Freescale DSP56F80x/DSP56F82x Hybrid Controllers Targeting Manual
Διαφήμιση
Διαφήμιση
Freescale Semiconductor, Inc.
CodeWarrior™
Development Studio for
Freescale™ 56800/E
Hybrid Controllers:
DSP56F80x/DSP56F82x
Family
Targeting Manual
Revised 27 October 2004
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Freescale Semiconductor, Inc.
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Table of Contents
1 Introduction 13
CodeWarrior IDE . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Freescale 56800/E Hybrid Controllers . . . . . . . . . . . . . . . . . . 15
References. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2 Getting Started 19
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . 19
DSP56800 Hardware Requirements. . . . . . . . . . . . . . . . . . 19
Installing and Registering the CodeWarrior IDE . . . . . . . . . . . . . . 20
Installing DSP56800 Hardware . . . . . . . . . . . . . . . . . . . . 25
Using Parallel Port . . . . . . . . . . . . . . . . . . . . . . . . 26
Installing the PCI Command Converter . . . . . . . . . . . . . . . . 28
3 Development Studio Overview 33
CodeWarrior IDE . . . . . . . . . . . . . . . . . . . . . . . . . . 33
CodeWarrior Compiler for DSP56800 . . . . . . . . . . . . . . . . . 34
CodeWarrior Assembler for DSP56800 . . . . . . . . . . . . . . . . 34
CodeWarrior Linker for DSP56800 . . . . . . . . . . . . . . . . . . 34
CodeWarrior Debugger for DSP56800 . . . . . . . . . . . . . . . . 34
Metrowerks Standard Library . . . . . . . . . . . . . . . . . . . . 34
Development Process . . . . . . . . . . . . . . . . . . . . . . . . 35
Project Files versus Makefiles . . . . . . . . . . . . . . . . . . . . 37
Editing Code. . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Compiling. . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Linking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Debugging . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Viewing Preprocessor Output . . . . . . . . . . . . . . . . . . . . 39
4 Tutorial 41
CodeWarrior Development Studio for Freescale 56800/E Hybrid Controllers Tutorial
41
Creating a Project. . . . . . . . . . . . . . . . . . . . . . . . . 41
Targeting DSP56F80x/DSP56F82x Controllers 3
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4
Working with the Debugger . . . . . . . . . . . . . . . . . . . . . 58
References . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
5 Target Settings 69
Target Settings Overview . . . . . . . . . . . . . . . . . . . . . . . 69
Target Setting Panels . . . . . . . . . . . . . . . . . . . . . . . 69
Changing Target Settings . . . . . . . . . . . . . . . . . . . . . . 71
Exporting and Importing Panel Options to XML Files . . . . . . . . . . 72
Restoring Target Settings . . . . . . . . . . . . . . . . . . . . . . 72
CodeWarrior IDE Target Settings Panels . . . . . . . . . . . . . . . . . 73
DSP56800-Specific Target Settings Panels . . . . . . . . . . . . . . . . 74
Target Settings . . . . . . . . . . . . . . . . . . . . . . . . . . 74
M56800 Target . . . . . . . . . . . . . . . . . . . . . . . . . . 75
C/C++ Language (C only) . . . . . . . . . . . . . . . . . . . . . 77
C/C++ Preprocessor . . . . . . . . . . . . . . . . . . . . . . . . 80
C/C++ Warnings . . . . . . . . . . . . . . . . . . . . . . . . . 81
M56800 Assembler . . . . . . . . . . . . . . . . . . . . . . . . 85
ELF Disassembler . . . . . . . . . . . . . . . . . . . . . . . . 87
M56800 Processor . . . . . . . . . . . . . . . . . . . . . . . . 90
M56800 Linker. . . . . . . . . . . . . . . . . . . . . . . . . . 92
Remote Debugging . . . . . . . . . . . . . . . . . . . . . . . . 96
M56800 Target (Debugging) . . . . . . . . . . . . . . . . . . . . 98
Remote Debug Options . . . . . . . . . . . . . . . . . . . . . . 102
6 Processor Expert Interface 105
Processor Expert Overview . . . . . . . . . . . . . . . . . . . . . . 105
Processor Expert Code Generation . . . . . . . . . . . . . . . . . . 106
Processor Expert Beans . . . . . . . . . . . . . . . . . . . . . . 107
Processor Expert Menu . . . . . . . . . . . . . . . . . . . . . . 109
Processor Expert Windows . . . . . . . . . . . . . . . . . . . . . . 113
Bean Selector . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Bean Inspector . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Target CPU Window . . . . . . . . . . . . . . . . . . . . . . . 116
Targeting DSP56F80x/DSP56F82x Controllers
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Memory Map Window . . . . . . . . . . . . . . . . . . . . . . . 121
CPU Types Overview . . . . . . . . . . . . . . . . . . . . . . . 122
Resource Meter . . . . . . . . . . . . . . . . . . . . . . . . . 123
Installed Beans Overview. . . . . . . . . . . . . . . . . . . . . . 124
Peripherals Usage Inspector . . . . . . . . . . . . . . . . . . . . . 125
Processor Expert Tutorial . . . . . . . . . . . . . . . . . . . . . . . 126
7 C for DSP56800 143
General Notes on C . . . . . . . . . . . . . . . . . . . . . . . . . 143
Number Formats . . . . . . . . . . . . . . . . . . . . . . . . . . 143
DSP56800 Integer Formats . . . . . . . . . . . . . . . . . . . . . 144
DSP56800 Floating-Point Formats . . . . . . . . . . . . . . . . . . 144
DSP56800 Fixed-Point Formats . . . . . . . . . . . . . . . . . . . 145
Calling Conventions, Stack Frames . . . . . . . . . . . . . . . . . . . 145
Calling Conventions . . . . . . . . . . . . . . . . . . . . . . . . 145
Volatile and Non-Volatile Registers . . . . . . . . . . . . . . . . . . 146
Stack Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
User Stack Allocation . . . . . . . . . . . . . . . . . . . . . . . . 150
Sections Generated by the Compiler. . . . . . . . . . . . . . . . . . . 155
OMR Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Optimizing Code . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Page 0 Register Assignment. . . . . . . . . . . . . . . . . . . . . 157
Array Optimizations. . . . . . . . . . . . . . . . . . . . . . . . 158
Multiply and Accumulate (MAC) Optimizations . . . . . . . . . . . . 159
Compiler or Linker Interactions . . . . . . . . . . . . . . . . . . . . 161
Deadstripping Unused Code and Data . . . . . . . . . . . . . . . . . 161
Link Order . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
8 Inline Assembly Language and Intrinsic Functions 163
Working With DSP56800 Assembly Language . . . . . . . . . . . . . . 163
Inline Assembly Language Syntax for DSP56800 . . . . . . . . . . . . 164
Adding Assembly Language to C Source Code . . . . . . . . . . . . . 166
General Notes on Inline Assembly Language . . . . . . . . . . . . . . 166
Targeting DSP56F80x/DSP56F82x Controllers 5
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Creating Labels for M56800 Inline Assembly. . . . . . . . . . . . . . 167
Using Comments in M56800 Inline Assembly . . . . . . . . . . . . . 167
Calling Assembly Language Functions from C Code . . . . . . . . . . . . 168
Calling Inline Assembly Language Functions . . . . . . . . . . . . . . 168
Calling Stand-alone Assembly Language Functions . . . . . . . . . . . 169
Calling Functions from Assembly Language . . . . . . . . . . . . . . . 170
Intrinsic Functions for DSP56800 . . . . . . . . . . . . . . . . . . . 171
An Overview of Intrinsic Functions. . . . . . . . . . . . . . . . . . 171
Fractional Arithmetic . . . . . . . . . . . . . . . . . . . . . . . 171
Macros Used with Intrinsics. . . . . . . . . . . . . . . . . . . . . 172
List of Intrinsic Functions: Definitions and Examples . . . . . . . . . . . . 173
Absolute/Negate . . . . . . . . . . . . . . . . . . . . . . . . . 174
__abs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
__negate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
_L_negate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Addition/Subtraction . . . . . . . . . . . . . . . . . . . . . . . 176
__add . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
__sub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
_L_add . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
_L_sub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
__stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Conversion . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
__fixed2int . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
__fixed2long . . . . . . . . . . . . . . . . . . . . . . . . . . 182
__fixed2short . . . . . . . . . . . . . . . . . . . . . . . . . . 183
__int2fixed . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
__labs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
__long2fixed . . . . . . . . . . . . . . . . . . . . . . . . . . 185
__short2fixed . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
__memcpy . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
__strcpy . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
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Deposit/ Extract . . . . . . . . . . . . . . . . . . . . . . . . . 189
__extract_h . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
__extract_l . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
_L_deposit_h . . . . . . . . . . . . . . . . . . . . . . . . . . 190
_L_deposit_I . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Division . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
__div. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
__div_ls . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Multiplication/ MAC . . . . . . . . . . . . . . . . . . . . . . . 194
__mac_r . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
__msu_r . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
__mult . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
__mult_r . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
_L_mac. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
_L_msu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
_L_mult . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
_L_mult_ls . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Normalization . . . . . . . . . . . . . . . . . . . . . . . . . . 202
__norm_l . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
__norm_s . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Rounding . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
__round . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Shifting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
__shl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
__shr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
__shr_r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
_L_shl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
_L_shr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
_L_shr_r . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Pipeline Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . 211
9 Debugging for DSP56800 215
Target Settings for Debugging . . . . . . . . . . . . . . . . . . . . . 215
Targeting DSP56F80x/DSP56F82x Controllers 7
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Command Converter Server . . . . . . . . . . . . . . . . . . . . . . 216
Essential Target Settings for Command Converter Server . . . . . . . . . 217
Changing the Command Converter Server Protocol to Parallel Port . . . . . 217
Changing the Command Converter Server Protocol to HTI . . . . . . . . 220
Changing the Command Converter Server Protocol to PCI. . . . . . . . . 220
Setting Up a Remote Connection . . . . . . . . . . . . . . . . . . . 221
Debugging a Remote Target Board . . . . . . . . . . . . . . . . . . 224
Launching and Operating the Debugger . . . . . . . . . . . . . . . . . 224
Setting Breakpoints . . . . . . . . . . . . . . . . . . . . . . . . 228
Setting Watchpoints . . . . . . . . . . . . . . . . . . . . . . . . 229
Viewing and Editing Register Values . . . . . . . . . . . . . . . . . 229
Viewing X: Memory. . . . . . . . . . . . . . . . . . . . . . . . 232
Viewing P: Memory . . . . . . . . . . . . . . . . . . . . . . . . 233
Load/Save Memory . . . . . . . . . . . . . . . . . . . . . . . . . 238
Fill Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Save/Restore Registers . . . . . . . . . . . . . . . . . . . . . . . . 242
OnCE Debugger Features . . . . . . . . . . . . . . . . . . . . . . . 244
Watchpoints and Breakpoints . . . . . . . . . . . . . . . . . . . . 245
Trace Buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Using the DSP56800 Simulator . . . . . . . . . . . . . . . . . . . . 252
Cycle/Instruction Count . . . . . . . . . . . . . . . . . . . . . . 253
Memory Map . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Register Details Window . . . . . . . . . . . . . . . . . . . . . . . 255
Loading a .elf File without a Project. . . . . . . . . . . . . . . . . . . 256
Using the Command Window . . . . . . . . . . . . . . . . . . . . . 257
System-Level Connect . . . . . . . . . . . . . . . . . . . . . . . . 257
Debugging on a Complex Scan Chain . . . . . . . . . . . . . . . . . . 257
Setting Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
JTAG Initialization File . . . . . . . . . . . . . . . . . . . . . . 259
Debugging in the Flash Memory . . . . . . . . . . . . . . . . . . . . 261
Flash Memory Commands . . . . . . . . . . . . . . . . . . . . . 261 set_hfmclkd <value> . . . . . . . . . . . . . . . . . . . . . . . 261 set_hfm_base <address> . . . . . . . . . . . . . . . . . . . . . 262
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set_hfm_config_base <address> . . . . . . . . . . . . . . . . . . 262 add_hfm_unit <startAddr> <endAddr> <bank> <numSectors> <pageSize>
<progMem> <boot> <interleaved> . . . . . . . . . . . . . . . . . 262 set_hfm_erase_mode units | pages | all . . . . . . . . . . . . . . . . 263 set_hfm_verify_erase 1 | 0 . . . . . . . . . . . . . . . . . . . . . 263 set_hfm_verify_program 1 | 0 . . . . . . . . . . . . . . . . . . . 263
Setting up the Debugger for Flash Programming . . . . . . . . . . . . . . 263
Use Flash Config File . . . . . . . . . . . . . . . . . . . . . . . 264
Notes for Debugging on Hardware . . . . . . . . . . . . . . . . . . . 265
Flash Programming the Reset and Interrupt Vectors . . . . . . . . . . . . 266
10 Data Visualization 267
Starting Data Visualization . . . . . . . . . . . . . . . . . . . . . . 267
Data Target Dialog Boxes . . . . . . . . . . . . . . . . . . . . . . . 269
Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Graph Window Properties. . . . . . . . . . . . . . . . . . . . . . . 272
11 Profiler 275
12 ELF Linker 277
Structure of Linker Command Files . . . . . . . . . . . . . . . . . . . 277
Memory Segment . . . . . . . . . . . . . . . . . . . . . . . . . 278
Closure Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Sections Segment . . . . . . . . . . . . . . . . . . . . . . . . . 279
Linker Command File Syntax . . . . . . . . . . . . . . . . . . . . . 280
Alignment. . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Arithmetic Operations . . . . . . . . . . . . . . . . . . . . . . . 281
Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Deadstrip Prevention . . . . . . . . . . . . . . . . . . . . . . . 282
Variables, Expressions and Integral Types . . . . . . . . . . . . . . . 282
File Selection . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Function Selection . . . . . . . . . . . . . . . . . . . . . . . . 284
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ROM to RAM Copying . . . . . . . . . . . . . . . . . . . . . . 285
Stack and Heap. . . . . . . . . . . . . . . . . . . . . . . . . . 287
Writing Data Directly to Memory . . . . . . . . . . . . . . . . . . 288
Linker Command File Keyword Listing . . . . . . . . . . . . . . . . . 288
.
(location counter) . . . . . . . . . . . . . . . . . . . . . . . . 289
ADDR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
ALIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
ALIGNALL . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
FORCE_ACTIVE . . . . . . . . . . . . . . . . . . . . . . . . 292
INCLUDE . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
KEEP_SECTION . . . . . . . . . . . . . . . . . . . . . . . . . 293
MEMORY . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
OBJECT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
REF_INCLUDE . . . . . . . . . . . . . . . . . . . . . . . . . 295
SECTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
SIZEOF . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
SIZEOFW . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
WRITEB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
WRITEH . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
WRITES . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
WRITEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Sample M56800 Linker Command File . . . . . . . . . . . . . . . . . 299
13 Command-Line Tools 305
Usage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Response File . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Sample Build Script . . . . . . . . . . . . . . . . . . . . . . . . . 307
Arguments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
General Command-Line Options . . . . . . . . . . . . . . . . . . . 307
Linker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Assembler. . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
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Table of Contents
14 Libraries and Runtime Code 323
MSL for DSP56800 . . . . . . . . . . . . . . . . . . . . . . . . . 323
Using MSL for DSP56800 . . . . . . . . . . . . . . . . . . . . . 323
Allocating Stacks and Heaps for the DSP56800 . . . . . . . . . . . . . 326
Runtime Initialization . . . . . . . . . . . . . . . . . . . . . . . . 327
15 Troubleshooting 333
Troubleshooting Tips . . . . . . . . . . . . . . . . . . . . . . . . 333
The Debugger Crashes or Freezes When Stepping Through a REP Statement . 334
"Can’t Locate Program Entry On Start" or "Fstart.c Undefined" . . . . . . 334
When Opening a Recent Project, the CodeWarrior IDE Asks If My Target Needs To
Be Rebuilt . . . . . . . . . . . . . . . . . . . . . . . . . . 334
"Timing values not found in FLASH configuration file. Please upgrade your configuration file. On-chip timing values will be used which may result in programming errors" . . . . . . . . . . . . . . . . . . . . . . 335
IDE Closes Immediately After Opening . . . . . . . . . . . . . . . . 335
Errors When Assigning Physical Addresses With The Org Directive . . . . 335
The Debugger Reports a Plug-in Error . . . . . . . . . . . . . . . . 335
Windows Reports a Failed Service Startup . . . . . . . . . . . . . . . 336
No Communication With The Target Board . . . . . . . . . . . . . . 337
Downloading Code to DSP Hardware Fails. . . . . . . . . . . . . . . 337
The CodeWarrior IDE Crashes When Running My Code . . . . . . . . . 337
The Debugger Acts Strangely . . . . . . . . . . . . . . . . . . . . 337
Problems With Notebook Computers . . . . . . . . . . . . . . . . . 338
How to make Parallel Port Command Converter work on Windows® 2000
Machines . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
A Porting Issues 341
Converting the DSP56800 Projects from Previous Versions . . . . . . . . . 341
Removing “illegal object_c on pragma directive” Warning . . . . . . . . . . 342
Setting-up Debugging Connections . . . . . . . . . . . . . . . . . . . 342
Using XDEF and XREF Directives . . . . . . . . . . . . . . . . . . . 342
Using the ORG Directive . . . . . . . . . . . . . . . . . . . . . . . 343
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Table of Contents
B DSP56800x New Project Wizard 345
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Page Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Resulting Target Rules . . . . . . . . . . . . . . . . . . . . . . . 350
Rule Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
DSP56800x New Project Wizard Graphical User Interface . . . . . . . . . . 351
Invoking the New Project Wizard . . . . . . . . . . . . . . . . . . 352
New Project Dialog Box . . . . . . . . . . . . . . . . . . . . . . 353
Target Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Program Choice Page . . . . . . . . . . . . . . . . . . . . . . . 358
Data Memory Model Page . . . . . . . . . . . . . . . . . . . . . 360
External/Internal Memory Page . . . . . . . . . . . . . . . . . . . 361
Finish Page . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Index 363
12 Targeting DSP56F80x/DSP56F82x Controllers
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1
Introduction
This manual explains how to use the CodeWarrior™ Integrated Development
Environment (IDE) to develop code for the DSP56800 family of processors
(DSP56F80x and the DSP56F82x).
This chapter contains the following sections:
• CodeWarrior IDE
• Freescale 56800/E Hybrid Controllers
• References
CodeWarrior IDE
The CodeWarrior IDE consists of a project manager, a graphical user interface, compilers, linkers, a debugger, a source-code browser, and editing tools. You can edit, navigate, examine, compile, link, and debug code, within the one CodeWarrior environment. The CodeWarrior IDE lets you configure options for code generation, debugging, and navigation of your project.
Unlike command-line development tools, the CodeWarrior IDE organizes all files related to your project. You can see your project at a glance, so organization of your source-code files is easy. Navigation among those files is easy, too.
When you use the CodeWarrior IDE, there is no need for complicated build scripts of makefiles. To add files to your project or delete files from your project, you use your mouse and keyboard, instead of tediously editing a build script.
For any project, you can create and manage several configurations for use on different computer platforms. The platform on which you run the CodeWarrior IDE is called he host. host, you use the CodeWarrior IDE to develop code to target various platforms.
Note the two meanings of the term target:
• Platform Target — The operating system, processor, or microcontroller fin which/on which your code will execute.
• Build Target — The group of settings and files that determine what your code is, as well as control the process of compiling and linking.
Targeting DSP56F80x/DSP56F82x Controllers 13
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Introduction
CodeWarrior IDE
The CodeWarrior IDE lets you specify multiple build targets. For example, a project can contain one build target for debugging and another build target optimized for a particular operating system (platform target). These build targets can share files, even though each build target uses its own settings. After you debug the program, the only actions necessary to generate a final version are selecting the project’s optimized build target and using a single Make command.
The CodeWarrior IDE’s extensible architecture uses plug-in compilers and linkers to target various operating systems and microprocessors. For example, the IDE uses a
GNU tool adapter for internal calls to DSP56800 development tools.
Most features of the CodeWarrior IDE apply to several hosts, languages, and build targets. However, each build target has its own unique features. This manual explains the features unique to the CodeWarrior Development Studio for
Freescale 56800.
For comprehensive information about the CodeWarrior IDE, see the CodeWarrior
IDE User’s Guide.
NOTE
For the very latest information on features, fixes, and other matters, see the CodeWarrior Release Notes, on the CodeWarrior IDE CD.
14 Targeting DSP56F80x/DSP56F82x Controllers
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Introduction
Freescale 56800/E Hybrid Controllers
Freescale 56800/E Hybrid Controllers
The Freescale 56800/E Hybrid Controllers consist of two sub-families, which are named the DSP56F80x/DSP56F82x (DSP56800) and the MC56F83xx/DSP5685x
(DSP56800E). The DSP56800E is an enhanced version of the DSP56800.
The processors in the DSP56800 and DSP56800E sub-families are shown in Table
1.1.
With this product the following Targeting Manuals are included:
• Code Warrior Development Studio for Freescale 56800/E Hybrid Controllers:
DSP56F80x/DSP56F82x Family Targeting Manual
• Code Warrior Development Studio for Freescale 56800/E Hybrid Controllers:
MC56F83xx/DSP5685x Family Targeting Manual
NOTE
Please refer to the Targeting Manual specific to your processor.
Table 1.1 Supported DSP56800x Processors for CodeWarrior Development Studio for
Freescale 56800
DSP56800
DSP56F801 (60 MHz)
DSP56800E
DSP56852
DSP56F801 (80 MHz)
DSP56F802
DSP56F803
DSP56F805
DSP56F807
DSP56F826
DSP56F827
DSP56853
DSP56854
DSP56855
DSP56857
DSP56858
MC56F8322
MC56F8323
MC56F8345
MC56F8346
MC56F8356
MC56F8357
MC56F8365
MC56F8366
Targeting DSP56F80x/DSP56F82x Controllers 15
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Freescale Semiconductor, Inc.
Introduction
References
Table 1.1 Supported DSP56800x Processors for CodeWarrior Development Studio for ontin )
DSP56800 DSP56800E
MC56F8367
MC56F8122
MC56F8123
MC56F8145
MC56F8146
MC56F8147
MC56F8155
MC56F8156
MC56F8157
MC56F8165
MC56F8166
MC56F8167
References
• Your CodeWarrior IDE includes these manuals:
– Code Warrior IDE User’s Guide
– CodeWarrior Development Studio IDE 5.6 Windows
®
Automation Guide
– Code Warrior Development Studio for Freescale 56800/E Hybrid
Controllers: DSP56F80x/DSP56F82x Family Targeting Manual
– Code Warrior Development Studio for Freescale 56800/E Hybrid
Controllers: MC56F83xx/DSP5685x Family Targeting Manual
– Code Warrior Builds Tools Reference for Freescale 56800/E Hybrid
Controllers
– Code Warrior Development Studio IDE 5.5 User’s Guide Profiler
Supplement
– Code Warrior Development Studio HTI HostTarget Interface (for Once™/
JTAG Communication) User’s Manual
– Assembler Reference Manual
16 Targeting DSP56F80x/DSP56F82x Controllers
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Introduction
References
– MSL C Reference (Metrowerks Standard C libraries)
– DSP56800 to DSP56800E Porting Guide Freescale Semiconductors, Inc.
• To learn more about the DSP56800 processor, refer to the following manuals:
– DSP56800 Family Manual. Freescale Semiconductors, Inc.
– DSP56F801 Hardware User Manual. Freescale Semiconductors, Inc.
– DSP56F803 Hardware User Manual. Freescale Semiconductors, Inc.
– DSP56F805 Hardware User Manual. Freescale Semiconductors, Inc.
– DSP56F807 Hardware User Manual. Freescale Semiconductors, Inc.
– DSP56F826 Hardware User Manual. Freescale Semiconductors, Inc.
– DSP56F827 Hardware User Manual. Freescale Semiconductors, Inc.
• For more information on the various command converters supported by the
CodeWarrior Development Studio for
Freescale 56800 (DSP56F80x/
DSP56F82x), refer to the following manuals:
– Suite56™ Ethernet Command Converter User’s Manual, Freescale
Semiconductors, Inc.
– Suite56™ PCI Command Converter User’s Manual, Freescale
Semiconductors, Inc.
– Suite56™ Parallel Port Command Converter User’s Manual, Freescale
Semiconductors, Inc.
To download electronic copies of these manuals or order printed versions, visit: http://www.freescale.com/
Targeting DSP56F80x/DSP56F82x Controllers
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17
Introduction
References
Freescale Semiconductor, Inc.
18 Targeting DSP56F80x/DSP56F82x Controllers
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Freescale Semiconductor, Inc.
2
Getting Started
This chapter explains how to install and run the CodeWarrior™ IDE on your
Windows
®
operating system. This chapter also explains how to connect hardware for each of the communications protocols supported by the CodeWarrior debugger.
This chapter contains the following sections:
• System Requirements
• Installing and Registering the CodeWarrior IDE
• Installing DSP56800 Hardware
System Requirements
Table 2.1 lists system requirements for installing and using the CodeWarrior IDE for
DSP56800.
Table 2.1 Requirements for the CodeWarrior IDE
Category
Host Computer
Hardware
Requirement
PC or compatible host computer with 133-megahertz Pentium®compatible processor, 64 megabytes of RAM, and a CD-ROM drive
Operating System Microsoft® Windows® 98/2000/NT/XP
Hard Drive 1.2 gigabytes of free space, plus space for user projects and source code
DSP56800
Other
See DSP56800 Hardware Requirements
Power supply
DSP56800 Hardware Requirements
You can use various DSP56800 hardware configurations with the CodeWarrior IDE.
Table 2.2 lists these configurations.
Targeting DSP56F80x/DSP56F82x Controllers 19
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Getting Started
Installing and Registering the CodeWarrior IDE
NOTE
Each protocol in Table 2.2 is selected from the
M56800 Target Settings
panel.
Table 2.2 DSP56800 Hardware Requirements
Target Connection Boards Supported Hardware Provided With Command
Converter
Parallel port on-board
Command Converter
External Parallel Port
Command Converter
All 56800 targets
All 56800 targets
PCI Command Converter All 56800 targets
• 25-pin parallel-port interface cable
• Power supply, 9–12 Vdc, 500 mA with
2.5 mm receptacle (inside positive)
• Freescale Parallel Port Command
Converter
• 25-pin parallel-port interface cable
• 25-pin OCD ribbon cable
• Target Interface Module
• JTAG 14-pin ribbon interface cable
Installing and Registering the
CodeWarrior IDE
Follow these steps:
1.
To install the CodeWarrior software: a.
Insert the CodeWarrior CD into the CD-ROM drive — the welcome screen appears.
NOTE
If the Auto Install is disabled, run the program Setup.exe in the root directory of the CD.
b. Click Launch CodeWarrior Setup — the install wizard displays welcome page.
c.
Follow the wizard instructions, accepting all the default settings.
d. At the prompt to check for updates, click the Yes button — the CodeWarrior updater opens.
2.
To check for updates:
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Getting Started
Installing and Registering the CodeWarrior IDE
NOTE
If the updater already has Internet connection settings, you may proceed directly to substep f.
a.
Click the Settings button — the Updater Settings dialog box appears.
b. Click the Load Settings button — the updater loads settings from your
Windows control panel.
c.
Modify the settings, as appropriate.
d. If necessary, enter the proxy username and the password.
e.
Click the Save button — the Updater Settings dialog box disappears.
f.
In the updater screen, click the Check for Updates button.
g. If updates are available, follow the on-screen instructions to download the updates to your computer.
h. When you see the message, “Your version … is up to date”, click the OK button — the message box closes.
i.
Click the updater Close button — the installation resumes.
j.
At the prompt to restart the computer, select the Yes option button.
k. Click the Finish button — the computer restarts, completing installation.
3.
To register the CodeWarrior software: a.
Select Start> Programs>Metrowerks CodeWarrior> CW for DSP56800
R7.0>CodeWarrior IDE — the registration window appears.
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21
Freescale Semiconductor, Inc.
Getting Started
Installing and Registering the CodeWarrior IDE
Figure 2.1 CodeWarrior Registration Window
NOTE
To evaluate this product before purchasing it, click Register Later and skip to Step 4.
b. Click Register Now — the Metrowerks registration web page appears in the web browser window.
22 Targeting DSP56F80x/DSP56F82x Controllers
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Figure 2.2 Metrowerks Registration Web Page
Getting Started
Installing and Registering the CodeWarrior IDE c.
Follow the instructions to complete the registration — Metrowerks will send you the license authorization code to your e-mail address.
d. Close the web browser window.
e.
Check your e-mail and retrieve the license authorization code.
NOTE
If you encounter difficulty during the registration process, send an email to [email protected].
f.
From the CodeWarrior menu bar, select Help > License Authorization — the License Authorization dialog box appears.
g. Enter the license authorization code that Metrowerks sent you.
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Getting Started
Installing and Registering the CodeWarrior IDE
NOTE
To avoid transcription errors, we recommend that you copy and paste the license authorization code rather than typing it in. Metrowerks license authorization codes do not contain the letters O or I.
h. Click the OK button — this completes the installation and registation.
4. Your CodeWarrior software is ready for use: a. Table 2.3 lists the directories created during full installation. b. To test your system, follow the instructions of the next section to create a project.
Table 2.3 Installation Directories, CodeWarrior IDE for DSP56800
Directory
(CodeWarrior_Examples)
(Helper Apps) bin ccs
DSP 56800x_EABI_Support
DSP56800x_EABI_Tools
Freescale_Documentation
Help
License
Lint
M56800 Support
M56800x Support
Other_Metrowerks_Tools
Contents
Target-specific projects and code.
Applications such as cwspawn.exe and cvs.exe.
The CodeWarrior IDE application and associated plug-in tools.
Command converter server executable files and related support files.
Default files used by the CodeWariior IDE for the
DSP56800 stationery.
Drivers to the CCS and command line tools, plus IDE default files for the DSP56800x stationery.
Documentation specific to the Freescale DSP56800 series.
Core IDE and target-specific help files. (Access help files through the Help menu or F1 key.)
The registration program and additional licensing information.
Support for PCLint.
Initialization files, Metrowerks Standard Library (MSL) and Runtime Library.
Profiler libraries.
MWRemote executable files.
24 Targeting DSP56F80x/DSP56F82x Controllers
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Getting Started
Installing DSP56800 Hardware
Table 2.3 Installation Directories, CodeWarrior IDE for DSP56800
Directory
ProcessorExpert
Release_Notes
Stationery
Contents
Files for the Processor Expert.
Release notes for the CodeWarrior IDE and each tool.
Templates for creating DSP56800 projects. Each template pertains to a specific debugging protocol.
Installing DSP56800 Hardware
This section explains how to connect the DSP568xx hardware to your computer.
Parallel port connections are explained in the Kit Installation Guide for each individual DSP568xxEVM board. All descriptions assume the default jumper settings, as explained in the Hardware Manual for your product, unless otherwise stated.
Targeting DSP56F80x/DSP56F82x Controllers
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25
Freescale Semiconductor, Inc.
Getting Started
Installing DSP56800 Hardware
NOTE
You can use the DSP56800 Simulator provided with the
CodeWarrior IDE instead of installing additional DSP568xx hardware. However, the DSP56800 Simulator is a core simulator and will not give you product specific features (such as peripherals, specialized memory maps, etc.)
Using Parallel Port
Connect the parallel port cable to your DSP568xxEVM board as described below.
Connecting via the on board Parallel Command
Converter on DSP568xxEVM Board
1.
Connect the 25-pin male connector at one end of a parallel port cable to the 25-pin female connector on your computer (Figure 2.3).
2.
Connect the 25-pin female connector at the other end of the parallel port cable to the 25-pin male connector on the DSP568xxEVM.
3.
Plug the power supply into a wall socket.
4.
Connect the power supply to the power connector on the DSP568xxEVM board.
The green LED next to the power connector lights up.
26 Targeting DSP56F80x/DSP56F82x Controllers
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Getting Started
Installing DSP56800 Hardware
Figure 2.3 Connecting Parallel Port Cable to DSP568xxEVM Board
Host
Computer
DSP568xxEVM
25-pin Parallel Port Cable
Parallel Port
Connector
Power Supply
Connecting via the Suite56™ Parallel Port Command
Converter Module and DSP568xxEVM Board
1.
Enable the JTAG port.
See the Hardware Manual or Kit Installation Guide for the jumpers that you need to change from the default configuration for your particular hardware.
2.
Connect the 25-pin male connector at one end of a parallel port cable to the 25-pin female connector on your computer (Figure 2.4).
Targeting DSP56F80x/DSP56F82x Controllers
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Freescale Semiconductor, Inc.
Getting Started
Installing DSP56800 Hardware
Figure 2.4 Connecting Parallel Port Cable to Suite56
TM
Parallel Command
Converter Module and DSP568xxEVM Board
DSP568xxEVM
14-pin Ribbon
Cable
25-pin Parallel
Port Cable
Host
Computer
28
JTAG / OnCE port
Power Supply
Suite56
TM
Parallel
Command Converter
Module
Parallel Port
Connector
3.
Connect the 25-pin female connector at the other end of the parallel port cable to the 25-pin male connector on the Suite56
TM
Parallel Port Command Converter module.
4.
Locate the 14-pin ribbon cable hanging from the Suite56
TM
Parallel Port
Command Converter module. Connect the 14-pin female connector of the ribbon cable to the 14-pin JTAG male connector on the DSP568xxEVM board.
Ensure that the red stripe on the ribbon cable corresponds to pin 1 on the
DSP568xxEVM card.
5.
Plug the power supply into a wall socket.
6.
Connect the power supply to the power connector on the DSP568xxEVM board.
The green LED next to the power connector lights up.
Installing the PCI Command Converter
Connect the PCI Command Converter and your Freescale DSP568xxEVM board to your computer as described below.
Installing the PCI Command Converter
Install the PCI Command Converter hardware:
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Getting Started
Installing DSP56800 Hardware
1.
Place your PCI Command Converter card on a static-proof mat.
2.
Shut down your computer.
WARNING!
Do not touch the components and connectors on the board or inside your computer without first being grounded. Otherwise, you could damage the hardware with static discharge.
3.
Locate an empty card slot in your computer.
4.
Insert the PCI Command Converter card in the empty card slot.
NOTE
One end of the 25-pin cable has a 24-pin female connector. A ground cable is retrofitted to a wire of the 25-pin cable at the same end of the cable. The ground cable is crimped to a female disconnect terminal.
5.
Connect the 24-pin female connector at one end of the 25-pin cable to the 24-pin female connector on the PCI Command Converter card (Figure 2.5).
6.
Connect the female disconnect terminal of the ground cable to the socket protruding from the PCI Command Converter card in your computer.
7.
Connect the 25-pin female connector at the other end of the 25-pin cable to the 25pin male connector on the OCDemon
TM
Wiggler.
Procedure for Manual Installation of PCI Command
Converter Drivers
Windows
®
98
The required files are located in the following directory:
CodeWarrior\DSP56800x_EABI_Tools\drivers\ADS_PCI_drivers\Win_95_98
1.
Install CodeWarrior for DSP56800 Software Development Tools.
2.
Shut down your computer.
3.
Install the PCI command converter hardware into an empty PCI slot.
4.
Turn on your computer.
5.
The
Add New Hardware Wizard
window appears. Click the
Next
button.
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Getting Started
Installing DSP56800 Hardware
6.
Check the
Search
button and then click the
Next
button.
7.
Click the
Browse
button.
8.
Select the following directory:
C:\Program
Files\Metrowerks\CodeWarrior\DSP56800x_EABI_Tools\drivers\ADS_PCI_driv ers\Win_95_98
NOTE
This is the default installation directory. If you changed this directory during the software installation, you will need to select your custom directory. Then, click the Next button.
Windows 98 finds the correct driver.
9.
Copy the windrvr.sys file to \Windows\System32\Drivers
10. Copy the windrvr.vxd file to \Windows\System\vmm32.
11. From the command prompt, change to the following directory:
CodeWarrior\DSP56800x_EABI_Tools\drivers\ADS_PCI_drivers\Win_95_98
12. Type the following: wdreg -name "Macraigor_PCI" -file windrvr install
Windows NT
®
4.0/ Windows
®
2000/ Windows
®
XP
The required files are located in the following directory:
CodeWarrior\DSP_EABI_Tools\ADS_PCI_drivers\Win_NT
1.
Copy the raptor.inf file to /winnt/inf.
2.
Copy the mac_mot.sys file to /winnt/system32/drivers.
3.
Copy the windrvr.sys file to /winnt/system32/drivers.
4.
Install the raptor.inf file by right-clicking on this file and selecting the
Install button.
5.
From the command prompt, change to the following directory:
CodeWarrior\DSP_EABI_Tools\ADS_PCI_drivers\Win_NT
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Getting Started
Installing DSP56800 Hardware
6.
Type the following: wdreg -file mac_mot remove wdreg remove wdreg install wdreg -file mac_mot install
7.
Shut down your computer.
8.
Turn on your computer.
Connecting the PCI Command Converter to the
DSP568xxEVM Board
To connect the PCI Command Converter to your DSP568xxEVM board, follow the steps explained in “Installing the PCI Command Converter” on page 28 before performing the steps in this section.
Connect the PCI Command Converter to your DSP568xxEVM board:
1.
Enable the JTAG port.
See the Hardware Manual or Kit Installation Guide for the jumpers that you need change from the default configuration for your particular hardware.
2.
Locate the 14-pin ribbon cable hanging from the OCDemon
TM
Wiggler. Connect the 14-pin female connector of the ribbon cable to the 14-pin JTAG male connector on the DSP568xxEVM board.
Ensure that the red stripe on the ribbon cable corresponds to pin 1 on the
DSP568xxEVM card.
3.
Plug the power supply into a wall socket.
4.
Connect the power supply to the power connector on the DSP568xxEVM board.
5.
The green LED next to the power connector lights up. The board is now connected.
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Getting Started
Installing DSP56800 Hardware
Figure 2.5 Attaching PCI Command Converter to DSP568xxEVM Board
14-pin Ribbon
Cable
Host
Computer
DSP568xxEVM
Ground Cable
25-pin Cable
JTAG / OnCE port
Power Supply
OCDemon™
Wiggler
PCI Command
Converter Card
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3
Development Studio
Overview
This chapter is for new users of the CodeWarrior™ IDE. This chapter contains the following sections:
• CodeWarrior IDE
• Development Process
If you are an experienced CodeWarrior IDE user, you will recognize the look and feel of the user interface. However, it is necessary that you become familiar with the
DSP56800 runtime software environment.
CodeWarrior IDE
The CodeWarrior IDE lets you create software applications. It controls the project manager, the source-code editor, the class browser, the compiler, linker, and the debugger.
In the project manager, you can organize all the files and settings related to your project so that you can see your project at a glance and easily navigate among your source-code files. The CodeWarrior IDE automatically manages build dependencies.
A project can have multiple build targets. A build target is a separate build (with its own settings) that uses some or all of the files in the project. For example, you can have both a debug version and a release version of your software as separate build targets within the same project.
The CodeWarrior IDE has an extensible architecture that uses plug-in compilers and linkers to target various operating systems and microprocessors. The CodeWarrior CD includes a C compiler for the DSP56800 family of processors. Other CodeWarrior software packages include C, C++, and Java compilers for Win32, Linux, and other hardware and software combinations.
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Development Studio Overview
CodeWarrior IDE
CodeWarrior Compiler for DSP56800
The CodeWarrior compiler for DSP56800 is an ANSI-compliant C compiler. This compiler is based on the same compiler architecture used in all CodeWarrior C compilers. When it is used together with the CodeWarrior linker for DSP56800, you can generate DSP56800 applications and libraries.
NOTE
The CodeWarrior compiler for DSP56800 does not support C++.
34
CodeWarrior Assembler for DSP56800
The CodeWarrior assembler for DSP56800 has an easy-to-use syntax. The
CodeWarrior IDE assembles any file with an .asm extension in the project. For information on features and syntax of the assembler, refer to the Code Warrior
Development Studio Freescale DSP56800x Embedded Systems Assembler Manual.
For opcode listings, refer to the DSP56800 Family Manual.
CodeWarrior Linker for DSP56800
The CodeWarrior linker for Freescale DSP56800 is in an Executable and Linker
Format (ELF) linker. This linker lets you generate an ELF file (the default output file format) for your application and generate an S-record output file for your application.
CodeWarrior Debugger for DSP56800
The CodeWarrior debugger controls your program’s execution and lets you see what happens internally as your program runs. Use the debugger to find problems in your program’s execution.
The debugger can execute your program one statement at a time and suspend execution when control reaches a specified point. When the debugger stops a program, you can view the chain of function calls, examine and change the values of variables, inspect the contents of the processor’s registers and see the contents of memory.
Metrowerks Standard Library
The Metrowerks Standard Library (MSL) is a set of standard C libraries for use in developing DSP56800 applications. These libraries are ANSI-compliant. Access the library sources for use in your projects. These libraries are a subset of the same ones
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Development Studio Overview
Development Process used for all platform targets, but the libraries have been customized and the runtime adapted for use in DSP56800 development.
Development Process
The CodeWarrior IDE helps you manage your development work more effectively than you can with a traditional command-line environment. Figure 3.1 depicts application development using the IDE.
