Barco HDQ-4K35 User guide


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Barco HDQ-4K35 User guide | Manualzz
Communicator
User guide
For HDQ 4K35
R5905824/00
01/08/2014
Barco nv
Noordlaan 5, B-8520 Kuurne
Phone: +32 56.36.82.11
Fax: +32 56.36.883.86
Support: www.barco.com/esupport
Visit us at the web: www.barco.com
Printed in Belgium
Changes
Barco provides this manual ’as is’ without warranty of any kind, either expressed or implied, including but not
limited to the implied warranties or merchantability and fitness for a particular purpose. Barco may make improvements and/or changes to the product(s) and/or the program(s) described in this publication at any time
without notice.
This publication could contain technical inaccuracies or typographical errors. Changes are periodically made
to the information in this publication; these changes are incorporated in new editions of this publication.
The latest edition of Barco manuals can be downloaded from the Barco web site www.barco.com or from the
secured Barco web site https://www.barco.com/en/signin.
Copyright ©
All rights reserved. No part of this document may be copied, reproduced or translated. It shall not otherwise
be recorded, transmitted or stored in a retrieval system without the prior written consent of Barco.
Trademarks
Brand and product names mentioned in this manual may be trademarks, registered trademarks or copyrights
of their respective holders. All brand and product names mentioned in this manual serve as comments or
examples and are not to be understood as advertising for the products or their manufacturers.
Guarantee and Compensation
Barco provides a guarantee relating to perfect manufacturing as part of the legally stipulated terms of guarantee.
On receipt, the purchaser must immediately inspect all delivered goods for damage incurred during transport, as
well as for material and manufacturing faults Barco must be informed immediately in writing of any complaints.
The period of guarantee begins on the date of transfer of risks, in the case of special systems and software
on the date of commissioning, at latest 30 days after the transfer of risks. In the event of justified notice of
complaint, Barco can repair the fault or provide a replacement at its own discretion within an appropriate period.
If this measure proves to be impossible or unsuccessful, the purchaser can demand a reduction in the purchase
price or cancellation of the contract. All other claims, in particular those relating to compensation for direct or
indirect damage, and also damage attributed to the operation of software as well as to other services provided
by Barco, being a component of the system or independent service, will be deemed invalid provided the damage
is not proven to be attributed to the absence of properties guaranteed in writing or due to the intent or gross
negligence or part of Barco.
If the purchaser or a third party carries out modifications or repairs on goods delivered by Barco, or if the goods
are handled incorrectly, in particular if the systems are commissioned operated incorrectly or if, after the transfer of risks, the goods are subject to influences not agreed upon in the contract, all guarantee claims of the
purchaser will be rendered invalid. Not included in the guarantee coverage are system failures which are attributed to programs or special electronic circuitry provided by the purchaser, e.g. interfaces. Normal wear as
well as normal maintenance are not subject to the guarantee provided by Barco either.
The environmental conditions as well as the servicing and maintenance regulations specified in the this manual
must be complied with by the customer.
Software License Agreement
You should carefully read the following terms and conditions before using this software. Your use of this software indicates your acceptance of this license agreement and warranty.
Terms and Conditions:
1. No redistribution of the software is allowed.
2. Reverse-Engineering. You may not reverse engineer, decompile, disassemble or alter anyhow this software
product.
Disclaimer of Warranty:
This software and the accompanying files are sold “as is” and without warranties as to performance or merchantability or any other warranties whether expressed or implied. In no event shall Barco be liable for damage
of any kind, loss of data, loss of profits, business interruption or other pecuniary loss arising directly or indirectly.
Any liability of the seller will be exclusively limited to replacement of the product or refund of purchase price.
GNU-GPL code
If you would like a copy of the GPL source code contained in this product shipped to you on CD, please contact
Barco. The cost of preparing and mailing a CD will be charged.
Table of contents
TABLE OF CONTENTS
1. Introduction .........................................................................................7
1.1
1.2
General introduction . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 7
About this manual .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 7
2. Software installation and start up ..............................................................9
2.1
2.2
2.3
2.4
2.5
2.6
2.7
2.8
2.9
2.10
2.11
2.12
2.13
2.14
General requirements . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 9
Free download of Communicator. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 10
Software installation . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 10
Starting up .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 11
About the main window.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 12
Start up of the Communicator via a batch file . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 13
Window manipulations. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 13
Change user .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 15
Change custom logo. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 16
Ethernet connection with a projector . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 17
Serial connection with a projector .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 18
Disconnecting from a projector . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 19
Error - Warning - Maintenance indication.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 19
Change main window header. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 21
3. Controls ............................................................................................ 25
3.1
Presets .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 25
3.1.1 Introduction.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 25
3.1.2 Activating a preset.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 26
3.1.3 Lamp On/Off .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 26
3.1.4 Dowser Open/Close.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 26
3.2 Test patterns .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 27
3.2.1 Changing a test pattern .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 27
3.2.2 Clear the projected test pattern . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 29
3.2.3 Pattern shortcuts . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 30
3.3 Service .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 31
3.3.1 About the service settings . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 31
3.3.2 Lamp and lamp information . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 31
3.3.3 Light output mode .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 32
3.3.3.1 Target set up for Normal mode .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 32
3.3.3.2 Target set up for CLO mode . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 33
4. Configurator ....................................................................................... 35
4.1
Presets .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 35
4.1.1 About the preset page . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 35
4.1.2 Macro association .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 35
4.1.3 Removing an association .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 36
4.1.4 Edit a macro .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 36
4.1.5 Activate or deactivate a preset.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 37
4.2 Macro.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 38
4.2.1 Activate Macro .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 38
4.2.2 Edit macro. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 38
4.2.3 Save to macro .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 39
4.3 Input . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 42
4.3.1 Activate an Input file.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 42
4.3.2 Input settings DP . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 42
4.3.3 Input settings HDSDI (3G-SDI) . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 43
4.3.4 Save to file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 44
4.3.5 Save to Macro .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 45
4.4 PCF.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 46
4.4.1 Activate a PCF file.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 46
4.4.2 Active area selection and Aspect ratio . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 47
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4.4.3 Save to file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 49
4.4.4 Save to Macro .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 49
4.5 Screen. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 50
4.5.1 Activate a SCREEN file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 50
4.5.2 Resizing the image . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 51
4.5.2.1 What is Resizing?. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 51
4.5.2.2 Resizing with the arrow keys .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 52
4.5.2.3 Resizing with direct user input. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 54
4.5.2.4 Letterbox function. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 55
4.5.3 Masking the image . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 58
4.5.3.1 What is masking .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 58
4.5.3.2 Masking via the arrow keys .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 59
4.5.3.3 Masking with direct user input . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 62
4.5.4 Save to file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 64
4.5.5 Save to Macro .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 64
4.6 3D.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 65
4.6.1 Activate 3D file.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 65
4.6.2 3D settings .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 66
4.6.2.1 About 3D projection .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 66
4.6.2.2 Start up the 3D settings .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 67
4.6.2.3 Frame rate multiplication. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 67
4.6.2.4 3D Test pattern.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 68
4.6.2.5 3D Controls.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 70
4.6.3 3D settings, integrated color wheel. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 74
4.6.3.1 Start up of the advanced Integrated 3D settings .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 74
4.6.3.2 Integrated 3D settings (integrated color wheel) . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 75
4.6.3.3 3D control (integrated color wheel) . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 76
4.6.4 Save to file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 78
4.6.5 Save to Macro .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 79
4.7 Lens . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 80
4.7.1 Current lens . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 80
4.7.2 Activate Lens file . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 81
4.7.3 Lens shift, zoom and focus .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 81
4.7.4 Save to file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 83
4.7.5 Save to macro .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 84
5. Diagnostics ........................................................................................ 87
5.1
Actual diagnostics.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 87
5.1.1 Error messages. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 87
5.1.2 ICMP. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 88
5.1.3 Active files. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 89
5.1.4 Diagnostics about other electronics .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 90
5.1.5 Projector statistics .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 91
5.2 History, logging . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 92
5.2.1 ICMP history logging . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 92
5.2.2 Projector log file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 94
5.2.3 Projector lamp power supply .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 96
5.3 Version info . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 96
5.4 Diagnostic package .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 97
5.5 Diagnostic companion for video path .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 98
5.6 Tests, Self tests .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 99
5.6.1 Self test, activation . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 99
5.6.2 Start self test .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 101
5.6.3 Read and Save log file. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 102
5.7 Reboot actions, projector.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 103
6. Installation ........................................................................................105
6.1
2
Communication. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 105
6.1.1 Ethernet Connections .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 105
6.1.2 Get overview current Ethernet addresses . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 107
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6.1.3 Hostname of projector used as projector name . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 107
6.1.4 Assign an Ethernet address via DHCP .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 108
6.1.5 Manually assign an Ethernet address .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 109
6.2 Lamp and Lamp parameters .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..111
6.2.1 Light output and calibration.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..111
6.2.1.1 Start up light output. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..111
6.2.1.2 Lamp and lamp information.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..112
6.2.1.3 Lamp output mode.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..112
6.2.1.3.1 Target set up for Normal mode. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..112
6.2.1.3.2 Target set up for CLO mode .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..113
6.2.1.4 Light sensor calibration .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..113
6.2.2 Lamp alignment. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..115
6.2.2.1 About lamp alignment .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..115
6.2.2.2 Lamp light output history . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..115
6.2.3 Lamp information . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..116
6.2.4 Lamp recovery .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..119
6.2.5 Linked lamp output . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 120
6.2.5.1 About linked lamp output. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 120
6.2.5.2 Set up of the master projector . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 120
6.3 2D Color calibration.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 122
6.3.1 Introduction to Color Calibration .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 122
6.3.2 Color path selection .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 122
6.3.3 Color Correction Process .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 122
6.3.4 Color Measuring .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 122
6.3.5 Verifying the colors after correction. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 124
6.4 3D Color calibration (single calibration).. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 125
6.4.1 Measured colors single 3D mode. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 126
6.4.2 Verifying the colors after correction. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 127
6.5 3D color calibration with color wheel (dual calibration) .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 128
6.5.1 Introduction.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 128
6.5.2 Measured colors dual calibration . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 129
6.5.3 Color verification.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 132
6.5.4 Luminance compensation . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 133
6.5.5 3D Dual calibration with Macros .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 135
6.6 Automation.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 136
6.6.1 General purpose inputs configuration .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 136
6.6.2 Event GPO configuration .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 137
6.6.3 GPO status.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 139
6.7 Advanced settings . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 140
6.7.1 Set up of the internal clock .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 140
6.7.2 File manager .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 141
6.7.2.1 Introduction .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 141
6.7.2.2 Activating the file manager. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 142
6.7.2.3 Changing the view .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 142
6.7.2.4 Create new local folder. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 144
6.7.2.5 Refresh folder . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 145
6.7.2.6 Delete a file or folder . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 145
6.7.2.7 File upload. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 145
6.7.2.8 File download . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 146
6.7.3 File management, cloning . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 147
6.7.3.1 Introduction .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 147
6.7.3.2 Start up the cloning . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 148
6.7.3.3 Create a Basic clone file . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 148
6.7.3.4 Create an individual preset clone . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 152
6.7.3.5 Create a clone for a typical file type .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 156
6.7.3.6 Full backup clone . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 159
6.7.3.7 Backup clone TI board only.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 161
6.7.3.8 Backup clone Barco controller only . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 163
6.7.4 Restoring a clone file. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 165
6.7.5 Lens selection (parameters). .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 166
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6.7.6 Lens homing and return . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
6.7.7 Refill mode .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
6.7.8 External exhaust fan selection .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
6.7.9 Image orientation . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
6.8 Functionality keys .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
6.8.1 Enter a single key .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
6.8.2 Request for new keys .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
6.9 SNMP configuration . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
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7. Media server ......................................................................................179
7.1
7.2
7.3
About Media Server.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 179
Content Ingest from one ICMP to another. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 179
Installation .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 180
7.3.1 Global settings, auditorium name. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 180
7.3.2 Global settings, host name .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 181
7.3.3 Global settings, Board IP address 1 and 2 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 182
7.3.4 User settings, add user .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 183
7.3.5 User settings, edit user .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 184
7.3.6 User settings, delete user . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 185
7.3.7 User settings, UI settings .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 186
7.3.8 Server settings, overview .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 187
7.3.9 Server settings, add device . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 187
7.3.10 Server settings, modify device .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 188
7.3.11 Server settings, delete device. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 189
7.3.12 License settings, overview .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 190
7.3.13 License settings, add license.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 190
7.3.14 License settings, view license. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 191
7.3.15 License settings, delete license. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 191
7.4 Player . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 192
7.4.1 Player settings .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 192
7.4.2 Player Audio channel, edit. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 193
7.4.3 Player Audio channel, upload . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 195
7.4.4 Player, scheduler settings . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 196
7.5 Automation.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 197
7.5.1 Automation, Add device . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 198
7.5.2 Automation, Delete device .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 199
7.5.3 Automation Cues, about . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 200
7.5.4 Creating a new group of User Cues .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 201
7.5.5 Changing the Group order in User Cues. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 203
7.5.6 Deleting a Group . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 204
7.5.7 Creating a User Cue in a group. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 205
7.5.8 Removing a User Cue from a group.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 206
7.5.9 Modifying a User Cue in a group . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 207
7.5.10 Creating a new Input Cue . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 208
7.5.11 Removing an Input Cue.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 209
7.5.12 Modifying an Input Cue .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 209
7.5.13 Creating a new System Cue .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 210
7.5.14 Removing a System Cue .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..211
7.5.15 Modifying a System Cue. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..211
7.5.16 Adding a command to a cue .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 212
7.5.17 Editing a command associated to a Cue. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 214
7.5.18 Removing a command from a Cue . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 215
7.6 Maintenance .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 216
7.6.1 Export Media server secure log. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 216
7.6.2 Media server RAID status, RAID initialization . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 218
7.6.3 Export of the ICMP settings . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 219
7.6.4 Import of the ICMP settings . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 220
7.6.5 Restore the ICMP factory settings .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 221
7.6.6 Restore the web app factory settings .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 223
7.6.7 Restore GIP files . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 224
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7.7
About .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 225
8. Maintenance ......................................................................................227
8.1
8.2
8.3
8.4
8.5
8.6
About smart maintenance . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Maintenance info for specific maintenance type .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Software upgrade, launch DC update companion .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Software upgrade, projector or touch panel package .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
ICP software upgrade . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Update logging . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
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9. Communicator ...................................................................................243
9.1
User management . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.1.1 Add new user . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.1.2 Edit user properties .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.1.3 Delete a user.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.2 User access settings. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.2.1 Reset default settings .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.2.2 About custom settings . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.2.3 Load custom settings .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.3 Display .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.3.1 Preset menu alignment .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.3.2 Style sheet .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.4 Change Language . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.5 Edit units .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
9.6 Communicator Diagnostics . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
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10.Macro editor .....................................................................................257
10.1 Create a new Macro . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 257
10.2 Save a Macro. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 257
10.3 Edit a macro .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 258
10.3.1 Selecting a Macro file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 258
10.3.2 Delete a command out of a macro file . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 259
10.3.3 Add commands to a macro file.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 259
10.3.4 Change the order of the Macro commands.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 260
10.4 Edit the attributes (values) of the items .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 260
10.4.1 Preset files .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 261
10.4.1.1 Activate Input File. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 261
10.4.1.2 Activate SCREEN file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 262
10.4.1.3 Activate PCF file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 263
10.4.1.4 Activate 3D file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 264
10.4.1.5 Activate integrated 3D color wheel.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 265
10.4.1.6 Activate MCGD file . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 266
10.4.1.7 Activate LSC file .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 267
10.4.1.8 Activate lens file. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 268
10.4.2 3D extended .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 270
10.4.2.1 Activate MCGD2 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 270
10.4.2.2 Activate TCGD2. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 271
10.4.3 Test pattern.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 272
10.4.3.1 Enable test pattern . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 272
10.4.3.2 Disable test pattern . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 273
10.4.4 Output . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 274
10.4.4.1 Lamp control .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 274
10.4.4.2 Lamp mode.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 274
10.4.4.3 Dowser control .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 275
10.4.4.4 Lamp alignment . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 276
10.4.4.5 Execution delay for a ’blank image’ . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 277
10.4.4.6 Execution delay for a ’deblank image output’ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 278
10.4.4.7 Lamp link mode . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 279
10.4.5 Automation .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 280
10.4.5.1 GPO control . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 280
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5
Table of contents
11.DC Update companion - Command line interface .......................................283
11.1 Introduction . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 283
11.2 Using the command line interface.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . 283
12.Communicator Silent, command line interface ..........................................285
12.1
12.2
12.3
12.4
12.5
12.6
12.7
12.8
6
Introduction . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Getting started.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Arguments .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Creating a diagnostics package .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Creating a clone package . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Applying a clone package . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Return values. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Log files . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
285
285
285
286
286
287
287
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1. Introduction
1. INTRODUCTION
The screenshots given in this manual are created with the Communicator software for
PC but they are also valid when using the Communicator Touch panel. Only the look
and feel is slightly different.
1.1
General introduction
Configuration tool
A uniquely powerful and easy to use configuration tool for the Barco HDQ 4K35 projector. This Communicator software for PC provides all the necessary tools to setup and control the connected projector. A
comprehensive array of easy to access menu pages provide the projectors digital input, output and screen
display via a combination of simple buttons and displays.
Quick and Easy configuration
Clearly indicated tab pages allow the control of Projector connection, configuration, test, color calibration
and configuration with an existing automation system. All actions can be activated by a simple click.
Depending on the user level, functions are enabled or disabled in the software. The enabled functions are
only accessible via a password entry and that prevents misalignment once everything is correctly aligned.
1.2
About this manual
Layout issues
This manual is designed to be a reference tool in your everyday work with the Communicator software.
The following icons are used in the manual :
Caution
Warning
Info, term definition. General info about the term.
Note, gives extra information about the described subject.
Tip, gives extra advice about the described subject.
Images given in the manual are used as illustration. The content of the image can be slightly different with
the real image on the screen, e.g. version numbers, projector name, installed modules, window position,
etc. .
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1. Introduction
Typography:
• Menu items to click on or buttons are indicated in bold, e.g. OK
• Non clickable Menu items are indicated in italic.
• A dialog window is indicated in italic, e.g. Make a new configuration.
• Step related notes, tips, warnings or cautions are printed in italic.
• Procedure related notes, tips, warnings or cautions are printed in bold between 2 lines preceding by
the corresponding icon.
• Image related indication which are repeated in the image and in a step are indicated between brackets,
e.g. (1).
8
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2. Software installation and start up
2. SOFTWARE INSTALLATION AND START
UP
Overview
•
•
•
•
•
•
•
•
•
•
•
•
•
•
2.1
General requirements
Free download of Communicator
Software installation
Starting up
About the main window
Start up of the Communicator via a batch file
Window manipulations
Change user
Change custom logo
Ethernet connection with a projector
Serial connection with a projector
Disconnecting from a projector
Error - Warning - Maintenance indication
Change main window header
General requirements
System requirements for Microsoft Windows
Minimum hardware specifications :
• PC Pentium III or equivalent, 1 GHz
• 512 MB RAM
• Free hard disk space: 200 MB
• XGA resolution (1024 x 768)
• Serial communication port and/or Ethernet connection
Software
• Windows 2000, Windows XP Home or Windows XP Professional, Windows Vista, Windows 7
Recommended hardware specifications :
• PC Pentium IV or equivalent, 2.4 GHz
• 512 MB RAM
• 400 MB hard disk free space
• SXGA resolution (1280 x 1024) with 32 MB video memory
• Serial communication port
• Ethernet connection
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2. Software installation and start up
System requirements for Linux
Software
• Any Linux distribution (RedHat 9.0, SuSe 8.2, Debian/Ubuntu, Mandriva, ...)
Minimum hardware specifications
• PC Pentium III or equivalent, 1 GHz
• 512 Mb RAM
• Free hard disk space: 200 MB
• XGA resolution (1024 x 768)
• Ethernet connection (serial connection is not supported)
Recommended hardware specifications :
• PC Pentium IV or equivalent, 2.4 GHz
• 512 MB RAM
• 400 MB hard disk free space
• SXGA resolution (1280 x 1024) with 32 Mb video memory
• Ethernet connection
System requirements for MAC
Support for Intel based Macs (MacBook, MacBook Pro, IMac, Mac mini, Xserve)
No support for Power PC based Macs (G4 and G5 series)
2.2
Free download of Communicator
Overview
The program can be downloaded for free from Barco’s website, (URL: http://www.barco.com). Click on
myBarco and login to get access to secured information. Registration is necessary.
If you are not yet registered, click on New to myBarco and follow the instructions. With the created login
and password, it is possible to login where you can download the Communicator software.
It is not necessary to install any other software.
2.3
Software installation
To install on Microsoft Windows
The process of installing your software involves the following steps:
1. Browse to the directory where the install program is downloaded.
2. Double click on Communicator_Installer.exe .
The installation starts. Depending on the local Internet Explorer settings, it is possible that a warning is
displayed. Just click Run to start the installation.
3. Follow the instructions given in the different install windows.
4. Complete installation is automatic.
Note: A restart of the computer is necessary before the software can be used.
Barco → Communicator → Communicator item is added to the program list (unless otherwise selected
during the installation).
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2. Software installation and start up
To install on Linux
The process of installing your software involves the following steps:
1. Browse to the folder where the downloaded installer file (Communicator_installer.run) has been stored.
2. Check if the file is executable. This is done by right clicking on the file and selecting ‘Properties’ from
the popup menu.
3. Select tab Permissions and check if Is executable is enabled. (image 2-1)
4. Double click on the Communicator_installer.run to start the installation.
5. Follow the instructions given in the different install windows.
6. The complete installation is done automatically.
Image 2-1
File properties
To install on MAC OS X
The process of installing your software involves the following steps:
1. Browse to the folder where the downloaded zip file is stored.
2. Double click on the zip file to unzip.
3. Double-click on the communicator application bundle to start communicator.
Software updates
For new version of the Communicator, download the installer file (Windows and Linux) or the zip file (MAC)
and handle in the same way as for a first install. The new version will be installed on the same location
and the files will be overwritten.
2.4
Starting up
How to start up
1. Double click on the Communicator icon on your desktop
Or,
click Start → All programs → Barco → Communicator → Communicator
The software starts up with the same lock and feel as when it was closed before.
2. At a first start up, an Identification dialog window opens.
Enter your name and company and click OK.
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2. Software installation and start up
The look and feel of the software can be different between a Windows installation or
Linux installation. Therefore the screenshots in this manual are made on a Windows
installation and can be used on all environments as a reference.
2.5
About the main window
Introduction
Once the software is started, it starts always with the default user
Window areas
Image 2-2
Main window, overview
Indication
Description
1
Environment selection, overview of available projectors on the network.
Indication of connected IP address.
12
2
Environment status with projector name, status LEDs and custom logo (only changeable with
Projector Toolset or Communicator Touch panel). Changeable to graphical visualization of
the projector status.
3
Configuration and control pane, area to make selections and execute controls.
4
Navigation (selection) pane
5
User selection and current active user
6
Active connection with projector and connected projector type
7
Error / warning icon
8
PC clock
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2. Software installation and start up
2.6
Start up of the Communicator via a batch file
How to start up
1. Create a batch file to start up the Communicator software by entering the exe file in the batch file.
drive letter:\installation path\communicator.exe -arguments
The Communicator can be started with arguments.
Argument
Description
-path
Use the given application path.
-stylesheet
Start with a specific QT stylesheet. The look and feel can be adapted to a custom
look and feel.
For more information about QT stylesheets, consult http://doc.trolltech.com/4.3/stylesheet.html
-notitlebar
Does not display an application titlebar
-fixedsize
Start with fixed size, non resizable window. The size should be formatted like 800*600.
-nodocking
Start without docking window features
Example:
communicator.exe -notitlebar -fixedsize 800*600 -nodocking
-stylesheet style.qcss
2.7
Window manipulations
What can be done
Some panes of the main window with a in the title bar can be dragged outside the main window to create
more space for the configuration and control pane. Once outside the main window, this window can be
dragged back inside the main window.
How to split off a window
1. Click on the title bar of the window with
indication and hold down the mouse button (1). (image 2-3)
2. Drag the window outside the main window (2).
A new window is created.
3. Release the mouse button to drop that window on that place.
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2. Software installation and start up
Image 2-3
Split off a window
Quick way to split off a window
1. Double click on the
of the window to be split off (1). (image 2-4)
A new separate window is created outside the main window (2).
Image 2-4
Quick window split off
How to join a window with the main window
1. Click on the title bar of a separate window and hold down the mouse button (1). (image 2-5)
2. Drag the window slowly inside the main window in the area where you want to drop it (2).
A part of the main window becomes blue.
3. Release the mouse button.
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2. Software installation and start up
The dragged window jumps inside the blue area and joins together with the main window.
Image 2-5
Join windows
2.8
Change user
How to change to another user
1. Click on the user button (1). (image 2-6)
The Switch user dialog opens.
2. Click on a user in the list (2a).
The short name of the selected user will be filled out next to User name
Or,
click in the input field next to User name and enter the short name for the user (2b).
3. Click in the User password input field and enter the password (3).
Note: Each character in the password is normally displayed as an asterisk. To display the real characters, click on the Display password button (3a).
4. Click OK (4).
The user name and password are checked. The user profile will be loaded. The name of the user is
indicated next to the user button (5).
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2. Software installation and start up
Image 2-6
Change user
For installation and service activities, you must be logged in as service technician (user
name = <st>; password = <default>).
2.9
Change custom logo
What is possible ?
The custom logo in the left top corner can be changed by a user with service technician rights. The new
logo can be browsed on the PC. The Communicator software provides an area of 90 x 90 pixels. Any
image larger than 90 x 90 pixels will be proportionally scaled to match inside this area. The file must be
a png format and smaller than 1 MB.
How to change
1. Click and hold down the mouse button for more than 2 seconds on the current logo (1) and then release
the mouse button again. (image 2-7)
Note: The user must have service technician rights to change the logo.
A browser windows opens (2).
2. Browse to the desired file, click on it to select (4).
3. Click on OK (5).
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2. Software installation and start up
The new logo is loaded in the upper left corner of the Communicator software (6).
