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- Designer X6
- User manual
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Working with precision
Precision is essential when you work with technical graphics. With Corel DESIGNER,
you can create precise objects and position them accurately by using gravity snapping,
constrain keys, dynamic guides, and object coordinates.
When you draw or modify objects, gravity snapping lets you specify the exact
placement of a point. If you want to constrain an object to a particular shape as you draw, or control the angle of lines, you can use constrain keys. For example, when drawing a rectangle, you can use constrain keys so that the rectangle is drawn as a square.
You can use these features for all drawing and editing operations. For example, before
rotating an object, you can snap the center point to the corner of another object and
then rotate the object around that point.
Dynamic guides, which are temporary guidelines that you can display from eligible snap points in objects, help you draw and position objects with precision. In addition, you can draw and modify objects by specifying object coordinates.
This section contains the following topics:
Using gravity snapping
Gravity snapping is the attraction of the pointer to a snap point. Snap points are precise mathematical drawing coordinates. When the pointer approaches a snap point, the gravity source of the snap point is highlighted. The highlighting identifies the snap point as the target that the pointer will snap to. Snap points are also known as “gravitysnapping candidates.”
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appears around the point, and the name of the gravity source appears on the screen. You can turn gravity snapping on and off.
Gravity shortcut keys let you activate a single type of gravity snap. By default, gravity shortcut keys are the first letters in the names of gravity-snapping candidates. When you hold down a gravity shortcut key, all other gravity snap points become inactive. For example, if you hold down the M key, only the Midpoint gravity snap point is active.
If the pointer is within the gravity fields of two or more gravity-snapping candidates, the gravity-snapping candidate closest to the pointer has priority. If the gravitysnapping candidates are the same distance from the pointer, the pointer snaps to the gravity-snapping candidate with the higher priority, as listed in the following table.
Gravity-snapping candidate
Pixel
Node
Intersection
Description
Gravity source indicator
S
I
N
Gravity shortcut key
Midpoint
Quadrant
Tangent
Perpendicular
Edge
Point on the pixel grid
Node on an object
Geometric intersection of line segments, arcs, or guidelines
Midpoint of line segment
Points that are at 0°, 90°, 180°, and 270° on a circle, ellipse, or arc
Point on the outside edge of an arc, circle, or ellipse where a line will touch but not intersect the object
Point on the outside edge of a segment where a line will be perpendicular to the object
Point that touches the nearest perpendicular edge (shortest perpendicular distance from the pointer to the edge)
M
Q
T
P
E
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Gravity-snapping candidate
Description
Gravity source indicator
Gravity shortcut key
Center
Grid
Center of the closest object (arc, regular polygon, or curve centroid)
Visible or invisible grid point
C
G
Text baseline Point in the baseline of artistic or paragraph text
B
Absolute Pointer location; temporarily suspends all gravity snaps
A
You can make gravity-snapping candidates active or inactive and set other options to customize snapping.
Corel DESIGNER lets you control how gravity snapping works.
To turn gravity snapping on or off
1 Click Tools Gravity.
2 Enable or disable the Gravity on check box.
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You can also toggle gravity snapping on and off by pressing Alt + Z.
To use gravity snapping
1 Move the pointer close to where you want to snap.
2 Click when the gravity source becomes highlighted.
If you are dragging to draw a line or select an object, release the mouse button.
You can also
Snap an object to another object
Snap to guidelines
Drag an object close to where you want to snap. When the gravity source becomes highlighted, release the mouse button.
Move the pointer to the edge of a guideline or to the intersection of two guidelines.
To turn off snapping to guidelines, click
Tools Gravity, and disable the Edge mode on the Gravity page of the Options dialog box.
To set gravity options
1 Click Tools Gravity.
2 Perform one or more tasks from the following table.
Activate snapping objects to page elements
(edges, edge midpoints, and page center)
Activate a gravity-snapping candidate
Enable the Snap to page check box.
Activate all gravity-snapping candidates
Disable all gravity-snapping candidates without turning off gravity snapping
Display gravity source indicators
In the Modes area, enable the corresponding check box.
Click Select all.
Click Deselect all.
Enable the Show gravity location marks check box.
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Display the name of the gravity source
Change the size of the gravity field around gravity-snapping candidates
Enable the Screen tip check box.
Type a value in the Gravity radius box.
Using dynamic guides
You can display dynamic guides to help you move, align, and draw objects in precise
relation to other objects. Dynamic guides are temporary guidelines that you can display
from the following snap points in objects: center, node, quadrant, and text-baseline end
You can also display dynamic guides that are tangent, perpendicular, or parallel to objects, as well as dynamic guides that are extensions of line segments.
Left to right: The 2-point rectangle tool is used to display dynamic guides from a center snap point, a quadrant snap point, and a tangent snap point.
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Perpendicular dynamic guide (left) and parallel dynamic guide (right)
As you drag an object along a dynamic guide, you can view the distance between the object and the snap point that was used to create the dynamic guide. You can then position the object precisely. Dynamic guides can also help you draw parallel lines and draw objects in relation to other objects. In addition, you can display intersecting dynamic guides and place an object at the intersection point.
Angle screen tip Distance screen tip
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A dynamic guide was displayed from a node in the bolt on the left. The screen tip next to the node displays the angle of the dynamic guide(0º) and the distance between the node and the pointer (1.5 inches). The bolt on the right was dragged along the dynamic guide and positioned precisely 1.5 inches away from the node that was used to generate the dynamic guide.
Corel DESIGNER X6 User Guide
Dynamic guides contain invisible divisions, called ticks, to which your pointer gravitates. Ticks let you move objects along a dynamic guide with precision. You can adjust tick spacing to suit your needs, and you can disable snapping to ticks. You can set other options for dynamic guides. For example, you can choose to display dynamic guides at one or more preset angles or at custom angles that you specify. You can preview the angle settings. You can also customize the color and line style of dynamic guides. When you no longer need a dynamic guide at a certain angle, you can delete the angle settings. You can also display dynamic guides that are extensions of line segments.
