Schneider Electric PL7 Micro/Junior/Pro User Guide
Below you will find brief information for PL7 Micro, PL7 Junior, PL7 Pro. This manual details programming languages (ladder, instruction list, structured text, Grafcet) for Micro and Premium PL7 programmable logic controllers (PLCs). It covers object addressing, memory structures, operating modes, and multitasking features. Learn how to develop applications using various programming styles and manage PLC resources effectively.
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Reference manual
PL7 Micro/Junior/Pro
Description of the PL7 software
07/2008 eng www.schneider-electric.com
2
Document Set
Presentation This manual is in two volumes: z z z
Volume 1: Description of the PL7 software z z
General points
Ladder language z z z
Instruction list language
Structured text language
Grafcet language
DFB function blocks z z Function modules
Volume 2: Detailed description of instructions and Functions z z
Basic instructions
Advanced instructions z Bit objects and system words
Volume 3: Appendices z z z z z z
Differences between PL7-2/3 and PL7-Micro/Junior
Memory aids
Reserved words
Compliance with IEC standard 1131-3
OLE Automation Server
Performances
Document Set
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Document Set
4
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Table of Contents
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About the Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Part I
Description of PL7 software . . . . . . . . . . . . . . . . . . . . . . 13
Chapter 1
Introducing PL7 software. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Chapter 2
Description of PL7 object language . . . . . . . . . . . . . . . . . . . . . 25
Addresing input/output module objects for the TSX 37 . . . . . . . . . . . . . . . . . . . . 31
Addressing input/output module objects in rack . . . . . . . . . . . . . . . . . . . . . . . . . 34
Addressing of Remote Module Language Objects on a FIPIO Bus . . . . . . . . . . 36
Addressing of language objects associated with AS-i bus . . . . . . . . . . . . . . . . . 38
Chapter 3
User memory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5
6
Memory characteristics of TSX/PCX 57 10/15/20/25/26/28 PLCs. . . . . . . . . . . . 67
Characteristics of TSX/PCX 57 30/35/36 PL7 memories . . . . . . . . . . . . . . . . . . 70
Characteristics of TSX 57 453/4823 PL7 memory. . . . . . . . . . . . . . . . . . . . . . . . 72
Chapter 4
Operating modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Dealing with power cuts and power restoration . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Chapter 5
Software structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
5.1
5.2
5.3
Assigning input/output channels to master and fast tasks . . . . . . . . . . . . . . . . . 107
Exchanging inputs/outputs in event processes . . . . . . . . . . . . . . . . . . . . . . . . . 108
5.4
Part II
Description of PL7 languages . . . . . . . . . . . . . . . . . . . . 113
Chapter 6
Contact language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
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Chapter 7
Instruction list language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
General presentation of instruction list language . . . . . . . . . . . . . . . . . . . . . . . 130
Label for a sequence in instruction list language . . . . . . . . . . . . . . . . . . . . . . . 132
Comments on a sequence in instruction list language . . . . . . . . . . . . . . . . . . . 133
Presenting instructions in instruction list language . . . . . . . . . . . . . . . . . . . . . . 134
Rule for using parentheses in instruction list language . . . . . . . . . . . . . . . . . . . 138
Description of the MPS, MRD and MPP instructions . . . . . . . . . . . . . . . . . . . . 140
Principles of programming pre-defined function blocks. . . . . . . . . . . . . . . . . . . 142
Chapter 8
Structured text language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Structuring a program in structured text language . . . . . . . . . . . . . . . . . . . . . . 147
Label for a sequence in structured text language . . . . . . . . . . . . . . . . . . . . . . . 148
Comments on a sequence in structured text language . . . . . . . . . . . . . . . . . . . 149
Instructions for Programs and Specific Instructions . . . . . . . . . . . . . . . . . . . . . 157
Conditional check structure WHILE...END_WHILE. . . . . . . . . . . . . . . . . . . . . . 161
Conditional check structure REPEAT...END_REPEAT. . . . . . . . . . . . . . . . . . . 162
Conditional check structure FOR...END_FOR . . . . . . . . . . . . . . . . . . . . . . . . . 163
Chapter 9
Grafcet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
9.1
9.2
Using OR divergences and convergences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
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8
Using AND divergences and convergences . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
9.3
Programming actions associated with steps . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Programming actions for activating or deactivating . . . . . . . . . . . . . . . . . . . . . . 190
Programming transition conditions associated with transitions . . . . . . . . . . . . . 193
Programming transition conditions in instruction list language . . . . . . . . . . . . . 196
Programming transition conditions in structured text language . . . . . . . . . . . . . 197
9.4
9.5
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Chapter 10
DFB function blocks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Using a DFB in a ladder language program . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Using a DFB in a program in instruction list or text language . . . . . . . . . . . . . . 234
Example of how to program DFB function blocks . . . . . . . . . . . . . . . . . . . . . . . 236
Index
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
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About the Book
At a Glance
Document Scope This manual describes the instructions and objects that can be addressed in programmable Micro, Premium and Atrium PL7 programming languages.
Validity Note The updating of this publication takes into account the functions of PL7V4.5.
Nevertheless it can be used to set up earlier PL7 versions.
User Comments We welcome your comments about this document. You can reach us by e-mail at [email protected]
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About the Book
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Description of PL7 software
I
Presentation
Aim of this part
What's in this
Part?
This part introduces the PL7 software. It describes the basic elementary ideas for programming Micro and Premium PL7s.
This part contains the following chapters:
Chapter
1
2
3
4
5
Chapter Name
Introducing PL7 software
Description of PL7 object language
User memory
Operating modes
Software structure
Page
13
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Description of PL7 software
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Introducing PL7 software
1
Presentation
Subject of this chapter
What's in this
Chapter?
This chapter introduces the main characteristics of PL7 software.
This chapter contains the following topics:
Topic
Presentation of PL7 Software
Presenting PL7 languages
PL7 software structure
Function modules
Page
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Introducing PL7 software
Presentation of PL7 Software
General Points
PL7 Software
Writing
Conventions
Designing and setting up applications for Micro and Premium PLCs is done using
PL7 software.
3 types of PL7 software are available: z z z
PL7 Micro
PL7 Junior
PL7 Pro
The following table shows the differences between the 3 types of software.
Services
Programming/Debugging/Use
User function blocks Creation
Use
Operating screens Creation
Use
Function modules
Diagnostic DFB function block
-
-
-
-
-
-
PL7 Micro
M
PL7 Junior
M/P/A
-
P/A
-
-
-
M/P/A
PL7 Pro
M/P/A
P/A
P/A
M/P/A
M/P/A
P/A
P/A
Key:
A = Atrium PLCs
M = Micro PL7s
P = Premium PL7s
- = not available
In the continuation of the document: z z the notation PL7 or PL7 software is used to refer to any of the 3 types of PL7 software, Micro, Junior and Pro.
the Premium notation is used to refer to any of the processors TSX 57, PMX 57 and PCX 57.
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Introducing PL7 software
Presenting PL7 languages
General points The PL7 software has 4 programming languages: z z z z ladder instruction list structured text
Grafcet
The following table gives the possible uses of the languages according to the type of PL7.
Language
Ladder
Instruction list
Structured text
Grafcet
Micro PL7
X
X
X
X (except for macro steps)
X
X
Premium PL7
X
X
Key:
X = available
- = not available
These languages can be mixed within the same application. One section of program can be written in ladder, another in text…
These languages set up: z z z pre-defined function blocks (Timing, counters,….), application specific functions (analogue, communication, counting…), specific functions (time management, character strings…),
Language objects can be symbolized using the variables editor or on-line in the program editors.
The PL7 software complies with the IEC 1131-3 standard (See Reference Manual,
Volumes 2 and 3).
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Introducing PL7 software
Ladder Ladder (LD) is a graphic language. It is used to transcribe diagrams to relays. It is adapted in the combination process.
It offers basic graphic symbols: contacts, coils, blocks.
Writing numerical calculations is possible within the operation blocks.
Example of a contact network
LD : MAST - CHART
%L100
(*Awaiting drying*)
%I1.0
%M12 %I1.7
%MT4.Q %M17
%I1.10
%Q2.3
%M27 %MT0
IN MT Q
SOUND MODE
TB: 1 mn
TMP: 9999
MODIF: Y
%M25 %MW0.X
OPERATE
%MW15:=%MW18+500
%M2 %I1.4
%Q2.5
SR2
C
F2 F3
P
F4
N
F5 F6 F7
X
F8 F9 F10 F11
O
F12
R
S.F1
S.F2
OPER
S.F3
COHP
H
S.F4
COHP
S.F5
S.F6
FB
S.F7
F (...)
S.F8
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Instruction list language
Introducing PL7 software
Instruction list language (IL) is a Boolean "machine" language used to write logic and numeric processes.
Example of how to program in instruction list language
IL : MAST - SR1
! %L0:
! %L5:
! %L10:
LD
ANDN
OR (
AND
)
AND
ST
LD
ANDN
ANDN
IN
LD
AND
AND
[ %MW15 :=
LD
AND
SR2
%I1.0
%M12
%MT4.Q
%M17
%I1.7
%Q2.5
%I1.10
%Q2.3
%M27
%MT0
%MT0.Q
%M25
%MW0:X5
%MW18+500]
%I1.2
%I1.4
Structured text language
Structured text language (ST) is an "IT" type language used to write structured logic and numeric processes.
Example of how to program in structured text language
!
ST : MAST - SR10
( * Searching for the first element which is not zero in a table of 32 words
Determining its value (%MW10 ) , its rank (%MW11)
This search is done if %M0 is set to 1
%M1 is set to 1 if an element without a nought exists, unless it is set to 0 *)
IF %M0 THEN
FOR %MW 99 := 0 TO 31 DO
IF %MW100 [%MW99]< > 0 THEN
%MW 10 : =%MW100 [%MW99];
%MW 11 : =%MW 99;
%M1 : = TRUE;
EXIT; (*Exiting the loop FOR*)
ELSE
%M1 : = FALSE;
END_IF;
END_FOR;
ELSE
%M1 : = FALSE;
END_ IF;
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Introducing PL7 software
Grafcet language Grafcet language is used to represent the operation of a sequential automatic system in a structured and graphic form.
Example of how to program in Grafcet language.
GRAFCET : MAST - CHART
0
1 3
10
11
13
2
12
14
4
5
8
6
7
15
F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
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Introducing PL7 software
PL7 software structure
General points
Principle
PL7 software has two types of structure: z z
Mono task this is the simplified default structure, where a single master task made up of a program of several sections and sub-programs is carried out.
Multi-task: this structure, which is better suited for applications running in real time, is made up of a master task, a fast task and priority event processes.
PL7 master and fast program tasks are made up of several parts called sections and subroutines.
Each of these sections can be programmed in a language appropriate to the process to be performed.
The following illustration shows an example of dividing a PL7 program.
MAST master task FAST fast task event processes
Sas (LD)
Oven_1
Section in ladder language
Alarm_sas (ST)
Monitor_drying
(LD)
Section in text language
Section in ladder language
EVT0
Sas (LD)
CHART
Sas (LD)
Section in
Grafcet
Alarm_Oven (ST)
Section in text language
Sas (LD)
Cleaning (ST)
Section in ladder language
Section in text language
Subroutines SR0
Subroutines SR0
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Introducing PL7 software
This division into sections is used to create a structured program and to generate or incorporate program modules easily.
Sub-routines can be called up from any section of the task to which they belong or from other sub-routines in the same task.
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Introducing PL7 software
Function modules
General points
Function view
The PL7 Pro software is used to structure an application for the Premium PL7 in function modules.
A function module is a regrouping of program elements to carry out an automatic system function.
You can define a multi level tree structure in the automatic system application independently of the PL7 multitask structure.
At each level you can attach program sections written in ladder, text, instruction list or Grafcet language, as well as animation tables and operating screens.
The function view in modules enables you to have a view of coherent functions with regard to the process to be ordered.
The structure view gives a view of the running order for program sections on the
PL7.
The following illustration shows the 2 possible views for an application.
Application Browser
Structure View
MACHINE_PROPORTIONING
Configuration
Program
MAST Task
FAST Task
Events
DFB types
Variables
Animation tables
File
Runtime Screens
Function View
MACHINE_PROPORTIONING
Md_march
Program
Animation tables
Process
Program
Animation tables
Fill in
Program
Animation tables
Proportion
Program
Animation tables
Mixer
Program
Animation tables
Empty
Program
Animation tables
Services associated with the function view
The operating services are available in one view or the other. In particular, with a single command, it is possible to force a function module to run or not.
In this case all sections attached to the function module are automatically forced.
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Introducing PL7 software
Exporting/ importing function modules
You can export all or part of the tree structure in function modules.
In this case all program sections on different module levels are exported.
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Description of PL7 object language
2
Presentation
Subject of this chapter
What's in this
Chapter?
This chapter describes all the PL7 language objects. These objects are used as operands in the instructions.
This chapter contains the following topics:
Topic
Definition of the Main Boolean Objects
Definition of Main Word Objects
Addressing bit objects
Addresing input/output module objects for the TSX 37
Addressing input/output module objects in rack
Addressing of Remote Module Language Objects on a FIPIO Bus
Addressing of language objects associated with AS-i bus
Addressing word objects
Overlay rules
Function block objects
Table type PL7 objects
Indexed objects
Grafcet objects
Symbolizing
Presymbolized objects
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PL7 object language
Definition of the Main Boolean Objects
Description
Bits
The following table describes the main boolean objects.
Description Examples
Immediate values
0 or 1 (False or True) 0
Inputs/outputs These bits are the "logic images" of the electrical states of the inputs/ outputs.
They are stored in the data memory and are updated every time the task in which they are configured is scanned.
%I23.5
%Q51.2
Internal
Note: The unused input/output bits may not be used as internal bits.
The internal bits are used to store intermediary states during execution of the program.
%M200
System
Function blocks
The system bits %S0 to %S127 monitor the correct operation of the PLC and the running of the application program.
%S10
The function block bits correspond to the outputs of the function blocks or DFB instance.
These outputs may be either directly connected or used as an object.
%TM8.Q
Word extracts With the PL7 software it is possible to extract one of the 16 bits of a word object.
%MW10:X5
Grafcet steps and macrosteps
The status bits enable you to know the status of a step, a macro-step or a step of a macro-step.
%X21
%X5.9
Write access
_
No
Yes
Yes
Accordin g to i
No
Accordin g to the type of words
Yes
Yes
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PL7 object language
Definition of Main Word Objects
Description
Words
Immediate values
Inputs/ outputs
Internal
Constants
System
Function blocks
Common
Grafcet
The following table describes the main word objects.
Description
These are algebraic values with the same format as single and double length words (16 or 32 bits), which are used to assign values to these words.
Examples Write access
2542 _ no yes
These are the "logic images" of electrical input/output values (e.g.: analogue inputs/outputs).
They are stored in the data memory and are updated every time the task in which they are configured is scanned.
%IW23.5
%QW51.1
They are used to store values during the program. They are arranged inside the data space in the same memory field.
%MW10
%MD45 yes yes yes (only by the terminal)
They store constants or alphanumeric messages. Their content can only be written or modified by the terminal.
They are stored in the same place as the program. They can therefore be stored to FLASH EPROM memory.
%KW30
These words perform several functions: z some provide information on the state of the system (system and z application operating time, etc.).
others are used to act on the application (running modes, etc.).
These words correspond to current parameters or values of standard function blocks or DFB instances.
%SW5
%TM2.P
They are meant to be exchanged automatically on all stations connected to the communications network.
%NW2.3
according to i yes yes
Grafcet words are used to find out the activity time of steps.
%X5.T
yes
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PL7 object language
Format of Values Word values can be coded in the following formats:
Type Size
Base 10 integer Single length.
Double length
Base 2 integer Single length.
Double length
Base 16 integer Single length.
Double length
Floating
Example of value
1506
578963
2#1000111011111011011
2#10001110111110110111111
111011111011111
16#AB20
16#5AC10
-1.32E12
Lower limit
-32768
-2 147 483 648
2#10...0
2#10...0
16#0000
16#000000000
-3.402824E+38 (1)
1.175494E-38 (1)
Key
(1) excluded limits
Upper limit
+32767
2 147 483 647
2#01...1
2#01...1
16#FFFF
16#FFFFFFFF
-1.175494E-38 (1)
3.402824E+38 (1)
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PL7 object language
Addressing bit objects
Presentation Addressing internal, system and step bits observes the following rules:
%
Symbol
M, S or X
Object type i
Number
Syntax
Family
Symbol
Object type
Number
The table below describes the different elements that make up addressing.
i
Element Values
% -
M -
O
X
-
-
-
Description
-
Internal bits used to store intermediate states while the program is running. They are arranged inside the data space in the same memory field.
System bits (See Reference Manual, Volume 2), these bits fulfil several functions : z some find out about the status of the system by reading bits %Si z
(watch dog overflow,…).
others are used to act on the application (initializing Grafcet,…).
Step bits , step bits (see
) give the status of step activities.
The maximum number value depends on the number of objects configured.
Examples: z z z
%M25 = internal bit number 25
%S20 = system bit number 20
%X6 = step bit number 6
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PL7 object language
Bits extracted from words
PL7 software is used to extract one of the 16 bits from single length words. The address of the word is then completed by the bit row extracted according to the syntax below:
WORD : X j
Word address Position j= 0 - 15 bit rank in the word.
Examples: z z
%MW10:X4 = bit number 4 of internal word %MW10
%QW5.1:X10 = bit number 10 of output word %QW5.1
Note: extracting bits from words can also be done on indexed words.
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PL7 object language
Addresing input/output module objects for the TSX 37
Presentation
Illustration
Addressing input/output module bit and word principal objects is done geographically. That means that it depends: z z z on the number (address) of the rack, the physical position of the module in the bac, the module channel number.
Addressing is defined in the following way:
% I,Q,M,K X, W, D, F
Symbol Object type Format
X
Position
• i • r
Channel no. Rank
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PL7 object language
Syntax
Family
Symbol
Object type
Format (size)
Module position
Channel no.
Row
The table below describes the different elements that make up addressing.
W
D
F i
Element Values Description
% -
I
Q
M
K
-
-
-
-
Picture of the physical input of the module,
Picture of the physical output of the module,
This information is exchanged implicitly each cycle of the task to which it is attached.
Internal variable
This reading or writing information is exchanged at the request of the application.
Internal constant
This configuration information is available as read only.
X x r
-
16 bits
32 bits
32 bits
Boolean
For Boolean objects the X can be omitted.
Single length.
Double length.
Floating. The floating format used is the IEEE Std 754-1985 standard
(equivalent to IEC 559).
0 - 8
0 - 10
0 - 31 or
MOD
TSX 37 -10
TSX 37-21/22
Note: a module in standard format (taking up 2 positions) is addressed as
2 modules in the superimposed 1/2 format (see explanations below).
Module channel number
MOD: channel reserved for managing the module and parameters common to all the channels.
0 - 127 or
ERR
Position of the bit in the word.
ERR: indicates a module or channel fault.
Examples
Object
%I1.5
%MW2.0.3
%I5.MOD.ERR
The table below shows some examples of addressing objects.
Description
See input number 5 of the input/output module in position 1.
Status word of row 3 of channel 0 of the input/output module on position 2.
Information on input/output module fault on position 5.
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PL7 object language
Standard format modules
Module
Channel number
Addressing:
Channel position/ number
(x=position)
They are addressed as 2 modules in superimposed 1/2 format.
For example, a module with 64 I/O occupying positions 5 and 6 is seen as 2 1/2 format modules: z z a 1/2 module of 32 inputs on position 5, a 1/2 module of 32 inputs on position 6,
The table below describes coding for the channel position/number according to the module.
1/2 format
4O
0 - 3
8I
0 - 7 x.0
to x.3
x.0
to x.7
12I
0 - 11 x.0
to x.11
Standard format
28I/O 32I
0 - 15 (I) 0 - 15 (I)
0 - 11 (O) 0 - 15 (I) x.0
to x.15
(x+1).0
to
(x+1).11
x.0
to x.15
(x+1).0
to
(x+1).15
32O 64I/O
0 - 15 (O) 0 - 31 (I)
0 - 15 (O) 0 - 31 (O) x.0
to x.15
(x+1).0
to
(x+1).15
x.0
to x.31
(x+1).0
to
(x+1).31
Examples
Object
%I3.6
%Q4.2
The table below shows two examples of addressing standard 28 I/O module objects occupying positions 3 and 4.
Description
Input channel module number 6
Output channel module number 2
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PL7 object language
Addressing input/output module objects in rack
Presentation
Illustration
Addressing input/output module bit and word principal objects is done geopgraphically. That means that it depends: z z z on the number (address) of the rack, the physical position of the module in the rack, the module channel number.
Addressing is defined in the following way:
% I, Q, M, K X, W, D, F
Symbol Object type Format
X
Rack
Y
Position
• i • r
Channel no. Rank
Syntax The table below describes the different elements that make up addressing.
Family
Symbol
Object type
Format (size)
Element Values Description
% -
I
Q
M
-
-
-
Picture of the physical input of the module,
Picture of the physical output of the module,
This information is exchanged automatically each cycle of the task to which they are attached.
Internal variable
This reading or writing information is exchanged at the request of the application.
K
X
-
-
Internal constant
This configuration information is available as read only.
Boolean
For Boolean objects this element can be omitted.
W
D
F
16 bits
32 bits
32 bits
Single length.
Double length.
Floating. The floating format used is the IEEE Std 754-1985 standard
(equivalent to IEC 559).
Rack address x 0 or 1
0 - 7
TSX 5710/102/103/153, PMX 57102, PCX 571012).
Other processors.
(1) : the maximum number of slots means that 2 racks must be used for the same address.
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PL7 object language
Family
Module position
Channel no.
Row i
Element Values y r
00 - 14
(1)
Description
Position number in the rack.
When the rack number (x) is not 0, the position (y) is coded with 2 digits:
00 - 14; on the other hand, if the rack number (x) is 0, you remove the zeros which are not significant (elimination from the left) from "y" ("x" does not appear and "y" is 1 digit for values less than 9).
0 - 127 or
MOD
MOD : channel reserved for managing the module and parameters common to all the channels.
0 - 127 or
ERR
Position of the bit in the word.
ERR: indicates a module or channel fault.
(1) : the maximum number of slots means that 2 racks must be used for the same address.
Examples
Object
%MW2.0.3
%MW103.0.3
%I102.MOD.ERR
%I204.3.ERR
The table below shows some examples of addressing objects.
Description Illustration
Status word of row 3 of track 0 of the discrete input module on position 2 of rack
0.
Status word of row 3 of track 0 of the discrete input module on position 3 of rack
1.
Information on analogue input module fault on position 2 of rack 1.
0
P
S
Y
2
6
Information on a fault on channel 3 of the analogue output module on position 4 of rack 2.