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Development Studio Overview
Development Process
Figure 3.1 CodeWarrior IDE Application Development
Start
Create/Manage Project
Manage Files (1)
Specify Target
Settings
(2)
Edit Files (3)
(4)
Build (Make) Project
Compile Project
Notes:
(1) Use any combination: stationery
(template) files, library files, or your own source files.
(2) Compiler, linker, debugger settings; target specification; optimizations.
(3) Edit source and resource files.
(4) Possible corrections: adding a file, changing settings, or editing a file.
Success?
no yes
Link Project
Success?
no yes
Debug Project
Error-Free?
yes no
Release
End
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Development Studio Overview
Development Process
Project Files versus Makefiles
The CodeWarrior IDE project is analogous to a collection of makefiles because you can have multiple builds in the same project. For example, you can have one project that maintains both a debug version and a release version of your code. You can build either or both of these versions as you wish. Different builds within a single project are called “build targets.”
The CodeWarrior IDE uses the project window to list the files in a project. A project can contain various types of files, such as source-code files and libraries.
You can easily add or remove files from a project. You can assign files to one or more build targets within the same project. These assignments let you easily manage files common to multiple build targets.
The CodeWarrior IDE automatically handles the dependencies between files, and it tracks which files have changed since the last build. When you rebuild a project, only those files that have changed are recompiled.
The CodeWarrior IDE also stores compiler and linker settings for each build target.
You can modify these settings by changing the options in the target settings panels of the CodeWarrior IDE or by using #pragma statements in your code.
Editing Code
The CodeWarrior IDE features a text editor. It handles text files in MS-DOS
/
Windows,
and UNIX formats.
To open and edit a source-code file, or any other editable file in a project, use either of the following options:
• Double-click the file in the project window.
• Click the file. The file is highlighted. Drag the file to the Metrowerks
CodeWarrior IDE window.
The editor window has excellent navigational features that allow you switch between related files, locate any particular function, mark any location within a file, or go to a specific line of code.
Compiling
To compile any source-code file in the current build target, select the source-code file in the project window and then select
Project > Compile
from the menu bar of the
Metrowerks CodeWarrior window
.
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Development Studio Overview
Development Process
To compile all the files in the current build target that were modified since they were last compiled, select
Project >Bring Up To Date
from the menu bar of the
Metrowerks CodeWarrior window.
In UNIX and other command-line environments, object code compiled from a sourcecode file is stored in a binary file (a .o or .obj file). On Windows targets, the
CodeWarrior IDE stores and manages object files internally in the data folder.
A proprietary compiler architecture is at the heart of the CodeWarrior IDE. This architecture handles multiple languages and platform targets. Front-end language compilers generate an intermediate representation (IR) of syntactically correct source code. The IR is memory-resident and language-independent. Back-end compilers generate code from the IR for specific platform targets. The CodeWarrior IDE manages the whole process (Figure 3.2).
Figure 3.2 CodeWarrior Build System
38
As a result of this architecture, the CodeWarrior IDE uses the same front-end compiler to support multiple back-end platform targets. In some cases, the same back-end compiler can generate code from a variety of languages. Users derive significant benefit from this architecture. For example, an advance in the C/C++ front-end compiler means an immediate advance in all code generation. Optimizations in the IR mean that any new code generator is highly optimized. Targeting a new processor does not require compiler-related changes in the source code, so porting is much simpler.
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Development Studio Overview
Development Process
All compilers are built as plug-in modules. The compiler and linker components are modular plug-ins. Metrowerks publishes this API, allowing developers to create custom or proprietary tools. For more information, go to Metrowerks Support at this
URL: http://www.metrowerks.com/MW/Support
Once the compiler generates object code, the plug-in linker generates the final executable file. Multiple linkers are available for some platform targets to support different object-code formats.
Linking
To link object code into a final binary file, select
Project > Make
from the menu bar of the Metrowerks CodeWarrior window. The
Make
command brings the active project up to date, then links the resulting object code into a final output file.
The CodeWarrior IDE controls the linker through the use of linker command files.
There is no need to specify a list of object files. The Project Manager tracks all the object files automatically. You can also use the Project Manager to specify link order.
The
Target>M56800 Target
settings panel lets you set the name of the final output file.
Debugging
To debug a project, select
Project > Debug
from the menu bar of the Metrowerks
CodeWarrior window.
Viewing Preprocessor Output
To view preprocessor output, select the file in the project window and select
Project >
Preprocess
from the menu bar of the Metrowerks CodeWarrior window. The
CodeWarrior IDE displays a new window that shows you what your file looks like after going through the preprocessor.
You can use this feature to track down bugs caused by macro expansion or other subtleties of the preprocessor.
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Development Studio Overview
Development Process
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4
Tutorial
This chapter gives you a quick start at learning how to use the CodeWarrior
Development Studio for Freescale 56800/E Hybrid Controllers for the DSP56F80x/
DSP56F82x Controllers.
CodeWarrior Development Studio for
Freescale 56800/E Hybrid Controllers
Tutorial
This chapter provides a tour of the software development environment of the
CodeWarrior Development Studio for Freescale 56800/E Hybrid Controllers. You will learn how to use the tools to program for DSP56800 boards.
This tutorial introduces you to many important elements of the CodeWarrior IDE that you will use when programming for DSP56800. However, the tutorial does not cover or explain all the features of the IDE.
You will learn how to create, compile, and link code that runs on DSP56800 systems.
If you are already familiar with the CodeWarrior software, read through the steps in this tutorial anyway. You will encounter the DSP56800 compiler and linker for the first time, as well as other features specific to DSP56800 application development.
This tutorial is divided into segments. In each segment, you will perform steps that introduce you to the critical elements of the CodeWarrior IDE programming environment. The segments are:
• Creating a Project
• Working with the Debugger
Creating a Project
You can create a DSP56800x project by using the:
• DSP56800x new project stationery wizard
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• DSP56800x EABI stationery
To create a new project with the DSP56800x new project wizard, please see the subsection “Creating a New Project with the DSP56800x New Stationery Project
Wizard.”
To create a new project with the DSP56800x EABI stationery, please see the subsection “Creating a New Project with the DSP56800x EABI Stationery.”
Creating a New Project with the DSP56800x New
Stationery Project Wizard
In this section of the tutorial, you work with the CodeWarrior IDE to create a project. with the DSP56800x New Stationery Project Wizard.
To create a project:
1.
From the menu bar of the Metrowerks CodeWarrior window, select File>New.
The New dialog box appears.
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Figure 4.1 New Dialog Box
2.
Select DSP56800x New Project Wizard (Figure 4.2).
3.
In the Project Name text box, type the project name. For example, the_project.
4.
In the Location text box, type the location where you want to save this project or choose the default location.
5.
Click OK. The DSP56800x New Project Wizard
—
Target dialog box (Figure
4.2) appears.
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Figure 4.2 DSP56800x New Project Wizard
—
Target Dialog Box
6.
Select the target board and processor a.
Select the family, such as Simulators, from the DSP56800x Family list.
b. Select the processor, such as DSP56800_simulator, from the Processors list.
7.
Click Next. The DSP56800x New Project Wizard
—
Program Choice dialog box (Figure 4.3) appears.
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Figure 4.3 DSP56800x New Project Wizard — Program Choice Dialog Box
8.
Select the example main[] program for this project, such as Simple C.
9.
Click Next. The DSP56800x New Project Wizard
—
Finish dialog box () appears.
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Figure 4.4 DSP56800x New Project Wizard — Finish Dialog Box
46
10. Click Finish to create the new project.
NOTE
For more details of the DSP56800x New Project Stationery Wizard, please see “DSP56800x New Project Wizard.”.
Creating a New Project with the DSP56800x EABI
Stationery
In this section of the tutorial, you work with the CodeWarrior IDE to create a project with the DSP56800x EABI Stationery.
You will start using a project stationery. A project stationery file is a template that describes a pre-built project, complete with source-code files, libraries, and all the appropriate compiler and linker settings. When you create a project based on stationery, the stationery is duplicated and becomes the basis of your new project.
You can create customized project stationery as well. Project stationery is a useful feature of the CodeWarrior IDE.
Practice working with a sample project as follows:
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1.
Launch the CodeWarrior IDE.
The Metrowerks CodeWarrior window appears with a menu bar at the top (Figure
4.5).
Figure 4.5 Metrowerks CodeWarrior Window
To create a new project from project stationery:
1.
From the menu bar of the Metrowerks CodeWarrior window, select
File > New
.
The
New
window appears with a list of options in the
Project
tab (Figure 4.6).
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Figure 4.6 New Window
48
2.
Select
DSP56800x EABI Stationery
in the
Project
tab.
NOTE
To create a new project without using stationery, select
Empty Project
in the
New
window. This option lets you create a project from scratch.
If you are a beginner, you should not try to use an
Empty Project
as it will not have any of the necessary target settings, startup files, or libraries included that are specific to the DSP56800 that allow you to quickly get up and running. This is why we include the
DSP56800x_EABI Stationery, as it takes care of these tasks and minimizes the startup effort that is required.
3.
Type a name in the
Project name
field (in this tutorial use “sample” as the name).
The CodeWarrior IDE adds the .mcp extension automatically to your file when the project is saved. The .mcp extension allows any user to recognize the file as a Metrowerks CodeWarrior project file. In this tutorial, the file name is sample.mcp
.
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4.
Set the location for the project.
If you want to change the default location, perform the following steps: a.
In the
New
window, click the
Set
button. The
Create New Project
dialog box
(Figure 4.7) appears:
Figure 4.7 Create New Project Dialog Box
b. Use the standard navigation controls in the
Create New Project
dialog box to specify the path where you want the project file to be saved.
c.
Click the
Save
button. The CodeWarrior IDE closes the
Create New Project
dialog box.
If you want to use the default location for your project, go to step 5.
In either case, the CodeWarrior IDE creates a folder with the same name as your project in the directory you select.
NOTE
Enable the
Create Folder
checkbox in the
Create New Project
file dialog box to create a new folder for your project in the selected location.
5.
Click
OK
in the
New window.
The
New Project
window appears (Figure 4.8) with a list of board-specific project stationeries.
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Figure 4.8 New Project Window
6.
Select
DSP56F805
as the Project Stationery for your target.
Click the hierarchical control for the Project Stationery to expand the hierarchical view. Then, select
Simple_C
language from the hierarchical tree.
7.
Click
OK
in the
New Project
window.
A project window appears (Figure 4.9). This window displays all the files and libraries that are part of the project stationery.
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Figure 4.9 CodeWarrior Project Window
Target
Settings
Run
Project
Inspector
Synchronize
Modification
Dates
Make
Debug
The project window is the central location from which you control development. You can use this window to:
• Add or remove source files
• Add libraries of code
• Compile code
• Generate debugging information and much more
• Confirm that the Files tab is selected in the project window (it should be selected by default).
• Click the hierarchical controls next to ‘code’ and ‘support’ to expand and view their contents (Figure 4.10).
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Figure 4.10 CodeWarrior Project Window with Expanded Hierarchical Folders
8.
View a Source File a.
Double-click the
main.c
file in the project window, the source code in the file is displayed in a CodeWarrior source-code editor window (Figure 4.11).
NOTE
For more details about the CodeWarrior editor and its features, see the IDE User’s Guide.
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Figure 4.11 CodeWarrior Editor Window
9.
Examine the build target settings.
The CodeWarrior IDE allows your project to have several different configurations contained within the project. These are called “build targets.” When you work with a new CodeWarrior project, you will want to examine your build target settings.
a.
To specify a build target, double-click the
Settings
icon in the Project window
(see Figure 4.9 for location of icons in the Project window).
The
Target Settings
window {
external RAM (mode 3) Settings
in sample} appears (Figure 4.12).
This window contains several different panels. In Figure 4.12, the
Target
Settings
Panels
is displayed in the
Target Settings
window.
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Figure 4.12 Target Settings Window
54 b. If it is not already visible, click
Target
from the tree structure in the
Target
Settings Panels
pane to expand the hierarchical view.
c.
Click
Target Settings
from the hierarchical tree.
The
Target Settings
panel appears which displays all the options related to selecting a build target.
NOTE
By selecting
M56800 Linker
from the
Linker list box, the
CodeWarrior IDE recognizes that the code you are writing is intended for DSP56800 processors, and populates the Target Settings
Panel with the DSP56800 specific panels .
The
Target Settings
window is the location for all options related to the build target. Every panel and option is explained in the CodeWarrior documentation.
Most of the general settings panels are explained in the IDE User Guide.
DSP56800 target-specific panels are explained in this targeting manual.
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10. Set build target options: a.
In the
Target Settings Panels panel
, click
Target
in the tree structure to expand the hierarchical view.
b. Click
M56800 Target
from the hierarchical tree
.
The
M56800 Target
panel appears (Figure 4.13).
Figure 4.13 M56800 Target Settings Panel
11. Set linker options.
a.
In the
Target Settings Panels
pane, click
Linker
in the tree structure to expand the hierarchical view.
b. Click
M56800 Linker
from the hierarchical tree.
The
M56800 Linker
panel appears (Figure 4.14).
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Figure 4.14 M56800 Linker Settings
56
12. Examine the default settings and select the options according to your requirements. Close the
Target
window when you are finished by clicking the
OK
button.
13. Verify debugging information is generated.
For the debugger to work, it needs certain information from the CodeWarrior IDE so that it can connect object code to source code. You must instruct the
CodeWarrior IDE to produce this information.
There is a debug-related column in the project window (Figure 4.15). Every file, for which the IDE generates debugging information, has a dot in the Debug column. To enable symbolic information for a file, click the Debug column next to the file. A dot appears confirming that debugging information is generated for that file.
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Figure 4.15 Turning on Debugging Per File
Debug Column
14. Compile the code using either of the following options:
• From the menu bar of the Metrowerks CodeWarrior window, select
Project >
Make
.
• In the project window, click the
Make
icon.
The above step updates all files that need to be compiled and re-linked in the project. The IDE tracks these dependencies automatically.
NOTE
The
Make
command in the menu bar of the Metrowerks CodeWarrior window compiles selected files, not all changed files. The
Bring Up To
Date
command in the menu bar compiles all changed files, but does not link the project into an executable.
When you select the Make command, the IDE compiles all of the code. This may take some time as the IDE locates the files, opens them, and generates the object code. When the compiler completes the task, the linker creates an executable from
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Editing the Contents of a Project
To change the contents of a project:
1.
Add source files to the project.
Most stationery projects contain source files that act as placeholders. Replace these placeholders with your own files.
To add files, use one of the following options:
• From the menu bar of the Metrowerks CodeWarrior window, select Project >
Add Files.
• Drag files from the desktop or Windows Explorer to the project window.
To remove files: a.
Select the files in the project window that you want to delete.
b. Press the
Backspace
or
Delete
key.
2.
Edit code in the source files.
Use the IDE’s source-code editor to modify the content of a source-code file. To open a file for editing, use either of the following options:
• Double-click the file in the project window.
• Select the file in the project window and press
Enter
.
Once the file is open, you can use all of the editor’s features to work with your code.
You have now been introduced to the major components of CodeWarrior
Development Studio for Freescale 56800/E Hybrid Controllers, except for the debugger. You are now familiar with the project manager, source code editor, and settings panels.
Working with the Debugger
In this section, you will explore the CodeWarrior debugger.
This tutorial assumes that you have already started the CodeWarrior IDE and have opened a sample project.
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NOTE
CodeWarrior IDE automatically enables the debugger and sets debugger-related settings within the project.
1.
Access the
Target Settings
window
(
Figure 4.13).
2.
Set debugger options.
a.
In the
Target Settings Panels pane
, click
Debugger
in the tree structure to expand the hierarchical view.
b. Click
M56800 Target Settings
from the hierarchical tree
The
M56800 Target Settings
panel appears
(
Figure 4.16).
Figure 4.16 Selecting Debugger Settings
3.
Set protocol specific options:
• Always reset on download
Select this option to reset the board every time you download code to the board. If unchecked, the board is reset only before the initial download.
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NOTE
This option is not displayed if you select
Simulator
from the
Protocol
menu.
• Breakpoint Mode
From the pull-down menu, select
Software
.
• Initialize OMR for Program Memory
Enable
OMR For Program Memory
checkbox and select
External
memory.
4.
Debug the project by using either of the following options:
• From the Metrowerks CodeWarrior window, select
Project > Debug
.
• Click the
Debug
button in the project window.
This command instructs the IDE to compile and link the project. An ELF file is created in the process. ELF is the file format created by the CodeWarrior linker for DSP56800. The ELF file contains the information required by the debugger and prepared by the IDE. When you debug the project on DSP hardware, the debugger displays the following message:
Resetting hardware. Please wait.
This reset step occurs automatically only once per debugging session. To reset the boards manually, press the Reset button on your board. Next, the debugger displays this message:
Download external_memory.elf
When the download to the board is complete, the IDE displays the
Program
window (
external_memory .elf
in sample) shown in Figure 4.17.
NOTE
Source code is shown only for files that are in the project folder or that have been added to the project in the project manager, and for which the IDE has created debug information. You must navigate the file system in order to locate sources that are outside the project folder and not in the project manager, such as library source files.
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Figure 4.17 Program Window
Break
Run
Kill
Step Over
Step Into
Step Out
5.
Navigate through your code.
The
Program
window has three panes:
• Stack pane
The
Stack
pane shows the function calling stack.
• Variables pane
The
Variables
pane displays local variables.
•
Source
pane
The
Source
panel displays source or assembly code.
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The toolbar at the top of the
Program
window has buttons that allows you access to the execution commands in the
Debug
menu.
6.
Set breakpoints.
a.
Scroll through the code in the
Source
pane of the
Program
window until you come across the main() function. b. Click the gray dash in the far left-hand column of the window, next to the first line of code in the main() function. A red dot appears (Figure 4.18), confirming you have set your breakpoint.
Figure 4.18 Breakpoint in the Program Window
Breakpoint
Setting
62
NOTE
To remove the breakpoint, click the red dot. The red dot disappears.
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7.
View and edit register values.
8.
Registers are platform-specific. Different chip architectures have different registers.
a.
From the menu bar of the Metrowerks CodeWarrior window, select
View > Registers
.
Expand the
General Purpose Registers
tree control to view the registers as in
Figure 4.19, or double-click on
General Purpose Registers
to view the registers as in Figure 4.20.
Figure 4.19 General Purpose Registers for DSP56800
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Figure 4.20 General Purpose Registers Window
64 b. To edit values in the register window, double-click a register value. Change the value as you wish.
9.
View Data X:Memory.
All variables reside at a specific memory address determined at runtime.
a.
To view the memory address range of a variable, select
Data > View Memory
from the menu bar of the Metrowerks CodeWarrior window.
TIP
If
Data > View Memory
is greyed out, make sure that you have the
Program
window as the highlighted window and that you either have the cursor in the
Source
pane or have a function selected in the
Stack
pane.
The
Memory
window appears (Figure 4.21).
b. Locate the
Page
list box at the bottom of the
View Memory
window. Select
X
Memory
from the
Page
list box.
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Figure 4.21 View X:Memory Window
10. Enter the memory address in the
Display
field.
Enter a hexadecimal address in standard C hex notation, for example, 0x100.
The window displays the contents of X: memory.
If you are using the EVM hardware, type the address, 0x2000 in the
Display
text field and press
Enter
. You see the memory starting at that location. This is the beginning of the .data section. The memory address location for .data section
(or any other section) are set through a combination of the Memory Segment and
Sections Segment of the linker command file. Note that you see both the hexadecimal and ASCII values for X: memory. The contents of this window are editable as well.
11. View Program P:Memory.
a.
To view the memory address range of a variable, select
Data > View Memory
f rom the menu bar of the Metrowerks CodeWarrior window.
TIP
If
Data > View Memory
is greyed out, make sure that you have the
Program
window as the highlighted window and that you
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Source
pane or have a function selected in the
Stack
pane.
The
Memory
window appears (Figure 4.22).
b. Locate the
Page
list box at the bottom of the
View Memory
. Select
P Memory
from the
Page
list box.
c.
Using the
View
list box, you have the option to view four types of P:Memory:
• Raw Data
• Disassembly
• Source
• Mixed d. Enter the memory address in the
Display
field.
Enter a hexadecimal address in standard C hex notation, for example, 0x1000.
Figure 4.22 shows Raw Data.
Figure 4.22 View P:Memory Window
66
12. Run the debugger.
Use either of the following options: a.
Select
Project > Run
.
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Run
icon in the toolbar of the
Program
window.
In this simple example, the debugger will halt at a debug instruction after printing out messages to the console window. This debug instruction is the portion of the startup code which handles the program’s exit.
13. Quit the application.
From the menu bar of the Metrowerks CodeWarrior window, select
Debug > Kill
.
This stops the code execution and quits debugging.
Use either of the following options: a.
Select
Debug > Kill
b. Click the
Kill
icon in the toolbar of the
Program
window.
This will stop code execution and close the
Program
window if the project is running. In this case, it will simply close the
Program
window, as we are currently halted.
References
You have completed the tutorial and used the basic elements of the CodeWarrior
Development Studio for Freescale 56800/E Hybrid Controllers.
Refer to the IDE User Guide to learn more about the features available to you.
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5
Target Settings
Each build target in a CodeWarrior™ project has its own settings. This chapter explains the target settings panels for DSP56800 software development. The settings that you select affect the DSP56800 compiler, linker, assembler, and debugger.
This chapter contains the following sections:
• Target Settings Overview
• CodeWarrior IDE Target Settings Panels
• DSP56800-Specific Target Settings Panels
Target Settings Overview
The target settings control:
• Compiler options
• Linker options
• Assembler options
• Debugger options
• Error and warning messages
When you create a project using stationery, the build targets, which are part of the stationery, already include default target settings. You can use those default target settings (if the settings are appropriate), or you can change them.
NOTE
Use the DSP56800 project stationery when you create a new project.
Target Setting Panels
Table 5.1 lists the target settings panels:
• Links identify the panels specific to DSP56800 projects. Click the link to go to the explanation of that panel.
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Target Settings
Target Settings Overview
• The Use column explains the purpose of generic IDE panels that also can apply to
DSP56800 projects. For explanations of these panels, see the IDE User Guide.
Table 5.1 Target Setting Panels
Group
Target
Panel Name
Target Settings
Access Paths
Language Settings
Code Generation
Linker
Editor
Debugger
Use
Build Extras
File Mappings
Source Trees
Selects the paths that the IDE searches to find files of your project.
Types include absolute and projectrelative.
Sets options for building a project, including using a third-party debugger.
Associates a filename extension, such as .c, with a plug-in compiler.
Defines project -specific source trees
(root paths) for your project.
M56800 Target
C/C++ Language (C only)
C/C++ Preprocessor
C/C++ Warnings
M56800 Assembler
ELF Disassembler
M56800 Processor
Global Optimization Configures how the compiler optimizes code.
M56800 Linker
Custom Keywords Changes colors for different types of text.
Specifies settings for the CodeWarrior debugger.
Debugger Settings
Remote Debugging
M56800 Target
(Debugging)
Remote Debug Options
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Target Settings
Target Settings Overview
Changing Target Settings
To change target settings:
1.
Select
Edit > Target Name Settings .
Target
is the name of the current build target in the CodeWarrior project.
After you select this menu item, the CodeWarrior IDE displays the
Target Settings
window (Figure 5.1).
Figure 5.1 Target Settings Window
The left side of the
Target Settings
window contains a list of target settings panels that apply to the current build target.
2.
To view the
Target Settings panel:
Click on the name of the
Target Settings
panel in the
Target Settings
panels list on the left side of the
Target Settings
window.
The CodeWarrior IDE displays the target settings panel that you selected.
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Target Settings
Target Settings Overview
3.
Change the settings in the panel.
4.
Click
OK.
Exporting and Importing Panel Options to
XML Files
The CodeWarrior IDE can export options for the current settings panel to an
Extensible Markup Language (XML) file or import options for the current settings panel from a previously saved XML file.
Exporting Panel Options to XML File
1.
Click the
Export Panel
button.
2.
Assign a name to the XML file and save the file in the desired location.
Importing Panel Options from XML File
1.
Click the
Import Panel
button.
2.
Locate the XML file to where you saved the options for the current settings panel.
3.
Open the file to import the options.
Saving New Target Settings in Stationery
To create stationery files with new target settings:
1.
Create your new project from an existing stationery.
2.
Change the target settings in your new project for any or all of the build targets in the project.
3.
Save the new project in the
Stationery
folder.
Restoring Target Settings
After you change settings in an existing project, you can restore the previous settings by using any of the following methods:
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Target Settings
CodeWarrior IDE Target Settings Panels
• To restore the previous settings, click
Revert
at the bottom of the
Target Settings
window.
• To restore the settings to the factory defaults, click
Factory Settings
at the bottom of the window.
CodeWarrior IDE Target Settings Panels
Table 5.2 lists and explains the CodeWarrior IDE target settings panels that can apply to DSP56800.
Table 5.2 Code Warrior IDE Target Settings Panels
Description Target Settings
Panels
Access Paths
Build Extras
File Mappings
Source Trees
Custom Keywords
Global Optimizations
Debugger Settings
Use this panel to select the paths that the
CodeWarrior IDE searches to find files in your project.
You can add several kinds of paths including absolute and project-relative.
See
IDE User Guide.
Use this panel to set options that affect the way the
CodeWarrior IDE builds a project, including the use of a third-party debugger.
See IDE User Guide.
Use this panel to associate a file name extension, such as.c, with a plug-in compiler.
See IDE User Guide.
Use this panel to define project-specific source trees
(root paths) for use in your projects.
See
IDE User Guide.
Use this panel to change the colors that the
CodeWarrior IDE uses for different types of text.
See IDE User Guide.
Use this panel to configure how the compiler optimizes the object code.
See IDE User Guide.
Use this panel to specify settings for the CodeWarrior debugger.
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Target Settings
DSP56800-Specific Target Settings Panels
DSP56800-Specific Target Settings
Panels
This section explains individual settings on DSP56800-specific target settings panels.
Target Settings
The
Target Settings
panel (Figure 5.2), lets you set the name of your build target, as well as the linker and post-linker plug-ins to be used with the build target. By selecting a linker, you are specifying which family of processors to use. The other available panels in the
Target Settings
window change to reflect your choice.
Because the linker choice affects the visibility of other related panels, you must first set your build target before you can specify other options, like compiler and linker settings.
Figure 5.2 Target Settings Panel
74
Target Name
Use the
Target Name
field to set or change the name of a build target. When you use the
Targets
view in the project window, you see the name entered in the
Target Name
field.
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Target Settings
DSP56800-Specific Target Settings Panels
The name you specify here is not the name of your final output file. It is instead a name for your personal use that you assign to the build target. You specify the name of the final output file in the
Output File Name
field of the
M56800 Target
panel.
Linker
Select a linker from the items listed in the
Linker
menu.
For DSP56800 projects, you must select the
M56800 Linker
. The selected linker defines the build targets. After you select a linker, only the panels appropriate for your build target (in this case, DSP56800) are available.
Pre-Linker
Some build targets have pre-linkers that perform additional work, such as data-format conversion, before the final executable file is built. CodeWarrior Development Studio for
Freescale 56800 does not require a pre-linker, so set the
Pre-Linker
menu to
None
.
Post-Linker
Some build targets have post-linkers that perform additional work, such as data-format conversion, on the final executable file. CodeWarrior Development Studio for
Freescale
Freescale 56800 does not require a post-linker, so set the
Post-Linker
menu set to
None
.
Output Directory
This field shows the directory to which the IDE saves the executable file that is built from the current project. The default output directory is the same directory in which the project file is located. If you want to save the executable file to a different directory, click the
Choose
. To erase the contents of this field, click
Clear
.
M56800 Target
The
M56800 Target
panel (Figure 5.3) instructs the compiler and linker about the environment in which they are working, such as available memory and stack size. This panel is only available when the current build target uses the M56800 Linker.
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Target Settings
DSP56800-Specific Target Settings Panels
Figure 5.3 M56800 Target Panel
76
The items in the
M56800 Target
panel are:
Project Type
The
Project Type
menu determines the kind of project you are creating. The available project types are
Application
and
Library
.
Use this menu to select the project type that reflects the kind of project you are building (Figure 5.3).
Output File Name
The
Output File Name
field specifies the name of the executable file or library to create. This file is also used by the CodeWarrior debugger. By convention, application names must end with the extension “.elf” (without the quotes), and library names must end with the extension “.lib” (without the quotes).
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Target Settings
DSP56800-Specific Target Settings Panels
NOTE
When building a library, ensure that you use the extension “.lib,” as this is the default file-mapping entry for libraries.
If you wish to change an extension, you must add a file-mapping entry in the
File
Mappings
settings panel.
C/C++ Language (C only)
Use the C/C++ Language (C Only) panel (Figure 5.4) to specify C language features.
Table 5.3 explains the elements of this panel that apply to the processor, which supports only the C language.
Figure 5.4 C/C++ Language Panel (C only)
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Target Settings
DSP56800-Specific Target Settings Panels
NOTE
Always disable the following optionw, which do not apply to the
DSP56800 compiler: Legacy for-scoping and Pool Strings
Table 5.3 C/C++ Language (C Only) Panel Elements
Element
IPA list box
Inline Depth list box
Auto-Inline checkbox
Bottom-up
Inlining checkbox
ANSI Strict checkbox
Purpose
Specifies Interprocedural Analysis (IPA):
Off — IPA is disabled
File — inlining is deferred to the end of the file processing
Together with the ANSI Keyword Only checkbox, specifies whether to inline functions:
Don’t Inline — do not inline any
Smart — inline small functions to a depth of
2 to 4
1 to 8 — Always inline functions to the number’s depth
Always inline — inline all functions, regardless of depth
Checked — Compiler selects the functions to inline
Clear — Compiler does not select functions for inlining
Checked — For a chain of function calls, the compiler begins inlining with the last function.
Clear — Compiler does not do bottom-up inlining.
Checked — Disables CodeWarrior compiler extensions to C
Clear — Permits CodeWarrior compiler extensions to C
Comments
If you call an inline function, the compiler inserts the function code, instead of issuing calling instructions.
Inline functions execute faster, as there is no call. But overall code may be larger if function code is repeated in several places.
To check whether automatic inlining is in effect, use the
__option(auto_inline) command.
To check whether bottom-up inlining is in effect, use the
__option(inline_bottom_up) command.
Extensions are C++-style comments, unnamed arguments in function definitions, # not and argument in macros, identifier after #endif, typecasted pointers as lvalues, converting pointers to same-size types, arrays of zero length in structures, and the D constant suffix.
To check whether ANSI strictness is in effect, use the
__option(ANSI_strict) command.
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Target Settings
DSP56800-Specific Target Settings Panels
Table 5.3 C/C++ Language (C Only) Panel Elements ( continued )
Element
ANSI Keywords
Only checkbox
Expand
Trigraphs checkbox
Enums Always
Int checkbox
Purpose
Checked — Does not permit additional keywords of CodeWarrior C.
Clear — Does permit additional keywords.
Checked — C Compiler ignores trigraph characters.
Clear — C Compiler does not allow trigraph characters, per strict ANSI/ISO standards.
Require Function
Prototypes checkbox
Checked — Compiler does not allow functions that do not have prototypes.
Clear — Compiler allows functions without prototypes.
Checked — Restricts all enumerators to the size of a singed int.
Clear — Compiler converts unsigned int enumerators to signed int, then chooses an accommodating data type, char to long int.
Comments
Additional keywords are asm (use the compiler built-in assembler) and inline (lets you declare a C function to be inline).
To check whether this keyword restriction is in effect, use the
__option(only_std_keywords) command.
Many common character constants resemble trigraph sequences, especially on the Mac OS. This extension lets you use these constants without including escape characters.
NOTE: If this option is on, be careful about initializing strings or multicharacter constants that include question marks.
To check whether this option is on. use the __option(trigraphs) command.
This option helps prevent errors from calling a function before its declaration or definition.
To check whether this option is in effect, use the
__option(require_prototypes) command.
To check whether this restriction is in effect, use the
__option(enumalwasysint) command.
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Target Settings
DSP56800-Specific Target Settings Panels
Table 5.3 C/C++ Language (C Only) Panel Elements ( continued )
Element
Use Unsigned
Chars checkbox
Reuse Strings checkbox
Purpose
Checked — Compiler treats a char declaration as an unsigned char declaration.
Clear — Compiler treats char and unsigned char declarations differently.
Checked — Compiler stores only one copy of identical string literals, saving memory space.
Clear — Compiler stores each string literal.
Comments
Some libraries were compiled without this option. Selecting this option may make your code incompatible with such libraries.
To check whether this option is in effect, use the
__option(unsigned_char) command.
If you select this option, changing one of the strings affects them all.
C/C++ Preprocessor
The C/C++ Preprocessor (Figure 5.5) panel controls how the preprocessor interprets source code. By modifying the settings on this panel, you can control how the preprocessor translates source code into preprocessed code.
More specifically, the C/C++ Preprocessor panel provides an editable text field that can be used to #define macros, set #pragmas, or #include prefix files.
Figure 5.5 The C/C++ Preprocessor Panel
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Target Settings
DSP56800-Specific Target Settings Panels
Table 5.4 provides information about the options in this panel.
Table 5.4 C/C++ Language Preprocessor Elements
Element Purpose
Source encoding Allows you to specify the default encoding of source files. Multibyte and Unicode source text is supported.
Comments
To replicate the obsolete option
“Multi-Byte Aware”, set this option to
System or Autodetect. Additionally, options that affect the
"preprocessing" request appear in this panel.
Use prefix text in precompiled header
Controls whether a *.pch or *.pch++ file incorporates the prefix text into itself.
Keep comments Controls whether comments are emitted in the output.
Use #line Controls whether file changes appear in comments (as before) or in #line directives.
Keep whitespace Controls whether whitespace is stripped out or copied into the output.
This option defaults to “off” to correspond with previous versions of the compiler that ignore the prefix file when building precompiled headers.
If any #pragmas are imported from old C/C++ Language (C Only) Panel settings, this option is set to “on”.
Emit file changes Controls whether notification of file changes
(or #line changes) appear in the output.
Emit #pragmas Controls whether #pragmas encountered in the source text appear in the preprocessor output.
Show full paths Controls whether file changes show the full path or the base filename of the file.
This option is essential for producing reproducible test cases for bug reports.
This is useful for keeping the starting column aligned with the original source, though we attempt to preserve space within the line. This doesn’t apply when macros are expanded.
C/C++ Warnings
Use the C/C++ Warnings panel (Figure 5.6) to specify C language features for the
DSP56800. Table 5.5 explains the elements of this panel.
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Target Settings
DSP56800-Specific Target Settings Panels
NOTE
The CodeWarrior compiler for DSP56800 does not support C++.
Figure 5.6 C/C++ Warnings Panel
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Target Settings
DSP56800-Specific Target Settings Panels
Table 5.5 C/C++ Warnings Panel Elements
Element
Illegal Pragmas checkbox
Possible Errors checkbox
Checked — Compiler checks for common typing mistakes, such as == for =.
Clear — Compiler does not perform such checks.
Extended Error
Checking checkbox
Hidden Virtual
Functions
Implicit
Arithmetic
Conversions checkbox
Purpose
Checked — Compiler issues warnings about invalid pragma statements.
Clear — Compiler does not issue such warnings.
Checked — Compiler issues warnings in response to specific syntax problems.
Clear — Compiler does not perform such checks.
Leave clear.
Comments
According to this option, the invalid statement #pragma near_data off would prompt the compiler response
WARNING: near data is not a
pragma.
To check whether this option is in effect, use the
__option(warn_illpragma) command.
If this option is in effect, any of these conditions triggers a warning: an assignment in a logical expression; an assignment in a while, if, or for expression; an equal comparison in a statement that contains a single expression; a semicolon immediately after a while, if, or for statement.
To check whether this option is in effect, use the
__option(warn_possunwant) command.
Syntax problems are: a non-void function without a return statement, an integer or floating-point value assigned to an enum type, or an empty return statement in a function not declared void.
To check whether this option is in effect, use the
__option(extended_errorcheck) command.
Does not apply to C.
Checked — Compiler verifies that operation destinations are large enough to hold all possible results.
Clear — Compiler does not perform such checks.
If this option is in effect, the compiler would issue a warning in response to assigning a long value to a char variable.
To check whether this option is in effect, use the
__option(warn_implicitconv) command.
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Target Settings
DSP56800-Specific Target Settings Panels
Table 5.5 C/C++ Warnings Panel Elements ( continued )
Element
Pointer/Integral
Conversions
Unused
Variables checkbox
Unused
Arguments checkbox
Purpose
Checked — Compiler checks for pointer/ integral conversions.
Clear — Compiler does not perform such checks.
Checked — Compiler checks for declared, but unused, variables.
Clear — Compiler does not perform such checks.
Checked — Compiler checks for declared, but unused, arguments.
Clear — Compiler does not perform such checks.
Comments
See #pragma warn_any_ptr_int_conv and #pragma warn_ptr_int_conv.
The pragma unused overrides this option.
To check whether this option is in effect, use the
__option(warn_unusedvar) command.
The pragma unused overrides this option.
Another way to override this option is clearing the ANSI Strict checkbox of the C/C++ Language (C Only) panel, then not assigning a name to the unused argument.
To check whether this option is in effect, use the
__option(warn_unusedarg) command.
See #pragma warn_missingreturn.
Missing ‘return’
Statements
Expression Has
No Side Effect
Extra Commas checkbox
Inconsistent Use of ‘class’ and
‘struct’ Keywords checkbox
Checked — Compiler checks for missing
‘return’ statements.
Clear — Compiler does not perform such checks.
Checked — Compiler issues warning if expression has no side effect.
Clear — Compiler does not perform such checks.
Checked — Compiler checks for extra commas in enums.
Clear — Compiler does not perform such checks.
Leave clear.
See #pragma warn_no_side_effect.
To check whether this option is in effect, use the
__option(warn_extracomma) command.
Does not apply to C.
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Target Settings
DSP56800-Specific Target Settings Panels
Table 5.5 C/C++ Warnings Panel Elements ( continued )
Element
Empty
Declarations checkbox
Purpose
Checked — Compiler issues warnings about declarations without variable names.
Clear — Compiler does not issue such warnings.
Comments
According to this option, the incomplete declaration int ; would prompt the compiler response
WARNING.
To check whether this option is in effect, use the
__option(warn_emptydecl) command.
See #pragma warn_filenamecaps.
Include File
Capitialization
Pad Bytes
Added
Undefined Macro
In #if
Non-Inlined
Functions checkbox
Treat All
Warnings As
Errors checkbox
Checked — Compiler issues warning about include file capitialization.
Clear — Compiler does not perform such checks.
Checked — Compiler checks for pad bytes added.
Clear — Compiler does not perform such checks.
Checked — Compiler checks for undefined macro in #if.
Clear — Compiler does not perform such checks.
Checked — Compiler issues a warning if unable to inline a function.
Clear — Compiler does not issue such warnings.
Checked — System displays warnings as error messages.
Clear — System keeps warnings and error messages distinct.
See #pragma warn_padding.
See #pragma warn_undefmacro.
To check whether this option is in effect, use the
__option(warn_notinlined) command.
M56800 Assembler
The
M56800 Assembler
panel (Figure 5.7) determines the format used for the assembly source files and the code generated by the DSP56800 assembler.
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Target Settings
DSP56800-Specific Target Settings Panels
Figure 5.7 M56800 Assembler Settings Panel
86
The items in this panel are:
Case Sensitive Identifiers
When this option is enabled, the assembler distinguishes lowercase characters from uppercase characters for symbols. For example, the identifier flag is the not the same as Flag when the option is enabled.
NOTE
This option must be enabled when mixing assembler and C code.
Generate Listing File
The
Generate Listing File
option determines whether or not a listing file is generated when the CodeWarrior IDE assembles the source files in the project. The assembler creates a listing file that contains file source along with line numbers, relocation
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DSP56800-Specific Target Settings Panels information, and macro expansions when the option is enabled. When the option is disabled, the assembler does not generate the listing file.
When a listing file is output, the file is created in the same directory as the assembly file it is listing with a .lst extension appended to the end of the file name.
Detects pipeline errors for delays to N register loads
Checking this option enables the assembler to generate error messages.
In the following instruction: [move X:(Rn+offset),N], N is not available in the instruction following immediately. This option allows the assembler to flag error for pipeline dependencies.
Prefix File
The
Prefix File
field contains the name of a file to be included automatically at the beginning of every assembly file in the project. This field lets you include common definitions without using an include directive in every file.
ELF Disassembler
The
ELF Disassembler panel (Figure 5.8) appears when you disassemble object files.
To view the disassembly of a module, select
Project > Disassemble
.
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Target Settings
DSP56800-Specific Target Settings Panels
Figure 5.8 ELF Disassembler Panel
88
The ELF Disassembler panel options are:
• Show Headers
The
Show Headers
option determines whether the assembled file lists any ELF header information in the disassembled output.
• Show Symbol and String Tables
The
Show Symbol and String Tables option determines whether the disassembler lists the symbol and string table for the disassembled module.
• Verbose Info
The
Verbose Info
option instructs the disassembler to show additional information in the ELF file. For the .symtab section, some of the descriptive constants are shown with their numeric equivalents. The sections .line and
.debug
are shown with an unstructured hex dump.
• Show Relocations
The
Show Relocations
option shows relocation information for the corresponding text (.rela.text) or data (.rela.data) section.
• Show Code Modules
The
Show Code Modules
option determines whether the disassembler outputs the
ELF code sections for the disassembled module.