Line segment
This dynamic guide is an extension of a line segment.
You can turn off dynamic guides at any time.
To enable or disable dynamic guides
1 Click Tools Alignment and dynamic guides, and click the Dynamic guides button .
2 In the Alignment and dynamic guides docker, enable or disable the check box in upper-right corner of the Dynamic guides section.
You can toggle dynamic guides on and off by pressing Shift + Alt +D.
To display dynamic guides
1 With dynamic guides enabled, click a drawing tool.
2 Move the pointer over and then off a node, center, quadrant, or text-baseline snap
point of an object.
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3 Repeat step 2 with other objects to display other dynamic guides.
The snap points you point to are registered in a queue and used to create dynamic guides.
You can also Do the following
Display a dynamic guide that is a tangent to the edge of an object
Display a dynamic guide that is perpendicular to an object
Display a dynamic guide that is parallel to a line segment
Display a dynamic guide that is an extension of a line segment
Move the pointer over the edge of an object.
When an edge snap point becomes highlighted, press H. Then, display the dynamic guide by moving the pointer off the snap point as if to draw a tangent.
Move the pointer over the edge of an object.
When a snap point becomes highlighted, press U. Then, display the dynamic guide by moving the pointer off the snap point as if to draw a perpendicular line.
Click Tools Alignment and dynamic
guides, click the Dynamic guides button, and ensure that the Generate parallel
guides button is enabled. Start to draw a straight line, and then move the pointer over the edge of an existing line segment to register the angle. Then, display the dynamic guide by moving the pointer back as if to draw a line parallel to the line segment you just pointed to.
You can use the 2-point line tool , Multi-
point line tool , 3-point rectangle tool to display parallel dynamic guides.
Click Tools Alignment and dynamic
guides, click the Dynamic guides button, and click the Extend along segment button. Move the pointer over an end node in the line segment until the snap point becomes highlighted. Then, display the dynamic guide by moving the pointer as if to extend the line segment.
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The node, center, quadrant, and text-baseline snap points appear only when the corresponding gravity modes are activated. For more information about
snap points and gravity modes, see “Using gravity snapping” on page 101.
You can avoid displaying too many dynamic guides by clicking in the drawing window or by pressing Esc. Either of these actions clears the queue of points.
You can use the snap points you registered to display intersecting dynamic guides. First, display a dynamic guide, and then move the pointer along it to where an intersecting dynamic guide would be displayed from a registered snap point.
To position an object in relation to another object
1 With dynamic guides enabled, select an object.
2 Drag the object to a node, center, quadrant, or text-baseline snap point of the
target object.
3 When the snap point of the target object becomes highlighted, drag the object along the dynamic guide to position it.
The node, center, quadrant, and text-baseline snap points are displayed only when the corresponding gravity modes are activated. For more information
about snap points and gravity modes, see “Using gravity snapping” on page 101.
To draw an object in relation to another object
1 With dynamic guides enabled, click a drawing tool.
2 Move the pointer over a node, center, quadrant, or text-baseline end-node snap
point of an object.
3 When the snap point becomes highlighted, move the pointer to display a dynamic guide.
4 Move the pointer along the dynamic guide to the point where you want to draw, and drag to draw an object.
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To draw parallel lines
1 Click Tools Alignment and dynamic guides, and click the Dynamic guides button .
2 Ensure that the Generate parallel guides button is enabled.
3 Draw a straight line or an object that contains straight line segments.
straight line, and then move the pointer over the edge of an existing straight line segment.
5 Move the pointer back to where you want to draw the parallel line.
6 When a parallel dynamic guide appears, continue to drag along the guide until the line is the length you want.
To draw a parallel line, start drawing a straight line (left). Next, move the pointer over the edge of a straight line segment (middle). Finally, move the pointer back until a parallel dynamic guide appears, and drag along the guide until the parallel line is the length you want (right).
With the help of parallel dynamic guides, you can use the 3-point rectangle tool to draw rectangles that are parallel to straight line segments.
To position an object at the intersection of dynamic guides
1 With dynamic guides enabled, select an object.
If you want to move the object by a specific snap point, move the pointer over the snap point until the point becomes highlighted.
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2 Drag the object to an eligible snap point on another object, and continue to drag until a dynamic guide appears.
Don’t release the mouse button.
3 Drag the object to another eligible snap point, and don’t release the mouse button.
4 When the snap point becomes highlighted, continue to drag until another dynamic guide appears where the two dynamic guides would intersect.
5 When the intersection point appears, release the mouse button.
To set options for dynamic guides
1 Click Tools Alignment and dynamic guides.
2 In the Alignment and dynamic guides docker, click the Dynamic guides button
.
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3 Perform one or more tasks from the following table.
To Do the following
Change the line style of dynamic guides
Change the color of dynamic guides
Open the Line style picker, and choose a line style.
Open the Line color picker, and choose a color.
Click the Display screen tips button .
Display or hide the angle of dynamic guides and the distance from the snap point that was used to create the dynamic guide
Snap to specified invisible divisions along the dynamic guide
Choose the angles at which to display the dynamic guides
Add a custom dynamic guide angle
Delete a custom dynamic guide angle
Click the Snap to tick spacing button , and type a value in the Tick spacing box.
Enable or disable the angle check boxes.
When you enable an angle check box, a preview of the dynamic guide appears in the
Guides preview window.
Type a value in the Custom angle box, and click the Add custom angle button .
Select a dynamic guide in the list, and click the Delete custom angle button .
Click the Select all button .
Display dynamic guides at all available angles
Disable dynamic guides at all available angles
Click the Deselect all button .
Using alignment guides
You can align objects interactively on the drawing page by using alignment guides.
