Akai MPC Touch Multi-Touch Music Production Center Manual


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Akai MPC Touch Multi-Touch Music Production Center Manual | Manualzz

User Guide

English

Manual Version 2.5

Table of Contents

Introduction ............................................................ 7

Tutorial ................................................................... 12

System Requirements & Product Support ...... 7

About This User Guide ...................................... 8

Important Notes ................................................. 8

Setup ................................................................... 9

1. Connection .................................................. 9

2. Installation ................................................... 9

3. Getting Started .......................................... 10

Basic Concepts .................................................... 11

Creating a Drum Kit ......................................... 12

Creating a Drum Sequence ............................. 13

Renaming & Saving .......................................... 14

Editing Note Events .......................................... 16

Making Basic Sound Edits ............................... 18

Creating a Bass Track ..................................... 19

Recording an Audio Track ............................... 22

Creating a Song ................................................ 23

Exporting the Song ........................................... 24

Other Features Explained ................................ 25

Step Sequencer ............................................. 25

Drum Loops & Chop Mode ............................ 26

Pad Muting & Track Muting ........................... 29

Sampling (Recording) ..................................... 30

Sample Editing ............................................... 31

Recording Automation with Q-Link Knobs .... 33

Using MPC as a Plugin .................................. 33

2

Operation .............................................................. 34

General Features ............................................. 34

Programs ....................................................... 34

About Programs ................................................. 34

Drum Programs ................................................. 35

Keygroup Programs ........................................... 36

Plugin Programs ................................................. 38

MIDI Programs ................................................... 39

Clip Programs .................................................... 40

CV Programs ..................................................... 41

Toolbar........................................................... 42

Menu ................................................................. 42

File .............................................................. 42

Edit ............................................................. 43

Tools .......................................................... 46

View............................................................ 47

Help ............................................................ 48

Mode Icons ........................................................ 49

Timing Controls .................................................. 49

Transport Controls ............................................. 50

Status ................................................................ 51

Inspector ........................................................ 52

Sequence .......................................................... 52

Track ................................................................. 52

Program ............................................................. 53

Channel Strips ................................................... 54

Pad & Keygroup Channel Strips .................. 54

Program Channel Strip ................................ 55

MIDI Track Channel Strip ............................ 56

Audio Track Channel Strip ........................... 57

Master & Submix Channel Strips ................. 58

Browser ......................................................... 59

File Browser ....................................................... 60

Expansion Browser ............................................ 61

Media Browser ................................................... 62

Project Info Browser ........................................... 63

Project Notes Browser ....................................... 64

Undo History Browser ........................................ 64

MIDI Learn Browser ........................................... 65

Editors ............................................................ 66

Grid Editor ......................................................... 67

MIDI ............................................................ 67

Audio .......................................................... 70

Wave Editor ....................................................... 74

List Editor ........................................................... 77

Track View ...................................................... 80

Mixer Window ................................................ 83

Panels ............................................................. 84

MIDI Keyboard ................................................... 84

Q-Links .............................................................. 85

Q-Link Setup ............................................... 86

Project ........................................................ 86

Program ..................................................... 87

Pad Scene .................................................. 87

Pad Parameters .......................................... 87

Screen ........................................................ 87

Pads .................................................................. 88

Program Editor ................................................... 88

Parameters ........................................................ 89

Project ............................................................... 89

Sampler & Looper .............................................. 90

Pad Banks & Mute ............................................. 90

Sequence List .................................................... 91

Performance Controls ........................................ 91

Song Parameters ............................................... 91

Preferences .................................................... 92

Audio ................................................................. 92

MIDI ................................................................... 92

Plugins ............................................................... 92

Sequencer ......................................................... 92

Sync .................................................................. 93

Hardware ........................................................... 94

Project Defaults .................................................. 94

Project Load/Save .............................................. 95

Record/Export ................................................... 95

General .............................................................. 95

3

Time Correct .................................................. 97

Metronome .................................................... 98

Editing Processes .......................................... 99

Audio Region ..................................................... 99

Sequence ........................................................ 100

Track ............................................................... 104

Program ........................................................... 105

Effects .......................................................... 107

Overview .......................................................... 107

Insert Effects .................................................... 109

Send/Return Effects ......................................... 110

Automation .................................................. 111

Global .............................................................. 111

Programs & Audio Tracks ................................. 111

Recording Automation ..................................... 112

Editing Automation ........................................... 113

16 Level ....................................................... 115

Note Mapping .............................................. 115

Pad Color ..................................................... 116

Audio Mixdown ............................................ 117

Audio Length ................................................... 117

Render Source ................................................. 117

Render Options ................................................ 117

File Formats ..................................................... 117

Plugins ......................................................... 118

Scanning Plugins ............................................. 118

Plugin Manager ................................................ 119

Selecting Plugins .............................................. 120

Expansions .................................................. 121

Expansion Manager ......................................... 121

Selecting Expansions ....................................... 122

Exporting Expansions ....................................... 122

Modes .............................................................. 123

Main Mode ................................................... 124

Pads ................................................................ 125

Track View Mode ......................................... 126

Program Edit Mode ...................................... 127

Pads ................................................................ 128

Program Editor ................................................. 129

Drum Programs ........................................ 129

Keygroup Programs .................................. 132

Plugin Programs ....................................... 135

MIDI Programs .......................................... 135

Clip Programs ........................................... 136

CV Programs ............................................ 137

Anatomy of an Envelope .................................. 138

Sample Edit Mode ........................................ 139

Trim Mode ....................................................... 141

Q-Links ..................................................... 141

Pads ......................................................... 142

Parameters ............................................... 143

Assigning Samples .................................... 145

Processing Slices & Samples .................... 146

Chop Mode ...................................................... 149

Q-Links ..................................................... 150

Pads ......................................................... 150

Parameters ............................................... 151

Converting or Assigning Slices .................. 153

Processing Slices ...................................... 156

Program Mode ................................................. 158

Q-Links ..................................................... 158

Pads ......................................................... 159

Parameters ............................................... 159

Assigning Samples .................................... 161

Processing Slices ...................................... 162

4

Modes

(continued)

Pad Mixer .................................................... 164

Pad Channel Strip ............................................ 166

Keygroup Channel Strip ................................... 166

Program Channel Strip ..................................... 167

Audio Track Channel Strip ................................ 168

Channel Mixer.............................................. 169

MIDI Track Channel Strip .................................. 171

Audio Track Channel Strip ................................ 171

Program Channel Strip ..................................... 172

Submix Channel Strip ....................................... 172

Return Channel Strip ........................................ 173

Master Channel Strip ........................................ 173

Step Sequencer ........................................... 174

Q-Links ............................................................ 175

Pads ................................................................ 175

Sampler ....................................................... 176

Q-Links ............................................................ 177

Pads ................................................................ 178

Sampler ........................................................... 179

Recording Methods .......................................... 180

Sample ..................................................... 180

Slice.......................................................... 181

Pad Tap .................................................... 182

Pad Hold .................................................. 182

Looper ......................................................... 183

Q-Links ............................................................ 185

Looper ............................................................. 186

Pad Mute Mode ........................................... 189

Pad Banks ....................................................... 190

Pads ................................................................ 190

Mute ................................................................ 190

Track Mute Mode ......................................... 191

Pad Banks ....................................................... 192

Pads ................................................................ 192

Mute ................................................................ 193

Next Sequence Mode .................................. 194

Sequence List .................................................. 195

Pads ................................................................ 196

Performance Controls ...................................... 196

Song Mode ................................................... 197

Sequence List .................................................. 199

Pads ................................................................ 199

Song Parameters ............................................. 200

MIDI Control Mode ....................................... 201

Pads ................................................................ 202

Buttons ............................................................ 203

Q-Link Knobs ................................................... 203

XY Pad ............................................................. 204

5

Appendix ............................................................. 205

Effects & Parameters .................................... 205

Reverbs........................................................ 205

Delays .......................................................... 207

Flangers ....................................................... 210

Choruses ..................................................... 210

Autopans ..................................................... 211

Tremolos ...................................................... 211

Phasers ........................................................ 212

HP (High-Pass) Filters ................................. 212

LP (Low-Pass) Filters ................................... 213

Parametric EQs ........................................... 214

Distortions ................................................... 215

Compressors ............................................... 216

Bit Reducers ................................................ 217

Other ............................................................ 218

Glossary .......................................................... 219

Trademarks & Licenses ................................ 224

Addenda .............................................................. 225

Updates in MPC 2.1 ....................................... 225

New Features .............................................. 225

Exporting Expansions ....................................... 225

Snap: Absolute & Relative ................................ 226

Pitch Quantization ............................................ 226

Step Sequencer: Velocity Adjustment via

Q-Links ......................................................... 227

Faster Attack for Amp Envelopes ..................... 227

Multiple Plugin Windows................................... 227

Support for Akai Professional MPD2 & MPK2

Series ............................................................ 227

Updates in MPC 2.2 ........................................ 228

New Features ............................................... 228

MIDI Learn ....................................................... 228

Humanize ......................................................... 232

Generate Random Events ................................ 233

Multiple Plugin Windows Enable/Disable ........... 234

Updates in MPC 2.3 ........................................ 235

New Features ............................................... 235

AIR Instrument Plugins ..................................... 235

AIR Bassline .............................................. 235

AIR Electric ............................................... 238

AIR TubeSynth .......................................... 241

Plugin Preset Support ...................................... 247

Arpeggiator ...................................................... 248

Auto Sampler ................................................... 250

Crossfade Looping ........................................... 252

Mode Selection Shortcut .................................. 252

Q-Link Navigation Enhancements ..................... 252

Split Events ...................................................... 252

Updates in MPC 2.4 ........................................ 253

New Features ............................................... 253

AIR FX Bundle .................................................. 253

Clip Program Improvements ............................. 264

FLAC and OGG Support .................................. 265

Mother Ducker ................................................. 265

Next Sequence Mode ...................................... 265

Additional Transport Controls ........................... 265

Updates in MPC 2.5 ........................................ 266

New Features ............................................... 266

Browser Audition Warp and Sync ..................... 266

Corrections ................................................... 266

6

Introduction

Thank you for purchasing your MPC. At Akai Professional, we know how serious music is to you. That’s why we design our equipment with only one thing in mind—to make your performance the best it can be.

This user guide explains how to create music within the MPC software application. There is similar documentation available for MPC products that use a touchscreen and for those that use an LCD. To view these user guides, click the

Help

menu, select

MPC Help

, and select an option.

Welcome to the MPC family.

Akai Professional

System Requirements & Product Support

For the latest information about this product (system requirements, compatibility information, etc.) and product registration, visit

akaipro.com

.

For additional support, visit

akaipro.com

/

support

.

7

About This User Guide

This manual describes features in the MPC 2.1 software application. For consistency, the terminology throughout is based on the MPC parameter names. We also used specific formatting to indicate particular topics of significance:

Important

/

Note

/

Tip

: Important or helpful information on a given topic.

Names of buttons, controls, parameters, settings, and other options are written in

bold

characters throughout the manual.

Examples

: Click the

Play Start

button.

Turn

Q-Link Knob 4

.

Click the

Mute

button.

The

Velocity

ranges from

0

to

127

.

Set the

Sample Play

selector to

One Shot

.

Click

BPM

, and then use the numeric keypad to enter

120

as the tempo.

Some parts of this manual refer to other relevant chapters or sections, which are cited in

bold, italic blue

characters.

Examples

: Read the

Important Notes

section before proceeding.

For more information about installing the drivers and software, please see the

Setup

>

2. Installation

.

To learn more about using effects, see

Operation

>

General Features

>

Effects

.

Important Notes

Before installing the MPC software, make sure your computer meets the system requirements described at

akaipro.com

. This applies whether you’ll use MPC software as your host software or as a plugin in another digital audio workstation (DAW).

Before connecting your MPC hardware to your computer, make sure you have installed the latest drivers and software. Visit

akaipro.com

to download the latest versions. Refer to

Setup

>

2. Installation

for more information.

8

Setup

1. Connection

Here is just an example of how to use MPC hardware in your setup (MPC Live, in this case). Items not listed in your included

Quickstart Guide

are sold separately.

SD Card

USB drive

Powered Monitors

Turntable Computer

Power

(optional)

2. Installation

1.

Go to

akaipro.com

and register your product. If you don’t have an Akai Professional account yet, you will be prompted to create one.

2.

In your Akai Professional account, download the MPC software package.

3.

Open the file and double-click the installer application.

4.

Follow the on-screen instructions to complete the installation.

Note

: By default, the MPC software will be installed in [ your hard drive

] \

Program Files

\

Akai Pro

\

MPC

(Windows

®

) or

Applications

(macOS

®

). You can also create a shortcut on your Desktop.

9

3. Getting Started

1.

Power on your MPC hardware.

2.

On your computer, open the

MPC

software.

3.

Follow the on-screen instructions to authorize your version of MPC.

4.

You will need an iLok account to complete this. You can create an account at

ilok.com

.

Make a note of the PACE code in your account, and enter it when asked for it during the authorization/unlock process.

5.

MPC X & MPC Live users

: Check the upper-right corner of the window:

If you see a

monitor

/

cable icon

, then your MPC hardware is already in Controller Mode.

Continue to

Step 6

.

If you see a

chip icon

, then your MPC hardware is in Standalone Mode. Follow these steps: i.

Press

Menu

to enter the Menu. ii.

Tap the

MPC chip icon

in the upper-right corner. iii.

In the

Enter Controller Mode

window that appears, tap

Controller Mode

.

Looking for computer

may appear briefly in the window before your MPC hardware recognizes the USB connection as a controller.

6.

In the MPC software, open the

Preferences

:

Windows

: Click the

menu icon

(

), select

Edit

, and click

Preferences

.

macOS

: Click the

MPC

menu, and click

Preferences

.

7.

In the

Preferences

window, click the

Audio

tab and select the sound card you want to use. Click

OK

when you are done.

Important

: We highly recommend using your MPC hardware’s sound card (

Akai Pro

[ your MPC model

]

ASIO

).

Windows users only

: If you need to use your computer’s internal sound card, we recommend downloading the latest ASIO4ALL driver at

asio4all.com

.

10

Basic Concepts

This chapter should help explain some fundamental aspects of the MPC software.

The MPC workflow is quite different from traditional digital audio workstations (DAWs). In most typical DAWs, each track uses an instance of each instrument, and all tracks are always playing even if they don’t contain any audio or

MIDI information. Furthermore, your entire project needs to be arranged just as the resulting song would be.

This isn’t the case with the MPC software, which offers much more flexibility within your project. It’s important to understand some basic terms, though:

A

sequence

is a “building block” of a song. It contains multiple tracks that play at the same time like a normal

DAW. In a project, you might create one sequence for your verse and another sequence for your chorus, alternating and/or repeating each one in a specific order to create the song. (A project can contain

128

sequences.)

A

track

is a layer in a sequence. There are two types of tracks:

MIDI tracks

consist of MIDI data only, no audio data. These tracks produce sound by using

programs

, described below. Unlike a normal DAW, each MIDI track exists only in its sequence. The advantage of this is not having to manage empty or unwanted tracks across all of your sequences—each sequence contains only the tracks you want to use in it. If you want to use the same track across multiple sequences, you can copy the track from one sequence into another. (A sequence can contain

128

MIDI tracks.)

Audio tracks

consist of a recorded audio signal, like a traditional DAW. These tracks do

not

use programs because the audio is already contained in the track. Also, unlike MIDI tracks, audio tracks are present in every sequence in the project, even if the tracks themselves are empty. (A sequence can contain

128

audio tracks.)

A

program

is a preset through which MIDI tracks are routed. Programs may contain audio samples that are triggered when tracks play through them, producing the sound you want on that track. Programs are independent of tracks and sequences, so you can set multiple tracks to use the same program (unlike normal

DAWs where each track requires its own set of samples or plugin). Furthermore, you can use the same program/programs across multiple sequences. (A project can contain

128

programs.)

Each program can be played using the 16

pads

(across eight pad banks, which gives you access to 128 pads in each program). Each pad plays a MIDI note when you press it, but that MIDI note will trigger something different for each program. For instance, in drum programs, the pads are assigned to samples—one pad could trigger a kick drum sound and another could trigger a snare drum sound—whereas in plugin programs, each pad triggers a MIDI note that plays the corresponding pitch of its assigned instrument plugin.

Here’s a diagram to illustrate an example of how these pieces could work together:

Sequence

Drum Program

(Drums)

Track

(MIDI: Drums)

Track

(MIDI: Bass)

Keygroup Program

(Bass)

Track

(MIDI: Keys 1)

Keygroup Program

(Keys)

Track

(MIDI: Keys 2)

Track

(MIDI: Synth)

Plugin Program

(Hybrid 3)

Track

Track

(Audio: Vocals)

(Audio: Vocals)

Mixing

Track

(Audio: Guitar)

Please take a look at the following

Tutorial

chapter, as well. It will walk you through the creation of a short song to show you some of the MPC software’s most important features.

11

Tutorial

This chapter is a walkthrough of the creation of a song in the MPC software. To get the most out of this chapter, we recommend reproducing each of the described steps. The previous

Basic Concepts

chapter may also help you understand what we’re asking you to do in this tutorial.

On the following pages we will create a short song to show you some of the MPC software’s most important features.

Make sure you have completed all of the steps described in

Introduction

>

Setup

. This includes:

Installing the most current drivers and software.

Connecting your MPC hardware to a power outlet using the included power adapter and powering it on.

Opening and authorizing your MPC software.

Creating a Drum Kit

Let’s start by making a simple drum kit.

By default, the Browser is shown on the right side of the window.

To show or hide the Browser

, do one of the following:

In the lower-right corner of the window, click the

six-rectangles icon

,

list icon

, or

hard-drive icon

.

In the upper-left corner of the window, click the

menu icon

(

), and go to

View

>

Browser

and click:

Hidden

(to hide the Browser),

File Browser

(to show files in the Browser),

Expansion Browser

(to show your Expansions in the Browser), or

Media Browser

(to show your media in the Browser).

Use the Browser controls to navigate to where your drum sounds are located:

To browse your files by location

, select the

File Browser

.

To move up one folder level

, click the

up arrow

(

) next to the file path.

To select a file or folder

, click it once.

To enter a folder

, double-click it.

To load a sample directly to a pad

, click and drag the sample onto a pad in the lower half of the window.

To load a selected file to the project’s sample pool

, double-click it. If the file is a sample, it will be loaded to the project’s sample pool. If the file is a project, it will be loaded in its entirety (you will be asked if you want to close your current project).

To load all files in a selected folder

, click and drag the folder onto anywhere in the window outside of the Browser.

To preview a selected sound

, click and hold

Play

(

) in the lower-left corner of the Browser.

To enable or disable the audition function and set its volume level

, click the

volume icon

in the lower-left corner of the Browser. Click and drag the

level slider

left or right to set the volume level.

If you loaded samples into the sample pool rather than directly to the pads, then let’s start assigning them now:

To load a sample directly to a pad

, click and drag it from

Project

panel (in the

Samples

column) in the lower half of the window onto a pad.

To create a simple drum kit

, repeat the above steps for other pads. We recommend loading a kick/bass drum, snare drum, a closed hi-hat, and an open hi-hat.

12

Creating a Drum Sequence

Now that your drum kit is set up, let’s record a drum sequence using your MPC hardware.

1.

In the MPC software, click the

house icon

in the upper-left corner to make sure you’re in Main Mode.

2.

On your MPC hardware, press

Tap Tempo

repeatedly at the speed you want to record your sequence. The software will detect the rate and adjust itself automatically.

3.

Press the

Rec

(

) button to activate Record Mode.

4.

Press the

Play

(

) button to start the actual recording. The pre-count will count one measure before the sequence starts to record. We recommend recording only one sound (pad) at a time, especially if you are not familiar with playing drums on the pads.

5.

Play a simple kick/bass drum pattern. The note events you just recorded will automatically be placed in the grid

(in this case, on 16th notes). The initial measure length is two bars. After the two bars, the recording will enter

Overdub Mode automatically; the sequence plays again from the beginning and keeps looping, allowing you to record further notes. Don’t stop the recording!

6.

Play the snare drum part, then a hi-hat part.

7.

When you’re done recording, press

Stop

(

). The Grid Editor in the software will show what you recorded.

If you start recording again on this sequence, keep in mind that the pads you play in your new recording will automatically replace existing notes. To prevent this, you can start again from Step 1 but press

Overdub

(

) instead of

Rec

(

). Overdub lets you record additional note events over the existing sequence.

The

Undo

button functions differently while in Record Mode. Normally, pressing

Undo

will undo just the last event.

When there is an event to undo, the

Undo

button will be lit solid. While recording, the

Undo

button will flash. In this case, pressing

Undo

will erase

all

events from that recording (i.e., since

Play

(

) or

Play Start

(

|

) was clicked).

13

Renaming & Saving

We recommend renaming your programs and samples before going further.

The collection of drum samples you loaded earlier (and their respective pad assignments) are arranged into a program. When you load this program in the future, you will be able to use all of the samples that belong to it.

Let’s rename the existing program as we’ll want to create more programs later on.

To rename a program or track

, do one of the following:

In the “Inspector” on the left edge of the window, double-click the program name or the track name (in the

Program

or

Track

field), type a name, and press

Enter

.

In the

Project

panel, under the

Programs

list, right-click the program, and click

Rename

. Type a name. Click

OK

or press

Enter

to confirm the name, or click

Cancel

or press

Esc

to keep the original name.

To rename your samples

:

1.

In the

Project

panel, do one of the following:

Click

All Samples

.

Click a program in the

Programs

list.

Click a sequence in the

Sequence

list or a program under one of those sequences.

2.

In the

Samples

list on the right side of the

Project

panel, right-click the sample, and click

Rename

.

3.

Type a name (e.g.,

Kick

,

Snare

, etc.). Click

OK

or press

Enter

to confirm the name, or click

Cancel

or press

Esc

to keep the original name and press

Enter

.

Repeat the above steps to rename other samples.

14

Now would also be a good time to save your project.

To save your project

, click the

menu icon

(

), click

File

, and click

Save Project

.

In the

Save Project

window, do any of the following:

To select the storage device you want to view

, click the

down arrow

(

) next to the file path. If you have storage devices connected to your MPC hardware, they will appear in this column, as well.

To enter a folder

, double-click it or press

Enter

.

To create a new folder

, click

New Folder

, type a name for the new folder, and then click

OK

or press

Enter

to confirm the name, or click

Cancel

or press

Esc

to keep the original name. You will immediately enter the new folder.

To move up one folder level

, click the

up arrow

(

).

To name the file

, click the

File

field at the bottom of the window, and type a name.

To save the file

, click

Save

or press

Enter

.

To save the file as a project template file

, click the

Save as Template

checkbox to select it before clicking

Save

. This project will then load when you create a new project from a template. (To do this, click the

menu icon

(

) in the upper-left corner of the window, select

File

, and then click

New From Template

.)

To cancel

, click

Cancel

or press

Esc

.

15

Editing Note Events

In the grid, you can see your recorded notes (or note events) as a sequence.

To enter the Grid Editor

, click

Grid

under the mode icons in the upper-left corner of the window.

In the Grid Editor, you can do any one of the following:

To zoom in or out

, use the sliders in the lower-right corner of the Grid Editor (along each axis), or click the blue timeline and drag down or up.

To undo your last action

, do one of the following: o

Click the

undo

/

back-arrow icon

in the upper-right corner of the Grid Editor. o

Click the

menu icon

(

), click

Edit

, and click

Undo

.

To redo the last action you undid

do any one of the following: o

Click the

redo

/

forward-arrow icon

in the upper-right corner of the Grid Editor. o

Click the

menu icon

(

), click

Edit

, and click

Redo

.

To enter a note

, click the

pencil icon

above the grid. Then, in the grid, click an empty square. Alternatively, double-click an empty grid square when using the

marquee

tool.

To delete a note

, click the

eraser icon

above the grid. Then, in the grid, click a note. Alternatively, doubleclick a note when using the

marquee

tool.

To select a single note

, click the

pencil icon

or

marquee icon

above the grid. Then, in the grid, click a note.

To select all notes for a pad

, click the desired

pad

in the

Pads

area below the grid, or on the left edge of the Grid Editor.

To move the selected notes

, click the

pencil icon

or

marquee icon

above the Grid Editor. Then, in the grid, click and drag the note to the desired location. By default, you can position notes only by quantization values defined by the

Time Correct

value (learn about this feature in

Operation

>

General Features

>

Time Correct

).

To move the selected notes without restricting

(“snapping”)

them to the quantization grid

, click and drag the note while holding

Shift

.

16

To adjust the start point or end point of the selected notes

(without changing their position), click the

pencil icon

or

marquee icon

above the

Grid Editor. Then, in the grid, hover the cursor over the left or right edge of the note. When the cursor changes into a bracket with arrows (

[

or

]

), click and drag the edge of the note to the desired length.

To transpose the selected notes up or down

, click and drag the notes up or down.

To switch to another track

, do one of the following: o

In the

Inspector

, click the

Track

field, and click the desired track in the menu that appears. o

Click the

menu icon

(

), go to

Edit

>

Track

, and click

Next Track

or

Previous Track

. o

Click and drag the

Current Track Q-Link knob

(in the

Q-Links

panel below the Grid Editor) up or down.

To mute or solo the track

, click the

three-bars icon

in the lower-left corner of the window to show the track channel strip (on the left), and then click

M

or

S

(respectively) on the track channel strip.

To open the Time Correct window

, click the

menu icon

(

), go to

Edit

>

Time Correct

, and click

Settings

.

This feature is described in

Operation

>

General Features

>

Time Correct

.

Tips

:

To adjust the time division only

, click the

TC

field at the top of the window, and click one.

To adjust the amount swing only

, click and drag the

Swing

field at the top of the window up or down (or click it, type a value, and press

Enter

).

To adjust the metronome settings

, go to

Tools

>

Metronome

. This feature

is described in

Operation

>

General Features

>

Metronome

.

Tips

:

To activate or deactivate the metronome

, click the

metronome icon

at the top of the window.

To adjust the metronome volume only

, click and drag the

Metro

meter at the top of the window up or down.

To adjust the velocity of the selected notes

(manually), click

Velocity

in the automation lane below the grid to select it, and then click and drag the handle/handles below the note/notes. Each note’s velocity is represented by a vertical bar. The higher and more red the bar is, the higher the velocity is. The current velocity value will appear next to the cursor.

To show or hide the velocity lane

, click the

up

or

down arrow

(

or

) button next to the horizontal scroll bar under the grid.

17

Making Basic Sound Edits

Let’s make sure the samples are properly tuned and have good levels.

Click the

four-pads icon

in the toolbar to enter Program Edit Mode.

Click a

pad

to show its parameters in the window.

To adjust its volume

, click and drag the

Level

knob in the

Pad

section up or down.

To adjust its stereo panning

, click and drag the

Pan

knob in the

Pad

section up or down.

Adjust the level of each pad to suit your taste. We recommend spreading the panning of the bright sounds (e.g., cymbals, snare drum) a little. Additionally, you can tune the bass drum sound—in the

Sample Layers

section, adjust the

Semi

and

Fine

knobs next to the sample name.

The snare drum may need some reverb to give it a more spatial sound.

Click the

pad icon

in the lower-left corner of the window to show the pad channel strip in the Inspector above it. Press the

pad

with your snare drum sound to select it.

To add an effect

:

1.

In the

Inspector

, click the arrow (

) in the desired effect slot. A list of effects will appear.

2.

Click the

+

or

icon to expand or collapse each category of effect.

3.

To load an effect

, double-click it. Alternatively, click it to select it and then click

Select

. Let’s try

Reverb Medium

.

To adjust the effect’s parameters

, double-click the effect name in the slot.

To empty the effect slot

, load an effect but select

<none>

instead. Switch the effect on or off by clicking the

On

/

Off

button for the slot.

18

Creating a Bass Track

Let’s try recording a bass line. Unlike a drum kit, it’s important to be able to play and record a bass sound chromatically, so this will be slightly different than setting up the drum kit.

Adding a bass line over the drum part means we need to work on a new track. A

track

is simply a layer of a sequence.

Each track uses a program within your project. You can work with multiple tracks in a single sequence (e.g., a drum track, a bass track, a piano track, etc.). When you play the sequence, all of them will play simultaneously.

Let’s select an empty track, create a program to go with that track, and load a bass sample into that program.

To select a new track

, click the

Track

field in the Inspector, and click

Track 2

(

unused

) in the list of tracks that appears.

Rename the track so we know what it is (e.g.,

Bass Line

).

To create a new program

:

1.

In the Inspector, click the

piano-keys icon

under the

Track

field. This icon indicates a

keygroup

program, which is necessary to play the bass sound chromatically with the pads. A name for the new keygroup program will appear in the

Program

field below.

2.

Double-click the new program name, type a name, and press

Enter

.

To load and edit a bass sound

:

1.

Use the

File Browser

on the right edge of the window to navigate to where your bass sounds are located, and load one to the project’s sample pool.

2.

After loading a bass sample to the sample pool,

don’t

click and drag the sample onto a pad like you did when creating a drum program; keygroup programs are different.

Instead, make sure you are in Program Edit Mode: click the

four-pads icon

in the toolbar.

3.

In Program Edit Mode, click the first menu (Layer 1) in the

Sample Layers

section, and then click your bass sample in the list that appears. Because you’re working with a keygroup program instead of a drum program, this sample is now playable across

all

pads.

Tip

: If you click Pad Bank

D

in the

Pads

panel and click

Pad 13

, you should hear the bass sample played back with its original pitch. You can use the other pads to play your sample chromatically.

19

Let’s add a second layer and set the layers’ velocity ranges so the bass will sound different when played at a higher velocity (as a real bass would):

1.

Use the

File Browser

to select a different bass sample that sounds similar but a little bit brighter, and load it to the project’s sample pool.

2.

Return to Program Edit Mode, click the Layer 2 menu in the

Sample Layers

section, and then select the new bass sample. Click a

pad

to hear both samples will sound at once. Maybe this new sound is interesting as it is, but let’s make some quick edits to get as close as we can to a real-life bass sound.

3.

Click and drag the right edge of the

Velocity

slider for Layer 1 to

80

.

4.

Click and drag the left edge of the

Velocity

slider for Layer 2 to

81

.

Now when you press a pad, the lower velocities (

0

80

) will trigger the Layer 1 sample only, while higher velocities

(

81

127

) will trigger the Layer 2 sample only.

Let’s record that bass line now. Prepare your recording as described earlier, and record some bass notes. You can edit your recording just like we’ve done earlier.

20

Once you’ve recorded it, let’s tweak the sound a bit in the

Filter

section:

1.

In Program Edit Mode, click the

Type

menu in the

Filter

section, and select a filter. Let’s try working with

Lowpass 4 Pole

.

2.

Click and drag the

Cutoff

or

Res

(resonance) knobs to adjust their settings until your bass sample sounds good to you.

3.

Under the

Amp Envelope

section, click and drag the

Attack

or

Release

knobs up or down to adjust their settings. These control the overall level characteristics of the sound.

Let’s add an effect or two to this keygroup program—do this in the same way as you did for a drum program.

So far, we’ve created a simple drum sequence and a bass line to go with it.

21

Recording an Audio Track

We’ve already created some MIDI tracks, so let’s record some actual audio for our next track:

1.

Click the

house icon

in the toolbar to enter Main Mode.

2.

Click the

Audio

tab at the top of the Inspector.

Audio 001

will appear in the

Track

field.

3.

Connect a synthesizer or other line-level audio source to the 1/4” (6.35 mm)

input

/

inputs

on your MPC hardware, and set its

Line

/

Phono

selector to

Line

.

Alternatively, connect it to your external audio interface.

4.

In the audio track channel strip: i.

Click the input menu (

Input

__) above, and select

Mono

>

Input 1

or

Stereo

>

Input 1,2

(depending on your audio source) as the input source. ii.

If the output menu (

Out

__) is not set to

Out 1

,

2

, click it and select

Output

>

Out 1,2

as the output. iii.

Click the

Monitor

(

speaker

) button to cycle through its three states until it reads

Auto

(you will hear incoming audio while the track is record-enabled only).

5.

On your MPC hardware or external audio interface, turn the

Rec Vol

knob to set the input level while playing your audio source. You should now see the level in the meter.

Make sure it does not exceed the maximum level (the meter should not be “peaking” constantly).

6.

In the audio track channel strip, click the

Record Arm

(

) button next to the

pan knob

to record-enable the track.

7.

In the toolbar at the top of the window, click

Rec

(

) or

Overdub

(

) to record-arm it.

Alternatively, click

Rec

or

Overdub

on your MPC hardware.

8.

To start recording

, click the

Play

(

) or

Play Start

(

|

) button in the toolbar (or press

Play

or

Play Start

on your MPC hardware)—then play your audio source! You should hear your existing sequence playing in the background.

To stop recording

, click the

Stop

(

) button in the toolbar (or press

Stop

on your

MPC hardware).

Before creating a song, it would be good to have at least two different sequences, so record another audio track:

1.

In the

Inspector

, click the

Sequence

field, and click

Sequence 2

(

unused

) in the list of sequences that appears.

2.

Click the

+ icon

next to the

Track

field to add another audio track (

Audio 002

) to go with that sequence.

22

Creating a Song

This section explains how to make a song out of your sequences. Before starting, make sure that you have recorded some sequences.

To enter Song Mode

, make sure playback is stopped, click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Song

.

In Song Mode, each of the sequences you’ve created in this project assigned to a pad in the

Pads

panel. The

Sequence List

panel is to the left of the pads, showing the song’s structure. The upper half of the window will show

“blocks” representing each sequence of the song’s structure.

As a song plays, it moves through each step shown in the

Sequence List

panel. Each step contains a sequence you assign in its

Sequence

menu. Each step can be repeated, determined by the value in the

Rpts

column (a value of

1

means the sequence will play through only once). The

Bars

column on the right indicates the length of that sequence.

Each step can be set to play its sequence at an independent tempo, determined by the value in the

BPM

column.

Important

: Each sequence has its own tempo, while the project itself may use a different master tempo. The BPM value for each sequence may be different from the master tempo. As long as playback is set to follow the master tempo, each sequence’s individual tempo will be ignored. By default, each project is set to use the sequence tempo, which you set back in the

Creating a Drum Sequence

chapter. We recommend clicking the

Seq

/

Mst

button at the top of the window (so the button displays

Mst

) and entering a master tempo to ensure all sequences use the same tempo.

To insert a step at the current position

, click

Insert Step

in the

Song Parameters

panel. Alternatively, click and drag the pad that corresponds to that sequence into the editor above it.

To delete the currently selected step

, click

Delete Step

in the

Song Parameters

panel.

To set which sequence plays for a step

, click the step’s

Sequence

menu in the

Sequence List

panel, and then click the sequence in the menu that appears.

To set how many times a sequence repeats

, click and drag the step’s

Rpts

field (next to the sequence name) up or down.

23

Exporting the Song

Want to share your new song? Just export it first.

To export a song

:

1.

Click the

menu icon

(

), and go to

File

>

Export

and click

As

Audio Mixdown

.

2.

In the

Audio Mixdown

screen that appears, do the following:

Make sure the

Start bar

field is set to

1

, and set the

End bar

field to the last bar of your song.

Click and drag the

Audio tail

field to set it to

2

seconds.

As you’ll likely share the song online, click the

mp3

file format option under

File format

.

3.

Click

Export

and choose where you want to save the song.

To name the song

, click the

File

field, type a name, and then click

Save

or press

Enter

to start exporting.

24

Other Features Explained

This chapter describes various advanced features. For fuller explanations of these features, please refer to their corresponding sections in the

Operation

chapter.

Step Sequencer

You’ve already learned how to record note events on a track, but you can quickly enter note events in the Step Sequencer by using the pads as “step buttons,” simulating the experience of a traditional step-sequencer-style drum machine.

To enter the Step Sequencer

, do one of the following:

Click the

step-bars icon

in the toolbar. If it is not shown, click the

down arrow

(

), and click

Step Sequencer

.

Click the

menu icon

(

), select

View

>

Mode

, and click

Step Sequencer

.

Let’s create a sequence on a new track:

1.

In the

Inspector

on the left edge of the window, click the

Track

field, and then select an (

unused

) track.

2.

If the left-most

four-pads icon

in the

Track

section is not selected, click it. This indicates that the track is using a drum program.

3.

Click the

list icon

in the

Track

section in the Inspector, and click

Length

so it is selected.

4.

Click and drag the

Length

field in the

Track

section up or down to set a length for the track. If you select the minimum value,

Sequence

, the track will be however long your sequence is.

Tip

: This lets you maintain tracks of different lengths. For instance, you could play a 1-bar drum sequence repeatedly under a 4-bar bass line.

5.

Click the

Bar

/

buttons at the top of the

Pads

panel to select the bar whose steps you want to create or edit. The bar number will appear in the field.

6.

Click the

pad

or sample name in the grid to select the pad whose steps want to create or edit. Alternatively, click and drag the

Pad

field in the

Pads

panel up or down; or click

Pad Select

, click a

pad

, and then click

Pad Select

again.

7.

Click

Play

(

) to start your sequence.

8.

Each pad represents a step in the bar. If the pad already has note events on the selected track, the corresponding pads (steps) will be lit with colors corresponding to their velocities.

To enter a note at a step

, click an

unlit pad

. The pad will light up with a color corresponding to its velocity.

To delete the note from a step

, click a

lit pad

. The pad will become unlit.

See

Operation

>

Modes

>

Step Sequencer

to learn more about this feature.

25

Drum Loops & Chop Mode

Modern music producers often use drum loops to add grit and nuance to programmed beats. This section explains how to use Sample Edit Mode to work with drum loops.

To enter Sample Edit Mode

, do one of the following:

Click the

waveform-and-flags icon

in the toolbar. If it is not shown, click the

down arrow

(

), and click

Sample Edit

.

Click the

menu icon

(

), select

View

>

Mode

, and click

Sample Edit

.

1.

Use the

Browser

to locate a drum loop, and then double-click it to add it to the project’s sample pool. The loop does not have to match the tempo of anything in the project.

2.

In the

Project

panel, click the drum loop you just loaded in the

Samples

column. If you do not see it, click

All

Samples

in the

Project

column.

3.

In the

Q-Links

panel, click

Chop

to enter Chop Mode, which will let us cut the drum loop into slices.

4.

Click the

Chop To

menu, and then click

Threshold

.

5.

Below that, click the

Threshold

field and drag it up or down to set a value. The lower the threshold, the more slices will be created. Be sure to select a value so that every transient peak of the drum loop has a corresponding a slice marker.

Tip

: Each slice will be automatically assigned to a pad:

Pad A01

plays Slice 1,

Pad A02

plays Slice 2, etc. Press each pad to play the slice with the same number.

26

Let’s use this chopped sample to create a new program in which each of these slices is an individual sample. We can also automatically create corresponding note events to play back these slices sequentially.

1.

In the

Extract New Samples

section, click

New Program

.

2.

Make sure the

Convert To

menu is set to

New Program with New

Samples

is selected. If it is not, click it, and select that option.

3.

Make sure

Crop Samples

is selected. If it is not, click it.

4.

Make sure

Create New Program

is selected. If it is not, click it.

5.

Make sure

Create Events

is selected. If it is not, click it.

6.

Click and drag the

Bars

field up or down to select how many bars the entire sample should use in your program.

7.

Click

Do It

to proceed. Each slice will be assigned to a pad, and each pad will have a recorded note event in the track. When you play that track, it will play each pad (each slice) in the original order. Enter

Main Mode

to see how the sample appears in your sequence.

8.

Click

Play

and listen to how the drum loop matches your sequence’s tempo.

27

You can also edit the note events of the drum loop slices—stay in

Main Mode to do this. A new track with the note events playing their corresponding slices has been automatically created.

Use the

Time Correct

window to quantize the note events so they fall on exact, even time intervals.

To show the

Time Correct

window, click the

menu icon

(

), and go to

Edit

>

Time Correct

and click

Settings

.

You can also rearrange the note events, thus creating a new playback order for the slices. You can also edit each slice or sample in Program Edit Mode. You can add effects for slices or use the filter function to change the frequency range of a selected slice. There are limitless possibilities!

See

Operation

>

Modes

>

Sample Edit Mode

>

Chop Mode

to learn more about this feature.

28

Pad Muting & Track Muting

Pad Mute Mode and Track Mute Mode let you silence different pads and tracks to see what the sequence sounds like without those samples or parts.

To enter Pad Mute Mode

, do one of the following:

Click the

X-in-square icon

in the toolbar. If it is not shown, click the

down arrow

(

), and click

Pad Mute

.

Click the

menu icon

(

), select

View

>

Mode

, and click

Pad Mute

.

1.

Press

Play

to play the sequence.

2.

In the

Inspector

on the left edge of the window, click the

Track

field, and select a track that uses a drum program.

3.

Mute a pad by clicking it. The muted pad will be lit

red

. You can mute multiple pads at the same time.

See

Operation

>

Modes

>

Pad Mute Mode

to learn

more about pad mutes.

You can also mute entire tracks by using the similar Track Mute Mode.

To enter Track Mute Mode

, do one of the following:

Click the

bars-and-X icon

in the toolbar. If it is not shown, click the

icon

, and click

Track Mute

.

Click the

menu icon

(

), select

View

>

Mode

, and click

Track Mute

.

1.

Press

Play

to play the sequence.

2.

In the

Inspector

on the left edge of the window, click the

Sequence

field, and select the desired sequence.

3.

Each pad is assigned to a track. Mute a track by clicking it. The pad will be lit

red

. You can mute multiple tracks at the same time.

Tip

:

To mute a track only at precise note intervals

(“quantizing” your mutes, essentially), click the

Time

Correct

menu, and click the desired musical value

(e.g.,

1 bar

). Now, when you click a pad in Track

Mute Mode, the mute will occur precisely at the beginning of the following time division (in this example, one bar). This lets you test musical combinations of patterns—the preliminary stage to building a song structure.

See

Operation

>

Modes

>

Track Mute Mode

to learn more about track mutes.

29

Sampling

(

Recording

)

This section describes recording new samples of your own, which you can use in your projects.

Important

: To record any audio, you need to connect an audio source to your MPC hardware or to your computer’s audio interface.

To enter the Sampler

, do one of the following:

Click the

vinyl-and-tonearm icon

in the toolbar. If it is not shown, click the

down arrow

(

), and click

Sampler

.

Click the

menu icon

(

), select

View

>

Mode

, and click

Sampler

.

1.

Connect an audio source to the input/inputs of your MPC hardware or computer’s audio interface.

2.

In the

channel strip

in the

Sampler

panel, click the input menu (

Input

__

), and select the input channels for your audio source.

3.

On your MPC hardware or computer’s audio interface, set the input level while playing your audio source. You should now see the level in the meter. Make sure it does not exceed the maximum level (the meter should not be “peaking” constantly).

4.

Click and drag

threshold slider

to set the threshold. Set it to a fairly low level (e.g.,

-50 dB

).

5.

Click

Arm

to record-arm the Sampler.

6.

Play your audio source. The Sampler will start recording immediately when the input level reaches the threshold value. Alternatively, click the round

Record

button or press

Enter

to manually start recording.

7.

To stop recording

, click the round

Stop

button or press

Enter

. The

Keep or Discard Sample

window will appear.

In the

Keep or Discard Sample

window:

To name the new sample

, click the

New Name

field, type a name, and press

Enter

.

To assign the new sample to a program

, click the

Program

menu and select the desired program.

To assign the sample to a pad in the program

, click and drag the

Assign to Pad

field up or down, or press the desired pad on your MPC hardware.

To confirm your selections

, click

Keep

.

To discard the recording and close the window

, click

Discard

.

To play the recording

, click

Play

.

See

Operation

>

Modes

>

Sampler

to learn more about this feature.

30

Sample Editing

You may need to edit your newly recorded samples using Sample Edit Mode.

To enter Sample Edit Mode

, do one of the following:

Click the

waveform-and-flags icon

in the toolbar. If it is not shown, click the

down arrow

(

), and click

Sample Edit

.

Click the

menu icon

(

), select

View

>

Mode

, and click

Sample Edit

.

In Sample Edit Mode:

To switch between Trim Mode and Chop Mode

, click the

Trim

,

Chop

, or

Program

tab in the

Q-Links

panel.

In this example, use

Trim Mode

.

To set the sample’s start point

, click and drag the

green

start point marker left or right. You can also use the

Q-Link knobs

to adjust the start point with varying degrees of resolution. Alternatively, click the value in the

Start

field in the

Parameters

panel (in the lower half of the window), type a new value, and press

Enter

.

To set the sample’s end point

, click and drag the

red

end point marker left or right. You can also use the

Q-

Link knobs

to adjust the start point with varying degrees of resolution. Alternatively, click the value in the

End

field in the

Parameters

panel (in the lower half of the window), type a new value, and press

Enter

.

To hear your edits

, click

Pad 10

while in Trim Mode to play the sample from the start point to the end point.

31

Let’s apply some processing to the sample.

To show or hide the Parameters panel

, click

Parameters

below the sample waveform.

1.

In the

Parameters

panel, click

Pitch Shift

to change the overall pitch of your sample. This will transpose the sample without affecting its length.

2.

To set the pitch shift amount

, click and drag the

Pitch

field up or down. Alternatively, click the

Pitch

field, type a value, and press

Enter

. To close the window, click

Cancel

or press

Esc

.

3.

To confirm your selections

, click

Do It

.

To cancel the process

, click

Cancel

or press

Esc

.

See

Operation

>

Modes

>

Sample Edit Mode

to learn more.

32

Recording Automation with Q-Link Knobs

Automating various parameters is a good way to add some motion and dynamism to your sequences.

1.

In Main Mode, click a

pad

that has a sample assigned to it—ideally one that is played multiple times throughout the sequence, so you can hear the automated changes across several notes.

2.

In the

Q-Links

panel, click the

Q-Link Mode

menu and select

Pad Scene

. This enables the Q-Link knobs to control various automatable parameters for that pad.

3.

On the program channel strip, click the

automation button

under the Mute (

M

) button until it shows the

red Write

(

W

) option. This ensures your track will record the automation.

4.

Record the automation using your MPC hardware: i.

Press

Play

to start it. ii.

Turn any of these

Q-Link knobs

(for example) to record their movement:

Q1

(

Level

),

Q2

(

Pan

),

Q12

(

Tuning

). iii.

Press

Stop

to finish the automation recording.

5.

On the program channel strip, click the

automation button

under the Mute (

M

) button until it shows the

green

Read

(

R

) option. This ensures your track uses the automation you just recorded when you play it back.

Want to see what you’ve recorded? In the software, to the left of the velocity lane under the grid, click the name of the parameter you automated (

Level

,

Pan

, or

Tuning

). The automation curve will appear in the lane. If part of the curve is still not quite what you want, select the

pencil tool

above the grid and draw in your own automation curve.

See

Operation

>

General Features

>

Automation

to learn more about this.

Using MPC as a Plugin

If you’re working with other audio software, you can use the MPC software as an instrument plugin (VST, AU, or AAX format) within your host software.

Important

: Some of the MPC software’s keyboard shortcuts may not work if you are using the MPC software as a plugin (due to those shortcuts being used by your host DAW instead). Go to

Help

>

Software Information

and select

Keyboard Shortcuts

to view a complete list of shortcuts within the MPC software.

Additionally, when using MPC as a plugin on Windows, some fields may not be able to be typed into. The delete shortcut to erase selected notes can still be used by pressing

Alt

+

Del

.

Note

: To learn how to load and use an instrument plugin in a host application, please refer to the corresponding chapter of your host application’s manual.

33

Operation

This chapter explains the complete features and functions of the MPC software.

General Features

Programs

About Programs

Each track you create within a sequence uses a

program

. There are six types of programs, each of which determines how the track sounds or what it is used for. A single project can hold up to 128 programs.

This chapter covers how to create each program type.

To learn about editing your programs to your preference, see the

Modes

>

Program Edit Mode

chapter.

A

drum program

uses one or more samples as its sound source. It contains (

1

) a list of samples and (

2

) the settings for each sample (i.e., pad assignments, loop points, pitch tuning, effects, etc.). Drum programs are

used mostly for creating drum parts and quickly and easily assigning samples to pads. See

Drum Programs

for more information.

A

keygroup program

uses one or more samples as its sound source. It contains (

1

) a list of samples and (

2

) the settings for each sample (i.e., pitch tuning, effects, etc.). Keygroup programs are used to play samples

chromatically with a MIDI keyboard or the MPC pads. See

Keygroup Programs

for more information.

A

plugin program

contains an instance of a plugin through which you can send your track’s MIDI data. See

Plugin Programs

for more information.

A

MIDI program

lets you send your track’s MIDI data to an external MIDI device like a synth or drum

machine. See

MIDI Programs

for more information.

A

clip program

uses several samples that can be looped (clips). Each clip can be assigned to a pad, which you can press to trigger the clip according to a quantization setting. This lets you create intriguing, layered performances by launching different combinations of clips together. See

Clip Programs

for more information.

A

CV program

lets you send your track’s MIDI data to an external MIDI device that uses control voltage (CV), like a synth. Although this option is selectable, it is usable only with MPC hardware that has CV outputs (e.g.,

MPC X

). See

CV Programs

for more information.

34

Drum Programs

A drum program uses one or more samples as its sound source. It contains (

1

) a list of samples and (

2

) the settings for each sample (i.e., pad assignments, loop points, pitch tuning, effects, etc.). Drum programs are used mostly for creating drum parts and quickly and easily assigning samples to pads.

To create a drum program

:

1.

In the

Inspector

, click the

four-squares icon

below the

Track

field, which indicates a drum program. (Click the

i

icon to show or hide the Inspector. See

Inspector

to learn more.)

2.

If the project does not contain a drum program yet, a new drum program (named

Program

, appended with a number) will be added automatically to the project and appear in the

Program

field below.

If the project already contains a drum program, the first one will be selected automatically and appear in the

Program

field below.

To create another drum program

, click the

+ icon

above the

Program

field. A new drum program will be created and appended with a number (e.g.,

Program 002

).

To rename the program

, double-click the

Program

field, type a name, and press

Enter

.

To load a sample into a drum program

:

1.

In the

File Browser

, find a sample you want to use. (Click the

hard-drive icon

in the lower-right corner to show or hide the File Browser. See

Browser

to learn more.)

2.

Click and drag the sample from the Browser onto the desired pad. Alternatively, double-click the sample to load it to the sample pool without loading it to a specific pad.

To assign samples to additional pads

, repeat Steps 1–2.

Tip

: Remember that a drum program has 128 pads total—16 pads across eight banks.

Alternatively, assign samples in a drum program this way

:

1.

Click the

four-pads icon

in the toolbar to enter Program Edit Mode.

2.

In the bottom half of the window, scroll to the right to find the

Sample Layers

section. This lets you view the samples assigned to all four layers of the drum program as well as tuning and level parameters for each layer.

3.

Click a pad to select it (and play its assigned samples, if any). The pad will be lit green.

4.

Click the menu for a layer, and select a sample.

Tip

: Remember that a drum program has 128 pads total—16 pads across eight banks.

35

Keygroup Programs

A keygroup program uses one or more samples as its sound source. It contains (

1

) a list of samples and (

2

) the settings for each sample (i.e., pitch tuning, effects, etc.). Keygroup programs are used to play samples chromatically with a MIDI keyboard or the MPC pads.

To create a keygroup program

:

1.

In the

Inspector

on the left edge of the window, click the

piano-keys icon

below the

Track

field, which indicates a keygroup program. (Click the

i

icon to show or

hide the Inspector. See

Inspector

to learn more.)

2.

If the project does not contain a keygroup program yet, a new keygroup program

(named

Program

, appended with a number) will be added automatically to the project and appear in the

Program

field below.

If the project already contains a keygroup program, the first one will be selected automatically and appear in the

Program

field below.

To create another keygroup program

, click the

+ icon

above the

Program

field.

A new keygroup program will be created and appended with a number (e.g.,

Program 002

).

To rename the program

, double-click the

Program

field, type a name, and press

Enter

.

To load a sample for your keygroup program into the project

:

1.

In the

File Browser

, find a sample you want to use. (Click the

hard-drive icon

in the lower-right corner to show

or hide the File Browser. See

Browser

to learn more.)

2.

Click and drag the sample from the Browser onto any space outside of the Browser. Alternatively, double-click the sample to load it to the sample pool.

To load additional samples

, repeat Steps 1–2.

36

To assign samples in a keygroup program

:

1.

Click the

four-pads icon

in the toolbar to enter Program Edit Mode.

2.

In the bottom half of the window, scroll to the right to find the

Sample Layers

section. This lets you view the samples assigned to all four layers of the current keygroup as well as tuning and level parameters for each layer.

3.

Click a pad to select it (and play its assigned samples, if any). The pad will be lit green.

Tip

: In the

Pads

panel, click the

Pad Bank D

button to and click

Pad 13

. You should hear the sample played back with its original pitch. You can use the other pads to play your sample chromatically.

4.

Click the menu for a layer, and select a sample.

To create complex keygroup programs, you can add more keygroups (up to 128). This is useful when working with multi-samples (e.g., when programming a real piano).

Tip

: Remember that a keygroup program offers up to 128 keygroups, and each keygroup can hold up to four samples (Layers 1–4). This is a total of 512 samples.

37

Plugin Programs

A plugin program contains an instance of a plugin through which you can send your track’s MIDI data. This lets you use the same instance of a plugin with multiple tracks (rather than load an instance of a plugin on every track, which

can be cumbersome and CPU-intensive). See the

Plugins

chapter to learn about scanning and selecting plugins.

To create a plugin program

:

1.

In the

Inspector

on the left edge of the window, click the

plug icon

below the

Track

field, which indicates a plugin program. (Click the

i

icon to show

or hide the Inspector. See

Inspector

to learn more.)

2.

If the project does not contain a plugin program yet, a new plugin program

(named

Plugin

, appended with a number) will be added automatically to the project and appear in the

Program

field below.

If the project already contains a plugin program, the first one will be selected automatically and appear in the

Program

field below.

To create another plugin program

, click the

+ icon

above the

Program

field. A new plugin program will be created and appended with a number

(e.g.,

Plugin 002

).

3.

Click the

Plugin

menu. In the list that appears, click the desired plugin.

To sort your plugins by type or maker

, click

Sort by type

or

Sort by manufacturer

.

4.

Click

Select

to select the plugin, or click

Close

to cancel.

Note

: You have to specify the disk directory where your plugins are located.

This can be done in the software’s

Preferences

. See

Preferences

to learn

more.

5.

Next to the

Program

field, click the

menu icon

(

) and click

All

so it is selected. This will show all three settings.

To select the MIDI channel the program will use

, click the

Midi Ch

menu, and click the desired channel. Use this setting when you are working with a virtual instrument plugin that supports multi-mode.

To select a preset in your plugin

(if any), click the

Preset

menu, and click the desired preset.

To rename the program

, double-click the

Program

field, type a name, and press

Enter

.

To adjust the volume and panning of a track using the plugin program

:

1.

Click the

three-sliders icon

in the toolbar to enter the Channel Mixer.

2.

In the bottom half of the window, click the channel strip that represents the track with the plugin program to select it. (If you do not see it, make sure the

MIDI Tracks

button between the grid and channel strips is

on

.)

3.

Click and drag the

volume slider

or

pan knob

up or down to adjust it.

Important

:

If you copy a sequence, the volume and pan values will be copied with that sequence. This is also true if you move to a new sequence and put the same plugin program on a new track.

By default, some plugins do not support MIDI volume and pan. In this case, adjust volume levels and panning on the plugin program channel strip instead of the track channel strip.

38

MIDI Programs

A MIDI program lets you send your track’s MIDI data to an external MIDI device like a synth or drum machine.

To create a MIDI program

:

1.

In the

Inspector

on the left edge of the window, click the

MIDI-jack icon

below the

Track

field, which indicates a MIDI program. (Click the

i

icon to

show or hide the Inspector. See

Inspector

to learn more.)

2.

If the project does not contain a MIDI program yet, a new MIDI program

(named

Midi

, appended with a number) will be added automatically to the project and appear in the

Program

field below.

If the project already contains a MIDI program, the first one will be selected automatically and appear in the

Program

field below.

To create another MIDI program

, click the

+ icon

above the

Program

field. A new MIDI program will be created and appended with a number

(e.g.,

Midi 002

).

3.

There are five additional settings to configure for a MIDI program: the MIDI

Port

, program change message (

Prog Ch

), MIDI channel (

Midi Ch

), Most

Significant Byte (

Bank

), and Least Significant Byte (

Bank LSB

). See

Modes

>

Main Mode

to learn more.

Next to the

Program

field, click the

menu icon

(

) and click

All

so it is selected. This will show all five settings.

To configure each setting

, click its menu, and click the desired option.

Note

: You also have to configure the MIDI ports in the software’s

Preferences

.

See

Preferences

to learn more.

To rename the program

, double-click the

Program

field, type a name, and press

Enter

.

To adjust the volume and panning of a track using the MIDI program

:

1.

Click the

three-sliders icon

in the toolbar to enter the Channel Mixer.

2.

In the bottom half of the window, click the channel strip that represents the track with the MIDI program to select it. (If you do not see it, make sure the

MIDI Tracks

button between the grid and channel strips is

on

.)

3.

Click and drag the

volume slider

or

pan knob

up or down to adjust it.