P
S
Y
1
6
0
2
0
5
7
3
S
X
0
0 1
L p s o o o o o m
2
R
5
0
8
S
Y
2
0
8
0
E
Y
3
3
D
S
Y
0
8
5
4
4
2
0
0
2
6
S
Y
0 1 2 3 4
0
0
8
S
Y
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35
PL7 object language
Addressing of Remote Module Language Objects on a FIPIO Bus
At a Glance
Illustration
The addressing of the main bit and word objects of remote modules on the FIPIO bus is performed on a geographical basis. That means that it depends on: z z z the connection point,
The type of module (base or extended),
The channel number.
Addressing is defined in the following way:
% I, Q, M, K
Symbol Type of object
X, W, D, F
Format
\ p.2.c
\ m
Address of module/channel and connection point
Rack n°
• i •
Channel
No.
r
Rank
Syntax The table below describes the different elements that make up addressing.
Family
Symbol
Type of object
Format (size)
Module/channel address and connection point p
2 c
Module position m
W
D
F
Element Values Meaning
% -
I
Q
M
-
-
-
Image of the physical input of the module,
Image of the physical output of the module,
This information is exchanged automatically for each cycle of the task to which they are attached.
Internal variable
This read or write information is exchanged at the request of the application.
K
X
-
-
Internal constant
This configuration information is available as read only.
Boolean
For Boolean objects the X can be omitted.
16 Bit
32 Bit
32 Bit
Single length.
Double length.
Floating point. The floating point format used is the IEEE Std 754-1985 standard (equivalent to IEC 559).
0 or 1
-
Position number of the processor in the rack.
Channel number of the built-in FIPIO link in the processor.
1 to 127 Connection point number.
0 or 1 0: base module, 1: extension module.
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Family
Channel No.
Rank
PL7 object language i
Element Values Meaning r
0 to 127 or MOD
0 to 255 or ERR
MOD: channel reserved for managing the module and parameters common to all the channels.
ERR: indicates a module or channel fault.
Examples The table below shows some examples of addressing objects.
Object
%MW\0.2.1\0.5.2
Meaning
Status word at rank 2 of the image bit of input 5 of the remote input base module situated at connection point 1 on the FIPIO bus.
%I\0.2.1\0.7
%Q\0.2.1\1.2
Image bit of output 2 of the remote output extension module situated at connection point 1 on the FIPIO bus.
%I\0.2.2\0.MOD.ERR Fault information for Momentum module situated at connection point
2 on the FIPIO bus.
%Q\1.2.3\0.0.ERR
Image bit of input 7 of remote input base module situated at connection point 1 on the FIPIO bus.
Fault information for channel 0 of CCX17 module situated at connection point 3 on the FIPIO bus.
0
TSX 57253 FIPIO manager
1 TBX LEP 030 0 TBX DES 1622 1 TBX DSS 1622
2 170 FNT 110 01 0 170 AAI 030 00
3 TSX FPP 010 0 T CCX 17 20 F
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37
PL7 object language
Addressing of language objects associated with AS-i bus
Presentation
Illustration
Addressing for the main bit and word objects associated with the AS-i bus is geographical. This means that it depends on: z z z the number (address) of the rack where the interface card is positioned, the physical position of the interface card in the rack, the number (address) of the slave device on the AS-i bus.
Addressing is defined as follows:
% I ou Q
Symbol Object type
\ xy.0
Rack/module/channel addrss for TSX SAY 100
\ n
Slave number
• i
Bit rank
Syntax The table below describes the different elements which constitute addressing.
Family
Symbol
Object type
Rack address
Module position
Element Values Description
%
I
Q x y
-
-
-
0 or 1
0 to 7
00 to 14
(1)
-
Image of the module's physical input,
Image of the module's physical output,
This data is exchanged automatically on every cycle of the task to which it is connected.
TSX 5710/102/103/153, PMX 57102, PCX 571012).
Other processors
Rack position number.
When the rack number (x) is other than 0, the position (y) has a 2 digit code: 00 to 14; however, if the rack number (x) = 0, the non-meaningful zeros are deleted (from the left) from "y" ("x" does not appear and "y" takes 1 digit for values of less than 9).
Channel no.
Slave no.
Position i
0 n
-
0 to 31
0 to 3
The interface card TSX SAY 100 only has one channel.
Physical address of slave.
Position of output or input image bit.
(1) : The maximum number of slots requires an extension rack to be used.
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Example
PL7 object language
The table below gives some examples of object addressing.
Object
%I3.0\2.2
%Q3.0\4.3
Description
Input 2 of slave 2, the module TSX SAY 100 being positioned at slot 3 of rack 0.
Output 3 of slave 4, the module TSX SAY 100 being positioned at slot 3 of rack 0.
0
0
0
2
6
S
Y
0
T
S
X
0
3
7
1 o
C o m m
1 2 3
0
1
0
S
A
Y
4
0
1
2
3
P ABE-8R44SB11
4 P
XVA-S102
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39
PL7 object language
Addressing word objects
Presentation
Illustration
Addressing words (except for input/output module and function block words) follows the same syntax described below.
Addressing internal, constant and system words observes the following rules:
%
Symbol
M, K or S
Object type
B, W, D or F
Format i
Number
Syntax
Family
Symbol
Object type
The table below describes the different elements that make up addressing.
Element Values
% -
M -
K
S
-
-
Description
-
Internal words used to store values during the program. They are arranged inside the given space in the same memory field.
Constant words store constant values or alphanumeric messages.
Their content can only be written or modified by the terminal. They are stored in the same place as the program. They can therefore have the FLASH EPROM memory as a support.
System words (See Reference Manual, Volume 2), these words fulfil several functions: z some find out about the state of the system by reading the %SWi words (system and application operating time,…).
z others are used to act on the application (running modes,…).
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Family
Format
Number
PL7 object language
Element Values
B 8 bits
W
D
16 bits
32 bits
Description
Octet , this format is used exclusively for operations on character strings.
Single length.
: these 16 bit words can contain an algebraic value between - 32 768 and 32 767,
15 14 13 12
0 1 1 1
11 10 9 8
Most Significant Bit
0 1 1 1
7 6 5 4
0 0 1 1
Bit position
3 2 1 0
0 1 0 0
Least Significant Bit
Double length : these 32 bit words can contain an algebraic value between -2 147 483 648 and 2 147 483 647. These words are stored in the memory on two consecutive single length words.
F 32 bits
15 14 13 12
0 1 1 1
11 10 9 8
0 1 1 1
0 0 1 1 0 1 1 0
Most Significant Bit
Least Significant Bit
7 6 5 4
0 0 1 1
0 1 0 1
3 2 1 0
0 1 0 0
0 0 1 0
Floating : the floating format used is the IEEE Std 754-1985 standard (equivalent to IEC 559). The length of the words is 32 bits, which corresponds to single precision floating numbers.
i -
Examples of floating values:
1285.28
12.8528E2
The maximum number value depends on the number of objects configured.
Examples: z z z z
%MW15 = single length internal word number 15
%MF20 = floating internal word number 20
%KD26 = constant double word number 26
%SW30 = system word number 30
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41
PL7 object language
Addressing words on the network
Addressing words on the network is described in the manual Application communication.
Otherwise networks use specific objects: common words. These are single length object words (16 bits) common to all stations connected on the communications network.
Addressing: %NW{i.j}k with: i = 0 - 127 network number, j = 0 - 31 station number and k= 0 - 3 word number
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PL7 object language
Overlay rules
Principles
Illustration
Bytes, single, double length and floating words are arranged inside the space given in the same memory field.
Thus overlay is possible between: z z z the double length word %MDi and the single length words %MWi and %MWi+1
(the word %MWi being the least significant and the word %MWi+1 the most significant of the word %MDi), the single length word %MWi and the bytes %MBj and %MBj+1 (with j=2 x i), the floating %MFk and the single length words %MWk and %MWk+1.
This illustration shows overlay of internal words.
%MD1
%MD0
%MD2
%MW0
%MW1
%MW2
%MW3
%MB1
%MB3
%MB5
%MB7
%MD3
%MDi
%MWi
%MWi+1
%MB0
%MB2
%MB4
%MB6
%MFk
%MWk
%MWk+1
Examples z z z z
%MD0 corresponds to %MW0 and %MW1 (see illustration above).
%MW3 corresponds to %MB7 and %MB6 (see illustration above).
%KD543 corresponds to %KW543 and %KW544.
%MF10 corresponds to %MW10 and %MW11.
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43
PL7 object language
Function block objects
General points
Example of a function block
Function blocks set up bit objects and specific words that can be accessed by the program.
The following illustration shows a counter/count down function block.
%Ci
R
O
CU
CD
E
%C.P:9999
D
MODIF:Y
F
Counter/count down block
Bit objects
Word objects
They correspond to block outputs. These bits can be accessed by Boolean test instructions.
They correspond: z z to block configuration parameters. These parameters can be accessed (e.g.: pre-selection parameters) or not (e.g.: base time) by the program, to current values (e.g.: %Ci.V counting value in progress).
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PL7 object language
List of function block objects that can be accessed by the program
Function blocks
Timer
Counter/Down counter
Monostable
%Ci
The following table describes all the function block objects.
Symbol No. of
Maxi
Micro
%TMi 64
%MNi
32
8
No. of
Maxi
Premium
255
(128 default)
255
(64 default)
Types of objects
Word
Bit
Word
Description
Current value
255
(32 default)
Bit
Word
Bit
Preset value
Timer output
Current value
Preset value
Overflow output (empty)
Pre-selection output reached
Overflow output (full)
Current value
Preset value
Overflow output (empty)
Word register
Drum
%Ri
%DRi
Series 7 timeer %Ti
4
8
64
255
(4 default)
Word
Bit
255
(8 default)
Word
Bit
255
(0 default)
Word
Bit
Address Write access
%TMi.V
%TMi.P
%TMi.Q
%Ci.V
%Ci.P
%Ci.E
%Ci.D
%Ci.F
%MNi.V
%MNi.P
%MNi.R
Access to register
Register output
Register output full
%Ri.I
%Ri.O
%Ri.F
yes yes no
Register output empty %Ri.E
Number of step in progress %DRi.S
Status of step j no yes
%DRi.Wj
no
%DRi.V
%DRi.F
no no
Activity time of step
Last defined step in progress
Current value
Preset value
Output in progress
Timer output elapsed
%Ti.V
%Ti.P
%Ti.R
%Ti.D
no yes no no no no yes no no yes no no yes no no
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45
PL7 object language
Note: the total number of timers %TMi + %Ti is limited to 64 for a Micro, and 255 for a Premium.
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PL7 object language
Table type PL7 objects
Bit table Bit tables are sets of adjacent bit objects of the same type and defined length: L
Example of bit tables : %M10:6
%M10 %M11 %M12 %M13 %M14 %M15
%M10:6
This table defines bit objects which can be put into the form of a bit table.
Type
Discrete input bits
Discrete output bits
Internal bits
Grafcet bits
Address
%Ix.i:L
%Qx.i:L
%Mi:L
%Xi:L, %Xj.i:L
Example
%I25.1:8
%Q34.0:16
%M50:20
%X50:30
Write access
No
Yes
Yes
No
Note: the maximum length of the tables depends on the object type z For discrete input/output bits : the maximum size depends on the modularity
(number of module inputs/outputs).
z For internal or Grafcet bits when configuring.
: the maximum size depends on the sized defined
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47
PL7 object language
Word tables Word tables are sets of adjacent bit objects of the same type and defined length: L
Example of word tables: %KW10:5
%KW10 16 bits
%KW14
This table defines word objects which can be put into the form of a word table.
Type Format
Internal words Single length.
Double length
Floating point
Constant words Single length.
Double length
Floating point
Grafcet words Grafcet words
System words System words
Address Example
%MWi:L
%MDi:L
%MFi:L
%KWi:L
%MW50:20
%MD30:10
%MF100:20
%KW50:20
%KDi:L
%KFi:L
%KD30:10
%KF100:20
%Xi.T:L, %Xj.i.T:L %X12.T:8
%SWi:L %SW50:4
Yes
No
No
No
Write access
Yes
Yes
No
Yes
Note: The maximum lengths of the tables depend on the object type.
z For internal, constant or Grafcet words : the maximum size depends on the z sized defined when configuring.
For system words : only the words %SW50 to 53 can be set out in the form of a table.
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Character strings
PL7 object language
Character strings are sets of adjacent bytes of the same type and defined length: L
Example of character string: %MB10:5
%MB10 8 bits
%MB14
This table defines bit objects which can be put into the form of a character string.
Type
Internal words
Constant words
Address
%MBi:L
%KBi:L
Example
%MB10:8
%KB20:6
Write access
Yes
Yes
Note: the index i must be even.
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49
PL7 object language
Indexed objects
Direct
Addressing
Indexed
Addressing
Object addressing is called direct when the address of these objects is fixed and defined when the program was written.
Example: %MW26 (internal word with address 26)
In indexed addressing, the object's direct address is completed with an index: the contents of the index is added to the object address.
The following table shows the type of index that can be used depending on the type of PLC:
Type of index an internal word %MWi a constant word %KWi an immediate value
X
X
Premium/Atrium PLCs
X
-
-
Micro PLCs
X
Key
X: useable
- : unusable
There is no limit to the number of "index words".
This type of addressing is used to run through a set of objects of the same type
(internal words, constant words, etc.), successively: the contents of the index is added to the object address.
Example:
MW108[%MW2]: direct address word 108 + contents of word %MW2.
If the word %MW2 has the value 12 for its content, writing %MW108[%MW2] is therefore equivalent to writing %MW120.
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Description of
Indexable
Objects
PL7 object language
The following table defines the objects that can be indexed.
Type
Input bits
Output bit
Internal bit
Grafcet bit
Internal words
Constant word
Grafcet words
Word table
Format
Boolean
Boolean
Boolean
Boolean
Single length
Double length
Floating point
Single length
Double length
Floating point
Single length
Address
%Ixy.i[index]
%Qxy.i[index]
%Mi[index]
%Xi[index]
%Xj.i[index]
%MWi[index]
%MDi[index]
%MFi[index]
%KWi[index]
%KDi[index]
%KFi[index]
%Xi .T[index]
Example
%I21.3[%MW5]
%Q32.4[%MW5]
%M10[%MW5]
%X20[%MW5]
%X2.3[%MW5]
%MW30[%MW5]
%MD15[%MW5]
%MF15[%MW5]
%KW50[%MW5]
%KD50[%MW5]
%KF50[%MW5]
%X20 .T[%MW5]
Yes
No
No
Yes
Yes
Yes
No
No
Write access
No
Yes
No
No
%Xj.i .T[index] %X2.3 .T[%MW5] No
%MWi[index]:L %MW50[%MW5]:10 Yes
%MDi[index]:L
%KWi[index]:L
%KDi[index]:L
%MD40[%MW5]:10
%KW70[%MW5]:20
%KD80[%MW5]:10
Yes
No
No
Note: the maximum values of the indexes depend on the types of object indexed.
z For discrete input/output bits : 0<i+index<m (m being the maximum number z of module inputs/outputs).
For all other objects (except double length or floating objects):
0<i+index<Nmax, Nmax = maximum size depends on the size defined in the configuration.
For double length or floating words: 0<i+index<Nmax-1.
Indexing Double
Words
The real address = direct address of the indexed double word + twice the content of the index word.
Example: %MD6[%MW100]
If %MW100=10, the word addressed will be 6 + 2 x 10 -->%MD26.
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51
PL7 object language
Index Overflow The index will overflow as soon as the address of an indexed object exceeds the limits of the field containing the same type of object, i.e. when: z z object address + index content less than zero, object address + index content greater than the maximum limit configured.
If the index overflows, the system resets the system bit %S20 to 1 and the object is assigned with an index value of 0.
The following table gives the conditions for setting the system bit %S20 to 1 and 0.
Set to 1 z set to 1 by the system on index overflow
Reset to 0 z set to 0 by the user after modifying the index
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PL7 object language
Grafcet objects
Bit objects
Word objects
The following table summarizes all the Grafcet bit objects available and describes their role.
Type
%Xi
%XMj
%Xj.i
Description status of step i of the main graph (Chart).
status of the Grafcet macro step j.
status of the i step of the Grafcet j macro step
%Xj.IN
status of the input step of the macro step
%Xj.OUT
status of the output step of the macro step
These bits are set to 1 when the step or the macro step is active, to 0 when it is inactive.
The following table summarizes all the Grafcet word objects available and describes their role.
Type
%Xi.Ti
Description activity time for Grafcet step i.
%Xj.i.T
%Xj.IN.T
activity time for the i step of the Grafcet j macro step activity time for step i of macro step j which allows it to find out about the status of step i of the Grafcet macro step j.
%Xj.OUT.T
activity time for the input step of the macro step
%Xj.OUT
activity time for the output step of the macro step
These words are incremented every 100 ms and take a value of between 0 and
9999.
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53
PL7 object language
Symbolizing
Role Symbols are used to address PL7 language objects by name or customized mnemonics.
Syntax
Characters that can be used
A symbol is a string of a maximum of 32 alphanumeric characters the first character of which is alphabetic.
A symbol begins with a capital letter, the others are in lower case (e.g.: Burner_1 ).
When it is being entered the symbol can be written in capitals or lower case
(e.g.: BURNER_1 ), the program automatically puts the symbol in the correct form.
The following table provides the characters that can be used when creating symbols.
Type alphabetic capitals alphabetic lower case
Description
"A - Z" and the following letters
"ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏDÑÒÓÓÕÖØÙÚÛÜYp"
"a - z" and the accented letters àáâãäåæçèéêëìíîïñòóôõöØùúûüypßÿ numerical figures from 0 - 9 (they cannot be in first place of the symbol).
the character "_" it cannot be either at the beginning of the symbol nor at the end.
A certain number of words are reserved by the language and cannot be used as symbols, see (See Reference Manual, Volume 3).
Editing symbols Symbols are defined and associated with language objects by the variables editor.
A comment of 508 characters can be associated with each symbol.
Symbols and their comments are stored on the terminal hard disk and not in the PL7.
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PL7 object language
Objects which can be made into symbols
All PL7 objects can be symbolized except for table type structured objects and indexed objects, but if the base object or index is symbolized the symbol is used in the structured object.
Examples: z z if the word %MW0 has "Temperature" for a symbol, the word table %MW0:12 is symbolized by Temperature:12 , the word %MW10 has Oven_1 for a symbol, the indexed word %MW0[%MW10] is symbolized by Temperature[Oven_1] .
Object bits extracted from words, bits or function block words can be symbolized but if they are not symbolized they can inherit the symbol from the base object.
Examples: z z if the word %MW0 has Pump_state for a symbol and if the bit extracted from the word %MW0:X1 is not symbolized, it inherits the symbol from the word,
%MW0:X1 has as its symbol: Pump_ state:X1 , if the function block %TM0 has for its symbol Time_oven1 and if the output
%TM0.D is not symbolized, it inherits the block symbol, %TM0.D has as its symbol: Time_oven.D
.
Object which are only symbolic
DFB function block parameters can only be accessed in the form of symbols. These objects are defined by the following syntax:
Name_DFB.Name_parameter
The elements have the following meaning and characteristics.
Element
Name_DFB
Name_parameter
Maximum number of charactes
32
8
Description name given to the DFB function block used.
name given to the output parameter or public variable.
Example: Gap.check
for the gap output of the DFB instance named Check .
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55
PL7 object language
Presymbolized objects
Role
Syntax
Certain application specific functions (example: counting, axes request, …) support an automatic symbolization of the objects which are linked to them.
If you give the generic symbol of the module’s %CHxy.i channel, all of the symbols of the objects linked to this channel can then be automatically generated on request.
These objects are symbolized with the following syntax:
PREFIX_USER_SUFFIX_MANUFACTURER
The elements have the following meaning and characteristics:
Description Element
PREFIX_USER
SUFFIX_MANUFACT
URER
Maximum number of characters
12
20 generic symbol given to the channel by the user part of the symbol which corresponds to the bit object or word of the channel given by the system
Example
Note: as well as the symbol, a manufacturer’s comment is automatically generated, this comment recalls succinctly the object’s role.
This example shows a counting module situated in slot 3 of the automatic tray.
If the generic symbol (prefix-user) given to channel 0 is Pieces_count , the following symbols are automatically generated.
Address Type
%CH3.0
CH
Symbol Comment
%ID3.0
DWORD Pieces_count_cur-meas
%ID3.0.4
DWORD Pieces_count_capt
%I3.0
%I3.0.1
EBOOL
EBOOL
Pieces_count_enab_activ
Pieces_count_pres_done
Counter current value
Counter captured value
Counter enable active
Preset done
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User memory
3
Presentation
Aim of this
Chapter
What's in this
Chapter?
This chapter describes the memory structure of Micro and Premium PL7s.
This chapter contains the following topics:
Topic
Memory structure of Micro PLCs
Memory structure for Premium PL7s
Description of bits memory
Word memory outline
Characteristics of TSX 37 PL7 memory
Memory characteristics of TSX/PCX 57 10/15/20/25/26/28 PLCs
Characteristics of TSX/PCX 57 30/35/36 PL7 memories
Characteristics of TSX 57 453/4823 PL7 memory
Page
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57
User memory
Memory structure of Micro PLCs
General
Bit memory
Role of word memory
The memory space of Micro PLCs that is user-accessible can be broken down into two distinct sub-sets: z z bit memory word memory
The bit memory is located in the processor's built-in RAM. It contains an image of the 1280 bit objects.
The word memory (16 bits) supports: z z z data : dynamic application data and system data, the program : descriptors and executable code of tasks, constants : constant words, initial values and input/output configuration.
Structure without memory extension card
The data, program and constants are supported by the processor's internal RAM.
The following diagram shows the memory structure.
Internal
RAM
Internal
Flash
EPROM
Data
Program
Constants
Backup of program and constants
%MW backup
The processor's built-in Flash EPROM memory can be used to back up: z z the application program (9 or 15 KWords depending on the processor),
1000 %MWi internal words.
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Structure with memory extension card
User memory
The data are supported by the processor's internal RAM.
The program and constants are supported by the memory extension card.
The following diagram shows the memory structure.
Internal
RAM Data
Internal
Flash
EPROM
Zone cannot be used
%MW backup
External RAM or
Flash EPROM memory card
Program
Constants
The 10/16 KWords of Flash EPROM memory (depending on the processor) built into the processor can be used to back up 1000 %MWi internal words.
Memory backup The RAM can be backed up using a Ni-Cad battery: z z supported by the processor for the bit memory and internal RAM, inserted into the card for a RAM memory card.
In order to copy the application to the internal FLASH EPROM memory, the PLC must not have a PCMCIA card fitted and the application must be of less than or equal to 9/15 KWords in size (depending on the processor).
The application is automatically transferred from the internal FLASH EPROM to
RAM when the application is lost from RAM (failed backup or no battery).