Alignment guides are temporary guidelines that appear when you create, resize, or move objects in relation to nearby objects. While dynamic guides provide precise measurements for creating technical illustrations, alignment guides are useful in page layout to align text or graphic elements quickly and accurately.
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Alignment guides appear as an object is moved.
Alignment guides help you align the centers and edges of objects. If you want to align an object at a set distance from the edge of another object, you can set margins for the alignment guides. You can display the margin alignment guides in addition to other alignment guides, or disable all other alignment guides and show only the margin alignment guides.
Margin alignment guides let you use offset margins, inset margins, or both. There are separate controls for horizontal and vertical margin alignment guides, so you can modify settings for one without affecting the other.
You can offset (left) and inset (right) margin alignment guides.
Alignment guides are turned off by default. You can easily enable or disable alignment guides, or modify their default settings, including the color and line style. You can choose whether alignment guides appear for individual objects in a group, or for the bounding box of the group as a whole.
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The Intelligent Spacing feature lets you precisely arrange and position an object in relation to other onscreen objects, and the Intelligent Dimensioning feature lets you intuitively scale and rotate an object in relation to other onscreen objects.
Intelligent Dimensioning displays indicators when an object is rotated to the same angle (top) or scaled to same size (bottom) as the closest object.
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Intelligent Spacing displays indicators when an object is equidistant from two other objects (left) or has the same spacing as the closest onscreen objects (right).
Corel DESIGNER X6 User Guide
To enable or disable alignment guides
1 Click Tools Alignment and dynamic guides.
2 In the Alignment and dynamic guides docker, click the Alignment guides button .
3 Enable or disable the check box in the upper-right corner of the Alignment guides section.
You can also enable or disable alignment guides by clicking the Alignment
guides button on the Layout toolbar. To open the Layout toolbar, click
Layout Layout toolbar or View Toolbars Layout.
You can also enable alignment guides by pressing Shift + Alt + A.
To modify alignment guide settings
1 Click Tools Alignment and dynamic guides.
2 In the Alignment and dynamic guides docker, click the Alignment guides button .
3 Perform any of the following tasks.
To Do the following
Change the color of alignment guides
Change the line style of alignment guides
Open the Line color picker, and choose a color.
Open the Line style picker, and choose a line style.
Click the Object edges button .
Set guides to align the edge of an object with the edge of another object
Set guides to align the edge of an object with the center of another object
Set guides to align to individual objects in a group
Distribute objects using the same spacing as the closest onscreen objects
Click the Object centers button .
Click the Individual objects in a group button .
Ensure that the Intelligent spacing button
is enabled, and drag the object until indicator arrows appear.
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To Do the following
Position an object equidistantly between two other objects
Scale objects to the same dimensions as other onscreen objects
Rotate objects to the same angle as other rotated onscreen objects
Ensure that the Intelligent spacing button is enabled, and drag the object between two other objects until indicator arrows appear.
Ensure that the Intelligent dimensioning button is enabled, and scale the object until indicator arrows appear.
Ensure that the Intelligent dimensioning button is enabled, and rotate the object until rotation indicators appear.
You can access some alignment guide controls on the Layout toolbar by clicking the Layout toolbar button .
To add margin alignment guides
1 Click Tools Alignment and dynamic guides.
2 In the Alignment and dynamic guides docker, click the Alignment guides button .
3 Perform any of the following tasks.
To Do the following
Add margin alignment guides
Change the line color of margins
Change the line style of margins
Enable the Margins check box. If the
Margins check box is not displayed, click the arrow button located at the bottom of the Alignment guides section.
Open the Margin line color picker, and choose a color.
Open the Margin line style picker, and choose a line style.
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To
Set horizontal margins
Set vertical margins
Lock the ratio between vertical and horizontal margins
View only margin alignment guides
Disable horizontal margins
Disable vertical margins
Do the following
Type a value in the Horizontal margin box, click the Horizontal margin button, and choose one of the following options:
•Offset horizontally — creates a margin of the specified distance around an object
•Inset horizontally — creates a margin of the specified distance within an object
•Offset and inset horizontally — creates margins of the specified distance around and within an object
Type a value in the Vertical margin box, click the Vertical margin button, and choose one of the following options:
•Offset vertically — creates a margin of the specified distance around an object
•Inset vertically — creates a margin of the specified distance within an object
•Offset and inset vertically — creates a margin of the specified distance around and within an object
Click the Lock ratio button
Disable the Object edges button
Object centers button
, the
, the Intelligent
spacing button , and the Intelligent
dimensioning button .
Click the Horizontal margin button, and choose No horizontal margin .
Click the Vertical margin button, and choose No vertical margin .
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Using constrain keys
Constrain keys let you restrict how objects are drawn or edited. For example, when
drawing a line, you can constrain it to be perfectly horizontal or vertical. You can also
change which key is used as the constrain key. You can change the constrain key from
Ctrl to Shift, which is the Windows standard.
To constrain an object while drawing or editing
• Start drawing or editing, and hold down the Ctrl key.
If you are drawing or editing a line, the pointer movement is restricted to the specified constrain angle. If you are drawing or editing an object, the shape of the object is restricted.
A rectangle is constrained to a square, an ellipse to a circle, and a polygon to a shape that has sides of equal length.
To change the direction of a line that you’re drawing, release Ctrl, and move the pointer in the direction you want. Then, hold down Ctrl again to restrict movement of the pointer to the constrain angle.
To change the constrain angle, click Tools Options. In the Workspace list of categories, click Edit, and type a value in the Constrain angle box.
