Working with precision. Corel Designer X6


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Working with precision. Corel Designer X6 | Manualzz

Working with precision

Precision is essential when you work with technical graphics. With Corel DESIGNER,

you can create precise objects and position them accurately by using gravity snapping,

constrain keys, dynamic guides, and object coordinates.

When you draw or modify objects, gravity snapping lets you specify the exact

placement of a point. If you want to constrain an object to a particular shape as you draw, or control the angle of lines, you can use constrain keys. For example, when drawing a rectangle, you can use constrain keys so that the rectangle is drawn as a square.

You can use these features for all drawing and editing operations. For example, before

rotating an object, you can snap the center point to the corner of another object and

then rotate the object around that point.

Dynamic guides, which are temporary guidelines that you can display from eligible snap points in objects, help you draw and position objects with precision. In addition, you can draw and modify objects by specifying object coordinates.

This section contains the following topics:

• Using gravity snapping

• Using dynamic guides

• Using alignment guides

• Using constrain keys

• Using object coordinates

Using gravity snapping

Gravity snapping is the attraction of the pointer to a snap point. Snap points are precise mathematical drawing coordinates. When the pointer approaches a snap point, the gravity source of the snap point is highlighted. The highlighting identifies the snap point as the target that the pointer will snap to. Snap points are also known as “gravitysnapping candidates.”

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The gravity field of each snap point has a radius of 10 screen pixels (not document pixels) by default. When the pointer enters a gravity field, a gravity source indicator

appears around the point, and the name of the gravity source appears on the screen. You can turn gravity snapping on and off.

Gravity shortcut keys let you activate a single type of gravity snap. By default, gravity shortcut keys are the first letters in the names of gravity-snapping candidates. When you hold down a gravity shortcut key, all other gravity snap points become inactive. For example, if you hold down the M key, only the Midpoint gravity snap point is active.

If the pointer is within the gravity fields of two or more gravity-snapping candidates, the gravity-snapping candidate closest to the pointer has priority. If the gravitysnapping candidates are the same distance from the pointer, the pointer snaps to the gravity-snapping candidate with the higher priority, as listed in the following table.

Gravity-snapping candidate

Pixel

Node

Intersection

Description

Gravity source indicator

S

I

N

Gravity shortcut key

Midpoint

Quadrant

Tangent

Perpendicular

Edge

Point on the pixel grid

Node on an object

Geometric intersection of line segments, arcs, or guidelines

Midpoint of line segment

Points that are at 0°, 90°, 180°, and 270° on a circle, ellipse, or arc

Point on the outside edge of an arc, circle, or ellipse where a line will touch but not intersect the object

Point on the outside edge of a segment where a line will be perpendicular to the object

Point that touches the nearest perpendicular edge (shortest perpendicular distance from the pointer to the edge)

M

Q

T

P

E

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Gravity-snapping candidate

Description

Gravity source indicator

Gravity shortcut key

Center

Grid

Center of the closest object (arc, regular polygon, or curve centroid)

Visible or invisible grid point

C

G

Text baseline Point in the baseline of artistic or paragraph text

B

Absolute Pointer location; temporarily suspends all gravity snaps

A

You can make gravity-snapping candidates active or inactive and set other options to customize snapping.

Corel DESIGNER lets you control how gravity snapping works.

To turn gravity snapping on or off

1 Click Tools Gravity.

2 Enable or disable the Gravity on check box.

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You can also toggle gravity snapping on and off by pressing Alt + Z.

To use gravity snapping

1 Move the pointer close to where you want to snap.

2 Click when the gravity source becomes highlighted.

If you are dragging to draw a line or select an object, release the mouse button.

You can also

Snap an object to another object

Snap to guidelines

Drag an object close to where you want to snap. When the gravity source becomes highlighted, release the mouse button.

Move the pointer to the edge of a guideline or to the intersection of two guidelines.

To turn off snapping to guidelines, click

ToolsGravity, and disable the Edge mode on the Gravity page of the Options dialog box.

To set gravity options

1 Click ToolsGravity.

2 Perform one or more tasks from the following table.

Activate snapping objects to page elements

(edges, edge midpoints, and page center)

Activate a gravity-snapping candidate

Enable the Snap to page check box.

Activate all gravity-snapping candidates

Disable all gravity-snapping candidates without turning off gravity snapping

Display gravity source indicators

In the Modes area, enable the corresponding check box.

Click Select all.