Important

: If you copy a sequence, the volume and pan values will be copied with that sequence. This is also true if you move to a new sequence and put the same MIDI program on a new track.

39

Clip Programs

A

clip program

uses several samples that can be looped (clips). Each clip can be assigned to a pad, which you can click or press to trigger the clip according to a quantization setting. This lets you create intriguing, layered performances by launching different combinations of clips together.

By default, the 16 pads are divided into four columns of four pads. Each column represents a mute group; when a pad is playing a clip, all other pads in that same mute group are turned off. This enables you to launch a clip without having to manually stop other clips that are similar. For instance, pressing Pad 2 may launch a bass clip. You could then press Pad 6, which launches another bass clip and stops the clip on Pad 2. This way, you’ll never be playing two bass clips simultaneously.

The four-columns pad configuration described above is just a default to make things easy (e.g., you could use the first column for drum clips, the second for bass clips, the third for keyboard clips, and the fourth for vocal clips.). You can use Program Edit Mode to assign pads to any combination of mute groups you want.

To create a clip program

:

1.

In the

Inspector

on the left edge of the window, click the

play-button icon

below the

Track

field, which indicates a clip program. (Click the

i

icon to show or hide the Inspector. See

Inspector

to learn more.)

2.

If the project does not contain a clip program yet, a new clip program (named

Clip

, appended with a number) will be added automatically to the project and appear in the

Program

field below.

If the project already contains a clip program, it will be selected automatically and appear in the

Program

field below.

To create another clip program

, click the

+ icon

above the

Program

field. A new clip program will be created and appended with a number (e.g.,

Clip 002

).

To rename the program

, double-click the

Program

field, type a name, and press

Enter

.

To load a clip into a clip program

:

1.

Click the

house icon

in the toolbar to enter Main Mode.

2.

In the

File Browser

, find a loop you want to use. (Click the

hard-drive icon

in the lower-right corner to show or hide the File Browser. See

Browser

to learn more.)

3.

Click and drag the loop from the File Browser onto the desired pad. Alternatively, double-click the loop to load it to the sample pool without loading it to a specific pad.

To assign clips to additional pads

, repeat Steps 2–3.

40

Alternatively, assign clips in a clip program this way

:

1.

Click the

four-pads icon

in the toolbar to enter Program Edit Mode.

2.

In the bottom half of the window, find the

Program

section. This lets you configure the settings for each pad in the clip program.

3.

Click a

pad

to select it (and play its assigned samples, if any).

4.

Click the

Pad

menu above the

Start

and

End

times, and select a clip.

To assign clips to additional pads

, repeat Steps 3–4.

To clear the assigned clip from a selected pad

, repeat Step 5 but select

None

.

CV Programs

A CV program lets you send your control voltage (CV) signals to an external MIDI device like a synth or drum machine that uses CV.

Important

: CV programs are available only while using an MPC model with CV outputs (e.g.,

MPC X

).

To create a CV program

:

1.

In the

Inspector

on the left edge of the window, click the

CV icon

below the

Track

field, which indicates a CV program. (Click the

i

icon to show or hide the

Inspector. See

Inspector

to learn more.)

2.

If the project does not contain a CV program yet, a new CV program (named

CV

, appended with a number) will be added automatically to the project and appear in the

Program

field below.

If the project already contains a CV program, it will be selected automatically and appear in the

Program

field below.

To create another CV program

, tap the

+ icon

above the

Program

field. A new

CV program will be created and appended with a number (e.g.,

CV 002

).

3.

There are five additional settings to configure for a CV program: the

CV Port

,

Gate Port

, modulation wheel port (

Md.Wheel

), velocity port (

Vel Port

), and note tracking (

Note

). See

Modes

>

Main Mode

to learn more.

Next to the

Program

field, click the

menu icon

(

) and click

All

so it is selected.

This will show all five settings.

To configure each setting

, click its menu, and click the desired option.

To rename the program

, double-click the

Program

field, type a name, and press

Enter

.

41

Toolbar

This chapter describes the available options in the toolbar at the top of the software window.

Not all elements of toolbar are shown by default. For instance, some mode icons and transport controls are hidden.

Furthermore, you can choose to hide parts of the toolbar that are shown.

To select or deselect the items you want to see in the toolbar

, click the

menu icon

(

) in the upper-left corner and select

View

. See

View

>

Toolbar

for more information.

Menu

To access the software’s menu

, click the

menu icon

(

) in the upper-left corner of the window.

macOS Users

: Five items in this section appear differently on macOS than listed below:

Exit

/

Quit MPC

,

Preferences

,

Check for Updates

,

Expansion Store

, and

About MPC

are located in the

MPC

menu next to the

apple icon

(rather than the menus listed below).

Tip

: Several selections in the menu can be made by using computer keyboard shortcuts.

You can see these keyboard shortcuts next to these selections in the menu. Go to

Help

>

Software Information

and select

Keyboard Shortcuts

to view a complete list of shortcuts within the MPC software. Some of these shortcuts may not work if you are using the MPC software as a plugin (due to those shortcuts being used by your host DAW instead).

Additionally, when using MPC as a plugin on Windows, some fields may not be able to be typed into.

File

New Project

creates an empty project. Use this command when you want to start a project from scratch.

New From Template

loads a user-defined project template. We recommend creating a project with the basic

settings that suit your needs and saving it as a project template for easy access. See

Preferences

>

Project

Load/Save

to learn how to set this template.

Load Recent

provides shortcuts to the last 10 files you have been recently working with. The list is chronological with the most recent file at the top.

Save Project

saves the current project. In the window that appears, name your project and select a save location. The samples in the

Project

panel will be automatically saved with the project. The project file (

.xpj

), and its information

(samples, MIDI files, program files, etc.) will be saved in a folder with the same name on the same folder level.

Save Project As

is identical to the

Save Project

function but lets you save the current project with a new name.

Save All Programs

saves all programs of your project.

Save Current Program

saves only the current program (

.xpm

).

Save Current Sequence

saves only the current sequence (

.sxq

).

Save MIDI Control Scene

saves your control map as set in MIDI Control Mode (

.mcn

). See

Modes

>

MIDI

Control Mode

chapter for more information about creating a control map.

Export

lets you export your project or sequence data in various formats: a single project archive file, MPC formats, a standard MIDI file, or as an audio mixdown file. Select the desired option from the sub-menu. o

As Project Archive

exports the entire project as a project archive file (

.xpa

). In the window that appears, type a file name and set the save location. This option is useful when you want to transfer a project between different computers without dealing with its component files. o

As Pattern

exports the track (for the current sequence only) as a pattern (

.mpcpattern

). o

As MPC1000

/

MPC2500 Sequence

exports the current sequence so it can be read by an MPC1000 or

MPC2500 (

.seq

). o

As MPC1000

/

MPC2500 Program

exports the current program so it can be read by an MPC1000 or

MPC2500 (

.pgm

).

Important:

Program samples must be 16 bit in order to work with MPC100/MPC2500. Make sure to convert 24 bit samples to 16 bit prior to exporting the program. The export program process will not convert samples.

42

o

As MPC5000 Sequence

exports the current sequence so it can be read by an MPC5000 (

.mid

). o

As MPC5000 Program

exports the current program so it can be read by an MPC5000 (

.50s

). o

As MIDI Sequence File

exports the sequence as a standard MIDI file (

.mid

). In the window that appears, type a file name and set the save location. This option is useful when you want to import your sequences into separate sequencer software or exchange them with another artist. o

As MIDI Track File

exports the track as a standard MIDI file (

.mid

). In the window that appears, type a file name and set the save location. This option is useful when you want to import your tracks into separate software or exchange them with another artist. o

As Audio Mixdown

exports the sequence or song as an audio file. See the

Audio Mixdown

chapter for

more information about this process. If you are in Song Mode, it will affect the entire song. If you are in any other mode, it will affect the current sequence only. o

Expansion

exports MPC Expansion Packs (installed on your computer) to your MPC X or MPC Live for

use in its Standalone Mode. See the

Expansions

chapter for more information about this process.

Exit

closes the software. (On macOS, this is named

Quit MPC

and is located in the

MPC

menu next to the

apple icon

.) If you have not saved any changes made to a currently open project, it will prompt you to do so before quitting.

Edit

Undo

undoes the last action you performed. When there are no actions left to undo, this command will be unavailable and appear grayed out.

Redo

undoes the Undo command. You can continue redoing actions until there are no items left to redo, in which case, the Redo command will be unavailable and appear grayed out.

Important

: If you perform a new action when the Redo command is available, you will no longer be able to redo.

In other words, as soon as you perform an editing action other than Undo, Redo is no longer available.

Undo History

lets you view a list of previously executed commands in the

Undo History

panel. As you undo and redo commands, you can see your current “position” in the list of commands in the window.

Tip:

To revert to a previous “state” in your project, click and drag the point just after the last step. Any “undone” steps will be grayed out. You can do the same to redo grayed-out steps, as well.

Cut

removes selected events from the grid and copies it to the clipboard. After cutting events, you can paste or insert them at another location in the same or another sequence.

Copy

copies selected events from the grid to the clipboard without removing them. After copying events, you can paste or insert them at another location in the same or another sequence.

Paste

lets you to paste the contents of the clipboard at the position marker’s current location.

Select All

selects all events or audio track regions in the current sequence and track.

Deselect

deselects all events or audio track regions in the current sequence and track.

Nudge Event Left

/

Right by TC

shifts the selected event/events left or right (respectively) by the time division set in the Time Correct settings.

Nudge Event Left

/

Right by Tick

shifts the selected event/events left or right (respectively) by one tick.

Time Correct

displays options for using time correct (quantization): o

Apply

quantizes the currently selected note events. If no note events are selected, nothing will be quantized. o

Settings

opens the Time Correct window where you can configure its settings. See the

Time Correct

chapter for more information about this.

Humanize

applies randomization to the timing, length, and/or velocity of MIDI events. See

Addenda

>

Updates in MPC 2.2

>

New Features

>

Humanize

for more information about this.

Pitch Quantize

forces the pitches of note events on a MIDI track into a specific scale. See

Addenda

>

Updates in MPC 2.1

>

New Features

>

Pitch Quantization

for more information about this.

Audio Region

provides options related to editing the current audio track region: o

Duplicate

copies and pastes the track region immediately after the original one. o

Mute

silences the track region.

o

Reverse

reverses the track region.

o

Warp

lengthens or shortens the track region without changing its pitch.

Note

: The Warp algorithms are very CPU-intensive and can result in audio drop-outs during playback if used too freely. Be mindful of how (and how often) you use the warp function.

43

Sequence

provides options related to editing the current sequence: o

Clear

erases all tracks and their note events from the current sequence. After selecting this, click

Clear

to confirm your choice or

Cancel

to cancel it. This operation cannot be undone. o

Half Length

will

immediately

halve the length of the sequence (without deleting any note events). o

Double Length

will

immediately

double the sequence and copy all events from the first half to the second half.

o

Insert Blank Bars

adds empty bars to a sequence at a specified point. See

Editing Processes

>

Sequence

for more information.

o

Delete Bars

removes a range of bars from a sequence. See

Editing Processes

>

Sequence

for more

information.

o

Copy Bars

copies a range of bars from a sequence and adds them to another at a specified point. See

Editing Processes

>

Sequence

for more information.

o

Copy Events

copies a range of events from a sequence and add them to another at a specified point.

See

Editing Processes

>

Sequence

for more information.

o

Copy Sequence

copies the contents of one sequence to another. See

Editing Processes

>

Sequence

for more information.

o

Copy Track

copies the contents of one track to another. See

Editing Processes

>

Sequence

for more

information. o

Transpose

transposes a range of events on a track in a sequence. See

Editing Processes

>

Sequence

for more information.

o

Erase

erases all or part of a track in a specific sequence. See

Editing Processes

>

Sequence

for more information.

o

Events Double Speed

immediately halves the lengths of all note events on all tracks in the sequence as well as the distance between them. In other words, all tracks’ notes are pressed closer together so the sequence sounds like it is playing at twice the previous speed. This does not actually affect the pitches of notes or the tempo.

o

Events Half Speed

immediately doubles the lengths of all note events on all tracks in the sequence as well as the distance between them. In other words, all tracks’ notes are spread further apart so the sequence sounds like it is playing at half of the previous speed. This does not actually affect the pitches of notes or the tempo.

o

Next Sequence

selects the next sequence. If you select this during playback, the next sequence will be selected when the current one is done playing. o

Previous Sequence

selects the previous sequence. If you select this during playback, the previous sequence will be selected when the current one is done playing. o

Next Sequence Now

selects the next sequence immediately. o

Previous Sequence Now

selects the previous sequence immediately. o

Export as MIDI

lets you export the current sequence as a standard MIDI (

.mid

) file. See

Editing Processes

>

Sequence

for more information. o

Bounce to Sample

immediately renders the sequence (all of its tracks) as an audio sample (

.wav

) and places it in the project’s sample pool. By default, it will be named

Bounce -

and appended with the sequence name. If you have already used this function on this sequence, then it will create another audio sample appended with the next-highest number.

o

Bounce to New Audio Track

immediately renders the sequence (all of its tracks) as an audio track (

.wav

) in the project. The

Audio

tab will be automatically selected. By default, the sample will be named

Bounce -

and appended with a number. This function does not work for tracks that use MIDI programs or CV programs.

Track

provides options related to editing the current track: o

Select All

selects all events or audio track regions in the entire track. o

Deselect

deselects all events or audio track regions in the entire track. o

Delete

erases the entire audio track. This cannot be used on MIDI tracks. o

Clear

erases all note events from the current track. o

Explode

immediately splits the current track into multiple tracks—one for each distinct pad or note

(pitch, not event). The current track also remains present and intact, while each track created from it is labeled with the track name and pad name or number.

44

o

Events Double Speed

immediately halves the lengths of all note events on the track as well as the distance between them. In other words, the track’s notes are pressed closer together so the track sounds like it is playing at twice the previous speed. This does not actually affect the pitches of notes or the tempo.

o

Events Half Speed

immediately doubles the lengths of all note events on the track as well as the distance between them. In other words, the track’s notes are spread further apart so the track sounds like it is playing at half of the previous speed. This does not actually affect the pitches of notes or the tempo.

o

Split Events

lets you split note events to create new rhythms and patterns. See

Addenda

>

Updates in

MPC 2.3

>

New Features

>

Split Events

for more information about this.

o

Next Track

selects the next track. o

Previous Track

selects the previous track. o

Export as MIDI

lets you export the current track as a standard MIDI (

.mid

) file. See

Editing Processes

>

Sequence

for more information. This cannot be used on audio tracks. o

Bounce to Sample

immediately renders the track as an audio sample and places it in the project’s sample pool. By default, it will be named

Bounce -

and appended with the sequence name. If you have already used this function on this sequence, then it will create another audio sample appended with the next-highest number.

o

Bounce to New Audio Track

immediately renders the track (for the current sequence only) as an audio track in the project. The Main Mode will automatically switch to the

Audio

tab, and the original track will be muted. By default, it will be named

Audio

and appended with a number (e.g.,

Audio 002

). This function does not work for tracks that use MIDI programs or CV programs. This cannot be used on audio tracks.

Program

provides options related to editing the current program: o

Pad Color

opens the

Pad Color

window where you can assign specific colors to your pads in each

program. See

Pad Color

for more information.

o

Note Mapping

opens the

Note Mapping

window where you can assign a MIDI note to each pad in a program. o

Flatten Pad

renders all samples on a pad as an audio sample and places it on the first layer of that pad.

See

Editing Processes

>

Program

for more information. o

Tidy Keygroup Sample Names

automatically renames all samples belonging to a keygroup based on their keygroup, layer, and other information. This option is available only for keygroup programs. o

Duplicate

immediately creates an identical program. The duplicate program will use the same name but appended with a number (e.g.,

Program 002

). o

Duplicate to New Track

immediately creates an identical program on a new track. The duplicate program will use the same name but appended with a number (e.g.,

Program 002

). The new track will be named

Track

and appended with a number (e.g.,

Track 06

). o

Merge

lets you copy the pads (and their parameters) from one program into another, essentially consolidating two programs into one. See

Editing Processes

>

Sequence

for more information. o

Delete

erases the program from the project. The samples used in that program will remain in the project’s sample pool and any other programs that use them. o

Rename

lets you enter a new name for the program. Type a name and click

OK

to continue or

Cancel

to return to the previous screen. o

Bounce to Sample

immediately renders all tracks that use that program (for the current sequence only) as an audio sample and places it in the project’s sample pool. By default, it will be named

Bounce -

and appended with the program name. This function does not work for MIDI programs or CV programs. o

Bounce to New Audio Track

immediately renders that program (for the current sequence only) as an audio track in the project. The Main Mode will automatically switch to the

Audio

tab. By default, it will be named

Audio

and appended with a number (e.g.,

Audio 002

). This function does not work for MIDI programs or CV programs.

Preferences

opens the

Preferences

window, which contains many customizable elements of the software. (On macOS,

Preferences

is located in the

MPC

menu next to the

apple icon

.) Click the corresponding tab on the left to select it (e.g.,

MIDI

,

Sequencer

, etc.). Click the

OK

button to close the Preferences window. Preferences

are automatically saved. See the

Preferences

chapter for more information about this.

45

Tools

Metronome

o

Count-In

enables or disables the metronome pre-count before recording.

Off

disables the metronome pre-count.

Record

enables the pre-count during recording only.

Record + Play

enables pre-count in both Record and Playback Modes. o

Enable

offers the settings for the metronome.

Off

disables the metronome.

Play

enables the metronome sound during playback only.

Record

enables the metronome sound during recording only.

Record + Play

enables the metronome to happen in both Record and Playback Modes. o

Rate

lets you to select the metronome click’s time division:

1

/

4

,

1

/

4T

,

1

/

8

,

1

/

8T

,

1

/

16

,

1

/

16T

,

1

/

32

or

1

/

32T

(

T

indicates a triplet-based time division). o

Sound

lets you to select the sound that you want to hear for the metronome:

Sidestick 1

,

Sidestick 2

,

Clap

,

Metroclick

,

Shake

,

Tambourine

, or

MPC Click

. o

Output

lets you set where the metronome signal will be heard: a pair of master outputs (

Out 1,2

31,32

) or a single master output (

Out 1

32

).

16 Level

opens the

16 Levels

window. See

16 Level

for more information.

Arpeggiator

opens the

Arpeggiator

window, a fully featured arpeggiator and phrase player for melodic program types. See

Addenda

>

Updates in MPC 2.3

>

New Features

>

Arpeggiator

for more information about this.

MIDI Keys

enables or disables the use of your computer keyboard to enter or play a range of 17 MIDI notes, starting from a C. This is the same as using the

Keyboard

button in the

toolbar

.

On standard US/American computer keyboard, use the

A

,

S

,

D

,

F

,

G

,

H

,

J

,

K

,

L

, and

;

keys to play the white keyboard keys, and use the

W

,

E

,

R

,

T

,

Y

,

U

,

I

,

O

, and

P

keys to play the black keyboard keys. Press

[

or

]

to shift the range of playable notes up or down (respectively) by one octave.

If the MIDI keyboard is shown, the corresponding computer keyboard character will be shown above each key

(though you can still use MIDI keys even if it is hidden).

Enabling MIDI Keys disables Pad Keys.

Tip

: Show the MIDI keyboard to visualize the keys in a traditional piano keyboard. See

Panels

>

MIDI Keyboard

to learn about this.

Pad Keys

enables or disables use of your computer keyboard to play the 16 pads of the current pad bank. This is the same as using the

Keyboard

button in the

toolbar

.

On a standard US/American computer keyboard, use the keys as follows: the

Z

,

X

,

C

, and

V

keys plays

Pads 01

,

02

,

03

, and

04

the

A

,

S

,

D

, and

F

keys plays

Pads 05

,

06

,

07

, and

08

the

Q

,

W

,

E

, and

R

keys plays

Pads 09

,

10

,

11

, and

12

the

1

,

2

,

3

, and

4

keys plays

Pads 13

,

14

,

15

, and

16

Enabling Pad Keys disables MIDI Keys.

Delete Unused Samples

deletes any samples not assigned to a pad from the project.

Important

: The samples will be deleted immediately from the project. The software will not ask for confirmation or allow you to cancel, but you can undo this action (i.e., with the Undo command or hardware button), if needed.

Tip

: You can delete unused samples by clicking the

trash can icon

in the upper-right corner of the

Project

panel, as well.

Auto-Sampler

opens the

Auto-Sampler

window which lets you capture and convert any plugin preset or

external instrument preset into a keygroup sampler patch. See

Addenda

>

Updates in MPC 2.3

>

New

Features

>

Auto-Sampler

for more information about this.

46

Generate Random Events

lets you create random melodic or drum patterns on the current MIDI track. See

Addenda

>

Updates in MPC 2.2

>

New Features

>

Generate Random Events

for more information about this.

Convert To Progression

opens the

Convert Track to Progression

window that automatically detects the chords that are played on the currently selected track, which you can save as a chord progression.

Use the

Name

field to enter a name for the progression.

The

Saved To

field indicates where the file is saved. The file will be saved as a

.progression

file in the

Progressions

folder in

[your hard drive] \

Program Files

\

Akai Pro

\

MPC

(Windows) or

[your hard drive] /

Users

/ [your user name] /

Library

/

Akai

/

MPC

/

Progressions

(macOS).

Use the

Root Note

field to set the root note of the progression.

This defines the starting note of the scale of the progression.

The

Chords Detected

field indicates how many chords were automatically detected in the track.

Use the

Scale Type

menu to select the scale or mode of the progression based on the

Root Note

.

The panel below lists the chords in the order they are played.

Click the

red

root note of a chord to play it. Click the text next to it to rename the chord.

Click and drag the

Type

field up or down to select whether the chord is played at its root note (

Root

), in the octave range as it appears in the track (

Normal

), above its root note (

AboveRoot

), or below its root note

(

BelowRoot

).

The

Notes

column indicates how many notes were detected in the chord.

Click

Do It

to convert the track or

Cancel

to close the window without converting.

Rebuild Media Browser Database

resets and rescans your Media Browser. See

Browsers

>

Media Browser

to learn more about the Media Browser.

Stop All Sounds

immediately stops all sounds within the software.

Plugin Manager

opens the

Plugins

window which contains a list of all available plugins, based on your selected plugin folders. This the same as clicking the

gear icon

in the lower-left corner of the effect selection menu. See

the

Plugins

chapter to learn about this.

Expansion Manager

opens the

Expansions

window which contains a list of your MPC expansions. See the

Expansions

chapter to learn about this.

LCD Window

opens the

LCD

window, an emulation of the monochromatic display used on the MPC

Renaissance or MPC Studio. Click the

down arrow

(

) in the upper-right corner so it becomes an

up arrow

(

) to keep the window on top at all times. Click it again to allow the window to be hidden under others. Click the

X

in the upper-right corner to close the window.

View

Mode

lets you select from any of the available software modes. See

Modes

to learn about these.

Q-Link Mode

lets you select from any of the five edit modes for the Q-Link knobs. See

Panels

>

Q-Links

to learn

about these.

Toggle Audio

/

MIDI Mode

lets you switch between viewing MIDI tracks and audio tracks. This is the same as clicking the

MIDI

or

Audio

tab at the top of the Inspector.

Toolbar

lets you select or deselect the items you want to see in the toolbar at the top of the window. This

includes the

Mode Icons

, the

Timing Controls

, the

Transport Controls

, and overall

Status

indicators.

The

Toolbar Modes

submenu lets you select or deselect each mode icon. Selected ones will be shown in the toolbar. You can also select

All

to show all of them or

Default

to show the default ones (which we find are the most often used).

47

Inspector

lets you select or deselect the items you want to see in the Inspector on the left edge of the window.

This includes the Inspector itself (

Show Inspector

), send effect knobs on the channel strips (

Sends

), and insert effect slots on the channel strips (

Inserts

). You can also select which channel strip you want to display: the pad channel strip (

Pad Channel

), the program channel strip (

Program Channel

), or the MIDI track channel strip

(

MIDI Channel

). See

Inspector

to learn more about this.

Browser

lets you select or deselect options that determine how the Browser is shown on the right edge of the window. You can hide or unhide the Browser (

Hidden

); show the

File Browser

,

Expansion Browser

,

Media

Browser

,

Project Information

Browser,

Project Notes

Browser, or

Undo History

Browser; show the

Quick

Help

panel; or allow the Media Browser to show all tags. See

Browser

to learn more about this.

Editor

lets you select or deselect options that determine how the editor is shown in the top half of the window.

You can show or hide the bottom panel (this is the same as clicking the two-panels icon in the lower-left corner of the main software window); show pad colors in the Grid Editor; show or hide the automation lane under the

Grid Editor; or switch between the Grid Editor, Wave Editor, or List Editor (when each option is available, depending on the mode).

Show Mixer Window

lets you show the mixer window. This is the same as clicking the

two-sliders icon

in the

lower-left corner of the main software window. See

Mixer Window

to learn more about this feature.

Show MIDI Keyboard

shows or hides a piano keyboard at the bottom of the window. You can use these keys to

play or enter notes. See

Panels

>

MIDI Keyboard

to learn about this.

Zoom In At Playhead

and

Zoom Out At Playhead

zoom into or out of the Grid Editor or Wave Editor

(respectively) while keeping the audio playhead or last-moved marker at the center.

Zoom In Vertically

and

Zoom Out Vertically

zoom into or out of the Grid Editor or Wave Editor (respectively).

Minimize

minimizes the MPC software window.

Full Screen

expands the MPC software window into a full-screen mode.

Help

Search

(macOS only) allows you to find results for specific search terms, which you can enter in this field.

Quick Help

shows or hides the

Quick Help

panel in the lower-right corner of the window under the Browser.

This is the same as going to

View

>

Browser

>

Quick Help

or clicking the

? icon

in the lower-right corner of the window. This panel is visible only when one of the Browsers is shown.

Keyboard Shortcuts

opens a window with a list of all available keyboard shortcuts to execute various actions in the MPC software.

Important

: Some of the MPC software’s keyboard shortcuts may not work if you are using the MPC software as a plugin (due to those shortcuts being used by your host DAW instead). Additionally, when using MPC as a plugin on Windows, some fields may not be able to be typed into. The delete shortcut to erase selected notes can still be used by pressing

Alt

+

Del

.

MPC Help

lets you open the user manual PDFs for the MPC software as well as the different types of MPC hardware that can control the MPC software.

Software Information

lets you open various items specific to this MPC software: the release notes PDF for this version of the MPC software (

MPC Release Notes

); the user manual PDF for Hybrid 3 (

Hybrid Instrument

).

Set Up Guides

lets you open a PDF with instructions on how to set up MMC control in this software (

MMC Control

).

Check for Updates

checks online for any available updates to the MPC software. (On macOS,

Check for Updates

is located in the

MPC

menu next to the

apple icon

.) You must have an internet connection to use this feature.

Expansion Store

opens an online store of available MPC Expansions on the Akai Professional website. (On macOS,

Expansion Store

is located in the

MPC

menu next to the

apple icon

.) You must have an internet connection to use this feature.

About MPC

opens a window with information about this MPC software. (On macOS,

About MPC

is located in the

MPC

menu next to the

apple icon

.)

48

Mode Icons

The mode icons let you select the current software mode.

Main Program Edit Pad Mixer Step Sequencer Looper Track Mute Song

Track View Sample Edit Channel Mixer Sampler Pad Mute Next Sequence MIDI Control

Click a

mode icon

to enter its corresponding mode.

Click the

down arrow

(

) to show a menu of all modes, and click a mode to enter it.

Timing Controls

Click the

metronome icon

at the top of the window to enable or disable the metronome.

Click and drag the

Metro

meter at the top of the window to set the volume of your metronome click.

The

Metronome

menu contains all settings regarding the metronome (click track).

To view the metronome settings

, click the

menu icon

(

), select

Tools

, and click

Metronome

. See

Metronome

for more information about this.

Click the

Sync

field to determine whether the MPC software receives MIDI Clock information (

MIDI Clock

), MIDI Time Code information (

MTC

), communication from

Ableton

Link

, or none of these (

Off

). This is the same setting as the

Receive

menu in

Sync

tab of your

Preferences

. See

Preferences

for more information.

Note

: Ableton Link is a new technology that synchronizes beat, phase and tempo of

Ableton Live and Ableton Link-enabled applications over a wireless or wired network.

Click the

TC

field to set the quantization value. Note events will “snap” to these time divisions on the grid. The

T

indicates a triplet-based value.

Click the

Swing

field to set the amount of swing from

50%

to

75%

. Swing lets you “shuffle” your beats—from subtle to extreme.

The

Time Correct

window contains all settings to help quantize events in your sequence.

To open the Time Correct settings

, click the

menu icon

(

), select

Edit

, and click

Time Correct

. See

Time Correct

for more information about this.

The time counter indicates the current playhead position.

To adjust the position

, click and drag each field up or down

To switch the time increments

, click the

note icon

or

stopwatch icon

.

When set to

Beats

(

note icon

), the time is shown in

Bars

,

Beats

, and

Ticks

.

When set to

Time

(

stopwatch icon

), the time is shown in hours (

HH

), minutes (

MM

), seconds (

SS

), and frames (

FF

).

The MIDI monitor indicates incoming MIDI events.

49

Use the

BPM

field to adjust the tempo of the sequence. Click and drag it up or down, or double-click it, type a value, and press

Enter

.

Alternatively, click

Tap

at the desired rate; the software will automatically detect the tempo.

Click the

Seq

/

Mst

button to set whether each sequence follows its own tempo (

Seq

) or a master tempo (

Mst

).

Transport Controls

Click

Record

(

) to record-arm the sequence. Click

Play

(

) or

Play

Start

(

|

) to start recording. Recording in this way (as opposed to using

Overdub

) erases the events of the current sequence. After the sequence plays through once while recording,

Overdub

(

) will be enabled.

Click

Overdub

(

) to enable

Overdub

. When enabled, you can record events in a sequence without overwriting any previously recorded events. You can enable

Overdub

before or during recording.

After you record-arm the track and start playback, click

Record from Sequence Start

to start recording once the sequence loops back to its start. This is essentially a punch-in feature for the entire track, enabling you to start playing a record-armed track while allowing more time than the usual count-in to prepare for the actual recording to start.

Click

Punch In

to enable or disable the

Punch In

feature, which enables you to record over a specified length of time in the track.

While recording, the entire sequence will play, but you will record over only the area between the Punch In and Punch Out markers, indicated by a

red

line below the blue timeline. Any part of the sequence before the Punch In marker or after the Punch Out marker will remain untouched, even if you perform over it during recording.

Click

Stop

(

) to stop playback. Alternatively, press the

space bar

.

You can double-click this button to silence audio that is still sounding once a note stops playing. Quickly clicking this button three times will act as a “MIDI panic” and shut off all voices and stop all audio processing.

Click

Play

(

) to play the sequence from the playhead’s current position.

Click

Play Start

(

|

) play the sequence from its start point.

50

Status

The

In

and

Out

boxes indicate the MPC software is receiving or sending (respectively) MIDI messages from or to your MPC hardware.

The

CPU

meter shows the software’s current usage of your computer’s CPU.

The

automation button

indicates the global automation state. See

Automation

to learn

about this.

Use the

Auto-Scroll

selector to set how the editor behaves relative to the audio playhead.

Follow

: Depending on the zoom setting, the editor will scroll along in the background while keeping the audio playhead centered.

Page

: The editor will move to the “next page” to follow the audio playhead.

Off

: The editor will not move at all.

Click the

Keyboard

button to cycle through three options:

Off

: Pad Keys and MIDI Keys are off. Your computer keyboard will work normally.

Pad Keys

: Pad Keys is on, enabling your computer keyboard to play the 16 pads of the

current pad bank. See

Menu

>

Tools

>

Pad Keys

to learn about this.

MIDI Keys

: MIDI Keys is on, enabling your computer keyboard to enter or play a range

of 17 MIDI notes, starting from a C. See

Menu

>

Tools

>

MIDI Keys

to learn about this.

The

volume meter

shows the software’s master output level. Click and drag the

volume slider

to adjust it.

51

Inspector

The “

Inspector

” is a panel on the left edge of the window shows information about the current sequence, track, and program as well as two “dynamic” channel strips for convenient monitoring and mixing.

To show or hide the Inspector

, do one of the following:

Click the

i

icon in the lower-left corner of the window.

Click the

menu icon

(

), go to

View

>

Inspector

, and select

Show Inspector

.

The

MIDI

and

Audio

tabs at the top of the Inspector determine whether it will show information about the project’s MIDI tracks or audio tracks. Click one to select it.

Sequence

Click the

>

or

next to the

Sequence

field to collapse or expand this section.

Click the

Sequence

field or

down arrow

(

) to select a sequence.

Double-click the

Sequence

field to rename the sequence.

Click the small

menu icon

(

) to select or deselect which items are shown in this section:

Bars

: the number of bars in the sequence

BPM

: the sequence tempo (as opposed to the master tempo)

Trans

/

Transpose

: the transposition of the sequence in semitones

Loop

: determines whether or not sequence playback will loop

Start

: the first bar of the sequence loop

End

: the last bar of the sequence loop

Time Sig

/

Time Signature

: the time signature of the sequence

Right-click the

Sequence

field to show a menu of some editing processes. See

Editing Processes

>

Sequence

for more information.

Track

If the

MIDI

tab is selected, click the

>

or

next to the

Track

field to collapse or expand this section. If the

Audio

tab is selected, this section cannot be expanded.

Click the

Track

field or

down arrow

(

) to select a track.

Double-click the

Track

field to rename the track.

Click the small

menu icon

(

) to select or deselect which items are shown in this section:

Type

: the type of program the track is using

Length

: the length of the track in beats. When set to

Seq

, the track will use the length of the sequence.

Velo

/

Velocity

: the velocity of the track

Trans

/

Transpose

: the transposition of the track in semitones

Mute/Solo

:

Mute

or

Solo

buttons for the track

Right-click the

Track

field to show a menu of some editing processes. See

Editing

Processes

>

Track

for more information.

52

Program

The

Program

section is shown only when the

MIDI

tab at the top of the Inspector is selected.

Click the

>

or

next to the

Program

field to collapse or expand this section (when a plugin program, MIDI program, or CV program is selected).

Click the

Program

field or

down arrow

(

) to select a program.

Double-click the

Program

field to rename the program.

Click the

+

next to the

Program

field to create a new program of the same type.

Click the small

menu icon

(

) to select or deselect which items are shown in this section (when a plugin program, MIDI program, or CV program is selected):

Plugin Program

:

Plugin

: the plugin that the program is using. See the

Plugins

chapter to learn

about scanning and selecting plugins. Click the window icon next to the menu to show the plugin’s graphical user interface in a separate window.

Preset

: the preset/patch (if any) within the plugin.

MIDI Ch

/

MIDI Channel

: the MIDI channel the program is using.

MIDI Program

:

Port

: the port over which the program sends its MIDI data.

MIDI Ch

/

MIDI Channel

: the MIDI channel over which the program sends its

MIDI data.

Prog Ch

/

Program Change

: the program change message the program sends out.

Bank

: the Bank message (Most Significant Byte or MSB) that the program sends out.

LSB

: the Least Significant Byte (LSB) message that the program sends out.

CV Program

:

CV Port

: the CV port the program is using.

Gate Port

: the Gate port the program is using.

Md.Wheel

/

Mod Wheel

: the CV port the modulation wheel is using.

Vel Port

/

Velocity Port

: the CV velocity port.

Note

/

Note Tracking

: the CV program’s note track: lowest, highest or last.

Right-click the

Program

field to show a menu of some editing processes. See

Editing

Processes

>

Track

for more information.

53

Channel Strips

The Inspector can display two “dynamic” channel strips, which vary slightly in appearance.

When the

MIDI

tab at the top of the Inspector is selected, you can select the

pad channel strip

,

program channel strip

, or

MIDI/track channel strip

.

When the

Audio

tab at the top of the Inspector is selected, you can show or hide the

audio track channel strip

only.

Pad

&

Keygroup Channel Strips

While using a drum program, keygroup program, or clip program, click the

pad icon

at the bottom of the

Inspector. The

pad

or

keygroup channel strip

will be shown on the left side, and the corresponding program channel strip for that pad or keygroup will be shown on the right side.

The number of the pad or keygroup is at the bottom of the channel strip.

The first menu shows the current pad or keygroup number. Press a pad or click the field to select a different pad or keygroup.

Tip

: This is useful for mixing your pads or keygroups without having to enter the Pad Mixer.

The

Inserts

slots show any enabled or disabled

effects for that pad or keygroup. See

Effects

>

Insert

Effects

to learn more about pad or keygroup insert

effects.

Click and drag the

Send

knobs, which control the send levels for the pad or keygroup. A

return channel strip

will automatically be shown on the right side. Click anywhere in the lower half of the

pad

/

keygroup channel strip

to show the program

channel strip again. See

Effects

>

Send

/

Return

Effects

to learn more about pad or keygroup send/return effects.

The menu below the

Send

knobs shows where the pad or keygroup is routed, which you can set to the current program (

Program

), a submix (

Submix

>

Sub 1

8

), a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

), or a single master output (

Mono

Output

>

Out 1

32

). Usually, this is set to

Program

.

Click

M

or

S

to mute or solo the pad or keygroup

(respectively).

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the pad or keygroup. The

green

level meter next to the slider shows the pad’s current volume level in

dB

.

See

below

for descriptions of the adjacent program

channel strip.

54

Program Channel Strip

While using a drum program, keygroup program, clip program, or plugin program, click the

four-pads icon

at the bottom of the Inspector. The

program channel strip

will be shown on the left side, and its corresponding master or submix channel strip will be shown on the right side.

The name of the program is at the bottom of the channel strip.

The first menu shows the current program (which you can change).

The

Inserts

slots show any enabled or disabled effects for that program. See

Effects

>

Insert Effects

to learn more about program insert effects.

Click and drag the

Send

knobs, which control the send levels for the program. A

return channel strip

will automatically be shown on the right side. Click anywhere in the lower half of the

program channel strip

to show the master or submix channel strip again. See

Effects

>

Send

/

Return Effects

to learn more about program send/return effects.

The menu below the

Send

knobs shows where the program is routed, which you can set to a submix (

Submix

>

Sub 1

8

), a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

), or a single master output (

Mono Output

>

Out 1

32

).

Click

M

or

S

to mute or solo the program (respectively).

Click the

program automation button

to cycle through the three possible states of program automation:

When

off

, the program will ignore automation data. If you have already recorded or entered automation, clicking this will switch between Read (

R

) and Write (

W

) only, but you can override this and turn it off by pressing and holding

Shift

while clicking the button.

Important

: If you have already recorded automation and turn it off, the track will still use the effect and its parameter values at the point where you turned it off.

When set to

Read

(

R

), the program will read automation data but will not record any additional automation over it. You can still manually edit and enter automation. (Think of this as a protective feature to prevent accidental changes to your automation while recording.)

When set to

Write

(

W

), the program can record automation. (If you have any

Q-Link knobs assigned to automatable parameters, make sure not to touch any accidentally while you are recording.)

See

Automation

to learn about recording and editing automation.

Tip

: You can quickly set all programs and audio tracks to the same automation by clicking the global automation button in the upper-right corner of the window.

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the program. The

green

level meter next to the slider shows the program’s current volume level in

dB

.

See

below

for descriptions of the adjacent master channel strip.

55

MIDI Track Channel Strip

While using a drum program, keygroup program, plugin program, or clip program, click the

three-bars icon

at the bottom of the Inspector. The

MIDI track channel strip

will be shown on the left side, and its corresponding program channel strip will be shown on the right side.

The first menu shows the current track (which you can change) and its name.

The second menu shows the name of the program the track is using (which you can change).

Click

M

or

S

to mute or solo the track (respectively).

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the track. The

green

level meter next to the slider shows the track’s current velocity level (

0

127

).

Note

: If the track is using a plugin program, then the slider will send

CC #7

(

Volume

) and the knob will send

CC #10

(

Pan

) to your instrument plugin. The plugin will then handle these messages as it normally would.

See

above

for descriptions of the adjacent program channel strip.

56

Audio Track Channel Strip

While using an audio track, the

audio track channel strip

will be shown on the left side, and its corresponding master or submix channel strip will be shown on the right side.

The name of the track is at the bottom of the channel strip.

The first menu defines the input source of the external audio signal, which you can set to a pair of inputs (

Stereo

>

Input 1,2

31,32

) or a single input (

Mono

>

Input

1

32

).

The

Inserts

slots show any enabled or disabled effects for that track. See

Effects

>

Insert Effects

to learn more about audio track insert effects.

Click and drag the

Send

knobs, which control the send levels for the track. A

return channel strip

will automatically be shown on the right side. Click anywhere in the lower half of the

audio track channel strip

to show the master or submix channel strip again. See

Effects

>

Send

/

Return Effects

to learn more about audio track send/return effects.

The menu below the

Send

knobs shows where the track is routed, which you can set to a submix (

Submix

>

Sub 1

8

), a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

), or a single master output (

Mono Output

>

Out 1

32

).

Click

M

or

S

to mute or solo the track (respectively).

Click the

audio track automation button

to cycle through the three possible states of audio track automation:

When

off

, the audio track will ignore automation data. If you have already recorded or entered automation, clicking this will switch between Read (

R

) and Write (

W

) only, but you can override this and turn it off by pressing and holding

Shift

while clicking the button.

Important

: If you have already recorded automation and turn it off, the track will still use the effect and its parameter values at the point where you turned it off.

When set to

Read

(

R

), the audio track will read automation data but will not record any additional automation over it. You can still manually edit and enter automation. (Think of this as a protective feature to prevent accidental changes to your automation while recording.)

When set to

Write

(

W

), the audio track can record automation. (If you have any Q-Link knobs assigned to automatable parameters, make sure not to touch any accidentally while you are recording.)

See

Automation

to learn about recording and editing automation.

Tip

: You can quickly set all programs and audio tracks to the same automation by clicking the global automation button in the upper-right corner of the window.

Click the

Monitor

button to set how your audio track will be monitored. Clicking it will cycle through its three states:

When set to

Auto

, you will hear incoming audio while the track is recordenabled only.

When

on

, you will hear incoming audio whether or not the track is recordenabled.

When

off

, you will never hear any incoming audio.

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the track. The

green

level meter next to the slider shows the track’s current volume level in

dB

.

Click the

Record Arm

(

) button to record-enable the track. When you begin audio recording, the audio signal will be recorded to this track.

Tip

: You can record-enable multiple tracks in Track View Mode or in the Channel

Mixer by pressing and holding

Ctrl

(Windows) or

(macOS) while clicking the

Arm

button to each track.

See

below

for descriptions of the adjacent master channel strip.

57

Master

&

Submix Channel Strips

When viewing the

master

or

submix channel strip

:

The number of the pair of master outputs or submix are the bottom of the channel strip.

The

Inserts

slots show any enabled or disabled effects for those outputs or that submix. See

Effects

>

Insert Effects

to learn more about submix insert

effects.

For submix channel strips, click and drag the

Send

knobs, which control the

send levels for the track. See

Effects

>

Send

/

Return Effects

to learn more

about submix send/return effects.

For submix channel strips, the menu below the

Send

knobs shows where the submix is routed, which you can set to a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

) or a single master output (

Mono Output

>

Out 1

32

).

Click

M

to mute the master output or submix.

Adjust the

pan knob

or

level slider

to change the panning or level

(respectively) of the outputs or submix. The

green

level meter next to the slider shows the outputs’ or submix’s current volume level in

dB

.

58

Browser

You can use the

File Browser

,

Expansion Browser

, and

Media Browser

to

navigate your hard disks and other storage devices to load samples, sequences, projects, MPC Expansions/instruments, and other media. Using filter buttons and user-definable folders, you can easily adapt it to your preferred workflow. You can also audition (preview) samples before loading them.

You can also use the

Project Info Browser

,

Project Notes Browser

, and

Undo History Browser

to access and edit additional information about your project overall.

The

MIDI Learn Browser

lets you assign areas of the MPC software to external MIDI controllers. Global MIDI mappings are helpful if you use certain

MIDI controllers across multiple projects. Project MIDI mappings are saved within a project, which can be helpful if your MIDI controller usage is particular

to each one. See

Addenda

>

Updates in MPC 2.2

>

New Features

>

MIDI

Learn

for more information about this.

The Browser also includes the

Quick Help

panel. This panel is visible only when one of the Browsers is shown. Click the

menu icon

(

), select

Help

, and then click

Quick Help

to show or hide this panel. Alternatively, click the

? icon

in the lower-right corner.

You can also click the feedback button (

) to suggest a feature or report a bug. We always try to take your feedback into account as we continually improve the MPC experience!

To show or hide the Browsers

, do one of the following:

Click the

menu icon

(

), select

View

>

Browser

, and then click the desired option:

File Browser

,

Expansion Browser

,

Media Browser

,

Project Info

,

Project Notes

, or

Undo History

.

In the lower-right corner, click the corresponding icon (as shown from right to left): o

File Browser:

hard-drive icon

o

Expansion Browser:

list icon

o

Media Browser:

six-rectangles icon

o

Undo History Browser:

clock-and-arrow icon

o

Project Notes Browser:

notebook icon

o

Project Info Browser:

P

/

page icon

o

MIDI Assignment Browser:

MIDI-controller icon

59

File Browser

When the

File Browser

is selected, you can do any of the following:

To move up one folder level

, click the

up arrow

(

) next to the file path.

To select a file or folder

, click it once.

To enter a folder

, double-click it.

To load a sample directly to a pad

, click and drag the sample onto a pad in the lower half of the window.

To load a sample directly to an audio track

, click and drag the sample onto the

Grid Editor

when the

Audio

tab is selected or onto an audio track when one is shown in the upper half of the window.

To load a selected file to the project’s sample pool

, double-click it or click and drag it anywhere in the window outside of the File

Browser. If the file is a sample, it will be loaded to the project’s sample pool. If the file is a project, it will be loaded in its entirety (you will be asked if you want to close your current project).

To load all files in a selected folder

, click and drag the folder onto anywhere in the window outside of the File Browser.

To preview a selected sound

, click and hold

Play

(

) in the lower-left corner of the Browser.

To enable or disable the audition function and set its volume level

, click the

volume icon

in the lower-left corner of the Browser. Click and drag the

level slider

left or right to set the volume level.

To sync and warp samples when auditioning,

tap the

sync icon

and

warp icon

in the lower-left corner of the Browser. See

Addenda

>

Updates in MPC 2.5

for more information.

To browse your files by search term

, click the

Search

field and type a search term.

To get the most efficient use of the File Browser, set the file paths to your favorite drive locations first. There are five

folder buttons

labeled

1

5

at the top. You can set these to be shortcuts to five locations on your computer’s hard drive or any connected storage devices, giving you quick access to your files.

To assign the current location to a folder button

, press and hold

Shift

, and then click one of the

folder buttons

(

1

5

). Now, when you click that folder button again, the File Browser will show that folder’s content immediately.

Use the five filter buttons to show only specific types of files in the list below. Folders will still be shown in the list.

To show project files only

, tap the

Proj

/

page

button.

To show sequence files only

, tap the

Seq

/

bars

button.

To show program files only

, tap the

Prog

/

four-squares

button.

To show sample files only

, tap the

Sample

/

waveform

button.

To show all file types

, tap the

All

button.

To show or hide MPC project folders

, tap the

MPC folder icon

in the lower-right corner.

60

Expansion Browser

When the

Expansion Browser

is selected:

Your available MPC Expansions will appear in the Browser, which you can expand or collapse.

MPC Expansions may have lists of patches that you can expand or collapse, as well.

To preview a selected sound

, click and hold

Play

(

) in the lower-left corner of the Browser.

To enable or disable the audition function and set its volume level

, click the

volume icon

in the lower-left corner of the Browser. Click and drag the

level slider

left or right to set the volume level.

See

Expansions

to learn more about MPC Expansions.

61

Media Browser

When the

Media Browser

is selected:

Your MPC Expansions will appear under the

Expansions

panel, which you can expand or collapse.

You can filter through your media library in the

Filter

panel, which you can expand or collapse.

Use the

Search

field to browse your media by search term.

To preview a selected sound

, click and hold

Play

(

) in the lower-left corner of the Browser.

To enable or disable the audition function and set its volume level

, click the

volume icon

in the lower-left corner of the Browser. Click and drag the

level slider

left or right to set the volume level.

Use the four filter buttons to show only specific types of files in the list below. Folders will still be shown in the list.

To show program files only

, tap the

Program

/

four-squares

button.

To show project files only

, tap the

Project

/

page

button.

To show sequence files only

, tap the

Sequence

/

bars

button.

To show sample files only

, tap the

Sample

/

waveform

button.

To enable or disable tags in the Media Browser

, click the

menu icon

(

), go to

View

>

Browser

, and select

Media

Browser Shows All Tags

.

Program

filter + no tags selected.

Program

filter +

Kit

and

RbB

tags.

Sample

filter +

Chill Trap

and

Kick

tags.

62

Project Info Browser

When the

Project Info Browser

is selected:

All available programs and sequences in the project will appear in the upper half of the Browser under

Projects

. A list of samples will appear in the lower half under

Samples

(the samples that are listed are part of the selected program or sequence under the

Project

list).

To duplicate a program in the project

, right-click it and click

Duplicate

. An identical program will be created immediately. The duplicate program will use the same name but appended with a number (e.g.,

Program 002

).

To duplicate a program in the project and use it on a new track

, right-click it and click

Duplicate to New Track

. An identical program and new track that uses it will be created immediately. The duplicate program will use the same name but appended with a number (e.g.,

Program 002

). The new track will be named

Track

and appended with a number (e.g.,

Track 06

).

To copy pads

(and their parameters)

from one program into another

, right-click the program and click

Merge

. This essentially consolidates two programs into one. See

Editing Processes

>

Sequence

for more

information.

To delete samples from the project

, click the

trash can icon

. In the screen that appears, select

Purge Unused Samples

to delete all unused samples from the project (from all programs, sequences, and audio or MIDI tracks), or select

Delete All Samples

to delete all samples from the project.

To delete a program or sample

, right-click it and click

Delete

. Click

Delete

or

Delete Sample

to confirm your choice or

Cancel

to cancel the deletion.

To save a program or sample

, right-click it and click

Save

. Use the window that appears to enter a name for the program file (

.xpm

) or sample file (

.wav

) and select a location. Click

Save

to confirm your choice or

Cancel

to cancel saving.

To rename a program or sample

, right-click it and click

Rename

.

Enter a name in the window that appears, and then click

OK

to confirm your choice or

Cancel

to cancel saving.

To view a sample in Sample Edit Mode

, right-click it and click

Edit

.

Alternatively, double-click the sample. You will immediately enter

Sample Edit Mode and show the sample’s waveform in the Wave

Editor.

To add the sample as an audio track

, right-click it and click

Add to

Audio Track

. This will immediately create a new audio track named

Audio

and appended with a number (e.g.,

Audio 002

), and the sample will be loaded on it.

This Browser is identical to the

Project

panel (see

Panels

>

Project

) but in a vertical layout rather than horizontal.

63

Project Notes Browser

When the

Project Notes Browser

is selected:

Information about the project will be shown in several fields:

Title

,

Artist

,

Original Artist

,

Album

,

Year

,

Genre

, and

Copyright

. Note that these are not ID3 tags.

You can also write notes in the lower panel.

To enter text into a field

, click it and type.

Undo History Browser

When the

Undo History Browser

is selected:

All undoable (and redoable) actions you have performed within the software will appear in this list in sequence. Each step is numbered in the

#

column. Each action is named in the

Action

column with additional information in the

Detail

column.

The magenta

action marker

indicates the current “undo state” location—the last-performed action.

To undo or redo multiple actions at once

, click and drag the

action marker

to the desired location in the list. The project will immediately revert to that state. Actions that can be redone

(below the action marker) are grayed out.

64

MIDI Learn Browser

The

MIDI Learn Browser

lets you assign areas of the MPC software to external MIDI controllers. Global MIDI mappings are helpful if you use certain MIDI controllers across multiple projects. Project MIDI mappings are saved within a project, which can be helpful if your MIDI controller usage is particular to each one. See

Addenda

>

Updates in MPC 2.2

>

New Features

>

MIDI Learn

for more information about this.

65

Editors

You can switch the editor between the

Grid Editor

,

Wave Editor

, and

List Editor

, depending on what mode you are in.

To enter each editor

, click

Grid

,

Wave

, or

List

below the mode icons. You can do this only when editing

MIDI tracks; audio tracks have only the Grid Editor that display the audio track waveform.

In all three editors, these buttons are available in the upper-right corner:

Click the magnet icon to switch between the two different modes of “snapping” note events to the grid:

Absolute or Relative.

Absolute

: Events will “snap” to the nearest time division on the grid (as determined by the

TC

field or

Time Correct

window). This is the typical and traditional method of using the snap/ quantization feature.

Relative

: Events will “snap” to the nearest time division on the grid (as determined by the

TC

field or

Time Correct

window)

plus

the original time position of the event (e.g., an event that is originally three ticks past a time division on the grid will snap only to positions that are three ticks past every time division).

Click the

Hitting Pad Selects All Events

icon to turn the feature on (

red

) or off (

gray

). When on, pressing a pad will automatically select all note events for that pad in the sequence on that track. When off, pressing a pad will simply play its sound without selecting any note events.

Click the

left-arrow icon

to undo your last action.

Click the

right-arrow icon

to redo the last action you undid.

Click the

Export Audio icon

(

star-and-waveform

) to export the track as an audio file (

.wav

). Once this is done, the icon will be

red

. You can then click and drag the icon onto your computer desktop or external storage device to copy it to that location. Press and hold

Shift

and click the icon to reset it to

gray

.

Click the

Export MIDI icon

(

star-and-bars

) to export the track as a MIDI sequence. Once this is done, the icon will be

red

. You can then click and drag the icon onto your computer desktop or external storage device to copy it to that location. Press and hold

Shift

and click the icon to reset it to

gray

.

You can use the

Record/Export

tab in the

Preferences

to determine precisely what is exported with each of

these features. See

Preferences

to learn about this.

Note

: Audio tracks can be exported as 16-bit or 24bit, 44.1 kHz

.wav

files, and MIDI tracks are exported as

.mid

files. These files placed in the [

Exports

] folder in

[your hard drive]

\

Documents

\

MPC

.

66

Grid Editor

The Grid Editor has three different appearances: one for drum and clip programs; one for keygroup, plugin, MIDI, and

CV programs; and one for audio tracks.

MIDI

When the

MIDI

tab in the

Inspector

is selected, the Grid Editor lets you view and edit the note events of each MIDI track of a sequence and their velocities.

For drum programs, the left column shows you all available pads in a vertical view with their corresponding data.

For keygroup, plugin, MIDI, and CV programs, the left column shows a vertical “piano roll” keyboard.

Grid Editor of a drum program.

Grid Editor of a keygroup program or MIDI program.

67

In the Grid Editor for MIDI tracks, these three icons enable you to use different functions in the grid. Click one to select its mode:

Pencil

: Draw Mode:

To enter a note in an empty grid square

, click the square.

To select a note

, click it.

To move a note

, click and drag it to another grid square. Press and hold

Shift

while doing this to move it without restricting (“snapping”) it to the quantization grid.

To erase a note

, double-click it.

To adjust the start or end point of a note

, click and drag its left or right edge. Press and hold

Shift

while doing this to adjust the start or end point without restricting (“snapping”) it to the quantization grid.

Marquee

: Marquee Mode:

To select a note

, click it.

To select multiple notes

, click and drag across the grid to create a box around them.

To move a note

, click and drag it to another grid square. Press and hold

Shift

while doing this to adjust the start or end point without restricting (“snapping”) it to the quantization grid.

To move multiple notes

, select them as described above, and then click and drag them. Press and hold

Shift

while doing this to move them without restricting (“snapping”) them to the quantization grid.

To adjust the start or end point of a note

, click and drag its left or right edge. Press and hold

Shift

while doing this to adjust the start or end point without restricting (“snapping”) it to the quantization grid.

Eraser

: Erase Mode:

To erase a note

, click it.

To zoom in or out

, use the sliders in the lower-right corner of the Grid Editor (along each axis) or click the blue timeline and drag down or up.

To show or hide the automation lane

, click the

up

or

down arrow

(

or

) button next to the horizontal scroll bar under the grid.

To adjust the velocity of the selected notes

(manually), click

Velocity

in the automation lane below the grid to select it, and then click and drag the handle/handles below the note/notes. Each note’s velocity is represented by a vertical bar. The higher and more red the bar is, the higher the velocity is. The current velocity value will appear next to the cursor.

Alternatively, select the

pencil tool

and click the desired height for each handle. You can also draw an automation curve across the entire automation lane.

68

The automation curve can contain points at the current Time Correct intervals. Press and hold

Shift

while creating and editing the automation curve to adjust it without restricting (“snapping”) it to the quantization grid.

To show the automation of an automatable parameter

, click the

down arrow

(

) in the lower-left corner of the

Grid Editor. You can select a track, program, or pad parameter—the parameter name will appear below

Modifier

.

You can then use any of the

tools

to create and edit automation for this parameter in the automation lane.

To create a point in the automation curve

, click the desired location with the

pencil tool

, or double-click the desired location with

any other tool

. Press and hold

Shift

while clicking to create it without restricting

(“snapping”) it to the quantization grid.

To draw part or all of an automation curve

, click and drag the desired curve with the

pencil tool

. Press and hold

Shift

while clicking to draw it without restricting (“snapping”) it to the quantization grid.