To change the constrain key
1 Click Tools Options.
2 In the Workspace, Toolbox list of categories, click Pick tool.
3 Enable one of the following options:
• Traditional Corel DESIGNER: Ctrl = Constrain, Shift = Transform from
center — sets the Ctrl key as the constrain key
• Windows standard: Ctrl = Duplicate/Leave original, Shift = Constrain — sets the Shift key as the constrain key
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Using object coordinates
You can use the Object coordinates docker to draw and modify shapes and lines with precision. The live preview in the drawing window lets you see the effects of your adjustments.
You can type coordinate values to specify the exact position, dimensions, and angle of rotation of an object. You can also set object attributes interactively by dragging in the drawing window.
Drawing rectangles and squares
To draw a rectangle with precision, you can specify an origin point, which is one of nine points in the rectangle (four corner points, four midpoints, and one center point). If you rotate the rectangle, the origin point is used as the center of rotation. You can also specify the angle of rotation, and the width and height of a rectangle.
If the angle of rotation is 0, you can specify the position of the lower-left and upperright corners of the rectangle.
To draw a square, you can specify the origin point, the length of a side, and an angle of rotation.
Left: The origin point of a rectangle appears as a blue node in the live preview.
You can select the center point, or any corner or midpoint, as the origin point.
Drawing ellipses and circles
To draw an ellipse with precision, you can specify an origin point, which is one of nine points in the bounding box that can be drawn around the ellipse. The origin point is used as the center of rotation.
You can also specify the ellipse diameters, which are the width and height of the bounding box around the ellipse, and the angle of rotation. If the angle of rotation is 0,
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you can specify the exact position of the lower-left and upper-right corners of the bounding box around the ellipse.
To draw a circle, you can specify the origin point, diameter, and angle of rotation.
You can specify the width and height of the bounding box that can be drawn around an ellipse.
Drawing polygons
To draw a polygon, you can specify the number of sides, the angle of rotation, or the center and diameters of the bounding ellipse that can be drawn around the polygon.
The center of the bounding ellipse, also known as the “polygon center,” is used as the center of rotation.
You can also draw regular polygons with precision. All sides of a regular polygon are of equal length. You can specify the side length and angle of rotation, or the center and diameter of the bounding circle that can be drawn around the regular polygon.
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You can specify the diameters of the bounding ellipse that can be drawn around the polygon.
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Drawing lines
You can draw a straight line by using one of two methods. With the first method, you specify the start point and endpoint of the line. With the second method, you specify the start point and length of the line, plus an angle of rotation.
You can create complex lines by specifying the coordinates of multiple points. You can delete points, and you can modify the coordinates of existing points. After adding all the points you want, you can close the curved line by connecting its start point to its endpoint.
Straight and multipoint lines
Modifying existing objects
You can use the Object coordinates docker to modify existing objects with precision.
Note that when you modify an existing object, it is replaced with a new object. As a result, the following transformations and effects applied to the original objects are lost: envelope effects, rotations, and skew effects. In addition, any changes that were previously applied to the nodes on a polygon are lost.
To draw or modify a rectangle by using object coordinates
1 Click Window Object coordinates.
If you want to modify an existing rectangle, select the rectangle.
2 Click the Rectangle button .
3 Make any of the following adjustments:
• To set the origin point of the rectangle, click a point in the Origin area.
• To specify the exact position of the origin point, type values in the x and y boxes.
• To specify the width and height of the rectangle, type values in the Object size boxes.
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• To specify only the height or width of the rectangle and have the other dimensions automatically adjusted in proportion, enable the Proportional check box.
• To rotate the rectangle at a specified angle, type a value in the Angle of rotation box. The origin point of the rectangle is used as the center of rotation.
4 Click one of the following:
• Create object — adds a new rectangle to the drawing window
• Replace object — replaces the selected rectangle with a new one
You can also
Draw a rectangle by specifying the exact position of its lower-left and upper-right corners
Set the lower-left and upper-right corners of a rectangle directly in the drawing window
Set the origin point directly in the drawing window
Specify the dimensions of the rectangle directly in the drawing window
Set the angle of rotation directly in the drawing window
In the Bounding box area, type values in the x and y boxes.
The first pair of boxes controls the position of the lower-left corner. The second pair of boxes controls the position of the upper-right corner.
This method for drawing rectangles is available only when no rotation is applied.
In the Bounding box area, click the Set
lower-left corner interactively button or the Set upper-right corner interactively button , and click in the drawing window.
Click the Set origin point interactively button , and click in the drawing window.
Click either of the Set dimensions
interactively buttons , and drag in the drawing window.
Click the Set angle interactively button , and drag in the drawing window.
To draw or modify a square by using object coordinates
1 Click Window Object coordinates.
If you want to replace an existing square, select the square.
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2 Click the arrow at the bottom of the Rectangle button, and click the Square button .
3 Make any of the following adjustments:
• To set the origin point of the square, click a point in the Origin area.
• To specify the exact position of the origin point, type values in the x and y boxes.
• To specify the length of a side, type a value in the Object size box.
• To rotate the square at a specified angle, type a value in the Angle of rotation box. The origin point of the rectangle is used as the center of rotation.
4 Click one of the following:
• Create object — adds a new square to the drawing window
• Replace object — replaces the selected square with a new one
You can also
Set the origin point directly in the drawing window
Specify the length of a square side directly in the drawing window
Set the angle of rotation directly in the drawing window
Click the Set origin point interactively button , and click in the drawing window.
Click the Set dimensions interactively button , and drag in the drawing window.
Click the Set angle interactively button , and drag in the drawing window.
To draw or modify an ellipse by using object coordinates
1 Click Window Object coordinates.
If you want to modify an existing ellipse, select the ellipse.
2 Click the Ellipse button .
3 Make any of the following adjustments:
• To set the origin point of the ellipse, click a point in the Origin area.
• To specify the exact position of the origin point, type values in the x and y boxes.
• To specify the diameters (width and height) of the ellipse, type values in the
Object size boxes.
• To specify only one of the diameters and have the other diameter automatically adjusted in proportion, enable the Proportional check box.