Click Deselect all.

Enable the Show gravity location marks check box.

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Display the name of the gravity source

Change the size of the gravity field around gravity-snapping candidates

Enable the Screen tip check box.

Type a value in the Gravity radius box.

Using dynamic guides

You can display dynamic guides to help you move, align, and draw objects in precise

relation to other objects. Dynamic guides are temporary guidelines that you can display

from the following snap points in objects: center, node, quadrant, and text-baseline end

nodes. For more information about snap points and snapping modes, see “Using gravity snapping” on page 101.

You can also display dynamic guides that are tangent, perpendicular, or parallel to objects, as well as dynamic guides that are extensions of line segments.

Left to right: The 2-point rectangle tool is used to display dynamic guides from a center snap point, a quadrant snap point, and a tangent snap point.

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Perpendicular dynamic guide (left) and parallel dynamic guide (right)

As you drag an object along a dynamic guide, you can view the distance between the object and the snap point that was used to create the dynamic guide. You can then position the object precisely. Dynamic guides can also help you draw parallel lines and draw objects in relation to other objects. In addition, you can display intersecting dynamic guides and place an object at the intersection point.

Angle screen tip Distance screen tip

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A dynamic guide was displayed from a node in the bolt on the left. The screen tip next to the node displays the angle of the dynamic guide(0º) and the distance between the node and the pointer (1.5 inches). The bolt on the right was dragged along the dynamic guide and positioned precisely 1.5 inches away from the node that was used to generate the dynamic guide.

Corel DESIGNER X6 User Guide

Dynamic guides contain invisible divisions, called ticks, to which your pointer gravitates. Ticks let you move objects along a dynamic guide with precision. You can adjust tick spacing to suit your needs, and you can disable snapping to ticks. You can set other options for dynamic guides. For example, you can choose to display dynamic guides at one or more preset angles or at custom angles that you specify. You can preview the angle settings. You can also customize the color and line style of dynamic guides. When you no longer need a dynamic guide at a certain angle, you can delete the angle settings. You can also display dynamic guides that are extensions of line segments.

Line segment

This dynamic guide is an extension of a line segment.

You can turn off dynamic guides at any time.

To enable or disable dynamic guides

1 Click ToolsAlignment and dynamic guides, and click the Dynamic guides button .

2 In the Alignment and dynamic guides docker, enable or disable the check box in upper-right corner of the Dynamic guides section.

You can toggle dynamic guides on and off by pressing Shift + Alt +D.

To display dynamic guides

1 With dynamic guides enabled, click a drawing tool.

2 Move the pointer over and then off a node, center, quadrant, or text-baseline snap

point of an object.

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3 Repeat step 2 with other objects to display other dynamic guides.

The snap points you point to are registered in a queue and used to create dynamic guides.

You can also Do the following

Display a dynamic guide that is a tangent to the edge of an object

Display a dynamic guide that is perpendicular to an object

Display a dynamic guide that is parallel to a line segment

Display a dynamic guide that is an extension of a line segment

Move the pointer over the edge of an object.

When an edge snap point becomes highlighted, press H. Then, display the dynamic guide by moving the pointer off the snap point as if to draw a tangent.

Move the pointer over the edge of an object.

When a snap point becomes highlighted, press U. Then, display the dynamic guide by moving the pointer off the snap point as if to draw a perpendicular line.

Click ToolsAlignment and dynamic

guides, click the Dynamic guides button, and ensure that the Generate parallel

guides button is enabled. Start to draw a straight line, and then move the pointer over the edge of an existing line segment to register the angle. Then, display the dynamic guide by moving the pointer back as if to draw a line parallel to the line segment you just pointed to.

You can use the 2-point line tool , Multi-

point line tool , 3-point rectangle tool to display parallel dynamic guides.

Click ToolsAlignment and dynamic

guides, click the Dynamic guides button, and click the Extend along segment button. Move the pointer over an end node in the line segment until the snap point becomes highlighted. Then, display the dynamic guide by moving the pointer as if to extend the line segment.

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The node, center, quadrant, and text-baseline snap points appear only when the corresponding gravity modes are activated. For more information about

snap points and gravity modes, see “Using gravity snapping” on page 101.

You can avoid displaying too many dynamic guides by clicking in the drawing window or by pressing Esc. Either of these actions clears the queue of points.