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DSP56800-Specific Target Settings Panels
If enabled, the
Use Extended Mnemonics, Show Source Code
,
Show Addresses and Object Code,
and
Show Comments
options become available.
– Use Extended Mnemonics
The
Use Extended Mnemonics
option determines whether the disassembler lists the extended mnemonics for each instruction of the disassembled module.
This option is available only if the
Show Code Modules
option is enabled.
– Show Addresses and Object Code
The
Show Addresses
and
Object Code
option determines whether the disassembler lists the address and object code for the disassembled module.
This option is available only if the
Show Code Modules
option is enabled.
– Show Source Code
The
Show Source Code
option determines whether the disassembler lists the source code for the current module. Source code is displayed in mixed mode with line number information from the original C source.
This option is available only if the
Show Code Modules
option is enabled.
– Show Comments
The
Show Comments
option displays comments produced by the disassembler, in sections where comment columns are provided.
This option is available only if the
Show Code Modules
option is enabled.
• Show Data Modules
The
Show Data Modules
option determines whether or not the disassembler outputs any ELF data sections (such as .data and .bss) for the disassembled module.
– Disassemble Exception Tables
The
Disassemble Exception Tables
option determines whether or not the disassembler outputs any C++ exception tables for the disassembled module.
This option is available when you select
Show Data Modules
.
NOTE
Disassemble Exception Tables
is not available for DSP56800, since it does not support C++.
• Show Debug Info
The
Show Debug Info
option directs the disassembler to include DWARF symbol information in the disassembled output.
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Target Settings
DSP56800-Specific Target Settings Panels
M56800 Processor
The
M56800 Processor
settings panel (Figure 5.9) determines the kind of code the compiler creates. This panel is available only when the current build target uses the
M56800 Linker.
Figure 5.9 M56800 Processor Settings Panel
90
The items in this panel are:
Peephole Optimization
This option controls the use of peephole optimizations. The peephole optimizations are small local optimizations that eliminate some compare instructions and optimize some address register updates for more efficient sequences.
Instruction Scheduling
This option determines whether the compiler rearranges instructions to take advantage of the M56800’s scheduling architecture. This option results in faster execution speed, but is often difficult to debug.
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Target Settings
DSP56800-Specific Target Settings Panels
NOTE
Instruction Scheduling can make source-level debugging difficult because the source code might not correspond exactly to the underlying instructions. Disable this option when debugging code.
Allow REP Instructions
This option controls REP instruction usage. Such instructions are generally more efficient, but they prevent you from servicing any incoming interrupts inside a REP construct. If you are using interrupts or writing a time-critical real-time application, avoid using REP instructions.
Allow DO Instructions
This option controls the compiler’s support for the DO instruction. Since the compiler never nests DO instructions, interrupt routines are always free to use those instructions.
Make Strings ReadOnly
This option determines whether you can specify a location to store string constants. If this option is disabled, the compiler stores string constants in the data section of the
ELF file. If this option is enabled, the compiler stores string constants in the read-only
.rodata
section.
Create Assembly Output
This option allows the compiler to produce a .asm assembler-compatible file for each
C source file in the project. The.asm file is located in the same path as the Project/
Debug file and has the same name as the .c file containing main.
For example, MyProgram.c would produce the assembly output
MyProgram.asm
.
Compiler adjusts for delayed load of N-registers
When N-register (offset registers) are used consecutively, this option allows the compiler to send NOP instruction to resolve the restrictions in pipeline dependencies.
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Target Settings
DSP56800-Specific Target Settings Panels
Write const data to .rodata section
This option allows the compiler to write all constant data to a read-only memory section (.rodata). You must add .rodata section in the linker command file. This option is overridden by the use_rodata pragma.
Generate code for profiling
This option allows the compiler to generate code for profiling. For more details about the profiler, see the “Profiler” on page 275.
M56800 Linker
The
M56800 Linker
panel (Figure 5.10) controls the behavior of the linker. This panel is only available if the current build target uses the M56800 Linker.
Figure 5.10 M56800 Linker Settings Panel
92
The M56800 Linker panel options are:
• Generate Symbolic Info
The
Generate Symbolic Info
option controls whether the linker generates debugging information. If the option is enabled, the linker generates debugging
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Target Settings
DSP56800-Specific Target Settings Panels information. This information is included within the linked ELF file. This setting does not generate a separate file.
If you select
Project > Debug
, the CodeWarrior IDE enables the
Generate
Symbolic Info
option for you.
If the
Generate Symbolic Info
option is not enabled, the
Store Full Path Names
option is not available.
NOTE
If you decide to disable the
Generate Symbolic Info
option, you cannot debug your project using the CodeWarrior debugger. For this reason, the compiler enables this option by default.
– Store Full Path Names
The
Store Full Path Names
option controls how the linker includes path information for source files when generating debugging information.
If this option is enabled, the linker includes full path names to the source files.
If this option is disabled, the linker uses only the file names. By default, this option is enabled.
This option is available only if you enable the Generate Symbolic Info option.
• Generate Link Map
The
Generate Link Map
option controls whether the linker generates a link map.
Enable this option to let the linker generate a link map.
The file name for the link map adds the extension .xMAP to the generated file name. The linker places the link map in the same folder as the output .elf file.
For each object and function in the output file, the link map shows which file provided the definition. The link map also shows the address given to each object and function, a memory map of where each section resides in memory, and the value of each linker-generated symbol.
Although the linker aggressively strips unused code and data when the
CodeWarrior IDE compiles the relocatable file, it never deadstrips assembler relocatable files or relocatable files built with other compilers. If a relocatable file was not built with the CodeWarrior C compiler, the link map lists all of the unused but unstripped symbols.
– List Unused Objects
The
List Unused Objects
option controls whether the linker includes unused objects in the link map. Enable the option to let the linker include unused objects in the link map. The linker does not link unused code in the program.
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Target Settings
DSP56800-Specific Target Settings Panels
Usually, this option is disabled. However, you might want to enable it in certain cases. For example, you might discover that an object you expect to be used is not actually used. This option is not available unless you enable the
Generate Link Map
option.
– Show Transitive Closure
The
Show Transitive Closure option recursively lists in the link map file all of the objects referenced by main( ). Listing 5.1 shows some sample code. To show the effect of the
Show Transitive Closure
option, you must compile the code.
Listing 5.1 Sample Code to Show Transitive Closure
void foot( void ){ int a = 100; } void pad( void ){ int b = 101; } int main( void ){ foot(); pad(); return 1;
}
After you compile the source, the linker generates a link map file. Note that this option is not available unless you enable the
Generate Link Map
option.
Listing 5.2 Effects of Show Transitive Closure in the Link Map File
# Link map of Finit_sim_
1] interrupt_vectors.text found in 56800_vector.asm
2] sim_intRoutine (notype,local) found in 56800_vector.asm
2] Finit_sim_ (func,global) found in 56800_init.asm
3] Fmain (func,global) found in M56800_main.c
4] Ffoot (func,global) found in M56800_main.c
4] Fpad (func,global) found in M56800_main.c
3] F__init_sections (func,global) found in Runtime 56800.lib initsections.o
4] Fmemset (func,global) found in MSL C 56800.lib mem.o
5] F__fill_mem (func,global) found in MSL C 56800.lib mem_funcs.o
1] Finit_sim_ (func,global) found in 56800_init.asm
• Disable Deadstripping
The
Disable Deadstripping
option prevents the linker from removing unused code and data.
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Target Settings
DSP56800-Specific Target Settings Panels
• Generate ELF Symbol Table
The
Generate ELF Symbol Table
option instructs the linker to generate an ELF symbol table, as well as a list of relocations in the ELF executable file.
• Suppress Warning Messages
The
Suppress Warning Messages
option controls whether the linker displays warnings. If this option is disabled, the linker displays warnings in the Message window. If this option is disabled, the linker does not display warnings.
• Generate S-Record File
The
Generate S-Record File
option controls whether the linker generates an Srecord file based on the application object image. The S-record files have the extension .s.
In the case of the DSP56800, the linker generates three different S-record files.
Their contents are:
– {output file name}.S
S-record file containing both P and X memory contents.
– {output file name}.p.S
S-record file containing P memory contents only.
– {output file name}.x.S
S-record file containing X memory contents only.
The linker places the S-record files in the output folder, which is a sub-folder of the project folder.
The linker generates the following S3 type S-records:
– Sort by Address
This option enables the compiler to sort S-records generated by the linker using byte address. This option is not available unless you enable the Generate
S-Record File option.
– Generate Byte Addresses
This option enables the linker to generate S-records in bytes. This option is not available unless you enable the Generate S-Record File option.
– Max Record Length
The
Max Record Length
field specifies the maximum length of the S-record generated by the linker. This field is available only if the Generate S-Record
File option is enabled. The maximum value for an S-record length is 256 bytes.
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DSP56800-Specific Target Settings Panels
96
NOTE
Most programs that load applications onto embedded systems have a maximum length for S-records. The CodeWarrior debugger can handle S-records as large as 256 bytes. If you are using something other than the CodeWarrior debugger to load your embedded application, you need to determine its maximum length.
– EOL Character
The
EOL Character
list box defines the end-of-line character for the S-record file. This list box is available only if you enable the Generate S-Record File option.
• Entry Point
The starting point for a program is set in the
Entry Point
field in the M56800 settings panel. The
Entry Point
field specifies the function that the linker first uses when the program runs.
The default function found in this field is located within the startup code that sets up the DSP56800 environment before your code executes. This function and its corresponding startup code will be different depending upon which stationery you have selected. In the case of hardware targeted stationery, the startup code can be found in the stationery-generated project’s startup folder.
The startup code performs other tasks, such as clearing the hardware stack, creating an interrupt table, and getting the stack start and exception handler addresses.
The final task performed by the startup code is to call your main() function.
• Force Active Symbols
The
Force Active Symbols
field instructs the linker to include symbols in the link even if the symbols are not referenced. In essence, it is a way to make symbols immune to deadstripping. When listing multiple symbols, use a single space between them as a separator.
Remote Debugging
Use the Remote Debugging panel (Figure 5.11, Figure 5.12) to set parameters for communication between a DSP56800 board or Simulator and the CodeWarrior
DSP56800 debugger. Table 5.6 explains the elements of this panel.
NOTE
Communications specifications also involve settings of the debugging M56800 Target panel (Figure 5.13).
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Target Settings
DSP56800-Specific Target Settings Panels
Figure 5.11 Remote Debugging Panel (56800 Simulator)
Figure 5.12 Remote Debugging Panel (Local Connection)
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Target Settings
DSP56800-Specific Target Settings Panels
Table 5.6 Remote Debugging Panel Elements
Element
Connection list box
Purpose
Specifies the connection type:
• 56800 Simulator — appropriate for testing code on the simulator before downloading code to an actual board.
• 56800 Local Hardware
Connection (CSS) — appropriate for using your computer’s command converter server, connected to a DSP56800 board.
Remote
Download Path text box
Launch Remote
Host Application checkbox
Multi-Core
Debugging
Allows debugging of multiple boards on a complex scan chain.
JTAG Clock
Speed text box
Comments
Selecting 56800 Simulator keeps the panel as Figure
5.11 shows.
Selecting 56800 Local
Hardware Connection adds the JTAG Clock Speed text box to the panel, as Figure
5.12 shows.
Not supported at this time.
Not supported at this time.
Specifies the JTAG lock speed for local hardware connection. (Default is
600 kilohertz.)
For more details, see
Debugging on a Complex
Scan Chain
This list box is available only if the Connection list box specifies 56800 Local
Hardware Connection (CSS).
The HTI will not work properly with a clock speed over 800 kHz.
M56800 Target (Debugging)
The
M56800 Target Settings
panel lets you set communication protocols for interaction between the DSP56800 board and the CodeWarrior debugger.
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Figure 5.13 M56800 Target Settings Panel
Target Settings
DSP56800-Specific Target Settings Panels
Table 5.7 Debugging M56800 Target Panel Elements
Element
Always reset on download checkbox
Use flash config file checkbox
Purpose
Checked — IDE issues a reset to the target board each time you connect to the board.
Clear — IDE does not issue a reset each time you connect to the target board.
Checked —
When the
Use
Flash Config File
option is enabled, you can specify the use of a flash configuration file (Listing
5.3) in the text box
.
Clear — Debugger assumes no flash on the target.
Comments
If the full path and file name are not specified, the default location is the same as the project file. You can click the
Choose
button to specify the file. The
Choose File
dialog box appears (Figure 5.14).
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Target Settings
DSP56800-Specific Target Settings Panels
Table 5.7 Debugging M56800 Target Panel Elements ( continued )
Element
Breakpoint Mode checkbox
Auto-clear previous hardware breakpoint
Initialize OMR for program memory checkbox
Processor list box
Purpose
Specifies the breakpoint mode:
• Automatic —
CodeWarrior software determines when to use software or hardware breakpoints.
• Software —
CodeWarrior software always uses software breakpoints.
• Hardware —
CodeWarrior software always uses the available hardware breakpoints.
Checked — Automatically clears the previous harware breakpoint.
Clear — Does not
Automatically clears the previous harware breakpoint.
Checked — Choose the program memory mode
(external or internal) at connect.
Clear — OMR is unchanged.
Specifies the processor
Comments
Software breakpoints contain debug instructions that the debugger writes into your code. You cannot set such breakpoints in flash, as it is read-only.
Hardware breakpoints use the onchip debugging capabilities of the
DSP56800. The number of available hardware breakpoints limits these capabilities.
Note, Breakpoint Mode only effects
HW targets.
Currently this selects the register layout.
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Target Settings
DSP56800-Specific Target Settings Panels
Figure 5.14 Choose File Dialog Box
Listing 5.3 Flash Configuration File Line Format
baseAddr startAddr endAddr progMem regBaseAddr Terase
TME Tnvs Tpgs Tprog Tnvh Tnvh1 Trcv
Each text line of the configuration file specifies a flash unit on the target. The prototype is shown in Listing 5.3 and its arguments are shown in Table 5.8.
Table 5.8 Flash Configuration File Line Format
Argument
baseAddr startAddr endAddr progMem regBaseAddr
Terase
Description
address where row 0 (zero) starts first flash memory address last flash memory address
0 = data (X:), 1 = program memory (P:) location in data memory map where the control registers are mapped erase time
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Target Settings
DSP56800-Specific Target Settings Panels
Argument
TME
Tnvs
Tpgs
Tprog
Tnvh
Tnvh1
Trcv
Description
mass erase time
PROG/ERASE to NVSTR set up time
NVSTR to program set up time program time
NVSTR hold time
NVSTR hold time(mass erase) recovery time
A sample flash configuration file for DSP56F803 and DSP56F805 is in Listing 5.4.
Do not change the contents of this file.
Listing 5.4 Sample Flash Configuration File for DSP56F803/5
0 0x0004
0 0x8000
0 0x1000
0x7dff
0x87ff
0x1fff
1 0x0f40
1 0x0f80
0 0x0f60
0x0002
0x0002
0x0002
0x0006
0x0006
0x0006
0x001A
0x001A
0x001A
0x0033
0x0033
0x0033
0x0066
0x0066
0x0066
0x001A
0x001A
0x001A
0x019A
0x019A
0x019A
0x0006
0x0006
0x0006
NOTE
You cannot use Flash ROM with the board set in development mode.
Ensure the
Debugger sets OMR on launch
is not enabled if you are using this feature.
Remote Debug Options
Use the Remote Debug Options panel (Figure 5.15) to specify different remote debug options.
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Target Settings
DSP56800-Specific Target Settings Panels
Figure 5.15 Remote Debug Options
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Target Settings
DSP56800-Specific Target Settings Panels
Table 5.9 Remote Debug Options Panel Elements
Element
Program
Download
Options area
Purpose
Checked Download checkboxes specify the section types to be downloaded on initial launch and on successive runs.
Checked Verify checkboxes specify the section types to be verified
(that is, read back to the linker).
Comments
Section types:
• Executable — program-code sections that have X flags in the linker command file.
• Constant Data — programdata sections that do not have X or W flags in the linker command file.
• Initialized Data — programdata sections with initial values. These sections have
W flags, but not X flags, in the linker command file.
• Uninitialized Data — program-data sections without initial values. These sections have W flags, but not X flags, in the linker command file.
Not supported at this time.
Use Memory
Configuration
File checkbox
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Processor Expert Interface
6
Your CodeWarrior™ IDE features a Processor Expert™ plug-in interface, for rapid development of embedded applications. This chapter explains Processor Expert concepts, and Processor Expert additions to the CodeWarrior visual interface. This chapter includes a brief tutorial exercise.
This chapter contains these sections:
• Processor Expert Overview
• Processor Expert Windows
• Processor Expert Tutorial
Processor Expert Overview
The Processor Expert Interface (PEI) is an integrated development environment for applications based on DSP56800/E (or many other) embedded microcontrollers. It reduces development time and cost for applications. Its code makes very efficient use of microcontroller and peripheral capabilities. Furthermore, it helps develop code that is highly portable.
Features include:
• Embedded Beans™ components — Each bean encapsulates a basic functionality of embedded systems, such as CPU core, CPU on-chip peripherals, and virtual devices. To create an application, you select, modify, and combine the appropriate beans.
– The Bean Selector window lists all available beans, in an expandable tree structure. The Bean Selector describes each bean; some descriptions are extensive.
– The Bean Inspector window lets you modify bean properties, methods, events, and comments.
• Processor Expert page — This additional page for the CodeWarrior project window lists project CPUs, beans, and modules, in a tree structure. Selecting or double-clicking items of the page opens or changes the contents of related
Processor Expert windows.
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Processor Expert Interface
Processor Expert Overview
106
• Target CPU window — This window depicts the target microprocessor as a simple package or a package with peripherals. As you move the cursor over this picture’s pins, the window shows pin numbers and signals. Additionally, you can have this window show a scrollable block diagram of the microprocessor.
• CPU Structure window — This window shows the relationships of all targetmicroprocessor elements, in an expandable-tree representation.
• CPU Types Overview — This reference window lists all CPUs that your
Processor Expert version supports.
• Memory Map — This window shows the CPU address space, plus mapping for internal and external memory.
• Resource Meter — This window shows the resource allocation for the target microprocessor.
• Peripheral Usage Inspector — This window shows which bean allocates each on-chip peripheral.
• Installed Beans Overview — This reference window provides information about all installed beans in your Processor Expert version.
• Driver generation — The PEI suggests, connects, and generates driver code for embedded-system hardware, peripherals, and algorithms.
• Top-Down Design — A developer starts design by defining application behavior, rather than by focussing on how the microcontroller works.
• Extensible beans library — This library supports many microprocessors, peripherals, and virtual devices.
• Beans wizard — This external tool helps developers create their own custom beans.
• Extensive help information — You access this information either by selecting
Help from the Program Expert menu, or by clicking the Help button of any
Processor Expert window or dialog box.
Processor Expert Code Generation
The PEI manages your CPU and other hardware resources, so that you can concentrate on virtual prototyping and design. Your steps for application development are:
1. Creating a CodeWarrior project, specifying the Processor Expert stationery appropriate for your target processor.
2. Configuring the appropriate CPU bean.
3. Selecting and configuring the appropriate function beans.
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Processor Expert Interface
Processor Expert Overview
4. Starting code design (that is, building the application).
As you create the project, the project window opens in the IDE main window. This project window has a Processor Expert page (Figure 6.1). The Processor Expert Target
CPU window also appears at this time. So does the Processor Expert bean selector window, although it is behind the Target CPU window.
Figure 6.1 Project Window: Processor Expert Page
When you start code design, the PEI generates commented code from the bean settings. This code generation takes advantage of the Processor Expert CPU knowledge system and solution bank, which consists of hand-written, tested code optimized for efficiency.
To add new functionalities, you select and configure additional beans, then restart code design. Another straightforward expansion of PEI code is combining other code that you already had produced with different tools.
Processor Expert Beans
Beans encapsulate the most-required functionalities for embedded applications.
Examples include port bit operations, interrupts, communication timers, and A/D converters.
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Processor Expert Interface
Processor Expert Overview
The Bean Selector (Figure 6.2) helps you find appropriate beans by category: processor, MCU external devices, MCU internal peripherals, or on-chip peripherals.
To open the bean selector, select Processor Expert > View > Bean Selector, from the main-window menu bar.
Figure 6.2 Bean Selector
The bean selector’s tree structures list all available beans; double-clicking the name adds the bean to your project. Clicking the Quick Help button opens or closes an explanation pane that describes the highlighted bean.
Once you determine the appropriate beans, you use the Bean Inspector (Figure 6.3) to fine tune each bean, making it optimal for your application.
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Figure 6.3 Bean Inspector
Using the Bean Inspector to set a bean’s initialization properties automatically adds bean initialization code to CPU initialization code. You use the Bean Inspector to adjust bean properties, so that generated code is optimal for your application.
Beans greatly facilitate management of on-chip peripherals. When you choose a peripheral from bean properties, the PEI presents all possible candidates. But the PEI indicates which candidates already are allocated, and which are not compatible with current bean settings.
Processor Expert Menu
Table 6.1 explains the selections of the Processor Expert menu.
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Processor Expert Overview
Table 6.1 Processor Expert Menu Selections
Item
Open Processor
Expert
Code Design
<Project>
Undo Last Code
Design
View
View (continued)
Subitem Action
none none none
Project Panel
Bean Inspector
Opens the PEI for the current project.
(Available only if the current project does not already involve the PEI.)
Generates code, including drivers, for the current project. Access these files via the
Generate Code folder, of the project-window
Files page.
Deletes the most recently-generated code, returning project files to their state after the previous, error-free code generation.
Brings the Processor Expert page to the front of the CodeWarrior project window.
(Not available if the project window does not include a Processor Expert page.)
Opens the Bean Inspector window, which gives you access to bean properties.
Bean Selector
Target CPU Package
Opens the Beans Selector window, which you use to choose the most appropriate beans.
Opens the Target CPU Package window, which depicts the processor. As you move your cursor over the pins of this picture, text boxes show pin numbers and signal names.
Target CPU Block Diagram Opens the Target CPU Package window, but portrays the processor as a large block diagram.
Scroll bars let you view any part of the diagram.
As you move your cursor over modules, floating text boxes identify pin numbers and signals.
Error Window
Resource Meter
Target CPU Structure
Opens the Error Window, which shows hints, warnings, and error messages.
Opens the Resource Meter window, which shows usage and availability of processor resources.
Opens the CPU Structure window, which uses an expandible tree structure to portray the processor.
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Processor Expert Overview
Table 6.1 Processor Expert Menu Selections ( continued )
Item
Tools
Help
Help (continued)
Subitem
Peripherals Usage
Inspector
Action
Opens the Peripherals Usage Inspector window, which shows which bean allocates each peripheral.
Peripheral Initialization
Inspector
Installed Beans Overview
CPU Types Overview
CPU Parameters Overview Opens the CPU Parameters window, which lists clock-speed ranges, number of pins, number of timers, and other reference information for the supported processors.
Memory Map
Opens the CPU Overview window, which lists supported processors in an expandable tree structure.
Opens the Memory Map window, which depicts
CPU address space, internal memory, and external memory.
<tool name>
Opens the Peripherals Initialization Inspector window, which show the initialization value and value after reset for all peripheral register bits.
Opens the Beans Overview window, which provides information about all beans in your project.
SHELL
Starts the specified compiler, linker or other tool.
(You use the Tools Setup window to add tool names to this menu.)
Opens a command-line window.
Tools Setup
Processor Expert Help
Introduction
Opens the Tools Setup window, which you use to add tools to this menu.
Opens the help start page.
Benefits
User Interface
Tutorial
Quick Start
Embedded Beans
Opens the PEI help introduction.
Opens an explanation of PEI benefits.
Opens an explanation of the PEI environment.
[None available for the DSP56800/E.]
Opens PEI quick start instructions.
Opens the first page of a description database of all beans.
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Table 6.1 Processor Expert Menu Selections ( continued )
Item
Update
Subitem Action
Embedded Beans
Categories
Supported CPUs,
Compilers, and Debuggers
Opens the first page of a description database of beans, organized by category.
Opens the list of processors and tools that the
PEI plug-in supports.
PESL Library User Manual Opens the Processor Expert System Library, for advanced developers.
User Guide Opens a .pdf guide that focuses on the
DSP56800/E processor family.
Opens documentation of the target processor, in a .pdf search window.
Search in PDF
Documentation of the
Target CPU
Go to Processor Expert
Home Page
About Processor Expert
Update Processor Exert
Beans from Package
Check Processor Expert
Web for updates
Bring PE Windows to
Front none
Arrange PE Windows none
Opens your default browser, taking you to the
PEI home page.
Opens a standard About dialog box for the PEI.
Opens the Open Update Package window. You can use this file-selection window to add updated or new beans (which you downloaded over the web) to your project.
Checks for updates available over the web. If any are available, opens your default browser, so that you can download them.
Moves PEI windows to the front of your monitor screen.
Restores the default arrangement of all open
PEI windows.
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Processor Expert Windows
Processor Expert Windows
This section illustrates important Processor Expert windows and dialog boxes.
Bean Selector
The Bean Selector window (Figure 6.4) explains which beans are available, helping you identify those most appropriate for your application project. To open this window, select Processor Expert > View > Bean Selector, from the main-window menu bar.
Figure 6.4 Bean Selector Window
The Bean Categories page, at the left side of this window, lists the available beans in category order, in an expandable tree structure. Green string bean symbols identify beans that have available licenses. Grey string bean symbols identify beans that do not have available licenses.
The On-Chip Peripherals page lists beans available for specific peripherals, also in an expandable tree structure. Yellow folder symbols identify peripherals fully available. Light blue folder symbols identify partially used peripherals. Dark blue folder symbols identify fully used peripherals.
Bean names are black; bean template names are blue. Double-click a bean name to add it to your project.
Click the Quick Help button to add the explanation pane to the right side of the window, as Figure 6.4 shows. This pane describes the selected (highlighted) bean. Use the scroll bars to read descriptions that are long.
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Click the two buttons at the bottom of the window to activate or deactivate filters. If the all/CPU filter is active, the window lists only the beans for the target CPU. If the license filter is active, the window lists only the beans for which licenses are available.
Bean Inspector
The Bean Inspector window (Figure 6.5) lets you modify bean properties and other settings. To open this window, select Processor Expert > View > Bean Inspector, from the main-window menu bar.
Figure 6.5 Bean Inspector Window
114
This window shows information about the currently selected bean — that is, the highlighted bean name in the project-window Processor Expert page. The title of the
Bean Inspector window includes the bean name.
The Bean Inspector consists of Properties, Methods, Events, and Comment pages. The first three pages have these columns:
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• Item names — Items to be set. Double-click on group names to expand or collapse this list. For the Method or Event page, double-clicking on an item may open the file editor, at the corresponding code location.
• Selected settings — Possible settings for your application. To change any ON/
OFF-type setting, click the circular-arrow button. Settings with multiple possible values have triangle symbols: click the triangle to open a context menu, then select the appropriate value. Timing settings have an ellipsis (...) button: click this button to open a setting dialog box.
• Setting status — Current settings or error statuses.
Use the comments page to write any notations or comments you wish.
NOTE
If you have specified a target compiler, the Bean Inspector includes an additional Build options page for the CPU bean.
If your project includes external peripherals, the Bean Inspector includes an additional Used page. Clicking a circular-arrow button reserves a resource for connection to an external device. Clicking the same button again frees the resource.
The Basic, Advanced, and Expert view mode buttons, at the bottom of the window, let you change the detail level of Bean Inspector information.
The Bean Inspector window has its own menu bar. Selections include restoring default settings, saving the selected bean as a template, changing the bean’s icon, disconnecting from the CPU, and several kinds of help information.
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Processor Expert Windows
Target CPU Window
The Target CPU window (Figure 6.6) depicts the target processor as a realistic CPU package, as a CPU package with peripherals, or as a block diagram. To open this window, select Processor Expert > View > Target CPU Package, from the mainwindow menu bar. (To have this window show the block diagram, you may select
Processor Expert > View > Target CPU Block Diagram, from the main-window menu bar.)
Figure 6.6 Target CPU Window: Package
116
Arrows on pins indicate input, output, or bidirectional signals. As you move your cursor over the processor pins, text boxes at the bottom of this window show the pin numbers and signal names.
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Processor Expert Windows
Use the control buttons at the left edge of this window to modify the depiction of the processor. One button, for example, changes the picture view the CPU package with peripherals. However, as Figure 6.7 shows, it is not always possible for the picture of a sophisticated processor to display internal peripherals.
Figure 6.7 Target CPU Window: Package and Peripherals
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Processor Expert Windows
In such a case, you can click the Always show internal peripheral devices control button. Figure 6.8 shows that this expands the picture size, as necessary, to allow the peripheral representations. This view also includes bean icons (blue circles) attached to the appropriate processor pins. Use the scroll bars to view other parts of the processor picture.
Figure 6.8 Target CPU Window: Peripherals and Bean Icons
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Click the Show MCU Block Diagram to change the picture to a block diagram, as
Figure 6.9 shows. Use the scroll bars to view other parts of the diagram. (You can bring up the block diagram as you open the Target CPU window, by selecting
Processor Expert > View > Target CPU Block Diagram, from the main-window menu bar.)
Figure 6.9 Target CPU Window: Block Diagram
Other control buttons at the left edge of the window let you:
• Show bean icons attached to processor pins.
• Rotate the CPU picture clockwise 90 degrees.
• Toggle default and user-defined names of pins and peripherals.
• Print the CPU picture.
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NOTE
As you move your cursor over bean icons, peripherals, and modules, text boxes or floating hints show information such as names, descriptions, and the allocating beans.
And note these additional mouse control actions for the Target CPU window:
• Clicking a bean icon selects the bean in the project window’s Processor Expert page.
• Double-clicking a bean icon open the Bean Inspector, displaying information for that bean.
• Right-clicking a bean icon, a pin, or a peripheral opens the corresponding context menu.
• Double-clicking an ellipsis (...) bean icon opens a context menu of all beans using parts of the peripheral. Selecting one bean from this menu opens the Bean
Inspector.
• Right-clicking an ellipsis (...) bean icon opens a context menu of all beans using parts of the peripheral. Selecting one bean from this menu opens the bean context menu.
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Memory Map Window
The Memory Map window (Figure 6.10) depicts CPU address space, and the map of internal and external memory. To open this window, select Processor Expert > View
> Memory Map, from the main-window menu bar.
Figure 6.10 Memory Map Window
The color key for memory blocks is:
• White — Non-usable space
• Dark Blue — I/O space
• Medium Blue — RAM
• Light Blue — ROM
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• Cyan — FLASH memory or EEPROM
• Black — External memory.
Pause your cursor over any block of the map to bring up a brief description.
CPU Types Overview
The CPU Types Overview window (Figure 6.11) lists supported processors, in an expandable tree structure. To open this window, select Processor Expert > View >
CPU Types Overview, from the main-window menu bar.
Figure 6.11 CPU Types Overview Window
122
Right-click the window to open a context menu that lets you add the selected CPU to the project, expand the tree structure, collapse the tree structure, or get help information.
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Resource Meter
The Resource Meter window (Figure 6.12) shows the usage or availability of processor resources. To open this window, select Processor Expert > View >
Resource Meter, from the main-window menu bar.
Figure 6.12 Resource Meter Window
Bars of this window indicate:
• The number of pins used
• The number of ports used
• Allocation of timer compare registers
• The number of timer capture registers used
• Allocation of serial communication channels
• Allocation of A/D converter channels.
Pausing your cursor over some fields of this window brings up details of specific resources.
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Installed Beans Overview
The Installed Beans Overview window (Figure 6.13) shows reference information about the installed beans. To open this window, select Processor Expert > View >
Installed Beans Overview, from the main-window menu bar.
Figure 6.13 Installed Beans Overview Window
This window’s View menu lets you change the display contents, such as showing driver status and information, restricting the kinds of beans the display covers, and so one.
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Peripherals Usage Inspector
The Peripherals Usage window (Figure 6.14) shows which bean allocates each peripheral. To open this window, select Processor Expert > View > Peripherals
Usage Inspector, from the main-window menu bar.
Figure 6.14 Peripherals Usage Window
The pages of this window reflect the peripheral categories: I/O, interrupts, timers, and channels. The columns of each page list peripheral pins, signal names, and the allocating beans.
Pausing your cursor over various parts of this window brings up brief descriptions of items. This window’s View menu lets you expand or collapse the display.
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Processor Expert Tutorial
Processor Expert Tutorial
This tutorial exercise generates code that flashes the LEDs of a MC56F8346E development board. Follow these steps:
1. Create a project: a. Start the CodeWarrior IDE, if it is not started already.
b. From the main-window menu bar, select File > New. The New window appears.
c. In the Project page, select (highlight) Processor Expert Examples
Stationery.
d. In the Project name text box, enter a name for the project, such as
LEDcontrol
.
e. Click the OK button. The New Project window replaces the New window.
f.
In the Project Stationery list, select TestApplications > Tools > LED >
56858. g. Click the OK button.
h. Click the OK button. The IDE:
• Opens the project window, docking it the left of the main window. This project window includes a Processor Expert page.
• Opens the Target CPU window, as Figure 6.15 shows. This window shows the CPU package and peripherals view.
• Opens the Bean Selector window, behind the Target CPU window.
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Figure 6.15 Project, Target CPU Windows
2. Select the sdm external memory target.
a. Click the project window’s Targets tab. The Targets page moves to the front of the window.
b. Click the target icon of the sdm external memory entry. The black arrow symbol moves to this icon, confirming your selection.
3. Add six BitIO beans to the project.
a. Click the project window’s Processor Expert tab. The Processor Expert page moves to the front of the window.
b. Make the Bean Selector window visible:
• Minimize the Target CPU window.
• Select Processor Expert > View > Bean Selector, from the main-window menu bar.
c. In the Bean Categories page, expand the entry MCU internal peripherals.
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e. Double-click the BitIO bean name six times. (Figure 6.16 depicts this bean selection.) The IDE adds these beans to your project; new bean icons appear in the project window’s Processor Expert page.
Figure 6.16 Bean Selector: BitIO Selection
128
NOTE
If new bean icons do not appear in the Processor Expert page, the system still may have added them to the project. Close the project, then reopen it. When you bring the Processor Expert page to the front of the project window, the page should show the new bean icons.
4. Add two ExtInt beans to the project.
a. In the Bean Categories page of the Bean Selector window, expand the
Interrupts subentry.
b. Double-click the ExtInt bean name two times. The IDE adds these beans to your project; new bean icons appear in the Processor Expert page.
c. You may close the Bean Inspector window.
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5. Rename the eight beans GPIO_C0 — GPIO_C3, GPIO_D6, GPIO_D7, IRQA, and IRQB.
a. In the project window’s Processor Expert page, right-click the name of the first BitIO bean. A context menu appears.
b. Select Rename Bean. A change box appears around the bean name.
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Processor Expert Tutorial c. Type the new name
GPIO_C0
, then press the Enter key. The list shows the new name; as Figure 6.17 shows, this name still ends with
BitIO
.
Figure 6.17 New Bean Name
d. Repeat substeps a, b, and c for each of the other BitIO beans, renaming them
GPIO_C1
,
GPIO_C2
,
GPIO_C3
,
GPIO_D6
, and
GPIO_D7
.
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Processor Expert Tutorial e. Repeat substeps a, b, and c for the two ExtInt beans, renaming them
IRQA
and
IRQB
. (Figure 6.18 shows the Processor Expert page at this point.)
Figure 6.18 New Bean Names
6. Update pin associations for each bean.
a. In the Processor Expert page, double-click the bean name
GPIO_C0
. The
Bean Inspector window opens, displaying information for this bean.
b. Use standard window controls to make the middle column of the Properties page about 2 inches wide.
c. In the Pin for I/O line, click the triangle symbol of the middle-column list box. The list box opens.
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Processor Expert Tutorial d. Use this list box to select GPIOC0_SCLK1_TB0_PHASEA1. (Figure 6.19 depicts this selection.)
Figure 6.19 New Pin Association
132 e. In the project window’s Processor Expert page, select the bean name
GPIO_C1
. The Bean Inspector information changes accordingly.
f.
Use the Pin for I/O middle-column list box to select
GPIOC1_MOSI1_TB1_PHASEB1.
g. Repeat substeps e and f, for bean
GPIO_C2
, to change its associated pin to
GPIOC2_MISO1_TB2_INDEX1.
h. Repeat substeps e and f, for bean
GPIO_C3
, to change its associated pin to
GPIOC3_SSA_B_TB3_HOME1.
i.
Repeat substeps e and f, for bean
GPIO_D6
, to change its associated pin to
GPIOD6_TxD1.
j.
Repeat substeps e and f, for bean
GPIO_D7
, to change its associated pin to
GPIOD7_RxD1.
k. In the project window’s Processor Expert page, select the bean name
IRQA
.
The Bean Inspector information changes accordingly.
l.
Use the Pin middle-column list box to select IRQA_B.
m. Repeat substeps k and l, for bean
IRQB
, to change its associated pin to
IRQB_B.
n. You may close the Bean Inspector window.
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7. Enable BitIO SetDir, ClrVal, and SetVal functions.
a. In the Processor Expert page, click the plus-sign control for the
GPIO_C0 bean. The function list expands: red X symbols indicate disabled functions, green check symbols indicate enabled functions.
b. Double-click function symbols as necessary, so that only SetDir, ClrVal, and
SetVal have green checks. (Figure 6.20 shows this configuration.)
Figure 6.20 GPIO_C3 Enabled Functions
c. Click the
GPIO_C0
minus-sign control. The function list collapses.
d. Repeat substeps a, b, and c for beans
GPIO_C1
,
GPIO_C2
,
GPIO_C3
,
GPIO_D6
, and
GPIO_D7
.
8. Enable ExtInt OnInterrupt, GetVal functions.
a. In the Processor Expert page, click the plus-sign control for the
IRQA
bean.
The function list expands.
b. Double-click function symbols as necessary, so that only OnInterrupt and
GetVal have green check symbols.
c. Click the
IRQA
minus-sign control. The function list collapses.
d. Repeat substeps a, b, and c for bean
IRQB
.
9. Design (generate) project code.
a. From the main-window menu bar, select Processor Expert > Code Design
‘LEDcontrol.mcp.’ (This selection shows the actual name of your project.)
The IDE and PEI generate several new files for your project.
b. You may close all windows except the project window.
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10. Update file Events.c.
a. Click the project window’s Files tab. The Files page moves to the front of the window.
b. Expand the User Modules folder. c. Double-click filename Events.c. An editor window opens, displaying this file’s text. (Listing 6.1, at the end of this tutorial, shows this file’s contents.) d. Find the line
IRQB_OnInterrupt()
.
e. Above this line, enter the new line
extern short IRQB_On;
.
f.
Inside
IRQB_OnInterrupt()
, enter the new line
IRQB_On ^= 1;
.
g. Find the line
IRQA_OnInterrupt()
.
h. Above this line, enter the new line
extern short IRQA_On;
.
i.
Inside
IRQA_OnInterrupt()
, enter the new line
IRQA_On ^= 1;
.
NOTE
Listing 6.1 shows these new lines as bold italics.
j.
Save and close file Events.c.
11. Update file LEDcontrol.c.
a. In the project window’s Files page, double-click filename LEDcontrol.c (or the actual .c filename of your project). An editor window opens, displaying this file’s text. b. Add custom code, to utilize the beans.
NOTE
Listing 6.2 shows custom entries as bold italics. Processor Expert software generated all other code of the file.
c. Save and close the file.
12. Build and debug the project.
a. From the main-window menu bar, select Project > Make. The IDE compiles and links your project, generating executable code.
b. Debug your project, as you would any other CodeWarrior project.
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This completes the Processor Expert tutorial exercise. Downloading this code to a
DSP56836E development board should make the board LEDs flash in a distinctive pattern.