• To rotate the ellipse at a specified angle, type a value in the Angle of rotation box. The origin point of the ellipse is used as the center of rotation.
4 Click one of the following:
• Create object — adds a new ellipse to the drawing window
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• Replace object — replaces the selected ellipse with a new one
You can also
Draw an ellipse by specifying the lower-left and upper-right corners of the bounding box around an ellipse
Set the lower-left and upper-right corners of an ellipse’s bounding box directly in the drawing window
Set the origin point directly in the drawing window
Specify the dimensions of the ellipse directly in the drawing window
Set the angle of rotation directly in the drawing window
In the Bounding box area, type values in the x and y boxes.
The first pair of boxes controls the position of the lower-left corner of the bounding box.
The second pair of boxes controls the position of the upper-right corner of the bounding box.
This method for drawing ellipses is available only when no rotation is applied to the ellipse.
In the Bounding box area, click the Set
lower-left corner interactively or Set
upper-right corner interactively button , and click in the drawing window.
Click the Set origin point interactively button , and click in the drawing window.
Click either of the Set diameter
interactively buttons , and drag in the drawing window.
Click the Set angle interactively button , and drag in the drawing window.
To draw or modify a circle by using object coordinates
1 Click Window Object coordinates.
If you want to replace an existing circle, select the circle.
2 Click the arrow at the bottom of the Ellipse button, and click the Circle button .
3 Make any of the following adjustments:
• To set the origin point of the square, click a point in the Origin area.
• To specify the exact position of the origin point, type values in the x and y boxes.
• To specify the diameter of a circle, type a value in the Object size box.
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• To rotate the circle at a specified angle, type a value in the Angle of rotation box. The origin point of the circle is used as the center of rotation.
4 Click one of the following:
• Create object — adds a new circle to the drawing window
• Replace object — replaces the selected circle with a new one
You can also
Set the origin point directly in the drawing window
Specify the diameter of a circle directly in the drawing window
Set the angle of rotation directly in the drawing window
Click the Set origin point interactively button , and click in the drawing window.
Click the Set diameter interactively button , and drag in the drawing window.
Click the Set angle interactively button , and drag in the drawing window.
To draw or modify a polygon by using object coordinates
1 Click Window Object coordinates.
If you want to modify an existing polygon, select the polygon.
2 Click the Polygon button .
3 In the Object size area, type a value in the Points or sides box.
4 Make any of the following adjustments:
• To rotate the polygon at a specified angle, type a value in the Angle of rotation box.
• To specify the polygon center, type values in the x and y boxes in the Bounding
ellipse area. The polygon center is the center of the bounding ellipse that can be drawn around the polygon. The polygon center is used as the center of rotation.
• To specify the diameters of the bounding ellipse around the polygon, type values in the Object size boxes in the Bounding ellipse area.
• To specify only one diameter and have the other diameter automatically adjusted in proportion, enable the Proportional check box.
5 Click one of the following:
• Create object — adds a new polygon to the drawing window
• Replace object — replaces the selected polygon with a new one
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You can also
Set the angle of rotation directly in the drawing window
Set the polygon center directly in the drawing window
Specify the diameters of the bounding ellipse directly in the drawing window
Click the Set angle interactively button , and drag in the drawing window.
Click the Set polygon center interactively button , and click in the drawing window.
Click either of the Set diameter
interactively buttons , and drag in the drawing window.
To draw or modify a regular polygon by using object coordinates
1 Click Window Object coordinates.
If you want to modify an existing polygon, select the polygon.
2 Click the arrow at the bottom of the Polygon button, and click the Regular
polygon button .
3 In the Object size area, type a value in the Points or sides box.
4 Type a value in the Side length box.
5 Make any of the following adjustments:
• To rotate the polygon at a specified angle, type a value in the Angle of rotation box.
• To specify the polygon center, type values in the x and y boxes in the Bounding
circle area.
• To specify the diameter of the bounding circle around the polygon, type a value in the Object size box.
6 Click one of the following:
• Create object — adds a new polygon to the drawing window
• Replace object — replaces the selected polygon with a new one
You can also
Set the side length directly in the drawing window
Set the angle of rotation directly in the drawing window
Click the Set dimensions interactively button , and drag in the drawing window.
Click the Set angle interactively button , and drag in the drawing window.
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You can also
Set the polygon center directly in the drawing window
Specify the diameter of the bounding circle directly in the drawing window
Click the Set polygon center interactively button , and click in the drawing window.
Click the Set diameter interactively button , and drag in the drawing window.
To draw or modify a straight line by using object coordinates
1 Click Window Object coordinates.
If you want to modify an existing line, select the line.
2 Click the 2-point line button .
3 To specify the start point and endpoint along the x and y rulers, type values in the
x and y boxes in the Points area.
In the live preview, the start point is highlighted.
4 Click one of the following:
• Create object — adds a new line to the drawing window
• Replace object — replaces the selected line with a new one
You can also
Draw a straight line by specifying its start point, length, and angle of rotation
Set the start point or endpoint of a line directly in the drawing window
Set the line length directly in the drawing window
Set the angle of rotation directly in the drawing window
In the Points area, type values in the Start
point x and y boxes. In the Object size area, type a value in the Line length box. Then, type a value in the Angle of rotation box.
In the Points area, click one of the Set point
interactively buttons , and click in the drawing window.
In the Object size area, click the Set line
length interactively button , and drag in the drawing window.
In the Object size area, click the Set angle
interactively button , and drag in the drawing window.
Working with precision 127
To draw or modify a multi-point line by using object coordinates
1 Click Window Object coordinates.
If you want to replace an existing line with a new one, select the line.
2 Click the Multi-point line button .
3 Click the Add point button at the bottom of the Object coordinates docker.
4 Make either of the following adjustments:
• To specify the exact position of the point along the x and y rulers, type values in the X and Y boxes.