You can use the snap points you registered to display intersecting dynamic guides. First, display a dynamic guide, and then move the pointer along it to where an intersecting dynamic guide would be displayed from a registered snap point.

To position an object in relation to another object

1 With dynamic guides enabled, select an object.

2 Drag the object to a node, center, quadrant, or text-baseline snap point of the

target object.

3 When the snap point of the target object becomes highlighted, drag the object along the dynamic guide to position it.

The node, center, quadrant, and text-baseline snap points are displayed only when the corresponding gravity modes are activated. For more information

about snap points and gravity modes, see “Using gravity snapping” on page 101.

To draw an object in relation to another object

1 With dynamic guides enabled, click a drawing tool.

2 Move the pointer over a node, center, quadrant, or text-baseline end-node snap

point of an object.

3 When the snap point becomes highlighted, move the pointer to display a dynamic guide.

4 Move the pointer along the dynamic guide to the point where you want to draw, and drag to draw an object.

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To draw parallel lines

1 Click ToolsAlignment and dynamic guides, and click the Dynamic guides button .

2 Ensure that the Generate parallel guides button is enabled.

3 Draw a straight line or an object that contains straight line segments.

straight line, and then move the pointer over the edge of an existing straight line segment.

5 Move the pointer back to where you want to draw the parallel line.

6 When a parallel dynamic guide appears, continue to drag along the guide until the line is the length you want.

To draw a parallel line, start drawing a straight line (left). Next, move the pointer over the edge of a straight line segment (middle). Finally, move the pointer back until a parallel dynamic guide appears, and drag along the guide until the parallel line is the length you want (right).

With the help of parallel dynamic guides, you can use the 3-point rectangle tool to draw rectangles that are parallel to straight line segments.

To position an object at the intersection of dynamic guides

1 With dynamic guides enabled, select an object.

If you want to move the object by a specific snap point, move the pointer over the snap point until the point becomes highlighted.

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2 Drag the object to an eligible snap point on another object, and continue to drag until a dynamic guide appears.

Don’t release the mouse button.

3 Drag the object to another eligible snap point, and don’t release the mouse button.

4 When the snap point becomes highlighted, continue to drag until another dynamic guide appears where the two dynamic guides would intersect.

5 When the intersection point appears, release the mouse button.

To set options for dynamic guides

1 Click ToolsAlignment and dynamic guides.

2 In the Alignment and dynamic guides docker, click the Dynamic guides button

.

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3 Perform one or more tasks from the following table.

To Do the following

Change the line style of dynamic guides

Change the color of dynamic guides

Open the Line style picker, and choose a line style.

Open the Line color picker, and choose a color.

Click the Display screen tips button .

Display or hide the angle of dynamic guides and the distance from the snap point that was used to create the dynamic guide

Snap to specified invisible divisions along the dynamic guide

Choose the angles at which to display the dynamic guides

Add a custom dynamic guide angle

Delete a custom dynamic guide angle

Click the Snap to tick spacing button , and type a value in the Tick spacing box.

Enable or disable the angle check boxes.

When you enable an angle check box, a preview of the dynamic guide appears in the

Guides preview window.

Type a value in the Custom angle box, and click the Add custom angle button .

Select a dynamic guide in the list, and click the Delete custom angle button .

Click the Select all button .

Display dynamic guides at all available angles

Disable dynamic guides at all available angles

Click the Deselect all button .

Using alignment guides

You can align objects interactively on the drawing page by using alignment guides.

Alignment guides are temporary guidelines that appear when you create, resize, or move objects in relation to nearby objects. While dynamic guides provide precise measurements for creating technical illustrations, alignment guides are useful in page layout to align text or graphic elements quickly and accurately.

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Alignment guides appear as an object is moved.

Alignment guides help you align the centers and edges of objects. If you want to align an object at a set distance from the edge of another object, you can set margins for the alignment guides. You can display the margin alignment guides in addition to other alignment guides, or disable all other alignment guides and show only the margin alignment guides.

Margin alignment guides let you use offset margins, inset margins, or both. There are separate controls for horizontal and vertical margin alignment guides, so you can modify settings for one without affecting the other.

You can offset (left) and inset (right) margin alignment guides.

Alignment guides are turned off by default. You can easily enable or disable alignment guides, or modify their default settings, including the color and line style. You can choose whether alignment guides appear for individual objects in a group, or for the bounding box of the group as a whole.