To erase a point in the automation curve

, click and drag over it with the

eraser tool

, or double-click it with

any other tool

.

To erase part or all of an automation curve

, click and drag over the desired section of the curve with the

eraser tool

.

To select a point in the automation curve

, click it.

To move a point in the automation curve

, click and drag it to another location in the automation lane. Press and hold

Shift

while clicking to move it without restricting (“snapping”) it to the quantization grid.

Each parameter in the automation lane has an icon next to it that indicates the type of parameter it is:

Note

Track Mixer Automation (

Volume

,

Pan

,

Mute

,

Solo

)

Track MIDI CC Automation (

0

127

)

Track Parameter Automation (

Aftertouch

,

Pitchbend

,

Channel Pressure

, or

Program Change

)

Program Mixer Automation (

Volume

,

Pan

,

Mute

,

Solo

, or

Send 1

4

)

Program Parameter Automation (options vary based on the type of program)

Program Insert Effect Automation (options vary based on the effect)

Pad/Keygroup Mixer Automation (

Level

,

Pan

,

Pad Mute

,

Pad Solo

, or

Send 1

4

)

Pad/Keygroup Parameter Automation (options vary based on the type of program)

Pad/Keygroup Insert Effect Automation (options vary based on the effect)

69

Audio

When the

Audio

tab in the

Inspector

is selected, the Grid Editor lets you view and edit the audio waveform of each audio track of a sequence.

In the Grid Editor for audio tracks, these six icons enable you to use different functions in the grid. Click one to select its mode:

Marquee

: Marquee Mode:

To select a region of the audio track

, click the light-blue strip at the top of it.

To select or deselect multiple track regions

, press and hold

Shift

and click the light-blue strip at the top of each one.

To move a track region

(or multiple selected track regions), click the light-blue strip at the top of a track region and drag it to the desired location. Press and hold

Shift

after clicking it to move it without restricting (“snapping”) it to the quantization grid. You can move multiple regions as well.

To duplicate a track region

(or multiple selected track regions), press and hold

Alt

(Windows) or

Option

(macOS), click the light-blue strip at the top of a track region, and drag it to the desired location. Press and hold

Shift

after clicking it to move it without restricting (“snapping”) it to the quantization grid. You can duplicate multiple regions as well.

To split a track region at two specific points

(creating track regions on either side and between them), click and drag across anywhere in the upper two thirds of it to create a translucent white box, and then click the light-blue strip at the top of it. You can do this to multiple track regions as well.

To shorten or lengthen a track region

(or multiple selected track regions), click and drag the lower third of its left or right edge. Press and hold

Shift

while dragging it to adjust the length without restricting (“snapping”) it to the quantization grid.

70

Arrow

: Selection Mode:

To select a region of the audio track

, click anywhere in the upper two thirds of it.

To select or deselect multiple track regions

, press and hold

Shift

and click anywhere in the upper two thirds of it of each one.

To move a track region

, click and drag anywhere in the upper two thirds of it. Press and hold

Shift

after clicking it to move it without restricting (“snapping”) it to the quantization grid.

To duplicate a track region

(or multiple selected track regions), press and hold

Alt

(Windows) or

Option

(macOS), click the light-blue strip at the top of a track region, and drag it to the desired location. Press and hold

Shift

after clicking it to move it without restricting (“snapping”) it to the quantization grid. You can duplicate multiple regions as well.

To adjust the start or end point of a track region

, click and drag anywhere in the lower third of its left or right edge. Press and hold

Shift

while doing this to adjust the start or end point without restricting (“snapping”) it to the quantization grid.

Pencil

: Draw Mode:

To create a point in the automation curve

, click the desired location in the automation lane. Press and hold

Shift

while clicking to create it without restricting (“snapping”) it to the quantization grid.

To draw part or all of an automation curve

, click and drag the desired curve in the automation lane.

Press and hold

Shift

while clicking to draw it without restricting (“snapping”) it to the quantization grid.

To select a point in the automation curve

, click it.

To move a point in the automation curve

, click and drag it to another location in the automation lane.

Press and hold

Shift

while clicking to move it without restricting (“snapping”) it to the quantization grid.

To erase a point in the automation curve

, double-click it.

Eraser

: Erase Mode:

To select multiple track regions

, click and drag from an empty location on a track to create a translucent white box. Click an empty location on the grid to deselect them.

To erase a track region

(or multiple selected track regions), click it. You may need to click it twice if the track itself is not already selected.

To copy a track region

, press and hold

Alt

(Windows) or

Option

(macOS) and then click and drag it.

To erase part or all of an automation curve

, click and drag over the desired section of the curve in the automation lane.

Scissors

: Split Mode:

To select a track region

, click its left edge.

To select multiple track regions

, click and drag from an empty location on a track to create a translucent white box. Click an empty location on the grid to deselect them.

To split the track at a specific point

(creating a track region on either side), click that point in the track.

To copy a track region

, press and hold

Alt

(Windows) or

Option

(macOS) and then click and drag it.

Mute

: Mute Mode:

To select multiple track regions

, click and drag from an empty location on a track to create a translucent white box. Click an empty location on the grid to deselect them.

To mute or unmute a track region

(or multiple selected track regions), click it.

To copy a track region

, press and hold

Alt

(Windows) or

Option

(macOS) and then click and drag it.

71

To zoom in or out

, use the slider in the lower-right corner of the Grid Editor or click the blue timeline and drag down or up.

The

Region

field shows the name of the currently selected region of the audio track. Double-click it to rename the region.

Click the

two-pages-and-+ icon

to duplicate the currently selected region of the audio track. The duplicate region will appear immediately after the original one.

Use the

Fade In

or

Fade Out

fields to create a fade-in or fade out for the currently selected region of the audio track.

The fades will be shown as a sloped line at the start or end of the region.

Use the

Level

slider to set the level of the currently selected region of the audio track. The waveform amplitude will change accordingly. Alternatively, click the

dB

value next to the slider and enter the desired level.

Click

M

to mute or unmute currently selected region of the audio track.

Click

Rev

to reverse the currently selected region of the audio track.

To lengthen or shorten the currently selected region of the audio track without changing its pitch

, click

Warp

, which will enable the

Semi

,

Fine

, and

BPM

fields next to it. Use the

BPM

field to change the tempo, which will change the length of the region accordingly. You can also click

X2

to double the value or

/2

to halve it. Use the

Semi

and

Fine

fields if you want to change the pitch (this is useful for matching the durations of two samples with different pitches).

Tip

: You can configure audio track recording to ensure the resulting track region is warped automatically. You can

then adjust the sequence tempo while track region remains in time. See

Preferences

>

General

to learn about this.

Note

: When you record an audio file, the current sequence tempo will be embedded with it. This information is stored within the sample file when you save the project. When you warp an audio track region, the warping algorithm uses this sequence tempo and the current value in the BPM field to generate the “stretch factor.”

Note

: The Warp algorithms are very CPU-intensive and can result in audio drop-outs during playback if used too freely. Be mindful of how (and how often) you use the warp function. You can reduce the CPU resources required by doing any/all of the following:

Minimize the amount of pitch adjustment (e.g., the

Semi

and

Fine

parameters) of warped audio.

Avoid warping very small track regions.

Warp as few tracks or track regions as possible (i.e., reduce the number of total number of voices of the polyphonic limit that use the Warp algorithm at a given time), especially instances where the warped regions start at the same time.

Avoid rapidly triggering samples that are warped.

If you have warped samples used in a drum program, consider using the

Flatten Pad

function to consolidate the affected pad’s layers into one audio sample (see

here

to learn about this). After you flatten the pad, its

sample/samples no longer need to be warped.

Use a Warp algorithm other than Elastique Pro, which is very CPU-intensive. See

Preferences

>

General

to learn how to change this.

Using a higher buffer size (usually above

256

) can reduce the possibility of CPU issues. See

Preferences

>

Audio

to learn how to do this.

72

To show or hide the automation lane

, click the

up

or

down arrow

(

or

) button next to the horizontal scroll bar under the grid.

The automation curve can contain points at the current Time Correct intervals. Press and hold

Shift

while creating and editing the automation curve to adjust it without restricting (“snapping”) it to the quantization grid.

To show the automation of an automatable parameter

, click the

down arrow

(

) in the lower-left corner of the Grid

Editor. You can select a track parameters only (for the mixer or insert effects)—the parameter name will appear below

Modifier

. You can then use any of the

tools

to create and edit automation for this parameter in the automation lane.

To create a point in the automation curve

, click the desired location with the

pencil tool

, or double-click the desired location with

any other tool

. Press and hold

Shift

while clicking to create it without restricting

(“snapping”) it to the quantization grid.

To draw part or all of an automation curve

, click and drag the desired curve with the

pencil tool

. Press and hold

Shift

while clicking to draw it without restricting (“snapping”) it to the quantization grid.

To erase a point in the automation curve

, click and drag over it with the

eraser tool

, or double-click it with

any other tool

.

To erase part or all of an automation curve

, click and drag over the desired section of the curve with the

eraser tool

.

To select a point in the automation curve

, click it.

To move a point in the automation curve

, click and drag it to another location in the automation lane. Press and hold

Shift

while clicking to move it without restricting (“snapping”) it to the quantization grid.

Each parameter in the automation lane has an icon next to it that indicates the type of parameter it is:

Audio Track Mixer Automation (

Volume

,

Pan

,

Mute

,

Solo

) or Insert Effect Automation (options vary based on the effect)

73

Wave Editor

The Wave Editor lets you view and edit the samples in a project.

The selected pad (e.g.,

A01

,

B16

, etc.) is shown just below the

Grid Editor

tab. Click a pad in the

Pads

panel or press a

pad

to select it.

Use the

Layer

menu to select the layer (of the current pad) with the sample you want to view.

Use the

Sample

menu to change the sample assigned to the current pad.

Important

: The following parameters work in conjunction with Chop Mode (in Sample Edit Mode). Here’s how it works:

When working in Sample Edit Mode and using Chop Mode to divide a sample into slices for your pads, you can convert a slice using

Non-Destructive Slice

or

Pad Parameters

.

A

Non-Destructive Slice

will let its pad to refer to that slice when you press it; the original sample remains intact and each slice marker is like a “bookmark” for a pad. In Program Edit Mode, you’ll see that the pad/layer to which it’s assigned has its

Slice

drop-down menu set to the corresponding

slice number

in the original sample. Playing that pad will cause it to refer to that slice marker like a “bookmark” instead of creating an entirely new sample of that slice. This means that you no longer have to clutter your Project with a new sample for every slice (though you can still use this earlier method, if you prefer).

A slice converted using

Pad Parameters

is very similar to a non-destructive slice described above. The difference is that in Program Edit Mode, the pads/layers they’re assigned to have their

Slice

drop-down menus set to

Pad

(instead of the slice number), and the

Pad Start

and

Pad End

points will correspond to the slice markers in the original sample.

See

Modes

>

Sample Edit Mode

>

Chop Mode

to learn more about this.

Use the

Start

field to determine the position (in samples) where the pad’s playback will start. The minimum value is

0

, and the maximum value is the

End

value.

Note

: When

Loop Lock

is on, the loop position (as determined in the

Loop

field) is the same as the pad start. When off, the loop position is independent from the pad start.

Use the

End

field to determine the position (in samples) where the pad’s playback will stop. The minimum value is the

Start

value, and the maximum value is the sample’s total length (in samples).

74

Use the

Loop

menu to select the Pad Loop mode.

Important

: For Pad Loop to work, you must (

1

) set the

Sample Play

field to

Note On

in the

Pad Play Modes

section of Program Edit Mode (see

Modes

>

Program Edit Mode

) and (

2

) set the

Slice

field to

Pad

.

Off

: The sample will not loop.

Fwd

: You can hold down the pad to cause that sample to repeat from the

Loop

position to the end of the sample. Release the pad to stop the repeating playback.

Rev

: You can hold down the pad to cause that sample to play in reverse, repeating from the end of the sample to the

Loop

position. Release the pad to stop the repeating playback.

Alt

: You can hold down the pad to cause that sample to play from the

Loop

position to the end of the sample and then play in reverse until it reaches the

Loop

position again. This will repeat as long as you are holding the pad down. Release the pad to stop the repeating playback.

Click the

lock icon

to turn Loop Lock on or off. When on, the lock icon will be red and the Loop field will be disabled.

Use the

Slice

field to select what part/parts of the sample will play:

All

: The entire sample will play.

Pad

: The sample will play from the

Start

position to the

End

position. This also lets you activate Pad Loop.

Slice 1, 2, 3, etc.

: If you have sliced the sample in Chop Mode, you can select which slice will play when you trigger the pad.

Use the

Offset

field to determine a time offset for the sample’s playback.

Positive values

: When the pad is played, playback will start immediately but at a later point in the sample specified by the offset value.

Negative values

: When the pad is played, playback will be delayed by the amount specified by the offset value.

Click

Rev

to reverse the sample’s playback.

Click

Warp

to lengthen or shorten the sample (based on the BPM) without changing its pitch.

Use the

Stretch

field to set the “stretch factor,” which affects how the sample is warped (if Warp is on).

Use the

BPM

field to enter a tempo, which affects how the sample is warped (if Warp is on). You can also click

X2

to double the value or

/2

to halve it.

Click the

circular-arrows icon

to enable or disable BPM Sync. When BPM Sync and Warp are both enabled, the sample’s BPM will be “locked” to the tempo of the sequence. When BPM Sync is disabled but Warp is enabled, the sample will be independent of the tempo of your sequence—use the

Stretch

field to lengthen or shorten a sample.

Tip

: You can configure audio track recording to ensure the resulting track region is warped automatically. You can

then adjust the sequence tempo while track region remains in time. See

Preferences

>

General

to learn about this.

Note

: When you record an audio file, the current sequence tempo will be embedded with it. This information is stored within the sample file when you save the project. When you warp an audio track region, the warping algorithm uses this sequence tempo and the current value in the BPM field to generate the “stretch factor.”

Note

: The Warp algorithms are very CPU-intensive and can result in audio drop-outs during playback if used too freely. Be mindful of how (and how often) you use the warp function. You can reduce the CPU resources required by doing any/all of the following:

Avoid using extreme

Stretch

values, especially anything below

100

.

Minimize the amount of pitch adjustment (e.g., the

Semi

and

Fine

parameters) of warped audio.

Avoid warping very small track regions.

Warp as few tracks or track regions as possible (i.e., reduce the number of total number of voices of the polyphonic limit that use the Warp algorithm at a given time), especially instances where the warped regions start at the same time.

Avoid rapidly triggering samples that are warped.

If you have warped samples used in a drum program, consider using the

Flatten Pad

function to consolidate the affected pad’s layers into one audio sample (see

here

to learn about this). After you flatten the pad, its

sample/samples no longer need to be warped.

Use a Warp algorithm other than Elastique Pro, which is very CPU-intensive. See

Preferences

>

General

to learn how to change this.

Using a higher buffer size (usually above

256

) can reduce the possibility of CPU issues. See

Preferences

>

Audio

to learn how to do this.

75

Click the

gear icon

to enable or disable

Link Slices

and

Zero Snap

, to select an editing process (

Process Sample

), to set the

Slice Preview

behavior:

Link Slices

: When

Link Slices

is set to

On

, changing the start point of a slice (after you have created slices of a sample in Chop Mode) will also change the end point of the previous slice. Similarly, changing the end point of a slice will also change the start point of the next slice. When set to

Off

, you can create slices that are nonsequential, noncontiguous, or overlapping. This is the same as clicking the

Link Slices

button in the

Q-

Links

panel in Sample Edit Mode.

Process Sample

: Select an editing process to apply to the sample. These are the same processes available in Sample Edit Mode while in Program

Mode (see

Modes

>

Sample Edit Mode

>

Program Mode

to learn more).

Slice Preview

: This determines if/how audio is played as you move a slice marker. As you move the slice marker through a sample waveform, you can set it to play the small part of the sample before the slice marker

(

Before

), play the small part of the sample after the slice marker (

After

), or not play at all (

Off

). You can also configure this setting in the Preferences

(see

Preferences

>

General

).

Zero Snap

: Enable Zero Snap to force start points, end points, and loop points to occur only at the waveform’s “zero-crossings.” This can help to avoid clicks and glitches when playing a sample. This is the same as clicking the

Zero Snap

button in the

Q-Links

panel in Sample Edit Mode.

The large waveform display shows the “active” section of the sample waveform.

The strip above the large display shows an overview of the entire sample waveform. If the waveform display is showing only part of the entire sample waveform, a white box in the overview will indicate the current position.

The timeline provides a reference for the length of the sample. Click the

down arrow

(

) or right-click anywhere on the timeline to select the increments it will use:

Time

(

secs

:

ms

),

Samples

, or

Beats

.

Scroll left or right on the waveform to move through it. Use the sliders in the lower-right corner or click the timeline and drag down or up to zoom in or out.

The green marker and red marker are the start point and end point (respectively).

These two points define the region of the sample that will be played.

76

List Editor

In the List Editor, you can perform the same operations as in the Grid Editor but with a different interface/workflow.

The sequence for the track will be shown as a list of events, with the following parameters:

#

: This is number of the note event.

Time

: This is the position of the note event in bars, beats, and ticks. Hover the mouse over the value to see its equivalent in pulses. If multiple note events occur at the same time, additional note events will be listed immediately below, but their

Time

values will be grayed out.

Event Type

: This icon indicates the type of event (e.g.,

Note

,

Aftertouch

,

Track Automation

, etc.). See the description of the

View

menu below for a list of types of events to learn how to show only specific ones.

Pad/Note

: This is the pad and/or corresponding MIDI note number. For drum programs, you will see the pad number. For keygroup programs, plugin programs, and midi programs, you will see the note.

Length

: This is the length of the note event in ticks. Click and drag the field to adjust it.

Velocity

: This is the velocity of the note event with a velocity bar of corresponding color and length below it.

Click and drag the field to adjust it.

Mod Type

: This is the type of modifier used on the note event via automation.

Value

: This is the value of the modifier automation. Click and drag the field to adjust it.

To edit the parameters of an event

, double-click it. In the window that appears, use the fields and menus to edit the event. Click

OK

to confirm your edits or

Cancel

to close with window without changing anything.

To show or hide specific parameter columns

, right-click one of the parameter names, and select the parameter column to show or hide. You can also choose to

Auto-size this column

or

Auto-size all columns

to fit the contents.

The

red arrow

(

) on the left side of the list represents the playhead’s current position. If your sequence is playing, the arrow will move accordingly.

77

Click the

View

menu in the lower-right corner of the List Editor to select which types of events are shown in the list.

All

: Select this option to show all event types.

Notes

: Select this option to show only notes.

Aftertouch

: Select this option to show only aftertouch messages.

Track Automation

: Select this option to show only track automation events.

Program Automation

: Select this option to show only program automation events.

Pitch Bend

: Select this option to show only pitch bend events.

Control Change

: Select this option to show only MIDI CC messages.

Program Change

: Select this option to show only MIDI program change.

Ch Pressure

: Select this option to show only channel pressure messages.

Solo

/

Mute

: Select this option to show only solo and mute events for tracks, programs, and pads.

Other

: Select this option to show other types of events not listed above, such as pad or keygroup parameters.

The following icons indicate the corresponding types of events:

Note

Track Mixer Automation (

Volume

,

Pan

,

Mute

,

Solo

)

Track MIDI CC Automation (

0

127

)

Track Parameter Automation (

Aftertouch

,

Pitchbend

,

Channel Pressure

, or

Program Change

)

Program Mixer Automation (

Volume

,

Pan

,

Mute

,

Solo

, or

Send 1

4

)

Program Parameter Automation (options vary based on the type of program)

Program Insert Effect Automation (options vary based on the effect)

Pad/Keygroup Mixer Automation (

Level

,

Pan

,

Pad Mute

,

Pad Solo

, or

Send 1

4

)

Pad/Keygroup Parameter Automation (options vary based on the type of program)

Pad/Keygroup Insert Effect Automation (options vary based on the effect)

78

To insert a step in the list

, click the

+ icon

in the lower-right corner, and select one of the options:

Note

: Select this option to create a note in the list. The note will be at the earliest possible location

not

occupied by another note played by that pad. (This location takes the Time Correct settings into account.)

Track

: Select this option to create a track automation event. You can select: a track mixer parameter:

Mixer

>

Volume

,

Pan

,

Mute

or

Solo

a MIDI CC:

0

127

a track-specific parameter:

Aftertouch

,

Pitchbend

,

Channel Pressure

, or

Program Change

Program

: Select this option to create a program automation event. Tracks using MIDI programs do not have this option. You can select: a program mixer parameter:

Mixer

>

Volume

,

Pan

,

Mute

,

Solo

, or

Send 1

4

a program insert effect parameter (options vary based on the effect)

Pad

/

Keygroup

: Select this option to create a pad or keygroup automation event. You can select: a pad or keygroup mixer parameter (

Mixer

>

Level

,

Pan

,

Pad Mute

,

Pad Solo

, or

Send 1

4

) a pad, keygroup, or clip program parameter (options vary based on the type of program) a pad, keygroup, or clip insert effect parameter (options vary based on the effect)

To duplicate the currently selected step in the list

, click the

two-pages-and-+ icon

in the lower-right corner.

79

Track View

In Track View Mode, the Channel Mixer, and Track Mute Mode, the upper half of the window will show the Track View, an overview of MIDI tracks, audio tracks, and programs as horizontal strips. Each horizontal strip represents a track in the current sequence. MIDI tracks are listed first, audio tracks are listed second, and programs are listed third.

These buttons are available in the upper-right corner:

Click the

left-arrow icon

to undo your last action.

Click the

right-arrow icon

to redo the last action you undid.

Click

menu icon

(

) in the upper-right corner, and select or deselect

Show

Unused Tracks

,

Show Programs

,

Show Audio Tracks

, and

Show Midi

Tracks

. Only selected items will be shown in the Track View.

To move through the list of tracks and programs

, scroll up or down.

To expand or collapse each group of tracks or programs

, click the

>

or

above the first track of each type.

All

MIDI tracks

in the sequence are grouped together.

Click a MIDI track strip to select it.

Click the

menu

below the track name (above the

M

and

S

buttons) to select what program the track uses.

Click the

M

or

S

button to mute or solo the track (respectively).

All

audio tracks

in the sequence are grouped together.

Click an audio track strip to select it.

Click the

M

or

S

button to mute or solo the track (respectively).

Click the

Arm

button to record-enable the track. When you begin audio recording, the audio signal will be recorded to this track. You can select multiple tracks by pressing and holding

Ctrl

(Windows) or

(macOS) while clicking the

Arm

button to each track.

Click the

Monitor

button to set how your audio track will be monitored. Clicking it will cycle through its three states:

When set to

Auto

, you will hear incoming audio while the track is record-enabled only.

When

on

, you will hear incoming audio whether or not the track is record-enabled.

When

off

, you will never hear any incoming audio.

All

programs

in the sequence are grouped together.

Click a program strip to select it.

Click the

M

or

S

button to mute or solo the program (respectively).

80

Above the tracks and programs are buttons and a menu that let you draw or edit track regions or automation.

Click the

automation icon

in the upper-left corner of the tracks to show or hide automation. When automation is hidden, you can edit the track regions.

When the automation icon is off (

gray

), you can edit your tracks using the tools at the top of the Track View.

Click one to select its mode:

Marquee

: Marquee Mode:

To select a track region

, click the upper third of it. You may need to click it twice if the track itself is not already selected.

To select or deselect multiple track regions

, press and hold

Shift

and click the upper third of each one. You can select multiple regions within the same track or across different tracks, though you may need to click it twice if the track itself is not already selected.

To move a track region

(or multiple selected track regions), click the upper third of a track region and drag it to the desired location. Press and hold

Shift

while dragging it to move it without restricting

(“snapping”) it to the quantization grid. You can move multiple regions within the same tracks or between different tracks, though you cannot move a MIDI track region onto an audio track or vice versa.

To split a track region at two specific points

(creating track regions on either side and between them), click and drag across the middle third of it to create a translucent white box, and then click the upper third of that box. You can do this to multiple track regions as well.

To shorten or lengthen a track region

(or multiple selected track regions), click and drag the lower third of its left or right edge. Press and hold

Shift

while dragging it to adjust the length without restricting (“snapping”) it to the quantization grid.

Arrow

: Selection Mode:

To select a track region

, click anywhere in the upper two thirds of it. You may need to click it twice if the track itself is not already selected.

To select or deselect multiple track regions

, press and hold

Shift

and click anywhere in the upper two thirds of each one. You can select multiple regions within the same track or across different tracks, though you may need to click it twice if the track itself is not already selected.

To move a track region

(or multiple selected track regions), click the upper third of a track region and drag it to the desired location. Press and hold

Shift

while dragging it to move it without restricting

(“snapping”) it to the quantization grid. You can move multiple regions within the same tracks or between different tracks, though you cannot move a MIDI track region onto an audio track or vice versa.

To shorten or lengthen a track region

(or multiple selected track regions), click and drag the lower third of its left or right edge. Press and hold

Shift

while dragging it to adjust the length without restricting (“snapping”) it to the quantization grid.

Eraser

: Erase Mode:

To select multiple track regions

, click and drag from an empty location on a track to create a translucent white box. Click an empty location on the grid to deselect them.

To erase a track region

(or multiple selected track regions), click it. You may need to click it twice if the track itself is not already selected.

81

Scissors

: Split Mode:

To select a track region

, click its left edge.

To select multiple track regions

, click and drag from an empty location on a track to create a translucent white box. Click an empty location on the grid to deselect them.

To split the track at a specific point

(creating a track region on either side), click that point in the track. You may need to click it twice if the track itself is not already selected.

Mute

: Mute Mode:

To select multiple track regions

, click and drag from an empty location on a track to create a translucent white box. Click an empty location on the grid to deselect them.

To mute or unmute a track region

(or multiple selected track regions), click it.

When the automation icon is on (

white

), you can select an automation curve to show and edit.

Click the

menu

in the upper-left of the tracks to show the automation curve of a parameter. You can then use the

pencil

or

marquee tool

to create and edit automation curve for this parameter in each track strip or program strip.

See the

Automation

chapter to learn more about automating parameters for MIDI tracks, audio

tracks, programs, and pads.

Important

: An automation curve consists of several

points

placed according to current time division—aligned with the quantization grid). You can create or move points without restricting them to the time division by pressing and holding

Shift

.

Click one to select its mode:

Pencil

: Draw Mode:

To create a point

, click the desired location in the track strip or program strip.

To select a point

, click it.

To move a point

, click and drag it to another location in the track strip or program strip.

To erase a point

, double-click it.

Marquee

: Marquee Mode:

To select a point

, click it.

To select points

, click and drag across the track strip or program strip to create a box around them.

To move a point

, click and drag it to another location in the track strip or program strip. Press and hold

Shift

while doing this to move it without restricting (“snapping”) it to the quantization grid.

To move multiple points

, select them as described above, and then click and drag them to another location in the track strip or program strip. Press and hold

Shift

while doing this to move them without restricting (“snapping”) them to the quantization grid.

MIDI track, audio track, and program strips appear slightly differently while displaying their automation curves:

MIDI track:

Audio track:

Program:

82

Mixer Window

If you want to see channel strips for both the Pad Mixer and the Channel Mixer at the same time, you can open the

Mixer Window, which provides an overview of the channel strips in both modes in one screen.

To open or close the mixer window

, do one of the following:

Click the

menu icon

(

), and go to

View

and click

Show Mixer Window

.

Click the

two-sliders icon

in the lower-left corner of the window.

The upper half of this window shows the Pad Mixer channel strips (see

Modes

>

Pad Mixer

to learn about these).

The lower half of the window shows the Channel Mixer channel strips (see

Modes

>

Channel Mixer

to learn about these).

All selectors and channel strips work as they normally do in their respective modes.

Tip

: This window can be very helpful when using a dual-monitor computer setup.

Use the three icons at the top of the window to select which channel strips are shown:

Click the

pad-and-slider icon

to show just the Pad Mixer channel strips.

Click the

two-sliders icon

to show just the Channel Mixer channel strips.

Click the

pad-and-three-sliders icon

to show both Pad Mixer and Channel Mixer channel strips.

83

Panels

In several modes, the lower half of the window shows several different panels.

To show or hide each panel

, click its selector.

To show or hide the entire bottom panel

, click the

twopanels icon

in the lower-left corner of the window.

This chapter describes the available panels.

Note

: Similar to these panels, the lower half of the window of the Pad Mixer and Channel Mixer shows several different channel strips, which you can show or hide by clicking the

selectors. See

Modes

>

Pad Mixer

and

Modes

>

Channel

Mixer

chapter to learn about these.

MIDI Keyboard

The

MIDI keyboard

feature is a graphical representation of a piano keyboard at the bottom of the window.

To show or hide the MIDI keyboard

, do one of the following:

Click the

menu icon

(

), and go to

View

and click

Show MIDI Keyboard

.

Click the

two-panels icon

in the lower-left corner of the window.

Whenever a note is played (by pressing a pad, playing the current sequence, etc.), the corresponding keys on the

MIDI keyboard will be lit, appearing to be “played.” These keys will correspond to the notes played in the current track only.

Similarly, you can click keys on the MIDI keyboard to trigger those notes on the current track. This can be useful for auditioning the sound of the track’s program in different octaves.

Click the left-arrow or right-arrow button on either side of the MIDI keyboard to shift the range of the keys displayed in the window.

If the

MIDI Keys

feature is enabled, the corresponding computer keyboard character will be shown above each key, though you can still use MIDI keys even if it is hidden. Furthermore, you can use the MIDI keyboard even if MIDI Keys is

disabled. See

Toolbar

>

Menu

>

Tools

to learn about this feature.

84

Q-Links

The

Q-Links

panel shows the 16 Q-Link knobs with their assigned parameters listed below.

Click the

Q-Link Mode

menu to select the current edit mode of the Q-Link knobs:

Project

: In this edit mode, the Q-Link knobs can control 16 parameters

within the current project overall. See the following

Project

section to

learn how to use this mode.

Program

: In this edit mode, the Q-Link knobs can control 16 program or audio track parameters. See the following

Program

section to learn

how to use this mode.

Pad Scene

(for drum programs only): In this edit mode, the Q-Link knobs can control 16 parameters for the currently selected pad. See

the following

Pad Scene

section to learn how to use this mode.

Pad Parameters

: In this edit mode, the 16 Q-Link knobs correspond to the 16 pads, each one controlling the same parameter for each pad.

This is useful if you need to adjust the same parameter on multiple pads at once rather than having to select and edit each pad individually. See

the following

Pad Parameters

section to learn how to use this mode.

Screen

: In this edit mode, the Q-Link knobs will control a default parameter or group of parameters in your currently selected mode

(e.g., Main Mode, Sample Edit Mode, etc.).

Note

: When using MPC hardware with four Q-Link knobs (e.g., MPC Live,

MPC Touch, etc.), a gold rectangle in this panel indicates the four knobs that can be controlled by that bank of four Q-Link knobs.

While in any Q-Link Mode other than Screen Mode, click the

Learn

button to turn Learn Mode on or off. When

on

, adjusting a control in the MPC software window will immediately assign it to the currently selected Q-Link knob.

To assign a function to a Q-Link knob in Learn Mode

:

1.

Click

Learn

so the button is lit. (This will stop playback. Resuming playback will exit Learn Mode.)

2.

Click the desired

Q-Link knob

.

3.

Click the control in the software that you want to assign to the Q-Link knob. The Q-Link knob will be able to control that parameter immediately.

To assign functions to other Q-Link knobs

, repeat Steps 2–3.

To clear an assignment from a Q-Link knob

, see the following

Q-Link

Setup

section.

To exit Learn Mode

, click

Learn

(or resume playback).

85

Q-Link Setup

To show or hide the Q-Link Setup subpanel

, click the

i

icon in the upper-right corner of the

Q-Links panel

.

The top of this subpanel shows the currently selected

Q-Link knob number.

The

Source

menu indicates where the parameter assigned to that Q-Link knob is. The available sources depend on the Q-Link Mode as described in the following sections.

The

Q-Link Parameter

menu indicates the parameter that the currently selected Q-Link knob controls.

Click the

Momentary

box to turn momentary behavior on or off.

When

on

, moving the Q-Link knob will adjust its parameter, but the parameter will immediately return to its original position (when you turned

Momentary on) when you release the Q-Link knob.

When

off

, moving the Q-Link knob will adjust its parameter, and the parameter will remain at its new setting when you release the Q-Link knob.

Project

In the

Project

Q-Link Edit Mode, the Q-Link knobs control 16 parameters within the current project.

These are the available sources for each Q-Link knob:

MIDI Track

: MIDI track parameters—select one of the MIDI tracks in your project.

Audio Track

: audio track parameters—select one of the audio tracks in your project.

Program

: program parameters—select one of the programs in your project. For drum programs and clip programs, you can select either the entire program or a specific pad within it.

Return

: return mixer parameters (

Returns 1

4

).

Submix

: submixer parameters (

Submixes 1

8

).

Master

: master mixer parameters (

Outputs 1

/

2

31

/

32

).

These are the available parameters for each Q-Link knob:

Mixer

: mixer parameters (options vary based on the

Source

)

Program

: program parameters (options vary based on the type of program; available only if the

Source

is a drum program, MIDI program, clip program, or CV program)

Insert 1

4

: insert effect parameters (options vary based on the effect; available only if the

Source

has an insert effect loaded)

86

Program

In the

Program

Q-Link Edit Mode, the Q-Link knobs control 16 parameters within the currently selected program or audio track.

These are the available sources for each Q-Link knob:

Program

or

Audio Track

: program or audio track parameters—select the program or audio track. For drum programs and clip programs, you can select either the entire program or a specific pad within it.

These are the available parameters for each Q-Link knob:

Mixer

: program mixer parameters (options vary based on the

Source

)

Program

: program parameters (options vary based on the type of program; available only if the

Source

is a drum program, MIDI program, clip program, or CV program, not an audio track)

Insert 1

4

: insert effect parameters (options vary based on the effect; available only if the

Source

has an insert effect loaded)

Pad Scene

In the

Pad Scene

Q-Link Edit Mode, the Q-Link knobs control your favorite 16 parameters for the currently selected pad. You can select another pad simply by pressing it, allowing you to adjust the same 16 parameters for that new pad. (These 16 parameter assignments are automatically saved with other user settings. Any project you load will use these assignments.)

This option works for drum programs only.

The only available sources for each Q-Link knob are pads within a drum program.

To select a pad

, press it.

These are the available parameters for each Q-Link knob:

Mixer

: pad mixer parameters (

Level

,

Pan

,

Pad Mute

,

Pad Solo

, or

Send 1

4

)

Program

: pad parameters (i.e., parameters used in Program Edit Mode)

Pad Parameters

In the

Pad Parameters

Q-Link Edit Mode, the Q-Link knobs control the same pad parameter for each of the 16 pads in the current pad bank.

For example, if the

Parameter

is set to

Level

, the 16 Q-Link knobs will adjust the 16 independent

Level

settings for each pad in the current pad bank. You could then set the

Parameter

to

Pan

and use the Q-Link knobs to adjust the panning of all 16 pads.

This option works for drum programs only.

The only available sources for each Q-Link knob are pads within a drum program.

To select a pad

, press it.

These are the available parameters for each Q-Link knob:

Mixer

: pad mixer parameters (

Level

,

Pan

,

Pad Mute

,

Pad Solo

, or

Send 1

4

)

Program

: pad parameters (i.e., parameters used in Program Edit Mode)

Screen

In the

Screen

Q-Link Edit Mode, the Q-Link knobs will control a default parameter or group of parameters in your currently selected mode (e.g., Main Mode, Sample Edit Mode, etc.).

87

Pads

The

Pads

panel shows the 16 pads with their assigned samples. All pads will display their assigned colors.

Click a

Pad Bank

letter at the top of this panel to select a pad bank.

Each pad will display different contents, depending on the current mode.

See the description of this panel in the chapter for each mode.

Each pad can also display a color, which you can customize for each

program. See

Pad Color

to learn how to do this.

Program Editor

The

Program Editor

panel contains the parameters for Program Edit Mode, which vary depending on the type of program. Learn about the specific parameters for each program type in

Modes

>

Program Edit Mode

.

88

Parameters

The

Parameters

panel shows the available parameters and editing processes in Sample Edit Mode.

See the

Modes

>

Sample Edit Mode

chapter to learn more about this panel and its different features in

Trim Mode

,

Chop Mode

, and

Program Mode

.

Project

The

Project

panel is a list of all available programs, sequences, and samples in the project.

To duplicate a program in the project

, right-click it and click

Duplicate

. An identical program will be created immediately. The duplicate program will use the same name but appended with a number

(e.g.,

Program 002

).

To duplicate a program in the project and use it on a new track

, right-click it and click

Duplicate to New Track

. An identical program and new track that uses it will be created immediately. The duplicate program will use the same name but appended with a number (e.g.,

Program 002

). The new track will be named

Track

and appended with a number (e.g.,

Track 06

).

To copy pads

(and their parameters)

from one program into another

, right-click the program and click

Merge

.

This essentially consolidates two programs into one. See

Editing Processes

>

Sequence

for more information.

To delete samples from the project

, click the

trash can icon

. In the screen that appears, select

Purge Unused

Samples

to delete all unused samples from the project (from all programs, sequences, and audio or MIDI tracks), or select

Delete All Samples

to delete all samples from the project.

To delete a program or sample

, right-click it and click

Delete

. Click

Delete

or

Delete Sample

to confirm your choice or

Cancel

to cancel the deletion.

To save a program or sample

, right-click it and click

Save

. Use the window that appears to enter a name for the program file (

.xpm

) or sample file (

.wav

) and select a location. Click

Save

to confirm your choice or

Cancel

to cancel saving.

To rename a program or sample

, right-click it and click

Rename

. Enter a name in the window that appears, and then click

OK

to confirm your choice or

Cancel

to cancel saving.

To view a sample in Sample Edit Mode

, right-click it and click

Edit

. Alternatively, double-click the sample. You will immediately enter Sample Edit Mode and show the sample’s waveform in the Wave Editor.

To add the sample as an audio track

, right-click it and click

Add to current audio track

. This will immediately create a new audio track named

Audio

and appended with a number (e.g.,

Audio 002

), and the sample will be loaded on it.

This panel is identical to the

Project Info Browser

(see

Browser

>

Project Info Browser

) but in a horizontal layout rather than vertical.

89

Sampler & Looper

The

Sampler

and

Looper

panels show similar controls for setting levels, monitoring, inputs, and effects of your incoming audio signal.

See

Modes

>

Sampler

and

Modes

>

Looper

to learn more about each one.

Pad Banks & Mute

The

Pad Banks

and

Mute

panels let you select pads, assign pad or track groups, and adjust timing correct settings in Pad Mute Mode and Track Mute Mode.

See

Modes

>

Pad Mute Mode

and

Modes

>

Track Mute Mode

to learn more about each one.

90

Sequence List

The

Sequence List

panel has different appearances in

Next Sequence Mode and Song Mode.

In Next Sequence Mode, it shows a list of all available sequences in your project as well as their length and

tempo. See

Modes

>

Next Sequence Mode

to learn

about this.

In Song Mode, it shows the list of steps in the song, including the number of repeats, the tempo of each

sequence, and the length of each step. See

Modes

>

Song Mode

to learn about this.

Performance Controls

The

Performance Controls

panel shows the available commands you can execute in Next Sequence Mode.

See

Modes

>

Next Sequence Mode

to learn about this.

Song Parameters

The

Song Parameters

panel shows the available controls to create a song in Song Mode. This includes controls for inserting and deleting song steps, a sequence selector for the current step, and parameters that determine how long each step plays.

See

Modes

>

Song Mode

to learn about this.

91

Preferences

The

Preferences

window contains many customizable elements of the software. Click the corresponding tab on the left to select it (e.g.,

MIDI

,

Sequencer

, etc.). Click the

OK

button to close the

Preferences

window. Changes to the

Preferences are saved automatically except for

Vintage Mode

(in the

General

tab) and

Start Time

(in the

Sync

tab).

To open the Preferences

:

Windows

: Click the

menu icon

(

), select

Edit

, and click

Preferences

.

macOS

: Click the

MPC

menu, and click

Preferences

.

Audio

Audio Device Type

and

Device

or

Output

&

Input:

Click these drop-down menus to select an audio hardware driver in your computer system.

Test:

Click this button to play a test tone. This is for checking your audio output. Careful! You should lower the volume on your audio system beforehand.

Sample Rate:

Click this to drop-down menu to select the desired sample rate for your project. This depends on the available sample rates of the type of MPC hardware you are using or of your audio interface (i.e., select

96000 Hz

only if your interface allows a 96 kHz sample rate).

Audio Buffer Size:

Click this drop-down menu to set your audio system’s latency. Lower values result in a more immediate playing response but also more CPU consumption. If you are working with larger projects, this may cause audible clicks and pops. Higher values are more CPU-friendly but can produce more delay between pressing a pad and hearing the corresponding sound. The ideal audio buffer size also depends on your computer’s CPU performance. Experiment with this to find the best setting for your system.

Latency Adjust:

This indicates the amount of latency (delay) in your audio system.

MIDI

Active Midi Inputs

: These boxes represent the active installed MIDI inputs on your computer system.

Midi Mapping

: Click each drop-down menu to define the

Midi Out Port A

to

D

. Here, you can select the MIDI output your sequencer data is routed to.

Note

: When using the MPC software as a plugin, the only option you can select for your

Midi Out Port

is your host software (DAW).

Plugins

Here you can select up to four locations on your hard disk where the software will look for installed VST or AU plugins that you can use in the MPC software.

Click the

button to the right of the field to select a desired location. After selecting a new location, we recommend using the

Scan New

function. When you configure these

Plugin

tab settings for the first time, you should click

Rescan All

to perform a complete scan of all selected plugin locations.

See the

Plugins

chapter to learn about managing your plugins once they are scanned.

Sequencer

The settings on this screen determine how sequencing works in Grid Editor and in the Step Sequencer.

Display Resolution

: This is the display resolution (in

PPQN

—pulses per quarter note) of pulse values in certain areas of the operating system. Please note that this setting affects the display resolution, not the timing.

Instant Track Mute

: When disabled, if you mute a track, its Note On messages will be ignored, and samples and notes that are playing will finish playing their entire length (this is how legacy MPCs’ track-muting worked). This is useful if you are using loops and want a loop to play to the end of a bar but

not

play the next time the sequence loops. When enabled, if you mute a track, the MIDI track volume (

0

) will be sent. The loop will continue to play but at zero volume, allowing the loop to continue playing when the track is unmuted. This is useful when you want to have the track muted immediately.

92

Play Track Mute and Solo Events

: When enabled, track mute and solo events are played back when you are in

Track Mute Mode. When disabled, track mute and solo events will not be played back while in Track Mute Mode.

Record Track Mute and Solo Events

: When enabled, track mute and solo events are recorded when you are in

Track Mute Mode (timing correct settings will affect the recorded position events). When disabled, track mute and solo events will not be recorded while in Track Mute Mode. This feature is useful if you want to use Track

Mute Mode to record track mutes or solos into your sequences as opposed to using Track Mute Mode for performance or listening purposes only.

Record Pad Aftertouch Events

: When enabled, pad aftertouch data (from your MPC hardware’s pressuresensitive pads) will be recorded. When disabled, pad aftertouch data will be ignored.

Place Events Recorded During Count-In at Start Point

: When enabled, pressing a pad during the recording’s pre-count will record that note event at the start of the recording (this is how the MPC3000 worked). When disabled, no notes will be recorded until the pre-count is finished and recording has begun.

Note

: This setting is ignored when recording with the Arpeggiator active.

Truncate Duration

: This determines if/how events are cropped if they exceed the length of the current Sequence:

To Sequence Length

: If the length of an event exceeds the length of the sequence, it will be truncated. This ensures that the event will not overlap itself when the sequence loops.

To Sequence End

: If an event exceeds the length of the sequence, it will be truncated to the end of the current sequence. In other words, the event will stop playing when the sequence ends or loops.

As Played

: Events will play back exactly as they were recorded, even if they overlap themselves when the sequence loops.

Bar 1 2 3 4 5 6 7 8

For example, if you record a note starting on the second bar of a 4-bar loop and hold it for 5 bars, the note would end: at bar 7 (As Played), at bar 6 (To

Sequence Length), or bar 4 (To Sequence End). See image for details.

As played

To Sequence Length

To Sequence End

Q-Link Swing Applied On Release

: When this box is selected, moving the

Swing

parameter assigned to a

Q-

Link knob

will apply the timing correct settings (including the new

Swing

value) when you release the knob.

Sync

The settings on this screen determine how the MPC software synchronizes with connected USB and MIDI devices.

Receive

: This determines whether the MPC software receives MIDI Clock information (

MIDI Clock

), MIDI Time Code information (

MIDI Time Code

(

MTC

)), communication from

Ableton Link

, or no synchronization information (

Off

).

MTC Frame Rate

: This determines the frame rate used by MIDI Time Code (

MTC

), which is important for correct timing, especially when working on film scoring projects:

24

,

25

,

30 drop

, or

30 non-drop

. In most cases, you should select

25

.

Send

: This determines whether the MPC software sends MIDI Clock information (

MIDI Clock

), MIDI Time Code information (

MIDI Time Code

(

MTC

)), or neither (

Off

).

Start Time

: This is the starting time that will be sent when

Send MIDI

is set to anything other than

Off

. The time is formatted in

hours

:

minutes

:

seconds

:

frames

.

To

: These are the MIDI ports over which MIDI Clock or MTC information will be sent.

MIDI Machine Control

(

MMC

):

Receive

: When enabled, the MPC software will be able to receive MIDI Machine Control (MMC) information.

When disabled, the MPC software will not receive this information.

Send

: When enabled, the MPC software will be able to send MIDI Machine Control (MMC) information. When disabled, the MPC software will not send this information.

93

Hardware

The settings on this screen determine the behavior of your MPC hardware’s pads as well as connected footswitches.

Pad Threshold

: This determines how much force is required to strike the pads for them to trigger.

Pad Sensitivity

: This determines how the pads respond to touch. At lower values, you need to use more force to generate a high-velocity note. At higher values, it is easier to generate high-velocity notes, even if you do not use much force while pressing a pad.

Pad Curve

: This determines how striking the pads translates into velocity values. The

A

curve is essentially linear, while the

B

,

C

, and

D

curves are exponential.

MIDI

Velocity

Pad Response

(

Velocity

&

Aftertouch

): View these meters when striking and pressing the pads to help gauge the force and pressure you are applying to them. These meters are useful when adjusting the Pad Threshold and Pad Sensitivity parameters (above).

Footswitch 1

&

Footswitch 2

: These determine how footswitches connected to your

MPC hardware will work. You can select either transport commands (e.g., Play or Stop) or trigger commands for pads and other buttons.

Applied

Force

Display

: This determines how the display functions for a connected MPC Touch.

Screen Dimming

: This determines how much time must pass before your MPC hardware automatically dims its touchscreen (if it uses a battery, this can help preserve battery life).

VU Meter Source

(only when using MPC X in Controller Mode): This determines what audio signal level is shown in the level meters (on the right side of the screen). When set to

Master

, the level meters show the audio signal sent out of

Outputs 1

/

2

(the

Main L

/

R outputs

on the rear panel). When set to

Current Program

, the level meters show the audio signal of the currently selected program (i.e., the program used by the currently selected track and any other tracks that also use it).

Show Hardware Info

: Click this button to open a window with information about your connected MPC hardware

(firmware version, driver version, etc.).

Project Defaults

The settings on this screen determine various default values for any new project that you create.

Default Tempo

: This is the default tempo in BPM.

Default Master Tempo

: When set to

On

, the default tempo value will be used for the master tempo. When set to

Off

, the default tempo will be used for sequences.

Default Sequence Bars

: This determines the default number of bars of a new sequence.

Default Time Signature

(Numerator/Denominator): This determines the default time signature of a new sequence.

The numerator is the number of beats per bar, while the denominator is the value of each beat.

Default Pad Slice

: This determines how new samples will play when you load them or record them into a project. When set to

Pad

, the

Slice

menu in Program Edit Mode will be set to

Pad

, which lets you set the start point, end point, etc. for the layer. When set to

All

, the

Slice

menu in Program Edit Mode will be set to

All

, in which the entire sample plays.

Default Drum

/

Keygroup Filter

: This determines the default type of filter that drum and keygroup programs will use.

See

Appendix

>

Glossary

>

Filter

to learn about this.

Default Plugin Synth

: This determines the default instrument plugin that a new plugin program will use. Use the window that appears to select it. See

Plugins

>

Selecting Plugins

to learn about this.

94

Project Load

/

Save

The settings on this screen determine if (and how) projects are automatically saved.

Auto Load File

: Click the

button to select a project (

.xpj

) or program (

.xpm

) on your hard disk to load automatically anytime the software opens.

Tip

: To “bypass” or ignore the auto load file, press and hold

Shift

while opening the MPC software. This will open an empty project instead of your selected Auto Load file.

Enabled

: When enabled, the MPC software will automatically save your current project after each

Timeout

interval.

When disabled, the MPC software will not automatically save your project; you must save your project manually.

Timeout

: Use this field to select how often your project will automatically save.

Template File

: Click the

button to select a project to load when you create a new project from a template. To do this, click the

menu icon

(

) in the upper-left corner of the window, select

File

, and then click

New From Template

.

Record/Export

The settings on this screen determine the parameters for recording and exporting.

Recording Bit Depth:

This determines bit depth of the audio recorded from a sample.

Include Program Volume

/

Pan Settings

: When enabled, the exported audio or MIDI file will include its volume and pan settings. When disabled, the volume and pan settings will be set to

0 dB

and center (

C

), respectively.

Bypass Program Effects Plugins

: When enabled, the exported audio or MIDI file will include any third-party effect plugins that are used with it, but those effects will be bypassed (deactivated). When disabled, those effects will be activated.

Audio Tail Length

: This determines the length of an audio tail (silence) that will be applied to the exported audio file. When set to

0

, the audio file will not have any additional audio tail.

Audio Export

: This determines what part of the sequence is exported when you click the

Export Audio

icon.

Track

: When this is selected,

Export Audio

will export the currently shown track in the current sequence.

Program

: When this is selected,

Export Audio

will export all tracks in that sequence that use the currently shown program.

Master

: When this is selected,

Export Audio

will export all tracks in that sequence that use programs routed to master outputs.

MIDI Export

: This determines what part of the sequence is exported when you click the

Export MIDI

icon.

Track

: When this is selected,

Export MIDI

will export the currently shown track in the current sequence.

Sequence

: When this is selected,

Export MIDI

will export all tracks in the current sequence.

Bounce Bit Depth

: This determines bit depth of the audio file that is exported when you click the

Export Audio

icon:

16

-bit or

24

-bit.

General

The settings on this screen determine how other features work in the hardware and operating system.

Tap Tempo

: This determines how many times you have to press the

Tap Tempo

button before the new tempo is recognized.

Flash Tap Tempo Light

: When enabled, the

Tap Tempo

button’s light will flash in time with the tempo. When disabled, the

Tap Tempo

button’s light will be off.

Filter

All Notes Off

CC

: When enabled, “All Notes Off” (“MIDI panic”) messages will be ignored. This is useful if you are using an external MIDI device that can send these types of messages but you want to filter them out.

When disabled, “All Notes Off” messages will be received normally.

Program Change

: This determines what an incoming MIDI program change message will change: a

Program

,

Sequence

, or

Track

.

Vintage Mode

: This determines the type of emulation applied to the audio output. You can apply the particular sonic qualities of, for example, the

MPC3000

or

MPC60

, or of course no emulation (

None

).

95

Audition Auto Play

: This determines how long a sample will sound when auto-previewing it.

Audition Outputs

: This determines which pair of outputs will play any auditioned sounds:

Out 1,2

31,32

. These sounds include: samples, programs, and projects in the Browser; sample playback,

Cue Preview

, and

Slice

Preview

in Sample Edit Mode; and sample playback in the

Keep or Discard Sample

window in the Sampler.

Cue Preview

: This determines if/how audio is played as you move the cue playhead. As you move the cue playhead through a sample waveform, you can set it to play the small part of the sample before the cue playhead

(

Before

), play the small part of the sample after the cue playhead (

After

), or not play at all (

Off

).

Slice Preview

: This determines if/how audio is played as you move a slice marker. As you move the slice marker through a sample waveform, you can set it to play the small part of the sample before the slice marker (

Before

), play the small part of the sample after the slice marker (

After

), or not play at all (

Off

). You can also configure this setting in the Wave Editor (see

Editors

>

Wave Editor

).

Audio Warp Algorithm

: This determines how a sample is “warped” when you adjust the length of a sample without changing its pitch (e.g., the

Warp

function in Audio Edit Mode for audio tracks or in Program Edit Mode for clip programs).

Note

: The Warp algorithms are very CPU-intensive and can result in audio drop-outs during playback if used too freely. Be mindful of how (and how often) you use the warp function. You can reduce the CPU resources required by using a Warp algorithm other than Elastique Pro, which is very CPU-intensive.

Audio Tracks Auto Warp

: This determines how recorded audio track regions are warped. When set to

On

, any audio track region that you record will be warped automatically to match the current sequence tempo. You can then adjust the sequence tempo while the audio track region remains in time.

Note

: When you record an audio file, the current sequence tempo will be embedded with it. This information is stored within the sample file when you save the project. When you warp an audio track region, the warping algorithm uses this sequence tempo and the current value in the

BPM

field to generate the “stretch factor.”

BPM Detection Range

: This defines the range of detectable BPM values when you use any automatic BPM detection function in the software or when you press the

Tap Tempo

button to enter a new tempo.

Bank Button Press

: This determines how the

Pad Bank

buttons work.

Select A-D

: Pressing a

Pad Bank

button once will select the corresponding bank from Pad Banks A–D.

Pressing and holding

Shift

while pressing a

Pad Bank

button will select the corresponding bank from Pad

Banks E–H.

Select

/

toggle bank

: Pressing a

Pad Bank

button will alternate between the corresponding bank from Pad

Bank A–D and Pad Bank E–H. In other words, you do not need to hold Shift to select one of Pad Banks E–H.

Allow Multiple Plugin Windows

: This determines whether multiple plugin windows can be displayed at the same time (a feature added to MPC 2.1) or only one plugin window can be displayed at a time (how plugin windows worked prior to MPC 2.1).

Desktop Screensaver Disable

: This determines if/when your computer’s screensaver is disabled while using the MPC software (using your MPC hardware in Controller Mode):

Never

: Your computer’s screensaver will function normally.

When hardware used

: As long as your MPC hardware is connected to your computer and being used, your computer’s screensaver will be disabled.

When hardware attached

: As long as your MPC hardware is connected to your computer and powered on, your computer’s screensaver will be disabled. It will function normally again if you power off or disconnect your MPC hardware from your computer.

Always

: Your computer’s screensaver will be disabled as long as the MPC software is open (whether or not your MPC hardware is connected or powered on).

Q-Link Playhead Increment

: This determines whether turning

Q-Link Knob 2

(

Playhead

) in Main Mode will move the playhead location by 1/16th-note increments (

1

/

16 Note

) or according to the time division (

TC Division

).

Collect Usage Statistics

: This determines whether or not your usage statistics will be sent occasionally to us, enabling us to improve the MPC experience.

Threads

: This determines how many cores of your computer’s processor will be used to render audio. The available range depends on your processor.

96

Time Correct

The

Time Correct

window contains various settings to help quantize events in your sequence. You can quantize note events on MIDI tracks or track regions on audio tracks (though you cannot apply all types of quantization to audio tracks).

To open the Time Correct settings

, click the

menu icon

(

), select

Edit

, and click

Time Correct

.

To apply the settings you selected

, click

Do It

.

To cancel and return to the previous screen

, click

Close

.

Use the

Type

selector to set how timing corrections are applied.

Start

: The entire note event or audio track region will be nudged forward or backward so the start point aligns with the closest time division marker in the grid. You can apply this to MIDI tracks or audio tracks.

End

: The end points of note events will be extended or shortened to align with the closest time division marker in the grid. The start points will remain untouched. You can apply this to MIDI tracks only.

Length

: The end points of note events will be extended or shortened so that each event’s length is a multiple of the time division, regardless of where it is in the grid. The start points will remain untouched. You can apply this to MIDI tracks only.

Legato

: The end points of note events will be extended or shortened to create a long, unbroken phrase from the first note event’s start point to the last note event’s end point. Each note event will sustain until another note event starts. If multiple note events start at the same time (and are not the last note events), their lengths will become identical. Selecting

Legato

disables all other options in this window. You can apply this to MIDI tracks only.

Without legato applied. With legato applied.

Use the

Time Division

selector to set the quantization value. Events will “snap” to these time divisions on the grid.

The

T

indicates a triplet-based value.

Alternatively, click the

TC

field at the top of the window and select a time division.

Use the

Swing

field to set the amount of swing from

50%

to

75%

. Swing lets you “shuffle” your beats—from subtle to extreme.

Use the

Shift Timing

field to shift all events by clock ticks.

Use the

Window

field to set how many events around a quantize value will be quantized. Any events outside this range will not be quantized; events inside will.

97

Use the

Strength

field to set how strictly events will be quantized (i.e., shifted toward the quantize value). Lower values move events a little bit towards the closest quantize value, resulting in a less mechanical feel than a strict quantization (a higher value).