Listing 6.1 File Events.c
/*
** ################################################################# **
** Filename : Events.C
**
** Project : LEDcontrol
**
** Processor : DSP56F836
**
** Beantype : Events
**
** Version : Driver 01.00
**
** Compiler : Metrowerks DSP C Compiler
**
** Date/Time : 3/24/2003, 1:18 PM
**
** Abstract :
**
** This is user's event module.
** Put your event handler code here.
**
** Settings :
**
**
** Contents :
**
** IRQB_OnInterrupt - void IRQB_OnInterrupt(void);
** IRQA_OnInterrupt - void IRQA_OnInterrupt(void);
**
**
** (c) Copyright UNIS, spol. s r.o. 1997-2002
**
** UNIS, spol. s r.o.
** Jundrovska 33
** 624 00 Brno
** Czech Republic
**
** http : www.processorexpert.com
** mail : [email protected]
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**
** #########################################################
*/
/* MODULE Events */
/*Including used modules for compilling procedure*/
#include "Cpu.h"
#include "Events.h"
#include "GPIO_C0.h"
#include "GPIO_C1.h"
#include "GPIO_C2.h"
#include "GPIO_C3.h"
#include "GPIO_D6.h"
#include "GPIO_D7.h"
#include "IRQA.h"
#include "IRQB.h"
/*Include shared modules, which are used for whole project*/
#include "PE_Types.h"
#include "PE_Error.h"
#include "PE_Const.h"
#include "IO_Map.h"
/*
** ==========================================================
** Event : IRQB_OnInterrupt (module Events)
**
** From bean : IRQB [ExtInt]
** Description :
** This event is called when the active signal edge/level
** occurs.
** Parameters : None
** Returns : Nothing
** ==========================================================
*/
#pragma interrupt called
extern short IRQB_On;
void IRQB_OnInterrupt(void)
{
IRQB_On ^=1;
/* place your IRQB interrupt procedure body here */
}
/*
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** ==========================================================
** Event : IRQA_OnInterrupt (module Events)
**
** From bean : IRQA [ExtInt]
** Description :
** This event is called when the active signal edge/level
** occurs.
** Parameters : None
** Returns : Nothing
** ===================================================================
*/
#pragma interrupt called
extern short IRQA_On;
void IRQA_OnInterrupt(void)
{
IRQA_On ^= 1;
/* place your IRQA interrupt procedure body here */
}
/* END Events */
/*
** ########################################################
**
** This file was created by UNIS Processor Expert 03.15 for
** the Freescale DSP56x series of microcontrollers.
**
** ##########################################################
*/
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Listing 6.2 File LEDcontrol.c
/*
** ###################################################################
** Filename : LEDcontrol.C
**
** Project : LEDcontrol
**
** Processor : DSP56F836
**
** Version : Driver 01.00
**
** Compiler : Metrowerks DSP C Compiler
**
** Date/Time : 3/24/2003, 1:18 PM
**
** Abstract :
**
** Main module.
** Here is to be placed user's code.
**
** Settings :
**
**
** Contents :
**
** No public methods
**
**
** (c) Copyright UNIS, spol. s r.o. 1997-2002
**
** UNIS, spol. s r.o.
** Jundrovska 33
** 624 00 Brno
** Czech Republic
**
** http : www.processorexpert.com
** mail : [email protected]
**
** ###################################################################
*/
/* MODULE LEDcontrol */
/* Including used modules for compilling procedure */
#include "Cpu.h"
#include "Events.h"
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#include "GPIO_C0.h"
#include "GPIO_C1.h"
#include "GPIO_C2.h"
#include "GPIO_C3.h"
#include "GPIO_D6.h"
#include "GPIO_D7.h"
#include "IRQA.h"
#include "IRQB.h"
/* Include shared modules, which are used for whole project */
#include "PE_Types.h"
#include "PE_Error.h"
#include "PE_Const.h"
#include "IO_Map.h"
/*
* Application Description:
* LED program for the 56836 EVM.
*
* Pattern: "Count" from 0 to 63, using LEDs to represent the bits of the number.
*
* Pressing the IRQA button flips LED order: commands that previously went to LED1 go to LED6, and so forth.
* Pressing the IRQB button reverses the enabled/disabled LED states.
*
*/
/* global used as bitfield, to remember currently active bits, used to
* enable/disable all LEDs. */ long num = 0; short IRQA_On,IRQB_On;
/* simple loop makes LED changes visible to the eye */ void wait(int); voide wait(int count)
{
int i;
for (i=0; i<count; ++i);
}
/*set the given LED */ void setLED(int); void setLED(int num)
{
if (!IRQA_On)
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{
num = 7-num;
}
if (!IRQB_On)
{
switch (num)
{
case 1: GPIO_C0_ClrVal(); break;
case 2: GPIO_C1_ClrVal(); break:
case 3: GPIO_C2_ClrVal(); break;
case 4: GPIO_C3_ClrVal(); break;
case 5: GPIO_D6_ClrVal(); break;
case 6: GPIO_D7_ClrVal(); break;
}
}
else
{
switch (num)
{
case 1: GPIO_C0_SetVal(); break;
case 2: GPIO_C1_SetVal(); break;
case 3: GPIO_C2_SetVal(); break;
case 4: GPIO_C3_SetVal(); break;
case 5: GPIO_D6_SetVal(); break;
case 6: GPIO_D7_SetVal(); break;
}
}
}
/* clear the given LED */ void clrLED(int); void clrLED(int num)
{
if (!IRQA_On)
{
num = 7-num;
}
if (IRQB_On)
{
switch (num)
{
case 1: GPIO_C0_ClrVal(); break;
case 2: GPIO_C1_ClrVal(); break;
case 3: GPIO_C2_ClrVal(): break;
case 4: GPIO_C3_ClrVal(); break;
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case 5: GPIO_D6_ClrVal(); break;
case 6: GPIO_D7_ClrVal(); break;
}
}
else
{
switch (num)
{
case 1: GPIO_C0_SetVal(); break;
case 2: GPIO_C1_SetVal(); break;
case 3: GPIO_C2_SetVal(); break;
case 4: GPIO_C3_SetVal(); break;
case 5: GPIO_D6_SetVal(); break;
case 6: GPIO_D7_SetVal(); break;
}
}
}
#define CLEARLEDS showNumberWithLEDs(0)
/* method to set each LED status to reflect the given number/bitfield */ void shwNumberWithLEDs(long); void showNumberWithLEDs(long num)
{
int i;
for (i=0; i<6; ++i)
{
if ((num>>i) & 1
setLED(i+1);
else
clrLED(i+1);
}
}
/* Pattern: "Count" from 0 to 63 in binary using LEDs to represent bits of the current number. 1 = enabled LED, 0 = disabled LED. */ void pattern(); void pattern()
{
long i;
int j;
for (i=0; i<=0b111111; ++i)
{
showNumberWithLEDs(i);
wait(100000);
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}
}
void main(void)
{
/*** Processor Expert internal initialization. DON'T REMOVE THIS
CODE!!! ***/
PE_low_level_init();
/*** End of Processor Expert internal initialization. ***/
/*Write your code here*/
#pragma warn_possunwant off
IRQA_On = IRQA_GetVal() ? 1 : 0;
IRQB_On = IRQB_GetVal() ? 1 : 0;
for(;;); {
CLEARLEDS;
pattern();
}
#pragma warn_possunwant reset
}
/* END LEDcontrol */
/*
** ###################################################################
/*
** This file was created by UNIS Processor Expert 03.15 for
** the Freescale DSP56x series of microcontrollers.
**
** ###############################################################
*/
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7
C for DSP56800
This chapter explains the CodeWarrior™ compiler for DSP56800.
This chapter contains the following sections:
•General Notes on C
•Number Formats
•Calling Conventions, Stack Frames
•User Stack Allocation
•Sections Generated by the Compiler
•Optimizing Code
•Compiler or Linker Interactions
General Notes on C
Note the following on the DSP56800 processors:
•C++ language is not supported.
•Floating-point math functions (for example, sin, cos, and sqrt) are not supported.
•The sizeof function in C is not the same as the SIZEOF function in the linker. In C, the sizeof function returns a number of type SIZE_T, which the complier declares to be of type unsigned long int. The sizeof function in C returns the number of words, whereas the SIZEOF function in the linker returns the number of bytes.
Number Formats
This section explains how the CodeWarrior compilers implement integer and floatingpoint types for DSP56800 processors. Look at limits.h for more information on integer types and float.h for more information on floating-point types. Both limits.h
and float.h are explained in the MSL C Reference Manual.
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Number Formats
DSP56800 Integer Formats
Table 7.1 shows the sizes and ranges of the data types for the DSP56800 compiler.
Table 7.1 Data Type Ranges
Type Option Setting Size
(bits)
bool char signed char unsigned char short unsigned short n/a int n/a n/a n/a n/a n/a
Use Unsigned Chars is disabled in the C/C++ Language (C Only) settings panel
16
16
Use Unsigned Chars is enabled 16
16
16
16 unsigned int long n/a n/a
16
16
16
32 unsigned long n/a 32
Range
true
or false
-32,768 to 32,767
0 to 65,535
-32,768 to 32,767
0 to 65,535
-32
,768 to 32,767
0
to 65,535
-32
,768 to 32,767
0
to 65,535
-2
,147,483,648 to
2
,147,483,647
0
to 4,294,967,295
DSP56800 Floating-Point Formats
Table 7.2 shows the sizes and ranges of the floating-point types for the DSP56800 compiler.
Table 7.2 DSP56800 Floating-Point Types
Type
float short double double long double
Size (bits) Range
32
1.17549e-38
to 3.40282e+38
32
32
32
1.17549e-38
to 3.40282e+38
1.17549e-38
to 3.40282e+38
1.17549e-38
to 3.40282e+38
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Calling Conventions, Stack Frames
DSP56800 Fixed-Point Formats
Table 7.3 shows the sizes and ranges of the fixed-point types for the DSP56800 compiler.
Table 7.3 DSP56800 Fixed-Point Types
Type Declared As
fixed
__fixed__ short fixed
__shortfixed__ long fixed
__longfixed__
Size
(bits)
16
16
32
Range
(-1.0 <= x < 1.0)
(-1.0 <= x < 1.0)
(-1.0 <= x < 1.0)
NOTEFor compatibility reasons, preferably use DSP intrinsics instead of fixed-point types in Table 7.3 for fractional arithmetic.
Calling Conventions, Stack Frames
The CodeWarrior IDE for Freescale DSP56800 stores data and calls functions in ways that might be different from other target platforms.
Calling Conventions
The registers A, R2, R3, Y0, and Y1 pass parameters to functions. When a function is called, the parameter list is scanned from left to right. The parameters are passed in this way:
1.The first 32-bit value is placed in A.
2.The first two 16-bit values are placed in Y0 and Y1, respectively.
3.The first two 16-bit addresses are placed in R2 and R3.
All remaining parameters are pushed onto the stack, beginning with the rightmost parameter. Multiple-word parameters have the least significant word pushed onto the stack first.
When calling a routine that returns a structure, the caller passes an address in R0 which specifies where to copy the structure.
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Calling Conventions, Stack Frames
The registers A, R0, R2, and Y0 are used to return function results as follows:
•32-bit values are returned in A.
•16-bit addresses are returned in R2.
•All 16-bit non-address values are returned in Y0.
Volatile and Non-Volatile Registers
Non-volatile Registers
Non-volatile registers are registers that can be saved across functions calls. These registers are also called saved over a call registers (SOCs).
Volatile Registers
Volatile registers are registers that cannot be saved across functions calls. These registers are also called non-SOC registers.
NOTESee Table 7.4 for a list of volatile (non-SOC) and non-volatile (SOC) registers.
Table 7.4 Volatile and Non-Volatile Registers
Unit
Arithmetic
Logic Unit
(ALU)
Register
Name
Y1
Size
16
Type
Volatile (non-
SOC)
Y0
Y
X0
A2
A1
16
32
16
4
16
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Comments
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Calling Conventions, Stack Frames
Table 7.4 Volatile and Non-Volatile Registers ( continued )
Unit Register
Name
A0
Size Type
16
Comments
Address
Generation
Unit (AGU)
A10
A
B2
B1
B0
B10
B
R0
32
36
4
16
16
32
36
16
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
R1
R2
R3
N
SP
16
16
16
16
16
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
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Calling Conventions, Stack Frames
Table 7.4 Volatile and Non-Volatile Registers ( continued )
Unit Register
Name
M01
Size Type
16 Volatile (non-
SOC)
Comments
In certain registers, values must be kept for proper C execution. Set to
0xFFFF for proper execution of C code.
Program
Controller
PC
LA
HWS
OMR
21
16
16
16
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
In certain registers, values must be kept for proper C execution. For example, set the CM bit. (See “OMR
Settings” on page
156.)
Page 0
SR
LC
MR0
MR1
MR2
MR3
MR4
16
16
16
16
16
16
16
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
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Table 7.4 Volatile and Non-Volatile Registers ( continued )
Unit Register
Name
MR5
Size Type
16
Comments
MR6
MR7
MR8
MR9
MR10
MR11
MR12
MR13
MR14
MR15
16
16
16
16
16
16
16
16
16
16
Volatile (non-
SOC)
Volatile (non-
SOC)
Volatile (non-
SOC)
Non-volatile
(non-SOC)
Non-volatile
(non-SOC)
Non-volatile
(non-SOC)
Non-volatile
(non-SOC)
Non-volatile
(non-SOC)
Non-volatile
(non-SOC)
Non-volatile
(non-SOC)
Non-volatile
(non-SOC)
Stack Frame
The stack frame is generated as shown in Figure 7.1. The stack grows upward, meaning that pushing data onto the stack increments the address in the stack pointer.
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User Stack Allocation
Figure 7.1 The Stack Frame
SP
called function
user locals
compiler locals
nonvolatile
status registers
return address
parameters
volatile register
calling function
SP-size
The stack pointer register (SP) is a 16-bit register used implicitly in all PUSH and POP instructions. The software stack supports structured programming, such as parameter passing to subroutines and local variables. If you are programming in both assemblylanguage and high-level language programming, use stack techniques. Note that it is possible to support passed parameters and local variables for a subroutine at the same time within the stack frame.
User Stack Allocation
The 56800 compilers build frames for hierarchies of function calls using the stack pointer register (SP) to locate the next available free X memory location in which to locate a function call’s frame information. There is usually no explicit frame pointer register. Normally, the size of a frame is fixed at compile time. The total amount of stack space required for incoming arguments, local variables, function return information, register save locations (including those in pragma interrupt functions) is calculated and the stack frame is allocated at the beginning of a function call.
Sometimes, you may need to modify the SP at runtime to allocate temporary local storage using inline assembly calls. This invalidates all the stack frame offsets from the SP used to access local variables, arguments on the stack, etc. With the User Stack
Allocation feature, you can use inline assembly instructions (with some restrictions) to modify the SP while maintaining accurate local variable, compiler temps, and argument offsets, i.e., these variables can still be accessed since the compiler knows you have modified the stack pointer.
The User Stack Allocation feature is enabled with the
#pragma check_inline_sp_effects [on|off|reset] pragma setting. The pragma may be set on individual functions. By default the pragma is off at the beginning of compilation of each file in a project.
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User Stack Allocation
The User Stack Allocation feature allows you to simply add inline assembly modification of the SP anywhere in the function. The restrictions are straight-forward:
1.The SP must be modified by the same amount on all paths leading to a control flow merge point
2.The SP must be modified by a literal constant amount. That is, address modes such as “(SP)+N” and direct writes to SP are not handled.
3.The SP must remain properly aligned.
4.You must not overwrite the compiler’s stack allocation by decreasing the SP into the compiler allocated stack space.
Point 1 above is required when you think about an if-then-else type statement. If one branch of a decision point modifies the SP one way and the other branch modifies SP another way, then the value of the SP is run-time dependent, and the compiler is unable to determine where stack-based variables are located at run-time. To prevent this from happening, the User Stack Allocation feature traverses the control flow graph, recording the inline assembly SP modifications through all program paths. It then checks all control flow merge points to make sure that the SP has been modified consistently in each branch converging on the merge point. If not, a warning is emitted citing the inconsistency.
Once the compiler determined that inline SP modifications are consistent in the control flow graph, the SP’s offsets used to reference local variables, function arguments, or temps are fixed up with knowledge of inline assembly modifications of the SP. Note, you may freely allocate local stack storage:
1.As long as it is equally modified along all branches leading to a control flow merge point.
2.The SP is properly aligned. The SP must be modified by an amount the compiler can determine at compile time.
A single new pragma is defined.
#pragma check_inline_sp_effects
[on|off|reset]
will generate a warning if the user specifies an inline assembly instruction which modifies the SP by a run-time dependent amount. If the pragma is not specified, then stack offsets used to access stack-based variables will be incorrect.
It is the user’s responsibility to enable
#pragma check_inline_sp_effects
, if they desire to modify the SP with inline assembly and access local stack-based variables. Note this pragma has no effect in function level assembly functions or separate assembly only source files (
.asm
files).
In general, inline assembly may be used to create arbitrary flow graphs and not all can be detected by the compiler.
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User Stack Allocation
For example:
REP #3
LEA (SP)+
This example would modify the SP by three, but the compiler would only see a modification of one. Other cases such as these might be created by the user using inline jumps or branches. These are dangerous constructs and are not detected by the compiler.
In cases where the SP is modified by a run-time dependent amount, a warning is issued.
Listing 7.1 Example 1 – Legal modification of SP Using Inline Assembly
#define EnterCritical() { asm(lea (SP)+);\ asm(move SR,X:(SP)+); \ asm(bfset #0x0300,SR); \ asm(nop); \ asm(nop);}
#define ExitCritical() { asm(lea (SP)-;\ asm(move X:SP) ,SR); \ asm(nop);\ asm(nop);}
#pragma check_inline_sp_effects on int func()
{ int a=1, b=1, c;
EnterCritical();
C = a+b;
ExitCritical();
}
This case will work because there are no control flow merge points. SP is modified consistently along all paths from the beginning to the end of the function and is properly aligned.
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User Stack Allocation
Listing 7.2 Example 2 – Illegal Modification of SP using Inline Assembly
#define EnterCritical() { asm(lea (SP)+);\ asm(move SR,X:(SP)+); \ asm(bfset #0x0300,SR); \ asm(nop); \ asm(nop);}
#define ExitCritical() { asm(lea (SP)-;\ asm(move X:SP) ,SR); \ asm(nop);\ asm(nop);}
#pragma check_inline_sp_effects on int func()
{ int a=1, b=1, c;
{ if (a)
EnterCritical(); c = a+b;
} else { c = b++;
}
ExitCritical(); return (b+c);
}
This example will generate the following warning because the SP entering the
‘ExitCritical’ macro is different depending on which branch is taken in the if.
Therefore, accesses to variables a
, b
, or c
may not be correct.
Warning : Inconsistent inline assembly modification of SP in this function.
M56800_main.c line 29 ExitCritical();
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User Stack Allocation
Listing 7.3 Example 3 – Modification of SP by a Run-time Dependent Amount
#define EnterCritical() { asm(move n,SP);\ asm(move SR,X:(SP)+); \ asm(nop); \ asm(nop);}
#define ExitCritical() { asm(lea (SP)-;\ asm(move X:(SP) ,SR); \ asm(nop);\ asm(nop);}
#pragma check_inline_sp_effects on int func()
{ int a=1, b=1, c; if (a)
{
EnterCritical(); c = a+b;
} else {
EnterCritical(); c = b++;
} return (b+c);
}
This example will generate the following warning:
Warning : Cannot determine SP modification value at compile time
M56800_main.c line 20 EnterCritical();
This example is not legal since the SP is modified by run-time dependent amount.
If all inline assembly modifications to the SP along all branches are equal approaching the exit of a function, it is not necessary to explicitly deallocate the increased stack space. The compiler “cleans up” the extra inline assembly stack allocation automatically at the end of the function.
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Sections Generated by the Compiler
Listing 7.4 Example 4 – Automatic Deallocation of Inline Assembly Stack
Allocation
#pragma check_inline_sp_effects on int func()
{ int a=1, b=1, c; if (a)
{
EnterCritical(); c = a+b;
} else {
EnterCritical(); c = b++;
} return (b+c);
}
This example does not need to call the ‘ExitCritical’ macro because the compiler will automatically clean up the extra inline assembly stack allocation.
Sections Generated by the Compiler
The compiler creates certain sections by default when compiling C source files. These default sections are all handled by the default LCF and are as follows:
•.text
The compiler places executable code here by default.
•.data
The compiler places initialized data here by default.
•.bss
The compiler places uninitialized data here by default.
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OMR Settings
NOTEThese sections are the sections generated by the compiler in the default case.
Other user-defined sections can be generated through the use of the
#pragma define_section
.
If the project has the Write constant data to .rodata section checkbox enabled in the
M56800 Processor portion of the Target Settings, then the compiler will generate the
.rodata
section for constant data. This option is overridden by the #pragma use_rodata
.
NOTEThe .rodata section is not handled by the default LCF. Thus, you need to add how you would like the LCF to place this section within the memory map. For more details on how to work with LCFs, see “ELF
Linker.”
By default, zero-initialized data is put into the .bss section by the compiler. This is done to reduce the load size of the application. The load size is reduced because instead of the debugger loading a sequence of zeros into the .data section (a loadable section), the compiler simply moves the zero-initialized data to the .bss section (not a loadable section) which is initialized to zero by the startup code. This behavior can be overridden by using the #pragma explicit_zero_data or by using the #pragma use_rodata, which put all constant data into a special
.rodata
section.
Table 7.5 shows the memory map.
Table 7.5 Memory Map
Section
PROGRAM
DATA
Size
64K x 16 bit
64K x 16 bit
Range (Hexadecimal)
0000 - FFFF
0000 - FFFF
OMR Settings
The Operating Mode Register (OMR) is part of the program controller of the
DSP56800 core. This register is responsible for the majority of how the core operates.
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Optimizing Code
NOTEFor general details about the OMR, see the DSP56800 Family Manual. For specific register details of your chip, see your chip manual.
The CodeWarrior compiler has some requirements about the value contained within this register and the mode in which the DSP56800 core operated. These requirements are described in Table 7.6.
Table 7.6 OMR Bit Requirements
Bit Number
4
5
8
Bit Name
Saturation or SA bit
Rounding or R bit
Condition code or CC bit
Requirements
This bit must be cleared for the compiled code to work properly.
This bit must be cleared for the compiled code to work properly.
This bit must be set for the compiled code to work properly.
NOTEFor general details about the OMR, see the DSP56800 Family Manual. For specific register details of your chip, see your chip manual.
Optimizing Code
Optimizations that are specific to DSP56800 development with the CodeWarrior IDE are:
•Page 0 Register Assignment
•Array Optimizations
•Multiply and Accumulate (MAC) Optimizations
Page 0 Register Assignment
The compiler uses page 0 address locations X: 0x0030 - 0x003F as register
variables. Frequently accessed local variables are assigned to the page 0 registers instead of to stack locations so that load and store instructions are shortened.
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Optimizing Code
Addresses X: 0x0030 - 0x0037 (page 0 registers MR0-MR7) are volatile registers and can be overwritten. The remaining registers (page 0 registers MR8-
MR15
) are treated as non-volatile and, if used by a routine, must be saved on entry and restored on exit.
Array Optimizations
Array indexing operations are optimized when optimizations are turned on in the
Global Optimizations
settings panel.
In Listing 7.5, the i index is optimized out and the operation performs with address registers.
Listing 7.5 C Code Example for Array Optimizations
void main( void ) { short a[100], b[100]; int i;
// ... other code
} for ( i = 0; i < 100; i++ ) {
ArrayA[i] = ArrayB[i]; }
// ... other code
It is easier to understand the optimization process by viewing the assembler code mixed with C code, created both before (Listing 7.6) and after (Listing 7.7) optimizations are turned on.
Listing 7.6 Array Example Before Optimizations - Mixed View
for (i = 0;i < 100; i++ )
00001004: A7B20000 moves
00001006: A90B
{ bra a[i] = b[i];
00001007: 880F move
00001008: DE40FF9D lea
0000100A: BC32
0000100B: F044 moves move
0000100C: 880F move
0000100D: DE40FF39 lea
#0,X:0x0032 main+0x18 (0x1018)
SP,R0
(R0+-99)
X:0x0032,N
X:(R0+N),X0
SP,R0
(R0+-199)
; 0x000812
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Optimizing Code
0000100F: BC32
00001010: D044
} moves move
X:0x0032,N
X0,X:(R0+N)
The optimization level has been set to 3 (Listing 7.7). Note that i is optimized out and the operation is now performed with address registers. This optimization is called induction.
NOTEWith induction, the variable "i" is no longer used.
Listing 7.7 Array Example After Optimizations - Mixed View
for ( i = 0; i < 100; i++ )
00001008: A7B20000 moves
0000100A: A905
{ bra a[i] = b[i];
0000100B: F016
0000100C: D017
0000100D: DE02
0000100E: DE03
} move move lea lea
#0,X:0x0032
START_+0x3 (0x101a)
X:(R2),X0
X0,X:(R3)
(R2)+
(R3)+
; 0x000810
Multiply and Accumulate (MAC)
Optimizations
Multiply and Accumulate optimizations use address register calculations and perform arithmetic operations with a MACR instruction. The effect of these optimizations reflects in the source code examples in Listing 7.8 and Listing 7.9.
Listing 7.8 Sample Multiply and Accumulate Operation
void main( void )
{
__fixed__ a[100], b[100];
__fixed__ sum = 0; int i=0; for ( i = 0; i < 100; i++ ){ sum += a[i] * b[i];
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Optimizing Code
}
}
The mixed view without optimizations is as follows:
Listing 7.9 Assembly Output for Multiply and Accumulate Operation
for ( i = 0; i < 100; i++ )
00001006: A7B20000 moves
00001008: A90E
{ bra sum += a[i] * b[i];
00001009: 880F move
0000100A: DE40FF39 lea
0000100C: BC32 moves
0000100D: F344
0000100E: 880F move move
0000100F: DE40FF9D lea
00001011: BC32 moves
00001012: F144
00001013: B033
00001014: 7C79
00001015: 9033
} move moves macr moves
#0,X:0x0032
START_ (0x101f)
SP,R0
(R0+-199)
X:0x0032,N
X:(R0+N),Y1
SP,R0
(R0+-99)
X:0x0032,N
X:(R0+N),Y0
X:0x0033,X0
+Y1,Y0,X0
X0,X:0x0033
; 0x000817
The optimized version with level 3 optimizations (Listing 7.10):
Listing 7.10 Assembly Output for Optimized Multiply and Accumulate Operation
for ( i = 0; i < 100; i++ )
0000100A: A7B20000 moves
0000100C: A908
{ bra
sum += a[i] * b[i];
0000100D: F316 move
0000100E: F117
0000100F: B033 move moves
00001010: 7C79
00001011: 9033
00001012: DE02
00001013: DE03
} macr moves lea lea
#0,X:0x0032
START_+0x5 (0x1021)
X:(R2),Y1
X:(R3),Y0
X:0x0033,X0
+Y1,Y0,X0
X0,X:0x0033
(R2)+
(R3)+
; 0x000815
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Compiler or Linker Interactions
Compiler or Linker Interactions
This section explains important concepts about how the DSP56800 compiler and linker interact.
Deadstripping Unused Code and Data
The DSP56800 linker deadstrips unused code and data only from files compiled by the
CodeWarrior C compiler. Assembler relocatable files and C object files built by other compilers are never deadstripped. Libraries built with the CodeWarrior C compiler only contribute the used objects to the linked program. If a library has assembly or other C compiler-built files, only those files that have at least one referenced object contribute to the linked program. Completely unreferenced object files are always ignored when deadstripping is enabled. Deadstripping is enabled by default in the
Linker > M56800 Linker Target Settings panel.
Link Order
The DSP56800 linker always processes C and assembly source files, as well as archive files (.a and .lib) in the order specified under the
Link Order
tab in the project window. This is important in the case of symbol duplication. For example, if a symbol is defined in a source-code file and a library, the linker uses the definition which appears first in the link order.
If you want to change the link order, select the
Link Order
tab in the project window and drag your source or library file to the preferred location in the link order list. Files that appear at the top of the list are linked first.
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Compiler or Linker Interactions
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8
Inline Assembly Language and Intrinsic Functions
This chapter explains the support for assembly language and intrinsic functions that is built into the CodeWarrior™ compiler. This chapter only covers the CodeWarrior IDE implementation of Freescale assembly language.
Working With DSP56800 Assembly
Language
This section explains how to use the CodeWarrior compiler and assembler for assembly language programming, including assembly language syntax.
This chapter contains the following sections:
• Working With DSP56800 Assembly Language
• Calling Assembly Language Functions from C Code
• Calling Functions from Assembly Language
• Intrinsic Functions for DSP56800
General Notes on Stand-Alone Assembly and Inline Assembly
The CodeWarrior IDE for the DSP56800 distinguishes between stand-alone assembly language and inline assembly language.
Stand alone assembly language files (files containing assembly language statements and having the file mapping suffix associated with the stand-alone assembler, usually.asm) are handled with an explicit stand-alone assembler plugin called the asm_m56800.dll
. This plugin assembler supports a feature-rich assembly language syntax. The exact syntax of the assembly language statements and directives are found in the DSP56800x_Assembly.pdf.
Inline assembly language, on the other hand, is a DSP56800 instruction syntax handled directly by an internal compiler assembly language syntax parser and
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Working With DSP56800 Assembly Language assembler. Inline assembly is normally distinguished by asm { } constructs within a
C language function or as an explicit assembly language function in C, such as asm int functionname()
. The inline assembler is meant for light duty enhancements or changes to instructions emitted by the compiler.
The following outlines a few of the key differences between stand-alone and inline assembly:
• Inline assembly statements are restricted to simple mnemonics and operand syntax as documented in the DSP56800 Family manual.
• Directives are not supported in inline assembly.
• Single and dual parallel move syntax is supported in both assemblers.
• Labels may be defined in inline assembly language, but their scope is restricted to the current function being compiled.
• Labels in the stand-alone assembler may be defined and exported (via the
GLOBAL directive) in either X: or P: address space, therefore these labels are not scope limited.
• Data variables may not be defined in inline assembly language as the ORG directive is not supported in inline assembly (data requires ORG X: directive).
• Colons are required for any label definition in the inline assembler. The standalone assembler does not require a colon on labels as long as the label symbol name begins in the first character position.
• Mnemonics may begin at any character position on a line in the inline assembler.
Mnemonics may not begin at the first character position in the stand-alone assembler.
• The stand-alone assembler allows semicolon comments. The inline assembler does not allow semicolon comments.
Inline Assembly Language Syntax for
DSP56800
This section explains the inline assembly language syntax specific to DSP56800 development with the CodeWarrior IDE.
Function-level Inline Assembly Language
To specify that a block of code in your file should be interpreted as assembly language, use the asm keyword and standard DSP56800 instruction mnemonics.
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Working With DSP56800 Assembly Language
To ensure that the C compiler recognizes the asm keyword, you must disable the
ANSI
Keywords Only
option in the
C/C++ Language (C Only)
panel.
You can use the M56800 inline assembly language to specify that an entire function is in assembly language by using the syntax displayed in Listing 8.1.
Listing 8.1 Function-level Syntax
asm < function header>
{
<assembly instructions>
}
The function header is any valid C function header, and the local declarations are any valid C local declarations.
Statement-level Inline Assembly Language
The M56800 inline assembly language supports single assembly instructions as well as asm blocks, within a function using the syntax in Listing 8.2. The inline assembly language statement is any valid assembly language statement.
Listing 8.2 Statement-level Syntax
asm {
inline assembly statement inline assembly statement
...
} asm (
inline assembly statement ;
inline assembly statement ;
...
)
There are two different ways to represent statement-level assembly. In the first way, you use braces "{}" to contain the block. Within this type of block, the semicolon that separates statements is optional. In the second way, you use parentheses "()" to contain the block and the semicolon between statements is mandatory.
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Working With DSP56800 Assembly Language
Adding Assembly Language to C Source
Code
There are two ways to add assembly language statements in a C source code file. You can define a function with the asm qualifier, or you can use the inline assembly language.
The first method uses the asm keyword to specify that all statements in the function are in assembly language, as shown in Listing 8.3 and Listing 8.7. Note that if you are using this method, you must define local variables within the function.
Listing 8.3 Defining a Function with asm
asm long MyAsmFunction(void)
{
/* Local variable definitions */
/* Assembly language instructions */
}
The second method uses the asm qualifier as a statement to provide inline assembly language instructions, as shown in Listing 8.4. Note that if you are using this method, you must not define local variables within the inline asm statement.
Listing 8.4 Inline Assembly with asm
long MyInlineAsmFunction(void)
{ asm { move x:(r0)+,x0 }
}
166
General Notes on Inline Assembly
Language
Keep these points in mind as you write inline assembly language functions:
• All statements must either be a label:
[LocalLabel:]
Or an instruction:
( (instruction) [operands] )
• Each statement must end with a new line
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Inline Assembly Language and Intrinsic Functions
Working With DSP56800 Assembly Language
• Assembly language directives, instructions, and registers are not case-sensitive:
add x0,y0
ADD X0,Y0
Creating Labels for M56800 Inline
Assembly
A label can be any identifier that you have not already declared as a local variable. A label must end with a colon.
Listing 8.5 Labels in M56800 Assembly
x1: add x0,y1,a x2: add x0,y1,a x3 add x0,y1,a //ERROR, MISSING COLON
Using Comments in M56800 Inline
Assembly
Comments in inline assembly language can only be in the form of C and C++ comments. You cannot begin the inline assembly language comments with a semicolon (;) nor with a pound sign (#) - the preprocessor uses the pound sign. You can use the semicolon for comments in .asm sources. The proper comment format is shown in Listing 8.6.
Listing 8.6 Comments Allowed in M56800 Inline Assembly Language
move add move adda x:(r3),y0 x0,y0 r2,x:(sp) r0,r1,n
# ERROR
// OK
; ERROR
/* OK */
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Calling Assembly Language Functions from C Code
Calling Assembly Language Functions from C Code
You can call assembly language functions from C just like you would call any standard C function. You need to use standard C syntax for calling inline assembly language functions and stand-alone assembly language functions in .asm files.
Calling Inline Assembly Language
Functions
You can call inline assembly language functions just like you would call any standard
C function. Listing 8.7 demonstrates how to create an inline assembly language function in a C source file. This example adds two 16-bit integers and returns the result.
Notice that you are passing two 16-bit addresses to the add_int function. You pick up those addresses in R3 and R2, and in Y0 pass back the result of the addition.
Listing 8.7 Sample Code - Creating an Inline Assembly Language Function
asm int add_int( int * i, int * j )
{
move
move x:(r2),y0 x:(r3),x0
add x0,y0
// int result returned in y0
rts
}
Now you can call your inline assembly language function with standard C notation, as in Listing 8.8.
Listing 8.8 Sample Code - Calling an Inline Assembly Language Function
int x = 4, y = 2; y = add_int( &x, &y ); /* Returns 6 */
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Calling Assembly Language Functions from C Code
Calling Stand-alone Assembly Language
Functions
In order for your assembly language files to be called from C code, you need to specify a SECTION mapping for your code so that it is linked appropriately. You must also specify a memory space location. Code is usually specified to program memory (P) space with the ORG directive.
When defining an assembly language function, use the GLOBAL directive to specify the list of symbols within the current section. You can then define the assembly language function.
An example of a complete assembly language function is shown in Listing 8.9. In this function, two 16-bit integers are written to program memory. A separate function is needed to write to P: memory because C pointer variables cannot be employed. C pointer values only allow access to X: data memory.
The first parameter is a short value and the second parameter is the 16-bit address where the first parameter is written.
Listing 8.9 Sample Code - Creating an Assembly Language Function
SECTION user
ORG P:
;”my_assym.asm”
;map to user defined section in CODE
;put the following program in P
;memory
GLOBAL Fpmemwrite
Fpmemwrite:
MOVE Y1,R0
NOP
MOVE Y0,P:(R0)+ rts
ENDSEC
END
;This symbol is defined within the
;current section and should be
;accessible by all sections
;Set up pointer to address
;Pipeline delay for R0
;Write 16-bit value to address
;pointed to by R0 in P: memory and
;post-increment R0
;return to calling function
;End of section
;End of source program
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Calling Functions from Assembly Language
NOTE
The compiler prepends the letter ‘F’ to every function label name.
Therefore, when calling C functions from either Assembly Language or Inline Assembly, the ’F’ must be prepended.
You can now call your assembly language function from C, as shown in Listing 8.10.
Listing 8.10 Sample Code - Calling an Assembly Language Function from C
void pmemwrite( short, short ); /* Write a value into P: memory */ void main( void )
{
// ...other code
// Write the value given in the first parameter to the address
// of the second parameter in P: memory pmemwrite( (short)0xE9C8, (short)0x0010 );
}
// other code...
Calling Functions from Assembly
Language
Assembly programs can call C function or Assembly language functions. This section explains the compiler convention for:
• Calling C Functions from Assembly Language
Functions written in C can be called from within assembly language instructions.
For example, if you defined your C program function as: void foot( void ) {
/* Do something */
}
You could then call your C function from assembly language as: jsr Ffoot
• Calling Assembly Language Functions from Assembly Language
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Inline Assembly Language and Intrinsic Functions
Intrinsic Functions for DSP56800
To call an assembly language function from assembly language, use the jsr instruction with the function name as defined in your assembly language source.
For example, you can call your function in Listing 8.9 on page 169 as: jsr Fpmemwrite
Intrinsic Functions for DSP56800
This section explains issues related to DSP56800 intrinsic functions and using them with DSP56800 projects.
• An Overview of Intrinsic Functions
• Fractional Arithmetic
• Macros Used with Intrinsics
An Overview of Intrinsic Functions
CodeWarrior C for DSP56800 has intrinsic functions to generate inline assembly language instructions.
Intrinsic functions are used to target specific processor instructions. They can be helpful in accomplishing a few different things:
• Intrinsic functions let you pass in data to perform specific optimized computations. For example, some calculations may be inefficient if coded in C because the compiler has to follow ANSI C rules to represent data, and this may cause the program to jump to runtime math routines for certain computations. In such cases, it probably is better to code these calculations using assembly language instructions and intrinsic functions.
• Intrinsic functions can control small tasks. For example, with intrinsic functions you can set a bit in the operating mode register to enable saturation. This is more convenient than using inline assembly language syntax and specifying the operation in an asm block, every time that the operation is required.
NOTE
Support for intrinsic functions is not part of the ANSI C standard.
They comprise an extension provided by the CodeWarrior compiler.
Fractional Arithmetic
Many of the intrinsic functions for Freescale DSP56800 use fractional arithmetic with implied fractional values. An implied fractional value is a symbol, which has been
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Inline Assembly Language and Intrinsic Functions
Intrinsic Functions for DSP56800 declared as an integer type, but is to be calculated as a fractional type. Data in a memory location or register can be interpreted as fractional or integer, depending on the needs of a user's program.
All intrinsic functions that generate multiply and divide instructions (DIV, MPY,
MAC, MPYR, and MACR) perform fractional arithmetic on implied fractional values.
The following equation shows the relationship between a 16-bit integer and a fractional value:
Fractional Value = Integer Value / (2
15
)
Similarly, the equation for converting a 32-bit integer to a fractional value is as follows:
Fractional Value = Long Integer Value / (2
31
)
Table 8.1 shows how both 16 and 32-bit values can be interpreted as either fractional or integer values.
Table 8.1 Interpretation of 16- and 32-bit Values
Type
short int short int long int long int
Hex
0x2000
0xE000
0x20000000
0xE0000000
Integer
Value
8192
-8192
536870912
-536870912
Fixed-point
Value
0.25
-0.25
0.25
-0.25
Macros Used with Intrinsics
These macros are used in intrinsic functions:
• Word16. A macro for signed short.
• Word32. A macro for signed long.
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List of Intrinsic Functions: Definitions and Examples
List of Intrinsic Functions: Definitions and Examples
The intrinsic functions supported by the DSP56800 are shown in Table 8.2.
Table 8.2 Intrinsic Functions for DSP56800
Category
Absolute/Negate
Addition/
Subtraction
Control
Conversion
Copy
Deposit/ Extract
Division
Function
__abs
__negate
_L_negate
__add
__sub
_L_add
_L_sub
__stop
__fixed2int
__fixed2long
__fixed2short
__int2fixed
__labs
__long2fixed
__short2fixed
__memcpy
__strcpy
__extract_h
__extract_l
_L_deposit_h
_L_deposit_I
__div
__div_ls
Category
Multiplication/
MAC
Normalization
Rounding
Shifting
Function
__mac_r
__msu_r
__mult
__mult_r
_L_mac
_L_msu
_L_mult
_L_mult_ls
__norm_l
__norm_s
__round
__shl
__shr
__shr_r
_L_shl
_L_shr
_L_shr_r
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List of Intrinsic Functions: Definitions and Examples
Absolute/Negate
• __abs
• __negate
• _L_negate
__abs
Definition
Computes and returns the absolute value of a 16-bit integer. Generates an ABS instruction.
Assumption
Prototype
int __abs( int );
Example
int i = -2; i = __abs( i );
__negate
Definition
Negates a 16-bit integer or fractional value returning a 16-bit result. Returns
0x7FFF for an input of 0x8000.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
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List of Intrinsic Functions: Definitions and Examples
Prototype
Word16 __negate(Word16 svar1)
Example
int result, s1 = 0xE000;/* - 0.25 */ result = __negate(s1);
// Expected value of result: 0x2000 = 0.25
_L_negate
Definition
Negates a 32-bit integer or fractional value returning a 32-bit result. Returns
0x7FFFFFFF for an input of 0x80000000.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word32 _L_negate(Word32 lvar1)
Example
long result, sl = 0xE0000000; /* - 0.25 */ result = _L_negate(s1);
// Expected value of result: 0x20000000 = 0.25
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List of Intrinsic Functions: Definitions and Examples
Addition/Subtraction
• __add
• __sub
• _L_add
• _L_sub
__add
Definition
Addition of two 16-bit integer or fractional values, returning a 16-bit result.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word16 __add(Word16 src_dst, Word16 src2)
Example
short s1 = 0x4000;/* 0.5
*/ short s2 = 0x2000;/* 0.25 */ short result; result = __add(s1,s2);
// Expected value of result: 0x6000 = 0.75
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List of Intrinsic Functions: Definitions and Examples
__sub
Definition
Subtraction of two 16-bit integer or fractional values, returning a 16-bit result.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word16 __sub(Word16 src_dst, Word16 src2)
Example
short s1 = 0x4000;/* 0.5
*/ short s2 = 0xE000;/* -0.25 */ short result; result = __sub(s1,s2);
// Expected value of result: 0x6000 = 0.75
_L_add
Definition
Addition of two 32-bit integer or fractional values, returning a 32-bit result.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
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List of Intrinsic Functions: Definitions and Examples
Prototype
Word32 _L_add(Word32 src_dst, Word32 src2)
Example
long la = 0x40000000;/* 0.5
*/ long lb = 0x20000000;/* 0.25 */ long result; result = _L_add(la,lb);
// Expected value of result: 0x60000000 = 0.75
_L_sub
Definition
Subtraction of two 32-bit integer or fractional values, returning a 32-bit result.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word32 _L_sub(Word32 src_dst, Word32 src2)
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List of Intrinsic Functions: Definitions and Examples
Example
long la = 0x40000000;/* 0.5
*/ long lb = 0xE0000000;/* -0.25 */ long result; result = _L_sub(la,lb);
// Expected value of result: 0x60000000 = 0.75
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List of Intrinsic Functions: Definitions and Examples
Control
__stop
__stop
Definition
Generates a STOP instruction which places the processor in the low power STOP mode.
