Vari-Lite Eclipse Operator Manual
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Vari-Lite Eclipse is a versatile lighting control system that combines manual and computerized control for a wide range of applications. With its two preset manual desk controls, you can easily adjust channel levels and create basic lighting setups. The memory desk controls allow you to store and recall cues, making it ideal for complex lighting sequences and dynamic effects. The desk features a user-friendly interface with clear indicators and controls, making it easy to learn and operate.
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ZERD 88 LIGHTING LTD OPERATOR MANUAL FOR THE ECLIPSE LIGHTING DESK SECOND EDITION - August 1985 \ — all the basic facilities should be mastered within half an Hour. Using a desk For practice, Copyright 1985 Zero 88 Lighting Ltd., 46 Hart Road, St Albans, AL1 INA, Herts, LX CONTENTS and INTRODUCTION CONTENTS Item Page Introduction 2 Preset & Decode Panels 4 Grand Master Panel 6 Extended Level Memory Panel > g Level Memory Master Panel 10 Cartridge Effects Master Panel 12 [win Programmable Chaser Master Panel 14 Switch Memory Master Panel 16 Advanced Master Panel Features id Simple Fault Finding & Servicing 21 Specifications & Output Details 22 INTRODUCTION The ECLIPSE is a unique combination of a manual two preset desk and a computer based memory desk. Zero 88 has designed a computer ASSISTED manual desk especially suitable for Eas applications. All the responses of the desk to your lighting needs are MM AE, The modular construction allows easy reconfiguration; For hire work, take only the facilities needed. Special high reliability features abound. Each Master Panel has its own processor; vital components are duplicated; the desk can even be used as a two preset desk with the memories turned off, if required. — Built in are comprehensive test facilities, al lowing the more technically minded to Fault Find in the field, in the unlikely event of this becoming necessary. 1 Zero 88 Lighting Ltd reserves the right to make changes to the equipment described in this Manual without prior notice Operators Manual 3.0 Раде 2 CONTENTS and INTRODUCTION The Manual * This Operator Manual has been designed, like the ECLIPSE itself, to be easy to use. À quick read of the introduction and points on page 4, followed by reading the individual sections is recommended. Operators Manual 3.0 Page 3 PRESET AND DECODE PANELS SUMMARY : The Preset and Decode Panels provide all the individual Channel controls and indicators. For every Preset Panel, a Decode Panel is required as Preset B is used to program the memories, PRESET PANEL: Contains the presets which are used to manually set channel levels under the overall control of the preset Master faders on the Grand Master Panel. DECODE PANEL: Has the following facilities for each channel: Green channel Output light (varies. in brightness with level) Flash button - to level set by Flash Master Program button - used to program channel information Yellow Program light - shows whether channel has been programmed Individual channel inhibit control - sets the maximum channel output level independently of any other desk control * x + + + HEEE ENEE SEE SES ESS SES IEEE EEE DEEE EEE IMPORTANT POINTS: PREVIEW: EVERY memory feature of the Eclipse desk system may be previewed on the yellow channel Program lights WITHOUT affecting the output in any way. This applies to both programming and use. During Programming, the yellow channel Program lights show the memory CONTENTS at all times. Memories may UNLY be cleared when Preview has been pressed and their contents are being displayed on the Program lights. Hence complete memories may be edited or cleared one at a time. To turn off the channel Program lights during Run Mode (À or X), press the Preview button a second time. MEMORIES: In this Manual the word MEMORY is used to describe stored cues. SOLO: When any Solo button is pressed, the memory/chaser level is taken ta the maximum permitted by the Grand Mester fader, killing all the other outputs whilst pressed. CHASER: Each PATTERN consists of up to 197 STEPS, subject to a total of 200 Steps per Chaser. #4 kk % oF ok Ak ok dk à # % AO à à dk ok % ok AO SOTO OE AO OO ¥ KA HRK AR UHR dk * + kK ORO E KE KO XX E E Ok ¥ * * ¥ Pe TEJE EE ENEE BH NE NENNEN EHEN SE EEE SEEN Operators Manual 3.0 Page 4 PRESET AND DECODE PANELS m. “ Er Le] 4 3 НЙ Li o % Operators Manual 3.0 Page 