Use the

Events

selector to set the target range for the time correction. You can apply the time correction to

All

note events or to just the

Selected

ones. To select note events to which to apply time correction, either use the various tools in the

editors

, or press or click the

pad

with the desired events (while

Hitting Pad Selects All Events

is set to

On

). You must do this

before

opening the Time Correct window.

When

Range

is selected, you can define the locations (

From

and

To

) as well as the pads or keys that will be quantized. When applying time correction to an audio track region, you will not be able to specify pads or keys.

Metronome

The

Metronome

menu contains all settings regarding the metronome (click track).

To view the metronome settings

, click the

menu icon

(

), select

Tools

, and click

Metronome

.

Use the

Count-In

submenu to set if/when the metronome counts before recording.

Off

disables the metronome pre-count.

Record

enables the pre-count during recording only.

Record + Play

enables pre-count in both Record and Playback Modes.

Use the

Enable

submenu to set if/when the metronome is enabled.

Off

disables the metronome.

Play

enables the metronome sound during playback only.

Record

enables the metronome sound during recording only.

Record + Play

enables the metronome to happen in both Record and Playback Modes.

Use the

Rate

submenu to select the metronome click’s time division:

1

/

4

,

1

/

4T

,

1

/

8

,

1

/

8T

,

1

/

16

,

1

/

16T

,

1

/

32

or

1

/

32T

.

T

indicates a triplet-based time division.

Use the

Sound

submenu to select the sound that you want to hear for the metronome:

Sidestick 1

,

Sidestick 2

,

Clap

,

Metroclick

,

Shake

,

Tambourine

, or

MPC Click

.

Use the

Output

menu to set where the metronome signal will be heard: a pair of master outputs (

Out 1,2

31,32

) or a single master output (

Out 1

32

).

Use the

Metro

meter at the top of the window to set the volume of your metronome click.

Click the

metronome icon

at the top of the window to enable or disable the metronome.

98

Editing Processes

You can use the processes described in this chapter to edit an

Audio Region

,

Sequence

,

Track

, or

Program

.

Audio Region

You can use any of these functions on the currently selected region of an audio track. These functions are available in the menu (

Edit

>

Audio Region

) only if the

Audio

tab is selected in the Inspector and if an audio region is selected in the

Grid Editor

. To learn about using many of these functions in Grid Editor, see

Views

>

Grid Editor

>

Audio

.

The

Duplicate

function copies and pastes the track region immediately after the original one.

To duplicate the track region

, select it, click the

menu icon

(

), select

Edit

>

Audio Region

, and click

Duplicate

.

The

Mute

function silences the track region.

To mute the track region

, select it, click the

menu icon

(

), select

Edit

>

Audio Region

, and click

Mute

.

The

Reverse

function reverses the track region.

To reverse the track region

, select it, click the

menu icon

(

), select

Edit

>

Audio Region

, and click

Reverse

.

The

Warp

function lengthens or shortens the track region without changing its pitch.

To warp the track region

, select it, click the

menu icon

(

), select

Edit

>

Audio Region

, and click

Warp

.

Use the

BPM

field above the Grid Editor to change the tempo, which will change the length of the track region accordingly.

Use the

Semi

and

Fine

fields above the Grid Editor to change the pitch (this is useful for matching the durations of two samples with different pitches).

Note

: The Warp algorithms are very CPU-intensive and can result in audio drop-outs during playback if used too freely. Be mindful of how (and how often) you use the warp function.

You can also do the following while editing an audio track:

The

Clear Regions

function erases all

regions

from the audio track without erasing the track itself.

To clear all track regions

, click the

menu icon

(

), select

Edit

>

Track

, and click

Clear Regions

. Click

OK

to continue or

Cancel

to return to the previous screen. Alternatively, right-click the

Track

field in the

Inspector and click

Clear Regions

.

The

Reset Channel Strip

function: o clears all

Insert

effect slots; o turns

Mute

,

Solo

, automation, and

Monitor

off; o resets the

pan knob

to the center; o resets the

level slider

to

0.00 dB

; and o turns the

Record Arm

(

) button off.

It does not change the track’s inputs or outputs.

To reset the channel strip

, right-click the

Track

field in the Inspector and click

Reset Channel Strip

. Click

Reset

to continue or

Cancel

to return to the previous screen.

99

The

Copy Audio Track

function copies the contents of one track to another.

To copy the audio track

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Copy Audio Track

.

Click the

Copy Contents of Track

field and select a track. This is the track whose events you want to copy.

Click the

Over Contents of Track

field and select a track. This is the track where the source track will be copied.

Click

OK

to continue or

Cancel

to return to the previous screen.

Sequence

You can use any of these functions on the currently selected sequence.

The

Clear

function erases

all

events from the sequence and resets

all

of its settings.

To clear the sequence

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Clear

. Click

OK

to continue or

Cancel

to return to the previous screen. Alternatively, right-click the

Sequence

field in the

Inspector and click

Clear

. Click

OK

to continue or

Cancel

to return to the previous screen.

The

Half Length

function will

immediately

halve the length of the sequence (without deleting any note events).

To halve the sequence length

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Half Length

.

Alternatively, right-click the

Sequence

field in the Inspector and click

Half length

.

The

Double Length

function will

immediately

double the sequence and copy all events from the first half to the second half.

To double the sequence length

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Double

Length

. Alternatively, right-click the

Sequence

field in the Inspector and click

Double length

.

The

Insert Blank Bars

function adds empty bars to a sequence at a specified point.

To insert blank bars

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Insert Blank Bars

.

Alternatively, right-click the

Sequence

field in the Inspector and click

Insert bars

.

Use the

Sequence

field to select the desired sequence.

Use the

# of Bars

field to set how many bars you will insert.

Use the two

Time Sig

fields to set the time signature of the inserted bars.

Use the

Before Bar

field to set where you will insert the bars. The bars will be inserted before this one.

Click

Do It

to continue or

Cancel

to return to the previous screen.

The

Delete Bars

function removes a range of bars from a sequence.

To delete bars

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Delete Bars

. Alternatively, rightclick the

Sequence

field in the Inspector and click

Delete bars

.

Use the

Sequence

field to select the sequence whose bars you want to delete.

Use the

First Bar

and

Last Bar

fields to set the range of bars you want to delete. The bar in each field and all bars in between them will be deleted.

Click

Do It

to continue or

Cancel

to return to the previous screen.

100

The

Copy Bars

function copies a range of bars from a sequence and adds them to another at a specified point.

To copy bars

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Copy Bars

. Alternatively, rightclick the

Sequence

field in the Inspector and click

Copy bars

.

Use the

Copy From

>

Sequence

field to select the “source” sequence. This is the sequence whose bars you want to copy.

Use the

First Bar

and

Last Bar

fields to set the range of bars to copy in the source sequence.

Use the

Paste To

>

Sequence

field to select the “destination” sequence. This is the sequence where the source sequence bars will be copied.

Use the

After Bar

field to set where you want to add the copied bars. The copied bars will be inserted after this one.

Use the

Copies

field to set how many instances of the copied bars you want to add.

Click

Replace

to overwrite the destination sequence.

Click

Merge

to add the events to the destination sequence without erasing anything.

Click

Cancel

to return to the previous screen.

The

Copy Events

function copies a range of events or selected audio track regions from a sequence and adds them to another at a specified point.

To copy events

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Copy Events

. Alternatively, right-click the

Sequence

field in the Inspector and click

Copy events

.

Use the

Copy From

>

Sequence

field to select the “source” sequence. This is the sequence whose events you want to copy.

Use the

Copy From

>

Track

field to select the “source” track. This is the track whose events you want to copy.

Use the

Copy From

>

Time

fields to set the time range (in bars, beats, and ticks) of the events you want to copy. The

Time

fields set the start of the time range, and the

To

fields set the end of the time range.

Click the

Copy All Events

/

Copy Only Selected Events

menu to select either option. Select

Copy All

Events

to copy and paste all events in the track. Select

Copy Only Selected Events

to copy and paste only the events that are currently selected.

Use the

Paste To

>

Sequence

field to select the “destination” sequence. This is the sequence where the source sequence events will be copied.

Use the

Paste To

>

Track

field to select the “destination” track. This is the track where the source track events will be copied.

Use the

Paste To

>

Time

fields to set where (in bars, beats, and ticks) you want to add the copied events. The events will be added after this point.

Use the

Copies

field to set how many instances of the copied events you want to add.

Click

Replace

to overwrite the destination sequence.

Click

Merge

to add the events to the destination sequence without erasing anything.

Click

Cancel

to return to the previous screen.

The

Copy Sequence

function copies the contents of one sequence to another.

To copy a sequence

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Copy Sequence

. Alternatively, right-click the

Sequence

field in the Inspector and click

Copy

.

Use the

Copy Contents of Sequence

field to select the “source” sequence. This is the sequence whose events you want to copy.

Use the

Over Contents of Sequence

field to select the “destination” sequence. This is the sequence where the source sequence will be copied.

Click

Do It

to continue or

Cancel

to return to the previous screen.

101

The

Copy Track

function copies the contents of one track to another.

To copy the track

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Copy Track

.

Use the

Copy Contents of Track

field to select the “source” track. This is the track whose events you want to copy.

Use the

Over Contents of Track

field to select the “destination” track. This is the track where the source track will be copied.

Click

Do It

to continue or

Cancel

to return to the previous screen.

The

Transpose

function transposes a range of events on a track in a sequence. The events within that range will shift accordingly in the Grid Editor.

To transpose the track

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Transpose

.

Use the

Sequence

field to select the sequence you want to transpose.

Use the

Track

field to select the track you want to transpose within the sequence.

Use the

Start

and

End

fields to set the time range (in bars, beats, and ticks) of the sequence you want to transpose. The

Start

fields set the start of the time range, and the

End

fields set the end of the time range.

For drum programs

, use the two

Pad

fields to select the “source” pad (whose events you want to move) and “destination” pad (where the events will be placed). Tap each field and then press the desired pad.

For keygroup programs

,

plugin programs

, and

MIDI programs

, set the range and amount of transposition:

Range

: Use the two

Note

fields to set the range of notes of the events you want to transpose. Note events within this range will be transposed, while note events outside of this range will remain unchanged.

Transpose

: Use this field to set how many semitones up or down you want to transpose the note events.

Click

Do It

to continue or

Cancel

to return to the previous screen.

The

Erase

function erases all or part of a track in a specific sequence.

To erase events in the track

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Erase

. Alternatively, right-click the

Sequence

field in the Inspector and click

Erase

.

Use the

Sequence

field to select the sequence you want to erase.

Use the

Track

field to select the track you want to erase within the sequence.

Use the

Start

and

End

fields to set the time range (in bars, beats, and ticks) of the sequence you want to erase. The

Start

fields set the start of the time range, and the

End

fields set the end of the time range.

Select one of the

Erase

options to select what types of events you erase: o

All

erases all pad events from the designated time range and reset all of its settings. o

Automation

erases only automation from the designated time range. o

Note

erases only specific pad events from the designated time range. In the diagram of the eight pad banks that appears, press each pad in each bank to select or deselect its notes. o

Except Note

erases everything

except

pad events from the designated time range.

Click

Do It

to continue or

Cancel

to return to the previous screen.

The

Events Double Speed

function

immediately

halves the lengths of all note events on all tracks in the sequence as well as the distance between them. In other words, all tracks’ notes are pressed closer together so the sequence sounds like it is playing at twice the previous speed. This does not actually affect the pitches of notes or the tempo.

To double the speed of all note events in the sequence

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Events Double Speed

.

102

The

Events Half Speed

function

immediately

doubles the lengths of all note events on all tracks in the sequence as well as the distance between them. In other words, all tracks’ notes are spread further apart so the sequence sounds like it is playing at half of the previous speed. This does not actually affect the pitches of notes or the tempo.

To halve the speed of all note events in the sequence

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Events Half Speed

.

The

Next Sequence

and

Previous Sequence

options select the next or previous sequence in your project

(respectively). If you select one of these during playback, the next or previous sequence will be selected when the current one is done playing.

To select the next or previous sequence

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Next

Sequence

or

Previous Sequence

(respectively).

The

Next Sequence Now

and

Previous Sequence Now

options

immediately

select the next or previous sequence in your project (respectively).

To select the next or previous sequence immediately

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Next Sequence Now

or

Previous Sequence Now

(respectively).

Export as MIDI

lets you export the current sequence as a standard MIDI (

.mid

) file.

To export the sequence as a MIDI file

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Export as MIDI

. Alternatively, right-click the

Sequence

field in the Inspector and click

Export as MIDI

.

In the

Export Current Sequence as Standard MIDI file

window, do any of the following:

To select the storage device you want to view

, click the

down arrow

(

) next to the file path. If you have storage devices connected to your MPC hardware, they will appear in this column, as well.

To enter a folder

, double-click it or press

Enter

.

To create a new folder

, click

New Folder

, type a name for the new folder, and then click

OK

or press

Enter

to confirm the name, or click

Cancel

or press

Esc

to keep the original name. You will immediately enter the new folder.

To move up one folder level

, click the

up arrow

(

).

To name the file

, click the

File

field at the bottom of the window, and type a name.

To save the file

, click

Save

or press

Enter

.

To cancel

, click

Cancel

or press

Esc

.

The

Bounce to Sample

function

immediately

renders the sequence (all of its tracks) as an audio sample and places it in the project’s sample pool. By default, it will be named

Bounce -

and appended with the sequence name. If you have already used this function on this sequence, then it will create another audio sample appended with the next-highest number.

To bounce the sequence to a sample

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Bounce to Sample

. Alternatively, right-click the

Sequence

field in the Inspector and click

Bounce to sample

. You can also press

Shift

+

Alt

+

S

(Windows) or

Shift

+

Option

+

S

(macOS).

The

Bounce to New Audio Track

function

immediately

renders the sequence (all of its tracks) as an audio track in the project. The

Audio

tab will be automatically selected. By default, the sample will be named

Bounce -

and appended with a number. This function does not work for tracks that use MIDI programs or CV programs.

To bounce the sequence to an audio track

, click the

menu icon

(

), select

Edit

>

Sequence

, and click

Bounce to New Audio Track

. Alternatively, right-click the

Sequence

field in the Inspector and click

Bounce to new audio track

. You can also press

Alt

+

S

(Windows) or

Option

+

S

(macOS).

103

Track

You can use any of these functions on the currently selected track.

The

Select All

function selects all events or audio track regions in the current sequence and track.

To select all events or audio track regions in the track

, click the

menu icon

(

), select

Edit

>

Track

, and click

Select All

.

The

Deselect

function deselects all events or audio track regions in the current sequence and track.

To deselect all events or audio track regions in the track

, click the

menu icon

(

), select

Edit

>

Track

, and click

Deselect

.

The

Delete

function erases the entire audio track. This cannot be used on MIDI tracks.

To delete the track

, select the

Audio

tab, click the

menu icon

(

), select

Edit

>

Track

, and click

Delete

.

Click

OK

to continue or

Cancel

to return to the previous screen. Alternatively, right-click the

Track

field in the Inspector and click

Delete Audio Track

.

The

Clear

function erases all note events from the current track.

To clear the track

, click the

menu icon

(

), select

Edit

>

Track

, and click

Clear

. Alternatively, right-click the

Track

field in the Inspector and click

Clear

. Click

Clear

to continue or

Cancel

to return to the previous screen.

The

Explode

function

immediately

splits the current MIDI track into multiple MIDI tracks—one for each distinct pad or note (pitch, not event). The current track also remains present and intact, while each track created from it is labeled with the track name and pad name or number. This cannot be used on audio tracks.

To explode the track

, select the

MIDI

tab, click the

menu icon

(

), select

Edit

>

Track

, and click

Explode

.

The

Events Double Speed

function

immediately

halves the lengths of all note events on the track as well as the distance between them. In other words, the track’s notes are pressed closer together so the track sounds like it is playing at twice the previous speed. This does not actually affect the pitches of notes or the tempo.

To double the speed of all note events in the track

, click the

menu icon

(

), select

Edit

>

Track

, and click

Events Double Speed

.

The

Events Half Speed

function

immediately

doubles the lengths of all note events on the track as well as the distance between them. In other words, the track’s notes are spread further apart so the track sounds like it is playing at half of the previous speed. This does not actually affect the pitches of notes or the tempo.

To halve the speed of all note events in the track

, click the

menu icon

(

), select

Edit

>

Track

, and click

Events Double Speed

.

The

Split Events

function divides all notes or the selected notes into multiple parts.

To split note events

, click the

menu icon

(

), select

Edit

>

Track

, and then

Split Events

. Select one of the preset number of events (2–9), or click

Split Events…

to open the Split Events Setup window.

The

Next Track

and

Previous Track

options select the next or previous track in your sequence (respectively).

To select the next or previous track

, click the

menu icon

(

), select

Edit

>

Track

, and click

Next Track

or

Previous Track

(respectively).

Export as MIDI

lets you export the current track as a standard MIDI (

.mid

) file.

To export the track as a MIDI file

, click the

menu icon

(

), select

Edit

>

Track

, and click

Export as MIDI

.

Alternatively, right-click the

Track

field in the Inspector and click

Export as MIDI

.

In the

Export Current Track as Standard MIDI file

window, do any of the following:

To select the storage device you want to view

, click the

down arrow

(

) next to the file path. If you have storage devices connected to your MPC hardware, they will appear in this column, as well.

To enter a folder

, double-click it or press

Enter

.

To create a new folder

, click

New Folder

, type a name for the new folder, and then click

OK

or press

Enter

to confirm the name, or click

Cancel

or press

Esc

to keep the original name. You will immediately enter the new folder.

To move up one folder level

, click the

up arrow

(

).

To name the file

, click the

File

field at the bottom of the window, and type a name.

To save the file

, click

Save

or press

Enter

.

To cancel

, click

Cancel

or press

Esc

.

104

The

Bounce to Sample

function

immediately

renders the track as an audio sample and places it in the project’s sample pool. By default, it will be named

Bounce -

and appended with the sequence name. If you have already used this function on this sequence, then it will create another audio sample appended with the next-highest number.

To bounce the track to a sample

, click the

menu icon

(

), select

Edit

>

Track

, and click

Bounce to

Sample

. Alternatively, right-click the

Track

field in the Inspector and click

Bounce to sample

.

The

Bounce to New Audio Track

function

immediately

renders the track (for the current sequence only) as an audio track in the project. The Main Mode will automatically switch to the

Audio

tab, and the original track will be muted. By default, it will be named

Audio

and appended with a number (e.g.,

Audio 002

). This function does not work for tracks that use MIDI programs or CV programs.

To bounce the MIDI track to an audio track

, click the

menu icon

(

), select

Edit

>

Track

, and click

Bounce to New Audio Track

. Alternatively, right-click the

Track

field in the Inspector and click

Bounce to new audio track

.

Program

You can use any of these functions on the currently selected program. These functions are shown in the menu (

Edit

>

Program

) only if the

MIDI

tab is selected in the Inspector.

The

Duplicate

function immediately creates an identical program. The duplicate program will use the same name but appended with a number (e.g.,

Program 002

).

To duplicate the program

, click the

menu icon

(

), select

Edit

>

Program

, and click

Duplicate

.

Alternatively, right-click a program in the

Project

panel and click

Duplicate

.

The

Duplicate to Track

function immediately creates an identical program on a new track. The duplicate program will use the same name but appended with a number (e.g.,

Program 002

). The new track will be named

Track

and appended with a number (e.g.,

Track 06

).

To duplicate the program to a new track

, click the

menu icon

(

), select

Edit

>

Program

, and click

Duplicate to Track

. Alternatively, right-click a program in the

Project

panel and click

Duplicate to Track

.

The

Merge

function lets you copy the pads (and their parameters) from one program into another, essentially consolidating two programs into one. The name of the new program will be the names of the original two programs separated by

and

.

To merge two programs

, click the

menu icon

(

), select

Edit

>

Program

, and click

Merge

. Alternatively, right-click a program in the

Project

panel and click

Merge

.

Use the

Pads from program

menu to select the program you want to copy.

Use the

into program

menu to select the program to which the copied pads will be added.

Select the

Start on next bank

box if you want the copied pads to start on

Pad 01

of the next available bank.

Deselect this box if you want the copied pads to start on the next available pad, regardless of the bank.

Click

OK

to continue or

Cancel

to return to the previous screen.

105

The

Delete

function erases the program from the project. The samples used in that program will remain in the project’s sample pool and any other programs that use them.

To delete the program

, click the

menu icon

(

), select

Edit

>

Program

, and click

Delete

. Alternatively, right-click the

Program

field in the Inspector and click

Delete

. You can also right-click a program in the

Project

panel and click

Delete

.

The

Rename

function lets you enter a new name for the program. Type a name and click

OK

to continue or

Cancel

to return to the previous screen.

To rename the program

, click the

menu icon

(

), select

Edit

>

Program

, and click

Rename

. Alternatively, right-click a program in the

Project

panel and click

Rename

.

The

Bounce to Sample

function

immediately

renders all tracks that use that program (for the current sequence only) as an audio sample and places it in the project’s sample pool. By default, it will be named

Bounce -

and appended with the program name. This function does not work for MIDI programs or CV programs.

To bounce the program to a sample

, click the

menu icon

(

), select

Edit

>

Program

, and click

Bounce to

Sample

. Alternatively, right-click the

Program

field in the Inspector and click

Bounce to sample

.

The

Bounce to New Audio Track

function

immediately

renders that program (for the current sequence only) as an audio track in the project. The Main Mode will automatically switch to the

Audio

tab, and the original program will be muted. By default, it will be named

Audio

and appended with a number (e.g.,

Audio 002

). This function does not work for MIDI programs or CV programs.

To bounce the program to an audio track

, click the

menu icon

(

), select

Edit

>

Program

, and click

Bounce to Audio Track

. Alternatively, right-click the

Program

field in the Inspector and click

Bounce to new audio track

.

The

Pad Color

option opens the

Pad Color

window where you can assign specific colors to your pads in each program. See the

Pad Color

chapter to learn how to use this.

To open the Pad Color window

, click the

menu icon

(

), select

Edit

>

Program

, and click

Pad Color

.

The

Note Mapping

option opens the

Note Mapping

window where you can where you can assign a MIDI note to each pad in a program. See the

Note Mapping

chapter to learn how to use this.

To open the Note Mapping window

, click the

menu icon

(

), select

Edit

>

Program

, and click

Note Mapping

.

The

Flatten Pad

option opens the

Flatten Pad

window where you can select a pad whose layered samples will be consolidated into a single audio sample on just its first layer. This function renders all samples on a pad as an audio sample and places it on the first layer of that pad. The resulting sample is the audio signal produced by that pad at full velocity (

127

) after the pad channel strip, which means that it includes any assigned pad insert effects and the results of warping the sample. This function is useful if you need to reduce how CPU-intensive a pad or program is by essentially “embedding” the warping and effects in the sample itself. By default, it will use the name of the first sample. This function works for drum programs only. (This is the same as the Flatten Pad button shown at the top of the touchscreen in Program Edit Mode.)

To flatten the samples of a pad

, click the

menu icon

(

), select

Edit

>

Program

, and click

Flatten Pad

.

Use the

Pad

menu to select the pad whose samples you want to flatten. Alternatively, press the desired

pad

.

Use the

Name

field to enter a name for the flattened sample.

Use the

Tail Length

field to set the length of the audio tail. This will add extra seconds to the end of the resulting audio file. This is useful if you are using effects or samples whose sounds exceed the defined audio length (e.g., long reverb or delay, one-shot samples with long decays, etc.). We recommend using an audio tail of at least a couple of seconds.

Click

Do it

to continue or

Cancel

to return to the previous screen.

106

Effects

You can apply various effects to the pads, keygroups, audio tracks, programs, submixes, and master outputs, using

insert

and

send

/

return

effects. This chapter can help you get a good overall understanding of how the effects work.

See

Appendix

>

Effects & Parameters

for a list of all available effects (with a brief description of each) and their

editable parameters.

Overview

In a program, each

pad

or

keygroup

can have up to

four insert effects

applied to it. An entire

program

can have up to

four insert effects

applied to it, as well.

An

audio track

, like a program, can have up to

four insert effects

applied to it, as well.

For even further flexibility, each

submix

can have up to

four insert effects

applied to it. You can route pads, keygroups, audio tracks, or programs to a submix, which is then routed to a master output.

Additionally, each

pad

,

keygroup

,

audio track

,

program

, and

submix

can be sent to (up to)

four return channels

(

returns

), each of which can have up to

four insert effects

of their own. Their audio will be routed through the insert effects on those returns, and the processed audio will be sent to a master output.

Finally, you can apply up to

four insert effects

to each master output (a stereo pair of channels:

Outputs 1

/

2

,

Outputs 3

/

4

, etc.).

When you create an audio mixdown of a sequence or song, you can choose whether or not master insert effects are included or send/return effects are included, depending on what you are mixing down:

If you are creating an audio mixdown of a pair of

master outputs

, you can choose whether or not

master insert effects

will be included in the mixdown.

If you are creating an audio mixdown of

separate programs

or

exploded tracks

, you can choose whether or not

send

/

return effects

will be included in the mixdown.

See

Audio Mixdown

to learn about these options.

The Sampler and Looper handle effects differently:

The

Sampler

can use up to

four insert effects

, which are applied to the audio as you record it. This means that the

effects cannot be “removed” from the sound later. Learn more about the Sampler in the

Modes

>

Sampler

chapter.

Similarly, the

Looper

can use up to

four insert effects

, which are applied to the audio as you record it. This

means that the effects cannot be “removed” from the sound later. Learn more about the Looper in the

Modes

>

Looper

chapter.

Please see the rest of this chapter to learn how to use insert effects as well as send/return effects.

107

You can load, edit, remove, and activate or deactivate effects in the

Inserts

section of a channel strip. Each

Inserts

section has four insert effect slots.

To load an effect

, double-click an empty slot in the

Inserts

section of a channel strip. In the window that appears:

Click the

+

or

button to expand or collapse each category.

The right edge of the window shows how many MIDI channels can be sent to and from each effect.

Select

Sort by type

to sort the effects by type.

Select

Sort by manufacturer

to sort the effects by manufacturer.

Double-click an effect or click it and then click

Select

to load it.

Click the

gear icon

to open the

Plugin Manager

. See

Plugins

>

Plugin Manager

to learn about this.

Click

Close

or press

Esc

to close the window without loading any effect.

To remove a loaded effect

, double-click the

down arrow

(

) next to its name the

Inserts

section. In the window that appears, doubleclick the

<none>

option at the top of the list of effects or click it once and then click

Select

.

To edit an effect

, double-click its name in the

Inserts

section of a channel strip. A window with the effect’s parameters will appear.

To adjust a parameter

, click and drag its knob up or down.

To make finer adjustments

, press and hold

Ctrl

(Windows) or

(macOS) and then click and drag its knob up or down.

To enable or disable the effect

, click the

On

/

Off

button in the upper-left corner.

To keep the window on top at all times

, click the

down arrow

(

) in the upper-right corner so it becomes an

up arrow

(

).

Click it again to allow the window to be hidden under others.

To close the window

, click the

X

in the upper-right corner.

To activate or deactivate an effect

, click the

on

/

off

button next to it.

To deactivate all four effects

, click the

on

/

off

button next to

Inserts

so it turns

gray

(

off

). Previously active effects will be off even though the button appears to be on.

To reactivate the previously active effects

, click the

on

/

off

button next to

Inserts

so it turns

blue

(

on

).

To move an effect from one slot to another

, click and drag it from its original slot to another slot (the new slot will be outlined in

yellow

before you release it). The effect will retain all of its editable parameters.

To copy an effect from one slot to another

, press and hold

Alt

(Windows) or

Option

(macOS) and then click and drag it from its original slot to another slot (the new slot will be

yellow

before you release it). The effect will retain all of its editable parameters.

108

Insert Effects

Insert effects can be applied to a

pad

,

keygroup

,

audio track

,

program

,

submix

or

master output

. The audio signal produced by that source is processed by any insert effect/effects that are loaded to that source (in the

Inserts

section of its channel strip) and activated. Each one can have up to four insert effects loaded and activated.

Below is an outline of where you can set the effects for a pad, keygroup, audio track, program, submix, or master output.

Note

:

If the

Inserts

section is not shown in a channel strip in the

Inspector

, click the

menu icon

(

), go to

View

>

Inspector

, and click

Inserts

.

If the

Inserts

section is not shown in a channel strip in the

Pad Mixer

or

Channel Mixer

, click the

box icon

.

Pad

: You can load up to four insert effects to each pad. The

Inserts

section for a pad is available in two places:

• the

pad channel strip

in the

Inspector

(in any mode)

• the

pad channel strip

in the

Pad Mixer

Tip

: When using pad insert effects, they will be applied to the selected pad only. This means that you could apply unique combinations of effects to each pad within a program. If you want to apply the same effect to all pads, do this with a program insert effect.

Keygroup

: You can load up to four insert effects to each keygroup. The

Inserts

section for a keygroup is available in two places:

• the

keygroup channel strip

in the

Inspector

(in any mode)

• the

keygroup channel strip

in the

Pad Mixer

Important

: When using keygroup insert effects, they will be applied to that keygroup only. Keep this in mind if you load insert effects to multiple keygroups with overlapping note ranges—the effects will overlap in that range as well.

Audio Track

: You can load up to four insert effects to each audio track. The

Inserts

section for an audio track is available in three places:

• the

audio track channel strip

in the

Inspector

• the

audio track channel strip

in the

Pad Mixer

• the

audio track channel strip

in the

Channel Mixer

Program

: You can load up to four insert effects to each program. The

Inserts

section for a program is available in three places:

• the

program channel strip

in the

Inspector

• the

program channel strip

in the

Pad Mixer

• the

program channel strip

in the

Channel Mixer

Submix

: You can load up to four insert effects to each submix. The

Inserts

section for a submix is available only in the

submix channel strip

in the

Channel Mixer

.

Master Output

: You can load up to four insert effects to each master output (a stereo pair of channels:

Outputs 1

/

2

,

Outputs 3

/

4

, etc.). The

Inserts

section for a master output is available in two places:

• the

master channel strip

in the

Inspector

• the

master channel strip

in the

Channel Mixer

109

Send

/

Return Effects

Send/return effects work in the following way:

1.

A

pad

,

keygroup

,

audio track

,

program

, or

submix

can send its audio to a

return

at a designated

send level

.

2.

That audio is processed by the effects on the return. Each return can have up to

four insert effects

loaded and activated.

3.

The processed audio is sent to a pair of master outputs (stereo) or a single master output (mono).

There are four available returns. Any

pad

,

keygroup

,

audio track

,

program

, or

submix

can send its audio to any combination of those returns at the same time.

You can load send/return effects and set the

return levels

in two places:

• the

return channel strip

in the

Inspector

• the

return channel strip

in the

Channel Mixer

Below is a description of where to set the desired send levels for a pad, keygroup, audio track, program, or submix.

Note

:

If the

Send

knobs are not shown in a channel strip in the

Inspector

, click the

menu icon

(

), go to

View

>

Inspector

, and click

Sends

.

If the

Send

knobs are not shown in a channel strip in the

Pad Mixer

or

Channel Mixer

, click the

four-circles icon

.

Pad

: The

Send

knobs for a pad are available in two places:

• the

pad channel strip

in the

Inspector

(in any mode)

• the

pad channel strip

in the

Pad Mixer

Keygroup

: The

Send

knobs for a keygroup are available in two places:

• the

keygroup channel strip

in the

Inspector

(in any mode)

• the

keygroup channel strip

in the

Pad Mixer

Important

: When using keygroup send/return effects, they will be applied to that keygroup only. Keep this in mind if you use send/return effects with multiple keygroups with overlapping note ranges—the effects will overlap in that range as well.

Audio Track

: The

Send

knobs for an audio track are available in three places:

• the

audio track channel strip

in the

Inspector

• the

audio track channel strip

in the

Pad Mixer

• the

audio track channel strip

in the

Channel Mixer

Program

: The

Send

knobs for a program are available in three places:

• the

program channel strip

in the

Inspector

• the

program channel strip

in the

Pad Mixer

• the

program channel strip

in the

Channel Mixer

Submix

: The

Send

knobs for a submix are available only in the

submix channel strip

in the

Channel Mixer

.

110

Automation

You can set the automation for programs and audio tracks to be “written,” “read,” or disabled entirely. You can do this globally or for individual programs and audio tracks.

Global

A button in the upper-right corner of the

toolbar

controls the global automation. When you click this button to change its state, it will change the automation state for all programs in the project. (If you have changed the automation state of an individual program or audio track as described below, then this global automation button will indicate that rather than the global automation state.)

Click this

global automation button

to cycle through its three states:

When

off

, automation data will be ignored. If you have already recorded or entered automation, clicking this will switch between Read (

R

) and Write (

W

) only, but you can override this and turn it off by pressing and holding

Shift

while clicking the button.

Important

: If you have already recorded automation and turn it off, the track will still use the effect and its parameter values at the point where you turned it off.

When set to

Read

(

R

), automation data will be read but not recorded. You can still manually edit and enter automation. (Think of this as a protective feature to prevent accidental changes to your automation while recording.)

When set to

Write

(

W

), automation can be recorded and will overwrite any existing automation. (Make sure not to touch Q-Link knobs accidentally while you are recording.)

Programs & Audio Tracks

You can also set the automation for each program or audio track by using the program/audio track automation button in the channel strip for that program or audio track (shown in the Inspector, Pad Mixer, and Channel Mixer).

Automation is available for all program types.

Note

: Remember that clicking the global automation button will change the automation state for

all

programs in the project; if they were originally different, all of them will then match the global automation state.

Click this

program

/

audio track automation button

to cycle through its three states:

When

off

, the program will ignore automation data. If you have already recorded or entered automation, clicking this will switch between Read (

R

) and Write (

W

) only, but you can override this and turn it off by pressing and holding

Shift

while clicking the button.

Important

: If you have already recorded automation and turn it off, the track will still use the effect and its parameter values at the point where you turned it off.

When set to

Read

(

R

), the program will read automation data but will not record any additional automation over it. You can still manually edit and enter automation. (Think of this as a protective feature to prevent accidental changes to your automation while recording.)

When set to

Write

(

W

), the program can record automation. (If you have any Q-Link knobs assigned to automatable parameters, make sure not to touch any accidentally while you are recording.)

111

Recording Automation

Automating various parameters is a good way to add some motion and dynamism to your sequences.

You can automate three types of parameters for MIDI tracks:

Track Parameters

: o the mixer parameters of the track (

Volume

,

Pan

,

Mute

, and

Solo

) o the MIDI CCs of the track (

0

127

) o aftertouch messages o pitch bend messages o channel pressure messages o program change messages

Program Parameters

(not available for MIDI programs): o the mixer parameters of the program (

Volume

,

Pan

,

Mute

,

Solo

, and

Send 1

4

) o parameters of the program (options vary based on the type of program) o parameters for insert effects on the program (options vary based on the effect)

Pad Parameters

(for drum programs, keygroup programs, and clip programs): o the mixer parameters of the pad/keygroup (

Level

,

Pan

,

Pad Mute

,

Pad Solo

, or

Send 1

4

) o parameters of the pad/keygroup (options vary based on the type of program) o parameters for insert effects on the pad/keygroup (options vary based on the effect)

You can automate only one set of parameters for audio tracks:

Audio Track Parameters

: o the mixer parameters of the audio track (

Volume

,

Pan

,

Mute

,

Solo

, and

Send 1

4

) o parameters for insert effects on the audio track (options vary based on the effect)

To enter automation for track parameters on a MIDI track

:

1.

Select the track, and then click

Rec

(

) or

Overdub

(

) to record-arm it.

2.

Click

Play

(

) or

Play Start

(

|

) to start playback of the sequence.

3.

Use whatever controls you want to adjust the parameter/parameters as the sequence plays. Your changes will be recorded in real time. Note that recording automation is

not

an overdub-style process (even if you clicked

Overdub to record-arm the track); when the sequence repeats, it will overwrite/replace any automation that was previously recorded.

4.

Click

Stop

(

) to stop the automation recording.

Alternatively, create the automation curves manually (see

Editing Automation

to learn how to do this).

To record automation of a program parameter or pad parameter

:

1.

Set the

program

/

audio track automation button

to the

red Write

(

W

) option for any program or audio track whose parameters (or pad parameters) you want to automate. Alternatively, click the

global automation button

in the upper-right corner of the window to change the state of all programs and audio tracks.

2.

Click

Play

(

) or

Play Start

(

|

) to start playback of the sequence.

3.

Use whatever controls you want to adjust the parameter/parameters as the sequence plays. Your changes will be recorded in real time. Note that recording automation is

not

an overdub-style process; when the sequence repeats, it will overwrite/replace any automation that was previously recorded.

4.

Click

Stop

(

) to stop the automation recording.

Once you are done, we recommend setting the

program

/

audio track automation button

for that program or audio track to the

green Read

(

R

) option. This ensures your track uses the automation you just recorded when you play it back (and will not be overwritten by any future adjustments you make to parameters during sequence playback).

112

Editing Automation

You can use automation editing tools to adjust or create automation curves for all available parameters.

To edit automation of a program parameter or pad parameter

, use the automation lane in the

Grid Editor

:

1.

In the

Grid Editor

, make sure the automation lane is shown. If it is not, click the

up arrow

(

^

) in the lower-left corner of the Grid Editor.

2.

Click the

down arrow

(

) in the lower-left corner of the Grid Editor. Use the menu and submenus that appear to select the desired parameter. The parameter name will then appear below

Modifier

.

3.

Use the

pencil

and

marquee tools

described below to create and edit automation for this parameter in the automation lane.

Use these tools in the Grid Editor to create or edit the automation curve in the automation lane. See

Editors

>

Grid

Editor

to learn more about using the Grid Editor in general.

Important

: An automation curve consists of several

points

placed according to current time division—aligned with the quantization grid). You can create or move points without restricting them to the time division by pressing and holding

Shift

.

Pencil

: Draw Mode:

To create a point

, click the desired location in the automation lane.

To select a point

, click it.

To move a point

, click and drag it to another location in the automation lane. Press and hold

Shift

while doing this to move it without restricting (“snapping”) it to the quantization grid.

To erase a point

, double-click it.

Marquee

: Marquee Mode:

To select a point

, click it.

To select multiple points

, click and drag across the automation lane to create a box around them.

To move a point

, click and drag it to another location in the automation lane. Press and hold

Shift

while doing this to move it without restricting (“snapping”) it to the quantization grid.

To move multiple points

, select them as described above, and then click and drag them to another location in the automation lane. Press and hold

Shift

while doing this to move them without restricting

(“snapping”) them to the quantization grid.

113

To edit automation of a track parameter for a MIDI track

, use the automation lane in the

Grid Editor

, as described

above

. Alternatively, use the

Track View

in Track View Mode, the Channel Mixer, or Track Mute Mode.

To edit automation of a track parameter in the Track View

:

1.

In the

Track View

, make sure the tracks you want are shown. If they are not, click

menu icon

(

) in the upperright corner, and select or deselect

Show Unused Tracks

,

Show Programs

,

Show Audio Tracks

, and

Show

Midi Tracks

.

2.

Click the

A icon

in the upper-left corner so it is

white

. The menu next to will be enabled, and

Automation

and its editing tools will appear above the middle of the Track View.

3.

Click the

menu

next to the

A icon

to select the desired parameter.

4.

Use the

pencil

and

marquee tools

described below to create and edit the automation curve for this parameter in the track strip or program strip.

MIDI track, audio track, and program strips appear slightly differently while displaying their automation curves:

MIDI track:

Audio track:

Program:

Use these tools in the Track View Editor to create or edit the automation curve. See

Track View

to learn more about

using the Track View in general.

Important

: An automation curve consists of several points placed according to current time division—aligned with the quantization grid). You can create or move points without restricting them to the time division by pressing and holding

Shift

.

Pencil

: Draw Mode:

To create a point

, click the desired location in the track strip or program strip.

To select a point

, click it.

To move a point

, click and drag it to another location in the track strip or program strip.

To erase a point

, double-click it.

Marquee

: Marquee Mode:

To select a point

, click it.

To select points

, click and drag across the track strip or program strip to create a box around them.

To move a point

, click and drag it to another location in the track strip or program strip. Press and hold

Shift

while doing this to move it without restricting (“snapping”) it to the quantization grid.

To move multiple points

, select them as described above, and then click and drag them to another location in the track strip or program strip. Press and hold

Shift

while doing this to move them without restricting (“snapping”) them to the quantization grid.

114

16 Level

When 16 Level is first activated, the selected pad (

Pad A01

by default) will be temporarily copied to all 16 pads. The pads will now output the same note number as the initial pad, but a selectable parameter will be fixed at values that increase as the pad numbers increase (e.g., Pad 1 is the minimum, Pad

16 is the maximum), regardless of how hard you press them.

To show the 16 Level window

, click the

menu icon

(

), select

Tools

, and click

16 Level

. Alternatively, click the

16 Level

button above the

Pads

section in Main Mode or Program Edit Mode.

To select a pad

, do one of the following:

Press and hold

16 Level

, and then press the desired

pad

.

Click the

16 Levels

box to deselect it (temporarily disabling the feature), press the desired

pad

, and then click the

16 Levels

box again to select it.

Click the

Pad

field, and use the

data dial

or

/

+

buttons.

Double-click the

Pad

field, and click the desired pad in the list that appears.

In the

16 Levels

window, click the

Type

menu to choose the parameter:

Velocity

,

Tune

,

Filter

,

Layer

,

Attack

, or

Decay

.

When

Type

is set to

Layer

, pads with multiple samples will play back each layer according to the

Velocity Start

and

Velocity End

settings for each layer.

If the

Type

is set to

Tune

, click the

Original pad

menu and select the pad that will contain the note at its original pitch (tuning).

Note Mapping

Note Mapping lets you assign specific MIDI notes to your pads in each program except for keygroup programs.

To show the Note Mapping window

, click the

menu icon

(

), select

Edit

>

Program

, and click

Note Mapping

.

Important

: If the Note Mapping window is already open and you want to assign pad colors for another program, click

Close

, select a track that uses the desired program, and then open the Note Mapping window again.

The

Pad

column indicates the pad bank and number of each pad in the program.

The

Note Name

column indicates the note value (e.g.,

G#3

,

A 4

, etc.).

The

MIDI Note

column indicates the MIDI note number

(corresponding to the note value).

Click

Edit

next to each pad to open a submenu listing the available octaves. Select an octave and then select the note you want to assign to the pad.

Click

Classic MPC

to assign a preconfigured note mapping to the pads that was used on early MPCs.

Click

Chromatic

to assign all notes to all pads chromatically in an ascending order (i.e.

C-2

/

MIDI Note 0

, assigned to

Pad A01

, through

G 8

/

MIDI Note 127

, assigned to

Pad H16

).

Click

Close

to close this window and use the current note mapping.

115

Pad Color

Pad Color lets you assign specific colors to your pads in each program.

To show the Pad Color window

, click the

menu icon

(

), select

Edit

>

Program

, and click

Pad Color

.

Important

: If the Pad Color window is already open and you want to assign pad colors for another program, click

Close

, select a track that uses the desired program, and then open the Pad Color window again.

Use the

Display As

field to set how the pad lights will display:

Off

: The pads will be unlit whether you are playing them or not.

Classic Velocity

: The pads will be unlit while you are not playing them. When you press them, they will light with colors according to the velocity: red indicates a high velocity, yellow indicates a low velocity.

Fixed

: The pads will be lit with their assigned colors whether you are playing them or not.

Off

->

Velocity

: The pads will be unlit when you are not playing them. When you press them, they will light with their assigned color with a brightness that corresponds with the velocity.

Dim

->

Velocity

: The pads will be dimly lit when you are not playing them. When you press them, they will light with their assigned color with a brightness that corresponds with the velocity.

Bright

->

Velocity

: The pads will be brightly lit when you are not playing them. When you press them, they will light with their assigned color with a brightness that corresponds with the velocity.

Use the

Pads

field to determine whether you are setting the color for one pad (

Edit single pads

) or all pads (

Edit all pads

).

Tip

:

To quickly assign that color to all pads in the program

, press and hold

Shift

while clicking a color button.

Use the

Empty pads

menu to set how empty pads will display:

Empty pads off

: Pads without any sounds will remain off.

Empty pads dim

: Pads without any sounds will remain more dimly lit than pads with sounds assigned.

Empty pads normal

: Pads without any sounds will appear the same as pads with sounds assigned.

Click a

pad

to select it, and then click one of the

color buttons

to assign its color.

Tip

:

To select the color button corresponding a specific pad’s color

, press and hold

Shift

, and then press the pad or click it on the window.

To make the current pad color settings the defaults for all programs on the same type

(e.g., drum programs, keygroup programs, etc.), click

Make Default

.

Click

Close

to close the window.

116

Audio Mixdown

The Audio Mixdown window lets you render and export either the current sequence or song as an audio file. In Song Mode, this will export the entire song. In any other mode, this will export the current sequence only.

To open the Audio Mixdown window

, click the

menu icon

(

), and go to

File

>

Export

and click

As Audio Mixdown

.

Audio Length

Use the

Start Bar

and

End Bar

fields to define where the resulting audio file will start and end, respectively.

Use the

Audio Tail

field to add extra seconds to the end of the resulting audio file. This is useful if you are using effects or samples whose sounds exceed the defined audio length (e.g., long reverb or delay, oneshot samples with long decays, etc.). We recommend using an audio tail of at least a couple of seconds.

Render Source

Select

Stereo Output

and use the adjacent field to select a pair of outputs:

Out 1,2

31,32

. The mixdown will be taken from these outputs.

Select

Separate Programs

to create a mixdown of each program used in the sequence or song.

Select

Explode Tracks

to create a mixdown of each track used in the sequence (you cannot use this option for an entire song).

Important

: Each pad or keygroup must have their output routed to

Program

to be included in the mixdown. This is the typical (and default) setting.

Render Options

If your

Render Source

is set to

Stereo Output

, select

Master Inserts

to include master insert effects in the mixdown.

If your

Render Source

is set to

Separate Programs

or

Explode Tracks

, select

Export Returns

to include return buses in the mixdown.

If your

Render Source

is set to

Stereo Output

, click

Save as Project Preview

to save the sequence or song as a project preview file (which you can play for reference in the Browser). If you select this box,

Stereo Output

will automatically be selected, as well.

File Formats

Click

WAV

,

AIFF

,

MP3

,

FLAC

or

OGG

to select the file format of the mixdown.

For

WAV

and

AIFF

files, use the

Bit Depth

field to select a bit depth of

8

,

16

, or

24

bits, or

32

bits, floating point (

32 F

). For

FLAC

files, you can select a bit depth of

16

or

24

bits. For

MP3

and

OGG

files, you can select a

Bitrate

of

128

,

160

,

192

, or

320

kbps.

Use the

Sample Rate

field to select a sample rate of

44.1 kHz

,

48 kHz

,

88.2 kHz

, or

96 kHz

. In most cases, we recommend selecting

44.1 kHz

.

Click

Export

to enter the

Save

screen where you can select a name and location to save your audio mixdown.

Click

Cancel

to return to the previous screen.

117

Plugins

The MPC software enables you to scan third-party plugins (VST or AU formats) to use within your projects.

Instrument plugins

can be used with plugin programs. See

Programs

>

Plugin Programs

to learn about this.

Effect plugins

can be used as insert effects on pads, keygroups, audio tracks, most types of programs, submixes, returns, and master outputs. See

Effects

>

Insert Effects

to learn about this.

See the following

Scanning Plugins

section to learn how to scan your computer and external storage devices for the plugins you want to use.

See the

Plugin Manager

section to learn how to manage all of your scanned plugins.

See the

Selecting Plugins

section to learn how to select a plugin when using plugin programs or insert effects.

Scanning Plugins

In order to use plugins in the MPC software, the software must scan any folders on your computer or external storage device where they are located.

To scan your plugins

:

1.

Windows

: Click the

menu icon

(

), select

Edit

, and click

Preferences

.

macOS

: Click the

MPC

menu and click

Preferences

.

2.

In the

Preferences

window that appears, click the

Plugins

tab.

3.

Click the

button next to one of the

VST Folders

fields.

4.

In the window that appears, select the location where your plugins are stored. Select the folder and click

Open

(while not actually in the folder).

5.

The file path will appear in the

VST Folders

field.

Click the box next to it so it is selected.

If you have plugins stored in other locations, you can repeat Steps 3–5 to select those locations.

6.

Click

Scan New

to scan these recently selected locations. This is helpful if you have already scanned other locations and want to scan just the one/ones you recently added.

Alternatively, click

Rescan All

to scan all four locations again.

The list of scanned plugins will appear in the list below. When the scan is completed, the status bar above it will show

Done

.

7.

Click

OK

to close the window.

118

Plugin Manager

The Plugin Manager lets you view and manage the status of all plugins in your MPC software.

To open the Plugin Manager

, click the

menu icon

(

), select

Tools

, and click

Plugin Manager

. The

Plugins

window will appear. Alternatively, click the

gear icon

in the lower-left corner of the window that appears when selecting a plugin or an insert effect.

Use these boxes and the

Search

field to filter the plugins shown in the list below.

Instruments

: Select this box to show instrument plugins.

FX

: Select this box to show effect plugins.

Good

: Select this box to show plugins that were successfully scanned.

Bad

: Select this box to show plugins that failed to scan.

Search

: Use this field to enter a search term. The results will appear in the list below.

The columns (described below, left to right) indicate the plugins’ status. Click a column to sort the list by that category.

Right-click the top of a column to

auto-size this column

,

auto-size all columns

, or to show or hide specific columns.

Note

: The MPC software supports VST or AU plugins.

Use

: Select this box to allow the MPC software access to this plugin. If this box is deselected, it will not appear if you select an instrument plugin (to use for a plugin program) or an effect plugin (to use on an insert effect slot).

Name

: This is the plugin’s name.

Manufacturer

: This is the plugin’s manufacturer.

Version

: This is the version of the plugin.

Type

: This is the type of plugin. A

waveform

and

fx

indicate an effect plugin. A

guitar

indicates an instrument plugin.

Path

: This is where the plugin is located on your computer or external storage device.

119

Channels

: This is how many MIDI channels can be sent to and from the plugin.

OK

: This indicates whether the plugin has been successfully scanned or not.

OK

indicates that the plugin is properly scanned and can be used in the MPC software.

Failed

indicates that the plugin was not properly scanned.

To rescan the plugin, click it and then click

Rescan

in the lower-right corner.

Fav

: This indicates whether the plugin is a “favorite” or not. Favorites will appear in a separate category when you select an instrument or effect plugin. Click the box to select or deselect it.

Rescan

: Click this to prompt the MPC software to rescan the selected plugin.

Close

: Click this to close the window. Alternatively, press

Esc

.

Selecting Plugins

Instrument plugins

can be used with plugin programs (see

Programs

>

Plugin Programs

to learn how to create a

plugin program).

To select an instrument plugin for a plugin program

, select the track that uses that program, and then click the

Plugin

field in the

Program

section of the

Inspector

.

In the window that appears:

Click the

+

or

button to expand or collapse each category.

Favorites

are instrument plugins whose

Fav

box is selected in the Plugin Manager.

The right edge of the window shows how many MIDI channels can be sent to and from each plugin.

Select

Sort by type

to sort the plugins by type.

Select

Sort by manufacturer

to sort the plugins by manufacturer.

Double-click a plugin or click it and then click

Select

to load it.

Click the

gear icon

to open the

Plugin Manager

. See

Plugin

Manager

to learn about this.

Click

Close

or press

Esc

to close the window without loading any plugin.

Effect plugins

can be used as insert effects on pads, keygroups, audio tracks, most types of programs, submixes,

returns, and master outputs (see

Effects

>

Insert Effects

to learn how these work).

To load an effect plugin

, double-click an empty slot in the

Inserts

section of a channel strip. In the window that appears:

Click the

+

or

button to expand or collapse each category.

Favorites

are effect plugins whose

Fav

box is selected in the

Plugin Manager.

The right edge of the window shows how many MIDI channels can be sent to and from each effect.

Select

Sort by type

to sort the effects by type.

Select

Sort by manufacturer

to sort the effects by manufacturer.

Double-click an effect or click it and then click

Select

to load it.

Click the

gear icon

to open the

Plugin Manager

. See

Plugin

Manager

to learn about this.

Click

Close

or press

Esc

to close the window without loading any effect.

120

Expansions

The MPC software enables you to use MPC Expansions, collections of samples, loops, riffs, etc. available in the Akai

Professional Expansion Store.

To open the Expansion Store

:

Windows

: Click the

menu icon

(

), select

Help

, and select

Expansion Store

.

macOS

: Click the

MPC

menu and click

Expansion Store

.

This opens an online store of available MPC Expansions on the Akai Professional website. You must have an internet connection to use this feature.

See the

Expansion Manager

chapter to learn how to manage all of your scanned MPC Expansions.

See the

Selecting Expansions

section to learn how to select an MPC Expansion when using plugin programs.

See the

Browser

>

Expansion Browser

chapter to learn how to use the Expansion Browser.

Expansion Manager

The Expansion Manager lets you view and manage the status of all MPC Expansions in your MPC software.

To open the Expansion Manager

, click the

menu icon

(

), select

Tools

, and click

Expansion Manager

. The

Expansions

window will appear.

The columns (described below, left to right) indicate the MPC Expansions’ status. Right-click the top of a column to

auto-size this column

or

auto-size all columns

.

Use

: Select this box to allow the MPC software access to this MPC Expansion. If this box is deselected, it will not appear in the Expansion Browser.

Expansion Details

: This shows the MPC Expansion’s name, the manufacturer, and the version.

Type

: This indicates the type of MPC Expansion. A gear icon indicates an MPC Expansion that is included by default with the MPC software.

Close

: Click this to close the window. Alternatively, press

Esc

.

121

Selecting Expansions

MPC Expansions

can be used with plugin programs (see

Programs

>

Plugin Programs

to learn how to create a

plugin program).

To select an MPC Expansion for a plugin program

, select the track that uses that program, and then click the

Plugin

field in the

Program

section of the

Inspector

.

In the window that appears:

Click the

+

or

button to expand or collapse each category.

Favorites

are

instrument plugins

whose

Fav

box is selected in the Plugin Manager.

The right edge of the window shows how many MIDI channels can be sent to and from each plugin or MPC Expansion.

Select

Sort by type

to sort the list by type.

Select

Sort by manufacturer

to sort the list by manufacturer.

Double-click a plugin or MPC Expansion or click it and then click

Select

to load it.

Click the

gear icon

to open the

Plugin Manager

. See

Plugins

>

Plugin Manager

to learn about this.

Click

Close

or press

Esc

to close the window without loading any plugin or MPC Expansion.

Exporting Expansions

You can export MPC Expansion Packs (installed on your computer) to your MPC X or MPC Live for use in its

Standalone Mode.

To export MPC Expansions

:

1.

Connect your MPC X or MPC Live to your computer. Make sure both are powered on.

2.

On your computer, open the MPC software.

3.

On your MPC X or MPC Live, enter Controller Mode.

4.

In the MPC software window, click the

menu icon

(

), select

File

>

Export

, and then click

Expansion…

.

5.

In the

Export Expansion to Standalone MPC

window that appears, click the

Drive

menu and select a storage device that you will use with your MPC X or MPC Live: the internal SATA drive (if you have installed one in your MPC X or MPC Live), an

SD card, or a USB flash drive.

6.

In the

Expansions

list, click the box next to each one to select or deselect it. Only the selected ones will be exported. Click

Select all

to select all of them or

Select none

to deselect all of them.

7.

Click

Export

to start exporting, or click

Cancel

to close the window and not export anything.

The exporting process creates an

Expansions

folder at the root level of your storage device and copies your MPC Expansions into it.

122

Modes

The MPC software is always in one of 14 modes. This chapter describes the various features and functions of each one.

To enter a mode

, click its

mode icon

. If its icon is not shown, click the

down arrow

(

) to show a menu of all modes, and then click it.

You can customize which mode icons are shown here by click the

menu icon

(

) in the upper-left corner and going to

View

>

Toolbar

>

Toolbar Modes

.

Important

: If a sequence is currently playing, you will not be able to enter Song Mode. Stop playback before entering

Song Mode.

Click an icon below to skip directly to that chapter.

Main Program Edit Pad Mixer Step Sequencer Looper Track Mute Song

Track View Sample Edit Channel Mixer Sampler Pad Mute Next Sequence MIDI Control

123

Main Mode

Main Mode provides access to all three editors as well as basic track editing functions.

To enter Main Mode

, do any of the following:

Click the

house icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Main Mode

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Main

.

The upper half of the window can display the Grid Editor, Wave Editor, or List Editor. Click the

Grid

,

Wave

, or

List

tab to enter the corresponding editor. See

General Features

>

Editors

to learn more about each one.

The lower half of the window can display the

Q-Links

panel,

Pads

panel, and

Project

panel. Click the corresponding

selector to show or hide each one. See

General Features

>

Panels

to learn more about the

Q-Links

or

Project

panels. The

Pads

panel is described

below

.

124

Pads

When the

MIDI

tab is selected in Main Mode, the

Pads

panel shows information for each pad, depending on the currently selected program.

Drum Programs

and

Keygroup Programs

: Each pad will show the samples assigned to it (all four layers). Click the

Pad Bank

letters to access additional pads or the full range of notes. For keygroup programs,

Pad D13

plays the sample at its original pitch. Click a

pad

to play its sample/samples or note.