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The Intelligent Spacing feature lets you precisely arrange and position an object in relation to other onscreen objects, and the Intelligent Dimensioning feature lets you intuitively scale and rotate an object in relation to other onscreen objects.

Intelligent Dimensioning displays indicators when an object is rotated to the same angle (top) or scaled to same size (bottom) as the closest object.

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Intelligent Spacing displays indicators when an object is equidistant from two other objects (left) or has the same spacing as the closest onscreen objects (right).

Corel DESIGNER X6 User Guide

To enable or disable alignment guides

1 Click ToolsAlignment and dynamic guides.

2 In the Alignment and dynamic guides docker, click the Alignment guides button .

3 Enable or disable the check box in the upper-right corner of the Alignment guides section.

You can also enable or disable alignment guides by clicking the Alignment

guides button on the Layout toolbar. To open the Layout toolbar, click

LayoutLayout toolbar or ViewToolbarsLayout.

You can also enable alignment guides by pressing Shift + Alt + A.

To modify alignment guide settings

1 Click ToolsAlignment and dynamic guides.

2 In the Alignment and dynamic guides docker, click the Alignment guides button .

3 Perform any of the following tasks.

To Do the following

Change the color of alignment guides

Change the line style of alignment guides

Open the Line color picker, and choose a color.

Open the Line style picker, and choose a line style.

Click the Object edges button .

Set guides to align the edge of an object with the edge of another object

Set guides to align the edge of an object with the center of another object

Set guides to align to individual objects in a group

Distribute objects using the same spacing as the closest onscreen objects

Click the Object centers button .

Click the Individual objects in a group button .

Ensure that the Intelligent spacing button

is enabled, and drag the object until indicator arrows appear.

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To Do the following

Position an object equidistantly between two other objects

Scale objects to the same dimensions as other onscreen objects

Rotate objects to the same angle as other rotated onscreen objects

Ensure that the Intelligent spacing button is enabled, and drag the object between two other objects until indicator arrows appear.

Ensure that the Intelligent dimensioning button is enabled, and scale the object until indicator arrows appear.

Ensure that the Intelligent dimensioning button is enabled, and rotate the object until rotation indicators appear.

You can access some alignment guide controls on the Layout toolbar by clicking the Layout toolbar button .

To add margin alignment guides

1 Click ToolsAlignment and dynamic guides.

2 In the Alignment and dynamic guides docker, click the Alignment guides button .

3 Perform any of the following tasks.

To Do the following

Add margin alignment guides

Change the line color of margins

Change the line style of margins

Enable the Margins check box. If the

Margins check box is not displayed, click the arrow button located at the bottom of the Alignment guides section.

Open the Margin line color picker, and choose a color.

Open the Margin line style picker, and choose a line style.

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To

Set horizontal margins

Set vertical margins

Lock the ratio between vertical and horizontal margins

View only margin alignment guides

Disable horizontal margins

Disable vertical margins

Do the following

Type a value in the Horizontal margin box, click the Horizontal margin button, and choose one of the following options:

Offset horizontally — creates a margin of the specified distance around an object

Inset horizontally — creates a margin of the specified distance within an object

Offset and inset horizontally — creates margins of the specified distance around and within an object

Type a value in the Vertical margin box, click the Vertical margin button, and choose one of the following options:

Offset vertically — creates a margin of the specified distance around an object

Inset vertically — creates a margin of the specified distance within an object

Offset and inset vertically — creates a margin of the specified distance around and within an object

Click the Lock ratio button

Disable the Object edges button

Object centers button

, the

, the Intelligent

spacing button , and the Intelligent

dimensioning button .

Click the Horizontal margin button, and choose No horizontal margin .

Click the Vertical margin button, and choose No vertical margin .

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Using constrain keys

Constrain keys let you restrict how objects are drawn or edited. For example, when

drawing a line, you can constrain it to be perfectly horizontal or vertical. You can also

change which key is used as the constrain key. You can change the constrain key from

Ctrl to Shift, which is the Windows standard.

To constrain an object while drawing or editing

• Start drawing or editing, and hold down the Ctrl key.

If you are drawing or editing a line, the pointer movement is restricted to the specified constrain angle. If you are drawing or editing an object, the shape of the object is restricted.

A rectangle is constrained to a square, an ellipse to a circle, and a polygon to a shape that has sides of equal length.

To change the direction of a line that you’re drawing, release Ctrl, and move the pointer in the direction you want. Then, hold down Ctrl again to restrict movement of the pointer to the constrain angle.