Prototype
void __stop(void)
Usage
__stop();
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List of Intrinsic Functions: Definitions and Examples
Conversion
The following intrinsics are provided to convert between various integer and fixed point types. The appropriate intrinsic should always be used when referencing an integer constant in fixed point context (i.e., assignment and comparisons).
• __fixed2int
• __fixed2long
• __fixed2short
• __int2fixed
• __labs
• __long2fixed
• __short2fixed
__fixed2int
Definition
Converts a 16-bit __fixed__ value to a 16-bit integer.
Prototype
int __fixed2int ( __fixed__ );
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Example
int i; int j;
__fixed__ i_fix = 0.645; i = __fixed2int( i_fix ); /* Returns 21135 */ j = __fixed2int( 0.645 ); if (i == j) printf("PASSED\n"); if (i == __fixed2int( 0.645 )) printf("PASSED\n"); if (j == 21135) printf("PASSED\n");
__fixed2long
Definition
Converts a 32-bit __longfixed__ value to a 32-bit long integer.
Prototype
long __fixed2long ( __longfixed__ );
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List of Intrinsic Functions: Definitions and Examples
Example
long l;
__longfixed__ lfix = 0.645; l = __fixed2long( lfix ); /* Returns 1385126952 */
__fixed2short
Definition
Converts a 16-bit __shortfixed__ value to a 16-bit short integer.
Prototype
short __fixed2short ( __shortfixed__ );
Example
short s;
__shortfixed__ sfix = 0.645; s = __fixed2short( sfix ); /* Returns 21135 */
__int2fixed
Definition
Converts a 16-bit integer value to a 16-bit __fixed__ value.
Prototype
__fixed__ __int2fixed ( int );
Targeting DSP56F80x/DSP56F82x Controllers 183
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Example
int i = 0x2000;
__fixed__ ifix;
__fixed__ jfix;
/* Returns 0.25*/ ifix = __int2fixed( i ); jfix = __int2fixed( 0x2000 ); if (ifix == jfix) printf("PASSED\n"); if (ifix == __int2fixed( 0x2000 )) printf("PASSED\n"); if (jfix == 0.25) printf("PASSED\n");
__labs
Definition
Computes and returns the absolute value of a 32-bit long integer. Generates an
ABS
instruction.
Prototype
long __labs ( long );
184 Targeting DSP56F80x/DSP56F82x Controllers
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List of Intrinsic Functions: Definitions and Examples
Example
long l = -2; l = __labs( l ); /* Returns 2 */
__long2fixed
Definition
Converts a 32-bit long integer to a 32-bit __longfixed__ type.
Prototype
__longfixed__ __long2fixed ( long );
Example
long l = 2;
__longfixed__ lfix;
/* Returns 9.31e-10 (2
-30
)*/ lfix = __long2fixed( l );
__short2fixed
Definition
Converts a 16-bit short integer to a 16-bit __shortfixed__ type.
Prototype
__shortfixed__ __short2fixed ( short );
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List of Intrinsic Functions: Definitions and Examples
Example
short s = 2;
__shortfixed__ sfix;
/* Returns 0.0000610 (2
-14
)*/ sfix = __short2fixed( s );
186 Targeting DSP56F80x/DSP56F82x Controllers
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Inline Assembly Language and Intrinsic Functions
List of Intrinsic Functions: Definitions and Examples
Copy
• __memcpy
• __strcpy
__memcpy
Definition
Copy a contiguous block of memory of n characters from the item pointed to by source
to the item pointed to by dest. The behavior of __memcpy( ) is undefined if the areas pointed to by dest and source overlap.
Prototype
void * __memcpy ( void *dest, const void *source, size_t n );
Example
const int len = 9; char a1[len] = “Socrates\0”; char a2[len] = null;
/* Now copy contents of a1 to a2 */
__memcpy( (char *)a2, (char *)a1, len );
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List of Intrinsic Functions: Definitions and Examples
__strcpy
Definition
Copies the character array pointed to by source to the character array pointed to by dest
. The source argument must be a constant string. The function will not be inlined if source is defined outside of the function call. The resulting character array at dest is null terminated as well.
Prototype
char * __strcpy ( char *dest, const char *source );
Example
char d[11];
__strcpy( d, “Metrowerks\0” );
/* d array now contains the string “Metrowerks” */
188 Targeting DSP56F80x/DSP56F82x Controllers
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List of Intrinsic Functions: Definitions and Examples
Deposit/ Extract
• __extract_h
• __extract_l
• _L_deposit_h
• _L_deposit_I
__extract_h
Definition
Extracts the 16 MSBs of a 32-bit integer or fractional value. Returns a 16-bit value.
Does not perform saturation. When an accumulator is the destination, zeroes out the
LSP portion. Corresponds to "truncation" when applied to fractional values.
Prototype
Word16 __extract_h(Word32 lsrc)
Example
long l = 0x87654321; short result; result = __extract_h(l);
// Expected value of result: 0x8765
__extract_l
Definition
Extracts the 16 LSBs of a 32-bit integer or fractional value. Returns a 16-bit value.
Does not perform saturation. When an accumulator is the destination, zeroes out the
LSP portion.
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Prototype
Word16 __extract_l(Word32 lsrc)
Example
long l = 0x87654321; short result; result = __extract_l(l);
// Expected value of result: 0x4321
_L_deposit_h
Definition
Deposits the 16-bit integer or fractional value into the upper 16 bits of a 32-bit value, and zeroes out the lower 16 bits of a 32-bit value.
Prototype
Word32 _L_deposit_h(Word16 ssrc)
Example
short s1 = 0x3FFF; long result; result = _L_deposit_h(s1);
// Expected value of result: 0x3fff0000
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List of Intrinsic Functions: Definitions and Examples
_L_deposit_I
Definition
Deposits the 16-bit integer or fractional value into the lower 16 bits of a 32- bit value, and sign extends the upper 16 bits of a 32-bit value.
Prototype
Word32 _L_deposit_l(Word16 ssrc)
Example
short s1 = 0x7FFF; long result; result = _L_deposit_l(s1);
// Expected value of result: 0x00007FFF
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List of Intrinsic Functions: Definitions and Examples
Division
• __div
• __div_ls
__div
Definition
Divides two 16-bit short integers as a fractional operation and returns the result as a
16-bit short integer. Generates a DIV instruction.
Prototype
short __div( short, short );
Example
short i = 0x2000; /* Assign 0.25 to i */ short j = 0x4000; /* Assign 0.50 to j */
__fixed__ f; i = __div( i, j ); /* Returns 16384 */ f = __short2fixed( i ); /* Returns 0.50 */
__div_ls
Definition
Single quadrant division, that is, both operands are positive two 16-bit fractional values, returning a 16-bit result. If both operands are equal, returns 0x7FFF (occurs naturally).
192 Targeting DSP56F80x/DSP56F82x Controllers
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Note
Does not check for division overflow cases.
Does not check for divide by zero cases.
Prototype
Word16 __div_s(Word16 s_denominator, Word16 s_numerator)
Example
short s1=0x2000;/* 0.25 */ short s2=0x4000;/* 0.5
*/ short result; result = __div_s(s2,s1);
// Expected value of result: 0.25/0.5 = 0.5 = 0x4000
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List of Intrinsic Functions: Definitions and Examples
Multiplication/ MAC
• __mac_r
• __msu_r
• __mult
• __mult_r
• _L_mac
• _L_msu
• _L_mult
• _L_mult_ls
__mac_r
Definition
Multiply two 16-bit fractional values and add to 32-bit fractional value. Round into a
16-bit result, saturating if necessary. When an accumulator is the destination, zeroes out the LSP portion.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
OMR’s R bit was set to 1 at least 3 cycles before this code, that is, 2’s complement rounding, not convergent rounding.
Prototype
Word16 __mac_r(Word32 laccum, Word16 sinp1, Word16 sinp2)
194 Targeting DSP56F80x/DSP56F82x Controllers
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List of Intrinsic Functions: Definitions and Examples
Example
short s1 = 0xC000;/* - 0.5 */ short s2 = 0x4000;/* 0.5 */ short result; long Acc = 0x0000FFFF; result = __mac_r(Acc,s1,s2);
// Expected value of result: 0xE001
__msu_r
Definition
Multiply two 16-bit fractional values and subtract this product from a 32-bit fractional value. Round into a 16-bit result, saturating if necessary. When an accumulator is the destination, zeroes out the LSP portion.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
OMR’s R bit was set to 1 at least 3 cycles before this code, that is, 2’s complement rounding, not convergent rounding.
Prototype
Word16 __msu_r(Word32 laccum, Word16 sinp1, Word16 sinp2)
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Example
short s1 = 0xC000;/* - 0.5 */ short s2 = 0x4000;/* short result; long Acc = 0x20000000;
0.5 */ result = __msu_r(Acc,s1,s2);
// Expected value of result: 0x4000
__mult
Definition
Multiply two 16-bit fractional values and truncate into a 16-bit fractional result.
Saturates only for the case of 0x8000 x 0x8000. When an accumulator is the destination, zeroes out the LSP portion.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word16 __mult(Word16 sinp1, Word16 sinp2)
196 Targeting DSP56F80x/DSP56F82x Controllers
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Example
short s1 = 0x2000;/* 0.25 */ short s2 = 0x2000;/* 0.25 */ short result; result = __mult(s1,s2);
// Expected value of result: 0.625 = 0x0800
__mult_r
Definition
Multiply two 16-bit fractional values, round into a 16-bit fractional result. Saturates only for the case of 0x8000 x 0x8000. When an accumulator is the destination, zeroes out the LSP portion.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
OMR’s R bit was set to 1 at least 3 cycles before this code, that is, 2’s complement rounding, not convergent rounding.
Prototype
Word16 __mult_r(Word16 sinp1, Word16 sinp2)
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Example
short s1 = 0x2000;/* 0.25 */ short s2 = 0x2000;/* 0.25 */ short result; result = __mult_r(s1,s2);
// Expected value of result: 0.0625 = 0x0800
_L_mac
Definition
Multiply two 16-bit fractional values and add to 32-bit fractional value, generating a
32-bit result, saturating if necessary.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word32 _L_mac(Word32 laccum, Word16 sinp1, Word16 sinp2)
Example
short s1 = 0xC000;/* - 0.5 */ short s2 = 0x4000;/* 0.5 */ long result, Acc = 0x20000000;/* 0.25 */ result = _L_mac(Acc,s1,s2);
// Expected value of result: 0
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List of Intrinsic Functions: Definitions and Examples
_L_msu
Definition
Multiply two 16-bit fractional values and subtract this product from a 32-bit fractional value, saturating if necessary. Generates a 32-bit result.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word32 _L_msu(Word32 laccum, Word16 sinp1, Word16 sinp2)
Example
short s1 = 0xC000;/* - 0.5 */ short s2 = 0xC000;/* - 0.5 */ long result, Acc = 0; result = _L_msu(Acc,s1,s2);
// Expected value of result: 0.25
_L_mult
Definition
Multiply two 16-bit fractional values generating a signed 32-bit fractional result.
Saturates only for the case of 0x8000 x 0x8000.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
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Prototype
Word32 _L_mult(Word16 sinp1, Word16 sinp2)
Example
short s1 = 0x2000;/* 0.25 */ short s2 = 0x2000;/* 0.25 */ long result; result = _L_mult(s1,s2);
// Expected value of result: 0.0625 = 0x08000000
_L_mult_ls
Definition
Multiply one 32-bit and one-16-bit fractional value, generating a signed 32-bit fractional result. Saturates only for the case of 0x80000000 x 0x8000.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word32 _L_mult_ls(Word32 linp1, Word16 sinp2)
200 Targeting DSP56F80x/DSP56F82x Controllers
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Example
long l1 = 0x20000000;/* 0.25 */ short s2 = 0x2000;/* 0.25 */ long result; result = _L_mult_ls(l1,s2);
// Expected value of result: 0.0625 = 0x08000000
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List of Intrinsic Functions: Definitions and Examples
Normalization
• __norm_l
• __norm_s
__norm_l
Definition
Computes the number of left shifts required to normalize a 32-bit value, returning a
16-bit result. Returns a shift count of 0 for an input of 0x00000000.
Note
Does not actually normalize the value!
This operation is NOT optimal on the DSP56800 because of the case of returning 0 for an input of 0x00000000.
Prototype
Word16 __norm_l(Word32 lsrc)
Example
long ll = 0x20000000;/* .25 */ short result; result = __norm_l(ll);
// Expected value of result: 1
202 Targeting DSP56F80x/DSP56F82x Controllers
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List of Intrinsic Functions: Definitions and Examples
__norm_s
Definition
Computes the number of left shifts required to normalize a 16-bit value, returning a
16-bit result. Returns a shift count of 0 for an input of 0x0000.
Note
Does not actually normalize the value!
This operation is NOT optimal on the DSP56800 because of the case of returning 0 for an input of 0x0000. See the intrinsic __norm_l which is more optimal but generates a different value for the case where the input == 0x0000.
Prototype
Word16 __norm_s(Word16 ssrc)
Example
short s1 = 0x2000;/* .25 */ short result; result = __norm_s(s1);
// Expected value of result: 1
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Rounding
__round
__round
Definition
Rounds a 32-bit fractional value into a 16-bit result. When an accumulator is the destination, zeroes out the LSP portion.
Assumptions
OMR’s R bit was set to 1 at least 3 cycles before this code, that is, 2’s complement rounding, not convergent rounding.
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word16 __round(Word32 lvar1)
Example
long l = 0x12348002;/*if low 16 bits = 0xFFFF > 0x8000 then add
1 */ short result; result = __round(l);
// Expected value of result: 0x1235
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List of Intrinsic Functions: Definitions and Examples
Shifting
• __shl
• __shr
• __shr_r
• _L_shl
• _L_shr
• _L_shr_r
__shl
Definition
Arithmetic shift of 16-bit value by a specified shift amount. If the shift count is positive, a left shift is performed. Otherwise, a right shift is performed. Saturation may occur during a left shift. When an accumulator is the destination, zeroes out the LSP portion.
Note
This operation is not optimal on the DSP56800 because of the saturation requirements and the bidirectional capability.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word16 __shl(Word16 sval2shft, Word16 s_shftamount)
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List of Intrinsic Functions: Definitions and Examples
Example
short result; short s1 = 0x1234; short s2= 1; result = __shl(s1,s2);
// Expected value of result: 0x2468
__shr
Definition
Arithmetic shift of 16-bit value by a specified shift amount. If the shift count is positive, a right shift is performed. Otherwise, a left shift is performed. Saturation may occur during a left shift. When an accumulator is the destination, zeroes out the LSP portion.
Note
This operation is not optimal on the DSP56800 because of the saturation requirements and the bidirectional capability.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word16 __shr(Word16 sval2shft, Word16 s_shftamount)
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List of Intrinsic Functions: Definitions and Examples
Example
short result; short s1 = 0x2468; short s2= 1; result = __shr(s1,s2);
// Expected value of result: 0x1234
__shr_r
Definition
Arithmetic shift of 16-bit value by a specified shift amount. If the shift count is positive, a right shift is performed. Otherwise, a left shift is performed. If a right shift is performed, then rounding performed on result. Saturation may occur during a left shift. When an accumulator is the destination, zeroes out the LSP portion.
Note
This operation is not optimal on the DSP56800 because of the saturation requirements and the bidirectional capability.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word16 __shr_r(Word16 s_val2shft, Word16 s_shftamount)
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List of Intrinsic Functions: Definitions and Examples
Example
short result; short s1 = 0x2468; short s2= 1; result = __shr(s1,s2);
// Expected value of result: 0x1234
_L_shl
Definition
Arithmetic shift of 32-bit value by a specified shift amount. If the shift count is positive, a left shift is performed. Otherwise, a right shift is performed. Saturation may occur during a left shift. When an accumulator is the destination, zeroes out the LSP portion.
Note
This operation is not optimal on the DSP56800 because of the saturation requirements and the bidirectional capability. See the intrinsic _L_shl or result = shlfts(l, s1); which are more optimal.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word32 _L_shl(Word32 lval2shft, Word16 s_shftamount)
208 Targeting DSP56F80x/DSP56F82x Controllers
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List of Intrinsic Functions: Definitions and Examples
Example
long result, l = 0x12345678; short s2= 1; result = _L_shl(l,s2);
// Expected value of result: 0x2468ACF0 result = shlfts(l, s1);
// Expected value of result: 0x91A259E0
_L_shr
Definition
Arithmetic shift of 32-bit value by a specified shift amount. If the shift count is positive, a right shift is performed. Otherwise, a left shift is performed. Saturation may occur during a left shift. When an accumulator is the destination, zeroes out the LSP portion.
Note
This operation is not optimal on the DSP56800 because of the saturation requirements and the bidirectional capability.
Assumptions
OMR’s SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data
ALU results enabled.
Prototype
Word32 _L_shr(Word32 lval2shft, Word16 s_shftamount)
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List of Intrinsic Functions: Definitions and Examples
Example
long result, l = 0x24680000; short s2= 1; result = _L_shr(l,s2);
// Expected value of result: 0x12340000
_L_shr_r
Definition
Arithmetic shift of 32-bit value by a specified shift amount. If the shift count is positive, a right shift is performed. Otherwise, a left shift is performed. If a right shift is performed, then rounding performed on result. Saturation may occur during a left shift.
Assumptions
OMR's SA bit was set to 1 at least 3 cycles before this code, that is, saturation on data ALU results enabled.
Prototype
Word32 _L_shr_r(Word32 lval2shft, Word16 s_shftamount)
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Inline Assembly Language and Intrinsic Functions
Pipeline Restrictions
Example
long l1 = 0x41111111; short s2 = 1; long result; result = _L_shr_r(l1,s2);
// Expected value of result: 0x20888889
Pipeline Restrictions
This section gives an overview of how the pipeline restrictions are handled by the
DSP56800 compiler.
The following list contains pipeline restrictions that are detected and handled. If any of these cases are detected by the compiler’s inline assembler, the compiler generates a warning and inserts a NOP instruction to correct the violation of the pipeline restriction.
1.
A NORM instruction cannot be immediately followed by an instruction that accesses X memory using the R0 pointer. The following example shows a warning is generated:
NORM R0,A
MOVE X:(R0)+,A ;Cannot reference R0 after NORM
2.
Any jump, branch, or branch on bit field may not specify the instruction at LA or
LA-1 of a hardware DO loop as their target addresses.
DO #7,LABEL
BCC LABEL ;Cannot branch to LA
;instruction
LABEL:
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Pipeline Restrictions
3.
Any jump, branch, or branch on bit field instructions may not be located in the last two locations of a hardware DO loop (that is, at LA or at LA-1).
DO #7,LABEL
BCC ULABEL ;Cannot branch in LA
;instruction
LABEL:
NOTE
A warning will be emitted when pipeline conflicts are detected.
4.
If a MOVE instruction changes the value in one of the address registers (R0–R3), then the contents of the register are not available for use until the second following instruction. That is, the instruction immediately following the MOVE instruction does not use the modified register to access X memory or update an address. This also applies to the SP register and M01 register.
MOVE X:(SP-2),R1
MOVE X:(R1)+,A; ; R1 is not available
In addition, it applies if a 16-bit immediate value is moved to the N register, and the option for Compiler adjusts for delayed load of N register in the M56800 Processor target settings panel is enabled.
MOVE #3,n
MOVE X:(SP+N),Y0 ; N is not available
5.
If a bit-field instruction changes the value in one of the address registers (R0–R3), then the contents of the register are not available for use until the second following instruction. That is, the instruction immediately following the MOVE instruction does not use the modified register to access X memory or update an address. This applies to the SP and M01 registers.
BFCLR #1,R1
MOVE X:(R1)+,A; ; R1 is not available
In addition, it applies to the N register when the
Compiler adjusts for delayed load of N register
option in the M56800 Processor target settings panel is enabled.
BFCLR #1,N
MOVE X:(R0+N),Y0 ;N is not available
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Pipeline Restrictions
6.
For the case of nested hardware DO loops, it is required that there be at least two instructions after the pop of the LA and LC registers before the instruction at the last address of the outer loop.
DO #3,OLABEL ; Beginning of outer loop
PUSH LC
PUSH LA
DO X0,ILABEL ; Beginning of inner loop
; (instructions)
REP Y0 ; Skips ASL if y0 = 0
ASL A
; (instructions)
ILABEL: ; End of inner loop
POP LA
POP LC
NOP; 3 instructions required after POP
NOP; 3 instructions required after POP
NOP; 3 instructions required after POP
OLABEL: ; End of outer loop
7.
If the CLR instruction changes the value in one of the address registers (R0-R3), then the contents of the register are not available for use until the second following instruction. That is, the instruction immediately following the CLR instruction does not use the modified register to acccess X memory or update an address. This also applies to the SP register and the M01 register.
CLR R0
MOVE X:(R0)+,A;Cannot reference R0 after NORM
In addition, it applies if the 16-bit immediate value is moved to the N register and the option for
Compiler adjusts for delayed load of N register
in the M56800 Processor target settings panel is enabled.
clr N
MOVE X:(SP)+N,Y0 ;N is not available
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Inline Assembly Language and Intrinsic Functions
Pipeline Restrictions
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Debugging for DSP56800
9
This chapter, which explains the generic features of the CodeWarrior™ debugger, consists of these sections:
• Target Settings for Debugging
• Command Converter Server
• Launching and Operating the Debugger
• Load/Save Memory
• Fill Memory
• Save/Restore Registers
• OnCE Debugger Features
• Using the DSP56800 Simulator
• Register Details Window
• Loading a .elf File without a Project
• Using the Command Window
• System-Level Connect
• Debugging on a Complex Scan Chain
• Debugging in the Flash Memory
• Setting up the Debugger for Flash Programming
• Notes for Debugging on Hardware
• Flash Programming the Reset and Interrupt Vectors
Target Settings for Debugging
This section explains how to control the debugger by modifying the appropriate settings panels.
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Debugging for DSP56800
Command Converter Server
To properly debug DSP56800 software, you must set certain preferences in the
Target
Settings
window. The
M56800 Target
panel is specific to DSP56800 development. The remaining settings panels are generic to all build targets.
Other settings panels can affect debugging. Table 9.1 lists these panels.
Table 9.1 Setting Panels that Affect Debugging
This panel…
M56800 Linker
M56800 Processor
Debugger Settings
Remote Debugging
Remote Debug
Options
Affects…
symbolics, linker warnings optimizations
Debugging options
Debugging communication protocol
Debugging options
Refer to…
“M56800 Linker”
“Optimizing Code”
“Remote Debugging”
“Remote Debug Options”
The
M56800 Target
panel is unique to DSP56800 debugging. The available options in this panel depend on the DSP56800 hardware you are using and are described in detail in the section on
“Remote Debug Options”
.
Command Converter Server
The command converter server (CCS) handles communication between the
CodeWarrior debugger and the target board. An icon in the status bar indicates the
CCS is running. The CCS is automatically launched by your project when you start a
CCS debug session if you are debugging a target board using a local machine.
However, when debugging a target board connected to a remote machine, see “Setting
Up a Remote Connection” on page 221.
NOTE
Projects are set to debug locally by default. The protocol the debugger uses to communicate with the target board, for example,
PCI, is determined by how you installed the CodeWarrior software.
To modify the protocol, make changes in the
Metrowerks Command
Converter Server
window (Figure 9.3).
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Debugging for DSP56800
Command Converter Server
Essential Target Settings for Command
Converter Server
Before you can download programs to a target board for debugging, you must specify the target settings for the command converter server:
• Local Settings
If you specify that the CodeWarrior IDE start the command converter server locally, the command converter server uses the connection port (for example,
LPT1) that you specified when you installed CodeWarrior Development Studio for
Freescale 56800.
• Remote Settings
If you specify that the CodeWarrior IDE start the command converter server on a remote machine, specify the IP address of the remote machine on your network
(as described in “Setting Up a Remote Connection” on page 221.)
• Default Settings
By default, the command converter server listens on port 41475. You can specify a different port number for the debugger to connect to if needed (as described in
“Setting Up a Remote Connection” on page 221.) This is necessary if the CCS is configured to a port other than 41475.
After you have specified the correct settings for the command converter server (or verified that the default settings are correct), you can download programs to a target board for debugging.
The CodeWarrior IDE starts the command converter server at the appropriate time if you are debugging on a local target.
Before debugging on a board connected to a remote machine, ensure the following:
• The command converter server is running on the remote host machine.
• Nobody is debugging the board connected to the remote host machine.
Changing the Command Converter Server
Protocol to Parallel Port
If you specified the wrong parallel port for the command converter server when you installed CodeWarrior Development Studio for
Freescale 56800, you can change the port.
Change the parallel port:
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Debugging for DSP56800
Command Converter Server
1. Click the command converter server icon.
While the command converter server is running, locate the command converter server icon on the status bar. Right-click on the command converter server icon
(Figure 9.1):
Figure 9.1 Command Converter Server Icon
A menu appears (Figure 9.2):
Figure 9.2 Command Converter Server Menu
2. Select
Show console
from the menu.
The
Metrowerks Command Converter Server
window appears (Figure 9.3).
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Figure 9.3 Metrowerks Command Converter Server Window
Debugging for DSP56800
Command Converter Server
3. On the console command line, type the following command: delete all
4. Press
Enter.
5. Type the following command, substituting the number of the parallel port to use
(for example, 1 for LPT1): config cc parallel:
1
6. Press
Enter
.
7. Type the following command to save the configuration: config save
8. Press
Enter.
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Debugging for DSP56800
Command Converter Server
220
Changing the Command Converter Server
Protocol to HTI
To change the command converter server to an HTI Connection:
1. While the command converter server is running, right-click on the command converter server icon shown in Figure 9.1 or double click on it.
2. From the menu shown in Figure 9.2, select
Show Console
.
3. At the console command line in the
Metrowerks Command Converter Server window shown in Figure 9.3, type the following command: delete all
4. Press
Enter.
5. Type the following command: config cc: address
(substituting for address the name of the IP address of your CodeWarrior HTI)
NOTE
If the software rejects this command, your CodeWarrior HTI may be an earlier version. Try instead the command: config cc nhti:address
, or the command: config cc
Panther:address
, substituting for address the IP address of the HTI.
6. Press
Enter
.
7. Type the following command to save the configuration: config save
8. Press
Enter.
Changing the Command Converter Server
Protocol to PCI
To change the command converter server to a PCI Connection:
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Debugging for DSP56800
Command Converter Server
1. While the command converter server is running, right-click on the command converter server icon shown in Figure 9.1 or double click on it.
2. From the menu shown in Figure 9.2, select
Show Console
.
3. At the console command line in the
Metrowerks Command Converter Server window shown in Figure 9.3, type the following command: delete all
4. Press
Enter.
5. Type the following command: config cc pci
6. Press
Enter
.
7. Type the following command to save the configuration: config save
8. Press
Enter.
Setting Up a Remote Connection
A remote connection is a type of connection to use for debugging along with any preferences that connection may need. To change the preferences for a remote connection or to create a new remote connection:
1. On the main menu, select
Edit > Preferences.
The IDE Preferences Window appears.
2. Click Remote Connections in the left column.
The
Remote Connections
panel shown in Figure 9.4 appears.
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Debugging for DSP56800
Command Converter Server
Figure 9.4 Remote Connections Panel
To Add a New Remote Connection
To add a new remote connection:
1. Click the Add button.
The
New Connection
window appears as shown in Figure 9.5.
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Debugging for DSP56800
Command Converter Server
Figure 9.5 New Connection Window
2. In the Name edit box, type in the connection name.
3. Check Use Remote CCS checkbox.
Select this checkbox to specify that the CodeWarrior IDE is connected to a remote command converter server. Otherwise, the IDE starts the command converter server locally
4. Enter the Server IP address or host machine name.
Use this text box to specify the IP address where the command converter server resides when running the command converter server from a location on the network.
5. Enter the Port # to which the command converter server listens or use the default port, which is 41475.
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Debugging for DSP56800
Launching and Operating the Debugger
6. Click the OK button.
To Change an Existing Remote Connection
To change an existing remote connection:
Double click on the connection name that you want to change, or click once on the connection name and click the
Change
button (shown in Figure 9.4 in grey).
To Remove an Existing Remote Connection
To remove an existing remote connection:
Click once on the connection name and click the
Remove
button (shown in Figure
9.4 in grey).
Debugging a Remote Target Board
For debugging a target board connected to a remote machine with Code Warrior IDE installed, perform the following steps:
1. Connect the target board to the remote machine.
2. Launch the command converter server (CCS) on the remote machine with the local settings configuration using instructions described in the section “Essential
Target Settings for Command Converter Server” on page 217.
3. In the Target Settings>Remote Debugging panel for your project, make sure the proper remote connection is selected.
4. Launch the debugger.
Launching and Operating the Debugger
NOTE
CodeWarrior IDE automatically enables the debugger and sets debugger-related settings within the project.
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Debugging for DSP56800
Launching and Operating the Debugger
1. Set debugger preferences.
Select
Edit >external memory Settings from the menu bar of the Metrowerks
CodeWarrior window.
The IDE displays the
Remote Debugging
window.
Figure 9.6 Remote Debugging Panel
2. Select the Connection.
For example, select
56800 Local Hardware Connection (CCS).
3. Click OK button.
4. Debug the project.
Use either of the following options:
• From the Metrowerks CodeWarrior window, select
Project > Debug
.
• Click the
Debug
button in the project window.
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Debugging for DSP56800
Launching and Operating the Debugger
This command resets the board (if
Always reset on download
is checked in the
Debugger’s
M56800 Target
panel shown in Figure 5.13) and the download process begins.
When the download to the board is complete, the IDE displays the
Program
window (
sim.elf
in sample) shown in Figure 9.7.
NOTE
Source code is shown only for files that are in the project folder or that have been added to the project in the project manager, and for which the IDE has created debug information. You must navigate the file system in order to locate sources that are outside the project folder and not in the project manager, such as library source files.
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Figure 9.7 Program Window
Break
Run
Step Into
Kill
Step Over
Step Out
Breakpoint
Expressions
Symbolics
Debugging for DSP56800
Launching and Operating the Debugger
5. Navigate through your code.
The
Program
window has three panes:
• Stack pane
The
Stack
pane shows the function calling stack.
• Variables pane
The
Variables
pane displays local variables.
• Source pane
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Debugging for DSP56800
Launching and Operating the Debugger
The
Source
pane displays source or assembly code.
The toolbar at the top of the window has buttons that allows you access to the execution commands in the
Debug
menu.
Setting Breakpoints
1. Locate the code line.
Scroll through the code in the
Source
pane of the
Program
window until you come across the main() function.
2. Select the code line.
Click the gray dash in the far left-hand column of the window, next to the first line of code in the main() function. A red dot appears (Figure 9.8), confirming you have set your breakpoint.
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Figure 9.8 Breakpoint in the Program Window
Debugging for DSP56800
Launching and Operating the Debugger
Breakpoint
Setting
NOTE
To remove the breakpoint, click the red dot. The red dot disappears.
Setting Watchpoints
For details on how to set and use watchpoints, see the “OnCE Debugger Features” on page 244..
NOTE
For the DSP56800 only one watchpoint is available. This watchpoint is only available on hardware targets.
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Debugging for DSP56800
Launching and Operating the Debugger
Viewing and Editing Register Values
Registers are platform-specific. Different chip architectures have different registers.
1.
Access the
Registers
window.
From the menu bar of the Metrowerks CodeWarrior window, select
View >
Registers
.
Expand the
General Purpose Registers
tree control to view the registers as in
Figure 9.9, or double-click on
General Purpose Registers
to view the registers as in Figure 9.10.
Figure 9.9 General Purpose Registers for DSP56800
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Figure 9.10 General Purpose Registers Window
Debugging for DSP56800
Launching and Operating the Debugger
2. Edit register values.
To edit values in the register window, double-click a register value. Change the value as you wish.
3. Exit the window.
The modified register values are saved.
NOTE
To view peripheral registers, select the appropriate processor form the processor list box in the M56800 Target Settings Panel.
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Debugging for DSP56800
Launching and Operating the Debugger
Viewing X: Memory
You can view X memory space values as hexadecimal values with ASCII equivalents.
You can edit these values at debug time.
NOTE
On targets that have Flash ROM, you cannot edit those values in the memory window that reside in Flash memory.
1. Locate a particular address in program memory.
F rom the menu bar of the Metrowerks CodeWarrior window, select
Data >
View Memory
.
NOTE
The
Source
pane in the
Program
window needs to be the active one in order for the
Data > View Memory
to be activated.
The
Memory
window appears (Figure 9.11).
Figure 9.11 View X:Memory Window
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Debugging for DSP56800
Launching and Operating the Debugger
2. Select type of memory.
Locate the
Page
list box at the bottom of the
View Memory
window. Select
X
Memory
for X Memory.
3. Enter memory address.
Type the memory address in the
Display
field located at the top of the
Memory
window.
To enter a hexadecimal address, use standard C hex notation, for example, 0x0.
You also can enter the symbolic name whose value you want to view by typing its name in the
Display
field of the
Memory
window.
NOTE
The other view options (Disassembly, Source and Mixed) do not apply when viewing X memory.
Viewing P: Memory
You can view P memory space and edit the opcode hexadecimal values at debug time.
NOTE
On targets that have Flash ROM, you cannot edit those values in the memory window that reside in Flash memory.
1. Locate a particular address in program memory.
To view program memory, f rom the menu bar of the Metrowerks
CodeWarrior window, select
Data > View Memory
.
The
Memory
window appears (Figure 9.11).
2. Select type of memory.
Locate the
Page
list box at the bottom of the
View Memory
window. Select
P
Memory
for P Memory.
3. Enter memory address.
Type the memory address in the
Display
field located at the top of the
Memory
window.
To enter a hexadecimal address, use standard C hex notation, for example: 0x82.
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Debugging for DSP56800
Launching and Operating the Debugger
4. Select how you want to view P memory.
Using the
View
list box, you have the option to view P Memory in four different ways.
• Raw Data (Figure 9.12).
Figure 9.12 View P:Memory (Raw Data) Window
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• Disassembly (Figure 9.13).
Figure 9.13 View P:Memory (Disassembly) Window
Debugging for DSP56800
Launching and Operating the Debugger
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Debugging for DSP56800
Launching and Operating the Debugger
• Source (Figure 9.14).
Figure 9.14 View P:Memory (Source) Window
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• Mixed (Figure 9.15).
Figure 9.15 View P:Memory (Mixed) Window
Debugging for DSP56800
Launching and Operating the Debugger
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Debugging for DSP56800
Load/Save Memory
Load/Save Memory
From the menu bar of the Metrowerks CodeWarrior window, select
Debug > 56800 >
Load/Save Memory
to display the
Load/Save Memory
dialog box (Figure 9.16).
Figure 9.16 Load/Save Memory Dialog Box
238
Use this dialog box to load and save memory at a specified location and size with a user-specified file. You can associate a key binding with this dialog box for quick access. Press the
Tab
key to cycle through the dialog box displays, which lets you quickly make changes without using the mouse.
History Combo Box
The
History
combo box displays a list of recent loads and saves. If this is the first time you load or save, the
History
combo box is empty. If you load/save more than once, the combo box fills with the memory address of the start of the load or save and the size of the fill, to a maximum of ten sessions.
If you enter information for an item that already exists in the history list, that item moves up to the top of the list. If you perform another operation, that item appears first.
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Debugging for DSP56800
Load/Save Memory
NOTE
By default, the
History
combo box displays the most recent settings on subsequent viewings.
Radio Buttons
The
Load/Save Memory
dialog box has two radio buttons:
• Load Memory
• Save Memory
The default is
Load Memory
.
Memory Type Combo Box
The memory types that appear in the
Memory Type
Combo box are:
• P: Memory (Program Memory)
• X: Memory (Data Memory)
Address Text Field
Specify the address where you want to write the memory. If you want your entry to be interpreted as hex, prefix it with
0x
; otherwise, it is interpreted as decimal.
Size Text Field
Specify the number of words to write to the target. If you want your entry to be interpreted as hex, prefix it with
0x
; otherwise, it is interpreted as decimal.
Dialog Box Controls
Cancel, Esc, and OK
In Load and Save operations, all controls are disabled except
Cancel
for the duration of the load or save. The status field is updated with the current progress of the operation.
Clicking
Cancel
halts the operation, and re-enables the controls on the dialog box.
Clicking
Cancel
again closes the dialog box. Pressing the
Esc
key is same as clicking the
Cancel
button.
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Debugging for DSP56800
Fill Memory
With the
Load Memory
radio button selected, clicking
OK
loads the memory from the specified file and writes it to memory until the end of the file or the size specified is reached. If the file does not exist, an error message appears.
With the
Save Memory
radio button selected, clicking
OK
reads the memory from the target piece by piece and writes it to the specified file. The status field is updated with the current progress of the operation.
Browse Button
Clicking the
Browse
button displays OPENFILENAME or SAVEFILENAME, depending on whether you selected the
Load Memory
or
Save Memory
radio button.
Fill Memory
From the menu bar of the Metrowerks CodeWarrior window, select
Debug > 56800>
Fill memory
to display the
Fill Memory
dialog box (Figure 9.17).
Figure 9.17 Fill Memory Dialog Box
240
Use this dialog box to fill memory at a specified location and size with user- specified raw memory data. You can associate a key binding with this dialog box for quick access. Press the
Tab
key to cycle through the dialog box display, which lets you quickly make changes without using the mouse.
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Debugging for DSP56800
Fill Memory
History Combo Box
The
History
combo box displays a list of recent fill operations. If this is the first time you perform a fill operation, the
History
combo box is empty. If you do more than one fill, then the combo box populates with the memory address of that fill, to a maximum of ten sessions.
If you enter information for an item that already exists in the history list, that item moves up to the top of the list. If you do another fill, then this item is the first one that appears.
NOTE
By default, the
History
combo box displays the most recent settings on subsequent viewings.
Memory Type Combo
Box
The memory types that can appear in the
Memory Type
Combo box are:
• P:Memory (Program Memory)
• X:Memory (Data Memory)
Address Text Field
Specify the address where you want to write the memory. If you want it to be interpreted as hex, prefix it with 0x; otherwise, it is interpreted as decimal.
Size Text Field
Specify the number of words to write to the target. If you want it to be interpreted as hex, prefix your entry with 0x; otherwise, it is interpreted as decimal.
Fill Expression Text Field
Fill writes a set of characters to a location specified by the address field on the target, repeatedly copying the characters until the user-supplied fill size has been reached.
Size
is the total words written, not the number of times to write the string.
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Debugging for DSP56800
Save/Restore Registers
Interpretation of the Fill Expression
The fill string is interpreted differently depending on how it is entered in the Fill String field. Any words prefixed with 0x is interpreted as hex bytes. Thus, 0xBE 0xEF would actually write 0xBEEF on the target. Optionally, the string could have been set to 0xBEEF and this would do the same thing. Integers are interpreted so that the equivalent signed integer is written to the target.
ASCII Strings
ASCII strings can be quoted to have literal interpretation of spaces inside the quotes.
Otherwise, spaces in the string are ignored. Note that if the ASCII strings are not quoted and they are numbers, it is possible to create illegal numbers. If the number is illegal, an error message is displayed.
Dialog Box Controls
OK, Cancel, and Esc
Clicking
OK
writes the memory piece by piece until the target memory is filled in. The
Status
field is updated with the current progress of the operation. When this is in progress, the entire dialog box grays out except the
Cancel
button, so the user cannot change any information. Clicking the
Cancel
button halts the fill operation, and reenables the controls on the dialog box. Clicking the
Cancel
button again closes the dialog box. Pressing the
Esc
key is same as pressing the
Cancel
button.
Save/Restore Registers
From the menu bar of the Metrowerks CodeWarrior window, select
Debug > 56800 >
Save/Restore Registers
to display the
Save/Restore Registers
dialog box (Figure
9.18).
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Debugging for DSP56800
Save/Restore Registers
Figure 9.18 Save/Restore Registers Dialog Box
Use this dialog box to save and restore register groups to and from a user-specified file.
History Combo Box
The
History
combo box displays a list of recent saves and restores. If this is the first time you have saved or restored, the
History
combo box is empty. If you saved or restored before, the combo box remembers your last ten sessions. The most recent session will appear at the top of the list.
Radio Buttons
The
Save/Restore Registers
dialog box has two radio buttons:
• Save Registers
• Restore Registers
The default is
Save Registers
.
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Debugging for DSP56800
OnCE Debugger Features
Register Group List
This list is only available when you have selected
Save Registers
. If you have selected
Restore Registers
, the items in the list are greyed out. Select the register group that you wish to save.
