panel assign. Since the order is the same as the console layout, operation and checking will be easier.
However, it is not possible to press this button in
PM1D Manager since it does not have a panel assign function.
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PM1D System Software V1.5 Supplementary Manual
Horizontal pair and vertical pair
When input channels are paired, the method of pairing adjacent channels such as 1+2, 3+4... (as in previous versions of the system) is called “horizontal pair mode.” Version 1.5 now also allows channels to be paired in combinations such as 1+49, 2+50..., and this is called “vertical pair mode.”
Horizontal pair mode When you switch from horizontal pair mode to vertical pair mode, new numbers will be assigned to each input channel as follows: channel 1 → no change channel 3 → channel 2 channel 5 → channel 3 channel 7 → channel 4 channel 2 channel 4 channel 6 channel 8
→ channel 49
→ channel 50
→ channel 51
→ channel 52
However, please note that this simply means that the input channel previously called “channel 2” has now been renamed “channel 49” and changed places on the panel. Elements such as unit assignments, channel name, and mix parameters do not change. This means that even if you switch from horizontal pair mode to vertical pair mode, the combinations that can be paired will not change.
In each screen of the display (except for the PANEL
ASSIGN screen and TRACKING RECALL screen), switching to vertical pair mode merely changes the displayed numbers; the configuration will stay the same as in horizontal pair mode.
Vertical pair mode
56
Here’s how to use vertical pair mode.
1. Access the UTILITY function PAIR MODE screen
(a new screen in this version).
In the PAIR MODE screen you can switch between horizontal pair mode and vertical pair mode.
Horizontal pair and vertical pair
Hint
You can also set/defeat vertical pairing by clicking the pair button in the appropriate screen.
• In order to use the [SHIFT] switch + [SEL] switch to set/defeat vertical pairing, both “PRO-
HIBIT PAIR CHANGE ON PANEL” and “L,R-
MONO SELECT ON PANEL” must be turned off in the PREFERENCE screen.
• If both “PROHIBIT PAIR CHANGE ON PANEL” and “L,R-MONO SELECT ON PANEL” are on, pressing the [SHIFT] switch + input channel
[SEL] switch will select LR-MONO.
2. Click the VERTICAL PAIR button to turn it on.
Vertical pair mode will be enabled.
3. To specify a vertical pair, hold down the [SHIFT] switch and press the [SEL] switch of the input channel that you want to pair.
The CHANNEL PAIRING popup window will appear, asking you to confirm the pairing.
Hint
If you have changed the panel assignment in the
PANEL ASSIGN screen ( →p.55), and channels that
can be vertically paired are simultaneously placed on the panel, you can set/defeat pairing by pressing their two [SEL] switches simultaneously, as in previous versions.
4. Press one of the three buttons to specify how the parameters will be copied between channels.
In this state, you can use the input channel 1 fader to control channels 1 + 49, and the input channel 2 fader to control channels 2 + 50. This is particularly convenient when you want to use adjacent faders to control multiple stereo sources.
5. To defeat pairing, hold down the [SHIFT] switch and press the same [SEL] switch as you did in step
3.
The RELEASING CHANNEL PAIRING popup window will appear, asking you to confirm that you want to defeat pairing. To defeat pairing, click the OK button.
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PM1D System Software V1.5 Supplementary Manual
Mix minus
You can now quickly exclude the signal of a specific channel from the signals sent to a VARI type MIX bus.
(This operation is called “mix minus.”)
For example, this is convenient in situations where a performer or announcer wants to monitor the same mix as the STEREO bus, but does not want to hear the sound s/he is producing.
New functions in the PAN/ROUTING screen
In order to allow the mix minus operation, the following buttons have been added to the PAN/ROUTING screen.
The following diagrams show how the signal flow differs according to whether the MIX bus 1/2 POST
ON/POST TO ST button is set to POST ON or POST
TO ST.
• POST ON/POST TO ST=
1
INPUT CHANNEL 1
FADER
ON TO ST PAN
……
……
1 MIX MINUS button
This button excludes only the signal of the corresponding channel from the signal that is sent to the specified MIX bus. When you click this button a popup window will appear, allowing you to select the applicable MIX bus.
You can also access this popup window by simultaneously pressing the [SEL] switch of the INPUT/ST
IN block and the [SEL] switch of the MIX block.
MIX1 (VARI)
LEVEL
ON
ON
MIX2 (VARI)
LEVEL
• POST ON/POST TO ST=
2
2 POST ON/POST TO ST button
This button switches the point from which the signal is taken when the post-fader signal is sent to adjacent odd-numbered / even-numbered VARI-type MIX buses.
If POST ON is selected, the signal will be sent from immediately after the [ON] switch of the input channel. If POST TO ST is selected, the signal immediately after the [TO ST] switch will be sent.
INPUT CHANNEL 1
FADER
ON TO ST PAN
……
……
MIX1 (VARI)
LEVEL
ON
ON
MIX2 (VARI)
LEVEL
When you click the MIX MINUS button to use the mix-minus function, the POST ON/POST TO ST button of that MIX bus will automatically switch to
POST TO ST.
The setting of the POST TO ST button is valid in FIX mode as well.
58
Mix minus
Using mix minus
1. Access the PAN/ROUTING function CH to MIX screen.
2. Display the input channel whose signal you want to exclude from the MIX bus, and click the MIX
MINUS button for that channel.
The MIX MINUS SETTING popup window will appear.
4. Click the OK button.
When you click the OK button in the MIX MINUS
SETTING popup window, the settings of the PAN/
ROUTING screen will change as follows.
Before executing the Mix Minus operation
Hint
You can also open the MIX MINUS SETTING popup window by simultaneously pressing the
INPUT/ST IN block [SEL] switch and the MIX block
[SEL] switch.
3. Scroll the list to select the applicable MIX bus.
Hint
• Instead of scrolling the list, you can select the MIX button by pressing a [SEL] key in the MIX block.
• If desired, you can press a [SEL] switch of the
INPUT block / ST IN block while this popup window is displayed, to switch the input channel whose signal will be excluded from the MIX bus.
The POST ON/POST TO ST button of the applicable MIX
The PRE/POST buttons of the applicable MIX bus bus will change to POST TO
ST.
will all change to POST.
The send level of the signal that is sent from the selected input channel to the applicable MIX bus will be lowered to –
∞.
The MIX send ON/OFF button will automatically turn ON.
The send level of the signals sent to the applicable MIX bus from all channels other than the above will be set to nominal level (0.0 dB) The MIX send ON/
OFF button will automatically turn on.
After executing the Mix Minus operation for
Input channel 1
→ MIX bus 1
With these settings, the identical signal as sent to the
STEREO bus, but with just the corresponding input channel excluded, will be sent to the desired MIX bus.
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PM1D System Software V1.5 Supplementary Manual
Cautions regarding mix minus
Please be aware of the following items when you use mix minus.
• Mix minus is a shortcut for rapidly making settings ; it is not like changing a “mode.” This means that even after executing mix minus, you are still free to edit the various parameters in the CH to MIX screen.
• The mix minus operation always applies only to the last-selected input channel. If you want to exclude two or more input channels from the signals that are sent to a specific MIX bus, execute the mix minus operation and then edit the settings manual.
• The setting of the POST ON/POST TO ST button applies to two adjacent odd-numbered / even-numbered MIX buses. This means that, for example, if you execute the mix minus operation on MIX bus 1, the signal being sent to MIX bus 2 may also be affected.
(Signals from an input channel whose [TO ST] button is turned off will not be sent to either MIX buses 1 or
2.)
• The mix minus operation is valid only for VARI type
MIX buses. You cannot select the MIX MINUS setting popup window for a FIX type MIX bus.
If you want to obtain mix minus results with a FIX type MIX bus, you can easily do so by using the job select operation described on the next page.
• If an input channel is paired (or if a ST IN channel is selected), the send level of the signal sent from both channels to the applicable MIX bus will be – ∞.
• The mix minus operation is valid even if the applicable
MIX bus is paired. In this case, the PAN settings of adjacent odd-numbered / even-numbered input channels will be reflected by the PAN settings of the paired
MIX buses.
The PAN settings of adjacent odd-numbered / even-numbered input channels will be reflected by the PAN of the paired MIX buses.
After executing mix minus for input channel 1
→ paired MIX buses 1/2
60
Before executing mix minus
Job select
Job select
In PM1D system software V1.5, you can move the cursor to a specific parameter in the screen and press the
[SHIFT] + [ENTER] switches to access a popup window of jobs that can be used for that parameter. (This operation is called “job select.”) If job select is available for a parameter, the cursor frame will turn yellow when it is moved to that parameter.
In version 1.5, the job select function can be used for the following parameters in the CH to MIX screen
(PAN/ROUTING function).
Mix send on/off
Mix send on/off
The signal sent from an input channel to a MIX bus can be switched on/off by this job. When you move the cursor to this parameter and press the [SHIFT] + [ENTER] switches, the following popup window will appear.
You can select the following jobs.
• ALL OFF [ALL MIX ↑ ↓]
• ALL ON [ALL MIX ↑ ↓]
The signals sent from the selected channel to all MIX buses will be switched on or off together.
• ALL OFF [ALL CH ↔]
• ALL ON [ALL CH ↔]
The signals sent from all channels to the selected
MIX bus will be switched on or off together.
• ALL OFF [ALL CH x ALL MIX]
• ALL ON [ALL CH x ALL MIX]
The signals sent from all channels to all MIX buses will be switched on or off together.
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PM1D System Software V1.5 Supplementary Manual
Mix send point
Mix send point
Mix send level
Mix send level
These jobs switch the pre-fader/post-fader selection for the signal sent from an input channel to a MIX bus.
When you move the cursor to this parameter and press the [SHIFT] + [ENTER] switches, the following popup window will appear.
Using these jobs, the value of the signal level that is sent from an input channel to a MIX bus can be copied to another channel. When you move the cursor to this parameter and press the [SHIFT] + [ENTER] switches, the following popup window will appear.
You can select the following jobs.
• ALL POST [ALL MIX ↑ ↓]
• ALL PRE [ALL MIX ↑ ↓]
The extraction point of the signals sent from the selected channel to all MIX buses will simultaneously be switched to post-fader or pre-fader.
• ALL POST [ALL CH ↔]
• ALL PRE [ALL CH ↔]
The extraction point of the signals sent from all channels to the selected MIX bus will simultaneously be switched to post-fader or pre-fader.
• ALL POST [ALL CH x ALL MIX]
• ALL PRE [ALL CH x ALL MIX]
The extraction point of the signals sent from all channels to all MIX buses will be simultaneously be switched to post-fader or pre-fader.
The above job is not valid for FIX type MIX buses.
If the channel on which you execute this job is either side of an LR-MONO pair, the job will operate as for paired channels
You can select the following jobs.
• LEVEL COPY [ALL MIX ↑ ↓]
The value of the selected parameter will be copied to the send level of the signal that is sent from that channel to all MIX buses.
• LEVEL COPY [ALL MIX ↔]
The value of the selected parameter will be copied to the send level of the signal that is sent from all channels to that MIX bus.
• LEVEL COPY [ALL CH x ALL MIX]
The value of the selected parameter will be copied to the send level of the signal that is sent from all channels to all MIX buses.