Image 2-7
Change logo
2.10 Ethernet connection with a projector
Introduction
All projectors in the same subnet as Communicator are automatically detected by the build in broadcast
query of the Communicator software and displayed in the Environment selection pane. The available projectors are displayed with their IP address and projector type and the pictograph can be used as shortcut
key to make the connection.
If a projector is not in the same subnet, it can be reached by entering its IP address.
How to connect
1. Select the radio button in front of Ethernet connection (1). (image 2-8)
2. Double click on a pictograph (2).
A connection is established and the corresponding controls are loaded in the Control and selection
pane. The name of the projector is also loaded in the title bar.
Or,
click on a pictograph (2) to select and then click on Connect (3).
Or,
enter the IP address next to Ethernet connection and then click on Connect (3) or press ENTER on
your keyboard.
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2. Software installation and start up
Image 2-8
Make Ethernet connection
When a connection is established, just double click on another pictograph to create a
new connection or restart the connect procedure.
2.11 Serial connection with a projector
How to connect
1. Make the physical connection between the projector and the PC.
2. Select the radio button in front of Serial connection. (image 2-9)
3. If the PC has different serial ports, click on the drop down box and select the corresponding port.
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2. Software installation and start up
Image 2-9
Serial connection
2.12 Disconnecting from a projector
How to disconnect
1. While connected with a projector, click on Disconnect.
The connection with the projector will be broken.
2.13 Error - Warning - Maintenance indication
Indication
When the projector has errors or warning an error or warning symbol is added on the right bottom corner
of the main window, next to the clock.
That symbol can have 2 different states:
• blinking : a new error or warning has occurred and added to the projector error message list since it
was last consulted
• not blinking : no new errors or warnings are added to the projector error message list.
When the projector has no errors or warning a green OK symbol is displayed.
no errors or warnings on the projector.
projectors has warnings, but no errors.
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2. Software installation and start up
projector has errors.
projector needs maintenance.
Consulting the projector error message list
To consult the projector error message list, click on the warning icon (1), independent if it is blinking or not.
The projector error message list opens in a new window (2).
Image 2-10
Projector error message list
An overview of the current error and warnings is given in the list. Each error/warning has a number. A
suggestion to solve the problem is given at the end of each line covered by the question mark symbol (3).
Click that question mark to open the Diagnostic companion.
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2. Software installation and start up
Image 2-11
Diagnostic companion
The Diagnostic companion gives for a given situation, one or more possible solutions.
If you want to pop-up the projector error message window every time an error or warning occurred, check
the check box in front of Show this dialog automatically on new errors (4).
2.14 Change main window header
What is possible ?
The header of the touch panel can be changed from the default header containing the custom logo at the
left and the Barco logo at the right to a graphical projector control window.
How to change
1. Click on the Barco logo (1). (image 2-12)
The current header fades out and the graphical projector window fades in.
2. To return to the normal header, click on the hide button (2).
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2. Software installation and start up
Image 2-12
Main window header
What is displayed ?
Image 2-13
Main window header
1
Projector name
2
Projector status
3
Active files
Lamp status
4
•
5
6
22
Lamp on
• Lamp off
Light output (in Fl)
Dowser status: when open dowser is next to the lamp, when closed, dowser is on the lamp
•
Dowser open: dowser icon is next to the lamp icon
•
Dowser closed: dowser icon is on the lamp icon
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2. Software installation and start up
7
Projection status:
•
Image projected: an image is shown in the header
8
• Internal pattern selected: pattern name is shown in the header
Hide: click to switch to default header
9
Sandglass
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2. Software installation and start up
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3. Controls
3. CONTROLS
Overview
•
•
•
Presets
Test patterns
Service
3.1
Presets
3.1.1
Introduction
Overview
Depending on the setup, the user interface can have 5 preset pages with each 6 presets. After the last
preset is defined and there are still full blank preset pages, these pages will not be displayed in the user
interface.
To each button, a macro can be associated. When a macro is associated to this button, the name of
the associated macro is indicated in the input field next to the button. Advanced users can change the
association to other macros and these users have also the possibility to edit macros and to create new
macros.
Two permanent preset buttons are always on top of the preset pages. These permanent preset buttons
are for :
•
•
lamp on/off.
dowser open/close.
Image 3-1
Preset pane
Once the preset button is clicked, the preset tab page of the last selected button is displayed.
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3. Controls
3.1.2
Activating a preset
How to activate
1. Click on the button next to the desired description. To activate a preset on another preset page, tip first
on that preset page and then on the desired button.
The macro behind the selected preset will be executed. A hourglass appears on the macro button.
(image 3-2)
As an indication that the preset is activated, the button changes to blue. (image 3-3)
Image 3-2
Activation process is running
Image 3-3
Preset status
A
B
Not
activated
button
Activated button
When a preset is activated and a warning sign appears on the preset, that means that
an error occurs while executing the command lines of the macro file.
Image 3-4
3.1.3
Lamp On/Off
What can be done?
The projection lamp can be switched ON and OFF using the toggle button on top of the preset pane.
Image 3-5
Lamp on/off button
For DP2K S series: Lamp On/Off button cannot be pressed when the projector is in sleep
mode.
Toggling the lamp status
1. When the button is in a not pressed status, click the button to switch the lamp ON.
2. When the lamp is ON, button indicates blue, click this button again to switch off the lamp.
3.1.4
Dowser Open/Close
What can be done?
With this permanent preset you have full control over the dowser setting. With a tip it is possible to open
or close the dowser.
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3. Controls
Image 3-6
Dowser open/close button
How to toggle the dowser
1. Click on the dowser button to open or close the dowser.
The status of the dowser is indicated by the button itself. When this button is blue, activated state, the
dowser is closed. When the button is gray, the dowser is open.
3.2
Test patterns
Overview
•
•
•
Changing a test pattern
Clear the projected test pattern
Pattern shortcuts
3.2.1
Changing a test pattern
The default test patterns are in the RGB color space. The color space option is by default
RGB. If a test pattern with YCbCr color space is uploaded, select first YCbCr otherwise
the pattern will be displayed in a wrong way.
How to change
1. Click on Change pattern. (image 3-7)
A retrieving window appears for a while until the list of patterns, available in the projector, is displayed.
(image 3-8)
The list can be sorted on Name, Type, Size and Date/time just by clicking on the titles of the columns.
2. Select a test pattern out of the list.
List sorting is possible on any field, just by clicking on the title of the column.
3. Click OK.
A loading window appears and the test pattern will be displayed. The name of the pattern is filled out
in Test pattern currently displayed. (image 3-9, image 3-10)
The test pattern frequency can be changed by clicking on the up down control until the desired frequency is reached.
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3. Controls
Image 3-7
Change test pattern
Image 3-9
Loading test pattern
Image 3-8
List of test patterns
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3. Controls
Image 3-10
Test pattern displayed
When a convergence test pattern is on, color correction is bypassed.
3.2.2
Clear the projected test pattern
Clearing any selected pattern
1. Click on Clear pattern. (image 3-11)
A warning message will be displayed to indicate that any projector configuration changes made while
a pattern was enabled are not saved, and will be lost when clearing the pattern (except resizing and
masking). Settings will be set back to the original settings as before the pattern was selected. Settings
on resizing and masking will remain active. If you want to save these configuration settings save them
first in a file (via the file manager). (image 3-12)
The pattern will be removed from the screen.
2. Do you want to save the settings ?
If yes, Click No, cancel this action and continue with saving procedure in File manager.
If no, click Yes.
A remove test pattern message will be displayed. (image 3-13)
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3. Controls
Image 3-11
Clear pattern
Image 3-13
Removing test pattern
Image 3-12
Test pattern warning message
3.2.3
Pattern shortcuts
The patterns behind the pattern shortcuts are always displayed in the RGB color space.
When the projector is using a different color space at the moment the pattern is activated, it will switch to the RGB color space. When the pattern is cleared, everything
will be set back to the original settings except masking, resizing and anamorphic lens
factor.
How to select
10 predefined patterns can be quickly selected via the shortcuts.
1. Click on one of the 10 predefined pattern shortcuts. (image 3-14)
The selected pattern will be displayed. The button becomes in the pressed state. The name of the
pattern is filled out in Test pattern currently displayed.
The pattern is always displayed in the RGB color space even when the projector was using a different
color space at the moment the pattern was activated.
2. To clear the pattern, click a second time on the pressed button
Or,
click on the Clear pattern button.
The currently displayed pattern is removed and the settings are set back to the previous setting with
the exception of masking, resizing and anamorphic factor.
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3. Controls
Image 3-14
Pattern shortcuts
3.3
Service
Overview
•
•
•
3.3.1
About the service settings
Lamp and lamp information
Light output mode
About the service settings
To open the service settings
Click on Service in the tab page pane.
The following items are available:
• The current light out
• Lamp current
• Lamp information
• Lamp output mode
3.3.2
Lamp and lamp information
Current light output
The current light output is indicated in FootLambert.
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3. Controls
Image 3-15
Lamp power and light output information
It indicates also in which mode the projector is working.
Lamp power
A histogram indicates the current value of the lamp power. The diagram indicates also the minimum and
maximum limits for the lamp currently in use.
The color of that histogram changes from green when lamp power is minimum to red when lamp power
is maximum.
Lamp information
The following information is given in a read only format:
• Run time: the time the lamp is used since it first start up.
• Remaining run time: remaining run time that the lamp can be used without risk of damaging the projector.
3.3.3
3.3.3.1
Light output mode
Target set up for Normal mode
Mode selection must be done in Installation → Lamp.
How to setup
1. Adjust with the slide bar until the desired lamp power is obtained. (image 3-16)
Or,
click on the up down control of the spin box until the desired value is reached
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3. Controls
Or,
click inside the text box and enter a new value with the keyboard.
The Current lamp output and Lamp power will change accordingly.
Image 3-16
Normal lamp output mode
3.3.3.2
Target set up for CLO mode
Mode selection must be done in Installation → Lamp.
Target set up for CLO mode is lens dependent.
CLO mode is only available when a valid CLO key is installed.
How to setup
1. Click on the up down control of the spin box until the desired target value is reached. (image 3-17)
2. Click on Set target now.
The lamp power will change accordingly between maximum and minimum until the entered light output
is reached each time the lamp is switched off and is ignited again.
When the entered value is to high, the lamp power goes to its maximum. When the value is to low, the
lamp power goes to its minimum.
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3. Controls
Image 3-17
CLO mode selected
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4. Configurator
4. CONFIGURATOR
Introduction
The configuration page can be used to create or edit macros and to associate existing macros on presets.
Next to that, the complete configuration from inputs over screen settings and lens adjustments can be set
in the different configuration windows.
Overview
•
•
•
•
•
•
•
Presets
Macro
Input
PCF
Screen
3D
Lens
4.1
Presets
4.1.1
About the preset page
Overview
The preset page under Configuration shows all possible presets even when there are no macros assigned
to a preset on that page. If you have the correct rights, presets can be managed. The association with a
macro can be broken and new associations can be created. The current macro associated with a preset
can be edited.
Each preset can be activated or deactivated without you have to go the Control pane.
4.1.2
Macro association
How to associate
1. Click on the association icon next to the button to which the macro must be associated (1). (image 4-1)
Note: A macro can be associated to free button or to a button with an existing macro. In the latter, it
will replace the macro.
A retrieving window (2) appears for a while until the list of macro files, available in the projector, is
displayed.
2. Click on a file to select (3) and then click OK (4).
The selected macro is associated with the button (5). The name of the macro file is added next to
button.
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4. Configurator
Image 4-1
Macro association
4.1.3
Removing an association
How to remove
1. Go to the button where the association must be removed.
2. Click on the Remove icon. (image 4-2)
The associated macro is removed from the button.
Image 4-2
Delete a macro association
4.1.4
Edit a macro
How to edit
1. Go to the button for which the macro has to be edited.
2. Click on the Edit macro icon (1). (image 4-3)
The Macro editor starts and shows the content of the associated macro (2).
For more explanation about the Macro editor, "Macro editor", page 257.
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4. Configurator
Image 4-3
Edit existing macro
4.1.5
Activate or deactivate a preset
How to activate
1. To activate a button, just click on that button.
The color of the button changes to blue.
2. To deactivate a button, activate another button.
The blue button color changes to the standard gray color.
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4. Configurator
4.2
Macro
4.2.1
Activate Macro
What is possible
A macro can be activated via one of the preset buttons or directly via activate a macro. When a macro
is activated via a preset button, the name of the active macro is filled out below the Activate a macro file
button.
How to activate a macro
1. While in the Macro tab page, click on Activate a macro file (1). (image 4-4)
The Select a macro file window opens (2).
2. Scroll to the desired file and click on that file to select (3).
3. Click OK to activate the macro file (4).
The macro file is activated and the name of the macro is indicated below the activation button (5).
Image 4-4
Activate a macro
4.2.2
Edit macro
How to edit a macro
1. While in the Macro tab page, click on Edit macro (1). (image 4-5)
The Select a file window opens (2).
2. Browse to the macro file which must be edited and click on that file to select (3).
3. Click OK (4).
The macro editor window opens and the current content of the selected macro file is loaded (5).
For more information about the macro editor, see "Macro editor", page 257
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4. Configurator
Image 4-5
Edit macro file
4.2.3
Save to macro
What can be done?
The current projector settings can be completely or selectively converted into a new macro or can be used
to override existing information in a macro.
The Save to macro procedure is a step by step procedure, guided by a wizard.
How to save to macro
1. While in the Macro tab page, click on Save to macro (1). (image 4-6)
The save to macro wizard starts up (2).
2. Fill out a name for the macro (3)
Or,
click on Select to open the file selection window (4).
Select a file (5) and click OK (6). The name of the selected macro will be filled out.
3. Click Next (7).
4. Select the items which must be included in the macro (8). (image 4-7)
Note: If you overwrite an existing macro file, only the selected items will be overwritten. All other data
remains in the file.
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4. Configurator
5. Click Next (9).
A Confirmation window with the selected items is displayed (10).
6. Click Next (11). If Extra data was selected within a new macro file, an Extra data input window opens.
If Screen data was selected within a new macro file, a Screen data input window opens. If PCF data
was selected within a new macro file, a PCF data input window opens.
A new name has to be entered for this extra data and then click Apply).
The new macro file is created and saved.
7. Click Next (14). (image 4-8)
The execute macro window opens.
If you want to run the macro immediately, click on Activate macro (15).
8. Click on Finish to terminate the creation procedure (16).
Image 4-6
Start up Save to macro wizard
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4. Configurator
Image 4-7
Make macro composition
Image 4-8
Finish macro creation
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4. Configurator
4.3
Input
4.3.1
Activate an Input file
What is possible ?
An input file can be activated via activate INPUT file. When an input file is activated, the name of the file
is filled out below the Activate INPUT file button.
The specific settings of this file are loaded.
How to activate an input file
1. While in Configuration, click on Input.
The Input overview is displayed.
2. Click on Activate INPUT file (1). (image 4-9)
The Select a file window opens (2).
3. Browse to the desired input file and click on it to select (3).
4. Click on OK (4).
The selected input file is activated. The name of the file is indicated below the Activate INPUT file
button.
Image 4-9
Activate Input file
4.3.2
Input settings DP
How to select
1. While in Configurator, click on Input.
The Input overview is displayed.
2. Click on Input settings (1). (image 4-10)
3. Click on DisplayPort tab (3).
4. Select the correct parameters (4 - 7)
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Input selection
Mode
Type
DisplayPort A or
8/10/12 bits/color
Progressive
Type parameter
-
DisplayPort B
DisplayPort 4K
8 bits/color
Progressive
-
DisplayMode (A,B)
640 x 480 @60Hz
Colordepth (bpc)
8, 10
Single
Display Mode 2D/3D
2D
800 x 600 @60Hz
8, 10
Single
2D
1600 x 1200 @60Hz
8, 10
Single
2D
1920 x 1200 @60Hz
8, 10
Single
2D
2048 x 1536 @60Hz
8, 10
Single
2D
1280 x 800 @60Hz
8, 10
Single
2D
1280 x 720 @60Hz
8, 10
Single
2D
1680 x 1050 @60Hz
8, 10
2D
2048 x 2160 @60Hz
8, 10
Single
A+B span
2D + 3D
1920 x 1080 @60Hz
8, 10
Single
2D + 3D
Source standards:
Source standard
5. Click Close (8).
Image 4-10
Input settings, DisplayPort
4.3.3
Input settings HDSDI (3G-SDI)
How to select
1. While in Configurator, click on Input.
The Input overview is displayed.
2. Click on Input settings (1). (image 4-11)
3. Click on HDSDI tab (3).
4. Select the port and set the general and advanced settings (4 - 7).
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4. Configurator
5. Click Close (8).
Image 4-11
Input settings, HDSDI
4.3.4
Save to file
What can be done ?
The input settings can be saved to file. This file can be used to create or update macros.
How to save
1. While in Configuration, click on Input.
The Input overview is displayed.
2. Click Save. (image 4-12)
The Communicator file selection window opens.
3. Select a file to overwrite (3a) or click in the input field next to Filename and enter a name (3b).
4. Click Save.
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Image 4-12
Save input data to file
4.3.5
Save to Macro
What can be done ?
The new input information can be saved in a new or existing macro file.
How to save
1. While in Configuration, click on Input.
The Input overview is displayed.
2. Click Save to MACRO. (image 4-13)
The Save to macro wizard starts up.
For more information about save to macro, see "Macro editor", page 257.
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4. Configurator
Image 4-13
Save input data to macro
4.4
PCF
Overview
•
•
•
•
4.4.1
Activate a PCF file
Active area selection and Aspect ratio
Save to file
Save to Macro
Activate a PCF file
PCF File
Projector Configuration File. This file is a file that contains all data needed to display a certain
scenery as it is defined by the Image Generator.
How to activate a PCF file
1. While in Configuration, click on PCF.
The PCF overview is displayed.
2. Click on Activate a PCF file (1). (image 4-14)
The Select a PCF file window opens (2).
3. Browse to the desired PCF file and click on it to select (3).
4. Click on OK (4).
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4. Configurator
The selected PCF file is activated. The name of the file is indicated below the Activate a PCF file
button.
Image 4-14
Activate a PCF file
4.4.2
Active area selection and Aspect ratio
Active Area
The active area within a source frame equals the relevant scenery information within the scenery stream.
E.g. : 1280 x 1024 scenery can be mastered in a 1920 x 1080 stream.
Only the 1280 x 1024 frame contains the relevant scenery information. In this case, the active area is
1280 x 1024.
How to set up
1. While in Configuration, click on Image (PCF). (image 4-15)
The Image overview is displayed.
2. Click on Active Area.
The Active Area window opens.
3. Click on the slider of Width and Height and drag to set up the active area
Or,
click on the up down control of the spin box of Width and Height to set up the active area
Or,
click in the input field of Width and Height, select the current value and enter a new value with the
keyboard to set up the active area.
4. Click on the slider of X-offset and Y-offset and drag to set the offset.
Or,
click on the up down control of the spin box of X-offset and Y-offset to set the offset
Or,
click in the input field of X-offset and Y-offset, select the current value and enter a new value with the
keyboard to set the offset.
The offset is referring to the center of the active area and to the center of the source frame. (image 4-16)
5. Select the image aspect ratio by clicking in the drop down box and selecting an aspect ratio
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4. Configurator
When Automatic is selected, the system assumes square pixels and calculates the aspect ratio based
on the Active Area Size.
When the image pixels are not squared, select one of the following aspect ratios:
- 1.25 [5:4]
- 1.33 [4:3]
- 1.77 [16:9 HDTV]
- 1.85 [Flat]
- 2.39 [Scope]
6. Click Close to return to the configuration window.
Image 4-15
Active area selection
Image 4-16
Center offset indication
1
48
source frame
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2
A
B
4.4.3
Active area on source frame
Horizontal offset
Vertical offset
Save to file
What can be done?
The new PCF information can be save in a new or existing PCF file. This file can be used to create or
update macros.
How to save
1. While in Configuration, click on PCF. (image 4-17)
The PCF overview is displayed.
2. Click on Save.
The file selection window starts up.
3. Select an existing file to overwrite or click in the filename input field and enter a new file name.
4. Click Save.
Image 4-17
Save to file
4.4.4
Save to Macro
How to save
1. While in Configuration, click on PCF.
The PCF overview is displayed.
2. Click on Save to Macro. (image 4-18)
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4. Configurator
The Save to macro wizard starts up.
For more information about save to macro, see "Macro editor", page 257.
Image 4-18
Save to macro
4.5
Screen
Overview
•
•
•
•
•
4.5.1
Activate a SCREEN file
Resizing the image
Masking the image
Save to file
Save to Macro
Activate a SCREEN file
Screen File
Screen presentation configuration file. This file contains information about resizing, letterboxing, masking and lens factor.
How to activate a SCREEN file
1. While in Configuration, click on SCREEN.
The Screen overview is displayed.
2. Click on Activate a SCREEN file (1). (image 4-19)
The Select a SCREEN file window opens (2).
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4. Configurator
3. Browse to the desired SCREEN file and click on it to select (3).
4. Click on OK (4).
The selected SCREEN file is activated. The name of the file is indicated below the Activate a SCREEN
file button.
Image 4-19
Activate a SCREEN file
4.5.2
Resizing the image
Overview
•
•
•
•
4.5.2.1
What is Resizing?
Resizing with the arrow keys
Resizing with direct user input
Letterbox function
What is Resizing?
Definition
With the resizing tool it is possible to adapt the projected image on the screen size (defining the area
available for image display). So, look always to the screen when resizing the image.
The projector will always attempt to keep the image centered within this defined area, and the correct
aspect ratio of the image will always be preserved.
The key function that determines how the image will be displayed is the Letterbox function. For a more
detailed explanation, see "Letterbox function", page 55.
As the projector project an image under an angle, the original image will be shown as
trapezium.
The image will be squared with the masking function by masking the shaded areas.
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4. Configurator
4.5.2.2
Resizing with the arrow keys
Click on
to return to the initial values for he selected dots while resizing the image.
Before starting the resizing, it is preferable to select a test pattern.
How to resize?
1. While in Configuration, click on SCREEN.
The Screen overview is displayed.
2. Click on Resizing. (image 4-20)
The Resizing window opens. (image 4-21)
3. As it is preferable to resize on a test pattern rather then on the normal image, select a pattern by clicking
on one of the pattern short cuts. (image 4-22)
The following patterns can be selected:
- full white
- RGB 12 bit alignment pattern
- Framing_uncorrected pattern
- Focus green pattern
4. Select a red button by clicking on it. To select both buttons together, click first on the shift key of the
virtual keyboard and then select the second button. (image 4-23)
Note: Shift key remains pressed until it is tipped again.
A selected button becomes clear red.
5. Move the selected button by clicking on the arrow keys on the keypad interface.
Note: The representation on the interface is not an exact representation of the resizing on the screen.
Therefore, always look to the screen to see the exact resizing.
6. When finished, click Close to return to the Screen overview menu.
Image 4-20
Start resizing
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Image 4-22
Shortcuts to patterns
(1) Full white pattern
(2) RGB 12 bit alignment
pattern
(3) Framing_uncorrected pattern
(4) Focus green pattern
Image 4-21
Resizing window
Image 4-23
Resizing indication
When leaving the Resize window without switching off the test pattern, this pattern will
still be available for masking.
As the resizing is best done on a test pattern, when finished, switch back to the normal
image to check the resizing settings.
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4. Configurator
4.5.2.3
Resizing with direct user input
What can be done
With direct user input it is possible to enter the resizing values with the keyboard.
How to resize
1. While in Configuration, tip on SCREEN.
The Screen overview is displayed.
2. Click on Resizing.
The Resizing window opens.
3. As it is preferable to resize on a test pattern rather then on the normal image, select a pattern by clicking
on one of the pattern short cuts.
The following patterns can be selected:
- full white
- RGB 12 bit alignment pattern
- Framing_uncorrected pattern
- Focus green pattern
4. Select a red button by clicking on it. To select both buttons together, tip first on the shift key of the virtual
keyboard and then select the second button.
A selected button becomes clear red.
5. Click on Edit (1). (image 4-24)
The coordinate window opens on the resize window (2).
6. Click in the input fields for X and Y and fill out the desired value (3).
7. Click on Apply to activate the resizing (4).
8. When finished, click Close to return to the Screen overview menu.
Image 4-24
When leaving the Resize window without switching off the test pattern, this pattern will
still be available for masking.
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4. Configurator
As the resizing is best done on a test pattern, when finished, switch back to the normal
image to check the resizing settings.
4.5.2.4
Letterbox function
Function
The letterbox function determines how the image will be displayed.
If Letterbox enabled is checked, the system will show all of the original image data on the screen. This
may require that the system letterbox the image, either on the top and bottom, or left and right side.
If Letterbox enabled is not checked, the system will fill all the screen with image data. This may require
that the system discard image data, either from the top and bottom, or the left and right side.
The following two examples show what will be displayed based on the state of the letterbox function.
Letterbox enabled.
Image 4-25
Example letterboxing enabled
W and H are width and height of the resized area.
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4. Configurator
•
•
•
•
•
A : input source
B:
- Resized area equals the maximum DMD size
- The input image has a different aspect ratio from the resized area.
- Full image is letterboxed (top and bottom) and centered within the resized area.
C:
- The screen height is narrowed, bottom is moved upwards.
- The input image has a different aspect ratio from the resized area.
- Full image is letterboxed (top and bottom) and centered within the resized area.
D:
- Bottom of resized area is moved upward to where image fills this area.
- The input image has now the same aspect ratio from the resized area.
- Full input image centered within the resized area and letterboxing is not required.
E:
- Bottom of resized area has moved upward to where image at previous size cannot be fully displayed.
- Resized area reduced in both directions (maintaining aspect ratio) so full scaled image can be displayed.
- Image is letterboxed ( right side and left side).
Letterbox disabled
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4. Configurator
Image 4-26
Example letterboxing disabled
W and H are width and height of the resized area.
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4. Configurator
•
•
•
•
4.5.3
A
B
-
: input source
:
Resized area equals the maximum DMD size
The input image has a different aspect ratio from the resized area.
Image is scaled up to fill resized area, requiring that some input data be discarded because it falls
outside the resized area (dark transparent areas left and right).
C:
- Bottom of resized area has moved upward.
- The input image has a different aspect ratio from the resized area.
- Image is scaled up to fill resized area, requiring that some input data be discarded because it falls
outside the resized area (dark transparent areas left and right).