• To add another point, click the Add point button , and type values in the X and Y boxes.
5 After specifying all the points you need, click one of the following:
• Create object — adds a new line to the drawing window
• Replace object — replaces the selected line with a new one
You can also
Specify the position of a point directly in the drawing window
Delete a point
Connect the start point with the endpoint of a line
Click a point in the Object coordinates docker. Click the Set point interactively button , and click in the drawing window.
Click a point in the Object coordinates docker, and click the Delete point button .
Click the Auto-close/open curve button .
128
Use the following keyboard shortcuts to create a multi-point line quickly:
• To add a point, click in the Points area, and press Insert.
• To delete a selected point, press Delete.
• To activate the X or Y box of a selected point, press F2.
• To navigate through the X and Y boxes of the available points, select a box and press Tab repeatedly.
• To navigate backward through the X or Y boxes of the available points, select a box and press Shift + Tab repeatedly.
• To activate the Set point interactively button, double-click a point in the docker.
Corel DESIGNER X6 User Guide
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Table of contents
- 3 Table of contents
- 19 Getting started
- 21 Welcome
- 21 Installing CorelDRAW Technical Suite applications
- 23 Changing languages
- 24 Changing startup settings
- 24 Updating Corel products
- 25 Corel Support Services
- 25 About Corel
- 27 What’s new in Corel DESIGNER X6?
- 27 Access and repurpose technical design assets
- 28 Create technical illustrations with precision
- 31 Illustrate with style and consistency
- 35 Publish to technical communication standards
- 36 Increase performance, speed, and efficiency
- 41 Learning resources
- 41 Getting help
- 42 Using the Help and tooltips
- 44 Welcome screen
- 44 Macro programming guide
- 45 Network deployment guide
- 45 Web-based resources
- 45 Customized training and integration resources
- 47 Corel DESIGNER workspace tour
- 47 Corel DESIGNER terms and concepts
- 48 Corel DESIGNER application window
- 49 Corel DESIGNER workspace tools
- 71 Corel DESIGNER basics
- 71 Understanding vector graphics and bitmaps
- 72 Starting and opening drawings
- 78 Acquiring images from scanners and digital cameras
- 80 Undoing, redoing, and repeating actions
- 82 Zooming, panning, and scrolling
- 86 Previewing drawings
- 88 Choosing viewing modes
- 90 Working with views
- 91 Saving drawings
- 94 Backing up and recovering files
- 96 Adding and accessing drawing information
- 97 Closing drawings and quitting Corel DESIGNER
- 99 Finding and managing content
- 99 Exploring Corel CONNECT
- 104 Accessing content
- 106 Browsing and searching for content
- 110 Viewing content
- 111 Using content
- 114 Installing pattern fills and fonts
- 115 Managing content
- 119 Working with precision
- 119 Using gravity snapping
- 123 Using dynamic guides
- 130 Using alignment guides
- 136 Using constrain keys
- 137 Using object coordinates
- 147 Collaborating
- 147 Using ConceptShare
- 149 Lines, shapes, and outlines
- 151 Working with lines, outlines, and brushstrokes
- 151 Setting the default property values
- 152 Drawing lines
- 160 Closing multiple line segments
- 160 Drawing callouts
- 165 Drawing connector lines
- 170 Drawing dimension lines
- 175 Formatting lines and outlines
- 180 Adding arrowheads to lines and curves
- 183 Drawing calligraphic, pressure-sensitive, and preset lines
- 186 Applying linear-pattern brushstrokes
- 188 Spraying linear patterns along a line
- 193 Drawing shapes
- 193 Drawing rectangles and squares
- 197 Drawing ellipses, circles, arcs, and wedges
- 199 Drawing polygons and stars
- 201 Drawing grids
- 201 Drawing predefined shapes
- 202 Drawing projected shapes
- 205 Drawing by using shape recognition
- 209 Shaping objects
- 209 Working with curve objects
- 216 Shaping curve objects by using Reflect Nodes mode
- 216 Cropping, splitting, and erasing objects
- 223 Trimming objects
- 224 Filleting, scalloping, and chamfering corners of curve objects
- 228 Welding and intersecting objects
- 229 Creating new objects from boundaries
- 230 Creating PowerClip objects
- 236 Smudging and smearing objects
- 240 Adding twirl effects
- 241 Roughening objects
- 243 Shaping objects by attracting or pushing away nodes
- 246 Applying distortion effects
- 248 Shaping objects by using envelopes
- 251 Reference: Shaping objects
- 253 Projecting objects
- 253 Understanding projected drawing modes
- 255 Using projected drawing modes
- 258 Customizing drawing profiles
- 261 Objects, symbols, and layers
- 263 Working with objects
- 263 Selecting objects
- 267 Changing object properties
- 267 Copying, duplicating, and deleting objects
- 271 Copying object properties, transformations, and effects
- 272 Cloning objects
- 273 Moving objects
- 276 Sizing and scaling objects
- 279 Rotating objects
- 280 Mirroring objects
- 281 Skewing objects
- 282 Aligning and distributing objects
- 285 Changing the order of objects
- 287 Grouping objects
- 289 Combining objects
- 291 Locking objects
- 291 Finding and replacing objects
- 292 Accessing and displaying geometric information about objects
- 293 Inserting bar codes
- 295 Working with symbols
- 295 Using symbols in drawings
- 299 Managing collections and libraries
- 300 Creating, editing, and deleting symbols
- 303 Sharing symbols between drawings
- 304 Reference: Working with symbols
- 307 Creating objects for the Web