A manual transfer can also be requested from a programming terminal.
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User memory
Memory structure for Premium PL7s
General Premium PL7 memory space comprises only one set.
The bit memory is integrated into the word memory (in the data field). It is limited to
4096 bits.
Role of the words memory
The words memory (16 bits) supports: z z z data : dynamic application data and system data (the system reserves a RAM memory field of at least 5 K words) the program : descriptors and executable code for tasks, constants : constant words, initial values and input/output configuration.
Structure without extension memory card
Program, data and constants are supported by the internal RAM memory in the processor module.
The following diagram describes the memory structure. internal
RAM
Data
Program
Constants
Structure with extension memory card
Data is supported by the processor module internal RAM memory.
Programs and constants are supported by the extension memory card.
The following diagram describes the memory structure. internal
RAM Data
RAM memory card or external
EPROM
Flash
Program
Constants
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Saving the memory
User memory
The bit memory and internal RAM are backed up by the nickel cadmium battery supported by the processor module.
The internal RAM memory card is backed up by a nickel cadmium battery.
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User memory
Description of bits memory
General points
Operation
For Micro PL7s: this memory contains 1280 bit objects whatever the type of PL7.
For Premium PL7s: this bit memory does not exist and its contents are in the word memory in the application data field.
PL7 bit object coding is used to test the rising or falling edges on: z z input/output bits, internal bits.
Each bit object contained in the bit memory is stored using 3 bits allocated in the following way:
F P C
Current status (only bit that can be accessed by the application program)
Previous status
Forcing status
When updating the bit memory the system maintains:
Phase
1
2
Description
Transferring the map from the current status to the past status.
Re-updating the current status by the program, the system or the terminal (by forcing a bit).
Forcing When forcing is requested by the terminal: z z
Forcing status F is set to 1 current status C is set to : z 1 if forcing to 1 is requested z 0 if forcing to 0 is requested
These states do not develop any more until: z z forcing is stopped and the bit involved updated, reverse forcing is requested, only the current status is modified.
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User memory
Advice for using rising or falling edges
These rising or falling edge contact instructions only operate correctly if you follow the rules below: z z z z z in each case, to process the same object: z input bit: the edge contact in the task or input module is exchanged, z output or internal bit: process reading and writing to it within the same task.
Any bit object tested on an edge must be written only once using normal coils -
( ) - or negated coils -(/)- (and/or equivalent in Instruction List language). Do not use -(S)- or -(R)- coils. When an output is declared in an event processing exchange list, it triggers the exchange of the group of channels assigned to it; this disrupts the management of the edges in the task which normally manages this group of channels.
do not SET or RESET an object whose edge you are testing because even if the result of the equation that sets SET/RESET is 0, the SET/RESET action is not carried out but the object history is updated (edge is lost).
do not test the edge of inputs/outputs used in the event task, a master task or a fast task for internal bits: detecting an edge is not dependent on the task cycle. An edge on internal bit %Mi is detected when its status has changed between 2 readings.
This edge remains detected as long as this internal bit is not scanned in the action field.
Example : And so in the example below, if you force bit %M0 to 1 in an animation table, the edge remains permanent.
%M0
P INC %M0
So that the edge is only detected once, you must use an intermediate internal bit. In this case the %M1 history is updated, therefore the edge is only present once.
%M0 %M1
%M1
P INC %M0
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User memory
Word memory outline
General information
This 16 bit word memory consists of 3 logic spaces: z z z
Data,
Program,
Constants.
Space size is defined by configuration.
Note: symbols and comments associated with the objects are not recorded in the
PL7 memory but stored in the local application (terminal hard disk).
Application data memory
Data memory comprises the following fields:
Word type
System
Function blocks
Internal
Inputs/outputs
Network commons
Description
Fixed number
Contains words and inputs/outputs for these blocks (current values, adjustment values).
Number of function blocks of each type is set by configuration
Size defined by configuration.
Contains words associated with each module. Number depends on modules configured.
4 common words per PL7 station (only available if communications module is present and configured for common words exchange).
Application program memory
Contains executable program code, graphic information (contact network) and program comments.
Note: number of programming elements (contact networks, program comments, etc.) is restricted, irrespective of language used or program memory size. PL7 displays warning before limit is reached.
Application constant memory
Contains function block and input/output module parameters defined by configuration and constant words %KW.
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Characteristics of TSX 37 PL7 memory
Size of bit memory
The following table describes the bit object memory division.
TSX Processor
Size available on processor
Type
of objects system bits %Si input/output bits %I/O (?)x.i
internal bits %Mi step bits %Xi
Key
(1)
37 05/08/10
1280
128
(1)
256
96
37 21/22
1280
128
(1)
256
128 depends on the hardware configuration declared (input/output modules, devices on AS-i bus)
Size of the words memory
The following table describes the word object memory division.
TSX Processor 3705/08
Cartridge internal RAM
3710
-
9 Kwords 14
Kwords
Data (%MWi) 0,5
Kwords(1)
0,5
Kwords
(1)
100% Boolean program
• LD language
• IL language
• ST language
90% Boolean program
• LD language
• IL language
• ST language
65% Boolean program
• LD language
• IL language
• ST language
1,6 Ki
2 Ki
1,3 Ki
1,1 Ki
1,4 Ki
1,1 Ki
0,9 Ki
1,0 Ki
1,0 Ki
3,8 Ki
4,9 Ki
3,3 Ki
3,1 Ki
3,8 Ki
2,9 Ki
2,2 Ki
2,5 Ki
2,5 Ki
3721
-
20
Kwords
0,5
Kwords
(1)
6,6 Ki
8,4 Ki
5,6 Ki
5,4 Ki
6,6 Ki
5,1 Ki
4,0 Ki
4,6 Ki
4,6 Ki
32 Kwords 64 Kwords 128 Kwords
52 Kwords 84 Kwords 148
Kwords
17,5
Kwords
17,5
Kwords
17,5
Kwords
13,7 Ki
17,5 Ki
11,7 Ki
11,8 Ki
14,3 Ki
11,1 Ki
9,1 Ki
10,3 Ki
10,3 Ki
28,5 Ki
36,3 Ki
24,2 Ki
24,7 Ki
30,0 Ki
23,3 Ki
18,9 Ki
21,3 Ki
21,3 Ki
58,2 Ki
74,2 Ki
49,5 Ki
50,1 Ki
61 Ki
47,3 Ki
38,4 Ki
43,4 Ki
43,4 Ki
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User memory
TSX Processor 3705/08 3710
Constants (1) 128 words 128 words
Key
(1)
Ki
3721
128 words
256 words 512 words 512 words
Default size, can be extended at the expense of the application program size.
K instructions (1024 instructions)
The following table describes the word object memory division.
TSX Processor 37 22
Cartridge internal RAM
Data (%MWi)
-
20 Kwords
32 Kwords
52 Kwords
0,5 Kwords (1) 17,5 Kwords
100% Boolean program
• LD language 6,3 Ki
• IL language 8,1 Ki
• ST language 5,4 Ki
90% Boolean program
• LD language 5,2 Ki
13,6 Ki
17,3 Ki
11,5 Ki
11,6 Ki
14,2 Ki
11,0 Ki
• IL language
• ST language
6,3 Ki
4,9 Ki
65% Boolean program
• LD language
• IL language
• ST language
3,9 Ki
4,4 Ki
4,4 Ki
128 words
8,9 Ki
10,1 Ki
10,1 Ki
256 words Constants (1)
Key
(1)
Ki
64 Kwords
84 Kwords
17,5 Kwords
28,4 Ki
36,1 Ki
24,1 Ki
24,5 Ki
29,8 Ki
23,2 Ki
18,8 Ki
21,2 Ki
21,2 Ki
512 words
128 Kwords
148 Kwords
17,5 Kwords
57,6 Ki
73,5 Ki
49 Ki
50 Ki
60,8 Ki
47,2Ki
38,4 Ki
43,4 Ki
43,4 Ki
512 words
Default size, can be extended at the expense of the application program size.
K instructions (1024 instructions)
Note: the PL7 AP/memory usage command is used to find out about the application memory division in the PL7 memory.
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Memory characteristics of TSX/PCX 57 10/15/20/25/26/28 PLCs
Size of bit memory
This table describes the memory distribution of word objects in TSX 57 1••,
TSX 572••, TSX 57 2•23 and PCX 57 203 PLCs.
Processor
Type
of objects system bits %Si.
input/output bits %I/Qx.i
internal bits %Mi (max no.) step bits %Xi (max. no.)
TSX 57 103/153 and
PCX 57 203
TSX57 203/
253/2623/2823
128
(1)
128
(1)
3962
1024
8056
1024
Legend
(1) (1) depends on the declared hardware configuration (I/O modules, devices on AS-interface bus).
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User memory
Size of the words memory
The following table describes the memory distribution of word objects in TSX 57 1••,
TSX 57 2••, TSX 57 2•23 and PCX 57 203 PLCs.
Processor
Cartridge internal
RAM
Data
(%MWi)
TSX 57-103 - TSX 57 153
-
32K
32K
32K
0.5 K (1) 26 K
64K
32K
26 K
TSX
PCX 57/
203/
2623
TSX- 57
253/
2823
TSX-PCX
57 203/
TSX 57
253/2623/
2823
32K
48K/64K 48K/64K 48K/64K
1K (1) 1K (1) 30.5K
100% Boolean program
• LD
Langage
8.8 Ki 12.3 Ki 26.9 Ki 15.5 Ki 22.8 Ki 12.3 Ki
29.1 Ki 15.6 Ki • IL language
11.2 Ki
• ST language
7.6 Ki
90% Boolean program
5.2 Ki
15.6 Ki
10.5 Ki
8.6 Ki
34.3 Ki
22.9 Ki
21.4 Ki
19.7 Ki
13.1 Ki
11.0 Ki • LD language
• IL language
6.2 Ki 10.3 Ki 25.6 Ki 13.1 Ki
8.3Ki
20.5 Ki 10.5 Ki • ST language
5.0 Ki
65% Boolean program
• LD language
3.6 Ki
3.7 Ki • IL language
• ST language
4.2 Ki
6.7 Ki
6.8 Ki
7.9 Ki
16.7 Ki
17.0 Ki
19.7 Ki
8.1 Ki
8.3 Ki
9.6 Ki
19.4 Ki
17.4 Ki
20.7 Ki
16.6 Ki
13.1 Ki
13.4 Ki
15.5 Ki
10.4 Ki
8.6 Ki
10.3 Ki
8.3 Ki
6.6 Ki
6.8 Ki
7.8 Ki
Constants
(1)
Key
(1)
Ki
K
128 words
Default size, can be extended at the expense of the application program size.
Kinstructions
Kwords
256 words
512 words
256 words
256 words
TSX-PCX
57 203/
TSX 57
253/2623/
2823
64K
48K/64K
30.5K
26.6 Ki
33.9 Ki
22.6 Ki
21.1 Ki
25.2 Ki
20.2 Ki
16.4 Ki
16.8 Ki
19.4 Ki
TSX-PCX
57 203/
TSX 57
253/2623/
2823
128K
48K/64K
30.5K
56.5 Ki
71.6 Ki
47.8 Ki
46.9 Ki
56.0 Ki
44.9 Ki
36.6 Ki
37.5 Ki
43.3 Ki
256 words 512 words 512 words
TSX-PCX
57 203/
TSX 57
253/2623/
2823
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User memory
Note: z when this table indicates for a given characteristic two values separated by a
"/", they are respectively associated with each processor type (separated by a
"/" in the table header).
z the AP/Mem usage command of the PL7 program indicates the memory distribution of the application in the PLC memory.
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Characteristics of TSX/PCX 57 30/35/36 PL7 memories
Size of bit memory
This table describes the memory division of word objects in TSX 57 3•3,
TSX 57 3623, and PCX 57 353 PL7s.
TSX/PCX processor
Type
of objects system bits %Si input/output bits %I/Qx.i
internal bits %Mi (max. no.) step bits %Xi (max. no.)
Key
(1)
57 303/353/3623
128
(1)
16250
1024 depends on the hardware configuration declared (input/output modules, devices on AS-I bus)
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Size of the words memory
This table describes the memory division of word objects in TSX 57 3•3, TSX 57
3623, and PCX 57 353 PL7s.
Processor TSX 57
303/3623
TSX/
PCX 57 353
Cartridge internal RAM
Data (%MWi)
-
64K/80K 64K/80K
1K (1) 1K (1)
100% Boolean program
• LD language 28,8 Ki
• IL language 36,7 Ki
30,1 Ki
38,4 Ki
25,6 Ki • ST language 24,5 Ki
90% Boolean program
• LD language 22,6 Ki
• IL language
• ST language
27,1 Ki
21,7 Ki
65% Boolean program
23,8 Ki
28,4 Ki
22,7 Ki
TSX 57 303/
3623 / TSX/
PCX57 353
32K
80K/96K
30,5K
12,3 Ki
15,6 Ki
10,4 Ki
8,6 Ki
10,3 Ki
8,3 Ki
TSX 57 303/
3623 / TSX/
PCX57 353
64K
80K/96K
30,5K
26,6 Ki
33,9 Ki
22,6 Ki
21,1 Ki
25,2 Ki
20,2 Ki
TSX 57 303/
3623 / TSX/
PCX57 353
128K
80K/96K
30,5K
56,2 Ki
71,6 Ki
47,8 Ki
46,9 Ki
56,0 Ki
44,9 Ki
TSX 57 303/
3623 / TSX/
PCX57 353
TSX 57
303/3623 /
TSX/
PCX57 353
256K
80K/96K
30,5K
115,3 Ki
147,1 Ki
98,0 Ki
98,4 Ki
117,5 Ki
94,2 Ki
• LD language 17,4 Ki
• IL language 17,8 Ki
• ST language 20,5 Ki
256 K Constants (1)
Key
(1)
Ki
K
18,2 Ki
18,6 Ki
21,5 Ki
256 K
6,6 Ki
6,8 Ki
7,8 Ki
256 K
16,4 Ki
16,8 Ki
19,4 Ki
1024 K
36,6 Ki
37,5 Ki
43,3 Ki
1024 K
77,0 Ki
78,8 Ki
91,1 Ki
1024 K
Default size, can be extended at the expense of the application program size.
Kinstructions
Kwords
384K
80K/96K
30,5K
150,5 Ki
150,5 Ki
148,3 Ki
149,9 Ki
157,6 Ki
142,9 Ki
117,4 Ki
120,1 Ki
138,8 Ki
1024 K
Note: z when this table mentions as a characteristic 2 values separated by a "/", they are associated with each type of processor respectively (separated by a "/" in z the table heading).
the PL7 AP/memory usage command is used to find out about the application memory division in the PL7 memory.
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Characteristics of TSX 57 453/4823 PL7 memory
Size of bit memory
This table describes the memory division of word objects in TSX 57 453/4823 PL7s.
Processor TSX
Type
d’objets system bits %Si input/output bits %I/Qx.i
internal bits %Mi (max. no.) step bits %Xi (max. no.)
Key
(1)
57 453/4823
128
(1)
32634
1024 depends on the hardware configuration declared (input/output modules, devices on AS-I bus)
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Size of the words memory
The following table describes the memory division of word objects in TSX 57 453/
4823 PL7s.
Processor
Cartridge
TSX 57 453/4823
internal RAM 96K
Data (%MWi) 1K (1)
100% Boolean program
• LD language 37,5 Ki
32K
176K
30,5K
64K
176K
30,5K
128K
176K
30,5K
256K
176K
30,5K
384K (2) 512K (2) 2*480K
(2)
176K 176K 176K
30,5K 30,5K 30,5K
• IL language
• ST language
47,8 Ki
31,9 Ki
90% Boolean program
• LD language
• IL language
• ST language
30,2 Ki
36,0 Ki
28,9 Ki
12,3 Ki
15,6 Ki
10,4 Ki
8,6 Ki
10,3 Ki
8,3 Ki
26,6 Ki
33,9 Ki
22,6 Ki
21,1 Ki
25,2 Ki
20,2 Ki
56,2 Ki
71,6 Ki
47,8 Ki
46,9 Ki
56,0 Ki
44,9 Ki
115,3 Ki 150,5Ki 150,5 Ki 150,5 Ki
147,1 Ki 150,5 Ki 150,5 Ki 150,5 Ki
98,0 Ki 148,3 Ki 150,7 Ki 150,7 Ki
98,4 Ki 149,9 Ki 157,6 Ki 157,6 Ki
117,5 Ki 157,6 Ki 157,6 Ki 157,6 Ki
94,2 Ki 142,9 Ki 157,8 Ki 157,8 Ki
Key
(1)
(2)
Ki
K
65% Boolean program
• LD language
• IL language
• ST language
Constants (1)
23,2 Ki
23,7 Ki
6,6 Ki
6,8 Ki
16,4 Ki
16,8 Ki
27,4 Ki 7,8 Ki 19,4 Ki
256 words 256 words 1024 words
36,6 Ki
37,5 Ki
43,3 Ki
1024 words
Default size, can be extended at the expense of the application program size.
The programmation element number is reached.
Kinstructions
Kwords
77,0 Ki
78,8 Ki
91,1 Ki
1024 words
117,4 Ki
120,1 Ki
138,8 Ki
1024 words
157,8 Ki
161,3 Ki
171,3 Ki
1024 words
157,8 Ki
161,3 Ki
171,3 Ki
1024 words
Note: z when this table mentions as a characteristic 2 values separated by a "/", they are associated with each type of processor respectively (separated by a "/" in the table heading).
z The PL7 AP/memory usage command is used to find out about the application memory division in the PL7 memory.
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Operating modes
4
Presentation
Aim of this
Chapter
What's in this
Chapter?
This chapter deals with the behavior of the user program on a warm restart and cold start.
This chapter contains the following topics:
Topic
Dealing with power cuts and power restoration
Dealing with a warm restart
Dealing with a cold start
Page
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Operating modes
Dealing with power cuts and power restoration
Illustration The illustration shows the various power restarts detected by the system. If the duration of the cut is less than the power supply filtering time (about 10 ms for an alternating current supply or 1 ms for a direct current supply), this is not noticed by the program which runs normally.
Application
RUN
Power failure
Standby power
Restoration of power
Power cut detected
No
Running the program normally
Yes
Saving
Context OK
No
Yes
Memory card
identical
Yes
Warm restart
No
Start up from cold
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Operation
Operating modes
The table below describes the processing phases for power cuts.
Phase
1
2
3
Description
In the event of a power cut the system stores the application context and the time of the cut.
It sets all outputs to fallback status (status defined in configuration).
When power is restored, the context saved is compared with the one in progress which defines the type of start to run: z if the application context has changed (loss of system context or new application), the PL7 initializes the application: start up from cold, z if the application context is the same, the PL7 restarts without initializing data: warm restart.
Supply failure on a rack other than rack 0
All the channels on this rack are seen as in error by the processor but the other racks are not affected. The values of the error inputs are no longer updated in the application memory and are set to 0 in the case of a discrete input module unless they have been forced in which case they are kept at the forcing value.
If the cut lasts less than 10 ms for alternating current supplies or up to 1 ms for a direct current supply, these are not noticed by the program which runs normally.
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Operating modes
Dealing with a warm restart
Cause of a warm restart
A warm restart can occur: z z z z when power is restored without loss of context, when the system bit %S1 is set to 1 by the program, from the PL7 by the terminal, by pressing the RESET button on the supply module on rack 0 (except on a station with a PCX 57 processor).
Illustration The drawing below describes a warm restart operation.
Acquisition of inputs
Running the Zero marker program.
Stopping the processor context saving application
Si %S1=1, possible process with warm restart
Restoration of power
Configuration self-test
Power cut detected
Bit %S1 set to 1
Bit %S1 set to 0
Updating outputs
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Operation
Operating modes
The table below describes the restart phases for running a program after a warm restart.
Phase
1
2
3
Description
The program starts up again from the element where the power cut took place, without updating the outputs.
At the end of the restart cycle the system: z z initializes message and event files sends configuration parameters to all discrete and application specific input/ output modules, z deactivates the fast task and event processes (until the end of the first master task cycle).
The system carries out a restart cycle in which it: z z z z takes into account again all the input modules, relaunches the master task with the bits %S1 (warm restart) set to 1, resets bit %S1 to 0 at the end of this first master task cycle, reactivates the fast task and event processes at the end of this first master task cycle.
General note on warm restarts
Note: when a warm restart is triggered, either by setting the system bit %S1 to 1, or by the warm restart button of the PLC debug screen, the system bit %S1 remains at 1 during 2 PLC cycles.
Warm restart processes per program
Developing outputs
In the event of a warm restart, if you require a particular application process, you have to write the corresponding program by testing %S1 at 1 at the beginning of the master task program.
As soon as a power failure is detected the outputs are set to fallback position: z z
either they take the fallback value,
or they keep the current value,
depending on the choice made at configuration.
When power is restored, outputs are at zero until they are updated again by the task.
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Operating modes
Dealing with a cold start
Cause of a cold start
The following table describes the different possible causes for a cold start.
Causes
Loading an application
Characteristics of the start
Cold start forced to STOP
Pressing the processor RESET button
Pressing the processor RESET button after a blocking fault
Cold start forced to STOP or RUN according to the definition at configuration
Cold start forced to STOP
Manipulating the prehensile or inserting/ extracting a PCMCIA memory card
Initializing from a Junior or Pro PL7
Forcing the system bit %S0
Restart after a power failure with loss of context
Cold start forced to STOP or RUN according to the definition at configuration
Cold start forced to STOP or RUN according to the definition at configuration, without initializing the discrete and application specific input/output modules.
Cold start forced to STOP or RUN according to the definition at configuration
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Illustration
Operating modes
The drawing below describes a cold restart operation.
Acquisition of inputs
Running the Zero marker program.
Stopping the processor context saving application
Si %S0=1, possible process for cold start up
Restoration of power
Configuration self-test
Yes
Micro power> cut
No
BOT
Bit %S0 set to 0
Initializing the application
Bit %S0 set to 1
Updating outputs
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Operation The table below describes the restart phases for running a program after a cold restart.
Phase
1
2
3
Description
Start up is in RUN or in STOP depending on the parameter Automatic start up in RUN defined at configuration or if this is used according to the status of the RUN/STOP input.
The program run restarts at the beginning of the cycle.
z z z z z z z z
The system: z resets bits, the I/O map and internal words to zero (if the %MW reset to zero option on restart from cold is checked in the processor Configuration screen).