Dialog Box Controls
Cancel, Esc, and OK
In Save and Restore operations, all controls are disabled except
Cancel
for the duration of the load or save. The status field is updated with the current progress of the operation. Clicking
Cancel
halts the operation, and re-enables the controls on the dialog box. Clicking
Cancel
again closes the dialog box. Pressing the
Esc
key is same as clicking the
Cancel
button.
With the
Restore Registers
radio button selected, clicking
OK
restores the registers from the specified file and writes it to the registers until the end of the file or the size specified is reached. If the file does not exist, an error message appears.
With the
Save Register
radio button selected, clicking
OK
reads the registers from the target piece by piece and writes it to the specified file. The status field is updated with the current progress of the operation.
Browse Button
Clicking the
Browse
button displays OPENFILENAME or SAVEFILENAME, depending on whether you selected the
Restore Registers
or
Save Registers
radio button.
OnCE Debugger Features
The following OnCE Debugger features are discussed in this section:
• Watchpoints and Breakpoints
• Trace Buffer
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Debugging for DSP56800
OnCE Debugger Features
Watchpoints and Breakpoints
The CodeWarrior DSP56800 debugger allows you to monitor the status of a watchpoint. Since the OnCE™ port only supports either a hardware breakpoint or a watchpoint, you cannot have both active at the same time.
Watchpoints are useful for monitoring memory and processes where software breakpoints cannot be set, such as in Flash ROM, or a data or address bus. If the watchpoint status is used as a trace counter, it can also be helpful to debug sections of code that do not have a normal flow or are hung up in infinite loops.
Watchpoints are available regardless of whether you have checked “Use Hardware
Breakpoints.” The watchpoint status window does not report the status of hardware breakpoints. OnCE
TM
hardware only supports one hardware breakpoint or watchpoint at a time. If a watchpoint is in place, you cannot use a breakpoint and vice versa.
The CodeWarrior watchpoint debugger can monitor:
• Program memory addresses
• Data memory addresses
• The value on the Core Global Data Bus
• The value on the Program Address Bus
• Specified number of occurrences
NOTE
If you are debugging Flash ROM, enable the Use Hardware breakpoints option in the M56800 Target Settings panel. However, you can use the Watchpoint status window debugging RAM as well.
Opening the Watchpoint Status Window
To select a new watchpoint status:
1.
Start a debugging session.
2.
From the menu bar of the Metrowerks CodeWarrior window, select
DSP56800 >
Watchpoint status
.
The
Watchpoint Status
window appears (Figure 9.19).
NOTE
The
Watchpoint Status
menu item is disabled when you use the
Simulator or during a system-level connect.
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OnCE Debugger Features
Figure 9.19 Watchpoint Status Window
246
NOTE
When you clear a custom watchpoint, the settings you last used are now selected instead of the previous default values. These settings do not carry over from previous debugging sessions.
Breakpoint Unit 1
Breakpoint unit 1 (BPU1) of the watchpoint status window allows you to monitor address values and access type for any X or P memory location.
Options for setting BPU1 are in the Breakpoint Unit 1 group box shown in Figure 9.20 and listed in Table 9.2.
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Debugging for DSP56800
OnCE Debugger Features
Figure 9.20 Breakpoint Unit 1 Options
Table 9.2 Options for Breakpoint Unit 1
Setting
Bus
Value
Mode
Value
Execute program fetch
Any P memory access
X Address Bus 1
C hexadecimal or decimal notation
Read
Write
Read and Write
Comment
When a P memory instruction is executed.
Mode defaults to Read. Useful when only interest is opcode instructions.
Any time a P memory address is accessed, depending on the value of Mode. Useful when writing or reading data from P memory.
Access for all X address values through XAB1
(internal or external memory) depending on the
Mode you select.
Range: 0x0 to 0xFFFF
NOTE
If Breakpoint Unit 2 is disabled (in use by the debugger), then the occurrence counter is set to 1 as the default.
Breakpoint Unit 2
Breakpoint unit 2 (BPU2) of the watchpoint status window allows you to monitor values (and their masks) in either the Core Global Data Bus (CGDB) or Program
Address Bus (PAB). When you use BPU2 in conjunction with BPU1 and the occurrence counter, you can monitor the status of a watchpoint to a resolution as fine as 1 bit at single memory location.
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Debugging for DSP56800
OnCE Debugger Features
Options for setting BPU2 are in the Breakpoint Unit 2 group box are in Figure 9.21 and listed in Table 9.3.
Figure 9.21 Breakpoint Unit 2 Options
NOTE
If you are using Breakpoint Unit 2, ensure that one of the radio buttons is set to use Breakpoint 2 in the
Sequence
group box.
Table 9.3 Options for Breakpoint Unit 2
Setting
Reserve
Breakpoint Unit
2 for Debugger
Bus
Value
Enabled
Disabled
Core Global Data
Bus (CGDB)
Program Address
Bus (PAB)
Comment
Breakpoint unit 2 cannot be user defined and the occurrence counter defaults to 1 for BPU1.
Breakpoint unit 2 is user-defined and occurrence counter is available for both BPU1 and BPU2. Single stepping, stepping over, and stepping out of functions cannot be done when hardware breakpoints are enabled.
Data transfer between the data ALU and X data memory for one memory access.
19-bit program memory address bus.
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Debugging for DSP56800
OnCE Debugger Features
Table 9.3 Options for Breakpoint Unit 2 ( continued )
Setting
Value
Mask
Value
The hexadecimal value read from the specified Bus.
Mask value in C hex notation from
0x0
to 0xFFFF.
Comment
To read full value, set Mask to
0xFFFF
.
Specify a value of 0xFFFF for full value specified by Value. Specify other hex value to exclude bits. For example, if you wanted to stop at any value where bit 15 is set, you would specify 0x8000 in both the
Mask and Value fields
Occurrence Counter and Sequence Options
This section explains how the debugger uses the Occurrence Counter (hardware breakpoint counter) and Sequence Options when halting the debugger.
Occurrence Counter
The
Occurrence Counter
uses the OnCE breakpoint counter (OCNTR) for stopping on the nth iteration of a program loop or when the nth occurrence of a data memory access occurs. When you specify a value from 1 to 256 in the
Occurrence Counter
text box, it sets ONCTR to that value minus 1. Refer to OnCE Breakpoint Counter
(OCNTR) in the DSP56800 Family Manual for more information.
NOTE
Once the
Occurrence Counter
is decremented and a breakpoint is reached, the counter is not reset. Hence, the
Occurrence Counter
remains at one and stops at every specified breakpoint.
Sequence Options
To define the criteria for how often the debugger stops on a watchpoint, use the
Sequence
group box (Figure 9.22). The value you set in the
Occurrence Counter
text box determines the value of COUNTER.
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Debugging for DSP56800
OnCE Debugger Features
Figure 9.22 Sequence Counter Options in the Watchpoint Status Window
Table 9.4 explains the options available in the
Sequence
group box
.
Table 9.4 Options for the Occurrence Counter
Option
Breakpoint 1 occurs
COUNTER times
Comment
If Reserve Breakpoint Unit 2 for Debugger is enabled, this is the default option and COUNTER is 1.
Breakpoint 1 or
Breakpoint 2 occurs
COUNTER times
BPU1 and BPU2 work independently. If you are only interested in using BPU2, set BPU1 to a value you know will not be reached during program execution.
BPU1 and BPU2 work together. This is useful for monitoring bit status with a defined mask.
Breakpoint 1 and
Breakpoint 2 simultaneously occur
COUNTER times
Breakpoint 2 occurs once, then Breakpoint 1 occurs
COUNTER times
Useful for monitoring the status of recursive or nested algorithms.
Breakpoint 2 occurs
COUNTER times, then
Breakpoint 1 occurs once
Useful for monitoring the status of recursive or nested algorithms
Setting and Clearing Watchpoint Status
You can set and clear a watchpoint only through the
Watchpoint Status
window. Use the following commands:
• Set Watchpoint
Enables a watchpoint for the values specified by BPU1 and BPU2. Hardware breakpoints are not available when a watchpoint is set.
• Clear Watchpoint
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Debugging for DSP56800
OnCE Debugger Features
Disables the current watchpoint and returns all values in the
Watchpoint Status
window to their default values.
Trace Buffer
From the menu bar of the Metrowerks CodeWarrior window, select
DSP56800 > Dump
Trace Buffer
to see the most recent changes in the program flow and a reconstructed program trace (Figure 9.23).
Use this feature to query the Trace Buffer, located in the On-Chip Emulation module of a hardware target. This buffer stores the eight most recent changes in the program flow. The debugger retrieves these addresses and attempts to reconstruct a trace of the program flow. This occurs both when the window is opened and whenever debugging stops while the window is open.
The
Trace Buffer
menu item is enabled when the IDE is debugging a hardware target and debugging has stopped.
Figure 9.23 Trace Buffer Window
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Debugging for DSP56800
Using the DSP56800 Simulator
The trace buffer lets you view the target addresses of change-of-flow instructions that the program executes.
To view the contents of the trace buffer (Figure 9.24):
1. From the IDE menu bar, select DSP56800 > Dump Trace Buffer.
Figure 9.24 Contents of Trace Buffer
Using the DSP56800 Simulator
The CodeWarrior Development Studio for
Freescale 56800 includes the Freescale
DSP56800 Simulator. This software lets you run and debug code on a simulated
DSP56800 architecture without installing any additional hardware.
The simulator simulates the DSP56800 processor, not the peripherals. In order to use the simulator, you must select a connection that uses the simulator as your debugging protocol from the
Remote Debugging
panel.
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Debugging for DSP56800
Using the DSP56800 Simulator
NOTE
The simulator also enables the 56800 menu for retrieving the machine cycle count and machine instruction count when debugging.
Cycle/Instruction Count
From the menu bar of the Metrowerks CodeWarrior window, select
56800 > Display
Cycle/Instruction count
. The following window appears (Figure 9.25):
Figure 9.25 Simulator Cycle/Instruction Count
NOTE
Cycle counting is not accurate while single stepping through source code in the debugger. It is only accurate while running. Thus, the cycle counter is more of a profiling tool than an interactive tool.
Press the
Reset
button to zero out the current machine-cycle and machine-instruction readings.
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Debugging for DSP56800
Using the DSP56800 Simulator
Memory Map
Figure 9.26 Simulator Memory Map
$FFFF
$FFFF
Reserved
$FFCO
Program
Memory
Space
X Data
Memory
Space
$2000
$1300
Reserved
$7F
$0
Interrupt
Vectors
NOTE
P:
$0
X:
Figure 9.26 is the memory map configuration for the simulator.
Therefore, the simulator does not simulate each DSP568xx device’s specific memory map, but assumes the memory map of the
DSP56824.
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Debugging for DSP56800
Register Details Window
Register Details Window
From the menu bar of the Metrowerks CodeWarrior window, select
View > Register
Details
or in the Registers window (Figure 9.9) double-click on the register
.
The
Register Details
window appears (Figure 9.27).
Figure 9.27 Register Details Window
In the
Register Details
window, type the name of the register (e.g., OMR, SR, IPR, etc.) in the
Description File
field. The applicable register and its values appears.
By default, the CodeWarrior IDE looks in the following path when searching for register description files.
\CodeWarrior\bin\Plugins\support\Registers\M56800\GPR
Register description files must end with the
.xml extension. Alternatively, you can use the
Browse
button to locate the register description files.
Using the
Format
list box in the
Register Details
window, you can change the format in which the CodeWarrior IDE displays the registers.
Using the
Text View
list box in the
Register Details
window, you can change the text information the CodeWarrior IDE displays.
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Debugging for DSP56800
Loading a .elf File without a Project
Loading a .elf File without a Project
You can load and debug a .elf file without an associated project. To load a .elf file for debugging without an associated project:
1. Launch the CodeWarrior IDE.
2. Choose
File > Open and specify the file to load in the standard dialog box that appears.
Alternatively, you can drag and drop a .elf file onto the IDE.
3. You may have to add additional access paths in the Access Path preference panel in order to see all of the source code.
4. Choose
Project > Debug to begin debugging the application.
NOTE
When you debug a .elf file without a project, the IDE sets the
Build before running setting on the Build Settings panel of the IDE
Preference panels to Never. Consequently, if you open another project to debug after debugging a .elf file, you must change the
Build before running setting before you can build the project.
The project that the CodeWarrior tools uses to create a new project for the given .elf file is 56800_Default_Project.xml and is located in the path:
CodeWarrior\bin\plugins\support directory
You can create your own version of this file to use as a default setting when opening a
.elf
file:
1. Create a new project with the default setting you want.
2. Export the project to xml format.
3. Rename the xml format of the project to 56800_Default_Project.xml and place it in the support directory.
NOTE
Back up or rename the original version of the default xml project before overwriting it with your own customized version .
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Debugging for DSP56800
Using the Command Window
Using the Command Window
In addition to using the regular CodeWarrior IDE debugger windows, you also can debug using Tcl scripts or the Command Window.
For more information on Tcl scripts and the Command Window, please see the
CodeWarrior Development Studio IDE 5.6 Windows
®
Automation Guide.
System-Level Connect
The CodeWarrior DSP56800 debugger lets you connect to a loaded target board and view system registers and memory. A system-level connect does not let you view symbolic information during a connection.
NOTE
The following procedure explains how to connect in the context of developing and debugging code on a target board. However, you can select the
Debug > Connect
command anytime you have a project window open, even if you have not yet downloaded a file to your target board.
To perform a system-level connect:
1. Select the
Project
window for the program you downloaded.
2. From the menu bar, select
Debug > Connect
.
The debugger connects to the board. You can now examine registers and the contents of memory on the board.
Debugging on a Complex Scan Chain
This section describes the procedure for debugging a chip connected on a complex
JTAG chain.
Setting Up
The general steps for debugging a DSP56800 chip connected on a complex scan chain are:
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Debugging for DSP56800
Debugging on a Complex Scan Chain
1.
Set up and connect your JTAG chain of target boards.
2.
Write a JTAG initialization file that describes the items on the JTAG chain.
3.
Open a project to debug.
4.
In the project you are debugging, open the Remote Debugging preference panel
(Figure 9.28).
Figure 9.28 Remote Debugging Preference Panel
5.
Click the Edit Connection button and enable the Multi-Core Debugging checkbox (Figure 9.29).
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Debugging for DSP56800
Debugging on a Complex Scan Chain
Figure 9.29 56800 Local Hardware Connection with Multi-Core Debugging Enabled
6.
Specify the name and path of the JTAG initialization file in the JTAG
Configuration File text field.
7.
Click OK to close the connection panel.
8.
In the Remote Debugging panel, specify the index of the core to debug by enabling the Multi-Core Debugging checkbox and changing the Core Index selection.
9.
Select Project > Run.
The IDE downloads the program to the specified core. You can begin debugging.
JTAG Initialization File
Although you may debug only one single chip at a time, you must create a JTAG initialization file that specifies the type and order of all the chips in the chain.
To specify DSP56800 chips, you must specify DSP56800 as the name of a the chip you are debugging. For example, Listing 9.1 shows a JTAG initialization file for three
56800 chips, an SC140 and an MCore210 in a JTAG chain.
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Debugging for DSP56800
Debugging on a Complex Scan Chain
NOTE
Device 0 is the device closest to the TDO signal on the Command
Converter Server.
Listing 9.1 Example JTAG Initialization File for DSP56800, SC140 and MCore210
Boards
# JTAG Initialization File
# Has an index value of 0 in the JTAG chain
DSP56800
# Has an index value of 1 in the JTAG chain
DSP56800
# Has an index value of 2 in the JTAG chain
DSP56800
# Has an index value of 3 in the JTAG chain
SC140
# Has an index value of 4 in the JTAG chain
MCore210
NOTE
See the sample initialization file in the
DSP56800x_EABI_Tools/JTAG folder.
In addition, you can specify other chips to debug on the JTAG chain. To do so, you use the following syntax to specify the chip as a generic device:
Generic instruct_reg_length data_reg_bypass_length
JTAG_bypass_instruction
Table 9.5 shows the definitions of the variables that you must specify for a generic device.
Table 9.5 Syntax Variables to Specify a Generic Device on a JTAG Chain
Variable
instruct_reg_length data_reg_bypass_length
JTAG_bypass_instruct
Description
Length in bits of the JTAG instruction register.
Length in bits of the JTAG bypass register.
Hexadecimal value that specifies the JTAG bypass instruction.
Listing 9.2 shows a JTAG initialization file that includes a DSP56800 chip and a generic device in a JTAG chain.
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Debugging for DSP56800
Debugging in the Flash Memory
Listing 9.2 Example JTAG Initialization File with a Generic Device
# JTAG Initialization File
# Has an index value of 0 in the JTAG chain
DSP56800
# Has an index value of 1 in the JTAG chain
Generic 4 1 Oxf
Debugging in the Flash Memory
The debugger is capable of programming flash memory. The programming occurs at launch, during download. The flash programming option is turned on and the parameters are set in the initialization file. This file is specified in the
Debugger>M56800 Target preference panel. A list of flash memory commands is given in the next section.
The stationery provides an example of how to specify a default initialization file, how to write a linker command file for flash memory, and how to copy initialized data from
ROM to RAM using provided library functions.
Flash Memory Commands
The following is a list of flash memory commands that can be included in your initialization file.
set_hfmclkd <value>
This command writes the value which represents the clock divider for the flash memory to the hfmclkd register.
The value for the set_hfmclkd command depends on the frequency of the clock.
If you are using a supported EVM, this value should not be changed from the value provided in the default initialization file. However, if you are using an unsupported board and the clock frequency is different from that of the supported EVM, a new value must be calculated as described in the user’s manual of the particular processor that you are using.
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Debugging for DSP56800
Debugging in the Flash Memory
NOTE
The set_hfmclkd, set_hfm_base, and at least one add_hfm_unit
command must exist to enable flash programming. All other flash memory commands are optional.
set_hfm_base <address>
This command sets the address of hfm_base, which is where the flash control registers are mapped in X: memory.
NOTE
The set_hfm_base and add_hfm_unit commands should not be changed for a particular processor. Their values will always be the same.
set_hfm_config_base <address>
This command sets the address of hfm_config_base, which is where the flash security values are written in program flash memory. If this command is present, the debugger used the address to mimic part of the hardware reset behavior by copying the protection values from the configuration field to the appropriate flash control registers.
add_hfm_unit <startAddr> <endAddr> <bank> <numSectors> <page-
Size> <progMem> <boot> <interleaved>
This command adds a flash unit to the list and sets its parameters.
NOTE
The set_hfm_base and add_hfm_unit commands should not be changed for a particular processor. Their values will always be the same.
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Debugging for DSP56800
Setting up the Debugger for Flash Programming
set_hfm_erase_mode units | pages | all
This command sets the erase mode as units, pages or all. If you set this to units
, the units that are programmed are mass erased. If set this to pages, the pages that are programmed are erased. If you set this to all, all units are mass erased including those that have not been programmed. If you omit this command, the erase mode defaults to the unit mode.
set_hfm_verify_erase 1 | 0
If you set this to 1, the debugger verifies that the flash memory has been erased, and alerts you if the erase failed. If this command is omitted, the flash erase is not verified.
set_hfm_verify_program 1 | 0
If you set this to 1, the debugger verifies that the flash has been programmed correctly, and alerts you if the programming failed. If you omit this command, flash programming is not verified.
Setting up the Debugger for Flash
Programming
In order for the debugger to download into Flash, the Use Flash Config File option is required in the M56800 Target panel and must be enabled.
Figure 9.30 shows the
M56800 Target
panel when you use minimum requirements for
Flash programming.
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Debugging for DSP56800
Setting up the Debugger for Flash Programming
Figure 9.30 M56800 Target Panel for Programming Flash
Use Flash Config File
When the
Use Flash Config File
option is enabled, you can specify the use of a flash configuration file (Listing 5.3) in the text box. If the full path and file name are not specified, the default location is the same as the project file.
You can click the
Choose
button to specify the file. The
Choose File
dialog box appears (Figure 9.31).
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Debugging for DSP56800
Notes for Debugging on Hardware
Figure 9.31 Choose File Dialog Box
For more information on the Flash Configuration File Line Format, see “M56800
Target (Debugging).”
Notes for Debugging on Hardware
Below are some tips and somethings to be aware of when debugging on a hardware target:
• Ensure your Flash data size fits into Flash memory.
The linker command file specifies where data is written to. There is no bounds checking for Flash programming.
• The standard library I/O function such as printf uses large amount of memory and may not fit into flash targets.
• Use the Flash stationery when creating a new project intended for ROM.
The default stationery contains the Flash configuration file and debugger settings required to use the Flash programmer.
• There is only one hardware breakpoint available, which is shared by IDE breakpoints (when the Breakpoint Mode is set to hardware in the
M56800 Target
panel), watchpoints, and OnCE triggers. Only one of these may be set at a time.
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Debugging for DSP56800
Flash Programming the Reset and Interrupt Vectors
Flash Programming the Reset and
Interrupt Vectors
The first four P: (program) memory locations in Flash ROM are actually "mirrored" from the first four memory locations of Boot Flash. Therefore, when Flash programming the reset vectors, write the reset vectors to the beginning of Boot Flash.
The interrupt vectors are located in Program Flash. Write the interrupt vectors normally, starting at P:0x0004. The Flash targets in the stationery demonstrate how the source, linker command file, and flash configuration file look.
NOTE
It is important that you use the flash configuration file provided in the stationery. Using a flash configuration file with extra sections can lead to multiple erases of the same flash unit resulting in Flash programming errors.
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10
Data Visualization
Data visualization lets you graph variables, registers, and regions of memory as they change over time.
The Data Visualization tools can plot memory data, register data, and global variable data.
• Starting Data Visualization
• Data Target Dialog Boxes
• Graph Window Properties
Starting Data Visualization
To start the Data Visualization tool:
1.
Start a debug session
2.
Select Data Visualization > Configurator.
The Data Types window (Figure 10.1) appears. Select a data target type and click the Next button.
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Data Visualization
Starting Data Visualization
Figure 10.1 Data Types Window
3.
Configure the data target dialog box and filter dialog box.
4.
Run your program to display the data (Figure 10.2).
Figure 10.2 Graph Window
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Data Visualization
Data Target Dialog Boxes
Data Target Dialog Boxes
There are four possible data targets. Each target has its own configuration dialog.
• Memory
• Registers
• Variables
Memory
The Target Memory dialog box lets you graph memory contents in real-time.
Figure 10.3 Target Memory Dialog Box
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Data Visualization
Data Target Dialog Boxes
Data Type
The Data Type list box lets you select the type of data to be plotted.
Data Unit
The Data Units text field lets you enter a value for number of data units to be plotted.
This option is only available when you select Memory Region Changing Over Time.
Single Location Changing Over Time
The Single Location Changing Over Time option lets you graph the value of a single memory address. Enter this memory address in the Address text field.
Memory Region Changing Over Time
The Memory Region Changing Over Time options lets you graph the values of a memory region. Enter the memory addresses for the region in the X-Axis and Y-Axis text fields.
Registers
The Target Registers dialog box lets you graph the value of registers in real-time.
Figure 10.4 Target Registers Dialog Box
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Data Visualization
Data Target Dialog Boxes
Select registers from the left column, and click the -> button to add them to the list of registers to be plotted.
Variables
The Target Globals dialog box lets you graph the value of global variables in realtime. (See Figure 10.5.)
Figure 10.5 Target Globals Dialog Box
Select global variables from the left column, and click the -> button to add them to the list of variables to be plotted.
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Data Visualization
Graph Window Properties
Graph Window Properties
To change the look of the graph window, click the graph properties button to open the Format Axis dialog box.
Figure 10.6 Format Axis Dialog Box
272
Scaling
The default scaling settings of the data visualization tools automatically scale the graph window to fit the existing data points.
To override the automatic scaling, uncheck a scaling checkbox to enable the text field and enter your own value.
To scale either axis logarithmically, enable the Logarithmic Scale option of the corresponding axis.
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Data Visualization
Graph Window Properties
Display
The Display settings let you change the maximum number of data points that are plotted on the graph.
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Graph Window Properties
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11
Profiler
The profiler is a run-time feature that collects information about your program. It records the minimum, maximum, and total number of clock cycles spent in each function. The profiler allows you to evaluate your code and determine which functions require optimization.
When profiling is enabled, the compiler adds code to call the entry functions in the profiler library. These profiler library functions do all of the data collection. The profiler library, with the help of the debugger create a binary output file, which is opened and displayed by the CodeWarrior IDE.
NOTE
For more information on the profiler library and its usage, see the
CodeWarrior Development Studio IDE 5.5 User’s Guide Profiler
Supplement.
To enable your project for profiling:
1. Add the following path to your list of user paths in the Access Paths settings panel:
{Compiler}M56800x Support\profiler
2. Add the following line to the file that contains the function main():
#include "Profiler.h"
3. Add the profiler library file to your project. Select the library that matches your target from this path:
{CodeWarrior path}M56800x Support\profiler\lib
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Profiler
4. Add the following function calls to main():
ProfilerInit()
ProfilerClear()
ProfilerSetStatus()
ProfilerDump()
ProfilerTerm()
For more details of these functions, see the CodeWarrior Development Studio
IDE 5.5 User’s Guide Profiler Supplement.
5. It may be necessary to increase the heap size to accommodate the profiler data collection. This can be set in the linker command file by changing the value of
__heap_size.
6. Enable profiling by setting the Generate code for profiling option in the
M56800 Processor settings panel or by using the profile on | off pragma to select individual functions to profile.
NOTE
For a profiler example, see the profiler example in this path:
{CodeWarrior path}(CodeWarrior_Examples)\
SimpleProfiler
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12
ELF Linker
The CodeWarrior™ Executable and Linking Format (ELF) Linker makes a program file out of the object files of your project. The linker also allows you to manipulate code in different ways. You can define variables during linking, control the link order to the granularity of a single function, change the alignment, and even compress code and data segments so that they occupy less space in the output file.
All of these functions are accessed through commands in the linker command file
(LCF). The linker command file has its own language complete with keywords, directives, and expressions, that are used to create the specifications for your output code. The syntax and structure of the linker command file is similar to that of a programming language.
This chapter contains the following sections:
• Structure of Linker Command Files
• Linker Command File Syntax
• Linker Command File Keyword Listing
• Sample M56800 Linker Command File
Structure of Linker Command Files
Linker command files contain three main segments:
• Memory Segment
• Closure Blocks
• Sections Segment
A command file must contain a memory segment and a sections segment. Closure segments are optional.
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ELF Linker
Structure of Linker Command Files
Memory Segment
In the memory segment, available memory is divided into segments. Listing 12.1 shows a sample memory-segment format.
Listing 12.1 Sample MEMORY Segment
M EMORY { segment_1 (RWX): ORIGIN = 0x1000, LENGTH = 0x1000 segment_2 (RWX): ORIGIN = AFTER(segment_1), LENGTH = 0 data (RW) : ORIGIN = 0x2000, LENGTH = 0x0000
#segment_name (RW) : ORIGIN = memory address, LENGTH = segment length
#and so on...
}
The (RWX) portion consists of ELF access permission flags, read, write, and execute where:
• ORIGIN represents the start address of the memory segment.
• LENGTH represents the maximum size allowed for the memory segment.
Memory segments with RWX attributes are placed into P memory while RW attributes are placed into X memory.
Memory segments with R attributes denote X ROM memory, and memory segments with RX attributes denote P ROM memory.
You can put a segment immediately after the previous one using the AFTER command.
If you cannot predict how much space a segment will occupy, you can use the command LENGTH = 0 (unlimited length) and let the linker figure out the size of the segment.
278
Closure Blocks
The linker is very good at deadstripping unused code and data. Sometimes, however, symbols need to be kept in the output file even if they are never directly referenced.
Interrupt handlers, for example, are usually linked at special addresses, without any explicit jumps to transfer control to these places.
Closure blocks provide a way to make symbols immune from deadstripping. The closure is transitive, meaning that symbols referenced by the symbol being closed are also forced into closure, as are any symbols referenced by those symbols, and so on.
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ELF Linker
Structure of Linker Command Files
NOTE
The closure blocks need to be in place before the SECTIONS definition in the linker command file.
The two types of closure blocks available are:
• Symbol-level
Use FORCE_ACTIVE to include a symbol into the link that would not be otherwise included. An example is in Listing 12.2.
Listing 12.2 Sample Symbol-level Closure Block
FORCE_ACTIVE {break_handler, interrupt_handler, my_function}
• Section-level
Use KEEP_SECTION when you want to keep a section (usually a user-defined section) in the link. Listing 12.3 is an example.
Listing 12.3 Sample Section-level Closure Block
KEEP_SECTION {.interrupt1, .interrupt2}
A variant is REF_INCLUDE. It keeps a section in the link, but only if the file where it is coming from is referenced. This is very useful to include version numbers. Listing 12.4 is an example.
Listing 12.4 Sample Section-level Closure Block With File Dependency
REF_INCLUDE {.version}
Sections Segment
In the Sections segment, you define the contents of memory segments and any global symbols to be used in the output file.
The format of a typical sections block is in Listing 12.5.
Listing 12.5 Sample SECTIONS Segment
SECTIONS {
.section_name : #the section name is for your reference
{ #the section name must begin with a '.'
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ELF Linker
Linker Command File Syntax filename.c
(.text) #put the .text section from filename.c
filename2.c (.text) #then the .text section from filename2.c
filename.c
(.data) filename2.c (.data) filename.c
(.bss) filename2.c (.bss)
. = ALIGN (0x10); #align next section on 16-byte boundary.
} > segment_1 #this means "map these contents to segment_1"
}
.next_section_name:
{ more content descriptions
} > segment_x # end of .next_section_name definition
# end of the sections block
Linker Command File Syntax
This section explains some practical ways in which to use the commands of the linker command file to perform common tasks.
Alignment
To align data on a specific byte-boundary, you use the ALIGN and ALIGNALL commands to bump the location counter to the preferred boundary. For example, the following fragment uses ALIGN to bump the location counter to the next 16-byte boundary. A sample is in Listing 12.6.
Listing 12.6 Sample ALIGN Command Usage
file.c (.text)
. = ALIGN (0x10); file.c (.data) # aligned on a 16-byte boundary.
You can also align data on a specific byte-boundary with ALIGNALL as shown in
(Listing 12.7).
Listing 12.7 Sample ALIGNALL Command Usage
file.c (.text)
ALIGNALL (0x10); #everything past this point aligned on 16 bytes
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ELF Linker
Linker Command File Syntax file.c (.data)
Arithmetic Operations
Standard C arithmetic and logical operations may be used to define and use symbols in the linker command file. Table 12.1 shows the order of precedence for each operator.
All operators are left-associative.
Table 12.1 Arithmetic Operators
7
8
9
4
5
2
3
6
Precedence
1 (highest)
Operators
- ˜ !
* / %
+ -
>> <<
== != > < <= >=
&
|
&&
||
NOTE
The shift operator shifts two-bits for each shift operation. The divide operator performs division and rounding.
Comments
Add comments by using the pound character (#) or C++ style double-slashes (//). Cstyle comments are not accepted by the LCF parser. Listing 12.8 shows examples of valid comments.
Listing 12.8 Example Comments
# This is a one-line comment
* (.text) // This is a partial-line comment
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ELF Linker
Linker Command File Syntax
Deadstrip Prevention
The M56800 linker removes unused code and data from the output file. This process is called deadstripping. To prevent the linker from deadstripping unreferenced code and data, use the FORCE_ACTIVE, KEEP_SECTION, and REF_INCLUDE directives to preserve them in the output file.
Variables, Expressions and Integral Types
This section explains variables, expressions, and integral types.
Variables and Symbols
All symbol names within a Linker Command File (LCF) start with the underscore character (_), followed by letters, digits, or underscore characters. Listing 12.9 shows examples of valid lines for a command file:
Listing 12.9 Valid Command File Lines
_dec_num = 99999999;
_hex_num_ = 0x9011276;
Variables that are defined within a SECTIONS section can only be used within a
SECTIONS
section in a linker command file.
Global Variables
Global variables are accessed in a linker command file with an ‘F’ prepended to the symbol name. This is because the compiler adds an ‘F’ prefix to externally defined symbols.
Listing 12.10 shows an example of using a global variable in a linker command file.
This example sets the global variable _foot, declared in C with the extern keyword, to the location of the address location current counter.
Listing 12.10 Using a Global Variable in the LCF
F_foot = .;
If you use a global symbol in an LCF, as in Listing 12.10, it can be accessed from C program sources as shown in Listing 12.11.
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ELF Linker
Linker Command File Syntax
Listing 12.11 Accessing a Global Symbol From C Program Sources
extern unsigned long _foot; void main( void ) { unsigned long i;
// ...
i = _foot; // _foot value determined in LCF
// ...
}
Expressions and Assignments
You can create symbols and assign addresses to those symbols by using the standard assignment operator. An assignment may only be used at the start of an expression, and a semicolon is required at the end of an assignment statement. An example of standard assignment operator usage is shown in Listing 12.12.
Listing 12.12 Standard Assignment Operator Usage
_symbolicname = some_expression; # Legal
_sym1 + _sym2 = sym3; # ILLEGAL!
When an expression is evaluated and assigned to a variable, it is given either an absolute or a relocatable type. An absolute expression type is one in which the symbol contains the value that it will have in the output file. A relocatable expression is one in which the value is expressed as a fixed offset from the base of a section.
Integral Types
The syntax for linker command file expressions is very similar to the syntax of the C programming language. All integer types are long or unsigned long
.
Octal integers (commonly know as base eight integers) are specified with a leading zero, followed by numeral in the range of zero through seven. Listing 12.13 shows valid octal patterns you could put into your linker command file.
Listing 12.13 Sample Octal Patterns
_octal_number = 012;
_octal_number2 = 03245;
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ELF Linker
Linker Command File Syntax
Decimal integers are specified as a non-zero numeral, followed by numerals in the range of zero through nine. To create a negative integer, use the minus sign (-) in front of the number. Listing 12.14 shows examples of valid decimal integers that you could write into your linker command file.
Listing 12.14 Sample Decimal Integers
_dec_num = 9999;
_decimalNumber = -1234;
Hexadecimal (base sixteen) integers are specified as 0x or 0X (a zero with an X), followed by numerals in the range of zero through nine, and/or characters A through F.
Examples of valid hexadecimal integers you could put in your linker command file appear in Listing 12.15.
Listing 12.15 Example Hexadecimal Integers
_somenumber = 0x0F21;
_fudgefactorspace = 0XF00D;
_hexonyou = 0xcafe;
File Selection
When defining the contents of a SECTION block, specify the source files that are contributing to their sections. The standard method of doing this is to list the files.
In a large project, the list can grow to become very long. For this reason, use the asterix (*) keyword. The asterix (*) keyword represents the filenames of every file in your project. Note, that since you have already added the .text sections from the files main.c, file2.c, and file3.c, the '*' keyword does not include the
.text
sections from those files again.
Function Selection
The OBJECT keyword allows precise control over how functions are placed within a section. For example, if the functions pad and foot are to be placed before anything else in a section, use code like the example in Listing 12.16.
Listing 12.16 Sample Function Selection Using the Object Keyword
SECTIONS {
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ELF Linker
Linker Command File Syntax
.program_section :
{
OBJECT (Fpad, main.c)
OBJECT (Ffoot, main.c)
* (.text)
} > ROOT
NOTE
If an object is written once using the
Object
function selection keyword, you can prevent the same object from being written again using the '*' file selection keyword.
ROM to RAM Copying
In embedded programming, it is common to copy a portion of a program resident in
ROM into RAM at runtime. For example, program variables cannot be accessed until they are copied to RAM.
To indicate data or code that is meant to be copied from ROM to RAM, the data or code is given two addresses. One address is its resident location in ROM (defined by the linker command file). The other is its intended location in RAM (defined in C code where you do the actual copying).
To create a section with the resident location in ROM and an intended location in
RAM, you define the two addresses in the linker command file. Use the MEMORY segment to specify the intended RAM location, and the AT(address) parameter to specify the resident ROM address.
NOTE
This method only works for copying from data ROM to data RAM.
For example, you have a program and you want to copy all your initialized data into
RAM at runtime. Listing 12.17shows you the LCF used to set up for writing initialized data to ROM.
NOTE
If you want to write initialized data to program ROM, use the WRITE commands in the LCF. Also, write your own P to X memory copy routine in assembly to copy data from program ROM to data RAM at runtime.
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ELF Linker
Linker Command File Syntax
Listing 12.17 LCF File to Prepare Data Copy From ROM to RAM
MEMORY {
.text (RWX) : ORIGIN = 0x8000, LENGTH = 0x0
.data (RW) : ORIGIN = 0x3000, LENGTH = 0x0
}
# code (P)
# data (X)-> RAM
SECTIONS{
F__ROM_Address = 0x1000;
.main_application :
{
# .text sections
*(.text)
*(.rtlib.text)
*(.fp_engine.txt)
*(user.text)
} > .text
# ROM Starting Address
.data : AT( F__ROM_Address ) # Start data at 0x1000 -> ROM
{
# .data sections
F_Begin_Data = .;
*(.data)
*(fp_state.data);
# Get start location for RAM
# Write data to the section (ROM)
*(rtlib.data);
F_End_Data = .; # Get end location for RAM
# .bss sections
* (rtlib.bss.lo)
* (.bss)
}
} > .data
To make the runtime copy the section from ROM to RAM, you need to know where the data start in ROM (__ROM_Address) and the size of the block in ROM you want to copy to RAM. In Listing 12.18, all variables in the data section from ROM to RAM in C code are copied.
Listing 12.18 ROM to RAM Copy From C After Data-Flash Write
#include <stdio.h>
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ELF Linker
Linker Command File Syntax
#include <string.h> int GlobalFlash = 6;
// From linker command file extern __Begin_Data, __ROMAddress, __End_Data; void main( void )
{ unsigned short a = 0, b = 0, c = 0; unsigned long dataLen = 0x0; unsigned short __myArray[] = { 0xdead, 0xbeef, 0xcafe };
// Calculate the data length of the X memory written to Flash dataLen = (unsigned long)&__End_Data -
(unsigned long)&__Begin_Data;
// Block move from ROM to RAM memcpy( (unsigned long *)&__Begin_Data,
(const unsigned long *)&__ROMAddress,
dataLen ); a = GlobalFlash;
} return;
NOTE
For this example to work, you must be writing to Flash with the
CodeWarrior debugger and have your board jumpered to mode 0.
Stack and Heap
To reserve space for the stack and heap, arithmetic operations are performed to set the values of the symbols used by the runtime.
The Linker Command File (LCF) performs all the necessary stack and heap initialization. When Stationery is used to create a new project, the appropriate LCFs are added to the new project.
See any Stationery-generated LCFs for examples of how stack and heap are initialized.
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ELF Linker
Linker Command File Keyword Listing
Writing Data Directly to Memory
You can write directly to memory using the WRITEx command in the linker command file. The WRITEB command writes a byte, the WRITEH command writes two bytes, and the WRITEW command writes four bytes. You insert the data at the section’s current address.
Listing 12.19 Embedding Data Directly Into the Output
.example_data_section :
{
WRITEB 0x48; // 'H'
WRITEB 0x69; // 'i'
WRITEB 0x21; // '!'
}
Linker Command File Keyword Listing
This sections explains the keywords available for use when creating CodeWarrior
Development Studio for
Freescale 56800 applications with the linker command file.
Valid linker command file functions, keywords, directives, and commands are described:
• . (location counter)
• ADDR
• ALIGN
• ALIGNALL
• FORCE_ACTIVE
• INCLUDE
• INCLUDE
• KEEP_SECTION
• MEMORY
• OBJECT
• REF_INCLUDE
• SECTIONS
• SIZEOF
• SIZEOFW
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ELF Linker
Linker Command File Keyword Listing
• WRITEB
• WRITEH
• WRITES
• WRITEW
.
(location counter)
The period character (.) always maintains the current position of the output location.
Since the period always refers to a location in a SECTIONS block, it can not be used outside a section definition.
A period may appear anywhere a symbol is allowed. Assigning a value to period that is greater than its current value causes the location counter to move, but the location counter can never be decremented.
This effect can be used to create empty space in an output section. In the example below, the location counter is moved to a position that is 0x1000 words past the symbol FSTART_.
Example
.data :
{
*(.data)
*(.bss)
FSTART_ = .;
. = FSTART_ + 0x1000;
__end = .;
} > DATA
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ELF Linker
Linker Command File Keyword Listing
ADDR
The ADDR function returns the address of the named section or memory segment.
Prototype
ADDR (sectionName | segmentName)
In the example below, ADDR is used to assign the address of ROOT to the symbol
__rootbasecode
.
Example
MEMORY{
ROOT (RWX) : ORIGIN = 0x8000, LENGTH = 0
}
SECTIONS{
.code :
{
__rootbasecode = ADDR(ROOT);
*(.text);
} > ROOT
}
ALIGN
The ALIGN function returns the value of the location counter aligned on a boundary specified by the value of alignValue. The alignValue must be a power of two.
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ELF Linker
Linker Command File Keyword Listing
Prototype
ALIGN(alignValue)
Please note that ALIGN does not update the location counter; it only performs arithmetic. To update the location counter, use an assignment such as the following:
Example
. = ALIGN(0x10); #update location counter to 16
#byte alignment
ALIGNALL
ALIGNALL
is the command version of the
ALIGN
function. It forces the minimum alignment for all the objects in the current segment to the value of alignValue. The alignValue
must be a power of two.