- 307 Exporting bitmaps for the Web
- 315 Saving and applying Web presets
- 315 Exporting objects with transparent colors and backgrounds
- 317 Creating rollovers
- 319 Adding bookmarks and hyperlinks to documents
- 321 Adding hotspots and alternate text to objects
- 323 Working with layers
- 323 Creating layers
- 328 Changing layer properties
- 331 Moving and copying layers and objects
- 333 Object linking and embedding
- 333 Inserting linked or embedded objects
- 334 Editing linked or embedded objects
- 337 Working with object data
- 337 Setting up the project database
- 339 Managing object data
- 341 Applying CGM data to objects
- 349 Color and fills
- 351 Working with color
- 351 Understanding color models
- 354 Understanding color depth
- 355 Choosing colors
- 364 Using the Document palette
- 368 Creating and editing custom color palettes
- 372 Organizing and displaying color palettes
- 374 Displaying or hiding color palettes in the Palette libraries
- 376 Setting the properties of color palettes
- 379 Filling objects
- 379 Applying uniform fills
- 380 Applying fountain fills
- 384 Applying hatch fills
- 388 Applying pattern fills
- 393 Applying texture fills
- 395 Applying PostScript texture fills
- 396 Applying mesh fills
- 398 Applying fills to areas
- 400 Working with fills
- 403 Using color management
- 403 Understanding color management
- 409 Getting started with color management in Corel DESIGNER
- 413 Installing, loading, and embedding color profiles
- 416 Assigning color profiles
- 417 Converting colors to other color profiles
- 417 Choosing color-conversion settings
- 418 Soft proofing
- 422 Working with color management presets
- 424 Working with color management policies
- 426 Managing colors when opening documents
- 428 Managing colors when importing and pasting files
- 429 Managing colors for print
- 429 Using a safe CMYK workflow
- 430 Managing colors for online viewing
- 431 Special effects
- 433 Adding 3D effects to objects
- 433 Contouring objects
- 437 Applying perspective to objects
- 439 Creating extrusions
- 444 Creating bevel effects
- 447 Creating drop shadows
- 450 Blending objects
- 457 Changing the transparency of objects
- 457 Applying transparencies
- 460 Applying merge modes
- 465 Using lenses with objects
- 465 Applying lenses
- 467 Editing lenses
- 469 Text
- 471 Adding and manipulating text
- 472 Importing and pasting text
- 474 Adding artistic text
- 475 Adding paragraph text
- 479 Adding columns to text frames
- 481 Combining and linking paragraph text frames
- 485 Aligning text by using the baseline grid
- 486 Selecting text
- 487 Finding, editing, and converting text
- 489 Shifting, rotating, mirroring, and flipping text
- 492 Moving text
- 492 Wrapping text
- 494 Fitting text to a path
- 497 Embedding graphics and adding special characters
- 498 Working with legacy text
- 501 Formatting text
- 501 Choosing typefaces and fonts
- 504 Formatting characters
- 507 Changing text color
- 509 Kerning a range of characters
- 510 Changing text case
- 512 Working with OpenType features
- 518 Adjusting character and word spacing
- 520 Adjusting line and paragraph spacing
- 522 Adding bullets to text
- 524 Inserting drop caps
- 525 Changing character position and angle
- 527 Aligning text
- 530 Adding tabs and indents
- 532 Working with text styles
- 532 Hyphenating text
- 535 Inserting formatting codes
- 536 Displaying nonprinting characters
- 539 Working with text in different languages
- 539 Formatting Asian text
- 540 Using line-breaking rules for Asian text
- 541 OpenType support for Asian text
- 542 Formatting multilingual text
- 544 Displaying text correctly in any language
- 547 Managing fonts
- 547 Substituting fonts
- 549 Previewing and displaying fonts
- 550 Using the Bitstream Font Navigator
- 551 Using writing tools
- 551 Using QuickCorrect
- 554 Using the spelling checker and Grammatik
- 556 Using the thesaurus
- 558 Working with languages
- 559 Customizing the writing tools
- 560 Using checking styles
- 563 Using rule classes
- 565 Analyzing a drawing
- 566 Using word lists
- 570 Checking statistics
- 570 Reference: Using writing tools
- 577 Templates and styles
- 579 Working with templates
- 579 Searching for templates
- 582 Using templates
- 583 Creating templates
- 584 Editing templates
- 587 Working with styles and style sets
- 587 Creating styles and style sets
- 591 Applying styles and style sets
- 592 Editing styles and style sets
- 594 Managing default object properties
- 596 Exporting and importing style sheets
- 597 Assigning keyboard shortcuts to styles or style sets
- 597 Finding objects that use a specific style or style set
- 598 Breaking the link between objects and styles or style sets
- 599 Working with color styles
- 599 Creating and applying color styles
- 603 Editing color styles
- 605 Exporting and importing color styles
- 605 Breaking the link between a color style and an object
- 607 Pages and layout
- 609 Working with pages and layout tools
- 609 Specifying the page layout
- 613 Choosing a page background
- 615 Adding, duplicating, renaming, and deleting pages
- 618 Inserting page numbers
- 620 Using the rulers
- 622 Calibrating the rulers
- 622 Setting up the document grid
- 624 Setting up the baseline grid
- 625 Setting up guidelines
- 628 Modifying guidelines
- 629 Setting the drawing scale
- 631 Working with tables
- 631 Adding tables to drawings
- 633 Selecting, moving, and navigating table components
- 636 Inserting and deleting table rows and columns
- 638 Resizing table cells, rows, and columns