If the %MW reset is not active and if internal words %MWi are saved in the internal EPROM Flash memory (TSX 37), these are restored in the event of a cold start.
initializes system bits and words.
initializes function blocks from configuration data.
deactivates tasks, other than the master task, up till the end of the first master task cycle.
sets Grafcet to initial steps.
cancels forcings.
initializes data declared in the DFBs: either to 0 or to the initial value declared in the code, i.e. with the saved value from the SAVE function initializes message and event files sends configuration parameters to all discrete and application specific input/ output modules,
For this first restart cycle the system: z relaunches the master task with bit %S0 (cold restart) set to 1, the word z
%SW10 (detecting cold restart on the first revolution of a task) is set to 0, resets bit %S0 to 0 and resets to 1 each word bit %SW10 to the end of this first master task cycle, z activates the fast task and event processes at the end of this first master task cycle.
Dealing with cold start for each program
To carry out an application process after the PL7 has started from cold, it is possible to test the bit %SW10:X0 per program (if %SW10:X0=0, there is a cold restart).
Note on Cold starts
When a cold start is made, either by %S0 set to 1, or by the cold start button on the
PLC screen, system bit %S13 cannot be set to 1 and the PLC remains in use. The main effect is initialization of the application variables.
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Developing outputs
Operating modes
As soon as a power failure is detected the outputs are set to fallback position: z z
either they take the fallback value,
or they keep the current value,
depending on the choice made at configuration.
When power is restored, outputs are at zero until they are updated again by the task.
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Operating modes
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Software structure
5
Presentation
Introduction
What's in this
Chapter?
This chapter describes the tasks and how they run in the PL7.
This chapter contains the following sections:
Section
5.1
5.2
5.3
5.4
Topic
Description of tasks
Mono task structure
Multi task structure
Function modules
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Software structure
5.1
Description of tasks
Presentation
Introduction to this section
What's in this
Section?
This section describes the role and content of each of the tasks that can make up a
PL7 program.
This section contains the following topics:
Topic
Presenting the master task
Description of sections and subroutines
Presenting the fast task
Presenting event processing
Page
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Software structure
Presenting the master task
General points
Illustration
The master task represents the main program. It is compulsory whatever the monotask or multitask structure adopted.
The master task program (MAST) is made up of several program modules called sections (see
Description of sections and subroutines, p. 88 ), and subroutines.
How the master task is run can be chosen (in configuration). It can be cyclical (see
) or periodic (see
The following illustration shows an example of a master task made up of 4 sections and 3 subroutines.
Sections
Sas (LD)
Oven_1 (Grafcet)
PRL (LD)
CHART
POST (IL)
Drying (LD)
Cleaning (ST)
Subroutines
SR0
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Software structure
Description of sections and subroutines
Presenting the sections
Presenting subroutines
The sections are autonomous programming entities. Instruction line and contact network location labels … belong to the section (no program jump possible to another section).
They are programmed either in: z z z z ladder language, instruction list language, structured text language,
Grafcet.
Sections are run in programming order tin the browser window (structure view).
Sections are linked to a task. One section cannot belong to several tasks at the same time.
Subroutine modules are also programmed as separate entities either in: z z z ladder language, instruction list language, structured text language,
Calling up subroutines is done in the sections or from another subroutine (a maximum of 8 overlay levels).
Subroutines are also linked to a task. One subroutine cannot be called up by several tasks.
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Example
Software structure
The following drawing gives an example of the structure of a task in sections and subroutines.
Mast
+
Sections
+
Sas
Oven_1
Prl
Chart
Post
Drying
Cleaning
+
SR
SR0
SR1
SR2
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Software structure
Characteristics of a section
The following table describes the characteristics of a section.
Characteristic
Name
Language
Task
Condition
(optional)
Description
24 characters maximum
Ladder, instruction list , structured text or Grafcet language
Master or fast
Objects allowed as a condition: z z z
%M,%S,%X indexed bits, bits extracted from words
%I , %Q
All these objects can be forced from the terminal except for %S bits, indexed bits, extracted bits, %Ixy.i.ERR,and %I xy.MOD.ERR.
Comments
Protection
The condition must be status 1 for the section to be run.
250 characters maximum.
Write protection, read/write protection. Protection can be global or partial.
Note: on a cold start run conditions are at 0. All sections associated with a condition are disabled.
Grafcet section The following table describes program elements for a Grafcet section.
Processing
Preliminary
Grafcet
Subsequent
Name
PRL
CHART
POST
Characteristics
Programmed in ladder language LD, instruction list language IL or structured text language ST. It is run before Grafcet.
Transition conditions associated with transitions and actions associated with steps or macro step steps are programmed in the Grafcet pages.
Programmed in ladder language LD, instruction list language IL or structured text language ST. It is run after
Grafcet.
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Characteristics of a subroutine
The following table describes the characteristics of an Sri subroutine.
Characteristic
Number
Language
Task
Comments
Description
0 à 253
Ladder, instruction list , structured text
Master or fast
250 characters maximum.
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Software structure
Presenting the fast task
General points This task which has a higher priority than the master task MAST is periodic so that tasks that have a lower priority have time to run.
Also, processes associated with it must therefore be short in order not to hinder the master task. As with the master task, the associated program is made up of sections and subroutines.
Fast task period The fast task period FAST is set at configuration from 1 - 255 ms. This may be defined as greater than the master task MAST so that it can be adapted for slow but priority periodic processes.
The program run, however, must remain short to avoid exceeding tasks with lower priority.
The fast task is checked by a watch dog which is used to detect an abnormal period in the application program. In the case of overflow, system bit %S11 is set at 1 and the application is declared as having a PL7 blocking fault.
Fast task check The system word %SW1 contains the period value. It is initialized when starting from cold by the value set in the configuration. It can be modified by the user by the program or the terminal.
System bits and words, are used to check the running of this task: z z
%S19: indicates that the period has been exceeded. It is set to 1 by the system when the cycle time is greater that the task period.
%S31: is used to confirm or disable the fast task. It is set to 0 by the system when the application is on cold start, at the end of the first master task cycle. It is set to
1 or 0 to confirm or disable the fast task.
Displaying fast task running time
The following system words are used for information on the cycle time: z z z
%SW33 contains the running time for the last cycle.
%SW34 contains the running time for the longest cycle,
%SW35 contains the running time for the shortest cycle.
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Presenting event processing
General points Event processes are used to reduce the software reaction time for command events coming from certain application specific modules.
These processes take priority over any other task. They are therefore suitable for processes which require very short reaction times in relation to the arrival of the event.
The number of event processes that can be programmed depends on the type of processor.
PL7 type
Micro TSX 37-05/08/10
Micro TSX 37-21/22
Premium TSX/PCX 57-1•
Premium TSX/PCX 57-2•/3•/4•
Number of processes
8
16
32
64
Name
EVT1 - EVT8
EVT0 - EVT15
EVT0 - EVT31
EVT0 - EVT63
Operation
Command events
The appearance of an event diverts the application program to the process that is associated with the input/output channel which has caused the event.
Inputs (%I, %IW, %ID) associated with the I/O channel which triggered the event are updated by the system before calling up the event process.
Association between a channel and an event number is made in the channel configuration screen.
These are external events linked to application specific functions.
On Micro PL7s event processes can be triggered by: z z z z inputs 0 - 3 of position 1 module, on rising or falling edge, the counting module counting channel(s), module 1 counting channels (if this is configured in the counter), receiving telegrams in a TSX 37-21/22 equipped with a TSX FPP20 module.
On Premium PL7s event processes can be triggered by: z z z z z z inputs from modules DEY 16 FK, DMY 28 FK, DMY 28 RFK counting module channels, channels for axis command modules TSX CAY •, channels for step by step command modules TSX CFY •,
"FPP20" communication channels,
...
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Software structure
Managing event processes
Event processes can be confirmed or disabled globally by the application program using system bit %S38.
If one or more events occur while they are disabled, the associated processes are lost.
Two PL7 language instructions, MASKEVT() and UNMASKEVT() , used in the application program are also used to mask or unmask event processes.
If one or more events occur while they are masked, they are stored by the system and the associated processes will only be carried out when they have been unmasked.
Process priority Micro TSX 37-05/08/10 PL7s
The 8 possible command events all have the same priority level, therefore, one event process cannot be interrupted by another.
Micro TSX 37-21/22 or Premium PL7s
There are 2 priority levels for command events: event 0 (EVT0) has a higher priority than the other events.
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5.2
Mono task structure
Presentation
Introduction to this section
What's in this
Section?
This section describes how a mono task application runs.
This section contains the following topics:
Topic
Mono task software structure
Cyclic run
Periodic run
Checking cycle time
Software structure
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Software structure
Mono task software structure
Description The mono task application program is associated with a single user task, the master task MAST (see
Presenting the master task, p. 87
).
The program associated with the master task (MAST) is made up of several sections and subroutines.
Running the master task can be selected (at configuration) as z z cyclic (see
or periodic (see
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Cyclic run
Description
Operation
This type of operation corresponds to a normal PL7 cycle run (default selection).
It consists of linking master task cycles (MAST) one after the other.
After updating the outputs, the system carries out the appropriate processes then links another task cycle.
The following drawing shows the running phases of the PL7 cycle.
I.P.
%I
Processing the program
%Q I.P.
%I
Processing the program
%Q
Cycle n Cycle n+1
Description of the various phases
The table below describes the operating phases.
Address Phase
I.P.
Internal processing
%I
-
%Q
Acquisition of inputs
Program processing
Updating outputs
Description
The system implicitly monitors the PL7 (managing system bits and words, updating current timer values, updating status lights, detecting RUN/STOP switches,…) and processes requests from the terminal (modifications and animation).
In the case of the Premium PL7 internal processing is done in parallel with input and output processes.
Writing to the memory the status of information on discrete and application specific module inputs associated with the task,
Running the application program written by the user,
Writing output bits or words associated with discrete and application specific modules associated with the task according to the status defined by the application program.
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Software structure
Operating mode PL7 in RUN, the processor carries out the internal processing order, acquiring inputs, processing the application program and updating outputs.
PL7 in STOP, the processor carries out: z z z internal processing, acquisition of inputs, and depending on the selected configuration: z z fallback mode: outputs are set to "fallback", maintenance mode: outputs are maintained at their last value.
Illustration The following illustration shows the operating cycles.
Internal processing
Acquisition of inputs
RUN
Program processing
STOP
Updating outputs
Check cycle The check cycle is carried out by watch dog (see
Checking cycle time, p. 102 ).
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Periodic run
Description
Operation
In this operating mode, acquiring inputs, processing the application program and updating outputs are done periodically according to the time defined at configuration
(from 1 - 255 ms).
At the beginning of the PL7 cycle, a timer, the value of which is initialized at the period defined at configuration, starts to count down.
The PL7 cycle must end before the timer has finished and relaunches a new cycle.
The following drawing shows the running phases of the PL7 cycle.
Processing the program
Processing the program
I.P.
%I %Q I.P. I.P. %I %Q I.P.
Cycle n Cycle n+1
Description of the various phases
The table below describes the operating phases.
Address Phase
I.P.
Internal processing
%I
-
%Q
Acquisition of input
Program processing
Updating outputs
Description
The system implicitly monitors the PL7 (managing system bits and words, updating current timer values, updating status lights, detecting RUN/STOP switches, …) and processes requests from the terminal (modifications and animation)
In the case of the Premium PL7 internal processing is done in parallel with input and output processes.
Writing to the memory the status of information on discrete and application specific module inputs associated with the task,
Running the application program written by the user,
Writing output bits or words associated with discrete and application specific modules associated with the task according to the status defined by the application program.
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Software structure
Operating mode PL7 in RUN, the processor carries out the internal processing order, acquiring inputs, processing the application program and updating outputs. z z
If the period has not yet finished, the processor completes it operating cycle until the end of the internal processing period.
If the operating time is longer than that allocated to the period, the PL7 indicates that the period has been exceeded by setting the task system bit %S19 to 1. The process continues and is run completely (however, it must not exceed the watch dog time limit). The following cycle is linked in after writing the outputs of the cycle in progress implicitly.
PL7 in STOP, the processor carries out: z z z internal processing, acquisition of inputs, and depending on the selected configuration: z fallback mode: outputs are set to "fallback", z maintenance mode: outputs are maintained at their last value.
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Illustration The following illustration shows the operating cycles.
Starting the period
Internal processing
Acquisition of inputs
RUN
Program processing
STOP
Updating outputs
Internal processing
End of period
Check cycle Two checks are carried out : z z period overflow (see
Checking cycle time, p. 102 ),
par watch dog (see
),
Software structure
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Software structure
Checking cycle time
General points The duration of the master task operation when running cyclically or periodically, is controlled by the PL7 (watch dog) and must not exceed the value set out in the
T max configuration (250ms default, 500ms maximum).
Software watch dog (periodic or cyclic operation).
If this is exceeded, an error is declared in the application which causes the PL7 to stop immediately: z z on the Micro setting the %Q2.0 alarm output to 0 if it has been configured, on the Premium , setting the power supply alarm relay to 0
The bit %S11 is used to check the running of this task. It indicates that the watch dog has been exceeded. It is set to 1 by the system when the cycle time is greater than the watch dog.
Note: on the Premium the watch dog value must be greater than the period.
Check on periodic operation
In periodic operation an additional check is used to detect the period being exceeded: z z
%S19: indicates that the period has been exceeded. It is set to 1 by the system when the cycle time is greater that the task period.
%SW0 : this word contains the period value (in ms). It is initialized when starting from cold by the value set in the configuration. It can be modified by the user.
Using master task running time
The following system words are used for information on the cycle time: z z z
%SW30 contains the running time for the last cycle.
%SW31 contains the running time for the longest cycle,
%SW32 contains the running time for the shortest cycle.
Note: this different information can also be accessed from the configuration editor explicitly.
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5.3
Multi task structure
Presentation
Introduction to this section
What's in this
Section?
This section describes how a multi task application runs.
This section contains the following topics:
Topic
Multitask software structure
Sequencing tasks in a multitask structure
Assigning input/output channels to master and fast tasks
Exchanging inputs/outputs in event processes
Software structure
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Software structure
Multitask software structure
Description Task structure for such an application is as follows:
Task
Master
Fast
Event
Name
MAST
FAST
EVTi
Description
Always present which can be cyclic or periodic.
Optional which is always periodic.
Called up by the system when an event appears on an input/output data module.
These processes are optional and are used for applications which need short response times to act on inputs/outputs.
Illustration The following drawing shows multitask structure tasks and their priority level.
Master task Fast task Event processes
Priority
+
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Example
Software structure
The following example shows a multitask structure made up of a master task MAST, a fast task FAST and 2 event processes EVTO and EVTI.
MAST FAST
Sas (LD) Alarm_Sas (LD)
EVT0
Oven_1 (Grafcet)
Monitor_drying (LD)
Alarm_Oven (ST)
PRL (LD)
Alarm_Cleaning (ST)
CHART
POST (IL)
SR0
Drying (LD)
SR0
Cleaning (ST)
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Software structure
Sequencing tasks in a multitask structure
General points
Operation
The master task default is active.
The fast task default is active if it is programmed.
The event process is activated when the event associated with it occurs.
The following table describes running priority tasks.
Phase
1
2
3
4
Description
Arrival of an event or beginning of the fast task cycle.
Stopping the running of tasks in progress that have a lower priority,
Running the priority task.
The interrupted task takes over again when the priority task processes have finished.
Description of sequencing tasks
Checking tasks
The following drawing illustrates task sequencing for a multitask process including a cyclical master task, a fast 20ms task and an event process.
E v e n t
F a s t
E T S E T S E T S E
E
T S E T S
E T T S E T T S E T Ma s t e r
Sy s t e m
2 0 m s 2 0 m s 2 0 m s 2 0 m s
Key:
E: Acquisition of inputs
T: program processing
S: updating outputs
Running fast and event tasks can be checked by the program by using system bits: z z z
%S30 is used to activate or not the master task MAST.
%S31 is used to activate or not the fast task FAST.
%S38 is used to activate or not event tasks EVTi.
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Software structure
Assigning input/output channels to master and fast tasks
General points
Discrete modules
Counting modules
Analogue modules
As well as the application program master MAST and fast FAST tasks run system functions linked to managing implicit inputs/outputs associated with them.
Associating a channel or group of channels to a task is defined in the configuration screen of the corresponding data module, the associated default task being the
MAST task.
As the modularity of discrete modules is 8 successive channels (channels 0 - 7, channels 8 - 15,…), inputs/outputs can be assigned by groups of 8 channels either to the MAST task or the FAST task.
Example: it is possible to assign channels of a 28 input/output module in the following way: z z z z inputs 0 - 7 assigned to the MAST task, inputs 8 -15 assigned to the FAST task, outputs 0 - 7 assigned to the MAST task, outputs 8 - 15 assigned to the FAST task.
Each counting module channel can be assigned either to the MAST task or the
FAST task.
Example: for a 2 channel counting module it is possible to assign : z z channel 0 to the MAST task, channel 1 to the FAST task.
Micro analogue input module channels must be assigned to the MAST task. On the other hand it is possible to assign analogue output channels or groups of channels either to the MAST task or the FAST task with a 2 channel modularity.
Example : for a 4 analogue output module it is possible to assign: z z channels 0 and 1 to the MAST task and, channels 2 and 3 to the FAST task.
The Premium analogue input and output module channels can be assigned to the
MAST task or the FAST task. This assigning is individual for each of the isolated analogue input or output module channels (4 isolated channels) and with a modularity of 4 channels for the other modules.
Note: in order to achieve the best performance, it is preferable to regroup the channels of a module into the same task.
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Software structure
Exchanging inputs/outputs in event processes
General points
Operation
It is possible to use input/output channels other than those relating to the event for each process.
Exchanges are then made implicitly by the system before (%I) and after (%Q) in the process to be applied.
These exchanges can be related to a channel (e.g. counting module) or to a group of channels (discrete module). In the second case, if, for example, the process modifies outputs 2 and 3 of a discrete module, the map of outputs 0 - 7 will be transferred to the module.
The following table describes the exchanges and processes carried out.
Phase
1
2
3
4
5
Description
The appearance of an event diverts the application program to the process that is associated with the input/output channel which has caused the event.
All the inputs associated with the channel that has caused the event are acquired automatically.
All the inputs used by the user in the EVTi process are acquired.
The event process is carried out. It must be as short as possible.
All the outputs used by the user in the EVTi process are updated. The outputs associated with the channel that caused the event must also be used, so that they are updated.
Programming rules
General rule:
The inputs exchanged (and the associated group of channels) when the event process is carried out are updated again (loss of historic values and therefore edges). You must therefore avoid testing edges on these inputs in master tasks
(MAST) or fast tasks (FAST).
In the case of modules TOR TSX DEY16FK, TSX DMY28FK or TSX DMY28RFK :
The input which triggered the event must not be tested in the event process (the value is not updated).
Testing the edge which triggered the event must be done on the status word: z z
%IWxy.i:X0 = 1 --> rising edge,
%IWxy.i:X0 = 1 --> rising edge.
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Performance
Software structure
On Micro PL7s : z z analogue input modules which can only be used in the MAST task must not be exchanged in an event process.
for each event process, it is possible to declare at the most the exchanges for 2 input modules (before the event process) and 2 output modules (after the event process).
On Premium PL7s, according to the processor used, the number of exchanges used is limited:
P57-2• /3• /4• Number of exchanges that can be used in event processes by processor
P57-1•
Discrete inputs/outputs
Analogue inputs/outputs
Other application specific
32 exchanges
8 exchanges
4 exchanges
128 exchanges
16 exchanges
16 exchanges
For discrete inputs/outputs an exchange involves a group of 8 channels. It is generated when using inputs from a group of 8 channels (other than the group of channels that generated the event) and when writing the output for a group of 8 channels.
For analogue inputs/outputs or another application specific, an exchange is generated when using the inputs from one channel (other than the channel which generated the event and when writing from channel outputs).
Note: z as input/output exchanges in the EVTi task are done by channel (for some analogue and application specific modules) or by group of channels (for discrete z modules and some analogue modules), if the process modifies outputs 2 and 3 of a discrete module for example, the map (automatic memory) of outputs 0 - 7 will be transferred to the module.
any exchange of an input/output in an event task can cause the loss of edge information with regard to the process carried out on this channel (or group of channels), in the task where it was declared. MAST or FAST
Displaying the number of events processed
The system word %SW48 gives the number of events processed.
This word is initialized at 0 on starting from cold, then incremented by the system when an event is launched.
This word can be modified by the user.
The system bit %S39 indicates the loss of an event.
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Software structure
5.4
Function modules
Structuring in Function Modules
General Points
Structure
Illustration
A function module is a group of program elements used to carry out a control function.
A function module is defined by the following attributes: z z z short name: 8 characters (e.g.: TR371) long name: 16 characters (e.g.: Continue/Withdraw for BT371) a descriptive form (with no limit to the number of characters) not stored in the PLC but stored in the .STX file of the application.
The illustration below shows how a function module is made up:
Prod1
+
+
+
Program
Animation tables
Operating screens
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Description of
Function Module
Elements
The table describes the role of each of the elements:
Element
Program
Composition
One or more code modules: z z z z z sections events macro steps animation tables
...
One or more animation tables.
Animation tables
Mdm1 Lower level function modules. These modules take on one or more automatic system sub functions in relation to the main function.
Limitations of
Use
Only the PL7 PRO can be used to set up function modules on Premium PLCs.
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Software structure
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Description of PL7 languages
II
Presentation
What's in this spacer
What's in this
Part?
This spacer describes the programming languages for Micro and Premium PL7s.
This part contains the following chapters:
Chapter
6
7
8
9
10
Chapter Name
Contact language
Instruction list language
Structured text language
Grafcet
DFB function blocks
Page
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PL7 languages
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Contact language
6
Presentation
Aim of this
Chapter
What's in this
Chapter?
This chapter describes programming in contact language.
This chapter contains the following topics:
Topic
General presentation of contact language
Structure of a contact network
Contact network label
Contact network comments
Contact language graphic elements
Rules for programming a contact network
Rules for programming function blocks
Rules for programming operation blocks
Running a contact network
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115
Contact language
General presentation of contact language
General points A section of program written in contact language is made up of a suite of network contacts run one after the other by the PL7.
A contact network diagram is similar to an electrical circuit diagram.
Illustration of a contact network
The following screen shows a PL7 contact network.
1 2 3
LD : MAST - CHART
%L100
(*Awaiting drying*)
%I1.0
%M12 %I1.7
%MT4.Q %M17
%I1.10
%Q2.3
%M27 %MT0
IN MT Q
SOUND MODE
TB: 1 mn
TMP: 9999
MODIF: Y
%M2 %MW0.X
OPERATE
%MW15:=%MW18+500
%M2 %I1.4
%Q2.5
SR2
C
F2 F3
P
F4
N
F5 F6 F7
X
F8 F9 F10 F11
O
F12
R
S.F1
S.F2
OPER
S.F3
COHP
H
S.F4
COHP
V
S.F5
S.F6
FB
S.F7
F (...)
S.F8
Composition of a contact network
This table describes how a contact network is made up.