To change the constrain angle, click ToolsOptions. In the Workspace list of categories, click Edit, and type a value in the Constrain angle box.

To change the constrain key

1 Click ToolsOptions.

2 In the Workspace, Toolbox list of categories, click Pick tool.

3 Enable one of the following options:

Traditional Corel DESIGNER: Ctrl = Constrain, Shift = Transform from

center — sets the Ctrl key as the constrain key

Windows standard: Ctrl = Duplicate/Leave original, Shift = Constrain — sets the Shift key as the constrain key

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Using object coordinates

You can use the Object coordinates docker to draw and modify shapes and lines with precision. The live preview in the drawing window lets you see the effects of your adjustments.

You can type coordinate values to specify the exact position, dimensions, and angle of rotation of an object. You can also set object attributes interactively by dragging in the drawing window.

Drawing rectangles and squares

To draw a rectangle with precision, you can specify an origin point, which is one of nine points in the rectangle (four corner points, four midpoints, and one center point). If you rotate the rectangle, the origin point is used as the center of rotation. You can also specify the angle of rotation, and the width and height of a rectangle.

If the angle of rotation is 0, you can specify the position of the lower-left and upperright corners of the rectangle.

To draw a square, you can specify the origin point, the length of a side, and an angle of rotation.

Left: The origin point of a rectangle appears as a blue node in the live preview.

You can select the center point, or any corner or midpoint, as the origin point.

Drawing ellipses and circles

To draw an ellipse with precision, you can specify an origin point, which is one of nine points in the bounding box that can be drawn around the ellipse. The origin point is used as the center of rotation.

You can also specify the ellipse diameters, which are the width and height of the bounding box around the ellipse, and the angle of rotation. If the angle of rotation is 0,

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you can specify the exact position of the lower-left and upper-right corners of the bounding box around the ellipse.

To draw a circle, you can specify the origin point, diameter, and angle of rotation.

You can specify the width and height of the bounding box that can be drawn around an ellipse.

Drawing polygons

To draw a polygon, you can specify the number of sides, the angle of rotation, or the center and diameters of the bounding ellipse that can be drawn around the polygon.

The center of the bounding ellipse, also known as the “polygon center,” is used as the center of rotation.

You can also draw regular polygons with precision. All sides of a regular polygon are of equal length. You can specify the side length and angle of rotation, or the center and diameter of the bounding circle that can be drawn around the regular polygon.

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You can specify the diameters of the bounding ellipse that can be drawn around the polygon.

Corel DESIGNER X6 User Guide

Drawing lines

You can draw a straight line by using one of two methods. With the first method, you specify the start point and endpoint of the line. With the second method, you specify the start point and length of the line, plus an angle of rotation.

You can create complex lines by specifying the coordinates of multiple points. You can delete points, and you can modify the coordinates of existing points. After adding all the points you want, you can close the curved line by connecting its start point to its endpoint.

Straight and multipoint lines

Modifying existing objects

You can use the Object coordinates docker to modify existing objects with precision.

Note that when you modify an existing object, it is replaced with a new object. As a result, the following transformations and effects applied to the original objects are lost: envelope effects, rotations, and skew effects. In addition, any changes that were previously applied to the nodes on a polygon are lost.

To draw or modify a rectangle by using object coordinates

1 Click WindowObject coordinates.

If you want to modify an existing rectangle, select the rectangle.

2 Click the Rectangle button .

3 Make any of the following adjustments:

• To set the origin point of the rectangle, click a point in the Origin area.

• To specify the exact position of the origin point, type values in the x and y boxes.

• To specify the width and height of the rectangle, type values in the Object size boxes.

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• To specify only the height or width of the rectangle and have the other dimensions automatically adjusted in proportion, enable the Proportional check box.

• To rotate the rectangle at a specified angle, type a value in the Angle of rotation box. The origin point of the rectangle is used as the center of rotation.

4 Click one of the following:

Create object — adds a new rectangle to the drawing window

Replace object — replaces the selected rectangle with a new one

You can also

Draw a rectangle by specifying the exact position of its lower-left and upper-right corners

Set the lower-left and upper-right corners of a rectangle directly in the drawing window

Set the origin point directly in the drawing window

Specify the dimensions of the rectangle directly in the drawing window

Set the angle of rotation directly in the drawing window

In the Bounding box area, type values in the x and y boxes.