D:
- Bottom of resized area has moved upward so that the height is smaller than the image height.
- The input image has a different aspect ratio from the resized area.
- Input image is not scaled, however, data at the top of the image must be discarded because it falls
outside of the resized area, and data at the bottom of the image must be discarded because it falls
outside the resized area.
Masking the image
Overview
•
•
•
4.5.3.1
What is masking
Masking via the arrow keys
Masking with direct user input
What is masking
Definition
After resizing the image, it may be still need to mask away pixels on the screen due to keystone and/or
bow distortion of the projected image. So look always at the screen while masking pixels.
shaded areas will be masked.
Image 4-27
Masking indication
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4. Configurator
4.5.3.2
Masking via the arrow keys
Click on
to reset the masking for the selected button.
Before starting masking, it is preferable to select a test pattern.
How to mask?
1. While in Configuration, click on SCREEN.
The Screen overview is displayed.
2. Click on Masking. (image 4-28)
The masking window opens. (image 4-29)
In most cases, test pattern will be on. If not continue with step 3, otherwise with step 4.
3. As it is preferable to resize on a test pattern rather then on the normal image, select a pattern by clicking
on one of the pattern short cuts.
The following patterns can be selected:
- full white
- RGB 12 bit alignment pattern
- Framing_uncorrected pattern
- Focus green pattern
4. Click on a red button in one of the corners. To select extra corner buttons together, click first the shift
key and then select the another corner button. (image 4-30)
Note: Shift key remains pressed until it is clicked again.
A selected button becomes clear red.
5. Move the selected button by clicking on the arrow keys of the keypad.
The image will move in the direction of the clicked arrow. Yellow arrows on the interface image will
indicate the direction. The values in the corner will change accordingly.
6. Click on a red square in the middle of a side. (image 4-31)
Note: Only one square button can be selected at a time.
7. Move the selected square by clicking on the arrow keys of the keypad
The moving will blind the side-curves. A yellow arrow with a curved yellow line will show the direction
of the correction. The value will change accordingly.
8. Press Close to return to the Screen menu.
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4. Configurator
Image 4-28
Start up masking
Image 4-29
Masking window
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4. Configurator
Image 4-30
Masking the corners
Image 4-31
Curve masking
Press the Reset All button to reset the complete masking.
As the masking is best done on a test pattern, when finished, switch back to the normal
image to check the masking settings
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4. Configurator
Do not forget to switch off the test patterns.
4.5.3.3
Masking with direct user input
What can be done
With direct user input it is possible to enter the masking values with the keyboard.
Before starting masking, it is preferable to select a test pattern.
How to mask
1. While in Configuration, click on SCREEN.
The Screen overview is displayed.
2. Click on Masking.
The masking window opens.
In most cases, test pattern will be on. If not continue with step 3, otherwise with step 4.
3. As it is preferable to resize on a test pattern rather then on the normal image, select a pattern by tipping
on one of the pattern short cuts.
The following patterns can be selected:
- full white
- RGB 12 bit alignment pattern
- Framing_uncorrected pattern
- Focus green pattern
4. Click on a red button in one of the corners. To select extra corner buttons together, tip first the shift key
and then select the another corner button. (image 4-32)
A selected button becomes clear red.
5. Click on Edit (1).
The coordinate window opens on the masking window (2).
6. Click in the input fields for X and Y and fill out the desired value (3).
7. Click on Apply (4).
The corner masking is applied to the image on the screen.
8. Select a square button in the middle of a side and click on Edit (5). (image 4-33)
The curve factor window opens on the masking window (6).
9. Click on the input field and enter the curve factor (7).
Or,
click on the up down control of spin box until the desired curve factor is obtained.
10.Click on Apply (8).
The curve masking is applied to the image on the screen.
11.Press Close to return to the Screen menu.
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Image 4-32
Masking corners via direct input
Image 4-33
Direct curve masking
Press the Reset All button to reset the complete masking.
As the masking is best done on a test pattern, when finished, switch back to the normal
image to check the masking settings
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4. Configurator
Do not forget to switch off the test patterns.
4.5.4
Save to file
What can be done?
The new Screen information can be save in a new or existing screen file. This file can be reused in different
macros.
How to save
1. While in Configuration, click on Screen. (image 4-34)
The Screen overview is displayed.
2. Click on Save (1).
The file selection window starts up (2).
3. Select an existing file to overwrite (3a) or click in the filename input field and enter a new file name (3b).
4. Click Save (4).
Image 4-34
Save Screen data to file
4.5.5
Save to Macro
What can be done?
The new Screen information can be save in a new or existing macro file.
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How to save
1. While in Configuration, click on Screen.
The Screen overview is displayed.
2. Click on Save to Macro. (image 4-35)
The Save to macro wizard starts up.
For more information about save to macro, see "Macro editor", page 257.
Image 4-35
Save Screen data to macro file
4.6
3D
Overview
•
•
•
•
•
4.6.1
Activate 3D file
3D settings
3D settings, integrated color wheel
Save to file
Save to Macro
Activate 3D file
How to activate a 3D file
1. While in Configuration, click on 3D.
The 3D overview is displayed.
2. Click on Activate 3D file (1). (image 4-36)
The Select a file window opens (2).
3. Browse to the desired 3D file and click on it to select (3).
4. Click on OK (4).
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4. Configurator
The selected 3D file is activated. The name of the file is indicated below the Activate 3D file button.
Image 4-36
Activate 3D file
4.6.2
4.6.2.1
3D settings
About 3D projection
Summary
Typical scenario for 3D projection:
The left eye image data comes in over a DVI signal or DP signal (for HFR version) on port A on the
projector.
The right eye image data comes in over a DVI signal or DP signal (for HFR version) on port B of the
projector.
On the interface board both signals are combined to a 48 Hz signal. Left and right frames are combined.
The signals are further up scaled to 144 Hz (triple flash — default) or 96Hz (double flash) at the level of
the Modular Formatter and DMD
The 48 Hz signals can be outputted to an external polarizer system, or active polarity glasses. They can
be outputted through the GPO connection.
For 3D projection, with (optional) Dual link HDSDI input where the input A represents the left eye stream,
and input B represents the right eye stream, the following settings should be enabled.
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Input selection
Source selection
292 3D
Frame rate Multiplication
6:2
L/R Input Reference
Use input reference - frame
sequence mode
3D settings
Set 3D Dark Time adjustment, 3D L/R Output Reference Delay and 3D L/R Output Polarity as needed.
4.6.2.2
Start up the 3D settings
How to start up
1. While in Configuration, click on 3D.
The 3D overview is displayed.
2. Click on 3D settings. (image 4-37)
The 3D Control window opens.
Image 4-37
3D controls
4.6.2.3
Frame rate multiplication
Introduction
The system provides the capability to do frame rate multiplication based on an N/M system.
For this system, M and N are defined as follows:
• M is defined as the number of input frames of data (defined by input vertical sync) that are required to
constitute a full frame of image data. This parameter is used to determine the “base” or “full” image
frame rate for the input data, in the form: Base rate (Hz) = Input frame rate (Hz) / M.
• N is defined as the number of frames of data to be displayed during a base rate time. This parameter
is used to determine the output vertical rate, in the form: Output rate (Hz) = Base rate (Hz) * N
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4. Configurator
The following are a few examples:
Example 1:
•
•
Full frame of picture data input each vsync, therefore M = 1
One frame of picture data output each base rate, therefore N = 1
E.g. 24 Hz input, 24 Hz output (Normal projector use)
Example 2:
•
•
½ frame of picture data input each vsync, therefore M = 2
frames of picture data output each base rate, therefore N = 4
E.g. LR data input at 48Hz, LRLR output at 96Hz (LRLR 3D)
4:2 and 6:2 are generally used for 3D.
Frame rate Setup
Tip on the combo box next to Multiplication and select the desired multiplication.
1:1 is normal projector use when not in 3D.
4:2 and 6:2 are generally used for 3D.
Others are used for experimental purposes.
4.6.2.4
3D Test pattern
What can be done?
With the 3D test pattern, it is possible to test the complete setup in combination with an external polarizer
system, or active polarity glasses. The output frequency of the test pattern can be entered so that the
simulation of the input signal is completely.
Entering the output frequency
1. Click in the input field next to Activate. (image 4-38)
2. Enter the new frequency with the keyboard.
Or,
click on the up down control of the spin box until the desired frequency is reached.
Image 4-38
3D test pattern setup
How to check the complete setup
1. Click on Activate to run the test pattern.
A 3D test pattern generated on the interface board will be displayed. A blue square is displayed before
Activate to indicate that the test pattern is activated. (image 4-39)
Alternating, the left and the right pattern will be displayed.
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4. Configurator
For the best test pattern and to display the pattern for the left or the right eye:
- set the frequency on 48 Hz
- set frame rate multiplication on 4:2
- set 3D control, 3D L/R Input Reference on White Line Code True or Blue Line Code True.
- set 3D L/R Display Reference on Use GPI 2(polarity = true)
- set 3D Dark Time Adjustment, 3D L/R Output Reference Delay and 3D L/R Output Reference Polarity
as needed.
Either the left or the right eye pattern will be displayed.
When e.g. the left pattern (indicated with L) is displayed, only the left eye may see this image. When it
is not so, the setup is wrong and should be corrected.
2. Change the 3D setting L/R Display Reference to Use GPI 2(polarity = inverted).
When the left patterns was displayed, now the right pattern will be displayed. Only the right eye may
see this pattern. When it is not so, the setup is wrong and should be corrected.
Image 4-39
Test pattern activated
When changes are made to Dark Time and Output Reference Delay while the test pattern
was active, then these changes can be saved for the normal image when deactivating
the test pattern. Click Yes to do so.
Image 4-40
Deactivation message
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4.6.2.5
3D Controls
Overview
Image 4-41
3D controls
L/R Input Reference
The Input Reference indicates which frame is Right and which frame is Left.
The following choices are possible:
Setting
Description
3D disabled
no 3D images possible
None Provided
no 3D L/R input reference provided
Use GPI 2(polarity = true)
Can be used for single stream inputs
High : Left is Active
Low : Right is Active
Use GPI 2(polarity = false)
Can be used for single stream inputs
High : Right is Active
Low : Left is Active
Use input reference - frame sequence mode
(polarity = true)
Use Active data port assignment (for dual port
sources) to determine 3D L/R input reference.
Use input reference - frame sequence mode
(polarity = inverted)
Use Active data port assignment (for dual port
sources) to determine 3D L/R input reference
Use <White Line Code / Blue Line Code> (polarity Use “White Line Code / Blue Line Code”
= true)
embedded in data stream as 3D L/R input
reference.
Use <White Line Code / Blue Line Code> (polarity Use “White Line Code / Blue Line Code”
= inverted)
embedded in data stream as 3D L/R input
reference.
Use line interleave where first line = left, second
line = right
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About <White Line Code> or <Blue Line Code>
The White/Blue Line Code is an embedded methodology for specifying whether a specific frame of input
data has left or right eye data.
•
•
The bottom pixel-row of the left-eye subfield should be pure white (blue) for the left-most 25% of the
pixel-row, and pure black for the remainder of the row.
The bottom pixel-row of the right-eye subfield should be pure white(blue) for the left most 75% of the
pixel-row, and pure black for the remainder of the row.
A
B
Image 4-42
White (Blue) line code
A
B
Green field with white L and last lines 25 % white, 75 % black
Magenta field with last lines 75 % white, 25% black
The system will only sample the blue channel, allowing the external user to use either White or Blue Line
Code. The system will blank out the encoded line so that it is not displayed.
This mechanism is only relevant when using a single stream input. The input reference is encoded in the
content. (Information is on R, G and B channels).
This information can also be on blue channel only (Blue line bottom) Blue Line Code.
About Line interleave
Image 4-43
Line interleave
(1) Odd lines
(2) Even lines
The system alternates the lines between the left and the right eye. It starts with the first line containing
the left eye information and the second line containing the right eye information. It continues in that way
until a full frame is produced.
Input frame dominance
Only relevant for dual stream input.
The frames are arriving at the same time, but they will be inserted sequentially.
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4. Configurator
Insert order selection:
• Left (L1, R1, L2, R2 ...)
• Right (R1, L1, R2, L2 ...)
L/R Input Reference GPI
Only relevant if L/R Input Reference is set to Use GPI 2. Polarity can be true or inverted.
L/R Display Reference
The optional 3D L/R Display Reference signal is used to specify which frame of eye data is to be displayed
during a specific display frame. This signal is referenced to the display frame rate which is specified by the
Frame Rate Multiplication command. The system will sample this reference in the middle of each display
frame, inverting the sample for use during the following display frame.
Vsync (Display)
3D L/R Display
Reference
Data (Displayed)
Left
Right
Right
Left
Image 4-44
Relationship of 3D L/R Display Reference and displayed data
L/R Output Reference Polarity
Indicates the polarity of the outgoing reference signal on GPO 1.
The L/R Output Reference signal provides an external reference to the start of dark time for each displayed
frame, as well as specifying which frame of eye date (left or right) is being displayed.
It is used to synchronize external polarizer systems, or active polarity glasses.
Delay
3D L/R Output
Reference
Data (displayed)
Right
Left
Right
Left
Dark time
Image 4-45
Output reference - displayed data
Dark Time Adjustment
Between two frames the image needs to be black during the same time the external devices need to switch
(external devices can be 3D Glasses, or polarizing filter).
For 3D applications, systems typically need a period of time where the image projected on the screen is
black. This black or “dark time” is used to switch the mechanism that controls what a viewers left eye and
right eye sees. This software command is used to adjust the projector dark time to meet the requirements
of whatever switching mechanism is being used.
3D dark time adjustment will be disabled (set to 0) whenever 3D is disabled. With 3D enabled and 3D
dark time adjustment disabled, the projector will be set to its default dark time of approximately 388 µs.
There is no dark time when 3D is disabled.
The system will have a minimum and maximum dark time that can be achieved. If the specified value is
smaller than the system can provide, the dark time will be set to the systems minimum value, which will
be reported as the actual dark time value. If the specified value is larger than the system can provide, the
dark time will be set to the systems maximum value, which will be reported as the actual dark time value.
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For this type of 3D applications, the system will provide an output reference signal that indicates whether
left or right eye data is being displayed, as well as the start of dark time. This signal is the 3D L/R Output
Reference.
Output Reference Delay
This is a delay between the start of a the Dark Time and the flange of the 3D L/R Output Reference.
Dark time
Data (Displayed)
Right
Left
Right
Left
3D L/R output reference
Nominal
3D L/R output reference
Positive delay
3D L/R output reference
Negative delay
Image 4-46
Delay example for 3D L/R Output Reference
Click on the left or right coarse and fine buttons to adjust the delay.
The best way to check the Dark Time and Stereo Phase setting is to display a gray gradient pattern, while
the projector runs in stereo. If the gray gradient pattern shows bars or color artefacts, Dark Time and
Stereo Phase need to be adjusted. Both Dark Time adjustment and Stereo Phase adjustment are done
in one single procedure since they are related to each other.
Adjustment of Dark time and Output Reference delay
1. Project a pattern showing a gray gradient, while the projector is running in stereo mode. (image 4-47,
image 4-48)
2. Set Dark Time to its maximum value.
3. Adjust the Output Reference delay in steps of 1000 until the gray gradient pattern is displayed well.
4. Reduce the Dark Time in steps of 500 until artifacts appear in the gray gradient pattern.
5. Repeat steps step 3 and step 4 until no more good gray gradient pattern can be obtained by changing
the Output Reference delay.
6. Increase the value of Dark Time by 500.
7. Adjust the Output Reference delay until the gray gradient pattern is displayed well.
Image 4-47
Good gray gradient pattern
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Image 4-48
Example of a bad gray gradient pattern
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4.6.3
3D settings, integrated color wheel
The integrated color wheel can only be used if the corresponding Functionality Key has
been entered. This key has to be ordered.
Overview
•
•
•
Start up of the advanced Integrated 3D settings
Integrated 3D settings (integrated color wheel)
3D control (integrated color wheel)
4.6.3.1
Start up of the advanced Integrated 3D settings
How to start up
1. While in Configuration, click on 3D. (image 4-49)
The 3D overview is displayed.
2. Click on 3D integrated color wheel (1).
The 3D settings integrated color wheel opens (2).
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Image 4-49
3D settings with integrated color wheel
4.6.3.2
Integrated 3D settings (integrated color wheel)
3D used/not used
The 3D system uses an integrated color wheel in the light path of the projector. Before that color wheel
can be used, the projector has to know if the projector is equipped with such a color wheel or not.
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4. Configurator
Image 4-50
Filter status
All HDQ 4K35 projectors have an integrated color wheel for 3D, so keep the checkbox Use integrated
color wheel set.
Color wheel insertion
The color wheel can be inserted automatically or manually.
When Automatically is selected, the color wheel will be inserted automatically when a L/R reference settings is selected different from 3Ddisabled. When 3D disabled is selected, the color wheel is moved out
from the light path.
When automatically insertion is not checked, use the radio buttons next to Insert 3D color wheel to insert
the color wheel in the light path or Remove 3D color wheel to remove the color wheel from the light path.
Filter status
A LED indication show the status of the filter.
These are the possibilities:
Function
LED color
Description
Filter
inserted
Gray
filter wheel not inserted in light path
Green
filter wheel inserted in light path
Red
integrated color wheel in a position in between. Check the hardware
Filter
spinning
Gray
no spinning of the filter wheel
Green
motor is spinning the filter wheel
Servo
locked
Gray
filter wheel servo is not lock on the reference signal
Green
filter wheel servo is lock on the reference signal
4.6.3.3
3D control (integrated color wheel)
Multiplication
The typical operating mode 6:2.
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4. Configurator
Image 4-51
3D controls
Other operating modes are available but are not used for the moment.
L/R input reference
The Input Reference indicates which frame is Right and which frame is Left
The following choices are possible:
Setting
Description
3D disabled
no 3D images possible
None Provided
no 3D L/R input reference provided
Use assigned GPI (polarity = true)
Can be used for single stream inputs
High : Left is Active
Low : Right is Active
Use assigned GPI (polarity = false)
Can be used for single stream inputs
High : Right is Active
Low : Left is Active
Use input reference - frame sequence mode
Use Active data port assignment (for dual port
sources) to determine 3D L/R input reference.
Use input reference - frame sequence mode
Use Active data port assignment (for dual port
sources) to determine 3D L/R input reference
Use <White Line Code> (polarity = true)
Use “White Line Code” embedded in data stream
as 3D L/R input reference.
Use <White Line Code> (polarity = inverted)
Use “White Line Code” embedded in data stream
as 3D L/R input reference.
Use <Blue Line Code> (polarity = true)
Use “Blue Line Code” embedded in data stream
as 3D L/R input reference.
Use <Blue Line Code> (polarity = inverted)
Use “Blue Line Code” embedded in data stream
as 3D L/R input reference.
The color will be inserted into the light path as soon as the l/R input reference is not set to 3D Disabled.
If you want to control the insertion of the color wheel from a macro, you should use an extra file with the
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4. Configurator
L/R input reference to a value that is not 3D disabled, typically use active data port: Port A = Left, Port B
= Right
Dark Time Adjustment
Between switching the frames the image needs to be black.
For 3D applications, systems typically need a period of time where the image projected on the screen is
black. This black or “dark time” is used to switch the mechanism that controls what a viewers left eye and
right eye sees. This software command is used to adjust the projector dark time to meet the requirements
of whatever switching mechanism is being used.
3D dark time adjustment will be disabled (set to 0) whenever 3D is disabled. With 3D enabled and 3D
dark time adjustment disabled, the projector will be set to its default dark time of approximately 900 µs.
There is no dark time when 3D is disabled.
The system will have a minimum and maximum dark time that can be achieved. If the specified value is
smaller than the system can provide, the dark time will be set to the systems minimum value, which will
be reported as the actual dark time value. If the specified value is larger than the system can provide, the
dark time will be set to the systems maximum value, which will be reported as the actual dark time value.
For most 3D applications, the system will provide an output reference signal that indicates whether left
or right eye data is being displayed, as well as the start of dark time. This signal is the 3D L/R Output
Reference.
The best way to check the Dark Time setting is to display a gray gradient pattern, while the projector runs
in stereo. If the gray gradient pattern shows bars or color artefacts, the Dark Time needs to be adjusted.
Output Reference delay
The output reference delay shifts the output reference signal. This is not relevant for Active Infitec 3D (3D
with integrated Infitec color wheel).
Adjustment of Dark time delay
1. Project a pattern showing a gray gradient, while the projector is running in stereo mode (image 4-52,
image 4-53)
2. Adjust the Dark Time value until a smooth and good gray gradient pattern is displayed.
Image 4-52
Good gray gradient pattern
4.6.4
Image 4-53
Example of a bad gray gradient pattern
Save to file
What can be done ?
The new 3D information can be saved in a new or existing file. This file can be used in different macros.
How to save
1. While in Configuration, click on 3D.
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4. Configurator
The 3D overview is displayed.
2. Click on Save (1). (image 4-54)
The file selection window starts up (2).
3. Select an existing file to overwrite (3a) or click in the filename input field and enter a new file name (3b).
4. Click Save (4).
Image 4-54
Save 3D data to file
4.6.5
Save to Macro
What can be done?
The new 3D data can be saved in a new or existing macro file.
How to save
1. While in Configuration, click on 3D.
The 3D overview is displayed.
2. Click on Save to Macro. (image 4-55)
The Save to macro wizard starts up.
For more information about save to macro, see "Macro editor", page 257.
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4. Configurator
Image 4-55
Save to macro
4.7
Lens
Overview
•
•
•
•
•
4.7.1
Current lens
Activate Lens file
Lens shift, zoom and focus
Save to file
Save to macro
Current lens
Overview
The current lens is indicated at the bottom of the lens overview pane. It is given with the article number
and the full description of the lens.
Image 4-56
Current lens
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4. Configurator
4.7.2
Activate Lens file
When the lens parameters are not selected, you will be prompted to select the correct
lens that is used in conjunction with this projector. The lens parameters dialog box
opens.
How to activate
1. While in Configuration, click on Lens.
The Lens overview is displayed.
2. Click on Activate LENS file (1). (image 4-57)
The Select a file window opens (2).
3. Browse to the desired LENS file and click on it to select (3).
4. Click on OK (4).
The selected LENS file is activated. The name of the file is indicated below the Activate LENS file
button.
Image 4-57
Activate lens file
4.7.3
Lens shift, zoom and focus
CAUTION: Prior to performing lens shift or focus adjustments, make sure the mechanical lens locking system on the lens is released. See Installation manual R59770703 or
R59770704.
No motorized zoom is available on projectors having the mechanical lens locking system
(or lens support system). Zoom adjustments can only be done manually. See Installation manual R59770703 or R59770704.
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How to adjust the lens
1. While in Configuration, click on Lens.
The Lens overview is displayed.
2. Click on Lens Settings (1). (image 4-58)
The lens adjustment settings window is displayed (2).
3. If the arrows are grayed out, electronically unlock the lens (3) to highlight them. (image 4-59)
4. To shift the image, click on the arrow buttons under Lens shift.
Note: Use the pattern short cut keys at the right side to activate or deactivate an test pattern.
The image can be moved left-right and up-down.
5. To focus the image, click on the arrow buttons under Lens focus.
Image 4-58
Lens settings
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Image 4-59
Lens adjustment arrows grayed out
4.7.4
Save to file
What can be done?
The new Lens data can be saved in a new or existing file. This file can be used in different macros.
When the lens parameters are not selected, you will be prompted to select the correct
lens that is used in conjunction with this projector. The lens parameters dialog box
opens.
How to save
1. While in Configuration, click on Lens. (image 4-60)
The Lens overview is displayed.
2. Click on Save (1).
The file selection window starts up (2).
3. Select an existing file to overwrite (3a) or click in the filename input field and enter a new file name (3b).
4. Click Save (4).
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4. Configurator
Image 4-60
Save lens data to file
4.7.5
Save to macro
What can be done?
The new Lens data can be saved in a new or existing macro file.
CAUTION: For typical HDQ 4K35 use cases, the lens settings are adjusted only once at
installation time to get the best optical performance. From that point on, these settings
are not changed anymore and the lens is locked both electronically and physically. It is
therefore strongly advised NOT to save the lens files in any of the macro’s.
How to save
1. While in Configuration, click on Lens.
The Lens overview is displayed.
2. Click on Save to Macro. (image 4-61)
The Save to macro wizard starts up.
For more information about save to macro, see "Macro editor", page 257.
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Image 4-61
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5. Diagnostics
5. DIAGNOSTICS
Overview
•
•
•
•
•
•
•
5.1
Actual diagnostics
History, logging
Version info
Diagnostic package
Diagnostic companion for video path
Tests, Self tests
Reboot actions, projector
Actual diagnostics
This Actual diagnostics page is immediately displayed when clicking on the simulated
Error/Warning icon at the right bottom of the screen, next to the clock.
5.1.1
Error messages
Overview
The scroll list gives an overview of the current errors inside the projector. The errors are given with an
identifier (error number) and a description.
Each error line ends on a question mark symbol. Click on that question mark symbol to see a Diagnostic
Companion window.
Image 5-1
Error messages
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5. Diagnostics
Image 5-2
This diagnostic companion window gives for a given situation a possible solution. For a certain error
number, multiple situations and solutions are possible and are helpful to solve the error.
5.1.2
ICMP
How to display the status
1. While in Diagnostics, click on Actual.
The Actual overview pane is displayed.
2. Click on ICMP. (image 5-3)
The following status are given:
• General status
o System status
o System self test
• Software status
o Load release package
o Install release package
o FMT mode operations
o ICMP-GIP mode operation
• Storage status
o Storage type
o Used size
o Total size
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Image 5-3
ICMP status
5.1.3
Active files
What is possible ?
All current active files in the projector can be listed in a separate window.
How to display
1. While in Diagnostics, click on Actual.
The Actual overview pane is displayed.
2. Click Frontend active files.... (image 5-4)
A separate window opens with all active files.