2
3
Address Element
1 Label
Comments
Graphic elements
Function
Contact network address (optional):
Gives information on a network address (optional): z z z
They represent: z the PL7 inputs and outputs (push buttons, detectors, relays, indicators..) automatic system functions (timers, counters…,), arithmetic, logic and specific operations, the PL7 internal variables.
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Contact language
Structure of a contact network
Introduction
Illustration
A network is entered between two potential bars. The current goes from the left potential bar to the right potential bar.
The drawing below describes the structure of a contact network.
1 2 3 4 5 6 7 8 9 10 11
6
7
4
5
1
2
3
8
9
10
11
Potential bar
Action zone
Test zone
Description of a contact network
A contact network is made up of a group of graphic elements placed on a grid of: z z
16 lines maximum and 11 columns (for Premium PL7s),
7 lines maximum and 11 columns (for Micro PL7s),
It is divided into two areas: z z the test area, in which the necessary conditions for an action appear the action area which applies the consequent result to a test link.
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Contact language
Contact network label
General points
Syntax
Illustration
The label is used to locate a network in a program entity (main program, subprogram,…). It is optional.
This label has the following syntax: %Li with i between 0 - 999.
It is in the top left section in front of the potential bar.
The following contact networks illustrate how a label is used.
%M20
%L245
Rules
Label
%L245
%Q2.3
%M155
O
A label address can only be allocated to a single network within the same program entity.
It is necessary to label a network in order to allow a connection after a program jump
(see illustration below).
The order of label addresses does not matter, (it is the order of entering the networks that is taken into account by the system when scanning).
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Contact language
Contact network comments
General points
Syntax
Illustration
The comments are used to interpret the network to which they are assigned, but they are not obligatory.
The comments are integrated into the network and are made up of a maximum of
222 alphanumeric characters, on either side of which are the characters (* and *).
The drawing below shows the position of the comments.
Comments field
Rules The comments are displayed in the reserved field in the upper part of the contact network.
If a network is deleted, the comments with it are also deleted.
The comments are stored in the PL7 and can be accessed by the user at any time.
In this case they take up program memory.
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Contact language
Contact language graphic elements
General points
Contacts
Graphic elements are the contact language instructions.
The contacts graphic elements are programmed in the test area and take up one cell
(1 line high and 1 column wide).
Name
Normally open contact
Computer art Functions
Passing contact when the bit object which controls it is at state 1.
Normally closed contact
Contact for detecting a rising edge
Contact for detecting a falling edge
P
N
Passing contact when the bit object which controls it is at state 0.
Rising edge: detecting the change from 0 to 1 of a bit object which controls it.
Falling edge: detecting the change from 1 to 0 of a bit object which controls it.
Link elements The graphic link elements are used to connect the test and action graphic elements.
Name
Horizontal connection
Computer art Functions is used to link in series the test and action graphic elements between the two potential bars.
Potential vertical connection
Short circuit by pass is used to link the test and action graphic elements in parallel.
is used to link 2 objects through several connections.
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Coils
Contact language
The coil graphic elements are programmed in the test area and take up one cell (1 line high and 1 column wide).
Name
Direct coil
Computer art Functions
The associated bit object takes the value of the test field result.
Negated coil
Set coil
The associated bit object takes the negated value of the test field result.
The associated bit object is set to 1 when the result of the test field is 1.
S
Reset coil The associated bit object is set to 0 when the result of the test field is 1.
R
Conditional jump to another network
(JUMP)
Transition condition coil
Coil calling up a sub-program
(CALL)
Return of the sub-program
->>%Li
#
C
<RETURN> is used to connect to a labeled network, upstream or downstream.
Jumps are only made within the same programming entity z z
(main program, sub-program,…). Making a jump causes: z scanning of a network in progress to stop, running of the required labeled network, the part of the program between the jump action and the designated network not to be scanned.
provided in Grafcet language, used when the programming of the transition conditions associated with the transitions causes a changeover to the next step.
is used to connect at the start of a sub-program when the result of the sub-program test field is at 1.
z z z
Calling up a sub-program means that: scanning of the network in progress stops, the sub-program runs, the scanning of the network that was interrupted resumes.
Reserved for SR sub-program and allows the calling module to return when the result of the test field is at 1.
Stop program stops the program running when the result of the test field is at 1.
<HALT>
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Contact language
Standard function blocks
The graphic elements of DFB function blocks are programmed in the test field and take up a maximum of 16 lines in height and 3 columns wide.
Name
Timer blocks, counter, monostable, register, cyclical programmer
Computer art Functions
Each of the standard function blocks uses inputs, outputs, inputs/outputs which enable links to the other graphic elements.
DFB function blocks
The graphic elements of DFB function blocks are programmed in the test field and take up a maximum of 16 lines in height and 3 columns wide.
Name
Programmable blocks
Computer art Functions
Each of the DFB function blocks uses inputs, outputs, inputs/outputs which enable links to other graphic elements for bit objects or which can be assigned to numeric or table objects
Operation blocks Operation block graphic elements are programmed in the test field and take up the space mentioned below.
Name
Vertical comparison block
Computer art Functions is used to compare 2 operands, according to the result the corresponding output changes to 1.
Size: 2 columns/ 4 lines
Horizontal comparison block
Operation block is used to compare 2 operands, the output changes to 1 when the result is checked (one block can contain up to 4096 characters).
Size: 2 columns/ 1 line carries out the arithmetic and logic operations…calls up the structured text language syntax.
(One block can contain up to 4096 characters).
Size: 4 columns/ 1 line
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Contact language
Rules for programming a contact network
General points
Programming rules
Programming a network contact is done using graphic elements, observing the following programming rules.
Single test and action graphic elements each take up one cell within a network.
Each contact line begins on the left potential line and must finish on the right potential line.
Tests are always in columns 1 - 10.
Actions are always in column 11.
The direction of the current is as follows: z z for horizontal links from left to right , for vertical links, in both directions.
Example of a contact network
The following screen shows an example of a contact network.
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Contact language
Rules for programming function blocks
General points
Rules for programming function blocks
Standard function blocks are found in the test field of the contact networks.
Whatever type of function block used, it must be linked at the input to the left potential bar, directly or through other graphic elements.
z z outputs "in the air": it is not necessary to link function block outputs to other graphic elements, outputs that can be tested: function block outputs can be accessed by the user in the form of a bit object.
Internal block variables and graphic outputs are objects that can be used remotely from another part of the program.
Non hardwired standard function block inputs are set to 0.
Just as with the contact type graphic elements, it is possible to have combinations of function blocks.
Example of a contact network
The following illustration shows an example of a contact network containing 2 function blocks.
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Contact language
Rules for programming operation blocks
General points Comparison blocks are in the test field and operation blocks are in the action field.
Rules for programming operation blocks
Whatever type of operation block used, it must be linked at the input to the left potential bar, directly or through other graphic elements.
Just as with the contact type graphic elements, it is possible to have combinations of function and operation blocks.
Example of operation blocks
The following illustration shows an example of a contact network containing 2 comparison blocks and one operation block.
%I3.6
%MW1>100
%I1.2
%MW2>500
%MT10
IN Q
TYP:TP
TB:100ms
TM.P:200
MODIF:Y
%TM2.P:=3450
%Q6.3
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Contact language
Running a contact network
Rung
Illustration of rungs
A rung contains graphic elements which are all linked to each other by link elements
(except potential bar), but independent of the other network graphic elements (no vertical links to the top or bottom within the rung).
The following contact network is made up of 3 rungs.
Rung 2
Rung 1
Rung 3
Rules for running rungs
The first rung evaluated is the one with the left corner in the top left.
A rung is evaluated in the direction of the equation: evaluating the network from top to bottom, line by line and each line from left to right.
When a vertical convergence line is encountered, the sub network associated with it is evaluated (according to the same logic) before continuing evaluating the network surrounding it.
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Running elements in a rung
Example 1: illustration
Contact language
The following table describes the running order for elements in a rung.
Phase
1
2
3
4
Description
The system evaluates the logic state of each contact according to: z z the current value of application internal objects, the state of input/output module entries from the beginning of the cycle
The system runs the processes associated with the functions, block functions and sub programs,
The system updates the bit objects associated with the coils (updating the input/ output module outputs is done at the end of the cycle),
The system disconnects and goes to another labeled network on the same program module (jump to another %Li ->>network), goes back to a calling module <RETURN>, or program stop<HALT>,
The following drawing displays the running order for graphic elements.
Example 1: operation
The following table describes the running of graphic elements in the network illustrated above.
Phase
1
2
3
4
5
Description
Evaluating the network up to the first vertical convergence link: contacts A, B, C.
Evaluating the first sub network: contact D,
Continuing the evaluation of the network up to the second vertical convergence line: contact E,
Evaluating the 2nd sub network: contacts F and G,
Evaluating coil H.
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Contact language
Example 2: illustration
The following drawing displays the running order for graphic elements.
Example 2: operation
The following table describes the running of graphic elements in the network illustrated above.
Phase
1
2
3
Description coil 1: INIT, %M5, %M7, %Q2.1, coil 2: %M4, %MW2:X1,AUTO, UP_1,
Operation block
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Instruction list language
7
Presentation
Aim of this
Chapter
What's in this
Chapter?
This chapter describes the rules for programming in instruction list language.
This chapter contains the following topics:
Topic
General presentation of instruction list language
Structure for an instruction list program
Label for a sequence in instruction list language
Comments on a sequence in instruction list language
Presenting instructions in instruction list language
Rule for using parentheses in instruction list language
Description of the MPS, MRD and MPP instructions
Principles of programming pre-defined function blocks
Rules for running an instruction list program
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Instruction list language
General presentation of instruction list language
General points
Illustration of a program
A section written in instruction list language is made up of a suite of instructions run in sequence by the PL7.
The following illustration shows a PL7 instruction list program and an instruction detail.
!%L0:
!%L2:
LD
ANDN
OR(
AND
)
AND
ST
LD
%I1.0
%M12
%TM4.Q
%M17
%I3.7
%Q2.5
%I3.5
LD
Code instruction
%I1.0
Operand
Composing an instruction
This tables describes what an instruction is made up of.
Element
Instruction code
Opérand
Function
The instruction code determines the operation to be run. There are 2 types of instruction code: z test , in which the necessary conditions for an action appear (e.g.:
AND , OR ...),
LD , z action , which applies the consequent result to a test link. (e.g.:
STN , R , ...).
ST ,
An instruction acts on an operand. This operand can be: z z z z a PL7 input/output (push buttons, detectors, relays, indicators...), automatic system functions (timers, counters…), an arithmetic logic operation or a transfer operation, a PL7 internal variable.
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Instruction list language
Structure for an instruction list program
General points
Example of a sequence
Just as with contact language, instructions are organized in instruction sequence
(equivalent to a contact network) called a sequence.
The following illustration shows a PL7 instruction list sequence.
!(*Awaiting drying*)
%L2:
LD
AND
ST
%I1.0
%M10
%Q2.5
1
2
3
Description of a sequence
Each sequence begins with an exclamation mark (generated automatically). It includes the following elements.
2
3
Address Element
1 Comments
Label
Instructions
Function
Enter a sequence (optional).
Locate a sequence (optional).
One or more test instructions, the result of these instructions being applied to one or more action instructions.
One instruction takes up a maximum of one line
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Instruction list language
Label for a sequence in instruction list language
General points
Syntax
Illustration
The label is used to locate a sequence in a program entity (main program, subprogram,…). It is optional
This label has the following syntax: %Li with i between 0 and 999. It is at the beginning of a sequence.
The following program shows how the label is used.
%L0:
LD
JMPC
%M40
%L10
!(*Awaiting drying*)
%L2:
LD
AND
ST
%I1.0
%M10
%Q2.5
...
%L10:
LD%I3.5
ANDN
OR
ST
%Q4.3
%M20
%Q2.5
Label
Rules The same label can only be allocated to a single sequence within the same program entity.
It is necessary to label a sequence so that connection can be made after a program jump.
The order of label addresses does not matter, (it is the order of entering the sequences that is taken into account by the system when scanning).
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Instruction list language
Comments on a sequence in instruction list language
General points
Syntax
Illustration
The comments make interpreting a sequence to which they are assigned easier.
They are optional.
The comments can be integrated at the beginning of a sequence and can take up up to 3 lines (i.e. 222 alphanumeric characters), on either side of which are the characters (* and *).
The following illustration locates the position of the comments in a sequence.
!(*Awaiting drying*)
%L2:
LD %I1.0
AND
ST
%M10
%Q2.5
Comments
Rules The comments are only displayed from the first line of the sequence.
If a sequence is deleted, the comments with it are also deleted.
The comments are stored in the PL7 and can be accessed by the user at any time.
In this case they take up program memory.
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Instruction list language
Presenting instructions in instruction list language
General points The instruction list language is made up of the following : z z z z test instructions action instructions on a function block numerical
Test instructions The following table describes test instructions in instruction list language.
Name Equivalent computer art
Functions
LD
LDN
LDR
P
The Boolean result is the same as the status of the operand.
The Boolean result is the same as the reverse status of the operand.
The Boolean result changes to 1 on detection of the operand (rising edge) changing from 0 to 1.
LDF
AND
ANDN
ANDR
ANDF
OR
N
P
N
The Boolean result changes to 1 on detection of the operand (falling edge) changing from 1 to 0.
The Boolean result is equal to the And logic between the
Boolean result of the previous instruction and the status of the operand.
The Boolean result is equal to the And logic between the
Boolean result of the previous instruction and the reverse status of the operand.
The Boolean result is equal to the And logic between the
Boolean result of the previous instruction and the detection of the operand's rising edge (1 = rising edge).
The Boolean result is equal to the And logic between the
Boolean result of the previous instruction and the detection of the operand's falling edge (1 = falling edge).
The Boolean result is equal to the Or logic between the
Boolean result of the previous instruction and the status of the operand.
ORN The Boolean result is equal to the Or logic between the
Boolean result of the previous instruction and the reverse status of the operand.
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Name
ORR
ORF
AND(
Instruction list language
Equivalent computer art
Functions
P
The Boolean result is equal to the Or logic between the
Boolean result of the previous instruction and the detection of the operand's rising edge (1 = rising edge).
N
The Boolean result is equal to the Or logic between the
Boolean result of the previous instruction and the status of the operand and the detection of the operand's falling edge
(1 = falling edge).
Logic And (8 parenthesis levels)
OR( Logic Or (8 parenthesis levels)
XOR, XORN,
XORR, XORF
MPS
MRD
MPP
-
N -
Exclusive Or
Switching to the coils.
Negation
135
Instruction list language
Action instructions
The following table describes test instructions in instruction list language.
Name
ST
Computer art Functions
The associated operand takes the value of the test field result.
STN
S
S
The associated operand takes the reverse value of the test field result.
The associated operand is set to 1 when the result of the test field is 1.
R
R
The associated operand is set to 0 when the result of the test field is 1.
JMP
JMPC
JMPCN
SRn
RET
RETC
RETCN
END
ENDC
ENDCN
-
-
-
-
-
-
-
-
-
is used to connect unconditionally to a labeled sequence, upstream or downstream.
is used for a conditioned connection to a Boolean result at
1, to a labeled sequence upstream or downstream.
is used for a conditioned connection to a Boolean result at
0, to a labeled sequence upstream or downstream.
Connection at the beginning of a sub program.
Return of the sub-program
Return of the conditioned sub program to a Boolean result at 1.
Return of the conditioned sub program to a Boolean result at 0.
End of program.
End of the conditioned program at a Boolean result of 1.
End of the conditioned program at a Boolean result of 0.
Instruction on a function block
The following table describes test instructions in instruction list language.
Name
Timer blocks, counter, monostable, register, cyclical programmer
Computer art Functions
For each of the standard function blocks, there are instructions for controlling the block.
A structured form is used to hardwire the block inputs and outputs directly.
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Numeric instructions
Instruction list language
The following table describes test instructions in instruction list language.
Name
Test element
Action element
Instructions
LD[.....]
AND[.....]
OR[.....]
[.....]
Functions is used to compare 2 operands. The output goes to
1 when the result is checked.
Example : LD[%MW10<1000]
Result to 1 when %MW10<1000.
carry out arithmetic logic operations… use the structured text language syntax.
Example : [%MW10:=%MW0+100]
The result of the %MW0+100 operation is placed in the internal word %MW10.
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Instruction list language
Rule for using parentheses in instruction list language
General points
Principle
Example: AND(
The instructions AND and OR can use parentheses.
These parentheses are used to make up simple contact diagrams.
Opening parentheses is associated with the instruction AND or OR .
Closing parentheses is an instruction. It must be done for each open parenthesis.
The 2 following programs show how parentheses are used.
LD
AND
OR
ST
%I1.0
%I1.1
%I1.2
%Q2.0
LD
AND(
OR
)
ST
%I1.0
%I1.1
%I1.2
%Q2.0
Example: OR( The following program shows how the parenthesis is used.
LD
AND
OR(N
AND
)
ST
%I1.0
%I1.1
%I1.2
%I1.3
%Q2.0
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Instruction list language
Associating parentheses to modifiers
The following "modifiers" can be associated with parentheses.
F
R
Code
N
[
Role
Negation
Falling edge
Rising edge
Comparison
Example
AND(N
AND(F
OR(R
OR([%MW0>100]
Overlapping of parentheses
It is possible to overlap up to 8 parenthesis levels.
The following rules must be observed: z z z
Each open parenthesis must be closed
The labels %Li: must not be put in expressions in parentheses, or the jump instructions JMP and calling up sub program instructions SRi ,
Assigning instructions ST , STN , S and R must not be programmed in parentheses.
Example:
The following programs show how to use overlapping of parentheses.
LD
AND(
OR(N
AND
)
)
ST
%I1.0
%I1.1
%I1.2
%M3
%Q2.0
LD
AND(
AND
OR(N
AND
)
AND
OR(N
AND
)
)
ST %Q2.0
%I1.1
%I1.2
%I1.3
%I1.5
%I1.6
%I1.4
%I1.7
%I1.8
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Instruction list language
Description of the MPS, MRD and MPP instructions
General points The 3 instruction types are used to switch to the coils.
These instructions use an intermediate memory called a stack which can store up to
3 Boolean instructions…
Note: these instructions cannot be used in an expression in parentheses
Role
Example 1
The following table describes the role of each of the instructions
Instruction
MPS (Memory PuSh)
MRD (Memory ReaD)
MPP (Memory PoP)
Role
This instruction stores the results of the last test instruction at the top of the stack and moves the other values to the bottom of the stack.
This instruction reads the top of the stack.
This instruction reads, draws down the top of the stack and moves the other values towards the top of the stack.
This example shows how to use the MPS, MRD and MPP instructions.
LD
AND
MPS
AND
ST
MRD
AND
ST
MRD
AND
ST
MPP
AND
ST
%I1.0
%M0
%I1.1
%Q2.0
%I1.2
%Q2.1
%I1.3
%Q2.2
%I1.4
%Q2.3
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Example 2
Instruction list language
This example shows how the MPS, MRD and MPP instructions operate.
LD
MPS
AND
MPS
%I1.0
%I1.1
AND( %I1.3
OR %M0
)
%Q2.0
ST
MPP
AND %M1
%Q2.1
ST
MRD
AND
ST
MPP
%I1.4
%Q2.2
AND
ST
%M10
%Q2.3
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Instruction list language
Principles of programming pre-defined function blocks
General points
Principle of direct programming
Automatic system function blocks can be programmed in 2 different ways: z z with specific instructions for each function block (e.g.: CU %Ci ), this method is the simplest and the most direct, with block structuring instructions BLK , OUT_BLK , END_BLK .
The instructions control the block inputs (e.g.: CU ). The outputs can be accessed in bit form (e.g.: %C8.D
).
Example:
This example shows direct programming of a counter function block.
LD
R
LDN
%I1.1
%CS
%I1.2
ANDN %M0
CU %CS
LD
ST
%CS.D
%Q2.0
Processing inputs
Processing outputs
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Principle of structured programming
Instruction list language
This type of programming uses a set of instructions with instructions round them: z z z
BLK indicates the beginning of the block
OUT_BLK is used to hardwire the block outputs directly
END_BLK indicates the end of the block
Example:
This example shows structured programming of a counter function block.
BLK
LD
%C8
%I1.1
R
LDN %I1.2
ANDN %M0
CU
OUT_BLK
LD D
ST %Q2.0
END_BLK
Processing inputs
Processing outputs
Note: this principle of structured programming which needs the additional instructions BLK, OUT_BLK and END_BLK requires a greater amount of memory than direct programming. It must, however, be used if you want to keep the similarity between reversible programs for nano TSX 07 PL7s.
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Instruction list language
Rules for running an instruction list program
Principle
Example 1
Running an instruction list program is done sequentially instruction by instruction.
The first instruction for an instruction sequence must always be an LD instruction, i.e. an unconditional instruction (e.g.: JMP ).
Each instruction (except for LD and unconditional instructions) uses the Boolean result of the previous instruction.
The program below describes the complete run of a sequence.
LD
AND
OR
ST
%I1.1
%M0
%M10 result = status of bit %I1.1
result = AND of previous Boolean result and the status of bit %M0 result = OR of previous Boolean result and the status of bit %M10
%Q2.0
%Q2.0 has the status of the previous Boolean result
Example 2 The parentheses are used to modify the order that the Boolean results are taken into account:
LD
AND
OR(
AND
)
ST
%I1.1
result = status of bit %I1.1
%M0 result = AND of previous Boolean result and the status of bit %M0
%M10 result = status of bit %M10
%I1.2
result = AND of previous Boolean result and the status of bit %M10
%Q2.0
%Q2.0 has the status of the previous Boolean result
Example 3 Sequencing instructions can be modified by jump instructions JMP for calling up a sub program.
!
!
!
LD
JMPC
LD
AND
ST
%L10:
LD
AND
......
%M0
%L10
%I1.1
%M10
%Q2.0
%I1.3
%M20
Jump to label %L10 if %M0=1
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Structured text language
8
Presentation
Subject of this chapter
What's in this
Chapter?
This chapter describes the rules for programming in structured text language.
This chapter contains the following topics:
Topic
Presentation of structured text language
Structuring a program in structured text language
Label for a sequence in structured text language
Comments on a sequence in structured text language
Bit object instructions
Arithmetic and logic instructions
Instructions for tables and character strings
Instructions for numerical conversions
Instructions for Programs and Specific Instructions
Conditional check structure IF...THEN
Conditional check structure WHILE...END_WHILE
Conditional check structure REPEAT...END_REPEAT
Conditional check structure FOR...END_FOR
Output Instruction for the EXIT Loop
Rules for running a structured text program
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Structured text language
Presentation of structured text language
General points
Limits of use
Illustration of a program
Structured text language is a developed algorithmic language that is specially adapted for programming complex arithmetic functions, manipulating tables and managing messages.
It is used to make up programs by writing programming lines made up of alphanumeric characters.