5 GRAND MASTER PANEL SUMMARY : TWO PRESET MANUAL DESK CONTROLS * Grand Master fader * DBO (Dead BlackOut) * Preset Master A and B * Preset Flash buttons * Preset Fade Time - for autofading from 3 seconds to > minutes in two ranges * Flash Master - sets the output level of all the master panel Flash buttons EXCEPT the preset Flash buttons on the Grand Master Panel. MENDRY DESK CONTROLS * The Keyswitch * Level Blind switch and light * Solo Lock switch KEYSWITEH FUNCTIONS: OFF: Turns off all power to the electronics. PRESETS ONLY: The two preset features listed above may be used, the memory sections are OFF. PROGRAM: The whole desk is on and may be programmed. The large red Program lights on the Master Panels come on showing that the memories may be cleared or altered as required. RUN MODE A: The normal operating position; the whole desk is on; the memories may be used but not programmed. RUN MODE X: The restricted facilities mode. The whole desk may be used but not programmed; however, ONLY Memory Page 1 / chase Pattern ! can be accessed. The maximum output of all chawnels may be limited in this mode by an internal adjustment described on page 20. TEST: The memory section is disabled and cannot be used, the memory contents are not altered and the two preset manual facilities may be used normally. The tests described in detail in the Technical Manual may be performed. NOTE : 2° The key is removeable EXCEPT in the PROGRAM or TEST positions. This is a security precaution against the desk being tampered with whilst the operator is away. Don't lose it or leave it in the bar! Operators Manual 3.0 Page é Ww 9 8 Ei 8 5 + 3 2 L о = JCI EE Е | EUA Е В GRAND MASTER PANEL E BON. CEE TEN TERE EE QO = N Ws ONE 9 BF CC = nu wea ba ~~ ею В = МЕ CI EI BO AC | Eclipse „2er0 88 Operators Manual 3.0 Page 7 EXTENDED LEVEL MEMORY MASTER PANEL SUMMARY : This stores channel levels. There are a total of 200 memories which are divided into 25 pages; one memory from each page is permanently assigned to one memory Level fader. The memories may be programmed 'Live' or 'Blind' - one channel at a time or all together. In the 'Blind' mode the memory can be pragrammed without the program being routed to the ‘outputs, allowing for memories to be updated during use. Page Overlay, Level Match and Memory Transfer facilities are incorporated in this panel (See Page 18). | "LIVE" PROGRAMMING: Sel keyswitch to Program; all the large red Program lights come on Select Memory Page by using the + or - Next Page button to find the page number required. Press the Change Page button and the Memory Page display will change to the selected page. Select the fader required and press the associated Preview button; the yellow lights on the Decode Panels show any channels that are already programmed. To cancel the memory, set preset Master B to 0 on the Grand Master Panel and press the Program Memory button once. The yellow program lights will go out showing that the memory is clear Set up the cue to be memorised on Preset B with preset Master B set to maximum (Note 1). Press the Progrem Memory button; the yellow program lights come on one at a time from the left for each channel that is programmed. TG PROGRAM INDIVIDUAL CHANNELS Check that the Preset B channel fader is set to the correct level Press the Program button on the Decode Panel for that channel; the yellow light comes on, Repeat for any other channels as required BLIND’ PROGRAMMING: This is exactly the same as 'Live' programming except that the Level Blind switch on the Grand Master Panel is switched to On. This is shown by the red Level Blind light above preset Master B. Preset B channel fader settings will not now affect the desk outpet. All channels will be recorded into memory at whatever level they have been set on Preset Ba. USING: Set keyawitch to Run Mode A Select Memory Page by using the + or - Next Page button to find the page number required. Press the Change Page button and the Memory Page display will change to the selected page. Press Preview to view the memory on the yellow program lights Press Flash button to flash the memory (Note 2) Press Solo button to kill all other output and flash the memory (Note 3) Fade up memory Level fader to the required level EDITING: Use the individual channel programming features (Live or Blind) CLEARING A LEVEL MEMORY: Select the Memory Page required Press the Preview button of the memory required Set preset Master B to 0 on the Grand Master Panel