Information about the response in the file name column:
- <DEFAULT> : Default data was used (typically when a PCF is loaded which does not specify some
settings)
- <CALCULATED> : Typical return for CSC-P7 data, since this data is calculated each time new MCGD
or TCGD data is entered
- <DIRECT> : Used when data are directly changed by the user, not with the means of a file (typically
values in the PCF editor)
- <COLORS-MIXED> : Used for LUT-DG when actively updated with a file for only one color
- <TESTPATTERN> : Used when values have been modified for showing a test pattern (original values
are restored after clearing the test pattern)
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5. Diagnostics
Image 5-4
Active files
5.1.4
Diagnostics about other electronics
Temperatures
When one of the temperatures are out of specification, the indication will be in red.
To see the maximum allowed temperature and the maximum warning and minimum warning temperature,
click on the ’+’ in front the item. The tree expands and shows for the selected item the 3 values.
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Image 5-5
Temperatures, Voltages, Fan speeds
Voltages
When one of the voltages are out of specification, the voltage indication will be in red.
To see the allowed limits and the warning limits, click on the ’+’ in front the item. The tree expands and
shows for the selected item the values.
Fan speed
If one of the fans fail, the corresponding indication will be displayed in red.
To see the allowed limits and the warning limits, click on the ’+’ in front the item. The tree expands and
shows for the selected item the values.
Automatic refresh is possible by checking the check box in front of Refresh every 5
seconds.
5.1.5
Projector statistics
Projector run time
Indicates the time the projector has run since its first startup. The indication is given in hours and in days.
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5. Diagnostics
Image 5-6
Projector information
Lamp run time
Indicates the time the lamp was on since its first startup.
5.2
History, logging
5.2.1
ICMP history logging
About the ICMP history log file
When something goes wrong on the ICP board, a logging of this failure is done in the ICP history log file.
Get the logging
1. While in Diagnostics, click on History. (image 5-7)
The History log selection menu is displayed.
2. Click on Read history log file next to ICMP.
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Image 5-7
ICMP logging
Save logging
1. Click on Save (1). (image 5-8)
A window browser opens (2).
2. Browse to the desired location (3).
3. If desired, change the proposed name (4)
4. Click Save (5)
The log file is saved as a txt file.
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5. Diagnostics
Image 5-8
5.2.2
Projector log file
About projector history log file
When something goes wrong inside the projector, a logging of the failure is done in the projector history
log file.
Get log file
1. While in Diagnostics, click on History.
The History log selection menu is displayed.
2. Click on Read history log file next to Projector (Barco). (image 5-9)
The log file is downloaded via an FTP connection.
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Image 5-9
Projector log file
Save logging
1. Click on Save (1). (image 5-10)
A window browser opens (2).
2. Browse to the desired location (3).
3. If desired, change the proposed name (4)
4. Click Save (5)
The log file is saved as a txt file.
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5. Diagnostics
Image 5-10
Save projector log file
5.2.3
Projector lamp power supply
Get log file
1. While in Diagnostics, click on History.
The History log selection menu is displayed.
2. Click on Read history log file.
The log file is downloaded.
5.3
Version info
Get version info
While in Diagnostics, click on Version info to get an overview of the projector and TI software. Click on
the ’+’ before an item to see more in detail the current software version. An asterisk is added next to the
item which is different in the installed software and the package version.
Version info is split up in a Barco part, package indicated next to the projector name and a TI part.
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Image 5-11
Version info
5.4
Diagnostic package
About a diagnostic package
A zip file with all diagnostic files and relevant projector properties inside is created and can be sent to
the service technician for further analyze. Or this diagnostic package can be opened with the diagnostic
package reader included in the PC version of the Communicator software.
How to create
1. While the Diagnostic tab is open, click on Package (1). (image 5-12)
The package pane opens.
2. Click on Create diagnostics package (2).
A Save window opens.
3. Browse to the storage location (3).
4. If the proposed file name is not OK, change this file name (4) and click Save.
The diagnostics package creation starts (5).
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5. Diagnostics
Image 5-12
Diagnostic package
5.5
Diagnostic companion for video path
How to start up
1. While in Diagnostics, click on Tests
The Tests overview page is displayed.
2. Click on Video path. (image 5-13)
The Diagnostic companion window opens. The window layout and the number of tabs depend on the
connected projector type (projector with or without ICMP).
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Image 5-13
About the tests
Click on one of the red squares to see which tests can be executed. Follow the instructions on the screen
for a typical test.
5.6
Tests, Self tests
5.6.1
Self test, activation
How to activate
1. While in Diagnostics, click on Tests
The Tests overview page is displayed.
2. Click on Self Test (1). (image 5-14)
A self test message appears (2) to make sure that no show is running while starting up the self test
procedure. Some tests result in image interruption, degradation or lens move.
3. Click Yes to continue (3).
The self test selection window opens (4).
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Image 5-14
Start self test
Name view - article number view
The self test window can contain module names or module article numbers. To switch from one to the
other, click on the drop down menu next to Hardware identification and select the desired view.
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Image 5-15
Self test window, view
5.6.2
Start self test
About self tests
It is possible to select one or more individual tests or to select all tests at once. The status column indicates
the status of the test. The result, number of fails and passes, is indicated next to Result.
How to start
1. Check the check box in front of one or more individual tests (1a)
Or,
check the check box in front of Select all tests (1b) (image 5-16)
2. Click Start tests (2).
A test activity bar shows the progress of the tests (3).
When finished, a result window is displayed. (image 5-17)
3. Click OK to continue (4).
The status for each test is indicated next to the test (5).
The overall result is indicated next to Result (6).
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Image 5-16
Self test selection
Image 5-17
Self test result
To restart the self test, click on Reset.
5.6.3
Read and Save log file
What can be done ?
The results of the tests are written in a log file. This log file can be consulted and saved.
How to read and save the log file
1. Click on Read self test log file. (image 5-18)
The Projectors self tests log file window opens.
2. To save the log file, click on Save.
A browser window opens. A file name is already filled out.
3. Browse to the desired location, change the name if necessary and click Save.
The log file is locally saved.
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Image 5-18
5.7
Reboot actions, projector
What can be done?
The complete projector can be rebooted. While rebooting, the image will be lost and the connection with
the projector is broken.
How to reboot
1. While in Tests, click Reboot actions, Projector (1). (image 5-19)
A projector reboot question window opens (2).
2. Click Yes to continue with the reboot of the complete projector (3).
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Image 5-19
Projector reboot
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6. INSTALLATION
Overview
•
•
•
•
•
•
•
•
•
6.1
Communication
Lamp and Lamp parameters
2D Color calibration
3D Color calibration (single calibration)
3D color calibration with color wheel (dual calibration)
Automation
Advanced settings
Functionality keys
SNMP configuration
Communication
Overview
•
•
•
•
•
6.1.1
Ethernet Connections
Get overview current Ethernet addresses
Hostname of projector used as projector name
Assign an Ethernet address via DHCP
Manually assign an Ethernet address
Ethernet Connections
A new projector is delivered with a default IP address : 192.168.100.2
IP
Internet Protocol. The network layer of TCP/IP. Required for communication with the internet.
Overview
In the user interface the IP address can be changed
When the projector is set up in a network configuration, this Ethernet address should be applied to the
projector.
After changing any Ethernet configuration setting, it is NECESSARY to reset/restart the
projector’s electronics
Subnet mask
A number that is used to identify a subnetwork so that IP addresses can be shared on a local
area network.
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Default Gateway
A router that serves as an entry point into and exit point out of a network. For example, a
local network (LAN) may need a gateway to connect it to a wide area network (WAN) or to the
Internet.
DNS server
Computers, Projectors, Touch panels connected to a network are referenced by their IP address. The only problem is that remembering IP addresses is not easy. If you need to use
hundreds of addresses then it will become impossible to remember them. This is why domain
names are created. Internet names (domain and host names) are just aliases to these IP addresses. When you use an Internet address it is automatically translated to an IP address. In
fact a program or device that translates those Internet names to IP addresses is called a DNS
Server.
Host name
This is the name that will be returned, along with the IP address in response to the UDP broadcast query for projectors/touch panels.
DHCP
Dynamic host configuration protocol. DHCP is a communications protocol that lets network
administrators manage centrally and automate the assignment of IP addresses in an organization’s network. Using the Internet Protocol, each machine that can connect to the Internet
needs a unique IP address. When an organization sets up its computer users with a connection
to the Internet, an IP address must be assigned to each machine. Without DHCP, the IP address must be entered manually at each computer and, if computers move to another location
in another part of the network, a new IP address must be entered. DHCP lets a network administrator supervise and distribute IP addresses from a central point and automatically sends
a new IP address when a computer is plugged into a different place in the network.
UDP
User Datagram Protocol
What should be set up for the Ethernet address
2 ways can be used to assign addresses:
•
•
106
use the DHCP setting so that a automatic address will be assigned.
Assign manually an IP address, Subnet-mask, default gateway and DNS server address.
- Set the IP-Address field to the desired value. This must NOT be 0.0.0.0 for static IP-Address assignment. The IP address identifies a projector’s location on the network in the same way a street
address identifies a house on a city block. Just as a street address must identify a unique residence,
an IP address must be globally unique and have a uniform format.
- Set the Subnet-Mask as appropriate for the local subnet.
- Set the Default-Gateway to the IP-Address of the local router (MUST be on the local subnet!) on
the same network as this projector that is used to forward traffic to destinations beyond the local
network. This must not be 0.0.0.0. If there is no router on the projector’s local subnet then just set
this field to any IP-Address on the subnet.
- Set the DNS server address to the IP address if the DNS server obtained from your network administrator or Internet Service Provider. That address can be any address.
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6.1.2
Get overview current Ethernet addresses
How to get an overview
1. First click Installation and then Communication.
An overview of the current IP addresses is displayed.
6.1.3
Hostname of projector used as projector name
Use as Projector name
The hostname of the projector is also used as projector name in the title of the touch panel window.
An empty hostname is not allowed.
Restrictions for the hostname
•
•
•
•
•
Valid characters are a to z, A to Z, 0 to 9 and dash.
First character can be a letter or a digit.
Starting or ending with a dash is not allowed.
Hostname with all digits is not allowed.
Maximum 32 characters.
How to set up
1. While in Communication, click Edit (1) button under Projector IP address. (image 6-1)
The Edit the Barco IP address window opens (2).
2. Click in the hostname input field and enter the desired name (3).
3. Click on Apply to activate (4).
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Image 6-1
Assign a hostname
6.1.4
Assign an Ethernet address via DHCP
How to set up
1. While in Communication, click Edit (1) button under Projector IP address. (image 6-2)
The Edit the Barco IP address window opens (2).
2. Check the check box next to Obtain an IP address automatically (DHCP) (3).
This selection will become active. Other selections are grayed out.
3. Click on Apply to activate (4).
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Image 6-2
Assign IP address via DHCP
When DHCP is enabled and the projector does not find a DHCP server on the network,
or the projector is not connected to a network, than the projector will be in a fail state.
The hardware Fail LED on the interface board will be on. The status (Status tab) will
indicate ’Ethernet Not OK’
6.1.5
Manually assign an Ethernet address
How to set up
1. While in Communication, click Edit (1) button under Projector IP address. (image 6-3)
The Edit the Barco IP address window opens (2).
2. Check the check box next to Use the following IP address (3).
3. Click in the input field of the IP address and fill out the 4 fields.
Note: An address contains 4 octets with a maximum value of 255.
This must NOT be 0.0.0.0 for static IP-Address assignment
4. Click in the Subnet mask input fields and fill out the 4 fields as appropriate for the local subnet.
5. Click in the Default Gateway input fields and fill out the 4 fields. Set the Default-Gateway to the IP-Address of the router (MUST be on the local subnet!).
Note: This must NOT be 0.0.0.0.
If there is no router on the projector’s local subnet then just set this field to any IP-Address on
the subnet.
6. Click Apply to activate (4).
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Image 6-3
Projector IP address, manually assign
The projector’s IP address must be different from 192.168.254.x .
The Touch panel’s IP Address MUST be within the same subnet as the projector’s IP
Address in order for communication to be possible. This requires checking the Touch
panel’s and projector’s Subnet-Mask settings
IP address examples
First example
• Touch panel IP Address : 192.168.100.5
• Touch panel Subnet Mask : 255.255.255.0
• Projector IP Address : 192.168.100.2
• Projector Subnet Mask: 255.255.255.0
Result : Communication possible. Touch panel address is in the subnet range of the projector’s IP address.
Second example
• Touch panel IP Address : 10.16.236.100
• Touch panel Subnet Mask : 255.255.255.0
• Projector IP Address : 192.168.100.2
• Projector Subnet Mask: 255.255.255.0
Result : No communication possible. Touch panel address is not in the subnet range of the projector’s IP
address.
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Third example
• Touch panel IP Address : 192.168.200.1
• Touch panel Subnet Mask : 255.255.255.0
• Projector IP Address : 192.168.100.2
• Projector Subnet Mask: 255.255.255.0
Result : No communication possible. Touch panel address is not in the subnet range of the projector’s IP
address. The third group in the Touch panel IP address and Projector IP address must be the same.
Fourth example
• Touch panel IP Address : 192.168.200.1
• Touch panel Subnet Mask : 255.255.0.0
• Projector IP Address : 192.168.100.2
• Projector Subnet Mask: 255.255.0.0
Remark : Communication possible. Touch panel address is in the subnet range of the projector’s IP
address. The third group in the IP¨ addresses can be any value as the third group in the subnet mask is 0.
6.2
Lamp and Lamp parameters
Overview
•
•
•
•
•
Light output and calibration
Lamp alignment
Lamp information
Lamp recovery
Linked lamp output
6.2.1
Light output and calibration
6.2.1.1
Start up light output
Get overview and setup window
1. While in Installation, click Lamp and then click Light output button. (image 6-4)
The light output/Calibration window opens.
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Image 6-4
Start up light output/calibration window
6.2.1.2
Lamp and lamp information
Current light output
The current light output is indicated in FootLambert.
Image 6-5
Current light output
It indicates also in which mode the projector is working.
Lamp power/current
A histogram indicates the power value / current value of the lamp. The diagram indicates also the minimum
and maximum limits for the lamp currently in use.
The color of that histogram changes from green when lamp power is minimum to red when lamp power
is maximum.
6.2.1.3
Lamp output mode
6.2.1.3.1 Target set up for Normal mode
How to setup
1. Click on the radio button next to Normal Mode.
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The mode selection pane changes to the Normal mode parameters (image 6-6)
2. Adjust with the slide bar until the desired lamp power is obtained.
Or,
click on the up down control of the spin box until the desired value is reached
Or,
click inside the text box and enter a new value with the keyboard.
The Current lamp output and Lamp current pane will change accordingly.
Image 6-6
Light output, normal mode
6.2.1.3.2 Target set up for CLO mode
Target set up for CLO mode is lens dependent.
CLO mode is only available when a valid CLO key is installed.
How to setup
1. Click on the radio button next to CLO Mode. (image 6-7)
The mode selection pane changes to the CLO mode parameters.
2. Click on the up down control of the spin box until the desired target value is reached.
3. Click on Set target now.
The lamp power will change accordingly between maximum and minimum until the entered light output
is reached each time the lamp is switched off and is ignited again.
When the entered value is to high, the lamp power goes to its maximum. When the value is to low, the
lamp power goes to its minimum.
Image 6-7
Light output, CLO mode
6.2.1.4
Light sensor calibration
What can be done ?
Depending on the used screen type, flat or scope, a different file has to be loaded for the light sensor before
starting the calibration. By loading a different file the light output can be made equal for both screen types.
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How to select a calibration file calibrate
1. Switch on a white test pattern via the pattern short cuts.
2. Click on Activate light sensor calibration file to select the light sensor calibration file (1). (image 6-8)
A file selection window opens (2).
3. Select a file out of the list (3) and click OK (4).
The selected file is loaded and will be used to calibrate the light output
Image 6-8
Light sensor calibration
Create new calibration file
1. Enter the footlambert value to be used in the new calibration file (5).
2. Click Save (6).
A browser window opens. enter a file name and click Save.
The new file is ready to be used as LSC file.
It only makes sense to create a LSC file when the lamp is on !
A LSC file can be recalled from a macro.
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6.2.2
6.2.2.1
Lamp alignment
About lamp alignment
Overview
Due to ageing of the lamp, the light output will be reduced if no corrective actions are taken. To bring
the light output again on its normal level, lamp alignment should be performed on a regular time. Also
when the lamp is replaced physically the alignment procedure has to be done. Normal Z-axis alignment is
enough to bring the light output again on its normal level. But sometimes, alignment of the other axes are
also necessary to reach the maximum light output. Depending on the used lamp house, these alignments
can be done manually on the lamp house itself or motorized by tipping on the motor keys in the lamp
alignment menu.
6.2.2.2
Lamp light output history
Visual presentation
The current measured value is indicated on top of the window together with the minimum and maximum
values.
The graph gives an overview of the measured values in the time.
Image 6-9
Lamp light output history
Zoom in / zoom out
A zoom in or zoom out (1) on the graphic preview is possible via:
•
•
the zoom in or zoom out buttons.
the slide between both zoom buttons. Move the slider to left or to the right to zoom in or out.
Refresh rate
The refresh rate (2) is the time between to updates of the preview (2 measurements). To change this
refresh rate, click inside the input box next to Refresh rate and enter the desired value with the keyboard
or click on the up down control of the spin box until the desired value is reached.
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Clear graphic
The current preview of the graphic can be cleared.
Click on Clear.
6.2.3
Lamp information
About the information
The lamp information window displays read only information about:
Run time in hours
Run time since first start up of the lamp or since the last reset.
Remaining run
time in hours
Remaining run time that the lamp can be used without risk of damaging the
projector.
Strikes
Number of strikes since the first start up or the lamp or since the last reset.
Article number
Article number of spare lamp which must be used in this projector.
Serial number
Serial number of current installed lamp inside the projector.
When using the reset button
This reset button has to be used:
•
•
when installing a new lamp, to set the value for run time and the number of strikes back to zero and
to reset the remaining run time.
when reinstalling a used lamp, to set back the values for the run time and the number of strikes and
to adapt those values to new values.
How to display the lamp information
1. While within Installation, click on Lamp and then click on Lamp information (1). (image 6-10)
The Lamp information window opens (2).
Image 6-10
Lamp info
For a new lamp, how to reset the values?
1. While the Lamp information window is displayed, click on Change lamp (1). (image 6-11)
A Reset lamp parameters selection window opens (2).
2. To get new lamps, click on From new list (3).
The lamp article and serial number opens (4).
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3. Fill out the article number of the new lamp (5a)
Or,
click on Select (5b) to display a list of possible article numbers (6). Select a article number (7) and click
OK (8).
The software will check if the entered article number is a valid number (9).
4. Fill out the serial number of the lamp (10).
5. Click Reset (11).
Image 6-11
Reset lamp info, new lamp
For a used lamp, how to set back the original values?
1. While the Lamp information window is displayed, click on Change lamp (1). (image 6-12)
A Reset lamp parameters window opens (2).
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2. To get history of the used lamps, click from history (3).
The Reset lamp history selection window opens (4).
3. Click on Select (5) to display a list of possible lamps (6).
4. Select the desired lamp (7) and click OK (8).
The article number and serial number of the selected lamp is added to the Reset lamp parameters
window (10). The lamp run time and number of strikes of this lamp are added in Lamp parameter
preview (12).
5. The lamp parameters can be edited by the user under personnel maintenance and responsibility. If you
want to change these parameters, check the check box in front of Edit lamp parameters (11).
The current parameter fields become active (12).
6. Click in an input field and change to the desired value.
7. Click Reset lamp (13).
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Image 6-12
Reset lamp info, used lamp
6.2.4
Lamp recovery
Only for DP2K-C series and DPxK-B series.
About lamp recovery
When there was an external power failure and the power is coming up again, the projector lamp starts up
again in the same state as before the power failure.
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The projector software has to know if the projector must remember its recovery settings.
About the use of an UPS system
When the projector is connected to an UPS system the electronics remains powered during an external
power failure. The lamp power supply is down and the lamp is out. When the external power is coming
up again, the lamp power supply starts again and the lamp starts in the same state as before the power
failure.
This UPS system reduces the restart of the complete system significantly.
As the projector software has to know if an UPS system is connected or not, a check box must be checked
in the lamp recovery window.
How to setup
1. While in Installation, click Lamp and then click Lamp recovery button (1). (image 6-13)
The Lamp recovery window opens (2).
2. To activate the lamp recovery mode, check the check box next to Lamp recover mode.
3. When the projector is connected to an UPS system, check the check box next to UPS installed.
Image 6-13
Lamp recovery
6.2.5
Linked lamp output
6.2.5.1
About linked lamp output
Goal
When 2 projectors are projecting on the same screen, e.g. for projecting 3D images, then it necessary
that both projectors are using the same light output, otherwise a difference in brightness will be visible
between both images.
To obtain this goal, one projector will be set as master and this master will manipulate the target CLO
value of the slave so that the lamp output will be aligned between both projectors. When the lamp output
of the master changes, then the lamp output of the slave will follow.
6.2.5.2
Set up of the master projector
How to setup
1. Click on Linked lamp output (1). (image 6-14)
The Linked Lamp output window opens (2).
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2. To set the projector as master, check the check box in front of Is master projector (3).
3. Click on the up down control (4) next to Master CLO target until the desired value is reached and click
then on Set target now (5).
4. To set the slave CLO IP address, click on Change. (6)
The Slave IP address window opens.
5. Fill out the IP address (7a) and click OK (10)
or click on Device scan (7b).
When Device scan is used, all projectors on the network are displayed in Projector on Network window.
6. Click on the IP address of the slave projector (8) and click OK (9).
The IP address will be filled out as slave IP address.
7. Click OK on the Slave IP address window (10).
Image 6-14
Linked lamp output
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6.3
2D Color calibration
Overview
•
•
•
•
•
6.3.1
Introduction to Color Calibration
Color path selection
Color Correction Process
Color Measuring
Verifying the colors after correction
Introduction to Color Calibration
Overview
The color coordinates for the projected primary colors must be measured on the screen. The values can
be different than those originally inside the projector due to reflection on the screen or due to the influence
of the glass between the projection booth and the theatre and even the projected colors are different from
setup to setup.
These measured color coordinates are references for the projector and will be entered so that the projector
knows how its colors are projected on the screen.
This reference measuring, together with the delivered gamut file of the film will introduce a color correction
so that the film will be projected with the correct color settings.
6.3.2
Color path selection
Overview
For color calibration of a 2D file, select single (default).
6.3.3
Color Correction Process
Step to be taken
1. Measuring of the color gamut of the projector.
2. Select a target color gamut file or upload a target color gamut file.
3. Verify the colors on screen after correction (optional step).
While executing step 2, the previous color corrections on the projector will be removed.
3D—LUT tables are bypassed.
When standard processing is selected the cinema color correction is not valid. The
active TCGD data is not taken into account.
6.3.4
Color Measuring
CAUTION: Set anamorphic lens factor to 1.0 before starting the color measuring.
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How to measure
1. Click on Measure Native Colors (1). (image 6-15)
The Color Gamut Measurement window is displayed showing the current color values (2).
2. Set the Color path selection. Click on the drop down box and select Single.
3. Select a color by clicking on the color name (3). (image 6-16)
A loading color test pattern message will be displayed. After a while, the selected color will be projected
without any color correction on the screen.
The selected input fields of that specific color becomes white (4).
4. Measure the color coordinates for that specific color.
When single was selected, measure the x and y coordinate and enter in the white input field.
Note: Enter just the digits of the decimal value.
5. Repeat this procedure for the other colors and for white by starting at step 3.
6. Do you want to use the color calibration values in a macro file?
If yes, press Save to file (5).
The Save Color Gamut measurement window opens (6).
Enter a name in the Filename input field (7) and press Save (8). (image 6-17)
If no, continue with step 7.
7. To use the measured values immediately, press now Apply and Exit .
Note: It is still possible to return to the previous coordinates by clicking Cancel.
The measured values are written to file and become active.
8. Set the anamorphic lens factor back to its original value.
Image 6-15
Startup color gamut measurement
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Image 6-16
Measure coordinates
Image 6-17
Save coordinates to file
6.3.5
Verifying the colors after correction
CAUTION: Set anamorphic factor to 1.0 before verifying the colors after correction.
Overview
The color coordinates of the projected image after correction can be verified by measuring the coordinates
on the screen again. The measured values should be the values as indicated on the interface.
This part of the color correction procedure is optional.
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How to verify
1. Click on Verify Corrected Colors (1). (image 6-18)
The verify colors window opens (2)).
2. Set Color path selection by selection Single (default).
3. Select a color button.
A loading message will be displayed.
The selected color is displayed on the screen with color correction.
4. Measure the coordinates with a colorimeter on the screen and check with the values below the color
button.
Note: This only allow to verify TCGDs that differ only with gain adjustments with the same color targets.
5. Repeat this procedure for other colors, starting by step 3.
6. When finished, click on Remove Color.
A remove color pattern message will be displayed.
The color pattern is removed.
7. Set the anamorphic lens factor back to its original value.
Image 6-18
Verify colors
6.4
3D Color calibration (single calibration)
About single calibration
Single calibration is used when the same color calibration file will be used for the left and the right eye.
If the 3D color calibration with a color-wheel system is handled by the server (typically
Dolby3D calibration) then the projector should use the normal 2D calibration (nominal).
If the 3D color calibration is handled by the projector, then you should use this procedure with “dual calibration”
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6.4.1
Measured colors single 3D mode
How to measure
1. Click on Measure Native Colors (1).
The Color Gamut Measurement window is displayed showing the current color values. (image 6-19)
2. Set the Color path selection. Click on the drop down box and select Single 3D (non-colorwheel) (2).
The Color Gamut Measurement window changes. 3D file activation becomes available.
3. Load a 3D file (3). Click on Load 3D file button to open a browser window. Browse to the desired file
location and select the file. Click Open.
Selected 3D file is activated.
4. Verify frame multiplication ratio and modify when necessary the test pattern frequency.
5. Select a color by clicking on the color name (4).
A loading color test pattern message will be displayed. When loading a test pattern it will automatically
load the 3D file that was selected, activating 3D output. After a while, the selected color will be projected
without any color correction on the screen.
The selected input fields of that specific color becomes white (4).
6. Measure the color coordinates for that specific color (5).
When single was selected, measure the x and y coordinate and enter in the white input field.
Note: Enter just the digits of the decimal value.
7. Repeat this procedure for the other colors and for white by starting at step 5.
8. Click Apply and Exit to automatically apply the values.
Click Save to file to save into any desired file. A browser window opens where you can enter the file
name. Click Save.