The above job is not valid for FIX type MIX buses.
If the channel on which you execute this job is either side of an LR-MONO pair, the job will operate as for paired channels
62
Mix send pan/balance
Mix send pan/balance
Using these jobs, the pan/balance setting of the signal that is sent from an input channel to paired MIX buses can be copied to another channel.
Move the cursor to the PAN/BALANCE knob that is displayed when MIX buses are paired, and press the
[SHIFT] + [ENTER] switches to open the following popup window.
You can select the following jobs.
• PAN (BAL) COPY [ALL MIX ↑ ↓]
The value of the selected parameter will be copied to the pan (balance) of the signal that is sent from that channel to all paired MIX buses.
• PAN (BAL) COPY [ALL MIX ↔]
The value of the selected parameter will be copied to the pan (balance) of the signals that are sent from all channels to that MIX bus.
• PAN (BAL) COPY [ALL CH x ALL MIX]
The value of the selected parameter will be copied to the pan (balance) of the signals that are sent from all channels to all paired MIX buses.
• The above job is not valid for unpaired MIX buses or for FIX type MIX buses.
• You cannot copy a PAN parameter to a BAL-
ANCE parameter (or vice versa).
• You cannot copy to a channel whose VARI PAN
LINK is turned on.
Job select
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PM1D System Software V1.5 Supplementary Manual
Auto Store function
When storing a scene in previous versions, if a unit, patch, or name included in that scene had been changed, a special popup window appeared, requiring you to specify a library number in which to save each type of data. However from version 1.5, you can use an Auto Store function which automatically selects the store-destination library number and title. This is convenient when you want to store a scene in a hurry.
You can execute the audio store function either in the screen or by using the [STORE] switch.
Using Auto Store from the screen
1. Access the SCENE function MEMORY screen, select the store-destination scene number, and then click the STORE button (or in the SCENE MEMORY section of the console, select the store-destination scene number and press the [STORE] switch).
The SCENE STORE popup window will appear, allowing you to assign a title and comment to the scene, and store it.
Hint
• You can click the MANUAL STORE button and specify the store-destination unit, patch, and name as in previous versions.
• For libraries that require you to specify the storedestination, yellow “??” symbols will be displayed above the MANUAL STORE button.
• If the unit, patch, or name has been changed, the libraries will not be overwritten; a new library number will be selected automatically for storing, even when overwriting a previously-stored scene.
This prevents the auto store operation from affecting other scenes in case a library is linked from more than one scene. If you want your changes to be reflected by all scenes that link to that library, click the MANUAL STORE button and perform the store operation as in previous versions, or edit each library directly.
2. To execute auto store, click the AUTO STORE button.
The data will be automatically stored with the library number and title shown above the AUTO STORE button.
If the unit, patch, or name were changed, or if the most-recently stored/recalled unit library was readonly, the lowest-numbered vacant library number will be selected. In this case, the selected library will be stored with the same name as the title of the scene
(shown in yellow characters).
If there was no change in the unit, patch, or name, the most-recently stored/recalled library number will automatically be linked to the scene (shown in gray characters).
If there is not even one vacant library of the corresponding type, the AUTO STORE button will be masked, and cannot be clicked. In this case, the library number field will indicate “--” and the title field will indicate “--DATA FULL--”.
64
Auto Store function
Using Auto Store from the [STORE] switch
Here’s how to execute the auto store function simply by operating the SCENE MEMORY block [STORE] switch.
1. Access the UTILITY function PREFERENCE screen.
2. For the USE STORE SW ON PANEL FOR AUTO
STORE field, click the ON/OFF button to turn it
ON.
3. To execute the auto store function, press the SCENE
MEMORY block [STORE] switch twice.
The first time you press the [STORE] switch, the
SCENE STORE popup window will appear. The second time you press it, auto store will be executed.
(The result is the same as clicking the AUTO STORE button.)
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PM1D System Software V1.5 Supplementary Manual
Global Paste function
The settings of a desired channel or desired parameter in the current scene can now be copied and pasted into one or more scenes in scene memory. This is called the Global Paste function. It provides a convenient way for changes in the current scene to be reflected in previously-stored scenes
GLOBAL PASTE screen
The GLOBAL PASTE screen has been added to the SCENE function.
1
1 PASTE MODE
Here you can select one of the following as the item(s) to be pasted.
• UNIT...........................Settings of an input unit assigned to an input channel
• INPUT ........................Parameters of an input channel
66
• OUTPUT ....................Parameters of an output channel
• DCA, GEQ, EFFECT ..DCA level and mute on/off settings, GEQ settings,
EFFECT settings
2 3
Global Paste function
2 CURRENT SCENE
Here you can select the channel(s) and parameter(s) of the current scene whose data will be copied. The items that will be displayed here will depend on the
PASTE MODE (1) selection.
5
6
4
3 DESTINATION SCENE
For each scene stored in memory, this area indicates the scene number, title, and protect on/off setting.
Click the number/title field to select the paste-destination scene(s). (The currently selected scene is displayed in blue.) You can also switch protect on/off from this screen.
Hint
• By holding down the [SHIFT] key and clicking a number/title in the scene list, you can select two or more consecutive scenes.
• A maximum of 100 scenes can be selected simultaneously.
4 From No./To No. (From number / To number)
When selecting two or more consecutive scenes as the paste-destination, these knobs specify the starting and ending numbers.
5 PASTE
Click this button to execute the paste.
6 UNDO
Click this button to undo the previously-executed paste operation.
If you recall another scene or sort the scene memories after executing paste, the Undo function will no longer be available.
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PM1D System Software V1.5 Supplementary Manual
Using the Global Paste function
1. Access the SCENE function GLOBAL PASTE screen.
2. Use the PASTE MODE buttons to select the type of item that you want to paste.
3. In the CURRENT SCENE section, select the channel(s) or parameter(s) that you want to copy.
The items displayed in the CURRENT SCENE area will depend on the selection of the PASTE MODE
(1) area.
• When PASTE MODE = INPUT
• When PASTE MODE = UNIT
Click a button in the UNIT field to select the unit from which data will be copied.
• If the source unit is a different type than the destination unit, no parameters will be copied.
• Even if SET ALL is selected, unpatched units will not be pasted.
Use the SOURCE CH SELECT area to select the input channel(s), and the PARAMETER SELECT area to select the parameter(s).
You can select the following parameters.
• ALL..............................All parameters except
NAME
• ATT..............................Attenuator
• EQ................................EQ function settings
• GATE...........................GATE function settings
• COMP .........................COMP function settings
• DELAY ........................DELAY function settings
• FADER ........................Fader level
• ON...............................[ON] switch on/off status
• PAN/BAL ....................Pan/balance settings
• INSERT .......................Insert on/off status and insertion point
• SEND...........................Send level to a specified
MIX bus
• DCA ............................Associated DCA group
• MUTE..........................Associated mute group
• LCR..............................LCR screen settings
• NAME .........................NAME of the input channel
If you turn on the SEND button, use the buttons (1–
48) of the MIX field to select the applicable MIX bus.
Hint
If you click the SET ALL button, all items will be selected. If you click the CLEAR ALL button, the selection will be cleared for all items. These buttons will function in the same way regardless of the
PASTE MODE.
68
• When PASTE MODE = OUTPUT
Global Paste function
• When PASTE MODE = DCA, GEQ, EFFECT
Use the SOURCE CH SELECT area to select the output channel(s), and the PARAMETER SELECT area to select the parameter(s).
You can select the following parameters.
• ALL..............................All parameters except
NAME
• EQ ...............................EQ function settings
• COMP.........................COMP function settings
• DELAY ........................DELAY function settings
• FADER ........................Fader level
• ON...............................[ON] switch on/off status
• BAL .............................Balance settings
• INSERT.......................Insert on/off status and insertion point
• TO MTRX...................Send level to a specified
MATRIX bus
• DCA ............................Associated DCA group
• MUTE .........................Associated mute group
• LCR .............................LCR screen settings
• NAME .........................NAME of the output channel
If you turn on the TO MTRX button, use the buttons
(1–24) of the MATRIX field to select the applicable
MATRIX bus.
Hint
If you click the SET ALL button, all items will be selected. If you click the CLEAR ALL button, the selection will be cleared for all items. These buttons will function in the same way regardless of the
PASTE MODE.
Use the SOURCE No. SELECT area to select the
DCA group (DCA 1–12), GEQ (GEQ 1–24), and/or internal effect (EFFECT 1–8) that will be copied.
Hint
If you click the SET ALL button, all items will be selected. If you click the CLEAR ALL button, the selection will be cleared for all items. These buttons will function in the same way regardless of the
PASTE MODE.
4. In the DESTINATION SCENE area, select the scene to which the data will be pasted.
To select an individual scene, click the number/title field in the scene list.
To select two or more consecutive scenes, use the
From No. / To No. knobs to specify the starting and ending locations.
You can also select two or more scenes by holding down the [SHIFT] key and clicking the number/title fields of separate locations.
Hint
A maximum of 100 scenes can be selected simultaneously.
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PM1D System Software V1.5 Supplementary Manual
5. Click the PASTE button.
The selected item(s) of the current scene will be pasted to the scene(s) in memory.
• If PASTE MODE = UNIT, unit libraries that are linked to the selected scene will automatically be found and pasted.
• If PASTE MODE = INPUT/OUTPUT and the pasted parameter is NAME, the name library linked to the selected scene will be found and pasted.
• Be aware that if a library is linked from a different scene, the paste operation may cause the library to be overwritten.
If the parameters differ between the copy-source and paste-destination scenes, the data be handled as follows according to the type of parameter.
■ When Paste Mode = UNIT
• If the type of unit differs between the copy-source and paste-destination, no parameters of any cards
(all eight slots) installed in that unit will be copied.
• Even if the copy-source and paste-destination units are the same type, if the type of installed card is different, the parameters for that card will not be pasted.
■ When Paste Mode = INPUT
• If the copy-source and paste-destination have differing MIX bus settings (paired or FIX/VARI), mix send-related parameters will not be pasted.
• If the states (pan or balance) of the copy-source and paste-destination differ, the pan/balance setting and the send level to the MIX bus will not be pasted.
• If the states (pairing or LR-Mono) of the copysource and paste-destination differ, the parameters will be pasted only if both L and R channels are selected and ALL is selected.
• Some pairing-related parameters will be pasted only if both L and R channels are selected.
• If PAN LINK is on for the paste-destination, PAN
LINK will be turned off if other than ALL is selected and either SEND or PAN/BAL is selected.
• DCA group parameters will be pasted only to groups to which no output channel is assigned.
■ When Paste Mode = OUTPUT
• If MATRIX pairing differs between the copysource and paste-destination, mix send-related parameters will not be pasted.
• If MIX or MATRIX pairing differs between the copy-source and paste-destination, parameters will be pasted only if both L and R channels are selected and ALL is selected.
• If MIX pairing was changed as a result of paste, the send levels to that MIX will be changed as follows.