Set keyswitch to Program Press the Program Memory button once. The yellow Programs lights will go out showing that the memory is cleared. Operators Manual 3.0 Page 8 EXTENDED LEVEL MEMORY MASTER PANEL NOTES: 1 REDUCED OUTPUT LEVELS. These may be memorised by either programming with the Grand Master, or ('Live' only) with Preset Master B set to a lower level 2 Pressing the Flash button will take the output of the memory to the level set by the Flash Master on the Grand Master Panel. If this is LESS than the memory Level setting, the output will reduce. The Flash button can thus be used as a 'Kill' button when the Flash Master is at 0 on the Grand Master Panel 3 The Solo Lock switch turns the Solo button action from 'Push On, Release Off' to 'Push On, Push Off. The first Solo button to be used in Solo Lock kills all the other desk outputs. Pressing more Solo buttons whilst in Solo Lock ADDS to the outputs. Switching the Solo Lock switch off returns the desk directly to the normal outputs. This allows selected chasers/memories to be used in an Add/Kill mode. 4 The Program channel lights come on whenever a level greater than 10% is memorised Operators Manual 3.0 Page 9 LEVEL MEMORY MASTER PANEL SUMMARY : [his stores channel levels. There are a total of 48 memories which are divided into é pages; one memory from each page is permanently assigned to one memory Level fader, The memories may be progremmed Live' or ‘Blind; one channel at a time or all together. In the Blind' mode the memory can be programmed without the program being routed to the outputs, allowing for memories to be updated during use. Page Overlay, Level Match and Memory Transfer facilities are incorporated in this panel (See Page 18). 'LIVE' PROGRAMMING: Set keyswitch to Program; all the large red Program lights come on Select memory required by pressing the appropriate Memory Page button. Page 5 is reached by pressing Memory Pages 1 and 4 buttons simultaneously; Page & Бу pressing 2 and 4 simultaneously. Selsct the memory Level Fader required and press the associated Preview button above the Fader; the yellow lights on the Decode Panels show any channels that are already programmed. To cancel the memory, set Preast Master B to 0 on the Grand Master Panel and press the Program Memory button once. The yellow Program lights will go cut showing that the memory has been cleared. Set up the cue to be memorised on Preset B with preset Master B set to maximum (Note 1). Press the Program Memory button; the yellow Progrem lights come on one at a time from the left for any channel that is programmed. TO PROGRAM INDIVIDUAL CHANNELS Check that the Preset B channel Fader is set to the correct level Press the Program button on the Decode Panel for that channel; the yellow light comes on. Repeat for any other channels as required 'BLIND' PROGRAMMING: This is exactly the same as 'Live' programming except that the Level Blind switch on the Grand Master Panel is switched to On. The red Leval Blind light above preset Maater B is now on. Preset B channel fader settings will not now affect the desk output. All channels will be recorded into memory at whetever level they have been set on Preset B. USING: Set keyswitch to Run Mode A Select the Page required. Page 5 is reached by pressing Memory Page 1 and 4 buttons simultaneously; Page 6 by pressing 2 and 4 simultaneously. Press Preview to view the memory on the yellow Program lights Press Flash button to flash the memory (Note 2) Press Solo button ta kill all other output and flash the memory (Note 3) Fade up memory Level fader to the required level ss the individual channel programming features (Live or Blind) CLEARING A LEVEL MEMORY: Select the memory page required Press the Preview button of the memory required Set preset Master B to 0 on the Grand Master Panel Set keyswilch to Program Press the Progres button once. The yellow Program lights will go out showing that the memory is cleared. т Operators Manual 3.0 Раде 10 LEVEL MEMORY MASTER PANEL = pe — au i ще : ami — a т ® 7 e 4 3 2. 