The first pair of boxes controls the position of the lower-left corner. The second pair of boxes controls the position of the upper-right corner.

This method for drawing rectangles is available only when no rotation is applied.

In the Bounding box area, click the Set

lower-left corner interactively button or the Set upper-right corner interactively button , and click in the drawing window.

Click the Set origin point interactively button , and click in the drawing window.

Click either of the Set dimensions

interactively buttons , and drag in the drawing window.

Click the Set angle interactively button , and drag in the drawing window.

To draw or modify a square by using object coordinates

1 Click WindowObject coordinates.

If you want to replace an existing square, select the square.

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2 Click the arrow at the bottom of the Rectangle button, and click the Square button .

3 Make any of the following adjustments:

• To set the origin point of the square, click a point in the Origin area.

• To specify the exact position of the origin point, type values in the x and y boxes.

• To specify the length of a side, type a value in the Object size box.

• To rotate the square at a specified angle, type a value in the Angle of rotation box. The origin point of the rectangle is used as the center of rotation.

4 Click one of the following:

Create object — adds a new square to the drawing window

Replace object — replaces the selected square with a new one

You can also

Set the origin point directly in the drawing window

Specify the length of a square side directly in the drawing window

Set the angle of rotation directly in the drawing window

Click the Set origin point interactively button , and click in the drawing window.

Click the Set dimensions interactively button , and drag in the drawing window.

Click the Set angle interactively button , and drag in the drawing window.

To draw or modify an ellipse by using object coordinates

1 Click WindowObject coordinates.

If you want to modify an existing ellipse, select the ellipse.

2 Click the Ellipse button .

3 Make any of the following adjustments:

• To set the origin point of the ellipse, click a point in the Origin area.

• To specify the exact position of the origin point, type values in the x and y boxes.

• To specify the diameters (width and height) of the ellipse, type values in the

Object size boxes.

• To specify only one of the diameters and have the other diameter automatically adjusted in proportion, enable the Proportional check box.

• To rotate the ellipse at a specified angle, type a value in the Angle of rotation box. The origin point of the ellipse is used as the center of rotation.

4 Click one of the following:

Create object — adds a new ellipse to the drawing window

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Replace object — replaces the selected ellipse with a new one

You can also

Draw an ellipse by specifying the lower-left and upper-right corners of the bounding box around an ellipse

Set the lower-left and upper-right corners of an ellipse’s bounding box directly in the drawing window

Set the origin point directly in the drawing window

Specify the dimensions of the ellipse directly in the drawing window

Set the angle of rotation directly in the drawing window

In the Bounding box area, type values in the x and y boxes.

The first pair of boxes controls the position of the lower-left corner of the bounding box.

The second pair of boxes controls the position of the upper-right corner of the bounding box.

This method for drawing ellipses is available only when no rotation is applied to the ellipse.

In the Bounding box area, click the Set

lower-left corner interactively or Set

upper-right corner interactively button , and click in the drawing window.

Click the Set origin point interactively button , and click in the drawing window.

Click either of the Set diameter

interactively buttons , and drag in the drawing window.

Click the Set angle interactively button , and drag in the drawing window.

To draw or modify a circle by using object coordinates

1 Click WindowObject coordinates.

If you want to replace an existing circle, select the circle.

2 Click the arrow at the bottom of the Ellipse button, and click the Circle button .

3 Make any of the following adjustments:

• To set the origin point of the square, click a point in the Origin area.

• To specify the exact position of the origin point, type values in the x and y boxes.

• To specify the diameter of a circle, type a value in the Object size box.

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• To rotate the circle at a specified angle, type a value in the Angle of rotation box. The origin point of the circle is used as the center of rotation.

4 Click one of the following:

Create object — adds a new circle to the drawing window

Replace object — replaces the selected circle with a new one

You can also

Set the origin point directly in the drawing window

Specify the diameter of a circle directly in the drawing window

Set the angle of rotation directly in the drawing window

Click the Set origin point interactively button , and click in the drawing window.

Click the Set diameter interactively button , and drag in the drawing window.

Click the Set angle interactively button , and drag in the drawing window.

To draw or modify a polygon by using object coordinates

1 Click WindowObject coordinates.

If you want to modify an existing polygon, select the polygon.

2 Click the Polygon button .

3 In the Object size area, type a value in the Points or sides box.

4 Make any of the following adjustments:

• To rotate the polygon at a specified angle, type a value in the Angle of rotation box.