This language can be used with Micro, Junior and Pro PL7 software on Premium and Micro PL7s.
In the Pro PL7 version, this language is used to create DFB user function blocks on
Premium PL7s.
The following illustration shows a program in PL7 structured language.
!
in a
(* Searching for the first element that is not zero table of 32 words, determining its value
(%MW10), its rank (%MW11). This search is done if %M0 is set to 1, %M1 is set to 1 if an element which is not zero exists unless it is set to 0*)
IF %M0 THEN
FOR %MW99:=0 TO 31 DO
IF %MW100[%MW99]<>0 THEN
%MW10:=%MW100[%MW99];
%MW11:=%MW99;
%M1:=TRUE;
EXIT; (*Exit the loop*)
ELSE
%M1:=FALSE;
END_IF;
END_FOR;
ELSE
%M1:=FALSE;
END_IF;
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Structured text language
Structuring a program in structured text language
General points
Example of a sequence
A section of text program is organized into sequences.
A text sequence is the equivalent of a contact network in contact language.
The following illustration shows a sequence in PL7 structured language.
1 !
%L20: (*Awaiting drying*)
SET %M0;
%MW4:=%MW2 + %MW9;
(*calculating pressure*)
%MF12:=SQRT (%MF14);
2
3
Description of a sequence
Each sequence begins with an exclamation mark (generated automatically). It includes the following elements.
2
3
Address Element
1 Label
Comments
Instructions
Function
Locates a sequence.
Fill in a sequence.
One or more instructions separated by ";".
Note: each of these elements is optional, that is it is possible to have an empty sequence, a sequence made up only of comments or only of a label.
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Structured text language
Label for a sequence in structured text language
Role
Syntax
Illustration
The label is used to locate a sequence in a program entity (main program, subprogram,…). It is optional.
This label has the following syntax: %Li : with i between 0 and 999. It is at the beginning of a sequence.
The following program shows how the label is used.
!
%L20:
(*Awaiting drying*)
SET %M0;
%MW4:=%MW2 + %MW9;
(*calculating pressure*)
%MF12:=SQRT (%MF14);
Label
Rules The same label can only be allocated to a single sequence within the same program entity.
It is necessary to label a sequence so that connection can be made after a program jump.
The order of label addresses does not matter, (it is the order of entering the sequences that is taken into account by the system when scanning).
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Structured text language
Comments on a sequence in structured text language
Role
Syntax
Illustration
The comments make interpreting a sequence to which they are assigned easier.
They are optional.
The comments can be integrated anywhere in the sequence and the number of comments per sequence is not limited.
A comment is surrounded on both sides by the characters (* and *).
The following illustration locates the position of the comments in a sequence.
!
%L20: (*Awaiting drying*)
SET %M0;
%MW4:=%MW2 + %MW9;
(*calculating pressure*)
%MF12:=SQRT (%MF14);
Comments
Rules z z z z
Any character is allowed in a comment.
The number of characters is limited to 256 per commentary.
Comments may not overlap.
A comment can contain several lines.
The comments are stored in the PL7 and can be accessed by the user at any time.
In this case they take up program memory.
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Structured text language
Bit object instructions
Bits instructions The following instructions apply to bit objects.
Designation
:=
OR
AND
XOR
NOT
RE
FE
SET
RESET
Function
Assignment of a bit boolean OR boolean AND boolean exclusive OR
Inversion
Rising edge
Falling edge
Set to 1:
Set to 0:
Bits table instructions
The following instructions apply to bits table objects.
Designation
Table:= Table
Table:= Word
Word:= Table
Table:= Double word
Double word: = Table
COPY_BIT
AND_ARX
OR_ARX
XOR_ARX
NOT_ARX
BIT_W
BIT_D
W_BIT
D_BIT
LENGHT_ARX
Function
Assignment between two tables
Assignment of a word to a table
Assignment of a table to a word
Assignment of a double word to a table
Assignment of a table to a double word
Copy of a bits table in a bits table
AND between two tables
OR between two tables exclusive OR between two tables
Negation in a table
Copy of a bits table in a word table
Copy of a bits table in a double word table
Copy of a word table in a bits table
Copy of a double word table in a bits table
Calculation of the length of a table by the number of elements
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Structured text language
Arithmetic and logic instructions
Whole arithmetic on words and double words
The following instructions apply to word and double word objects…
Name
+, -, *, /
REM
SQRT
ABS
INC
DEC
Function
Addition, Subtraction, Multiplication, whole Division
Remainder of whole division
Whole square root
Absolute value
Incrementation
Disincrementation
Arithmetic on floating points
The following instructions are applied to floating objects...
LN
EXP
EXPT
COS
SIN
TAN
ACOS
ASIN
Name
+, -, *, /
SQRT
ABS
TRUNC
LOG
ATAN
DEG_TO_RAD
RAD_TO_DEG
Function
Addition, Subtraction, Multiplication,Division
Square root
Absolute value
Whole part
Base 10 logarithm
Napierian logarithm
Natural exponential
Exponentiation of an actual by an actual
Cosine of a value in radians
Sine of a value in radians
Tangent of a value in radians
Cosine arc (result between 0 and 2 p)
Sine arc (result between -p/2 and +p/2)
Tangent arc (result between -p/2 and +p/2)
Converting degrees to radians
Converting radians to degrees
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Structured text language
Logic instructions on words and double words
The following instructions are applied to word and double word objects.
Name
AND
OR
XOR
NOT
SHL
SHR
ROL
ROR
Function logic AND logic OR exclusive logic OR
Logic complement
Logic shift to left
Logic shift to right
Circular logic shift to left
Circular logic shift to right
Numerical comparisons on words, double words and floating points
The following instructions are applied to word, double word and floating objects.
>=
=
<>
Name
<
>
<=
Function
Clearly less than
Clearly more than
Less or equal to
More or equal to
Equal to
Different from
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Instructions for tables and character strings
Instructions for word tables and double words
The following instructions are applied to word tables and double words.
Name
Table: = Table
Table: = Word
+, -, *, /, REM
+, -, *, /, REM
SUM
EQUAL
NOT
AND, OR, XOR
AND, OR, XOR
Function
Assigning between two tables
Initializing a table
Arithmetic operations between tables
Arithmetic operations between expressions and tables
Totaling the elements in a table
Comparing two tables
Logic complement for a table
Logic operations between two tables
Logic operations between expressions and tables
FIND_EQW, FIND_EQD
FIND_GTW, FIND_GTD
FIND_LTW, FIND_LTD
MAX_ARW, MAX_ARD
MIN_ARW, MIN_ARD
OCCUR_ARW, OCCUR_ARD
Finding the first element equal to a value
Finding the first element greater than a value
Finding the first element less than a value
Finding the maximum value in a table
Finding the minimum value in a table
Number of times a value occurs in a table
SORT_ARW, SORT_ARD
ROL_ARW, ROL_ARD
ROR_ARW, ROR_ARD
Sorting a table in ascending or descending order
Shifting a table to the left in a circular movement
Shifting a table to the right in a circular movement
FIND_EQWP,FIND_EQDP Finding the first element from a rank equal to a value
LENGTH_ARW, LENGTH_ARD Calculating the length of a table
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Instructions for floating point tables
The following instructions are applied to floating point tables.
Name
Table: = Table
Table: = Floating point
SUM_ARR
EQUAL_ARR
FIND_EQR
FIND_GTR
FIND_LTR
MAX_ARR
MIN_ARR
OCCUR_ARR
SORT_ARR
ROL_ARR
ROR_ARR
LENGTH_ARR
Function
Assigning between two tables
Initializing a table
Totaling the elements in a table
Comparing two tables
Finding the first element equal to a value
Finding the first element greater than a value
Finding the first element less than a value
Finding the maximum value in a table
Finding the minimum value in a table
Number of times a value occurs in a table
Sorting a table in ascending or descending order
Shifting a table to the left in a circular movement
Shifting a table to the right in a circular movement
Calculating the length of a table
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Structured text language
Instructions for character strings
The following instructions are applied to character strings.
Name
STRING_TO_INT
STRING_TO_DINT
INT_TO_STRING
DINT_TO_STRING
STRING_TO_REAL
REAL_TO_STRING
<, >, <=, >=, =, <>
FIND
EQUAL_STR
LEN
MID
INSERT
DELETE
CONCAT
REPLACE
LEFT
RIGHT
Function
Converting ASCII to binary (single word format)
Converting ASCII to binary (double word format)
Converting binary (single word format) to ASCII
Converting binary (double word format) to ASCII
Converting ASCII to floating point
Converting floating point to ASCII
Alphanumeric comparison
Position of a sub-chain
Position of the first different character
Length of a character string
Extracting a sub-chain
Inserting a sub-chain
Deleting a sub-chain
Joining two strings
Replacing a string
Start of string
End of string
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Structured text language
Instructions for numerical conversions
Instructions for numerical conversions
These instructions convert bits, words, double words and floating points.
Name
BCD_TO_INT
INT_TO_BCD
GRAY_TO_INT
INT_TO_REAL
DINT_TO_REAL
REAL_TO_INT
REAL_TO_DINT
DBCD_TO_DINT
DINT_TO_DBCD
DBCD_TO_INT
INT_TO_DBCD
LW
HW
CONCATW
Function
Converting BCD to binary
Converting binary to BCD
Converting Gray to binary
Converting a single whole format into floating
Converting a double whole format into floating
Converting a floating point into single whole format
Converting a floating point into a double whole format
Converting a 32 bit BCD number into a 32 bit whole
Converting a 32 bit whole number into a 32 bit BCD number
Converting a 16 bit BCD number into a 32 bit whole
Converting a 16 bit whole number into a 32 bit BCD number
Extracting the least significant word from a double word
Extracting the most significant word from a double word
Joining two single words
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Structured text language
Instructions for Programs and Specific Instructions
Program
Instructions
The following instructions do not affect language objects but the running of the program.
Designation
HALT
JUMP
SRi
RETURN
MASKEVT
UNMASKEVT
Function
Stopping the running of the program
Jumping to a label
Calling up a sub-program
Return of the sub-program
Masking events in the PLC
Unmasking events in the PLC
Time
Management
Instructions
The following instructions carry out operations on dates, times and durations.
Designation
SCHEDULE
RRTC
WRTC
PTC
ADD_TOD
ADD_DT
DELTA_TOD
DELTA_D
DELTA_DT
SUB_TOD
SUB_DT
DAY_OF_WEEK
TRANS_TIME
DATE_TO_STRING
TOD_TO_STRING
DT_TO_STRING
TIME_TO_STRING
Function
Time function
Reading system date
Updating system date
Reading date and stop code
Adding a duration to a time of day
Adding a duration to a date and time
Measuring the gap between times of day
Measuring the gap between dates (without time).
Measuring the gap between dates (with time).
Totaling the time to date
Totaling the time to date and time
Reading the current day of the week
Converting duration into date
Converting a date to a character string
Converting a time to a character string
Converting a whole date to a character string
Converting a duration to a character string
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Structured text language
"Orpheus"
Instructions
The following instructions are specific to the Orpheus language.
Designation
WSHL_RBIT, DSHL_RBIT
WSHR_RBIT, DSHR_RBIT
WSHRZ_C, DSHRZ_C
SCOUNT
ROLW,ROLD
RORW,RORD
Function
Shifting a word to the left with recovery of shifted bits
Shifting a word to the right with sign extension and recovery of shifted bits
Shifting a word to the right with filling in with 0 and recovery of shifted bits
Up/down counting with overshoot signaling
Circular shift to the left
Circular shift to the right
Timing
Instructions
These instructions are timing functions to be used for programming DFB codes.
Designation
FTON
FTOF
FTP
FPULSOR
Function
Time until actuation
Time until reset
Pulse time
Generating rectangular signals
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Structured text language
Conditional check structure IF...THEN
Role
Simple form
This check structure takes one or more actions if one condition is true. In its general form there can be a number of conditions.
In its simple form the check structure has the following syntax and operation.
Syntax Operation
IF condition THEN actions ;
END_IF;
Beginning of IF not checked
Condition
Action checked
End of IF
Example:
! (*Conditional action IF (simple form)*)
IF %M0 AND %M12 THEN
RESET %M0;
INC %MW4;
%MW10:=%MW8+%MW9;
END_IF;
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General form In its general form the check structure has the following syntax and operation.
Syntax Operation
IF condition1 THEN
ELSE actions1;
ELSEIF condition2 THEN actions2;
Beginning of IF checked
Condition 1 not checked
Actions 1 checked
Actions 2
Condition 2
Actions 3 not checked actions3;
END_IF;
End of IF
Example:
! (*Conditional action IF (simple form)*)
IF %M0 AND %M1 THEN
%MW5:=%MW3+%MW4;
SET %M10;
ELSEIF %M0 OR %M1 THEN
%MW5:=%MW3-%MW4;
SET %M11;
ELSE
RESET %M10;
RESET %M11;
END_IF;
Programming rule z z z z z
There can be a number of conditions.
Each action represents an instruction list.
Several IF check structures can be overlapped.
There is no limit to the number of ELSIF .
There is a maximum of one ELSE .
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Conditional check structure WHILE...END_WHILE
Role
Description
This check structure carries out a repetitive action as long as a condition is verified.
The check structure has the following syntax and operation.
Syntax Operation
Beginning of WHILE
WHILE condition DO action ;
END_WHILE; not checked
Condition
Action checked
End of WHILE
Example:
! (*WHILE conditional repeated action*)
WHILE %MW4<12 DO
INC %MW4;
SET %M25[%MW4];
END_WHILE;
Programming rule z z z z
It can be a multiple condition.
The action represents an instruction list.
The test on the condition is done before the action is carried out. If when the condition is first evaluated its value is wrong, then the action is never carried out.
Several WHILE check structures can be overlapped.
Note: the instruction EXIT (see
) is used to stop the loop running and to continue to the instruction following the END_WHILE .
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Conditional check structure REPEAT...END_REPEAT
Role
Description
This check structure carries out a repetitive action until a condition is verified.
The check structure has the following syntax and operation.
Syntax
Operation
Beginning of REPEAT
REPEAT
Action action ;
UNTIL condition END_REPEAT; not checked
Condition checked
End of REPEAT
Example:
! (*REPEAT conditional repeated action*)
REPEAT
INC %MW4;
SET %M25[%MW4];
UNTIL %MW4>12 END_REPEAT;
Programming rule z z z z
It can be a multiple condition.
The action represents an instruction list.
The test on the condition is done after the action is carried out. If when the condition is first evaluated its value is wrong, then the action is carried out once.
Several REPEAT check structures can be overlapped.
Note: the instruction EXIT (see
is used to stop the loop running and to continue to the instruction following the END_REPEAT .
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Conditional check structure FOR...END_FOR
Role
Description
This check structure carries out a process a certain number of times by adding 1 to each loop index.
The check structure has the following syntax and operation.
Syntax
FOR index:=initial value TO final value DO
Operation
Beginning of FOR
Initial value --> Index action ;
END_FOR; checked
Index >
Final value not checked
Action
End of FOR
Index+1 --> Index
Example:
! (*Repeated action FOR*)
FOR %MW4=0 TO %MW23+12 DO
SET %M25[%MW4];
END_FOR;
Programming rule z z z z z z
When the index is clearly greater than the final value, the operation continues on the instruction following the END_FOR .
Increasing the index is done automatically and is therefore not under your control.
The action represents an instruction list.
The initial value and the final value must be numeric word type expressions.
The index must be a word type object with write access.
Several FOR check structures can be overlapped.
Note: the instruction EXIT (see
) is used to stop the loop running and to continue to the instruction following the END_FOR .
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Output Instruction for the EXIT Loop
Role
Programming
Rule
Example
This instruction is used to stop the loop running and to go on to the instruction following the end of loop instruction.
z z
This instruction can only be used in the actions of one of 3 loops WHILE , REPEAT or FOR .
This instruction is linked to the nearest incorporated loop, i.e. it does not stop all the loops which incorporate it from running.
In this example the instruction EXIT is used to stop the REPEAT loop but never the
WHILE loop.
! (*Instruction for exiting the loop EXIT*)
WHILE %MW1<124 DO
%MW2:=0;
%MW3:=%MW100[%MW1];
REPEAT
%MW500[%MW2]:=%MW3+%MW500[%MW2];
IF(%MW500[%MW2]>32700) THEN
EXIT;
UNTIL %MW2>25 END_REPEAT;
INC %MW1;
END_WHILE;
END_IF;
INC %MW2;
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Rules for running a structured text program
General points Running a text program is done sequentially, instruction by instruction observing the check structures.
In the case of arithmetic or Boolean expressions made up of several operators, priority rules are defined between the various operators.
Operator priority rule
The table below gives the priorities for evaluating an expression with a greater or lesser priority.
Operator
Brackets
Logic complement
Inversion
- on operand
+ on operand
Multiplication
Division
Rollover
Addition
Subtraction
Comparisons
Equality comparison
Inequality comparison logic AND
Boolean AND logic exclusive OR
Boolean exclusive OR logic OR
Boolean OR
=
<>
AND
AND
XOR
XOR
OR
OR
Symbol
(expression)
NOT
NOT
-
+
/
*
REM
+
-
<,>,<=,>=
Priority
Greater
Lesser
Note: when there is a conflict between two operators at the same priority level, the first operator has priority (evaluation is done from left to right).
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Example 1
Example 2
Using brackets
Example 1
Example 2
Implicit conversions
In the example below the NOT is applied on the %MW3 then the result is multiplied by
25. The sum of %MW10 and %MW12 is then calculated then the logic AND from the result of the multiplication and the addition.
NOT %MW3 * 25 AND %MW10 + %MW12
In this example multiplying %MW34 by 2 is done first then the result is used to carry out the rollover.
% MW34 * 2 REM 6
Brackets are used to modify the order in which operators are evaluated to allow, for example, an addition to be carried out before a multiplication.
You can overlap parentheses and there is no limit to the level of overlap.
Parentheses can also be used in order to prevent the program being wrongly interpreted.
In this example, addition is done first, then multiplication:
(%MW10+%MW11)*%MW12
This example shows that parentheses can be used to avoid any misinterpretation of the program.
NOT %MW2 <> %MW4 + %MW6
Using these operator priority rules, the interpretation is as follows :
((NOT %MW2) <> (%MW4 + %MW6))
But you may think that the operation is as follows:
NOT (%MW2 <> (%MW4 + %MW6 ))
Therefore parentheses serve to clarify the program.
Implicit conversions are about words and double words.
The operators that you use in arithmetic expressions, in comparisons and operator allocation carry out these implicit conversions (which are therefore not under the user's control).
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For an instruction in the form: <operand 1> <operator> <operand 2>, the possible conversion cases are :
Operand 1 type
Word
Word
Double word
Double word
Operand 2 type
Word
Double word
Word
Double word
Conversion
Operand 1
No
Double word
No
No
Conversion
Operand 2
No
No
Double word
No
Operation in type
Word
Double word
Double word
Double word
To assign the form <left operand> := <right operand>, the left operand prescribes the type expected to carry out the operation, which means that the right operand must be converted if necessary according to the table :
Operand type left
Word
Word
Double word
Double word
Operand type right
Word
Double word
Word
Double word
Conversion right operand
No
Word
Double word
No
Note: any operation between two adjacent values is carried out in double length.
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Grafcet
9
Presentation
Subject of this chapter
What's in this
Chapter?
This chapter describes programming rules in Grafcet.
This chapter contains the following sections:
Section
9.1
9.2
9.3
9.4
9.5
Topic
General presentation of Grafcet
Rules for constructing Grafcet
Programming actions and conditions
Macro steps
Grafcet section
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Grafcet
9.1
General presentation of Grafcet
Presentation
Aim of this section
What's in this
Section?
This section describes the basic Grafcet elements.
This section contains the following topics:
Topic
Presenting Grafcet
Description of Grafcet Graphic Symbols
Description of specific Grafcet objects
Grafcet possibilities
Page
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Grafcet
Presenting Grafcet
General points
Presentation
The Grafcet language complies with the "Sequence function chart" (SFC) language of the IEC 1131-3 standard.
Grafcet is used to represent the operation of a sequential automatic system in a structured and graphic form.
This graphic description of the sequential behavior of the automatic system and of the various situations that emanate from it is done with the help of simple graphic symbols.
1 Initial step
Transition
2
AND divergence
3 Actions 7
OR divergence
4 Actions 5 8 Actions
OR convergence
6 9
10
Actions
AND convergence
Step
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Grafcet
Description of Grafcet Graphic Symbols
Description
Designation
Initial steps
Simple steps
Macro steps
Step of Macro steps
The following table describes the basic Grafcet elements.
Symbol Functions
Symbolize the initial active steps at the beginning of the cycle after initialization or re-start from cold.
i or i i i or or i i i z z z
Show that the control system is in a stable condition. The maximum number of steps (including the initial steps) can be configured from:
1 - 96 for a TSX 37-10,
1 - 128 for a TSX 37-20,
1 - 250 for a TSX 57.
The maximum number of active steps at the same time can be configured.
Symbolizes a macro step: a single group of steps and transitions.
The maximum number of macro steps can only be configured from 0 -
63 for the TSX 57.
Symbolizes the steps of a macro step.
The maximum number of steps for each macro step can be configured from 0 - 250 for the TSX 57.
Each macro step includes an IN and OUT step.
IN or OUT
Transitions
AND divergences
Allow the transfer from one step to another. A transition condition associated with this condition is used to define the logic conditions necessary to cross this transition.
The maximum number of transitions is 1024. It cannot be configured.
The maximum number of valid transitions at the same time can be configured.
Transition from one step to several steps: is used to activate a maximum of 11 steps at the same time.
AND convergences
Transition of several steps to one: is used to deactivate a maximum of
11 steps at the same time.
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Designation
OR divergences
Symbol
OR convergences
Source connectors
Destination connector
Links directed z z towards: z top bottom right or left n n
Grafcet
Functions
Transition from one step to several steps: is used to carry out a switch to a maximum of 11 steps.
Transition of several steps to one: is used to end switching from a maximum of 11 steps.
"n" is the number of the step "it comes from" (source step).
"n" is the number of the step "it’s going to" (target step).
These links are used for switching, jumping a step, restarting steps
(sequence).
Note: the maximum number of steps (main graph steps & macro step steps) in the
Grafcet section must not exceed 1024 on the TSX 57.
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Description of specific Grafcet objects
General points
Grafcet objects
Grafcet uses bit objects associated in steps, specific system bits, word objects which show the activity time of the steps and specific system words.
The following table describes all the objects associated with Grafcet.