1. © NOTES: 1 REDUCED OUTPUT LEVELS. These may be memorised by either programming with the Grand Master, or ('Live' only) with Preset Master B set to a lower level 2 Pressing the Flash button will take the output of the memory to the level set by the Flash Master on the Grand Master Panel. If this is LESS than the memory Level setting, the output will reduce. The Flash button can thus be used as a 'Kill' button when the Flash Master is at O on the Grand Master Panel 3 The Solo Lock switch turns the Solo button action from 'Push On, Release Off' to 'Push On, Push Off. The first Solo button to be used in Solo Lock kills all the other desk outputs. Pressing more Solo buttons whilst in Solo Lock ADDS to the outputs. Switching the Solo Lock switch off returns the desk directly to the normal outputs. This allows selected chasers/memories to be used in an Add/Kill mode. 4 The Program channel lights come on whenever a level greater than 10% is memorised Operators Manual 3.0 Page 11 CARTRIOGE EFFECTS MASTER PANEL SUMMARY : This enables cartridge generated effects to be output to any channel at any programmed level. Each panel has six Memory Pages; each page holds a complete set of levels for each of the six cartridge output channels. Effects are routed to each of these cartridge output channels from either or both cartridge holders. Each cartridge holder has its own Level master fader, Sole and Flash buttons. Four and/or six channel effects cartridges may be used. The memories may be programmed 'Live' or Blind‘. Level Match and Memory Transfer facilities are incorporated in this panel (See Page 18). 'LIVE! PROGRAMMING (DF OME cartridge output): set keyswitch to Program; all large red Program lights come on Select memory required by pressing the appropriate Memory Page button. Page 5 is reached by pressing Memory Page 1 and 4 buttons simultaneously; Page 6 by pressing 2 and 4 simultaneously. Select cartridge output channel required and press associated Preview button; the yellow lights on the Decode Panels show any channels thet are already programmed. To cancel the memory, set preset Master B to 0 on the Grand Master Panel and press the Program button once. The yellow Program lights will go out showing that the memory is clearsd. Set up the cue {0 be memorised on Preset B with preset Master B set to maximum (Note 1). Press the Program Memory button; the yellow Progres lights come on one st a time from the left for any channel that is programmed. REPEAT FOR THE OTHER CARTRIDGE OUTPUTS ON THE PAGE TO PROGRAM INDIVIDUAL CHANNELS Check that the Preest B channel fader is set to the correct level Press the Program button on the Decode Panel for that channel, the yellow light comes on Repeat for any other channels as required 'SLINO' ‘PROGRAMM ING {Of one cartridge output channel): This is exactly the same as 'Live' programming except that the Level Blind switch on the Grand Master Panel is switched to On. This is shown by the red Level Blind light above preset Master B. Preset B channel fader settings will not now affect the desk output. Ва Again, REPEAT FOR THE OTHER CARTRIDGE OUTPUTS ON THE PAGE USING - TO PREVIEW CARTRIDGE EFFECT: Set keyswitch to Run Mode A Select the Memory Page required Press Praview to view the memory on the yellow Program lights Insert a Cartridge and observe the effect on the red Cartridge Preview lights USING - TO RUN A CARTRIDGE EFFECT: Press Preview to view the output of any one cartridge output channel on the yellow Progrem lights Press Flash button to flash the effect (Note 2) Press Solo button to kill all other desk output and flash the effect {Note 3) Fade up cartridge Level fader ta the required level EDITING: Use the individual channel programming features (Live or Blind) CLEARING A CARTRIDGE OUTPUT MEMORY: Select Memory Page required and press the Preview button of the Cartridge Output memory required Set preset Master B to O on the Crand Master Panel т Set keyswitch to Program Press the Progres Memory button once. The yellow Program lights will go out showing that the memory is cleaced. Repeat for the other Cartridge Output memories as required. - Operators Manual 3.0 Page 12 CARTRIDGE EFFECTS MASTER PANEL NOTES: 1 REDUCED OUTPUT LEVELS. These may be memorised by either programming with the Grand Master, or ("Live' only) with preset Master B set to a lower level Pressing the Flash button will take the output of the cartridge to the level set by the Flash Master on the Grand Master Panel. If this is LESS than the cartridge Level setting, the output will reduce. The Flash button can thus be used as a 'Kill' button when the Flash Master is at O on the Grand Master Panel The Solo Lock switch turns the Solo button action from 'Push On, Release Off' to 'Push On, Push Off. The first Solo button ta be used in Solo Lock kills all the other desk outputs. Pressing more Solo buttons whilst in Solo Lock ADDS to the