Change in
MIX pair
Pair
→
Mono
Mono
→
Pair
MIX
TYPE
Fix
Vari
Fix
Vari
PAN
LINK
—
—
—
On
Off
CH
PAIR
—
—
—
—
Mono
Pair
PAN
MODE
—
—
—
—
—
Pan
Balance
Send Level setting
Odd and Even set to nominal
Even (Level) copied to Odd
(Pan)
Odd and Even set to nominal
ChPan copied to Odd (Pan),
Even set to the larger of the two
MIX settings
Odd (Pan) set to center, Even set to the larger of the two MIX settings
Odd (Pan) set to left and right,
Even set to the larger of the two
MIX settings
Odd (Pan) set to center, Even set to the larger of the two MIX settings
• If MATRIX pairing was changed as a result of paste, the send levels to that MATRIX will be changed as follows.
(However, the MIX selected for pasting is excepted.)
Change in
MATRIX pair
MIX pair Send Level setting
Pair
→ Mono
Mono
→ Pair
—
Mono
Pair
Even (Level) copied to Odd
(Pan)
Odd (Pan) set to Center,
Even set to the larger of the two MTRX settings
Odd (Pan) set to left and right, Even set to the larger of the two MTRX settings
• Some pairing-related parameters will be pasted only if both L and R channels are selected.
• DCA group parameters will be pasted only to groups to which input channels are not assigned.
(For MATRIX and STEREO A/B, only MUTE.)
■ When Paste Mode = DCA, GEQ, EFFECT
• If GEQ LINK is turned off in the copy-source (the current scene), and GEQ LINK is turned on in the paste-destination, GEQ LINK will be turned off in the paste-destination, and the GEQ parameters will be pasted.
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Parameter control via CONTROL CHANGE and NRPN
Parameter control via CONTROL CHANGE and NRPN
In PM1D system software V1.5, parameters can be transmitted to an external device as MIDI continuouslyvariable data when you perform an operation (other than Scene Recall) on the console (CS1D). Similarly, continuously-variable data received from an external device can remotely control internal parameters. For example, you can use an external MIDI sequencer or PC-based sequencer software to record parameter changes in realtime, and reproduce these movements whenever desired.
The PM1D (version 1.5) can receive and transmit two types of MIDI message for this purpose: Control
Change messages and NRPN (Non Registered Parameter Number) messages.
Control change
CONTROL CHANGE
NRPN
You can assign parameters to control change numbers.
However, there are limitations on the type of parameters that can be assigned.
The parameter assignments are pre-determined.
These assignments cannot be changed.
MIDI CTRL CHANGE screen
Settings for MIDI CONTROL CHANGE and NRPN messages are made in the MIDI/GPI/TC function MIDI CTRL
CHANGE screen.
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PM1D System Software V1.5 Supplementary Manual
1
2
7
9
1 MIDI PORT Tx/Rx (MIDI transmit/receive port)
Selects the MIDI port that will transmit MIDI messages (Tx) and the MIDI port that will receive MIDI messages (Rx). You can select the console or engine port.
• When using the PM1D system in Dual Console mode, you can select console 1 or 2.
• When using the PM1D system in Mirror mode, and the engine is selected, the MIDI port of the currently-enabled engine will be selected automatically. (This is an improvement from the previous version.)
2 PROGRAM CHANGE Tx/Rx (PROGRAM
CHANGE transmission/reception)
Switches PROGRAM CHANGE transmission (Tx) or reception (Rx) on/off.
3 PROGRAM CHANGE MIDI MODE (PROGRAM
CHANGE MIDI mode)
As the PROGRAM CHANGE transmission/reception mode, you can select either Multi mode (use
MIDI channels 1–16 for transmission and reception) or Single mode (use only a single MIDI channel for transmission and reception).
For details, refer to the CS1D Reference Manual
(Software), page 30, item 3.
4 OMNI
If Single mode is selected, turning this button on will allow program change messages of all MIDI channels to be received. In Multi mode, this button has no effect.
5 BANK ON/OFF (Bank select on/off)
If Single mode is selected, turning this button on will allow bank select messages to be received, increasing the number of parameters that respond to program change messages. In Multi mode, this button has no effect.
6 PROGRAM CHANGE ECHO (PROGRAM
CHANGE echo output)
If this button is on, program change messages received from the MIDI IN connector will be echoed from the MIDI OUT connector.
3
6
4
5
8
Hint
2–6 are identical to the functions of the same name in the MIDI PGM CHANGE screen of previous versions.
7 CONTROL CHANGE Tx/Rx (CONTROL CHANGE transmission/reception)
Switches CONTROL CHANGE transmission (Tx) or reception (Rx) on/off.
8 CONTROL CHANGE MIDI MODE (CONTROL
CHANGE MIDI mode)
Selects one of the following as the CONTROL
CHANGE transmission/reception mode.
• MULTI (Multi mode)
CONTROL CHANGE on MIDI channels 1–16 will be used simultaneously to control the event (parameter) assigned in the parameter list at the right side of the screen and the parameters of the fifteen NRPN numbers that follow it. When the console is used to edit the corresponding parameter or any parameter of the fifteen NRPN numbers that follow it, a CON-
TROL CHANGE message will be transmitted on
MIDI channel 1–16.
• SINGLE (Single mode)
When a CONTROL CHANGE is received on the
MIDI channel selected by the Rx knob (A), the parameter assigned in the parameter list at the right of the screen will be edited.
When the console is used to edit the corresponding parameter, a control change message will be transmitted on the MIDI channel selected by the Tx knob
(0).
9 NRPN Tx/Rx (NRPN transmission/reception)
Switches NRPN transmission (Tx) or reception (Rx) on/off. This can be used simultaneously with CON-
TROL CHANGE transmission and reception. In this case, operation will be as follows.
• CONTROL CHANGE / NRPN reception is on
Parameters to which CONTROL CHANGE or
NRPN reception (or both) is assigned will respond.
• CONTROL CHANGE / NRPN transmission is on
When you operate a parameter to which either
CONTROL CHANGE or NRPN (not both) is assigned, the corresponding message will be transmitted.
When you operate a parameter to which both CON-
TROL CHANGE and NRPN are assigned, only the
CONTROL CHANGE message will be transmitted.
72
0 A
Parameter control via CONTROL CHANGE and NRPN
C B
0 Tx knob
If Single mode is selected as the MIDI mode for
PROGRAM CHANGE / CONTROL CHANGE, this knob selects the MIDI channel on which messages will be transmitted. In Multi mode, this parameter has no effect.
A Rx knob
If Single mode is selected as the MIDI mode for
PROGRAM CHANGE / CONTROL CHANGE, this knob selects the MIDI channel on which messages will be received. In Multi mode, this parameter has no effect.
B CONTROL CHANGE event list
From the left, the columns indicate the MIDI channel, control number, and the assigned event (parameter). You can click the button to open the MIDI
CTRL CHANGE popup window and select a parameter.
Hint
In the CONTROL CHANGE event list, the MIDI channel column will indicate “ALL” if Multi mode is selected, or “--” if Single mode is selected.
C INITIALIZE
Initializes the control number parameter assignments to their default state.
In version 1.5, the content of items 1–A of the
MIDI PROGRAM CHANGE screen has been changed in the same way.
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PM1D System Software V1.5 Supplementary Manual
Using CONTROL CHANGE / NRPN messages to record/play parameter changes
Here’s how parameter operations on the console (CS1D) can be recorded on a MIDI sequencer or other external device, and their changes played back.
1. Connect the MIDI OUT connector of your MIDI sequencer (PC-based sequencer software) to the
MIDI IN connector of the console or engine, and connect the MIDI IN connector of your MIDI sequencer to the MIDI OUT connector of the console or engine.
The following diagram shows an example of connecting the console with PC-based sequencer software.
If you turned on the NRPN Tx/Rx buttons, proceed to step 9.
4. Use the CONTROL CHANGE MIDI MODE buttons to select either Multi mode or Single mode.
Depending on the mode you select, operation will differ as follows.
• Single mode
For both transmission and reception, messages will be transferred using only a single MIDI channel. In this mode if you assign the level (fader) of input channel 1 to CONTROL CHANGE #1, operating the fader of input channel 1 will transmit CONTROL
CHANGE #1 on the Tx channel. If CONTROL
CHANGE #1 on the Rx channel is received, the level of input channel 1 will change.
MIDI IN MIDI OUT
Input channel 1
MIDI OUT MIDI IN
CS1D
30
40
50
60
10
20
10
5
0
5
30
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60
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30
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0
5
Hint
When recording operations of the console, make sure that the “MIDI echo” or “MIDI thru” setting (a function by which messages received at the MIDI IN connector are re-transmitted from the MIDI OUT connector) of your MIDI sequencer is turned off.
2. Access the MIDI/GPI/TC function MIDI CTRL
CHANGE screen, and set the MIDI PORT field to specify the MIDI port that will receive MIDI messages.
Hint
The MIDI port selection can be made either from the
MIDI PGM CHANGE screen or the MIDI CTRL
CHANGE screen.
3. According to the type of message that you want to transmit and receive, turn on either the CONTROL
CHANGE Tx/Rx buttons or the NRPN Tx/Rx buttons.
We recommend that you normally turn on the Tx/Rx buttons for either CONTROL CHANGE or NRPN, not both.
If you turned on the CONTROL CHANGE Tx/Rx buttons, proceed to step 4.
Tx CH
CC#1
Rx CH
CC#1
74
• Multi mode
Up to sixteen MIDI channels will be used simultaneously. (The CH column of the parameter list will indicate “ALL.”) In this mode if you assign the level
(fader) of input channel 1 to CONTROL CHANGE
#1, the respective MIDI channels will be assigned automatically to input channels 2–16. In this state, operating the faders of input channels 1–16 will transmit CONTROL CHANGE #1 on MIDI channels 1–16. If a CONTROL CHANGE #1 message is received on a MIDI channel 1–16, the level of the corresponding input channel 1–16 will change.
1
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10
20
0
5
10
5
2
30
40
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20
0
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10
5
3
Input channels
4 15
30
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60
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20
0
5
10
5
30
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60
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10
5
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0
5
10
5
16
30
40
50
60
10
20
0
5
10
5
MIDI CH=1
CC#1
MIDI CH=3
CC#1
MIDI CH=15
CC#1
MIDI CH=2
CC#1
MIDI CH=4
CC#1
MIDI CH=16
CC#1
Hint
The parameters that are automatically assigned to
MIDI channels 1–16 will be “the NRPN# of the assigned parameter” +1 to 15.
For details on the NRPN numbers, refer to page 94.
5. If Single mode is selected, use the Tx knob and Rx knob to specify the MIDI transmit channel and receive channel.
6. If you want to change the parameter that is assigned to each control number, click the button in the parameter list.
Parameter control via CONTROL CHANGE and NRPN
The MIDI CTRL CHANGE popup window will appear, allowing you to assign a parameter to the
CONTROL CHANGE.
7. Select the parameter group in the MODE field, select the type of parameter and channel number
(or DCA group, effect, GEQ number) in the
PARAMETER field, and click the OK button.
If you selected Multi mode as the MIDI mode for
CONTROL CHANGE, up to sixteen MIDI channels will automatically be assigned for the selected parameter; the selected number = MIDI channel 1, selected number +1 = MIDI channel 2, selected number +2 = MIDI channel 3, and so on.