Plugin Programs

,

MIDI Programs

, and

CV Programs

: Each pad will show the note it will play as both a MIDI note number (

0

127

) and note value (e.g.,

C-1

,

G#5

, etc.). Click the

Pad Bank

letters to access the full range of notes. Click a

pad

to play its note.

Clip Programs

: Each pad will show the loop (clip) assigned to it. Click the

Pad Bank

letters to access additional banks of clips. Click a

pad

to launch that clip. (If the clip belongs to a mute group, other clips in that mute group will stop playing when that clip starts. See

Program Edit Mode

>

Program Editor

>

Clip Programs

to learn about this.)

Drum Program Keygroup Program Plugin, MIDI, or CV Program Clip Program

Each pad can also display a color, which you can customize for each program. See

General Features

>

Pad Color

to learn how to do this.

When the

Audio

tab is selected in Main Mode, the

Pads

panel is not available.

125

Track View Mode

Track View Mode gives you an overview of the tracks and programs of each sequence. You can use this mode to edit multiple tracks at once in the current sequence.

To enter Track View Mode

, do any of the following:

Click the

bars-and-magnifying-glass icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Track View

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Track View

.

The upper half of the window displays the Track View. See

General Features

>

Track View

to learn more about this.

The lower half of the window can display the Grid Editor, Wave Editor, or List Editor. Click the

Grid

,

Wave

, or

List

tab. See

General Features

>

Editors

to learn more about each one.

The only addition in Track View Mode is an option to keep the zoom distances of the upper and lower halves of the window identical. You could also choose to allow them to remain independent.

To lock or unlock the tracks and editor

, click the

lock-and-arrows icon

.

126

Program Edit Mode

Program Edit Mode contains all parameters for editing your Programs.

For

drum programs

, this mode includes the parameters of four layers as well as all synthesis parameters and insert effect settings. See the

Drum Programs

section to learn more.

For

keygroup programs

, this mode contains slightly more parameters than drum programs. See the

Keygroup Programs

section to learn more.

For

plugin programs

, this mode shows the graphical user interface for the plugin. Skip to

Plugin Programs

to learn more.

For

clip programs

, this mode looks very different from that of other programs due to how clip launching works. See the

Clip Programs

section to learn more.

For

MIDI programs

and

CV programs

, skip to

MIDI Programs

and

CV Programs

.

For general information on the differences between the types of programs, please see

General Features

>

Programs

.

To enter Program Edit Mode

, do any of the following:

Click the

four-pads icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Program Edit

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Program Edit

.

127

The upper half of the window can display the Grid Editor, Wave Editor, or List Editor. Click the

Grid

,

Wave

, or

List

tab to enter the corresponding editor. See

General Features

>

Editors

to learn more about each one.

The lower half of the window can display the

Q-Links

panel,

Pads

panel,

Program Editor

panel, and

Project

panel.

Click the corresponding selector to show or hide each one. See

General Features

>

Panels

to learn more about the

Q-Links

or

Project

panels. The

Pads

panel is described in this chapter

here

. The

Program Editor

panel is

described in this chapter

here

.

Pads

When the

MIDI

tab is selected in Program Edit Mode, the

Pads

panel shows information for each pad, depending on the currently selected program.

Drum programs

and

keygroup programs

: Each pad will show the samples assigned to it (all four layers). Click the

Pad Bank

letters to access additional pads or the full range of notes. For keygroup programs,

Pad D13

plays the sample at its original pitch. Click a

pad

to play its sample/samples or note.

Plugin programs

,

MIDI programs

, and

CV programs

: Each pad will show the note it will play as both a MIDI note number (

0

127

) and note value (e.g.,

C-1

,

G#5

, etc.). Click the

Pad Bank

letters to access the full range of notes. Click a

pad

to play its note.

Clip programs

, each pad will show the loop (clip) assigned to it. Click the

Pad Bank

letters to access additional banks of clips. Click a

pad

to launch that clip. (If the clip belongs to a mute group, other clips in that mute group will stop playing when that clip starts. See

Program Editor

>

Clip Programs

to learn about this.)

Drum Program Keygroup Program Plugin, MIDI, or CV Program Clip Program

Each pad can also display a color, which you can customize for each program. See

General Features

>

Pad Color

to learn how to do this. In Program Edit Mode, these colors will be displayed only when the pad is being played with the exception of clip programs, whose pad colors will always be displayed to help you distinguish the pads’ mute groups.

When the

Audio

tab is selected in Program Edit Mode, the

Pads

panel is not available.

128

Program Editor

When the

MIDI

tab is selected in Program Edit Mode, the Program Editor shows different settings depending on the type of program that is selected.

When the

Audio

tab is selected in Program Edit Mode, the Program Editor is non-functional.

Drum Programs

When using a drum program, the Program Editor shows the parameters for each pad and the program overall.

To select a pad

, press it. Its parameters will appear on the screen immediately.

In the

Master

section, set the playback mode and tuning for the overall program.

Note

: The

Sample Layers

section has some parameters similar to those in this section (

Semi

,

Fine

). Remember that the

Master

section parameters control the overall settings for the sample, while

Sample Layers

controls the settings for each layer (up to 4).

Polyphony

sets the playback mode for the program’s pads. In

Mono

Mode, only one pad will sound at a time. If a pad is played while another (or the same one) is still playing its sample/samples, the new pad will immediately mute all other currently playing pads in that program. In

Poly

Mode, several pads can be triggered at the same time (limited only by the total number of voices available).

Semi

lets you transpose the program up to 36 semitones up or down.

Fine

provides fine-tuning of the program up to 99 cents up or down.

In the

Pad

section, set the volume and panning for the current pad.

Note

: The

Sample Layers

section has some parameters similar to those in this section (

Level

,

Pan

). Remember that the

Pad

section parameters control the overall settings for the sample, while

Sample Layers

controls the settings for each layer (up to 4).

Level

controls the overall volume level of the loaded sample/samples.

Pan

controls the overall panning of the loaded sample/samples in the stereo field.

The

Simultaneous Play

section lets you set up to four pads that can be triggered by pressing one pad only. This function is useful for triggering a stack of sounds (e.g., layered bass drums). Use each

Pad

menu to select the desired pad.

The

Mute Targets

section lets you select up to four pads (in the same program) for the currently selected pad. When the currently selected pad is played, it will immediately silence its mute targets. Use each

Pad

menu to select the desired mute target.

Tips

:

This feature is useful for programming realistic hi-hats, especially if only the open or closed hat should be heard.

This feature is similar to the mute group feature, available for both drum programs and keygroup programs.

The

Edit Zones

section is an overview of any selected pads. Use the selector at the top to set how the selected pads will be edited:

Current

: Only the currently selected pad will be edited.

Multiple

: All selected pads will be edited simultaneously.

All

: All pads will be edited simultaneously.

129

The

Sample Layers

section shows four layers, each of which can use an assigned sample. Each layer has identical, independently assignable parameters.

Click the

Sample

menu to select the sample for that layer. Remember that the sample has to be loaded into the project’s sample pool beforehand.

Semi

lets you transpose the selected layer up to 36 semitones up or down.

Fine

provides fine-tuning of each layer up to 99 cents up or down.

Level

lets you adjust each layer’s volume, letting you control the “balance” of the samples assigned to the pad.

Use the

pan knob

to adjust the stereo placement of the respective layer.

Use the

Velocity

slider to define the velocity range of each layer.

A range from

0

to

127

lets the layer respond to the entire velocity range which is input from the respective pad while, for example, a range from

100

to

127

lets the layer respond only to higher velocity levels. By assigning several samples of one instrument, you can create a realistic-sounding “multi-sample” by adjusting the velocity ranges of each layer accordingly.

For example, you may have three samples of a drum hit with low force, medium force, and high force. You can set each sample to a layer and set the Velocity ranges so only low velocities trigger the low-force sample, only mid-range velocities trigger the medium-force sample, and only high velocities trigger the high-force sample.

The

Filter

section lets you set the type and characteristics of the filter.

Click the

Type

menu to select a filter for the selected pad. See

Appendix

>

Glossary

>

Filter

for an explanation of the available filter types. You can set the default Type setting for new drum programs and keygroup programs in

Project

tab of the

Preferences

(see

General Features

>

Preferences

).

Use the

Cutoff

knob to set the cutoff frequency for low-pass and high-pass filter types or the center frequency for band-pass and band-stop filter types.

Use the

Res

knob to set the resonance/emphasis of the frequencies around the cutoff point.

Tip

: Use values lower than

80

to give more brilliance to the sound. At values higher than

80

, the sound will result in a strong audible boost around the cutoff frequency.

Use the

Env

knob to determine the amount of influence the filter envelope has on the cutoff frequency. Higher settings will increase the modulation of the filter by the envelope; lower settings will result in only subtle changes of the filter

Cutoff

over time.

Tip

:

To give a sound a more distinctive attack

, increase the

Env

setting and set low

Attack

and

Decay

values as well as a medium-low

Sustain

value of the

Filter Envelope

. This will start a sound with the filter opened and close it shortly afterward, giving it a bright start followed by a darker sustain. String sounds, on the other hand, can sound much more “alive” with low

Env

settings and a high

Attack

value, resulting in a slight fade-in of the higher frequencies.

The

Modulation Sources

section lets you set how much velocity is required to modulate certain other parameters as well as your filter envelope and amp envelope.

V

>

Start

(Velocity

Start) sets how much velocity is needed (for a triggered pad) to modulate the sample start point.

V

>

Attack

(Velocity

Attack) sets how much velocity is needed (for a triggered pad) to modulate the Attack phase for the Amp envelope.

V

>

Env

(Velocity

Envelope) enables velocity information to control the amount of the filter envelope’s effect on the cutoff frequency.

V

>

Filter

(Velocity

Filter) uses the velocity to modulate the cutoff frequency directly.

The

Filter Envelope

controls affect the filter frequency. Use the fields or click and drag the “handles” of the envelope to shape the envelope or time-variant modulation output. Adjust the envelope’s influence on the filter frequency with the

Env

knob. See the later

Anatomy of an Envelope

section to learn about the envelope parameters.

The

Amp Envelope

controls affect level changes over time. Use the fields or click and drag the “handles” of the envelope to shape the envelope or time-variant modulation output. Adjust the envelope’s influence on the filter frequency with the

Env

knob. See the later

Anatomy of an Envelope

section to learn about the envelope parameters.

130

The

Pad Play Modes

section lets you set the behavior for each pad’s samples in a drum program.

Click the

Mute Group

menu to assign the selected pad to one of the 32 available groups. When pads assigned to the same mute group receive MIDI notes, the last pad played will silence all other pads in that mute group. A mute group affects pads within that program only; mute groups do not affect pads in other programs.

Tip

: This feature is useful for programming realistic hi-hats, especially if only the open or closed hat should be heard.

Click the

Sample Play

menu to determine how much of the sample is played.

One-Shot

: The entire sample will play from start to end. Use this when you want to play short sounds.

Note-On

: The sample will play only as long as the pad is held. This is better for longer samples so you can control a sound’s duration by pressing and holding its corresponding pad. If this option is selected, the

Filter

Envelope

and

Amp Envelope

will use an

ADSR

type rather than AD or AHDS (see

Anatomy of an Envelope

to learn about this).

Click the

Pad Poly

menu to determine how the pad’s sound behaves when multiple hits are registered. When set to

Mono

, only one pad will sound at a time. If a pad is played while another (or the same one) is still playing its sample/samples, the new pad will immediately mute all other currently playing pads in that program. When set to

Poly

, several pads can be triggered at the same time (limited only by the total number of voices available). You can also select a specific number of pads (

2

64

) so that you can trigger up to this many pads at the same time

(unless they exceed the total number of voices available).

Click the

Layer Play

menu to determine how multiple samples assigned to the same pad are played:

Cycle

: Each time the pad is played, it will play the next layer’s sample. In other words, the samples will cycle through the layers as follows: 1, 2, 3, 4, 1, 2, 3, 4… etc.

Velocity

: The pad will switch between layers depending on how hard you press a pad.

Random

: Each time the pad is played, it will play one of its layer’s samples at random.

The

Velocity Sensitivity

section determines how much the velocity affects the pitch of the sound (

Pitch

), the attack of the filter envelope (

Attack

), the volume level of the filter envelope (

Amp

) and or the panning of the sound (

Pan

).

Use the sliders to adjust the setting of each.

When you press a pad softly, only minimal modulation is applied. When you press it harder, the modulation amount also gets stronger depending on the setting of the corresponding knob.

The

LFO

section lets you select a periodic waveform generated by the low-frequency oscillator. You can adjust the frequency and shape for modulation purposes.

Click the

Wave

menu to select the LFO waveform type:

Sine

(best suited for smooth modulations)

Triangle

(best suited for smooth modulations)

S&H

(samples a random value and holds it until the next value is generated)

Saw

(can generate interesting filter or volume changes)

Saw Down

(can generate interesting filter or volume changes)

Square

(interesting results with hard-panning modulations)

Noise

(generates random values and glides)

Use the

Rate

knobs to determine the LFO frequency when

Sync

is on. At lower values, it might take some time for the LFO to complete a cycle, while higher values will come closer to audible range.

Click the

Sync

menu to set how the LFO’s rate is synchronized with the tempo. You can select one of several time divisions. When

None

is selected,

Sync

is off.

Use the

Destinations

sliders to determine how much the LFO affects the pitch of the sound (

Pitch

), the cutoff frequency of the filter (

Filter

), the volume level of the sound (

Amp

) and panning of the sound (

Pan

).

131

Keygroup Programs

When using a keygroup program, the Program Editor shows the parameters for each keygroup and the program overall.

To select a keygroup

, press a

pad

within that keygroup. Its parameters will appear on the screen immediately.

In the

Master

section, set the playback mode and tuning for the overall program.

Polyphony

sets the playback mode for the program’s keygroups. In

Mono

Mode, only one keygroup will sound at a time. If a keygroup is played while another (or the same one) is still playing its sample/samples, the new keygroup will immediately mute all other currently playing keygroups in that program. In

Poly

Mode, several keygroups can be triggered at the same time (limited only by the total number of voices available).

Num of KG

(number of keygroups) lets you create up to 128 keygroups within a keygroup program. This is useful when working with multi-samples. For example, if you want to create a realistic piano, you can use different keygroups (e.g., 88 for a grand piano) with every keygroup containing its own sampled note (with up to four possible velocity layers).

Semi

lets you tune the program up to 36 semitones up or down.

Fine

provides fine-tuning of the program up to 99 cents up or down.

Trans

shifts the pitch of the MIDI notes sent to the program up to 36 semitones up or down.

Use the

Keygroup

section to set the playback modes, level, tuning, and other settings for the keygroup.

Note

: The

Sample Layers

section has some parameters similar to those in this section (

Level

,

Pan

,

Semi

,

Fine

).

Remember that

Keygroup

section parameters control the overall settings for the sample, while

Sample Layers

controls the settings for each layer (up to 4).

KG Select

(Keygroup Select) lets you select a specific keygroup for editing. This parameter works in conjunction with the

Num of KG

(number of keygroups) parameter at the top of the window, which lets you create up to 128 keygroups within one keygroup program. A default keygroup program contains only one single keygroup. When you have created more than one keygroup with

Num of KG

, use

KG Select

to select any keygroup for editing.

All

selects all available keygroups of a keygroup program for simultaneous editing.

Key Track

allows you to switch a sample’s automatic transposition on or off. If this is off, you will always hear the same pitch of the sample, no matter which note is triggered by pads or a connected MIDI keyboard.

Level

controls the overall volume level of the loaded sample/samples.

Pan

controls the overall panning of the loaded sample/samples in the stereo field.

Note Range

lets you restrict the key range used for a sample’s playback. Only notes with a key number higher or equal (

Lo

) or lower and equal (

Hi

) to the selected value will trigger a sound.

Tip

: Set the

Lo

parameter to

A0

and the

Hi

parameter to

C8

to emulate the range of a standard 88-key piano.

Pitch

lets you transpose the sample 36 semitones up or down, while

Fine

provides fine-tuning of each layer up to 99 cents up or down.

132

Click the

KG Poly

(keygroup polyphony) menu to determine how the keygroup will play. When set to

Mono

, only one pad will sound at a time. If a pad is played while another (or the same one) is still playing its sample/samples, the new pad will immediately mute all other currently playing pads in that program. When set to

Poly

, several pads can be triggered at the same time, limited only by the total number of voices available. You can also select a specific number of pads (

2

64

) so that you can play up to this many pads at the same time (unless they exceed the total number of voices available).

Click the

Mute Group

menu to assign the selected pad to one of the 32 available groups. When pads assigned to the same mute group receive MIDI notes, the last pad played will silence all other pads in that mute group. A mute group affects pads within that program only; mute groups do not affect pads in other programs.

Layer Play

determines how multiple samples assigned to the same pad are played:

Cycle

: Each time the pad is played, it will play the next layer’s sample. In other words, the samples will cycle through the layers as follows: 1, 2, 3, 4, 1, 2, 3, 4… etc.

Velocity

: The pad will switch between layers depending on how hard you press a pad.

Random

: Each time the pad is played, it will play one of its layer’s samples at random.

Sample Play

determines how much of the sample is played:

One-Shot

: The entire sample will play from start to end. Use this when you want to play short sounds.

Note-On

: The sample will play only as long as the pad is held. This is better for longer samples so you can control a sound’s duration by pressing and holding its corresponding pad. If this option is selected, the

Filter

Envelope

and

Amp Envelope

will use an

ADSR

type rather than AD or AHDS (see

Anatomy of an Envelope

to learn about this).

The

Sample Layers

section shows four layers, each of which can use an assigned sample. Each layer has identical, independently assignable parameters.

Click the

Sample

menu to select the sample for that layer. Remember that the sample has to be loaded into the project’s sample pool beforehand.

Semi

lets you transpose the selected layer up to 36 semitones up or down.

Fine

provides fine-tuning of each layer up to 99 cents up or down.

Level

lets you adjust each layer’s volume, letting you control the “balance” of the samples assigned to the pad.

Use the

pan knob

to adjust the stereo placement of the respective layer.

Use the

Velocity

slider to define the velocity range of each layer.

A range from

0

to

127

lets the layer respond to the entire velocity range which is input from the respective pad while, for example, a range from

100

to

127

lets the layer respond only to higher velocity levels. By assigning several samples of one instrument, you can create a realistic-sounding “multi-sample” by adjusting the velocity ranges of each layer accordingly.

For example, you may have three samples of a piano key with low force, medium force, and high force. You can set each sample to a layer and set the Velocity ranges so only low velocities trigger the low-force sample, only mid-range velocities trigger the medium-force sample, and only high velocities trigger the high-force sample.

The

Filter

section lets you set the type and characteristics of the filter.

Click the

Type

menu to select a filter for the selected keygroup. See

Appendix

>

Glossary

>

Filter

for an explanation

of the available filter types. You can set the default Type setting for new drum programs and keygroup programs in the

Project

tab of the

Preferences

(see

General Features

>

Preferences

).

Use the

Cutoff

knob to set the cutoff frequency for low-pass and high-pass filter types or the center frequency for band-pass and band-stop filter types.

Use the

Res

knob to set the resonance/emphasis of the frequencies around the cutoff point.

Tip

: Use values lower than

80

to give more brilliance to the sound. At values higher than

80

, the sound will result in a strong audible boost around the cutoff frequency.

Use the

Env

knob to determine the amount of influence the filter envelope has on the cutoff frequency. Higher settings will increase the modulation of the filter by the envelope; lower settings will result in only subtle changes of the filter

Cutoff

over time.

Tip

:

To give a sound a more distinctive attack

, increase the

Env

setting and set low

Attack

and

Decay

values as well as a medium-low

Sustain

value of the

Filter Envelope

. This will start a sound with the filter opened and close it shortly afterward, giving it a bright start followed by a darker sustain. String sounds, on the other hand, can sound much more “alive” with low

Env

settings and a high

Attack

value, resulting in a slight fade-in of the higher frequencies.

133

The

Modulation Sources

section lets you set how much velocity is required to modulate certain other parameters as well as your filter envelope and amp envelope.

Kbd

>

Filter

(Keyboard

Filter) sets how much the note value will be added to the filter cutoff. This allows higher notes to sound brighter.

V

>

Attack

(Velocity

Attack) sets how much velocity is needed (for a triggered pad) to modulate the Attack phase for the Amp envelope.

V

>

Env

(Velocity

Envelope) enables velocity information to control the amount of the filter envelope’s effect on the cutoff frequency.

V

>

Filter

(Velocity

Filter) uses the velocity to modulate the cutoff frequency directly.

The

Filter Envelope

controls affect the filter frequency. Use the fields or click and drag the “handles” of the envelope to shape the envelope or time-variant modulation output. Adjust the envelope’s influence on the filter frequency with the

Env

knob. See the later

Anatomy of an Envelope

section to learn about the envelope parameters.

The

Amp Envelope

controls affect level changes over time. Use the fields or click and drag the “handles” of the envelope to shape the envelope or time-variant modulation output. Adjust the envelope’s influence on the filter frequency with the

Env

knob. See the later

Anatomy of an Envelope

section to learn about the envelope parameters.

The

Velocity Sensitivity

section determines how much the velocity affects the pitch of the sound (

Pitch

), the attack of the filter envelope (

Attack

), the volume level of the filter envelope (

Amp

) and or the panning of the sound (

Pan

).

Use the sliders to adjust the setting of each.

When you press a pad softly, only minimal modulation is applied. When you press it harder, the modulation amount also gets stronger depending on the setting of the corresponding knob.

The

LFO

section lets you select a periodic waveform generated by the low-frequency oscillator. You can adjust the frequency and shape for modulation purposes.

Click the

Wave

menu to select the LFO waveform type:

Sine

(best suited for smooth modulations)

Triangle

(best suited for smooth modulations)

S&H

(samples a random value and holds it until the next value is generated)

Saw

(can generate interesting filter or volume changes)

Saw Down

(can generate interesting filter or volume changes)

Square

(interesting results with hard-panning modulations)

Noise

(generates random values and glides)

Use the

Rate

knobs to determine the LFO frequency when

Sync

is on. At lower values, it might take some time for the LFO to complete a cycle, while higher values will come closer to audible range.

Click the

Sync

menu to set how the LFO’s rate is synchronized with the tempo. You can select one of several time divisions. When

None

is selected,

Sync

is off.

Use the

Destinations

sliders to determine how much the LFO affects the pitch of the sound (

Pitch

), the cutoff frequency of the filter (

Filter

), the volume level of the sound (

Amp

) and panning of the sound (

Pan

).

The

Controller Mod

section determines the influence of additional play controllers on various sound parameters.

Important

: To use these parameters, make sure that a connected MIDI device can send pitch bend messages as well as aftertouch and modulation wheel data.

Pitch Bend

sets the range (in semitones) of a connected MIDI keyboard’s pitch-bend wheel.

Wheel

>

LFO

determines how much a connected MIDI keyboard’s modulation wheel affects the LFO intensity.

Aft

>

Filt

(Aftertouch

Filter Cutoff) determines how much a connected MIDI keyboard’s aftertouch data affects the filter cutoff.

134

Plugin Programs

When using a plugin program, the Program Editor shows the parameters of that plugin. Its appearance and available options depend on the plugin.

MIDI Programs

When using a MIDI program, the Program Editor shows a series of knobs corresponding to MIDI CC values—six banks of knobs with 16 knobs in each bank (a total of 96 knobs).

To set the MIDI CC of a knob

, click the area above it next to

down arrow icon

(

) and select a number from the menu.

To adjust the value that each MIDI CC sends

, click and drag its knob.

135

Clip Programs

When using a clip program, the Program Editor shows various settings to determine how each pad launches its assigned sample (a loop called a

clip

).

To select a pad

, press it. Its parameters will appear in the

Program Editor

panel immediately, and it will appear in the

Wave Editor

in the upper half of the window (see

General

Features

>

Editors

>

Wave Editor

to learn about this).

To learn how to assign a clip to a pad

, use the menu at the top of the

Pad

section (described

below

) or see

General

Features

>

Programs

>

Clip Programs

.

The

Program

section lets you adjust the program’s overall tuning and quantization.

Semi

lets you transpose the program up to 36 semitones up or down.

Fine

provides fine-tuning of the program up to 99 cents up or down.

Click the

Quantize

menu to set the quantization of the program:

1

/

64 bar

,

1

/

32 bar

,

1

/

16 bar

,

1

/

8 bar

,

1

/

4 bar

,

1

/

2 bar

,

1 bar

,

2 bars

,

4 bars

,

8 bars

, or

None

. When set to

None

, the program will not follow any quantization at all.

The

Pad

section controls how the clip plays.

Click the menu at the top of the

Pad

section to select the clip you want to assign to the pad.

Use the

Start

or

End

fields to set the start point or end point of the region of the clip that will be played.

Alternatively, click and drag the

green

start point marker and

red

end point marker in the

Wave Editor

.

Use the

Pad Play

field to determine how the clip is played.

One Shot

: When you press the pad, the entire clip will play from start to end and then stop.

Toggle

: When you press the pad, the entire clip will play from start to end and loop indefinitely. Pressing it again—or launching another in the same mute group—will stop its playback. This is the most common usage.

Semi

lets you transpose the pad up to 36 semitones up or down.

Fine

provides fine-tuning of the pad up to 99 cents up or down.

Click the

Mute Group

menu to assign the selected pad to one of the 32 available groups. When pads assigned to the same mute group receive MIDI notes, the last pad played will silence all other pads in that mute group. A mute group affects pads within that program only; mute groups do not affect pads in other programs.

Note

: By default, each column of pads is assigned to the same mute group. This means only one pad from each column can be playing its clip at a time. You can use the

Mute Group

field to configure this any way you like, though.

Click the

Pad Quantize

menu to set the quantization of the pad:

1

/

64 bar

,

1

/

32 bar

,

1

/

16 bar

,

1

/

8 bar

,

1

/

4 bar

,

1

/

2 bar

,

1 bar

,

2 bars

,

4 bars

,

8 bars

,

None

, or

Program

. When set to

Program

, the pad uses the same quantization as the overall program (the

Quantize

field in the adjacent

Program

section). When set to

Off

, the pad will not follow any quantization at all.

Click

Warp

to lengthen or shorten the clip without changing its pitch, and use the

BPM

field to change the tempo. Use the

Coarse

and

Fine

sliders if you want to change the pitch.

Note

: The Warp algorithms are very CPU-intensive and can result in audio drop-outs during playback if used too freely. Be mindful of how (and how often) you use the warp function.

Click

Reverse

to reverse the clip’s audio.

Use the

Fade

button to apply a very small fade-in and fade-out at the start and end of the clip. This can help prevent

“clicks” and glitches that may occur if the start point or end point is not placed at the waveform’s “zero-crossings.”

136

CV Programs

When using a CV program, the Program Editor shows a series of knobs. The first eight knobs correspond to CV

Outputs 1–8. Although this option is selectable, it is usable only with MPC hardware that has CV outputs (e.g.,

MPC X

).

To set the CV output of a knob

, click the area above it next to

down arrow

(

) and select an output from the menu.

To adjust the voltage of each one

, click and drag its knob.

137

Anatomy of an Envelope

An envelope creates a variable control signal. It can be used, for instance, to modulate the filter settings of a sound over a given period of time.

For drum programs, use the

AD

/

AHDS

selector to select an AD or AHDS envelope. When

Sample Play

is set to

Note-On

, it will use an ADSR envelope.

Keygroup programs use

AHDS

envelopes. When

Sample Play

is set to

Note-On

, it will use an

ADSR

envelope.

With

AHDS

envelopes, the following happens when you trigger a sample:

1.

Within the period of time defined by

Attack

, the sample volume rises to its maximum value.

2.

The sample’s maximum volume will be maintained during the

Hold

phase.

3.

During the

Decay

phase, the sample’s volume will gradually drop to the

Sustain

level.

4.

The sample’s volume will stay at the

Sustain

level until the pad is released.

With

AD

envelopes, the following happens when you trigger a sample:

1.

Within the period of time defined by

Attack

, the sample volume rises to its maximum value.

2.

The sample’s maximum volume will be maintained until its

Decay

phase, when the sample’s volume will gradually drop to “zero” over the set duration. Click the

Type

drop-down menu to select how the decay functions:

Decay From Start

: The volume will start decreasing immediately after reaching its maximum level.

Decay From End

: The maximum volume will be maintained for a hold phase until it reaches the decay phase.

With

ADSR

envelopes, the following happens when you trigger a sample:

1.

Within the period of time defined by

Attack

, the sample volume rises to its maximum value.

2.

During the

Decay

phase, the sample’s volume will gradually drop to the

Sustain

level.

3.

The sample’s volume will stay at the

Sustain

level until the

Release

phrase begins.

4.

The sample’s volume will drop to “zero” over the duration set by

Release

.

138

Sample Edit Mode

Sample Edit Mode lets you edit samples using various functions.

To enter Sample Edit Mode

, do any of the following:

Click the

waveform-and-flags icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Sample Edit

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Sample Edit

.

Double-click the desired sample in the

Project

panel or

Project Info

Browser.

Right-click the desired sample in the

Project

panel or

Project Info

Browser, and click

Edit

.

To select a sample to edit

, click it in the

Project

panel or

Project Info

Browser.

139

The upper half of the window shows the waveform. While you can edit the waveform in this part of the window, it is different from the standard Wave Editor.

The large waveform display shows the “active” section of the sample waveform. The strip above the large display shows an overview of the entire sample waveform. If the waveform display is showing only part of the entire sample waveform, a white box in the overview will indicate the current position.

The timeline provides a reference for the length of the sample. Click the

down arrow

(

) or right-click anywhere on the timeline to select the increments it will use:

Time

(

secs

:

ms

),

Samples

, or

Beats

.

Scroll left or right on the waveform to move through it. Use the sliders in the lower-right corner or click the timeline and drag down or up to zoom in or out.

The green marker and red marker are the start point and end point

(respectively). These two points define the region of the sample that will be played.

To move the start point or end point of the selected region

, do either of the following:

Click and drag its marker left or right.

Use the

Start

or

End

fields in the

Parameters

panel.

Use the

first

column of

Q-Link knobs

to adjust the start point or the

second

column of

Q-Link knobs

to adjust the end point.

The top-most Q-Link knob provides coarse adjustment (

x1000

), while the bottom-most one knob provides fine adjustment (

x1

).

Tip

: A recorded sample may have some silence at the beginning or end, which makes it difficult to time it correctly in a musical context. Fix this by adjusting the start point. You can also adjust end point to remove any extra silence or unwanted audio at the end. In addition to making your workflow easier, having a “tight,” well-edited sample can enhance your production or performance.

The lower half of the window can display the

Q-Links

panel,

Pads

panel,

Parameters

panel, and

Project

panel.

Click the corresponding selector to show or hide each one. See

General Features

>

Panels

>

Project

to learn more about the

Project

panel.

The other three panels vary based on the current editing method:

Trim Mode

,

Chop Mode

, or

Program Mode

. The

options for each mode are slightly different. Please refer to the following

Trim Mode

,

Chop Mode

, and

Program

Mode

parts of this chapter to learn how each works.

Tip

: You can use Trim Mode for a specific slice of the sample, previously created and selected in Chop Mode. This allows for a more detailed view of a single slice than in Chop Mode and gives you more options for auditioning the slice. You can easily switch between Trim Mode and Chop Mode while doing this.

To use both Trim Mode and Chop Mode to edit a sample slice

:

1.

Click

Chop

in the

Q-Links

panel.

2.

Set all fields as desired to create your sample slices.

3.

Select the desired slice.

4.

Click

Trim

in the

Q-Links

panel. The region you are now editing is indicated by the normal start point and end point markers rather than slice markers.

Click

Chop

at any time to return to Chop Mode.

140

Trim Mode

We recommend using Trim Mode to simply crop the start and/or end from a sample.

To enter Trim Mode

, click the

Trim

tab in the

Q-Links

panel.

Q-Links

In the

Q-Links

panel:

Use the

first

column of

Q-Link knobs

to adjust the start point. This is the same as adjusting the

Start

field in the

Parameters

panel.

Use the

second

column of

Q-Link knobs

to adjust the end point. This is the same as adjusting the

End

field in the

Parameters

panel.

Use the

third

column of

Q-Link knobs

to adjust the loop point if

Loop Lock

is

off

. If

Loop Lock

is

on

, adjusting the loop point will also adjust the start point. This is the same as adjusting the

Loop

field in the

Parameters

panel.

Use

Q-Link Knob 16

to select the desired slice, if the sample has been split into multiple slices in Chop Mode. This is the same as adjusting the

Slice

field in the

Parameters

panel.

Use

Q-Link Knob 8

to scroll through the waveform in the large waveform display above.

Use

Q-Link Knob 4

to zoom in or zoom out of the waveform.

For the first three columns, the top-most Q-Link knob provides coarse adjustment

(

x1000

), while the bottom-most one knob provides fine adjustment (

x1

).

141

When

Link Slices

is enabled (after you have created slices in Chop Mode), changing the start point of a slice will also change the end point of the previous slice. Similarly, changing the end point of a slice will also change the start point of the next slice. Disable

Link Slices

if you are trying to create slices that use non-contiguous parts of the sample. This is the same as clicking the

gear icon

in the upper-right corner of the

Wave Editor

and using the

Link Slices

submenu.

Important

:

Link Slices

must be disabled to make slices nonsequential, noncontiguous, or overlapping.

Enable

Zero Snap

to force start points, end points, and loop points to occur only at the waveform’s “zero-crossings.”

This can help to avoid clicks and glitches when playing a sample. This is the same as clicking the

gear icon

in the upper-right corner of the

Wave Editor

and using the

Zero Snap

submenu.

Pads

The

Pads

panel enables you to play certain parts of the selected sample:

Play Sample

(

One Shot

) (

Pad 10

) plays the sample once from the start point to the end point. Press the pad once to play it.

Play Sample

(

Note On

) (

Pad 11

) plays the sample once from the start point to the end point. Press and hold the pad to play it, and release the pad to stop playing it. Alternatively, click and hold anywhere in the waveform display.

Play Loop Continuous

(

Pad 16

) plays the sample repeatedly from the loop point to the end point.

Play Loop

(

Pad 13

) plays the sample from the loop point to the end point.

Press and hold the pad to play it, and release the pad to stop playing it.

Play to Loop Start

(

Pad 14

) plays the part of the sample just before the loop point. Press and hold the pad to play it, and release the pad to stop playing it.

Play from Loop Start

(

Pad 15

) plays the sample from the loop point to the end of the sample regardless of the end point. Press and hold the pad to play it, and release the pad to stop playing it.

Play All

(

Pad 9

) plays the entire sample.

Pads 1

4

have the same respective functions as

Pads 5

8

, but

Pads 1

4

play the sample part as “

One Shots

(pressing the pad once will play the entire part) while

Pads 5

8

play the sample part as “

Note Ons

” (pressing the pad and holding it will play the part; releasing it will stop playback):

Play from Start

(

Pad 1

,

Pad 5

) plays the sample from the start point to the end point.

Play to Start

(

Pad 2

,

Pad 6

) plays the part of the sample just before the start point to the start point.

Play to End

(

Pad 3

,

Pad 7

) plays the part of the sample just before the end point to the end point.

Play from End

(

Pad 4

,

Pad 8

) plays the part of the sample from the end point to the end of the sample.

142

Parameters

The

Parameters

panel includes controls for editing the sample length and

tuning as well as buttons for assigning the sample (see

this section

) and

processing the slice or sample (see

this section

).

Use the

Slice

field to select the desired slice, if the sample has been split into multiple slices in Chop Mode. This is the same as adjusting

Q-Link

Knob 16

in the

Q-Links

panel.

Use the

Start

field to adjust the start point. This is the same as adjusting the

first

column of

Q-Link knobs

in the

Q-Links

panel.

Use the

End

field to adjust the end point. This is the same as adjusting the

second

column of

Q-Link knobs

in the

Q-Links

panel.

Use the

Loop

field to adjust the loop point if

Loop Lock

is

off

. If

Loop Lock

is

on

, adjusting the loop point will also adjust the start point. This is the same as adjusting the

third

column of

Q-Link knobs

in the

Q-Links

panel.

Click the

Lock

button to turn Loop Lock on or off. When

on

, the loop point is the same as the start point. When

off

, the loop point is independent from the start point and indicated by a separate loop marker.

Click the

Loop

menu to cycle between the three loop modes:

Off

: The sample will not loop.

Forward

(

Fwd

): When the loop reaches its end point, it will start playing again from the loop point.

Reverse

(

Rev

): When the loop reaches its end point, it will play in reverse. When it reaches the loop point again, it will return to the end point and continue playing in reverse.

Alternating

(

Alt

): When the loop reaches its end point, it will play in reverse. When it reaches the loop point again, it will start playing forward again from the loop point.

Use the

Crossfade

field to apply a crossfade to a looping sample. See

Addenda > Updates in MPC 2.3 > New Features > Crossfade Looping

for more information about this.

Use the

Tune

field to transpose the sample from its original pitch up to

24.00

semitones up or down.

Use the

Root Nt

field to set the root note of the sample. This defines which note will play the sample at its original pitch when in a keygroup program.

143

Click

From BPM

to tune a sample to the current sequence. In the

Edit Tuning

window that appears:

Use the

Beats

field to match the number of beats in the sequence.

To tune the sample to the sequence

, click

Match

. The

Tune

field will adjust automatically and close the window. The sample is now tuned to the sequence.

To tune the sample to the sequence and adjust the sequence tempo

, click

To Sequence

. This is the same as clicking Match but it also changes the sequence’s tempo to the BPM shown in the Tempo field on the right.

To close the window

, click

Close

.

Use the

BPM

field to enter a tempo manually. You can also click

X2

to double the value or

/2

to halve it.

Click

Detect BPM

to automatically detect the tempo. In the

Detect BPM

window that appears:

Use the

BPM

field to enter a tempo manually. You can also click

X2

to double the value or

/2

to halve it.

Click

Detect

to detect the tempo automatically.

Click

Tap Tempo

at the bottom of the window at the desired rate to use it as the tempo. You can play a sequence in the background to help with your timing.

Click

Close

to close the window.

Note:

Before detecting tempo, it is recommended that you

Normalize

samples for best results.

144

Assigning Samples

You can assign your new sample directly to a pad from Trim Mode.

Click

Assign

to assign a sample. In the

Assign Sample

window that appears, you can click the

Assign To

menu to select a different assignment, and then click

Do It

to assign the sample or

Cancel

to close the window without assigning the sample.

Important

: Assigning a sample to a pad in this way will replace the sample on the first layer of the pad.

If you set the

Assign To

menu to

Assign slice to a pad

, the pad will simply refer to the slice in this sample instead of creating a new sample. This is useful for reducing clutter in your project.

Use the

Pad

menu to select the desired pad. Alternatively, press the desired pad.

Use the

Slice Type

menu to select how the pad’s layer settings will be set when the slice is assigned to it:

Non-Destructive Slice

: The pad’s

Slice

setting will be set to the slice number.

Pad Parameters

: The pad’s

Slice

setting will be set to

Pad

. The

Pad

Start

and

Pad End

will be set to the slice’s start point and end point values, and the

Loop Position

will be set to the slice’s start point but with

Pad Loop

deactivated.

Use the

Program

menu to specify the program to which you want to add the slice.

If you set the

Assign To

menu to

Make new sample

, this will create a new sample in your project. (The original sample will remain as it is.)

Use the

Pad

menu to select the desired pad. Alternatively, press the desired pad.

Select the

Crop Sample

box to delete the unused parts from the sample when it’s created and assigned. This feature is destructive, though the project will still contain your original sample.

Leave this box deselected to keep the unused parts of the sample when it is created and assigned. This way, you will still be able to edit the entire sample further even though you are using only part of it at the moment.

Use the

Program

menu to specify the program to which you want to add the slice.

145

Processing Slices & Samples

Use the column of

Process

buttons to select an editing process. In the

Process Sample

window that appears, you can click the

Function

menu to select a different process, and then click

Do It

to apply the process or

Cancel

to close the window without processing the sample.

You can use any of these functions as described below.

Note

: All

Slice

processes will affect only the part of the sample between the start point and the end point. The

Sample

processes (

Bit Reduce

and

Stereo

>

Mono

) will affect the

entire

sample regardless of its start point or end point.

The

Discard

process deletes the regions before the start point and after the end point.

The

Delete

process deletes the region between the start point and end point and closes the gap between them.

The

Silence

process replaces the region between the start point and end point with silence.

The

Extract

process deletes the regions before the start point and after the end point and saves it as a new sample in your current project.

Use the

Name

field to name the new sample.

Tip

: This is useful if you recorded a drum loop and wanted to remove just a snare drum hit, a kick drum hit, etc. to use separately in the project.

The

Normalize

process increases a sample’s level to the highest level possible without distortion. This is essentially a kind of digital gain optimization, so you do not have to worry about excessive level settings when working with samples with a wide range of amplitudes.

146

The

Reverse

process reverses the region between the start point and end point.

The

Fade In

process sets a fade-in between the start point and end point.

Click the

Type

menu to select a type of fade:

Linear

fades the audio in with a linear curve—a straight line between the start and end.

Log

fades the audio in with a logarithmic curve—quickly rising at the start and flattening out towards the end.

Exp

fades the audio in with an exponential curve—slowly rising in the beginning and growing steeper towards the end.

The

Fade Out

process sets a fade-out between the start point and end point. Click the

Type

menu to select a type of fade:

Linear

fades the audio out with a linear curve—a straight line between the start and end.

Log

fades the audio out with a logarithmic curve—quickly rising at the start and flattening out towards the end.

Exp

fades the audio out with an exponential curve—slowly rising in the beginning and growing steeper towards the end.

The

Pitch Shift

process changes the pitch of the sample without changing its length. This lets you set the sample’s pitch to your sequence without affecting the sample’s tempo or duration. Keep in mind that the audio quality may decrease at more extreme settings.

Use the

Pitch

field to shift the pitch up to

12.00

semitones up or down.

The

Time Stretch

process lengthens or shortens the sample without changing its pitch. This is useful for matching the durations of two samples with different pitches. You can enter the original tempo of the sample and the desired tempo after processing.

Use the

Number of Beats

field to set the desired value number of beats.

Use the

New

field to set the new tempo. The

Ratio

field will then automatically show the time stretch factor.

Alternatively, to adjust the ratio instead, use the

Ratio

field to set the desired ratio, and then the

New

field will change automatically based on the new time stretch factor.

147

The

Gain Change

process raises or lowers the volume of the sample.

Use the

Gain Amount

field to adjust the gain up to

18 dB

up or down.

This function is different than Normalize because it will allow volumes beyond clipping level. This may be a desired effect, but remember to watch your output level!

The

Copy

process saves a copy of the sample.

Use the

Name

field to name the new sample.

Otherwise, the process will add a consecutive number after the sample name.

The

Bit Reduce

process lowers the bit resolution of a sample, effectively reducing its degree of faithful reproduction.

Use the

Bit Depth

field to set the bit depth from

1 bit

to

16 bits

.

The resulting sound is similar to the Resampler effect, but Bit Reduce will permanently alter the sample.

Tip

: Use this on drum loops to get a dirty, “old-school” sizzle but with a digital “edge.”

Note

: This process affects the

entire

sample regardless of its start point or end point.

The

Stereo

>

Mono

process converts a stereo sample to a new mono sample and saves it as a new sample.

Click the

Source

menu to select which channels will be converted:

Left

will convert the left channel only.

Right

will convert the right channel only.

Sum

will combine the left and right audio channels to a single mono channel.

Use the

Name

field to name the new sample.

Otherwise, the process will add a consecutive number after the sample name.

Note

: This process affects the

entire

sample regardless of its start point or end point.

148

Chop Mode

While Trim Mode crops only the start and/or end off of a sample, Chop Mode divides the sample into multiple regions called

slices

. We recommend using Chop Mode when working with a long sample with different sounds throughout

(e.g., a drum loop or a long melodic or harmonic passage).

To enter Chop Mode

, click the

Chop

in the

Q-Links

panel.

To select a slice to edit

, do one of the following:

Click the lower half of the slice in the waveform in the upper half of the window.

Click the corresponding

pad

in the

Pads

panel.

Use

Q-Link Knob 16

.

Adjust the

Slice

field in the

Parameters

panel.

149

Q-Links

In the

Q-Links

panel:

Use the

first

column of

Q-Link knobs

to adjust the start point. This is the same as adjusting the

Start

field in the

Parameters

panel.

Use the

second

column of

Q-Link knobs

to adjust the end point. This is the same as adjusting the

End

field in the

Parameters

panel.

Use

Q-Link Knob 15

to adjust the cue playhead. This is the same as adjusting the

Cue

field in the

Parameters

panel.

Use

Q-Link Knob 16

to select the desired slice. This is the same as adjusting the

Slice

field in the

Parameters

panel or clicking or pressing the corresponding pad.

Use

Q-Link Knob 8

to scroll through the waveform in the large waveform display above.

Use

Q-Link Knob 4

to zoom in or zoom out of the waveform.

When the

Chop To

menu is set to

Regions

, use

Q-Link Knob 11

to set into how many regions the sample will be divided.

When the

Chop To

menu is set to

Threshold

, use

Q-Link Knob 11

to set the threshold level.

For the first three columns, the top-most Q-Link knob provides coarse adjustment

(

x1000

), while the bottom-most one knob provides fine adjustment (

x1

).

When

Link Slices

is enabled, changing the start point of a slice will also change the end point of the previous slice.

Similarly, changing the end point of a slice will also change the start point of the next slice. Disable

Link Slices

if you are trying to create slices that use non-contiguous parts of the sample. This is the same as clicking the

gear icon

in the upper-right corner of the

Wave Editor

and using the

Link Slices

submenu.

Important

:

Link Slices

must be disabled to make slices nonsequential, noncontiguous, or overlapping.

Enable

Zero Snap

to force start points, end points, and loop points to occur only at the waveform’s “zero-crossings.”

This can help to avoid clicks and glitches when playing a sample. This is the same as clicking the

gear icon

in the upper-right corner of the

Wave Editor

and using the

Zero Snap

submenu.

Pads

The

Pads

panel enables you to play and select each slice of the selected sample:

Press the

pad

to play and select its corresponding the slice. If your sample has more than 16 slices, use the additional pad banks. This is the same as turning

Q-Link Knob 16

in the

Q-Links

panel or using the

Slice

field in the

Parameters

panel.

Note

: When the

Pad Audition

menu is set to

One Shot

, clicking or pressing the pad will play the slice from its start marker. When

Pad Audition

is set to

Note

On

, clicking (or pressing) and then holding the pad will play the slice from its start marker—releasing the pad will stop playback.

150

Parameters

The

Parameters

panel includes controls for editing the sample length and tuning as well as buttons for converting or assigning the sample (see

this section

) and processing the slice or sample (see

this section

).

Use the

Chop To

menu to choose how you want to use Chop Mode:

Manual

This method lets you insert slices at locations you select.

Threshold

This method uses an adjustable detection algorithm that derives the number of slices created from the volume levels present in the sample.

Use the

Threshold

field to set the threshold level. Alternatively, turn

Q-Link Knob

11

. The higher the selected value, the more slices will be created.

Use the

Min Time

field to set the minimum length of a slice in milliseconds.

Regions

This method divides a sample into slices of equal length.

Use the

Num Regions

field to set into how many regions the sample will be divided. Alternatively, turn

Q-Link Knob 11

. The higher the selected value, the more slices will be created.

BPM

This method divides a sample into slices based on the tempo (beats per minute).

Use the

Bars

field to set how many bars are in the sample. Alternatively, turn the second

Q-Link knob

in the third bank.

Use the

Beats

field to set how many beats are in each bar. Alternatively, turn the third

Q-Link knob

in the third bank.

Use the

Time Div

field to set a note division. Alternatively, turn the bottom-most

Q-Link knob

in the third bank. The slice markers will be placed according to this setting. You can select

1

/

4

,

1

/

8

,

1

/

16

, or

1

/

32

. (In most cases, you should set this parameter to

1

/

16

.)

151

Use the

Slice

field to select the desired slice. This is the same as turning

Q-Link Knob

16

field in the

Q-Links

panel or clicking or pressing the corresponding

pad

.

Use the

Start

field to adjust the start point. This is the same as turning the

first

column of

Q-Link knobs

in the

Q-Links

panel.

Use the

End

field to adjust the end point. This is the same as turning the

second

column of

Q-Link knobs

in the

Q-Links

panel.

Note

: When

Link Slices

is enabled, changing the start point of a slice will also change the end point of the previous slice. Similarly, changing the end point of a slice will also change the start point of the next slice. Disable

Link Slices

if you are trying to create slices that use non-contiguous parts of the sample.

Click

+Slice

(under the

End

field) to add a slice at the current playhead position. You can do this at any point during sample playback.

To insert a slice marker manually

, click the upper part of the waveform at the desired location (the cursor will appear as a

red

arrow with a

+

symbol:

+

).

To insert a slice marker during sample playback

, press an

unlit pad

(usually

Pad 1

) to start playback of the sample, and then press an

unlit pad

during playback to place a slice marker at each location of the playhead. (If you press a lit pad, playback will restart from that pad’s corresponding slice marker.) The number of the pad that is lit

green

is the number of the most-recently inserted slice marker. The numbers of the pads that are lit

yellow

are the numbers of the slice markers that are already inserted.

Click the

button (to the right of the

Slice

field) to combine the currently selected slice with the one before it.

Click the

+

button (to the right of the

Slice

field) to split the currently selected slice into two slices of the same size.

Click

–All

(to the right of the

Slice

field) to remove all slices from a sample.

The cue playhead is useful when manually inserting slice markers. You can set its position and behavior to suit your workflow.

Use the

Cue

field (below the

Start

field) to adjust the position of the cue playhead.

Alternatively, click and drag the white marker with the triangle (

) in the timeline.

Click

>Play

to play the sample from the cue playhead.

Click

+Slice

to create a slice marker at the cue playhead position.

Click the

Cue Audition

menu to select how the audio plays from the cue playhead:

One Shot

: Clicking

>Play

will play the entire sample from the cue playhead.

Toggle

: Clicking

>Play

once will start playback from cue playhead. Clicking it once more will stop playback.

Click the

Pad Audition

menu to select how each slice plays from each start marker when you press the corresponding

pad

:

One Shot

: Clicking or pressing the

pad

will play the slice from its start marker.

Note On

: Clicking (or pressing) and then holding the

pad

will play the slice from its start marker. Releasing the

pad

will stop playback.

152

Converting or Assigning Slices

In Chop Mode, you can assign your new sample directly to a pad or convert the new sample into a new program or patched phrase.

Use the buttons in the

Non-Destructive Convert

and

Extract New Samples

sections to select a conversion and assignment process. In the

Convert or Assign Slices

window that appears, you can click the

Convert To

menu to select a different process, and then click

Do It

to apply the process or

Close

to close the window without processing the sample.

If you set the

Convert To

menu to

New

[ program type

]

program using slices

, this will create a new program and assign the sample’s slices to its pads. The pads will simply refer to the slices in this sample instead of creating new samples. This is useful for reducing clutter in your project.

The new program will be named after the sample and appended with

ch

.

Use the

Slice Type

menu to select how each pad’s layer settings will

be set when the slices are assigned to them (see

Program Edit Mode

to learn more about the parameters mentioned below):

Non-Destructive Slice

: Each pad’s

Slice

setting will be set to the slice number.

Pad Parameters

: Each pad’s

Slice

setting will be set to

Pad

. The

Pad Start

and

Pad End

parameters will be set to the slice’s start point and end point values, and the

Loop Pos

parameter will be set to the slice’s start point but with

Pad Loop

deactivated.

Select the

Create Events

box to automatically create a new track for the new program in which each pad plays its corresponding slice in ascending sequence by pad number.

If

Create Events

is selected, use the

Bars

field to set how many bars the slices’ events will occupy.

If you set the

Convert To

menu to

New clip program

, this will create a new clip program and assign the sample’s slices to its pads as clips. The pads will simply refer to the slices in this sample instead of creating new samples. This is useful for reducing clutter in your project. The new program will be named after the sample and appended with

ch

.

Use the

Tempo

field to enter the tempo of the clips in the new program.

Select the

Create Events

box to automatically create a new track for the new program in which each pad plays its corresponding slice in ascending sequence by pad number.

If

Create Events

is selected, use the

Number of Bars

field to set how many bars the slices’ events will occupy.

153

If you set the

Convert To

menu to

New program with new samples

, this will create a new sample from each slice and assign them to pads in a new program.

The new program will be named after the sample and appended with

ch

. The new samples will be appended with

SI-#

(where

#

is a consecutive number).

Select the

Crop Samples

box to delete the unused parts from the sample when they are created and assigned. This feature is destructive, though the project will still contain your original sample.

Leave this box deselected to keep the unused parts of the samples when they’re created and assigned. This way, you will still be able to edit the entire samples further even though you are using only part of them at the moment.

By default, this option already will create a new program. You can

deselect

the

Create New Program

box to convert each slice into a sample that is placed in the project’s sample pool but not assigned to a program or pad.

If

Create New Program

is selected, select the

Create Events

box to automatically create a new track in which each pad plays its corresponding slice in ascending sequence by pad number.

If

Create Events

is selected, use the

Number of Bars

field to set how many bars the slices’ events will occupy.

If you set the

Convert To

menu to

Assign slice to a pad

, the pad will simply refer to the slice in this sample instead of creating a new sample.

This is useful for reducing clutter in your project.

Important

: Assigning a sample to a pad in this way will replace the sample on the first layer of the pad.

Use the

Pad

menu to select the desired pad. Alternatively, press the desired pad.

Use the

Slice Type

menu to select how the pad’s layer settings will be

set when the slice is assigned to it (see

Program Edit Mode

to learn more about the parameters mentioned below):

Non-Destructive Slice

: The pad’s

Slice

setting will be set to the slice number.

Pad Parameters

: The pad’s

Slice

setting will be set to

Pad

. The

Pad Start

and

Pad End

will be set to the slice’s start point and end point values, and the

Loop Position

will be set to the slice’s start point but with

Pad Loop

deactivated.

Use the

Program

menu to specify the program to which you want to add the slice.

154

If you set the

Convert To

menu to

New Sample to Pad

, this will create a new sample in your project. (The original sample will remain as it is.)

Important

: Assigning a sample to a pad in this way will replace the sample on the first layer of the pad.

Use the

Pad

menu to select the desired pad. Alternatively, press the desired pad.

Select the

Crop Sample

box to delete the unused parts from the sample when it’s created and assigned. This feature is destructive, though the project will still contain your original sample.

Leave this box deselected to keep the unused parts of the sample when it is created and assigned. This way, you will still be able to edit the entire sample further even though you are using only part of it at the moment.

Use the

Program

menu to specify the program to which you want to add the slice.

If you set the

Convert To

menu to

Patched phrase

, this will create a new sample that will play based on the tempo of your Sequence, and places it in the current project. The patched phrase will have the same name as the original sample but appended with

pp

and will use a different icon when viewing your project information.

Use the

Bars

field to set how many bars long the patched phrase is meant to be.

155

Processing Slices

Use the column of

Process

buttons to select an editing process. In the

Process Sample

window that appears, you can click the

Function

menu to select a different process, and then click

Do It

to apply the process or

Cancel

to close the window without processing the sample.

You can use any of these functions as described below.

Important

: Chop Mode is non-destructive: You can choose the slice/edit behavior without destroying your original sample, giving you more control over sample playback; you can save your sliced sample and but also reuse all of the slice data in another project.

The

Silence

process replaces the region between the start point and end point with silence.

The

Extract

process deletes the regions before the start point and after the end point and saves it as a new sample in your current project.

Use the

Name

field to name the new sample.

Tip

: This is useful if you recorded a drum loop and wanted to remove just a snare drum hit, a kick drum hit, etc. to use separately in the project.

The

Normalize

process increases a sample’s level to the highest level possible without distortion. This is essentially a kind of digital gain optimization, so you do not have to worry about excessive level settings when working with samples with a wide range of amplitudes.

The

Reverse

process reverses the region between the start point and end point.

156

The

Fade In

process sets a fade-in between the start point and end point.

Click the

Type

menu to select a type of fade:

Linear

fades the audio in with a linear curve—a straight line between the start and end.

Log

fades the audio in with a logarithmic curve—quickly rising at the start and flattening out towards the end.

Exp

fades the audio in with an exponential curve—slowly rising in the beginning and growing steeper towards the end.

The

Fade Out

process sets a fade-out between the start point and end point. Click the

Type

menu to select a type of fade:

Linear

fades the audio out with a linear curve—a straight line between the start and end.

Log

fades the audio out with a logarithmic curve—quickly rising at the start and flattening out towards the end.

Exp

fades the audio out with an exponential curve—slowly rising in the beginning and growing steeper towards the end.

The

Pitch Shift

process changes the pitch of the sample without changing its length. This lets you set the sample’s pitch to your sequence without affecting the sample’s tempo or duration. Keep in mind that the audio quality may decrease at more extreme settings.

Use the

Pitch

field to shift the pitch up to

12.00

semitones up or down.

The

Gain Change

process raises or lowers the volume of the sample.

Use the

Gain Amount

field to adjust the gain up to

18 dB

up or down.

This function is different than Normalize because it will allow volumes beyond clipping level. This may be a desired effect, but remember to watch your output level!