outputs. Switching the Solo Lock switch off returns the desk directly to the normal outputs. This allows selected chasers/memories to be used in an Add/Kill mode. The yellow channel Program lights come on whenever a level greater than 10% is memorised Operators Manual 3.0 Page 13 TWIN PROGRAMMABLE CHASER MASTER PANEL SUMMARY : This has two chasers each heving four patterns and up to 197 steps split in any mix across the patterns. Each chaser has full programming and editing controls. Any number of channels up to the chaser panel meximum may be programmed ‘ON' or 'OFF' onto one chase step. The chaser does not record levels. The chase speeds and patterns are easily synchronised {See Page 19), PROGRAMMING A NEW PATTERN: Set keyswitch to Program; sll the large red Program lights come on Select Chaser X or Y by pressing associated Preview button Select required pattern by pressing Pattern button; the yellow Program lights on the Decode Panels show any channels that are already programmed into the first step of that pattern. Press Clear Pattern; this clears ALL the steps of the selected chase pattern and Step number 1 is indicated on the display next to the Step button TO PROGRAM FIRST CHASE STEP: Press the Program buttons on the Decode Panel for each of the channels required to be ‘оп’ Гог the first step; the associated yel low Program light comes on Press any Program button a second time to remove s channel from the chase step Press Add Step, noting that the step display number increases by 1 REPEAT FOR EACH NEW STEP IN THE CHASE PATTERN; pressing the Steps Left button will display the total number of unused steps remaining in the chaser 10 END THE CHASE Program the last step, do NOT press Add Step; use the Step button to review the chase if required and exit by: Pressing another Preview button or Selecting another Pattern button or Switching the keyswitch out of Program US ING: SETTING UP: Set Keyswitch to Run Mode A Select Chaser X or Y by pressing the appropriate Preview button Select the Pattern required and observe the chase by: Manual ly pressing the Step button or Setting the Spesd control to the required speed and starting by pressing Start/Stop button RUNN ENG : Press Flash button to flash the chase Press Solo button to kill all other output and Flash the chase Fade up chase Level fader to the required level Press Reverse to reverse the chase direction EDITING: Set keyswitch to Program Select Chaser X or Y by pressing the appropriate Preview button Select the Pattern required and step through the chase by pressing the Step button repeatedly and use the yellow Program lights and/or step display to find the correct step 10 DELETE A STEP: Press Delete Step button TO ADO A STEP: Press Add Step button and program in the usual way TO AMEND A STEP: Simply press the necessary Program buttons CLEAR ING: To clear a chase, press Clear Pattern with the keyswitch set to Program. Baud IN EMERGENCY, the chaser microprocessor may need resetting. This is described on Page 20 ++.- Operators Manual 3.0 Page 14 NOTES: 1 TWIN PROGRAMMABLE CHASER MASTER PANEL —_ MU pa 8 pa = — er. EE — | - SEER ERE A... Dar Eras ii] Partern 2 DES AL Pattern 3 EE Fattern 4 EP ES When one chase is being previewed using the Speed control, the other will work normally on the outputs. Setting the keyswitch to Program will stop the chase that is being previewed. In Program, only manual stepping is possible. Pressing the Flash button will take the output of the chase to the level set by the Flash Master on the Grand Master Panel. If this is LESS than the chaser Level setting, the output will reduce. The Flash button can thus be used as a Kill' button when the Flash Master is at 0 on the Grand Master Panel The Solo Lock switch turns the Solo button action from 'Push On, Release Off' to 'Push On, Push Off. The first Solo button to be used in Solo Lock kills all the other desk outputs. Pressing more Solo buttons whilst in Solo Lock ADDS to the outputs. Switching the Solo Lock switch off returns the desk directly to the normal outputs. This allows selected chasers/memories to be used in an Add/Kill mode. Reverse does NOT operate whilst inputting a program. SYNCHRONISATION of two chases is described on Page 19 Operators Manual 3.0 Page 15 SWITCH MEMORY MASTER PANEL SUMMARY : This is an ON/OFF Memory; it stores groups of channels, not individual levels, There are a total of 48 memories, which are divided into 6 pages; one memory from each page