9. Go to Installation → Color calibration and click on Select target colors.
10.For Color calibration type, select single (dual calibration)
11.Select the TCGD file(s)
DC28_DCI_Xenon.TCGD
12.Click Apply and exit.
Image 6-19
Color gamut, measure colors
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6.4.2
Verifying the colors after correction
CAUTION: Set anamorphic factor to 1.0 before verifying the colors after correction.
Overview
The color coordinates of the projected image after correction can be verified by measuring the coordinates
on the screen again. The measured values should be the values as indicated on the interface.
This part of the color correction procedure is optional.
How to verify
1. Click on Verify Corrected Colors (1). (image 6-20)
The verify colors window opens (2)). (image 6-21)
2. Set Color path selection by selection Single 3D (non-colorwheel).
3. Load a 3D file. Click on Load 3D File button to open a browser window. Browse to the desired file
location and select the file. Click Open.
Selected 3D file is activated.
4. Select a color button.
A loading message will be displayed.
The selected color is displayed on the screen with color correction.
5. Measure the coordinates with a colorimeter pointing to the screen through the glasses and check with
the values below the color button.
Note: This only allow to verify TCGDs that differ only with gain adjustments with the same color targets.
6. Repeat this procedure for other colors, starting by step 4.
7. When finished, click on Remove Color.
A remove color pattern message will be displayed.
The color pattern is removed.
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Image 6-20
Verify colors
Image 6-21
Verify corrected color
6.5
3D color calibration with color wheel (dual calibration)
6.5.1
Introduction
Overview
3D color correction is used to calibrate 3D systems based on color-3D (typically Dolby3D). The correction
depends on the color space the movie is playing in. It is important to know the different configurations.
3D can be played from:
• HDSDI using the YCbCr color space
• IMB/IMS, ICMP using the XYZ color space
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Projector internal test patterns are using RGB color space.
To perform the 3D color calibration in the projector, and not in the server, we need to be able to calibrate
each eye separately. Therefor 2 sets of P7 coefficients must be provided, one for plane 1 (right eye) and
one for plane 2 (left eye)
Principle
Image 6-22
Measure for each color MCGD values for the left and the right eye through the respective left and right
eye glasses (use uncorrected colors).
Continue verifying calibration for the left eye and for the right eye. Use the test pattern with corrections.
6.5.2
Measured colors dual calibration
Take your regular 3D system file as reference. This file already contains the settings
relevant for your system.
Preparations
1. Activate your system’s 3D file. Go to Configuration → 3D and click on Activate 3D file. Select the
corresponding file to activate.
2. Go to Configuration → 3D and click on 3D settings.
Change L/R input Reference to None provided (1). (image 6-23)
3. Go to Configuration → 3D and click on Save.
Save the settings to a new file, DualCalibration.3D.
4. Go to Configuration → 3D and click Activate 3D file.
Select the new created file and click OK to activate.
5. If an integrated color wheel is used, go to Configuration → 3D and click on 3D - integrated colorwheel,
check Use integrated color wheel (2) and check for Color wheel insertion Automatic insertion (3).
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Image 6-23
3D settings
Measuring
1. Click on Measure Native Colors.
The Color Gamut Measurement window is displayed showing the current color values.
2. Set the Color path selection. Click on the drop down box and select dual (separate left/right eyes) (1).
(image 6-24)
The Color Gamut Measurement window changes. 3D file activation becomes available (2).
3. The calibration 3D file just created should be loaded. If the 3D file is not yet loaded, load a 3D file (3).
Click on Load 3D file button to open a browser window. Browse to the desired file location and select
the file. Click Open.
Selected 3D file is activated.
4. Verify frame multiplication ratio and modify when necessary the test pattern frequency.
Check also the integrated color wheel filter status. Wait until Servo locked is green (4).
5. Select a color by clicking on the color name (5).
A loading color test pattern message will be displayed. When loading a test pattern it will automatically
load the 3D file that was selected, activating 3D output. After a while, the selected color will be projected
without any color correction on the screen.
The selected input fields for right and left eye of that specific color becomes white.
6. Measure the color coordinates for that specific color through the right eye glass and enter the values in
the Right input fields.
Measure the color coordinates for that specific color through the left eye glass and enter the values in
the Left input fields.
7. Repeat this procedure for other colors, starting by step 5.
8. Save the measured values to files. Click on Save to file (6).
9. Enter a file name. (image 6-25)
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This file name will be used for the separate files for the right and left eye.
10.Click Save to save both files.
11.Go to Installation → Color calibration and click on Select target colors.
12.For Color calibration type, select dual (separate left/right eyes) (9). (image 6-26)
13.Select the TCGD file(s) (10).
DC28_DCI_Xenon.TCGD
When using different files for right and left, make sure that the color space is the same.
14.Click Apply and exit.
Image 6-24
Measure colors
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Image 6-25
Save measured colors to files
Image 6-26
Select TCGD files
6.5.3
Color verification
How to verify
1. Go to Installation → Color calibration and click on Color verification.
2. For Color calibration type, select dual (separate left/right eyes) (1). (image 6-27)
3. Click on a test pattern, e.g. Left eye White (2) and wait for the color wheel to be locked.
The Servo locked indication becomes green (3).
4. Measure the white point coordinates through left glass eye.
Measure the luminance through the left glass eye and save for later use. If you want to compensate for
brightness, see "Luminance compensation", page 133
5. Click on test pattern Right eye White.
6. Measure the white point coordinates through right glass eye.
Measure the luminance through the right glass eye and save for later use. If you want to compensate
for brightness, see "Luminance compensation", page 133
7. Compare left and right measurements to TCGD targets.
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Image 6-27
6.5.4
Luminance compensation
About
Depending on the 3D system, the luminance between each eye can vary by up to 20%. Luminance compensation will be needed.
To compensate the luminance between the left and right eye, 2 TCGD files will be used.
Note execute the procedure once for creating files for internal test pattern verification
using the DC28_DCI_Xenon.TCGD file and once for creating files for normal operation
mode using file DC28_XYZE_314_351.TCGD file.
Start with the internal test pattern verification and then continue creating the files for
normal operation.
How to compensate
1. The operator should first do a normal 3D dual calibration to know ow much luminance difference there
is (comparing luminance between left and right eye when verifying on the white test pattern, see "Color
verification", page 132, step 4 and 6.
2. Go to Installation → Color calibration and click on Select target colors.
3. For Color calibration type, select dual (separate left/right eyes) (1).
4. Click on Generate TCGD (2). (image 6-28)
The TCGD generation window opens (3).
5. Select the reference TCGD file from the local PC (use Browse local) or from the projector (use Browse
projector) (4).
Use DC28_DCI_Xenon.TCGD for projector test pattern verification (RGB).
Use DC28_XYZE_314_351.TCGD for server test pattern verification and for Normal operation (XYZ).
6. Enter the luminance difference via absolute values or via percentage (5). Check the corresponding
check box and fill out the values.
7. Create new TCGD files. The filename can be edited. Therefore, check the check box before Edit names
and edit the file names.
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Click Save to projector to save the files on the projector or Save locally to save the files on the local
PC (6).
8. Click Use new files to activate both files (7).
The luminance difference is compensated by using both different TCGD files.
For the projector test pattern verification, continue with the next procedure.
Image 6-28
Internal test pattern verification
1. The Set target colors window is filled out with the new created files.
2. Click Apply and exit (9).
3. Go to Verify Corrected colors.
The Verify Colors window opens.
4. Activate the correct 3D file. Wait until the Integrated color wheel filter status is Servo locked.
5. Click on a test pattern, e.g. Left eye White and wait for the color wheel to be locked.
6. Measure the white point coordinates through left glass eye.
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7. Click on test pattern Right eye White.
8. Measure the white point coordinates through right glass eye.
The left eye and right eye luminance should be equal !
6.5.5
3D Dual calibration with Macros
How to do
1. Open a macro for edit or create a new one.
2. Select the 3D extended pane (1). (image 6-29)
3. Next to MCGD and TCGD (for right eye), activate MCGD2 and TCGD2 and add the files for the left eye
(2).
4. Position the 4 files after the PCF file (3).
PCF file contains already plane 1 information. The MCGD and TCGD file will overwrite the info from
PCF file.
Image 6-29
Use the XYZ created TCGD files for normal movie operation from the IMB/IMS or ICMP.
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6.6
Automation
6.6.1
General purpose inputs configuration
What is possible
This interface enables the user to configure the automation system that is present inside the projector
(standard GPI configuration). The touch panel enables the user to couple a macro file to a rising edge or
falling edge on one of the inputs of the GPI connector (DB37).
GPI 1 and GPI 2 are reserved for 3D purposes and cannot be changed by the user.
GPI 1 : rising edge triggers the 3D L/R input reference. This reference indicates which
frame is Right and which frame is Left depending and the used polarity. For more info,
see 3D settings.
GPI 2 : rising edge triggers the 3D L/R display reference. It is used to specify which
frame of eye data is to be displayed during a specific display frame.
How to associate a macro
1. While in Installation, click on Automation.
The automation overview window is displayed.
2. Click on tab GPI configuration (1). (image 6-30)
3. Select the desired GPI to update the falling edge macro and/or the rising edge macro (2) and click on
Edit (3).
The macro association window opens (4).
4. Click Change next to falling or rising edge (5).
The select a macro window opens (6).
5. Select the desired macro file (7) and click OK (8).
The selected macro is added in the macro association window (9).
6. If necessary, repeat for the other edge and finally click Apply (10).
The associations are filled out in the automaton window.
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Image 6-30
6.6.2
Event GPO configuration
What can be done ?
When an event happens, e.g. lamp power on, a GPO can be set in certain state. The output of this GPO
can be used to trigger processes in the theatre or control room.
How to set up
1. While in Installation, click on Automation.
The automation overview window is displayed.
2. Click on tab Event GPO configuration (1). (image 6-31)
3. Select the desired event (2) and click Edit (3).
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The GPO association window opens (4).
4. Click on the drop down box next to GPO and select the desired GPO (5).
5. Click on he drop down box next to GPO action and select the desired action (6).
The selected action is the action the GPO will take when the associated event happens.
6. Click Apply to make the association (7).
The GPO name and GPO action are added on the event line.
Image 6-31
Events overview
Lamp
Lamp
aftercool
Lamp
emergency
On power on: GPO signal can be set to specific state.
On power off : Same GPO signal can be switched to a different state.
On start : GPO state can be switched at the start of the after cooling period.
On stop : Same GPO state can be switched to a different state when the after cooling
period is finished.
On raise :GPO state can be set to a specific state when a lamp emergency happens.
Error
On clear : Same GPO state can be reset to a specific state when the lamp emergency
is cleared.
On raise : GPO state can be set to a specific state when an error happens.
Warning
On clear: Same GPO state can be reset to a specific state when the error is cleared.
On raise : GPO state can be set to a specific state when a warning happens.
On clear : Same GPO state can be reset to a specific state when the warning is cleared.
Notification
On raise : GPO state can be set to a specific state when a notification happens.
On clear : Same GPO state can be reset to a specific state when the notification is cleared.
About :
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Error : a show stopping event happens on the projector.
Warning : show can continue but a technical intervention will be necessary to prevent an error.
Notification : no show stopping event, but a maintenance of the projector will be necessary in the very
near future.
6.6.3
GPO status
What can be done ?
With the GPO status tab, the automation systems triggered by a GPO can be tested. The state of the
selected GPO can manually be changed between high, low or continuous toggle.
GPO 1, GPO 2 and GPO 3 are reserved and cannot be toggled by the user.
How to change the status
1. While in Installation, click on Automation.
The automation overview window is displayed.
2. Click on tab GPO status (image 6-32)
Image 6-32
GPO status
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6.7
Advanced settings
Overview
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•
•
•
•
•
•
•
•
6.7.1
Set up of the internal clock
File manager
File management, cloning
Restoring a clone file
Lens selection (parameters)
Lens homing and return
Refill mode
External exhaust fan selection
Image orientation
Set up of the internal clock
How to set
While in the Advanced tab page:
1. Click on Internal clock (1). (image 6-33)
The Projector internal clock window opens.
2. Select your time zone. Click on the drop down box and select the corresponding zone (3) .
3. If you want to use the daylight saving time, check the check box in front of Day light saving (4).
4. A clock offset can be set of maximum 6 minutes (5). Click on the drop down boxes and select the
desired value.
5. Click Apply all (6).
Or,
click OK to set the new time and to close the window at the same time.
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Image 6-33
Internal clock
6.7.2
File manager
Overview
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•
•
•
•
•
•
6.7.2.1
Introduction
Activating the file manager
Changing the view
Create new local folder
Refresh folder
Delete a file or folder
File upload
File download
Introduction
Overview
The file manager allows to copy files from a local computer to the projector file system or from the projector
file system to a local computer.
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6.7.2.2
Activating the file manager
How to activate the file manager
1. While in Installation, click on Advanced.
The Advanced overview menu is displayed.
2. Click on File manager. (image 6-34)
The File manager window opens.
Image 6-34
File manager startup
6.7.2.3
Changing the view
How to change the view for Projector files
1. Click on the drop down box just below Projector files and select the file type to be displayed. (image 6-35)
The content of the list changes to the selected file type.
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The following file types are possible:
Mode
Explanation
CSC
Color Space Converter
Defines the Color Space to be used. It can be RGB or YcbCr.
TCGD
Target Color Gamut Data
These files defines the Target Color Gamut. For each use case, it is possible
to select a ’Target’ Color Gamut File, which defines the color gamut values for
that specific use case.
Together with the measured color coordinates of the projector, the corrections for
the projector are calculated so that the color gamut of the use case is reached.
LUT-DG
De-Gamma Lookup table.
LUT-CLUT
Complex LUT lookup table.
PCF
Projector Configuration File. It contains all data needed to display a certain
source as intended by the user.
This file includes :
• LUT-CLUT data
• LUT-DG data
• Color Space Convertor data
• Target Color Gamut data
• Input data
MCGD
Measured color Gamut Data
This file contains the measured color gamut data (color reference values) for a
specific projector installation. This type of file can be created with the ’measure
color gamut’ function in the color gamut tab.
CSC-P7
Color Space Convertor – P7
Normal projector use has the CSC-P7 values calculated based on MCGD and
TCGD parameters. Therefore, downloading CSC-P7 values is typically done for
debug purposes, rather than normal operation.
INPUT
Input files contain information about the input:
Source selection
• Port 292-A Source Type and Packing
• Port 292-B Source Type and Packing
• Port 292-Dual Source Type and Packing
• Port DVI-A Source Type and Packing
• Port DVI-B Source Type and Packing
• Port DVI-Dual/Twin Source Type and Packing
Color spacing
Field bid and field dominance info
LUT-CLUT and LUT-DG information
3D
3D settings
• Frame Rate Multiplication
• 3D Control commands (All)
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Mode
Explanation
SCREEN
Screen presentation configuration
These type of files include:
• Resizing information
• Letterboxing information
• Masking information
• Anamorphic factor of projector lens information
All information in the SCREEN file can be set with the Resizing, Masking and
Lens Type interface.
MACRO
Macro files
Macro files contain a sequence of commands that need to be executed when
executing the macro file.
PNG
Portable Network Graphics files
These files are typically used as test patterns.
LENS
Lens data file.
Stores information about the lens adjustment in a typical setup.
LSC
Light sensor calibration file
Stores information about the calibration setting according the light output for a
certain type of screen.
Image 6-35
File selection
6.7.2.4
Create new local folder
How to create
1. Click on the drop down box, select the drive and browse to the desired location (1). (image 6-36)
2. Click on the new folder icon (2).
A New folder name window opens (3).
3. Enter a new name for the folder (4).
4. Click on Apply (5).
The new folder is created.
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Image 6-36
Create new folder
6.7.2.5
Refresh folder
How to refresh
Click on the refresh icon (
6.7.2.6
) on the local side or on the Projector side to refresh the current folder.
Delete a file or folder
How to delete
1. Click on a file or folder to select.
2. Click on the delete icon.
A confirmation message opens.
3. Click Yes to really delete the selected file or folder.
6.7.2.7
File upload
What can be done?
A file on the computer can be uploaded to the projector. Only the file type which is selected in Projector
files can be uploaded. E.g. if you have to upload a PCF file, then select first PCF files in Projector files.
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How to upload a file
1. While the File manager window is open, click on the drop down box (1) and browse to the file to be
uploaded (2). (image 6-37)
2. Click on the drop down box in Projector files and select the corresponding file type (3).
3. Click on the arrow pointing to the right (4).
The file is uploaded from its original location to the projector file system.
Image 6-37
File upload
6.7.2.8
File download
What can be done?
A typical file on the projector file system can be downloaded to the computer.
How to download
1. While the File manager window is open, click on the drop down box below projector to select the desired
file type (1). (image 6-38)
The list of possible files opens.
2. Select the file you want to download (2).
3. On the local side, click on the drop down box below Local files and select the location to store the file
(3).
4. Once a location is selected, browse to the desired folder (4).
5. Click on the arrow pointing to the left.
The projector file is downloaded on the selected medium.
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Image 6-38
Download a file
6.7.3
File management, cloning
Overview
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•
•
•
•
•
•
•
6.7.3.1
Introduction
Start up the cloning
Create a Basic clone file
Create an individual preset clone
Create a clone for a typical file type
Full backup clone
Backup clone TI board only
Backup clone Barco controller only
Introduction
Overview
Users with multiple installations want to setup these installation in the same way. The same macros linked
with the same buttons, etc. Therefore it is handy to setup one system and then to make a copy of the
created macro files with all its links. This is called cloning.
Also, before changing the Input and Communication interface, make a clone of the specific settings so
that these settings can be restored in a new unit.
A clone file can be restored on identical projectors.
Different options are available to create a clone file:
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•
Basic cloning with a preset clone mode: all presets (macros) that are linked to a button and the files
the presets are pointing to, including the position on the touch panel and local keypad are zipped in
the clone file. Setup specific files are normally not included in the zip file.
Advanced cloning, individual preset clone: only one specific preset (macro) and the files the preset is
pointing to is included in the zip file.
Advanced cloning, specific file type: clones all files of a specific file type. E.g. clone of all PCF files.
Advanced cloning, individual files: clones specific files of different types you want to clone.
Full backup clone, clones every setting and file of the projector.
Full backup, backup clone TI board only.
Full backup, backup clone Barco controller only.
•
•
•
•
•
•
6.7.3.2
Start up the cloning
How to start up
1. While in Installation, click on Advanced.
2. Click on Cloning. (image 6-39)
The Projector cloning window opens.
Image 6-39
Startup file cloning
6.7.3.3
Create a Basic clone file
What can be done ?
All presets (macros) that are linked to a button and the files these presets are pointing to, together with its
position on the keypad and/or touch panel are copied in a zip file. By default, projector specific files are
not included in the zip file. These files can be included if desired so that a restore on the same projector
is possible.
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How to make a basic clone
1. Check the radio button next to Create a clone file from the projector and click on Next>. (image 6-40)
2. Check the radio button next to Preset clone and click on Next>.
The software gathers all presets, the pointed files and the locations and display it for confirmation.
By default, setup specific files will not be included in the clone file.
3. Do yo want to include setup specific files?
If yes, Check the check box in front of Clone setup specific settings and click then on Next>.
A message is displayed. Sharing MCGD and SCREEN data is not recommended. Use it only for
backup purposes. (image 6-41)
If no, click immediately on Next> without checking the check box. (image 6-42)
In both cases, data will be retrieved and an overview is given from what is included.
The state:
- included : data is include in the clone file.
- not included : a pointer to the file is included but no data.
4. A default file name is given. To change this name, click Change (4). (image 6-43)
A browser window opens. A default file name is already filled out (5).
5. Browse to the desired location (6)
6. If you want to change the file name, click on it, select the file name and enter a new name with the
keyboard.
7. Click Save to accept the selected location and file name (7).
8. If you want to enter extra command, click in the command field and enter the command with the keyboard (8).
9. Click Create clone file > (9).
The clone file is created and stored on the selected location.
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Image 6-40
Basic cloning
Image 6-41
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Image 6-42
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Image 6-43
Create clone file
6.7.3.4
Create an individual preset clone
What can be done ?
An individual preset (macro) and the files it points to can be cloned in a single clone file. Projector specific
data is not included in the clone file.
How to make an individual preset clone
1. Check the radio button next to Create a clone file from the projector and click on Next> (1). (image 6-44)
2. Check the radio button next to Individual preset clone (2).
The individual preset clone window opens.
3. Click on Select (3).
The file selection window opens.
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4. Select the desired macro file out of the list (5) and click on OK (6).
The selected file is filled out in the selection window (6). Click Next> to display an overview of the
pointed files (7). (image 6-45)
5. Click Next> to start the clone file selection
6. A default file name is filled out. To change this file name, click Change (9). (image 6-46)
A browser window opens. A default file name is already filled out (10).
7. Browse to the desired location (11)
8. If you want to change the file name, click on it, select the file name and enter a new name with the
keyboard.
9. Click OK to accept the selected location and file name (12).
10.If you want to enter extra command, click in the command field an enter the command with the keyboard
(13).
11.Click Create clone file > (14).
The clone file is created and stored on the selected location.
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Image 6-44
Clone individual preset
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Image 6-45
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Image 6-46
Create individual clone file
6.7.3.5
Create a clone for a typical file type
What can be done ?
All files with a specific extension can be cloned in a clone file. For projector specific files, it is recommended to restore these files only on the same projector.
How to make clone file
1. Check the radio button next to Create a clone file from the projector and click on Next> (1). (image 6-47)
2. Check the radio button next to File type clone (2).
The file type selection window opens.
3. Click on the drop down box (3) and select the desired file type out of the list (4).
An overview of the files is displayed.
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4. Click Next> to start the clone file selection (5).
5. Click Change (6). (image 6-48)
A browser window opens. A default file name is already filled out (7).
6. Browse to the desired location (8)
7. If you want to change the file name, click on it, select the file name and enter a new name with the
keyboard.
8. Click OK to accept the selected location and file name (9).
9. If you want to enter extra command, click in the command field an enter the command with the keyboard
(11).
10.Click Create clone file > (12).
The clone file is created and stored on the selected location.
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Image 6-47
Clone typical file type
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Image 6-48
File name selection
6.7.3.6
Full backup clone
What can be done ?
All settings and files in the projector are included in the full backup clone. This full backup clone can be
restored on the same projector after a service action.
How to make a backup clone
1. Check the radio button next to Create a clone file from the projector and click on Next> (1).
2. Check the radio button next to Full backup clone and click on Next> (2). (image 6-49)
List of all files and setup specific files is given.
3. Click Next (3)
The files are retrieved.
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4. Click Next (4)
The file location window opens. A file name is already proposed.
5. If the location is not the desired one, click Browse (5). (image 6-50)
A Save as window opens (6). Select the desired location and change the name. Click Save.
6. Click Create clone file (8).
The clone file is created and stored on the selected location.
7. Click Finish to terminate the backup procedure.
Image 6-49
Full backup clone
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Image 6-50
File location selection
6.7.3.7
Backup clone TI board only
What can be done ?
All files and settings stored on the TI board are added in this specific backup. These files can be restored
when the TI board is replaced during a service intervention.
How to clone a TI board
1. Check the radio button next to Create a clone file from the projector and click on Next> (1). (image 6-51)
2. Check the radio button next to Backup clone TI board only and click on Next> (2).
List of all files and setup specific files is given.
3. Click Next (3).
The information is gathered
4. Click Next to open the file location window (4).
A file name is already proposed.
5. If the location is not the desired one, click Browse (5). (image 6-52)
A Save as window opens (6). Select the desired location and change the name. Click Save.
6. Click Create clone file (8).
The clone file is created and stored on the selected location.
7. Click Finish to terminate the backup procedure.
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Image 6-51
Cloning TI board
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Image 6-52
File location selection
6.7.3.8
Backup clone Barco controller only
What can be done ?
All files on the Barco controller board are included in the backup.
How to clone the Barco controller
1. Check the radio button next to Create a clone file from the projector and click on Next> (1). (image 6-53)
2. Check the radio button next to Backup clone Barco board only and click on Next> (2).
List of all files and setup specific files is given.
3. Click Next (3).
The information is gathered
4. Click Next to open the file location window (4).
A file name is already proposed.
5. If the location is not the desired one, click Browse (5). (image 6-54)
A Save as window opens (6). Select the desired location and change the name. Click Save.
6. Click Create clone file (8).
The clone file is created and stored on the selected location.
7. Click Finish to terminate the backup procedure.
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Image 6-53
Cloning Barco controller files
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Image 6-54
File location selection
6.7.4
Restoring a clone file
What can be done ?
A clone file can be restored on the same projector or on a projector of the same type. If some components
in the clone file already exist on the projector, then the software will ask to overwrite the existing file.
How to restore
1. While in Installation, click on Advanced and then click on Cloning.
2. Check the radio button next to Apply a clone file to the projector (1) and click on Next>. (image 6-55)
The file selection window opens.
3. Click on Select (2).
A browser window opens.
4. Browse to the file location and click on the desired file (3). click Open (4).
The file is loaded and the and the file comment is visible.
5. Click on Apply clone file> (5).
An overview of all files in the clone file is displayed.
6. Click Next>.
The restore starts. Each time it finds a file which is already on the projector, it asks to overwrite or not.
- Yes : projector file will be overwritten with the clone file.
- No : projector file remains on the projector, clone file will be ignored.
7. Click Finish to terminate the restore process.
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Image 6-55
Restore clone file
6.7.5
Lens selection (parameters)
What must be done?
The software must know the article number of the used lens in the current installation so that it can enter
the correct lens parameters.
If the text in the Lens parameters window is grayed out, unlock the lens (Configuraton
> Lens > Lens settings) to enable it.
How to enter the lens
1. While in the Advanced tab page, click on Lens parameters (1). (image 6-56)
The Lens parameters window opens (2).
2. Click on Change (3).
The Lens selection window opens (4).
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3. Click on the article number (5) of the current installed lens and click OK (6).
The Lens parameters window returns with the selected lens information filled out (7).
4. Click Close to enter the lens parameters (8).
Image 6-56
Lens selection
6.7.6
Lens homing and return
If the text in the Lens parameters window is grayed out, unlock the lens (Configuraton
> Lens > Lens settings) to enable it.