Prototype
ALIGNALL(alignValue);
Unlike its counterpart
ALIGN
,
ALIGNALL
is an actual command. It updates the location counter as each object is written to the output.
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ELF Linker
Linker Command File Keyword Listing
Example
.code :
{
ALIGNALL(16); // Align code on 16 byte boundary
*
*
(.init)
(.text)
ALIGNALL(16); //align data on 16 byte boundary
* (.rodata)
} > .text
FORCE_ACTIVE
The FORCE_ACTIVE directive allows you to specify symbols that you do not want the linker to deadstrip. You must specify the symbol(s) you want to keep before you use the SECTIONS keyword.
Prototype
FORCE_ACTIVE{ symbol[, symbol] }
INCLUDE
The INCLUDE command allows you to include a binary file in the output file.
Prototype
INCLUDE filename
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ELF Linker
Linker Command File Keyword Listing
KEEP_SECTION
The KEEP_SECTION directive allows you to specify sections that you do not want the linker to deadstrip. You must specify the section(s) you want to keep before you use the SECTION keyword.
Prototype
KEEP_SECTION{ sectionType[, sectionType] }
MEMORY
The MEMORY directive allows you to describe the location and size of memory segment blocks in the target. This directive specifies the linker the memory areas to avoid, and the memory areas into which it links the code and date.
The linker command file may only contain one MEMORY directive. However, within the confines of the MEMORY directive, you may define as many memory segments as you wish.
Prototype
MEMORY { memory_spec }
The memory_spec is: segmentName (accessFlags) : ORIGIN = address, LENGTH = length
[,COMPRESS] [> fileName]
segmentName
can include alphanumeric characters and underscore '_' characters.
accessFlags
are passed into the output ELF file (Phdr.p_flags). The accessFlags
can be:
• R-read
• W-write
• X-executable (for P memory placement)
address origin
is one of the following:
• Memory address
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ELF Linker
Linker Command File Keyword Listing
294
Specify a hex address, such as 0x8000.
• AFTER command
Use the AFTER(name [,name]) command to instruct the linker to place the memory segment after the specified segment. In the example below, overlay1 and overlay2 are placed after the code segment. When multiple memory segments are specified as parameters for AFTER, the highest memory address is used.
Example
MEMORY{ code (RWX) : ORIGIN = 0x8000, LENGTH = 0 overlay1 (RWX) : ORIGIN = AFTER(code), LENGTH = 0 overlay2 (RWX) : ORIGIN = AFTER(code), LENGTH = 0 data (RW) : ORIGIN = 0x1000, LENGTH = 0
}
ORIGIN
is the assigned address.
LENGTH is any of the following:
• A value greater than zero.
If you try to put more code and data into a memory segment greater than your specified length allows, the linker stops with an error.
• Autolength by specifying zero.
When the length is 0, the linker lets you put as much code and data into a memory segment as you want.
NOTE
There is no overflow checking with autolength. The linker can produce an unexpected result if you use the autolength feature without leaving enough free memory space to contain the memory segment. Using the AFTER keyword to specify origin addresses prevents this.
> fileName
is an option to write the segment to a binary file on disk instead of an
ELF program header. The binary file is put in the same folder as the ELF output file.
This option has two variants:
• > fileName
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ELF Linker
Linker Command File Keyword Listing
Writes the segment to a new file.
• >> fileName
Appends the segment to an existing file.
OBJECT
The OBJECT keyword allows control over the order in which functions are placed in the output file.
Prototype
OBJECT (function, sourcefile.c)
It is important to note that if an object is written to the outfile using the OBJECT keyword, the IDE does not allow the same object to be written again by using the '*' wildcard selector.
REF_INCLUDE
The REF_INCLUDE directive allows you to specify sections that you do not want the linker to deadstrip, but only if they satisfy a certain condition: the file that contains the section must be referenced. This is useful if you want to include version information from your source file components. You must specify the section(s) you want to keep before you use the SECTIONS keyword.
Prototype
REF_INCLUDE{ sectionType [, sectionType]}
SECTIONS
A basic SECTIONS directive has the following form:
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Linker Command File Keyword Listing
Prototype
SECTIONS { <section_spec> } section_spec
is one of the following: sectionName : [AT (loadAddress)] {contents} > segmentName sectionName : [AT (loadAddress]] {contents} >> segmentName sectionName
AT (loadAddress)
The section name for the output section. It must start with a period character. For example, .mysection.
An optional parameter that specifies the address of the section. The default (if not specified) is to make the load address the same as the relocation address.
Made up of statements.
contents
These statements can:
• assign a value to a symbol.
• describe the placement of an output section, including which input sections are placed into it.
segmentName
is the predefined memory segment into which you want to put the contents of the section. The two variants are:
> segmentName
>> segmentName
Places the section contents at the beginning of the memory segment segmentName.
Appends the section contents to the memory segment segmentName.
Here is an example section definition:
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Example
SECTIONS {
.text : {
F_textSegmentStart = .; footpad.c (.text)
. = ALIGN (0x10); padfoot.c (.text)
F_textSegmentEnd = .;
}
.data : { *(.data) }
.bss : { *(.bss)
*(COMMON)
}
}
ELF Linker
Linker Command File Keyword Listing
SIZEOF
The SIZEOF function returns the size of the given segment or section. The return value is the size in bytes.
Prototype
SIZEOF(segmentName | sectionName)
SIZEOFW
The SIZEOFW function returns the size of the given segment or section. The return value is the size in words.
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ELF Linker
Linker Command File Keyword Listing
Prototype
SIZEOFW(segmentName | sectionName)
WRITEB
The WRITEB
command inserts a byte of data at the current address of a section.
Prototype
WRITEB (expression); expression
is any expression that returns a value 0x00 to 0xFF.
WRITEH
The WRITEH
command inserts two bytes of data at the current address of a section.
Prototype
WRITEH (expression); expression
is any expression that returns a value 0x0000 to 0xFFFF.
WRITES
The WRITES
command is a string of variables with maximum length of 255 characters.
You can use DATE and TIME in conjunction with the WRITES command.
DATE
returns the current date as a C string (must be within parentheses).
TIME
returns the current time as a C string (must be within parentheses).
Prototype
WRITES (string);
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ELF Linker
Sample M56800 Linker Command File string
is any string within parentheses.
Examples
WRITES ("Hello World").
WRITES ("Today is" DATE).
WRITES ("The time is " TIME).
WRITEW
The WRITEW
command inserts 4 bytes of data at the current address of a section.
Prototype
WRITEW (expression); expression
is any expression that returns a value 0x00000000 to
0xFFFFFFFF
.
Sample M56800 Linker Command File
A sample M56800 linker command file is in Listing 12.20. This is the typical linker command file.
Listing 12.20 Sample Linker Command File (DSP56805EVM)
# ----------------------------------------------------
# Metrowerks, a company of Freescale
# sample code
# linker command file for DSP56805EVM
# using
# external pRAM
# external xRAM
# internal xRAM (0x30-40 for compiler regs)
# mode 3
# EXT 0
# revision history
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ELF Linker
Sample M56800 Linker Command File
# 011020 R4.1 a.h. first version
# 030220 R5.1 a.h. improved comments
# ----------------------------------------------------
# see end of file for additional notes
# additional reference: Freescale docs
# for this LCF:
# interrupt vectors --> external pRAM starting at zero
# program code --> external pRAM
# constants --> external xRAM
# dynamic data --> external xRAM
# stack size is set to 0x1000 for external RAM LCF
# requirements: Mode 3 and EX=0
# note -- there is a mode OB but any Reset or COP Reset
# resets the memory map back to Mode 0A.
# DSP56805EVM eval board settings:
# OFF --> jumper JG7 (mode 0 upon exit from reset)
# ON --> jumper JG8 (enable external board SRAM)
# CodeWarrior debugger Target option settings
# OFF --> "Use Hardware Breakpoints"
# ON --> "Debugger sets OMR at Launch" option
# note: with above option on, CW debugger sets OMR as
# OMR:
# 0 --> EX bit (stay in Debug processing state)
# 1 --> MA bit
# 1 --> MB bit
# 56805
# mode 3 (development)
# EX = 0
MEMORY
{
.p_interrupts_RAM (RWX) : ORIGIN = 0x0000, LENGTH = 0x0080
.p_external_RAM (RWX) : ORIGIN = 0x0080, LENGTH = 0x0000
.x_compiler_regs_iRAM (RW) : ORIGIN = 0x0030, LENGTH = 0x0010
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ELF Linker
Sample M56800 Linker Command File
.x_internal_RAM (RW) : ORIGIN = 0x0040, LENGTH = 0x07C0
.x_reserved (R) : ORIGIN = 0x0800, LENGTH = 0x0400
.x_peripherals (RW) : ORIGIN = 0x0C00, LENGTH = 0x0400
.x_flash_ROM (R) : ORIGIN = 0x1000, LENGTH = 0x1000
.x_external_RAM (RW) : ORIGIN = 0x2000, LENGTH = 0xDF80
.x_core_regs (RW) : ORIGIN = 0xFF80, LENGTH = 0x0080
}
# we ensure the interrupt vector section is not deadstripped here
KEEP_SECTION{ interrupt_vectors.text }
# place all executing code & data in external memory
SECTIONS { interrupt_vectors_for_p_ram :{
(interrupt_vectors.text)
} > .p_interrupts_RAM
# from 56805_vector.asm
*
{
.executing_code :
# .text sections
* (.text)
* (rtlib.text)
* (fp_engine.text)
* (user.text)
} > .p_external_RAM
.data :
{
# .data sections
* (.const.data)
* (fp_state.data)
* (rtlib.data)
* (.data)
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ELF Linker
Sample M56800 Linker Command File
# .bss sections
* (rtlib.bss.lo)
__bss_start = .;
* (.bss)
__bss_end = .;
__bss_size = __bss_end - __bss_start;
# setup the heap address
__heap_addr = .;
__heap_size = 0x1000; # larger heap for hostIO
__heap_end = __heap_addr + __heap_size;
. = __heap_end;
# setup the stack address
_min_stack_size = 0x0200;
__stack_addr = __heap_end;
__stack_end = __stack_addr + _min_stack_size;
. = __stack_end;
# set global vars
# MSL uses these globals:
F_heap_addr = __heap_addr;
F_heap_end = __heap_end;
F_stack_addr = __stack_addr;
302
# stationery init code globals
F_bss_size = __bss_size;
F_bss_addr = __bss_start;
# next not used in this LCF
# we define anyway so init code will link
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ELF Linker
Sample M56800 Linker Command File
}
# these can be removed with removal of rom-to-ram
# copy code in init file
F_data_size = 0x0000;
F_data_RAM_addr = 0x0000;
F_data_ROM_addr = 0x0000;
F_rom_to_ram = 0x0000; # zero is no rom-to-ram copy
} > .x_external_RAM
# -------------------------------------------------------
# additional notes:
# about the reserved sections
# for this external RAM only LCF:
# p_interrupts_RAM -- reserved in external pRAM
# memory space reserved for interrupt vectors
# interrupt vectors must start at address zero
# interrupt vector space size is 0x80
# x_compiler_regs_iRAM -- reserved in internal xRAM
# The compiler uses page 0 address locations 0x30-0x40
# as register variables. See the Target manual for more info.
# notes:
# program memory (p memory)
# (RWX) read/write/execute for pRAM
# (RX) read/execute for flashed pROM
# data memory (X memory)
# (RW) read/write for xRAM
# (R) read for data flashed xROM
# LENGTH = next start address - previous
# LENGTH = 0x0000 means use all remaining memory
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ELF Linker
Sample M56800 Linker Command File
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13
Command-Line Tools
This chapter contains the following sections:
• Usage
• Response File
• Sample Build Script
• Arguments
Usage
To call the command-line tools, use the following format:
Table 13.1
Format
Tools
Compiler
File Names
mwcc56800.exe
Linker mwld56800.exe
Assembler mwasm56800.exe
Format
compiler-options [linker-options] file-list linker-options file-list assembler-options file-list
The compiler automatically calls the linker by default and any options from the linker is passed on by the compiler to the assembler. However, you may choose to only compile with the –c flag. In this case, the assembler will only assemble and will not call the linker.
Also, available are environment variables. These are used to provide path information for includes or libraries, and to specify which libraries are to be included. You can specify the variables listed in Table 13.2.
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Command-Line Tools
Response File
Table 13.2
Environment Variables
Tool
Compiler
Linker
Library
MWCM56800Includes
MW56800Libraries
Description
Similar to Access Paths panel; separate paths with ‘;’ and prefix a path with ‘+’ to specify a recursive path
Similar to MWC56800Includes
List of library names to link with project; separate with ‘;’
(similar to MWC56800Includes) Assembler
MW56800LibraryFiles
MWAsm56800Includes
These are the target-specific variables, and will only work with the DSP56800 tools.
The generic variables MWCIncludes, MWLibraries, MWLibraryFiles, and
MWAsmIncludes apply to all target tools on your system (such as Windows). If you only have the DSP56800 tools installed, then you may use the generic variables if you prefer.
Response File
In addition to specifying commands in the argument list, you may also specify a
“response file”. A response file’s filename begins with an ‘@’ (for example, @file), and the contents of the response file are commands to be inserted into the argument list. The response file supports standard UNIX-style comments. For example, the response file @file, contain the following:
# Response file @file
-o out.elf
# change output file name to ‘out.elf’
-g # generate debugging symbols
The above response file can used in a command such as:
mwcc56800 @file main.c
It would be the same as using the following command:
mwcc56800 –o out.elf –g main.c
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Command-Line Tools
Sample Build Script
Sample Build Script
This following is a sample of a DOS batch (BAT) file. The sample demonstrates:
• Setting of the environmental variables.
• Using the compiler to compile and link a set of files.
REM *** set GUI compiler path *** set COMPILER={path to compiler}
REM *** set includes path *** set MWCIncludes=+%COMPILER%\M56800 Support set MWLibraries=+%COMPILER%\M56800 Support set MWLibraryFiles=MSL C 56800.lib;FP56800.lib
REM *** add CLT directory to PATH *** set
PATH=%PATH%;%COMPILER%\DSP56800_EABI_Tools\Command_Line_Tools\
REM *** compile options and files *** set COPTIONS=-O3 set CFILELIST=file1.c file2.c
set LOPTIONS=-m FSTART_ -o output.elf -g set LCF=linker.cmd
REM *** compile, assemble and link *** mwcc56800 %COPTIONS% %CFILELIST% mwasm56800 %AFILELIST% mwld56800 %LOPTIONS% %LFILELIST% %LCF%
Arguments
General Command-Line Options
----------------------------------------------------------------------
General Command-Line Options
All the options are passed to the linker unless otherwise noted.
Please see '-help usage' for details about the meaning of this help.
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Command-Line Tools
Arguments
----------------------------------------------------------------------
-help [keyword[,...]] # global; for this tool; usage
[no]spaces
# display help
# show usage information
# insert blank lines between options in
# printout all
[no]normal
[no]obsolete
[no]ignored
[no]deprecated
[no]meaningless
[no]compatible opt[ion]=name
#
#
#
#
# show all standard options show only standard options show obsolete options show ignored options show deprecated options
# show options meaningless for this
# target
# show compatibility options search=keyword
# show help for a given option; for
# 'name',
# maximum length 63 chars
# show help for an option whose name
# or help
# contains 'keyword' (case-sensitive); group=keyword
# for 'keyword', maximum length 63 chars
# show help for groups whose names contain
# 'keyword' (case-sensitive); for 'keyword'
# maximum length 63 chars tool=keyword[,...] # categorize groups of options by tool;
# default all this
#
# show all options available in this tool show options executed by this tool other|skipped both
# default
# show options passed to another tool
# show options used in all tools
#
-version
#
# global; for this tool;
# show version, configuration,and build date
# global; collect timing statistics -timing
-progress
-v[erbose]
# global; show progress and version
# global; verbose information; cumulative;
-search
# implies -progress
# global; search access paths for source
# files
# specified on the command line; may specify
# object code and libraries as well; this
# option provides the IDE's 'access paths'
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Command-Line Tools
Arguments
-[no]wraplines
-maxerrors max
# functionality
# global; word wrap messages; default
# specify maximum number of errors to
# print, zero
# means no maximum; default is 0
-maxwarnings max # specify maximum number of warnings to
# print, zero means no maximum; default is 0
-msgstyle keyword # global; set error/warning message style mpw std gcc
IDE parseable
# use MPW message style
# use standard message style; default
# use GCC-like message style
# use CW IDE-like message style
# use context-free machine-parseable message
# style
#
# global; use separate stderr and -[no]stderr
# stdout streams;
# if using -nostderr, stderr goes
# to stdout Compiler
----------------------------------------------------------------
Preprocessing, Precompiling, and Input File Control Options
----------------------------------------------------------------
-c
-[no]codegen
#
# global; compile only, do not link global; generate object code
-[no]convertpaths # global; interpret #include filepaths
# specified for a foreign operating system;
# i.e., <sys/stat.h> or <:sys:stat.h>; when
# enabled,
-cwd keyword
# '/' and ':' will separate directories and
# cannot be used in filenames (note: this is
# not a problem on Win32, since these
# characters are already disallowed in
# filenames; it is safe to leave the option
# 'on'); default
# specify #include searching semantics:
# before proj source explicit include
# searching any access paths, the path
# specified by this option will be searched
# begin search in current working directory;
# default
# begin search in directory of source file
# no implicit directory; only search '-I' or
# '-ir' paths
# begin search in directory of referencing
# file
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Command-Line Tools
Arguments
-D+ | -d[efine name[=value]
-[no]defaults
#
# cased; define symbol 'name' to 'value' if
# specified, else '1'
# global; passed to linker;
-dis[assemble]
# same as '-[no]stdinc'; default
# global; passed to all tools;
-E
-EP
# disassemble files to stdout
# global; cased; preprocess source files
# global; cased; preprocess and strip out
# line
# directives
-enc[oding] keyword# specify default source encoding; compiler
# will automatically detect UTF-8 header or
# UCS-2/UCS-4 encodings regardless of setting
[no]ascii # ASCII; default
[no]autodetect | # scan file for multibyte_encoding (slower)
[no]multibyte #
[no]mb #
[no]ascii
[no]system
[no]UTF[8|-8]
[no]SJIS |
# ASCII;
# use system locale
# UTF-8
# shift-JIS
[no]Shift-JIS | #
[no]ShiftJIS #
[no]EUC[JP|-JP]
[no]ISO[2022JP|
#
#
EUC-JP
ISO-2022-JP
-2022-JP]
-ext extension
#
# global; specify extension for generated
# object
# files; with a leading period ('.'), appends
# extension; without, replaces source file's
# extension; for 'extension', maximum length 14
# chars; default is none
-gccinc[ludes]
-i- | -I-
# global;adopt GCC #include semantics:add '-
# I’ paths to system list if '-I-' is not
# specified, and search directory of
# referencing file first for #includes (same
# as'-cwd include')
# global; change target for '-I'
# access paths to
# the system list; implies '-cwd explicit';
# while compiling, user paths then system
# paths
# are searched when using
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Command-Line Tools
Arguments code
-I+ | -i p
-include file
-ir path
# '#include "..."; only
# system paths are searched with '#include
# <...>'
# global; cased; append access path to current
# include list(see '-gccincludes' and '-I-'
#
#
# prefix text file or precompiled header onto all source files global; append a recursive access path to
# current #include list
-[no]keepobj[ects] # global; keep object files generated after
# invoking linker; if disabled, intermediate
# object files are temporary and deleted after
-M
-MM
# link stage; objects are always kept when
# compiling
# global; cased; scan source files for
# dependencies and emit Makefile, do not
# generate object code
# global; cased; like -M, but do not list
# system
# include files
-MD
-MMD
-make
-nofail
-nolink
-noprecompile
-nosyspath
-o file|dir
# global; cased; like -M, but write dependency
# map to a file and generate object code
# global;cased; like -MD, but do not list
# system include files
# global;scan source files for dependencies and
# emit Makefile, do not generate object
#continue working after errors in earlier files
# global; compile only, do not link
# do not precompile any files based on the
# filename extension
# global; treat #include <...> like #include
#"..."; always search both user and system
# path lists
# specify output filename or directory for
# object
# file(s) or text output, or output filename
-P
# for linker if called
# global; cased; preprocess and send output to
# file; do not generate code
-precompile file|di#generate precompiled header from source;
# write
# header to 'file' if specified, or put header
# in 'dir'; if argument is "", write header to
# source-specified location; if neither is
# defined, header filename is derived from
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Command-Line Tools
Arguments
-prefix file
# source filename; note: the driver can tell
# whether to precompile a file based on its
# extension; '-precompile file source' then is
# the same as '-c -o file source'
-preprocess # global; preprocess source files
-ppopt keyword[,...] # specify options affecting the preprocessed
[no]break
[no]line
[no]full[path]
[no] pragma
# output
# emit file/line breaks; default
#
# emit full path of file, else base filename
# emit #line directives, else comments keep #pragma directives, else strip them;
# default
[no comment]
[no] space
# keep comments, else strip them
# keep whitespace, else strip it
#
# prefix text file or precompiled header
-S
# onto all
# source files
# global; cased; passed to all tools;
# disassemble and send output to file
-[no]stdinc # global; use standard system include paths
# (specified by the environment variable
# %MWCIncludes%); added after all system '-I'
# paths; default
-U+ | -u[ndefine] name # cased; undefine symbol 'name'
----------------------------------------------------------------------
Front-End C/C++ Language Options
----------------------------------------------------------------------
-ansi keyword # specify ANSI conformance options, off on|relaxed
# overriding the given settings
# same as '-stdkeywords off', '-enum min',
# and '-strict off'; default
# same as '-stdkeywords on', '-enum min', strict
-ARM on|off
-bool on|off
-char keyword signed unsigned
# and '-strict on'
# same as '-stdkeywords on', '-enum int',
# and '-strict on'
#
# check code for ARM (Annotated C++ Reference
# Manual) conformance; default is off
# enable C++ 'bool' type, 'true' and 'false'
# constants; default is off
# set sign of 'char'
# chars are signed; default
# chars are unsigned
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Command-Line Tools
Arguments
#
-Cpp_exceptions on|off # passed to linker;
# enable or disable C++ exceptions; default
# on
-dialect | -lang keyword # passed to linker; c c++ ec++
# specify source language
# treat source as C always
# treat source as C++ always
# generate warnings for use of C++ features c99
# outside Embedded C++ subset (implies
# 'dialect cplus')
# ‘dialect cplus’)
# compile with c99 extensions
-enum keyword min int
#
# specify word size for enumeration types
# use minimum sized enums; default
# use int-sized enums
#
-for_scoping on|off # control legacy (non-standard) for-scoping
# behavior; when enabled, varaibles
# declared in ‘for’ loops are visible
# to the enclosing scope; when disabled,
# such variables are scoped to the loop
-fl[ag] pragma
-inline keyword[,...] on|smart none|off auto noauto all deferred level=n
# only; default is off
# specify an ‘on/off’ compiler #pragma;
# ‘-flag foo’ is the same as ‘#pragma
# foo on’
# ‘-flag no-foo’ is the same as ‘#pragma
# foo off’; use ‘-pragma’ option
# for other cases
# specify inline options
# turn on inlining for 'inline'
# functions;
# default
# turn off inlining
# auto-inline small functions (without
# 'inline' explicitly specified)
# do not auto-inline; default
# turn on aggressive inlining: same as
# '-inline on, auto'
# defer inlining until end of compilation
#unit; this allows inlining of functions in
# both directions
# cased; inline functions up to 'n' levels
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Command-Line Tools
Arguments
[no]bottomup
-iso_templates on|off
-[no]mapcr
-msext keyword
on
#deep; level 0 is the same as '-inline on';
# for 'n', range 0 - 8
# inline bootom-up, starting from
# leaves of the call graph rather
# than the top-level funcion; default
#
#enable ISO C++ template parser (note: this
# requires a different MSL C++ library);
# default is off
# reverse mapping of '\n' and '\r' so that
# '\n'==13 and '\r'==10 (for Macintosh MPW
# compatability)
# [dis]allow Microsoft VC++ extensions
# enable extensions: redefining macros,
# allowing XXX::yyy syntax when declaring
# method yyy of class XXX,
# allowing extra commas,
# ignoring casts to the same type,
# treating function types with equivalent
# parameter lists but different return types off
-[no]multibyte[aware]
-once
-pragma
-r[equireprotos]
-relax_pointers
-RTTI on|off
# as equal,
# allowing pointer-to-integer
# conversions,
# and various syntactical differences
# disable extensions; default on non-x86
# targets
#
# enable multi-byte character encodings for
# source text, comments, and strings
# prevent header files from being processed more
# than once
# define a pragma for the compiler such as
# "#pragma ..."
# require prototypes
# relax pointer type-checking rules
# select run-time typing information (for C++);
-som
-som_env_check
# default is on
# enable Apple's Direct-to-SOM implementation
# enables automatic SOM environment and new
# allocation checking; implies -som
-stdkeywords on|off # allow only standard keywords; default is off
-str[ings] keyword[,...] # specify string constant options
[no]reuse #
# reuse strings; equivalent strings are the same object; default
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Command-Line Tools
Arguments
[no]pool
[no]readonly
#
# pool strings into a single data object make all string constants read-only
#
# specify ANSI strictness checking; default is -strict on|off
# off
-trigraphs on|off # enable recognition of trigraphs; default is off
-wchar_t on|off # enable wchar_t as a built-in C++ type; default
# is on
----------------------------------------------------------------------
Optimizer Options
Note that all options besides '-opt off|on|all|space|speed|level=...' are for backwards compatibility; other optimization options may be superceded by use of '-opt level=xxx'.
----------------------------------------------------------------------
-O # same as '-O2'
-O+keyword[,...] # cased; control optimization; you may combine
# options as in '-O4,p'
2
3
0
1
#
#
#
# same as '-opt off' same as '-opt level=1' same as '-opt level=2' same as '-opt level=3'
4 p s
-opt keyword[,...] off|none on all|full
[no]space
[no]speed l[evel]=num
#
#
#
#
#
#
# specify optimization options
# suppress all optimizations; default same as '-opt level=2' same as '-opt speed, level=4'
#
#
#
#
#
#
#
# same as '-opt level=4' same as '-opt speed' same as '-opt space' optimize for space optimize for speed set optimization level: level 0: no optimizations level 1: global register allocation, peephole, dead code elimination
#
#
#
# level 2: adds common subexpression elimination and copy propagation level 3: adds loop transformations,
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Command-Line Tools
Arguments
#
#
#
#
#
#
#
#
#
#
# strength reduction, loop-invariant code motion level 4: adds repeated common subexpression elimination and loop-invariant code motion
; for 'num', range 0 - 4; default is 0 common subexpression elimination [no]cse
[no]commonsubs
[no]deadcode
[no]deadstore
[no]lifetimes #
[no]loop[invariants] # removal of dead code removal of dead assignments computation of variable lifetimes removal of loop invariants
[no]prop[agation] # propagation of constant and copy assignments
[no]strength # strength reduction; reducing multiplication
[no]dead display|dump
#
#
#
#
#
# by an index variable into addition same as '-opt [no]deadcode' and '-opt
[no]deadstore' display complete list of active optimizations
----------------------------------------------------------------------
DSP M56800 CodeGen Options
----------------------------------------------------------------------
[no]DO # for this tool;
[no]segchardata
[no]asmout
# specify hardware DO loops
# for this tool;
# segregate character data
# for this tool;
[no]peep
[no]NDelay
[no]sched
[no]REP
[no]cmp32
[no]rodata
# assembly file output
# for this tool;
# active peepholer;
# for this tool;
# adjust for delayed load of N register;
# for this tool;
# activate scheduler
# for this tool;
# specify REP instruction
# for this tool;
# emit 32-bit compare;
# for this tool;
# write constant data to .rodata section;
----------------------------------------------------------------------
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Command-Line Tools
Arguments
Debugging Control Options
----------------------------------------------------------------------
-g # global; cased; generate debugging information;
# same as '-sym full'
-sym keyword[,...] off
#
#
# global; specify debugging options
# do not generate debugging information; default turn on debugging information on full[path] #
# store full paths to source files
----------------------------------------------------------------------
C/C++ Warning Options
----------------------------------------------------------------------
-w[arn[ings]] # global; for this tool; keyword[,...] off on
[no]cmdline
#
#
# warning options passed to all tools;
#
# turn off all warnings passed to all tools; turn on most warnings
# passed to all tools;
[no]err[or] |
[no]iserr[or] all
[no]pragmas |
# command-line driver/parser warnings
# passed to all tools;
# treat warnings as errors
#turn on all warnings, require prototypes
#
# illegal #pragmas
[no]illpragmas
[no]empty[decl]
[no]possible |
[no]unwanted
[no]unusedarg
[no]unusedvar
[no]unused
[no]extracomma | #
#
#
# empty declarations possible unwanted effects
#
#
# unused arguments unused variables
# same as -w [no]unusedarg,[no]unusedvar extra commas
[no]comma
[no]pedantic |
[no]extended
[no]hidevirtual |
[no]hidden[virtual]
[no]implicit[conv]
#
#
#
#
# pedantic error checking hidden virtual functions
[no]impl_int2float
[no]impl_float2int
#
#
#
#
#
# implicit arithmetic conversions
‘warn impl_float2int, impl_signedunsigned’ implicit integral to floating
conversions implicit floating to integral
conversions
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Command-Line Tools
Arguments
[no]impl_signed unsigned # implicit signed/unsigned conversions
#
[no]notinlined
[no]largeargs
# 'inline' functions not inlined
# passing large arguments to unprototyped
[no]structclass
[no]padding
[no]notused
# functions
#inconsistent use of 'class' and
# 'struct'
# padding added between struct members
[no]missingreturn
[no]unusedexpr
#
#result of non-void-returning function not used
# return without a value in a
# non-void-returning function
#use of expressions as statements
[no]ptrintconv
#without side effects
# lossy conversions from pointers to
#integers, and
# vice versa
[no]anyptrintconv
[no]undef[macro]
#any conversions from pointers to integers
#use of undefined macros in #if/#elif
#conditionals
#incorrect capitalization used in [no]filecaps
#include“...”
[no]sysfilecaps #incorrect capitalization used in
[no]tokenpasting display|dump
#include<...>
#token not formed by ## operator
# display list of active warnings
#
Linker
----------------------------------------------------------------------
Command-Line Linker Options
-dis[assemble]
-L+ | -l path
318
-lr path
# global; disassemble object code and do not
# link; implies '-nostdlib'
# global; cased; add library search path; default
# is to search current working directory and
#
#
#
# then system directories (see '-defaults'); search paths have global scope over the command line and are searched in the order given
# global; like '-l', but add recursive library
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Command-Line Tools
Arguments
-l+file
-[no]defaults
-nofail
-[no]stdlib
-S
# search path
# cased; add a library by searching access paths
# for file named lib<file>.<ext> where <ext> is
# a typical library extension; added before
# system libraries (see '-defaults')
# global; same as -[no]stdlib; default
# continue importing or disassembling after
# errors in earlier files
# global; use system library access paths
# (specified by %MWLibraries%) and add system
# libraries (specified by %MWLibraryFiles%);
# default
# global; cased; disassemble and send output to
# file; do not link; implies '-nostdlib'
----------------------------------------------------------------------
ELF Linker Options
----------------------------------------------------------------------
-[no]dead[strip] # enable dead-stripping of unused code; default
-force_active symbol[,...]
# specify a list of symbols as undefined; useful
# to force linking of static libraries
#
-keep[local] on|off # keep local symbols (such as relocations and
-m[ain] symbol
-sreceol keyword
# output segment names) generated during link;
# default is on
# set main entry point for application or shared
# library; use '-main ""' to specify no entry unused
# point; for 'symbol', maximum length 63 chars;
# default is 'FSTART_'
-map [keyword[,...]] # generate link map file closure # calculate symbol closures
#
# list unused symbols
-sortbyaddr
-srec
# sort S-records by address; implies '-srec'
# generate an S-record file; ignored when
# generating static libraries
# set end-of-line separator for S-record file; mac dos unix
#
#
# implies '-srec'
# Macintosh ('\r')
DOS ('\r\n'); default
Unix ('\n')
#
-sreclength length # specify length of S-records (should be a
# multiple of 4); implies '-srec'; for
# 'length', range 8 - 252; default is 64
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Command-Line Tools
Arguments
-usebyteaddr
-o file
# use byte address in S-record file; implies
# '-srec'
# specify output filename
----------------------------------------------------------------------
DSP M56800 Project Options
----------------------------------------------------------------------
-application # global; generate an application; default
-library # global; generate a static library
----------------------------------------------------------------------
DSP M56800 CodeGen Options
----------------------------------------------------------------------
-ldata | -largedata # data space not limited to 64K
----------------------------------------------------------------------
Linker C/C++ Support Options
----------------------------------------------------------------------
-Cpp_exceptions on|off # enable or disable C++ exceptions;
# default is on
-dialect | -lang keyword # specify source language c # treat source as C++ unless its
# extension is c++
#
#
#
'.c', '.h', or '.pch'; default treat source as C++ always
----------------------------------------------------------------------
Debugging Control Options
----------------------------------------------------------------------
-g # global; cased; generate debugging information;
-sym keyword[,...] off
# same as '-sym full'
# global; specify debugging options
#
# do not generate debugging information; default on full[path]
#
#
# turn on debugging information store full paths to source files
----------------------------------------------------------------------
Warning Options
----------------------------------------------------------------------
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Command-Line Tools
Arguments
-w[arn[ings]] keyword[,...] off on
[no]cmdline
[no]err[or] |
[no]iserr[or] display|dump
#
#
#
#
#
#
#
# global; warning options
# turn off all warnings turn on all warnings command-line parser warnings treat warnings as errors display list of active warnings
----------------------------------------------------------------------
ELF Disassembler Options
----------------------------------------------------------------------
-show keyword[,...] # specify disassembly options only|none #
# as in '-show none' or, e.g.,
'-show only,code,data' all # show everything; default
[no]code | [no]text # show disassembly of code sections; default
[no]comments #
# show comment field in code; implies '-show code'; default
[no]extended #
# show extended mnemonics; implies '-show code'; default
[no]data
[no]debug | [no]sym
[no]exceptions
#
#
# show data; with '-show verbose', show hex dumps of sections; default show symbolics information; default
# show exception tables; implies '-show data';
[no]headers
[no]hex
#
#
# default show ELF headers; default
# show addresses and opcodes in code disassembly; implies '-show code'; default
[no]names
[no]relocs
[no]source
[no]xtables
[no]verbose
#
# show symbol table; default show resolved relocations in code and
#
#
# relocation tables; default show source in disassembly; implies '-show
#
# code'; with '-show verbose', displays entire source file in output, else shows
#
# only four lines around each function; default show exception tables; default
# show verbose information, including hex dump
#
#
# of program segments in applications; default
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Command-Line Tools
Arguments
Assembler
----------------------------------------------------------------------
Assembler Control Options
----------------------------------------------------------------------
-[no]case # identifiers are case-sensitive; default
-[no]debug
-[no]macro_expand
-[no]assert_nop
-[no]warn_nop
# generate debug information
# expand macro in listin output
# add nop to resolve pipeline dependency; default
# emit warning when there is a pipeline
-[no]warn_stall
-[no]legacy
# dependency
# emit warning when there is a hardware stall
# allow legacy DSP56800 instructions(imply
# data/prog 16)
-[no]debug_workaround # Pad nop workaround debuggin issue in some
# implementation; default
-data keyword
16
24
# data memory compatibility
#
#
#
16 bit; default
24 bit
-prog keyword
16
19
21
# program memory compatibility
#
#
#
16 bit; default
19 bit
21 bit
#
----------------------------------------------------------------------
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14
Libraries and Runtime
Code
You can use a variety of libraries with the CodeWarrior™ IDE. The libraries include
ANSI-standard libraries for C, runtime libraries, and other code. This chapter explains how to use these libraries for DSP56800 development.
With respect to the Metrowerks Standard Library (MSL) for C, this chapter is an extension of the MSL C Reference. Consult that manual for general details on the standard libraries and their functions.
This chapter contains the following sections:
• MSL for DSP56800
• Runtime Initialization
MSL for DSP56800
This section explains the Metrowerks Standard Library (MSL) modified for use with
DSP56800. CodeWarrior IDE for DSP56800 includes the source and project files for
MSL so that you can modify the library if necessary.
Using MSL for DSP56800
CodeWarrior IDE for DSP56800 includes a version of the Metrowerks Standard
Library (MSL). The MSL is a C library you can use in your embedded projects. All of the sources necessary to build MSL are included in CodeWarrior IDE for DSP56800, along with the project file and targets for different MSL configurations. If you already have a version of CodeWarrior IDE installed on your computer, the CodeWarrior installer adds the new files needed for building versions of MSL for DSP56800.
Do not modify any of the source files that support MSL.
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Libraries and Runtime Code
MSL for DSP56800
Console and File I/O
DSP56800 Support provides standard C calls for I/O functionality with full ANSI/
ISO standard I/O support with host machine console and file I/O for debugging sessions (Host I/O) through the JTAG port in addition to such standard C calls such as memory functions malloc() and free().
A minimal "thin" printf via "console_write" and "fflush_console" is provided in addition to standard I/O.
See the MSL C Reference manual (Metrowerks Standard Library).
MSL Configurations for DSP56800
There are two DSP56800 MSL libraries available. Both support standard C calls with optional I/O functionality. One library has a minimal printf function providing console output using debugger. The other library has full ANSI/ISO standard I/O support, including host machine console and file I/O for debugging sessions. The memory functions malloc() and free() are also supported for both libraries.
The two provided DPS56800 MSL libraries are:
MSL C 56800.lib
This library provides standard C library support without standard I/O. A minimal
"thin" printf is provided but other stdio is stripped out in order to maximize performance. The printf sends characters to the CodeWarrior console window via the debugger. Use this library when you need minimal printf support for debugging and saving space.
MSL C 56800 host I/O.lib
This library adds ANSI/ISO standard I/O support through the debugger. The standard
C library I/O is supported, including stdio.h, sdderr.h, and stdin.h. Use this library when you want to perform stdio calls, including CodeWarrior console stdout
/stdin, and host machine file I/O, for debugging.
Host File Location
Files are created with fopen on the host machine as shown in Table 14.1.
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Libraries and Runtime Code
MSL for DSP56800
Table 14.1 Host File Creation Location fopen filename parameter
filename with no path full path
host creation location
target project file folder location of full path
Binary and Text Files
stdio
call fopen can open files as text or binary, depending on the open mode. For
DSP56800 host I/O file operations, subsequent stdio calls treat the file as text or binary depending on how the file was originally opened with fopen.
NOTE
You must decide whether to open the file as text or binary.
Binary and text files are handled differently because DSP56800 char (character) is 16bits and x86 host char is 8-bits.
• Text file I/O operations are 1-to-2 mapping.
• Binary file I/O operations are 1-to-1 mapping.
Files are created with fopen on the host machine as shown in Table 14.2.
Table 14.2 Host File Creation Location file opened as host elements
text 8-bit binary 16-bit
target elements
16-bit
16-bit
Text File I/O
DSP56800 host I/O does 16-bit to 8-bit mapping for host text files. The host text file is handled as 8-bit elements with conversion to 16-bit elements on the target side.
For example, if you open the host file with the fopen mode "w", the file opens as new text file or a truncated existing text file of the file name. When fwrite is called, the host file writes the DSP56800 buffer of 16-elements of the host file as 8-bit elements.
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Libraries and Runtime Code
MSL for DSP56800
326
Binary File I/O
DSP56800 host I/O does 16-bit to 16-bit mapping for binary files. The host binary file is handled as 16-bit elements.
Allocating Stacks and Heaps for the
DSP56800
Stationery linker command files (LCF) define heap, stack, and BSS locations. LCFs are specific to each target board. When you use M56800 stationery to create a new project, CodeWarrior automatically adds the LCF to the new project.
See “ELF Linker” for general LCF information. See each specific target LCF in
Stationery for specific LCF information.
Definitions
Stack
The stack is a last-in-first-out (LIFO) data structure. Items are pushed on the stack and popped off the stack. The most recently added item is on top of the stack. Previously added items are under the top, the oldest item at the bottom. The "top" of the stack may be in low memory or high memory, depending on stack design and use. M56800 uses a 16-bit-wide stack.
Heap
Heap is an area of memory reserved for temporary dynamic memory allocation and access. MSL uses this space to provide heap operations such as malloc. M56800 does not have an operating system (OS), but MSL effectively synthesizes some OS services such as heap operations.
BSS
BSS is memory space reserved for uninitialized data. The compiler will put all uninitialized data here. The stationery init code zeroes this area at startup. See the
56824_init.c (startup) code example code in this chapter for general information and the stationery init code files for specific target implementation details.
NOTE
Instead of accessing the original Stationery files themselves (in the
Stationery folder), create a new project using Stationery (see
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Libraries and Runtime Code
Runtime Initialization
“Creating a Project”) which will make copies of the specific target board files such as the LCF.
Variables defined by Stationery Linker Command Files
Each Stationery LCF defines variables which are used by runtime code and MSL. You can see how the values for these variables are calculated by examining any of the
Stationery LCFs.
See Table 14.3 for the variables defined in each Stationery LCF.