- 639 Formatting tables and cells
- 641 Working with text in tables
- 642 Converting tables to text
- 643 Merging and splitting tables and cells
- 645 Manipulating tables as objects
- 645 Adding images, graphics, and backgrounds to tables
- 646 Importing tables in a drawing
- 649 Bitmaps
- 651 Working with bitmaps
- 651 Converting vector graphics to bitmaps
- 654 Importing bitmaps
- 654 Cropping bitmaps
- 655 Changing the dimensions and resolution of bitmaps
- 657 Straightening bitmaps
- 659 Using Digimarc watermarks to identify bitmaps
- 661 Removing dust and scratch marks from bitmaps
- 661 Applying special effects in bitmaps
- 663 Working with colors in bitmaps
- 665 Using the Image Adjustment Lab
- 672 Adjusting color and tone
- 675 Using the Tone Curve filter
- 676 Transforming color and tone
- 677 Editing bitmaps with Corel PHOTO-PAINT
- 679 Working with bitmap color modes
- 679 Changing the color mode of bitmaps
- 680 Changing bitmaps to black-and-white images
- 681 Changing bitmaps to duotones
- 683 Changing bitmaps to the paletted color mode
- 689 Tracing bitmaps and editing traced results
- 689 Tracing bitmaps
- 693 PowerTRACE controls
- 695 Previewing traced results
- 695 Fine-tuning traced results
- 698 Adjusting colors in traced results
- 702 Setting default tracing options
- 703 Tips for tracing bitmaps and editing traced results
- 705 Working with RAW camera files
- 705 Using RAW camera files
- 706 Bringing RAW camera files into Corel DESIGNER
- 709 Adjusting the color and tone of RAW camera files
- 712 Sharpening and reducing noise in RAW camera files
- 713 Previewing RAW camera files and obtaining image information
- 715 Printing
- 717 Printing basics
- 717 Printing your work
- 719 Laying out print jobs
- 720 Previewing print jobs
- 721 Applying print styles
- 722 Fine-tuning print jobs
- 724 Printing colors accurately
- 727 Printing to a PostScript printer
- 730 Using print merge
- 735 Viewing preflight summaries
- 737 Preparing files for print service providers
- 737 Preparing a print job for a print service provider
- 738 Working with imposition layouts
- 741 Printing printers’ marks
- 744 Maintaining OPI links
- 745 Printing color separations
- 747 Working with color trapping and overprinting
- 751 Specifying In-RIP trapping settings
- 754 Printing to film
- 755 Working with a print service provider
- 757 File formats
- 759 Importing and exporting files
- 759 Importing files
- 764 Exporting files
- 769 Working with 3D models
- 769 Installing XVL Studio 3D Corel Edition
- 770 Importing 3D models
- 772 Inserting and adjusting 3D models
- 775 Exporting to PDF
- 775 Exporting documents as PDF files
- 779 Including hyperlinks, bookmarks, and thumbnails in PDF files
- 780 Reducing the size of PDF files
- 782 Working with text and fonts in PDF files
- 784 Specifying an encoding format for PDF files
- 784 Specifying a viewing option for EPS files
- 785 Specifying color management options for exporting PDF files
- 786 Setting security options for PDF files
- 788 Optimizing PDF files
- 790 Viewing preflight summaries for PDF files
- 791 Preparing PDF files for a print provider
- 795 Working with office productivity applications
- 795 Importing files from office productivity applications
- 795 Exporting files to office productivity applications
- 795 Adding objects to documents
- 797 Exporting to HTML
- 797 Setting preferences for exporting images to HTML
- 798 Creating Web-compatible text
- 799 Previewing and verifying files before exporting to HTML
- 800 Exporting to HTML
- 801 Supported file formats
- 803 3D file formats
- 803 Adobe Illustrator (AI)
- 807 Adobe Type 1 Font (PFB)
- 808 Windows Bitmap (BMP)
- 810 OS/2 Bitmap (BMP)
- 810 Computer Graphics Metafile (CGM)
- 812 CorelDRAW (CDR)
- 813 Corel Presentation Exchange (CMX)
- 814 Corel PHOTO-PAINT (CPT)
- 815 Corel Symbol Library (CSL)
- 815 Cursor Resource (CUR)
- 815 Microsoft Word (DOC, DOCX, or RTF)
- 819 Microsoft Publisher (PUB)
- 820 Corel DESIGNER (DES, DSF, DS4, or DRW)
- 821 AutoCAD Drawing Database (DWG) and AutoCAD Drawing Interchange Format (DXF)
- 824 Encapsulated PostScript (EPS)
- 831 PostScript (PS or PRN)
- 832 GIF
- 833 HTML
- 834 JPEG (JPG)
- 835 JPEG 2000 (JP2)
- 837 Kodak Photo CD Image (PCD)
- 839 PICT (PCT)
- 840 PaintBrush (PCX)
- 842 Adobe Portable Document Format (PDF)
- 844 HPGL Plotter File (PLT)
- 847 Portable Network Graphics (PNG)
- 848 Adobe Photoshop (PSD)
- 850 Corel Painter (RIF)
- 851 Scalable Vector Graphics (SVG)
- 856 Adobe Flash (SWF)
- 858 TARGA (TGA)
- 859 TIFF
- 859 TrueType Font (TTF)
- 860 Visio (VSD)
- 861 WordPerfect Document (WPD)
- 861 WordPerfect Graphic (WPG)
- 862 RAW camera file formats
- 863 Wavelet Compressed Bitmap (WI)
- 863 Windows Metafile Format (WMF)
- 864 Additional file formats
- 866 Recommended formats for importing graphics
- 866 Recommended formats for exporting graphics
- 867 General notes on importing text files
- 869 Customizing and automating
- 871 Setting basic preferences
- 871 Disabling warning messages
- 871 Viewing system information
- 872 Corel Application Recovery Manager (Windows XP)
- 873 Customizing Corel DESIGNER
- 873 Saving defaults
- 874 Using multiple workspaces
- 876 Customizing keyboard shortcuts
- 879 Customizing menus
- 881 Customizing toolbars
- 885 Customizing the property bar
- 887 Customizing the status bar
- 888 Customizing feedback sounds
- 889 Customizing filters
- 890 Customizing file associations
- 893 Using macros to automate tasks
- 893 Working with macros
- 905 Reference
- 907 Comparing features
- 911 Glossary
- 943 Index