CAUTION: Prior to performing lens homing and return, make sure the mechanical
lens locking system on the lens is released. See Installation manual R59770703 or
R59770704.
About lens homing
Homing the lens and return at any time is possible.
To access the homing function, select Lens parameters (1) to open the Lens parameters window (2).
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Image 6-57
Lens homing
To home the lens at anytime, click on Start (3).
Each time a lens is manipulated e.g. removed and inserted in a projector, or a new one is inserted, it
needs to be homed and returned.
The home and return functions home the lens to a reference point and then return it to its original position.
The projector will home and return automatically, at boot time, when it has lost its reference point.
Lens home history
To view the last performed action, click on History (1).
The Lens home and return history window opens and indicates the lens, time and date of last execution
and the status of that execution.
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Image 6-58
Lens homing, last performed action
6.7.7
Refill mode
What can be done ?
When the cooling liquid has to be refreshed, the refill mode must be used to activate only the cooling
pump. The rest of the projector is deactivated. After the refreshing is done, the projector can be set back
in normal operation mode.
Before starting the refill mode, the lamp must be off and cooled down.
How to handle
1. While in the Advanced tab page, click on Refill mode (1). (image 6-59)
The Refill mode window opens with the message that this mode must be used for refreshing the cooling
liquid (2).
2. Click on Activate the refill mode (3).
A question window opens (4). Before continuing, the lamp must be off and cooled down.
3. When all previous conditions are OK, click Yes to start the refill mode (5).
The Refill mode window opens again with the indication Refill mode active in red (6).
4. When cooling liquid refreshing is finished, click on Exit refill mode (7).
Projector returns to its normal operating conditions.
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Image 6-59
Refill mode
6.7.8
External exhaust fan selection
What is possible ?
The power to the external exhaust fan can be interrupted so that the fan is not in use.
How to make the selection
1. While in the Advanced tab page, click on Miscellaneous (1). (image 6-60)
The Miscellaneous window opens.
2. To use an external exhaust fan via the exhaust outlet, check the check box in front of Use external
exhaust fan.
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Image 6-60
External exhaust fan selection
6.7.9
Image orientation
What is possible ?
The image orientation can be changed from front projection (default) to rear projection and from a normal
image to an upside down image.
How to change the orientation
1. While you are in Advanced mode, click on Misc. settings (1). (image 6-61)
The Miscellaneous window opens (2).
2. Click on the drop down box and select the desired image orientation (3).
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Image 6-61
6.8
Functionality keys
6.8.1
Enter a single key
SNMP
Simple Network Management Protocol is the protocol governing network management and the
monitoring of network devices and their functions.
What can be done
Depending whether the option has been ordered, it is necessary to enter the key that has been delivered
with the projector. When the key is correctly entered, the option will be enabled. The following options
need a key : SNMP and 3D Infitec.
For the SNMP option, from the moment the key is entered the SNMP mechanism is enabled and a agent
will send alarms to a specific person when something goes wrong with the projector.
How to enter a key
1. While in the Advanced tab page, click on Enter functionality keys (1). (image 6-62)
The functionality keys window opens with the current active keys (2).
2. Click in the corresponding key input field and select the current setting (3).
3. Enter the key exactly as indicated on your registration card (use the simulated keyboard).
Note: Input is not case sensitive.
4. Click on Save (4).
A check window appears to confirm your key entry (5).
5. When OK, click Yes (6).
The option becomes available. Valid key is indicated next to the option (7).
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Image 6-62
Enter a key
Delete a single key
1. While in the Advanced tab page, click on Enter functionality keys (1). (image 6-63)
The Functionality keys window opens with the current active keys (2).
2. Click on Delete next to the key which must be removed (3).
A question message is displayed to ask if you are sure to delete (4).
3. Click Yes to delete the key (5).
Click No, cancel this action if you want to keep the key installed.
When Yes is clicked, the key will be removed and all values are set to zero (6).
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Image 6-63
Delete a key
6.8.2
Request for new keys
What can be done ?
When changing the Input & communication unit, a code must be entered before you can continue using
your projector. This code contains the run time and the different keys necessary for your projector. This
unique code can only be generated by Barco. Therefore, copy the UN code and send it to Barco.
How to enter a new PM code
1. While in the Advanced tab page, click on Edit functionality keys (1). (image 6-64)
The functionality keys window opens with the current active keys (2).
2. Copy the unique UM code and send this code to Barco (3).
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This code contains the serial number and the installed keys. A new code will be generated by Barco.
3. When the new code is arrived, go back to the Functionality keys window. Click first the Shift button and
then double click on the word serial number.(4)
The programing mode window opens (5).
4. Enter the new code exactly as you received it (6) and click Program now (7).
The new serial number and keys are activated.
Image 6-64
Entering the PM code
6.9
SNMP configuration
SNMP configuration start up
1. While in the Advanced tab page, click on SNMP configuration. (image 6-65)
The SNMP configuration window opens.
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Image 6-65
SNMP configuration
Management System address to receive traps, add address
1. Click on Add
The IP address input window opens.
2. Enter the IP address of the management server.
3. Click on OK to activate.
The new server is added to the list of management servers.
Trap resend interval
Time between two traps to be send to the management servers. This time is set in minutes and can be
different for Non critical trap and Critical traps.
To change the time, click on the up down control of the spin box of the corresponding trap type until the
desired interval is reached.
Trap type
SNMP exists in different versions. You have SNMP V1 and SNMP V2. The difference is basically the
format of the SNMP messages. Some management systems will support V1, others will support V2.
Depending on the management system used one should select V1 or V2 traps to be sent out to the management system.
To change the trap type, click on the combo box next to Trap type and select the corresponding type.
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Service mode
When service action should be done on the projector while the projector is running, check the radio button
before Activated. SNMP alarms generated during the servicing time will be blocked so that no unnecessary SMS or E-mails are sent to the control room.
Once the servicing action is finished, check deactivated again. SNMP alarms can be sent out again.
If the services is not disabled again within 6 hours, the SNMP agent will automatically disable this function
so that SNMP alerts can be sent out.
System location
To add the location of the system, click in the input field next to System location and enter a location with
the keyboard.
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7. MEDIA SERVER
Overview
•
•
•
•
•
•
•
7.1
About Media Server
Content Ingest from one ICMP to another
Installation
Player
Automation
Maintenance
About
About Media Server
Introduction
Barco Communicator’s Media Server pages can be used to set all parameters of the ICMP (Integrated
Cinema Media Processor) Media Server during installation or maintenance stages.
The Player pages are used to set the player, audio and scheduler settings.
On the Automation pages, automation devices and automation cues can be configured.
7.2
Content Ingest from one ICMP to another
Overview
The content ingest from an ICMP to another ICMP is based on an FTP protocol via a network. Normally
there is an FTP server available in all ICMPs with:
•
•
•
login : ftpcontent
password : icmp
port : 43750 or 21
Communicator
(Web) Commander
Projector A
Projector B
ICMP B
(server)
ICMP A
(client)
LAN 1
LAN 1
Local network A
Local network B
Image 7-1
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It is possible to use the IP address of the projector to transfer data but it is recommended to use a dedicated
network (data) in order to have a better bandwidth.
The following steps must be taken:
on the server (ICMP B)
1. Use Communicator to set a new IP address (see "Global settings, Board IP address 1 and 2", page
182)
on the client (ICMP A)
1. Use Communicator to set a new IP address (see "Global settings, Board IP address 1 and 2", page 182
2. Use Communicator to add a new device (see "Server settings, add device", page 187)
- Server name: give a name that will be used by the user to identify the source of the content in the
ingest module in (Web)Commander.
- Protocol: FTP
- Hostname/IP: give the IP address of the ICMP B (server)
- Port: 43750
- Login: ftpcontent
- Password: icmp
- Path: /
3. Use Web Commander or Commander to ingest content via Ingest module. See Web Commander’s or
Commander’s user guide for more information.
7.3
Installation
Overview
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
7.3.1
Global settings, auditorium name
Global settings, host name
Global settings, Board IP address 1 and 2
User settings, add user
User settings, edit user
User settings, delete user
User settings, UI settings
Server settings, overview
Server settings, add device
Server settings, modify device
Server settings, delete device
License settings, overview
License settings, add license
License settings, view license
License settings, delete license
Global settings, auditorium name
About the auditorium name
The name of the auditorium as it will be displayed in user interface (Web Commander and Commander
app)
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How to add or modify the name
1. While in Installation, click on Global setting. (image 7-2)
2. Click Edit button next to the Auditorium name field (1).
The Auditorium name edit box appears (2). If there is already a name, this name is filled out and
selected.
3. Enter a new auditorium name (3).
4. Click OK (4).
The new entered name will be displayed in the Auditorium name field (5).
Image 7-2
Auditorium name
7.3.2
Global settings, host name
About the host name
The host name is the name assigned to the ICMP to identify the device in the theater network.
Do not use the same host name for multiple devices.
How to add or modify the host name
1. While in Installation, click on Global setting.
2. Click Edit button next to the Host name field. (image 7-3)
The Host name edit box appears. If there is already a name, this name is filled out.
3. Select the name and enter a new host name.
4. Click OK.
The new entered name will be displayed in the Host name field.
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Image 7-3
Host name
7.3.3
Global settings, Board IP address 1 and 2
About Board IP address
The ICMP has 2 TCP/IP based network interfaces which can be used for communication with all equipment in the booth for automation, content ingest, etc... but it needs to be on different IP scheme.
Image 7-4
Each of them can use an automatic generated IP address or a fixed IP address.
The following settings can be made:
• DHCP : can be activated to automatically obtain an IP address. Or it can be deactivated to set up an
manual IP address.
• IP address : assigned IP address to identify the network interface in the theatre network.
• Subnet mask : logical subdivision of the TCP/IP network.
• Default gateway : default router on the network that the software uses when an IP address does not
match any other routes in the routing table.
As the ICMP is inserted in the card cage, it shares the same IP address as the projector
via the connector at the back of the card. The current practice is to use that projector
address.
How to set an IP address
1. While in Installation, click on Global settings.
2. Click on the corresponding Edit button in Board IP address 1 or 2 (1). (image 7-5)
The Board IP address window opens with its current settings (2a or 2b).
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3. Do you want to use an automatically created IP address ?
If yes, check the check box next to Obtain an IP address automatically (DHCP) (3) and click OK (8).
If no, uncheck the check box next to Obtain an IP address automatically (DHCP) and continue with the
next step.
4. Click in the input field of the IP address and fill out the 4 fields.
Note: An address contains 4 octets with a maximum value of 255.
This must NOT be 0.0.0.0 for static IP-Address assignment
5. Click in the Subnet mask input fields and fill out the 4 fields as appropriate for the local subnet.
6. Click in the Default Gateway input fields and fill out the 4 fields. Set the Default-Gateway to the IP-Address of the router (MUST be on the local subnet!).
Note: This must NOT be 0.0.0.0.
If there is no router on the projector’s local subnet then just set this field to any IP-Address on
the subnet.
7. Click OK.
Image 7-5
7.3.4
User settings, add user
About users
Different users with different access levels to the ICMP functionality can be created.
The following levels can be configured:
• Monitoring: limited access, only for monitoring, consulting access.
• Projectionist: access to projection control in addition to the monitoring.
• Show Manager: defines shows and schedules.
• Administrator: full access to the screen management system configuration.
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A good practice is never erase the default users and immediately add users that will be
used locally during operation.
A limitation: The system will not save the changes if there is not at least one "Admin"
user type and a "Show Manager" user type in the pool of users.
How to add a user
1. While in Installation, click on User settings.
2. Click on Add (1). (image 7-6)
The Media server user management window opens (2).
3. Enter a Name (3) and password (4) and confirm the previous entered password (5).
Note: A password must contain at least 8 characters.
4. Add a role for the new user. Click on the drop down box and select the corresponding role (6).
The following roles are possible:
- Monitoring
- Projectionist
- Show Manager
- Administrator
Image 7-6
Add user
7.3.5
User settings, edit user
What can be done?
All user parameter (password and role) can be changed.
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How to edit user settings
1. While in Installation, click on User settings.
2. Select the user to edit (1).
3. Click on Edit (2). (image 7-7)
The Media server user management window opens (3). By default, the user name and the role can be
changed.
4. If you want to change the password, check the check box in front of Edit Password (4).
The Password and Confirm password fields become active.
5. Enter a new password and confirm this new password (5).
Change the role if necessary.
6. Click OK to confirm the changes (6).
Image 7-7
Edit user settings
7.3.6
User settings, delete user
How to delete
1. While in Installation, click on User settings.
2. Select the user to delete (1).
3. Click on Delete (2) (image 7-8)
The selected user is removed from the user list.
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Image 7-8
Delete user
7.3.7
User settings, UI settings
What can be done?
Communicator can block or allow downloading the ICMP certificate via Commander
How to block or allow
1. While in Installation, click on User settings.
2. Check or uncheck the check box before Allow Commander application to retrieve ICMP certificate (1).
(image 7-9)
Checked : Commander application is allowed to retrieve the ICMP certificate.
Not checked : Commander application is not allowed to retrieve the ICMP certificate.
Image 7-9
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7.3.8
Server settings, overview
Overview
The server settings window allows to configure the list of servers, remote directories and libraries where
the content is stored. All these assets will be called ’devices’.
Terms used in the server list.
DeReadable name of the remote device/server.
vice/Server
name
Type/Protocol
Protocol used for communication and transfer with the remote device / server:
• FTP: File Transfer Protocol
• NFS: Network File System (for Unix like systems)
• SMB: Server Message Block (for Windows and Unix like systems using Samba)
IP/Hostname IP address of the remote device/server in the theater network.
Path/Remote
path
Login
Path where the contents are stored on the remote device/server.
Password
Password used by the ICMP to establish communication with the remote device.
Parameters
Parameters used by the ICMP to establish communication with the remote device.
7.3.9
Login used by the ICMP to establish communication with the remote device.
Server settings, add device
How to add
1. While in Installation, click on Server settings.
2. Click on Add device (1). (image 7-10)
The Server device configuration window opens (2).
3. Enter a device name (3), select a protocol by clicking on the drop down box (4), enter the hostname or
IP address (5), provide the login (6) and password (7).
4. Enter the path to the device (8) and click on Test to test connection (9).
5. Enter the necessary parameters (10). When entering multiple parameters, separate each parameter
with ’;’.
6. Click OK to add (11).
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Image 7-10
Add device
7.3.10 Server settings, modify device
How to modify
1. While in Installation, click on Server settings.
2. Select a device in the device list. (image 7-11)
3. Click Edit device.
The Server device configuration window opens (2). The fields are all filled out.
4. Modify the necessary fields.
5. Click OK to update the modification in the server list.
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Image 7-11
Edit devce
7.3.11
Server settings, delete device
How to delete
1. While in Installation, click on Server settings.
2. Select the device to delete in the server list (1). (image 7-12)
3. Click Delete device (2).
The selected device is removed from the list.
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Image 7-12
Delete device
7.3.12 License settings, overview
Overview
License files are sometimes necessary to playback content on the player. These files can limit the playback period and device.
Terms used in the license list:
License
License name
Validity
window
Status
Validate from to
status of the license
7.3.13 License settings, add license
How to add
1. While in Installation, click on License settings.
2. Click Add license. (image 7-13)
A browser window opens.
3. Browse to the license file and click Open.
The file is uploaded. A message is displayed.
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Image 7-13
Add license
7.3.14 License settings, view license
How to view
1. While in Installation, click on License settings.
7.3.15 License settings, delete license
How to delete
1. While in Installation, click on License settings.
2. Select a license file to delete (1). (image 7-14)
3. Click Delete license (2).
The license is removed from the list. A message will be displayed.
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Image 7-14
Delete license
7.4
Player
Overview
•
•
•
•
Player settings
Player Audio channel, edit
Player Audio channel, upload
Player, scheduler settings
7.4.1
Player settings
About the audio settings
Audio delay
(ms)
Audio output
frequency
(kHz)
Audio delay is used to correct the synchronization between sound and picture. This
delay can be positive or negative.
Allows to set the sound frequency (48 KHz- 96 KHz) for the audio output. The default
value is 48 KHz
How to modify
1. While in Player, click on Player settings.
2. Click on Edit (1). (image 7-15)
The Player settings edit window opens (2).
3. To modify the Audio delay, click on the slider and move the slider to the desired position (3).
Or,
click on the input field next to Audio delay and enter the desired delay.
Or,
click on the up down control until the desired delay is obtained.
4. Select the Audio output frequency by clicking on the drop down box and selecting the desired value (4).
5. Click OK to activate the new settings (5).
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Image 7-15
7.4.2
Player Audio channel, edit
About audio channel
The audio content in digital cinema is a multichannel sound system which can produce spatial sound
signals to reproduce a sense of realism. Each channel is dedicated to a specific speaker.
The audio channel page allows to map the audio channels (content) on the audio output (AES outputs of
the ICMP).
Within the content, audio channels are identified by labels (e.g. L, R, C…) according to predetermined
standards (SMPTE 5.1, SMPTE 6.1 ...), or by default labels (CH01, CH02 …). To assign an audio channel
to an AES audio output, the desired label must be add to the output channel. Several input labels can be
assigned to an AES audio output because a different source refers to different labels for input channels
(e.g. “L”, “CH01”). This will not lead to any conflict where two or more input channels from one source are
assigned to the same output. Also note that an input channel could be assigned to several outputs if the
user wants to clone that channel.
The ICMP has 16 AES audio output channels but all outputs must be activated. An optional attribute is
used to indicate whether the AES output channel is physically connected or not. This is currently mainly
informative for technicians.
Several standards are available by default, but via Upload input configurations it is possible to add more.
An interested user might contact his Barco support representative to obtain those files.
The units are leaving the factory preset for Standard channel mapping. These mapping
is only changed in rare occasions or for troubleshooting reasons.
How to modify Audio Channel parameters
1. While in Player, click on Audio channels.
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2. Click Edit (1). (image 7-16)
The Audio channel setting edit box appears (2).
3. Check the checkbox before an output to indicate that this output is enabled (e.g. AES1) (3).
When not checked, the output is disabled.
4. Click the Edit icon (4) next to the AES output to edit.
The Channel label edit box appears (6).
5. Select one or more labels (6). Inconsistent choices are automatically hidden.
6. Click OK to activate the selection (7).
7. To edit other outputs, repeat from step 3.
8. Once configuration is finished, click OK to activate (8).
The modified configuration is displayed in the Audio channel page.
Image 7-16
Audio channels
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7.4.3
Player Audio channel, upload
About upload
A new standard can be uploaded via an upload xml file. A new upload will be shown as a new column in
the channel list.
How to upload
1. While in Player, click on Audio channels.
2. Click Upload input configurations (1). (image 7-17)
A browse window Upload input configuration opens (2).
3. Browse to the desired input configuration file (3). This file is based on an xml format.
4. Click Open (4).
The new loaded standard is displayed in the Audio channel page.
Image 7-17
Upload audio channel configuraton
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7.4.4
Player, scheduler settings
About scheduler settings
Scheduler at
startup
The state of the scheduler when starting the projector.
•
•
Enabled : the player is controlled by the scheduler → Scheduler mode
Disabled : the player is manually controlled → Manual mode
Default value : Enable
Maximum
Maximum delay allowed for which the ICMP will attempt to start a scheduled show
delay allowed from its scheduled start time. This will be used in case the content player is busy and
(in mins)
cannot start the show at the scheduled time.
Preselection
delay (in
mins)
Default value : 10 minutes.
Based on this value, the ICMP will attempt to select a scheduled show in advance for
the given values. If the Player is busy, the ICMP shall retry the show selection every
minute from then.
Default value : 30 minutes
History length Length of the schedule history. Scheduled shows older than that value are
(in days)
automatically deleted.
Default value : 30 days
How to modify scheduler parameters
1. While in Player, click on Scheduler settings.
2. Click Edit (1). (image 7-18)
The Scheduler settings window opens (2).
3. To enable the scheduler at startup, check the check box in front of Enable scheduler at startup (3).
4. To change any delay setting, click on the up down control until the desired value is displayed (4)
Or,
click in the input field and enter the desired value.
5. Click OK to activate the settings (5).
The modified parameters are shown in Scheduler settings.
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Image 7-18
Scheduler settings
7.5
Automation
About Automation
The automation page contains 2 main parts defining all automation related settings:
• Automation Cues : event cues that are triggered from different sources. Assigned actions to the automation cues can be executed by the automation engine.
• Devices : communication ports settings, to access external devices controlled by the automation.
Overview
•
•
•
•
•
•
•
•
•
•
•
•
Automation, Add device
Automation, Delete device
Automation Cues, about
Creating a new group of User Cues
Changing the Group order in User Cues
Deleting a Group
Creating a User Cue in a group
Removing a User Cue from a group
Modifying a User Cue in a group
Creating a new Input Cue
Removing an Input Cue
Modifying an Input Cue
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•
•
•
•
•
•
7.5.1
Creating a new System Cue
Removing a System Cue
Modifying a System Cue
Adding a command to a cue
Editing a command associated to a Cue
Removing a command from a Cue
Automation, Add device
About devices
Devices that could be used for automatic actions can be configured during adding a device. Multiple
devices of the same type can be added to the ICMP by using a different device name. This device name
will be used to identify the port.
The following devices are available:
• JNIOR : Ethernet I/O controller Device. This device provides a full suit of solutions (additional GPIO)
to make digital cinema automation easier. It makes it possible to control e.g. the theater infrastructure
such as lights, sound, etc. .
• TCP : all devices that use the TCP protocol. Transmission Control Protocol is an Ethernet connection
to send simple user messages.
When adding a device, the following must be configured before the device can be used:
• Device name: a unique readable name of the device.
• Hostname/IP: IP address of the device in the theater network.
• Port: IP port number associated with the device.
• Login: used by the ICMP, in combination with the password, to establish communication with the
remote device.
• Password: used by the ICMP, in combination with the login, to establish communication with the remote device.
Ports, logins and passwords must be retrieved from the unit manufacturer and are not
provided by Barco.
How to add a device
1. While in Automation, click on Devices.
The Device configuration window opens.
2. Click Add device (1). (image 7-19)
The Create new device wizard opens with the Add a new device page (2).
3. Select a device type (3) and click Next (4).
The Create new device wizard opens with the Device configuration page (5).
4. Enter a unique device name (6).
5. Enter the hostname or IP address and the port number (7).
6. Enter the login (8) and password (9) to be used by ICMP to establish communication with the device.
7. Click Finish (10)
The device is added to the list of devices.
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Image 7-19
Add device
7.5.2
Automation, Delete device
How to delete
1. While in Automation, click on Devices.
The Device configuration window opens.
2. Select a device in the device list. (image 7-20)
3. Click Delete device.
A confirmation window is displayed.
4. Click OK.
The selected device is removed from the list.
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Image 7-20
Delete device
7.5.3
Automation Cues, about
Overview
Automation Cues are automatic events that are triggered from different sources. Activation of a cue can
trigger actions (commands) that will be executed by the automation engine.
There are 3 automation cues types available:
• User Cues (output cues): cues that are configured on the ICMP and can be executed by the end
user manually or can be executed by the Player during the projection of a show playlist (cues inserted
inside the SPL).
• Input Cues: predefined cues that are triggered on the detection of an input by modules (e.g. GPIO
events).
• System Cues: predefined cues that are triggered by software modules when detecting a new condition (e.g. Player events).
Command: when an event cue is triggered, the ICMP automation engine will execute all actions (commands) that are configured for the event cue. The Commands must have a target device (module that will
implement the action), a Command Name to identify the command and some Parameters and an optional
delay.
SPL
Show play list
User Cues
A user cue type must be defined in a group of cues (e.g. Light, Projection lamp, etc.) in order to present
the cues to end users with additional settings.
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Group Name
Name of the group in the Web Commander or Commander app application
Can be
triggered
manually
Can be
inserted in
SPL
“Checked” means the end user can trigger the manually.
SPL Behavior
“Unchecked” means that the cue only can be triggered via a SPL.
“Checked” means the end user can use (insert) the cues of this group in a Show play
list via Web Commander or Commander app.
“Unchecked” means the end user cannot use the cues of this group in a Show play list
via Web Commander or Commander app.
This option affects the behavior of Cues during positioning in a show:
• State based: Only the last Cue is executed.
• Punctual: All previous Cues before the positioning are ignored.
• Cumulative: All previous Cues before the positioning are accumulated and
executed.
Input Cues
Input Cues are predefined cues that are triggered on the detection of an input by modules. Events list
already available:
Device type
GPIO
(General
Purpose
Input/Output)
Events List
Events that will be sent from the ICMP General Purpose Input:
• On Input 1 Up. The Cue will be activated when changing the status of input
channel from 0 to 1.
• ..//..
System Cues
System Cues are predefined cues that are triggered by software modules when detecting a new condition.
Events list already available:
Software
Device type
PLAYER
7.5.4
Events List
Events
• On
• On
• On
• On
• On
• On
• On
• On
• On
• On
• On
that will be sent from the ICMP Player:
Play Action
Stop Action
Pause Action
Resume Action
Player Playing
Player Paused
Player Error
Show Start
Show End
Feature Start
Emergency Stop
Creating a new group of User Cues
SPL
Show playlist
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How to create
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Click User Cues to get an overview of the existing groups (1). (image 7-21)
3. Click Group (2).
The Group management window opens.
4. Click Add new group icon (3).
A new group is added to the list (4).
5. Select the new created group (5).
6. Change the name (e.g. GPIO) (7).
7. To allow manual triggering of the user cues in this group, check the check box next to Can be triggered
manually (8).
8. To allow inserting user cues of this group in SPL, check the check box next to Can be inserted in SPL.
(9).
9. Select the SPL behavior (10).
The following behavior can be selected:
- Punctual: executes the cues when their time position in the playlist is reached.
- State based: only the last cues of the group from the start of the playlist is executed to reach a correct
state.
- Cumulative: all cues from the start of the playlist are executed.
Default value : Punctual
10.Click Close (11).
The new group is displayed in the Cue editor with its new name.
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Image 7-21
7.5.5
Changing the Group order in User Cues
How to change the order
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Click User Cues to get an overview of the existing groups (1). (image 7-22)
3. Click Group (2).
The Group management window opens (3).
4. Select the group you want to move (4).
5. Click on the up down keys until the desired is reached (5).
6. Click Close (6).
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Image 7-22
Change queue order
7.5.6
Deleting a Group
What can be done?