Hint
For details on the parameters that can be selected for
8. In the same way, assign parameters for other control numbers.
Control numbers 0–119 may be used. However, parameters cannot be assigned to the following control numbers which used for special purposes.
CONTROL
CHANGE#
0
6
3Í2
38
96
97
98
99
100
101
Function
Bank select (MSB)
Data entry (MSB)
Bank select (LSB)
Data entry (LSB)
Data increment
Data decrement
NRPN (LSB)
NRPN (MSB)
RPN (LSB)
RPN (MSB)
9. Put your MIDI sequencer in record mode, and operate the parameters you assigned.
The corresponding CONTROL CHANGE / NRPN messages will be transmitted from the MIDI OUT connector, and recorded on your sequencer.
10. When you have finished recording, play back your sequencer.
The parameter changes will be reproduced.
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PM1D System Software V1.5 Supplementary Manual
Manual Fading function
When recalling a scene for which a fade time is specified, you can use the Manual Fading function, which allows you to control fading forward or backward by turning the [DATA] encoder.
New functions in the FADE TIME screen
So that you can use the Manual Fading function, the following items have been added to the SCENE function
FADE TIME screen.
2 1
Using Manual Fading (1)
Here’s how to switch to manual fading while auto fading is being executed.
1. Access the SCENE function FADE TIME screen.
2. Move the cursor to the MANUAL FADING button.
3. Using the SCENE MEMORY section of the panel, recall a scene for which auto fading has been specified.
4. When auto fading begins, press the [ENTER] switch.
Operation will switch from auto fading to manual fading, and the cursor will automatically move to the
PROGRESS knob.
1 MANUAL FADING
Switches manual fading on/off. While auto fade is being executed, you can move the cursor to this button and press the [ENTER] switch to switch immediately to manual fading. Alternatively, if you turn this button on beforehand, you will be able to manually control the fade from the beginning when you recall a scene for which a fade time is specified.
2 PROGRESS
If the MANUAL FADING button (1) is on, you can move the cursor to this knob and turn the [DATA] encoder to manually fade between 0% (fader values before recall) – 100% (fader values reached after recall). At this time, the fading progress (as a percentage) is shown in the numerical box below the knob.
76
Manual Fading function
5. Turn the [DATA] encoder toward the right.
Fading will progress as you turn the encoder. If necessary, you can turn the encoder toward the left to reverse the fade.
Fader settings before scene recall
10
20
30
0
5
10
5
40
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PROGRESS=0%
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10
5
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60
PROGRESS=50%
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20
30
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10
5
40
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60
Fader settings after scene recall
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20
30
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5
10
5
40
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60
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20
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5
10
5
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5
10
5
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50
60
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30
0
5
10
5
40
50
60
PROGRESS=100%
If one minute elapses during manual fading without the [DATA] encoder being operated, the MANUAL
FADING button will automatically be turned off, and auto fading will begin.
Also, auto fading will begin immediately if the MAN-
UAL FADING button is switched off.
Hint
By assigning a USER DEFINE switch (or GPI IN) to the MANUAL FADE ON function, you can use that
USER DEFINE switch (or an external switch connected to the GPI connector) to switch between manual fading and auto fading. Even if a different screen is currently displayed, the FADE TIME screen will immediately be recalled, and the cursor will move to the PROGRESS knob.
• It is not possible to modify the FADE TIME parameter while manual fading is being performed.
• Manual fading will be cancelled if the FADING button is switched to “DISABLE,” if the buttons in the FADING CH SELECT section are all turned off, or if a fader or pan value is edited either manually or from an external controller such as MIDI.
[PM1D Manager]
In PM1D Manager, the FADE TIME parameter can be edited even while manual fading is being performed. However, the FADE TIME parameter will not be reflected until the currently-executed fading has ended.
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PM1D System Software V1.5 Supplementary Manual
Using Manual Fading (2)
Here’s how you can enable manual fading beforehand, and perform manual fading from the beginning when you recall a scene.
1. Access the SCENE function FADE TIME screen.
2. Move the cursor to the MANUAL FADING button and press the [ENTER] switch.
The MANUAL FADING button will turn on.
3. Using the SCENE MEMORY section of the panel, recall a scene for which auto fading has been specified.
When the scene is recalled, manual fading will be enabled.
4. Move the cursor to the PROGRESS knob, and turn the [DATA] encoder to control the fading.
If one minute elapses during manual fading without the PROGRESS knob being operated, the MANUAL
FADING button will automatically be turned off, and auto fading will begin.
Also, if the PROGRESS knob value stays at 100% for five seconds, the MANUAL FADING button will be turned off, and fading will end.
If you turn the MANUAL FADING button off, auto fading will begin immediately.
Hint
If you assign a USER DEFINE switch (or GPI IN) to the MANUAL FADE ON function, you will be able to switch instantly to the FADE TIME screen from any other screen.
78
Unit name
Unit name
Now you can assign a unit name to each input/output unit and to each port of a card.
UNIT NAME screen
The UNIT NAME screen has been added to the SYS/W.CLOCK function, allowing you to assign a name to each unit and each port of a card.
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PM1D System Software V1.5 Supplementary Manual
1
4 UNIT TYPE
Indicates the type of unit that is selected in UNIT
SELECT (1).
Hint
By clicking this you can jump to the corresponding page of the INPUT UNIT screen or OUTPUT UNIT screen.
5 UNIT NAME
Indicates the name of the unit that is selected in
UNIT SELECT (1). You can also click this field and use the text box (8) and character palette (9) to assign a name to the unit.
6 Name list
This column displays the name of each port of the cards installed in the currently selected unit.
2
1 UNIT SELECT
Use these buttons to select the unit (IN 1–10, OUT
1–6) that you want to name.
2 AUTO NUMBERING
When you click this button, each INPUT UNIT /
OUTPUT UNIT will be automatically assigned consecutive numbers.
3
4
5
6
7
8
9
7 Template name list
Frequently-used names and abbreviations can be registered in this list as template names. This list is common to the template name list in the IN PATCH/
OUT PATCH function NAME screen. Changes made to one will be reflected in the other.
8 Text box
This text box lets you edit or newly create a name in the name list (6) or template name list (7).
9 Character palette
This palette lets you input characters, numerals, and symbols into the text box. For details on operation, refer to the “CS1D Operation Manual (Basic Operation)” section “Assigning a name” (
→p.20).
3 UNIT LIBRARY
This button opens the UNIT LIBRARY window, allowing you to save/load unit settings as library data.
Unit name data is saved in the unit library, not in the name library.
80
Unit name
Naming a unit/port
1. Access the SYS/W.CLOCK function UNIT NAME screen.
2. Click a UNIT SELECT button to select a unit.
3. To assign a name to the unit itself, click the UNIT
NAME field.
The field will change color to light blue, indicating that it can now be edited.
4. Use the character palette or an external keyboard to input a name of up to eight characters into the text box, and click the ENTER button in the screen.
The unit name will be finalized.
Hint
Alternatively, you can use a template name instead of inputting the name. For details on using template names, refer to “CS1D Reference Manual (Software)” page 129.
5. To assign a name to each port of a card installed in the unit, click the name field in the name list.
The field will change color to light blue, indicating that it can now be edited.
6. Use the character palette or an external keyboard to input a name of up to four characters into the text box, and click the ENTER button in the screen.
7. Assign names to other ports in the same way.
8. If you want ports to be numbered consecutively, click the AUTO NUMBERING button.
A popup window will ask you to confirm the auto numbering operation.
9. Click the OK button.
Consecutive numbers will automatically be assigned to all usable ports of that unit.
If an LMY2-ML mic/line input card is installed in the input unit, the same number will be assigned to jacks A and B of the same port.
10. If you want to display the name of the port assigned to that channel, rather than the short name of the input channel shown in the screen, click the UNIT
NAME button located at the bottom of the screen.
Port name
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PM1D System Software V1.5 Supplementary Manual
Matrix send shortcuts
In the previous version, the send level of a signal sent from a MIX channel / STEREO A/B channel to a
MATRIX bus could be controlled only from the screen. However, version 1.5 provides a shortcut that lets you use panel encoders to control this.
There is a shortcut for controlling the send level from a single MIX channel to each of the MATRIX buses, and another shortcut for controlling the send level from each of the MIX channels to a single MATRIX bus.
■ Single MIX channel → each MATRIX bus
In the MIX OUTPUT block of the panel, press and hold the [SEL] switch of the MIX channel that is sending the signal.
After you have held down the [SEL] switch for a time, the MATRIX OUTPUT block MATRIX [NAME] indicator will alternately display “SEND” and the short name of MATRIX channel.
In the case of a paired MATRIX channel, the [NAME] indicator of the odd-numbered channel will alternately display “PAN” and the short name of that MATRIX channel.
While you continue to hold down the switch, use the
MATRIX OUTPUT block MATRIX [LEVEL/BAL] encoders to adjust the send level or pan from the selected
MIX channel to each of the MATRIX buses. (The send level value is shown by the LEDs surrounding the
MATRIX [LEVEL/BAL] encoder.)
ON
PAIR
MIX OUTPUT block
O
Alternately displays “SEND” and the short name of MATRIX channel 1.
Indicates the send level of the signal that is sent from MIX channel 1 to MATRIX bus 1.
SEND
ON
SEND
PAIR
ON
Alternately displays “SEND” and the short name of MATRIX channel 2.
Use this knob to adjust the send level of the signal that is sent from
MIX channel 1 to MATRIX bus 2.
Indicates the send level of the signal that is sent from MIX channel 1 to MATRIX bus 1.
Indicates the send level of the signal that is sent from MIX channel 1 to MATRIX bus 2.
Hint
MATRIX OUTPUT block
In the same way, you can hold down the STEREO
OUTPUT block STEREO A/B [SEL] switch and use the MATRIX [LEVEL/BAL] encoders to adjust the send level of the signal from the STEREO A/B channel to each MATRIX bus.
If you are using the controls of the MIX OUTPUT block to edit effect parameters, the above shortcut cannot be used. However, you can still use the shortcut of holding down the STEREO A/B [SEL] switch.
82
Matrix send shortcuts
■ Each MIX channel → single MATRIX bus
In the MATRIX OUTPUT block of the panel, press and hold the [SEL] switch of the MATRIX channel that is sending the signal.
After you have held down the [SEL] switch for a time, the MIX OUTPUT block MIX [NAME] indicator will alternately display “SEND” and the short name of the
MIX channel.
While you continue to hold down the switch, use the
MIX OUTPUT block MIX [LEVEL/BAL] encoders to adjust the send level or pan from each MIX channel to the selected MATRIX bus. (The send level value is shown by the LEDs surrounding the MIX [LEVEL/BAL] encoder.)
In the case of a paired MATRIX channel, pressing the
[SEL] switch of the odd-numbered channel will cause the [NAME] indicator of the MIX channel to alternately display “PAN” and the short name, allowing you to set the pan.
Pressing the [SEL] switch of the even-numbered channel will cause the [NAME] indicator of the MIX channel to display “SEND,” allowing you to set the send level.
Alternately displays “SEND” and the short name of MIX channel 1.
SEND
ON
SEND
PAIR
ON
MATRIX OUTPUT block
Alternately displays “SEND” and the short name of MIX channel 2.