• To specify the polygon center, type values in the x and y boxes in the Bounding

ellipse area. The polygon center is the center of the bounding ellipse that can be drawn around the polygon. The polygon center is used as the center of rotation.

• To specify the diameters of the bounding ellipse around the polygon, type values in the Object size boxes in the Bounding ellipse area.

• To specify only one diameter and have the other diameter automatically adjusted in proportion, enable the Proportional check box.

5 Click one of the following:

Create object — adds a new polygon to the drawing window

Replace object — replaces the selected polygon with a new one

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You can also

Set the angle of rotation directly in the drawing window

Set the polygon center directly in the drawing window

Specify the diameters of the bounding ellipse directly in the drawing window

Click the Set angle interactively button , and drag in the drawing window.

Click the Set polygon center interactively button , and click in the drawing window.

Click either of the Set diameter

interactively buttons , and drag in the drawing window.

To draw or modify a regular polygon by using object coordinates

1 Click WindowObject coordinates.

If you want to modify an existing polygon, select the polygon.

2 Click the arrow at the bottom of the Polygon button, and click the Regular

polygon button .

3 In the Object size area, type a value in the Points or sides box.

4 Type a value in the Side length box.

5 Make any of the following adjustments:

• To rotate the polygon at a specified angle, type a value in the Angle of rotation box.

• To specify the polygon center, type values in the x and y boxes in the Bounding

circle area.

• To specify the diameter of the bounding circle around the polygon, type a value in the Object size box.

6 Click one of the following:

Create object — adds a new polygon to the drawing window

Replace object — replaces the selected polygon with a new one

You can also

Set the side length directly in the drawing window

Set the angle of rotation directly in the drawing window

Click the Set dimensions interactively button , and drag in the drawing window.

Click the Set angle interactively button , and drag in the drawing window.

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You can also

Set the polygon center directly in the drawing window

Specify the diameter of the bounding circle directly in the drawing window

Click the Set polygon center interactively button , and click in the drawing window.

Click the Set diameter interactively button , and drag in the drawing window.

To draw or modify a straight line by using object coordinates

1 Click WindowObject coordinates.

If you want to modify an existing line, select the line.

2 Click the 2-point line button .

3 To specify the start point and endpoint along the x and y rulers, type values in the

x and y boxes in the Points area.

In the live preview, the start point is highlighted.

4 Click one of the following:

Create object — adds a new line to the drawing window

Replace object — replaces the selected line with a new one

You can also

Draw a straight line by specifying its start point, length, and angle of rotation

Set the start point or endpoint of a line directly in the drawing window

Set the line length directly in the drawing window

Set the angle of rotation directly in the drawing window

In the Points area, type values in the Start

point x and y boxes. In the Object size area, type a value in the Line length box. Then, type a value in the Angle of rotation box.

In the Points area, click one of the Set point

interactively buttons , and click in the drawing window.

In the Object size area, click the Set line

length interactively button , and drag in the drawing window.

In the Object size area, click the Set angle

interactively button , and drag in the drawing window.

Working with precision 127

To draw or modify a multi-point line by using object coordinates

1 Click WindowObject coordinates.

If you want to replace an existing line with a new one, select the line.

2 Click the Multi-point line button .

3 Click the Add point button at the bottom of the Object coordinates docker.

4 Make either of the following adjustments:

• To specify the exact position of the point along the x and y rulers, type values in the X and Y boxes.

• To add another point, click the Add point button , and type values in the X and Y boxes.

5 After specifying all the points you need, click one of the following:

Create object — adds a new line to the drawing window

Replace object — replaces the selected line with a new one

You can also

Specify the position of a point directly in the drawing window

Delete a point

Connect the start point with the endpoint of a line

Click a point in the Object coordinates docker. Click the Set point interactively button , and click in the drawing window.

Click a point in the Object coordinates docker, and click the Delete point button .

Click the Auto-close/open curve button .

128

Use the following keyboard shortcuts to create a multi-point line quickly:

• To add a point, click in the Points area, and press Insert.

• To delete a selected point, press Delete.

• To activate the X or Y box of a selected point, press F2.

• To navigate through the X and Y boxes of the available points, select a box and press Tab repeatedly.

• To navigate backward through the X or Y boxes of the available points, select a box and press Shift + Tab repeatedly.

• To activate the Set point interactively button, double-click a point in the docker.

Corel DESIGNER X6 User Guide

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