A group with or without user cues can be deleted. All user cues in the group are deleted at the same time.
How to delete
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Click User Cues to get an overview of the existing groups (1). (image 7-23)
3. Click Group (2).
The Group management window opens (3).
4. Select the group to delete (4).
5. Click on the delete icon (5).
A confirmation message with the message that all cues in the group will be deleted at the same time
(6).
6. Click OK (7).
The selected group is deleted.
7. Click Close to return to the Cue editor (8).
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Image 7-23
Delete group
7.5.7
Creating a User Cue in a group
How to add
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select User cues tab (1). (image 7-24)
3. Click Add (2).
The Add cues window appears (3).
4. Enter a name for the new cue (4).
5. Click on the drop down box next to Icon and select the desired icon (5). Selecting an icon is optional
as an icon is not used in the end user application.
6. Click on the drop down box next to Group and select the group to add the new cue (6).
7. Click OK (7).
The new cue is displayed in the cue editor and in the selected group.
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Image 7-24
Add cues
7.5.8
Removing a User Cue from a group
How to remove
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select User cues tab (1). (image 7-25)
3. Select the group where to remove a user cue and select the cue to remove (2)
4. Click Delete (3).
The user cue is removed on longer displayed in the group in the Cue editor.
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Image 7-25
Delete cue
7.5.9
Modifying a User Cue in a group
How to modify
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select User cues tab (1). (image 7-26)
3. Select a Cue in a group of cues (2). To open a group of cues, click on the “+” in front of the cue name.
4. Click Edit (3).
The Edit cues window appears (4).
5. Modify the parameters (name, icon, group) (5)
6. Click OK (6).
The selected cue is updated in the Cue editor.
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Image 7-26
Modify cues
7.5.10 Creating a new Input Cue
How to create
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select Input cues tab (1). (image 7-27)
3. Click Add (2).
The Add Cues window opens (3).
4. Click on the Automation device drop down box and select a device (4).
5. Click on the Event drop down box and select an event (5).
The event list changes depending on the selected automation device.
6. Click OK (6).
The new create input cue is added in the Cue editor.
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Image 7-27
7.5.11
Removing an Input Cue
How to remove
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select Input cues tab.
3. Select a Cue to delete.
4. Click Delete.
The selected cue is removed from the list.
7.5.12 Modifying an Input Cue
How to modify
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select Input cues tab (1). (image 7-28)
3. Select a Cue to modify (2).
4. Click Edit (3).
The Edit cues window opens (4).
5. Click on the drop down box to select a new Automation device (5) and Event (6).
6. Click OK to activate the changes (7).
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Image 7-28
7.5.13 Creating a new System Cue
How to create
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select System cues tab (1). (image 7-29)
3. Click Add (2).
The Add Cues window opens (3).
4. Click on the drop down box next to Event (4) and select the desired event out of the list.
5. Click OK to activate (5).
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Image 7-29
Add system cue
7.5.14 Removing a System Cue
How to remove
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select System cues tab.
3. Select a Cue to delete.
4. Click Delete.
The selected cue is removed from the list.
7.5.15 Modifying a System Cue
How to modify
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select System cues tab (1). (image 7-30)
3. Select a Cue to modify (2).
4. Click Edit (3).
The Edit cues window opens (4).
5. Click on the drop down box to select a new Automation device and Event (5).
6. Click OK to activate the changes (6).
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Image 7-30
7.5.16 Adding a command to a cue
What can be done?
A command can be added to a User Cue, System Cue or Input Cue. The way to add a cue is for the 3
cue types equal.
How to add
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select a cue, user, input or system cue to add a command (1, 2). (image 7-31)
3. Click on the Add command icon (3).
The Add new command window appears (4).
4. Click on the drop down box next to Device and select an existing device that will execute the action (5).
By default there are three types of devices able to execute an action:
- GPIO (General Purpose Input/Output) : this device allows to interact with the 8 GPO outputs of the
ICMP.
- PLAYER: Allows to access a set of commands tat will be sent to the ICMP Player.
- PROJECTOR: Allows to access the available projector macros.
Other devices could be added via the devices configuration page.
5. Click on the drop down box next to Command and select the command out of the available commands.
The command list changes depending on the selected device.
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Device type
Commands List
GPIO
•
•
•
•
•
Set output: to set output to the desired value (0 or 1).
Pulse up: to realize a rapid change of amplitude of the output (0 to 1).
Pulse Down: to realize a rapid change of amplitude of the output (1 to 0).
Set Up: to set output to 1.
Set Down: to set output to 0.
PLAYER
•
•
•
•
•
•
•
•
Play
Stop
Pause
Pause with Macro
Resume
Enable Schedule
Disable Schedule
Emergency Stop
Projector
•
•
•
•
•
Close Dowser
Open Dowser
Turn Lamp On
Turn Lamp Off
Execute Macro → Macro selection from macro list is necessary.
Some commands require additional parameters such as channel number or pulse duration for GPIO,
the name of the macro to be executed by the projector. In all these cases, extra fields are displayed in
the Add command window.
6. Enter a delay before a command is executed (7).
7. Click OK (8).
The command is added in the right pane of the Cue editor.
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Image 7-31
Add command to cue
A System Cue remains red until an action is added to it.
7.5.17 Editing a command associated to a Cue
How to edit
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select a cue, user, input or system cue to modify a command (1, 2). (image 7-32)
The right pane shows the command list.
3. Select the command to modify (3) and click on the Edit icon (4).
The Edit command window opens (5).
4. Modify the parameters such as device, command type, delay, etc of the selected command (6, 7, 8).
5. Click OK to activate the changes (9).
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Image 7-32
Edit a command
7.5.18 Removing a command from a Cue
How to remove
1. While in Automation, click on Automation Cues.
The Cue editor window opens.
2. Select a cue, user, input or system cue to remove a command (1, 2). (image 7-33)
The right pane shows the command list.
3. Select the command to delete (3) and click on the Delete command icon (red cross) (4).
The selected command is removed from the cue.
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Image 7-33
Delete a command
7.6
Maintenance
About Maintenance
The maintenance pane contains 3 parts:
• Media server secure log: export all or part of secure logs
• Media server settings: import/export of ICMP settings
• Default factory settings: reinstallation of default settings
Overview
•
•
•
•
•
•
•
7.6.1
Export Media server secure log
Media server RAID status, RAID initialization
Export of the ICMP settings
Import of the ICMP settings
Restore the ICMP factory settings
Restore the web app factory settings
Restore GIP files
Export Media server secure log
Overview
Exporting the complete secure logs or a part of them to a file. The secure logs allow accurate monitoring
of encrypted content playback and content validation on the ICMP. Logs exportation is an operation which
can be performed at any time. There are no constraints concerning the projector or the player during
export. Playback is not disturbed by logs export. The export duration depends of the number of logs in
the specified export period.
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How export
1. While in Maintenance, click on Retrieve file (1). (image 7-34)
The Secure log range selection window opens (2).
2. Select the start date and time.
- Click on the left of right green icon to change the month (3).
- Click on a date to select a day (4).
- Click on the up down control until the desired start hour is reached (4).
3. Select the end date and time in the same way as the start date and time.
Or,
to use the current date and time, check the check box in front of Use current time for end time (5).
4. Click OK (6).
The data download starts. A progress bar shows the progress.
When downloaded, the logs file is displayed in the Media Server secure log file window. (image 7-35)
5. Click Save to save the file (7).
The Save secure log window opens (8).
6. Browse to a location and click Save (9).
A confirmation message is displayed.
7. Click OK on that message.
Image 7-34
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Image 7-35
Save secure log
7.6.2
Media server RAID status, RAID initialization
How to display the status
1. While in Maintenance, click on Raid storage (1). (image 7-36)
The Media server raid status window opens.
The following information is given:
• Storage status
o Storage state
o Errors
o Used size in GB
o Total storage size in GB.
• RAID status
o RAID state
o RAID error
o Overview table disks with port indication, availability, serial number, model, size and number of
errors.
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Image 7-36
Raid status
RAID initialization
Click on RAID initialization (3) to initialize a new empty RAID storage.
The system will restart and configure a new empty RAID storage. This operation will erase any content
already present on the local storage. This operation cannot be aborted nor reverted.
7.6.3
Export of the ICMP settings
About export settings
Export of the ICMP settings allows saving all ICMP settings in a file. It is recommended to make a backup
of your configuration in order to recover a stable situation when the ICMP encounters future problems.
How to export
1. While in Maintenance, click on Export settings (1). (image 7-37)
The Save as window opens (2).
2. Browse to a location (3) to save the backup file (XML file format) and click Save (4).
A confirmation message is displayed (5).
3. Click OK (6).
The backup file is saved on the selected location.
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Image 7-37
Export settings
7.6.4
Import of the ICMP settings
About import settings
Import of the ICMP settings allows loading all ICMP settings from file, necessary to operate the ICMP.
Import of parameters is very useful to reload an existing configuration during a server exchange or when
installing a multiplex with multiple identical installations.
How to import
1. While in Maintenance, click on Import settings (1). (image 7-38)
The Open window opens (2).
2. Browse to the location of the configuration file (XML format) (3).
3. Click Open (4).
The new settings are loaded and applied on the ICMP.
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Image 7-38
Import settings
7.6.5
Restore the ICMP factory settings
About restoring ICMP factory settings
The restore settings feature allows to replace the current settings on the ICMP with the default factory
values.
Overview of the settings:
Global setting
Auditorium name
Host name
Board IP address 1
Board IP address 2
Description
Default value
Auditorium
Name of the auditorium displayed
on the user interface (front end
application)
Name assigned to the ICMP to identify Set to blank (empty)
the device in the theater network
Not deleted wen restoring settings
Parameters that define the first
network interface
Not deleted wen restoring settings
Parameters that define the second
network interface
User setting
Description
Default value
User list
The list of users and their access
levels to the ICMP functionalities
Admin → USER_ADMINISTRATOR
proj → USER_PROJECTIONIST
show → USER_SHOW_MANAGER
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Server setting
Description
Default value
Server list
The list of servers, remote directories
and libraries where the contents are
stored
Set to blank (empty)
Player setting
Description
Default value
0
Audio delay is used to correct the
Audio delay (ms)
synchronization between sound and
picture
Audio output frequency Allows set the sound for the audio
(kHz)
output
Video output resolution Allows set the video resolution of the
ICMP (2K or 4K)
48000
Auto
Audio setting
Description
Default value of audio channel label
AES1
AES output 1
CH01, L
AES2
AES output 2
CH02, R
AES3
AES output 3
CH03, C
AES4
AES output 4
CH04, LFE
AES5
AES output 5
CH05, Ls
AES6
AES output 6
CH06, R2
AES7
AES output 7
CH07, Lc, Bsl
AES8
AES output 8
CH08, Rc, Bsr
AES9
AES output 9
CH09, Cs
AES10
AES output 10
CH10, L
AES11
AES output 11
CH11, L
AES12
AES output 12
CH12, L
AES13
AES output 13
CH13, DBOX_1
AES14
AES output 14
CH14, DBOX_2
AES15
AES output 15
CH15, HI
AES16
AES output 16
CH16, VI-N
Scheduler setting
Description
Default value
Enable
Scheduler at startup
Default state of the scheduler at the
ICMP startup
Maximum delay
Maximum delay allowed for which the 10
allowed (in mins)
ICMP will attempt to start a scheduled
show from its scheduled start time.
30
Preselect ion Delay (in Based on this value, the ICMP will
mins)
attempt to select a scheduled show in
advanced for the given values.
30
History length (in days) Length of the schedule history.
Automation setting
Description
Default value
Automation Cues
Event cues triggered from different
sources which can be assigned to
actions
External devices controlled by the
automation
Set to blank (empty)
Automation devices
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How to restore
1. While in Maintenance, click on Restore settings (1). (image 7-39)
The Reset settings window opens (2).
2. If you are sure to restore the Media server settings, click Yes (3).
The ICMP is reset to the factory settings.
Image 7-39
Restore factory settings
7.6.6
Restore the web app factory settings
About restoring webapp
The restore web app settings feature allows to replace the current settings on the user interface (web app)
with the default factory values.
General setting
Description
Default value
Language
Language of GUI
English
Theme
Autolock timeout
Scheduler setting
Arrow navigation
function
Week starts on
Appearance (Theme) of the GUI:
• Light theme
• Dark theme
The interface is locked automatically
after the time specified in this
parameter
Description
Light theme
10 min
Default value
Behavior of the scheduler’s navigation Skip one week at time
arrows
This parameter allows you to choose Wednesday
the first day of the week in the
scheduler view
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How to restore
1. While in Maintenance, click on Restore webapp (1). (image 7-40)
The Reset factory webapp window opens (2).
2. If you are sure to restore the webapp settings, click Yes (3).
The web app values are reset to the factory settings.
Image 7-40
Restore web app settings
7.6.7
Restore GIP files
About GIP files
GIP files are image processing files created by a first startup of the ICMP. These files can be customized
during the use of the projector. With a restore GIP files command the image processing files are restored
to the files created at the first startup.
How to restore
1. While in Maintenance, click on Restore GIP files (1). (image 7-41)
A restore factory GIP window opens (2).
2. If you are sure to restore the factory defaults, click Yes (3).
The GIP files are reset to the factory defaults.
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Image 7-41
7.7
About
Overview
Image 7-42
About page
The About page gives information about the ICMP such as:
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•
•
•
•
•
•
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Product name
Model
Version
Serial number
Copyright
Hostname
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8. Maintenance
8. MAINTENANCE
Overview
•
•
•
•
•
•
8.1
About smart maintenance
Maintenance info for specific maintenance type
Software upgrade, launch DC update companion
Software upgrade, projector or touch panel package
ICP software upgrade
Update logging
About smart maintenance
Overview
Error messages with identifier 620x, displayed during start up or when consulting the Diagnostic window
are maintenance notifications. That means that an maintenance action on the projector is necessary as
soon as possible.
When a maintenance action is pending, the tail light of the projector will turn blue.
Besides, preventive maintenance actions can also be performed on the projector even if the remaining
time is still positive.
Go to Maintenance → Smart maintenance.
Image 8-1
Smart maintenance
The Smart maintenance window displays the four types of maintenance foreseen for a HDQ 4K35 projector (1). For each type, the maintenance interval period (2) is indicated.
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The remaining period (3) indicates the time left before a new maintenance has to be done. When this
value is negative, that means that the maintenance action is ’overdue’ and should be done immediately.
The info button (4) displays an overview of the maintenance actions for that typical type of maintenance.
The following maintenances are possible:
• Maintenance type A : interval 30 days (cleaning filters, check porthole for dust, dust on lens, etc.)
• Maintenance type B : interval 90 days (clean air grids, check cooling liquid level, etc)
• Maintenance type C : interval 1 year (check for dust inside projector, software upgrade, check complete cooling circuit, electrical connections, lamp module, lens holder, 3D color wheel, etc.)
• Maintenance type D : interval 4 years (replace cooling pump, check fans, etc)
All indicated times in the maintenance window are expressed in days. Only projector
run time hours are taken in account to calculate the remaining time.
8.2
Maintenance info for specific maintenance type
How to display
1. While in the Maintenance tab page, click on Smart maintenance.
2. Click on the “i” symbol next to the maintenance type you want to open (1). (image 8-2)
The Diagnostics companion opens with an overview of the maintenance actions for the selected type
(2).
3. Click Close to close the Diagnostic companion (3).
4. Once the maintenance actions are executed for that specific type, click on the maintenance action in
the list (4). (image 8-3)
The full row is selected.
5. Click on Confirm maintenance ... to reset the remaining days (5).
Note: When a preventive maintenance is performed before the remaining time is zero or negative, then
it is also possible to reset the remaining days.
A confirmation window opens (6).
6. Click Yes to reset the remaining days (7).
The blue tail light will be turned off.
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Image 8-2
Maintenance info
Image 8-3
Maintenance clearing
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8.3
Software upgrade, launch DC update companion
What can now be done ?
The following updates of the software are possible with Communicator 4.4 or higher:
• Barco DC package update:
- Projector software
- Touch panel software
• Integrated Processor (ICP) software
Download the corresponding update package from the secured Barco web site, https://my.barco.com on
your PC.
For ICP update package, unzip the package file into a new directory. For the projector software and the
touch panel software package, unzipping is not possible. the file can be used as is.
The ICP package file contains at least
• a zipped version of the update program which contains a setup.exe file to install the program. Can
also be unzipped.
• a release file with the new software.
• a release note (pdf document)
• a Software Manifest for ICP Production Release (pdf document)
DC Update Companion can also be started as a separate application. The start up button
is located next to the Communicator start button in the start programs tree.
How to launch
1. While in the Maintenance tab page, click on Software update (1). (image 8-4)
2. Click on Launch DC update companion (2).
The DC update companion window starts up (3).
3. Click Next to continue (4).
4. Read the licence agreement and check accept. Click Next to continue. (image 8-5)
5. Continue with the specific procedure for each type of package.
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Image 8-4
Launch DC update companion
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Image 8-5
Start up selection window
8.4
Software upgrade, projector or touch panel package
How to update
1. Launch the DC Update Companion as described in "Software upgrade, launch DC update companion",
page 230.
2. Select package type. Click on the drop down box (1) and select Barco DC Package. (image 8-6)
3. Browse the package file name. Click on Browse (2) to open the Browser window (3).
The correct file type is already filled out (4).
4. Browse for the desired file (5), select the file and click on Open (6).
The Package file name line is filled out (7).
5. To read the release notes, click on Show Release Notes (8). (image 8-7)
6. Enter the device IP address (10) or click on Browse to open a device selection window (11). (image 8-8)
Note: The IP of the connected projector is already filled out. When using the DC Update Companion
as stand alone program, then this field is blank.
7. Select the desired IP address (12) and click Select (13).
The selected IP address is filled out next to Device IP address.
8. Click Next to continue.
The necessary information is gathered.
The current installed version is shown next to the package version (15). (image 8-9)
9. Select the way the wizard will update the package. Check the desired radio button (16).
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10.If automatically is selected the wizard gathered the information (17). Then click Next to start the update
(20).
If custom update (for advanced users) is selected, the wizard starts collecting the information (17) of
the different software modules.
11.Select the modules to update (19) and click Next to start the update (20).
Image 8-6
Package file selection
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Image 8-7
Barco release notes
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Image 8-8
IP selection
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Image 8-9
Projector software update
The update can take a lot of time. Make sure not to interrupt the power during the update
process. At the end, an update status will be displayed.
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8.5
ICP software upgrade
About updating ICP board
The ICP board contains 2 slots to store software before this software can be installed. Therefore it is
recommended to store the previous version of the software in a location and the current version in the
other. When an new update becomes available, overwrite always the oldest version.
These 2 loaded versions make it possible to switch on an easy way between the current version and the
previous one.
How to upgrade
1. Launch the DC Update Companion as described in "Software upgrade, launch DC update companion",
page 230.
2. Select package type. Click on the drop down box (1) and select ICP Package . (image 8-10)
3. Browse the package file name. Click on Browse (2) to open the Browser window (3).
Note: File has extension release.
The correct file type is already filled out (4).
4. Browse for the desired file (5), select the file and click on Open (6).
The Package file name line is filled out (7).
5. Enter the device IP address (10) or click on Browse to open a device selection window (11). (image 8-11)
Note: The IP of the connected projector is already filled out. When using the DC Update Companion
as stand alone program, then this field is blank.
6. Click Next to continue.
The necessary information is gathered.
The current installed version is shown next to the package version (13). (image 8-12)
7. Select the way the wizard will update the package. Check the desired radio button (14).
8. If automatically is selected the wizard will load the software in the oldest slot and install the software
immediately (15).
If custom update (for advanced users) is selected, the wizard displays the selection for slot A or slot B
(16). Check the radio button of your choice and press Next (17).
The software will be loaded to the selected slot and will be installed immediately
When the update is finished, an status window is displayed.
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Image 8-10
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Image 8-11
IP selection
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Image 8-12
Load and install software
8.6
Update logging
Installation logging
When the software update is finished, a status window is displayed. This window is almost equal for all
possible updates.
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Image 8-13
Status window.
To show the log file, click on Show log file.
All information about the update process is logged in this log file.
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9. Communicator
9. COMMUNICATOR
Overview
•
•
•
•
•
•
9.1
User management
User access settings
Display
Change Language
Edit units
Communicator Diagnostics
User management
Overview
•
•
•
Add new user
Edit user properties
Delete a user
9.1.1
Add new user
What is possible?
Depending on the role of the user, this user can add extra users with the same properties as the creating
user or with lower properties.
New created user→
Default
Theatre technician
Service technician
Default
-
-
-
Theatre technician
x
x
-
Service technician
x
x
x
User role ↓
How to add a user
1. While in Communicator, click on Users.
The user overview pane is displayed.
2. Click on Add (1). (image 9-1)
The Add users window opens (2).
3. Click in the input field and fill out the necessary data (3).
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Real name
Full name of the user.
User name
Abbreviated name, used to login.
Password
PIN code associated with the user name to login in the system.
Password
confirmation
Confirmation of the PIN code.
User role
Defines what the user can do once he is logged in.
The following roles are available:
• Theatre technician : Can operate projector, can create presets and
macros and can install a new lamp, can change the configuration.
• Service technician : Can do everything necessary to service the projector.
4. Click OK (4).
The User created window opens (5).
5. Click OK to finalize the creation (6).
Image 9-1
Add new user
Temporary root users can be created with the Projector Toolset software.
9.1.2
Edit user properties
What is possible?
A theatre technician or a service technician can change the password of his own login. He is not allowed
to change the role of a user. A root user can change anything for a user with lower priorities.
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How to edit the properties
1. While in the Touch panel tab page, click on Users. (image 9-2)
The user overview pane is displayed.
2. Click on your user name when not a root or
when a root user, tip on any non root user (1).
3. Click Edit (2).
The Edit user window opens (3).
4. Change the desired properties (4).
5. Click OK (5).
A Change user result window opens (6).
6. Click OK to finalize the edit (7).
Image 9-2
Edit user
9.1.3
Delete a user
What is possible?
A user with higher priorities can delete a user with lower priorities.
How to delete a user
1. While in the Touch panel tab page, click on Users.
The user overview pane is displayed.
2. Click on the user to be deleted (1). (image 9-3)
If you have enough rights to delete this user, the delete button becomes active.
3. Click on Delete (2).
A delete confirmation window opens (3).
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4. Click OK to delete the selected user (4).
Click No, cancel this action to interrupt the deletion.
Image 9-3
Delete user
9.2
User access settings
9.2.1
Reset default settings
What is possible ?
When the access settings were changed, it is possible to return to the default settings by tipping on Reset
to default settings.
How to reset
1. While Shift key is pressed, double click in the gray area next to User. (image 9-4)
The User Access settings window opens.
2. Click on Reset to default settings.
A restart message opens. Before the default user settings are applied, the application should be
restarted.
3. To restart the application, click Yes.
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Image 9-4
Reset to default user settings
9.2.2
About custom settings
Overview
It is possible to define what each type of user can do with the touch panel application. A difference can
be set for users and service technicians.
The setup is done in an user management xml file which can be edited externally and then uploaded via
Load custom settings.
Each item can have a Read attribute or a ReadWrite attribute or both. This attribute can be 50, 100 or
150. The attribute value defines what is accessible for certain user profile.
50
100
default user access level
theatre technician access level
150
service technician access level
When an attribute is set to 50, then the default user, theatre technician and service technician have access.
When set to 150, only the service technician has access. So, the higher the value, the less people with
access rights.
The default access file is given below.
This file can be used as starting point to create your own file. Copy and paste the file below in an XML
editor or notepad and edit the file. Only the lines which are different to the current setting should be
included in the file. When finished, save the file on a USB stick or upload it on the touch panel so that it
can be loaded as new settings.
Default user access file
This file contains all available items which are possible on the touch panel. This file is not multilingual.
