Hasbro CANDY LAND DISNEY EDITION Owner Manual

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Hasbro CANDY LAND DISNEY EDITION Game Manual | Manualzz
 the Disney Theme Park Edition
For 2 to 4 Players
+ Instructions in English
Il your favorite Disney
friends are ready to
welcome you to the most
magical land in the Magic
Kingdom...Fantasyland. Here you
will journey through a world of
imagination, wonder and fantasy.
You and your friends will enjoy
many magical moments along
the way.
Go for a magical ride on
Cinderella's Golden Carrousel.
Fly high above the circus with
Dumbo, the flying elephant. Make
a wish into Snow White's wishing
well and journey through the
Seven Dwarfs” Mine. But watch
out for the Witch along the way.
Go for a wild spin with Alice, the
Mad Hatter and many other
inhabitants of Wonderland at the
Mad Tea Party. Before going on an
Welcome
to
antasyland/
international journey on “it’s a
small world,” stop and listen to
Belle read a story in the Fairy Tale
Garden or stop and have a bite to
eat with Pinocchio.
Along the way, Peter Pan will
take you soaring through the sky
in his pirate ship on Peter Pan's
flight. If you are really lucky, you
may even hear Ariel, the little
mermaid, singing from her grotto
right before you get to the
Cinderella Castle where Mickey
Mouse and all his friends are
ready to welcome you to
Fantasyland!
OBJECT shortcut immediately by moving your
Be the first to reach Cinderella Castle. piece to the purple space above the
CONTENTS Pixie Dust Trail or on the purple
1 colorful gameboard space above the Diamond Mine Pass.
D. Penalty spaces: There are 3 penalty
4 Gingerbread Kids playing pieces
spaces on the path. When you land
64 cards
E on any of these spaces by exact count,
HOW TO SET UP THE GAME > | your playing piece is stuck there until
1. Open up the gameboard and place it on a flat surface. you draw a certain color card on your
2. Shuffle the cards well and place them facedown in a pile off the turn. IMPORTANT: You only draw one card per turn. Here are
board within easy reach of all players. the 3 spaces:
* Dwarfs’ Diamond Mine - if stuck here, you must remain on
this space until you draw a card with 1 yellow block or 2 yellow
blocks. When you do, advance to that yellow space on the board.
3. Each player picks a Gingerbread Kid playing piece to move and
places it at START on the gameboard.
HOW TO PLAY THE GAME
1. The youngest player goes first. Play proceeds to the left. * Fairy Tale Garden - if stuck here, you must remain on this
space until you draw a card with 1 blue block or 2 blue blocks.
2. On a turn, draw one card from the deck and then move your When you do, advance to that blue space on the board.
Gingerbread Kid to the space on the board that the card directs.
After you move your Gingerbread Kid, your turn is over. Place the
card in a discard pile. Here's where the cards direct you to move:
* Pinocchio's Village House — if stuck here,
you must remain on this space until you
draw a card with 1 red block or 2 red blocks.
* Cards with one color block — when you draw a card with When you do, advance to that red space on
,— one color block, move your playing piece ahead on the path | the board.
to the first matching color space on the path. 4. Play as above until a player reaches the last
multi-colored space near the Cinderella Castle or
until a player draws a color card that directs him
past the last space.
* Cards with two color blocks — when you draw a card with
two color blocks, move your playing piece ahead on the
path to the second matching color space on the path.
* Picture Cards — when you draw a card with pictures on it, move
your playing piece forward or backward on the path to the PINK
picture space on the board that matches the PINK picture square
on the “drawn” card. For example, if you draw a card with a
TEACUP/ ALICE, move your playing piece to the space that
pictures the teacup.
HOW TO WIN THE GAME
If you're the first person to reach the last space, you've reached
Cinderella Castle and won the game. |
3. Some movement rules:
A. Always move in the direction of the signposts, unless directed to
move backward on the path by a picture card.
B. Two or more Gingerbread Kids may be on the same space at the
same time. |
C. Shortcuts: There are 2 shortcuts on the path — the Pixie Dust Trail
and the Diamond Mine Pass. If your playing piece lands by exact
count on the orange space below the Pixie Dust Trail or on the
purple space below the Diamond Mine Pass, you can take the
2 | 3

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Key Features

  • Disney-themed version of the classic Candy Land game
  • Colorful gameboard with recognizable Disney characters and locations
  • Four Gingerbread Kid playing pieces
  • 64 cards with instructions for movement
  • Shortcuts to help players reach Cinderella Castle faster
  • Suitable for 2 to 4 players
  • Recommended for ages 3 and up

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Frequently Answers and Questions

How many players can play the game?
2 to 4 players
What is the object of the game?
To be the first player to reach Cinderella Castle
How do players move their playing pieces?
By drawing cards and following the instructions on the cards
What are the different types of cards?
There are three types of cards: cards with one color block, cards with two color blocks, and picture cards. Cards with one color block move your playing piece ahead to the first matching color space on the path. Cards with two color blocks move your playing piece ahead to the second matching color space on the path. Picture cards move your playing piece forward or backward on the path to the PINK picture space on the board that matches the PINK picture square on the drawn card.
What are the shortcuts?
There are two shortcuts on the path - the Pixie Dust Trail and the Diamond Mine Pass. If your playing piece lands by exact count on the orange space below the Pixie Dust Trail or on the purple space below the Diamond Mine Pass, you can take the shortcut immediately by moving your piece to the purple space above the Pixie Dust Trail or on the purple space above the Diamond Mine Pass.
What are the penalty spaces?
There are three penalty spaces on the path - the Dwarfs' Diamond Mine, the Fairy Tale Garden, and Pinocchio's Village House. When you land on any of these spaces by exact count, your playing piece is stuck there until you draw a certain color card on your turn.
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