being permanently assigned to each memory Level fader. It works like an electronic pin matrix. The Master Level fader sets the maximum output level of any of the memories, Transfer of memories to other memory panels is described on Page i8. PROGRAMMING: Set keyswitch to Program; all large red Program lights come on Select memory by pressing the appropriate Memory Page button. Page 5 is reached by pressing Memory Page 1 and 4 buttons simultaneously (lights 1 and 4 on); Page 6 by pressing 2 and 4 simultaneously (lights 2 end à on). Select fader required and press associated Preview button; the yellow Program lights on the Decode Panels show any channels that are already connected to the group Press Clear Memory if required to clear this memory Press the Program butions of required channels on the Decode Panels; the yellow Program lights will come on Press a Program button a second time to disconneet a channel from the group US ING: Set keyswitch to Run Mode A Select the Page required Fade the Master Level fader to the maximum output level required Press Preview to view the memory on the yellow Program lights Press Flash button to flash the memory {Note 1) Press Solo button to kill all other outputs and flash the memory (Note 2) Fade up memory Level fader(s) to output the cue EDITING: Reprogram as described above without first clearing the memory. CLEARING A SWITCH MEMORY: Select the Memory Page required Press the Preview button of the memory reguired Set keyswitch to Program Press Ciear Memory. Operators Manual 3.0 Page 16 SWITCH MEMORY MASTER PANEL a ARERR ME En E | - ны вн & че её RE RE | EEC LATE CC & | | | Li, 8 а T 5 5 4 3 2 E 0 о- некое чей oD ] | | В Г и NOTES: 1 Pressing the Flash button will take the output of the memory to the level set by the Flash Master on the Grand Master Panel. Of course if the memory Level fader is higher than the Flash Master level then nothing will happen. The Selo Lock switch turns the Solo button action from 'Push On, Release Off' to 'Push On, Push Off. The first Solo button to be used in Solo Lock kills all the other desk outputs. Pressing more Solo buttons whilst in Solo Lock ADDS to the outputs. Switching the Solo Lock switch off returns the desk directly to the normal outputs. This allows selected chasers/memories to be used in an Add/Kill mode. Operators Manual 3.0 Page 17 ADVANCED MASTER PANEL FEATURES 1. MEMORY TRANSFER The ECLIPSE system allows easy transfer of memory information between Panels. Note that Source information is mixed with the Destination memory on a 'Highest Wins' basis, This allows the use of a few 'master' cues as building blocks for complex plots, To transfer only the source information, clear the destination memory first by pressing the Program Memory button having first checked that the preset Master 8 is set to (. NOTE = * Transferring from Switch Memory or Chaser to Level Memory Panels, any '0On' channels are given a level of 100% Transferring from Level Memary to Chaser or Switch Memory, any channels with a level of greater than 10% will be programmed as '0n* (100%) TO TRANSFER: Decide which is the SOURCE memory (Where the information is coming FROM), and which is the DESTINATION (Where it is GOING). Set keyswitch toe Program Press the DESTINATION memory Preview button and hold down. Press the SOURCE memory Preview button and hold; After a small delay, memory transfer takes place quickly and the SOURCE Preview light will flash once to confirm transfer complete. WATCH CAREFULLY it is very quick! Release both memory Preview buttons 2. PAGE OVERLAY (Level and Extended Level Memories Only) The page overlay facility allows outputs from a memory panel to come from different pages at the same time. This is possible only when the keyswitch is set to Run Made A TO USE: Turn keyswitch to Run Mode A. Select a memory and move the memory Level fader to 10 Select another page; the yellow Preview light associated with the memory Level fader in use now flashes. This indicates that the desk output is from the original memory page, not the memory page selected at this moment. Using this feature, it is possible to have a different memory page being output on each fader at the same time if sufficient memory pages are available. Moving a memory Level fader to 0 will return that fader to the memory page selected; the Preview light stops flashing. To find which memory page the output is coming from, move between pages until the yellow Preview light associated with the chosen fader stops flashing. It is still possible to use the Preview button te determine what output is on which fader. The previewed fader is indicated by a brighter flashing Preview light. 