157

Program Mode

Program Mode lets you edit a sample in the context of the program in which you will use it. You can adjust the pad parameters as though you were in Program Edit Mode, auditioning and hearing how it will sound in the program’s audio path.

To enter Program Mode

, click

Program

in the

Q-Links

panel.

Q-Links

In the

Q-Links

panel:

Use the

first

column of

Q-Link knobs

to adjust the start point. This is the same as adjusting the

Start

field in the

Parameters

panel.

Use the

second

column of

Q-Link knobs

to adjust the end point. This is the same as adjusting the

End

field in the

Parameters

panel.

Use the

third

column of

Q-Link knobs

to adjust the loop point if

Loop Lock

is

off

. If

Loop Lock

is

on

, adjusting the loop point will also adjust the start point. This is the same as adjusting the

Loop

field in the

Parameters

panel.

Use

Q-Link Knob 16

to display either the sample as it has been edited (

Pad

) or the entire sample (

All

). This is the same as adjusting the

Slice

field in the

Parameters

panel.

Use

Q-Link Knob 8

to scroll through the waveform in the large waveform display above.

Use

Q-Link Knob 4

to zoom in or zoom out of the waveform.

For the first three columns, the top-most Q-Link knob provides coarse adjustment

(

x1000

), while the bottom-most one knob provides fine adjustment (

x1

).

158

When

Link Slices

is enabled (after you have created slices in Chop Mode), changing the start point of a slice will also change the end point of the previous slice. Similarly, changing the end point of a slice will also change the start point of the next slice. Disable

Link Slices

if you are trying to create slices that use non-contiguous parts of the sample. This is the same as clicking the

gear icon

in the upper-right corner of the

Wave Editor

and using the

Link Slices

submenu.

Important

:

Link Slices

must be disabled to make slices nonsequential, noncontiguous, or overlapping.

Enable

Zero Snap

to force start points, end points, and loop points to occur only at the waveform’s “zero-crossings.”

This can help to avoid clicks and glitches when playing a sample. This is the same as clicking the

gear icon

in the upper-right corner of the

Wave Editor

and using the

Zero Snap

submenu.

Pads

The

Pads

panel shows their assigned samples in the current program.

Click each

pad

to hear its sample/samples. The sample on its first layer will automatically appear in the waveform display for editing.

Parameters

The

Parameters

panel includes controls for editing the sample length and

tuning as well as buttons for assigning the sample (see

this section

) and

processing the slice or sample (see

this section

).

Use the

Slice

field to display either the sample as it has been edited (

Pad

) or the entire sample (

All

). This is the same as adjusting

Q-Link Knob 16

in the

Q-Links

panel.

If the

Slice

field is set to

All

, you can display the sample as it has been edited but keep the start point and end point by clicking

To Pad

. The

Slice

field will change to

Pad

, but the start point and end point will remain in their current locations.

Use the

Start

field to adjust the start point. This is the same as adjusting the

first

column of

Q-Link knobs

in the

Q-Links

panel.

Use the

End

field to adjust the end point. This is the same as adjusting the

second

column of

Q-Link knobs

in the

Q-Links

panel.

Use the

Loop

field to adjust the loop point if

Loop Lock

is

off

. If

Loop Lock

is

on

, adjusting the loop point will also adjust the start point. This is the same as adjusting the

third

column of

Q-Link knobs

in the

Q-Links

panel.

159

Click the

Lock

button to turn Loop Lock on or off. When

on

, the loop point is the same as the start point. When

off

, the loop point is independent from the start point and indicated by a separate loop marker.

Click the

Loop

menu to cycle between the three loop modes:

Off

: The sample will not loop.

Forward

(

Fwd

): When the loop reaches its end point, it will start playing again from the loop point.

Reverse

(

Rev

): When the loop reaches its end point, it will play in reverse. When it reaches the loop point again, it will return to the end point and continue playing in reverse.

Alternating

(

Alt

): When the loop reaches its end point, it will play in reverse. When it reaches the loop point again, it will start playing forward again from the loop point.

Use the

Crossfade

field to apply a crossfade to a looping sample. See

Addenda > Updates in MPC 2.3 > New

Features > Crossfade Looping

for more information about this.

Use the

Tune

field to transpose the sample from its original pitch up to

24.00

semitones up or down.

Use the

Root Nt

field to set the root note of the sample. This defines which note will play the sample at its original pitch when in a keygroup program.

Click

From BPM

to tune a sample to the current sequence. In the

Edit Tuning

window that appears:

Use the

Beats

field to match the number of beats in the sequence.

To tune the sample to the sequence

, click

Match

. The

Tune

field will adjust automatically and close the window. The sample is now tuned to the sequence.

To tune the sample to the sequence and adjust the sequence tempo

, click

To Sequence

. This is the same as clicking Match but it also changes the sequence’s tempo to the BPM shown in the Tempo field on the right.

To close the window

, click

Close

.

Use the

BPM

field to enter a tempo manually. You can also click

X2

to double the value or

/2

to halve it.

Click

Detect BPM

to automatically detect the tempo. In the

Detect BPM

window that appears:

Use the

BPM

field to enter a tempo manually. You can also click

X2

to double the value or

/2

to halve it.

Click

Detect

to detect the tempo automatically.

Click

Tap Tempo

at the bottom of the window at the desired rate to use it as the tempo. You can play a sequence in the background to help with your timing.

Click

Close

to close the window.

Note:

Before detecting tempo, it is recommended that you

Normalize

samples for best results.

160

Assigning Samples

You can assign your new sample directly to a pad from Program Mode.

Click

Assign

to assign a sample. In the

Assign Sample

window that appears, you can click the

Assign To

menu to select a different assignment, and then click

Do It

to assign the sample or

Cancel

to close the window without assigning the sample.

Important

: Assigning a sample to a pad in this way will replace the sample on the first layer of the pad.

If you set the

Assign To

menu to

Assign slice to a pad

, the pad will simply refer to the slice in this sample instead of creating a new sample. This is useful for reducing clutter in your project.

Use the

Pad

menu to select the desired pad. Alternatively, press the desired pad.

Use the

Slice Type

menu to select how the pad’s layer settings will be set when the slice is assigned to it:

Non-Destructive Slice

: The pad’s

Slice

setting will be set to the slice number.

Pad Parameters

: The pad’s

Slice

setting will be set to

Pad

. The

Pad

Start

and

Pad End

will be set to the slice’s start point and end point values, and the

Loop Position

will be set to the slice’s start point but with

Pad Loop

deactivated.

Use the

Program

menu to specify the program to which you want to add the slice.

If you set the

Assign To

menu to

Make new sample

, this will create a new sample in your project. (The original sample will remain as it is.)

Use the

Pad

menu to select the desired pad. Alternatively, press the desired pad.

Select the

Crop Sample

box to delete the unused parts from the sample when it’s created and assigned. This feature is destructive, though the project will still contain your original sample.

Leave this box deselected to keep the unused parts of the sample when it is created and assigned. This way, you will still be able to edit the entire sample further even though you are using only part of it at the moment.

Use the

Program

menu to specify the program to which you want to add the slice.

161

Processing Slices

Use the column of

Process

buttons to select an editing process. In the

Process Sample

window that appears, you can click the

Function

menu to select a different process, and then click

Do It

to apply the process or

Cancel

to close the window without processing the sample.

You can use any of these functions as described below.

Important

: Program Mode is non-destructive: You can choose the slice/edit behavior without destroying your original sample, giving you more control over sample playback; you can save your sliced sample and but also reuse

all of the slice data in another project. See the

Program Edit Mode

chapter to learn more about setting a pad to play the entire sample, a specific slice of a sample, or a specific region of the sample (independent of its slice markers).

The

Silence

process replaces the region between the start point and end point with silence.

The

Extract

process deletes the regions before the start point and after the end point and saves it as a new sample in your current project.

Use the

Name

field to name the new sample.

Tip

: This is useful if you recorded a drum loop and wanted to remove just a snare drum hit, a kick drum hit, etc. to use separately in the project.

The

Normalize

process increases a sample’s level to the highest level possible without distortion. This is essentially a kind of digital gain optimization, so you do not have to worry about excessive level settings when working with samples with a wide range of amplitudes.

The

Reverse

process reverses the region between the start point and end point.

162

The

Fade In

process sets a fade-in between the start point and end point.

Click the

Type

menu to select a type of fade:

Linear

fades the audio in with a linear curve—a straight line between the start and end.

Log

fades the audio in with a logarithmic curve—quickly rising at the start and flattening out towards the end.

Exp

fades the audio in with an exponential curve—slowly rising in the beginning and growing steeper towards the end.

The

Fade Out

process sets a fade-out between the start point and end point. Click the

Type

menu to select a type of fade:

Linear

fades the audio out with a linear curve—a straight line between the start and end.

Log

fades the audio out with a logarithmic curve—quickly rising at the start and flattening out towards the end.

Exp

fades the audio out with an exponential curve—slowly rising in the beginning and growing steeper towards the end.

The

Pitch Shift

process changes the pitch of the sample without changing its length. This lets you set the sample’s pitch to your sequence without affecting the sample’s tempo or duration. Keep in mind that the audio quality may decrease at more extreme settings.

Use the

Pitch

field to shift the pitch up to

12.00

semitones up or down.

The

Gain Change

process raises or lowers the volume of the sample.

Use the

Gain Amount

field to adjust the gain up to

18 dB

up or down.

This function is different than Normalize because it will allow volumes beyond clipping level. This may be a desired effect, but remember to watch your output level!

163

Pad Mixer

In the Pad Mixer, you can set a program’s levels, stereo panning, routing, and effects.

To enter the Pad Mixer

, do any of the following:

Click the

pad-and-sliders icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Pad Mixer

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Pad Mixer

.

The Pad Mixer works like an audio mixer with various settings for each pad.

The upper half of the window can display the Grid Editor, Wave Editor, or List Editor. Click the

Grid

,

Wave

, or

List

tab. See

General Features

>

Editors

to learn more about each one.

164

The lower half of the window displays channel strips representing the pads of the current program (used by the currently selected track) used in the current sequence. Each type has a slightly different appearance.

Tip

: If you want to see channel strips for both the Channel Mixer and the Pad Mixer at the same time, use the

Mixer

Window

, which provides an overview of the channel strips in both modes in one screen. See

General Features

>

Mixer Window

to learn about this.

Select a track to view the channel strips for its program and pads. When an audio track or a track using a plugin program is selected, there will be no pad channel strips. When a track using a MIDI program or CV program is selected, there will be no pad channel strips or program strips.

Use the buttons in the lower-left corner of this area to show or hide different parts of the channel strips:

Click the

box icon

to show or hide the

Inserts

slots on the channel strips.

Click the

four-circles icon

to show or hide the

Send

knobs on the channel strips.

Click the

pad icon

to show or hide the

pad

on the channel strips for drum programs.

Use the selectors between the upper and lower halves of the window to filter which channel strips are shown or hidden:

Events

: When

Events

is selected, the channel strips that are shown or hidden depend on whether

Trk

or

Seq

is selected next to it:

Trk

: When

Trk

is selected, channel strips whose pads play in the current track will be shown. All others will be hidden.

Seq

: When

Seq

is selected, channel strips whose pads play in the current sequence (if multiple tracks use this program) will be shown. All others will be hidden.

Samples

: When

Samples

is selected, only channel strips whose pads or keygroups have samples assigned to them will be shown. When

Samples

is deselected, channel strips for all pads or keygroups will be shown.

Program

: When

Program

is selected, the program channel strip will be shown on the right edge of the lower half of the window. When

Program

is deselected, the program channel strip will be hidden.

165

When a MIDI track is selected, the

pad channel strips

or

keygroup channel strips

for that program are grouped together on the left. The corresponding

program channel strip

will appear on the right. (When an audio track or a track using a plugin program is selected, there will be no pad channel strips. When a track using a MIDI program or

CV program is selected, there will be no pad channel strips or program strips.)

Pad Channel Strip

When a track using a drum program or clip program is selected, the

pad channel strip

has these controls:

Click a pad channel strip to select it.

The number of the pad is at the bottom of the channel strip. If pads are shown at the bottom of the channel strips, you can click a

pad

to select its channel strip and play its sound.

The

Inserts

slots show any enabled or disabled effects for that pad. See

General Features

>

Effects

>

Insert Effects

to learn more about pad insert effects.

Click and drag the

Send

knobs, which control the send levels for the pad. See

General Features

>

Effects

>

Send

/

Return Effects

to learn more about pad send/return effects.

The menu below the

Send

knobs shows where the pad is routed, which you can set to the current program (

Program

), a submix (

Submix

>

Sub 1

8

), a pair of master outputs (

Stereo Output

>

Out

1,2

31,32

), or a single master output (

Mono Output

>

Out 1

32

). Usually, this is set to

Program

.

Click

M

or

S

to mute or solo the pad (respectively).

To change the panning or level of the pad

, adjust the

pan knob

or

level slider

. The

green

level meter next to the slider shows the pad’s current volume level in

dB

.

Keygroup Channel Strip

When a track using a keygroup program is selected, the

keygroup channel strip

has these controls:

Click a keygroup channel strip to select it. Alternatively, click the

KG

menu at the top of the channel strip and select one—that channel strip will then display that keygroup.

The number of the keygroup is at the bottom of the channel strip.

The

Inserts

slots show any enabled or disabled effects for that keygroup. See

General Features

>

Effects

>

Insert Effects

to learn more about keygroup insert effects.

Click and drag the

Send

knobs, which control the send levels for the keygroup. See

General

Features

>

Effects

>

Send

/

Return Effects

to learn more about keygroup send/return effects.

The menu below the

Send

knobs shows where the keygroup is routed, which you can set to the current program (

Program

), a submix (

Submix

>

Sub 1

8

), a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

), or a single master output (

Mono Output

>

Out 1

32

). Usually, this is set to

Program

.

Click

M

or

S

to mute or solo the keygroup (respectively).

To change the panning or level of the keygroup

, adjust the

pan knob

or

level slider

. The

green

level meter next to the slider shows the keygroup’s current volume level in

dB

.

166

Program Channel Strip

When a track using a drum program, keygroup program, plugin program, or clip program is selected, the

program channel strip

has these controls:

The name of the program is at the bottom of the channel strip.

The first menu shows the current program (which you can change).

The

Inserts

slots show any enabled or disabled effects for that program. See

General Features

>

Effects

>

Insert Effects

to learn more about program insert effects.

Click and drag the

Send

knobs, which control the send levels for the program. See

General

Features

>

Effects

>

Send

/

Return Effects

to learn more about program send/return effects.

The menu below the

Send

knobs shows where the program is routed, which you can set to a submix (

Submix

>

Sub 1

8

), a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

), or a single master output (

Mono Output

>

Out 1

32

).

Click

M

or

S

to mute or solo the program (respectively).

Click the

program automation button

to cycle through the three possible states of program automation:

When

off

, the program will ignore automation data. If you have already recorded or entered automation, clicking this will switch between Read (

R

) and Write (

W

) only, but you can override this and turn it off by pressing and holding

Shift

while clicking the button.

Important

: If you have already recorded automation and turn it off, the track will still use the effect and its parameter values at the point where you turned it off.

When set to

Read

(

R

), the program will read automation data but will not record any additional automation over it. You can still manually edit and enter automation. (Think of this as a protective feature to prevent accidental changes to your automation while recording.)

When set to

Write

(

W

), the program can record automation. (If you have any Q-Link knobs assigned to automatable parameters, make sure not to touch any accidentally while you are recording.)

See

General Features

>

Automation

to learn about recording and editing automation.

Tip

: You can quickly set all programs and audio tracks to the same automation by clicking the global automation button in the upper-right corner of the window.

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the program.

The

green

level meter next to the slider shows the program’s current volume level in

dB

.

167

Audio Track Channel Strip

When an audio track is selected, there will be only an

audio track channel strip

(instead of a program channel strip) shown on the right with these controls:

The name of the track is at the bottom of the channel strip.

The first menu defines the input source of the external audio signal, which you can set to a pair of inputs (

Stereo

>

Input 1,2

31,32

) or a single input (

Mono

>

Input 1

32

).

The

Inserts

slots show any enabled or disabled effects for that track. See

General Features

>

Effects

>

Insert Effects

to learn more about audio track insert effects.

Click and drag the

Send

knobs, which control the send levels for the track. See

General Features

>

Effects

>

Send

/

Return Effects

to learn more about audio track send/return effects.

The menu below the

Send

knobs shows where the track is routed, which you can set to a submix

(

Submix

>

Sub 1

8

), a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

), or a single master output (

Mono Output

>

Out 1

32

).

Click

M

or

S

to mute or solo the track (respectively).

Click the

audio track automation button

to cycle through the three possible states of audio track automation:

When

off

, the audio track will ignore automation data. If you have already recorded or entered automation, clicking this will switch between Read (

R

) and Write (

W

) only, but you can override this and turn it off by pressing and holding

Shift

while clicking the button.

Important

: If you have already recorded automation and turn it off, the track will still use the effect and its parameter values at the point where you turned it off.

When set to

Read

(

R

), the audio track will read automation data but will not record any additional automation over it. You can still manually edit and enter automation. (Think of this as a protective feature to prevent accidental changes to your automation while recording.)

When set to

Write

(

W

), the audio track can record automation. (If you have any Q-Link knobs assigned to automatable parameters, make sure not to touch any accidentally while you are recording.)

See

General Features

>

Automation

to learn about recording and editing automation.

Tip

: You can quickly set all programs and audio tracks to the same automation by clicking the global automation button in the upper-right corner of the window.

Click the

Monitor

button to set how your audio track will be monitored. Clicking it will cycle through its three states:

When set to

Auto

, you will hear incoming audio while the track is record-enabled only.

When

on

, you will hear incoming audio whether or not the track is record-enabled.

When

off

, you will never hear any incoming audio.

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the track. The

green

level meter next to the slider shows the track’s current volume level in

dB

.

Click the

Record Arm

(

) button to record-enable the track. When you begin audio recording, the audio signal will be recorded to this track.

Tip

: You can record-enable multiple tracks by pressing and holding

Ctrl

(Windows) or

(macOS) while clicking the

Arm

button to each track (in the upper half of the window).

168

Channel Mixer

In the Channel Mixer, you can set levels, stereo panning, and other settings for your tracks, programs, returns, submixes, and masters.

To open the Channel Mixer

, do any of the following:

Click the

sliders icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Channel Mixer

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Channel Mixer

.

The Channel Mixer works like an audio mixer for the currently selected sequence with various settings for each MIDI track, audio track, program, submix, return, or master output.

169

The upper half of the window displays the Track View. See

General Features

>

Track View

to learn more about this.

The lower half of the window displays channel strips representing the MIDI tracks, audio tracks, programs, submixes, returns, and master outputs used in the current sequence. Each type has a slightly different appearance.

Tip

: If you want to see channel strips for both the Channel Mixer and the Pad Mixer at the same time, use the

Mixer

Window

, which provides an overview of the channel strips in both modes in one screen. See

General Features

>

Mixer Window

to learn about this.

Select a sequence to view its channel strips. There will be no program strips shown for MIDI programs or CV programs, though channel strips will be shown for any MIDI tracks that use those programs.

Use the buttons in the lower-left corner of this area to show or hide different parts of the channel strips:

Click the

box icon

to show or hide the

Inserts

slots on the channel strips.

Click the

four-circles icon

to show or hide the

Send

knobs on the channel strips.

Click the

menu icon

(

) in the upper-right corner of the channel strips, and select or deselect

Show Unused

Programs

and/or

Show Unused Tracks

.

Use the selectors between the upper and lower halves of the window to filter which channel strips are shown or hidden.

When an option is selected, those channel strips will be shown. When it is deselected, its channel strips will be hidden.

MIDI Track Audio Track Program Submix Return Master

170

MIDI Track Channel Strip

A

MIDI track channel strip

has these controls:

The name of the track is at the bottom of the channel strip.

The first menu shows the current program (which you can change).

Click

M

or

S

to mute or solo the track (respectively).

To change the panning or level of the track

, adjust the

pan knob

or

level slider

. The

blue

level meter next to the slider shows the track’s current velocity level (

0

127

).

Audio Track Channel Strip

An

audio track channel strip

has these controls:

The name of the track is at the bottom of the channel strip.

The first menu defines the input source of the external audio signal, which you can set to a pair of inputs (

Stereo

>

Input 1,2

31,32

) or a single input (

Mono

>

Input 1

32

).

The

Inserts

slots show any enabled or disabled effects for that track. See

General Features

>

Effects

>

Insert Effects

to learn more about audio track insert effects.

Click and drag the

Send

knobs, which control the send levels for the track. See

General Features

>

Effects

>

Send

/

Return Effects

to learn more about audio track send/return effects.

The menu below the

Send

knobs shows where the track is routed, which you can set to a submix

(

Submix

>

Sub 1

8

), a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

), or a single master output (

Mono Output

>

Out 1

32

).

Click

M

or

S

to mute or solo the track (respectively).

Click the

audio track automation button

to cycle through the three possible states of audio track automation:

When

off

, the audio track will ignore automation data. If you have already recorded or entered automation, clicking this will switch between Read (

R

) and Write (

W

) only, but you can override this and turn it off by pressing and holding

Shift

while clicking the button.

Important

: If you have already recorded automation and turn it off, the track will still use the effect and its parameter values at the point where you turned it off.

When set to

Read

(

R

), the audio track will read automation data but will not record any additional automation over it. You can still manually edit and enter automation. (Think of this as a protective feature to prevent accidental changes to your automation while recording.)

When set to

Write

(

W

), the audio track can record automation. (If you have any Q-Link knobs assigned to automatable parameters, make sure not to touch any accidentally while you are recording.)

See

General Features

>

Automation

to learn about recording and editing automation.

Tip

: You can quickly set all programs and audio tracks to the same automation by clicking the global automation button in the upper-right corner of the window.

Click the

Monitor

button to set how your audio track will be monitored. Clicking it will cycle through its three states:

When set to

Auto

, you will hear incoming audio while the track is record-enabled only.

When

on

, you will hear incoming audio whether or not the track is record-enabled.

When

off

, you will never hear any incoming audio.

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the track. The

green

level meter next to the slider shows the track’s current volume level in

dB

.

Click the

Record Arm

(

) button to record-enable the track. When you begin audio recording, the audio signal will be recorded to this track.

Tip

: You can select record-enable multiple tracks by pressing and holding

Ctrl

(Windows) or

(macOS) while clicking the

Arm

button to each track (in the upper half of the window or in the channel strips).

171

Program Channel Strip

A

program channel strip

has these controls:

The name of the program is at the bottom of the channel strip.

The

Inserts

slots show any enabled or disabled effects for that program. See

General Features

>

Effects

>

Insert Effects

to learn more about program insert effects.

Click and drag the

Send

knobs, which control the send levels for the program. See

General

Features

>

Effects

>

Send

/

Return Effects

to learn more about program send/return effects.

The menu below the

Send

knobs shows where the program is routed, which you can set to a submix (

Submix

>

Sub 1

8

), a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

), or a single master output (

Mono Output

>

Out 1

32

).

Click

M

or

S

to mute or solo the program (respectively).

Click the

program automation button

to cycle through the three possible states of program automation:

When

off

, the program will ignore automation data. If you have already recorded or entered automation, clicking this will switch between Read (

R

) and Write (

W

) only, but you can override this and turn it off by pressing and holding

Shift

while clicking the button.

Important

: If you have already recorded automation and turn it off, the track will still use the effect and its parameter values at the point where you turned it off.

When set to

Read

(

R

), the program will read automation data but will not record any additional automation over it. You can still manually edit and enter automation. (Think of this as a protective feature to prevent accidental changes to your automation while recording.)

When set to

Write

(

W

), the program can record automation. (If you have any Q-Link knobs assigned to automatable parameters, make sure not to touch any accidentally while you are recording.)

See

General Features

>

Automation

to learn about recording and editing automation.

Tip

: You can quickly set all programs and audio tracks to the same automation by clicking the global automation button in the upper-right corner of the window.

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the program.

The

green

level meter next to the slider shows the track’s current volume level in

dB

.

Submix Channel Strip

A

submix channel strip

has these controls:

The number of the submix is at the bottom of the channel strip.

The

Inserts

slots show any enabled or disabled effects for that submix. See

General Features

>

Effects

>

Insert Effects

to learn more about submix insert effects.

Click and drag the

Send

knobs, which control the send levels for the submix. See

General

Features

>

Effects

>

Send

/

Return Effects

to learn more about submix send/return effects.

The menu below the

Send

knobs shows where the program is routed, which you can set to a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

), or a single master output (

Mono Output

>

Out 1

32

).

Click

M

to mute the submix.

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the submix.

The

green

level meter next to the slider shows the submix’s current volume level in

dB

.

172

Return Channel Strip

A

return channel strip

has these controls:

The number of the return is at the bottom of the channel strip.

The

Inserts

slots show any enabled or disabled effects for that return. See

General Features

>

Effects

>

Send

/

Return Effects

to learn more about send/return effects.

The menu above the

M

button shows where the return is routed, which you can set to a pair of master outputs (

Stereo Output

>

Out 1,2

31,32

) or a single master output (

Mono Output

>

Out 1

32

).

Click

M

to mute the return.

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the return.

The

green

level meter next to the slider shows the return’s current volume level in

dB

.

Master Channel Strip

A

master channel strip

has these controls:

The number of the pair of master outputs is at the bottom of the channel strip.

The

Inserts

slots show any enabled or disabled effects for that pair of outputs. See

General

Features

>

Effects

>

Insert Effects

to learn more about master insert effects.

Click

M

to mute the outputs.

Adjust the

pan knob

or

level slider

to change the panning or level (respectively) of the outputs.

The

green

level meter next to the slider shows the outputs’ current volume level in

dB

.

173

Step Sequencer

The Step Sequencer lets you create or edit sequences by using the pads as “step buttons,” simulating the experience of a traditional step-sequencer-style drum machine.

This is available for MIDI tracks only, not audio tracks.

To enter the Step Sequencer

, do any of the following:

Click the

step-bars icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Step Sequencer

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Step Sequencer

.

To enter or delete steps in a sequence

:

1.

Use the

Pad

field in the

Pads

area to select the pad whose steps you want to enter or delete. The current pad number is shown in the upper-left corner.

2.

Use the

Bar

field in the

Pads

area to select the bar of the sequence whose steps you want to enter or delete.

The current bar number is shown in the upper-left corner.

3.

Click the

pads

. Each pad corresponds to a step in the bar and will light with a color corresponding to its velocity.

Keep in mind that for time divisions larger than 16, the bar’s steps will be represented by multiple pad banks. In this case, use

Pad Bank Buttons A

and

B

to view all the steps within a bar.

174

The upper half of the window can display the Grid Editor, Wave Editor, or List Editor. Click the

Grid

,

Wave

, or

List

tab to enter the corresponding editor. See

General Features

>

Editors

to learn more about each one.

The lower half of the window can display the

Q-Links

panel,

Pads

panel, and

Project

panel. Click the corresponding selector to show or hide each one. See

General Features

>

Panels

to learn more about the

Project

panel. The

Q-

Links

and

Pads

panels are described below.

Q-Links

The

Q-Links

panel (when

Q-Link Mode

is set to

Screen

) lets you to adjust the velocity of each step. The number of each step will be shown under the corresponding Q-Link knob.

Use each

Q-Link knob

to adjust the velocity (

1

127

) of its corresponding step.

Setting a value of

0

(

Off

) will delete the note event from that step. Changing a velocity from

0

(

Off

) to a value of

1

or greater will enter a note event at that step.

Pads

The

Pads

panel lets you quickly create and delete note events as “steps” by using the pads of your MPC hardware or MPC software, similar to step recording with drum machines in the 1980s.

Each pad represents a step in the bar. Keep in mind that the total number of steps depends on the Time Correct setting. For time divisions larger than 16 (e.g., 32), the bar’s steps will be represented by multiple pad banks. In that case, use the

Pad

field to view all the steps within a bar.

Use the

Bar

field or the arrows (

or

) on either side of it to select the bar whose steps you want to edit.

Use the

Pad Select

button to select the pad whose steps you want to edit. Click

Pad Select

to activate it, click a

pad

(the currently selected pad is lit

green

), and then click

Pad Select

again to deactivate it.

Alternatively, click and drag the

Pad

field up or down. You can also click a

pad

in the

Grid Editor

.

Click an

unlit pad

to enter a note event at that step. The pad will light up with a color corresponding to its velocity.

Click a

lit pad

to delete the note event from that step. The pad will be unlit.

The

green pad

indicates the current step (playhead position) in the sequence.

175

Sampler

The Sampler lets you record audio samples to use in your projects.

Important

: To record any audio, you need to connect an audio source to your MPC hardware or to your computer’s audio interface.

To open the Sampler

, do any of the following:

Click the

vinyl-and-tonearm icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Sampler

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Sampler

.

To set up the Sampler before recording

:

1.

Make sure to reduce the volume levels of your audio source and speakers, headphones, and/or monitors before you make any connections to avoid “pops” or feedback.

2.

Connect a synthesizer or other line-level audio source to the input/inputs of your MPC hardware or external audio interface.

3.

On your MPC hardware or external audio interface, turn the

Rec Vol

knob to set the input level while playing your audio source. You should now see the level in the meter. Make sure it does not exceed the maximum level (the meter should not be “peaking” constantly).

4.

Set the recording controls as desired (described in this chapter).

5.

Click the

Arm

button to record-arm the Sampler.

176

The upper half of the window shows the waveform. Unlike other times the waveform is shown here, you cannot edit the waveform in this part of the window; you must use the Wave Editor in Main Mode or Sample Edit Mode instead.

The timeline provides a reference for the length of the sample. Click the

down arrow

(

) or right-click anywhere on the timeline to select the increments it will use:

Time

(

secs

:

ms

),

Samples

, or

Beats

.

Scroll left or right on the waveform to move through it. Use the sliders in the lower-right corner or click the timeline and drag down or up to zoom in or out.

The lower half of the window can display the

Q-Links

panel,

Pads

panel,

Sampler

panel, and

Project

panel. Click the corresponding selector to show or hide each one. See

General Features

>

Panels

>

Project

to learn more

about the

Project

panel.

The

Pads

panel varies based on the four different recording methods:

Sample

,

Slice

,

Pad Tap

, or

Pad Hold

, all described in this chapter.

Q-Links

In the

Q-Links

panel:

Use

Q-Link Knob 1

to adjust the threshold. This is the same as adjusting the

threshold slider

in the

Sampler

panel.

Use

Q-Link Knobs 3

and

4

to define the maximum sampling time. This is the same as adjusting the

Max Length

field as shown on your MPC hardware. You can record up to 19 minutes and 59 seconds (

19

:

59

) per sample. We recommend setting these to values that roughly match your estimated recording duration.

177

Pads

The

Pads

panel has three different appearances, depending on the recording method:

Sample Method Slice Method Pad Tap & Pad Hold Methods

While using the

Sample

Method, the

Pads

panel shows information for each pad, depending on the currently selected

program. This is identical to how the Pads panel appears in Main Mode (see the

Main Mode

chapter to learn more).

While using the

Slice

Method, the pads correspond to slices of the currently recorded sample. See

Recording

Methods

>

Slice

to learn how to use the Pads panel with this method.

While using the

Pad Tap

or

Pad Hold

Methods, clicking a pad or clicking and holding a pad immediately starts or continues recording directly to that pad. See

Recording Methods

>

Pad Tap

or

Pad Hold

to learn how to use the

Pads panel with those methods.

178

Sampler

The

Input Source

menu in the upper-left corner of the

Sampler

panel defines whether you are going to record an external audio signal (

Stereo

or

Mono

) or an internal signal from within the MPC software (

Resample L

,

Resample R

, or

Resample L+R

).

Resampling does not require an audio connection because the source is within the MPC software and is therefore recorded without any loss in audio quality. You can, for example, use Resample to record two or more samples by pressing the corresponding pads simultaneously or by simply playing a sequence.

The

Inserts

slots show any enabled or disabled effects for the Sampler.

See

General Features

>

Effects

>

Insert Effects

to learn more about insert effects.

Important

: These effects are applied to the audio as you record it. This means that the effects cannot be “removed” from the sound later.

Click the

Mono

/

Stereo

menu to choose whether your recorded samples will be monaural (

Mono

) or binaural (

Stereo

).

Click the

Monitor

button to set how the Sampler will be monitored:

When

on

, the audio you hear in your headphones will be taken

before

it reaches the Sampler, ensuring zero latency.

When

off

, the audio you hear in your headphones will be taken

after

it is processed in the Sampler, so there may be some latency, but you will hear the audio source as it sounds in the recording.

Tip

:

To avoid possible clicks or feedback while input monitoring

, reduce the level of the audio sources.

Use the

threshold slider

to adjust the threshold. Alternatively, turn

Q-Link Knob 1

.

When the Sampler is record-armed, it automatically starts recording when the level of the incoming source exceeds this setting. If you set it too high, the recording may not start when you play the input source, or the start of the material you wanted to record may be missing. If you set it too low, the recording may start too early, before you play the external source. Set this parameter to an appropriate level using the level meter.

For reference, the

Sample Length

counter shows you the length of your sample during the recording procedure.

Click

Arm

to record-arm the Sampler. The button will then change to

Record

.

At that point, start recording by doing either of the following:

Start performing so that the incoming audio level exceeds the level of the

threshold slider

.

Click the

Record

button under the

Sample Length

counter.

Click the

Record Method

menu to select the recording method you want to use:

Sample

,

Slice

,

Pad Tap

, or

Pad Hold

, all described in the following section.

Click

Add Slice

as the sample records to insert a slice marker in a sample while recording. Each time you press it, a slice marker will be placed at that location.

179

Recording Methods

Sample

Using this method, you can insert slice markers directly in your sample as you record it.

Slice markers divide the sample into multiple regions called

slices

, which you can adjust in the Chop Mode of

Sample Edit Mode (see

Sample Edit Mode

>

Chop Mode

for more information). This is useful when working with a

long sample with different sounds throughout (e.g., a drum loop or a long melodic or harmonic passage).

To start recording

, do one of the following:

Start performing so that the incoming audio level exceeds the level of the

threshold slider

.

Click the

Record

button under the

Sample Length

counter.

To insert a slice marker in a sample while recording

, click

Add Slice

as the sample records. Each time you press it, a slice marker will be placed at that location.

To stop recording

, click the

Stop

button under the

Sample Length

counter.

After you stop your recording, the

Keep or Discard Sample

window will appear.

Use the

New Name

field to name the new sample. Otherwise, the process will add a consecutive number after the sample name.

Click the

Program

menu to assign the new sample to a drum program. Select

<none>

if you want to save it to the project without assigning it to a program.

Use the

Assign to Pad

field to assign the sample to a pad in the selected drum program.

Use the

Root Note

field to set where the sample’s original pitch will be on the keyboard.

If you recorded a sample while a sequence was playing, the

Keep or Discard Sample

window will show a few more options after you select a pad.

Check the

Add Event

box to automatically add the sample to the currently playing sequence.

Use the

At

menu to select where you want the event to start:

Start

: The sample will be a note event at the start of the currently playing sequence.

Trigger

: The sample will be a note event where you began recording it in the currently playing sequence.

Use the

Track

field to set which track will contain the new event.

To play the recording

, click

Play

.

To discard the recording and close the window

, click

Discard

.

To confirm your selections

, click

Keep

.

Tip

: We recommend editing your recorded sample in

Sample Edit

Mode

(see

Sample Edit Mode

for more information).

180

Slice

Using this method, the pads correspond to slices of the currently recorded sample. Slice markers divide the sample into multiple regions called

slices

, which you can adjust in the Chop Mode of Sample Edit Mode (see

Sample Edit

Mode

>

Chop Mode

for more information). This is useful when working with a long sample with different sounds

throughout (e.g., a drum loop or a long melodic or harmonic passage).

To start recording

, do one of the following:

Start performing so that the incoming audio level exceeds the level of the

threshold slider

.

Click the

Record

button under the

Sample Length

counter.

To insert a slice marker in a sample while recording

, press any

pad

as the sample records. Each time you press it, a slice marker will be placed at that location.

The number of the pad that flashes

red

is the number of the slice marker that will be inserted next. The numbers of the pads that are lit

yellow

are the numbers of the slice markers that are already inserted.

When you are done recording, you can name the sample and create a new program using the slices.

To stop recording

, click the

Stop

button under the

Sample Length

counter.

After you stop your recording, the

Keep or Discard Sample

window will appear.

Use the

New Name

field to name the new sample. Otherwise, the process will add a consecutive number after the sample name.

Click the

Create New Program

menu to assign the new sample to a new program:

Off

: No program will be created. The slices will still be added to your project’s sample pool.

With Non-Destructive Slices

: In the new program, each pad’s

Slice

setting will be set to the corresponding slice number. This is identical to how you can assign samples in

Sample Edit Mode (as described in

Sample Edit Mode

>

Chop Mode

).

With Pad Parameters

: In the new program, each pad’s

Slice

setting will be set to

Pad

. The

Pad Start

and

Pad

End

will be set to the slice’s start point and end point values, and the

Loop Position

will be set to the slice’s start point but with

Pad Loop

deactivated. This is identical to how you can assign samples in Sample Edit Mode (as described in

Sample Edit Mode

>

Chop Mode

).

To play the recording

, click

Play

.

To discard the recording and return to the Sampler

, click

Discard

.

To confirm your selections

, click

Keep

.

Tip

: We recommend editing your recorded sample in

Sample Edit

Mode

(see

Sample Edit Mode

for more information).

181

Pad Tap

Important

: This mode works for

drum programs only

; you must select a drum program before using this mode.

Otherwise, this feature will not do anything, even though it may appear to work.

With this method, clicking or pressing a pad immediately starts or continues recording directly to that pad (make sure you are using the desired program before you start recording). Pads with assigned samples are lit

bright yellow

.

Pads without samples are lit

dim yellow

.

To start recording to a pad

, click or press it. Recording will start immediately, and the pad will flash

red

. If you click or press a new pad, the recording will stop on the previous pad, which will turn

green

, and start on the new pad, which will flash

red

.

Note

: If you start recording by clicking

Record

under the

Sample Length

counter—or if the volume exceeds the level of the

threshold slider

—the sample will record to your project’s sample pool, not to a pad.

To stop recording to a pad

, click or press the currently recording

pad

, which is flashing

red

. The sample will continue recording. You can start recording on another

pad

at any time.

To stop all recording

, click the

Stop

button under the

Sample Length

counter.

When you are done recording, each pad that you have clicked or pressed during recording:

• will have its

Slice

setting set to

Pad

;

• will have its

Pad Start

and

Pad End

set to the slice’s start point and end point values; and

• will have its

Loop Position

set to the slice’s start point but with

Pad Loop

deactivated.

This is identical to how you can assign samples in Sample Edit Mode (described in

Sample Edit Mode

>

Chop Mode

).

Tip

: We recommend editing your recorded sample in

Sample Edit Mode

(see

Sample Edit Mode

for more information).

Pad Hold

Important

: This mode works for

drum programs only

; you must select a drum program before using this mode.

Otherwise, this feature will not do anything, even though it may appear to work.

With this method, clicking or pressing and holding a pad immediately starts or continues recording directly to that pad

(make sure you are using the desired program before you start recording). Pads with assigned samples are lit

bright yellow

. Pads without samples are lit

dim yellow

.

To start recording to a pad

, click and hold it, or press and hold it. Recording will start immediately, and the pad will light

red

.

Note

: If you start recording by clicking

Record

under the

Sample Length

counter—or if the volume exceeds the level of the

threshold slider

—the sample will record to your project’s sample pool, not to a pad.

To stop recording

, release the

pad

. The pad will light

green

, and the sample will continue recording. You can start recording on another

pad

at any time.

To stop all recording

, click the

Stop

button under the

Sample Length

counter.

When you are done recording, each pad that you have clicked or pressed during recording:

• will have its

Slice

setting set to

Pad

;

• will have its

Pad Start

and

Pad End

set to the slice’s start point and end point values; and

• will have its

Loop Position

set to the slice’s start point but with

Pad Loop

deactivated.

This is identical to how you can assign samples in Sample Edit Mode (described in

Sample Edit Mode

>

Chop Mode

).

Tip

: We recommend editing your recorded sample in

Sample Edit Mode

(see

Sample Edit Mode

for more information).

182

Looper

The Looper lets you record and overdub audio in real time—a great tool for live performance as well as spontaneous moments in the studio. You can export the loop as a sample to use in your project.

To open the Looper

, do any of the following:

Click the

loop-and-waveform icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Looper

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Looper

.

183

Below is a brief step-by-step process so you can get started quickly. Continue reading the rest of this chapter to learn how to use the Looper in different cases.

To get started using the Looper

:

1.

Make sure to reduce the volume levels of your audio source and speakers/headphones/monitors before you make any connections to avoid “pops” or feedback.

2.

Connect a synthesizer, audio player, etc. to the input/inputs of your MPC hardware or external audio interface.

3.

On your MPC hardware or external audio interface, turn the

Rec

Vol

knob to set the input level while playing your audio source.

You should now see the level in the meter in the

Looper

panel.

Make sure it does not exceed the maximum level (the meter should not be “peaking” constantly).

4.

In the

Looper

panel, set the recording controls as desired

(described later in this chapter).

5.

Click the

Record To

menu in the

Looper

panel and select

Overdub

.

6.

Click the

Ovr

(

) button in the

Looper

panel to record-arm the

Looper.

7.

Play your audio source. The Looper will start recording immediately when the input level reaches the threshold value. Alternatively, click

Play

(

) in the

Looper

panel to manually start recording.

Each time the Looper repeats, its contents are being overdubbed— a new layer of audio will be added each time you let the Looper repeat as it records.

Tip

: You can record a loop while playing a sequence in the background for reference.

8.

To stop recording

, click

Play

(

) in the

Looper

panel.

To export your loop as a sample

, click

Export

to open the

Export Loop as Sample

window.

To clear the contents of the Looper

, click

Clear

.

184

The upper half of the window shows the real-time waveform of the Looper’s audio. Unlike other times the waveform is shown here, you cannot edit the waveform in this part of the window.

The audio playhead indicates the Looper’s current playback and/or recording position.

The timeline provides a reference for the length of the sample as

bars.beats.ticks

.

The lower half of the window can display the

Q-Links

panel,

Pads

panel,

Looper

panel, and

Project

panel. Click the corresponding selector to show or hide each one.

The

Pads

panel shows information for each pad, depending on the currently selected program. This is identical to

how the Pads panel appears in Main Mode (see the

Main Mode

chapter to learn more).

See

General Features

>

Panels

>

Project

to learn more about the

Project

panel.

The

Q-Links

panel and

Looper

panel are described in the following sections.

Q-Links

In the

Q-Links

panel:

Use

Q-Link Knob 1

to adjust the threshold. This is the same as adjusting the

threshold slider

in the

Looper

panel.

Use

Q-Link Knob 4

to adjust the Looper’s output gain level. This is the same as adjusting the

Output Gain

slider in the

Looper

panel.

185

Looper

The

Input Source

menu in the upper-left corner of the

Looper

panel defines whether you are going to record an external audio signal (

Stereo

or

Mono

) or an internal signal from within the MPC software (

Resample L

,

Resample R

, or

Resample L+R

).

Resampling does not require an audio connection because the source is within the MPC software and is therefore recorded without any loss in audio quality. You can, for example, use Resample to record two or more samples by pressing the corresponding pads simultaneously or by simply playing a sequence.

The

Inserts

slots show any enabled or disabled effects for the Looper. See

General Features

>

Effects

>

Insert Effects

to learn more about insert effects.

Important

: These effects are applied to the audio as you record it. This means that the effects cannot be “removed” from the sound later.

Click the

Mono

/

Stereo

menu to choose whether your recorded loop will be monaural (

Mono

) or binaural (

Stereo

).

Click the

Monitor

button to set how the Looper will be monitored:

When

on

, the audio you hear in your headphones will be taken

before

it reaches the Sampler, ensuring zero latency.

When

off

, the audio you hear in your headphones will be taken

after

it is processed in the Sampler, so there may be some latency, but you will hear the audio source as it sounds in the recording.

Tip

:

To avoid possible clicks or feedback while input monitoring

, reduce the level of the audio sources.

Use the

threshold slider

to adjust the threshold. Alternatively, turn

Q-Link Knob 1

.

When the Looper is record-armed, it automatically starts recording when the level of the incoming source exceeds this setting. If you set it too high, the recording may not start when you play the input source, or the start of the material you wanted to record may be missing. If you set it too low, the recording may start too early, before you play the external source. Set this parameter to an appropriate level using the level meter.

Click

Rplc

or

Ovr

(

) to record-arm the Looper. The

Play

(

) and

Ovr

(

) buttons will then flash.

At that point, start recording by doing either of the following:

Start performing so that the incoming audio level exceeds the level of the

threshold slider

.

Click the

Play

(

) button in the

Looper

panel.

Click

Rev

(

) to reverse playback and recording of the Looper.

Use the

Bars

field to define the length of your loop. Regardless of how much or how little audio you record, this is how long your loop will be.

Click

Sync

button to sync or un-sync the looper with sequence playback. When

on

, the Looper will stay in step with your current sequence. When you play or record into the Looper, it will wait until the sequence starts playing Bar 1 to start.

186

Use the

Record To

selector to determine the loop recording behavior:

Play

: Before recording, you must first click the

Play

(

) button on the window, which will start playing the Looper.

Overdub

: Before recording, you must first click

Rplc

or

Ovr

(

) to record-arm the Looper.

Click

Clear

to erase the loop immediately.

Click

Export

to open the

Export Loop as a Sample

window.

Use the

Output Gain

slider to adjust the Looper’s output gain level. This is the same as adjusting

Q-Link Knob 4

in the

Q-Links

panel.

Below are step-by-step instructions for using the Looper’s functions.

To record with the Looper

:

Important

:

To record without erasing any audio you’ve already recorded in the loop

, use the

/

Ovr

button.

To overwrite the audio you’ve already recorded

, use the

Rplc

button.

If

Record To

is set to

Play

:

To start recording

, click the

Rplc

or

Ovr

(

) button as the loop is playing. The Looper will start recording immediately.

To stop recording

, click the

Rplc

or

Ovr

(

) button. The Looper will stop recording but continue playing.

To stop playback and recording

, click the

Play

(

) button.

If

Record To

is set to

Overdub

:

To start recording

, click the

Play

(

) button on the window.

If

Sync

is off, you can also play your audio source so that the input level reaches the threshold value.

If

Sync

is on, you can also click the

Play

(

) or

Play Start

(

|

) button in the toolbar to start playing a sequence; recording will start when the sequence starts on Bar 1.

To stop recording

, click the

Ovr

(

) button. The Looper will stop recording but continue playing.

To stop playback and recording

, click the

Play

(

) button, or press stop to stop sequence playback.

To play or stop the loop

(without recording), click the

Play

(

) button on the window.

To reverse loop playback

, click the

Rev

(

) button. If

Seq Sync

is

on

, playback will reverse once the Looper’s playhead reaches the end of the loop. If

Seq Sync

is

off

, playback will reverse immediately.

To erase the loop immediately

, click

Clear

.

187

To export the loop as a sample

:

1.

Click

Export

to open the

Export Loop as a Sample

window.

2.

Use the

New Name

field to name the new sample. Otherwise, the process will add a consecutive number after the sample name.

3.

Optional

: Click the

Program

menu to assign the new sample to a program. Select

<none>

if you want to save it to the project without assigning it to a program.

4.

Optional

: Use the

Assign to Pad

field to assign the sample to a pad in the program.

5.

Use the

Root Note

field to set where the sample’s original pitch will be on the keyboard.

To play the recording

, click

Play

.

To close the window without exporting

, click

Cancel

.

To confirm your selections and export the loop

, click

Do It

.

Tip

: We recommend editing your sample in

Sample Edit Mode

(see

Sample Edit Mode

for more information).

188

Pad Mute Mode

Pad Mute Mode lets you easily mute pads within a program or set mute groups for each pad within a program.

To enter Pad Mute Mode

, do any of the following:

Click the

square-and-X icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Pad Mute

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Pad Mute

.

While

Pad Mute

is selected in the

Mute

panel, you can mute or unmute individual sounds (on a single track) in real time by pressing the pads. This is useful if you want to hear a track without a particular sound or if you want to isolate specific sounds or combinations of sounds.

Tip

: This function is similar to muting pads one at a time in the grid but more convenient.

The

Pad Group

feature in the

Mute

panel extends the concept of pad mutes: you can mute or unmute multiple pads

(on a single track) by pressing one pad that you have assigned to a group. This is useful if you want to hear a track without a particular group of sounds or if you want to isolate specific sounds in various combinations. You can create up to 16 different groups.

The upper half of the window can display the Grid Editor, Wave Editor, or List Editor. Click the

Grid

,

Wave

, or

List

tab to enter the corresponding editor. See

General Features

>

Editors

to learn more about each one.

The lower half of the window can display the

Pad Banks

panel,

Pads

panel,

Mute

panel, and

Project

panel. Click

the corresponding selector to show or hide each one. See

General Features

>

Panels

>

Project

to learn more

about the

Project

panel. The other panels are described below:

Pad Banks

,

Pads

, and

Mute

.

189

Pad Banks

The

Pad Banks

panel is an overview of all pads in all eight pad banks.

Click a

pad bank

to select it. That bank will also appear in the Grid Editor and the Pads panel.

While using the

Pad Mute

function (selected in the

Mute

panel), click a

pad

with a sample to mute or unmute it. Muted pads are

red

. Unmuted pads are

yellow

.

While using the

Pad Group

function (selected in the

Mute

panel), click a

pad

to select it to assign to a group. The selected pad is

green

. Pads that belong to the same group flash

yellow

.

Pads

The

Pads

panel represents the pads in the current bank. If a pad is assigned to a group, the group number will appear at the bottom of the pad.

Click a

pad bank

to select it. That bank will also appear in the Grid Editor and the Pad Banks panel.

While using the

Pad Mute

function (selected in the

Mute

panel), click a

pad

with a sample to mute or unmute it. Muted pads are

red

. Unmuted pads are

yellow

.

While using the

Pad Group

function (selected in the

Mute

panel), click a

pad

to select it to assign to a group. The selected pad is

green

. Pads that belong to the same group flash

yellow

.

Mute

The

Mute

panel lets you configure how pad mutes work.

Click

Pad Mute

to use Pad Mute Mode normally.

Clicking or pressing a

pad

will mute or unmute it

(and any pads in the same group).

Click

Pad Group

to assign pads to groups.

Clicking or pressing a

pad

will select it.

Click the

Time Correct

menu to select a time division to quantize pad mutes in this mode. For example, while set to

1 Bar

, your mutes will always align with the beginning of the measure immediately after you press the pad. Select

Off

to deactivate this feature.

While

Pad Group

is selected, click the

Pad

menu to assign the currently selected pad to a group.

Select

Group Off

to un-assign the pad from any group.

190

Track Mute Mode

Track Mute Mode lets you easily mute MIDI tracks within a sequence or set track groups, enabling you to mute multiple tracks at once.

Important

: Track Mute Mode applies to MIDI tracks only—not audio tracks.

To enter Track Mute Mode

, do any of the following:

Click the

bars-and-X icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Track Mute

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Track Mute

.

While

Track Mute

is selected in the

Mute

panel, you can mute, unmute, or solo MIDI tracks (in a single sequence) in real time by pressing the pads. This is useful if you want to hear a sequence without a particular MIDI track (e.g., muting your keyboard track to focus on the bass) or if you want to isolate specific sounds or combinations of sounds that are separated by track.

Tip

: This function is similar to, but more convenient than, muting MIDI tracks one at a time in the Track View.

The

Track Group

feature in the

Mute

panel extends the concept of track mutes: you can mute or unmute multiple

MIDI tracks (in a single sequence) by pressing one pad that you have assigned to a track group. This is useful if you want to hear a track without a particular group of sounds or if you want to isolate specific sounds in various combinations. You can create up to 16 different track groups.

191

The upper half of the window displays the Track View. See

General Features

>

Track View

to learn more about this.

The lower half of the window can display the

Pad Banks

panel,

Pads

panel,

Mute

panel, and

Project

panel. Click

the corresponding selector to show or hide each one. See

General Features

>

Panels

>

Project

to learn more

about the

Project

panel. The other panels are described below:

Pad Banks

,

Pads

, and

Mute

.

Pad Banks

The

Pad Banks

panel is an overview of all pads in all eight pad banks. Each pad represents a

MIDI track in the current sequence.

Click a

pad bank

to select it.

While using the

Track Mute

function (selected in the

Mute

panel), click a

pad

to mute or unmute its track. Pads with muted tracks are

red

. Pads with unmuted tracks are

yellow

.

While using the

Track Group

function (selected in the

Mute

panel), click a

pad

to select its track to assign to a group. The pad with the selected track is

green

. Pads with tracks that belong to the same group flash

yellow

.

While using the

Solo

function (selected in the

Mute

panel), click a

pad

to solo its track (muting all others). The pad with the soloed track is

green

. The colors of other pads will not change when using this feature.

Pads

The

Pads

panel represents 16 MIDI tracks (per bank) in the current sequence. If a pad’s track is assigned to a group, the group number will appear at the bottom of the pad.

Click a

pad bank

to select it.

While using the

Track Mute

function (selected in the

Mute

panel), click a

pad

to mute or unmute its track. Pads with muted tracks are

red

. Pads with unmuted tracks are

yellow

.

While using the

Track Group

function (selected in the

Mute

panel), click a

pad

to select its track to assign to a group. The pad with the selected track is

green

. Pads with tracks that belong to the same group flash

yellow

.

While using the

Solo

function (selected in the

Mute

panel), click a

pad

to solo its track (muting all others). The pad with the soloed track is

green

. The colors of other pads will not change when using this feature.

192

Mute

The

Mute

panel lets you configure how track mutes work.

Click

Track Mute

to use Track Mute Mode normally. Clicking or pressing a

pad

will mute or unmute its track (and any tracks in the same group).

Click

Track Group

to assign tracks to groups. Clicking or pressing a

pad

will select its track.

Click the

Time Correct

menu to select a time division to quantize track mutes in this mode. For example, while set to

1 Bar

, your mutes will always align with the beginning of the measure immediately after you press the pad. Select

Off

to deactivate this feature.

While

Track Group

is selected, click the

Track

menu to assign the track of the currently selected pad to a group. Select

Group

Off

to un-assign the track from any group.

Click

Solo

to enable or disable the solo feature. When enabled, click a

pad

to solo its track (muting all others).

193

Next Sequence Mode

Next Sequence Mode lets you trigger different sequences simply by playing the pads. This is useful for live performances, letting you change a song’s structure in real time.

To enter Next Sequence Mode

, do any of the following:

Click the

double-arrow icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Next Sequence

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Next Sequence

.

In Next Sequence Mode, every pad is assigned to a sequence, starting from

Pad A01

with

Sequence 1

and ascending from there.

In this mode, you can start playback and choose the sequence that plays next in real time. Select the next sequence by pressing its corresponding pad. Alternatively, allow the current sequence to repeat indefinitely. When you stop playback, you can copy the order of sequences you played into Song Mode to export it.

194

The upper half of the window displays a representation of the sequences that have played.

The dark blue timeline at the top indicates the number of bars that have elapsed with each sequence. The

white arrow

(

) is the audio playhead, indicating the current playback position.

Each block represents a sequence with miniature track note events. The sequence number and name is at the top of each block. A repeat symbol (

||:

) next to the sequence name indicates it is a repeat of the previous sequence.

Use the sliders in the lower-right corner of this area (along each axis) to zoom in or zoom out.

The lower half of the window can display the

Sequence List

panel,

Pads

panel,

Performance Controls

panel, and

Project

panel. Click the corresponding selector to show or hide each one. See

General Features

>

Panels

>

Project

to learn more about the

Project

panel. The other panels are described below:

Sequence List

,

Pads

, and

Performance Controls

.

Sequence List

The

Sequence List

panel shows a list of all available sequences in your project as well as their length and tempo. The currently selected one is highlighted.

Select one by clicking or pressing its corresponding pad.

The

Sequence

column shows the name of the sequence.

The

Length

column indicates the length of the sequence in

bars

.

The

Tempo

column indicates the tempo of the sequence in

BPM

. Keep in mind that each sequence will not play back at this tempo if the

Seq

/

Mst

button in the

toolbar

is set to

Mst

; if it is set to

Seq

, then each sequence follows its own tempo during playback.

Note

:

To set the BPM of a sequence

, select that sequence and then use

(

A

) the

BPM

field in its

Sequence

section of the

Inspector

or (

B

) the

BPM

field in the

toolbar

(when set to

Seq

instead of

Mst

).

195

Pads

The

Pads

panel represents 16 sequences (per bank). Each pad shows the length of the sequence in

bars

, the tempo of the sequence in

BPM

, and the name of the sequence. (Keep in mind that each sequence will not play back at this tempo if the

Seq

/

Mst

button in the

toolbar

is set to

Mst

; if it is set to

Seq

, then each sequence follows its own tempo during playback.)

Click a

pad bank

to select it.

Click a

pad

to select its sequence.

If a sequence on another pad will play next, that pad will flash

green

.

During playback, the pad with the currently playing sequence will be lit

green

.

Performance Controls

The

Performance Controls

panel shows the available commands you can execute.

