Hasbro Games Speech Breaker Game Instructions

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Hasbro Games Speech Breaker Game Instructions | Manualzz

x3

1.5V AA

ALKALINE BATTERIES REQUIRED

NOT INCLUDED

TO INSERT BATTERIES

Use a Phillips/cross head screwdriver (not included).

IMPORTANT:

BATTERY INFORMATION

CAUTION

:

1. TO AVOID BATTERY

LEAKAGE a. Always follow the instructions carefully.

Use only batteries specified and be sure to insert them correctly by matching the

+ and – polarity markings.

b. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries.

c. Remove exhausted or dead batteries from the product.

d. Remove batteries if product is not to be played with for a long time.

e. Do not short-circuit the supply terminals.

f. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries.

Always remove from the product before recharging. Recharge batteries under adult supervision.

DO NOT RECHARGE OTHER TYPES

OF BATTERIES.

2. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment.

Reset (switching off and back on again or removing and re-inserting batteries) if necessary.

© 2017 Hasbro, Pawtucket, RI 02861-1059 USA.

All Rights Reserved. TM & ® denote U.S. Trademarks.

Consumer contact:

USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200,

Pawtucket, RI 02861-1059 USA. TEL. 800-255-5516.

Hasbro Australia Ltd., Level 4, 67-71 Epping Rd, Macquarie Park,

NSW 2113, Australia. TEL. 1300 138 697.

Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway,

Auckland, New Zealand. TEL. 0508 828 200.

FCC Statement

This device complies with Part 15 of the FCC

Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.

NOTE: This equipment has been tested and found to comply with the limits for a Class

B digital device, pursuant to Part 15 of the

FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.

This equipment generates, uses and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

Reorient or relocate the receiving antenna.

Increase the separation between the equipment and receiver.

Consult the dealer or an experienced radio/TV technician for help.

Caution: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.

CAN ICES-3 (B) / NMB-3 (B)

®

E18440000 I SpeechBreaker.indd 2

AGES

14 +

CONTENTS

microphone with and headset

4-10

PLAYERS

E1844

QUICK START

1. Put on the game headphones and get ready to report.

2. Press the button on the game microphone to start the 30-second timer, and immediately draw a card.

3. Quickly describe the whole scene without saying any of the words shown. Hurry up!

4. Once the timer runs out, your teammates must

WHO:

WHAT:

Teacher’s Pet

Filling a cavity

WHERE:

Dollhouse tle

Space shut

“ It’s the kid in the classroom who always kisses up to the instructor and he’s doing something that dentists do with a drill and he’s in a tiny residence that small pretend toys that are people live in.”

“ The teacher’s pet is filling a cavity in a dollhouse!”

WHO: chicks

Nuzzling newborn

Electrician

WHAT:

WHERE:

15

11/6/17 6:28 PM

OBJECT

Get your team to accurately guess who, what, and where as the game microphone and game headset cause you to experience “technical difficulties.”

THE MICROPHONE AND HEADSET

1. When it is your turn to report, put on the game headset. Make sure both game headphones are securely sitting on your ears.

2. The game microphone unit has a built in 30-second timer. To start the unit and game play, press the button on the microphone shaft.

3. You will hear a breaking news sound and the light will start flashing, letting you know that you should begin reporting.

4. During play, as you speak into the microphone, you will hear your voice played back to you in the headphones with a slight delay.

5. Hold the microphone as close to your mouth as possible for the best delay experience. If the sound volume is too loud, use a quieter voice.

6. When the 30-second timer is up, a static sound will occur letting you know that you should stop speaking.

TROUBLESHOOTING

If you started the timer on the microphone too soon, press and hold the button

If the game malfunctions, hold the button down for three seconds to reset

E18440000 I SpeechBreaker.indd 3-4

GET READY!

1. Put the microphone unit and cards in the middle of the playing area.

2. Break up into two teams.

LET’S PLAY

The last person to forget what they were trying to say is the first reporter.

1. On your turn as the reporter, put on the headset.

2. Press the button on the microphone shaft to start the timer. You will hear a breaking news sound and the light will start flashing. Begin by saying,

“Reporting live from the scene.”

3. Flip over the top card and read it to yourself quickly. Don’t forget that the timer has started! Don’t let your teammates see it.

If you don’t recognize part of the scene, quickly look at the other three choices on the card and pick a different set. Do it fast! The timer is still running!

Describe the scene out loud to your teammates immediately. You may

NOT say any of the words on the cards.

Use the full 30 seconds to give as many clues to your teammates as you can.

Remember to hold the microphone as close to your mouth as possible.

NOTE: Your teammates can’t shout out what they think the answers are until the report is over. Silence on the scene!

5. After 30 seconds, a static sound will occur and the light will turn off. You must stop reporting.

6. It is now up to your teammates to say who the report was about, what the person was doing, and where they were doing it. (E.g., The teacher’s pet is filling a cavity in a dollhouse.)

7. If the team guesses all three exactly, or close enough for everyone to agree that it counts, keep the card as an earned point.

8. It’s now the other team’s turn. Hand the unit to a player on the other team.

Repeat the above steps.

DID YOU WIN?

won the most cards wins.

until one of them cannot accurately report their card. The other team wins.

11/6/17 6:28 PM

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