3. LEVEL MATCH (Level and Extended Level Memories Only) Level Match is à facility which enables you to recreate a recorded cue as originally set up on the Preset B. This is in order that you can edit/modify that cue easily. This can be done at any time in Run Mode A NOTE : Matching can only be done when on the actual page, ie Page Overlay is not in use. Matching can be carried out in Level Blind mode but ONLY when the previewed memory is on the page selected. Operators Manual 3.0 Page 18 ADVANCED MASTER PANEL FEATURES AN EXAMPLE OF THE USE DF LEVEL MATCH: SET UP A SCENE: Find e memory thet is not currently being used. Turn the keyswitch to Program. Clear the memory. Use Channels 1 to 6 on Preset B; Check that preset Master B is set to 1D Set Preset B channel 1 fader to 19, channel 2 to 9, channel 3 to В, and so on. Press Program Memory to record this Return to Run Mode A and reset Preset B faders to 0; the yellow Program lights for the six — channels should still be on. | TO RESET THE COMPLETE SCENE: To reset the position of, for example, the Preset B channel 3 fader to the level that was recorded: Press the channel 3 Program button on the decode panel and hold down; the yellow light above it = will flash SLOWLY. Move the channel fader slowly towards maximum; the light will stop flashing at the level which was originally recorded. If this point is passed, the yellow light flashes QUICKLY, so move the fader down again until the light stops flashing. Once the cue has been re-created, turn the keyswitch to Program and carry out any modifications -- required. Press Program Memory to re-record the cue. TO RESET A SINGLE CHANNEL: Set the Preset B channel fader to the original level using Level Match — jurn the keyswitch to Program Adjust the level as required Press the Program button on the Decode Panel; this will update that channel only leaving the rest of the cue unaltered. — 4. PROGRAMMABLE CHASER: SYNCHRINISATION OF TWO CHASES: SUMMARY : The Link position on the Chaser Speed control allows the two chasers to be easily synchronised: WHILST RUNNING: SPEED: Set the required speed on one chase Speed control; press the Start button Turn the second Speed control to Link; press the Start button. The speed of the second chaser is now set by the first. — PATTERNS: Synchronise speeds as described above Qutput one chase by bringing the Level fader up Preview the other by pressing the Preview button Press Step manual ly until the patterns are synchronised The patterns will only stay synchronised if they have the same number of steps Operators Manual 3,0 Page 19 ADVANCED MASTER PANEL FEATURES FROM A STANDING START: Select the required Pattern, press the appropriate Preview button. Press Start/Stop to start and set the speed required. Press Start/Stop to stop. Set the chase to step 1 by pressing the manual Step button repeatedly or by pressing another Pattern button and then the button for the pattern required. Set the other Speed control to Link and press Start/Stop on that chaser; the chasers are now fully synchronised and ready to go. Press Start/Stop on the first chaser to start. Use the Level faders, Solo, or Flash buttons to use these chasers in the usual way. TO RESET THE CHASER IF THE MEMORY IS CORRUPT (or if mot working correctly) 1 Turn the keyswitch to Program 2 Clear Chaser X: Select Chaser X Dy pressing its Preview button. Hold down Chaser X Pattern buttons 1, 2, 3 and 4 at the same time and press the Clear Pattern button. 3 Clear Chaser Y: Select Chaser Y by pressing its Preview button. Hold down Chaser Y Pattern buttons 1, 2, 3 and 4 at the same time and press the Clear Pattern button, The Chaser panel has now been initialized and is ready for normal use. 2. SYSTEM MASTER PANEL: ONE (AND ONLY ONE) Master panel must be designated SYSTEM MASTER, for the system to function correctly. The System Master is selected by a small link {called the Startup Link) that connects the two pins situated next to the large ribbon cable connector on the back of each memory panel. The Eclipse will not work properly if there is mare than one Startup Link OR nc Startup Link at all in the system, 6. MIXING DIFFERENT SIZE MEMORY PANELS: Should an ECLIPSE desk have two different size Master Panels, the system will only function as a desk of the SMALLER size. For example, if a system has a 48 Channel Chaser and a 60 Channel Level Memory, then the system will only work as a 48 Channel system. THE SMALLER PANEL MUST BE THE SYSTEM MASTER Any ECLIPSE Master Panel may be mixed with any other subject only to the above limitation. 