Table 14.3 LCF Variables and Address
Variables
_stack_addr
_heap_size
_heap_addr
_heap_end
_bss_start
_bss_end
Address
The start address of the stack
The size of the heap
The start address of the heap
The end address of the heap
Start address of memory reserved for uninitialized variables
End address of BSS
Additional Information and Specific Target
Implementation Details
See each Stationery specific target board LCF for additional comments and implementation details. Perform a search for the variable name for quick access.
Depending on the target, implementation will be different between LCFs. For example, for targets using Host I/O, considerably more heap size is allocated in the
LCF.
Runtime Initialization
The default init function is the bootstrap or glue code that sets up the DSP56800 environment before your code executes. This function is in the init file for each board-specific stationery project. The routines defined in the init file performs other
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Libraries and Runtime Code
Runtime Initialization tasks such as clearing the hardware stack, creating an interrupt table, and retrieving the stack start and exception handler addresses.
The default code in the init function also sets the addressing mode in the modifier register (M01) to 0xFFFF.
The final task performed by the init function is to call the main() function.
The starting point for a program is set in the
Entry Point
field in the
M56800 Linker
Settings
panel.
When creating a project from R5.1 stationery, the init code is specific to the
DSP56800 board. See the startup folder in the new project folder for the init code.
Listing 14.1 Sample Initialization File (DSP56803EVM)
/*
56803_init.c
Metrowerks, a Freescale Company sample code
*/
#include "DSP56F803_init.h" extern _rom_to_ram; extern _data_size; extern _data_RAM_addr; extern _data_ROM_addr; extern _bss_size; extern _bss_addr; asm void init_M56803_()
{ bfset #_32bit_compares,omr
// move move
#-1,x0 x0,m01
328
//
// set the m reg to linear addressing
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Libraries and Runtime Code
Runtime Initialization move move hws,la hws,la
// init registers move move move
#0,r1 r1,x:IPR r1,x:COPCTL
// clear the hardware stack
// initialize compiler environment
CALLMAIN:
// setup stack move #_stack_addr,r0 nop
// get stack start address move move move move r0,x:<mr15 r0,sp
#0,r1 r1,x:(r0)
// set frame pointer to main stack top
// set stack pointer too
// setup the PLL (phase locked loop)
move #pllcr_init,x:PLLCR move move
#plldb_init,x:PLLDB
#wait_lock,x0 pll_test_lock: decw tstw beq x0 x0 pll_timeout
// set lock detector on and choose core
//clock
// set to max freq
// set x0 with timeout value
// timeout handles simulator case
// loop until PLL is locked
// or we reach timeout limit
// decrement our timeout value
// test for zero
// if timed-out, proceed anyway brclr
#pllsr_init,x:PLLSR,pll_test_lock pll_timeout:
// pll locked move #pllcr_proceed,x:PLLCR // set lock detector on, choose
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Libraries and Runtime Code
Runtime Initialization move x:PLLSR,x0 move x0,x:PLLSR
// PLL clock
// clear pending clkgen interrupts
// setup exception handler and interrupt levels move M56803_int_Addr,r1 // address push r1 bfset #$0100,sr bfclr #$0200,sr
// establish exception handler
// enable all levels of interrupts
// allow IPL 0 interrupts
// xrom-to-xram option move tstw beq move move move
-#_rom_to_ram,r0 r0 end_rom2ram
#_data_size,r2
#_data_ROM_addr,r3
#_data_RAM_addr,r1 do move r2,end_rom2ram x:(r3)+,x0 move x0,x:(r1)+ end_rom2ram:
// clear bss always move move
#0,x0
#_bss_size,r2 move do move nop
#_bss_addr,r1 r2,end_bss_clear x0,x:(r1)+ end_bss_clear:
// check for option
// set data size
// src address -- xROM data start
// dest address -- xRAM data
// start
// copy for r2 times
// fetch value at address r3
// stash value at address r1
// set x0 to zero
// set bss size
// dest address -- bss data start
// do for r2 times
// stash zero at address
// call main() move #M56803_argc,y0 move #M56803_argv,r2
330
// pass parameters to main()
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Runtime Initialization
} move jsr jsr debug rts
#M56803_arge,r3 main fflush
The startup folder includes the following:
• Stack setup
• PLL setup
• Exception handler and interrupt setup
• BSS zeroing
• Static initialization
• Jump to main
// call the users program
NOTE
The original general-purpose runtime init code (FSTART) remains in the M56800 support library to provide compatibility for older projects. The MSL runtime project is: CodeWarrior\56800
Support\msl\MSL_C\DSP_56800\Project\
MSL C 56800.mcp
See project group runtime: init, file
FSTART.c.
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Libraries and Runtime Code
Runtime Initialization
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15
Troubleshooting
This chapter explains common problems encountered when using the CodeWarrior™
IDE for DSP56800, and their possible solutions.
Troubleshooting Tips
This chapter contains the following sections:
• The Debugger Crashes or Freezes When Stepping Through a REP Statement
• "Can’t Locate Program Entry On Start" or "Fstart.c Undefined"
• When Opening a Recent Project, the CodeWarrior IDE Asks If My Target Needs
To Be Rebuilt
• "Timing values not found in FLASH configuration file. Please upgrade your configuration file. On-chip timing values will be used which may result in programming errors"
• IDE Closes Immediately After Opening
• Errors When Assigning Physical Addresses With The Org Directive
• The Debugger Reports a Plug-in Error
• Windows Reports a Failed Service Startup
• No Communication With The Target Board
• Downloading Code to DSP Hardware Fails
• The CodeWarrior IDE Crashes When Running My Code
• The Debugger Acts Strangely
• Problems With Notebook Computers
If you are having trouble with CodeWarrior Development Studio for
Freescale 56800 and this section does not help you, e-mail technical support at: [email protected]
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Troubleshooting
Troubleshooting Tips
The Debugger Crashes or Freezes When
Stepping Through a REP Statement
Due to the nature of DSP56800 instruction pipeline, do not set a breakpoint on a REP statement in the debugger. Doing so may cause the REP instruction to enter an infinite loop and freeze or crash the IDE.
"Can’t Locate Program Entry On Start" or
"Fstart.c Undefined"
By default, the CodeWarrior stationery defines the entry point of program execution as
FSTART_
. The entry point is edited in the project target settings by selecting
Edit >
M56800 Settings
from the menu bar of the Metrowerks CodeWarrior window and then
M56800 Linker from the
Target Settings
panel. If the entry point is changed and not updated in the sources, linker errors are generated for undefined sources.
The FSTART.c program is defined in the MSL and may also generate errors if the
CodeWarrior IDE cannot find the MSL path due to access path errors within a
DSP56800 project.
When Opening a Recent Project, the
CodeWarrior IDE Asks If My Target Needs
To Be Rebuilt
If you open a recent project file and then select
Project > Debug
from the menu bar of the Metrowerks CodeWarrior window, the dialog box shown in Figure 15.1 appears:
Figure 15.1 Rebuild Alert
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Troubleshooting
Troubleshooting Tips
This dialog box informs you that the software determines if your object code needs to be rebuilt. If you have made no changes since the last build, the CodeWarrior IDE does not change your object file when you select the
Build
option.
"Timing values not found in FLASH configuration file. Please upgrade your configuration file. On-chip timing values will be used which may result in programming errors"
This indicates you have an old flash configuration file that does not include timing information. If you continue to use this file, it could result in programming errors and a shorter life for the flash memory.
To upgrade your flash configuration file, replace the existing flash configuration file with the flash configuration file from the M56800 Support.
The flash configuration file is located in the following directory:
CodeWarrior\M56800 Support\initialization
IDE Closes Immediately After Opening
There may be a conflict with another version of the CodeWarrior IDE on your system.
Running the regservers.bat file in the Metrowerks/Bin directory usually resolves this problem when there are different versions of the CodeWarrior IDE installed on the same computer.
Errors When Assigning Physical
Addresses With The Org Directive
You cannot use the ORG directive with the CodeWarrior IDE DSP56800 assembler to specify physical addresses for program (P:) and data (X:) memory.
The Debugger Reports a Plug-in Error
When the CodeWarrior IDE debugger reports a plug-in error, a dialog box appears that reads “Embedded DSP Plug-in Error. Can’t connect to board.” If you see this dialog box, check the following:
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Troubleshooting
Troubleshooting Tips
• Verify that the hardware cards are installed and seated properly.
• Verify that all of the cables are connected properly.
• Verify that power is being supplied to the DSP hardware.
Windows Reports a Failed Service Startup
When the Windows Service Control Manager reports a failed service startup, the message box shown in Figure 15.2 appears:
Figure 15.2 Service Control Manager Message Box
336
If you see the above message box, check the following:
• Ensure that you have not selected a conflicting address for use with the DSP hardware. The Resources Manager can help you determine whether or not there is a conflict.
• Check input/output addresses according to the operating system you are using:
Windows 98
1.
To access the Resources Manager, open the Control Panel and click the
Device
Manager
tab.
2.
Click
Properties
to display the
Computer Properties
window.
3.
Click the
View Resources
tab in the
Computer Properties
window.
4.
Click the
Input/Output
radio button to view all active input/output addresses.
Windows NT
1.
To access the Resources Manager, select
Start > Programs > Administrative Tools
> Windows NT Diagnostics
.
2.
Click the
Resources
tab in the Windows NT Diagnostics window.
3.
Click
I/O Port
at the bottom of the tab to view all currently active input/output addresses.
Targeting DSP56F80x/DSP56F82x Controllers
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Troubleshooting
Troubleshooting Tips
No Communication With The Target Board
If you are unable to establish communication with the target DSP hardware, check the following:
• Verify that the hardware boards are properly connected to the computer. Follow the installation instructions in “Getting Started”.
• If you are using the Freescale ADS hardware with the ISA bus interface, ensure that you select the correct I/O address for the ISA card. If you have another device attempting to use this address, you must reconfigure that device to use another address or disable that device.
• Verify that all the hardware boards have power:
– A green LED lights up on both the ADS and EVM boards.
– A red LED and a yellow LED illuminate on the Domain Technologies SB-
56K Emulator.
• Verify that all target settings are correct.
Downloading Code to DSP Hardware Fails
If you are unable to download code to the target DSP hardware, verify that the communications to the target hardware are working correctly.
The CodeWarrior IDE Crashes When
Running My Code
Use one of the samples provided with CodeWarrior IDE for DSP56800 to verify that your system is working correctly.
The Debugger Acts Strangely
Sometimes DSP hardware can become corrupted and unusable, even after a soft reset.
If the debugger has problems executing code, you might have to perform a hard reset of the DSP hardware.
To reset the EVM board, follow these steps:
1.
Disconnect the power cable from the board.
2.
Wait at least 5 seconds.
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Troubleshooting
Troubleshooting Tips
3.
Reconnect the power supply to the EVM board. This reconnection step resets the board and clears its RAM.
To reset the ADS board, follow these steps:
1.
Disconnect the power cable from the ADS board.
2.
Wait at least 5 seconds.
3.
Reconnect the power supply to the ADS board. This reconnection step resets the board and clears its RAM.
Problems With Notebook Computers
If you experience any problems downloading using the parallel port interface while using a notebook computer, ensure that the parallel port is set in bidirectional mode.
On Dell Latitudes, the ECP setting in CMOS has not emitted enough voltage through the parallel port. Increasing the ECP value may solve this problem.
How to make Parallel Port Command
Converter work on Windows® 2000
Machines
If you encounter problems connecting to your Windows® 2000 machine using the parallel port command converter, check the following settings:
1.
Verify LPT Port number matches the parallel port: a.
Launch CCS.
b. Select
File > Configure
.
c.
Ensure that the LPT port is set to parallel port and correct LPT number.
d. Click
Save
.
2.
Verify “Enable legacy Plug and Play” is enabled for the parallel port: a.
Access the
Device Manager
.
b. Access the LPT port settings window.
c.
Click the
Properties
button.
d. In the
Properties
window, click the
Enable Legacy Plug and Play
box.
338 Targeting DSP56F80x/DSP56F82x Controllers
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Troubleshooting
Troubleshooting Tips
3.
Verify the parallel port is set for “fast bi-directional transfer”: a.
Access the BIOS settings.
b. Set the parallel port for fast bi-directional transfers (EEP or ECP) instead of just bi-directional.
Targeting DSP56F80x/DSP56F82x Controllers
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Troubleshooting
Troubleshooting Tips
Freescale Semiconductor, Inc.
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A
Porting Issues
This appendix explains issues relating to successfully porting code to the most current version of the CodeWarrior Development Studio for Freescale 56800/E Hybrid
Controllers. This appendix lists issues related to successfully porting sources from the
Suite56
TM
toolset and differences that occur between the CodeWarrior IDE and the
Suite56 tools.
This appendix contains the following sections:
• Converting the DSP56800 Projects from Previous Versions
• Removing “illegal object_c on pragma directive” Warning
• Setting-up Debugging Connections
• Using XDEF and XREF Directives
• Using the ORG Directive
Converting the DSP56800 Projects from
Previous Versions
When you open older projects in the CodeWarrior IDE, the IDE automatically prompts you to convert your existing project (Figure A.1). Your old project will be backed up if you need to access that project file at a later time. The CodeWarrior IDE cannot open older projects if you do not convert them.
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Porting Issues
Removing “illegal object_c on pragma directive” Warning
Figure A.1 Project Conversion Dialog
Removing “illegal object_c on pragma directive” Warning
If after porting a project to DSP56800 7.x, you get a warning that says illegal object_c on pragma directive
, you need to remove it. To remove this warning:
1.
Open the project preference and go to the C/C++ Preprocessor.
2.
Remove the line
#pragma objective_con
from the prefix text field.
Setting-up Debugging Connections
In the DSP56800 7.x, debugging connections to the hardware or simulator are made using the Remote Debugging panel.
Older versions of the DSP56800 connected using other settings.
If you open a project created using a previous version of the CodeWarrior IDE, you must now set up the debugging connections using the new settings.
For more information on the Remote Debugging panel, see “Remote Debugging.”
Using XDEF and XREF Directives
The XDEF and XREF directives are not used with the CodeWarrior assembler. Use the GLOBAL directive to make symbols visible outside of a section.
342 Targeting DSP56F80x/DSP56F82x Controllers
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Porting Issues
Using the ORG Directive
Using the ORG Directive
Memory space and location counters cannot be updated with the ORG directive. You must use the linker command file to specify exact memory addresses rather than in the assembler. For example, if you declare:
ORG P:$0020
SECTION myISR_20 rti
ENDSEC
SECTION myISR_30 jsr foot rti
ENDSEC
You would need to change your ORG directive to:
ORG P: and your linker command file would be changed as follows:
MEMORY {
.text (RWX) : ORIGIN = 0x1000, LENGTH = 0x0
.data (RW) : ORIGIN = 0x2000, LENGTH = 0x0
.text2(RWX) : ORIGIN = 0x20, LENGTH = 0x0
}
SECTIONS {
.location_specific_code :
{
. = 0x20;
*(myISR_20.text)
. = 0x30;
*(myISR_30.text)
} > .text2
.main_application :
{
*(.text)
*(.rtlib.text)
*(fp_engine.text)
*(user.text)
} > .text
.main_application_data :
{
Targeting DSP56F80x/DSP56F82x Controllers 343
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Porting Issues
Using the ORG Directive
*(.data)
*(fp_state.data)
*(rtlib.data)
*(rtlib.bss.lo)
*(.bss)
} > .data
344 Targeting DSP56F80x/DSP56F82x Controllers
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DSP56800x New Project
Wizard
B
This appendix explains the high-level design of the new project wizard.
Overview
The DSP56800x New Project Wizard supports the DSP56800x processors listed in
Table B.1.
Table B.1 Supported DSP56800x Processors for the New Project Wizard
DSP56800
DSP56F801 (60 MHz)
DSP56F801 (80 MHz)
DSP56F802
DSP56F803
DSP56F805
DSP56F807
DSP56F826
DSP56F827
DSP56800E
DSP56852
DSP56853
DSP56854
DSP56855
DSP56857
DSP56858
MC56F8322
MC56F8323
MC56F8345
MC56F8346
MC56F8356
MC56F8357
MC56F8365
MC56F8366
Targeting DSP56F80x/DSP56F82x Controllers 345
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DSP56800x New Project Wizard
Overview
Table B.1 Supported DSP56800x Processors for the New Project Wizard
DSP56800 DSP56800E
MC56F8367
MC56F8122
MC56F8123
MC56F8145
MC56F8146
MC56F8147
MC56F8155
MC56F8156
MC56F8157
MC56F8165
MC56F8166
MC56F8167
Wizard rules for the DSP56800x New Project Wizard are described in the following sub-sections:
• Page Rules
• Resulting Target Rules
• Rule Notes
Click on the following link for details about the DSP56800x New Project Wizard
Graphical User Interface:
• DSP56800x New Project Wizard Graphical User Interface
346 Targeting DSP56F80x/DSP56F82x Controllers
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DSP56800x New Project Wizard
Overview
Page Rules
The page rules governing the wizard page flow for the simulator and the different processors are shown in the Table B.2, Table B.3, Table B.4, and Table B.5.
Table B.2 Page Rules for the Simulator, DSP56F801 (60 and 80 MHz) and
DSP56F802
Next Page Next Page Target Selection
Page
any simulator
DSP56F801 60 MHz
DSP56F801 80 MHz
DSP56F802
Program Choice Page Finish Page
Table B.3 Page Rules for the DSP56F803, DSP56F805, DSP56F807, DSP56F826, and DSP56F827
Next Page Next Page Next Page Target Selection
Page
DSP56F803
DSP56F805
DSP56F807
DSP56F826
DSP56F827
Program
Choice Page
External/Internal
Memory Page
Finish Page
Targeting DSP56F80x/DSP56F82x Controllers
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Freescale Semiconductor, Inc.
DSP56800x New Project Wizard
Overview
Table B.4 Page Rules for the DSP56852, DSP56853, DSP56854, DSP56855,
DSP56857, and DSP56858
Next Page Next Page Target Selection
Page
DSP56852
DSP56853
DSP56854
DSP56855
DSP56857
DSP56858
Program
Choice Page
Finish Page
348 Targeting DSP56F80x/DSP56F82x Controllers
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DSP56800x New Project Wizard
Overview
Table B.5 Page Rules for the MC56F8322, MC56F8323, MC56F8345, MC56F8346,
MC56F8356, and MC56F8357
Next Page Next Page Target
Selection
Page
Next Page Next Page if
Processor
Expert Not
Selected
Data Memory
Model Page
External/Internal
Memory Page
Finish Page MC56F8322 Program
Choice Page
MC56F8323
MC56F8345
MC56F8346
MC56F8356
MC56F8357
MC56F8365
MC56F8366
MC56F8367
MC56F8122
MC56F8123
MC56F8145
MC56F8146
MC56F8147
MC56F8155
MC56F8156
MC56F8157
MC56F8165
MC56F8166
MC56F8167
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DSP56800x New Project Wizard
Overview
Resulting Target Rules
The rules governing possible final project configurations are shown in Table B.6.
Table B.6 Resulting Target Rules
56800 Simulator
56800E Simulator
DSP5680x
DSP5682x
DSP5685x
MC56F831xx
MC56F832x
MC56F834x
Target with Non-HostIO Library and Target with Host IO
Library
Small Data Model and Large Data Model
External Memory and/or Internal Memory with pROM-toxRAM Copy
External Memory and/or Internal Memory with pROM-toxRAM Copy
(Small Data Model and Small Data Model with HSST) or
(Large Data Model and Large Data Model with HSST)
(Small Data Model and Small Data Model with HSST) or
(Large Data Model and Large Data Model with HSST)
Small Data Model or Large Data Model
(Small Data Memory External and/or Small Data Memory
Internal with pROM-to-xRAM Copy) or (Large Data Memory
External and/or Large Data Memory Internal with pROM-toxRAM Copy)
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DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
Rule Notes
Additional notes for the DSP56800x New Project Wizard rules are:
• The DSP56800x New Project Wizard uses the DSP56800x EABI Stationery for all projects. Anything that is in the DSP56800x EABI
Stationery will be in the wizard-created projects depending on the wizard choices.
• The DSP56800x EABI Stationery has all possible targets, streamlined and tuned with the DSP56800x New Project Wizard in mind.
• The DSP56800x New Project Wizard creates the entire simulator project with all the available targets in context of “Stationery as documentation and example.”
DSP56800x New Project Wizard
Graphical User Interface
This section describe the DSP56800x New Project Wizard graphical user interface.
The subsections in this section are:
• Invoking the New Project Wizard
• New Project Dialog Box
• Target Pages
• Program Choice Page
• Data Memory Model Page
• External/Internal Memory Page
• Finish Page
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DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
Invoking the New Project Wizard
To invoke the New Project dialog box, from the Metrowerks CodeWarrior menu bar, select File>New (Figure B.1).
Figure B.1 Invoking the DSP56800x New Project Wizard
352 Targeting DSP56F80x/DSP56F82x Controllers
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DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
New Project Dialog Box
After selecting File>New from the Metrowerks CodeWarrior menu bar, the New project Dialog Box (Figure B.2) appears. In the list of stationeries, you can select either the “DSP56800x New Project Wizard” or any of the other regular stationery.
Figure B.2 New Project Dialog Box
Targeting DSP56F80x/DSP56F82x Controllers
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DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
Target Pages
When invoked, the New Project Wizard first shows a dynamically created list of supported target families or simulators and processors. Each DSP56800x family is associated with a subset of supported processors (Figure B.3, Figure B.4, Figure B.5,
Figure B.6, and Figure B.7).
Figure B.3 DSP56800x New Project Wizard Target Dialog Box (DSP56F80x)
354 Targeting DSP56F80x/DSP56F82x Controllers
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DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
Figure B.4 DSP56800x New Project Wizard Target Dialog Box (DSP56F82x)
Targeting DSP56F80x/DSP56F82x Controllers
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Freescale Semiconductor, Inc.
DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
Figure B.5 DSP56800x New Project Wizard Target Dialog Box (DSP5685x)
356 Targeting DSP56F80x/DSP56F82x Controllers
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DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
Figure B.6 DSP56800x New Project Wizard Target Dialog Box (MC56F8322x)
Targeting DSP56F80x/DSP56F82x Controllers
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Freescale Semiconductor, Inc.
DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
Figure B.7 DSP56800x New Project Wizard Target Dialog Box (Simulators)
One target family and one target processor must be selected before continuing to the next wizard page.
NOTE
Depending on which processor you select, different screens will appear according to the “Page Rules” on page 347.
If you choose the simulator, then the DSP56800x New Project Wizard - Program
Choice page appears (see “Program Choice Page” on page 358.)
Program Choice Page
If you chose either of the simulators, then Figure B.8 appears and you can now choose what sort of main() program to include in the project.
358 Targeting DSP56F80x/DSP56F82x Controllers
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DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
Figure B.8 DSP56800x New Project Wizard - Target Choice
When you click Next, the Wizard jumps to the appropriate page determined by the
“Page Rules” on page 347.
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Freescale Semiconductor, Inc.
DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
Data Memory Model Page
If you select a DSP56800E processor (56F83xx or 5685x family), then the Data
Memory Model page appears (Figure B.9) and you must select either the Small Data
Model (SDM) or Large Data Model (LDM).
Figure B.9 DSP56800x New Project Wizard - 56800E Data Memory Model Page
When you click Next, the Wizard jumps to the appropriate page determined by the
“Page Rules” on page 347.
360 Targeting DSP56F80x/DSP56F82x Controllers
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DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
External/Internal Memory Page
Depending on the processor that you select, the External/Internal Memory page may appear (Figure B.10) and you must select either external or internal memory.
NOTE
Multiple memory targets can be checked.
Figure B.10 DSP56800x New Project Wizard - External/Internal Memory Page
When you click Next, the Wizard jumps to the appropriate page determined by the
“Page Rules” on page 347.
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DSP56800x New Project Wizard
DSP56800x New Project Wizard Graphical User Interface
Finish Page
When you click the Finish button on the Finish Page (Figure B.11), the project creation process start.
NOTE
All target choices end on this page.
Figure B.11 DSP56800x New Project Wizard - Finish Page
362 Targeting DSP56F80x/DSP56F82x Controllers
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Index
Symbols
.elf file, loading 256
A
__abs 174
Access Paths panel 73 access permission flags 278
,
293
__add 176
Add Files command 58 add_hfm_unit flash debugger command 262 adding assembly language 166 addr 290 after 294 align 290 alignall 291 alignment 280
Allocating Memory and Heaps for DSP56800 326
Allow DO Instructions option 91
Allow Rep Instructions checkbox 91
Application option, of Project Type pop-up menu 76 asm
keyword 165 assembly language 163 create output option 91 statements, adding 166
AT keyword for ROM location 285
Auto-clear previous breakpoint on new breakpoint release 98 , 102
B
back-end compiler See compiler bean inspector window 109
,
114
,
115 bean selector window 108
,
113
–
114 bool size 144 bootstrap code 327 breakpoints 62
,
228
,
229
Bring Up To Date command 38
Build Extras panel 73
Build System 38 build targets setting in project 53
C
C/C++ warnings panel 81
–
84 calling assembly functions from C code 168 calling conventions for DSP 149
Case Insensitive Identifiers checkbox 86 changing 161
Changing Target Settings 71 char size 144 code compiling 57 deadstripping unused 161 editing 58 navigation 61 code and data storage for DSP 155
–
156
CodeWarrior compiler architecture 38 , 39 components 39 debugging for DSP 215 getting started 19 introduction 13 tools, listed 39 troubleshooting 333 tutorial 41
,
41
–
67 using the debugger 58 using the IDE 41
CodeWarrior IDE 14 installing 25 installing and registering 20 introduction 13
CodeWarrior IDE Target Settings Panels 73 command converter server 216
,
224 commands
Add Files 58
Bring Up To Date 38
Compile 37
Enable Debugger 39
M56800 Settings 59
Make 39
Preprocess 39 comments for linker command file 281 communications with target board, problems 337
Compile command 37 compiler architecture 38
,
39
Targeting DSP56F80x/DSP56F82x Controllers 363
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back-end for DSP 143 intermediate representation (IR) 38 plug-in modules, explained 39 support for inline assembly 163
See also C Compilers Reference
compiling 37 code 57
See also IDE User Guide
compress 294
Console 324
Console and File I/O 324 converting CodeWarrior projects 341 core tools, tutorial 41
–
67
CPU types overview window 122
Create Assembly Output checkbox 91 creating labels for DSP56800 Assembly 167
Custom Keywords settings panel 73
Cycle/Instruction Count 253
D
Data Visualization 267 data, deadstripping unused 161 deadstripping prevention 278
,
282 deadstripping unused code and data 161 debug information, generating 56 debugger command converter server 216
,
224 fill memory 240
,
242
Kill command 67 load/save memory 238
,
240
OnCE features 244 operating 224
,
231 problems with behavior 337 save/restore registers 242
–
244 setting preferences 59 setting up for Flash programming 263 system level connect 257 toolbar 61 using 58
Debugger Settings panel 73 debugging 39 , 215 connecting to a loaded target 257 flash memory 261 per file 56 projects 60 target settings 215
,
216
Targeting DSP56F80x/DSP56F82x Controllers watchpoint status 245
See also IDE User Guide
Debugging a loaded target 257 defining an inline assembly function 166 definition
BSS 326 heap 326 stack 326 development tools 39 dialog boxes fill memory 240 , 242 load/save memory 238
,
240 save/restore registers 242
–
244
Directive
XDEF 342 directories, installation 25
Disable Deadstripping checkbox 94
__div 192
__div_ls 192
DO instructions, allowing 91
Domain Technologies SB-56K installing 28 double size 144 downloading code, problems 337
DSP code and data storage 155
–
156 installing hardware 25 linker 161
DSP hardware system requirements 19
DSP56800 calling conventions 145 fixed-point formats 145 floating-point formats 144 integer formats 144 stack frame 149
DSP56800E simulator 252
E
editing code 37 project contents 58 source files 58
See also IDE User Guide
editor, of IDE 58
ELF Disassembler settings panel 87
Show Addresses and Object Code checkbox 89
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Show Code Modules checkbox 88
Show Comments checkbox 89
Show Data Modules checkbox 89
Show Debug Info checkbox 89
Show Headers checkbox 88
Show Relocations checkbox 88
Show Source Code checkbox 89
Show Symbol and String Tables checkbox 88
Use Extended Mnemonics checkbox 89
Verbose Info checkbox 88
Enable Debugger command 39 enabling the debugger 56
Exporting and importing panel options to XML Files 72 expressions, in LCF 283
__extract_h 189
__extract_l 189
F
F 282 failed service startup in Windows 336
File Mappings panel 73 fill memory dialog box 240
,
242 fixed type 145 fixed__ 145
181
__fixed2long 182
__fixed2short 183 fixed-point formats, for DSP 56800 145 fixed 145 long fixed 145 short fixed 145 fixed-point formats, for DSP 56800short fixed 145 flash configuration file format 102 flash debugger commands add_hfm_unit 262 set_hfm_base 262 set_hfm_config_base 262 set_hfm_erase_mode 263 set_hfm_verify_erase 263 set_hfm_verify_program 263 set_hfmclkd 261
,
262 flash memory debugging 261
Flash ROM debugger configuration 263 initializing variables in P or X memory 285 programming tips 265
ROM to RAM copy 285
–
287 float size 144 floating-point formats, for DSP 56800 144
Force Active Symbols text box 96 force_active 279
,
282
,
292 format, flash configuration file 102 fractional arithmetic 171 equation for converting 172
Freescale Documentation 17
FSTART troubleshooting entry point 334 fstart 327
G
Generate ELF Symbol Table checkbox 95
Generate Link Map checkbox 93
Generate Listing File checkbox 86
Generate S-Record File checkbox 95
Generate Symbolic Info checkbox 92 generating debug info 56
GLOBAL directive 342
GLOBAL directive, assembly function definitions 169
Global Optimizations settings panel 73 global variables linker command file 282
H
hardware breakpoints watchpoints 245 heap size 287
I
IDE using 41
IDE, CodeWarrior 14
IDE, installing 25
IDE, installing and registering 20 implied fractional value 171 include 292 inline assembler for DSP 163
–
188 inline assembly defining functions 166 function-level 164 instructions 165 statement-level 165 syntax 164
Targeting DSP56F80x/DSP56F82x Controllers 365
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Inline Assembly Language, general notes 163 installation directories 25 installed beans overview window 124 installing
SB-56K Emulator 28 installing and registering the CodeWarrior IDE 20 installing the CodeWarrior IDE 25
Instruction Scheduling checkbox 90 int size 144
__int2fixed 183 integer formats, for DSP56800 144 integral types, in LCF 282 intrinsic functions absolute/negate 174
__abs 174
_L_negate 175
__negate 174 addition/subtraction 176
__add 176
_L_add 177
_L_sub 178
__sub 177 control 180
__stop 180 conversion 181
__fixed2int 181
__fixed2long 182
__fixed2short 183
__int2fixed 183
__labs 184
__long2fixed 185
__short2fixed 185 copy 187
__memcpy 187
__strcpy 188 deposit/extract 189
__extract_h 189
__extract_l 189
_L_deposit_h 190
_L_deposit_l 191 division 192
__div 192
__div_ls 192 multiplication/MAC 194
_L_mac 198
_L_msu 199
_L_mult 199
__mac_r 194
Targeting DSP56F80x/DSP56F82x Controllers
__msu_r 195
__mult 196
__mult_r 197 normalization 202
__norm_l 202
__ norm_s 203 rounding 204
__round 204 shifting 205
_L_shl 208
_L_shr 209
_L_shr_r 210
__shl 205
__shr 206
__shr_r 207 multiplication/MAC
_L_ mult_ls 200 introduction to CodeWarrior 13 introduction to the CodeWarrior IDE 13
J
JTAG chain, debug other chips 260
JTAG initialization file 259
JTAG initialization file with a generic device 260
K
keep_section 279
,
282
,
293
Kill command 67
L
_L_add 177
_L_deposit_h 190
_L_deposit_l 191
_L_mac 198
_L_msu 199
_L_mult 199
_L_mult_ls 200
_L_negate 175
_L_shl 208
_L_shr 209
_L_shr_r 210 labels, M56800 assembly 167
__labs 184 libraries
MSL for DSP 323
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support for DSP 323 using MSL 323
Library option, of Project Type pop-up menu 76 linear addressing 328 link order 161 linker for DSP 161 link order 161 settings 92 linker command files access permission flags 278 , 293 addr 290 after 294 align 290 alignall 291 alignment 280 arithmetic operations 281 comments 281 compress 294 deadstripping prevention 282 expressions 283 file selection 284 force_active 292 function selection 284 heap size 287 include 292 integral types 282 keep_section 293 memory 278
,
293
–
295 memory attributes 278 object 284
,
295 ref_include 295 sections 279
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295 sizeof 297 stack size 287 symbols 282 variables 282 writeb 298 writeh 298 writew 299 writing data 288
Linker pop-up menu 75 linking 39
See also IDE User Guide
List Unused Objects checkbox 93 load/save memory dialog box 238
,
240 loading .elf file 256 long double size 144
Targeting DSP56F80x/DSP56F82x Controllers long fixed type 145 long size 144
__long2fixed 185 longfixed__ 145
_L_sub 178
M
M01 328
M56800 Assembler settings panel 85
–
87
Case Insensitive Identifiers checkbox 86
Generate Listing File checkbox 86
Prefix File 87
M56800 Linker
Disable Deadstripping checkbox 94
Force Active Symbols text box 96
Generate ELF Symbol Table checkbox 95
Generate Symbolic Info checkbox 92
List Unused Objects checkbox 93
Show Transitive Closure checkbox 94
Store Full Path Names checkbox 93
M56800 Linker option, in Linker pop-up menu 75
M56800 Linker settings panel 92
Generate Link Map checkbox 93
Generate S-Record File checkbox 95
Max Record Length field 95
S-Record EOL Character list menu 96
Suppress Warning Messages checkbox 95
M56800 Processor settings panel 90
–
91
Allow DO Instructions 91
Allow Rep Instructions checkbox 91
Create Assembly Output checkbox 91
Instruction Scheduling checkbox 90
Make Strings Read-Only checkbox 91
M56800 Settings command 59
M56800 Target Settings 55 , 59
Use Flash Config File option 264
M56800 Target Settings panel 98
M56800 Target settings panel
Output File Name 76
Project Type 76
M56800 Target settings panels 75
__mac_r 194
Make command 39
Make Strings Read-Only checkbox 91 makefiles 37
__memcpy 187 memory 293
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295
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P 278
X 278 memory map window 121 , 122 memory, viewing 232
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237
Metrowerks Standard Library (MSL) for DSP 323 using 323 modifier register 328 modulo addressing 328
__msu_r 195
__mult 196
__mult_r 197
N
navigating code 61
__negate 174
New Project window 50
New window 47
None option in Post-Linker pop-up menu 75 in Pre-Linker pop-up menu 75 non-volatile registers 146
,
158
__norm_l 202
__norm_s 203 number formats, for DSP 143
,
145
O
OBJECT 284 object 284
,
295
OnCE debugger features 244 operating the debugger 224
,
231 optimizing page 0 register assignment 157
ORG directive 169 memory space location 169
Output Directory field 75 overview, target settings 70
P
P memory 278
P memory, viewing 233
–
237 page 0 register assignment 157 non-volatile registers 157 volatile registers 157 panels
C/C++ warnings 81
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84
Targeting DSP56F80x/DSP56F82x Controllers remote debug options 102
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104 remote debugging 96 – 98 peripherals usage inspector window 125 plug-in error 335 porting issues 341
Post-Linker option 75
Prefix File 87
Prefix File field 87
Pre-Linker pop-up menu 75
Preprocess command 39 preprocessing 39
See also IDE User Guide
Processor Expert beans 107
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109 code generation 106
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107 menu 109
–
112 overview 105
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112 page 107 tutorial 126
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142
Processor Expert interface 105
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142
Processor Expert windows 113
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125 bean inspector 114 , 115 bean selector 113
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114
CPU types overview 122 installed beans overview 124 memory map 121 , 122 peripherals usage inspector 125 resource meter 123 target CPU 116
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120
Project Files versus Makefiles 37 project stationery 46
,
50
Project Type pop-up menu 76
Project window 51 projects debugging 60 editing contents of 58 stationery 46
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50 protocols, setting 59
R
rebuild alert 334
REF_INCLUDE 282 ref_include 279
,
282
,
295 references 17
Freescale Documentation 17 register details window 237 , 255 register values 229
,
231
368
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registers display contents 63 , 64 , 65 function parameters 145 non-volatile 146 special-purpose 63
,
64
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65 stack pointer 150 volatile 146 regservers.bat 335 remote debug options panel 102
,
104 remote debugging panel 96
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98 rep instruction problems in debugger 334
REP instructions, allowing 91 resource meter window 123
Restoring Target Settings 72
ROM to RAM copy 285
–
287
__round 204 runtime
ROM to RAM copy 286 runtime initialization 327
S
Sample Initialization File 328 save/restore registers dialog box 242
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244
Saving new target settings stationery files 72
SB-56K Emulator, installing 28
SECTION mapping, in assembly language 169 sections 279
,
295 segment location specifier 296 set_hflkd flash debugger command 261
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262 set_hfm_base flash debugger command 262 set_hfm_config_base flash debugger command 262 set_hfm_erase_mode flash debugger command 263 set_hfm_verify_erase flash debugger command 263 set_hfm_verify_program flash debugger command 263 setting a build target 75 breakpoints 62 debugger preferences 59 settings panels
Access Paths 73
Build Extras 73
C/C++ warnings 81
–
84
Custom Keywords 73
Debugger Settings 73
ELF Disassembler 87
Targeting DSP56F80x/DSP56F82x Controllers
File Mappings 73
Global Optimizations 73
M56800 Assembler 85
–
87
M56800 Linker 92
M56800 Processor 90
–
91
M56800 Target 75
M56800 Target Settings 98 remote debug options 102
,
104 remote debugging 96
–
98
Source Trees 73
Settings window 53
__shl 205 short double size 144 short fixed type 145 short size 144
__short2fixed 185
Show Addresses and Object Code checkbox 89
Show Code Modules checkbox 88
Show Comments checkbox 89
Show Data Modules checkbox 89
Show Debug Info checkbox 89
Show Headers checkbox 88
Show Relocations checkbox 88
Show Source Code checkbox 89
Show Symbol and String Tables checkbox 88
Show Transitive Closure checkbox 94
__shr 206
__shr_r 207 signed char size 144 simulator 252 sizeof 297 source files editing 58
Source Trees settings panel 73 special-purpose registers 63
,
64
,
65
S-record 95
S-Record EOL Character list box 96
S-Record, Max Record Length field 95 stack frame, for DSP56800 149 stack pointer register 150 stack size 287 statement-level inline assembly 165 stationery saving new target settings 72
__stop 180 storage of code and data for DSP 155
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156
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Store Full Path Names checkbox 93
__strcpy 188
__sub 177
Suite56 toolset 341 support, web page 39
Suppress Warning Messages checkbox 95 symbols, in LCF 282 syntax, inline assembly language 164 system level connect 257 system requirements for DSP hardware 19
T
target CPU window 116
–
120
Target Name field 74 target settings overview 70
Target Settings panel
Linker 75
Output Directory field 75
Post-Linker 75
Pre-Linker 75
Target Name 74
Target Settings panels
Access Paths 73
Build Extras 73
Custom Keywords 73
Debugger Settings 73
File Mappings 73
Global Optimizations 73
M56800 Linker 92
M56800 Processor 90
–
91
M56800 Target Settings 98
M56800 Target settings 75
Source Trees 73
Target Settings window 53
,
71
Troubleshooting
Parallel Port Converter on Windows 2000 338 troubleshooting 333
–
338 communications with target board 337 downloading code 337 entry point errors 334
FSTART 334
ORG and memory addresses 335 plug-in error 335 rebuild alert 334 rep instruction and breakpoints 334
Targeting DSP56F80x/DSP56F82x Controllers tutorial, core tools 41
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67 tutorial, Processor Expert 126
–
142
U
unsigned char size 144 unsigned int size 144 unsigned long size 144 unsigned short size 144 unused code and data, deadstripping 161
Use Extended Mnemonics checkbox 89
Use Flash Config File checkbox 264 using the CodeWarrior debugger 58 the CodeWarrior IDE 41 using comments in M56800 assembly 167
V
values, register 229
,
231 variables, in LCF 282
Variables, Stationery Linker Command Files 327
Verbose Info checkbox 88 viewing memory 232 – 237 volatile registers 146 , 158 page 0 register assignment 157
W
watchpoint status 245 watchpoints 229 web site 17
Windows failed service startup error 336 windows bean inspector 109
,
114
,
115 bean selector 108
,
113
–
114
CPU types overview 122 installed beans overview 124 memory map 121
,
122 peripherals usage inspector 125
Processor Expert 113
–
125 register details 237
,
255 resource meter 123 target CPU 116
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120 writeb 288
,
298 writeh 288
,
298 writew 288
,
299
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X
X memory 278
X memory, viewing 232
–
233
XDEF directive 342
XML files exporting and importing panel options 72
XREF directive 342
Targeting DSP56F80x/DSP56F82x Controllers
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Targeting DSP56F80x/DSP56F82x Controllers
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372
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Targeting DSP56F80x/DSP56F82x Controllers
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Targeting DSP56F80x/DSP56F82x Controllers
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374
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