As a sequence plays, you can use the buttons in this panel to change how playback works in this mode:

Click

Hold

to repeat the current sequence indefinitely and temporarily ignore pad presses. Click it again to return to normal operation. This is useful if you want to select other pads without selecting them to play next.

Click

Sudden

to switch to the currently selected sequence

immediately

.

The new sequence will start playing whether or not the current sequence is done. This is useful in live performances if you need to switch to the next sequence instantly at a certain cue.

Click

Next Bar

to switch to the currently selected sequence at the beginning of the next bar. This is useful if you want to switch to another sequence before the current one ends without having to worry about timing issues.

If there is a sequence that will play next, you can click

Clear

to cancel it.

The current sequence will continue playing or you can click or press a

pad

to select another sequence to play next. This option is available only if that sequence is not playing at that moment.

While playback is stopped, you can use these buttons:

While playback is stopped, click

Copy to Song

to copy the sequence playlist

to a song (see the

Song Mode

chapter to learn about creating a song).

While playback is stopped, click

Erase Song

to clear all sequences from the upper half of the window.

196

Song Mode

Song Mode lets you arrange sequences in a specific order and/or repetition to create songs. You can edit the structure of a song during playback for easy, on-the-fly composing.

A project can contain up to 32 songs, each consisting of up to 999 “steps.” Each step can have an assigned sequence as well as the number of times that sequence will repeat.

To open Song Mode

, do any of the following:

Click the

musical-notes icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

Song

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

Song

.

Important

: If a sequence is currently playing, stop playback before entering Song Mode. You cannot enter Song

Mode during playback.

In Song Mode, every pad is assigned to a sequence, starting from

Pad A01

with

Sequence 1

and ascending from there.

In this mode, you can create a song as a list “steps.” Each step corresponds to a sequence and will play a certain number of times.

Important

: When creating a song, the program used by each track in the song’s

first sequence

will be used by

all subsequent tracks

. In other words, all identically numbered tracks (across sequences) will use the program used by the first sequence in the song—regardless of what programs each track uses while not in Song Mode.

For example, if you create a project in this way…:

Track 1 of

Sequence 1

uses a

drum

program.

Track 1 of

Sequence 2

uses a

keygroup

program.

A song uses Sequence 1 as its first sequence and then uses Sequence 2 any time after it.

…then, in that song, Track 1 in Sequence 2 will use the same drum program as Track 1, Sequence 1.

Because of this, we recommend trying to be consistent while creating tracks in sequences that you intend to use in a single song. Remember that you can copy one track to another if you ever need to reorder the tracks of a sequence

(see

General Features

>

Editing Processes

to learn about this).

197

The upper half of the window displays a representation of the sequences in the song.

The dark blue timeline at the top indicates the number of bars that have elapsed with each sequence. The

white arrow

(

) is the audio playhead, indicating the current playback position.

Each block represents a sequence with miniature track note events. The sequence number and name is at the top of each block. A repeat symbol (

||:

) next to the sequence name indicates it is a repeat of the previous sequence.

Click the

blue

bar at the top of each block to select that step in the song. The bar will be

yellow

when selected.

If the step contains repetitions of a sequence, all repetitions in that step will be selected.

Click the

X

in the

blue

bar at the top of a block to delete that step in the song. If the step contains repetitions of a sequence, all repetitions in that step will be deleted.

Use the sliders in the lower-right corner of this area (along each axis) to zoom in or zoom out.

The lower half of the window can display the

Sequence List

panel,

Pads

panel,

Song Parameters

panel, and

Project

panel. Click the corresponding selector to show or hide each one. See

General Features

>

Panels

>

Project

to learn more about the

Project

panel. The other panels are described below:

Sequence List

,

Pads

, and

Song Parameters

.

198

Sequence List

The

Sequence List

panel shows a list of the steps of the song. Each step can have one sequence assigned to it and will show its information. The currently selected one is highlighted. Select one by clicking it.

The

Step

column shows the number of the step. Each song can contain up to

999 steps

.

The

Sequence

column shows the number and name of the assigned sequence. Click this menu to select a different sequence. This is the same as the

Step

menu in the

Song Parameters

panel.

The

Rpts

column indicates how many times the sequence plays. Click and drag this field up or down to set the number of repeats. Each step can play up to

999 times

. You can set it to

Hld

(the lowest/minimum value) to set the sequence to repeat indefinitely until you stop playback.

The

BPM

column indicates the tempo of the sequence in

BPM

. Keep in mind that each sequence will not play back at this tempo if the

Seq

/

Mst

button in the

toolbar

is set to

Mst

; if it is set to

Seq

, then each sequence follows its own tempo during playback.

Note

:

To set the BPM of a sequence

, select that sequence and then use

(

A

) the

BPM

field in its

Sequence

section of the

Inspector

or (

B

) the

BPM

field in the

toolbar

(when set to

Seq

instead of

Mst

).

The

Bars

column indicates the length of the sequence in

bars

.

Pads

The

Pads

panel represents 16 sequences (per bank). Each pad shows the length of the sequence in

bars

, the tempo of the sequence in

BPM

, and the name of the sequence. (Keep in mind that each sequence will not play back at this tempo if the

Seq

/

Mst

button in the

toolbar

is set to

Mst

; if it is set to

Seq

, then each sequence follows its own tempo during playback.)

The pad whose sequence is assigned to the currently selected step will flash

green

.

Click a

pad bank

to select it.

Click and drag a

pad

onto one of the following locations to use it in the song:

• onto a step in the

Sequence List

panel or onto a block in the upper half of the window. This will replace its currently assigned sequence with the one you clicked and dragged onto it.

• between two steps in the

Sequence List

panel or between two blocks in the upper half of the window. This will insert a step at that location and assign the sequence to it.

If a sequence on another pad will play next, that pad will flash

yellow

.

During playback, the pad with the currently playing sequence will be lit

green

.

199

Song Parameters

The

Song Parameters

panel shows the available controls for Song

Mode. You can use the buttons in this panel to edit the song.

Click the

Song

menu to select the song you want to show.

Double-click the name in this menu to rename the song.

Click

Convert

>

Seq

to open the

Convert Song

window. In this window:

Click the

To Sequence

menu to select the sequence that will use the converted song.

Click the

Track Status

menu to select how you want to convert muted tracks. Select

Include Muted Tracks

if you want muted tracks to be included in the converted song. Select

Ignore Muted

Tracks

if you want muted tracks to be excluded from the converted song.

Click

Do It

to convert the song to that sequence, or click

Close

to close the window without converting.

Click

Clear

to clear the entire sequence playlist (delete all steps) and the name of the song.

Click

Insert Step

to insert a step after the currently selected one.

Click

Delete Step

to delete the currently selected step.

The

Step

menu shows the number and name of the sequence assigned to the currently selected step. Click this menu to select a different sequence. This is the same as the

Sequence

menu/column in the

Sequence List

panel.

The

First Bar

and

Last Bar

values indicate the numbers of the bars

(in the entire song) where the step starts and ends, respectively.

The

Total Bars

value indicates the length of the sequence in

bars

.

The

Repeats

value indicates how many times the sequence plays.

Click and drag the

Rpts

field in the

Sequence List

panel up or down to set the number of repeats. Each step can play up to

999 times

. When this is set to

Hold

(the lowest/minimum value), the sequence to repeat indefinitely until you stop playback.

The

Time Sig

value indicates the time signature of the sequence.

The

BPM

value indicates the tempo of the sequence assigned to the currently selected step in

BPM

. Keep in mind that each sequence will not play back at this tempo if the

Seq

/

Mst

button in the

toolbar

is set to

Mst

; if it is set to

Seq

, then each sequence follows its own tempo during playback.

To render

/

export your song as an audio file

, click the

menu icon

(

), and go to

File

>

Export

and click

As Audio Mixdown

. See

General

Features

>

Audio Mixdown

to learn how to use this screen to export

your song.

200

MIDI Control Mode

You can use MIDI Control Mode to customize what MIDI messages are sent from certain controls on your

MPC hardware. This custom “control map” will then work whenever you are in MIDI Control Mode. The edits you make in MIDI Control Mode will be retained with the current MPC project.

This is helpful when using the MPC software as a plugin: you can use MIDI Control Mode to use your MPC hardware to control your host software, and then switch back to any other mode to control the MPC plugin.

To enter MIDI Control Mode

, do any of the following:

Click the

MIDI-jack icon

in the toolbar (if shown).

Click the

down arrow

(

) next to the other mode icons in the toolbar, and click

MIDI Control

.

Click the

menu icon

(

), and go to

View

>

Mode

and click

MIDI Control

.

Important

: Make sure your MPC hardware is connected to your computer and powered on. MIDI Control Mode is not functional without a connected MPC hardware unit.

In the window, use the following fields and selectors to set each control’s parameters to your preference. The

available parameters depend on its type:

Pads

,

Buttons

,

Q-Link Knobs

, and

XY Pad

. When you have set all of the parameters as desired, you can select another control or enter another mode.

The software window will also display a graphical representation of your MPC hardware. Editable controls show their current MIDI message. Pads and Q-Link knobs show their current MIDI channels.

201

To select a control to edit

, do one of the following:

Press or turn it on your MPC hardware.

Click it on the graphical representation of your MPC hardware.

Click the

Control

menu in the upper-left corner of the window and select one.

Note

: The

Control

menu may show many more hardware controls than are actually available on your MPC hardware.

This is because the list includes all possible controls from all current MPC models (MPC Renaissance, MPC Studio,

MPC Touch, etc.).

Pads

These are the MIDI parameters you can edit for each

pad

:

Control

: This is the hardware control you are currently editing (

Pad 1

Pad 16

). Click this menu to select another control.

Bank

: This is the pad bank of the current pad (

A

H

). If you select the

Set All

box, the pad’s messages and parameters will be identical across all eight banks. Click this menu to select another bank.

Set All

: Click this box to select or deselect it. When selected, the pad’s messages and parameters will be identical across all eight banks. When deselected, the pad’s messages and parameters will apply to the current pad only.

Light LED

: This determines how the pad’s LEDs will behave. Click this menu to select an option:

When set to

Never

, the LEDs will always be off.

When set to

MIDI Input

, the LEDs will light up when the software receives a MIDI message that matches the pad.

When set to

Local

, the LEDs will light up when you press the pad and/or MIDI input is received.

MIDI Ch

: This determines which MIDI channel (

1

16

) the pad will use to send its message to the software.

CC Number

: This determines what MIDI Control Change number the pad will send to the software when you press it.

Velocity

: This determines whether the pad will be velocity-sensitive (

On

) or not (

Off

).

When set to

Off

, pressing the pad will send a note at full-level (

127

) always.

Aftertouch

: This determines how the pad’s aftertouch (pressure applied to the pad after the initial press) behaves.

Off

: The pad will not send any aftertouch messages.

Channel

: If you press multiple pads that have this setting, the aftertouch messages they send will be identical.

Poly

: If you press multiple pads, the aftertouch message each pad sends will be independent from the others.

202

Buttons

These are the MIDI parameters you can edit for each

button

:

Control

: This is the hardware control you are currently editing (

Erase

,

Tap Tempo

,

Undo

,

Copy

, etc.). Click this menu to select another option.

Light LED

: This determines how the button’s LED/LEDs will behave. Click this menu to select an option:

When set to

Never

, the LEDs will always be off.

When set to

MIDI Input

, the LEDs will light up when the software receives a MIDI message that matches the button.

When set to

Local

, the LEDs will light up when you press the button and/or MIDI input is received.

MIDI Ch

: This determines which MIDI channel (

1

16

) the button will use to send its message to the software.

CC Number

: This determines what MIDI control change number the button will send to the software.

Type

: This determines whether the button will behave as a

Momentary

switch or

Toggle

(latching) switch.

Q-Link Knobs

These are the MIDI parameters you can edit for each

Q-Link knob

:

Control

: This is the hardware control you are currently editing (

Q-Link 1

16

). Click this menu to select another option.

Light LED

: Although you can edit this parameter, it does not actually have a function on your MPC hardware. Click this menu to select an option:

When set to

Never

, the LEDs will always be off.

When set to

MIDI Input

, the LEDs will light up when the software receives a MIDI message that matches the Q-Link knob.

When set to

Local

, the LEDs will light up when you touch or turn the Q-Link knob and/or MIDI input is received.

MIDI Ch

: This determines which MIDI channel (

1

16

) the Q-Link knob will use to send its message to the software.

CC Number

: This determines what MIDI Control Change number the Q-Link knob will send to the software.

Mode

: This determines how the Q-Link knob will control its parameter.

Absolute

: The Q-Link knob’s current position determines its parameter’s value; moving it may cause its parameter to “snap” to a new position if you’re using it to control different parameters in different modes.

Relative

: Moving the Q-Link knob will increase or decrease its parameter regardless of its physical position.

Low Range

: This is the Q-Link knob’s lowest possible value (

0

127

).

High Range

: This is the Q-Link knob’s highest possible value (

0

127

).

Touch Sense

: This activates or deactivates the Q-Link knob’s touch-capacitive circuitry.

On

: You can touch the Q-Link knob to send a Note On message to the software

(this is how your MPC hardware normally works).

Off

: The Q-Link knob will not send any Note On messages; it will only send CC messages when you turn it.

Touch Note

: This is the MIDI note number the Q-Link knob will send to the software when you touch it (

0

127

or

C-2

to

G8

).

Touch Sense

must be set to

On

for this to work.

203

XY Pad

These are the MIDI parameters you can edit for each axis of the

XY pad

of an MPC X, MPC

Live, or MPC Touch:

Control

: This is the axis you are currently editing (

XYFX X-Axis

or

XYFX Y-Axis

).

Mute

: This button determines whether the axis is muted or not. When muted, its MIDI output is disabled. You must be viewing the

Settings

to do this.

MIDI Ch

: This determines which MIDI channel (

1

16

) the axis will use to send its message to the software.

CC Number

: This determines what MIDI Control Change number the axis will send to the software.

Low Range

: This is the axis’s lowest possible value (

0

127

).

High Range

: This is the axis’s highest possible value (

0

127

).

204

Appendix

Effects & Parameters

This chapter lists the available effects and their parameters. To learn more about how effects work in general in the

MPC software, please see

Operation

>

General Features

>

Effects

.

Note

: Some of these effects have a “sync” version (e.g.,

Flanger Sync

,

Autopan Sync

, etc.) whose rates will be affected by the current tempo. While viewing the rate of these effects, a “

.

” next to the time division indicates a triplet-based rate.

Reverbs

Options

:

Reverb Small

,

Reverb Medium

,

Reverb Large

,

Reverb Large 2

,

Reverb In Gate

,

Reverb Out Gate

Reverb Small

This is a spatial effect, designed to emulate a small room.

Parameter Value Range Default Value

Dry/Wet 0–100 (dry–wet) 50

Pre-Delay 1–100 50

Early Reflection 0–100 50

Density 0–100 50

Diffuse

Decay

Lo-Cut

Hi-Cut

0–100 50

0–100 50

0–100 15

0–100 10

Reverb Medium

This is a spatial effect, designed to emulate a medium room.

Parameter

Dry/Wet

Value Range Default Value

0–100 (dry–wet) 50

Pre-Delay 1–100 50

Early Reflection 0–100 50

Density 0–100 50

Diffuse 0–100 50

Decay

Lo-Cut

Hi-Cut

0–100 50

0–100 15

0–100 10

205

Reverb Large

This is a spatial effect, designed to emulate the sound of a large hall.

Parameter

Dry/Wet

Value Range Default Value

0–100 (dry–wet) 50

Pre-Delay 1–100 50

Early Reflection 0–100 50

Density 0–100 50

Diffuse 0–100 50

Decay

Lo-Cut

Hi-Cut

0–100 75

0–100 10

0–100 10

Reverb Large 2

This is a less CPU-intensive spatial effect, emulating the sound of a large hall.

Parameter Value Range Default Value

Dry/Wet

Pre-Delay

0–100 (dry–wet) 50

1–100 50

Early Reflection 0–100 50

Density

Diffuse

Decay

Lo-Cut

Hi-Cut

0–100 50

0–100 50

0–100 75

0–100 10

0–100 10

Reverb In Gate

This is a hall reverb with an additional control. The reverb effect is cut off when the input drops below the level set in the

Gate In

parameter.

Parameter Value Range Default Value

Dry/Wet 0–100 (dry–wet) 50

Pre-Delay 1–100 50

Early Reflection 0–100 50

Density 0–100 50

Diffuse

Decay

Lo-Cut

Hi-Cut

Gate In

0–100 50

0–100 75

0–100 10

0–100 10

0–100 0

206

Reverb Out Gate

This is a hall reverb that has an additional control. The reverb effect is cut off when the output drops below the level set in the

Gate Out

parameter.

Parameter

Dry/Wet

Pre-Delay

Value Range

0–100 (dry–wet)

Default Value

50

1–100 50

Early Reflection 0–100 50

Density 0–100 50

Diffuse 0–100 50

Decay

Lo-Cut

Hi-Cut

0–100 75

0–100 10

0–100 10

Gate Out 0–100 0

Delays

Delays the original signal for a specified period of time and plays it back over an adjustable period of time.

Options

:

Delay Mono

,

Delay Mono Sync

,

Delay Stereo

,

Delay Sync

(

Stereo

)

,

Delay LP

,

Delay HP

,

Delay Analog

,

Delay Analog Sync

,

Delay Tape Sync

,

Delay Ping Pong

,

Delay Multi-Tap

Delay Mono

Value Range Default Value

0–100 (dry–wet) 50

2–2000 ms 100

0–100 25

0–100 100

Parameter

Dry/Wet

Time

Feedback

Damping

Delay Mono Sync

Parameter

Dry/Wet

Time

Feedback

Damping

Delay Stereo

Stereo Delay operates similarly to Mono Delay but in true stereo.

Parameter

Dry/Wet

Time

Feedback

Damping

Value Range Default Value

0–100 (dry–wet) 50

1 bar – 1/16 triplets 1/4

0–100 50

0–100 100

Value Range Default Value

0–100 (dry–wet) 50

2–2000 ms 100

0–100 25

0–100 100

207

Delay Sync

(

Stereo

)

Stereo Delay operates similarly to Mono Delay but in true stereo.

Parameter

Dry/Wet

Time

Feedback

Damping

Delay LP

LP Delay is identical to the Mono Delay, but it uses a resonant low-pass filter in the delay line.

Parameter

Dry/Wet

Time

Feedback

Cutoff

Resonance

Delay HP

HP Delay is identical to the Mono Delay, but it uses a resonant high-pass filter in the delay line.

Parameter

Dry/Wet

Time

Feedback

Cutoff

Resonance

Delay Analog

Analog Delay is similar to the Mono Delay, except that it’s designed to emulate an analog “Bucket Brigade”-style delay.

This delay has a unique character to it that gives a warmer sound by adding subtle inaccuracies in phase and timing.

Parameter

Dry/Wet

Time

Feedback

Delay Analog Sync

Analog Delay is similar to Mono Delay, except that it’s designed to emulate an analog “Bucket Brigade”-style delay.

This delay has a unique character to it that gives a warmer sound by adding subtle inaccuracies in phase and timing.

Parameter

Dry/Wet

Time

Feedback

Ramp

Value Range Default Value

0–100 (dry–wet) 50

1 bar – 1/16 triplets 1/4

0–100 50

0–100 100

Value Range Default Value

0–100 (dry–wet) 50

2–2000 ms 500

0–100 50

0–100 50

0–100 20

Value Range Default Value

0–100 (dry–wet) 50

2–2000 ms 100

0–100 50

0–100 33

0–100 33

Value Range Default Value

0–100 (dry–wet) 50

2–2000 ms 100

0–100 25

Value Range Default Value

0–100 (dry–wet) 50

1 bar – 1/16 triplets 1/4

0–100 50

0–100 50

208

Delay Tape Sync

Tape Delay emulates a delay system using an analog tape loop and a series of tape heads to produce an echo effect.

This delay type yields a very distinct echo sound often heard in reggae and dub-style music.

Parameter

Dry/Wet

Time

Feedback

Ramp

Head 1

Head 2

Value Range Default Value

0–100 (dry–wet) 50

1 bar – 1/16 triplets 1/4

0–100 50

0–100 50

0–100 100

0–100 0

Head 3

Head 4

Tone

0–100 0

0–100 0

0–100 50

Spread 0–100 50

Wow & Flutter 0–100 50

Delay Ping Pong

This stereo delay allows you to set different delay times for its left and right repeats.

Parameter

Dry/Wet

Time, Left

Time, Right

Feedback

Damping

Value Range Default Value

0–100 (dry–wet) 50

2–2000 ms

2–2000 ms

100

100

0–100 25

0–100 100

Delay Multi-Tap

This delay is a mono delay which has three delay generators with independently adjustable delay times and stereo position.

Parameter

Dry/Wet

Time 1

Time 2

Time 3

Feedback

Pan 1

Pan 2

Pan 3

Damping

Gain 1

Gain 2

Gain 3

Value Range Default Value

0–100 (dry–wet) 50

2–2000 ms 100

2–2000 ms 100

2–2000 ms 100

0–100 25

0–100 50

0–100 50

0–100 50

0–100 100

0–100 25

0–100 25

0–100 25

209

Flangers

A flanger is a modulated delay to emulate the sound created when running two analog tape machines in parallel with a slight time disalignment. Slow

Rate

settings can produce a “whooshing” jet engine sound, while faster rates result in more of a “warble.”

Options

:

Flanger

,

Flanger Sync

Flanger

Parameter Value Range Default Value

Dry/Wet

Rate

Feedback

Delay

0–100 (dry–wet)

0–100 10

-100 – 100

100

0

0–100 20

Width 0–100 80

Flanger Sync

Parameter Value Range Default Value

Dry/Wet

Rate

Feedback

Delay

0–100 (dry–wet) 100

8 bars – 1/16 triplets 1/4

-100 – 100 0

0–100 20

Width 0–100 80

Choruses

A chorus effect uses an LFO to modulate the pitch and a delay of the input signal, which are then added to the dry signal. In small amounts, this creates the illusion of multiple voices playing at once. Turn up the

Feedback

and

Depth

for more pronounced “shimmering” and “watery” sounds.

Options

:

Chorus 2-Voice

,

Chorus 4-Voice

Chorus 2-Voice

Parameter Value Range Default Value

Dry/Wet

Delay

Amount

Width

0–100 (dry–wet)

0–100

0–100

0–100

Feedback 0–100

Rate 0–100

Chorus 4-Voice

Parameter Value Range

100

20

80

80

50

10

Default Value

Dry/Wet

Delay

Amount

Width

Feedback

Rate

0–100 (dry–wet)

0–100

0–100

0–100

0–100

0–100

80

50

10

100

20

80

210

Autopans

This effect uses an LFO to move the incoming signal back and forth across the stereo field, creating a rotary effect.

Options

:

Autopan

,

Autopan Sync

Autopan

Parameter

Dry/Wet

Rate

Autopan Sync

Value Range Default Value

0–100 (dry–wet) 100

0–100 10

Parameter Value Range Default Value

Dry/Wet 0–100 (dry–wet) 100

Rate 8 bars – 1/32 1/4

Tremolos

This effect uses an LFO to increase and decrease the volume of the signal. Depending on the LFO shape, this can produce a smooth wave effect (sine wave) or a stuttering “on-off” effect (square wave).

Options

:

Tremolo

,

Tremolo Sync

Tremolo

Parameter

Dry/Wet

Value Range

0–100 (dry–wet)

Default Value

100

Rate 0–100 10

Sine to Square 0–100 (sine–square) 0

Tremolo Sync

Parameter

Dry/Wet

Value Range

0–100 (dry–wet)

Default Value

100

Rate 1 bar – 1/16 triplets 1/4

Sine to Square 0–100 (sine–square) 0

211

Phasers

The phaser is a classic effect, created by multiple ganged all-pass filters to create “notches,” or sharp spikes, in the frequency spectrum. The frequencies of these all-pass filters are usually modulated by an LFO to create a sweeping sound.

Options

:

Phaser 1

,

Phaser 2

,

Phaser Sync

Phaser 1

Parameter

Dry/Wet

Rate

Phaser 2

Parameter

Dry/Wet

Rate

Phaser Sync

Value Range

0–100 (dry–wet)

0–100

Value Range

0–100 (dry–wet)

0–100

Default Value

100

10

Default Value

100

10

Parameter

Dry/Wet

Rate

HP

(High-Pass)

Filters

Options

:

HP Filter

,

HP Filter Sweep

,

HP Filter Sync

,

HP Shelving Filter

HP Filter

This effect is a static filter without modulation.

Parameter

Frequency

Resonance

HP Filter Sweep

This effect is a high-pass filter with its cutoff frequency modulated by an LFO.

Value Range

0–100 (dry–wet)

Default Value

100

1 bar – 1/16 triplets 1/4

Value Range

10–19999 Hz

0–100

Default Value

1500

0

Parameter Value Range Default Value

Dry/Wet 0–100 (dry–wet) 80

Low Frequency 0–100 50

High Frequency 0–100 100

Resonance

Rate

0–100 33

0–100 10

212

HP Filter Sync

This effect is a high-pass filter with its cutoff frequency modulated by an LFO.

Parameter

Dry/Wet

Value Range Default Value

0–100 (dry–wet) 100

Low Frequency 0–100 0

High Frequency 0–100 100

Resonance

Rate

HP Shelving Filter

This filter differs from the standard filter type, as it attenuates all frequencies after the cutoff point equally.

Parameter

Frequency

0–100 50

8 bars – 1/32 1/4

Value Range

22–19999 Hz

Default Value

1500

Resonance

Gain

0–100 0

-18.0 – 18.0 dB 0.0

LP

(Low-Pass)

Filters

Options

:

LP Filter

,

LP Filter Sweep

,

LP Filter Sync

,

LP Shelving Filter

LP Filter

This effect is a static filter without modulation.

Parameter

Frequency

Resonance

Value Range

22–19999 Hz

0–100 0

Default Value

1500

LP Filter Sweep

This effect is a low-pass filter with its cutoff frequency modulated by an LFO.

Parameter Value Range Default Value

Dry/Wet 0–100 (dry–wet) 80

Low Frequency 0–100 0

High Frequency 0–100 100

Resonance

Rate

0–100 33

0–100 10

LP Filter Sync

This effect is a low-pass filter with its cutoff frequency modulated by an LFO.

Parameter

Dry/Wet

Value Range Default Value

0–100 (dry–wet) 100

Low Frequency 0–100 0

High Frequency 0–100 100

Resonance

Rate

LP Shelving Filter

This filter differs from the standard filter type, as it attenuates all frequencies after the cutoff point equally.

Parameter

Frequency

0–100 50

8 bars – 1/32 1/4

Value Range

22–19999 Hz

Default Value

1500

Resonance

Gain

0–100 0

-18.0 – 18.0 dB 0.0

213

Parametric EQs

Options

:

PEQ 2-Band

,

2-Shelf

,

PEQ 4-Band

PEQ 2-Band, 2-Shelf

This effect is a combination of one two-band parametric equalizer and two shelving filters.

Parameter Value Range Default Value

Low Frequency 22–1000 Hz

Frequency 1 82–3900 Hz

220

820

Frequency 2 220–10000 Hz 2200

High Frequency 560–19999 Hz 5600

Q1

Q2

Low Gain

0–100 0

0–100 0

-18.0 – 18.0 dB 0.0

Gain 1

Gain 2

High Gain

-18.0 – 18.0 dB 0.0

-18.0 – 18.0 dB 0.0

-18.0 – 18.0 dB 0.0

PEQ 4-Band

This effect is a powerful four-band parametric equalizer with four independent EQ ranges.

Parameter

Q1

Q2

Q3

Value Range

Low Frequency 22–1000 Hz

Frequency 1

Frequency 2

High Frequency

82–3900 Hz

220–10000 Hz

560–19999 Hz

Default Value

0–100 5

0–100 5

0–100 5

220

820

2200

5600

Q4

Gain 1

Gain 2

Gain 3

Gain 4

0–100 5

-18.0 – 18.0 dB 0.0

-18.0 – 18.0 dB 0.0

-18.0 – 18.0 dB 0.0

-18.0 – 18.0 dB 0.0

214

Distortions

Options

:

Distortion Amp

,

Distortion Fuzz

,

Distortion Grimey

,

Distortion Overdrive

,

Distortion Custom

Distortion Amp

This effect is designed to reproduce the sound of a tube amplifier at high volumes.

Parameter

Dry/Wet

Drive

Tone

Dynamics

Output

Value Range Default Value

0–100 (dry–wet) 100

0–100 50

0–100 50

0–100 50

0–100 50

Distortion Fuzz

This popular effect uses hard clipping of the audio signal, which, at extreme settings, can turn a standard waveform into a square wave, producing a “razor” effect.

Parameter

Dry/Wet

Drive

Output

Low

Low-Mid

High-Mid

High

Value Range Default Value

0–100 (dry–wet) 100

0–100 50

0–100 50

0–100 50

0–100 50

0–100 50

0–100 50

Distortion Grimey

This is a unique distortion effect that distorts a frequency range in a selectable band.

Parameter

Dry/Wet

Drive

Grime

Center

Width

Resonance

Output

Value Range Default Value

0–100 (dry–wet) 100

0–100 50

0–100 50

0–100 50

0–100 50

0–100 50

0–100 50

Distortion Overdrive

This distortion is designed to sound like a mildly distorting amplifier at medium volumes. It is the smoothest distortion type available.

Parameter

Dry/Wet

Drive

Tone

Output

Value Range Default Value

0–100 (dry–wet) 100

0–100 50

0–100 50

0–100 50

215

Distortion Custom

This effect is a highly customized distortion, capable of a wide range of useable sounds.

Parameter

Dry/Wet

Drive

+Soft

+Clip

–Soft

–Clip

Low

Mid

High

Value Range

0–100 (dry–wet)

0–100

5–75

5–50

5–75

5–50

-18.0 – 18.0 dB

-18.0 – 18.0 dB

-18.0 – 18.0 dB

Output -18.0 – 18.0 dB 50

Compressors

A compressor is an effect that changes the dynamic range of a signal by automatically reducing its gain.

Options

:

Compressor Master

,

Compressor Opto

,

Compressor VCA

,

Compressor Vintage

Compressor Master

Default Value

100

50

2

25

2

25

0.0

0.0

0.0

This is the most transparent compressor, able to perform substantial volume adjustments without artifacts.

Parameter

Dry/Wet

Attack

Release

Threshold

Ratio

Oldskool

Output

Compressor Opto

The Opto Compressor is modeled after a vintage compressor type using an optical circuit to control the volume reduction of the input signal. These compressors are usually associated with soft and unobtrusive attack and release characteristics.

Parameter

Dry/Wet

Input

Attack

Release

Threshold

Ratio

Knee

Output

Value Range

0–100 (dry–wet)

0–100

0–100

-50 – 0 dB

1–20

Off, On

-6 – 24 dB

Value Range

0–100 (dry–wet)

-6 – 18 dB

0–100

0–100

-50 – 0 dB

1–20

1–100

-6 – 24 dB

50

0

1

Off

0

Default Value

100

50

1

1

0

50

50

0

Default Value

100

0

216

Compressor VCA

This compressor is more modern-sounding, with a slightly more transparent sound. A VCA Compressor tends to have quicker attack and release times than an Opto Compressor.

Parameter

Dry/Wet

Input

Attack

Release

Threshold

Ratio

Knee

Output

Compressor Vintage

This compressor has a sound similar to classic tube compressors, with their gentle yet pumping response and a dash of tube saturation.

Parameter

Dry/Wet

Input

Attack

Release

Threshold

Ratio

Knee

Output

Bit Reducers

Options

:

Decimator

,

Resampler

Decimator

Value Range

0–100 (dry–wet)

-6 – 18 dB

0–100

0–100

-50 – 0 dB

1–20

1–100

-6 – 24 dB

Value Range

0–100 (dry–wet)

-6 – 18 dB

0–100

0–100

-50 – 0 dB

1–20

1–100

-6 – 24 dB

Decimator down-samples the incoming signal by removing bits from the digital signal. The difference between decimation and resampling is that Decimator does not use any filtering to mask or correct digital artifacts. The result is an effect ranging from mild to almost completely pure digital distortion, depending on the setting and the source material.

Parameter

Dry/Wet

Decimate

Value Range

0–100 (dry–wet)

0–100

Bit Reducer 4–32

Resampler

Resampler is similar to Decimator in that it removes bits from an incoming signal. The difference is that Resampler applies a complex suite of filters and anti-aliasing to attempt to retain the original sound quality. This is a method used by popular vintage samplers and sampling drum machines from the 1980s. Resampler can be used to achieve a “dirty” sound on drum loops, without the harshness of distortion.

Parameter

Dry/Wet

Rate

Decimate

Value Range

0–100 (dry–wet)

0–100

0–100

1

0

0

1

50

50

Default Value

100

0

Default Value

100

1

0

0

1

0

50

50

Default Value

100

0

32

0

0

Default Value

100

217

Other

Options

:

Auto Wah

,

Frequency Shifter

,

Transient Shaper

Auto Wah

This effect is a low-pass filter modulated by an envelope that yields a classic funky “wah-wah”- like sound. The envelope is triggered by the incoming signal’s amplitude. The amount of the envelope on the cutoff frequency is user-definable.

Parameter

Dry/Wet

Resonance

Attack

Release

Center

Sensitivity

Frequency Shifter

A frequency shifter changes the frequencies of an input signal by a fixed amount and alters the relationship of the original harmonics. This can produce a chorus-like effect as well as very crazy artificial timbres.

Parameter

Dry/Wet

Frequency

Asynchrony

A Pan

B Pan

A Gain

B Gain

Transient Shaper

A transient shaper can be used to enhance or soften the

Attack and Release phases of audio material.

Parameter

Dry/Wet

Attack

Release

Output

Value Range

0–100 (dry–wet)

0–100

0–100

0–100

0–100

0–100

Default Value

100

75

30

30

50

50

Value Range

0–100 (dry–wet)

Default Value

100

-1000 – 1000 0

0–1000 0

0–100 0

0–100

0–100

0–100

100

75

75

Value Range

0–100 (dry–wet)

0–100

0–100

0–100

Default Value

100

50

50

50

218

Glossary

This glossary briefly defines and explains many of the technical terms used throughout this manual.

Aftertouch

The majority of contemporary keyboards are capable of generating aftertouch messages. On this type of keyboard, when you press harder on a key you are already holding down, a MIDI aftertouch message is generated. This feature makes sounds even more expressive (e.g., through vibrato).

Aliasing

Amount

Attack

Amplifier

Aliasing is an audible side effect arising in digital systems as soon as a signal contains harmonics higher than half the sampling frequency.

Describes to which extent a modulation source influences a given parameter.

An amplifier is a component that influences the volume level of a sound via a control signal. It can be modulated by a control signal (e.g., generated by an

envelope

or an

LFO

).

An

envelope

parameter. This term describes the ascent rate of a time-relevant process (e.g., an

envelope from its starting point to the point where it reaches its highest value). The attack phase is initiated immediately after a trigger signal is received (e.g., after you play a note on a trigger pad or a keyboard).

Bit Rate

Bounce

Clipping

Bit rate (also known as

word length

), is the number of bits used to store the level information of each single sample slice within a whole sample. The higher the bit rate, the more precise the information about a sample (i.e., its dynamics’ resolution). Normal audio CDs are 16-bit. MPC supports full 24-bit resolution.

When you “bounce” a sequence, track, or program, you are rendering that part of your project as an audio file (as opposed to a MIDI file). The MPC software lets you bounce sequences, tracks, or programs as

samples

(saved to your project’s sample pool) or as full

audio tracks

(saved to your project’s sample pool

and

added directly to the current sequence).

Bouncing a

track

will render that track after it is sent through its program. Bouncing a

program

will render all tracks that use that program after they are sent through it. Bouncing a

sequence

will render all tracks in that sequence after they are sent through their respective programs.

Clipping is a sort of distortion that occurs when a signal exceeds the maximum value that can be handled by a signal processing system it is fed into. The curve of a clipped signal is dependent on the system where the clipping occurs. In the analog domain, clipping effectively limits the signal to a given maximum level. In the digital domain, clipping is similar to a numerical overflow, resulting in negative polarity of the signal’s portions exceeding the maximum level.

Control Change

(Controllers)

MIDI messages enable you to manipulate the behavior of a sound generator to a significant degree. This message essentially consists of two components:

The controller number, which defines the parameter to be influenced. It can range from

0

to

127

.

The controller value, which determines the extent of the modification.

Controllers can be used for effects such as slowly swelling vibrato, changing the stereo panning position and influencing filter frequency.

Cutoff

The cutoff frequency is a significant factor for a

filter

. A low-pass filter for example dampens the portion of the signal that lies above this frequency. Frequencies below this value are allowed to pass through without being processed.

219

CV CV

stands for

control voltage

, an analog method of sending control messages to external

synthesizers, drum machines, etc. CV messages are typically used in conjunction with

Gate

messages (CV messages determine the pitch of notes while Gate messages determine note activation and length). CV messages are sent from the CV out ports of your MPC hardware (e.g.,

MPC X) and to the CV in ports of your external MIDI device.

Please note that each external MIDI device uses a specific control voltage range, which determines how many volts are used in each octave (e.g.,

1V

/

oct

). Be mindful of this when setting it up with the MPC software and/or controller hardware—mismatched voltage ranges can produce unusual/undesirable “re-scaling” of the octaves.

Decay

Envelope

Filter

Decay describes the descent rate of an

envelope

once the attack phase has reached its

maximum and the envelope drops to the level defined by the sustain value.

An envelope is used to modulate a sound-shaping component within a given time. For instance, an envelope that modulates the cutoff frequency of a filter opens and closes this filter over a period of time. An envelope is started via a trigger, usually a MIDI note.

The classic

ADSR

envelope consists of four individually variable phases:

attack

,

decay

,

sustain

, and

release

. Attack, decay and release are time or slope values, while sustain is an adjustable level. Once an incoming trigger is received, the envelope runs through the attack and decay phases until it reaches the programmed sustain level. This level remains constant until the trigger is terminated. The envelope then initiates the release phase until it reaches the minimum value.

You can see and read about the envelopes used in the MPC software in

Operation

>

Modes

>

Program Edit Mode

>

Anatomy of an Envelope

.

A filter is a component that allows some of a signal’s frequencies to pass through it and dampens other frequencies. The most important aspect of a filter is the filter cutoff frequency.

Filters generally come in four categories:

low-pass

,

high-pass

,

band-pass

, and

band-stop

.

These are the available filters in the MPC software:

A

low-pass

filter (the most common type) dampens all frequencies above the cutoff frequency.

A

high-pass

filter in turn dampens the frequencies below the cutoff.

A

band-pass

filter allows only those frequencies around the cutoff frequency to pass. All others are dampened.

A

band-stop

filter does the opposite of a band-pass: it dampens only the frequencies around the cutoff frequency.

A

band-boost

filter boosts the frequencies around the cutoff frequency, similar to what a band on an equalizer would do. All other frequencies pass through normally.

The number of

poles

in a filter’s “slope” determines how extreme or subtle the effect of the filter will be. Filters with one or two poles produce a subtler sound while filters with six or eight poles are much more pronounced.

In the MPC software, the

Model

filters are analog-style emulations of famous vintage synth filters.

Model1

is a four-pole filter that distorts at high input levels.

Model2

uses a mellow resonance with a “fattening” distortion in the lower frequencies.

Model3

can produce howling, piercing resonances and extreme sub frequencies—watch your speakers!

In the MPC software, the

Vocal

filters are formant filters that emulate the human voice.

Vocal1

produces “ah” and “ooh” vowel sounds.

Vocal2

uses three bands to produce “oh” and “ee” vowel sounds.

Vocal3

uses five bands to emulate an idealized model of the vocal tract.

In the MPC software,

MPC3000 LPF

is a dynamic, resonant low-pass filter (12 dB/oct) that was used on the original MPC3000, released in 1994.

Please also see the entry for

Resonance

, an essential characteristic of a filter’s sound.

220

Gate Gate

messages are analog messages sent to external synthesizers, drum machines, etc. Gate

messages are typically used in conjunction with

CV

messages (CV messages determine the

pitch of notes while Gate messages determine note activation and length). Gate messages are sent from the CV out ports of your MPC hardware (e.g., MPC X) and to the CV/Gate in ports of your external MIDI device.

LFO

MIDI

MIDI Channel

MIDI Clock

LFO

is an acronym for

low-frequency oscillator

. The LFO generates a periodic oscillation at a low frequency and features variable waveshapes. Similar to an envelope, an LFO can be used to modulate a sound-shaping component.

MIDI

stands for

musical instrument digital interface

. Developed in the early 1980s, MIDI enables interaction between various types of electronic music instruments from different manufacturers. At the time a communications standard for heterogeneous devices did not exist, so MIDI was a significant advance. It made it possible to link various devices with one another through simple, standardized connectors.

Essentially, this is how MIDI works: One sender is connected to one or several receivers. For instance, if you want to use a computer to play a MIDI synthesizer, the computer is the sender and the synthesizer acts as the receiver. With a few exceptions, the majority of MIDI devices are equipped with two or three ports for this purpose: MIDI In, MIDI Out and in some cases

MIDI Thru. The sender transfers data to the receiver via the MIDI Out jack. Data are sent via a cable to the receiver’s MIDI In jack.

MIDI Thru has a special function. It allows the sender to transmit to several receivers. It routes the incoming signal to the next device without modifying it. Another device is simply connected to this jack, thus creating a chain through which the sender can address a number of receivers. Of course, it is desirable for the sender to be able to address each device individually. To achieve this, a MIDI channel message is sent with each MIDI event.

This is a very important element of most messages. A receiver can only respond to incoming messages if its receive channel is set to the same channel as the one the sender is using to transmit data. Subsequently, the sender can address specific receivers individually. MIDI

Channels 1–16 are available for this purpose.

The MIDI clock message transmits real-time tempo information to synchronize processes among several connected devices (e.g., a sound generator’s delay time to a MIDI sequencer).

Modulation

Note On

&

Note Off

This is the most important MIDI message. It determines the pitch and velocity of a generated note. A note-on message will start a note. Its pitch is derived from the note number, which can range from

0

to

127

. The velocity ranges from

1

to

127

. A velocity value of

0

is equivalent to a note-off message.

Normalize

A modulation influences or changes a sound-shaping component via a modulation source.

Modulation sources include envelopes, LFOs or MIDI messages. The modulation destination is a sound-shaping component such as a filter or a VCA.

Normalization is a function to raise the level of a sample to its maximum (

0 dB

) without causing distortion. This function automatically searches a sample for its maximum level and consequently raises the entire sample’s level until the previously determined maximum level reaches 0 dB. In general, this results in a higher overall volume of the sample.

The process or the result of changing a signal’s position within the stereo panorama.

Panning

Pitch-Bend

Pitch-bend is a MIDI message. Although pitch-bend messages are similar in function to control change messages, they are a distinct type of message. The resolution of a pitch-bend message is substantially higher than that of a conventional controller message. The human ear is exceptionally sensitive to deviations in pitch, so the higher resolution is used because it relays pitch-bend information more accurately.

221

Program

Program Change

These are MIDI messages that select sound programs. Programs

1

through

128

can be changed via program change messages.

Release

An

envelope

parameter. This term describes the descent rate of an envelope to its minimum

value after a trigger is terminated. The release phase begins immediately after the trigger is terminated, regardless of the envelope’s current status. For instance, the release phase may be initiated during the attack phase.

Resonance

A program is a file that contains a list of all samples to be used, and settings for each sample

(e.g., pad assignments, loop points, pitch tuning, effects, etc.) MPC’s Program Edit Mode is

where you can edit and assign samples (read more about this in

Operation

>

Modes

>

Program Edit Mode

.). You can have a total of

128

programs in a project.

There are three kinds of programs that use samples for their sound source. Drum programs are mostly used for creating drum programs and easy and quick assigning of samples to a pad. With keygroup programs, you can use one sample (or more) and spread it across two or more keys and play the sample chromatically over a keyboard. That way, there is no need to sample every key of, for instance, a piano. Clip programs use several samples that can be looped (clips), each of which can assigned to a pad; launching different combinations of clips together lets you create intriguing, layered performances.

Root Key

Resonance or emphasis is an important

filter

parameter. It emphasizes the frequencies around

the filter cutoff frequency by amplifying them with a narrow bandwidth. This is one of the most popular methods of manipulating sounds. If you increase the emphasis to a level where the filter enters a state of self-oscillation, it will generate a relatively pure sine waveform.

The root key defines the original pitch of a recorded instrument or of a sample. Samples in the MPC software contain the dedicated root key information. This information will be created automatically during recording or importing.

Sample

Sample Rate

Sequence

Song

When you tap the pads on your MPC hardware, you can trigger sounds that we call

samples

. Samples are digitized snippets of audio that can be recorded using the recording

(sampling) function of your MPC hardware or loaded from the Browser.

You can edit and process a sample in different ways. For example, a sample can be trimmed, looped, pitch-shifted or processed, using various effects. When you have finished editing your sample, you can assign it to one or more drum pads to play it. Samples can be either mono or stereo.

This is the frequency representing the amount of individual digital sample scans per second that are taken to capture an analog signal digitally. For normal CD audio recordings,

44100

samples per second are used, also written as

44.1 kHz

. The MPC software offers sampling rates up to

96 kHz

.

A sequence is the most basic “building block” of music you can compose in the MPC software. MIDI information from the MPC hardware pads, buttons, and Q-Link knobs are recorded to the tracks of a sequence. Each sequence can contain

128

MIDI tracks and

128

audio tracks. Each project can store up to

128

separate sequences.

The length of a sequence can be set from

1

to

999

bars, which would be enough to create an entire song using only one sequence. However, the MPC software has a dedicated Song

Mode that lets you chain sequences together to create a song.

The MPC software’s Song Mode that allows you to arrange different sections (verse, chorus, hook, etc.) in order to build a song. Each song can have up to

999

“steps” (stages in which a sequence may play one or more times). Each project can store up to

32

songs.

222

Stretch Factor

Sustain

Time-Stretch

Track

Trigger

Warp

The stretch factor is a value generated by the

Warp

algorithm in the software. When you

record an audio file, the current sequence tempo will be embedded with it. This information is stored within the sample file when you save the project. When you warp an audio track region, the warping algorithm uses this sequence tempo and the current value in the

BPM

field to generate the stretch factor.

This term describes the level of an

envelope

remaining constant after it has passed the attack

and decay phases. Once reached, the sustain level is kept until the trigger is terminated.

See

Warp

below.

A sequence can contain

128

MIDI tracks and

128

audio tracks.

Each

MIDI track

contains MIDI note events and controller data. In this case, the track contains no audio information—only MIDI information that uses the samples in a program (or an external MIDI sound module) to generate its audio. You can edit your performance in many different ways once the performance has been captured.

Each

audio track

contains an audio signal that has been recorded or imported into your project. You can edit this audio within the software and incorporate it into your sequences alongside your MIDI tracks.

A trigger is a signal that initiates events. Trigger signals are very diverse. For instance, a MIDI note or an audio signal can be used as a trigger. The events a trigger can initiate are also very diverse. A common application for a trigger is its use to start an envelope.

The Warp feature in the MPC software lengthens or shortens a region of an audio track or sample without changing its pitch. This enables you to fit the length of an audio track or sample to the length of a sequence, a bar in your sequence, etc. while maintaining its original key.

Please note that the Warp algorithms are very CPU-intensive and can result in audio dropouts during playback if used too freely. Be mindful of how (and how often) you use the warp function. You can reduce the CPU resources required by doing any/all of the following:

Minimize the amount of pitch adjustment of warped audio.

In the Wave Editor, avoid using extreme

Stretch

values, especially anything below

100

.

Avoid warping very small audio regions.

Warp as few tracks or track regions as possible (i.e., reduce the number of total number of voices of the polyphonic limit that use the Warp algorithm at a given time), especially instances where the warped regions start at the same time.

Avoid rapidly triggering samples that are warped.

If you have warped samples used in a drum program, consider using the

Flatten Pad

function to consolidate the affected pad’s layers into one audio sample (see

here

to learn about this). After you flatten the pad, its sample/samples no longer need to be warped.

Use a Warp algorithm other than Elastique Pro, which is very CPU-intensive. See

Operation

>

General Features

>

Preferences

>

General

to learn how to change this.

Using a higher buffer size (usually above

256

) can reduce the possibility of CPU issues.

See

Operation

>

General Features

>

Preferences

>

Audio

to learn how to do this.

223

Trademarks & Licenses

Akai Professional and MPC are trademarks of inMusic Brands, Inc., registered in the U.S. and other countries.

AAX and ProTools are trademarks of Avid Technology, Inc. in the U.S. and other countries.

Ableton and the Ableton Logo are trademarks of Ableton AG.

ASIO and VST are trademarks of Steinberg Media Technologies GmbH.

MPC software incorporates élastique Pro V3 by zplane.development.

Apple and macOS are trademarks of Apple Inc., registered in the U.S. and other countries.

SD and SDHC are registered trademarks of SD-3C, LLC.

Windows is a registered trademark of Microsoft Corporation in the United States and other countries.

All other product names, company names, trademarks, or trade names are those of their respective owners.

224

Addenda

Updates in MPC 2.1

New Features

Exporting Expansions

You can export MPC Expansion Packs (installed on your computer) to your MPC X or MPC Live for use in its

Standalone Mode. (This has been added to

Operation

>

General Features

>

Expansions

>

Exporting Expansions

.)

To export MPC Expansions

:

1.

Connect your MPC X or MPC Live to your computer. Make sure both are powered on.

2.

On your computer, open the MPC software.

3.

On your MPC X or MPC Live, enter Controller Mode.

4.

In the MPC software window, click the

menu icon

(

), select

File

>

Export

, and then click

Expansion…

.

5.

In the

Export Expansion to Standalone MPC

window that appears, click the

Drive

menu and select a storage device that you will use with your MPC X or MPC Live: the internal SATA drive (if you have installed one in your

MPC X or MPC Live), an SD card, or a USB flash drive.

6.

In the

Expansions

list, click the box next to each one to select or deselect it. Only the selected ones will be exported. Click

Select all

to select all of them or

Select none

to deselect all of them.

7.

Click

Export

to start exporting, or click

Cancel

to close the window and not export anything.

The exporting process creates an

Expansions

folder at the root level of your storage device and copies your

MPC Expansions into it.

To use your expansions

, restart your MPC X or MPC Live in Standalone Mode, enter the

Browser

, and tap

Expansion

.

225

Snap

:

Absolute & Relative

While editing a MIDI or audio track, you can now use the Grid Editor to move or copy events using two different ways of “snapping” note events to the grid: Absolute or Relative. (This has been added to

Operation

>

General Features

>

Editors

.)

To switch between Absolute and Relative

, click the

magnet icon

above the grid:

Absolute

: Events will “snap” to the nearest time division on the grid (as determined by the

TC

field or

Time Correct

window). This is the typical and traditional method of using the snap/quantization feature.

Relative

: Events will “snap” to the nearest time division on the grid (as determined by the

TC

field or

Time Correct

window)

plus

the original time position of the event (e.g., an event that is originally three ticks past a time division on the grid will snap only to positions that are three ticks past every time division).

Pitch Quantization

In a MIDI track, you can now force the pitches of note events into a specific scale. (This has been added to

Operation

>

General Features

>

Toolbar

>

Menu

>

Edit

.)

To open the Pitch Quantize window

, click the

menu icon

(

), select

Edit

, and click

Pitch Quantize

.

Click the

Setup

menu and select the desired root note of the scale.

Click the

Scale

menu and select a type of scale.

Click

Only apply to selected events

to select or deselect it. When selected, only the currently selected note events will be quantized. When deselected,

all

pitches in the current track will be quantized.

Click the

Start note

and

End note

menus and select the lowest-possible and highest-possible pitches

(respectively) where the quantized note events will be placed. If a note event is originally outside of this range, it will be forced to the nearest pitch (within the scale) inside the range.

Click

Do It

to continue or

Close

to return to the previous screen.

226

Step Sequencer

:

Velocity Adjustment via Q-Links

While using the Step Sequencer, you can now use the Q-Link knobs to adjust the velocity of the note event at each step (while

Q-Link Mode

is set to

Screen

). The number of each step will be shown under the corresponding Q-Link knob. (This has been added to

Operation

>

Modes

>

Step Sequencer

>

Q-Links

.)

To adjust the velocity of each note event

, use the corresponding

Q-Link knob

to select a value (

1

127

).

To enter a note event at a step

, use the corresponding

Q-Link knob

to change its velocity from

0

(

Off

) to a value of

1

or greater.

To delete a note event from a step

, set the corresponding

Q-Link knob

to its minimum position,

0

(

Off

).

Faster Attack for Amp Envelopes

In the amp envelope of a drum program or keygroup program, an attack value of

0

now produces a much faster response, thus making your drum hits even punchier than before. (You can set the attack value in Program Edit

Mode. See

Operation

>

Modes

>

Program Edit Mode

>

Drum Programs

and

Keygroup Programs

to learn more.)

Important

: Any drum or keygroup programs that you created and saved before this update will load in MPC 2.1 with an attack value of

1

to ensure backwards compatibility.

Multiple Plugin Windows

You can now view multiple plugin windows at the same time.

Support for Akai Professional MPD2 & MPK2 Series

The software now supports pad control, pad colors, and bank-switching while using an

MPK225

,

MPK249

, or

MPK261

. It also now supports pad control while using an

MPD218

,

MPD226

, or

MPD232

.

227

Updates in MPC 2.2

New Features

MIDI Learn

You can now use the MIDI Learn function to assign areas of the MPC software to external MIDI controllers.

To display the MIDI Learn browser

, do either of the following:

Click the

menu icon

(

), select

View

>

Browser

, and then click

MIDI Learn Browser

.

In the lower-right corner, click the

MIDI controller icon

.

To select a MIDI Learn mode

, click

Global

or

Project

at the top of the browser to show its assignments below.

Global MIDI mappings are helpful if you use certain MIDI controllers across multiple projects. Project MIDI mappings are saved within a project, which can be helpful if your MIDI controller usage is particular to each

one. See

Global

or

Project

below.

Each assignment has the following settings:

Target

: This is the assigned command or parameter. The list of targets in the Global tab is comprehensive, while the list of targets in the Project tab must be added and selected.

Type

: This is the type of message:

Toggle Button

,

Momentary Button

,

Fixed Button

,

Note

,

Abs CC

,

Rel CC

Offset

,

Rel CC 2’s Complement

. This is automatically detected based on the parameter itself, but you can use this field to assign it manually if it does not detect it properly.

Ch

: This is the MIDI channel the control is using.

Data

: This is the MIDI note number or CC number.

Flip

: Click this box to select or deselect it. When selected, the control’s polarity will be reversed (e.g., a button’s

“off” state will become its “on” state and vice versa).

228

Global

Use the Global MIDI Learn feature to assign your MIDI controller to pads,

Q-Link knobs, transport controls, or other assignable parameters in the

MPC software.

To assign a global parameter to a hardware control

:

1.

Click

Learn

at the top of the MIDI Learn browser so it turns

yellow

. (The

Enable

button will also activate and turn

light gray

if it is not already activated.)

2.

Click a parameter that has a

yellow

overlay to select it. Alternatively, click it in the list in the MIDI Learn Browser.

3.

Move or press the desired control on your MIDI controller.

To assign more controls

, repeat

Steps 2

3

.

To stop assigning controls

, click

Learn

again so it turns

gray

.

To clear an assignment

, right-click or press and hold

Ctrl

(Windows) or

Control

(macOS) and click the assignment in the MIDI Learn browser.

Click

Clear MIDI Mapping

to clear the assignment, or press

Esc

or click anywhere else to cancel.

To select an assignment

, click

Learn

so it turns

yellow

, and then press and hold

Shift

while moving the control on your MIDI controller.

Each collection of these assignments is called a

MIDI map

, which you can export as a file (

.xmm

) to import into other

MPC projects. You can also disable, re-enable, or switch between different MIDI maps while working with your project.

To select a MIDI map

, click the menu next to

Enable

. Select

Factory

to view the available preset MIDI maps, or select

User

to view MIDI maps you have created.

To enable or disable a MIDI map

, click

Enable

at the top of the MIDI Learn browser. The button is

light gray

when activated and

dark gray

when deactivated.

To show only mappings for specific controls or commands

, click the

View

menu above the list of assignments, and then click a type of control or command.

To show only mappings for the selected control type

, click the

three-lines icon

next to the controller menu, and then click

List Follows Control

so it is selected.

To create a new MIDI map

, click the

three-lines icon

next to the controller menu, and then click

New MIDI Map

.

229

To create a duplicate of the current MIDI map

, click the

three-lines icon

next to the controller menu, and then click

Duplicate

. An identical MIDI map will be created and appended with

Copy

.

To clear all assignments from the current MIDI map

, click the

three-lines icon

next to the controller menu, and then click

Clear

. In the window that appears, click

OK

to continue and clear the assignments, or click

Cancel

to close the window and keep them. (You can do this with MIDI maps from the list of

User

maps only, not the

Factory

list.)

To delete the current MIDI map

, click the

three-lines icon

next to the controller menu, and then click

Delete

.

In the window that appears, click

OK

to continue and delete the MIDI map, or click

Cancel

to close the window and keep it. (You can do this with MIDI maps from the list of

User

maps only, not the

Factory

list.)