7. GRAND MASTER PANEL ADJUSTMENTS: The adjustments on the rear of the Grand Master Panel are: From the top: Calibrate 'A' Time Factory/Mainterance adjustment ONLY Calibrate 'B' Time Factory/Maintenance adjustment ONLY GM Top Set Sets the upper Output Voltage Limit. Preset 'X' Level Yariable between 50% and 85% Memory 'X' Level Variable between 50% and 85% Memory Mode *X'Link {IN place for restricted memory output level) Preset Mode 'X'Link (IN place for restricted preset output level} Operators Manual 3,0 Page 20 SERVICE & FAULT FINDING INFORMATION FLUORESCENT TUBE & GEL To change the tube: Remove black screws from the top of the rear cover. Pull cover back a little. Remove the two front screws (one at each end of the desk) securing the top frame extrusion, and loosen the back screws (one at each end also) Swing top of frame upwards to reveal the tube Gel may be fitted under the top part of the Preset Panels Reassemb le in the reverse order 1 NO QUTPUTS FROM 1 Check Check Check Check Check SIMPLE FAULT FINDING: DESK: power is connected and all three Power Supply lights are on keyswitch is not OFF Presets Only light is on DBO is off (red light out) Grand Master is set to 100% Autofade rotary switches are Off Set channel 1 fader on preset A to full. 2 3 4 5 Check 6 3 8 Check green output light on Channel 1. If on, check cables and racks; if not on, call an engineer (or run self test [see Technical Manual ]) 2 MEMORY DOES NOT 1 Check WORK that one Panel is System Master; if not fit link as detailed below. 2 Run self test (see Technical Manual) or call an engineer 3 MEMORY WORKS BUT TWO PREVIEW LIGHTS ON AT ONCE 1 Check 2 Check that keyswitch is not switched to Test that ONLY ONE panel is System Master 3 Run self test (see Technical Manual) or call an engineer TO REMOVE A PANEL SERVICING WARNING - SWITCH OFF THE DESK BEFORE ATTEMPTING ANY SERVICING Simply unscrew the panel by removing the four OUTER screws at the front. If the panel is to be removed completely, unplug the cables from the panel. DO NOT FORGET the Earth lead when replacing the panel; apart from the safety hazard, it might touch a signal line and damage the electronics. DECODE PANELS Each Decode Panel has a switch assigning its block number. If wrongly set or if two are the same, a channel block will not work or will duplicate another. Correct by resetting the switch on the rear of the panel. The panel numbers start at zero on the far left. Operators Manual 3.0 Page 21 SPECIFICATIONS € OUTPUT DETAILS MAINS INPUT VOLTAGE: 200-260v ec; 50/6087; 110-115v 60Hz {Factory Set) MAINS FUSE: 2 Amp AntiSurge fuse {in each Power Supply on the rear of the desk). Each mains input connector has a spare fuse inside. Remember to replace it if used. OUTPUT VOLTAGES: As standard, the ECLIPSE is supplied with both 0 to +i0 volts and 0 to -10 voits output. Unless otherwise specified, systems are built set to 0 to +l0v upon leaving the factory. This may be easily changed to 0 to -10v by removing the Decode Panels and changing the output plugs from the +10v to the -lOv cennectors OUTPUT CONNECTOR WIRING: SOCAPEX : ind: Channel 1; up to Pin 30: Channel 30; Pin 37: © Volts Fins 31 to 36 are not used by the Eclipse (М: — Pin 'A'?: Channel 1; up to Pin 'H': Channel $ Pin 'J': Channel 9; up to Pin 'N': Channel 13 Pin 'P': Channel 14; up to Pin 'Z'; Channel 23 Pin ‘a’: Channel 24; up to Pin 'g': Channel 30 Pin "m': 0 Volts There are no Pins '( or 'I'; Pins 'h" to '1' are not used by the Eclipse CANNON D: | Channel: Ov 2 4 6 810 12 14 16 18 20 22 24 26 28 3D 32 34 36 Connector 1 2 3 6 56 7 86 9101112 13 14 15 16 17 18 19 Pins 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 Channel: 1 3 5 7 2 11 13 15 17 19 21 23 25 27 29 31 33 35 Note: Wiring a Cannon D this way is very easy. XLR7: Each XLR connector is marked 'Ch 1-6', Ch '7-12' and so on on the Rear Panel. Pin 1 is Channel 1, 7, 13, and so on. Each XLR case is used for Uv. DO NOT USE ANY GF THE Pin 7 CONNECTIONS. Other equipment uses this Pin far +25v Supply Voltages. IF took me forty hue years but ! think l’ye got Fhe hang of if -.. Operators Manual 3.0 Page. 27
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