Name
Bits associated with the steps (1
= active step)
System bits associated with
Grafcet
%Xi
%XMj
%Xj.i
%Xj.IN
%Xj.OUT
%S21
%S22
%S23
%S24
%S25
Description
Status of the i step of the main Grafcet
(i from 0 - n) (n depends on the processor)
Status of the j macro step (j from 0 - 63 for TSX/PMX/PCX
57)
Status of the i step of the j macro step
Status of the input step of the j macro step
Status of the output step of the j macro step
Initializes Grafcet
Grafcet resets everything to zero
Freezes Grafcet
Resets macro steps to 0 according to the system words
%SW22 - %SW25
Set to 1 when: z z tables overflow (steps/transition), an incorrect graph is run (destination connector on a step which does not belong to the graph).
Words associated with steps
System words associated with
Grafcet
%Xi.T
%Xj.i.T
%Xj.IN.T
Activity time for main Grafcet step i.
Activity time for the i step of the j macro step
Activity time for the input step of the j macro step
%Xj.OUT.T
Activity time for the output step of the j macro step
%SW20 Word which is used to inform the current cycle of the number of active steps, to be activated and deactivated.
%SW21 Word which is used to inform the current cycle of the number of valid transitions to be validated or invalidated.
%SW22 à
%SW25
Group of 4 words which are used to indicate the macro steps to be reset to 0 when bit %S24 is set to 1.
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Bits associated with steps
The bits associéated with steps %Xi, with macro steps %XMi, and macro step steps
%Xj.I , %Xj.IN and %Xj.OUT have the following properties: z z z
They are at 1 when the steps are active.
They can be tested in all the tasks, but can only be written in the preliminary process of the master task (pre-positioning of graphs). These tests and actions are programmed either in contact language, instruction list language or in text language.
They can be indexed.
Activity time The activity time words of the steps %Xi.T and macro step steps %Xj.I, %Xj.IN and
%Xj.OUT have the following properties: z z z z z z
They are incremented every 100 ms and have a value from 0 - 9999.
Incrementation of the word: while the associated step is active.
When the step is deactivated the contents are frozen.
When the step is activated the contents are reset to zero and then incremented.
The number of activity time words cannot be configured. One word is reserved for each step.
These words can be indexed.
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Grafcet
Grafcet possibilities
General points
Illustration
The sequential process is structured in: z z
1 sub set Main graph,
64 sub sets: Macro steps,
These sub sets are themselves divided into 8 pages.
The following illustration describes the general structure of a Grafcet page.
Macro step 63
Main graph
Page 7
Macro step 0
Page 7
Page 1
Page 0
Page 1
Page 0
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Characteristics
Grafcet
They depend on the processor to be programmed. They are summarized in the table below.
Number
Main graph steps
Macro steps
Macro step steps
Step total
Steps active at the same time
Transitions valid at the same time
0
0
96
TSX 37 -10
Default settings
96
Maximum
96
TSX 37 -20
Default settings
128
Maximum
128
TSX 57
Default settings
128
16
0
0
96
96
0
0
128
20
0
0
128
128
8
64
640
40
Maximum
250
64
250
1024
250
20 192 24 256 48 400
The number of synchronous transitions (or number of AND convergences) must not exceed 64. The total number of transitions is always 1024.
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Grafcet
9.2
Rules for constructing Grafcet
Presentation
Aim of this section
What's in this
Section?
This section describes the basic rules for constructing Grafcet graphs.
This section contains the following topics:
Topic
Ilustration of Grafcet
Using OR divergences and convergences
Using AND divergences and convergences
Using connectors
Using directed links
Grafcet comments
Page
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Grafcet
Ilustration of Grafcet
General points
Illustration
The main graph and each of the macro steps are programmed on 8 pages (pages 0
- 7).
A Grafcet page is made up of 14 lines and 11 columns which define 154 cells.
It is possible to enter a graphic element in each cell.
The drawing below illustrates the division of a Grafcet page.
1 2 3 4 5 6 7 8 9 10 11
3
4
5
1
2
6
7
8
9
10
11
12
13
14
0
1
2
3
Writing rules z z z z z z
The first line is used to enter the source connectors.
The last line is used to enter the destination connectors.
The even lines (from 2 - 12) are step lines (for destination connector steps),
The odd lines (from 3 - 13) are transition lines (for transitions and source connectors).
Each step is located by a different number (0 - 127) in any order.
Different graphs can be displayed on one page.
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Grafcet
Using OR divergences and convergences
Role
Illustration
An OR divergence is a switch from one step to several steps.
An OR convergence stops the switch.
The drawing below shows an OR divergence of one step to 9 steps and an OR convergence.
16
17 18 19 20 21 22 23 24 25
26 27 28 29 30 31 32 33 34
35
Rules for use z z z z
The number of transitions upstream of a switching end (OR convergence) or downstream of a switching (OR divergence) must not exceed 11.
Switching can be to the left or to the right.
Switching must general finish with switching end.
To avoid crossing several transitions at the same time, the associated transition conditions must be exclusive.
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Using AND divergences and convergences
Role
Illustration
An AND divergence is used to activate several steps simultaneously.
An AND convergence is used to deactivate several steps simultaneously.
The drawing below shows an AND divergence and convergence of 6 steps.
41
42 43 44 45 46 47
48 49 50 51 52 53
54
Grafcet
Rules for use z z z z
The number of steps downstream from a simultaneous activation (AND divergence) or upstream from a simultaneous deactivation (AND convergence) must not exceed 11.
Simultaneous activation of steps must usually end with a simultaneous deactivation of steps.
Simultaneous activation is always shown from left to right.
Simultaneous deactivation is always shown from right to left.
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Using connectors
Role
Example
Connectors ensure the continuity of a Grafcet when the direct outline of a directed link cannot be made either within a page or between two consecutive pages or not.
This continuity is maintained thanks to a destination connector which has a corresponding system source connector.
The following illustration shows examples of connectors.
10
18
0
98
10
1
8
2
11
1
12
3 4 5 6 7 12 14 15 16 17
8
9
2
10
18
0
The table below explains how to use the connectors in the example.
Use
Re-connecting a graph can be done using connectors.
Re-starting a sequence can be done using connectors.
Using connectors when a branch of the graph is longer than the page.
Example
Reconnecting step 18 to step 0.
Step 10 to step 1 or step 8 to step 2.
Step 9 to step 10.
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Connectors used in OR divergences and convergences
The following table gives the rules for using connectors in the case of OR divergence or convergence.
Rule
For switching, transitions and destination connectors must be entered on the same page.
Illustration
10
To end switching, the source connectors must be entered on the same page as the destination step.
20 21
10
20
10
Page 1
Page 2
21
For an end to switching followed by a return to destination, there must be as many source connectors as steps before the end of switching.
4 5
10
4
10
5
6
Page 1
6
Page 2
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Connectors used in AND divergences and convergences
The following table gives the rules for using connectors in the case of AND divergence or convergence.
Illustration Rule
To activate steps simultaneously, the destination connectors must be on the same page as the divergence step and transition.
25
30
25
30
35
25
35
37
Page 2
25
37
Page 3
To deactivate simultaneously, the convergence steps and transition must be on the same page as the destination connector.
When several steps converge onto one transition, the source connector has the number of the furthest upstream step on the left.
43
50
43
50
45 48
Page 1
Page 2
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Using directed links
Role
Illustration
Directed links join a step to a transition or a transition to a step. They can be vertical or horizontal.
The following diagram shows an example of how to use a directed link.
0
1 2
3 4
Rules
(1) (2)
Directed links can: z z cross (1), they are then different types, meet (2), they are then the same type.
It is not possible for a link to cross and for steps to be activated or deactivated at the same time.
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Grafcet comments
General points
Syntax
Illustration
Comments can give information on Grafcet steps and transitions. They are optional.
The text of the comments is within (* to the left and *) to the right. Its maximum size is 64 characters.
The following illustration shows examples of comments.
1 (*Comments*)
2 (*Example of comment
*)
3
4
(*Comments on
2 lines*)
Rules z z z
In a Grafcet page it is possible to enter a comment in any cell.
A comment takes up two cells side by side on a maximum of two lines.
If the display field is too small, the comment is truncated on the display but when the document is printed the comments are shown in their entirety.
The comment entered on a Grafcet page is stored in the graphic information embedded in the PL7. In this case they take up program memory.
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9.3
Programming actions and conditions
Presentation
Aim of this section
What's in this
Section?
This section describes the programming rules for Grafcet actions and conditions.
This section contains the following topics:
Topic
Programming actions associated with steps
Programming actions for activating or deactivating
Programming continuous actions
Programming transition conditions associated with transitions
Programming transition conditions in ladder
Programming transition conditions in instruction list language
Programming transition conditions in structured text language
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Programming actions associated with steps
General points Actions associated with steps describe the orders to be transmitted to the operative part (process to be automated) or to other automated systems.
The actions can be programmed either in contact language, instruction list language or in structured text language.
These actions are only scanned if the step with which they are associated is active.
3 types of action The PL7 software allows three types of action: z z z actions for activation : actions carried out once when the step with which they are associated passes from the inactive to the active state.
actions for deactivation : actions carried out once when the step with which they are associated passes from the active to the inactive state.
continuous actions : these actions are carried out for as long as the step with which they are associated is active.
Note: one action can include several programming elements (sequences or contact networks).
Locating actions These actions are located in the following manner:
MAST - <Grafcet section name> - CHART (or MACROk)- PAGE n %Xi x with x = P1 for Activation, x = N1 Continuous, x = P0 Deactivation n = Page number i = Step number
Example: MAST - Paint - CHART - PAGE 0 %X1 P1 Action for activating step 1 of page 0 of the Paint section
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Rules for use
Grafcet z z z
All actions are considered stored actions, from where: an action paced to the duration of the Xn step must be reset to zero when step Xn is deactivated or when step Xn+ 1 is activated.
An action for maintained effect on several steps is set to one when step Xn is activated and reset to zero when step Xn+m is deactivated.
All actions can be paced to logic conditions, therefore can be conditional.
Actions paced to indirect safeguards must be programmed in subsequent processing (see
Description of subsequent processing, p. 215 ) (process carried
out on each scan )
Running order for actions
For the following example, for one cycle revolution, the running order for the actions is as follows. When step 51 is activated, the actions are carried out in the following order:
1.
actions for deactivating step 50,
2.
actions for activating step 51,
3.
continuous actions for step 51.
Example:
50 Activating %X50 Continuing %X50 Deactivating %X50
51 Activating %X51 Continuing %X51 Deactivating %X51
As soon as step 51 has been deactivated the associated continuous actions are no longer scanned.
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Programming actions for activating or deactivating
Rules
Example 1
These actions are carried out once when the step with which they are associated passes from the inactive to the active state.
These actions are in pulses and are carried out in a single scanning revolution .
They are used to call up a sub-program, incrementing a counter, etc.
In this example this action calls up a sub-program
%L1
%M25 SR4
C
Example 2 In this example, this action increments the word %MW10 and resets the words
%MW0 and %MW25 to 0.
%L1:
INC %MW10;%MW0:=0;%MW25:=0;
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Programming continuous actions
Rules
Example of a conditional action
These actions are carried out for as long as the step with which they are associated is active. They can be: z z
Conditional actions : the action is carried out if a condition is fulfilled,
Timed actions : this is a special case, as the time is like a logic condition. This pacing can be done simply by testing the activity time associated with the step.
In this example, the bit %M10 is paced to the input %12.5 or to the internal bit %M9 and to the input %I1.2.
As long as step 2 is active and these conditions apply, %M10 is set at 1.
The last state read for deactivation is stored since the associated actions are no longer scanned. It is therefore necessary to reset bit %M10 to 0 in the step deactivation action for example.
Illustration of the example.
%L10
%I2.5
%M10
Continuous action
%M9 %I1.2
%L1
%M25 %M10
R
Action for deactivation
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Example of a timed action
In this example, bit %M12 is controlled as long as the activity time for step 3 is less than 10 seconds (time base : 100 ms).
%L1
%M25
%X3.T<100
%M12
These actions can also be unconditional.
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Programming transition conditions associated with transitions
General points
Rules
Locating the transition condition
A transition condition associated with a condition is used to define the logic conditions necessary to cross this transition.
The maximum number of transitions is 1024. It cannot be configured.
The maximum number of valid transitions at the same time can be configured.
z z z z
Associated with each transition is a transition condition which can be programmed either in ladder language, or in instruction list language or in text language.
A transition condition is only scanned if the transition with which it is associated is valid.
A transition condition corresponds to a contact network or an instruction list or a text expression, including a series of tests on bits and/or words.
A transition condition which has not been programmed is always an incorrect transition condition.
The transition conditions are located in the following manner:
MAST - <Grafcet section name> - CHART(or MACROk) - PAGE n %X(i)
--> % X(j) with : n = Page number i = Upstream step number j = Downstream step number
Example: MAST - Paint - CHART - PAGE 0 %X(0) --> %X(1)
Transition condition associated with the transition between step 0 and step 1 on page 0 of the Paint section graph.
Note: when steps have been activated or deactivated at the same time, the address indicated is that of the step in the column furthest to the left.
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Transition condition using activity time
In some applications, actions are controlled without a check on return information
(end of run, detector…). The duration of a step is governed by a time. The PL7 language enables the activity time associated with each step to be used.
Example: ! X3.T>=150
This transition condition programmed in structured text language allows the process to remain in step 3 for 15 seconds.
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Programming transition conditions in ladder
Programming rules
Example
The transition condition associated with the condition is programmed in the form of a contact network comprising a test field and an action field.
The structure of the contact network is similar to that of a network programmed in a program module.
Only the following elements can be used: z z test graphic elements : contacts (%Mi, %I, %Q, %TMi.D ...), comparison blocks, action graphic elements : "transition condition" coil only (the other coils are not significant in this case).
This example illustrates programming for a transition condition in ladder .
%I2.1
%MW10<20 #
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Programming transition conditions in instruction list language
Programming rules
Example
The transition condition associated with the transition is programmed in the form of an instruction list which only includes test instructions.
The instruction list for writing a transition condition differs from a normal instruction list in: z z the general structure: no label (%L).
the instruction list: z z no action instructions (bit, word or function block objects), no jump, calling up of sub-program.
This example illustrates programming for a transition condition in instruction list language.
!
LD %I2.1
AND [%MW10<20]
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Programming transition conditions in structured text language
Programming rules
Example
The transition condition associated with the transition is programmed in the form of a Boolean expression or an arithmetic expression or an association of both.
The expression used for writing a transition condition differs from a programming line in text language in : z z the general structure: z no label (%L).
z no action sequence, condition sequence or iterative sequence.
the instruction list: z z z no action on bit object, no jump, calling up of sub-program, no transfer, no action instruction on blocks.
This example illustrates programming for a transition condition in structured text language.
!
%I2.1 AND [%MW10<20]
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9.4
Macro steps
Presentation
Aim of this
Section
What's in this
Section?
This section describes how to program macro steps.
This section contains the following topics:
Topic
Presentation of Macro Steps
Structure of a Macro Step
Characteristics of macro steps
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Presentation of Macro Steps
General Points
Macro
Representation
A macro step is a single condensed representation of a set of steps and transitions.
A macro step is inserted into a graph like a step and observes the step development rules.
A first level Grafcet which describes the linking of sequences is used to explain the structuring of the command part better.
Each sequence is associated with particular step symbols: the macro step.
This idea of "macro representation" is used to put the analysis into a hierarchy. Each level can be completed, modified, without involving the other levels again.
Macro steps are available for TSX57 PLCs.
The following illustration shows a Grafcet made up of 3 macro steps.
IN
0
0
M0
1
M1
OUT
IN
M2
0
1
2
3
OUT
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Structure of a Macro Step
Description
Development
The graphic representation of a macro step is distinguished from a step by two horizontal lines.
The following illustration shows a macro step and its expansion.
IN
M1
0
1
OUT
The expansion of a macro step is characterized by two specific steps: z z an input step observing the same rules as the other steps, an output step which cannot have any associated actions.
When the macro step is active, development of the macro step observes the general
Grafcet development rules).
Example:
1
IN
0
M1
1
2
OUT
Macro step M1 is activated when step IN is active and its downstream transition condition is correct.
It is deactivated when its output step is active and the transition condition M1>2 is correct. Step 2 is then activated.
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Characteristics of macro steps
General characteristics
Illustration
The PL7 Grafcet language allows programming of 64 macro steps from M0 to M63.
Expanding a macro step, made up of one or more sequences, can be programmed on 8 pages at the most and includes a maximum of 250 steps plus the IN step and the OUT step.
A macro step can contain one or more macro steps. This hierarchy is possible up to
64 levels.
The analysis of an application can be structured in order to provide a more detailed global approach of the different operations to be performed.
IN
IN
0
0
0
1 3
M0
1
2
OUT
M1
OUT
M2
To a detailed analysis
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Initial steps The expansion of a macro step can contain one or more initial steps.
These initial steps are activated when the machine is switched on or when a program is initialized. The macro step is then displayed in the active state.
In the example below initial step 1 of the expansion is activated when the program is initialized. The macro step is then in an active state.
M0
M1
M2
IN
0
1
2
OUT
3
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9.5
Grafcet section
Presentation
Contents of this section
This section shows how a Grafcet section is made up. It describes the use and programming rules for each process.
What's in this
Section?
This section contains the following topics:
Topic
Structure of a Grafcet section
Description of preliminary processing
Pre-setting the Grafcet
Initializing the Grafcet
Resetting the Grafcet to Zero
Freezing Grafcet
Resetting the Macro-Steps to Zero
Running sequential processing
Description of subsequent processing
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Grafcet
Structure of a Grafcet section
How a section is made up
A section of program written in Grafcet is made up of three consecutive processes: z z z the preliminary process, the sequential process, the subsequent process.
The Grafcet section is programmed in the MAST task.
Illustration The following drawing shows the order the processes are scanned.
Preliminary processing
Sequential processing
Subsequent processing
Role of the processes
Processing
Preliminary
Sequential
Subsequent
The following table describes the role of each of the processes and the language with which they can be programmed.
Role
This is used to process: z z z initializations on a restart after a power or mechanical failure, initializations on a restart after a power or mechanical failure, the input logic.
Language
Contact, instruction list or text language
This is used to process the sequential framework of the application and gives access to transition conditions and actions directly associated with the steps.
Grafcet z z
This is used to process: the output logic, monitoring and indirect safeguards specific to outputs.
Contact, instruction list or text language
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Note: the macro steps are carried out in their scanning order in sequential processing.
Grafcet
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Description of preliminary processing
General points
System bits
Entered in contact language, instruction list language or structured text language, preliminary processing is scanned in its entirety from top to bottom.
It is run before the sequential and subsequent processes and is used to process all the events that have an effect on the following: z z managing power re-starts and re-initializations, resetting to zero or pre-positioning graphs.
Therefore it is only in the preliminary process that it can affect the bits associated with the steps (step bits %Xi or %Xi.j set to 0 or to 1 by the instructions SET and
RESET ).
Pre-positioning, initialization, freezing operations are done using system bits %S21 to %S24.
The system bits associated with Grafcet are classified numerically in order of priority
(%S21 to %S24), and so when several of them are simultaneously set to 1 in the preliminary processing, they are dealt with one by one in ascending order (only one is used per scanning revolution).
This bits are used at the beginning of sequential processing.
Processing cold re-starts
On a new application or when a system context has been lost, the system restarts from cold.
The bit %S21 is set to 1 by the system before calling up the preliminary processing and Grafcet is positioned on the initial steps.
If you want a particular process for the application when it is re-starting from cold, it is possible to test % S0 which remains at 1 during the first cycle of the master task
(MAST).
Processing cold re-starts
Following a power failure without changing the application, the system re-starts from cold. It starts again from where it was before the power failure.
If you want a particular process for the application in the case of a cold re-start, you can test %S1 in the preliminary process and call up the corresponding program.
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Pre-setting the Grafcet
Role
Pre-setting the
Grafcet
Pre-setting the Grafcet can be used when switching from a normal running operation to a specific running operation or when an incident appears (e.g.: fault causing the
PLC to run in downgraded mode).
This operation takes place during the normal run of an application cycle. Therefore it must be done carefully.
The setting can have an effect on all or part of the sequential process: z z by using the instructions SET , RESET , by a general reset to zero (%S22) then, in the following cycle, setting the steps to
1.
Note: where a step is reset to zero, the deactivation actions for this are not carried out.
Example In this example setting bit %M20 to 1 causes steps %X12 to be pre-set to 1, steps
%X10 and %X11 to 0.
%M20
%X12
S
%X10
R
%X11
R
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Initializing the Grafcet
Role
Initializing the
Grafcet
Initializing the Grafcet is done by the system bit %S21.
Normally set at state 0, setting %S21 to 1 causes: z z active steps to deactivate, initial steps to activate.
The following table gives the different possibilities for setting to the system bit %S21 to 1 and 0.
Set to 1 Reset to 0 z z z
By setting %S0 to 1
By the user program
By the terminal (in debugging or animation table) z z z
By the system at the beginning of the process
By the user program
By the terminal (in debugging or animation table)
Rules for use When it is managed by the user program, %S21 must be set to 0 or 1 in the preliminary process.
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Resetting the Grafcet to Zero
Role Resetting the Grafcet to 0 is done by the system bit %S22.
Normally at state 0, setting %S22 to state 1 deactivates the active steps of the overall sequential processing.
Note: the RESET_XIT function reinitializes by program the activation times of all the sequential processing steps (See Reference Manual, Volume 2).
Resetting the
Grafcet to Zero
The following table gives the different possibilities for setting the system bit %S20 to
1 and 0.
Set to 1 z z
By the user program
By the terminal (debug or animation table)
Reset to 0 z By the system at the end of the sequential processing
Rules of Use z z this bit must be written to 1 in the preliminary processing, resetting %S22 to 0 is managed by the system. It is therefore unnecessary to reset it to 0 by program or by the terminal.
To restart the sequential processing in a given condition, you must allow for an initialization or pre-setting procedure for the Grafcet depending on the application.
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Grafcet
Freezing Grafcet
Role Freezing the Grafcet is done by the system bit %S23.
Normally set at 0, setting %S23 to 1 causes the Grafcet state to be maintained.
Whatever the value of the transition conditions downstream of the active steps, the
Grafcets do not develop. The freeze is maintained as long as bit %S23 is set to 1.
Freezing Grafcet The following table gives the different possibilities for setting to the system bit %S23 to 1 and 0.
Set to 1 z z
By the user program
By the terminal (in debugging or animation table)
Reset to 0 z z
By the user program
By the terminal (in debugging or animation table)
Rules for use z z managed by the user program, this bit must be set to 1 or 0 in the preliminary process, bit %S23 associated with bits %S21 and %S22 are used to freeze the sequential treatment at the initial state or at 0. In the same way the Grafcet can be set and then frozen by %S23.
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Resetting the Macro-Steps to Zero
Role Resetting the macro-steps to zero is done by the system bit %S24.
Normally at state 0, the resetting of %S24 to state 1 causes the resetting to zero of the macro-steps selected in a table of 4 system words (%SW22 to %SW25).