To export the current MIDI map

, click

three-lines icon

next to the controller menu, and then click

Export

. In the

Export MIDI Mapping

window that appears, do any of the following:

To select the storage device you want to view

, click the

down arrow

(

) next to the file path. If you have storage devices connected to your MPC hardware, they will appear in this column, as well.

To enter a folder

, double-click it or press

Enter

.

To create a new folder

, click

New Folder

, type a name for the new folder, and then click

OK

or press

Enter

to confirm the name, or click

Cancel

or press

Esc

to keep the original name. You will immediately enter the new folder.

To move up one folder level

, click the

up arrow

(

).

To name the file

, click the

File

field at the bottom of the window, and type a name.

To save the file

, click

Save

or press

Enter

.

To cancel

, click

Cancel

or press

Esc

.

To import a different MIDI map

, do any of the following:

Click and drag a MIDI map file (

.xmm

) onto the software window and release it. That map will be selected immediately.

Place a MIDI map file (

.xmm

) in the MIDI Learn folder on your computer, and then click the

three-lines icon

next to the controller menu, and then click

Refresh

.

Windows

: [ your hard drive

] \

Program Data

\

Akai

\

MPC

\

Midi Learn macOS

: [ your hard drive

] \

Users

\ [ your user name

] \

Library

\

Application Support

\

Akai

\

MPC

\

Midi Learn

Click the

three-lines icon

next to the controller menu, and then click

Import

. In the

Import MIDI

Mapping

window that appears, do any of the following:

To select the storage device you want to view

, click the

down arrow

(

) next to the file path. If you have storage devices connected to your MPC hardware, they will appear in this column, as well.

To enter a folder

, double-click it or press

Enter

.

To move up one folder level

, click the

up arrow

(

).

To import the file

, click

Open

or press

Enter

.

To cancel

, click

Cancel

or press

Esc

.

To refresh the list of MIDI maps

, click the

three-lines icon

next to the controller menu, and then click

Refresh

.

Do this if you have manually placed a MIDI map file (

.xmm

) in the

Midi Learn

folder (in the MPC application folder) and need it to appear in the list.

230

Project

Use the Project MIDI Learn feature to assign your MIDI controller to various parameters in your specific MPC project:

Mixer parameters such as volume, pan, mute, and solo for MIDI or audio tracks, programs, returns, submixes, and master outputs

Pad parameters (for drum programs and clip programs only) such as tuning, filter and amp envelopes, layer settings, LFO settings, and velocity

Program parameters, which depend on the program type

Insert effects parameters, which depend on the effect type

Plugin instrument parameters, which depend on the plugin

These assignments will be saved with your MPC project.

Tip

: Because these MIDI assignments are saved within a project, you can use them while working with a project on both the desktop version of the

MPC software

or

on your MPC hardware in Standalone Mode.

To assign a project parameter to a hardware control

:

1.

Click

Learn

at the top of the MIDI Learn browser so it turns

yellow

. (The

Enable

button will also activate and turn

light gray

if it is not already activated.)

2.

Click the

+ icon

in the upper-right corner of the browser to create an

“empty” assignment (its Target menus will be set to

None

and

Off

).

Alternatively, click an assignment that is already in the list if you want to change it.

3.

Click a project-specific parameter (e.g., a mixer setting or program parameter) to select it. The two

Target

menus will indicate the parameter you selected.

Alternatively, click the first

Target

menu to select a MIDI or audio track, program, return, submix, or master output (for drum programs and clip programs, you can select the entire program or a single pad within it).

After that, click the second

Target

menu to select the parameter.

4.

Move or press the desired control on your MIDI controller. You can press and hold

Alt

(Windows) or

Option

(macOS) while moving or pressing multiple controls to assign them simultaneously.

To assign more controls

, repeat

Steps 2

4

.

To stop assigning controls

, click

Learn

again so it turns

gray

.

To clear an assignment

, right-click or press and hold

Ctrl

(Windows) or

(macOS) and click the assignment in the

MIDI Learn browser. Click

Clear MIDI Mapping

to clear the assignment, or press

Esc

or click anywhere else to cancel.

To delete an assignment

(the entire slot), right-click or press and hold

Ctrl

(Windows) or

(macOS) and click the assignment in the MIDI Learn browser. Click

Delete Assignment

to delete the assignment, or press

Esc

or click anywhere else to cancel.

To clear all assignments

, click the

three-lines icon

next to the controller menu, and then click

Clear All

Assignments

. In the window that appears, click

OK

to continue and delete the assignments, or click

Cancel

to close the window and keep them.

231

Humanize

You can now apply randomization to the timing, length, and/or velocity of MIDI events.

To open the Humanize window

, click the

menu icon

(

), select

Edit

, and click

Humanize

.

Click each checkbox to select or deselect its option.

Click and drag each slider left or right to set its value. Alternatively, click anywhere along its length, or click it, type a value, and press

Enter

.

Humanize Time

determines whether or not humanization will be applied to the timing of MIDI events.

Amount

(

Pulses

) determines the maximum number of pulses by which the timing of an event will be adjusted.

Eagerness

determines how dramatically the humanization effect is applied to the timing. Negative values correspond to playing “ahead of the beat” while positive values correspond to playing “behind the beat.”

Humanize Note Length

determines whether or not humanization will be applied to the duration of MIDI note events.

Length

(

%

) determines how dramatically the humanization effect is applied to note lengths.

Humanize Velocity

determines whether or not humanization will be applied to the velocities of MIDI note events.

Strength

(

%

) determines how dramatically the humanization effect is applied to note velocities.

Only apply to selected events

determines whether or not these humanization values will be applied to all notes in the track (deselected) or just the currently selected notes (selected).

Click

Apply

to apply the humanization values while keeping this window open.

Click

Do It

to apply the humanization values and close the window.

Click

Close

to close the window without making any changes.

232

Generate Random Events

You now create random melodic or drum patterns on the current MIDI track.

To open the Generate Random Events window

, click the

menu icon

(

), select

Tools

, and click

Generate

Random Events

.

Click the

Event Type

menu to select the type of events you want to create:

Drum events

or

Melodic events

.

Click the

Replace

menu to select how the events will be created relative to the existing events on the track:

Replace all events

: Select this option to replace all events on the track with the randomly generated ones.

Replace events in note range

: Select this option to replace all events in the designated note range on the track with the randomly generated ones. Use the

Bank

or

Start pad

and

End pad

menus to set the note range for drum events or the

Start note

and

End note

menus to set the note range for melodic events.

Add to existing events

: Select this option to add the randomly generated events to the track without replacing or overwriting the existing ones.

Click and drag the

Pattern size

(

bars

) field up or down to set how many bars the events will use. Alternatively, click it, type a value, and press

Enter

. The highest possible value is the number of bars in the current sequence.

Click the

Note length

menu to select the duration of the events. (This feature is nonfunctional if

Legato

is enabled while generating melodic events.)

Click

Apply

to generate the events while keeping this window open.

Click

Do It

to generate the events and close the window.

Click

Close

to close the window without generating any events.

If

Event Type

is set to

Drum events

:

Click the

Bank

menu to select the pad bank that will be used to generate the events or select

Range

to use the

Start pad

and

End

pad menus to define a specific pad range instead.

Click the

Start pad

or

End pad

menus to define a specific pad range over which the events will be generated. You can use these menus only if the

Bank

menu is set to

Range

.

Click and drag the

Density

(

%

) slider left or right to set how closely together the events will be placed in the track. Alternatively, click anywhere along its length, or click it, type a value, and press

Enter

.

Click and drag the

Rhythm variation

slider left or right to set how widely or narrowly the rhythmic patterns of the generated notes vary. Alternatively, click anywhere along its length, or click it, type a value, and press

Enter

.

233

If

Event Type

is set to

Melodic events

:

Click the

Start note

or

End note

menus to define a specific note range over which the events will be generated.

Click

Legato

to select or deselect it. When selected, the generated notes will be extended or shortened to create a long, unbroken phrase from the first note event’s start point to the last note event’s end point. Each note event will sustain until another note event starts. If multiple note events start at the same time (and are not the last note events), their lengths will become identical. When deselected, the generated notes will use the duration set by the

Note length

menu.

Without legato applied. With legato applied.

Click and drag the

Polyphony

field up or down to set the maximum number of note events that can be sounding simultaneously in the track:

1

8

. Alternatively, click it, type a value, and press

Enter

.

Click

Constrain notes to scale

to select or deselect it. When selected, the notes will be within the scale determined by the

Scale

menu. When deselected, the notes will be chromatic.

Click and drag the

Density

(

%

) slider left or right to set how closely together the events will be placed in the track. Alternatively, click anywhere along its length, or click it, type a value, and press

Enter

.

Click the

Root note

menu to set the root note of the scale that the generated notes will use.

Click the

Scale

menu to select the scale or mode that the notes will use (based on the

Root note

selection).

Multiple Plugin Windows Enable

/

Disable

You can now choose to allow multiple plugin windows to be displayed at the same time (a feature added to MPC 2.1) or to restrict it to single plugin windows (how plugin windows worked prior to MPC 2.1). (This has been added to

Operation

>

General Features

>

Preferences

>

General

.)

To enable or disable multiple plugin windows

, click the

menu icon

(

), select

Edit

, and click

Preferences

. In the

Preferences

window, click the

General

tab, and then click

Allow Multiple Plugin Windows

to select or deselect the option.

234

Updates in MPC 2.3

New Features

AIR Instrument Plugins

The MPC software now includes three new plugin instruments: AIR TubeSynth, AIR Bassline, and AIR Electric.

AIR Bassline

The AIR Bassline plugin emulates the sound of classic mono synths, with a contemporary twist. Bassline also comes packaged with four integrated AIR effects (Chorus, Delay, Compressor and Hype), as well as two built-in distortion algorithms (Overdrive and Clip).

Parameter Description Value Range

Oscillator Waveform Continuously variable waveshape for the oscillator.

Fifth Amount of fifth-oscillator.

Start Phase Position of the waveform when a note is triggered.

Glide Amount of time to slide from the pitch of one note to the next note played.

Saw Octave, Saw,

Square, Sine

0–100%

0–100%

Free, 0 degr., 180 degr.

10.0 ms – 2.00 s

Boost

Boost

Boosts the signal of the oscillator.

frequency of the boost.

0.0 dB – 48.0 dB

* 1.0 – * 240.0

Boost Amount of effect of the envelope on the Boost section.

Adjust

Gain

to control the amount of boost.

Adjust

Frequency

to control the center frequency of the boost.

Gain 100–0%, Off,

Frequency 0–100%

Filter LP Cutoff

Reso

Cutoff frequency for the low-pass filter.

Resonance of the filter.

20.0 Hz – 20.0 kHz

0–100%

HP Cutoff

At negative values, decreases the cutoff value based on the decay value.

At positive values, increases the cutoff value based on the decay value.

-100% – 0 – 100%

Cutoff frequency for the high-pass filter.

10.0 Hz – 500 Hz

235

AIR Bassline

(continued)

Parameter Description Value Range

Envelope Amp Attack Length of time for the note to reach full volume.

Amp Decay

Filter Decay

Length of time for the note to reach the sustained volume.

Length of time for the filter to reset after being released.

Pitch Amount of pitch modulation applied to the envelope.

Velocity Amp Control The amount of effect velocity has on amplitude control.

100–0% Soft to 0–

100% Hard

0–100%

0–100%

0–100%

0–100%

Filter Control

Boost Control

The amount of effect velocity has on filter control.

The amount of effect velocity has on boost control.

0–100%

0–100%

Env Sets whether the envelope will retrigger when a note is played while another note is being held.

Off, On

Master Master Volume Sets the volume level.

Drive Type Choose one of two drive algorithms.

Drive Amount of drive applied.

Bend Range Number of semitones up or down controlled by MIDI pitch bend messages

-Inf dB – +6.0 dB

Overdrive, Clip

0–100%

0–12

Chorus Rate

Delay

Depth

Mix

On/Off

Time

Modulation depth of the chorus effect.

Wet/dry amount of the chorus effect.

Enables or disables the effect.

Sync Sync the Delay

Time

to the

Global Tempo

or set to

Free

to adjust

Time

by milliseconds.

Mix Wet/dry amount of the delay effect.

20.0 Hz – 20.0 kHz

0–100%

-100% – 0 – 100%

Off, On

Length of time of the delayed signal.

When

Sync

is set to

Free:

1 ms – 2.00 s

When

Sync

is set to

Sync:

1/32 – 8/4

Free, Sync

0–100%

0–100%

Damp Center frequency of where the delay signal will be dampened. 1.00 – 20.0 kHz

Reso Amount of resonance of the feedback signal.

Reso Freq Center frequency for feedback resonance.

Ratio Reduces the delay

Time

in either the

Left

or

Right

stereo field. This is useful for creating offset, panned delays.

0–100%

100 Hz – 10.0 kHz

L 50:100,

R 50:100

HPF

Width

On/Off

Center frequency for delay signal high-pass filter.

Stereo width of delay signal. Higher values give wider stereo separation.

Enables or disables the effect.

20.0 Hz – 1.0 kHz

0–100%

Off, On

236

AIR Bassline

(continued)

Parameter Description Value Range

Compressor Threshold

Mix

Knee

Attack

Release

Signal level after which the compressor will be applied. 0.0 – -60. dB

1.0:1 – 100.0:1

0.0 – +30.0 dB signal.

Wet/dry mix of the compressor effect.

0–100%

0–100% How gradually the compressor reacts as the threshold is reached.

Lower values apply a "soft" knee (compression is applied more slowly as signal approaches the threshold), and higher values apply a "hard" knee

(compression is immediately applied when the threshold is reached).

Length of time to apply the compression.

Length of time for compressed signal to return to original level.

Enables or disables the effect.

100 us – 300 ms

10 ms – 4.00 s

Off, On On/Off

Hype High maximizes high end frequencies.

Low

On/Off

Dampens or maximizes low end frequencies.

Enables or disables the effect.

-100 – 0 – +100%

-100 – 0 – +100%

Off, On

237

AIR Electric

The AIR Electric plugin emulates the sound of classic electric pianos. Dedicated Pickup, Envelope, Bell and Noise parameter sections provide a huge amount of flexibility to configure the timbre of the electric piano sound. Electric also includes five AIR effects: Tremolo, Tube Distortion, Chorus, Delay and Spring Reverb.

To enable or disable any sound or effect,

press the circle in the upper-right corner of each section.

Parameter Description Value Range

Pickup

Envelope

Type

Height

Distance

Attack

Decay

Type of pickup emulated.

Height of the pickup to the tines.

Distance of the pickup to the tines.

Length of time for the note to reach full volume.

Length of time for the note to reach the sustained volume.

Pickup, 0–100%

Electro-Static,

0–100% Electro-

Magnetic

0.0 – 5.0 mm

0.1 – 10.0 mm

Clip Amount of clipping applied to the signal.

Keytrack Ties the pickup parameters to the pitch being played.

At higher values, the

Distance

is increased as the pitch is increased.

0–100%

0–100%

100–0% Hard,

0–100% Soft

100 ms – 20.0 s

Release Length of time for the note to become silent after being released.

Length of time full volume is held before decaying. Peak Length

Keytrack envelope played.

At higher values, the envelope time is decreased as the pitch is increased.

100 ms – 5.0 s

3–50 ms

0–100%

238

AIR Electric

(continued)

Parameter Description

Bell

Noise

Value Range

Tune Pitch of the bell sound, in semitones above the root pitch.

0–60 semitones

Dry/PU

Volume

Mix of Dry versus Pickup signal for the bell sound. -100% – 0% – +100%

Level of the bell sound.

-Inf dB – +6.0 dB

Tune Keytrack Ties the tuning of the bell sound to the pitch being played.

Decay

Keytrack

How long it takes for the bell sound to dissipate

0–100%

100 ms – 7.0 s

Ties the amount of bell sound to the pitch being played.

At negative values, the bell sound is increased as the pitch increases.

-100% – 0% – +100%

At positive values, the bell sound is increased as the pitch decreases.

Freq Center frequency of the noise effect 200 Hz – 16.0 kHz

Mix

Attack

Decay

Level of noise effect present

Length of time for the noise effect to reach full level

Length of time for the noise effect to dissipate

Keytrack to the pitch being played.

-Inf dB – +6.0 dB

1–50 ms

100 ms – 3.00 s

0–100%

Polyphony

Master Volume

Velo Level

Velo Tone

Number of voices available.

Overall level of the plugin.

Adjusts how much incoming velocity is applied.

Ties the incoming velocity to tone.

At higher values, increased velocity increases tone brightness.

1–16 Voices

-Inf dB – +6.0 dB

0–100%

0–100%

Velo Attack

Tremolo Rate

Ties the incoming velocity to the attack envelope.

At higher values, lower velocities feature longer attack times.

Modulation speed of the effect.

When

Sync

is set to

Free:

0–100%

0.25 – 13.00 Hz

When

Sync

is set to

Sync:

8/4 – 1/16

Sync

Rate

to the

Global Tempo

or let it run

Free

.

Free, Sync

Mode

Pan

for stereo field modulation, or

Tremolo

for amplitude modulation.

Pan, Tremolo

0–100%

239

AIR Electric

(continued)

Parameter Description Value Range

Tube Drive Amount of drive applied.

Headroom Amount of gain reduction between the clean signal and the driven signal.

Saturation

Output

Amount of saturation applied.

Output level of the tube driven signal.

Chorus Rate of the effect.

0–100%

-30.0 – 0.0 dB

0–100%

-20.0 – 0.0 – +20.0 dB

0.40 – 3.20 Hz

Mix Wet/dry amount of the chorus effect.

0–100%

0–100%

Delay Time Amount of time between the dry signal and the delayed signal.

When

Sync

is set to

Free:

1 ms – 2.00 s

When

Sync

is set to

Sync:

1/32 – 8/4

Free, Sync Sync

Time

to the

Global Tempo

or set to

Free

to adjust

Time

by milliseconds.

Mix Wet/dry amount of the delay effect.

0–100%

0–100%

Damp Center frequency of where the delay signal will be dampened.

1.00 – 20.0 kHz

Reso Freq Center frequency for feedback resonance.

Ratio

Time

in either the

Left

or

Right

stereo field. This is useful for creating offset, panned delays.

HPF

Width

Center frequency for delay signal high-pass filter.

0–100%

100 Hz – 10.0 kHz

L 50:100, R 50:100

20.0 Hz – 1.0 kHz

Stereo width of delay signal. Higher values give wider stereo separation.

0–100%

Spring Reverb Pre-Delay

Time

Mix

Diffusion

Length of time between dry signal and reverberated signal.

Length of reverb tail.

0 ms – 250 ms

1.0 – 10.0 s

Wet/dry amount of the reverb effect.

0–100%

Rate of increasing density of reverb reflections.

At lower settings, the sound of individual reflections is more present.

At higher settings, reflections are more uniform.

0–100%

Width

Low Cut

Stereo width of reverb signal. Higher values give wider stereo separation.

0–100%

Center frequency for reverb signal low-cut filter.

20.0 Hz – 1.00 kHz

240

AIR TubeSynth

The AIR TubeSynth plugin emulates the sound of classic vintage analog polysynths. TubeSynth is based on the highly acclaimed AIR Vacuum Pro desktop synth plugin and also includes 5 integrated AIR effects.

Parameter Description Value Range

Oscillator 1 Octave

Fine

Coarse tuning of the oscillator by octaves.

The

Wide

setting provides additional

Fine

tuning controls.

Fine tuning of the oscillator by semitones.

When

Octave

is set to

Wide

Wide, 32', 16', 8', 4', 2'

: -70.00 – 0.00 – +70.00

When

Octave

is set to

32'

2'

: -12.00 – 0.00 – +12.00

Shape Waveshape of Oscillator 1 (continuously variable) Triangle, Saw, Square, Pulse

F-Env

Shape Amount of Filter Envelope output subtracted from or added to the value defined by the Osc 1

Shape

parameter.

-100 – 0 – +100%

Off, On Quad Enables or disables four-voice emulation for the oscillator.

Detune

Quad

voices. 0–100%

Oscillator 2 Octave Coarse tuning of the oscillator by octaves, all the way down to LFO speed.

Fine tuning of the oscillator.

LFO, 32', 16', 8', 4', 2'

Fine

When

Octave

is set to

LFO

: 0.01 – 20.00 Hz

When

Octave

is set to

32'

2'

: -12.00 – 0.00 – +12.00 semitones

Shape Waveshape of Oscillator 2 (continuously variable) Noise, Saw, Square, Pulse

F-Env

Shape Amount of Filter Envelope output subtracted from or added to the value defined by the Osc 2

Shape

parameter.

-100 – 0 – +100%

Sync Enables or disables syncing of Oscillator 2 to

Oscillator 1.

Off, On

Phase Position of the waveshape when the sound is triggered.

0–100%

0 – 360 degrees

Sub Oscillator Shape Waveshape of the sub oscillator.

Triangle, Saw, Square, Pulse

241

AIR TubeSynth

(continued)

Parameter Description Value Range

Osc 2 EQ

Mixer

Gain

Frequency

Keytrack

Osc 1

Osc 2

Sub Osc

Ring Mod

Drive

Amount of gain applied to the selected

Frequency

.

-48 – 0 – +48 dB

Center frequency for the equalization band.

25–10,000 Hz

Ties the EQ settings to the pitch being played

Level of Oscillator 1.

Level of Oscillator 2.

Level of the Sub Oscillator.

Level of Ring Modulation effect.

Level of Drive effect.

0–100%

0–100%

0–100%

0–100%

0–100%

0–100%

0–100%

LP Filter Cutoff Center frequency of the low-pass filter cutoff.

0–100%

0–100%

0–24 dB/oct

Saturation

Env frequency.

Amount of saturation applied to the low-pass filter.

Keytrack

Cutoff

to the pitch being played.

0–100%

Percentage of the envelope output subtracted from or added to the LP Filter

Cutoff

.

-100 – 0 – +100%

0–100%

Filter Envelope Attack

Decay

Sustain

Release

Length of time for the filter to reach full level.

Length of time for the filter to reach sustain level.

1.00 ms – 100 s

1.00 ms – 100 s

Length of time for the filter to hold sustain level.

0–100%

Length of time for the filter to dissipate when released. 1.00 ms – 100 s

Amp Envelope Attack

Decay

Sustain

Release

Envelope 3 Start Level

Start Time

Destination

Length of time for the note to reach full level.

Length of time for the note to reach sustain level.

Length of time for the note to hold sustain level.

Length of time for the note to dissipate when released. 1.00 ms – 100 s

Initial velocity level of the envelope.

Length of time for the envelope to start.

Destination

when a note is held.

Destination

when a note is released.

Where the envelope will be applied to.

1.00 ms – 100 s

1.00 ms – 100 s

0–100%

0–100%

0–5000 ms

-100 – 0 – +100%

-100 – 0 – +100%

Off, Pitch, Osc 2

Pitch, LFO 1/2 Rate,

Osc1 Quad Det., Osc

1/2 Shape, Osc 1/2

Level, Ring Level

242

AIR TubeSynth

(continued)

Parameter Description Value Range

LFO 1/LFO 2 Shape

Destination

Waveshape of the low-frequency oscillator.

Where the low-frequency oscillator is sent.

Sine, Square. Saw

Up, Saw Down,

Pump, S&H, Drift

LFO1:

Off, Pitch, Filter,

Level, Pan

LFO2:

Pitch, Osc 1/2 Shape,

Osc 1/2 Pitch, LPF,

Quad Detune, Osc

EQ Freq, Osc 2 EQ

Gain, Ring Level

Rate Speed of modulation.

When

Sync

is

Off

: 0.01 – 20.00 Hz

Sync

Rate

to the to adjust

Rate

by Hertz.

When

Sync

is

On

: 8/4 – 1/32

0–100%

Global Tempo

or turn

Off

0.00 – 20.00 s out,

No fade,

0.00 – 20.00 s in

Off, On

Modulation Source

Destination

Where the modulation signal is sent from.

Where the modulated signal is received.

Filter Env, Amp Env,

Osc 1, Osc 2

Pitch, Osc 1/2 Shape,

Osc 1/2 Pitch, LPF,

Quad Detune, Osc

EQ Freq, Osc 2 EQ

Gain, Ring Level

0–100%

243

AIR TubeSynth

(continued)

Parameter Description Value Range

Controller Destinations

Setup

Velocity 1

Velocity 2

Modwheel

Aftertouch

Send Velocity data to one of the following control destinations.

Send Velocity data to one of the following control destinations.

Amp, Cutoff, Osc1

Shape, Osc2 Shape,

Osc1&2 Shape

0–100%

Amp, Cutoff, Osc1

Shape, Osc2 Shape,

Osc1&2 Shape

0–100%

Send Modwheel data to one of the following control destinations.

Amp, Cutoff, Osc1

Shape, Osc2 Shape,

Osc1&2 Shape

-100 – 0 – 100%

Send Aftertouch data to one of the following control destinations.

LFO 1 Depth, Cutoff,

Osc1 Shape, Osc2

Shape, Osc1&2 Shape

-100 – 0 – 100%

Polyphony Number of allowable voices, and how voices are triggered.

Legato, Retrigger, 2, 3, 4

Bend Range Number of semitones up or down controlled by MIDI pitch bend messages

2–12 (semitones)

1.00 ms – 100 s

Glide All the next note played.

Enables or disables pitch gliding for all triggered notes, not just legato notes.

Off, On

0–100%

Doubling applied when

Doubling

is enabled.

Enables or disables voice doubling.

Width

Off, On

0–100%

0–100%

Level

Stereo width of the audio signal. Higher values give wider stereo separation.

Overall output volume of the plugin.

-Inf dB – +12.0 dB

244

AIR TubeSynth

(continued)

Parameter Description

Chorus Rate Modulation of the effect.

Delay Length of time the wet signal is offset from the dry signal.

Value Range

0.01 – 10.0 Hz

0.00 – 24.00 ms

Voices Number of voices used in the chorus effect.

3, 4, 6

LFO Wave Waveshape of the low-frequency oscillator for the chorus effect. Tri, Sine

Width

Lo Cut

Stereo width of the chorus effect. Higher values give wider stereo separation.

Center frequency for the chorus low-cut filter.

Wet/dry amount of the delay effect.

Center frequency of where the delayed signal will be dampened.

0.00 – 24.00 ms

0–100%

20.0 Hz – 1.0 kHz

Delay

Mix

Time

Wet/dry amount of the chorus effect.

Length of time between the dry signal and the delayed signal.

0–100%

When

Sync

is set to

Free:

1 ms – 2.00 s

When

Sync

is set to

Sync:

1/32 – 8/4

Sync

Time

to the

Global Tempo

, disable to set the

Time

in milliseconds.

Off, On

0–100%

Mix

Damp

0–100%

1.00 – 20.0 kHz

Reso Freq Center frequency for feedback resonance.

0–100%

100 Hz – 10.0 kHz

Ratio

Time

in either the

Left

or

Right

stereo field.

This is useful for creating offset, panned delays.

L 100:50, R 50:100

HPF

Width

Center frequency for delay signal high-pass filter.

Stereo width of delay signal. Higher values give wider stereo separation.

20.0 Hz – 1.0 kHz

0–100%

245

AIR TubeSynth

(continued)

Parameter Description

Reverb Mode

Time

Lo Cut

Hi Cut

Mix

Mix

Knee

Attack

Release

Type of reverb applied.

Length of reverb tail.

Center frequency for the reverb low-pass filter.

Center frequency for the reverb high-pass filter.

Wet/dry mix of the reverb effect.

Compressor Threshold Signal level after which the compressor will be applied.

Value Range

Hall, Stadium, Room,

Abstract

0.4 s – +Inf s

1 – 1000 Hz

1.0 – 20.0 kHz

0–100%

0.0 – -60. dB

0.0 – +30.0 dB signal.

Wet/dry mix of the compressor effect.

How gradually the compressor reacts as the threshold is reached.

Lower values apply a "soft" knee (compression is applied more slowly as signal approaches the threshold), and higher values apply a "hard" knee (compression is immediately applied when the threshold is reached).

Length of time to apply the compression.

Length of time for compressed signal to return to original level.

0–100%

1.0:1 – 100.0:1

0–100%

100 us – 300 ms

10 ms – 4.00 s

Low Dampens or maximizes low end frequencies.

-100 – 0 – +100%

-100 – 0 – +100%

246

Plugin Preset Support

Internal Akai effects now include all new plugin editors and factory presets.

To load a plugin preset:

1.

Open a plugin instrument or effects plugin editor.

2.

At the top of the instrument or effect editing window will be a dropdown menu for selecting presets. Click the menu to open it, and click a preset to select it.

A number of third-party VST plugins will also display a bank of presets when used with MPC.

Instrument plugin presets can also be loaded using the

Preset

dropdown menu in the

Program Inspector:

Additionally, you can now save and load plugin presets.

To save or load a plugin preset:

1.

Open a plugin instrument or effects plugin.

2.

To the right of the dropdown menu for selecting presets is a

gear icon

. Click to open a dropdown menu.

3.

Select

Load Preset

to load a plugin preset saved on your computer. Use the window that opens to select the location where the preset is saved.

4.

Select

Save Preset

to save your plugin settings as a new preset. Use the window that opens to select where you would like to save the preset.

247

Arpeggiator

MPC now includes a full-featured arpeggiator and phrase player for melodic program types.

To use the arpeggiator:

1.

Set the current track type to

Plugin

,

Keygroup

,

MIDI

, or

CV

.

2.

Click the

menu icon

(

), select

Tools

, and click

Arpeggiator

.

To activate the arpeggiator,

tap

Enable

so it is checked. Tap again to

Disable

the arpeggiator.

To latch the arpeggiator

, tap

Latch

so it is checked. Tap again to

Disable

Latch.

The

Setup

section of the Arpeggiator window sets what kind of arpeggiator will be used and its functions:

Use the

Action

field to set the type:

Arp

,

Note Repeat

,

Rhythm

and

Pattern

. See

below

for more details about these types and their additional parameters.

Use the

Step Size

field to set the note value of each arpeggiator step from

1/1

1/64

beats, including

T

(triplet) variations. This field is not used in Pattern mode.

Use the

Note Length

slider to set the length of the played note in each step, from

1

100%

.

Use the

Velocity

field to set the velocity of the arpeggiator notes. Choose

As played

,

From first note

,

Accented

,

Full

,

3/4

,

Half

or

1/4

.

Use the

Swing

field to set the amount of swing in the arpeggiator from

50%

to

75%

. Swing lets you "shuffle" your beats—from subtle to extreme.

The

Arp mode

section of the Arpeggiator window is available when the

Action

is set to

Arp

. When this action is selected, hold down a chord and the arpeggiator will play a pattern based on the notes held.

Use the

Pattern

field to set how the arpeggiator triggers the held notes.

Use the

Octaves

field to set how many octaves of the held notes the arpeggiator will cycle through.

Use the

Variation

field to apply rhythmic variation to the set pattern.

The

Rhythm

section of the Arpeggiator window is available when

Action

is set to

Note Repeat

or

Rhythm

. The Note Repeat action provides traditional MPC Note Repeat behavior. When the Rhythm arpeggiator action is selected, hold down a chord and the arpeggiator will play the held notes in a rhythmic pattern.

Use the

Spread

field to spread the timing of the held notes, creating a glissando effect.

Use the

Rhythm Pattern

field to choose the pattern played when notes are held. This is only available for the

Rhythm

action.

248

The

Pattern

section of the Arpeggiator window is available when the

Action

is set to

Pattern

. When this arpeggiator action is selected, hold down a single note to trigger a melodic phrase. As you change what note is held, the melodic phrase will be transposed.

Use the

Pattern

field to choose the pattern.

The

Settings

section of the Arpeggiator window offers additional options to control the arpeggiator.

If you have a sustain pedal connected, you can enable

Sustain Pedal Latches

to use it to control latching.

Use the

Latch Mode

setting to set the latch behavior. When set to

Reset

, adding a new note(s) will reset the currently latched note(s). When set to

Add

, new notes will be added to currently latched notes.

Click

Close

to close the Arpeggiator window.

249

Auto Sampler

You can now capture and convert any plugin preset or external instrument preset into a Keygroup sampler patch.

To open the Auto Sampler window,

click the

menu icon

(

), select

Tools

, and click

Auto Sampler

.

Sample Source Information

The

Track name

and

Program name

fields show the target track and program that will be sampled. This will be automatically selected as the active track and program when Auto Sampler is opened.

Use the

Record from

field to select an external or resample input to record from:

To capture the output of a plugin,

simply select a Plugin track before opening Auto Sampler.

Note:

When a plugin track is selected, the Auto Sampler will only sample the plugin track, regardless of the setting in the

Record From

field.

To capture a preset from an external instrument such as a sound module,

select the

Input

that the external instrument is connected to.

Note Range

Use the

Min note

and

Max note

settings to determine the lowest and highest notes used to create the sampler patch.

Use the

Note stride

to determine the range of notes that each sample will cover. For instance, a note stride of

5

means that every 5 notes will utilize a different sample.

Check the

Extend min/max notes

box to sample all the way to the lowest and highest notes, regardless of the

Min Note

and

Max Note

settings.

250

Velocity

Tap the boxes next to

Layers 1

4

to select how many layers will be used to create the sampler patch.

Use the

Velocity

value sliders to set the velocity of each layer.

Sampling

Use the

Note length

slider to set the length of the sampled note in seconds.

Use

Tail

slider to set the length of the Audio Tail in seconds. This will add extra seconds to the end of the resulting audio file. This is useful if you are capturing samples whose sounds exceed the defined audio length

(e.g., long reverb or delay, one-shot samples with long decays, etc.). We recommend using an audio tail of at least a couple of seconds.

Use

Base name

to set the naming convention for the samples that will be created by the Auto Sampler.

Looping

Use the

Enable looping

field to select how the resulting samples can or cannot be looped:

Off

: The sample will not loop.

Forward

: You can hold down the

pad

to cause that sample to repeat from the

Loop Position

to the end of the sample. Release the

pad

to stop the repeating playback.

Reverse

: You can hold down the

pad

to cause that sample to play in reverse, repeating from the end of the sample to the

Loop Position

. Release the

pad

to stop the repeating playback.

Alternating

: You can hold down the

pad

to cause that sample to play from the

Loop Position

to the end of the sample and then play in reverse until it reaches the

Loop Position

again. This will repeat as long as you are holding the pad down. Release the

pad

to stop the repeating playback.

Use the

Loop start

and

Loop end

sliders to set the starting and ending points in the sample where the loop will occur.

Use the

Crossfade

slider to set the amount of crossfade between the loop end and loop start in seconds.

Use the

Crossfade Type

field to select

Equal Power

or

Linear

crossfade.

Under

On completion

, check

Make current program

to load the completed sampler patch as the current program.

Under

Info

, the

Session Duration

field provides an estimate of how long the auto sampling process will take.

Click

OK

to initiate the auto sampling process. A Progress window will appear. Click

Cancel

to stop the auto sampling process. Any samples already created will be retained.

Click

Cancel

to close the Auto Sampler window without continuing.

251

Crossfade Looping

You can now add real-time crossfade looping to sample playback.

To apply crossfade looping to a sample:

1.

Click the

menu icon

(

), go to

View

>

Mode

, and click

Sample Edit

.

2.

Make sure the loop

Lock

setting is set to

Off

.

3.

Click the

Loop

menu to select the

Forward

(

FWD

) loop mode.

4.

Make sure there is at least 10 samples of space between the

Start

point and

Loop

point.

5.

Use the

X-Fade

field to set the length of the crossfade in samples.

6.

Click the icons next to the

X-Fade

field to select a

Linear

(straight lines) or

Equal Power

(curved lines) crossfade.

7.

Press

Pad A16 – Play Continuous Loop

to hear the crossfade applied to the sample.

Mode Selection Shortcut

You can now press and hold the

Menu

button on your MPC X, MPC Live or MPC Touch and press a pad to select a menu mode. The pads follow the 4x4 layout of the Mode Menu.

Q-Link Navigation Enhancements

Q-Link functionality has been enhanced in the following modes: Main Mode, Track View, Next Sequence, Grid Editor, and Audio Edit Mode.

Set the

Q-Link Mode

to

Screen

in these pages to access the following controls:

Use

Q-Link Knob 2

to adjust the playhead position.

Use

Q-Link Knob 3

to scroll through the waveform in the large waveform display.

Use

Q-Link Knob 4

to zoom in or zoom out at the playhead position.

Note:

For MPC Live and MPC X in standalone mode, the

Zoom

and

Scroll

Q-Links are only available in the Grid

Editor and Audio Edit Mode.

Split Events

You can now easily split note events, useful for creating intricate hi-hat parts or quintuplet/sextuplet motifs or drum beats.

To split note events,

click the

menu icon

(

), select

Edit

, select

Track

and click

Split Events

. Select one of the preset number of events (2–9), or click

Split Events…

to open the

Split Events Setup window.

In the

Split Events

window, you can do the following:

Use the

Into

field to set the number of events to divide into, from

2

32

.

Select

Only selected events

to only divide the selected note events. When unchecked, all note events in the track will be split.

Click

Do It

to proceed with splitting events.

Click

Close

to exit the Split Events window.

252

Updates in MPC 2.4

New Features

AIR FX Bundle

MPC software now includes the AIR FX Bundle—a collection of 28 effects designed with ease of use in mind with all new touch-interface layouts. These effects include the legendary AIR Creative FX collection that has been used by countless professionals as part of Pro Tools

®

software since Version 8. They also include 10 new plugins that have been expertly designed by the DSP gurus at AIR Music Technology.

16 classic effects from Pro Tools

®

now available include the following:

AIR Distortion

This effect is a multi-type distortion that adds color to your audio signal with varying types and amounts of distortion.

Parameter

Mode

Drive

Output

Mix

Value Range Default Value

Hard, Soft, Wrap Hard

0 – 60 dB 15 dB

0–100% 100%

0–100% (dry-wet) 100%

Tone Pre-Shape -100 – 0 – +100% 0%

Tone High Cut

Stereo

1.00 – 20.0 kHz 20.0 kHz

Clipping Thresh.

-20.0 – 0.0 dB FS -10.0 dB FS

AIR Enhancer

This effect enhances the low and high broadband frequencies of the audio signal.

Parameter

High Gain

Low Gain

Output

Freq. High

Freq. Low

Harmonics

Phase

Value Range

0.0 – 12.0 dB

0.0 – 12.0 dB

- Inf – 0.0 dB

1.0 – 10.0 kHz

40.0 – 640 Hz

0.0 – 12.0 dB

+ (positive),

- (negative)

Default Value

0.0 dB

0.0 dB

0.0 dB

3.16 kHz

160 Hz

0.0 dB

+

AIR Ensemble

This effect applies fluid, shimmering modulation effects to the audio signal.

Parameter

Rate

Depth

Value Range Default Value

0.01 – 10.0 Hz 1.00 Hz

0.00 – 24.00 ms 6.00 ms

Width

Mix

Mod. Delay

0–100% 100%

0–100% (dry–wet) 75%

0.00 – 24.00 ms 0.00 ms

Mod. Shimmer 0–100% 50%

253

AIR Filter Gate

This effect chops your audio signal into rhythmic patterns with variable filtering, amplitude and panning.

Parameter Value Range Default Value

Pattern

Rate

Swing

Mix

Filter Mode

Filter Cutoff

Filter Reso

Gate Attack

Straight, Pulse, Pumper, Marching,

Fader, Offbeats, Off+Pan, L/R Pan,

LL/RR Pan, Slow Pan, Rand Pan,

Shorter, Longer, Reverse, Random,

Keyed 1–2, Half Time, 12-Step,

Ducked, Trance 1–6, Tech 1–6

Straight

1/2–1/32, including Dotted and Triplet 1/16

50.0–66.7% 50.0%

0–100% 100%

Off, LP, BP, HP, Phaser LP

-100 – 0 – 100%

-100 – 0 – 100%

0–100%

0%

0%

25%

Gate Hold 0–100%

Gate Release 0–100%

Mod LFO Wave Random; 2–12, 16, 24, 32, 48, 64,

96, 128, 192, 256 Steps

Mod Env

Mod LFO

-100 – 0 – 100%

0–100%

50%

25%

Random

0%

0%

AIR Flanger

This effect applies a short, modulating delay to the audio signal.

Parameter

Rate

Depth

Feedback

Mix

Headroom

AIR Freq Shift

This effect shifts the audio signal's individual frequencies for unique effects.

Parameter

Mode

Frequency

Feedback

Mix

Value Range Default Value

0.02 – 10.00 Hz 0.40 Hz

0–100% 50%

0–100% 50%

0–100% (dry–wet) 50%

-20.0 – 0.0 dB FS -10.0 dB FS

Value Range Default Value

Up, Down, Up &

Down, Stereo

Up

10.0 mHz – 10.0 kHz 316 mHz

0–100% 0%

0–100% (dry–wet) 100%

254

AIR Fuzz Wah

This is a multi-effect that combines transistor-like distortion and wah.

Tab Parameter

Fuzz-Wah Mix

Order

Value Range

0–100% (dry–wet)

Fuzz>Wah, Wah>Fuzz

0–100% (dry–wet)

0–100% (dry–wet)

0–100%

Wah Filter Mode Lowpass, Bandpass, Highpass

Min.

Max

Modulation Mode

Rate

LFO

Env

Depth

0–100%

0–100%

8/4 – 16

0–100%

50%

Bandpass

428 Hz

2.07 kHz

55%

33%

On

LFO

4T

75%

0%

Default Value

100%

Fuzz>Wah

100%

100%

20 dB

3.16 kHz

0.0 dB

Off

AIR Kill EQ

This effect can zap out the low, mid or high broadband frequency from an audio signal.

Parameter

High

Mid

Low

Output

High Gain

Mid Gain

Value Range Default Value

Thru, Kill

Thru, Kill

Thru

Thru

Thru, Kill Thru

-20.0 – +20.0 dB 0.0 dB

-Inf – +12.0 dB

-Inf – +12.0 dB

0.0 dB

0.0 dB

High Freq.

Offset

500 Hz – 8.00 kHz 2.00 kHz

255

AIR Lo-Fi

This effect is used to bit-crush, down-sample, clip, rectify and mangle an audio signal.

Tab Parameter Value Range

Lo-Fi Bit Depth

Sample Rate

1.0 – 16.0 bit

500 Hz – 50.0 kHz

Mix 0–100%

Distortion Clip

Rectify 0–100%

Noise 0–100%

Anti-Alias Pre

Post

Enable

LFO / Env Wave Sine, Tri, Saw, Square, Morse,

S&H, Random

Rate

Sync Off:

Sync On:

Sync

Depth

Attack

Release

Depth

0.01 – 10.0 Hz

8/4 – 16

0.1 – 10.0 s

Default Value

16.0 bit

50.0 kHz

100%

0.0 dB

0%

0%

0.5000 Fs

1.000 Fs

Off

Sine

1.00 Hz

2T

Off

0%

0.5 s

0.5 s

0%

AIR Multi-Chorus

This effect applies a thick, complex chorus effect to your audio signal.

Parameter Value Range

Rate 0.01 – 10.0 Hz

Depth

Voices

Mix

0.00 – 24.00 ms

Default Value

1.00 Hz

6.00 ms

3, 4, 6 4

0–100% (dry–wet) 50%

Chorus Low

Cut

20.0 Hz – 1.00 kHz 20.0 Hz

Chorus Width 0–100% 100%

256

AIR Non-Lin Reverb

This is a spatial effect, designed to produce synthetic, processed ambience with special gated and reversed reverb effects.

Parameter

Pre-Delay

Dry Delay

Time

Mix

Diffusion

Width

Shape

Low-Cut

High-Cut

Value Range

0–250 ms

Default Value

0

0–1500 ms 0

0–1000 ms 250

0–100% (dry–wet) 50

0–100% 100

0–100% 50

Gated, Reverse Gated

20.0 Hz–1.00 kHz 141 Hz

1.00–20.0 kHz 9.46 kHz

AIR Phaser

This effect applies a phaser to your audio signal, for that wonderful "wooshy," "squishy" sound.

Parameter Value Range

Rate

Depth

Default Value

0.10 – 10.00 Hz 1.00 Hz

0–100% 50%

Feedback

Mix

0–100% 0%

0–100% (dry–wet) 50%

Ninety Phaser Model Vibe, Stone, Ninety,

Tron,

Offset

Phase

Rate

-180 – +180 deg.

25–400%

0 deg.

100%

Type

257

AIR Reverb

This is a spatial effect, with a wide range of reverb types to add space or room to your audio signal.

Tab Parameter

Reverb

Pre-Delay

Values

0–250 ms

Default Value

0 ms

Time

Mix

Early Reflection

Reverb

Type

Length

ER / Tail Mix

Input Width

Delay

Room Ambience

Density

Hi/Lo Freq

Hi Freq Time

Freq

Cut

Lo Freq Time

Freq

Cut

100%

1.9 s

0–100% 50%

Off, Booth, Club, Room, Small

Chamber, Medium Chamber, Large

Chamber, Small Studio, Large

Studio, Scoring Stage,

Philharmonic, Concert Hall, Church,

Opera House, Vintage 1, Vintage 2

Off

0–100%

0–100%

0–100%

0–250 ms

0–100%

100%

50%

0%

0%

0 ms

0%

0–100%

-100 – 0 – 100%

-100 – 0 – 100%

100%

0%

6.32 kHz

9.46 kHz

0%

200 Hz

1 Hz

AIR Spring Reverb

This is a spatial effect, designed to emulate the sound of a spring reverb tank.

Parameter

Pre-Delay

Time

Mix

Diffusion

Width

Low Cut

Value Range Default Value

0–250 ms 3 ms

1.0–10.0 s 4.0 s

0–100% (dry–wet) 50%

0–100% 100%

0–100% 0%

20.0 Hz –1.0 kHz 141 Hz

258

AIR Stereo Width

This effect creates a wider stereo presence in an audio signal.

Parameter

Mid

Low

AIR Talk Box

Width

Delay

Level Trim

Pan Trim

High

Value Range Default Value

0–200% 100%

0.0 – 8.0 ms 0.0 ms

-Inf – 0.0 – +12.0 dB 0.0 dB

L100 – <C> – R100 <C>

0–200% 100%

0–200% 100%

0–200% 100%

This effect adds voice-like resonances to audio signals.

Parameter

Vowel

Env Depth

Formant

Mix

LFO Wave

LFO Rate

Sync Off:

Sync On:

Value Range Default Value

OO, OU, AU, AH,

AA, AE, EA, EE, EH,

ER, UH, OH, OO

AH

-100 – 0 – +100% 0%

-12.00 – +12.00 0.00

0–100% 100%

Sine, Tri, Saw,

Square, S&H,

Random

Sine

0.01 – 10.0 Hz

8/4 – 16

1.00 Hz

2T

259

12 all new plugins from AIR include the following:

AIR Channel Strip

This specially-designed plugin combines multiple effects with a fast interface. The EQ section provides a highpass filter, low and high shelves, and a fully parametric mid-band. For dynamics, the AIR Compressor and

Gate algorithms are perfect for achieving hard-hitting drum sounds.

Tab Parameter

EQ Enable

Value Range

Enabled, Bypass

Default Value

Enabled

Output

EQ High Shelf Gain

Mid Freq

-12.0 – +12.0 dB

0.00 dB

0.0 dB

6.00 kHz

0.0 dB

40.0 Hz – 16.0 kHz 247 Hz

Gate/Comp

Low Shelf Gain -12.0 – +12.0 dB 0.0 dB

Low Shelf Freq 20.0 Hz – 1.00 kHz 100 Hz

Gate Thresh -120.0 – 0.0 dB

0 Hz

-120.0 dB

Gate Attack

-120.0 dB

0.01 – 1000.00 ms 0.18 ms

1.00 7.40 ms

Comp – -60.0 dB 0.0 dB

Comp Attack 100 us – 300 ms

Comp Release 10.0 ms – 4.00 s

AIR Compressor

This basic compressor effect changes the dynamic range of a signal by automatically reducing its gain if it exceeds a certain level.

Parameter

Threshold

Ratio

Output

Mix

Knee

Attack

Release

Value Range

5.48 ms

200 ms

Default Value

-60.0 – 0 dB -48.0 dB

1.0:1 – 100.0:1 3.9:1

0.0 – 30.0 dB 15.0 dB

0–100% (dry-wet) 100%

0–100% 50%

100 us – 300 ms 5.48 ms

10.0 ms – 4.00 s 200 ms

260

AIR Delay

This is a classic delay line effect with a variable feedback filter. Additional Ratio and Width parameters enable you to achieve a wide range of stereo delay effects.

Parameter

Time

Sync Off

Sync On

Sync

Value Range

1 ms – 2.00 s

1/32 – 8/4

Off, On

Default Value

388 ms

1/8D

Off

Feedback

Mix

Delay Ratio

Delay HPF

Delay Width

0–100% 40%

0–100% (dry–wet) 50%

50:100 – 100:50 100:100

20.0 Hz – 1.0 kHz 20.0 Hz

0–100% 100%

Feedback Damp 1.0 – 20.0 kHz 20.0 kHz

Feedback Reso 0–100% 0%

Fdbk. Reso Freq 100 Hz – 10.0 kHz 1.0 kHz

AIR Diff Delay

This is a delay line effect that is synchronized to your session tempo and uses an adjustable amount of diffusion to emulate the dissipation of echoes in reverberant space.

Parameter Value Range Default Value

Time 1/64 – 4/4

(including Triplet and Dotted variations)

1/16D

Mix

Feedback

0–100% (dry–wet) 40%

0–100% 50%

Fdbk. Diffusion 0–100% 40%

AIR Filter

This effect applies a filter to the audio signal and then applies selectable saturation or reduction to the filtered signal.

Parameter

Cutoff Freq

Reso Factor

Type

Output Gain

Saturation

Type

Saturation

Drive

Saturation

Mode

Value Range

55.0 Hz – 20.0 kHz

0.7 – 20.0

LP4–1, BP2, BP4, HP2_LP1,

HP3_LP1, HP4–1, BR2, BR4,

BR2_LP1, BR2_LP2, HP1_BR2,

BP2_BR2, HP1_LP2, HP1_LP3,

AP3, AP3_LP1, HP1_AP3

-inf dB – 0.0 dB

Resample, Bit Crush, Rectify, Hard

Clip, Distort, Overdrive

0.0 – 12.0 dB

DCF, CVF

Default Value

20.0 kHz

1.0

LP4

0.0 dB

Overdrive

0.0 dB

DCF

261

AIR Maximizer

This effect is a limiter optimized for professional mastering.

Parameter

Threshold

Ceiling

Look Ahead

Knee

Release

LF Mono

Value Range Default Value

-40.0 – 0.0 dB -20.0 dB

-20.0 – 0.0 dB FS -5.0 dB FS

0.0 – 20.0 ms 0.0 ms

Hard, Soft

10.0 ms – 10.0 s

Hard

316 ms

10.0 Hz – 1.00 kHz 10.0 Hz

AIR Noise Gate

This effect is similar to a compressor, but instead of attenuating audio signal that rises above a threshold, a noise gate attenuates audio signal that falls below a threshold by a set amount. This can help reduce background noise in your audio signal.

Parameter Value Range Default Value

Threshold

Depth

-120.0 – 0.0 dB

Denoise Filter Off, On

Denoise Thresh -120.0 – 0.0 dB

-48.0 dB

0 dB – -120.0 dB -120 dB

Off

-60.0 dB

Attack

Hold

Release

0.01 – 1000.00 ms 0.18 ms

0 – 1000 ms 250 ms

262

AIR Para EQ

This effect is a powerful four-band parametric equalizer with four independent EQ ranges, adjustable Low and

High EQ filter types, and dedicated Low Cut and High

Cut.

Parameter

High Freq

High Q

Shelf

Bell

Value Range

1.2 – 20.0 kHz

0.40 – 2.00

0.40 – 10.00

Default Value

6.00 kHz

1.00

1.00

High Gain

Shelf

Bell

High Type

High Out/In

-12.0 – +12.0 dB

-18.0 – 18.0 dB

Shelf, Bell

Out, In

0.0 dB

0.0 dB

Shelf

High Mid Freq 120 Hz – 16.0 kHz 2.00 kHz

High Mid Q 0.40 – 10.00 1.00

High Mid Gain -18.0 – 18.0 dB

High Mid

Out/In

Out, In

0.0 dB

Low Mid Freq 40.0 Hz – 16.00 kHz 247 Hz

Low Mid Q 0.40 – 10.00

Low Mid Gain -18.0 – 18.0 dB

1.00

0.0 dB

Low Mid Out/In Out, In

Low Freq 20.0 Hz – 1.00 kHz 100 Hz

Shelf

Bell

0.40 – 2.00

0.40 – 10.00

1.00

1.00

Shelf

Bell

Low Type

Low Out/In

-12.0 – +12.0 dB

-18.0 – 18.0 dB

Shelf, Bell

Out, In

0.0 dB

0.0 dB

Shelf

Output -20.0 – +20.0 dB 0.0 dB

High Cut Freq 120 Hz – 20.0 kHz 20.0 kHz

High Cut Type 6, 12, 18, 24 dB 12 dB

Low Cut Freq 20.0 Hz – 8.00 kHz 100 Hz

Low Cut Type 6, 12, 18, 24 dB 12 dB

263

AIR Pitch Shifter

This effect alters the pitch of the audio signal and can be adjusted based on the source or style of the signal.

Parameter

Mode

Shift

Mix

Value Range Default Value

Vocal, Bass, Beats,

Chords, Textures

Vocal

-24.0 – 0 – 24.0 0.0

0–100% 100%

AIR Pumper

This effect creates a rhythmic pumping effect, similar to that of sidechain compression.

Parameter Value Range Default Value

Depth

Speed

0–100% 80%

Bar, 1/2 – 1/32T 1/4

Release Shape 0–100% 10%

Trigger Offset -100.0 – +100.0 ms 0.0 ms

Attack

Hold

Release

AIR Transient

0–100% 5%

0–100% 10%

0–100% 60%

This effect is used to enhance or soften the Attack and

Release phases of audio material.

Parameter

Attack

Value Range

-100 – 0 – +100%

Default Value

0%

Attack Shape 0–100% 50%

Sustain

Output

Limit

-100 – 0 – +100%

-20.0 – +20.0 dB

Off, On

0%

0.0 dB

On

AIR Tube Drive

This effect is designed to reproduce the sound of an overdriven tube amplifier.

Parameter

Drive

Headroom

Value Range Default Value

0–100% 0%

-30.0 – 0.0 dB -15.0 dB

Saturation 0–100% 50%

Output -20.0 – +20.0 dB 0.0 dB

Clip Program Improvements

Internal Clip Program architecture has been significantly improved, allowing you to play up to 16 clip programs at the same time. Clips will continue to play when changing tracks or sequences, allowing you to seamlessly integrate them into live performance.

264

FLAC and OGG Support

You can now load and export FLAC and OGG files with MPC.

Mother Ducker

You can now apply sidechain ducking effects in MPC using the new

Mother Ducker

and

Mother Ducker Input

insert effects.

Mother Ducker

Add this effect as an insert to the track you want to have the ducking effect applied to. Use the meters to monitor the level from your trigger input and tweak the Threshold and Ratio parameters to adjust the amount of ducking.

The Attack and Release parameters can be used to sculpt the envelope of the gain reduction to achieve exactly the pumping effect you are after. Mother Ducker has eight internal buses so you can set up multiple channel strips with ducking effects from different sources.

Parameter Value Range

Ratio

Knee

Attack

Release

1.00:1 – 60.00:1 6.00:1

0.000 – 6.000 dB

1.0 – 1000.0 ms

1.0 – 1000.0 ms

Default Value

0.000 dB

10.0 ms

100.0 ms

Threshold -100.000 – 0.000 dB -6.021 dB

Gain -100.000 – +12.000 dB -0.000 dB

Auto Gain On, Off

From Bus 1–8

On

Bus 1

Mother Ducker Input

Add this effect as an insert to the track you want to use as a trigger input, such as a kick drum track.

Parameter Value Range

To Bus 1–8

Next Sequence Mode

Next Sequence Mode now remembers the next sequence change when switching to another mode.

Default Value

Bus 1

Additional Transport Controls

You can now hold

Shift

and press

Stop

to return the playhead to the beginning of the timeline.

265

Updates in MPC 2.5

New Features

Browser Audition Warp and Sync

In the Browser, you can now audition samples that have an MPC-embedded tempo in sync with the project tempo.

1.

Open the Browser by doing either of the following:

Click the

menu icon

(

), then select

View

>

Browser

.

Click the

hard-drive icon

in the lower-right corner.

2.

Click the

sync icon

to toggle sync on and off. When enabled, samples will be auditioned at the beginning of the next bar of the sequence when playback is active.

Click the

warp icon

to toggle warp on and off. When enabled, samples with an embedded tempo will be warped to the project tempo.

3.

Select a sample, loop, program or project to preview, then tap the

Play

button to audition. If

Auto

Audition is turned on, samples will audition when selected.

Corrections

Operation

>

General Features

>

Time Correct (page 97)

Sync icon

Warp icon

We adjusted the definition of the

Start Type

of Timing Correct:

Start

: The entire note event or audio track region will be nudged forward or backward so the start point aligns with the closest time division marker in the grid. You can apply this to MIDI tracks or audio tracks.

Operation

>

General Features

>

16 level (page 115)

We added the following description of the

Layer

16 Levels type:

When

Type

is set to

Layer

, pads with multiple samples will play back each layer according to the

Velocity Start

and

Velocity End

settings for each layer.

266

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