<UserAccess>
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<!--=====================================================================-->
<!-- Control related
-->
<!--=====================================================================-->
<presets.lampControl Read="50" ReadWrite="50"/>
<presets.dowserControl Read="50" ReadWrite="50"/>
<presets.presetControl Read="50" ReadWrite="50"/>
<testpatterns.patternControl Read="50" ReadWrite="50"/>
<testpatterns.otherPatternControl Read="50" ReadWrite="50"/>
<service.lampControl Read="50" ReadWrite="50"/>
<server.connection.properties ReadWrite="150"/>
<!--=====================================================================-->
<!-- Configuration related
-->
<!--=====================================================================-->
<presets.configuration Read="50" ReadWrite="100"/>
<macro.readActiveMacroFile Read="50"/>
<macro.activateMacroFile ReadWrite="50"/>
<macro.saveToMacroFile ReadWrite="100"/>
<macro.editMacroFile ReadWrite="100"/>
<image.readActivePcfFile Read ="50"/>
<image.activatePcfFile ReadWrite="50"/>
<image.changeActiveArea Read="50" ReadWrite="100"/>
<image.saveToMacroFile ReadWrite="100"/>
<image.save ReadWrite="100"/>
<screen.readActiveScreenFile Read ="50"/>
<screen.activateScreenFile ReadWrite="100"/>
<screen.anamorphicFactor Read="50" ReadWrite="100"/>
<screen.resizing Read="50" ReadWrite="100"/>
<screen.masking Read="50" ReadWrite="100"/>
<screen.saveToMacroFile ReadWrite="100"/>
<screen.save ReadWrite="100"/>
<lens.readActiveLensFile Read="50" ReadWrite="100"/>
<lens.activateLensFile ReadWrite="100"/>
<lens.control Read="50" ReadWrite="100"/>
<lens.anamorphic.control Read="50" ReadWrite="100"/>
<lens.saveToMacroFile ReadWrite="100"/>
<lens.save ReadWrite="100"/>
<other.readActiveExtraFile Read="50"/>
<other.activateExtraFile ReadWrite="50"/>
<other.changeInputSelection Read="50" ReadWrite="100"/>
<other.changeInputPacking Read="50" ReadWrite="100"/>
<other.changeProcessingPath Read="50" ReadWrite="100"/>
<other.editChange3DSettings ReadWrite="100"/>
<other.GPIConfiguration Read="50" ReadWrite="100"/>
<other.editAdvancedSourceSettings Read="50" ReadWrite="100"/>
<other.saveToMacroFile ReadWrite="100"/>
<other.save ReadWrite="100"/>
<!--=====================================================================-->
<!-- Diagnostics related
-->
<!--=====================================================================-->
<actual.diagnostics Read="50"/>
<history.projector Read="50"/>
<history.security Read="50"/>
<tests.testPattern ReadWrite="100"/>
<tests.imageFreeze ReadWrite="100"/>
<tests.selfTests ReadWrite="100"/>
<tests.port292ErrorCounts Read="50" ReadWrite="100"/>
<tests.generalPurposeOutputs Read="50" ReadWrite="100"/>
<tests.reboot.projector Read="50" ReadWrite="100"/>
<tests.reboot.ti Read="50" ReadWrite="100"/>
<serversettings.graphicalOverview Read="50"/>
<serversettings.timelineControl Read="50" ReadWrite="100"/>
<serversettings.subtitleControl Read="50" ReadWrite="100"/>
<serversettings.metadataControl Read="50" ReadWrite="100"/>
<cinepro.setup Read="50"/>
<versioninfo.versionInfo Read="50"/>
<!--=====================================================================-->
<!-- Installation related
-->
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<!--=====================================================================-->
<communication.networkProperties Read="50" ReadWrite="100"/>
<communication.cineproProperties Read="50" ReadWrite="100"/>
<lamp.currentLightOutput Read="50"/>
<lamp.modeSelection Read="50" ReadWrite="150"/>
<lamp.lightOutputCalibration Read="50" ReadWrite="150"/>
<lamp.CLOKey Read="50" ReadWrite="150"/>
<lamp.autoLampAlignment ReadWrite="100"/>
<lamp.advanced ReadWrite="150"/>
<lamp.lampSettings Read="50" ReadWrite="50"/>
<lamp.reset ReadWrite="50"/>
<colorcalibration.measureNativeColorGamut Read="50" ReadWrite="150"/>
<colorcalibration.selectTCGDFile ReadWrite="150"/>
<colorcalibration.verifyCorrectedColorGamut Read="50" ReadWrite="150"/>
<automation.GPIConfiguration Read="50" ReadWrite="100"/>
<automation.exceptionMacro Read="50" ReadWrite="100"/>
<advanced.SNMP Read="50" ReadWrite="150"/>
<advanced.internalCheck Read="50" ReadWrite="100"/>
<advanced.filemanager ReadWrite ="100"/>
<advanced.lens.parameters ReadWrite="150"/>
<advanced.functionality.key ReadWrite="150"/>
<!-- <filemanager.verifyCorrectedColorGamut Read="50" ReadWrite="100"/> Not availa
<keymanager.securityKeyManager Read="50" ReadWrite="50"/>
<keymanager.securityKeyManager.masterkey ReadWrite="150"/>
<certificate.retrieval ReadWrite="150"/>
<!--=====================================================================-->
<!-- Touchpanel related
-->
<!--=====================================================================-->
<communication.touchpanelIpAddress Read="50" ReadWrite="100"/>
<communication.primaryProjectorIpAddress Read="50" ReadWrite="100"/>
<communication.secondaryProjectorIpAddress Read="50" ReadWrite="100"/>
<user.management Read="100"/>
<user.createUser ReadWrite="150"/>
<user.changeUser ReadWrite="100"/>
<user.deleteUser ReadWrite="150"/>
<display.navigationMenuPosition Read="50" ReadWrite="100"/>
<display.touchpanelBrightness Read="50" ReadWrite="100"/>
<display.touchpanelSound Read="50" ReadWrite="100"/>
<display.screensaver Read="50" ReadWrite="100"/>
<display.orientation Read="50" ReadWrite="100"/>
<display.color.palette Read="50" ReadWrite="100"/>
<display.calibrate Read="50" ReadWrite="100"/>
<display.icon ReadWrite="50"/>
<language.language Read="50" ReadWrite="100"/>
<diagnostics.versionInfo Read="50"/>
<diagnostics.touchpanelId Read="50"/>
<diagnostics.touchpanelLogfile Read="50"/>
<diagnostics.loglevel ReadWrite="100"/>
<systemclock.set Read="50" ReadWrite="150"/>
</UserAccess >
Example of custom access level file
<UserAccess>
<!--==================================-->
<!-- This is a user access file, to override definitions which
<!-- user type had access to which functionality.
<!--==================================-->
<!--==================================-->
<!-- This example file gives the "user type Default user"
<!-- additional access to
<!-Screen masking
<!-Input/Packing Selection
<!--==================================-->
<!--==================================-->
<!-- 50 = Default user access level
<!-- 100 = Theatre technician access level
<!-- 150 = Service technician access level
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-->
-->
-->
-->
-->
-->
-->
-->
-->
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<!--==================================-->
<screen.masking ReadWrite="50"/>
<other.changeInputSelection ReadWrite="50"/>
<other.changeInputPacking ReadWrite="50"/>
</UserAccess >
This file gives the Default user additional access to Screen masking and Input/Packing selection. All other
settings remain the same.
9.2.3
Load custom settings
What can be done ?
The externally created user access definition file can be loaded as new settings.
How to load
1. While Shift key is pressed, double click in the gray area next to User (1). (image 9-5)
The User Access settings window opens.
2. Click on Upload new setting file (2).
The Open user access file window opens (3).
3. Browse to he storage location (4a)
4. Select the desired file (4b.
5. Click on Open (5).
A restart message opens. Before the new user settings are applied, the application should be restarted.
6. Click Yes to restart the application (7).
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Image 9-5
Load custom access settings
9.3
Display
Overview
•
•
9.3.1
Preset menu alignment
Style sheet
Preset menu alignment
What can be done?
The presets can be aligned in the middle or with extra space (stretched).
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Image 9-6
Preset layouts
A
B
Centered layout
Stretched layout
How to change
1. While in the Communicator tab page, click on Display.
2. Click on the radio button of your choice. (image 9-7)
The layout will change accordingly.
Image 9-7
Layout selection
9.3.2
Style sheet
What can be done?
The look and feel of he GUI can be changed between a gray background or a dark background.
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Image 9-8
GUI style sheet
How to change
1. While in the Communicator tab page, click on Display.
2. To change the style sheet, check or uncheck the check box in front of Dark theme. (image 9-9)
Checked : GUI with dark background
Unchecked: GUI with gray background
Image 9-9
Switching from one style sheet to another will require a restart of the program.
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9. Communicator
9.4
Change Language
About language selection
The touch panel menus can be displayed in different languages. When a new language is selected, a
restart of the touch panel is necessary.
How to change
1. While in the Communicator tab page, click on International. (image 9-10)
The possible languages are displayed in the overview pane.
2. Click on the desired language.
A restart message is displayed. (image 9-11)
3. If one agree to restart immediately, click Yes.
The application restarts in the selected language.
Image 9-10
Change language
Image 9-11
9.5
Edit units
Temperature units
The temperature can be displayed in °C or in °F. While in the Communicator tab page, click on International. Then, click on the radio button before Celsius or Fahrenheit.
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Image 9-12
Edit temperature units
9.6
Communicator Diagnostics
Version info
Version info gives information about the software version. This is interesting information when calling for
technical support.
Image 9-13
Touch panel diagnostics
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Identification
Gives the identification of the theatre as entered during the installation of this application.
Communicator log level
Log level can be set for the logging in Communicator log file.
Just click on the desired radio button next to the desired level. The list in Communicator log file changes
accordingly.
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10. Macro editor
10. MACRO EDITOR
Overview
•
•
•
•
Create a new Macro
Save a Macro
Edit a macro
Edit the attributes (values) of the items
10.1 Create a new Macro
How to create
1. Click on Create new macro. (image 10-1)
A message is displayed. (image 10-2)
2. Click Yes to create a new macro.
The current settings are not saved.
A new macro file is created. The macro editor is displayed without any command filled out.
3. Insert the desired commands.
4. Enter a new name for the macro.
5. Click on Save/Exit to save your new created macro.
The macro is added to the list of macro files.
Image 10-2
Create new macro message
Image 10-1
Create new macro
10.2 Save a Macro
Save macro with same name
1. When a macro has already a name, just click on Save. (image 10-3)
The macro is saved and the macro editor is closed.
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10. Macro editor
Image 10-3
Save a macro
Save macro on a different name
1. Click in the Macro name input field.
2. Delete the actual indicate name and enter a new name with your keyboard.
3. Click on Save.
When the save operation is successfully, a message is displayed.
4. Click on OK to continue.
10.3 Edit a macro
Overview
•
•
•
•
Selecting a Macro file
Delete a command out of a macro file
Add commands to a macro file
Change the order of the Macro commands
10.3.1 Selecting a Macro file
How to select
The macro editor can be activated from different start points:
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•
•
When in Configuration, Presets, go to the desired preset button and click on the edit macro button.
When in Configuration, Macro, click on Edit macro and select the macro file to edit.
10.3.2 Delete a command out of a macro file
How to delete
1. Click on the item to delete (1) (image 10-4)
The background color changes to dark.
2. Click on the delete icon (2).
Image 10-4
Delete command
10.3.3 Add commands to a macro file
How to add
1. To insert an item, click first on a command set tab which contains that item.
The following commands tabs are available:
- Preset files
- Test pattern
- Output
- Automation
The selected tab opens and the commands become available. If the command list is larger than the
available space, it will show a double arrow facing downwards, then click on this arrow to expand the
command list. (image 10-5)
2. Select a command (1) and click → (2).
The selected command is added as last one in the list (3).
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Image 10-5
Add command
10.3.4 Change the order of the Macro commands
How to change
1. Click on an item in the list of added commands (1). (image 10-6)
2. Click on the up or down button to move the command in the list (2).
Image 10-6
Change macro file list
10.4 Edit the attributes (values) of the items
Overview
•
•
•
•
•
260
Preset files
3D extended
Test pattern
Output
Automation
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10. Macro editor
10.4.1
Preset files
10.4.1.1 Activate Input File
What can be done ?
The active INPUT file (contains information about the input configuration) can be installed in the projector
via the Activate Input file command.
How to select a file
1. Click on Activate Input File. (image 10-7)
The right pane shows the current selected file.
2. Click on Select file. (image 10-8)
A files overview window is displayed.
3. Select the desired file out of the list and click Save.
Or,
double click on the desired file.
The selected file name appears next to Filename.
Image 10-7
Activate Input file
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10. Macro editor
Image 10-8
Select input file
10.4.1.2 Activate SCREEN file
What can be done ?
The active SCREEN file (contains information about the screen configuration) can be installed in the projector via the Activate SCREEN file command.
How to select a file
1. Click on Activate SCREEN file. (image 10-9)
The right pane shows the current selected file.
2. Click on Select file.
A files overview window is displayed. (image 10-10)
3. Select the desired file out of the list and click OK.
Or,
double click on the desired file.
The selected file name appears next to Filename.
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Image 10-9
Active SCREEN file command
Image 10-10
Select SCREEN file
10.4.1.3 Activate PCF file
What can be done ?
The active PCF file can be installed in the projector via the Activate PCF file command.
How to select a file
1. Click on Activate PCF file. (image 10-11)
The right pane shows the current selected file.
2. Click on Select file.
A files overview window is displayed. (image 10-12)
3. Select the desired file out of the list and click OK.
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Or,
double click on the desired file.
The selected file name appears next to Filename.
Image 10-11
Active PCF file command
Image 10-12
Select PCF file
10.4.1.4 Activate 3D file
What can be done ?
The active 3D file (containing the 3D settings for the selected source) can be installed in the projector via
the Activate PCF file command.
How to select a file
1. Click on Activate 3D file. (image 10-13)
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The right pane shows the current selected file.
2. Click on Select file.
A files overview window is displayed. (image 10-14)
3. Select the desired file out of the list and click OK.
Or,
double click on the desired file.
The selected file name appears next to Filename.
Image 10-13
Activate 3D file
Image 10-14
Select a file
10.4.1.5 Activate integrated 3D color wheel
What can be done ?
The integrated 3D color wheel can be moved into the light path of the projector.
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How to select a file
1. Click on Activate integrated 3D color wheel. (image 10-15)
The right pane shows the current selected state.
2. Set the Insert 3D color wheel check box to make the integrated color wheel move into the light path
when this macro is enabled.
Or,
set the Remove 3D color wheel check box to make the integrated color wheel move out of the light path
when this macro is enabled.
Image 10-15
Activate integrated 3D color wheel
10.4.1.6 Activate MCGD file
What can be done ?
The active MCGD file (contains color calibration information) can be installed in the projector via the Activate MCGD file command.
How to select a file
1. Click on Activate MCGD file.
The right pane shows the current selected file. (image 10-16)
2. Click on Select file.
A files overview window is displayed. (image 10-17)
3. Select the desired file out of the list and click OK.
Or,
double click on the desired file.
The selected file name appears next to Filename.
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Image 10-16
Activate MCGD file command
Image 10-17
Select MCGD file
10.4.1.7 Activate LSC file
What can be done ?
The light sensor calibration file, which takes in account the image aspect ratio, can be installed in the
projector via the Activate LSC file command.
How to select a file
1. Click on Activate LSC file. (image 10-18)
The right pane shows the current selected file.
2. Click on Select file.
A files overview window is displayed. (image 10-19)
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3. Select the desired file out of the list and click OK.
Or,
double click on the desired file.
The selected file name appears next to Filename.
Image 10-18
Activate LSC file
Image 10-19
Select a LSC file
10.4.1.8 Activate lens file
What can be done ?
The active lens file (contains zoom, shift and focus information) can be installed in the projector via the
Activate lens file command.
How to select a file
1. Click on Activate Lens file. (image 10-20)
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The right pane shows the current selected file.
2. Click on Select file.
A files overview window is displayed. (image 10-21)
3. Select the desired file out of the list and click OK.
Or,
double click on the desired file.
The selected file name appears next to Filename.
Image 10-20
Activate lens file
Image 10-21
Select a lens file
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10.4.2
3D extended
10.4.2.1 Activate MCGD2
What can be done ?
When the color path selection is set to dual (left and right eye separately), the measured color information
for the right eye must be added via a macro.
How to select
1. Click on Activate MCGD2 file.
The right pane shows the current selected file. (image 10-22)
2. Click on Select file.
A files overview window is displayed. (image 10-23)
3. Select the desired file out of the list and click OK.
Or,
double click on the desired file.
The selected file name appears next to Filename.
Image 10-22
Activate MCGD2 file
Image 10-23
Select MCGD2 file
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10.4.2.2 Activate TCGD2
What can be done ?
When the color path selection is set to dual (left and right eye separately), the target color information for
the right eye must be added via a macro.
How to select
1. Click on Activate TCGD2 file.
The right pane shows the current selected file. (image 10-24)
2. Click on Select file.
A files overview window is displayed. (image 10-25)
3. Select the desired file out of the list and click OK.
Or,
double click on the desired file.
The selected file name appears next to Filename.
Image 10-24
Activate TCGD2 file
Image 10-25
Select TCGD2 file
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10.4.3
Test pattern
10.4.3.1 Enable test pattern
What can be done ?
A test pattern which is stored in a file can be enabled.
How to select a test pattern
1. Click on Enable test pattern. (image 10-26)
The right pane shows the current selected test pattern file.
2. Click on Select testpattern.
The test pattern selection window opens. (image 10-27)
3. Select a file and click OK.
The selected file will be filled out in the Testpattern Filename field.
Image 10-26
Enable test pattern file
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Image 10-27
Select test pattern
10.4.3.2 Disable test pattern
How to disable
1. Insert the command Disable test pattern in the macro list. (image 10-28)
All current test patterns will be disabled when running this macro.
Image 10-28
Disable test pattern
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10.4.4
Output
10.4.4.1 Lamp control
What can be done ?
The lamp can be switched on or off via this macro command.
How to switch the lamp
1. Click on Lamp control. (image 10-29)
The right pane shows the selection buttons.
2. Select the radio button of your choice.
lamp on
lamp will be switched on
lamp off
lamp will be switched off
Image 10-29
Lamp control command
10.4.4.2 Lamp mode
What can be done ?
The light output mode can be set between Normal mode and CLO mode. For each mode, the necessary
parameters can be added.
How to select
1. Click on Lamp mode. (image 10-30)
2. Select the radio button of your choice.
Normal mode: a lamp dimming value can be set with the slider or directly in the input box.
CLO mode: a target footlambert value can be entered in the input box.
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Image 10-30
Lamp mode command
10.4.4.3 Dowser control
What can be done ?
The dowser can be closed or opened via this macro command.
DP2K-S series projector has no dowser build in, but for compatibility reasons with existing macros, the dowser control function in a macro is implemented as the blanking
and/or the deblanking function.
How to change the status
1. Click on Dowser control. (image 10-31)
2. Select the radio button of your choice.
Dowser open : image projection is not blocked.
Dowser closed : image projection is blocked.
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Image 10-31
Dowser control
10.4.4.4 Lamp alignment
Only for motorized lamp houses
What can be done ?
The X-Y-Z axis can be adjusted for optimal alignment in the reflector to produce its maximum light output.
How to set
1. Click on Lamp alignment. (image 10-32)
The right pane shows the possible adjustments.
2. Select the radio button of your choice.
Z-axis only for a fast adjustment.
X-Y-Z axis for a fine adjustment
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Image 10-32
Lamp alignment
10.4.4.5 Execution delay for a ’blank image’
What can be done ?
The image can be blanked electronically after a certain delay time.
How to set
1. Click on Blank Image Output. (image 10-33)
The right pane shows the execution delay input field. The value is expressed in milliseconds.
2. Click on the up down control of the spin box to change the value. The value change in steps of 10.
Or,
click in the input field and enter the desired value with the keyboard.
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Image 10-33
Execution delay
10.4.4.6 Execution delay for a ’deblank image output’
How to set
1. Click on Deblank Image Output. (image 10-34)
The right pane shows the execution delay input field. The value is expressed in milliseconds.
2. Click on the up down control of the spin box to change the value. The value change in steps of 10.
Or,
click in the input field and enter the desired value with the keyboard.
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Image 10-34
Deblank image command
10.4.4.7 Lamp link mode
What can be done
The projector can be set as master and the target CLO value for the slaves can be selected.
How to set up
1. Click on Lamp link mode. (image 10-35)
2. To set the projector as master, check the check box next to Is master projector.
3. To set the Target footlambert value, click on the up down control of the spin box until the desired value
is obtained
Or,
click inside the input box and enter a new value with keyboard.
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Image 10-35
Link mode setup
10.4.5
Automation
10.4.5.1 GPO control
What can be done ?
A function can be associated to a general purpose output.
How to add a function
1. Click on GPO Control. (image 10-36)
The right pane shows a GPO selection box and function box.
2. Click on the drop down box next to Output.
3. Select a GPO out of the list.
4. Click on the drop down box next to Function to associate a function to the selected Output.
Possible functions:
- Set low
- Set high
- Toggle
- Continuos toggle
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Image 10-36
GPO control command
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11. DC Update companion - Command line interface
11. DC UPDATE COMPANION - COMMAND
LINE INTERFACE
11.1 Introduction
Overview
It is possible to use the “DC Update companion” software through a Shell using the command line interface. The commands are supported on Windows, Linux and Mac OS X platform.
11.2 Using the command line interface
Getting started
First you will need to install the Communicator on you computer.
The DcUpdateCompanion application resides in the root folder of the installed Communicator application
software.
•
•
On Windows :
Open the command prompt by starting “cmd.exe” and change directory to the directory where resides
the DcUpdateCompanion.exe binary.
On Linux/Mac OS X:
Open a shell (terminal window) and change directory to the directory where resides the DcUpdateCompanion binary.
Help information
Use the “-h” argument.
•
•
On Windows :
DcUpdateCompanion.exe –h
On Linux/Mac OS X:
./DcUpdateCompanion –h
Version of the application
Use the “-v” argument.
•
•
On Windows :
DcUpdateCompanion.exe –v
On Linux/Mac OS X:
./DcUpdateCompanion –v
Starting an upgrade
Use the “-silent” argument in order to use the command line mode.
Extra arguments or needed in order to specify the update type.
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Arguments to use when executing an upgrade:
Argument
-type
Description
The upgrade package type.
-f
The supported types are:
• “barco” : Barco DCTP (touch panel) or DP2K- or DP4K-series projector.
• “icp” : TI ICP device
• “enigma” : the Enigma Link Decryptor
The URL of the package file. This can be an absolute or relative path.
-ip
The IP address of the projector
-verbose
(optional)
Use this option to get extra progress information during the update.
Examples :
Example 1 : Upgrade of package version 1.6.68 on Projector with IP address 10.192.32.68
DcUpdateCompanion.exe -silent -verbose -ip 10.192.32.68 -f
R33023607_R_1_6_68.zip -type barco
Example 2 : Upgrade of package version 4.3.13 on DC Touch Panel with IP address 10.192.8.207
DcUpdateCompanion.exe -silent -verbose -ip 10.192.8.207 -f DCTPUPDATEPKG_D_4_3_13.zip -type barco
Example 3 : Upgrade of package version 2.2.291 on ICP device of Projector with IP address 10.192.32.68
DcUpdateCompanion.exe -silent -verbose -ip 10.192.32.68 -f Prod2.2.291.release -type icp
Return values
The application will return an error code when it has finished. In order to check if the upgrade has been
done successfully, you can check on the resulted error code.
Arguments to use when executing an upgrade:
Error code
Description
0
The application returns 0 when no error has occurred
-1
The application returns -1 when an error occurred. When upgrade failure
occurred, you should consider to check the log in the created log file.
Log files
Log files are being created in the subfolder “log_updater” (created relatively from where you start the
commands).
All log files contain the serial number of the projector in the filename. When an upgrade has failed, the
filename starts with the “failed_” prefix.
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12. Communicator Silent, command line interface
12. COMMUNICATOR SILENT, COMMAND
LINE INTERFACE
Overview
•
•
•
•
•
•
•
•
Introduction
Getting started
Arguments
Creating a diagnostics package
Creating a clone package
Applying a clone package
Return values
Log files
12.1 Introduction
Overview
The Communicator Silent is built as a separate program called “cs”. It is a command line program used
to create diagnostics packages and to create or apply clone packages to Barco HDQ 4K35 projectors.
It is part of the Communicator software.
12.2 Getting started
What to do
First you will need to install Communicator (or Communicator post-production) on your computer.
The Communicator Silent (CS) application resides in the root folder of the installed Communicator application software.
On Windows
1. Open the command prompt by starting cmd.exe.
2. Change the directory to the root folder of the installed Communicator application software.
3. Starts cs.exe .
On Linux/Mac OS X
1. Open a shell (terminal window).
2. Change the directory to the root folder of the installed Communicator application software.
3. Starts cs . binary.
12.3 Arguments
Help information
Use the “-h” (or --help) argument.
Example:
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(Windows) cs.exe –h
(Linux/Mac) ./cs –h
Version of the application
Use the “-V” or “--version” argument.
Verbose option
Use the “-v” or “--verbose” option to have detailed information output to the console during execution of a
command.
12.4 Creating a diagnostics package
Command
cs [options] create diagnostics-package
Options
Options to use when creating a diagnostics package:
Option
Description
-f, -file
(optional) The package file name. The file name should have the .zip extension.
When this option is not set, it will create a default file name.
Example:
Create a Diagnostics package of projector with IP address 10.20.30.40
Write the following command : cs create diagnostics-package 10.20.30.40
12.5 Creating a clone package
Command
cs [options] create clone-package
Options
Options to use when creating a diagnostics package:
Option
Description
-f, -file
(optional) The package file name. The file name should have the .zip extension.
-m, -mode
When this option is not set, it will create a default file name.
The mode on how the clone package should be created.
•
•
•
•
•
•
286
all : full backup clone
macros : clone all macro files
macros-setup : clone all macro files together with setup specific files.
barco : clone all Barco files
ti : clone all TI files
type=? : clone all files of the specified type. The supported types vary
depending on Series 1 or Series 2 projector.
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Examples:
First example : Create a full clone package of Projector with IP address 10.20.30.40, using package file
name full_backup.zip .
Write the following command :
10.20.30.40
cs –m all –f full_backup.zip create clone-package
Second example : Create a clone package containing all Macro files of Projector with IP address
10.20.30.40
Write the following command : cs –m macros create clone-package 10.20.30.40
Third example : Create a clone package containing only the PCF files of Projector with IP address
10.20.30.40
Write the following command : cs –m type=pcf create clone-package 10.20.30.40
12.6 Applying a clone package
Command
cs [options] apply clone-package
Options
Options to use when applying a clone package:
Option
Description
-f, --file
-o, --overwrite
The package file name. The file name should have the .zip extension.
-r, --reboot
Overwrite the existing files when applying a clone package
Reboot projector after clone package upload (required for some settings to
take effect)
Examples :
First example : Apply the clone package clone_dp2k.zip to Projector with IP address 10.20.30.40
Write the following command : cs –f clone_dp2k.zip apply clone-package 10.20.30.40
Second example : Apply the clone package full.zip to Projector with IP address 10.20.30.40, with
overwrite option enabled (existing files will be overwritten).
Write the following command: cs –o –f full.zip apply clone-package 10.20.30.40
12.7 Return values
Overview
The application will return an error code when it exits.
In order to check if the command has been done successfully, check the returned error code.
On normal operation it returns the value zero. On error it returns a positive value.
Possible return values
Error code
Description
0
No errors occurred
1
Argument not valid
2
Invalid IP address
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Error code
Description
3
Invalid file name
Invalid command
4
5
Invalid action
6
7
Action not supported
8
Connection error
9
Connection time out
Device not supported
10
Action failed
12.8 Log files
Where to find
Log files are being created in the subfolder “cs_log”. The files are created relatively from where you start
the commands. A log file name is composed of the serial number and the device name of the Projector.
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Key Features

  • Exceptional 4K video quality
  • Supports a variety of input and output formats
  • Compact and portable design
  • Advanced color management system
  • Real-time effects processing
  • Multi-screen support
  • User-friendly interface

Related manuals

Frequently Answers and Questions

How do I install the Communicator software?
You can download the Communicator software for free from the Barco website. Once downloaded, run the installation wizard and follow the on-screen instructions.
How do I start up the Communicator software?
To start up the Communicator software, simply click on the Communicator icon on your desktop or in your applications folder.
What are the main features of the Communicator software?
The Communicator software offers a variety of features, including the ability to send and receive messages, make and receive calls, and share files.

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