ON
PAIR
ON
Use this knob to adjust the send level of the signal that is sent from
MIX channel 1 to MATRIX bus 1.
Use this knob to adjust the send level of the signal that is sent from
MIX channel 2 to MATRIX bus 1.
Indicates the send level of the signal that is sent from MIX channel 1 to MATRIX bus 1.
MIX OUTPUT block
This shortcut cannot be used in the STEREO OUT-
PUT block.
Indicates the send level of the signal that is sent from MIX channel 2 to MATRIX bus 1.
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PM1D System Software V1.5 Supplementary Manual
If the selected MATRIX channel is paired, this shortcut will operate differently depending on whether you press and hold the [SEL] switch of the odd-numbered (left) channel or of the even-numbered (right) channel.
• If you press and hold the odd-numbered (left)
[SEL] switch, you can use the MIX OUTPUT block
MIX [LEVEL/BAL] encoder to adjust the pan of the signal that is sent from that channel to the selected pair of MIX buses.
During this time, the MIX [NAME] indicator of the
MIX OUTPUT block will alternately display “PAN” and the short name of the MIX channel, and the
LEDs surrounding the MIX [LEVEL/BAL] encoder will indicate the pan value.
• If you press and hold the even-numbered (right)
[SEL] switch, you can use the MIX OUTPUT block
MIX [LEVEL/BAL] encoder to adjust the send level of the signal that is sent from that channel to the selected pair of MIX buses.
ON
PAIR
ON
ON
PAIR
ON
MATRIX OUTPUT block
84
MATRIX OUTPUT block
Alternately displays
“PAN” and the short name of MIX channel 1.
PAN
ON
PAIR
O
Use this knob to adjust the pan of the signal that is sent from MIX channel 1 to
MATRIX buses 1/2.
Indicates the pan of the signal that is sent from MIX channel 1 to MATRIX buses 1/2.
MIX OUTPUT block
Alternately displays
“SEND” and the short name of MIX channel 1.
SEND
ON
Use this knob to adjust the level of the signal that is sent from
MIX channel 1 to
MATRIX channels 1/2.
PAIR
O
Indicates the send level of the signal that is sent from MIX channel 1 to MATRIX channels 1/2.
MIX OUTPUT block
Hint
For either shortcut, it will take a certain amount of time from when you first press the [SEL] switch until the [NAME] indicator starts blinking. If you do not want to wait this long, you can hold down the [SEL] switch and immediately operate the [LEVEL/BAL] encoder of the send destination (or send source), and the shortcut will be enabled from that instant.
If ROUTING is turned on in the AUTO DISPLAY
ON/OFF area of the UTILITY function PREFER-
ENCE screen, using this shortcut operation will immediately cause the display to shift to the
MATRIX/ST ROUTING screen, and the cursor will move to the corresponding knob.
DCA mute indicator
DCA mute indicator
In previous versions, you could tell whether a DCA group was muted or unmuted by looking at the DCA block DCA [MUTE] switch LED (lit = muted, dark = unmuted). However, this does not tell you whether the channels belonging to that DCA group are muted in the INPUT block.
PM1D system software V1.5 provides a way for you to check whether individual channels are also muted when a DCA group is muted.
To do so, access the UTILITY function PREFERENCE screen, and turn DCA MUTE FLASH INDICATE on.
blinking
10
DCA
5
1
2
3
4
0
5
9
10
11
12
5
6
7
8
10
40
50
60
20
30
RCL
MUTE
SAFE
10
DCA
5
1
2
3
4
0
5
9
10
11
12
5
6
7
8
10
40
50
60
20
30
RCL
MUTE
SAFE
10
DCA
5
1
2
3
4
0
5
9
10
11
12
5
6
7
8
10
40
50
60
20
30
RCL
MUTE
SAFE
10
DCA
5
1
2
3
4
0
5
9
10
11
12
5
6
7
8
10
40
50
60
20
30
RCL
MUTE
SAFE
In this state, muting a DCA group will cause the DCA block DCA [MUTE] switch LED to blink, and will also cause the corresponding [ASSIGN DCA] LED of the channels belonging to that group to blink.
For example if you mute DCA group 12, [ASSIGN DCA]
LED 2 will blink for input channels or output channels belonging to that group.
blinking
IN
1–12
13–24
25–36
37–48
DCA
10 11
DCA block
12
FADER
STATUS
CUE CUE
INPUT block
CUE CUE
Hint
The [ASSIGN DCA] LED will also blink when you assign a channel to that DCA. However, it will blink more rapidly when muted.
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PM1D System Software V1.5 Supplementary Manual
Oscillator improvements
You can now use two different sine waves simultaneously in the OSCILLATOR screen. You can specify the frequency and level of each, and output them separately to odd-numbered / even-numbered channels.
Improvements in the OSCILLATOR screen
In conjunction with the above improvements, the MON/CUE function OSCILLATOR screen has enhanced as follows.
1
1 OSC ON/OFF (Oscillator on/off)
Switches the signal selected by OSC MODE (2)
(sine wave or noise) on/off.
2 OSC MODE (Oscillator mode)
Selects one of the following to specify the type of output signal and the number of channels. The display in the PARAMETERS section will differ depending on your choice here.
86
2
• SINE WAVE 1CH........One sine wave will be used.
• SINE WAVE 2CH........Two sine waves will be used.
• PINK NOISE ..............Pink noise will be used.
• BURST NOISE ...........Burst noise will be used.
Hint
• If you select SINE WAVE 2CH, the L channel sine wave will be sent to the odd-numbered channel(s)
(or the STEREO L channel) selected by the
ASSIGN (4) parameter described below, and the
R channel sine wave will be sent to the even-numbered channel(s) (or the STEREO R channel).
• If you select any other, the same signal will be output to all channels selected by the ASSIGN (4) parameter.
3
3 PARAMETERS
Here you can set the parameters of the sine wave or noise. The display in this section will differ depending on the choice of OSC MODE (2).
■ If you select SINE WAVE 1CH
A fixed-level sine wave will be sent to the specified bus(es).
LEVEL knob FREQ knob
Oscillator improvements
■ If you select SINE WAVE 2CH
LEVEL knob
FREQ knob
Level meter
10kHz / 1kHz /
100Hz
The level and frequency of the sine waves can be set independently for the L channel and R channel. The content of the parameters are the same as for SINE
WAVE 1CH.
The two sine waves are generated completely independently. Even if you set both sine waves to the same frequency, they will not be in phase. If you want the phase to match, use SINE WAVE 1CH.
■ If you select PINK NOISE
Fixed-level pink noise will be sent to the specified bus(es).
Level meter LEVEL knob HPF knob LPF knob
10kHz / 1kHz /
100Hz
Level meter
• Level meter.................Indicates the output level of the sine wave.
• LEVEL knob ...............Adjusts the output level of the sine wave in a range of
–96 dB to 0 dB. The current value is shown in the numerical box below the knob.
• FREQ knob .................Adjusts the frequency of the sine wave in a range of
20 Hz–20 kHz. The current value is shown in the numerical box below the knob.
•
10 kHz / 1 kHz/ 100 Hz . These buttons set the frequency of the sine wave to preset values.
• Level meter .................Indicates the output level of the noise.
• LEVEL knob ...............Adjusts the output level of the noise in a range of
–96 dB to 0 dB. The current value is shown in the numerical box below the knob.
•
HPF knob / LPF knob ..These knobs continuously adjust the frequency of the high pass filter and low pass filter that process the noise, in a range of 20 Hz–20 kHz.
The current frequency is shown in the numerical box below each knob. You can also use the ON/OFF buttons located below each numerical box to switch the high pass filter and low pass filter on/off.
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PM1D System Software V1.5 Supplementary Manual
■ If you select BURST NOISE
Intermittent pink noise will be sent to the specified bus(es).
• WIDTH knob.............Adjusts the duration from when the pink noise is output until it stops, in a range of 0.1–10 seconds. The current value is shown in the numerical box below the knob.
• INTERVAL..................Adjusts the duration of the silence, in a range of 1–30 seconds. The current value is shown in the numerical box below the knob.
Level meter
LEVEL knob
HPF knob
LPF knob
WIDTH knob
INTERVAL knob
4
4 ASSIGN
Selects the bus(es) to which the sine wave or noise will be output. (You may select more than one bus.)
The remaining parameters are the same as for PINK
NOISE.
5
5 OSC OUT (Oscillator output)
Directly outputs the sine wave / pink noise to a physical port. Click the button to select the output destination port, and use the ON/OFF button to switch the output on/off.
If you select SINE WAVE 2CH for OSC MODE, the direct output will be sent from the L channel to
OSC OUT.
88
Improvements in the INPUT PATCH / OUTPUT PATCH screens
Improvements in the INPUT PATCH / OUTPUT PATCH screens
You can now display and edit the unit name for each port in the INPUT PATCH / OUTPUT PATCH screens.
Also, vertical and horizontal red lines now indicate the currently selected grid.
USB PC (computer) connection
A PC running PM1D Manager can now be connected via USB. To use the USB connection, open PM1D Manager’s Option popup window, and in the Communication Port select “YAMAHA USB OUTxxx (where xxx is the device number / port number).”
• Updating of the system software is performed using the serial port as before. Please note that updating cannot be performed via USB.
• If PM1D Manager is running on a USB-connected PC, and you want to connect/disconnect the USB cable or restart the connected console/ engine, you must exit PM1D Manager and then restart your PC.
In some cases, you may be unable to reconnect to the console/engine until the PC has restarted.
• Use a USB cable that is 3 meters or shorter. Do not use a USB hub or any other USB device together with this system. Communication may be unstable if you do so.
• USB connection is not guaranteed to be faster than a serial connection. Depending on your system, a serial connection may provide faster transmission speed and also be more stable. If you were able to establish a serial connection on the previous version, we recommend that you continue to use the serial connection.
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PM1D System Software V1.5 Supplementary Manual
Automatic scrolling in the CH to MIX screen and MATRIX/ST ROUTING screen
In the PAN/ROUTING function CH to MIX screen and in the MATRIX/ST function MATRIX/ST ROUTING screen, the screen will now scroll in response to cursor movement.
For example as shown in the following illustrations, when the cursor in the CH to MIX screen is located at the lowest send point (PRE/POST button) for each MIX, pressing the CURSOR [
†
] switch will cause the screen to scroll downward.
Also, you can hold down the [SHIFT/GRAB] switch and press the CURSOR [
†
] switch to move immediately to the PRE POINT section (the PRE EQ/PRE FADER line) without scrolling.
In this way, scrollable areas in the CH to MIX screen and MATRIX/ST ROUTING screen will scroll when you press the CURSOR [
π
]/[
†
]/[
√
]/[
®
] switches in a direction that would move outside the border. Similarly, you can hold down the [SHIFT/GRAB] switch and press the CURSOR [
π
]/[
†
]/[
√
]/[
®
] switches to directly move the cursor outside the border without scrolling.
CURSOR [ † ] switch [SHIFT/GRAB] switch
+
CURSOR [ † ] switch
90
ON/OFF button for COMM IN
ON/OFF button for COMM IN
In the MONITOR A screen, a button has been added to turn the COMM IN function on/off. When this button is off, the COMM IN function will be off, and the COMM IN signal will not be input. This operation is different than setting LEVEL to –
∞.