Note: the RESET_XIT function reinitializes by program the activation times of the steps of the macro-steps (See Reference Manual, Volume 2).
Resetting the
Macro-Steps to
Zero
The following table gives the different possibilities for setting the system bit %S24 to
1 and 0.
Set to 1 z By the user program
Reset to 0 z By the system at the processing start
Rules of Use z z this bit must be written to 1 only in the preliminary processing, setting %S24 to 0 is managed by the system. It is therefore forbidden to reset it to 0 by program or by the terminal.
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Word Table
%SW22 to
%SW25
A macro-step corresponds to every bit in this table. Using the table is as follows: z z loading of the word table %SW22 to %SW25 (bit to be set to 1 when the corresponding macro-step must not be set to zero), validation by %S24.
The following illustration shows the coding of words %SW22 to %SW25.
%SW22 F
XM15
XM1
0
XM0
%SW23 F
XM31
0
XM17 XM16
F
XM63
%SW25 0
XM49 XM48
Example:
! IF %I4.2 AND %T3.D THEN
%SW22:=16#AF8F;
%SW23:=16#F3FF;
%SW24:=16#FFEF;
%SW25:=16#FFFF;
SET %S24
These four words are initialized at 16#FFFF if %S21 = 1.
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Running sequential processing
General points
Phase 1
This process is used to program the sequential framework of the application.
Sequential processing includes: z z the main graph organized into 8 pages, up to 64 macro steps each from 8 pages.
In the main graph, several unconnected Grafcets can be programmed and run simultaneously.
The Grafcet is made up in 3 large phases.
The following table describes the operations carried out in the first phase.
Phase
1
2
3
Description
Evaluating the transition conditions of validated transitions.
Request to deactivate the associated upstream steps.
Request to activate the downstream steps concerned
Phase 2 Phase 2 corresponds to developing the Grafcet situation according to the transitions crossed:
Phase
1
2
3
4
Description
Deactivating the upstream steps of the transitions crossed.
Activating the downstream steps of the transitions crossed.
Invalidating the transitions crossed.
Validating the transitions downstream of the new activated steps.
Result: The system updates two tables dedicated respectively to the activity of the steps and the validity of the transitions: z the step activity table stores the active steps, the steps to be activated and the steps to be deactivated for the current cycle, z the transition validity table stores the transitions downstream of the steps affected by the previous table for the current cycle
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Phase 3
Exceeding capacity
The actions associated with active steps are carried out in the following order:
Phase
1
2
3
Description
Actions to deactivate the steps to be deactivated.
Actions to activate the steps to be activated.
Actions to continue active steps.
The number of elements in a steps activity table and transition validity table can be configured.
Exceeding the capacity of one or the other leads to: z z z the PL7 switching to STOP (stopping the application running), the system bit %S26 switching to 1 (exceeding the capacity of one of the two tables), the ERR light on the PL7 flashing.
The system provides the user with two system words: z z
%SW20: a word which is used to inform the current cycle of the number of active steps, to be activated and deactivated.
%SW21: a word which is used to inform the current cycle of the number of valid transitions to be validated or invalidated.
Diagnostics
In the case of a blocking fault, the system words % SW125 - %SW127 are used to determine the nature of the fault.
%SW125
DEF7
DEF7
DEFE
%SW126 %SW127
0 = 0
= 0 0
Step no.
Macro step no. or
64 for the main graph
Exceeding the step table (steps/transitions)
Exceeding the transition table
Running the wrong graph (transition problem with unresolved destination connector).
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Description of subsequent processing
General points Entered in contact language, instruction list language or structured text language, subsequent processing is scanned from top to bottom.
This process is the last one run before activating the outputs and is used to program the output logic.
Actions associated with
Grafcet
Subsequent processing is used to complete the set points issued by the sequential process by integrating the running and stopping methods and the indirect safeguards specific to the action with the output equation.
It is also used to process an output activated several times in the sequential process.
Generally it is recommended that actions which have a direct effect on the process should be programmed in the subsequent process.
Example:
%I2.4
%X5
%X8
%X59
%M26 %I1.0
%Q4.1
Actions independent of
Grafcet z z z
12.4 = indirect safeguard specific to controlling output %Q4.1.
%M26 = internal bit resulting from the input logic dealing with the running and stopping modes.
%I1.0 = push button.
Output %Q4.1 is activated by steps 5, 8 and 59 of the sequential process.
Subsequent processing is also used to program outputs that are independent of sequential processing.
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Checking the running of
Grafcet
It may turn out to be necessary to check the proper running of Grafcet by testing the activity time of certain steps. Testing this time is done by comparing either with a minimum value or with a maximum value determined by the user.
Using the default is left up to the user (indications, special operating procedure, editing messages).
Example:
! IF (%X2.T > 100 AND %X2) THEN SET %Q4.0 ;END_IF ;
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DFB function blocks
10
Presentation
Subject of this chapter
What's in this
Chapter?
This chapter describes how to program DFB user function blocks.
This chapter contains the following topics:
Topic
Presenting DFB function blocks
How to set up a DFB function block
Defining DFB type function block objects
Definition of DFB parameters
Definition of DFB Variables
Coding rules for DFB types
Creating DFB Instances
Rules for using DFBs in a program
Using a DFB in a ladder language program
Using a DFB in a program in instruction list or text language
Running a DFB instance
Example of how to program DFB function blocks
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DFB function blocks
Presenting DFB function blocks
Role Pro PL7 software offers the user the possibility of creating his own function blocks corresponding to the specific needs of his applications.
These user function blocks are designed for structuring an application. They will be used when a programming sequence is repeated several times within an application, or to freeze standard programming (e.g.: command algorithm for a motor including taking local safeguards into account).
They can be transmitted to all the programmers and used in the same application or in any other application (export/import function).
Examples of use Using a DFV function block in an application allows you to: z z z z simplify the program design and entries, increase the readability of the program, enable debugging (all the variables changed by the DFB type are identified on its interface), reduce the amount of code generated (the code corresponding to the DFB is only changed once, however many calls there are on the DFB in the program).
Comparison with the sub-program.
In relation to the sub-program they enable: z z z the parameters of the process to be set more easily, the internal variables belonging to the DFB and therefore independent of the application to be used, testing independent of the application.
They offer a graphic display of the block in ladder language, making programming and debugging easier.
Also, DFB function blocks use residual data.
Areas of use The table below describes the DFB areas of application.
Function
PL7s the DFBs can be used with.
DFB creation software
Area
Premium
PL7 Pro
Software the DFBs can be used with.
Pro PL7 or Junior PL7
Programming language used to create DFB code. structured text language and ladder
Programming languages the DFBs can be used with.
ladder, structured text and instruction list
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How to set up a DFB function block
Procedure Setting up a DFB function block is done in 3 main steps:
Step
1
2
3
Action
Designing the DFB model (called: DFB Type).
Creating an image of this block called instance for using each time in the application.
Using the instance in the PL7 program.
Designing the
DFB type
Consists of defining and coding all the elements that make up the DFB model, using the DFB editor.
The following illustration shows how a DFB model is made up.
DFB type name
Inputs Outputs
Inputs/
Outputs
Public variables
Private variables
Code
A DFB type function block is made up: z z z z z z of a name, parameters: z inputs, z z outputs, inputs/outputs, variables: z public variables, z private variables, code in structured text language or ladder, comments, a descriptive form.
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Creating a DFB instance
Using the DFBs
Once the DFB type is designed the user defines a DFB instance using a variables editor or when calling up the function in the program editor.
This block instance is used next as a standard function block in ladder language or as an elementary function in structured text language or instruction list language.
It can be programmed in the various tasks (except in event tasks) and sections of the application.
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Defining DFB type function block objects
General characteristics of DFB objects
These objects are internal DFB data. They can be purely symbolic (no addressing under address form).
DFBs use 2 types of object: z z parameters variables
Syntax For each parameter or variable used, the designer of the DFB type function block defines: z z z z a name with a maximum of 8 characters (non-accented letters, figures, the character "_", are allowed. The first character must be a letter; key words and symbols are not allowed), an object type (see table below), an optional comment with up to 80 characters, an initial value (except for Input/Output parameters).
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Types of objects The table below describes the list of different object types possible when declaring the parameters and variables for the DFB type.
Type Name Examples Action on…
Bits
Words
Tables
BOOL
EBOOL
Boolean
Extended
Boolean
The BOOL type does not manage the edges. If edge management is not necessary in the process it is preferable to use the BOOL type.
Example of a BOOL type object in PL7 language:
%MWi:Xj which does not manage the edges but which takes up less memory than the EBOOL type.
The EBOOL type manages the edges. Therefore it is possible to run RE and FE edge instructions on this type of parameter or variable.
if you wish to associate an EBOOL type with an input/output parameter when it is being used, it must be an EBOOL type in the DFB.
Example of a EBOOL type object in PL7 language:
%Mi,%Ixy.i,%Qxy.i.
WORD
DWORD
REAL
AR_X
AR_W
AR_D
All 16 bits
All 32 bits
Real
Bit table
Example of a WORD type object in PL7 language:
%MWi, %KWi,
Example of a DWORD type object in PL7 language: %MDi, %KDi,
Example of a REAL type object in PL7 language:
%MFi, %KFi
Example of an AR_X type object in PL7 language:
%Mi:L, %Ix.i:L
Table of all 16 bits
Example of an AR_W type object in PL7 language:
%MWi:L, %KWi:L
Table of all 32 bits
Example of an AR_D type object in PL7 language:
%MDi:L, %KDi:L
AR_R Table of reals Example of an AR_R type object in PL7 language:
%MFi:L, %KFi:L
STRING Character string
Example of a STRING type object in PL7 language:
%MBi, %KBi
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Note: z tables: the length of a table must be mentioned for outputs and public and private variables, on the other hand it is not necessary to define them for input parameters and input/output parameters.
z the initial values can be defined for inputs (if they are not table type), for outputs and for public and private variables.
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Definition of DFB parameters
Illustration The following illustration shows examples of parameters
Inputs Check
DWORD
Gap
WORD
Speed
BOOL
Enable
WORD
Actions
WORD
Accel
BOOL
Error
Outputs
Inputs/
Outputs
Description of parameters
The table below describes the role of each type of parameter.
Parameter Maximum number
Inputs 15 (1)
Role
This is data to be supplied to the DFB by the application program.
These read only parameters cannot be modified in the DFB code.
Outputs 15 (2)
Inputs/ outputs
15
This is data calculated by the DFB to be sent to the application program.
These are input parameters which can be modified in the DFB code.
Key:
(1) Number of inputs + Number of inputs/outputs less than or equal to 15
(2) Number of outputs + Number of inputs/outputs less than or equal to 15 z z
Note: all the DFB block must have at least one Boolean input.
it is only possible to modify a DFB interface (public variables or parameters) if it is not instanced and used in the application.
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Definition of DFB Variables
Description of
Variables
The table below describes the role of each type of variable.
Variable Maximum number
Public 100
Role
Internal variables used in the process which can be accessed by the user for adjustment or by the application program outside the
DFB code (for a DFB instance public variable, see below:
Accessing public variables).
Private 100 Internal variables in function block code. These variables are calculated and used right inside the DFB but do not have any link with the outside of the DFB.
These variables are useful for programming the block but are of no interest for the user of the block (e.g.: intermediate variable for sending back one combination expression to another, result of an intermediate calculation, etc.).
Note: it is only possible to modify a DFB interface (public variables or parameters) if it is not instanced and used in the application.
Accessing
Public Variables.
Only output parameters and public variables can be accessed as objects in the application program and outside the function block body.
Their syntax is as follows:
Name_DFB.Name_parameter
Or Name_DFB is the name given to the DFB instance used (32 characters maximum) and Name_parameter is the name given to the output parameter or the public variable (8 characters maximum).
Example: Gap.check
for the gap output of the DFB instance named Check .
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Saving and
Restoring Public
Variables
Public variables, modified by the program or by adjustment, can be saved in the location and sets initialization values (defined in the DFB instances) by setting system bit %S94 to 1.
Replacement only takes place if authorization for it has been given at the level of each variable by validating the S field in the DFB public variables definition screen.
These saved values are re-applied by setting system bit %S95 to 1 or by reinitializing the PLC.
It is possible to disable the " Save/Restore " function globally for all DFB function blocks (dialogue box Properties of DFB types ).
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Coding rules for DFB types
General points
Programming rules
The code defines the processing the DFB block must carry out depending on the parameters declared.
The DFB function block code is programmed in text or ladder language.
As far as text language is concerned, the DFB is made up of a single text sequence of unlimited length.
All language instructions and advanced functions are permitted except for: z z z z z z calling up standard function blocks, calling up other DFB function blocks, connecting to a JUMP label, calling up a sub-program, the HALT instruction, instructions using input/output module variables (e.g.: READ_STS , SMOVE ...).
The code uses DFB parameters and variables defined by the user.
The DFB block function code cannot use either input/output objects (%I,%Q...), or global application objects (%MW,%KW...) except for the system bits and words %S and %SW.
Note: it is not possible to use a label
Specific functions
The table below describes functions that have been specifically adapted to be used in the code.
Functions Role
FTON, FTOF, FTP, FPULSOR These timing functions are meant to be used instead of standard timing function blocks.
LW, HW, COCATW These instructions are used to manipulate words and double words.
LENGTH_ARW, LENGTH_ARD,
LENGTH_ARR
These instructions are used to calculate the length of tables.
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Example of the code
The following program gives an example of text code
CHR_200:=CHR_100;
CHR_114:=CHR_104;
CHR_116:=CHR_106;
RESET START;
(*CHR_100 is incremented 80 times*)
FOR CHR_102:=1 TO 80 DO
INC CHR_100;
WHILE((CHR_104-CHR_114)<100)DO
IF(CHR_104>400) THEN
EXIT;
END_IF;
INC CHR_104;
REPEAT
IF(CHR_106>300) THEN
EXIT;
END_IF;
INC CHR_106;
UNTIL ((CHR_100-CHR_116)>100)
END_REPEAT;
END_WHILE;
(*Loop continues as far as CHR_106)
IF (CHR_106=CHR_116)
THEN EXIT;
ELSE
CHR_114:=CHR_104;
CHR_116:=CHR_106;
END_IF;
END_FOR;
INC CHR_200;
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Creating DFB Instances
General
Rules
A DFB instance is a copy of the DFB type: z z it uses the DFB type code (there is no duplication of the code), it creates a field for specific data for this instance which is a copy of the parameters and variables of the DFB type. This field is in the given space in the application.
Each DFB instance is located by a name of no more than 32 characters defined by the user.
The characters allowed are identical to those allowed for symbols, i.e. the following are allowed: z z z non-accented letters, figures, the character "_".
The first character must be a letter; key words and symbols are not allowed.
It is possible to create as many instances as you wish, using the same DFB type.
However, the number of DFB instances must not use more than 32 K words of the
PLC's internal memory.
The initial values of the public variables defined for DFB type function blocks can be modified for each instance.
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Rules for using DFBs in a program
General points DFB instances can be used in all languages (ladder, text and instruction list) and in all parts of the application: sections, sub-programs, Grafcet modules (except in event tasks).
General rules for use
The following rules must be observed whatever language used: z z z all the table type input parameters as well as input/output parameters must be entered.
input parameters which have not been hardwired keep the value of the previous call or the initialization value if the block has never been called before this input has been made or hardwired.
all the objects assigned to input, output and input/output parameters must be of the same type as those defined when the DFB type was set up (e.g.: if the WORD type is defined for the "speed" input parameter, the double words %MDi, %KDi are not allowed to be allocated to it).
The only exceptions are the BOOL and EBOOL types for input or output parameters (not for input/output parameters) which can be mixed.
Example : the "Validation" input parameter can be defined as BOOL and can be associated with an internal bit %Mi which is an EBOOL type. On the other hand, in the internal code of the DFB type, the input parameter will have BOOL type properties. It cannot manage edges.
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Allocating the parameters
DFB function blocks
The following table summarizes the different parameter allocation possibilities in the various programming languages:
Parameter
Inputs
Inputs/
Outputs
Outputs
Type
Boolean
Numeric
Table
Boolean
Numeric
Table
Boolean
Numeric
Table
Parameter allocation
Hardwired (1)
Object or expression
Object
Object
Object
Object
Hardwired (1)
Object
Object
Allocation optional (2) optional compulsory compulsory compulsory compulsory optional optional optional
(1) hardwired in ladder, or object in Boolean or text language
(2) in ladder, any DFB block must have at least one hardwired Boolean (binary) input.
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Using a DFB in a ladder language program
Principle
Example
There are two ways of calling up a DFB function block: z z a text call in an operation block, the syntax and the constraints on the parameters are the same as those in text language.
a graphic call, see the example below.
Graphic DFB function blocks have inputs/outputs which are assigned directly by objects or expressions. These objects or expressions take up one cell in the graphic network.
2 DFB function blocks connected in series must be separated by at least 2 columns.
The following illustration shows a simple example of how to program a DFB.
%Q2.5
ABS(%MD0)
10000
%MW100
Control_port_1
Check
DWORD
Gap
WORD
Accel
WORD
Speed
BOOL
Error
BOOL
Enable
WORD
Actions
%MW8
%MW100
%Q2.1
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The table below locates the different elements of the DFB.
2
3
4
5
6
Address Role
1 Name of the DFB
Name of the DFB type
Effective parameter for the first input
Input parameters (name and type)
Output parameters (name and type)
Input/output parameters (name and type) z z
Note: a DFB function block must have at least one hardwired Boolean input.
the numerical inputs, outputs or inputs/outputs of the block are not hardwired.
The objects mentioned in the cell opposite the contact are associated with these contacts.
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Using a DFB in a program in instruction list or text language
General points
General syntax
Calling up the DFB function block constitutes an action which can be put in a sequence just like any other action in the language.
The DFB programming syntax is as follows:
DFB_Name
(E1,...,En,ES1,...,ESn,S1,...,Sn);
The following table describes the role of the instruction parameters.
Parameters
E1, ..., En
ES1, ..., ESn
S1, ..., Sn
Role
Expressions (except for BOOL/EBOOL type objects), objects or immediate values using effective parameters for input parameters.
Effective parameters corresponding to inputs/outputs. They are always read/write language objects.
Effective parameters corresponding to outputs. They are always read/write language objects.
Text syntax
Instruction list syntax
Instructions in text language have the following syntax:
Name_DFB (E1,...,En,ES1,...,ESn,S1,...,Sn);
Example: Cpt_bolts(%I2.0,%MD10,%I2.1,%Q1.0);
Instructions in instruction list language have the following syntax:
[Name_DFB (E1,...,En,ES1,...,ESn,S1,...,Sn)]
Example:
LD TRUE
[Cpt_bolts(%I2.0,%MD10,%I2.1,%Q1.0)]
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Running a DFB instance
Operation Running a DFB instance is done in the following order:
Step
1
2
3
4
5
Action
Loading the input and input/output parameters using the actual parameters.
Any input left free takes on the initialization value defined in the DFB type when being initialized or starting from cold, then the current value of the parameter.
Going through input parameter values (except for table type).
Going through input/output parameter addresses.
Running the text code.
Writing the output parameters.
Debugging tools PL7 software offers several debugging tools for the PL7 program and the DFBs: z z z animation table: all parameters and public variables are displayed and animated in real time. It is possible to modify and force required objects, break point, step by step and diagnostic program, operating screens: for unit debugging.
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Example of how to program DFB function blocks
General points
DFB type characteristics
This example is given in a technical capacity. The DFB to be programmed is a counter.
The counter is made up from the following DFB type:
Counter_parts
EBOOL
Reset to zero
DWORD
Presel
EBOOL
Count
DWORD
V_current
BOOL
Done
The table below describes the characteristics of the DFB type to be programmed.
Characteristics
Name
Inputs
Outputs
Public variable
Values
Counter_parts z z z
Reset to zero
Presel
Count
: resetting the counter to zero
: value of counter preselection
: input count
Done : output value of the preselection
V_cour : Current variable incremented by the input Count
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Counter operation
DFB code
DFB function blocks
The following table describes the functions that the counter must have.
Phase
1
2
3
Description
This block counts the rising edges on the input Count .
The result is put in the variable V_curr , this value is reset to zero by a rising front on the input Reset to zero .
Counting is done up to the preselected value. When this value is reached the output Done is set to 1, it is reset to 0 on the rising edge on the input Reset to zero .
Programming a DFB type code is given below.
!(*Programming DFB counter_parts*)
IF RE Reset to zero THEN
V_curr:=0;
END_IF;
IF RE Count THEN
V_curr:=V_curr+1;
END_IF;
IF(V_curr>=Presel) THEN
SET Done;
ELSE
RESET Done;
END_IF;
Example of use In this example, the DFB type created is used 3 times (3 DFB instances) for counting
3 types of parts.
When the number of parts programmed (in words %MD10, %MD12, and %MD14) is reached, the counter output stops the supply system of the corresponding parts.
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The following program uses 3 instances of DFB type Counter_parts: Counter_bolts,
Counter_nuts, Counter_screws.
Counter_bolts
%I1.0
%Q2.1
Counter_parts
EBOOL
Reset to zero
BOOL
Done
%MD10
%I1.1
DWORD
Presel
EBOOL
Count
%I1.2
%I1.3
%MD12
Counter_nuts
Counter_parts
EBOOL
Reset to zero
BOOL
Done
DWORD
Presel
EBOOL
Count
%Q2.2
%I1.4
%I1.5
%MD14
Counter_screws
Counter_parts
EBOOL
Reset to zero
BOOL
Done
DWORD
Presel
EBOOL
Count
%Q2.3
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Index
A
Addressing
Arithmetic
B
Bit
Bits
C
Comments on
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Conversion
Cyclic
D
E
Event
F
Fast
A C
239
Index
Function block
G
I
Indexed
Instruction
Instructions
Instructions for
character strings, 153 tables, 153
L
Label
Language
Logic
240
M
Master
Memory
Micro
O
Object
P
Periodic
Premium
Programming
R
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Index
Resetting the Grafcet to Zero, 209
Resetting the Macro-Steps to Zero, 211
Running
S
Sequence
Subsequent
T
Text
TSX 37
TSX 57
TSX57
W
Word
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Index
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Key features
Multiple programming languages (Ladder, Instruction List, Structured Text, Grafcet)
Support for Micro, Junior, and Pro PLC versions
Detailed object addressing and memory management
Explanation of multitasking and operating modes
Compliance with IEC 1131-3 standard
Frequently asked questions
PL7 supports Ladder, Instruction List, Structured Text, and Grafcet.
PL7 has versions for Micro, Junior, and Pro PLCs.
PL7 offers both mono-task and multi-task structures, the latter including a master task, a fast task, and priority event processes.
PL7's compliance with IEC 1131-3 ensures portability and interoperability with other PLC programming systems conforming to the standard.