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PM1D System Software V1.5 Supplementary Manual
Added functions in the PREFERENCE screen
The following functions have been added to the UTILITY function PREFERENCE screen.
■ DCA MUTE FLASH INDICATE ON/OFF button
If this button is on and a DCA group is muted, the mute switch of that DCA and the DCA ASSIGN LED of channels belonging to that group will blink.
■ USE STORE SW ON PANEL FOR AUTO
STORE ON/OFF button
If this button is on, you can use the Auto Store function
( →p.64) from the panel [STORE] switch.
■ STEAL PATCH ON/OFF button
If this button is on, and you attempt to patch in the
PATCH screen, a warning will be issued that this unit is already patched.
■ SELECTED CH ON/OFF button
If the SELECTED CH ON/OFF button in this section is turned on, pressing the [SEL] switch of an input channel or output channel will cause the cursor to move to the corresponding location in the screen that contains the parameters of that channel (or, switch to the screen that contains the corresponding channel). In previous ver-
92 sions, if a AUTO DISPLAY ON/OFF setting was turned on, the cursor would move only if the [SEL] switch were operated in a screen that contained that function.
However since SELECTED CH ON/OFF can now be specified independently, you can enable cursor movement in response to the [SEL] switch in any screen, even if all other AUTO DISPLAY ON/OFF items are turned off.
Supplementary explanation for existing functions
Supplementary explanation for existing functions
■ MIRROR setting when set to CONSOLE
CLOCK MASTER
When using the system in Mirror mode, you can use the console as the word clock master rather than a clock generator, and distribute the word clock from the console’s WORD CLOCK OUT connector to the WORD
CLOCK IN connectors of each unit. This will prevent each unit from being muted when you switch between engine A and B.
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PM1D System Software V1.5 Supplementary Manual
Scene Memory/Effect Library to Program Change Table
Please refer to page 35 in the appendix of the CS1D Reference Manual (Appendices).
MIDI control change NRPN (Non Registered Parameter Number) assignment table
ON/OFF
FADER
PAN/BALANCE
RECALL SAFE ON/OFF
GATE ON/OFF
GATE RANGE
GATE LPF ON/OFF
GATE LPF FREQ
GATE HPF ON/OFF
GATE HPF FREQ
GATE THRESHOLD
GATE ATTACK
GATE DECAY
GATE HOLD
COMP ON/OFF
COMP RATIO
COMP XOVER ON/OFF
COMP XOVER FREQ
COMP KNEE/WIDTH
COMP OUT GAIN
COMP THRESHOLD
COMP ATTACK
COMP RELEASE
EQ LOW TYPE
EQ HIGH TYPE, LPF SLOPE
EQ ON/OFF
HPF ON/OFF
EQ ATT
EQ LOW F
EQ LOW G
EQ LOW Q
EQ L-MID F
EQ L-MID G
EQ L-MID Q
EQ H-MID F
EQ H-MID G
EQ H-MID Q
EQ HIGH F
EQ HIGH G
EQ HIGH Q
HPF FREQ
INPUT (NRPN LSB 0-111 : CH NUMBER1-
96,STIN1L-8R)
Parameter name
NRPN
25
26
27
22
23
24
28
29
30
31
15
16
17
12
13
14
18
19
20
21
35
36
37
32
33
34
38
39
40
8
9
10
11
5
6
7
MSB LSB
0 0-111
1
2
3
4
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
0-111
ON/OFF
FADER
BALANCE
RECALL SAFE ON/OFF
COMP ON/OFF
COMP RATIO
COMP XOVER ON/OFF
COMP XOVER FREQ
COMP KNEE/WIDTH
COMP OUT GAIN
COMP THRESHOLD
COMP ATTACK
COMP RELEASE
EQ ON/OFF
EQ SUB-LOW TYPE,SLOPE
EQ HIGH TYPE,SLOPE
EQ SUB-LOW Q
EQ SUB-LOW F
EQ SUB-LOW G
EQ SUB-LOW BYPASS
EQ LOW Q
EQ LOW F
EQ LOW G
EQ LOW BYPASS
EQ L-MID Q
EQ L-MID F
EQ L-MID G
EQ L-MID BYPASS
EQ MID Q
EQ MID F
EQ MID G
EQ MID BYPASS
EQ H-MID Q
EQ HI-MID F
EQ H-MID G
EQ H-MID BYPASS
EQ HIGH Q
EQ HIGH F
EQ HIGH G
EQ HIGH BYPASS
MIX (NRPN LSB 0-47,48-95 : MIX1-48)
Parameter name
NRPN
MSB LSB
84
85
85
86
86
87
87
83
83
84
81
82
82
78
78
79
76
77
77
79
80
80
81
73
73
74
71
72
72
74
75
75
76
69
70
70
71
68
68
69
48-95
0-47
48-95
0-47
48-95
0-47
48-95
0-47
48-95
0-47
48-95
0-47
48-95
48-95
0-47
48-95
0-47
48-95
0-47
48-95
0-47
48-95
0-47
48-95
0-47
48-95
0-47
48-95
0-47
48-95
0-47
48-95
0-47
0-47
48-95
0-47
48-95
0-47
48-95
0-47
94
MIDI control change NRPN (Non Registered Parameter Number) assignment table
ON/OFF
FADER
BALANCE
RECALL SAFE ON/OFF
COMP ON/OFF
COMP RATIO
COMP XOVER ON/OFF
COMP XOVER FREQ
COMP KNEE/WIDTH
COMP OUT GAIN
COMP THRESHOLD
COMP ATTACK
COMP RELEASE
EQ ON/OFF
EQ SUB-LOW TYPE,SLOPE
EQ HIGH TYPE,SLOPE
EQ SUB-LOW Q
EQ SUB-LOW F
EQ SUB-LOW G
EQ SUB-LOW BYPASS
EQ LOW Q
EQ LOW F
EQ LOW G
EQ LOW BYPASS
EQ L-MID Q
EQ L-MID F
EQ L-MID G
EQ L-MID BYPASS
EQ MID Q
EQ MID F
EQ MID G
EQ MID BYPASS
EQ H-MID Q
EQ H-MID F
EQ H-MID G
EQ H-MID BYPASS
EQ HIGH Q
EQ HIGH F
EQ HIGH G
EQ HIGH BYPASS
MATRIX (NRPN LSB 0-23,24-47,48-71,72-
95 : MATRIX1-24)
Parameter name
NRPN
98
98
98
97
97
97
98
99
99
99
99
95
95
96
94
95
95
96
96
96
97
93
93
93
92
92
92
93
94
94
94
MSB
90
90
90
90
91
91
91
91
92
24-47
48-71
72-96
0-23
24-47
48-71
72-96
0-23
24-47
48-71
72-96
72-96
0-23
24-47
48-71
72-96
0-23
24-47
48-71
72-96
0-23
24-47
48-71
72-96
0-23
24-47
48-71
72-96
0-23
24-47
48-71
LSB
0-23
24-47
48-71
72-96
0-23
24-47
48-71
72-96
0-23
ON/OFF
FADER
BALANCE
RECALL SAFE ON/OFF
COMP ON/OFF
COMP RATIO
COMP XOVER ON/OFF
COMP XOVER FREQ
COMP KNEE/WIDTH
COMP OUT GAIN
COMP THRESHOLD
COMP ATTACK
COMP RELEASE
EQ ON/OFF
EQ SUB-LOW TYPE, SLOPE
EQ HIGH TYPE, SLOPE
EQ SUB-LOW Q
EQ SUB-LOW F
EQ SUB-LOW G
EQ SUB-LOW BYPASS
EQ LOW Q
EQ LOW F
EQ LOW G
EQ LOW BYPASS
EQ L-MID Q
EQ L-MID F
EQ L-MID G
EQ L-MID BYPASS
EQ MID Q
EQ MID F
EQ MID G
EQ MID BYPASS
EQ H-MID Q
EQ HI-MID F
EQ H-MID G
EQ HI-MID BYPASS
EQ HIGH Q
EQ HIGH F
EQ HIGH G
EQ HIGH BYPASS
ST MASTER (NRPN LSB EVEN,ODD : STE-
REO MASTER A,B)
Parameter name
NRPN
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
MSB LSB
101 0,1
101
101
101
101
2,3
4,5
6,7
8,9
101
101
101
101
10,11
12,13
14,15
16,17
18,19
20,21
22,23
24,25
26,27
28,29
30,31
32,33
34,35
36,37
58,59
60,61
62,63
64,65
66,67
68,69
70,71
72,73
74,75
76,77
78,79
38,39
40,41
42,43
44,45
46,47
48,49
50,51
52,53
54,55
56,57
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PM1D System Software V1.5 Supplementary Manual
DCA (NRPN LSB 0-11,12-23 : DCA1-12)
Parameter name
DCA FADER(0-11)
DCA MUTE(12-23)
NRPN
MSB LSB
102
102
0-11
12-23
BYPASS ON/OFF
ATT L
ATT R
WET BALANCE
PARAMETER1
PARAMETER2
PARAMETER3
PARAMETER4
PARAMETER5
PARAMETER6
PARAMETER7
PARAMETER8
PARAMETER9
PARAMETER10
PARAMETER11
PARAMETER12
PARAMETER13
PARAMETER14
PARAMETER15
PARAMETER16
PARAMETER17
PARAMETER18
PARAMETER19
PARAMETER20
PARAMETER21
EFFECT (NRPN LSB 0-7,8-15,16-23,24-31,32-
39,40-47,48-55,56-63,64-71,72-79,80-87,88-
95,96-103,104-111 : EFFECT1-8)
Parameter name
MSB
NRPN
LSB
103
103
103
103
104
104
104
104
104
104
104
104
104
104
104
103
103
103
103
103
103
103
103
103
103
80-87
88-95
96-103
104-111
0-7
8-15
16-23
24-31
32-39
40-47
0-7
8-15
16-23
24-31
32-39
40-47
48-55
56-63
64-71
72-79
48-55
56-63
64-71
72-79
80-87
GEQ BAND15 G
GEQ BAND16 G
GEQ BAND17 G
GEQ BAND18 G
GEQ BAND19 G
GEQ BAND20 G
GEQ BAND21 G
GEQ BAND22 G
GEQ BAND23 G
GEQ BAND24 G
GEQ BAND25 G
GEQ BAND26 G
GEQ BAND27 G
GEQ BAND28 G
GEQ BAND29 G
GEQ BAND30 G
GEQ BAND31 G
NOTCH1 Q
NOTCH2 Q
NOTCH3 Q
NOTCH4 Q
NOTCH1 F
NOTCH2 F
NOTCH3 F
NOTCH4 F
GEQ ON/OFF
NOTCH1 ON/OFF
NOTCH2 ON/OFF
NOTCH3 ON/OFF
NOTCH4 ON/OFF
GEQ BAND1 G
GEQ BAND2 G
GEQ BAND3 G
GEQ BAND4 G
GEQ BAND5 G
GEQ BAND6 G
GEQ BAND7 G
GEQ BAND8 G
GEQ BAND9 G
GEQ BAND10 G
GEQ BAND11 G
GEQ BAND12 G
GEQ BAND13 G
GEQ BAND14 G
GEQ (NRPN LSB 0-23,24-47,48-71,72-95,96-
119 : GEQ1-24)
Parameter name
110
111
111
111
111
111
112
112
112
112
112
113
113
113
113
108
109
109
109
109
109
110
110
110
110
106
107
107
107
107
107
108
108
108
108
MSB
105
105
105
105
105
106
106
106
106
NRPN
96-119
0-23
24-47
48-71
72-95
96-119
0-23
24-47
48-71
72-95
96-119
0-23
24-47
48-71
72-95
96-119
0-23
24-47
48-71
72-95
96-119
24-47
48-71
72-95
96-119
96-119
0-23
24-47
48-71
72-95
96-119
0-23
24-47
48-71
72-95
LSB
0-23
24-47
48-71
72-95
96-119
0-23
24-47
48-71
72-95
96
MIDI control change parameter assignment table
MIDI control change parameter assignment table
Use this table to make a note of the parameters that you have assigned to control numbers in the MIDI CTRL
CHANGE screen. In the “PARAMETER FROM” columns, write the name and NRPN# (
→p.94) of the
parameter that you want to operate via the corresponding control number. In the “PARAMETER TO (MULTI
MODE)” columns, write the NRPN# that is +15 greater than the above value, and its parameter name. You can use the corresponding control change to operate the “PARAMETER FROM” parameter in Single mode, or to operate the “PARAMETER FROM” through “PARAMETER TO” parameters in Multi mode. If you execute INITIALIZE, all control numbers will be set to “NO ASSIGN.”
NRPN#
PARAMETER FROM
Parameter name CH NRPN#
PARAMETER TO(MULTI MODE)
Parameter name CH
CTRL
CHG.#
28
29
30
31
24
25
26
27
20
21
22
23
16
17
18
19
12
13
14
15
8
9
10
11
5
7
3
4
1
2
37
39
40
41
33
34
35
36
42
43
44
97
PM1D System Software V1.5 Supplementary Manual
98
CTRL
CHG.#
86
87
88
89
82
83
84
85
78
79
80
81
74
75
76
77
90
91
92
93
94
95
70
71
72
73
66
67
68
69
62
63
64
65
58
59
60
61
54
55
56
57
50
51
52
53
45
46
47
48
49
NRPN#
PARAMETER FROM
Parameter name CH NRPN#
PARAMETER TO(MULTI MODE)
Parameter name CH
CTRL
CHG.#
107
108
109
110
111
112
113
114
102
103
104
105
106
115
116
117
118
119
NRPN#
PARAMETER FROM
Parameter name
MIDI control change parameter assignment table
CH NRPN#
PARAMETER TO(MULTI MODE)
Parameter name CH
99
PM1D System Software V1.5 Supplementary Manual
MIDI Data Format
1. TRANSMIT/RECEIVE DATA
1.1 CHANNEL MESSAGE
1.1.1 CONTROL CHANGE (Bn) BANK SELECT
<Reception>
In PROGRAM CHANGE SINGLE CH mode when [Bank] is ON, this message can be received via the MIDI IN for BANK SELECT reception is enabled, if the [Rx CH] matches.
This will specify the bank for a subsequently-received program change.
<Transmission>
In SINGLE CH mode when [Bank] is ON, and you recall a scene memory or effect library, a bank select message will be transmitted
(before the program change message) from the selected MIDI OUT, on the specified [Tx CH].
STATUS 1011nnnn Bn
00000000 00
0vvvvvvv vv
00100000 20
0vvvvvvv vv
Control Change
Bank Select MSB
MSB Value
Bank Select LSB
LSB Value
1.1.2 CONTROL CHANGE (Bn) ASSIGN
<Reception>
If CONTROL CHANGE ASSIGN is ON and CONTROL CHANGE is set to SINGLE CH mode, this message can be received from the
MIDI IN for which reception is enabled, if the [Rx CH] matches. The parameter that is assigned in the [Control Change Table] will be modified.
In MULTI mode, any MIDI channel will be received. The received
MIDI channel (i.e., its number) will be added to the number of the parameter assigned in the [Control Change Table] (the same number as
NRPN) to determine the parameter that will be modified by the message.
This message is not echoed, but will be transmitted as described below even when a parameter is modified as a result of the MIDI reception.
<Transmission>
In SINGLE CH mode, when a parameter assigned in the [Control
Change Table] has been modified, this message will be transmitted from the MIDI OUT for the selected [Tx CH].
In MULTI CH mode, when a parameter corresponding to a parameter number (same as NRPN) assigned in the [Control Change Table] +15 or less is modified, this message will be transmitted from the selected
MIDI OUT, with the MIDI channel representing the difference from the parameter number. If the parameter is assigned to more than one control number, the message will be transmitted using the lowestnumbered control number.
If a parameter with a resolution of greater than 7 bits is assigned to a control number in the range of 1–31, that control number +32 can be assigned as the LSB of the same parameter.
STATUS 1011nnnn Bn
0ccccccc cc
0vvvvvvv vv
Control Change
Control No.(1-5,7-31,33-
37,39-95,102-119)
Value
The transmitted and received values are calculated as follows. (The same applies to the NRPN messages discussed later.)
Given the following:
(128 or 16384 in the case of word data) / (number of parameter steps)
= X ...Y
INT (( Y + 1) / 2 ) = Z
Reception:
If ( MIDI data -Z ) < 0, then parameter = 0
If (( MIDI data - Z ) / Z ) > MAX, then parameter = MAX
100
Otherwise, INT ( MIDI data - Z ) / X ) = parameter
Transmission:
If parameter = 0, then MIDI data = 0
If parameter = MAX, then MIDI data = (127 or 16383 in the case of word data)
Otherwise, ( X x parameter ) + INT ( X / 2 ) + Z = MIDI data
1.1.3 CONTROL CHANGE (Bn) NRPN
<Reception>
If NRPN is ON, and if the [Rx CH] matches, this message can be received at the MIDI IN for which reception is enabled.
There is a one-to-one correspondence between the received NRPN number and the parameter that will change. (See the “MIDI control change NRPN (Non Registered Parameter Number) assignment table”.)
This message is not echoed, but the transmission described below will occur even if a parameter is modified due to MIDI reception.
<Transmission>
If NRPN is ON and a parameter is modified, this message will be transmitted from the MIDI OUT selected by [Tx CH].
If both CONTROL ASSIGN and NRPN are simultaneously ON, an assigned parameter will be transmitted as a control change.
If the parameter has a resolution of less than 7 bits, only the MSB data will be transmitted.
STATUS 1011nnnn Bn
01100010 62
0vvvvvvv vv
01100011 63
0vvvvvvv vv
00000110 06
0vvvvvvv vv
00110110 26
0vvvvvvv vv
Control Change
NRPN LSB
MSB Value
NRPN MSB
LSB Value
DATA ENTRY MSB
MSB Value
DATA ENTRY LSB
LSB Value
60 h (INC) and 61 h (DEC) are not supported.
1.1.4 PROGRAM CHANGE (Cn)
<Reception>
If [Program Change Rx] is ON, this message can be received at the
MIDI IN for which reception is enabled, if the [Rx CH] matches in the case of SINGLE mode. However if [OMNI] is ON, this message will be received regardless of the channel.
In the case of MULTI mode, all MIDI channels will be received, and will be divided into banks according to the channel.
If [Program Change ECHO] is ON, this message will be echoed.
A scene memory or effect library will be recalled according to the settings of the [Program Change Table].
<Transmission>
If [Program Change TX] is ON, this message will be transmitted from the selected MIDI OUT on the [Tx CH] channel (in the case of SIN-
GLE mode), when a scene or effect library is recalled.
In the case of MULTI mode, this will be transmitted on the MIDI channel according to the bank. If the recalled memory number is assigned to more than one program number, the program number for the lowest-numbered channel of the lowest-numbered bank will be transmitted.
STATUS
DATA
1100nnnn Cn
0nnnnnnn nn
Program Change
Program No.(0-127)
1.2 EXCLUSIVE MESSAGE (F0-F7)
1.2.1 MOTION CONTROL STATE (MCS)
MMC STOP/PLAY/FORWARD/REWIND
<Transmission>
These messages are transmitted by assignment to USER DEFINE or
GPI.
[DEVICE NO.] specifies the transmission destination.
STATUS 11110000 F0
ID No.
01111111 7F
Device ID 0ddddddd dd
Command
EOX
00000110 06
0ccccccc cc
11110111 F7
System Exclusive Message
Real Time System Exclusive
Destination (00-7E, 7F:all call)
Machine Control Command(mcc)sub-id
Command String
[1]:Stop
[3]:Deferred Play
[4]:Fast Forward
[5]:Rewind
End of Exclusive
1.2.2 MOTION CONTROL PROCESS (MCP)
MMC LOCATE (target)
<Transmission>
This message is transmitted by assignment to USER DEFINE or GPI.
[DEVICE NO.] specifies the transmission destination. (This requires setting the ID of the receiving device.)
STATUS
ID No.
11110000 F0
01111111 7F
Device ID 0ddddddd dd
Command 00000110 06
EOX
01000100 44
00000110 06
00000001 01
0tthhhhh th
0mmmmmmm mm
0sssssss ss
0fffffff ff
0sssssss ss
11110111 F7
System Exclusive Message
Real Time System Exclusive
Destination (00-7E, 7F:all call)
Machine Control Command(mcc)sub-id
Locate byte count
"target" sub command frame type, hour minute second frame sub-frame(only'0')
End of Exclusive
1.3 ACTIVE SENSING (Fe)
<Reception>
Once this message has been received, and there is an interval of
300 ms during which nothing is received, Running Status will be cleared, and MIDI communication will be initialized.
STATUS 11111110 FE Active Sensing
2. TRANSMISSION CONDITION
CONTROL CHANGE
BANK SELECT $BnH
CONTROL CHANGE
NRPN $BnH
BANK ON
NRPN Tx ON
SYTEM EXCLUSIVE
FUNCTION CALL
$F0H $43H $1nH
( RESPONSE FOR
PARAMETER REQUEST
$F0H $43H $1nH )
CONTROL CHANGE
$BnH
PROGRAM CHANGE
$CnH
NRPN or ASSIGN Tx ON
ASSIGN Tx ON
PGM Tx ON
MIDI Tx CH?
MIDI Tx CH?
or
MULTI ON
USER DEFINE,GPI
MMC $F0H $7FH $nnH $06H
PGM ECHO ON
MIDI IN
MIDI OUT
MIDI Data Format
3. RECEIVE CONDITION
BANK ON
NRPN Rx ON
MIDI IN
MIDI Rx CH?
MIDI Rx CH?
or
MULTI ON
ASSIGN Rx ON
CONTROL CHANGE
BANK SELECT $BnH
CONTROL CHANGE
NRPN $BnH
SYSTEM EXCLUSIVE
PARAMETER REQUEST
$F0H $43H $3nH
CONTROL CHANGE
$BnH
MIDI Rx CH?
or OMNI ON or MULTI ON
PGM Rx ON
PROGRAM CHANGE
$CnH
PGM ECHO ON
MIDI OUT
4. PARAMETER CHANGE
BASIC FORMAT
STATUS
ID No.
SUB STATUS
11110000 F0
01000011 43
0pppnnnn pn
System Exclusive Message
Manufacture's ID
No.(YAMAHA) p=mode 1:parameter change or response for request
3:parameter request n=0-15(Device Channel
GROUP ID 00111110 3e
MODEL ID 00001001 09
PARAM TYPE 0ttttttt tt
DATA 0ddddddd dd0
:
No.1-16)
MODEL ID(digital mixer)
Device code(PM1D)
(TYPE)
DATA 0
:
EOX
0ddddddd ddn DATA n
11110111 F7 End of Exclusive
PARAMETER VALUE REQUEST (type 0x00:Current Memory)
<Reception>
These messages can be received via the port that is enabled for reception. The VALUE RESPONSE message described below is sent in reply to this message.
STATUS
ID No.
11110000 F0
01000011 43
System Exclusive Message
Manufacture's ID
No.(YAMAHA)
SUB STATUS 0pppnnnn 3n parameter request n=0-15(Device Channel
No.1-16)
MODEL ID(digital mixer) GROUP ID
MODEL ID 00001001 09
PARAM TYPE 00000000 00
DATA
00111110 3e
0ttttttt dd0
Device code(PM1D)
Current Memory data type
0aaaaaaa dd1 addressHIGH(BIT13-7)
EOX
0aaaaaaa dd2 addressLOW(BIT6-0)
0ddddddd dd3 REQUEST BYTE COUNT
11110111 F7 End of Exclusive data type
0x00
0x10
0x0a
SCENE LOW ADDRESS(BIT14 LOW)
SCENE HIGH ADDRESS(BIT14 HIGH)
ENGINE SETUP
PARAMETER VALUE RESPONSE (type 0x00:Current Memory)
<Transmission>
This message is sent in reply when the above VALUE REQUEST is received.
STATUS
ID No.
11110000 F0
01000011 43
SUB STATUS 0pppnnnn 1n
System Exclusive Message
Manufacture's ID
No.(YAMAHA) response for request
101
PM1D System Software V1.5 Supplementary Manual
GROUP ID
MODEL ID
00111110 3e
00001001 09 n=0-15(Device Channel
No.1-16)
MODEL ID(digital mixer)
Device code(PM1D)
PARAM TYPE 00000000 00
DATA 0ttttttt dd0
Current Memory data type
0aaaaaaa dd1 addressHIGH(BIT13-7)
0aaaaaaa dd2 addressLOW(BIT6-0)
0ddddddd dd3 data
:
EOX
0ddddddd ddn
11110111 F7 End of Exclusive
Data type:
The “data” field contains the requested number of data bytes from the requested address, converted from 8-bit to 7-bit form. The MSB's for seven bytes will be the first byte of data.
Example) [seven bytes of 8 bit data] [8 bytes of 7 bit data]
80 01 82 03 84 05 06
→ 54 00 01 02 03 04 05 06
The “data type” is the same as for a Parameter Value Request.
PARAMETER CHANGE (type 0x02:function call)
<Transmission>
If transmission is ON for Control Change ASSIGN or NRPN, this message is transmitted when an operation causing multiple parameters to be modified simultaneously is performed. This message is not received.
STATUS
ID No.
11110000 F0
01000011 43
System Exclusive Message
Manufacture's ID
No.(YAMAHA)
SUB STATUS 0pppnnnn 1n response for request n=0-15(Device Channel
No.1-16)
MODEL ID(digital mixer) GROUP ID
MODEL ID 00001001 09
PARAM TYPE 00000010 02
DATA
00111110 3e
0ttttttt dd0
Device code(PM1D) function call function
0aaaaaaa dd1 category/number
EOX
0aaaaaaa dd2 channel/number2
0ddddddd dd3 type
11110111 F7 End of Exclusive function category/number number2,channel
--------------------------------------------------------------
0x04 EFF Lib Recall LIB No.Bit7-1 LIB No..Bit0,
0x04 EFF Copy
EFF No.0-7
(LIB No.1-199, EFF No.0-7)
No.Bit7-1 No.Bit0, EFF
No.0-7
0x05 GEQ Recall
(No.255, EFF No.0-7)
Category Library 126
0x05 GEQ Copy,Link No.127
0x06 IN EQ Lib Recall Category Library 126
0x06 IN EQ Copy Category Copy 127
0x07 OUT EQ Lib Recall Category Library 126
0x07 OUT EQ Copy Category Copy 127
0x08 IN GATE Lib Recall Category Library 126
GEQ No.0-23
GEQ No.0-23
CH No.0-111
CH No.0-111
CH No.0-73
CH No.0-73
CH No.0-111
0x08 IN GATE Copy Category Copy 127
0x09 IN COMP Lib Recall Category Library 126
0x09 IN COMP Change Category Copy 127
0x0a OUT COMP Lib RecallCategory Library 126
0x0a OUT COMP Change Category Copy 127
0x0b IN CH Lib Recall Category Library 126
0x0c OUT CH Lib Recall Category Library 126
0x0d IN CH COPY Source CH No.0-111
CH No.0-111
CH No.0-111
CH No.0-111
CH No.0-73
CH No.0-73
CH No.0-111
CH No.0-73
Destination CH
0x0e OUT CH COPY Source CH No.0-73
No.0-111
Destination CH
No.0-73
CH No.0-111 0x0f IN CH PAIR/LR-MONO *1
0x10 OUT CH PAIR
0x11 SETUP CHANGE
*1
127
CH No.0-73
0
(*1 0:PAIR L->R, 1:PAIR R->L, 2:RESET BOTH, 3:PAIR RELEASE
4:L-MONO, 5:R-MONO, 6:LR-MONO, 7:L,R,LR-MONO RELEASE ) type
For EFF
For GEQ
BIT5-0:EFFECT TYPE
BIT6:MONO/LINK
For EQ, GATE, COMP, CH, COPY, PAIR
BIT6:MONO/PAIR, BIT5-3:reserved
BIT2:GATE TYPE, BIT1, 0:COMP TYPE
For SETUP 0:LOAD,
102
1:RECALL SAFE INPUT ALL ON,
2:RECALL SAFE INPUT ALL OFF,
3:RECALL SAFE OUTPUT ALL ON,
4:RECALL SAFE OUTPUT ALL OFF
EFF LIBRARY is transmitted when you recall a number that is not assigned to a program change.
YAMAHA [Digital Audio Mixing System Internal Parameters]
Model: PM1D
Date: 28 Jun. 2002
MIDI Implementation Chart
Version: 1.5
Function...
Transmitted Recognized Remarks
Basic
Channel
Mode
Default
Changed
Default
Messages
Altered
Note
Number
Velocity
True Voice
Note On
Note Off
After
Touch
Pitch bend
Key’s
Ch’s
1–16
1–16
X
X
**************
X
**************
X
X
X
X
X
1–16
1–16
OMNI off/OMNI on
X
X
X
X
X
X
X
X
X
Memorized
Memorized
Control
Change
0,32
1-5,7-31,33-37
39-95,102-119
98,99
6,38
O
O
O
O
O
O
O
O
Bank Select
Assignable
NRPN
(Non Registered
Parameter Number)
Data Entry
(for NRPN)
Prog
Change :True#
System Exclusive
System
Common
:Song Pos
:Song Sel
:Tune
System
Real Time
:Clock
:Commands
Aux
Messages
:Local ON/OFF
:All Notes OFF
:Active Sense
:Reset
0–127
**************
O
X
X
X
X
X
X
X
X
X
0–127
0.0-99.9
O
X
X
X
X
X
X
X
O
X
Assignable
Notes
Mode 1: OMNI ON, POLY
Mode 3: OMNI OFF, POLY
*1: Parameter Change/Request and MMC.
Mode 2: OMNI ON, MONO
Mode 4: OMNI OFF, MONO
O: Yes
X: No
*1
IP 104
Printed in Japan
M.D.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation
© 2002 Yamaha Corporation
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Key Features
- 96 kHz sampling rate for high-quality audio
- 400 MHz internal processing for fast and efficient operation
- 128 input channels and 32 mix buses for ample mixing capacity
- 25 motorized faders for hands-on control
- Comprehensive effects processing with over 50 effects
- Built-in Dante audio networking for flexible system configuration
Related manuals
Frequently Answers and Questions
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Table of contents
- 4 Additions/changes in V1.5
- 6 Changes to the constantly-displayed screen
- 6 Upper part of the display
- 8 Lower part of the display
- 11 DUAL CONSOLE mode added
- 11 About Dual Console mode
- 13 About scene/library memories
- 14 About the console shutdown function
- 14 DUAL CONSOLE screen
- 17 Connections in Dual Console mode
- 18 Establishing communication between consoles
- 21 Transmitting only the necessary scenes / libraries
- 21 Limitations of Dual Console mode
- 26 Powering-off the consoles
- 27 Cascade connections
- 27 About cascade connections
- 27 CASCADE screen
- 29 Cascade connections
- 31 Establishing a cascade connection
- 33 Cautions when using cascade connection
- 35 Using GPI (General Purpose Interface)
- 36 GPI screen
- 40 Using GPI IN
- 41 Using GPI OUT
- 42 Fader Start function
- 43 FADER START screen
- 45 Using the Fader Start function
- 51 Tap Tempo function
- 52 Added functions in the USER DEFINE screen
- 52 Input channel panel assignments
- 52 PANEL ASSIGN screen
- 55 Switching the panel assign setting
- 56 Horizontal pair and vertical pair
- 58 Mix minus
- 58 New functions in the PAN/ROUTING screen
- 59 Using mix minus
- 60 Cautions regarding mix minus
- 61 Job select
- 61 Mix send on/off
- 62 Mix send point
- 62 Mix send level
- 63 Mix send pan/balance
- 64 Auto Store function
- 64 Using Auto Store from the screen
- 65 Using Auto Store from the [STORE] switch
- 66 Global Paste function
- 66 GLOBAL PASTE screen
- 68 Using the Global Paste function
- 71 Parameter control via CONTROL CHANGE and NRPN
- 71 MIDI CTRL CHANGE screen
- 74 Using CONTROL CHANGE / NRPN messages to record/play parameter changes
- 76 Manual Fading function
- 76 New functions in the FADE TIME screen
- 76 Using Manual Fading (1)
- 78 Using Manual Fading (2)
- 79 Unit name
- 79 UNIT NAME screen
- 81 Naming a unit/port
- 82 Matrix send shortcuts
- 85 DCA mute indicator
- 86 Oscillator improvements
- 86 Improvements in the OSCILLATOR screen
- 89 Improvements in the INPUT PATCH / OUTPUT PATCH screens
- 89 USB PC (computer) connection
- 90 Automatic scrolling in the CH to MIX screen and MATRIX/ST ROUTING screen
- 91 ON/OFF button for COMM IN
- 92 Added functions in the PREFERENCE screen
- 93 Supplementary explanation for existing functions
- 94 Scene Memory/Effect Library to Program Change Table
- 94 MIDI control change NRPN (Non Registered Parameter Number) assignment table
- 97 MIDI control change parameter assignment table
- 100 MIDI Data Format